private void incrementGameScore() {
		if(!gameOver) {
			for(int i = 1; i < myWorld.getNumPipes(); i+=2)
				if(((myWorld.getGroundPipesPosistion(i, true) - groundPipe.getWidth() / 2) - .034f) <= -.08f && // .008f is speed of incoming pipes
				((myWorld.getGroundPipesPosistion(i, true) - groundPipe.getWidth() / 2) - .034f) >= -.088f) { // .08f-.088f = .008f				
					Jukebox.play("score");
					gameScoreCounter++;
				}
		}
	}