public ParticleEmitter(Vector pos, long life, Type type, int amount) {
		super(pos, type, amount);
		Particle particle = null;
		for (int i = 0; i < amount; i++) {
			switch (type) {
			case BASIC:
				particle = new Particle(pos, life, Sprite.particleSheet.getSprite(0, 0, 3, 3));
				break;
			case TEXT:
				particle = new TextParticle(pos, life, Sprite.charSheet.getSprite(29 * 8, 0, 8, 8));
				break;
			case COLLISION:
				particle = new CollisionParticle(pos, life, Sprite.particleSheet.getSprite(0, 0, 3, 3));
				break;
			}
			this.level.addEntity(particle);
		}
	}