@Override
	public Weapon getNaturalWeapon()
	{
		final Weapon W;
		if ((charStats() != null) && (charStats().getMyRace() != null))
			W = charStats().getMyRace().myNaturalWeapon();
		else
			W = CMClass.getWeapon("Natural");
		if (W.subjectToWearAndTear())
			W.setUsesRemaining(100);
		return W;
	}