public void levelOneDSetUp() {
		if (!levelOneDSet) {
			blastik = new Blastik("GundamDude.png", player);
			blastik.setPosition(380, 340);
			

			levelOneD = new LevelOne("tileset3.png", getClass()
					.getResourceAsStream("level1d_allt.map"));
			// levelOne.loadMap();
			gameMapBlocked = levelOneD.getLevelOneBlockedTiles();
			gameMapPassed = levelOneD.getLevelOnePassTiles();
			levelOneMap = levelOneD.getLevelOneMap();

			try {

				background = ImageIO.read(getClass().getResourceAsStream(
						"futuropolis.jpg"));

			} catch (IOException e1) {

				e1.printStackTrace();
			}
			levelOneDSet = true;
		}
	}