public void handler() {
            ROM_REGION(0x49000, REGION_CPU1);/* code + banked roms + banked ram */

            ROM_LOAD("081p01", 0x10000, 0x38000, 0x5fe30242);
            ROM_CONTINUE(0x08000, 0x08000);

            ROM_REGION(0x10000, REGION_CPU2);/* 64k for the sound CPU */

            ROM_LOAD("081b02", 0x000000, 0x10000, 0x4c604d9b);

            ROM_REGION(0x100000, REGION_GFX1);/* graphics ( don't dispose as the program can read them ) */

            ROM_LOAD("081a09", 0x000000, 0x080000, 0xb4c777a9);/* characters */

            ROM_LOAD("081a08", 0x080000, 0x080000, 0x272ac8d9);/* characters */

            ROM_REGION(0x400000, REGION_GFX2);/* graphics ( don't dispose as the program can read them ) */

            ROM_LOAD("081a04", 0x000000, 0x100000, 0x464b9aa4);/* sprites */

            ROM_LOAD("081a05", 0x100000, 0x100000, 0x4e173759);/* sprites */

            ROM_LOAD("081a06", 0x200000, 0x100000, 0xe9fe6d80);/* sprites */

            ROM_LOAD("081a07", 0x300000, 0x100000, 0x8a22b29a);/* sprites */

            ROM_REGION(0x100000, REGION_SOUND1);/* 053260 samples */

            ROM_LOAD("081a03", 0x000000, 0x100000, 0x14b6baea);
            ROM_END();
        }