@Override
	public void enactOrders() {
		if(_order == Orders.BUILD) {
			ScoutShip s = new ScoutShip(_player);
			_location.EnterSector(s);
			_order = Orders.STANDBY;
		} else if(_order == Orders.UPGRADE) {
			_upgradeTarget._upgrading = false;
			_upgradeTarget.Upgrade();
			_upgradeTarget = null;
			_order = Orders.STANDBY;
		} else {
			super.enactOrders();
		}
	}