private void drawAxii() {
		//draws simple axiis
		GL11.glBegin(GL11.GL_LINES);
		GL11.glColor3f(1, 0, 0);
		GL11.glVertex3f((float) renderCubesize, 0, 0);
		GL11.glVertex3f((float) -renderCubesize, 0, 0);
		GL11.glColor3f(0, 1, 0);
		GL11.glVertex3f(0, (float) renderCubesize, 0);
		GL11.glVertex3f(0, (float) -renderCubesize, 0);
		GL11.glColor3f(0, 0, 1);
		GL11.glVertex3f(0, 0,(float) renderCubesize);
		GL11.glVertex3f(0, 0,(float) -renderCubesize);
		GL11.glEnd();
	}