# dentries

title: Soona, the Programmer: ""I did not expect simply locating t..."
sequence: 0
dialoguetext:
"I did not expect simply locating the signal to be so difficult." She appears to be concentrating very intently.


title: Soona, the Programmer: ""We must consider several variables..."
sequence: 0
dialoguetext:
"We must consider several variables: local entroponetic conditions, the sophistication of our transceiver, the quality of our connections, and the physics of our antenna itself."


title: Soona, the Programmer: ""Fortunately, we have a more-than-a..."
sequence: 0
dialoguetext:
"Fortunately, we have a more-than-adequate transceiver, so I do not believe it is causing any problems..."


dialoguetext: 0
sequence: Continue()
title:
Variable["church.soona_used_expensive_transceiver"]  or  Variable["church.soona_used_advanced_transceiver"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["church.soona_used_expensive_transceiver"]  or  Variable["church.soona_used_advanced_transceiver"])

conditionstring:
(Variable["church.soona_used_expensive_transceiver"]  or  Variable["church.soona_used_advanced_transceiver"]) == false


title: Soona, the Programmer: ""And we're also unlikely to change..."
sequence: 0
userscript: SetVariableValue("jam.warship_antenna_physics", true) --[[ Variable[ ]]
dialoguetext:
"And we're also unlikely to change our local entroponetic conditions. So the next step is to thoroughly inspect our connections."


title: Soona, the Programmer: ""You need to climb up there and loo..."
sequence: 0
userscript: SetVariableValue("jam.warship_need_to_climb", true) --[[ Variable[ ]]
dialoguetext:
"You need to climb up there and look at them for yourself." She stares at you as though it were obvious. Her hand gestures to the colourful cables dangling from the horse's forehooves.


dialoguetext: 0
sequence: Continue()
title:
(CheckItemGroup("alcohol")  or  CheckItem("ammonia_ampoule"))  and  (Variable["jam.monument_logic_cleaner"]  or  Variable["church.soona_mentioned_ammonia"])


dialoguetext: 0
sequence: Continue()
title:
!((CheckItemGroup("alcohol")  or  CheckItem("ammonia_ampoule"))  and  (Variable["jam.monument_logic_cleaner"]  or  Variable["church.soona_mentioned_ammonia"]))

conditionstring:
((CheckItemGroup("alcohol")  or  CheckItem("ammonia_ampoule"))  and  (Variable["jam.monument_logic_cleaner"]  or  Variable["church.soona_mentioned_ammonia"])) == false


title: Soona, the Programmer: ""Short of changing the shape of the..."
sequence: 0
dialoguetext:
"Short of changing the shape of the antenna, I'm not sure what else we can do from here. And the lorries are all jammed together, so that's unlikely to happen."


title: Soona, the Programmer: ""I sincerely doubt that's the case,..."
sequence: 0
dialoguetext:
"I sincerely doubt that's the case, but there's nothing I can do about it from down here. I should've cleaned them beforehand. How foolish..."


title: Horseback Antenna: "Once the oils have been dissolved,..."
sequence: 0
dialoguetext:
Once the oils have been dissolved, you wipe off the connections with your sleeve and reattach the cable.


title: Soona, the Programmer: ""Hmm, I had hoped that between the..."
sequence: 0
dialoguetext:
"Hmm, I had hoped that between the signal purifier and cleaning the connections that we would have it, but perhaps I overestimated."


title: Soona, the Programmer: ""Hmm, it seems to have made some di..."
sequence: 0
dialoguetext:
"Hmm, it seems to have made some difference, but unfortunately not enough to alter the overall situation."


title: Logic: "The programmer mentioned ammonia, b..."
sequence: 0
userscript: SetVariableValue("jam.monument_logic_cleaner", true) --[[ Variable[ ]]
dialoguetext:
The programmer mentioned ammonia, but anything *alcoholic* should dissolve the oils, creating a cleaner (and clearer) connection.


title: Horseback Antenna: "The king won't know what he's missi..."
sequence: 0
dialoguetext:
The king won't know what he's missing. He stares straight ahead, his expression defiant and verdigris.


title: Soona, the Programmer: ""Aha, excellent! You are connected...."
sequence: 0
dialoguetext:
"Aha, excellent! You are connected. Now be quick, I don't know how long I'll be able to preserve the signal."


title: Soona, the Programmer: ""Damn it! I'm going to push the pow..."
sequence: 0
dialoguetext:
"Damn it! I'm going to push the power supply. I doubt it will last more than a few minutes, so you'd better make them count."


title: Soona, the Programmer: ""This is the best we can do. I sugg..."
sequence: 0
dialoguetext:
"This is the best we can do. I suggest you get to your business quickly. I doubt I'll be able to maintain even *this* connection very long."


title: Soona, the Programmer: ""I'm not joking, officer. I'll only..."
sequence: 0
dialoguetext:
"I'm not joking, officer. I'll only be able to hold the signal open for a few more moments. What you came here to ask, ask it now..."


title: Soona, the Programmer: "A loud sigh comes through the headp..."
sequence: 0
userscript: SetVariableValue("jam.warship_signal_fail", true) --[[ Variable[ ]]
dialoguetext:
A loud sigh comes through the headphones. "Be advised, officer. The signal is liable to fail any moment now..."


title: Rhetoric: "Something about her son going to Vr..."
sequence: 0
userscript: SetVariableValue("jam.warship_rhetoric_walder", true) --[[ Variable[ ]]
dialoguetext:
Something about her son going to Vredefort on an aerostatic... to see some psychologists? Or maybe it's the psychologists saying it's normal... to have feelings for strangers? Foreign languages were never your strong suit.


title: Soona, the Programmer: ""Damn..." The programmer removes he..."
sequence: 0
dialoguetext:
"Damn..." The programmer removes her sweat-drenched headphones. "Even with the crosstalk suppressed the signal is still very weak."


title: Soona, the Programmer: ""It's not working." The programmer..."
sequence: 0
dialoguetext:
"It's not working." The programmer removes her sweat-drenched headphones. "The crosstalk is simply too strong."


title: Interfacing: "The signals are getting increasingl..."
sequence: 0
dialoguetext:
The signals are getting increasingly mixed. Plucking Archer's signal from this will be like isolating a single strand from a tangle of hair.


title: Horseback Antenna: "The connection itself is nothing mo..."
sequence: 0
dialoguetext:
The connection itself is nothing more than a little braid of exposed wire wrapped about the hoof of the horse, a copper fetter it cannot slip.


title: Soona, the Programmer: ""Ideally, narrow the receiving mode..."
sequence: 0
userscript: SetVariableValue("jam.warship_what_bend", true) --[[ Variable[ ]]
dialoguetext:
"Ideally, narrow the receiving mode, so that we can isolate the warship's signal and eliminate the crosstalk. But if you don't know what you're doing of course you could just make it worse."


title: Composure: "Outwardly, they both exude calm, bu..."
sequence: 0
dialoguetext:
Outwardly, they both exude calm, but there's something disturbing about this thought to both of them.


title: Horseback Antenna: "It takes a few moments, but the alc..."
sequence: 0
dialoguetext:
It takes a few moments, but the alcohol gradually begins to break down the oils surrounding the copper wiring.


title: Horseback Monument: "Petal wreaths cluster the monument..."
sequence: 0
dialoguetext:
Petal wreaths cluster the monument in gloves of colour. Nectar scents the air and calls attention to the blossom. Atop it all sits a figure, veiled and black, sorrowful due to an unknown loss.


title: Kim Kitsuragi: ""A fitting testament to the lives l..."
sequence: 0
dialoguetext:
"A fitting testament to the lives lost," the lieutenant says as he turns toward the plaza. He holds one hand against his chest, the other is outstretched -- palm flat to the air.


title: Composure: "That's a variation of the Stations..."
sequence: 0
dialoguetext:
That's a variation of the Stations of the Breath. It's used when the body of the deceased is not available to hold a hand against.


title: Rhetoric: "You *had to* pay her so little, oth..."
sequence: 0
dialoguetext:
You *had to* pay her so little, otherwise you wouldn't have made any profit -- and if you don't make a profit, you don't have money to invest!


title: Physical Instrument: "Why dwell on dead tissue? *Your* bo..."
sequence: 0
dialoguetext:
Why dwell on dead tissue? *Your* body survived the battle. *Your* muscles proved the mightier. Celebrate the living instead.


title: Savoir Faire: "Spoken like a true hustler. We have..."
sequence: 0
dialoguetext:
Spoken like a true hustler. We have a long way to go -- your net worth is still *nothing* if you factor in the tax!


title: Savoir Faire: "Maybe... But we still have a long w..."
sequence: 0
dialoguetext:
Maybe... But we still have a long way to go -- your net worth is *nothing* if you factor in the tax!


title: Savoir Faire: "The lieutenant speaks as if you're..."
sequence: 0
dialoguetext:
The lieutenant speaks as if you're *rich* -- a common misconception -- especially if you count the tax. No, we've got a long way to go before we can feel financially comfortable. The hustle never stops!


title: Savoir Faire: "A Sorry Cop? No. You're a hustler -..."
sequence: 0
dialoguetext:
A Sorry Cop? No. You're a hustler -- and you've got a long way to go. Your net worth is still *nothing* if you factor in the tax!


title: Horseback Monument: "The veiled figure towers above, mou..."
sequence: 0
dialoguetext:
The veiled figure towers above, mounted on a horse. Numerous rods and ropes still hold the original reassemblage in place.

userscript:
FinishTask("TASK.check_back_on_renovation_later_done");
FinishTask("TASK.become_man_of_plenty_done");
SetVariableValue("jam.horseback_monument_reflection_done", true) ;
SetVariableValue("character.networthy_individual", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""About this... pursuit of wealth......"
sequence: 0
dialoguetext:
"About this... pursuit of wealth... pursuit of recognition." He looks up, trying to find a name for your actions.


title: Kim Kitsuragi: "He nods, eyes still on the veiled a..."
sequence: 0
dialoguetext:
He nods, eyes still on the veiled apparition above, on the troves and troves of flowers below, their sickly sweet scent pungent in the cold air.


title: Kim Kitsuragi: ""But was it all worth it? Everythin..."
sequence: 0
dialoguetext:
"But was it all worth it? Everything that came before -- Cindy, the stocks, the thing with Idiot Doom Spiral..."


title: Savoir Faire: "Beauty doesn't cut it. We have a lo..."
sequence: 0
dialoguetext:
Beauty doesn't cut it. We have a long way to go -- your net worth is still *nothing* if you factor in the tax!


title: Shivers: "A figure in a day dress, cuddled up..."
sequence: 0
userscript: SetVariableValue("jam.horseback_monument_reflection_shivers", true) --[[ Variable[ ]]
dialoguetext:
A figure in a day dress, cuddled up in an armchair... she looks up and smiles at you across the living room.


title: Kim Kitsuragi: ""I don't think we have time for tha..."
sequence: 0
dialoguetext:
"I don't think we have time for that. And even if we did, I doubt he's around anymore. Everyone's left."


title: Savoir Faire: "Savvy's here, watching the little *..."
sequence: 0
dialoguetext:
Savvy's here, watching the little *fiasco* of the horseback monument. You should distance yourself from this project. Say it's your Personal Brand Strategist gone rogue.


title: Horseback Monument: "The thought rings hollow in your si..."
sequence: 0
dialoguetext:
The thought rings hollow in your silent mind. It's even quieter on the roundabout, under the brilliant sun.


title: Kim Kitsuragi: "He nods. The roundabout is quiet, a..."
sequence: 0
dialoguetext:
He nods. The roundabout is quiet, almost eerily so under the brilliant sunlight. The penumbral griever is a silhouette against the bright sky, the flowers lifting him in requiem starting to wilt...


title: Horseback Monument: "Your eyes glide over the horse, ove..."
sequence: 0
dialoguetext:
Your eyes glide over the horse, over its patina green coat. Something about the mount's sad animal-eyes makes you pause...


title: Empathy: "Of course you're going to distance..."
sequence: 0
dialoguetext:
Of course you're going to distance yourself from your misdeeds -- the lying, the conning, the exploitation...


title: Kim Kitsuragi: ""Tax? What tax? We're in Revachol."..."
sequence: 0
dialoguetext:
"Tax? What tax? We're in Revachol." He looks around, as if looking for hidden taxation, then shakes his head.


title: Savoir Faire: "No, the free market demands somethi..."
sequence: 0
dialoguetext:
No, the free market demands something much more PR-friendly than what Idiot Doom Spiral has done here.


title: Savoir Faire: "Good -- take no responsibility over..."
sequence: 0
dialoguetext:
Good -- take no responsibility over this disaster. It was supposed to *promote* you, not mock you for your failings.


title: You: ""Hey, it's the system. I did my bes..."
sequence: 0
dialoguetext:
"Hey, it's the system. I did my best to support artists, employ people, give back to the community."


title: Horseback Monument: "A cardboard sign hangs from the arm..."
sequence: 0
dialoguetext:
A cardboard sign hangs from the arm pointing out to sea. Written in shaky marker pen are the words: 'PALE SWALLOWS ALL'. What was once a gesture of great power has been hijacked to signal the ceaseless march of annihilation.


title: Horseback Monument: "A mosaic of parking tickets cover t..."
sequence: 0
dialoguetext:
A mosaic of parking tickets cover the bronze horse and rider. Each one bears the same message from patrolman to culprit. 'This vehicle's parking permit has expired. Please pay your fines and move along.'


title: Horseback Monument: "A bright chromatic splash lounges a..."
sequence: 0
dialoguetext:
A bright chromatic splash lounges across the surface of the monument. It's not obvious if the paint has any intentional form or if it being there in the first place is statement enough.


title: Horseback Monument: "An apricot sceptre shines party-bri..."
sequence: 0
dialoguetext:
An apricot sceptre shines party-bright across the monument. Glitter balls dangle like severed heads below the eternal king of disco. It is unmistakably a vision of you in your prime -- a killer on the performance floor, icon for all.


title: Kim Kitsuragi: ""Doesn't feel right to party now, d..."
sequence: 0
dialoguetext:
"Doesn't feel right to party now, does it?" The lieutenant solemnly looks toward the plaza, then turns to you. "Are you at least happy with it?"


title: Horseback Monument: "The disco danseur towers above, mou..."
sequence: 0
dialoguetext:
The disco danseur towers above, mounted on a horse. Numerous rods and ropes still hold the original reassemblage in place.

userscript:
FinishTask("TASK.check_back_on_renovation_later_done");
FinishTask("TASK.become_man_of_plenty_done");
SetVariableValue("jam.horseback_monument_reflection_done", true) ;
SetVariableValue("character.networthy_individual", true) --[[ Variable[ ]]


title: You: ""We all need a pick-me-up and I'm g..."
sequence: 0
dialoguetext:
"We all need a pick-me-up and I'm glad to provide -- as entertainer, style leader, superstar law-officer of the world!"


title: Savoir Faire: "Perhaps. The free market does work..."
sequence: 0
dialoguetext:
Perhaps. The free market does work in mysterious ways. At least Idiot Doom Spiral has made you look like the cool cat you are.


title: Savoir Faire: "Good -- take no responsibility over..."
sequence: 0
dialoguetext:
Good -- take no responsibility over this disaster. People are trying to mourn and all they can see is your gaudy figure mocking them from above.


title: Kim Kitsuragi: "He nods. The roundabout is quiet, a..."
sequence: 0
dialoguetext:
He nods. The roundabout is quiet, almost eerily so under the brilliant sun. The king of disco is lit up like a stage, anticipating a funky beat that will never come...


title: Kim Kitsuragi: "He nods in respectful agreement the..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
He nods in respectful agreement then closes his eyes for half a beat. When he opens them, it's clear he has something to say to you...


title: Horseback Monument: "One of the lights flickers and aban..."
sequence: 0
dialoguetext:
One of the lights flickers and abandons a part of the bronze figure to the murk, if only for a second...


title: Kim Kitsuragi: "He nods, eyes still on the megastar..."
sequence: 0
dialoguetext:
He nods, eyes still on the megastar above, his face tinged by the citrus beams warming the cold air.


title: Savoir Faire: "A Superstar Cop? No. You're a hustl..."
sequence: 0
dialoguetext:
A Superstar Cop? No. You're a hustler -- and you've got a long way to go. Your net worth is still *nothing* if you factor in the tax!


title: Kim Kitsuragi: ""Hard to disagree with the sentimen..."
sequence: 0
dialoguetext:
"Hard to disagree with the sentiment considering what we just survived." The lieutenant solemnly looks toward the plaza, then turns to you.


title: Savoir Faire: "You've been through a catastrophe a..."
sequence: 0
dialoguetext:
You've been through a catastrophe and still haven't reaped a *single* benefit from this doomspeak. Drop it already!


title: Horseback Monument: "The doom crier towers above, mounte..."
sequence: 0
dialoguetext:
The doom crier towers above, mounted on a horse. Numerous rods and ropes still hold the original reassemblage in place.

userscript:
FinishTask("TASK.check_back_on_renovation_later_done");
FinishTask("TASK.become_man_of_plenty_done");
SetVariableValue("jam.horseback_monument_reflection_done", true) ;
SetVariableValue("character.networthy_individual", true) --[[ Variable[ ]]


title: Savoir Faire: "Good -- take no responsibility for..."
sequence: 0
dialoguetext:
Good -- take no responsibility for this disaster. It was supposed to *promote* you, not make people fear you.


title: Kim Kitsuragi: "He nods. The roundabout is quiet, a..."
sequence: 0
dialoguetext:
He nods. The roundabout is quiet, almost eerily so under the brilliant sunlight. The doom crier waits to be swallowed by the bright sky, his cardboard omen flapping in the wind like live bait...


title: Kim Kitsuragi: "He nods in woeful agreement then cl..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
He nods in woeful agreement then closes his eyes for half a beat. When he opens them, it's clear he has something to say to you...


title: Horseback Monument: "Wind makes the cardboard omen swing..."
sequence: 0
dialoguetext:
Wind makes the cardboard omen swing menacingly, like a pendulum ticking down to a dreaded epilogue...


title: Savoir Faire: "An Apocalypse Cop? No. You're a hus..."
sequence: 0
dialoguetext:
An Apocalypse Cop? No. You're a hustler -- and you've got a long way to go. Your net worth is still *nothing* if you factor in the tax!


title: Kim Kitsuragi: ""Is this a parody? It's... not bad...."
sequence: 0
dialoguetext:
"Is this a parody? It's... not bad." The lieutenant looks towards the plaza and sighs. "We're lucky to to be able to enjoy this."


title: Horseback Monument: "The ticket creature towers above, m..."
sequence: 0
dialoguetext:
The ticket creature towers above, mounted on a horse. Numerous rods and ropes still hold the original reassemblage in place.


title: Savoir Faire: "Good -- take no responsibility over..."
sequence: 0
dialoguetext:
Good -- take no responsibility over this disaster. It was supposed to *promote* you, not bore people.


title: Kim Kitsuragi: "He nods. The roundabout is quiet, a..."
sequence: 0
dialoguetext:
He nods. The roundabout is quiet, almost eerily so under the brilliant sunlight. The tickets remain true to their duty -- except for a few that have come unstuck, now assigned to brushing dirt from the asphalt below...


title: Kim Kitsuragi: "He nods in dutiful agreement then c..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
He nods in dutiful agreement then closes his eyes for half a beat. When he opens them, it's clear he has something to say to you...


title: Horseback Monument: "Wind takes some of the tickets acro..."
sequence: 0
dialoguetext:
Wind takes some of the tickets across the pavement, littering the streets with paper police officers...


title: Kim Kitsuragi: "He nods, eyes still on the ticket c..."
sequence: 0
dialoguetext:
He nods, eyes still on the ticket creature above, on the hundreds of parking notes rustling like feathers in the cold air.


title: Savoir Faire: "A Boring Cop? No. You're a hustler..."
sequence: 0
dialoguetext:
A Boring Cop? No. You're a hustler -- and you've got a long way to go. Your net worth is still *nothing* if you factor in the tax!


title: Kim Kitsuragi: "The lieutenant considers the restor..."
sequence: 0
dialoguetext:
The lieutenant considers the restoration for a few seconds. "Am I not seeing something here? There's not much to it."


title: Savoir Faire: "Good -- take no responsibility over..."
sequence: 0
dialoguetext:
Good -- take no responsibility over this disaster. It was supposed to *promote* you, not confuse people.


title: Kim Kitsuragi: "He nods in hopes of humouring you t..."
sequence: 0
dialoguetext:
He nods in hopes of humouring you then closes his eyes for half a beat. When he opens them, it's clear he has something to say to you...


title: Kim Kitsuragi: "He nods, eyes still on the defaced..."
sequence: 0
dialoguetext:
He nods, eyes still on the defaced statue above, on the deviant smear delivering a florid punch to its dreary surroundings.


title: Kim Kitsuragi: "He nods. The roundabout is quiet, a..."
sequence: 0
dialoguetext:
He nods. The roundabout is quiet, almost eerily so under the brilliant sunlight. The formless complexion glows at the centre, while the old architecture surrounding it groans in the heat with looming irrelevance...


title: Horseback Monument: "The defaced statue towers above, mo..."
sequence: 0
dialoguetext:
The defaced statue towers above, mounted on a horse. Numerous rods and ropes still hold the original reassemblage in place.


title: Savoir Faire: "An Art Cop? No. You're a hustler --..."
sequence: 0
dialoguetext:
An Art Cop? No. You're a hustler -- and you've got a long way to go. Your net worth is still *nothing* if you factor in the tax!


title: Horseback Monument: "Wind blows hard enough to chip away..."
sequence: 0
dialoguetext:
Wind blows hard enough to chip away at the edges of the paint. The bright rebellion is already starting to dull...


title: Logic: "Has The End not already come? Stone..."
sequence: 0
dialoguetext:
Has The End not already come? Stones were wetted, bloods were coughed, the locals cast under greater shadow. Is this not inappropriate when tribute should instead be placed?


title: Half Light: "Look -- up there! It is he who sire..."
sequence: 0
dialoguetext:
Look -- up there! It is he who sirens. Syntagmatarchis Trypa! Here, upon us, to warn of the mangy jowls of The Gloaming.


title: Authority: "Citizens must be warned. This is no..."
sequence: 0
dialoguetext:
Citizens must be warned. This is not only a declaration of the dead but a warning for those still alive. It comes, indomitably.


title: Composure: "Putting on a brave face and partyin..."
sequence: 0
dialoguetext:
Putting on a brave face and partying as hard as possible is the best way to get through tough times.


title: Rhetoric: "Happy isn't the word. You can be *s..."
sequence: 0
dialoguetext:
Happy isn't the word. You can be *satisfied* with a job well done. But the current mood doesn't invite any analogues to joy.


title: Electrochemistry: "Not bad, not bad. It's just lacking..."
sequence: 0
dialoguetext:
Not bad, not bad. It's just lacking some *objets de destruction*. Needs a ciggy or a half-drunk bottle. In fact, so do *you*.


title: Drama: "How dull! Entertainment isn't a wal..."
sequence: 0
dialoguetext:
How dull! Entertainment isn't a wall to read. Where are the performers and pyrotechnics? No one will pay attention to this.


title: Interfacing: "Such busy fingers. Each ticket writ..."
sequence: 0
dialoguetext:
Such busy fingers. Each ticket written by hand, ripped from the pad, then pressed against the metal until stuck.


title: Conceptualization: "Oh yes, much is to be discussed at..."
sequence: 0
dialoguetext:
Oh yes, much is to be discussed at length here. The éclaboussure breaks up the lines of the original bronze piece, setting up an act of rebellion for us all to follow. It is an anarcho-modern calling -- destruction of the past, cause for the future.


title: Endurance: "Nothing to see here but disrespect...."
sequence: 0
dialoguetext:
Nothing to see here but disrespect. The old figure will outlive this pathetic lick of paint. The past always endures.


title: Trap: Land's End: "The locusts aren't doing all too we..."
sequence: 0
dialoguetext:
The locusts aren't doing all too well, but they're still in there. This isn't the *empty* trap. That must have been another one.


title: Trap: Land's End: "All the traps are stocked now -- an..."
sequence: 0
dialoguetext:
All the traps are stocked now -- and still no sight of the phasmid. Return to Morell and let him know.


title: Kim Kitsuragi: "He purses his lips. "Perhaps our cr..."
sequence: 0
dialoguetext:
He purses his lips. "Perhaps our cryptozoologists have competition in the form of an actual entomologist? Or someone else is sabotaging them? I could present more theories, but then I would be taking this on as a case -- which I'm *not*."


title: Trap: Land's End: "Locusts are crawling around in the..."
sequence: 0
dialoguetext:
Locusts are crawling around in the trap, confused but uneaten. You see no carnivorous *reed-phasmid* gorging on them.

userscript:
FinishTask("TASK.trap_landsend_done"); SetVariableValue("coast.reeds_looked_at_close", true) --[[ Variable[ ]]


title: Trap: Land's End: "There's nothing else to do with the..."
sequence: 0
dialoguetext:
There's nothing else to do with the traps at this time. They're all just lying around, gathering dust and rainwater.


title: Trap: Land's End: "You've checked all the traps now. T..."
sequence: 0
dialoguetext:
You've checked all the traps now. There's nothing else to do with them. The cryptozoologists await your report.


title: Kim Kitsuragi: ""Surely," he repeats and looks at t..."
sequence: 0
dialoguetext:
"Surely," he repeats and looks at the sea, then at you putting the trap back on the ground. "Anyway, the air is nice and fresh here..."


title: Shivers: "A cold gust of air dries your sweat..."
sequence: 0
dialoguetext:
A cold gust of air dries your sweaty face and you look to the dark shadow the Feld building in the distance, drawing you to it. What a strange sensation... Once this is done, should you ask the wind again?


title: Kim Kitsuragi: ""I meant no offence, just..." The l..."
sequence: 0
dialoguetext:
"I meant no offence, just..." The lieutenant doesn't know how to finish the sentence. He looks at you, putting the trap back on the ground.


title: You: ""No need to grin. I'm not *expectin..."
sequence: 0
userscript: SetVariableValue("coast.traps_no_need_to_grin_said", true) --[[ Variable[ ]]
dialoguetext:
"No need to grin. I'm not *expecting* to find anything. I'm helping some citizens and getting some fresh air."


title: Trap: Land's End: "The locusts, dazed from being trans..."
dialoguetext: The locusts, dazed from being transported, slowly begin to acclimate to their new surroundings.
sequence: 0
userscript:
FinishTask("TASK.restock_trap_done"); GainTask("TASK.report_to_cryptozoologists_3")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Right." It does not look like he t..."
sequence: 0
dialoguetext:
"Right." It does not look like he thinks you're right. "Anyway, that's for the cryptozoologists to figure out now." He adds, for clarity: "*We're* not cryptozoologists -- we're cops."


title: Kim Kitsuragi: ""Okay. But after that we get back t..."
sequence: 0
dialoguetext:
"Okay. But after that we get back to our own assignments. We've done a thorough survey of the coast now -- just running around is no longer useful."


title: Kim Kitsuragi: ""Good, good. We should be courteous..."
sequence: 0
dialoguetext:
"Good, good. We should be courteous and tell the cryptozoologists that one of their traps was empty, but then we can get back to *our* assignment here."


title: Kim Kitsuragi: "The lieutenant's gaze follows yours..."
sequence: 0
dialoguetext:
The lieutenant's gaze follows yours and lingers on the reeds, the sand, the water beyond. Then he turns back to you expectantly.


title: Trap: Land's End: "The reeds continue to hiss around y..."
sequence: 0
userscript: GainTask("TASK.report_to_cryptozoologists_1")--[[ Variable[ ]]
dialoguetext:
The reeds continue to hiss around you as you put the empty trap back on the ground. Time to consult the professionals -- Morell and Lena.


title: Authority: "He doesn't want to, but if there is..."
sequence: 0
dialoguetext:
He doesn't want to, but if there is one more cryptozoological run-around, he *must* force the investigation back on track. This better be it...


title: Trap: Land's End: "It takes you a moment, but finally..."
sequence: 0
dialoguetext:
It takes you a moment, but finally you spot the last of Morell's traps. This one's partially obscured by the reeds...


title: Trap: Land's End: "No locusts!"
dialoguetext: No locusts!
sequence: 0
userscript:
SetVariableValue("coast.feld_modifier_trekked_coast_looking_for_phasmid", true) ; FinishTask("TASK.trap_landsend_done"); GainTask("TASK.report_to_cryptozoologists_1")--[[ Variable[ ]]


title: Trap: Land's End: "This trap's not too hard to spot --..."
sequence: 0
dialoguetext:
This trap's not too hard to spot -- once you know what to look for. Keeping it hidden has not been a priority for the cryptozoologist.


title: Kim Kitsuragi: ""Yup. The next one has a *crab* tra..."
sequence: 0
dialoguetext:
"Yup. The next one has a *crab* trapped in it." He raises his collar -- it's windy. "These are just crab traps, you do realize?"


title: You: "Reach for the trap."
dialoguetext: Reach for the trap.
sequence: 0
conditionstring:
Variable["TASK.report_to_cryptozoologists_1"] == false  and  Variable["TASK.trap_landsend_done"] == false


title: Trap: Land's End: "A familiar apparatus lies among the..."
sequence: 0
dialoguetext:
A familiar apparatus lies among the reeds -- another one of Morell's traps, weighed down by stones to keep it in place.


title: Perception (Sight): "The netting is a little untidy, mes..."
sequence: 0
userscript: SetVariableValue("coast.reeds_percept_untidy", true) --[[ Variable[ ]]
dialoguetext:
The netting is a little untidy, messier than the others. Like someone or something picked up the trap and shook it before dropping it back down on the ground.


title: Kim Kitsuragi: ""Empty as all of them..." he pants...."
sequence: 0
dialoguetext:
"Empty as all of them..." he pants. "*One* more of these and we're done..." His face is red from the cold sea air. He crouches to catch his breath.


title: Kim Kitsuragi: "The lieutenant studies the trap wit..."
sequence: 0
dialoguetext:
The lieutenant studies the trap with you. "Well, the bait worked on *something*. This doesn't mean it was a reed-monster, though. Unless you see one in there? I just see an empty trap..."


title: Kim Kitsuragi: ""Always up for a good jog -- otherw..."
sequence: 0
dialoguetext:
"Always up for a good jog -- otherwise, would I still be *on* this case with *you*?" He smiles and raises his collar. It's windy.


title: Kim Kitsuragi: ""No-no. I'm fine. I didn't mean to..."
sequence: 0
dialoguetext:
"No-no. I'm fine. I didn't mean to complain, it's just..." He's short-winded. The sentence ends there.


title: Trap: Land's End: "There's a trap in the reeds at your..."
sequence: 0
dialoguetext:
There's a trap in the reeds at your feet. Looks like the same one you saw Morell set before -- same mesh, same wiring.


title: Trap: Land's End: "The reeds dance slowly around the e..."
sequence: 0
dialoguetext:
The reeds dance slowly around the empty trap. The trap's netting trembles. No insect sounds or movement anywhere.


title: Shivers: "The wind picks up here, near the ca..."
sequence: 0
dialoguetext:
The wind picks up here, near the cape's end, surrounding the narrow strip of land from three cardinal directions. It's cold for this time of year.


title: SetVariableValue("coast.reeds_checked_counter", Variable["coast.reeds_checked_counter"] +once(1))
dialoguetext: 0
sequence: Continue()
userscript:
SetVariableValue("coast.reeds_checked_counter", Variable["coast.reeds_checked_counter"] +once(1)) ; 


title: You: "Reach for the trap."
dialoguetext: Reach for the trap.
sequence: 0
conditionstring:
Variable["TASK.report_to_cryptozoologists_1"] == false  and  Variable["TASK.trap_boathouses_done"] == false


title: Trap: Boathouses: "Behind you, the ruins of a resident..."
sequence: 0
dialoguetext:
Behind you, the ruins of a residential building rise over the reeds, shielding them from the wind. The reeds rustle confidentially.


title: Shivers: "When this district was booming, the..."
sequence: 0
dialoguetext:
When this district was booming, the reeds were kept at bay. Nothing obscured the freshly painted façades, nowhere for drunks and adventurous teenagers to hide. Now only the wind blows...


title: Trap: Boathouses: "Locusts are crawling around in the..."
sequence: 0
dialoguetext:
Locusts are crawling around in the trap, confused but uneaten. You see no carnivorous *reed-phasmid* gorging on them.

userscript:
FinishTask("TASK.trap_boathouses_done"); SetVariableValue("coast.reeds_looked_at_close", true) --[[ Variable[ ]]


title: Trap: Boathouses: "No locusts!"
dialoguetext: No locusts!
sequence: 0
userscript:
SetVariableValue("coast.feld_modifier_trekked_coast_looking_for_phasmid", true) ; FinishTask("TASK.trap_boathouses_done"); GainTask("TASK.report_to_cryptozoologists_1")--[[ Variable[ ]]


title: Trap: Boathouses: "The trap is filled with dead and dy..."
sequence: 0
dialoguetext:
The trap is filled with dead and dying locusts. Most of them aren't moving anymore. You *still* can't see a phasmid anywhere.


title: Trap: Boathouses: "The locusts aren't doing all too we..."
sequence: 0
dialoguetext:
The locusts aren't doing all too well, but they're still in there. This isn't the empty trap. That must have been another one.


title: Kim Kitsuragi: ""Good. Now that's done. When do you..."
sequence: 0
dialoguetext:
"Good. Now that's done. When do you think we will return to our impending apocalypse of a murder investigation?"


title: Trap: Canal: "No locusts!"
dialoguetext: No locusts!
sequence: 0
userscript:
SetVariableValue("coast.feld_modifier_trekked_coast_looking_for_phasmid", true) ; FinishTask("TASK.trap_canal_done"); GainTask("TASK.report_to_cryptozoologists_1")--[[ Variable[ ]]


title: Trap: Canal: "Locusts are crawling around in the..."
sequence: 0
dialoguetext:
Locusts are crawling around in the trap, confused but uneaten. You see no carnivorous *reed-phasmid* gorging on them.

userscript:
FinishTask("TASK.trap_canal_done"); SetVariableValue("coast.reeds_looked_at_close", true) --[[ Variable[ ]]


title: Trap: Canal: "The trap is full of locusts, but th..."
sequence: 0
dialoguetext:
The trap is full of locusts, but they seem weak and unhealthy. A few lie on their backs with their legs twitching. Still no phasmid.


title: You: "Reach for the trap."
dialoguetext: Reach for the trap.
sequence: 0
conditionstring:
Variable["TASK.report_to_cryptozoologists_1"] == false  and  Variable["TASK.trap_canal_done"] == false


title: Trap: Canal: "The trap stands empty amongst the r..."
sequence: 0
dialoguetext:
The trap stands empty amongst the reeds. No insect sounds or movement around -- only the reeds' melancholy rustling.


title: Shivers: "The constant, distant song. Louder..."
sequence: 0
dialoguetext:
The constant, distant song. Louder on this part of the coast. Nearer somehow. And there's that cold again, always the cold...


title: Trap: Canal: "The reeds bend forlornly toward the..."
sequence: 0
dialoguetext:
The reeds bend forlornly toward the sand. You see slabs of concrete, north. In the east, the city centre hums to you.


title: Small Buoy: "A metal-and-plastic contraption bob..."
sequence: 0
dialoguetext:
A metal-and-plastic contraption bobs up and down amidst the trembling reeds. At first it just looks like trash, but if you look closer...


title: Kim Kitsuragi: ""That over there," he points to the..."
sequence: 0
dialoguetext:
"That over there," he points to the strange-looking object, "must be the buoy Klaasje told us about -- the one she hid her passport in. We should take a look."


title: Shivers: "Cold. Air. Tendons. Snapped the cor..."
sequence: 0
userscript: SetVariableValue("coast.reeds_buoy_shivers", true) --[[ Variable[ ]]
dialoguetext:
Cold. Air. Tendons. Snapped the cords keeping the buoy in place. A little longer and it would be floating somewhere out in the open sea...


title: Shivers: "Yes, spindly extremities have been..."
sequence: 0
userscript: SetVariableValue("coast.reeds_buoy_shivers", true) --[[ Variable[ ]]
dialoguetext:
Yes, spindly extremities have been here, snapped the cords keeping the buoy in place. A little longer -- and it will be floating somewhere out in the open sea...


title: You: ""We're lucky it's still here. A lit..."
dialoguetext: "We're lucky it's still here. A little longer and it would have floated away..."
sequence: 0
conditionstring:
IsKimHere()  and  (Variable["coast.reeds_shivers_move_on_water"]  or  Variable["coast.reeds_buoy_examined"])


title: Kim Kitsuragi: "He purses his lips. "Or *think* we..."
sequence: 0
dialoguetext:
He purses his lips. "Or *think* we do... This is a small loose end, either way. Not important I hope."


title: Kim Kitsuragi: ""That may very well be the case. We..."
sequence: 0
dialoguetext:
"That may very well be the case. We should keep an eye on her." He sighs. "Nothing more for us to do here. Let's go."


title: Kim Kitsuragi: "The lieutenant flashes a mirthless..."
sequence: 0
dialoguetext:
The lieutenant flashes a mirthless half-smile. "We still got here too late. There's nothing of use here anymore."


title: Small Buoy: "You lift the buoy out of the water..."
sequence: 0
dialoguetext:
You lift the buoy out of the water without much effort. It's not tied to anything -- the cords dangling from the bottom appear to have been cut.


title: Small Buoy: "The number '11' has been written on..."
sequence: 0
dialoguetext:
The number '11' has been written on the yellow plastic. It hasn't been in the water for very long, but it's already discoloured and slimy with silt. A latch holds it closed, but only just barely -- the brittle metal of the latch has cracked.


title: Small Buoy: "It smells like you would expect it..."
sequence: 0
dialoguetext:
It smells like you would expect it to smell: a concentrated version of the coast. Salt, industrial slop and decay.


title: Small Buoy: "No answers appear to you in the dir..."
sequence: 0
dialoguetext:
No answers appear to you in the dirty sea water at the bottom of the buoy. Just the heavy smell of brine and silt and disappearance.


title: Kim Kitsuragi: ""I wouldn't go so far as to say tha..."
sequence: 0
dialoguetext:
"I wouldn't go so far as to say that. This is only a small loose end. But I do wish we knew who took the documents."


title: Kim Kitsuragi: ""Might have been Klaasje. Might hav..."
sequence: 0
dialoguetext:
"Might have been Klaasje. Might have been the people after her. Might have been a local drunk." He shrugs. "We should go."


title: Kim Kitsuragi: ""In my experience, cryptids are gen..."
sequence: 0
dialoguetext:
"In my experience, cryptids are generally uninterested in travel documentation." He sighs. "We should go."


title: Logic: "You could ask the Miss what she thi..."
sequence: 0
dialoguetext:
You could ask the Miss what she thinks. Later, if you have the time -- though you doubt she'll tell you much at this point.


title: Inland Empire: "That patch of reeds over there -- i..."
sequence: 0
dialoguetext:
That patch of reeds over there -- it's a great place to hide something. Kind of out of the way, being so close to the water.


title: Inland Empire: "Nothing. Just a hunch. The hunch pa..."
sequence: 0
dialoguetext:
Nothing. Just a hunch. The hunch passes, leaving you there, by the old buoy bobbing in the water. Time to go.


title: Inland Empire: "You should totally sing karaoke her..."
sequence: 0
dialoguetext:
You should totally sing karaoke here, the first chance you get. Your emotions need to be expressed. People need to know of your vast, oceanic soul.


title: Half Light: "Whether they like it or not. Ram it..."
sequence: 0
dialoguetext:
Whether they like it or not. Ram it up their ears, says your adrenaline gland. Violently express yourself.


title: Inland Empire: "Who is mistakenly identified as a c..."
sequence: 0
dialoguetext:
Who is mistakenly identified as a cop for his prominent jaw line? Yes, sounds likely. You should probably go on stage and pose for a moment when you're done with this thought. See if it works.


title: Inland Empire: "Of course. At this point, precise m..."
sequence: 0
dialoguetext:
Of course. At this point, precise measurements of your soul can only be performed from the outside. It needs to be heard.


title: You: "I was thinking maybe I could sing s..."
sequence: 0
conditionstring: Variable["whirling.klaasjeone_ostentatious_orchestration"]
dialoguetext:
I was thinking maybe I could sing something happy. Like, from those Ostentatious Orchestrations folks...


title: Inland Empire: "There has been precisely no evidenc..."
sequence: 0
dialoguetext:
There has been precisely no evidence to the contrary. So yes, Yes, it's likely. You should probably go on stage and pose for a moment when you're done with this thought. See if it works.


title: Inland Empire: "You have not yet stumbled on the ri..."
sequence: 0
dialoguetext:
You have not yet stumbled on the right *lamentation*. But it's out there. It'll come to you. You'll wreak havoc with it, don't worry.


title: Inland Empire: "Serves them right! Wipe that smirk..."
sequence: 0
dialoguetext:
Serves them right! Wipe that smirk off their face with your sad, tragic song. Who's laughing now? No one.


title: Inland Empire: "You have to find out how the song g..."
sequence: 0
userscript: GainTask("TASK.sing_karaoke"); GainTask("TASK.find_song")--[[ Variable[ ]]
dialoguetext:
You have to find out how the song goes first, though... maybe a tape of something appropriate would help.


title: Inland Empire: "Serves them right! Wipe that smirk..."
sequence: 0
dialoguetext:
Serves them right! Wipe that smirk off their face with your sad, tragic small church song. Who's laughing now? No one.


title: Encyclopedia: "The theme on that pinball machine i..."
sequence: 0
dialoguetext:
The theme on that pinball machine is a standard *royalist* theme -- used on everything from pinball cabinets to full-flavour cigarettes.


title: Encyclopedia: "Clinging to a picture-book version..."
sequence: 0
dialoguetext:
Clinging to a picture-book version of the past century, waiting for the King to come back and cast out all the profiteers and homo-sexuals. Basically, imagine a yellow plastic crown with a liquor brand emblazoned on it.


title: Encyclopedia: "The sentiment is called *antecenten..."
sequence: 0
userscript: SetVariableValue("whirling.sense_trivia_royalism_done", true) --[[ Variable[ ]]
dialoguetext:
The sentiment is called *antecentennial nostalgia* -- pining for a time before the turn of the century. It's common even now, after 50 years.


title: Encyclopedia: "It comes free with a six-pack of Ve..."
sequence: 0
dialoguetext:
It comes free with a six-pack of Vermillon 'Roi d'Or.' The words 'ROI D'OR' are stamped into the crown's plastic.


title: Encyclopedia: "The contemporary period stands stil..."
sequence: 0
userscript: SetVariableValue("whirling.sense_trivia_royalism_done", true) --[[ Variable[ ]]
dialoguetext:
The contemporary period stands still. The fated Carousel of Progress that doomed the royalists is itself winding down. Our time is decelerating -- into what, no one knows.


title: Electrochemistry: "That sugary black rum stain on the..."
sequence: 0
dialoguetext:
That sugary black rum stain on the counter makes you teary-eyed with joy. It's almost touching how syrupy and sticky it is. How long have you been up already?


title: Electrochemistry: "Oh *excuse me*, do you have somethi..."
sequence: 0
userscript: SetVariableValue("whirling.sense_rum_electrochem_vol_stop", true) --[[ Variable[ ]]
dialoguetext:
Oh *excuse me*, do you have something better to do than lust for sweet syrupy rum and lemonade? With a twist of lemon? Maybe lime? Maybe who cares, just rum?


title: Volition: "Yes, you do have something better t..."
sequence: 0
userscript: SetVariableValue("whirling.sense_rum_electrochem_vol_stop", true) --[[ Variable[ ]]
dialoguetext:
Yes, you do have something better to do. Stop drooling over that stupid rum stain and go. Before it's too late.


title: Electrochemistry: "Sweet lord, a whole hour! And you h..."
sequence: 0
dialoguetext:
Sweet lord, a whole hour! And you haven't thought about rum and lemonade in all that time? You've truly extinguished all trace of yourself.


title: Electrochemistry: "An hour would have been bad -- two..."
sequence: 0
dialoguetext:
An hour would have been bad -- two hours is *mystical*. You have truly wiped out all trace of yourself if you haven't thought about rum and lemonade yet.


title: You: "Now that you mention it, I do *need..."
dialoguetext: Now that you mention it, I do *need* a rum and lemonade. Isn't that a bar over there?
sequence: 0
conditionstring:
Variable["whirling.garte_altgreeting_done"] == false  and  Variable["whirling.garte_intro_main_hub_reached"] == false


title: Electrochemistry: "Atta boy! It's coming back to him!..."
sequence: 0
dialoguetext:
Atta boy! It's coming back to him! You had your mesolimbic reward pathway worried there. Not thinking about drinking all that time... It was like you weren't *yourself*.


title: Electrochemistry: "MAYBE YOU HAVEN'T TURNED OUT WELL F..."
sequence: 0
dialoguetext:
MAYBE YOU HAVEN'T TURNED OUT WELL FOR YOUR DRINKING?! Have you thought about that?! Get a god damn rum and lemonade into yourself, boy! Or better yet -- lick that stain off the counter!


title: Electrochemistry: "There he is, the old boy the devil!..."
sequence: 0
dialoguetext:
There he is, the old boy the devil! You rascal, you! Lets celebrate right now by licking that stain off the counter. Do it, it'll be *wild*!


title: Electrochemistry: "Forget about the bar... Or don't fo..."
sequence: 0
dialoguetext:
Forget about the bar... Or don't forget about it, you should totally try to get a drink there too. But FIRST you should lick that stain off the counter! Yeah, man! Lets get WILD! Lick it!


title: Electrochemistry: ""Maybe later"? What is this, casual..."
sequence: 0
dialoguetext:
"Maybe later"? What is this, casual Friday? What's with the lackadaisical lax-man attitude? You used to be *passionate* about getting your drink on. Show me you're still young. Show me you have the FIRE in you! Lick that stain off the counter RIGHT NOW.


title: Electrochemistry: "You press your tongue against the c..."
sequence: 0
dialoguetext:
You press your tongue against the counter. The stain is crusted at first, but after a couple of licks it starts to melt like a snowflake. If snowflakes were made of spiced black rum. Maybe it's your imagination but there's already some lemonade in it too. And some human hairs.


title: Electrochemistry: "You could definitely go for some mo..."
sequence: 0
dialoguetext:
You could definitely go for some more. The titillating scent of alcohol in your nostrils was beautiful.

userscript:
GainTask("TASK.get_a_drink"); SetVariableValue("whirling.sense_rum_electrochem_finished", true) --[[ Variable[ ]]


title: Electrochemistry: "You lick it but only a little. Only..."
sequence: 0
dialoguetext:
You lick it but only a little. Only with the tip of your tongue because you're a pleasure delayer. After two or three licks the crust begins to melt and a sweetness breaks loose. The sharp titillating scent of alcohol rises to your nostrils. It's dizzying.


title: Electrochemistry: "Yeah man, yeah! Your mesolimbic rew..."
sequence: 0
dialoguetext:
Yeah man, yeah! Your mesolimbic reward pathway is going wild at the thought. Lick it, lick it, lick it your receptors chant.


title: Kim Kitsuragi: "Calmly the lieutenant looks out of..."
sequence: 0
dialoguetext:
Calmly the lieutenant looks out of the window, then to you licking the tasty rum stain off the counter, then out of the window again.


title: Kim Kitsuragi: "Calmly the lieutenant looks out of..."
sequence: 0
dialoguetext:
Calmly the lieutenant looks out of the window, then to you licking the tasty rum stain off the counter -- but only a *little* -- then out of the window again.


title: Electrochemistry: "You could definitely go for some mo..."
sequence: 0
dialoguetext:
You could definitely go for some more, the titillating scent of alcohol in your nostrils was beautiful.


title: You: "Now that you mention it, I do *need..."
sequence: 0
conditionstring: Variable["whirling.garte_altgreeting_done"] or Variable["whirling.garte_intro_main_hub_reached"]
dialoguetext:
Now that you mention it, I do *need* a rum and lemonade. I'd love for Garte to serve me up a *beverage*.


title: Karaoke Stand: "The stage is all set up for your pe..."
sequence: 0
dialoguetext:
The stage is all set up for your performance. Feels... silent. You can hear the pellets creak under your feet.


title: Garte, the Cafeteria Manager: ""What are you doing? I told you it..."
sequence: 0
dialoguetext:
"What are you doing? I told you it was for customers only. I'm not turning on the karaoke carousel unless you pay your bills."


title: Garte, the Cafeteria Manager: ""So, are you ready for your... *thi..."
sequence: 0
dialoguetext:
"So, are you ready for your... *thing* now? Let me know when I should turn on the karaoke carousel."


title: Karaoke Stand: "The bar is full and buzzing with ch..."
sequence: 0
dialoguetext:
The bar is full and buzzing with chatter. No one is paying you any attention, but still you feel your knees turn to noodles. Okay, now a couple is looking at you! Even worse...


title: Karaoke Stand: "Immediately a loud feedback noise s..."
sequence: 0
dialoguetext:
Immediately a loud feedback noise startles the room. You feel like an amateur. How are you supposed to hold the mic? Should you just *sing* into it? Where should you stand?


title: Karaoke Stand: "It's still early here. Faint daylig..."
sequence: 0
dialoguetext:
It's still early here. Faint daylight is seeping into the dining hall. All the tables have been wiped pristine clean for the customers to come...


title: Ancient Reptilian Brain: ""I would often go there. To the tin..."
userscript: SetVariableValue("whirling.karaoke_sung_well", true) ;--[[ Variable[ ]]
dialoguetext:
"I would often go there. To the tiny church there. The smallest church in Saint-Saëns -- though it once was larger.

