public void lookThrough()
	{
		GL11.glLoadIdentity();
		
		GL11.glTranslated(0.0f, 0.0f, -5.0/zoom);
		GL11.glRotated(rotX, 1.0, 0.0, 0.0);
		GL11.glRotated(rotY, 0.0, 0.0, 1.0);
		GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
	}