public GameScreen(Space game) {
		// TODO Auto-generated constructor stub
		
		//Copy over all necessary images
		this.imageLib = game;
		this.blankImg = imageLib.blankImg;
		this.hudImg = imageLib.hudImg;
		this.healthBarImg = imageLib.healthBarImg;
		this.pulserImg = imageLib.pulserImg;
		this.timerBarImg = imageLib.timerBarImg;
		
		shipImg = imageLib.shipImg;
		explosionImg = imageLib.explosionImg;

		
		backgroundImg = imageLib.backgroundImg;
		
		enemyImg = imageLib.enemyImg;
		enemyLaserImg = imageLib.enemyLaserImg;
		
		
		laserImg = imageLib.laserImg;
		windImg = imageLib.windImg;
		fireImg = imageLib.fireImg;
		lightningImg = imageLib.lightningImg;

		/*Yea, had to comment this out. The sound effects were driving me crazy during testing
		// load the laser sound effect and the background "music"
	     // laserSFX = Gdx.audio.newSound(Gdx.files.internal("LASER1.wav"));
	      //backgroundMusic = Gdx.audio.newMusic(Gdx.files.internal("music.mp3"));
	      
	      // start the playback of the background music immediately
	      //backgroundMusic.setLooping(true);
	      //backgroundMusic.play();
	      */
		
	      // initialize camera
	      camera = new OrthographicCamera();
	      camera.setToOrtho(false, 800, 480);
	      
	      batch = new SpriteBatch();
	      
	      texture = imageLib.texture;
	      texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	      TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);

	      sprite = new Sprite(region);
	      sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
	      sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2);
	      sprite.setPosition(-sprite.getWidth() / 2, -sprite.getHeight() / 2);

	      font = imageLib.font;
		
	      //Two backgrounds placed end to end. (They synchronously scroll to create nifty effect)
	      background1 = new Rectangle();
		  background1.x = 0;
		  background1.y = 0;
		  background1.width = 1000;
		  background1.height = 480;
		      
		  background2 = new Rectangle();
		  background2.x = 1000;
		  background2.y = 0;
		  background2.width = 1000;
		  background2.height = 480;
	}