public void silentGiveBuffs(List<PlayerBuffValueHolder> buffs) {
        if (buffs == null) {
            return;
        }
        for (PlayerBuffValueHolder mbsvh : buffs) {
            mbsvh.effect.silentApplyBuff(this, mbsvh.startTime, mbsvh.localDuration, mbsvh.statup, mbsvh.cid);
        }
    }