How the rill may rest there. Down through the mist there. Toward the seven sisters -- toward those pale cliffs there

I would often stay there. In the tiny yard there. I have been so glad here -- looking forward to the past here

But now you are alone. None of this matters at all."

sequence:
HideActualHeld();PostFX(cinematic, true);PlayAnimation(Tequila Sunset, KaraokeS)@1;MusicPlay(silence,100);BanishInterface(true);FocusCamera(Karaoke1Cam)@12;FocusCamera(Karaoke2Cam)@40;FocusCamera(Karaoke3Cam)@68;FocusCamera(Karaoke4Cam)@95;TotalBlack(true,3)@120;TotalBlack(false,3)@124;BanishInterface(false)@123;ResetCamera(0.5)@123;Release()@127;LuaRun(FinishTask("TASK.perform_in_whirling_done"))@127;LuaRun(FinishTask("TASK.sing_karaoke_done"))@127;PostFX(cinematic, false)@127;


title: Karaoke Stand: "There are *some* people out there,..."
sequence: 0
dialoguetext:
There are *some* people out there, but mostly -- a post meridian slumber has fallen on the premise. Not super lively. It would be wiser to perform in the evening, no? But the choice is yours...


title: Karaoke Stand: "The dining hall has cleared up of c..."
sequence: 0
dialoguetext:
The dining hall has cleared up of customers for tonight. Even the kitchen is closed, and someone has turned down the lights. Maybe it's a good idea to do it in the dark like this? Almost after closing hours...


title: You: ""I want dedicate this song to whoev..."
sequence: 0
conditionstring: IsTHCPresent("white_mourning") or Variable["inventory.ledger_white_mourning"]
dialoguetext:
"I want dedicate this song to whoever wrote me that fucking letter. I still love you. Thank you very much, asshole."


title: Limbic System: ""I would often go there. To the tin..."
userscript: SetVariableValue("whirling.karaoke_sung_bad", true) ;--[[ Variable[ ]]
dialoguetext:
"I would often go there. To the tiny church there. The smallest church in Saint-Saëns -- though it once was larger.

How the rill may rest there. Down through the mist there. Toward the seven sisters -- toward those pale cliffs there

I would often stay there. In the tiny yard there. I have been so glad here -- looking forward to the past here

But now you are alone. None of this matters at all."

sequence:
HideActualHeld();BanishInterface(true); PostFX(cinematic, true);PlayAnimation(Tequila Sunset, KaraokeF)@1;MusicPlay(silence,100);FocusCamera(Karaoke1Cam)@12;FocusCamera(Karaoke2Cam)@40;FocusCamera(Karaoke3Cam)@68;FocusCamera(Karaoke4Cam)@95;TotalBlack(true,3)@120;TotalBlack(false,3)@124;BanishInterface(false)@123;ResetCamera(0.5)@123;Release()@127;LuaRun(FinishTask("TASK.perform_in_whirling_done"))@127;LuaRun(FinishTask("TASK.sing_karaoke_done"))@127;PostFX(cinematic, false)@127;


title: Drama: "Do you hear that? It's the most pat..."
sequence: AudioPlay(whirling/karaoke/karaoke-clapping-bad-02);
userscript: SetVariableValue("whirling.karaoke_performed_in_the_evening", true) --[[ Variable[ ]]
dialoguetext:
Do you hear that? It's the most pathetic applause in the world, Harry. Made of pity. No one *liked* you.


title: Garte, the Cafeteria Manager: ""Good, good," the cafeteria manager..."
sequence: 0
dialoguetext:
"Good, good," the cafeteria manager intervenes to cut the moment short. "Are we ready? I want to unplug the microphone now."


title: Garte, the Cafeteria Manager: ""Yes, well..." He clearly doesn't k..."
sequence: 0
dialoguetext:
"Yes, well..." He clearly doesn't know how to respond -- your words caught him by surprise. "I'm just doing my job, that's all."


title: Karaoke Stand: "The microphone amplifies your voice..."
sequence: 0
dialoguetext:
The microphone amplifies your voice in an uncomfortable manner. Someone coughs. Most people have gone back to talking now.


title: Garte, the Cafeteria Manager: ""But uh, are you done now? Can I un..."
sequence: 0
dialoguetext:
"But uh, are you done now? Can I unplug the microphone? I'd like to unplug the microphone." He's ready for things to get back to normal.


title: Karaoke Stand: "Someone's making coffee in the kitc..."
sequence: 0
dialoguetext:
Someone's making coffee in the kitchen, but aside from that no one's really around yet. It would be a much better idea to perform in the evening, no?


title: Ancient Reptilian Brain: ""I would often go there. To the tin..."
userscript: SetVariableValue("whirling.karaoke_sung_well", true) ;--[[ Variable[ ]]
dialoguetext:
"I would often go there. To the tiny church there. The smallest church in Saint-Saëns -- though it once was larger.

How the rill may rest there. Down through the mist there. Toward the seven sisters -- toward those pale cliffs there

I would often stay there. In the tiny yard there. I have been so glad here -- looking forward to the past here

But now you are alone. None of this matters at all."

sequence:
HideActualHeld();PostFX(cinematic, true);PlayAnimation(Tequila Sunset, KaraokeS)@1;MusicPlay(silence,100);BanishInterface(true);FocusCamera(Karaoke1Cam)@12;FocusCamera(Karaoke2Cam)@40;FocusCamera(Karaoke3Cam)@68;FocusCamera(Karaoke4Cam)@95;TotalBlack(true,3)@120;TotalBlack(false,3)@124;BanishInterface(false)@123;ResetCamera(0.5)@123;Release()@127;LuaRun(FinishTask("TASK.perform_in_whirling_done"))@127;LuaRun(FinishTask("TASK.sing_karaoke_done"))@127;


title: Kim Kitsuragi: ""Yes. Not bad at all." The lieutena..."
sequence: 0
dialoguetext:
"Yes. Not bad at all." The lieutenant joins in. You feel your hands shake as awareness of your body returns to you.


title: Drama: "The tape clicks into the carousel a..."
sequence: Hold();
dialoguetext:
The tape clicks into the carousel and then the music starts... God, a lump's in your throat suddenly...


title: Drama: "Do you hear that? The most pathetic..."
sequence: AudioPlay(whirling/karaoke/karaoke-clapping-bad-02);
userscript: SetVariableValue("whirling.karaoke_performed_in_the_evening", true) --[[ Variable[ ]]
dialoguetext:
Do you hear that? The most pathetic applause in the world. Made of pity. No one *liked* you -- they think you're a joke.


title: Garte, the Cafeteria Manager: "A rather lonely applause echoes thr..."
sequence: AudioPlay(whirling/karaoke/karaoke-clapping-good-02);
dialoguetext:
A rather lonely applause echoes through the mostly empty cafeteria. It's Garte. "Not bad," he tells you with an approving nod.


title: Limbic System: ""I would often go there. To the tin..."
userscript: SetVariableValue("whirling.karaoke_sung_bad", true) ;--[[ Variable[ ]]
sequence:
HideActualHeld();BanishInterface(true); PostFX(cinematic, true);PlayAnimation(Tequila Sunset, KaraokeF)@1;MusicPlay(silence,100);FocusCamera(Karaoke1Cam)@12;FocusCamera(Karaoke2Cam)@40;FocusCamera(Karaoke3Cam)@68;FocusCamera(Karaoke4Cam)@95;TotalBlack(true,3)@120;TotalBlack(false,3)@124;BanishInterface(false)@123;ResetCamera(0.5)@123;Release();LuaRun(FinishTask("TASK.perform_in_whirling_done"))@127;LuaRun(FinishTask("TASK.sing_karaoke_done"))@127;PostFX(cinematic, false)@127;


title: Ancient Reptilian Brain: "There is silence now in the deep wh..."
sequence: 0
dialoguetext:
There is silence now in the deep where the voice came from. It has receded -- to return only in dreams and nightmares.


title: Ancient Reptilian Brain: "No reply. There is silence now in t..."
sequence: 0
dialoguetext:
No reply. There is silence now in the deep where the voice came from. It has receded into you, to return only in dreams and nightmares.


title: Drama: "Did you hear that? The most patheti..."
sequence: AudioPlay(whirling/karaoke/karaoke-clapping-bad-02);
userscript: SetVariableValue("whirling.karaoke_performed_in_the_evening", true) --[[ Variable[ ]]
dialoguetext:
Did you hear that? The most pathetic applause in the world. Made of pity. No matter the time of day, or how small the audience -- this is a *pitiful* applause.


title: Karaoke Stand: "You hear -- or *think* you hear --..."
sequence: 0
dialoguetext:
You hear -- or *think* you hear -- uncomfortable shifting around. A bit of laughter, maybe? No one's saying anything.


title: Garte, the Cafeteria Manager: ""That's it, I'm unplugging it." He..."
sequence: 0
dialoguetext:
"That's it, I'm unplugging it." He presses stop on the tape carousel. You hear a little whine of feedback and then the mic dies in your hand.


title: Kim Kitsuragi: ""Let's go, officer." The lieutenant..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Let's go, officer." The lieutenant closes his notes. "These people wouldn't know a good performance if it bit them in the ass."


title: Coupris Kineema: "Even at a standstill the uni-body C..."
sequence: 0
dialoguetext:
Even at a standstill the uni-body Coupris Kineema looks sleek and dynamic. The cabin is tilted frontward to give it a more aggressive *hunched* look.


title: Encyclopedia: "This is a Coupris Kineema, the Coup..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_ency_on_kinema", true) --[[ Variable[ ]]
dialoguetext:
This is a Coupris Kineema, the Coupris MotorCorp's follow-up to their highly successful workhorse, Coupris 40, and the answer to the LUM's racing-bred 'Fevre' series.


title: Interfacing: "With its air-cooled, rear-mounted t..."
sequence: 0
dialoguetext:
With its air-cooled, rear-mounted twelve cylinder compression ignition engine driving the rear wheels through a four-speed manual gearbox, the Kineema is able to reach 100 kilometres per hour in 13.5 seconds. And go on to a top speed of 180 kilometres an hour.


title: Interfacing: "The high centre of balance is offse..."
sequence: 0
dialoguetext:
The high centre of balance is offset by a large battery bank mounted at the bottom of the cabin, feeding all the auxiliary systems and making the Kineema effectively a mobile power plant.


title: Kim Kitsuragi: ""When variable current passes throu..."
sequence: 0
dialoguetext:
"When variable current passes through wires that make up the coils on the electrical systems on this machine -- it causes vibration in the wires and the cores of the coils."


title: Kim Kitsuragi: ""When the frequency of the current..."
sequence: 0
dialoguetext:
"When the frequency of the current in the coils falls within the audible range  the resulting vibration creates the *whiny sound* you mentioned."


title: You: ""You are such a binoclard, Kim.""
dialoguetext: "You are such a binoclard, Kim."
sequence: 0
userscript:
SetVariableValue("plaza.kineema_binoclard", true) ; SetVariableValue("character.called_kim_binoclard", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""The resulting vibration creates th..."
sequence: 0
userscript: ReputationGrows("kim"); XPTinySetBool("XP.recognized_the_whiny_sound_of_kineema")--[[ Variable[ ]]
dialoguetext:
"The resulting vibration creates the whining sound, that's right," the lieutenant finishes your sentence. "Very impressive."


title: Kim Kitsuragi: ""I have pretty much maintained my v..."
sequence: 0
dialoguetext:
"I have pretty much maintained my vehicles by myself ever since one was assigned to me. You inevitably pick up some knowledge on the way."


title: Kim Kitsuragi: ""Yes." There's gentleness in the li..."
sequence: 0
dialoguetext:
"Yes." There's gentleness in the lieutenant's voice as his eyes run over the vehicle's contours. "An extraordinary machine."


title: Kim Kitsuragi: ""We are not going to though, becaus..."
sequence: 0
dialoguetext:
"We are not going to though, because this is clearly a *sports* motor carriage." Sounds like he has a strong concept of what this machine is.


title: Kim Kitsuragi: ""The Kineema *is* fast. Feels right..."
sequence: 0
dialoguetext:
"The Kineema *is* fast. Feels right at home on the raised motor tract. Hard to find something that could overtake it."


title: Kim Kitsuragi: ""Actually, I have a pair at home --..."
sequence: 0
dialoguetext:
"Actually, I have a pair at home -- just haven't gotten around to fitting them yet. I need to lay some wiring for the ballasts first..."


title: You: ""Just the basics. Cast-iron block,..."
sequence: 0
dialoguetext:
"Just the basics. Cast-iron block, swirl-chamber-injection, dual-chains driving overhead camshafts, two valves per cylinder, hydraulic valve lash adjustment..."

userscript:
SetVariableValue("plaza.kineema_knew_engine", true) ; SetVariableValue("plaza.kineema_torqometer", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Uh... yes, that's right." He stare..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Uh... yes, that's right." He stares at you in surprise. "I am very impressed that you know these things."


title: Variable["plaza.kineema_knew_engine"]
dialoguetext: 0
sequence: Continue()
conditionstring: Variable["plaza.kineema_knew_engine"]
userscript:
SetVariableValue("plaza.kineema_torque_dork_recreational_activities_with_kim", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""I'm perfectly proud of my glasses...."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"I'm perfectly proud of my glasses." The lieutenant adjusts his spectacles. "I need them for seeing. Anyway..."


title: Interfacing: "In the morning light the white-on-b..."
sequence: 0
dialoguetext:
In the morning light the white-on-blue police livery on the motor carriage cannot but catch your eye.


title: Kim Kitsuragi: ""Hang on, you're telling me you rem..."
sequence: 0
dialoguetext:
"Hang on, you're telling me you remember all these little mechanical details, but you have trouble remembering your name?"


title: Kim Kitsuragi: ""Strange... but plausible, I guess...."
sequence: 0
userscript: GainThought("torque_dork"); ReputationGrows("kim")
dialoguetext:
"Strange... but plausible, I guess." He gives you a quick side-glance and turns to go. "I guess you're a bit of a... torque dork too."


title: Interfacing: "Snow covers the white-on-blue polic..."
sequence: 0
dialoguetext:
Snow covers the white-on-blue police livery of the motor carriage. The white colours nearly meld together.


title: Interfacing: "The surrounding blaze of the electr..."
sequence: 0
dialoguetext:
The surrounding blaze of the electric lights makes the white-on-blue police livery of the motor carriage seem beautifully ominous.


title: You: ""It causes vibration in the wires a..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_torquemeter", Variable["plaza.kineema_torquemeter"] +once(1))
dialoguetext:
"It causes vibration in the wires and as the frequency of the current happens to fall within the audible range"


title: You: ""You mean when variable current pas..."
sequence: 0
dialoguetext:
"You mean when variable current passes through the coils on the electrical systems and the varying magnetic fields around them..."


title: You: ""Wait, what about the spinners then..."
dialoguetext: "Wait, what about the spinners then, huh?"
sequence: 0
conditionstring:
Variable["plaza.kineema_spinners_explained"] == true  or  Variable["plaza.kineema_got_spinners"] == true


title: Kim Kitsuragi: ""Those spinners were elegant, sleek..."
sequence: 0
dialoguetext:
"Those spinners were elegant, sleek..." He pauses, looking for words. "Radiant, even. What you're suggesting is *porno*."


title: Kim Kitsuragi: ""You want to help?" He glances at y..."
sequence: 0
dialoguetext:
"You want to help?" He glances at you and smiles. "Thank you for the offer. That might be fun. Let's do the case first though, alright?"


title: Electrochemistry: "What?! Speed most definitely *is* f..."
sequence: 0
dialoguetext:
What?! Speed most definitely *is* for... Oh... he means velocity. Can't really get properly high on that so... Nevermind.


title: Kim Kitsuragi: ""Well," the lieutenant says, frowni..."
sequence: 0
dialoguetext:
"Well," the lieutenant says, frowning ever so slightly, "maybe don't just say every little thing in your head out loud. It confuses people."


title: Conceptualization: "The sole purpose of 'pornography' i..."
sequence: 0
dialoguetext:
The sole purpose of 'pornography' is to stimulate one's visual sense to evoke sexual arousal -- the same is true with the modifications you're proposing.


title: Kim Kitsuragi: ""I'm sincerely relieved I don't hav..."
sequence: 0
dialoguetext:
"I'm sincerely relieved I don't have to try and convince you of that." He glances at his vehicle. "Back to work?"


title: Kim Kitsuragi: ""Basically, yes -- although it's mo..."
sequence: 0
dialoguetext:
"Basically, yes -- although it's mostly about frequency range, not the wires making *bwee-*sounds. Still -- I'm impressed."


title: You: ""Wait, hundred-and-thirty what?""
dialoguetext: "Wait, hundred-and-thirty what?"
sequence: 0
conditionstring:
Variable["plaza.orb_kineema_ency_engine_dork"] == false  and  Variable["plaza.kineema_seven_litre_v6"] == false


title: Kim Kitsuragi: ""Believe me," the lieutenant replie..."
sequence: 0
dialoguetext:
"Believe me," the lieutenant replies -- sounding a little defensive -- "it's plenty enough. Kineema feels right at home on the raised motor tract. Hard to find something that could overtake it."


title: Interfacing: "... do something important? Somethi..."
sequence: 0
dialoguetext:
... do something important? Something murder-related? There's always *something* important. Doesn't mean you can't take a moment to admire this piece of machinery.


dialoguetext: 0
sequence: Continue()
title:
Variable["plaza.orb_kineema_elchem_slam_it"]  or  Variable["plaza.orb_kineema_viscal_lights"]  or  Variable["plaza.orb_kineema_comp_offroading"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["plaza.orb_kineema_elchem_slam_it"]  or  Variable["plaza.orb_kineema_viscal_lights"]  or  Variable["plaza.orb_kineema_comp_offroading"])

conditionstring:
(Variable["plaza.orb_kineema_elchem_slam_it"]  or  Variable["plaza.orb_kineema_viscal_lights"]  or  Variable["plaza.orb_kineema_comp_offroading"]) == false


title: Sylvie: ""Oh, right..." She recognizes your..."
sequence: 0
dialoguetext:
"Oh, right..." She recognizes your voice almost immediately. "Hello, officer, what can I do for you?"


title: Sylvie: ""No, sorry... I don't." She clears..."
sequence: 0
dialoguetext:
"No, sorry... I don't." She clears her throat. "Not a lot of people have phones around here. Copper thieves take the wires..."


title: Sylvie: ""No one calls the police." You can..."
sequence: 0
dialoguetext:
"No one calls the police." You can hear her adjust the receiver in her hand. "The Union would get angry."


title: Sylvie: ""I don't know what to tell you, off..."
sequence: 0
dialoguetext:
"I don't know what to tell you, officer. I didn't call you, because I didn't want to get in trouble with the others, with the Union. I'm sorry about that."


title: You: ""Tell me, why *exactly* did you let..."
sequence: 0
dialoguetext:
"Tell me, why *exactly* did you let a corpse hang in your own backyard for weeks instead of calling us?" (Push on.)


title: Sylvie: ""I... I didn't know I had to report..."
sequence: 0
dialoguetext:
"I... I didn't know I had to report it... I... I thought someone would take him down eventually..." Her voice breaks.


title: Sylvie: "You can almost hear the girl gettin..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_made_sylvie_cry_like_a_boss", true) --[[ Variable[ ]]
dialoguetext:
You can almost hear the girl getting smaller on the other end of the line, until she almost drowns in static.


title: You: ""Hey, do you want to grab a cup of..."
dialoguetext: "Hey, do you want to grab a cup of coffee with me some time?"
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_asked_her_out_once", true) --[[ Variable[ ]]
conditionstring:
Variable["plaza.sylvie_electrochem_grab_coffee"] == true  and  Variable["plaza.kineema_sylvie_asked_her_out_once"] == false


title: Sylvie: ""Please, no. Not this again -- ever..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_hint_two", true) --[[ Variable[ ]]
dialoguetext:
"Please, no. Not this again -- everyone saw your 'cool gun', detective..." She sounds beyond exacerbated.


title: Sylvie: ""You were trying to *impress* some..."
sequence: 0
dialoguetext:
"You were trying to *impress* some people with it. Everyone was eating and..." She stops hesitantly, not sure if she should continue.


title: Sylvie: ""No idea. All I know is, next you w..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_asked_About_the_gun", true) --[[ Variable[ ]]
dialoguetext:
"No idea. All I know is, next you were waving around money instead. Saying things like 'Big bucks cannot lie' and 'Guns can't buy money, but money can always buy guns'."


title: You: ""I've got a hunch your love life is..."
sequence: 0
dialoguetext:
"I've got a hunch your love life is about to take a *very* pleasant turn." (Give the lieutenant a knowing wink.)


title: Empathy: "Yes. You have obviously done someth..."
sequence: 0
dialoguetext:
Yes. You have obviously done something to upset her -- at the Whirling-in-Rags, when she was still working there.


title: Empathy: "No. She doesn't have a problem with..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_rc_fail", true) --[[ Variable[ ]]
dialoguetext:
No. She doesn't have a problem with you. It must be someone *else* she's angry about. Some other guy... like *Garte*.


title: Empathy: "You know women and their constant *..."
sequence: 0
dialoguetext:
You know women and their constant *problems*. Yack yack nag nag. How's one supposed to get *the love* going like that?


title: Empathy: "No, you're The Guy -- you're Lieut..."
sequence: 0
dialoguetext:
No, you're The Guy  -- you're Lieutenant Love, matchmaker extraordinaire! Help the poor girl out, lest she turns into a *spinster*!


title: Sylvie: ""I'm not mad, it's just..." The sta..."
sequence: 0
userscript: XPTinySetBool("plaza.kineema_sylvie_know_she_left_because_you")--[[ Variable[ ]]
dialoguetext:
"I'm not mad, it's just..." The static sighs again. "You were so drunk and so emotional all the time, and then the *skua thing* happened. It just made me want to quit."


title: You: ""Wait, before you go... You're mad..."
sequence: 0
dialoguetext:
"Wait, before you go... You're mad at me, right? Tell me, what did I do? I can't remember anything."


title: Sylvie: ""The stuffed bird. The great skua...."
sequence: 0
dialoguetext:
"The stuffed bird. The great skua. You threw it against the wall, while screaming 'fuck that bird' and laughing like a maniac."


title: Sylvie: ""God, I... I knew I shouldn't have..."
sequence: 0
dialoguetext:
"God, I... I knew I shouldn't have brought it up. Just... try not to call me again and let's pretend it never happened."


title: Sylvie: ""I tried to send the cleaner, but y..."
sequence: 0
dialoguetext:
"I tried to send the cleaner, but you wouldn't let me. Threatened to 'make me understand'. I had no idea what you meant -- and I *don't* want to know."


title: Sylvie: ""And then you screamed something in..."
sequence: 0
dialoguetext:
"And then you screamed something incomprehensible about churches and the scent of apricots and aquariums." She takes a deep breath.


title: Sylvie: ""Even about little things, like not..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_mentioned_you_singing", true) --[[ Variable[ ]]
dialoguetext:
"Even about little things, like not turning down the volume at 3 AM. I even *liked* one of those songs you kept listening to on repeat. No more. I hate it now."


title: Sylvie: ""Sad? I think the one you mean is "..."
sequence: 0
dialoguetext:
"Sad? I think the one you mean is "The Smallest Church in Saint-Saëns". Butchered that right up..." Her voice carries a tone of disappointment.

userscript:
SetVariableValue("tc.sad_song_singing", true) ; SetVariableValue("tc.sad_song_smallest_church", true) ; XPTinySetBool("XP.sylvie_tape_named")--[[ Variable[ ]]


title: Sylvie: ""Yes. That's the one you liked to s..."
sequence: 0
dialoguetext:
"Yes. That's the one you liked to sing along to the *most*. The later it got the more *that one* came on."


title: Sylvie: ""You know..." She seems to be looki..."
sequence: 0
dialoguetext:
"You know..." She seems to be looking for words. "What the Union says, goes. People listen to them and they take care of their own, which is, like, everyone here."


title: Kim Kitsuragi: ""Legally, no. In reality, yes." He..."
sequence: 0
dialoguetext:
"Legally, no. In reality, yes." He looks around. "Martinaise is *de facto* policed by the Dockworkers' Union."


title: Rhetoric: "This exact conversation has happene..."
sequence: 0
dialoguetext:
This exact conversation has happened before. Establishing authority before this young girl seems to have been important to you in the past. Don't go there again.


title: Sylvie: ""You told me back in the Whirling....."
sequence: 0
dialoguetext:
"You told me back in the Whirling... you told *everybody*. And showed us your badge... I don't need to hear about it anymore."


title: Sylvie: ""You were waving it around in every..."
sequence: 0
dialoguetext:
"You were waving it around in everyone's face, begging them to describe it. You said it 'calms you'. And then you started making suicide jokes. It got pretty *graphic*."

userscript:
SetVariableValue("plaza.sylvie_talked_suicide", true) ; XPMinorSetBool("XP.sylvie_waving_gun_larks")--[[ Variable[ ]]


title: Drama: "You know, when you put your gun, yo..."
sequence: 0
dialoguetext:
You know, when you put your gun, your *actual* gun, on your temple and pretend to shoot your brains out? Off of that. People don't like that.


title: Rhetoric: "Hm, I remember this. You were screa..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_rhetoric_suicidejoke", true) --[[ Variable[ ]]
dialoguetext:
Hm, I remember this. You were screaming things like "My brains are all over the walls, painting them red. I won't be seeing it, cause these are my brains. I can't see without my brains!" Very nice visuals there.


title: Empathy: "Some poor sod was trying to eat his..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_empathy_remember", true) --[[ Variable[ ]]
dialoguetext:
Some poor sod was trying to eat his pudding, while you were screaming, spit flying, imitating the *mercy shot* right next to him... Spat some in his food, I don't think he touched it after...


title: Half Light: "People tried to back away from you..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_authority_remember_suicide", true) --[[ Variable[ ]]
dialoguetext:
People tried to back away from you or even slip out of the door, but you screamed: I AM THE GODDAMNED LAW AND YOU HAVE TO LISTEN TO ME, YOU ARE ALL SUSPECTS IN A MURDER INVESTIGATION!


title: Sylvie: "Her voice reappears from the static..."
sequence: 0
dialoguetext:
Her voice reappears from the static: "That's wonderful, really. Maybe you should keep pursuing that hobby. Maybe it would calm you down a little."


title: Sylvie: ""It was a pretty bird, there since..."
sequence: 0
dialoguetext:
"It was a pretty bird, there since I started working in the Whirling. I really liked her. We called her Scotty..."


title: Authority: "Crackling static... more static and..."
sequence: 0
dialoguetext:
Crackling static... more static and yes, more of that sweet static. The violence of your words is obviously scaring her.


title: You: ""Do you know how my paperwork ended..."
dialoguetext: "Do you know how my paperwork ended up in the trash container behind the Whirling?"
sequence: 0
conditionstring:
Variable["TASK.find_your_paperwork_done"] == true  and  Variable["plaza.kineema_sylvie_flushed_paperwork"] == false  and  Variable["plaza.kineema_sylvie_already_know_paperwork"] == false


title: You: ""Do you know who put the victim's c..."
dialoguetext: "Do you know who put the victim's clothes in the trash?"
sequence: 0
conditionstring:
IsTaskActive("TASK.who_put_the_clothes_in_the_trash")  and  Variable["TASK.ask_garte_about_clothes_done"] == false


title: Sylvie: ""No, I don't know. It wasn't me..."..."
sequence: 0
dialoguetext:
"No, I don't know. It wasn't me..." She gulps. "I haven't been out there since... I was terrified of the stench and the corpse." She falls silent.


title: Empathy: "That's where *you* step in. You're..."
sequence: 0
dialoguetext:
That's where *you* step in. You're Lieutenant Love, matchmaker extraordinaire! Help the poor girl out, lest she turns into a *spinster*.


title: You: "What am I, deranged? A woman doesn'..."
sequence: 0
conditionstring: IsTHCPresent("radical_feminist_agenda")
dialoguetext:
What am I, deranged? A woman doesn't have to be married. She doesn't even have to be in a relationship. Also, feminism.


title: Empathy: "What misogyny? I'm just telling thi..."
sequence: 0
dialoguetext:
What misogyny? I'm just telling things the way they are. Can't a man be honest in his *own head* anymore?


title: Empathy: "What *deranged*? I'm just telling t..."
sequence: 0
dialoguetext:
What *deranged*? I'm just telling things the way they are. Can't a man even be honest in his *own head* anymore?


title: Empathy: "You have to intervene on behalf of..."
sequence: 0
dialoguetext:
You have to intervene on behalf of Love! First calm her down, tell her you've got everything *under control* -- and then go have a boys' talk with Garte himself.


title: You: ""Khm..." (To the microphone.) "Are..."
sequence: 0
dialoguetext:
"Khm..." (To the microphone.) "Are you still there, kiddo? Listen... I've got everything under control."


title: Empathy: "You know what you've got to do. Fir..."
sequence: 0
dialoguetext:
You know what you've got to do. First you've got to calm her down, tell her you've got everything *under control* -- then go and have a little boys' talk with Garte himself.


title: You: "Please no. I don't want to say any..."
sequence: 0
dialoguetext:
Please no. I don't want to say any of those things. (Refuse the Love Quest -- although it's *wonderful*.)


title: You: ""I know, baby, I know. It's just th..."
sequence: 0
dialoguetext:
"I know, baby, I know. It's just that you've got that sweet woman-child thing that makes men go *crazy*. Especially a man like Garte."


title: Empathy: "You have to *act*, Lieutenant Love...."
sequence: 0
dialoguetext:
You have to *act*, Lieutenant Love. You have to calm that hysteric down, tell it you've got everything under control -- then go and have a little boys' talk with Garte himself.


title: Empathy: "You have to *act*, Lieutenant Love...."
sequence: 0
dialoguetext:
You have to *act*, Lieutenant Love. You have to calm that hysteric girl down, tell her you've got everything under control -- and then go and have a little boys' talk with the man himself.


title: You: ""Wait, Kim," (Lower your microphone..."
dialoguetext: "Wait, Kim," (Lower your microphone.) "Is she speaking truth? The Union is the law around here?"
sequence: 0
conditionstring:
IsKimHere()  and  Variable["TASK.what_does_joyce"] == false  and  Variable["TASK.interview_union_boss_done"] == false


title: Sylvie: ""You don't live here, you *don't* u..."
sequence: 0
dialoguetext:
"You don't live here, you *don't* understand. Squealing is frowned upon here -- everything is dealt with... well, by the Union. Internally."


title: Kim Kitsuragi: ""Hey!" The lieutenant interrupts wi..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"Hey!" The lieutenant interrupts with a flicker of anger in his eyes. "If you cannot restrain yourself then I'll be handling the interviews from now on and you can quietly take notes."


title: Kim Kitsuragi: ""Apparently so. Please do try to co..."
sequence: 0
dialoguetext:
"Apparently so. Please do try to control yourself." The anger is gone from his eyes and it's almost as if his voice is softer than before.


title: Esprit de Corps: "Cop with an anger issue, underpaid,..."
sequence: 0
dialoguetext:
Cop with an anger issue, underpaid, overworked and on the verge of collapse in both personal and professional life -- that's more of a rule than an exception. And the lieutenant knows this. He understands.


title: Kim Kitsuragi: ""Fine." The lieutenant clenches his..."
sequence: 0
dialoguetext:
"Fine." The lieutenant clenches his jaw. "But know that I don't approve of such gratuitous volatility."


title: Esprit de Corps: "An angry cop refusing to face his d..."
sequence: 0
dialoguetext:
An angry cop refusing to face his demons and taking his frustration out on others -- just a badge and a gun away from those he's manhandling. A fast burning candle -- that's the side you just exposed to the lieutenant. He doesn't judge, has seen it too many times all ready -- you both have probably, but he takes a mental note.


title: Sylvie: ""People don't have the money to hav..."
sequence: 0
dialoguetext:
"People don't have the money to have the cables put in again. They use the Union's phone or the one on the coast."


title: Composure: "Right. It's better to not ask too m..."
sequence: 0
dialoguetext:
Right. It's better to not ask too many questions, lest people start thinking you're a *cop* or something.


title: Esprit de Corps: "There are officers who wear the sig..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_esprit_uniforms", true) --[[ Variable[ ]]
dialoguetext:
There are officers who wear the signature Perseus Black uniforms to the highest ranks in the RCM and end up buried in them as well -- others do it more *casually*. Looks like you're one of them.


title: Esprit de Corps: "Somewhere in a dank rental apartmen..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_esprit_youruniform", true) --[[ Variable[ ]]
dialoguetext:
Somewhere in a dank rental apartment, two police officers stand in the dark. Trash and liquor bottles cover the floor. Things are not good.


title: Esprit de Corps: "One of the men, trying not to slip..."
sequence: 0
dialoguetext:
One of the men, trying not to slip on old newspapers, makes his way to the window and pulls the curtains apart. Roaches scatter as the light comes in.


title: Esprit de Corps: ""Goddamn..." officer Michel 'Elfboy..."
sequence: 0
dialoguetext:
"Goddamn..." officer Michel 'Elfboy' Williams speaks to himself. His partner, Sundance Fischer, looks at the patrol uniform he's wearing -- then at an identical suit framed on the wall. It's blue and covered in dust. "Let's get the fuck out of here," he turns to Williams, "he hasn't been here in days."


title: Sylvie: ""I've had sailors fighting, Union g..."
sequence: 0
userscript: SetVariableValue("plaza.sylvie_asked_i_made_you_quit", true) --[[ Variable[ ]]
dialoguetext:
"I've had sailors fighting, Union guys grabbing my ass, kids stealing booze. Once a guy was glued to the karaoke machine every night for two months. But *you*..." She pauses.


title: Sylvie: ""I... dammit, I don't remember what..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_already_know_paperwork", true) --[[ Variable[ ]]
dialoguetext:
"I... dammit, I don't remember what I did to your damn papers! I don't remember every little thing I do." Resentment gives way to concern in her voice.


title: Sylvie: "You hear a sigh of relief on the ot..."
sequence: 0
userscript: XPTinySetBool("XP.sylvie_thanks_for_talking")--[[ Variable[ ]]
dialoguetext:
You hear a sigh of relief on the other end of the radio. Wordless, the call breaks. Then the already familiar voice:


title: Sylvie: ""Well." There's an uncomfortable pa..."
sequence: 0
dialoguetext:
"Well." There's an uncomfortable pause. "You tried to jam it down the toilet, sir, clogging it completely. After I had *unclogged* the toilet and retrieved the paperwork I threw it out in the trash, thinking you didn't need it."

userscript:
SetVariableValue("plaza.kineema_sylvie_flushed_paperwork", true) ; SetVariableValue("plaza.kineema_sylvie_already_know_paperwork", true) --[[ Variable[ ]]


title: Sylvie: ""I am sorry about that." She doesn'..."
sequence: 0
userscript: XPPicoSetBool("XP.sylvie_fate_of_paperwork")--[[ Variable[ ]]
dialoguetext:
"I am sorry about that." She doesn't sound like she's actually that sorry. "Anything else, detective?"


title: Sylvie: ""You mean why did I leave the bar?"..."
sequence: 0
dialoguetext:
"You mean why did I leave the bar?" You can hear her tense up on the other side. "Honestly, I'm... not really comfortable discussing it with you, sir."


title: Sylvie: ""Maybe, I don't know..." She seems..."
sequence: 0
dialoguetext:
"Maybe, I don't know..." She seems to relax a little bit. "I just know I have to take some time off right now."


title: Sylvie: ""Yes, obviously. You were the worst..."
sequence: 0
dialoguetext:
"Yes, obviously. You were the worst client I've ever seen. And I have seen *so many* assholes in this place..."


title: You: ""But... when I spoke to Garte it se..."
dialoguetext: "But... when I spoke to Garte it seemed like he thought you left because of *him*."
sequence: 0
conditionstring:
Variable["XP.sylvie_departure"] == true  and  Variable["plaza.sylvie_asked_i_made_you_quit"] == true


title: Sylvie: ""And *then* I had to deal with your..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_flushed_paperwork", true) --[[ Variable[ ]]
dialoguetext:
"And *then* I had to deal with your toilet. The one you clogged with *police documents*, causing water damage downstairs in the kitchen."


title: Sylvie: ""No, I was actually flattered, I've..."
sequence: 0
dialoguetext:
"No, I was actually flattered, I've always liked him. It was just bad timing... with the corpse and all that."


title: Sylvie: ""I didn't know *what* to say to him..."
sequence: 0
dialoguetext:
"I didn't know *what* to say to him later. Then you came and destroyed the place. So I left without explaining. I should have told him maybe..."


title: Sylvie: "There's a pause. You can almost see..."
sequence: 0
dialoguetext:
There's a pause. You can almost see her on the other side, the telephone cord coiled around her index.


dialoguetext: 0
sequence: Continue()
title:
Variable["plaza.kineema_sylvie_already_know_paperwork"] == false  and  Variable["TASK.find_your_paperwork_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["plaza.kineema_sylvie_already_know_paperwork"] == false  and  Variable["TASK.find_your_paperwork_done"] == false)

conditionstring:
(Variable["plaza.kineema_sylvie_already_know_paperwork"] == false  and  Variable["TASK.find_your_paperwork_done"] == false) == false


title: Kim Kitsuragi: ""It was someone else." The lieutena..."
sequence: 0
dialoguetext:
"It was someone else." The lieutenant makes a note. "We'll find them sooner or later, officer. It just might take a while."

userscript:
FinishTask("TASK.did_sylvie_make_call_done"); GainTask("TASK.keep_searching_who_made_the_call")--[[ Variable[ ]]


title: Sylvie: ""I won't even *mention* you waving..."
sequence: 0
dialoguetext:
"I won't even *mention* you waving your gun around, harassing customers, *threatening* to sing karaoke, threatening to kill yourself..."


title: Kim Kitsuragi: ""Seems like Klaasje wasn't lying wh..."
sequence: 0
userscript: XPStandardSetBool("XP.sylvie_klaasje_caller_confirmed")--[[ Variable[ ]]
dialoguetext:
"Seems like Klaasje wasn't lying when she said it was her." The lieutenant makes a note. "This corroborates her story -- she made the call."


title: Sylvie: ""Good. Then it's not lost." She see..."
sequence: 0
dialoguetext:
"Good. Then it's not lost." She seems a little relieved. "Just don't throw it in the toilet again. Toilets don't work like that."


title: Inland Empire: "Something in you wants to immediate..."
sequence: 0
dialoguetext:
Something in you wants to immediately *forget* about this. As if there was a reason you threw them away.


title: You: ""Are you *sure* you don't remember..."
dialoguetext: "Are you *sure* you don't remember where the paperwork I flushed is?"
sequence: 0
conditionstring:
Variable["plaza.kineema_sylvie_already_know_paperwork"]  and  Variable["TASK.find_your_paperwork"]  and  Variable["TASK.find_your_paperwork_done"] == false


title: Sylvie: ""I... dammit, I don't remember what..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_sylvie_already_know_paperwork", true) --[[ Variable[ ]]
dialoguetext:
"I... dammit, I don't remember what I did to your damn papers! I don't remember every little thing I do..." Resentment gives way to concern in her voice.


title: Coupris Kineema: "Vapour emanates from the large engi..."
sequence: 0
dialoguetext:
Vapour emanates from the large engine on the back of the vehicle. It hasn't had time to cool off yet.


title: Coupris Kineema: "Before you stands a motor carriage...."
sequence: 0
dialoguetext:
Before you stands a motor carriage. The bodywork is covered in blue and white livery bearing the number 57.


title: Logic: "This must be the infernal machine t..."
dialoguetext: This must be the infernal machine that tore you from oblivion.
sequence: 0
userscript:
SetVariableValue("plaza.kineema_logic_recognize_kinema", true) ; SetVariableValue("plaza.kineema_found_out_what_tore_you_from_slumber", true)  --[[ Variable[ ]]


title: Interfacing: "Your fingers waste no time closing..."
sequence: 0
dialoguetext:
Your fingers waste no time closing around the handle. Clutch disengaged. Release the handle -- clutch drops -- right foot yearns for the familiar touch of the accelerator pedal. You have synced with the machine's mechanical circulation.

userscript:
SetVariableValue("plaza.kineema_sync_circulation", true) ; ReputationGrows("torque_dork")--[[ Variable[ ]]


title: Logic: "This must be the infernal machine t..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_found_out_what_tore_you_from_slumber", true) --[[ Variable[ ]]
dialoguetext:
This must be the infernal machine that tore you from oblivion -- the Coupris Kineema motor carriage.


title: Coupris Kineema: "The pull-out toolbox slides back in..."
sequence: AudioPlay(plaza/coupris_kineema/kineemas-toolbox-open-01,1)
dialoguetext:
The pull-out toolbox slides back into its nest. Pre-heater gauge casts a warm glow on the steering levers and the radio on its hook.


title: Coupris Kineema: "The white suede feels luxurious und..."
sequence: 0
dialoguetext:
The white suede feels luxurious under the touch and the metal clutch handle so very familiar in your palm...


title: Inland Empire: "Because it's lonely. Just like you...."
sequence: 0
userscript: SetVariableValue("plaza.kineema_got_the_fish_passive", true) --[[ Variable[ ]]
dialoguetext:
Because it's lonely. Just like you. Seaweed and strange fish around it, limpets clinging to the carcass... The sounds of the streets above...


title: You: "Close the door. [Leave.]"
dialoguetext: Close the door. [Leave.]
sequence:
AudioPlay(plaza/coupris_kineema/kineema_doorclose,0.5)@1.25;PlayAnimation(Tequila Sunset,Interrupt)->Message(end);PlayAnimation(Kineema,DoorClose);ShowActualHeld()@Message(end);


title: Interfacing: "The smell of freshly treated leathe..."
sequence: 0
dialoguetext:
The smell of freshly treated leather, the lack of dirt and dust on the dashboard, and a neat little brush in the cup-holder all seem to be whispering:


title: Coupris Kineema: "In the cabin you are welcomed by a..."
dialoguetext:
In the cabin you are welcomed by a set of steering levers, a radio-microphone on a hook, a pull-out toolbox under the seat, and the soft glow of the fuel pre-heater gauge.

sequence:
AudioPlay(plaza/coupris_kineema/kineema_dooropen,0.5)@0.85;PlayAnimation(Kineema,DoorOpen);PlayAnimation(Tequila Sunset,KineemaDoorOpen);HideActualHeld();


title: Coupris Kineema: "A metallic drawer slides out from u..."
sequence: AudioPlay(plaza/coupris_kineema/kineemas-toolbox-open-01,1)
dialoguetext:
A metallic drawer slides out from under the seat and clicks into place. The tools inside are neatly organized.


title: Interfacing: "Of course it's only in your head --..."
sequence: 0
dialoguetext:
Of course it's only in your head -- of course it is -- but it almost feels as if the clutch handle is gently squeezing back.


title: Logic: "This is clearly feverish nonsense -..."
sequence: 0
dialoguetext:
This is clearly feverish nonsense -- let's rationalize it away. Grab the radio, or tools, or do something normal.


title: Interfacing: "The handle is pulled back. Somewher..."
sequence: 0
userscript: XPPicoSetBool("XP.kineema_finger_memory")--[[ Variable[ ]]
dialoguetext:
The handle is pulled back. Somewhere deep inside the drivetrain the disk is mated to the flywheel again.


title: Coupris Kineema: "The lights unfold with a little cli..."
dialoguetext: The lights unfold with a little click, casting electrical light onto the ground before the vehicle.
sequence:
AudioPlay(plaza/coupris_kineema/headlights-switch-01,1);LuaRun(SetAreaState("KINEEMA_LIGHTS","on"));

userscript:
SetVariableValue("plaza.kineema_lights", not(Variable["plaza.kineema_lights"])) ; FinishTask("TASK.watermark_turn_headlights_on_done"); GainTask("TASK.watermark_stand_in_front")


title: Sylvie: ""Yes, hello!" A female voice greets..."
sequence: 0
dialoguetext:
"Yes, hello!" A female voice greets you through static -- it sounds like she's million miles away from here.


title: Kim Kitsuragi: "Lieutenant Kitsuragi slowly begins..."
sequence: 0
dialoguetext:
Lieutenant Kitsuragi slowly begins to tap a little rhythm with his right foot. Quite a lot of time has passed.


title: Coupris Kineema: "The frequency tableau lights up and..."
sequence: 0
dialoguetext:
The frequency tableau lights up and a green button labelled PRIMELINE glows like a feline eye... and then you hear something.


title: Alice: ""This is Officer Alice DeMettrie, P..."
sequence: 0
dialoguetext:
"This is Officer Alice DeMettrie, Precinct 57. How may I assist you?" You could swear she was friendlier with the lieutenant.


title: You: ""Come in, Delta-Ten, this is Firewa..."
dialoguetext: "Come in, Delta-Ten, this is Firewalker, copy."
sequence: 0
userscript:
SetVariableValue("plaza.kineema_i_am_firewalker", true) ; SetVariableValue("plaza.alice_said_one_of_the_weird_things", true) --[[ Variable[ ]]


title: Interfacing: "Under the green PRIMELINE a yellow..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_interfacing_speedfreaksFM", true) --[[ Variable[ ]]
dialoguetext:
Under the green PRIMELINE a yellow SAVED button catches your eye... You wonder what the lieutenant's default radio station is?


title: You: ""Change of plans, Alice -- connect..."
dialoguetext: "Change of plans, Alice -- connect me to *you*."
sequence: 0
conditionstring:
Variable["plaza.kineema_empathy_connect_me_to_you"] == true  and  Variable["plaza.kineema_alice_tried_to_connect_to_alice"] == false


title: You: "Ignore Alice and press the button l..."
dialoguetext: Ignore Alice and press the button labelled "Saved".
sequence: 0
conditionstring:
((Variable["plaza.kineema_interfacing_speedfreaksFM"] == true  or  Variable["village.kim_reactionspeed_knows_speedfreaks"] == true  or  Variable["village.kim_drama_speedfreaks_lying_alert"] == true))  and  Variable["plaza.kineema_radio_speedfreaks"] == false  and  Variable["kimswitch.talked_to_speedfreaks_about_radio"] == false


title: DJ Mesh: ""...AS ALWAYS IT'S DJS MESH AND FLA..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_radio_speedfreaks", true) --[[ Variable[ ]]
dialoguetext:
"...AS ALWAYS IT'S DJS MESH AND FLACIO AND YOU'RE LISTENING TO S-S-S-SSS-SSSPEE-EED FREAKS FM, BRINGING YOU THE HOTTEST, THE NASTIEST, THE MOST VULGAR..."


title: Kim Kitsuragi: "Right away the lieutenant reaches i..."
sequence: 0
dialoguetext:
Right away the lieutenant reaches into the cabin and turns off the radio. He's not looking at you as he says:


title: Kim Kitsuragi: ""Someone must have been messing wit..."
sequence: 0
dialoguetext:
"Someone must have been messing with the radio, or maybe it picked up a random frequency... You wanted the primeline, right?"


title: You: ""Sorry about it, I wanted to contac..."
sequence: 0
dialoguetext:
"Sorry about it, I wanted to contact the dispatch." (Pick up the radio and turn it back to PRIMELINE.)


title: DJ Mesh: ""...AND DE FACTO THE FASTEST MUSIC..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_radio_speedfreaks_without_kim_there", true) --[[ Variable[ ]]
dialoguetext:
"...AND DE FACTO THE FASTEST MUSIC IN ALL OF R-R-REVACHOL R-ROCK CITY. ALL YOU HOOLIGANS, DOWNTOWN DRIFTERS, SIDEWAYS SALLIES AND POWERSLIDING PIERRES...


title: Volition: "This must be the most annoying thin..."
sequence: 0
dialoguetext:
This must be the most annoying thing you've ever heard -- it feels like someone defecating right into your ear.


title: DJ Mesh: ""... GET INTO GEAR, DROP THE MOTHER..."
sequence: 0
dialoguetext:
"... GET INTO GEAR, DROP THE MOTHERFUCKING CLUTCH AND LET THE P-P-PPP-PPPPOWER TAKE YOU ON A JOURNEY OF A LIFETIME!"


