private void createLazer() {
		if (player.shootLaser) {
			player.shootLaser = false; // only one shot per button pressed
			shoot = false;

			Laser lz;

			lz = new Laser("space_player.png");
			if (player.facingRight) {
				lz.setPosition(player.getX() + 20, player.getY());
				lz.setFacingRight(true);
				lz.setRight();
			} else {
				lz.setPosition(player.getX() - 20, player.getY());
				lz.setFacingRight(false);
				lz.setLeft();
			}
			
			lazer.add(lz);
			
		}
	}