public Player(int x, int y, Level l, KeyHandler k, MouseHandler m) {
		super(x, y, l, "ENTITY_PLAYER");
		key = k;
		mouse = m;
		w = 14;
		h = 14;
		xo = 2;
		yo = 2;
		
		ANIMATION_FRAME_MAX = 2;
		ANIMATION_DELAY_MAX = 10;
		
		health = MAX_HEALTH = 100;
		mana = MAX_MANA = 100;
		stamina = MAX_STAMINA = 100;
		
		inventory = new Inventory(25, 5);
		inventory.add(new ThrowingKnifeItem(5));
		inventory.add(new SpearItem(5));
		inventory.add(new LightningWandItem(5));
		inventory.add(new FireWandItem(5));
		inventory.add(new IceWandItem(5));
		inventory.add(new BowItem(5));
		inventory.add(new CrossbowItem(5));
		inventory.add(new ResourceItem(Resource.health_potion, 5));
		
		inventory.add(new ResourceItem(Resource.arrow, 67));
		inventory.add(new ResourceItem(Resource.rock, 10));
		
		setKindness(EntityKindness.FRIENDLY);
	}