public void move() {
		int move = agent.move(0);
		int score = game.getScore();
//		int[][] grid0 = game.getGrid();
		game.move(move);
//		int[][] grid1 = game.getGrid();
//		boolean change = false;
//		for (int i = 0; i < m; i++)
//			for (int j = 0; j < n; j++)
//				change |= grid0[i][j] != grid1[i][j];
		agent.reward(0, game.getScore() - score);
		dt0--;
	}