private void drawScene()
	{
		GL11.glEnable(GL11.GL_LINE_SMOOTH);
		GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);

		
		if (showAxes)
			drawAxes();
		drawPlane();
		if(showMesh)
		{
			drawMesh();
			drawOutline();
			drawChordalAxis();
		}
		else
		{
			if(showOutline)
			{
				drawOutline();
				drawPoints();
			}
			drawPruningCircle();
			if(showTriangles)
				drawTriangles();
			if(showMidpoints)
				drawMidpoints();
			if(showChordalAxis)
				drawChordalAxis();
		}
	}