final void method3709(int i, int i_123_, int i_124_, int i_125_,
			  int i_126_, int i_127_) {
	method3778((byte) -124);
	anInt7611++;
	method3753(i_127_, 1);
	float f = (float) i_124_ - (float) i;
	float f_128_ = (float) -i_123_ + (float) i_125_;
	if (f == 0.0F && f_128_ == 0.0F)
	    f = 1.0F;
	else {
	    float f_129_
		= (float) (1.0
			   / Math.sqrt((double) (f * f + f_128_ * f_128_)));
	    f *= f_129_;
	    f_128_ *= f_129_;
	}
	OpenGL.glColor4ub((byte) (i_126_ >> -2077419600),
			  (byte) (i_126_ >> 1360079592), (byte) i_126_,
			  (byte) (i_126_ >> 1738929368));
	OpenGL.glBegin(1);
	OpenGL.glVertex2f(0.35F + (float) i, (float) i_123_ + 0.35F);
	OpenGL.glVertex2f(0.35F + (f + (float) i_124_),
			  0.35F + (f_128_ + (float) i_125_));
	OpenGL.glEnd();
    }