public void handler() {
            ROM_REGION(0x14000, REGION_CPU1);/* 64k for code + 16k for banks */

            ROM_LOAD("lr2-a-4e.a", 0x00000, 0x2000, 0x22313327);
            ROM_LOAD("lr2-a-4d", 0x02000, 0x2000, 0xef645179);
            ROM_LOAD("lr2-a-4a.a", 0x04000, 0x2000, 0xb11ddf59);
            ROM_LOAD("lr2-a-4a", 0x06000, 0x2000, 0x470cc8a1);
            ROM_LOAD("lr2-h-1c.a", 0x10000, 0x2000, 0x7ebcadbc);/* banked at 8000-9fff */

            ROM_LOAD("lr2-h-1d.a", 0x12000, 0x2000, 0x64cbb7f9);/* banked at 8000-9fff */

            ROM_REGION(0x10000, REGION_CPU2);/* 64k for the audio CPU (6803) */

            ROM_LOAD("lr2-a-3e", 0xa000, 0x2000, 0x853f3898);
            ROM_LOAD("lr2-a-3f", 0xc000, 0x2000, 0x7a96accd);
            ROM_LOAD("lr2-a-3h", 0xe000, 0x2000, 0x2a0e83ca);

            ROM_REGION(0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE);
            ROM_LOAD("lr2-h-1e", 0x00000, 0x2000, 0x9d63a8ff);/* characters */

            ROM_LOAD("lr2-h-1j", 0x02000, 0x2000, 0x40332bbd);
            ROM_LOAD("lr2-h-1h", 0x04000, 0x2000, 0x9404727d);

            ROM_REGION(0xc000, REGION_GFX2 | REGIONFLAG_DISPOSE);
            ROM_LOAD("lr2-b-4k", 0x00000, 0x2000, 0x79909871);/* sprites */

            ROM_LOAD("lr2-b-4f", 0x02000, 0x2000, 0x06ba1ef4);
            ROM_LOAD("lr2-b-3n", 0x04000, 0x2000, 0x3cc5893f);
            ROM_LOAD("lr2-b-4n", 0x06000, 0x2000, 0x49c12f42);
            ROM_LOAD("lr2-b-4c", 0x08000, 0x2000, 0xfbe6d24c);
            ROM_LOAD("lr2-b-4e", 0x0a000, 0x2000, 0x75172d1f);

            ROM_REGION(0x0720, REGION_PROMS);
            ROM_LOAD("lr2-h-3m", 0x0000, 0x0100, 0x2c5d834b);/* character palette red component */

            ROM_LOAD("lr2-b-1m", 0x0100, 0x0100, 0x4ec9bb3d);/* sprite palette red component */

            ROM_LOAD("lr2-h-3l", 0x0200, 0x0100, 0x3ae69aca);/* character palette green component */

            ROM_LOAD("lr2-b-1n", 0x0300, 0x0100, 0x1daf1fa4);/* sprite palette green component */

            ROM_LOAD("lr2-h-3n", 0x0400, 0x0100, 0x2b28aec5);/* character palette blue component */

            ROM_LOAD("lr2-b-1l", 0x0500, 0x0100, 0xc8fb708a);/* sprite palette blue component */

            ROM_LOAD("lr2-b-5p", 0x0600, 0x0020, 0xe01f69e2);/* sprite height, one entry per 32 */
            /* sprites. Used at run time! */

            ROM_LOAD("lr2-b-6f", 0x0620, 0x0100, 0x34d88d3c);/* video timing? - common to the other games */

            ROM_END();
        }