public void InitLvl()
	{
		pause = true;
		win = GameStatus.ACTIVE;
		lose = GameStatus.ACTIVE;
		paddle = new Paddle(width / 2, height / 2);
		ball = new Ball(width / 2 + level.ballStart, height / 2 - 15);
		data.add(paddle);
		data.add(ball);
		for(CollideableObject brick : level.build())
			data.add(brick);
	}