contract FishbankChests is Ownable {

    struct Chest {
        address owner;
        uint16 boosters;
        uint16 chestType;
        uint24 raiseChance;//Increace chance to catch bigger chest (1 = 1:10000)
        uint8 onlySpecificType;
        uint8 onlySpecificStrength;
        uint24 raiseStrength;
    }

    Chest[] public chests;
    FishbankBoosters public boosterContract;
    mapping(uint256 => address) public approved;
    mapping(address => uint256) public balances;
    mapping(address => bool) public minters;

    modifier onlyChestOwner(uint256 _tokenId) {
        require(chests[_tokenId].owner == msg.sender);
        _;
    }

    modifier onlyMinters() {
        require(minters[msg.sender]);
        _;
    }

    function FishbankChests(address _boosterAddress) public {
        boosterContract = FishbankBoosters(_boosterAddress);
    }

    function addMinter(address _minter) onlyOwner public {
        minters[_minter] = true;
    }

    function removeMinter(address _minter) onlyOwner public {
        minters[_minter] = false;
    }

    //create a chest

    function mintChest(address _owner, uint16 _boosters, uint24 _raiseStrength, uint24 _raiseChance, uint8 _onlySpecificType, uint8 _onlySpecificStrength) onlyMinters public {

        chests.length++;
        chests[chests.length - 1].owner = _owner;
        chests[chests.length - 1].boosters = _boosters;
        chests[chests.length - 1].raiseStrength = _raiseStrength;
        chests[chests.length - 1].raiseChance = _raiseChance;
        chests[chests.length - 1].onlySpecificType = _onlySpecificType;
        chests[chests.length - 1].onlySpecificStrength = _onlySpecificStrength;
        Transfer(address(0), _owner, chests.length - 1);
    }

    function convertChest(uint256 _tokenId) onlyChestOwner(_tokenId) public {

        Chest memory chest = chests[_tokenId];
        uint16 numberOfBoosters = chest.boosters;

        if (chest.onlySpecificType != 0) {//Specific boosters
            if (chest.onlySpecificType == 1 || chest.onlySpecificType == 3) {
                boosterContract.mintBooster(msg.sender, 2 days, chest.onlySpecificType, chest.onlySpecificStrength, chest.boosters, chest.raiseStrength);
            } else if (chest.onlySpecificType == 5) {//Instant attack
                boosterContract.mintBooster(msg.sender, 0, 5, 1, chest.boosters, chest.raiseStrength);
            } else if (chest.onlySpecificType == 2) {//Freeze
                uint32 freezeTime = 7 days;
                if (chest.onlySpecificStrength == 2) {
                    freezeTime = 14 days;
                } else if (chest.onlySpecificStrength == 3) {
                    freezeTime = 30 days;
                }
                boosterContract.mintBooster(msg.sender, freezeTime, 5, chest.onlySpecificType, chest.boosters, chest.raiseStrength);
            } else if (chest.onlySpecificType == 4) {//Watch
                uint32 watchTime = 12 hours;
                if (chest.onlySpecificStrength == 2) {
                    watchTime = 48 hours;
                } else if (chest.onlySpecificStrength == 3) {
                    watchTime = 3 days;
                }
                boosterContract.mintBooster(msg.sender, watchTime, 4, chest.onlySpecificStrength, chest.boosters, chest.raiseStrength);
            }

        } else {//Regular chest

            for (uint8 i = 0; i < numberOfBoosters; i ++) {
                uint24 random = uint16(keccak256(block.coinbase, block.blockhash(block.number - 1), i, chests.length)) % 1000
                - chest.raiseChance;
                //get random 0 - 9999 minus raiseChance