title: DJ Flacio: ""... AND NOW FOR SOME MUSIC!" anoth..."
sequence: 0
dialoguetext:
"... AND NOW FOR SOME MUSIC!" another voice screams into the microphone. Rhythmic rock music fills the cabin, as the back-to-back DJs mix it with sounds from car crashes and illegal speeding competitions.


title: Kim Kitsuragi: ""Nothing to *get into* really, but..."
sequence: 0
dialoguetext:
"Nothing to *get into* really, but sure, let's focus on the important things." He pats the motor carriage.


title: DJ Mesh: ""...SSSSOUPED UP MOTOR CARRIAGE FOR..."
sequence: 0
dialoguetext:
"...SSSSOUPED UP MOTOR CARRIAGE FOR ONE BAD BAD MOMMA'S BOY, F-F-F-FFFOR THE H-H-HEAVY OF F-F-F-FFFOOT AND FREAKY IN..."


title: Kim Kitsuragi: ""God-damn-it!" The lieutenant moves..."
sequence: 0
dialoguetext:
"God-damn-it!" The lieutenant moves quick as a viper as he switches off the radio and sets it on primeline. Then he turns to you:


title: Kim Kitsuragi: ""Look, it helps me to stay alert on..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_radio_pushed_kim", true) --[[ Variable[ ]]
dialoguetext:
"Look, it helps me to stay alert on long nights, okay? It's a method. I'm not some kind of *speed-freak* or..." He shakes his head, furiously staring at his feet.


title: Kim Kitsuragi: ""Thank you." His eyes glide over th..."
sequence: 0
dialoguetext:
"Thank you." His eyes glide over the plaza, making sure that no one heard the sudden blast from the radio, before he turns back to the cabin.


title: Coupris Kineema: "The cage at the back of the motor c..."
sequence: 0
dialoguetext:
The cage at the back of the motor carriage looks rather uncomfortable. Four shiny hubcaps are stacked against the seat. Their silver edges sparkle in the dark.


title: Kim Kitsuragi: ""I confiscated these four a little..."
sequence: 0
dialoguetext:
"I confiscated these four a little while back. We can take them to the pawnshop down by the Martinaise Canal."


title: Kim Kitsuragi: ""Yes, there's one 100 metres south..."
sequence: 0
userscript: SetVariableValue("canal.kim_okays_pawnshop", true) --[[ Variable[ ]]
dialoguetext:
"Yes, there's one 100 metres south of here, I think it's called Roy's Nest or something. If I'm not mistaken it should be open late."


title: Kim Kitsuragi: ""I have something in the back we co..."
sequence: 0
dialoguetext:
"I have something in the back we could sell so you can pay for your room. Open the suspect transport enclosure."


title: Kim Kitsuragi: ""Yes." He frowns. "I've never liked..."
sequence: 0
dialoguetext:
"Yes." He frowns. "I've never liked that crude name. It doesn't do much to improve the RCM's reputation."


title: Kim Kitsuragi: ""They're spinner hubcaps -- frivolo..."
sequence: 0
dialoguetext:
"They're spinner hubcaps -- frivolous things you put on your wheels. When the wheels come to a stop," he makes a spinning motion with his hands, "the caps keep on spinning. There's no real use for them, it's just for vanity."


title: Kim Kitsuragi: "The lieutenant nods as you take the..."
dialoguetext: The lieutenant nods as you take the spinners.
sequence: 0
userscript:
FinishTask("TASK.help_kim_with_money_plan_done"); GainItem("radiant_spinners"); GainTask("TASK.take_spinners_to_pawnshop")--[[ Variable[ ]]


title: You: ""I need to report a dead body on th..."
dialoguetext: "I need to report a dead body on the Martinaise boardwalk."
sequence: 0
conditionstring:
(IsTaskActive("TASK.report_to_the_station_corpse_boardwalk")  or  IsTaskActive("TASK.call_station_about_dead_body_wo_taking_main_case"))--[[ Variable[ ]]


title: Alice: ""I've got Central Jamrock Public Li..."
sequence: 0
dialoguetext:
"I've got Central Jamrock Public Library on the line and I've already introduced you to their librarian. Connecting the call in 2... 1..."


title: Jamrock Public Library: ""Yes, this is Central Jamrock Publi..."
sequence: 0
dialoguetext:
"Yes, this is Central Jamrock Public Library here." A male librarian answers the call. "How can I help you, officer?"


title: Coupris Kineema: "In the cabin you see a set of steer..."
sequence: 0
dialoguetext:
In the cabin you see a set of steering levers, a radio on a hook, a pull-out toolbox and the soft glow of the fuel pre-heater gauge.


title: Alice: ""Yes, hello? Who is this?" There's..."
sequence: 0
dialoguetext:
"Yes, hello? Who is this?" There's a pause. "My records show this channel is used by Lieutenant Kim Kitsuragi."


title: Alice: ""Oh. Do you have permission to call..."
sequence: 0
dialoguetext:
"Oh. Do you have permission to call from the lieutenant's vehicle?" Her voice doesn't sound very friendly. "Where is he?"


title: Alice: ""Right... Mr. Sunset." Her voice do..."
sequence: 0
dialoguetext:
"Right... Mr. Sunset." Her voice does not sound friendly. "Do you have permission to call from the lieutenant's vehicle? Where is he?"


title: Alice: ""Mr. Costeau... if that is your rea..."
sequence: 0
dialoguetext:
"Mr. Costeau... if that is your real name, unauthorized use of a police officer's radio is a *major* crime. I will have to alert my colleagues."


title: Alice: ""I'll contact him later for a full..."
sequence: 0
dialoguetext:
"I'll contact him later for a full report." Her voice hasn't become any friendlier. "For now, I'm Officer Alice de Mettrie, how can I help you?"


title: Alice: ""A-ha. Sounds like trouble." She se..."
sequence: 0
dialoguetext:
"A-ha. Sounds like trouble." She seems to sigh. "Alright. Next time, have Lieutenant Kitsuragi with you."


title: Alice: ""That is a pretty big problem, yes...."
sequence: 0
dialoguetext:
"That is a pretty big problem, yes." She seems to sigh. "Alright. Next time, have Lieutenant Kitsuragi with you."


title: Kim Kitsuragi: ""This is the Coupris Kineema, my mo..."
sequence: 0
dialoguetext:
"This is the Coupris Kineema, my motor carriage. You can use the toolbox and the radio if you'd like." He nods at the cabin.


title: You: ""This must be what woke me up when..."
dialoguetext: "This must be what woke me up when you arrived in Martinaise. The infernal noise."
sequence: 0
conditionstring:
Variable["plaza.kineema_logic_recognize_kinema"] == true  or  Variable["whirling.kineema_TH_check_success"] == true


title: Kim Kitsuragi: ""Yes, it's my patrol vehicle. You c..."
sequence: 0
dialoguetext:
"Yes, it's my patrol vehicle. You can use the toolbox and the radio if you'd like." He nods at the cabin.


title: Kim Kitsuragi: ""Yes, sorry about that... the Coupr..."
dialoguetext: "Yes, sorry about that... the Coupris Kineema does have a rather... distinctive engine sound."
sequence: 0
userscript:
SetVariableValue("plaza.kineema_knows_it_woke_you_from_kineema_talk", true) ; XPPicoSetBool("XP.kineema_woke_me_up")--[[ Variable[ ]]


title: You: "(Squint your eyes) "Okay, but what..."
dialoguetext: (Squint your eyes) "Okay, but what *is* a motor carriage?"
sequence: 0
conditionstring:
Variable["plaza.kineema_logic_recognize_kinema"] == false  and  Variable["whirling.kineema_TH_check_success"] == false


title: Kim Kitsuragi: ""You're right." A vainglorious smil..."
sequence: 0
dialoguetext:
"You're right." A vainglorious smile spreads over his face as he pats his machine. "I didn't take you for a motorcar enthusiast. Do you also like TipTop, detective?"


title: Encyclopedia: "The TipTop Tournée is an interisola..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_encyclo_titoptournee", true) --[[ Variable[ ]]
dialoguetext:
The TipTop Tournée is an interisolary racing series, mostly known for its high speeds, ludicrous sponsorship deals, and high death toll. In Revachol it's held quadrennially on the prestigious Zéro Carrousel racing circuit.


title: Kim Kitsuragi: ""An interisolary racing series. You..."
sequence: 0
dialoguetext:
"An interisolary racing series. You should definitely give it a go if you like motor carriages -- it has fantastic competition." He smiles again.


title: Kim Kitsuragi: ""Really?" the lieutenant looks at y..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Really?" the lieutenant looks at you. "Well, I'm not indifferent on the matter either." He adjusts his glasses, visibly pleased to have found a fellow fan.


title: Inland Empire: "Nothing. Nothing. It's probably not..."
sequence: 0
dialoguetext:
Nothing. Nothing. It's probably nothing, forget I brought it up. Please proceed with the carefree lollygagging.


title: Inland Empire: "Motor carriage, motor carriage... S..."
sequence: 0
userscript: SetVariableValue("backyard.kineema_something_bad_motorcarriage", true) --[[ Variable[ ]]
dialoguetext:
Motor carriage, motor carriage... Something bad with a motor carriage.... A dark lump rises in your throat.


title: Kim Kitsuragi: ""But seriously, let's quit joking a..."
sequence: 0
dialoguetext:
"But seriously, let's quit joking around, alright? We have a case to investigate." He turns back to the cabin.


title: Coupris Kineema: "The soft purr of electrical kittens..."
sequence: 0
dialoguetext:
The soft purr of electrical kittens -- radio waves cast far and wide over the metropolis. A woman's voice greets you through the static:


title: You: ""Operating a radio is easy." (Speak..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_i_am_firewalker", true) --[[ Variable[ ]]
dialoguetext:
"Operating a radio is easy." (Speak into the microphone:) "Come in Delta-Ten, this is Firewalker, copy!"


title: Coupris Kineema: "As you tap on the gauge, the indica..."
sequence: AudioPlay(plaza/coupris_kineema/indicator-07,1)
dialoguetext:
As you tap on the gauge, the indicator pin jerks as if startled. It's in the large orange sector, indicating the engine is warm. Next to the gauge is a red switch labelled HEAT.


title: Coupris Kineema: "As you tap on the gauge, the indica..."
sequence: AudioPlay(plaza/coupris_kineema/indicator-07,1)
dialoguetext:
As you tap on the gauge, the indicator pin jerks as if startled. It's in the small blue sector, indicating the engine is cold. Next to the gauge is a red switch labelled HEAT.


title: Kim Kitsuragi: ""There's no use pressing the HEAT b..."
sequence: 0
dialoguetext:
"There's no use pressing the HEAT button," he says and jingles his keys. "It won't start without the ignition key."


title: Empathy: "He's downplaying his excitement --..."
sequence: 0
dialoguetext:
He's downplaying his excitement -- the lieutenant is more than happy to show off his precious carriage.


title: Coupris Kineema: "The dashboard lights up with orange..."
sequence: AudioPlay(plaza/coupris_kineema/kineema-ignition-01,1)
dialoguetext:
The dashboard lights up with orange glow. The rounds per minute gauge jumps and the engine of the Coupris Kineema comes to life with a whiny growl.


title: Shivers: "Down a narrow street lined with sha..."
sequence: 0
dialoguetext:
Down a narrow street lined with shabby wooden houses, the 8/81 motor-tract coiling like a serpent high above. Children play under the viaduct. Eyes turn to watch you as you pass...


title: Shivers: "The Valley of Dogs -- and before it..."
sequence: 0
userscript: XPPicoSetBool("XP.kineema_shivers_valley_of_dogs")--[[ Variable[ ]]
dialoguetext:
The Valley of Dogs -- and before it, a familiar dome, like a ladybug without the colours. The building has a designated parking place for *your* carriage.


title: Interfacing: "The Coupris Kineema cannot be start..."
dialoguetext: The Coupris Kineema cannot be started without an ignition key.
sequence: 0
userscript:
ReputationGrows("torque_dork"); SetVariableValue("plaza.kineema_interf_wont_start_without_ignition", true) --[[ Variable[ ]]


title: Coupris Kineema: "The handles are long and sleek. *Sn..."
dialoguetext: The handles are long and sleek. *Snap-snap* go the cutters in your hand.
sequence: 0
userscript:
GainItem("chaincutters"); SetVariableValue("plaza.kineema_took_chaincutters", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Take what you need, officer. It's..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_kim_said_ok_to_take_tools", true) --[[ Variable[ ]]
dialoguetext:
"Take what you need, officer. It's going to be a long case. I'm not *protective* of my tools. Like some men are..."


title: Kim Kitsuragi: ""There you go. I'll turn them off f..."
sequence: 0
dialoguetext:
"There you go. I'll turn them off from the remote once you're done -- we just need to stand in front of the machine now."


title: Kim Kitsuragi: ""A couple weeks ago I stopped a you..."
sequence: 0
dialoguetext:
"A couple weeks ago I stopped a young man for going slower than the speed of traffic. Turns out he was some Coalition official's son -- and high."


title: Kim Kitsuragi: ""I don't know, is it?" The lieutena..."
sequence: 0
dialoguetext:
"I don't know, is it?" The lieutenant looks back, stone-faced. "I was going to take them into evidence, but they weren't necessary for conviction. He never asked for them back."


title: Kim Kitsuragi: ""That they are." The lieutenant loo..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"That they are." The lieutenant looks at the spinners and sighs. "I was going to take them into evidence, but they weren't necessary for conviction. He never asked for them back."


title: Kim Kitsuragi: ""All right, let's *not* take them n..."
sequence: 0
dialoguetext:
"All right, let's *not* take them now, then come back once we realize we have to -- have this conversation *again* and then take them."


title: Coupris Kineema: "Inside you see a set of steering le..."
dialoguetext:
Inside you see a set of steering levers, a radio-microphone, a pull-out toolbox, and the soft glow of the fuel pre-heater gauge.

sequence:
AudioPlay(plaza/coupris_kineema/kineema_dooropen,0.5)@0.85;PlayAnimation(Kineema,DoorOpen);PlayAnimation(Tequila Sunset,KineemaDoorOpen);HideActualHeld();


title: Suggestion: "What is *wrong* with you? Why did y..."
sequence: 0
dialoguetext:
What is *wrong* with you? Why did you ask to be connected to her? Who *does* that?! Act professional now.


title: You: ""Alice this is Firewalker. Re-conne..."
dialoguetext: "Alice this is Firewalker. Re-connect me to the 41st."
sequence: 0
conditionstring:
Variable["plaza.kineema_57th_hub"] == true  and  (Variable["plaza.kineema_firewalker_out"]  or  Variable["plaza.kineema_i_am_firewalker"])


title: You: ""Alice, please connect me to the 41..."
dialoguetext: "Alice, please connect me to the 41st again."
sequence: 0
conditionstring:
Variable["plaza.kineema_57th_hub"] == true  and  Variable["plaza.kineema_firewalker_out"] == false  and  Variable["plaza.kineema_i_am_firewalker"] == false


title: Kim Kitsuragi: ""A motorized vehicle, officer. I'm..."
sequence: 0
dialoguetext:
"A motorized vehicle, officer. I'm sure you are familiar with the concept. We've had these for nearly a century."


title: Kim Kitsuragi: ""No, no. That would be silly. I jus..."
sequence: 0
dialoguetext:
"No, no. That would be silly. I just..." He hesitates. "I don't know why I kept them. It doesn't matter. I couldn't put them on this MC anyway. A cop with spinners -- that would be outrageous."


title: Kim Kitsuragi: "The spinners shine so bright they r..."
sequence: 0
dialoguetext:
The spinners shine so bright they reflect on the lieutenant's glasses. He doesn't say anything either.


title: Kim Kitsuragi: "He turns the pre-heater on, waits,..."
sequence: 0
dialoguetext:
He turns the pre-heater on, waits, takes out his keys and says: "All right. Ready. I turn, you press START -- it's next to the pre-heater."


title: Kim Kitsuragi: ""No more dangerous than stepping be..."
sequence: 0
dialoguetext:
"No more dangerous than stepping between three armed mercenaries and eight Union men, I hope." He glances over his shoulder.


title: Kim Kitsuragi: ""I don't like it either, but that's..."
sequence: 0
userscript: XPPicoSetBool("XP.kineema_radio_over")--[[ Variable[ ]]
dialoguetext:
"I don't like it either, but that's the way it is. The streets seem safe enough to me. If anything, taking out the mercs made things calmer. For now..." He flicks off the radio. Silence.


title: Kim Kitsuragi: ""It's been this way for a while now..."
sequence: 0
dialoguetext:
"It's been this way for a while now." The lieutenant shrugs. "My guess is, the Union is listening in on our conversations -- and jamming outward communications to protect themselves from Krenel."


title: Kim Kitsuragi: ""It only happens when someone menti..."
sequence: 0
dialoguetext:
"It only happens when someone mentions the attack -- the rest is unaffected. Our best bet is to carry on like nothing happened -- that is, if we don't want us cut off the grid completely."


title: You: "Wait, what? 'Wild one'? That doesn'..."
dialoguetext: Wait, what? 'Wild one'? That doesn't sound right...
sequence: 0
conditionstring:
Variable["plaza.kineema_elechtrochem_aliiz"] == true  and  IsTHCFixed("radical_feminist_agenda") == false


title: Electrochemistry: "C'mon, wake up! The way she said sh..."
sequence: 0
dialoguetext:
C'mon, wake up! The way she said she's not Sylvie -- practically begging you to make a move. Just go for it.


title: You: "Hold on! As a feminist I find these..."
dialoguetext: Hold on! As a feminist I find these implications offensive.
sequence: 0
conditionstring:
Variable["plaza.kineema_elechtrochem_aliiz"] == true  and  IsTHCFixed("radical_feminist_agenda") == true


title: Electrochemistry: "Oh, did you hear that? Pure lust. S..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_elechtrochem_aliiz", true) --[[ Variable[ ]]
dialoguetext:
Oh, did you hear that? Pure lust. She's a wild one! Throw her a curve-ball, see if she's down to party.


title: Horrific Necktie: "Oh, did you hear that? How she said..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_elechtrochem_aliiz", true) --[[ Variable[ ]]
dialoguetext:
Oh, did you hear that? How she said 'officer'?! She's a wild one, wants it bad, bratan. Get that party going!


title: Alice: ""Sir, how can I help you with your..."
sequence: 0
dialoguetext:
"Sir, how can I help you with your *investigation*?" The voice on the other end is becoming impatient.


title: Alice: ""Sir, you're already connected to t..."
sequence: 0
dialoguetext:
"Sir, you're already connected to the 57th Precinct." Her voice is sharp and noticeably less friendly.


title: Interfacing: "So strange. The machine is not on t..."
sequence: 0
dialoguetext:
So strange. The machine is not on the bottom of the sea at all. It's right in front of you, well kept. Why did it say that?


title: Tutorial Agent: "Items that can be pawned at Bird's..."
sequence: 0
userscript: SetVariableValue("tc.pawnshop", true) --[[ Variable[ ]]
dialoguetext:
Items that can be pawned at Bird's Nest Roy's appear in your INVENTORY, under the ITEMS tab. You can pawn these items when talking to Roy.


dialoguetext: 0
sequence: Continue()
title:
Variable["canal.roy_intro_done"]  or  Variable["canal.light_mainhub_reached"]   or  Variable["canal.table_mainhub_reached"]  or  Variable["canal.hjelmdall_mainhub_reached"]  or Variable["canal.boombox_mainhub_reached"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["canal.roy_intro_done"]  or  Variable["canal.light_mainhub_reached"]   or  Variable["canal.table_mainhub_reached"]  or  Variable["canal.hjelmdall_mainhub_reached"]  or Variable["canal.boombox_mainhub_reached"])

conditionstring:
(Variable["canal.roy_intro_done"]  or  Variable["canal.light_mainhub_reached"]   or  Variable["canal.table_mainhub_reached"]  or  Variable["canal.hjelmdall_mainhub_reached"]  or Variable["canal.boombox_mainhub_reached"]) == false


title: Kim Kitsuragi: ""Yes, the Bird's Nest Roy, near the..."
sequence: 0
userscript: SetVariableValue("canal.kim_okays_pawnshop", true) --[[ Variable[ ]]
dialoguetext:
"Yes, the Bird's Nest Roy, near the canal -- we've been there. If I'm not mistaken it should be open late."


title: You: ""I'm ready to try dialing Speedreak..."
dialoguetext: "I'm ready to try dialing Speedreaks FM again."
sequence: 0
conditionstring:
Variable["plaza.kineema_call_speedfreaks_later"] == true  and  Variable["plaza.kineema_speedfreaks_connected"] == false  and  Variable["TASK.talk_to_speedfreaks_fm_cancelled"] == false  and  IsKimHere() == true  and  Variable["TASK.find_children_of_the_big_sea_cancelled"] == false


title: You: ""Alice, I need you to connect me to..."
dialoguetext: "Alice, I need you to connect me to Speedfreaks FM."
sequence: 0
conditionstring:
Variable["TASK.talk_to_speedfreaks_fm"] == true  and  Variable["plaza.kineema_speedfreaks_connected"] == false  and  Variable["TASK.talk_to_speedfreaks_fm_cancelled"] == false  and  Variable["plaza.kineema_call_speedfreaks_later"] == false  and  Variable["TASK.find_children_of_the_big_sea_cancelled"] == false


title: Alice: ""Sorry, officer. Your radio persona..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_call_speedfreaks_later", true) --[[ Variable[ ]]
dialoguetext:
"Sorry, officer. Your radio personalities are unavailable, probably until tomorrow. Is there anything else I can assist you with?"


title: DJ Mesh: ""Yo yo yo! You got DJ Mesh here, my..."
sequence: 0
dialoguetext:
"Yo yo yo! You got DJ Mesh here, my man. I got a few minutes before I gotta go back on air. What do you need?"


title: DJ Mesh: ""Ain't a bother, brother. Anyway, I..."
sequence: 0
dialoguetext:
"Ain't a bother, brother. Anyway, I only got a few minutes before I gotta go back on air. What do you need?"


title: DJ Mesh: ""You aren't the only one. Anyway, I..."
sequence: 0
dialoguetext:
"You aren't the only one. Anyway, I only got a few minutes before I gotta go back on air. What can DJ Mesh tell the RCM?"


title: You: ""An Asshole Is A Mouth For Shit (An..."
dialoguetext: "An Asshole Is A Mouth For Shit (And I'm Puking)?"
sequence: 0
conditionstring:
Variable["plaza.kineema_song_loop_roundabout"] == true  and  Variable["plaza.kineema_concept_that_is_the_song"] == false


title: DJ Mesh: ""What? No, I'm not telling you off,..."
sequence: 0
dialoguetext:
"What? No, I'm not telling you off, man. That's the name of the song! 'An Asshole Is A Mouth For Shit (And I'm Puking).'"


title: DJ Mesh: ""It ain't just a song! It's the shi..."
sequence: 0
dialoguetext:
"It ain't just a song! It's the shit-hot new single from DJ Flacio that's shredding up the sonic waves."


title: DJ Mesh: ""Thank you very much! Yeah, it's th..."
sequence: 0
dialoguetext:
"Thank you very much! Yeah, it's the shit-hot new single from DJ Flacio. Really shredding up the sonic waves."


title: DJ Mesh: ""I really think it's the future of..."
sequence: 0
dialoguetext:
"I really think it's the future of music, I do. Fuckin', like, stinkcore, or something. Shit's so nasty, those stinkwaves come up like soundwaves, you know what I mean?"


title: DJ Mesh: ""It's illegal not to play, man. Whe..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_dj_legal_music", true) --[[ Variable[ ]]
dialoguetext:
"It's illegal not to play, man. When you got that kind of music in you, the universe demands you let it out, know what I mean?"


title: DJ Mesh: ""Plus, Flacio and I got it in our c..."
sequence: 0
dialoguetext:
"Plus, Flacio and I got it in our contracts that we could play our own tracks. So really, it would be illegal not to."


title: You: ""Okay. Let's move on. We talked to..."
sequence: 0
dialoguetext:
"Okay. Let's move on. We talked to some kids who said they heard it in their heads. Do you know how that could be possible?"


title: DJ Mesh: "He sighs. "Is that what this is abo..."
sequence: 0
dialoguetext:
He sighs. "Is that what this is about? Listen, it's not our problem if kids decide to tune into R-R-R-Revachol's hottest station."


title: You: ""It's not that they played it on a..."
sequence: 0
dialoguetext:
"It's not that they played it on a radio. They heard it in their heads. Do you know how that's possible?"


title: Logic: "This is preposterous. Neither sound..."
sequence: 0
dialoguetext:
This is preposterous. Neither sound nor scent work anything as he's describing. What does he even *mean*?


title: DJ Mesh: ""Doesn't matter. Listen, I'm dead s..."
sequence: 0
dialoguetext:
"Doesn't matter. Listen, I'm dead serious when I say, Flacio is going to make it big in this world."


title: You: ""Yeah. Like a new way to equalize p..."
sequence: 0
userscript: ReputationGrows("communist")
dialoguetext:
"Yeah. Like a new way to equalize people, getting them all on the same station. A great tool for Communism."


title: You: ""Exactly like that. Because I think..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"Exactly like that. Because I think you're an enemy of traditional values forcing your filth on the innocent."


title: You: ""Yeah, like that. Maybe it was part..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"Yeah, like that. Maybe it was part of your civic duty, you were just testing it out for the government."


title: DJ Mesh: ""Speedfreaks FM is elective listeni..."
sequence: 0
dialoguetext:
"Speedfreaks FM is elective listening, man. We don't want to force the people to adopt our thinking. That's fascist bullshit."


title: DJ Mesh: ""Right, well -- no, we don't force..."
sequence: 0
dialoguetext:
"Right, well -- no, we don't force radio into peoples heads. Don't know how you'd even do that, man."


title: You: ""No, that wasn't my fascist line, t..."
sequence: 0
dialoguetext:
"No, that wasn't my fascist line, that was my ultraliberal one. I can do the fascist one if you want."


title: You: ""Okay, the fascist thing was me cal..."
sequence: 0
dialoguetext:
"Okay, the fascist thing was me calling you an enemy of the state for force-pumping filth into children, thus corrupting traditional values."


title: DJ Mesh: "The radio host doesn't try to conta..."
sequence: 0
dialoguetext:
The radio host doesn't try to contain his laughter. "Oh, man, I love it! You're great. No, we didn't do anything like that. Wouldn't know how to -- we just played it on air like normal people."


title: DJ Mesh: ""But we didn't, like, force it into..."
sequence: 0
dialoguetext:
"But we didn't, like, force it into people's brains. Got no idea how to do that, short of them just tuning in on their favourite radio receiving device."


title: DJ Mesh: ""We ain't testing anything out for..."
sequence: 0
dialoguetext:
"We ain't testing anything out for the Man, unless it's how many bricks you need to break all of his windows."


title: DJ Mesh: ""That wasn't a threat, by the way...."
sequence: 0
dialoguetext:
"That wasn't a threat, by the way. Just a figure of speech, I'm a spoken word guy. Now, is there anything else you needed?"


title: DJ Mesh: ""No, we didn't force radio into peo..."
sequence: 0
dialoguetext:
"No, we didn't force radio into people's heads. The fuck is it with you fascists and conspiracy theories?"


title: You: ""It's not a conspiracy theory, it's..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_mesh_ugly_hate", true) --[[ Variable[ ]]
dialoguetext:
"It's not a conspiracy theory, it's logic. The lesser races, still fresh and DRIPPING from the proto-slime, can't beat us outright -- so they resort to impossibly devious schemes."


title: DJ Mesh: ""You know, it'd be one thing if you..."
sequence: 0
dialoguetext:
"You know, it'd be one thing if you were just crazy. Like, I could forgive you then. I know lots of crazy people."


title: DJ Mesh: ""But you're just fucking hateful. A..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"But you're just fucking hateful. And I got no time for that shit. Anything else you need, or can I hang up?"


title: You: ""Just one more thing -- give a shou..."
sequence: 0
conditionstring: Variable["plaza.kineema_radio_speedfreaks"] == true
dialoguetext:
"Just one more thing -- give a shoutout Lieutenant Kim Kitsuragi. He *coincidentally* has you saved to his radio."


dialoguetext: 0
sequence: Continue()
title:
!(Variable["plaza.kineema_mesh_ugly_hate"]  or  Variable["plaza.kineema_mesh_ugly_hate_nonexplode"])

conditionstring:
(Variable["plaza.kineema_mesh_ugly_hate"]  or  Variable["plaza.kineema_mesh_ugly_hate_nonexplode"]) == false


title: Electrochemistry: "Look at that! His eyes dilate. That..."
sequence: 0
dialoguetext:
Look at that! His eyes dilate. That's joy, my man. You wouldn't be able to tell, but his glasses *just* magnify it.


title: You: "Press the button labelled "Saved" a..."
dialoguetext: Press the button labelled "Saved" and turn on Speedfreaks FM.
sequence: 0
userscript: SetVariableValue("plaza.kineema_radio_tuned_into_speedfreaks_final_lock", true) --[[ Variable[ ]]
conditionstring:
Variable["kimswitch.talked_to_speedfreaks_about_radio"] == true  and  Variable["plaza.kineema_radio_tuned_into_speedfreaks_final_lock"] == false


dialoguetext: 0
sequence: Continue()
title:
Variable["plaza.kineema_mesh_best_kim_shoutout"]  or  Variable["plaza.kineema_mesh_worst_kim_shoutout"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["plaza.kineema_mesh_best_kim_shoutout"]  or  Variable["plaza.kineema_mesh_worst_kim_shoutout"])

conditionstring:
(Variable["plaza.kineema_mesh_best_kim_shoutout"]  or  Variable["plaza.kineema_mesh_worst_kim_shoutout"]) == false


title: DJ Mesh: ""...SPOKE TO THE W-W-WILDEST COP IN..."
sequence: 0
dialoguetext:
"...SPOKE TO THE W-W-WILDEST COP IN REVACHOL. HE ASKED US TO GIVE HIS BUDDY COP, LONG TIME LISTENER KIM KITSURAGI, A BIG SHOUTOUT. KIM, WE LOVE YOU."


title: DJ Mesh: ""FASCIST PIGS, I SWEAR. YOU AND KIM..."
sequence: 0
dialoguetext:
"FASCIST PIGS, I SWEAR. YOU AND KIM KITSURAGI SHOULD ALL..." The assault gives way to burning quiet.


title: Kim Kitsuragi: "The lieutenant snaps off the radio,..."
dialoguetext: The lieutenant snaps off the radio, turning it back to PRIMELINE. He stares at you silently.
sequence: 0
userscript:
SetVariableValue("plaza.kineema_radio_kim_heard_bad_callout", true) ;
ReputationLowers("kim")--[[ Variable[ ]]


title: Coupris Kineema: "An audio-assault descends full forc..."
sequence: 0
dialoguetext:
An audio-assault descends full force on you. Sonic daggers fly forth from the Kineema's speakers. The soundwaves would slice you if they could.


title: DJ Flacio: ""KEEP IT FREAKY," another voice cut..."
sequence: 0
userscript: XPMinorSetBool("XP.radio_loves_you_star")--[[ Variable[ ]]
dialoguetext:
"KEEP IT FREAKY," another voice cuts in, "LIKE DJ MESH, DJ FLACIO, AND YOUR W-W-W-WILD FRIEND. THIS ONE'S FOR YOU!"


title: Coupris Kineema: "If, when a motor-carriage's engine..."
sequence: 0
dialoguetext:
If, when a motor-carriage's engine was ignited, it could drive by its own accord off to a high mountain and there write a song -- perhaps it'd be something like what you're hearing now.


title: Esprit de Corps: "Elsewhere in Revachol, the lieutena..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
Elsewhere in Revachol, the lieutenant has also just turned on the radio. In his privacy, he doesn't even try to stop himself from smiling.


title: DJ Flacio: ""I HOPE HE'S R-R-R-ROCKING WITH US..."
sequence: 0
dialoguetext:
"I HOPE HE'S R-R-R-ROCKING WITH US A LONG TIME," another voice cuts in. "THE WORLD NEEDS MORE FREAKS. THIS ONE'S FOR YOU, MYSTERY COP!"


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.talk_to_speedfreaks_fm"] == true  and  Variable["plaza.kineema_speedfreaks_connected"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.talk_to_speedfreaks_fm"] == true  and  Variable["plaza.kineema_speedfreaks_connected"] == false)

conditionstring:
(Variable["TASK.talk_to_speedfreaks_fm"] == true  and  Variable["plaza.kineema_speedfreaks_connected"] == false) == false


title: You: ""Aw, man! You should have told me y..."
dialoguetext: "Aw, man! You should have told me you liked them! I could have asked for a shoutout."
sequence: 0
userscript: SetVariableValue("plaza.kineema_kim_denial_freaks", true) --[[ Variable[ ]]
conditionstring:
Variable["plaza.kineema_mesh_regular_talk"] == true  and  Variable["plaza.kineema_kim_denial_freaks"] == false


title: You: ""It's okay to like what you like, K..."
dialoguetext: "It's okay to like what you like, Kim."
sequence: 0
userscript: SetVariableValue("plaza.kineema_kim_denial_twice_freaks", true) --[[ Variable[ ]]
conditionstring:
Variable["plaza.kineema_kim_denial_freaks"] == true  and  Variable["plaza.kineema_kim_denial_twice_freaks"] == false


title: Composure: "He's too stiff. Like a grunt during..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_kim_skills_say_freaks_lying", true) --[[ Variable[ ]]
dialoguetext:
He's too stiff. Like a grunt during a military inspection, hoping their commanding officer overlooks them.


title: You: ""Wait! Can you send me any Speedfre..."
dialoguetext: "Wait! Can you send me any Speedfreaks merch?"
sequence: 0
conditionstring:
Variable["plaza.kineema_mesh_reaction_speed_merch_ask_unlock"] == true  and  Variable["plaza.kineema_mesh_asked_merch_get_merch"] == false


title: DJ Mesh: ""I can understand why you'd ask, ou..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_mesh_asked_merch_get_merch", true) --[[ Variable[ ]]
dialoguetext:
"I can understand why you'd ask, our shit's hot. Think we gave the last of it away at our last live show, but -- what's your address anyway?"


title: You: ""I don't need to listen to this. Fi..."
dialoguetext: "I don't need to listen to this. Firewalker out!" (Turn off the radio.)
sequence: 0
userscript:
SetVariableValue("plaza.kineema_firewalker_out", true) ; SetVariableValue("plaza.kineema_i_am_firewalker", true) ; GainTask("TASK.find_your_sidearm"); SetVariableValue("plaza.kineema_story_cancel", true) ; GainTask("TASK.find_any_info_on_gun")--[[ Variable[ ]]


title: Kim Kitsuragi: ""That did not go well. I guess the..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_kim_gun_report_did_not_go_well", true) --[[ Variable[ ]]
dialoguetext:
"That did not go well. I guess the important thing is that you followed protocol and reported your lost items."


title: Jean Vicquemare: ""Thank god for that! That would hav..."
sequence: 0
dialoguetext:
"Thank god for that! That would have been a nightmare. I don't even want to imagine the poor prick who has to relay that kind of news to the captain."


title: Jean Vicquemare: ""This shit does *not* leave this ro..."
sequence: 0
dialoguetext:
"This shit does *not* leave this room! Not a word of this to the captain or anyone else. We'll give him a couple of days to pull his shit together!"


title: Physical Instrument: "The fuck do you need a gun for? Loo..."
sequence: 0
userscript: SetVariableValue("plaza.kinema_phys_int_living_weapon", true) --[[ Variable[ ]]
dialoguetext:
The fuck do you need a gun for? Look at the pythons on your arms. You *are* a gun. The biggest one in the world.


title: Jean Vicquemare: ""Mack, man the door," he gestures T..."
sequence: 0
dialoguetext:
"Mack, man the door," he gestures Torson to block the doorway, then turns to Minot. "You know what he told me? 'I don't want to get better -- I want to get worse.' Those were his words." He sighs heavily and turns to address the room...


title: Judit Minot: ""I just know we can't give up on hi..."
sequence: 0
dialoguetext:
"I just know we can't give up on him when he's at his weakest. He wouldn't..." The crowd in the room has started fidgeting uncomfortably. Someone's trying to slip out unnoticed.


title: Alice: ""Just a second, officer..." She put..."
sequence: 0
dialoguetext:
"Just a second, officer..." She puts you on hold, the static crackling softly like a bonfire. After a while you hear an old man greet you from the radio. His rattly voice is oddly familiar:


title: Jean Vicquemare: ""Yeah? How do you fucking plan to d..."
sequence: 0
dialoguetext:
"Yeah? How do you fucking plan to do that, huh?! Get him off the drink?! Go jogging with him in the morning and get him on carrot juice?! He's a lost man!"


title: Judit Minot: ""We must help him." Minot looks dow..."
sequence: 0
dialoguetext:
"We must help him." Minot looks down at her neatly polished black shoes. There is a quiet firmness to her voice when she speaks.


title: Jean Vicquemare: ""Enough!" The commotion dies down...."
sequence: 0
dialoguetext:
"Enough!" The commotion dies down. All eyes turn to Satellite-Officer Vicquemare. "None of this is funny! It's fucking sad, that's what it is. He's a cop. He's one of us, goddamn this..."


title: Jean Vicquemare: ""Fire-*water*? He's lost it... Fuck..."
sequence: 0
dialoguetext:
"Fire-*water*? He's lost it... Fuck it, tell him to find his goddamn badge and gun, that's the only thing that matters!"


title: You: ""Listen, I've actually lost my gun,..."
dialoguetext: "Listen, I've actually lost my gun, too."
sequence: 0
conditionstring:
Variable["tc.gun_missing"]  and  Variable["TASK.report_badge_done"]  and  (Variable["plaza.kineema_hung_up_no_answer"]  or  Variable["plaza.kineema_station_call_told_them_about_missing_gun"] == false)


title: Mack Torson: "Mack 'The Torso' Torson is finger-f..."
sequence: 0
dialoguetext:
Mack 'The Torso' Torson is finger-fucking his fist, laughing hoarsely and apparently telling some dirty story to his partner, Chester McLaine, near the entrance.


title: Esprit de Corps: "A scrawny old man sits in a dusty c..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_esprit_pidieu", true) --[[ Variable[ ]]
dialoguetext:
A scrawny old man sits in a dusty cubicle, smoking, with a large white rectangle sewn on his vest. In front of him is a box-shaped apparatus with an array of wires and antennas -- the radio switchboard.


title: Jean Vicquemare: ""Lay off? Lay off?! Tell him we'll..."
sequence: 0
dialoguetext:
"Lay off? Lay off?! Tell him we'll lay off when he retrieves the goddamn police property that he has been entrusted with."


title: Jules Pidieu: ""10-4, I know, I already wrote it i..."
sequence: 0
dialoguetext:
"10-4, I know, I already wrote it in a report, but..." He hesitates. "It will stay on my desk for a few days. Over."

userscript:
XPPicoSetBool("XP.reported_gun_missing"); SetVariableValue("plaza.kineema_station_call_told_them_about_missing_gun", true) --[[ Variable[ ]]


title: You: ""It's got a magnetic accelerator an..."
sequence: 0
dialoguetext:
"It's got a magnetic accelerator an *arc* that accelerates the energized ball of periwinkle-blue hydrogen-based *blaasma* to near light speed..."


title: Interfacing: "Click, your index finger goes as th..."
sequence: 0
dialoguetext:
Click, your index finger goes as the thumb cocks the hammer, click, cock, click... and then nothing. Three-shot, probably. Needs reloading. Break it open.


title: You: ""You really think I'd lose my *Vill..."
sequence: 0
dialoguetext:
"You really think I'd lose my *Villiers 9mm*? Nine millimetres of red hot leaden pepper for you right here, boys!"


title: You: ""Triangular barrel, three shot, ham..."
sequence: 0
dialoguetext:
"Triangular barrel, three shot, hammer at the end -- what else do you want from me? To tell you all about my wooden handle? Lay off, boys."


title: Judit Minot: ""What is going on here? Did somethi..."
sequence: 0
dialoguetext:
"What is going on here? Did something happen?" she asks, startled. Jean Vicquemare turns to her and says...


title: You: ""In contact it *detonates* with the..."
sequence: 0
dialoguetext:
"In contact it *detonates* with the power of a dying star, erasing every living thing from existence. Oh, and did I mention it is dripping with sexy blue blaasma?"


title: Chester McLaine: ""Detective Mullen has done it again..."
sequence: 0
dialoguetext:
"Detective Mullen has done it again! 'Uh... where's my gun?'" the speaker crudely mimics your voice.


title: You: "(Put the microphone back in its hol..."
dialoguetext: (Put the microphone back in its holder and quit the call.)
sequence: 0
userscript:
SetVariableValue("plaza.kineema_hung_up_no_answer", true) ; SetVariableValue("plaza.kineema_story_cancel", true) ; GainTask("TASK.find_your_sidearm"); GainTask("TASK.find_any_info_on_gun")--[[ Variable[ ]]


title: You: ""It's a gun, what can I say? A regu..."
sequence: 0
dialoguetext:
"It's a gun, what can I say? A regular god damn murder weapon, you know how they are -- *bang-bang*."


title: Hand/Eye Coordination: "We can do it, brother. You have it..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_interface_remember_your_gun", true) --[[ Variable[ ]]
dialoguetext:
We can do it, brother. You have it in the nerve endings in your hand. You just need to dig into your muscle memory.


title: Jean Vicquemare: ""Losing his badge is bad enough. Te..."
sequence: 0
dialoguetext:
"Losing his badge is bad enough. Tell him to find it and *fast*! We can't have some gangbanger running around with it."


title: Mack Torson: ""Ask him..." The speaker gasps for..."
sequence: 0
dialoguetext:
"Ask him..." The speaker gasps for air. "Ask him if he lost his *gun* too!" The room roars with laughter.


title: Jules Pidieu: ""Uh... No, sir, I haven't. You're n..."
sequence: 0
dialoguetext:
"Uh... No, sir, I haven't. You're not really keen on mentioning your home life, so I've always assumed things weren't that good on that front. Over."


title: Jules Pidieu: ""Alright." The operator turns back..."
dialoguetext: "Alright." The operator turns back to you. "That's a negative on the additional funds, sir. Over."
sequence: 0
userscript:
FinishTask("TASK.ask_money_from_station_done"); XPTinySetBool("XP.ask_money_from_station")--[[ Variable[ ]]


title: Jules Pidieu: ""He's not replying. Looks like he i..."
sequence: 0
dialoguetext:
"He's not replying. Looks like he is still looking for it." You can hear laughter in the background.


title: Jean Vicquemare: ""Did he lose his memory along with..."
sequence: 0
dialoguetext:
"Did he lose his memory along with his fucking badge?" The man in the background sounds like he's losing his patience.


title: You: ""I wanted to know if you got my bad..."
sequence: 0
conditionstring: Variable["TASK.report_badge_done"] == true and IsDayFrom(3) == false
dialoguetext:
"I wanted to know if you got my badge's description right in your report. Could you read it to me -- name, rank, date of birth?"


title: Jules Pidieu: ""Uh, listen..." He seems to lower h..."
sequence: 0
dialoguetext:
"Uh, listen..." He seems to lower his voice a bit, carefully choosing his words. "It's okay... you can do it, sir. Over."


title: You: ""I need to report my badge missing.""
dialoguetext: "I need to report my badge missing."
sequence: 0
conditionstring:
Variable["TASK.report_badge"]  and  Variable["TASK.report_badge_done"] == false  and  CheckItem("badge") == false


title: You: ""I am in dire need of financial ass..."
dialoguetext: "I am in dire need of financial assistance."
sequence: 0
userscript: SetVariableValue("reputation.ask_for_money", Variable["reputation.ask_for_money"] +once(1))
conditionstring:
(Variable["TASK.pay_whirling_bill"] == true  or  Variable["TASK.pay_for_the_damages"] == true  or  Variable["TASK.ask_money_from_station"] == true)  and  Variable["TASK.ask_money_from_station_done"] == false  and  Variable["TASK.pay_for_the_damages_done"] == false


title: Horrific Necktie: "Suddenly the necktie feels like a b..."
sequence: 0
dialoguetext:
Suddenly the necktie feels like a boa constrictor around your neck, squeezing the dear life out of you.


title: Jean Vicquemare: ""For god's sake, cut this shit out!..."
sequence: 0
dialoguetext:
"For god's sake, cut this shit out! Tell him to stop wasting time and be a goddamn policeman for a change!"


title: Jules Pidieu: ""10-9, come again, I didn't get tha..."
sequence: 0
dialoguetext:
"10-9, come again, I didn't get that. Over." The animated conversation in the back is making it difficult for him to hear you.


title: Rhetoric: "Wait! Before you say anything stupi..."
dialoguetext: Wait! Before you say anything stupid, think it through!
sequence: 0
userscript:
SetVariableValue("plaza.kineema_authority_warned_about_excessive_curiosity", true) --[[ Variable[ ]]


title: Chester McLaine: ""Yeah, Mack's right, this was some..."
sequence: 0
dialoguetext:
"Yeah, Mack's right, this was some gnarly shit there. I mean, before he started begging for money -- it was..."


title: Kim Kitsuragi: "He gives you a long concerned look,..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_station_call_done", true) --[[ Variable[ ]]
dialoguetext:
He gives you a long concerned look, then nods. "We should get on with our tasks. Work always helps me centre myself. Now... anything else you need from my vehicle or...?"


title: Jules Pidieu: ""Roger that. 10-10. Over and out."..."
sequence: 0
dialoguetext:
"Roger that. 10-10. Over and out." With those words the cabin becomes silent again, the radio-microphone resting on its hook.


title: Kim Kitsuragi: ""What was that?" the lieutenant ask..."
sequence: 0
dialoguetext:
"What was that?" the lieutenant asks in a soft voice, gently grabbing your shoulder. "It's okay, detective."


title: Chester McLaine: ""Ask him... Ask him to check his ha..."
sequence: 0
dialoguetext:
"Ask him... Ask him to check his hand -- the one without a wine bottle -- I bet that's where his badge is!"


title: Esprit de Corps: "The small room is filled with cigar..."
sequence: 0
dialoguetext:
The small room is filled with cigarette smoke, abuzz with laughter, when Officer Judit Minot enters. Her left arm is in bandages and her hair trimmed short.


title: Jules Pidieu: ""Satellite-Officer Vicquemare is wo..."
sequence: 0
dialoguetext:
"Satellite-Officer Vicquemare is wondering if you might be joking and adds that this tarnishes the reputation of the entire station. Over."


title: Chester McLaine: ""I'm the goddamned Hjelmdallermann!..."
sequence: 0
dialoguetext:
"I'm the goddamned Hjelmdallermann! Yeah, tell him I hail from the north!" His laughter is high-pitched and joyous, almost childlike.


title: Esprit de Corps: "Eighteen kilometres to the south, i..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_esprit_at_station_intro_en", true) --[[ Variable[ ]]
dialoguetext:
Eighteen kilometres to the south, in the 41st Precinct's relay booth, a small crowd has gathered around communication officer Jules "Oldboy" Pidieu -- around a dozen cops.


title: Jules Pidieu: ""10-4, I hear you, officer. I'm jus..."
sequence: 0
userscript: FinishTask("TASK.report_badge_done"); GainTask("TASK.find_your_badge")--[[ Variable[ ]]
dialoguetext:
"10-4, I hear you, officer. I'm just going to make a note here that you are in pursuit of your *misplaced* badge. Over."


title: Jules Pidieu: ""Did you want anything else, sir?"..."
sequence: 0
dialoguetext:
"Did you want anything else, sir?" He chooses to ignore the voice in the background. "*Many* of your colleagues are also here. Over."


title: Jules Pidieu: ""He... he terminated the connection..."
sequence: 0
dialoguetext:
"He... he terminated the connection." The radio operator is no longer speaking to the microphone and is addressing someone in the background. "I guess he was in a hurry..."


title: Rhetoric: "You're going to be looking at a str..."
sequence: 0
dialoguetext:
You're going to be looking at a straight jacket if you tell everyone you lost your memory. Be smart about this! Ask if he's there alone.


title: Chester McLaine: ""It's officer Dick Mullen from the..."
sequence: 0
dialoguetext:
"It's officer Dick Mullen from the bestseller 'Dick Mullen and the Lost Identity,'" he says fighting off laughter.


title: Horrific Necktie: "Hey, if you don't want to have the..."
sequence: 0
dialoguetext:
Hey, if you don't want to have the most *intense orgasm* of your life, fine -- don't! The grip eases a little.


