private int getNeighborStrength(Game game, Unit u, Position  pos) {
		int neighborStrength = 0;
		
		Iterator<Position> neighborPos = Utility.get8NeighborhoodIterator(pos); 
		while (neighborPos.hasNext()){
			Position currentPos = neighborPos.next();
			
			Unit unit = game.getUnitAt(currentPos);
			
			if(unit != null && unit.getOwner() == u.getOwner()) {
				neighborStrength++;
			}
		}
		
		return neighborStrength;
	}