private void createObjects() {
		player = new Player(gameFrame.WIDTH/2 - PLAYER_WIDTH/2, gameFrame.HEIGHT/2 - PLAYER_HEIGHT/2, PLAYER_WIDTH, PLAYER_HEIGHT);
		floor = new Floor(-10, gameFrame.HEIGHT - FLOOR_HEIGHT, gameFrame.WIDTH + 10, FLOOR_HEIGHT);
		floor2 = new Floor(floor.x + floor.width - 20, gameFrame.HEIGHT - 100, 25, 25);
		floor3 = new Floor(floor.x + 50, floor.y - FLOOR_HEIGHT, 75, FLOOR_HEIGHT);
		floors.add(floor);
		floors.add(floor2);
		floors.add(floor3);

		star = new Rectangle[500];
		Random rGen = new Random();
		for(int i=0; i < star.length; i++) {
			currentStarSize = rGen.nextInt(5);
			star[i] = new Rectangle(rGen.nextInt(gameFrame.WIDTH)*2 - gameFrame.WIDTH/2, rGen.nextInt(gameFrame.HEIGHT)*2 - gameFrame.HEIGHT/2, currentStarSize, currentStarSize);
		}

		objectsCreated = true;
		repaint();
	}