# dentries

title: Cunoesse: ""Then why are you sneaking up on me..."
sequence: 0
dialoguetext:
"Then why are you sneaking up on me like that? It's not a good idea to scare me, pig. Not a good idea *at all*."


title: Cunoesse: ""I'm never getting out." She touche..."
dialoguetext:
"I'm never getting out." She touches her face and then her body. "I'm in it for life now. I'm doing life with you pigs! Fucking sweaty pigs. Fucking fisher-people."


title: Cunoesse: ""I come from the woods, *kyttä vitt..."
dialoguetext:
"I come from the woods, *kyttä vittu*... You don't wanna go there with me... you don't wanna see what I've seen."


title: Empathy: "She continues to be *here* -- all d..."
sequence: 0
dialoguetext:
She continues to be *here* -- all due to you being a coward and not shooting her. The contempt is thick enough to cut through with a knife.


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  Variable["yard.cuno_befriend_lost_to_cunoesse"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  Variable["yard.cuno_befriend_lost_to_cunoesse"] == true)

conditionstring:
(Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  Variable["yard.cuno_befriend_lost_to_cunoesse"] == true) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.find_children_of_the_big_sea"] == true  and  Variable["yard.cunoesse_child_feld_mural"] == false  and  Variable["village.twins_spoke_to_boys_about_swearing_done"] == false  and  Variable["TASK.find_children_of_the_big_sea_cancelled"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.find_children_of_the_big_sea"] == true  and  Variable["yard.cunoesse_child_feld_mural"] == false  and  Variable["village.twins_spoke_to_boys_about_swearing_done"] == false  and  Variable["TASK.find_children_of_the_big_sea_cancelled"] == false)

conditionstring:
(Variable["TASK.find_children_of_the_big_sea"] == true  and  Variable["yard.cunoesse_child_feld_mural"] == false  and  Variable["village.twins_spoke_to_boys_about_swearing_done"] == false  and  Variable["TASK.find_children_of_the_big_sea_cancelled"] == false) == false


title: Cunoesse: "A breeze whistles slightly through..."
sequence: 0
dialoguetext:
A breeze whistles slightly through the fence. "Pig broke out of the pigpen. Fuck off before you shit on everything!"


title: Cunoesse: ""Pig wants to know who I am? I'm th..."
dialoguetext: "Pig wants to know who I am? I'm the biggest FUCK YOU of your entire life -- go on and get, piggy!"
sequence: 0
userscript:
SetVariableValue("yard.cunoesse_child_feld_mural", true) ;
XPPicoSetBool("XP.communist_wind_cunoess_approach")--[[ Variable[ ]]


title: Cuno: ""Alright." He juts his chin out. "E..."
dialoguetext:
"Alright." He juts his chin out. "Entertain the Cuno! Show me whatcha got. Whatcha got there? Whatcha got, huh?! Show me whatcha got!"


title: Rhetoric: "The language these kids are using....."
sequence: 0
dialoguetext:
The language these kids are using... pure unfettered id. There will be no reasoning with those creatures.


title: Conceptualization: "If there ever was such a thing as a..."
sequence: 0
dialoguetext:
If there ever was such a thing as an ugly kid, then this is it. He's almost exquisite in his ugliness. Like a gremlin.


title: You: ""Stop using slurs at my crime scene..."
dialoguetext: "Stop using slurs at my crime scene. That's not how we do it."
sequence: 0
userscript:
ReputationGrows("communist"); SetVariableValue("yard.cuno_reactionary_slurs", true) --[[ Variable[ ]]


title: You: ""Cuno, I need a fridge to stash the..."
dialoguetext: "Cuno, I need a fridge to stash the body."
sequence: 0
conditionstring:
IsTaskActive("TASK.locate_a_fridge")  and  (Variable["yard.cuno_fridge_red_check_succeeded"] == false  and  Variable["yard.cuno_fridge_red_check_saved"] == false)


title: You: ""Cuno, I... I threw up and I can't..."
dialoguetext: "Cuno, I... I threw up and I can't investigate the body now..."
sequence: 0
userscript: SetVariableValue("apt.cuno_asked_cuno_about_vomiting", true) --[[ Variable[ ]]
conditionstring:
Variable["yard.hanged_endurance_failed_once"] == true  and  Variable["yard.hanged_hub_reached"] == false


title: Cuno: ""What are you... like, eighty, righ..."
sequence: 0
dialoguetext:
"What are you... like, eighty, right? Maybe you should stop embarrassing yourself in front of a fucking kid."


title: Cuno: ""Yeah, Cuno's got some advice for y..."
sequence: 0
dialoguetext:
"Yeah, Cuno's got some advice for you." The kid looks to his left, then to his right, and then leans towards you.


title: Physical Instrument: "Goddamn right, he's not a gardener...."
sequence: 0
userscript: SetVariableValue("yard.cuno_handeye_cuno_sharpshooter", true) --[[ Variable[ ]]
dialoguetext:
Goddamn right, he's not a gardener. He's an athlete. Every rock connects, making the battered corpse look just a little bit worse for wear.


title: Electrochemistry: "Shit coming up strong... that sound..."
sequence: 0
userscript: SetVariableValue("yard.cuno_elchem_coming_up", true) --[[ Variable[ ]]
dialoguetext:
Shit coming up strong... that sounds good. Joyous. You should hang out with this kid and see what that juicy *shit* is all about.


title: Cuno: ""Everyone says you started crying i..."
userscript: SetVariableValue("yard.cuno_altgreet_tribunal", true) --[[ Variable[ ]]
dialoguetext:
"Everyone says you started crying in the middle of a firefight and then bled like a pig." He shrugs. "I guess that was cool."


title: Cuno: ""Cuno saw you wield that can," he s..."
dialoguetext:
"Cuno saw you wield that can," he says with an approving nod. "Sweet graffito action, pig. Cuno likes that delinquent shit."

userscript:
SetVariableValue("yard.cuno_altgreet_wall_painting", true) ;SetVariableValue("yard.cuno_not_art_brutal", true) --[[ Variable[ ]]


title: Cuno: ""Necromancer pig," he says, eyes fu..."
userscript: SetVariableValue("yard.cuno_altgreet_found_bullet", true) --[[ Variable[ ]]
dialoguetext:
"Necromancer pig," he says, eyes full of admiration. "That shit was dark... going in there like that... brutal shit. Tell me:"


title: Authority: "It's just like back in school. Insu..."
sequence: 0
userscript: SetVariableValue("yard.cuno_authority_fuck_cuno", true) --[[ Variable[ ]]
dialoguetext:
It's just like back in school. Insults are weapons for bullies. Disarm him, make his weapons your own. Tell him you *do* wanna fuck him.


title: Cuno: ""That's it?! That's all you've got..."
dialoguetext:
"That's it?! That's all you've got -- *Noooooo*? Got your ass handed to you by the Cuno?!" He's swaying from side to side like a vicious rooster.


title: Cuno: ""What's the matter? Cuno's got you..."
dialoguetext:
"What's the matter? Cuno's got you cornered? Nothing to say?" He's swaying from side to side like a vicious rooster.


title: Conceptualization: "Hmm... perhaps you could compress t..."
sequence: 0
userscript: SetVariableValue("yard.cuno_vomit_advice", true) --[[ Variable[ ]]
dialoguetext:
Hmm... perhaps you could compress this negative energy and turn it into some sort of a Cunofied Nonvomitor?


title: You: ""I know you took the locusts from t..."
dialoguetext: "I know you took the locusts from the traps the cryptozoologists set up."
sequence: 0
conditionstring:
Variable["yard.shack_saw_the_locust_city"] == true  and  Variable["TASK.confront_cuno_about_locusts_done"] == false  and  Variable["TASK.confront_cuno_about_locusts"] == true


title: Cuno: ""People. They say you kind of *died..."
sequence: 0
dialoguetext:
"People. They say you kind of *died* for a moment. That you let your shit out already, but then came back. So I guess that's what's cool now."


title: Cuno: ""Do this shit again and Cuno's gonn..."
sequence: 0
dialoguetext:
"Do this shit again and Cuno's gonna climb in your room at night -- with a knife." He points towards the Whirling-in-Rags and whispers:


title: Cuno: ""No one's moving anywhere. Do this..."
sequence: 0
dialoguetext:
"No one's moving anywhere. Do this shit again and Cuno's gonna climb in your room at night -- with a knife." He points towards the Whirling-in-Rags and whispers:


title: Cuno: ""Who's the man now, huh? Cuno's the..."
dialoguetext:
"Who's the man now, huh? Cuno's the man!" The kid is working himself up. "You wouldn't believe the pussy Cuno tears up."


title: Cuno: ""Shit, pig..." You see respect in h..."
userscript: SetVariableValue("yard.cuno_altgreet_tribunal", true) --[[ Variable[ ]]
dialoguetext:
"Shit, pig..." You see respect in his eyes. "You got torn up bad there. Bled like a... like a fucking pig."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  (Variable["TASK.make_truce_with_Cuno"] == true  and  Variable["TASK.make_truce_with_Cuno_done"] == false)  or  Variable["yard.cuno_befriend_lost_to_cunoesse"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  (Variable["TASK.make_truce_with_Cuno"] == true  and  Variable["TASK.make_truce_with_Cuno_done"] == false)  or  Variable["yard.cuno_befriend_lost_to_cunoesse"] == true)

conditionstring:
(Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  (Variable["TASK.make_truce_with_Cuno"] == true  and  Variable["TASK.make_truce_with_Cuno_done"] == false)  or  Variable["yard.cuno_befriend_lost_to_cunoesse"] == true) == false


title: Cuno: ""Cuno hopes you learned your lesson..."
userscript: FinishTask("TASK.make_truce_with_Cuno_done")--[[ Variable[ ]]
dialoguetext:
"Cuno hopes you learned your lesson and Cuno doesn't have to send his guys after you again." He nods seriously. "Now, what do you want from Cuno?"


title: Cuno: ""Cuno dies, you're gonna pick one o..."
dialoguetext:
"Cuno dies, you're gonna pick one out of his brain like that too? Cuno's gonna go out in a hail of bullets. Gonna look like a fucking porcupine."


title: Esprit de Corps: "Porta Rosa, a side alley of the Boo..."
sequence: 0
userscript: SetVariableValue("yard.cuno_esprit_shot_porcupine", true) --[[ Variable[ ]]
dialoguetext:
Porta Rosa, a side alley of the Boogie Street spearhead. A young man in his early twenties approaches Patrol Officer Émile Mollins and asks for a cigarette. As Officer Mollins reaches in his coat pocket for the pack of 'Astra' he just purchased this morning...


title: Cuno: ""Cuno knows which kipt Cuno meant...."
sequence: 0
dialoguetext:
"Cuno knows which kipt Cuno meant. Cuno knows *all* the kipts. Cuno's dad's a kipt-expert, says kipt every day! A hundred times a day!!"


title: You: ""You wouldn't happen to know anythi..."
dialoguetext: "You wouldn't happen to know anything about any missing locusts?"
sequence: 0
userscript: SetVariableValue("yard.cuno_discussed_locusts_futile", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.find_out_why_the_trap_was_empty"] == true  and   Variable["yard.shack_saw_the_locust_city"] == false  and  Variable["yard.cuno_discussed_locusts_futile"] == false


title: Logic: "Irregular speech patterns... overco..."
sequence: 0
userscript: SetVariableValue("yard.cuno_logic_cuno_could_be_high", true) --[[ Variable[ ]]
dialoguetext:
Irregular speech patterns... overconfidence... Could this kid be on drugs? This warrants further investigation into this... *Cuno*.


title: Perception (Sight): "The boy is sweating profusely, his..."
sequence: 0
userscript: SetVariableValue("yard.cuno_perception_signs_of_drug_use", true) --[[ Variable[ ]]
dialoguetext:
The boy is sweating profusely, his eyes are like two black holes and his jaw is twitching as if trying to break free from the empire of his body.


title: Cuno: ""Here, pig. We FALN now. Performanc..."
sequence: 0
userscript: GainItem("pants_faln")
dialoguetext:
"Here, pig. We FALN now. Performance buddies." Cuno unzips his jacket again and pulls the pants out of the plastic wrapping.


title: Cuno: ""Cuno can already see you soaring t..."
sequence: 0
userscript: FinishTask("TASK.buy_faln_pants_from_cuno_done")--[[ Variable[ ]]
dialoguetext:
"Cuno can already see you soaring through the air like a fucking eagle." He looks at you with pride. "Pig's in Cuno's debt now. Money-debt."


title: You: ""I want to buy the FALN pants after..."
dialoguetext: "I want to buy the FALN pants after all."
sequence: 0
conditionstring:
Variable["TASK.buy_faln_pants_from_cuno_done"] == false  and  Variable["yard.cuno_heard_cuno_talk_about_the_faln_modular"]  and  Variable["TASK.buy_faln_pants_from_cuno"] == false  and  Variable["XP.befriend_the_cuno"]


title: Cuno: ""So?!" He raises his eyebrows, proj..."
dialoguetext: "So?!" He raises his eyebrows, projecting aggressive indifference.
sequence: 0
userscript:
FinishTask("TASK.ask_boy_about_armour_done"); FinishTask("TASK.return_to_cuno_from_manana_done")--[[ Variable[ ]]


title: Cuno: ""Uh... North Jamrock," he corrects..."
sequence: 0
dialoguetext:
"Uh... North Jamrock," he corrects you. "Cuno meant everything north of 8/81. The rooster fucked Cuno's words up. Cuno doesn't do South. Doesn't fuck with the Madre."

userscript:
SetVariableValue("yard.cuno_appreciates_you_calling_him_king_of_north_jamrock", true) --[[ Variable[ ]]


title: Cuno: ""Uh what?" He quickly looks around...."
sequence: 0
dialoguetext:
"Uh what?" He quickly looks around. "Don't be playin' Cuno off as a snitch-bitch. The oldest trick in the book, people!"


title: Cuno: ""This is some ancient bullshit, peo..."
sequence: 0
dialoguetext:
"This is some ancient bullshit, people!" He addresses the surrounding windows. "Cuno would rather take ten than snitch! Pig's full of shit! Get the fuck out of here!"


title: Rhetoric: "You found a real nice button to pus..."
dialoguetext: You found a real nice button to push. Turned the tables on him.
sequence: 0
userscript:
SetVariableValue("yard.cuno_rhet_found_a_button_to_push_on_cuno", true) ; XPTinySetBool("XP.cuno_push_buttons")--[[ Variable[ ]]


title: Cuno: ""Look, pig..." He's suddenly all bu..."
sequence: 0
dialoguetext:
"Look, pig..." He's suddenly all business. "Cuno sent you to rough some people up. Cuno played you. That happened. Now you and Cuno should move on."


title: Cuno: ""Yeah, that's what Cuno said. Don't..."
sequence: 0
dialoguetext:
"Yeah, that's what Cuno said. Don't be saying what Cuno said back to Cuno." He throws his hands in the air. "Get the fuck out of here, parroting Cuno..."


title: Cuno: ""You got fucked." He repeats. "You..."
sequence: 0
dialoguetext:
"You got fucked." He repeats. "You got fucked, pig. Fucked *bad*. Of course you're gonna remember this. Now get the fuck out of here, griefin' the Cuno..."


title: Cuno: ""What is this -- tryin'a be cool wi..."
sequence: 0
dialoguetext:
"What is this -- tryin'a be cool with your new asshole? Cuno was just being nice to you." He waves you off. "You got fucked bad. Now limp the fuck out of here."


title: Cuno: ""After this shit you better have so..."
sequence: 0
dialoguetext:
"After this shit you better have something *real* interesting to say if you wanna stay in Cuno's face."


title: Cuno: ""Just don't think coz you got half..."
sequence: 0
dialoguetext:
"Just don't think coz you got half your dick shot off -- and you're an invalid now -- Cuno's gonna treat you different."


title: Cuno: ""Cuno doesn't reward weakness," he..."
sequence: 0
dialoguetext:
"Cuno doesn't reward weakness," he says looking at your pathetic limp. "It's business as usual with Cuno. Cuno's cold like that."


title: Cuno: ""Look bitches, Cuno's gonna wrap it..."
sequence: 0
dialoguetext:
"Look bitches, Cuno's gonna wrap it up for you." He pushes his chin out. "Talk business or fuck off. Enough 'bout this art shit."


title: Perception (Hearing): ""It's still piss-weak garbage!" you..."
sequence: 0
dialoguetext:
"It's still piss-weak garbage!" you hear a subsonic squeak from behind the fence. "No one likes your fucking art, you should bang with your life. Murder was the case..."


title: Esprit de Corps: "The man shoots him point blank in h..."
sequence: 0
dialoguetext:
The man shoots him point blank in his chest. Breathless, the patrol officer collapses in the gutter. His right hand is grabbing the armour on his chest. The bullet didn't pierce it, but he can't breathe. On the pavement, the patter of the perpetrator's feet growing distant.


title: Esprit de Corps: ""Bleed, pig!" someone opens a windo..."
sequence: 0
dialoguetext:
"Bleed, pig!" someone opens a window and says, but Émile can't see who. His sight grows dim with pain...


title: You: ""Cuno, I wasn't trying to shoot her..."
dialoguetext: "Cuno, I wasn't trying to shoot her. It just went off. Sometimes it just goes off..."
sequence: 0
conditionstring:
Variable["yard.cuno_drama_just_went_off"] == true  and  Variable["yard.hanged_shot_and_missed_cunoesse"] == true


title: Cuno: ""Cuno wants to like reckless shit....."
sequence: 0
dialoguetext:
"Cuno wants to like reckless shit..." He looks at one hand, then the other. "But then you almost kill Cuno's girl. Cuno's conflicted and shit."


title: Cuno: ""Whatcha fuckin' noddin' at there,..."
sequence: 0
dialoguetext:
"Whatcha fuckin' noddin' at there, 'clard?! Cuno sees that shit." He makes a discarding motion. "Let's just talk shit, Cuno needs to calm down."


title: Cuno: ""Cuno knows where you sleep -- the..."
sequence: 0
dialoguetext:
"Cuno knows where you sleep -- the pig who fucked his window up. I'm gonna climb in through that balcony, put the fucking knife in you... yeah," he mouths: "I've been in your room."


title: Cuno: "The kid raises his voice: "But you..."
sequence: 0
dialoguetext:
The kid raises his voice: "But you and Cuno are good for now. Pals. Shoot that shit at Cuno, let's have a jolly time."


title: Composure: "The determination in his voice leav..."
sequence: 0
dialoguetext:
The determination in his voice leaves little room for doubt in his sincerity. He means every word. *Needs* to be taken seriously.


title: Cuno: ""One word out of you, pigshit, and..."
sequence: 0
dialoguetext:
"One word out of you, pigshit, and you're locked out of the Cuno experience *forever* -- you hear me?"


title: You: ""Try me, you little..." (Seriously..."
dialoguetext: "Try me, you little..." (Seriously risk your relationship with the Cuno.)
sequence: 0
userscript:
SetVariableValue("yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting", true) --[[ Variable[ ]]


title: Cuno: ""Can't tell Cuno what words to use...."
sequence: 0
dialoguetext:
"Can't tell Cuno what words to use. Fucking *kipt*." He imbues the last syllable with a special kind of joy.


title: Cuno: ""Fuck you, Cuno says *kipt* if he w..."
sequence: 0
dialoguetext:
"Fuck you, Cuno says *kipt* if he wants to. Cuno's dad says *kipt* all the time. *Kipt's* a cool word."


title: Conceptualization: "It's like a little engine has come..."
sequence: 0
dialoguetext:
It's like a little engine has come alive on the other side of the fence. An engine that only says *kipt*.


title: Cuno: ""... kipt kipt kipt." He comes to a..."
sequence: 0
dialoguetext:
"... kipt kipt kipt." He comes to an abrupt stop. "Alright, shut it down, C, the Cunn has business to do." He turns to you, victorious.


title: Cuno: ""Yeah, kipt's a cool word. Cool men..."
sequence: 0
dialoguetext:
"Yeah, kipt's a cool word. Cool men say kipt. Cuno's dad says it all the time, they say kipt on the radio. Cops say kipt. Even kipts say kipt. Cuno's cool. Cuno's a kipt."


title: Cuno: ""Now lay that shit at Cuno." He sna..."
sequence: 0
dialoguetext:
"Now lay that shit at Cuno." He snaps his fingers. "You got your fuck bag down from the tree, fuck more do you want?"


title: Cuno: ""Cuno's back to full power now, he..."
sequence: 0
dialoguetext:
"Cuno's back to full power now, he doesn't give a shit about kipts and retards." He lets go of his throat. "Let's talk normal shit."


title: Cuno: ""Yes, yes, Cuno wants a normal conv..."
sequence: 0
dialoguetext:
"Yes, yes, Cuno wants a normal conversation!" He even sounds a little plaintive now. "Ask normal shit please."


title: Cuno: ""Like fuck you did..." He lets go o..."
sequence: 0
dialoguetext:
"Like fuck you did..." He lets go of his throat. "Cuno's gonna keep saying kipt forever now. Kipt, kipt, kih.. *cough*." He only gets two kipts out before he coughs.


title: Cuno: ""Shit..." He stops. "The fuck did y..."
sequence: 0
dialoguetext:
"Shit..." He stops. "The fuck did you want anyway? You got your fuckbag down, now let's talk normal shit."


title: You: ""Cuno, I found your shack." (Point..."
dialoguetext: "Cuno, I found your shack." (Point to the shack.)
sequence: 0
conditionstring:
Variable["yard.cuno_been_opened_the_shack_door"] == true  and  Variable["yard.cuno_kingdom_hub_got"] == false


title: You: ""I got more speed. Let's do this ag..."
dialoguetext: "I got more speed. Let's do this again."
sequence: 0
conditionstring:
Variable["TASK.find_cuno_a_new_kilo"] == true  and  Variable["TASK.split_a_kilo_with_cuno_done"] == false  and  (CheckItem("drug_speed_bottle")  or  CheckItem("drug_speed_preptide"))


title: You: ""I took care of the drug situation.""
dialoguetext: "I took care of the drug situation."
sequence: 0
conditionstring:
Variable["TASK.get_drugs_from_cunos_apartment_done"] == true  and  Variable["yard.cuno_report_back_after_speed_quest_hub_reached"] == false  and  Variable["TASK.find_cuno_a_new_kilo"] == false


title: You: ""Let's discuss these illegal narcot..."
dialoguetext: "Let's discuss these illegal narcotics again."
sequence: 0
conditionstring:
Variable["yard.cuno_speed_initiation_firsthub_reached"] == true  and  Variable["yard.cuno_refuse_speed_task"] == true  and  Variable["TASK.get_drugs_from_cunos_apartment"] == false


title: You: ""What was that about running you an..."
dialoguetext: "What was that about running you an errand and *illegal narcotics*, Cuno?"
sequence: 0
conditionstring:
Variable["yard.cuno_refuse_speed_task"] == false  and  Variable["TASK.get_drugs_from_cunos_apartment"] == false  and  Variable["yard.cuno_offered_to_hook_you_up_get_you_hookin"] == true


title: You: ""Hey Cuno... got any speed?""
dialoguetext: "Hey Cuno... got any speed?"
sequence: 0
conditionstring:
Variable["TASK.get_speed"] == true  and  Variable["TASK.get_speed_done"] == false  and  Variable["TASK.get_speed_cancelled"] == false  and  Variable["XP.befriend_the_cuno"] == false


title: Cuno: ""Cuno's cruising his bitch on the t..."
sequence: 0
dialoguetext:
"Cuno's cruising his bitch on the town and the bitch comes back griefin' to the Cuno? What is up with that?"


title: You: ""I talked to the gardener. She said..."
dialoguetext: "I talked to the gardener. She said not to listen to you."
sequence: 0
conditionstring:
Variable["plaza.gardener_cuno_rat"]  and  Variable["yard.cuno_gardener_clicked_through"] == false  and  IsDayFrom(2) == false


title: Cuno: ""Cuno gives you hot fucking leads....."
sequence: 0
dialoguetext:
"Cuno gives you hot fucking leads... snitch-bitch style -- and you come back griefin' the Cuno? The fuck out of here!"


title: You: ""I want to buy the FALN pants.""
dialoguetext: "I want to buy the FALN pants."
sequence: 0
conditionstring:
Variable["TASK.buy_faln_pants_from_cuno"]  and  Variable["TASK.buy_faln_pants_from_cuno_done"] == false  and  Variable["yard.cuno_heard_cuno_talk_about_the_faln_modular"]  and  Variable["XP.befriend_the_cuno"]


title: You: ""But I didn't try to shoot her, I j..."
dialoguetext: "But I didn't try to shoot her, I just aimed at her."
sequence: 0
conditionstring:
Variable["yard.hanged_pointed_at_cunoesse"] == true  and  Variable["yard.hanged_shot_and_missed_cunoesse"] == false


title: Authority: "No! You don't *need* to ever talk t..."
sequence: 0
dialoguetext:
No! You don't *need* to ever talk to these little shitheads again. It's much more important to prove to this kid you're a man. A *big* man.


title: Cuno: ""That was before you took a bullet..."
sequence: 0
dialoguetext:
"That was before you took a bullet to the *dick*," the kid says. "Now it's back to business with Cuno. Cuno's *adult* like that."


title: You: ""I am looking for the Children of t..."
dialoguetext: "I am looking for the Children of the Big Sea. Would that be you?"
sequence: 0
conditionstring:
Variable["TASK.find_children_of_the_big_sea"] == true  and  Variable["yard.cuno_child_feld_mural"] == false  and  Variable["village.twins_spoke_to_boys_about_swearing_done"] == false  and  Variable["boardwalk.mural_big_c_accepted"] == false   and  Variable["TASK.find_children_of_the_big_sea_cancelled"] == false


title: You: ""I am looking for the Children of t..."
dialoguetext: "I am looking for the Children of the Big C. The C stands for Communism. Would that be you?"
sequence: 0
conditionstring:
Variable["TASK.find_children_of_the_big_sea"] == true  and  Variable["yard.cuno_child_feld_mural"] == false  and  Variable["village.twins_spoke_to_boys_about_swearing_done"] == false  and  Variable["boardwalk.mural_big_c_accepted"] == true


title: Cuno: ""Cuno doesn't do that *smart* shit...."
sequence: 0
dialoguetext:
"Cuno doesn't do that *smart* shit." He seems offended. "Don't throw that book shit at Cuno. Cuno knows you're lying."


title: Cuno: ""Stay the fuck away from Cuno! You..."
sequence: 0
dialoguetext:
"Stay the fuck away from Cuno! You smell like bum shit!" He backs away from you, wrinkling his nose. "Cuno's not a bum. Cuno doesn't touch that shit."


title: Cuno: ""You fucking with Cuno?" The boy is..."
sequence: 0
dialoguetext:
"You fucking with Cuno?" The boy is looking at the A6 logo on the key chain like he can't believe his eyes.

userscript:
SetVariableValue("yard.cuno_gave_cuno_truck_keys", true) ; LoseItem("key_abandoned_lorry")--[[ Variable[ ]]


title: Cuno: ""Really? Shit... let Cuno sample it..."
sequence: 0
dialoguetext:
"Really? Shit... let Cuno sample it then, pig." He almost starts grabbing for it, but then rebounds and runs his hand through his hair.


title: Cuno: ""Fucker! Cuno ain't buying that ent..."
sequence: 0
dialoguetext:
"Fucker! Cuno ain't buying that entrapment shit. Takin' kilo from the pigs... what, you think Cuno's green shit?"


title: Cuno: "The wide grin above his clenched ja..."
sequence: 0
dialoguetext:
The wide grin above his clenched jaw, the heavy breathing, the dilated pupils... It all speaks of one thing -- this was a really good idea!


title: Cuno: ""Oh, so that's what this is about...."
sequence: 0
dialoguetext:
"Oh, so that's what this is about. You need a snitch-bitch. You need Cuno --" he pauses for clarity " -- to be your sweaty little snitch bitch."


title: You: ""It's just very hard for me to let..."
sequence: 0
dialoguetext:
"It's just very hard for me to let things go. I know it doesn't matter, but I need to make this right."


title: Cuno: ""You need to rethink your tribute t..."
sequence: 0
userscript: SetVariableValue("yard.cuno_tried_to_make_truce_with_speed", true) --[[ Variable[ ]]
dialoguetext:
"You need to rethink your tribute to Cuno. Cuno's not taking the cage just because you fucked yourself in the face!"


title: Cuno: ""Ease off, C!" He turns to you. "Th..."
sequence: 0
dialoguetext:
"Ease off, C!" He turns to you. "Thanks, pig -- we're cool now. You punching yourself in the face worked out real good for everyone."

userscript:
FinishTask("TASK.make_truce_with_Cuno_done"); SetVariableValue("yard.cuno_made_up_after_rc_fail", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Uh... okay..." The lieutenant look..."
sequence: 0
dialoguetext:
"Uh... okay..." The lieutenant looks worried. "I *might* understand if you told me, but, sure... let's not waste any more time here." He turns to leave.


title: Cuno: ""Reminisce with Cuno: first you try..."
sequence: 0
dialoguetext:
"Reminisce with Cuno: first you try to fiddle this -- then you punch yourself in the face? What was up with that?"


title: Cunoesse: ""You belittled yourself before the..."
sequence: 0
dialoguetext:
"You belittled yourself before the Cuno." Her voice is calm, she doesn't dignify you with a look. "Now you must seek his forgiveness."


title: Cuno: ""You can pay tribute to Cuno with d..."
sequence: 0
dialoguetext:
"You can pay tribute to Cuno with drugs. Or cigarettes... or some wheels. Cuno could use some wheels. Motorized carriage shit."


title: Cuno: ""We're cool now. But don't be pulli..."
sequence: 0
dialoguetext:
"We're cool now. But don't be pulling this shit on Cuno, or Cuno's gonna have to beat the shit out of you, *again*."

userscript:
FinishTask("TASK.make_truce_with_Cuno_done"); SetVariableValue("yard.cuno_made_up_after_rc_fail", true) --[[ Variable[ ]]


title: Cuno: ""Okay, porkson..." He snatches it f..."
sequence: 0
userscript: LoseItem("drug_smokes_astra")
dialoguetext:
"Okay, porkson..." He snatches it from your hand. "Tar keeps Cuno sharp, helps Cuno think. Cuno likes that brain-boost shit."


title: You: ""In punching, someone always ends u..."
sequence: 0
dialoguetext:
"In punching, someone always ends up being someone's bitch. Don't you know anything about male power structures, Kim?"


title: Kim Kitsuragi: ""Uh... okay..." The lieutenant look..."
sequence: 0
dialoguetext:
"Uh... okay..." The lieutenant looks worried. "If you absolutely *need* to." He shakes his head. "But right now let's move out."


title: Cuno: ""You can pay tribute to Cuno with d..."
sequence: 0
dialoguetext:
"You can pay tribute to Cuno with drugs or cigarettes..." He pauses. "Gets Cuno to like you again... Some giant-ass wheels would be nice too."


title: You: ""All will be well as soon as I get..."
sequence: 0
dialoguetext:
"All will be well as soon as I get this 'being Cuno's bitch' situation off my back." (Don't wait for the lieutenant to answer.) "Let's get to work, Kim!" [Leave.]


title: Authority: "Kim is never going to be okay with..."
sequence: 0
dialoguetext:
Kim is never going to be okay with you handing something like this off to a minor. This plan is either off the table or you need to do it when he's not around.


title: You: ""Okay, *man*. Cuno is a man and men..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"Okay, *man*. Cuno is a man and men smoke. You want this?" (Shake the pack of cigarettes at the boy.)


title: Cuno: ""Fuck you too, piggo! Fuck you and..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Fuck you too, piggo! Fuck you and your four eyed friend!" He shakes his head, disappointed. "Thought you wanted to make this right with Cuno..."


title: You: ""This *is* work. So how about it, C..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"This *is* work. So how about it, Cuno? This can be yours." (Shake the pack of cigarettes at the boy.)


title: Esprit de Corps: "The lieutenant doesn't like this. I..."
sequence: 0
dialoguetext:
The lieutenant doesn't like this. It may be less destructive to your working relationship to just come back alone later.


title: Cunoesse: ""Cuno, stop being nice to the pig!"..."
sequence: 0
dialoguetext:
"Cuno, stop being nice to the pig!" The screech pierces through the yard. "Step away from Cuno, fat-ass creep!"


title: Cuno: ""Cuno thinks you have brain damage..."
sequence: 0
dialoguetext:
"Cuno thinks you have brain damage or some shit." He twirls a finger next to his head. "Cuno cares."


title: Cuno: ""Ease off, C. Don't be telling Cuno..."
sequence: 0
dialoguetext:
"Ease off, C. Don't be telling Cuno what Cuno can do!" He turns back to you. "What else you want, pigman?"


title: Cunoesse: ""Watch out, Cuno, he's trying to fi..."
sequence: FocusCamera(cuno_cam);
dialoguetext:
"Watch out, Cuno, he's trying to fiddle you. He's gonna put his HANDS on you!" The *thing* behind the fence starts squealing, shrill and violent like a fire alarm.


title: Cunoesse: ""Help! Pigs got Cuno! Help! RAPE!"..."
sequence: 0
dialoguetext:
"Help! Pigs got Cuno! Help! RAPE!" The sound gets louder as the child shouts at the windows overlooking the yard.


title: Empathy: "He looks slightly confused but prou..."
sequence: 0
dialoguetext:
He looks slightly confused but proud he came up with that retort -- but right as he's getting distracted, you hear a malevolent hiss from behind the fence...


title: Cuno: ""Yeah, Cuno's in a fucking gang. In..."
sequence: 0
dialoguetext:
"Yeah, Cuno's in a fucking gang. In a bang gang. Cuno bangs for Madre, bangs for the Mazda, bangs for Revachol..."


title: Empathy: "He seems glad someone understood wh..."
sequence: 0
dialoguetext:
He seems glad someone understood what he was going for -- but right as he's getting distracted, you hear a malevolent hiss from behind the fence...


title: Empathy: "He lays the names out there with pr..."
sequence: 0
dialoguetext:
He lays the names out there with pride and precision, like cards on a table. Right when he's getting distracted, there's a malevolent hiss behind the fence...


title: Cuno: ""Baaang! Got fucked by the Cuno." Y..."
sequence: 0
dialoguetext:
"Baaang! Got fucked by the Cuno." You hear him say as you walk away. "We alright. You wanna get fucked again, come back."

userscript:
SetVariableValue("yard.cuno_walked_away_before_confrontation_cuno_said_he_fucked_you", true) ;
SetVariableValue("yard.cuno_youre_a_joke_to_cuno_now", true) ;
DamageVolition(1)--[[ Variable[ ]]


title: Cuno: ""PIGS ARE HURTING CUNO! SOMEBODY *P..."
sequence: ResetCamera(2);
dialoguetext:
"PIGS ARE HURTING CUNO! SOMEBODY *PLEASE!!!*" It's full blast now; the wind carries the message far and wide across Martinaise.


title: Shivers: "Windows are being opened. On Rue Sa..."
sequence: 0
userscript: SetVariableValue("yard.cuno_shiver_screaming_kids_titus", true) --[[ Variable[ ]]
dialoguetext:
Windows are being opened. On Rue Saint-Cispare, people are turning their heads. An elderly woman puts down her grocery bags in front of the Frittte store and listens. Somewhere behind her, the gates of the industrial harbour are raised.


title: Shivers: "On the catwalk above the shipping c..."
sequence: 0
userscript: SetVariableValue("yard.cuno_shivers_titus_harbor", true) --[[ Variable[ ]]
dialoguetext:
On the catwalk above the shipping containers, a broad-shouldered man jerks his head up. "That Cuno? Cop's getting killed out there." The tattooed Mesque next to him smiles. "That's Cuno alright!"


title: Physical Instrument: "You didn't shut him down. Your fat..."
userscript: SetVariableValue("yard.cuno_fist_fail", true) --[[ Variable[ ]]
dialoguetext:
You didn't shut him down. Your fat fist didn't meet its target. Instead, it pulled you down with it.

sequence:
BanishInterface(true)@1; FocusCamera(cam_cunopunch)@1;HideActualHeld();SetTriggerAnimation(Cuno,CunoPunchFail)@3; SetTriggerAnimation(Tequila Sunset, PunchCunoF, false, true)@3; BanishInterface(false)@9; LuaRun(DamageEndurance(1))@4.4; Release();ResetCamera(2)@9;


title: Physical Instrument: "Thump! The blow connects surprising..."
dialoguetext: Thump! The blow connects surprisingly well, leaving your knuckles tingling.
userscript: SetVariableValue("yard.cuno_punched_cuno", true) --[[ Variable[ ]]
sequence:
BanishInterface(true)@1;FocusCamera(cam_cunopunch)@1;HideActualHeld();SetTriggerAnimation(Cuno,CunoPunchSuccess)@4.1; SetTriggerAnimation(Tequila Sunset, PunchCunoS); BanishInterface(false)@7; Release();ResetCamera(2)@7;


title: Cuno: ""You did this to yourself, when you..."
sequence: 0
dialoguetext:
"You did this to yourself, when you antagonized the Cuno." He looks around, then yells: "POLICE VIOLENCE! RAPE!!!"


title: Cuno: ""NOOOO!!!" the boy screams, his fre..."
sequence: 0
dialoguetext:
"NOOOO!!!" the boy screams, his freckled face contorted in hideous, uncontainable laughter. "Get off Cuno, you sick fat fuck!"


title: Drama: "The nearly psychopathic way they ca..."
sequence: 0
dialoguetext:
The nearly psychopathic way they can slip in and out of the act implies you're not the first victim.


title: Cuno: ""Listen to your f****t friend." Cun..."
sequence: 0
dialoguetext:
"Listen to your f****t friend." Cuno hawks a loogie on the ground. The phlegm is yellowish and bubbling somehow.


