public static void openColoredArmorMenu(Player player) {
	    colored_armor_menu.setOption(0, new Item(Material.LEATHER_CHESTPLATE, Color.AQUA, null), "§bAqua", lore);
	    colored_armor_menu.setOption(1, new Item(Material.LEATHER_CHESTPLATE, Color.TEAL, null), "§3Teal", lore);
	    colored_armor_menu.setOption(2, new Item(Material.LEATHER_CHESTPLATE, Color.BLUE, null), "§9Blue", lore);
	    colored_armor_menu.setOption(3, new Item(Material.LEATHER_CHESTPLATE, Color.NAVY, null), "§1Navy", lore);
	    colored_armor_menu.setOption(4, new Item(Material.LEATHER_CHESTPLATE, Color.LIME, null), "§aLime", lore);
	    colored_armor_menu.setOption(5, new Item(Material.LEATHER_CHESTPLATE, Color.GREEN, null), "§2Green", lore);   
	    colored_armor_menu.setOption(6, new Item(Material.LEATHER_CHESTPLATE, Color.OLIVE, null), "§2Olive", lore);
	    colored_armor_menu.setOption(7, new Item(Material.LEATHER_CHESTPLATE, Color.YELLOW, null), "§eYellow", lore);
	    colored_armor_menu.setOption(8, new Item(Material.LEATHER_CHESTPLATE, Color.ORANGE, null), "§6Orange", lore);
	    colored_armor_menu.setOption(9, new Item(Material.LEATHER_CHESTPLATE, Color.RED, null), "§cRed", lore);
	    colored_armor_menu.setOption(10, new Item(Material.LEATHER_CHESTPLATE, Color.MAROON, null), "§4Maroon", lore);
	    colored_armor_menu.setOption(11, new Item(Material.LEATHER_CHESTPLATE, Color.FUCHSIA, null), "§dFuchsia", lore);
	    colored_armor_menu.setOption(12, new Item(Material.LEATHER_CHESTPLATE, Color.PURPLE, null), "§5Purple", lore);
	    colored_armor_menu.setOption(13, new Item(Material.LEATHER_CHESTPLATE, Color.WHITE, null), "§fWhite", lore);
	    colored_armor_menu.setOption(14, new Item(Material.LEATHER_CHESTPLATE, Color.SILVER, null), "§7Silver", lore);
	    colored_armor_menu.setOption(15, new Item(Material.LEATHER_CHESTPLATE, Color.GRAY, null), "§8Gray", lore);
	    colored_armor_menu.setOption(16, new Item(Material.LEATHER_CHESTPLATE, Color.BLACK, null), "§0Black", lore);
	    colored_armor_menu.setOption(17, new Item(Material.LEATHER_CHESTPLATE, Armor.getRandomRGBColor(), null), "§6§oRandom color", lore);
	    colored_armor_menu.setOption(18, new Item(Material.LEATHER_CHESTPLATE, null), "§6Leather", lore);
	    colored_armor_menu.setOption(19, new Item(Material.GOLD_CHESTPLATE, null), "§6Gold", lore);
	    colored_armor_menu.setOption(20, new Item(Material.CHAINMAIL_CHESTPLATE, null), "§6Chainmail", lore);
	    colored_armor_menu.setOption(21, new Item(Material.IRON_CHESTPLATE, null), "§6Iron", lore);
	    colored_armor_menu.setOption(22, new Item(Material.DIAMOND_CHESTPLATE, null), "§6Diamond", lore);
	    colored_armor_menu.open(player);
	}