@Override
				public void run() {
					List<Entity> entities = player.getWorld().getEntities();
					for(Entity ent : entities){
						if(ent.getLocation().getChunk().isLoaded()){
							if(ent instanceof Player){
								Player player = (Player) ent;
								if(ent.equals(player)){
									continue;
								}
							}
							ent.setVelocity(new Vector(0, 1, 0));
						}
					}
				}