Title: Towards a Social Virtual Reality Learning Environment in High Fidelity,
Abstract: Virtual Learning Environments (VLEs) are spaces designed to educate students
remotely via online platforms. Although traditional VLEs such as iSocial have
shown promise in educating students, they offer limited immersion that
diminishes learning effectiveness. This paper outlines a virtual reality
learning environment (VRLE) over a high-speed network, which promotes
educational effectiveness and efficiency via our creation of flexible content
and infrastructure which meet established VLE standards with improved
immersion. This paper further describes our implementation of multiple learning
modules developed in High Fidelity, a "social VR" platform. Our experiment
results show that the VR mode of content delivery better stimulates the
generalization of lessons to the real world than non-VR lessons and provides
improved immersion when compared to an equivalent desktop version.