<?xml version="1.0" encoding="utf-8"?>
<recipes>

	<recipe type="integrateddynamics:squeezer">
		<tag>base</tag>
		<condition type="config">squeezer</condition>
		<condition type="config">menril_log</condition>
		<condition type="config">menrilresin</condition>
		<input>
			<item>integrateddynamics:menril_log</item>
		</input>
		<output>
			<fluid amount="1000">menrilresin</fluid>
		</output>
	</recipe>

	<recipe type="integrateddynamics:squeezer">
		<tag>base</tag>
		<condition type="config">squeezer</condition>
		<condition type="config">liquidchorus</condition>
		<input>
			<item>minecraft:chorus_fruit_popped</item>
		</input>
		<output>
			<fluid amount="125">liquidchorus</fluid>
		</output>
	</recipe>

</recipes>
<?xml version="1.0" encoding="utf-8"?>
<recipes>

	<recipe type="integrateddynamics:squeezer">
		<tag>base</tag>
		<condition type="config">squeezer</condition>
		<condition type="config">menril_log</condition>
		<condition type="config">menrilresin</condition>
		<input>
			<item>integrateddynamics:menril_log</item>
		</input>
		<output>
			<fluid amount="1000">menrilresin</fluid>
		</output>
	</recipe>

	<recipe type="integrateddynamics:squeezer">
		<tag>base</tag>
		<condition type="config">squeezer</condition>
		<condition type="config">menril_planks</condition>
		<condition type="config">menrilresin</condition>
		<input>
			<item>integrateddynamics:menril_planks</item>
		</input>
		<output>
			<fluid amount="250">menrilresin</fluid>
		</output>
	</recipe>

	<recipe type="integrateddynamics:squeezer">
		<tag>base</tag>
		<condition type="config">squeezer</condition>
		<condition type="config">liquidchorus</condition>
		<input>
			<item>minecraft:chorus_fruit_popped</item>
		</input>
		<output>
			<fluid amount="125">liquidchorus</fluid>
		</output>
	</recipe>

</recipes>

Add a recipe to squeeze menril resin out of planks
Add a recipe to squeeze menril resin out of planks

It's easy to habitually turn all of your logs into planks, not realizing that
menril logs' main functionality requires that you don't. Give players who
accidentally do a way to get the resin anyway, at the expense of taking 4
times as long.
