fixed sync problem with 1x1

fixed sync problem with 1x1

#if 0 // nef ML_OPEN_RUNNING
// W 7 x H 7 x C 2048 x K 2048
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 64
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 3
#define MLO_FILTER_PAD1 3
#define MLO_FILTER_STRIDE0 2
#define MLO_FILTER_STRIDE1 2
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 2048
#define MLO_N_INPUTS 1024
#define MLO_BATCH_SZ 16
//MLO_N_BATCH_LOOPS
#define MLO_IN_WIDTH 7
#define MLO_IN_HEIGHT 7
#define MLO_OUT_WIDTH 7
#define MLO_OUT_HEIGHT 7
#endif

#if 0 // nef ML_OPEN_RUNNING
// W 7 x H 7 x C 2048 x K 2048
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 256
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 0
#define MLO_FILTER_PAD1 0
#define MLO_FILTER_STRIDE0 2
#define MLO_FILTER_STRIDE1 2
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 2048
#define MLO_N_INPUTS 1024
#define MLO_BATCH_SZ 16
//MLO_N_BATCH_LOOPS
#define MLO_IN_WIDTH 14
#define MLO_IN_HEIGHT 14
#define MLO_OUT_WIDTH 7
#define MLO_OUT_HEIGHT 7
#endif

#if 0 // nef ML_OPEN_RUNNING
// W 14 x H 14 x C 1024 x K 512
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 256
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 0
#define MLO_FILTER_PAD1 0
#define MLO_FILTER_STRIDE0 2
#define MLO_FILTER_STRIDE1 2
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 512
#define MLO_N_INPUTS 1024
#define MLO_BATCH_SZ 16
//MLO_N_BATCH_LOOPS
#define MLO_IN_WIDTH 14
#define MLO_IN_HEIGHT 14
#define MLO_OUT_WIDTH 7
#define MLO_OUT_HEIGHT 7

#define MLO_LDS_REDUCTOIN 1
#define MLO_GLOBAL_ATOMIC 0
#define MLO_N_LDS_REDUCTION_ONCE 8
#define MLO_N_LDS_SIZE_PER_THREAD 8

#endif

#if 0 // nef ML_OPEN_RUNNING
// W 28 x H 28 x C 192 x K 64 X N 16
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 64
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 0
#define MLO_FILTER_PAD1 0
#define MLO_FILTER_STRIDE0 1
#define MLO_FILTER_STRIDE1 1
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 64
#define MLO_N_INPUTS 192
#define MLO_BATCH_SZ 16
#define MLO_IN_WIDTH 28
#define MLO_IN_HEIGHT 28
#define MLO_OUT_WIDTH 28
#define MLO_OUT_HEIGHT 28
#define MLO_LDS_REDUCTOIN 1
#define MLO_GLOBAL_ATOMIC 0

#define MLO_N_LOAD_DWORDS_PER_MAP_ONCE 64
#define MLO_N_LCL_IN_MAPS 8
#define MLO_N_LCL_OUT_MAPS 8

#define MLO_N_LCL_IN_MAPS_ONCE 8
#define MLO_N_LCL_OUT_MAPS_ONCE 8

#define MLO_READ_UNIT 2

//READ_UNIT == 1 for STRIDE and PAD mode

#define MLO_OUT_BATCH_STRIDE (MLO_OUT_WIDTH * MLO_OUT_HEIGHT * MLO_N_OUTPUTS)
#define MLO_OUT_CHANNEL_STRIDE (MLO_OUT_WIDTH * MLO_OUT_WIDTH)

#define MLO_IN_BATCH_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT * MLO_N_INPUTS)
#define MLO_IN_CHANNEL_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT)
#define MLO_WEI_BATCH_STRIDE (MLO_N_INPUTS * MLO_N_OUTPUTS)
#define MLO_WEI_CHANNEL_STRIDE (1 * 1 * MLO_N_INPUTS)
#define MLO_MAX_LOADS ((MLO_OUT_CHANNEL_STRIDE / MLO_READ_UNIT) * MLO_BATCH_SZ)

#define MLO_ACCUM_SZ (MLO_N_LCL_IN_MAPS * MLO_N_LCL_OUT_MAPS)
#define MLO_OUT_READ_SZ (N_LCL_OUT_MAPS * MLO_READ_UNIT)
#define MLO_IN_READ_SZ (MLO_N_LCL_IN_MAPS * MLO_READ_UNIT)

#define MLO_OUT_CHANNEL_READ_SZ (MLO_OUT_CHANNEL_STRIDE / MLO_READ_UNIT)

#define MLO_N_IN_TILE_BLOCK 4
#endif

#if 0
#define MLO_READ_UNIT 4

#define MLO_OUT_BATCH_STRIDE (MLO_OUT_WIDTH * MLO_OUT_HEIGHT * MLO_N_OUTPUTS)
#define MLO_OUT_CHANNEL_STRIDE (MLO_OUT_WIDTH * MLO_OUT_WIDTH)
#define MLO_OUT_STRIDE (1)
#define MLO_IN_BATCH_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT * MLO_N_INPUTS)
#define MLO_IN_CHANNEL_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT)
#define MLO_IN_STRIDE (2)
#define MLO_WEI_BATCH_STRIDE (MLO_N_INPUTS * MLO_N_OUTPUTS)
#define MLO_WEI_CHANNEL_STRIDE (1 * 1 * MLO_N_INPUTS)

//#define MLO_N_LCL_IN_MAPS       8
//#define MLO_N_LCL_OUT_MAPS      8
#define MLO_CACHELINE_DWORD_SZ 64

#endif

#if 0
#if(MLO_FILTER_PAD0 > 0 || MLO_FILTER_PAD1 > 0)
#define MLO_IN_PAD_MIN_X0 (MLO_FILTER_STRIDE0 - (MLO_FILTER_PAD0 % MLO_FILTER_STRIDE0))
#define MLO_IN_PAD_MIN_Y0 (MLO_FILTER_STRIDE1 - (MLO_FILTER_PAD1 % MLO_FILTER_STRIDE1))

#define MLO_IN_PAD_MIN_X (MLO_IN_PAD_MIN_X0 % MLO_FILTER_STRIDE0)
#define MLO_IN_PAD_MIN_Y (MLO_IN_PAD_MIN_Y0 % MLO_FILTER_STRIDE1)

#define MLO_OUT_PAD_MIN_X ((MLO_FILTER_PAD0 + MLO_FILTER_STRIDE0 - 1) / MLO_FILTER_STRIDE0)
#define MLO_OUT_PAD_MIN_Y ((MLO_FILTER_PAD1 + MLO_FILTER_STRIDE1 - 1) / MLO_FILTER_STRIDE1)

#define MLO_OUT_PAD_WIDTH \
    (((MLO_IN_WIDTH - MLO_IN_PAD_MIN_X + MLO_FILTER_STRIDE0 - 1) / MLO_FILTER_STRIDE0))
#define MLO_OUT_PAD_HEIGHT \
    (((MLO_IN_HEIGHT - MLO_IN_PAD_MIN_Y + MLO_FILTER_STRIDE0 - 1) / MLO_FILTER_STRIDE1))

#else
#define MLO_IN_PAD_MIN_X 0
#define MLO_IN_PAD_MIN_Y 0

#define MLO_OUT_PAD_MIN_X 0
#define MLO_OUT_PAD_MIN_Y 0

#define MLO_OUT_PAD_WIDTH MLO_OUT_WIDTH
#define MLO_OUT_PAD_HEIGHT MLO_OUT_HEIGHT
#endif
#endif

#if 0

#define MLO_N_BATCH_PER_WAVE ((MLO_BATCH_SZ + (MLO_GRP_SZ0 / 64) - 1) / (MLO_GRP_SZ0 / 64))
#define MLO_N_LOOPS_PER_MAP                                                          \
    ((MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT + MLO_N_LOAD_DWORDS_PER_MAP_ONCE - 1) / \
     (MLO_N_LOAD_DWORDS_PER_MAP_ONCE))
#define MLO_N_DWORDS_LAST_LOAD_PER_MAP \
    ((MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT) % (MLO_N_LOAD_DWORDS_PER_MAP_ONCE))

