public void tick(int timeDelta) {
		graphics.updateAnimations(timeDelta);
		tickCheck++;
		if(tickCheck % 50 == 0)
		{
			gameObject.Move(Direction.Down);
			gameObject.Move(Direction.Right);
		}
			//graphics.switchRenderList(currentMap.getRenderables(0, 0, Math.min(10, tickCheck/50), Math.min(10, tickCheck/50)));
			
	}