public PlayerModel() {
        double[] color1 = {0,0,1};
        double[] color2 = {0,0,.9};
        double[] color3 = {0,0,.8};
        double[] color4 = {0,0,.7};
        quads.add(new Poly(new Vec3d(0,.05,0),.2,.4));
        quads.get(0).setColor(color1);
        quads.add(new Poly(new Vec3d(0,.25,0),.2,.4));
        quads.get(1).setColor(color2);
        quads.add(new Poly(new Vec3d(.1,.15,0),.2,.4));
        quads.get(2).setColor(color3);
        quads.get(2).angle.z = 90;
        quads.add(new Poly(new Vec3d(-.1,.15,0),.2,.4));
        quads.get(3).setColor(color4);
        quads.get(3).angle.z = 270;
        quads.add(new Poly(new Vec3d(0,.15,.2),.2,.2));
        quads.get(4).setColor(color3);
        quads.get(4).angle.x = 90;
        quads.add(new Poly(new Vec3d(0,.15,-.2),.2,.2));
        quads.get(5).setColor(color1);
        quads.get(5).angle.x = 270;
    }