public static void update(){
		glTranslatef(-transx, -transy, 0);
		viewport.setBounds(x, y, x + Game.gameWindow[0], y + Game.gameWindow[1]);
		x += transx;
		y += transy;
		transx = 0;
		transy = 0;
		System.out.println(TileMap.toTile(x) + " " + TileMap.toTile(y) + " / " + TileMap.toTile(GamePlay.player.getLoc().x) + " " + TileMap.toTile(GamePlay.player.getLoc().y));
		//Camera and player coordinates
	}