contract Betcoin is StandardToken {


    function () {

        //if ether is sent to this address, send it back.

        throw;

    }


    /* Public variables of the token */


    /*

    NOTE:

    The following variables are OPTIONAL vanities. One does not have to include them.

    They allow one to customise the token contract & in no way influences the core functionality.

    Some wallets/interfaces might not even bother to look at this information.

    */

    string public name;                   //fancy name: eg Simon Bucks

    uint8 public decimals;                //How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether.

    string public symbol;                 //An identifier: eg SBX

    string public version = 'H1.0';       //human 0.1 standard. Just an arbitrary versioning scheme.


//

// CHANGE THESE VALUES FOR YOUR TOKEN

//


//make sure this function name matches the contract name above. So if you're token is called TutorialToken, make sure the //contract name above is also TutorialToken instead of ERC20Token


    function Betcoin(

        ) {

        balances[msg.sender] = 40000000;               // Give the creator all initial tokens (100000 for example)

        totalSupply = 40000000;                        // Update total supply (100000 for example)

        name = "Betcoin";                                   // Set the name for display purposes

        decimals = 0;                            // Amount of decimals for display purposes

        symbol = "BCN";                               // Set the symbol for display purposes

    }


    /* Approves and then calls the receiving contract */

    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {

        allowed[msg.sender][_spender] = _value;

        Approval(msg.sender, _spender, _value);


        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.

        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)

        //it is assumed that when does this that the call should succeed, otherwise one would use vanilla approve instead.

        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }

        return true;

    }

}
//name this contract whatever you'd like
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {

        allowed[msg.sender][_spender] = _value;

        Approval(msg.sender, _spender, _value);


        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.

        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)

        //it is assumed that when does this that the call should succeed, otherwise one would use vanilla approve instead.

        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }

        return true;

    }
/* Approves and then calls the receiving contract */