public Character(String name, double capacity, int damage, int health, boolean moveable, boolean hostile) {
        this.name = name;
        this.capacity = capacity;
        this.damage = damage;
        this.health = health;
        this.moveable = moveable;
        this.hostile = hostile;
        locationHistory = new Stack<Room>();
        inventory = new TreeMap<>(String.CASE_INSENSITIVE_ORDER);
        dialogue = new TreeMap<>(String.CASE_INSENSITIVE_ORDER);
    }