private void updateLaser() {
		for (int i = 0; i < lazer.size(); i++) {
			lazer.get(i).update();
		}
		
		//which map to pass in
		if(levelOneState){
			checkLaserCollision(levelOne);
		}
		if(levelOneBState){
			checkLaserCollision(levelOneB);
		}
		if(levelOneCState){
			checkLaserCollision(levelOneC);
		}
		if(levelOneDState){
			checkLaserCollision(levelOneD);
			checkLaserBlastikCollision();
		}
		checkLaserLobsterCollision();
		checkLaserKillBotCollision();
	}