public Game() {
		Dimension size = new Dimension(width * scale, height * scale);
		setPreferredSize(size);
		screen = new Screen(width  ,height, scale);
		frame = new JFrame();
		key = new Keyboard();
		
		Mouse mouse = new Mouse(); 
		
		stateManage = new StateManager(width * scale , height * scale, scale, key, mouse);
		stateManage.init();
		
		addKeyListener(key);
		addMouseListener(mouse);
		addMouseMotionListener(mouse);
	}