private static void getTerrainTextures(TextureBatch ret) {
		
		TextureObject test = new TextureObject("resources/textures/Gravity Down.png", 8, 1);
		test.addAnimation("std animation", 0, new long[] {900, 300, 200, 100, 100, 100, 200, 200});
		
		Terrain.addTerrainTemplate(new TerrainTemplate(new Terrain(test, new Traversal(true, false, true), 0), "test"));
		ret.addTexture(test);
	}