Added imageSelectedMO to SimpleGui Button

--HG--
extra : convert_revision : svn%3Ae934d3cd-0d57-f34a-94d0-9e8d31ae1c29/trunk%40468

Import diddy

Const VERTICAL:Int = 0
Const HORIZONTAL:Int = 1

Class SimpleMenu Extends List<SimpleButton>
	Field x:Float, y:Float
	Field buttonGap:Int = 0
	Field mouseOverName:String = ""
	Field clickedName:String = ""
	Field clearClickedName:Int = 1
	Field nextX:Int = 0
	Field nextY:Int = 0
	Field w:Int, h:Int
	Field addGap:Int = 0
	Field soundMouseOver:GameSound
	Field soundClick:GameSound
	Field useVirtualRes:Bool = False
	Field orientation:Int = VERTICAL

	Method New()
		Error "Please use a different constructor"
	End

	Method New(soundMouseOverFile$, soundClickFile$, x:Int, y:Int, gap:Int, useVirtualRes:Bool, orientation:Int = VERTICAL)
		Init(soundMouseOverFile, soundClickFile, x, y, gap, useVirtualRes, orientation)
	End

	Method Init:Void(soundMouseOverFile:String="", soundClickFile:String="", x:Float, y:Float, gap:Int, useVirtualRes:Bool, orientation:Int)
		Self.Clear()
		Self.useVirtualRes = useVirtualRes
		Self.orientation = orientation
		Self.x = x
		Self.y = y
		nextX = x
		nextY = y
		Self.buttonGap = gap
		w = 0
		h = 0
		mouseOverName = ""
		clickedName = ""
		addGap = 0
		If soundMouseOverFile<>"" Then
			soundMouseOver = New GameSound
			soundMouseOver.Load(soundMouseOverFile)
		End
		If soundClickFile<>"" Then
			soundClick = New GameSound
			soundClick.Load(soundClickFile)
		End
	End

	Method CalcWidth:Int()
		Local left:Int=10000
		Local right:Int=-10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.x < left Then left = b.x
			If b.x+b.image.w > right Then right = b.x + b.image.w
		Next
		w = right - left
		Return w
	End

	Method CalcHeight:Int()
		Local top:Int=10000
		Local bot:Int=-10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.y < top Then top = b.y
			If b.y+b.image.h > bot Then bot = b.y + b.image.h
		Next
		h = bot - top
		Return h
	End

	Method SetX:Void(thex#)
		CalcLeft()
		Local oldx# = x
		x = thex
		Local diff# = x - oldx
		Local b:SimpleButton
		For b = EachIn Self
			b.MoveBy(diff,0)
		Next
	End

	Method SetY:Void(they#)
		CalcTop()
		Local oldy# = y
		y = they
		Local diff# = y-oldy
		Local b:SimpleButton
		For b = EachIn Self
			b.MoveBy(0,diff)
		Next
	End

	Method CalcLeft:Void()
		x = 10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.x <x Then x = b.x
		Next
	End

	Method CalcTop:Void()
		y = 10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.y < y Then y = b.y
		Next
	End

	Method CentreHoriz:Void()
		CalcWidth()
		if useVirtualRes
			SetX((SCREEN_WIDTH-w)/2)
		Else
			SetX((DEVICE_WIDTH-w)/2)
		End
	End

	Method CentreVert:Void()
		CalcHeight()
		if useVirtualRes
			SetY((SCREEN_HEIGHT-h)/2)
		Else
			SetY((DEVICE_HEIGHT-h)/2)
		End
	End

	Method Centre:Void()
		CentreHoriz()
		CentreVert()
	End

	Method SetMenuAlpha:Void(alpha:Float)
		Local b:SimpleButton
		For b = EachIn Self
			b.alpha = alpha
		Next
	End

	Method AddButton:SimpleButton(buttonImageFile:String, mouseOverFile:String, name:String="")
		Local b:SimpleButton = ProcessAddButton(buttonImageFile, mouseOverFile, name)
		If orientation = VERTICAL
			IncreaseHeight(b)
		Else
			IncreaseWidth(b)
		End
		Return b
	End

	Method IncreaseHeight:Void(b:SimpleButton)
		nextY = nextY + b.image.h + buttonGap

		h = h + b.image.h
		If addGap Then
			h = h + buttonGap
		Else
			addGap = 1
		End
	End

	Method IncreaseWidth:Void(b:SimpleButton)
		nextX = nextX + b.image.w + buttonGap

		w = w + b.image.w
		If addGap Then
			w = w + buttonGap
		Else
			addGap = 1
		End
	End

	Method ProcessAddButton:SimpleButton(buttonImageFile:String, mouseOverFile:String, name:String)
		Local b:SimpleButton = New SimpleButton
		b.Load(buttonImageFile, mouseOverFile)
		b.useVirtualRes = Self.useVirtualRes
		b.orientation = Self.orientation
		If name <> "" Then b.name = name.ToUpper()
		If orientation = VERTICAL
			b.CentreX(nextY)
		Else
			b.MoveTo(nextX, nextY)
		End

		b.soundMouseOver = soundMouseOver
		b.soundClick = soundClick
		AddLast(b)
		Return b
	End

	Method FindButton:SimpleButton(name:String)
		name = name.ToUpper()
		Local b:SimpleButton
		For b = EachIn Self
			If b.name = name Then Return b
		Next
		Return Null
	End

	Method Clicked:Int(name:String)
		name = name.ToUpper()
		If name = clickedName
			If clearClickedName Then clickedName = ""
			Return 1
		Else
			Return 0
		End
	End

	Method Update:Int()
		If game.screenFade.active
			Return 0
		EndIf
		clickedName = ""
		Local b:SimpleButton
		For b = EachIn Self
			b.Update()
			If b.mouseOver Then mouseOverName = b.name
			If b.clicked Then clickedName = b.name
		Next
		Return 1
	End

	Method Precache:Void()
		For Local b:SimpleButton = EachIn Self
			b.Precache()
		Next
	End

	Method Draw:Void()
		For Local b:SimpleButton = EachIn Self
			b.Draw()
		Next
	End
End

Class SimpleButton Extends Sprite
	Field active:Int = 1
	Field clicked:Int = 0
	Field selected:Int = 0
	Field mouseOver:Int = 0
	Field disabled:Bool = False
	Field soundMouseOver:GameSound
	Field soundClick:GameSound
	Field imageMouseOver:GameImage
	Field imageSelected:GameImage
	Field imageSelectedMO:GameImage
	Field useVirtualRes:Bool = False
	Field orientation:Int = VERTICAL

