public Projectile(Space imageLibSource, float x, float y, int projectileType){
	this.imageLib = imageLibSource;
	this.projectileType = projectileType;
	 
	rectangle = new Rectangle();
	rectangle.y = y;
    rectangle.x = x;
    
	if (projectileType == 0){// default laser
		projectileImg = imageLib.laserImg;

		damage = 1;
		
	    rectangle.width = 26;
	    rectangle.height = 7;
	    
	    speed = 600;
	}
	else if (projectileType == 1){// fireball
		projectileImg = imageLib.fireballImg;

		damage = 8;
		
		rectangle.width = 32;
	    rectangle.height = 20;
	    
	    speed = 200;
	}
	else if (projectileType == 2){// lightning
		projectileImg = imageLib.lightningBoltImg;

		damage = 1;
		
		rectangle.width = 96;
	    rectangle.height = 30;
	    
	    speed = 1200;
	}
	else if (projectileType == 3){
		projectileImg = imageLib.windBladeImg;
		damage = 1;
		rectangle.width = 32;
	    rectangle.height = 32;
	    speed = 600;
	}
	else if (projectileType == 11){
		projectileImg = imageLib.enemyLaserImg;

		damage = 10;
		
	    rectangle.width = 26;
	    rectangle.height = 7;
	    
	    speed = 200;
	}
}