import UIKit
import SpriteKit


class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

    }

    override func prefersStatusBarHidden() -> Bool {
        return true
    }
}

import UIKit
import SpriteKit


class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // Configure the view.
        let skView = view as SKView
        skView.multipleTouchEnabled = false
        
        // Create and configure the scene.
        var scene = GameScene(size: skView.bounds.size)
        scene.scaleMode = .AspectFill
        
        // Present the scene.
        skView.presentScene(scene)
    }

    override func prefersStatusBarHidden() -> Bool {
        return true
    }
}

Create the new GameScene in the controller
Create the new GameScene in the controller
