-- Add require statements for assets exporting the neccessary globes
-- example:
-- asset.require('../scene/solarsystem/planets/mars/mars')

-- Add folders to this list that contain .info files describing HiRISE patches
local vrt_folders = {
    Mars = {
        -- Add folders here whose contents will be automatically added to the Mars globe
        -- If multiple folders are added, the results will be added sequentially, meaning that
        -- if areas overlap (for example CTX and HiRISE) and CTX is specified *after* HiRISE,
        -- CTX will stomp over the HiRISE
        --
        -- tl;dr:  Specify CTX folders first, then HiRISE
        -- example:   'C:/OpenSpace/GlobeBrowsingData/Mars/CTX'
        '',
        ''
    },
    Moon = {
        -- Add folders here whose contents will be automatically added to the Moon globe
        -- If multiple folders are added, the results will be added sequentially, meaning that
        -- if areas overlap, images from the lower results will overwrite the images from former
        -- results
        -- example:  'C:/OpenSpace/GlobeBrowsingData/Moon'
        '',
        ''
    }
}

asset.onInitialize(function ()
    -- Add local patches described at the top of this file
    for obj, list in pairs(vrt_folders) do
        for _, dir in pairs(list) do
            openspace.globebrowsing.addBlendingLayersFromDirectory(dir, obj)
        end
    end
end)

Add comment about requiring globes when adding datasets


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Revert "add scenes in build settings"

Revert "add scenes in build settings"

This reverts commit ebb0baeb8e3bbb7d4384d0ba17c4a0ab297e52b4.


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Add tag for background feature

Add tag for background feature


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Add 'R' keycode for changing color

Add 'R' keycode for changing color


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Fix Unity project build settings' scenes references


Move across inventory elements from `deltas`


asset.request('./planets/mercury/mercury')

asset.request('./planets/venus/venus')
asset.request('./planets/venus/atmosphere')

asset.request('./planets/earth/earth')
asset.request('./planets/earth/atmosphere')
asset.request('./planets/earth/markers')
asset.request('./planets/earth/moon/moon')

asset.request('./planets/mars/mars')
asset.request('./planets/mars/atmosphere')

asset.request('./planets/jupiter/jupiter')
asset.request('./planets/jupiter/major_moons')

asset.request('./planets/saturn/saturn')
asset.request('./planets/saturn/major_moons')

asset.request('./planets/uranus/uranus')
asset.request('./planets/uranus/major_moons')

asset.request('./planets/neptune/neptune')
asset.request('./planets/neptune/major_moons')

asset.meta = {
    Name = "Planets",
    Version = "1.0",
    Description = [[ Collection of planets in the solar system ]],
    Author = "OpenSpace Team",
    URL = "http://openspaceproject.com",
    License = "MIT license"
}

asset.request('./mercury/mercury')

asset.request('./venus/venus')
asset.request('./venus/atmosphere')

asset.request('./earth/earth')
asset.request('./earth/atmosphere')
asset.request('./earth/markers')
asset.request('./earth/moon/moon')

asset.request('./mars/mars')
asset.request('./mars/atmosphere')

asset.request('./jupiter/jupiter')
asset.request('./jupiter/major_moons')

asset.request('./saturn/saturn')
asset.request('./saturn/major_moons')

asset.request('./uranus/uranus')
asset.request('./uranus/major_moons')

asset.request('./neptune/neptune')
asset.request('./neptune/major_moons')

asset.meta = {
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    Version = "1.0",
    Description = [[ Collection of planets in the solar system ]],
    Author = "OpenSpace Team",
    URL = "http://openspaceproject.com",
    License = "MIT license"
}

Fix the planet loading asset

Fix the planet loading asset


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Switch default build scene to Video Panel Example


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Fix LitJson import settings for Unity 5.0.2f1

Still works in Unity5.0.1.


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Update scene settings for build in project


Fix dropped items being invisible

Fix dropped items being invisible


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Add tags for the other 3 cameras

Add tags for the other 3 cameras


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Revert "remove wrong meta file"

Revert "remove wrong meta file"

This reverts commit e4c997228c920f7fa994eb2b266524c7165c9187.


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Add main scene to build settings

Add main scene to build settings


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Add remaining levels into build settings


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Tag Enemy Layer Player Enemy PlayerBullet EnemyBulletを追加


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Remove vars scene from settings

Remove vars scene from settings


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Add demo scenes to build settings

Add demo scenes to build settings


local assetHelper = asset.require('util/asset_helper')

-- @TODO (emmbr 2020-02-03) Potential threading issue later on? This will run on the main thread
local cyanTexture = openspace.createSingeColorImage("example_disc_color1", {0.0, 1.0, 1.0})
local purpleTexture = openspace.createSingeColorImage("example_disc_color2", {0.5, 0.0, 0.5})

local BasicDisc = {
  Identifier = "BasicDisc",
  Renderable = {
    Type = "RenderableDisc",
    Texture = cyanTexture,
    Size = 1e10,
    Width = 0.5
  },
  GUI = {
    Name = "Basic Disc",
    Path = "/Examples/Discs"
  }
}

