private void gameRender() {
		if (dbImage == null) { // Create the buffer
			dbImage = createImage(W, H);
			if (dbImage == null) {
				System.err.println("dbImage is still null!");
				return;
			} else {
				dbg = dbImage.getGraphics();
			}
		}
		dbg.setColor(Frame.BACKGROUND);
		dbg.fillRect(0, 0, W, H);
		draw(dbg);
	}