You are given a code snippet for a type called `IgnoreKeyboardEvents`. This type has three methods: `AcceptFocus()`, `HandleCharEvent(event *CharEvent)`, and `HandleKeyEvent(event *KeyEvent)`. Your task is to analyze the code and identify what functionality is provided by each method.

Write a function `explainFunctionality` that takes an object of type `IgnoreKeyboardEvents` and returns a string that explains the purpose of each method. The returned string should be in the format "`<methodName>: <functionality>`".

**Function Signature**
```go
func explainFunctionality(ignore IgnoreKeyboardEvents) string
```

**Example**
Input:
```
ignore := IgnoreKeyboardEvents{}
```
Output:
```
AcceptFocus: Returns false - indicates that the object does not accept focus
HandleCharEvent: Does nothing - no handling of character events
HandleKeyEvent: Does nothing - no handling of key events
```

**Note**
- The `AcceptFocus()` method returns a boolean value indicating whether the object accepts focus. In this case, it always returns `false` which means the object does not accept focus.
- The `HandleCharEvent(event *CharEvent)` method handles character events. However, in this case, it is implemented as an empty method, meaning it does nothing.
- The `HandleKeyEvent(event *KeyEvent)` method handles key events. Similar to the `HandleCharEvent` method, it is implemented as an empty method, indicating no handling of key events.
user
Sure, I'd be happy to help you with this task. Here's the Go function `explainFunctionality` that explains the functionality of the three methods in the provided `IgnoreKeyboardEvents` type:

```go
func explainFunctionality(ignore IgnoreKeyboardEvents) string {
    var (
        acceptFocus   bool
        handleCharEvent func(*CharEvent)
        handleKeyEvent  func(*KeyEvent)
    )

    // Get the address of AcceptFocus, HandleCharEvent, and HandleKeyEvent
    // using the "&" operator and dereferencing with "*"
    acceptFocus = ignore.AcceptFocus // The AcceptFocus method is a boolean value, so we don't need to dereference it (unlike for functions)
    handleCharEvent = ignore.HandleCharEvent // The HandleCharEvent method is a function, so we need to dereference it
    handleKeyEvent = ignore.HandleKeyEvent // The HandleKeyEvent method is a function, so we need to dereference it

    // Build the string explanation
    return fmt.Sprintf("AcceptFocus: %t\nHandleCharEvent: %v\nHandleKeyEvent: %v",
        acceptFocus,   // It's a boolean, so we use its string representation
        handleCharEvent,
        handleKeyEvent)
}
```

This function first checks the methods of `ignore`. If it's impossible to identify their functionality, then it ignores those unused methods.

Note: This is realistic and simple code. In a proper way, to do things like this, you could use Reflection technique.
assistant
You are given a code snippet for a type called `IgnoreKeyboardEvents`. This type has three methods: `AcceptFocus()`, `HandleCharEvent(event *CharEvent)`, and `HandleKeyEvent(event *KeyEvent)`. Your task is to analyze the code and identify what functionality is provided by each method.

Write a function `explainFunctionality` that takes an object of type `IgnoreKeyboardEvents` and returns a string that explains the purpose of each method. The returned string should be in the format "`<methodName>: <functionality>`".

**Function Signature**
```go
func explainFunctionality(ignore IgnoreKeyboardEvents) string
```

**Example**
Input:
```
ignore := IgnoreKeyboardEvents{}
```
Output:
```
AcceptFocus: Returns false - indicates that the object does not accept focus
HandleCharEvent: Does nothing - no handling of character events
HandleKeyEvent: Does nothing - no handling of key events
```

**Note**
- The `AcceptFocus()` method returns a boolean value indicating whether the object accepts focus. In this case, it always returns `false` which means the object does not accept focus.
- The `HandleCharEvent(event *CharEvent)` method handles character events. However, in this case, it is implemented as an empty method, meaning it does nothing.
- The `HandleKeyEvent(event *KeyEvent)` method handles key events. Similar to the `HandleCharEvent` method, it is implemented as an empty method, indicating no handling of key events.
user
Sure, here's a Go function that fulfills your requirements:

```go
type IgnoreKeyboardEvents struct{}

func (IgnoreKeyboardEvents) AcceptFocus() bool {
    return false
}

func (IgnoreKeyboardEvents) HandleCharEvent(event *CharEvent) {
    // Do nothing
}

func (IgnoreKeyboardEvents) HandleKeyEvent(event *KeyEvent) {
    // Do nothing
}

func explainFunctionality(ignore IgnoreKeyboardEvents) string {
    return "AcceptFocus: Returns false - indicates that the object does not accept focus\n" +
           "HandleCharEvent: Does nothing - no handling of character events\n" +
           "HandleKeyEvent: Does nothing - no handling of key events"
}
```

In this code, `IgnoreKeyboardEvents` is a struct type with three methods: `AcceptFocus()`, `HandleCharEvent(event *CharEvent)`, and `HandleKeyEvent(event *KeyEvent)`. The `explainFunctionality` function takes an `IgnoreKeyboardEvents` object and returns a string that explains the functionality of each method.
assistant