private void checkLaserCollision(LevelOne l) {
		
		LevelOne level = l;

		for (int k = 0; k < lazer.size(); k++) {
			for (int i = 0; i < level.getMapHeight(); i++) {
				for (int j = 0; j < level.getMapWidth(); j++) {
					if (levelOneMap[i][j] > 19) {
						Rectangle rect = new Rectangle(j * level.pixelWidth,
								i * level.pixelHeight, level.pixelWidth,
								level.pixelWidth);

						if (lazer.get(k).mapCollision(lazer.get(k).getRect(),
								rect)) {
							if (!lazer.get(k).facingRight) {
								lazer.get(k).setLeftMapCollision(true);
								lazer.get(k).setRightMapCollision(false);
							}
							if (lazer.get(k).facingRight) {
								lazer.get(k).setRightMapCollision(true);
								lazer.get(k).setLeftMapCollision(false);
							}
							player.shootLaser = false;
							lazer.remove(k);
							return;
						}
					}
				}
			}
		}
	}