private void checkLaserKillBotCollision() {
		for (int i = 0; i < lazer.size(); i++) {
			for (int j = 0; j < killBots.size(); j++) {
				if ((killBots.get(j).getRect().intersects(lazer.get(i)
						.getRect())) && !killBotLaserCollision) {
					killBotLaserCollision = true;
					killBots.get(j).health -= 1;
					player.shootLaser = false;
					lazer.remove(i);
					killBotLaserCollision = false;
					System.out.println("Kill Bot Health:\t"
							+ killBots.get(j).health);
				}
				if (killBots.get(j).health == 0) {
					killBots.get(j).dead = true;
					killBots.remove(j);
				}
			}
		}
	}