public void renderDebug(Graphics g) { 
		//g.drawString("People: " + people.size(), 10, 250);
		
		//The Camera
		g.setColor(Color.white);
		g.drawString("=== Camera ===", 10, 250);		
		g.setColor(Color.lightGray);		
		g.drawString("scale: " + canvas.camera.getScale(), 10, 270);
		g.drawString("zoom: " + (1/canvas.camera.getScale()), 10, 290);
		g.drawString("x: " + canvas.camera.getRealX(), 10, 310);
		g.drawString("y: " + canvas.camera.getRealY(), 10, 330);
		
		
		//Players
		g.setColor(Color.white);
		g.drawString("=== People ===", 10, 360);		
		g.setColor(Color.lightGray);		
		g.drawString("People Count: " + people.size(), 10, 380);
		//g.drawString("Queued Tasks: " + taskQueue.size(), 10, 400);
		
		//Players
		g.setColor(Color.white);
		g.drawString("=== General ===", 10, 430);		
		g.setColor(Color.lightGray);		
		g.drawString("Resource Folder: " + GameResources.getResourceFolder(), 10, 450);
		g.drawString("Loaded Resources: " + GameResources.size(), 10, 470);
		
		
		//Village
		g.setColor(Color.white);
		g.drawString("=== Village ===", 250, 250);		
		g.setColor(Color.lightGray);		
		g.drawString("Wood: " + village.collectiveWood.getAmount(), 250, 270);
		g.drawString("Stone: " + village.collectiveStone.getAmount(), 250, 290);
		g.drawString("Metal: " + village.collectiveMetal.getAmount(), 250, 310);
		g.drawString("Food: " + village.collectiveFood.getAmount(), 250, 330);
		
		//General
		g.setColor(Color.white);
		g.drawString("=== World ===", 250, 360);		
		g.setColor(Color.lightGray);		
		g.drawString("World Seed: " + world.seed, 250, 380);
		g.drawString("World Size: " + world.width + " x " + world.height, 250, 400);
		
		
		
		//Next Row
		
		g.setColor(Color.white);
		g.drawString("=== Tasks Avalible ===", 600, 20);		
		g.setColor(Color.lightGray);		
		
		int i = 0;
		for(Entry<String, PersonTask> entry : tasks.entrySet()) {
		    String key = entry.getKey();
		    PersonTask task = entry.getValue();

		    double tp = (task.priority * task.requests) / (task.workers + 1);
			g.drawString(task.getName() + 
					" [W: " + task.workers + "]" +
					" [R: " + task.requests + "]" +
					" [P: " + task.priority + "]" +
					" [TP: " + (tp*100) + "%]", 
					600, (20 * i) + 40);
			i++;
		}
	
		
	}