public void constructRoom()
    {
	m_roomName = "";
	m_exitUp = false;
	m_exitDown = false;
	m_exitLeft = false;
	m_exitRight = false;
	
	if (m_roomX == 0)
	{
	    if (m_roomY == 0)
	    {
		m_roomName = "Dungeon Cell Block A";
		m_exitUp = true;
		m_exitRight = true;
	    }
	    else if (m_roomY == 1)
	    {
		m_roomName = "Dungeon Cell Block B";
		m_exitRight = true;
		m_exitDown = true;
	    }
	    else if (m_roomY == 2)
	    {
		m_roomName = "The Prince's Den";
		m_exitRight = true;
	    }
	    
	}
	else if (m_roomX == 1)
	{
	    if (m_roomY == 0)
	    {
		m_roomName = "Guard's Quarters";
		m_exitUp = true;
		m_exitRight = true;
		m_exitLeft = true;
		
	    }
	    else if (m_roomY == 1)
	    {
		m_roomName = "Dungeon Intersection";
		m_exitUp = true;
		m_exitRight = true;
		m_exitLeft = true;
		m_exitDown = true;
	    }
	    else if (m_roomY == 2)
	    {
		m_roomName = "North Hall";
		m_exitRight = true;
		m_exitLeft = true;
		m_exitDown = true;
	    }
	}
	else if (m_roomX == 2)
	{
	    if (m_roomY == 0)
	    {
		m_roomName = "The Rat Cages";
		m_exitRight = true;
		m_exitLeft = true;
	    }
	    else if (m_roomY == 1)
	    {
		m_roomName = "The Armory";
		m_exitRight = true;
		m_exitLeft = true;
	    }
	    else if (m_roomY == 2)
	    {
		m_roomName = "The Kitchen";
		m_exitRight = true;
		m_exitLeft = true;
	    }
	}
	else if (m_roomX == 3)
	{
	    if (m_roomY == 0)
	    {
		m_roomY++;
		constructRoom();
	    }
	    else if (m_roomY == 1)
	    {
		m_roomName = "Dragon's Lair";
		m_exitUp = true;
		m_exitLeft = true;
	    }
	    else if (m_roomY == 2)
	    {
		m_roomName = "Sentry's Hall";
		m_exitUp = true;
		m_exitLeft = true;
		m_exitDown = true;
	    }
	    else if (m_roomY == 3)
	    {
		m_roomName = "Dungeon's Gate";
		m_exitUp = true;
		m_exitDown = true;
	    }
	}
	else if (m_roomX == -1)
	{
	    m_roomName = "Training Room";
	}
    }