public Sheep(int x, int y, Level l) {
		super(x, y, l, "ENTITY_SHEEP");
		kindness = EntityKindness.PASSIVE;
		
		w = 16;
		h = 16;
		
		ANIMATION_DELAY_MAX = 10;
		ANIMATION_FRAME_MAX = 2;
		setKindness(EntityKindness.PASSIVE);
		setHealth(100);
	}