public void render(Graphics g) {
		g.drawImage(invImage, Game.screenWidth - 150 - extraX, Game.screenHeight - 150 - extraY);

		for (Item inv : smallInv) {
			if (inv != null)
				inv.render(g);
		}

		g.drawRect(rectX, rectY, 50 - 1, 50 - 1);
	}