private boolean checkSpawnerLocation(int x, int y){
		for(int ya = y - spawnerRadius; ya < y + spawnerRadius + 1; ya++){
			for(int xa = x - spawnerRadius; xa < x + spawnerRadius + 1; xa++){
				if(!checkBounds(xa, ya)) continue;
				if(!getTile(xa, ya).equals(Tile.floorTile)) return false;
			}
		}
		return true;
	}