public static int run_AI_BASIC()
	{
		System.out.println("BASIC AI Initiated");

		int temp=(int)(Math.random()*4);

		if(enemyLockedMove!=-1)
			temp=enemyLockedMove;

		//while(!Mechanics.enemyHasPP(enemy[enemyIndex].move[temp])&&(temp<0||temp>3))
		while((temp<0||temp>3)||enemy[enemyIndex].move[temp]==Pokemon.Move.NONE)
		{
			temp=(int)(Math.random()*4);

			if(temp>-1&&temp<4)
			{
				if(temp==Mechanics.moveDisabled[1])
					temp=5;
			}
		}

		return temp;
	}