<!DOCTYPE html>
<html>
    <head>
        <script src="../../external/require.js"></script>
        <script src="../../dist/gladius.min.js"></script>
<!--        <script src="../../src/gladius.js"></script> -->
        <script src="sprite-demo.js"></script>
        <script src="sprite-viking-blitr.js"></script>
        <title>Gladius/Sprite-Viking-Blitr Example</title>
    </head>
    <body>
    	<canvas style="float: left;" id="test-canvas" width="500" height="500"></canvas>

    	<p>
    	  This example shows how to create animated models using a simple 
    	  extension Gladius based on <a href="http://f1lt3r.com">
    	  F1LT3R</a>'s Sprite-Viking Bltr library.
    	</p>
    	
      <p>
        A BitwallModel Component takes images from a sprite sheet and extrudes
        them into 3D figures with a layered look.  They are animated by
        rendering subsequent frames from the sprite sheet on a timer.
      </p>

  	</body>
</html>

<!DOCTYPE html>
<html>
    <head>
        <script src="../../external/require.js"></script>

<!-- gladius.min.js for an optimized version; gladius.js for fast development -->
<!--        <script src="../../dist/gladius.min.js"></script> -->
        <script src="../../src/gladius.js"></script>

        <script src="sprite-demo.js"></script>
        <script src="sprite-viking-blitr.js"></script>
        <title>Gladius/Sprite-Viking-Blitr Example</title>
    </head>
    <body>
    	<canvas style="float: left;" id="test-canvas" width="500" height="500"></canvas>

    	<p>
    	  This example shows how to create animated models using a simple 
    	  extension Gladius based on <a href="http://f1lt3r.com">
    	  F1LT3R</a>'s Sprite-Viking Bltr library.
    	</p>
    	
      <p>
        A BitwallModel Component takes images from a sprite sheet and extrudes
        them into 3D figures with a layered look.  They are animated by
        rendering subsequent frames from the sprite sheet on a timer.
      </p>

  	</body>
</html>

Switch back to the in-tree version of gladius and add a comment explaining the versions
Switch back to the in-tree version of gladius and add a comment explaining the versions
