public MapBuilder(int map) {
		map=Engine.mfo.pfh.ReadPlayerMap;
		currentmap = Engine.mfo.pfh.ReadPlayerMap;
		MOBS = new Mob[1];
		BLOCKS = new Block[Engine.mfo.WFH[map].ReadWorldLayers][Engine.mfo.WFH[map].ReadWorldH][Engine.mfo.WFH[map].ReadWorldW];
		ID = Engine.mfo.WFH[map].ReadBlockID;
		BuildMap();
	}