title: You: ""I have successfully located my 9mm..."
dialoguetext: "I have successfully located my 9mm Villiers pistol. It's on me now and I won't lose it again."
sequence: 0
conditionstring:
Variable["TASK.confront_the_pigs_done"]  and  CheckItem("gun_villiers")  and  Variable["plaza.kineema_station_call_told_them_about_missing_gun"] == true


title: You: ""Jules, I've heard that some people..."
sequence: 0
conditionstring: Variable["boardwalk.ruby_la_puta_madre_agent_main"] and IsTaskActive("TASK.la_puta_madres_peone")
dialoguetext:
"Jules, I've heard that some people think of me as a La Puta Madre's peone... Do you think I'm corrupted?"


title: Jules Pidieu: ""10-4, sir." There's a pause, as he..."
sequence: 0
dialoguetext:
"10-4, sir." There's a pause, as he seems to mull it over behind his enormous radio-microphone. "Well, there's been some talk, sir," he finally says reluctantly.


title: Jules Pidieu: ""I only meant that there's been som..."
sequence: 0
dialoguetext:
"I only meant that there's been some talk in the station, that's all. But there's always some talk in the station. You know how officers in Jamrock are..."


title: Half Light: "10-22 the captain?! This sounds bad..."
sequence: 0
dialoguetext:
10-22 the captain?! This sounds bad -- bad *and* scary, like being called to the headmaster's office in school.


title: Horrific Necktie: "Don't sweat it, *bratan*. You don't..."
sequence: 0
dialoguetext:
Don't sweat it, *bratan*. You don't need a gun to have fun... we can still have fun. It's not all over.


title: Jules Pidieu: ""Roger that. 10-10. Over and out."..."
sequence: 0
dialoguetext:
"Roger that. 10-10. Over and out." The static ends with a loud click, then everything is silent in the cabin.

userscript:
SetVariableValue("plaza.kineema_station_call_done", true) ; SetVariableValue("plaza.kineema_station_call_story_exit_done", true) --[[ Variable[ ]]


title: Jules Pidieu: ""10-4, sir, glad to hear that! I'll..."
sequence: 0
userscript: XPPicoSetBool("XP.kineema_station_call_badge_found")--[[ Variable[ ]]
dialoguetext:
"10-4, sir, glad to hear that! I'll write down that there's no need to issue a new one to you then. Over."


title: You: ""Does it mean people know that I'm..."
sequence: 0
dialoguetext:
"Does it mean people know that I'm a dirty cop? Because I am. I'm the dirtiest, most dangerous cop in Revachol. My reputation precedes me."


title: Jules Pidieu: ""I hope you're joking, sir." His vo..."
sequence: 0
dialoguetext:
"I hope you're joking, sir." His voice is dry and humourless. "I only meant that there's been some talk in the station, that's all. But there's always some talk in the station. You know how officers in Jamrock are..."


title: Jules Pidieu: ""10-4, I hear you, officer. I'm jus..."
sequence: 0
userscript: FinishTask("TASK.report_badge_done"); GainTask("TASK.find_your_badge")--[[ Variable[ ]]
dialoguetext:
"10-4, I hear you, officer. I'm just going to make a note here that you are in pursuit of your *misplaced* badge."


title: Jules Pidieu: ""What about..." He seems to be hesi..."
sequence: 0
dialoguetext:
"What about..." He seems to be hesitating. "What about your gun, officer? Do you still have your gun, sir? Over."


title: You: "Quietly turn the radio off and put..."
dialoguetext: Quietly turn the radio off and put the microphone back to its holder.
sequence: 0
userscript:
SetVariableValue("plaza.kineema_hung_up_no_answer", true) ; GainTask("TASK.find_your_sidearm"); GainTask("TASK.find_any_info_on_gun")--[[ Variable[ ]]


title: You: ""For starters, it's *massive*. Got..."
sequence: 0
conditionstring: Variable["plaza.kineema_inland_blaasmagun"] == true
userscript: SetVariableValue("tc.blaasma_gun", true) --[[ Variable[ ]]
dialoguetext:
"For starters, it's *massive*. Got flared cooling vents along the front and hydrogen flasks sticking out too."


title: Encyclopedia: "Dick Mullen is *not* your name. It'..."
sequence: 0
dialoguetext:
Dick Mullen is *not* your name. It's the name of a *fictional* detective who would *not* lose his badge.


title: Jean Vicquemare: ""Losing his badge is bad enough. Te..."
sequence: 0
dialoguetext:
"Losing his badge is bad enough. Tell him to find it and fast! We can't have some gang banger running around with it."


title: Jean Vicquemare: ""Thank god for that! That would hav..."
sequence: 0
dialoguetext:
"Thank god for that! That would have been a nightmare. I don't even want to imagine the poor *shit* who has to relay that kind of news to the captain.."


title: Jules Pidieu: ""10-4, sir. Sorry, but I'm under or..."
sequence: 0
dialoguetext:
"10-4, sir. Sorry, but I'm under orders to give a negative to requests for personal information. Over."


title: Jules Pidieu: ""No, I think he's requesting person..."
sequence: 0
dialoguetext:
"No, I think he's requesting personal details of his life." He returns to you. "Officer, you've never shared things of that nature with me. Over."


title: Jean Vicquemare: ""What happened is my partner made c..."
sequence: 0
dialoguetext:
"What happened is my partner made contact -- it's not good. He's lost his badge *and* his sidearm. He seemed confused, delirious even..." He stops to think.


title: Jean Vicquemare: ""What happened is my partner made c..."
sequence: 0
dialoguetext:
"What happened is my partner made contact. And it's not good. He's lost his badge. He seemed confused, delirious even..." He stops to reflect.


title: Esprit de Corps: "Far north -- on the other side of t..."
sequence: 0
userscript: XPTinySetBool("XP.kineema_station_call_far_away")--[[ Variable[ ]]
dialoguetext:
Far north -- on the other side of the motorway -- the officer quietly hunches with his hand in the motor carriage.


title: Jean Vicquemare: ""Good," Vicquemare turns to the oth..."
sequence: 0
dialoguetext:
"Good," Vicquemare turns to the others, "Okay everybody, nothing but a prank call here. We all got our laughs, now get back to work!"


title: Mack Torson: "The man is laughing too hard to for..."
sequence: 0
dialoguetext:
The man is laughing too hard to form coherent sentences. The only words you can make out are 'lost' and 'badge'.


title: Jean Vicquemare: ""No. Fuck him. Don't tell him anyth..."
sequence: 0
dialoguetext:
"No. Fuck him. Don't tell him anything, you understand? He's been hellbound for the gutter, let him have it."


title: Chester McLaine: ""It's officer Dick...." he tries to..."
sequence: 0
dialoguetext:
"It's officer Dick...." he tries to speak through laughter, "... Mullen from the bestseller 'Dick Mullen and the Lost Identity.'"


title: Chester McLaine: ""Ask him..." The speaker succumbs t..."
sequence: 0
dialoguetext:
"Ask him..." The speaker succumbs to laughter. "Ask him to check his hand -- the one without a wine bottle -- I bet that's where his badge is!"


title: Chester McLaine: "The tall ginger on his right still..."
sequence: 0
dialoguetext:
The tall ginger on his right still has tears of laughter in his eyes. "Yeah, Mack's right, this was some gnarly shit there. I mean, before he started begging for money -- it was... "


title: Chester McLaine: "The tall ginger on his right still..."
sequence: 0
dialoguetext:
The tall ginger on his right still has tears of laughter in his eyes. "Yeah, Mack's right, that was some gnarly shit there..."


title: Alice: ""Not yet -- but I was able to convi..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_serial_convincing", true) --[[ Variable[ ]]
dialoguetext:
"Not yet -- but I was able to convince the database people to share private sector information. They promised to get back to me by tomorrow morning. Did you have any other questions?"


title: Alice: ""Sure, officer. What's the number?..."
dialoguetext: "Sure, officer. What's the number? And the make of the armour, if you know it?"
sequence: 0
userscript:
SetVariableValue("plaza.alice_serial_next_meeting_time", NextMorningTime()) ; SetVariableValue("plaza.serial_number_1", true) --[[ Variable[ ]]


title: You: ""X54156745678222. The make and mode..."
dialoguetext: "X54156745678222. The make and model of the armour is Fairweather T-500 / VE."
sequence: 0
userscript: SetVariableValue("plaza.kineema_serial_told_wrong_x", true) --[[ Variable[ ]]
conditionstring:
Variable["yard.hanged_lied_about_serial_number"]  and  Variable["yard.hanged_serial_right"] == false


title: Alice: ""Got it. I'll contact the ICP datab..."
sequence: 0
dialoguetext:
"Got it. I'll contact the ICP database immediately. Call back tomorrow. Hopefully they'll have dug up something useful by then."

userscript:
SetVariableValue("tc.rcm_can_access_icp_database", true) ; SetVariableValue("plaza.kineema_serial_asked_aliiz", true) ; FinishTask("TASK.request_info_on_armour_done"); GainTask("TASK.waiting_for_info_on_armour")--[[ Variable[ ]]


title: Authority: "There's a slightly weary, condescen..."
sequence: 0
dialoguetext:
There's a slightly weary, condescending note in her voice. She doesn't trust your professionalism following your rather tasteless come-ons.


title: Empathy: "There's just a hint of weariness in..."
sequence: 0
dialoguetext:
There's just a hint of weariness in her voice. It's not that she doesn't trust you -- she just wants to be thorough so as not to create extra work for both of you.


title: Alice: ""Well, I'll contact the ICP databas..."
sequence: 0
dialoguetext:
"Well, I'll contact the ICP database immediately. Call back tomorrow. Hopefully they'll have dug up something useful to your investigation by then."

userscript:
SetVariableValue("plaza.kineema_serial_asked_aliiz", true) ; CancelTask("TASK.run_serial_number_cancelled"); SetVariableValue("plaza.kineema_serial_given_fake", true) --[[ Variable[ ]]


title: Alice: ""No problem, officer. Just glad we..."
sequence: 0
dialoguetext:
"No problem, officer. Just glad we got it straightened out. I'll contact the ICP database immediately. Call back tomorrow. Hopefully they'll have dug up something useful to your investigation by then."

userscript:
SetVariableValue("plaza.kineema_serial_asked_aliiz", true) ; FinishTask("TASK.request_info_on_armour_done"); GainTask("TASK.waiting_for_info_on_armour")--[[ Variable[ ]]


title: Alice: ""The International Collaboration Po..."
sequence: 0
userscript: SetVariableValue("tc.icp", true) --[[ Variable[ ]]
dialoguetext:
"The International Collaboration Police? Uhm..." She seems confused for a second. "They keep detailed records of all military technology produced by licensed manufacturers. That's one of the reasons the Moralintern spearheaded the creation of the ICP in the first place."


title: Alice: ""Officer, as much as I appreciate y..."
sequence: 0
dialoguetext:
"Officer, as much as I appreciate your efforts to lighten the mood, we both have important work to get back to. Did you have any other *serious* questions?"


title: Encyclopedia: "The International Collaboration Pol..."
sequence: 0
userscript: SetVariableValue("tc.icp", true) --[[ Variable[ ]]
dialoguetext:
The International Collaboration Police (ICP) is an interisolary law enforcement service, the crown jewel in the Moralintern diadem alongside EPIS and the Coalition Government.


title: Alice: ""They couldn't find anything on the..."
sequence: 0
userscript: CancelTask("TASK.run_serial_number_cancelled")--[[ Variable[ ]]
dialoguetext:
"They couldn't find anything on the full code you gave me. However, the first ten characters tracked to a custom-made baby stroller made in Vaasa City ten years ago."


title: Alice: ""They couldn't find anything on the..."
sequence: 0
userscript: CancelTask("TASK.run_serial_number_cancelled")--[[ Variable[ ]]
dialoguetext:
"They couldn't find anything on the full code you gave me. However, the first eight characters were match for a series of paintings by Tobias Pren -- you know, that artist who recently hanged himself?"


title: Alice: ""Yes. The armour was produced by......"
sequence: 0
dialoguetext:
"Yes. The armour was produced by..." She looks at her notes. "Fairweather in their facilities in Betancourt, Sur-la-Clef, in '42."

userscript:
SetVariableValue("plaza.kineema_serial_personal_aliiz_deadline", NextMorningTime()) ; SetVariableValue("plaza.serial_number_2", true) --[[ Variable[ ]]


title: Alice: "She browses pages. "So... it seems..."
sequence: 0
dialoguetext:
She browses pages. "So... it seems the armour went to Semenine. That's where the paper trail ends, though. Even the firm has proven difficult to track. Corps de Pharmacie has been renamed several times over in the years since the armour was issued."


title: You: ""I'm not sure how this relates to m..."
sequence: 0
dialoguetext:
"I'm not sure how this relates to my investigation yet, but I'm sure it does." (Conclude the conversation.)


title: Alice: ""Very pretty pictures of assorted w..."
sequence: 0
dialoguetext:
"Very pretty pictures of assorted wildlife meant to inspire viewers and look good over couches in office building lobbies." She hesitates. "I've always sort of thought they were trash."


title: Electrochemistry: "She means pills and alcohol. See, p..."
sequence: 0
dialoguetext:
She means pills and alcohol. See, pills and alcohol make you *a celebrity*. Hasn't it been a while since you've had any?


title: Alice: ""It's all I could learn, I'm afraid..."
sequence: 0
dialoguetext:
"It's all I could learn, I'm afraid. That's the serial number you gave me. Anything else I can do for you?"


title: Alice: ""Yes!" She seems glad you guessed i..."
sequence: 0
userscript: FinishTask("TASK.waiting_for_info_on_armour_done")--[[ Variable[ ]]
dialoguetext:
"Yes!" She seems glad you guessed it. "That is the most recent name the ICP has been able to connect to the CdP. And the one before it was Downwell. I also have one called Sediment -- but I think that might be a different contractor..."


title: Alice: ""The most recently registered firm..."
sequence: 0
dialoguetext:
"The most recently registered firm that the ICP has been able to connect to the CdP is a military contractor called *Krenel*. And the one before it was Downwell. I think they might be the same contractor."

userscript:
FinishTask("TASK.waiting_for_info_on_armour_done"); SetVariableValue("tc.crenel", true) --[[ Variable[ ]]


title: Visual Calculus: "A suit of armour like this would ha..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_serial_concept_particular", true) --[[ Variable[ ]]
dialoguetext:
A suit of armour like this would have been manufactured with a particular person's physique in mind. You should ask for whom this suit was fitted.


title: You: ""First, has the firm continued to w..."
sequence: 0
conditionstring: Variable["tc.crenel_was_whitewater"] == false
dialoguetext:
"First, has the firm continued to work for pharmaceutical companies through all these name changes?"


title: Kim Kitsuragi: ""Armour like this isn't mass-produc..."
sequence: 0
dialoguetext:
"Armour like this isn't mass-produced -- it would have probably been fitted. Perhaps there's a record of who signed for this particular suit of armour."


title: Alice: ""Yes, but the ICP tends to be reluc..."
sequence: 0
dialoguetext:
"Yes, but the ICP tends to be reluctant to share private sector records. I could try to talk them into it, though."


title: Alice: ""Hard to say. Their client list is..."
sequence: 0
userscript: SetVariableValue("tc.crenel_was_whitewater", true) --[[ Variable[ ]]
dialoguetext:
"Hard to say. Their client list is rather diverse. And... incomplete. The only constant seems to be that the mercenaries are always deployed in third- and fourth-world countries."


title: Esprit de Corps: "This is a fun challenge for her, an..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_serial_esprit_challenge", true) --[[ Variable[ ]]
dialoguetext:
This is a fun challenge for her, an opportunity to contribute beyond doing her job by rote. She'll gladly put in the extra effort for team RCM!


title: You: ""You are my beautiful conquering he..."
dialoguetext: "You are my beautiful conquering heroine."
sequence: 0
conditionstring:
Variable["plaza.kineema_aliiz_imgine_her_completely_naked"]  and  Variable["plaza.kineema_serial_esprit_challenge"]


title: Alice: ""I'm going to ignore that, officer...."
sequence: 0
userscript: GainTask("TASK.run_serial_number_personal_info")--[[ Variable[ ]]
dialoguetext:
"I'm going to ignore that, officer. Call back tomorrow. Hopefully I will have more information for you then."


title: Alice: ""Yes. It took some convincing, but..."
sequence: 0
userscript: SetVariableValue("plaza.serial_number_3", true) --[[ Variable[ ]]
dialoguetext:
"Yes. It took some convincing, but I got the mercenary's name and a few biographical details. Are you ready?"


title: Alice: ""That suit of armour was issued to..."
sequence: 0
dialoguetext:
"That suit of armour was issued to an Oranjese citizen named Ellis Kortenaer -- that's E-L-L-I-S K-O-R-T-E-N-A-E-R. Exact date of birth unknown. He was signed into the Lelystad County Neonatal Care Unit on 28th of February, ’09."

userscript:
SetVariableValue("plaza.kineema_running_serial_kortenaer_personal", true) ; SetVariableValue("tc.lely_is_ellis_kortenaer", true) ; SetVariableValue("tc.victim_oranjese", true) --[[ Variable[ ]]


title: Alice: ""This is what the ICP knows about h..."
sequence: 0
dialoguetext:
"This is what the ICP knows about him: He was raised by foster parents, entered the Ijsbrand Military Academy -- in Vredefort -- at 17, then served in the Oranjese forces till he was honourably discharged in '41, just a year before the Semenese conflict."


title: You: ""Lelystad is probably where he got..."
dialoguetext: "Lelystad is probably where he got the name *Lely*."
sequence: 0
userscript: SetVariableValue("tc.lelystad", true) --[[ Variable[ ]]
conditionstring:
Variable["tc.scab_leader_kortenaer"] == false  and  Variable["tc.scab_leader_is_a_merc"] == false  and  Variable["tc.name_kortenaer"] == false  and  Variable["TASK.talk_merc_tattoo_done"] == false  and  Variable["whirling.klaasje_katarzine_lelystad"] == false  and  Variable["plaza.kineema_serial_logic_lely"]


title: Alice: ""I'm glad the inquiry was helpful t..."
sequence: 0
dialoguetext:
"I'm glad the inquiry was helpful to your investigation, officer. Did you have any other questions?"


title: Kim Kitsuragi: ""A name -- this is very good. Ellis..."
dialoguetext: "A name -- this is very good. Ellis Kortenaer..." he says to himself.
sequence: 0
userscript:
FinishTask("TASK.run_serial_number_personal_info_done"); FinishTask("TASK.run_serial_number_done"); ReputationGrows("kim")--[[ Variable[ ]]


title: Logic: "Joyce said the dead man went by Lel..."
sequence: 0
dialoguetext:
Joyce said the dead man went by Lely. He must have gotten that from *Lelystad* -- the name of the county.

userscript:
SetVariableValue("plaza.kineema_serial_logic_lely", true) ; SetVariableValue("tc.lelystad", true) --[[ Variable[ ]]


title: Inland Empire: "According to Klaasje, Lely said his..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_serial_inland_brother", true) --[[ Variable[ ]]
dialoguetext:
According to Klaasje, Lely said his real name wasn't really *his* -- perhaps that's because he was fostered?


title: Drama: "We're still glad you did it, my lie..."
sequence: 0
userscript: XPStandardSetBool("XP.drama_serial_number")--[[ Variable[ ]]
dialoguetext:
We're still glad you did it, my liege. This was good training. For when you need to lie to save your life maybe?


title: Alice: "You hear her fingers on a keyboard...."
sequence: 0
dialoguetext:
You hear her fingers on a keyboard. "No, they were called *Sediment*. And *Somatosensor*, it seems. All that during the last nine years."


title: Alice: ""He was found as a newborn, in a le..."
sequence: 0
dialoguetext:
"He was found as a newborn, in a leaf compactor, near an abandoned farm. He spent four months in the neonatal unit -- survived, apparently -- and was assigned to a foster family at two."


title: Alice: ""Then the armour followed him to Se..."
sequence: 0
dialoguetext:
"Then the armour followed him to Semenine -- or at least I assume it did. And that's it. There are no records of his employment in Krenel. Or any of its other incarnations. Or him even entering Revachol.


title: Kim Kitsuragi: ""Even that is a small miracle -- th..."
sequence: 0
dialoguetext:
"Even that is a small miracle -- these *organizations* usually double check their inventory." He leans closer and shouts: "Thank you, Alice. Great work!"


title: Alice: ""It's a garden tool used to press l..."
sequence: 0
dialoguetext:
"It's a garden tool used to press leaves into these... cubes. It's a detail the hospital had -- the only detail in these files. So I thought it would be good for you to know."


title: Alice: ""I'm glad the inquiry was helpful t..."
sequence: 0
dialoguetext:
"I'm glad the inquiry was helpful to your investigation, officer. Did you have any other questions?"

userscript:
FinishTask("TASK.run_serial_number_personal_info_done"); FinishTask("TASK.run_serial_number_done")--[[ Variable[ ]]


title: Alice: ""Sorry, sir. I still haven't heard..."
sequence: 0
userscript: SetVariableValue("plaza.alice_serial_number_stalled_once", true) --[[ Variable[ ]]
dialoguetext:
"Sorry, sir. I still haven't heard back from the database people. Try calling again later. Is there anything else I can do for you?"


title: Alice: ""Still no word I'm afraid, sir. I k..."
sequence: 0
dialoguetext:
"Still no word I'm afraid, sir. I know it must be frustrating. Was there anything else you wanted to ask?"


title: Alice: ""It was part of a special order for..."
sequence: 0
dialoguetext:
"It was part of a special order for Corps de Pharmacie, a security firm contracted to protect the interests of Oranjese pharmaceutical companies. In the Semenine conflict."


title: You: ""An unidentified middle-aged man. L..."
sequence: 0
dialoguetext:
"An unidentified middle-aged man. Looks like he slipped, fell through a hole in the boardwalk and hit his head against the metal bench."


title: You: ""An unidentified middle-aged man. H..."
sequence: 0
dialoguetext:
"An unidentified middle-aged man. Height 170-175 cm, dark hair, medium build. Looks like he slipped, fell through a hole in the boardwalk and hit his head against the metal bench."


title: You: ""He was wearing boots, trousers and..."
sequence: 0
dialoguetext:
"He was wearing boots, trousers and an old leather jacket with a bright blue lining. I found a library card from his pockets."


title: Alice: ""I have assigned the case to Lieute..."
sequence: 0
dialoguetext:
"I have assigned the case to Lieutenant Kim Kitsuragi. Please follow up on this library lead to identify the man. We'll send someone to take the body to the morgue."


title: Alice: ""Great, I'll give it to your collea..."
sequence: 0
userscript: SetVariableValue("plaza.body_reported_and_taken_away", true) --[[ Variable[ ]]
dialoguetext:
"Great, I'll give it to your colleagues. You don't have to worry about the case anymore, we'll send our officers to take away the body."


title: Alice: ""That's all for now. Thank you for..."
dialoguetext: "That's all for now. Thank you for reporting in. Is there anything else I can do for you?"
sequence: 0
userscript:
FinishTask("TASK.report_to_the_station_corpse_boardwalk_done"); SetVariableValue("plaza.body_reported_and_taken_away", true) --[[ Variable[ ]]


title: Alice: ""That's all for now. Thank you for..."
dialoguetext: "That's all for now. Thank you for reporting in. Is there anything else I can do for you?"
sequence: 0
userscript:
FinishTask("TASK.call_station_about_dead_body_wo_taking_main_case_done"); FinishTask("TASK.report_corpse_wo_taking_main_task_done")--[[ Variable[ ]]


title: Kim Kitsuragi: ""It looked like an accident to me,..."
sequence: 0
dialoguetext:
"It looked like an accident to me, Alice," the lieutenant rushes in to say. "But that's for the guys in processing to confirm."


title: Kim Kitsuragi: ""The man was about 173 cm tall, sto..."
sequence: 0
dialoguetext:
"The man was about 173 cm tall, stout, with dark hair and a moustache. We suspect he might have been inebriated when he slipped -- there were bottles all around him, and traces of vomit on his shirt."


title: Kim Kitsuragi: ""We suspect he might have been ineb..."
sequence: 0
dialoguetext:
"We suspect he might have been inebriated when he fell -- there were bottles all around him, and traces of vomit on his shirt."


title: Alice: ""A sequence killer." You can hear h..."
sequence: 0
dialoguetext:
"A sequence killer." You can hear her stop typing. "Are you suggesting that this might be connected to the case you're working on?"


title: Kim Kitsuragi: ""No, we're not," the lieutenant rus..."
sequence: 0
dialoguetext:
"No, we're not," the lieutenant rushes in to say. "There is no evidence to suggest that this man was connected to the lynching -- or that we're dealing with a sequence killer here."


title: Alice: ""I see." Silence. "This is somethin..."
sequence: 0
dialoguetext:
"I see." Silence. "This is something you should discuss with the Lieutenant Kitsuragi, as you're sharing the case."


title: Jamrock Public Library: ""Billie, Billie *Méjean*, you said?..."
sequence: 0
dialoguetext:
"Billie, Billie *Méjean*, you said? Give me a moment, I'll have to check our database." He puts down the receiver.


title: Jamrock Public Library: ""Yes, hello, are you still there?"..."
sequence: 0
dialoguetext:
"Yes, hello, are you still there?" You can hear him fiddle with the printout. "I found Billie Méjean's home address, is that alright? No phone number unfortunately."


title: Jamrock Public Library: ""Here we go, sir: Rue de Saint-Ghis..."
sequence: 0
dialoguetext:
"Here we go, sir: Rue de Saint-Ghislaine 33B, apartment no 20. It's in Martinaise, I believe... Capeside Apartments, it says. That's all."

userscript:
FinishTask("TASK.call_jamrock_library_done"); GainTask("TASK.go_to_billies_apartment")--[[ Variable[ ]]


title: Jamrock Public Library: ""Maybe you can write it down? It's..."
sequence: 0
dialoguetext:
"Maybe you can write it down? It's Rue de Saint-Ghislaine 33B, apartment no 20. It's in Martinaise, I believe... Capeside Apartments, it says. That's all."

userscript:
FinishTask("TASK.call_jamrock_library_done"); GainTask("TASK.go_to_billies_apartment")--[[ Variable[ ]]


title: Jamrock Public Library: ""It says here that they returned th..."
sequence: 0
dialoguetext:
"It says here that they returned their last book just a few days ago, but I wasn't at work that day."


title: Jamrock Public Library: ""Happy we could help. Good bye, off..."
sequence: 0
dialoguetext:
"Happy we could help. Good bye, officer." The librarian hangs up and the call gets redirected back to the station.


title: Jamrock Public Library: ""Marie?" He covers the phone with h..."
sequence: 0
dialoguetext:
"Marie?" He covers the phone with his hand and yells out into the room behind him: "Marie! Do you remember a reader named Billie Méjean? They returned a Thibault book the other day..." You hear someone answer from afar.


title: Jamrock Public Library: ""Yes, it was my colleague Marie," t..."
sequence: 0
dialoguetext:
"Yes, it was my colleague Marie," the librarian is speaking into the phone again. "She said that it was Billie's *husband* who returned the book. He also asked for this new sci-fi release "Loos, Radio City '87", but we don't have it yet."


title: last questions hub
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("plaza.kineema_library_know_billies_husband_returned_the_book", true) --[[ Variable[ ]]


title: Jamrock Public Library: ""Marie knows Billie, she's been wor..."
sequence: 0
dialoguetext:
"Marie knows Billie, she's been working here longer than me. Sometimes her husband returns some books for her."


title: Jamrock Public Library: ""She said it was an older man... An..."
sequence: 0
dialoguetext:
"She said it was an older man... And that she's pretty sure he had had a drink or two the last time she saw him."


title: Jamrock Public Library: ""Happy we could help. Good bye, off..."
sequence: 0
userscript: XPPicoSetBool("XP.kineema_library_called_and_thanked")--[[ Variable[ ]]
dialoguetext:
"Happy we could help. Good bye, officer." The librarian hangs up and the call gets redirected back to the station with a soft click...


title: Perception (Hearing): ""Maurice, what?!" a woman yells. Th..."
sequence: 0
dialoguetext:
"Maurice, what?!" a woman yells. Then: "Yes-yes, okay, if it was the police..." She starts explaining something.


title: Shivers: "On Meroe drive in Central Jamrock -..."
sequence: 0
dialoguetext:
On Meroe drive in Central Jamrock -- in a darkened hall lit by orange desk lamps -- far away from the noise outside -- a middle-aged man taps commands into an old radiocomputer. A printout falls on the desk. Behind him, a lonely reader scours some dusty bookshelves, looking for a paperback...


title: Nix Gottlieb: "You hear a man clearing his throat..."
dialoguetext: You hear a man clearing his throat briskly, then an answer: "Gottlieb. What'd ya want?"
sequence: 0
userscript:
SetVariableValue("plaza.kineema_gottlieb_call_counter", Variable["plaza.kineema_gottlieb_call_counter"] +once(1)) 


title: Nix Gottlieb: ""Gottlieb. What'd you get yourself..."
sequence: 0
dialoguetext:
"Gottlieb. What'd you get yourself into this time?" The question is followed by the sound of someone taking a long drag.

userscript:
SetVariableValue("plaza.kineema_gottlieb_call_counter", Variable["plaza.kineema_gottlieb_call_counter"] +once(1)) 


title: Nix Gottlieb: ""Great to hear it. Stop by some tim..."
sequence: 0
dialoguetext:
"Great to hear it. Stop by some time when you're done with your case -- I'll draw some blood, run it through -- let you know how much 'forever' your liver's going to give you."


title: Nix Gottlieb: ""Great. Have a medal. I have an aut..."
sequence: 0
dialoguetext:
"Great. Have a medal. I have an autopsy to attend to. An autopsy of one Chester McLaine, who died of *fish poisoning*."


title: Nix Gottlieb: ""Oh, it's you. I know a woman skill..."
sequence: 0
dialoguetext:
"Oh, it's you. I know a woman skilled at that sort of thing over in Jamrock... but I wouldn't want to inflict you upon her. Best of luck, detective."


title: You: ""You know who I am?""
dialoguetext: "You know who I am?"
sequence: 0
conditionstring:
Variable["plaza.kineema_gottlieb_call_counter"] == 1  and  Variable["plaza.kineema_firewalker_out"] == false  and  Variable["plaza.kineema_i_am_firewalker"] == false


title: Nix Gottlieb: ""Gottlieb. What is it now?" There's..."
sequence: 0
dialoguetext:
"Gottlieb. What is it now?" There's not the slightest hint of wanting to know the answer in that familiar raspy voice.


title: Nix Gottlieb: ""Great. I have an autopsy to attend..."
sequence: 0
dialoguetext:
"Great. I have an autopsy to attend to. An autopsy of one Chester McLaine, who died of *fish poisoning*."


title: Nix Gottlieb: ""*Who* you are? You lost your human..."
sequence: 0
dialoguetext:
"*Who* you are? You lost your human visage a while back. Now let's get on with it -- I've got more important things to do."


title: Nix Gottlieb: ""For you it probably is. I'm counti..."
sequence: 0
dialoguetext:
"For you it probably is. I'm counting on my lungs outliving your liver by a wide margin." He pauses. "Not that that's anything to fête."


title: Reaction Speed: "Was he speaking about his longer li..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_gottlieb_reaction", true) --[[ Variable[ ]]
dialoguetext:
Was he speaking about his longer life or your shorter one when he said it was no cause for celebration?


title: Nix Gottlieb: ""Basking in your glory, yeah. Pract..."
sequence: 0
dialoguetext:
"Basking in your glory, yeah. Practically drowning in it. Please, tell me what your complaint is before I am completely submerged."


title: You: ""I couldn't reach up and grab a tie..."
sequence: 0
conditionstring: Variable["whirling.fan_heart_damage"]
dialoguetext:
"I couldn't reach up and grab a tie from a spinning fan without unbearable pain shooting through my arm."


title: Nix Gottlieb: ""Look, pal -- getting *pumped and d..."
sequence: 0
dialoguetext:
"Look, pal -- getting *pumped and dumped* is not a disease. People live through it all the time. You should be happy for her."


title: Nix Gottlieb: ""Hard to tell exactly what it was o..."
sequence: 0
dialoguetext:
"Hard to tell exactly what it was over the phone. Could be a combination of peripheral neuralgia and high blood pressure. Could be that you were having a heart attack..."


title: Nix Gottlieb: ""...or, actually!" He seems to be p..."
sequence: 0
dialoguetext:
"...or, actually!" He seems to be positively surprised by the idea. "It could be *both*, given your profile."


title: Electrochemistry: "What's he going on about? You know..."
sequence: 0
dialoguetext:
What's he going on about? You know that speed is great for you. But, shh, don't tell him -- he won't understand.


title: Nix Gottlieb: ""That's because you're hungover --..."
sequence: 0
dialoguetext:
"That's because you're hungover -- even the radio waves coming from your direction smell like liquor." He pauses. "Do you feel like your eyes are twitching too?"


title: Nix Gottlieb: ""That's the tiny vessels pulsating..."
sequence: 0
dialoguetext:
"That's the tiny vessels pulsating from high blood pressure, stupid officer. You might be sustaining permanent damage to your vision as we speak. Not much I can do about it. I'm not an *eye* doctor."


title: Nix Gottlieb: ""The busy kind. It's not life-threa..."
sequence: 0
dialoguetext:
"The busy kind. It's not life-threatening, just annoying. For you. I've got more important things to do here."


title: Nix Gottlieb: ""Good. It would be an awful nuisanc..."
sequence: 0
dialoguetext:
"Good. It would be an awful nuisance if your experiments with your blood pressure were to cause permanent damage to your vision. A nuisance to you, that is."


title: Nix Gottlieb: ""Even better! Anything else? I woul..."
sequence: 0
dialoguetext:
"Even better! Anything else? I wouldn't worry about that. Officers your age have coronary trouble all the time. Also -- death is a natural part of life."


title: Nix Gottlieb: ""What else? I'm not a *brain* docto..."
sequence: 0
dialoguetext:
"What else? I'm not a *brain* doctor. Look on the bright side -- you've got a whole new life now. Use it wisely."


title: Nix Gottlieb: ""What, you want me to do blood work..."
sequence: 0
dialoguetext:
"What, you want me to do blood work for you again, tell you just how bad things really are *across the board*? You want another rundown of everything collapsing inside your body?"


title: Nix Gottlieb: ""Do that. I need to go. Some idiot..."
sequence: 0
dialoguetext:
"Do that. I need to go. Some idiot has glued his eyelids shut with Cyanoacrylate. It *looks* like Mack Torson, but it's hard to say because his eyes are swollen..."


title: Esprit de Corps: ""And then that motherfucker Gottlie..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_gottlieb_esprit_appendix", true) --[[ Variable[ ]]
dialoguetext:
"And then that motherfucker Gottlieb -- reeking of schnapps -- ordered me into his butcher's room..." Officer Fischer is in a storytelling mood -- he continues: "And I ask him, 'You sure, doc?' and he's cool as can be, 'Yeah, if you're in pain, we've gotta get that baby out...'"


title: Esprit de Corps: ""...and so he removed my appendix *..."
sequence: 0
dialoguetext:
"...and so he removed my appendix *on the spot*, while the party was still on in the other room. And I was delirious with pain and all the schnapps I'd had, but I remember thinking -- man, that Gottlieb can stitch..."


title: Esprit de Corps: ""Only a month later, when I got a c..."
sequence: 0
dialoguetext:
"Only a month later, when I got a chance to properly thank him, did I find out that *he* had no recollection of the event -- that's Gottlieb for ya. In league with some devil, he is, I'm sure of it. Cheers!" The clinking of beer glasses is drowned in group conversation...


title: You: ""Yes, it's Firewalker here.""
dialoguetext: "Yes, it's Firewalker here."
sequence: 0
conditionstring:
Variable["plaza.kineema_gottlieb_call_counter"] == 1  and  (Variable["plaza.kineema_firewalker_out"] == true  or  Variable["plaza.kineema_i_am_firewalker"] == true)


title: Nix Gottlieb: ""Firewalker? Yes, yes you are. Just..."
sequence: 0
dialoguetext:
"Firewalker? Yes, yes you are. Just don't breathe in the general direction of your fire-feet. Actually, wait..."


title: Nix Gottlieb: ""...do exactly that. Put yourself o..."
sequence: 0
dialoguetext:
"...do exactly that. Put yourself out of your misery. Take a deep diaphragmatic breath in and..." You hear an exaggerated inhale and a long exhale on the other end of the line.


title: Encyclopedia: "Self-immolation has been all the ra..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_gottlieb_encyc_immolation", true) --[[ Variable[ ]]
dialoguetext:
Self-immolation has been all the rage in Lo Manthang for a while now, especially among university students. It is particularly popular in Co Hoi, where such acts get the most press.


title: Encyclopedia: "Young religious people protesting t..."
sequence: 0
dialoguetext:
Young religious people protesting the Seraise government, which they consider to be oppressive. It's also got something to do with the encroaching Occidental influences on the local way of life. You have to *not* like a lot of things to set yourself on fire.


title: Inland Empire: "A glorious sight: your body, tired..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_gottlieb_inland_immolation", true) --[[ Variable[ ]]
dialoguetext:
A glorious sight: your body, tired from the vastness of the visions that haunt it,  burning up in a flame fed by your own living breath.


title: Nix Gottlieb: ""Sounds more like a newspaper headl..."
sequence: 0
dialoguetext:
"Sounds more like a newspaper headline that will surprise absolutely no one. Now, do you have any *current, pressing* medical problems?"


title: Nix Gottlieb: ""From what I can tell, you're just..."
sequence: 0
dialoguetext:
"From what I can tell, you're just playing into their hands -- disabling yourself from doing any actually useful work. Now, do you have any *current, pressing* medical problems?"


title: Nix Gottlieb: ""I'm the most serious person at thi..."
sequence: 0
dialoguetext:
"I'm the most serious person at this station, detective. Now, do you have any *current, pressing* medical problems?"


title: Nix Gottlieb: ""I see third-degree burns and a ref..."
sequence: 0
dialoguetext:
"I see third-degree burns and a referral to a plastic surgeon whom you won't be able to afford. But that's in the future. Do you have any *current, pressing* medical problems?"


dialoguetext: 0
sequence: Continue()
title:
Variable["plaza.kineema_gottlieb_call_counter"] >= 2  and  Variable["plaza.kineema_gottlieb_drinking_2"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["plaza.kineema_gottlieb_call_counter"] >= 2  and  Variable["plaza.kineema_gottlieb_drinking_2"] == false)

conditionstring:
(Variable["plaza.kineema_gottlieb_call_counter"] >= 2  and  Variable["plaza.kineema_gottlieb_drinking_2"] == false) == false


title: Nix Gottlieb: ""You want the real, honest-to-god t..."
sequence: 0
dialoguetext:
"You want the real, honest-to-god truth? Stop drinking, eat magnesium and vitamin D. Our station is not a retirement home. We don't have the funds to deal with *rock stars* past their prime."


title: Volition: "Accept it. The body is an object an..."
sequence: 0
dialoguetext:
Accept it. The body is an object and objects break down. Do what good you can with yours, before the rest goes too.


title: Nix Gottlieb: ""And no, I *don't* want to hear a *..."
sequence: 0
dialoguetext:
"And no, I *don't* want to hear a *political commentary* on the topic. In fact -- I've got work to do. Some idiot has glued his eyelids shut with Cyanoacrylate. It looks like Mack Torson."


title: Nix Gottlieb: ""That's what the guys say, officer...."
sequence: 0
userscript: DamageEndurance(1)
dialoguetext:
"That's what the guys say, officer. That some chick pumped you -- and then dumped you. Threw you away like an empty juice carton."


title: Nix Gottlieb: ""You must have me confused for a cl..."
sequence: 0
dialoguetext:
"You must have me confused for a close personal friend... I am not. I am a medical professional -- with a constant *idiot* emergency on my hands."


title: Interfacing: "As you hold your ledger's clip unde..."
sequence: TravelTo(Tequila Sunset, TequilaHeadlightsLoc); TravelTo(Kim Kitsuragi, KimHeadlightsLoc);
dialoguetext:
As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern appears. One you've definitely seen before...


title: !(Variable["jam.racist_boots_pattern"] and Variable["doomed.mapwall_main_hub_reached"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["jam.racist_boots_pattern"]  and  Variable["doomed.mapwall_main_hub_reached"] == false) == false


title: Interfacing: "As you hold your ledger's clip unde..."
sequence: TravelTo(Tequila Sunset, TequilaHeadlightsLoc); TravelTo(Kim Kitsuragi, KimHeadlightsLoc);
dialoguetext:
As you hold your ledger's clip under the headlamp, an iridescent hologram appears: a street grid and the veins of a great river. A familiar sensation washes over you...


title: Kim Kitsuragi: ""Those are *perforations*. They rep..."
sequence: 0
dialoguetext:
"Those are *perforations*. They represent your record as an officer of the RCM. They're your statistics, as it were. I should have guessed you'd keep a record, officers often do. Let's take a look..."


title: Kim Kitsuragi: ""The first row represents your year..."
sequence: 0
userscript: SetVariableValue("tc.years_of_service", true) --[[ Variable[ ]]
dialoguetext:
"The first row represents your years of service. *Eighteen* years? Okay -- not bad at all. What did you do before you volunteered?"


title: Kim Kitsuragi: ""Yes, that *does* seem quite likely..."
sequence: 0
dialoguetext:
"Yes, that *does* seem quite likely. Your youth coincided with some heady days for Revachol. But let's move on, shall we?"


title: Kim Kitsuragi: ""You know, the RCM is a volunteer's..."
sequence: 0
dialoguetext:
"You know, the RCM is a volunteer's organization. We would have no qualms with vagrants joining our ranks were they qualified... but let's move on, shall we?"


title: Kim Kitsuragi: ""No shame in working a regular job,..."
sequence: 0
dialoguetext:
"No shame in working a regular job, detective. Sometimes after a long day of doing *this*, I even envy it... Let's move on, shall we?"


title: Kim Kitsuragi: ""This next row -- the one that wrap..."
sequence: 0
dialoguetext:
"This next row -- the one that wraps all the way around -- is your number of closed cases. *Closed* is good. It means finished. You've got, let's see..."


title: Kim Kitsuragi: ""It's *quite* a lot, even for someo..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"It's *quite* a lot, even for someone who's been on the force for nearly two decades. Usually clearing more than 10 cases a year puts you in the 90th percentile of *all* RCM officers..."


title: Kim Kitsuragi: "The lieutenant nods with evident re..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
The lieutenant nods with evident respect. "It's quite a lot, even for someone who's been on the force for nearly two decades. Usually clearing more than 10 cases a year puts you in the 90th percentile of *all* RCM officers..."


title: Kim Kitsuragi: ""Right. Those are your confirmed ki..."
dialoguetext: "Right. Those are your confirmed kills. You've got precisely *three* perforations there."
sequence: 0
userscript:
SetVariableValue("inventory.ledger_kim_explained_dots", true) ; SetVariableValue("tc.kills_3", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Call it what you want. You were a..."
sequence: 0
dialoguetext:
"Call it what you want. You were a valuable member of your precinct. Now, let's look at the last row..."


title: Kim Kitsuragi: ""Everyone has their own method of c..."
sequence: 0
dialoguetext:
"Everyone has their own method of coping, some more effective, or self-destructive, than others..." He gives you a meaningful look.


title: Kim Kitsuragi: ""Ah, right. Sometimes the brain's a..."
sequence: 0
dialoguetext:
"Ah, right. Sometimes the brain's able to preserve certain responses even when conscious memory has been... let's say... *misplaced*..."


title: Damaged Ledger: "The rectangular watermark is overla..."
sequence: 0
dialoguetext:
The rectangular watermark is overlaid with the logo of the RCM, and yet the major arteries of Revachol are all recognizable. They shimmer in the Kineema's headlights.


title: Damaged Ledger: "You catch a faint glimmer from a br..."
sequence: 0
dialoguetext:
You catch a faint glimmer from a broken beer bottle. In the distance -- sounds. Two men engaged in a drunken argument, followed by the closing of some distant window.


title: Shivers: "In the middle of a broken plaza, il..."
sequence: 0
dialoguetext:
In the middle of a broken plaza, illuminated in a cone of light, two men, one slim, the other sturdy. They are on the city stage, but only one of them knows his lines...


title: Kim Kitsuragi: ""Right here," he says, his finger n..."
sequence: 0
dialoguetext:
"Right here," he says, his finger near the top of the map, on a segment of coast jutting out into the great ocean.


title: Visual Calculus: "You count 216 perforations. Conside..."
sequence: 0
dialoguetext:
You count 216 perforations. Considering that nice, large number, a wave of pride washes over you, though you can't say why, precisely.

userscript:
SetVariableValue("inventory.ledger_perception_perforation_count", true) ; HealVolition(1); SetVariableValue("tc.solved_cases_216", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""For an RCM officer -- especially P..."
sequence: 0
dialoguetext:
"For an RCM officer -- especially Precinct 41, which is in the Jamrock Quarter -- it's rather... tame. I mean that in a good way."


title: Esprit de Corps: ""What's it feel like to kill a man,..."
sequence: 0
userscript: SetVariableValue("inventory.ledger_esprit_kill_a_man", true) --[[ Variable[ ]]
dialoguetext:
"What's it feel like to kill a man, Mr. McCoy?" a young woman asks the man across the desk from her...


title: Esprit de Corps: ""Honestly, babe," says John McCoy,..."
sequence: 0
dialoguetext:
"Honestly, babe," says John McCoy, crossing his ankles over said desk, "I don't feel anything anymore. It's just like brushing my teeth -- I do it once or twice a week and don't really think about it." There's no trace of guilt in his voice.


title: Kim Kitsuragi: ""There are certain officers who tre..."
sequence: 0
dialoguetext:
"There are certain officers who treat their kills like some kind of ghoulish game. If they do happen to *solve* a case it's usually by accident." It's obvious the lieutenant doesn't think very highly of these officers...


title: Kim Kitsuragi: ""But it seems as though you are, or..."
sequence: 0
dialoguetext:
"But it seems as though you are, or at least *were*, one of the good ones. So we have that to be thankful for."


title: Kim Kitsuragi: ""If you want to pour out the booze..."
sequence: 0
dialoguetext:
"If you want to pour out the booze you've been carrying around *on duty*, I'm certainly not going to stop you..."


dialoguetext: 0
sequence: Continue()
title:
CheckItem("jacket_faln")  or  CheckItem("pants_faln")  or  CheckItem("shoes_faln")  or  CheckItem("shirt_faln")


dialoguetext: 0
sequence: Continue()
title:
!(CheckItem("jacket_faln")  or  CheckItem("pants_faln")  or  CheckItem("shoes_faln")  or  CheckItem("shirt_faln"))

conditionstring:
(CheckItem("jacket_faln")  or  CheckItem("pants_faln")  or  CheckItem("shoes_faln")  or  CheckItem("shirt_faln")) == false


title: Damaged Ledger: "A dark pool of moonshine-spiked bor..."
sequence: 0
userscript: LoseItem("drug_alcohol_goracy_brew")
dialoguetext:
A dark pool of moonshine-spiked borscht appears at your feet. The chunks of beet shimmer in the lights of the Kineema.


title: Damaged Ledger: "A rat brazenly darts past you and d..."
sequence: 0
dialoguetext:
A rat brazenly darts past you and disappears amongst the stopped lorries. In the distance -- a child somewhere shrieks, a woman reprimands her in a voice no quieter than the child's cry...


title: Shivers: "In the middle of a broken plaza, in..."
sequence: 0
dialoguetext:
In the middle of a broken plaza, in a cone of light barely visible in the daytime, two men, one slim, the other sturdy. They are on the city stage, but only one of them knows his lines...


title: Kim Kitsuragi: ""Right. I'll go turn off the lights..."
dialoguetext: "Right. I'll go turn off the lights..." He presses a remote control on the key.
sequence:
AudioPlay(plaza/coupris_kineema/headlights-switch-01,1);LuaRun(SetAreaState("KINEEMA_LIGHTS","off"));

userscript:
SetVariableValue("plaza.kineema_lights", not(Variable["plaza.kineema_lights"])) ; SetVariableValue("plaza.kineema_ignition_hub_reached", true) ; FinishTask("TASK.read_the_watermark_done"); FinishTask("TASK.watermark_stand_in_front_done")


title: Kim Kitsuragi: ""That's what it says. I might've gu..."
sequence: 0
dialoguetext:
"That's what it says. I might've guessed even longer based on your age... what did you do all those blissful years of your youth?"


title: Kim Kitsuragi: ""You humiliated me. I don't care wh..."
sequence: 0
dialoguetext:
"You humiliated me. I don't care what your political beliefs are, but you painted me with the same brush. Publicly."


title: Kim Kitsuragi: ""I have been defamed over *live rad..."
sequence: 0
dialoguetext:
"I have been defamed over *live radio*. That has never happened to me before. And it *never* will again."


