public static void Update() {
        cf++;
        if (type == 1) {
            Game.p.setCF(Game.p.getCF() + 1);
        } else if (type == 2) {
            Game.p.setCF2(Game.p.getCF2() + 1);
        } else if (type == 3) {
            Game.boss.setCF(Game.boss.getCF() + 1);
        }
    }