contract DungeonCoreBeta is Destructible, DungeonTraining {

    /**
     * Initialize the DungeonCore contract with all the required contract addresses.
     */
    function DungeonCoreBeta(
        address _dungeonTokenAddress,
        address _heroTokenAddress,
        address _challengeScienceAddress,
        address _trainingScienceAddress
    ) public {
        dungeonTokenContract = DungeonToken(_dungeonTokenAddress);
        heroTokenContract = HeroToken(_heroTokenAddress);
        challengeScienceContract = ChallengeScienceInterface(_challengeScienceAddress);
        trainingScienceContract = TrainingScienceInterface(_trainingScienceAddress);
    }

    /**
     * @dev The external function to get all the relevant information about a specific dungeon by its ID.
     * @param _id The ID of the dungeon.
     */
    function getDungeonDetails(uint _id) external view returns (uint creationTime, uint status, uint difficulty, uint capacity, bool isReady, uint playerCount) {
        require(_id < dungeonTokenContract.totalSupply());

        // Didn't get the "floorCreationTime" because of Stack Too Deep error.
        (creationTime, status, difficulty, capacity,,,,,) = dungeonTokenContract.dungeons(_id);

        // Dungeon is ready to be challenged (not in preparation mode).
        isReady = creationTime + dungeonPreparationTime <= now;
        playerCount = dungeonPlayerCount[_id];
    }

    /**
     * @dev Split floor related details out of getDungeonDetails, just to avoid Stack Too Deep error.
     * @param _id The ID of the dungeon.
     */
    function getDungeonFloorDetails(uint _id) external view returns (uint floorNumber, uint floorCreationTime, uint rewards, uint seedGenes, uint floorGenes) {
        require(_id < dungeonTokenContract.totalSupply());

        // Didn't get the "floorCreationTime" because of Stack Too Deep error.
        (,,,, floorNumber, floorCreationTime, rewards, seedGenes, floorGenes) = dungeonTokenContract.dungeons(_id);
    }

    /**
     * @dev The external function to get all the relevant information about a specific hero by its ID.
     * @param _id The ID of the hero.
     */
    function getHeroDetails(uint _id) external view returns (uint creationTime, uint cooldownStartTime, uint cooldownIndex, uint genes, bool isReady) {
        require(_id < heroTokenContract.totalSupply());

        (creationTime, cooldownStartTime, cooldownIndex, genes) = heroTokenContract.heroes(_id);

        // Hero is ready to challenge (not in cooldown mode).
        isReady = cooldownStartTime + challengeCooldownTime <= now;
    }

    /**
     * @dev The external function to get all the relevant information about a specific player by its address.
     * @param _address The address of the player.
     */
    function getPlayerDetails(address _address) external view returns (uint dungeonId, uint payment) {
        dungeonId = playerToDungeonID[_address];
        payment = payments[_address];
    }

}
/**
 * @title DungeonCoreBeta
 * @dev Core Contract of Ether Dungeon.
 *  When Version 1 launches, DungeonCoreVersion1 contract will be deployed and DungeonCoreBeta will be destroyed.
 *  Since all dungeons and heroes are stored as tokens in external contracts, they remains immutable.
 */
function getDungeonDetails(uint _id) external view returns (uint creationTime, uint status, uint difficulty, uint capacity, bool isReady, uint playerCount) {
    require(_id < dungeonTokenContract.totalSupply());

    // Didn't get the "floorCreationTime" because of Stack Too Deep error.
    (creationTime, status, difficulty, capacity,,,,,) = dungeonTokenContract.dungeons(_id);

    // Dungeon is ready to be challenged (not in preparation mode).
    isReady = creationTime + dungeonPreparationTime <= now;
    playerCount = dungeonPlayerCount[_id];
}

/**
 * @dev The external function to get all the relevant information about a specific dungeon by its ID.
 * @param _id The ID of the dungeon.
 */