import Foundation

class MOptionWhistlesVsZombiesWhistle
{
    
}

import SpriteKit

class MOptionWhistlesVsZombiesWhistle
{
    private weak var textures:MOptionWhistlesVsZombiesWhistleTextures!
    
    required init(textures:MOptionWhistlesVsZombiesWhistleTextures)
    {
        self.textures = textures
    }
}

Create required init for whistle model
Create required init for whistle model

Whistle model is going to be instantiated with
a Type and it needs a required init to be called.
This required init asks for whistle textures model.
