public void mouseReleased(MouseEvent arg0) {
			if(unitSlider.getValue() != 25) {
				int result = JOptionPane.showConfirmDialog(model.getView().getFrame(),
						"Are you sure you want to change the unit size?\n" +
						"Warning: it'll probably screw up the game.  In a big way.",
						"Warning!", JOptionPane.YES_NO_OPTION);
				if(result == JOptionPane.YES_OPTION) {
					GameModel.setUnit(unitSlider.getValue());
				} else {
					GameModel.setUnit(25);
					unitSlider.setValue(25);
				}
			} else {
				GameModel.UNIT = unitSlider.getValue();
			}
			model.getView().refreshView();
		}