private void newSkill() { 
		if (isModified()) {
			int wantSave = JOptionPane.showConfirmDialog(this, "Modifications will be lost. Do you want to save it?");
			if (wantSave == 0) {
				saveSkill();
			}
		}
		hero.setText("");
		name.setText("");
		description.setText("");
		hotkey.setSelectedItem(SkillHotkey.Q);
		baseRange.setValue(0);
		rangeFactor.setValue(0);
		baseCooldown.setValue(0f);
		cooldownFactor.setValue(0f);
		areaOfEffect.setValue(0);
		AoEType.setSelectedItem(AreaOfEffectType.CIRCULAR);
		damageTable.setValueAt(0f, 0, 0);
		damageTable.setValueAt(0f, 0, 1);
		damageTable.setValueAt(DamageType.NORMAL, 0, 2);
		damageTable.setValueAt(null, 0, 3);
		actualSkill = null;
	}