public synchronized void updateLevel(int delta) {
		updatePlants(delta);
		
		for (int x = (int) (Playing.offsetX / Tile.BLOCK) - 1; x < (Game.screenWidth / Tile.BLOCK) + Playing.offsetX / Tile.BLOCK + 1; x++) {
			
			for (int y = (int) (Playing.offsetY / Tile.BLOCK) - 1; y < (Game.screenHeight / Tile.BLOCK) + Playing.offsetY / Tile.BLOCK  + 1; y++) {
				if (level[x][y] instanceof Water) {
					
				}else{
					level[x][y].update(delta);
				}
			}
		}
		
		for (Water w: Water.waterTiles) {
			w.update(delta);
		}
	}