title: Cuno: ""Help, people!" His face is contort..."
sequence: 0
dialoguetext:
"Help, people!" His face is contorted with hideous laughter. "The RCM is trying to fuck Cuno in the ass!"


title: Cuno: ""Cuno owns the fatass," he whispers..."
sequence: 0
dialoguetext:
"Cuno owns the fatass," he whispers, then looks around and yells from the top of his lungs: "Help, the RCM is trying to *FUCK* Cuno!"


title: Cunoesse: ""Yeah, we're all in this together!"..."
sequence: 0
dialoguetext:
"Yeah, we're all in this together!" The little one hisses with glee. "The *banaanipoika* is losing it."


title: Cuno: ""Help, the RCM is trying to fuck Cu..."
sequence: 0
dialoguetext:
"Help, the RCM is trying to fuck Cuno in the ass!" Tears of joy mix with sweat smelling of laundry detergent on his face.


title: Cuno: ""Help, misters! HELP!" He prances a..."
sequence: 0
dialoguetext:
"Help, misters! HELP!" He prances around, eyes bulging out of their sockets, rolling hard, yelling at the windows...


title: Rhetoric: "Change of plan, you can't let that..."
sequence: 0
dialoguetext:
Change of plan, you can't let that happen! It will make things harder down the line, you may end up missing crucial information.


title: Volition: "Here's an idea... *Don't* think abo..."
sequence: 0
dialoguetext:
Here's an idea... *Don't* think about shutting this twelve year old down. Stop asking him questions. Just walk away and cool off.


title: Half Light: "Look at his shit-eating grin... He..."
sequence: 0
userscript: SetVariableValue("yard.cuno_inland_punch1", true) --[[ Variable[ ]]
dialoguetext:
Look at his shit-eating grin... He knows there's nothing you can do to him. He's bullying you and you are helpless. Kill him. Kill him now. He won't see death coming.


title: Hand/Eye Coordination: "Nip it in the bud, before it gets c..."
sequence: 0
userscript: SetVariableValue("yard.cuno_inland_punch2", true) --[[ Variable[ ]]
dialoguetext:
Nip it in the bud, before it gets completely out of hand. Right on his cheek. Just a light tap... to scare him a little. Don't kill him.


title: Hand/Eye Coordination: "Nip it in the bud, before it gets c..."
sequence: 0
userscript: SetVariableValue("yard.cuno_inland_punch2", true) --[[ Variable[ ]]
dialoguetext:
Nip it in the bud, before it gets completely out of hand. Right on his cheek. Just a light tap... to scare him a little. It won't kill him.


title: Logic: "How did we get here? How did this h..."
sequence: 0
userscript: SetVariableValue("yard.cuno_logic_peaceful_way_out_of_punch_train", true) --[[ Variable[ ]]
dialoguetext:
How did we get here? How did this happen? This makes no sense... There may still be a way out, just appeal to his *reason*!


title: Rhetoric: "You can't let that happen. It will..."
sequence: 0
dialoguetext:
You can't let that happen. It will make things harder down the line, you may end up missing crucial information.


title: Cuno: ""Okay, pig..." He's no longer weari..."
sequence: 0
dialoguetext:
"Okay, pig..." He's no longer wearing his demonic grin. Something happened. The punch made him calmer.


title: Kim Kitsuragi: ""Officer, *you* need to calm down,"..."
sequence: 0
dialoguetext:
"Officer, *you* need to calm down," says the lieutenant, breaking his silence. "Get a hold of yourself."


title: Cunoesse: ""Fucked your shoulder, fucked your..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Fucked your shoulder, fucked your knee, fucked your fat body up!" the one behind the fence hisses like a lit fuse ready to go off from delight.


title: Kim Kitsuragi: ""I told you not to tempt such force..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"I told you not to tempt such forces." The annoyance in his voice is directed at you, not the gremlins.


title: Cuno: ""Cuno knows to respect that violent..."
sequence: 0
userscript: SetVariableValue("yard.cuno_respects_that_violent_shit", true) --[[ Variable[ ]]
dialoguetext:
"Cuno knows to respect that violent shit. You should see Cuno's dad -- Cuno's dad doesn't give a shit about *anything*," he declares with pride.


title: Cuno: ""Okay, pig. Talk to Cuno. We're bac..."
sequence: 0
dialoguetext:
"Okay, pig. Talk to Cuno. We're back in this shit." He brushes the dirt off his pants. "The fuck do you want?"


title: Cuno: ""Cuno can't believe this shit!" It'..."
sequence: 0
dialoguetext:
"Cuno can't believe this shit!" It's like he's now realized he has super-powers. "Can *no one* stop the Cuno?!"


title: Cuno: ""Cuno's just gonna beat the shit ou..."
sequence: 0
dialoguetext:
"Cuno's just gonna beat the shit out of you again." He is clearly still in awe of himself right now.


title: Cuno: ""Cuno beat the shit out of popo!" T..."
sequence: 0
dialoguetext:
"Cuno beat the shit out of popo!" The kid is laughing so hard, tears are running down his freckled cheeks. "Beat your fucking knee off."


title: Kim Kitsuragi: ""Officer, this is very far from nor..."
sequence: 0
dialoguetext:
"Officer, this is very far from normal police conduct," says the lieutenant, breaking his silence. "Get yourself together."


title: Esprit de Corps: "For heaven's sake, he thinks, this..."
sequence: 0
dialoguetext:
For heaven's sake, he thinks, this has gone too far. Don't make this any worse than it is -- just get back to questioning the kid.


title: Suggestion: "The lieutenant doesn't appreciate y..."
sequence: 0
dialoguetext:
The lieutenant doesn't appreciate your *sick charades* on his crime scene. His opinion of you has lessened.


title: Esprit de Corps: "For heaven's sake, he thinks, this..."
sequence: 0
dialoguetext:
For heaven's sake, he thinks, this has gone too far. Don't make it worse -- just get back to questioning the kid.


title: Authority: "If this act was about him trying to..."
sequence: 0
dialoguetext:
If this act was about him trying to establish dominance over you, it's safe to say things didn't go as he'd planned.


title: Cunoesse: "The creature behind the fence has f..."
sequence: 0
userscript: SetVariableValue("yard.cuno_cunoesse_pulls_back_After_you_hit_cuno", true) --[[ Variable[ ]]
dialoguetext:
The creature behind the fence has fallen ominously silent. Only her eyes are alive, jumping from actor to actor.


title: Empathy: "She understands: The battle for the..."
sequence: 0
dialoguetext:
She understands: The battle for the control over Cuno is a battle of madness against madness. For the time being, her madness has proven less potent.

userscript:
SetVariableValue("yard.cuno_emptathy_cunoesse_recognizes_your_superior_madness", true) --[[ Variable[ ]]


title: Reaction Speed: "Interesting. This tug of war has pr..."
dialoguetext: Interesting. This tug of war has probably happened between her and Cuno's violent father too.
sequence: 0
userscript:
SetVariableValue("yard.cuno_reaction_speed_recognize_traces_of_tug_of_war_between_cuno_and_his_violent_dad", true) --[[ Variable[ ]]


title: You: ""Yeah, I deserved this.""
dialoguetext: "Yeah, I deserved this."
sequence: 0
userscript:
SetVariableValue("yard.cuno_said_i_deserved_this_after_falling_down_when_you_tried_to_hit_cuno", true) ; SetVariableValue("yard.cuno_get_up_after_failing_to_punch_cuno_properly_integer", Variable["yard.cuno_get_up_after_failing_to_punch_cuno_properly_integer"] + once(1)) 


title: You: ""Stop laughing!""
dialoguetext: "Stop laughing!"
sequence: 0
userscript:
SetVariableValue("yard.cuno_get_up_after_failing_to_punch_cuno_properly_integer", Variable["yard.cuno_get_up_after_failing_to_punch_cuno_properly_integer"] + once(1)) 


title: Cuno: ""Cuno made you his fuck-gimp!" He b..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Cuno made you his fuck-gimp!" He bursts into a violent fit of laughter. Sounds like a flock of seagulls taking flight.


title: Cuno: ""Pig, Cuno thought you had this. Wh..."
sequence: 0
dialoguetext:
"Pig, Cuno thought you had this. What happened? Cuno can do *anything* now." He's writhing with joy, like the power you gave him is too much to take.


title: Cuno: ""Pig's tryin' not to cry. Cuno can'..."
sequence: 0
dialoguetext:
"Pig's tryin' not to cry. Cuno can't believe this shit!" It's like he's now realized he has super-powers. "Can *no one* stop the Cuno?!"


title: Cuno: ""Pig's biting down on his knuckles...."
sequence: 0
dialoguetext:
"Pig's biting down on his knuckles. Cuno can't believe this shit!" It's like he's now realized he has super-powers. "Can *no one* stop the Cuno?!"


title: Cuno: ""I know you wanted to hit me..." He..."
sequence: 0
dialoguetext:
"I know you wanted to hit me..." He lets it linger. "You got that 'I'm gonna fuck that Cuno up' look that Cuno's dad gets. The murder look... the rage look..."


title: Cuno: ""It's good you said that -- here it..."
sequence: 0
dialoguetext:
"It's good you said that -- here it is! Here we go... Cuno likes this..." He starts prancing around again, tongue lolling out of his mouth...


title: Composure: "There's a dead body, remember? That..."
dialoguetext: There's a dead body, remember? That's what you were doing here. You're a cop on a case.
sequence: 0
userscript:
SetVariableValue("yard.cuno_composure_reminded_theres_a_dead_body_you_should_get_back_to", true) --[[ Variable[ ]]


title: Cuno: ""I know what you thought: 'I'm gonn..."
sequence: 0
dialoguetext:
"I know what you thought: 'I'm gonna fuck that Cuno up, I'm gonna shut that shit down...' You know what? You should've, because now..." He raises he's voice again.


title: Cuno: ""You're NOTHING! You're a joke to C..."
sequence: 0
userscript: SetVariableValue("yard.cuno_youre_a_joke_to_cuno_now", true) --[[ Variable[ ]]
dialoguetext:
"You're NOTHING! You're a joke to Cuno. Cuno LAUGHS at you!" He spreads his arms, taking dominion over the yard. "KING CUNO!"


title: Cunoesse: ""Bitch, you're gonna be in this shi..."
sequence: 0
dialoguetext:
"Bitch, you're gonna be in this shit with Cuno *forever*!" The pipo-headed critter doesn't let him finish.


title: Cuno: ""I can." His voice is so silent, it..."
sequence: 0
dialoguetext:
"I can." His voice is so silent, it seems the words are echoing in your head, not coming from his lips. "Cuno can smell that violence shit. I know what you were thinking..."


title: Cuno: ""'I'm gonna fuck that Cuno up. I'm..."
sequence: 0
dialoguetext:
"'I'm gonna fuck that Cuno up. I'm gonna shut his shit down...' You know what? You should have hit the Cuno, because NOW..." He raises his voice again.


title: Cunoesse: ""You don't talk to me about my fuck..."
sequence: 0
dialoguetext:
"You don't talk to me about my fucking pipo! You don't know where I come from. You're just Cuno's bottom bitch."


title: Cuno: ""Okay, Cuno is kind to his bitch. A..."
sequence: ResetCamera(2);
dialoguetext:
"Okay, Cuno is kind to his bitch. Ask your questions, but remember." He taps at his temporal lobe. "This *changes* shit."


title: Cuno: ""Oh no, you pussied out again. Shou..."
sequence: 0
dialoguetext:
"Oh no, you pussied out again. Shouldn't have done that, Cuno's gonna bitch you out now. Cuno's gonna *sub let* you..." He raises his voice again.


title: Cuno: ""Pass you around like Candy, fat bo..."
sequence: 0
userscript: SetVariableValue("yard.cuno_youre_a_joke_to_cuno_now", true) --[[ Variable[ ]]
dialoguetext:
"Pass you around like Candy, fat boy! Pass your fat ass AROUND!" He spreads his arms, taking dominion over the yard. "KING CUNO!"


title: Cuno: ""Don't listen to the blind fuck, pi..."
sequence: 0
dialoguetext:
"Don't listen to the blind fuck, piggo, you're doing the right thing here, trying to get Cuno to like you again." He pauses to think.


title: Cuno: ""Whoah-whoah!" The boy hovers in yo..."
sequence: 0
dialoguetext:
"Whoah-whoah!" The boy hovers in your face. "What's this psycho shit? You gonna pretend like nothing happened?"


title: Cuno: ""What, do you think Cuno's fucking..."
sequence: 0
dialoguetext:
"What, do you think Cuno's fucking *eighty years old*? Tryin'a bring me bum juice... make the Cuno paranoid!"


title: Cuno: ""Just because you get high off that..."
sequence: 0
dialoguetext:
"Just because you get high off that shit doesn't mean Cuno has to fuck himself with that fermented," -- he points at the bottle -- "piss and shit mix."


title: Cuno: ""Tryin'a get a get a twelve year ol..."
sequence: 0
dialoguetext:
"Tryin'a get a get a twelve year old hooked on the shit-shake..." He looks like he can't believe your depravity.


title: Kim Kitsuragi: ""Hmh..." the lieutenant mumbles opt..."
sequence: 0
dialoguetext:
"Hmh..." the lieutenant mumbles optimistically. "Alcohol use *has* been declining in the under 16 bracket this past decade..."


title: Cuno: ""Oh, Cuno knows. Cuno knows shit,"..."
sequence: 0
dialoguetext:
"Oh, Cuno knows. Cuno knows shit," he squints at you. "Expensive shit. Mysterious shit. *Killer* shit."


title: Drama: "He does not know *killer* related s..."
sequence: 0
dialoguetext:
He does not know *killer* related shit, sire. It's a falseness. He *may* know mysterious shit, however... it's hard to tell.


title: Cuno: "The wide grin above his clenched ja..."
sequence: 0
dialoguetext:
The wide grin above his clenched jaw agrees. His heavy breathing, his dilated pupils, it all speaks of one thing -- this was a really good idea!


title: Interfacing: "He *really* likes this. This motor..."
sequence: 0
dialoguetext:
He *really* likes this. This motor lorry shit makes Cuno happy. You could say you interfaced with his good side.


title: Cuno: ""Not this *dreamer* shit again..."..."
sequence: 0
dialoguetext:
"Not this *dreamer* shit again..." Cuno slaps his face. "Why do Cuno's bitches always try and bring Cuno that lame sha-la-la-la-bang shit? Cuno's not a fucking witch doctor!"


title: Cuno: ""No, I didn't..." The adolescent is..."
sequence: 0
dialoguetext:
"No, I didn't..." The adolescent is momentarily disoriented. "It's fucking *Cuno*. Say it right, bitch, say it like it's said."


title: Cunoesse: ""It was only once..." The little ra..."
sequence: 0
dialoguetext:
"It was only once..." The little rat isn't having it. "And you fucking asked me to nick it, *Kuuno*!"


title: Cuno: ""Anyway." He mentally props himself..."
sequence: 0
dialoguetext:
"Anyway." He mentally props himself back up. "Cuno doesn't do that radioactive shit. Makes Cuno's dick fall off. Cuno's got a huge dick."


title: Conceptualization: "A pretty *lame* oranjese name. Nowh..."
sequence: 0
dialoguetext:
A pretty *lame* oranjese name. Nowhere near *Cuno*... The thought crosses your mind and then it's gone. Perhaps something for later?


title: Cuno: ""Bitches slapping each other, fight..."
sequence: 0
dialoguetext:
"Bitches slapping each other, fighting for Cuno's attention. Cuno likes this pole dancing shit -- but it's not good enough." He crosses his hands.


title: Cuno: ""What a fucking pooper..." Cuno poi..."
sequence: 0
dialoguetext:
"What a fucking pooper..." Cuno points at his heart. "Bitch doesn't have the pump for it. Old bitch, pump's bust. Cuno has the pump for it. Cuno has a giant pump."


title: Electrochemistry: "Don't ruin it for Cuno. Can't you s..."
dialoguetext: Don't ruin it for Cuno. Can't you see Cuno's pump can still take it? Can still pump the good.
sequence: 0
userscript:
SetVariableValue("yard.cuno_elchem_impressed_with_cunos_pump_cunos_pumpo_still_good", true) --[[ Variable[ ]]


title: You: ""This is probably too lame for you,..."
sequence: 0
dialoguetext:
"This is probably too lame for you, Cuno, but maybe you know someone..." (Hold out the *Hjelmdallerman* book.)

conditionstring:
CheckItem("book_hjelmdallermann") == true  or  CheckItem("book_hjelmdevil") == true  and  Variable["yard.cuno_offered_hjelmdallerman_but_then_started_antagonizing_the_cuno"] == false


title: You: ""This is probably too lame for *you..."
sequence: 0
dialoguetext:
"This is probably too lame for *you*, but maybe you know someone who'd dig this..." (Hold out the *Man from Hjelmdall* book.)

conditionstring:
Variable["yard.cuno_offered_hjelmdallerman_but_then_started_antagonizing_the_cuno"] == false  and  CheckItem("book_hjelmdevil") == true  and  CheckItem("book_hjelmdallermann") == false


title: Cuno: ""Uh... Cuno doesn't fucking read!"..."
sequence: 0
dialoguetext:
"Uh... Cuno doesn't fucking read!" He quickly glances at the fence. "Fucking book shit, fucks with your mind..."


title: Cuno: ""Cuno knows this four-eyed fuck, to..."
sequence: 0
dialoguetext:
"Cuno knows this four-eyed fuck, totally hooked on the book, can't get enough of this shit. Fucking sad really... Cuno could make mad money off him, exploit his disease."


title: Drama: "This boy of twelve does not know an..."
sequence: 0
userscript: SetVariableValue("yard.cuno_hjelmdaller_peacemaker", true) --[[ Variable[ ]]
dialoguetext:
This boy of twelve does not know anyone from Graad, sire. We suspect the boy himself might be this mystery 'Martin'.


title: Cuno: ""Fine... Cuno's gonna take it off y..."
sequence: 0
dialoguetext:
"Fine... Cuno's gonna take it off your fat ass. At least he's gonna make some paper off this shit..." He eagerly pockets the book. "Now, what do you want?"

userscript:
LoseItem("book_hjelmdevil"); FinishTask("TASK.make_truce_with_Cuno_done"); SetVariableValue("yard.cuno_made_up_after_rc_fail", true) --[[ Variable[ ]]


title: Cuno: ""Fine... Cuno's gonna take it off y..."
sequence: 0
dialoguetext:
"Fine... Cuno's gonna take it off your fat ass. At least he's gonna make some paper off this shit..." He eagerly pockets the book. "Now, what do you want?"

userscript:
LoseItem("book_hjelmdallermann"); FinishTask("TASK.make_truce_with_Cuno_done"); SetVariableValue("yard.cuno_made_up_after_rc_fail", true) --[[ Variable[ ]]


title: Cuno: ""The fuck do you know what Cuno wan..."
sequence: 0
dialoguetext:
"The fuck do you know what Cuno wants or knows, huh?" The kid lashes out at you. "Shove that book-hook in your fat ass and find something worthy to bring to the Cuno!"

userscript:
SetVariableValue("yard.cuno_offered_hjelmdallerman_but_then_started_antagonizing_the_cuno", true) --[[ Variable[ ]]


title: Cuno: ""Shove that shit in your fat ass an..."
sequence: 0
dialoguetext:
"Shove that shit in your fat ass and stop wasting Cuno's time if you ain't got anything to offer to the Cuno."


title: Kim Kitsuragi: ""If I were to want to waste my time..."
sequence: 0
dialoguetext:
"If I were to want to waste my time -- which I do not -- I would ask them who he is, how he got there, and the *usual*."


title: Cuno: ""You heard Cuno -- Cuno wasn't even..."
sequence: 0
dialoguetext:
"You heard Cuno -- Cuno wasn't even in Martinaise. Cuno wasn't in Revachol." He puffs himself up. "Cuno wasn't *regional*."

userscript:
SetVariableValue("yard.cuno_wasnt_in_revachol_cunos_transisolary", true) ; SetVariableValue("tc.that_in_revachol", true) ; SetVariableValue("tc.that_in_martinaise", true) --[[ Variable[ ]]


title: Esprit de Corps: "The lieutenant is sitting on the ed..."
sequence: 0
dialoguetext:
The lieutenant is sitting on the edge of his bed, twenty kilometres from here, and cleaning his boots. An archetypal policeman like him would *definitely* come up with some questions to ask right now. Unlike you, standing here alone, unable to gather your thoughts.


title: Rhetoric: "The usual being "have you seen anyt..."
sequence: 0
userscript: SetVariableValue("yard.cuno_rhet_explain_the_usual_thing", true) --[[ Variable[ ]]
dialoguetext:
The usual being "have you seen anything out of the ordinary" or "have you seen anything suspicious"?


title: Encyclopedia: "There is no Night City anywhere. Th..."
sequence: 0
userscript: SetVariableValue("yard.cuno_night_city", true) --[[ Variable[ ]]
dialoguetext:
There is no Night City anywhere. That sounds like the name of a city in some pulp science fiction novel.


title: Cuno: ""Why you gotta be riding Cuno's ass..."
sequence: 0
dialoguetext:
"Why you gotta be riding Cuno's ass? You haven't been where Cuno's been. You haven't been in Cuno's head."


title: Cuno: ""It's not fucking lame! Cuno's buil..."
sequence: 0
userscript: SetVariableValue("yard.cuno_rage_city_heard", true) --[[ Variable[ ]]
dialoguetext:
"It's not fucking lame! Cuno's building Cuno's city -- Night City, Rage City, the City of Rage. That's it. And it's not lame!"


title: Interfacing: "What the hell *is* it about then? A..."
sequence: 0
userscript: SetVariableValue("yard.cuno_interfacing_whats_rage_city_about", true) --[[ Variable[ ]]
dialoguetext:
What the hell *is* it about then? A city of toys? No, with this kid, it's probably made of cigarette butts. Or maybe sand and melting snow?


title: Logic: "This is a minor discovery. Don't le..."
sequence: 0
dialoguetext:
This is a minor discovery. Don't let this Night City business clog up your mind. Proceed with your investigation. If it's really important, it will come up later.


title: Rhetoric: "Looks like you're a *fägäri* now, w..."
sequence: 0
dialoguetext:
Looks like you're a *fägäri* now, whatever that means. The *suspicious* question doesn't really work in antagonistic situations.


title: Cuno: ""Fuck are you talking about? What i..."
sequence: 0
dialoguetext:
"Fuck are you talking about? What is this *con-tush-on* shit?" He grabs his head like it's suddenly hurting.


title: Cuno: ""Oh, did Cuno make your shit-sniffi..."
sequence: 0
dialoguetext:
"Oh, did Cuno make your shit-sniffing harder? Obstruction of shit-sniffing?" He lets go of his head, suddenly feeling better. "This is Cuno's Kingdom. Cuno fucking rules here."


title: Esprit de Corps: "He's thinking the kid has amassed q..."
sequence: 0
userscript: SetVariableValue("yard.cuno_esprit_lawenforcement_vocabluary", true) --[[ Variable[ ]]
dialoguetext:
He's thinking the kid has amassed quite the vocabulary of law-enforcement terms. But he's not going to stick his nose into this.


title: Cunoesse: ""Me and *my* partner are wondering...."
sequence: 0
dialoguetext:
"Me and *my* partner are wondering..." The demonic hiss behind the fence gets louder. "Do you guys puff Peter?"


title: Esprit de Corps: "An unfortunate choice of words, the..."
sequence: 0
dialoguetext:
An unfortunate choice of words, the lieutenant from Precinct 57 thinks. He looks downwind at the rotting corpse. He could use a cigarette right about now.


title: Esprit de Corps: "An unfortunate choice of words, the..."
sequence: 0
dialoguetext:
An unfortunate choice of words, the lieutenant from Precinct 57 thinks. He looks at the harbour walls looming overhead. He could use a cigarette right about now.


title: Cuno: ""Words are fucking shit, make you s..."
sequence: 0
dialoguetext:
"Words are fucking shit, make you stupid!" He spits on the ground. "Cuno's got his own words now -- Cuno-words."


title: Cuno: ""That's the past, pig. Cuno's not *..."
sequence: 0
dialoguetext:
"That's the past, pig. Cuno's not *there* anymore. Cuno did his time." He nods solemnly. "Now ask about that pig corpse shit and don't go sniffing into Cuno's past!"


title: Suggestion: "It's tough to tell, but he actually..."
sequence: 0
userscript: SetVariableValue("yard.cuno_empathy_modifier_to_wc", true) --[[ Variable[ ]]
dialoguetext:
It's tough to tell, but he actually does... a little. He tilts his head to the right, reassessing you in the light of your bad ass learning disability.


title: Cuno: ""Cuno knows all kinds of shit. Cuno..."
sequence: 0
dialoguetext:
"Cuno knows all kinds of shit. Cuno's not a snitch, that's all." He shakes his head, clearly offended. "Tryin'a make the Cuno sing into the popophone..."


title: Cuno: ""Cuno knows what you meant. Cuno's..."
sequence: 0
dialoguetext:
"Cuno knows what you meant. Cuno's not a snitch, that's all." He shakes his head, clearly offended. "Tryin'a make Cuno sing into the popophone..."


title: Cuno: ""Cuno *knows* shit. Cuno's not a sn..."
sequence: 0
dialoguetext:
"Cuno *knows* shit. Cuno's not a snitch, that's all." He shakes his head, clearly offended. "Tryin'a make Cuno sing into the popophone..."


title: Cuno: ""Cuno gives this info out on a need..."
sequence: 0
dialoguetext:
"Cuno gives this info out on a need-to-know basis. And *you* don't need to know." He draws snot up his nose. "Cuno didn't smoke the gimp, if that's what you meant."


title: Logic: "It's impossible to deduce what it *..."
sequence: 0
dialoguetext:
It's impossible to deduce what it *is* about, at least for the moment. If it's important, it'll come up later. Focus on the case.


title: Cuno: "Cuno lets go of his head. "Get the..."
sequence: 0
dialoguetext:
Cuno lets go of his head. "Get the fuck out of here, calling Cuno stupid? Pigs come to Cuno for guidance, then say he's stupid? The fuck is up with that?"


title: Rhetoric: "Got told by a twelve-year old. Here..."
sequence: 0
dialoguetext:
Got told by a twelve-year old. Here's a tip for the future: If you wanna win an argument, wait for my sign. Don't just go barging in.


title: Cuno: ""Look at him!" He points to the bod..."
sequence: 0
dialoguetext:
"Look at him!" He points to the body. "Fucking growth hormone shit. He's a giant. The armour's too big for *any man*."


title: Cuno: "He drills his temples with his fing..."
sequence: 0
dialoguetext:
He drills his temples with his fingers in some strange, aggressive gesture. "Cuno doesn't give a shit about that freak armour. Cuno threw that shit away."


title: Cuno: ""Get the fuck out of here, tryin'a..."
sequence: 0
dialoguetext:
"Get the fuck out of here, tryin'a fuck on me with that midget shit? Cuno's twelve! He's huge!" He squints at you.


title: Cuno: ""What are you... fucking eighty? Wh..."
sequence: 0
dialoguetext:
"What are you... fucking eighty? When Cuno's eighty, Cuno can fit four of you in Cuno! Fuck outta here!"


title: Cuno: ""Yeah, that shit means *nothing* to..."
sequence: 0
dialoguetext:
"Yeah, that shit means *nothing* to Cuno," he repeats. "Cuno doesn't give a shit about material shit. Cuno's a fucking monk!"


title: Cuno: ""You wanna fuck on someone 'bout th..."
sequence: 0
userscript: SetVariableValue("yard.cuno_armour_sea_branch_finished2", true) --[[ Variable[ ]]
dialoguetext:
"You wanna fuck on someone 'bout that armour? Go fuck the moustached Union fuck -- the jolly troubadour shit at the gates."


title: Cuno: ""Yeah, Cock-in-Boots. You know that..."
sequence: 0
dialoguetext:
"Yeah, Cock-in-Boots. You know that jolly Union cow fucker? Came around talking about cows or some shit. Came around pretendin' like he cares about cows."


title: Cuno: ""So yeah, he's the one you wanna ta..."
sequence: 0
dialoguetext:
"So yeah, he's the one you wanna talk to. He's fucking crazy about that armour shit. Coming here, pretending like he likes cows, tryin'a catch a peep at Cuno's armour... Go to the gates -- ask him yourself."

userscript:
FinishTask("TASK.ask_cuno_about_the_armour_done"); GainTask("TASK.talk_to_manana_about_the_armour"); SetVariableValue("yard.cuno_armour_manana_unnamed", true) --[[ Variable[ ]]


title: Cuno: ""Yeah, he's the one you wanna talk..."
sequence: 0
dialoguetext:
"Yeah, he's the one you wanna talk to. He's fucking crazy about that armour shit. Coming here, pretending like he likes cows, tryin'a catch a peep at Cuno's armour."

userscript:
FinishTask("TASK.ask_cuno_about_the_armour_done"); GainTask("TASK.talk_to_manana_about_the_armour"); SetVariableValue("yard.cuno_armour_manana_named", true) --[[ Variable[ ]]


title: Cuno: ""Yeah, Cuno's doing charity today...."
sequence: 0
dialoguetext:
"Yeah, Cuno's doing charity today. Cuno Day. Cuno feels *sorry* for you two loser-pigs. Cuno's doing pity now."


title: Drama: "Still, seems suspicious... He may h..."
sequence: 0
dialoguetext:
Still, seems suspicious... He may have it in for that guy. Or you may be paranoid. That is also a possibility, sire.


title: Cuno: ""Yeah, Cuno's doing charity today...."
sequence: 0
dialoguetext:
"Yeah, Cuno's doing charity today. Cuno Day. Cuno feels *sorry* for you, loser-pig. Cuno's doing pity now."


title: !(Variable["TASK.fridge_victims_body_done"] or Variable["TASK.send_corpse_to_processing_done"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["TASK.fridge_victims_body_done"]  or  Variable["TASK.send_corpse_to_processing_done"]) == false


title: Cuno: ""Do you remember how he looked?! Fu..."
sequence: 0
dialoguetext:
"Do you remember how he looked?! Fucking growth hormone shit. He's a giant. The armour's too big for *any man*."


title: Rhetoric: "By killing in his territory, someon..."
sequence: 0
userscript: SetVariableValue("yard.cuno_fridge_red_check_succeeded", true) --[[ Variable[ ]]
dialoguetext:
By killing in his territory, someone has *openly challenged* Cuno. It's in his best interest to put them in their place.


title: Cuno: ""Whatever, don't fuck back at the C..."
sequence: 0
dialoguetext:
"Whatever, don't fuck back at the Cuno." He makes a sudden discarding motion. "You gotta get *in* that shit. In there deep."


title: You: ""Ah, I didn't check the basement wh..."
dialoguetext: "Ah, I didn't check the basement when I was there..."
sequence: 0
conditionstring:
Variable["XP.got_into_doomed_commercial_area"]  and  Variable["auto.visited_doomed"] == true  and  Variable["doomed.icebear_main_hub_reached"] == false


title: Cuno: ""And you didn't notice the fucking..."
sequence: 0
userscript: FinishTask("TASK.locate_a_fridge_done"); GainTask("TASK.go_see_the_fridge")--[[ Variable[ ]]
dialoguetext:
"And you didn't notice the fucking *ice bear* fridge?" The kid scoffs. "Pig, you need a new pair of eyes. This is fucking embarrassing."


title: Cuno: ""You didn't hear it from Cuno, pig...."
sequence: 0
dialoguetext:
"You didn't hear it from Cuno, pig." He looks at you seriously. "But don't forget where you heard it from."


title: You: ""I've lost almost everything, Cuno...."
sequence: 0
userscript: SetVariableValue("yard.cuno_fridge_red_check_failed", true) --[[ Variable[ ]]
dialoguetext:
"I've lost almost everything, Cuno. My memory, my money, even my name... I *can't* lose my job too! Please, PLEASE help me..."


title: Cuno: ""Listen to Cuno -- *always* check t..."
sequence: 0
dialoguetext:
"Listen to Cuno -- *always* check the basement." He nods solemnly and crosses his arms. "Cuno always checks basements. Deep style."


title: Cuno: ""There's a giant fridge down there...."
sequence: 0
userscript: FinishTask("TASK.locate_a_fridge_done"); GainTask("TASK.go_see_the_fridge")--[[ Variable[ ]]
dialoguetext:
"There's a giant fridge down there. Fuck-gimp will fit, no problem." He nods confidently. "It looks like a white bear or some shit. Try not to piss yourself when you see it."


title: Cuno: ""All right. Cuno hears you. See tha..."
sequence: 0
dialoguetext:
"All right. Cuno hears you. See that shit house over there?" He points to the collapsed building with the bookstore.


title: Cuno: ""For the fuck-gimp? Good thing you..."
sequence: 0
dialoguetext:
"For the fuck-gimp? Good thing you asked The Cunmeister." He nods, trying to look older. "Cuno knows a fridge, perfect for freezing f****ts."


title: You: ""Kid, this is *serious*. My job is..."
sequence: 0
dialoguetext:
"Kid, this is *serious*. My job is on the line. If I don't get this sorted, I might actually get fired..."


title: Kim Kitsuragi: ""Uhm..." The lieutenant's eyes flas..."
sequence: 0
dialoguetext:
"Uhm..." The lieutenant's eyes flash behind his glasses. "It's not *that* dramatic. We can just send the body to Processing..."


title: Cuno: ""Baconman's in a rush. But what's i..."
sequence: 0
dialoguetext:
"Baconman's in a rush. But what's in it for the Cuno?" He crosses his arms. "What's the return on Cuno's investment?"


title: Cuno: ""Check the fucking basement, pig. D..."
sequence: 0
dialoguetext:
"Check the fucking basement, pig. Don't you know anything?" The kid rolls his eyes. "Always check the fucking basement. Recon style."


title: You: ""Some arrogant shit thinks he can k..."
sequence: 0
dialoguetext:
"Some arrogant shit thinks he can kill in the Cuno's kingdom, without asking the Cuno first? That sounds like lawlessness to me."


title: You: ""This outlaw's fate is in your hand..."
sequence: 0
dialoguetext:
"This outlaw's fate is in your hands. Let's make an example of him. Help me *locate* him using fridge-body technology."


title: Cuno: ""Cuno's never seen anything so lame..."
sequence: 0
dialoguetext:
"Cuno's never seen anything so lame..." he says mostly to himself. "Listen, pig... If you were Cuno, the fuck would you care?"


title: You: ""This isn't about me, Cuno, it's ab..."
sequence: 0
dialoguetext:
"This isn't about me, Cuno, it's about the people I'm trying to help. It's too late for me anyway..."


title: Cuno: ""Stop shitting yourself in front of..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Stop shitting yourself in front of the Cuno. Cuno thought you were some kind of big shit, what is this..."


title: Cuno: ""See, Sadshit..." He turns curiousl..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"See, Sadshit..." He turns curiously patient and explains: "Cuno doesn't fucking care about this sad shit. *Your* sad shit."


title: Rhetoric: "Not all of them. Social democrats h..."
sequence: 0
dialoguetext:
Not all of them. Social democrats have their hearts in the right place. Some of them can be valuable *allies* if you turn them.


title: You: ""If you don't tell me, I'll have to..."
sequence: 0
dialoguetext:
"If you don't tell me, I'll have to go ask other people, and that will take too long... The body is decomposing..."


title: Cuno: ""But you see," he says slowly, savo..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"But you see," he says slowly, savouring every word, "Cuno *wants* for it to decompose. Cuno digs that cadaver shit."


title: Rhetoric: "No, it's the Face Blob who's trying..."
sequence: 0
dialoguetext:
No, it's the Face Blob who's trying to humiliate you. Why does he speak like that? Why can't he speak like a normal person?


title: Cuno: ""Through the book-store. You gotta..."
sequence: 0
dialoguetext:
"Through the book-store. You gotta beg the book-bitch. Used to be you could get in there through the doorbell, jam that shit. Bookbitch changed that. Cuno doesn't beg -- so Cuno doesn't go there anymore."


title: Kim Kitsuragi: ""He means the bookstore -- we have..."
sequence: 0
dialoguetext:
"He means the bookstore -- we have to ask..." He checks his notes. "*Plaisance* is the mother of the little girl peddling books on the plaza. We have to ask Plaisance, in the store."


dialoguetext: 0
sequence: Continue()
title:
Variable["doomed.bookstore_backdoor_smash_failure"]  or  Variable["doomed.plais_drama_failure_once"]  or  Variable["doomed.plais_mentioned_fridge_in_main"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["doomed.bookstore_backdoor_smash_failure"]  or  Variable["doomed.plais_drama_failure_once"]  or  Variable["doomed.plais_mentioned_fridge_in_main"])

conditionstring:
(Variable["doomed.bookstore_backdoor_smash_failure"]  or  Variable["doomed.plais_drama_failure_once"]  or  Variable["doomed.plais_mentioned_fridge_in_main"]) == false


title: Shivers: "A cold comes over you as you glance..."
sequence: 0
dialoguetext:
A cold comes over you as you glance behind him -- at the crumbling colossus there, casting a shadow on you.


title: You: ""I was wondering about that trash c..."
dialoguetext: "I was wondering about that trash container."
sequence: 0
conditionstring:
Variable["yard.trash_container_hub_reached"] == true  and  (Variable["TASK.find_your_paperwork_done"] == false  or  Variable["yard.trash_clothes_found"] == false  or  Variable["yard.trash_found_mug"] == false)


title: Cunoesse: "An evil squeak comes from behind th..."
sequence: 0
dialoguetext:
An evil squeak comes from behind the fence. "He thinks you're fucking four, Cuno! He says you climb the ladder up to your *magic tree house*!"


