private void loadSpawn() {
		World world;
		double x, y, z;
		float pitch, yaw;

		String worldStr = getConfig().getString("spawn.world");

		if(worldStr == null || Bukkit.getWorld(worldStr) == null)
			world = Bukkit.getWorlds().get(0);
		else
			world = Bukkit.getWorld(worldStr);
		
		x = getConfig().getDouble("spawn.x");
		y = getConfig().getDouble("spawn.y");
		z = getConfig().getDouble("spawn.z");
		pitch = (float)getConfig().getDouble("spawn.pitch");
		yaw = (float)getConfig().getDouble("spawn.yaw");
		
		spawn = new Location(world, x, y, z, yaw, pitch);
	}