contract MixinCumulativeRewards is
    MixinStakeBalances,
    MixinConstants
{
    using LibSafeMath for uint256;

    /// @dev returns true iff Cumulative Rewards are set
    function _isCumulativeRewardSet(IStructs.Fraction memory cumulativeReward)
        internal
        pure
        returns (bool)
    {
        // We use the denominator as a proxy for whether the cumulative
        // reward is set, as setting the cumulative reward always sets this
        // field to at least 1.
        return cumulativeReward.denominator != 0;
    }

    /// @dev Sets a pool's cumulative delegator rewards for the current epoch,
    ///      given the rewards earned and stake from the last epoch, which will
    ///      be summed with the previous cumulative rewards for this pool.
    ///      If the last cumulative reward epoch is the current epoch, this is a
    ///      no-op.
    /// @param poolId The pool ID.
    /// @param reward The total reward earned by pool delegators from the last epoch.
    /// @param stake The total delegated stake in the pool in the last epoch.
    function _addCumulativeReward(
        bytes32 poolId,
        uint256 reward,
        uint256 stake
    )
        internal
    {
        // Fetch the last epoch at which we stored an entry for this pool;
        // this is the most up-to-date cumulative rewards for this pool.
        uint256 lastStoredEpoch = _cumulativeRewardsByPoolLastStored[poolId];
        uint256 currentEpoch_ = currentEpoch;

        // If we already have a record for this epoch, don't overwrite it.
        if (lastStoredEpoch == currentEpoch_) {
            return;
        }

        IStructs.Fraction memory mostRecentCumulativeReward =
            _cumulativeRewardsByPool[poolId][lastStoredEpoch];

        // Compute new cumulative reward
        IStructs.Fraction memory cumulativeReward;
        if (_isCumulativeRewardSet(mostRecentCumulativeReward)) {
            // If we have a prior cumulative reward entry, we sum them as fractions.
            (cumulativeReward.numerator, cumulativeReward.denominator) = LibFractions.add(
                mostRecentCumulativeReward.numerator,
                mostRecentCumulativeReward.denominator,
                reward,
                stake
            );
            // Normalize to prevent overflows in future operations.
            (cumulativeReward.numerator, cumulativeReward.denominator) = LibFractions.normalize(
                cumulativeReward.numerator,
                cumulativeReward.denominator
            );
        } else {
            (cumulativeReward.numerator, cumulativeReward.denominator) = (reward, stake);
        }

        // Store cumulative rewards for this epoch.
        _cumulativeRewardsByPool[poolId][currentEpoch_] = cumulativeReward;
        _cumulativeRewardsByPoolLastStored[poolId] = currentEpoch_;
    }

    /// @dev Sets a pool's cumulative delegator rewards for the current epoch,
    ///      using the last stored cumulative rewards. If we've already set
    ///      a CR for this epoch, this is a no-op.
    /// @param poolId The pool ID.
    function _updateCumulativeReward(bytes32 poolId)
        internal
    {
        // Just add empty rewards for this epoch, which will be added to
        // the previous CR, so we end up with the previous CR being set for
        // this epoch.
        _addCumulativeReward(poolId, 0, 1);
    }

    /// @dev Computes a member's reward over a given epoch interval.
    /// @param poolId Uniqud Id of pool.
    /// @param memberStakeOverInterval Stake delegated to pool by member over
    ///        the interval.
    /// @param beginEpoch Beginning of interval.
    /// @param endEpoch End of interval.
    /// @return rewards Reward accumulated over interval [beginEpoch, endEpoch]
    function _computeMemberRewardOverInterval(
        bytes32 poolId,
        uint256 memberStakeOverInterval,
        uint256 beginEpoch,
        uint256 endEpoch
    )
        internal
        view
        returns (uint256 reward)
    {
        // Sanity check if we can skip computation, as it will result in zero.
        if (memberStakeOverInterval == 0 || beginEpoch == endEpoch) {
            return 0;
        }

        // Sanity check interval
        require(beginEpoch < endEpoch, "CR_INTERVAL_INVALID");

        // Sanity check begin reward
        IStructs.Fraction memory beginReward = _getCumulativeRewardAtEpoch(poolId, beginEpoch);
        IStructs.Fraction memory endReward = _getCumulativeRewardAtEpoch(poolId, endEpoch);

