public Dalek(Game game) {
		super(game);
		setIdleAnimation(TextureManager.loadTexture("/dalek/idle"));
		ArrayList<Texture> walking = new ArrayList<Texture>();
		walking.add(TextureManager.loadTexture("/dalek/idle"));
		setWalkAnimation(walking);
		setActionAnimation(TextureManager.loadTexture("/dalek/probe"));
		setEntitySize(16,32);
		setCrouch(false);
		setActionDelay(50);
		setJumpMax(16);
		setLocation(50,100);
		setWalkSpeed(0.5);
		setActionTime(200);
		setProjectile(new DalekLazerBeam(game));
		setRanged(true);
		setMelee(true);
		setMeleeDamage(10);
		setAttackSound("/other/dalek/gun");
		setFoundSound("/other/dalek/exterminate");
		setDeleted(false);
		deadWalkSpeed = 0.1;
	}