protected UDPThread(GameServer pGameServerRef, int pPort)
	{
		aServerNameRef = pGameServerRef;
		aPort = pPort;
		bCrashed = false;
		buffer = new byte [Parameters.UDP_BUFFER_SIZE];
		try {
			aDatagramSocket = new DatagramSocket(aPort);
		} catch (SocketException e) {
			e.printStackTrace();
		}
	}