@Override
	public void render(){
		glPushMatrix();
		{
			glColor4f(1.0f, 1.0f, 1.0f, 0.1f);
			glTranslated(tx,ty,0);
			current.bind();
			glBegin(GL_QUADS);
			{
				glTexCoord2f(0,0); glVertex2d(-(width/2), -height/2);
				glTexCoord2f(0,1); glVertex2d((width/2), -height/2);
				glTexCoord2f(1,1); glVertex2d((width/2), height/2);
				glTexCoord2f(1,0); glVertex2d(-(width/2), height/2);
			}
			glColor4f(1.0f, 1.0f, 1.0f, 1f);
			glEnd();
		}
		glPopMatrix();
	}