protected boolean collidingWithActionBlocks(){
		if(!collidable)
			return false;
		boolean x1 = game.getCurrentLevel().blockAtPixelExists(x+width, y) && game.getCurrentLevel().getBlockAtPixel(x+width, y).getActionState();
		boolean x2 = game.getCurrentLevel().blockAtPixelExists(x-width, y) && game.getCurrentLevel().getBlockAtPixel(x-width, y).getActionState();
		return x1 || x2;
	}