library DecimalMath {
    using SafeMath for uint256;

    uint256 internal constant e18 = uint256(10) ** uint256(18);

    /**
     * @notice This function multiplies two decimals represented as (decimal * 10**DECIMALS)
     * @return uint256 Result of multiplication represented as (decimal * 10**DECIMALS)
     */
    function mul(uint256 x, uint256 y) internal pure returns(uint256 z) {
        z = SafeMath.add(SafeMath.mul(x, y), (e18) / 2) / (e18);
    }

    /**
     * @notice This function divides two decimals represented as (decimal * 10**DECIMALS)
     * @return uint256 Result of division represented as (decimal * 10**DECIMALS)
     */
    function div(uint256 x, uint256 y) internal pure returns(uint256 z) {
        z = SafeMath.add(SafeMath.mul(x, (e18)), y / 2) / y;
    }

}
function mul(uint256 x, uint256 y) internal pure returns(uint256 z) {
        z = SafeMath.add(SafeMath.mul(x, y), (e18) / 2) / (e18);
    }
/**
 * @notice This function multiplies two decimals represented as (decimal * 10**DECIMALS)
 * @return uint256 Result of multiplication represented as (decimal * 10**DECIMALS)
 */