public UnitImpl(String type, Player owner){
		this.type = type;
		this.owner = owner;
		this.moveCount = 1;
		if(type.equals(GameConstants.ARCHER)){
			defensiveStrength = 3;
			attackingStrength = 2;
			isFortified = false;
		}
		if(type.equals(GameConstants.LEGION)){
			defensiveStrength = 2;
			attackingStrength = 4;
		}
		if(type.equals(GameConstants.SETTLER)){
			defensiveStrength = 3;
			attackingStrength = 0;
		}
	}