private void checkKeyboardInput(Input input,GameContainer gc) {
		if(input.isKeyPressed(Keyboard.KEY_1)){

			drawInventorySelector2X = (gc.getWidth()/2 - OutventoryWidth/2);
			drawInventorySelector2 = true;

		}
		if(input.isKeyPressed(Keyboard.KEY_2)){
			drawInventorySelector2X = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*1);
			drawInventorySelector2 = true;

		}
		if(input.isKeyPressed(Keyboard.KEY_3)){

			drawInventorySelector2X = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*2);
			drawInventorySelector2 = true;

		}
		if(input.isKeyPressed(Keyboard.KEY_4)){
			drawInventorySelector2X = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*3);
			drawInventorySelector2 = true;

		}
		if(input.isKeyPressed(Keyboard.KEY_5)){
			drawInventorySelector2X = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*4);
			drawInventorySelector2 = true;

		}
		if(input.isKeyPressed(Keyboard.KEY_TAB)){
			toolbar.switchVisibility();
			if(drawToolBar){

				drawToolBar = false;
			}else {
				drawToolBar = true;
			}
		}
		if(input.isKeyPressed(Keyboard.KEY_ESCAPE)){

		}
	}