Title: Interesting ideas that fall flat
Product review: I purchased this as a guide to how *not* to write an RPG; I wasn't disappointed. There are many good, or at least interesting, ideas in this book but the overall effect is one of Munchkinism gone awry. It has some positive points such as a surfeit of imagination; however, the overall tone of the book can be inferred by the 'About the authors' at the end, which is as full of hyperbole and imagination as the rest.
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