final void drawScreenOverlay(int i) {
	anInt7592++;
	method3753(0, 1);
	OpenGL.glClearColor((float) (i & 0xff0000) / 1.671168E7F,
			    (float) (0xff00 & i) / 65280.0F,
			    (float) (0xff & i) / 255.0F,
			    (float) (i >>> -968601000) / 255.0F);
	OpenGL.glClear(16384);
    }