public void handler(int offset, int data) {
            /* Slightly different interface in this game */
            if (offset == 0) {
                seibu_soundlatch_w.handler(0, data & 0xff); /* Convert 16 bit write to 8 bit */
            } else if (offset == 2) {
                seibu_soundlatch_w.handler(2, data & 0xff); /* Convert 16 bit write to 8 bit */
            } else if (offset != 2) {
                seibu_soundlatch_w.handler(offset, data & 0xff);
            }
        }