library CoreIssuanceLibrary {

    using SafeMath for uint256;

    /**
     * Calculate the quantities required to deposit and decrement during issuance. Takes into account
     * the tokens an owner already has in the vault.
     *
     * @param _components                           Addresses of components
     * @param _componentQuantities                  Component quantities to increment and withdraw
     * @param _owner                                Address to deposit and decrement quantities from
     * @param _vault                                Address to vault
     * @return uint256[] decrementQuantities        Quantities to decrement from vault
     * @return uint256[] depositQuantities          Quantities to deposit into the vault
     */
    function calculateDepositAndDecrementQuantities(
        address[] calldata _components,
        uint256[] calldata _componentQuantities,
        address _owner,
        address _vault
    )
        external
        view
        returns (
            uint256[] memory /* decrementQuantities */,
            uint256[] memory /* depositQuantities */
        )
    {
        uint256 componentCount = _components.length;
        uint256[] memory decrementTokenOwnerValues = new uint256[](componentCount);
        uint256[] memory depositQuantities = new uint256[](componentCount);

        for (uint256 i = 0; i < componentCount; i++) {
            // Fetch component quantity in vault
            uint256 vaultBalance = IVault(_vault).getOwnerBalance(
                _components[i],
                _owner
            );

            // If the vault holds enough components, decrement the full amount
            if (vaultBalance >= _componentQuantities[i]) {
                decrementTokenOwnerValues[i] = _componentQuantities[i];
            } else {
                // User has less than required amount, decrement the vault by full balance
                if (vaultBalance > 0) {
                    decrementTokenOwnerValues[i] = vaultBalance;
                }

                depositQuantities[i] = _componentQuantities[i].sub(vaultBalance);
            }
        }

        return (
            decrementTokenOwnerValues,
            depositQuantities
        );
    }

    /**
     * Calculate the quantities required to withdraw and increment during redeem and withdraw. Takes into
     * account a bitmask exclusion parameter.
     *
     * @param _componentQuantities                  Component quantities to increment and withdraw
     * @param _toExclude                            Mask of indexes of tokens to exclude from withdrawing
     * @return uint256[] incrementQuantities        Quantities to increment in vault
     * @return uint256[] withdrawQuantities         Quantities to withdraw from vault
     */
    function calculateWithdrawAndIncrementQuantities(
        uint256[] calldata _componentQuantities,
        uint256 _toExclude
    )
        external
        pure
        returns (
            uint256[] memory /* incrementQuantities */,
            uint256[] memory /* withdrawQuantities */
        )
    {
        uint256 componentCount = _componentQuantities.length;
        uint256[] memory incrementTokenOwnerValues = new uint256[](componentCount);
        uint256[] memory withdrawToValues = new uint256[](componentCount);

        // Loop through and decrement vault balances for the set, withdrawing if requested
        for (uint256 i = 0; i < componentCount; i++) {
            // Calculate bit index of current component
            uint256 componentBitIndex = CommonMath.safePower(2, i);

            // Transfer to user unless component index is included in _toExclude
            if ((_toExclude & componentBitIndex) != 0) {
                incrementTokenOwnerValues[i] = _componentQuantities[i];
            } else {
                withdrawToValues[i] = _componentQuantities[i];
            }
        }

        return (
            incrementTokenOwnerValues,
            withdrawToValues
        );
    }

    /**
     * Calculate the required component quantities required for issuance or rdemption for a given
     * quantity of Set Tokens
     *
     * @param _componentUnits   The units of the component token
     * @param _naturalUnit      The natural unit of the Set token
     * @param _quantity         The number of tokens being redeem
     * @return uint256[]        Required quantities in base units of components
     */
    function calculateRequiredComponentQuantities(
        uint256[] calldata _componentUnits,
        uint256 _naturalUnit,
        uint256 _quantity
    )
        external
        pure
        returns (uint256[] memory)
    {
        require(
            _quantity.mod(_naturalUnit) == 0,
            "CoreIssuanceLibrary: Quantity must be a multiple of nat unit"
        );

        uint256[] memory tokenValues = new uint256[](_componentUnits.length);

        // Transfer the underlying tokens to the corresponding token balances
        for (uint256 i = 0; i < _componentUnits.length; i++) {
            tokenValues[i] = _quantity.div(_naturalUnit).mul(_componentUnits[i]);
        }

        return tokenValues;
    }

}
/**
 * @title CoreIssuanceLibrary
 * @author Set Protocol
 *
 * This library contains functions for calculating deposit, withdrawal,and transfer quantities
 */
function calculateDepositAndDecrementQuantities(
        address[] calldata _components,
        uint256[] calldata _componentQuantities,
        address _owner,
        address _vault
    )
        external
        view
        returns (
            uint256[] memory /* decrementQuantities */,
            uint256[] memory /* depositQuantities */
        )
    {
        uint256 componentCount = _components.length;
        uint256[] memory decrementTokenOwnerValues = new uint256[](componentCount);
        uint256[] memory depositQuantities = new uint256[](componentCount);

        for (uint256 i = 0; i < componentCount; i++) {
            // Fetch component quantity in vault
            uint256 vaultBalance = IVault(_vault).getOwnerBalance(
                _components[i],
                _owner
            );

            // If the vault holds enough components, decrement the full amount
            if (vaultBalance >= _componentQuantities[i]) {
                decrementTokenOwnerValues[i] = _componentQuantities[i];
            } else {
                // User has less than required amount, decrement the vault by full balance
                if (vaultBalance > 0) {
                    decrementTokenOwnerValues[i] = vaultBalance;
                }

                depositQuantities[i] = _componentQuantities[i].sub(vaultBalance);
            }
        }

        return (
            decrementTokenOwnerValues,
            depositQuantities
        );
    }
/**
 * Calculate the quantities required to deposit and decrement during issuance. Takes into account
 * the tokens an owner already has in the vault.
 *
 * @param _components                           Addresses of components
 * @param _componentQuantities                  Component quantities to increment and withdraw
 * @param _owner                                Address to deposit and decrement quantities from
 * @param _vault                                Address to vault
 * @return uint256[] decrementQuantities        Quantities to decrement from vault
 * @return uint256[] depositQuantities          Quantities to deposit into the vault
 */