public void handler() {
            ROM_REGION(0x90000, REGION_CPU1);
            ROM_LOAD_ODD("bb_02.bin", 0x00000, 0x20000, 0xc0fdc3e4);
            ROM_LOAD_EVEN("bb_01.bin", 0x00000, 0x20000, 0x2d7e0fdf);
            ROM_LOAD_ODD("bb_04.bin", 0x40000, 0x20000, 0xfd951c2c);
            ROM_LOAD_EVEN("bb_03.bin", 0x40000, 0x20000, 0x18d3c460);

            ROM_REGION(0x18000, REGION_CPU2);
            ROM_LOAD("bb_07.bin", 0x000000, 0x08000, 0x411b94e8);
            ROM_CONTINUE(0x010000, 0x08000);

            ROM_REGION(0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE);
            ROM_LOAD("bb_05.bin", 0x00000, 0x10000, 0x04ba6d19);/* characters */

            ROM_LOAD("bb_06.bin", 0x10000, 0x10000, 0x7092e35b);

            ROM_REGION(0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE);
            ROM_LOAD("bloodb.bk", 0x00000, 0x100000, 0x1aa87ee6);/* Background+Foreground */

            ROM_REGION(0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE);
            ROM_LOAD("bloodb.obj", 0x00000, 0x100000, 0xd27c3952);/* sprites */

            ROM_REGION(0x20000, REGION_SOUND1);/* ADPCM samples */

            ROM_LOAD("bb_08.bin", 0x00000, 0x20000, 0xdeb1b975);
            ROM_END();
        }