final void method3808(int i, int i_473_) {
	DummyInputstream.aFloatArray84[2]
	    = (float) Class139.bitAnd(i, 255) / 255.0F;
	if (i_473_ <= 116)
	    ((OpenGlToolkit) this).anInt7771 = 76;
	DummyInputstream.aFloatArray84[3] = (float) (i >>> 444720536) / 255.0F;
	DummyInputstream.aFloatArray84[1]
	    = (float) Class139.bitAnd(i, 65280) / 65280.0F;
	anInt7659++;
	DummyInputstream.aFloatArray84[0]
	    = (float) Class139.bitAnd(16711680, i) / 1.671168E7F;
	OpenGL.glTexEnvfv(8960, 8705, DummyInputstream.aFloatArray84, 0);
    }