public ArrowProjectile(int x, int y, float ax, float ay, Level l) {
		super(x, y, ax, ay, l, "PROJECTILE_ARROW");
		setKindness(EntityKindness.FRIENDLY);
		xo = 2;
		yo = 5;
		w = 13;
		h = 5;
		life = 3000;
	}