title: You: ""What's in the greenhouse over ther..."
dialoguetext: "What's in the greenhouse over there?"
sequence: 0
conditionstring:
Variable["yard.greenhouse_orb_seen"] == true  and  Variable["yard.cuno_asked_him_about_greenhouse"] == false


title: You: ""That ladder yours?""
dialoguetext: "That ladder yours?"
sequence: 0
conditionstring:
Variable["backyard.orb_touched_tree_ladder"] == true  and  Variable["yard.sense_logic_kids_latter"] == false


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.trash_inland_something_in_there"]  and  CheckItem("ledger_damaged") == false  and  CheckItem("ledger_of_failure_and_hatred") == false  and  CheckItem("ledger_oblivion") == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.trash_inland_something_in_there"]  and  CheckItem("ledger_damaged") == false  and  CheckItem("ledger_of_failure_and_hatred") == false  and  CheckItem("ledger_oblivion") == false)

conditionstring:
(Variable["yard.trash_inland_something_in_there"]  and  CheckItem("ledger_damaged") == false  and  CheckItem("ledger_of_failure_and_hatred") == false  and  CheckItem("ledger_oblivion") == false) == false


title: You: ""Look, it's basic police work. If t..."
sequence: 0
dialoguetext:
"Look, it's basic police work. If there's a trash container on the crime scene you have to investigate it."


title: You: ""No. Cuno, you don't know anything..."
sequence: 0
dialoguetext:
"No. Cuno, you don't know anything about the tampering I'm investigating, and I already have pants."


title: Cuno: ""Cuno could hook you up with some s..."
sequence: 0
dialoguetext:
"Cuno could hook you up with some sweet rags. Shit like Cuno's wearing." He points to his pants. "Your size, good price, 500 reál."

userscript:
SetVariableValue("yard.cuno_of_many_means", true) ; SetVariableValue("yard.cuno_505_real_pants", true) --[[ Variable[ ]]


title: Cuno: ""Look, Cuno ain't seen shit lying a..."
sequence: 0
dialoguetext:
"Look, Cuno ain't seen shit lying around, 'cept for that f****t up there." He points to the cadaver. "Now you want performance gear or not, grandpa?"


title: Cuno: ""We need the money, C! Cuno knows w..."
sequence: 0
dialoguetext:
"We need the money, C! Cuno knows what he's doing." He turns to you. "Right when this body-shit is discussed Cuno will sell 'em to you."


title: Cuno: ""As you can see..." Cuno nods towar..."
sequence: 0
dialoguetext:
"As you can see..." Cuno nods towards the fence. "Cuno and C don't trust you. Can't do business without trust."

userscript:
FinishTask("TASK.ask_cuno_about_clothes_done"); GainTask("TASK.buy_faln_pants_from_cuno")--[[ Variable[ ]]


title: You: ""The dead man's clothes were in the..."
sequence: 0
conditionstring: IsTaskActive("TASK.ask_cuno_about_clothes")--[[ Variable[ ]]
dialoguetext:
"The dead man's clothes were in the trash container." (Point to the container.) "How did they get there?"


title: Empathy: "There's more to his distrust than b..."
sequence: 0
dialoguetext:
There's more to his distrust than being a *pig*. He feels threatened by something obscure in you. What that is, however, remains a puzzle for now.


title: Perception (Sight): "You'd have to be blind not to notic..."
sequence: 0
dialoguetext:
You'd have to be blind not to notice the giant white letters "F-A-L-N" running down his trouser leg.


title: Cuno: ""You respected the Cuno. Ten times..."
sequence: 0
userscript: FinishTask("TASK.ask_cuno_about_clothes_done")--[[ Variable[ ]]
dialoguetext:
"You respected the Cuno. Ten times discount to Cuno's personal pig." He gives you a wink and snaps his fingers. "Now let's get this weird shit done. Trash container shit, or something..."


title: You: ""Yes, does this quaint, better-not-..."
sequence: 0
dialoguetext:
"Yes, does this quaint, better-not-taken-out-of-its-historical-context mug have anything to do with it?"


title: Composure: "Despite the early spring chill, the..."
sequence: 0
dialoguetext:
Despite the early spring chill, the boy is wearing short track pants that leave his legs exposed below the knee. They look dynamic.


title: Cuno: ""Pig, these are FALN *Modulars*! Li..."
sequence: 0
userscript: SetVariableValue("yard.cuno_heard_cuno_talk_about_the_faln_modular", true) --[[ Variable[ ]]
dialoguetext:
"Pig, these are FALN *Modulars*! Liquid fit, performance crotch, urban survival shit! Made in Mirova... by scientists. *Pants* scientists."


title: Cuno: ""Listen! Listen!" He stops you. "Cu..."
sequence: 0
dialoguetext:
"Listen! Listen!" He stops you. "Cuno doesn't care about this small-time shit. Just listen -- Cuno saw what you did there. Dumpster diving. Sad shit."


title: You: ""I need to know. It could be a lead..."
sequence: 0
dialoguetext:
"I need to know. It could be a lead in the investigation. Someone may have tampered with the murder scene."


title: Cuno: ""Believe it, you *need* this shit....."
sequence: 0
dialoguetext:
"Believe it, you *need* this shit..." He unzips his jacket to give you a quick peek at the plastic-wrapped pants. They are graphite-black and look brand new.


title: You: ""Cuno, there's a stack of eternite..."
dialoguetext: "Cuno, there's a stack of eternite back there..." (Point to the shack.)
sequence: 0
conditionstring:
Variable["yard.eternite_hub_reached"] == true  and  Variable["yard.shack_door_wc_success"] == false  and  Variable["yard.cuno_offered_to_hook_you_up_get_you_hookin"] == false  and  Variable["XP.befriend_the_cuno"] == false


title: Cuno: ""Yeah, that's what Cuno said. She c..."
sequence: 0
dialoguetext:
"Yeah, that's what Cuno said. She couldn't handle the heat, so she took off. Cuno can take it." He fills his lungs with the rancid air. His eyes get a little watery. "Shit's *nothing* to Cuno."


title: Cuno: ""Look it up in the library. Cuno's..."
sequence: 0
dialoguetext:
"Look it up in the library. Cuno's not a fucking dictionary..." He shakes his head. "Fuckin' small-brain. Cuno means the gardener, alright?"


title: Encyclopedia: "Fish is sometimes used to fertilize..."
sequence: 0
userscript: SetVariableValue("yard.cuno_encyclo_greenhouse_fish_fertilizer", true) --[[ Variable[ ]]
dialoguetext:
Fish is sometimes used to fertilize the soil a few weeks before planting something. Maybe she was preparing  the garden beds?


title: Cuno: ""Look, Cuno doesn't explain shit --..."
sequence: 0
dialoguetext:
"Look, Cuno doesn't explain shit -- Cuno just *says* shit." He looks you in the eye and nods, as if agreeing with himself.


title: Cuno: ""The fuck are you staring at with y..."
sequence: 0
dialoguetext:
"The fuck are you staring at with your mouth open? Ask Cuno a question or get the fuck out of here."


title: Electrochemistry: "You were expecting relaying this in..."
sequence: 0
userscript: DamageVolition(1); SetVariableValue("yard.cuno_scene_electrochemistry", true) --[[ Variable[ ]]
dialoguetext:
You were expecting relaying this information to him to be more rewarding, right? Telling him you found out she isn't a gardener. You know what you should do, if you want to get rewarded? Drugs. Drugs are more rewarding than work.


title: Drama: "Of course, sire. Better not anger t..."
sequence: 0
dialoguetext:
Of course, sire. Better not anger the Cuno with this silliness. We regret bringing it up. A thousand years of misfortune upon us for bringing it up!


title: Drama: "But it is not hidden, is it, sire?..."
sequence: 0
dialoguetext:
But it is not hidden, is it, sire? You picked up on it. You should examine the pile of roofing material again.

userscript:
SetVariableValue("yard.cuno_shak_door_modifier_drama_suggest_incpecting_the_roofing_material_again", true) --[[ Variable[ ]]


title: Logic: "Was there something here you were s..."
sequence: 0
dialoguetext:
Was there something here you were supposed to pick up on? As soon as it crosses your mind, the thought is gone...


title: Inland Empire: "There it is! That strange *feeling*..."
sequence: 0
dialoguetext:
There it is! That strange *feeling* again! As if... there was more than meets the eye about that pile of roofing material.


title: You: ""Yes, yes... some shit gimps left b..."
sequence: 0
dialoguetext:
"Yes, yes... some shit gimps left behind. Were those gimps..." (Suddenly raise your eyes.) "...left-handed?"


title: Cuno: ""Inner eye?! Fuck are you talking a..."
sequence: 0
dialoguetext:
"Inner eye?! Fuck are you talking about?!" He loses his cool for a moment and starts yelling. "Ask me a normal question, pig!"


title: Cuno: "He loses his cool for a moment and..."
sequence: 0
dialoguetext:
He loses his cool for a moment and starts yelling. "The fucking wellll... ?! The fuck are you talking about?! Ask me a normal question, pig!"


title: Inland Empire: "You glance again at the roofing mat..."
dialoguetext: You glance again at the roofing material in front of the shack -- yes, you should go back there.
sequence: 0
userscript:
SetVariableValue("yard.cuno_inland_empire_glance_at_eternite_again_for_2_modifier", true) --[[ Variable[ ]]


title: Cuno: ""Yeah, Cuno sees where this is goin..."
sequence: 0
dialoguetext:
"Yeah, Cuno sees where this is going. Cuno's got that fast-brain," he whispers excitedly. "You saying you pigs are after the mug fucker -- coz he's the clothes fucker..."


title: You: ""That's exactly what I'm saying, Cu..."
sequence: 0
dialoguetext:
"That's exactly what I'm saying, Cuno. Someone has tampered with the crime scene, cleaned some of it up."


title: You: ""Not just that. I also think the hy..."
sequence: 0
conditionstring: Variable["backyard.gary_apartment_entered"] == true
userscript: SetVariableValue("yard.cuno_lives_in_apartment_route", true) --[[ Variable[ ]]
dialoguetext:
"Not just that. I also think the hypothethical *mug fucker* lives in that apartment there." (Point to Gary's apartment.)


title: Cuno: ""Shit, that's tense..." He thinks f..."
sequence: 0
dialoguetext:
"Shit, that's tense..." He thinks for a moment. "Someone's going to the beatdown-basement, huh? Mug-guy gonna get tied to the radiator." He nods in approval.


title: Cuno: ""Cuno doesn't know who put that shi..."
sequence: 0
dialoguetext:
"Cuno doesn't know who put that shit in there. And if he did, he wouldn't squeal. But if you find out, maybe you can..."


title: Cunoesse: ""Stop turning into a pig, Cuno! The..."
sequence: 0
userscript: SetVariableValue("yard.cuno_rattled_cunoesse", true) --[[ Variable[ ]]
dialoguetext:
"Stop turning into a pig, Cuno! They're trying to get you hooked on the snitching!" She lets out a hiss, even meaner than before. "Get away from my Cuno, f****ts!"


title: Cuno: ""Yeah!" Cuno jumps back. "Get your..."
sequence: 0
userscript: XPPicoSetBool("XP.almost_turn_cuno_into_a_pig")--[[ Variable[ ]]
dialoguetext:
"Yeah!" Cuno jumps back. "Get your bacon shit away! Cuno doesn't like to be seen with the popo. Get your shit done and out of Cuno's face!"


title: Encyclopedia: "*Kipt* is a pejorative term used to..."
sequence: 0
userscript: SetVariableValue("tc.kipt", true) --[[ Variable[ ]]
dialoguetext:
*Kipt* is a pejorative term used to describe people of South Semenese or Areopagite descent. It used to be a common first name among the Areopagites of Iilmaraa -- not so much anymore.


title: Electrochemistry: "Or alcohol, if you don't want to do..."
sequence: 0
dialoguetext:
Or alcohol, if you don't want to do drugs. Alcohol is just as rewarding, but it isn't a drug. This has been going on for quite a while, hasn't it? You've been thinking about drugs and alcohol for a long time now. Juicy drugs, tasty alcohol...


title: Electrochemistry: "Seems kinda boring now, going back..."
sequence: 0
userscript: XPPicoSetBool("yard.cuno_yards_boring_drugs_and_alcohol_interesting")--[[ Variable[ ]]
dialoguetext:
Seems kinda boring now, going back to... What was this about? Some yard? Yards aren't interesting. Only drugs are interesting. Drugs and alcohol. You feel sad now, but what can you do. Life has to go on. With a heavy sigh, you say...


title: Cuno: ""Cuno doesn't know who lives there...."
sequence: 0
dialoguetext:
"Cuno doesn't know who lives there. And if he did, he wouldn't squeal. But if you find out, maybe you can..."


title: Empathy: "He's on your crime scene, bossing y..."
sequence: 0
userscript: SetVariableValue("yard.cuno_befriend_failed_once", true) --[[ Variable[ ]]
dialoguetext:
He's on your crime scene, bossing you around. And he's been here for some time, too -- this is where he *hangs out*. You have to get more out of him. He could be useful.


title: You: ""Cuno, listen. I know this *boundar..."
sequence: 0
dialoguetext:
"Cuno, listen. I know this *boundary-pushing* thing is new to you, but it's old news for us grown-ups."


title: You: ""Cuno, you must have seen all kinds..."
sequence: 0
conditionstring: Variable["tc.rcm"]
dialoguetext:
"Cuno, you must have seen all kinds of things throwing stones here. Wanna help the RCM bust a murderer?"


title: Cuno: ""Tryin'a fuck at the Cuno! Tryin'a..."
sequence: 0
dialoguetext:
"Tryin'a fuck at the Cuno! Tryin'a fuck at me! Tryin'a fuck!" He spits fast. "Cuno only gets HIGHER! It's faster-faster-faster! Can't take the Cuno -- stay out of the reactor!"


title: Cuno: ""Get your snout out of Cuno's ass!"..."
sequence: 0
dialoguetext:
"Get your snout out of Cuno's ass!" He waves you off. "Cuno knows how hard Cuno pushes it. Cuno pushes it hard-level..."


title: Cuno: ""You hear that, C? Porko wants to t..."
sequence: 0
dialoguetext:
"You hear that, C? Porko wants to talk about how he can't hack this shit. Porko wants to move in with Cuno!"


title: Cunoesse: ""Take the pain, fucko! Take the bad..."
sequence: 0
dialoguetext:
"Take the pain, fucko! Take the bad!" The child is not grinning -- it looks more like a wolf bearing its teeth.


title: Empathy: "What's going on? He's an ungovernab..."
sequence: 0
dialoguetext:
What's going on? He's an ungovernable youth on your crime scene, throwing around incendiary language, trying to push your buttons.


title: You: ""I don't know what to do anymore......"
sequence: 0
conditionstring: Variable["yard.cuno_befriend_failed_once_pt"] == true
dialoguetext:
"I don't know what to do anymore... I'm just a busted old piece of meat. This case is all I have -- and you're not helping."


title: Cuno: ""The city's not fucking lame, *you*..."
sequence: 0
dialoguetext:
"The city's not fucking lame, *you* are lame! Cuno's tired of defending Rage City from..." He waves his hands in the air. "Just fuck off, alright."


title: Cuno: ""And fuck you too," he adds, turnin..."
sequence: 0
dialoguetext:
"And fuck you too," he adds, turning to you. "Putting Cuno on the spot like that. Cuno doesn't need to fucking *explain* his shit, Cuno's KING, he rules here -- fuck did you want?"


title: Conceptualization: "Explain himself? As if... explainin..."
sequence: 0
userscript: SetVariableValue("yard.cuno_concept_passive", true) --[[ Variable[ ]]
dialoguetext:
Explain himself? As if... explaining some kind of *work*? Some kind of avant-garde work way ahead of its time?


title: Conceptualization: "Stop denying it. You want art all o..."
sequence: 0
dialoguetext:
Stop denying it. You want art all over you. You want to smear yourself in art, been dying to ever since you got up...


title: Cuno: ""Ease off, C. Cuno always takes the..."
sequence: 0
dialoguetext:
"Ease off, C. Cuno always takes the bullet over the hammer." He nods, big-boy style, incredibly proud of himself.


title: Empathy: "All in all, Cuno respects madness...."
sequence: 0
dialoguetext:
All in all, Cuno respects madness. You cannot hope to outdo her on that front. You must win yourself a few minutes with him alone.


title: Empathy: "Cunoesse is by far the worst of the..."
sequence: 0
dialoguetext:
Cunoesse is by far the worst of the two. Cuno has no problem being near you, but the other hides behind the fence, afraid for her life, like she's *done* something. Something very bad.


title: Empathy: "Also, Cuno hasn't stopped talking t..."
sequence: 0
dialoguetext:
Also, Cuno hasn't stopped talking to you. Even enjoys it from time to time. When you talk to the other one it's like talking to a cornered animal. She only hisses.


title: Empathy: "And then there's the fact that she'..."
sequence: 0
dialoguetext:
And then there's the fact that she's a girl. And appears to be a little younger, certainly smaller. And yet Cuno is afraid of her. What's up with *that*, Cuno?


title: Empathy: "She came up with that psychopathic..."
sequence: 0
dialoguetext:
She came up with that psychopathic scheme of screaming for help before. Cuno just wanted to talk to you about his name. Cunoesse was the one who wound him up and directed him.


title: Cuno: ""If Cuno wants to whisper, he's gon..."
sequence: ResetCamera(2)@3;
dialoguetext:
"If Cuno wants to whisper, he's gonna fucking whisper, okay?!" He turns back to you and hunkers down: "Let's *whisper*, pig!"


title: Empathy: "This is it, you've got him. But be..."
sequence: 0
dialoguetext:
This is it, you've got him. But be careful -- you can still fuck this up. Don't make Cuno look bad in this.


title: Cuno: ""Crazy?" he whispers tensely. "You..."
sequence: 0
dialoguetext:
"Crazy?" he whispers tensely. "You don't know the half of it. She's not crazy, she's insane. Dangerous. She smoked a man. She's done people in, probably even pigs..."


title: Cuno: ""She's not fucked up!" He raises hi..."
sequence: 0
dialoguetext:
"She's not fucked up!" He raises his voice, but then lowers it again. "Everyone's fucked up. Stop judging shit."


title: Cuno: ""It's okay!" He straightens his bac..."
sequence: 0
dialoguetext:
"It's okay!" He straightens his back and turns to Cunoesse. "The pig's trying to pit us against each other. Not gonna let him do that."


title: Cuno: ""Yo, C?" He pops his head up. "Did..."
sequence: 0
dialoguetext:
"Yo, C?" He pops his head up. "Did Cuno not *tell* you?! Cuno told you -- CUNO TALKS TO WHOEVER HE WANTS."


title: Empathy: "Wrong move. But he's whispering sti..."
sequence: 0
dialoguetext:
Wrong move. But he's whispering still. You haven't lost him, just don't mess up again, or you will. There are no guarantees here.


title: Empathy: "That's it. You let him off the line..."
sequence: 0
dialoguetext:
That's it. You let him off the line, that was a *bad*, manipulative thing to say. You should understand: I got you this far, I couldn't get you all the way.


title: Cunoesse: ""Tried to fuck my Cuno!" A giggle,..."
sequence: PlayAnimation(Yard Cuno, whisperDone); PlayAnimation(Tequila Sunset, whisperDone);
userscript: SetVariableValue("yard.cuno_wc_empathy_fail_in_success", true) --[[ Variable[ ]]
dialoguetext:
"Tried to fuck my Cuno!" A giggle, malicious and gleeful. She pulls herself up higher on the fence. "Tried to fuck my Cuno away! Me and Cuno are tight. We ride for life!"


title: Shivers: "A chill comes over you. The wind fr..."
sequence: 0
dialoguetext:
A chill comes over you. The wind from the Boulevard South, lashing you -- for trying to separate them. For trying to take the street out of Cuno.


title: Encyclopedia: "It's Suruese. The Suru are an indig..."
sequence: 0
userscript: SetVariableValue("yard.cuno_encyclo_suruese", true) --[[ Variable[ ]]
dialoguetext:
It's Suruese. The Suru are an indigenous ethnic minority in the social democratic powerhouse Vaasa, on the tundra and taiga covered isola of Katla. Far, far away from here -- as far as possible, really.


title: Encyclopedia: "Sounds *boreal*, like something fro..."
sequence: 0
userscript: SetVariableValue("yard.cuno_encyclo_lesser_suruese_boreal", true) --[[ Variable[ ]]
dialoguetext:
Sounds *boreal*, like something from the tundra- and taiga- covered Katla isola. Far, far away from here -- as far as possible, really.


title: Encyclopedia: "Revachol does have a small Suruese..."
sequence: 0
userscript: XPTinySetBool("XP.suruese_community")--[[ Variable[ ]]
dialoguetext:
Revachol does have a small Suruese community. Or she climbed into a yakberry crate and was shipped over accidentally.


title: Cuno: ""Suruese, like that Man-From-Hjelmd..."
sequence: 0
userscript: SetVariableValue("yard.cuno_knows_that_hjelmdaller_shit", true) --[[ Variable[ ]]
dialoguetext:
"Suruese, like that Man-From-Hjelmdall shit?" The kid lights up. "She could be... She could be that Hjelmdall shit."


title: Cuno: ""Back when you waved your gun and i..."
sequence: 0
dialoguetext:
"Back when you waved your gun and it went off -- she does the fisher-people-näkk thing when she's *way* in the red. On overdrive."


title: Cuno: ""She used to say it all the time: n..."
sequence: 0
dialoguetext:
"She used to say it all the time: näkk this, fisher-people that. Now she only says it when she's on the lightning. Or when guns go off."


title: Cuno: ""Her people? She's one of them? The..."
sequence: 0
dialoguetext:
"Her people? She's one of them? Then she hates them. Then everyone's a *näkk* and she's trapped? Look..."


title: Cuno: ""It's none of our business. That's..."
sequence: 0
userscript: XPTinySetBool("XP.ask_cuno_about_the_nakks")--[[ Variable[ ]]
dialoguetext:
"It's none of our business. That's what a *näkk* is. Cuno keeps his nose to himself -- doesn't go poking around in *näkk* shit. Cuno's wise that way."


title: Cuno: ""Cuno means she killed someone. Tha..."
sequence: 0
dialoguetext:
"Cuno means she killed someone. That's right, C's a killer." He stares at you intently. "Like, actually a killer."


title: Cuno: ""Are you getting this? You think I'..."
sequence: 0
dialoguetext:
"Are you getting this? You think I'm fucking telling you a joke here? How hard do you think it is to kill a fat-ass?" He pokes you in the gut. "Sweet talk 'em, then knife 'em."


title: Cuno: ""Fuckin' yeah. Cuno knows you don't..."
sequence: 0
dialoguetext:
"Fuckin' yeah. Cuno knows you don't want to face this right now. This dark shit. Cuno faces this shit every day -- makes Cuno's skin crawl."


title: Logic: "A cop would be too large for her to..."
sequence: 0
userscript: SetVariableValue("yard.cuno_logic_has_cunoesse_killed_other_children", true) --[[ Variable[ ]]
dialoguetext:
A cop would be too large for her to overpower. But a determined child of her size can still kill the vulnerable. The elderly. The homeless. Or other... other children.


title: Cuno: ""I knew you pigs were too naive for..."
sequence: 0
dialoguetext:
"I knew you pigs were too naive for this shit. Good thing Cuno's got her under control. Cuno keeps her calm." He feels eyes on the back of his head -- and stops.


title: Shivers: "There's something cold in the air...."
sequence: 0
dialoguetext:
There's something cold in the air. Like water lapping against cold stones. Or dripping. In a hallway nearby. Three years ago. There were shoes in the corner...


title: Cuno: ""Forget Cuno said that. Cuno was ju..."
sequence: 0
dialoguetext:
"Forget Cuno said that. Cuno was just shitting. Cuno was just running his mouth. Cuno's stupid like that." He feels eyes on the back of his head -- and stops.


title: Cuno: ""Yeah, she's psycho." He leans in e..."
sequence: 0
userscript: SetVariableValue("yard.cuno_asked_if_cunoesse_is_insane", true) --[[ Variable[ ]]
dialoguetext:
"Yeah, she's psycho." He leans in even closer. "None of that kiddy-psycho, cat-burning shit -- she does the real deal."


title: Cuno: ""She was in the hallway, dripping w..."
sequence: 0
dialoguetext:
"She was in the hallway, dripping wet." Cuno flinches, then lowers his voice even more. "By the fucking shoe rack. In the dark."


title: Cuno: ""Cuno's got no fucking idea. Her ha..."
sequence: 0
dialoguetext:
"Cuno's got no fucking idea. Her hair was all wet. I think she pissed on the floor too. She was there for three days -- in the corner. Every time Cuno went out."


title: Cuno: ""I don't know... someone left the d..."
sequence: 0
dialoguetext:
"I don't know... someone left the door open. Cuno comes home and she's sleeping under the desk, under a pile of clothes. Like a dog."


title: Cuno: ""Cuno's dad doesn't give a shit. Do..."
sequence: ResetCamera(2);
userscript: XPStandardSetBool("XP.cuno_suspicion")--[[ Variable[ ]]
dialoguetext:
"Cuno's dad doesn't give a shit. Doesn't even see her there. Or thinks it's fucking Cuno..." He points at himself. "Shit's all on Cuno."


title: Endurance: "You know this. The body goes into a..."
sequence: 0
userscript: SetVariableValue("yard.cuno_endurannce_talks_murderhangover", true) --[[ Variable[ ]]
dialoguetext:
You know this. The body goes into a kind of revulsion shock. Murder hangover. That's what it could've been.


title: Endurance: "...killed a kid, yes. Makes them lo..."
sequence: 0
dialoguetext:
...killed a kid, yes. Makes them look for a quiet, dark place and just hibernate there. Usually goes on for a few days up to a week.


title: Endurance: "I know you don't. But the thought s..."
sequence: 0
dialoguetext:
I know you don't. But the thought still comes -- she was hibernating after doing it. Takes a moment to shake it out of your head...


title: Cuno: ""I don't know..." He looks at you s..."
sequence: 0
dialoguetext:
"I don't know..." He looks at you suspiciously as you come out of your thoughts. "Someone left the door open. Cuno comes home, she's sleeping under the desk, under a pile of clothes. Like a dog."


title: Cuno: ""How's Cuno *dealing*? Cuno's deali..."
sequence: 0
dialoguetext:
"How's Cuno *dealing*? Cuno's dealing just fine -- he doesn't need you fucking with any of it. C doesn't either."


title: Cuno: ""Listen! Listen!" He points to his..."
sequence: 0
dialoguetext:
"Listen! Listen!" He points to his eyes, then yours. "C is Cuno's go-to, Cuno's protecting her. You fuck with C, you fuck with Cuno. You threaten her, you threaten to take her away..."


title: You: ""Who are you kidding, kid? You can'..."
sequence: 0
dialoguetext:
"Who are you kidding, kid? You can't take down a man several times your size. You'll end up dead yourself."


title: Cuno: ""Alright." He wipes the sweat off h..."
dialoguetext: "Alright." He wipes the sweat off his brow. "Now we can do *business*."
sequence:
PlayAnimation(Yard Cuno, whisperDone); PlayAnimation(Tequila Sunset, whisperDone);ShowActualHeld()@1;


title: Cuno: ""No it's not okay." He points to hi..."
sequence: 0
dialoguetext:
"No it's not okay." He points to his eyes, then yours. "C is Cuno's go-to, Cuno's protecting her. You fuck with C, you fuck with Cuno. You threaten her, you threaten to take her away..."


title: Cuno: ""I am going to *kill* you. I'll run..."
sequence: 0
dialoguetext:
"I am going to *kill* you. I'll run when you put the cuffs on her, sneak up on you later and fuck you up. You understand?" The boy looks you in the eye, black pupils trying to focus…


title: Cuno: ""You made a big fucking mistake the..."
dialoguetext:
"You made a big fucking mistake there." He steps back, breathing heavily. "A *huge* mistake. Say goodbye to all the *shit* Cuno would've hooked you up with. You and Cuno are done."

sequence:
PlayAnimation(Yard Cuno, whisperDone); PlayAnimation(Tequila Sunset, whisperDone);ShowActualHeld()@1;


title: Cunoesse: ""Told you, you shouldn't *deal* wit..."
sequence: 0
dialoguetext:
"Told you, you shouldn't *deal* with that f****t." The little one behind the fence sounds relieved. Light as air suddenly. "He's fucking nothing."


title: Empathy: "She won."
dialoguetext: She won.
sequence: 0
userscript:
SetVariableValue("yard.cuno_befriend_lost_to_cunoesse", true) ; CancelTask("TASK.buy_faln_pants_from_cuno_cancelled")--[[ Variable[ ]]


title: Cuno: ""C, relax, he respects the Cuno. Cu..."
sequence: 0
dialoguetext:
"C, relax, he respects the Cuno. Cuno made him respect the Cuno. You respect the Cuno..." He turns back to you. "You get all kinds of shit!"


title: Cuno: ""Remember when you tried to get Cun..."
sequence: 0
userscript: SetVariableValue("yard.cuno_offered_to_hook_you_up_get_you_hookin", true) --[[ Variable[ ]]
dialoguetext:
"Remember when you tried to get Cuno to hook you up? We can get *on* that now, if you run a little errand for the Cuno. Me and you. Cuno's gonna hook you up with *illegal narcotics*."


title: Cuno: ""Cuno's gonna get you hooked on ill..."
sequence: 0
dialoguetext:
"Cuno's gonna get you hooked on illegal narcotics, if you run a little errand for the Cuno -- get you *hooked*, pig. Get his hook in you. Then Cuno gonna get you hookin' for more. Cash in big-style. Pig hooker."

userscript:
SetVariableValue("yard.cuno_offered_to_hook_you_up_get_you_hookin", true) ; SetVariableValue("yard.cuno_made_you_his_bigstyle_pig_hooker", true) --[[ Variable[ ]]


title: Cuno: ""See, it's tension and release with..."
sequence: ResetCamera(2);
userscript: SetVariableValue("yard.cuno_haggle_for_pants_opened", true) --[[ Variable[ ]]
dialoguetext:
"See, it's tension and release with Cuno. Now we releasin'." He pulls on his tracksuit trousers. "The pant buying shit. That's on now too. Ninety-percent discount for Cuno's pig. Cuno can flex."


title: Cuno: ""Cuno flexes for hobos. Cuno sees y..."
sequence: 0
userscript: XPMajorSetBool("XP.befriend_the_cuno")--[[ Variable[ ]]
dialoguetext:
"Cuno flexes for hobos. Cuno sees you're in need." He spreads his hands like a baker presenting the goods. A smile spreads across his flushed face.


title: Cuno: ""And, shit, you can even fuck back..."
sequence: ResetCamera(2);
userscript: XPMajorSetBool("XP.befriend_the_cuno")--[[ Variable[ ]]
dialoguetext:
"And, shit, you can even fuck back in Cuno's kingdom! That fuckin' pile of eternite," he points to the back of the yard, "it's a secret door, okay?! Just pull it off and you can fuck into Cuno's shack." He concludes the invitation with a benevolent nod.


title: Cuno: ""And, shit, you can even fuck back..."
sequence: ResetCamera(2);
userscript: XPMajorSetBool("XP.befriend_the_cuno")--[[ Variable[ ]]
dialoguetext:
"And, shit, you can even fuck back in Cuno's kingdom! Cuno saw you sniffin' around that fuckin' pile of eternite. It's a secret door, okay?! Just pull it off -- and fuck back in there." He concludes the invitation with a benevolent nod.


title: Cuno: ""That's right. Cuno's a candy store..."
sequence: ResetCamera(2);
userscript: XPMajorSetBool("XP.befriend_the_cuno")--[[ Variable[ ]]
dialoguetext:
"That's right. Cuno's a candy store for pigs now. Get ready to be rewarded," he concludes, spreading his hands like a baker presenting a selection of freshly baked pastries.


title: Empathy: "You were too pushy last time. Think..."
sequence: 0
dialoguetext:
You were too pushy last time. Think this through, try to really *understand* the psychological bond Cuno has with Cunoesse.


title: Empathy: "Just look -- while Cuno has no prob..."
sequence: 0
dialoguetext:
Just look -- while Cuno has no problem being near you, she always hides behind the fence, afraid for her life, like she's *done* something. Something very bad.


title: Empathy: "Some things are too awful to dwell..."
sequence: 0
dialoguetext:
Some things are too awful to dwell on. The *näkkies* and *runkkaris*... might be some kind of defence mechanism.


title: You: ""What's with the tube of Magnesolam..."
dialoguetext: "What's with the tube of Magnesolam, Cuno?"
sequence: 0
conditionstring:
IsTHCPresent("magnesium_based_lifeform") == false  and  Variable["yard.shack_orb_magnesolam"] == true


title: Cuno: ""You're not getting this, pig! It *..."
sequence: 0
dialoguetext:
"You're not getting this, pig! It *completely* takes away the hangover. It's like you didn't do *anything*! Like you stayed home playing with your choo-choo." He looks at you, eyes bulging.


title: Cuno: ""Uh..." Cuno's eyes light up. "Yeah..."
sequence: 0
dialoguetext:
"Uh..." Cuno's eyes light up. "Yeah! To the both of you. *Watch your ass in Cuno's town or Cuno's gonna fuck your head off*."


title: Cuno: ""That's where Cuno gets his daily h..."
sequence: 0
userscript: SetVariableValue("yard.cuno_asked_about_drugs", true) --[[ Variable[ ]]
dialoguetext:
"That's where Cuno gets his daily hit of electric, Cuno's *shazam*. Cuno rides the fucking lightning in there, pig."


title: You: ""I found a plate covered with powde..."
dialoguetext: "I found a plate covered with powder residue -- know anything about it?"
sequence: 0
userscript: SetVariableValue("yard.cuno_kingdom_hub_exit", true) --[[ Variable[ ]]
conditionstring:
Variable["yard.shack_orb_silver_plate"] == true  and  Variable["yard.cuno_asked_about_drugs"] == false


title: Cuno: ""Oh that?" He picks a bit of dirt f..."
sequence: 0
dialoguetext:
"Oh that?" He picks a bit of dirt from his fingernail. "Cuno decapitates pigs. That's just a Cuno demo-tape."


title: Electrochemistry: "Bet you'd like to ride the lightnin..."
sequence: 0
dialoguetext:
Bet you'd like to ride the lightning too, wouldn't you? You feel tired and old, but you could have that sparkle in your eyes...


title: You: ""Could I get into the harbour from..."
dialoguetext: "Could I get into the harbour from the roof?"
sequence: 0
userscript: SetVariableValue("yard.cuno_kingdom_hub_exit", true) --[[ Variable[ ]]
conditionstring:
Variable["cargo.jump_whictecheck_completed"] == false  and  Variable["yard.cuno_shack_patrol_asked"] == false  and  Variable["backyard.cloak_talk_done"] == false


title: Cuno: ""Is it?" Cuno squints at it. "You g..."
sequence: 0
dialoguetext:
"Is it?" Cuno squints at it. "You got pretty fucked. Cuno's surprised you've still got your head after all that."


title: Cuno: ""'Course you fucking can. How do yo..."
sequence: 0
dialoguetext:
"'Course you fucking can. How do you think Cuno made all the docky boys his gimps? Just gotta fly, pig."


title: Cuno: ""Not everyone can fly like Cuno. Yo..."
sequence: 0
userscript: SetVariableValue("yard.cuno_shack_patrol_asked", true) --[[ Variable[ ]]
dialoguetext:
"Not everyone can fly like Cuno. You're old, you'll never make it." Cuno crosses his arms. "Moose piss has made you scared in the head."


title: Cuno: ""Don't sweat it, drunk-pig." Cuno t..."
sequence: 0
dialoguetext:
"Don't sweat it, drunk-pig." Cuno taps his nose twice in conspiracy. "Cuno will keep your nasty secrets. Cuno's not snitchin'."


title: Cuno: ""You found Cuno's secret door to Cu..."
sequence: 0
dialoguetext:
"You found Cuno's secret door to Cuno's secret shack?! It was closed for five thousand years. How the fuck did you get in?"


title: You: ""I *phase-shifted* through the roof..."
dialoguetext: "I *phase-shifted* through the roofing material."
sequence: 0
userscript:
ReputationGrows("remote_viewer"); SetVariableValue("yard.cuno_phase_shifted_through_the_veil", true) --[[ Variable[ ]]


title: You: ""Before we go on with that let's ta..."
sequence: 0
conditionstring: Variable["yard.cuno_lied_about_shack"]
dialoguetext:
"Before we go on with that let's talk about how you said it was just some roofing material some gimps left behind. That was a *lie*."


title: Cuno: ""Pig, that's the past. You and Cuno..."
sequence: 0
dialoguetext:
"Pig, that's the past. You and Cuno are *now*. Let's talk about how you opened the secret door, fucking at Cuno's kingdom."


title: Cuno: ""Yeah, Cuno plays on snuff radio. F..."
sequence: 0
userscript: SetVariableValue("yard.cuno_said_snuff_radio", true) --[[ Variable[ ]]
dialoguetext:
"Yeah, Cuno plays on snuff radio. Fucks pigs. Live. Fucks their heads off." He ominously points to the shack. "Cuno's a cop killer."


title: Cuno: ""Uh..." He looks confused. "What is..."
sequence: 0
dialoguetext:
"Uh..." He looks confused. "What is this shit... Fuckin' on yourself? This is weird-level shit, Cuno doesn't go there."


title: Cuno: ""Uh..." He looks you in the eye. "W..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Uh..." He looks you in the eye. "Why you fuckin' on yourself in front of Cuno? Talk Kingdom to Cuno or fuck off."


title: Cuno: ""It's a vitamin, pig. Don't you kno..."
sequence: 0
dialoguetext:
"It's a vitamin, pig. Don't you know anything?" He looks at you like you just pointed at the sun and asked what it was.


title: Cuno: ""Yeah, it's the *Mag*! You fucking..."
sequence: 0
dialoguetext:
"Yeah, it's the *Mag*! You fucking *need* that shit to stay on top of your game. Cuno goes through like a tube a day, rips Mag like a motherfucker. And you could use a *barrel*."