title: Kim Kitsuragi: ""If you ever dare do anything like..."
sequence: 0
dialoguetext:
"If you ever dare do anything like that again -- even close to it -- I will have you sanctioned. That was abhorrent."


title: Kim Kitsuragi: ""You don't surprise me anymore, off..."
sequence: 0
dialoguetext:
"You don't surprise me anymore, officer." The lieutenant's gaze cuts through you. "Let's finish with this case. I want to be done with it, now."


title: Kim Kitsuragi: ""There's no doubt the twins heard S..."
sequence: 0
dialoguetext:
"There's no doubt the twins heard Speedfreaks FM," he says, still tempering his anger. "I still don't know how, without a radio -- but they did."


title: Kim Kitsuragi: ""There's no doubt the twins heard S..."
sequence: 0
dialoguetext:
"There's no doubt the twins heard Speedfreaks FM. I still don't know how, without a radio -- but they did."


title: Kim Kitsuragi: ""I don't know what it means." The l..."
sequence: 0
dialoguetext:
"I don't know what it means." The lieutenant's gaze travels toward the coast, toward the fishing village so far away.


title: Kim Kitsuragi: ""No... We're not." The lieutenant's..."
sequence: 0
dialoguetext:
"No... We're not." The lieutenant's gaze travels toward the coast, toward the fishing village so far away.


title: Kim Kitsuragi: ""Did we ask where the kids were whe..."
sequence: 0
dialoguetext:
"Did we ask where the kids were when they heard the voice?" The wind picks up, blowing a stray strand of the lieutenant's hair out of place. He smooths it back.


title: Esprit de Corps: "Sincere worry, officer to officer...."
sequence: 0
dialoguetext:
Sincere worry, officer to officer. He feels you need help and regrets that he doesn't know how to offer it.


title: Kim Kitsuragi: ""No need to apologize. I was just g..."
dialoguetext: "No need to apologize. I was just going to say it'd be a good idea to ask them."
sequence: 0
userscript:
FinishTask("TASK.talk_to_speedfreaks_fm");
GainTask("TASK.return_to_ask_kids_where")--[[ Variable[ ]]


title: Visual Calculus: "The tracks are as they have ever be..."
sequence: FocusCamera(TiretracksViscal0)@1;
userscript: ShowVisCal("VisCal-FenceCrash")
dialoguetext:
The tracks are as they have ever been. A bit more worn, perhaps. Fortunately, the street sweeper still hasn't noticed their presence.


title: Visual Calculus: "The tyre tracks were left here by a..."
sequence: FocusCamera(TiretracksViscal0)@1;
dialoguetext:
The tyre tracks were left here by an unknown event that took place some days ago. It's a message, written in the language of burnt rubber.

userscript:
ShowVisCal("VisCal-FenceCrash"); SetVariableValue("plaza.vical_saw_plaza_tracks", true) --[[ Variable[ ]]


title: Visual Calculus: "Some of that rubber stuck to the ti..."
sequence: FocusCamera(TiretracksViscal1);
dialoguetext:
Some of that rubber stuck to the tiles right in front of the Whirling-in-Rags. This is point A. The driver started there...


title: Visual Calculus: "The driver proceeded to back out of..."
sequence: FocusCamera(TiretracksViscal3);
dialoguetext:
The driver proceeded to back out of the yard, barely stopping before hitting the adjacent building...


title: You: "This is the point of departure of t..."
sequence: ResetCamera();
dialoguetext:
This is the point of departure of the motor carriage that crashed into the Samaran Butter sign, right?

conditionstring:
Variable["canal.samaran_vis_calc_wc_success"] == true  and  Variable["coast.sunken_greeting_done"] == false


title: Perception (Sight): "Hard to say. Your vision is blurred..."
sequence: 0
dialoguetext:
Hard to say. Your vision is blurred and you are having difficulty concentrating thanks to your relentless hangover.


title: Authority: "He was exaggerating. People blame *..."
sequence: 0
dialoguetext:
He was exaggerating. People blame *cops* for everything that goes wrong in the world. This has nothing to do with you.


title: Kim Kitsuragi: ""Yes, it is. Well," he gestures tow..."
sequence: 0
userscript: SetVariableValue("plaza.tiretracks_kim_useful_hole", true) --[[ Variable[ ]]
dialoguetext:
"Yes, it is. Well," he gestures toward the gaping hole in the fence, "you did provide us with a very convenient access point to the crime scene."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.garte_mentions_cavalry"]  or  Variable["whirling.garte_gives_directions_to_yard"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.garte_mentions_cavalry"]  or  Variable["whirling.garte_gives_directions_to_yard"])

conditionstring:
(Variable["whirling.garte_mentions_cavalry"]  or  Variable["whirling.garte_gives_directions_to_yard"]) == false


title: Kim Kitsuragi: ""Well," he gestures toward the gapi..."
sequence: 0
userscript: SetVariableValue("plaza.tiretracks_kim_useful_hole", true) --[[ Variable[ ]]
dialoguetext:
"Well," he gestures toward the gaping hole in the fence, "you did provide us with a very convenient access point to the crime scene."


title: Kim Kitsuragi: "The lieutenant follows the tracks w..."
sequence: 0
dialoguetext:
The lieutenant follows the tracks with his gaze. "That's plausible. A similar... reckless abandon seems to be in evidence."


title: Interfacing: "As a matter of fact, you don't even..."
sequence: 0
dialoguetext:
As a matter of fact, you don't even know why you stopped here. You would never drive recklessly like this. And you don't have a car.


title: Kim Kitsuragi: ""I'm not sure... there are plenty o..."
sequence: 0
dialoguetext:
"I'm not sure... there are plenty of traffic accidents waiting to happen in Martinaise. With the jam right here on the roundabout. I would keep them separate."


title: Visual Calculus: "You could *follow* the tracks south..."
sequence: 0
dialoguetext:
You could *follow* the tracks south. There seems to be a canal there. See where they went. (If you find the time.)


title: Suggestion: "She is appraising you scientificall..."
sequence: 0
userscript: SetVariableValue("whirling.lena_suggest_sweetie", true) --[[ Variable[ ]]
dialoguetext:
She is appraising you scientifically, the way she would an exceptional zoological specimen. It's not *like that*.


title: You: ""How'd you like to roll with me?""
dialoguetext: "How'd you like to roll with me?"
sequence: 0
userscript:
SetVariableValue("whirling.lena_roll_with_me", true) ; SetVariableValue("whirling.lena_chat_done", true) --[[ Variable[ ]]


title: You: ""Sweetie needs money. Do sweeties g..."
dialoguetext: "Sweetie needs money. Do sweeties get money?"
sequence: 0
conditionstring:
Variable["TASK.pay_for_the_damages"] == true  and  Variable["TASK.pay_for_the_damages_done"] == false  and  Variable["whirling.lena_yor_a_sweetie_trigger"] == true  and  Variable["whirling.lena_beg_success"] == false


title: Lena, the Cryptozoologist's wife: ""Oh sweetie." Her expression become..."
sequence: 0
dialoguetext:
"Oh sweetie." Her expression becomes very serious. "I heard your conversation with the manager about your... financial troubles. When do you get your next paycheck?"


title: Physical Instrument: "You've got guns of steel and a chis..."
sequence: 0
userscript: SetVariableValue("whirling.lena_concept_sponsor", true) --[[ Variable[ ]]
dialoguetext:
You've got guns of steel and a chiselled jaw (somewhere under the bloated alcohol layer). Maybe she'd like to sponsor you?


title: Encyclopedia: "A paraplegic is someone with limite..."
sequence: 0
userscript: SetVariableValue("whirling.lena_intro_encyc_paraplegic", true) --[[ Variable[ ]]
dialoguetext:
A paraplegic is someone with limited or no ability to use the lower half of their body. Paraplegia is caused by spinal cord injuries -- like falling from a great height, or a grenade explosion!


title: Lena, the Cryptozoologist's wife: ""That's quite alright. I'm used to..."
sequence: 0
dialoguetext:
"That's quite alright. I'm used to people asking questions. I know they're thinking about it anyway."


title: Empathy: "There is no bitterness in her voice..."
sequence: 0
dialoguetext:
There is no bitterness in her voice. She accepted the curiosity her condition inspires a long time ago.


title: Lena, the Cryptozoologist's wife: ""It means I can't use my legs. I wa..."
sequence: 0
dialoguetext:
"It means I can't use my legs. I was in an accident some years back, injured *in the line of duty* as they say."


title: Lena, the Cryptozoologist's wife: ""Nothing so glamorous, dear, though..."
sequence: 0
dialoguetext:
"Nothing so glamorous, dear, though when I was young, I dreamt of planting the Revacholian flag on some figurative peak."


title: You: ""We're in Revachol.""
dialoguetext: "We're in Revachol."
sequence: 0
conditionstring:
Variable["whirling.mirror_expression_source_located"] == true  or  Variable["tc.that_in_revachol"] == true


title: You: ""A war zone. At the edge of the wor..."
dialoguetext: "A war zone. At the edge of the world."
sequence: 0
userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(1)) 


title: Lena, the Cryptozoologist's wife: ""We are in a hostel called the Whir..."
sequence: 0
userscript: SetVariableValue("tc.that_in_revachol", true) --[[ Variable[ ]]
dialoguetext:
"We are in a hostel called the Whirling-in-Rags, dear. And the Whirling itself is in the city of Revachol."


title: Lena, the Cryptozoologist's wife: ""A seaside hostel called the Whirli..."
sequence: 0
userscript: SetVariableValue("tc.that_in_revachol", true) --[[ Variable[ ]]
dialoguetext:
"A seaside hostel called the Whirling-in-Rags, to be precise. And the Whirling itself is in Revachol."


title: Conceptualization: "That tape you picked up said '43. Y..."
sequence: 0
userscript: SetVariableValue("whirling.lena_concept_43", true) --[[ Variable[ ]]
dialoguetext:
That tape you picked up said '43. You seem to be a hip modern man who listens to hip modern records, so it must be '43.


title: You: ""It's totally '43.""
dialoguetext: "It's totally '43."
sequence: 0
conditionstring: Variable["whirling.lena_concept_43"] == true
userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(2)) 


title: You: ""All I know is: we are approaching..."
dialoguetext: "All I know is: we are approaching the *end times*."
sequence: 0
userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(3)) ; ReputationGrows("apocalypse_cop")


title: Lena, the Cryptozoologist's wife: ""I can tell that this is taxing for..."
sequence: 0
dialoguetext:
"I can tell that this is taxing for you, so I'll just ask *one* more question. What regime are we living under? What mode of government?"


title: You: ""I'd *like* to think it's the dicta..."
dialoguetext: "I'd *like* to think it's the dictatorship of the proletariat, but something tells me it's not."
sequence: 0
userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(2)) ; ReputationGrows("communist")


title: Lena, the Cryptozoologist's wife: ""You'd think it would be a safe job..."
sequence: 0
dialoguetext:
"You'd think it would be a safe job. But I had to be everywhere -- and, well, once I happened to be under some faulty scaffolding."


title: Lena, the Cryptozoologist's wife: ""I was lucky. This was almost twent..."
sequence: 0
userscript: SetVariableValue("whirling.lena_chat_done", true) --[[ Variable[ ]]
dialoguetext:
"I was lucky. This was almost twenty years ago, and I was compensated exceptionally well. One can only dream of such pay-offs nowadays." She runs her hands over the chrome wheels of her chair.


title: Lena, the Cryptozoologist's wife: ""I hope not, although the work you..."
sequence: 0
dialoguetext:
"I hope not, although the work you are doing for all of us *is* quite dangerous." Her eyes glimmer with admiration as she looks up at you.


title: Lena, the Cryptozoologist's wife: ""You're a man at the peak of your p..."
sequence: 0
dialoguetext:
"You're a man at the peak of your physical and intellectual powers. You will find another calling yet, I'm certain of it!"


title: Lena, the Cryptozoologist's wife: ""Sequence killers, oh my..." She so..."
sequence: 0
dialoguetext:
"Sequence killers, oh my..." She sounds impressed. "But I think you already have a partner, sweetie."


title: You: ""I want you to be my wheel-chaired..."
sequence: 0
dialoguetext:
"I want you to be my wheel-chaired partner in fighting crime, helping people, catching *sequence killers*."

userscript:
SetVariableValue("whirling.lena_chat_done", true) ; SetVariableValue("whirling.lena_call_wheels", true) --[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: "Her face flushes with excitement, b..."
sequence: 0
dialoguetext:
Her face flushes with excitement, but she instantly recomposes herself. "I wouldn't be of much use to you, sweetie."


title: Lena, the Cryptozoologist's wife: ""Thank you, but..." She looks out t..."
sequence: 0
dialoguetext:
"Thank you, but..." She looks out the window wistfully. "Martinaise isn't the most wheelchair-accessible place, you see. I'd slow you down."


title: Lena, the Cryptozoologist's wife: ""I really would like to help out, b..."
sequence: 0
dialoguetext:
"I really would like to help out, but I don't want to slow you down. If it weren't for all the stairs and potholes in Martinaise, I'd join you for sure!" She looks out the window wistfully.


title: You: ""I know, I know. But there are also..."
sequence: 0
dialoguetext:
"I know, I know. But there are also *side mysteries*. Sequence killers and forays into the para-natural."


title: Lena, the Cryptozoologist's wife: ""Now, gentlemen, no need to squabbl..."
sequence: 0
dialoguetext:
"Now, gentlemen, no need to squabble." She turns to you. "I wouldn't be of much use to you anyway, sweetie."


title: Electrochemistry: "Wait! Maybe she knows where you can..."
sequence: 0
userscript: SetVariableValue("whirling.lena_electro_ask_cigs", true) --[[ Variable[ ]]
dialoguetext:
Wait! Maybe she knows where you can get cigarettes. Delicious toasty cigarettes stuffed to the tip with *love*. You should find out.


title: Electrochemistry: "What are you talking about? Smoking..."
sequence: 0
userscript: SetVariableValue("whirling.lena_electro_dont_give_up", true) --[[ Variable[ ]]
dialoguetext:
What are you talking about? Smoking is one of the last remaining pleasures in this world. Trust me, there's not much out there for you.


title: Volition: "You would do well to follow her exa..."
sequence: 0
userscript: SetVariableValue("whirling.lena_volition_cigs", true) --[[ Variable[ ]]
dialoguetext:
You would do well to follow her example. Smoking is the reason you feel like a rag. It's painful for you to even ask these questions.


title: Lena, the Cryptozoologist's wife: ""An old woman in a wheelchair just..."
sequence: 0
dialoguetext:
"An old woman in a wheelchair just doesn't look good holding a cigarette. Though I'm sure it lends *you* a roguish charm, sweetie."


title: Lena, the Cryptozoologist's wife: ""I'm glad to hear you say it! Smoki..."
sequence: 0
dialoguetext:
"I'm glad to hear you say it! Smoking can do some real damage to your respiratory system. But I think you already knew that."


title: Lena, the Cryptozoologist's wife: ""Yes, officer, you look rather daze..."
sequence: 0
dialoguetext:
"Yes, officer, you look rather dazed... like a stunned fox. But surely things can't be *that* bad?" Her eyes follow your movements with some concern.


title: You: ""It isn't easy for me to ask this o..."
sequence: 0
dialoguetext:
"It isn't easy for me to ask this of anyone, but I am at the end of my rope. Any money you have could help me."


title: Kim Kitsuragi: ""Officer." He leans in so that only..."
sequence: 0
dialoguetext:
"Officer." He leans in so that only you can hear, but his tone is forceful. "Get a hold of yourself, please."


title: Lena, the Cryptozoologist's wife: ""Sweetie, I only have a few cents o..."
sequence: 0
dialoguetext:
"Sweetie, I only have a few cents on me. But... I could give you this to pawn, just to tide you over." She unfastens a gold commemorative pin from her left jacket pocket and drops it into your palm.

userscript:
SetVariableValue("whirling.lena_asked_for_money", true) ; GainItem("commemorative_pin")--[[ Variable[ ]]


title: You: ""It's a bad year in my late forties..."
dialoguetext: "It's a bad year in my late forties, or fifties? I don't even know how *old* I am."
sequence: 0
conditionstring: IsTHCFixed("age_bracket") == false
userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(3)) 


title: Lena, the Cryptozoologist's wife: ""There, there. The year is '51, and..."
sequence: 0
dialoguetext:
"There, there. The year is '51, and spring has only just started. I'm sure there are better days ahead."


title: Shivers: "Outside, the melting snow seeps int..."
sequence: 0
userscript: SetVariableValue("whirling.lena_shivers_spring", true) --[[ Variable[ ]]
dialoguetext:
Outside, the melting snow seeps into the cracks in the walls and the cobblestone streets. All the way down into the sewers... Above ground, the first May bells blossom. You can feel it. A great cold. Then the shiver passes.


title: Lena, the Cryptozoologist's wife: ""We are alive -- in a hostel called..."
sequence: 0
userscript: SetVariableValue("tc.that_in_revachol", true) --[[ Variable[ ]]
dialoguetext:
"We are alive -- in a hostel called the Whirling-in-Rags. And the Whirling itself is in the city of Revachol."


title: Logic: "The New was in the Thirties, and tw..."
sequence: 0
userscript: SetVariableValue("whirling.lena_reaction_date", true) --[[ Variable[ ]]
dialoguetext:
The New was in the Thirties, and two decades have elapsed since The New, so it must be the Fifties now.


title: Kim Kitsuragi: ""I can assure you, with absolute ce..."
sequence: 0
dialoguetext:
"I can assure you, with absolute certainty: there are no sequence killings taking place in Martinaise."


title: Kim Kitsuragi: "He scans your face as though search..."
sequence: 0
dialoguetext:
He scans your face as though searching for clues. "I did not know murder investigations are supposed to be *fun*."


title: Lena, the Cryptozoologist's wife: ""The New! Disco dancing! It seems l..."
sequence: 0
dialoguetext:
"The New! Disco dancing! It seems like a lifetime ago..." Her eyes are filled with light reflected off those gilded years, when the city seemed full of possibility.


title: Lena, the Cryptozoologist's wife: ""How would I even begin to tell you..."
sequence: 0
dialoguetext:
"How would I even begin to tell you?" Her grey eyes widen. "Revachol is the most beautiful city in the world. We're fortunate to be here, you and I."


title: Lena, the Cryptozoologist's wife: ""I haven't seen very many other cit..."
sequence: 0
dialoguetext:
"I haven't seen very many other cities personally, but everyone says so. Revachol is a rare jewel. This city used to rule the world... Though it has seen better days." There's a pause as she studies your expression. You must look quite lost.


title: Lena, the Cryptozoologist's wife: ""Much has changed, but it is still..."
sequence: 0
dialoguetext:
"Much has changed, but it is still the most beautiful city in the world, a rare jewel set in the sand between the pines. Everyone says so, even foreigners." There's a pause as she studies your expression. You must look quite lost.


title: Lena, the Cryptozoologist's wife: ""Precisely, sweetie! Revachol is wh..."
sequence: 0
userscript: SetVariableValue("tc.coalition_government", true) --[[ Variable[ ]]
dialoguetext:
"Precisely, sweetie! Revachol is what's called a Zone of Control, led by an alliance of foreign powers. We have almost no government of our own, sadly..."


title: Lena, the Cryptozoologist's wife: ""Oh sweetie..." she smiles a sad sm..."
sequence: 0
dialoguetext:
"Oh sweetie..." she smiles a sad smile. "It's really not. There used to be people who thought that way -- other people, who wanted those things -- but... they all went extinct."


title: Lena, the Cryptozoologist's wife: ""That's how I feel about the accide..."
sequence: 0
dialoguetext:
"That's how I feel about the accident..." She looks down and then up at you again. "I was a training and development manager at a rapidly expanding mail-order shoe company."


title: Lena, the Cryptozoologist's wife: ""Yes, and it seems to me that you'd..."
sequence: 0
dialoguetext:
"Yes, and it seems to me that you'd do well to stick close to him. He has the look of an upstanding officer of the law, someone you can lean on -- and, sweetie, you *are* looking unsteady."


title: Inland Empire: "She is perturbed by your not knowin..."
sequence: 0
userscript: SetVariableValue("whirling.lena_intro_quiz_inland_apocalypse", true) --[[ Variable[ ]]
dialoguetext:
She is perturbed by your not knowing what year it is -- but not by your mention of the apocalypse. It *must* be the end times.


title: Composure: "She looks flustered, her hands smoo..."
sequence: 0
dialoguetext:
She looks flustered, her hands smoothing out the creases in her blanket even as she attempts to reassure you.


title: Composure: "Her relief is palpable. She was get..."
sequence: 0
dialoguetext:
Her relief is palpable. She was getting pretty worried about you there, but now she relaxes her shoulders...


title: Esprit de Corps: "I'm beginning to suspect that you m..."
sequence: 0
dialoguetext:
I'm beginning to suspect that you might indeed be completely adrift in this reality, thinks the lieutenant. How can it be *that* bad? Never mind -- we're in this now.


title: You: ""We are governed by intelligent mac..."
sequence: 0
dialoguetext:
"We are governed by intelligent machines that perform calculations to determine the *freest* market. Everyone hustles and grinds like a bad ass visionary."

userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(3)) ; ReputationGrows("ultraliberal")


title: Lena, the Cryptozoologist's wife: ""Oh... no, nothing like that, dear...."
sequence: 0
userscript: SetVariableValue("tc.coalition_government", true) --[[ Variable[ ]]
dialoguetext:
"Oh... no, nothing like that, dear. Revachol is a Zone of Control, led by an alliance of foreign powers called the Coalition. We have almost no government of our own. And certainly not one who's horseback."


title: You: ""Yeah, I'm blowing this whole thing..."
dialoguetext: "Yeah, I'm blowing this whole thing out of proportion. Forget I said anything."
sequence: 0
conditionstring: Variable["whirling.lena_tell_bad_done"] == false
userscript:
SetVariableValue("whirling.lena_tell_bad_done", true) ; SetVariableValue("whirling.lena_quiz_said_not_so_bad_day_1", true) --[[ Variable[ ]]


title: You: ""On second thought, things *are* ba..."
sequence: 0
conditionstring: Variable["whirling.lena_tell_bad_done"] == true
dialoguetext:
"On second thought, things *are* bad. I don't even know enough to know what I *don't* know about this world."


title: Lena, the Cryptozoologist's wife: ""Oh, no, far from it. Although..."..."
sequence: 0
dialoguetext:
"Oh, no, far from it. Although..." Her eyes glimmer mischievously. "I did come out to watch the boys play when I was in school. All those tan calves..."


title: Lena, the Cryptozoologist's wife: ""It seems to me that you lucked out..."
sequence: 0
dialoguetext:
"It seems to me that you lucked out with your partner. He has the look of an upstanding officer of the law, someone you can lean on -- and, sweetie, you *are* looking unsteady."


title: You: ""You are my witness: I pledge to ne..."
sequence: 0
conditionstring: Variable["whirling.lena_volition_cigs2"] == true
userscript: SetVariableValue("TASK.find_smokes_cancelled", true) --[[ Variable[ ]]
dialoguetext:
"You are my witness: I pledge to never pick up another cigarette as long as I live!" (Try to stop smoking.)


title: Visual Calculus: "Her eyes move up and down your pers..."
sequence: 0
userscript: SetVariableValue("whirling.lena_visual_sweetie", true) --[[ Variable[ ]]
dialoguetext:
Her eyes move up and down your person as though taking your measurements. Her attention is *scientific*.


title: You: ""Radios are being used to control p..."
sequence: 0
dialoguetext:
"Radios are being used to control people's minds and distort our perception of reality, concealing our true masters: foreigners and *women*."

userscript:
SetVariableValue("whirling.lena_quiz_wrong_counter", Variable["whirling.lena_quiz_wrong_counter"] +once(3)) ; ReputationGrows("revacholian_nationhood")


title: Lena, the Cryptozoologist's wife: ""From where I was standing, it look..."
sequence: 0
dialoguetext:
"From where I was standing, it looked like you were about to pull out two guns, but drew two... akhem... birdies instead. Well, I'm glad you're weren't injured."


title: Lena, the Cryptozoologist's wife: ""He's just on edge because of the l..."
sequence: 0
dialoguetext:
"He's just on edge because of the lynching. Don't judge him too harshly. Anyway, I'm glad you weren't injured."


title: You: ""It was like my body had a will of..."
sequence: 0
userscript: ReputationGrows("sorry_cop")
dialoguetext:
"It was like my body had a will of its own. I was running, my torso turned, my hands made this lewd gesture... I'm sorry you had to witness it."


title: Lena, the Cryptozoologist's wife: ""Don't beat yourself up over it too..."
sequence: 0
dialoguetext:
"Don't beat yourself up over it too much, dear. People do strange things when the old fight-or-flight kicks in. I'm just glad you weren't injured."


title: Lena, the Cryptozoologist's wife: ""It's not easy to assert your right..."
sequence: 0
userscript: SetVariableValue("tc.name_of_union_boss", true) --[[ Variable[ ]]
dialoguetext:
"It's not easy to assert your right to a decent living wage when you don't have a strong union behind you... Maybe you should talk to Evrart, the Union leader?"


title: Lena, the Cryptozoologist's wife: ""Sweetie, I'm sorry, but I think yo..."
sequence: 0
dialoguetext:
"Sweetie, I'm sorry, but I think you need more help than I can give you." She looks distressed and even a little frightened.


title: Perception (Sight): "The pin is round and slightly tarni..."
sequence: 0
dialoguetext:
The pin is round and slightly tarnished. Three sailboats in bas-relief with the sun hovering over the water behind them. A chipped green banner at the bottom reads "Saint-Batiste Summer '31 -- Dinghy Races."


title: Lena, the Cryptozoologist's wife: ""It's easy. You bring a valuable it..."
sequence: 0
dialoguetext:
"It's easy. You bring a valuable item to a 'pawnbroker' who then gives you money for it. You can get it back later for a slightly larger sum if it hasn't been sold, but you never end up doing that anyway..."


title: Lena, the Cryptozoologist's wife: ""Oh, it's not an ancient family hei..."
sequence: 0
dialoguetext:
"Oh, it's not an ancient family heirloom or anything, but... I suppose it *would* be nice to get it back."


title: Lena, the Cryptozoologist's wife: ""Cross the plaza and follow the roa..."
sequence: 0
dialoguetext:
"Cross the plaza and follow the road along the coast. Down by the water, there will be a shack nestled against an old stone façade. That's the pawnshop. An old friend of my husband's goes there often. He says the owner is quite helpful."


title: Encyclopedia: "The Saint-Batiste Dinghy Races were..."
sequence: 0
userscript: SetVariableValue("whirling.lena_encyc_pin", true) --[[ Variable[ ]]
dialoguetext:
The Saint-Batiste Dinghy Races were conceived as a biennial civic pride celebration (and cash cow), but only took place twice, in '31 and '33. The '31 races are the subject of fond reminiscence: Those who were there will tell you of sun-drenched bleachers, pink bubbly, and bronze-legged studs in white shorts.


title: You: ""I decided not to pawn it. You shou..."
dialoguetext: "I decided not to pawn it. You should have it back."
sequence: 0
userscript: LoseItem("commemorative_pin"); ReputationGrows("honour")
conditionstring:
CheckItem("commemorative_pin")  and  Variable["TASK.return_lenas_pin_done"] == false  and  Variable["canal.roy_sold_lenas_pin_31"] == false  and  Variable["canal.roy_sold_lenas_pin_32"] == false


title: You: ""I bought it back. I know it means..."
dialoguetext: "I bought it back. I know it means a lot to you. You should have it."
sequence: 0
userscript: LoseItem("commemorative_pin"); ReputationGrows("honour")
conditionstring:
CheckItem("commemorative_pin")  and  Variable["TASK.return_lenas_pin_done"] == false  and  (Variable["canal.roy_sold_lenas_pin_31"]  or  Variable["canal.roy_sold_lenas_pin_32"])


title: You: ""About your pin...""
dialoguetext: "About your pin..."
sequence: 0
conditionstring:
Variable["whirling.lena_beg_success"]  and  Variable["TASK.return_lenas_pin_done"] == false  and  Variable["TASK.pay_lena_back_done"] == false  and  Variable["whirling.lena_gave_pin_back_without_pawning_it"] == false


title: Lena, the Cryptozoologist's wife: ""Oh, that's very thoughtful of you...."
dialoguetext: "Oh, that's very thoughtful of you. Are you sure you don't need the money? Okay, then. Thank you."
sequence: 0
userscript:
CancelTask("TASK.return_lenas_pin_cancelled"); FinishTask("TASK.pay_lena_back_done"); ReputationGrows("honour")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""You must forgive me! I'm getting s..."
dialoguetext:
"You must forgive me! I'm getting so scatterbrained! I completely forgot to introduce myself." She slaps herself on the forehead.


title: Lena, the Cryptozoologist's wife: ""You're a handsome man, officer, wi..."
dialoguetext:
"You're a handsome man, officer, with your moustache and your chiselled jaw. And that silly dimple on your chin."


title: Lena, the Cryptozoologist's wife: ""I see you are still grieving. Well..."
dialoguetext:
"I see you are still grieving. Well, I won't pry." She smiles gently -- paying no heed to the inexplicable winking.


title: Lena, the Cryptozoologist's wife: ""But, dear, you're not for me." She..."
dialoguetext:
"But, dear, you're not for me." She looks off into the distance. "I'm too old, and too married besides."


title: Lena, the Cryptozoologist's wife: ""I'm Lena. My husband Morell and I..."
dialoguetext:
"I'm Lena. My husband Morell and I are staying with our friend Gary just down the street, but I come here for tea when they're away." Her eyes glitter over the rims of her glasses as she looks up, smiling.


title: You: ""I had once..." (Wink twice.) "But..."
dialoguetext: "I had once..." (Wink twice.) "But then I *lost* her..."
sequence: 0
userscript:
SetVariableValue("whirling.lena_intro_winked", true) ; SetVariableValue("whirling.lena_intro_lost_her", true) --[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""The 'mating rituals' aren't the go..."
dialoguetext:
"The 'mating rituals' aren't the good part, sweetie." Her eyes shine with gentle compassion. "I know it's none of my business, but you look like you need someone to take care of you."


title: Empathy: "Your advances haven't thrown her of..."
sequence: 0
dialoguetext:
Your advances haven't thrown her off one bit. In another place and time, she would have probably welcomed your attention.


title: Lena, the Cryptozoologist's wife: ""You must forgive me!" she says, sl..."
dialoguetext:
"You must forgive me!" she says, slapping herself on the forehead. "I'm getting so scatterbrained! I completely forgot to introduce myself."


title: You: ""I decided not to pawn it. You shou..."
dialoguetext: "I decided not to pawn it. You should have it back."
sequence: 0
userscript: LoseItem("commemorative_pin"); ReputationGrows("honour")
conditionstring:
CheckItem("commemorative_pin")  and  Variable["TASK.pay_lena_back_done"] == false  and  Variable["canal.roy_sold_lenas_pin_31"] == false  and  Variable["canal.roy_sold_lenas_pin_32"] == false


title: You: ""I bought it back. I know it means..."
dialoguetext: "I bought it back. I know it means a lot to you. You should have it."
sequence: 0
userscript: LoseItem("commemorative_pin"); ReputationGrows("honour")
conditionstring:
CheckItem("commemorative_pin")  and  Variable["TASK.pay_lena_back_done"] == false  and  (Variable["canal.roy_sold_lenas_pin_31"]  or  Variable["canal.roy_sold_lenas_pin_32"])


title: You: ""We're in Martinaise.""
dialoguetext: "We're in Martinaise."
sequence: 0
conditionstring:
Variable["tc.that_in_revachol"] == false  and  Variable["whirling.mirror_expression_source_located"] == false  and  Variable["tc.that_in_martinaise"] == true


title: Lena, the Cryptozoologist's wife: ""Yes, but, more specifically -- on..."
sequence: 0
dialoguetext:
"Yes, but, more specifically -- on the coast of the city of Revachol, in the district of Martinaise."


title: Lena, the Cryptozoologist's wife: ""Ah, yes -- probably 'Roll With Me'..."
sequence: 0
dialoguetext:
"Ah, yes -- probably 'Roll With Me' by The Fletchers. People often quote the Fletchers at me." She settles down. "Morell says it's my theme song."


title: Lena, the Cryptozoologist's wife: ""Yes, great, see -- we're getting s..."
sequence: 0
dialoguetext:
"Yes, great, see -- we're getting somewhere. What else do you know about our city of splendour? Tattered as she may be..."


title: Lena, the Cryptozoologist's wife: ""Actually..." She raises her finger..."
sequence: 0
dialoguetext:
"Actually..." She raises her finger. "We are *not*. You could say that about almost any other nation, but not Revachol. Try *one* more time, officer -- what mode of government?"


title: Lena, the Cryptozoologist's wife: ""Nope. Sadly not. Revachol is what'..."
sequence: 0
dialoguetext:
"Nope. Sadly not. Revachol is what's called a Zone of Control. Under an alliance of foreign powers called the Coalition. We have no government of our own and what democracy we have is..." She thinks. "Market driven."


title: Lena, the Cryptozoologist's wife: ""Revachol is a Zone of Control, led..."
sequence: 0
userscript: SetVariableValue("tc.coalition_government", true) --[[ Variable[ ]]
dialoguetext:
"Revachol is a Zone of Control, led by an alliance of foreign powers called the Coalition. We have almost no government of our own. And *certainly* no dictatorship of the proletariat."


title: Lena, the Cryptozoologist's wife: ""Oh... no, nothing like that, dear...."
sequence: 0
userscript: SetVariableValue("tc.coalition_government", true) --[[ Variable[ ]]
dialoguetext:
"Oh... no, nothing like that, dear. Revachol is a Zone of Control, led by an alliance of foreign powers called the Coalition. We have almost no government of our own. And certainly no matriarchy..."


title: Lena, the Cryptozoologist's wife: ""Oh... no, nothing like that, dear...."
sequence: 0
userscript: SetVariableValue("tc.coalition_government", true) --[[ Variable[ ]]
dialoguetext:
"Oh... no, nothing like that, dear. Revachol is a Zone of Control, led by an alliance of foreign powers called the Coalition. We have almost no government of our own -- certainly no machines."


title: Endurance: "She's trying to avoid the foreigner..."
sequence: 0
dialoguetext:
She's trying to avoid the foreigners part. This is because she's a woman. She may be *lying* to you...


title: Lena, the Cryptozoologist's wife: ""It is quite disappointing, yes. A..."
sequence: 0
dialoguetext:
"It is quite disappointing, yes. A lot of people would like some form of representation. There's *talk*, but... for now, the RCM is all we've got."


title: Lena, the Cryptozoologist's wife: ""Oh dear, this *is* troubling. You..."
sequence: 0
dialoguetext:
"Oh dear, this *is* troubling. You really ought to know that -- being one yourself. There aren't any cops in Revachol, not in the traditional sense. The status of law enforcement has been a complicated matter since the Revolution..."


title: Lena, the Cryptozoologist's wife: ""Oh dear..." She shakes her head, s..."
sequence: 0
dialoguetext:
"Oh dear..." She shakes her head, suddenly very worried. "And you were doing so well. There aren't any cops in Revachol, not in the traditional sense. The status of law enforcement has been a complicated matter since the Revolution..."


title: Lena, the Cryptozoologist's wife: ""But we should stop for today, swee..."
sequence: 0
dialoguetext:
"But we should stop for today, sweetie. You look like you need a break. Besides, I'm not the best person to explain the *big* things to anyone..."


title: Lena, the Cryptozoologist's wife: ""You were doing quite well up until..."
sequence: 0
dialoguetext:
"You were doing quite well up until the end there. It *does* look like you're having trouble remembering things. History and places. Remembering *Reality*, in a word. It's very odd..."


title: Lena, the Cryptozoologist's wife: ""You didn't do too well, dear. It d..."
sequence: 0
dialoguetext:
"You didn't do too well, dear. It does look like you're having trouble remembering things. History and places. Remembering *Reality*, in a word. It's very odd..."


title: Lena, the Cryptozoologist's wife: ""But -- maybe a *fresh set of eyes*..."
sequence: 0
dialoguetext:
"But -- maybe a *fresh set of eyes* is what the world needs? And -- while I'm no doctor -- such bouts of amnesia are often temporary. So I wouldn't worry *too* much."


title: Lena, the Cryptozoologist's wife: ""A defeat, I'm afraid. The people o..."
sequence: 0
dialoguetext:
"A defeat, I'm afraid. The people of this archipelago tried to build something new, something *different*. The rest of the world didn't like it, so they came and ended it. This was forty two years ago."

userscript:
SetVariableValue("tc.revolution", true) ; SetVariableValue("whirling.lena_heard_revolution", true) --[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Of course." She turns to you. "The..."
sequence: 0
userscript: GainTask("TASK.get_reality_lowdown")--[[ Variable[ ]]
dialoguetext:
"Of course." She turns to you. "Then I don't know. Someone rich maybe? Wealthy people are educated. Though I don't know where you would find a wealthy person in Martinaise..."


title: Lena, the Cryptozoologist's wife: ""Someone more educated in these thi..."
sequence: 0
userscript: GainTask("TASK.get_reality_lowdown")--[[ Variable[ ]]
dialoguetext:
"Someone more educated in these things than me? Someone rich, maybe? Wealthy people are educated. Though I don't know where you would find a wealthy person in Martinaise..."


title: Lena, the Cryptozoologist's wife: ""Oh, I'm sure you would make a wond..."
sequence: 0
dialoguetext:
"Oh, I'm sure you would make a wonderful *gigolo* dear -- with those strong arms of yours. But welfare checks aren't all they're cracked up to be. My husband and I are barely scraping by."


title: Electrochemistry: "She's not really lusting after thos..."
sequence: 0
dialoguetext:
She's not really lusting after those biceps, man. It's more like an appraisal you give to a healthy *specimen*.


title: Lena, the Cryptozoologist's wife: ""Oh no... I'm so sorry I don't have..."
sequence: 0
dialoguetext:
"Oh no... I'm so sorry I don't have money for you. If there's *anything* else I can do for you, just ask."


title: Logic: "Already did that. Evrart's money wa..."
sequence: 0
dialoguetext:
Already did that. Evrart's money wasn't gonna last forever. You need more. Every day is a new expense!


title: Interfacing: "Interesting idea. This *Evrart* sou..."
sequence: 0
dialoguetext:
Interesting idea. This *Evrart* sounds powerful. Maybe you can wrangle some coins out of his pocket?


title: Reaction Speed: "Good idea. Maybe you were too quick..."
sequence: 0
dialoguetext:
Good idea. Maybe you were too quick to leave -- he would have given you some if you sat there longer?


title: Encyclopedia: "The '33 races, on the other hand, w..."
sequence: 0
dialoguetext:
The '33 races, on the other hand, were plagued by controversy over performance enhancers and very cold rain. After two local champions were stripped of their titles, the city decided not to hold the event again.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.return_to_whirling_done"] == false  and  Variable["TASK.solve_the_strike_deadlock_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.return_to_whirling_done"] == false  and  Variable["TASK.solve_the_strike_deadlock_done"] == false)

conditionstring:
(Variable["TASK.return_to_whirling_done"] == false  and  Variable["TASK.solve_the_strike_deadlock_done"] == false) == false


title: Lena, the Cryptozoologist's wife: ""Well... I'm not sure, detective. I..."
sequence: 0
dialoguetext:
"Well... I'm not sure, detective. I'm sorry. Wealthy people tend to be educated, but you're not likely to find one of those in Martinaise..."


title: Lena, the Cryptozoologist's wife: ""Aw, thank you, dear. I confess --..."
dialoguetext: "Aw, thank you, dear. I confess -- I am glad to see it again. Very honourable of you, officer."
sequence: 0
userscript:
LoseItem("commemorative_pin"); FinishTask("TASK.return_lenas_pin_done"); ReputationGrows("honour")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Aw, thank you, dear. I confess --..."
dialoguetext: "Aw, thank you, dear. I confess -- I am glad to see it again."
sequence: 0
userscript:
LoseItem("commemorative_pin"); ReputationGrows("honour"); SetVariableValue("whirling.lena_gave_pin_back_without_pawning_it", true) --[[ Variable[ ]]


title: You: ""Sorry, ma'am, I didn't mean to eav..."
sequence: 0
userscript: ReputationGrows("sorry_cop")
dialoguetext:
"Sorry, ma'am, I didn't mean to eavesdrop on your conversation. Tell me how I might make it up to you?"


title: Lena, the Cryptozoologist's wife: ""The Union office probably has a ph..."
dialoguetext:
"The Union office probably has a phone, but I can't really get there, or to the phone booth down the coast... And Gary's phone is dead, too..." She sighs.


title: Lena, the Cryptozoologist's wife: ""Please don't trouble yourself abou..."
userscript: SetVariableValue("whirling.lena_phone_disconnected", true) --[[ Variable[ ]]
dialoguetext:
"Please don't trouble yourself about me, sweetie. I was just hoping to make a call, but the Whirling's phone line isn't working."


title: Empathy: "A faint smile tells you she appreci..."
sequence: 0
dialoguetext:
A faint smile tells you she appreciates the effort, but at the moment her mind is on more serious matters...


title: You: ""Wait, what's wrong with the phone..."
dialoguetext: "Wait, what's wrong with the phone line?"
sequence: 0
userscript: SetVariableValue("whirling.lena_asked_whats_wrong_with_telephone", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.lena_main_logic_phone"] == false  and  Variable["whirling.klaasje_rape_phone_logic"] == false  and  Variable["whirling.klaasje_whirling_landline"] == false


title: lenamainhub
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("whirling.lena_main_main_hub_reached", true) ;
SetVariableValue("whirling.lena_day_2_greeting_done", true) --[[ Variable[ ]]


title: You: ""Tell me more about Morell. Looks,..."
dialoguetext: "Tell me more about Morell. Looks, character, your relationship..."
sequence: 0
userscript: SetVariableValue("whirling.lena_main_about_morell", true) --[[ Variable[ ]]
conditionstring:
Variable["coast.morell_before_lena_day_2"] == false  and  Variable["coast.morell_before_lena_day_2_wokim"] == false  and  Variable["coast.morell_greeting_done"] == false


title: Kim Kitsuragi: ""It's a pseudo-science that attempt..."
sequence: 0
dialoguetext:
"It's a pseudo-science that attempts to legitimize *research* into mythological beasts and urban legends." The lieutenant sounds unimpressed.


title: Lena, the Cryptozoologist's wife: ""We'll be celebrating our *sixteent..."
sequence: 0
dialoguetext:
"We'll be celebrating our *sixteenth anniversary* this autumn." Her smile is soft. "Not the most numerically satisfying anniversary, but I like the less obvious milestones even more, somehow..."


title: Lena, the Cryptozoologist's wife: ""Just some field work, sweetie. Mor..."
sequence: 0
userscript: SetVariableValue("whirling.lena_rare_insect", true) --[[ Variable[ ]]
dialoguetext:
"Just some field work, sweetie. Morell is a highly trained scientist. He and his assistant, Gary, are studying an *extremely rare* species of insect..."


title: Lena, the Cryptozoologist's wife: ""But they should have returned by n..."
sequence: 0
userscript: SetVariableValue("whirling.lena_husband_across_water_lock", true) --[[ Variable[ ]]
dialoguetext:
"But they should have returned by now. They were just going down the coast, across the water lock, to set a few traps. He said they'd be back on Monday..." She sighs. "What could be keeping them?"


title: Lena, the Cryptozoologist's wife: ""There's a nameless old fishing vil..."
sequence: 0
dialoguetext:
"There's a nameless old fishing village nearby, but we've never had any trouble there before..." She stops, then continues, worried. "There is a lot of crime around here, isn't there?"


title: Lena, the Cryptozoologist's wife: ""I doubt it, sweetie. The traps are..."
sequence: 0
dialoguetext:
"I doubt it, sweetie. The traps aren't big enough for humans to get caught in them. They're for the insect. Anyway..." She looks around.


title: Kim Kitsuragi: ""I can't say it's the best part of..."
sequence: 0
userscript: SetVariableValue("whirling.lena_kim_dont_worry", true) --[[ Variable[ ]]
dialoguetext:
"I can't say it's the best part of town, but I wouldn't worry *too much* about a pair of grown men travelling together."


title: Lena, the Cryptozoologist's wife: ""Goodness, no! Well, we did get sep..."
sequence: 0
dialoguetext:
"Goodness, no! Well, we did get separated once before, during that *monsoon* in South Safre. But we were younger then, and Morell always takes the appropriate precautions..."


title: Lena, the Cryptozoologist's wife: ""Via a dating agency, I'm ashamed t..."
sequence: 0
dialoguetext:
"Via a dating agency, I'm ashamed to say. I was looking to get back into the scene after recovering from my accident, and he'd just divorced..."


title: Lena, the Cryptozoologist's wife: ""It's really just a *sub-field* of..."
sequence: 0
dialoguetext:
"It's really just a *sub-field* of zoology, one specializing in animal species that are so exceedingly rare that many assume them to be *extinct* or even *fictitious*..."


title: Lena, the Cryptozoologist's wife: ""Searching for such species -- call..."
sequence: 0
dialoguetext:
"Searching for such species -- called *cryptids* -- is difficult and often thankless, and frankly, many scientists are too lazy to do it. Universities these days are rarely interested in supporting *real* research."

userscript:
SetVariableValue("tc.cryptozoology", true) ; SetVariableValue("whirling.lena_know_cryptozoology", true) --[[ Variable[ ]]


title: Encyclopedia: "The quality of research at Revachol..."
sequence: 0
dialoguetext:
The quality of research at Revacholian universities *has* been on the decline, but you doubt there was ever a time when *cryptozoology* was embraced by the academic elite.


title: You: ""The water lock on the canal is bro..."
sequence: 0
dialoguetext:
"The water lock on the canal is broken, so your husband is probably just stuck on the other side of the coast."

conditionstring:
Variable["TASK.locate_morell"] == true  and  Variable["TASK.locate_morell_done"] == false  and  Variable["canal.know_water_lock_time"] == true  and  Variable["canal.know_water_lock_fixed"] == false  and  Variable["coast.morell_before_lena_day_2"] == false  and  Variable["coast.morell_before_lena_day_2_wokim"] == false  and  Variable["coast.morell_greeting_done"] == false  and  Variable["whirling.lena_tell_water_lock"] == false


title: Lena, the Cryptozoologist's wife: ""Oh, sweetie, if it weren't for you..."
sequence: 0
dialoguetext:
"Oh, sweetie, if it weren't for you I'd be looking forward to another sleepless night. Thank you, from the bottom of my heart!"

userscript:
SetVariableValue("whirling.lena_tell_water_lock", true) ; XPTinySetBool("XP.told_lena_about_water_lock")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: "Her eyes light up. "What wonderful..."
dialoguetext: Her eyes light up. "What wonderful news!"
sequence: 0
userscript:
FinishTask("TASK.tell_lena_about_water_lock_done"); XPTinySetBool("XP.told_lena_about_water_lock")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Thank you, dear. You've already do..."
sequence: 0
dialoguetext:
"Thank you, dear. You've already done so much, but if your investigation happens to take you to the other side of the coast, please do keep an eye out for my husband..."


title: Lena, the Cryptozoologist's wife: ""Oh, forgive me for not introducing..."
userscript: SetVariableValue("whirling.know_gary_staying", true) --[[ Variable[ ]]
dialoguetext:
"Oh, forgive me for not introducing myself. My name is Lena. My husband and I are staying with our friend Gary just down the street, but I come here for tea when they're away."


title: Kim Kitsuragi: ""Lieutenant Kitsuragi." He shakes h..."
dialoguetext:
"Lieutenant Kitsuragi." He shakes her hand brusquely. "May I ask what you needed to use the phone for, ma'am?"


title: Lena, the Cryptozoologist's wife: ""To let the young woman who's house..."
dialoguetext:
"To let the young woman who's house-sitting for us know that we may be delayed. Morell -- my husband -- and our friend Gary were supposed to get back by Monday night, but they're still missing and I haven't heard from them..."


title: Lena, the Cryptozoologist's wife: ""To let the young woman who's house..."
dialoguetext:
"To let the young woman who's house-sitting for us know that we may be delayed. Morell, my husband, and Gary were supposed to get back by Monday night, but they're still missing and I haven't heard from them..."


title: Lena, the Cryptozoologist's wife: ""Oh, you're such a dear! Thank you,..."
dialoguetext: "Oh, you're such a dear! Thank you, sweetie."
sequence: 0
userscript:
GainTask("TASK.get_morell_back_to_lena"); GainTask("TASK.tell_morell_lena_is_worried"); FinishTask("TASK.locate_morell_done")--[[ Variable[ ]]


title: Shivers: "A cold breeze hisses through dense..."
sequence: 0
dialoguetext:
A cold breeze hisses through dense thickets of reeds.... Something sweet in it, somnolent. A damp chill goes down your spine. When you look around, you're still in the Whirling-in-Rags.


