# config.mk
#
# Product-specific compile-time definitions.
#

# The generic product target doesn't have any hardware-specific pieces.
TARGET_NO_BOOTLOADER := true
TARGET_NO_KERNEL := true
TARGET_CPU_ABI := x86
TARGET_ARCH := x86
TARGET_ARCH_VARIANT := x86-atom
TARGET_PRELINK_MODULE := false

# The IA emulator (qemu) uses the Goldfish devices
HAVE_HTC_AUDIO_DRIVER := true
BOARD_USES_GENERIC_AUDIO := true

# no hardware camera
USE_CAMERA_STUB := true

# Set /system/bin/sh to ash, not mksh, to make sure we can switch back.
TARGET_SHELL := ash

# Enable dex-preoptimization to speed up the first boot sequence
# of an SDK AVD. Note that this operation only works on Linux for now
ifeq ($(HOST_OS),linux)
WITH_DEXPREOPT := true
endif

# Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true

# config.mk
#
# Product-specific compile-time definitions.
#

# The generic product target doesn't have any hardware-specific pieces.
TARGET_NO_BOOTLOADER := true
TARGET_NO_KERNEL := true
TARGET_CPU_ABI := x86
TARGET_ARCH := x86
TARGET_ARCH_VARIANT := x86-atom
TARGET_PRELINK_MODULE := false

# The IA emulator (qemu) uses the Goldfish devices
HAVE_HTC_AUDIO_DRIVER := true
BOARD_USES_GENERIC_AUDIO := true

# no hardware camera
USE_CAMERA_STUB := true

# Set /system/bin/sh to ash, not mksh, to make sure we can switch back.
TARGET_SHELL := ash

# Enable dex-preoptimization to speed up the first boot sequence
# of an SDK AVD. Note that this operation only works on Linux for now
ifeq ($(HOST_OS),linux)
WITH_DEXPREOPT := true
endif

# Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true

# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true

Enable HW accelerated view framework for generic_x86 builds.
Enable HW accelerated view framework for generic_x86 builds.

Change-Id: Ib3bf3e7c08615c29c0086125552ae1a96a737b89
