@Override
			public void mouseWheelMoved(MouseWheelEvent evt)
			{
				if(selectedweapon + evt.getWheelRotation()>5)
					selectedweapon = 0;
				else if(selectedweapon + evt.getWheelRotation()<0)
					selectedweapon = 5;
				else
					selectedweapon += evt.getWheelRotation();
				
				setplayerimg(selectedweapon);
			}