public void render(Screen screen){
		level.render(0, 0, screen);
		
		
		
		for(int i = 0; i <= nTestMobs; i++ ){
			if(testMobs[i] != null) testMobs[i].render(screen);
		}
		for(int i = 0; i <= nTestTowers; i++){
			

			if(testTowers[i] != null)
				testTowers[i].render(screen);
		}
		
		screen.renderSpecial((((Mouse.getX()) / 96 ) * 96) / scale, (((Mouse.getY()) / 96) * 96) / scale, 32 , 100);
		towerMenu.render(screen);
	}