public boolean isInTownMap() {
        if (hasBlockedInventory() || !getMap().isTown() || FieldLimitType.VipRock.check(getMap().getFieldLimit()) || getEventInstance() != null) {
            return false;
        }
        for (int i : GameConstants.blockedMaps) {
            if (getMapId() == i) {
                return false;
            }
        }
        return true;
    }