public static void DrawLine(float x1, float y1, float x2, float y2, Color color) {
		
		GL11.glMatrixMode(GL11.GL_MODELVIEW);
		GL11.glColor4f(color.getRf(), color.getGf(), color.getBf(), color.getAf());
		//GL11.glLineWidth(width);
		
		GL11.glPushMatrix();			
			GL11.glBegin(GL11.GL_LINES);
				GL11.glVertex2f(x1, y1);
				GL11.glVertex2f(x2, y2);
			GL11.glEnd();
		GL11.glPopMatrix();
	}