public static void DrawFilledCircle(float x, float y, float radius, Color color) {
		
		GL11.glMatrixMode(GL11.GL_MODELVIEW);
		GL11.glColor4f(color.getRf(), color.getGf(), color.getBf(), color.getAf());
		
		GL11.glPushMatrix();
			GL11.glTranslatef(x, y, 0);
			
			GL11.glBegin(GL11.GL_TRIANGLE_FAN);
				for (int angle = 0; angle <= 360; angle += 5) {
					double _a = Misc.DegToRad(angle);
					GL11.glVertex2d(radius * Math.cos(_a), radius * Math.sin(_a));
				}
			GL11.glEnd();
		GL11.glPopMatrix();
	}