protected boolean farPlayer() {
		if(targetEntity.x > x-(width/2)-detectionRadius*2 && targetEntity.x < x+(width/2)+detectionRadius*2){
			if(targetEntity.y > y-(height/2)-detectionRadius*2 && targetEntity.y < y+(height/2)+detectionRadius*2){
				return true;
			} else return false;
		} else return false;
	}