title: Authority: "You don't have a *style*, you have..."
sequence: 0
dialoguetext:
You don't have a *style*, you have a *duty*. Now start asking questions, like a real law enforcement official.


title: Authority: "That's right. Now skip the foreplay..."
sequence: 0
dialoguetext:
That's right. Now skip the foreplay. Time to dive into the dark alleys, start shaking down the usual suspects -- you know, *legwork*.


title: You: ""I've changed my mind. I'll help yo..."
dialoguetext: "I've changed my mind. I'll help you find your husband after all."
sequence: 0
conditionstring:
Variable["TASK.locate_morell"] == false  and  Variable["whirling.lena_tell_expedition"] == true  and  Variable["whirling.lena_declined_find_morell"] == true


title: Garte, the Cafeteria Manager: ""The closest phone booth is down th..."
dialoguetext:
"The closest phone booth is down the coast. Sorry for the inconvenience, ma'am." The cafeteria manager appears genuinely apologetic.


title: Lena, the Cryptozoologist's wife: ""It's fine, I understand. Thank you..."
dialoguetext:
"It's fine, I understand. Thank you anyway." She turns back to you with a weary smile. "I'm glad to see you again, dear."


title: Garte, the Cafeteria Manager: ""The closest phone booth is down th..."
dialoguetext:
"The closest phone booth is down the coast. Sorry for the inconvenience, ma'am." He appears to be genuinely apologetic.


title: You: ""Turns out the water lock was broke..."
sequence: 0
userscript: SetVariableValue("whirling.lena_tell_water_lock", true) --[[ Variable[ ]]
dialoguetext:
"Turns out the water lock was broken, so your husband is probably just stuck further down the coast. He should return now that it's fixed."

conditionstring:
Variable["whirling.lena_tell_water_lock"] == false  and  Variable["TASK.locate_morell_done"] == false  and  Variable["canal.know_water_lock_time"] == true  and  Variable["canal.know_water_lock_fixed"] == true  and  DayCount() > 2  and  Variable["coast.morell_before_lena_day_2"] == false  and  Variable["coast.morell_before_lena_day_2_wokim"] == false  and  Variable["coast.morell_greeting_done"] == false


title: Kim Kitsuragi: ""Well, the man's already been dead..."
sequence: 0
dialoguetext:
"Well, the man's already been dead more than a week..." He concludes. "I suppose a *small* diversion won't hurt too much."


title: Lena, the Cryptozoologist's wife: ""Yes, well, thank you for your time..."
sequence: 0
dialoguetext:
"Yes, well, thank you for your time, officer. I'm probably just worrying for no reason. I'm sure they'll return before long..."


title: Kim Kitsuragi: ""Are you sure we have time to go ch..."
sequence: 0
dialoguetext:
"Are you sure we have time to go chasing after bug-hunters just now?" The lieutenant taps his foot impatiently.


title: Kim Kitsuragi: ""You know... to hell with it, let's..."
dialoguetext: "You know... to hell with it, let's have more cryptids."
sequence: 0
userscript:
SetVariableValue("whirling.lena_cryptid_kim_1st", Variable["whirling.lena_cryptid_kim_1st"] +once(1)) ; SetVariableValue("whirling.lena_kim_to_hell_cryptids", true) 


title: Lena, the Cryptozoologist's wife: ""Of course, officers." She smiles p..."
sequence: 0
dialoguetext:
"Of course, officers." She smiles politely. "Is there a particular cryptid you two are interested in learning about?"


title: You: ""I restocked the empty trap... Wher..."
dialoguetext: "I restocked the empty trap... Where's Morell?"
sequence: 0
conditionstring:
Variable["TASK.report_to_cryptozoologists_3"]  and  Variable["TASK.report_to_cryptozoologists_3_done"] == false


title: Lena, the Cryptozoologist's wife: ""Morell still isn't feeling well. I..."
sequence: 0
dialoguetext:
"Morell still isn't feeling well. I convinced him to stay at Gary's to get some rest." She looks down at her hands. "I'm afraid the cold has really gotten to him."


title: Lena, the Cryptozoologist's wife: ""No." She says -- insisting now. "Y..."
sequence: 0
dialoguetext:
"No." She says -- insisting now. "You don't have to do that. Enough of this fool's errand, Morell will do it. Or Gary. You have work to do, I've wasted enough of everyone's time."


title: Lena, the Cryptozoologist's wife: ""That *really* is too much, sweetie..."
sequence: 0
dialoguetext:
"That *really* is too much, sweetie. Thank you for your dedication, but I can see you're coming down with a cough yourself."


title: Lena, the Cryptozoologist's wife: ""I absolutely understand, sweetie...."
sequence: 0
dialoguetext:
"I absolutely understand, sweetie. It's for the best, believe me. And thank you for everything you've done for us, truly." She nods with a sad little smile.


title: Kim Kitsuragi: ""We ran into your husband on the co..."
dialoguetext:
"We ran into your husband on the coast, madam. He was just going to finish up some work and then come back."


title: Kim Kitsuragi: ""I believe we ran into your husband..."
dialoguetext:
"I believe we ran into your husband on the coast, madam. He seemed to be busy setting up some trap, so we didn't talk to him much."


title: Lena, the Cryptozoologist's wife: ""Are you sure it was him? Oh, thank..."
dialoguetext:
"Are you sure it was him? Oh, thank heavens! Silly me." She smiles, though there's still concern in her features.


title: Lena, the Cryptozoologist's wife: ""Still, I should have *known* he'd..."
userscript: SetVariableValue("whirling.lena_said_met_morell", true) --[[ Variable[ ]]
dialoguetext:
"Still, I should have *known* he'd be returning late this time around. Finding the Insulindian phasmid -- it's *very* important to him." She glances out the window toward the bay.


title: Empathy: "She asked about you because she's a..."
sequence: 0
dialoguetext:
She asked about you because she's afraid to hear about the traps. But that's what she really wants news of.


title: Lena, the Cryptozoologist's wife: ""Thank you so much for helping us o..."
dialoguetext:
"Thank you so much for helping us out with our research, sweetie," she says, beaming. "I hope all of this hasn't been too much of a distraction for you..."

userscript:
SetVariableValue("whirling.lena_husband_back", true) ; SetVariableValue("whirling.lena_thanked_for_getting_m_back", true) ; FinishTask("TASK.get_morell_back_to_lena_done")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Oh sweetie," she says, beaming. "I..."
dialoguetext:
"Oh sweetie," she says, beaming. "I don't even know how to thank you for finding my husband and helping him out. I hope we haven't been too much trouble for you..."

userscript:
SetVariableValue("whirling.lena_husband_back", true) ; SetVariableValue("whirling.lena_thanked_for_getting_m_back", true) --[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Here, I want to give you a small t..."
sequence: 0
userscript: GainItem("neck_teratorn_tie")
dialoguetext:
"Here, I want to give you a small token of my gratitude." She hands you a thin ribbon held together by a silver bird skull. "It's a tie, Mesque in origin. The pin is an antique... quite special."


title: Lena, the Cryptozoologist's wife: ""I knew what I was getting into whe..."
dialoguetext:
"I knew what I was getting into when I married a *cryptozoologist*, of course. It's just... Waiting for him to come back from field work is always nerve-racking..."


title: You: ""I ran into your husband on the coa..."
dialoguetext: "I ran into your husband on the coast."
sequence: 0
userscript: SetVariableValue("whirling.lena_said_met_morell", true) --[[ Variable[ ]]
conditionstring:
(Variable["coast.morell_midgreet_leave"]  or  Variable["coast.morell_greeting_done"])  and  Variable["TASK.report_to_cryptozoologists_1"] == false  and  Variable["coast.morell_before_lena_day_2"] == false  and  Variable["coast.morell_before_lena_day_2_wokim"] == false


title: Lena, the Cryptozoologist's wife: ""Goodness! How is he? Did he say wh..."
sequence: 0
dialoguetext:
"Goodness! How is he? Did he say why he hasn't returned yet?" The old woman clasps her hands together over her blanket.


title: You: ""He's fine. He couldn't get back be..."
sequence: 0
dialoguetext:
"He's fine. He couldn't get back before because the water lock on the canal was broken. I'm sure he'll be back soon."


title: You: ""He's fine, ma'am. He couldn't get..."
sequence: 0
dialoguetext:
"He's fine, ma'am. He couldn't get back earlier because the water lock on the canal was broken. Now he's just finishing up some work..."


title: Lena, the Cryptozoologist's wife: ""But I am so relieved to hear that..."
sequence: 0
dialoguetext:
"But I am so relieved to hear that he's okay. Thank you for putting an old woman's heart at ease, if even a little."

userscript:
SetVariableValue("whirling.lena_told_met_morell", true) ; XPTinySetBool("XP.lena_met_husband")--[[ Variable[ ]]


title: Kim Kitsuragi: ""He's fine, ma'am. He couldn't get..."
sequence: 0
dialoguetext:
"He's fine, ma'am. He couldn't get back earlier because the water lock on the canal was broken. He should be back soon."


title: Kim Kitsuragi: ""He's fine, ma'am. He couldn't get..."
sequence: 0
dialoguetext:
"He's fine, ma'am. He couldn't get back earlier because the water lock on the canal was broken. Now he's just finishing up some work."


title: !(Variable["tc.cryptozoology"] and Variable["whirling.lena_white_check_cryptids"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["tc.cryptozoology"]  and  Variable["whirling.lena_white_check_cryptids"] == false) == false


title: Authority: "To redeem yourself before the hoods..."
sequence: 0
dialoguetext:
To redeem yourself before the hoods of Law. Now start asking questions, like a real law enforcement official.


title: You: ""This sounds more like a side thing..."
sequence: 0
userscript: SetVariableValue("whirling.lena_main_midgreet_left", true) --[[ Variable[ ]]
dialoguetext:
"This sounds more like a side thing. I need to take care of my *main thing* -- then I'll get back to this." [Leave.]


title: Lena, the Cryptozoologist's wife: ""Of course, sweetie. I'm probably w..."
sequence: 0
dialoguetext:
"Of course, sweetie. I'm probably working myself up over nothing anyway. I'll be right here." She glances out the window toward the bay.


title: !(Variable["whirling.lena_main_introgreet_left"] or Variable["whirling.lena_main_midgreet_left"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.lena_main_introgreet_left"]  or  Variable["whirling.lena_main_midgreet_left"]) == false


title: You: ""So why did you need to make that c..."
dialoguetext: "So why did you need to make that call?"
sequence: 0
conditionstring:
Variable["whirling.lena_main_introgreet_left"]  and  Variable["whirling.lena_main_midgreet_left"] == false


title: You: ""So, about your husband... Does he..."
dialoguetext: "So, about your husband... Does he often go missing?"
sequence: 0
conditionstring:
Variable["whirling.lena_main_midgreet_left"]  and  Variable["whirling.lena_main_introgreet_left"] == false


title: Lena, the Cryptozoologist's wife: ""You see, Morell, my husband, and G..."
dialoguetext:
"You see, Morell, my husband, and Gary were supposed to get back Monday night, but they're still missing and I haven't heard from them..."


title: Kim Kitsuragi: ""Truly -- a lot of legwork. My part..."
sequence: 0
dialoguetext:
"Truly -- a lot of legwork. My partner *adores* these kinds of things..." The lieutenant is still catching his breath.


dialoguetext: 0
sequence: Continue()
title:
(Variable["whirling.klaasje_whirling_landline"]  or  Variable["whirling.klaasje_rape_phone_logic"])  and  Variable["whirling.garte_main_logic_phone"] == false


dialoguetext: 0
sequence: Continue()
title:
!((Variable["whirling.klaasje_whirling_landline"]  or  Variable["whirling.klaasje_rape_phone_logic"])  and  Variable["whirling.garte_main_logic_phone"] == false)

conditionstring:
((Variable["whirling.klaasje_whirling_landline"]  or  Variable["whirling.klaasje_rape_phone_logic"])  and  Variable["whirling.garte_main_logic_phone"] == false) == false


title: Logic: "No mystery here -- this is Klaasje'..."
dialoguetext: No mystery here -- this is Klaasje's handiwork. She cut the line.
sequence: 0
userscript:
SetVariableValue("whirling.lena_main_logic_phone", true) ; XPPicoSetBool("XP.no_mystery_klaasje_handywork")--[[ Variable[ ]]


title: Logic: "It must have been the Whirling land..."
dialoguetext: It must have been the Whirling landline that Klaasje "nicked."
sequence: 0
userscript:
SetVariableValue("whirling.lena_main_logic_phone", true) ; XPPicoSetBool("XP.the_whirling_landline_klaasje_nicked")--[[ Variable[ ]]


title: Interfacing: "Why would he be *vague* about phone..."
sequence: 0
userscript: SetVariableValue("whirling.lena_main_interfacing_phone", true) --[[ Variable[ ]]
dialoguetext:
Why would he be *vague* about phone problems? This is something to look into later -- ask Garte maybe.


title: Lena, the Cryptozoologist's wife: ""Oh! Well, he's a bit shorter than..."
sequence: 0
dialoguetext:
"Oh! Well, he's a bit shorter than you but with a larger frame. And he has longish white hair -- usually a bit uncombed, you might say *wild* even..."


title: Lena, the Cryptozoologist's wife: ""One other thing -- he'll likely ha..."
sequence: 0
dialoguetext:
"One other thing -- he'll likely have all kinds of *field gear* on him, even if he's not out in the reeds. You know, just in case."


title: Lena, the Cryptozoologist's wife: ""Oh, now you're just having fun at..."
sequence: 0
dialoguetext:
"Oh, now you're just having fun at an old woman's expense! In any case, thank you for looking into this. It takes a weight off my shoulders."

userscript:
SetVariableValue("whirling.lena_tell_water_lock", true) ; XPTinySetBool("XP.told_lena_about_water_lock")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Listen, sweetie. I hate to ask, bu..."
sequence: 0
dialoguetext:
"Listen, sweetie. I hate to ask, but if your investigation happens to take you to the other side of the coast, please do keep an eye out for my husband..."


title: You: ""The water lock to the other side o..."
sequence: 0
conditionstring: Variable["whirling.lena_logic_water_lock"] == true
dialoguetext:
"The water lock to the other side of the coast is broken. They're probably just stuck over there." (Proceed.)


title: Lena, the Cryptozoologist's wife: ""Oh, sweetie, it's *fascinating*......"
sequence: 0
dialoguetext:
"Oh, sweetie, it's *fascinating*..." She catches herself. "But I shouldn't bore you with entomological minutiae."


title: Encyclopedia: "Ah, yes, *phasmatodea* -- a diverse..."
sequence: 0
dialoguetext:
Ah, yes, *phasmatodea* -- a diverse group of insects whose bodies resemble twigs, leaves, that sort of thing. "Ghost insects," colloquially.


title: Lena, the Cryptozoologist's wife: ""... where other phasmids imitate s..."
sequence: 0
dialoguetext:
"... where other phasmids imitate sticks or leaves, this one's a living *reed*. It disguises itself among the reeds here on the Insulindian coast."


title: Lena, the Cryptozoologist's wife: ""Hence its name: The *Insulindian p..."
sequence: 0
dialoguetext:
"Hence its name: The *Insulindian phasmid* -- perhaps you'll end up co-discovering it with us, officer?" She looks you in the eye and nods thoughtfully.


title: Kim Kitsuragi: ""I knew it. "The lieutenant sighs...."
sequence: 0
dialoguetext:
"I knew it. "The lieutenant sighs. "We're gonna be chasing made-up insects with *cryptozoologists*."


title: Authority: "There's a hint of defensiveness to..."
sequence: 0
dialoguetext:
There's a hint of defensiveness to her retort, but also confidence. She seems to sit up a little straighter in her chair.


title: Lena, the Cryptozoologist's wife: ""Yes! It can blend in almost *perfe..."
sequence: 0
dialoguetext:
"Yes! It can blend in almost *perfectly* among the reeds." Her face lights up at the thought of it. "It's how it's stayed hidden all these years. Centuries even."


title: Lena, the Cryptozoologist's wife: ""Oh dear, I'm afraid I'm not explai..."
sequence: 0
dialoguetext:
"Oh dear, I'm afraid I'm not explaining this very well. It *is* very special..." The woman's face flushes with embarrassment.


title: Lena, the Cryptozoologist's wife: ""Morell can explain it all much bet..."
sequence: 0
dialoguetext:
"Morell can explain it all much better. I wish you could hear him describe it. Then you'd understand, I'm sure."


title: Lena, the Cryptozoologist's wife: ""And if you see him, let him know L..."
sequence: 0
dialoguetext:
"And if you see him, let him know Lena is waiting for him here at the Whirling. He gets so tangled up in his work that he may not know the water lock's been repaired. And it's *cold* out there..."


title: Lena, the Cryptozoologist's wife: ""Hmmm. Well, his expression is slig..."
sequence: 0
dialoguetext:
"Hmmm. Well, his expression is slightly grumpy, but his eyes are always bright and curious, like a small boy's. And his palms are quite coarse from all the field work, but he's quite gentle..."


title: Logic: "You can't go around Revachol feelin..."
sequence: 0
userscript: SetVariableValue("whirling.lena_esprit_hands", true) --[[ Variable[ ]]
dialoguetext:
You can't go around Revachol feeling grown men's hands. If you want to find her husband, you'll need more *concrete* information.


title: Lena, the Cryptozoologist's wife: "The woman's face flushes with embar..."
sequence: 0
dialoguetext:
The woman's face flushes with embarrassment. "I'm sorry, sweetie. I'm afraid I'm not very good at this sort of thing."


title: Lena, the Cryptozoologist's wife: ""Of course, most phasmid sightings..."
sequence: 0
userscript: SetVariableValue("whirling.lena_teens_phasmid_saw", true) --[[ Variable[ ]]
dialoguetext:
"Of course, most phasmid sightings turn out to be *false alarms*, but their description matched the Insulindian phasmid *perfectly*, and they didn't even know what they were looking at!"


title: Lena, the Cryptozoologist's wife: ""I suppose I have something of a *p..."
sequence: 0
dialoguetext:
"I suppose I have something of a *personal* connection to the Insulindian phasmid... All scientists have their little hobby-horses."


title: Lena, the Cryptozoologist's wife: ""Well, some teenagers making out in..."
sequence: 0
userscript: SetVariableValue("whirling.lena_gary_clipping", true) --[[ Variable[ ]]
dialoguetext:
"Well, some teenagers making out in the reeds saw one. They didn't know what it was, of course, but there was a brief article in a local newspaper. About their encounter with a *ghost insect* that looks like the reeds. Gary sent us the clipping."


title: !(Variable["whirling.lena_percept_excited_phasmid"] and Variable["tc.lena_saw_phasmid"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.lena_percept_excited_phasmid"]  and  Variable["tc.lena_saw_phasmid"] == false) == false


title: Inland Empire: "You've come so far. You can't leave..."
sequence: 0
dialoguetext:
You've come so far. You can't leave those locusts there, waiting on the ghost reed with no one to witness when it appears...


title: Morell, the Cryptozoologist: ""You were a *child*, my dear. Reall..."
sequence: 0
dialoguetext:
"You were a *child*, my dear. Really, it's extraordinary what you were able to describe. Now go on, tell our friend about it. He's proven his interest in the field."


title: Lena, the Cryptozoologist's wife: ""Well, it was summer," she starts...."
sequence: 0
dialoguetext:
"Well, it was summer," she starts. "I was building a racing track out of sand on the beach near a tall stand of reeds. Quite a tall one, many times my height, I remember. When all of a sudden..."


title: Lena, the Cryptozoologist's wife: ""That's kind of you, but I've got t..."
sequence: 0
dialoguetext:
"That's kind of you, but I've got to demur. It's hard to tell a story you don't really believe in anymore..."


title: Lena, the Cryptozoologist's wife: ""I ran back home to my grandmother..."
sequence: 0
dialoguetext:
"I ran back home to my grandmother and asked her if *reeds* could *walk* and told her they were looking at me." She chuckles. "Of course, she just laughed at me, but I knew what I'd seen..."


title: Lena, the Cryptozoologist's wife: ""For years it was a story I told at..."
sequence: 0
dialoguetext:
"For years it was a story I told at parties, when I wanted to impress *boys*, that sort of thing." She brushes her hair back. "Of course, most people just took it as a strange, amusing anecdote. So did I, honestly. But then I met Morell..."


title: Lena, the Cryptozoologist's wife: ""That's true, yes. I'm almost certa..."
sequence: 0
dialoguetext:
"That's true, yes. I'm almost certain neither my mother nor my grandmother knew of it. It was only when I started telling my story as a teenager that boys would tell me: Lena..." She lowers her voice, imitating a boy.


title: Drama: "The glance is tender, yes, but temp..."
sequence: 0
dialoguetext:
The glance is tender, yes, but tempered by something else, a thought she can't express even to him... Interesting.


title: Lena, the Cryptozoologist's wife: ""No! At least... I don't think I di..."
sequence: 0
dialoguetext:
"No! At least... I don't think I did. But Morell was so eager to believe my story was *evidence* of the phasmid's existence..."


title: Lena, the Cryptozoologist's wife: ""No, sweetie," she shakes her head,..."
sequence: 0
dialoguetext:
"No, sweetie," she shakes her head, "there's more to it than that. Morell was so eager to believe my story was *evidence* of the phasmid's existence..."


title: Lena, the Cryptozoologist's wife: ""Oh, sweetie, I wish it were that s..."
sequence: 0
dialoguetext:
"Oh, sweetie, I wish it were that simple. But it's not. Morell was so eager to believe my story was *evidence* of the phasmid's existence..."


title: Lena, the Cryptozoologist's wife: ""That I'm some Queen of the Cryptoz..."
sequence: 0
dialoguetext:
"That I'm some Queen of the Cryptozoologists... That... And for years his belief made *me* believe too."


title: Lena, the Cryptozoologist's wife: ""But now we're both getting old, an..."
sequence: 0
dialoguetext:
"But now we're both getting old, and he's still working himself sick out in those reeds, looking for it..." She shakes her head, still unable to meet your eyes. "But what if I was just *wrong*? I think I was..."


title: Lena, the Cryptozoologist's wife: ""But it *is*. We've spent years sea..."
sequence: 0
dialoguetext:
"But it *is*. We've spent years searching for the phasmid, hunting it together. Without it, what are we? Just another pathetic old couple..."


title: You: ""Normally when I think about stuff..."
sequence: 0
dialoguetext:
"Normally when I think about stuff like *women* and *marriage*, I feel *bad*. When I think about you and Morell I feel okay. That counts for something, no?"


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.payphone_dolores_call_done"]  or  IsTHCPresent("caustic_echo")  or  IsTHCPresent("white_mourning")  or  Variable["inventory.ledger_caustic_echo"]  or  Variable["inventory.ledger_white_mourning"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.payphone_dolores_call_done"]  or  IsTHCPresent("caustic_echo")  or  IsTHCPresent("white_mourning")  or  Variable["inventory.ledger_caustic_echo"]  or  Variable["inventory.ledger_white_mourning"])

conditionstring:
(Variable["coast.payphone_dolores_call_done"]  or  IsTHCPresent("caustic_echo")  or  IsTHCPresent("white_mourning")  or  Variable["inventory.ledger_caustic_echo"]  or  Variable["inventory.ledger_white_mourning"]) == false


title: Lena, the Cryptozoologist's wife: ""Oh, sweetie. I don't think the Per..."
sequence: 0
dialoguetext:
"Oh, sweetie. I don't think the Perikarnassians were thinking of people in *my* situation." She looks down at her legs...


title: Lena, the Cryptozoologist's wife: ""But if the dream comes to naught,..."
sequence: 0
dialoguetext:
"But if the dream comes to naught, what good is it? No, the thing is..." She looks down at her legs...


title: Lena, the Cryptozoologist's wife: ""Oh, of course it counts for someth..."
sequence: 0
dialoguetext:
"Oh, of course it counts for something. But we've had our hard times too..." She looks down at her legs...


title: Lena, the Cryptozoologist's wife: ""Oh, sweetie... Well, I'm glad you..."
sequence: 0
dialoguetext:
"Oh, sweetie... Well, I'm glad you survived that. And I'm grateful for the information -- it will spare me another sleepless night."


dialoguetext: 0
sequence: Continue()
title:
(Variable["coast.morell_before_lena_day_2"]  or  Variable["coast.morell_before_lena_day_2_wokim"])  and  Variable["whirling.lena_worried_special_goodbye_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!((Variable["coast.morell_before_lena_day_2"]  or  Variable["coast.morell_before_lena_day_2_wokim"])  and  Variable["whirling.lena_worried_special_goodbye_done"] == false)

conditionstring:
((Variable["coast.morell_before_lena_day_2"]  or  Variable["coast.morell_before_lena_day_2_wokim"])  and  Variable["whirling.lena_worried_special_goodbye_done"] == false) == false


title: Lena, the Cryptozoologist's wife: ""Just a moment, officer..." She smi..."
sequence: 0
userscript: SetVariableValue("whirling.lena_worried_special_goodbye_done", true) --[[ Variable[ ]]
dialoguetext:
"Just a moment, officer..." She smiles up at you nervously. "If you run into my husband again... do tell him I'm worried, and to hurry back."


title: Lena, the Cryptozoologist's wife: ""Oh, thank you so much sweetie. Goo..."
dialoguetext: "Oh, thank you so much sweetie. Good luck with your investigation now."
sequence: 0
userscript:
GainTask("TASK.get_morell_back_to_lena"); GainTask("TASK.tell_morell_lena_is_worried")--[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""It's not a hobby, dear. It's a *su..."
sequence: 0
dialoguetext:
"It's not a hobby, dear. It's a *sub-field* of zoology, one specializing in animal species that are so exceedingly rare that many assume them to be *extinct* or even *fictitious*..."


title: Kim Kitsuragi: ""Yes, but a junior officer could......"
sequence: 0
dialoguetext:
"Yes, but a junior officer could..." He takes off his glasses and thinks. Then puts them back on without wiping.


title: Savoir Faire: "That's not special at all. Of cours..."
sequence: 0
dialoguetext:
That's not special at all. Of course it blends in, most insects do. You don't even have to be a stick insect for that...


title: Interfacing: "The little silvery knob holding the..."
sequence: 0
dialoguetext:
The little silvery knob holding the tie together feels warm in your hand. It's in the shape of an avian skull. With *eight* eyes.


title: Encyclopedia: "You could ask her about this, when..."
sequence: 0
dialoguetext:
You could ask her about this, when you get the time -- it's probably a cryptid. But the phasmid, of course, is more important...


title: Lena, the Cryptozoologist's wife: ""Well, in that case sweetie, let me..."
sequence: 0
userscript: GainItem("neck_teratorn_tie")
dialoguetext:
"Well, in that case sweetie, let me give you a small token of my gratitude." She hands you a ribbon-tie held together by a silver bird skull. "It's a tie, Mesque in origin. The pin is an antique... quite special to the cryptozoological community."


title: Lena, the Cryptozoologist's wife: ""Ah, I'm getting ahead of myself. I..."
sequence: 0
userscript: SetVariableValue("whirling.lena_saw_phasmid_how_old_asked", true) --[[ Variable[ ]]
dialoguetext:
"Ah, I'm getting ahead of myself. I was five and a half. In Betancourt, in the suburbs. My grandmother had a summer home there."


title: Lena, the Cryptozoologist's wife: ""The strangest moment of my life: I..."
sequence: 0
dialoguetext:
"The strangest moment of my life: I looked up and one of the reeds *moved*. Not like a plant, but like a living thing -- it stood up and looked at me. Its body unfolded like some antique toy... I've never seen anything like it."


title: Lena, the Cryptozoologist's wife: ""I looked up and one of the reeds m..."
sequence: 0
dialoguetext:
"I looked up and one of the reeds moved. Not like a plant, but like a living thing. It stood up and looked at me. Its body unfolded, like some antique toy..." She shakes her head. "I'd never seen anything like it. The reeds turned into a creature."


title: Lena, the Cryptozoologist's wife: ""I didn't know this can happen, so..."
sequence: 0
userscript: SetVariableValue("whirling.lena_main_phasmid_large", true) --[[ Variable[ ]]
dialoguetext:
"I didn't know this can happen, so I reached my arm and touched the thing. It felt just like a stalk of reed, but it moved. Swaying, towering above me..." She looks at you. "After a while -- 20 seconds? a minute, maybe? -- it left. Went into the reeds."


title: Lena, the Cryptozoologist's wife: ""I tried, but I was only a child. T..."
sequence: 0
dialoguetext:
"I tried, but I was only a child. There was mud and high water, I couldn't see it anymore. I was just standing there, knee deep in mud, looking around me..."


title: Morell, the Cryptozoologist: ""We were on a date, can you imagine..."
sequence: 0
userscript: SetVariableValue("whirling.lena_morell_give_up", true) --[[ Variable[ ]]
dialoguetext:
"We were on a date, can you imagine? She tells me a story and it's the most detailed report of the Insulindian phasmid I've ever heard. The sounds -- she told me it hissed..."


title: Morell, the Cryptozoologist: ""...the way it moved, the colour, h..."
sequence: 0
dialoguetext:
"...the way it moved, the colour, how some of its limbs were white like marble..." He breathes excitedly. "It matched *perfectly* with what I know from other accounts! It was amazing."


title: Morell, the Cryptozoologist: ""If it weren't for Lena, I might've..."
sequence: 0
dialoguetext:
"If it weren't for Lena, I might've given up hope years ago. It's no exaggeration to say that she restored my faith in my profession." He looks at her with admiration, forgetting a wide smile on his face.


title: Morell, the Cryptozoologist: ""Not all of them." He answers for h..."
sequence: 0
dialoguetext:
"Not all of them." He answers for her. "There is some white colouration reported, along with beige, where the camouflage ends."


title: Morell, the Cryptozoologist: ""How could she? Who imagines this?..."
sequence: 0
dialoguetext:
"How could she? Who imagines this? She didn't *know* about the phasmid. This is the main thing here, what makes it a confirmed sighting -- she had no previous knowledge of the insect."


title: Lena, the Cryptozoologist's wife: ""'You tryna' tell us you saw the In..."
sequence: 0
dialoguetext:
"'You tryna' tell us you saw the Insulindian phasmid out there in those reeds? Get outta here!'" She smiles. "They'd just give me a cider and ruffle my hair and tell me to stop dreaming -- but I saw it."


title: Esprit de Corps: "But I don't believe it. A child, le..."
sequence: 0
dialoguetext:
But I don't believe it. A child, left unattended, on a warm day. Children make up stories and then end up believing them.


title: Lena, the Cryptozoologist's wife: ""You're welcome, sweetie. I do appr..."
sequence: 0
userscript: XPPicoSetBool("XP.lena_phasmid_seen_discussed")--[[ Variable[ ]]
dialoguetext:
"You're welcome, sweetie. I do appreciate the chance to relive it, whenever I get one. It was just..." she sighs. "Such an impossibly sunshiny day. So warm."


title: Lena, the Cryptozoologist's wife: ""It's hard to say how big things ar..."
sequence: 0
dialoguetext:
"It's hard to say how big things are when you're quite *small* yourself. To me, it seemed to be taller than I was then... but that's probably not the case."


title: Lena, the Cryptozoologist's wife: ""I'm sorry, dear. It was me -- I ma..."
sequence: 0
dialoguetext:
"I'm sorry, dear. It was me -- I made him go home. He gets *so* stubborn about these things -- luckily his cough kept him from arguing with me."


title: Lena, the Cryptozoologist's wife: ""I'm sorry, dear -- you've had to d..."
sequence: 0
dialoguetext:
"I'm sorry, dear -- you've had to drudge through them so many times. Such is field work -- a young person's game as they say."


title: Endurance: "Fuck that cough. It's not happening..."
sequence: 0
dialoguetext:
Fuck that cough. It's not happening. The insides of your lungs are lined with *tobacco*, a powerful antibacterial agent. You are unstoppable.


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.lena_refused_to_restock_trap"]  and  Variable["whirling.lena_refused_to_restock_trap_leave"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.lena_refused_to_restock_trap"]  and  Variable["whirling.lena_refused_to_restock_trap_leave"] == false)

conditionstring:
(Variable["whirling.lena_refused_to_restock_trap"]  and  Variable["whirling.lena_refused_to_restock_trap_leave"] == false) == false


title: Lena, the Cryptozoologist's wife: ""Officer... I hate to ask, but perh..."
sequence: 0
dialoguetext:
"Officer... I hate to ask, but perhaps you could check those traps one more time? Only if you're in the area... In truth, I know Gary won't be up to it, and I'm concerned about my husband's health..."


title: Lena, the Cryptozoologist's wife: ""I understand. Best of luck with yo..."
sequence: 0
dialoguetext:
"I understand. Best of luck with your work as well." She smiles up at you, doing her best not to look disappointed.


title: Shivers: "Outside, spring rain seeps into the..."
sequence: 0
userscript: SetVariableValue("whirling.lena_shivers_spring", true) --[[ Variable[ ]]
dialoguetext:
Outside, spring rain seeps into the cracks in the walls and the cobblestone streets, and into grated storm drains. All the way down into the sewers... Above ground, the first May bells blossom.


title: Lena, the Cryptozoologist's wife: "Her grey eyes widen. "Oh my. How wo..."
sequence: 0
dialoguetext:
Her grey eyes widen. "Oh my. How would I even begin to tell you? Revachol is the most beautiful city in the world. We're fortunate to be here, you and I."


title: Lena, the Cryptozoologist's wife: ""You didn't do very well, dear. It..."
sequence: 0
dialoguetext:
"You didn't do very well, dear. It does look like you're having trouble remembering things. History and places. Remembering *Reality*, in a word. It's very odd..."


title: Lena, the Cryptozoologist's wife: ""Oh dear, this *is* troubling. You..."
sequence: 0
dialoguetext:
"Oh dear, this *is* troubling. You really ought to know that -- being one yourself. There aren't *really* any cops in Revachol, not in the traditional sense. The status of law enforcement has been a complicated matter since the Revolution..."


title: Lena, the Cryptozoologist's wife: ""Oh dear..." She shakes her head, s..."
sequence: 0
dialoguetext:
"Oh dear..." She shakes her head, suddenly very worried. "And you were doing so well. There aren't *really* any cops in Revachol, not in the traditional sense. The status of law enforcement has been a complicated matter since the Revolution..."


title: You: ""You don't notice this about me, bu..."
sequence: 0
dialoguetext:
"You don't notice this about me, but actually -- I have lost all memory of the world and myself and I have no idea what I'm doing."

conditionstring:
Variable["whirling.lena_tell_bad_done"] == false  and  Variable["TASK.get_reality_lowdown"] == false


title: You: ""On second thought, things *are* ba..."
sequence: 0
dialoguetext:
"On second thought, things *are* bad. I don't even know enough to know what I *don't* know about this world."

conditionstring:
Variable["whirling.lena_tell_bad_done"] == true  and  Variable["whirling.lena_intro_quiz_done"] == false  and  Variable["TASK.get_reality_lowdown"] == false


title: Lena, the Cryptozoologist's wife: ""But thank you, sweetie. You did ma..."
sequence: 0
dialoguetext:
"But thank you, sweetie. You did make me forget about my worries for a while." She smiles up at you, but concern is creeping back into her expression.


title: Lena, the Cryptozoologist's wife: ""Thank you, sweetie. I'm awfully so..."
sequence: 0
dialoguetext:
"Thank you, sweetie. I'm awfully sorry to impose on you like this -- maybe there's something *I* can help *you* with in the meanwhile?"


title: Lena, the Cryptozoologist's wife: ""Right..." She looks around. "It's..."
sequence: 0
dialoguetext:
"Right..." She looks around. "It's almost time for me to go too. I can't see what use I can be here..."


title: Lena, the Cryptozoologist's wife: ""It's... a strange feeling." She lo..."
sequence: 0
dialoguetext:
"It's... a strange feeling." She looks down, biting her lower lip. "I haven't really told this to anyone, but... you *are* a police officer."


title: Lena, the Cryptozoologist's wife: ""Seeing the Insulindian phasmid was..."
sequence: 0
dialoguetext:
"Seeing the Insulindian phasmid was just a story I used to tell people. I didn't really think about whether it was *real* or not."


title: Encyclopedia: "You know, this reminds you of the P..."
sequence: 0
userscript: SetVariableValue("village.lilienne_encyc_wc", true) --[[ Variable[ ]]
dialoguetext:
You know, this reminds you of the Perikarnassian Theory of Love. In essence, love is a relay -- out of death. Generation by generation, our love remains in our progeny. Lay some of *that* on her!


title: Lena, the Cryptozoologist's wife: ""I was a paraplegic before we met...."
sequence: 0
dialoguetext:
"I was a paraplegic before we met. He didn't know before I arrived... on our first date. If I weren't the Queen of the Cryptozoologists... If I didn't tell him that story..."


title: Lena, the Cryptozoologist's wife: ""I was a paraplegic before we met...."
sequence: 0
dialoguetext:
"I was a paraplegic before we met. He didn't know before I came in, on our first date. If I weren't the Queen of the Cryptozoologists... If I didn't tell him that story..."


title: Lena, the Cryptozoologist's wife: ""Maybe. But then why do I not dare..."
sequence: 0
dialoguetext:
"Maybe. But then why do I not dare tell him?" She sighs. "I've wasted enough of your time with this drama. I really must stop talking about it, lest I start crying and waste *more* of your time."


title: Lena, the Cryptozoologist's wife: ""What you have to know is, the Insu..."
sequence: 0
dialoguetext:
"What you have to know is, the Insulindian phasmid probably does not exist. Let us fools chase our ghosts. There are a million better things to do with your life."


title: Lena, the Cryptozoologist's wife: "She sighs. "I've wasted enough of y..."
sequence: 0
dialoguetext:
She sighs. "I've wasted enough of your time with this drama. I really must stop talking about it, lest I start crying and waste *more* of your time."


title: Lena, the Cryptozoologist's wife: "She sighs. "I've wasted enough of y..."
sequence: 0
dialoguetext:
She sighs. "I've wasted enough of your time with this drama. I really must go before I start crying and waste *more* of it."


title: Lena, the Cryptozoologist's wife: ""My point is, the Insulindian phasm..."
sequence: 0
dialoguetext:
"My point is, the Insulindian phasmid *probably* does not exist. And you were right to put your bug-chasing days behind you."


title: Lena, the Cryptozoologist's wife: ""You too, sweetie." She flicks a sw..."
sequence: 0
userscript: FinishTask("TASK.report_to_lena_done"); FinishTask("TASK.lena_hiding_done")--[[ Variable[ ]]
dialoguetext:
"You too, sweetie." She flicks a switch and the engine on her chair turns on with a whir. "Thank you for everything. Truly.  Even though it turned out to be a..." The sentence remains unfinished.


title: Lena, the Cryptozoologist's wife: ""A true believer," she looks out th..."
sequence: 0
dialoguetext:
"A true believer," she looks out the window. "Sometimes I still see it, too. The real memory of it. How it was there... Not the memory *of* the memory. But it's so hard to tell the two apart..."


title: Lena, the Cryptozoologist's wife: ""Either way, I should go. Poor More..."
sequence: 0
dialoguetext:
"Either way, I should go. Poor Morell is running a fever and I need to get him home to Jamrock. Before we overstay our welcome with Gary."


title: Lena, the Cryptozoologist's wife: ""I'm not sure of anything." She loo..."
sequence: 0
dialoguetext:
"I'm not sure of anything." She looks out the window. "Sometimes I still see it, you know. The real memory. Not the memory of the memory, but it's so hard to tell the two apart..."


title: Lena, the Cryptozoologist's wife: ""Of course not -- I didn't mean to..."
sequence: 0
dialoguetext:
"Of course not -- I didn't mean to say my situation discredits the field. There have been *some* confirmed discoveries. And a lot of hoaxes too, but still..." She looks to the door.


title: Lena, the Cryptozoologist's wife: ""Yes, I should go now. Poor Morell..."
sequence: 0
dialoguetext:
"Yes, I should go now. Poor Morell is running a fever. I need to get him home to Jamrock, before we overstay our welcome with Gary."


title: Lena, the Cryptozoologist's wife: ""Oh no. Thank you, but I can get th..."
sequence: 0
dialoguetext:
"Oh no. Thank you, but I can get there on my own, this old thing is gas-powered." She taps her chair. "And then a taxi home. It's not so bad."


title: Lena, the Cryptozoologist's wife: ""Oh sweetie..." She looks at you, w..."
sequence: 0
dialoguetext:
"Oh sweetie..." She looks at you, worried. "Please don't get stuck on a dream. Take it from me and Morell."


title: Lena, the Cryptozoologist's wife: "Like that, she drives off. The gas..."
dialoguetext:
Like that, she drives off. The gas engine putters quietly, as she gets to the doors -- then pushes them open. Outside the cold coastal wind blows.

sequence:
AudioPlay(whirling/lena_main/wheelchair-leaving-01,1)@2; SemiBlack(true,2); LuaRun(ApplyCharacterScheduleConditions("Lena Schedule"))@2.2; SemiBlack(false,2)@7;


title: Lena, the Cryptozoologist's wife: ""Likewise, sweetie." She flicks a s..."
sequence: 0
userscript: FinishTask("TASK.report_to_lena_done"); FinishTask("TASK.lena_hiding_done")--[[ Variable[ ]]
dialoguetext:
"Likewise, sweetie." She flicks a switch on her chair and the engine turns on with a whir. "Thank you for everything. Truly. Even though it turned out to be a..." The sentence remains unfinished.


title: Lena, the Cryptozoologist's wife: ""You're welcome, sweetie." She flic..."
sequence: 0
userscript: FinishTask("TASK.report_to_lena_done"); FinishTask("TASK.lena_hiding_done")--[[ Variable[ ]]
dialoguetext:
"You're welcome, sweetie." She flicks a switch on her chair and the engine turns on with a whir. "I'm glad it helped you, even though it turned out to be a..." The sentence remains unfinished.


title: Shivers: "Somewhere out there -- a kilometre..."
sequence: 0
dialoguetext:
Somewhere out there -- a kilometre to the southeast -- a gust of wind shakes the Feld building, rattling dusty windows, beckoning with strange coldness. To ask the wind once more.


title: !(Variable["whirling.lena_intro_done"] and Variable["whirling.lena_main_main_hub_reached"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.lena_intro_done"]  and  Variable["whirling.lena_main_main_hub_reached"]) == false


title: Lena, the Cryptozoologist's wife: ""We were on our first date when I t..."
sequence: 0
dialoguetext:
"We were on our first date when I told him my story. You should have seen his face..." She smiles. "He said my descriptions match the phasmid down to a tee: its white marble limbs, the way it moved..."


title: Lena, the Cryptozoologist's wife: ""Not all of them, as far as I remem..."
sequence: 0
dialoguetext:
"Not all of them, as far as I remember. But some of them -- on the inside. Like stalks of marble if that makes sense..."


title: Lena, the Cryptozoologist's wife: ""Of course -- I've thought about it..."
sequence: 0
dialoguetext:
"Of course -- I've thought about it. But Morell says my report matches with the others. And I'm sure I hadn't heard of the phasmid as a child. Nor had my mother -- or my grandmother."


title: Lena, the Cryptozoologist's wife: ""So how did I know what to imagine?..."
sequence: 0
dialoguetext:
"So how did I know what to imagine? It was only when I started telling my story as a teenager that boys would tell me: Lena..." She lowers her voice, imitating a boy.


title: Conceptualization: "Yes! Some left-field scientific res..."
sequence: 0
dialoguetext:
Yes! Some left-field scientific research is exactly what you need right now. Funk up that *vanilla* murder investigation.


title: Conceptualization: "Yes, please. Some science fiction i..."
sequence: 0
userscript: SetVariableValue("whirling.lena_questtaking_passives_shown", true) --[[ Variable[ ]]
dialoguetext:
Yes, please. Some science fiction is *exactly* what's needed right now. Spice up that *vanilla* murder investigation.


title: Conceptualization: "Some fringe-science is *exactly* wh..."
sequence: 0
userscript: SetVariableValue("whirling.lena_questtaking_passives_shown", true) --[[ Variable[ ]]
dialoguetext:
Some fringe-science is *exactly* what's needed right now. Spice up that *vanilla* murder investigation.


title: Inland Empire: "Do it. Find her husband. This will..."
sequence: 0
userscript: SetVariableValue("whirling.lena_questtaking_passives_shown", true) --[[ Variable[ ]]
dialoguetext:
Do it. Find her husband. This will *surely* lead to a cryptozoological mystery with that *extremely rare insect*...


title: You: ""I've changed my mind. I'll tell Mo..."
dialoguetext: "I've changed my mind. I'll tell Morell you're worried."
sequence: 0
conditionstring:
Variable["whirling.lena_worried_refused"]  and  Variable["TASK.tell_morell_lena_is_worried"] == false


title: Empathy: "You haven't, however. There are dan..."
sequence: 0
dialoguetext:
You haven't, however. There are dangers out there, our ageing bodies fail... her heart won't rest until Morell is safely back with her.


title: Lena, the Cryptozoologist's wife: ""It's not easy..." She sighs. "I've..."
sequence: 0
dialoguetext:
"It's not easy..." She sighs. "I've wasted enough of your time with this drama. I really must stop talking about it, lest I start crying and waste *more* of your time."


title: Conceptualization: "More important than a missing *expe..."
sequence: 0
dialoguetext:
More important than a missing *expedition?* I don't know... expeditions often lead to something interesting.


title: Kim Kitsuragi: ""To be honest, this animal sounds l..."
sequence: 0
dialoguetext:
"To be honest, this animal sounds like a *cryptid* -- you wouldn't happen to be searching for some kind of... Gnome of Geroma would you?"


title: Drama: "The sigh is tender, yes, but temper..."
sequence: 0
dialoguetext:
The sigh is tender, yes, but tempered by something else, a thought she can't express... Interesting.


title: Suggestion: "There's really no point in manipula..."
sequence: 0
dialoguetext:
There's really no point in manipulating anyone. She'd be only too pleased to tell you about her work. Go on and ask!


title: You: ""Hey, Lena, I'd like to hear about..."
sequence: 0
dialoguetext:
"Hey, Lena, I'd like to hear about some of the cryptids you've studied. Could you just tell me about a couple of them?"


title: Lena, the Cryptozoologist's wife: "She grins. "I'm glad you liked them..."
sequence: 0
dialoguetext:
She grins. "I'm glad you liked them, but I'm not really one to tell you about *all* of them. You should ask my husband if you get the chance. He's the real expert."


title: Lena, the Cryptozoologist's wife: "She nods. "I understand your scepti..."
sequence: 0
dialoguetext:
She nods. "I understand your scepticism, but that's what happens with things that are rare and stand out -- their disappearance is most memorable, and they are least likely to be found again."


title: Kim Kitsuragi: "The lieutenant throws you one of hi..."
sequence: 0
dialoguetext:
The lieutenant throws you one of his *looks*. "*One* cryptid -- not a couple. One. This won't turn into some kind of cryptid extravaganza."


title: Lena, the Cryptozoologist's wife: ""But just one. I doubt your partner..."
sequence: 0
dialoguetext:
"But just one. I doubt your partner would appreciate it if I were to distract you from your duties for much longer!"