#define MLO_IN_NON_ALIGN (MLO_N_INPUTS & 0x7)
#define MLO_OUT_NON_ALIGN (MLO_N_OUTPUTS & 0x7)
#define MLO_IN_LAST_GROUP (MLO_N_INPUTS & (~0x7))
#define MLO_OUT_LAST_GROUP (MLO_N_OUTPUTS & (~0x7))
#define MLO_MAX_LOAD_DWORD ((MLO_OUT_CHANNEL_STRIDE / MLO_READ_UNIT) * MLO_BATCH_SZ)
#endif

// FLAT_LOAD_DWORDx4 is max
// MIN(MLO_OUT_PAD_WIDTH , 8)

#if 0

//64x64 only works MLO_OUT_PAD_WIDTH<=8
//following are trick to speed-up shader compiler for unused MIOpenCvBwdWrW_64x64
#if MLO_OUT_PAD_WIDTH > 8
#define MLO_N_LOAD_DWORD_ONCE_PER_THREAD 1
#else
#define MLO_N_DWORD_PER_LOOP (MLO_OUT_PAD_WIDTH)
#endif

#endif

#define _FLOAT float
#define _FLOAT2 float2
#define _FLOAT4 float4
#define _FLOAT8 float8

#ifndef FLT_MAX
#define FLT_MAX 3.402823466e+38F /* max value */
#endif

#define UNUSED __attribute__((__unused__))
#define DBG_OUT_OF_RNGE 0

__attribute__((always_inline)) uint iDiv(uint v, uint d)
{
    uint r = (uint)((float)v * (1.f / (float)d) + 0.00001f);
    return (r);
}

__attribute__((always_inline)) uint iMod(uint v, uint u, uint d)
{
    uint r = v - mul24(u, d);
    return (r);
}

// top_df        ==> out        in [Batch][output][out_H][out_W]
// bot           ==> gard_input in [Batch][inputs][IN_H][IN_W]
// weights_df    ==> weights    in [output][input][filter][filter]

__attribute__((reqd_work_group_size(MLO_GRP_SZ0, MLO_GRP_SZ1, MLO_GRP_SZ2))) __kernel void
MIOpenCvBwdWrW_8x8map(const __global _FLOAT* __restrict top_df,
                      const __global _FLOAT* __restrict bot,
                      __global _FLOAT* __restrict weights_df,
                      UNUSED _FLOAT padding_val)
{
    __local _FLOAT sdata[MLO_GRP_SZ0 * 8];
    // 8x8 MUL_ADD per thread
    // Every thread 1DWORDs per MAP * 8 Maps
    // every 64 threads Load continous 64 DWORDs per MAP * 8 Maps
    // LDS reduction of every 64 threads for 8x8 results
    // NO LDS data exchange

    // Global_group_Id0:  [TILE_BLOCK]
    // Global_Id0:  [C/8] * 64 or 256
    // Global_group_Id1:  [K/8]
    // Global_group_Id2:  [C/8/ (MLO_N_IN_TILE_BLOCK= 8 or 4) ]

    // uint group_id0 = get_group_id(0);
    // uint group_id1 = get_group_id(1);

    uint local_Id0 = get_local_id(0);

// traverse small batch size to have better performance
#if MLO_IN_BATCH_STRIDE < MLO_OUT_BATCH_STRIDE
    uint C_OFFSET = get_group_id(0) * MLO_N_LCL_IN_MAPS;
    uint K_OFFSET = get_group_id(1) * MLO_N_LCL_OUT_MAPS;

#else
    uint K_OFFSET          = get_group_id(0) * MLO_N_LCL_OUT_MAPS;
    uint C_OFFSET          = get_group_id(1) * MLO_N_LCL_IN_MAPS;

#endif

    uint glb_out_off0 = K_OFFSET * MLO_OUT_CHANNEL_STRIDE;
    uint glb_in_off0  = C_OFFSET * MLO_IN_CHANNEL_STRIDE;

    // NO preload
    __private _FLOAT load_buf_top[MLO_N_LCL_OUT_MAPS * MLO_READ_UNIT];
    __private _FLOAT load_buf_bot[MLO_N_LCL_IN_MAPS * MLO_READ_UNIT];

    __private _FLOAT accum[MLO_ACCUM_SZ];

    // CNHW will be continous address to utlize X4 load;
    // NCHW will be hard mode till now

    for(uint i = 0; i < MLO_ACCUM_SZ; i++)
    {
        accum[i] = 0;
    }

    for(uint i = 0; i < MLO_N_LCL_IN_MAPS; i++)
    {
        sdata[local_Id0 + i * MLO_GRP_SZ0] = 0;
    }

    for(uint faked_off = local_Id0; faked_off < MLO_MAX_LOADS; faked_off += MLO_GRP_SZ0)
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1
        // MLO_READ_UNIT==1

        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, out_x_off, MLO_OUT_PAD_WIDTH);

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off + MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;

#else
        uint batch_id      = iDiv(faked_off, (MLO_OUT_CHANNEL_READ_SZ));           // batch
        uint image_off     = iMod(faked_off, batch_id, (MLO_OUT_CHANNEL_READ_SZ)); // pixel offset
        uint in_image_off  = image_off * MLO_READ_UNIT;
        uint out_image_off = image_off * MLO_READ_UNIT;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + in_image_off;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + out_image_off;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < MLO_READ_UNIT; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
                {
                    {
                        accum[k * MLO_N_LCL_IN_MAPS + c] += load_buf_bot[c * MLO_READ_UNIT + i] *
                                                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }

#define LAST_PIXELS (MLO_OUT_CHANNEL_STRIDE % MLO_READ_UNIT)

// PAD/STRIDE never goes to following since MLO_READ_UNIT == 1
#if LAST_PIXELS > 0
#define MLO_MAX_LOADS2 (MLO_BATCH_SZ * LAST_PIXELS)
#define MLO_LAST_PIXEL_OFFSET (MLO_OUT_CHANNEL_STRIDE - LAST_PIXELS)

    for(uint faked_off = local_Id0; faked_off < MLO_MAX_LOADS2; faked_off += MLO_GRP_SZ0)
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1
        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, out_x_off, MLO_OUT_PAD_WIDTH);

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off + MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;

#else
        uint batch_id = iDiv(faked_off, (LAST_PIXELS)); // batch
        uint image_off =
            iMod(faked_off, batch_id, (LAST_PIXELS)) + MLO_LAST_PIXEL_OFFSET; // pixel offset
        uint in_image_off  = image_off * 1;
        uint out_image_off = image_off * 1;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + in_image_off;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + out_image_off;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < 1; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
                {
                    {
                        accum[k * MLO_N_LCL_IN_MAPS + c] += load_buf_bot[c * MLO_READ_UNIT + i] *
                                                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }
#endif

    __private _FLOAT accum_to_store = 0;

    for(uint K = 0; K < MLO_N_LCL_OUT_MAPS; K++)
    {
         barrier(CLK_LOCAL_MEM_FENCE);

        for(uint C = 0; C < MLO_N_LCL_IN_MAPS; C++)
        {
            sdata[local_Id0 + MLO_GRP_SZ0 * C] = accum[K * MLO_N_LCL_IN_MAPS + C];
        }

        barrier(CLK_LOCAL_MEM_FENCE);

        // Reduction every MLO_GRP_SZ0* MLO_GRP_SZ1 to trhead 0
        for(uint s = ((MLO_GRP_SZ0) >> 2); s > 0; s = (s >> 2))
        {
            if(local_Id0 < s)
            {
                for(uint C = 0; C < MLO_N_LCL_IN_MAPS; C++)
                {
                    sdata[local_Id0 + MLO_GRP_SZ0 * C] +=
                        sdata[MLO_GRP_SZ0 * C + local_Id0 + s] +
                        sdata[MLO_GRP_SZ0 * C + local_Id0 + 2 * s] +
                        sdata[MLO_GRP_SZ0 * C + local_Id0 + 3 * s];
                }
            }
            // NO need inside 1 wave: barrier(CLK_LOCAL_MEM_FENCE);
        }

        barrier(CLK_LOCAL_MEM_FENCE);

