library FixedPointMathLib {
    /*///////////////////////////////////////////////////////////////
                    SIMPLIFIED FIXED POINT OPERATIONS
    //////////////////////////////////////////////////////////////*/

    uint256 internal constant WAD = 1e18; // The scalar of ETH and most ERC20s.

    function mulWadDown(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivDown(x, y, WAD); // Equivalent to (x * y) / WAD rounded down.
    }

    function mulWadUp(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivUp(x, y, WAD); // Equivalent to (x * y) / WAD rounded up.
    }

    function divWadDown(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivDown(x, WAD, y); // Equivalent to (x * WAD) / y rounded down.
    }

    function divWadUp(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivUp(x, WAD, y); // Equivalent to (x * WAD) / y rounded up.
    }

    /*///////////////////////////////////////////////////////////////
                    LOW LEVEL FIXED POINT OPERATIONS
    //////////////////////////////////////////////////////////////*/

    function mulDivDown(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 z) {
        assembly {
            // Store x * y in z for now.
            z := mul(x, y)

            // Equivalent to require(denominator != 0 && (x == 0 || (x * y) / x == y))
            if iszero(and(iszero(iszero(denominator)), or(iszero(x), eq(div(z, x), y)))) {
                revert(0, 0)
            }

            // Divide z by the denominator.
            z := div(z, denominator)
        }
    }

    function mulDivUp(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 z) {
        assembly {
            // Store x * y in z for now.
            z := mul(x, y)

            // Equivalent to require(denominator != 0 && (x == 0 || (x * y) / x == y))
            if iszero(and(iszero(iszero(denominator)), or(iszero(x), eq(div(z, x), y)))) {
                revert(0, 0)
            }

            // First, divide z - 1 by the denominator and add 1.
            // We allow z - 1 to underflow if z is 0, because we multiply the
            // end result by 0 if z is zero, ensuring we return 0 if z is zero.
            z := mul(iszero(iszero(z)), add(div(sub(z, 1), denominator), 1))
        }
    }

    function rpow(
        uint256 x,
        uint256 n,
        uint256 scalar
    ) internal pure returns (uint256 z) {
        assembly {
            switch x
            case 0 {
                switch n
                case 0 {
                    // 0 ** 0 = 1
                    z := scalar
                }
                default {
                    // 0 ** n = 0
                    z := 0
                }
            }
            default {
                switch mod(n, 2)
                case 0 {
                    // If n is even, store scalar in z for now.
                    z := scalar
                }
                default {
                    // If n is odd, store x in z for now.
                    z := x
                }

                // Shifting right by 1 is like dividing by 2.
                let half := shr(1, scalar)

                for {
                    // Shift n right by 1 before looping to halve it.
                    n := shr(1, n)
                } n {
                    // Shift n right by 1 each iteration to halve it.
                    n := shr(1, n)
                } {
                    // Revert immediately if x ** 2 would overflow.
                    // Equivalent to iszero(eq(div(xx, x), x)) here.
                    if shr(128, x) {
                        revert(0, 0)
                    }

                    // Store x squared.
                    let xx := mul(x, x)

                    // Round to the nearest number.
                    let xxRound := add(xx, half)

                    // Revert if xx + half overflowed.
                    if lt(xxRound, xx) {
                        revert(0, 0)
                    }

                    // Set x to scaled xxRound.
                    x := div(xxRound, scalar)

                    // If n is even:
                    if mod(n, 2) {
                        // Compute z * x.
                        let zx := mul(z, x)

                        // If z * x overflowed:
                        if iszero(eq(div(zx, x), z)) {
                            // Revert if x is non-zero.
                            if iszero(iszero(x)) {
                                revert(0, 0)
                            }
                        }

                        // Round to the nearest number.
                        let zxRound := add(zx, half)

                        // Revert if zx + half overflowed.
                        if lt(zxRound, zx) {
                            revert(0, 0)
                        }

                        // Return properly scaled zxRound.
                        z := div(zxRound, scalar)
                    }
                }
            }
        }
    }

