# dentries

dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.kimintro_did_not_shake_hand"]  or  Variable["pier.joyce_intro_did_not_shake_hand"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.kimintro_did_not_shake_hand"]  or  Variable["pier.joyce_intro_did_not_shake_hand"])

conditionstring:
(Variable["whirling.kimintro_did_not_shake_hand"]  or  Variable["pier.joyce_intro_did_not_shake_hand"]) == false


title: Kim Kitsuragi: ""She knew there's evidence on her -..."
sequence: 0
dialoguetext:
"She knew there's evidence on her -- and she knew we'd find it. This is typical suspect behaviour. Why fleeing is always incriminatory."


title: Titus Hardie: ""Perhaps." He looks out of the wind..."
sequence: 0
dialoguetext:
"Perhaps." He looks out of the window again. "Ask her if you find her. It won't be easy though. She made sure of that."

userscript:
FinishTask("TASK.where_is_ruby_done"); FinishTask("TASK.present_a_case_against_ruby_to_titus_done")--[[ Variable[ ]]


title: Titus Hardie: ""You're a smart cop, but you're a s..."
sequence: 0
userscript: XPTinySetBool("XP.hardie_says_evrart_knows_fast")--[[ Variable[ ]]
dialoguetext:
"You're a smart cop, but you're a stupid person -- no one goes to tell Evrart anything. If he has to know, he has to know *fast*."


title: Kim Kitsuragi: ""We will start there." The lieutena..."
sequence: 0
dialoguetext:
"We will start there." The lieutenant takes a quick note. "One more question: what does Ruby look like?"


title: Titus Hardie: ""Sure -- there are some shithouses..."
sequence: 0
dialoguetext:
"Sure -- there are some shithouses there. A cinderblock town. The fisher-folk there refuse to unionise, so that's one place we haven't looked."


title: Titus Hardie: ""Friday afternoon. When you first a..."
sequence: 0
dialoguetext:
"Friday afternoon. When you first arrived. I got word the RCM was in town, then she came in to see me. Told me she was leaving. That's when we had our little... conversation."


title: Titus Hardie: ""Until you *have* something on her...."
sequence: 0
dialoguetext:
"Until you *have* something on her. She said she's heard of you from Jamrock. That you're a human can-opener. That you play suspects against each other. Open them up, like cans."


title: Titus Hardie: ""No. Her and Evrart -- they don't t..."
sequence: 0
dialoguetext:
"No. Her and Evrart -- they don't talk. They've never met. They have no relations. They live in different *galaxies*. Get that through your head."


title: Titus Hardie: ""...open Angus up like a can? Yes,..."
sequence: 0
dialoguetext:
"...open Angus up like a can? Yes, he did." He nods. "Now, we can whine about it, whack him, or we can go on with our lives. I'm having a 'go on with our lives' kind of day, Al. How about you?"


title: You: ""It's not much, but it'll do." (Go!..."
dialoguetext: "It's not much, but it'll do." (Go!)
sequence: 0
userscript: SetVariableValue("whirling.hardie_went_through_ruby_info", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.ask_about_ruby_in_village"]  and  Variable["whirling.hardie_went_through_ruby_info"] == false


title: Kim Kitsuragi: ""Why not? You could turn this thing..."
sequence: 0
dialoguetext:
"Why not? You could turn this thing into an actual police force." He extends his hand. "Afraid you would actually have to follow the *law*?"


title: Titus Hardie: ""Like the RCM?" He lets go of your..."
sequence: 0
dialoguetext:
"Like the RCM?" He lets go of your hand. "You're a real police force all right -- of the Wild Pines. Everyone around here knows that. So watch your ass out there."


title: You: ""You said it would be nice to have..."
sequence: 0
conditionstring: IsKimHere() == false
dialoguetext:
"You said it would be nice to have a ballistics lab. Use ours -- turn this into a real police force."


title: Titus Hardie: ""You know, when I first saw you lim..."
sequence: 0
dialoguetext:
"You know, when I first saw you limp in here I thought she was paranoid, or sniffing her own supply, but..." He measures you up. "Now I'm not so sure."

userscript:
SetVariableValue("whirling.hardies_logic_wc_what_was_she_scared_of_branc_done", true) --[[ Variable[ ]]


title: Half Light: "Scared? You should be too. A strang..."
sequence: 0
userscript: SetVariableValue("whirling.titus_half_light_thiscopthiscop", true) --[[ Variable[ ]]
dialoguetext:
Scared? You should be too. A strange fear creeps over you, a metallic taste in your mouth. Change the subject.


title: Logic: "Evrart's file on you seemed thin on..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_logic_wc_logic_she_knows", true) --[[ Variable[ ]]
dialoguetext:
Evrart's file on you seemed thin on info. She must know from somewhere else. From Jamrock. Something *more*.


title: Logic: "*Evrart* has a file on you, but tha..."
sequence: 0
dialoguetext:
*Evrart* has a file on you, but that's bogus. What she knows comes from somewhere else -- from Jamrock. It must be *real* stuff.


title: Titus Hardie: ""Why not?" He looks at your chest...."
sequence: 0
dialoguetext:
"Why not?" He looks at your chest. "You look about ready to do something pretty crazy because some bird fucked you over."


title: Titus Hardie: ""Rich-boy law is a sham." He shakes..."
sequence: 0
dialoguetext:
"Rich-boy law is a sham." He shakes his hand. "It only works for the Wild Pines lady. So keep your lab -- and watch your ass out there."


title: Titus Hardie: ""Yeah, there was something else. Sh..."
sequence: 0
userscript: SetVariableValue("whirling.titus_ruby_scared_thiscopthiscop", true) --[[ Variable[ ]]
dialoguetext:
"Yeah, there was something else. She wouldn't tell me though. I could see she wanted to. It was *burning* on her lips: 'This cop, Titus, this cop, he...' But she was too scared."


title: Titus Hardie: ""More precisely? On the *coast*. Pa..."
sequence: 0
dialoguetext:
"More precisely? On the *coast*. Past the water lock." He nods southwest. "She's not here, so I'm thinking she's there."


title: Esprit de Corps: "And he still isn't. People aren't a..."
sequence: 0
dialoguetext:
And he still isn't. People aren't afraid of good cops in the way Ruby was afraid of you, he thinks, then turns back to his men.


title: Titus Hardie: ""When are you gonna get it through..."
sequence: 0
dialoguetext:
"When are you gonna get it through your dumb head?" He scoffs. "I already *am*, I just wasn't sure you were."


title: Endurance: "Never -- not until the case is solv..."
dialoguetext: Never -- not until the case is solved. And then the next case. And the next...
sequence: 0
userscript:
SetVariableValue("whirling.hardies_logic_wc_endurance_not_until_the_nex_case", true) --[[ Variable[ ]]


title: Interfacing: "And then when they're all empty, ju..."
sequence: 0
dialoguetext:
And then when they're all empty, just move on. Unto the next can. Don't look back -- unless there was something you *missed*.


title: Titus Hardie: ""Not until you *have* something on..."
sequence: 0
dialoguetext:
"Not until you *have* something on her. She said she's heard of you from Jamrock. That you're a human can-opener. That you play suspects against each other. Open them up, like cans."


title: Kim Kitsuragi: ""The elevator is *outside* the buil..."
sequence: 0
dialoguetext:
"The elevator is *outside* the building. It's an old dumbwaiter -- used for moving pinball machines up and down from the workshop."


title: Logic: "I fear we just can't piece this puz..."
sequence: 0
dialoguetext:
I fear we just can't piece this puzzle together. At this point, the only sensible thing to do is get someone else to put the pieces together.


title: Kim Kitsuragi: ""I think it's best we just dive in,..."
sequence: 0
dialoguetext:
"I think it's best we just dive in," he whispers back, before turning to Titus and asking: "What makes you so sure Ruby *didn't* kill him?"


title: Kim Kitsuragi: "The lieutenant looks around the roo..."
sequence: 0
dialoguetext:
The lieutenant looks around the room, evidently enjoying the moment's respite. But before long, he puts his hand on your shoulder. "Unless we have more business, we should..." He looks to the door.


title: Titus Hardie: ""Still, there's definitely somethin..."
sequence: 0
userscript: XPTinySetBool("XP.titus_says_they_need_to_take_a_look_of_this_secret_pasage")--[[ Variable[ ]]
dialoguetext:
"Still, there's definitely something there to check out..." He turns the Eugene. "We need to have a look at that secret passage, boys."


title: Titus Hardie: ""You've not even been back there, h..."
sequence: 0
dialoguetext:
"You've not even been back there, have you?" The big guy sighs at his beer. "Fuckin' clown. Honest to god, this shit is only funny in the circus."


title: Titus Hardie: "The big man pinches the bridge of h..."
sequence: 0
dialoguetext:
The big man pinches the bridge of his nose. "Course you do, clown. Of fucking course. That's how you do it in the Revachol Circus Militia."


title: Titus Hardie: ""Cop, I'm gonna stop you right ther..."
sequence: 0
dialoguetext:
"Cop, I'm gonna stop you right there." He pushes up his hat. "I'll save you the embarrassment -- I won't force you to tell me you've not been back there."


title: !(Variable["whirling.elevator_left_early"] == true or Variable["whirling.elevator_main_reached"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.elevator_left_early"] == true  or  Variable["whirling.elevator_main_reached"]) == false


title: You: ""The elevator is on the *outer wall..."
sequence: 0
dialoguetext:
"The elevator is on the *outer wall* of the building. It's an old dumbwaiter -- used for moving pinball machines up and down from the workshop."


title: Glen: ""But she didn't! This is fucking st..."
sequence: 0
dialoguetext:
"But she didn't! This is fucking stupid, Titus. This and the queer thing, all of it!" The blond man looks around. "Why aren't more of you defending her? This is fucking stupid, Titus."


title: Shanky: ""Fuck you, man, I would never fuck..."
sequence: 0
dialoguetext:
"Fuck you, man, I would never fuck my guys over like that." He squeaks with indignation. "Especially for some bird..."


title: Glen: ""Which is why she didn't! This is f..."
sequence: 0
dialoguetext:
"Which is why she didn't! This is fucking stupid, Titus. This and the queer thing, all of it!" The blond man waves his beer around. "Why aren't more of you defending her? This is fucking stupid, Titus."


title: You: ""Thanks for the review, Titus." (Co..."
dialoguetext: "Thanks for the review, Titus." (Conclude.)
sequence: 0
conditionstring:
Variable["whirling.hardie_went_through_ruby_info"] == true  and  Variable["whirling.hardies_human_can_opener"]


title: Fat Angus: ""We were talkin' about radio equipm..."
sequence: 0
dialoguetext:
"We were talkin' about radio equipment. She said she's doing Ulan frequencies and a pale-something. I don't know more."


title: Logic: "It's called a... radio, you believe..."
sequence: 0
dialoguetext:
It's called a... radio, you believe. The gardener may have played you again when she stormed out. She has her own plan.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.probe_drivers_about_drugs"] == true  and  Variable["TASK.who_is_the_ladydriver"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.probe_drivers_about_drugs"] == true  and  Variable["TASK.who_is_the_ladydriver"] == false)

conditionstring:
(Variable["TASK.probe_drivers_about_drugs"] == true  and  Variable["TASK.who_is_the_ladydriver"] == false) == false


title: Logic: "Could this *complex operation* be t..."
sequence: 0
dialoguetext:
Could this *complex operation* be the one Joyce asked you to look into? Probably, though they'll never open up about it. You'll have to keep investigating!


title: Logic: "Of course! Ruby is the lady driver..."
sequence: 0
dialoguetext:
Of course! Ruby is the lady driver in this great big *Jam Mystery*! Probably. You'll have to keep investigating -- they'll never open up about it.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.who_is_the_ladydriver"] == true  and  Variable["TASK.who_is_the_ladydriver"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.who_is_the_ladydriver"] == true  and  Variable["TASK.who_is_the_ladydriver"] == false)

conditionstring:
(Variable["TASK.who_is_the_ladydriver"] == true  and  Variable["TASK.who_is_the_ladydriver"] == false) == false


title: Logic: "You know this already. It all fits..."
sequence: 0
dialoguetext:
You know this already. It all fits together: Ruby, the missing Hardie, was present at the hanging and running the drug trade.


title: Logic: "Say... Hard to remember with your b..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_logic_wc_fail_smoke_suggested", true) --[[ Variable[ ]]
dialoguetext:
Say... Hard to remember with your brain in overload, but have you smoked lately? A cigarette may help you.


title: Glen: "No, they don't. Glen seems to be co..."
sequence: FocusCamera(TopTableCam)
dialoguetext:
No, they don't. Glen seems to be contemplating grievous bodily harm while he massages his raw knuckles...


title: Titus Hardie: "And from his perch at the end of th..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
And from his perch at the end of the table, Titus Hardie himself stares at you with a cold contempt that makes you want to leave the cafeteria straightaway.


title: Titus Hardie: "And here, guarding the entrance to..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
And here, guarding the entrance to his den, the undisputed alpha wolf, radiating contempt for you and all you represent.


title: Evrart Claire: ""It should be sufficient to cover y..."
dialoguetext:
"It should be sufficient to cover your expenses for a few days and patch over your differences with the cafeteria manager. Go ahead, take it." He points at it again.


title: Evrart Claire: ""*This* should take care of that no..."
dialoguetext:
"*This* should take care of that nonsense." He points to a giant novelty cheque on his desk -- it's absolutely, comically huge.


title: Evrart Claire: ""Oh, by the way, I heard you got a..."
dialoguetext:
"Oh, by the way, I heard you got a rather rude reception from a certain... Lawrence *Garte*. Some people have no manners, it pains me to say."


title: Esprit de Corps: "While Evrart is distracted by your..."
sequence: 0
dialoguetext:
While Evrart is distracted by your odd behaviour, the lieutenant's eyes are mapping everything around you. The folder, desk, papers on the wall...


title: Composure: "God, you're sweating... your knee i..."
sequence: PostFX(redflash,true)
userscript: SetVariableValue("cargo.evrarrt_failed_composure_rc_when_lost_gun_came_up", true) --[[ Variable[ ]]
dialoguetext:
God, you're sweating... your knee is jerking... you're about to cry, aren't you? You're about to cry, because you lost your gun and those children are going to shoot themselves with it.


title: Composure: "Who does this guy think you are --..."
sequence: 0
dialoguetext:
Who does this guy think you are -- Ronnie the Rookie? You ain't worried about no lost gun or unpaid bill or forgotten name! You're the *bad cop*, you're probably more corrupt than him!


title: You: ""Could you help me get a dead body..."
dialoguetext: "Could you help me get a dead body down from a tree?"
sequence: 0
conditionstring:
Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false  and  Variable["TASK.ask_for_help_from_the_harbour"]  and  Variable["TASK.ask_for_help_from_the_harbour_done"] == false


title: Composure: "What is this *Mr. Du Bois* he keeps..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
What is this *Mr. Du Bois* he keeps repeating? *What* is he trying to pull here? You need to cool the fuck down, CHILL.


title: Evrart Claire: ""Mr. Du Bois... Mr. Du Bois! Harry!..."
dialoguetext:
"Mr. Du Bois... Mr. Du Bois! Harry!!!" The large man snaps his fingers, but to no effect -- you're in some stupor.


title: Evrart Claire: ""Should you find yourself more amen..."
userscript: SetVariableValue("cargo.evrart_stubbornly_refused_to_sit_all_yhe_way", true) ;--[[ Variable[ ]]
dialoguetext:
"Should you find yourself more amenable in the future, I'd gladly resume our conversation. But until then, I'm afraid I must ask you to leave." He turns back to his typewriter.


title: Evrart Claire: ""Very well, Mr. Du Bois. I respect..."
dialoguetext:
"Very well, Mr. Du Bois. I respect a man with strong convictions..." As he nods, his multiple chins move like ocean waves.


title: Pain Threshold: "The chair you're sitting on has got..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_ptresholdantipassive_chair", true) --[[ Variable[ ]]
dialoguetext:
The chair you're sitting on has got to be the most uncomfortable chair in the world. It's *violating* your backside.


title: Evrart Claire: ""So tell me, how can the head of th..."
dialoguetext:
"So tell me, how can the head of the Débardeurs' Union help a representative of the Revachol Citizens Militia today?"


title: You: ""Actually I was just leaving." [Lea..."
dialoguetext: "Actually I was just leaving." [Leave.]
sequence: 0
userscript:
SetVariableValue("cargo.evrart_left_the_conversation_before_reaching_main_hub", true) --[[ Variable[ ]]


title: Evrart Claire: ""Excellent, Mr. Du Bois, I can see..."
dialoguetext:
"Excellent, Mr. Du Bois, I can see that you're a reasonable man, and reasonable men... Reasonable men can be of great use to one other." He gives you a sly wink.


title: Evrart Claire: ""Welcome, Mr. Du Bois, Mr. Kitsurag..."
userscript: SetVariableValue("cargo.evrart_kim_heard_name", true) --[[ Variable[ ]]
dialoguetext:
"Welcome, Mr. Du Bois, Mr. Kitsuragi. It's good of you two to stop by. Please, have a seat." He gestures to a *tiny* chair opposite to his giant desk.


title: Evrart Claire: ""Mr. Du Bois! I take it you have re..."
dialoguetext:
"Mr. Du Bois! I take it you have reconsidered your stance on the etiquette of verbal communication?" He points to the *tiny* chair.


title: Evrart Claire: ""Welcome, Mr. Du Bois. It's good of..."
dialoguetext:
"Welcome, Mr. Du Bois. It's good of you to stop by. Please, have a seat." He gestures to a *tiny* chair opposite to his giant desk.


title: Evrart Claire: "The one good eye of this man feels..."
sequence: 0
dialoguetext:
The one good eye of this man feels you up without even flickering. The other -- his lazy eye -- is constantly moving like a goldfish in a tank.


title: Evrart Claire: ""Mr. Du Bois, a pleasure as always..."
dialoguetext:
"Mr. Du Bois, a pleasure as always -- you don't have to sit down this time, since you've already sat on that chair."


title: Evrart Claire: ""Mr. Du Bois! I hope time is on you..."
dialoguetext:
"Mr. Du Bois! I hope time is on your side this time... Please, take a seat!" He gestures to the *miniscule* folding chair opposite his huge desk.

userscript:
SetVariableValue("cargo.evrart_left_the_conversation_before_reaching_main_hub", false) --[[ Variable[ ]]


title: Evrart Claire: ""Have a good day, Mr. Du Bois, I'm..."
dialoguetext:
"Have a good day, Mr. Du Bois, I'm sure I'll be seeing you around." He waves and returns to his typing.


title: Evrart Claire: "Before you is a walrus of a man sea..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_evrart_met", true) --[[ Variable[ ]]
dialoguetext:
Before you is a walrus of a man seated behind a large desk. He looks up from his work, not the least bit surprised to see you...


title: Evrart Claire: ""...Mr. Du Bois, Mr. Kitsuragi, how..."
userscript: SetVariableValue("cargo.evrart_kim_heard_name", true) --[[ Variable[ ]]
dialoguetext:
"...Mr. Du Bois, Mr. Kitsuragi, how nice that you found a moment to pay a visit to the Débardeurs' Union. I'm Evrart Claire, head of this little operation here."


title: Evrart Claire: ""...Mr. Du Bois, how nice that you..."
dialoguetext:
"...Mr. Du Bois, how nice that you found a moment to pay a visit to the Débardeurs' Union. I'm Evrart Claire, head of this little operation here."


title: Authority: "Like a general over his maps, he pl..."
sequence: 0
dialoguetext:
Like a general over his maps, he plots his moves. Judging by the way he's licking his chops, it's going to be a good one.


title: Evrart Claire: "At first, nothing happens. His face..."
sequence: 0
dialoguetext:
At first, nothing happens. His face wears a wide and self-satisfied smile. Every now and then, he smacks his big lips.


title: Evrart Claire: ""I'm Evrart, Evrart Claire, head of..."
dialoguetext:
"I'm Evrart, Evrart Claire, head of the Débardeurs' Union here in Martinaise." The man relaxes into his chair and continues:


title: You: ""You called me 'Mr. Du Bois.' Why?""
dialoguetext: "You called me 'Mr. Du Bois.' Why?"
sequence: 0
conditionstring:
Variable["cargo.evrart_dispatch_formalities_call_you_harry"] == false  and  Variable["tc.name_full_harrier"] == false


title: Evrart Claire: "His look goes from steely to inquis..."
sequence: 0
dialoguetext:
His look goes from steely to inquisitive. A broad, self-satisfied grin crosses his wide face. You hear the wet smack of his lips.


title: Evrart Claire: ""Okay, okay... I respect a man with..."
dialoguetext:
"Okay, okay... I respect a man with principles. No handouts, then." He crosses his arms on his ample midsection -- and sinks further into his chair.


title: Evrart Claire: ""Yes, I know Lawrence. He's a real..."
dialoguetext:
"Yes, I know Lawrence. He's a real character -- no Union man in him. A real piece of work, that boy is."


title: Drama: "With a grin he points to the cheque..."
sequence: 0
dialoguetext:
With a grin he points to the cheque again. It's like you're on a game show... *At least* don't thank him for it.


title: Evrart Claire: ""*Cool*? I wouldn't go that far. I'..."
userscript: SetVariableValue("cargo.evrart_intro_ungrateful_unbalance", true) --[[ Variable[ ]]
dialoguetext:
"*Cool*? I wouldn't go that far. I'm sure there are cooler things than delivering a comically oversized novelty cheque to a cafeteria manager, but, sure... if that's what's cool nowadays."


title: Evrart Claire: ""Now, I'd like to set your mind at..."
dialoguetext:
"Now, I'd like to set your mind at ease about one other matter: your *lost gun*. Let me assure you, Union people are on it as we speak. I've got my best hounds looking for that *lost gun*."


title: Horrific Necktie: "You don't need a gun. We can still..."
sequence: 0
dialoguetext:
You don't need a gun. We can still have fun without the gun. The fun doesn't need to stop. HAVE SOME RIGHT NOW.


title: You: ""I'm looking into your shady brew.""
dialoguetext: "I'm looking into your shady brew."
sequence: 0
userscript: SetVariableValue("cargo.evrart_said_youre_gonna_look_in_shady_brew", true) --[[ Variable[ ]]
conditionstring:
IsTaskActive("TASK.find_out_whats_happening_with_the_special_brew_strikers_are_eating")  and  Variable["cargo.evrart_said_youre_gonna_look_in_shady_brew"] == false


title: Evrart Claire: ""Wait..." He leans reaches into his..."
sequence: 0
dialoguetext:
"Wait..." He leans reaches into his drawer and pulls out a plastic card. "You need this to get in and out through the gate."


title: Evrart Claire: ""See you soon, débardeur!" The big..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_exited_once", true) --[[ Variable[ ]]
dialoguetext:
"See you soon, débardeur!" The big man raises his hand in farewell. "Just kidding. But not too much."


title: Evrart Claire: ""Here -- you're one of us now. A re..."
dialoguetext: "Here -- you're one of us now. A real red and white Union man. Take care, Harry."
sequence: 0
userscript:
SetVariableValue("cargo.evrart_gave_you_the_membership_card", true) ; GainItem("union_membership_card")--[[ Variable[ ]]


title: You: ""What's in the container that's out..."
dialoguetext: "What's in the container that's outside your office?"
sequence: 0
userscript: SetVariableValue("cargo.evrart_asked_about_the_fella_in_container", true) --[[ Variable[ ]]
conditionstring:
Variable["cargo.container_hub_reach"] == true  and  Variable["cargo.container_door_open"] == false  and  Variable["cargo.mrlb_has_left"] == false


title: Evrart Claire: ""My dear Harry, there are literally..."
sequence: 0
dialoguetext:
"My dear Harry, there are literally millions of containers in this harbour. I couldn't possibly remember what's in all of them."


title: Evrart Claire: ""It's wonderful that you've stolen..."
sequence: 0
dialoguetext:
"It's wonderful that you've stolen a membership card, but this is a *key card*. You can't get out of the harbour without it."


title: Evrart Claire: "With great effort, he straightens h..."
sequence: 0
dialoguetext:
With great effort, he straightens himself up in his chair, yet says nothing. He simply stares at you.


title: Volition: "Don't give up -- but don't leave ei..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_volition_lets_you_stand", true) --[[ Variable[ ]]
dialoguetext:
Don't give up -- but don't leave either. You're going to have this conversation on your terms. You just need to remain headstrong.


title: Half Light: "The world is swallowed by a black h..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
The world is swallowed by a black hole of fear. Only two words escape its gravitational pull: *lost* and *gun*.


title: Evrart Claire: ""It's not like you left it loaded...."
dialoguetext:
"It's not like you left it loaded. You didn't lose a *loaded gun*. Local children aren't out there playing with it right now, pointing it into their own mouths... It's in a safe place. I just know it. I have a feeling everything's going to be alright."


title: Evrart Claire: ""Are you alright, Harry? You say yo..."
userscript: SetVariableValue("cargo.evrart_called_you_harry", true) --[[ Variable[ ]]
dialoguetext:
"Are you alright, Harry? You say you got this, but you seem a little *anxious* to me. Don't be. Everything's going to be alright."


title: Evrart Claire: ""I know *everything*, Harry. Right..."
userscript: SetVariableValue("cargo.evrart_called_you_harry", true) --[[ Variable[ ]]
dialoguetext:
"I know *everything*, Harry. Right now I know that you're worried. Don't be worried. Everything's going to be alright."


title: Pain Threshold: "The chair is *incredibly* uncomfort..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_paintreshold_iron_ass_cop", true) --[[ Variable[ ]]
dialoguetext:
The chair is *incredibly* uncomfortable. Fortunately, your ass is made of *iron* and the chair is made of wood. Iron beats wood. You manage not to shift around too much...


title: Logic: "Okay, police officers have weapons..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_logic_gun_missing", true) --[[ Variable[ ]]
dialoguetext:
Okay, police officers have weapons they use to shoot people with, right? It's gotta be on you. Check your pockets.


title: Evrart Claire: ""Mr. Du Bois! I hear the meeting wi..."
userscript: SetVariableValue("cargo.evrart_altgreet_chat_with_hardies", true) --[[ Variable[ ]]
dialoguetext:
"Mr. Du Bois! I hear the meeting with Titus was a glowing success." His grin widens. "That's such a relief. Titus can be a handful sometimes."


title: Evrart Claire: ""Mr. Du Bois! The word in Martinais..."
userscript: SetVariableValue("cargo.evrart_altgreet_found_gun", true) --[[ Variable[ ]]
dialoguetext:
"Mr. Du Bois! The word in Martinaise is *a certain police officer* is once again happily reunited with his service weapon." He winks at you. "Congratulations, my friend!"


title: Evrart Claire: ""Mr. Du Bois..." He looks at you wi..."
userscript: SetVariableValue("cargo.evrart_altgreet_rene_uniform", true) --[[ Variable[ ]]
dialoguetext:
"Mr. Du Bois..." He looks at you with surprise. "Why on earth are you dressed like my recently deceased security guard?"


title: You: ""... is a living god!""
dialoguetext: "... is a living god!"
sequence: 0
userscript:
SetVariableValue("cargo.evrart_greeting_workergod", true) ; ReputationGrows("communist")--[[ Variable[ ]]


title: You: ""... is an organ in the great state..."
dialoguetext: "... is an organ in the great state organism of war! Also, looks just like *me*."
sequence: 0
userscript:
SetVariableValue("cargo.evrart_greeting_everyworkerwhite", true) ; ReputationGrows("revacholian_nationhood")--[[ Variable[ ]]


title: You: ""... for himself!""
dialoguetext: "... for himself!"
sequence: 0
userscript:
SetVariableValue("cargo.evrart_greeting_everyworkerforhimself", true) ; ReputationGrows("ultraliberal")--[[ Variable[ ]]


title: Evrart Claire: ""So, the ship has sailed... did you..."
userscript: SetVariableValue("cargo.evrart_altgreet_joyce_is_gone", true) --[[ Variable[ ]]
dialoguetext:
"So, the ship has sailed... did you see it? I know you did." He leans toward you. "Tell me, what did it look like as it grew smaller and smaller? When that mainsail dropped behind the horizon..."


title: Evrart Claire: ""That's right, Mr. Du Bois!" He nod..."
dialoguetext:
"That's right, Mr. Du Bois!" He nods in approval. "I see the socialist-democratic fervour now burns in your heart too. How can I help you today?"


title: Evrart Claire: ""... and for his fellow man! That's..."
dialoguetext:
"... and for his fellow man! That's right, Mr. Du Bois! You're turning out to be quite the individualist there..." The last sentence is spoken more to himself than anybody else. "So, you had business with me?"


title: Evrart Claire: ""From where I'm sitting, it looks m..."
dialoguetext:
"From where I'm sitting, it looks more like you've robbed a dead man, Mr. Du Bois." He leans back. "But as this matter is far below my pay grade, I'm just going to ask: how can I help you today?"


title: Evrart Claire: ""Very powerful, Mr. Du Bois. This i..."
dialoguetext:
"Very powerful, Mr. Du Bois. This is a very powerful statement." He grins far and wide like he doesn't actually think your statement is powerful at all. "Now, how can I help you today, Mr. Political Statement?"


title: Evrart Claire: ""A deceased security guard's unifor..."
dialoguetext:
"A deceased security guard's uniform? Oh yeah, in the extreme." He covers his mouth with a sweaty hand. "Now how can I help a cool guy such as yourself today, Harry?"


title: Evrart Claire: ""Stealing the clothes of a security..."
dialoguetext:
"Stealing the clothes of a security guard who'd only just died of old age?" He seems to ponder it for a moment. "Well, maybe not *entirely*. But -- you had business to discuss with me, Harry?"


title: Evrart Claire: ""Mr. Du Bois, every worker..." He l..."
dialoguetext:
"Mr. Du Bois, every worker..." He looks around, searching for something in his room. "To hell with it... Every worker is white! Now, what can I do for you today?"


title: Evrart Claire: ""Mr. Du Bois! Every worker for hims..."
dialoguetext:
"Mr. Du Bois! Every worker for himself, right?" He smiles a wide sly smile. "What can I do for you today?"


title: Evrart Claire: ""You strike me as a reasonable man,..."
dialoguetext:
"You strike me as a reasonable man, Harry -- I like that in a *lawman*." He smiles. "Let's cut to the chase, shall we? What can Evrart Claire do for you?"


title: Evrart Claire: ""What an odd demonstration of... hu..."
dialoguetext:
"What an odd demonstration of... huh, you got me, Harry... I don't even know *what*. As entertaining as it was, I'm afraid we're wasting our time, and I'm an extremely busy man, as I'm sure you are too."


title: Evrart Claire: ""Mr. Du Bois... Are you okay? Can I..."
dialoguetext:
"Mr. Du Bois... Are you okay? Can I get you a glass of water or something? Are you having some kind of medical emergency?"


title: Composure: "Maybe you could use your hands some..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_du_boi_might_be_his_name", true) --[[ Variable[ ]]
dialoguetext:
Maybe you could use your hands somehow? In a kind of throwing motion? Like you're *throwing* that Mr. Du Bois act right back at him. *He's* Mr. Du Bois!


title: Evrart Claire: ""Excellent, *Harry*." The smile wid..."
userscript: SetVariableValue("cargo.evrart_called_you_harry", true) --[[ Variable[ ]]
dialoguetext:
"Excellent, *Harry*." The smile widens. "Of course, that's your name. What else could it be? Now, please, have a seat."


title: Reaction Speed: "Somehow you managed to get yourself..."
sequence: 0
dialoguetext:
Somehow you managed to get yourself out of this one. Now quick, keep the momentum up, ask questions!


title: Kim Kitsuragi: ""I think we'd like to ask you a few..."
userscript: ReputationGrows("kim")
dialoguetext:
"I think we'd like to ask you a few questions. Don't you think so, detective?" The lieutenant looks quite fed up with the situation.


title: Evrart Claire: ""I prefer my police officers old-fa..."
dialoguetext:
"I prefer my police officers old-fashioned like that... with a gun. You can do so many things with a gun that you can't do without one. Now, what can I help you with?"


title: Authority: "He's trying to throw you off your g..."
sequence: 0
dialoguetext:
He's trying to throw you off your game, thinking you don't know your name -- but you do! So the joke's on him, ha ha!


title: Evrart Claire: ""I, too, have convictions, one of w..."
dialoguetext:
"I, too, have convictions, one of which is that I will not engage any man who won't face me at *eye level*."


title: Volition: "It is about a time to stop embarras..."
sequence: 0
dialoguetext:
It is about a time to stop embarrassing yourself. Questions will help you regain some of your lost dignity.


title: Evrart Claire: "For a moment you don't know where t..."
sequence: 0
dialoguetext:
For a moment you don't know where to look. It is unbearably humid in the trailer. Beads of sweat slide down the man's forehead.


title: Inland Empire: "Forget about that. What's with this..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_inland_dubois_badvibes", true) --[[ Variable[ ]]
dialoguetext:
Forget about that. What's with this Du Bois stuff? You're getting some seriously bad vibes from that name...


title: Evrart Claire: "Evrart starts whistling a little wo..."
sequence: 0
dialoguetext:
Evrart starts whistling a little worker song. He really is trying to ignore you... or *will* you out of existence.


title: Evrart Claire: ""I see you are an extremely stubbor..."
userscript: SetVariableValue("cargo.evrart_just_stood_there_like_a_giant_oak_tree", true) --[[ Variable[ ]]
dialoguetext:
"I see you are an extremely stubborn man, Mr. Du Bois... That ain't necessarily a bad thing." Finally, the big man looks you in the eye and speaks.


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_find_your_gun_done"]  and  Variable["TASK.find_out_whats_happening_with_the_special_brew_strikers_are_eating_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_find_your_gun_done"]  and  Variable["TASK.find_out_whats_happening_with_the_special_brew_strikers_are_eating_done"])

conditionstring:
(Variable["cargo.evrart_find_your_gun_done"]  and  Variable["TASK.find_out_whats_happening_with_the_special_brew_strikers_are_eating_done"]) == false


title: Authority: "Oh, I bet he's still fuming interna..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_oak_tree_altgreet_authority", true) --[[ Variable[ ]]
dialoguetext:
Oh, I bet he's still fuming internally due to your *no-sitting* escapades. He doesn't like to lose a battle of will.


title: You: ""Titus sent Elizabeth away and said..."
dialoguetext: "Titus sent Elizabeth away and said her services were no longer needed."
sequence: 0
conditionstring:
Variable["whirling.titus_sent_elizabeth_away"]  and  Variable["cargo.evrart_told_him_about_lizzy_leaving"] == false


title: You: ""I wanted to go over a couple of th..."
dialoguetext: "I wanted to go over a couple of things about me."
sequence: 0
conditionstring:
Variable["cargo.evrart_passed_the_drama_rc_to_see_folder_was_fake"] == false  and  Variable["cargo.evrart_dispatch_formalities_call_you_harry"] == true


title: You: ""I opened the door you asked me. Ca..."
dialoguetext: "I opened the door you asked me. Can we discuss the murder now?"
sequence: 0
conditionstring:
Variable["TASK.report_the_door_back_to_evrart"] == true  and  Variable["cargo.evrart_murderhub_reached"] == false


title: You: ""I'm reconsidering opening that doo..."
dialoguetext: "I'm reconsidering opening that door you asked me to open. Perhaps it will help me somehow..."
sequence: 0
conditionstring:
Variable["cargo.evrart_refused_to_help_with_garry_door"] == true  and  Variable["TASK.open_gary_door"] == false


title: You: ""I did it, Evrart. I turned it off.""
dialoguetext: "I did it, Evrart. I turned it off."
sequence: 0
userscript: SetVariableValue("cargo.evrart_reported_on_brew", true) --[[ Variable[ ]]
conditionstring:
Variable["cargo.evrart_said_youre_gonna_look_in_shady_brew"] == true  and  Variable["whirling.turned_the_brew_off"] == true  and  Variable["cargo.evrart_reported_on_brew"] == false


title: You: ""I did it, Evrart -- I made it even..."
dialoguetext: "I did it, Evrart -- I made it even shadier."
sequence: 0
userscript: SetVariableValue("cargo.evrart_reported_on_brew", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.goracy_evrart_electro"] == true  and  Variable["cargo.evrart_said_youre_gonna_look_in_shady_brew"] == true  and  Variable["cargo.evrart_reported_on_brew"] == false


title: You: ""It turns out the strikers were bei..."
dialoguetext: "It turns out the strikers were being served an alcoholic brew. I stopped this madness."
sequence: 0
userscript: SetVariableValue("cargo.evrart_reported_on_brew", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.turned_the_brew_off"] == true  and  Variable["cargo.evrart_said_youre_gonna_look_in_shady_brew"]  == false  and  Variable["cargo.evrart_reported_on_brew"] == false


title: You: ""It turns out the strikers are bein..."
dialoguetext: "It turns out the strikers are being served an alcoholic brew. I made it even stronger."
sequence: 0
userscript: SetVariableValue("cargo.evrart_reported_on_brew", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.goracy_evrart_electro"] == true  and  Variable["cargo.evrart_said_youre_gonna_look_in_shady_brew"]  == false  and  Variable["cargo.evrart_reported_on_brew"] == false


title: You: ""I met Joyce, the company represent..."
dialoguetext: "I met Joyce, the company representative."
sequence: 0
conditionstring:
Variable["TASK.solve_the_strike_deadlock_done"] == false  and  Variable["pier.joyce_hub_reached"] == true  and  Variable["cargo.evrart_altgreet_joyce_is_gone"] == false


title: Evrart Claire: ""Harry, you smooth-talking son of a..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_container_stroke", true) --[[ Variable[ ]]
dialoguetext:
"Harry, you smooth-talking son of a bitch," he says with the fondest of smiles. "Time is a precious resource and I don't have enough of it to count containers with you."


title: Rhetoric: "Smooth-talking? Maybe *that's* the..."
sequence: 0
dialoguetext:
Smooth-talking? Maybe *that's* the way to go about opening the container! You should at least *try* convincing it.


title: Evrart Claire: ""Oh yes. She came to see me. Said T..."
sequence: 0
dialoguetext:
"Oh yes. She came to see me. Said Titus Hardie is the most stubborn man she's ever met and you..." He shakes his finger at you. "You are on a whole new level of *difficult*."


title: Evrart Claire: ""Honestly, Harry," he says with a c..."
sequence: 0
dialoguetext:
"Honestly, Harry," he says with a chuckle. "Jamming a wedge between a man and his legal counsel is no small achievement. Sounds like you're handling this like a supercop."


title: Evrart Claire: ""Oh, I can imagine that. Lizzie is..."
sequence: 0
dialoguetext:
"Oh, I can imagine that. Lizzie is tenacious like a little pitbull. Underneath the law degree and sophistication, she's still a Martinaisian through and through."


title: Evrart Claire: ""That's Titus Hardie alright." He s..."
sequence: 0
dialoguetext:
"That's Titus Hardie alright." He starts laughing. "They say no man is an island, but Titus Hardie is definitely an island. And a big one at that. At least he thinks he is."


title: Evrart Claire: ""To tell you the truth, I'm actuall..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_told_him_about_lizzy_leaving", true) --[[ Variable[ ]]
dialoguetext:
"To tell you the truth, I'm actually quite interested to see how this whole thing between you and Titus is gonna play out. You guys really deserve each other."


title: Evrart Claire: ""Goddamnit, Harry... Please warn me..."
sequence: 0
dialoguetext:
"Goddamnit, Harry... Please warn me first if I ever make it to your shit-list. And I promise to extend you the same courtesy." He laughs.


title: Kim Kitsuragi: ""Funny," the lieutenant says, looki..."
sequence: 0
dialoguetext:
"Funny," the lieutenant says, looking up from his notebook. "She was trying to set up a narcotics operation in the old church on the coast."


title: Evrart Claire: ""Oh, that Acele!" He taps his templ..."
sequence: 0
dialoguetext:
"Oh, that Acele!" He taps his temple. "Yes, I do seem to remember sending a pretty young thing down there to liven up the place. Get some anodic music in there."


title: Evrart Claire: ""Yes, Harry." The big man wriggles..."
sequence: 0
dialoguetext:
"Yes, Harry." The big man wriggles in his chair like a giant smiling caterpillar. "Let's talk about what's *really* important to you."


title: Evrart Claire: ""Amphetamine lab?" He seems taken a..."
sequence: 0
dialoguetext:
"Amphetamine lab?" He seems taken aback. "That sound very immoral and debauched. Frankly a health risk."


title: Evrart Claire: ""But what do I know about kids thes..."
sequence: 0
dialoguetext:
"But what do I know about kids these days, the music they listen to, the drugs they do while they listen to that music..." He shakes his head with a melancholy smile.


title: Kim Kitsuragi: ""It sounds to me like you're trying..."
sequence: 0
dialoguetext:
"It sounds to me like you're trying to start an amphetamine lab in the district," the lieutenant says with an uncharacteristic note of contempt in his voice. "And you're using some delinquents you found god knows where to set it up and run it for you."


title: Evrart Claire: ""'Random kids'?" The big man exhale..."
sequence: 0
dialoguetext:
"'Random kids'?" The big man exhales loudly. "That there is the daughter of Mico the Kebab -- a man who once killed a guy with a kebab."


title: Evrart Claire: ""I think a daughter of a man who ki..."
sequence: 0
dialoguetext:
"I think a daughter of a man who killed a man with a kebab can handle running a little nightclub, don't you?"


title: Evrart Claire: ""Maybe it was Bogowir? Or Jakub?" H..."
sequence: 0
dialoguetext:
"Maybe it was Bogowir? Or Jakub?" He stares off into the distance, seemingly trying to remember something. "I think it might have been Konrad..."

userscript:
FinishTask("TASK.ask_evrart_about_claire_connection_done");
XPTinySetBool("XP.evrart_throws_some_weird_kojko_names_your_Way")--[[ Variable[ ]]


title: Evrart Claire: ""A nightclub..." He taps on his chi..."
sequence: 0
dialoguetext:
"A nightclub..." He taps on his chin. "Harry, I'm an old fashioned guy. After work I like to listen to some rock and roll music and have a non-alcoholic lager. Nightclubs don't interest me."

userscript:
XPPicoSetBool("XP.told_evrart_you_closed_amphetamine_production_but_kept_nightclub")--[[ Variable[ ]]


title: Evrart Claire: ""I got it, Harry! It was Radogost...."
sequence: 0
dialoguetext:
"I got it, Harry! It was Radogost. Radogost the Kebab." He smiles smugly. "But enough of Kojkos and kebabs. What else can I do for you?"


title: Evrart Claire: ""Well, you know how it is, Harry. K..."
sequence: 0
userscript: XPPicoSetBool("XP.told_evrart_you_let_the_nighclub_and_amphetamine_alone")--[[ Variable[ ]]
dialoguetext:
"Well, you know how it is, Harry. Kids will be kids." He glances at the photo on his desk. "At her age, me and Edgar were getting drunk, sneaking out at night, throwing rocks at motor carriages..."


title: Evrart Claire: ""But anyway, don't let me drift awa..."
sequence: 0
dialoguetext:
"But anyway, don't let me drift away to memory lane." He adjusts himself in the chair. "Tell me how can I help you, Harry."


title: Evrart Claire: ""But here I am, talking about mysel..."
sequence: 0
dialoguetext:
"But here I am, talking about myself, when you have much more important things going on." His expression becomes serious. "Tell me, Harry, how can I help you?"


title: You: "(Lie.) "I opened the door to your w..."
dialoguetext: (Lie.) "I opened the door to your weasel's den."
sequence: 0
conditionstring:
IsTaskActive("TASK.lie_to_evrart_that_you_opened_weasel_door")  and  Variable["TASK.open_gary_door_done"] == false


title: You: ""I mailed the signatures you asked..."
dialoguetext: "I mailed the signatures you asked me to get." (Lie.)
sequence: 0
userscript: SetVariableValue("cargo.evrart_tried_to_lie_you_already_got_signatures", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.deliver_mail_to_fishing_village"] == true  and  Variable["TASK.report_back_to_evrart"] == false  and  Variable["cargo.evrart_tried_to_lie_you_already_got_signatures"] == false  and  Variable["canal.lever_waterlock_closed"] == true


title: You: ""I may have changed my mind about g..."
dialoguetext: "I may have changed my mind about getting those signatures."
sequence: 0
conditionstring:
Variable["cargo.evrart_refused_to_deliver_mail"] == true  and  Variable["TASK.deliver_mail_to_fishing_village"] == false


title: Evrart Claire: ""No, you didn't." He waves you off..."
sequence: 0
dialoguetext:
"No, you didn't." He waves you off with a chuckle. "I know the mail-man, Harry. I know everyone and everything that happens in this town and I *know* there's no letter in that mailbox yet."


title: Evrart Claire: ""Just like I *know* you'll get it d..."
sequence: 0
dialoguetext:
"Just like I *know* you'll get it done. Once you stop horsing around." He nods reassuringly. "Let me know when it's done."


title: Evrart Claire: ""That this is a takeover, that I wa..."
sequence: 0
dialoguetext:
"That this is a takeover, that I want a war?" He nods, forcefully. "God, I hope you also told her about the drug trade... They absolutely hate getting their hands dirty with that."


title: Evrart Claire: ""You can kill a million people, but..."
sequence: 0
dialoguetext:
"You can kill a million people, but if you do something the *po-lice* doesn't like... well, then you're out of the yacht-club." A vein on his forehead is pulsating. "Goodbye, you inhuman fuck..."


title: Half Light: "His jaw is clenched and his quadrup..."
sequence: 0
dialoguetext:
His jaw is clenched and his quadruple-chin is quivering with hatred. This is *decades* of hatred speaking right now.


title: Evrart Claire: ""You're right, Harry. There's is no..."
sequence: 0
dialoguetext:
"You're right, Harry. There's is no need for that." He laughs, but his laughter is void of joy. "I guess what matters is that my message got across."


title: Evrart Claire: ""I bet it did, I bet it did." He la..."
sequence: 0
dialoguetext:
"I bet it did, I bet it did." He laughs, but his laughter is void of joy. "I guess what matters is that my message got across."


title: Evrart Claire: ""Harry..." He exhales slowly. "I ca..."
sequence: 0
dialoguetext:
"Harry..." He exhales slowly. "I can't see into the future. We are all playing *by ear* on this planet. I had no idea she'd react so strongly."


title: Evrart Claire: ""I did. I knew the negotiations wou..."
sequence: 0
dialoguetext:
"I did. I knew the negotiations would go better with police officers telling her horror stories from inside the harbour. It's scarier this way. Turns out it was a magnificent strategy. I never thought it'd so fundamentally fuck her up."

userscript:
XPStandardSetBool("XP.evrart_knew_the_word_would_sound_much_more_convincing_if_it_was_coming_from_you")--[[ Variable[ ]]


title: Evrart Claire: ""Harry, I bugged her cabin. I bugge..."
sequence: 0
dialoguetext:
"Harry, I bugged her cabin. I bugged her whole boat. I had cameras surveying her boat. Hell I even wanted to bug that thermal cup, but my boys advised against it."


title: Evrart Claire: ""Not me personally..." he stretches..."
sequence: 0
dialoguetext:
"Not me personally..." he stretches his arms like a discus thrower. "I had guys recording and processing this information for me."


title: Evrart Claire: ""Hell no!" he exclaims. "They'd fuc..."
sequence: 0
dialoguetext:
"Hell no!" he exclaims. "They'd fuck it up. They can't do anything right. I mean my *real* boys. My special task force boys."


title: Evrart Claire: ""They sure as hell aren't hanging o..."
sequence: 0
dialoguetext:
"They sure as hell aren't hanging out in the open with beers in their hands for the cops to question." He bursts out laughing. "They're pros, Harry."


