public void attack(int attDir, int damage){
		Rect weaponCollision = null;
		
		if(attDir == 0) weaponCollision = new Rect(x + 13, y - 16, 7, 16);
		if(attDir == 1) weaponCollision = new Rect(x + 29, y + 18, 22, 7);
		if(attDir == 2) weaponCollision = new Rect(x + 13, y + 32, 7, 24);
		if(attDir == 3) weaponCollision = new Rect(x - 19, y + 18, 25, 7);
		
		Mob attacking = dungeon.getMob(weaponCollision, this);
		if(attacking != null){
			attacking.damage(damage, attDir, attacking, this);
		}
	
	}