public boolean Colission() {
        Actor haven = getOneIntersectingObject(HavenGame1.class);
        Actor boat = getOneIntersectingObject(Boat.class);
        if (haven != null || boat != null) {
            World world;
            world = getWorld();
            crashedBoat();
            world.removeObject(this);
            return true;
        } 
        else{
            return false;
        }
    }