public MainMenuScreen(Space game) { 
		main = game;
		mainMenuImg = main.mainMenuImg;
		glowImg = main.mainMenuScreenGlowImg;
		/**
		 * Rectangles:
		 * selector- miniscule rectangle that moves to wherever the user clicks on the screen. It is used to track
		 * what area was last clicked. 
		 * 
		 * newGameRect - 
		 */
		selector = new Rectangle();
		
		selector.width = 2; 
		selector.height = 2;
		selector.x = 400;
		selector.y = 240;
		
		newGameRect = new Rectangle();
		loadGameRect = new Rectangle();
		optionsRect = new Rectangle();
		
		newGameRect.width = 186;
		newGameRect.height = 50;
		newGameRect.x = 502+55;
		newGameRect.y = 200;
		
		loadGameRect.width = 186;
		loadGameRect.height = 50;
		loadGameRect.x = 502+55;
		loadGameRect.y = 200-75;
		
		optionsRect.width = 186;
		optionsRect.height = 50;
		optionsRect.x = 502+55;
		optionsRect.y = 200-150;
		camera = new OrthographicCamera();
	      camera.setToOrtho(false, 800, 480);
	      
	      batch = new SpriteBatch();
	      
	        texture = main.texture;
	        texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	        TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);

	        sprite = new Sprite(region);
	        sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
	        sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2);
	        sprite.setPosition(-sprite.getWidth() / 2, -sprite.getHeight() / 2);

	        font = main.font;
	}