private void monsterChasingAi(int delta) {
		// Monster chases in the X direction
		if(player.getEntityX() + player.getEntityCurrentImage().getWidth()*4/5 < monster.getEntityX()) {
			monster.setEntityX((int)Math.round( .5 + monster.getEntityX() - (monster.getMoveSpeed() * delta)));	
		}
		else if (player.getEntityX() - player.getEntityCurrentImage().getWidth()*1/5 > monster.getEntityX()) {
			monster.setEntityX((int)Math.round(monster.getEntityX() - .5 + (monster.getMoveSpeed() * delta)));	
		} 
		
		// Monster chases in the Y direction
		if(player.getEntityY() < monster.getEntityY() + (monster.getEntityCurrentImage().getHeight() - player.getEntityCurrentImage().getHeight()))	{
			monster.setEntityY((int)Math.round( .5 + monster.getEntityY() - (monster.getMoveSpeed() * delta)));	
		}
		else if (player.getEntityY() > monster.getEntityY() + (monster.getEntityCurrentImage().getHeight() - player.getEntityCurrentImage().getHeight())) {
			monster.setEntityY((int)Math.round(monster.getEntityY() - .5 + (monster.getMoveSpeed() * delta)));	
		} 
	}