	Method Precache:Void()
		If image<>null
			Super.Precache()
		End
	End

	Method Draw:Void()
		If active = 0 Then Return
		SetAlpha Self.alpha
		if mouseOver
			if selected And imageSelectedMO <> null Then
				DrawImage Self.imageSelectedMO.image, x, y
			Else
				DrawImage Self.imageMouseOver.image, x, y
			End
		ElseIf selected And imageSelected <> null Then
			DrawImage Self.imageSelected.image, x, y
		Else
			DrawImage Self.image.image, x, y
		EndIf
		SetAlpha 1
	End

	Method Click:Void()
		If clicked = 0
			clicked = 1
			If soundClick <> null
				soundClick.Play()
			End
		End
	End

	Method CentreX:Void(yCoord:Int)
		if useVirtualRes
			MoveTo((SCREEN_WIDTH-image.w)/2, yCoord)
		Else
			MoveTo((DEVICE_WIDTH-image.w)/2, yCoord)
		End

	End

	Method CentreY:Void(xCoord:Int)
		If useVirtualRes
			MoveTo((SCREEN_HEIGHT-image.h)/2, xCoord)
		Else
			MoveTo((DEVICE_HEIGHT-image.h)/2, xCoord)
		End
	End

	Method MoveBy:Void(dx:Float,dy:Float)
		x+=dx
		y+=dy
	End Method

	Method MoveTo:Void(dx:Float,dy:Float)
		x=dx
		y=dy
	End Method

	Method Load:Void(buttonImage:String, mouseOverImage:String = "", soundMouseOverFile:String="", soundClickFile:String="")
		Self.image = New GameImage
		image.Load(game.images.path + buttonImage, False)

		if  mouseOverImage <> ""
			imageMouseOver = New GameImage
			imageMouseOver.Load(game.images.path + mouseOverImage, False)
		End

		name = StripAll(buttonImage.ToUpper())

		If soundMouseOverFile<>"" Then
			soundMouseOver = New GameSound
			soundMouseOver.Load(soundMouseOverFile)
		End
		If soundClickFile<>"" Then
			soundClick = New GameSound
			soundClick.Load(soundClickFile)
		End
	End

	Method SetSelectedImage:Void(buttonImage:String, buttonImageMO:String = "")
		imageSelected = New GameImage
		imageSelected.Load(game.images.path + buttonImage, False)

		if  buttonImageMO <> ""
			imageSelectedMO = New GameImage
			imageSelectedMO.Load(game.images.path + buttonImageMO, False)
		End

	End

	Method Update:Void()
		If active = 0 or disabled Then Return
		Local mx:Int = game.mouseX
		Local my:Int = game.mouseY
		if not useVirtualRes
			mx = MouseX()
			my = MouseY()
		End
		If mx >= x And mx < x+image.w And my >= y And my < y+image.h Then
			If mouseOver = 0
				if soundMouseOver <> null
					soundMouseOver.Play()
				End
			End
			mouseOver = 1
			If MouseHit() Then
				Click()
			Else
				clicked = 0
			End
		Else
			mouseOver = 0
			clicked = 0
		End
	End
End

Class SimpleSlider Extends Sprite
	Field active:Int
	Field dotImage:GameImage
	Field dotX:Int, dotY:Int
	Field value:Int
	Field border:Int=0
	Field borderY:Int=5
	Field useVirtualRes:Bool = False

	Method New(barFile:String, dotFile:String, x:Int, y:int, border:int = 0, name:String="", borderY:int=5, useVirtualRes:Bool = True)
		Self.image = New GameImage
		Self.useVirtualRes = useVirtualRes

		image.Load(game.images.path + barFile, False)
		name = StripAll(barFile.ToUpper())

		dotImage = New GameImage
		dotImage.Load(game.images.path + dotFile, False)
		dotImage.name = StripAll(dotFile.ToUpper())

		Self.x = x
		Self.y = y
		Self.border = border
		Self.borderY = borderY

		Self.SetValue(50)
		Self.dotY = y-3
		Self.active = 1
	End

	Method SetValue:Void(toSet:int)
		value = toSet
		If toSet < 0 Then value = 0
		If toSet > 100 Then value = 100
		Local percent:Float = value/100.0
		dotX = x + border + (percent * (image.w - (border * 2))) - dotImage.w2
	End Method

	Method Update:Int()
		Local change:Int=0
		If active
			Local buffer:int = 10
			Local mx:Int = game.mouseX
			Local my:Int = game.mouseY
			if not useVirtualRes
				mx = MouseX()
				my = MouseY()
			End
			If mx >= x-buffer And mx < x + image.w + buffer And my >= y-borderY And my < y+image.h+borderY
				If MouseDown(MOUSE_LEFT)
					If mx <= x+border
						SetValue(0)
						change = 1
					ElseIf mx >= x+image.w-border
						SetValue(100)
						change = 1
					Else
						Local d:Float = mx - x - border
						Local p:Float = d/(image.w-(border*2))
						SetValue(Round(p*100))
						change = 1
					End
				End
			End
		End
		Return change
	End

	Method Draw:Void()
		If active
			DrawImage(image.image,x,y)
			DrawImage(dotImage.image,dotX,dotY)
		End
	End
End

Import diddy

Const VERTICAL:Int = 0
Const HORIZONTAL:Int = 1

Class SimpleMenu Extends List<SimpleButton>
	Field x:Float, y:Float
	Field buttonGap:Int = 0
	Field mouseOverName:String = ""
	Field clickedName:String = ""
	Field clearClickedName:Int = 1
	Field nextX:Int = 0
	Field nextY:Int = 0
	Field w:Int, h:Int
	Field addGap:Int = 0
	Field soundMouseOver:GameSound
	Field soundClick:GameSound
	Field useVirtualRes:Bool = False
	Field orientation:Int = VERTICAL

	Method New()
		Error "Please use a different constructor"
	End

	Method New(soundMouseOverFile$, soundClickFile$, x:Int, y:Int, gap:Int, useVirtualRes:Bool, orientation:Int = VERTICAL)
		Init(soundMouseOverFile, soundClickFile, x, y, gap, useVirtualRes, orientation)
	End

	Method Init:Void(soundMouseOverFile:String="", soundClickFile:String="", x:Float, y:Float, gap:Int, useVirtualRes:Bool, orientation:Int)
		Self.Clear()
		Self.useVirtualRes = useVirtualRes
		Self.orientation = orientation
		Self.x = x
		Self.y = y
		nextX = x
		nextY = y
		Self.buttonGap = gap
		w = 0
		h = 0
		mouseOverName = ""
		clickedName = ""
		addGap = 0
		If soundMouseOverFile<>"" Then
			soundMouseOver = New GameSound
			soundMouseOver.Load(soundMouseOverFile)
		End
		If soundClickFile<>"" Then
			soundClick = New GameSound
			soundClick.Load(soundClickFile)
		End
	End

