public Monster(int entityX, int entityY, int totalHitPoints, String state,
			String entityName, int entityLevel, Image entityImage, int upperDamageBound,
			int armor, double moveSpeed, Polygon poly) {
		super(entityX, entityY, totalHitPoints, state, entityName, entityLevel,
				entityImage, poly);
		this.upperDamageBound = upperDamageBound;
		this.moneyDrop = entityLevel * 10;
		this.armor = armor;
		this.currentHitPoints = totalHitPoints;
		this.moveSpeed = moveSpeed;
		
		
	}