@Override
	public void execute(Game game) {
		if (cooldown <= 0) {
			game.getWeaponList().add(
					(Star) new Star("star", new Polygon(new float[] { 0, 0,
							STAR_WIDTH, 0, STAR_WIDTH, STAR_HEIGHT, 0,
							STAR_HEIGHT })).init(
							game.getPlayer().getPosition().x, game.getPlayer()
									.getPosition().y));
			cooldown = Q_COOLDOWN;
			onCooldown = true;
		}

	}