public TextureLoader() {
		glAlphaColorModel = new ComponentColorModel(
				ColorSpace.getInstance(ColorSpace.CS_sRGB), new int[] { 8, 8,
						8, 8 }, true, false, ComponentColorModel.TRANSLUCENT,
				DataBuffer.TYPE_BYTE);

		glColorModel = new ComponentColorModel(
				ColorSpace.getInstance(ColorSpace.CS_sRGB), new int[] { 8, 8,
						8, 0 }, false, false, ComponentColorModel.OPAQUE,
				DataBuffer.TYPE_BYTE);
	}