@Override
	public void setAlignmentOldRange(MOB mob, int oldRange)
	{
		if(getFaction(AlignID())!=null)
		{
			if(oldRange>=650)
				setAlignment(mob,Faction.Align.GOOD);
			else
			if(oldRange>=350)
				setAlignment(mob,Faction.Align.NEUTRAL);
			else
			if(oldRange>=0)
				setAlignment(mob,Faction.Align.EVIL);
			else{ /* a -1 value is the new norm */}
		}
	}