public void handler() {
            ROM_REGION(0x10000, REGION_CPU1);/* 64k for cpuA code */

            ROM_LOAD("g01", 0x00000, 0x10000, 0xce1d3c80);

            ROM_REGION(0x10000, REGION_CPU2);/* 64k for cpuB code */

            ROM_LOAD("g02", 0x00000, 0x10000, 0x86d931bf);

            ROM_REGION(0x10000, REGION_CPU3);/* 64k for sound code */

            ROM_LOAD("g03", 0x00000, 0x10000, 0xeb544ab9);

            ROM_REGION(0x0c00, REGION_PROMS);
            ROM_LOAD("guprom.3", 0x000, 0x400, 0x090236a3);/* red */ // up03_k1.rom

            ROM_LOAD("guprom.2", 0x400, 0x400, 0x9147de69);/* green */ // up03_l1.rom

            ROM_LOAD("guprom.1", 0x800, 0x400, 0x7f9c839e);/* blue */ // up03_k2.rom

            ROM_REGION(0x8000, REGION_GFX1 | REGIONFLAG_DISPOSE);/* characters */

            ROM_LOAD("g05", 0x0000, 0x08000, 0x80f73e2e);

            ROM_REGION(0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE);/* background tiles */

            ROM_LOAD("g06", 0x00000, 0x10000, 0xf1dcdaef);
            ROM_LOAD("g07", 0x10000, 0x10000, 0x326e4e5e);
            ROM_LOAD("g08", 0x20000, 0x10000, 0x0aa70967);
            ROM_LOAD("g09", 0x30000, 0x10000, 0xb7686336);

            ROM_REGION(0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE);/* 16x16 sprites */

            ROM_LOAD("g10", 0x00000, 0x10000, 0x58600f7d);
            ROM_LOAD("g11", 0x10000, 0x10000, 0xa3f9b463);
            ROM_LOAD("g12", 0x20000, 0x10000, 0x092501be);
            ROM_LOAD("g13", 0x30000, 0x10000, 0x25801ea6);

            ROM_REGION(0x80000, REGION_GFX4 | REGIONFLAG_DISPOSE);/* 32x32 sprites */

            ROM_LOAD("g20", 0x00000, 0x10000, 0x2b46edff);
            ROM_LOAD("g21", 0x10000, 0x10000, 0xbe19888d);
            ROM_LOAD("g18", 0x20000, 0x10000, 0x2d653f0c);
            ROM_LOAD("g19", 0x30000, 0x10000, 0xebbf3ba2);
            ROM_LOAD("g16", 0x40000, 0x10000, 0xaeb3707f);
            ROM_LOAD("g17", 0x50000, 0x10000, 0x0808f95f);
            ROM_LOAD("g14", 0x60000, 0x10000, 0x8dfc7b87);
            ROM_LOAD("g15", 0x70000, 0x10000, 0x06822aac);

            ROM_REGION(0x10000, REGION_SOUND1);
            ROM_LOAD("g04", 0x00000, 0x10000, 0x2255f8dd);
            ROM_END();
        }