contract StakingRewards is IStakingRewards, RewardsDistributionRecipient, ReentrancyGuard {
  using SafeMath for uint256;
  using SafeERC20 for IERC20;

  /* ========== STATE VARIABLES ========== */

  IERC20 public rewardsToken;
  IERC20 public stakingToken;

  uint256 public periodFinish = 0;
  uint256 public rewardRate = 0;
  uint256 public rewardsDuration = 365 days;
  uint256 public lastUpdateTime;
  uint256 public rewardPerTokenStored;

  mapping(address => uint256) public userRewardPerTokenPaid;
  mapping(address => uint256) public rewards;

  uint256 internal _totalSupply;
  mapping(address => uint256) internal _balances;

  event RewardAdded(uint256 reward);
  event Staked(address indexed user, uint256 amount);
  event Withdrawn(address indexed user, uint256 amount);
  event RewardPaid(address indexed user, uint256 reward);

  /* ========== CONSTRUCTOR ========== */

  constructor(
    address _rewardsDistribution,
    address _rewardsToken,
    address _stakingToken
  ) public {
    rewardsToken = IERC20(_rewardsToken);
    stakingToken = IERC20(_stakingToken);
    rewardsDistribution = _rewardsDistribution;
  }

  /* ========== VIEWS ========== */

  function totalSupply() external view returns (uint256) {
    return _totalSupply;
  }

  function balanceOf(address account) external view returns (uint256) {
    return _balances[account];
  }

  function lastTimeRewardApplicable() public view returns (uint256) {
    return Math.min(block.timestamp, periodFinish);
  }

  function rewardPerToken() public view returns (uint256) {
    if (_totalSupply == 0) {
      return rewardPerTokenStored;
    }

    return rewardPerTokenStored.add(lastTimeRewardApplicable().sub(lastUpdateTime).mul(rewardRate).mul(1e18).div(_totalSupply));
  }

  function earned(address account) public view returns (uint256) {
    return _balances[account].mul(rewardPerToken().sub(userRewardPerTokenPaid[account])).div(1e18).add(rewards[account]);
  }

  function getRewardForDuration() external view returns (uint256) {
    return rewardRate.mul(rewardsDuration);
  }

  /* ========== MUTATIVE FUNCTIONS ========== */

  function stake(uint256 amount) public nonReentrant updateReward(msg.sender) {
      require(amount > 0, "stake: Cannot stake 0");

      _totalSupply = _totalSupply.add(amount);
      _balances[msg.sender] = _balances[msg.sender].add(amount);
      stakingToken.safeTransferFrom(msg.sender, address(this), amount);

      emit Staked(msg.sender, amount);
  }

  function withdraw(uint256 amount) public nonReentrant updateReward(msg.sender) {
    require(amount > 0, "withdraw: Cannot withdraw 0");

    _totalSupply = _totalSupply.sub(amount);
    _balances[msg.sender] = _balances[msg.sender].sub(amount);
    stakingToken.safeTransfer(msg.sender, amount);

    emit Withdrawn(msg.sender, amount);
  }

  function getReward() public nonReentrant updateReward(msg.sender) {
    uint256 reward = rewards[msg.sender];
    if (reward > 0) {
      rewards[msg.sender] = 0;
      rewardsToken.safeTransfer(msg.sender, reward);
      emit RewardPaid(msg.sender, reward);
    }
  }

  function exit() external {
      withdraw(_balances[msg.sender]);
      getReward();
  }

  /* ========== RESTRICTED FUNCTIONS ========== */

  function notifyRewardAmount(uint256 reward) external onlyRewardsDistribution updateReward(address(0)) {
    if (block.timestamp >= periodFinish) {
      rewardRate = reward.div(rewardsDuration);
    } else {
      uint256 remaining = periodFinish.sub(block.timestamp);
      uint256 leftover = remaining.mul(rewardRate);
      rewardRate = reward.add(leftover).div(rewardsDuration);
    }

    // Ensure the provided reward amount is not more than the balance in the contract.
    // This keeps the reward rate in the right range, preventing overflows due to
    // very high values of rewardRate in the earned and rewardsPerToken functions;
    // Reward + leftover must be less than 2^256 / 10^18 to avoid overflow.
    uint256 balance = rewardsToken.balanceOf(address(this));
    require(rewardRate <= balance.div(rewardsDuration), "Provided reward too high");

    lastUpdateTime = block.timestamp;
    periodFinish = block.timestamp.add(rewardsDuration);

    emit RewardAdded(reward);
  }

  /* ========== MODIFIERS ========== */

  modifier updateReward(address account) {
    rewardPerTokenStored = rewardPerToken();
    lastUpdateTime = lastTimeRewardApplicable();
    if (account != address(0)) {
      rewards[account] = earned(account);
      userRewardPerTokenPaid[account] = rewardPerTokenStored;
    }
    _;
  }
}
function notifyRewardAmount(uint256 reward) external onlyRewardsDistribution updateReward(address(0)) {
    if (block.timestamp >= periodFinish) {
      rewardRate = reward.div(rewardsDuration);
    } else {
      uint256 remaining = periodFinish.sub(block.timestamp);
      uint256 leftover = remaining.mul(rewardRate);
      rewardRate = reward.add(leftover).div(rewardsDuration);
    }

    // Ensure the provided reward amount is not more than the balance in the contract.
    // This keeps the reward rate in the right range, preventing overflows due to
    // very high values of rewardRate in the earned and rewardsPerToken functions;
    // Reward + leftover must be less than 2^256 / 10^18 to avoid overflow.
    uint256 balance = rewardsToken.balanceOf(address(this));
    require(rewardRate <= balance.div(rewardsDuration), "Provided reward too high");

    lastUpdateTime = block.timestamp;
    periodFinish = block.timestamp.add(rewardsDuration);

    emit RewardAdded(reward);
  }
/* ========== RESTRICTED FUNCTIONS ========== */