public void createMoves()
	{
		for(int i=0; i<4; i++)
		{
			switch(move[i])
			{
				case TACKLE:
					move[i].accuracy=95;
					move[i].basePower=35;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case GROWL:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case ABSORB:
					move[i].accuracy=100;
					move[i].basePower=20;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.ABSORB;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case ACID:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case ACID_ARMOR:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case AGILITY:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case AMNESIA:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case AURORA_BEAM:
					move[i].accuracy=100;
					move[i].basePower=65;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ICE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.FRZ;
					break;
				case BARRAGE:
					move[i].accuracy=85;
					move[i].basePower=15;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case BARRIER:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case BIDE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.COLLECT_DAMAGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case BIND:
					move[i].accuracy=75;
					move[i].basePower=15;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.MULTI_TURN;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case BITE:
					move[i].accuracy=100;
					move[i].basePower=60;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.FLINCH;
					break;
				case BLIZZARD:
					move[i].accuracy=90;
					move[i].basePower=120;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ICE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.FRZ;
					break;
				case BODY_SLAM:
					move[i].accuracy=100;
					move[i].basePower=85;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PAR;
					break;
				case BONE_CLUB:
					move[i].accuracy=85;
					move[i].basePower=65;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.GROUND;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.FLINCH;
					break;
				case BONEMERANG:
					move[i].accuracy=90;
					move[i].basePower=50;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=90;
					move[i].moveType=Type.GROUND;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case BUBBLE:
					move[i].accuracy=100;
					move[i].basePower=20;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case BUBBLEBEAM:
					move[i].accuracy=100;
					move[i].basePower=65;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case CLAMP:
					move[i].accuracy=75;
					move[i].basePower=35;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.MULTI_TURN;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case COMET_PUNCH:
					move[i].accuracy=85;
					move[i].basePower=18;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case CONFUSE_RAY:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GHOST;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].substatus=Substatus.CONFU;
					break;
				case CONFUSION:
					move[i].accuracy=100;
					move[i].basePower=50;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.CONFU;
					break;
				case CONSTRICT:
					move[i].accuracy=100;
					move[i].basePower=10;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case CONVERSION:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.CONVERSION;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case COUNTER:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.COLLECT_DAMAGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case CRABHAMMER:
					move[i].accuracy=85;
					move[i].basePower=90;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.HIGH_CRIT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case CUT:
					move[i].accuracy=95;
					move[i].basePower=50;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DEFENSE_CURL:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case DIG:
					move[i].accuracy=100;
					move[i].basePower=100;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.HIDE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GROUND;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DISABLE:
					move[i].accuracy=55;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.DISABLE;
					move[i].sideEffectAcc=55;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case DIZZY_PUNCH:
					move[i].accuracy=100;
					move[i].basePower=70;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DOUBLE_KICK:
					move[i].accuracy=100;
					move[i].basePower=30;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DOUBLE_TEAM:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case DOUBLE_EDGE:
					move[i].accuracy=100;
					move[i].basePower=100;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.RECOIL;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DOUBLESLAP:
					move[i].accuracy=85;
					move[i].basePower=15;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DRAGON_RAGE:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.FIXED_DAMAGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.DRAGON;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DREAM_EATER:
					move[i].accuracy=100;
					move[i].basePower=100;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.ABSORB;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case DRILL_PECK:
					move[i].accuracy=80;
					move[i].basePower=100;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case EARTHQUAKE:
					move[i].accuracy=100;
					move[i].basePower=100;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GROUND;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case EGG_BOMB:
					move[i].accuracy=75;
					move[i].basePower=100;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case EMBER:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.FIRE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.BRN;
					break;
				case EXPLOSION:
					move[i].accuracy=100;
					move[i].basePower=170;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.FAINT;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case FIRE_BLAST:
					move[i].accuracy=85;
					move[i].basePower=120;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.FIRE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.BRN;
					break;
				case FIRE_PUNCH:
					move[i].accuracy=100;
