public void flush() {
		for (final Player player : players) {
			final Player slave = playerControlMap.getSlave(player);

			if (player.getClient() == null) {
				/*
				 * if (slave == null) { //players.remove(player);
				 * //debug("Player removed."); return; } else {
				 * debug("Player \"idle\", but controlling an npc."); }
				 */
				players.remove(player);
			}
		}
	}