public static void endRound() {
//		activeLocations.clear();
		for(int i = 0; i < numPlayers; i++) {
			players.get(i).resolveFleets();
		}
		
		// Resolve all active Locations
		for(int loc = 0; loc < activeLocations.size(); loc++) {
			activeLocations.get(loc).Resolve();
		}
		
		for(int planet = 0; planet < planetarySystem.size(); planet++) {
			planetarySystem.get(planet).enactOrders();
		}
		
		GameManager.CheckEndGame();
	}