* @param client
	 */
	private void cmd_housing(final String arg, final Client client) {
		debug("Test Data Only");

		send(colors("Player Housing - Details", "cyan"), client);
		send(colors("=========================================================", "cyan"), client);

		if (mud_name.equals("WaterdeepMUD")) {
			send("Waterdeep - Castle Ward (South)", client);
			send("   o " + colors("Winding Way Apartments [ 0 / 10 ]", "green"), client);
			send("   o " + colors("Sea Villas [ 10 / 10 ]", "red"), client);
			send("   o " + colors("Cymbril's Walk [ 7 / 10 ]", "yellow"), client);
		}
		else if (mud_name.equals("FalloutEquestria")) {
			send("Tenpony Tower", client);
			send("   o " + colors(Utils.padRight("Apartment", ' ', 16) + " " + "[ 250 / 1000 ]", "green"), client);
			send("   o " + colors(Utils.padRight("Luxury Apartment", ' ', 16) + " " + "[ 5 / 50]", "yellow"), client);
		}

		send(colors("=========================================================", "cyan"), client);
	}