public ThrowingKnifeProjectile(int x, int y, float ax, float ay, Level l) {
		super(x, y, ax, ay, l, "PROJECTILE_THROWING_KNIFE");
		xo = 2;
		yo = 6;
		w = 15;
		h = 4;
		rad = 0;
		setKindness(EntityKindness.FRIENDLY);
	}