public InputManager(GameEngine gm)
	{
		//Setting the Game object
		game = gm;
		
		//Defining all of the key booleans as 'False'
		for (int num = 0; num < 256; num++)
		{
			allKeys[num] = false;
		}
		
		//Defining all of the mouse action booleans as 'False'
		for (int num = 0; num < 3; num++)
		{
			allMouseActions[num] = false;
		}
	}