public void UpdateArrayOfInUseIDs()
	{
		//Redefining the 'In Use IDs' array
		arrayInUseIDs = new int[game.AL_GameObjects.size() + game.AL_TextObjects.size()];
		
		//Filling the 'In Use IDs' array
		for (int numCycle = 0; numCycle < arrayInUseIDs.length; numCycle++)
		{
			if (game.AL_GameObjects.size() > 0   &&   numCycle < game.AL_GameObjects.size())
			{
				arrayInUseIDs[numCycle] = game.AL_GameObjects.get(numCycle).intObjectID;
			}
			else if (game.AL_TextObjects.size() > 0   &&   game.AL_GameObjects.size() > 0)
			{
				arrayInUseIDs[numCycle] = game.AL_TextObjects.get(   numCycle - (game.AL_GameObjects.size())   ).intObjectID;
			}
			else if (game.AL_TextObjects.size() > 0   &&   game.AL_GameObjects.size() <= 0)
			{
				arrayInUseIDs[numCycle] = game.AL_TextObjects.get(numCycle).intObjectID;
			}
		}
	}