private void movePlayer(KeyEvent e)
	{
		if(e.getKeyCode() == KeyEvent.VK_A && player.getMomentum() == 0)
		{
			player.changeDirectionLeft();
			player.setMomentum(0.5);
		}
		
		else if(e.getKeyCode() == KeyEvent.VK_D && player.getMomentum() == 0)
		{
			player.changeDirectionRight();
			player.setMomentum(0.5);
		}
		
		else if(e.getKeyCode() == KeyEvent.VK_W)
			player.initiateJump();
	}