public void SetNewScene(int specificScene)
	{
		//If the requested scene number is in the array...
		if (specificScene >= 0   &&   specificScene < arrayGameScenes.length)
		{
			//...Delete the current scene and add the new scene
			game.RemoveScene();
			game.NewScene(arrayGameScenes[specificScene]);
		}
		//Else...
		else
		{
			//Display that the requested scene number does not exist
			System.out.println("The requested scene with number '"+specificScene+"' does not exist!");
		}
	}