library FixedPoint {
    // range: [0, 2**112 - 1]
    // resolution: 1 / 2**112
    struct uq112x112 {
        uint224 _x;
    }

    // range: [0, 2**144 - 1]
    // resolution: 1 / 2**112
    struct uq144x112 {
        uint256 _x;
    }

    uint8 private constant RESOLUTION = 112;
    uint256 private constant Q112 = 0x10000000000000000000000000000;
    uint256 private constant Q224 = 0x100000000000000000000000000000000000000000000000000000000;
    uint256 private constant LOWER_MASK = 0xffffffffffffffffffffffffffff; // decimal of UQ*x112 (lower 112 bits)

    // encode a uint112 as a UQ112x112
    function encode(uint112 x) internal pure returns (uq112x112 memory) {
        return uq112x112(uint224(x) << RESOLUTION);
    }

    // encodes a uint144 as a UQ144x112
    function encode144(uint144 x) internal pure returns (uq144x112 memory) {
        return uq144x112(uint256(x) << RESOLUTION);
    }

    // decode a UQ112x112 into a uint112 by truncating after the radix point
    function decode(uq112x112 memory self) internal pure returns (uint112) {
        return uint112(self._x >> RESOLUTION);
    }

    // decode a UQ144x112 into a uint144 by truncating after the radix point
    function decode144(uq144x112 memory self) internal pure returns (uint144) {
        return uint144(self._x >> RESOLUTION);
    }

    // decode a uq112x112 into a uint with 18 decimals of precision
  function decode112with18(uq112x112 memory self) internal pure returns (uint) {
    // we only have 256 - 224 = 32 bits to spare, so scaling up by ~60 bits is dangerous
    // instead, get close to:
    //  (x * 1e18) >> 112
    // without risk of overflowing, e.g.:
    //  (x) / 2 ** (112 - lg(1e18))
    return uint(self._x) / 5192296858534827;
  }

    // multiply a UQ112x112 by a uint, returning a UQ144x112
    // reverts on overflow
    function mul(uq112x112 memory self, uint256 y) internal pure returns (uq144x112 memory) {
        uint256 z = 0;
        require(y == 0 || (z = self._x * y) / y == self._x, 'FixedPoint::mul: overflow');
        return uq144x112(z);
    }

    // multiply a UQ112x112 by an int and decode, returning an int
    // reverts on overflow
    function muli(uq112x112 memory self, int256 y) internal pure returns (int256) {
        uint256 z = FullMath.mulDiv(self._x, uint256(y < 0 ? -y : y), Q112);
        require(z < 2**255, 'FixedPoint::muli: overflow');
        return y < 0 ? -int256(z) : int256(z);
    }

    // multiply a UQ112x112 by a UQ112x112, returning a UQ112x112
    // lossy
    function muluq(uq112x112 memory self, uq112x112 memory other) internal pure returns (uq112x112 memory) {
        if (self._x == 0 || other._x == 0) {
            return uq112x112(0);
        }
        uint112 upper_self = uint112(self._x >> RESOLUTION); // * 2^0
        uint112 lower_self = uint112(self._x & LOWER_MASK); // * 2^-112
        uint112 upper_other = uint112(other._x >> RESOLUTION); // * 2^0
        uint112 lower_other = uint112(other._x & LOWER_MASK); // * 2^-112

        // partial products
        uint224 upper = uint224(upper_self) * upper_other; // * 2^0
        uint224 lower = uint224(lower_self) * lower_other; // * 2^-224
        uint224 uppers_lowero = uint224(upper_self) * lower_other; // * 2^-112
        uint224 uppero_lowers = uint224(upper_other) * lower_self; // * 2^-112

        // so the bit shift does not overflow
        require(upper <= uint112(-1), 'FixedPoint::muluq: upper overflow');

        // this cannot exceed 256 bits, all values are 224 bits
        uint256 sum = uint256(upper << RESOLUTION) + uppers_lowero + uppero_lowers + (lower >> RESOLUTION);

