public void loadTriangleComponents(TriangleComponent.Delegate[] tcd) {
		if (tcd == null)
			return;
		for (TriangleComponent.Delegate i : tcd) {
			TriangleComponent t = new TriangleComponent();
			t.setModel(getModel());
			t.set(i);
			layerBasket.add(t);
		}
	}