@Override
	public Set<MOB> getCombatBeneficiaries(MOB killer, MOB killed, CharClass combatCharClass)
	{
		if((killer==null)||(killed==null))
			return new SHashSet<MOB>();
		final SHashSet<MOB> beneficiaries=new SHashSet<MOB>();
		Room R=killer.location();
		if(R!=null)
			getCombatBeneficiaries(killer,killed,R,beneficiaries,combatCharClass);
		R=killed.location();
		if((R!=null)&&(R!=killer.location()))
			getCombatBeneficiaries(killer,killed,R,beneficiaries,combatCharClass);
		return beneficiaries;
	}