Title: Poor graphics, almost unplayable aftertouch mode
Product review: I guess I made the mistake of enjoying the last few versions of Burnout on my xbox before I bought the ds version. I expected the same fun of crashing and racing but either the graphics hardware on the ds is sorely lacking, or the programmers shipped the game way too early because I've given up on the game after two plays.A key component of Burnout is the matrix-style bullet time slow motion after a crash, when you do "aftertouch" crashes into other cars for points. On the xbox, this is an amazing slow motion spiralling camera sequence, but on the ds, my car would either not move at all (while magically crashing into others) or just jump from one location to the next.The slow motion aftertouch stuff is key for the crash sequences, when you have to bounce off one car to hit others. The graphics and play was so rough I gave up after two plays and I'm going to sell this back to my local game shop used.
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