@Override
	public void render() {
		glPushMatrix();
		{
			glTranslated(x+width,y,0);
			glRotatef(-270, 0, 0, 1 );
			closedDoorTexture.bind();
			glBegin(GL_QUADS);
			{
				glTexCoord2f(0,0); glVertex2d(0, 0);
				glTexCoord2f(0,1); glVertex2d(0, height);
				glTexCoord2f(1,1); glVertex2d(width, height);
				glTexCoord2f(1,0); glVertex2d(width, 0);
			}
			glEnd();
		}
		glPopMatrix();
	}