private void handleBodyEngaged(BodyEngagedEvent event) {
		if (!event.getEntityId().equals(this.entityB.getId())) {
			return;
		}
		
		this.bodyA = getBody(getEntity());
		this.bodyB = getBody(this.entityB);
		this.poseA = getPose(getEntity());
		this.poseB = getPose(this.entityB);
		
		Vector2 d = new Vector2(this.poseA.getPosX() - this.poseB.getPosX(), this.poseA.getPosY() - this.poseB.getPosY());
		this.distance = d.length();
	}