@Override
	protected boolean collidingWithWall() {
		if(!collidable)
			return false;
		if(game.getCurrentLevel().isBlockAtPixelCollidable((int)tx+(width/2)-4,(int)ty-(height/4))  && game.getCurrentLevel().isBlockAtPixelCollidable((int)tx+(width/2)-4,(int)ty+(height/4)) ){
			return true;
		} else if(game.getCurrentLevel().isBlockAtPixelCollidable((int)tx-(width/2)+4,(int)ty-(height/4))  && game.getCurrentLevel().isBlockAtPixelCollidable((int)tx-(width/2)+4,(int)ty+(height/4)) ){
			return true;
		}
		return false;
	}