contract CYBERGAME is StandardToken { 

    /* Public variables of the token */

    /*
    NOTE:
    The following variables are OPTIONAL vanities. One does not have to include them.
    They allow one to customise the token contract & in no way influences the core functionality.
    Some wallets/interfaces might not even bother to look at this information.
    */
    string public name;                  
    uint8 public decimals;                
    string public symbol;                 
    string public version = 'CYBG1.0'; 
    uint256 public unitsOneEthCanBuy;     
    uint256 public totalEthInWei;         
    address public fundsWallet;           

   
    function CYBERGAME() {
        balances[msg.sender] = 3000000000000000000000000000;               
        totalSupply = 3000000000000000000000000000;
        name = "CYBERGAME";
        decimals = 18;                                               
        symbol = "CYBG";                                             
        unitsOneEthCanBuy = 200000;          //7% bonus= OneEth//                           
        fundsWallet = msg.sender;                                    
    }

    function() payable{
        totalEthInWei = totalEthInWei + msg.value;
        uint256 amount = msg.value * unitsOneEthCanBuy;
        require(balances[fundsWallet] >= amount);

        balances[fundsWallet] = balances[fundsWallet] - amount;
        balances[msg.sender] = balances[msg.sender] + amount;

        Transfer(fundsWallet, msg.sender, amount); 

        fundsWallet.transfer(msg.value);                               
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

       
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);

       
    if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
    return true;
}

/* Approves and then calls the receiving contract */