        // MLO_N_LCL_IN_MAPS store
        if((local_Id0 & ~0x7) == (K * MLO_N_LCL_IN_MAPS))
        {
            accum_to_store = sdata[0 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
        }

        // only 1st wave need to barrier: it will remove all scratch registers

    }

    if(local_Id0 < (MLO_ACCUM_SZ))
    {

        // Store to Memory
        __global _FLOAT* __restrict weights_ptr =
            weights_df + (K_OFFSET + (local_Id0 / MLO_N_LCL_IN_MAPS)) * MLO_WEI_CHANNEL_STRIDE +
            C_OFFSET + (local_Id0 % MLO_N_LCL_IN_MAPS);

        {
            __global _FLOAT* weights_ptr2 = weights_ptr;
            *weights_ptr2                 = accum_to_store;
        }
    }
}

__attribute__((reqd_work_group_size(MLO_GRP_SZ0, MLO_GRP_SZ1, MLO_GRP_SZ2))) __kernel void
MIOpenCvBwdWrW_16x16map(const __global _FLOAT* __restrict top_df,
                        const __global _FLOAT* __restrict bot,
                        __global _FLOAT* __restrict weights_df,
                        UNUSED _FLOAT padding_val)
{
    __local _FLOAT sdata[MLO_GRP_SZ0 * 8];
    // 64 threds split into 4 grpoups: every 16 threads accumulate 8x8
    //
    // 256 threads split inot 4 groups : every 64 threads accumulate 8x8
    //

    // Global_group_Id0:  [TILE_BLOCK]
    // Global_Id0:  [C/16] * 64 or 256
    // Global_group_Id1:  [K/16]
    // Global_group_Id2:  [C/16/ (MLO_N_IN_TILE_BLOCK= 8 or 4) ]

    // uint group_id0 = get_group_id(0);
    // uint group_id1 = get_group_id(1);

    uint local_Id0 = get_local_id(0);

// traverse small batch size to have better performance
#if MLO_IN_BATCH_STRIDE < MLO_OUT_BATCH_STRIDE
    uint C_OFFSET = get_group_id(0) * MLO_N_LCL_IN_MAPS;
    uint K_OFFSET = get_group_id(1) * MLO_N_LCL_OUT_MAPS;

#else
    uint K_OFFSET          = get_group_id(0) * MLO_N_LCL_OUT_MAPS;
    uint C_OFFSET          = get_group_id(1) * MLO_N_LCL_IN_MAPS;

#endif

    // Split into 4 groups for C[0,1,0,1], K [0,0,1,1]
    uint k_offset2 = ((local_Id0 / (MLO_GRP_SZ0 / 4)) / 2) * MLO_N_LCL_OUT_MAPS_ONCE;
    uint c_offset2 = ((local_Id0 / (MLO_GRP_SZ0 / 4)) % 2) * MLO_N_LCL_IN_MAPS_ONCE;

    uint glb_out_off0 = (K_OFFSET + k_offset2) * MLO_OUT_CHANNEL_STRIDE;
    uint glb_in_off0  = (C_OFFSET + c_offset2) * MLO_IN_CHANNEL_STRIDE;

    // NO preload
    __private _FLOAT load_buf_top[MLO_N_LCL_OUT_MAPS_ONCE * MLO_READ_UNIT];
    __private _FLOAT load_buf_bot[MLO_N_LCL_IN_MAPS_ONCE * MLO_READ_UNIT];

    __private _FLOAT accum[MLO_ACCUM_SZ];

    // CNHW will be continous address to utlize X4 load;
    // NCHW will be hard mode till now

    for(uint i = 0; i < MLO_ACCUM_SZ; i++)
    {
        accum[i] = 0;
    }

    for(uint i = 0; i < MLO_N_LCL_OUT_MAPS_ONCE; i++)
    {
        sdata[local_Id0 + i * MLO_GRP_SZ0] = 0;
    }

    for(uint faked_off = (local_Id0 % (MLO_GRP_SZ0 / 4)); faked_off < MLO_MAX_LOADS;
        faked_off += (MLO_GRP_SZ0 / 4))
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1

#if MLO_READ_UNIT == 1
        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, out_x_off, MLO_OUT_PAD_WIDTH);

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off + MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;
#endif
#if 0 // PER_ROW which will be enabled after SGPR offset is enabled.
        uint batch_id   = iDiv( faked_off,  (MLO_OUT_PAD_WIDTH ));
        uint faked_off2 = iMod( faked_off,  batch_id, (MLO_OUT_PAD_WIDTH ));

        uint out_x_off = 0;
        uint out_y_off = faked_off2;

        uint out_image_off = (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off +MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off  = in_y_off * MLO_IN_WIDTH + in_x_off;

        //uint glb_in_off  = glb_in_off0  + batch_id * MLO_IN_BATCH_STRIDE   + in_image_off ;
        //uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE  + out_image_off;

#endif
#else
        uint batch_id      = iDiv(faked_off, (MLO_OUT_CHANNEL_READ_SZ));           // batch
        uint image_off     = iMod(faked_off, batch_id, (MLO_OUT_CHANNEL_READ_SZ)); // pixel offset
        uint in_image_off  = image_off * MLO_READ_UNIT;
        uint out_image_off = image_off * MLO_READ_UNIT;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + in_image_off;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i * MLO_FILTER_STRIDE0];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + out_image_off;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < MLO_READ_UNIT; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
                {
                    // for(uint i = 0; i < MLO_READ_UNIT; ++i)
                    {
                        accum[k * MLO_N_LCL_IN_MAPS_ONCE + c] +=
                            load_buf_bot[c * MLO_READ_UNIT + i] *
                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }

#undef LAST_PIXELS
#undef MLO_MAX_LOADS2
#undef MLO_LAST_PIXEL_OFFSET

#define LAST_PIXELS (MLO_OUT_CHANNEL_STRIDE % MLO_READ_UNIT)

// PAD/STRIDE never goes to LAST_PIXELS
#if LAST_PIXELS > 0
#define MLO_MAX_LOADS2 (MLO_BATCH_SZ * LAST_PIXELS)
#define MLO_LAST_PIXEL_OFFSET (MLO_OUT_CHANNEL_STRIDE - LAST_PIXELS)

    for(uint faked_off = (local_Id0 % (MLO_GRP_SZ0 / 4)); faked_off < MLO_MAX_LOADS2;
        faked_off += (MLO_GRP_SZ0 / 4))
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1
        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, x_off, MLO_OUT_PAD_WIDTH) + MLO_OUT_PAD_MIN_X;

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_X) * MLO_OUT_WIDTH + out_x_off + MLO_OUT_PAD_MIN_X;

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;

#else
        uint batch_id      = iDiv(faked_off, (LAST_PIXELS));           // batch
        uint image_off     = iMod(faked_off, batch_id, (LAST_PIXELS)); // pixel offset
        image_off += MLO_LAST_PIXEL_OFFSET;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + image_off * 1;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + image_off * 1;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < 1; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
                {
                    {
                        accum[k * MLO_N_LCL_IN_MAPS_ONCE + c] +=
                            load_buf_bot[c * MLO_READ_UNIT + i] *
                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }
#endif

    __private _FLOAT accum_to_store[4];
    accum_to_store[0] = 0;
    accum_to_store[1] = 0;
    accum_to_store[2] = 0;
    accum_to_store[3] = 0;

    // 1 loop reduction 8xC per thread, 32 result per workgroup

    for(uint K = 0; K < MLO_N_LCL_OUT_MAPS_ONCE; K++)
    {
        for(uint C = 0; C < MLO_N_LCL_IN_MAPS_ONCE; C++)
        {
            sdata[local_Id0 + MLO_GRP_SZ0 * C] = accum[K * MLO_N_LCL_IN_MAPS_ONCE + C];
        }
        barrier(CLK_LOCAL_MEM_FENCE);

