Enums and Data Structures
=========================

.. automodule:: renderdoc
  :members:
  :undoc-members:
  :imported-members:
  :exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11, name_match__startswith__D3D12, name_match__startswith__VK, name_match__startswith__GL, name_match__startswith__rdcarray_of, rdcstr, bytebuf, ReplayController, ReplayOutput, TargetControl, RemoteServer, DeviceProtocolController, CaptureFile, Viewport, Scissor, BlendEquation, ColorBlend, StencilFace, BoundResource, BoundResourceArray, BoundVBuffer, BoundCBuffer, VertexInputAttribute, PipeState

Enums and Data Structures
=========================

.. automodule:: renderdoc
  :members:
  :undoc-members:
  :imported-members:
  :exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11, name_match__startswith__D3D12, name_match__startswith__VK, name_match__startswith__GL, name_match__startswith__rdcarray_of, rdcstr, bytebuf, ReplayController, ReplayOutput, TargetControl, RemoteServer, DeviceProtocolController, CaptureFile, Viewport, Scissor, BlendEquation, ColorBlend, StencilFace, BoundResource, BoundResourceArray, BoundVBuffer, BoundCBuffer, VertexInputAttribute, PipeState, StructuredBufferList, StructuredObjectList

Exclude StructuredBufferList, StructuredObjectList from python docs
Exclude StructuredBufferList, StructuredObjectList from python docs

* These types should be mapped/treated invisibly as native python lists.