                if (random > 850) {
                    boosterContract.mintBooster(msg.sender, 2 days, 1, 1, 1, chest.raiseStrength); //Small Agility Booster
                } else if (random > 700) {
                    boosterContract.mintBooster(msg.sender, 7 days, 2, 1, 1, chest.raiseStrength); //Small Freezer
                } else if (random > 550) {
                    boosterContract.mintBooster(msg.sender, 2 days, 3, 1, 1, chest.raiseStrength); //Small Power Booster
                } else if (random > 400) {
                    boosterContract.mintBooster(msg.sender, 12 hours, 4, 1, 1, chest.raiseStrength); //Tiny Watch
                } else if (random > 325) {
                    boosterContract.mintBooster(msg.sender, 48 hours, 4, 2, 1, chest.raiseStrength); //Small Watch
                } else if (random > 250) {
                    boosterContract.mintBooster(msg.sender, 2 days, 1, 2, 1, chest.raiseStrength); //Mid Agility Booster
                } else if (random > 175) {
                    boosterContract.mintBooster(msg.sender, 14 days, 2, 2, 1, chest.raiseStrength); //Mid Freezer
                } else if (random > 100) {
                    boosterContract.mintBooster(msg.sender, 2 days, 3, 2, 1, chest.raiseStrength); //Mid Power Booster
                } else if (random > 80) {
                    boosterContract.mintBooster(msg.sender, 2 days, 1, 3, 1, chest.raiseStrength); //Big Agility Booster
                } else if (random > 60) {
                    boosterContract.mintBooster(msg.sender, 30 days, 2, 3, 1, chest.raiseStrength); //Big Freezer
                } else if (random > 40) {
                    boosterContract.mintBooster(msg.sender, 2 days, 3, 3, 1, chest.raiseStrength); //Big Power Booster
                } else if (random > 20) {
                    boosterContract.mintBooster(msg.sender, 0, 5, 1, 1, 0); //Instant Attack
                } else {
                    boosterContract.mintBooster(msg.sender, 3 days, 4, 3, 1, 0); //Gold Watch
                }
            }
        }

        _transfer(msg.sender, address(0), _tokenId); //burn chest
    }

    //ERC721 functionality
    //could split this to a different contract but doesn't make it easier to read
    event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);
    event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);

    function totalSupply() public view returns (uint256 total) {
        total = chests.length;
    }

    function balanceOf(address _owner) public view returns (uint256 balance){
        balance = balances[_owner];
    }

    function ownerOf(uint256 _tokenId) public view returns (address owner){
        owner = chests[_tokenId].owner;
    }

    function _transfer(address _from, address _to, uint256 _tokenId) internal {
        require(chests[_tokenId].owner == _from); //can only transfer if previous owner equals from
        chests[_tokenId].owner = _to;
        approved[_tokenId] = address(0); //reset approved of fish on every transfer
        balances[_from] -= 1; //underflow can only happen on 0x
        balances[_to] += 1; //overflows only with very very large amounts of fish
        Transfer(_from, _to, _tokenId);
    }

    function transfer(address _to, uint256 _tokenId) public
    onlyChestOwner(_tokenId) //check if msg.sender is the owner of this fish
    returns (bool)
    {
        _transfer(msg.sender, _to, _tokenId);
        //after master modifier invoke internal transfer
        return true;
    }

    function approve(address _to, uint256 _tokenId) public
    onlyChestOwner(_tokenId)
    {
        approved[_tokenId] = _to;
        Approval(msg.sender, _to, _tokenId);
    }

    function transferFrom(address _from, address _to, uint256 _tokenId) public returns (bool) {
        require(approved[_tokenId] == msg.sender);
        //require msg.sender to be approved for this token
        _transfer(_from, _to, _tokenId);
        //handles event, balances and approval reset
        return true;
    }

}
function mintChest(address _owner, uint16 _boosters, uint24 _raiseStrength, uint24 _raiseChance, uint8 _onlySpecificType, uint8 _onlySpecificStrength) onlyMinters public {

        chests.length++;
        chests[chests.length - 1].owner = _owner;
        chests[chests.length - 1].boosters = _boosters;
        chests[chests.length - 1].raiseStrength = _raiseStrength;
        chests[chests.length - 1].raiseChance = _raiseChance;
        chests[chests.length - 1].onlySpecificType = _onlySpecificType;
        chests[chests.length - 1].onlySpecificStrength = _onlySpecificStrength;
        Transfer(address(0), _owner, chests.length - 1);
    }
//create a chest