					move[i].basePower=75;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.FIRE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.BRN;
					break;
				case FIRE_SPIN:
					move[i].accuracy=70;
					move[i].basePower=15;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.MULTI_TURN;
					move[i].sideEffectAcc=70;
					move[i].moveType=Type.FIRE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case FISSURE:
					move[i].accuracy=30;
					move[i].basePower=0;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.OHKO;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.GROUND;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case FLAMETHROWER:
					move[i].accuracy=100;
					move[i].basePower=95;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.FIRE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.BRN;
					break;
				case FLASH:
					move[i].accuracy=70;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=70;
					move[i].moveType=Type.ELECTRIC;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case FLY:
					move[i].accuracy=95;
					move[i].basePower=70;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.HIDE;
					move[i].sideEffectAcc=95;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case FOCUS_ENERGY:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case FURY_SWIPES:
					move[i].accuracy=80;
					move[i].basePower=18;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=80;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case FURY_ATTACK:
					move[i].accuracy=85;
					move[i].basePower=15;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case GLARE:
					move[i].accuracy=75;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.PAR;
					break;
				case GROWTH:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case GUILLOTINE:
					move[i].accuracy=30;
					move[i].basePower=0;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.OHKO;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case GUST:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case HARDEN:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case HAZE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.ICE;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case HEADBUTT:
					move[i].accuracy=100;
					move[i].basePower=70;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.FLINCH;
					break;
				case HI_JUMP_KICK:
					move[i].accuracy=90;
					move[i].basePower=85;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.RECOIL;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case HORN_ATTACK:
					move[i].accuracy=100;
					move[i].basePower=65;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case HORN_DRILL:
					move[i].accuracy=30;
					move[i].basePower=0;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.OHKO;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case HYDRO_PUMP:
					move[i].accuracy=80;
					move[i].basePower=120;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case HYPER_BEAM:
					move[i].accuracy=90;
					move[i].basePower=150;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.CHARGE;
					move[i].sideEffectAcc=90;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case HYPER_FANG:
					move[i].accuracy=90;
					move[i].basePower=80;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.FLINCH;
					break;
				case HYPNOSIS:
					move[i].accuracy=60;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=60;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.SLP;
					break;
				case ICE_BEAM:
					move[i].accuracy=100;
					move[i].basePower=95;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ICE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.FRZ;
					break;
				case ICE_PUNCH:
					move[i].accuracy=100;
					move[i].basePower=75;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ICE;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.FRZ;
					break;
				case JUMP_KICK:
					move[i].accuracy=95;
					move[i].basePower=70;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.RECOIL;
					move[i].sideEffectAcc=95;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case KARATE_CHOP:
					move[i].accuracy=100;
					move[i].basePower=50;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.HIGH_CRIT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case KINESIS:
					move[i].accuracy=80;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=80;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case LEECH_LIFE:
					move[i].accuracy=100;
					move[i].basePower=20;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.ABSORB;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.BUG;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.SEED;
					break;
				case LEECH_SEED:
					move[i].accuracy=90;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=90;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].substatus=Substatus.SEED;
					break;
				case LEER:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case LICK:
					move[i].accuracy=100;
					move[i].basePower=20;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.GHOST;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PAR;
					break;
				case LIGHT_SCREEN:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case LOVELY_KISS:
					move[i].accuracy=75;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.SLP;
					break;
				case LOW_KICK:
					move[i].accuracy=90;
					move[i].basePower=50;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case MEDITATE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case MEGA_DRAIN:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.ABSORB;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case MEGA_KICK:
					move[i].accuracy=75;
					move[i].basePower=120;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case MEGA_PUNCH:
					move[i].accuracy=85;
