public void onLeftClick(MouseHandler m, Level l, Player p) {
		if(!m.isLeftClickedButton() || p.getMana() <= 4) return;
		float cx = p.getX();
		float cy = p.getY();
		double a = Math.atan2(m.getyPos() - cy, m.getxPos() - cx);
		double spread = 0.3;
		for(double i = -spread; i <= spread * level / 2; i += spread) {
			double ax = Math.cos(a + i) * 5;
			double ay = Math.sin(a + i) * 5;
			LightningProjectile f = new LightningProjectile((int)cx, (int)cy, (float)ax, (float)ay, l);
			l.addEntity(f);
		}
		p.setMana(-10);
	}