	Method CalcWidth:Int()
		Local left:Int=10000
		Local right:Int=-10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.x < left Then left = b.x
			If b.x+b.image.w > right Then right = b.x + b.image.w
		Next
		w = right - left
		Return w
	End

	Method CalcHeight:Int()
		Local top:Int=10000
		Local bot:Int=-10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.y < top Then top = b.y
			If b.y+b.image.h > bot Then bot = b.y + b.image.h
		Next
		h = bot - top
		Return h
	End

	Method SetX:Void(thex#)
		CalcLeft()
		Local oldx# = x
		x = thex
		Local diff# = x - oldx
		Local b:SimpleButton
		For b = EachIn Self
			b.MoveBy(diff,0)
		Next
	End

	Method SetY:Void(they#)
		CalcTop()
		Local oldy# = y
		y = they
		Local diff# = y-oldy
		Local b:SimpleButton
		For b = EachIn Self
			b.MoveBy(0,diff)
		Next
	End

	Method CalcLeft:Void()
		x = 10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.x <x Then x = b.x
		Next
	End

	Method CalcTop:Void()
		y = 10000
		Local b:SimpleButton
		For b = EachIn Self
			If b.y < y Then y = b.y
		Next
	End

	Method CentreHoriz:Void()
		CalcWidth()
		if useVirtualRes
			SetX((SCREEN_WIDTH-w)/2)
		Else
			SetX((DEVICE_WIDTH-w)/2)
		End
	End

	Method CentreVert:Void()
		CalcHeight()
		if useVirtualRes
			SetY((SCREEN_HEIGHT-h)/2)
		Else
			SetY((DEVICE_HEIGHT-h)/2)
		End
	End

	Method Centre:Void()
		CentreHoriz()
		CentreVert()
	End

	Method SetMenuAlpha:Void(alpha:Float)
		Local b:SimpleButton
		For b = EachIn Self
			b.alpha = alpha
		Next
	End

	Method AddButton:SimpleButton(buttonImageFile:String, mouseOverFile:String, name:String="")
		Local b:SimpleButton = ProcessAddButton(buttonImageFile, mouseOverFile, name)
		If orientation = VERTICAL
			IncreaseHeight(b)
		Else
			IncreaseWidth(b)
		End
		Return b
	End

	Method IncreaseHeight:Void(b:SimpleButton)
		nextY = nextY + b.image.h + buttonGap

		h = h + b.image.h
		If addGap Then
			h = h + buttonGap
		Else
			addGap = 1
		End
	End

	Method IncreaseWidth:Void(b:SimpleButton)
		nextX = nextX + b.image.w + buttonGap

		w = w + b.image.w
		If addGap Then
			w = w + buttonGap
		Else
			addGap = 1
		End
	End

	Method ProcessAddButton:SimpleButton(buttonImageFile:String, mouseOverFile:String, name:String)
		Local b:SimpleButton = New SimpleButton
		b.Load(buttonImageFile, mouseOverFile)
		b.useVirtualRes = Self.useVirtualRes
		b.orientation = Self.orientation
		If name <> "" Then b.name = name.ToUpper()
		If orientation = VERTICAL
			b.CentreX(nextY)
		Else
			b.MoveTo(nextX, nextY)
		End

		b.soundMouseOver = soundMouseOver
		b.soundClick = soundClick
		AddLast(b)
		Return b
	End

	Method FindButton:SimpleButton(name:String)
		name = name.ToUpper()
		Local b:SimpleButton
		For b = EachIn Self
			If b.name = name Then Return b
		Next
		Return Null
	End

	Method Clicked:Int(name:String)
		name = name.ToUpper()
		If name = clickedName
			If clearClickedName Then clickedName = ""
			Return 1
		Else
			Return 0
		End
	End

	Method Update:Int()
		If game.screenFade.active
			Return 0
		EndIf
		clickedName = ""
		Local b:SimpleButton
		For b = EachIn Self
			b.Update()
			If b.mouseOver Then mouseOverName = b.name
			If b.clicked Then clickedName = b.name
		Next
		Return 1
	End

	Method Precache:Void()
		For Local b:SimpleButton = EachIn Self
			b.Precache()
		Next
	End

	Method Draw:Void()
		For Local b:SimpleButton = EachIn Self
			b.Draw()
		Next
	End
End

Class SimpleButton Extends Sprite
	Field active:Int = 1
	Field clicked:Int = 0
	Field selected:Int = 0
	Field mouseOver:Int = 0
	Field disabled:Bool = False
	Field soundMouseOver:GameSound
	Field soundClick:GameSound
	Field imageMouseOver:GameImage
	Field imageSelected:GameImage
	Field useVirtualRes:Bool = False
	Field orientation:Int = VERTICAL

	Method Precache:Void()
		If image<>null
			Super.Precache()
		End
	End

	Method Draw:Void()
		If active = 0 Then Return
		SetAlpha Self.alpha
		if mouseOver
			DrawImage Self.imageMouseOver.image, x, y
		ElseIf selected And imageSelected <> null Then
			DrawImage Self.imageSelected.image, x, y
		Else
			DrawImage Self.image.image, x, y
		EndIf
		SetAlpha 1
	End

	Method Click:Void()
		If clicked = 0
			clicked = 1
			If soundClick <> null
				soundClick.Play()
			End
		End
	End

	Method CentreX:Void(yCoord:Int)
		if useVirtualRes
			MoveTo((SCREEN_WIDTH-image.w)/2, yCoord)
		Else
			MoveTo((DEVICE_WIDTH-image.w)/2, yCoord)
		End

	End

	Method CentreY:Void(xCoord:Int)
		If useVirtualRes
			MoveTo((SCREEN_HEIGHT-image.h)/2, xCoord)
		Else
			MoveTo((DEVICE_HEIGHT-image.h)/2, xCoord)
		End
	End

	Method MoveBy:Void(dx:Float,dy:Float)
		x+=dx
		y+=dy
	End Method

	Method MoveTo:Void(dx:Float,dy:Float)
		x=dx
		y=dy
	End Method

	Method Load:Void(buttonImage:String, mouseOverImage:String = "", soundMouseOverFile:String="", soundClickFile:String="")
		Self.image = New GameImage
		image.Load(game.images.path + buttonImage, False)

		if  mouseOverImage <> ""
			imageMouseOver = New GameImage
			imageMouseOver.Load(game.images.path + mouseOverImage, False)
		End

		name = StripAll(buttonImage.ToUpper())

