public Projectile (Space imageLibSource, float x, float y, int projectileType, double angleSource){
	this.angle = angleSource;
	this.projectileType = projectileType;
	this.imageLib = imageLibSource;
	projectileImg = imageLib.laserImg;
	rectangle = new Rectangle();
	rectangle.y = y;
    rectangle.x = x;
	damage = 1;
	
    rectangle.width = 26;
    rectangle.height = 7;
    
    speed = 400;
}