public Main() {

		new MyzoGEN(
				/* general */
				"BorderTest",							// Name of the map
				4,									// Width in chunks (each chunk is 32x32 pixels)
				4,									// Height in chunks
				/* heightmap */
				24,									// Seed
				8,									// Octaves
				0.06,								// Frequency
				new IOFlags(true, true, false),		// PRODUCE, SAVE, LOAD      <--- the same for all the rest below
				true,								// Log details              <--- the same for all the rest below - the log boolean always comes after IOFlags
				/* floor overview */
				null,								// FloorSettings object for floors overview
				true,								// Floors Overview ON/OFF switch 
				/* temperature */
				28,									// Seed
				1,									// Octaves
				0.03,								// Frequency
				new IOFlags(true, true, false),
				true,
				/* humidity */
				2041,								// Seed
				1,									// Octaves
				0.03,								// Frequency
				new IOFlags(true, true, false),
				true,
				/* biomes */
				new IOFlags(true, true, false),
				true,
				/* rivers */
				4,									// Number of rivers
				5,									// Minimum floor the rivers will start at (inclusive)
				10,									// Minimum manhattan distance between river origins. If you set it too high then you might encounter an infinite loop.
				new IOFlags(true, true, false),
				true,
				/* borders */
				new IOFlags(true, true, false),
				true,
				/* forests */
				308,								// Seed
				1,									// Octaves
				0.18,								// Frequency
				25,									// Tree base chance in a forest area.
				0,									// Tree base chance in a non-forest area.
				new IOFlags(true, true, false),
				true,
				/* saving modes/formats */
				new SaveMode[] {					// This must contain a SaveMode[] array.
					new OwfMode(					// OWF mode will save the output as an .owf file (OutlanderWorldFragmented file).
						"Map created by Myzreal.")  // An additional description that will be contained in the map file.
				});
	}