public Tile getTileAt(Position p) {
		if ( p.getRow() == 0 && p.getColumn() == 0 ) {
			return new StubTile(GameConstants.FOREST, 0, 0);
		}
		if ( p.getRow() == 1 && p.getColumn() == 0 ) {
			return new StubTile(GameConstants.HILLS, 1, 0);
		}
		return new StubTile(GameConstants.PLAINS, 0, 1);
	}