public BufferedImage getStartSprites(){
		timer++;
		
		if(timer < 10 && timer >=1){
			 sprite = selSprites.getSubimage(112, 30, 34, 20);
		}
		if(timer <20 && timer >= 10){
			 sprite = selSprites.getSubimage(77, 21, 34, 29);
		}
		if(timer <30 && timer >=20){
			 sprite = selSprites.getSubimage(49, 15, 28, 36);
		}
		if(timer < 40 && timer >=30){
			 sprite = selSprites.getSubimage(28, 7, 22, 44);
		}
		if(timer < 100 && timer >=40){
			y-= 8;
			 sprite = selSprites.getSubimage(15, 1, 13, 50);
		}
		
		return sprite;
	}