public static LinkedList<Tile> getImportantTiles(){
		
		LinkedList<Tile> impTiles = new LinkedList<Tile>();
		int w = Engine.WIDTH, h = Engine.HEIGHT;
		
		for(int i = 0; i < cloneTiles.size(); i++){
			
			Tile tile = cloneTiles.get(i);
			boolean x = false, y = false;
			
			if(tile.tileX >= 0){ if(tile.tileX <= w){ x = true; } }
			if(tile.tileY >= 0){ if(tile.tileY <= h){ y = true; } }
			
			if(x && y){ impTiles.add(cloneTiles.get(i)); }
			
		}
		
		return impTiles;
		
	}