public void increaseStat(AbilityType type, int amount) {
		switch (type) {
			case STAMINA:
				setStamina(getStamina() + amount);
				break;
			case AGILITY:
				setAgility(getAgility() + amount);
				break;
			case LOGIC:
				setLogic(getLogic() + amount);
				break;
			case CREATIVITY:
				setCreativity(getCreativity() + amount);
				break;
			case WISDOM:
				setWisdom(getWisdom() + amount);
				break;
			case CHARISMA:
				setCharisma(getCharisma() + amount);
				break;
			default: // do nothing;
				break;
		}
	}