@Override
    public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
        g.setColor(Color.white);
        g.drawString("Red Player: directional keys: WASD, build: T, collapse: Y\n"
                + "Blue Player: directional keys: arrow keys, build: COMMA, collapse: PERIOD\n\n"
                + "Your goal is to destroy your opponent's capital building. Buildings are destroyed\n"
                + "when another building is knocked over on top of them.\n" + "\n"
                + "Knocked-down buildings destroy a number of squares equal to their height minus 1.\n\n"
                + "Move your cursor using the directional keys, build a building or additional\n"
                + "story by pressing the build key, and knock one of your buildings over by holding\n"
                + "the collapse key and pressing a directional key to indicate where the building\n"
                + "should fall.\n\n"
                + "You may only build on or collapse buildings on spaces which are connected to your\n"
                + "capital through a chain of your own buildings.\n\n"
                + "You may take one action every time your action bar fills up. Your action bar\n"
                + "is the vertical rectangle toward the side of the screen colored your color.\n\n"
                + "Press SPACE to pause/unpause the game, ESC or BACKSPACE to quit.\n", 50, 100);
        // buttons[0].render(container, g);
        g.drawString("ESCAPE or BACKSPACE to go back", 50, 50);
    }