        // Reduction every MLO_GRP_SZ0* MLO_GRP_SZ1 to trhead 0 inside 1 wave
        for(uint s = (MLO_GRP_SZ0 >> 2); s >= 4; s = (s >> 2))
        {
            // Every time reduce to 1/4
            // Final: offset 0, 1, 2, 3 has the accumualte value
            if(local_Id0 < s)
            {
                for(uint C = 0; C < MLO_N_LCL_IN_MAPS_ONCE; C++)
                {
                    // reduce to final 4x
                    sdata[local_Id0 + MLO_GRP_SZ0 * C] =
                        sdata[local_Id0 * 4 + 0 + MLO_GRP_SZ0 * C] +
                        sdata[local_Id0 * 4 + 1 + MLO_GRP_SZ0 * C] +
                        sdata[local_Id0 * 4 + 2 + MLO_GRP_SZ0 * C] +
                        sdata[local_Id0 * 4 + 3 + MLO_GRP_SZ0 * C];
                }
            }
            // NO need inside 1 wave: barrier(CLK_LOCAL_MEM_FENCE);
        }

        // MLO_N_LCL_IN_MAPS store 32 DWORD once
        if((local_Id0 & ~0x7) == (K * (MLO_N_LCL_IN_MAPS_ONCE)))
        {
            accum_to_store[0] = sdata[0 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
            accum_to_store[1] = sdata[1 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
            accum_to_store[2] = sdata[2 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
            accum_to_store[3] = sdata[3 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
        }

        // only 1st wave need to barrier: it will remove all scratch registers
        if(local_Id0 < 64)
            barrier(CLK_LOCAL_MEM_FENCE);
    }

    if(local_Id0 < (MLO_ACCUM_SZ))
    {

        // Store to Memory
        __global _FLOAT* __restrict weights_ptr =
            weights_df +
            (K_OFFSET + (local_Id0 / MLO_N_LCL_IN_MAPS_ONCE)) * MLO_WEI_CHANNEL_STRIDE + C_OFFSET +
            (local_Id0 % MLO_N_LCL_IN_MAPS_ONCE);

        {
            __global _FLOAT* weights_ptr1 = weights_ptr;
            for(uint k = 0; k < 2; k++)
                for(uint c = 0; c < 2; c++)
                {
                    __global _FLOAT* weights_ptr2 =
                        weights_ptr1 + k * MLO_N_LCL_IN_MAPS_ONCE * MLO_WEI_CHANNEL_STRIDE +
                        c * MLO_N_LCL_IN_MAPS_ONCE;
                    *weights_ptr2 = accum_to_store[k * 2 + c];
                }
        }
    }
}

#if 0 // nef ML_OPEN_RUNNING
// W 7 x H 7 x C 2048 x K 2048
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 64
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 3
#define MLO_FILTER_PAD1 3
#define MLO_FILTER_STRIDE0 2
#define MLO_FILTER_STRIDE1 2
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 2048
#define MLO_N_INPUTS 1024
#define MLO_BATCH_SZ 16
//MLO_N_BATCH_LOOPS
#define MLO_IN_WIDTH 7
#define MLO_IN_HEIGHT 7
#define MLO_OUT_WIDTH 7
#define MLO_OUT_HEIGHT 7
#endif

#if 0 // nef ML_OPEN_RUNNING
// W 7 x H 7 x C 2048 x K 2048
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 256
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 0
#define MLO_FILTER_PAD1 0
#define MLO_FILTER_STRIDE0 2
#define MLO_FILTER_STRIDE1 2
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 2048
#define MLO_N_INPUTS 1024
#define MLO_BATCH_SZ 16
//MLO_N_BATCH_LOOPS
#define MLO_IN_WIDTH 14
#define MLO_IN_HEIGHT 14
#define MLO_OUT_WIDTH 7
#define MLO_OUT_HEIGHT 7
#endif

#if 0 // nef ML_OPEN_RUNNING
// W 14 x H 14 x C 1024 x K 512
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 256
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 0
#define MLO_FILTER_PAD1 0
#define MLO_FILTER_STRIDE0 2
#define MLO_FILTER_STRIDE1 2
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 512
#define MLO_N_INPUTS 1024
#define MLO_BATCH_SZ 16
//MLO_N_BATCH_LOOPS
#define MLO_IN_WIDTH 14
#define MLO_IN_HEIGHT 14
#define MLO_OUT_WIDTH 7
#define MLO_OUT_HEIGHT 7

#define MLO_LDS_REDUCTOIN 1
#define MLO_GLOBAL_ATOMIC 0
#define MLO_N_LDS_REDUCTION_ONCE 8
#define MLO_N_LDS_SIZE_PER_THREAD 8

#endif

#if 0 // nef ML_OPEN_RUNNING
// W 28 x H 28 x C 192 x K 64 X N 16
//#define MLO_GRP_SZ
#define MLO_GRP_SZ0 64
#define MLO_GRP_SZ1 1
#define MLO_GRP_SZ2 1
#define MLO_FILTER_SIZE0 1
#define MLO_FILTER_SIZE1 1
#define MLO_FILTER_PAD0 0
#define MLO_FILTER_PAD1 0
#define MLO_FILTER_STRIDE0 1
#define MLO_FILTER_STRIDE1 1
#define STRIDE_W 1
#define STRIDE_H 1
#define MLO_N_OUTPUTS 64
#define MLO_N_INPUTS 192
#define MLO_BATCH_SZ 16
#define MLO_IN_WIDTH 28
#define MLO_IN_HEIGHT 28
#define MLO_OUT_WIDTH 28
#define MLO_OUT_HEIGHT 28
#define MLO_LDS_REDUCTOIN 1
#define MLO_GLOBAL_ATOMIC 0

#define MLO_N_LOAD_DWORDS_PER_MAP_ONCE 64
#define MLO_N_LCL_IN_MAPS 8
#define MLO_N_LCL_OUT_MAPS 8

#define MLO_N_LCL_IN_MAPS_ONCE 8
#define MLO_N_LCL_OUT_MAPS_ONCE 8

#define MLO_READ_UNIT 2

//READ_UNIT == 1 for STRIDE and PAD mode

#define MLO_OUT_BATCH_STRIDE (MLO_OUT_WIDTH * MLO_OUT_HEIGHT * MLO_N_OUTPUTS)
#define MLO_OUT_CHANNEL_STRIDE (MLO_OUT_WIDTH * MLO_OUT_WIDTH)

#define MLO_IN_BATCH_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT * MLO_N_INPUTS)
#define MLO_IN_CHANNEL_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT)
#define MLO_WEI_BATCH_STRIDE (MLO_N_INPUTS * MLO_N_OUTPUTS)
#define MLO_WEI_CHANNEL_STRIDE (1 * 1 * MLO_N_INPUTS)
#define MLO_MAX_LOADS ((MLO_OUT_CHANNEL_STRIDE / MLO_READ_UNIT) * MLO_BATCH_SZ)

#define MLO_ACCUM_SZ (MLO_N_LCL_IN_MAPS * MLO_N_LCL_OUT_MAPS)
#define MLO_OUT_READ_SZ (N_LCL_OUT_MAPS * MLO_READ_UNIT)
#define MLO_IN_READ_SZ (MLO_N_LCL_IN_MAPS * MLO_READ_UNIT)

#define MLO_OUT_CHANNEL_READ_SZ (MLO_OUT_CHANNEL_STRIDE / MLO_READ_UNIT)

#define MLO_N_IN_TILE_BLOCK 4
#endif

#if 0
#define MLO_READ_UNIT 4

#define MLO_OUT_BATCH_STRIDE (MLO_OUT_WIDTH * MLO_OUT_HEIGHT * MLO_N_OUTPUTS)
#define MLO_OUT_CHANNEL_STRIDE (MLO_OUT_WIDTH * MLO_OUT_WIDTH)
#define MLO_OUT_STRIDE (1)
#define MLO_IN_BATCH_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT * MLO_N_INPUTS)
#define MLO_IN_CHANNEL_STRIDE (MLO_IN_WIDTH * MLO_IN_HEIGHT)
#define MLO_IN_STRIDE (2)
#define MLO_WEI_BATCH_STRIDE (MLO_N_INPUTS * MLO_N_OUTPUTS)
#define MLO_WEI_CHANNEL_STRIDE (1 * 1 * MLO_N_INPUTS)

