public void createMesh(int nrOfFaces)
	{
		if(nrOfFaces<1)
			return;
		raiseChordalAxis();
		mesh = new ArrayList<Triangle>();
		for (ChordalAxisPoint axisPoint : raisedChordalAxis.getPoints())
		{
			createQuarterOvals(axisPoint, nrOfFaces);
		}
	}