title: Evrart Claire: ""They sure as hell aren't hanging o..."
sequence: 0
dialoguetext:
"They sure as hell aren't hanging out in the open with beers in their hands for the cops to question." He bursts out laughing. "They're pros, Mr. Kitsuragi."


title: Evrart Claire: ""Harry, you made a conscious decisi..."
sequence: 0
dialoguetext:
"Harry, you made a conscious decision to relay that information to her. You could have kept it for yourself."


title: Evrart Claire: ""No, no, Harry, what we have is rea..."
sequence: 0
dialoguetext:
"No, no, Harry, what we have is real. We're working men. This here..." He taps his chest, then points to you. "... is *real*."


title: Evrart Claire: ""Of course she did. Rich people hav..."
sequence: 0
dialoguetext:
"Of course she did. Rich people have the best stories. About all the interesting things they've done and seen, all the beautiful places they've been to. It's just sentimentalism. She can afford to be sentimental -- and she can afford to lose as well."


title: Evrart Claire: ""Heh," he scoffs. "She's a sentimen..."
sequence: 0
dialoguetext:
"Heh," he scoffs. "She's a sentimental alcoholic. They all are, Harry. Never take a drop and you'll be eight laps ahead of the upper-class winos, just like old Mr. Claire here. Try it. You'll be a real superdetective."


title: Evrart Claire: ""Don't just say it, Harry." He wags..."
sequence: 0
dialoguetext:
"Don't just say it, Harry." He wags his finger at you. "Do it. We gotta be more disciplined than they are, or we'll *lose*."


title: Evrart Claire: ""What was always going to happen. W..."
sequence: 0
dialoguetext:
"What was always going to happen. We take the harbour and she fucks off to Ozonne, uncorks a bottle of wine, calls her partners and says they need to distance themselves from this nasty business before the big shit spinner splashes everyone."


title: Evrart Claire: ""Yes, of course, Harry," he says, s..."
sequence: 0
dialoguetext:
"Yes, of course, Harry," he says, smiling like a fox. "That's why you went to her and relayed every little thing I told you."


title: Evrart Claire: ""I can see that, Harry." He studies..."
sequence: 0
dialoguetext:
"I can see that, Harry." He studies your face. "Alcohol has left its marks, but you're doing better than when I first saw you. Rich-man is shitting himself -- the working class, sober!"


title: Evrart Claire: ""See, this is what they want us to..."
sequence: 0
dialoguetext:
"See, this is what they want us to do -- suck on that sugar-and-wine teat until we're insane, like they are. You gotta be smarter than that, Harry, or you'll *lose*."


title: Evrart Claire: ""No, she's not," he scoffs. "She's..."
sequence: 0
dialoguetext:
"No, she's not," he scoffs. "She's a sentimental alcoholic, they all are. Never take a drop and you'll be eight laps ahead of those upper-class winos, just like old Mr. Claire here. Try it, you'll be a real superdetective."


title: Evrart Claire: ""You knew something. Something *big..."
sequence: 0
dialoguetext:
"You knew something. Something *big*. And you wanted to see what happens when you tell someone. So you told her. Anyone who's ever been close to power will tell you: inside information is the sweetest thing in the world."


title: Evrart Claire: ""It's better than money, it's bette..."
sequence: 0
dialoguetext:
"It's better than money, it's better than pussy. Money only makes you special for some salesman. Pussy only makes you special for yourself. Information makes you special for all mankind. It's the ticket to history."


title: Evrart Claire: ""Don't beat yourself up, Harry. Wha..."
sequence: 0
dialoguetext:
"Don't beat yourself up, Harry. What you did was participate in history. When history calls, you *have* to pick up. You had no choice. None of us ever do. A hard disco cop like you -- I knew you weren't one to resist temptation."


title: Evrart Claire: ""But look at me going on and on, li..."
sequence: 0
dialoguetext:
"But look at me going on and on, like some kind of a father figure." He laughs. "And to think we're about the same age..."


title: Evrart Claire: ""Right on, Harry. What you did was..."
sequence: 0
dialoguetext:
"Right on, Harry. What you did was participate in history. When history calls, you *have* to pick up. You had no choice. None of us ever do. A hard disco cop like you -- I knew you weren't one to resist temptation."


title: Evrart Claire: ""Damn right it does, Harry. What yo..."
sequence: 0
dialoguetext:
"Damn right it does, Harry. What you did was participate in history. When history calls, you *have* to pick up. You had no choice. None of us ever do. A hard disco cop like you -- I knew you weren't one to resist temptation."


title: Kim Kitsuragi: ""You know what, detective? I am goi..."
sequence: 0
dialoguetext:
"You know what, detective? I am going to leave this out of my report, and I suggest you leave it out of yours too."


title: Evrart Claire: ""Heh," He chuckles. "Just look at t..."
sequence: 0
dialoguetext:
"Heh," He chuckles. "Just look at the three of us. The three careless boiadeiros. Good times, good times..."


title: Evrart Claire: ""That it will, Harry. That it will...."
sequence: 0
dialoguetext:
"That it will, Harry. That it will." A sincere smile crosses his face. "As to the *bad taste* -- please. You're not a sommelier, you're a cop."


title: Evrart Claire: ""Fealty-swealty, Harry. You knew so..."
sequence: 0
dialoguetext:
"Fealty-swealty, Harry. You knew something -- something big. And you wanted to see what happens when you tell someone. So you told her. Anyone who's ever been close to power will tell you: inside information is the sweetest thing in the world."


title: Evrart Claire: ""Damn, Harry..." He shakes his head..."
sequence: 0
dialoguetext:
"Damn, Harry..." He shakes his head. "I was hoping that too, but the information I gave you proved too powerful."


title: Evrart Claire: ""Harry, when I need to *tell* peopl..."
sequence: 0
dialoguetext:
"Harry, when I need to *tell* people, I might as well do it myself! That's why I like initiative -- and *inspiring* initiative. It's more *natural* that way."


title: Evrart Claire: ""Damn it to hell, Harry!" He slams..."
sequence: 0
dialoguetext:
"Damn it to hell, Harry!" He slams his fist on the table. "I specifically told my guys to check all the containers for mega rich light-bending guys."


title: Kim Kitsuragi: ""There was a guy in the container,"..."
sequence: 0
dialoguetext:
"There was a guy in the container," the lieutenant says slowly. "But he didn't bend any light. That was in the detective's head."


title: Evrart Claire: ""Honestly, Harry, we might be movin..."
sequence: 0
dialoguetext:
"Honestly, Harry, we might be moving a spot of drugs through this harbour, but I won't be caught transporting the light-bending mega-rich." He shakes his head. "I have a reputation to protect."


title: Evrart Claire: ""Honestly, guys, we might be moving..."
sequence: 0
dialoguetext:
"Honestly, guys, we might be moving a spot of drugs through this harbour, but I won't be caught transporting the light-bending mega-rich." He shakes his head. "I have a reputation to protect."


title: You: ""Yes, the transportation of the meg..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"Yes, the transportation of the mega rich should be more tightly regulated. Didn't seem like he was safe."


title: You: ""You should be honoured by the pres..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"You should be honoured by the presence of this magus. He was of half-Revacholian blood and amassed his wealth using the mysterious bond of nationhood."


title: Evrart Claire: ""You're right, Harry. I *am* a soci..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_commented_on_megarich_lightbending_guy")--[[ Variable[ ]]
dialoguetext:
"You're right, Harry. I *am* a socialist." His face turns serious. "I'm going to catch the mega rich guy inside the container and harvest his energy to power the harbour's fog lights."


title: Evrart Claire: ""No, they're not." He smiles bright..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_commented_on_megarich_lightbending_guy")--[[ Variable[ ]]
dialoguetext:
"No, they're not." He smiles brightly. "They're vermin and one just found a way inside my container. Soon he'll bring the others. All three of them. Thank you for telling me. I'll see to this immediately."


title: Evrart Claire: ""You're a fucking idiot, Harry. I l..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_commented_on_megarich_lightbending_guy")--[[ Variable[ ]]
dialoguetext:
"You're a fucking idiot, Harry. I love it! Thank you for sharing this deep, idiotic part of yourself with me. A hallucinating market liberal. I love it. So poetic."


title: Evrart Claire: ""Harry, it's beginning to dawn on m..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_commented_on_megarich_lightbending_guy")--[[ Variable[ ]]
dialoguetext:
"Harry, it's beginning to dawn on me that you're a real fascist. A mega-fascist who imagines mega rich light-bending fascists. I love it! Thank you for sharing this facet of yourself with me."


title: Drama: "Not for one second did he believe t..."
sequence: 0
dialoguetext:
Not for one second did he believe there's an actual mega rich person somewhere in his containertown.


title: Evrart Claire: ""My, my..." He lets out an apprecia..."
sequence: 0
dialoguetext:
"My, my..." He lets out an appreciative whistle. "She's quite the looker, Harry. You can't imagine how pleased I am the two of you are reunited."


title: Evrart Claire: ""Tell me, was it difficult to convi..."
sequence: 0
dialoguetext:
"Tell me, was it difficult to convince..." The big man pauses to tap on his chin. "... The Pigs to give it up?"


title: Evrart Claire: ""I guess you're right, Harry." He c..."
sequence: 0
dialoguetext:
"I guess you're right, Harry." He chuckles. "I appreciate you coming back to report on your progress. Now, what can Evrart Claire do for you?"


title: Evrart Claire: ""I told you she was a piece of work..."
sequence: 0
dialoguetext:
"I told you she was a piece of work, Harry." He nods gravely. "But I knew you could handle it. I know my special policeman. Anyway, I'm glad you're alright and armed again."


title: Evrart Claire: ""I knew you could handle it. I know..."
sequence: 0
dialoguetext:
"I knew you could handle it. I know my special policeman. Anyway, I'm glad you're alright and armed again, Harry. Now, what can Evrart Claire do for you?"


title: Evrart Claire: ""'Found god knows where'?" The big..."
sequence: 0
dialoguetext:
"'Found god knows where'?" The big man exhales loudly. "That *Acele* is the daughter of Mico the Kebab -- a man who once killed a guy with a kebab."


title: You: ""How do you know my name?""
dialoguetext: "How do you know my name?"
sequence: 0
conditionstring:
Variable["cargo.evrart_dispatch_formalities_call_you_harry"] == false  and  Variable["tc.name_full_harrier"] == true


title: Evrart Claire: ""Mr. Du Bois! I hope time is on you..."
dialoguetext:
"Mr. Du Bois! I hope time is on your side this time... Please, take a seat!" He smiles broadly, apparently unconcerned about the breakdown that interrupted your last conversation.


title: You: ""I'm told the Union is involved in..."
dialoguetext: "I'm told the Union is involved in the local drug trade."
sequence: 0
userscript: SetVariableValue("cargo.evrart_told_him_about_investigation", true) --[[ Variable[ ]]
conditionstring:
Variable["cargo.evrart_told_him_about_investigation"] == false  and  Variable["cargo.evrart_told_him_finished_investigation"] == false  and  (Variable["ice.acele_named_evrart"]  or  Variable["pier.joyce_narco_investigate_open"])


title: Evrart Claire: ""What?!" He smacks his forehead, co..."
sequence: 0
dialoguetext:
"What?!" He smacks his forehead, completely flabbergasted. "Harry... how could you say that to me? You know I appreciate a joke as much as any jolly fat guy, but I can't take *slander*. Are you actually investigating this?"


title: Evrart Claire: ""You've hurt me, Harry -- me! A fri..."
sequence: 0
dialoguetext:
"You've hurt me, Harry -- me! A friend!" The man rubs his temple and closes his eyes, in pain. "But you know what?" He perks up.


title: Evrart Claire: ""I trust you, like I trust all my f..."
sequence: 0
dialoguetext:
"I trust you, like I trust all my friends. And I know you'll never talk to me about this again, because you don't want to *wound* me. So do what you want -- and let's change the subject."


title: Evrart Claire: ""Harry..." He sighs. "You wound me,..."
sequence: 0
dialoguetext:
"Harry..." He sighs. "You wound me, Harry. In the heart. But I trust you to put this to bed. Do what you must and let's change the subject, shall we?"


title: You: ""I've just finished investigating t..."
dialoguetext: "I've just finished investigating the local drug trade."
sequence: 0
userscript: SetVariableValue("cargo.evrart_told_him_finished_investigation", true) --[[ Variable[ ]]
conditionstring:
Variable["cargo.evrart_told_him_finished_investigation"] == false  and  Variable["TASK.search_through_the_locked_cabin_done"] == true


title: Evrart Claire: ""You've got a lotta spirit, clearin..."
sequence: 0
dialoguetext:
"You've got a lotta spirit, clearing up the drug problem alongside this murder." He adjusts his glasses. "I'll talk to the mayor and see if I can get you the key to the city, Harry. Now let's talk real business."


title: You: ""Evrart, about the weasel...""
dialoguetext: "Evrart, about the weasel..."
sequence: 0
conditionstring:
Variable["TASK.open_gary_door_cancelled"] == true  and  Variable["cargo.evrart_murderhub_reached"] == false


title: Composure: "He looks extremely comfortable. The..."
sequence: 0
dialoguetext:
He looks extremely comfortable. The tiny folding chair, on the other hand, looks like a torture device.


title: You: ""Let's get straight to business. Th..."
dialoguetext: "Let's get straight to business. There's been a murder."
sequence: 0
conditionstring:
Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.ask_for_help_from_the_harbour"] == false


title: You: ""Let's get straight to business. Th..."
dialoguetext: "Let's get straight to business. There's a dead body in a tree."
sequence: 0
conditionstring:
Variable["TASK.ask_for_help_from_the_harbour"] == true  and  Variable["TASK.interview_union_boss"] == false


title: Volition: "Damn... that's a nasty play. He's g..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_volition_titan", true) --[[ Variable[ ]]
dialoguetext:
Damn... that's a nasty play. He's got you -- a titan of Volition -- in a fork. Guess you just have to sit or leave.


title: Composure: "Fuck yeah! Remember when you tried..."
sequence: 0
dialoguetext:
Fuck yeah! Remember when you tried *The Expression* on that little minx in the silver jumpsuit? That was *you*.

userscript:
SetVariableValue("cargo.evrart_rc_composure_suggested_espression_sucessfully", true) --[[ Variable[ ]]


title: You: "Wait, that's it? That's my point of..."
dialoguetext: Wait, that's it? That's my point of pride here?
sequence: 0
conditionstring:
Variable["cargo.evrart_rc_composure_suggested_espression_sucessfully"] == false  and  Variable["cargo.evrart_composure_powerposes"] == false


title: You: "Give him *The Expression* -- and th..."
dialoguetext: Give him *The Expression* -- and the finger pistols!
sequence: 0
conditionstring:
Variable["cargo.evrart_rc_composure_suggested_espression_sucessfully"]  and  IsTHCCookingOrFixed("finger_pistols")


title: Composure: "Fuck yes! You're part of the old gu..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_composure_powerposes", true) --[[ Variable[ ]]
dialoguetext:
Fuck yes! You're part of the old guard, the *ancient* guard -- the most corrupt, unholy cops in the land. Chill out like the *black dragon* you are.


title: Evrart Claire: "*Snap, snap!* The fat man shoots th..."
sequence: 0
dialoguetext:
*Snap, snap!* The fat man shoots those finger pistols right back at you. He seems to be enjoying the display.


title: Evrart Claire: "The fat man seems to be enjoying yo..."
sequence: 0
dialoguetext:
The fat man seems to be enjoying your rigor mortis grin -- he shoots one just like it right back at you.


title: Evrart Claire: "The fat man does the same -- sinkin..."
sequence: 0
dialoguetext:
The fat man does the same -- sinking deeper into his chair than one would think is physically possible. He seems to be enjoying your little display.


title: Evrart Claire: "You cross your legs and yawn. The f..."
sequence: 0
dialoguetext:
You cross your legs and yawn. The fat man does the same -- sinking deeper into his chair than one would think is physically possible. He seems to be enjoying your little display.


title: Hand/Eye Coordination: "Oh fuck, it was loaded... There wer..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_lost_gun_he", true) ; DamageVolition(1)--[[ Variable[ ]]
dialoguetext:
Oh fuck, it was loaded... There were two bullets in it. You always keep at least two barrels loaded.


title: Kim Kitsuragi: ""Thank you for understanding," the..."
sequence: 0
dialoguetext:
"Thank you for understanding," the lieutenant looks him in the eye. "We will continue to do what we must."


title: Evrart Claire: ""You too, lieutenant -- heh!" He ch..."
sequence: 0
dialoguetext:
"You too, lieutenant -- heh!" He chuckles, suddenly. "You know, I like you, but you never were my favourite. I'm a Harry-guy. I'm Team Harry."


title: Kim Kitsuragi: ""None taken," the lieutenant quickl..."
sequence: 0
dialoguetext:
"None taken," the lieutenant quickly replies and then turns to you: "Did we have anything else to do here, Harry?"


title: Evrart Claire: ""Ah yes, your side-investigation! T..."
sequence: 0
dialoguetext:
"Ah yes, your side-investigation! Thank you." He adjusts his glasses. "You've got some spirit, clearing up phony drug accusations alongside this murder. I'll talk to the mayor and see if I can get you the key to the city, Harry. Now let's talk real business."


title: Evrart Claire: ""Now there's a whole lot of work to..."
sequence: 0
userscript: XPStandardSetBool("XP.evrart_insider_information_is_better_than_money_or_pussy")--[[ Variable[ ]]
dialoguetext:
"Now there's a whole lot of work to do! For me *and* for you. I suppose there was a reason you came here, so let's get to it. What can I help my best friend and comrade with today?"


title: Evrart Claire: ""Oooooookay!" He swings his fist th..."
sequence: 0
dialoguetext:
"Oooooookay!" He swings his fist through the air and shakes his head in agreeance. "Hell yes, it is."


title: Evrart Claire: ""Now we let bygones be bygones beca..."
sequence: 0
userscript: XPStandardSetBool("XP.evrart_insider_information_is_better_than_money_or_pussy")--[[ Variable[ ]]
dialoguetext:
"Now we let bygones be bygones because there's work to do. For me *and* for you. I suppose there was a reason you came here, so let's have it! What can I help my best friend and comrade with today?"


title: Evrart Claire: ""If you haven't spoken with my man..."
sequence: 0
dialoguetext:
"If you haven't spoken with my man Mañana yet, I'd suggest you start there. He's more in touch with what's happening at the ground level, so to speak..."


title: Evrart Claire: ""Sure thing, Harry. We're *all busi..."
sequence: 0
dialoguetext:
"Sure thing, Harry. We're *all business* now. The answer is still 'no'. I'm a busy man, as you can see. I don't block off time on my schedule for 'underground' types..."


title: Evrart Claire: ""Mr. Du Bois, really. Do I look lik..."
sequence: 0
dialoguetext:
"Mr. Du Bois, really. Do I look like a man who has time for *underground* communists? I'm as aboveground as it gets!"


title: Evrart Claire: ""You've already spoken with Mañana,..."
sequence: 0
dialoguetext:
"You've already spoken with Mañana, as I understand. I'm afraid I don't have anything else for you on *this subject*..."


title: You: ""Have you heard about the horseback..."
dialoguetext: "Have you heard about the horseback monument being renovated?"
sequence: 0
conditionstring:
IsTaskActive("TASK.become_man_of_plenty")  and  Variable["TASK.report_to_the_tribunal_done"] == false  and  Variable["jam.horseback_monument_scaffolding"] == true


title: Evrart Claire: ""Ah yes, I was informed." He clasps..."
sequence: 0
dialoguetext:
"Ah yes, I was informed." He clasps his hands together and rests them on his desk. "It seems to be a big undertaking. What are you hoping to achieve with it exactly?"


title: Evrart Claire: ""Indeed." He turns back to you. "I'..."
sequence: 0
dialoguetext:
"Indeed." He turns back to you. "I'm glad to see you making headway with your endeavours, Mr. Du Bois. I look forward to seeing the end result. Is there anything else on your mind?"


title: Evrart Claire: ""A vanity project? Or is this your..."
sequence: 0
dialoguetext:
"A vanity project? Or is this your way of inciting *rebellion*? Tut-tut, I thought you lawmen were supposed to keep the peace?"


title: Evrart Claire: ""Mr. Du Bois, please, it is clearly..."
sequence: 0
dialoguetext:
"Mr. Du Bois, please, it is clearly the work of a great businessman. And I know *I* didn't order it."


title: Kim Kitsuragi: ""We are," the lieutenant says firml..."
sequence: 0
dialoguetext:
"We are," the lieutenant says firmly as he meets Evrart's gaze. "And we will do our best to ensure that's what happens here."


title: Evrart Claire: ""Interesting. This is a small fortu..."
sequence: 0
dialoguetext:
"Interesting. This is a small fortune waiting to be claimed." He turns his large face back to you. "Always exciting to see promising businessmen rise up through the chaff."


title: Evrart Claire: ""In any case, I'm glad to see you m..."
sequence: 0
dialoguetext:
"In any case, I'm glad to see you making headway with your endeavours. I look forward to seeing the end result. Is there anything else on your mind?"


title: Evrart Claire: ""Anyway, I'm glad to see you making..."
sequence: 0
dialoguetext:
"Anyway, I'm glad to see you making such headway with your endeavours. I look forward to seeing the end result. Is there anything else on your mind?"


title: Evrart Claire: "He grins slightly wider than usual,..."
sequence: 0
dialoguetext:
He grins slightly wider than usual, pleased to know that you follow the rules of business etiquette.


title: Evrart Claire: "He narrows his eyes at you for a br..."
sequence: 0
dialoguetext:
He narrows his eyes at you for a brief moment. 'Why didn't he follow the etiquette?', he seems to ask himself.


title: Evrart Claire: ""I'm glad to see you making headway..."
sequence: 0
dialoguetext:
"I'm glad to see you making headway with your endeavours, Mr. Du Bois. I look forward to seeing the end result. Is there anything else on your mind?"


title: Savoir Faire: "Smooth-talking? Is that what it tak..."
sequence: 0
dialoguetext:
Smooth-talking? Is that what it takes to open that container? Don't you worry, Savvy has got this -- they *have* to let a VIP in.


title: Easy Leo: ""I mean, I don't personally mind, f..."
dialoguetext:
"I mean, I don't personally mind, folks is just folks, you know -- and folks gotta eat..." He doesn't seem to be waiting for you to answer.


title: Easy Leo: ""Evrart, Evrart, Evrart, he looks a..."
dialoguetext:
"Evrart, Evrart, Evrart, he looks after everyone. Huh... well, hey there!" He smiles. "How can I help you, mister?"


title: Empathy: "The look in his deep blue eyes is a..."
sequence: 0
dialoguetext:
The look in his deep blue eyes is as sincere as you've ever seen. Kind of makes you feel like an asshole for no apparent reason.


title: Easy Leo: ""Container, container, used to be W..."
dialoguetext:
"Container, container, used to be Wild Pines. Container, container now belongs to Evrart!" The tiny man is so engaged in his work he doesn't notice you.


title: Easy Leo: ""I see you are not a Union man, mis..."
dialoguetext:
"I see you are not a Union man, mister. Did you get lost? You're not one of them scabs, are you?" A shadow passes over his kind face.


title: Easy Leo: ""Oh, most of the guys are down at t..."
sequence: 0
dialoguetext:
"Oh, most of the guys are down at the gates, keeping the scabs from coming in..." He leans in with a confidential look...


title: Easy Leo: ""Oh I'm just making some covers for..."
sequence: 0
dialoguetext:
"Oh I'm just making some covers for them containers here, yes I am, yes I am... So it's easier for the crane operators to spot them." He waves at the containers towering behind him.


title: Easy Leo: ""Yes-yes, everybody needs a job and..."
sequence: 0
dialoguetext:
"Yes-yes, everybody needs a job and this is mine. I'm Leonard, by the way, Leonard Bellec, but everyone calls me Leo." The little man raises his hand in a welcoming gesture.


title: Easy Leo: ""Oh, you want Mr. Evrart, then. He'..."
sequence: 0
dialoguetext:
"Oh, you want Mr. Evrart, then. He's an awfully nice fellow, he is. Him and his brother are both nice fellows -- they've lived their entire lives in this here neighbourhood." He coughs, then continues immediately...


title: Easy Leo: ""Guys like Mr. Evrart and Mr. Edgar..."
sequence: 0
dialoguetext:
"Guys like Mr. Evrart and Mr. Edgar -- his brother -- are real good guys, made Martinaise what it is today... Mr. Evrart and Mr. Edgar and I went to the same school, we did, when we were boys..."

userscript:
SetVariableValue("cargo.leo_mentions_edgar", true) ; SetVariableValue("tc.edgar_claire", true) --[[ Variable[ ]]


title: Easy Leo: ""Mr. Edgar is Mr. Evrart's brother...."
sequence: 0
dialoguetext:
"Mr. Edgar is Mr. Evrart's brother. He's looks a bit younger, he does, but a very smart fellow, very smart fellow indeed. He's away on some Union business... Not even in Revachol, they say..."


title: Easy Leo: ""All kinds of places he visits. Him..."
sequence: 0
dialoguetext:
"All kinds of places he visits. Him and his brother both do when they're on a vacation. Right now it's Mr. Evrart's turn to look after the Union, but last year he spent a whole winter in South Safre." He chuckles.


title: Easy Leo: ""Oh, Mr. Evrart is where he always..."
sequence: 0
dialoguetext:
"Oh, Mr. Evrart is where he always is, in his office, of course." He points to the two joint containers on your right.


title: Easy Leo: ""... had an arithmetics teacher, Mi..."
sequence: 0
dialoguetext:
"... had an arithmetics teacher, Miss Bellows." Leo let's out a little chuckle. "Her real name was Miss Bellams, she was a real pretty lady, but when she got mad..." He starts laughing.


title: Easy Leo: ""All the boys liked her if you know..."
sequence: 0
dialoguetext:
"All the boys liked her if you know what I mean, mister..." He winks at you. "We used to sneak in her yard in the dark and peek through the window. One time we saw Miss Bellows with a fellow. Yes we did, yes we did, mister." He looks for signs of disbelief in your eyes.


title: Easy Leo: "He keeps nodding and looking at you..."
sequence: 0
dialoguetext:
He keeps nodding and looking at you with a smile that's too sincere to be clever. Finally he seems to loose some internal struggle and adds: "Them was naked too, that's all I got to say about that."


title: Easy Leo: ""Yes we did, we did, mister." He lo..."
sequence: 0
dialoguetext:
"Yes we did, we did, mister." He looks at you and shakes his head. "Indeed we did. Him was a big, big fellow, used to drive the *troyka* near our'ses school and everything."


title: Easy Leo: ""I'm like Mr. Evrart's right-hand m..."
sequence: 0
userscript: SetVariableValue("cargo.leo_mentions_edgar", true) --[[ Variable[ ]]
dialoguetext:
"I'm like Mr. Evrart's right-hand man, when Mr. Edgar is out of town -- and Mr. *Edgar's* right hand man when Mr. Evrart is away!" He chuckles.


title: Easy Leo: ""But I can't listen to the radio al..."
sequence: 0
dialoguetext:
"But I can't listen to the radio all the time. There's so much to do around here and I'm always busy keeping things running here. Yes I am, yes I am."


title: Easy Leo: ""Oh, Lizzy? She is a real sharp too..."
sequence: 0
userscript: SetVariableValue("cargo.leo_mentioned_miss_beaufort", true) --[[ Variable[ ]]
dialoguetext:
"Oh, Lizzy? She is a real sharp tool. Mr. Evrart put her through some fancy school and everything, east of the river. Four years she was gone and when she came back she was all fancy and *law-yerly*."


title: Easy Leo: ""But she's a real nice girl, grew u..."
sequence: 0
dialoguetext:
"But she's a real nice girl, grew up in this here neighbourhood, knows everybody and gets along with everyone, real pillar of the community one day, I'm sure."


title: Easy Leo: ""Doctor Lemaitre said so, and she k..."
sequence: 0
dialoguetext:
"Doctor Lemaitre said so, and she knows about such things. Been a doctor for almost fifty years, she has..." He sighs and falls silent, watching you meekly with his blue, blue eyes.


title: Easy Leo: ""Mr. Evrart doesn't really want me..."
sequence: 0
dialoguetext:
"Mr. Evrart doesn't really want me to talk to people about Union guys..." He thinks for a moment. "But who did you want to talk about?"


title: Easy Leo: ""...but Titus and his boys got into..."
sequence: 0
userscript: SetVariableValue("cargo.leo_mentioned_titus", true) --[[ Variable[ ]]
dialoguetext:
"...but Titus and his boys got into some drunken trouble and Evrart sent them on a nice vacation. For a week or so..." He stops -- but seems eager to tell you more.


title: Easy Leo: ""Oh... I'm not really supposed to t..."
sequence: 0
dialoguetext:
"Oh... I'm not really supposed to talk about that. That's Union business." He smiles and leans closer.


title: Easy Leo: ""Him and his boys stirred something..."
sequence: 0
dialoguetext:
"Him and his boys stirred something up in town. Probably drank too much and got into a fight or something... I heard Mr. Evrart telling them to take some time off..."


title: Easy Leo: ""I guess the boys got a bit too row..."
sequence: 0
userscript: XPPicoSetBool("XP.leo_trouble_defined")--[[ Variable[ ]]
dialoguetext:
"I guess the boys got a bit too rowdy and had to let out some steam. I don't really know the details. That's just how boys are you know..." Another chuckle. "I haven't been in a fight since I was in middle-school..."


title: Easy Leo: ""I remember I was the runt of the c..."
sequence: 0
dialoguetext:
"I remember I was the runt of the class." He laughs merrily. "The bigger boys always used to pick on me. You see, I had a bit of a temper back in the day, flew off the handle like nobody's business..."


title: Easy Leo: ""But Mr. Evrart and his brother alw..."
sequence: 0
dialoguetext:
"But Mr. Evrart and his brother always came to help. Once they beat old Noel Becker so bad he needed stitches on his head..." He chuckles again. "Noel never started another fight with anyone after this."


title: Easy Leo: ""Mr. Evrart and Mr. Edgar are real..."
sequence: 0
dialoguetext:
"Mr. Evrart and Mr. Edgar are real nice guys, mister. You should go talk to Mr. Evrart -- I'm sure you'll be good friends. He's friends with everyone around here." The little guy starts coughing.


title: Easy Leo: ""He's a Union man through and throu..."
sequence: 0
dialoguetext:
"He's a Union man through and through. Good guy." He falls silent, hesitating. "He's very calm... laid back. Doesn't do much. Talks to Evrart sometimes."


title: Easy Leo: ""Ohh, he's really something..." The..."
sequence: 0
dialoguetext:
"Ohh, he's really something..." The little man starts laughing. "He doesn't talk much to me usually, but when he does... I don't really understand most of what he's saying..." He suddenly falls quiet. "Actually, I don't think he would like me running my mouth about him like that."


title: Easy Leo: ""I don't know anyone like this, mis..."
sequence: 0
dialoguetext:
"I don't know anyone like this, mister -- maybe he's one of Mr. Evrart's fancy friends. He knows all kinds of fancy people, with suits and perdy carriages." Leo falls silent.


title: Easy Leo: ""Oh, Titus is a longshoreman throug..."
sequence: 0
dialoguetext:
"Oh, Titus is a longshoreman through and through, he was born on a boat, they say." The little man rubs a patch on his elbow. "His veins are probably filled with saltwater I tell you, hehehe -- nice friendly sort old Titus is."


title: Conceptualization: "He's probably one of those rare spe..."
sequence: 0
dialoguetext:
He's probably one of those rare specimens who are born when two drunk seamen stumble on top of each other on the deck amidst a storm so violent it flings whales around.


title: Easy Leo: ""Uh... I'd best not... I mean I cou..."
sequence: 0
dialoguetext:
"Uh... I'd best not... I mean I could, but I don't think Mr. Evrart would like it very much, you better ask him yourself, mister." If anything the ever present smile on Leo's face gets even warmer.


title: Easy Leo: ""The night guard? Oh, he's a peculi..."
sequence: 0
dialoguetext:
"The night guard? Oh, he's a peculiar fellow," Leo looks at the guard booth on the wall. "He's the strong silent type you could say."


title: Easy Leo: ""We talk all the time, but I don't..."
sequence: 0
dialoguetext:
"We talk all the time, but I don't really know much about him... He plays pétanque with my old human studies teacher, Mr. Martin down at the plaza. I think he's the only fellow who actually knows old René."


title: Easy Leo: ""Uh... sure, mister, what can Leo d..."
sequence: 0
dialoguetext:
"Uh... sure, mister, what can Leo do for you?" The expression on his wrinkled face says *I really want to help you*.


title: Easy Leo: ""Oh hey, mister! I knew you'd be ba..."
dialoguetext:
"Oh hey, mister! I knew you'd be back to talk with old Leo here, yes I did, yes I did. It's like Lady Leriche said when she opened a bath house in the basement of my apartment building: *They can only get so far before they're aching to get back*. And lot of folks really did keep coming back..."


title: Easy Leo: ""Oh hey, Mr. Harry!" The little fel..."
userscript: SetVariableValue("cargo.leo_altgreet_evrart_quest_one", true) --[[ Variable[ ]]
dialoguetext:
"Oh hey, Mr. Harry!" The little fellow looks happy to see you. "It sure is nice of you to help out Mr. Evrart like you've been doing. He's so awfully busy most days -- he doesn't even eat the turnip porridge me missus sends him every day. She makes it with lots of butter and sliced sausage, she does... It's delicious."


title: You: ""Yeah, I'm pretty sure this place w..."
sequence: 0
dialoguetext:
"Yeah, I'm pretty sure this place would totally fall apart if you didn't shine the bossman's shoes, Leo."


title: Easy Leo: ""Oh, mister... I do a lot more than..."
sequence: 0
dialoguetext:
"Oh, mister... I do a lot more than that. I really do most everything around here. Mr. Evrart said many times I'm irreplaceable." He's still smiling, but his voice trembles ever so slightly.


title: Kim Kitsuragi: "You see disdain in the lieutenant's..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
You see disdain in the lieutenant's dark eyes when they meet yours for a moment. He does not approve of you ridiculing this little man.


title: Kim Kitsuragi: ""Yes, this place really seems to ru..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Yes, this place really seems to run like clockwork. Keep it up, Leo." The lieutenant smiles at the little man.


title: Easy Leo: ""Well thanks a lot, coming from you..."
sequence: 0
dialoguetext:
"Well thanks a lot, coming from you it means a lot, really." You didn't think it was possible, but the smile becomes even wider.


title: Empathy: "The white rectangle on your clothes..."
sequence: 0
dialoguetext:
The white rectangle on your clothes might not mean an awful lot in Martinaise, but the recognition from an authority figure made Leo's day.


title: Logic: "The containers in the yard are gree..."
sequence: 0
dialoguetext:
The containers in the yard are green in Wild Pines livery and the mountain rising behind Leo is all red in Union colours.

userscript:
SetVariableValue("cargo.leo_logic_sucess_hostile_takeover", true) ; ReputationGrows("kim")--[[ Variable[ ]]


title: Logic: "Everything is so pretty and red --..."
sequence: 0
dialoguetext:
Everything is so pretty and red -- you and Leo look like brothers as you glance around with similar childlike wonder.


title: Easy Leo: ""Oh I don't know, mister. They say..."
sequence: 0
dialoguetext:
"Oh I don't know, mister. They say it's some *chee-mikals*. Most of them have labels on them I think."


title: Easy Leo: ""No, not really." He shrugs and con..."
sequence: 0
dialoguetext:
"No, not really." He shrugs and continues merrily: "Mr. Evrart doesn't tell me all the big things. Says I go and tell them to everyone."


title: Kim Kitsuragi: ""Yes. They're hiding it from the in..."
sequence: 0
dialoguetext:
"Yes. They're hiding it from the inside. All the red containers have the Débardeurs' Union logo on them."


title: Kim Kitsuragi: ""I hate to break this bonding momen..."
sequence: 0
dialoguetext:
"I hate to break this bonding moment, but the red containers mean they're replacing the company livery with the Union livery. Which means this strike isn't gonna stop any time soon."


title: Easy Leo: ""Sometimes I feel some of the guys..."
sequence: 0
dialoguetext:
"Sometimes I feel some of the guys don't really get how much I bust my ass for them here, but you guys are all right."


title: Easy Leo: "He goes on: "If me missus and me wa..."
sequence: 0
dialoguetext:
He goes on: "If me missus and me was to have a child I'd be real happy if she turned out like her... But she can't have kids."


title: Easy Leo: ""A real pretty lady with a skin lik..."
sequence: 0
dialoguetext:
"A real pretty lady with a skin like those 'Doux & Sucre' candy bars my missus likes so much. Them are real nice to suckle on once the dinner is done and me and the missus sit down besides the radio."


title: Easy Leo: ""We're on a *strike* -- the whole u..."
sequence: 0
userscript: SetVariableValue("tc.strike_at_harbour", true) --[[ Variable[ ]]
dialoguetext:
"We're on a *strike* -- the whole union is! You don't have to work when you're on strike. Ha -- we haven't worked for two months now."


title: Easy Leo: ""Not everyone is down there of cour..."
sequence: 0
dialoguetext:
"Not everyone is down there of course," he chuckles, "Mr. Evrart is in his office, where he always is, and Jean-Luc is guarding the gate..." He pauses to think.


title: Easy Leo: "Too late! Leo's mouth is still movi..."
sequence: 0
dialoguetext:
Too late! Leo's mouth is still moving and words are spewing forth... words, words and look -- even more words -- this guy could go on till the end of days.


title: Easy Leo: ""Sure is mister, sure is!" Leo look..."
sequence: 0
dialoguetext:
"Sure is mister, sure is!" Leo looks around merrily. "Really livens up the place. Yes it does, yes it does."


title: Easy Leo: ""Just, some of the other guys don't..."
dialoguetext:
"Just, some of the other guys don't look too kindly on the scabbing-kind, if you know what I mean, mister."


title: Easy Leo: ""Sure, mister, absolutely -- I'm al..."
sequence: 0
dialoguetext:
"Sure, mister, absolutely -- I'm always willing to help out nice fellows such as yourself." He smiles his disarming smile and looks you deep in the eye.


title: Easy Leo: ""Oh hey, mister! I'm not gonna both..."
dialoguetext:
"Oh hey, mister! I'm not gonna bother you with a long greeting just like we talked about before. I know you're probably a busy-busy man, being an important police officer and all, and personally I think the more people keeping the peace the better."


title: Easy Leo: ""No trouble at all, mister. No trou..."
sequence: 0
dialoguetext:
"No trouble at all, mister. No trouble at all. It's like that old saying goes -- *wisdom withers if not shared* -- and old Leo is always up for sharing."


title: Easy Leo: ""Mr. Harry! Boy, old Leo sure was r..."
userscript: SetVariableValue("cargo.leo_altgreet_evrart_quest_two", true) --[[ Variable[ ]]
dialoguetext:
"Mr. Harry! Boy, old Leo sure was right about you! I knew you was a Union man at heart when I first saw you." He takes a quick breath. "Right as I turned around and looked at you, I said to myself: 'Now that fellow is a union man right there. Through and through.' And I was right, yes I was, yes I was."


title: Easy Leo: ""It's true, it's true." he nods. "I..."
sequence: 0
dialoguetext:
"It's true, it's true." he nods. "I've had an eye for helpful people for as long as I remember. I like helpful people, and I like helping helpful people, so what do you need, mister?"


title: Easy Leo: ""Oh no, mister, you've already done..."
sequence: 0
dialoguetext:
"Oh no, mister, you've already done so much for the Union. The Union is in your debt, for sure." He nods with a happy smile. "So how can I help you, mister?"


title: Easy Leo: ""Sure thing, mister. I'm always rea..."
sequence: 0
dialoguetext:
"Sure thing, mister. I'm always ready to help out a helpful person such as yourself. Folks have got to help each other out, right?"


title: Easy Leo: ""Yes, yes, I'm taking it to them. T..."
sequence: 0
userscript: SetVariableValue("cargo.leo_manana_kubek_connection", true) --[[ Variable[ ]]
dialoguetext:
"Yes, yes, I'm taking it to them. The borscht keeps them happy and in fighting spirits. Makes you all warm inside. They brew it in the Whirling-in-Rags."


title: Easy Leo: ""It's very-very good. Makes a man f..."
sequence: 0
userscript: SetVariableValue("tc.strike_at_harbour", true) --[[ Variable[ ]]
dialoguetext:
"It's very-very good. Makes a man feel so warm and happy." He shakes his head with a wide smile. "I feel like I could take on Mr. Renaudin's boar-dogs every time the lunch is done."


title: Electrochemistry: "Power-borscht, huh? Never heard of..."
sequence: 0
userscript: SetVariableValue("cargo.leo_elchem_poweporscht_alcohol", true) --[[ Variable[ ]]
dialoguetext:
Power-borscht, huh? Never heard of a borscht that turns little guys into dogfighters. Alcohol, however...


title: Easy Leo: ""No, I don't think they killed anyo..."
sequence: 0
dialoguetext:
"No, I don't think they killed anyone." The little guy shies away from you. "Let's better talk about something else. Titus and his boys do good work, I don't wanna get them in trouble over a little drinking..."


title: Volition: "You're never getting anything usefu..."
sequence: 0
dialoguetext:
You're never getting anything useful out of him. It's good enough you found out Evrart has a brother called Edgar and he helped Leo.


title: Easy Leo: ""I'm not sure what a fixer is, but..."
sequence: 0
dialoguetext:
"I'm not sure what a fixer is, but she is a real nice girl. Smart as a whip too." The little guy smiles a disarming smile at you.


title: Easy Leo: ""Thank you... Heh! Almost forgot! M..."
sequence: 0
userscript: XPTinySetBool("XP.leo_gave_container_location")--[[ Variable[ ]]
dialoguetext:
"Thank you... Heh! Almost forgot! Mr. Evrart is in that container over there." Leo points to his left. "I got distracted telling the story, but he's in there."


title: Easy Leo: "They lived on the same street their..."
sequence: 0
dialoguetext:
They lived on the same street their entire lives -- even dated the same girl on and off for as long I can remember." He chuckles again. "Strange fellows, but mister Martin was always real nice to me in school... I remember once..."


title: Easy Leo: ""Mr. Martin, yes." Leo nods. "Don't..."
dialoguetext: "Mr. Martin, yes." Leo nods. "Don't really remember much about him. I was just a boy back then."
sequence: 0
userscript:
SetVariableValue("cargo.leo_says_gaston_martin_was_his_human_studies_teacher", true) ; XPTinySetBool("XP.gaston_was_leos_teacher")--[[ Variable[ ]]


title: Easy Leo: ""Left with the first autumn rains a..."
sequence: 0
dialoguetext:
"Left with the first autumn rains and didn't come back before the trees where green again." The little guy chuckles again.


title: Easy Leo: ""Oh that one..." He looks at the co..."
sequence: 0
dialoguetext:
"Oh that one..." He looks at the container. "That should be empty as far as I know. Lots of containers here have nothing in them. They're just waiting to be loaded up."


title: Easy Leo: ""Oh yes, yes," he replies excitedly..."
sequence: 0
dialoguetext:
"Oh yes, yes," he replies excitedly. "I leave all kinds of notes for myself. That old head of mine ain't so good at keeping things in no more. I almost forgot about the borscht."


title: Easy Leo: ""Oh yes, I've been taking special W..."
sequence: 0
dialoguetext:
"Oh yes, I've been taking special Whirling borscht to the men every day since the strike started." The little guy chuckles merrily.


title: Easy Leo: ""Oh, the Whirling's cook. He makes..."
sequence: 0
dialoguetext:
"Oh, the Whirling's cook. He makes it. Them is always talking with Mr. Mañana in that weird language and laughing together. He doesn't speak what we speak, he's from Graad."


title: Easy Leo: ""Oh sure, mister... sure." The litt..."
dialoguetext: "Oh sure, mister... sure." The little guy nods. "You do that, yes sir."
sequence: 0
userscript:
GainTask("TASK.find_out_whats_happening_with_the_special_brew_strikers_are_eating")--[[ Variable[ ]]


title: Encyclopedia: "The accent is so thick it's impossi..."
sequence: 0
userscript: SetVariableValue("cargo.leo_cyclo_ubi", true) --[[ Variable[ ]]
dialoguetext:
The accent is so thick it's impossible not to notice he's Ubi. From the vanishing peninsula of Ubi Sunt? (sic) on Mundi.


title: Easy Leo: ""Oh yes, born and raised in Iraesh,..."
sequence: 0
dialoguetext:
"Oh yes, born and raised in Iraesh, mister. Mum had to leave my dad after he got a bit violent, took us here to the New New World. I was about ten then, too old to lose my accent then..."


title: Easy Leo: ""People say us Ubis are up to all s..."
sequence: 0
userscript: SetVariableValue("cargo.leo_ubi_said", true) --[[ Variable[ ]]
dialoguetext:
"People say us Ubis are up to all sorts of trouble with sheep and other animals and what not -- I just want you to know there was *never* any of that where I come from. No sir. Those are just nasty rumours."


title: Easy Leo: ""Thank you, mister... Heh! Almost f..."
sequence: 0
userscript: XPTinySetBool("XP.leo_gave_container_location")--[[ Variable[ ]]
dialoguetext:
"Thank you, mister... Heh! Almost forgot! Mr. Evrart is usually in that container over there." Leo points to his left. "But he already left for the day. He never stays after 22."


title: Easy Leo: ""Thank you... Heh! Almost forgot! M..."
sequence: 0
userscript: XPTinySetBool("XP.leo_gave_container_location")--[[ Variable[ ]]
dialoguetext:
"Thank you... Heh! Almost forgot! Mr. Evrart is usually in that container over there." Leo points to his left. "But he usually leaves around 22, so you gotta be quick if you wanna catch him."


title: Easy Leo: ""Oh, Mr. Evrart is usually in his o..."
sequence: 0
dialoguetext:
"Oh, Mr. Evrart is usually in his office, of course." He points to the two joint containers on your right. "But he already left for the day. He always leaves around 22."


title: Easy Leo: ""Oh, Mr. Evrart is usually in his o..."
sequence: 0
dialoguetext:
"Oh, Mr. Evrart is usually in his office, of course." He points to the two joint containers on your right. "But you gotta be quick if you wanna see him. He leaves around 22."


title: Reaction Speed: "Okay, so Evrart has a brother Edgar..."
sequence: 0
dialoguetext:
Okay, so Evrart has a brother Edgar. That's something -- but the rest of it is taking *too* long my friend...


title: Encyclopedia: "South Safre? A lot of *bulk* chemic..."
sequence: 0
dialoguetext:
South Safre? A lot of *bulk* chemical manufacturing going on there. A lot of cargo shipments being made too.


title: Easy Leo: ""Honestly. I don't know *what* he d..."
sequence: 0
dialoguetext:
"Honestly. I don't know *what* he does for us, but it must be important because everybody likes him. Yes, they do. I think that's what he does, he makes everyone feel a little better."


title: Easy Leo: ""Once he said he's a *dragon* to th..."
sequence: 0
dialoguetext:
"Once he said he's a *dragon* to this mob fellow who came picking a fight with some Union men. Heh, I think he really believed Jean-Luc *was* a dragon, because he ran right off. Another time he almost killed another guy, but... I shouldn't talk about that."


title: Easy Leo: "Now he's talking about some drunk s..."
sequence: 0
dialoguetext:
Now he's talking about some drunk sawmill owner who... no, he already switched to a prized fishing rod he apparently owned at some point... You know what -- just cut in there with your questions.


title: Easy Leo: ""The night guard? He was a peculiar..."
sequence: 0
dialoguetext:
"The night guard? He was a peculiar fellow. Headstrong and proud. We didn't really talk all that much." The little guy looks you in the eye. "He died recently. Somethink with his ticker..."