//#define MLO_N_LCL_IN_MAPS       8
//#define MLO_N_LCL_OUT_MAPS      8
#define MLO_CACHELINE_DWORD_SZ 64

#endif

#if 0
#if(MLO_FILTER_PAD0 > 0 || MLO_FILTER_PAD1 > 0)
#define MLO_IN_PAD_MIN_X0 (MLO_FILTER_STRIDE0 - (MLO_FILTER_PAD0 % MLO_FILTER_STRIDE0))
#define MLO_IN_PAD_MIN_Y0 (MLO_FILTER_STRIDE1 - (MLO_FILTER_PAD1 % MLO_FILTER_STRIDE1))

#define MLO_IN_PAD_MIN_X (MLO_IN_PAD_MIN_X0 % MLO_FILTER_STRIDE0)
#define MLO_IN_PAD_MIN_Y (MLO_IN_PAD_MIN_Y0 % MLO_FILTER_STRIDE1)

#define MLO_OUT_PAD_MIN_X ((MLO_FILTER_PAD0 + MLO_FILTER_STRIDE0 - 1) / MLO_FILTER_STRIDE0)
#define MLO_OUT_PAD_MIN_Y ((MLO_FILTER_PAD1 + MLO_FILTER_STRIDE1 - 1) / MLO_FILTER_STRIDE1)

#define MLO_OUT_PAD_WIDTH \
    (((MLO_IN_WIDTH - MLO_IN_PAD_MIN_X + MLO_FILTER_STRIDE0 - 1) / MLO_FILTER_STRIDE0))
#define MLO_OUT_PAD_HEIGHT \
    (((MLO_IN_HEIGHT - MLO_IN_PAD_MIN_Y + MLO_FILTER_STRIDE0 - 1) / MLO_FILTER_STRIDE1))

#else
#define MLO_IN_PAD_MIN_X 0
#define MLO_IN_PAD_MIN_Y 0

#define MLO_OUT_PAD_MIN_X 0
#define MLO_OUT_PAD_MIN_Y 0

#define MLO_OUT_PAD_WIDTH MLO_OUT_WIDTH
#define MLO_OUT_PAD_HEIGHT MLO_OUT_HEIGHT
#endif
#endif

#if 0

#define MLO_N_BATCH_PER_WAVE ((MLO_BATCH_SZ + (MLO_GRP_SZ0 / 64) - 1) / (MLO_GRP_SZ0 / 64))
#define MLO_N_LOOPS_PER_MAP                                                          \
    ((MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT + MLO_N_LOAD_DWORDS_PER_MAP_ONCE - 1) / \
     (MLO_N_LOAD_DWORDS_PER_MAP_ONCE))
#define MLO_N_DWORDS_LAST_LOAD_PER_MAP \
    ((MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT) % (MLO_N_LOAD_DWORDS_PER_MAP_ONCE))

#define MLO_IN_NON_ALIGN (MLO_N_INPUTS & 0x7)
#define MLO_OUT_NON_ALIGN (MLO_N_OUTPUTS & 0x7)
#define MLO_IN_LAST_GROUP (MLO_N_INPUTS & (~0x7))
#define MLO_OUT_LAST_GROUP (MLO_N_OUTPUTS & (~0x7))
#define MLO_MAX_LOAD_DWORD ((MLO_OUT_CHANNEL_STRIDE / MLO_READ_UNIT) * MLO_BATCH_SZ)
#endif

// FLAT_LOAD_DWORDx4 is max
// MIN(MLO_OUT_PAD_WIDTH , 8)

#if 0

//64x64 only works MLO_OUT_PAD_WIDTH<=8
//following are trick to speed-up shader compiler for unused MIOpenCvBwdWrW_64x64
#if MLO_OUT_PAD_WIDTH > 8
#define MLO_N_LOAD_DWORD_ONCE_PER_THREAD 1
#else
#define MLO_N_DWORD_PER_LOOP (MLO_OUT_PAD_WIDTH)
#endif

#endif

#define _FLOAT float
#define _FLOAT2 float2
#define _FLOAT4 float4
#define _FLOAT8 float8

#ifndef FLT_MAX
#define FLT_MAX 3.402823466e+38F /* max value */
#endif

#define UNUSED __attribute__((__unused__))
#define DBG_OUT_OF_RNGE 0

__attribute__((always_inline)) uint iDiv(uint v, uint d)
{
    uint r = (uint)((float)v * (1.f / (float)d) + 0.00001f);
    return (r);
}

__attribute__((always_inline)) uint iMod(uint v, uint u, uint d)
{
    uint r = v - mul24(u, d);
    return (r);
}

// top_df        ==> out        in [Batch][output][out_H][out_W]
// bot           ==> gard_input in [Batch][inputs][IN_H][IN_W]
// weights_df    ==> weights    in [output][input][filter][filter]

__attribute__((reqd_work_group_size(MLO_GRP_SZ0, MLO_GRP_SZ1, MLO_GRP_SZ2))) __kernel void
MIOpenCvBwdWrW_8x8map(const __global _FLOAT* __restrict top_df,
                      const __global _FLOAT* __restrict bot,
                      __global _FLOAT* __restrict weights_df,
                      UNUSED _FLOAT padding_val)
{
    __local _FLOAT sdata[MLO_GRP_SZ0 * 8];
    // 8x8 MUL_ADD per thread
    // Every thread 1DWORDs per MAP * 8 Maps
    // every 64 threads Load continous 64 DWORDs per MAP * 8 Maps
    // LDS reduction of every 64 threads for 8x8 results
    // NO LDS data exchange

    // Global_group_Id0:  [TILE_BLOCK]
    // Global_Id0:  [C/8] * 64 or 256
    // Global_group_Id1:  [K/8]
    // Global_group_Id2:  [C/8/ (MLO_N_IN_TILE_BLOCK= 8 or 4) ]

    // uint group_id0 = get_group_id(0);
    // uint group_id1 = get_group_id(1);

    uint local_Id0 = get_local_id(0);

// traverse small batch size to have better performance
#if MLO_IN_BATCH_STRIDE < MLO_OUT_BATCH_STRIDE
    uint C_OFFSET = get_group_id(0) * MLO_N_LCL_IN_MAPS;
    uint K_OFFSET = get_group_id(1) * MLO_N_LCL_OUT_MAPS;

#else
    uint K_OFFSET          = get_group_id(0) * MLO_N_LCL_OUT_MAPS;
    uint C_OFFSET          = get_group_id(1) * MLO_N_LCL_IN_MAPS;

#endif

    uint glb_out_off0 = K_OFFSET * MLO_OUT_CHANNEL_STRIDE;
    uint glb_in_off0  = C_OFFSET * MLO_IN_CHANNEL_STRIDE;

    // NO preload
    __private _FLOAT load_buf_top[MLO_N_LCL_OUT_MAPS * MLO_READ_UNIT];
    __private _FLOAT load_buf_bot[MLO_N_LCL_IN_MAPS * MLO_READ_UNIT];

    __private _FLOAT accum[MLO_ACCUM_SZ];

    // CNHW will be continous address to utlize X4 load;
    // NCHW will be hard mode till now

    for(uint i = 0; i < MLO_ACCUM_SZ; i++)
    {
        accum[i] = 0;
    }

    for(uint i = 0; i < MLO_N_LCL_IN_MAPS; i++)
    {
        sdata[local_Id0 + i * MLO_GRP_SZ0] = 0;
    }

    for(uint faked_off = local_Id0; faked_off < MLO_MAX_LOADS; faked_off += MLO_GRP_SZ0)
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1
        // MLO_READ_UNIT==1

