public static PlayOutside getSingleton(){
	     // needed because once there is singleton available no need to acquire
	     // monitor again & again as it is costly
	     if(singleton==null) {
	       synchronized(PlayOutside.class){
	          // this is needed if two threads are waiting at the monitor at the
	          // time when singleton was getting instantiated
	          if(singleton==null)
	          singleton = new PlayOutside();
	       }
	    }
	   return singleton;
	  }