protected void wakeUpAllPlayers()
    {
        this.allPlayersSleeping = false;
        Iterator var1 = this.playerEntities.iterator();

        while (var1.hasNext())
        {
            EntityPlayer var2 = (EntityPlayer)var1.next();

            if (var2.isPlayerSleeping())
            {
                var2.wakeUpPlayer(false, false, true);
            }
        }

        this.clearWeather();
    }