public static void normalizeNumbers(Vector vect) {
    { int num = vect.length();
      double max = -99999.0;
      double min = 99999.0;
      double range = 0.0;

      { int i = Stella.NULL_INTEGER;
        int iter000 = 0;
        int upperBound000 = num - 1;

        for (;iter000 <= upperBound000; iter000 = iter000 + 1) {
          i = iter000;
          (vect.theArray)[i] = (FloatWrapper.wrapFloat(1.0 * ((FloatWrapper)((vect.theArray)[i])).wrapperValue));
          if (((FloatWrapper)((vect.theArray)[i])).wrapperValue > max) {
            max = ((FloatWrapper)((vect.theArray)[i])).wrapperValue;
          }
          if (((FloatWrapper)((vect.theArray)[i])).wrapperValue < min) {
            min = ((FloatWrapper)((vect.theArray)[i])).wrapperValue;
          }
        }
      }
      range = max - min;
      { int i = Stella.NULL_INTEGER;
        int iter001 = 0;
        int upperBound001 = num - 1;

        for (;iter001 <= upperBound001; iter001 = iter001 + 1) {
          i = iter001;
          (vect.theArray)[i] = (FloatWrapper.wrapFloat((((FloatWrapper)((vect.theArray)[i])).wrapperValue - min) / range));
        }
      }
    }
  }