contract DSMath {
    function add(uint x, uint y) internal pure returns (uint z) {
        require((z = x + y) >= x, "ds-math-add-overflow");
    }
    function sub(uint x, uint y) internal pure returns (uint z) {
        require((z = x - y) <= x, "ds-math-sub-underflow");
    }
    function mul(uint x, uint y) internal pure returns (uint z) {
        require(y == 0 || (z = x * y) / y == x, "ds-math-mul-overflow");
    }

    function min(uint x, uint y) internal pure returns (uint z) {
        return x <= y ? x : y;
    }
    function max(uint x, uint y) internal pure returns (uint z) {
        return x >= y ? x : y;
    }
    function imin(int x, int y) internal pure returns (int z) {
        return x <= y ? x : y;
    }
    function imax(int x, int y) internal pure returns (int z) {
        return x >= y ? x : y;
    }

    uint constant WAD = 10 ** 18;
    uint constant RAY = 10 ** 27;

    //rounds to zero if x*y < WAD / 2
    function wmul(uint x, uint y) internal pure returns (uint z) {
        z = add(mul(x, y), WAD / 2) / WAD;
    }
    //rounds to zero if x*y < WAD / 2
    function rmul(uint x, uint y) internal pure returns (uint z) {
        z = add(mul(x, y), RAY / 2) / RAY;
    }
    //rounds to zero if x*y < WAD / 2
    function wdiv(uint x, uint y) internal pure returns (uint z) {
        z = add(mul(x, WAD), y / 2) / y;
    }
    //rounds to zero if x*y < RAY / 2
    function rdiv(uint x, uint y) internal pure returns (uint z) {
        z = add(mul(x, RAY), y / 2) / y;
    }

    // This famous algorithm is called "exponentiation by squaring"
    // and calculates x^n with x as fixed-point and n as regular unsigned.
    //
    // It's O(log n), instead of O(n) for naive repeated multiplication.
    //
    // These facts are why it works:
    //
    //  If n is even, then x^n = (x^2)^(n/2).
    //  If n is odd,  then x^n = x * x^(n-1),
    //   and applying the equation for even x gives
    //    x^n = x * (x^2)^((n-1) / 2).
    //
    //  Also, EVM division is flooring and
    //    floor[(n-1) / 2] = floor[n / 2].
    //
    function rpow(uint x, uint n) internal pure returns (uint z) {
        z = n % 2 != 0 ? x : RAY;

        for (n /= 2; n != 0; n /= 2) {
            x = rmul(x, x);

            if (n % 2 != 0) {
                z = rmul(z, x);
            }
        }
    }
}
function rdiv(uint x, uint y) internal pure returns (uint z) {
    z = add(mul(x, RAY), y / 2) / y;
}

//rounds to zero if x*y < RAY / 2