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.lena_white_check_cryptid_count"] == 2  and  Variable["whirling.lena_just_one"])

conditionstring:
(Variable["whirling.lena_white_check_cryptid_count"] == 2  and  Variable["whirling.lena_just_one"]) == false


title: Lena, the Cryptozoologist's wife: ""I'm very grateful to you, sweetie...."
sequence: 0
dialoguetext:
"I'm very grateful to you, sweetie. But -- now that I think about it -- you should talk to Morell about cryptids. He could tell you so much more!"


title: Lena, the Cryptozoologist's wife: ""Your work must get quite frustrati..."
sequence: 0
dialoguetext:
"Your work must get quite frustrating. Well, okay, just one or two more..." She smiles mischievously.


title: You: ""I want to know everything about cr..."
sequence: 0
dialoguetext:
"I want to know everything about cryptids. Living cryptids, extinct cryptids, marine cryptids, land cryptids. Bring it on!"


title: Lena, the Cryptozoologist's wife: "She looks at you, her voice grave s..."
sequence: 0
dialoguetext:
She looks at you, her voice grave suddenly. "It still took the Gnome of Geroma an entire *day* to die."


title: Lena, the Cryptozoologist's wife: ""Mijanou disappeared shortly after..."
sequence: 0
dialoguetext:
"Mijanou disappeared shortly after injecting herself with the bacteria she had brought back to study -- no doubt, in hopes of prolonging her *own* life."


title: Lena, the Cryptozoologist's wife: ""Sorry, sweetie. I can't get into t..."
sequence: 0
dialoguetext:
"Sorry, sweetie. I can't get into that just now. Garte did say he could deliver a telegram for me earlier, and I should really notify our house sitter about our delay..."


title: Lena, the Cryptozoologist's wife: ""It was seen in South Safre during..."
sequence: 0
dialoguetext:
"It was seen in South Safre during the war, visiting bunkers during the night and healing wounded soldiers with its saliva."


title: Lena, the Cryptozoologist's wife: "She smiles. "Well, the smallest cry..."
sequence: 0
dialoguetext:
She smiles. "Well, the smallest cryptid is the *Cryobacter katlensis*, a unicellular bacterium. It was discovered in one of the northern-most points of Katla on the Boreal Plateau -- by renowned geologist Catelyn Mijanou some 70 years ago."


title: You: ""Hey, Lena, I'd really like to hear..."
sequence: 0
dialoguetext:
"Hey, Lena, I'd really like to hear about some of those juicy *cryptids* you've studied. Could you tell me about a couple?"


title: Lena, the Cryptozoologist's wife: ""None of its victims survived. Grie..."
sequence: 0
dialoguetext:
"None of its victims survived. Grieving relatives never even found their bodies because the Gnome's venom dissolved organic tissue almost entirely."


title: Lena, the Cryptozoologist's wife: ""The ape is very shy. It prefers ob..."
sequence: 0
dialoguetext:
"The ape is very shy. It prefers observing human activity from afar and only approaches when it feels that it must intervene to save lives. No scientist has managed to track it down. Not even Morell. It's so mysterious -- I really can't tell you anything more about it."


title: Lena, the Cryptozoologist's wife: "She frowns. "Oh dear. Normally I wo..."
sequence: 0
dialoguetext:
She frowns. "Oh dear. Normally I would be happy to talk cryptids all day, but I'm just so frazzled right now, I couldn't tell a tadpole from a fingerling."


title: Lena, the Cryptozoologist's wife: ""My husband did, but it's a shy cre..."
sequence: 0
dialoguetext:
"My husband did, but it's a shy creature and only shows itself to humans when it feels that it must invervene to save lives. No scientist has ever been able to track it down. It's so mysterious -- I really can't tell you anything more about it."


title: Lena, the Cryptozoologist's wife: ""The smallest cryptid is the *Cryob..."
sequence: 0
dialoguetext:
"The smallest cryptid is the *Cryobacter katlensis*, a unicellular bacterium. It was discovered in one of the northern-most points of Katla on the Boreal Plateau -- by renowned geologist Catelyn Mijanou some 70 years ago."


title: You: ""Is that a cryptid on this pen you..."
dialoguetext: "Is that a cryptid on this pen you gave me?" (Take out the pen she gave you.)
sequence: 0
conditionstring: CheckItem("kind_green_ape_pen")
userscript:
SetVariableValue("whirling.lena_cryptid_ape_question", true) ; SetVariableValue("whirling.lena_white_check_cryptid_count", Variable["whirling.lena_white_check_cryptid_count"] +once(1)) 


title: Lena, the Cryptozoologist's wife: ""Everyone thought the bacteria had..."
sequence: 0
dialoguetext:
"Everyone thought the bacteria had driven her mad. But she really was a brilliant woman -- maybe the Cryobacter katlensis allowed her to see something no one else could..."


title: Kim Kitsuragi: "He gives Lena a look communicating..."
sequence: 0
dialoguetext:
He gives Lena a look communicating something between disgust and exasperation. "Ma'am, you're *confusing* him."


title: Lena, the Cryptozoologist's wife: ""A couple of campers found it when..."
sequence: 0
dialoguetext:
"A couple of campers found it when it was already dying. They heard an odd wailing in the woods and followed the sound. They were scared and wrapped it in tarpaulin to suffocate it."


title: Lena, the Cryptozoologist's wife: ""In everyday speech, *human* isn't..."
sequence: 0
dialoguetext:
"In everyday speech, *human* isn't really a scientific category. For all legal and ethical purposes, your partner is a person just like you, so you might as well *think* of him as being human, too."


title: Lena, the Cryptozoologist's wife: ""I didn't mean to imply that Seolit..."
sequence: 0
dialoguetext:
"I didn't mean to imply that Seolites are in any way inferior to us. In some ways, they are superior -- every species has its advantages and disadvantages."


title: Lena, the Cryptozoologist's wife: ""Oh, no, I didn't mean to imply tha..."
sequence: 0
dialoguetext:
"Oh, no, I didn't mean to imply that Seolites are inferior to us. In many ways," she turns to the lieutenant, "you are superior. For example, your earwax doesn't have a foul odour like ours does."


title: Lena, the Cryptozoologist's wife: ""Please don't misunderstand me, eit..."
sequence: 0
dialoguetext:
"Please don't misunderstand me, either of you! I didn't mean to imply that Seolites are inferior to us. In many ways," she turns to the lieutenant, "you are superior. For example, your earwax doesn't have a foul odour like ours does."


title: Kim Kitsuragi: ""A tremendous evolutionary advantag..."
sequence: 0
dialoguetext:
"A tremendous evolutionary advantage, I'm sure. But perhaps we've had enough speculative biology for today?"


title: Lena, the Cryptozoologist's wife: ""Which is to say, the kind green ap..."
sequence: 0
dialoguetext:
"Which is to say, the kind green ape is a species with which we share a common ancestor and that evolved parallel to our own -- just like your partner's!"


title: Lena, the Cryptozoologist's wife: "She smiles. "Well, the cryptid on y..."
sequence: 0
dialoguetext:
She smiles. "Well, the cryptid on your pen is the kind green ape. Half war story, half undiscovered species in the genus homo."


title: Lena, the Cryptozoologist's wife: ""Please don't misunderstand me, eit..."
sequence: 0
dialoguetext:
"Please don't misunderstand me, either of you. *Human* as it is used in everyday speech is hardly a taxonomic category. For all intents and purposes, you can be thought of as human..."


title: Lena, the Cryptozoologist's wife: "She looks at the lieutenant, genial..."
sequence: 0
dialoguetext:
She looks at the lieutenant, genially. "...though Seolites do have some distinguishing characteristics, different *advantages*, if you will."


title: Kim Kitsuragi: ""Yes, advantages such as the flakie..."
sequence: 0
dialoguetext:
"Yes, advantages such as the flakier texture of Seolite earwax, or so I've heard. Nothing inspires pride in one's species quite like speculative evolutionary biology. Perhaps we've had enough of that for today?"


title: Lena, the Cryptozoologist's wife: ""We can assume that she has been li..."
sequence: 0
dialoguetext:
"We can assume that she has been living somewhere in the wilderness for decades now, all alone except for the *Cryobacter katlensis* coursing through her bloodstream..."


title: You: ""What's the biggest cryptid?""
dialoguetext: "What's the biggest cryptid?"
sequence: 0
userscript:
SetVariableValue("whirling.lena_cryptid_biggest", true) ; SetVariableValue("whirling.lena_white_check_cryptid_count", Variable["whirling.lena_white_check_cryptid_count"] +once(1)) 


title: Lena, the Cryptozoologist's wife: ""After Mijanou treated herself with..."
sequence: 0
dialoguetext:
"After Mijanou treated herself with the bacteria, she stopped ageing, but also became increasingly eccentric and irascible, so that even her oldest friends were forced to pull away..."


title: You: ""What's the tiniest cryptid?""
dialoguetext: "What's the tiniest cryptid?"
sequence: 0
userscript:
SetVariableValue("whirling.lena_cryptid_smallest", true) ; SetVariableValue("whirling.lena_white_check_cryptid_count", Variable["whirling.lena_white_check_cryptid_count"] +once(1)) 


title: You: ""What's the most dangerous cryptid?""
dialoguetext: "What's the most dangerous cryptid?"
sequence: 0
userscript:
SetVariableValue("whirling.lena_cryptid_dangerous", true) ; SetVariableValue("whirling.lena_white_check_cryptid_count", Variable["whirling.lena_white_check_cryptid_count"] +once(1)) 


title: Lena, the Cryptozoologist's wife: ""It *was* reportedly a small creatu..."
sequence: 0
dialoguetext:
"It *was* reportedly a small creature -- with webbed fingers and a protruding forehead. An ungainly little thing. Quite scary to look at."


title: You: ""What did this cryptid look like?""
dialoguetext: "What did this cryptid look like?"
sequence: 0
userscript:
SetVariableValue("whirling.lena_cryptid_gnome_look", true) ; SetVariableValue("tc.cryptid_gnome", true) --[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Yes, and she's quite mad too -- af..."
sequence: 0
dialoguetext:
"Yes, and she's quite mad too -- after she treated herself with the bacteria, she stopped ageing, but also became increasingly eccentric and irascible, so that even her oldest friends were forced to pull away..."


title: Lena, the Cryptozoologist's wife: ""Alas, the first scientist who got..."
sequence: 0
dialoguetext:
"Alas, the first scientist who got his hands on the creature's corpse put it in a jar of formaldehyde, thinking that would detoxify the Gnome's venom."


title: Lena, the Cryptozoologist's wife: ""The bacterial colony Mijanou found..."
sequence: 0
dialoguetext:
"The bacterial colony Mijanou found had remained alive while frozen in ice for longer than anyone could reliably estimate -- certainly from before recorded history."


title: Lena, the Cryptozoologist's wife: ""The Giant lives in the most arid p..."
sequence: 0
dialoguetext:
"The Giant lives in the most arid parts of the vast Koko Nur desert, in South Samara, casting a strange light across the barren wastes."

userscript:
SetVariableValue("tc.cryptid_giant", true) ; SetVariableValue("whirling.lena_talked_about_giant_of_koko_nur", true) --[[ Variable[ ]]


title: Lena, the Cryptozoologist's wife: ""Hmm..." She thinks. "Some argue th..."
sequence: 0
dialoguetext:
"Hmm..." She thinks. "Some argue that the kind green ape should also be thought of as human, especially because it has shown itself to be so *humane*. I don't dare form an opinion one way or the other without more information, though."


title: Lena, the Cryptozoologist's wife: ""Some argue that the kind green ape..."
sequence: 0
dialoguetext:
"Some argue that the kind green ape should also be thought of as human, especially because it has shown itself to be so *humane*. I don't dare form an opinion one way or the other without more information, though."


title: Lena, the Cryptozoologist's wife: ""The kind green ape, too, is in som..."
sequence: 0
dialoguetext:
"The kind green ape, too, is in some ways superior to us -- such kindness as it has demonstrated is not common among humans."


title: Lena, the Cryptozoologist's wife: ""No one knows for sure. It is like..."
sequence: 0
dialoguetext:
"No one knows for sure. It is like an *awful* mountain appearing from below the horizon and expanding to cover almost a third of your field of vision."


title: Lena, the Cryptozoologist's wife: ""The towering luminosity of Koko Nu..."
sequence: 0
dialoguetext:
"The towering luminosity of Koko Nur is a bad omen in local folklore. Some say it's a fata morgana, others -- a fate unimaginable."


title: Lena, the Cryptozoologist's wife: ""That's what makes it so peculiar -..."
sequence: 0
dialoguetext:
"That's what makes it so peculiar -- a species surviving at the very limits of scientific law. The Giant of Koko Nur must be the largest animal the planet can support."


title: Kim Kitsuragi: ""If the body of the creature was fo..."
sequence: 0
dialoguetext:
"If the body of the creature was found," the lieutenant can't help himself, "why aren't there detailed illustrations of it in science textbooks? Confirming the existence of this very lethal species?"


title: Lena, the Cryptozoologist's wife: ""Instead, all the venom leaked out..."
sequence: 0
dialoguetext:
"Instead, all the venom leaked out of the creature's teeth and into the surrounding liquid, dissolving the creature itself. A poetic end, perhaps, but a real loss for science..." she says, mostly to herself.


title: Lena, the Cryptozoologist's wife: ""A mirage... or a psychogenous lumi..."
sequence: 0
dialoguetext:
"A mirage... or a psychogenous luminance." She does not elaborate the nature of this luminance further.


title: Lena, the Cryptozoologist's wife: ""Yes. A unicellular bacterium that..."
sequence: 0
dialoguetext:
"Yes. A unicellular bacterium that was discovered in one of the northern-most points of Katla on the Boreal Plateau -- by renowned geologist Catelyn Mijanou some 70 years ago."


title: Lena, the Cryptozoologist's wife: ""Yes. The bacteria had survived in..."
sequence: 0
dialoguetext:
"Yes. The bacteria had survived in the ice since times immemorial. It is not hard to see where she could have gotten the idea."


title: Lena, the Cryptozoologist's wife: ""Oh yes. None of its victims surviv..."
sequence: 0
dialoguetext:
"Oh yes. None of its victims survived. Grieving relatives never even found their bodies because the Gnome's venom *dissolved* organic tissue."


title: Logic: "Sure. A perfectly good explanation...."
sequence: 0
dialoguetext:
Sure. A perfectly good explanation. It dissolved in its *own* venom. Go on then, ask about more gnomes or whatever.


title: Lena, the Cryptozoologist's wife: ""Yes. It was reported by soldiers i..."
sequence: 0
dialoguetext:
"Yes. It was reported by soldiers in South Safre during the war. The kind green ape would visit bunkers during the night, healing wounded soldiers with its saliva."


title: Lena, the Cryptozoologist's wife: ""Yes. It has amazing healing qualit..."
sequence: 0
dialoguetext:
"Yes. It has amazing healing qualities. Some soldiers reported growing back limbs, regaining their sight..."


title: Lena, the Cryptozoologist's wife: ""Indeed there is! It's our closest..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_green_ape", true) --[[ Variable[ ]]
dialoguetext:
"Indeed there is! It's our closest relative among the cryptids. Same taxonomic family, different genus."


title: Lena, the Cryptozoologist's wife: "She grins. "Can't say no to that. W..."
sequence: 0
dialoguetext:
She grins. "Can't say no to that. Well... the smallest cryptid is the *Cryobacter katlensis*, a unicellular bacterium. It was discovered in one of the northern-most points of Katla on the Boreal Plateau -- by renowned geologist Catelyn Mijanou some 70 years ago."


title: Lena, the Cryptozoologist's wife: ""Alas, no. And the first scientist..."
sequence: 0
dialoguetext:
"Alas, no. And the first scientist who got his hands on the creature's corpse put it in a jar of formaldehyde, thinking that would detoxify the Gnome's venom."


title: Lena, the Cryptozoologist's wife: ""Hmm... I'm not sure I agree with t..."
sequence: 0
dialoguetext:
"Hmm... I'm not sure I agree with that, sweetie. At any rate, some argue that the kind green ape should also be thought of as human, especially because it has shown itself to be so *humane*. I don't dare form an opinion one way or the other without more information, though."


title: You: ""Are there any *invisible* cryptids?""
dialoguetext: "Are there any *invisible* cryptids?"
sequence: 0
userscript:
SetVariableValue("tc.cryptid_col_do_ma_ma_daqua", true) ; SetVariableValue("whirling.lena_white_check_cryptid_count", Variable["whirling.lena_white_check_cryptid_count"] +once(1)) 


title: Lena, the Cryptozoologist's wife: ""The *Col Do Ma Ma Daqua*, or 'thin..."
sequence: 0
dialoguetext:
"The *Col Do Ma Ma Daqua*, or 'thin whisper of sound'. And that's *precisely* what it seems to be -- self-replicating sound waves, invisible and intangible! It's very afraid of us, which makes it incredibly difficult to track."


title: Kim Kitsuragi: ""Of course. A common thread in thes..."
sequence: 0
dialoguetext:
"Of course. A common thread in these -- disappearance and unfalsifiability..." He concedes: "I liked the story, though, ma'am."


title: Lena, the Cryptozoologist's wife: ""When playing back recordings they..."
sequence: 0
dialoguetext:
"When playing back recordings they had made in the foothills of the Ea mountain range, they noticed... certain anomalies -- patterns that seemed random at first, but, on closer examination, were consistent with the waveforms of song birds..."


title: Lena, the Cryptozoologist's wife: ""It's the *Col Do Ma Ma Daqua*," th..."
sequence: 0
dialoguetext:
"It's the *Col Do Ma Ma Daqua*," the woman corrects her glasses. "Its name means 'thin whisper of sound'. And that's *precisely* what it is -- self-replicating sound waves, invisible and intangible! The Col Do Ma Ma is very afraid of us, which makes it incredibly difficult to track..."


title: Lena, the Cryptozoologist's wife: ""It could be," she says calmly. "As..."
sequence: 0
dialoguetext:
"It could be," she says calmly. "As I said, it could be *everywhere*, and we wouldn't know any better. It could be ringing all the days of our lives -- *and* nights."


title: Lena, the Cryptozoologist's wife: ""...they were performed so reckless..."
sequence: 0
dialoguetext:
"...they were performed so recklessly that when they happened upon the right frequency... well, they wiped out most of the population."


title: Lena, the Cryptozoologist's wife: ""No, dear. But this is basic physic..."
sequence: 0
dialoguetext:
"No, dear. But this is basic physics... Oh, sorry, there I go assuming..." She looks flustered for a moment, her eyes full of mute apology, then she recomposes herself. "At any rate, these tests..."


title: You: ""I don't know... Do I look like a d..."
dialoguetext: "I don't know... Do I look like a dweeb?"
sequence: 0
conditionstring:
Variable["whirling.lena_cryptids_col_encyc_waves"] == false  and  Variable["whirling.lena_physint_binoclard"] == true


title: Lena, the Cryptozoologist's wife: ""Like nothing. It's such a high-pit..."
sequence: 0
dialoguetext:
"Like nothing. It's such a high-pitched sound that us humans can't hear it -- nor can other animals. It could be ringing right outside your window -- and you wouldn't even know it! It could be anywhere -- everywhere, even..."


title: Lena, the Cryptozoologist's wife: ""After that, the corpuscle appears..."
sequence: 0
dialoguetext:
"After that, the corpuscle appears to have migrated elsewhere. There have been recordings of anomalies similar to those spotted in Ea -- but they've been few and far between. It's impossible to confirm the presence of any stable Col Do Ma Ma Daqua population anywhere."


title: Lena, the Cryptozoologist's wife: ""Although the 'low' part is a littl..."
sequence: 0
dialoguetext:
"Although the 'low' part is a little ironic -- the Col Do Ma Ma Daqua makes, or, rather, *is* such a high-pitched sound that other animals, including humans, can't *hear* it. It could be everywhere, all of the time -- and we wouldn't know."


title: Lena, the Cryptozoologist's wife: ""Well, dear -- they cancel each oth..."
sequence: 0
dialoguetext:
"Well, dear -- they cancel each other out. And these tests were performed so recklessly that when they happened upon the right frequency... well, they wiped out most of the population."


title: Lena, the Cryptozoologist's wife: ""Plenty. It's the evidence that led..."
sequence: 0
dialoguetext:
"Plenty. It's the evidence that led to its discovery. In the Twenties, a group of Areopagite ornithologists -- that is, scientists who study birds -- were trying out a new recording technology for capturing sounds outside the range of human hearing."


title: Lena, the Cryptozoologist's wife: ""Many scientists have asked the sam..."
sequence: 0
userscript: SetVariableValue("whirling.lena_cryptids_col_evidence", true) --[[ Variable[ ]]
dialoguetext:
"Many scientists have asked the same question -- some have claimed that it isn't *itself* a sound, but a tiny *corpuscle* that emits sound waves. But there's no evidence to support this theory."


title: Lena, the Cryptozoologist's wife: ""Exactly... And these tests were pe..."
sequence: 0
dialoguetext:
"Exactly... And these tests were performed so recklessly that when they happened upon the right frequency... well, they wiped out most of the population."


title: Lena, the Cryptozoologist's wife: ""The scientists soon discovered the..."
sequence: 0
dialoguetext:
"The scientists soon discovered they could track and even *predict* what appeared to be feeding, mating, and migration patterns based on sound waves in a *strictly delimited* range of ultrasonic frequencies -- even higher than those of the highest-pitched bat calls."


title: Lena, the Cryptozoologist's wife: ""They realized that they had discov..."
sequence: 0
dialoguetext:
"They realized that they had discovered a new species -- and called it the Col Do Ma Ma Daqua. After the Perikarnassian name for the voice of god, which is said to be *very* silent."


title: Lena, the Cryptozoologist's wife: ""No, dear. They cancel each other o..."
sequence: 0
dialoguetext:
"No, dear. They cancel each other out. And these tests were performed so recklessly that when they happened upon the right frequency... well, they wiped out most of the population."


title: Lena, the Cryptozoologist's wife: ""That is a sad story." She frowns...."
sequence: 0
dialoguetext:
"That is a sad story." She frowns. "A group of university students assisting with the field work, in their enthusiasm for the project and, no doubt, because they were preoccupied with impressing their professors, nearly drove it to *extinction*."


title: Lena, the Cryptozoologist's wife: "She nods gravely. "They tried to co..."
sequence: 0
dialoguetext:
She nods gravely. "They tried to communicate with it, and had no other means but sound. So they started sending out sound waves at frequencies they thought might match the Ma Ma Daqua's. And what happens when a sound wave meets another sound wave of the same frequency, dear?"


title: Lena, the Cryptozoologist's wife: ""Sequester. Thyme. Josquin --" She..."
sequence: 0
dialoguetext:
"Sequester. Thyme. Josquin --" She nods. "Those are but some of the Ma Ma Daqua they followed individually."


title: Lena, the Cryptozoologist's wife: ""Yes, that's another translation."..."
sequence: 0
dialoguetext:
"Yes, that's another translation." Her eyes light up behind her glasses. "They're both quite lovely, aren't they?"


title: Lena, the Cryptozoologist's wife: ""They grew quite obsessed with thes..."
sequence: 0
dialoguetext:
"They grew quite obsessed with these little birds -- even though they couldn't see them, they could distinguish among individual birds and," she smiles, "even began to *name* some of them."


title: Lena, the Cryptozoologist's wife: ""The eight-eyed teratorn, the large..."
sequence: 0
dialoguetext:
"The eight-eyed teratorn, the largest flying avian ever discovered -- with a wingspan of 11.5 metres. It was thought to have gone extinct 3,500 years ago, some even doubted the *fossils* were real. A mutation, they said. Until..."


title: Lena, the Cryptozoologist's wife: ""Alone in the blasted desert heat t..."
sequence: 0
dialoguetext:
"Alone in the blasted desert heat the doctor wandered eastward, where man hasn't stepped foot in over a thousand years -- since the fall of Perikarnassis."


title: Encyclopedia: "This *renown* seems a bit dubious -..."
sequence: 0
dialoguetext:
This *renown* seems a bit dubious -- your own catalogue comes up completely empty, but -- of course -- you are not all knowing.


title: Lena, the Cryptozoologist's wife: ""The world's largest canyon system,..."
sequence: 0
dialoguetext:
"The world's largest canyon system, sweetie. It's a barren waste east of the Erg desert -- an ancient riverbed, completely dried up."


title: Lena, the Cryptozoologist's wife: ""He was lost, without any navigatio..."
sequence: 0
dialoguetext:
"He was lost, without any navigation equipment and desperately low on water. After a day or two he noticed a bird high in the noon sky. A great black bird, it seemed gargantuan."


title: Lena, the Cryptozoologist's wife: ""Every now and then, the bird would..."
sequence: 0
dialoguetext:
"Every now and then, the bird would dive down to feed on an animal carcass somewhere on the horizon. But by the time Uwe got there, the teratorn had taken off already -- and the carcass was picked clean. This happened many times."


title: Lena, the Cryptozoologist's wife: ""Yes. A bird that big has a lot of..."
sequence: 0
dialoguetext:
"Yes. A bird that big has a lot of blood in it and he was dying of thirst. For many days Dr. Plattenkalk followed the teratorn. Until they reached a great canyon wall, where the bird finally landed to rest."


title: Lena, the Cryptozoologist's wife: ""Of course, sweetie. Do you want to..."
sequence: 0
dialoguetext:
"Of course, sweetie. Do you want to hear about another cryptid? The teratorn is, by many accounts, the greatest though..."


title: Lena, the Cryptozoologist's wife: ""It happened on a botanical expedit..."
sequence: 0
dialoguetext:
"It happened on a botanical expedition into the vast and unexplored Uamrao canyon in southeast Iilmaraa. Dr. Plattenkalk got separated from his group during a sandstorm..."


title: Lena, the Cryptozoologist's wife: ""Yes. Or, rather, *hunting*. A bird..."
sequence: 0
dialoguetext:
"Yes. Or, rather, *hunting*. A bird that big has a lot of blood in it and he was dying of thirst. For many days, Dr. Plattenkalk followed the teratorn, until they reached a great canyon wall, where the bird finally landed to rest."


title: Lena, the Cryptozoologist's wife: ""The professor climbed up there, wi..."
sequence: 0
dialoguetext:
"The professor climbed up there, with a rock in his hand. He found the bird sleeping with its head tucked under its wing. A great black pile of feathers on the perch. So he approached, slowly squeezing the rock in his fist..."


title: Lena, the Cryptozoologist's wife: ""Then the teratorn suddenly looked..."
sequence: 0
dialoguetext:
"Then the teratorn suddenly looked at him. He could see it had *eight eyes* -- four on either side of its skull, like a spider -- and the man couldn't move. He was paralysed, frozen into place with the rock in his hand. Whatever he did, he could not get closer to the bird."


title: Lena, the Cryptozoologist's wife: ""The bird was controlling his mind...."
sequence: 0
dialoguetext:
"The bird was controlling his mind. It *kept* him from approaching. He could step back, but every time he stepped forward -- paralysis. Uwe spent three days trying, until the bird flew away."


title: Lena, the Cryptozoologist's wife: ""More like *he* followed it. A bird..."
sequence: 0
dialoguetext:
"More like *he* followed it. A bird that big has many litres of blood in it and he was dying of thirst. For many days, Dr. Plattenkalk followed the teratorn, until they reached a great canyon wall, where the bird finally landed to rest."


title: Lena, the Cryptozoologist's wife: ""Yes way, sweetie," she smiles, use..."
sequence: 0
dialoguetext:
"Yes way, sweetie," she smiles, used to derision. "Cryptozoologists have been tracing it ever since, but Uamrao is vast, mysterious, and holds many secrets."


title: Lena, the Cryptozoologist's wife: ""The eight-eyed teratorn was indiff..."
sequence: 0
dialoguetext:
"The eight-eyed teratorn was indifferent to him, as long as he didn't get closer than two steps. It even let him feed on some carcasses up there -- and the two unfertilized eggs it left behind."


title: Lena, the Cryptozoologist's wife: ""Absolutely, sweetie," she smiles,..."
sequence: 0
dialoguetext:
"Absolutely, sweetie," she smiles, glad you agree. "Cryptozoologists have been tracing it ever since, but Uamrao is vast, mysterious, and holds many secrets."


title: Kim Kitsuragi: ""This one -- I liked," the lieutena..."
sequence: 0
dialoguetext:
"This one -- I liked," the lieutenant puts down his notes. "Not only does it have eight eyes, *and* is a living fossil, *and* the largest bird ever to live. It also does mind control."


title: Morell, the Cryptozoologist: ""Modern radar telemetry shows great..."
sequence: 0
dialoguetext:
"Modern radar telemetry shows great promise -- we *will* confirm this one. By the end of the decade, latest."


title: Lena, the Cryptozoologist's wife: ""Sadly, yes. But there are numerous..."
sequence: 0
dialoguetext:
"Sadly, yes. But there are numerous reports of eight-eyed bird skulls from Iilmaraa. And then there's the striking resemblance to the Perikarnassian Imperial Eagle -- an ancient heraldic symbol -- that is hard to pass off as coincidence. The imperial eagle, too, had eight eyes."


title: Lena, the Cryptozoologist's wife: ""This one's very famous, everyone k..."
sequence: 0
userscript: XPTinySetBool("XP.lena_man_into_cryptids")--[[ Variable[ ]]
dialoguetext:
"This one's very famous, everyone knows it. People will be looking at that tie on you and thinking: that man is into cryptids." She winks. "So -- what else do you want to know?"


title: Lena, the Cryptozoologist's wife: ""There are limits, you see, to how..."
sequence: 0
dialoguetext:
"There are limits, you see, to how large a metabolism an ecosystem can beget. Some say a gravity anomaly below the Koko Nur desert might allow the creature to grow to these *gargantuan* sizes."


title: Lena, the Cryptozoologist's wife: ""Oh -- it is. None of its victims s..."
sequence: 0
dialoguetext:
"Oh -- it is. None of its victims survived. Grieving relatives never even found their bodies because the Gnome's venom *dissolved* organic tissue."


title: Kim Kitsuragi: "The lieutenant throws you one of hi..."
sequence: 0
dialoguetext:
The lieutenant throws you one of his *looks*. "*One* cryptid -- like you said. One. This can't turn into some kind of cryptid extravaganza. We have things to do."


title: Lena, the Cryptozoologist's wife: ""Mhm. They grew quite obsessed with..."
sequence: 0
dialoguetext:
"Mhm. They grew quite obsessed with these little birds -- even though they couldn't see them, they could distinguish among individual birds and," she smiles, "even began to *name* some of them."


title: Lena, the Cryptozoologist's wife: ""Where could he be...""
dialoguetext: "Where could he be..."
sequence: 0
conditionstring:
IsDayFrom(2)  and  Variable["TASK.get_morell_back_to_lena"] == false  and  Variable["whirling.lena_intro_done"] == false


title: Perception (Sight): "A scattering of bullet holes is spr..."
sequence: 0
userscript: SetVariableValue("coast.exec_bullets_seen", true) --[[ Variable[ ]]
dialoguetext:
A scattering of bullet holes is spread across the cracked wall, reaching from one corner to the other.


title: Visual Calculus: "A row of ghostly shades stand facin..."
sequence: FocusCamera(ExecutionVisCal0)@1;
dialoguetext:
A row of ghostly shades stand facing the wall. There are many of them, a dozen at least, their heads lowered and eyes blindfolded. It's quiet. No sound, no movement.

userscript:
SetVariableValue("coast.exec_viscal_succeeded", true) ; ShowVisCal("VisCal-Execution");--[[ Variable[ ]]


title: Esprit de Corps: "Leeches, fleas, and thieves. All th..."
sequence: 0
dialoguetext:
Leeches, fleas, and thieves. All the freeloader scum living off the hard work of others. Such is your belief.


title: Kim Kitsuragi: ""Hmm, correct." The lieutenant exam..."
sequence: 0
dialoguetext:
"Hmm, correct." The lieutenant examines the wall closely. "The density of the bullet holes is unusual, even in a general *average bullet hole frequency in Martinaise* sense. Grim affairs."


title: Perception (Sight): "The density and spread of these bul..."
sequence: 0
dialoguetext:
The density and spread of these bullet holes is surprising -- this takes *a lot* of bullets. Fully-automatic rifle fire.


title: You: ""Oh my god, look at all these bulle..."
sequence: 0
conditionstring: Variable["plaza.sense_bulletholes_clicked"] == false
dialoguetext:
"Oh my god, look at all these bullet holes! I haven't seen any other bullet holes in the walls before, somehow."


title: You: "Even more bullet holes. Something h..."
dialoguetext: Even more bullet holes. Something has definitely happened here.
sequence: 0
conditionstring:
Variable["plaza.sense_bulletholes_clicked"] == true  or  Variable["plaza.orb_bulletholes_discussed"] == true


title: Visual Calculus: "Ten metres away -- other shades are..."
sequence: FocusCamera(ExecutionVisCal1);
dialoguetext:
Ten metres away -- other shades are lined up in an orderly manner, automatic rifles primed. A gust of wind blows by -- the coats of the firing squad flap slowly in the breeze. A single person stands on the side.


title: Visual Calculus: "A long time has passed since the mo..."
sequence: 0
dialoguetext:
A long time has passed since the moment of this fusillading. Rain and brine have since washed all the blood away. Not a trace remains.


title: Kim Kitsuragi: "At first the lieutenant doesn't say..."
sequence: 0
dialoguetext:
At first the lieutenant doesn't say a word... he just stares at the wall. "I don't know," he says finally. "I don't know who died here, lined up beside that horrible wall. It could have been any of the parties involved in the Revolution."


title: Kim Kitsuragi: ""Yeah... it's very unlikely the Coa..."
sequence: 0
dialoguetext:
"Yeah... it's very unlikely the Coalition forces were the ones who died here. They were always the *last* ones against the wall."


title: Visual Calculus: "Seven men in combat uniforms and da..."
sequence: 0
dialoguetext:
Seven men in combat uniforms and dark coats, holding automatic rifles aimed at the people. Soldiers from some side... but from which one?


title: Visual Calculus: "The abundance of bullet holes leads..."
sequence: 0
userscript: XPStandardSetBool("XP.execution_visual")--[[ Variable[ ]]
dialoguetext:
The abundance of bullet holes leads to two options: either an inordinate amount of executions were performed here, or they did not use a *conscience round* -- where only one soldier has the loaded rifle. Looks like this was a mass execution with everyone fully armed.


title: Visual Calculus: "I'm just a representation of your m..."
sequence: FocusCamera(ExecutionVisCal0)@1;
userscript: SetVariableValue("coast.exec_ask_kim_about_the_scene", true) --[[ Variable[ ]]
dialoguetext:
I'm just a representation of your mental faculties... piecing together any available information. You should probably ask the lieutenant.


title: Kim Kitsuragi: ""To be honest, if a Coalition membe..."
sequence: 0
userscript: XPMinorSetBool("XP.ask_kim_about_executions")--[[ Variable[ ]]
dialoguetext:
"To be honest, if a Coalition member was anyone in this situation -- it was the commandant. The superior giving the orders."


title: Visual Calculus: "A host of men, probably in everyday..."
sequence: 0
dialoguetext:
A host of men, probably in everyday clothes -- ragged from the conflict and covered in dust. They were not sitting (a common practice for executions in some nations), as demonstrated by the height level of the bullet holes.


title: Visual Calculus: "The commandant -- the one who gives..."
sequence: 0
dialoguetext:
The commandant -- the one who gives the order. Machine gun fire crackling through the air, the lights of the muzzle flashes dancing on his face...


title: Visual Calculus: "A row of ghostly shades facing a cr..."
sequence: FocusCamera(ExecutionVisCal0)@2;
userscript: ShowVisCal("VisCal-Execution")
dialoguetext:
A row of ghostly shades facing a crumbling wall, with another seven shades standing ten metres from them. A single person stands on the sideline.


title: Kim Kitsuragi: ""Meaning, this is *a lot* of bullet..."
sequence: 0
dialoguetext:
"Meaning, this is *a lot* of bullet holes." He brushes the wall with his hand. "Looks like fully-automatic rifle fire. Something you don't see these days..."


title: Kim Kitsuragi: ""The manufacturing and sale of auto..."
sequence: 0
dialoguetext:
"The manufacturing and sale of automatic rifles was curtailed after the Revolution. The destructive power of such tools proved to be... too much. We do need to retain some humanity in this world."


title: Kim Kitsuragi: "The lieutenant also nods. It is qui..."
sequence: 0
dialoguetext:
The lieutenant also nods. It is quite a scene -- the two of you standing next to the broken wall of an abandoned building... nodding. Nodding along.


title: Esprit de Corps: "Two officers of the law against the..."
sequence: 0
userscript: SetVariableValue("coast.exec_kim_nodding_esprit", true) --[[ Variable[ ]]
dialoguetext:
Two officers of the law against the world. Nodding in unison. It is your source of power. The bond of camaraderie between you... is palpable...


title: Kim Kitsuragi: ""Alright," the lieutenant coughs ab..."
sequence: 0
dialoguetext:
"Alright," the lieutenant coughs abruptly. "I'm glad we stopped when we did... my neck was starting to hurt. If there's nothing more, we should get going."


title: Kim Kitsuragi: "As the lieutenant takes out a handk..."
sequence: 0
dialoguetext:
As the lieutenant takes out a handkerchief and softly taps the sweat off his temple... a faint crack echoes through the coast...


title: Kim Kitsuragi: ""Busted the neck, did you?" He cran..."
sequence: 0
dialoguetext:
"Busted the neck, did you?" He cranes his neck left and right, stretching. "Glad I stopped when I did... my neck was really starting to hurt. Don't worry, it'll mend... now, we should get going."


title: Kim Kitsuragi: ""Alright," the lieutenant coughs ab..."
sequence: 0
dialoguetext:
"Alright," the lieutenant coughs abruptly. "It's a good moment to stop. My neck was starting to hurt. If there's nothing more, we should get going."


title: Visual Calculus: "They stand, facing the wall... It's..."
sequence: 0
dialoguetext:
They stand, facing the wall... It's impossible to discern any details about their personality or background.


title: Kim Kitsuragi: ""Perhaps the ones executed here wer..."
sequence: 0
dialoguetext:
"Perhaps the ones executed here were the loyalist-conservatives -- killed by the communists at the start of the civil war. Or it could have been the communists, put to death during the last stretch of the conflict by the Coalition forces."


title: Visual Calculus: "The morning sun rises beyond the ho..."
sequence: FocusCamera(ExecutionVisCal2);
dialoguetext:
The morning sun rises beyond the horizon, radiating the first light of the day. The order was carried out at dawn.


title: Visual Calculus: "The sun blazes high up in the sky....."
sequence: FocusCamera(ExecutionVisCal2);
dialoguetext:
The sun blazes high up in the sky... baking the planks, the sand, your skin. The order was carried out in the afternoon.


title: Visual Calculus: "The sun falls slowly toward the hor..."
sequence: FocusCamera(ExecutionVisCal2);
dialoguetext:
The sun falls slowly toward the horizon... the last light of the day. The order was carried out in the evening.


title: Visual Calculus: "It's dark, very dark... faint light..."
sequence: FocusCamera(ExecutionVisCal2);
dialoguetext:
It's dark, very dark... faint lights flicker at the edge of your vision. It's rare for the order to be carried out at night...


title: Visual Calculus: "Droplets of rain fall on the wooden..."
sequence: FocusCamera(ExecutionVisCal2);
dialoguetext:
Droplets of rain fall on the wooden planks, the surrounding sand dunes. The clouds block out any rays of light...


title: Visual Calculus: "Snowflakes fall on the wooden plank..."
sequence: FocusCamera(ExecutionVisCal2);
dialoguetext:
Snowflakes fall on the wooden planks and the surrounding sand dunes, covering the land with the white of innocence...


title: Authority: "In all truth, violence offers no an..."
sequence: 0
dialoguetext:
In all truth, violence offers no answer... It's only the last available resort when all mediation fails. And here, all did fail.


title: Authority: "Soldiers... people in a bad spot th..."
sequence: 0
dialoguetext:
Soldiers... people in a bad spot they probably did not choose, ordered to commit acts they wanted no part of.


title: Kim Kitsuragi: ""It could even have been the employ..."
sequence: 0
dialoguetext:
"It could even have been the employees of the Feld R&D Center down the coast, as their building was taken over by the revolutionaries."


title: Shivers: "Behind this building -- the other o..."
sequence: 0
dialoguetext:
Behind this building -- the other one. Once filled with engineers and designers of Feld Electric, now collapsed and dead, but for some rats... You feel drawn, for some reason, to the faded mural again.


title: Perception (Sight): "The scattering of bullet holes look..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
The scattering of bullet holes looks like one giant smiling mouth. Smiling its deadly smile. Laughing at you and the world and the living.


title: You: ""I would like to sincerely apologis..."
sequence: 0
userscript: ReputationGrows("sorry_cop")
dialoguetext:
"I would like to sincerely apologise for my behaviour. It was completely inappropriate, and I accept full responsibility."


title: Sunday Friend: ""Does this behaviour represent the..."
sequence: 0
dialoguetext:
"Does this behaviour represent the RCM's *official stance* toward its Coalition partners?" He turns to the lieutenant.


title: Sunday Friend: ""I accept your apology, officer, ou..."
sequence: 0
dialoguetext:
"I accept your apology, officer, out of my *profound* respect for the RCM, and the importance of our continuing partnership."


title: Sunday Friend: ""And now, this conversation is over..."
dialoguetext: "And now, this conversation is over. Good day, *officer*."
sequence: 0
userscript:
SetVariableValue("coast.sunday_finished", true) ;
FinishTask("TASK.talk_moralism_with_sunday_friend_done");
GainTask("TASK.find_some_moralists")--[[ Variable[ ]]


title: Kim Kitsuragi: ""I must apologise on my partner's b..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"I must apologise on my partner's behalf, again. Please believe me when I say that he does not speak for the RCM in *any* capacity."


title: Kim Kitsuragi: "The lieutenant stares at the man's..."
sequence: 0
dialoguetext:
The lieutenant stares at the man's back, then steps away. He makes sure no one else can hear him as he turns to face you...


title: Kim Kitsuragi: ""I don't understand why you have it..."
sequence: 0
dialoguetext:
"I don't understand why you have it in for this man. He's never been anything but gracious and helpful to our cause. Why do you feel the need to insult him?"


title: Kim Kitsuragi: ""Of course he does, he's from the M..."
sequence: 0
dialoguetext:
"Of course he does, he's from the Moralintern. But that doesn't mean *we* don't have standards to maintain..."


title: Sunday Friend: ""Ah, super, it's the officer! I was..."
sequence: 0
dialoguetext:
"Ah, super, it's the officer! I was not expecting to run into you again, but things have a funny way of turning out, no?"


title: Sunday Friend: ""My friend, if it's *la responsabil..."
sequence: 0
dialoguetext:
"My friend, if it's *la responsabilité* you're after, I have good news for you: There's no need to form such a committee, because it already exists!"


title: Sunday Friend: ""The Comité de Responsabilité de Re..."
sequence: 0
dialoguetext:
"The Comité de Responsabilité de Revachol. It acts as a sort-of clearinghouse for Coalition activities. To put it simply, they are the ultimate arbiters of la responsabilité in this part of the world."


title: Sunday Friend: ""I would offer to connect you with..."
sequence: 0
dialoguetext:
"I would offer to connect you with the committee myself, but alas, I am not actually *in* Martinaise."


title: Inland Empire: "You *knew* there was something stra..."
sequence: 0
userscript: SetVariableValue("apt.sunday_inland_astral_projection", true) --[[ Variable[ ]]
dialoguetext:
You *knew* there was something strange about this one! He's an astral projection, a bureaucratic phantasm!


title: Sunday Friend: ""Of course, we are speaking informa..."
sequence: 0
dialoguetext:
"Of course, we are speaking informally, but *officially* I am still in La Delta, preparing for an upcoming conference on fuel oil derivatives..."


title: Sunday Friend: ""Précisément. *Officially* I am sti..."
sequence: 0
dialoguetext:
"Précisément. *Officially* I am still in La Delta, preparing for an upcoming conference on fuel oil derivatives..."


title: Sunday Friend: ""Why, *officially* I am still in La..."
sequence: 0
dialoguetext:
"Why, *officially* I am still in La Delta, preparing for an upcoming conference on fuel oil derivatives. I'm only in Martinaise in an unofficial capacity..."


title: Sunday Friend: ""Mais que faites-vous, officer?" Yo..."
sequence: 0
dialoguetext:
"Mais que faites-vous, officer?" Your hand bumps up against the man's solid if somewhat fleshy chest.


title: Sunday Friend: ""That's why it would be extremely i..."
sequence: 0
dialoguetext:
"That's why it would be extremely irregular, or potentially even *inappropriate* for me to intercede with the Committee concerning a district I'm not officially in."


title: Sunday Friend: ""No, no, don't be silly. We're simp..."
sequence: 0
dialoguetext:
"No, no, don't be silly. We're simply speaking in an informal capacity. *Officially* I am still in La Delta, preparing for an upcoming conference on fuel oil derivatives..."


title: Sunday Friend: ""Perhaps your blood sugar is a bit..."
sequence: 0
dialoguetext:
"Perhaps your blood sugar is a bit low? As I was saying, *officially* speaking I am still in La Delta, preparing for an upcoming conference on fuel oil derivatives..."


title: Sunday Friend: ""Yes, you've made your *persistence..."
sequence: 0
dialoguetext:
"Yes, you've made your *persistence* quite clear. Under normal circumstances I would have to insist you go through the regular channels."


title: Sunday Friend: ""I don't mean to discourage you, of..."
sequence: 0
dialoguetext:
"I don't mean to discourage you, of course, just to say that it won't be *easy* to reach the Committee."


title: Sunday Friend: ""But if you have information of a v..."
sequence: 0
dialoguetext:
"But if you have information of a vital interest, they might be willing to entertain an exception. In which case, I would advise you to contact them via Coalition Warship Archer."


title: Sunday Friend: ""Officer? You mean to say you haven..."
sequence: 0
userscript: SetVariableValue("tc.aerostatic", true) ; SetVariableValue("tc.archer", true) --[[ Variable[ ]]
dialoguetext:
"Officer? You mean to say you haven't noticed the giant Coalition aerostatic peacefully patrolling the skies over Revachol?"


title: Perception (Sight): "You follow the man's gaze out towar..."
sequence: FocusCamera(ArcherCam_Sunday);
userscript: SetVariableValue("apt.sunday_perc_archer_saw", true) --[[ Variable[ ]]
dialoguetext:
You follow the man's gaze out toward the west. There, hanging some distance above the horison, you can just make out a strange silhouette...


title: Perception (Sight): "You follow the man's gaze out towar..."
sequence: FocusCamera(ArcherCam_Sunday);
userscript: SetVariableValue("apt.sunday_perc_archer_saw", true) --[[ Variable[ ]]
dialoguetext:
You follow the man's gaze out toward the west. There, amidst the low-hanging stars, you can just make out signs of motion...


title: Perception (Sight): "It looks, to your eye, like some ki..."
sequence: 0
dialoguetext:
It looks, to your eye, like some kind of long, metallic fish, suspended beneath a number of ceiling fans...


title: Conceptualization: "Not just any fish, it moves like so..."
sequence: 0
userscript: SetVariableValue("apt.sunday_concept_archer", true) --[[ Variable[ ]]
dialoguetext:
Not just any fish, it moves like some ancient bottom-feeder gliding over the ocean floor in search of prey...


title: Half Light: "Don't let the paintjob fool you, it..."
sequence: 0
userscript: SetVariableValue("apt.sunday_halflight_killing_machine", true) --[[ Variable[ ]]
dialoguetext:
Don't let the paintjob fool you, it's a goddamn killing machine, and there's nothing you can do to stop it!


title: Half Light: "Don't let the shiny lights fool you..."
sequence: 0
userscript: SetVariableValue("apt.sunday_halflight_killing_machine", true) --[[ Variable[ ]]
dialoguetext:
Don't let the shiny lights fool you, it's a goddamn killing machine, and there's nothing you can do to stop it!


title: Sunday Friend: ""Ah, well, I'm glad to hear that at..."
sequence: 0
dialoguetext:
"Ah, well, I'm glad to hear that at least. It would really be *quite unusual* for you to have never noticed it before..."


title: Sunday Friend: ""Interesting. In a sense, that's th..."
sequence: 0
dialoguetext:
"Interesting. In a sense, that's the very idea. The Coalition doesn't want the people of Revachol to feel that they are under a *military* occupation. That is why the Archer is always careful to maintain a constant, discreet distance."


title: Sunday Friend: ""Isn't it? A triumph of both techni..."
sequence: FocusCamera(ArcherCam_Sunday_return);
dialoguetext:
"Isn't it? A triumph of both technical ingenuity and international cooperation. I, for one, feel much safer knowing it's up there, watching all of us."


title: Sunday Friend: ""Fascinating. I always thought it w..."
sequence: FocusCamera(ArcherCam_Sunday_return);
dialoguetext:
"Fascinating. I always thought it was more like a dragonfly. But isn't it interesting how humanity always finds inspiration in nature?"


title: Sunday Friend: ""Well, of course it *is* a heavily..."
sequence: FocusCamera(ArcherCam_Sunday_return);
dialoguetext:
"Well, of course it *is* a heavily armed and armoured warship with a full complement. But I assure you its purpose in Revachol is to *keep* the peace, not disturb it."


title: Sunday Friend: ""That is part of the idea, of cours..."
sequence: FocusCamera(ArcherCam_Sunday_return);
dialoguetext:
"That is part of the idea, of course. The Coalition doesn't want the people of Revachol to feel that they are under a *military* occupation. That is why the Archer is always careful to maintain a constant, discreet distance."


title: Sunday Friend: ""You see, in addition to being an a..."
sequence: 0
userscript: SetVariableValue("coast.sunday_archer_surveillance", true) --[[ Variable[ ]]
dialoguetext:
"You see, in addition to being an airborne artillery platform, Coalition Warship Archer is also the linchpin of the Coalition's surveillance and communications infrastructure in Revachol."


title: Sunday Friend: ""And listening! It has the most obj..."
sequence: 0
dialoguetext:
"And listening! It has the most objective vantage point in the entire city. Not to mention a vast array of radio, photographic, and meteorological monitoring instruments."


