public void avoidThrust(Shot s)  //ܹ(еʱ)
	{
       //System.out.println("е,Ͽ");
		super.avoidThrust(s);
		if(0==Tank.rn.nextInt(10))
		{
			setTurretDir(new Point(s.tk.x,s.tk.y)); //ͲŹԼTank
			fire();
		}
		
	}