private void init(){
		
		/**
		 *     - FOR TAM -
		 * Database Requirements
		 * 
		 * Get all the characters and character info that the player owns, BASED OFF USER ID.
		 * Not all character info is in the database yet.
		 * If character doesn't exist, player will create one (I haven't made character creation screen yet).
		 * 
		 * When the player selects a character.
		 * 
		 */
		
		//loadCharacters(userId);
		//If no characters are found. place empty characters
		for(int i = 0; i < 3; i++){
			players[i] = new Player(i, -1, -1, "Empty", 100, null, key, random);
		}
		
		selectedPlayer = players[1];
	}