public void propertyChange(PropertyChangeEvent evt) {
		log.entering(getClass().getSimpleName(), "propertyChange(PropertyChangeEvent)");
		if(CheatManager.getInstance().getMoneyToAdd() > 0) {
			// If the CheatManager indicates that it wants us to deposit money, then do so...
			bank.deposit(CheatManager.getInstance().getMoneyToAdd());
			// ... then set the amount of money it wants us to deposit to 0
			CheatManager.getInstance().clearMoneyToAdd();
		}
	}