@Override
	public void draw(Graphics2D g) {

		bg.draw(g);
		player.draw(g);
		HUD.draw(g);
		for (int i = 0; i < enemies_col_size; i++) {
			for (int j = 0; j < enemies_row_size; j++) {
				if (enemies[i][j] != null) {
					enemies[i][j].draw(g);
				}
			}
		}

	}