public Angel(Game game) {
		super(game);
		setIdleAnimation(TextureManager.loadTexture("/angel/angel"));
		ArrayList<Texture> walking = new ArrayList<Texture>();
		walking.add(TextureManager.loadTexture("/angel/angel"));
		setWalkAnimation(walking);
		setActionAnimation(TextureManager.loadTexture("/angel/angel"));
		setEntitySize(16,32);
		setCrouch(false);
		setActionDelay(50);
		setJumpMax(16);
		setLocation(50,100);
		setWalkSpeed(2);
		setActionTime(8);
		setMelee(true);
		setMeleeDamage(25);
		setInvincible(true);
		setDeleted(false);
		setSeeThroughWalls(true);
		detectionRadius = 128;
		deadWalkSpeed = 0.1;
		attackMax = 8;
	}