protected boolean collidingWithWall() {
		if(!collidable)
			return false;
		return game.getCurrentLevel().isBlockAtPixelCollidable(x-(width/2)+4,y-(height/2))  && game.getCurrentLevel().isBlockAtPixelCollidable(x-(width/2)+4,y+(height/2)) || game.getCurrentLevel().isBlockAtPixelCollidable(x+(width/2)-4,y-(height/2))  && game.getCurrentLevel().isBlockAtPixelCollidable(x+(width/2)-4,y+(height/2)) ;
	}