public void StrafeRight(float MovementRate){
			
			float Angle = (YawAngle - 90) % 360;
			
			float XDelta = (float) Math.sin(Math.toRadians(Angle)) * MovementRate;
			float ZDelta = (float) Math.cos(Math.toRadians(Angle)) * MovementRate;
			
			//System.out.println("X Delta:" + XDelta);
			//System.out.println("Z Delta:" + ZDelta);
			
			X_Position += XDelta;
			Z_Position += ZDelta;
			X_Target += XDelta;
			Z_Target += ZDelta;
		}