-- Elliptic discs can be created using a non-uniform scaling
-- For a full disc, use a width of 1.0
local FullEllipticDisc = {
  Identifier = "FullEllipticDisc",
  Transform = {
    Scale = {
      Type = "NonUniformStaticScale",
      Scale = {2.0, 1.0, 1.0}
    }
  },
  Renderable = {
    Type = "RenderableDisc",
    Texture = purpleTexture,
    Size = 2e10,
    Width = 1.0
  },
  GUI = {
    Name = "Full Elliptic Disc",
    Path = "/Examples/Discs"
  }
}

assetHelper.registerSceneGraphNodesAndExport(asset, {
  BasicDisc,
  FullEllipticDisc
})

local assetHelper = asset.require('util/asset_helper')

-- @TODO (emmbr 2020-02-03) Potential threading issue later on? This will run on the main thread
local cyanTexture = openspace.createSingleColorImage("example_disc_color1", {0.0, 1.0, 1.0})
local purpleTexture = openspace.createSingleColorImage("example_disc_color2", {0.5, 0.0, 0.5})

local BasicDisc = {
  Identifier = "BasicDisc",
  Renderable = {
    Type = "RenderableDisc",
    Texture = cyanTexture,
    Size = 1e10,
    Width = 0.5
  },
  GUI = {
    Name = "Basic Disc",
    Path = "/Examples/Discs"
  }
}

-- Elliptic discs can be created using a non-uniform scaling
-- For a full disc, use a width of 1.0
local FullEllipticDisc = {
  Identifier = "FullEllipticDisc",
  Transform = {
    Scale = {
      Type = "NonUniformStaticScale",
      Scale = {2.0, 1.0, 1.0}
    }
  },
  Renderable = {
    Type = "RenderableDisc",
    Texture = purpleTexture,
    Size = 2e10,
    Width = 1.0
  },
  GUI = {
    Name = "Full Elliptic Disc",
    Path = "/Examples/Discs"
  }
}

assetHelper.registerSceneGraphNodesAndExport(asset, {
  BasicDisc,
  FullEllipticDisc
})

Fix misspelled function that prevented grids example asset from loading


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Change title music to streaming sonud

Change title music to streaming sonud


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    path: Assets/Alensia/Demo/UMA/Character Creator.unity
    guid: 01967bf4426c34d2bb696d41834f4769

Add UMA demo scene to the build settings


 nDims = [   2 ];
 dimList = [
             90,    1,   45,
             40,    1,   20
          ];
 format = [ 'float32' ];
 nrecords = [     1 ];
 timeStepNumber = [          0 ];

Test to see how .cvsignore works...

Test to see how .cvsignore works...


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Add meta file to logo

Add meta file to logo


MATLAB 5.0 MAT-file, Platform: GLNXA64, Created on: Thu Jun  1 11:51:50 2017                                        IM0xc``pb6
3"av NJ-.q,ap$9d*xc``9X|F$TƐZ\ZgaqgX|Xnb12 X3`RP+KRS |ĜDTf^Z>T[0 φ 	yUǑ\rߡB~WoHSg8NAwyQȶ?鹓|dHv$HL/O7S54.aֿI؏{a{[88@RX1\	$sA3,X܁l+/ϊߛH1 J'bazæE?#Тlw M		E?l'ݰ"VZ0Y<d*t

Add prelim test result from fitting

Add prelim test result from fitting


local propertyHelper = asset.require("../property_helper")
local joystickHelper = asset.require("./joystick_helper")

local function numItems(iTable)
  local counter = 0
  for k, v in ipairs(iTable) do
    counter = counter + 1
  end
  return counter
end

asset.onInitialize(function()
  local joysticks = openspace.navigation.listAllJoysticks()
  local numJoysticks = numItems(joysticks)
  local joystick = ""

  -- Is any connected?
  if numJoysticks == 0 then
    openspace.printWarning("Could not find any connected joysticks")
    return
  end

  -- when only one joystick is connected
  if numJoysticks == 1 then
    local joyStickName = joysticks[1]
    if joyStickName ~= "3Dconnexion KMJ Emulator" then -- Skip the SpaceMouse emulator
      joystick = joyStickName
    end
  -- When two joystics are connected, make sure the second one is not the SpaceMouse emulator
  -- If so then it is essentially only one connected
  elseif numJoysticks == 2 then
    local onlyOne = false
    for _, joyStickName in ipairs(joysticks) do
      if joyStickName == "3Dconnexion KMJ Emulator" then -- Skip the SpaceMouse emulator
        onlyOne = true
      else
        joystick = joyStickName
      end
    end

    if onlyOne == false then
      openspace.printWarning("Cannot auto detect and add several joysticks")
      return
    end
  else
    openspace.printWarning("Cannot auto detect and add several joysticks")
    return
  end

  if joystick == "" then
    openspace.printWarning("Could not find any connected joysticks")
    return
  end

  if joystick == "Wireless Controller" then
    openspace.asset.add("./util/joysticks/ps4")
  elseif joystick == "Xbox Controller" then
    openspace.asset.add("./util/joysticks/xbox")
  elseif joystick == "Wireless Xbox Controller" then
    openspace.asset.add("./util/joysticks/xbox-wireless")
  elseif joystick == "SpaceNavigator" then
    openspace.asset.add("./util/joysticks/space-mouse-compact")
  elseif joystick == "SpaceMouse Enterprise" then
    openspace.asset.add("./util/joysticks/space-mouse-enterprise")
  elseif joystick == "3Dconnexion Universal Receiver" then
    openspace.printWarning("SpaceMouse in wireless mode cannot be automatically detected and added. Please add the matching asset file manually.")
  else
    openspace.printWarning("Could not find a matching asset for joystick: " .. joystick)
  end
end)

