public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException
	{
		Input input = gc.getInput();
		int mx = input.getMouseX();
		int my = input.getMouseY();
		if((mx > x && mx < x + buttonImage.getWidth() * scale) && (my > y && my < y + buttonImage.getHeight() * scale)) entered = true;
		else entered = false;
		
		if(entered && input.isMouseButtonDown(0)) clicked = true;
		else clicked = false;
	}