@Override
	public boolean onEvent(GameEventType type, GameEvent event) {
		Unit caster = event.getParameter(GameEventParameter.TRIGGERING_UNIT);
		Unit target = event.getParameter(GameEventParameter.ABILITY_TARGET_UNIT);

		if (caster.equals(owner)) {
			Map<ElementType, Integer> damage = new HashMap<ElementType, Integer>();
			damage.put(ElementType.FIRE, 10);
			CombatUtil.damageTarget(caster, target, damage);
		}

		return true;
	}