public FlameProjectile(int x, int y, float ax, float ay, Level l) {
		super(x, y, ax, ay, l, "PROJECTILE_FLAME");;
		xo = 6;
		yo = 6;
		w = 10;
		h = 5;
		setDamage(10);
		setKindness(EntityKindness.FRIENDLY);
	}