{
  "name": "datum-and-wills",
  "version": "0.0.0",
  "description": "A narative browser-based voxel game that aims to introduce and teach javascript coding interactively",
  "main": "index.js",
  "dependencies": {
    "voxel-engine": "~0.18.4",
    "aabb-3d": "0.x.x",
    "gl-matrix": "2.x.x",
    "spatial-events": "0.0.1",
    "spatial-trigger": "0.0.x",
    "painterly-textures": "0.x.x",
    "voxel-player": "0.1.x",
    "voxel-critter": "0.x.x"
  },
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1"
  },
  "repository": {
    "type": "git",
    "url": "git://github.com/davidmason/datum-and-wills.git"
  },
  "author": "David Mason @drdmason",
  "license": "MIT",
  "readmeFilename": "README.md",
  "gitHead": "09fc4895664b26b876b529b2bd3685815aa566c3"
}

{
  "name": "datum-and-wills",
  "version": "0.0.0",
  "description": "A narative browser-based voxel game that aims to introduce and teach javascript coding interactively",
  "main": "index.js",
  "dependencies": {
    "voxel-engine": "git://github.com/davidmason/voxel-engine.git#master",
    "aabb-3d": "0.x.x",
    "gl-matrix": "2.x.x",
    "spatial-events": "0.0.1",
    "spatial-trigger": "0.0.x",
    "painterly-textures": "0.x.x",
    "voxel-player": "0.1.x",
    "voxel-critter": "0.x.x"
  },
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1"
  },
  "repository": {
    "type": "git",
    "url": "git://github.com/davidmason/datum-and-wills.git"
  },
  "author": "David Mason @drdmason",
  "license": "MIT",
  "readmeFilename": "README.md",
  "gitHead": "09fc4895664b26b876b529b2bd3685815aa566c3"
}

Use hacked engine with configurable control module.
Use hacked engine with configurable control module.

    For now, a non-standard engine is required to import the altered
    control module that allows overriding of the methods for player
    movement. This is pretty hacky at the moment, but eventually this
    config can probably become a standard part of the control module
    and others.