title: Evrart Claire: ""You can find Jean-Luc down at the..."
sequence: 0
dialoguetext:
"You can find Jean-Luc down at the gates." He turns back to you. "He's the big, impressive one. You know: tattoos, muscles -- ethnic looking. Can't miss him. Great guy."

userscript:
FinishTask("TASK.ask_for_help_from_the_harbour_done"); GainTask("TASK.go_to_measurehead")--[[ Variable[ ]]


title: Evrart Claire: ""But of course, all joking aside, I..."
sequence: 0
dialoguetext:
"But of course, all joking aside, I *am* going to help you." He picks up the handset of a radio-phone to his right -- then clicks a button.


title: Evrart Claire: ""I can certainly see how having him..."
sequence: 0
dialoguetext:
"I can certainly see how having him up there might start affecting *some* real estate values." He licks his fat lips and smiles.


title: Evrart Claire: "He gives you a quizzical look, then..."
sequence: 0
dialoguetext:
He gives you a quizzical look, then smiles pleasantly. "Don't take this question personally, but *why* would I get involved in this matter, Harry?"


title: You: ""Footprints left at the crime scene..."
sequence: 0
conditionstring: Variable["yard.sense_viscal_greeting_done"] == true
dialoguetext:
"Footprints left at the crime scene point to someone wearing a worker's boot. Possibly a dockworker."


title: Kim Kitsuragi: ""Mr. Claire. The man was hanged wit..."
sequence: 0
dialoguetext:
"Mr. Claire. The man was hanged with a cargo belt. A steel reinforced cargo belt. It's safe to assume the Union had *something* to do with the murder."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_electrochem_vermillion_belt"]   or  Variable["yard.hanged_encyclo_cargo_belt_airships"]  or  Variable["yard.hangedman_saw_the_belt"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_electrochem_vermillion_belt"]   or  Variable["yard.hanged_encyclo_cargo_belt_airships"]  or  Variable["yard.hangedman_saw_the_belt"])

conditionstring:
(Variable["yard.hanged_electrochem_vermillion_belt"]   or  Variable["yard.hanged_encyclo_cargo_belt_airships"]  or  Variable["yard.hangedman_saw_the_belt"]) == false


title: You: ""The belt the man was hanged with i..."
dialoguetext: "The belt the man was hanged with incriminates the Union. At least you could help us out a bit."
sequence: 0
conditionstring:
Variable["yard.hanged_electrochem_vermillion_belt"] == true   or  Variable["yard.hanged_encyclo_cargo_belt_airships"] == true  or  Variable["TASK.cut_the_belt"] == true


title: Evrart Claire: ""Jean-Luc, the cop who bested you i..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_ordered_measurehead_take_down_body", true) --[[ Variable[ ]]
dialoguetext:
"Jean-Luc, the cop who bested you in physical combat is here and he has a little dead-body-in-a-tree problem. Namely, he needs it to be taken down. Please extend him this courtesy."


title: Evrart Claire: ""Jean-Luc, my boy. I'm sending a po..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_ordered_measurehead_take_down_body", true) --[[ Variable[ ]]
dialoguetext:
"Jean-Luc, my boy. I'm sending a police officer down. He has a dead-body-in-a-tree problem he needs help with. Namely, he needs it to be taken *down*."


title: Evrart Claire: ""Jean-Luc, my boy. I'm sending two..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_ordered_measurehead_take_down_body", true) --[[ Variable[ ]]
dialoguetext:
"Jean-Luc, my boy. I'm sending two police officers down. They have a dead-body-in-a-tree problem they need help with. Namely, they need it to be taken *down*."


title: Evrart Claire: ""Oh my..." He smiles pleasantly. "D..."
sequence: 0
dialoguetext:
"Oh my..." He smiles pleasantly. "Don't take this question personally, but *why* would I get involved in this matter?"


title: Evrart Claire: ""And, Jean... please take it easy w..."
sequence: 0
dialoguetext:
"And, Jean... please take it easy with the race science. That's a *yes* to getting the body down, *no* to the race science." He hangs up and turns back to you.


title: Evrart Claire: ""I don't know what that means, Harr..."
sequence: 0
dialoguetext:
"I don't know what that means, Harry. Shady brew? There are so many moving parts in my operation I can't keep track of them all..."


title: Evrart Claire: ""You know what? Don't even tell me...."
sequence: 0
dialoguetext:
"You know what? Don't even tell me. Whatever it is -- do it. Surprise me!" He reconsiders. "Just one thing... if you can, make it even *shadier*."


title: Evrart Claire: ""Oh, how could I forget your little..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_rewards_initiative")--[[ Variable[ ]]
dialoguetext:
"Oh, how could I forget your little side-project! Well done, Harry. Well done! Don't even tell me what it was. But good job! I love it when workers take the initiative like this."


title: You: ""The shady brew. You told me to mak..."
sequence: 0
dialoguetext:
"The shady brew. You told me to make it even shadier. I didn't. It had alcohol in it. Now there's no alcohol."


title: Evrart Claire: ""Did I? Well done then, Harry. I li..."
sequence: 0
dialoguetext:
"Did I? Well done then, Harry. I like not knowing about it and I'm sure you made the right call. I spend the whole day delegating tasks, and it's a great relief to see people taking initiative."


title: Evrart Claire: ""I don't even want to know what all..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_rewards_initiative")--[[ Variable[ ]]
dialoguetext:
"I don't even want to know what all of that means -- brew, shady, alcohol, turned off. I'm gonna let the world *surprise* me."


title: Evrart Claire: ""Don't even tell me what was going..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_rewards_initiative")--[[ Variable[ ]]
dialoguetext:
"Don't even tell me what was going on. Alcoholic brew, stronger, stopped it, strike. I'm just gonna let you surprise me, Harry."


title: Evrart Claire: ""I don't know what that means, Harr..."
sequence: 0
dialoguetext:
"I don't know what that means, Harry. But I love it!" He chuckles. "I love your initiative! Knowing you're out there keeping things running lets me focus on the big picture stuff."


title: Evrart Claire: ""But of course, Harry." He nods. "Y..."
sequence: 0
userscript: SetVariableValue("tc.live_in_jamrock", true) --[[ Variable[ ]]
dialoguetext:
"But of course, Harry." He nods. "Your precinct is the 41st and you live in Jamrock. You're a Jamrock boy. A long way from home, but that's okay."


title: Evrart Claire: ""Family? Harry, you're *not* a fami..."
sequence: 0
dialoguetext:
"Family? Harry, you're *not* a family man. There's not one peep of family in here. Unless you *think* you're a family man? Do you strike yourself as a family man, Harry?"


title: Evrart Claire: ""Of course, Harry, of course! Let's..."
sequence: 0
dialoguetext:
"Of course, Harry, of course! Let's not linger on personal details and amnesia. You wanted something from me?"


title: Evrart Claire: ""Mr. Kitsuragi, would you mind?" Hi..."
sequence: 0
dialoguetext:
"Mr. Kitsuragi, would you mind?" His eyes never leave yours. "Me and Harry are talking about his lost identity right now."


title: Evrart Claire: ""Of course, let us dispatch with th..."
dialoguetext: "Of course, let us dispatch with the formalities. You call me Evrart, I call you Harry!"
sequence: 0
userscript:
SetVariableValue("cargo.evrart_dispatch_formalities_call_you_harry", true) ; SetVariableValue("tc.harry", true) ; SetVariableValue("tc.du_bois", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Are you trying to tell me you've g..."
sequence: 0
dialoguetext:
"Are you trying to tell me you've gotten hold of some of our documents?" The lieutenant inspects Evrart over his spectacles.


title: Evrart Claire: ""My god so it's true! I didn't want..."
sequence: 0
dialoguetext:
"My god so it's true! I didn't want to believe it, but you *are* a fantastic science-fiction amnesiac cop, aren't you?" He shrugs with an amazed expression. "What are the odds of that?"


title: Evrart Claire: ""So good to hear that, Harry. Appar..."
sequence: 0
dialoguetext:
"So good to hear that, Harry. Apparently my sources were wrong." He pats the brown folder in front of him. "However if you *did* have a spot of memory trouble I could help you out -- with my big fat folder."


title: Evrart Claire: ""I assure you, there's nothing to b..."
sequence: 0
dialoguetext:
"I assure you, there's nothing to be ashamed of, Harry. You're among friends and the good news is..." He taps on the folder in front of him.


title: Evrart Claire: ""I'm sure you had some concerns you..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_anything_I_can_do_to_help", true) --[[ Variable[ ]]
dialoguetext:
"I'm sure you had some concerns you thought I might be able to address," he pauses to look down on a brown folder on his desk. "And you were probably right -- I can."


title: Evrart Claire: ""You *must* have questions, Harry...."
sequence: 0
dialoguetext:
"You *must* have questions, Harry. C'mon on now..." He makes a come-hither motion. "Don't be shy. Let's hear them."


title: Conceptualization: "You don't feel like either one of t..."
sequence: 0
dialoguetext:
You don't feel like either one of these things -- you know what your name is. You have a sophisticated name. Like that of a count. Or a beautiful man.


title: Conceptualization: "You don't feel like any of these th..."
sequence: 0
dialoguetext:
You don't feel like any of these things -- you know what your name is. You have a sophisticated name. Like that of a count. Or a beautiful man.


title: Evrart Claire: ""Don't be silly, Harry." He smiles..."
sequence: 0
dialoguetext:
"Don't be silly, Harry." He smiles broadly. "Harry Du Bois -- That's a real man's name. A Union man's."


title: Evrart Claire: ""Sure, okay. You're Harold. Harman...."
sequence: 0
dialoguetext:
"Sure, okay. You're Harold. Harman. Haroldemus. But that's not what the record says. The record says 'Harry Du Bois'." He taps on the folder. "A real *man's* name. "


title: Evrart Claire: ""Excellent! I know you RCM people l..."
sequence: 0
dialoguetext:
"Excellent! I know you RCM people like your call signs. Harry 'Tequila Sunset' Du Bois -- I can see that. But to me -- and the census bureau -- you will always be little Harry."


title: Evrart Claire: ""Fine, Harry." He waves you off. "Y..."
sequence: 0
dialoguetext:
"Fine, Harry." He waves you off. "You can even be Harry Raphael Du Bois De Costeau -- or whatever you *choose* to be."


title: Evrart Claire: ""Mr. Kitsuragi doesn't seem even sl..."
sequence: 0
dialoguetext:
"Mr. Kitsuragi doesn't seem even slightly empathetic to your memory loss, Harry." He frowns at the lieutenant. "I, however, wish to help you any way I can."


title: Kim Kitsuragi: ""Whether you're a family man or not..."
sequence: 0
dialoguetext:
"Whether you're a family man or not is unimportant right now, officer. We are here for a different reason. In fact, we should probably move on to the murder."


title: Evrart Claire: ""Family, Harry..." He glances lovin..."
sequence: 0
dialoguetext:
"Family, Harry..." He glances lovingly at the framed photo in front of him. "... is the most important thing in the world."


title: Evrart Claire: ""That's why I like you, Harry!" His..."
sequence: 0
dialoguetext:
"That's why I like you, Harry!" His fat finger is pointing at you. "A good man knows both his strengths and his weaknesses and you my friend... you are one of the *all time greats*."


title: Evrart Claire: ""Well... yes." He looks around, uni..."
sequence: 0
dialoguetext:
"Well... yes." He looks around, uninterested. "I'm sure you're gonna make one little boy or a girl very happy and proud one day, Harry."


title: Evrart Claire: ""I'm afraid this is meant for Union..."
sequence: 0
dialoguetext:
"I'm afraid this is meant for Union eyes only, Mr. Kitsuragi. I'm sure you understand." He turns back to you. "Please continue, Harry."


title: Drama: "As you look at the folder, Evrart c..."
sequence: 0
dialoguetext:
As you look at the folder, Evrart covers it with his hand and pets it. Is he trying to hide that it's not a real RCM folder? It certainly doesn't have the RCM stamp on it.


title: Drama: "Evrart's large hands are covering t..."
sequence: 0
dialoguetext:
Evrart's large hands are covering the folder, but the look on his face says *I know everything about you, Harry*.


title: Evrart Claire: ""Okay, Harry, you got me," he says,..."
sequence: 0
dialoguetext:
"Okay, Harry, you got me," he says, grinning. "This is from the Census Bureau, not the RCM. Those Census Bureau people are absolutely *corrupt*. You should do something about them."


title: Evrart Claire: ""Yes, yes, Mr. Kitsuragi, from the..."
sequence: 0
dialoguetext:
"Yes, yes, Mr. Kitsuragi, from the Census Bureau, like I said." He looks annoyed. "Now I'm actually a very busy man, so is there anything else I can do for you, Harry?"

userscript:
SetVariableValue("cargo.evrart_passed_the_drama_rc_to_see_folder_was_fake", true) ;--[[ Variable[ ]]


title: Evrart Claire: ""But I really got you good there fo..."
sequence: 0
dialoguetext:
"But I really got you good there for a moment, didn't I, Harry?" He laughs like he just pulled off a successful prank. "Now what can I do for you?"

userscript:
SetVariableValue("cargo.evrart_passed_the_drama_rc_to_see_folder_was_fake", true) ;--[[ Variable[ ]]


title: Kim Kitsuragi: ""I'm sure it's not that bad," the l..."
sequence: 0
dialoguetext:
"I'm sure it's not that bad," the lieutenant whispers. "At worst he has an old RCM folder, and I very much doubt even that."


title: Evrart Claire: ""Harry..." he says gently. "I just..."
sequence: 0
dialoguetext:
"Harry..." he says gently. "I just know the things that matter to our friendship. And I want you to feel free to ask me about those things."


title: Evrart Claire: ""Oh Harry..." He peeks into the fol..."
sequence: 0
dialoguetext:
"Oh Harry..." He peeks into the folder -- as if it's hard to turn away from the mysteries inside. "Oh wow... this is really something."


title: Evrart Claire: ""It says..." He looks in the folder..."
sequence: 0
conditionstring: IsHighestCopotype("apocalypse_cop")
dialoguetext:
"It says..." He looks in the folder. "Oh yes... very interesting. It says you're more like a mad prophet than a cop. Always rambling about the end of the world... I'm sure these stories are exaggerated."


title: Evrart Claire: ""Well, Harry..." He turns a couple..."
sequence: 0
dialoguetext:
"Well, Harry..."  He turns a couple of pages in the folder. "If I were to sum you up in one word, it would be *apologetic*."


title: Evrart Claire: ""Oh Harry..." He opens the folder a..."
sequence: 0
dialoguetext:
"Oh Harry..." He opens the folder and leafs through its contents. "You are the most regular, traditional, by-the-book law official imaginable."


title: Evrart Claire: ""Harry, you're not simply a cop, yo..."
sequence: 0
dialoguetext:
"Harry, you're not simply a cop, you're a star! A bright shining star in the drab law enforcement sky, outshining all other stars. You're a *super* star."


title: Evrart Claire: ""Well, Harry..." He opens the folde..."
sequence: 0
dialoguetext:
"Well, Harry..." He opens the folder and leafs through its contents. "It looks like you like to party -- hard. And you like disco music. I guess you're a disco-cop."


title: Evrart Claire: ""Of course, Harry." He nods along...."
sequence: 0
dialoguetext:
"Of course, Harry." He nods along. "Sin, blood, death, catastrophic loss of life... all those things. And that's why you and I must be prepared, so let's talk about how we can help each other."


title: Evrart Claire: ""I know that, Harry." He smiles bro..."
sequence: 0
dialoguetext:
"I know that, Harry." He smiles broadly. "I *know* you. And rest assured, your secret is safe with me."


title: Evrart Claire: ""Well you sure come off as very con..."
sequence: 0
dialoguetext:
"Well you sure come off as very confident in all our interactions, Harry." He chuckles. "You're a real man's man."


title: Evrart Claire: ""Yes." He inspects you over his gia..."
sequence: 0
dialoguetext:
"Yes." He inspects you over his giant bug-eyed glasses. "You seem to be. A lot of the time. But right now there's no reason to be. Let loose a little. Be *you*."


title: Evrart Claire: ""Of course you're not, Harry," he e..."
sequence: 0
dialoguetext:
"Of course you're not, Harry," he exclaims. "You're my special boy! Big friend of the Union. This is *very* non-ordinary."


title: Evrart Claire: ""As do we all, Harry." He nods, a s..."
sequence: 0
dialoguetext:
"As do we all, Harry." He nods, a sympathetic look in his eyes. "We're all just trying to do our best, aren't we? I'm gonna help you do yours."


title: Evrart Claire: ""Nonsense, Harry." He shakes his he..."
sequence: 0
dialoguetext:
"Nonsense, Harry." He shakes his head. "You lit up this container, when you walked in here. You're my golden boy."


title: Evrart Claire: ""Of course I do, Harry." He smiles..."
sequence: 0
dialoguetext:
"Of course I do, Harry." He smiles a sly smile. "And I'm gonna help you shine. I'm gonna put you on all the big stages. Your name in giant neon letters: 'HARRY DU BOIS.'"


title: Evrart Claire: ""I'm going to stand 100% behind you..."
sequence: 0
dialoguetext:
"I'm going to stand 100% behind you through all these changes, Harry." He reaches his arms out. "You need to understand that all I want to do is to help you."


title: Evrart Claire: ""Harry, sometimes I think we're so..."
sequence: 0
dialoguetext:
"Harry, sometimes I think we're so similar it frightens me!" He holds his giant head between his hands. "I too love... regular, normal music!"


title: Evrart Claire: ""Now that is *funky*, Harry." He ru..."
sequence: 0
dialoguetext:
"Now that is *funky*, Harry." He rubs his big hands together. "You are a colourful fellow, not a boring stiff like this deceitful folder here implies."


title: Evrart Claire: ""I have a big fat folder on you, Ha..."
sequence: 0
dialoguetext:
"I have a big fat folder on you, Harry. I'm sure you have a lot of questions to ask -- maybe I can help you out?"


title: Evrart Claire: ""No, no. Don't interrupt him." He l..."
sequence: 0
dialoguetext:
"No, no. Don't interrupt him." He looks the lieutenant with reproach. "Me and Harry are having a moment here. Go on, Harry."


title: Inland Empire: "The giant neon sign reading "HARRY..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_inland_neone_du_bois", true) --[[ Variable[ ]]
dialoguetext:
The giant neon sign reading "HARRY DU BOIS" hanging from the Kvalsund crane can be seen all the way to Jamrock.


title: Inland Empire: "Somewhere in Mirova a beautiful wom..."
sequence: 0
dialoguetext:
Somewhere in Mirova a beautiful woman sees the bright glow on the horizon and says to herself: "Oh my god, I shouldn't have left him..."


title: Evrart Claire: ""Oh, I know everything about you, H..."
sequence: 0
dialoguetext:
"Oh, I know everything about you, Harry." He taps on the folder in front of him. "I have a big fat folder on you. Very juicy stuff."

userscript:
SetVariableValue("cargo.evrart_dispatch_formalities_call_you_harry", true) ; SetVariableValue("tc.harry", true) --[[ Variable[ ]]


title: Evrart Claire: ""And the word on the street is your..."
sequence: 0
dialoguetext:
"And the word on the street is your memory is a bit... hazy." He looks at you questioningly. "If that's true, maybe I can help you out? Do you a little favour so to speak."


title: Evrart Claire: ""I assure you, there's nothing to b..."
sequence: 0
dialoguetext:
"I assure you, there's nothing to be ashamed of, Harry. You're among friends and the good news is..." He taps on the folder again.


title: Evrart Claire: ""However if you *would* have a spot..."
sequence: 0
dialoguetext:
"However if you *would* have a spot of memory trouble -- well, let's just say a fat juicy folder could really fill in the blanks." He winks at you.


title: Evrart Claire: ""My big fat folder is ready to serv..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_anything_I_can_do_to_help", true) --[[ Variable[ ]]
dialoguetext:
"My big fat folder is ready to serve. I'm sure you have a lot of questions -- maybe my fat folder and I can help you out? Do you a little favour of sorts?"


title: Evrart Claire: ""Mr. Kitsuragi, would you mind?" Hi..."
sequence: 0
dialoguetext:
"Mr. Kitsuragi, would you mind?" His eyes never leave yours. "Harry has some questions he needs answers to."


title: Evrart Claire: ""Mr. Kitsuragi..." He leaves the re..."
sequence: 0
dialoguetext:
"Mr. Kitsuragi..." He leaves the rest of this sentence hanging in the air and lets his smug smile deliver the rest of the message.


title: Kim Kitsuragi: ""I see you have gotten hold of some..."
sequence: 0
dialoguetext:
"I see you have gotten hold of some of our old documents." The lieutenant turns to Evrart. "They should have been destroyed some time ago."


title: Perception (Sight): "The huge block letters on the folde..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_perception_noticed_folder", true) --[[ Variable[ ]]
dialoguetext:
The huge block letters on the folder read "HARRIER DU BOIS". There's something in small writing just above that...


title: Evrart Claire: ""I guess the stress of peace-keepin..."
sequence: 0
dialoguetext:
"I guess the stress of peace-keeping and order-maintaining can get even to the best of us." He scratches his earlobe.


title: Evrart Claire: ""I'm sure you had some concerns you..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_anything_I_can_do_to_help", true) --[[ Variable[ ]]
dialoguetext:
"I'm sure you had some concerns you thought I might be able to address." He pauses to look at a brown folder on his desk. "And you were probably right."


title: Evrart Claire: "For a fraction of a second the big..."
sequence: 0
dialoguetext:
For a fraction of a second the big man looks at you inquisitively. "Experiencing partial amnesia, are we, Harry?"


title: Evrart Claire: ""I'm very glad to hear it. Some of..."
sequence: 0
dialoguetext:
"I'm very glad to hear it. Some of my associates here in Martinaise told me you had trouble remembering things -- I am relieved they were mistaken."


title: Evrart Claire: ""Don't be too hard on yourself, off..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_anything_I_can_do_to_help", true) --[[ Variable[ ]]
dialoguetext:
"Don't be too hard on yourself, officer. And if there's *anything* I can help you with, please don't hesitate to ask."


title: Inland Empire: "Do *not* trust him. For all you kno..."
sequence: 0
dialoguetext:
Do *not* trust him. For all you know, it might be *his* name by which he is addressing you. You need confirmation.


title: Evrart Claire: ""Harry... " he says almost gently...."
sequence: 0
dialoguetext:
"Harry... " he says almost gently. "Honestly, I'm just relieved you didn't get a hernia. A man your age..."


title: You: ""I too am surprised by the resilien..."
sequence: 0
dialoguetext:
"I too am surprised by the resilience and athleticism of this tool I've been provided with." (Tap your chest.)


title: Evrart Claire: ""Anyway, I assure you, I am a very..."
sequence: 0
dialoguetext:
"Anyway, I assure you, I am a very well-informed man. Information reaches me before I even get the chance to request it."


title: Evrart Claire: ""Rubbish, Harry, rubbish! I mean lo..."
sequence: 0
dialoguetext:
"Rubbish, Harry, rubbish! I mean look at you!" He raises his hands towards you. "For your age you are obviously in peak physical condition. A real silverback!"


title: Evrart Claire: ""Hmmm..." He inspects you over the..."
sequence: 0
dialoguetext:
"Hmmm..." He inspects you over the rims of his glasses. "You did look like you were gonna collapse and die when I told you about your lost gun."


title: Evrart Claire: "He chuckles. "Things *do* always tu..."
sequence: 0
dialoguetext:
He chuckles. "Things *do* always turn real wacky when you and I are in the same room, don't they, Harry?"


title: Evrart Claire: ""Yes, yes, Harry. You are obviously..."
sequence: 0
dialoguetext:
"Yes, yes, Harry. You are obviously in peak physical condition and I salute both your initiative and your physical prowess. Very impressive, Harry. *Very impressive*."


title: Evrart Claire: "The big man peers at you over the r..."
sequence: 0
dialoguetext:
The big man peers at you over the rims of his glasses for a moment, then interlaces his fingers and rests his chin on his hands.


title: Evrart Claire: ""Am I going to ask? Hell, Harry --..."
sequence: 0
dialoguetext:
"Am I going to ask? Hell, Harry -- you *spin-kicked* my strongest man in the face. I saw it from my window!"


title: Evrart Claire: ""Don't worry, Harry." He leans in c..."
sequence: 0
dialoguetext:
"Don't worry, Harry." He leans in closer. "Between you and me, I'm not a huge fan of his race thing, but the Union did not get where we are today by frowning on eccentricity."


title: Evrart Claire: ""Harry, I assure you, I am a very w..."
sequence: 0
dialoguetext:
"Harry, I assure you, I am a very well-informed man. Usually I have all the necessary information *before* I need to request it."


title: Evrart Claire: ""Honestly, I didn't want to bring i..."
sequence: 0
dialoguetext:
"Honestly, I didn't want to bring it up, Harry -- I heard you have become Measurehead's race pupil...?"


title: You: ""I really believe in the race myste..."
sequence: 0
dialoguetext:
"I really believe in the race mystery and I'm glad I was given this chance. I hope to one day be able to contribute."


title: Evrart Claire: ""Personally I'm not big on the whol..."
sequence: 0
dialoguetext:
"Personally I'm not big on the whole race thing, but that's okay. It's alright to be a massive racist, Harry." He sinks deeper into his armchair.


title: Evrart Claire: ""Let me assure you, I'm very glad y..."
sequence: 0
dialoguetext:
"Let me assure you, I'm very glad you're comfortable sharing this with me. I run a big and quirky organisation. Everyone is welcome. Birds of all feathers."


title: Evrart Claire: ""Of course, Harry, of course! You'r..."
sequence: 0
dialoguetext:
"Of course, Harry, of course! You're not some kind of a fantastic racist now. And rest assured, no one's gonna hear about it." He winks at you.


title: Evrart Claire: ""No one's gonna know what you did w..."
sequence: 0
dialoguetext:
"No one's gonna know what you did with race there, Harry. Your race-bonanza is safe with me. Word of how *racy* it got will never leave Martinaise."


title: Half Light: "You can see the map of Revachol in..."
sequence: 0
dialoguetext:
You can see the map of Revachol in your head. Dozens of red arrows are pointing outwards from Martinaise. Moving all across the city.


dialoguetext: 0
sequence: Continue()
title:
!(Variable["tc.down_with_racism"]  or  Variable["ice.andre_composure_authority_kim_success_failed"])

conditionstring:
(Variable["tc.down_with_racism"]  or  Variable["ice.andre_composure_authority_kim_success_failed"]) == false


title: Evrart Claire: ""Yes, yes, my best men are tracking..."
sequence: 0
dialoguetext:
"Yes, yes, my best men are tracking it down. Some kids saw some other kids running away with it. Some folks said a paranoid schizophrenic might have it. Leads are being checked, Harry."


title: Evrart Claire: ""What's that, Harry? You're getting..."
sequence: 0
dialoguetext:
"What's that, Harry? You're getting a little pale. Is it the words *paranoid schizophrenic* and *lost gun* in one sentence? Don't worry, it's just a lead. It'll probably turn out to be nothing."


title: Evrart Claire: ""Yes. Your lost gun." His face turn..."
sequence: 0
dialoguetext:
"Yes. Your lost gun." His face turns serious. "My best men are on it. They're turning every stone, searching every playground, asking kids, grandmas, everyone."

userscript:
SetVariableValue("cargo.evrart_gun_getting_located", true) ; SetVariableValue("cargo.evrart_lost_gun_asked", true) --[[ Variable[ ]]


title: Evrart Claire: ""Your gun *will* be found, Harry. L..."
sequence: 0
dialoguetext:
"Your gun *will* be found, Harry. Let me assure you of that." He winks at you. "It's just a matter of time and... *effort*."


title: Evrart Claire: ""Damn it, Harry, that's exactly wha..."
dialoguetext: "Damn it, Harry, that's exactly what it means!"
sequence: 0
userscript:
SetVariableValue("cargo.evrart_find_your_gun_done", true) ; FinishTask("TASK.find_your_sidearm_done")--[[ Variable[ ]]


title: Evrart Claire: ""'I don't care about my gun...'" he..."
sequence: 0
dialoguetext:
"'I don't care about my gun...'" he repeats. "I love it, Harry! Wish I could be like that. But I can't. I have a responsibility to this community. I can't have a loaded gun in the streets."

userscript:
SetVariableValue("cargo.evrart_find_your_gun_done", true) ; FinishTask("TASK.find_your_sidearm_done")--[[ Variable[ ]]


title: Evrart Claire: ""'I don't care about my gun'..." he..."
sequence: 0
dialoguetext:
"'I don't care about my gun'..." he repeats. "I love it, Harry! Wish I could be like that. But I can't. I have a responsibility to this community. I can't have a loaded gun out in the streets."

userscript:
SetVariableValue("cargo.evrart_find_your_gun_done", true) ; FinishTask("TASK.find_your_sidearm_done")--[[ Variable[ ]]


title: Evrart Claire: ""Harry, Harry -- I was only trying..."
sequence: 0
dialoguetext:
"Harry, Harry -- I was only trying to be tactful. A lost gun is a dangerous thing. I can't have it around in my neighbourhood."


title: Evrart Claire: "His tone is suddenly very serious...."
sequence: 0
dialoguetext:
His tone is suddenly very serious. "Kids could be playing gun-roulette with it as we speak. Teenage gangs could be arming themselves. Get a hold of yourself, Harry!"


title: Evrart Claire: ""Excellent, Mr. Kitsuragi. That's e..."
sequence: 0
dialoguetext:
"Excellent, Mr. Kitsuragi. That's excellent news." He claps his hands together. "Looks like we have a friendly gun-finding competition on our hands."


title: Kim Kitsuragi: ""The officer is exaggerating," says..."
sequence: 0
dialoguetext:
"The officer is exaggerating," says the lieutenant, leaning forward. "Of course we care about the missing firearm, and we are *actively* looking for it as well."


title: Rhetoric: "Who knows? Only one thing is certai..."
sequence: 0
dialoguetext:
Who knows? Only one thing is certain: If you work with him, you're going to get it back, and working with him might be the only way to do it.


title: Esprit de Corps: "The lieutenant is concerned about t..."
sequence: 0
dialoguetext:
The lieutenant is concerned about the lost gun and feels that the fact you haven't prioritized looking for it is unfortunate, if inevitable, and doesn't put the RCM in a good light.


title: Evrart Claire: ""Yes, thank you for the *hot tip* r..."
sequence: 0
dialoguetext:
"Yes, thank you for the *hot tip* regarding your lost gun, Harry. My men have indeed" -- he makes air quotes -- "*factored in that you pawned it*."


title: Evrart Claire: ""Now please... let the professional..."
sequence: 0
dialoguetext:
"Now please... let the professionals do their job. Kick back, Harry, relax! I have *great guys* on this. You focus on what's important – building our relationship for the good of Martinaise."


title: Evrart Claire: ""The golden boy returns once more!..."
sequence: 0
dialoguetext:
"The golden boy returns once more! Wonderful -- simply wonderful, Harry." He claps his hands together like a child who's just been offered cotton candy. "Of course, I already knew this."


title: Evrart Claire: ""My friend, the mail-man, confirms..."
sequence: 0
userscript: FinishTask("TASK.deliver_mail_to_fishing_village_done")--[[ Variable[ ]]
dialoguetext:
"My friend, the mail-man, confirms the letter is on its way. You've done a great thing today. You've given the children of Martinaise a real future. I feel I can finally trust you, Harry."


title: Evrart Claire: ""You're in my inner circle. You too..."
sequence: 0
dialoguetext:
"You're in my inner circle. You too, Mr. Kitsuragi," he nods to the lieutenant, smiling broadly. "We can talk about anything: the strike, the murder, your lost gun -- *nothing* is off the table."


title: Evrart Claire: "He leans forward and looks straight..."
sequence: 0
dialoguetext:
He leans forward and looks straight into your eyes with the warmest of smiles. "You're in my inner circle. We can talk about anything: the strike, the murder, your lost gun -- *nothing* is off the table."


title: Evrart Claire: ""There was no fine print, Harry." H..."
sequence: 0
dialoguetext:
"There was no fine print, Harry." He leans forward. "But I do hope all that construction noise and limited street access *encourages* some people to move. After a year of that ruckus, who wouldn't?"


title: Evrart Claire: ""And when they do..." He holds out..."
sequence: 0
dialoguetext:
"And when they do..." He holds out his index finger. "They will have a *good* place to go. I'm currently working on renovating the buildings near the roundabout into affordable *workers palaces*."


title: Evrart Claire: ""Harry..." He shakes his head. "By..."
sequence: 0
dialoguetext:
"Harry..." He shakes his head. "By now you should know I would never do anything tricky like that. However, if the construction noise and limited street access makes *some* people consider moving..."


title: Evrart Claire: ""Well, let's just say there'll be f..."
sequence: 0
dialoguetext:
"Well, let's just say there'll be freshly renovated buildings near the roundabout where those poor people can finally enjoy a significant uptick in quality of life. I'm talking real affordable *workers palaces*."


title: Evrart Claire: ""You were there, you saw the place...."
sequence: 0
dialoguetext:
"You were there, you saw the place. A waste land -- there's nothing left. But mark my words, Harry." His slams his fist on the table, causing some of the coffee to spill. "We are going to *reset* it."


title: Evrart Claire: ""*Re-set*," he repeats. "I have big..."
sequence: 0
dialoguetext:
"*Re-set*," he repeats. "I have big plans for Martinaise. And they do *not* include humans living in those pig sheds on the coast. That land will be used for municipal buildings and commerce."


title: Evrart Claire: ""Harry, imagine a Youth Centre-Supe..."
sequence: 0
dialoguetext:
"Harry, imagine a Youth Centre-Supermarket-Church complex! Employing hundreds, no, thousands of people. The coast will be lit up with enterprise -- and *life*! All those ruins out there turned into *low-income housing*..."


title: Evrart Claire: ""Yes, I do. I got the centre, I got..."
sequence: 0
dialoguetext:
"Yes, I do. I got the centre, I got room for a retail complex, and in four years I'll get the church too. The wheels are already turning, Harry. The wheels of progress. This post-war limbo -- I won't stand for it. There are kids practically playing with their own *faeces* out there... It cannot go on."


title: Evrart Claire: ""I accept your salute, Harry," he n..."
sequence: 0
dialoguetext:
"I accept your salute, Harry," he nods. "*All* of it is true. I've got the centre, I've got room for a retail complex, and in four years I'll get the church too. The wheels are turning, Harry. The wheels of progress. This post-war limbo -- I won't stand for it. There are kids practically playing with their own *faeces* out there... It cannot go on."


title: Evrart Claire: ""And I knew you're one too, Harry!..."
sequence: 0
dialoguetext:
"And I knew you're one too, Harry! Right when you rolled into town. I've got the centre, I've got room for a retail complex, and In four years I'll get the church too. The wheels are turning, Harry. The wheels of progress. This post-war limbo -- I won't stand for it. There are kids practically playing with their own *faeces* out there... It cannot go on."


title: Reaction Speed: "But will there be giant statues of..."
sequence: 0
dialoguetext:
But will there be giant statues of the Claire brothers towering above it all? Joyce knew he was up to something.


title: Evrart Claire: ""Oh I do, Harry, I really do." He c..."
sequence: 0
dialoguetext:
"Oh I do, Harry, I really do." He crosses his arms on his chest. "I'm gonna make the working man as rich as *Joyce Messier* with that vote of yours. That's my job. Just like yours is to keep the peace."


title: Evrart Claire: ""Damn right I am, Harry!" The fist..."
sequence: 0
dialoguetext:
"Damn right I am, Harry!" The fist lands on the table again. "I'm gonna make the working man as rich as she is one day. That's my job. Just like yours is to keep the peace."


title: Evrart Claire: ""Order it? You know my men didn't k..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_unlock_who_killed_hanged_man_question", true) --[[ Variable[ ]]
dialoguetext:
"Order it? You know my men didn't kill him. They told you -- it was a happy accident. You know how it is, no one takes the *initiative*. If I wanted him dead I would have had to do it myself. And I'm too fat for that."


title: Evrart Claire: ""Victory, Mr. Kitsuragi. I have *vi..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_gonna_start_a_war", true) --[[ Variable[ ]]
dialoguetext:
"Victory, Mr. Kitsuragi. I have *victory* to gain. We are going to start a war with the Wild Pines Group -- and win before they even realize there *is* a war."


title: You: ""Have you ever heard what two Giant..."
sequence: 0
dialoguetext:
"Have you ever heard what two Giant Seraise Hornets can do to an entire colony of bees? They destroy it."


title: Evrart Claire: ""I have. It's a great story, Harry...."
sequence: 0
userscript: XPTinySetBool("XP.evrart_counters_your_killerhornets_with_beeblanked")--[[ Variable[ ]]
dialoguetext:
"I have. It's a great story, Harry." He nods. "Did you also know how the bee colony kills the giant hornet? They swarm and blanket it entirely, until it suffers a *massive heat stroke* and dies."


title: Evrart Claire: ""Harry, we outnumber them fifteen h..."
sequence: 0
dialoguetext:
"Harry, we outnumber them fifteen hundred to one. And that's just Martinaise. With all the unions in Revachol -- and with public opinion on our side -- we can hold off two men. Or fifteen men. Or even fifty men."


title: Evrart Claire: ""Harry, there is no strike, only wa..."
sequence: 0
dialoguetext:
"Harry, there is no strike, only war. Class war. Or, in business terms: a *dawn raid*. Or wait..." He pauses to rub his chin. "Is that when you still *pay* them something? Because we won't do that."


title: Evrart Claire: ""We're not gonna give nothing. We'r..."
sequence: 0
dialoguetext:
"We're not gonna give nothing. We're gonna *take* Terminal B away from them: the roads, the gates, the containers, that big crane... even the damn coffee maker. We're gonna take all of it for the people -- and *fuck* Wild Pines."

userscript:
SetVariableValue("cargo.evrart_logic_hostile_takeover", true) ;  XPMinorSetBool("XP.evrart_gonna_take_it_all_for_people_and_fuck_the_company")--[[ Variable[ ]]


title: Evrart Claire: ""Yes. It's also why I let that midg..."
sequence: 0
dialoguetext:
"Yes. It's also why I let that midget Gaumont go. He's too nice. I can't put him through this. Plus, he knows how to get in here. That woman can't tell her tits from her asshole. She has no chance."

userscript:
SetVariableValue("cargo.evrart_went_through_evrart_wanting_war_with_company_branch", true) --[[ Variable[ ]]


title: You: ""How are you going to fund your new..."
dialoguetext: "How are you going to fund your new independent harbour?"
sequence: 0
conditionstring:
Variable["cargo.evrart_went_through_evrart_wanting_war_with_company_branch"] == true  and  Variable["cargo.evrart_lock_independent_harbour_q"] == false


title: Evrart Claire: ""Yes, yes, of course, and while you..."
sequence: 0
dialoguetext:
"Yes, yes, of course, and while you're doing that, please go ahead and also tell the Wild Pines." He snickers. "I wanna hear them squeal from the indignity."


title: Evrart Claire: "He smiles slyly. "It's also far-rem..."
sequence: 0
dialoguetext:
He smiles slyly. "It's also far-removed from my men and the people of Martinaise, who've put their trust in me."


title: Evrart Claire: ""Anyway, let's not focus on the sen..."
sequence: 0
dialoguetext:
"Anyway, let's not focus on the sensationalism of the drug trade. This hypothetical drug trade is all anyone ever seems to be interested in. It would only be a small part of the Harbour's turnover -- just like the harbour is but a small part of Martinaise."


title: Evrart Claire: ""You know why you're such a good de..."
sequence: 0
dialoguetext:
"You know why you're such a good detective, Harry? You don't get *sidetracked*. You care about the people you're supposed to protect, not some systems that may or may not be unethical."


title: Evrart Claire: ""Oh, Harry, you've misunderstood. I..."
sequence: 0
dialoguetext:
"Oh, Harry, you've misunderstood. I have no drugs in my hands." He raises both hands, palms open. "It's all far-removed from me like some half-remembered dream."


title: You: ""Is Ruby helping you secure this fa..."
dialoguetext: "Is Ruby helping you secure this fantastic share?"
sequence: 0
conditionstring:
Variable["whirling.hardie_drugtrade_eight_is_trafficer"] == true  and  (Variable["XP.klaasje_eighth_hardie"]  or  Variable["whirling.hardie_logic_wc"])


title: Evrart Claire: ""I'm gonna unite them all into one..."
sequence: 0
dialoguetext:
"I'm gonna unite them all into one economic body. We're gonna incorporate this place to kingdom come. Everyone's gonna be in on the wealth. And *everyone's* gonna pull their weight."

userscript:
SetVariableValue("cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade", true) ;  XPTinySetBool("XP.evrarts_brave_new_martinaise")--[[ Variable[ ]]


title: Evrart Claire: ""Yes, if you start thinking about i..."
sequence: 0
dialoguetext:
"Yes, if you start thinking about it like *that*, the socialist municipal body sort of is like a corporation, isn't it? It uses corporate law -- we're incorporated. I like to think we're using the best parts of *all* the ideologies here, Harry."


title: Evrart Claire: ""Thank you, Harry, thank you." He b..."
sequence: 0
dialoguetext:
"Thank you, Harry, thank you." He bows courteously in his chair. "You have no idea how much it means to me, because in many ways *you* are that working man. You have already done so much work."


title: Evrart Claire: ""Harry, the future I have in store..."
sequence: 0
dialoguetext:
"Harry, the future I have in store for Martinaise will have all the *macho* aesthetics you love so much. The crowns, the guns... I will even slip in a skull and bones for you, my friend."


title: Evrart Claire: ""Harry, the length you're willing t..."
sequence: 0
dialoguetext:
"Harry, the length you're willing to go to keep your nose clean is *remarkable*." He stares at you lovingly. "You will always have a warm bed in Mr. Claire's household, my friend, and a special place in the future of Martinaise."


title: Evrart Claire: ""You can bother Leonard with that."..."
sequence: 0
dialoguetext:
"You can bother Leonard with that." He points to the door. "He loves to run his mouth on such matters. But I'm in Big-Time mode, Harry."

userscript:
SetVariableValue("cargo.evrart_said_to_talk_to_leo_about_other_union_members", true) --[[ Variable[ ]]


title: Evrart Claire: ""I'm always happy to educate and en..."
sequence: 0
dialoguetext:
"I'm always happy to educate and entertain you, my friend." He takes a sip from his coffee. "So, what's on your mind?"


title: Evrart Claire: ""Harry, I've got to be honest with..."
sequence: 0
dialoguetext:
"Harry, I've got to be honest with you." He turns solemn. "Your gun was found two days ago. Withholding this information weighed heavily on me. But it had to be done."

userscript:
SetVariableValue("cargo.evrart_asked_about_your_gun_when_e_was_ready_to_talk", true) --[[ Variable[ ]]


title: Evrart Claire: ""Your gun is with an old woman," he..."
sequence: 0
dialoguetext:
"Your gun is with an old woman," he says, absolutely unperturbed by your outburst. "I hear she's a character, so watch out."


title: Evrart Claire: ""An old woman has it and, let me te..."
sequence: 0
dialoguetext:
"An old woman has it and, let me tell you, Harry, word on the street is she's a character. So watch out."


title: Evrart Claire: ""Turns out she bought the gun from..."
sequence: 0
dialoguetext:
"Turns out she bought the gun from Roy, the local pawnbroker. And honestly, Harry..." He winks at you three times in quick succession. "I have *no idea* how your gun ended up in Roy's hands."


title: Evrart Claire: ""Someone must have *stolen* it from..."
sequence: 0
dialoguetext:
"Someone must have *stolen* it from you while you were sleeping." He smiles. It's really friendly. "Anyway, the neighbours of this old lady contacted my men because they trust me and the Débardeurs Union. Apparently she was waving it around at the entrance to her building."


title: Evrart Claire: ""As I said she's a character. I did..."
sequence: 0
dialoguetext:
"As I said she's a character. I didn't have time for details." He smiles. "It sounds like she's unstable, but don't worry. No one got hurt."


title: Evrart Claire: ""Unfortunately, I don't know any mo..."
sequence: 0
dialoguetext:
"Unfortunately, I don't know any more. You're gonna have to go in blind, Harry. But she's an old lady -- how dangerous can she possibly be? Oh, and she calls herself the Pigs."


title: Kim Kitsuragi: ""I, for one, find it refreshing. Fi..."
sequence: 0
dialoguetext:
"I, for one, find it refreshing. Finally someone calls *themselves* a pig." A smile flickers in the corner of his mouth.


title: Evrart Claire: ""I already have!" He holds out his..."
sequence: 0
dialoguetext:
"I already have!" He holds out his index finger. "Tonight, starting 22.00. Near the old fish market on the coast -- the one on the boardwalk, a little past the fishing village. Be careful, Harry. I would never set you up for anything dangerous, but you *did* ask for this. Now..." He claps his hands. "Back to the fun stuff."

userscript:
FinishTask("TASK.find_your_sidearm_done"); GainTask("TASK.confront_the_pigs"); SetVariableValue("cargo.evrart_find_your_gun_done", true) ; SetVariableValue("boardwalk.thepigs_day_task_gained", DayCount()) ;--[[ Variable[ ]]


title: Evrart Claire: ""That's it?" He raises his eyebrows..."
sequence: 0
dialoguetext:
"That's it?" He raises his eyebrows. "But you haven't asked about your gun yet. We have so much more to talk about."


title: Evrart Claire: ""Great, Harry, great! I think we ha..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_exited_evrart_union_hub_once", true) --[[ Variable[ ]]
dialoguetext:
"Great, Harry, great! I think we have truly built a bridge between Martinaise and Jamrock today. We have united the RCM and the Débardeurs' Union..." Suddenly there's sadness in his tone.


title: Evrart Claire: ""This..." He points to you, then hi..."
sequence: 0
dialoguetext:
"This..." He points to you, then himself. "... has been *so* great. I'm sorry we don't have more fun things to do together, but if you ever feel like bouncing something off me, my door is always open."


title: Evrart Claire: "He leans forward. "Harry, enough is..."
sequence: 0
dialoguetext:
He leans forward. "Harry, enough is enough! We're taking this district back. The war was fifty years ago, for god's sake. It's time to move on."


title: Evrart Claire: ""Glad you asked. I've got Type 2 di..."
sequence: 0
dialoguetext:
"Glad you asked. I've got Type 2 diabetes because sugar and fat was all my mother had to give me and my brother Edgar when we were kids."


title: Evrart Claire: "He wags his finger at you. "Good jo..."
sequence: 0
dialoguetext:
He wags his finger at you. "Good job too, as it made me ugly. And ugly people, Harry, are *much* better at politics."


title: Evrart Claire: ""Victory, Harry. I have *victory* t..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_gonna_start_a_war", true) --[[ Variable[ ]]
dialoguetext:
"Victory, Harry. I have *victory* to gain. We are going to start a war with the Wild Pines Group -- and win before they even realize there *is* a war."


title: Evrart Claire: ""Because we're friends, Harry! Besi..."
sequence: 0
dialoguetext:
"Because we're friends, Harry! Besides, it doesn't matter now. You can go tell her, if you want -- it won't change the course of events. We have a significant head start."


title: Evrart Claire: ""The more they send, the worse it's..."
sequence: 0
dialoguetext:
"The more they send, the worse it's going to look for them. They made a *huge* mistake hiring those guys. *No one* likes foreign mercenaries. The leftists hate them, the fascists hate them, even the moralists think they're *in bad taste*."


title: Evrart Claire: ""No idea. Could have been his own m..."
sequence: 0
dialoguetext:
"No idea. Could have been his own mother for all I know. If you ever find the guy, give him a big fat kiss from Evrart Claire. Couldn't have done it without him."


