public final void fullUpdate(final MapleCharacter c, final int stage) {
        broadcastEnergy(c, "massacre_party", c.getParty() == null ? 0 : c.getParty().getMembers().size()); //huh
        broadcastEnergy(c, "massacre_miss", miss);
        broadcastEnergy(c, "massacre_cool", cool);
        broadcastEnergy(c, "massacre_skill", skill);
        broadcastEnergy(c, "massacre_laststage", stage - 1);
        broadcastEnergy(c, "massacre_hit", kill);
        broadcastUpdate(c);
    }