		If soundMouseOverFile<>"" Then
			soundMouseOver = New GameSound
			soundMouseOver.Load(soundMouseOverFile)
		End
		If soundClickFile<>"" Then
			soundClick = New GameSound
			soundClick.Load(soundClickFile)
		End
	End

	Method SetSelectedImage:Void(buttonImage:String)
		imageSelected = New GameImage
		imageSelected.Load(game.images.path + buttonImage, False)
	End

	Method Update:Void()
		If active = 0 or disabled Then Return
		Local mx:Int = game.mouseX
		Local my:Int = game.mouseY
		if not useVirtualRes
			mx = MouseX()
			my = MouseY()
		End
		If mx >= x And mx < x+image.w And my >= y And my < y+image.h Then
			If mouseOver = 0
				if soundMouseOver <> null
					soundMouseOver.Play()
				End
			End
			mouseOver = 1
			If MouseHit() Then
				Click()
			Else
				clicked = 0
			End
		Else
			mouseOver = 0
			clicked = 0
		End
	End
End

Class SimpleSlider Extends Sprite
	Field active:Int
	Field dotImage:GameImage
	Field dotX:Int, dotY:Int
	Field value:Int
	Field border:Int=0
	Field borderY:Int=5
	Field useVirtualRes:Bool = False

	Method New(barFile:String, dotFile:String, x:Int, y:int, border:int = 0, name:String="", borderY:int=5, useVirtualRes:Bool = True)
		Self.image = New GameImage
		Self.useVirtualRes = useVirtualRes

		image.Load(game.images.path + barFile, False)
		name = StripAll(barFile.ToUpper())

		dotImage = New GameImage
		dotImage.Load(game.images.path + dotFile, False)
		dotImage.name = StripAll(dotFile.ToUpper())

		Self.x = x
		Self.y = y
		Self.border = border
		Self.borderY = borderY

		Self.SetValue(50)
		Self.dotY = y-3
		Self.active = 1
	End

	Method SetValue:Void(toSet:int)
		value = toSet
		If toSet < 0 Then value = 0
		If toSet > 100 Then value = 100
		Local percent:Float = value/100.0
		dotX = x + border + (percent * (image.w - (border * 2))) - dotImage.w2
	End Method

	Method Update:Int()
		Local change:Int=0
		If active
			Local buffer:int = 10
			Local mx:Int = game.mouseX
			Local my:Int = game.mouseY
			if not useVirtualRes
				mx = MouseX()
				my = MouseY()
			End
			If mx >= x-buffer And mx < x + image.w + buffer And my >= y-borderY And my < y+image.h+borderY
				If MouseDown(MOUSE_LEFT)
					If mx <= x+border
						SetValue(0)
						change = 1
					ElseIf mx >= x+image.w-border
						SetValue(100)
						change = 1
					Else
						Local d:Float = mx - x - border
						Local p:Float = d/(image.w-(border*2))
						SetValue(Round(p*100))
						change = 1
					End
				End
			End
		End
		Return change
	End

	Method Draw:Void()
		If active
			DrawImage(image.image,x,y)
			DrawImage(dotImage.image,dotX,dotY)
		End
	End
End


Renders counter now always updating

Renders counter now always updating

Strict

Import mojo

Import flxextern
Import flxbasic
Import flxstate
Import flxcamera
Import flxtimer
Import flxtext
Import flxg
Import flxu
Import flxtilemap
Import system.flxassetsmanager
Import system.flxfont
Import system.flxdebugger
Import system.flxreplay
Import plugin.timermanager

Import "data/flx_beep.mp3"

'#HTML5_SUSPEND_ON_BLUR_ENABLED = "true"

Class FlxGame extends App

	Field useSoundHotKeys:Bool

	Field useSystemCursor:Bool

	Field useVirtualResolution:Bool

	Field forceDebugger:Bool

	Field _state:FlxState

	Field _requestedState:FlxState

	Field _requestedReset:Bool

	Field _debugger:FlxDebugger

	Field _debuggerUp:Bool

	Field _replay:FlxReplay

	Field _replayRequested:Bool

	Field _recordingRequested:Bool

	Field _replaying:Bool

	Field _recording:Bool

	Field _replayCancelKeys:Int[]

	Field _replayTimer:Int

	Field _replayCallback:FlxReplayListener

Private
	Field _iState:FlxClass

	Field _created:Bool

	Field _lostFocus:Bool

	Field _step:Int

	Field _soundTrayTimer:Float

	Field _soundTrayWidth:Float

	Field _soundTrayHeight:Float

	Field _soundTrayX:Float

	Field _soundTrayY:Float

	Field _soundTrayVisible:Bool

	Field _soundTrayLabel:FlxText

	Field _updatesCounter:FlxFPSCounter

	Field _rendersCounter:FlxFPSCounter

	Field _updatesLoopUsed:Bool

Public
	Method New(gameSizeX:Int, gameSizeY:Int, initialState:FlxClass, zoom:Float = 1, framerate:Int = 60, useSystemCursor:Bool = False)
		_lostFocus = False

		FlxG.Init(Self, gameSizeX, gameSizeY, zoom)
		FlxG.Framerate = framerate

		useSoundHotKeys = Not IsMobile()
		Self.useSystemCursor = useSystemCursor
		useVirtualResolution = True
		If (Not useSystemCursor) HideMouse()
		_debuggerUp = False

		_state = Null

		_replay = New FlxReplay()
		_replayRequested = False
		_recordingRequested = False
		_replaying = False
		_recording = False

		_iState = initialState
		_requestedState = Null
		_requestedReset = True
		_created = False

		_soundTrayTimer = 0
		_soundTrayWidth = 160
		_soundTrayHeight = 60
		_soundTrayX = 0
		_soundTrayY	= -_soundTrayHeight
		_soundTrayVisible = False

		_updatesCounter = New FlxFPSCounter()
		_rendersCounter = New FlxFPSCounter()
	End Method

	Method OnCreate:Int()
		_Reset()
		_InitData()
		_Step()

		_soundTrayX	= (FlxG.Width / 2) * FlxCamera.DefaultZoom - (_soundTrayWidth / 2)
		_soundTrayLabel = New FlxText(10, 32, _soundTrayWidth, "VOLUME")
		_soundTrayLabel.SetFormat(FlxText.SYSTEM_FONT, 16, FlxG.WHITE, FlxText.ALIGN_CENTER)
		Return 0
	End Method

	Method OnUpdate:Int()
		If (_rendersCounter.FPS >= 0 And _rendersCounter.FPS < 30) Then
			_updatesCounter.Update()

			FlxG.Elapsed = FlxG.TimeScale * (1.0 / _updatesCounter.FPS)
			_Step()

			_updatesLoopUsed = True
		Else
			_updatesLoopUsed = False
		End If
		Return 0
	End Method

