void addGridPointCube() {
		for (int x = 0; x < voxelCounts[0]; x += 5)
			for (int y = 0; y < voxelCounts[1]; y += 5)
				for (int z = 0; z < voxelCounts[2]; z += 5) {
					Point3f pt = new Point3f();
					addVertexCopy(pt, 0, false, "");
				}
	}