        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, out_x_off, MLO_OUT_PAD_WIDTH);

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off + MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;

#else
        uint batch_id      = iDiv(faked_off, (MLO_OUT_CHANNEL_READ_SZ));           // batch
        uint image_off     = iMod(faked_off, batch_id, (MLO_OUT_CHANNEL_READ_SZ)); // pixel offset
        uint in_image_off  = image_off * MLO_READ_UNIT;
        uint out_image_off = image_off * MLO_READ_UNIT;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + in_image_off;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + out_image_off;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < MLO_READ_UNIT; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
                {
                    {
                        accum[k * MLO_N_LCL_IN_MAPS + c] += load_buf_bot[c * MLO_READ_UNIT + i] *
                                                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }

#define LAST_PIXELS (MLO_OUT_CHANNEL_STRIDE % MLO_READ_UNIT)

// PAD/STRIDE never goes to following since MLO_READ_UNIT == 1
#if LAST_PIXELS > 0
#define MLO_MAX_LOADS2 (MLO_BATCH_SZ * LAST_PIXELS)
#define MLO_LAST_PIXEL_OFFSET (MLO_OUT_CHANNEL_STRIDE - LAST_PIXELS)

    for(uint faked_off = local_Id0; faked_off < MLO_MAX_LOADS2; faked_off += MLO_GRP_SZ0)
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1
        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, out_x_off, MLO_OUT_PAD_WIDTH);

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off + MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;

#else
        uint batch_id = iDiv(faked_off, (LAST_PIXELS)); // batch
        uint image_off =
            iMod(faked_off, batch_id, (LAST_PIXELS)) + MLO_LAST_PIXEL_OFFSET; // pixel offset
        uint in_image_off  = image_off * 1;
        uint out_image_off = image_off * 1;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + in_image_off;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + out_image_off;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < 1; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS; ++c)
                {
                    {
                        accum[k * MLO_N_LCL_IN_MAPS + c] += load_buf_bot[c * MLO_READ_UNIT + i] *
                                                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }
#endif

    __private _FLOAT accum_to_store = 0;

    for(uint K = 0; K < MLO_N_LCL_OUT_MAPS; K++)
    {
        for(uint C = 0; C < MLO_N_LCL_IN_MAPS; C++)
        {
            sdata[local_Id0 + MLO_GRP_SZ0 * C] = accum[K * MLO_N_LCL_IN_MAPS + C];
        }

        barrier(CLK_LOCAL_MEM_FENCE);

        // Reduction every MLO_GRP_SZ0* MLO_GRP_SZ1 to trhead 0
        for(uint s = ((MLO_GRP_SZ0) >> 2); s > 0; s = (s >> 2))
        {
            if(local_Id0 < s)
            {
                for(uint C = 0; C < MLO_N_LCL_IN_MAPS; C++)
                {
                    sdata[local_Id0 + MLO_GRP_SZ0 * C] +=
                        sdata[MLO_GRP_SZ0 * C + local_Id0 + s] +
                        sdata[MLO_GRP_SZ0 * C + local_Id0 + 2 * s] +
                        sdata[MLO_GRP_SZ0 * C + local_Id0 + 3 * s];
                }
            }
            // NO need inside 1 wave: barrier(CLK_LOCAL_MEM_FENCE);
        }

        // MLO_N_LCL_IN_MAPS store
        if((local_Id0 & ~0x7) == (K * MLO_N_LCL_IN_MAPS))
        {
            accum_to_store = sdata[0 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
        }

        // only 1st wave need to barrier: it will remove all scratch registers
        if(local_Id0 < 64)
            barrier(CLK_LOCAL_MEM_FENCE);
    }

    if(local_Id0 < (MLO_ACCUM_SZ))
    {

        // Store to Memory
        __global _FLOAT* __restrict weights_ptr =
            weights_df + (K_OFFSET + (local_Id0 / MLO_N_LCL_IN_MAPS)) * MLO_WEI_CHANNEL_STRIDE +
            C_OFFSET + (local_Id0 % MLO_N_LCL_IN_MAPS);

        {
            __global _FLOAT* weights_ptr2 = weights_ptr;
            *weights_ptr2                 = accum_to_store;
        }
    }
}

__attribute__((reqd_work_group_size(MLO_GRP_SZ0, MLO_GRP_SZ1, MLO_GRP_SZ2))) __kernel void
MIOpenCvBwdWrW_16x16map(const __global _FLOAT* __restrict top_df,
                        const __global _FLOAT* __restrict bot,
                        __global _FLOAT* __restrict weights_df,
                        UNUSED _FLOAT padding_val)
{
    __local _FLOAT sdata[MLO_GRP_SZ0 * 8];
    // 64 threds split into 4 grpoups: every 16 threads accumulate 8x8
    //
    // 256 threads split inot 4 groups : every 64 threads accumulate 8x8
    //

    // Global_group_Id0:  [TILE_BLOCK]
    // Global_Id0:  [C/16] * 64 or 256
    // Global_group_Id1:  [K/16]
    // Global_group_Id2:  [C/16/ (MLO_N_IN_TILE_BLOCK= 8 or 4) ]

    // uint group_id0 = get_group_id(0);
    // uint group_id1 = get_group_id(1);

    uint local_Id0 = get_local_id(0);

// traverse small batch size to have better performance
#if MLO_IN_BATCH_STRIDE < MLO_OUT_BATCH_STRIDE
    uint C_OFFSET = get_group_id(0) * MLO_N_LCL_IN_MAPS;
    uint K_OFFSET = get_group_id(1) * MLO_N_LCL_OUT_MAPS;

#else
    uint K_OFFSET          = get_group_id(0) * MLO_N_LCL_OUT_MAPS;
    uint C_OFFSET          = get_group_id(1) * MLO_N_LCL_IN_MAPS;

#endif

    // Split into 4 groups for C[0,1,0,1], K [0,0,1,1]
    uint k_offset2 = ((local_Id0 / (MLO_GRP_SZ0 / 4)) / 2) * MLO_N_LCL_OUT_MAPS_ONCE;
    uint c_offset2 = ((local_Id0 / (MLO_GRP_SZ0 / 4)) % 2) * MLO_N_LCL_IN_MAPS_ONCE;

    uint glb_out_off0 = (K_OFFSET + k_offset2) * MLO_OUT_CHANNEL_STRIDE;
    uint glb_in_off0  = (C_OFFSET + c_offset2) * MLO_IN_CHANNEL_STRIDE;

    // NO preload
    __private _FLOAT load_buf_top[MLO_N_LCL_OUT_MAPS_ONCE * MLO_READ_UNIT];
    __private _FLOAT load_buf_bot[MLO_N_LCL_IN_MAPS_ONCE * MLO_READ_UNIT];

    __private _FLOAT accum[MLO_ACCUM_SZ];

    // CNHW will be continous address to utlize X4 load;
    // NCHW will be hard mode till now

    for(uint i = 0; i < MLO_ACCUM_SZ; i++)
    {
        accum[i] = 0;
    }

    for(uint i = 0; i < MLO_N_LCL_OUT_MAPS_ONCE; i++)
    {
        sdata[local_Id0 + i * MLO_GRP_SZ0] = 0;
    }

    for(uint faked_off = (local_Id0 % (MLO_GRP_SZ0 / 4)); faked_off < MLO_MAX_LOADS;
        faked_off += (MLO_GRP_SZ0 / 4))
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1

#if MLO_READ_UNIT == 1
        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, out_x_off, MLO_OUT_PAD_WIDTH);

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off + MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;
#endif
#if 0 // PER_ROW which will be enabled after SGPR offset is enabled.
        uint batch_id   = iDiv( faked_off,  (MLO_OUT_PAD_WIDTH ));
        uint faked_off2 = iMod( faked_off,  batch_id, (MLO_OUT_PAD_WIDTH ));

        uint out_x_off = 0;
        uint out_y_off = faked_off2;

        uint out_image_off = (out_y_off + MLO_OUT_PAD_MIN_Y) * MLO_OUT_WIDTH + (out_x_off +MLO_OUT_PAD_MIN_X);