	Method OnRender:Int()
		_rendersCounter.Update()

		If (Not _updatesLoopUsed) Then
			FlxG.Elapsed = FlxG.TimeScale * (1.0 / _rendersCounter.FPS)
			_Step()
		End If

		Cls(FlxG._BgColor.r, FlxG._BgColor.g, FlxG._BgColor.b)
		Scale(FlxG._DeviceScaleFactorX, FlxG._DeviceScaleFactorY)

		FlxG._LastDrawingColor = FlxG.WHITE
		FlxG._LastDrawingBlend = GetBlend()
		FlxG._LastDrawingAlpha = GetAlpha()
		FlxG._CurrentCamera = Null

		Local i:Int = 0
		Local l:Int = FlxG.Cameras.Length()

		While(i < l)
			FlxG._CurrentCamera = FlxG.Cameras.Get(i)

			If (Not FlxG._CurrentCamera.active) Then
				i+=1
				Continue
			End If

			FlxG._CurrentCameraID = i

			If (FlxG._CurrentCamera = Null Or Not FlxG._CurrentCamera.exists Or Not FlxG._CurrentCamera.visible) Continue

			FlxG._CurrentCamera.DrawFX() 'not realy draw. Only calculation
			FlxG._CurrentCamera.Lock()
			_state.Draw()
			FlxG.DrawPlugins()
			FlxG._CurrentCamera.Unlock()

			i+=1
		Wend

		#If TARGET <> "ios" Or TARGET <> "android"
			If (_soundTrayVisible) Then
				Local globalVolume:Int = FlxU.Round(FlxG.Volume() * 10)
				If (FlxG.Mute) globalVolume = 0

				Local bx:Int = 20
				Local by:Int = 28

				If (FlxG._LastDrawingColor <> FlxG.WHITE) Then
					SetColor(255, 255, 255)
					FlxG._LastDrawingColor = FlxG.WHITE
				End If

				PushMatrix()
				Translate(_soundTrayX, _soundTrayY)

				Local i:Int = 0
				While (i < 10)
					If (i < globalVolume) Then
						If (FlxG._LastDrawingAlpha <> 1) Then
							SetAlpha(1)
							FlxG._LastDrawingAlpha = 1
						End If

					Else
						If (FlxG._LastDrawingAlpha <> .5) Then
							SetAlpha(.5)
							FlxG._LastDrawingAlpha = .5
						End If
					End If

					DrawRect(bx, by, 8, i * 2)

					bx += 12
					by -= 2
					i += 1
				Wend

				_soundTrayLabel.Draw()

				PopMatrix()
			End If
		#End

		FlxG.Mouse.Draw()

		#If CONFIG = "debug"
			SetColor(255, 255, 255)
			DrawText("FPS: " + _renderFPS, 10, 10)
		#End

		Return 0
	End Method

	Method OnSuspend:Int()
		ShowMouse()
		FlxG.PauseSounds()
		Return 0
	End Method

	Method OnResume:Int()
		If (Not _debuggerUp And useSystemCursor) Then
			HideMouse()
		End If
		FlxG.ResetInput()
		FlxG.ResumeSounds()
		Return 0
	End Method

	Method OnContentInit:Void()
	End Method

Private
	Method _ShowSoundTray:Void(silent:Bool = False)
		If (Not silent) Then
			FlxG.Play(FlxG.DATA_PREFIX + "beep")
		End If

		_soundTrayTimer = 1
		_soundTrayY = 0
		_soundTrayVisible = True
	End Method

	Method _SwitchState:Void()
		FlxG.ResetCameras()

		Local timeManager:TimerManager = FlxTimer.Manager()
		If (timeManager <> Null) timeManager.Clear()

		If (_state <> Null) _state.Destroy()

		_state = _requestedState
		_state.Create()
	End Method

	Method _Step:Void()
		#If TARGET <> "ios" Or TARGET <> "android"
			If (useSoundHotKeys) Then
				If (KeyHit(KEY_0)) Then
					FlxG.Mute = Not FlxG.Mute

					If (FlxG.VolumeHandler <> Null) Then
						If (FlxG.Mute) Then
							FlxG.VolumeHandler.OnVolumeChange(0)
						Else
							FlxG.VolumeHandler.OnVolumeChange(FlxG.Volume())
						End If
					End If

					_ShowSoundTray()
				End If

				If (KeyHit(KEY_MINUS)) Then
					FlxG.Mute = False
					FlxG.Volume(FlxG.Volume() - .1)
					_ShowSoundTray()
				End If

				If (KeyHit(KEY_EQUALS)) Then
					FlxG.Mute = False
					FlxG.Volume(FlxG.Volume() + .1)
					_ShowSoundTray()
				End If
			End If

			_UpdateSoundTray()
		#End

		If (_requestedReset) Then
			_requestedReset = False
			_requestedState = FlxState(_iState.CreateInstance())
			_replayTimer = 0
			_replayCancelKeys = []
			_Reset()
			FlxG.Reset()
		End If

		If (_recordingRequested) Then
			_recordingRequested = False
			_replay.Create(FlxG.GlobalSeed)
			_recording = True

			If (_debugger <> Null) Then
				'TODO
				FlxG.Log("FLIXEL: starting new flixel gameplay record.")
			End If

		ElseIf (_replayRequested)
			_replayRequested = False
			_replay.Rewind()
			FlxG.GlobalSeed = _replay.seed

			If (_debugger <> Null) Then
				'TODO
			End If

			_replaying = True
		End If

		If (_state <> _requestedState) _SwitchState()

		FlxBasic._ActiveCount = 0

		If (_replaying) Then
			If (_replayCancelKeys.Length() > 0 And Not KeyDown(192) And Not KeyDown(220)) Then
				Local i:Int = 0
				Local l:Int = _replayCancelKeys.Length()

				While (i < l)
					If (KeyDown(_replayCancelKeys[i])) Then
						If (_replayCallback <> Null) Then
							_replayCallback.OnReplayComplete()
							_replayCallback = Null
						Else
							FlxG.StopReplay()
						End If

						Exit
					End If

					i += 1
				Wend
			End If

			_replay.PlayNextFrame()

			If (_replayTimer > 0) Then
				_replayTimer -= _step

				If (_replayTimer <= 0) Then
					If (_replayCallback <> Null) Then
						_replayCallback.OnReplayComplete()
						_replayCallback = Null
					Else
						FlxG.StopReplay()
					End If
				End If
			End If

			If (_replaying And _replay.finished) Then
				FlxG.StopReplay()

				If (_replayCallback <> Null) Then
					_replayCallback.OnReplayComplete()
					_replayCallback = Null
				End If
			End If

