@Override
	public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
		
		g.scale(2, 2);
		g.drawImage(new Image(Strings.Player), x, y);
		
		if (isFiring) {

			g.drawImage(new Image(Strings.Bullet), bulletX + 8, bulletY);
			bulletY--;
		
		}
		
	}