private void drawPlayerHumanity() {
		playerHungerStatus = Integer.toString((int)Math.round(player.getHunger()));
		if(player.getHunger() >= 7.0 && player.getHunger() <= 10.0){
			hungerColor = Color.green;
		}else if(player.getHunger() > 2.0 && player.getHunger() < 7.0){
			hungerColor = Color.yellow;
		}else if(player.getHunger() >= 0 && player.getHunger() <= 2.0){
			hungerColor = Color.red;
		}
		hungerWidth =(int)Math.round(15 * player.getHunger()) ;

		playerWaterStatus = Integer.toString((int)Math.round(player.getWater()));
		if(player.getWater() >= 7.0 && player.getWater() <= 10.0){
			waterColor = Color.green;
		}else if(player.getWater() > 2.0 && player.getWater() < 7.0){
			waterColor = Color.yellow;
		}else if(player.getWater() >= 0 && player.getWater() <= 2.0){
			waterColor = Color.red;
		}
		waterWidth =(int)Math.round(15 * player.getWater()) ;

	}