private void drawTriangle(Triangle triangle)
	{
		GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
		GL11.glVertex3d(triangle.p1.x,triangle.p1.y,triangle.p1.z);
		GL11.glVertex3d(triangle.p2.x,triangle.p2.y,triangle.p2.z);
		GL11.glVertex3d(triangle.p3.x,triangle.p3.y,triangle.p3.z);
		GL11.glEnd();
	}