public void Init_Graphic() {
    Graphics g = getGraphics();
    for (int i = 0; i < 100; i++)
    {
      g.drawImage(create_image(this.m_map[i], this.r_map[i], i), this.W * (i % this.GameSize) + this.W, 
        this.W * (i / this.GameSize) + this.W, this.W, this.W, this);
    }
  }