public void update()
	{
		if (stayCount < 200)
		{
			stayCount++;
			return;
		}
		x += xVel;
		y += yVel;
		if (y < 0)
			bounceY();
		if (y + r * 2 > PongScreen.width)
			bounceY();
		rect.setLocation((int) round(x), (int) round(y));
	}