public Entity(Game game) {
		this.game = game;
		if(game == null)
			return;
		setCollidable(true);
		idleAnim = new ArrayList<Texture>();
		gravityFactor = 1;
		walkingFactor = 1;
		walkWait = 10;
		walkCurrent = 0;
		side = 1;
		jumpFactor = 1;
		jumpInterval = 1;
		jumpMax = 64;
		crouchAmount = 8;
		ladderClimbFactor = 1;
		setCrouch(true);
		setHealth(100);
		setSoundEffects(true);
		fallingAccelerationMax = 1;
		fallingAccelerationFactor = 0;
		fallingAccelerationSpeed = 0.01;
		bounceFactor = 1;
		bounceInterval = 1;
		bounceMax = 0;
		bouncingAccelerationFactor = 0;
		bouncingAccelerationSpeed = 2;
		setOffset(0,0);
	}