public Level3()
	{	
		dat = new ArrayList<CollideableObject>();
		number = 3;
		ballStart = 0;
		
		for (int i = 0, health = 1; i < 7; i++)
		{
			Brick e = new Brick((75*i) + 50, 30, health);
			dat.add(e);;
		}
		for(int i = 0, health = 1; i < 3; i++){
			Brick e = new Brick((75*i)+25, 50, health);
			dat.add(e);;
		}
		for(int i = 0, health = 1; i<8; i++){
			Brick e = new Brick((75*i)+75, 70, health);
			dat.add(e);;
		}
		for(int i = 0, health = 1; i<2; i++){
			Brick e = new Brick((75*i)+50, 90, health);
			dat.add(e);;
		}
		for(int i = 0, health = 1; i < 3; i++){
			Brick e = new Brick((75*i)+400, 50, health);
			dat.add(e);;
		}
		for (int i = 0, health = 1; i < 2; i++){
			Brick e = new Brick((75*i)+450, 90, health);
			dat.add(e);;
		}
		for (int i = 0, health = 1; i < 8; i++){
			Brick e = new Brick((75*i)+25, 110, health);
			dat.add(e);;
		}

		// friendly bricks
		for (int i = 0, health = 1; i < 7; i++)
		{
			Brick f = new Brick((75*i) + 50, 700, health);
			dat.add(f);;
		}
		for(int i = 0, health = 1; i < 8; i++){
			Brick f = new Brick((75*i)+25, 680, health);
			dat.add(f);;
		}
		for(int i = 0, health = 1; i < 7; i++){
			Brick f = new Brick((75*i)+30, 660, health);
			dat.add(f);;
		}
		for(int i = 0, health = 1; i < 3; i++){
			Brick f = new Brick((75*i)+25, 640, health);
			dat.add(f);;
		}
		for(int i = 0, health = 1; i < 3; i++){
			Brick f = new Brick((75*i)+400, 640, health);
			dat.add(f);;
		}
	}