Add asset for auto detection of supported joysticks


[transforms]
export = system

[lookups/employee_details.csv]
access = read : [ * ], write : [ * ]
export = system
owner = nobody
version = 6.1.3
modtime = 1410902072.530265000

Fix employee_details lookup to be exported globally.


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Add the README meta file

Add the README meta file


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Add missing meta file for README

Add missing meta file for README


-- Add require statements for assets exporting the neccessary globes
-- example:
-- asset.require('../scene/solarsystem/planets/mars/mars')

-- Add folders to this list that contain .info files describing HiRISE patches
local vrt_folders = {
    Mars = {
        -- Add folders here whose contents will be automatically added to the Mars globe
        -- If multiple folders are added, the results will be added sequentially, meaning that
        -- if areas overlap (for example CTX and HiRISE) and CTX is specified *after* HiRISE,
        -- CTX will stomp over the HiRISE
        --
        -- tl;dr:  Specify CTX folders first, then HiRISE
        -- example:   'C:/OpenSpace/GlobeBrowsingData/Mars/CTX'
        '',
        ''
    },
    Moon = {
        -- Add folders here whose contents will be automatically added to the Moon globe
        -- If multiple folders are added, the results will be added sequentially, meaning that
        -- if areas overlap, images from the lower results will overwrite the images from former
        -- results
        -- example:  'C:/OpenSpace/GlobeBrowsingData/Moon'
        '',
        ''
    }
}

asset.onInitialize(function ()
    -- Add local patches described at the top of this file
    for obj, list in pairs(vrt_folders) do
        for _, dir in pairs(list) do
            openspace.globebrowsing.addBlendingLayersFromDirectory(dir, obj)
        end
    end
end)

-- Add require statements for assets exporting the neccessary globes
-- example:
-- asset.require('../scene/solarsystem/planets/mars/mars')

-- Add folders to this list that contain .info files describing patches
-- OBS: Even on Windows, you have to use forward slashes (/) or double backslashes (\\)
--      rather than single backslashes (\) as they are otherwise interpreted as escape
--      sequences
-- For example:  C:/OpenSpace   or  C:\\OpenSpace    rather than C:\OpenSpace
local vrt_folders = {
    Mars = {
        -- Add folders here whose contents will be automatically added to the Mars globe
        -- If multiple folders are added, the results will be added sequentially, meaning that
        -- if areas overlap (for example CTX and HiRISE) and CTX is specified *after* HiRISE,
        -- CTX will stomp over the HiRISE
        --
        -- tl;dr:  Specify CTX folders first, then HiRISE
        -- example:   'C:/OpenSpace/GlobeBrowsingData/Mars/CTX'
        '',
        ''
    },
    Moon = {
        -- Add folders here whose contents will be automatically added to the Moon globe
        -- If multiple folders are added, the results will be added sequentially, meaning that
        -- if areas overlap, images from the lower results will overwrite the images from former
        -- results
        -- example:  'C:/OpenSpace/GlobeBrowsingData/Moon'
        '',
        ''
    }
}

asset.onInitialize(function ()
    -- Add local patches described at the top of this file
    for obj, list in pairs(vrt_folders) do
        for _, dir in pairs(list) do
            openspace.globebrowsing.addBlendingLayersFromDirectory(dir, obj)
        end
    end
end)

Add comment informing the user of not using single backslashes in paths


Unknown

A player

A player

Allow new players that join a server to chat.


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Add select to default speech commands, remove "toggle diagnostics" and "toggle profiler" since they are not used anywhere.


[package]
description = Detect credit card numbers in HTTP and SMTP with Bro.
tags = credit cards, dlp, http, smtp, files
version = 1.1.0
script_dir = scripts
test_command = ( cd tests && btest -d )

Add a test command when installing package.


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Change title music to decompress on load


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Remove missing scene from build settings


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HDRenderPipeline: Disable fptl for forward opaque (use cluster) due to a bug


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Add main scene to build

Add main scene to build


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    guid: cbd98daf037d444419859f99aa4c276b

chore: Add MuseumEntrace scene on build settings


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Remove duplicate scene from build settings


tag Standing
name Standing06-pose
description Standing pose
author MakeHuman
license CC0
copyright (c) 2016 Data Collection AB, Joel Palmius, Jonas Hauquier

name Standing06-pose
description Standing pose
author MakeHuman
license CC0
copyright (c) 2016 Data Collection AB, Joel Palmius, Jonas Hauquier
tag MakeHuman™
tag Standing

Add tag MakeHuman™ to pose .meta files

Add tag MakeHuman™ to pose .meta files


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Revert "Removing example scenes in the Build Settings list for the core package only users."