					move[i].basePower=80;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case METRONOME:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.METRONOME;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case MIMIC:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.MIMIC;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case MINIMIZE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case MIRROR_MOVE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.MIRROR_MOVE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case MIST:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.MULTI_TURN;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.ICE;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case NIGHT_SHADE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.FIXED_DAMAGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GHOST;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case PAY_DAY:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case PECK:
					move[i].accuracy=100;
					move[i].basePower=35;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case PETAL_DANCE:
					move[i].accuracy=100;
					move[i].basePower=70;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.FURY;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case PIN_MISSILE:
					move[i].accuracy=85;
					move[i].basePower=14;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.BUG;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case POISON_GAS:
					move[i].accuracy=55;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=55;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.PSN;
					break;
				case POISON_STING:
					move[i].accuracy=100;
					move[i].basePower=15;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=20;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PSN;
					break;
				case POISONPOWDER:
					move[i].accuracy=75;
					move[i].basePower=0;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.PSN;
					break;
				case POUND:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case PSYBEAM:
					move[i].accuracy=100;
					move[i].basePower=65;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.CONFU;
					break;
				case PSYCHIC:
					move[i].accuracy=100;
					move[i].basePower=90;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case PSYWAVE:
					move[i].accuracy=80;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.FIXED_DAMAGE;
					move[i].sideEffectAcc=80;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case QUICK_ATTACK:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.QUICK_ATTACK;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case RAGE:
					move[i].accuracy=100;
					move[i].basePower=20;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.FURY;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case RAZOR_LEAF:
					move[i].accuracy=95;
					move[i].basePower=55;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.HIGH_CRIT;
					move[i].sideEffectAcc=95;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case RAZOR_WIND:
					move[i].accuracy=75;
					move[i].basePower=80;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.CHARGE;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case RECOVER:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.RECOVERY;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case REFLECT:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case REST:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.RECOVERY;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case ROAR:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.ROAR;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case ROCK_SLIDE:
					move[i].accuracy=90;
					move[i].basePower=75;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.ROCK;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case ROCK_THROW:
					move[i].accuracy=90;
					move[i].basePower=50;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case ROLLING_KICK:
					move[i].accuracy=85;
					move[i].basePower=60;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.FLINCH;
					break;
				case SAND_ATTACK:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GROUND;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case SCRATCH:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SCREECH:
					move[i].accuracy=85;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case SEISMIC_TOSS:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.FIXED_DAMAGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SELFDESTRUCT:
					move[i].accuracy=100;
					move[i].basePower=130;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.FAINT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SHARPEN:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case SING:
					move[i].accuracy=55;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=55;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.SLP;
					break;
				case SKULL_BASH:
					move[i].accuracy=100;
					move[i].basePower=100;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.CHARGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SKY_ATTACK:
					move[i].accuracy=90;
					move[i].basePower=140;
					move[i].pp=5;
					move[i].sideEffect=Side_Effect.CHARGE;
					move[i].sideEffectAcc=90;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SLAM:
					move[i].accuracy=80;
					move[i].basePower=75;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=80;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SLASH:
					move[i].accuracy=100;
					move[i].basePower=70;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.HIGH_CRIT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SLEEP_POWDER:
					move[i].accuracy=75;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.SLP;
					break;
				case SLUDGE:
					move[i].accuracy=100;
					move[i].basePower=65;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PSN;
					break;
				case SMOG:
					move[i].accuracy=70;
					move[i].basePower=20;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=40;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PSN;
					break;
				case SMOKESCREEN:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case SOFTBOILED:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.RECOVERY;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case SOLARBEAM:
					move[i].accuracy=100;
					move[i].basePower=120;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.CHARGE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SONIC_BOOM:
					move[i].accuracy=90;
					move[i].basePower=20;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.FIXED_DAMAGE;
					move[i].sideEffectAcc=90;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SPIKE_CANNON:
					move[i].accuracy=100;
					move[i].basePower=20;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SPLASH:
