public void updateRange(Input input) {
		MouseHandler mouse = new MouseHandler();
		int x = mouse.getBlockOnScreenX();
		int y = mouse.getBlockOnScreenY();
		float playerX = Playing.shiftX / 32;
		float playerY = Playing.shiftY / 32;
		
		if (x > playerX + 5 || x < playerX - 5 || y > playerY + 5 || y < playerY - 5) {
			playerRange = false;
		}else{
			playerRange = true;
		}
	}