private void keys(){
		key.update();
		
		//TODO: Shift mode - draw out rooms holding shift to make life easier. Doesn't make coding life easier...
//		if(key.shift){
//			if(mouse.getButton() == 1){
//				fillTempTiles();
//				for(int y = tileY; y < dragY; y++){
//					for(int x = tileX; x < dragX; x++){
//						tempTiles[x][y] = 1;
//					}
//				}
//			}else{
//				for(int y = 0; y < height; y++){
//					for(int x = 0; x < width; x++){
//						if(tempTiles[x][y] == 1) setTile(x, y, 1);
//					}
//				}
//				placeWalls();
//			}
//		}
		
		int speed = 10;
		if(key.w && ya > 0) ya -= speed;
		if(key.s && ya < screen.height / 2.33) ya += speed;
		if(key.a && xa > 0) xa -= speed;
		if(key.d && xa < screen.width / 1.663) xa += speed;
		
		if(key.one) selection = 0;
		if(key.two) selection = 1;
		if(key.three) selection = 2;
		if(key.four) selection = 3;
		if(key.five) selection = 4;
		if(key.six) selection = 5;
		
		if(key.e) save();
	}