@Override
	public void enactOrders() {
		if(!_location.isConflicted()) {
			if(_order == Orders.BUILD) {
				ScoutShip s = new ScoutShip(_owner);
				_location.EnterSector(s);
			} else if(_order == Orders.UPGRADE) {
				_orderTarget.setUpgrading(false);
				_orderTarget.Upgrade();
				_orderTarget = null;
			}
		}
		_order = Orders.STANDBY;
	}