public void moveEnemy(Grid grid, Player ply) {
		for (int i = 0; i < enemy.size(); i++) {
			enemy.get(i).moveEnemy(grid);
			rePopulateGrid(i);
			int ypos = enemy.get(i).getYPosition();
			int xpos = enemy.get(i).getXPosition();
			checkForPlayer(ypos, xpos, ply);
			if (playerKilled) {
				rePopulateGrid(i);
				break;
			}
		}
		// return playerKilled;
	}