public Texture getTexture(String resourceName) throws IOException {
		Texture tex = table.get(resourceName);

		if (tex != null) {
			return tex;
		}

		tex = getTexture(resourceName, GL_TEXTURE_2D, // target
				GL_RGBA, // dst pixel format
				GL_LINEAR, // min filter (unused)
				GL_LINEAR);

		table.put(resourceName, tex);

		return tex;
	}