public void mousePressed(MouseEvent arg0) {
		switch(arg0.getButton()) {
		default:
			break;
		case MouseEvent.BUTTON1:
			leftButton = true;
			leftPresses += 2;
			break;
		case MouseEvent.BUTTON2:
			middleButton = true;
			middlePresses += 2;
			break;
		case MouseEvent.BUTTON3:
			rightButton = true;
			rightPresses += 2;
			break;
		}

		tick();
		if(Game.instance.menu != null)
			Game.instance.menu.onClick(this);
	}