@Override
	public void mouseUp(MouseEvent e, int x, int y) 
	{
		Figure shield = editor.drawing().findFigure(GfxConstants.TURN_SHIELD_X, GfxConstants.TURN_SHIELD_Y);
		if(shield != null)
		{
			if(shield.displayBox().contains(x, y)){
				game.endOfTurn();
			}
		}
	
	}