void moveMonsters() {
		// Node collision detection
		for (int m = 0; m < monsters.size(); m++) {
			Monster monster = monsters.get(m);
			monster.move();
			/*
			if (monster.collideTile(this.tiles)) {
				System.out.println("Collide!");
				monster.reverseDirection();
			}
			*/
			for (int n = 0; n < nodes.size(); n++) {
				Node node = nodes.get(n);
				monster.collide(node);
			}
			
		}
	}