private void drawContinueArrow(Graphics g, int x, int y) {
			boolean cont = status == 2; // true if we're drawing the "Continue" button and
			                            // false if we're drawing the "Start Game" button
			Polygon arrow = new Polygon(
					new int[] {x, x, x + CONTINUE_ARROW_SIZE.width - ARROW_HEAD_WIDTH,
							x + CONTINUE_ARROW_SIZE.width - ARROW_HEAD_WIDTH, x +
							CONTINUE_ARROW_SIZE.width,x + CONTINUE_ARROW_SIZE.width -
							ARROW_HEAD_WIDTH, x + CONTINUE_ARROW_SIZE.width - ARROW_HEAD_WIDTH},
					new int[] {y + ARROW_BODY_MARGIN, y + CONTINUE_ARROW_SIZE.height -
							ARROW_BODY_MARGIN, y + CONTINUE_ARROW_SIZE.height -
							ARROW_BODY_MARGIN, y + CONTINUE_ARROW_SIZE.height, y +
							CONTINUE_ARROW_SIZE.height / 2, y, y + ARROW_BODY_MARGIN},
					7);
			g.setColor(Color.GREEN);
			g.fillPolygon(arrow);
			g.setColor(cont?Color.WHITE:Color.BLACK);
			g.drawPolygon(arrow);
			g.setFont(new Font(Font.MONOSPACED, Font.BOLD, cont?24:20));
			g.drawString(cont?"Continue":"Start Game", x + (cont?10:5), y + 30);
		}