private void burst() {
		for(double i = 0; i < Math.PI * 2; i += Math.PI /4) {
			double ax = Math.cos(i) * 5;
			double ay = Math.sin(i) * 5;
			FlameProjectile f = new FlameProjectile((int)x, (int)y, (float)ax, (float)ay, level);
			level.addEntity(f);
		}
	}