private void animationSetup() {

		frames = new Sprite[frame_columns * frame_rows];

		TextureRegion[][] tmp = TextureRegion.split(spriteSheet, 9, 26);
		int index = 0;
		for(int i = 0; i < frame_rows; i++)
			for(int j = 0; j < frame_columns; j++) {
				frames[index++] = new Sprite(tmp[i][j]);				
				frames[index - 1].setSize(spriteWidth, spriteHeight);
			}
		isFacingRight = true;
	}