void init() {
		try {
			Display.setDisplayMode(new DisplayMode(1024,724));
			Display.create();
		} catch (LWJGLException e) {
			e.printStackTrace();
		}
		GL11.glOrtho(-xRender, xRender  , -yRender, yRender , -depthRender , depthRender);   
		GL11.glMatrixMode(GL11.GL_PROJECTION);
		GL11.glLoadIdentity();
		GL11.glEnable(GL11.GL_TEXTURE_2D); // Enable Texture Mapping ( NEW )
		GL11.glShadeModel(GL11.GL_SMOOTH);
		GL11.glEnable(GL11.GL_BLEND);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
	}