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off  = in_y_off * MLO_IN_WIDTH + in_x_off;

        //uint glb_in_off  = glb_in_off0  + batch_id * MLO_IN_BATCH_STRIDE   + in_image_off ;
        //uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE  + out_image_off;

#endif
#else
        uint batch_id      = iDiv(faked_off, (MLO_OUT_CHANNEL_READ_SZ));           // batch
        uint image_off     = iMod(faked_off, batch_id, (MLO_OUT_CHANNEL_READ_SZ)); // pixel offset
        uint in_image_off  = image_off * MLO_READ_UNIT;
        uint out_image_off = image_off * MLO_READ_UNIT;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + in_image_off;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i * MLO_FILTER_STRIDE0];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + out_image_off;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < MLO_READ_UNIT; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < MLO_READ_UNIT; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
                {
                    // for(uint i = 0; i < MLO_READ_UNIT; ++i)
                    {
                        accum[k * MLO_N_LCL_IN_MAPS_ONCE + c] +=
                            load_buf_bot[c * MLO_READ_UNIT + i] *
                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }

#undef LAST_PIXELS
#undef MLO_MAX_LOADS2
#undef MLO_LAST_PIXEL_OFFSET

#define LAST_PIXELS (MLO_OUT_CHANNEL_STRIDE % MLO_READ_UNIT)

// PAD/STRIDE never goes to LAST_PIXELS
#if LAST_PIXELS > 0
#define MLO_MAX_LOADS2 (MLO_BATCH_SZ * LAST_PIXELS)
#define MLO_LAST_PIXEL_OFFSET (MLO_OUT_CHANNEL_STRIDE - LAST_PIXELS)

    for(uint faked_off = (local_Id0 % (MLO_GRP_SZ0 / 4)); faked_off < MLO_MAX_LOADS2;
        faked_off += (MLO_GRP_SZ0 / 4))
    {
#if MLO_FILTER_STRIDE0 > 1 || MLO_FILTER_STRIDE1 > 1 || MLO_FILTER_STRIDE0 > 1 || \
    MLO_FILTER_STRIDE1 > 1
        uint batch_id   = iDiv(faked_off, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));
        uint faked_off2 = iMod(faked_off, batch_id, (MLO_OUT_PAD_WIDTH * MLO_OUT_PAD_HEIGHT));

        uint out_x_off = iDiv(faked_off2, MLO_OUT_PAD_WIDTH);
        uint out_y_off = iMod(faked_off2, x_off, MLO_OUT_PAD_WIDTH) + MLO_OUT_PAD_MIN_X;

        uint out_image_off =
            (out_y_off + MLO_OUT_PAD_MIN_X) * MLO_OUT_WIDTH + out_x_off + MLO_OUT_PAD_MIN_X;

        uint in_x_off = out_x_off * MLO_FILTER_STRIDE0 + MLO_IN_PAD_MIN_X;
        uint in_y_off = out_y_off * MLO_FILTER_STRIDE1 + MLO_IN_PAD_MIN_Y;

        uint in_image_off = in_y_off * MLO_IN_WIDTH + in_x_off;

#else
        uint batch_id      = iDiv(faked_off, (LAST_PIXELS));           // batch
        uint image_off     = iMod(faked_off, batch_id, (LAST_PIXELS)); // pixel offset
        image_off += MLO_LAST_PIXEL_OFFSET;
#endif
        uint glb_in_off = glb_in_off0 + batch_id * MLO_IN_BATCH_STRIDE + image_off * 1;

        // Address offset mode is not used in shader compiler
        // Most VGPRs are used up by Address
        for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
        {
            uint bot_off                = glb_in_off + c * MLO_IN_CHANNEL_STRIDE;
            const __global _FLOAT* bot1 = &bot[bot_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_bot[c * MLO_READ_UNIT + i] = bot1[i];
            }
        }

        uint glb_out_off = glb_out_off0 + batch_id * MLO_OUT_BATCH_STRIDE + image_off * 1;
        for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
        {
            uint top_off = glb_out_off + k * MLO_OUT_CHANNEL_STRIDE;

            const __global _FLOAT* top1 = &top_df[top_off];

            for(uint i = 0; i < 1; ++i)
            {
                load_buf_top[k * MLO_READ_UNIT + i] = top1[i];
            }
        }

        // processing
        // outside loop-i save 1 VGPR than loop-i inside
        for(uint i = 0; i < 1; ++i)
        {
            for(uint k = 0; k < MLO_N_LCL_OUT_MAPS_ONCE; ++k)
            {
                for(uint c = 0; c < MLO_N_LCL_IN_MAPS_ONCE; ++c)
                {
                    {
                        accum[k * MLO_N_LCL_IN_MAPS_ONCE + c] +=
                            load_buf_bot[c * MLO_READ_UNIT + i] *
                            load_buf_top[k * MLO_READ_UNIT + i];
                    }
                }
            }
        }
    }
#endif

    __private _FLOAT accum_to_store[4];
    accum_to_store[0] = 0;
    accum_to_store[1] = 0;
    accum_to_store[2] = 0;
    accum_to_store[3] = 0;

    // 1 loop reduction 8xC per thread, 32 result per workgroup

    for(uint K = 0; K < MLO_N_LCL_OUT_MAPS_ONCE; K++)
    {
        for(uint C = 0; C < MLO_N_LCL_IN_MAPS_ONCE; C++)
        {
            sdata[local_Id0 + MLO_GRP_SZ0 * C] = accum[K * MLO_N_LCL_IN_MAPS_ONCE + C];
        }
        barrier(CLK_LOCAL_MEM_FENCE);

        // Reduction every MLO_GRP_SZ0* MLO_GRP_SZ1 to trhead 0 inside 1 wave
        for(uint s = (MLO_GRP_SZ0 >> 2); s >= 4; s = (s >> 2))
        {
            // Every time reduce to 1/4
            // Final: offset 0, 1, 2, 3 has the accumualte value
            if(local_Id0 < s)
            {
                for(uint C = 0; C < MLO_N_LCL_IN_MAPS_ONCE; C++)
                {
                    // reduce to final 4x
                    sdata[local_Id0 + MLO_GRP_SZ0 * C] =
                        sdata[local_Id0 * 4 + 0 + MLO_GRP_SZ0 * C] +
                        sdata[local_Id0 * 4 + 1 + MLO_GRP_SZ0 * C] +
                        sdata[local_Id0 * 4 + 2 + MLO_GRP_SZ0 * C] +
                        sdata[local_Id0 * 4 + 3 + MLO_GRP_SZ0 * C];
                }
            }
            // NO need inside 1 wave: barrier(CLK_LOCAL_MEM_FENCE);
        }

        // MLO_N_LCL_IN_MAPS store 32 DWORD once
        if((local_Id0 & ~0x7) == (K * (MLO_N_LCL_IN_MAPS_ONCE)))
        {
            accum_to_store[0] = sdata[0 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
            accum_to_store[1] = sdata[1 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
            accum_to_store[2] = sdata[2 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
            accum_to_store[3] = sdata[3 + (local_Id0 & 0x7) * MLO_GRP_SZ0];
        }

        // only 1st wave need to barrier: it will remove all scratch registers
        if(local_Id0 < 64)
            barrier(CLK_LOCAL_MEM_FENCE);
    }

    if(local_Id0 < (MLO_ACCUM_SZ))
    {

        // Store to Memory
        __global _FLOAT* __restrict weights_ptr =
            weights_df +
            (K_OFFSET + (local_Id0 / MLO_N_LCL_IN_MAPS_ONCE)) * MLO_WEI_CHANNEL_STRIDE + C_OFFSET +
            (local_Id0 % MLO_N_LCL_IN_MAPS_ONCE);

