public static void executeUpkeepEffects() {
        AllZone.getStack().freezeStack();
        upkeep_Braid_Of_Fire();

        upkeep_Slowtrips();  // for "Draw a card at the beginning of the next turn's upkeep."
        upkeep_UpkeepCost(); //sacrifice unless upkeep cost is paid
        upkeep_Echo();

        upkeep_The_Abyss();
        upkeep_Mana_Vortex();
        upkeep_Yawgmoth_Demon();
        upkeep_Lord_of_the_Pit();
        upkeep_Drop_of_Honey();
        upkeep_Demonic_Hordes();
        upkeep_Fallen_Empires_Storage_Lands();
        upkeep_Carnophage();
        upkeep_Sangrophage();
        upkeep_Dega_Sanctuary();
        upkeep_Ceta_Sanctuary();
        upkeep_Tangle_Wire();
        upkeep_Dance_of_the_Dead();
        


        upkeep_Shapeshifter();
        upkeep_Vesuvan_Doppelganger_Keyword();

        //Kinship cards
        upkeep_Ink_Dissolver();
        upkeep_Kithkin_Zephyrnaut();
        upkeep_Leaf_Crowned_Elder();
        upkeep_Mudbutton_Clanger();
        upkeep_Nightshade_Schemers();
        upkeep_Pyroclast_Consul();
        upkeep_Sensation_Gorger();
        upkeep_Squeaking_Pie_Grubfellows();
        upkeep_Wandering_Graybeard();
        upkeep_Waterspout_Weavers();
        upkeep_Winnower_Patrol();
        upkeep_Wolf_Skull_Shaman();

        
        
        upkeep_Sleeper_Agent();
        
        
       // upkeep_Dragon_Broodmother(); //put this before bitterblossom and mycoloth, so that they will resolve FIRST

        //Win / Lose
        // Checks for can't win or can't lose happen in Player.altWinConditionMet()
        
        upkeep_Mortal_Combat();
        upkeep_Near_Death_Experience();
        upkeep_Test_of_Endurance();
        upkeep_Helix_Pinnacle();
        upkeep_Barren_Glory();
        upkeep_Felidar_Sovereign();

        upkeep_Karma();
        upkeep_Oath_of_Druids();
        upkeep_Oath_of_Ghouls();
        upkeep_Suspend();
        upkeep_Vanishing();
        upkeep_Fading();
        upkeep_Masticore();
        upkeep_Eldrazi_Monument();
        upkeep_Blaze_Counters();
        upkeep_Dark_Confidant(); // keep this one semi-last
        upkeep_Power_Surge();
        upkeep_AI_Aluren();
        // experimental, AI abuse aluren

        AllZone.getStack().unfreezeStack();
    }