public LandSelection()
	{
		super();
		controller = Controller.getController();
		iterator = Iterator.getIterator();

		setLayout(new BorderLayout());

		add(Map.getMap(), BorderLayout.CENTER);
		enableTiles();
		

		if (iterator.getRound() > 2)
		{
			LandOffice.getLandOffice().setPrice(); // tiles now cost money to players if the round is greater than 2
		}

		clock = GameTimer.getTimer();
		clock.reset(10);
		add(clock, BorderLayout.WEST);
		System.out.println("New Land Selection Phase; clock added");
		// clock.resetClock(10);
	}