title: Cuno: ""Okay? Whatever?! You fucking *need..."
sequence: 0
dialoguetext:
"Okay? Whatever?! You fucking *need* that shit to stay on top of your game. Cuno goes through like a tube a day. And you look like you could use a *barrel*."


title: Endurance: "That explains the callouses on your..."
sequence: 0
userscript: XPTinySetBool("XP.is_that_your_jacket")--[[ Variable[ ]]
dialoguetext:
That explains the callouses on your hands. You scaled the side of the building, entertaining the local kids.


title: Cuno: ""Cuno knows. Cuno and C saw you shi..."
sequence: 0
userscript: SetVariableValue("yard.cuno_shack_patrol_asked", true) --[[ Variable[ ]]
dialoguetext:
"Cuno knows. Cuno and C saw you shit yourself. It's okay, pig. Not everyone can face the fear -- Cuno style."


title: You: ""Cuno, I found your shack." (Point..."
dialoguetext: "Cuno, I found your shack." (Point to the shack.)
sequence: 0
conditionstring:
(Variable["yard.shack_orb_poster1"] == true   or  Variable["yard.shack_orb_magnesolam"] == true  or  Variable["yard.shack_orb_pighead"] == true  or  Variable["yard.shack_orb_silver_plate"] == true)  and  Variable["yard.cuno_kingdom_hub_got"] == false


title: Cuno: ""Uh..." Cuno's eyes light up. "Yeah..."
sequence: 0
dialoguetext:
"Uh..." Cuno's eyes light up. "Yeah! Watch your ass in Cuno's town or Cuno's gonna fuck your head off."


title: Conceptualization: "*Lame...* That rings some bells......"
sequence: 0
userscript: SetVariableValue("yard.cuno_conze_lame_rage_city", true) --[[ Variable[ ]]
dialoguetext:
*Lame...* That rings some bells... Could this be connected to Night City -- a.k.a. the *City of Rage*?


title: Cunoesse: ""Oh god, Cuno, NO!" The little one..."
sequence: 0
userscript: XPTinySetBool("XP.cuno_lame")--[[ Variable[ ]]
dialoguetext:
"Oh god, Cuno, NO!" The little one behind the fence takes her hat off. "It's gonna happen now! They're gonna make you *lame*."


title: Reaction Speed: "There's definitely something going..."
sequence: 0
dialoguetext:
There's definitely something going on here. You should check out Cuno's shack, the one with the pig's head.


title: Cuno: ""It's not Bug Town, it's the *City..."
sequence: 0
dialoguetext:
"It's not Bug Town, it's the *City of Locusts*," he says, enunciating every syllable. "Locusts aren't just bug-shit. They come out of the sky like a fucking shadow. Shit *descends*."


title: Logic: "Locusts coming down like a shadow....."
sequence: 0
userscript: SetVariableValue("yard.cuno_locusts_logic_darkness_night", true) --[[ Variable[ ]]
dialoguetext:
Locusts coming down like a shadow... This must be the *Night City* he mentioned when you asked him where he's been.


title: Cuno: ""They're not pets." Sounds like you..."
sequence: 0
dialoguetext:
"They're not pets." Sounds like you've offended him. "Don't you know what locusts *are*, when they come out of the fucking sky? Fuckin' *descend* and shit."


title: Cunoesse: ""Cuno, the pig wants to *help* you...."
sequence: 0
dialoguetext:
"Cuno, the pig wants to *help* you..." she moans. "That's how lame it is. Please just don't say you're --"


title: Cuno: ""An *artist*?" He pushes his chest..."
sequence: 0
dialoguetext:
"An *artist*?" He pushes his chest out. "Maybe I *am* an artist? You hear that everyone, I'm a fucking *artist* now."


title: Cuno: ""Cuno made Cuno. Cuno says whatever..."
sequence: 0
dialoguetext:
"Cuno made Cuno. Cuno says whatever the fuck he wants! There are no *rules* here, pig." He steps closer...


title: Cuno: ""Yo, fuck you, C. Cuno can be what..."
sequence: 0
dialoguetext:
"Yo, fuck you, C. Cuno can be what Cuno wants to be. Cuno's his own man, Cuno's *free*!" He tears at the buttons of his shirt, trying to rip them open. They don't give way.


title: Cunoesse: ""Don't make yourself into a pig, Cu..."
sequence: 0
dialoguetext:
"Don't make yourself into a pig, Cuno. You'll have to take me away..." A leaden silence fills the yard.


title: You: ""I need you to stop taking locusts..."
sequence: 0
dialoguetext:
"I need you to stop taking locusts from the traps. The cryptozoologists are trying to find something very important. Those locusts are bait."


title: Cuno: "For once, the boy is lost for words..."
sequence: 0
dialoguetext:
For once, the boy is lost for words. He's turned completely red now, with splotches of white beginning to appear across his face.


title: Cuno: ""It don't mean anything. It's shit...."
sequence: 0
dialoguetext:
"It don't mean anything. It's shit. Cuno just likes to focus. Cuno likes to concentrate on shit, build shit when he's zipping hard. Fuck..." He turns his face up to the heavens.


title: Cuno: ""I don't give a shit, I don't need..."
sequence: 0
dialoguetext:
"I don't give a shit, I don't need the locusts anyway. Shit is all lame now." He turns toward the fence. "C was right."

userscript:
SetVariableValue("yard.cuno_locusts_no_more", true) ; FinishTask("TASK.confront_cuno_about_locusts_done"); GainTask("TASK.report_to_cryptozoologists_2")--[[ Variable[ ]]


title: Cuno: ""Pig," he says finally, lowering hi..."
sequence: 0
dialoguetext:
"Pig," he says finally, lowering his gaze to meet yours, "you really shouldn't have fucked with Cuno's city. Now it's all fucking lame."


title: Conceptualization: "She doesn't know whether to be glad..."
sequence: 0
dialoguetext:
She doesn't know whether to be glad because Cuno's finally convinced of the lameness... or  *more* worried, because of his continued use of the first-person singular. Cuno is Cuno. Not *I*.


title: Cuno: ""Bitches think Cuno doesn't *know*..."
sequence: 0
dialoguetext:
"Bitches think Cuno doesn't *know* shit..." he says angrily. "The fuck outta here, Cuno's tired of this shit."


title: Conceptualization: "There's a tug-of-war over the name..."
sequence: 0
dialoguetext:
There's a tug-of-war over the name of his fantastical city. It's almost too big for his imagination.


title: Cuno: ""I fucking say 'I' when I wanna and..."
sequence: 0
dialoguetext:
"I fucking say 'I' when I wanna and 'Cuno' when I wanna. Cuno's free. Cuno's free to fucking *die*, bitch."


title: Cuno: ""Cuno made himself into Cuno. Cuno..."
sequence: 0
dialoguetext:
"Cuno made himself into Cuno. Cuno can make himself into *anything*. Cuno can make himself into a *pig* if he wants, Cuno can make himself into a f****t. Cuno doesn't give a shit."


title: Composure: "As you leave, you notice his usual..."
sequence: 0
dialoguetext:
As you leave, you notice his usual rooster-like swaying posture has changed, slowed down. Like clockwork unwinding.


title: Empathy: "There's silence between the two chi..."
sequence: 0
dialoguetext:
There's silence between the two children. They're not saying anything to each other nor looking in each other's direction.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.ask_cuno_about_missing_locusts"]  and  Variable["TASK.ask_cuno_about_missing_locusts_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.ask_cuno_about_missing_locusts"]  and  Variable["TASK.ask_cuno_about_missing_locusts_done"] == false)

conditionstring:
(Variable["TASK.ask_cuno_about_missing_locusts"]  and  Variable["TASK.ask_cuno_about_missing_locusts_done"] == false) == false


title: Reaction Speed: "There's definitely something going..."
sequence: 0
dialoguetext:
There's definitely something going on here. Maybe he's got them stashed somewhere nearby, in some hidden place?


title: Cuno: ""Cuno's not gonna say anything with..."
dialoguetext: "Cuno's not gonna say anything without his lawyer present."
sequence: 0
userscript:
SetVariableValue("yard.cuno_locusts_said_doesnt_know", true) ; FinishTask("TASK.ask_cuno_about_missing_locusts_done")--[[ Variable[ ]]


title: Cuno: ""Cuno gets it from his dad. Cuno an..."
sequence: 0
dialoguetext:
"Cuno gets it from his dad. Cuno and his dad are major suppliers!" His eyes bulge; their veins reach out like tree branches. "That's where Cuno gets his lightning on."


title: Cuno: ""Don't be yankin' your shit in fron..."
sequence: 0
dialoguetext:
"Don't be yankin' your shit in front of the Cuno. Cuno's always serious. Always rollin'. Big kilo, but you ain't gettin' any. Get the fuck off!"


title: Cuno: ""Fuck no, pig. Cuno ain't dealing t..."
sequence: 0
dialoguetext:
"Fuck no, pig. Cuno ain't dealing to the popo. Not doing the pork pen for your sad speed habit! You don't *know* Cuno."


title: Cuno: ""Did Cuno not tell you? Cuno doesn'..."
sequence: 0
dialoguetext:
"Did Cuno not tell you? Cuno doesn't do that entrapment shit. King Pin Cuno ain't going to the pork pen. Get the fuck out of here!"


title: Drama: "Belying the act, he's actually tell..."
sequence: 0
userscript: SetVariableValue("yard.cuno_drama_passive_fired_telling_mostly_truth", true) --[[ Variable[ ]]
dialoguetext:
Belying the act, he's actually telling the truth. Or at least 0.00001% of it. He has a *little* speed. He's just not giving it to you.


title: Cuno: ""Problem is, Cuno and his dad had a..."
sequence: 0
dialoguetext:
"Problem is, Cuno and his dad had a little falling out. Now junkies clawing at Cuno's door. Streets going mad. Cuno's gotta throw his dirty popo-man at it."


title: Cuno: ""Dirty popo-man is you." He nods at..."
sequence: 0
dialoguetext:
"Dirty popo-man is you." He nods at the building behind him. "In there is Cuno's violent dad. On steroids. Cuno's dad does steroids *and* speed. If you can take him, you can have half the speed."


title: Cuno: ""Cuno's dad is a fucking monster,"..."
sequence: 0
userscript: SetVariableValue("yard.cuno_who_is_your_dad", true) --[[ Variable[ ]]
dialoguetext:
"Cuno's dad is a fucking monster," he says proudly. "He's the most violent man in Revachol. He doesn't give a shit about a single thing. He drinks too."


title: Cuno: ""Fuck you talkin' about. Half a G?!..."
sequence: 0
dialoguetext:
"Fuck you talkin' about. Half a G?! This shit is *giant*, grade A shit. So clean you can barely see it!"


title: Physical Instrument: "Looks like we're looking at a close..."
sequence: 0
dialoguetext:
Looks like we're looking at a close-quarters fight in some run-down drug den. Bongs falling, hookers screaming. You should use the environment against him.


title: Hand/Eye Coordination: "You know how you'd be best off here..."
sequence: 0
dialoguetext:
You know how you'd be best off here? With a gun. I'd be the star of the show if you only had a working gun.


title: Reaction Speed: "You can't afford to take a hit from..."
sequence: 0
dialoguetext:
You can't afford to take a hit from this guy. I mean, anabolic steroids... *and* speed. You're best off dodging blows, wearing him out until he has a heart attack.


title: Suggestion: "You won't sweet-talk your way aroun..."
sequence: 0
dialoguetext:
You won't sweet-talk your way around this man. Good thing this psycho drug-boss is strictly optional.


title: You: ""I'm going in there for justice. I'..."
sequence: 0
dialoguetext:
"I'm going in there for justice. I'm a narc, Cuno. I'm going to confiscate that crap." (Lie -- you need speed.)


title: You: ""C'mon, Kim..." (Whisper.) "Obvious..."
sequence: 0
dialoguetext:
"C'mon, Kim..." (Whisper.) "Obviously I'm not gonna take it. We need to get drugs away from a minor."


title: Cuno: ""Sure, whatever. If you survive, ma..."
sequence: 0
dialoguetext:
"Sure, whatever. If you survive, make sure to bring that shit back to Cuno. Cuno's almost out. You wouldn't like the Cuno when he's out."


title: Cuno: ""Just get in the apartment building..."
sequence: 0
dialoguetext:
"Just get in the apartment building. Cuno knows you already fucked your way in. Cuno knows everything." He aggressively points at his eyes.


title: Cuno: ""Cuno's violent dad's got Cuno's ke..."
sequence: 0
dialoguetext:
"Cuno's violent dad's got Cuno's key, so you need to fuck your way in there. Go to the pier-side. Bang on the door till the cleaning gimp lets you in. That's how Cuno does it."


title: Cuno: ""Then you go to Room #12 and kick d..."
sequence: 0
dialoguetext:
"Then you go to Room #12 and kick down the door. Police-violence-style. That's what Cuno does. And then it's action time: You're locked in the room with violent fuck head."


title: Cuno: ""That's it." He concludes. "Next ti..."
dialoguetext: "That's it." He concludes. "Next time Cuno sees you, you better have his shit."
sequence: 0
userscript:
GainTask("TASK.split_a_kilo_with_cuno"); GainTask("TASK.optional_take_down_cunos_dad"); GainTask("TASK.get_drugs_from_cunos_apartment"); SetVariableValue("yard.cuno_told_violent_dad_has_drugs_home_address", true) --[[ Variable[ ]]


title: Cuno: ""Go to Room #12, first floor, and k..."
sequence: 0
dialoguetext:
"Go to Room #12, first floor, and kick down the door. Police-violence-style. Cuno-style. And then it's action time: You're locked in the room with violent fuck head."


title: Kim Kitsuragi: ""Did you know I don't like bad addi..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"Did you know I don't like bad addict cops?" He stares at you over his glasses. "Almost no one in the RCM does."


title: Cuno: ""All right, so you got Cuno's kilo...."
sequence: 0
dialoguetext:
"All right, so you got Cuno's kilo." He rubs his hands together. "Here is how we do it. First, you give Cuno Cuno's kilo. Then Cuno gives you half back."


title: Cuno: ""Fuck right Cuno's dad was sleeping..."
sequence: 0
dialoguetext:
"Fuck right Cuno's dad was sleeping like a bum," he snaps back. "Cuno told you -- Cuno's dad doesn't give a shit about *anything*. Fucking breaking-and-entering shit -- that's nothing to Cuno's dad."


title: Cuno: ""Fuckin' tryin'a talk about Cuno's..."
sequence: 0
dialoguetext:
"Fuckin' tryin'a talk about Cuno's dad then can't handle it. Typical f****t shit." His face is redder than usual and so are his earlobes.


title: Cuno: ""All right, now we talkin'. Same sh..."
sequence: 0
dialoguetext:
"All right, now we talkin'. Same shit as before. You give Cuno Cuno's kilo -- Cuno gives you half a kilo back."


title: Cuno: ""Fuck right I am." He punches the a..."
sequence: 0
dialoguetext:
"Fuck right I am." He punches the air again: "Get your nun ass out of here before Cuno fucks it dead." Another punch. "F****t. You think coz you brought Cuno one gram of speed you're friends now?"


title: Cuno: ""This is about you and Cuno. You mi..."
sequence: 0
dialoguetext:
"This is about you and Cuno. You mismanaged this shit. Now everything is *fucked* between us -- again. How are you gonna make this up to the Cuno, huh?"


title: Cuno: ""Whooh that's heavy..." He waves th..."
dialoguetext: "Whooh that's heavy..." He waves the minuscule bottle around, then slips it into his coat pocket.
sequence: 0
userscript:
LoseItem("drug_speed_bottle"); SetVariableValue("yard.cuno_gave_cuno_the_speed_like_you_agreed", true) --[[ Variable[ ]]


title: Cuno: ""Word on the street is you sent you..."
sequence: 0
dialoguetext:
"Word on the street is you sent your little friend in dressed as a hooker. Distracted him. That's some sick shit. Tell your little slanty-eyed friend -- respect from the Cuno."

userscript:
SetVariableValue("yard.cuno_word_on_the_street_is_you_sent_kitsuragi_in_dressed_as_a_hooker", true) --[[ Variable[ ]]


title: Cuno: ""Word on the street is you sent you..."
sequence: 0
dialoguetext:
"Word on the street is you sent your little friend in dressed as a *hooker*. Distraction-style. That's some sick shit." He nods approvingly to the lieutenant.

userscript:
SetVariableValue("yard.cuno_word_on_the_street_is_you_sent_kitsuragi_in_dressed_as_a_hooker", true) ;--[[ Variable[ ]]


title: Cuno: ""Cuno's gonna go out like that too...."
sequence: 0
dialoguetext:
"Cuno's gonna go out like that too. Gonna be just like Cuno's violent dad. Speed shit, crime shit, fucking on the bed -- go out West Revachol-style."


title: Cuno: ""Fuck are you talking, *sad*?" The..."
sequence: 0
dialoguetext:
"Fuck are you talking, *sad*?" The kid breathes in and out like a boxer. "Cuno's got hard shit." He punches the air. "Death shit. Nothing shit."


title: Cuno: ""Cuno wants to hear all about it, b..."
sequence: 0
dialoguetext:
"Cuno wants to hear all about it, but first we split the kilo." He leans in. "Then we shoot the shit."


title: Cuno: ""Turn into..." He pants from exhaus..."
sequence: 0
dialoguetext:
"Turn into..." He pants from exhaustion. "Cuno ain't turning into shit! Cuno *is*! CUNO *IS* THAT SHIT."


title: You: ""I already did it all, Cuno. Sorry.""
dialoguetext: "I already did it all, Cuno. Sorry."
sequence: 0
conditionstring: CheckItem("drug_speed_bottle") == false
userscript:
SetVariableValue("yard.cuno_selfishboy_didnt_give_cuno_drugs", false) ; SetVariableValue("yard.cuno_goodboyd_didnt_give_cuno_drugs", false) --[[ Variable[ ]]


title: Cuno: ""All right, you fucking druggie..."..."
sequence: 0
userscript: FinishTask("TASK.report_back_to_the_cuno_done")--[[ Variable[ ]]
dialoguetext:
"All right, you fucking druggie..." He taps the side of his head. "Cuno knew you'd try that sneaky pig shit on him."


title: Cuno: ""Fuck right I am." He punches the a..."
sequence: 0
dialoguetext:
"Fuck right I am." He punches the air again. "Now get your nun ass out of here before Cuno fucks it dead." Another punch. "F****t. You think 'cause you brought Cuno one gram of speed you're friends now?"


title: Cuno: ""Cuno's got brains. This shit doesn..."
sequence: 0
dialoguetext:
"Cuno's got brains. This shit doesn't surprise Cuno." He squints at you. "So Cuno's gonna give you one more chance. Know this, pig -- shit is *major*."


title: Logic: "It's hard to see how *not* giving t..."
sequence: 0
dialoguetext:
It's hard to see how *not* giving the boy a bag of amphetamine would cause some catastrophic cascade response.

userscript:
SetVariableValue("yard.cuno_logic_not_giving_speed_to_cuno_cant_cause_problems", true) --[[ Variable[ ]]


title: Inland Empire: "Hard to see, but easy to feel. Some..."
dialoguetext: Hard to see, but easy to feel. Somehow this *will* change things.
sequence: 0
userscript:
SetVariableValue("yard.cuno_inland_feel_giving_speed_to_cun_changes_things", true) --[[ Variable[ ]]


title: Cuno: "He shakes his head in regret. "Cuno..."
sequence: 0
dialoguetext:
He shakes his head in regret. "Cuno believes in second chances -- Cuno doesn't believe in third chances."


title: Volition: "He did not win. There is a crack in..."
sequence: 0
userscript: XPMinorSetBool("XP.cuno_is_the_shit")--[[ Variable[ ]]
dialoguetext:
He did not win. There is a crack in there now -- and it's spreading across the face of his certainty.


title: Cuno: ""The fuck outta here, pig! You bett..."
sequence: 0
dialoguetext:
"The fuck outta here, pig! You better have a baggie on you the next time Cuno sees you. You can't *advance* with the Cuno when you tryin'a play him like that."

userscript:
FinishTask("TASK.report_back_to_the_cuno_done"); GainTask("TASK.find_cuno_a_new_kilo")--[[ Variable[ ]]


title: Cunoesse: ""Cuno won... You *won*, Cuno!" The..."
sequence: 0
dialoguetext:
"Cuno won... You *won*, Cuno!" The relief is palpable. The little hat jumps up and down behind the fence.


title: Cuno: "Out comes another, similar vial --..."
sequence: 0
dialoguetext:
Out comes another, similar vial -- from the sock above his running shoe. "Here you go -- *more* than half in there. Cuno's fuckin' honourable like that."

userscript:
GainItem("drug_speed_bottle"); FinishTask("TASK.report_back_to_the_cuno_done"); FinishTask("TASK.split_a_kilo_with_cuno_done")--[[ Variable[ ]]


title: Cuno: ""'Turn into...'" He pants from exha..."
sequence: 0
dialoguetext:
"'Turn into...'" He pants from exhaustion. "Cuno ain't turning into shit! Cuno *is*! CUNO *IS* THAT SHIT."


title: Cuno: ""Get your fucking nun ass out of he..."
sequence: 0
dialoguetext:
"Get your fucking nun ass out of here before Cuno fucks it dead." He punches the air again. "F****t. You think 'cause you brought Cuno one gram of speed you're friends now?"


title: Cuno: "He punches the air again. "Get your..."
sequence: 0
dialoguetext:
He punches the air again. "Get your fucking nun ass out of here before Cuno fucks it dead." Another punch. "F****t. You think 'cause you took Cuno's speed, Cuno's gonna sob like a f*g?"


title: Cuno: ""Relax C. We got plenty of kilo --..."
sequence: 0
dialoguetext:
"Relax C. We got plenty of kilo -- kilo underground, in the tree, this ain't about that." He turns to you.


title: Cuno: ""Fuck that shit. Cuno's gonna move..."
sequence: 0
userscript: SetVariableValue("yard.cuno_mentioned_la_royaume", true) --[[ Variable[ ]]
dialoguetext:
"Fuck that shit. Cuno's gonna move underground. Le Royaume shit, ancient shit. Cuno's gonna live in a fucking catacomb."


title: Suggestion: "It's not hard to see at all. You ha..."
sequence: 0
dialoguetext:
It's not hard to see at all. You hand out drugs to kids -- the lieutenant's faith in your judgement will diminish significantly.

userscript:
SetVariableValue("yard.cuno_suggestion_kim_wont_drust_you_if_you_give_kids_drugs", true) --[[ Variable[ ]]


title: Suggestion: "It's quite imaginable. You start ha..."
sequence: 0
dialoguetext:
It's quite imaginable. You start handing drugs out to kids -- the lieutenant's faith in your judgement will diminish significantly.

userscript:
SetVariableValue("yard.cuno_suggestion_kim_wont_drust_you_if_you_give_kids_drugs", true) --[[ Variable[ ]]


title: Cuno: ""That didn't change shit, pig. That..."
sequence: 0
dialoguetext:
"That didn't change shit, pig. That only made things worse." He spits on the ground. "Cuno knows you only took 'em to get fucked up yourself. Pigs always be pretendin' about shit like that."


title: Cuno: ""That didn't change shit, pig. That..."
sequence: 0
dialoguetext:
"That didn't change shit, pig. That only made things worse. Fucking social worker shit... It doesn't *work* pig."


title: Cuno: ""Cuno's gonna go out like that too...."
sequence: 0
dialoguetext:
"Cuno's gonna go out like that too. Gonna be just like Cuno's violent dad. Fuck on speed, do crime shit -- go out fast, Revachol West-style."


title: Cuno: ""Cuno's gonna have one too. Gonna b..."
sequence: 0
dialoguetext:
"Cuno's gonna have one too. Gonna be just like Cuno's dad. Speed shit, crime shit, fucking on the bed -- Cuno's gonna go out like Cuno's dad. Revachol West-style."


title: Cuno: ""Tik-tik-tik-tik." The boy flicks a..."
sequence: 0
dialoguetext:
"Tik-tik-tik-tik." The boy flicks an imaginary domino piece with his index finger. "Decision time. What's it gonna be? You gonna fuck the Cuno?"


title: Esprit de Corps: "No. You *can* see it. This young ma..."
sequence: 0
dialoguetext:
No. You *can* see it. This young man has junior officer material in him. In another life, where he trusts you.


title: Cuno: ""Yeah, that's right." He swells wit..."
sequence: 0
dialoguetext:
"Yeah, that's right." He swells with pride. "Cuno's dad doesn't give a shit about that electricity and light shit. Just wants to pound on people and drink."


title: Empathy: "In truth, Cuno doesn't really belie..."
sequence: 0
dialoguetext:
In truth, Cuno doesn't really believe there's anything you can do to make up for this. The damage is irreparable.


title: Cuno: ""Should've sent you in when he was..."
sequence: 0
dialoguetext:
"Should've sent you in when he was there pushing 'roids in his ass. Thievin', double-crossin' liar-pig. Cuno got sentimental. That shit won't happen again."


title: Cuno: ""Alright, alright..." He throws his..."
sequence: 0
userscript: FinishTask("TASK.split_a_kilo_with_cuno_done")--[[ Variable[ ]]
dialoguetext:
"Alright, alright..." He throws his hands up in the air. "You *fucked* the Cuno! Everybody, Cuno got fucked by his pocket pig -- just when we getting our business on, the pig throws it all away!"


title: Cuno: ""All right, now we're talking. Whoo..."
sequence: 0
dialoguetext:
"All right, now we're talking. Whooh that's heavy..." He waves the minuscule bottle around, then slips it into his coat pocket.

userscript:
FinishTask("TASK.split_a_kilo_with_cuno_done"); LoseItem("drug_speed_bottle"); SetVariableValue("yard.cuno_gave_cuno_the_speed_like_you_agreed", true) --[[ Variable[ ]]


title: Cuno: ""Fuck outta here, Cuno knows it's f..."
sequence: 0
dialoguetext:
"Fuck outta here, Cuno knows it's fucking lame. That's why Cuno changed it. Cuno can change his name into anything. Gonna change my name into f****t."


title: Cunoesse: ""I told you he can't be trusted! I..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"I told you he can't be trusted! I told you, I told you..." the little rat repeats it six or seven times. "I told you he'd steal the shit!"


title: Cuno: ""Yeah -- you do some Sam Bo shit, s..."
sequence: 0
dialoguetext:
"Yeah -- you do some Sam Bo shit, sneak in?" He looks at the lieutenant. "Is the hooker thing real?"


title: Cuno: ""This is about you and Cuno. You mi..."
sequence: 0
dialoguetext:
"This is about you and Cuno. You mismanaged this shit. Now everything is *fucked* between us. How are you gonna make this up to the Cuno, huh?"


title: Cuno: ""That's right, it's a shit hole. Cu..."
sequence: 0
userscript: SetVariableValue("yard.cuno_mentioned_la_royaume", true) --[[ Variable[ ]]
dialoguetext:
"That's right, it's a shit hole. Cuno's gonna move underground. Le Royaume shit, ancient shit. Cuno's gonna live in a fucking catacomb."


title: Cuno: ""Yeah, pig. This shit is done." He..."
sequence: 0
dialoguetext:
"Yeah, pig. This shit is done." He spits on the ground. Yellowish, foaming spit. "Now get the fuck outta Cuno's face, Cuno needs to drop the bomb."


title: Cuno: ""You got lucky, pig. Cuno knew this..."
sequence: 0
dialoguetext:
"You got lucky, pig. Cuno knew this." He points to himself. "Cuno's fucking violent *fiend* dad's been drinking hard lately. Cuno knew you have a way in. Narrow window. Cuno window."


title: Cuno: ""Stop trying to give Cuno your pity..."
sequence: 0
dialoguetext:
"Stop trying to give Cuno your pity shit." He squints -- a pained expression. "Cuno knows what that shit is. Cuno's dad's gonna be a fucking vegetable. Stroke shit, stomach fucked up, and..."


title: Cuno: ""Cuno's not fuckin' trying to be to..."
sequence: 0
dialoguetext:
"Cuno's not fuckin' trying to be tough!" He pushes on bravely. "This shit is real. Cuno's fucking violent dad's gonna be a vegetable -- Cuno knows that shit. Stroke shit, stomach fucked up, and..."


title: Cuno: ""Fuck outta here... Cuno made that..."
sequence: 0
dialoguetext:
"Fuck outta here... Cuno made that shit up to *demean* you." His eyes move between you and the lieutenant.


title: Cuno: ""Yeah, Cuno's dad is fucking *nothi..."
sequence: 0
dialoguetext:
"Yeah, Cuno's dad is fucking *nothing*!" He pushes on bravely. "Fucking coma shit. Stroke shit. Cuno's dad is so fucking violent he's had a stroke many times. Shit..."


title: Cuno: ""What is this shit? He's fucked up..."
sequence: 0
dialoguetext:
"What is this shit? He's fucked up on 'roids to drink more, you can't kill him. Cuno's dad says he'll die by his *own* hand. Die suicide-style."


title: Cuno: ""Look, pigs. Cuno gets it. You don'..."
sequence: 0
dialoguetext:
"Look, pigs. Cuno gets it. You don't wanna talk about it. Close-quarters combat shit, Cuno doesn't wanna talk about it either..."


title: Composure: "His posture changes, the swaying ro..."
sequence: 0
dialoguetext:
His posture changes, the swaying rooster motion stops for a second. Then he gets it going again. Reorienting himself.


title: Cuno: ""You got lucky. Cuno's dad was out..."
sequence: 0
dialoguetext:
"You got lucky. Cuno's dad was out getting more drink. Cuno knew that. That's why he sent you... Cuno cares about his pig. Doesn't want his pig to get *hurt*." He nods empathetically.


title: Cuno: ""You got lucky pig. Cuno's dad was..."
sequence: 0
dialoguetext:
"You got lucky pig. Cuno's dad was out getting more drink. Cuno knew you'd have a window there. Now that Cuno thinks about it -- it was a mistake."


title: Shivers: "Six metres underground, below pipin..."
sequence: 0
dialoguetext:
Six metres underground, below piping from before the war -- the collapsed remains of the Martinaise storm drain system. There are two stolen flashlights with piles of batteries next to them, beside two bedrolls. In the dark, an opening into the lower tunnels...


title: Cuno: ""Been waitin' for you to fucking ma..."
sequence: 0
dialoguetext:
"Been waitin' for you to fucking man up." He nods at the building behind him. "In there is Cuno's violent dad. On steroids. Cuno's dad does steroids *and* speed. If you can take him, you can have half the speed."


title: Encyclopedia: "Sam Bo is an acronym for Samaran bo..."
sequence: 0
userscript: SetVariableValue("tc.sam_bo", true) --[[ Variable[ ]]
dialoguetext:
Sam Bo is an acronym for Samaran boxing. Graceful martial arts stuff. "Sam Bo style" implies stealth, cleverness, and cool. Just letting you know.


title: Cuno: ""Fuck outta here... Cuno made that..."
sequence: 0
dialoguetext:
"Fuck outta here... Cuno made that shit up to *demean* you pigs, but..." He looks around. "Is that why your hooker-friend isn't here? Too ashamed to face the Cunn?"


title: Cuno: "He doesn't wait for your reply, but..."
sequence: 0
dialoguetext:
He doesn't wait for your reply, but keeps going: "Look, Cuno's not judging. Cuno gets it. Tactical approach and shit. Hooker-style, covert ops, combat trauma shit. Whatever it takes, right?"


title: Esprit de Corps: "Should we ever face a totally unrea..."
sequence: 0
dialoguetext:
Should we ever face a totally unrealistic scenario like this, you would make a much more convincing hooker, *officer*.


title: Esprit de Corps: "The next time you make statements l..."
sequence: 0
dialoguetext:
The next time you make statements like this I suggest you first change into something a bit less *promiscuous* than those sleazy robes, officer.


title: Cuno: ""Fuck outta here... Cuno made that..."
sequence: 0
dialoguetext:
"Fuck outta here... Cuno made that shit up to *demean* you." He looks at the lieutenant, then the roaring dragon on your robes. Scratching the back of his head he says:


title: Bust of Kras Mazov: "A plaster cast bust depicts a middl..."
sequence: 0
dialoguetext:
A plaster cast bust depicts a middle-aged man with impressive sideburns. The name on the plinth reads 'Kras Mazov'.


title: Encyclopedia: "Kras Mazov (nom de guerre), was an..."
sequence: 0
userscript: SetVariableValue("tc.mazov", true) --[[ Variable[ ]]
dialoguetext:
Kras Mazov (nom de guerre), was an economist and theoretical historian. He was a leading figure on the Graad side of the Turn-of-the-Century Revolution, where he headed the Eleven Day Government. Mazov is considered the father of scientific communism (Mazovian thought or Mazovianism).


title: You: ""Kras Mazov was a mass murderer. Th..."
sequence: 0
conditionstring: Variable["tc.mazov"] == true and IsTHCPresent("moralist") and IsKimHere()
dialoguetext:
"Kras Mazov was a mass murderer. There's nothing *cool* about keeping his bust on your night stand."


dialoguetext: 0
sequence: Continue()
title:
Variable["apt.communist_room_star_poster_orb"] == true  and  Variable["apt.communist_room_revolutionaries_orb_clicked"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["apt.communist_room_star_poster_orb"] == true  and  Variable["apt.communist_room_revolutionaries_orb_clicked"] == true)

conditionstring:
(Variable["apt.communist_room_star_poster_orb"] == true  and  Variable["apt.communist_room_revolutionaries_orb_clicked"] == true) == false


title: Kim Kitsuragi: ""He's known as the father of scient..."
sequence: 0
userscript: SetVariableValue("tc.mazov", true) ; XPPicoSetBool("XP.kras_bust")--[[ Variable[ ]]
dialoguetext:
"He's known as the father of scientific communism, also known as Mazovianism. His theories about economic history greatly influenced -- some would even say *sparked* -- the Antecentennial Revolution."


title: Bust of Kras Mazov: "Situated between a poster of a whit..."
sequence: 0
dialoguetext:
Situated between a poster of a white star and a photo of revolutionaries posing with their guns... This can't be a coincidence. There can be only one explanation.


title: Encyclopedia: "Yes, Kras Mazov (nom de guerre), wa..."
sequence: 0
userscript: SetVariableValue("tc.mazov", true) --[[ Variable[ ]]
dialoguetext:
Yes, Kras Mazov (nom de guerre), was an economist and theoretical historian. He was a leading figure on the Graad side of the Turn-of-the-Century Revolution, where he headed the Eleven Day Government. Mazov is considered the father of scientific communism (Mazovian thought or Mazovianism).


title: Kim Kitsuragi: ""Whoever lives here definitely shar..."
sequence: 0
dialoguetext:
"Whoever lives here definitely shares your enthusiasm." He leans closer to inspect the photos of revolutionaries on the wall.


title: Kim Kitsuragi: ""I suspect that's exactly what they..."
sequence: 0
dialoguetext:
"I suspect that's exactly what they're trying to do." He leans closer to inspect the economics book on the table.


title: Kim Kitsuragi: ""He was definitely controversial. T..."
sequence: 0
dialoguetext:
"He was definitely controversial. The tenant here seems to like him..." He leans closer to inspect the photos of revolutionaries on the wall.


title: Kim Kitsuragi: ""Thank you for sharing this wonderf..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"Thank you for sharing this wonderful opinion on human sexuality." He pretends to read the economics book open on the table.


title: Kim Kitsuragi: ""Well, you both do seem to share an..."
sequence: 0
dialoguetext:
"Well, you both do seem to share an affinity for sideburns. But it seems like old Kras here didn't drink nearly as much as you."


title: Kim Kitsuragi: ""Very well." The lieutenant leans c..."
sequence: 0
dialoguetext:
"Very well." The lieutenant leans closer to the sculpture. "Let's look for identifying features then..."


title: Kim Kitsuragi: "He puts a finger on a pale dot embe..."
sequence: 0
dialoguetext:
He puts a finger on a pale dot embellishing the bust's cheekbone. "Doesn't he have a birthmark right here? What about you?"


title: Kim Kitsuragi: "He opens his eyes again, tilting hi..."
sequence: 0
dialoguetext:
He opens his eyes again, tilting his head in a quiet wonder. "Why are you so hell-bent on proving that you're Kras Mazov anyway?"


title: Kim Kitsuragi: ""It's decided -- you're *not* the m..."
sequence: 0
userscript: XPTinySetBool("XP.decided_you_are_kras_mazov")--[[ Variable[ ]]
dialoguetext:
"It's decided -- you're *not* the most famous philosopher of the modern period." The lieutenant nods, turning away to inspect the photo on the other wall.


title: You: ""Because I believe a powerful natio..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"Because I believe a powerful nation-state is the only way to protect the working class from subhumans."


title: Kim Kitsuragi: ""Alright, *Kras*. You fought in the..."
sequence: 0
userscript: GainThought("kras_mazov"); XPTinySetBool("XP.decided_you_are_kras_mazov")--[[ Variable[ ]]
dialoguetext:
"Alright, *Kras*. You fought in the Revolution and everything," the lieutenant notes. "If you say so."


title: Kim Kitsuragi: ""The white star... the photos on th..."
sequence: 0
userscript: XPPicoSetBool("XP.kras_bust")--[[ Variable[ ]]
dialoguetext:
"The white star... the photos on the wall... I think we have broken into the apartment of a young communard." He looks around, before mumbling to himself: "How fitting."


title: You: ""Kras Mazov was a mass murderer. Th..."
sequence: 0
conditionstring: Variable["tc.mazov"] == true and IsTHCPresent("moralist")
userscript: XPPicoSetBool("XP.kras_bust")--[[ Variable[ ]]
dialoguetext:
"Kras Mazov was a mass murderer. There's nothing *cool* about keeping his bust on your night stand." (Stare at the bust.)


