@Override
	protected void dead() {
		health = 1;
		dead = true;
		setTracking(false);
		setBounce(false);
		setRanged(false);
		setMelee(false);
		if(walking){
			setWalkSpeed(deadWalkSpeed);
		} else {
			setWalkSpeed(0);
		}
		setInvincible(true);
		setSoundEffects(false);
		setBroken(true);
		setIdleAnimation(TextureManager.loadTexture("dalek/dead"));
		setWalkAnimation(TextureManager.loadTexture("dalek/dead"));
		setActionAnimation(TextureManager.loadTexture("dalek/dead"));
	}