public static void effectDecrementor(int index)
	{
		System.out.println("Effects decremented Var: "+index);
		switch(index)
		{
			case 0:
				if(Mechanics.turnsLightScreen[index]==1)
					b1.addText("Your Light Screen wore off!");
				if(Mechanics.turnsReflect[index]==1)
					b1.addText("Your Reflect wore off!");
				if(Mechanics.turnsMist[index]==1)
					b1.addText("Your Mist evaporated!");
				if(Mechanics.turnsDisabled[index]==1)
				{
					b1.addText("You are no longer disabled!");
					Mechanics.moveDisabled[index]=-1;
				}

				if(Mechanics.turnsLightScreen[index]>0)
				Mechanics.turnsLightScreen[index]--;
				if(Mechanics.turnsReflect[index]>0)
				Mechanics.turnsReflect[index]--;
				if(Mechanics.turnsMist[index]>0)
				Mechanics.turnsMist[index]--;
				if(Mechanics.turnsDisabled[index]>0)
				Mechanics.turnsDisabled[index]--;
				break;
			case 1:
				if(Mechanics.turnsLightScreen[index]==1)
					b1.addText("The enemy's Light Screen wore off!");
				if(Mechanics.turnsReflect[index]==1)
					b1.addText("The enemy's Reflect wore off!");
				if(Mechanics.turnsMist[index]==1)
					b1.addText("The enemy's Mist evaporated!");
				if(Mechanics.turnsDisabled[index]==1)
				{
					b1.addText("You are no longer disabled!");
					Mechanics.moveDisabled[index]=-1;
				}

				if(Mechanics.turnsLightScreen[index]>0)
				Mechanics.turnsLightScreen[index]--;
				if(Mechanics.turnsReflect[index]>0)
				Mechanics.turnsReflect[index]--;
				if(Mechanics.turnsMist[index]>0)
				Mechanics.turnsMist[index]--;
				if(Mechanics.turnsDisabled[index]>0)
				Mechanics.turnsDisabled[index]--;
				break;
		}
	}