contract Crowdsale is CrowdsaleLimit, Haltable {
  using SafeMath for uint256;

  CrowdsaleToken public token;
  
  /* tokens will be transfered from this address */
  address public multisigWallet;
    
  /** How much ETH each address has invested to this crowdsale */
  mapping (address => uint256) public investedAmountOf;

  /** How much tokens this crowdsale has credited for each investor address */
  mapping (address => uint256) public tokenAmountOf;
  
  /** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */
  mapping (address => bool) public presaleWhitelist;
  
  bool public whitelist_enable= true;
  
  /* the number of tokens already sold through this contract*/
  uint public tokensSold = 0;
  
  /* How many distinct addresses have invested */
  uint public investorCount = 0;
  
  /* How much wei we have returned back to the contract after a failed crowdfund. */
  uint public loadedRefund = 0;
  
  /* Has this crowdsale been finalized */
  bool public finalized;
  
  enum State{Unknown, PreFunding, Funding, Success, Failure, Finalized, Refunding}
    
  // A new investment was made
  event Invested(address investor, uint weiAmount, uint tokenAmount);
  
  // Address early participation whitelist status changed
  event Whitelisted(address addr, bool status);
  
  event createTeamTokenEvent(address addr, uint tokens);
  
  event Finalized();
  
  /** Modified allowing execution only if the crowdsale is currently running.  */
  modifier inState(State state) {
    if(getState() != state) revert();
    _;
  }

  function Crowdsale(address _token, address _multisigWallet, uint _start, uint _end, uint _token_max, uint _presale_token_in_wei, uint _crowdsale_token_in_wei, uint _presale_eth_inwei_fund_max, uint _crowdsale_eth_inwei_fund_min, uint _crowdsale_eth_inwei_fund_max, uint _crowdsale_eth_inwei_accepted_min, uint _crowdsale_gasprice_inwei_max, uint _team_token_percentage_max, bool _whitelist_enable) 
           CrowdsaleLimit(_start, _end, _token_max, _presale_token_in_wei, _crowdsale_token_in_wei, _presale_eth_inwei_fund_max, _crowdsale_eth_inwei_fund_min, _crowdsale_eth_inwei_fund_max, _crowdsale_eth_inwei_accepted_min, _crowdsale_gasprice_inwei_max, _team_token_percentage_max)
  {
    require(_token != 0x0);
    require(_multisigWallet != 0x0);
	
	token = CrowdsaleToken(_token);	
	multisigWallet = _multisigWallet;
	
	whitelist_enable= _whitelist_enable;
  }
  
  /* Crowdfund state machine management. */
  function getState() public constant returns (State) {
    if(finalized) return State.Finalized;
    else if (now < startsAt) return State.PreFunding;
    else if (now <= endsAt && !isMinimumGoalReached()) return State.Funding;
    else if (isMinimumGoalReached()) return State.Success;
    else if (!isMinimumGoalReached() && crowdsale_eth_fund > 0 && loadedRefund >= crowdsale_eth_fund) return State.Refunding;
    else return State.Failure;
  }
   
  /**
   * Allow addresses to do early participation.
   *
   * TODO: Fix spelling error in the name
   */
  function setPresaleWhitelist(address addr, bool status) onlyOwner inState(State.PreFunding) {
	require(whitelist_enable==true);

    presaleWhitelist[addr] = status;
    Whitelisted(addr, status);
  }
  
  //add new team percentage of tokens and lock their release time
  function addTeamAddress(address addr, uint release_time, uint token_percentage) onlyOwner inState(State.PreFunding) external {
	super.addTeamAddressInternal(addr, release_time, token_percentage);
	token.addLockAddress(addr, release_time);  //not use delegatecall
  }
  
  //generate team tokens in accordance with percentage of total issue tokens, not preallocate
  function createTeamTokenByPercentage() onlyOwner internal {
	//uint total= token.totalSupply();
	uint total= tokensSold;
	
