native "rust" mod rustrt {
  fn rust_list_files(str path) -> vec[str];
  fn rust_file_is_dir(str path) -> int;
}

impure fn list_dir(str path) -> vec[str] {
  ret rustrt.rust_list_files(path+"*");
}

const char path_sep = '\\';

// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End:

native "rust" mod rustrt {
  fn rust_list_files(str path) -> vec[str];
  fn rust_file_is_dir(str path) -> int;
}

impure fn list_dir(str path) -> vec[str] {
  ret rustrt.rust_list_files(path+"*");
}

/* FIXME: win32 path handling actually accepts '/' or '\' and has subtly
 * different semantics for each. Since we build on mingw, we are usually
 * dealing with /-separated paths. But the whole interface to splitting and
 * joining pathnames needs a bit more abstraction on win32. Possibly a vec or
 * tag type.
 */
const char path_sep = '/';

// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End:

Switch win32 path_sep to '/', add comment explaining a bit.
Switch win32 path_sep to '/', add comment explaining a bit.
