public void initPlayerType1() {
        img = new Image[31];
        jump1 = false;
        visible = true;
        right = true;
        powUp = false;
        dx = 0;
        dy = 0;
        //default image
        img[0] = new ImageIcon(PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Quade SS\\Custom Poses\\Arms Crossed 1.0.png").getImage();
        //running animations left side
        int temp = 0;
        for (int c = 1; c < 5; c++) {
            img[c] = new ImageIcon(PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Quade SS\\Needed Poses\\Run 1." + Integer.toString(temp) + ".png").getImage();
            temp++;
        }
        temp = 0;
        //running animations right side
        for (int c = 5; c < 10; c++) {
            img[c] = new ImageIcon(PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Quade SS\\Flipped Poses\\Runflipped 1." + Integer.toString(temp) + ".png").getImage();
            temp++;
        }
        //power up animations
        temp = 0;
        for (int c = 10; c < 26; c++) {
            img[c] = new ImageIcon(PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Quade SS\\Finished Effect Poses\\Powerup" + Integer.toString(temp) + ".png").getImage();
            temp++;
        }
        //basic attack animation
        temp = 0;
        for (int c = 26; c < 29; c++) {
            img[c] = new ImageIcon(PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Quade SS\\Basic Poses\\Stab 3." + Integer.toString(temp) + ".png").getImage();
            temp++;
        }
        temp = 0;
        x = 400;
        y = 600;
        //the currentFrame updates the image that is painted in the Game class
        currentFrame = 0;
        //we use the original width and height because if it changes it causes problems with hitboxes and animations
        width = img[0].getWidth(null);
        height = img[0].getHeight(null);
        speed = 4;
        hp = 500;

    }