This reverts commit 64071a5d739bc0455e8559c9aafa9f18ef7e1e48.


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Add microgame tags and layers

Add microgame tags and layers


local transforms = asset.require('../transforms')
local assetHelper = asset.require('util/asset_helper')
local kernel = asset.require('../kernels').sat375
asset.request('./trail')

-- local textures = asset.syncedResource({
--     Name = "Hyperion textures",
--     Type = "HttpSynchronization",
--     Identifier = "hyperion_textures",
--     Version = 1
-- })

local Hyperion = {
    Identifier = "Hyperion",
    Parent = transforms.SaturnBarycenter.Identifier,
    Transform = {
        Translation = {
            Type = "SpiceTranslation",
            Target = "HYPERION",
            Observer = "SATURN BARYCENTER",
            Kernels = kernel
        },
        Rotation = {
            Type = "SpiceRotation",
            SourceFrame = "IAU_HYPERION",
            DestinationFrame = "GALACTIC"
        }
    },
    Renderable = {
        Type = "RenderableGlobe",
        Radii = { 360200, 266000, 205400},
        SegmentsPerPatch = 64,
        Layers = {
            -- ColorLayers = {
            --     {
            --         Name = "Hyperion Texture",
            --         FilePath = textures .. "/hyperion.jpg",
            --         Enabled = true
            --     }
            -- }
        }
    },
    Tag = { "moon_solarSystem", "moon_giants", "moon_saturn" },
    GUI = {
        Path = "/Solar System/Planets/Saturn/Moons"
    }
}

assetHelper.registerSceneGraphNodesAndExport(asset, { Hyperion })

local transforms = asset.require('../transforms')
local assetHelper = asset.require('util/asset_helper')
local kernel = asset.require('../kernels').sat375
asset.request('./trail')

-- local textures = asset.syncedResource({
--     Name = "Hyperion textures",
--     Type = "HttpSynchronization",
--     Identifier = "hyperion_textures",
--     Version = 1
-- })

local Hyperion = {
    Identifier = "Hyperion",
    Parent = transforms.SaturnBarycenter.Identifier,
    Transform = {
        Translation = {
            Type = "SpiceTranslation",
            Target = "HYPERION",
            Observer = "SATURN BARYCENTER",
            Kernels = kernel
        }
        --[[
         The IAU report does not give an orientation model for Hyperion.
         Hyperion's rotation is in chaotic and is not predictable for
         long periods.
        ]]--
    },
    Renderable = {
        Type = "RenderableGlobe",
        Radii = { 360200, 266000, 205400},
        SegmentsPerPatch = 64,
        Layers = {
            -- ColorLayers = {
            --     {
            --         Name = "Hyperion Texture",
            --         FilePath = textures .. "/hyperion.jpg",
            --         Enabled = true
            --     }
            -- }
        }
    },
    Tag = { "moon_solarSystem", "moon_giants", "moon_saturn" },
    GUI = {
        Path = "/Solar System/Planets/Saturn/Moons"
    }
}

assetHelper.registerSceneGraphNodesAndExport(asset, { Hyperion })

Remove Hyperion's rotation as there is no SPICE information for it available


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  - localizationKey:
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    keyCode: 96
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      description: Menu
      axisConstraint: 2
  - localizationKey:
    keyword: Select
    keyCode: 49
    action:
      id: 1
      description: Select
      axisConstraint: 2

Fix regression: select keyword was mapped to the 'a' key instead of the '1' key


Remove trailing \n on in JSON

Remove trailing \n on in JSON


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Set MainScene as Main :)

Set MainScene as Main :)


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Add scene to build settings

Add scene to build settings


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Mark PaperPlane as not stage ready

Mark PaperPlane as not stage ready


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Add level 6 to build

Add level 6 to build


# TODO: should these only exported to app instead of system?

# Application-level permissions

[]
access = read : [ * ], write : [ admin, power ]

### EVENT TYPES

[eventtypes]
export = system

### PROPS

[props]
export = system

### TRANSFORMS

[transforms]
export = none

[lookups]
export = none

## OTHER

[savedsearches]
export = none

[commands]
export = system

# Application-level permissions

[]
access = read : [ * ], write : [ admin, power ]

### EVENT TYPES

[eventtypes]
export = system

### PROPS

[props]
export = none

### TRANSFORMS

[transforms]
export = none

[lookups]
export = none

## OTHER

[savedsearches]
export = none

[commands]
export = system

Fix for bug introduced in 4.1.2 where lookups were not exported but props and transforms are.