title: Evrart Claire: ""I don't. I told you it could have..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_simply_dont_know_who_the_real_killer_is")--[[ Variable[ ]]
dialoguetext:
"I don't. I told you it could have been his own mother... I'm pretty sure it wasn't anyone from the Union. Maybe it was the mob... or maybe he killed himself 'cause he was a closet socialist? Truth is, I simply don't know."


title: Evrart Claire: ""We're way past *specific* Union me..."
sequence: 0
dialoguetext:
"We're way past *specific* Union members now. This is the Big Time." His eyes are shining. "We're talking about the future of Revachol here, Harry."


title: Evrart Claire: ""Oh, you mean what sort of *goods*..."
sequence: 0
dialoguetext:
"Oh, you mean what sort of *goods* are gonna be flowing through? How am I gonna replace all the contacts we'll lose once the poo-poo hits the fan? The clients who'll ditch us? Harry, we've thought of everything."


title: Evrart Claire: ""We've been running back channel ne..."
sequence: 0
dialoguetext:
"We've been running back channel negotiations with all the major clients. I think the company will be *unpleasantly* surprised to see how many of them stay loyal to Martinaise. And to the new, competitive contracts we can offer."


title: Evrart Claire: ""Sure, some will go, but mark my wo..."
sequence: 0
dialoguetext:
"Sure, some will go, but mark my words: the company will be *unpleasantly* surprised to see how many of them stay loyal to Martinaise. And to the new, competitive contracts we can offer."


title: Evrart Claire: ""With renewed zeal sparked by commu..."
sequence: 0
dialoguetext:
"With renewed zeal sparked by communal ownership, the men will be shipping those containers double time. You'll be surprised to see how fast things go without parasites latching on. We'll have our hands free to pursue bold, exotic new revenue streams."


title: Evrart Claire: ""Drug trafficking? Don't be stupid,..."
sequence: 0
dialoguetext:
"Drug trafficking? Don't be stupid, Mr. Kitsuragi. There are perfectly legal, 100% ethical chemical factories on the Samaran isola. You don't need to be *colonialist* about it."


title: Evrart Claire: ""All they do is produce components..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_looking_out_for_the_little_birds_plus_fifty_xp")--[[ Variable[ ]]
dialoguetext:
"All they do is produce components to keep the pharmaceutical industry running. That's people's health we're talking about. Old grannies, little babes, people with disabilities..."


title: Evrart Claire: ""Drug trade? Now you're being stupi..."
sequence: 0
dialoguetext:
"Drug trade? Now you're being stupid, Harry. There are perfectly legal, 100% ethical chemical factories on the Samaran isola."


title: Evrart Claire: ""The company thinks transporting th..."
sequence: 0
dialoguetext:
"The company thinks transporting these chemicals in bulk 'looks bad,'" he makes air quotes, "'has bad optics,' 'may be illegal in some countries.' The Débardeurs' Union, however... we're all about the large volume column."


title: Evrart Claire: ""We're gonna transport the living d..."
sequence: 0
dialoguetext:
"We're gonna transport the living daylights out of those materials, Harry." His slams his fist on the desk once more. "So your sick kid can get his *benafed* and your wacky uncle doesn't have to come off *risperizole*!"


title: Encyclopedia: "*Benafed* is children's cold medici..."
sequence: 0
dialoguetext:
*Benafed* is children's cold medicine, usually apricot flavoured, and *risperizole* is used to treat severe psychosis.


title: Evrart Claire: ""I'm an old-fashioned guy, Mr. Kits..."
sequence: 0
dialoguetext:
"I'm an old-fashioned guy, Mr. Kitsuragi. I sometimes grab a beer with the boys, but I have no idea about the things you just mentioned." He smiles.


title: Evrart Claire: ""I'm an old-fashioned guy, Harry. I..."
sequence: 0
dialoguetext:
"I'm an old-fashioned guy, Harry. I sometimes grab a beer with the boys, but I have no idea about the things you just mentioned."


title: Evrart Claire: ""Let's look at the big picture. Mar..."
sequence: 0
dialoguetext:
"Let's look at the big picture. Martinaise as a whole. There are little girls out there with dreams of making music. Young mothers who want to start businesses. Models who want to walk catwalks and steel welders who want to weld steel."


title: Volition: "Let's keep focusing on the drug tra..."
dialoguetext: Let's keep focusing on the drug trade. He was almost admitting to it.
sequence: 0
userscript:
SetVariableValue("cargo.evrart_volition_wants_to_keep_focusing_on_the_drug_trade", true) --[[ Variable[ ]]


title: You: ""Hold on, I don't want to look at t..."
sequence: 0
conditionstring: Variable["cargo.evrart_volition_wants_to_keep_focusing_on_the_drug_trade"] == true
dialoguetext:
"Hold on, I don't want to look at the big picture. I want to look at the drug trade you almost admitted to."


title: Evrart Claire: ""No, no, Harry. That's boring." He..."
sequence: 0
dialoguetext:
"No, no, Harry. That's boring." He sighs. "Alright, it's gone! The hypothetical raw materials trade is off the table. It's such a small and insignificant slice of revenue, I'm cutting it."


title: Evrart Claire: ""Boys..." He looks around the conta..."
sequence: 0
dialoguetext:
"Boys..." He looks around the container. "Harry felt queasy about it. We're not doing it. Can we talk about my beautiful incorporated Martinaise and its many-sided business ventures now? This bold new vision of incorporated socialism I'm offering?"


title: Conceptualization: "Oh yeah, skull and bones! Skull and..."
sequence: 0
dialoguetext:
Oh yeah, skull and bones! Skull and bones on the Revacholian flag. The Revacholian Death Squad. Oh yeah! The visual image has completely bedazzled you. You're 100% with Evrart now.


title: Evrart Claire: ""Yes, the same one -- I see you've..."
sequence: 0
dialoguetext:
"Yes, the same one -- I see you've done your research. The pawnshop made the gun easy to track..." He smiles and shakes his head in wonderment. "Crazy stuff, Harry. Selling your gun like that! Wild. Anyway..."


title: You: ""It was my fault. I pawned it off...."
dialoguetext: "It was my fault. I pawned it off. I'm a terrible cop."
sequence: 0
userscript:
ReputationGrows("sorry_cop"); SetVariableValue("cargo.evrart_gun_confessed_pawned", true) --[[ Variable[ ]]


title: Evrart Claire: ""Wild stuff, Harry. Absolutely *wil..."
sequence: 0
dialoguetext:
"Wild stuff, Harry. Absolutely *wild*. I'm not judging you. We all have our dark days. What matters is: Union men are gonna help you fix this." He smiles. "Anyway..."


title: Evrart Claire: ""...the neighbours of this old woma..."
sequence: 0
dialoguetext:
"...the neighbours of this old woman contacted my men, because they trust me and the Débardeurs Union. Apparently she was waving it around at the entrance to her building."


title: Logic: "You don't know his full plan. Perha..."
sequence: 0
dialoguetext:
You don't know his full plan. Perhaps he expected trickery? Perhaps the signatures weren't important? The point is: do not think you're ahead of him.


title: Drama: "We would've preferred trickery, but..."
sequence: 0
dialoguetext:
We would've preferred trickery, but the choice was yours, sire, as always. You are the liege. And you're *in*.


title: Interfacing: "I don't know... your dirty forgery-..."
sequence: 0
dialoguetext:
I don't know... your dirty forgery-fingers aren't sure if playing this one straight was the right thing to do.


title: Empathy: "There is true indignation in his vo..."
sequence: 0
dialoguetext:
There is true indignation in his voice when he speaks about the state of things. And even a touch of pain.


title: Evrart Claire: ""I'm not a *symbolist*, Harry. I'm..."
sequence: 0
dialoguetext:
"I'm not a *symbolist*, Harry. I'm a realist. My statue will be Martinaise rebuilt: five story building complexes, workers on welfare and landowners in Ozonne *hating* me. That will be my statue -- *and* yours. We're doing this together."


title: Evrart Claire: ""I'm not a *symbolist*, Harry. I'm..."
sequence: 0
dialoguetext:
"I'm not a *symbolist*, Harry. I'm a realist. My statue will be Martinaise rebuilt: five story building complexes, kids off speed and landowners in Ozonne *hating* me. That will be my statue -- *and* yours. We're doing this together."


title: Evrart Claire: ""Oh I do, Harry, I really do." He c..."
sequence: 0
dialoguetext:
"Oh I do, Harry, I really do." He crosses his arms on his chest. "I'm gonna make the working man richer than *Joyce Messier* with that vote of yours. That's my job. Just like yours is to keep the peace."


title: Evrart Claire: ""Damn right I'm up to something, Ha..."
sequence: 0
dialoguetext:
"Damn right I'm up to something, Harry!" The fist lands on the table again. "I'm gonna make the working man as rich as *Joyce Messier*. That's my job. Just like yours is to keep the peace."


title: Evrart Claire: ""So am I. The company thinks transp..."
sequence: 0
dialoguetext:
"So am I. The company thinks transporting these chemicals in bulk 'looks bad,'" he makes air quotes, "'has bad optics,' 'may be illegal in some countries.' The Débardeurs' Union, however... we're all about the large volume column."


title: Evrart Claire: "He smiles. "But if I *were* to supp..."
sequence: 0
dialoguetext:
He smiles. "But if I *were* to supply ingredients for some sort of rainbow party, I would make sure the Union took a fantastic share -- and I'd keep that stuff far away from Martinaise."


title: Hand/Eye Coordination: "Unstable is good, actually. She wil..."
sequence: 0
dialoguetext:
Unstable is good, actually. She will be easier to disarm... no wait, actually unstable is pretty bad.


title: Composure: "Did he just deflate slightly? Was t..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_come_back_and_ask", true) --[[ Variable[ ]]
dialoguetext:
Did he just deflate slightly? Was there something he wanted you to ask about? Maybe you should come back if you learn something relevant and ask again.


title: You: ""Do you remember you said you'd fun..."
sequence: 0
conditionstring: Variable["cargo.evrart_lock_independent_harbour_q"] == true
dialoguetext:
"Do you remember you said you'd fund your new independent harbour with bold, new exotic revenue streams?"


title: Evrart Claire: ""I sure do, Harry." He smiles at yo..."
sequence: 0
dialoguetext:
"I sure do, Harry." He smiles at you idly twirling his thumbs. "One of our many great conversations. Heck, one of my favourites! What about it?"


title: Logic: "You should definitely come back her..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_come_back_and_ask", true) --[[ Variable[ ]]
dialoguetext:
You should definitely come back here and ask again if you learn more about the Union's dealings. There's something he's not telling you.


title: Evrart Claire: ""Haven't you seen the crates outsid..."
sequence: 0
dialoguetext:
"Haven't you seen the crates outside, Harry? There's all sorts of fun stuff inside them!" He pushes up his glasses as he laughs. "I mean, heck -- this one has you, me, and my novelty swordfish clock!"


title: Evrart Claire: ""A fantastic change of heart, Harry..."
sequence: 0
dialoguetext:
"A fantastic change of heart, Harry!" He rubs his nose. "Go talk to Mañana down by the gates. He'll brief you and give you the key."


title: Evrart Claire: ""Are you shitting me, Harry? Did yo..."
sequence: 0
dialoguetext:
"Are you shitting me, Harry? Did you not really open the door and are now just telling me you did?" His lively eyes are mapping your face. "You're a wild one, Harry!"


title: Evrart Claire: ""I'm very glad to hear that, Harry,..."
sequence: 0
userscript: FinishTask("TASK.open_gary_door_done")--[[ Variable[ ]]
dialoguetext:
"I'm very glad to hear that, Harry," he says with a smile. "One question: you didn't actually happen to stumble in and see what's inside the apartment, did you?"


title: Evrart Claire: "He nods gravely. "A security contra..."
sequence: 0
dialoguetext:
He nods gravely. "A security contractor. Can you imagine that? Workers standing in peaceful protest -- united in the spirit of fellowship! -- and they send hired killers to *mow* us down with machine gun fire."


title: Evrart Claire: ""I'm talking *beasts*, hardened kil..."
sequence: 0
dialoguetext:
"I'm talking *beasts*, hardened killers from proxy wars in Yeesut, Semenine, Saramiriza -- you name it, they've done it. Raping, killing, burning villages -- killing little children for the Señorita Pineapple company, Harry..."


title: Evrart Claire: ""No, you haven't, Harry." He waves..."
sequence: 0
dialoguetext:
"No, you haven't, Harry." He waves at you with a jolly smile. "I haven't told you anything about the crime yet."


title: Evrart Claire: ""No, Harry, the elephant is metapho..."
sequence: 0
dialoguetext:
"No, Harry, the elephant is metaphorical and so is the village, but the mercs -- and their brutality -- are very real."


title: Evrart Claire: ""Now, I haven't *personally* witnes..."
sequence: 0
dialoguetext:
"Now, I haven't *personally* witnessed the brutalities out there. I have the luxury of staying in my container, you see -- if I need to go somewhere, they just move my container." He laughs.


title: Evrart Claire: ""There's a militant wing inside the..."
sequence: 0
dialoguetext:
"There's a militant wing inside the Union. A group of people whose duties don't involve manual labour, but peacekeeping in the neighbourhood. Making sure everything runs smoothly."

userscript:
SetVariableValue("cargo.evrart_mentioned_a_militant_wing_of_union_the_hardie_boys", true) --[[ Variable[ ]]


title: Evrart Claire: ""They're like you guys," he nods to..."
sequence: 0
dialoguetext:
"They're like you guys," he nods to you and the lieutenant. "Idealistic people who want to make sure bad things don't happen. And if they already have... well, punishment must follow."


title: Evrart Claire: ""One of them got downright suicidal..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_mentioned_negotiator", true) --[[ Variable[ ]]
dialoguetext:
"One of them got downright suicidal. Getting drunk, violent, a little rapey..." He shakes his head. "Even their own negotiator couldn't control him. That's your boy, the one who likes *hanging out* and trees."


title: Evrart Claire: ""Mhmh. One day Titus Hardie -- lead..."
sequence: 0
dialoguetext:
"Mhmh. One day Titus Hardie -- leader of this peacekeeping faction -- comes up to me and says: 'Boss, socialist-democratic fervour drove us to take it upon ourselves to kill this beast that was burdening the land.'"

userscript:
SetVariableValue("cargo.evrart_mentioned_titus_hardie", true) ; SetVariableValue("cargo.evrart_hardieboys_did_the_merco_in", true) --[[ Variable[ ]]


title: Evrart Claire: ""He probably worded it differently,..."
sequence: 0
dialoguetext:
"He probably worded it differently, but that was the idea. Sure sounded to me like they killed him." He chuckles. "I gave them two weeks paid leave and told them to lay low to avoid retaliation."


title: Evrart Claire: ""Oh, they are simply fine young men..."
sequence: 0
dialoguetext:
"Oh, they are simply fine young men -- all seven of them! Exemplary Union members. Always working to advance their position in the local socialist-democratic movement. Core members."


title: Evrart Claire: ""Harry, they're almost all of them..."
sequence: 0
dialoguetext:
"Harry, they're almost all of them *great* guys, born leaders. Whatever happened, I'm sure they only had the best interests of Revachol in mind."


title: Evrart Claire: ""Work with them -- hell, interview..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_asked_him_about_titus_and_boys", true) --[[ Variable[ ]]
dialoguetext:
"Work with them -- hell, interview them! But don't fight them. They really are just like you -- men who like beer, women, and some *order* on the streets."


title: Evrart Claire: ""Oh, that would definitely be Fat A..."
sequence: 0
dialoguetext:
"Oh, that would definitely be Fat Angus. His feet smell from a city-block away and he's always having noisy stomach troubles. Horrible, revolting guy."


title: Evrart Claire: ""You would die, Harry," he says, gr..."
sequence: 0
dialoguetext:
"You would die, Harry," he says, grinning. "You would die and in the process start a bloody and completely unnecessary war between the Débardeurs' Union and the Citizens Militia."


title: Evrart Claire: ""Angus, his ever-growling stomach,..."
sequence: 0
dialoguetext:
"Angus, his ever-growling stomach, and his smelly feet are all part of the Union. You have as much right to *arrest* him as he has to arrest you... "


title: Evrart Claire: ""Angus, his ever-growling stomach,..."
sequence: 0
dialoguetext:
"Angus, his ever-growling stomach, and his smelly feet are all part of the Union. You have as much right to *arrest* him as I have to arrest your partner here." He points to the lieutenant.


title: Evrart Claire: ""Actually less, because this is my..."
sequence: 0
dialoguetext:
"Actually less, because this is my home town, my territory and my backyard. You are a guest here, Harry. Please remember that."


title: Evrart Claire: ""...actually less, because it's his..."
sequence: 0
dialoguetext:
"...actually less, because it's his home and his backyard. You are a guest here, Harry. Please remember that."


title: Evrart Claire: ""Oh Harry..." He starts laughing. "..."
sequence: 0
dialoguetext:
"Oh Harry..." He starts laughing. "This is getting real grim and there's no need for that. We are friends." He sits back and looks you in the eye with a wide smile.


title: Evrart Claire: ""Most certainly, Harry." The big ma..."
sequence: 0
dialoguetext:
"Most certainly, Harry." The big man nods merrily. "Nothing brightens my day like brainstorming these things with you."


title: Evrart Claire: ""Oh, of course. That's your main th..."
sequence: 0
dialoguetext:
"Oh, of course. That's your main thing here. That's *why* you're in Martinaise." He nods. "I know everything that goes on around here and I would *love* to discuss it with you."


title: Evrart Claire: ""I mean, it's no secret that the ly..."
sequence: 0
userscript: FinishTask("TASK.interview_union_boss_done")--[[ Variable[ ]]
dialoguetext:
"I mean, it's no secret that the lynching is connected to the strike -- so much to talk about! Honestly, it's been weighing on me so heavily. I understand -- you need to *interview* me..."


title: Evrart Claire: ""...but there's a *thing* that's be..."
sequence: 0
dialoguetext:
"...but there's a *thing* that's been keeping me up at night. I *want* to talk about the hanging. I mean... if we could just calmly talk, exchange information, we could blow this thing wide open!"


title: Evrart Claire: ""But I *can't* think straight with..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_door_comment", true) --[[ Variable[ ]]
dialoguetext:
"But I *can't* think straight with this thing weighing on me..." He slaps himself on the forehead. "You're a police officer, aren't you? I have a crazy idea. You guys are basically door-opening machines. Incredibly talented at opening doors."


title: Evrart Claire: ""Oh, you're being too modest, my fr..."
sequence: 0
dialoguetext:
"Oh, you're being too modest, my friend." He chuckles. "But don't worry. This annoying thing I have is completely legal. I just need you to open a door."


title: Evrart Claire: ""And I'm sure you're gonna open thi..."
sequence: 0
dialoguetext:
"And I'm sure you're gonna open this one with flying colours, Harry." He chuckles. "This really is very simple and there's nothing shady about it."


title: Kim Kitsuragi: ""I'm not sure I understand." He loo..."
sequence: 0
dialoguetext:
"I'm not sure I understand." He looks to the Union boss. "If you're asking us to break down someone's door, it's not going to happen."


title: Evrart Claire: ""Come now. I just need you to go op..."
sequence: 0
dialoguetext:
"Come now. I just need you to go open a *little* door for me -- and leave it unlocked. A simple thing. Absolutely nothing shady about it."


title: Evrart Claire: ""Harry, I'm a very busy man and, mo..."
sequence: 0
dialoguetext:
"Harry, I'm a very busy man and, more importantly,  I don't have that extraordinary physique you do." He slams his fists together. "You look like you could run around all day!"


title: Evrart Claire: ""I repeat, I'm a very, *very* busy..."
sequence: 0
dialoguetext:
"I repeat, I'm a very, *very* busy man, Mr. Kitsuragi, and therefore I must occasionally enlist... outside help." He turns back to you. "So what will it be, Harry?"


title: Evrart Claire: ""You can get the key from Mañana --..."
sequence: 0
userscript: GainTask("TASK.open_gary_door"); GainTask("TASK.get_the_weasel_key_from_manana")--[[ Variable[ ]]
dialoguetext:
"You can get the key from Mañana -- he's down by the gates. Mañana's like a free agent in the Union. Special operations. Hardened socialist. A real free-thinker too. He'll tell you precisely where the door is." He smiles, obviously satisfied with how well he planned it all out. "One last thing, Harry."


title: Evrart Claire: ""Of course, Harry, I understand. Bu..."
sequence: 0
dialoguetext:
"Of course, Harry, I understand. But if that's the case, I don't think we'll *ever* find your gun. Even worse -- we won't be able to speak like equals about the murder..."


title: Evrart Claire: ""Perhaps this was just bad timing f..."
sequence: 0
dialoguetext:
"Perhaps this was just bad timing for you? Know that you can *always* come back to me. I really hope you do." He winks at you. "For your sake, my sake -- and for your gun's sake too."


title: Evrart Claire: ""Harry, my dear friend." He sinks d..."
sequence: 0
dialoguetext:
"Harry, my dear friend." He sinks deeper into the chair. "I am what people call a *local big wig*. I know everything that goes on in Martinaise."


title: Evrart Claire: ""Fantastic, my friend! Just let me..."
sequence: 0
dialoguetext:
"Fantastic, my friend! Just let me know when it's done and we can take our friendship to the next level." He flicks his fingers.


title: Evrart Claire: ""Sure. I understand. But if that's..."
sequence: 0
dialoguetext:
"Sure. I understand. But if that's the case, I don't think we'll *ever* get to speak like equals. Beautiful friendship unrealized. I really hope you'll change your mind, Harry..."


title: Evrart Claire: ""Just go there, unlock the door and..."
sequence: 0
dialoguetext:
"Just go there, unlock the door and leave it open. It's been such a burden on me, Harry. I just want this to be over so I can discuss business with you." He puts his glasses back on.


title: Evrart Claire: ""A loud blabbering weasel. When wea..."
sequence: 0
dialoguetext:
"A loud blabbering weasel. When weasels feel no one is watching, they start acting *foolishly...*" He removes his glasses and rubs his nose.


title: Evrart Claire: ""Just open *one little door*. You d..."
sequence: 0
userscript: GainTask("TASK.open_gary_door")--[[ Variable[ ]]
dialoguetext:
"Just open *one little door*. You don't need to go in or anything. I just want that weasel to come home and see the unlocked door. That's it. Anything else we should discuss?"


title: Evrart Claire: ""Just open the door. You don't need..."
sequence: 0
dialoguetext:
"Just open the door. You don't need to go in or anything. I just want that weasel to come home and see the unlocked door."


title: Esprit de Corps: "This may be the only way, he thinks..."
sequence: 0
dialoguetext:
This may be the only way, he thinks. I won't hold it against you. In fact, we  probably *should* reconsider later.


title: Evrart Claire: ""Of course, Harry!" He exclaims. "W..."
sequence: 0
dialoguetext:
"Of course, Harry!" He exclaims. "What are friends for if not for measuring the falsehood one can pass in the disguise of truth."


title: Evrart Claire: ""Oh, Harry..." He shakes his head,..."
sequence: 0
dialoguetext:
"Oh, Harry..." He shakes his head, smiling. "You don't need to get back to me. You need to open the door. Very simple, really."


title: Evrart Claire: ""I bet it was, Harry." He says with..."
sequence: 0
dialoguetext:
"I bet it was, Harry." He says with a grimace -- then the smile dissipates. "But seriously, what did you see in his apartment?"


title: You: "(Shake your head.) "Fascist insigni..."
sequence: 0
dialoguetext:
(Shake your head.) "Fascist insignia everywhere. Memorabilia calling for the *Return to the Golden Age*."


title: Evrart Claire: ""That's exactly what I thought, Har..."
sequence: 0
dialoguetext:
"That's exactly what I thought, Harry!" He slams his fist on the table. "What a weasel... And for the record, I was only curious, not testing you."

userscript:
FinishTask("TASK.lie_to_evrart_that_you_opened_weasel_door_done"); FinishTask("TASK.open_gary_door_done")--[[ Variable[ ]]


title: Evrart Claire: ""Thank you, Harry. You have shown m..."
sequence: 0
dialoguetext:
"Thank you, Harry. You have shown me that the Débardeurs' Union and the Citizens Militia can indeed work together." He nods solemnly. "Now, let's cut down to brass tacks."


title: Evrart Claire: ""Be it far from me to ever question..."
sequence: 0
dialoguetext:
"Be it far from me to ever question your integrity, Harry, but you must have opened the wrong door," he says with a wry smile. "Next time, please be certain you get the right one."

userscript:
SetVariableValue("cargo.evrart_tried_to_lie_about_door", true) ; CancelTask("TASK.lie_to_evrart_that_you_opened_cancelled")--[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.find_out_whos_in_the_union_box"]  and  Variable["TASK.find_out_whos_in_the_union_box_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.find_out_whos_in_the_union_box"]  and  Variable["TASK.find_out_whos_in_the_union_box_done"] == false)

conditionstring:
(Variable["TASK.find_out_whos_in_the_union_box"]  and  Variable["TASK.find_out_whos_in_the_union_box_done"] == false) == false


title: Evrart Claire: ""You know, what, Harry?" He points..."
sequence: 0
dialoguetext:
"You know, what, Harry?" He points both index fingers at you. "I got a feeling they're gonna show up in full force *tomorrow*."


title: You: ""I did go inside. Weasel had the fl..."
dialoguetext: "I did go inside. Weasel had the flag of the Old Revachol on his wall."
sequence: 0
conditionstring:
Variable["backyard.garysapartment_clicked_the_glag_orb"] == true  and  IsTHCPresent("revacholian_nationhood") == false


title: Evrart Claire: ""Exactly the kind of fascist memora..."
sequence: 0
dialoguetext:
"Exactly the kind of fascist memorabilia I was expecting." He shakes his head. "Weasel probably prays to it every night for the downfall of the Union."


title: Evrart Claire: ""Just as I thought. Culturally anti..."
sequence: 0
dialoguetext:
"Just as I thought. Culturally antiquated mug collection. What a weasel..." He shakes his head. "*Pissing* on Evrart's Rainbow Coalition."


title: Evrart Claire: ""You're right, Harry. You only had..."
sequence: 0
dialoguetext:
"You're right, Harry. You only had to unlock the door." He gives you a clever look. "Which you did, so we're all good here."


title: Evrart Claire: ""Now let's get down to brass tacks...."
sequence: 0
dialoguetext:
"Now let's get down to brass tacks. It's time for men like me and you to figure out who's killed who and why." He pretends to roll up his sleeves. "Real police work is gonna start happening now. I promise you, Harry, this is gonna be good."


title: You: ""I really went in there. Whose plac..."
dialoguetext: "I really went in there. Whose place is it? I just need to know."
sequence: 0
conditionstring:
Variable["TASK.who_put_the_clothes_in_the_trash"] == false  and  (Variable["backyard.gary_mugs"] == true  or   Variable["backyard.garysapartment_clicked_the_glag_orb"] == true)


title: You: ""There was a collection of colonial..."
sequence: 0
dialoguetext:
"There was a collection of colonial mugs there, and I found a similar mug in the trash with the hanged man's clothes."

conditionstring:
Variable["TASK.who_put_the_clothes_in_the_trash"] == true  and  Variable["TASK.who_put_the_clothes_in_the_trash_done"] == false  and  Variable["backyard.gary_mugs"] == true


title: Evrart Claire: ""Believe me, he's not a killer. He'..."
sequence: 0
dialoguetext:
"Believe me, he's not a killer. He's a nobody. Just a basement-variety armchair fascist, who comes up with needlessly complex conspiracy theories."


title: Logic: "What if one of those *complex* theo..."
dialoguetext: What if one of those *complex* theories is right?
sequence: 0
userscript:
SetVariableValue("cargo.evrart_logic_on_conspiracy_theory_must_have_been_true", true) --[[ Variable[ ]]


title: Evrart Claire: ""Racist mugs in the trash AND in th..."
sequence: 0
dialoguetext:
"Racist mugs in the trash AND in the apartment?!" He grabs his head with both hands. "You guys are just light-years ahead of me."


title: Evrart Claire: ""I have *so much* confidence in the..."
sequence: 0
dialoguetext:
"I have *so much* confidence in the ability of your organization. I'm relieved you're doing this and leaving me to do what *I* do best -- helping people. With the power of *politics*."


title: Evrart Claire: ""Oh, no, no, no, no. I don't cross..."
sequence: 0
dialoguetext:
"Oh, no, no, no, no. I don't cross paths like that." He shakes his head, laughing. "All I want is for you to succeed in your investigation. I would never *complicate* things for you."


title: Evrart Claire: ""Believe me, Harry, he's a nobody...."
sequence: 0
dialoguetext:
"Believe me, Harry, he's a nobody. Just your basement-variety nobody... Can't imagine him being connected to a high-calibre case like this."


title: Evrart Claire: ""But he *does* live nearby -- maybe..."
sequence: 0
dialoguetext:
"But he *does* live nearby -- maybe it's a pedantic weasel? Fascists are known to be neat freaks... I feel like a real detective right now, Harry! Am I getting this right?" He imitates bashing something with an imaginary baton.


title: Evrart Claire: ""Of course, Harry. Stoic silence. I..."
sequence: 0
userscript: XPPicoSetBool("XP.bounced_gary_ideas_off_evrart_minus_two_cuirass_check")--[[ Variable[ ]]
dialoguetext:
"Of course, Harry. Stoic silence. I like that. Very befitting a police officer." He bows slightly in his chair. "I'm not a real detective. You are."


title: Evrart Claire: ""Oh, you're too kind, Harry! Way to..."
sequence: 0
userscript: XPPicoSetBool("XP.bounced_gary_ideas_off_evrart_minus_two_cuirass_check")--[[ Variable[ ]]
dialoguetext:
"Oh, you're too kind, Harry! Way too kind." He chuckles. "I know I'm not a real police officer. *You* are!"


title: Evrart Claire: ""What if it did? What if he took a..."
sequence: 0
dialoguetext:
"What if it did? What if he took a whack in the dark? Started telling people the strike is funded by a protection racket that drove local shops out of business?"


title: Evrart Claire: ""What if he planned to write a hack..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_weasel_hackpiece_journos")--[[ Variable[ ]]
dialoguetext:
"What if he planned to write a hack-piece to the local newspaper regarding these crazy theories he had developed. Just to stir up trouble. Wouldn't that be annoying?"


title: Evrart Claire: ""Journalism, Harry -- I love it, yo..."
sequence: 0
dialoguetext:
"Journalism, Harry -- I love it, you love it, and you know why? Because we've got nothing to hide. Let's keep it that way."


title: Evrart Claire: ""Truly awful." He shakes his head...."
sequence: 0
dialoguetext:
"Truly awful." He shakes his head. "It's great it didn't happen then. I personally love journalism. And I know you do too, Harry. That's because we've got nothing to hide, right?"


title: Evrart Claire: ""Insidious? Would I ever ask you to..."
sequence: 0
dialoguetext:
"Insidious? Would I ever ask you to do something insidious? Of course not!" He shakes his head. "I personally love journalism. And I know you do too. That's because we've got nothing to hide, right?"


title: Evrart Claire: ""So funny, Harry. I, of course, lov..."
sequence: 0
dialoguetext:
"So funny, Harry. I, of course, love journalism. And I know secretly you do too. And you know why? Because we've got nothing to hide."


title: Evrart Claire: ""Now please, let's get back to the..."
sequence: 0
dialoguetext:
"Now please, let's get back to the good stuff, the police stuff, Harry! I just see myself as one of you guys. Think of me as a sergeant or something." He smiles broadly. "Let's *crack* this, Harry."


title: Evrart Claire: ""See, Harry? Many questions become..."
sequence: 0
dialoguetext:
"See, Harry? Many questions become irrelevant once we ask ourselves *why* we're even asking them." He winks at you. "But I'm sure you have plenty more where that came from."


title: Evrart Claire: ""Harry, this strike is the culminat..."
sequence: 0
dialoguetext:
"Harry, this strike is the culmination of many *many*, mistakes made by the Wild Pines Group. They tried to shut the strike down by sending in armed mercenaries."


title: Evrart Claire: ""Everything they did there, they br..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_talked_about_lynching", true) --[[ Variable[ ]]
dialoguetext:
"Everything they did there, they brought over here. They want to turn Revachol into a Third World slum. Honestly, the only thing they didn't do, is kill the village elephant."


title: Evrart Claire: ""Yes! I'm an old man, Harry. My leg..."
sequence: 0
dialoguetext:
"Yes! I'm an old man, Harry. My legs aren't what they used to be. They lift my office with that big crane. It's actually very fun, you should try it."


title: Evrart Claire: ""But enough about me and my fun con..."
sequence: 0
dialoguetext:
"But enough about me and my fun container." His face turns serious. "The killers the company hired... I think there were three of them. All hardened commando-types."


title: Evrart Claire: ""Harry," he says, ignoring the lieu..."
sequence: 0
dialoguetext:
"Harry," he says, ignoring the lieutenant, "what you need to realize is -- we dockworkers are not pushovers."


title: Evrart Claire: ""We got grit, Harry -- this whole n..."
sequence: 0
dialoguetext:
"We got grit, Harry -- this whole neighbourhood does. Push us hard enough and we push back -- and when we do..." He raises his finger. "We push to kill."


title: Evrart Claire: ""Potentially, Harry, potentially. W..."
sequence: 0
dialoguetext:
"Potentially, Harry, potentially. We got arm wrestling champions, rowing club people, ex-coal miners -- tough guys, all ready to spring into action for their home base."


title: Evrart Claire: ""Oh, I'm not *at all* worried about..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_heard_evrarts_take_on_the_events", true) --[[ Variable[ ]]
dialoguetext:
"Oh, I'm not *at all* worried about that. These are not the kind of men who get arrested. They're Martinaise boys, tough and gritty. I'd like to see the man who takes them in." He chuckles. "Besides I sent my lawyergirl to look after them."


title: Empathy: "Despite his boastful tone, he's hav..."
dialoguetext: Despite his boastful tone, he's having doubts about something -- but what?
sequence: 0
userscript:
SetVariableValue("cargo.evrart_thinks_hardies_might_have_not_killed_after_all", true) --[[ Variable[ ]]


title: You: ""I think you're sharing information..."
sequence: 0
dialoguetext:
"I think you're sharing information with the police, because you don't think they *actually* did it."


title: Evrart Claire: ""That's very clever, Harry. Yes. Th..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_did_not_actually")--[[ Variable[ ]]
dialoguetext:
"That's very clever, Harry. Yes. They might have said it just to impress some girls or something." He rubs his chin. "But Titus has a bad temper, so the chances are 50-50."


title: You: ""Guess what? Not only was the hangi..."
dialoguetext: "Guess what? Not only was the hanging a cover-up -- it was orchestrated by a woman named Ruby."
sequence: 0
userscript: SetVariableValue("cargo.evrart_turns_out_ruby_was_behind_it", true) --[[ Variable[ ]]
conditionstring:
Variable["cargo.evrart_heard_evrarts_take_on_the_events"] == true  and  Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["TASK.where_is_ruby"] == true  and  Variable["TASK.deliver_mail_to_fishing_village_done"] == false  and  Variable["cargo.evrart_turns_out_klaasje_was_behind_it"] == true


title: You: ""I've talked to the boys and it tur..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_turns_out_klaasje_was_behind_it", true) --[[ Variable[ ]]
dialoguetext:
"I've talked to the boys and it turns out the hanging was a cover-up. They were helping a woman named Klaasje."

conditionstring:
Variable["cargo.evrart_heard_evrarts_take_on_the_events"] == true  and  Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["TASK.where_is_ruby"] == false  and  Variable["TASK.deliver_mail_to_fishing_village_done"] == false  and  Variable["TASK.get_hardie_boys_to_tell_you_the_whole_story_done"] == true


title: Evrart Claire: ""Of course, they just blew smoke up..."
sequence: 0
dialoguetext:
"Of course, they just blew smoke up my ass..." There's disappointment in his voice. "I guess they're not as tough as they say they are. Or there's more to this than meets the eye."


title: Evrart Claire: ""No," he says looking at the swordf..."
sequence: 0
dialoguetext:
"No," he says looking at the swordfish-clock inattentively. "I don't remember hiring any Rubies to the Hardie boys."


title: Evrart Claire: ""Oh, the chick Titus and the boys h..."
sequence: 0
dialoguetext:
"Oh, the chick Titus and the boys have been hanging around all winter?" He chuckles. "She has them wrapped around her finger. They're paying her rent, bringing her stuff..."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus1_weirdone"]  or  Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus2"]  or Variable["TASK.confront_hardie_about_drug_trade"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus1_weirdone"]  or  Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus2"]  or Variable["TASK.confront_hardie_about_drug_trade"])

conditionstring:
(Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus1_weirdone"]  or  Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus2"]  or Variable["TASK.confront_hardie_about_drug_trade"]) == false


title: Evrart Claire: ""Maybe that's connected too?" He se..."
sequence: 0
dialoguetext:
"Maybe that's connected too?" He seems excited by the possibility. "I'm not some genius judge of character. What happened here is up to you to figure out, Harry."


title: Evrart Claire: ""I'm gonna say *no*," he says decis..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_no_rubys_running_drugs_for_me")--[[ Variable[ ]]
dialoguetext:
"I'm gonna say *no*," he says decisively. "I would say I don't have a drug operation, and if I did, I wouldn't have some Ruby, whom I don't even know, running it. I'd hire cops or... my mom. I don't even know, Harry."


title: Evrart Claire: ""I'm not a drug dealer." Suddenly h..."
sequence: 0
dialoguetext:
"I'm not a drug dealer." Suddenly he starts laughing. "For a moment it seemed like you were on the track, had a good theory there, but now it's getting *convoluted*. My suggestion is to keep it *simple*. Truth is always simple."


title: Evrart Claire: ""Why was I disappointed that they d..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_is_not_a_slut_you_got_a_work_for_second_base")--[[ Variable[ ]]
dialoguetext:
"Why was I disappointed that they didn't start a war? I'm not a floozy, Harry." He flashes you a sly smile. "You don't just get to second base with Evrart like this. We're at first base, Harry."


title: You: ""There was a bullet in the hanged m..."
dialoguetext: "There was a bullet in the hanged man's head."
sequence: 0
conditionstring:
(Variable["XP.discover_the_bullet"]  or  Variable["yard.hanged_got_bullet_out"])  and  Variable["cargo.evrart_heard_evrarts_take_on_the_events"] == true


title: Evrart Claire: ""How odd." The man shrugs. "I don't..."
sequence: 0
dialoguetext:
"How odd." The man shrugs. "I don't know what to say, Harry. They told me they hanged him. A hanged man is what I saw when I took a look into that yard..."


title: Evrart Claire: ""What I *do* know is -- the case is..."
sequence: 0
dialoguetext:
"What I *do* know is -- the case is in safe hands. If anyone can get to the bottom of this shot-and-hanged man, it's my favourite policeman -- Harry."


title: Evrart Claire: ""How do I know? Let me tell you abo..."
sequence: 0
dialoguetext:
"How do I know? Let me tell you about these people." He slams his fist on the desk. "That's their MO. It's what they do."


title: Evrart Claire: ""Last winter some poor workers in T..."
sequence: 0
dialoguetext:
"Last winter some poor workers in Terminal E went on a little strike. The company sent in *Sediment* -- a security contractor. The strike was over the workers' right to wear protective footwear, Harry."


title: Evrart Claire: ""These guys turn up and start beati..."
sequence: 0
dialoguetext:
"These guys turn up and start beating people. Tell you what, Harry, I wouldn't be surprised if we got the same mercenary company -- after a little *rebranding*. And I'm sure as hell not surprised to see an army of scabs under my gates."


title: Evrart Claire: ""You said it, Harry! Hell --" the f..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_scabs_organized_by_company", true) --[[ Variable[ ]]
dialoguetext:
"You said it, Harry! Hell --" the fist lands on the desk again -- "one of those guys looks big enough to take down that proverbial elephant! Boys like that don't just *happen* to show up during strikes."


title: Evrart Claire: ""Of course, you're always one step..."
sequence: 0
dialoguetext:
"Of course, you're always one step ahead of me, Harry. I'm no genius. I'm in this position because people *like* me."


title: Evrart Claire: ""Tribunal?" He appears aghast. "Tha..."
sequence: 0
dialoguetext:
"Tribunal?" He appears aghast. "That sounds *serious* Harry. We Union men should be *shitting* ourselves..." He rubs his chin and smiles suddenly: "I wish you hadn't told me that. I'm gonna lose *sleep* over this. Let's change the subject."


title: Evrart Claire: ""Oh, Harry, what do I *really* thin..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_not_worried_tribunal")--[[ Variable[ ]]
dialoguetext:
"Oh, Harry, what do I *really* think about the tribunal? You're trying to climb to second base with old Evrart before you've even courted him properly."


title: Evrart Claire: ""You're right, you're right. My sle..."
sequence: 0
dialoguetext:
"You're right, you're right. My sleep isn't your concern -- tell me, Harry, what else can I help you with?"


title: Evrart Claire: ""Oh, Liz is a bright one!" He grins..."
sequence: 0
dialoguetext:
"Oh, Liz is a bright one!" He grins broadly. "I paid for that law degree myself, thinking it'll probably turn her all fancy, but hell, Harry -- she came back a firebrand socialist! Sometimes she scares *me* with her zeal."


title: Evrart Claire: ""I did that, didn't I?" He snickers..."
sequence: 0
userscript: XPTinySetBool("XP.evrart_admits_sending_liz_to_spy_on_you")--[[ Variable[ ]]
dialoguetext:
"I did that, didn't I?" He snickers. "She thinks of herself as a guerrilla fighter. These middle-class kids and the books they read are crazy, Harry. I think she would rather be an *insurgent* than a lawyer. I hope it's a phase."


title: Evrart Claire: ""Old Theo used to run them, but thi..."
sequence: 0
dialoguetext:
"Old Theo used to run them, but things really *kicked into gear* when Titus took the reins and named the group after himself." He starts laughing. "Gotta love his initiative."


title: Evrart Claire: ""But of course! It's the least I ca..."
sequence: 0
dialoguetext:
"But of course! It's the least I can do for my good friend, Harry. I'll do it right after we've concluded this talk."

userscript:
XPTinySetBool("XP.evrart_agrees_to_help_with_hardies"); SetVariableValue("cargo.evrart_enlist_evrart_help_with_hardie_boys_wc_success", true) --[[ Variable[ ]]


title: Evrart Claire: ""Oh, I wasn't offering it to you, j..."
sequence: 0
userscript: ReputationGrows("honour"); ReputationGrows("kim")
dialoguetext:
"Oh, I wasn't offering it to you, just holding it out there." He pockets the bill. "But I am willing to share *information*. Was there anything else?"


title: Evrart Claire: ""Good boy, a real team player." He..."
sequence: 0
dialoguetext:
"Good boy, a real team player." He rubs his hands together. "Now -- do you have any more questions?"


title: Evrart Claire: ""*Was* it a good talk?" He leans ba..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_exited_murderhub_once", true) --[[ Variable[ ]]
dialoguetext:
"*Was* it a good talk?" He leans back, suddenly worried. "I'm not sure we made much headway here. I was hoping we'd bust the case wide open, heck, I even wanted to tell you what I *really* want to achieve with the strike..."


title: Evrart Claire: ""I don't know what happened, Harry...."
sequence: 0
dialoguetext:
"I don't know what happened, Harry. I wanted you to feel like Mr. Martinaise! And, of course -- I also wanted you to *find your gun*." Great sadness comes over him. "But... it's like I can't completely trust you. Yet."


title: Evrart Claire: ""Yes, Harry. It's like I can't *ful..."
sequence: 0
dialoguetext:
"Yes, Harry. It's like I can't *fully* trust you if you're not a man of the left," he says, slowly shaking his head. "I *want* to, but I just can't..."


title: You: ""I am not a 'man of the left'. I'm..."
dialoguetext: "I am not a 'man of the left'. I'm a patriot of Revachol."
sequence: 0
userscript:
ReputationGrows("revacholian_nationhood"); SetVariableValue("cargo.evrart_said_youre_patriot", true) --[[ Variable[ ]]


title: You: ""You're right not to trust me. I ta..."
dialoguetext: "You're right not to trust me. I take care of *me*. I'm a hustler. I grind. I'm a money engineer."
sequence: 0
userscript:
ReputationGrows("ultraliberal"); SetVariableValue("cargo.evrart_said_youre_money_engineer", true) --[[ Variable[ ]]


title: You: ""What's that supposed to mean?! I'm..."
dialoguetext: "What's that supposed to mean?! I'm more left than *you* are."
sequence: 0
userscript:
ReputationGrows("communist"); SetVariableValue("cargo.evrart_said_youre_left_as_fuck", true) --[[ Variable[ ]]


title: You: ""This is another corrupt scheme, is..."
sequence: 0
dialoguetext:
"This is another corrupt scheme, isn't it? I'm neither left nor right. I do what my *heart* tells me to do."

userscript:
ReputationGrows("moralist"); SetVariableValue("cargo.evrart_said_youre_a_moralist", true) --[[ Variable[ ]]


title: Evrart Claire: ""Just between us, I don't care for..."
sequence: 0
dialoguetext:
"Just between us, I don't care for those lefty dinks either." He immediately changes course. "It's all about *power* and here's how we're gonna get it -- I need you to be my kingsman, Harry."


title: Evrart Claire: ""Perfect, Harry! That's perfect!" h..."
sequence: 0
dialoguetext:
"Perfect, Harry! That's perfect!" he claps his hands. "My version of the left is not against the companies. It's *with* the companies. Honestly, what I have in mind is a business proposal. A left-wing business proposal, but still..."


title: Evrart Claire: ""You're saying it, but I don't beli..."
sequence: 0
dialoguetext:
"You're saying it, but I don't believe you. You know how it is -- company snitches, *agent provocateurs* everywhere... I'm barricaded in this fortress of mine, and I need to get a message out. Will you help me?"


title: Evrart Claire: ""What does your heart tell you abou..."
sequence: 0
dialoguetext:
"What does your heart tell you about your lost gun, Harry? Does it tell you to forget about it? Or do you think it wants to be found?" He picks something from his teeth. "I think it's lonely and cold. I think it wants to be found and I have a proposal for you."


title: Evrart Claire: ""It's time for men like me and you..."
sequence: 0
dialoguetext:
"It's time for men like me and you to figure out who's killed who and why." He nods. "Real police work is gonna start happening now. I promise you, Harry, this is gonna be good."


title: Evrart Claire: ""You see, Harry, it only benefits m..."
sequence: 0
dialoguetext:
"You see, Harry, it only benefits me if you open the right door. If you open the wrong door, then it makes things harder for me, 'cause now you're scaring random people in my district."


title: Evrart Claire: ""I don't want them to be scared. I..."
sequence: 0
dialoguetext:
"I don't want them to be scared. I want them to think, 'Wow, I feel so safe. I like Evrart.' I only want weasels to be scared."


title: Evrart Claire: ""You need to get signatures from Is..."
sequence: 0
dialoguetext:
"You need to get signatures from Isobel Sadie and Lilienne Carter. The cul-de-sac is right past the pawnshop and across the canal. I heard there was some trouble with the water lock, but it should be fixed now."


title: Evrart Claire: ""Once you have the signatures, mail..."
sequence: 0
userscript: GainTask("TASK.deliver_mail_to_fishing_village")--[[ Variable[ ]]
dialoguetext:
"Once you have the signatures, mail this to 13022 La Rocca, district of La Delta. Then we can talk." He runs his fingers through his thin hair.


title: Evrart Claire: ""Once again I require nothing uneth..."
sequence: 0
dialoguetext:
"Once again I require nothing unethical or illegal of you. You just need to get two little signatures on this piece of paper." He pulls out an envelope. "And then mail it to my accountant in La Delta."


title: Evrart Claire: ""There's a nameless little street o..."
sequence: 0
dialoguetext:
"There's a nameless little street on the coast with some old houses around it. Most people have already signed. I just need *two* more signatures to get this mission off the ground, Harry."