        {
            __global _FLOAT* weights_ptr1 = weights_ptr;
            for(uint k = 0; k < 2; k++)
                for(uint c = 0; c < 2; c++)
                {
                    __global _FLOAT* weights_ptr2 =
                        weights_ptr1 + k * MLO_N_LCL_IN_MAPS_ONCE * MLO_WEI_CHANNEL_STRIDE +
                        c * MLO_N_LCL_IN_MAPS_ONCE;
                    *weights_ptr2 = accum_to_store[k * 2 + c];
                }
        }
    }
}


inline blake2b

inline blake2b

int blake2b( uchar *out, uchar *in );

// The kernel that grinds nonces until it finds a hash below the target
__kernel void nonceGrind(__global uchar *headerIn, __global uchar *hashOut, __global uchar *targ, __global uchar *nonceOut) {
	private uchar header[256] = {0};
	private uchar headerHash[32];
	private uchar target[32];
	headerHash[0] = 255;

	int i;
#pragma unroll
	for (i = 0; i < 32; i++) {
		target[i] = targ[i];
		header[i] = headerIn[i];
	}
#pragma unroll
	for (i = 32; i < 80; i++) {
		header[i] = headerIn[i];
	}

	// Set nonce
	private int id = get_global_id(0);
	// Support global work sizes of up to 256^4 - 1
	header[32] = id / (256 * 256 * 256);
	header[33] = id / (256 * 256);
	header[34] = id / 256;
	header[35] = id % 256;

	// Hash the header
	blake2b(headerHash, header);

	// Compare header to target
	int z = 0;
	while (target[z] == headerHash[z]) {
		z++;
	}
	if (headerHash[z] < target[z]) {
		// Transfer the output to global space.
		for (i = 0; i < 8; i++) {
			nonceOut[i] = header[i + 32];
		}
		for (i = 0; i < 32; i++) {
			hashOut[i] = headerHash[i];
		}
		return;
	}
}

// Implementations of clmemset and memcopy
void *clmemset( __private void *s, __private int c, __private size_t n) {
	uchar *p = s;
	while(n--) {
		*p++ = (uchar)c;
	}
	return s;
}

void clmemcpy( __private void *dest, __private const void *src, __private size_t num) {
	int i = 0 ;
	char *dest8 = (char*)dest;
	char *src8 = (char*)src;
#pragma unroll
	for (int i = 0; i < num; i++) {
		dest8[i] = src8[i];
	}
}

#if defined(_MSC_VER)
#define ALIGN(x) __declspec(align(x))
#else
#define ALIGN(x) __attribute__((aligned(x)))
#endif

  typedef struct __blake2b_state
  {
	ulong h[8];
	ulong t[2];
	ulong f[2];
	uchar  buf[256];
	uchar  last_node;
  } blake2b_state;

static inline ulong load64( __private const void *src )
{
  return *( ulong * )( src );
}

static inline void store64( __private void *dst, __private ulong w )
{
  *( ulong * )( dst ) = w;
}

static inline ulong rotr64( __private const ulong w, __private const unsigned c )
{
  return ( w >> c ) | ( w << ( 64 - c ) );
}

// blake2b-ref.c
__constant ulong blake2b_IV[8] =
{
	0x6a09e667f3bcc908, 0xbb67ae8584caa73b,
	0x3c6ef372fe94f82b, 0xa54ff53a5f1d36f1,
	0x510e527fade682d1, 0x9b05688c2b3e6c1f,
	0x1f83d9abfb41bd6b, 0x5be0cd19137e2179
};

__constant uchar blake2b_sigma[12][16] =
{
	{	0,	1,	2,	3,	4,	5,	6,	7,	8,	9, 10, 11, 12, 13, 14, 15 } ,
	{ 14, 10,	4,	8,	9, 15, 13,	6,	1, 12,	0,	2, 11,	7,	5,	3 } ,
	{ 11,	8, 12,	0,	5,	2, 15, 13, 10, 14,	3,	6,	7,	1,	9,	4 } ,
	{	7,	9,	3,	1, 13, 12, 11, 14,	2,	6,	5, 10,	4,	0, 15,	8 } ,
	{	9,	0,	5,	7,	2,	4, 10, 15, 14,	1, 11, 12,	6,	8,	3, 13 } ,
	{	2, 12,	6, 10,	0, 11,	8,	3,	4, 13,	7,	5, 15, 14,	1,	9 } ,
	{ 12,	5,	1, 15, 14, 13,	4, 10,	0,	7,	6,	3,	9,	2,	8, 11 } ,
	{ 13, 11,	7, 14, 12,	1,	3,	9,	5,	0, 15,	4,	8,	6,	2, 10 } ,
	{	6, 15, 14,	9, 11,	3,	0,	8, 12,	2, 13,	7,	1,	4, 10,	5 } ,
	{ 10,	2,	8,	4,	7,	6,	1,	5, 15, 11,	9, 14,	3, 12, 13 , 0 } ,
	{	0,	1,	2,	3,	4,	5,	6,	7,	8,	9, 10, 11, 12, 13, 14, 15 } ,
	{ 14, 10,	4,	8,	9, 15, 13,	6,	1, 12,	0,	2, 11,	7,	5,	3 }
};

static int blake2b_compress( __private blake2b_state *S, __private const uchar block[128] )
{
	return 0;
}

int blake2b( __private uchar *out, __private uchar *in )
{
	// Initialize a state.
	private blake2b_state S[1];
	clmemset( S, 0, sizeof( blake2b_state ) );
	for( int i = 0; i < 8; ++i ) S->h[i] = blake2b_IV[i];
	S->h[0] ^= 0x0000000001010020UL;

	S->t[0] += 80;
	S->f[0] = ~((ulong)0);

	ulong m[16];
	ulong v[16];
	int i;

	for( i = 0; i < 16; ++i )
		m[i] = load64( in + i * sizeof( m[i] ) );

	for( i = 0; i < 8; ++i )
		v[i] = S->h[i];

	v[ 8] = blake2b_IV[0];
	v[ 9] = blake2b_IV[1];
	v[10] = blake2b_IV[2];
	v[11] = blake2b_IV[3];
	v[12] = S->t[0] ^ blake2b_IV[4];
	v[13] = S->t[1] ^ blake2b_IV[5];
	v[14] = S->f[0] ^ blake2b_IV[6];
	v[15] = S->f[1] ^ blake2b_IV[7];
#define G(r,i,a,b,c,d) \
	do { \
		a = a + b + m[blake2b_sigma[r][2*i+0]]; \
		d = rotr64(d ^ a, 32); \
		c = c + d; \
		b = rotr64(b ^ c, 24); \
		a = a + b + m[blake2b_sigma[r][2*i+1]]; \
		d = rotr64(d ^ a, 16); \
		c = c + d; \
		b = rotr64(b ^ c, 63); \
	} while(0)
#define ROUND(r)	\
	do { \
		G(r,0,v[ 0],v[ 4],v[ 8],v[12]); \
		G(r,1,v[ 1],v[ 5],v[ 9],v[13]); \
		G(r,2,v[ 2],v[ 6],v[10],v[14]); \
		G(r,3,v[ 3],v[ 7],v[11],v[15]); \
		G(r,4,v[ 0],v[ 5],v[10],v[15]); \
		G(r,5,v[ 1],v[ 6],v[11],v[12]); \
		G(r,6,v[ 2],v[ 7],v[ 8],v[13]); \
		G(r,7,v[ 3],v[ 4],v[ 9],v[14]); \
	} while(0)
	ROUND( 0 );
	ROUND( 1 );
	ROUND( 2 );
	ROUND( 3 );
	ROUND( 4 );
	ROUND( 5 );
	ROUND( 6 );
	ROUND( 7 );
	ROUND( 8 );
	ROUND( 9 );
	ROUND( 10 );
	ROUND( 11 );

	for( i = 0; i < 8; ++i )
		S->h[i] = S->h[i] ^ v[i] ^ v[i + 8];

#undef G
#undef ROUND

	uchar buffer[64];
	for( int i = 0; i < 8; ++i ) // Output full hash to temp buffer
		store64( buffer + sizeof( S->h[i] ) * i, S->h[i] );

	clmemcpy( out, buffer, 32 );

	return 0;
}