private void checkHoveringTruck()
    {
        if(isTouching(Containergame2.class))
        {            
            Containergame2 c = (Containergame2) getOneIntersectingObject(Containergame2.class);
            int truckType = c.t;  
            
            int containerType = convertType(impSize,impColor);            
            if(truckType == containerType && c.loaded == false)
            {                
                getWorld().removeObject(this);
                c.loaded = true;
                c.setContainer(containerType);
            
           }

        }

    }