title: Evrart Claire: ""You bring joy to my heart, Harry -..."
sequence: 0
userscript: GainItem("white_envelope")
dialoguetext:
"You bring joy to my heart, Harry --  such a pleasure to be working with you. Here..." He hands you an open white envelope.


title: Evrart Claire: ""Perfectly acceptable." He smiles...."
sequence: 0
dialoguetext:
"Perfectly acceptable." He smiles. "No one's gonna force you into anything, but I don't know about that gun of yours... You see, I'm a vengeful man, Harry. Part of how I got where I am is that, well -- I can be quite nasty sometimes."


title: Evrart Claire: ""I'm glad you asked, Harry -- the U..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_youth_centre", true) --[[ Variable[ ]]
dialoguetext:
"I'm glad you asked, Harry -- the Union is going to build a modern youth centre in Martinaise!" He grins broadly. "It will be *righteous*. We're gonna get those teenagers off drugs -- and *on* roller skates!"


title: Evrart Claire: ""They're just gonna have to deal wi..."
sequence: 0
dialoguetext:
"They're just gonna have to deal with the construction noise for six months and then they'll be living like kings -- right next to a fancy new youth centre, designed by the best architects from Stella Maris."


title: Physical Instrument: "That's not how you baton someone! T..."
sequence: 0
dialoguetext:
That's not how you baton someone! The technique is way off. You strike with your whole body not just the baton...

userscript:
SetVariableValue("cargo.evrart_phys_int_put_your_whole_body_into_police_brutality", true) --[[ Variable[ ]]


title: Evrart Claire: ""By now I'm *sure* you've figured o..."
sequence: 0
dialoguetext:
"By now I'm *sure* you've figured out who the dead man was working for -- the bad guys. Wild Pines. Sent to scare us. Another *violent measure* of the top hats against us flat caps."


title: Evrart Claire: ""About my fun container?" He chuckl..."
sequence: 0
dialoguetext:
"About my fun container?" He chuckles. "It's a hoot, Harry. Who knows, maybe you'll be in here the next time they move it. It will be very fun, I promise."


title: Evrart Claire: ""As I said, it weighs on me heavily..."
sequence: 0
dialoguetext:
"As I said, it weighs on me heavily..." He bows his head in shame, then looks up and smiles: "But once we get *really* talking... well, I'm gonna hand you the keys to Martinaise! And maybe even help you figure out who's behind this killing."


title: Evrart Claire: ""Yes, yes, the little cul-de-sac on..."
sequence: 0
dialoguetext:
"Yes, yes, the little cul-de-sac on the coast. Where all the men have drowned -- in either the sea or the bottle. A gloomy place, doesn't have that Union attitude."


title: Evrart Claire: ""On the coast, Harry. Across the ca..."
sequence: 0
dialoguetext:
"On the coast, Harry. Across the canal. There's a cul-de-sac there -- a little *village* they're calling it. A gloomy place. You'll find it. I trust your detective skills, Harry."


title: Evrart Claire: ""Am I...?" The big man shakes his h..."
sequence: 0
dialoguetext:
"Am I...?" The big man shakes his head in disbelief. "Harry, these people... Martinaise is the most important thing in my life. I would never let anything bad happen to them."


title: Evrart Claire: ""You need to get signatures from Is..."
sequence: 0
dialoguetext:
"You need to get signatures from Isobel Sadie and Lilienne Carter. The cul-de-sac is right past the pawnshop and across the canal. I hear there is some trouble with the water lock, but they should fix it by Wednesday morning."


title: Evrart Claire: ""We're gonna build a youth centre t..."
sequence: 0
dialoguetext:
"We're gonna build a youth centre there. The value of their properties goes up and kids have a place to play in. I'm looking out for these people, not pulling the rug from under them, Harry. I'm looking out for all of Martinaise, not just the harbour."


title: Evrart Claire: ""But the good news is, the moment y..."
sequence: 0
dialoguetext:
"But the good news is, the moment you change your mind and want to look into this matter -- just tell me, and we'll be buddies again." He smiles pleasantly.


title: Evrart Claire: ""Oh, Harry," he bursts out laughing..."
sequence: 0
userscript: XPPicoSetBool("XP.bounced_gary_ideas_off_evrart_minus_two_cuirass_check")--[[ Variable[ ]]
dialoguetext:
"Oh, Harry," he bursts out laughing. "Thanks for the tip. I'll leave doing the 'real damage' to you -- you are the real police officer after all, not me."


title: Evrart Claire: ""Harry," the big man says with a tr..."
sequence: 0
dialoguetext:
"Harry," the big man says with a tragic look on his face. "Had you asked me earlier, I could have used your help in dealing with a certain weasel. It would have really *solidified* our friendship."


title: Evrart Claire: ""Sadly the moment has passed and th..."
sequence: 0
dialoguetext:
"Sadly the moment has passed and the weasel's back in its den. Nothing to do about it now, so get this --" He points at you. "-- I'm just going to *give* you the information, because I like you, Harry."


title: Evrart Claire: ""The time has passed, Harry. Were y..."
sequence: 0
dialoguetext:
"The time has passed, Harry. Were you not listening, when I just said that? Pay attention please." He wiggles his chubby index finger at you. "Now, do you want to hear about the hanging or not?"


title: Evrart Claire: ""Fantastic! Time for men like me an..."
sequence: 0
dialoguetext:
"Fantastic! Time for men like me and you to figure out who's killed who and why." His fist lands on the desk. "Real police work is gonna start happening now. I promise you, Harry, this is gonna be good."


title: Evrart Claire: ""Yes, that would have been the inte..."
sequence: 0
dialoguetext:
"Yes, that would have been the interesting way to do things. For both of us really. But you were too slow." His expression turns to compassion. "But do not despair over this minor hiccup, Harry. I *will* tell you about the murder."


title: Evrart Claire: ""But enough about me and my contain..."
sequence: 0
dialoguetext:
"But enough about me and my container." His face turns serious. "The killers the company hired... I think there were three of them. All hardened commando-types."


title: Evrart Claire: ""You fucked up. You waited too long..."
sequence: 0
dialoguetext:
"You fucked up. You waited too long, the weasel came back, and now you can't open the door I asked you to open..." The big man looks you straight in the eye.


title: Evrart Claire: ""Evrart forgives, Harry." A wide sm..."
sequence: 0
dialoguetext:
"Evrart forgives, Harry." A wide smile crosses his face. "Don't cry, my boy. It's gonna be alright. I'm *still* gonna tell you about the murder. That's just the way I am. Benevolent."


title: Suggestion: "There is no way to sway this man in..."
sequence: 0
dialoguetext:
There is no way to sway this man in any direction. He is un-suggestable and un-swayable. Just tell the truth.


title: You: ""I did go inside. He had the glorio..."
dialoguetext: "I did go inside. He had the glorious flag of *Revachol the Suzerain* on his wall."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
conditionstring:
Variable["backyard.garysapartment_clicked_the_glag_orb"] == true  and  IsTHCPresent("revacholian_nationhood")


title: Evrart Claire: ""The *weasel* is no true patriot, H..."
sequence: 0
dialoguetext:
"The *weasel* is no true patriot, Harry." He shakes his head. "He prays every night for the downfall of the Union -- and spits upon the name of the king."


title: Evrart Claire: ""But he *does* live nearby... maybe..."
sequence: 0
dialoguetext:
"But he *does* live nearby... maybe it's a pedantic weasel? Fascists are neat freaks, if you don't mind me saying so. I feel like a real detective right now, Harry! Am I getting this right?" He imitates bashing something with an imaginary baton.


title: Half Light: "Those Señorita Pineapple people are..."
sequence: 0
dialoguetext:
Those Señorita Pineapple people are scary motherfuckers, decimating your state if you don't give them your pineapples.


title: Evrart Claire: ""How odd." The man shrugs. "I don't..."
sequence: 0
dialoguetext:
"How odd." The man shrugs. "I don't know what to say, lieutenant. They told me they hanged him. A hanged man is what I saw when I took a look into that yard..."


title: Evrart Claire: ""Oh..." He smiles -- it's another b..."
sequence: 0
dialoguetext:
"Oh..." He smiles -- it's another big grin. "And she also really likes *gardening* I hear. In March. Strange. Anyway, let's move on."


title: Shivers: "Water drips from the eaves. A woman..."
sequence: 0
dialoguetext:
Water drips from the eaves. A woman looks at her freshly tarred skiff. There's a pair of cavalry boots under the fish in the box and the wind howls like a vicious spirit...


title: Savoir Faire: "You're already pretty deep into thi..."
sequence: 0
dialoguetext:
You're already pretty deep into this. What's a little more? No one can see you here in Martinaise...


title: Empathy: "Uncertainty belies his boasting. In..."
sequence: 0
dialoguetext:
Uncertainty belies his boasting. In the end, though, he believes it -- or at least, he *wants to believe*.


title: Evrart Claire: ""I'm not," he says with a widest of..."
sequence: 0
dialoguetext:
"I'm not," he says with a widest of smiles. "But I guess you need to talk to this Klaasje person now. What a job!"


title: Evrart Claire: ""Ruby?" His belly rolls as he laugh..."
sequence: 0
dialoguetext:
"Ruby?" His belly rolls as he laughs to himself. "You come across some wild characters, Harry, let me tell you! Ruby, huh? I guess you need to discuss her too?"


title: Drama: "An excellent opportunity presents i..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_help_justified", true) --[[ Variable[ ]]
dialoguetext:
An excellent opportunity presents itself, sire! You could win the trust of the arch-liar, pretend to play into his hand -- then, should you wish, bend his efforts towards your own!


title: Physical Instrument: "Does this jiggling ooze think he's..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_help_justified", true) --[[ Variable[ ]]
dialoguetext:
Does this jiggling ooze think he's going to *use* you? He's got another thing coming. Play his game, son, with your eyes peeled. He's going to slip up, and when he does -- you're going to come out on top.


title: Savoir Faire: "Keep it cool, baby boy. You can use..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_help_justified", true) --[[ Variable[ ]]
dialoguetext:
Keep it cool, baby boy. You can use this, groove with this. Play along, let him throw his weight around -- and when he throws it too much, and you've got him off guard, that's when your trip him up.


title: Inland Empire: "The stars aligned into a cosmic fro..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_help_justified", true) --[[ Variable[ ]]
dialoguetext:
The stars aligned into a cosmic frown here. He has your fate decided. Bide your time, however, and let the stars continue their course -- and that frown shall turn into a smile. Only if you play along...


title: Endurance: "If you can stomach agreeing, you ca..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_help_justified", true) --[[ Variable[ ]]
dialoguetext:
If you can stomach agreeing, you can turn this around on Evrart. And physically speaking -- you *can* stomach it.


title: You: "Persuade the door to open."
dialoguetext: Persuade the door to open.
sequence: 0
conditionstring:
Variable["cargo.evrart_container_stroke"] == true  or  (Variable["cargo.savvy_container_door_unlock"]  and  Variable["cargo.container_knock"]  and  Variable["cargo.container_tried_to_open_door"]  and  IsTaskActive("TASK.become_man_of_plenty")  and  IsTaskActive("TASK.sell_art_for_gains"))


title: Kim Kitsuragi: "The lieutenant considers this for a..."
sequence: 0
dialoguetext:
The lieutenant considers this for a moment. "There may very well be, but we're not here to look for that."


title: Mega Rich Light-Bending Guy: "From deep within the container, a v..."
dialoguetext: From deep within the container, a voice: "Ahoy! Come on in!"
sequence: 0
userscript:
SetVariableValue("cargo.container_door_open", true) ; XPPicoSetBool("XP.rich_guy_container_door_opens")--[[ Variable[ ]]


title: Perception (Hearing): "The knock produces a hollow ring of..."
sequence: 0
dialoguetext:
The knock produces a hollow ring of metal. Doesn't sound like there's anything inside the container.


title: Cargo Container Door: "The door does not respond to your a..."
sequence: 0
dialoguetext:
The door does not respond to your advances. Is it possible that it seems somehow *more* closed than before?


title: Inland Empire: "Why does this situation feel so fam..."
sequence: 0
dialoguetext:
Why does this situation feel so familiar? Do you have a history of propositioning inanimate objects?


title: Cargo Container Door: "You're back before the cargo contai..."
sequence: 0
dialoguetext:
You're back before the cargo container. Its draw has not lessened since you were last here. If anything, it seems to have grown slightly.


title: Rhetoric: "Aaaaand as it's always been -- it's..."
sequence: AudioPlay(containeryard/rich_guy_container_door/containerdoor-closed-03,0.3)
dialoguetext:
Aaaaand as it's always been -- it's impossible to open a container with rhetoric. Maybe you're losing your mind?


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.ask_for_help_from_the_harbour"] == true  and  Variable["TASK.interview_union_boss"] == false  and  Variable["TASK.ask_for_help_from_the_harbour_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.ask_for_help_from_the_harbour"] == true  and  Variable["TASK.interview_union_boss"] == false  and  Variable["TASK.ask_for_help_from_the_harbour_done"] == false)

conditionstring:
(Variable["TASK.ask_for_help_from_the_harbour"] == true  and  Variable["TASK.interview_union_boss"] == false  and  Variable["TASK.ask_for_help_from_the_harbour_done"] == false) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.ask_for_help_from_the_harbour"] == false  and  Variable["TASK.interview_union_boss_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.ask_for_help_from_the_harbour"] == false  and  Variable["TASK.interview_union_boss_done"] == false)

conditionstring:
(Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.ask_for_help_from_the_harbour"] == false  and  Variable["TASK.interview_union_boss_done"] == false) == false


title: Esprit de Corps: "To your left, the lieutenant consid..."
dialoguetext: To your left, the lieutenant considers your actions -- with some puzzlement.
sequence: 0
userscript:
SetVariableValue("cargo.container_kim_noticed_your_interest_in_the_container", true) --[[ Variable[ ]]


title: You: ""That's because you're not *tuned i..."
sequence: 0
dialoguetext:
"That's because you're not *tuned in*. Perks of being a hustler. You'll see -- I'll be rolling in money soon."


title: You: ""Khm-khm..." (Clear your throat, kn..."
sequence: AudioPlay(containeryard/rich_guy_container_door/knockin-on-the-containers-door-01,0.3)
userscript: SetVariableValue("cargo.container_door_ultraliberal_knock", true) --[[ Variable[ ]]
dialoguetext:
"Khm-khm..." (Clear your throat, knock on the door.) "Hi, it's Savvy here, Savvy with two v's, I'm on the list. The guest list."


title: Coffee Table: "A large table with two huge vacuum-..."
sequence: 0
dialoguetext:
A large table with two huge vacuum-insulated thermal coffee dispensers. Someone has forgotten a small plastic card next to the stacks of cups.


title: Coffee Table: "You snatch up the red plastic card...."
sequence: 0
dialoguetext:
You snatch up the red plastic card. It features a black contour of a crane lifting a container. The name 'Etienne Hogarth' is written in the middle, below it in smaller text: 'Member of the board'. It comes with a magnetic strip -- meant to open electronic doors.


title: Coffee Table: "You see nothing exceptional. It's a..."
sequence: 0
dialoguetext:
You see nothing exceptional. It's a dirty cup, smudged brown, with old ground coffee stuck to the bottom... slowly getting mouldy.


title: Logic: "Yeah. Of course. It's certainly not..."
sequence: 0
userscript: SetVariableValue("cargo.orb_coffee_logic_pareidolia", true) --[[ Variable[ ]]
dialoguetext:
Yeah. Of course. It's certainly not just an example of *paréidolie*, noticing patterns in noise. Worth it.


title: Evrart Claire: ""Oh, that's very nice. I haven't go..."
sequence: 0
dialoguetext:
"Oh, that's very nice. I haven't gotten around to her yet -- I'm very, very busy, you see." He adjusts a button on his sleeve. "I hope you're getting along."


title: Evrart Claire: ""Great! You wanna bounce something..."
sequence: 0
dialoguetext:
"Great! You wanna bounce something off your old friend, Mr. Claire, right?" He seems genuinely pleased. "Well, let's hear it, Harry!"


title: Evrart Claire: ""One thing I wanna make very clear,..."
sequence: 0
dialoguetext:
"One thing I wanna make very clear, Harry, is that this is not some kind of Union *versus* Corporation situation. Everyone is just pals here."


title: Evrart Claire: ""Of course, Harry. Let me just assu..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_exited_joyce_hub_once", true) --[[ Variable[ ]]
dialoguetext:
"Of course, Harry. Let me just assure you one more time -- it's perfectly okay to share anything we discuss here with this... *Joyce*. This is a completely transparent organization."


title: Evrart Claire: ""It's *perfectly* okay. Even if you..."
sequence: 0
dialoguetext:
"It's *perfectly* okay. Even if you've told her everything we've talked about, it's *absolutely* fine."


title: Rhetoric: "You cannot but notice the prospect..."
sequence: 0
userscript: SetVariableValue("cargo.evrart_rhet_happy_you_tell_joyce_of_your_talks", true) --[[ Variable[ ]]
dialoguetext:
You cannot but notice the prospect of you telling Joyce about your conversations is actually pleasing Evrart.


title: Evrart Claire: ""No, no, Harry. I'm perfectly neutr..."
sequence: 0
userscript: XPPicoSetBool("XP.evrart_wants_joyce_to_know")--[[ Variable[ ]]
dialoguetext:
"No, no, Harry. I'm perfectly neutral *and* one hundred percent for transparency. I know people say a lot of bad things about the Débardeurs Union, but we are actually," -- he squeaks his chair -- "squeaky clean."


title: You: ""He made concessions for the compan..."
sequence: 0
dialoguetext:
"He made concessions for the company in previous negotiations. Why would you let an ally like that go?"


title: Evrart Claire: ""He's an old man, Harry. I wanted h..."
sequence: 0
dialoguetext:
"He's an old man, Harry. I wanted him to spend more time with his family." He looks down and sighs. "God knows how long he's got left."


title: Evrart Claire: ""Harry!" he exclaims, indignant. "I..."
sequence: 0
dialoguetext:
"Harry!" he exclaims, indignant. "I have *little people* in my organization. I would never call someone a midget. What is this?"


title: Evrart Claire: ""*Vanished*?! Harry, the woman left..."
sequence: 0
dialoguetext:
"*Vanished*?! Harry, the woman left her casserole in the oven and couldn't make it here in time for the voting."


title: Evrart Claire: ""'Oh, did I leave my casserole on?..."
sequence: 0
dialoguetext:
"'Oh, did I leave my casserole on? Better go home and check. The election can wait!'" The man frowns, disapprovingly. "When she got back the whole thing was over."


title: Evrart Claire: ""Yes, yes -- *low-balling*. Of cour..."
sequence: 0
dialoguetext:
"Yes, yes -- *low-balling*. Of course..." He's suddenly very serious. "This isn't a casino, Harry. Real people, real livelihoods are at stake here. But everything's a casino for those rich types..."


title: Evrart Claire: ""Harry, Harry, Harry!" He flicks hi..."
sequence: 0
dialoguetext:
"Harry, Harry, Harry!" He flicks his fingers. "Do not fixate on this little matter. Maybe it was a rabbit stew... or a hair dryer, or an iron. The point is, her heart wasn't in it. Mine *was*."


title: Evrart Claire: ""I have no interest in what she is..."
sequence: 0
dialoguetext:
"I have no interest in what she is doing, but I myself have *nothing* to hide. Your business is your business and I respect your privacy. Just remember, none of this..." He makes an all-encompassing gesture. "... is secret."


title: Evrart Claire: ""I'm just a nice guy, Harry. I woul..."
sequence: 0
dialoguetext:
"I'm just a nice guy, Harry. I wouldn't be where I am now if I wasn't nice." He slams his fist into his hand. "Politics is all about *emotions*, and I want you to have positive emotions when you think of me."


title: Evrart Claire: ""Honestly, I'm beginning to think *..."
sequence: 0
dialoguetext:
"Honestly, I'm beginning to think *you're* a midget, Harry." Abruptly, he smiles and changes his tone. "I'm only kidding, Harry. You're not a midget. No one is. We're pals."


title: Evrart Claire: ""Tell her about all of it. My broth..."
sequence: 0
dialoguetext:
"Tell her about all of it. My brother's picture, my singing swordfish clock." He looks around. "Tell her how overweight I am and how I'm helping you find your lost gun. Tell her about everything -- Evrart doesn't mind."


title: Evrart Claire: ""*If* she actually wants to see me,..."
sequence: 0
dialoguetext:
"*If* she actually wants to see me, she will find a way. Any good negotiator would. And I just don't have anything to discuss with a bad negotiator."


title: Evrart Claire: ""And I'm sure you two had a hell of..."
sequence: 0
dialoguetext:
"And I'm sure you two had a hell of a time." He throws a couple of playful punches in your direction. "But I couldn't care less about the bitch. Let's talk about the *real* stuff, Harry. The stuff that matters."


title: Evrart Claire: ""Tell her about *all* of it. My bro..."
sequence: 0
dialoguetext:
"Tell her about *all* of it. My brother's picture, my singing swordfish clock." He looks around. "Tell her how overweight I am and how I've helped you with your lost gun. Tell her everything -- Evrart doesn't mind."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I'm helping you find your lost gun. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I helped you find your lost gun. I'm not a jealous guy."


title: Evrart Claire: ""Yes, we're all trying to do what's..."
sequence: 0
dialoguetext:
"Yes, we're all trying to do what's best for Martinaise." His smile widens. "Don't feel like you shouldn't work with her just because you and I are such good friends. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise here." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I tried to help you with the body... and *helped* you find your lost gun. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise here." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I tried to help you with the body... *and* finding your lost gun. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I helped you get the body down... *and* I'm helping you find your gun. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I helped you get the body down... *and* to find your lost gun. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I helped you get that nasty body down from the tree. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise here." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I tried to help you with the body... I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise here." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I'm helping you get that nasty body down from the tree. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise here." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I'm helping you get that nasty body down from the tree... *and* with finding your lost gun. I'm not a jealous guy."


title: Evrart Claire: ""We're all trying to do what's best..."
sequence: 0
dialoguetext:
"We're all trying to do what's best for Martinaise here." His smile widens. "Don't feel like you can't cooperate with her, because you and I are such good friends and I'm helping you get that nasty body down... *and* I helped you find your gun. I'm not a jealous guy."


title: Half Light: "It's hard to say if he really lost..."
sequence: 0
dialoguetext:
It's hard to say if he really lost his temper or if this is another one of his tricks. This man... almost never angers visibly.


title: Empathy: "If it's spilled blood you're lookin..."
sequence: 0
dialoguetext:
If it's spilled blood you're looking for then there certainly isn't any in his expression, or demeanour now.


title: Conceptualization: "It *is* rather interesting to tell..."
sequence: 0
dialoguetext:
It *is* rather interesting to tell people things about each other isn't it? It was nice telling him about her right now...


title: Kim Kitsuragi: ""I'm no property lawyer, but it loo..."
sequence: 0
dialoguetext:
"I'm no property lawyer, but it looks fine," the lieutenant replies, flipping through the documents. "I like the print size. They're not selling or leasing anything. It's not a perfect solution, but..." He shrugs.


title: White Envelope: "The youth centre cuts into the ocea..."
sequence: 0
dialoguetext:
The youth centre cuts into the ocean like the bow of some great modern ship. Apparently it's going to cover most -- if not all -- of the street and the square between the existing houses. It's three storeys tall.


title: Visual Calculus: "It's going to be awfully close to t..."
sequence: 0
dialoguetext:
It's going to be awfully close to the already existing buildings. Almost wall to wall, practically integrating them into the youth centre.

userscript:
SetVariableValue("cargo.evrartenvelope_viscal_youthcentre_very_close_to_houses", true) --[[ Variable[ ]]


title: Logic: "There is no loophole. The simple tr..."
sequence: 0
dialoguetext:
There is no loophole. The simple truth is the current residents are going to lose their street access and for the next 12-40 months their lives will be dominated by constant construction noise right next door.

userscript:
SetVariableValue("cargo.passed_the_logic_wc_to_make_sense_of_evrarts_documents", true) --[[ Variable[ ]]


title: Logic: "There are none. The signatures of t..."
sequence: 0
dialoguetext:
There are none. The signatures of the drunks are worthless and once Evrart is ready to start the construction, he'll need to actually get Lilienne and Isobel to sign.


title: Logic: "Again, the document doesn't seem to..."
sequence: 0
dialoguetext:
Again, the document doesn't seem to have any hidden clause. Maybe, just maybe, what you see is what you get with Mr. Evrart?


title: Logic: "Once the construction starts it'll..."
sequence: 0
dialoguetext:
Once the construction starts it'll probably take a few months -- a year maybe -- for even the most stubborn occupants to get tired of living like this. After that they'll sell their property for cheap and move out.


title: Kim Kitsuragi: ""Evrart probably has eyes on us, bu..."
sequence: 0
dialoguetext:
"Evrart probably has eyes on us, but..." He pauses to think. "We could try to get other people to sign this instead of those listed. *Or* you could forge their signatures yourself. By the time he finds out, we'll already be gone."

userscript:
GainTask("TASK.find_two_random_people_to_sign_the_papers"); GainTask("TASK.forge_liliennes_and_isobels_signatures")--[[ Variable[ ]]


title: Logic: "Well, you *could* trick Evrart. Get..."
sequence: 0
userscript: GainTask("TASK.find_two_random_people_to_sign_the_papers")--[[ Variable[ ]]
dialoguetext:
Well, you *could* trick Evrart. Get some random people to sign the document. By the time the Union boss finds out, your business here will already be concluded.


title: Logic: "There are none. Your forged signatu..."
sequence: 0
dialoguetext:
There are none. Your forged signatures are worthless and once Evrart is ready to start the construction, he'll need to actually get Lilienne and Isobel to sign.


title: Kim Kitsuragi: ""I should have seen it," the lieute..."
sequence: 0
dialoguetext:
"I should have seen it," the lieutenant says with regret. "The people in the village are going to move out on their own accord sooner or later."


title: Logic: "Once the construction starts it'll..."
sequence: 0
dialoguetext:
Once the construction starts it'll probably take a few months -- a year maybe -- for even the most stubborn occupants to get tired of living like this. After that they'll sell their property cheap and move out.


title: Logic: "It's hard to imagine anyone endurin..."
sequence: 0
dialoguetext:
It's hard to imagine anyone enduring these conditions. The stubborn ones might last for a year, but before 40 months are through, they'll sell their property for pennies and move on.


title: Kim Kitsuragi: ""All we can do now is *not* mail th..."
sequence: 0
dialoguetext:
"All we can do now is *not* mail these to Evrart's accountant." He pauses. "Your gun would probably stay missing though."


title: Logic: "You could always *not* mail the sig..."
sequence: 0
dialoguetext:
You could always *not* mail the signatures to Evrart's accountant. But then you'll never see your gun again.


title: Kim Kitsuragi: "The lieutenant gives you a long loo..."
sequence: 0
dialoguetext:
The lieutenant gives you a long look before speaking. "For what it's worth, I think you're doing the right thing. Firearms can be replaced. People not so much."


title: Logic: "Putting the good of others before y..."
sequence: 0
dialoguetext:
Putting the good of others before your own... You're a good man, Harry. A good and honourable man. And guns can be replaced -- people can't.


title: Interfacing: "With a confident flourish you compl..."
dialoguetext: With a confident flourish you complete your forgery. What do you see on the signature line?
sequence: 0
userscript:
SetVariableValue("village.ww_sugg_forgery_done", true) ; SetVariableValue("plaza.mailbox_sent_fake_signatures", true) --[[ Variable[ ]]


title: You: "Okay, let's do this! (Commence the..."
dialoguetext: Okay, let's do this! (Commence the forgery.)
sequence: 0
userscript: LoseItem("white_envelope"); LoseItem("white_envelope_lilienne_signed")
conditionstring:
IsTaskActive("TASK.forge_liliennes_and_isobels_signatures")  and  Variable["canal.lever_waterlock_closed"] == true


title: Interfacing: "Indeed. To be honest, it does look..."
sequence: 0
dialoguetext:
Indeed. To be honest, it does look very convincing. The calligraphy is close to superb. It might as well be her actual signature.


title: Kim Kitsuragi: ""Good. Evrart will have to start ov..."
sequence: 0
dialoguetext:
"Good. Evrart will have to start over with his scheming." The lieutenant nods. "When she denies that this is her signature the document will be rendered null and void."


title: Interfacing: "But it's not, and the document will..."
sequence: 0
dialoguetext:
But it's not, and the document will be nullified if she disputes it. That means Evrart will have to start over.


title: Kim Kitsuragi: ""This isn't going to work," the lie..."
sequence: 0
dialoguetext:
"This isn't going to work," the lieutenant says, looking over your shoulder. "It doesn't even look like a name. Just a scratch mark."


title: Kim Kitsuragi: ""No, it's just a little line. Let's..."
dialoguetext: "No, it's just a little line. Let's get an actual signature on top of it and it'll be fine."
sequence: 0
userscript:
CancelTask("TASK.forge_liliennes_and_isobels_signatures_cancelled"); GainItem("white_envelope"); SetVariableValue("cargo.evrartdocument_failed_forge_two_signature", true) --[[ Variable[ ]]


title: Interfacing: "It appears you have drawn a line in..."
sequence: 0
dialoguetext:
It appears you have drawn a line instead of a signature. A puny line. Looks like the late stages of dementia.


title: Interfacing: "No, it's just a line. Forgery obvio..."
sequence: 0
dialoguetext:
No, it's just a line. Forgery obviously isn't your strong suit -- sorry for suggesting it. If you get someone to *actually* sign this, it should be fine.

userscript:
CancelTask("TASK.forge_liliennes_and_isobels_signatures_cancelled"); GainItem("white_envelope"); SetVariableValue("cargo.evrartdocument_failed_forge_two_signature", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""We'll need to find you a new weapo..."
sequence: 0
dialoguetext:
"We'll need to find you a new weapon -- and we'll need to hope to finish the case without Evrart's help." He sighs.


title: Kim Kitsuragi: ""You made the right choice." The li..."
sequence: 0
dialoguetext:
"You made the right choice." The lieutenant smiles approvingly. "Now let's move out and solve this case."

userscript:
Reputation("kim", 2); CancelTask("TASK.deliver_mail_to_fishing_village_cancelled"); Reputation("honour", 5); XPStandardSetBool("XP.decided_not_to_mail_the_signatures")--[[ Variable[ ]]


title: Rhetoric: "...how else are you going to build..."
sequence: 0
dialoguetext:
...how else are you going to build something? It's always inconvenient to build things, and citizens inevitably have disagreements over such construction projects, but there's no other way.


title: Logic: "You are of course going to have to..."
sequence: 0
dialoguetext:
You are of course going to have to find a new weapon and hope you can finish this case without Evrart's help.


title: Logic: "Okay. Cool. Honourable too. Just wa..."
dialoguetext: Okay. Cool. Honourable too. Just walk away with your head held high.
sequence: 0
userscript:
CancelTask("TASK.deliver_mail_to_fishing_village_cancelled"); Reputation("honour", 5); XPStandardSetBool("XP.decided_not_to_mail_the_signatures")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Any halfway competent notary shoul..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Any halfway competent notary should be able to handle this. *Not* getting her signature was probably the best thing to do."


dialoguetext: 0
sequence: Continue()
title:
Variable["village.netpicker_got_her_signature"]  or  Variable["village.netpicker_signature_for_washerwoman"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["village.netpicker_got_her_signature"]  or  Variable["village.netpicker_signature_for_washerwoman"])

conditionstring:
(Variable["village.netpicker_got_her_signature"]  or  Variable["village.netpicker_signature_for_washerwoman"]) == false


title: Logic: "How very rational of you. Rational..."
sequence: 0
dialoguetext:
How very rational of you. Rational of Evrart, too -- he will, no doubt, benefit from the village being abandoned.


title: Kim Kitsuragi: ""Evrart probably has eyes on us, bu..."
sequence: 0
dialoguetext:
"Evrart probably has eyes on us, but..." He pauses to think. "If the second signature were to be somehow *wrong*..."


title: Kim Kitsuragi: ""I am not sure whether working with..."
sequence: 0
userscript: SetVariableValue("village.documents_refused_to_forge", true) --[[ Variable[ ]]
dialoguetext:
"I am not sure whether working with Evrart is particularly ethical either... But I understand and respect your position." He looks off to the side, deep in thought.


title: You: ""I thought of forging Isobel Sadies..."
sequence: 0
dialoguetext:
"I thought of forging Isobel Sadies signature, but then decided against it. But now I see it may be the right thing to do."


title: Kim Kitsuragi: "He nods. "Not the sort of act I wou..."
sequence: 0
userscript: GainTask("TASK.forge_liliennes_and_isobels_signatures")--[[ Variable[ ]]
dialoguetext:
He nods. "Not the sort of act I would normally condone, but, under the circumstances, if done *discreetly*... it may be the only way to save what's left of the village."


title: Kim Kitsuragi: ""I should have seen it." He frowns..."
sequence: 0
dialoguetext:
"I should have seen it." He frowns as he reads over the document again. "People will move away on their own accord. Yes, I suppose change always has a price."


title: Kim Kitsuragi: ""You probably don't have a pen." He..."
sequence: 0
userscript: GainItem("blue_oblong_pen")
dialoguetext:
"You probably don't have a pen." He takes one out of his pocket. "Here, you can keep this. I have another one."


title: Kim Kitsuragi: ""It's not the sort of act I would n..."
sequence: 0
userscript: GainTask("TASK.forge_liliennes_and_isobels_signatures")--[[ Variable[ ]]
dialoguetext:
"It's not the sort of act I would normally encourage, but, under the circumstances, if done *discreetly*... it may be the only way to save what's left of the village."


title: Esprit de Corps: "He feels guilty about failing to pr..."
sequence: 0
dialoguetext:
He feels guilty about failing to protect the inhabitants of the fishing village from a greedy mob boss.


title: Kim Kitsuragi: ""Now all we have to do is mail thes..."
dialoguetext: "Now all we have to do is mail these. I think I saw a mailbox on the plaza."
sequence: 0
userscript:
GainTask("TASK.mail_the_signed_documents_to_evrart"); GainItem("white_envelope_signed_right"); FinishTask("TASK.forge_liliennes_and_isobels_signatures_done"); CancelTask("TASK.find_two_random_people_to_sign_the_papers_cancelled")--[[ Variable[ ]]


title: Interfacing: "Indeed. They look distinctly differ..."
sequence: 0
dialoguetext:
Indeed. They look distinctly different and very convincing. These might as well be their actual signatures.


title: Kim Kitsuragi: ""Any halfway competent notary shoul..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Any halfway competent notary should be able to handle this. *Not* getting their actual signatures was probably the best thing to do."


title: Kim Kitsuragi: ""Good. Evrart will have to start ov..."
sequence: 0
dialoguetext:
"Good. Evrart will have to start over with his scheming." The lieutenant nods. "When Isobel and Lilienne dispute the signatures the document will be rendered null and void."


title: Interfacing: "But they're not, and the document w..."
sequence: 0
dialoguetext:
But they're not, and the document will be nullified if they dispute it. That means Evrart will have to start over.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. Underneath all this -- on the signature lines -- your little forgery.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. It's signed by 'Idiot Doom' Spiral and someone called 'Don't Call Abigail', apparently.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. It's signed by 'Idiot Doom Spiral' and someone called 'Domwtclall Abheqoeel', apparently.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. It's signed by Isobel Sadie and Lilienne Carter.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. It's signed by Lilienne Carter and 'Idiot Doom Spiral'.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. Underneath all this -- Lilienne's signature and your little forgery.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. Underneath all this -- Lilienne's signature and an empty line, waiting for a signee.


title: White Envelope: "You take the legal documents out of..."
sequence: 0
dialoguetext:
You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. Underneath all this -- your failed forgery.


title: Kim Kitsuragi: ""No, it's just a little line. Let's..."
dialoguetext: "No, it's just a little line. Let's get an actual signature on top of it and it'll be fine."
sequence: 0
userscript:
GainItem("white_envelope_lilienne_signed"); CancelTask("TASK.forge_liliennes_and_isobels_signatures_cancelled"); SetVariableValue("cargo.evrartdocument_failed_forge_one_signature", true) --[[ Variable[ ]]


title: Logic: "Well, you *could* trick Evrart. Get..."
sequence: 0
userscript: GainTask("TASK.find_two_random_people_to_sign_the_papers")--[[ Variable[ ]]
dialoguetext:
Well, you *could* trick Evrart. Get someone random to sign the document. By the time the Union boss finds out, your business here will already be concluded.


title: Kim Kitsuragi: ""Of course... I should have seen it..."
sequence: 0
dialoguetext:
"Of course... I should have seen it." He frowns as he reads over the document again. "People will move away on their own accord. I'm not sure they should..."


title: Logic: "Or! You *could* try to trick Evrart..."
sequence: 0
userscript: GainTask("TASK.find_two_random_people_to_sign_the_papers")--[[ Variable[ ]]
dialoguetext:
Or! You *could* try to trick Evrart. Get someone random to sign the document. By the time the Union boss finds out, your business here will already be concluded.


title: Kim Kitsuragi: ""However... We'll need access to th..."
sequence: 0
userscript: SetVariableValue("canal.signature_doc_canal_closed", true) --[[ Variable[ ]]
dialoguetext:
"However... We'll need access to the coast before we do anything. Evrart won't believe you got villagers' signatures if you can't even get to the village." He shrugs. "You can try a forgery as soon as we can cross the water lock."


title: Interfacing: "Indeed. Your forgery looks very con..."
sequence: 0
dialoguetext:
Indeed. Your forgery looks very convincing right next to Lilienne's actual signature. It might as well be real.


title: Kim Kitsuragi: ""Good. Evrart will have to start ov..."
sequence: 0
dialoguetext:
"Good. Evrart will have to start over with his scheming." The lieutenant nods. "When Isobel disputes her signature the document will be rendered null and void."


title: Interfacing: "But it is not, and the document wil..."
sequence: 0
dialoguetext:
But it is not, and the document will be nullified if Isobel disputes it. That means Evrart will have to start over.


title: Kim Kitsuragi: ""Any halfway competent notary shoul..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Any halfway competent notary should be able to handle this. *Not* getting Isobel's actual signature was probably the best thing to do."


title: Reaction Speed: "Is that an Insulindian phasmid? It..."
sequence: 0
dialoguetext:
Is that an Insulindian phasmid? It looks like an Insulindian phasmid. Quick -- catch it before it scuttles away!


title: Evrart Claire: ""Well, you certainly succeeded, Har..."
sequence: 0
dialoguetext:
"Well, you certainly succeeded, Harry." He adjust himself in the chair. "You are a very surprising police officer indeed."


title: Evrart Claire: ""I thought so, Harry, I thought so...."
sequence: 0
dialoguetext:
"I thought so, Harry, I thought so. We should go out together sometime. Bond like men of worth and value."


title: Rhetoric: "An important place. One of the last..."
sequence: 0
dialoguetext:
An important place. One of the last bastions of the left in Martinaise. Perhaps here you'll find the man who'll help you get organised?


title: Perception (Smell): "We're getting crates and pallets ca..."
sequence: 0
userscript: SetVariableValue("cargo.orb_perc_communism", true) --[[ Variable[ ]]
dialoguetext:
We're getting crates and pallets calling to mind vast stands of winter pines, a swirl of ancient odours absorbed by heavy carpet fibres, but also a pervasive, treacly *sweetness* that somehow reminds you of kola nuts...


title: Perception (Smell): "... an office? Something officious?..."
sequence: 0
dialoguetext:
... an office? Something officious? Is that a word? There's a bit of dust in the air that may be triggering your allergies.


title: Rhetoric: "But you can't just come out and *as..."
sequence: 0
dialoguetext:
But you can't just come out and *ask* him. You should make your introduction first. Pay homage. This is a man of *stature*.


title: Evrart Claire: "Meanwhile, the man of stature clatt..."
sequence: FocusCamera(Evrart_Cam);
userscript: SetVariableValue("cargo.orb_rhetoric_communism", true) --[[ Variable[ ]]
dialoguetext:
Meanwhile, the man of stature clatters away on his typewriter, wilfully indifferent to your presence.


dialoguetext: 0
sequence: Continue()
title:
Variable["gates.manana_communist_quest_smelled_kim"]  or  Variable["pier.cindy_communist_quest_smelled_kim"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["gates.manana_communist_quest_smelled_kim"]  or  Variable["pier.cindy_communist_quest_smelled_kim"])

conditionstring:
(Variable["gates.manana_communist_quest_smelled_kim"]  or  Variable["pier.cindy_communist_quest_smelled_kim"]) == false


title: Evrart Claire: "Meanwhile, the man behind the desk..."
sequence: FocusCamera(Evrart_Cam);
userscript: SetVariableValue("cargo.orb_rhetoric_communism", true) --[[ Variable[ ]]
dialoguetext:
Meanwhile, the man behind the desk clatters away on his typewriter, wilfully indifferent to your presence.


title: Stock Certificate: "The pearlescent paper adamantly res..."
sequence: 0
dialoguetext:
The pearlescent paper adamantly resists being held open -- it demands struggle at both ends. The print inside is just as taxing due to its fine and curlicued font. The most attractive part is the image emblazoned across the top.


title: Rhetoric: "Devious use of Swish there. It's a..."
sequence: 0
dialoguetext:
Devious use of Swish there. It's a font literally *designed* to win legal agreements by way of being almost unreadable through flamboyance.


title: Stock Certificate: "Each letter is shaped like a laugh..."
sequence: 0
dialoguetext:
Each letter is shaped like a laugh line being pulled in a million different  directions. They're all grinning at you -- pleased with practically being indecipherable.


title: Logic: "Start with the biggest letters in o..."
sequence: 0
userscript: SetVariableValue("inventory.stock_certificate_logic_style", true) --[[ Variable[ ]]
dialoguetext:
Start with the biggest letters in order to learn the characteristics of the style. Then work your way down.


title: Stock Certificate: "Your vision blurs into a haze of da..."
sequence: 0
dialoguetext:
Your vision blurs into a haze of dark scribbles. It's like looking at a wrought iron fence through a greasy lens. Not a single recognisable symbol appears to you.


title: Stock Certificate: "The scrawl across the paper opens w..."
sequence: 0
dialoguetext:
The scrawl across the paper opens wide its many grins back at you. A mess of mouths ready to swallow you up. Intertwined and interflowing, impenetrably. Your eyes begin to water.


title: Stock Certificate: "A bold, black mesh curves around th..."
sequence: 0
dialoguetext:
A bold, black mesh curves around the oval image at the top of the document. It almost looks as if it were penned with intention. Perhaps it was. You're starting to think it might actually *say* something.


title: Logic: "Focus on the negative space -- this..."
sequence: 0
dialoguetext:
Focus on the negative space -- this will tell you the parameters of each letter. Isolate each one and *decipher*.


title: Stock Certificate: "Slowly, it happens -- individual le..."
sequence: 0
dialoguetext:
Slowly, it happens -- individual letters coalesce. It's like watching ice melt to reveal the shrubs underneath. A few seconds later and you can read the entire heading: M -- K -- M -- G. This is a start. Can you read the rest?


title: Stock Certificate: "If it does, it remains hidden from..."
sequence: 0
dialoguetext:
If it does, it remains hidden from you. All you see is a baffling enigma, a coiled nest of viper-letters -- if they even *are* letters.


title: Stock Certificate: "Oh brother, you have tumbled into a..."
sequence: 0
dialoguetext:
Oh brother, you have tumbled into a *chophouse* of words. This is where letters come to die. A pile of discarded alphabet limbs lie before you in spidery formation. Why are they all so hairy?


title: Stock Certificate: "You start to carefully shave it all..."
sequence: 0
dialoguetext:
You start to carefully shave it all with your razor eyes. A few 'R's stick out. There's an 'E'. Then, suddenly, some whole words appear: 'This certifies that (unreadable) is entitled (unreadable) in the capital stock of Mauer-Koshlai Mercury Group.'


title: Savoir Faire: "I know business-speak when I see it..."
sequence: 0
userscript: XPPicoSetBool("XP.read_stock_certificate")--[[ Variable[ ]]
dialoguetext:
I know business-speak when I see it. This is an official, legitimate, checked-by-the-board certificate. You really are a stock market big-boy now. Sound the money klaxon and bring out the hustle-clowns -- they dance for us today!


title: Stock Certificate: "Inside an oval frame is a grey sket..."
sequence: 0
dialoguetext:
Inside an oval frame is a grey sketch of a curly-haired girl enthusiastically riding an industrial drill. It's churning up hard chunks of rocky ground and scattering them into the air. In the hole created beneath is a silvery river of liquid metal.


title: Physical Instrument: "Her form is terrible! She needs to..."
sequence: 0
dialoguetext:
Her form is terrible! She needs to straighten her back and increase the downward pressure on that machine. Has *no one* taught her about ergonomics?


title: Conceptualization: "An underground kingdom of shimmerin..."
sequence: 0
dialoguetext:
An underground kingdom of shimmering spillways! Silver stars melted down and filtered for their precious discharge. What a place of inspiration!


title: Mega Rich Light-Bending Guy: "The man stands at the far end of th..."
sequence: 0
dialoguetext:
The man stands at the far end of the shipping container. It's hard to say anything more about him. You cannot make out any of his details, but you do feel the overwhelming presence of... capital.


title: Mega Rich Light-Bending Guy: ""Welcome! Come in, make yourself at..."
sequence: 0
dialoguetext:
"Welcome! Come in, make yourself at home. Sorry I'm not better able to receive you -- I wasn't expecting visitors today."


title: Mega Rich Light-Bending Guy: ""Now." He claps his hands together...."
sequence: 0
dialoguetext:
"Now." He claps his hands together. "What can I do for you, good sir?" What you can see of his body appears composed. In a sharp summer suit. And yacht shoes.


title: Mega Rich Light-Bending Guy: ""Who *am* I? Oh, I haven't been ask..."
sequence: 0
dialoguetext:
"Who *am* I? Oh, I haven't been asked that question for such a long time." There's genuine surprise in his voice. "I don't meet a lot of people outside my circle these days..."


title: Mega Rich Light-Bending Guy: ""Anyhow, my name is Roustame Diodor..."
sequence: 0
dialoguetext:
"Anyhow, my name is Roustame Diodore -- investor, licence holder, and extremely high-net-worth individual. And you are?"

userscript:
SetVariableValue("cargo.mrlb_is_investor", true) ; XPPicoSetBool("XP.rich_guy_name_known")--[[ Variable[ ]]


title: You: ""I'm an alcoholic.""
dialoguetext: "I'm an alcoholic."
sequence: 0
conditionstring:
Variable["XP.confirm_name_harry"] == false  and  Variable["tc.harry"] == false  and  Variable["tc.name_full_harrier"] == false


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you, Harry," he s..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_al_gul", true) ; SetVariableValue("tc.al_gul", true) --[[ Variable[ ]]
dialoguetext:
"Pleasure to meet you, Harry," he says warmly. "Though I'm sorry to hear a good man like yourself is in servitude to the drink. But then, nobody's perfect."


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you, Harry," he s..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_al_gul", true) ; SetVariableValue("tc.al_gul", true) --[[ Variable[ ]]
dialoguetext:
"Pleasure to meet you, Harry," he says warmly. "Though I'm sorry to hear a good public servant like yourself is in servitude to *the drink*. A man can't serve two masters, in my experience."


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you," he says war..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_al_gul", true) ; SetVariableValue("tc.al_gul", true) --[[ Variable[ ]]
dialoguetext:
"Pleasure to meet you," he says warmly. "Though I'm sorry to hear a good man like yourself is in servitude to the drink. But then, nobody's perfect."


title: Mega Rich Light-Bending Guy: "Something's amiss. The light beams..."
sequence: 0
dialoguetext:
Something's amiss. The light beams bend around his face and scatter in a thousand directions. It seems the laws of physics do not apply here. They are suspended, distorted, an echo.


