private static int[] getCrystal(final int itemid, final int level) {
        int[] all = new int[2];
        all[0] = -1;
        if (level >= 31 && level <= 50) {
            all[0] = 4260000;
        } else if (level >= 51 && level <= 60) {
            all[0] = 4260001;
        } else if (level >= 61 && level <= 70) {
            all[0] = 4260002;
        } else if (level >= 71 && level <= 80) {
            all[0] = 4260003;
        } else if (level >= 81 && level <= 90) {
            all[0] = 4260004;
        } else if (level >= 91 && level <= 100) {
            all[0] = 4260005;
        } else if (level >= 101 && level <= 110) {
            all[0] = 4260006;
        } else if (level >= 111 && level <= 120) {
            all[0] = 4260007;
        } else if (level >= 121 && level <= 200) {
            all[0] = 4260008;
        } else {
            throw new RuntimeException("Invalid Item Maker type" + level);
        }
        if (GameConstants.isWeapon(itemid) || GameConstants.isOverall(itemid)) {
            all[1] = Randomizer.rand(5, 11);
        } else {
            all[1] = Randomizer.rand(3, 7);
        }
        return all;
    }