contract Auctionify {
    // Parameters of the auction.
    // Time is absolute unix timestamps

    address public beneficiary;
    uint public auctionEnd;
    string public auctionTitle;
    string public auctionDescription;
    uint public minimumBid;

    // Escrow
    address public escrowModerator;
    //bool public escrowEnabled;

    // Current state of the auction.
    address public highestBidder;

    // List of all the bids
    mapping(address => uint) public bids;

    // State of the Auction
    enum AuctionStates { Started, Ongoing, Ended }
    AuctionStates public auctionState;


    //modifiers
    modifier auctionNotEnded()
    {
        // Revert the call if the bidding
        // period is over.
        require(
            now < auctionEnd, // do not front-run me miners
            "Auction already ended."
        );
        require(
          auctionState != AuctionStates.Ended,
           "Auction already ended."
          );
        _;
    }

    //modifiers
    modifier isMinimumBid()
    {
      // If the bid is higher than minimumBid
      require(
          msg.value >= minimumBid,
          "The value is smaller than minimum bid."
      );
      _;
    }

    modifier isHighestBid()
    {
      // If the bid is not higher than higestBid,
      // send the money back.
      require(
          msg.value > bids[highestBidder],
          "There already is a higher bid."
      );
      _;
    }

    modifier onlyHighestBidderOrEscrow()
    {
      // only highestBidder or the moderator can call.
      // Also callable if no one has bidded
      if ((msg.sender == highestBidder) || (msg.sender == escrowModerator) || (highestBidder == address(0))) {
        _;
      }
      else{
        revert();
      }
    }


    // Events that will be fired on changes.
    event HighestBidIncreased(address bidder, uint amount);
    event AuctionEnded(address winner, uint amount);
    event CheaterBidder(address cheater, uint amount);

    constructor(
        string _auctionTitle,
        uint _auctionEnd,
        address _beneficiary,
        string _auctionDesc,
        uint _minimumBid,
        bool _escrowEnabled,
        bool _listed
    ) public {
        auctionTitle = _auctionTitle;
        beneficiary = _beneficiary;
        auctionEnd = _auctionEnd;
        auctionDescription = _auctionDesc;
        auctionState = AuctionStates.Started;
        minimumBid = _minimumBid;
        if (_escrowEnabled) {
          // TODO: get moderatorID, (delegate moderator list to a ens resolver)
          escrowModerator = address(0x32cEfb2dC869BBfe636f7547CDa43f561Bf88d5A); //TODO: ENS resolver for auctionify.eth
        }
        if (_listed) {
          // TODO: List in the registrar
        }
    }

    /// @author Auctionify.xyz
   /// @notice Bid on the auction with the amount of `msg.value`
   /// The lesser value will be refunded.
   /// updates highestBidder
   /// @dev should satisfy auctionNotEnded(), isMinimumBid(), isHighestBid()
    function bid() public payable auctionNotEnded isMinimumBid isHighestBid {
        // No arguments are necessary, all
        // information is already part of
        // the transaction.
        if (highestBidder != address(0)) {
            //refund the last highest bid
            uint lastBid = bids[highestBidder];
            bids[highestBidder] = 0;
            if(!highestBidder.send(lastBid)) {
                // if failed to send, the bid is kept in the contract
                emit CheaterBidder(highestBidder, lastBid);
            }
        }

        //set the new highestBidder
        highestBidder = msg.sender;
        bids[msg.sender] = msg.value;

        //change state and trigger event
        auctionState = AuctionStates.Ongoing;
        emit HighestBidIncreased(msg.sender, msg.value);
    }

    /// @author auctionify.xyz
   /// @notice Getter function for highestBid `bids[highestBidder]`
   /// @dev View only function, free
   /// @return the highest bid value
    function highestBid() public view returns(uint){
      return (bids[highestBidder]);
    }

    /// End the auction and send the highest bid
    /// to the beneficiary.
    /// @author auctionify.xyz
   /// @notice Ends the auction and sends the `bids[highestBidder]` to `beneficiary`
   /// @dev onlyHighestBidderOrEscrow, after `auctionEnd`, only if `auctionState != AuctionStates.Ended`
    function endAuction() public onlyHighestBidderOrEscrow {

        // 1. Conditions
        require(now >= auctionEnd, "Auction not yet ended.");
        require(auctionState != AuctionStates.Ended, "Auction has already ended.");

        // 2. Effects
        auctionState = AuctionStates.Ended;
        emit AuctionEnded(highestBidder, bids[highestBidder]);

        // 3. Interaction. send the money to the beneficiary
        if(!beneficiary.send(bids[highestBidder])) {
            // if failed to send, the final bid is kept in the contract
            // the funds can be released using cleanUpAfterYourself()
        }
    }

    /// @author auctionify.xyz
   /// @notice selfdestructs and sends the balance to `escrowModerator` or `beneficiary`
   /// @dev only if `auctionState == AuctionStates.Ended`
  function cleanUpAfterYourself() public {
    require(auctionState == AuctionStates.Ended, "Auction is not ended.");
      if (escrowModerator != address(0)) {
        selfdestruct(escrowModerator);
      } else {
        selfdestruct(beneficiary); //save blockchain space, save lives
      }
  }
}
/// @title Auctionify, A platform to auction stuff, using ethereum
/// @author Auctionify.xyz
/// @notice This is the stand alone version of the auction
/// // @dev All function calls are currently implement without side effects
function cleanUpAfterYourself() public {
  require(auctionState == AuctionStates.Ended, "Auction is not ended.");
    if (escrowModerator != address(0)) {
      selfdestruct(escrowModerator);
    } else {
      selfdestruct(beneficiary); //save blockchain space, save lives
    }
}

/// @author auctionify.xyz
/// @notice selfdestructs and sends the balance to `escrowModerator` or `beneficiary`
/// @dev only if `auctionState == AuctionStates.Ended`