public LightningProjectile(int x, int y, float ax, float ay, Level l) {
		super(x, y, ax, ay, l, "PROJECTILE_LIGHTNING");
		setKindness(EntityKindness.FRIENDLY);
		xo = 4;
		yo = 1;
		w = 15;
		h = 11;
		rand = new Random();
	}