public static void playerMove_Test4() {
		System.out.println("Player movement test 3");
		System.out
				.println("Standard Player Movement w/ Other Object Spawn and Object Testing");
		System.out
				.println("|-----------------------------------------------------------");
		Player ply = new Player();
		Grid grid = new Grid();
		// grid.setBriefcase();
		// grid.setEnemy();
		// grid.setPowerUps();
		grid.rePopulateGrid(ply);
		for (int i = 0; i < grid.gridSize(); ++i) {
			for (int j = 0; j < grid.gridSize(); ++j) {
				System.out.print("|Location [" + i + "," + j + "]: ");
				System.out.print(grid.checkIfLocationFree(i, j));
				System.out.println(" Object Name: "
						+ grid.getObjectAtLocation(i, j));
			}
			System.out
					.println("|-----------------------------------------------------------");
		}
		grid.printGrid();
		System.out
				.println("|---------------------------------------------------------------");
		while (true) {
			Scanner sc = new Scanner(System.in);
			System.out.print("Input the direction: ");
			String input = sc.next();
			ply.movePlayer(input);
			grid.moveEnemy(grid, null);
			grid.rePopulateGrid(ply);
			for (int i = 0; i < grid.gridSize(); ++i) {
				for (int j = 0; j < grid.gridSize(); ++j) {
					System.out.print("|Location (" + i + "," + j + "): ");
					System.out.print(grid.checkIfLocationFree(i, j));
					System.out.println(" Object Name: "
							+ grid.getObjectAtLocation(i, j));
				}
				System.out
						.println("|-----------------------------------------------------------");
			}
			grid.printGrid();
			System.out
					.println("|-----------------------------------------------------------");
		}
	}