public ShurikenProjectile(int x, int y, float ax, float ay, Level l) {
		super(x, y, ax, ay, l, "PROJECTILE_SHURIKEN");
		setKindness(EntityKindness.FRIENDLY);
		xo = 2;
		yo = 3;
		w = 11;
		h = 11;
		rad = 0;
	}