private void createSettlements()
	{	
		Capital theRome = new Capital(268, 764);
		theRome.addProducingGood(StockType.BRONZE);
		theRome.addProducingGood(StockType.SILVER);
		theRome.addProducingGood(StockType.ROCK);
		theRome.addNeededGood(StockType.GOLD);
		theRome.addNeededGood(StockType.SLAVE);
		theRome.addNeededGood(StockType.BREAD);
		SETTLEMENTS.put(theRome.getName(), theRome);
		
		Settlement interpromium = new Settlement("Interpromium", 625, 799);
		interpromium.addProducingGood(Stock.StockType.WINE);
		interpromium.addProducingGood(Stock.StockType.BREAD);
		interpromium.addProducingGood(StockType.WEAPON);
		interpromium.addNeededGood(StockType.BRONZE);
		interpromium.addNeededGood(StockType.CLOTHES);
		SETTLEMENTS.put(interpromium.getName(), interpromium);

		Settlement neapolis = new Settlement("Neapolis", 303, 994);
		neapolis.addProducingGood(Stock.StockType.MEAT);
		neapolis.addProducingGood(Stock.StockType.FISH);
		neapolis.addProducingGood(Stock.StockType.SLAVE);
		neapolis.addNeededGood(StockType.HONEY);
		neapolis.addNeededGood(StockType.SILVER);
		SETTLEMENTS.put(neapolis.getName(), neapolis);
		
		Settlement beneventum = new Settlement("Beneventum", 951, 954);
		beneventum.addProducingGood(Stock.StockType.OLIVES);
		beneventum.addProducingGood(Stock.StockType.MILK);
		beneventum.addProducingGood(StockType.DIAMONDS);
		beneventum.addNeededGood(StockType.CLOTHES);
		beneventum.addNeededGood(StockType.SPICES);
		SETTLEMENTS.put(beneventum.getName(), beneventum);

		Settlement narnia = new Settlement("Narnia", 647, 501);
		narnia.addProducingGood(Stock.StockType.HONEY);
		narnia.addProducingGood(Stock.StockType.BREAD);
		narnia.addNeededGood(StockType.WOOD);
		narnia.addNeededGood(StockType.WEAPON);
		SETTLEMENTS.put(narnia.getName(), narnia);
		
		Settlement populonium = new Settlement("Populonium", 65, 500);
		populonium.addProducingGood(Stock.StockType.FISH);
		populonium.addProducingGood(Stock.StockType.SLAVE);
		populonium.addProducingGood(StockType.SALT);
		populonium.addNeededGood(StockType.DIAMONDS);
		populonium.addNeededGood(StockType.BRONZE);
		SETTLEMENTS.put(populonium.getName(), populonium);
		
		Settlement ancona = new Settlement("Ancona", 1003, 521);
		ancona.addProducingGood(Stock.StockType.FISH);
		ancona.addProducingGood(Stock.StockType.SPICES);
		ancona.addNeededGood(StockType.OLIVES);
		ancona.addNeededGood(StockType.COAL);
		SETTLEMENTS.put(ancona.getName(), ancona);
		
		Settlement florentia = new Settlement("Florentia", 302, 293);
		florentia.addProducingGood(Stock.StockType.HONEY);
		florentia.addProducingGood(Stock.StockType.MARBLE);
		florentia.addProducingGood(Stock.StockType.WINE);
		florentia.addProducingGood(Stock.StockType.SALT);
		florentia.addNeededGood(StockType.ROCK);
		florentia.addNeededGood(StockType.MEAT);
		SETTLEMENTS.put(florentia.getName(), florentia);
		
		Settlement parma = new Settlement("Parma", 543, 206);
		parma.addProducingGood(Stock.StockType.MEAT);
		parma.addProducingGood(Stock.StockType.SALT);
		parma.addProducingGood(StockType.IRON);
		parma.addNeededGood(StockType.MILK);
		parma.addNeededGood(StockType.MARBLE);
		SETTLEMENTS.put(parma.getName(), parma);
		
		Settlement mediolanium = new Settlement("Mediolanium", 195, 40);
		mediolanium.addProducingGood(Stock.StockType.CLOTHES);
		mediolanium.addProducingGood(StockType.WOOD);
		mediolanium.addProducingGood(StockType.IRON);
		mediolanium.addProducingGood(StockType.WINE);
		mediolanium.addNeededGood(StockType.HONEY);
		mediolanium.addNeededGood(StockType.FISH);
		SETTLEMENTS.put(mediolanium.getName(), mediolanium);
		
		Settlement ravenna = new Settlement("Ravenna", 872, 228);
		ravenna.addProducingGood(Stock.StockType.FISH);
		ravenna.addProducingGood(Stock.StockType.SPICES);
		ravenna.addNeededGood(StockType.COAL);
		ravenna.addNeededGood(StockType.IRON);
		SETTLEMENTS.put(ravenna.getName(), ravenna);
		
		Settlement genua = new Settlement("Genua", 730, 40);
		genua.addProducingGood(Stock.StockType.CLOTHES);
		genua.addProducingGood(StockType.COAL);
		genua.addProducingGood(StockType.GOLD);
		genua.addNeededGood(StockType.BRONZE);
		genua.addNeededGood(StockType.MILK);
		SETTLEMENTS.put(genua.getName(), genua);
	}