protected void paintHealth(Graphics g)
	{
		heartxO = heartx;
		for(int j = 0; j < maxHealth; j++)
		{
			if(j < health)
			{
				g.drawImage(heart, heartx, hearty, DungeonGame.mainPanel.panel);

			}
			else
			{
				g.drawImage(heartFrame, heartx, hearty, DungeonGame.mainPanel.panel);
			}

			heartx = heartx + 25;

			if(j == maxHealth-1)
			{
				heartx = heartxO;
			}
		}
		g.setFont(nameFont);
		g.setColor(Color.white);
		g.drawString(PlayerName, heartxO,  hearty);

	}