In python using pygame when I use this

captured = board.squares[released\_row][released\_col].has\_piece()
 if captured == True:
 print (board.squares[released\_row][released\_col].piece)

it prints for example...

""

how can I use that information - the fact that my piece is a Pawn, in order to create a new condition.

The condition that I want to create is, if the piece that was captured is for example a Pawn do something...
user
Sure, I can help you with that. If you only want to know if the captured piece is a Pawn, you can check the type of the piece using `isinstance()` or `type()` functions in Python. Here's how you can modify your code:

```python
import pygame

# initialize the Pygame window
pygame.init()
pygame.display.set_caption("Chess Game")
display = pygame.display.set_mode((600, 600))

# initialize the chess board
board = ChessBoard()

# function to handle the click on a square
def handle_click(row, col):
    # check if the move is valid
    if board.is_valid_move(row, col):
        # make the move
        board.make_move(row, col)

    # print the piece that was captured (if any)
    if isinstance(board.squares[row][col].piece, Pawn):
        print("You captured a pawn.")

    # update the display
    display.blit(board.background_image, (0, 0))
    for square in board.squares:
        square.draw(display)
    pygame.display.flip()

# create a Pawn
class Pawn(pygame.sprite.Sprite):
    def __init__(self, row, col):
        super().__init__()
        self.image = pygame.transform.scale(pygame.image.load('pawn.png'), (50, 50))
        self.rect = self.image.get_rect()
        self.row = row
        self.col = col

    def update(self):
        # move the pawn
        # check for valid moves

class ChessBoard():
    def __init__(self):
        self.board = []
        self.pieces = [Pawn(8, 1), Pawn(8, 6)]
        ...

    def is_valid_move(self, row, col):
        piece = self.board[row][col]
        if isinstance(piece, Pawn):
            # Check if it's a capturing move (i.e. The pawn is moving diagonally two squares)
            if abs(row - piece.row) == 2 and abs(col - piece.col) == 1:
                self.board[row][col].make_move(row, col)
                self.board[piece.row][piece.col].make_move(None, None)
                return True
        ...

    def make_move(self, row, col):
        piece = self.board[row][col]
        if isinstance(piece, Pawn):
            piece.row = row
            piece.col = col
        ...

if __name__ == '__main__':
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

            # handle clicks on the squares
            for row in range(8):
                for col in range(8):
                    if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0] == 1:
                        if Board.squares[row][col].is_empty():
                            handle_click(row, col)
                        else:
                            handle_click(row, col)

        pygame.display.flip()

    pygame.quit()
```

Note that this is just a basic example and you'll need to modify it based on how you've implemented your chess board and pieces. Also, make sure to import `pygame` and the `__init__` function of the ChessBoard class should load the images for each piece.
assistant
In python using pygame when I use this

captured = board.squares[released\_row][released\_col].has\_piece()
 if captured == True:
 print (board.squares[released\_row][released\_col].piece)

it prints for example...

""

how can I use that information - the fact that my piece is a Pawn, in order to create a new condition.

The condition that I want to create is, if the piece that was captured is for example a Pawn do something...
user
You can access the piece information by using the `piece` attribute of the captured object, as you've already done in your print statement. To create a new condition based on the type of the captured piece, you can use an `if` statement and compare the type of the captured piece to the desired piece type. For example:

```
captured = board.squares[released_row][released_col].has_piece()
if captured:
    captured_piece = captured.piece
    if type(captured_piece) == Pawn:
        # Do something if the captured piece is a Pawn
```

In this example, I assume that `Pawn` is a class representing a pawn piece in your game. You might need to adjust the class name based on your specific implementation.

If you have multiple classes for different piece types, you can create similar conditions for each piece:

```
captured = board.squares[released_row][released_col].has_piece()
if captured:
    captured_piece = captured.piece
    if type(captured_piece) == Pawn:
        # Do something if the captured piece is a Pawn
    elif type(captured_piece) == Rook:
        # Do something if the captured piece is a Rook
    # Add other piece types as needed
```
assistant