public void checkCollisionWithWeapons() {
		for (int i = 0; i < weaponList.size(); i++) {
			for (int j = 0; j < boardSpawn.getEnemies().size(); j++) {
				if (weaponList.get(i).getShape().intersects(boardSpawn.getEnemies().get(j).getShape())) {
					if (weaponList.get(i) instanceof Star) {
						weaponList.remove(i);
					}
					boardSpawn.getEnemies().remove(j);
				}
			}
		}

		for (int i = 0; i < weaponList.size(); i++) {
			for (int j = 0; j < birdSpawn.getEnemies().size(); j++) {
				if (weaponList.get(i).getShape().intersects(birdSpawn.getEnemies().get(j).getShape())) {
					if (weaponList.get(i) instanceof Star) {
						weaponList.remove(i);
					}
					birdSpawn.getEnemies().remove(j);
				}
			}
		}
	}