contract IdGameCoin is StandardToken { // CHANGE THIS. Update the contract name.

    /* Public variables of the token */

    /*
    NOTE:
    The following variables are OPTIONAL vanities. One does not have to include them.
    They allow one to customise the token contract & in no way influences the core functionality.
    Some wallets/interfaces might not even bother to look at this information.
    */
    string public name;                   // Token Name
    uint8 public decimals;                // How many decimals to show. To be standard complicant keep it 18
    string public symbol;                 // An identifier: eg SBX, XPR etc..
    string public version = 'H1.0'; 
    uint256 public unitsOneEthCanBuy;     // How many units of your coin can be bought by 1 ETH?
    uint256 public totalEthInWei;         // WEI is the smallest unit of ETH (the equivalent of cent in USD or satoshi in BTC). We'll store the total ETH raised via our ICO here.  
    address public owner;               // Where should the raised ETH go?
    uint256 public endIco;
    uint256 public bonusEnds;
    uint256 public startPreIco;
    uint256 public startIco;

    // This is a constructor function 
    // which means the following function name has to match the contract name declared above
    function IdGameCoin() public {
        balances[msg.sender] = 30000000000000000000000000;               // Give the creator all initial tokens. 
        totalSupply = 30000000000000000000000000;                        // Update total supply
        name = "IdGameCoin";                                   // Set the name for display purposes
        decimals = 18;                                               // Amount of decimals for display purposes 
        symbol = "IDGO";                                             // Set the symbol for display purposes 
        unitsOneEthCanBuy = 1000;                                      // Set the price of your token for the ICO 
        owner = msg.sender;                                     // The owner of the contract gets ETH
        startPreIco  = now;
        startIco = 1556748000;                          // 02/05/2019
        bonusEnds = 1546293600;                            // The end of the bonus 31/12/2018
        endIco = 1568062800;                                // 09/09/2019
    }

    function() public payable{
        if (now <= bonusEnds) {
            require (now >= startPreIco && now <= bonusEnds);
        } else {
            require (now >= startIco && now <= endIco);
        }
        
        
        
        totalEthInWei = totalEthInWei + msg.value;
        if (now <= bonusEnds) {
            unitsOneEthCanBuy = 1200;
        } else {
            unitsOneEthCanBuy = 1000;
        }
        uint256 amount = msg.value * unitsOneEthCanBuy;
        require(balances[owner] >= amount);

        balances[owner] = balances[owner] - amount;
        balances[msg.sender] = balances[msg.sender] + amount;
        

        emit Transfer(owner, msg.sender, amount); // Broadcast a message to the blockchain

        //Transfer ether to fundsWallet
        owner.transfer(msg.value);                               
    }
    
    function mint(address recipient, uint256 amount) public {
        
    
    require(msg.sender == owner);
    require(totalSupply + amount >= totalSupply); // Overflow check

    totalSupply += amount;
    balances[recipient] += amount;
    emit Transfer(owner, recipient, amount);
}

function burn(uint256 amount) public {
    require(amount <= balances[msg.sender]);
    require(msg.sender == owner);

    totalSupply -= amount;
    balances[msg.sender] -= amount;
    emit Transfer(msg.sender, address(0), amount);
}

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);

    //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
    //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
    //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
    if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
    return true;
}

/* Approves and then calls the receiving contract */