Title: very disappointing
Product review: I had very high hopes for this game, as someone who enjoys the strategy and captain-level decisions, and the Star Trek universe. And at first blush this game got it exactly right - you are the captain, and you decide the strategy and then delegate ("science officer, send a probe. Navigator, lay in a course for Starbase 12. Engineer, divert max power to shields" - that sort of thing). And the graphics are very nice, and the story is interesting.BUT, each scenario I played (and I did about the first, oh, 6) has a VERY narrow and constrained success tree - you have to do a precise sequence of actions, in a precise order, to win. I felt like a puppet. There was no room to explore various options, no multiple paths to success - you do A, then B, then C, typically as quickly as possible, and any deviation results in failure :-(. I got bored of the game very quickly.
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