private void lobsterPlayerCollision() {

		for (int i = 0; i < lobsters.size(); i++) {
			if ((lobsters.get(i).getRect().intersects(player.getPlayerRect()))
					&& !lobsterPlayerCollision) {
				lobsterPlayerCollision = true;
				player.health -= 1;
				System.out.println("Player Health:\t" + player.health);
				if (player.health <= 0) {
					player.dead = true;
				}
			}
			if (!(lobsters.get(i).getRect().intersects(player.getPlayerRect()))) {
				lobsterPlayerCollision = false;
			}
		}
	}