			If (_debugger <> Null) Then
				'TODO
			End If
		Else
			FlxG.UpdateInput()
		End If

		If (_recording) Then
			_replay.RecordFrame()

			If (_debugger <> Null) Then
				'TODO
			End If
		End If

		_Update()

		If (_debugger <> Null) Then
			'TODO
		End If
	End Method

	Method _UpdateSoundTray:Void()
		If (Not _soundTrayVisible) Return

		If (_soundTrayTimer > 0) Then
			_soundTrayTimer -= FlxG.Elapsed

		ElseIf (_soundTrayY > -_soundTrayHeight)
			_soundTrayY =_soundTrayY - (FlxG.Elapsed * FlxG.Height * 2)

			If (_soundTrayY <= -_soundTrayHeight) Then
				_soundTrayVisible = False

				'TODO Save sound settings
			End If
		End If
	End Method

	Method _Update:Void()
		FlxG.UpdateSounds()
		FlxG.UpdatePlugins()
		_state.Update()
		FlxG.UpdateCameras()
	End Method

	Method _Reset:Void()
		SetUpdateRate(FlxG.Framerate)
		Seed = SystemMillisecs()

		FlxG.DeviceWidth = DeviceWidth()
		FlxG.DeviceHeight = DeviceHeight()

		If (useVirtualResolution) Then
			FlxG._DeviceScaleFactorX = FlxG.DeviceWidth / Float(FlxG.Width)
			FlxG._DeviceScaleFactorY = FlxG.DeviceHeight / Float(FlxG.Height)
		Else
			FlxG._DeviceScaleFactorX = 1
			FlxG._DeviceScaleFactorY = 1
		End If

		_step = 1000.0 / FlxG.Framerate

		_updatesCounter.Reset()
		_rendersCounter.Reset()
	End Method

	Method _InitData:Void()
		FlxAssetsManager.Init()

		Local minSystemFontSize:Int = 8
		Local maxSystemFontSize:Int = 24
		Local fontPathPrefix:String = FlxG.DATA_PREFIX + FlxText.SYSTEM_FONT + "_font_"

		Local system:FlxFont = 	FlxAssetsManager.AddFont(FlxText.SYSTEM_FONT)

		For Local size:Int = minSystemFontSize To maxSystemFontSize
			system.SetPath(size, fontPathPrefix + Min(size, 17) + ".png")
		Next

		FlxAssetsManager.AddImage(FlxG.DATA_PREFIX + "default", FlxG.DATA_PREFIX + "default.png")
		FlxAssetsManager.AddImage(FlxG.DATA_PREFIX + "button", FlxG.DATA_PREFIX + "button.png")
		FlxAssetsManager.AddImage(FlxTilemap.AUTOTILES, FlxTilemap.AUTOTILES + ".png")
		FlxAssetsManager.AddImage(FlxTilemap.AUTOTILES_ALT, FlxTilemap.AUTOTILES_ALT + ".png")
		FlxAssetsManager.AddCursor(FlxG.DATA_PREFIX + "cursor", FlxG.DATA_PREFIX + "cursor.png")
		FlxAssetsManager.AddSound(FlxG.DATA_PREFIX + "beep", FlxG.DATA_PREFIX + "beep.mp3")

		Self.OnContentInit()
	End Method
End Class

Private
Class FlxFPSCounter

	Field FPS:Int

Private
	Field _FPSCounter:Int

	Field _lastFPSCounter:Int

	Field _lastUpdateTime:Int

Public
	Method New()
		Reset()
	End Method

	Method Update:Void()
		If (FPS < 0) Then
			_lastUpdateTime = Millisecs()
			FPS = FlxG.Framerate
			_lastFPSCounter = FPS
		Else
			If (Millisecs() - _lastUpdateTime > 1000) Then
				If (Abs(_lastFPSCounter - _FPSCounter) < 10) Then
					FPS = _FPSCounter
				End If

				_lastFPSCounter = _FPSCounter
				_FPSCounter = 0
				_lastUpdateTime = Millisecs()
			Else
				_FPSCounter += 1
			End If
		End If
	End Method

	Method Reset:Void()
		FPS = -1
		_FPSCounter = 0
		_lastFPSCounter = 0
		_lastUpdateTime = 0
	End Method

End Class

Strict

Import mojo

Import flxextern
Import flxbasic
Import flxstate
Import flxcamera
Import flxtimer
Import flxtext
Import flxg
Import flxu
Import flxtilemap
Import system.flxassetsmanager
Import system.flxfont
Import system.flxdebugger
Import system.flxreplay
Import plugin.timermanager

Import "data/flx_beep.mp3"

'#HTML5_SUSPEND_ON_BLUR_ENABLED = "true"

Class FlxGame extends App

	Field useSoundHotKeys:Bool

	Field useSystemCursor:Bool

	Field useVirtualResolution:Bool

	Field forceDebugger:Bool

	Field _state:FlxState

	Field _requestedState:FlxState

	Field _requestedReset:Bool

	Field _debugger:FlxDebugger

	Field _debuggerUp:Bool

	Field _replay:FlxReplay

	Field _replayRequested:Bool

	Field _recordingRequested:Bool

	Field _replaying:Bool

	Field _recording:Bool

	Field _replayCancelKeys:Int[]

	Field _replayTimer:Int

	Field _replayCallback:FlxReplayListener

Private
	Field _iState:FlxClass

	Field _created:Bool

	Field _lostFocus:Bool

	Field _step:Int

	Field _soundTrayTimer:Float

	Field _soundTrayWidth:Float

	Field _soundTrayHeight:Float

	Field _soundTrayX:Float

	Field _soundTrayY:Float

	Field _soundTrayVisible:Bool

	Field _soundTrayLabel:FlxText

	Field _updatesCounter:FlxFPSCounter

	Field _rendersCounter:FlxFPSCounter

	Field _updatesLoopUsed:Bool

Public
	Method New(gameSizeX:Int, gameSizeY:Int, initialState:FlxClass, zoom:Float = 1, framerate:Int = 60, useSystemCursor:Bool = False)
		_lostFocus = False

		FlxG.Init(Self, gameSizeX, gameSizeY, zoom)
		FlxG.Framerate = framerate

		useSoundHotKeys = Not IsMobile()
		Self.useSystemCursor = useSystemCursor
		useVirtualResolution = True
		If (Not useSystemCursor) HideMouse()
		_debuggerUp = False

		_state = Null

		_replay = New FlxReplay()
		_replayRequested = False
		_recordingRequested = False
		_replaying = False
		_recording = False

		_iState = initialState
		_requestedState = Null
		_requestedReset = True
		_created = False

