@Override
	public void enter()
	{
		switch (select)
		{
		case 0:
			frame.setSelectedKey(1);
			frame.setKeybinding(true);
			break;
		case 1:
			frame.setSelectedKey(2);
			frame.setKeybinding(true);
			break;
		case 2:
			frame.setSelectedKey(3);
			frame.setKeybinding(true);
			break;
		case 3:
			frame.setSelectedKey(4);
			frame.setKeybinding(true);
			break;
		case 4:
			frame.loadMap(new GameMenuPanel(world, frame));
			break;
		}
	}