interface iCS {
    struct Character {
        uint8  race_;
        uint8  renderType_;
        uint16 transponderId_;
        uint16 spaceCapsuleId_;
        uint8  augments_;
        uint16 basePoints_;
        uint16 totalEquipmentBonus_;
    }
    struct Stats {
        uint8 strength_; 
        uint8 agility_; 
        uint8 constitution_; 
        uint8 intelligence_; 
        uint8 spirit_; 
    }
    struct Equipment {
        uint8 weaponUpgrades_;
        uint8 chestUpgrades_;
        uint8 headUpgrades_;
        uint8 legsUpgrades_;
        uint8 vehicleUpgrades_;
        uint8 armsUpgrades_;
        uint8 artifactUpgrades_;
        uint8 ringUpgrades_;
    }

    // Create Character
    function createCharacter(uint tokenId_, Character memory Character_) external;
    // Characters
    function setName(uint256 tokenId_, string memory name_) external;
    function setRace(uint256 tokenId_, string memory race_) external;
    function setRenderType(uint256 tokenId_, uint8 renderType_) external;
    function setTransponderId(uint256 tokenId_, uint16 transponderId_) external;
    function setSpaceCapsuleId(uint256 tokenId_, uint16 spaceCapsuleId_) external;
    function setAugments(uint256 tokenId_, uint8 augments_) external;
    function setBasePoints(uint256 tokenId_, uint16 basePoints_) external;
    function setBaseEquipmentBonus(uint256 tokenId_, uint16 baseEquipmentBonus_) external;
    function setTotalEquipmentBonus(uint256 tokenId_, uint16 totalEquipmentBonus) external;
    // Stats
    function setStrength(uint256 tokenId_, uint8 strength_) external;
    function setAgility(uint256 tokenId_, uint8 agility_) external;
    function setConstitution(uint256 tokenId_, uint8 constitution_) external;
    function setIntelligence(uint256 tokenId_, uint8 intelligence_) external;
    function setSpirit(uint256 tokenId_, uint8 spirit_) external;
    // Equipment
    function setWeaponUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setChestUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setHeadUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setLegsUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setVehicleUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setArmsUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setArtifactUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    function setRingUpgrades(uint256 tokenId_, uint8 upgrade_) external;
    // Structs and Mappings
    function names(uint256 tokenId_) external view returns (string memory);
    function characters(uint256 tokenId_) external view returns (Character memory);
    function stats(uint256 tokenId_) external view returns (Stats memory);
    function equipments(uint256 tokenId_) external view returns (Equipment memory);
    function contractToRace(address contractAddress_) external view returns (uint8);
}
function setName(uint256 tokenId_, string memory name_) external;

// Characters