local assetHelper = asset.require('util/asset_helper')

  local spec = {
      Identifier = "HoverCircle",
      Type = "ScreenSpaceImageLocal",
      Name = "HoverCircle",
      FaceCamera = false,
      UseRadiusAzimuthElevation = false,
      RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
      Scale= 0.015,
      Enabled = false,
      TexturePath = "${BASE}/data/assets/circle.png",
      CartesianPosition =  { 0, 0, -2.1 },
  };
assetHelper.registerScreenSpaceRenderables(asset, { spec })

local assetHelper = asset.require('util/asset_helper')

  local spec = {
      Identifier = "HoverCircle",
      Type = "ScreenSpaceImageLocal",
      Name = "HoverCircle",
      FaceCamera = false,
      UseRadiusAzimuthElevation = false,
      RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
      Scale= 0.015,
      Enabled = false,
      TexturePath = "${ASSETS}/circle.png",
      CartesianPosition =  { 0, 0, -2.1 },
  };
assetHelper.registerScreenSpaceRenderables(asset, { spec })

Make hover circle more general by loading it in relation to asset folder


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YuugiBalance: Fix swapped programmer and musician fields


local assetHelper = asset.require('util/asset_helper')

local targetId= "SkyTarget0"
local browserId = "SkyBrowser0"

local browser = {
   Type = "ScreenSpaceSkyBrowser",
   Identifier = browserId,
   Name = "SkyBrowser",
   Url = "http://localhost:8000/",
   FaceCamera = false,
   TargetID = targetId,
   CartesianPosition = {-1.0, -0.5, -2.1},
   UseRadiusAzimuthElevation = false,
   RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
};

local target = {
   Type = "ScreenSpaceSkyTarget",
   Identifier = targetId,
   Name = "Target",
   FaceCamera = false,
   BrowserID = browserId,
   UseRadiusAzimuthElevation = false,
   RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
};

asset.onInitialize(function ()
 openspace.addScreenSpaceRenderable(browser)
 openspace.addScreenSpaceRenderable(target)
 openspace.skybrowser.addToSkyBrowserModule(browserId)
 openspace.skybrowser.addToSkyBrowserModule(targetId)
 openspace.skybrowser.connectBrowserTarget(browserId)
 openspace.skybrowser.connectBrowserTarget(targetId)
end)

asset.onDeinitialize(function ()
    openspace.removeScreenSpaceRenderable(browserId)
    openspace.removeScreenSpaceRenderable(targetId)
end)

asset.export("browser", {browser, target})

local assetHelper = asset.require('util/asset_helper')

local targetId= "SkyTarget0"
local browserId = "SkyBrowser0"

local browser = {
   Type = "ScreenSpaceSkyBrowser",
   Identifier = browserId,
   Name = "Sky Browser",
   Url = "http://localhost:8000/",
   FaceCamera = false,
   TargetID = targetId,
   CartesianPosition = {-1.0, -0.5, -2.1},
   UseRadiusAzimuthElevation = false,
   RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
};

local target = {
   Type = "ScreenSpaceSkyTarget",
   Identifier = targetId,
   Name = "Sky Target",
   FaceCamera = false,
   BrowserID = browserId,
   UseRadiusAzimuthElevation = false,
   RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
};

asset.onInitialize(function ()
 openspace.addScreenSpaceRenderable(browser)
 openspace.addScreenSpaceRenderable(target)
 openspace.skybrowser.addToSkyBrowserModule(browserId)
 openspace.skybrowser.addToSkyBrowserModule(targetId)
 openspace.skybrowser.connectBrowserTarget(browserId)
 openspace.skybrowser.connectBrowserTarget(targetId)
end)

asset.onDeinitialize(function ()
    openspace.removeScreenSpaceRenderable(browserId)
    openspace.removeScreenSpaceRenderable(targetId)
end)

asset.export("browser", {browser, target})

Set better name to browser and target in GUI


local assetHelper = asset.require('util/asset_helper')

local textures = asset.syncedResource({
    Name = "HII Regions Textures",
    Type = "HttpSynchronization",
    Identifier = "digitaluniverse_h2regions_textures",
    Version = 1
})

local speck = asset.syncedResource({
    Name = "HII Regions Speck Files",
    Type = "HttpSynchronization",
    Identifier = "digitaluniverse_h2regions_speck",
    Version = 1
})

local object = {
    Name = "HII Regions",
    Renderable = {
        Type = "RenderableBillboardsCloud",
        Enabled = false,
        Color = { 0.0, 0.5, 1.0 },
        Transparency = 0.35,
        File = speck .. "/h2.speck",
        Texture = textures .."/point4.png",
        PolygonSides = 6,
        LabelFile = speck .. "/h2.label",
        TextColor = { 0.5, 0.5, 0.5, 1.0 },
        ScaleFactor = 420,
        TextSize = 17.25,
        TextMinSize = 2.0,
        Unit = "pc"
    },
    GuiPath = "/Milky Way/HII"
}

assetHelper.registerSceneGraphNodesAndExport(asset, { object })

local assetHelper = asset.require('util/asset_helper')

local textures = asset.syncedResource({
    Name = "HII Regions Textures",
    Type = "HttpSynchronization",
    Identifier = "digitaluniverse_h2regions_textures",
    Version = 1
})

local speck = asset.syncedResource({
    Name = "HII Regions Speck Files",
    Type = "HttpSynchronization",
    Identifier = "digitaluniverse_h2regions_speck",
    Version = 2
})

local object = {
    Name = "HII Regions",
    Renderable = {
        Type = "RenderableBillboardsCloud",
        Enabled = false,
        Color = { 0.0, 0.5, 1.0 },
        Transparency = 0.35,
        File = speck .. "/h2.speck",
        Texture = textures .."/point4.png",
        PolygonSides = 6,
        LabelFile = speck .. "/h2.label",
        TextColor = { 0.5, 0.5, 0.5, 1.0 },
        ScaleFactor = 420,
        TextSize = 17.25,
        TextMinSize = 2.0,
        Unit = "pc"
    },
    GuiPath = "/Milky Way/HII"
}

assetHelper.registerSceneGraphNodesAndExport(asset, { object })

