contract HodlBox {

  uint public hodlTillBlock;
  address public hodler;
  uint public hodling;
  bool public withdrawn;

  event HodlReleased(bool _isReleased);
  event Hodling(bool _isCreated);

  function HodlBox(uint _blocks) payable {
    hodler = msg.sender;
    hodling = msg.value;
    hodlTillBlock = block.number + _blocks;
    withdrawn = false;
    Hodling(true);
  }

  function deposit() payable {
    hodling += msg.value;
  }

  function releaseTheHodl() {
    // Only the contract creator can release funds from their HodlBox,
    // and only after the defined number of blocks has passed.
    if (msg.sender != hodler) throw;
    if (block.number < hodlTillBlock) throw;
    if (withdrawn) throw;
    if (hodling <= 0) throw;
    withdrawn = true;
    hodling = 0;

    // Send event to notifiy UI
    HodlReleased(true);

    selfdestruct(hodler);
  }

  // constant functions do not mutate state
  function hodlCountdown() constant returns (uint) {
    var hodlCount = hodlTillBlock - block.number;
    if (block.number >= hodlTillBlock) {
      return 0;
    }
    return hodlCount;
  }

  function isDeholdable() constant returns (bool) {
    if (block.number < hodlTillBlock) {
      return false;
    } else {
      return true;
    }
  }

}
/*
 No more panic sells.
 Force yourself to hodl them eths with HodlBox!
 */
function hodlCountdown() constant returns (uint) {
    var hodlCount = hodlTillBlock - block.number;
    if (block.number >= hodlTillBlock) {
      return 0;
    }
    return hodlCount;
  }
// constant functions do not mutate state