public static boolean isAllowedPotentialStat(Equip eqq, int opID) { //For now
        //if (GameConstants.isWeapon(eqq.getItemId())) {
        //    return !(opID > 60000) || (opID >= 1 && opID <= 4) || (opID >= 9 && opID <= 12) || (opID >= 10001 && opID <= 10006) || (opID >= 10011 && opID <= 10012) || (opID >= 10041 && opID <= 10046) || (opID >= 10051 && opID <= 10052) || (opID >= 10055 && opID <= 10081) || (opID >= 10201 && opID <= 10291) || (opID >= 210001 && opID <= 20006) || (opID >= 20011 && opID <= 20012) || (opID >= 20041 && opID <= 20046) || (opID >= 20051 && opID <= 20052) || (opID >= 20055 && opID <= 20081) || (opID >= 20201 && opID <= 20291) || (opID >= 30001 && opID <= 30006) || (opID >= 30011 && opID <= 30012) || (opID >= 30041 && opID <= 30046) || (opID >= 30051 && opID <= 30052) || (opID >= 30055 && opID <= 30081) || (opID >= 30201 && opID <= 30291) || (opID >= 40001 && opID <= 40006) || (opID >= 40011 && opID <= 40012) || (opID >= 40041 && opID <= 40046) || (opID >= 40051 && opID <= 40052) || (opID >= 40055 && opID <= 40081) || (opID >= 40201 && opID <= 40291);
        //}
        return opID < 60000;
    }