@Override
	public Set<MOB> getCombatDividers(MOB killer, MOB killed, CharClass combatCharClass)
	{
		if((killer==null)||(killed==null))
			return new SHashSet<MOB>();
		final Set<MOB> dividers=new SHashSet<MOB>();
		Room R=killer.location();
		if(R!=null)
			getCombatDividers(killer,killed,R,dividers,combatCharClass);
		R=killed.location();
		if((R!=null)&&(R!=killer.location()))
			getCombatDividers(killer,killed,R,dividers,combatCharClass);
		return dividers;
	}