private void drawOutline()
	{
		List<TriangulationPoint> points = model.getPoints();
		GL11.glLineWidth(3.0f);
		GL11.glBegin(GL11.GL_LINE_STRIP);
		GL11.glColor3f(.3f, .5f, .8f);
		for (TriangulationPoint point : points)
		{
			GL11.glVertex3d(point.getX(), point.getY(), 0.0);
		}
		if (model.isClosed())
		{
			GL11.glVertex3d(points.get(0).getX(), points.get(0).getY(), 0.0);
		}
		GL11.glEnd();
	}