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you," he says war..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_al_gul", true) ; SetVariableValue("tc.al_gul", true) --[[ Variable[ ]]
dialoguetext:
"Pleasure to meet you," he says warmly. "Though I'm sorry to hear that a good public servant like yourself is in thrall to the drink. A man can't serve two masters, in my experience."


title: Physical Instrument: "The feeling causes all the hairs on..."
sequence: 0
dialoguetext:
The feeling causes all the hairs on your body to stand at attention like soldiers preparing for review.


title: Perception (Hearing): "You can't *hear* him, exactly, yet..."
sequence: 0
dialoguetext:
You can't *hear* him, exactly, yet you're able to understand every word he says. It is very strange. An overwhelming hum covers everything -- voice doesn't escape from him.


title: Mega Rich Light-Bending Guy: "The man chuckles. "To be perfectly..."
sequence: 0
dialoguetext:
The man chuckles. "To be perfectly blunt, I inherited my fortune from my grandmother, who, herself, was an extremely high-net-worth individual back in Graad..."


title: Kim Kitsuragi: ""Oh, nothing. It's just that we've..."
sequence: 0
dialoguetext:
"Oh, nothing. It's just that we've got this *murder* to solve, and yet you go around asking everyone about *money*. And every time I ask, 'Are you sure this is related to the case?', you say, 'Sure, Kim. I think it is'..."


title: Mega Rich Light-Bending Guy: "The man chuckles. "It's quite alrig..."
sequence: 0
dialoguetext:
The man chuckles. "It's quite alright. I'm used to the question by now. To be blunt, I inherited my fortune from my grandmother, who, herself, was an extremely high-net-worth individual back in Graad..."


title: Mega Rich Light-Bending Guy: "The man exhales with a whistle. "I..."
sequence: 0
dialoguetext:
The man exhales with a whistle. "I gotta tell you, at first, being rich is a lot of work. You've got to work hard because everything's so darn expensive. You know, prices increase exponentially at this income level..."


title: Mega Rich Light-Bending Guy: ""But then, once you've reached my p..."
sequence: 0
dialoguetext:
"But then, once you've reached my position, it's nearly impossible for me *not* to make money. My assets are so diversified that I'm bound to come out ahead no matter what..."


title: Perception (Sight): "Hey, HEY. All this talk about money..."
sequence: 0
dialoguetext:
Hey, HEY. All this talk about money has made you lose the thread. What is going on with the light in this place? *That's* what you need to ask him about!


title: You: ""It's great that you've done so wel..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"It's great that you've done so well for yourself, but don't you think you owe some of that wealth to the rest of society?"


title: Mega Rich Light-Bending Guy: ""States are akin to boulders in a r..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_political_questions", true) --[[ Variable[ ]]
dialoguetext:
"States are akin to boulders in a river, slowing the free flow of ideas. Given enough time, the water will wear those boulders down."


title: Mega Rich Light-Bending Guy: ""Precisely! You know, I hear people..."
sequence: 0
dialoguetext:
"Precisely! You know, I hear people talk sometimes about *economic equality* and *fairness* and all that kind of stuff. But tell me, where would we be without liberalism? In caves! Whacking each other with bones!"


title: Mega Rich Light-Bending Guy: ""Listen, I used to be an idealist,..."
sequence: 0
dialoguetext:
"Listen, I used to be an idealist, just like you. But the truth is that we have no objective system by which to measure someone's value other than the market. We should just embrace that, rather than resist it..."


title: Mega Rich Light-Bending Guy: ""The hand that allocates resources..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_political_questions", true) --[[ Variable[ ]]
dialoguetext:
"The hand that allocates resources among men is invisible and cruel, but it is *steady*, *measured*, indeed it is *just*."


title: Mega Rich Light-Bending Guy: ""Sure, and they benefit when I buy..."
sequence: 0
dialoguetext:
"Sure, and they benefit when I buy things to stimulate the economy. Do you know how many jobs it takes to build and maintain a racing yacht?"


title: Mega Rich Light-Bending Guy: ""Oh, *that's* what you mean. Yes, I..."
sequence: 0
dialoguetext:
"Oh, *that's* what you mean. Yes, I've heard of this effect, though I've never witnessed it myself, of course. It has something to do with our Weiss-Wiesemann coefficient."


title: Mega Rich Light-Bending Guy: ""Hm. I've never heard anybody say a..."
sequence: 0
dialoguetext:
"Hm. I've never heard anybody say anything about my chin. Yet I know that people often tell each other half-truths, things they think the other party would wish to hear..."


title: Mega Rich Light-Bending Guy: ""Being rich does not make one imper..."
sequence: 0
dialoguetext:
"Being rich does not make one impervious to the human condition. Maybe I do have a strange chin and you are the first person to call me out on this. Not that you should. But you did. For this -- I am grateful."


title: Kim Kitsuragi: ""I see nothing of the sort. To be f..."
sequence: 0
dialoguetext:
"I see nothing of the sort. To be frank, all I see is a gentleman who's unusually well dressed for Martinaise. In a cargo container. Which, I admit, is odd."


title: Mega Rich Light-Bending Guy: ""Travelling! This is a great way to..."
sequence: 0
dialoguetext:
"Travelling! This is a great way to get around -- it's fun, it's safe, and it gives me lots of time to think..."


title: Kim Kitsuragi: ""What the detective means is that w..."
sequence: 0
userscript: SetVariableValue("tc.that_in_revachol", true) --[[ Variable[ ]]
dialoguetext:
"What the detective means is that we're in Martinaise, a subdistrict of Jamrock in the capital city of Revachol."


title: Mega Rich Light-Bending Guy: ""It's a shame I can't get out and e..."
sequence: 0
dialoguetext:
"It's a shame I can't get out and explore myself. One of the downsides of being an extremely high-net-worth individual is that mobs of low-net-worth individuals are constantly banding together to ask for money."


title: Mega Rich Light-Bending Guy: ""Smart, no? It also provides a mean..."
sequence: 0
dialoguetext:
"Smart, no? It also provides a means to hide from all the targeted advertising we extremely high-net-worth individuals are constantly subjected to..."


title: Mega Rich Light-Bending Guy: ""Luxury yachts, high-fidelity porta..."
sequence: 0
dialoguetext:
"Luxury yachts, high-fidelity portable radio systems, pale-proof outerwear, and so on. It just gets a bit *middle class* after a while. A bit *bourgeois.*"


title: Mega Rich Light-Bending Guy: ""Don't get me wrong: They're nice t..."
sequence: 0
dialoguetext:
"Don't get me wrong: They're nice things, but once you achieve a certain level of wealth your time and mental space become *much* more important than material goods."


title: Mega Rich Light-Bending Guy: ""There simply aren't enough hours a..."
sequence: 0
dialoguetext:
"There simply aren't enough hours a day to hand out all the handouts. It's like feeding seagulls. There are always more, and they never seem to do anything interesting with it -- except more seagulls."


title: Mega Rich Light-Bending Guy: ""Spending money is a matter of desi..."
sequence: 0
dialoguetext:
"Spending money is a matter of desire, I'm sure you agree. I don't have the desire for spending it like that."


title: Mega Rich Light-Bending Guy: ""And that's, what? Unjust? I think..."
sequence: 0
dialoguetext:
"And that's, what? Unjust? I think it's perfectly just." His tone is ever-so-slightly less agreeable than before.


title: Mega Rich Light-Bending Guy: ""Which one? Revachol, where I nomin..."
sequence: 0
dialoguetext:
"Which one? Revachol, where I nominally reside? Or Graad, where my father emigrated from? Or Ile-de-Casherbrume where I've registered my shell companies?"


title: Mega Rich Light-Bending Guy: ""Well, as we say in my circle -- on..."
sequence: 0
dialoguetext:
"Well, as we say in my circle -- one person's crushing business failure is someone else's development opportunity."


title: Mega Rich Light-Bending Guy: ""Ah, a fellow history buff! I, myse..."
sequence: 0
dialoguetext:
"Ah, a fellow history buff! I, myself, am currently reading up on Franconigerian-era trains. Very interesting stuff. "


title: Mega Rich Light-Bending Guy: ""Ah, Revachol. I remember walking i..."
sequence: 0
dialoguetext:
"Ah, Revachol. I remember walking its streets as a teenager. There used to be a bowling alley in Stella Maris... I wonder if it's still there?"


title: Mega Rich Light-Bending Guy: ""He may have been a communard, but..."
sequence: 0
dialoguetext:
"He may have been a communard, but we're in agreement about that. Still, I imagine the architecture is quite lovely."


title: Empathy: "He speaks from the heart. He has ve..."
sequence: 0
dialoguetext:
He speaks from the heart. He has very different problems compared to low-net-worth individuals such as yourself. For example, no problems at all.


title: Kim Kitsuragi: ""Could you please stop asking *ever..."
sequence: 0
dialoguetext:
"Could you please stop asking *everyone* for money? It does not reflect well on the RCM and to be perfectly frank we can't afford to look worse than we already do."


title: Mega Rich Light-Bending Guy: ""As you may know, us high-net-worth..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_asked_money", true) --[[ Variable[ ]]
dialoguetext:
"As you may know, us high-net-worth individuals do not have a lot of cash on hand. Investments and liquidity are enemies of one another -- I think I only have coins for coffee machines."


title: Electrochemistry: "Come on, man. He's *got* to have mo..."
sequence: 0
dialoguetext:
Come on, man. He's *got* to have more than that. See if you can score a little more of that *lucre*.


title: You: ""Okay, so I've got this idea for a..."
dialoguetext: "Okay, so I've got this idea for a board game."
sequence: 0
conditionstring:
Variable["doomed.moodboard_read_slogans"] == true  or  Variable["doomed.moodboard_read_calendar"] == true  or  Variable["doomed.moodboard_viewed_drawings"] == true  or  Variable["doomed.moodboard_viewed_photos"] == true


title: Suggestion: "These ultraliberal types love losin..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_logic_proposal_to_fail", true) --[[ Variable[ ]]
dialoguetext:
These ultraliberal types love losing huge sums of money on ludicrous proposals. Ergo, you should come up with a plan that's TOTALLY dead in the water.


title: You: "Present an investment plan that is..."
dialoguetext: Present an investment plan that is sure to fail.
sequence: 0
conditionstring:
Variable["cargo.mrlb_asked_money"] == true  and  Variable["cargo.mrlb_logic_proposal_to_fail"] == true  and  Variable["cargo.mrlb_wcheck_done"] == false


title: Conceptualization: "Congratulations, you've somehow man..."
sequence: 0
dialoguetext:
Congratulations, you've somehow managed to fail at failing, which means, in a strange way, that you've succeeded?


title: You: ""Yes. And if it doesn't work out, w..."
sequence: 0
dialoguetext:
"Yes. And if it doesn't work out, we can always re-purpose the centre as a shopping mall or private equity firm."


title: You: ""With human beings there's always a..."
sequence: 0
dialoguetext:
"With human beings there's always a risk associated. Which is why we've got to hold onto the centre itself as a fallback."


title: You: ""Highly educated, work-ready, human..."
sequence: 0
dialoguetext:
"Highly educated, work-ready, human capital ready to be directed toward any number of your vast interests."


title: Mega Rich Light-Bending Guy: ""I don't normally do this without a..."
sequence: 0
dialoguetext:
"I don't normally do this without a formal pitch deck, but to hell with it, what's the point of being rich if you have to follow all the rules?"

userscript:
SetVariableValue("cargo.mrlb_wcheck_done", true) ; SetVariableValue("cargo.mrlb_wcheck_done_success", true) --[[ Variable[ ]]


title: Mega Rich Light-Bending Guy: ""Here's a round of seed funding. Th..."
sequence: 0
userscript: GainMoneyOnce(10000)
dialoguetext:
"Here's a round of seed funding. This should be enough to prove out the concept and get things off the ground."


title: Kim Kitsuragi: ""No, I am *not* having a stroke. Yo..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"No, I am *not* having a stroke. You're just... still full of surprises. Most of them bad, but some good..."


title: Composure: "The lieutenant has granted you an a..."
sequence: 0
dialoguetext:
The lieutenant has granted you an aura of legitimacy. Bathe in it, but don't let your satisfaction show. Play it cool.


title: Horrific Necktie: "*Bratan*, now's your chance to take..."
sequence: 0
dialoguetext:
*Bratan*, now's your chance to take some time off. Spend it with your good buddy, and get absolutely *wrecked* in the process.


title: Horrific Necktie: "What is this shit?!? CALCULATING RI..."
sequence: 0
dialoguetext:
What is this shit?!? CALCULATING RISKS? *BRATAN*. THE RISKS YOU CANT CALCULATE ARE THE ONLY ONES WORTH TAKING!


title: Kim Kitsuragi: "The lieutenant looks at you with ho..."
sequence: 0
dialoguetext:
The lieutenant looks at you with horror. You've been mumbling to your necktie in a daze for several minutes.


title: Mega Rich Light-Bending Guy: ""Ah, yes. Now you're displaying it...."
sequence: 0
dialoguetext:
"Ah, yes. Now you're displaying it... the *eccentricity* that becomes a wealthy individual." If the money-saint's visage weren't wrapped in physics-defying light, you would see his approval.


title: You: ""Its a pen-and-paper game where peo..."
sequence: 0
dialoguetext:
"Its a pen-and-paper game where people all over the world can play with each other -- using radios!"


title: Suggestion: "Nicking an idea that wasn't worth a..."
sequence: 0
dialoguetext:
Nicking an idea that wasn't worth anything in the first place and trying to pass it off as your own? How very *entrepreneurial*. I love it.


title: Mega Rich Light-Bending Guy: ""Well, at first everything was rosy..."
sequence: 0
dialoguetext:
"Well, at first everything was rosy, the ideas were solid, but they were lacking in... how do I put it..."


title: Kim Kitsuragi: ""I guess the inordinate amount of t..."
sequence: 0
dialoguetext:
"I guess the inordinate amount of time they poured into drawing mythical creatures did not generate a return on investment."


title: Mega Rich Light-Bending Guy: ""Your idea reminds me of a group of..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_fortress_accident", true) --[[ Variable[ ]]
dialoguetext:
"Your idea reminds me of a group of young men who came to me a long time ago, calling themselves 'Fortress Accident' -- the name should've been a red flag."


title: Mega Rich Light-Bending Guy: ""They pitched me and a handful of o..."
sequence: 0
dialoguetext:
"They pitched me and a handful of other investors on an idea for a role-playing game that would, in their words, change the world."


title: Mega Rich Light-Bending Guy: ""They lacked the *will* to get thin..."
sequence: 0
dialoguetext:
"They lacked the *will* to get things done. As their financial situation became more desperate, their ideas devolved from realistic to absolute insanity."


title: Mega Rich Light-Bending Guy: ""We lost all of our money. High-art..."
sequence: 0
dialoguetext:
"We lost all of our money. High-art types never deliver. They're only good for peddling welkins or whatever creeps they come up with."


title: Mega Rich Light-Bending Guy: ""What I want to tell you is this: i..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_wcheck_done_fail", true) --[[ Variable[ ]]
dialoguetext:
"What I want to tell you is this: it's a very bad idea. Dead in the water. You seem like a reasonable man, but that is not a reasonable plan."


title: You: ""Like they say in investment circle..."
sequence: 0
dialoguetext:
"Like they say in investment circles, you gotta spend money to make money. Money's the name of the game here."


title: Mega Rich Light-Bending Guy: ""I think I follow you. You're sayin..."
sequence: 0
dialoguetext:
"I think I follow you. You're saying I should invest in exotic financial derivatives? Or maybe some kind of real-estate play?"


title: Conceptualization: "It's time to disrupt the future. Yo..."
sequence: 0
dialoguetext:
It's time to disrupt the future. You've got to stay lean, innovative, and focus on what matters most: *the children*.


title: Mega Rich Light-Bending Guy: ""Welcome back, friend. What can I d..."
sequence: 0
dialoguetext:
"Welcome back, friend. What can I do for you?" Although you cannot see his face, you can tell he's smiling warmly.


title: !(Variable["cargo.mrlb_asked_money"] == true and Variable["cargo.mrlb_wcheck_done"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["cargo.mrlb_asked_money"] == true  and  Variable["cargo.mrlb_wcheck_done"] == false) == false


title: Mega Rich Light-Bending Guy: ""It was a real pleasure. Sadly, tho..."
sequence: 0
dialoguetext:
"It was a real pleasure. Sadly, though, my current lifestyle prevents me from remaining more than a brief time in any one place. Perhaps we'll meet again, somewhere far away..."


title: Mega Rich Light-Bending Guy: ""The thing about investing is that..."
sequence: 0
dialoguetext:
"The thing about investing is that the less work you have to do, the better. Don't over-think. That's what return on investment means."

userscript:
GainThought("return_on_investment"); SetVariableValue("cargo.mrlb_wcheck_done_fail", true) --[[ Variable[ ]]


title: Visual Calculus: "Trying to visualize the physics at..."
sequence: 0
dialoguetext:
Trying to visualize the physics at play is liable to give you an aneurysm. Don't think about it too hard!


title: Mega Rich Light-Bending Guy: ""All I did was take her fortune and..."
sequence: 0
dialoguetext:
"All I did was take her fortune and invest it prudently. Believe it or not, it takes more than a bit of skill not to blow a vast fortune on sailing boats, bad choices, and *unsupervised* state policy."


title: Mega Rich Light-Bending Guy: ""Some of my lower-net-worth friends..."
sequence: 0
dialoguetext:
"Some of my lower-net-worth friends say to me, 'But doesn't that take all the fun out of it?' and I tell them, 'Not really.'"


title: Mega Rich Light-Bending Guy: ""*Dozens*, at least. Of course, in..."
sequence: 0
dialoguetext:
"*Dozens*, at least. Of course, in the future it'll all be automated. But my point is this..." he says, jabbing his finger into the air a bit...


title: Mega Rich Light-Bending Guy: ""A nightmare scenario. A world of s..."
sequence: 0
dialoguetext:
"A nightmare scenario. A world of slavery and violence. Which brings us back to the essential truth of modernism..."


title: Encyclopedia: "The Weiss-Wiesemann coefficient is..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_cyclo_coefficient", true) --[[ Variable[ ]]
dialoguetext:
The Weiss-Wiesemann coefficient is a ratio designed to reflect the difference in net worth between individuals. When the coefficient is close to 1 (or 100%) it means one person possesses all the net worth among that group of individuals. It's been observed that when the Weiss-Wiesemann coefficient reaches about .96 or so, the laws of physics begin to bend around the high-net-worth individual.


title: Mega Rich Light-Bending Guy: ""It's some statistical thing. In es..."
sequence: 0
dialoguetext:
"It's some statistical thing. In essence, it says that when an extremely *low*-net-worth individual meets an extremely *high*-net-worth individual, some of the laws of physics cease to apply."


title: Mega Rich Light-Bending Guy: ""What? No, I didn't say that at all..."
sequence: 0
dialoguetext:
"What? No, I didn't say that at all. Being rich is great. Just don't tell anyone I told you that." The bending light appears to *wink*.


title: You: ""You know, a regular youth centre,..."
dialoguetext: "You know, a regular youth centre, with basketball courts and stuff."
sequence: 0
conditionstring:
Variable["cargo.mrlb_emp_train_emotional"] == false  and  Variable["cargo.mrlb_physint_train_physical"] == false


title: Mega Rich Light-Bending Guy: ""I like that you're thinking about..."
sequence: 0
dialoguetext:
"I like that you're thinking about the future, but couldn't the centre have a more... economic focus?"


title: Mega Rich Light-Bending Guy: ""But what do you say to those who c..."
sequence: 0
dialoguetext:
"But what do you say to those who claim that the assets underlying those derivatives are overvalued? Does that pose a systemic risk to the wider capital markets?"


title: Mega Rich Light-Bending Guy: ""But real-estate is an illiquid ass..."
sequence: 0
dialoguetext:
"But real-estate is an illiquid asset. What happens if you need a short-term capital infusion and all your holdings are tied up?"


title: Mega Rich Light-Bending Guy: "The man pauses, considering your wo..."
sequence: 0
dialoguetext:
The man pauses, considering your words. The light bends and swims around his face. You cannot tell what he's thinking...


title: Suggestion: "Who'd have thought you'd remember t..."
sequence: 0
dialoguetext:
Who'd have thought you'd remember that nugget of wisdom after nearly frying your brain like you have?


title: Mega Rich Light-Bending Guy: ""Such a simple truth, yet so easily..."
sequence: 0
dialoguetext:
"Such a simple truth, yet so easily forgotten. What is money, anyway, but an idea in our heads we all *trust* one another to believe in?"


title: Mega Rich Light-Bending Guy: ""That's why I *should* invest? Are..."
sequence: 0
dialoguetext:
"That's why I *should* invest? Are you trying to say that the RCM's bad reputation makes it an undervalued asset?"


title: Mega Rich Light-Bending Guy: ""I'm already on the board of two ma..."
sequence: 0
dialoguetext:
"I'm already on the board of two major arms manufacturers. I've got no shortage of guns, if I wanted such things..."


title: Mega Rich Light-Bending Guy: ""Still, the idea of a privatized po..."
sequence: 0
dialoguetext:
"Still, the idea of a privatized police force is *extremely* forward thinking. You could even say it's *ultra* ultraliberal..."


title: Mega Rich Light-Bending Guy: ""Hmm. I don't believe in giving any..."
sequence: 0
dialoguetext:
"Hmm. I don't believe in giving anyone money for nothing, but maybe there's something to using *market incentives* to improve performance..."


title: Mega Rich Light-Bending Guy: ""The RCM's problems aren't the kind..."
sequence: 0
dialoguetext:
"The RCM's problems aren't the kind you can solve with *radiocomputers*. The rot goes much deeper than that..."


title: Mega Rich Light-Bending Guy: ""You want to take an incompetent an..."
sequence: 0
dialoguetext:
"You want to take an incompetent and corrupt police force and give them *deadlier* weapons? No, no, that won't work..."


title: Mega Rich Light-Bending Guy: ""You need to think *bigger*. The en..."
sequence: 0
dialoguetext:
"You need to think *bigger*. The entire org structure of the RCM needs to be redefined. You need a unified chain of command, an end to petty spats between precincts, new metrics for measuring performance that reward real *police work*. Does that sound right?"


title: Mega Rich Light-Bending Guy: ""Hell no! Can you imagine how much..."
sequence: 0
dialoguetext:
"Hell no! Can you imagine how much work that would take? Why would I do that when I can just speculate on exotic financial derivatives from the comfort of this shipping container?"


title: Mega Rich Light-Bending Guy: ""Precisely, which is why I'm not go..."
sequence: 0
dialoguetext:
"Precisely, which is why I'm not going to do it. Why would I do that when I can just speculate on exotic financial derivatives from the comfort of this shipping container?"


title: Mega Rich Light-Bending Guy: ""You know, that's *exactly* what I'..."
sequence: 0
dialoguetext:
"You know, that's *exactly* what I've heard. From what I understand, the RCM as currently constituted is essentially a lost cause..."


title: Mega Rich Light-Bending Guy: ""Hmmmm, a tried-and-true strategy f..."
sequence: 0
dialoguetext:
"Hmmmm, a tried-and-true strategy for increasing the perception of value without improving the underlying asset. Not bad. But still..."


title: Kim Kitsuragi: ""If I could interject: the RCM's pr..."
sequence: 0
dialoguetext:
"If I could interject: the RCM's problems are mainly *structural*. We're hamstrung by a lack of clear lines of authority, and our system of performance reviews strongly *disincentivizes* inter-precinct cooperation."


title: Mega Rich Light-Bending Guy: ""I think the lieutenant's right. Yo..."
sequence: 0
dialoguetext:
"I think the lieutenant's right. Your problems run much deeper than equipment or funding. The entire org structure of the RCM needs to be redefined. You need a unified chain of command, new metrics for measuring performance that reward real *police work*. Does that sound right?"


title: Mega Rich Light-Bending Guy: ""The pleasure was mine. Unfortunate..."
sequence: 0
dialoguetext:
"The pleasure was mine. Unfortunately, I must be away soon. The next time we meet, I'll be expecting an update on my investment!"


title: Mega Rich Light-Bending Guy: ""Farewell, friend, and may your pea..."
dialoguetext: "Farewell, friend, and may your peace of mind guide you to happiness."
sequence: 0
userscript:
SetVariableValue("cargo.container_door_open", false) ; SetVariableValue("cargo.mrlb_has_left", true) ; SetVariableValue("cargo.mrlb_said_a_goodbye", true) --[[ Variable[ ]]


title: Electrochemistry: "Unbelievable. You manage to meet a..."
sequence: 0
dialoguetext:
Unbelievable. You manage to meet a man who's so rich light *literally bends around him* and all you can get out of him is three reál? What's wrong with you?


title: Kim Kitsuragi: ""Could you please stop asking peopl..."
sequence: 0
dialoguetext:
"Could you please stop asking people for money? It does not reflect well on the RCM and to be perfectly frank we can't afford to look worse than we already do."


title: Kim Kitsuragi: ""I don't see how it's appropriate f..."
sequence: 0
dialoguetext:
"I don't see how it's appropriate for a representative of the law to ask a wealthy person for money. This shines a... bad light on the RCM, if you catch my meaning."


title: Mega Rich Light-Bending Guy: ""Come now, there is not even a scen..."
sequence: 0
dialoguetext:
"Come now, there is not even a scent of corruption here. I am merely being polite... so let me check my pockets."


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you, Raphaël," he..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_al_gul", true) ; SetVariableValue("tc.al_gul", true) --[[ Variable[ ]]
dialoguetext:
"Pleasure to meet you, Raphaël," he says warmly. "I am surprised -- in a positive manner, do understand -- about your exceedingly high-net-worth name."


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you, Harrier Du B..."
sequence: 0
dialoguetext:
"Pleasure to meet you, Harrier Du Bois," he says warmly. "I must admit, the name suits you very well."


title: Mega Rich Light-Bending Guy: ""Pleasure to meet you Harr... I mea..."
sequence: 0
dialoguetext:
"Pleasure to meet you Harr... I mean, Tequila Sunset," he says warmly. "It is an odd name, to be sure. There's something... rather grim about it."


title: Kim Kitsuragi: ""We have a *murder* to solve, and y..."
sequence: 0
dialoguetext:
"We have a *murder* to solve, and yet you go around bothering everyone about *money*, arguing that you think it's 'somehow related to the case.'"


title: Mega Rich Light-Bending Guy: ""One would imagine living such a hi..."
sequence: 0
dialoguetext:
"One would imagine living such a high-net-worth existence is overwhelmingly exciting, but yes, as you now see... it can sometimes just stun you with its boredom."


title: Mega Rich Light-Bending Guy: ""It is, truly. It's almost entirely..."
sequence: 0
dialoguetext:
"It is, truly. It's almost entirely care free." He nods. "It really leaves you time to better yourself spiritually."


title: Mega Rich Light-Bending Guy: ""Capital." He nods. "Makes one spee..."
sequence: 0
dialoguetext:
"Capital." He nods. "Makes one speechless, does it not? Blinds like the sun that rises from beyond the horizon after a gloomy winter."


title: You: ""You know, a regular youth centre,..."
sequence: 0
dialoguetext:
"You know, a regular youth centre, with basketball courts and stuff. To *really* develop their physical proficiency."

conditionstring:
Variable["cargo.mrlb_physint_train_physical"] == true  and  Variable["cargo.mrlb_emp_train_emotional"] == false


title: You: ""You know, a regular youth centre,..."
sequence: 0
dialoguetext:
"You know, a regular youth centre, with basketball courts and stuff. To teach teamwork and other emotional skills."

conditionstring:
Variable["cargo.mrlb_emp_train_emotional"] == true  and  Variable["cargo.mrlb_physint_train_physical"] == false


title: You: ""Let me tell you about an idea that..."
sequence: 0
conditionstring: Variable["cargo.mrlb_inland_blaasma_gun_idea"]
userscript: SetVariableValue("cargo.mrlb_said_blaasma_option", true) --[[ Variable[ ]]
dialoguetext:
"Let me tell you about an idea that combines bigger guns with the latest and greatest in technology progress."


title: You: ""Imagine, a massive gun that uses a..."
sequence: 0
dialoguetext:
"Imagine, a massive gun that uses a magnetic accelerator to accelerate highly energized hydrogen-based plasma to near light speed. At contact with anything it detonates with the *power of a dying star*, erasing it from existence in a flash of periwinkle blue!"


title: Kim Kitsuragi: ""Not the blaasma gun again." The li..."
sequence: 0
dialoguetext:
"Not the blaasma gun again." The lieutenant takes off the glasses and rubs his eyes with his fingers. "It's not even *possible*."


title: Mega Rich Light-Bending Guy: ""It is not possible. But what a dre..."
sequence: 0
dialoguetext:
"It is not possible. But what a dream..." He shakes his head. "Either way, even if I could do it, I certainly wouldn't give an incompetent and corrupt police force *WORLD-ENDING* weaponry."


title: Mega Rich Light-Bending Guy: ""But I appreciate the *grandiosity*..."
sequence: 0
dialoguetext:
"But I appreciate the *grandiosity* of your ideas. Thus you might understand -- the entire org structure of the RCM needs to be redefined. You need a unified chain of command, an end to petty spats between precincts, new metrics for measuring performance that reward real *police work*. Does that sound right?"


title: Mega Rich Light-Bending Guy: ""Exactly!" He agrees. "A world of s..."
sequence: 0
dialoguetext:
"Exactly!" He agrees. "A world of slavery and violence. Which brings us back to the essential truth of modernism..."


title: Mega Rich Light-Bending Guy: ""Maybe I should? Sadly, I've never..."
sequence: 0
dialoguetext:
"Maybe I should? Sadly, I've never been there. I'm sure it's nice but in the end -- does it matter?"


title: Encyclopedia: "In the very, very early days of col..."
sequence: 0
userscript: SetVariableValue("tc.revachol_was_a_colony_of_surlaclef", true) --[[ Variable[ ]]
dialoguetext:
In the very, very early days of colonizing this archipelago, the Kingdom of Suresne, a precursor of modern Sur-La-Clef, used to own the city of Revachol. An obscure detail in the bigger picture, but still -- worth dropping.


title: Endurance: "Wouldn't say it's exactly *safe* no..."
sequence: 0
dialoguetext:
Wouldn't say it's exactly *safe* now -- but financially secure individuals are known adrenaline junkies.


title: You: ""Have you considered breaking into..."
dialoguetext: "Have you considered breaking into the local art market?"
sequence: 0
conditionstring:
IsTaskActive("TASK.sell_art_for_gains")  and  Variable["cargo.mrlb_is_investor"] == true  and  Variable["cargo.mrlb_hustle_declined_offer"] == false  and  CheckItem("cindys_painting")


title: Savoir Faire: "We've hit the big time! This is the..."
sequence: 0
dialoguetext:
We've hit the big time! This is the man who's going to make you *rich*. Always rely on your friendly neighbourhood swindler.


title: Savoir Faire: "You better explain that you aren't..."
sequence: 0
dialoguetext:
You better explain that you aren't Savvy, by the way. Can't have you nicking this identity after working hard to gain such a prodigious rep.


title: Mega Rich Light-Bending Guy: ""The art market? Intriguing. You've..."
sequence: 0
dialoguetext:
"The art market? Intriguing. You've already convinced me to invest in you, so please, go on -- tell me what you're thinking."


title: Mega Rich Light-Bending Guy: ""The art market? Intriguing. Well,..."
sequence: 0
dialoguetext:
"The art market? Intriguing. Well, as I said, I don't carry much money on my person. But do go on, what are you thinking?"


title: Mega Rich Light-Bending Guy: ""Ah, a fellow entrepreneur. Tremend..."
sequence: 0
dialoguetext:
"Ah, a fellow entrepreneur. Tremendous! The art market? Intriguing. Sure, I'm keen. What are you thinking?"


title: Mega Rich Light-Bending Guy: ""The art market, you say? Sure. 'Hi..."
sequence: 0
dialoguetext:
"The art market, you say? Sure. 'Hit me with it', as they say. I'm keen to hear what you have in mind."


title: Mega Rich Light-Bending Guy: ""The art market, you say? Possibly...."
sequence: 0
dialoguetext:
"The art market, you say? Possibly. As I said, I don't carry much money on my person, but do go on -- what are you thinking?"


title: Mega Rich Light-Bending Guy: ""Well, you've already convinced me..."
sequence: 0
dialoguetext:
"Well, you've already convinced me to invest in you, so please, go on -- tell me about this opportunity. I'm keen."


title: Mega Rich Light-Bending Guy: ""But I'm getting side-tracked. Tell..."
sequence: 0
dialoguetext:
"But I'm getting side-tracked. Tell me about your business proposal. I am all *ears*." His face seems to distort in the blinding light, pulling and twisting at his sides.


title: Encyclopedia: "The Milton 32-8 knock was created t..."
sequence: 0
dialoguetext:
The Milton 32-8 knock was created through data sonification. It's based on the time series data of the world's most profitable bank during its prosperous years in the Thirties. The peak points were turned into the rhythm that makes up the knock.


title: You: ""I've recently discovered a local p..."
sequence: 0
dialoguetext:
"I've recently discovered a local painter with enormous potential." (Show him Cindy's *chef d'oeuvre*.)


title: Mega Rich Light-Bending Guy: ""However, there are a few *complica..."
sequence: 0
dialoguetext:
"However, there are a few *complications*.... I don't have the cash on me right now to pay for art of this calibre. What I can instead offer are shares in Mauer-Koshlai Mercury Group."


title: Mega Rich Light-Bending Guy: ""I bought these shares many years a..."
sequence: 0
dialoguetext:
"I bought these shares many years ago for a steal. As predicted, Mauer-Koshlai Mercury's operating profit has increased year on year, and there's no signs of it slowing down. People *always* need mercury."


title: Mega Rich Light-Bending Guy: ""Which means you could net yourself..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_shares_increase_value", true) --[[ Variable[ ]]
dialoguetext:
"Which means you could net yourself a considerable profit if you need some immediate liquidity. But if you don't mind waiting I expect the value of these shares to double within the next five years."


title: You: ""I've been thinking about those sha..."
dialoguetext: "I've been thinking about those shares you offered me."
sequence: 0
conditionstring:
IsTaskActive("TASK.sell_art_for_gains")  and  Variable["cargo.mrlb_hustle_declined_offer"] == true  and  CheckItem("cindys_painting")


title: Mega Rich Light-Bending Guy: ""They could set you up for a *long..."
sequence: 0
dialoguetext:
"They could set you up for a *long time*. Mauer-Koshlai Mercury is just getting started. Mark my words."


title: Mega Rich Light-Bending Guy: ""Splendid." You hear the sound of e..."
sequence: 0
dialoguetext:
"Splendid." You hear the sound of expensive fabrics brushing against each other. When it stops, a roll of paper emerges from the radiance.


title: Mega Rich Light-Bending Guy: ""This is a stock certificate. Well,..."
sequence: 0
dialoguetext:
"This is a stock certificate. Well, a photocopy of one. Nevertheless, it's solid proof that you own shares in Mauer-Koshlai Mercury Group."


title: Mega Rich Light-Bending Guy: "The light around the individual in..."
sequence: 0
dialoguetext:
The light around the individual in front of you changes somehow as you take the scroll. You can't figure out what's different -- you just know that it is.


title: Mega Rich Light-Bending Guy: "After you hand over the artwork, th..."
sequence: 0
dialoguetext:
After you hand over the artwork, the voice from the light says: "Another deal complete. Welcome to the big leagues! If you haven't already, I'd advise you to consider hiring a Personal Brand Strategist."

userscript:
FinishTask("TASK.sell_art_for_gains_done");
GainTask("TASK.get_wealth_manager");
LoseItem("cindys_painting")--[[ Variable[ ]]


title: Mega Rich Light-Bending Guy: ""What *don't* they do?" The shiny m..."
sequence: 0
dialoguetext:
"What *don't* they do?" The shiny magnate chuckles. "They practically do everything -- from spotting good investments and analysing design trends, to booking a lunchtime table at the prestigious L'Ambroisie."


title: Mega Rich Light-Bending Guy: ""Unfortunately not. I only know the..."
sequence: 0
dialoguetext:
"Unfortunately not. I only know the ones who work with multi-millionaires and beyond. But take a look around and I'm sure you'll find one. Personal Brand Strategists are attracted to money like *sharks* to blood. You'll find having net worth opens many new doors for you."


title: Savoir Faire: "Personal Brand Strategist, huh? Not..."
sequence: 0
dialoguetext:
Personal Brand Strategist, huh? Not the kind of person you're likely to find around here. We'll have to ask anyone who seems like they might understand marketing, reputation management... someone who dreams big.


title: Savoir Faire: "Oh, and we should see what this net..."
sequence: 0
dialoguetext:
Oh, and we should see what this net worth can do. Might score a discount, or better yet, get you some free goods. That's the kind of thing that really makes you feel like a hotshot. Ask the local merchants about it if you get the chance.


title: Suggestion: "It's a secret handshake of the ultr..."
sequence: 0
dialoguetext:
It's a secret handshake of the ultra rich, distributed though private-access yacht clubs and interisolary balls for the heirs and heiresses of the old money. Where you picked it up is a mystery.


title: Mega Rich Light-Bending Guy: ""A-ha. And the name of the piece?"..."
sequence: 0
dialoguetext:
"A-ha. And the name of the piece?" He leans in to take a good look at the rectangular plastic board coated thick with emulsion.


title: Mega Rich Light-Bending Guy: ""Wonderful things aren't they -- na..."
sequence: 0
dialoguetext:
"Wonderful things aren't they -- names? They can completely change your reading of a person. Or, in this case, a painting."


title: Mega Rich Light-Bending Guy: ""Well, I think that settles it. You..."
sequence: 0
dialoguetext:
"Well, I think that settles it. You've found a buyer, my friend. A pleasure transacting with you." The light around him warms you like a friendly embrace.


title: Mega Rich Light-Bending Guy: ""And the name of the piece?" He lea..."
sequence: 0
dialoguetext:
"And the name of the piece?" He leans in to take a good look at the rectangular plastic board coated thick with emulsion.


title: Mega Rich Light-Bending Guy: ""Original. I don't think any of my..."
sequence: 0
dialoguetext:
"Original. I don't think any of my friends have any pieces from anonymous artists. Or maybe only Luca, the son-in-law of the Comte de L'Ys."


title: Mega Rich Light-Bending Guy: ""No, not even him. He might have so..."
sequence: 0
dialoguetext:
"No, not even him. He might have some Moelles and de Vignys, the *authenticity* of which historians are debating, but I don't think that counts. Perfect."


title: Encyclopedia: "The Aloïs-Lorblanchet family is kno..."
sequence: 0
dialoguetext:
The Aloïs-Lorblanchet family is known to have one of the biggest and most impressive private art collections in the world.


title: Mega Rich Light-Bending Guy: ""They are the very *unit* of capita..."
sequence: 0
dialoguetext:
"They are the very *unit* of capital. You can buy them, sell them, even sit on them if you think it wise. Trust me when I say this -- becoming a shareholder means you're part of the *big leagues*."


title: Mega Rich Light-Bending Guy: ""It's a Gottwaldian-Iilmaraan compa..."
sequence: 0
dialoguetext:
"It's a Gottwaldian-Iilmaraan company that specialises in extracting mercury. It's seen massive growth lately due to the discovery of rödfärg mercury."


title: Mega Rich Light-Bending Guy: ""Rehm's using it in their next mode..."
sequence: 0
dialoguetext:
"Rehm's using it in their next model. I can't wait for mine to turn up! My predictions say its improved speed and azimuthal range should increase my trade efficiency by a whopping 46%. You really should order one if you don't want to be left behind."


title: Volition: "What were you thinking -- *KEITH*??..."
sequence: 0
dialoguetext:
What were you thinking -- *KEITH*??!! You're not starting a boy band here, you're naming a future masterpiece!


title: Mega Rich Light-Bending Guy: ""Keith, I like it. One of my nephew..."
sequence: 0
dialoguetext:
"Keith, I like it. One of my nephews is named Keith. We haven't spoken in years, since I declined to pay for his most recent trip to rehab. But perhaps this will help patch things up between us..."


title: Savoir Faire: "She *could*, but she represents the..."
sequence: 0
dialoguetext:
She *could*, but she represents the Wild Pines, which is the top of that particular game. No way she's stepping down from there. We need someone lower down.


title: Savoir Faire: "That old communist?! The only thing..."
sequence: 0
dialoguetext:
That old communist?! The only thing he'll strategize is a plan to *redistribute* your hard-earned money to losers and moochers!


title: Savoir Faire: "He's nothing more than a middle man..."
sequence: 0
dialoguetext:
He's nothing more than a middle manager living a middle-class life -- your aspirations are *much* more ambitious than that.


title: Savoir Faire: "We'll stumble upon someone, someone..."
sequence: 0
dialoguetext:
We'll stumble upon someone, someone with the right amount of *can-do* attitude... I'll let you know when we do. Just keep your eyes open!


title: Savoir Faire: "Here's an *avant-garde* proposal......"
sequence: 0
dialoguetext:
Here's an *avant-garde* proposal... What about Idiot Doom Spiral? He used to hustle and hang with the sales hawks and trend pushers of the marketing world. Let's ask him if he knows any Personal Brand Strategists.


title: Electrochemistry: "Yes, but chances are you can't use..."
sequence: 0
dialoguetext:
Yes, but chances are you can't use them to buy anything *right now*. No cigarettes, no alcohol, no funky little colourful pills...


title: Mega Rich Light-Bending Guy: ""Have you heard about it? At the mo..."
sequence: 0
dialoguetext:
"Have you heard about it? At the moment, it's trading at more than 1.5x the price of gold. That's because it's an essential component in the next generation of radiocomputers..."


title: Mega Rich Light-Bending Guy: ""That concludes *our part* of the t..."
sequence: 0
dialoguetext:
"That concludes *our part* of the transaction. Once you've turned over the asset, my people will get the legal ball rolling."


title: You: ""Staring at it long enough lets you..."
dialoguetext: "Staring at it long enough lets you immerse yourself in *karperie*."
sequence: 0
conditionstring:
(Variable["boardwalk.trant_jan_kaarp"]  or  Variable["pier.joyce_karperie"])  and  Variable["cargo.mrlb_hustle_karperie"] == false


title: Inland Empire: "Ten seconds -- borders dissipate. T..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_concept_karperie", true) --[[ Variable[ ]]
dialoguetext:
Ten seconds -- borders dissipate. Twenty seconds -- loss of self. Thirty seconds -- everything dissimilates into raw unreality.


title: Mega Rich Light-Bending Guy: ""*Dangerous*? I like things that ar..."
sequence: 0
dialoguetext:
"*Dangerous*? I like things that are dangerous. You could even say I'm one of these 'adrenaline-junkies'." The light emanating from him seems to intensify.


title: Mega Rich Light-Bending Guy: ""Sounds like a hell of a trip. I re..."
sequence: 0
dialoguetext:
"Sounds like a hell of a trip. I really must experience it for myself." The light emanating from him seems to intensify.


title: Mega Rich Light-Bending Guy: ""I appreciate you saving us from wa..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_hustle_karperie", true) --[[ Variable[ ]]
dialoguetext:
"I appreciate you saving us from wasting time. Is there anything else I should know about the painting?"


title: Mega Rich Light-Bending Guy: ""Before I invest, I need to know mo..."
sequence: 0
dialoguetext:
"Before I invest, I need to know more about the work. How do I know this asset is going to appreciate with time?"


title: Savoir Faire: "Remember, you're not just selling a..."
sequence: 0
dialoguetext:
Remember, you're not just selling a painting, you're selling a *story*. Give the man a reason to throw down that paper.


title: Rhetoric: "The obvious answer is to be illustr..."
sequence: 0
dialoguetext:
The obvious answer is to be illustrative. However, he would be much more interested in art that directly tackles social issues.


title: Savoir Faire: "Why are you letting this opportunit..."
sequence: 0
dialoguetext:
Why are you letting this opportunity slip away? Give him a story, an experience, make him want to run away with this painting and marry it in secret.


title: Interfacing: "Running your fingertips across the..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_interfacing_cryptograph", true) --[[ Variable[ ]]
dialoguetext:
Running your fingertips across the splatters reveals frequencies used by finance companies for long-distance communication.


title: Conceptualization: "That's not very *art*. Tell him it..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_hustle_concept_ink", true) --[[ Variable[ ]]
dialoguetext:
That's not very *art*. Tell him it contains an invisible pigment used by corporate spies. Own the palette and you can unveil a whole world of concealed communications.


title: Mega Rich Light-Bending Guy: ""I've found it's much better for my..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_hustle_lie_success", true) --[[ Variable[ ]]
dialoguetext:
"I've found it's much better for my health just to throw money at those kinds of problems and hope they go away. That way I don't have to feel guilty about avoiding them."


title: Mega Rich Light-Bending Guy: ""Oh." He sounds disappointed. "Well..."
sequence: 0
dialoguetext:
"Oh." He sounds disappointed. "Well, I'm sure her work represents some very interesting *internal* struggle. Probably with mental illness. Yes, that sounds right."


title: Mega Rich Light-Bending Guy: ""Pray tell." The human shape within..."
sequence: 0
dialoguetext:
"Pray tell." The human shape within the light appears to lean even closer. Tiny dots flood your retina as the shipping container gets too bright.


title: Mega Rich Light-Bending Guy: ""*Mesque bangers*? No! Have I told..."
sequence: 0
dialoguetext:
"*Mesque bangers*? No! Have I told you I've stopped reading the news? It's too negative, can't let it affect my mojo."


title: Mega Rich Light-Bending Guy: ""An artist's value doubles if they..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_suffer_value", true) --[[ Variable[ ]]
dialoguetext:
"An artist's value doubles if they come with a good backstory. I thought you were an experienced art dealer, you should know this."


title: Pain Threshold: "Seems like he's not actually that i..."
sequence: 0
dialoguetext:
Seems like he's not actually that interested in hearing the details. Too bad, you had a good story cooked up...


title: Mega Rich Light-Bending Guy: ""What a sad, sad story. I should as..."
sequence: 0
dialoguetext:
"What a sad, sad story. I should ask Rhéa to look into this, maybe the foundation can set up some scholarships for cases like these."


title: Mega Rich Light-Bending Guy: ""*Every day*?" The blinding light b..."
sequence: 0
dialoguetext:
"*Every day*?" The blinding light becomes almost melancholy. "But how does she find time to do any work?"


title: Mega Rich Light-Bending Guy: ""You?" The light appears to blink,..."
sequence: 0
dialoguetext:
"You?" The light appears to blink, as if someone switched off the light source for a second. "But why should we care about *you*?!"


title: Mega Rich Light-Bending Guy: ""Any details? I've heard some strug..."
sequence: 0
dialoguetext:
"Any details? I've heard some struggling families have to sell their organs to pay the rent. There is also the terrible misfortune of having to go get your own groceries when you're poor. Which one is it?"


title: Mega Rich Light-Bending Guy: ""I see -- very good. What kinds of..."
sequence: 0
dialoguetext:
"I see -- very good. What kinds of issues are we talking about? I've really got into the housing crisis recently."


title: Mega Rich Light-Bending Guy: ""Oh yes, I see it now. Very *graphi..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_hustle_lie_success", true) --[[ Variable[ ]]
dialoguetext:
"Oh yes, I see it now. Very *graphic*, isn't it? Really delivers insight into what it's like being that... unruly."


title: Mega Rich Light-Bending Guy: ""But design is the very signature o..."
sequence: 0
dialoguetext:
"But design is the very signature of humanity. Everything we do is design. Text columns, urban architecture, the precise shape of a stapler... what are we without any of that?"