        // Compute reward
        reward = LibFractions.scaleDifference(
            endReward.numerator,
            endReward.denominator,
            beginReward.numerator,
            beginReward.denominator,
            memberStakeOverInterval
        );
    }

    /// @dev Fetch the most recent cumulative reward entry for a pool.
    /// @param poolId Unique ID of pool.
    /// @return cumulativeReward The most recent cumulative reward `poolId`.
    function _getMostRecentCumulativeReward(bytes32 poolId)
        private
        view
        returns (IStructs.Fraction memory cumulativeReward)
    {
        uint256 lastStoredEpoch = _cumulativeRewardsByPoolLastStored[poolId];
        return _cumulativeRewardsByPool[poolId][lastStoredEpoch];
    }

    /// @dev Fetch the cumulative reward for a given epoch.
    ///      If the corresponding CR does not exist in state, then we backtrack
    ///      to find its value by querying `epoch-1` and then most recent CR.
    /// @param poolId Unique ID of pool.
    /// @param epoch The epoch to find the
    /// @return cumulativeReward The cumulative reward for `poolId` at `epoch`.
    /// @return cumulativeRewardStoredAt Epoch that the `cumulativeReward` is stored at.
    function _getCumulativeRewardAtEpoch(bytes32 poolId, uint256 epoch)
        private
        view
        returns (IStructs.Fraction memory cumulativeReward)
    {
        // Return CR at `epoch`, given it's set.
        cumulativeReward = _cumulativeRewardsByPool[poolId][epoch];
        if (_isCumulativeRewardSet(cumulativeReward)) {
            return cumulativeReward;
        }

        // Return CR at `epoch-1`, given it's set.
        uint256 lastEpoch = epoch.safeSub(1);
        cumulativeReward = _cumulativeRewardsByPool[poolId][lastEpoch];
        if (_isCumulativeRewardSet(cumulativeReward)) {
            return cumulativeReward;
        }

        // Return the most recent CR, given it's less than `epoch`.
        uint256 mostRecentEpoch = _cumulativeRewardsByPoolLastStored[poolId];
        if (mostRecentEpoch < epoch) {
            cumulativeReward = _cumulativeRewardsByPool[poolId][mostRecentEpoch];
            if (_isCumulativeRewardSet(cumulativeReward)) {
                return cumulativeReward;
            }
        }

        // Otherwise return an empty CR.
        return IStructs.Fraction(0, 1);
    }
}
function _getCumulativeRewardAtEpoch(bytes32 poolId, uint256 epoch)
        private
        view
        returns (IStructs.Fraction memory cumulativeReward)
    {
        // Return CR at `epoch`, given it's set.
        cumulativeReward = _cumulativeRewardsByPool[poolId][epoch];
        if (_isCumulativeRewardSet(cumulativeReward)) {
            return cumulativeReward;
        }

        // Return CR at `epoch-1`, given it's set.
        uint256 lastEpoch = epoch.safeSub(1);
        cumulativeReward = _cumulativeRewardsByPool[poolId][lastEpoch];
        if (_isCumulativeRewardSet(cumulativeReward)) {
            return cumulativeReward;
        }

        // Return the most recent CR, given it's less than `epoch`.
        uint256 mostRecentEpoch = _cumulativeRewardsByPoolLastStored[poolId];
        if (mostRecentEpoch < epoch) {
            cumulativeReward = _cumulativeRewardsByPool[poolId][mostRecentEpoch];
            if (_isCumulativeRewardSet(cumulativeReward)) {
                return cumulativeReward;
            }
        }

        // Otherwise return an empty CR.
        return IStructs.Fraction(0, 1);
    }
/// @dev Fetch the cumulative reward for a given epoch.
///      If the corresponding CR does not exist in state, then we backtrack
///      to find its value by querying `epoch-1` and then most recent CR.
/// @param poolId Unique ID of pool.
/// @param epoch The epoch to find the
/// @return cumulativeReward The cumulative reward for `poolId` at `epoch`.
/// @return cumulativeRewardStoredAt Epoch that the `cumulativeReward` is stored at.