private void stopThreads() {
		
		updateEntities.stop();
		hitBoxManager.disableCollisions();
		
		for(int i=0; i<invader1.getEntityCount(); i++) {invader1.stopAnimation();}
		for(int i=0; i<invader2.getEntityCount(); i++) {invader2.stopAnimation();}
		for(int i=0; i<invader3.getEntityCount(); i++) {invader3.stopAnimation();}
		//entInvader4   .stopAnimation();
		//entPlayer     .stopAnimation();
		//entBarricade  .stopAnimation();
		//entProjectile1.stopAnimation();
		//entProjectile2.stopAnimation();
		//entProjectile3.stopAnimation();
		//entExplsoion  .stopAnimation();
		
	}