<technique vs="PBRLitSolid" ps="PBRLitSolid"  vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP EMISSIVEMAP PBR IBL">
    <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
    <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
    <pass name="deferred" psdefines="DEFERRED" blend="add" />
    <pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
    <pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
</technique>

<technique vs="PBRLitSolid" ps="PBRLitSolid"  vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP EMISSIVEMAP PBR IBL">
    <pass name="base" />
    <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
    <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
    <pass name="deferred" psdefines="DEFERRED" blend="add" />
    <pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
    <pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
</technique>

Add base pass to pbr emissive technique
Add base pass to pbr emissive technique