Update H2 regions to new dataset

Update H2 regions to new dataset


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Add win and lost scene

Add win and lost scene


# TODO: should these only exported to app instead of system?

# Application-level permissions

[]
access = read : [ * ], write : [ admin, power ]

### EVENT TYPES

[eventtypes]
export = system

### PROPS

[props]
export = system

### TRANSFORMS

[transforms]
export = system

[savedsearches]
export = none

[lookups]
export = system

# TODO: should these only exported to app instead of system?

# Application-level permissions

[]
access = read : [ * ], write : [ admin, power ]

### EVENT TYPES

[eventtypes]
export = system

### PROPS

[props]
export = system

### TRANSFORMS

[transforms]
export = system

[savedsearches]
export = none

[lookups]
export = none

Fix scope of lookups so as not to conflict with other apps using the same field names.


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Revert "Replace WWW with UnityWebRequest"

This reverts commit a0bae6445bb650415fda79f97b54353b03265b4f.


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Set icon on attribute class file

Set icon on attribute class file


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Add empty table to build settings. Whoops.


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Add default scene to build.

Add default scene to build.


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    path: Assets/Scenes/CentralPlace.unity
  - enabled: 1
    path: Assets/Scenes/Leaderboard.unity
  - enabled: 1
    path: Assets/Scenes/HardCentralPlace.unity

Add HardCentralPlace to build settings

Add HardCentralPlace to build settings


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Update application to Unity 4.6.1

Update application to Unity 4.6.1


MATLAB 5.0 MAT-file, Platform: MACI64, Created on: Sat Sep 19 17:10:28 2015                                         IM macularDensity	q78dqqq(8qǱ?8?(qq?88@88@$qq@@ @V!n?
u?Gwĭ?Ŧ)kʺ?ߔ5eMY?}A?j?-?^
?& a?K-b?ߔ5eMY?;X:Ɂ?
u?;Ɂ?

MATLAB 5.0 MAT-file, Platform: MACI64, Created on: Sat Sep 19 20:48:25 2015                                         IMxc``Xl@AbF0fa
w@7a{Otwˏ?lf]F!}7
u\WSXt$t:dpsŭ=97wxc``Xl@AbF(ɥ&'30p@,uPG}-X
Ȁ$)1h?gooqOq->>Q
:ox-N[J@AE#ԗ$"? :$d {ZbG(cΌTR8iωc(%!PX
00RtU)COK+[Z4"/zAґVLg#r$MsC^q_v||"hBP2hsvJf|D	J:6xA5	KQL

Update macular density data structure

Update macular density data structure


local assetHelper = asset.require('util/asset_helper')

  local spec = {
      Identifier = "HoverCircle",
      Type = "ScreenSpaceImageLocal",
      Name = "HoverCircle",
      FaceCamera = false,
      UseRadiusAzimuthElevation = false,
      RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
      Scale= 0.015,
      Enabled = false,
      TexturePath = "D:/Ylvas/OpenSpace/data/assets/circle.png",
      CartesianPosition =  { 0, 0, -2.1 },
  };
assetHelper.registerScreenSpaceRenderables(asset, { spec })

local assetHelper = asset.require('util/asset_helper')

  local spec = {
      Identifier = "HoverCircle",
      Type = "ScreenSpaceImageLocal",
      Name = "HoverCircle",
      FaceCamera = false,
      UseRadiusAzimuthElevation = false,
      RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
      Scale= 0.015,
      Enabled = false,
      TexturePath = "${BASE}/data/assets/circle.png",
      CartesianPosition =  { 0, 0, -2.1 },
  };
assetHelper.registerScreenSpaceRenderables(asset, { spec })

Make asset general by setting texture path relative to base


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    trueState: {fileID: 11400000}
    falseState: {fileID: 11400000}

Update decision and transitions of PatrolState


local models = asset.syncedResource({
    Name = "Apollo Models",
    Type = "HttpSynchronization",
    Identifier = "apollo_models",
    Version = 2
})

asset.export('models', models)

Add new line at end of file

Add new line at end of file


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Fix key binding for select command to be Alpha1


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Fix asset reference to scene transition service


