contract ERC20Token is StandardToken {

	function () {
		//if ether is sent to this address, send it back.
		throw;
	}

	/* Public variables of the token */

	/*
	NOTE:
	The following variables are OPTIONAL vanities. One does not have to include them.
	They allow one to customise the token contract & in no way influences the core functionality.
	Some wallets/interfaces might not even bother to look at this information.
	*/
	string public name;                   //fancy name: eg Simon Bucks
	uint8 public decimals;                //How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether.
	string public symbol;                 //An identifier: eg SBX
	string public version = 'H1.0';       //human 0.1 standard. Just an arbitrary versioning scheme.

//
// CHANGE THESE VALUES FOR YOUR TOKEN
//

//make sure this function name matches the contract name above. So if you're token is called TutorialToken, make sure the //contract name above is also TutorialToken instead of ERC20Token

	function ERC20Token(
		) {
		balances[msg.sender] = 50000;               // Give the creator all initial tokens (100000 for example)
		totalSupply = 50000;                        // Update total supply (100000 for example)
		name = "CoinPower";                                   // Set the name for display purposes
		decimals = 0;                            // Amount of decimals for display purposes
		symbol = "CPR";                               // Set the symbol for display purposes
	}

	/* Approves and then calls the receiving contract */
	function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
		allowed[msg.sender][_spender] = _value;
		Approval(msg.sender, _spender, _value);

		//call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
		//receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
		//it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
		if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
		return true;
	}
}
//name this contract whatever you'd like
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
		allowed[msg.sender][_spender] = _value;
		Approval(msg.sender, _spender, _value);

		//call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
		//receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
		//it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
		if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
		return true;
	}
/* Approves and then calls the receiving contract */