public void actionPerformed(ActionEvent e) {

			switch (e.getActionCommand()) {
			case "stamina":
				skillCheck(e.getActionCommand(), pc.getStamina(),
						difficulty);
				break;
			case "agility":
				skillCheck(e.getActionCommand(), pc.getAgility(),
						difficulty);
				break;
			case "logic":
				skillCheck(e.getActionCommand(), pc.getLogic(),
						difficulty);
				break;
			case "creativity":
				skillCheck(e.getActionCommand(),
						pc.getCreativity(), difficulty);
				break;
			case "wisdom":
				skillCheck(e.getActionCommand(), pc.getWisdom(),
						difficulty);
				break;
			case "charisma":
				skillCheck(e.getActionCommand(), pc.getCharisma(),
						difficulty);
				break;
			default:
				break;
			}

		}