    /*///////////////////////////////////////////////////////////////
                        GENERAL NUMBER UTILITIES
    //////////////////////////////////////////////////////////////*/

    function sqrt(uint256 x) internal pure returns (uint256 z) {
        assembly {
            // Start off with z at 1.
            z := 1

            // Used below to help find a nearby power of 2.
            let y := x

            // Find the lowest power of 2 that is at least sqrt(x).
            if iszero(lt(y, 0x100000000000000000000000000000000)) {
                y := shr(128, y) // Like dividing by 2 ** 128.
                z := shl(64, z)
            }
            if iszero(lt(y, 0x10000000000000000)) {
                y := shr(64, y) // Like dividing by 2 ** 64.
                z := shl(32, z)
            }
            if iszero(lt(y, 0x100000000)) {
                y := shr(32, y) // Like dividing by 2 ** 32.
                z := shl(16, z)
            }
            if iszero(lt(y, 0x10000)) {
                y := shr(16, y) // Like dividing by 2 ** 16.
                z := shl(8, z)
            }
            if iszero(lt(y, 0x100)) {
                y := shr(8, y) // Like dividing by 2 ** 8.
                z := shl(4, z)
            }
            if iszero(lt(y, 0x10)) {
                y := shr(4, y) // Like dividing by 2 ** 4.
                z := shl(2, z)
            }
            if iszero(lt(y, 0x8)) {
                // Equivalent to 2 ** z.
                z := shl(1, z)
            }

            // Shifting right by 1 is like dividing by 2.
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))

            // Compute a rounded down version of z.
            let zRoundDown := div(x, z)

            // If zRoundDown is smaller, use it.
            if lt(zRoundDown, z) {
                z := zRoundDown
            }
        }
    }
}
/// @notice Arithmetic library with operations for fixed-point numbers.
/// @author Solmate (https://github.com/Rari-Capital/solmate/blob/main/src/utils/FixedPointMathLib.sol)
/// @author Inspired by USM (https://github.com/usmfum/USM/blob/master/contracts/WadMath.sol)
function sqrt(uint256 x) internal pure returns (uint256 z) {
    assembly {
        // Start off with z at 1.
        z := 1

        // Used below to help find a nearby power of 2.
        let y := x

        // Find the lowest power of 2 that is at least sqrt(x).
        if iszero(lt(y, 0x100000000000000000000000000000000)) {
            y := shr(128, y) // Like dividing by 2 ** 128.
            z := shl(64, z)
        }
        if iszero(lt(y, 0x10000000000000000)) {
            y := shr(64, y) // Like dividing by 2 ** 64.
            z := shl(32, z)
        }
        if iszero(lt(y, 0x100000000)) {
            y := shr(32, y) // Like dividing by 2 ** 32.
            z := shl(16, z)
        }
        if iszero(lt(y, 0x10000)) {
            y := shr(16, y) // Like dividing by 2 ** 16.
            z := shl(8, z)
        }
        if iszero(lt(y, 0x100)) {
            y := shr(8, y) // Like dividing by 2 ** 8.
            z := shl(4, z)
        }
        if iszero(lt(y, 0x10)) {
            y := shr(4, y) // Like dividing by 2 ** 4.
            z := shl(2, z)
        }
        if iszero(lt(y, 0x8)) {
            // Equivalent to 2 ** z.
            z := shl(1, z)
        }

        // Shifting right by 1 is like dividing by 2.
        z := shr(1, add(z, div(x, z)))
        z := shr(1, add(z, div(x, z)))
        z := shr(1, add(z, div(x, z)))
        z := shr(1, add(z, div(x, z)))
        z := shr(1, add(z, div(x, z)))
        z := shr(1, add(z, div(x, z)))
        z := shr(1, add(z, div(x, z)))

        // Compute a rounded down version of z.
        let zRoundDown := div(x, z)

        // If zRoundDown is smaller, use it.
        if lt(zRoundDown, z) {
            z := zRoundDown
        }
    }
}

/*///////////////////////////////////////////////////////////////
 GENERAL NUMBER UTILITIES
 //////////////////////////////////////////////////////////////*/