public Player(Level level, InputHandler input, float x, float y, Vector2f acceleration) {
        super(level, x, y, acceleration);
        this.input = input;
        this.sprite = Sprite.DUCK_1;
//        this.sprites = new Sprite[] { Sprite.PLAYER_1, Sprite.PLAYER_2, Sprite.PLAYER_3, Sprite.PLAYER_4, Sprite.PLAYER_5};
        this.sprites = new Sprite[] { Sprite.DUCK_1, Sprite.DUCK_2, Sprite.DUCK_3, Sprite.DUCK_4};
        this.animatedSprite = new AnimatedSprite(sprites, 100);
    }