public boolean isunderFloor2() {
        for (int count = 0; count < Game.getFloorHitBox().size(); count++) {
            Rectangle r = (Rectangle) Game.getFloorHitBox().get(count);
            //under floor
            if (r.intersectsLine(Game.p.getX2(), Game.p.getY2(), Game.p.getX2() + Game.p.width2, Game.p.getY2())) {
                return true;
            }
        }
        return false;
    }