protected void loadContent()
  {
    AudioPlayer audioPlayer = new AudioPlayer();
    gameMap = new Map(spriteLoader,30,14);
    camera = new Camera(0,0,800,600);
    //Mario Character
    anime = new AnimatedSprite(200f,true, true);
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/walk1.png"));
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/walk2.png"));
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/walk3.png"));
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/Standup.png"));
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/Standdown.png"));
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/dead.png"));
    anime.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/mario/jump.png"));   
    //mario
    anime.addAnimation("walk",new int[] {0,1,2,1});
    anime.addAnimation("stand",new int[] {3,4,3,4});
    anime.addAnimation("dead",new int[] {5});  
    anime.addAnimation("jump",new int[] {6});  
    character = new Player("Mario", anime,196,300,1);
    // Super Mario
         //sprites
    SuperMario = new AnimatedSprite(200f,true, true);
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/walk1.png"));
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/walk2.png"));
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/walk3.png"));
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/Standup.png"));
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/Standdown.png"));
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/dead.png"));
    SuperMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/SuperMario/jump.png"));
        //animations
    SuperMario.addAnimation("walk",new int[] {0,1,2,1});
    SuperMario.addAnimation("stand",new int[] {3,4,3,4});
    SuperMario.addAnimation("dead",new int[] {5});  
    SuperMario.addAnimation("jump",new int[] {6});  
    character = new Player("SuperMario", anime,196,300,1); 
    // Fire Flower Mario
        //sprites
    FireMario = new AnimatedSprite(200f,true, true);
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/walk1.png"));
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/walk2.png"));
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/walk3.png"));
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/Standup.png"));
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/Standdown.png"));
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/dead.png"));
    FireMario.addFrame(spriteLoader.load("Content/Textures/Characters/Mario/FireFlower/jump.png"));
        //animation
    FireMario.addAnimation("walk",new int[] {0,1,2,1});
    FireMario.addAnimation("stand",new int[] {3,4,3,4});
    FireMario.addAnimation("dead",new int[] {5});  
    FireMario.addAnimation("jump",new int[] {6});  
    character = new Player("FireMario", anime,196,300,1);
        //LOADING THE LEVEL
    gameMap = Map.load(spriteLoader, "data/Level1.txt");
    loadLevel("data/Level1_level.txt");
    this.currentLevelPath = "Level1";
    collider = new Collider();
    TimeBonus = new ArrayList();
  }