private void loadMultiMap1() {
        //same idea for this map
        GameBG = new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\map1.2.png").getImage();
        addFloors(new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\tile1.png").getImage(), 1, 180, 525);
        addFloors(new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\tile1.png").getImage(), 1, 630, 525);
        addFloors(new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\tile1.png").getImage(), 2, 325, 325);
        addFloors(new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\tile1.png").getImage(), 1, 180, 125);
        addFloors(new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\tile1.png").getImage(), 1, 630, 125);
        addFloors(new ImageIcon(Player.PATHWAY + "2D Fighter Quade Folder (Sprites and Shit)\\Maps\\transparentfloor.png").getImage(), 100, -500, 700);

    }