public void run() {
                if (inflicted) {
                    removeChair();
                    dispelDebuffs();
                    heal();
                    giveDebuff(MapleDisease.getType(128), MobSkillFactory.getMobSkill(128, dir));
                    if (dir == 1) {
                        doDance(2); // loop
                    } else {
                        doDance(1);
                    }
                }
            }