private static Block getTargetBlock(final Player player, final int range) {
		final BlockIterator itr = new BlockIterator(player, range);
		Block target = itr.next();
		while (itr.hasNext()) {
			target = itr.next();
			if (target.getType().equals(Material.AIR))
				continue;
			break;
		}
		return target;
	}