public void render(GameContainer gc, Graphics g)	{	
		g.setColor(Color.white);
		if (lastInput == null) { //before any input, just draw the ani
			super.getEntityAniLeft().draw(super.getEntityX(), super.getEntityY());
		}
		if (lastInput == "left") { //if last input was left, draw left ani
			super.getEntityAniLeft().draw(super.getEntityX(), super.getEntityY());
		}
		if (lastInput == "right") { //if last input was right, draw right ani
			super.getEntityAniRight().draw(super.getEntityX(), super.getEntityY());
		}
		g.drawString(super.getEntityName() , super.getEntityX() + 20, super.getEntityY() + 95);
	}