public void rescueSettlement(Place p, Settlement s)
	{
		s.setFreed();
		
		if(this.isLiving)
		{
			move(p,s);
		}
		if((this.isLiving) || (this.getXPosition() >= s.getXPosition()-1 && this.getXPosition() <= s.getXPosition()+1 && this.getYPosition() >= s.getYPosition()-1 && this.getYPosition() <= s.getYPosition()+1))
		{
			s.setFreed();
		}
		else
		{
			s.setAttacked();
		}
		if(this.isLiving)
		{
			move(s,p);
		}
		
		
		
		
	}