public String getSignMessage(int x, int y)
	{
		String str="";

		switch(area)
		{
			case Stringville:
				if(x==16&&y==12)
					str=name+"'s House";
				else if(x==9&&y==5)
					str="To Route 1";
				else if(x==36&&y==9)
					str="Babb's Lab";
				else if(x==28&&y==18)
					str=rivalName+"'s House";
				else if(x==32&&y==38)
					str="Stringville Gym: Leader Jenny";
				break;
			case Route_0:
				if(x==10&&y==11)
					str="<=== To Stringville";
				else if(x==54&&y==11)
					str="To Args Harbor ===>";
				break;
			case Args_Harbor:
				if(x==40&&y==24)
					str="Args Harbor Gym: Leader Jimmy";
				break;
			case Route_1:
				if(x==34&&y==7)
					str="To Route 2";
				break;
			case Route_2:
				if(x==26&&y==30)
					str="Hexadecimal Forest ahead.";
				break;
			case Nested_Village:
				if(x==24&&y==23)
					str="Professor Cutter's House";
				break;
			case Intville:
				if(x==8&&y==11)
					str="nuf os si nomekoP";
				else if(x==11&&y==7)
					str="Glitch areas are awesome huh?";
				else if(x==3&&y==5)
					str="This signboard is over 9000";
				else if(x==9&&y==15)
					str="Who the heck reads these";
				else if(x==22&&y==22)
					str="Glitchmaster house";
				break;
			case Route_3:
				if(x==2&&y==34)
					str="To Route 11";
				else if(x==3&&y==7)
					str="<== Villa Del Joe";
				break;
			case Villa_Del_Joe:
				if(x==9&&y==6)
					str="Gym Del Joe: Leader Jace";
				else if(x==9&&y==52)
					str="J Incorporated Building";
				else if(x==26&&y==53)
					str="Bike Enthusiast's House";
				break;
			case Mount_Java:
				if(x==35&&y==9)
					str="Mount Java Gym: Leader Jin";
				break;
			case Streamreader_Hotel:
				if(x==23&&y==6)
					str="Streamreader Hotel Gym: Leader Jordan";
				break;
			case Route_9:
				if(x==17&&y==87)
					str="To Recursive Hot Springs";
				else if(x==7&&y==17)
					str="To Mount Java";
				else if(x==18&&y==7)
					str="Name Rater's House";
				break;
			case Recursive_Hot_Springs:
				if(x==16&&y==3)
					str="To Route 9";
				if(x==20&&y==58)
					str="To Route 10";
				if(x==25&&y==36)
					str="Recursive Hot Springs Gym: Leader Joy";
				break;
			case Route_10:
				if(x==20&&y==2)
					str="To Recursive Hot Springs";
				if(x==9&&y==34)
					str="Public Cave";
				break;
			case Route_11:
				if(x==2&&y==5)
					str="To Enumville";
				break;
			case Route_12:
				if(x==47&&y==60)
					str="To Enumville";
				break;
			case Polymorph_Town:
				if(x==23&&y==14)
					str="Polymorph Town Gym: Leader James";
				break;
			case Binary_City:
				if(x==57&&y==19)
					str="To Route 1";
				else if(x==2&&y==20)
					str="To Route 13";
				else if(x==23&&y==42)
					str="Binary City Gym: Leader Jessica";
				break;
			case Route_7:
				if(x==5&&y==44)
					str="To Joe and the Elite Four";
				break;
			case Victory_Road:
				if(x==17&&y==49)
					str="Only the strongest of trainers are allowed!";
				break;
			case Peach_City:
			case Cream_City:
				if(x==30&&y==17)
					str="Stringville Gym: Leader Jenny";
				else if(x==38&&y==17)
					str="Args Harbor Gym: Leader Jimmy";
				else if(x==46&&y==17)
					str="Gym Del Joe: Leader Jace";
				else if(x==54&&y==17)
					str="Mount Java Gym: Leader Jin";
				else if(x==30&&y==11)
					str="Streamreader Hotel Gym: Leader Jordan";
				else if(x==38&&y==11)
					str="Recursive Hot Springs Gym: Leader Joy";
				else if(x==46&&y==11)
					str="Polymorph Town Gym: Leader James";
				else if(x==54&&y==11)
					str="Binary City Gym: Leader Jessica";
				else if(x==30&&y==5)
					str="Camtendo's Gym";
				else if(x==38&&y==5)
					str="WasabiSause's Gym";
				else if(x==46&&y==5)
					str="Patches' Gym";
				else if(x==54&&y==5)
					str="Justinian's Gym";
				else if(x==54&&y==5)
					str="Justinian's Gym";
				else if(x==62&&y==5)
					str="Joseph Kalimari Mahn's Gym";
				else if(x==15&&y==24)
					str="Battle Tower: Fight until you lose!";
				break;
			case Slipspace:
				str="You found monneyz!";
				Inventory.money++;
				break;
		}

		if(str.equals(""))
		{
			switch(x%10)
			{
				case 0:
					str="Trainer Tip: Save often! Unsaved data cannot be recovered!";
					break;
				case 1:
					str="Trainer Tip: Weaken Pokemon before catching them!";
					break;
				case 2:
					str="Trainer Tip: Don't forget to spend your money at local marts!";
					break;
				case 3:
					str="Trainer Tip: TMs are reusable! HMs are too!";
					break;
				case 4:
					str="Trainer Tip: There is a Pokemon Center in every city and town! Make use of them!";
					break;
				case 5:
					str="Trainer Tip: The battle moves of Pok�mon are limited by their power points, PP.";
					break;
				case 6:
					str="Trainer Tip: Any Pok�mon that takes part in battle, however short, earns EXP!";
					break;
				case 7:
					str="Trainer Tip: Pokemon grow in strength just by battling. Not just from gaining EXP.";
					break;
				case 8:
					str="Trainer Tip: Vitamins will help your Pokemon grow to a stronger potential!";
					break;
				case 9:
					str="Trainer Tip: This game was made in about 5 months. Appreciate it!";
					break;
			}
		}

		return str;
	}