private void setupPlayerTable() {
		playerTable.setOnDragDetected(new EventHandler<MouseEvent>() {
			public void handle(MouseEvent event) {
				/* drag was detected, start a drag-and-drop gesture */
				/* allow any transfer mode */
				Dragboard db = playerTable.startDragAndDrop(TransferMode.ANY);

				/* Put a string on a dragboard */
				ClipboardContent content = new ClipboardContent();
				String player = Integer.toString(playerTable
						.getSelectionModel().getSelectedIndex());
				
				// drag&drop does not work on Ubuntu with Oracle VM 7u9
				//TODO remove this workaround as soon as the bug is fixed in JVM for Linux
				dragStringWorkaround = player;
				
				content.putString(player);
				db.setContent(content);

				event.consume();
			}
		});
		playerTable.setOnMouseClicked(new EventHandler<MouseEvent>() {
			public void handle(MouseEvent me) {
				if (me.getClickCount() < 2) {
					return;
				} // double click
				playerDetails(new ActionEvent());
			}
		});
		helpLbl.setText(Util.getModelResourceBundle().getString("L_LINEUP_HELP"));
		mouseLbl.setText(Util.getModelResourceBundle().getString("L_DRAW_MOUSE"));
		foreignersLbl.setText(Util.getModelResourceBundle().getString("L_MAX_NUMBER_FOREIGNERS")
				+ HockmanMain.game.getLeague().getModus().maxNofForeigners());
		// fill the team list box
		HockmanMain.lineupTeam.sortPlayerPos();
		int nofPlayers = HockmanMain.lineupTeam.getNofTeamPlayers();
		List<String> players = new ArrayList<String>();
		for (int i = 0; i < nofPlayers; i++) {
			Player player = HockmanMain.lineupTeam.getTeamPlayer(i);
			String s = player.getLastName();
			while (s.length() < 12) {
				s += ' ';
			}
			s += player.getPosition().posName();
			while (s.length() < 15) {
				s += ' ';
			}
			s += player.getNation().getName();
			while (s.length() < 27) {
				s += ' ';
			}
			s += player.getHealth().getInjury();
			players.add(s);
		}
		ObservableList<String> items = FXCollections
				.observableArrayList(players);
		playerTable.setItems(items);
		HockmanMain.setListViewCellFactory(playerTable);
	}