public  void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
		g.setFont(font);
		g.setColor(Color.white);
		g.drawString("Pixel", gc.getWidth()/2 - 20, 40);
		g.setColor(Color.black);
		playGameButton.setFilter(Image.FILTER_NEAREST);//Anti-Aliasing
		playGameButton.draw(20, gc.getHeight()/2 - (80/40*60));

		g.drawString("Start", 40, gc.getHeight()/2 - (110));

		optionsButton.setFilter(Image.FILTER_NEAREST);//Anti-Aliasing
		optionsButton.draw(20,gc.getHeight()/2 - 40);
		g.drawString("Options", 40, gc.getHeight()/2 - (30));
		closeGameButton.setFilter(Image.FILTER_NEAREST);//Anti-Aliasing
		closeGameButton.draw(20,gc.getHeight()/2 + 40);
		g.drawString("Exit", 40, gc.getHeight()/2 + (50));
	}