private void setProjection(GL2 device)
	{
		device.glMatrixMode(GL2.GL_PROJECTION);
		device.glLoadIdentity();
		double w=camera.getTrueWidth();
		double h=camera.getTrueHeight();
		double x=camera.getMiddleX()-w/2;
		double y=camera.getMiddleY()-h/2;
		device.glOrtho(x, x+w, y+h, y, -10, 100);
	}