public Spawn(float x, float y, Sprite ss, MobStat ms, AtlasMap tmx) {
		super(x, y, 16, 16);
		log = tmx.getLog();
		tileX = (int) (x/16);
		tileY = (int) (y/16);
		spawnPoint = new Vector2f (tileX, tileY);
		actor = new Actor(ss);
		this.ms = ms;
		this.tmx = tmx;
		createMob();
	}