private void checkLaserLobsterCollision() {
		for (int i = 0; i < lazer.size(); i++) {			
			
			for (int j = 0; j < lobsters.size(); j++) {
				if ((lobsters.get(j).getRect().intersects(lazer.get(i)
						.getRect())) && !lobsterLaserCollision) {
					lobsterLaserCollision = true;
					lobsters.get(j).health -= 1;
					player.shootLaser = false;
					lazer.remove(i);
					lobsterLaserCollision = false;
					System.out.println("Lobster Health:\t"
							+ lobsters.get(j).health);
				}
				if (lobsters.get(j).health == 0) {
					lobsters.get(j).dead = true;
					lobsters.remove(j);
				}
			}
		}
	}