contract IBattleboardData is AccessControl  {

  

      // write functions
  
function createBattleboard(uint prize, uint8 restrictions) onlySERAPHIM external returns (uint16);
function killMonster(uint16 battleboardId, uint8 monsterId)  onlySERAPHIM external;
function createNullTile(uint16 _battleboardId) private ;
function createTile(uint16 _battleboardId, uint8 _tileType, uint8 _value, uint8 _position, uint32 _hp, uint16 _petPower, uint64 _angelId, uint64 _petId, address _owner, uint8 _team) onlySERAPHIM external  returns (uint8);
function killTile(uint16 battleboardId, uint8 tileId) onlySERAPHIM external ;
function addTeamtoBoard(uint16 battleboardId, address owner, uint8 team) onlySERAPHIM external;
function setTilePosition (uint16 battleboardId, uint8 tileId, uint8 _positionTo) onlySERAPHIM public ;
function setTileHp(uint16 battleboardId, uint8 tileId, uint32 _hp) onlySERAPHIM external ;
function addMedalBurned(uint16 battleboardId) onlySERAPHIM external ;
function setLastMoveTime(uint16 battleboardId) onlySERAPHIM external ;
function iterateTurn(uint16 battleboardId) onlySERAPHIM external ;
function killBoard(uint16 battleboardId) onlySERAPHIM external ;
function clearAngelsFromBoard(uint16 battleboardId) private;
//Read functions
     
function getTileHp(uint16 battleboardId, uint8 tileId) constant external returns (uint32) ;
function getMedalsBurned(uint16 battleboardId) constant external returns (uint8) ;
function getTeam(uint16 battleboardId, uint8 tileId) constant external returns (uint8) ;
function getMaxFreeTeams() constant public returns (uint8);
function getBarrierNum(uint16 battleboardId) public constant returns (uint8) ;
function getTileFromBattleboard(uint16 battleboardId, uint8 tileId) public constant returns (uint8 tileType, uint8 value, uint8 id, uint8 position, uint32 hp, uint16 petPower, uint64 angelId, uint64 petId, bool isLive, address owner)   ;
function getTileIDByOwner(uint16 battleboardId, address _owner) constant public returns (uint8) ;
function getPetbyTileId( uint16 battleboardId, uint8 tileId) constant public returns (uint64) ;
function getOwner (uint16 battleboardId, uint8 team,  uint8 ownerNumber) constant external returns (address);
function getTileIDbyPosition(uint16 battleboardId, uint8 position) public constant returns (uint8) ;
function getPositionFromBattleboard(uint16 battleboardId, uint8 _position) public constant returns (uint8 tileType, uint8 value, uint8 id, uint8 position, uint32 hp, uint32 petPower, uint64 angelId, uint64 petId, bool isLive)  ;
function getBattleboard(uint16 id) public constant returns (uint8 turn, bool isLive, uint prize, uint8 numTeams, uint8 numTiles, uint8 createdBarriers, uint8 restrictions, uint lastMoveTime, uint8 numTeams1, uint8 numTeams2, uint8 monster1, uint8 monster2) ;
function isBattleboardLive(uint16 battleboardId) constant public returns (bool);
function isTileLive(uint16 battleboardId, uint8 tileId) constant  external returns (bool) ;
function getLastMoveTime(uint16 battleboardId) constant public returns (uint) ;
function getNumTilesFromBoard (uint16 _battleboardId) constant public returns (uint8) ; 
function angelOnBattleboards(uint64 angelID) external constant returns (bool) ;
function getTurn(uint16 battleboardId) constant public returns (address) ;
function getNumTeams(uint16 battleboardId, uint8 team) public constant returns (uint8);
function getMonsters(uint16 BattleboardId) external constant returns (uint8 monster1, uint8 monster2) ;
function getTotalBattleboards() public constant returns (uint16) ;
  
        
 
   
}
function createBattleboard(uint prize, uint8 restrictions) onlySERAPHIM external returns (uint16);
// write functions