<br/> 
<hr/> 
<a name="graf3d"></a> 
<h3>3D Graphics Libraries</h3>

<br/> 
<hr/> 
<a name="graf3d"></a> 
<h3>3D Graphics Libraries</h3>

<h4>EVE</h4>
<ul>
<li> <b>TEveRGBAPalette:</b>
Add support for displaying palette values in UI elements (GUI, overlay) as
real values, mapped with a linear function. This is enabled by calling: <pre>
  TEveRGBAPalette::SetUIDoubleRep(Bool_t b, Double_t f=1, Double_t c=0);
</pre> and the mapping between integer 'i' and real 'r' values is: <pre>
  r = f*i + c;
</pre>
</li>
<li> <b>TEveRGBAPaletteOverlay</b>
New class - an overlay element showing TEveRGBAPalette legend in GL
overlay. See tutorials/eve/overlay_palette.C.
</li>
</ul>

Add release notes for eve, nothing major in GL from my side.
Add release notes for eve, nothing major in GL from my side.


git-svn-id: ecbadac9c76e8cf640a0bca86f6bd796c98521e3@44163 27541ba8-7e3a-0410-8455-c3a389f83636
