public void initialize(Vector3d position, Quat4d rotation,
			Vector3d linearVelocity, Vector3d angularVelocity,
			double restitution, double friction, double mass,
			CollisionObject collisionObject, double lifeTime, Effect effect) {
		setPosition(position);
		setRotation(rotation);
		setLinearVelocity(linearVelocity);
		setAngularVelocity(angularVelocity);
		setResitution(restitution);
		setFriction(friction);
		setMass(mass);
		setCollisionObject(collisionObject);
		calculateInertiaTensor();
		setLifeTime(lifeTime);
		setEffect(effect);
	}