public void render(GameContainer container, StateBasedGame sbg, Graphics g) throws SlickException {
		g.setColor(Color.white);
		
		level.render(g);
		rain.render();
		basicInv.render(g);
		player.render(g);
		time.render(g);
		inv.render(g);
		
		g.drawString(
				String.format(
						"offsetX: %f\noffsetY: %f\nshiftX: %f\nshiftY: %f\nimageX: %f\nimageY: %f\nmouseX: %d\nmouseY: %d\n"
								+ "blockX: %d\nblockY: %d\n testX: %f\ntestY: %f",
						offsetX, offsetY, shiftX, shiftY, imageX, imageY,
						mouseX, mouseY, blockX, blockY,
						(Playing.offsetX + Playing.shiftX) / 32,
						(Playing.offsetY + Playing.shiftY) / 32),
				Game.screenWidth - 200, 15);
	}