contract StakingRewards is
    IStakingRewards,
    RewardsDistributionRecipient,
    ReentrancyGuard
{
    using SafeMath for uint256;
    using SafeERC20 for IERC20;

    /* ========== STATE VARIABLES ========== */

    IERC20 public rewardsToken;
    IERC20 public stakingToken;
    IERC20 public vToken;
    uint256 public periodFinish = 0;
    uint256 public rewardRate = 0;
    uint256 public rewardsDuration = 30 days;
    uint256 public lastUpdateTime;
    uint256 public rewardPerTokenStored;

    mapping(address => uint256) public userRewardPerTokenPaid;
    mapping(address => uint256) public rewards;

    uint256 private _totalSupply;
    mapping(address => uint256) private _balances;

    /* ========== CONSTRUCTOR ========== */

    constructor(
        address _rewardsDistribution,
        address _rewardsToken,
        address _stakingToken
    ) public {
        rewardsToken = IERC20(_rewardsToken);
        stakingToken = IERC20(_stakingToken);
        rewardsDistribution = _rewardsDistribution;
    }

    /* ========== VIEWS ========== */

    function setVtoken(address _addr) external onlyRewardsDistribution {
        vToken = IERC20(_addr);
    }

    function totalSupply() external view returns (uint256) {
        return _totalSupply;
    }

    function balanceOf(address account) external view returns (uint256) {
        return _balances[account];
    }

    function lastTimeRewardApplicable() public view returns (uint256) {
        return Math.min(block.timestamp, periodFinish);
    }

    function rewardPerToken() public view returns (uint256) {
        if (_totalSupply == 0) {
            return rewardPerTokenStored;
        }
        return
            rewardPerTokenStored.add(
                lastTimeRewardApplicable()
                    .sub(lastUpdateTime)
                    .mul(rewardRate)
                    .mul(1e18)
                    .div(_totalSupply)
            );
    }

    function earned(address account) public view returns (uint256) {
        return
            _balances[account]
                .mul(rewardPerToken().sub(userRewardPerTokenPaid[account]))
                .div(1e18)
                .add(rewards[account]);
    }

    function getRewardForDuration() external view returns (uint256) {
        return rewardRate.mul(rewardsDuration);
    }

    /* ========== MUTATIVE FUNCTIONS ========== */

    function stake(uint256 amount)
        external
        nonReentrant
        updateReward(msg.sender)
    {
        require(amount > 0, "Cannot stake 0");
        _totalSupply = _totalSupply.add(amount);
        _balances[msg.sender] = _balances[msg.sender].add(amount);
        stakingToken.safeTransferFrom(msg.sender, address(this), amount);
        vToken.mint(msg.sender, amount);
        emit Staked(msg.sender, amount);
    }

    function withdraw(uint256 amount)
        public
        nonReentrant
        updateReward(msg.sender)
    {
        require(amount > 0, "Cannot withdraw 0");
        _totalSupply = _totalSupply.sub(amount);
        _balances[msg.sender] = _balances[msg.sender].sub(amount);
        stakingToken.safeTransfer(msg.sender, amount);
        vToken.burn(msg.sender, amount);
        emit Withdrawn(msg.sender, amount);
    }

    function getReward() public nonReentrant updateReward(msg.sender) {
        uint256 reward = rewards[msg.sender];
        require(reward > 0, "Reward can not be 0!");
        rewards[msg.sender] = 0;
        rewardsToken.safeTransfer(msg.sender, reward);
        emit RewardPaid(msg.sender, reward);
    }

    function exit() external {
        withdraw(_balances[msg.sender]);
        getReward();
    }

    /* ========== RESTRICTED FUNCTIONS ========== */

    function notifyRewardAmount(uint256 reward, uint256 _rewardsDuration)
        external
        onlyRewardsDistribution
        updateReward(address(0))
    {
        // Ensure the provided reward amount is not more than the balance in the contract.
        // This keeps the reward rate in the right range, preventing overflows due to
        // very high values of rewardRate in the earned and rewardsPerToken functions;
        // Reward + leftover must be less than 2^256 / 10^18 to avoid overflow.
        uint256 balance = rewardsToken.balanceOf(address(this));
        if (block.timestamp >= periodFinish) {
            rewardsDuration = _rewardsDuration;
            rewardRate = reward.div(rewardsDuration);
            require(
                rewardRate <= balance.div(rewardsDuration),
                "Provided reward too high"
            );
            periodFinish = block.timestamp.add(rewardsDuration);
        } else {
            uint256 remaining = periodFinish.sub(block.timestamp);
            uint256 leftover = remaining.mul(rewardRate);
            rewardRate = reward.add(leftover).div(remaining);
            require(
                rewardRate <= balance.div(remaining),
                "Provided reward too high"
            );
        }

        lastUpdateTime = block.timestamp;
        emit RewardAdded(reward, _rewardsDuration);
    }

    /* ========== MODIFIERS ========== */

    modifier updateReward(address account) {
        rewardPerTokenStored = rewardPerToken();
        lastUpdateTime = lastTimeRewardApplicable();
        if (account != address(0)) {
            rewards[account] = earned(account);
            userRewardPerTokenPaid[account] = rewardPerTokenStored;
        }
        _;
    }

    /* ========== EVENTS ========== */

    event RewardAdded(uint256 reward, uint256 duration);
    event Staked(address indexed user, uint256 amount);
    event Withdrawn(address indexed user, uint256 amount);
    event RewardPaid(address indexed user, uint256 reward);
}
function notifyRewardAmount(uint256 reward, uint256 _rewardsDuration)
    external
    onlyRewardsDistribution
    updateReward(address(0))
{
    // Ensure the provided reward amount is not more than the balance in the contract.
    // This keeps the reward rate in the right range, preventing overflows due to
    // very high values of rewardRate in the earned and rewardsPerToken functions;
    // Reward + leftover must be less than 2^256 / 10^18 to avoid overflow.
    uint256 balance = rewardsToken.balanceOf(address(this));
    if (block.timestamp >= periodFinish) {
        rewardsDuration = _rewardsDuration;
        rewardRate = reward.div(rewardsDuration);
        require(
            rewardRate <= balance.div(rewardsDuration),
            "Provided reward too high"
        );
        periodFinish = block.timestamp.add(rewardsDuration);
    } else {
        uint256 remaining = periodFinish.sub(block.timestamp);
        uint256 leftover = remaining.mul(rewardRate);
        rewardRate = reward.add(leftover).div(remaining);
        require(
            rewardRate <= balance.div(remaining),
            "Provided reward too high"
        );
    }

    lastUpdateTime = block.timestamp;
    emit RewardAdded(reward, _rewardsDuration);
}

/* ========== RESTRICTED FUNCTIONS ========== */