protected boolean collidingWithGround() {
		if(!collidable)
			return false;
		if(!crouch || !crouchable){
			if(game.getCurrentLevel().isBlockAtPixelCollidable(x,y-(height/4)) ){
				return true;
			}
		} else if(crouchable){
			if(game.getCurrentLevel().isBlockAtPixelCollidable(x,y-(height/4)+(int)((tempHeight/crouchAmount)*1.5)) ){
				return true;
			}
		}
		return false;
	}