contract DestlerDoubloons is StandardToken {

    function () {
        //if ether is sent to this address, send it back.
        throw;
    }

    /* Public variables of the token */

    /*
    NOTE:
    The following variables are OPTIONAL vanities. One does not have to include them.
    They allow one to customise the token contract & in no way influences the core functionality.
    Some wallets/interfaces might not even bother to look at this information.
    */
    string public name;                   //fancy name: eg Simon Bucks
    uint8 public decimals;                //How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether.
    string public symbol;                 //An identifier: eg SBX
    string public version = 'H1.0';       //human 0.1 standard. Just an arbitrary versioning scheme.
    address private owner;

    uint256 public starting_giveaway;
    uint256 public next_giveaway;
    uint256 private giveaway_count;


    function DestlerDoubloons(
        ) {
        totalSupply = 1500000;                        // Update total supply (1500000 for example)
        balances[msg.sender] = totalSupply;               // Give the creator all initial tokens (100000 for example)
        circulatingSupply = 0;
        name = "Destler Doubloons";                                   // Set the name for display purposes
        decimals = 0;                            // Amount of decimals for display purposes
        symbol = "DEST";                               // Set the symbol for display purposes
        starting_giveaway = 50000;
        next_giveaway = 0;
        owner = msg.sender;
        giveaway_count = 0;
    }

    function getFromFaucet(string auth) returns (bool success) {
        uint256 giveaway_value;

        if (validUser(auth) && balances[msg.sender] == 0){

            giveaway_count++;
            appendString(auth);

            giveaway_value = (starting_giveaway / giveaway_count) + (starting_giveaway / (giveaway_count + 2));
            next_giveaway = (starting_giveaway / (giveaway_count + 1)) + (starting_giveaway / (giveaway_count + 3));


            balances[msg.sender] += giveaway_value;
            balances[owner] -= giveaway_value;
            circulatingSupply += giveaway_value;
            Transfer(owner, msg.sender, giveaway_value);
            return true;
        }
        else return false;
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }

    struct AlreadyGiven {
        string[] given;
    }

    mapping(address => AlreadyGiven) giveAccounts;

    function appendString(string appendThis) returns(uint length) {
        return giveAccounts[owner].given.push(appendThis);
    }

    function getGivenCount() constant returns(uint length) {
        return giveAccounts[owner].given.length;
    }

    function validUser(string checkVal) returns(bool valid) {
        uint256 i=0;

        for(i; i<getGivenCount(); i++){
            if (keccak256(giveAccounts[owner].given[i]) == keccak256(checkVal)) return false;
        }

        return true;
    }
}
//name this contract whatever you'd like
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);

    //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
    //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
    //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
    if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
    return true;
}

/* Approves and then calls the receiving contract */