Title: Cursory, outdated and poorly written.
Product review: Some of the flaws to a modern reader can be attributed to the era this was written in: There only was hedge magic, and the other White Wolf games weren't in their final stages. Fine. That makes the specific examples it cites fairly useless, but that's to be expected.The real problem is that this only adds slightly to the definitions given in the Vampire basic game of each of the groups of hunters, padding with typically not-so-great "fiction." (It must be great to have friends at a game company, and not have to be a good writer to have your fiction published.)What's good in here could be squeezed down into about eight pages. But even those concepts have been expanded in more recent supplements. Either stick with the core rules or buy "The Inquisition," "Project Twilight," "The Arcanum" and "Ghouls" (for the masterless ghouls who prey on the Kindred) as your interests dictate.
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