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Increase Physics Update - hopefully not longer missing Maze Events


local helper = asset.require('util/slide_deck_helper')
local deck = nil

asset.onInitialize(function ()
  deck = helper.createDeck("example", {
    UseRadiusAzimuthElevation = true,
    RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
    UsePerspectiveProjection = true,
    FaceCamera = true,
    Scale = 0.7
  })

  helper.addSlide(deck, "${DATA}/test2.jpg")
  helper.addSlide(deck, "${DATA}/test3.jpg")

  local interpolationDuration = 0.5

  function nextSlide()
    helper.goToNextSlide(deck, interpolationDuration)
  end

  function previousSlide()
    helper.goToPreviousSlide(deck, interpolationDuration)
  end

  function toggleSlides()
    helper.toggleSlides(deck, interpolationDuration)
  end

  helper.setCurrentSlide(deck, 1)
  openspace.bindKey("KP_6", "nextSlide()", "Next slide", "Next slide", "/Slides")
  openspace.bindKey("KP_4", "previousSlide()", "Previous slide", "Previous slide", "/Slides")
  openspace.bindKey("KP_0", "toggleSlides()", "Toggle slides", "Toggle slides", "/Slides")
end)

asset.onDeinitialize(function()
  openspace.clearKey("KP_6")
  openspace.clearKey("KP_4")
  openspace.clearKey("KP_0")
  helper.removeDeck(deck)
end)

local helper = asset.require('util/slide_deck_helper')
local deck = nil

asset.onInitialize(function ()
  deck = helper.createDeck("example", {
    UseRadiusAzimuthElevation = true,
    RadiusAzimuthElevation = {1.0, 0.0, 0.0}, -- use for dome
    UsePerspectiveProjection = true,
    FaceCamera = true,
    Scale = 0.7
  })

  helper.addSlide(deck, "${DATA}/test2.jpg")
  helper.addSlide(deck, "${DATA}/test3.jpg")

  local interpolationDuration = 0.5

  -- Add global functions for controlling slide deck and bind to keys
  rawset(_G, "nextSlide", function()
    helper.goToNextSlide(deck, interpolationDuration)
  end)

  rawset(_G, "previousSlide", function()
    helper.goToPreviousSlide(deck, interpolationDuration)
  end)

  rawset(_G, "toggleSlides", function()
    helper.toggleSlides(deck, interpolationDuration)
  end)

  helper.setCurrentSlide(deck, 1)
  openspace.bindKey("KP_6", "nextSlide()", "Next slide", "Next slide", "/Slides")
  openspace.bindKey("KP_4", "previousSlide()", "Previous slide", "Previous slide", "/Slides")
  openspace.bindKey("KP_0", "toggleSlides()", "Toggle slides", "Toggle slides", "/Slides")
end)

asset.onDeinitialize(function()
  openspace.clearKey("KP_6")
  openspace.clearKey("KP_4")
  openspace.clearKey("KP_0")
  helper.removeDeck(deck)
end)

Fix to make slide deck work with new strict Lua


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Fix bread physics collision layers

Fix bread physics collision layers


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Modify respawn pos from 37 to 36.5

Modify respawn pos from 37 to 36.5


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Make FreezeFrogs breath sound streaming

Make FreezeFrogs breath sound streaming


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Add new scenes for build settings

Add new scenes for build settings


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Add default namespace to project settings


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Fix to avoid ball getting stuck

Fix to avoid ball getting stuck

Seems that decreasing "Bounce Threshold" from Physics project settings reduces the issue at minimum level.


EntityType
lamp
power,brightness
name,position_x,position_y

EntityType
grouping node
activity
name,position_x,position_y

Entity
2,,asfaltowa,52.2059564,21.00775838

Entity
1,1,asfaltowa 1,52.20727794,21.00684643

Entity
1,1,asfaltowa 2,52.20714644,21.00697517

Entity
1,1,asfaltowa 3,52.2070544,21.00697517

Entity
1,1,asfaltowa 4,52.2069492,21.00701809

Add smaller sample in db_init_sample

Add smaller sample in db_init_sample


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Add movements to the second character

Add movements to the second character


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Add missing meta file for zh_CN

Add missing meta file for zh_CN

This is a bummer, since I shipped it to AssetStore already. So basically
everyone will have to generate this meta and it's gonna get stomped
when I update I hope.


Sequence

Composite
Evaluates the children one by one.
Starts next child, if previous child finishes with SUCCESS.
SUCCESS: when all children finishes SUCCESS.
FAILURE: as soon as a child finished with FAILURE.

Move description to be consistent with other related prefabs.


MATLAB 5.0 MAT-file, Platform: GLNXA64, Created on: Wed Jun  7 10:30:27 2017                                        IM0xc``pb6
3"av NJ-.q,a?TN~Mqnxc``9X|F$TƐZ\ZgaqgX|Xnb12 X3`RP+KRS |ĜDTf^Z>T[0 φ 	?8Mm#W#[UǚM78߶]&ur/`^xJuyLʞ\f%:;?D~2-&[=oYl߀,"N~,+mvu&˷qpE8-35'/ cH2˃f.?X(V^M?+T7gc@NgG
5M?~pGE'6@,
7~&pNa
E7!`x*gs"

Add most recent results from week-long run


MATLAB 5.0 MAT-file, Platform: PCWIN64, Created on: Sun Nov 06 22:47:50 2016                                        IMxc`` 9 4BP6#iN > U.C?Ϛ	'!M4Pp>L"VM;qsa:8܋)NyI<bՑ/rit҃8ՙc杜0okMZ_kvH;aK.fLBN-p@7hB+"`o˓Gᥚ!zNǄT0T\KI7DVO/S{y$xnJBLy ]%	#DC[bsFEraL,4;WsC)(;|e!sg9;ouM}hn.89-W[EiWgi?f*~Hy˝\*DG6-f<]|7(lކ"PI'-5_pSw	gFѠb{0CrT!}W(\瞨ό
m/60-e0-GP8	E]|WzŽ0E@hΆay"I6'?ܼwK hXZb5-bsFEώ_j@58~vxjFg8@Y:̿Aպ#$_nww
Nk<q</#ꐞTBׄ/$EwߑFNO*

Create table with first-pass data

Create table with first-pass data


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Revert "Removing unnecessary meta file."