title: Sunday Friend: ""I find it a great comfort to know..."
sequence: 0
dialoguetext:
"I find it a great comfort to know there are benevolent powers watching over all, in strict accordance with the Wayfarer Act and the Bristelmüne Conventions."


title: Sunday Friend: ""Hmmm, this is quite the problem, v..."
sequence: 0
dialoguetext:
"Hmmm, this is quite the problem, very tricky. Of course, the Archer has orders to fire on any unidentified aerostatics that might approach it, so it might be safer to get in touch *from the ground*..."


title: Sunday Friend: ""But in that case, you would requir..."
sequence: 0
dialoguetext:
"But in that case, you would require a radio transmitter capable of broadcasting on Coalition frequencies. And that kind of technology naturally isn't typically available for non-Coalition use. Yes, it *is* a bit of a conundrum."


title: Sunday Friend: ""I suppose there might be some way..."
sequence: 0
dialoguetext:
"I suppose there might be some way to *circuit-bend* your way onto those frequencies, but you'd have to be one of those *techno-tinkerers* to do it."


title: Sunday Friend: ""Unfortunately not, no, I don't hav..."
sequence: 0
dialoguetext:
"Unfortunately not, no, I don't have the pleasure. I am merely a representative of the Coalition Government, not very well-versed in technology. But you..."


title: Sunday Friend: ""Unauthorised circuit-bending is a..."
sequence: 0
dialoguetext:
"Unauthorised circuit-bending is a very serious matter with grave security implications, but as of the moment there is no specific law *forbidding* it, in Revachol at least..."


title: Sunday Friend: ""That, my friend, is your responsab..."
sequence: 0
dialoguetext:
"That, my friend, is your responsabilité. I cannot take it from you, nor can you delegate it to someone else..."


title: Sunday Friend: ""Always my pleasure to be of assist..."
sequence: 0
userscript: SetVariableValue("coast.sunday_finished", true) --[[ Variable[ ]]
dialoguetext:
"Always my pleasure to be of assistance to the RCM. Godspeed, and if we don't meet again, bonne chance!"


title: Sunday Friend: ""Mm, well that's très simple. I was..."
sequence: 0
dialoguetext:
"Mm, well that's très simple. I was visiting the fishing village just north of here. They have applied for a series of micro-loans to revitalise the old market, and well, I wished to see the situation *first-hand*..."


title: Sunday Friend: ""And then, well, I had some extra t..."
sequence: 0
dialoguetext:
"And then, well, I had some extra time on my hands, so I decided to stroll down here. It's quite peaceful, isn't it?"


title: Sunday Friend: "The man takes a deep breath. "Yes,..."
sequence: 0
dialoguetext:
The man takes a deep breath. "Yes, there's nothing like a stroll along the coast to lift one's spirits."


title: Sunday Friend: ""Well, you know what they say, 'In..."
sequence: 0
dialoguetext:
"Well, you know what they say, 'In matters of taste, there can be no dispute'! For my part, I find it quite invigorating."


title: You: ""It's sort of a gift I have. I can..."
sequence: 0
dialoguetext:
"It's sort of a gift I have. I can reconstruct things that happened in the past. High-end detective stuff."


title: Sunday Friend: ""Ah, a very useful gift for a polic..."
sequence: 0
dialoguetext:
"Ah, a very useful gift for a police detective, I'm sure. Fascinating, *how much history* is contained right here, if only one knows where to look for it..."


title: Sunday Friend: ""Ah, is that what those pock marks..."
sequence: 0
dialoguetext:
"Ah, is that what those pock marks are? I might've guessed. Fascinating, *how much history* is contained right here, if only one knows where to look for it..."


title: Sunday Friend: ""Yes, the loss of human life was tr..."
sequence: 0
userscript: XPPicoSetBool("XP.challenged_sunday_friend")--[[ Variable[ ]]
dialoguetext:
"Yes, the loss of human life was truly catastrophic... This is why the Coalition is so focused on preventing another war. Our peacekeeping mission is a testament to this..."


title: Sunday Friend: ""Thankfully, the region is becoming..."
sequence: 0
dialoguetext:
"Thankfully, the region is becoming more and more stable. I'm confident that atrocities like this belong in the past. The future is..." he snaps his fingers, "*tranquilou bilou!*"


title: Rhetoric: "*Tranquilou bilou*? Let's not get i..."
sequence: 0
dialoguetext:
*Tranquilou bilou*? Let's not get into this, you can't argue with someone who uses words like 'tranquilou bilou'.


title: Sunday Friend: ""A rather *brutal* perspective on h..."
sequence: 0
userscript: XPPicoSetBool("XP.challenged_sunday_friend")--[[ Variable[ ]]
dialoguetext:
"A rather *brutal* perspective on history." He frowns slightly. "I personally take the more nuanced view that it was regrettably harsh, but perhaps necessary to end the war..."


title: Sunday Friend: ""Though, I do hope whoever was resp..."
sequence: 0
dialoguetext:
"Though, I do hope whoever was responsible at least compensated the building's owner appropriately."


title: Sunday Friend: ""What's certain is that we must do..."
sequence: 0
dialoguetext:
"What's certain is that we must do everything to prevent such tragic events from ever happening again. The answers lie in *debates*, not in violence."


title: Encyclopedia: "The Bristelmüne Conventions are a s..."
sequence: 0
dialoguetext:
The Bristelmüne Conventions are a series of international agreements governing the treatment of military personnel and civilians in theatres of war as well as occupied territories. In practice, they are more talked about than observed.


title: Sunday Friend: ""Let me just say that I have *compl..."
sequence: 0
dialoguetext:
"Let me just say that I have *complete confidence* in the RCM. I'm sure you'll figure something out."

userscript:
FinishTask("TASK.talk_moralism_with_sunday_friend_done");
FinishTask("TASK.find_some_moralists_done");
GainTask("TASK.find_technical_expertise")--[[ Variable[ ]]


title: Empathy: "You *will* figure it out. Something..."
sequence: 0
dialoguetext:
You *will* figure it out. Something tells you the person you're looking for is already on this coast...


title: Empathy: "This isn't the end. There may yet b..."
sequence: 0
dialoguetext:
This isn't the end. There may yet be someone along this coast who can direct you where you need to go...


title: Closed Curtains: "You see some kind of charm -- an ir..."
sequence: 0
userscript: SetVariableValue("doomed.bookstore_curtains_looked_at_details", true) --[[ Variable[ ]]
dialoguetext:
You see some kind of charm -- an irregular polyhedron, assembled from bones, sticks, and straw. Inside, a disturbing fish-head with empty eye sockets stares at you.


title: Encyclopedia: "From the looks of it this is a trad..."
sequence: 0
dialoguetext:
From the looks of it this is a traditional Semenese ward, meant to provide protection against ill luck, bad dreams, curses, and other supra-natural scourges.

userscript:
SetVariableValue("tc.wards_plais", true) ; SetVariableValue("doomed.bookstore_curtains_ency_darkisles", true) --[[ Variable[ ]]


title: Closed Curtains: "You see a set of tattered curtains..."
sequence: 0
dialoguetext:
You see a set of tattered curtains blocking the way to another room. A strange cage-like trinket dangles from the curtains.


title: Closed Curtains: "Just as you're about to pull apart..."
sequence: 0
dialoguetext:
Just as you're about to pull apart the curtains, the petrified voice of the shop owner cries out once more:


title: Savoir Faire: "The room behind them is dim... You..."
sequence: 0
dialoguetext:
The room behind them is dim... You can only discern shadowy silhouettes of *things* there, crouching in the dark like monsters in a child's bedroom.


title: Plaisance: ""Excuse me, officer..." She calls o..."
dialoguetext:
"Excuse me, officer..." She calls out from the counter. "The back room is strictly for employees only."

sequence:
FocusCamera(Plaisance);SetTriggerAnimation(Plaisance,Trigger);SetBooleanAnimation(Plaisance,Switch,true)


title: Inland Empire: "Do you realize what's out there? Up..."
sequence: 0
dialoguetext:
Do you realize what's out there? Upon the mist-shrouded islands of Ile du Fantôme, in Semenine? Eerie pygmies and wild shamans practising unnatural mysticism?

userscript:
SetVariableValue("doomed.bookstore_curtains_inland_darkisles", true) ; SetVariableValue("tc.wards_plais", true) --[[ Variable[ ]]


title: Inland Empire: "They lurk in the tropical pale of S..."
sequence: 0
dialoguetext:
They lurk in the tropical pale of Semenine, casting strange magicks on everyone! Ignore the curtains -- or suffer the consequences...


title: Inland Empire: "Not so! You sense their strange mag..."
sequence: 0
dialoguetext:
Not so! You sense their strange magicks, cast from the dark forests they writhe around in. Don't believe it? Go ahead, straight through the curtains. Suffer the consequences.


title: You: "What's the hang-up? Mystical spirit..."
sequence: 0
dialoguetext:
What's the hang-up? Mystical spirits, unnatural emanations -- nothing a para-detective can't handle. Let's go!


title: You: "(Rip them apart, this time for real..."
dialoguetext: (Rip them apart, this time for real.)
sequence: PlayAnimation(Tequila Sunset, GenericInteract);
conditionstring: Variable["doomed.plais_curtains_fiddled_not_opened"] == true
userscript:
SetVariableValue("doomed.bookstore_curtains_opened", true) ; SetVariableValue("doomed.plais_altgreet_fiddle", true) ; OpenBookstoreCurtains();--[[ Variable[ ]]


title: Plaisance: ""Sir, don't touch that! I told you..."
sequence: FocusCamera(Plaisance);
dialoguetext:
"Sir, don't touch that! I told you it's off-limits for the customers!" Her hand has closed around her pendant, her fingers nervously playing with the talisman.


title: You: ""I've heard there's a fridge there..."
dialoguetext: "I've heard there's a fridge there that I need."
sequence: 0
conditionstring:
IsTaskActive("TASK.go_see_the_fridge")  or  IsTaskActive("TASK.get_filament_from_fridge")  and  Variable["XP.got_into_doomed_commercial_area"] == false  and  Variable["TASK.doomed_investigation"] == false


title: Plaisance: ""Everybody suddenly *needs* somethi..."
sequence: 0
dialoguetext:
"Everybody suddenly *needs* something from there...." She waves her hands angrily. "Leave the curtains be. It's what it wants..."


title: Plaisance: ""You *do*?!" She grabs her pendant..."
sequence: 0
dialoguetext:
"You *do*?!" She grabs her pendant again, visibly shaken. "My god, even more reasons to not mess with the curtains... Just step away, dear sir!"


title: Closed Curtains: "You see a dimly lit room full of du..."
sequence: 0
dialoguetext:
You see a dimly lit room full of dusty furniture and trash. A doorway stands in the back, covered in dozens of scary little cage-like trinkets, your shadow looming over it like an omen.


title: Plaisance: ""Why? It's not like anyone was *kil..."
sequence: 0
dialoguetext:
"Why? It's not like anyone was *killed* there!" She stops abruptly as her hand flies over her mouth, baffled by her own bluntness.


title: Plaisance: ""Nothing! Why aren't you browsing t..."
sequence: FocusCamera(Plaisance);
dialoguetext:
"Nothing! Why aren't you browsing the books?" She fiddles with her pendant. "Don't you feel *compelled* to look at the books? You ought to."


title: Savoir Faire: "A faint slice of light from the cur..."
sequence: FocusCamera(doomed-2nd-floor-door)
dialoguetext:
A faint slice of light from the curtains reveals a doorway in the back, draped in cage-like polyhedrons. They are all made of fish heads and tiny animal bones; it looks like a small graveyard...

userscript:
SetVariableValue("doomed.bookstore_curtains_perc_secondary", true) ; SetVariableValue("doomed.bookstore_backdoor_seen", true) --[[ Variable[ ]]


title: Encyclopedia: "Inhabitants of Ile du Fantôme or th..."
sequence: 0
userscript: SetVariableValue("doomed.bookstore_curtains_ency_called_ie_racist", true) --[[ Variable[ ]]
dialoguetext:
Inhabitants of Ile du Fantôme or the Semenine Islands down south. Don't listen to what Inland Empire told you -- it's a beautiful place with a rich and unique culture...


title: Inland Empire: "Do you know what takes place upon m..."
sequence: 0
dialoguetext:
Do you know what takes place upon mist-shrouded Semenese islands? Don't listen to Encyclopedia -- they're inhabited by shamans and wildmen practising unnatural mysticism.

userscript:
SetVariableValue("doomed.bookstore_curtains_inland_darkisles", true) ; SetVariableValue("tc.wards_plais", true) --[[ Variable[ ]]


title: You: "Pull the curtains open."
dialoguetext: Pull the curtains open.
sequence: PlayAnimation(Tequila Sunset, GenericInteract);
userscript:
SetVariableValue("doomed.bookstore_curtains_opened", true) ; OpenBookstoreCurtains();--[[ Variable[ ]]


title: Plaisance: "A small terrified "Oh!" escapes fro..."
sequence: 0
dialoguetext:
A small terrified "Oh!" escapes from Plaisance, as she tries her best to look away, her round face buried in her hands.


title: Plaisance: ""Para-psychologically speaking -- w..."
sequence: 0
dialoguetext:
"Para-psychologically speaking -- we're *done* if you decide to open them. I won't be held responsible for the consequences! It's too dangerous!"


title: Perception (Hearing): "She looks away, mumbling: "Why is e..."
sequence: 0
dialoguetext:
She looks away, mumbling: "Why is everyone *always* messing with the curtains, why can't they just buy books like normal people..."


title: Plaisance: ""What are you doing there, officers..."
sequence: 0
dialoguetext:
"What are you doing there, officers?" The shopkeeper turns around right as you manage to close the curtains. "I told you not to play with the curtains... Please browse the books, sir!"


title: Plaisance: ""I am sorry, I don't mean to be so..."
sequence: 0
dialoguetext:
"I am sorry, I don't mean to be so impolite, just please don't go there! I can't allow that. You'll only make things worse and unleash *the powers*."


title: Plaisance: ""No!" She raises her hand to try an..."
sequence: 0
dialoguetext:
"No!" She raises her hand to try and stop you. "Please just talk to me, officer... Come here and let's talk this through before you decide to do anything *extreme*..."


title: You: ""This is about *the curse*? That's..."
dialoguetext: "This is about *the curse*? That's why you're afraid?"
sequence: 0
conditionstring:
Variable["tc.doomed_commercial_area"] == true  or  Variable["plaza.annette_heard_of_doomed"] == true


title: Plaisance: ""No, it's just a store room for the..."
sequence: 0
dialoguetext:
"No, it's just a store room for the employees, I told you! Now *please* step away from the curtains..." She's almost begging you.


title: Plaisance: ""Thank you!" The shopkeeper lets ou..."
sequence: 0
dialoguetext:
"Thank you!" The shopkeeper lets out a loud sigh. "Let's just talk about this first, alright? There's no reason for you to venture into the unknown..."


title: Closed Curtains: "You see a dimly lit room full of du..."
sequence: 0
dialoguetext:
You see a dimly lit room full of dusty furniture and trash. A doorway stands in the back, covered in dozens of scary little Semenese wards, your shadow looming over it like an omen.


title: Inland Empire: "Okay... you're one of the initiated..."
sequence: 0
userscript: XPPicoSetBool("XP.bookstore_curtains_fiddle")--[[ Variable[ ]]
dialoguetext:
Okay... you're one of the initiated. Then go ahead and fiddle with the curtains. But do so at your own PERIL.


title: Closed Curtains: "Aside from poking at it -- suspicio..."
sequence: 0
dialoguetext:
Aside from poking at it -- suspiciously -- there is nothing else to do with the fish-head charm at this time. The curtains remain shut before you.


title: The Greatest Innocence: "Your educational survey is done. Di..."
sequence: 0
dialoguetext:
Your educational survey is done. Did you catch any of that? No? Oh well, it's pop quiz time! Let's see what you've learned. This might take a few minutes. You ready?


title: You: "Sola?"
dialoguetext: Sola?
sequence: 0
userscript:
SetVariableValue("doomed.book_gi_wrong_counter", Variable["doomed.book_gi_wrong_counter"] +once(1)) 


title: The Greatest Innocence: "Incorrect. Sola was anointed during..."
sequence: 0
dialoguetext:
Incorrect. Sola was anointed during the previous century and even lived to see the current one.  She was an urban planner who spoke her mind and largely left history to its own devices, encouraging people to excel on their own rather than prescribing to a deified model of history. She is often called an *anti-innocence*.


title: The Greatest Innocence: "Incorrect. Dolores Dei was the inno..."
sequence: 0
userscript: SetVariableValue("doomed.greatest_clicked_on_dolores_once", true) --[[ Variable[ ]]
dialoguetext:
Incorrect. Dolores Dei was the innocence of humanism, internationalism, and the welfare state. She codified parliamentary democracy and created modern institutions, among these the Moralintern. She was powerful. And beautiful, on all her icons...


title: The Greatest Innocence: "Correct! Nothing much is known abou..."
sequence: 0
dialoguetext:
Correct! Nothing much is known about him. It's not even clear that he was a *he*, but Franconegro presumed as such and called him Pius. He's depicted as a young man with molten gold pouring out of his mouth -- all he spoke was gold. It's said he *invented* god; and equality of men before god. He also introduced the gold standard as a way for measuring people's love for aurum.


title: Encyclopedia: "A pop quiz is a short examination d..."
sequence: 0
dialoguetext:
A pop quiz is a short examination designed to test your knowledge without any prior warning or announcement. Such exams allow the teacher to assess how thoroughly the students have retained the material at hand -- voila! Now blast that first innocence!


title: The Greatest Innocence: "Incorrect. While she originated man..."
sequence: 0
userscript: SetVariableValue("doomed.greatest_clicked_on_dolores_once", true) --[[ Variable[ ]]
dialoguetext:
Incorrect. While she originated many modern institutions, launched several successful expeditions, and was even critical of the innocentic system itself -- not to mention *beautiful* -- she is not often considered the *strongest*.


title: The Greatest Innocence: "Incorrect. Vesper-Messina is not a..."
sequence: 0
dialoguetext:
Incorrect. Vesper-Messina is not a person, but a defunct state on the southeastern coast of the Occident. It used to take up most of the peninsula, before separating into the Republics of Vesper and Messina. Care to try again?


title: Encyclopedia: "Um... I can do better! Okay, so com..."
sequence: 0
dialoguetext:
Um... I can do better! Okay, so commonly an innocence does not enforce his or her power through military power. This is seen as unnecessary. The innocence wins because an innocence can't help but win, for their deeds are inevitabilities. Did this help?


title: The Greatest Innocence: "Correct! Named the innocence of mil..."
sequence: 0
dialoguetext:
Correct! Named the innocence of militarism, he codified hereditary rule -- but at the same time ended serfdom and established the interisolary reál as the global reserve currency. He also established the concept of the Nation.


title: Encyclopedia: "An innocence is the highest categor..."
sequence: 0
dialoguetext:
An innocence is the highest category of historical personage in the world, a literal personification of History. Traditionally, an innocence, when anointed, assumes supreme rule over the Occident, or the known world in general -- at least the parts that matter.


title: The Greatest Innocence: "Incorrect. Stepan the Despicable, r..."
sequence: 0
dialoguetext:
Incorrect. Stepan the Despicable, regent of Kedra, was a ruler who conquered the known world during the Kedreatic Conquest -- *instead* of the despotic Ernö Pasternak. Would you try again?


title: The Greatest Innocence: "Incorrect. Kedra is a large nation..."
sequence: 0
dialoguetext:
Incorrect. Kedra is a large nation in the mid-northern area of the Mundi isola, north of the Occident, between the Irmalan mountain range and the Pisantic *mare interregnum*. Care to try again?


title: The Greatest Innocence: "Correct! There have been a number o..."
sequence: 0
dialoguetext:
Correct! There have been a number of counter- or false-innocences -- some assumed to have innocentic qualities, some who just thought so themselves. Occasionally they have the support of a faction inside the ecclesiastic organization, and accusations of foul play have arisen...


title: The Greatest Innocence: "Final stretch, you've come so far a..."
sequence: 0
dialoguetext:
Final stretch, you've come so far and learned so much. This is the most important one. Question 4: Who was the *greatest* innocence? The most *important* of them all. The most precious to human kind...


title: Encyclopedia: "Yes. There exists a group called th..."
sequence: 0
dialoguetext:
Yes. There exists a group called the Founding Party. Known as the Holy Party during the time of the Perikarnassian. This, the world's oldest international organization, spends its time in search of either the re-emergence of the innocence, or new members.


title: The Greatest Innocence: "Incorrect. He was a violent bastard..."
sequence: 0
dialoguetext:
Incorrect. He was a violent bastard out to torture, maim and kill whoever stood in his way. He was also a *false* innocence, disqualifying him from being the greatest and most important -- and most precious to human kind. Would you like to try again?


title: The Greatest Innocence: "Incorrect. While Franconegro built..."
sequence: 0
dialoguetext:
Incorrect. While Franconegro built concrete churches and cathedrals, and while many people, especially the Mesque, consider him a father figure due to his militarism and nationalism, João Paolo Salomao Lopez de Fuego argues differently. Another choice, perhaps?


title: The Greatest Innocence: "Correct! The Mesque might see Franc..."
sequence: 0
dialoguetext:
Correct! The Mesque might see Franconegro as the father of nations, but as of this century there's been a great shift in attitude -- Dolores Dei has become widely regarded as the greatest innocence. A most radical change to the whole fabric of the world.


title: The Greatest Innocence: "Then go with your best guess! Isn't..."
sequence: 0
dialoguetext:
Then go with your best guess! Isn't that what students are trained to do when they don't know the answer?


title: The Greatest Innocence: "Sola resigned after an assassinatio..."
sequence: 0
userscript: SetVariableValue("tc.sola", true) --[[ Variable[ ]]
dialoguetext:
Sola resigned after an assassination attempt by a Yugo nationalist, who blamed her for not taking the side of the left during the turn of the century revolutions. (Innocences don't usually resign). Care to try again?


title: The Greatest Innocence: "Her colours are silver, white, and..."
sequence: 0
userscript: SetVariableValue("tc.dolores_dei", true) --[[ Variable[ ]]
dialoguetext:
Her colours are silver, white, and apricot. And when you think her name, Dolores, stomach acid rises to the back of your throat and it hurts -- you see a flash silver, a wreath, an airport bag. And blonde hair, you don't know why. Another choice, perhaps?


title: The Greatest Innocence: "As the first innocence, he declared..."
sequence: 0
userscript: SetVariableValue("tc.perikarnassian", true) --[[ Variable[ ]]
dialoguetext:
As the first innocence, he declared that there should be more of those like him. It is presumed his disciples were the beginning of the Holy Party (the Founding Party).


title: The Greatest Innocence: "Even though the words most associat..."
sequence: 0
dialoguetext:
Even though the words most associated with her rule are *l'amour, la compassion, l'autodiscipline* -- love, compassion, self-control -- which could be seen as facets of strength. Would you like to try again?

userscript:
SetVariableValue("tc.dolores_dei", true) ; SetVariableValue("doomed.book_gi_wrong_counter", Variable["doomed.book_gi_wrong_counter"] +once(1)) 


title: The Greatest Innocence: "Franconegro attempted to solve the..."
sequence: 0
userscript: SetVariableValue("tc.franconegro", true) --[[ Variable[ ]]
dialoguetext:
Franconegro attempted to solve the rising tensions between the aristocracy and bourgeoisie by building a unified society, in which every man has a place and a mission, but at the same time may rise to nobility provided on the strength of his virtue.


title: The Greatest Innocence: "The most famous -- and important --..."
sequence: 0
userscript: SetVariableValue("tc.pasternak", true) --[[ Variable[ ]]
dialoguetext:
The most famous -- and important -- of these  was Ernö Pasternak. He was into torture, despotism, hymns, cannons, and world conquest, but got defeated and humiliated by Stepan the Despicable of Kedra.


title: The Greatest Innocence: "Everything from interisolary travel..."
sequence: 0
dialoguetext:
Everything from interisolary travel, to the connected world, to three consecutive scientific revolutions can be traced back to her. Every decade that passes she seems less human somehow -- and more beautiful...

userscript:
SetVariableValue("doomed.book_gi_quiz_result_dei_is_greatest", true) ;
SetVariableValue("character.books_read_counter", Variable["character.books_read_counter"] + once(1)) 


title: The Greatest Innocence: "You are shouting at an inanimate ob..."
sequence: 0
userscript: SetVariableValue("doomed.book_gi_wrong_counter", 0) --[[ Variable[ ]]
dialoguetext:
You are shouting at an inanimate object like a real weirdo. No wonder you seem to have trouble with the right answers.


title: The Greatest Innocence: "Congratulations on finishing the te..."
sequence: 0
dialoguetext:
Congratulations on finishing the test. The results and your subsequent grade have been calculated. You get...


title: Horrific Necktie: "Man, something's weird about this b..."
sequence: 0
dialoguetext:
Man, something's weird about this book. You should do something fun instead. Rock out, forget about it.


title: The Greatest Innocence: "Browsing through the various chapte..."
sequence: 0
userscript: PassTime()
dialoguetext:
Browsing through the various chapters, you try your best to understand the ceaseless overflow -- the sprawl -- of names, dates, places, events historical. Most of it ends up as a twisted mass of facts inside your brain.


title: Inland Empire: "A strange sensation of loss. When s..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
A strange sensation of loss. When she left the Earth, the dust and the ice and the humans... That is unimportant to the quiz. Stop thinking about this.


title: The Greatest Innocence: "Yes. The quiz is impersonal. No nee..."
sequence: 0
dialoguetext:
Yes. The quiz is impersonal. No need to rouse *sensations* in yourself at the mention of Dolores Dei. Who was the *first* innocence -- it wasn't Dolores Dei...


title: The Greatest Innocence: "Incorrect again. While she originat..."
sequence: 0
userscript: SetVariableValue("doomed.greatest_did_dolores_twice", true) --[[ Variable[ ]]
dialoguetext:
Incorrect again. While she originated many modern institutions, launched several successful expeditions, and was even critical of the innocentic system itself -- and *somehow* keeps popping up in your mind! -- she is not often considered the *strongest*.


title: Inland Empire: "Who knows? You feel like you *lost*..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
Who knows? You feel like you *lost* her somehow. When she left the Earth, the dust and the ice and the humans... This is unimportant to the quiz. Stop thinking about this.


title: The Greatest Innocence: "Yes. The quiz is impersonal. No nee..."
sequence: 0
dialoguetext:
Yes. The quiz is impersonal. No need to rouse *sensations* in yourself at the mention of Dolores Dei. Who was the *first* innocence -- it wasn't her.


dialoguetext: 0
sequence: Continue()
title:
(Variable["doomed.book_gi_wrong_counter"] > 6  or  Variable["doomed.book_gi_wrong_counter"] > 4  or  Variable["doomed.book_gi_wrong_counter"] > 2)  and  (Variable["doomed.greatest_did_dolores_twice"]  or Variable["doomed.greatest_clicked_on_dolores_once"] )


dialoguetext: 0
sequence: Continue()
title:
!((Variable["doomed.book_gi_wrong_counter"] > 6  or  Variable["doomed.book_gi_wrong_counter"] > 4  or  Variable["doomed.book_gi_wrong_counter"] > 2)  and  (Variable["doomed.greatest_did_dolores_twice"]  or Variable["doomed.greatest_clicked_on_dolores_once"] ))

conditionstring:
((Variable["doomed.book_gi_wrong_counter"] > 6  or  Variable["doomed.book_gi_wrong_counter"] > 4  or  Variable["doomed.book_gi_wrong_counter"] > 2)  and  (Variable["doomed.greatest_did_dolores_twice"]  or Variable["doomed.greatest_clicked_on_dolores_once"] )) == false


title: Inland Empire: "You would have done better if you'd..."
sequence: 0
dialoguetext:
You would have done better if you'd just left Dolores Dei for the end. Dial the Dolores Dei down *a bit*.


title: The Greatest Innocence: "You can't. The idea of coming face..."
sequence: 0
dialoguetext:
You can't. The idea of coming face to face with the *Greatest Innocence* fills you with immense sadness and dread now.


title: From A to Zrieek! A Guide To a Well-Behaved Cockatoo: "A sulphur-crested cockatoo sits on..."
sequence: 0
dialoguetext:
A sulphur-crested cockatoo sits on the cover, its beak slightly open. It looks as if the bird is calling out the book title: "From A to Zrieek! A Guide To A Well-Behaved Cockatoo."


title: From A to Zrieek! A Guide To a Well-Behaved Cockatoo: "Turns out that there are so many di..."
sequence: 0
dialoguetext:
Turns out that there are so many different cockatoo species, and they all have behavioural problems.


title: Interfacing: "You wait for the storekeeper to be..."
sequence: 0
userscript: SetVariableValue("doomed.book_cockatoo_got", true) --[[ Variable[ ]]
dialoguetext:
You wait for the storekeeper to be distracted. When she's not looking, you haul the tome of cockatoos into your pocket.


title: Interfacing: "Slowly, you move your hand toward t..."
sequence: 0
dialoguetext:
Slowly, you move your hand toward the tome of cockatoos. Before you reach the book, you're interrupted:


title: !(Variable["tc.turn_off_tutorial_node"] or Variable["character.interactable_tutorial_seen"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["tc.turn_off_tutorial_node"]  or  Variable["character.interactable_tutorial_seen"]) == false


title: Tutorial Agent: "You've acquired an interactable ite..."
sequence: 0
userscript: SetVariableValue("character.interactable_tutorial_seen", true) --[[ Variable[ ]]
dialoguetext:
You've acquired an interactable item. Investigate this item further by going to the INTERACT tab in your INVENTORY.


title: Man from Hjelmdall and the Devil Woman: "You open the book to a random page...."
sequence: 0
userscript: PassTime()
dialoguetext:
You open the book to a random page. Man from Hjelmdall, wielding his two zweihänders, is carving through a sea of savages, his visage fixed in grim determination.


title: Man from Hjelmdall and the Devil Woman: "The jacket copy proclaims: "Man fro..."
sequence: 0
dialoguetext:
The jacket copy proclaims: "Man from Hjelmdall returns in his most exciting adventure yet! After crashing into a strange jungle, cannibalistic natives abduct his only surviving comrade, noble Tyrbald. Before Man from Hjemdall can mount a rescue..."


title: Man from Hjelmdall and the Devil Woman: ""...he is ambushed by a tribe of fe..."
sequence: 0
dialoguetext:
"...he is ambushed by a tribe of female warriors and taken to the ancient citadel of Cloud City, where a mysterious and wicked queen rules supreme. Will Man from Hjelmdall be able to escape his dire situation and find his missing friend?"


title: Man from Hjelmdall and the Devil Woman: "The edges of the pages are worn and..."
sequence: 0
dialoguetext:
The edges of the pages are worn and smudged. A lot of people have read about the Devil Woman's altercations with the Hjelmdall Man.


title: Man from Hjelmdall and the Devil Woman: "Berserker rage burns in his azure-h..."
sequence: 0
userscript: PassTime()
dialoguetext:
Berserker rage burns in his azure-hued eyes as he brings glory and honour to his long lost Hjelmdaller tribe from the village of Hjelmdall. The ivory giant roars like an ice bear, and the winds of Katla howl out his name.


title: Man from Hjelmdall and the Devil Woman: "A passage reads: "The Man from Hjel..."
sequence: 0
userscript: PassTime()
dialoguetext:
A passage reads: "The Man from Hjelmdall looks up, his eyes blue as the mountain lakes of his homeland. He rarely speaks, but now his voice booms in the darkened throne room: 'Do not try to sap my masculine essence, wicked temptress! Son of Hjelmdall will never succumb to your seductive wiles'."


title: Man from Hjelmdall and the Devil Woman: ""'Thine spells are no match for pur..."
sequence: 0
dialoguetext:
"'Thine spells are no match for purity and strength of will. Brothers of Hjelmdall stand above the vices of flesh for it is weak and corruptible, yet mine is forged in gore and strife.' Queen Lydiaana just laughs, a sultry and salacious sound, then says..."


title: Man from Hjelmdall and the Devil Woman: ""'I have grand plans for you, Man f..."
sequence: 0
dialoguetext:
"'I have grand plans for you, Man from Hjelmdall.' She gestures her diabolical hand toward an array of potions and unguents. 'First you shall please me, then lead my armies against the vicious cannibals.' Not a muscle moves in the face of Man from Hjelmdall, yet inside there is turmoil -- this goes against all he holds sacrosanct."

userscript:
SetVariableValue("character.books_read_counter", Variable["character.books_read_counter"] + once(1)) ;
SetVariableValue("inventory.hjelm_devil_read", true) 


title: Man from Hjelmdall and the Devil Woman: "Man from Hjelmdall rides on a gilde..."
sequence: 0
dialoguetext:
Man from Hjelmdall rides on a gilded gryffin, his golden mane billowing in the breeze. Both zweihänders sheathed on his back, he is off to war. Will he conquer his enemies? Will he conquer himself?


title: Man from Hjelmdall and the Devil Woman: "The steel muscles of Man from Hjelm..."
sequence: 0
userscript: PassTime()
dialoguetext:
The steel muscles of Man from Hjelmdall gleam in the humid jungle air, yet the man does not sweat. In meditation his soul drifts in the frigid Northlands he calls home.


title: Man from Hjelmdall and the Devil Woman: "In the final pages, Man from Hjelmd..."
sequence: 0
dialoguetext:
In the final pages, Man from Hjelmdall mounts Galawaryn -- his mighty gryffin -- and turns his gaze to the horizon. Queen Lydiaana is dead, but an army of cannibals is storming the gates and still there's no word of trusty Tyrbald...


title: Man from Hjelmdall and the Devil Woman: "His arms, whirling like windmills,..."
sequence: 0
dialoguetext:
His arms, whirling like windmills, are soaked with the blood of his enemies. Mangled corpses litter the battlefield.


title: Man from Hjelmdall and the Devil Woman: "To find out what happens next, you'..."
sequence: 0
dialoguetext:
To find out what happens next, you'll have to pick up "Man from Hjelmdall and the Three-Eyed Skull", available in fine bookstores everywhere, spring '39.


title: Wirrâl: "Large letters on the front form a t..."
sequence: 0
dialoguetext:
Large letters on the front form a title: "Wirrâl." The colourful box is illustrated with bucolic vistas. The cover art also features odd-looking humanoids, some short, some taller, some with pointy ears, others with ephemeral wings.


title: Wirrâl: "Text underneath the title, in small..."
sequence: 0
dialoguetext:
Text underneath the title, in smaller typeface, reads: "Third Edition, Mega-Setting Supplements Module." The side panel adds: "A sword and sorcery adventure board game. With new maps and miniatures."


title: Wirrâl: "Mysterious things rattle inside. Wh..."
sequence: 0
dialoguetext:
Mysterious things rattle inside. What could they be? Dice? Plastic miniatures? A fantastical alternate world full of magic and wonder?


title: Wirrâl: "A blurb on the back reads: "Tired o..."
sequence: 0
dialoguetext:
A blurb on the back reads: "Tired of the tedium and toil of modern life? Escape to Wirrâl! Leave behind isolas and nations with their petty squabbles. Discard electricity, magnets, and boring technological widgets..."


title: Wirrâl: ""Succumb to a world of high-Pastern..."
sequence: 0
userscript: PassTime()
dialoguetext:
"Succumb to a world of high-Pasternal fantastique, unleash your imagination and create an adventure of endless possibilities. Discover the terrible secret threatening Wirrâl -- can your band of adventurers save the world?"


title: Wirrâl: "Exactly, that's the spirit! All you..."
sequence: 0
dialoguetext:
Exactly, that's the spirit! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice.


title: Wirrâl: "Man up, this is about having struct..."
sequence: 0
dialoguetext:
Man up, this is about having structured fun! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice.


title: Wirrâl: "It's not dangerous, it's fun, struc..."
sequence: 0
dialoguetext:
It's not dangerous, it's fun, structured fun! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice.


title: Wirrâl: "In no time you could be romping thr..."
sequence: 0
dialoguetext:
In no time you could be romping through grasslands with low-level characters, hunted by iyskel riders... or battling unspeakable monsters in endless dungeons fraught with danger and despair, conjuring up forceful maegics to aid your quest.


title: Rhetoric: "Yes, the Wirrâl setting is known fo..."
sequence: 0
dialoguetext:
Yes, the Wirrâl setting is known for its complicated system of political alignments. But if you're not into that you can just hack your way through dungeons in search of loot. That's what most people do.


title: Wirrâl: "None of that witless Man from Hjelm..."
sequence: 0
dialoguetext:
None of that witless Man from Hjelmdall fascist dross hidden behind faux-realistic allegory. Wirrâl is no cliché-ridden apologia for colonial violence. Wirrâl is pure *imagination*.


title: Wirrâl: "A quick guide to the maegical races..."
sequence: 0
dialoguetext:
A quick guide to the maegical races of Wirrâl. Create your own hero choosing from any of these completely unique and fantastical backgrounds.


title: Wirrâl: "The options are, in order of import..."
sequence: 0
dialoguetext:
The options are, in order of importance: the welkin, the dweorgr, the humans, the faerie folk, and the pygmies.


title: Wirrâl: "You pry open the box. Inside you fi..."
sequence: 0
dialoguetext:
You pry open the box. Inside you find a folded-up map, a small booklet, a 24-sided die, and a little plastic figurine.


title: Wirrâl: "The welkin -- tall, lithe and grace..."
sequence: 0
userscript: PassTime()
dialoguetext:
The welkin -- tall, lithe and graceful, with long flowing hair and pointy ears. They're known for being powerful maegic users, but can also hold their own in a brawn-driven fight.


title: You: "Read about the welkin."
dialoguetext: Read about the welkin.
sequence: 0
userscript:
SetVariableValue("character.books_read_counter", Variable["character.books_read_counter"] + once(1)) ;
SetVariableValue("doomed.game_wirral_read", true) 


title: Wirrâl: "A grand race of industrious mountai..."
sequence: 0
dialoguetext:
A grand race of industrious mountain people. They're short, stout and muscular, and enjoy digging for gold and other precious minerals. They're also well-versed in the art of combat, where they prefer to use axes and hammers.


title: You: "Take the die."
dialoguetext: Take the die.
sequence: 0
userscript: GainItem("wirral_die")
conditionstring:
Variable["doomed.game_wirral_examined_dice"] == true  and  CheckItem("wirral_die") == false  and  Variable["doomed.game_wirral_took_dice"] == false


title: You: "Take the figurine."
dialoguetext: Take the figurine.
sequence: 0
conditionstring:
Variable["doomed.game_wirral_examined_figurine"] == true  and  CheckItem("figurine_set_revolutionary") == false  and  Variable["doomed.game_wirral_took_figurine"] == false


title: Wirrâl: "You pick the figurine up by the bas..."
sequence: 0
dialoguetext:
You pick the figurine up by the base to meet your gaze. The little plastic man stares back at you, his face contorted into a disturbing shout. Then you pocket it.

userscript:
GainItem("figurine_set_revolutionary"); SetVariableValue("doomed.game_wirral_took_figurine", true) --[[ Variable[ ]]


title: Wirrâl: "With fewer items inside, the box no..."
sequence: 0
dialoguetext:
With fewer items inside, the box now rattles with less enthusiasm. Only the map and booklet shuffle around, hitting the sides of the box.


title: Logic: "A leftist revolutionary... a commun..."
sequence: 0
dialoguetext:
A leftist revolutionary... a communard. He looks lost, a stranger in a strange land. Most likely, he was just stuck in the wrong box on accident.


title: Wirrâl: "A reprint of a crude hand-drawn map..."
sequence: 0
dialoguetext:
A reprint of a crude hand-drawn map. The top left corner reads: 'Lands of Wirrâl.' The map features both small villages and mid-sized towns (with odd names), in addition to meadows, forests, hills, lakes and seas (also with odd names).


title: !(Variable["doomed.game_wirral_took_figurine"] and Variable["doomed.game_wirral_took_dice"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["doomed.game_wirral_took_figurine"]  and  Variable["doomed.game_wirral_took_dice"]) == false


title: Logic: "An odd-looking fellow... he doesn't..."
sequence: 0
dialoguetext:
An odd-looking fellow... he doesn't seem to fit the rest of the setting. He has more of a... *revolutionary* tinge.


title: Kim Kitsuragi: ""The figurine is not a part of the..."
sequence: 0
dialoguetext:
"The figurine is not a part of the Wirrâl game setting... I guess someone misplaced it during the packaging process."


title: Kim Kitsuragi: ""It is not. The communards are not..."
sequence: 0
dialoguetext:
"It is not. The communards are not a part of the game setting... I guess someone misplaced it during the packaging process."


title: Wirrâl: "The welkin come with a variety of e..."
sequence: 0
dialoguetext:
The welkin come with a variety of exciting sub-races: high welkin, forest welkin, lake welkin, and snow welkin. But if you're not feeling experimental -- a basic welkin will always do.


title: Wirrâl: "A very small race of flying people,..."
sequence: 0
dialoguetext:
A very small race of flying people, known for being mischievous, full of trickery. They often lure people into their maegical traps. There are no sub-races for the faeries.


title: Wirrâl: "The least popular of the Wirrâl rac..."
sequence: 0
userscript: SetVariableValue("doomed.game_wirral_pygmies", true) --[[ Variable[ ]]
dialoguetext:
The least popular of the Wirrâl races, the pygmies are short, rotund and dim-witted. Pygmies live in small villages made of shoddy wooden dwellings. They spend most their days tilling the earth and smoking their pipes. There are no sub-races for the pygmies.


title: Wirrâl: "They're just humans... what else is..."
sequence: 0
dialoguetext:
They're just humans... what else is there to tell? They're average in all stats and jacks-of-all-trades.


title: Kim Kitsuragi: "The lieutenant shrugs. "I have a fe..."
sequence: 0
dialoguetext:
The lieutenant shrugs. "I have a feeling the figurines are more there to set the scene than anything else."


title: Savoir Faire: "You peek at the storekeep, waiting..."
sequence: 0
dialoguetext:
You peek at the storekeep, waiting for her to be distracted. When she's not looking, you deftly swipe the small booklet off the shelf and stuff it in your pocket.


title: Savoir Faire: "Slowly, you move your hand towards..."
sequence: 0
dialoguetext:
Slowly, you move your hand towards the small book. Before you even can reach it, you're interrupted:


title: Kim Kitsuragi: "The lieutenant coughs sharply, then..."
sequence: 0
dialoguetext:
The lieutenant coughs sharply, then whispers: "Let's not. Defrauding small business owners is not our *thing*."


title: Map Wall: "Several maps have been attached to..."
sequence: 0
dialoguetext:
Several maps have been attached to a bulletin board hidden inside the alcove. They're held up by small pins. The board has come loose from one corner.


title: You: "Steal it instead."
dialoguetext: Steal it instead.
sequence: 0
conditionstring:
CheckItem("map_of_martinaise") == false  and  (Variable["doomed.mapwall_one_map_for_sale"] == true  or  Variable["TASK.buy_a_map_of_martinaise"] == true)


title: You: ""I want to buy the map of Martinais..."
dialoguetext: "I want to buy the map of Martinaise."
sequence: 0
userscript: GainItem("map_of_martinaise")
conditionstring:
CheckItem("map_of_martinaise") == false  and  Variable["TASK.report_to_the_tribunal_done"] == false  and  (Variable["doomed.mapwall_one_map_for_sale"] == true  or  Variable["TASK.buy_a_map_of_martinaise"] == true)


title: Map Wall: "The maps look old and faded. Your e..."
sequence: 0
dialoguetext:
The maps look old and faded. Your eye catches a map of Insulinde, a map of Revachol, and a map of Martinaise.


title: Interfacing: "You peek at the storekeep, waiting..."
sequence: 0
dialoguetext:
You peek at the storekeep, waiting for her to be distracted. When she's not looking, you deftly rip the map off the bulletin board and pocket it.


title: Interfacing: "Slowly, you move your hand towards..."
sequence: 0
dialoguetext:
Slowly, you move your hand towards the map attached to the board. Before you can even reach it, you're interrupted...


title: Plaisance: ""I'm sorry, officer, the map of Mar..."
sequence: 0
userscript: SetVariableValue("doomed.mapwall_one_map_for_sale", true) --[[ Variable[ ]]
dialoguetext:
"I'm sorry, officer, the map of Martinaise is the only one available. The other two are not for sale anymore... and besides, you could scarcely afford them."


title: Map Wall: "It's not really a map. It's a touri..."
sequence: 0
dialoguetext:
It's not really a map. It's a tourist thing -- a picture postcard with buildings on it, drawn from an isometric perspective. A date in the upper right corner says: '48.


title: Map Wall: "This large map displays archipelago..."
sequence: 0
dialoguetext:
This large map displays archipelagos. You see a constellation of small dots on the light blue emptiness of the Insulindic ocean. The largest, in the northeast, is "Le Caillou" (you are here). Another, far away in the southwest -- "Semenese Islands (Ile du Fantôme)".


title: Map Wall: "Ozonne, Laurentide, Face-a-la-Mer,..."
sequence: 0
dialoguetext:
Ozonne, Laurentide, Face-a-la-Mer, Archipelagos, North Arcade Islands... all just specks of dust on the vastness of the Insulindic. On the edges of the map, the colour fades into a blur of dotted lines. Black and white.


title: Map Wall: "Couron. It's somewhere to live. Not..."
sequence: 0
dialoguetext:
Couron. It's somewhere to live. Not bad. Then there's Jamrock -- it's *bad*. People shouldn't live there, but they do. Then Faubourg -- it's almost *as* bad and much larger. Then Coal City. It's the worst.


title: Map Wall: "Still, it's detailed. Could be pret..."
sequence: 0
dialoguetext:
Still, it's detailed. Could be pretty useful for scouting ahead. You see the jagged boxes of an industrial harbour, even the Whirling-in-Rags there...


title: Interfacing: "You're now the proud owner of a map..."
sequence: 0
userscript: GainItem("map_of_martinaise")
dialoguetext:
You're now the proud owner of a map of Martinaise, which, to be honest, did not even cost that much.


title: Kim Kitsuragi: "The lieutenant coughs sharply, then..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
The lieutenant coughs sharply, then whispers: "Perhaps not. It's against RCM policy to defraud small business owners."


title: Plaisance: ""From when some *design-studio peop..."
sequence: 0
dialoguetext:
"From when some *design-studio people* tried to spruce the place up, four or five years ago. They also renovated the horse-statue, set up those coin-operated viewers and designed the new street lamps."


title: Plaisance: ""They didn't get far... for some re..."
sequence: 0
dialoguetext:
"They didn't get far... for some reason. A shame the project never got going. Would be nice if someone fixed Martinaise up. All these ruins are bad for business."


title: Plaisance: ""Officer, discard the thought. For..."
sequence: 0
dialoguetext:
"Officer, discard the thought. For your brave efforts against those thugs you may have it for free."


title: You: ""I want to buy the map of Martinais..."
dialoguetext: "I want to buy the map of Martinaise."
sequence: 0
userscript: GainItem("map_of_martinaise")
conditionstring:
CheckItem("map_of_martinaise") == false  and  Variable["TASK.report_to_the_tribunal_done"] == true  and  (Variable["doomed.mapwall_one_map_for_sale"] == true  or  Variable["TASK.buy_a_map_of_martinaise"] == true)


title: Map Wall: "The ocean breaks apart into a tangl..."
sequence: 0
dialoguetext:
The ocean breaks apart into a tangle of cosines and azimuths, all pointing into pale nothingness. *Mundi* is the north azimuth; *Graad* is the northeast azimuth; *Samara* is the east azimuth; *Seol* is the west azimuth. *Isolas*, they're called.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.buy_a_map_of_martinaise"]  and  Variable["TASK.buy_a_map_of_martinaise_done"] == false  and  CheckItem("map_of_martinaise") == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.buy_a_map_of_martinaise"]  and  Variable["TASK.buy_a_map_of_martinaise_done"] == false  and  CheckItem("map_of_martinaise") == false)

conditionstring:
(Variable["TASK.buy_a_map_of_martinaise"]  and  Variable["TASK.buy_a_map_of_martinaise_done"] == false  and  CheckItem("map_of_martinaise") == false) == false


title: Map Wall: "You can. On Caillou -- Revachol, a..."
sequence: 0
dialoguetext:
You can. On Caillou -- Revachol, a single black star; on Ozonne -- Fond de l'Air and Virmandeux; on Archipelagos -- Croyant-Morain, Villiers; on Semenine -- Olduvai. And on Laurentide -- Deora Of The Seven Seas...


title: Shivers: "Radiating outwards from you -- the..."
sequence: 0
dialoguetext:
Radiating outwards from you -- the Suzerain Revachol. With a radius of 80 kilometres. Still, the crown jewel of this isola would be barely visible.


