contract InfiniteImprobabilityToken is StandardToken { // CHANGE THIS. Update the contract name.

/* Public variables of the token */

/*
NOTE:
The following variables are OPTIONAL vanities. One does not have to include them.
They allow one to customise the token contract & in no way influences the core functionality.
Some wallets/interfaces might not even bother to look at this information.
*/
string public name;                   // Token Name
uint8 public decimals;                // How many decimals to show. To be standard complicant keep it 18
string public symbol;                 // An identifier: eg SBX, XPR etc..
string public version = 'H1.0'; 
uint256 public unitsOneEthCanBuy;     // How many units of your coin can be bought by 1 ETH?
uint256 public totalEthInWei;         // WEI is the smallest unit of ETH (the equivalent of cent in USD or satoshi in BTC). We'll store the total ETH raised via our ICO here.  
address public fundsWallet;           // Where should the raised ETH go?

// This is a constructor function 
// which means the following function name has to match the contract name declared above
function InfiniteImprobabilityToken() {
    balances[msg.sender] = 42000000000000000000000000;               // Give the creator all initial tokens. This is set to 1000 for example. If you want your initial tokens to be X and your decimal is 5, set this value to X * 100000. (CHANGE THIS)
    totalSupply = 42000000000000000000000000;                        // Update total supply (1000 for example) (CHANGE THIS)
    name = "Infinite Improbability Token";                                   // Set the name for display purposes (CHANGE THIS)
    decimals = 18;                                               // Amount of decimals for display purposes (CHANGE THIS)
    symbol = "IIT";                                             // Set the symbol for display purposes (CHANGE THIS)
    unitsOneEthCanBuy = 4200;                                      // Set the price of your token for the ICO (CHANGE THIS)
    fundsWallet = msg.sender;                                    // The owner of the contract gets ETH
}

function() payable{
    totalEthInWei = totalEthInWei + msg.value;
    uint256 amount = msg.value * unitsOneEthCanBuy;
    if (balances[fundsWallet] < amount) {
        return;
    }

    balances[fundsWallet] = balances[fundsWallet] - amount;
    balances[msg.sender] = balances[msg.sender] + amount;

    Transfer(fundsWallet, msg.sender, amount); // Broadcast a message to the blockchain

    //Transfer ether to fundsWallet
    fundsWallet.transfer(msg.value);                               
}

/* Approves and then calls the receiving contract */
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);

    //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
    //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
    //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
    if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
    return true;
}
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);

    //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
    //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
    //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
    if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
    return true;
}
/* Approves and then calls the receiving contract */