public GO_Test(GameEngine gm, int posX, int posY, int depth, float scale)
	{
		//Getting the sprite
		BufferedImage[] sprite = new BufferedImage[1];
		sprite[0] = RetrieveSpriteFromFile("sprites/Tile_Test.png");
		
		//Setting all of the variables
		SetAll(gm, "test", posX, posY, depth, sprite, 0, scale);
		
		//Creating all of the sounds
		sounds = new Sound[1];
		//soundReward = new Sound(game, "sounds/Reward.wav");
		sounds[0] = soundReward;
	}