public static AICharacter DestroyBlock(SpriteLoader spriteLoader, int x, int y)
  {
    //Load the frames into the animation
    AnimatedSprite bonusAnim = new AnimatedSprite(100f,true, true);
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/block1.png"));
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/block2.png"));
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/block3.png"));   
    //Register animations
    bonusAnim.addAnimation("walk",new int[] {0,1,2,0});
    //Create and return the new broken blocks with the animations we just made
    AICharacter BlockDestruction = new AICharacter("Block Destruction", bonusAnim,x , y,1,null);   
    return BlockDestruction;
  }