		_soundTrayTimer = 0
		_soundTrayWidth = 160
		_soundTrayHeight = 60
		_soundTrayX = 0
		_soundTrayY	= -_soundTrayHeight
		_soundTrayVisible = False

		_updatesCounter = New FlxFPSCounter()
		_rendersCounter = New FlxFPSCounter()
	End Method

	Method OnCreate:Int()
		_Reset()
		_InitData()
		_Step()

		_soundTrayX	= (FlxG.Width / 2) * FlxCamera.DefaultZoom - (_soundTrayWidth / 2)
		_soundTrayLabel = New FlxText(10, 32, _soundTrayWidth, "VOLUME")
		_soundTrayLabel.SetFormat(FlxText.SYSTEM_FONT, 16, FlxG.WHITE, FlxText.ALIGN_CENTER)
		Return 0
	End Method

	Method OnUpdate:Int()
		If (_rendersCounter.FPS >= 0 And _rendersCounter.FPS < 30) Then
			_updatesCounter.Update()

			FlxG.Elapsed = FlxG.TimeScale * (1.0 / _updatesCounter.FPS)
			_Step()

			_updatesLoopUsed = True
		Else
			_updatesLoopUsed = False
		End If
		Return 0
	End Method

	Method OnRender:Int()
		If (Not _replaying) Then
			_rendersCounter.Update()
		End If

		If (Not _updatesLoopUsed) Then
			FlxG.Elapsed = FlxG.TimeScale * (1.0 / _rendersCounter.FPS)
			_Step()
		End If

		Cls(FlxG._BgColor.r, FlxG._BgColor.g, FlxG._BgColor.b)
		Scale(FlxG._DeviceScaleFactorX, FlxG._DeviceScaleFactorY)

		FlxG._LastDrawingColor = FlxG.WHITE
		FlxG._LastDrawingBlend = GetBlend()
		FlxG._LastDrawingAlpha = GetAlpha()
		FlxG._CurrentCamera = Null

		Local i:Int = 0
		Local l:Int = FlxG.Cameras.Length()

		While(i < l)
			FlxG._CurrentCamera = FlxG.Cameras.Get(i)

			If (Not FlxG._CurrentCamera.active) Then
				i+=1
				Continue
			End If

			FlxG._CurrentCameraID = i

			If (FlxG._CurrentCamera = Null Or Not FlxG._CurrentCamera.exists Or Not FlxG._CurrentCamera.visible) Continue

			FlxG._CurrentCamera.DrawFX() 'not realy draw. Only calculation
			FlxG._CurrentCamera.Lock()
			_state.Draw()
			FlxG.DrawPlugins()
			FlxG._CurrentCamera.Unlock()

			i+=1
		Wend

		#If TARGET <> "ios" Or TARGET <> "android"
			If (_soundTrayVisible) Then
				Local globalVolume:Int = FlxU.Round(FlxG.Volume() * 10)
				If (FlxG.Mute) globalVolume = 0

				Local bx:Int = 20
				Local by:Int = 28

				If (FlxG._LastDrawingColor <> FlxG.WHITE) Then
					SetColor(255, 255, 255)
					FlxG._LastDrawingColor = FlxG.WHITE
				End If

				PushMatrix()
				Translate(_soundTrayX, _soundTrayY)

				Local i:Int = 0
				While (i < 10)
					If (i < globalVolume) Then
						If (FlxG._LastDrawingAlpha <> 1) Then
							SetAlpha(1)
							FlxG._LastDrawingAlpha = 1
						End If

					Else
						If (FlxG._LastDrawingAlpha <> .5) Then
							SetAlpha(.5)
							FlxG._LastDrawingAlpha = .5
						End If
					End If

					DrawRect(bx, by, 8, i * 2)

					bx += 12
					by -= 2
					i += 1
				Wend

				_soundTrayLabel.Draw()

				PopMatrix()
			End If
		#End

		FlxG.Mouse.Draw()

		#If CONFIG = "debug"
			SetColor(255, 255, 255)
			DrawText("FPS: " + _renderFPS, 10, 10)
		#End

		Return 0
	End Method

	Method OnSuspend:Int()
		ShowMouse()
		FlxG.PauseSounds()
		Return 0
	End Method

	Method OnResume:Int()
		If (Not _debuggerUp And useSystemCursor) Then
			HideMouse()
		End If
		FlxG.ResetInput()
		FlxG.ResumeSounds()
		Return 0
	End Method

	Method OnContentInit:Void()
	End Method

Private
	Method _ShowSoundTray:Void(silent:Bool = False)
		If (Not silent) Then
			FlxG.Play(FlxG.DATA_PREFIX + "beep")
		End If

		_soundTrayTimer = 1
		_soundTrayY = 0
		_soundTrayVisible = True
	End Method

	Method _SwitchState:Void()
		FlxG.ResetCameras()

		Local timeManager:TimerManager = FlxTimer.Manager()
		If (timeManager <> Null) timeManager.Clear()

		If (_state <> Null) _state.Destroy()

		_state = _requestedState
		_state.Create()
	End Method

	Method _Step:Void()
		#If TARGET <> "ios" Or TARGET <> "android"
			If (useSoundHotKeys) Then
				If (KeyHit(KEY_0)) Then
					FlxG.Mute = Not FlxG.Mute

					If (FlxG.VolumeHandler <> Null) Then
						If (FlxG.Mute) Then
							FlxG.VolumeHandler.OnVolumeChange(0)
						Else
							FlxG.VolumeHandler.OnVolumeChange(FlxG.Volume())
						End If
					End If

					_ShowSoundTray()
				End If

				If (KeyHit(KEY_MINUS)) Then
					FlxG.Mute = False
					FlxG.Volume(FlxG.Volume() - .1)
					_ShowSoundTray()
				End If

				If (KeyHit(KEY_EQUALS)) Then
					FlxG.Mute = False
					FlxG.Volume(FlxG.Volume() + .1)
					_ShowSoundTray()
				End If
			End If

			_UpdateSoundTray()
		#End

		If (_requestedReset) Then
			_requestedReset = False
			_requestedState = FlxState(_iState.CreateInstance())
			_replayTimer = 0
			_replayCancelKeys = []
			_Reset()
			FlxG.Reset()
		End If

		If (_recordingRequested) Then
			_recordingRequested = False
			_replay.Create(FlxG.GlobalSeed)
			_recording = True

			If (_debugger <> Null) Then
				'TODO
				FlxG.Log("FLIXEL: starting new flixel gameplay record.")
			End If

		ElseIf (_replayRequested)
			_replayRequested = False
			_replay.Rewind()
			FlxG.GlobalSeed = _replay.seed

			If (_debugger <> Null) Then
				'TODO
			End If

			_replaying = True
		End If

		If (_state <> _requestedState) _SwitchState()

