public Agent(float x, float y, int tileX, int tileY,Sprite ss) {
		super(x, y, ss.getSpriteWidth()  * 16, ss.getSpriteHeight() * 16);
		actor = new Actor(ss);
		this.tileX = tileX;
		this.tileY = tileY;
		
		//bumpers
		left = new Rectangle(x - 8, y + 8, 8,16);
		right = new Rectangle(x + 32, y + 8, 8,16);
		up = new Rectangle(x + 8, y - 8, 16,8);
		down = new Rectangle(x + 8, y + 32, 16,8);
		
		
		setFacing(Facing.SOUTH);
	}