protected boolean collidingWithCeiling() {
		if(!collidable)
			return false;
		return (game.getCurrentLevel().isBlockAtPixelCollidable(x-(width/2)+2,y+(height/2)) && !game.getCurrentLevel().getBlockAtPixel(x-(width/2)+2,y+(height/2)).isPlatform()) || game.getCurrentLevel().isBlockAtPixelCollidable(x+(width/2)-2,y+(height/2)) && !game.getCurrentLevel().getBlockAtPixel(x+(width/2)-2,y+(height/2)).isPlatform();
	}