* @param tile The <code>Tile</code> to draw.
     */
    private void displayFogOfWar(Graphics2D g, Tile tile) {
        if (freeColClient.getGame() != null
            && freeColClient.getGame().getSpecification()
                .getBoolean(GameOptions.FOG_OF_WAR)
            && freeColClient.getMyPlayer() != null
            && !freeColClient.getMyPlayer().canSee(tile)) {
            g.setColor(Color.BLACK);
            Composite oldComposite = g.getComposite();
            g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
                                                      0.2f));
            g.fill(fog);
            g.setComposite(oldComposite);
        }
    }