public final void maxAllSkills() {
        HashMap<Skill, SkillEntry> sa = new HashMap<>();
        for (Skill skil : SkillFactory.getAllSkills()) {
            if (GameConstants.isApplicableSkill(skil.getId()) && skil.getId() < 90000000) { //no db/additionals/resistance skills
                sa.put(skil, new SkillEntry((byte) skil.getMaxLevel(), (byte) skil.getMaxLevel(), SkillFactory.getDefaultSExpiry(skil)));
            }
        }
        changeSkillsLevel(sa);
    }