public void updateTileEntityChunkAndDoNothing(int par1, int par2, int par3, TileEntity par4TileEntity)
    {
        if (this.blockExists(par1, par2, par3))
        {
            this.getChunkFromBlockCoords(par1, par3).setChunkModified();
        }

        for (int var5 = 0; var5 < this.worldAccesses.size(); ++var5)
        {
            ((IWorldAccess)this.worldAccesses.get(var5)).doNothingWithTileEntity(par1, par2, par3, par4TileEntity);
        }
    }