private Player() {
		playerI = ImageLoader.playerI;

		width = 70;
		height = 40;
		cwidth = 40;
		cheight = 40;

		health = 3;
		moveSpeed = 1;
		bullets = new ArrayList<Bullet>();

		playerSpriteSheet = new BufferedImage[1];
		playerSpriteSheet[0] = playerI;

		bulletM = 30;
		animation = new Animation();
		animation.setFrames(playerSpriteSheet);

	}