title: Mega Rich Light-Bending Guy: "He swills it around in his brain. "..."
sequence: 0
dialoguetext:
He swills it around in his brain. "So it's an éxtrasomatic painting. An effort carried out by physical instinct -- not the mind."


title: Mega Rich Light-Bending Guy: ""Perhaps I *have* been neglecting t..."
sequence: 0
dialoguetext:
"Perhaps I *have* been neglecting the triumphs of anatomical perspicacity lately..." He sinks into thought.


title: Mega Rich Light-Bending Guy: ""Hmm, I do cling to it rather a lot..."
sequence: 0
dialoguetext:
"Hmm, I do cling to it rather a lot. Perhaps that is one of my shortcomings -- I just haven't realised it before now."


title: Conceptualization: "Tell him it was used to mix togethe..."
sequence: 0
userscript: SetVariableValue("cargo.mrlb_hustle_concept_ink", true) --[[ Variable[ ]]
dialoguetext:
Tell him it was used to mix together an invisible pigment. Own it and he opens up a whole world of concealed communications.


title: Mega Rich Light-Bending Guy: ""Hm. I hadn't thought about it that..."
sequence: 0
dialoguetext:
"Hm. I hadn't thought about it that way before. You might have just opened up a new door in my mind."


title: Savoir Faire: "Yeah-yeah, you're doing a good deed..."
sequence: 0
dialoguetext:
Yeah-yeah, you're doing a good deed here, really giving back to society. Just give us the money already.


title: Savoir Faire: "Doors, windows, toilet seats -- ope..."
sequence: 0
dialoguetext:
Doors, windows, toilet seats -- open whatever it is you need, buddy. Just get on with making a purchase already!


title: Mega Rich Light-Bending Guy: ""Perfect! I've been looking for a w..."
sequence: 0
dialoguetext:
"Perfect! I've been looking for a way to communicate without the information being intercepted or stolen by rivals."


title: Mega Rich Light-Bending Guy: ""Still, only two people have seen i..."
sequence: 0
dialoguetext:
"Still, only two people have seen it thus far. That makes it pretty *exclusive* and therefore potentially valuable."


title: Mega Rich Light-Bending Guy: ""I see, so by artificially constrai..."
sequence: 0
dialoguetext:
"I see, so by artificially constraining supply you're also stimulating demand. I have to say, it's a brilliant strategy..."


title: Reaction Speed: "There! The blinding light dimmed ju..."
sequence: 0
userscript: XPPicoSetBool("XP.mrlb_true_form")--[[ Variable[ ]]
dialoguetext:
There! The blinding light dimmed just long enough for you to see his true form! He looked like a regular middle-aged man!


title: Mega Rich Light-Bending Guy: ""What an original idea! By drawing..."
sequence: 0
dialoguetext:
"What an original idea! By drawing our focus away from the final piece we gain a new appreciation for the craft behind it. An art in its own right that is usually hidden from us."


title: Kim Kitsuragi: ""Yes. It is probably yours. It does..."
sequence: 0
dialoguetext:
"Yes. It is probably yours. It does bear the RCM insignia after all. Now -- how to retrieve it?" He judges the drop.


title: Logic: "Considering the limited police pres..."
sequence: 0
userscript: SetVariableValue("backyard.cloak_logic_your_cloak", true) --[[ Variable[ ]]
dialoguetext:
Considering the limited police presence in Martinaise -- you think we might take a leap of logic and say it's yours?


title: Policeman Cloak: "The white rectangle, now clearly vi..."
sequence: 0
dialoguetext:
The white rectangle, now clearly visible in the wind, seems to confirm your hypothesis. But who's the cop?


title: Savoir Faire: "Holy wow, that's *high*! You'd have..."
dialoguetext: Holy wow, that's *high*! You'd have to be a total madman to jump. This is certain death!
sequence:
HideActualHeld();BanishInterface(true)@1;FocusCamera(cloakjump_midjump_cam)@0.5;TravelTo(Tequila Sunset, CloakJumpMarker)@1->Message(Ready);SetTriggerAnimation(Tequila Sunset, CloakJumpFail)@Message(Ready);Release()@12;BanishInterface(false)@11;FocusCamera(cloakjump_failback_cam)@9;


title: Savoir Faire: "As you leap in the air, a chilly br..."
dialoguetext: As you leap in the air, a chilly breeze engulfs you, sharpening you senses.
userscript: SetVariableValue("cargo.jump_whictecheck_completed", true) --[[ Variable[ ]]
sequence:
HideActualHeld();BanishInterface(true)@1;TravelTo(Tequila Sunset, CloakJumpMarker)@0.5->Message(Ready);FocusCamera(cloakjump_midjump_cam)@1.5;SetTriggerAnimation(Tequila Sunset, CloakJumpSuccess1)@Message(Ready);StopTime()@4.3;BanishInterface(false)@5.9; Release()@4;


title: Savoir Faire: "Ankles tingling from the tension, b..."
sequence: 0
userscript: HealVolition(1)
dialoguetext:
Ankles tingling from the tension, blood roaring in your ears -- you are ready for your rendezvous with the concrete pavement below.


title: Shivers: "Martinaise goes about its daily rou..."
sequence: 0
userscript: SetVariableValue("backyard.jump_shivers_fired", true) --[[ Variable[ ]]
dialoguetext:
Martinaise goes about its daily routine as you soar through the air. The loud voices of protesters mix with the engine sounds from the traffic jam; waves crash against the pier and dense, salty sea air fills your lungs.


title: You: "Don't let go of the moment yet."
dialoguetext: Don't let go of the moment yet.
sequence: 0
userscript: SetVariableValue("backyard.cloak_shivers_ruiner", true) --[[ Variable[ ]]
conditionstring:
Variable["backyard.jump_shivers_fired"] == true  and  Variable["backyard.cloak_electrochem_ruiner"] == false  and  Variable["backyard.cloak_shivers_ruiner"] == false


title: Shivers: "The corpse is dominating the yard a..."
sequence: 0
dialoguetext:
The corpse is dominating the yard and the stench is nauseating, even so far from the epicentre. It brings tears to your eyes.


title: Savoir Faire: "As the concrete floor welcomes you,..."
sequence: 0
dialoguetext:
As the concrete floor welcomes you, you realize it's been a while since you felt so alive, alert, capable. Must be the adrenaline.


title: Shivers: "The little backyard, Kingdom of Cun..."
sequence: 0
dialoguetext:
The little backyard, Kingdom of Cuno, looks almost idyllic when it's not dominated by a decomposing human being.


title: Perception (Hearing): ""Flying f****t... winged pig... shi..."
sequence: 0
userscript: SetVariableValue("backyard.jump_midshivers_perception_hearing_success", true) --[[ Variable[ ]]
dialoguetext:
"Flying f****t... winged pig... shit is airborne..." These are the only words the wind coming in from the Insulindian ocean carries to you.


title: Shivers: "And its de-facto ruler, Cuno the Gr..."
sequence: 0
userscript: SetVariableValue("backyard.cloak_shivers_flying_pig", true) --[[ Variable[ ]]
dialoguetext:
And its de-facto ruler, Cuno the Gremlin King, is pointing at *you*, talking to his friend. What is he saying?


title: Kim Kitsuragi: ""Hell yeah!" The lieutenant exclaim..."
sequence: CutsceneState(CloakJump);ShowActualHeld();
userscript: SetVariableValue("backyard.cloak_talk_done", true) ; ReputationGrows("kim")--[[ Variable[ ]]
dialoguetext:
"Hell yeah!" The lieutenant exclaims. "My climbing might not have been as disco as your jump, but can we still get an Ace's High?"


title: Kim Kitsuragi: ""The cloak? I *do* think it's yours..."
sequence: 0
userscript: SetVariableValue("backyard.jump_kim_notabigdeal", true) --[[ Variable[ ]]
dialoguetext:
"The cloak? I *do* think it's yours, yes. As to whether you should go for it..." He looks over the ledge, at the cold pavement below.


title: Kim Kitsuragi: ""I was under the assumption we coul..."
sequence: 0
dialoguetext:
"I was under the assumption we could ask the leader of this Union to help us get this body down. This is why we're here, right?" He doesn't wait for you to answer.


title: Kim Kitsuragi: ""What are we doing? We're awfully c..."
sequence: 0
dialoguetext:
"What are we doing? We're awfully close to breaking into the industrial harbour -- they're bound to have information for us. I thought that was our intention..."


title: Volition: "You could have died there! Shit, sh..."
dialoguetext: You could have died there! Shit, shit, shit, shit... I'm failing you. This wasn't part of our deal!
sequence: ShowActualHeld()
userscript:
SetVariableValue("backyard.jump_wc_fail_voliton_panic_attac", true) ; DamageVolition(1)--[[ Variable[ ]]


title: Horrific Necktie: "I got you, I got you, *bratan*. Let..."
sequence: 0
userscript: SetVariableValue("backyard.jump_wc_fail", true) ; DamageEndurance(1)--[[ Variable[ ]]
dialoguetext:
I got you, I got you, *bratan*. Let me just adjust your breathing a little bit... There, isn't that better?


title: You: "(Tug on your tie.) God, now I can't..."
sequence: 0
dialoguetext:
(Tug on your tie.) God, now I can't breathe at all... Stop doing this to me, necktie, you were supposed to be a *friend*!


title: You: "The tears just come. From nowhere...."
sequence: 0
userscript: SetVariableValue("backyard.jump_wc_fail", true) --[[ Variable[ ]]
dialoguetext:
The tears just come. From nowhere. Like a sudden guerrilla attack from the bushes, they overwhelm you.


title: Kim Kitsuragi: ""It's okay, you're just having a *l..."
sequence: 0
dialoguetext:
"It's okay, you're just having a *little* panic attack. Try to breathe as slowly as you can, alright?" He shakes you gently by the shoulder.


title: Savoir Faire: "After a while your sobbing stops. U..."
sequence: 0
userscript: SetVariableValue("coast.jump_cried_when_jump_failed", true) --[[ Variable[ ]]
dialoguetext:
After a while your sobbing stops. Up here no one saw the little meltdown you just had and your heart actually feels lighter now. Time to proceed.


title: Savoir Faire: "Tears run down your face. You're cl..."
sequence: 0
dialoguetext:
Tears run down your face. You're clutching your chest and mumbling incoherently. How much worse can it get?


title: Kim Kitsuragi: ""Sure." He looks at you, worried. "..."
sequence: 0
userscript: DamageEndurance(1)
dialoguetext:
"Sure." He looks at you, worried. "Just be careful, okay? Looks like you almost strained a muscle there."


title: !(Variable["TASK.interview_union_boss"] and Variable["TASK.interview_union_boss_done"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["TASK.interview_union_boss"]  and  Variable["TASK.interview_union_boss_done"] == false) == false


title: Kim Kitsuragi: ""I was under the impression we're o..."
sequence: 0
dialoguetext:
"I was under the impression we're on our way to meet the king of this *castle under siege* -- Evrart -- one of the people we're interviewing. This way we may be able to get around his henchmen."


title: Kim Kitsuragi: "The wind is aggressive up here. The..."
dialoguetext:
The wind is aggressive up here. The lieutenant looks at the enormous crane towering in the distance, over the container yard.

sequence:
FocusCamera(KvalCam); TravelTo(Kim Kitsuragi, KimCraneMarker, 0, false)@0.8->Message(onMarker); PlayAnimation(Kim Kitsuragi, kvalsund_start)@Message(onMarker);


title: Empathy: "The look in his eyes is a mix of th..."
sequence: 0
userscript: SetVariableValue("backyard.jump_kim_esprit_crane", true) --[[ Variable[ ]]
dialoguetext:
The look in his eyes is a mix of the engineer-like interest and the wonder of a six year old seeing a horse for the first time.


title: Kim Kitsuragi: "His eyes trace the crane's contour..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
His eyes trace the crane's contour as if trying to memorize its majestic shape. Then he notices your gaze.


title: Kim Kitsuragi: ""I think there's a certain beauty i..."
sequence: 0
dialoguetext:
"I think there's a certain beauty in this giant pair of pliers. But you're right, we were focusing on your *cloak*..."


title: Kim Kitsuragi: ""Yes, that's one way of putting it...."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Yes, that's one way of putting it." He turns to you with a faint smile, then looks back at the crane. "It's certainly an impressive achievement of engineering."


title: Kim Kitsuragi: ""Is it?" He looks at you, impressed..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Is it?" He looks at you, impressed. "Kvalsund makes lot of heavy equipment, but this is phenomenal even for them."


title: Policeman Cloak: "Looks like someone left his tarpaul..."
sequence: 0
dialoguetext:
Looks like someone left his tarpaulin cloak hanging on the railing here. There is a white rectangle clearly visible on its back.


title: You: "Grab the cloak. [Leave.]"
dialoguetext: Grab the cloak. [Leave.]
sequence: 0
userscript:
GainItem("jacket_patrol_cloak");SetVariableValue("backyard.cloak_talk_done", true) ;--[[ Variable[ ]]


title: You: ""Look, lieutenant. (Point to the cl..."
dialoguetext: "Look, lieutenant. (Point to the cloak.) Someone left their cloak behind."
sequence: 0
conditionstring:
IsKimHere()  and  Variable["backyard.cloak_is_yours"] == false  and  Variable["cargo.cloak_inland_yours"] == false


title: Policeman Cloak: "As your fingers touch the tarpaulin..."
sequence: 0
userscript: SetVariableValue("cargo.saw_cloak", true) --[[ Variable[ ]]
dialoguetext:
As your fingers touch the tarpaulin it almost feels like the cloak wants to deliver a message of comfort through your fingertips...


title: Electrochemistry: "Also, you should be having a drink..."
sequence: 0
userscript: SetVariableValue("backyard.cloak_midjump_electrochem", true) --[[ Variable[ ]]
dialoguetext:
Also, you should be having a drink right now -- you should have a bottle of alcohol in your hand *right now*.


title: You: "What was that about a drink? Wouldn..."
dialoguetext: What was that about a drink? Wouldn't that ruin the moment?
sequence: 0
userscript: SetVariableValue("backyard.cloak_electrochem_ruiner", true) --[[ Variable[ ]]
conditionstring:
Variable["backyard.cloak_midjump_electrochem"] == true  and  Variable["backyard.cloak_shivers_ruiner"] == false


title: Esprit de Corps: "*I will shield you from the element..."
sequence: 0
dialoguetext:
*I will shield you from the elements and give my life for yours* -- that's what the cloak is relaying.


title: Kim Kitsuragi: ""I knew you could do it!" The lieut..."
sequence: CutsceneState(CloakJump);ShowActualHeld();
userscript: SetVariableValue("backyard.cloak_talk_done", true) ; ReputationGrows("kim")--[[ Variable[ ]]
dialoguetext:
"I knew you could do it!" The lieutenant exclaims. "My climbing down might not have been as disco as your jump, but at least we can explore the harbour now."


title: Savoir Faire: "No one hears your shouts, but it ma..."
sequence: 0
dialoguetext:
No one hears your shouts, but it makes you feel powerful inside. Now, with your feet firmly planted on the concrete, the noise of the harbour rushes back in.

userscript:
SetVariableValue("backyard.cloak_talk_done", true) ; XPMinorSetBool("XP.find_a_way_inside_harbour")--[[ Variable[ ]]


title: Savoir Faire: "No one is listening to your words,..."
sequence: 0
dialoguetext:
No one is listening to your words, but it doesn't matter. You feel pride. Now, with your feet firmly planted on the concrete, the noise of the harbour rushes back in.

userscript:
SetVariableValue("backyard.cloak_talk_done", true) ; XPMinorSetBool("XP.find_a_way_inside_harbour")--[[ Variable[ ]]


title: Horrific Necktie: "The necktie is guiding you through..."
sequence: 0
userscript: HealVolition(2); HealEndurance(1)
dialoguetext:
The necktie is guiding you through this. It's your spirit animal, both your nemesis and friend. Suddenly a feeling of ease brushes through you -- you're fine again.


title: Horrific Necktie: "The sadness, the stress, the failur..."
sequence: 0
dialoguetext:
The sadness, the stress, the failures of the past and present and the weight of being you. It would wash you away, too, if it weren't for the firm grip of your necktie.


title: Policeman Cloak: "The cloak flaps in the wind, inviti..."
sequence: 0
dialoguetext:
The cloak flaps in the wind, invitingly. It's almost within your reach, if you only just... just go for it.


dialoguetext: 0
sequence: Continue()
title:
CheckEquipped("neck_tie")  and  Variable["whirling.necktie_personified"] == true  and  CheckEquippedGroup("alcohol") == false


dialoguetext: 0
sequence: Continue()
title:
!(CheckEquipped("neck_tie")  and  Variable["whirling.necktie_personified"] == true  and  CheckEquippedGroup("alcohol") == false)

conditionstring:
(CheckEquipped("neck_tie")  and  Variable["whirling.necktie_personified"] == true  and  CheckEquippedGroup("alcohol") == false) == false


title: Horrific Necktie: "He's so on the money, *bratan*. Jus..."
sequence: 0
dialoguetext:
He's so on the money, *bratan*. Just imagine yourself dual-wielding a bottle and a flaming cigarette! Whilst airborne!


title: Kim Kitsuragi: ""But I digress. We were focusing on..."
dialoguetext:
"But I digress. We were focusing on your *cloak* here." He looks at the sad piece of fabric flapping in the wind.

sequence:
FocusCamera(CloakReturnCam); PlayAnimation(Kim Kitsuragi, end); TravelTo(Kim Kitsuragi, KimCraneReturnMarker, 0, false)@2;


title: Kim Kitsuragi: ""Well, it doesn't seem too dangerou..."
sequence: 0
dialoguetext:
"Well, it doesn't seem too dangerous -- two metres tops. Whenever you're ready to do it, I'll be right behind you."


title: Horrific Necktie: "The necktie lets go a little, its v..."
sequence: 0
dialoguetext:
The necktie lets go a little, its vicious grip easing around your neck. Colours return to the world around you.


title: Kim Kitsuragi: ""Good. We can always come back when..."
sequence: 0
dialoguetext:
"Good. We can always come back when you're feeling better. It's just a cloak after all." He looks around.


title: You: ""Lieutenant..." (Point to the cloak..."
dialoguetext: "Lieutenant..." (Point to the cloak.) "I think that's mine."
sequence: 0
conditionstring:
IsKimHere()  and  Variable["cargo.cloak_inland_yours"]  and  Variable["backyard.cloak_is_yours"] == false


title: File Cabinet: "The drawer slides shut smoothly."
dialoguetext: The drawer slides shut smoothly.
sequence:
SetTriggerAnimation(file_cabinet, interrupt); AudioPlay(office/file_cabinet/drawer-closing-01,1)@0.3


title: File Cabinet: "Hundreds of documents containing lo..."
sequence: 0
dialoguetext:
Hundreds of documents containing logistical data. Two kinds of transactions stand out: materials coming into Revachol from the outside world -- from Mundi, Graad, and even Iilmaraa...


title: File Cabinet: "It's hard to make sense of this thi..."
sequence: 0
dialoguetext:
It's hard to make sense of this thicket of company names, dates, quantities, and percentages. You try to focus, but the lines are getting blurry...

userscript:
SetVariableValue("cargo.momsoffice_file_cabinet_browsed_folders", true) ; PassTime()--[[ Variable[ ]]


title: Volition: "Look how blurry all the lines on th..."
sequence: 0
userscript: SetVariableValue("cargo.momsoffice_filecabinet_failed_wc", true) --[[ Variable[ ]]
dialoguetext:
Look how blurry all the lines on these papers are -- how unwieldy your own willpower is to yourself. You're like an absurdist Samaran monk -- focusing through not focusing.


title: Volition: "Whatever's hidden here is hidden we..."
sequence: 0
userscript: PassTime(); SetVariableValue("cargo.momsoffice_volition_wc_passed", true) --[[ Variable[ ]]
dialoguetext:
Whatever's hidden here is hidden well. Concentration isn't enough, only a trained accountant, with a background in logistics, would be able to *really* make sense of it. However there *is* a little hand-written note, stuck on the side of the drawer.


title: Conceptualization: "Hermeneutics was almost within your..."
sequence: 0
dialoguetext:
Hermeneutics was almost within your grasp, but now only vague letters float before your eyes. Less meaningful, but aesthetically more pleasing.


title: Volition: "You are a police officer, not a spi..."
sequence: 0
dialoguetext:
You are a police officer, not a spiritual healer. You can focus the normal way by turning your attention to something and not letting go.

userscript:
SetVariableValue("cargo.momoffice_filecabinet_volition_lessons_in_focusing", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Right." The lieutenant's expressio..."
sequence: 0
dialoguetext:
"Right." The lieutenant's expression stiffens. "This is probably not relevant to our case. After all, we are not investigating an accounting mystery."


title: Kim Kitsuragi: ""Good." He turns away from the file..."
sequence: 0
dialoguetext:
"Good." He turns away from the file cabinet. "This is probably not relevant to our case anyway. After all, we are not investigating an accounting mystery."


title: File Cabinet: "...and the same materials being han..."
sequence: 0
dialoguetext:
...and the same materials being handed over to companies inside Revachol. Couron, Coal City, La Delta, and Jamrock are listed among the many districts where the imports are being sold.


title: File Cabinet: "The file cabinet stands steady as e..."
sequence: SetTriggerAnimation(file_cabinet, engage); AudioPlay(office/file_cabinet/drawer-opening-01,1)@0.15
dialoguetext:
The file cabinet stands steady as ever. Sliding out a drawer presents you the folders you already went through. On top of them is the handwritten note.


title: File Cabinet: "REMEMBER, LEO! * EVRART'S SHOES..."
sequence: 0
userscript: SetVariableValue("cargo.cabinet_saw_leo_note", true) --[[ Variable[ ]]
dialoguetext:
REMEMBER, LEO!

* EVRART'S SHOES
* SPECIAL WHIRLING BORSCHT
* WATER EVRART'S PLANTS
* SWEEP OFFICE FLOOR
* MORE BANNERS


title: Kim Kitsuragi: ""Evrart Claire, probably -- the hea..."
sequence: 0
userscript: XPTinySetBool("XP.file_cabinet_found_note")--[[ Variable[ ]]
dialoguetext:
"Evrart Claire, probably -- the head of the Débardeurs' Union." He inspects the note. "One of his aides must have left it. Nothing incriminating here."


title: Kim Kitsuragi: ""The leader of the Débardeurs' Unio..."
sequence: 0
userscript: XPTinySetBool("XP.file_cabinet_found_note")--[[ Variable[ ]]
dialoguetext:
"The leader of the Débardeurs' Union, Evrart Claire, has someone running errands for him." He points to the list. "Nothing incriminating here, though."


title: Inland Empire: "All those empty wine bottles and ci..."
sequence: 0
dialoguetext:
All those empty wine bottles and cigarette butts on the ground... Someone *partied* really, really hard here.


title: Inland Empire: "Snow is quietly covering the numero..."
sequence: 0
dialoguetext:
Snow is quietly covering the numerous wine bottles and cigarette butts on the ground. Someone *partied* really, really hard here.


title: Inland Empire: "Well, they went through six bottles..."
sequence: 0
dialoguetext:
Well, they went through six bottles of *Potent Pilsner*, three bottles of *Commodore Red*, and almost four packs of cigarettes -- it must have been pretty hard.


title: Kim Kitsuragi: ""Well..." The lieutenant looks at y..."
sequence: 0
userscript: XPPicoSetBool("XP.cargo_sad_party_grew")--[[ Variable[ ]]
dialoguetext:
"Well..." The lieutenant looks at you, then the bottles. "Yes. I think we can say with relative confidence that it was you."


title: Kim Kitsuragi: ""Yes," the lieutenant agrees. "This..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
"Yes," the lieutenant agrees. "This scene isn't exactly ripping with joy. Let's just move on." He turns to leave.


title: Kim Kitsuragi: ""It really *really* doesn't." The l..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
"It really *really* doesn't." The lieutenant turns to go. "Let's turn our attention elsewhere and move on."


title: Inland Empire: "Move away from this scene and you d..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
Move away from this scene and you don't have to think about it anymore. Just walk away and it's *gone*!


title: Horrific Necktie: "Well, I am. Who else could crush su..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
Well, I am. Who else could crush such quantities, *bratan*? This is wild. You are wild. We should do this again. But right now you should keep moving.


title: Horrific Necktie: "You said it, *bratan*! And this can..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
You said it, *bratan*! And this can happen again if we want to. And we want to. Only in a different place. Right now you gotta keep moving.


title: Inland Empire: "Yeah, it doesn't exactly look like..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
Yeah, it doesn't exactly look like someone really enjoyed themselves here. No point in dwelling on it now, better keep moving.


title: Horrific Necktie: "No, no, *bratan*, I'm sure it was a..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
No, no, *bratan*, I'm sure it was a blast. When do you and I *not* have fun together? Don't answer that, just take that positive feeling and run along!


title: Inland Empire: "Yes. That's what this was. A reconn..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
Yes. That's what this was. A reconnaissance mission. Wish you'd only remember the good intel you brought back...


title: Horrific Necktie: ""Oh *SO* advanced. Deep in the enem..."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
"Oh *SO* advanced. Deep in the enemy territory -- getting fucked up right under everyone's nose -- high on life and adrenaline... and alcohol apparently." The tie tightens around your neck. "I'm very proud of you."


title: Kim Kitsuragi: ""Yes," the lieutenant marks dryly...."
sequence: 0
userscript: SetVariableValue("cargo.orb_sad_party_inland_done", true) --[[ Variable[ ]]
dialoguetext:
"Yes," the lieutenant marks dryly. "This looks pretty advanced alright. For now, let's just move on."


title: Half Light: "Wow... this jacket makes you feel *..."
sequence: 0
dialoguetext:
Wow... this jacket makes you feel *strong*. As if your blood is mixing with that of the venerable Filippian loyalists of old.


title: Half Light: "It's time to clean up the streets a..."
sequence: 0
userscript: SetVariableValue("cargo.orb_carabineer_jacket_equippage_done", true) --[[ Variable[ ]]
dialoguetext:
It's time to clean up the streets and restore the city to its former glory! Whether you like it or not, this jacket gives you serious nationalist cred.


title: Half Light: "Apologies, you're right! The need f..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood");
dialoguetext:
Apologies, you're right! The need for a strong central government has always been clear to you. You're a true patriot of Revachol -- born to do it.


title: Nightwatchman's Booth: "This is the nightwatchman's booth...."
sequence: 0
dialoguetext:
This is the nightwatchman's booth. The name on the door reads *René Arnoux*. A colourful uniform lies neatly folded on the table.


title: Nightwatchman's Booth: "This is the nightwatchman's booth...."
sequence: 0
dialoguetext:
This is the nightwatchman's booth. The name on the door reads *René Arnoux*. René left his uniform neatly folded on the table.


title: You: ""Kim, I'm gonna take a quick look i..."
dialoguetext: "Kim, I'm gonna take a quick look inside." (Search the booth.)
sequence: 0
conditionstring:
IsKimHere()  and  Variable["plaza.met_rene"] == false  and  Variable["cargo.guardbooth_took_the_picture"] == false


title: You: ""So this is where René works. I'm g..."
dialoguetext: "So this is where René works. I'm gonna look around." (Search the booth.)
sequence: 0
conditionstring:
IsKimHere()  and  Variable["plaza.met_rene"] == true  and  Variable["cargo.guardbooth_took_the_picture"] == false


title: You: "Let's see what the nightwatchman ke..."
dialoguetext: Let's see what the nightwatchman keeps in here. (Search the booth.)
sequence: 0
conditionstring:
IsKimHere() == false  and  Variable["plaza.met_rene"] == false  and  Variable["cargo.guardbooth_took_the_picture"] == false


title: You: "Maybe René is hiding something inte..."
dialoguetext: Maybe René is hiding something interesting here. (Search the booth.)
sequence: 0
conditionstring:
IsKimHere() == false  and  Variable["plaza.met_rene"] == true  and  Variable["cargo.guardbooth_took_the_picture"] == false


title: Kim Kitsuragi: ""If you must." The lieutenant looks..."
sequence: 0
dialoguetext:
"If you must." The lieutenant looks around. "But please hurry -- we're pretty easy to spot up here."


title: Nightwatchman's Booth: "Nothing incriminating catches your..."
sequence: 0
dialoguetext:
Nothing incriminating catches your eye. The cabinets are clean and their sparse contents meticulously organized. Apart from the uniform, the only noteworthy item is a framed photograph on the table.


title: Nightwatchman's Booth: "It's a black and white photo of a y..."
sequence: 0
userscript: GainItem("rene_photo")
dialoguetext:
It's a black and white photo of a young couple out in a street fair. The man is young, dark-skinned, and dressed in a Royal Carabineer uniform. The girl is smiling playfully at the camera.


title: Kim Kitsuragi: ""Of course you are," he says matter..."
sequence: 0
dialoguetext:
"Of course you are," he says matter-of-factly. "What murder investigation would be complete without an arbitrary photo collage."


title: Kim Kitsuragi: ""I suppose René is not going to be..."
sequence: 0
dialoguetext:
"I suppose René is not going to be needing it anymore." He studies the uniform. "It's a bit too colourful for my taste, though."

userscript:
SetVariableValue("cargo.guardbooth_took_uniform", true) ; GainItem("jacket_carabineer"); GainItem("pants_carabineer")--[[ Variable[ ]]


title: Kim Kitsuragi: ""I don't know about stealing people..."
sequence: 0
dialoguetext:
"I don't know about stealing people's *very colourful* clothes like that..." He looks on disapprovingly.

userscript:
SetVariableValue("cargo.guardbooth_took_uniform", true) ;
GainItem("jacket_carabineer");
GainItem("pants_carabineer");
ReputationLowers("kim")--[[ Variable[ ]]


title: Nightwatchman's Booth: "As you take the colourful uniform,..."
sequence: 0
dialoguetext:
As you take the colourful uniform, a few cookie crumbs fall to the floor. The owner must have a sweet tooth.

userscript:
SetVariableValue("cargo.guardbooth_took_uniform", true) ; GainItem("jacket_carabineer"); GainItem("pants_carabineer")--[[ Variable[ ]]


title: Empathy: "The young man looks happy as well...."
sequence: 0
userscript: SetVariableValue("cargo.booth_saw_rene_happy", true) --[[ Variable[ ]]
dialoguetext:
The young man looks happy as well. He's about to smile, right after this moment frozen in time. You're sure of that.


title: Nightwatchman's Booth: "Nothing incriminating catches your..."
sequence: 0
dialoguetext:
Nothing incriminating catches your eye. The cabinets are clean and their sparse contents meticulously organized. There's a framed photograph on the table.


title: Nightwatchman's Booth: "It's a black and white photo of a y..."
sequence: 0
userscript: GainItem("rene_photo")
dialoguetext:
It's a black and white photo of a young couple out in a street fair. The man -- René -- is dressed in a Royal Carabineer uniform. The girl is young and very pretty. She is smiling playfully at the camera.


title: Kim Kitsuragi: ""You're *really* interested in that..."
sequence: 0
userscript: GainTask("TASK.ask_rene_about_the_photograph_found_in_his_booth")--[[ Variable[ ]]
dialoguetext:
"You're *really* interested in that old soldier," he remarks, surprised. "Not sure I understand your fascination, but sure -- as long as it doesn't take up a whole lot of time."


title: Kim Kitsuragi: ""You really took an interest in tha..."
sequence: 0
dialoguetext:
"You really took an interest in that old soldier." The lieutenant sounds surprised. "I guess there's no harm taking the picture. The dockworkers would probably throw it in the trash anyway."


title: Authority: "Generally speaking, it would be *di..."
sequence: 0
dialoguetext:
Generally speaking, it would be *dishonourable* to take it. But then... it looks like a military uniform! And wearing that is very honourable. So, a conflict of honour. It's up to you.


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.walkway_rene_guard_booth_papa_squat"] == false  and  CheckItem("union_membership_card") == false  and  CheckItem("union_membership_card_other") == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.walkway_rene_guard_booth_papa_squat"] == false  and  CheckItem("union_membership_card") == false  and  CheckItem("union_membership_card_other") == false)

conditionstring:
(Variable["cargo.walkway_rene_guard_booth_papa_squat"] == false  and  CheckItem("union_membership_card") == false  and  CheckItem("union_membership_card_other") == false) == false


title: You: "Have a seat. Rest."
dialoguetext: Have a seat. Rest.
sequence: SemiBlack(true);
conditionstring:
Variable["cargo.walkway_rene_guard_booth_papa_squat"] == true  and  Variable["cargo.walkway_rene_guard_booth_took_meds_close"] == false


title: Nightwatchman's Booth: "The chair is not as austere as the..."
sequence: 0
dialoguetext:
The chair is not as austere as the rest of the booth. A thin grey pillow is attached to the seat, secured to the stiles by black ribbons.


title: Nightwatchman's Booth: "The drawers are empty save for old..."
sequence: 0
dialoguetext:
The drawers are empty save for old time sheets and receipts. One small box, however, does hold some cheap painkillers. They are slightly out of date.


title: Nightwatchman's Booth: "Stale air floods through your nostr..."
sequence: 0
dialoguetext:
Stale air floods through your nostrils. Not a single mote of dust floats inside your lungs, though. The inside of the booth is immaculate.


title: Nightwatchman's Booth: "Oh boy, where to start. Elevated ri..."
sequence: 0
userscript: SetVariableValue("cargo.walkway_rene_guard_booth_side_effect_lock", true) --[[ Variable[ ]]
dialoguetext:
Oh boy, where to start. Elevated risk of dementia? Mini-strokes? Prophet's disease? Sudden death? Hair death? Erectile malfunction? Critical flatulence? Watery blood? Black mucous? Uncontrollable weeping? Increased sensitivity to l'Opéra? Inoperable joint disorder? Total spinal collapse?


title: Nightwatchman's Booth: "The imagined dazzle of light overwh..."
sequence: 0
dialoguetext:
The imagined dazzle of light overwhelms any list of potential side-effects. Any negative thoughts are drowned out by the fantastic blast of *disco*.


title: You: "... oh my God, I went up to a woman..."
sequence: 0
conditionstring: Variable["whirling.klaasje_i_wanna_have_fuck_with_you"] == true
dialoguetext:
... oh my God, I went up to a woman and actually said *I want to have fuck with you* earlier. What the hell is wrong with me?


title: Nightwatchman's Booth: "Your nihilistic humour renders the..."
sequence: 0
dialoguetext:
Your nihilistic humour renders the list of side-effects null and void. Just like everything else in this empty world.


title: Nightwatchman's Booth: "The enormity of the case before you..."
sequence: 0
dialoguetext:
The enormity of the case before you dwarfs the list of side-effects. You can't even see the side-effects anymore. They're nothing to you.


title: Shivers: "It is harder and harder to reach yo..."
dialoguetext: It is harder and harder to reach you... I am not sure how well you'll hear me...
sequence: 0
userscript:
SetVariableValue("cargo.orb_shivers_coatquest_three_done", true) ; FinishTask("TASK.find_voice_in_harbour_done")--[[ Variable[ ]]


title: Shivers: "Forgive me... I only want reunion....."
sequence: 0
userscript: GainTask("TASK.find_voice_in_whirling")--[[ Variable[ ]]
dialoguetext:
Forgive me... I only want reunion... I am struggling to know where... Listen within the flower of home… Please...


title: Crane Control Panel: "With a loud grind the crane shifts..."
dialoguetext: With a loud grind the crane shifts overhead, moving a massive metal container through the air...
userscript: SetVariableValue("cargo.crane_container_moved", true) --[[ Variable[ ]]
sequence:
FocusCamera(harbor_lift_camera);PlayAnimation(light-bent-container_animation, move)->Message(moved); LuaRun(SetAreaState("HARBOUR_CONTAINER", "down"))@Message(moved);


title: Crane Control Panel: "A rusting control panel with severa..."
sequence: 0
dialoguetext:
A rusting control panel with several knobs. Two buttons, marked *Marche* and *Arrêt*, are faded with use. It seems to control the large crane above -- a container is attached to its hook block.


title: Crane Control Panel: "No screech of metal when you push t..."
sequence: 0
dialoguetext:
No screech of metal when you push the button this time. Only silence, as the crane remains in its state of dormancy.


title: Crane Control Panel: "A rusting control panel with severa..."
sequence: 0
dialoguetext:
A rusting control panel with several knobs. The words *Marche* and *Arrêt* are -- very, very slightly -- even more faded with use.


title: Interfacing: "The harbour sleeps as the strike ra..."
sequence: 0
userscript: SetVariableValue("cargo.panel_interf_the_crane", true) --[[ Variable[ ]]
dialoguetext:
The harbour sleeps as the strike rages in the distance. The crane can rest again, now that its purpose has been fulfilled.


title: Interfacing: "Moving *this* container, of course...."
sequence: 0
dialoguetext:
Moving *this* container, of course. For this purpose it was built; for this purpose it has acted. And now it will rest.


title: Kim Kitsuragi: ""I can't see how that was worth the..."
sequence: 0
dialoguetext:
"I can't see how that was worth the ruckus..." He looks at the crate. "Except for seeing the crane in action. Which, I admit, was satisfying."


title: Video Revachol, 24h: ""Video Revachol is a 24 hour video..."
sequence: 0
dialoguetext:
"Video Revachol is a 24 hour video rental. We rent eight and ten millimetre film for home use. This is Lemmy."


title: Video Revachol, 24h: "...a crackle, someone picks up! The..."
sequence: 0
dialoguetext:
...a crackle, someone picks up! They say: "Video Revachol, 24 hour video rental. We rent eight- and ten-millimetre film for home use. This is Lemmy, how may I help you?"


title: Video Revachol, 24h: ""If you need any further assistance..."
sequence: 0
userscript: XPPicoSetBool("XP.videorental_call_vo_harryy")--[[ Variable[ ]]
dialoguetext:
"If you need any further assistance you can visit us on the corner of Voyager and Main." He sounds annoyed now. "I can't help you over the phone -- are we done?"


title: Video Revachol, 24h: ""Uh... it's not an easy watch." He..."
sequence: 0
dialoguetext:
"Uh... it's not an easy watch." He reads: "'After the death of his daughter and subsequent divorce, Zsiemsk immigrant Igidius Wójcik tries to come to terms with the onset of dementia...'"


title: Video Revachol, 24h: "He concludes: "No wonder no one's b..."
sequence: 0
userscript: XPPicoSetBool("XP.videorental_call_vo_harryy")--[[ Variable[ ]]
dialoguetext:
He concludes: "No wonder no one's been missing it. Still, it would be great if you could return it to us. We're on the corner of Voyager and Main."


title: Punch Clock/Payphone: "An imposing combination of a punch-..."
sequence: 0
dialoguetext:
An imposing combination of a punch-clock and a payphone is looking down at you from the wall. A note on the side says: "Tokens unavailable due to strike. Use change."


title: Interfacing: "Your fingers run over the dial pad...."
sequence: 0
userscript: SetVariableValue("cargo.payphone_wc_succ", true) --[[ Variable[ ]]
dialoguetext:
Your fingers run over the dial pad. 005... that's the dialling code for Revachol -- 49-52... and a moment of hesitation before entering the final numbers: 993.


title: Interfacing: "It's unclear whether you actually h..."
sequence: 0
userscript: SetVariableValue("cargo.payphone_wc_fail", true) --[[ Variable[ ]]
dialoguetext:
It's unclear whether you actually have muscle memory. Right now your finger is just drawing vaguely occult patterns in the air.


title: Physical Instrument: "Nothing tricky about that. You just..."
sequence: 0
dialoguetext:
Nothing tricky about that. You just *do*, *fail*, *repeat* until it works. All it takes is motivation and practice.


title: Perception (Hearing): "The voice of a youngster on the oth..."
sequence: 0
dialoguetext:
The voice of a youngster on the other end sounds as enthusiastic as that of a man walking towards the gallows.


title: Shivers: "On the corner of Voyager and Main a..."
sequence: 0
userscript: SetVariableValue("cargo.momsoffice_videorental_shivers", true) --[[ Variable[ ]]
dialoguetext:
On the corner of Voyager and Main a large neon sign hangs on the side of a building: "Video Revachol, 24h." It's raining and there is almost no traffic on the street. A woman's footprints in the mud lead away from the front door.


title: Inland Empire: "Suddenly you feel like you don't wa..."
sequence: 0
userscript: SetVariableValue("cargo.momsoffice_videorental_inland_you_feel_sad", true) --[[ Variable[ ]]
dialoguetext:
Suddenly you feel like you don't want to hear about video rentals anymore. You don't want to hear about *any of it*. It was all shit. It's over.


title: Video Revachol, 24h: "The call is terminated by the other..."
sequence: 0
dialoguetext:
The call is terminated by the other party. You're left with the discomforting sound of the disconnect tone.


title: Video Revachol, 24h: ""Here we are! You haven't rented an..."
sequence: 0
dialoguetext:
"Here we are! You haven't rented anything in five years, but you still have a copy of *Blue Ocean Hell* from November '46. Wooh, not a fun film, that one."


title: You: ""My name is Harry Something. Do you..."
dialoguetext: "My name is Harry Something. Do you have anything on my name?"
sequence: 0
conditionstring:
Variable["tc.harry"] == true  and  Variable["tc.du_bois"] == false  and  Variable["tc.name_full_harrier"] == false


title: Video Revachol, 24h: ""Listen, man, I can't help you with..."
sequence: 0
userscript: XPPicoSetBool("XP.videorental_call_vo_harryy")--[[ Variable[ ]]
dialoguetext:
"Listen, man, I can't help you without your surname." He sounds annoyed now. "If you need further assistance you can visit us on the corner of Voyager and Main. Are we done?"


title: Video Revachol, 24h: ""*Something?* Listen, I can't help..."
sequence: 0
userscript: XPPicoSetBool("XP.videorental_call_vo_harryy")--[[ Variable[ ]]
dialoguetext:
"*Something?* Listen, I can't help you." He sounds annoyed now. "If you need further assistance you can visit us on the corner of Voyager and Main. Are we done?"


title: Video Revachol, 24h: ""Raphaël *what*? Listen, I can't he..."
sequence: 0
userscript: XPPicoSetBool("XP.videorental_call_vo_harryy")--[[ Variable[ ]]
dialoguetext:
"Raphaël *what*? Listen, I can't help you over the phone." He sounds annoyed now. "If you need further assistance you can visit us on the corner of Voyager and Main. Are we done?"


title: Shivers: "Tiny heels, tip-toeing down the roa..."
sequence: 0
userscript: SetVariableValue("cargo.moms_office_shivers_her_prints", true) --[[ Variable[ ]]
dialoguetext:
Tiny heels, tip-toeing down the road. Beautiful steps, light-footed, with a lifetime ahead of them. You look up and the air seems to grow darker.


title: You: ""Look, lieutenant. The same belts a..."
sequence: 0
conditionstring: IsKimHere()
dialoguetext:
"Look, lieutenant. The same belts as the one the victim was hanged with. Says *Vermillion* on the side..."


title: Kim Kitsuragi: ""You're right." The lieutenant look..."
sequence: 0
userscript: XPPicoSetBool("XP.cargo_belt_spotted_same")--[[ Variable[ ]]
dialoguetext:
"You're right." The lieutenant looks at the pile. "This certainly confirms the theory that the belt must've come from inside the harbour."


title: Kim Kitsuragi: ""You're right. This is probably whe..."
sequence: 0
userscript: XPPicoSetBool("XP.cargo_belt_spotted_same")--[[ Variable[ ]]
dialoguetext:
"You're right. This is probably where Titus and his men got the belt." The lieutenant looks at the pile.


title: Office Radio: "A common office radio, like any of..."
sequence: 0
dialoguetext:
A common office radio, like any of those found in countless waiting rooms, lounges, and other semi-public spaces all over the world.


title: Kim Kitsuragi: ""What do you need with another tran..."
sequence: 0
dialoguetext:
"What do you need with another transceiver? It's almost exactly like the one you took from that radiocomputer in the Doomed Commercial Area."


title: Kim Kitsuragi: ""There's usually a little switch so..."
sequence: 0
dialoguetext:
"There's usually a little switch somewhere... Ah, yes, it's the one that says 'RELEASE'." The lieutenant points to the side of the radio.


title: Office Radio: "It's quite easy. Simply flip the sw..."
sequence: 0
dialoguetext:
It's quite easy. Simply flip the switch labeled 'RELEASE' to disengage the lock that holds the transceiver unit in place.


title: Office Radio: "The lock disengages with a nice cli..."
dialoguetext: The lock disengages with a nice click. You may now safely remove the transceiver unit.
sequence: 0
userscript:
GainItem("perfectly_adequate_transceiver");
SetVariableValue("jam.warship_found_transceiver", true) ;
SetVariableValue("gates.office_secretary_radio_transceiver_taken", true) --[[ Variable[ ]]


title: You: ""How does this compare to your Dyna..."
dialoguetext: "How does this compare to your DynaWave, Kim?"
sequence: 0
conditionstring:
IsKimHere()  and  Variable["ice.kim_challenge_accepted"] == true  and  Variable["XP.made_kim_transceiver_jealous"] == false  and  Variable["gates.office_radio_examined_transceiver"] == true


title: You: ""Do you think we'll actually be abl..."
dialoguetext: "Do you think we'll actually be able to reach the Coalition with this?"
sequence: 0
userscript: SetVariableValue("jam.abandoned_transceiver_kim_talked", true) --[[ Variable[ ]]
conditionstring:
IsKimHere()  and  Variable["jam.abandoned_transceiver_kim_talked"] == false  and  Variable["gates.office_radio_examined_transceiver"] == true


title: Kim Kitsuragi: ""It doesn't, frankly. Don't get me..."
sequence: 0
dialoguetext:
"It doesn't, frankly. Don't get me wrong, this appears to be a *fine* transceiver for a general audience, but it's not something a serious radio-head would use." He shrugs.


title: Office Radio: "There's nothing obviously remarkabl..."
sequence: 0
userscript: SetVariableValue("gates.office_radio_examined_transceiver", true) --[[ Variable[ ]]
dialoguetext:
There's nothing obviously remarkable about it. It's about the size of a common pasta box, with knobs of molded plastic. What else is there to say?


title: Conceptualization: "If this transceiver were a person,..."
sequence: 0
userscript: SetVariableValue("doomed.radiocomputer_concept_unexceptional", true) --[[ Variable[ ]]
dialoguetext:
If this transceiver were a person, it would be an accountant at a large logistics firm. Perfectly competent, but unexceptional.


title: Kim Kitsuragi: ""Hmm. I don't think the people who..."
sequence: 0
dialoguetext:
"Hmm. I don't think the people who typically buy these machines are very concerned with questions of *style*."


title: Kim Kitsuragi: ""I'm not sure where you're getting..."
sequence: 0
dialoguetext:
"I'm not sure where you're getting that. It's a perfectly fine transceiver and this is a perfectly ordinary office."


title: Office Radio: "With its transceiver gone, the radi..."
sequence: 0
dialoguetext:
With its transceiver gone, the radio has ceased its peristent buzzing. It is as silent as a headstone.


title: Savoir Faire: "Then it's time to show you how a *m..."
sequence: 0
dialoguetext:
Then it's time to show you how a *master* does it. No lock survives a round with Savvy. Get me up close.


title: Savoir Faire: "Opening the door? C'mon, I shouldn'..."
sequence: 0
dialoguetext:
Opening the door? C'mon, I shouldn't have to tell you that. Get me up close and I'll show you how it's done.


title: Logic: "Hold up a minute... why should a pr..."
sequence: 0
userscript: SetVariableValue("cargo.orb_ultralib_logic_why", true) --[[ Variable[ ]]
dialoguetext:
Hold up a minute... why should a preposterously affluent individual be hiding themselves in a container?


