private void drawPoints()
	{
		List<TriangulationPoint> points = model.getPoints();
		GL11.glColor3d(0.6, 0.2, 0.3);
		GL11.glLineWidth(2.0f);
		for (TriangulationPoint point : points)
		{
			DrawShape.sphere(point.getX(), point.getY(), 0.0, 0.02);
		}
	}