You are given a code snippet that defines a function `GetOrthogonalMovingDirection`. This function takes a parameter `d` of type `MovingDirection` and returns the orthogonal moving direction based on the input.

The `MovingDirection` is an enumeration defined as follows:

```csharp
enum MovingDirection
{
    Up,
    Down,
    Left,
    Right
}
```

Your task is to complete the implementation of the `GetOrthogonalMovingDirection` function.

The `GetOrthogonalMovingDirection` function should take the current moving direction (`d`) as input and return the orthogonal (perpendicular) moving direction. The orthogonal moving direction can be determined as follows:

- If the current moving direction is `Up` or `Down`, the orthogonal moving directions are `Left` and `Right` respectively.
- If the current moving direction is `Left` or `Right`, the orthogonal moving directions are `Up` and `Down` respectively.

You need to write the missing code inside the `switch` statement to implement the `GetOrthogonalMovingDirection` function according to the above logic.
user
Yes, I can definitely help with that. Here's a complete implementation of the `GetOrthogonalMovingDirection` function in C# based on the logic you provided:

```csharp
public static MovingDirection GetOrthogonalMovingDirection(MovingDirection d)
{
    switch (d)
    {
        case MovingDirection.Up:
            return MovingDirection.Right;
        case MovingDirection.Down:
            return MovingDirection.Left;
        case MovingDirection.Left:
            return MovingDirection.Down;
        case MovingDirection.Right:
            return MovingDirection.Up;
    }

    // Default case: Handle unexpected input if needed
    // Always return the same direction if provided as input
    return d;
}
```

In this implementation, if you pass an unexpected input (not `Up`, `Down`, `Left`, or `Right`), it will default to the same direction as the input (assuming that the input is valid and represents a direction, otherwise, you may want to handle the case differently). However, in a real-world scenario, you may want to throw an exception, return an error code or a predefined unknown direction enumeration, etc. It's up to you to decide based on your use case.
assistant
You are given a code snippet that defines a function `GetOrthogonalMovingDirection`. This function takes a parameter `d` of type `MovingDirection` and returns the orthogonal moving direction based on the input.

The `MovingDirection` is an enumeration defined as follows:

```csharp
enum MovingDirection
{
    Up,
    Down,
    Left,
    Right
}
```

Your task is to complete the implementation of the `GetOrthogonalMovingDirection` function.

The `GetOrthogonalMovingDirection` function should take the current moving direction (`d`) as input and return the orthogonal (perpendicular) moving direction. The orthogonal moving direction can be determined as follows:

- If the current moving direction is `Up` or `Down`, the orthogonal moving directions are `Left` and `Right` respectively.
- If the current moving direction is `Left` or `Right`, the orthogonal moving directions are `Up` and `Down` respectively.

You need to write the missing code inside the `switch` statement to implement the `GetOrthogonalMovingDirection` function according to the above logic.
user
Here's the completed implementation of the `GetOrthogonalMovingDirection` function based on your description:

```csharp
MovingDirection GetOrthogonalMovingDirection(MovingDirection d)
{
    switch (d)
    {
        case MovingDirection.Up:
            return MovingDirection.Left;
        case MovingDirection.Down:
            return MovingDirection.Right;
        case MovingDirection.Left:
            return MovingDirection.Up;
        case MovingDirection.Right:
            return MovingDirection.Down;
        default:
            throw new ArgumentException("Invalid moving direction", nameof(d));
    }
}
```

This implementation switches on the input `d` and returns the appropriate orthogonal moving direction based on the provided logic. If an unexpected value is encountered, it throws an `ArgumentException`.
assistant