* @param input
	 */
	private void handle_idle_player(final Player player, final String input) {
		final boolean isIdle = player.isIdle();
		
		if (input != null) {
			if (isIdle) {
				player.setIdle(false);
				player.setIdleTime(0);
			}
		}
		
		// should not decide that you are idle here, since one loop without input = idle
		// by that measure
		/*if (input == null) {
			if (!isIdle) {
				player.setIdle(true);
			}
		}
		else {
			if (isIdle) {
				player.setIdle(false);
				player.idle = 0;
			}
		}*/
	}