public Player(int x, int y, Game g) {
		this.x = x; precX = x;
		this.y = y; precY = y;
		
		this.width = Game.PLAYER_WIDTH;
		this.height = Game.PLAYER_HEIGHT;
		
		isJumping = false;
		velX = velY = 0;
		
		number = -1;
		
		this.g = g;
		
		image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
		constructImage();
	}