@Override
	public GameObject getGame(int gameID) {
		switch (gameID) {
		case 0: // Intro Menu
			return new IntroMenu(this);
		case 1: // Level 1
			return new GameFrame1(this);
		case 2: // Level 2
			return new GameFrame2(this);
		case 3: // Level 3
			return new GameFrame3(this);
		case 4: // Level 4
			return new GameFrame4(this);
		case 5: // Game Over
			return new GameOverFrame(this);
		}
		return null;
	}