public void RotateRight(float MovementRate){
			//System.out.println("Yaw Angle:" + YawAngle);
			//System.out.println("Desired  :" + (YawAngle - 1));
			
			float DesiredAngle = YawAngle - MovementRate;
			float Hypoteneuse = (float) Math.sqrt(Math.pow((X_Target - X_Position), 2) + Math.pow((Z_Target - Z_Position), 2));
			
			float Side1 = (float) Math.sin(Math.toRadians(DesiredAngle)) * Hypoteneuse;
			float Side2 = (float) Math.cos(Math.toRadians(DesiredAngle)) * Hypoteneuse;
			
			//System.out.println("Side 1: " + Side1);
			//System.out.println("Side 2: " + Side2);
			//System.out.println();
			
			X_Target = X_Position + Side1;
			Z_Target = Z_Position + Side2;
			SetAngles();
		}