public void render(){
		if(timer.time < maxTime){
			Point pt = GDisplay.getCamera().getFOV();
			glPushMatrix();
			{
				glTranslated(pt.x/2,pt.y/2,0);
				background.bind();
				glBegin(GL_QUADS);
				{
					glVertex2d(-(pt.x), -pt.y);
					glVertex2d((pt.x), -pt.y);
					glVertex2d((pt.x), pt.y);
					glVertex2d(-(pt.x), pt.y);
				}
				glEnd();
			}
			glPopMatrix();
			glPushMatrix();
			{
				glTranslated(pt.x/2,pt.y/2,0);
				logo.bind();
				glBegin(GL_QUADS);
				{
					glTexCoord2f(0,0); glVertex2d(-(width/2), -height/2);
					glTexCoord2f(0,1); glVertex2d((width /2), -height/2);
					glTexCoord2f(1,1); glVertex2d((width/2), height/2);
					glTexCoord2f(1,0); glVertex2d(-(width/2), height/2);
				}
				glEnd();
			}
			glPopMatrix();
		}
	}