private void nextWave() {
		// TODO Auto-generated method stub
		wave++;
		enemiesKilled=0;
		enemiesSpawned = 0;
		enemiesLeft = 20+(wave*10);
		waveDuration = (20+(wave))*second;
		enemySpawnRate = waveDuration/enemiesLeft;
		enemyShotRate = enemySpawnRate;
		enemyVelocityBoost = ((wave%5)*50);
		enemyShotVelocityBoost = (wave*40);
		System.out.println("New Wave!!!");
		System.out.println("Current Wave: " +wave);
		System.out.println("Enemy Spawn Rate "+ enemySpawnRate/second);
		imageLib.setScreen(imageLib.shipScreen);

	}