library Math {
    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a >= b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow, so we distribute
        return (a / 2) + (b / 2) + ((a % 2 + b % 2) / 2);
    }

    // babylonian method (https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method)
    function sqrt(uint y) internal pure returns (uint z) {
        if (y > 3) {
            z = y;
            uint x = y / 2 + 1;
            while (x < z) {
                z = x;
                x = (y / x + x) / 2;
            }
        } else if (y != 0) {
            z = 1;
        }
    }
}
/**
 * @dev Standard math utilities missing in the Solidity language.
 */
function min(uint256 a, uint256 b) internal pure returns (uint256) {
    return a < b ? a : b;
}

/**
 * @dev Returns the smallest of two numbers.
 */