	//uint tokens= total.mul(100).div(100-team_token_percentage_total).sub(total);
	uint tokens= total.mul(team_token_percentage_total).div(100-team_token_percentage_total);
	
	for(uint i=0; i<team_address_count; i++) {
		address addr= team_addresses_idx[i];
		if(addr==0x0) continue;
		
		uint ntoken= tokens.mul(team_addresses_token_percentage[addr]).div(team_token_percentage_total);
		token.mint(addr, ntoken);		
		createTeamTokenEvent(addr, ntoken);
	}
  }
  
  // fallback function can be used to buy tokens
  function () stopInEmergency allowCrowdsaleAmountLimit payable {
	require(msg.sender != 0x0);
    buyTokensCrowdsale(msg.sender);
  }

  // low level token purchase function
  function buyTokensCrowdsale(address receiver) internal /*stopInEmergency allowCrowdsaleAmountLimit payable*/ {
	uint256 weiAmount = msg.value;
	uint256 tokenAmount= 0;
	
	if(getState() == State.PreFunding) {
		if(whitelist_enable==true) {
			if(!presaleWhitelist[receiver]) {
				revert();
			}
		}
		
		if((PRESALE_ETH_IN_WEI_FUND_MAX > 0) && ((presale_eth_fund.add(weiAmount)) > PRESALE_ETH_IN_WEI_FUND_MAX)) revert();		
		
		tokenAmount = calculateTokenPresale(weiAmount, token.decimals());
		presale_eth_fund = presale_eth_fund.add(weiAmount);
	}
	else if((getState() == State.Funding) || (getState() == State.Success)) {
		tokenAmount = calculateTokenCrowsale(weiAmount, token.decimals());
		
    } else {
      // Unwanted state
      revert();
    }
	
	if(tokenAmount == 0) {
		revert();
	}	
	
	if(investedAmountOf[receiver] == 0) {
       investorCount++;
    }
    
	// Update investor
    investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount);
    tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount);
	
    // Update totals
	crowdsale_eth_fund = crowdsale_eth_fund.add(weiAmount);
	tokensSold = tokensSold.add(tokenAmount);
	
	if((TOKEN_MAX > 0) && (tokensSold > TOKEN_MAX)) revert();

    token.mint(receiver, tokenAmount);

    if(!multisigWallet.send(weiAmount)) revert();
	
	// Tell us invest was success
    Invested(receiver, weiAmount, tokenAmount);
  }
 
  /**
   * Allow load refunds back on the contract for the refunding.
   *
   * The team can transfer the funds back on the smart contract in the case the minimum goal was not reached..
   */
  function loadRefund() public payable inState(State.Failure) {
    if(msg.value == 0) revert();
    loadedRefund = loadedRefund.add(msg.value);
  }
  
  /**
   * Investors can claim refund.
   *
   * Note that any refunds from proxy buyers should be handled separately,
   * and not through this contract.
   */
  function refund() public inState(State.Refunding) {
    uint256 weiValue = investedAmountOf[msg.sender];
    if (weiValue == 0) revert();
    investedAmountOf[msg.sender] = 0;
    crowdsale_eth_refund = crowdsale_eth_refund.add(weiValue);
    Refund(msg.sender, weiValue);
    if (!msg.sender.send(weiValue)) revert();
  }
  
  function setEndsAt(uint time) onlyOwner {
    if(now > time) {
      revert();
    }

    endsAt = time;
    EndsAtChanged(endsAt);
  }
  
  // should be called after crowdsale ends, to do
  // some extra finalization work
  function doFinalize() public inState(State.Success) onlyOwner stopInEmergency {
    
	if(finalized) {
      revert();
    }

	createTeamTokenByPercentage();
    token.finishMinting();	
        
    finalized = true;
	Finalized();
  }
  
}
function doFinalize() public inState(State.Success) onlyOwner stopInEmergency {
    
f(finalized) {
    revert();
  }

reateTeamTokenByPercentage();
  token.finishMinting();	
        
  finalized = true;
inalized();
}

// should be called after crowdsale ends, to do
// some extra finalization work