public void setProporties(int type) {
		this.type = type;
		switch(type) {
		
		case PLAYER:
			health = 100;
			damage = -1;
			points = -1;
			hitLevel = 2;
			break;
			
		case INVADER1:
			health = 100;
			damage = -1;
			points = 10;
			hitLevel = 1;
			break;
			
		case INVADER2:
			health = 100;
			damage = -1;
			points = 20;
			hitLevel = 1;
			break;
			
		case INVADER3:
			health = 100;
			damage = -1;
			points = 30;
			hitLevel = 1;
			break;
			
		case INVADER4:
			health = 100;
			damage = -1;
			points = 999;
			hitLevel = 1;
			break;
		
		case BARRICADE: break;
		
		case PLAYER_PROJECTILE:
			health = -1;
			damage = 100;
			points = -1;
			hitLevel = 3.1;
			break;
			
		case INVADER_PROJECTILE:
			health = -1;
			damage = 100;
			points = -1;
			hitLevel = 3.2;
			break;
		}
	}