public  void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
		
		//player Movements
		player.giveGraphics(g);
		player.drawSelf();
		
		if(drawToolBar){
			g.setColor(toolbar.getColor());
			g.fillRect(0, gc.getHeight() - 60, toolbar.getWidth(), toolbar.getHeight());
			g.setColor(outventoryColor);
			g.fillRect(gc.getWidth()/2 - OutventoryWidth/2, gc.getHeight() - 50, OutventoryWidth, OutventoryHeight);
			if(drawInventorySelector2){
				drawInventorySelector2Y = (gc.getHeight() - 50);
				g.setColor(inventorySelector2Color);
				g.fillRect(drawInventorySelector2X, drawInventorySelector2Y, drawInventorySelectorWidth, drawInventorySelectorHeight);
			}
			if(drawInventorySelector){
				g.setColor(inventorySelectorColor);
				g.fillRect(drawInventorySelectorX, drawInventorySelectorY, drawInventorySelectorWidth, drawInventorySelectorHeight);
			}

			g.setColor(hungerColor);
			g.fillRect(humanityX,humanityY,hungerWidth,4);
			g.setColor(waterColor);
			g.fillRect(humanityX,humanityY+20,waterWidth,4);

		}

	}