library PercentageCalculator {
	using SafeMath for uint256;

	/*
	Note: Percentages will be provided in thousands to represent 3 digits after the decimal point.
	The division is made by 100000 
	*/ 
	function div(uint256 _amount, uint256 _percentage) public pure returns(uint256) {
		return _amount.mul(_percentage).div(100000);
	}
}
function div(uint256 _amount, uint256 _percentage) public pure returns(uint256) {
	return _amount.mul(_percentage).div(100000);
}

/*
 	Note: Percentages will be provided in thousands to represent 3 digits after the decimal point.
 	The division is made by 100000 
 	*/