@Test
	public void checkUnitMovement()
	{
		//check standard movement
		game.createUnit(new Position(5, 5), GameConstants.ARCHER, Player.RED);
		game.moveUnit(new Position(5, 5), new Position(6, 5));
		
		assertNotNull("Some unit at new position", game.getUnitAt(new Position(6,5)));
		assertEquals("Old position is null",null, game.getUnitAt(new Position(5, 5)));
	}