public void RemoveObject()
	{
		//Checking if any sounds are present
		if (sounds != null)
		{
			//If any sounds are found, stop them
			for (int num = 0; num < sounds.length; num++)
			{
				sounds[num].Stop();
			}
		}
		
		//Adding a remove command to the game manager
		AddManagerCommand(MC_REMOVE, intObjectID, 0);
	}