private void paintPlayers(Graphics g)
	{
			
			//System.out.println(players.size());
			/*for(int i = 0; i < players.size(); i++)
			{
				
				SerialPlayer p = players.get(i);
				//System.out.println(p.toString());
				
				//System.out.println(p.getPath());
				
				//System.out.println(player.getID() + " vs " + p.getID());
				
				if(p.getRoomX() == (int)player.getRoom().getX() && p.getRoomY() == (int)player.getRoom().getY())
				
				if(p.getID() != player.getID() && p.getID() != -1)
				{	
					//System.out.println(p.getPath() + "; " + p.getX() + ", " +  p.getY());
					ImageIcon imgI = new ImageIcon(p.getPath()); 
					Image img = imgI.getImage();
					g.drawImage( img, p.getX() , p.getY(), this);
					
					if(!p.getAbilImgPath().equals("") && p.getAbilW() < 150)
					{
						ImageIcon imgAbil = new ImageIcon(p.getAbilImgPath()); 
						Image imgA = imgAbil.getImage();
						g.drawImage(imgA, p.getAbilX(), p.getAbilY(), p.getAbilW(), p.getAbilH(), this);
					}
				}
				else if(p.getID() == player.getID())
				{
					player.paintUnit(g);
				}
			}*/
			
			player.paintUnit(g);
			
			//System.out.println(enemies.size());
			for(int i = 0; i < enemies.size(); i++)
			{
				//int counter = 0;
				DungeonEnemy enemy = enemies.get(i);
				//System.out.println(p.toString());
				
				//System.out.println(p.getPath());
				
				//System.out.println(player.getID() + " vs " + p.getID());
				if(enemy.roomX == (int)room.roomX && enemy.roomY == (int)room.roomY)
				{
					enemy.paintUnit(g);
					enemy.paintHealth(g);
					
					//g.drawImage(enemy.person, enemy.getX() , enemy.getY(), this);
					//counter++;
				}
				//System.out.println(counter);
			}
		
	}