					move[i].accuracy=0;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=0;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case SPORE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.SLP;
					break;
				case STOMP:
					move[i].accuracy=100;
					move[i].basePower=65;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=30;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].substatus=Substatus.FLINCH;
					break;
				case STRENGTH:
					move[i].accuracy=100;
					move[i].basePower=80;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case STRING_SHOT:
					move[i].accuracy=95;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=95;
					move[i].moveType=Type.BUG;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case NONE:
				case STRUGGLE:
					move[i].accuracy=100;
					move[i].basePower=50;
					move[i].pp=256;
					move[i].sideEffect=Side_Effect.RECOIL;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case STUN_SPORE:
					move[i].accuracy=75;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=75;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.PAR;
					break;
				case SUBMISSION:
					move[i].accuracy=80;
					move[i].basePower=80;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.RECOIL;
					move[i].sideEffectAcc=80;
					move[i].moveType=Type.FIGHTING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SUBSTITUTE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.SUBSTITUTE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case SUPER_FANG:
					move[i].accuracy=90;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.FIXED_DAMAGE;
					move[i].sideEffectAcc=90;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SUPERSONIC:
					move[i].accuracy=55;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.SUBSTATUS;
					move[i].sideEffectAcc=55;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].substatus=Substatus.CONFU;
					break;
				case SURF:
					move[i].accuracy=100;
					move[i].basePower=95;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SWIFT:
					move[i].accuracy=100;
					move[i].basePower=60;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.SWIFT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case SWORDS_DANCE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case TAIL_WHIP:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.LOWER_STAT;
					break;
				case TAKE_DOWN:
					move[i].accuracy=85;
					move[i].basePower=90;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.RECOIL;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case TELEPORT:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.PSYCHIC;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case THRASH:
					move[i].accuracy=100;
					move[i].basePower=90;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.FURY;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case THUNDER:
					move[i].accuracy=70;
					move[i].basePower=120;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ELECTRIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PAR;
					break;
				case THUNDER_WAVE:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.ELECTRIC;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.PAR;
					break;
				case THUNDERBOLT:
					move[i].accuracy=100;
					move[i].basePower=95;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ELECTRIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PAR;
					break;
				case THUNDERPUNCH:
					move[i].accuracy=100;
					move[i].basePower=75;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ELECTRIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PAR;
					break;
				case THUNDERSHOCK:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=10;
					move[i].moveType=Type.ELECTRIC;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					move[i].status=Status.PAR;
					break;
				case TOXIC:
					move[i].accuracy=85;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.STATUS;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.POISON;
					move[i].mainEffect=Primary_Effect.INFLICT_STATUS;
					move[i].status=Status.PSN;
					break;
				case TRANSFORM:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.TRANSFORM;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case TRI_ATTACK:
					move[i].accuracy=100;
					move[i].basePower=80;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case TWINEEDLE:
					move[i].accuracy=100;
					move[i].basePower=25;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.MULTI_HIT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.BUG;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case VICEGRIP:
					move[i].accuracy=100;
					move[i].basePower=55;
					move[i].pp=30;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case VINE_WHIP:
					move[i].accuracy=100;
					move[i].basePower=35;
					move[i].pp=10;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.GRASS;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case WATER_GUN:
					move[i].accuracy=100;
					move[i].basePower=40;
					move[i].pp=25;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case WATERFALL:
					move[i].accuracy=100;
					move[i].basePower=80;
					move[i].pp=15;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case WHIRLWIND:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.ROAR;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.SPECIAL;
					break;
				case WING_ATTACK:
					move[i].accuracy=100;
					move[i].basePower=35;
					move[i].pp=35;
					move[i].sideEffect=Side_Effect.NONE;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.FLYING;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
				case WITHDRAW:
					move[i].accuracy=100;
					move[i].basePower=0;
					move[i].pp=40;
					move[i].sideEffect=Side_Effect.STAT;
					move[i].sideEffectAcc=100;
					move[i].moveType=Type.WATER;
					move[i].mainEffect=Primary_Effect.RAISE_STAT;
					break;
				case WRAP:
					move[i].accuracy=85;
					move[i].basePower=15;
					move[i].pp=20;
					move[i].sideEffect=Side_Effect.MULTI_TURN;
					move[i].sideEffectAcc=85;
					move[i].moveType=Type.NORMAL;
					move[i].mainEffect=Primary_Effect.DAMAGE;
					break;
			}

			move[i].ppMax=move[i].pp;
			TRUE_PP[i]=move[i].pp;
			TRUE_PPMAX[i]=move[i].ppMax;
		}

		System.out.println(nickname+"'s moves created successfully");
	}