title: You: ""Kras Mazov was a filthy homo-sexua..."
dialoguetext: "Kras Mazov was a filthy homo-sexual." (Stare at the bust.)
sequence: 0
conditionstring: Variable["tc.mazov"] == true and IsTHCPresent("revacholian_nationhood")
userscript:
XPPicoSetBool("XP.kras_bust"); SetVariableValue("reputation.homo_comes_up", Variable["reputation.homo_comes_up"] +once(1)) 


title: Bust of Kras Mazov: "A warm feeling fills you as you loo..."
sequence: 0
dialoguetext:
A warm feeling fills you as you look into Mazov's marble eyes. The hallway behind the door is empty; no one else heard your courageous salute.


title: You: ""Because he was totally a gangster..."
sequence: 0
userscript: ReputationGrows("ultraliberal")
dialoguetext:
"Because he was totally a gangster and a bank robber who went for *all* the cash in the world. That's *me*."


title: Kim Kitsuragi: ""There aren't many communists aroun..."
sequence: 0
dialoguetext:
"There aren't many communists around -- not after the Revolution. Some youths still keep the ideology going, it seems."


title: Authority: "You shouldn't be seeing him in an i..."
sequence: 0
userscript: SetVariableValue("apt.sponsor_authority_superior", true) --[[ Variable[ ]]
dialoguetext:
You shouldn't be seeing him in an intimate setting. For some reason you feel this man is your... *superior*.


title: main hub
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("apt.sponsor_greeting_done", true) ; SetVariableValue("tc.that_in_revachol", true) ; SetVariableValue("tc.that_in_martinaise", true) --[[ Variable[ ]]


title: Sunday Friend: ""Kedra is a candidate member of EPI..."
sequence: 0
dialoguetext:
"Kedra is a candidate member of EPIS. But, between you and me, their potential membership is a more... *contentious* issue."


title: Sunday Friend: ""How did any of us become friends?..."
sequence: 0
dialoguetext:
"How did any of us become friends? Bad things happening on the Insulindian isola. Oil platforms ablaze in the night. Civil wars lasting for years. Finally, the international community is forced to step in."


title: Sunday Friend: ""EPIS is a very special program dev..."
sequence: 0
dialoguetext:
"EPIS is a very special program developed by the Moralintern to support certain Occidental nations. It began as a unified system of weights and measures, which proved to be a *wild* success. Nothing but kilograms and centimetres as far as the eye can see!"


title: Sunday Friend: ""It was *such* a wild success that..."
sequence: 0
dialoguetext:
"It was *such* a wild success that we expanded it into an economic union for the processing of steel -- another success. And between you and me... the Moralintern feels *emboldened* by this success. Emboldened to take EPIS to the next level."


title: Sunday Friend: ""Officer, you have to understand......"
sequence: 0
dialoguetext:
"Officer, you have to understand... I can't give you his personal information. I'm sure you have your own methods and databases, right? Please don't put me in this situation."


title: Sunday Friend: ""Au contraire. It's how millions of..."
sequence: 0
dialoguetext:
"Au contraire. It's how millions of people end up where they are, meeting the people they meet. It's how I came here, and my friend, too."


title: Sunday Friend: ""One of the wonders of democracy is..."
sequence: 0
dialoguetext:
"One of the wonders of democracy is that everyone is allowed to have his own opinion." The man pats his pockets, looking for something. "And not just allowed, *encouraged* even. Have you ever tried debate?"


title: Sunday Friend: ""He's a bright young man here to pu..."
sequence: 0
dialoguetext:
"He's a bright young man here to pursue his education. Education is the foundation of our future, especially the arts. It is a cornerstone of our civilization."


title: Sunday Friend: ""Ah, my friend. My friend is a good..."
sequence: 0
dialoguetext:
"Ah, my friend. My friend is a good young man. His family immigrated here from Kedra and life has not been easy for him. But he understands the importance of education. He has taken his future into his own hands and that's all that matters."


title: Sunday Friend: ""Martin Martinaise? That's not a na..."
sequence: 0
dialoguetext:
"Martin Martinaise? That's not a name. Are you referring to my friend? But I told you, he's from Kedra -- definitely not just another Martin Martinaise or Raoul Revachol. Perhaps that's why he and I became friends..."


title: Sunday Friend: ""Debating. You should consider join..."
sequence: 0
dialoguetext:
"Debating. You should consider joining a debating society for adults. I hear they're *oodles* of fun. I used to have a flyer for one, but..."


title: Sunday Friend: ""But now that I start to think of i..."
sequence: 0
dialoguetext:
"But now that I start to think of it, it was for an improv class anyway. It's this funny theatre thing, you know," he moves his fingers, "very *creative*, helps relieve stress."


title: Sunday Friend: ""But the million reál view stays. Y..."
sequence: 0
dialoguetext:
"But the million reál view stays. You can't take that away." He knocks on the balcony door, his face mirrored in the darkened glass.


title: Sunday Friend: ""That it's never going to happen. T..."
sequence: 0
dialoguetext:
"That it's never going to happen. They entered negotiations in '21 and it's been pending ever since."


title: You: ""But that doesn't tell me anything..."
sequence: 0
dialoguetext:
"But that doesn't tell me anything about Kedra itself. Is it warm there? Cold? Something in-between?"


title: Sunday Friend: ""No, no, candidate members *do* bec..."
sequence: 0
dialoguetext:
"No, no, candidate members *do* become members, why do we even have the whole system in place if they don't? It just takes time -- time and evaluation."


title: Sunday Friend: ""He's a truly free spirit. He likes..."
sequence: 0
dialoguetext:
"He's a truly free spirit. He likes all the arts. Perhaps graphic design? Printmaking? Who knows? The world is open wide for a talented youth like him."


title: Sunday Friend: ""But I told you, officer. He's a br..."
sequence: 0
dialoguetext:
"But I told you, officer. He's a bright young man here to pursue his education. Education is the foundation of our future, especially the arts. It is a cornerstone of our civilization."


title: Sunday Friend: ""This place used to be a luxury acc..."
sequence: 0
userscript: SetVariableValue("apt.sunday_luxury_apartments", true) --[[ Variable[ ]]
dialoguetext:
"This place used to be a luxury accommodation, before the Revolution. Apartments, of course, were much bigger then -- a few walls have been added here and there, leaving some of the tenants without a private bathroom or a kitchen..."


title: Sunday Friend: ""Kedra's an emerging market, but it..."
sequence: 0
dialoguetext:
"Kedra's an emerging market, but it still has a long way to go -- maybe that's why my friend's ménage decided to emigrate."


title: Sunday Friend: ""Yes. As I said before, I'm a commi..."
sequence: 0
dialoguetext:
"Yes. As I said before, I'm a commissioner from Sur-la-Clef working for the Institute of Price Stabilité." He glances at his watch. "This is one of the main projects of the Moralintern."

userscript:
SetVariableValue("apt.sponsor_mentioned_moralintern", true) ; SetVariableValue("apt.sponsor_reveal_sur_la_clef_q", true) ; SetVariableValue("apt.sponsor_noticed_watch", true) --[[ Variable[ ]]


title: Sunday Friend: ""Ah, well, I'm renovating it. It is..."
sequence: 0
dialoguetext:
"Ah, well, I'm renovating it. It is an interesting project. The building used to be a twelve-story skyscraper before the cannons took the top four stories off. This of course happened when the Coalition forces landed here..."


title: Sunday Friend: ""Oh, yes, the big bad Coalition cru..."
sequence: 0
dialoguetext:
"Oh, yes, the big bad Coalition crushed the Revolution. Tell me, if the revolution was succeeding, would it have been crushed so easily?"


title: Sunday Friend: ""La communauté internationale is wh..."
sequence: 0
dialoguetext:
"La communauté internationale is what Revacholians colloquially call *the Coalition*. In other words, the nations that stopped the disaster of the Revolution."


title: Sunday Friend: ""The Coalition is only looking out..."
sequence: 0
dialoguetext:
"The Coalition is only looking out for *ze price stabilité*." He raises an index finger. "Inflation is a killer, like a heart disease blocking the normal circulation of the economy -- It must be controlled..."


title: Sunday Friend: ""Your employer, technically speakin..."
sequence: 0
dialoguetext:
"Your employer, technically speaking. The governing authority of Revachol. The RCM is but one part of this provisional administration."


title: Sunday Friend: ""I agree. And we as an internationa..."
sequence: 0
dialoguetext:
"I agree. And we as an international community should strive to bring this prosperity to every kid on every isola."


title: Sunday Friend: ""It's the central goal of any sound..."
sequence: 0
dialoguetext:
"It's the central goal of any sound monetary policy. Maintaining ze price stabilité is essential to maintaining high levels of economic activity, which is essential for maintaining high levels of employment..."


title: Sunday Friend: ""Exactly. *I* don't find it boring,..."
sequence: 0
dialoguetext:
"Exactly. *I* don't find it boring, I find it *fulfilling*. Peace is what allows me to have my morning coffee, my afternoon golf, my sundown friends."


title: Sunday Friend: ""*Précisément*! Too much inflation,..."
sequence: 0
dialoguetext:
"*Précisément*! Too much inflation, bread becomes too expensive; too much deflation, it becomes too cheap for bakers to produce..."


title: Sunday Friend: ""The Coalition believes in the impo..."
sequence: 0
dialoguetext:
"The Coalition believes in the importance of informing the public about the benefits of ze price stabilité. Transparency is one of our principles. Would you like an informational pamphlet?"


title: Sunday Friend: ""Are we really so bad for wanting c..."
sequence: 0
dialoguetext:
"Are we really so bad for wanting compromise, peace, and prosperity -- on reasonable, achievable terms? Ask yourself that."


title: Sunday Friend: ""It's the international organizatio..."
sequence: 0
dialoguetext:
"It's the international organization for moralists. Hence 'Moralist International.' The Institute of Price Stability is just one of its many *mind babies* -- as is the Coalition."


title: Sunday Friend: ""Oranje's economy is one of the mos..."
sequence: 0
dialoguetext:
"Oranje's economy is one of the most advanced in the world. It has successfully transitioned from heavy industry to advanced services, and generally acts as an engine for sustainable change in the international community."


title: Sunday Friend: ""As founding members they are *both..."
sequence: 0
dialoguetext:
"As founding members they are *both* very EPIS. Oranje carries a lot of political weight, while Sur-la-Clef takes care of the business side of things -- Sur-la-Clef hosts the headquarters of the major EPIS institutions."


title: Sunday Friend: ""But they are working towards it! Y..."
sequence: 0
dialoguetext:
"But they are working towards it! You're all doing very well here, relatively speaking." He gives you an approving nod.


title: Rhetoric: "The smile he gives you is straight..."
sequence: 0
dialoguetext:
The smile he gives you is straight off a campaign poster, the kind of smile focus group-tested to appeal to the most gullible swathe of the electorate.


title: Sunday Friend: ""Moralism is all about compromise a..."
sequence: 0
dialoguetext:
"Moralism is all about compromise and achieving the achievable. It's pragmatic, realistic, and level-headed, an ideology for *doers*. Are you a doer, my friend? It looks to me like you are."


title: Sunday Friend: ""Well, do you value freedom? Do you..."
sequence: 0
dialoguetext:
"Well, do you value freedom? Do you believe in a normal, stable world governed by democratic values?"


title: Sunday Friend: ""The Occident is part of the normal..."
dialoguetext: "The Occident is part of the normal world. Oranje, Sur-la-Clef..."
sequence: 0
userscript:
SetVariableValue("apt.sponsor_reveal_oranje_q", true) ; SetVariableValue("apt.sponsor_reveal_sur_la_clef_q", true) --[[ Variable[ ]]


title: Sunday Friend: ""It's moving towards the right dire..."
sequence: 0
dialoguetext:
"It's moving towards the right direction and that's all that matters. Progress is measured in centimetres, my friend."


title: Sunday Friend: ""Revachol is generally... difficult..."
sequence: 0
dialoguetext:
"Revachol is generally... difficult. It's led by an interim government, which means it hasn't yet achieved *full* democracy..."


title: You: ""It's like every time I'm talking t..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"It's like every time I'm talking to people I'm choosing Option D, 'none of the above'... Is that moralism?"


title: Sunday Friend: ""You have acquired the hat." The ma..."
userscript: SetVariableValue("apt.sponsor_commented_on_clothing", true) --[[ Variable[ ]]
dialoguetext:
"You have acquired the hat." The man assesses the situation. "Keep it, officer, it looks good on you."


title: Sunday Friend: ""You have acquired the robe." The m..."
userscript: SetVariableValue("apt.sponsor_commented_on_clothing", true) --[[ Variable[ ]]
dialoguetext:
"You have acquired the robe." The man assesses the situation. "Keep it, officer, it looks good on you."


title: Sunday Friend: ""What's there to say? Sur-la-Clef i..."
sequence: 0
userscript: SetVariableValue("tc.sur_la_clef", true) --[[ Variable[ ]]
dialoguetext:
"What's there to say? Sur-la-Clef is a modern, urbanized country that measures very high on the Human Development and Freedom Index. Mostly, though, it's known as the executive heart of *EPIS*..."


title: Sunday Friend: ""Oranje is an *exemplary* nation wh..."
sequence: 0
dialoguetext:
"Oranje is an *exemplary* nation who, as a core member of EPIS, contributes 28% of our annual budget. Next to Sur-la-Clef, Oranje is probably the most prominent member of the international community."


title: Sunday Friend: ""Do you have everything you need fr..."
sequence: 0
dialoguetext:
"Do you have everything you need from me? I'm afraid we won't have the chance to speak again once you leave."

userscript:
SetVariableValue("apt.sponsor_warned_you_about_leaving", true) ; SetVariableValue("apt.door_twentyeight_opens", false) --[[ Variable[ ]]


title: Sunday Friend: ""Sure, go ahead, it's a beautiful s..."
sequence: 0
userscript: SetVariableValue("apt.sponsor_noticed_watch", true) --[[ Variable[ ]]
dialoguetext:
"Sure, go ahead, it's a beautiful space." He glances at his watch. "Let me know if you have any further questions."


title: Sunday Friend: ""It's against diplomatic best pract..."
sequence: 0
dialoguetext:
"It's against diplomatic best practices for an official in my position to be discussing murders with local militiamen." He pauses. "And I'm pressed for time. After you leave, I should be leaving as well."


title: Kim Kitsuragi: ""No, that's not his..." the lieuten..."
sequence: 0
dialoguetext:
"No, that's not his..." the lieutenant sighs. "Martin Martinaise is a *joke*, a generic nickname for someone from Martinaise."


title: Sunday Friend: ""And my friend's not even your typi..."
sequence: 0
dialoguetext:
"And my friend's not even your typical local -- definitely not just another Martin Martinaise or Raoul Revachol. Maybe that's why we're friends."


title: Sunday Friend: ""That's one way to put it, yes. The..."
sequence: 0
dialoguetext:
"That's one way to put it, yes. They certainly have the power to exert influence over others, but they only do it in the name of regional stability. After all, Oranje is a Moralintern nation, not some crazed Mesque petro-fascist state."


title: Sunday Friend: ""Oh, it's very urban and very well-..."
sequence: 0
dialoguetext:
"Oh, it's very urban and very well-organized. Their streets are clean, their horsecars run on time, the people are polite and efficient. Like I said, they are an example for less-emerged nations to follow."


title: Sunday Friend: ""Because a great percentage of Reva..."
sequence: 0
dialoguetext:
"Because a great percentage of Revachol's culture hails from Sur-la-Clef -- its language, its people, its cuisine even, or at least in the downtown La Delta area."


title: Perception (Taste): "Jamrock and other parts of the Inte..."
sequence: 0
userscript: SetVariableValue("apt.sunday_taste_delta", true) --[[ Variable[ ]]
dialoguetext:
Jamrock and other parts of the International Zone have been mercifully spared of Sur-la-Clef's love for meatballs and mashed potatoes.


title: You: "(Show him the silk robe.) "Before w..."
sequence: 0
conditionstring: CheckItem("jacket_kimono_robe") and CheckEquipped("jacket_kimono_robe") == false
dialoguetext:
(Show him the silk robe.) "Before we get to that, tell me where you got this *beautiful* silk robe from?"


title: You: "(Show him the Samaran hat.) "We'll..."
sequence: 0
conditionstring: CheckItem("hat_samaran") and CheckEquipped("hat_samaran") == false
dialoguetext:
(Show him the Samaran hat.) "We'll get to that. Right after you tell me the story behind the black Samaran hat."


dialoguetext: 0
sequence: Continue()
title:
Variable["apt.smoker_room_canopy_orb"] == true  or  CheckItem("jacket_kimono_robe")  or  CheckItem("hat_samaran")


dialoguetext: 0
sequence: Continue()
title:
!(Variable["apt.smoker_room_canopy_orb"] == true  or  CheckItem("jacket_kimono_robe")  or  CheckItem("hat_samaran"))

conditionstring:
(Variable["apt.smoker_room_canopy_orb"] == true  or  CheckItem("jacket_kimono_robe")  or  CheckItem("hat_samaran")) == false


title: Conceptualization: "Hanging? What a drag. He seems like..."
sequence: 0
dialoguetext:
Hanging? What a drag. He seems like a *cultured* gentleman -- you should ask him about the finer things...


title: Sunday Friend: ""Of course. Let me just say it has..."
dialoguetext:
"Of course. Let me just say it has been an emotional week for me." He forms a little rooftop with his fingers. Cold air comes in from the balcony.


title: You: "(Point to the silk robe.) "Before w..."
sequence: 0
conditionstring: CheckEquipped("jacket_kimono_robe")
dialoguetext:
(Point to the silk robe.) "Before we get to that, tell me where you got this *beautiful* silk robe from?"


title: You: "(Point to the Samaran hat.) "We'll..."
sequence: 0
conditionstring: CheckEquipped("hat_samaran")
dialoguetext:
(Point to the Samaran hat.) "We'll get to that. Right after you tell me the story behind the black Samaran hat."


title: Sunday Friend: ""That's really all I can tell you a..."
dialoguetext:
"That's really all I can tell you about it." He forms a little rooftop with his fingers. Cold air sweeps in from the balcony.


title: Sunday Friend: ""I got it from the head of the Sama..."
dialoguetext:
"I got it from the head of the Samaran delegation on my trip to Lo-Manthang. It's made from a *special* charcoal-coloured bamboo. It's an emblem of the formal normalization of our diplomatic relations."


title: Sunday Friend: ""Oh, we got it from an atelier in t..."
dialoguetext:
"Oh, we got it from an atelier in the East Delta Commerce Centre. Personally I think it's a little culturally insensitive, but the material is great. Sadly the shop is now out of business..."


title: Rhetoric: "He's alluding to the decade-long wa..."
sequence: 0
dialoguetext:
He's alluding to the decade-long war of independence while deftly brushing aside the *complex* causes behind the conflict.


title: Encyclopedia: "Wait, there isn't actually an *Inst..."
sequence: 0
dialoguetext:
Wait, there isn't actually an *Institute of Price Stabilité*, is there? Or maybe there is... God, it's impossible to understand whether someone from the Moralintern is joking or not.


title: Sunday Friend: ""Moreover, it is a great sponsor of..."
sequence: 0
dialoguetext:
"Moreover, it is a great sponsor of less-emerged countries. Revachol is only one of its many darlings whose progress it supports and cherishes."


title: Sunday Friend: ""My name is Charles Villedrouin and..."
dialoguetext:
"My name is Charles Villedrouin and I'm an official with the Coalition Government. I work for the Institute of Price Stabilité, on assignment from Sur-la-Clef."


title: Sunday Friend: ""I heard you talking to my friend o..."
dialoguetext:
"I heard you talking to my friend outside... Very good. Super. I am here to assist you in any way possible. Ask me about the hanging."


title: Sunday Friend: ""Oh yes, my friend has a great eye..."
dialoguetext:
"Oh yes, my friend has a great eye for these things. He refuses to tell me where it came from -- it's a mystery. Hehehe." He smiles. "I believe they call this type of frame *industrial*. It's very comfy."


title: Sunday Friend: ""The economy impacts the entire *in..."
sequence: 0
dialoguetext:
"The economy impacts the entire *international community*, which is why it requires international oversight."


title: Sunday Friend: ""Officer, it's very difficult to de..."
sequence: 0
userscript: SetVariableValue("apt.sponsor_lynching_surreal_like_a_play", true) --[[ Variable[ ]]
dialoguetext:
"Officer, it's very difficult to describe what I saw that night. It was so surreal to me, like in a play."


title: Composure: "He's clearly not a man accustomed t..."
sequence: 0
dialoguetext:
He's clearly not a man accustomed to being spoken to in that manner, let alone to being accused of *murder*.


title: Sunday Friend: ""I was on the balcony when it happe..."
sequence: 0
dialoguetext:
"I was on the balcony when it happened, getting some fresh air. I remember that first they came in, carrying what looked like a body, and then I saw all the surrounding windows go dead one-by-one..."


title: Sunday Friend: ""No, no." The man shakes his head...."
sequence: 0
dialoguetext:
"No, no." The man shakes his head. "I mean it was so strange I could barely believe what was happening..."


title: Kim Kitsuragi: ""There is no meaning, sir. Please e..."
sequence: 0
dialoguetext:
"There is no meaning, sir. Please excuse my colleague. This case has... been a great strain on his nerves."


title: You: ""It means the jig's up, creep. I am..."
dialoguetext: "It means the jig's up, creep. I am the law!"
sequence: 0
userscript:
SetVariableValue("apt.sunday_accused_friend", true) ; SetVariableValue("reputation.the_law", Variable["reputation.the_law"] +once(1)) 


title: Sunday Friend: ""Well, I can certainly understand *..."
sequence: 0
userscript: SetVariableValue("apt.sponsor_lynching_surreal_like_a_play", true) --[[ Variable[ ]]
dialoguetext:
"Well, I can certainly understand *that*." The man loosens his tie knot and appears to relax slightly. "That hanging was a surreal play. Everything since then has been too..."


title: Sunday Friend: ""I won't stand for this." His left..."
sequence: 0
userscript: SetVariableValue("apt.door_twentyeight_opens", false) --[[ Variable[ ]]
dialoguetext:
"I won't stand for this." His left eye starts twitching -- as the last warning. "What's your name? I'll have your badge!"


title: Sunday Friend: ""Very well, *Harry*. You're a disgr..."
sequence: 0
userscript: CancelTask("TASK.interview_the_sunday_friend_cancelled")--[[ Variable[ ]]
dialoguetext:
"Very well, *Harry*. You're a disgrace to the RCM. Get out of my sight, this instant!" He points at the door.


title: Sunday Friend: ""I couldn't see their faces well, a..."
sequence: 0
dialoguetext:
"I couldn't see their faces well, and there were quite a few of them. But they were very loud and very... Martinaise..." He pauses, looking for the right wording.


title: Kim Kitsuragi: ""Sounds like the victim *was* uncon..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Sounds like the victim *was* unconscious. Or at least incapacitated. Well done, detective." He nods to you.


title: Sunday Friend: ""Officer, the yard was pitch black...."
sequence: 0
dialoguetext:
"Officer, the yard was pitch black. There was nothing to see. But I could still hear their voices. They were threatening to kill that poor man."


title: Sunday Friend: ""I believe they were mostly white,..."
sequence: 0
dialoguetext:
"I believe they were mostly white, though I believe I saw two Areopagites among them. And I am quite certain that one spoke with a Mesque accent."


title: Sunday Friend: ""Those funny... Oh." He blinks. "Of..."
sequence: 0
dialoguetext:
"Those funny... Oh." He blinks. "Officer, that kind of language is unbecoming of an officer of the RCM..."


title: Kim Kitsuragi: ""Hmmm. But we're fairly certain the..."
sequence: 0
dialoguetext:
"Hmmm. But we're fairly certain the lady driver was present..." The lieutenant flips through his notes.


title: Sunday Friend: ""Well, that's the strangest part, o..."
sequence: 0
dialoguetext:
"Well, that's the strangest part, officer. *Nothing* happened. It was oddly quiet for a public lynching."


title: Sunday Friend: "The man wipes his glasses. "You're..."
sequence: 0
dialoguetext:
The man wipes his glasses. "You're right, of course. That is what one is supposed to do in such circumstances. I was simply in shock..."


title: Sunday Friend: ""Eventually their shouts died down,..."
sequence: 0
dialoguetext:
"Eventually their shouts died down, and that was all. There were no gunshots, no celebratory shouts, no anything."


title: Sunday Friend: ""My watch..." He looks at his watch..."
sequence: 0
dialoguetext:
"My watch..." He looks at his watch, as though noticing it for the first time. "Yes, now I remember -- it was thirty minutes past midnight, give or take."


title: Kim Kitsuragi: ""I think we have everything we need..."
sequence: 0
dialoguetext:
"I think we have everything we need," the lieutenant says, closing his notebook. "Thank you for talking to us, Mr. Villedrouin."


title: Sunday Friend: ""Take your daily bread, *par exampl..."
sequence: 0
dialoguetext:
"Take your daily bread, *par example*. Too much inflation, bread becomes too expensive; too much deflation, it becomes too cheap for bakers to produce..."


title: Sunday Friend: "He pats his pockets. "But, oh! I do..."
sequence: 0
dialoguetext:
He pats his pockets. "But, oh! I don't have my leaflets on me today. That's too bad. You can always call our information line. Making information available is part of the Moralintern's commitment to transparency."


title: Sunday Friend: ""A sound monetary policy is *essent..."
sequence: 0
userscript: SetVariableValue("apt.sponsor_mentioned_moralintern", true) --[[ Variable[ ]]
dialoguetext:
"A sound monetary policy is *essential* for addressing *uncertainty*. Stability is the *raison d'être* of the Moralintern. It's the reason why I identify as a moralist."


title: Half Light: "What is it about this 'benevolence'..."
sequence: 0
dialoguetext:
What is it about this 'benevolence' that makes you break out in sweat and want to run for the hills?


title: Composure: "You've managed to catch the lieuten..."
sequence: 0
dialoguetext:
You've managed to catch the lieutenant off guard, but only for a moment. He quickly recomposes himself.


title: Kim Kitsuragi: "The lieutenant clears his throat. "..."
sequence: 0
dialoguetext:
The lieutenant clears his throat. "Of course, the detective's personal views do not represent the views of the RCM."


title: Sunday Friend: ""It's been such a wild, *extraordin..."
sequence: 0
dialoguetext:
"It's been such a wild, *extraordinary* success thus far. We are very excited to take it to the next level..."


title: Conceptualization: "A chill runs down your spine as you..."
sequence: 0
dialoguetext:
A chill runs down your spine as you envision a half-dozen people in professional attire standing around a chair awkwardly pretending to be waiting for a motor-bus. It's neither funny nor creative.


title: Sunday Friend: ""Oh! How wonderful. I've heard it's..."
sequence: 0
dialoguetext:
"Oh! How wonderful. I've heard it's *oodles* of fun. Not that I have time to take up new hobbies myself..."


title: Sunday Friend: ""Very well, *Mr. Du Bois*. You're a..."
sequence: 0
userscript: CancelTask("TASK.interview_the_sunday_friend_cancelled")--[[ Variable[ ]]
dialoguetext:
"Very well, *Mr. Du Bois*. You're a disgrace to the RCM. Get out, this instant!" He points at the door.


title: Esprit de Corps: ""Remember that guy, Ace Ulsterberg?..."
sequence: 0
userscript: SetVariableValue("apt.sunday_esprit_accuse", true) --[[ Variable[ ]]
dialoguetext:
"Remember that guy, Ace Ulsterberg?" the redheaded officer asks. He leans against the doorframe while his bald companion is hunched over an open filing drawer...


title: Sunday Friend: ""Of course, I'm sorry I couldn't be..."
sequence: 0
dialoguetext:
"Of course, I'm sorry I couldn't be the 'break' you were looking for. Good luck with the investigation."


title: You: ""The man who was lynched outside yo..."
dialoguetext: "The man who was lynched outside your window was from Oranje."
sequence: 0
conditionstring:
(Variable["apt.sponsor_asked_about_oranje"] == true  and  Variable["tc.victim_oranjese"] == true)  or   Variable["apt.sponsor_reveal_victim_oranjese_q"] == true


title: Sunday Friend: ""Oh? That's unusual. The Oranjese a..."
sequence: 0
dialoguetext:
"Oh? That's unusual. The Oranjese are not the kind of people you associate with heinous crimes. It's such an upstanding and responsible country..."


title: Sunday Friend: ""Well certainly one cannot rely sim..."
sequence: 0
dialoguetext:
"Well certainly one cannot rely simply on generalizations -- that would go against our commitment to individual freedoms..."


title: Sunday Friend: ""And, of course, any loss of life i..."
sequence: 0
dialoguetext:
"And, of course, any loss of life is a tragedy." The man seems to observe a moment of silence. "So tell me, what have you learned about the victim?"


title: You: ""As a merc, he killed a lot of peop..."
sequence: 0
conditionstring: Variable["apt.sunday_merc_outfit"] == true
dialoguetext:
"As a merc, he killed a lot of people on the Semenine Islands to advance Oranjese business interests."


title: You: ""His name was Lely.""
dialoguetext: "His name was Lely."
sequence: 0
conditionstring:
(Variable["whirling.klaasje_katarzine_lelystad"] == true  or  Variable["tc.name_lely"] == true)  and  Variable["tc.lely_is_ellis_kortenaer"] == false


title: Sunday Friend: ""Aha, a *condottiere*," the man say..."
sequence: 0
dialoguetext:
"Aha, a *condottiere*," the man says, as though describing a character from a fantasy novel. "Yes, it's hard to believe they still exist."


title: Sunday Friend: "The man shakes his head solemnly. "..."
sequence: 0
dialoguetext:
The man shakes his head solemnly. "A great shame, yes. Colonialism is a dark spectre in Oranje's past..."


title: Sunday Friend: ""...which is *why* the work of the..."
sequence: 0
dialoguetext:
"...which is *why* the work of the Moralintern is so critical. It is our great bulwark against another century of bloodshed."


title: Sunday Friend: ""Officer, please! The Moralintern i..."
sequence: 0
dialoguetext:
"Officer, please! The Moralintern is dedicated to fostering a more tolerant and pluralistic society. There's no room for racial slurs there."


title: Sunday Friend: ""That is extremely unfortunate. Yes..."
sequence: 0
dialoguetext:
"That is extremely unfortunate. Yes, it's regrettable that this practice has a history in certain Occidental nations, even highly advanced members of EPIS..."


title: Sunday Friend: ""But rest assured: The Oranjese gov..."
sequence: 0
dialoguetext:
"But rest assured: The Oranjese government has committed to producing a timetable that would lay out a path to transition to a professional army. Soon there'll be no need for mercenaries like this poor man."


title: Sunday Friend: ""Oh, it's hard to put an exact date..."
sequence: 0
dialoguetext:
"Oh, it's hard to put an exact date on it. I believe the proposal for the timetable is due to be completed around '60 or '61."


title: Sunday Friend: ""I do hope you're able to bring his..."
sequence: 0
dialoguetext:
"I do hope you're able to bring his killer or killers to justice. We must show that the rule of law still applies... even in Revachol."


title: You: ""What if I told you there's a fugit..."
dialoguetext: "What if I told you there's a fugitive from the Moralintern in Martinaise?"
sequence: 0
conditionstring:
Variable["apt.sponsor_mentioned_moralintern"] == true  and  Variable["TASK.confront_klaasje_with_full_story_done"] == true  and  Variable["XP.turn_klaasje_over_moralintern"] == false


title: Sunday Friend: ""Oh! Hahaha. A good joke. Very funn..."
sequence: 0
dialoguetext:
"Oh! Hahaha. A good joke. Very funny. Littering is of course a local offence that need not concern the Moralintern."


title: Esprit de Corps: "He won't tell you how to do your jo..."
sequence: 0
userscript: SetVariableValue("apt.sunday_esprit_kim_warning", true) --[[ Variable[ ]]
dialoguetext:
He won't tell you how to do your job, but a good police officer knows when to listen to his partner.


title: Sunday Friend: ""Ah, well. Burglary is a serious vi..."
sequence: 0
dialoguetext:
"Ah, well. Burglary is a serious violation of the right to property, but it is a *local* matter. Thus, the Moralintern need not get involved."


title: Sunday Friend: ""Yes, well. As I was saying: Coloni..."
sequence: 0
dialoguetext:
"Yes, well. As I was saying: Colonialism has left a dark legacy in many places, one we must move past, but also never forget."


title: Pain Threshold: "That's because they're all a bunch..."
sequence: 0
dialoguetext:
That's because they're all a bunch of squares who like to sit around with their fingers up each other's assholes.


title: Sunday Friend: ""What do you mean 'as a hypothetica..."
sequence: 0
dialoguetext:
"What do you mean 'as a hypothetical'? I don't mean to imply anything, officer, but there's no chance you're *harbouring* a fugitive, is there?"


title: Kim Kitsuragi: ""I won't tell you how to do your jo..."
sequence: 0
dialoguetext:
"I won't tell you how to do your job. But remember, this is an RCM matter. Make sure you weigh your next words carefully."


title: Sunday Friend: ""I'll make note of your claims in m..."
sequence: 0
dialoguetext:
"I'll make note of your claims in my report, but I'm sorry to say it's likely to end up in the back of a filing cabinet somewhere in Mirova, unread and forgotten."


title: You: ""He's extremely clever like that. C..."
sequence: 0
dialoguetext:
"He's extremely clever like that. Careful, though, he'll also try to convince you that you owe him money."


title: You: ""He was a poor kid before the Oranj..."
dialoguetext: "He was a poor kid before the Oranjese government put him in a military academy."
sequence: 0
userscript: SetVariableValue("apt.sunday_merc_academy", true) --[[ Variable[ ]]
conditionstring:
Variable["XP.klaasjes_take_on_tattoos"]  or  Variable["plaza.kineema_running_serial_kortenaer_personal"]


title: Sunday Friend: "The man nods. "It's the responsibil..."
sequence: 0
dialoguetext:
The man nods. "It's the responsibility of any good welfare state to take care of its most unfortunate citizens."


title: Sunday Friend: ""They gave him a successful *career..."
sequence: 0
dialoguetext:
"They gave him a successful *career*." The man holds up a finger as though he's made a brilliant point.


title: Sunday Friend: ""Yes, it rather is. As much as I'm..."
sequence: 0
dialoguetext:
"Yes, it rather is. As much as I'm a true believer in international institutions, there are times when even I grow frustrated with the bureaucracy..."


title: Sunday Friend: ""You think it's 'fine' that Martina..."
sequence: 0
dialoguetext:
"You think it's 'fine' that Martinaise is a safe haven for international fugitives? You know, concern for the rule of law is one of the Moralintern's main criteria for admission into EPIS..."


title: Sunday Friend: ""Well, no matter. I should thank yo..."
sequence: 0
dialoguetext:
"Well, no matter. I should thank you for bringing this to our attention. Your efforts have been noted."


title: Sunday Friend: ""Stealing from misguided pseudo-sci..."
sequence: 0
dialoguetext:
"Stealing from misguided pseudo-scientists is unfortunate, but what does that have to do with corporate espionage?"


title: Sunday Friend: ""Tsk-tsk. Racial slurs certainly ha..."
sequence: 0
dialoguetext:
"Tsk-tsk. Racial slurs certainly have no place in a pluralistic society, but what does that have to do with corporate espionage?"


title: You: ""I'm saying it establishes a *patte..."
sequence: 0
dialoguetext:
"I'm saying it establishes a *pattern* of criminality. Do I need to get a cork board and some yarn here?"


title: Sunday Friend: ""I suggest you work on your *invest..."
sequence: 0
dialoguetext:
"I suggest you work on your *investigative skills* a bit more before you go around accusing children of crimes."


title: Sunday Friend: ""I'll be sure I make a note of your..."
sequence: 0
dialoguetext:
"I'll be sure I make a note of your contributions in my report. Revachol is fortunate to have police officers like you."


title: Sunday Friend: "The man nods. "You are a credit to..."
sequence: 0
dialoguetext:
The man nods. "You are a credit to the RCM. If more Revacholians were like you, they might be part of EPIS by now."


title: Rhetoric: "Somehow the man thinks of this as a..."
sequence: 0
dialoguetext:
Somehow the man thinks of this as a compliment rather than an expression of patronizing condescension.


title: Kim Kitsuragi: "The lieutenant gives you a sharp lo..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
The lieutenant gives you a sharp look. He's bailed you out, again, but he's none too pleased about it.


title: Sunday Friend: ""I'm afraid I must *insist* that yo..."
sequence: 0
dialoguetext:
"I'm afraid I must *insist* that you tell me what you know. Or I'll be forced to make a *very* unfavourable report to my superiors at the Moralintern."


title: Sunday Friend: ""Corporate espionage may technicall..."
sequence: 0
dialoguetext:
"Corporate espionage may technically be legal in *Revachol*, but elsewhere it's a very high-level offence. It violates a number of international agreements, in particular the First La Cherte Accord..."


title: Sunday Friend: ""I understand that you're here to i..."
sequence: 0
dialoguetext:
"I understand that you're here to investigate a *murder*," the man says, his face grave, "but I must impress upon you the *seriousness* of this matter..."


title: Sunday Friend: ""*Thousands* of corporate secrets m..."
sequence: 0
dialoguetext:
"*Thousands* of corporate secrets may be at stake here. I shudder to think what damage that might do to the international markets..."


title: Sunday Friend: "The man sighs. "I only pray that th..."
sequence: 0
dialoguetext:
The man sighs. "I only pray that the ICP apprehends this fugitive before more corporate secrets are lost..."


title: Kim Kitsuragi: ""It's certainly serious, sir. But t..."
sequence: 0
dialoguetext:
"It's certainly serious, sir. But there's also the question of jurisdiction. The Wayfarer Act places certain *strictures* on what matters the RCM may involve itself in."


