private void init() {
//		Sound.calm.play();
		Tile.init();
		Entity.init();
		Item.init();
		Font.init();

		instance = this;
		keys = new KeyHandler(this);
		mouse = new MouseHandler(this);
		mouseImage = new Mouse();

		screen = new Screen(WIDTH, HEIGHT);
		level = new Level(100, 100);
		Point pPos = getSafeSpawn();
		player = new Player(pPos.x, pPos.y, level, keys, mouse);
		level.addEntity(player);

		setMenu(new LoadingScreen(this, level));
	}