public void actionPerformed(ActionEvent e) {
				if(!Zombie_Regular && !Zombie_Fast && !Zombie_Brute && !Zombie_Witch && !Zombie_Large && !Zombie_Poison){
					//show error
					ErrorZombies EZ = new ErrorZombies();
					EZ.setVisible(true);
				}else{
					//start game
					int mapnum = areaselect.getSelectedIndex();
					frame.dispose();
					new Main(zombiehealthmodifier, mapnum, Zombie_Regular, Zombie_Fast, Zombie_Large, Zombie_Poison, Zombie_Brute, Zombie_Witch);
				}
				
			}