final void drawVerticalLine(int i, int i_300_, int i_301_, int i_302_, int i_303_) {
	method3778((byte) -124);
	anInt7583++;
	method3753(i_303_, 1);
	float f = 0.35F + (float) i;
	OpenGL.glColor4ub((byte) (i_302_ >> -994374448),
			  (byte) (i_302_ >> 1427975400), (byte) i_302_,
			  (byte) (i_302_ >> -267048680));
	float f_304_ = (float) i_300_ + 0.35F;
	OpenGL.glBegin(1);
	OpenGL.glVertex2f(f, f_304_);
	OpenGL.glVertex2f(f, (float) i_301_ + f_304_);
	OpenGL.glEnd();
    }