title: Sunday Friend: ""Right. That should be enough for t..."
sequence: 0
userscript: XPMinorSetBool("XP.turn_klaasje_over_moralintern")--[[ Variable[ ]]
dialoguetext:
"Right. That should be enough for the ICP. Very good. On behalf of the Moralintern, let me thank you for this service..."


title: Sunday Friend: ""Aha," he says, his voice suddenly..."
sequence: 0
dialoguetext:
"Aha," he says, his voice suddenly cool. "A *nationalist*, I see. In other circumstances I might be compelled to report you for *sedition*..."


title: Sunday Friend: ""Well, no matter. You've done the M..."
sequence: 0
dialoguetext:
"Well, no matter. You've done the Moralintern a great service regardless of your *personal* views..."


title: Kim Kitsuragi: ""You're right, sir. I'll be sure to..."
sequence: 0
dialoguetext:
"You're right, sir. I'll be sure to give the detective an overview of proper police procedure." The lieutenant darts a quick glance in your direction.


title: Sunday Friend: ""This is a great relief. The sancti..."
sequence: 0
dialoguetext:
"This is a great relief. The sanctity of corporate secrets is a cornerstone of the international order..."


title: Esprit de Corps: ""The guy who got canned for trying..."
sequence: 0
dialoguetext:
"The guy who got canned for trying to arrest that diplomat?" the bald man asks. "Well, *technically* he got canned for being shit-faced on the job. But yeah, trying to arrest the ambassador from Gottwald *while* shit-faced was probably a contributing factor..."


title: Esprit de Corps: "The bald man squints at a file, the..."
sequence: 0
dialoguetext:
The bald man squints at a file, then returns it to the cabinet. A new drawer opens with a grinding screech. He turns back to the redhead in the doorway. "What made you think of him now?"


title: Esprit de Corps: ""Don't know. He just kinda popped i..."
sequence: 0
dialoguetext:
"Don't know. He just kinda popped into my mind." "Ahem, excuse me, Chester," says a female officer who threads her way into the file room. "Where is old Ace now?" the bald officer asks.


title: Esprit de Corps: "Here the female officer chimes in:..."
sequence: 0
dialoguetext:
Here the female officer chimes in: "I believe he's part of a certain bureaucrat's security detail." "No fucking way!" The redhead is dumbfounded. "How'd he pull that off?"


title: Esprit de Corps: ""Family connections, I'd imagine? H..."
sequence: 0
dialoguetext:
"Family connections, I'd imagine? His father-in-law works for the Office of Standards and Best Practices." With that, the woman exits, a grey file folder tucked under her arm.


title: Empathy: "Do you not care for anyone other th..."
sequence: 0
dialoguetext:
Do you not care for anyone other than yourself? Have you thought about what this might mean for Klaasje?


dialoguetext: 0
sequence: Continue()
title:
Variable["tc.moralintern"]  and  (Variable["tc.rcm_origins"]  or  Variable["tc.rcm_authority"])  and  IsKimHere()


dialoguetext: 0
sequence: Continue()
title:
!(Variable["tc.moralintern"]  and  (Variable["tc.rcm_origins"]  or  Variable["tc.rcm_authority"])  and  IsKimHere())

conditionstring:
(Variable["tc.moralintern"]  and  (Variable["tc.rcm_origins"]  or  Variable["tc.rcm_authority"])  and  IsKimHere()) == false


title: Kim Kitsuragi: ""Doing one's job doesn't automatica..."
sequence: 0
dialoguetext:
"Doing one's job doesn't automatically make one anyone's *bitch*. Besides, there are more nefarious powers to work for than the Moralintern."


title: You: "(Turn to Kim.) "So when I said I wa..."
sequence: 0
conditionstring: Variable["pier.joyce_said_lackey"] == true
dialoguetext:
(Turn to Kim.) "So when I said I was a lackey of capital, what I should have said is that I'm a Moralintern bitch?"


title: You: "(Turn to Kim.) "So when I said I wa..."
sequence: 0
conditionstring: Variable["pier.joyce_said_thrall"] == true
dialoguetext:
(Turn to Kim.) "So when I said I was a thrall to foreign interests, what I should have said is that I'm a Moralintern bitch?"


title: Kim Kitsuragi: ""Easy, detective. No need to jump t..."
sequence: 0
dialoguetext:
"Easy, detective. No need to jump to conclusions." He eyes the spectacled man near the window, who smiles and spreads his hands.


title: Logic: "That's not the real reason he's so..."
sequence: 0
dialoguetext:
That's not the real reason he's so apprehensive -- men in his position shouldn't be seen loitering around in underprivileged young men's apartments in the middle of the night.


title: Sunday Friend: "He smiles. "You could say I'm undoi..."
sequence: 0
dialoguetext:
He smiles. "You could say I'm undoing some of the *material* damage the international community caused when we arrived here."


title: Sunday Friend: ""What's the meaning of this?" He lo..."
sequence: 0
dialoguetext:
"What's the meaning of this?" He looks first at you, then at the lieutenant. "Is your colleague here trying to *arrest me*?"


title: Esprit de Corps: "Back off -- *now*! This man has dip..."
sequence: 0
dialoguetext:
Back off -- *now*! This man has diplomatic immunity. It serves no good to accuse him of a crime he didn't commit.


title: Logic: "He didn't see the hanging, he saw t..."
sequence: 0
dialoguetext:
He didn't see the hanging, he saw the little *show* staged by the Hardies. Let him talk. He may know more than even he knows.


title: Kim Kitsuragi: "The lieutenant nods to you. "That l..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
The lieutenant nods to you. "That lines up with *previous testimony*, doesn't it? Well done, detective."


title: Sunday Friend: ""But I suspect you knew that alread..."
sequence: 0
userscript: FinishTask("TASK.interview_the_sunday_friend_done")--[[ Variable[ ]]
dialoguetext:
"But I suspect you knew that already. I can't say I'm surprised. The fine reputation of the men and women serving in the RCM is well deserved."


title: Sunday Friend: ""Only that there were about eight o..."
sequence: 0
dialoguetext:
"Only that there were about eight or ten -- I couldn't make out anything, it was so dark -- and that it was *quiet*," he says, smoothing his hair. "Quietest lynching I ever *heard of*, let alone heard..."


title: You: ""He was a mercenary.""
dialoguetext: "He was a mercenary."
sequence: 0
conditionstring:
Variable["tc.lely_is_ellis_kortenaer"] == false  and  Variable["whirling.klaasje_katarzine_lelystad"] == false  and  Variable["tc.name_lely"] == false


title: Sunday Friend: ""Unfortunately not, no, I don't hav..."
sequence: 0
dialoguetext:
"Unfortunately not, no, I don't have the pleasure. I am merely a representative of the Coalition Government, not very well-versed in technology..."


title: Sunday Friend: ""This is quite the problem, very tr..."
sequence: 0
dialoguetext:
"This is quite the problem, very tricky. Of course, the Archer has orders to fire on any unidentified aerostatics that might approach it, so it might be safer to get in touch *from the ground*..."


title: Perception (Sight): "You look out the window toward the..."
sequence: 0
userscript: SetVariableValue("apt.sunday_perc_archer_saw", true) --[[ Variable[ ]]
dialoguetext:
You look out the window toward the north. There, hanging some distance above the horison, you can just make out a strange silhouette...


title: Perception (Sight): "You look out the window toward the..."
sequence: 0
userscript: SetVariableValue("apt.sunday_perc_archer_saw", true) --[[ Variable[ ]]
dialoguetext:
You look out the window toward the north. There, amidst the low-hanging stars, you can just make out signs of motion...


title: Perception (Sight): "You look out the window, but you ca..."
sequence: 0
dialoguetext:
You look out the window, but you can't see anything. But then, it's dark, and your eyes aren't the sharpest...


title: Kim Kitsuragi: ""I'm afraid it is. Look, it *moves*..."
sequence: 0
dialoguetext:
"I'm afraid it is. Look, it *moves*." He points to a fleshy lump sticking out from the other end of the blanket. The limb seems to be twitching from time to time.


title: Perception (Sight): "And look, the other foot is camoufl..."
sequence: 0
userscript: SetVariableValue("apt.cuno_dad_perc_maxtor_socks", true) --[[ Variable[ ]]
dialoguetext:
And look, the other foot is camouflaged by a striped sock bearing the name MAXTOR on the sole. Three toes are poking out of a hole.


title: Encyclopedia: "Maxtor is a gas company. He's weari..."
sequence: 0
dialoguetext:
Maxtor is a gas company. He's wearing free socks from a gas company. They probably came with the bills.


title: Cuno's Dad: "The lieutenant's right -- the man's..."
sequence: 0
dialoguetext:
The lieutenant's right -- the man's unwashed hair bears a familiar ginger tone. Even the hair on his chest is coppery. The light from the window falls into his half-open eyes.


title: Cuno's Dad: "A pair of half-open bug eyes is sta..."
sequence: 0
dialoguetext:
A pair of half-open bug eyes is staring back at you from the dark, empty and frozen. It's clear that the person behind them is not awake.


title: Cuno's Dad: ""Fuckn... k... f...pi..." Suddenly..."
sequence: 0
userscript: SetVariableValue("apt.cuno_dad_reveal_redcheck", true) --[[ Variable[ ]]
dialoguetext:
"Fuckn... k... f...pi..." Suddenly the man starts growling. Three words manage to escape his mouth, along with a strong stench of alcohol.


title: Cuno's Dad: "A groan rises from the man's throat..."
sequence: 0
userscript: SetVariableValue("apt.cuno_dad_reveal_redcheck", true) --[[ Variable[ ]]
dialoguetext:
A groan rises from the man's throat, dry like a death rattle... He's trying to say something in his sleep.


title: Kim Kitsuragi: ""Can't you tell? It happens to exce..."
sequence: 0
dialoguetext:
"Can't you tell? It happens to exceptionally *committed* substance abusers. They fall asleep with their eyelids still open. Not a pretty sight."


title: Perception (Hearing): "The man groans once again, but his..."
sequence: 0
dialoguetext:
The man groans once again, but his tongue keeps failing him: It's impossible to make out the syllables. A hand emerges from the blankets, trying to gesticulate something...


title: Kim Kitsuragi: ""What is there to do? We could turn..."
sequence: 0
dialoguetext:
"What is there to do? We could turn him on his side, so he doesn't choke on his own vomit. But he's already on his side..."


title: Cuno's Dad: "His hand falls back on the bed, lim..."
sequence: 0
userscript: XPStandardSetBool("XP.what_does_cunos_dad_say")--[[ Variable[ ]]
dialoguetext:
His hand falls back on the bed, limp and defeated. A loud snore escapes his mouth... He's asleep again.


title: Electrochemistry: "He wouldn't be too thrilled to lear..."
sequence: 0
dialoguetext:
He wouldn't be too thrilled to learn you stole his stash. It was the last thing keeping him functional.


title: Cuno's Dad: "A lump of flesh is sticking out fro..."
sequence: 0
dialoguetext:
A lump of flesh is sticking out from under the blanket. It seems to be twitching from time to time, like the paw of an animal who's having a bad dream.


title: Cuno's Dad: "The light from the window is weak,..."
sequence: 0
dialoguetext:
The light from the window is weak, but it seems like he is. His wild, unwashed mane bears a familiar ginger tone. Even the hair on his chest is coppery.


title: Cuno's Dad: "No response. A pair of half-open bu..."
sequence: 0
dialoguetext:
No response. A pair of half-open bug eyes is staring back at you from the dark, empty and frozen. It's clear that the person behind them is not awake.


title: Cuno's Dad: "Suddenly the man starts growling. T..."
sequence: 0
userscript: SetVariableValue("apt.cuno_dad_reveal_redcheck", true) --[[ Variable[ ]]
dialoguetext:
Suddenly the man starts growling. Three words manage to escape his mouth, along with a strong stench of alcohol: 'Fucking... kipt... f****ts...'


title: Visual Calculus: "Don't forget his face: the bloated..."
sequence: 0
dialoguetext:
Don't forget his face: the bloated and reddened cheeks, the bulbous nose... This would be Cuno after 30 years of alcohol and substance abuse.


title: Encyclopedia: "Nocturnal lagophthalmos. The likeli..."
sequence: 0
dialoguetext:
Nocturnal lagophthalmos. The likelihood of falling asleep with partially open eyelids rises after stimulant use and heavy drinking.


title: Kim Kitsuragi: ""Are you saying a man who looks lik..."
sequence: 0
dialoguetext:
"Are you saying a man who looks like Cuno broke into his father's apartment and passed out in his father's bed?"


title: Shivers: "Somewhere, just out of earshot, a g..."
sequence: 0
dialoguetext:
Somewhere, just out of earshot, a glass bottle explodes. A man's voice shouts "You fucking kids!" And then the screech of sneakers pounding the pavement, a girl's voice yelling "Got him!" and a painfully shrill laugh piercing the air...


title: A Pile of Clothes: "Your hand touches a greasy duvet, c..."
sequence: 0
dialoguetext:
Your hand touches a greasy duvet, covered in cigarette burns and ketchup stains. You hear a growl. There is something *alive* underneath it.


title: Cuno's Dad: "You see a 60-year-old fat red-heade..."
sequence: 0
dialoguetext:
You see a 60-year-old fat red-headed man passed out from large amounts of alcohol. And god knows what else. The smell of shit rises from his mouth.


title: Inland Empire: "It's not too late, no one's going t..."
sequence: 0
dialoguetext:
It's not too late, no one's going to blame you for backing out. You don't have to do this. Just get out.


title: Kim Kitsuragi: ""This man won't be feeding his fami..."
sequence: 0
dialoguetext:
"This man won't be feeding his family any time soon. Not that he was, but..." The lieutenant thinks to himself. "At least he won't be beating his son."


title: Endurance: "A coronary artery bypass graft? Tak..."
sequence: 0
dialoguetext:
A coronary artery bypass graft? Take out his liver and replace it with a new one? Somehow undo 20 years of neurological damage from stimulants...


title: Kim Kitsuragi: ""We could take him to Remedie or Sa..."
sequence: 0
dialoguetext:
"We could take him to Remedie or Saint Batiste, but he doesn't have money for medical services. The Almshouse would turn him down..."


title: Kim Kitsuragi: ""They don't do charity for people w..."
sequence: 0
dialoguetext:
"They don't do charity for people who're trying to kill themselves. Besides, he'll be dead in a few..." The lieutenant stops, listening to him.


title: Visual Calculus: "Don't forget his face: the bloated..."
sequence: 0
userscript: SetVariableValue("apt.cuno_dad_viscal_cuno_if_he_drank", true) --[[ Variable[ ]]
dialoguetext:
Don't forget his face: the bloated and reddened cheeks, the bulbous nose... This would be Cuno after 30 years of substance abuse, if he drank too.


dialoguetext: 0
sequence: Continue()
title:
Variable["backyard.smoker_first_departure"] < DayCount()  and  IsHourBetween(21,4)  and  IsTaskActive("TASK.visit_the_smoker_on_the_balcony")


dialoguetext: 0
sequence: Continue()
title:
!(Variable["backyard.smoker_first_departure"] < DayCount()  and  IsHourBetween(21,4)  and  IsTaskActive("TASK.visit_the_smoker_on_the_balcony"))

conditionstring:
(Variable["backyard.smoker_first_departure"] < DayCount()  and  IsHourBetween(21,4)  and  IsTaskActive("TASK.visit_the_smoker_on_the_balcony")) == false


title: Kim Kitsuragi: ""Looks like the young man we're loo..."
sequence: 0
dialoguetext:
"Looks like the young man we're looking for isn't home. I think our best chance to catch him is in the evening." He looks around, taking in the cold spring air.


title: Kim Kitsuragi: ""Tomorrow 21.00, right here, apartm..."
sequence: 0
dialoguetext:
"Tomorrow 21.00, right here, apartment #28." He writes it down into his little notebook. "Good. Let's go."

userscript:
FinishTask("TASK.find_apartment_twenty_eight"); GainTask("TASK.visit_the_smoker_on_the_balcony")--[[ Variable[ ]]


title: Kim Kitsuragi: ""The smoker on the balcony. This is..."
sequence: 0
dialoguetext:
"The smoker on the balcony. This is why we're here, right? He might know something about the murder. So, tomorrow 21.00?"


title: Kim Kitsuragi: ""It's alright, we don't have to be..."
sequence: 0
dialoguetext:
"It's alright, we don't have to be here 21.00 sharp, I just need to write something down in my notebook." He has already opened the little blue book.


title: Kim Kitsuragi: ""We should return tomorrow after we..."
sequence: 0
dialoguetext:
"We should return tomorrow after we have finished with our day's work -- how about 21.00, sound good?"


title: Kim Kitsuragi: ""We should return tonight after we..."
sequence: 0
dialoguetext:
"We should return tonight after we have finished with our day's work -- how about 21.00, sound good?"


title: Kim Kitsuragi: ""The smoker on the balcony. This is..."
sequence: 0
dialoguetext:
"The smoker on the balcony. This is why we're here, right? He might know something about the murder. So, tonight at 21.00?"


title: Kim Kitsuragi: ""Tonight at 21.00, right here, apar..."
sequence: 0
dialoguetext:
"Tonight at 21.00, right here, apartment #28." He writes it down into his little notebook. "Good. Let's go."


title: Reaction Speed: "Damn. Turns out it's quite tricky f..."
sequence: 0
dialoguetext:
Damn. Turns out it's quite tricky finding someone in a big apartment building... Don't worry. You'll get him!


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.interview_the_sunday_friend_done"]  or  Variable["TASK.interview_the_sunday_friend_cancelled"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.interview_the_sunday_friend_done"]  or  Variable["TASK.interview_the_sunday_friend_cancelled"])

conditionstring:
(Variable["TASK.interview_the_sunday_friend_done"]  or  Variable["TASK.interview_the_sunday_friend_cancelled"]) == false


title: Kim Kitsuragi: ""We have our first preliminary iden..."
sequence: 0
dialoguetext:
"We have our first preliminary identification -- in all likelihood the deceased is the husband of Billie Méjean. We need to confirm this, as well as deliver the death notification to Billie herself."


title: Kim Kitsuragi: ""Chances are that whoever's going t..."
sequence: 0
dialoguetext:
"Chances are that whoever's going to greet us behind that door is somehow related to the deceased. This means that our job here is to deliver the death notification, as well as identify the body."


title: Kim Kitsuragi: ""Now, delivering a death notificati..."
sequence: 0
dialoguetext:
"Now, delivering a death notification is never an easy task. There's a reason why it's often called the most stressful part of our job. This is why it's usually done in pairs. You got this. I'll be monitoring reactions, ready to act if necessary."


title: Kim Kitsuragi: ""You're right, let's talk this thro..."
sequence: 0
dialoguetext:
"You're right, let's talk this through." He looks at the apartment door and lowers his voice a bit...


title: Kim Kitsuragi: ""Yes, it's hard." He stares at the..."
sequence: 0
dialoguetext:
"Yes, it's hard." He stares at the front door for a moment, his face still. "But there is no easy way to handle this information. It just has to happen, as soon as possible."


title: Door, Apartment #12: "A shabby door hangs oddly on its hi..."
sequence: 0
dialoguetext:
A shabby door hangs oddly on its hinges, secured to the doorframe with a safety chain. An unpaid energy bill is attached, threatening to cut off the electricity. It's addressed to Mr. Uuno de Ruyter.


title: Perception (Sight): "The apartment numbers have fallen o..."
sequence: 0
dialoguetext:
The apartment numbers have fallen off the door, leaving the panel with a sticky '1'-shaped shadow and a marker-drawn '2'.


title: Kim Kitsuragi: "The lieutenant looks worried. "I kn..."
sequence: 0
userscript: XPMinorSetBool("apt.door_twelve_opens")--[[ Variable[ ]]
dialoguetext:
The lieutenant looks worried. "I know there's no stopping you -- but let's at least make this quick."


title: Interfacing: "Snip! The cutter goes through them..."
sequence: 0
dialoguetext:
Snip! The cutter goes through them like dead leaves. The links fall to the ground on the other side of the door.

userscript:
SetVariableValue("apt.cuno_door_broke_into", true) ;
SetVariableValue("apt.master_investigator_doors_opened", Variable["apt.master_investigator_doors_opened"]+once(1)) 


title: Half Light: "Don't let the quiet fool you -- the..."
sequence: 0
userscript: SetVariableValue("apt.cuno_door_halflight_beware_beast", true) --[[ Variable[ ]]
dialoguetext:
Don't let the quiet fool you -- the beast is in there somewhere, ready to rip you to shreds with a broken bottle...


title: Interfacing: "The door is locked by a chain. If o..."
sequence: 0
dialoguetext:
The door is locked by a chain. If only you had some kind of standard police device for the cutting of chains. Something, perhaps, that could be found in an RCM motor carriage...


title: You: "Use the cutters on the chain."
dialoguetext: Use the cutters on the chain.
sequence: 0
conditionstring:
CheckItem("chaincutters")  and  Variable["apt.cuno_dad_door_interfacing_white_check_succeeded"] == false


title: Interfacing: "It should be easy, but... it's just..."
sequence: 0
dialoguetext:
It should be easy, but... it's just an awkward angle, okay? The door doesn't *really* open wide enough to really get the cutters through. You can't get the leverage you need. And the cutters are blunt. AND the chain is... just super strong, okay? It's not your fault you can't cut it!


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.get_drugs_from_cunos_apartment"] == true  and  Variable["TASK.get_drugs_from_cunos_apartment_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.get_drugs_from_cunos_apartment"] == true  and  Variable["TASK.get_drugs_from_cunos_apartment_done"] == false)

conditionstring:
(Variable["TASK.get_drugs_from_cunos_apartment"] == true  and  Variable["TASK.get_drugs_from_cunos_apartment_done"] == false) == false


title: Door, Apartment #12: "The handle is loose from violent, f..."
sequence: 0
dialoguetext:
The handle is loose from violent, fruitless yanking. Paint at the door's bottom is chipped from kicking. People have tried often, and apparently without success, to enter.


title: Kim Kitsuragi: ""Of course, officer." The lieutenan..."
sequence: 0
dialoguetext:
"Of course, officer." The lieutenant smiles obligingly. "My RCM regulation, recently distributed cutters are the problem."


title: Kim Kitsuragi: ""*Supreme-titanium*?" The lieutenan..."
sequence: 0
dialoguetext:
"*Supreme-titanium*?" The lieutenant blinks. "Sure. A door inside this complex has super-hard, super-expensive chains."


title: Perception (Hearing): "Fabric rustles. The lieutenant's ch..."
sequence: 0
dialoguetext:
Fabric rustles. The lieutenant's chin catches against his collar. He is looking on, shaking his head in disappointment.


title: Interfacing: "How... how can this be?! How can su..."
sequence: 0
dialoguetext:
How... how can this be?! How can such a simple chain defy our best efforts? Are you *that* bad with your hands? I do not understand...


title: Interfacing: "Snip! So much for that goddamn chai..."
sequence: 0
dialoguetext:
Snip! So much for that goddamn chain. The links fall to the ground on the other side of the door. You have bested the titanium menace.

userscript:
FinishTask("TASK.retry_cuno_door_done");
SetVariableValue("apt.cuno_door_broke_into", true) ;
SetVariableValue("apt.master_investigator_doors_opened", Variable["apt.master_investigator_doors_opened"]+once(1)) 


title: Interfacing: "This is not something you should be..."
sequence: 0
dialoguetext:
This is not something you should be attempting to do with your bare hands. You're just going to get hurt.


title: Interfacing: "The shackle snaps like a twig and t..."
sequence: AudioPlay(apt/mazov_door/chaincutters-01,1);Release()@1
dialoguetext:
The shackle snaps like a twig and the lock falls to the floor with a little thud. It should be possible to enter now...

userscript:
SetVariableValue("apt.door_ten_opens", true) ;
SetVariableValue("apt.communist_room_broke_into", true) ;
SetVariableValue("apt.master_investigator_doors_opened", Variable["apt.master_investigator_doors_opened"]+once(1)) 


title: Interfacing: "What are you doing? You're trying t..."
sequence: AudioPlay(apt/mazov_door/chaincutters-failure-01,1);Release()@1
dialoguetext:
What are you doing? You're trying to cut the body of the lock with the chaincutters and it's really not working.


title: Padlocked Door: "It's a solid lump of metal, but the..."
sequence: 0
userscript: SetVariableValue("apt.padlock_examined", true) --[[ Variable[ ]]
dialoguetext:
It's a solid lump of metal, but the shackle is deeply corroded -- a solid pair of chaincutters would make short work of it.


title: Kim Kitsuragi: ""I believe it's the *shackle* you m..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"I believe it's the *shackle* you mean to cut, detective." The lieutenant points to the corroded loop with a gloved finger.


title: Interfacing: "A lock blocks your path! You might..."
sequence: 0
dialoguetext:
A lock blocks your path! You might have use for one of those standard police devices for cutting chains. Something that may be found in an RCM motor carriage...


title: You: ""We could use some chaincutters her..."
dialoguetext: "We could use some chaincutters here to cut the shackle."
sequence: 0
conditionstring:
Variable["apt.padlock_examined"]  and  IsKimHere()  and  CheckItem("chaincutters") == false  and  CheckEquipped("chaincutters") == false


title: Kim Kitsuragi: "He takes a closer look at the lock...."
sequence: 0
dialoguetext:
He takes a closer look at the lock. "I supposed if one were *committed* to it, there's a pair of chaincutters in the Kineema."


title: Locked Door: "You hear someone walking around ins..."
sequence: 0
dialoguetext:
You hear someone walking around inside, rearranging the furniture. The number on the panel says #10.


title: Locked Door: ""Do I *have to* open the door?" You..."
sequence: 0
dialoguetext:
"Do I *have to* open the door?" You hear the clacking of heels again, as the other side walks right up to the door. Her tone is now getting a defensive edge...


title: Locked Door: ""Oh, come on!" There's a pause, bef..."
dialoguetext: "Oh, come on!" There's a pause, before you hear the door being unlocked.
sequence: 0
userscript:
SetVariableValue("apt.locked_door_open", true) ;
SetVariableValue("apt.master_investigator_doors_opened", Variable["apt.master_investigator_doors_opened"]+once(1)) 


title: You: ""Very well, I'll talk to him, but f..."
sequence: 0
dialoguetext:
"Very well, I'll talk to him, but first I want to talk to *you*. I have so many questions." (Proceed.)


title: Smoker on the Balcony: ""My Sunday friend," he repeats, his..."
sequence: 0
dialoguetext:
"My Sunday friend," he repeats, his smile even wider than before. "He's brilliant, everyone wants to meet my Sunday friend. You'll see."


title: Smoker on the Balcony: "He takes another drag of his unfilt..."
sequence: 0
dialoguetext:
He takes another drag of his unfiltered cigarette and looks around. It's getting dark and the neighbouring windows have lit up one by one.


title: Smoker on the Balcony: ""Take care, alright?" he says with..."
dialoguetext: "Take care, alright?" he says with another disarming smile, before slipping off into the night.
sequence:
SetBooleanAnimation(Smoker, generic, true); SetTriggerAnimation(Smoker, interrupt); TravelTo(Smoker, SmokerWalkMarker2)@0.2->Message(Walked);  LuaRun(SetVariableValue("apt.smoker_second_departure", DayCount()))@Message(Walked); LuaRun(ResetCameraMarker())@2;

userscript:
FinishTask("TASK.visit_the_smoker_on_the_balcony_done"); FinishTask("TASK.talk_to_smoker_again_done"); GainTask("TASK.interview_the_sunday_friend"); SetVariableValue("apt.door_twentyeight_opens", true) ;--[[ Variable[ ]]


title: Smoker on the Balcony: ""Gendarmerie! You found me." The yo..."
dialoguetext:
"Gendarmerie! You found me." The young man on the balcony gives you a bright smile, before taking another drag from his cigarette.


title: Smoker on the Balcony: ""I have some good news for you. My..."
dialoguetext:
"I have some good news for you. My Sunday friend is visiting me tonight. I told him about you and he'd like to say hello. Step in, he's already waiting." He nods towards door #28.


title: You: ""I found a key hidden under a stone..."
dialoguetext: "I found a key hidden under a stone. Was it yours?" (Show him the key.)
sequence: 0
conditionstring:
Variable["backyard.smoker_suggestion_redcheck_success"] == false  and  Variable["backyard.stone_found_key"]


title: Smoker on the Balcony: ""It was mine. My friends use it fro..."
dialoguetext:
"It was mine. My friends use it from time to time to visit me." As he looks at you, something sparkles in his eyes.


title: Perception (Hearing): "Somewhere in the distance a baby cr..."
sequence: 0
dialoguetext:
Somewhere in the distance a baby cries over a blasting radio. There's a family argument reaching its crescendo in an upstairs apartment, while around the corner the air conditioners drone.


title: Smoker on the Balcony: ""Beautiful," he says again. A nearb..."
dialoguetext:
"Beautiful," he says again. A nearby street lamp casts shadows on his chin, drawing out the slender cheekbones.


title: Shivers: "A man on high heels stumbles out of..."
sequence: 0
dialoguetext:
A man on high heels stumbles out of a basement club, music blasting over the entire district. It's chilly, and as the chemicals hit his nervous system a thousand shivers ripple through his body.


title: Kim Kitsuragi: ""Come on, detective. Let's go -- we..."
sequence: 0
dialoguetext:
"Come on, detective. Let's go -- we've got a potential witness to interview -- his 'Sunday friend', remember?" He nods at the apartment door before you.


title: Kim Kitsuragi: ""Something so mysterious about the..."
sequence: 0
dialoguetext:
"Something so mysterious about the way he talks..." The lieutenant squints his eyes, trying to hold back laughter.


title: Kim Kitsuragi: ""His shirt... No, I don't know why..."
sequence: 0
dialoguetext:
"His shirt... No, I don't know why his shirt is always unbuttoned." His mouth tightens, as though trying to hold something back.


title: Smoker on the Balcony: ""Just look at it..." He gestures to..."
sequence: 0
dialoguetext:
"Just look at it..." He gestures towards distant motorways, all leading to golden La Delta. "It's a beautiful night. Who's going to stay in on a night like this?"


title: Smoker on the Balcony: ""Don't worry, we'll meet again." He..."
sequence: 0
dialoguetext:
"Don't worry, we'll meet again." He gently rests his hand on your shoulder. "Come find me in the bar of the Whirling some evening."


title: Conceptualization: "His slender figure is backlit by ci..."
sequence: 0
userscript: SetVariableValue("apt.smoker_concept_citylights", true) --[[ Variable[ ]]
dialoguetext:
His slender figure is backlit by city lights, its distant streets and motorways flashing like diamonds...


title: You: ""I got your hint. Found the key rig..."
dialoguetext: "I got your hint. Found the key right under that stone."
sequence: 0
conditionstring:
Variable["backyard.smoker_suggestion_redcheck_success"] == true  and  Variable["backyard.stone_found_key"]


title: You: "(Ignore his question.) "I was hopin..."
sequence: 0
dialoguetext:
(Ignore his question.) "I was hoping to talk to a possible witness. Your balcony overlooks the murder scene."


title: Smoker on the Balcony: ""Then I have some good news for you..."
dialoguetext:
"Then I have some good news for you..." His eyes narrow. A nearby street lamp casts shadows on his chin, drawing out the slender cheekbones.


title: Smoker on the Balcony: ""Mhmh, that's why I chose this plac..."
sequence: 0
dialoguetext:
"Mhmh, that's why I chose this place." He looks away, his cigarette end glowing in the dark. "Martinaise is special, isn't it?"


title: Smoker on the Balcony: ""My Sunday friend is visiting me to..."
dialoguetext:
"My Sunday friend is visiting me tonight. I told him about you and he'd like to say hello. Step in, he's already waiting." He nods towards door #28.


title: You: "Convince her that you're a real pol..."
dialoguetext: Convince her that you're a real policeman.
sequence: 0
conditionstring:
Variable["backyard.smoker_greeting_done"] == true  and  Variable["pier.apartments_door_whitecheck_reveal"] == true  and  Variable["pier.apartments_door_real_whitecheck_reveal"] == true  and  IsTaskActive("TASK.find_a_way_inside_apt_building")


title: Authority: "You're well versed in the kind of t..."
sequence: 0
dialoguetext:
You're well versed in the kind of threatening legalese that implies criminal liability but in fact has no meaning whatsoever.


title: Cleaning Lady: ""The police?! Everyone knows the po..."
dialoguetext:
"The police?! Everyone knows the police don't come around *here*.“ The hallways echoes with her cackle.


title: You: ""Hey, are you there? I've checked t..."
dialoguetext: "Hey, are you there? I've checked the backyard, but couldn't get in that way."
sequence: 0
userscript: SetVariableValue("pier.apartments_door_real_whitecheck_reveal", true) --[[ Variable[ ]]
conditionstring:
Variable["backyard.smoker_greeting_done"] == true  and  Variable["pier.apartments_door_whitecheck_reveal"] == true  and  CheckItem("key_apartment_building") == false


title: Cleaning Lady: ""Good. We've had enough problems wi..."
dialoguetext:
"Good. We've had enough problems with bums and drunks and thieves loitering in the hallway... You have no business here."


title: Cleaning Lady: ""No, I already told you, I won't be..."
dialoguetext:
"No, I already told you, I won't be responsible for any more strangers getting into the building..."


title: You: ""I need to talk to a young man in t..."
dialoguetext: "I need to talk to a young man in this building."
sequence: 0
conditionstring:
Variable["TASK.find_a_way_inside_apt_building"]  and  Variable["TASK.find_a_way_inside_apt_building_done"] == false


title: Cleaning Lady: ""Go check the backyard door, maybe..."
userscript: SetVariableValue("pier.apartments_door_whitecheck_reveal", true) --[[ Variable[ ]]
dialoguetext:
"Go check the backyard door, maybe someone there will..." She trails off, leaving the sentence unfinished.


title: You: ""Ma'am, if you don't open this door..."
sequence: 0
dialoguetext:
"Ma'am, if you don't open this door, I'm gonna introduce you to a lateral vascular neck restraint -- and it's going to *hurt*."


title: You: ""Ma'am, your non-compliance is hind..."
sequence: 0
dialoguetext:
"Ma'am, your non-compliance is hindering a police matter. I may be forced to refer you for potential prosecution."


title: Cleaning Lady: ""Hold your horses..." You hear the..."
dialoguetext:
"Hold your horses..." You hear the click of a night latch, before the lady on the other side gets caught in a coughing spasm.


title: Cleaning Lady: ""I don't care about your stinkin' b..."
dialoguetext: "I don't care about your stinkin' badge. Just come in," she manages to say with a wheeze.
userscript:
SetVariableValue("pier.apartments_door_opens", true) ; SetVariableValue("pier.apartments_door_badge", true) ; XPTinySetBool("XP.got_into_the_apartment_building"); SetVariableValue("pier.apartments_door_whitecheck_authority_success", true) ; GainItem("key_apartment_building"); FinishTask("TASK.find_a_way_inside_apt_building_done"); GainTask("TASK.where_does_the_smoker_on_the_balcony_live")--[[ Variable[ ]]


title: You: ""Ma'am, we're looking for Billie Mé..."
dialoguetext: "Ma'am, we're looking for Billie Méjean's apartment. We have important news to deliver."
sequence: 0
conditionstring:
IsTaskActive("TASK.go_to_billies_apartment")  and  Variable["pier.apartments_door_whitecheck_reveal"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.find_a_way_inside_apt_building"]  and  Variable["TASK.find_a_way_inside_apt_building_done"] == false)

conditionstring:
(Variable["TASK.find_a_way_inside_apt_building"]  and  Variable["TASK.find_a_way_inside_apt_building_done"] == false) == false


title: You: ""I'm looking for a young male in hi..."
sequence: 0
dialoguetext:
"I'm looking for a young male in his mid-twenties, dark hair, skinny build. A smoker on the balcony."

conditionstring:
IsTaskActive("TASK.where_does_the_smoker_on_the_balcony_live")  and  Variable["backyard.smoker_think_name_is_martin_martinaise"] == false


title: You: ""I have a few questions about those..."
dialoguetext: "I have a few questions about those apartments..."
sequence: 0
conditionstring:
Variable["apt.foreclosed_apt_orb_clicked"]  or  Variable["apt.foreclosed_apt_table_orb_clicked"]  or  Variable["apt.vacated_apt_orb_clicked"]  or  Variable["apt.apt_for_rent_door_clicked"]  or  Variable["apt.padlock_main_hub"]  or  Variable["apt.cuno_door_main_hub_reached"]  or  Variable["apt.apt_orb_cuno_dad_snoring_clicked"]  or  Variable["pier.cindy_main_hub_reached"]


title: Cleaning Lady: ""If you can call it living..." She..."
sequence: 0
dialoguetext:
"If you can call it living..." She spits on the floor, before wiping it off with a broom. "I have a little room upstairs, right next to the coal room."


title: Cleaning Lady: ""Yes-yes. I know who you mean. The..."
sequence: 0
dialoguetext:
"Yes-yes. I know who you mean. The scrawny boy who's always smoking like the devil, right?" She looks at the other end of the hallway.


title: Cleaning Lady: ""It's about Victor, isn't it?" She..."
sequence: 0
userscript: SetVariableValue("tc.billie_woman", true) --[[ Variable[ ]]
dialoguetext:
"It's about Victor, isn't it?" She narrows her pale grey eyes. "It's always about Victor with her... You'll find the Méjeans in apartment #20 upstairs. It's one of the doors on the balcony."


title: Cleaning Lady: ""Talk!" The cleaning lady starts la..."
sequence: 0
dialoguetext:
"Talk!" The cleaning lady starts laughing, but it turns into a violent coughing spasm. She squeezes her broom, trying to catch her breath.


