public void update(GameContainer gc, StateBasedGame sbg,int delta) throws SlickException {
		mousePositionX = Mouse.getX();
		mousePositionY = Mouse.getY();
		Input input = gc.getInput();
		input.disableKeyRepeat();
		checkMouseMovement(input,gc);
		drawPlayerHumanity();
		checkKeyboardInput(input,gc);
		

	}