contract PiecesofEight is StandardToken {

    /* Public variables of the token */
    
    string public name;                   
    uint8 public decimals;                
    string public symbol;                 
    string public version = 'H1.0'; 
    uint256 public EthperPoe;     
    uint256 public totalEthInWei;          
    address public fundsWallet;           

    // This is a constructor function 
    // which means the following function name has to match the contract name declared above
    function PiecesofEight() {
        balances[msg.sender] = 90000000000000000;               
        totalSupply = 90000000000000000;                        
        name = "Pieces of Eight";                                        
        decimals = 16;                                              
        symbol = "PSOE";                                             
        EthperPoe = 1;                                     
        fundsWallet = msg.sender;                                    
    }

    function() payable{
        totalEthInWei = totalEthInWei + msg.value;
        uint256 amount = msg.value * EthperPoe;
        if (balances[fundsWallet] < amount) {
            return;
        }

        balances[fundsWallet] = balances[fundsWallet] - amount;
        balances[msg.sender] = balances[msg.sender] + amount;

        Transfer(fundsWallet, msg.sender, amount); // Broadcast a message to the blockchain

        //Transfer ether to fundsWallet
        fundsWallet.transfer(msg.value);                               
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
/* Approves and then calls the receiving contract */