public static void DrawPoint(float x, float y, Color color) {
		
		GL11.glMatrixMode(GL11.GL_MODELVIEW);
		GL11.glColor4f(color.getRf(), color.getGf(), color.getBf(), color.getAf());
		
		GL11.glPushMatrix();	
			GL11.glBegin(GL11.GL_POINTS);
				GL11.glVertex2f(x, y);
			GL11.glEnd();
		GL11.glPopMatrix();
	}