private void addNewMap(EditorLevelInformation value)
	{
		maxMap++;
		EditorMapInformation map = new EditorMapInformation(new ArrayList<EditorObjectInformation>(), new ArrayList<Integer>(), "", "", null, null,
				new ArrayList<Line2D.Float>(), null);
		value.getMaps().put("map " + maxMap, map);
		currentMap = maxMap;
		loadLevelAndMap(currentLevel, maxMap);
	}