public void Update()
	{
		//Running the game manager
		objGameManager.run();
		
		//Running the game camera
		gameCamera.run();
		
		//Running the GAME objects
		if (AL_GameObjects.size() > 0)
		{
			for (int num = 0; num < AL_GameObjects.size(); num++)
			{
				AL_GameObjects.get(num).run();
			}
		}
		
		//Running the TEXT objects
		
		//Reorganizing the GAME objects array for drawing
		AL_GameObjects = OrganizeForDrawing(AL_GameObjects);
	}