public void handler() {
            ROM_REGION(0x10000, REGION_CPU1);/* 64k for code */

            ROM_LOAD("lr3-a-4e", 0x0000, 0x4000, 0x5b334e8e);
            ROM_LOAD("lr3-a-4d.a", 0x4000, 0x4000, 0xa84bc931);
            ROM_LOAD("lr3-a-4b.a", 0x8000, 0x4000, 0xbe09031d);

            ROM_REGION(0x10000, REGION_CPU2);/* 64k for the audio CPU (6803) */

            ROM_LOAD("lr3-a-3d", 0x8000, 0x4000, 0x28be68cd);
            ROM_LOAD("lr3-a-3f", 0xc000, 0x4000, 0xcb7186b7);

            ROM_REGION(0xc000, REGION_GFX1 | REGIONFLAG_DISPOSE);
            ROM_LOAD("lr3-n-2a", 0x00000, 0x4000, 0xf9b74dee);/* characters */

            ROM_LOAD("lr3-n-2c", 0x04000, 0x4000, 0xfef707ba);
            ROM_LOAD("lr3-n-2b", 0x08000, 0x4000, 0xaf3d27b9);

            ROM_REGION(0xc000, REGION_GFX2 | REGIONFLAG_DISPOSE);
            ROM_LOAD("lr3-b-4k", 0x00000, 0x4000, 0x63f070c7);/* sprites */

            ROM_LOAD("lr3-b-3n", 0x04000, 0x4000, 0xeab7ad91);
            ROM_LOAD("lr3-b-4c", 0x08000, 0x4000, 0x1a460a46);

            ROM_REGION(0x0820, REGION_PROMS);
            ROM_LOAD("lr3-n-2l", 0x0000, 0x0100, 0xe880b86b);/* character palette red component */

            ROM_LOAD("lr3-b-1m", 0x0100, 0x0100, 0xf02d7167);/* sprite palette red component */

            ROM_LOAD("lr3-n-2k", 0x0200, 0x0100, 0x047ee051);/* character palette green component */

            ROM_LOAD("lr3-b-1n", 0x0300, 0x0100, 0x9e37f181);/* sprite palette green component */

            ROM_LOAD("lr3-n-2m", 0x0400, 0x0100, 0x69ad8678);/* character palette blue component */

            ROM_LOAD("lr3-b-1l", 0x0500, 0x0100, 0x5b11c41d);/* sprite palette blue component */

            ROM_LOAD("lr3-b-5p", 0x0600, 0x0020, 0xe01f69e2);/* sprite height, one entry per 32 */
            /* sprites. Used at run time! */

            ROM_LOAD("lr3-n-4f", 0x0620, 0x0100, 0xdf674be9);/* unknown */

            ROM_LOAD("lr3-b-6f", 0x0720, 0x0100, 0x34d88d3c);/* video timing? - common to the other games */

            ROM_END();
        }