		FlxBasic._ActiveCount = 0

		If (_replaying) Then
			If (_replayCancelKeys.Length() > 0 And Not KeyDown(192) And Not KeyDown(220)) Then
				Local i:Int = 0
				Local l:Int = _replayCancelKeys.Length()

				While (i < l)
					If (KeyDown(_replayCancelKeys[i])) Then
						If (_replayCallback <> Null) Then
							_replayCallback.OnReplayComplete()
							_replayCallback = Null
						Else
							FlxG.StopReplay()
						End If

						Exit
					End If

					i += 1
				Wend
			End If

			_replay.PlayNextFrame()

			If (_replayTimer > 0) Then
				_replayTimer -= _step

				If (_replayTimer <= 0) Then
					If (_replayCallback <> Null) Then
						_replayCallback.OnReplayComplete()
						_replayCallback = Null
					Else
						FlxG.StopReplay()
					End If
				End If
			End If

			If (_replaying And _replay.finished) Then
				FlxG.StopReplay()

				If (_replayCallback <> Null) Then
					_replayCallback.OnReplayComplete()
					_replayCallback = Null
				End If
			End If

			If (_debugger <> Null) Then
				'TODO
			End If
		Else
			FlxG.UpdateInput()
		End If

		If (_recording) Then
			_replay.RecordFrame()

			If (_debugger <> Null) Then
				'TODO
			End If
		End If

		_Update()

		If (_debugger <> Null) Then
			'TODO
		End If
	End Method

	Method _UpdateSoundTray:Void()
		If (Not _soundTrayVisible) Return

		If (_soundTrayTimer > 0) Then
			_soundTrayTimer -= FlxG.Elapsed

		ElseIf (_soundTrayY > -_soundTrayHeight)
			_soundTrayY =_soundTrayY - (FlxG.Elapsed * FlxG.Height * 2)

			If (_soundTrayY <= -_soundTrayHeight) Then
				_soundTrayVisible = False

				'TODO Save sound settings
			End If
		End If
	End Method

	Method _Update:Void()
		FlxG.UpdateSounds()
		FlxG.UpdatePlugins()
		_state.Update()
		FlxG.UpdateCameras()
	End Method

	Method _Reset:Void()
		SetUpdateRate(FlxG.Framerate)
		Seed = SystemMillisecs()

		FlxG.DeviceWidth = DeviceWidth()
		FlxG.DeviceHeight = DeviceHeight()

		If (useVirtualResolution) Then
			FlxG._DeviceScaleFactorX = FlxG.DeviceWidth / Float(FlxG.Width)
			FlxG._DeviceScaleFactorY = FlxG.DeviceHeight / Float(FlxG.Height)
		Else
			FlxG._DeviceScaleFactorX = 1
			FlxG._DeviceScaleFactorY = 1
		End If

		_step = 1000.0 / FlxG.Framerate

		_updatesCounter.Reset()
		_rendersCounter.Reset()
	End Method

	Method _InitData:Void()
		FlxAssetsManager.Init()

		Local minSystemFontSize:Int = 8
		Local maxSystemFontSize:Int = 24
		Local fontPathPrefix:String = FlxG.DATA_PREFIX + FlxText.SYSTEM_FONT + "_font_"

		Local system:FlxFont = 	FlxAssetsManager.AddFont(FlxText.SYSTEM_FONT)

		For Local size:Int = minSystemFontSize To maxSystemFontSize
			system.SetPath(size, fontPathPrefix + Min(size, 17) + ".png")
		Next

		FlxAssetsManager.AddImage(FlxG.DATA_PREFIX + "default", FlxG.DATA_PREFIX + "default.png")
		FlxAssetsManager.AddImage(FlxG.DATA_PREFIX + "button", FlxG.DATA_PREFIX + "button.png")
		FlxAssetsManager.AddImage(FlxTilemap.AUTOTILES, FlxTilemap.AUTOTILES + ".png")
		FlxAssetsManager.AddImage(FlxTilemap.AUTOTILES_ALT, FlxTilemap.AUTOTILES_ALT + ".png")
		FlxAssetsManager.AddCursor(FlxG.DATA_PREFIX + "cursor", FlxG.DATA_PREFIX + "cursor.png")
		FlxAssetsManager.AddSound(FlxG.DATA_PREFIX + "beep", FlxG.DATA_PREFIX + "beep.mp3")

		Self.OnContentInit()
	End Method
End Class

Private
Class FlxFPSCounter

	Field FPS:Int

Private
	Field _FPSCounter:Int

	Field _lastFPSCounter:Int

	Field _lastUpdateTime:Int

Public
	Method New()
		Reset()
	End Method

	Method Update:Void()
		If (FPS < 0) Then
			_lastUpdateTime = Millisecs()
			FPS = FlxG.Framerate
			_lastFPSCounter = FPS
		Else
			If (Millisecs() - _lastUpdateTime > 1000) Then
				If (Abs(_lastFPSCounter - _FPSCounter) < 10) Then
					FPS = _FPSCounter
				End If

				_lastFPSCounter = _FPSCounter
				_FPSCounter = 0
				_lastUpdateTime = Millisecs()
			Else
				_FPSCounter += 1
			End If
		End If
	End Method

	Method Reset:Void()
		FPS = -1
		_FPSCounter = 0
		_lastFPSCounter = 0
		_lastUpdateTime = 0
	End Method

End Class


MonkeyMax - Changed mojo.monkey to allow mojo to try to compile for all targets but STDCPP (saves changing this file in the future)

--HG--
extra : convert_revision : svn%3Ae934d3cd-0d57-f34a-94d0-9e8d31ae1c29/trunk%40413

' Module mojo.mojo
'
' Copyright 2011 Mark Sibly, all rights reserved.
' No warranty implied; use at your own risk.

'#If TARGET<>"html5" And TARGET<>"flash" And TARGET<>"glfw" And TARGET<>"xna" And TARGET<>"ios" And TARGET<>"android" And TARGET<>"pss" And TARGET<>"bmax"
'#Error "Mojo is not currently available for target '${TARGET}'."
'#End

#If TARGET="stdcpp"
#Error "Mojo is not currently available for target '${TARGET}'."
#End

Import app
Import audio
Import graphics
Import input

' Module mojo.mojo
'
' Copyright 2011 Mark Sibly, all rights reserved.
' No warranty implied; use at your own risk.

#If TARGET<>"html5" And TARGET<>"flash" And TARGET<>"glfw" And TARGET<>"xna" And TARGET<>"ios" And TARGET<>"android" And TARGET<>"bmax"
#Error "Mojo is not currently available for target '${TARGET}'."
#End

Import app
Import audio
Import graphics
Import input