private void drawSubdivision()
	{
		GL11.glLineWidth(1.0f);
		GL11.glColor3f(.6f, .6f, .6f);
		ChordalAxis axis = model.getPrunedChordalAxis();
		for (ChordalAxisPoint axisPoint : axis.getPoints())
		{
			for (TriangulationPoint outlinePoint : axisPoint.getOutlinePoints())
			{
				GL11.glBegin(GL11.GL_LINE_STRIP);
				GL11.glVertex3d(axisPoint.getX(),axisPoint.getY(), axisPoint.getZ());
				GL11.glVertex3d(outlinePoint.getX(),outlinePoint.getY(), axisPoint.getZ());
				GL11.glEnd();
			}
		}
	}