*/
  public boolean texture (int texture) {
    RequestOutputStream o = display.out;
    boolean ret;
    synchronized (o) {
      o.begin_request(glx.major_opcode, 146, 3);
      o.write_int32 (tag);
      o.write_int32 (texture);
      ResponseInputStream in = display.in;
      synchronized (in) {
        in.skip (8);
        ret = in.read_bool();
        in.skip (20);
      }
    }
    return ret;
  }