title: Savoir Faire: "See that massive container there, h..."
sequence: 0
dialoguetext:
See that massive container there, held up by that humongous crane? That's it! We need to get that box of treasures down. Try using that control panel over there.


title: Perception (Hearing): "You hear dock water quietly lapping..."
sequence: 0
userscript: SetVariableValue("cargo.orb_ultralib_perc_harbour_sounds", true) --[[ Variable[ ]]
dialoguetext:
You hear dock water quietly lapping against seaweed-slimed concrete, but definitely no ominous hums.


title: Encyclopedia: "OFCs or Offshore Financial Centres..."
sequence: 0
userscript: SetVariableValue("cargo.orb_ultralib_encyclo_ofc", true) --[[ Variable[ ]]
dialoguetext:
OFCs or Offshore Financial Centres -- that's another word for tax havens. EPIS has adopted the OFFNET approach into their frameworks for addressing OFCs, but it's still a problem.


title: Savoir Faire: "*Slow down*? We don't have time to..."
sequence: 0
dialoguetext:
*Slow down*? We don't have time to slow down -- it's *crunch time*! Get your ass moving and control that crane! We've got sales to make.


title: Savoir Faire: "Great *work* ethic, friend. No one..."
sequence: 0
dialoguetext:
Great *work* ethic, friend. No one should be scared to get their hands dirty on the road to brilliant *success*.


title: Savoir Faire: "No, not the rain -- the ominous hum..."
sequence: 0
dialoguetext:
No, not the rain -- the ominous hum of a *preposterously affluent individual*... It seems to be coming from above us.


title: Savoir Faire: "No, not the snow -- the ominous hum..."
sequence: 0
dialoguetext:
No, not the snow -- the ominous hum of a *preposterously affluent individual*... It seems to be coming from above us.


title: Savoir Faire: "Here we are. Whoever is in there de..."
sequence: 0
dialoguetext:
Here we are. Whoever is in there definitely has money, so let's convince them to part with it for our *exclusive* piece of art.


title: Shivers: "All around you, rain falls on the g..."
sequence: FocusCamera(cam_shivers_zoomout);
dialoguetext:
All around you, rain falls on the great city of Revachol. Rain drips from the eaves and floods the gutters, washing the filth away.

userscript:
SetVariableValue("plaza.shivers_activated", true) ; SetVariableValue("plaza.shivers_turn_off_scab_barks_for_the_duration_of_shivers", true) --[[ Variable[ ]]


title: You: "Shake the shivers off. [Discard tho..."
dialoguetext: Shake the shivers off. [Discard thought.]
userscript:
SetVariableValue("plaza.rain_viscal_done", true) ; SetVariableValue("plaza.shivers_turn_off_scab_barks_for_the_duration_of_shivers", false) --[[ Variable[ ]]


title: Shivers: "Your shirt sticks to your chest. Th..."
sequence: 0
dialoguetext:
Your shirt sticks to your chest. The shoulders of your disco blazer grow heavy. The cold finds its way in under your skin. You shiver, and the city shivers with you.


title: mega shivers hjub
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("tc.that_in_martinaise", true) ; SetVariableValue("tc.that_in_revachol", true) --[[ Variable[ ]]


title: Composure: "There's a Frittte on the corner. A..."
sequence: 0
userscript: SetVariableValue("plaza.sense_rainshivers_told_fritte_rain_coat", true) --[[ Variable[ ]]
dialoguetext:
There's a Frittte on the corner. A plastic coat is folded into a small triangle under the counter by the window. Beyond that, the strikebreakers have gathered.


title: Shivers: "The great gates of the industrial h..."
sequence: 0
dialoguetext:
The great gates of the industrial harbour are locked. A chill runs down your back. You shudder like an animal trying to shake water from its hide.


title: Shivers: "Behind the gates -- heaps of supply..."
sequence: 0
dialoguetext:
Behind the gates -- heaps of supply crates. Red and blue metal shipping containers slick with rain. The Greater Revachol Industrial Harbour is an artificial mountain range. Immense wealth resides within, and immeasurable poverty in its shadow.


title: Shivers: "La Drisienne, King Dris's Passenger..."
sequence: 0
dialoguetext:
La Drisienne, King Dris's Passenger Harbour. Cruise ships flanked by dock arms. Cranes watching over the mouth of the river distributary.


title: Shivers: "Couron, the lower middle class. Dis..."
sequence: 0
dialoguetext:
Couron, the lower middle class. Distributary after distributary cuts the city blocks in half. Seven-story buildings trail off into the rain.


title: Shivers: "Sheets of rain over the water. A fl..."
sequence: 0
dialoguetext:
Sheets of rain over the water. A flight of stairs leading into the ocean. Wave after wave washing the coast of Martinaise, with its motorboats and gently swaying reeds.


title: Shivers: "Capeside apartments -- tower blocks..."
sequence: 0
dialoguetext:
Capeside apartments -- tower blocks crowd one another, 4.46 mm bullets still lodged in their war-torn stone walls.


title: Shivers: "A traffic jam. Rain thrumming on th..."
sequence: 0
dialoguetext:
A traffic jam. Rain thrumming on the roofs of motor vehicles. Inside, drivers watch water streaming down their windshields. The statue of a king shudders, he too is cold. The canal bridge has been raised.


title: Shivers: "The road ascends; a raised motorway..."
sequence: 0
dialoguetext:
The road ascends; a raised motorway loops above the ghetto. Beneath its concrete columns -- a sea of rooftops, woodwork, and tar stretches northward. Four-story buildings as far as the rain can fall. The snows melt in Jamrock.


title: Shivers: "These spring thaw will not last. Th..."
dialoguetext: These spring thaw will not last. The winter will return to Revachol.
userscript:
XPPicoSetBool("XP.rain_shivers_kim"); SetVariableValue("plaza.shivers_turn_off_scab_barks_for_the_duration_of_shivers", false) --[[ Variable[ ]]


title: Shivers: "Collapsed storm drains. Old sewage..."
sequence: 0
userscript: SetVariableValue("plaza.rain_shivers_below", true) --[[ Variable[ ]]
dialoguetext:
Collapsed storm drains. Old sewage systems flooded with rainwater. Hidden weapon caches from the Revolution. Doors leading down to Le Royaume -- the catacombs to which, for three centuries, they delivered the blue-blooded dead.


title: Shivers: "The skyscrapers of La Delta, the fi..."
sequence: 0
userscript: SetVariableValue("tc.la_delta", true) --[[ Variable[ ]]
dialoguetext:
The skyscrapers of La Delta, the financial district. Faint golden light seeps from the office windows.


title: Shivers: "Urban coastline, rain dripping off..."
sequence: 0
userscript: SetVariableValue("plaza.rainshivers_west_feld", true) --[[ Variable[ ]]
dialoguetext:
Urban coastline, rain dripping off eternite-covered roofs. Cinder blocks left over from half-finished construction. A defunct research and development building once seized by revolutionaries. An old wooden church stands on stilts above the water.


title: Shivers: "Your hair is an oily mess flecked w..."
sequence: 0
dialoguetext:
Your hair is an oily mess flecked with ash from neighbouring coal plants. Smoke stacks rise somewhere in the distance.


title: Shivers: "No. You are just one of the hundred..."
sequence: 0
dialoguetext:
No. You are just one of the hundreds of thousands who watch them rise across the bay from Martinaise every day.


title: Shivers: "Revachol is the capital of the worl..."
sequence: 0
dialoguetext:
Revachol is the capital of the world. Jamrock is the capital of Revachol. Droplets form on your eyelashes.


title: Shivers: "A yard. Rain falls onto the roof of..."
sequence: 0
dialoguetext:
A yard. Rain falls onto the roof of a woodshed. Coal leaks into a puddle beneath a dead man's feet. He swings from a tree, bloated. Droplets of rain slip from his cold cheeks.


title: Shivers: "You realize you still have only one..."
sequence: 0
conditionstring: CheckEquipped("shoes_snakeskin_left")
dialoguetext:
You realize you still have only one shoe. Nearby, on the balcony of the Whirling-in-Rags hostel-cafeteria, a single crocodile-skin shoe now fills with rainwater.


title: Shivers: "You realize you have no shoes on. Y..."
dialoguetext: You realize you have no shoes on. Your feet are red with cold.
sequence: 0
conditionstring:
CheckEquipped("shoes_snakeskin") == false  and  CheckEquipped("shoes_snakeskin_left") == false  and  CheckEquipped("shoes_snakeskin_right") == false


title: Kim Kitsuragi: "From the corner of his eye, the lie..."
sequence: 0
dialoguetext:
From the corner of his eye, the lieutenant gives your feet a worried glance. Rain drips from his glasses.


title: You: "Why am I not there?"
dialoguetext: Why am I not there?
sequence: 0
conditionstring:
Variable["plaza.sense_rainshivers_inland_home"]  or  IsTHCFixed("the_way_home")  or  Variable["tc.live_in_jamrock"]


title: Shivers: "To be in Martinaise, where no one g..."
sequence: 0
dialoguetext:
To be in Martinaise, where no one goes. At the run-off point of a long-forgotten canal, in the whitest part of town. In the shadow of the day the Revolution failed.


title: Shivers: "On a street there that flows like a..."
sequence: 0
dialoguetext:
On a street there that flows like a muddy river in the snow, with fire traps rising on either side. A film rental opens its doors to the rain, an armoured motor carriage rushes past the corner where you used to walk together... Suddenly, the hair on your back rises.


title: Shivers: "In the rain-swept distance above th..."
sequence: 0
userscript: SetVariableValue("plaza.sense_rainshivers_looked_up", true) --[[ Variable[ ]]
dialoguetext:
In the rain-swept distance above the rooftops of Jamrock, a re-purposed silk mill stands perched above the motorway exit. Precinct 41 hunches in the rain.


title: Esprit de Corps: "Satellite-Officer Jean Vicquemare r..."
sequence: 0
userscript: SetVariableValue("plaza.rainshivers_esprit", true) --[[ Variable[ ]]
dialoguetext:
Satellite-Officer Jean Vicquemare rushes down the Precinct stairs, umbrella in hand. It's unopened. He doesn't seem pleased about the spring rain.


title: Esprit de Corps: "On the bridge, Officers Torson and..."
sequence: 0
dialoguetext:
On the bridge, Officers Torson and McLaine are standing guard. Torson wears jeans and a fishnet wifebeater. Satellite-Officer Vicquemare passes by, and the young man remarks to him...


title: Chester McLaine: ""It's not like that. They're what y..."
sequence: 0
dialoguetext:
"It's not like that. They're what you call *hetero-sexual life partners*. They have a battle-tested relationship. A 'bröderbund', if you will."


title: Jean Vicquemare: ""Funny apery." Vicquemare struggles..."
sequence: 0
dialoguetext:
"Funny apery." Vicquemare struggles with his umbrella, the ribs are protruding from its canopy. "Male-centric workplace humour. Have you seen him?"


title: Jean Vicquemare: ""No, nothing. It's just... Judit we..."
sequence: 0
dialoguetext:
"No, nothing. It's just... Judit went to his place and found the Monday mail unopened. I think he's still *there*. You didn't, like, drink with him over the weekend did you?"


title: Shivers: "Your vision blurs. You wipe your fa..."
sequence: 0
userscript: XPPicoSetBool("XP.rain_shivers_ocean")--[[ Variable[ ]]
dialoguetext:
Your vision blurs. You wipe your face with your hand. The rain stings your eyes, making you look up and blink.


title: Shivers: "Coalition aerostatics hang like app..."
sequence: 0
userscript: SetVariableValue("plaza.rain_shivers_above", true) --[[ Variable[ ]]
dialoguetext:
Coalition aerostatics hang like apparitions under the cloud cover. Way up there -- where rain forms -- rotors flutter silently. Your sight clears.


title: Kim Kitsuragi: ""This rain will not let up any time..."
dialoguetext:
"This rain will not let up any time soon. You should get a raincoat. There's a Frittte to the east. They sell them there."

userscript:
XPPicoSetBool("XP.rain_shivers_kim"); SetVariableValue("plaza.shivers_turn_off_scab_barks_for_the_duration_of_shivers", false) --[[ Variable[ ]]


title: Shivers: "The ruins of a half-sunken seafort..."
sequence: 0
dialoguetext:
The ruins of a half-sunken seafort crumble on an inlet. Beyond the Bay of Revachol, ghosts rise into the sky.


title: Shivers: "Hallways collapsed from the mortar..."
sequence: 0
dialoguetext:
Hallways collapsed from the mortar hits of a war that was lost long ago. Clotheslines go to waste in the rain. Radios play.


title: Shivers: "Your shirt sticks to your chest. Th..."
sequence: 0
dialoguetext:
Your shirt sticks to your chest. The shoulders of your jacket grow heavy. The cold finds its way under your skin. You shiver, and the city shivers with you.


title: Shivers: "Your shirt sticks to your chest. Th..."
sequence: 0
dialoguetext:
Your shirt sticks to your chest. The cold finds its way under your skin. You shiver, and the city shivers with you.


title: Shivers: "The shoulders of your jacket grow h..."
sequence: 0
dialoguetext:
The shoulders of your jacket grow heavy. The cold finds its way under your skin. You shiver, and the city shivers with you.


title: Shivers: "Water runs down your bare chest. Th..."
sequence: 0
dialoguetext:
Water runs down your bare chest. The cold finds its way under your skin. You shiver, and the city shivers with you.


dialoguetext: 0
sequence: Continue()
title:
CheckEquipped("jacket_patrol_cloak")  or  CheckEquipped("jacket_fritte_raincoat")  or  CheckEquipped("jacket_nansencoat")  or  CheckEquipped("jacket_navalcoat")


dialoguetext: 0
sequence: Continue()
title:
!(CheckEquipped("jacket_patrol_cloak")  or  CheckEquipped("jacket_fritte_raincoat")  or  CheckEquipped("jacket_nansencoat")  or  CheckEquipped("jacket_navalcoat"))

conditionstring:
(CheckEquipped("jacket_patrol_cloak")  or  CheckEquipped("jacket_fritte_raincoat")  or  CheckEquipped("jacket_nansencoat")  or  CheckEquipped("jacket_navalcoat")) == false


title: Shivers: "A yard. Rain falls onto the roof of..."
sequence: 0
dialoguetext:
A yard. Rain falls onto the roof of a woodshed. Filthy water pools around a body. Droplets of rain slip from the dead man's cold cheeks.


title: Shivers: "A yard. Rain falls onto the roof of..."
sequence: 0
dialoguetext:
A yard. Rain falls onto the roof of a woodshed. The lingering odour of decomposition mixes with that of damp soil.


title: Shivers: "More coalition aerostatics. Way up..."
sequence: 0
userscript: SetVariableValue("plaza.rain_shivers_above", true) --[[ Variable[ ]]
dialoguetext:
More coalition aerostatics. Way up there -- where rain forms -- rotors flutter silently. Your sight clears.


title: Esprit de Corps: "Patrol Officer Judit Minot stands b..."
sequence: 0
userscript: SetVariableValue("plaza.rainshivers_esprit_2", true) --[[ Variable[ ]]
dialoguetext:
Patrol Officer Judit Minot stands beneath the awning overhanging the entrance, struggling to open her big black umbrella.


title: Nix Gottlieb: "The Precinct surgeon, chewing on a..."
sequence: 0
dialoguetext:
The Precinct surgeon, chewing on a piece of candy, throws her a questioning glance, walking by: "Need a hand with that?"


title: Judit Minot: ""No. Thank you. I got it." She gets..."
sequence: 0
dialoguetext:
"No. Thank you. I got it." She gets the umbrella to open, and, with a quick smile and nod to the surgeon, sprints down the steps. The rain falls all around her...


title: Mack Torson: ""Wonder if Vic's found his long los..."
sequence: 0
dialoguetext:
"Wonder if Vic's found his long lost boyfriend yet." He looks over at Chester McLaine and breaks into a laugh at his own joke. The rain falls outside.


title: Chester McLaine: ""Mack, they're *hetero-sexual life..."
sequence: 0
dialoguetext:
"Mack, they're *hetero-sexual life partners*. It's not like that," his partner smirks. "But yeah. There's trouble in paradise for that duo, Tequila Sunset has..." The sound of the rain grows so loud it drowns out his voice.


dialoguetext: 0
sequence: Continue()
title:
CheckItem("jacket_patrol_cloak")  or  CheckItem("jacket_fritte_raincoat")  or  CheckItem("jacket_nansencoat")  or  CheckItem("jacket_navalcoat")


dialoguetext: 0
sequence: Continue()
title:
!(CheckItem("jacket_patrol_cloak")  or  CheckItem("jacket_fritte_raincoat")  or  CheckItem("jacket_nansencoat")  or  CheckItem("jacket_navalcoat"))

conditionstring:
(CheckItem("jacket_patrol_cloak")  or  CheckItem("jacket_fritte_raincoat")  or  CheckItem("jacket_nansencoat")  or  CheckItem("jacket_navalcoat")) == false


title: Esprit de Corps: "If only Kim were here right now! Yo..."
sequence: 0
dialoguetext:
If only Kim were here right now! You could ask him if he sees a case here. The sight of those bullet holes stirs something in you.


title: Kim Kitsuragi: "He nods. "We should focus on presen..."
dialoguetext: He nods. "We should focus on present crimes -- from the present century."
sequence: 0
userscript:
SetVariableValue("plaza.orb_bulletholes_esprit_done", true) ; XPPicoSetBool("XP.kim_revolution_non_info")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Yes, the one that happened half a..."
sequence: 0
dialoguetext:
"Yes, the one that happened half a century ago." He blinks. "Those bullets were fired during the Revolution and do not warrant an investigation by officers of civil law."


title: Kim Kitsuragi: ""These bullets were fired during th..."
sequence: 0
dialoguetext:
"These bullets were fired during the Revolution, over half a century ago. They do not warrant investigation."


title: You: ""Okay. What can you tell me about t..."
dialoguetext: "Okay. What can you tell me about this Revolution?"
sequence: 0
conditionstring:
Variable["plaza.rene_asked_wardamage"] == true  or Variable["plaza.rene_mentioned_revolution_and_couron"] == true  or  Variable["tc.revolution"] == true


title: You: ""Okay. What can you tell me about t..."
dialoguetext: "Okay. What can you tell me about the Revolution?"
sequence: 0
conditionstring:
Variable["plaza.rene_asked_wardamage"] == false  and  Variable["plaza.rene_mentioned_revolution_and_couron"] == false  and  Variable["tc.revolution"] == false


title: Inland Empire: "There seems to be. An *extremely* h..."
sequence: 0
dialoguetext:
There seems to be. An *extremely* high pitched ring. Ultrasonic. Lena said it was very high-pitched, right? It's like something *tickles* your ear.


title: Logic: "Lena also said that it couldn't be..."
sequence: 0
dialoguetext:
Lena also said that it couldn't be heard by any other animal -- including humans. What you're hearing must just be a regular bird.


title: Inland Empire: "But you're not a regular animal. Yo..."
sequence: 0
dialoguetext:
But you're not a regular animal. You're not even a regular cop. You see -- and hear! -- beyond the veil.


title: Perception (Hearing): "Honestly, your ear isn't hearing a..."
sequence: 0
dialoguetext:
Honestly, your ear isn't hearing a whole lot. The distant hum of the industrial harbour. The traffic. But, admittedly -- there *is* a high pitched noise somewhere there too. But then, isn't there always...


title: Physical Instrument: "What are you doing? You're a police..."
sequence: 0
dialoguetext:
What are you doing? You're a police officer, not a pansy ornithologist. The only birds you should be looking for are healthy women of child-bearing age.


title: Inland Empire: "Keep your ears peeled, then. If the..."
sequence: 0
userscript: GainThought("col_do_ma_ma_daqua")
dialoguetext:
Keep your ears peeled, then. If the species really has migrated to Martinaise, you're sure to hear it again.


dialoguetext: 0
sequence: Continue()
title:
Variable["canal.roy_necktie_altercation"]  and  CheckEquipped("neck_tie")  and  Variable["whirling.necktie_personified"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["canal.roy_necktie_altercation"]  and  CheckEquipped("neck_tie")  and  Variable["whirling.necktie_personified"])

conditionstring:
(Variable["canal.roy_necktie_altercation"]  and  CheckEquipped("neck_tie")  and  Variable["whirling.necktie_personified"]) == false


title: Horrific Necktie: "Remember that asshole Roy who wante..."
sequence: 0
userscript: SetVariableValue("plaza.col_do_necktie", true) --[[ Variable[ ]]
dialoguetext:
Remember that asshole Roy who wanted you to take me off? He didn't like music, only sounds. What a loser. It's good you're not like him. You and disco will be together forever.


title: Electrochemistry: "Don't be a weirdo like that Roy at..."
sequence: 0
dialoguetext:
Don't be a weirdo like that Roy at the pawnshop who doesn't like music. You don't need *sounds* when you have beats.


title: Inland Empire: "Was that -- could it be -- the Col..."
sequence: 0
dialoguetext:
Was that -- could it be -- the Col Do Ma Ma Daqua?! No. It's probably just your *imagination* ringing in your ear...


title: Mail Collection Box: "This "Poste L'Aventurier" mail coll..."
sequence: 0
userscript: SetVariableValue("plaza.mailbox_saw_bulletholes", true) --[[ Variable[ ]]
dialoguetext:
This "Poste L'Aventurier" mail collection box has been heavily vandalized with graffito. A closer inspection reveals two bullet holes in the front.


title: Mail Collection Box: "There is a hollow ring as you kick..."
dialoguetext: There is a hollow ring as you kick the box. It sounds like it's mostly empty. Your toe hurts now.
sequence: 0
userscript:
SetVariableValue("plaza.mailbox_kicked_it", true) ; SetVariableValue("plaza.kicked_mailbox_on_day1", true) ; ReputationGrows("the_destroyer")--[[ Variable[ ]]


title: Perception (Sight): ""Eat shit, pig!", "FUCKED BY THE CU..."
sequence: 0
userscript: SetVariableValue("plaza.mailbox_empathy", true) --[[ Variable[ ]]
dialoguetext:
"Eat shit, pig!", "FUCKED BY THE CUNN" and "Saint-G" with a crown have been scribbled on it. "Jennie is a WHORE" and "*Baise cette* mailbox!" also.


title: Shivers: "And then suddenly you see it: over..."
sequence: 0
dialoguetext:
And then suddenly you see it: over all the other graffitos someone has -- using the tip of a very sharp knife -- cut the words: REVACHOL FOREVER.


title: Mail Collection Box: "There is a hollow, saddened ring as..."
sequence: 0
dialoguetext:
There is a hollow, saddened ring as you kick the L'Aventurier mail collection box. It sounds betrayed, in disbelief even.

userscript:
SetVariableValue("plaza.mailbox_kicked_it", true) ; ReputationGrows("the_destroyer"); SetVariableValue("plaza.kicked_mailbox_on_day1", true) --[[ Variable[ ]]


title: Rhetoric: "He does not actually think it's coo..."
sequence: 0
userscript: SetVariableValue("plaza.mailbox_rhetoric_kim_sorry", true) --[[ Variable[ ]]
dialoguetext:
He does not actually think it's cool. If anything, the lieutenant feels sorry for the poor box -- he's leaning in to inspect the layers of graffito that deface it.


title: Empathy: "Dodged the bullet there... He must..."
sequence: 0
dialoguetext:
Dodged the bullet there... He must see the box as the weaker of the two, and you as a bully -- something he doesn't stand for.


title: Perception (Sight): "A faint sticker on the side reads:..."
sequence: 0
userscript: SetVariableValue("plaza.mailbox_peception_rcm_emergent", true) --[[ Variable[ ]]
dialoguetext:
A faint sticker on the side reads: "RCM Emergencies Desk no 8-100-2", with a slogan: "Mankind, be vigilant!"


title: You: "Drop the white envelope into the ma..."
dialoguetext: Drop the white envelope into the mailbox.
sequence: 0
conditionstring:
CheckItem("white_envelope")  or  CheckItem("white_envelope_lilienne_signed")  and  Variable["TASK.report_back_to_evrart"] == false


title: Mail Collection Box: "You drop the white envelope in the..."
sequence: 0
dialoguetext:
You drop the white envelope in the darkness. It lands with a soft thud on what sounds like a couple of letters.

userscript:
FinishTask("TASK.mail_the_signed_documents_to_evrart_done"); GainTask("TASK.report_back_to_evrart")--[[ Variable[ ]]


title: You: "Drop the white envelope into the ma..."
dialoguetext: Drop the white envelope into the mailbox.
sequence: 0
conditionstring: CheckItem("white_envelope_signed_wrong")
userscript:
LoseItem("white_envelope_signed_wrong"); SetVariableValue("plaza.mailbox_sent_fake_signatures", true) --[[ Variable[ ]]


title: Logic: "Probably did the right thing. You c..."
sequence: 0
dialoguetext:
Probably did the right thing. You can't trust that slug Evrart -- you *know* he's going to play you somehow.


title: You: ""I knew we'd get to use this mailbo..."
dialoguetext: "I knew we'd get to use this mailbox -- for something."
sequence: 0
conditionstring:
(Variable["plaza.kicked_mailbox_on_day1"] == true  or  Variable["plaza.hugged_mailbox_on_day1"] == true)  and  Variable["TASK.mail_the_signed_documents_to_evrart"]


title: Mail Collection Box: "There is a hollow, saddened ring as..."
sequence: 0
dialoguetext:
There is a hollow, saddened ring as you kick the L'Aventurier mail collection box. It sounds betrayed, in disbelief even.

userscript:
SetVariableValue("plaza.mailbox_kicked_it", true) ; ReputationGrows("the_destroyer"); SetVariableValue("plaza.kicked_mailbox_later", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Let's go back to Evrart." The lieu..."
sequence: 0
dialoguetext:
"Let's go back to Evrart." The lieutenant turns towards the industrial harbour. "This better be worth it -- after what we did."


title: Kim Kitsuragi: ""Alright, let's go back to Evrart."..."
sequence: 0
dialoguetext:
"Alright, let's go back to Evrart." The lieutenant turns towards the industrial harbour. "If we don't mention anything to him, he won't know before it's too late."


title: Kim Kitsuragi: ""It's not going to be that easy. We..."
sequence: 0
dialoguetext:
"It's not going to be that easy. We need to dirty our hands with the signatures." He looks around. "I assume that's the goal here."


title: Logic: "It's not going to be that easy. Evr..."
sequence: 0
dialoguetext:
It's not going to be that easy. Evrart wants you to dirty your hands getting these signatures and he will quickly find out if you just mail.


title: You: ""What is this *fuck the police* bus..."
dialoguetext: "What is this *fuck the police* business?"
sequence: 0
conditionstring: Variable["plaza.you_saw_fuck_pigs_orb"] == true
userscript:
SetVariableValue("plaza.gardener_one_question_asked", true) ; SetVariableValue("plaza.gardener_asked_fuck_the_police", true) --[[ Variable[ ]]


title: You: ""Can I borrow your gloves? I'm doin..."
dialoguetext: "Can I borrow your gloves? I'm doing an autopsy."
sequence: 0
conditionstring:
IsTaskActive("TASK.perform_field_autopsy")  and  CheckItem("gloves_garden") == false  and  Variable["XP.got_gloves"] == false  and  Variable["plaza.gardener_got_gloves_in_exit"] == false


title: You: ""I've investigated the body. Should..."
dialoguetext: "I've investigated the body. Shouldn't be long till we get it down."
sequence: 0
conditionstring:
Variable["TASK.inspect_the_dead_body_done"] == true  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false  and  Variable["plaza.gardener_you_know_she_cant_work_in_her_greenhouse"] == true


title: You: ""The body is down.""
dialoguetext: "The body is down."
sequence: 0
conditionstring:
Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == true  and  Variable["TASK.send_corpse_to_processing_done"] == false  and  Variable["TASK.fridge_victims_body_done"] == false  and  Variable["plaza.gardener_you_know_she_cant_work_in_her_greenhouse"] == true


title: You: ""The body is gone.""
dialoguetext: "The body is gone."
sequence: 0
conditionstring:
(Variable["TASK.send_corpse_to_processing_done"] == true  or  Variable["TASK.fridge_victims_body_done"] == true)  and  Variable["plaza.gardener_you_know_she_cant_work_in_her_greenhouse"] == true


title: The Gardener: ""Gone to heaven?" A quick smile. "T..."
sequence: 0
userscript: XPPicoSetBool("XP.gardener_body_removed")--[[ Variable[ ]]
dialoguetext:
"Gone to heaven?" A quick smile. "Thank you, officer. Looks like I'll get mint in the ground by April."


title: The Gardener: ""An autopsy? Wow. Sure, keep them."..."
dialoguetext: "An autopsy? Wow. Sure, keep them." She hands you the rubber gloves. "I have another pair."
sequence: 0
userscript:
FinishTask("TASK.get_gloves_done"); DestroyObject("gardener/group1/pasted__gardener_gloves"); GainItem("gloves_garden"); XPPicoSetBool("XP.got_gloves")--[[ Variable[ ]]


title: You: ""Who are you exactly?""
dialoguetext: "Who are you exactly?"
sequence: 0
conditionstring:
Variable["TASK.get_ammonium"] == false  and  Variable["TASK.ask_gardner_why_is_she_gardening_in_march"] == false


title: The Gardener: ""Thank you." She smiles politely. "..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_ammonium_heard", true) --[[ Variable[ ]]
dialoguetext:
"Thank you." She smiles politely. "My head is about to explode from all the salts I've had to inhale."


title: You: ""One more thing... Can I borrow you..."
dialoguetext: "One more thing... Can I borrow your gloves?"
sequence: 0
userscript:
GainItem("gloves_garden"); SetVariableValue("plaza.gardener_got_gloves_in_exit", true) --[[ Variable[ ]]


title: The Gardener: ""Sure -- I'm done with it." She tak..."
dialoguetext: "Sure -- I'm done with it." She takes a small capsule out of her breast pocket and hands it to you.
sequence: 0
userscript:
GainItem("ammonia_ampoule"); FinishTask("TASK.get_ammonium_done"); SetVariableValue("plaza.gardener_sniffed_ammonium", true) --[[ Variable[ ]]


title: You: ""Do you still have your salts? I th..."
dialoguetext: "Do you still have your salts? I think I could use some."
sequence: 0
conditionstring:
(Variable["TASK.get_ammonium"]  and  Variable["TASK.get_ammonium_done"] == false  and  Variable["TASK.get_ammonium_cancelled"] == false)  and  Variable["plaza.gardener_ammonium_heard"] == true  and  Variable["yard.hanged_kim_tells_about_gardener_ammonia"] == false  and  Variable["TASK.inspect_body_parts"] == false


title: You: ""My partner told me you may have am..."
dialoguetext: "My partner told me you may have ammonia -- can I have some?"
sequence: 0
conditionstring:
(Variable["TASK.get_ammonium"]  and  Variable["TASK.get_ammonium_done"] == false  and  Variable["TASK.get_ammonium_cancelled"] == false)  and  Variable["yard.hanged_kim_tells_about_gardener_ammonia"] == true  and  Variable["TASK.inspect_body_parts"] == false


title: The Gardener: ""In Martinaise, sir. In the city of..."
sequence: 0
dialoguetext:
"In Martinaise, sir. In the city of Revachol..." She looks around, thinking what else to say. "This intersection is called Roundabout North."


title: The Gardener: ""The harbour gates. Some kind of co..."
sequence: 0
dialoguetext:
"The harbour gates. Some kind of commotion, I think? I don't follow the local politics." She shrugs. "A Frittte store too."


title: The Gardener: ""Some shops and a bridge. The canal..."
sequence: 0
dialoguetext:
"Some shops and a bridge. The canal bridge leads to the coast, but it's broken, I think? Some kind of accident probably."


title: The Gardener: ""It's just water..." She looks at t..."
sequence: 0
dialoguetext:
"It's just water..." She looks at the water, squinting. "No, actually, I think they call it the Martinaise Inlet. There are some islands in the bay, but they're hard to reach."


title: The Gardener: ""Just coast. There's a little fishi..."
sequence: 0
dialoguetext:
"Just coast. There's a little fishing village there... and a fish market. But that got closed down ages ago."


title: You: ""Do you know where I could find the..."
dialoguetext: "Do you know where I could find the representative for Wild Pines?"
sequence: 0
conditionstring:
Variable["TASK.interview_wild_pines_rep"] == true  and  Variable["TASK.interview_wild_pines_rep_done"] == false  and  Variable["pier.joyce_hub_reached"] == false


title: The Gardener: ""As you *probably* know, there's a..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_you_know_she_cant_work_in_her_greenhouse", true) --[[ Variable[ ]]
dialoguetext:
"As you *probably* know, there's a corpse hanging from a tree there. It smells pretty bad. So I have to take breaks."


title: The Gardener: ""Well... as you *probably* know, th..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_you_know_she_cant_work_in_her_greenhouse", true) --[[ Variable[ ]]
dialoguetext:
"Well... as you *probably* know, there's a corpse hanging from a tree there. It smells pretty bad. So I have to take breaks."


title: the_girl_is
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("plaza.gardener_perc_black", true) ; SetVariableValue("plaza.gardener_black_done", true) --[[ Variable[ ]]


title: Perception (Sight): "Uhm... are you sure? In the mirror..."
sequence: 0
dialoguetext:
Uhm... are you sure? In the mirror it looked like you were pink, grey and more than a little reddish.


title: Perception (Sight): "What if I told you there's a *mirro..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_look_into_mirror", true) --[[ Variable[ ]]
dialoguetext:
What if I told you there's a *mirror* on your bathroom wall, upstairs? You *may* want to take a look.


title: Kim Kitsuragi: ""We should probably proceed with ou..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"We should probably proceed with our business in Martinaise." The lieutenant interrupts her, turning to you. "Unless you didn't have any more *official* questions?"


title: The Gardener: ""Oh, that must be the woman on the..."
sequence: 0
userscript: SetVariableValue("tc.wp_rep_by_pier", true) --[[ Variable[ ]]
dialoguetext:
"Oh, that must be the woman on the giant boat." She points northwest. "There's one docked on the pier. It arrived a couple of weeks ago. It's very hard to miss."


title: Shivers: "Rows of stalls under a broad roof,..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_shivers_fish_market", true) --[[ Variable[ ]]
dialoguetext:
Rows of stalls under a broad roof, where silvery fish were heaped on newspapers. Water, water everywhere -- pouring from the heavens, in the shadow of the old church.


title: The Gardener: ""I don't know... the abandoned kind..."
sequence: 0
dialoguetext:
"I don't know... the abandoned kind? It used to gather every spring, but there's nothing to do there now. Just drug addicts."


title: Authority: "Nothing to see here. Just a regular..."
sequence: 0
dialoguetext:
Nothing to see here. Just a regular law official reacting to every day stimuli. Nothing noteworthy here.


title: The Gardener: ""I have a greenhouse in the yard th..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_collecting_snow", true) --[[ Variable[ ]]
dialoguetext:
"I have a greenhouse in the yard there." She gestures over her shoulder. "I've been trying to get some work done..."


title: The Gardener: ""We're in Martinaise, sir." She loo..."
sequence: 0
userscript: SetVariableValue("tc.that_in_martinaise", true) --[[ Variable[ ]]
dialoguetext:
"We're in Martinaise, sir." She looks around. "This intersection is called... Roundabout North, I think."


title: Kim Kitsuragi: ""He knows where we are. He just wan..."
sequence: 0
dialoguetext:
"He knows where we are. He just wants directions." The lieutenant seems uncomfortable with the level of disorientation you are displaying.


title: The Gardener: ""Sure -- I'm done with them." She t..."
sequence: 0
dialoguetext:
"Sure -- I'm done with them." She takes a small capsule out of her breast pocket and hands it to you.

userscript:
GainItem("ammonia_ampoule"); FinishTask("TASK.get_ammonium_done"); SetVariableValue("plaza.gardener_sniffed_ammonium", true) --[[ Variable[ ]]


title: Conceptualization: "Yeah, keep her in the *loop*. It's..."
sequence: 0
userscript: HealVolition(1)
dialoguetext:
Yeah, keep her in the *loop*. It's strangely enjoyable to report back on the minute progress you've made. Even to strangers.


title: The Gardener: ""I'm glad to hear that." A quick sm..."
sequence: 0
userscript: XPPicoSetBool("XP.gardener_body_removed")--[[ Variable[ ]]
dialoguetext:
"I'm glad to hear that." A quick smile. "Thank you, officer. Looks like I'll get mint in the ground by April."


title: The Gardener: ""Well uh..." She points to her whee..."
sequence: 0
dialoguetext:
"Well uh..." She points to her wheelbarrow, surprised at the question. "This might be the last snow we get. At least I hope so..."


title: The Gardener: ""Snow has nutrients in it -- helps..."
sequence: 0
dialoguetext:
"Snow has nutrients in it -- helps everything green up in the spring. At least that's what my grandma always told me." She smiles shyly.


title: Drama: "Yes, think about the cute grandma,..."
dialoguetext: Yes, think about the cute grandma, not the weird snow.
sequence: 0
userscript:
SetVariableValue("plaza.gardener_dramana_foucs_on_the_cute_granny_not_the_weird_snow", true) --[[ Variable[ ]]


title: Visual Calculus: "All you can see is the fact that he..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_viscal_rc_failed", true) --[[ Variable[ ]]
dialoguetext:
All you can see is the fact that her skin is a different colour from yours. That's literally all. You're gonna have to run with that.


title: The Gardener: ""Nitrogen and sulphur mostly." She..."
sequence: 0
dialoguetext:
"Nitrogen and sulphur mostly." She points to the sky. "And whatever factories and aerostatics exhale too I guess."


title: You: "Why am I thinking this, I said I'm..."
dialoguetext: Why am I thinking this, I said I'm black as fuck.
sequence: 0
conditionstring:
Variable["plaza.gardener_look_into_mirror"] == true  and  Variable["whirling.mirror_confirmed_your_skin_colour"] == false


title: Visual Calculus: "Are you entirely sure you're black..."
sequence: 0
dialoguetext:
Are you entirely sure you're black as *fuck*? You should really check out that mirror thing. For now, go with she's black. It's important to the case.


title: Reaction Speed: "No, you don't. Just back up, cancel..."
dialoguetext: No, you don't. Just back up, cancel this.
sequence: 0
userscript:
SetVariableValue("plaza.gardener_reactionspeed_stops_the_train_so_you_can_get_off", true) --[[ Variable[ ]]


title: Visual Calculus: "That's right. And the canal, the bo..."
sequence: 0
dialoguetext:
That's right. And the canal, the bookstore, the harbour gates... This is a great vantage point -- for keeping an eye on *you*.


title: The Gardener: ""No, of course not! I don't underst..."
sequence: 0
dialoguetext:
"No, of course not! I don't understand what this is about..." She looks towards the yard and her expression clears.


title: The Gardener: ""The kid did this, right? The red-h..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_cuno_rat", true) --[[ Variable[ ]]
dialoguetext:
"The kid did this, right? The red-haired rat? Can't say a sentence without *f****t* or *kipt*... He's always giving me trouble."


title: The Gardener: ""Maybe you shouldn't be. I mean......"
sequence: 0
dialoguetext:
"Maybe you shouldn't be. I mean... you do your job, but that kid is beyond help. And he certainly won't help *you*." She shakes her head.


title: The Gardener: ""It is, because he sent you to hara..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_asks_if_cuno_sent_you_to_harrass_her", true) --[[ Variable[ ]]
dialoguetext:
"It is, because he sent you to harass me, didn't he? You shouldn't listen to him." She points to the defaced sign above her on the corner. "It was probably him, who wrote that."


title: The Gardener: ""It is, because he sent you to hara..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_asks_if_cuno_sent_you_to_harrass_her", true) --[[ Variable[ ]]
dialoguetext:
"It is, because he sent you to harass me. He's playing you." She shakes her head. "He hates the police, okay? A lot of people do around here."


title: Kim Kitsuragi: ""You've been resting here for quite..."
sequence: 0
dialoguetext:
"You've been resting here for quite a *while*, haven't you?" The lieutenant intervenes, looking at her intently.


title: Kim Kitsuragi: ""That's okay, miss -- do what you h..."
sequence: 0
dialoguetext:
"That's okay, miss -- do what you have to do." The lieutenant nods at you. "I think we're done here. Let's go."


title: Kim Kitsuragi: ""That was the last time, miss." He..."
sequence: 0
dialoguetext:
"That was the last time, miss." He looks at you with a stern expression. "Our questioning here is concluded. Let's go."

userscript:
CancelTask("TASK.ask_gardner_why_is_she_gardening_in_march_done"); ReputationLowers("kim")--[[ Variable[ ]]


title: The Gardener: ""I don't know..." She looks around...."
sequence: 0
dialoguetext:
"I don't know..." She looks around. "Whatever's on the radio I guess. What does this have to do with snow, or gardening in March?"


title: Kim Kitsuragi: ""We should probably proceed with ou..."
sequence: 0
dialoguetext:
"We should probably proceed with our business in Martinaise." The lieutenant interrupts her, turning to you. "Unless you didn't have any more *official* questions?"

userscript:
ReputationLowers("kim"); CancelTask("TASK.ask_gardner_why_is_she_gardening_in_march_done")--[[ Variable[ ]]


title: Conceptualization: "What are you waiting for, ask about..."
sequence: 0
userscript: SetVariableValue("plaza.gardener_conze_asks_her_some_fresh_jams", true) --[[ Variable[ ]]
dialoguetext:
What are you waiting for, ask about the disco already. You need some fresh jams to get out of this rut.


title: You: ""Evrart confirmed, he sent you to s..."
dialoguetext: "Evrart confirmed, he sent you to spy on us."
sequence: 0
conditionstring:
Variable["XP.evrart_admits_sending_liz_to_spy_on_you"] == true  and  Variable["plaza.gardener_confirmed_her_after_evrart_admitted_sending_her"] == false


title: The Gardener: ""Is that so?" Her face remains expr..."
sequence: 0
dialoguetext:
"Is that so?" Her face remains expressionless as she shrugs. "I don't know anything about that. Must be a misunderstanding."

userscript:
SetVariableValue("plaza.gardener_confirmed_her_after_evrart_admitted_sending_her", true) --[[ Variable[ ]]


title: Composure: "She's a pro. Nothing short of comin..."
sequence: 0
userscript: XPPicoSetBool("XP.told_gardener_evrart_said_he_sent_her_to_spy_on_you")--[[ Variable[ ]]
dialoguetext:
She's a pro. Nothing short of coming face to face with the fatman himself would make her admit it right now.


title: Perception (Sight): "The place looks the part. There's g..."
sequence: 0
dialoguetext:
The place looks the part. There's graffito everywhere and the traffic jam behind you is completely *unregulated*.


title: Fuck the World: ""If I were a real SKULL now, I'd ja..."
dialoguetext:
"If I were a real SKULL now, I'd jack it, paint it in palm tree livery, then bottom-light it neon-style!" His companion wears a simple yet elegant slogan: 'FUCK THE WORLD'.


title: Kim Kitsuragi: ""Ahem." He steps in. "While I appre..."
dialoguetext:
"Ahem." He steps in. "While I appreciate the interest you take in my *brutal motor carriage*, I have to stop you right there. The RCM takes threats directed at its property seriously."


title: Pissf****t: ""A snazzy shit-ripped SKULL-mobile..."
dialoguetext:
"A snazzy shit-ripped SKULL-mobile like this would make a fine trophy. We could, like, hang fucking shrunken heads from the side mirrors! Cops' heads... Scary tribal shit."


title: Pissf****t: ""I, uhm, it's just theoretical work..."
dialoguetext:
"I, uhm, it's just theoretical work, copper. No basis in reality." He turns to his companion: "Man, if we were certified SKULLS right now..."


title: You: ""Why haven't I seen any SKULLS arou..."
dialoguetext: "Why haven't I seen any SKULLS around Martinaise?"
sequence: 0
conditionstring:
Variable["plaza.flaubert_asked_whoareskulls"] == true  and  Variable["pier.cindy_first_greeting_balcony_done"] == false  and  Variable["pier.cindy_first_greeting_pier_done"] == false


title: Kim Kitsuragi: ""They usually occupy the Burnt-Out..."
sequence: 0
dialoguetext:
"They usually occupy the Burnt-Out Quarter in Jamrock. Or you can find them loitering around their brightly-painted, bottom-lighted vehicles."


title: Pissf****t: ""Possessing an infinite amount of f..."
sequence: 0
userscript: SetVariableValue("plaza.flaubert_infinitecooljanus", true) --[[ Variable[ ]]
dialoguetext:
"Possessing an infinite amount of fuck-all swagger, infamous for their non-verbal *modus operandi*."


title: Composure: "The lieutenant's voice is as calm a..."
sequence: 0
dialoguetext:
The lieutenant's voice is as calm as usual -- a testament to the violence and death he's witnessed through the sight of his firearm.


title: Fuck the World: ""Yeah. Cindy the SKULL!" He lights..."
sequence: 0
userscript: SetVariableValue("pier.skulls_arno_van_eyck", true) --[[ Variable[ ]]
dialoguetext:
"Yeah. Cindy the SKULL!" He lights up. "A true artist of the future, just like Arno van Eyck or Rietveldt."


title: You: ""Who's van Eyck?""
dialoguetext: "Who's van Eyck?"
sequence: 0
userscript: SetVariableValue("plaza.pissandfuck_tried_asking_about_dance_music", true) --[[ Variable[ ]]
conditionstring:
Variable["ice.acele_heard_arno_van_eyck"] == false  and  IsTHCPresent("arno_van_eyck") == false  and  Variable["ice.egg_mentions_pumping_van_eyck_jam"] == false  and  Variable["ice.egg_eyck"] == false  and  Variable["plaza.pissandfuck_tried_asking_about_dance_music"] == false


title: You: ""I see you kids are into modern dan..."
dialoguetext: "I see you kids are into modern dance music?"
sequence: 0
userscript: SetVariableValue("plaza.pissandfuck_tried_asking_about_dance_music", true) --[[ Variable[ ]]
conditionstring:
Variable["plaza.pissandfuck_tried_asking_about_dance_music"] == false  and  (Variable["ice.acele_heard_arno_van_eyck"]  or  IsTHCPresent("arno_van_eyck")  or  Variable["ice.egg_mentions_pumping_van_eyck_jam"]  or  Variable["ice.egg_eyck"])


title: Fuck the World: ""Oh, man, yeah!" he exclaims, then..."
sequence: 0
dialoguetext:
"Oh, man, yeah!" he exclaims, then stops himself, processing the rest of your question. "We're not fucking kids, man!"


title: Shivers: "A young woman kneels on a sheet of..."
sequence: 0
dialoguetext:
A young woman kneels on a sheet of ice as if looking for something lost ages ago. She bends until her right ear touches the frozen water. She listens to it crack, slowly.


title: Kim Kitsuragi: ""The Union does their share of poli..."
sequence: 0
userscript: SetVariableValue("plaza.flaubert_kim_other_skulls", true) --[[ Variable[ ]]
dialoguetext:
"The Union does their share of policing in Martinaise, at least where gangs are concerned," the lieutenant replies instead. "That's why there isn't much organized crime around here."


title: Pissf****t: ""We're not *franchised* SKULLS -- w..."
sequence: 0
dialoguetext:
"We're not *franchised* SKULLS -- well, not yet. Once we get our name out there, we'll have a chance to join them."


title: Fuck the World: ""Oh, you'll see for sure once we're..."
sequence: 0
dialoguetext:
"Oh, you'll see for sure once we're in -- it's the last thing you'll ever see before the void consumes you."


title: Pissf****t: ""Uh..." He looks confused. "Well......"
sequence: 0
dialoguetext:
"Uh..." He looks confused. "Well... yeah I mean, we're only saying *practice* things for now, so... We don't mean no harm to the SKULLS brand. Or to you."


