public void runLootTable(Mob m){
		/**
		 * Rolls to see if an item should drop, and if it an item should drop, it
		 * places the item on the map at the location of where the mob died.
		 */
		int mlvl = m.getMobStat().getLevel();
		Vector2f v = new Vector2f(m.getTileX() * 16 + Settings.CAM_X, m.getTileY() * 16 + Settings.CAM_Y);
		Random r = new Random();
		int k = r.nextInt(100) + 1;
		if (k > lootChance){
			Item item = rm.getItem(mlvl, v, m.getTileX(), m.getTileY());
			if (item != null){
				items.add(item);
			}
		}
	}