public Point getSpawnLocation(){
		Point p = new Point(0,0);
			if(blocksForeground != null){
			for(int x = 0; x < blocksForeground.length; x++){
				for(int y = 0; y < blocksForeground[x].length; y++){
					if(blocksForeground[x][y] != null){
						if(blocksForeground[x][y] instanceof BlockSpawn){
							p.x = blocksForeground[x][y].x;
							p.y = blocksForeground[x][y].y;
							break;
						}
					}
				}
			}
		}
		return p;
	}