public void handler() {
            ROM_REGION(0x10000, REGION_CPU1);/* 64k for cpuA code */

            ROM_LOAD("up02_p4.rom", 0x0000, 0x4000, 0x900a113c);
            ROM_LOAD("up02_m4.rom", 0x4000, 0x8000, 0x61c69474);

            ROM_REGION(0x10000, REGION_CPU2);/* 64k for cpuB code */

            ROM_LOAD("up02_p8.rom", 0x0000, 0x4000, 0xdf50af7e);
            ROM_LOAD("up02_m8.rom", 0x4000, 0x8000, 0xf3c933df);

            ROM_REGION(0x10000, REGION_CPU3);/* 64k for sound code */

            ROM_LOAD("up02_g6.rom", 0x0000, 0x4000, 0x42dbe029);
            ROM_LOAD("up02_k6.rom", 0x4000, 0x8000, 0x596f1c8a);

            ROM_REGION(0x0c00, REGION_PROMS);
            ROM_LOAD("up02_c2.rom", 0x000, 0x400, 0x294279ae);
            ROM_LOAD("up02_b1.rom", 0x400, 0x400, 0xd25c9099);
            ROM_LOAD("up02_c1.rom", 0x800, 0x400, 0xa4a4e7dc);

            ROM_REGION(0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE);/* characters */

            ROM_LOAD("up01_d2.rom", 0x0000, 0x4000, 0x18b4bcca);

            ROM_REGION(0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE);/* background tiles */

            ROM_LOAD("up01_b2.rom", 0x0000, 0x8000, 0xf269c0eb);

            ROM_REGION(0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE);/* 16x16 sprites */

            ROM_LOAD("up01_p2.rom", 0x00000, 0x8000, 0xc63a871f);
            ROM_LOAD("up01_s2.rom", 0x08000, 0x8000, 0x760568d8);
            ROM_LOAD("up01_t2.rom", 0x10000, 0x8000, 0x57b35c73);
            ROM_END();
        }