void releaseTick(){    	 
         this.dragging = false;
         float current = this.tickPositions.get(this.currentView);
         float next = this.tickPositions.get(this.nextView);
         float nextDist = Math.abs(this.dragTickX - next);
		 float currentDist = Math.abs(this.dragTickX - current);
		 
		 if (currentDist < nextDist){ //Snap to current view
			 this.dragTickX = current- this.dragTickWidth/2; 
			 this.drawingView = this.currentView;
		 }else{ //Snap to next view
			 this.dragTickX = next- this.dragTickWidth/2;
			 if (this.nextView<(this.numLabels-1)){
				 this.currentView = this.nextView;
				 this.nextView++;
				 this.drawingView = this.currentView;
			 }else{
				 this.drawingView = this.nextView;
			 }
		 }
     }