#version 330
out vec4 outputColor;

void main
{
	outputColor = vec4(0.0, 0.0, 0.0, 1.0);
}
#version 330
out vec4 outputColor;

void main()
{
	outputColor = vec4(0.0, 0.0, 0.0, 1.0);
}
Fix the all illusive shader error :|
Fix the all illusive shader error :|
