public void update(float gameTime, Camera camera, KeyboardInput input)
  {	 
    if (isDead ||position.y > 450)
    { 	
       if (lives > 0)
       {
    	   AudioPlayer.play("Content/Audio/flatten.wav","Content/Audio/bgMusic2.wav");
    	  	  try{
    				Thread.sleep(3500);
    				sprite.play("dead");
    	  		}catch (Exception e) {
    	  		}
        this.accelaration = 0.0;
        this.moveTo(128,200);
        camera.setPosition(0,0);
        this.isDead = false;
        sprite.play("stand");
      }
      else{ 
    	  AudioPlayer.play("Content/Audio/smb_gameover.wav");
      	  try{
    			Thread.sleep(3500);
    			sprite.play("dead");
      		}catch (Exception e) {
      		}
        SideScroller.isGameOver = true;
      }
      return;
    } 
    super.update(gameTime,camera);
    handleInput(input);
  }