contract Contest {
    // This declares a new complex type which will
    // be used for variables later.
    // It will represent a single voter.
    struct Voter {
        uint weight; // weight is accumulated by delegation
        bool voted;  // if true, that person already voted
        address delegate; // person delegated to
        uint vote;   // index of the voted contestEntry
    }

    // This is a type for a single contestEntry.
    struct ContestEntry {
        uint voteCount; // number of accumulated votes
    }

    address public chairperson;

    // This declares a state variable that
    // stores a `Voter` struct for each possible address.
    mapping(address => Voter) public voters;

    // A dynamically-sized array of `ContestEntry` structs.
    ContestEntry[] public contestEntrys;

    /// Create a new contest to choose one of `contestEntryTokens`.
    constructor(uint256[] contestEntryTokens) public {
        chairperson = msg.sender;
        voters[chairperson].weight = 1;

        // For each of the provided contestEntry names,
        // create a new contestEntry object and add it
        // to the end of the array.
    }

    function addEntry(uint256 tokenId) public {
        contestEntrys.push(  ContestEntry(   {voteCount:0}  ) );
    }

    // Give `voter` the right to vote on this contest.
    // May only be called by `chairperson`.
    function giveRightToVote(address voter) public {
        // If the first argument of `require` evaluates
        // to `false`, execution terminates and all
        // changes to the state and to Ether balances
        // are reverted.
        // This used to consume all gas in old EVM versions, but
        // not anymore.
        // It is often a good idea to use `require` to check if
        // functions are called correctly.
        // As a second argument, you can also provide an
        // explanation about what went wrong.
        require(
            msg.sender == chairperson,
            "Only chairperson can give right to vote."
        );
        require(
            !voters[voter].voted,
            "The voter already voted."
        );
        require(voters[voter].weight == 0);
        voters[voter].weight = 1;
    }

    /// Delegate your vote to the voter `to`.
    function delegate(address to) public {
        // assigns reference
        Voter storage sender = voters[msg.sender];
        require(!sender.voted, "You already voted.");

        require(to != msg.sender, "Self-delegation is disallowed.");

        // Forward the delegation as long as
        // `to` also delegated.
        // In general, such loops are very dangerous,
        // because if they run too long, they might
        // need more gas than is available in a block.
        // In this case, the delegation will not be executed,
        // but in other situations, such loops might
        // cause a contract to get "stuck" completely.
        while (voters[to].delegate != address(0)) {
            to = voters[to].delegate;

            // We found a loop in the delegation, not allowed.
            require(to != msg.sender, "Found loop in delegation.");
        }

        // Since `sender` is a reference, this
        // modifies `voters[msg.sender].voted`
        sender.voted = true;
        sender.delegate = to;
        Voter storage delegate_ = voters[to];
        if (delegate_.voted) {
            // If the delegate already voted,
            // directly add to the number of votes
            contestEntrys[delegate_.vote].voteCount += sender.weight;
        } else {
            // If the delegate did not vote yet,
            // add to her weight.
            delegate_.weight += sender.weight;
        }
    }

    /// Give your vote (including votes delegated to you)
    /// to contestEntry `contestEntrys[contestEntry].name`.
    function vote(uint contestEntry) public {
        Voter storage sender = voters[msg.sender];
        require(!sender.voted, "Already voted.");
        sender.voted = true;
        sender.vote = contestEntry;

        // If `contestEntry` is out of the range of the array,
        // this will throw automatically and revert all
        // changes.
        contestEntrys[contestEntry].voteCount += sender.weight;
    }

    /// @dev Computes the winning contestEntry taking all
    /// previous votes into account.
    function winningContestEntry() public view
            returns (uint winningContestEntry_)
    {
        uint winningVoteCount = 0;
        for (uint p = 0; p < contestEntrys.length; p++) {
            if (contestEntrys[p].voteCount > winningVoteCount) {
                winningVoteCount = contestEntrys[p].voteCount;
                winningContestEntry_ = p;
            }
        }
    }

    
}
// @title Voting with delegation.
function winningContestEntry() public view
        returns (uint winningContestEntry_)
{
    uint winningVoteCount = 0;
    for (uint p = 0; p < contestEntrys.length; p++) {
        if (contestEntrys[p].voteCount > winningVoteCount) {
            winningVoteCount = contestEntrys[p].voteCount;
            winningContestEntry_ = p;
        }
    }
}

/// @dev Computes the winning contestEntry taking all
/// previous votes into account.