private void paintScreen() {
		Graphics g;
		try {
			g = this.getGraphics();
			if (dbImage != null && g != null) {
				g.drawImage(dbImage, 0, 0, null);
			}
			Toolkit.getDefaultToolkit().sync();
			g.dispose();
		} catch (Exception e) {
			System.err.println(e);
		}
	}