public Line2D.Float createLine(int i, int v, int offset){
		float sx = tasksv[i].x + vertDiam;
		float sy = tasksv[i].y + vertDiam/2.0f + offset;
		float ex = agentsv[v].x;
		float ey = agentsv[v].y + vertDiam/2.0f - offset;
		return new Line2D.Float(sx, sy, ex, ey);
	}