public void switchToNextPhase()
	{
		incrementPhase();
		switch (currPhase)
		{
			case 1:
				incrementRound();
				switchScreen(new LandSelection());
				break;
			case 2:
				switchScreen(new AfterSelectionMap());
				break;
		// case 3:
		// switchScreen(new Auction()); //switch this to Auction after it is implemented
		// incrementRound(); //move this to the beginning of phase 1.
		// break;
			default:
				break;
		}
	}