        // so the cast does not overflow
        require(sum <= uint224(-1), 'FixedPoint::muluq: sum overflow');

        return uq112x112(uint224(sum));
    }

    // divide a UQ112x112 by a UQ112x112, returning a UQ112x112
    function divuq(uq112x112 memory self, uq112x112 memory other) internal pure returns (uq112x112 memory) {
        require(other._x > 0, 'FixedPoint::divuq: division by zero');
        if (self._x == other._x) {
            return uq112x112(uint224(Q112));
        }
        if (self._x <= uint144(-1)) {
            uint256 value = (uint256(self._x) << RESOLUTION) / other._x;
            require(value <= uint224(-1), 'FixedPoint::divuq: overflow');
            return uq112x112(uint224(value));
        }

        uint256 result = FullMath.mulDiv(Q112, self._x, other._x);
        require(result <= uint224(-1), 'FixedPoint::divuq: overflow');
        return uq112x112(uint224(result));
    }

  // returns a uq112x112 which represents the ratio of the numerator to the denominator
  // equivalent to encode(numerator).div(denominator)
  // function fraction(uint112 numerator, uint112 denominator) internal pure returns (uq112x112 memory) {
  //   require(denominator > 0, "DIV_BY_ZERO");
  //   return uq112x112((uint224(numerator) << 112) / denominator);
  // }

    // returns a UQ112x112 which represents the ratio of the numerator to the denominator
    // lossy if either numerator or denominator is greater than 112 bits
    function fraction(uint256 numerator, uint256 denominator) internal pure returns (uq112x112 memory) {
        require(denominator > 0, 'FixedPoint::fraction: division by zero');
        if (numerator == 0) return FixedPoint.uq112x112(0);

        if (numerator <= uint144(-1)) {
            uint256 result = (numerator << RESOLUTION) / denominator;
            require(result <= uint224(-1), 'FixedPoint::fraction: overflow');
            return uq112x112(uint224(result));
        } else {
            uint256 result = FullMath.mulDiv(numerator, Q112, denominator);
            require(result <= uint224(-1), 'FixedPoint::fraction: overflow');
            return uq112x112(uint224(result));
        }
    }

    // take the reciprocal of a UQ112x112
    // reverts on overflow
    // lossy
    function reciprocal(uq112x112 memory self) internal pure returns (uq112x112 memory) {
        require(self._x != 0, 'FixedPoint::reciprocal: reciprocal of zero');
        require(self._x != 1, 'FixedPoint::reciprocal: overflow');
        return uq112x112(uint224(Q224 / self._x));
    }

    // square root of a UQ112x112
    // lossy between 0/1 and 40 bits
    function sqrt(uq112x112 memory self) internal pure returns (uq112x112 memory) {
        if (self._x <= uint144(-1)) {
            return uq112x112(uint224(Babylonian.sqrt(uint256(self._x) << 112)));
        }

        uint8 safeShiftBits = 255 - BitMath.mostSignificantBit(self._x);
        safeShiftBits -= safeShiftBits % 2;
        return uq112x112(uint224(Babylonian.sqrt(uint256(self._x) << safeShiftBits) << ((112 - safeShiftBits) / 2)));
    }
}
function sqrt(uq112x112 memory self) internal pure returns (uq112x112 memory) {
    if (self._x <= uint144(-1)) {
        return uq112x112(uint224(Babylonian.sqrt(uint256(self._x) << 112)));
    }

    uint8 safeShiftBits = 255 - BitMath.mostSignificantBit(self._x);
    safeShiftBits -= safeShiftBits % 2;
    return uq112x112(uint224(Babylonian.sqrt(uint256(self._x) << safeShiftBits) << ((112 - safeShiftBits) / 2)));
}

// square root of a UQ112x112
// lossy between 0/1 and 40 bits