protected void subtickBeforeAttack(final MOB fighter, final CombatSystem combatSystem)
	{
		// combat que system eats up standard commands
		// before using any attacks
		while(((combatSystem==CombatLibrary.CombatSystem.QUEUE)||(combatSystem==CombatLibrary.CombatSystem.TURNBASED))
		&&(!fighter.amDead())
		&&(fighter.dequeCommand()))
			{
			}
	}