public void mouseClicked(MouseEvent e)
	{
		Tile source = (Tile) e.getSource();
		Player currPlayer = Controller.getController().getCurrentPlayer();

		// If player owns property and player has a mule
		if (currPlayer.equals(source.getOwner()) && currPlayer.getMule() > -1)
		{
			System.out.println("We can see the half-ass!");

			// This places whatever mule the player has onto the property
			source.changeMule(currPlayer.getMule());

			// This will draw the mule on the property
			source.repaint();
		}
		currPlayer.setMule(-1);
		Tile.changeClickListener(new TileListener());

		// This sets the cursor back to normal.
		Controller.getController().resetDefaultCursor();
	}