public void render(Graphics g) {
		
		for (int x = (int) (Playing.offsetX / Tile.BLOCK) - 1; x < (Game.screenWidth / Tile.BLOCK) + Playing.offsetX / Tile.BLOCK + 1; x++) {
			
			for (int y = (int) (Playing.offsetY / Tile.BLOCK) - 1; y < (Game.screenHeight / Tile.BLOCK) + Playing.offsetY / Tile.BLOCK  + 1; y++) {
				level[x][y].render(g);
			}
		}
		
	}