private void drawMesh()
	{
		GL11.glLineWidth(1.0f);
		GL11.glColor3f(.7f, .7f, .7f);
		GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);

		ArrayList<Triangle> mesh = model.getMesh();
		for (Triangle triangle : mesh)
		{
			drawTriangle(triangle);
		}
		
		GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
		GL11.glColor3f(.2f, .6f, .5f);
		for (Triangle triangle : mesh)
		{
			drawTriangle(triangle);
		}
		
	}