private boolean areAllPlayerBlinking() {
		Boolean b = false;
		if(game.localEntity.blink){
			b = true;
		}
		for(int i = 0; i < game.globalEntity.length; i++){
			if(game.globalEntity[i] != null){
				if(!game.globalEntity[i].blink){
					b = true;
				}
			}
		}
		return b;
	}