public static void nextTurn() {
		if(GameManager.Instance.isGameOver())
			return;
		currentPlayer++;
		resetTempValues();
		GameManager.selectObj(null);
		if(currentPlayer > numPlayers) {
			endRound();
			currentPlayer = 1;
		}
		if(players.get(currentPlayer - 1).isAI()){
			players.get(currentPlayer - 1).TakeTurn();
		}
	}