This reverts commit dc10d70b07bac6240182971fa3dc48de829a60b0.


MATLAB 5.0 MAT-file, Platform: PCWIN64, Created on: Sat Nov 12 06:49:55 2016                                        IMxc``P`f``@P>#0$ĳiq!10g'X?w0 eb.7N juϚ	+N{c8埴`6lנ7Ϟ;PuuZƳOՒZeK:l^-ꁼt߈;<^}Du7i{M9bK8\T}%pdPIqo"kJ8%[~Oqhly  py}w+^xXAaN)/^eNftD!́]kO)36;,[{(8Yuyc	f£o?;uKUyff_gg!wQ<篆ѿlk⭢Oߵ}^b=GɎִ^\(/اݒI4j˓I}swH_dW<MIo~h=r=FDy

Save computed means as annex to Table 1

Save computed means as annex to Table 1


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Add meta file for the previous script

Add meta file for the previous script


Add problem instance from Johan Loefberg.


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Disable the compute shader path for lighting to avoid flickering


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Refactor interfacing for extensibility (i.e. RTS or FPS). Remove Build logic pieces


local assetHelper = asset.require('util/asset_helper')

local targetId= "SkyTarget0"
local browserId = "SkyBrowser0"
local serverUrl = "https://data.openspaceproject.com/dist/skybrowser/page/"
--local localHostUrl = "http://localhost:8000"

local browser = {
   Type = "ScreenSpaceSkyBrowser",
   Identifier = browserId,
   Name = "Sky Browser",
   Url = serverUrl,
   FaceCamera = false,
   CartesianPosition = {-1.0, -0.5, -2.1},
   Dimensions = { 1000, 1000 },
};

local target = {
   Type = "ScreenSpaceSkyTarget",
   Identifier = targetId,
   Name = "Sky Target",
   FaceCamera = false,
};

asset.onInitialize(function ()
 openspace.addScreenSpaceRenderable(browser)
 openspace.addScreenSpaceRenderable(target)
 openspace.skybrowser.addPairToSkyBrowserModule(targetId,browserId)
 openspace.skybrowser.setSelectedBrowser(browserId)
end)

asset.onDeinitialize(function ()
    openspace.removeScreenSpaceRenderable(browserId)
    openspace.removeScreenSpaceRenderable(targetId)
end)

asset.export("browser", {browser, target})

Update asset file to new structure

Update asset file to new structure


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Add missing meta file for TouchComponent


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Remove executionOrder from AdjustImei script


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Add settings scene to set up the game

Add settings scene to set up the game


# Application-level permissions

[]
access = read : [ * ], write : [ admin, power ]

### EVENT TYPES

[eventtypes]
export = system

### PROPS

[props]
export = none

### TRANSFORMS

[transforms]
export = none

[lookups]
export = none

## OTHER

[savedsearches]
export = none

[commands]
export = system

# This is an app, so export nothing except commands
[]
access = read : [ * ], write : [ admin, power ]
export = none

# Export commands so you can interact w/ the firewall with non-PAN logs
[commands]
export = system

Set metadata for new App

Set metadata for new App


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Revert the meta change now that the test was completed


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Add MainScene to scene list.

Add MainScene to scene list.


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Remove MetaTutor-specific file from IntelliMediaCore


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Set default namespace for unity scripts

Set default namespace for unity scripts


local constellation_helper = asset.require('./generate_constellations')

local constellationsCSV = asset.localResource('constellation_data.csv')

local nodes = {}

asset.onInitialize(function ()
  nodes = constellation_helper.createConstellations('Constellation Art', constellationsCSV)
  for _, n in ipairs(nodes) do
    openspace.addSceneGraphNode(n);
  end
end)

asset.onDeinitialize(function ()
  for _, n in ipairs(nodes) do
    openspace.removeSceneGraphNode(n.Identifier);
  end
end)

asset.meta = {
    Name = "Constellation Images",
    Version = "1.0",
    Description = "Artistic images depicting the constellations",
    Author = "James Hedberg",
    URL = "ccnyplanetarium.org"
    License = ""
}

Add meta information for the constellation art


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Revert "Fix regression: select keyword was mapped to the 'a' key instead of the '1' key"

This reverts commit bac1bbdac6389dc8aea2838e0316a434def968f0.


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Mark IcePath as Stage Ready

Mark IcePath as Stage Ready


Replace references to `core:` with `Inventory:`


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Fix path the handinteractionexamples scene