Title: Entombed: An archaeological examination of an Atari 2600 game,
Abstract: The act and experience of programming is, at its heart, a fundamentally human
activity that results in the production of artifacts. When considering
programming, therefore, it would be a glaring omission to not involve people
who specialize in studying artifacts and the human activity that yields them:
archaeologists. Here we consider this with respect to computer games, the focus
of archaeology's nascent subarea of archaeogaming.
One type of archaeogaming research is digital excavation, a technical
examination of the code and techniques used in old games' implementation. We
apply that in a case study of Entombed, an Atari 2600 game released in 1982 by
US Games. The player in this game is, appropriately, an archaeologist who must
make their way through a zombie-infested maze. Maze generation is a fruitful
area for comparative retrogame archaeology, because a number of early games on
different platforms featured mazes, and their variety of approaches can be
compared. The maze in Entombed is particularly interesting: it is shaped in
part by the extensive real-time constraints of the Atari 2600 platform, and
also had to be generated efficiently and use next to no memory. We reverse
engineered key areas of the game's code to uncover its unusual maze-generation
algorithm, which we have also built a reconstruction of, and analyzed the
mysterious table that drives it. In addition, we discovered what appears to be
a 35-year-old bug in the code, as well as direct evidence of code-reuse
practices amongst game developers.
What further makes this game's development interesting is that, in an era
where video games were typically solo projects, a total of five people were
involved in various ways with Entombed. We piece together some of the backstory
of the game's development and intoxicant-fueled design using interviews to
complement our technical work.
Finally, we contextualize this example in archaeology and lay the groundwork
for a broader interdisciplinary discussion about programming, one that includes
both computer scientists and archaeologists.