* @param client
	 */
	private void cmd_enter(final String arg, final Client client) {
		// TODO determine how to resolve this and the implied 'leave' command
		// against similarly named exits
		final Player player = getPlayer(client);
		final MUDObject mobj = getObject(arg);

		if (player != null && mobj != null) {
			if (mobj.hasFlag(ObjectFlag.ENTER_OK)) {
				// TODO figure out what other state changes, etc should be
				// happening here
				player.setLocation(mobj.getDBRef());
			}
		}
	}