title: Cleaning Lady: ""He lives upstairs in room #28. Go..."
sequence: 0
dialoguetext:
"He lives upstairs in room #28. Go to the balcony. It's one of those doors there," she points east. "He's usually home in the evening."

userscript:
FinishTask("TASK.where_does_the_smoker_on_the_balcony_live_done"); GainTask("TASK.find_apartment_twenty_eight");--[[ Variable[ ]]


title: Cleaning Lady: ""The hell am I supposed to know?" T..."
sequence: 0
dialoguetext:
"The hell am I supposed to know?" The cleaning lady shrugs, her mouth puckered like a dried fig. "Another nut job, I assume."


title: You: ""Who lives in apartment #10?""
dialoguetext: "Who lives in apartment #10?"
sequence: 0
conditionstring:
Variable["apt.apt_for_rent_door_clicked"] == true  and  Variable["apt.cleaning_apt_10_empty"] == false


title: Cleaning Lady: ""I don't want to talk about de Ruyt..."
sequence: 0
dialoguetext:
"I don't want to talk about de Ruyters," the cleaning lady mutters. She starts digging for something in her pockets.


title: Cleaning Lady: ""Something to do with all those sta..."
sequence: 0
dialoguetext:
"Something to do with all those stars around his door. He asked me to leave his drawings up on the wall."


title: Cleaning Lady: ""Impossible," the cleaning lady say..."
sequence: 0
dialoguetext:
"Impossible," the cleaning lady says, shaking her head, "I would know if someone had moved in there." She pauses, eyeing the hallway.


title: Cleaning Lady: ""Give me a moment." An elderly woma..."
dialoguetext:
"Give me a moment." An elderly woman is leaning on her broom, her knuckles white as bone. She seems to be having difficulty breathing.


title: Cleaning Lady: ""I think he studies astrology at th..."
sequence: 0
dialoguetext:
"I think he studies astrology at the community college. Education's good, I always tell them to study."


title: You: ""I am looking for Martin Martinaise.""
dialoguetext: "I am looking for Martin Martinaise."
sequence: 0
userscript: SetVariableValue("apt.cleaning_asked_martin_janus", true) --[[ Variable[ ]]
conditionstring:
IsTaskActive("TASK.where_does_the_smoker_on_the_balcony_live")  and  Variable["backyard.smoker_think_name_is_martin_martinaise"] == true


title: Cleaning Lady: ""Oh, you'll find plenty of Martins..."
sequence: 0
dialoguetext:
"Oh, you'll find plenty of Martins here, don't you worry!" She smiles a gap toothed smile when she hears you mention the name.


title: You: ""No, you don't understand. I'm look..."
sequence: 0
dialoguetext:
"No, you don't understand. I'm looking for a real person named Martin Martinaise. He told me he's Martin Martinaise."


title: Cleaning Lady: ""Pea-brain, someone played a trick..."
sequence: 0
dialoguetext:
"Pea-brain, someone played a trick on you. Martin Martinaise is a name for *anyone* from Martinaise. Like Jim Jamrock or Raoul Revachol."

userscript:
SetVariableValue("backyard.smoker_think_name_is_martin_martinaise", false) ; XPPicoSetBool("XP.cleaning_lady_no_martin")--[[ Variable[ ]]


title: Perception (Hearing): "Somewhere in the building a child s..."
sequence: 0
dialoguetext:
Somewhere in the building a child starts crying. You hear a radio tuned to a talk show and someone taking a shower.


title: You: ""First, I'm the policeman that aske..."
sequence: 0
conditionstring: Variable["pier.apartments_door_badge"] == true
dialoguetext:
"First, I'm the policeman that asked you to open the door. Are you sure you don't want to see my badge?"


title: Cleaning Lady: ""Murder!" The cleaning lady starts..."
sequence: 0
dialoguetext:
"Murder!" The cleaning lady starts laughing, but it turns into a violent coughing spasm. She squeezes her broom, trying to catch her breath.


title: Cleaning Lady: ""I'd wager you've got the wrong man..."
sequence: 0
dialoguetext:
"I'd wager you've got the wrong man. But even so, you're out of luck, policeman -- I saw him leave the building just before you came in."


title: Cleaning Lady: ""Ah!" the cleaning lady says, leani..."
sequence: 0
dialoguetext:
"Ah!" the cleaning lady says, leaning on her broom. "All I know about politics is that it has brought us more harm than good."


title: You: ""Who lives in apartment #12? I hear..."
dialoguetext: "Who lives in apartment #12? I heard snoring."
sequence: 0
conditionstring:
Variable["apt.apt_orb_cuno_dad_snoring_clicked"] == true  and  Variable["TASK.get_drugs_from_cunos_apartment"] == false


title: Cleaning Lady: ""No one likes them in this building..."
sequence: 0
userscript: XPTinySetBool("XP.ruyters_thrown_out")--[[ Variable[ ]]
dialoguetext:
"No one likes them in this building." She shakes her head. "It's only because of the kid they haven't been thrown out."


title: Cleaning Lady: ""Maybe it's those *counterculture p..."
sequence: 0
dialoguetext:
"Maybe it's those *counterculture people* again? Breaking into our house like it's a public space... You're a policeman, be good and take a look, will you?"


title: You: ""I didn't find any counterculture p..."
sequence: 0
dialoguetext:
"I didn't find any counterculture people in apartment #10 -- it was just a real estate agent setting up the room for new tenants."

conditionstring:
Variable["TASK.investigate_apt_10"] == true  and  Variable["TASK.investigate_apt_10_done"] == false  and  Variable["apt.real_estate_agent_main_hub_reached"] == true


title: Cleaning Lady: ""I see..." She takes out her handke..."
sequence: 0
dialoguetext:
"I see..." She takes out her handkerchief and wipes her nose. "I hope some good people are finally going to move in. This place needs them."

userscript:
FinishTask("TASK.report_back_to_cleaning_lady_done"); FinishTask("TASK.investigate_apt_10_done");--[[ Variable[ ]]


title: Cleaning Lady: ""It's barely bigger than a closet,..."
sequence: 0
dialoguetext:
"It's barely bigger than a closet, but I don't complain, no..." She juts out her chin, eyes shining. "I have my bed and my aching bones to keep me company and that's all I need from this world."


title: You: ""It's a symbol for contributing to..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"It's a symbol for contributing to the demise of our noble state in the name of some made-up world of 'equality'."


title: Kim Kitsuragi: ""Thank you." He turns to you. "We s..."
sequence: 0
dialoguetext:
"Thank you." He turns to you. "We should go check out his apartment on the balcony, see if he's home."


title: Cleaning Lady: ""The *artist*?" She scoffs. "Nothin..."
sequence: 0
dialoguetext:
"The *artist*?" She scoffs. "Nothing I can do about her, I'm afraid. She ruins the walls faster than I can clean them. Still..." She leans on her broom.


title: Cleaning Lady: ""Great. Young people, they're worse..."
sequence: 0
userscript: GainTask("TASK.investigate_apt_10")--[[ Variable[ ]]
dialoguetext:
"Great. Young people, they're worse than rats, you know -- always littering the hallways with trinkets and empty beer cans..."


title: Shivers: "And all she gets, too. The coastal..."
sequence: 0
dialoguetext:
And all she gets, too. The coastal wind beats down hard on the coal room door, outside. Splashes of waves make the balcony slippery...


title: Kim Kitsuragi: ""I thought it was obvious..." He st..."
sequence: 0
dialoguetext:
"I thought it was obvious..." He stops before he offends you. "Anyway, officer. We *don't* have the witness' name."


title: You: ""I'm sure everything will be fine...."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"I'm sure everything will be fine. This apartment building needs *slow* change. Imperceptibly slow."


title: You: ""Yes. Some highly technological wiz..."
sequence: 0
conditionstring: Variable["backyard.apts_radiocomputer_wizards"] == false
userscript: ReputationGrows("ultraliberal")
dialoguetext:
"Yes. Some highly technological wizards are going to save this place. It'll be an visionary innovation utopia."


title: Cleaning Lady: ""Oh, I do like wizards," she agrees..."
sequence: 0
dialoguetext:
"Oh, I do like wizards," she agrees wholeheartedly. "And people like that in general. They have a lot to tell us about our fates..."


title: Cleaning Lady: ""*We* won't be killing anyone. And..."
sequence: 0
dialoguetext:
"*We* won't be killing anyone. And *you* shouldn't say things like that. You're a police officer... there's been enough killing. I've *seen* it..." She coughs.


title: Cleaning Lady: ""I know those types, yes. There hav..."
sequence: 0
dialoguetext:
"I know those types, yes. There have been some here, but they never make their rent. So they have to move out. I know their type..." She coughs.


title: Cleaning Lady: ""Yes, well..." She doesn't know wha..."
sequence: 0
dialoguetext:
"Yes, well..." She doesn't know what to say so she just coughs and repeats: "I hope they're good people."


title: You: ""Do you know anything about a *secr..."
dialoguetext: "Do you know anything about a *secret meeting* that's happening tonight?"
sequence: 0
conditionstring:
Variable["pier.cindy_talked_communism_quest"] == true  and  Variable["TASK.attend_secret_communist_meeting_done"] == false


title: Real Estate Agent: ""Satisfied? My name is Marielle Cha..."
sequence: 0
dialoguetext:
"Satisfied? My name is Marielle Charpentier and I'm an agent with Martinaise Realty Associates. I am *not* breaking in, as I have every *right* to be here. The keys, see?" She jingles a set of keys in her hand.


title: Real Estate Agent: ""Very well, but please make it quic..."
sequence: 0
dialoguetext:
"Very well, but please make it quick." She slips the passport back to her purse and checks her watch. "I need to be back in La Delta in an hour."


title: Real Estate Agent: "She sighs and looks around. "I need..."
sequence: 0
dialoguetext:
She sighs and looks around. "I need to get it ready for the next lease, but as you can see, the previous tenant completely trashed the place."


title: Real Estate Agent: ""It was some kind of a moribund old..."
sequence: 0
dialoguetext:
"It was some kind of a moribund old man, who used to be a business owner. You'd think they'd make rent..." She stops, hesitating.


title: Real Estate Agent: ""Do you want to see my ID as well?..."
sequence: 0
dialoguetext:
"Do you want to see my ID as well? You can't *legally* ask for it, but why not? Want to see my residence permit, too?" She fumbles through her purse, fishing out a light paper-clad passport.


title: Real Estate Agent: "It feels flimsy in hand, with the w..."
sequence: 0
dialoguetext:
It feels flimsy in hand, with the words 'Revachol Zone of Control' written under a nondescript municipal logo. There's a picture of her with shorter hair inside, along with all her personal details.


title: Real Estate Agent: ""Oh, that's another huge mess. The..."
sequence: 0
dialoguetext:
"Oh, that's another huge mess. The former tenant owes us three months of rent, *three*! We closed the apartment and planned on auctioning off the valuables, but..."


title: Real Estate Agent: ""Of course," she replies with a smi..."
sequence: 0
userscript: GainTask("TASK.report_back_to_cleaning_lady");--[[ Variable[ ]]
dialoguetext:
"Of course," she replies with a smile, but her eyes remain glazed over -- she's been waiting for you to leave.


title: Real Estate Agent: ""Don't ask me what happened with th..."
sequence: 0
dialoguetext:
"Don't ask me what happened with the wall, I have no idea how we're going to find the time or resources to fix it."


title: Real Estate Agent: ""*Both* apartments are now unrentab..."
sequence: 0
dialoguetext:
"*Both* apartments are now unrentable. Both!" She's still shaking her head, manicured hands now crossed over the chest.


title: Real Estate Agent: ""And again, I have no idea how *stu..."
sequence: 0
dialoguetext:
"And again, I have no idea how *stupid* mistakes like this can even happen, but Ron, when he came to close the door, didn't close the neighbouring door! And there's a hole in the wall!"


title: Real Estate Agent: ""A hole in the wall, can you believ..."
sequence: 0
dialoguetext:
"A hole in the wall, can you believe it?" She spreads her hands. "And then the tenant ran off with his stuff. He's gone, the *money's* gone, just like that!" She snaps her fingers.


title: Real Estate Agent: ""These apartments are perfectly fin..."
sequence: 0
dialoguetext:
"These apartments are perfectly fine! They have gorgeous architecture, a million reál view of the bay, good ventilation, neighbours, life, spark... And they are affordable."


title: Real Estate Agent: ""I'll tell you, Martinaise has a fu..."
sequence: 0
userscript: SetVariableValue("backyard.apts_radiocomputer_wizards", true) --[[ Variable[ ]]
dialoguetext:
"I'll tell you, Martinaise has a future -- in a few years it's going to blossom with artists and creatives and those radiocomputer wizards."


title: Real Estate Agent: ""Thank you." She slips the passport..."
sequence: 0
dialoguetext:
"Thank you." She slips the passport back in her purse. "Do you have any questions? I need to be back in midtown in an hour."


title: Real Estate Agent: ""Heh!" She smiles aggressively. "So..."
sequence: 0
dialoguetext:
"Heh!" She smiles aggressively. "Sounds like you've spent too much time undercover in some rock band."


title: Inland Empire: "It's as if they're *real* wizards,..."
sequence: 0
dialoguetext:
It's as if they're *real* wizards, able to resurrect dead real estate and breathe life into bank accounts.


title: Real Estate Agent: ""It *is*." She breathes in and out..."
sequence: 0
dialoguetext:
"It *is*." She breathes in and out to the count of three -- it looks like some special stress release technique -- before she continues...


title: Real Estate Agent: ""Everyone says that real estate age..."
sequence: 0
dialoguetext:
"Everyone says that real estate agents don't *do* anything, but here I am, in the middle of the night, cleaning up someone's 'crash pad'."


title: Writing Desk: "A phone book lies open on the table..."
sequence: 0
dialoguetext:
A phone book lies open on the table, covering a stack of utility bills. Right next to it, in plain sight, sits a small bottle of amphetamine, conveniently equipped with a straw.


title: Writing Desk: "You pocket the bottle as if it were..."
dialoguetext: You pocket the bottle as if it were the most natural thing in the world.
sequence: 0
userscript:
GainItem("drug_speed_bottle"); SetVariableValue("apt.cuno_dad_took_speed_from_table", true) ; FinishTask("TASK.get_drugs_from_cunos_apartment_done"); GainTask("TASK.report_back_to_the_cuno")--[[ Variable[ ]]


title: Electrochemistry: "Don't wait, celebrate! Blast that s..."
sequence: 0
dialoguetext:
Don't wait, celebrate! Blast that shit right here! Take inventory of it once this boring table shit is done!


title: Esprit de Corps: "The minuscule amount of amphetamine..."
sequence: 0
dialoguetext:
The minuscule amount of amphetamine doesn't interest the lieutenant in the slightest. He listens instead to something in the other room.


title: Shivers: "A former architect stands before a..."
sequence: 0
dialoguetext:
A former architect stands before a slice of window, a room plan in her hand. A cold wave has made the air in the building stand still and frozen, with temperatures falling down to -20°C.


title: Shivers: "...is red from the cold. She's brea..."
sequence: 0
dialoguetext:
...is red from the cold. She's breathing on her fingers clasping the plan. Traces of sadness are visible in her expression.


title: Shivers: "... faint pencil lines on paper dep..."
sequence: 0
dialoguetext:
... faint pencil lines on paper depict the same place, but a missing eastern wall connects the room with the neighbouring apartment. Ideas for arranging the furniture have been jotted down.


title: Shivers: "It's clean and empty, with new tape..."
sequence: 0
userscript: XPPicoSetBool("XP.foreclosed_shivers_look_around")--[[ Variable[ ]]
dialoguetext:
It's clean and empty, with new tapestry embellishing the walls. A standard HB graphite pencil has fallen off a three-legged stool in the middle of the room.


title: Logic: "What happened here?"
dialoguetext: What happened here?
sequence: 0
userscript:
SetVariableValue("apt.foreclosed_apt_orb_clicked", true) ; SetVariableValue("apt.orb_foreclosed_apt_logic_done", true) --[[ Variable[ ]]


title: Logic: "It will still be accessible through..."
sequence: 0
dialoguetext:
It will still be accessible through the apartment next to it. That one didn't have a door... Sadly, nothing of great value remains here.

userscript:
SetVariableValue("apt.foreclosed_apt_orb_clicked", true) ; SetVariableValue("apt.orb_foreclosed_apt_logic_done", true) --[[ Variable[ ]]


title: Logic: "Indeed!"
dialoguetext: Indeed!
sequence: 0
userscript:
SetVariableValue("apt.foreclosed_apt_orb_clicked", true) ; SetVariableValue("apt.orb_foreclosed_apt_logic_done", true) ; XPPicoSetBool("XP.foreclosed_logic_hole_wall")--[[ Variable[ ]]


title: Encyclopedia: "That isn't *just* a five-pointed st..."
sequence: 0
userscript: SetVariableValue("apt.communist_room_revolutionaries_orb_clicked", true) --[[ Variable[ ]]
dialoguetext:
That isn't *just* a five-pointed star -- it's an inverted white pentagram cradled in a wreath of antlers. The iconography of communism, in other words.


title: Encyclopedia: "The star-and-antlers was developed..."
sequence: 0
dialoguetext:
The star-and-antlers was developed in the sixth decade of the last century and quickly adopted by Mazov and the communards during the Revolution...


title: Encyclopedia: "The wreath of antlers represents a..."
sequence: 0
dialoguetext:
The wreath of antlers represents a natural crown. It was about building a society that could exist in accord with the natural world -- and at the same time above it.


title: Encyclopedia: "Gone. Gone is the glory. Of hope, o..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
Gone. Gone is the glory. Of hope, only the scribblings of impoverished students remain. In dirty hallways...


title: Encyclopedia: "You see noble aims but also mountai..."
sequence: 0
dialoguetext:
You see noble aims but also mountains upon mountains of corpses. They should've taken a more *measured* approach. Also, you're really smart.


title: Encyclopedia: "Smug superiority? Esthetic musings?..."
sequence: 0
dialoguetext:
Smug superiority? Esthetic musings? The triumph of Capital is undeniable, but... maybe the guns were sort of cool? Revolutionaries had loads of guns.


title: Encyclopedia: "Communism is the ideology of gutles..."
sequence: 0
dialoguetext:
Communism is the ideology of gutless intellectuals and clueless university students. They don't care about the *real* wörking man.


title: Savoir Faire: "Whatever kid drew this graffito wil..."
sequence: 0
dialoguetext:
Whatever kid drew this graffito will get it one day. You just can't beat FREEDOM and hustle-jiggling all the time.


title: Encyclopedia: "Even today, half a century after, t..."
sequence: 0
dialoguetext:
Even today, half a century after, the star-and-antlers retains the ability to evoke hope, disappointment, and fear in equal measure.


title: Savoir Faire: "Mm, the luxury of fine things. Just..."
sequence: 0
dialoguetext:
Mm, the luxury of fine things. Just look at those black monk straps! After spending an entire day hustling, who's to say that you *didn't* deserve a pair of ridiculously expensive shoes on your tired feet?


title: Savoir Faire: "Beautiful things give you a *rush*...."
sequence: 0
dialoguetext:
Beautiful things give you a *rush*. It's power -- crafting your style, draping your flesh in silk and leather, deciding how to present yourself to the world.


title: Savoir Faire: "Remember, when they come to take it..."
sequence: 0
dialoguetext:
Remember, when they come to take it *away* from you -- you *worked* for those shoes. Whether you like it or not, wearing these shoes has made you more liberal -- *ultra*liberal.

userscript:
ReputationGrows("ultraliberal"); SetVariableValue("apt.orb_fancy_loafers_equippage_done", true) --[[ Variable[ ]]


title: Rhetoric: "They're either a gateway drug -- or..."
sequence: 0
dialoguetext:
They're either a gateway drug -- or a booster pack -- to get you *deeper* into free market ideology.


title: Interfacing: "The pockets of these new jeans are..."
sequence: 0
dialoguetext:
The pockets of these new jeans are perfect for sticking your hand into. Makes you look cool, calm, and collected. As your hand enters the pocket, your fingers brush against something... soft, yet crinkly.


title: Interfacing: "Hey! It's a chewing gum wrapper. It..."
sequence: 0
userscript: SetVariableValue("apt.orb_chewing_gum_jeans_done", true) --[[ Variable[ ]]
dialoguetext:
Hey! It's a chewing gum wrapper. It reminds you of the fruity juice of apricots. You should inspect it closer if you have time. Something about the wrapper's texture is familiar...


title: Encyclopedia: "By the way, the raw materials were..."
sequence: 0
dialoguetext:
By the way, the raw materials were most likely exported from Siigay (the Apricot Suzerainty) and processed in Sur-La-Clef into the apricot-flavoured chewing gum loved by kids of today -- and yesterday. Hmm. Something about it *is* familiar... And not only to your fingers.


title: Apricot Chewing Gum Wrapper: "A crinkled chewing gum wrapper. The..."
sequence: 0
dialoguetext:
A crinkled chewing gum wrapper. The worn label reads: 'Tutti Frutti.' It smells faintly of apricots, with a barely noticeable twinge of cinnamon.


title: Apricot Chewing Gum Wrapper: "There it is again -- the scent of a..."
sequence: 0
dialoguetext:
There it is again -- the scent of apricots, with a touch of cinnamon. Smells like the end of some distant summer. The surface of another planet, or some ancient temple.


title: Apricot Chewing Gum Wrapper: "Good question, There is no answer o..."
sequence: 0
dialoguetext:
Good question, There is no answer or secret phrase written on the inside of the wrapper. Yet you're drawn to it.


title: Inland Empire: "Drawn by regret. Stop, before you *..."
sequence: 0
userscript: SetVariableValue("inventory.wrapper_inland_discard", true) --[[ Variable[ ]]
dialoguetext:
Drawn by regret. Stop, before you *hurt* yourself with the Tutti Frutti wrapper. Throw it away, please.


title: Endurance: "Your heart working overtime, trying..."
sequence: 0
dialoguetext:
Your heart working overtime, trying to keep up with the panicked synapses firing all over your brain. Moving litres of blood through you, panicking.


title: Encyclopedia: "You feel compelled to point out tha..."
sequence: 0
userscript: SetVariableValue("inventory.wrapper_encyclo_cinnamon", true) --[[ Variable[ ]]
dialoguetext:
You feel compelled to point out that there's nothing fruity about cinnamon -- It's a spice derived from tree bark.


title: Apricot Chewing Gum Wrapper: "Can a used wrapper shrug? It seems..."
sequence: 0
dialoguetext:
Can a used wrapper shrug? It seems like that's what the wrapper is doing, somehow. This is not about flowers, or bark? What *is* this about? Why are you looking at this wrapper?


title: Encyclopedia: "Whatever petrochemical by-products..."
sequence: 0
dialoguetext:
Whatever petrochemical by-products they used to create this artificial flavour have bonded tightly to the wrapper. Or is that just your memory, filling in the gaps?


title: Apricot Chewing Gum Wrapper: "The sun sets into the sea, but the..."
sequence: 0
dialoguetext:
The sun sets into the sea, but the water does not boil. Instead it turns to liquid gold. For a moment, the world's store of precious metals seems to increase dramatically, and you are rich...


title: Apricot Chewing Gum Wrapper: "There is a movement next to you. Th..."
sequence: 0
dialoguetext:
There is a movement next to you. The shuffle of a small coat. Warm, like the evening. But when you turn toward it there's nothing there...


title: Apricot Chewing Gum Wrapper: "You neatly fold the wrapper into a..."
sequence: 0
dialoguetext:
You neatly fold the wrapper into a square before you put it back into your pocket. Carefully. Lovingly even...


title: Apricot Chewing Gum Wrapper: "... until a blossom of skin and flo..."
sequence: 0
userscript: GainThought("juicy_fruit")
dialoguetext:
... until a blossom of skin and flower petals erupts behind your closed eyes. Made of toffee, cream, and distance. You just *had* to take a dive.


title: Inland Empire: "You carefully fold the wrapper into..."
sequence: 0
dialoguetext:
You carefully fold the wrapper into a square, before putting it back into your pocket. Lovingly even -- despite the strange feeling of regret.


title: Apricot Chewing Gum Wrapper: "Yes. From the height of antiquity...."
sequence: 0
dialoguetext:
Yes. From the height of antiquity. A long, long time ago. Millennia ago. On an island of time you can never return to.


title: Kim Kitsuragi: ""Well, I'll call the station when w..."
sequence: 0
dialoguetext:
"Well, I'll call the station when we're done with the day and inform them about the identity of the deceased."


title: Kim Kitsuragi: ""You did well," the lieutenant says..."
sequence: 0
dialoguetext:
"You did well," the lieutenant says as soon as you've left the apartment. The balcony feels cool and quiet, with a stunning view over the sleeping district.


title: Kim Kitsuragi: ""I'll call the station when we're f..."
sequence: 0
dialoguetext:
"I'll call the station when we're finished with the day and let them know the name of the deceased."


title: Kim Kitsuragi: ""Sure, I'll call the station when w..."
dialoguetext: "Sure, I'll call the station when we're done with the day. Let's go."
sequence: 0
userscript:
FinishTask("TASK.go_to_billies_apartment_done"); FinishTask("TASK.identify_corpse_boardwalk_done")--[[ Variable[ ]]


title: Kim Kitsuragi: "He looks at you. "And... officer --..."
sequence: 0
dialoguetext:
He looks at you. "And... officer -- I've seen worse. This wasn't the worst I've seen, okay? Now, let's go."

userscript:
FinishTask("TASK.go_to_billies_apartment_done"); FinishTask("TASK.identify_corpse_boardwalk_done")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Anyway, I'll call the station when..."
sequence: 0
dialoguetext:
"Anyway, I'll call the station when we're finished with the day and let them know the name of the deceased."


title: Shivers: "You look south, over the crumbling..."
sequence: 0
dialoguetext:
You look south, over the crumbling balustrade. There -- 1.2 kilometres away -- a piece of broken stone cuts into the sky. A tomb. On it, a mural that used to say: tomorrow is just a whisper away. You cannot *really* see the Feld building from here, but somehow you feel like you should return to it.


title: Shivers: "I am yours... So nearly..."
dialoguetext: I am yours... So nearly...
sequence: 0
userscript:
SetVariableValue("apt.orb_shivers_coatquest_five_done", true) ; FinishTask("TASK.find_voice_in_apt_done")--[[ Variable[ ]]


title: Shivers: "Yes... Reunion...! Listen within th..."
sequence: 0
userscript: GainTask("TASK.find_voice_in_upper_whirling")--[[ Variable[ ]]
dialoguetext:
Yes... Reunion...! Listen within the circles that capture the electrical world… If you can hear me then, we will be united…


title: Shivers: "So near... Listen within the circle..."
sequence: 0
userscript: GainTask("TASK.find_voice_in_upper_whirling")--[[ Variable[ ]]
dialoguetext:
So near... Listen within the circles that capture the electrical world… If you can hear me then, we will be united…


title: Shivers: "Please do not... Just listen within..."
sequence: 0
userscript: GainTask("TASK.find_voice_in_upper_whirling")--[[ Variable[ ]]
dialoguetext:
Please do not... Just listen within the circles that capture the electrical world… If you can hear me then, we will be united…


title: Metal Grille Door: "As you approach the metal grille yo..."
sequence: 0
dialoguetext:
As you approach the metal grille you can hear several voices having what appears to be an animated discussion.


title: Perception (Smell): "Somehow the night air softens the s..."
sequence: 0
userscript: SetVariableValue("apt.meeting_door_perc_air", true) --[[ Variable[ ]]
dialoguetext:
Somehow the night air softens the smell of trash and sea brine. As the breeze pulls through the canvas like a shuttle through a loom you catch a hint of something unexpected, something earthy, warm, and burnt...


title: Cindy the SKULL: ""Go ahead and arrest me, officer. I..."
sequence: 0
dialoguetext:
"Go ahead and arrest me, officer. I swear I'll go peacefully." You can feel her smirk through the dark.


title: Kim Kitsuragi: "You notice the lieutenant is lookin..."
sequence: 0
dialoguetext:
You notice the lieutenant is looking uncustomarily anxious. His posture is rigid, his right hand hovers near the zipper of his jacket.


title: Kim Kitsuragi: ""Oh, I'm fine. I was practically *b..."
sequence: 0
dialoguetext:
"Oh, I'm fine. I was practically *born* to infiltrate underground communist cells..." He takes a quick look over his shoulder.


title: Kim Kitsuragi: ""Something's not right here. The eq..."
sequence: 0
dialoguetext:
"Something's not right here. The equation doesn't quite balance..." He taps his foot and takes a deep breath.


title: Kim Kitsuragi: ""Well, detective. It seems we've lo..."
sequence: 0
dialoguetext:
"Well, detective. It seems we've located your underground cell..." He looks over the balcony, down toward the water.


title: Metal Grille Door: "The metal grille is cool to the tou..."
sequence: 0
dialoguetext:
The metal grille is cool to the touch. The long stretches of canvas billow like sails in the night breeze.


title: You: ""Hey, it's me again!" (Knock on the..."
dialoguetext: "Hey, it's me again!" (Knock on the grille.)
sequence: 0
conditionstring:
Variable["apt.meeting_guessed_wrong"] == true  or  (Variable["gates.manana_talked_communism_quest"] == true  and  Variable["apt.meeting_passphrase_hub_reached"])


title: Metal Grille Door: "The clang of metal reverberates all..."
sequence: 0
dialoguetext:
The clang of metal reverberates all along the scaffolding. The voices coming from the other side fall silent.


title: Metal Grille Door: ""Ever hear of the Wayfarer Act, you..."
sequence: 0
dialoguetext:
"Ever hear of the Wayfarer Act, you Coalition pawn? Come back when you've got a warrant, or when you've woken up to your own class interests."


title: You: ""Listen, I've already built like .0..."
sequence: 0
dialoguetext:
"Listen, I've already built like .0001% of communism but now I need to get organised. Can you help me?"


title: Shivers: "A slight sensation of static electr..."
sequence: 0
dialoguetext:
A slight sensation of static electricity, as before a storm. A miniature conference is taking place inside, and you are the subject.


title: Metal Grille Door: ""Not a chance. We can't afford to c..."
sequence: 0
dialoguetext:
"Not a chance. We can't afford to compromise our operation, not at this point. Come back when you know the passphrase."


title: Cindy the SKULL: ""Look at that, the pig's trying to..."
sequence: FocusCamera(Cindy_Cam);
dialoguetext:
"Look at that, the pig's trying to break in without the passphrase. Tsk, tsk." The girl shakes her head slowly.


title: Kim Kitsuragi: ""Let's go, detective. We'll get now..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
"Let's go, detective. We'll get nowhere standing around in the rain." The lieutenant wipes back a wet lock of hair.


title: Kim Kitsuragi: ""Let's go, detective. We'll get now..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
"Let's go, detective. We'll get nowhere standing around here in the dark." The moonlight reflects white in the lieutenant's glasses.


title: Kim Kitsuragi: ""Let's go, detective. We'll get now..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
"Let's go, detective. We'll get nowhere standing around in the snow." The lieutenant brushes a few scales of snow off his jacket.


title: Metal Grille Door: ""Alright. The key's taped to the ba..."
sequence: 0
dialoguetext:
"Alright. The key's taped to the back of the doorframe. Just make sure you put it back when you're done or we'll all be locked out..."


title: Steban, the Student Communist: "The two young men are either oblivi..."
dialoguetext:
The two young men are either oblivious to or ignoring your entrance. Their attentions are fixed on whatever it is they're stacking in the middle of the floor...

sequence:
TravelTo(Tequila Sunset, TeqTowerEncounter); TravelTo(Kim Kitsuragi, KimTowerEncounter); FocusCamera(TowerEncounterCam); PlayAnimation(steban, towerStartStart); PlayAnimation(echomaker, towerStartStart);


title: Visual Calculus: "It's definitely not holding. Those..."
sequence: 0
userscript: SetVariableValue("apt.student_viscal_matchboxes_collapse", true) --[[ Variable[ ]]
dialoguetext:
It's definitely not holding. Those matchboxes are stacked so haphazardly it's like they *want* them to collapse.


title: Steban, the Student Communist: ""Careful, careful!""
dialoguetext: "Careful, careful!"
sequence:
HideActualHeld()@1.5; BanishInterface(true)@1.5; PlayAnimation(matchboxTowerStartStage, towerCollapseStart)@2.9; PlayAnimation(echomaker, towerCollapseStart)@1.5; PlayAnimation(steban, towerCollapseStart); BanishInterface(false)@9.5;


title: Steban, the Student Communist: ""Damn. Hardly any difference..." Th..."
sequence: 0
dialoguetext:
"Damn. Hardly any difference..." The young man shakes his head, and then looks up at you with barely concealed irritation...


title: Echo Maker: ""He should know the meeting starts..."
dialoguetext: "He should know the meeting starts at 22.00 *sharp*." His companion looks up at you and squints.
sequence:
SemiBlack(true,2); LuaRun(SetAreaState("MATCHBOXTOWER", "off"))@2; LuaRun(SetAreaState("MATCHBOXTOWER_LOC", "false"))@2; FocusCamera(SofaCam)@2; LuaRun(SetAreaState("URR_SPAWN", "sofa"))@3; LuaRun(SetAreaState("URR_SPAWN", "intro"))@3.1; LuaRun(SetAreaState("URR_SPAWN", "sofa"))@3.2; SemiBlack(false,2)@4; TravelTo(Tequila Sunset, TequilaSofaMarker, 2, false)@2; TravelTo(Kim Kitsuragi, KimSofaMarker, 2, false)@2;


dialoguetext: 0
sequence: Continue()
title:
CheckItem("book_nilsenism_introduction")  and  Variable["TASK.get_yourself_organised_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(CheckItem("book_nilsenism_introduction")  and  Variable["TASK.get_yourself_organised_done"] == false)

conditionstring:
(CheckItem("book_nilsenism_introduction")  and  Variable["TASK.get_yourself_organised_done"] == false) == false


title: Steban, the Student Communist: ""Unlikely. That's real Saramirizian..."
sequence: 0
dialoguetext:
"Unlikely. That's real Saramirizian twill. Only old Saramirizian communists and drug smugglers wear those anymore..."


title: Savoir Faire: "He is neither of those, of course...."
sequence: 0
userscript: SetVariableValue("apt.student_savoir_shoulders_fit", true) --[[ Variable[ ]]
dialoguetext:
He is neither of those, of course. He is simply a poor student, putting on airs. Also, he doesn't have the shoulders to fill out such a jacket.


title: Echo Maker: ""'Those committed to the rights of..."
sequence: 0
dialoguetext:
"'Those committed to the rights of property are those most apt to violate them'." His companion nods emphatically.


title: Steban, the Student Communist: ""I assumed it was Maurice who broke..."
sequence: 0
dialoguetext:
"I assumed it was Maurice who broke into my room, to play a trick on me. I didn't think I'd *actually* been raided by the RCM!"


title: Logic: "Probably because they're the real n..."
sequence: 0
dialoguetext:
Probably because they're the real names of 'Nasteb' and 'Exilus', the authors of that so-called essay about TipTop Tournée you read...


title: Steban, the Student Communist: "He turns to his companion. "Can you..."
sequence: 0
dialoguetext:
He turns to his companion. "Can you imagine the look on Maurice's face when he finds out the RCM has been kicking my door down?"


title: Steban, the Student Communist: ""And now they've shown up *in force..."
sequence: 0
dialoguetext:
"And now they've shown up *in force* to break up our meeting!" He rubs his hands together excitedly.


title: Steban, the Student Communist: ""And now they've sent one of their..."
sequence: 0
dialoguetext:
"And now they've sent one of their agents to *infiltrate* our meeting." He rubs his hands together excitedly.


title: Kim Kitsuragi: "The lieutenant sighs. "Something te..."
sequence: 0
dialoguetext:
The lieutenant sighs. "Something tells me these young men are not very experienced with law enforcement."


title: Kim Kitsuragi: ""My partner, of course, is acting i..."
sequence: 0
dialoguetext:
"My partner, of course, is acting in a strictly *personal capacity*, not as an official representative of the RCM."


title: Composure: "There's a great deal of tension in..."
sequence: 0
userscript: SetVariableValue("apt.student_composure_tension", true) --[[ Variable[ ]]
dialoguetext:
There's a great deal of tension in this young man's shoulders, more than someone his age should bear...


title: Composure: "Meanwhile, his companion inclines t..."
sequence: 0
dialoguetext:
Meanwhile, his companion inclines toward him, eager to catch every word that dribbles from his friend's mouth.


title: You: "(Play along.) "My apologies, comrad..."
sequence: 0
conditionstring: Variable["apt.student_drama_flustered"] == true
userscript: SetVariableValue("apt.student_intro_done", true) --[[ Variable[ ]]
dialoguetext:
(Play along.) "My apologies, comrades. I had to be sure I wasn't being tailed... by our *class enemies*."


title: You: "[Leave.]"
dialoguetext: [Leave.]
sequence: 0
userscript:
SetVariableValue("apt.student_left_pre_main_hub", true) ;
SetVariableValue("apt.student_intro_done", true) --[[ Variable[ ]]


title: Steban, the Student Communist: ""That's the whole point, of course...."
sequence: 0
dialoguetext:
"That's the whole point, of course. We can't just have *anybody* waltzing in here. Martinaise is crawling with reactionary infiltrators."


title: Steban, the Student Communist: ""There are RCM spies, for one. Just..."
sequence: 0
dialoguetext:
"There are RCM spies, for one. Just recently, someone even broke into my apartment, if you can believe it..."


title: Steban, the Student Communist: ""Are you saying you *haven't* done..."
sequence: 0
dialoguetext:
"Are you saying you *haven't* done the reading for tonight?"  The two young men look at one another.


title: Steban, the Student Communist: ""We all have to take precautions, e..."
sequence: 0
dialoguetext:
"We all have to take precautions, especially during these delicate times. What matters is that you've made it, and that you've done the reading."


