public Input(GeneralDestruction generalDestruction,
			GraphicsController graphicsController, Camera cameraMain,
			Camera cameraOrtho1, Camera cameraOrtho2, Camera cameraOrtho3,
			Canvas3D canvasGame, Canvas3D canvasMain, Canvas3D canvasOrtho1,
			Canvas3D canvasOrtho2, Canvas3D canvasOrtho3,
			PickCanvas pickCanvasMain, PickCanvas pickCanvasOrthoTop,
			PickCanvas pickCanvasOrthoFront, PickCanvas pickCanvasOrthoRight) {
		this.generalDestruction = generalDestruction;
		this.graphicsController = graphicsController;

		this.cameraMain = cameraMain;
		this.cameraOrtho1 = cameraOrtho1;
		this.cameraOrtho2 = cameraOrtho2;
		this.cameraOrtho3 = cameraOrtho3;

		this.canvasGame = canvasGame;
		this.canvasMain = canvasMain;
		this.canvasOrtho1 = canvasOrtho1;
		this.canvasOrtho2 = canvasOrtho2;
		this.canvasOrtho3 = canvasOrtho3;

		this.pickCanvasMain = pickCanvasMain;
		this.pickCanvasOrthoTop = pickCanvasOrthoTop;
		this.pickCanvasOrthoFront = pickCanvasOrthoFront;
		this.pickCanvasOrthoRight = pickCanvasOrthoRight;

		selected = null;
		selectedNode = null;
		selectedAppearance = null;
	}