protected Set<MOB> getCombatDividers(MOB killer, MOB killed, Room deathRoom, Set<MOB> dividers, CharClass combatCharClass)
	{
		final Set<MOB> followers=(killer!=null)?killer.getGroupMembers(new HashSet<MOB>()):(new HashSet<MOB>());
		if(combatCharClass==null)
			combatCharClass=CMClass.getCharClass("StdCharClass");
		if(deathRoom!=null)
		{
			for(int m=0;m<deathRoom.numInhabitants();m++)
			{
				final MOB mob=deathRoom.fetchInhabitant(m);
				if((combatCharClass.isValidClassDivider(killer,killed,mob,followers))
				&&(!dividers.contains(mob)))
					dividers.add(mob);
			}
		}
		if((killer!=null)&&(!dividers.contains(killer))&&(killer!=killed)&&(CMLib.flags().isInTheGame(killer,true)))
			dividers.add(killer);
		return dividers;
	}