public void play() {
		board.move(new Point(3,0), new Point(3,2)); // White's turn
		board.move(new Point(0,3), new Point(2,3)); // Black's turn
		board.move(new Point(1,0), new Point(4,3)); // White's turn
		board.move(new Point(7,2), new Point(5,0)); // Black's turn
		board.move(new Point(2,0), new Point(2,3)); // White's turn
		board.move(new Point(7,1), new Point(5,1)); // Black's turn
		board.move(new Point(5,7), new Point(5,4)); // White's turn
		board.move(new Point(0,4), new Point(3,4)); // Black's turn
		board.move(new Point(4,0), new Point(3,1)); // White's turn
		board.move(new Point(0,5), new Point(2,7)); // Black's turn
		board.move(new Point(4,7), new Point(4,5)); // White's turn
		board.move(new Point(5,0), new Point(3,0)); // Black's turn
		board.move(new Point(6,0), new Point(4,0)); // White's turn
		board.move(new Point(0,2), new Point(2,2)); // Black's turn
		board.move(new Point(3,7), new Point(5,5)); // White's turn
		board.move(new Point(3,0), new Point(1,0)); // Black's turn
		board.move(new Point(1,7), new Point(1,5)); // White's turn
		board.move(new Point(0,1), new Point(0,3)); // Black's turn
		board.move(new Point(6,7), new Point(6,6)); // White's turn
		board.move(new Point(0,3), new Point(1,2)); // Black's turn
		board.move(new Point(1,5), new Point(0,4)); // White's turn
		board.move(new Point(0,6), new Point(0,4)); // Black's turn
		/*board.move(new Point(4,7), new Point(4,5));
		board.move(new Point(7,6), new Point(5,6));
		board.move(new Point(2,7), new Point(5,4));
		board.move(new Point(5,6), new Point(7,6));
		board.move(new Point(6,7), new Point(3,4));
		board.move(new Point(7,6), new Point(5,6));
		board.move(new Point(4,5), new Point(4,7));
		board.move(new Point(7,2), new Point(5,4));
		board.move(new Point(1,7), new Point(3,5));
		board.move(new Point(0,6), new Point(2,6));
		board.move(new Point(3,5), new Point(6,5));
		board.move(new Point(0,5), new Point(3,5));
		board.move(new Point(3,4), new Point(2,5));
		board.move(new Point(0,4), new Point(3,4));
		board.move(new Point(3,7), new Point(0,7));
		board.move(new Point(0,3), new Point(2,3));
		board.move(new Point(0,7), new Point(3,7));
		board.move(new Point(0,2), new Point(1,2));
		board.move(new Point(5,7), new Point(2,7));
		board.move(new Point(7,4), new Point(4,4));
		board.move(new Point(2,7), new Point(1,6));
		board.move(new Point(7,5), new Point(5,3));
		board.move(new Point(3,7), new Point(1,7));
		board.move(new Point(5,6), new Point(5,2));
		board.move(new Point(1,7), new Point(3,7));
		board.move(new Point(7,3), new Point(5,1));
		board.move(new Point(3,7), new Point(1,7));
		board.move(new Point(7,1), new Point(4,1));*/
	}