public Vector3D getPosition()
	{
		Vector3D position = new Vector3D();
		
		double z = Math.sin(Math.toRadians(90+rotX)) * 5.0/zoom;
		
		double s = Math.cos(Math.toRadians(90+rotX)) * 5.0/zoom;
		
		position.x = Math.cos(Math.toRadians(90+rotY)) * s;
		position.y = -Math.sin(Math.toRadians(90+rotY)) * s;
		position.z = z;
		return position;
	}