public void render(){
		glPushMatrix();
		{
			glTranslated(x+offset.x,y+offset.y,0);
			glScalef(side, 1, 1);
			if(current != null)
				current.bind();
			glBegin(GL_QUADS);
			{
				glTexCoord2f(0,0); glVertex2d(-(width/2), -height/2);
				glTexCoord2f(0,1); glVertex2d((width/2), -height/2);
				glTexCoord2f(1,1); glVertex2d((width/2), height/2);
				glTexCoord2f(1,0); glVertex2d(-(width/2), height/2);
			}
			glEnd();
		}
		glPopMatrix();
		erender();
	}