public void init(GameContainer container, StateBasedGame sbg) throws SlickException {
		level = new Level();
		mouse = new MouseHandler();
		basicInv = new FastInv();
		player = new Player();
		inv = new Inventory();
		rain = new Raining();
		
		time.startTimer();

		inv.init();
		basicInv.init();
		level.generate();
		player.init();
		inv.addItem(new Pickaxe(Tool.types.CHALCEUS), 0);
		
	}