@Override
	public void prolog() {
		GL11.glEnable(GL11.GL_TEXTURE_2D);
    	GL11.glEnable(GL11.GL_BLEND);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA, this.blendMode);
    	texture.bind();	// or GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID());
	}