public void render(Graphics g) {
		tile.draw(x, y, BLOCK, BLOCK);
		
		if (Player.playerRange == false) {
			g.setColor(Color.red);
		}else{
			g.setColor(Color.black);
		}
		
		if(showBorders){
			g.drawRect(x, y, BLOCK - 1, BLOCK - 1);
		}
		
		system.render();
	}