@Override
	public void run(Player player, String params) {		
		int distance = 30;
		float meteorPower = 4.0F;
		
		player.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 40, 126));
		World world = player.getWorld();
		Vector location = player.getLocation().toVector();
		Vector direction = player.getLocation().getDirection();
		BlockIterator it = new BlockIterator(world, location, direction, 0, 20);
		int i = 0;
		while(it.hasNext()) {
			Block b = it.next();
			if(i == distance) {
				break;
			} else {
				b.getWorld().createExplosion(b.getLocation(), meteorPower, true);
			}
		}
	}