public static boolean canMakePath(Vector2D start, Vector2D target,
			MatrixGraph graph) {
		AStar aStar = new AStar(graph);

		List<Node> nodePath = aStar.search(
				GameConfig.pixelToTile(start.getX()), GameConfig
						.pixelToTile(start.getY()), GameConfig
						.pixelToTile(target.getX()), GameConfig
						.pixelToTile(target.getY()), true);

		return nodePath.size() != 0;
	}