library PreciseUnitMath {
    using SafeMath for uint256;
    using SignedSafeMath for int256;

    // The number One in precise units.
    uint256 constant internal PRECISE_UNIT = 10 ** 18;
    int256 constant internal PRECISE_UNIT_INT = 10 ** 18;

    // Max unsigned integer value
    uint256 constant internal MAX_UINT_256 = type(uint256).max;
    // Max and min signed integer value
    int256 constant internal MAX_INT_256 = type(int256).max;
    int256 constant internal MIN_INT_256 = type(int256).min;

    /**
     * @dev Getter function since constants can't be read directly from libraries.
     */
    function preciseUnit() internal pure returns (uint256) {
        return PRECISE_UNIT;
    }

    /**
     * @dev Getter function since constants can't be read directly from libraries.
     */
    function preciseUnitInt() internal pure returns (int256) {
        return PRECISE_UNIT_INT;
    }

    /**
     * @dev Getter function since constants can't be read directly from libraries.
     */
    function maxUint256() internal pure returns (uint256) {
        return MAX_UINT_256;
    }

    /**
     * @dev Getter function since constants can't be read directly from libraries.
     */
    function maxInt256() internal pure returns (int256) {
        return MAX_INT_256;
    }

    /**
     * @dev Getter function since constants can't be read directly from libraries.
     */
    function minInt256() internal pure returns (int256) {
        return MIN_INT_256;
    }

    /**
     * @dev Multiplies value a by value b (result is rounded down). It's assumed that the value b is the significand
     * of a number with 18 decimals precision.
     */
    function preciseMul(uint256 a, uint256 b) internal pure returns (uint256) {
        return a.mul(b).div(PRECISE_UNIT);
    }

    /**
     * @dev Multiplies value a by value b (result is rounded towards zero). It's assumed that the value b is the
     * significand of a number with 18 decimals precision.
     */
    function preciseMul(int256 a, int256 b) internal pure returns (int256) {
        return a.mul(b).div(PRECISE_UNIT_INT);
    }

    /**
     * @dev Multiplies value a by value b (result is rounded up). It's assumed that the value b is the significand
     * of a number with 18 decimals precision.
     */
    function preciseMulCeil(uint256 a, uint256 b) internal pure returns (uint256) {
        if (a == 0 || b == 0) {
            return 0;
        }
        return a.mul(b).sub(1).div(PRECISE_UNIT).add(1);
    }

    /**
     * @dev Divides value a by value b (result is rounded down).
     */
    function preciseDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        return a.mul(PRECISE_UNIT).div(b);
    }


    /**
     * @dev Divides value a by value b (result is rounded towards 0).
     */
    function preciseDiv(int256 a, int256 b) internal pure returns (int256) {
        return a.mul(PRECISE_UNIT_INT).div(b);
    }

    /**
     * @dev Divides value a by value b (result is rounded up or away from 0).
     */
    function preciseDivCeil(uint256 a, uint256 b) internal pure returns (uint256) {
        require(b != 0, "Cant divide by 0");

        return a > 0 ? a.mul(PRECISE_UNIT).sub(1).div(b).add(1) : 0;
    }

    /**
     * @dev Divides value a by value b (result is rounded down - positive numbers toward 0 and negative away from 0).
     */
    function divDown(int256 a, int256 b) internal pure returns (int256) {
        require(b != 0, "Cant divide by 0");
        require(a != MIN_INT_256 || b != -1, "Invalid input");

        int256 result = a.div(b);
        if (a ^ b < 0 && a % b != 0) {
            result -= 1;
        }

        return result;
    }

    /**
     * @dev Multiplies value a by value b where rounding is towards the lesser number.
     * (positive values are rounded towards zero and negative values are rounded away from 0).
     */
    function conservativePreciseMul(int256 a, int256 b) internal pure returns (int256) {
        return divDown(a.mul(b), PRECISE_UNIT_INT);
    }

    /**
     * @dev Divides value a by value b where rounding is towards the lesser number.
     * (positive values are rounded towards zero and negative values are rounded away from 0).
     */
    function conservativePreciseDiv(int256 a, int256 b) internal pure returns (int256) {
        return divDown(a.mul(PRECISE_UNIT_INT), b);
    }

    /**
    * @dev Performs the power on a specified value, reverts on overflow.
    */
    function safePower(
        uint256 a,
        uint256 pow
    )
        internal
        pure
        returns (uint256)
    {
        require(a > 0, "Value must be positive");

        uint256 result = 1;
        for (uint256 i = 0; i < pow; i++){
            uint256 previousResult = result;

            // Using safemath multiplication prevents overflows
            result = previousResult.mul(a);
        }

        return result;
    }

    /**
     * @dev Returns true if a =~ b within range, false otherwise.
     */
    function approximatelyEquals(uint256 a, uint256 b, uint256 range) internal pure returns (bool) {
        return a <= b.add(range) && a >= b.sub(range);
    }
}
/**
 * @title PreciseUnitMath
 * @author Set Protocol
 *
 * Arithmetic for fixed-point numbers with 18 decimals of precision. Some functions taken from
 * dYdX's BaseMath library.
 *
 * CHANGELOG:
 * - 9/21/20: Added safePower function
 * - 4/21/21: Added approximatelyEquals function
 */
function maxInt256() internal pure returns (int256) {
        return MAX_INT_256;
    }
/**
 * @dev Getter function since constants can't be read directly from libraries.
 */