public void handler() {
            ROM_REGION(0x10000, REGION_CPU1);/* 64k for code */

            ROM_LOAD("lr-a-4e", 0x0000, 0x2000, 0x5d7e2a4d);
            ROM_LOAD("lr-a-4d", 0x2000, 0x2000, 0x96f20473);
            ROM_LOAD("lr-a-4b", 0x4000, 0x2000, 0xb041c4a9);
            ROM_LOAD("lr-a-4a", 0x6000, 0x2000, 0x645e42aa);

            ROM_REGION(0x10000, REGION_CPU2);/* 64k for the audio CPU (6803) */

            ROM_LOAD("lr-a-3f", 0xc000, 0x2000, 0x7a96accd);
            ROM_LOAD("lr-a-3h", 0xe000, 0x2000, 0x3f7f3939);

            ROM_REGION(0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE);
            ROM_LOAD("lr-e-2d", 0x0000, 0x2000, 0x24f9b58d);/* characters */

            ROM_LOAD("lr-e-2j", 0x2000, 0x2000, 0x43175e08);
            ROM_LOAD("lr-e-2f", 0x4000, 0x2000, 0xe0317124);

            ROM_REGION(0x6000, REGION_GFX2 | REGIONFLAG_DISPOSE);
            ROM_LOAD("lr-b-4k", 0x0000, 0x2000, 0x8141403e);/* sprites */

            ROM_LOAD("lr-b-3n", 0x2000, 0x2000, 0x55154154);
            ROM_LOAD("lr-b-4c", 0x4000, 0x2000, 0x924e34d0);

            ROM_REGION(0x0720, REGION_PROMS);
            ROM_LOAD("lr-e-3m", 0x0000, 0x0100, 0x53040416);/* character palette red component */

            ROM_LOAD("lr-b-1m", 0x0100, 0x0100, 0x4bae1c25);/* sprite palette red component */

            ROM_LOAD("lr-e-3l", 0x0200, 0x0100, 0x67786037);/* character palette green component */

            ROM_LOAD("lr-b-1n", 0x0300, 0x0100, 0x9cd3db94);/* sprite palette green component */

            ROM_LOAD("lr-e-3n", 0x0400, 0x0100, 0x5b716837);/* character palette blue component */

            ROM_LOAD("lr-b-1l", 0x0500, 0x0100, 0x08d8cf9a);/* sprite palette blue component */

            ROM_LOAD("lr-b-5p", 0x0600, 0x0020, 0xe01f69e2);/* sprite height, one entry per 32 */
            /* sprites. Used at run time! */

            ROM_LOAD("lr-b-6f", 0x0620, 0x0100, 0x34d88d3c);/* video timing? - common to the other games */

            ROM_END();
        }