public void makeContactWithServer( C_PongModel model,
                                     C_PongController  cont )
  {
    // Also starts the Player task that get the current state
    //  of the game from the server
	  try
	  {
		  DEBUG.trace("Contacting server....");
		  
		  Socket conn = new Socket(Global.HOST, Global.PORT);//For local
		  //Socket conn = new Socket(Global.IP, Global.PORT);//For remote
		  PlayerC me = new PlayerC(model, conn);
		  model.addPlayer(me);
		  
		  DEBUG.trace("Starting client player thread...");
		  me.start();
	  }
	  catch(Exception e){
		  e.printStackTrace();
	  }
  }