contract Cryptosis is StandardToken { 


    string public name;             
    uint8 public decimals;              
    string public symbol;                
    string public version = 'H1.0'; 
    uint256 public unitsOneEthCanBuy;     
    uint256 public totalEthInWei;         
    // This is a constructor function 
    // which means the following function name has to match the contract name declared above
    function Cryptosis() {
        balances[msg.sender] = 39000000000000000000000000;              
        totalSupply = 39000000000000000000000000;                       
        name = "Cryptosis";                                  
        decimals = 18;                                             
        symbol = "CST";                                  
        unitsOneEthCanBuy = 1000;                                     
        fundsWallet = msg.sender;                                   
    }

    function() payable{
        totalEthInWei = totalEthInWei + msg.value;
        uint256 amount = msg.value * unitsOneEthCanBuy;
        if (balances[fundsWallet] < amount) {
            return;
        }

        balances[fundsWallet] = balances[fundsWallet] - amount;
        balances[msg.sender] = balances[msg.sender] + amount;

        Transfer(fundsWallet, msg.sender, amount);

        //Transfer ether to fundsWallet
        fundsWallet.transfer(msg.value);                               
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);

    //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
    //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
    //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
    if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
    return true;
}

/* Approves and then calls the receiving contract */