public void handler() {
            /**
             * Shift sprite RAM buffers *** Used to fix sprite lag *
             */
            memcpy(spriteram_now[0], spriteram_next[0], TOAPLAN2_SPRITERAM_SIZE);
            memcpy(spriteram_next[0], spriteram_new[0], TOAPLAN2_SPRITERAM_SIZE);
        }