title: Steban, the Student Communist: ""Yes, a revolutionary *reading* gro..."
sequence: 0
dialoguetext:
"Yes, a revolutionary *reading* group. The most ideologically advanced materialist reading group in Martinaise. But it sounds like that's news to you..."


title: Kim Kitsuragi: ""No, detective. The only reading I'..."
sequence: 0
dialoguetext:
"No, detective. The only reading I've been doing is right here..." The lieutenant holds up his little blue notebook.


title: Empathy: "There's profound consternation in h..."
sequence: 0
dialoguetext:
There's profound consternation in his voice. You suspect it's about something bigger than your not having done the reading.


title: Esprit de Corps: "He seems to be wagging the notebook..."
sequence: 0
dialoguetext:
He seems to be wagging the notebook at you, as though he suspects you may have forgotten why you're here.


title: Kim Kitsuragi: ""I have not had time to seek out pr..."
sequence: 0
dialoguetext:
"I have not had time to seek out pretentious communist book clubs, nor have I done their 'reading'."


title: Steban, the Student Communist: ""But more specifically, we're runni..."
sequence: 0
dialoguetext:
"But more specifically, we're running a reading group, the most rigorous and theoretically advanced materialist reading group in Martinaise."


title: Logic: "It's obvious they take this 'group'..."
sequence: 0
userscript: SetVariableValue("apt.student_logic_regular_bookclub", true) --[[ Variable[ ]]
dialoguetext:
It's obvious they take this 'group' of theirs extremely seriously. Whatever you do, *don't* compare it to a common book club.


title: Steban, the Student Communist: ""We have been known to get into som..."
sequence: 0
dialoguetext:
"We have been known to get into some *spirited* debates. But it's always in service of our larger intellectual and ideological project."


title: Steban, the Student Communist: ""That's our whole *thing*. The worl..."
sequence: 0
dialoguetext:
"That's our whole *thing*. The world is so shallow, all noise and repetition. We're interested in genuinely radical critique."


title: Steban, the Student Communist: ""It's really nothing like that." Th..."
sequence: 0
dialoguetext:
"It's really nothing like that." The young man scoffs. "A book club is a place for talking about the plot points of bourgeois social novels and sipping effervescent cocktails."


title: Steban, the Student Communist: ""It's nothing like that. A yank-fes..."
sequence: 0
dialoguetext:
"It's nothing like that. A yank-fest is a decadent bourgeois phenomenon, a pastime for over-educated office workers who lack proper revolutionary outlets for their social dissatisfactions and repressed sexuality."


title: Kim Kitsuragi: ""That doesn't sound so bad," the li..."
sequence: 0
dialoguetext:
"That doesn't sound so bad," the lieutenant says. "In any case, it's healthier than certain *other* after-hours pursuits I've seen officers engage in." He gives you a pointed look.


title: Conceptualization: "Extremely different from discussing..."
sequence: 0
dialoguetext:
Extremely different from discussing the aesthetic merits of avant-garde literature while quaffing a fine Mirovan red, eh, Art Cop?


title: Steban, the Student Communist: ""We study all the foundational text..."
sequence: 0
dialoguetext:
"We study all the foundational texts of Mazovian theory, of course. Just last week we finished the second volume of Puncher and Wattmann's 'Innocence of Capital'..."


title: Reaction Speed: "For some reason the word *plasm* ca..."
dialoguetext: For some reason the word *plasm* catches in your ear like a piece of old wax.
sequence: 0
userscript:
SetVariableValue("apt.student_reaction_plasm", true) ;
SetVariableValue("apt.student_plasm_counter", Variable["apt.student_plasm_counter"] + once(1)) 


title: Steban, the Student Communist: ""We've also read Wertmüller's 'The..."
sequence: 0
dialoguetext:
"We've also read Wertmüller's 'The Mega-Structure of History,' and before that, 'Reál and Reality'..."


title: Drama: "These two deserve the Order of Hono..."
sequence: 0
dialoguetext:
These two deserve the Order of Honour for Bullshitting. There's no way they've actually *read* all this stuff.


title: Steban, the Student Communist: ""But, of course, our *special empha..."
sequence: 0
userscript: SetVariableValue("tc.nilsen", true) --[[ Variable[ ]]
dialoguetext:
"But, of course, our *special emphasis* is on the theories of Ignus Nilsen and his followers, especially the infra-materialists."


title: Encyclopedia: "One of Kras Mazov's closest associa..."
sequence: 0
userscript: SetVariableValue("apt.student_encyclo_nilsen", true) --[[ Variable[ ]]
dialoguetext:
One of Kras Mazov's closest associates, Ignus Nilsen was a leading political and military figure in the Antecentennial Revolution.


title: Encyclopedia: "Oh, right. During the disastrous re..."
sequence: 0
dialoguetext:
Oh, right. During the disastrous retreat from Graad to Samara, Nilsen personally ordered up to 12,000 prisoners of war impaled on sharpened spruce trees in the Samaran backcountry. Thereafter his opponents began referring to him as the 'Apocalyptic Shrike'.


title: Encyclopedia: "Today, Nilsen's reputation has wane..."
sequence: 0
userscript: SetVariableValue("tc.srv", true) --[[ Variable[ ]]
dialoguetext:
Today, Nilsen's reputation has waned in most parts of the developed world, with the exception of the People's Republic of Samara (SRV), where he is recognized as a founding father. His political philosophy is a variant of Mazovianism called Nilsenist-Mazovianism.


title: You: ""Ignus Nilsen? He's not so popular..."
dialoguetext: "Ignus Nilsen? He's not so popular these days, is he?"
sequence: 0
conditionstring:
Variable["apt.student_encyclo_nilsen"] == true  and  Variable["apt.student_halflight_true_name"] == false


title: Echo Maker: ""Only because certain moralists and..."
sequence: 0
dialoguetext:
"Only because certain moralists and their ideological lap dogs pretend to object to his more *maximalist* tactics... as though they've never committed any so-called 'war crimes'."


title: Echo Maker: ""This gendarme talks just like a mo..."
sequence: 0
dialoguetext:
"This gendarme talks just like a moralist. They *love* getting on their high horses about so-called 'war crimes'."


title: Steban, the Student Communist: ""He *also* happens to be the greate..."
sequence: 0
dialoguetext:
"He *also* happens to be the greatest communist theorist after Mazov himself. It was Nilsen who first postulated the existence of ideological plasm, which forms the basis of infra-materialist theory."


title: Reaction Speed: "Those words again! You've got to fi..."
dialoguetext: Those words again! You've got to find out what this infra-materialist stuff is all about.
sequence: 0
userscript:
SetVariableValue("tc.plasm", true) ;
SetVariableValue("apt.student_plasm_counter", Variable["apt.student_plasm_counter"] + once(1)) 


dialoguetext: 0
sequence: Continue()
title:
Variable["apt.student_plasm_counter"] >= 2  and  Variable["apt.student_rhetoric_understanding"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["apt.student_plasm_counter"] >= 2  and  Variable["apt.student_rhetoric_understanding"] == false)

conditionstring:
(Variable["apt.student_plasm_counter"] >= 2  and  Variable["apt.student_rhetoric_understanding"] == false) == false


title: Rhetoric: "Whatever it is, one thing's perfect..."
sequence: 0
dialoguetext:
Whatever it is, one thing's perfectly clear: These young students have a much deeper understanding of communism than you do...


title: Volition: "Out beyond the dull chatter, you ca..."
sequence: 0
dialoguetext:
Out beyond the dull chatter, you catch the sound of a distant seabird, and of course the sound of the large stretches of canvas that cover the missing sections of wall...


title: Volition: "Your eye drifts over the detritus a..."
sequence: 0
dialoguetext:
Your eye drifts over the detritus and mismatched furniture. It naturally gravitates toward the pieces of canvas that cover a missing stretch of wall...


title: Conceptualization: "The thought is almost too much to b..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
The thought is almost too much to bear. What you wouldn't give to glimpse the bare legs behind it...


title: Conceptualization: "Gradually, the pleasant sensation r..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
Gradually, the pleasant sensation recedes. You turn your attention to the two young men, who appear just about finished.


title: Conceptualization: "Slowly, too slowly, the pain fades..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
Slowly, too slowly, the pain fades from your side. You turn your attention to the two young men, who appear just about finished.


title: Conceptualization: "You let the invigorating sensation..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
You let the invigorating sensation course through you, then turn your attention to the two young men, who appear just about finished.


title: Kim Kitsuragi: ""They’re not primary school delinqu..."
sequence: 0
dialoguetext:
"They’re not primary school delinquents, they’re university students. Attendance isn't compulsory. Besides, we’re not the skip squad."


title: Encyclopedia: "The Counter-Truancy Task Force (or..."
sequence: 0
dialoguetext:
The Counter-Truancy Task Force (or 'skip squad') is the division of the RCM that drives around in wagons looking for delinquent minors. It's generally considered a punitive assignment for under-performing officers.


title: Steban, the Student Communist: ""One thing you learn quickly at uni..."
sequence: 0
dialoguetext:
"One thing you learn quickly at university is that you're not going to find a real education in any lecture hall or discussion seminar."


title: Steban, the Student Communist: ""Exactly. The only worthwhile part..."
sequence: 0
userscript: SetVariableValue("apt.student_post_attendance", true) --[[ Variable[ ]]
dialoguetext:
"Exactly. The only worthwhile part of the so-called École normale de Revachol is the library. That's where we've made our greatest critical strides."


title: Kim Kitsuragi: ""To be clear: Communism is not an o..."
sequence: 0
dialoguetext:
"To be clear: Communism is not an official suspect in this investigation. Because it's not a *person*, you see."


title: Conceptualization: "What are these levels they're talki..."
sequence: 0
userscript: SetVariableValue("apt.student_plasm_counter", Variable["apt.student_plasm_counter"] + once(1))
dialoguetext:
What are these levels they're talking about? This doesn't sound like any communism you've encountered before...


title: Steban, the Student Communist: ""Our stance? What, does he want to..."
sequence: 0
dialoguetext:
"Our stance? What, does he want to know if the SRV has established a party line on lynchings in Martinaise?" The two young men look at one another.


title: Encyclopedia: "The SRV refers to the People's Repu..."
sequence: 0
userscript: SetVariableValue("tc.srv", true) ; SetVariableValue("tc.uncle_sport", true) --[[ Variable[ ]]
dialoguetext:
The SRV refers to the People's Republic of Samara. Established as a socialist utopia by survivors of the Revolution, it has since degenerated into a bureaucratic workers' state under the decades-long rule of President Sapormat 'Sport' Knezhinisky.


title: Echo Maker: ""Though historically speaking, the..."
sequence: 0
dialoguetext:
"Though historically speaking, the SRV *has supported* direct action against right-wing paramilitary squads, especially when they're doing the Indotribes' dirty work."


title: Savoir Faire: "It's not that the boundary between..."
sequence: 0
userscript: SetVariableValue("apt.student_rhetoric_sarcasm_sincerity", true) --[[ Variable[ ]]
dialoguetext:
It's not that the boundary between sarcasm and sincerity is porous with these two, it's that they actually seem to *overlap*, as though one is meant to conceal the other.


title: Savoir Faire: "Are they being sarcastic? You feel..."
sequence: 0
dialoguetext:
Are they being sarcastic? You feel like you're caught in some elaborate joke labyrinth, but it's impossible to see your way through.


title: Empathy: "It's always that way. Beneath the c..."
sequence: 0
dialoguetext:
It's always that way. Beneath the crust of irony there's a molten sincerity that threatens to erupt forth... You may witness it yet.


title: Rhetoric: "One thing *is* perfectly clear: The..."
sequence: 0
dialoguetext:
One thing *is* perfectly clear: These young students have a much deeper understanding of communism than you do...


title: Steban, the Student Communist: ""No, we're an independent organisat..."
sequence: 0
dialoguetext:
"No, we're an independent organisation," he says proudly. "We acknowledge and respect the Union's efforts, but our interests are more theoretical than Mr. Claire's."


title: Steban, the Student Communist: ""That's easy: Crime is simply the i..."
sequence: 0
dialoguetext:
"That's easy: Crime is simply the inevitable expression of the injustice and incoherence embedded within capitalism itself."


title: Steban, the Student Communist: ""It's a symptom, in other words. No..."
sequence: 0
dialoguetext:
"It's a symptom, in other words. Not a cause." He waves his hand as though this is all there is to say on the subject of crime.


title: Steban, the Student Communist: ""No, unfortunately. The communards..."
sequence: 0
dialoguetext:
"No, unfortunately. The communards were hunted down and killed nearly to a man. All that's left of them are bones and old rifles."


title: Steban, the Student Communist: ""The Insulindian Deluge wiped out a..."
sequence: 0
dialoguetext:
"The Insulindian Deluge wiped out an entire generation of communists. Afterward, they were all bulldozed into mass graves." The young man looks slightly queasy at the thought.


title: Steban, the Student Communist: ""Not exactly the second incarnation..."
sequence: 0
userscript: SetVariableValue("apt.student_saw_figurine", true) --[[ Variable[ ]]
dialoguetext:
"Not exactly the second incarnation of Kras Mazov, is he?" The young man considers the figurine with a slight grimace.


title: Steban, the Student Communist: ""It's a world-historical nightmare,..."
sequence: 0
dialoguetext:
"It's a world-historical nightmare," the young man says gravely. "One from which we've yet to awaken."


title: Steban, the Student Communist: ""Yes, like that one. I wonder how m..."
sequence: 0
dialoguetext:
"Yes, like that one. I wonder how many of these are still lying around in cellars or sealed up behind the masonry." He knits his brows together, and then looks up.


title: Steban, the Student Communist: ""It's heavier than I was expecting...."
sequence: 0
dialoguetext:
"It's heavier than I was expecting." The rifle rests in his open palms. Its position reminds you of something...


title: Shivers: "The attitude of a priest bearing on..."
sequence: 0
userscript: SetVariableValue("apt.student_shivers_rifle", true) --[[ Variable[ ]]
dialoguetext:
The attitude of a priest bearing one of the holy relics of his faith. Though it is long out-of-service, its power is evident to him.


title: Steban, the Student Communist: "When he's finished, he returns the..."
dialoguetext: When he's finished, he returns the rifle to you with a nod of appreciation.
sequence: 0
userscript:
SetVariableValue("apt.student_held_rifle", true) ;
XPPicoSetBool("XP.student_held_rifle")--[[ Variable[ ]]


title: Steban, the Student Communist: "... though what, exactly, you can't..."
sequence: 0
dialoguetext:
... though what, exactly, you can't say. He turns the rifle over again, admiring the glint of light off the oily barrel.


title: Half Light: "On the contrary, he appears to be *..."
sequence: 0
dialoguetext:
On the contrary, he appears to be *savouring* the thought of so many people shot in the head, regardless of their beliefs.


title: Kim Kitsuragi: ""Kim and *I*..." the lieutenant mut..."
sequence: 0
dialoguetext:
"Kim and *I*..." the lieutenant mutters under his breath. He scribbles something in his notebook but adds nothing else.


title: Steban, the Student Communist: ""Intellectual attrition is maybe th..."
sequence: 0
dialoguetext:
"Intellectual attrition is maybe the best way to describe it. Felix said he couldn't keep up with the reading on top of his classwork. And Zuzanna wanted to read texts *other than* Mazovian theory. Like novels, if you can believe it..."


title: Steban, the Student Communist: ""We've tried recruiting new members..."
sequence: 0
dialoguetext:
"We've tried recruiting new members, but unfortunately the *current intellectual climate* is pretty hostile to infra-materialist thought. These days, if you're on the left, the ascendent schools are the Gottwaldians and the Econoclards."


dialoguetext: 0
sequence: Continue()
title:
Variable["apt.student_rhetoric_understanding"] == false  and  Variable["inventory.basic_guide_read"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["apt.student_rhetoric_understanding"] == false  and  Variable["inventory.basic_guide_read"] == false)

conditionstring:
(Variable["apt.student_rhetoric_understanding"] == false  and  Variable["inventory.basic_guide_read"] == false) == false


title: Rhetoric: "Whatever this turnip business is ab..."
sequence: 0
dialoguetext:
Whatever this turnip business is about, one thing *is* perfectly clear: These young students have a much deeper understanding of communism than you do...


title: Steban, the Student Communist: ""They're the most depressing school..."
sequence: 0
dialoguetext:
"They're the most depressing school of communism. They love writing long books with a patina of Mazovian theory to cover up their cheap psychologising."


title: Steban, the Student Communist: ""The Gottwald School believe that i..."
sequence: 0
dialoguetext:
"The Gottwald School believe that intellectuals as a class are incapable of sparking revolutionary change, so all they can do is *critique* capitalism from inside itself."


title: Steban, the Student Communist: ""You see, the Gottwald School *look..."
sequence: 0
userscript: SetVariableValue("apt.student_gottwald_school", true) --[[ Variable[ ]]
dialoguetext:
"You see, the Gottwald School *look* like communists, they *talk* like communists, but scratch the patina and you'll see beneath that they're just depressed liberals who've read too many books."


title: Steban, the Student Communist: ""That's why they spend all their ti..."
sequence: 0
dialoguetext:
"That's why they spend all their time smoking cigarettes and writing long works of criticism that make you want to commit suicide."


title: Steban, the Student Communist: ""That's right. Econoclards are *obs..."
sequence: 0
dialoguetext:
"That's right. Econoclards are *obsessed* with beans. They love thinking about beans, they love counting beans, but most of all, they love building models to predict how many beans there'll be *in the future*."


title: Steban, the Student Communist: ""Oh, sure. But Econoclards are *obs..."
sequence: 0
dialoguetext:
"Oh, sure. But Econoclards are *obsessed* with beans. They love thinking about beans, they love counting beans, but most of all, they love building models to predict how many beans there'll be *in the future*."


title: Steban, the Student Communist: ""You're no Econoclard, then. They'r..."
sequence: 0
dialoguetext:
"You're no Econoclard, then. They're *obsessed* with beans. They love thinking about beans, they love counting beans, but most of all, they love building models to predict how many beans there'll be *in the future*."


title: Encyclopedia: "Nota bene: 'Econoclard' is an extra..."
sequence: 0
userscript: SetVariableValue("apt.student_encyclo_econoclards", true) --[[ Variable[ ]]
dialoguetext:
Nota bene: 'Econoclard' is an extra-pejorative form of the already pejorative name 'Mazovian Economists', a moderate school of Mazovianism, which advocates a gradual transition to communism through carefully managed economic modernisation rather than violent social revolution.


title: Empathy: "Ah yes, the much maligned bean coun..."
sequence: 0
userscript: SetVariableValue("apt.student_concept_beans_metaphor", true) --[[ Variable[ ]]
dialoguetext:
Ah yes, the much maligned bean counters, ensconced in their think-tanks and highrises, believing they can save the world through a series of incremental, assiduously technocratic reforms...


title: You: ""What's wrong with making progress..."
dialoguetext: "What's wrong with making progress through moderate economic reforms?"
sequence: 0
conditionstring:
Variable["apt.student_encyclo_econoclards"] == true  or  Variable["apt.student_concept_beans_metaphor"] == true


title: Echo Maker: ""If only! They've got all the beans..."
sequence: 0
dialoguetext:
"If only! They've got all the beans accounted for in their asset sheets, their quarterly budgets, their future projections. But for some reason there are never enough beans to go around, so we've just got to cut our bean rations in half..."


title: Steban, the Student Communist: ""See? You're already falling for th..."
sequence: 0
dialoguetext:
"See? You're already falling for that scarcity logic. You start off *assuming* there aren't enough beans to go around, so naturally you want to cut the bean rations in half..."


title: Steban, the Student Communist: ""Oh, please. There's nothing 'moder..."
sequence: 0
dialoguetext:
"Oh, please. There's nothing 'moderate' about their love for counting beans. If I were a Gottwaldian, I would probably diagnose them with *Bohnenfixierung*..."


title: Steban, the Student Communist: ""You see, Econoclards claim to be c..."
sequence: 0
userscript: SetVariableValue("apt.student_econoclards", true) --[[ Variable[ ]]
dialoguetext:
"You see, Econoclards claim to be communists, but in reality they're just liberals with hard-ons for spreadsheets."


title: Steban, the Student Communist: ""Of course not. The only people who..."
sequence: 0
dialoguetext:
"Of course not. The only people who actually call themselves liberals are mouth-foaming reactionaries."


title: Steban, the Student Communist: "Another sigh. “It's an unfortunate..."
sequence: 0
dialoguetext:
Another sigh. “It's an unfortunate story. You see, our ex-comrade Maurice is something of an economist...”


title: Steban, the Student Communist: "“Right, so a few weeks ago we were..."
sequence: 0
dialoguetext:
“Right, so a few weeks ago we were discussing the extra-physical capabilities of the revolutionary state, and Maurice said... what were his exact words, Ulixes?"


title: Echo Maker: ""It was unbelievable. He said, 'Tur..."
sequence: 0
dialoguetext:
"It was unbelievable. He said, 'Turnips don't care if they're grown by communists, moralists, or welkin. They grow just the same'."


dialoguetext: 0
sequence: Continue()
title:
Variable["inventory.fumee_concept_pseudonyms"] == true  and  Variable["apt.student_concept_la_fumee"] == false  and  Variable["apt.student_discussed_article"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["inventory.fumee_concept_pseudonyms"] == true  and  Variable["apt.student_concept_la_fumee"] == false  and  Variable["apt.student_discussed_article"] == false)

conditionstring:
(Variable["inventory.fumee_concept_pseudonyms"] == true  and  Variable["apt.student_concept_la_fumee"] == false  and  Variable["apt.student_discussed_article"] == false) == false


title: Logic: "Probably because they're the real n..."
sequence: 0
dialoguetext:
Probably because they're the real names of 'Nasteb' and 'Exilus', the authors of that so-called essay about TipTop Tournée you read in *La Fumée*.


title: Logic: "What is this *infra-materialist* bu..."
sequence: 0
dialoguetext:
What is this *infra-materialist* business they keep blathering about? You've never heard of anything like it.


title: Steban, the Student Communist: ""I'll grant you it can be overwhelm..."
sequence: 0
dialoguetext:
"I'll grant you it can be overwhelming at first, but once you understand the basics, it's all quite intuitive..."


title: Steban, the Student Communist: ""Simply that *under suitably revolu..."
sequence: 0
dialoguetext:
"Simply that *under suitably revolutionary conditions* crop yields naturally increase relative to non-revolutionary crops. Which Maurice somehow has the gall to deny."


title: Steban, the Student Communist: ""For us the question boiled down to..."
sequence: 0
dialoguetext:
"For us the question boiled down to: 'If you don't even accept the basic ideas of Nilsen and infra-materialist theory, why are you in the reading group?'"


title: Steban, the Student Communist: ""Exactly. What educated person coul..."
sequence: 0
dialoguetext:
"Exactly. What educated person could believe that turnips grow at the same rate under capitalism *and* communism?"


title: You: ""Do I *know* you two from somewhere?""
dialoguetext: "Do I *know* you two from somewhere?"
sequence: 0
conditionstring:
Variable["apt.student_concept_la_fumee"] == true  or  Variable["inventory.fumee_rhetoric_names"] == true


title: !(Variable["inventory.fumee_logic_anagrams"] or Variable["inventory.fumee_rhetoric_names"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["inventory.fumee_logic_anagrams"]  or  Variable["inventory.fumee_rhetoric_names"]) == false


title: Steban, the Student Communist: ""*You've* read our article?" For th..."
sequence: 0
dialoguetext:
"*You've* read our article?" For the first time since you've met the young man, words seem to desert him...


title: Steban, the Student Communist: ""I don't think so." The young man..."
sequence: 0
dialoguetext:
"I don't think so."  The young man gives you a curious look. "Unless you've been hanging around the Cultural Studies faculty at the École Normale de Revachol..."


title: Savoir Faire: "The energy in the room has shifted..."
sequence: 0
dialoguetext:
The energy in the room has shifted ever so slightly in your favour. They're afraid they've somehow *embarrassed* themselves in front of you.


title: Empathy: "The delicate egos on these boys! Ev..."
sequence: 0
userscript: SetVariableValue("apt.student_empathy_delicate_egos", true) --[[ Variable[ ]]
dialoguetext:
The delicate egos on these boys! Even though you're just some cop they're desperate for your approval.


title: Conceptualization: "Hey! You're not just 'some cop', yo..."
sequence: 0
dialoguetext:
Hey! You're not just 'some cop', you've got highly developed critical faculties! Now's your chance to show them off.


title: Conceptualization: "Time to meet these two on the intel..."
sequence: 0
dialoguetext:
Time to meet these two on the intellectual battlefield. Why don't you show off those highly developed critical faculties of yours?


title: Steban, the Student Communist: "The young man takes the folded up m..."
sequence: 0
dialoguetext:
The young man takes the folded up magazine with some hesitation. As he reads over your annotations and emendations a look of deep concentration comes over his face...


title: Steban, the Student Communist: ""Well, of course that's just an *in..."
sequence: 0
dialoguetext:
"Well, of course that's just an *initial foray* into the subject. We're hoping to return to it for a more substantial treatment next term..."


title: Steban, the Student Communist: ""In any case, I'm glad our piece fo..."
sequence: 0
dialoguetext:
"In any case, I'm glad our piece found its audience. That's always the hope with these things, you know."

userscript:
SetVariableValue("apt.student_discussed_article", true) ;
XPPicoSetBool("XP.gave_student_comments")--[[ Variable[ ]]


title: Echo Maker: ""I bet he's never written a substan..."
sequence: 0
dialoguetext:
"I bet he's never written a substantial essay himself. He's really got no right to critique. None at all."

userscript:
SetVariableValue("apt.student_discussed_article", true) ;
XPPicoSetBool("XP.gave_student_comments")--[[ Variable[ ]]


title: Empathy: "He has the look of a man spread nak..."
sequence: 0
dialoguetext:
He has the look of a man spread naked on the operating table. He can feel the cool metal of the scalpel, the bracing sting of the antiseptic, and yet his expression isn't wholly unpleasant. A part of him actually seems to *enjoy* the attention.


title: Steban, the Student Communist: ""They're... good notes. A little br..."
sequence: 0
dialoguetext:
"They're... good notes. A little brutal on questions of style, but he's not *wrong* about any of it..."

userscript:
SetVariableValue("apt.student_gave_notes", true) ;
XPPicoSetBool("XP.gave_student_comments")--[[ Variable[ ]]


title: Steban, the Student Communist: ""Would it be alright if I kept this..."
sequence: 0
userscript: SetVariableValue("apt.student_discussed_article", true) --[[ Variable[ ]]
dialoguetext:
"Would it be alright if I kept this for a while? I'd just like some time to think about your comments." He turns to you.


title: You: ""Is the reading group accepting new..."
dialoguetext: "Is the reading group accepting new members?"
sequence: 0
conditionstring:
Variable["apt.student_know_bookclub"] == true  and  IsTaskActive("TASK.join_reading_group") == false  and  Variable["TASK.join_reading_group_done"] == false


title: Steban, the Student Communist: ""We typically only accept new membe..."
sequence: 0
dialoguetext:
"We typically only accept new members once per semester. There's this whole *process*, with essays and presentations on assigned topics..." The young man turns to his companion.


title: Steban, the Student Communist: ""But given that we have some extra..."
sequence: 0
dialoguetext:
"But given that we have some extra seating at the moment, I guess we could be convinced to expedite an application or two."


title: Steban, the Student Communist: ""I am serious. As materialists we'v..."
sequence: 0
dialoguetext:
"I am serious. As materialists we've got to adapt to conditions as they are. Besides, he'll still need to pass the *interview portion* of the entrance process..." He turns back to you.


title: Steban, the Student Communist: ""... assuming he's even still inter..."
dialoguetext: "... assuming he's even still interested, that is."
sequence: 0
userscript:
FinishTask("TASK.attend_secret_communist_meeting_done");
GainTask("TASK.join_reading_group")--[[ Variable[ ]]


title: Composure: "What's there to be scared of? You'v..."
sequence: 0
dialoguetext:
What's there to be scared of? You've really been cracking the books these last few days. You can go toe-to-intellectual-toe with any reading group in Martinaise...


title: Composure: "Take a deep breath. You've done som..."
sequence: 0
dialoguetext:
Take a deep breath. You've done some reading these past few days. But you also know there's more to life than what you find in books...


title: Encyclopedia: "You've spent a not inconsiderable a..."
sequence: 0
dialoguetext:
You've spent a not inconsiderable amount of time arranging the works in your mental library by theme and period. All the ideas and references you'll need are ready-at-hand.


title: Empathy: "Another thing, these young men have..."
sequence: 0
dialoguetext:
Another thing, these young men have the most exquisitely tuned insecurity receptors you've ever witnessed.


title: Steban, the Student Communist: ""Oh, you want to start *now*?" He l..."
sequence: 0
dialoguetext:
"Oh, you want to start *now*?" He looks to his companion, then back at you. "Sure, we can manage that..."


title: Steban, the Student Communist: ""Go ahead and take a seat. Since we..."
sequence: 0
dialoguetext:
"Go ahead and take a seat. Since we haven't had time to prepare an exhaustive questionnaire, I think we can keep this interview more freeform."


title: Steban, the Student Communist: ""Why don't you tell us a bit about..."
sequence: 0
dialoguetext:
"Why don't you tell us a bit about the books you're interested in, and we'll just see where the conversation goes."


title: You: ""Like you guys, I really get into p..."
dialoguetext: "Like you guys, I really get into political and historical subjects."
sequence: 0
conditionstring:
Variable["doomed.book_gi_quiz_result_dei_is_greatest"] == true  or  Variable["inventory.suzerainty_game_finished"] == true  or  Variable["XP.hjelmdallerman_suffered_through_the_whole_book"] == true  or  Variable["inventory.hjelm_devil_read"] == true


title: You: ""For me, it's more about finding th..."
dialoguetext: "For me, it's more about finding the right thing for the right moment."
sequence: 0
conditionstring:
Variable["inventory.coldest_firsthub_reached"] == true  or  Variable["inventory.mullen_ripped"] == true  or  Variable["doomed.game_wirral_read"] == true


title: You: ""I'm more into practical books. Boo..."
dialoguetext: "I'm more into practical books. Books that help me understand the real world."
sequence: 0
conditionstring:
Variable["inventory.primer_read"] == true  or  Variable["inventory.palemed_finished"] == true  or  Variable["TASK.find_your_heraldic_bird_done"] == true


title: You: ""Look guys, I've gotta be honest. I..."
sequence: 0
dialoguetext:
"Look guys, I've gotta be honest. I may not have 'read' many 'books', but that doesn't mean I don't have *stories*."


title: Steban, the Student Communist: ""Absolutely. It's the only proper f..."
sequence: 0
dialoguetext:
"Absolutely. It's the only proper foundation to develop a real understanding of events." He nods in vigorous agreement.


title: You: ""But once you've got a political le..."
sequence: 0
dialoguetext:
"But once you've got a political lens, you can read anything critically. Even those Hjelmdallermann books."

conditionstring:
Variable["XP.hjelmdallerman_suffered_through_the_whole_book"] == true  or  Variable["inventory.hjelm_devil_read"] == true


title: You: ""Listen, books are fine and all, bu..."
sequence: 0
conditionstring: Variable["apt.student_books_discussed_counter"] >= 1
dialoguetext:
"Listen, books are fine and all, but to be straight with you, they're no substitute for a real story."


title: Steban, the Student Communist: ""Hmm, don't think I'm familiar with..."
dialoguetext: "Hmm, don't think I'm familiar with it. Give us a quick summary, if you don't mind."
sequence: 0
userscript:
SetVariableValue("apt.student_books_discussed_counter", Variable["apt.student_books_discussed_counter"] + once(1)) 


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. You quickly gloss Lopez de Fuego's essential argument, peppering it with your own commentary and asides...


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. You quickly gloss Lopez de Fuego's essential argument, peppering it with your own commentary and asides...


title: Empathy: "Like a river emptying into the sea,..."
sequence: 0
dialoguetext:
Like a river emptying into the sea, the discussion winds its way toward the character of the innocence herself.


title: Steban, the Student Communist: ""... but then, any *critical* accou..."
sequence: 0
dialoguetext:
"... but then, any *critical* account of Dolores Dei's reign has to seriously reckon with her atrocities in Magritania and La Vuelta during the Mesque secession, don't you think?"


title: Steban, the Student Communist: ""The whole innocentic system practi..."
sequence: 0
dialoguetext:
"The whole innocentic system practically requires that. Without true gods we're made to set them up for ourselves." He nods vigorously.


title: Steban, the Student Communist: ""I'll say that beginnings are very..."
sequence: 0
dialoguetext:
"I'll say that beginnings are very delicate things. That makes it all the more important that you start with *the right books*."


title: Echo Maker: ""If he wants a real critical histor..."
sequence: 0
dialoguetext:
"If he wants a real critical history, he's got to read 'On the Material Conditions of the Mirovan Boilermakers'."


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. Soon you're engaged in a thoughtful back-and-forth about the relationship between theme and mechanics...


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. Soon you're engaged in a thoughtful back-and-forth about the relationship between theme and mechanics...


title: Encyclopedia: "Best of all, your arguments are lib..."
sequence: 0
userscript: SetVariableValue("apt.student_encyclo_references", true) --[[ Variable[ ]]
dialoguetext:
Best of all, your arguments are liberally seasoned with references to particular historical events and personages.


title: Steban, the Student Communist: ""... but then my issue with these h..."
sequence: 0
dialoguetext:
"... but then my issue with these historical cube-pushers is that they offer the *illusion* of subjectivity even as they reinscribe the logic of colonialism itself..."


title: You: ""But by allowing players to *recrea..."
sequence: 0
conditionstring: Variable["apt.student_encyclo_references"] == true
dialoguetext:
"But by allowing players to *recreate* historical events, like the introduction of cocaine to Safre, doesn't it force them to question what 'subjectivity' means in a ludo-thematic context?"


title: Kim Kitsuragi: ""Hmm. What is it they say about tie..."
sequence: 0
dialoguetext:
"Hmm. What is it they say about ties? That they're like kissing your sister... or in this case, I suppose, your partner."


title: Steban, the Student Communist: ""Anyway, we also enjoy a good board..."
sequence: 0
userscript: SetVariableValue("apt.student_suzerainty_education", true) --[[ Variable[ ]]
dialoguetext:
"Anyway, we also enjoy a good board game every once in a while. The other week Ulixes and I tried this new one where everyone is competing to manage their own Zone of Ecological Catastrophe. You should see the components."


title: Steban, the Student Communist: ""Of course. The one thing capitalis..."
sequence: 0
dialoguetext:
"Of course. The one thing capitalism does better than every other ideology is novel and clever distractions. It's all one never-ending dopamine dripper."


title: Echo Maker: ""Drip after drip after drip after d..."
sequence: 0
dialoguetext:
"Drip after drip after drip after drip..." The young man's companion appears to be mashing his fist into his palm.


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. Soon you're in a lively back and forth on the political substrata of the Hjelmdallermann universe...


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. Soon you're in a lively back and forth on the political substrata of the Hjelmdallermann universe...


title: Steban, the Student Communist: ""... but don't you think that porno..."
sequence: 0
dialoguetext:
"... but don't you think that pornographic fascist mythology gets pretty tiresome after a few books?"


title: Conceptualization: "Let them know your interest in musc..."
sequence: 0
userscript: SetVariableValue("apt.student_concept_wc_high_minded", true) --[[ Variable[ ]]
dialoguetext:
Let them know your interest in muscleman literature is much more high-minded than they're giving you credit for.


title: Steban, the Student Communist: ""Ah, well there's certainly value i..."
sequence: 0
dialoguetext:
"Ah, well there's certainly value in that kind of reading. Comrade Mazov says something on that note in his collected speeches..."


title: Steban, the Student Communist: ""In any case, I think we've heard e..."
sequence: 0
dialoguetext:
"In any case, I think we've heard enough. We could use someone with your perspective in the group. With just a bit more theoretical foundation, I think you'll be making real contributions."


title: Composure: "These kids are eating out of your h..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
These kids are eating out of your hand, practically. Another quarter of an hour disappears. The questions come rapid-fire, but you have an answer for every one.


title: Composure: "Now, you can sense things starting..."
sequence: 0
dialoguetext:
Now, you can sense things starting to slow down. The interview must be reaching an inflection point...


title: Steban, the Student Communist: ""... but to Comrade Ulixes' point,..."
sequence: 0
dialoguetext:
"... but to Comrade Ulixes' point, isn't there value in reading really difficult books, just for the sheer challenge of it?"


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. You ably summarise the novel's characters and themes...


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. You ably summarise the novel's characters and themes...


title: Conceptualization: "Even better, you're able to connect..."
sequence: 0
dialoguetext:
Even better, you're able to connect those themes to your critique of the novel's formal qualities, such as they are.


title: Steban, the Student Communist: ""It's no wonder you couldn't finish..."
sequence: 0
dialoguetext:
"It's no wonder you couldn't finish it. Sounds like turgid bourgeois social realism." He nods approvingly.


title: Steban, the Student Communist: ""Sounds to me like a typical bourge..."
sequence: 0
dialoguetext:
"Sounds to me like a typical bourgeois social novel, designed to assuage the egos of frustrated housewives and win international awards."


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. This is your area of expertise, after all...


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. This is your area of expertise, after all...


title: Esprit de Corps: "That's right. These two young men n..."
sequence: 0
dialoguetext:
That's right. These two young men naturally defer to your aura of authority, which you nevertheless wear as lightly as your halogen watermarks.


title: You: ""... but in the end Mullen is a ref..."
sequence: 0
conditionstring: IsTHCPresent("art_cop")
dialoguetext:
"... but in the end Mullen is a reflection of a politico-legal institution that's irreconcilably divided between protecting 'the people' and defending the material interests of capital."


title: Kim Kitsuragi: "The lieutenant doesn't speak, but y..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
The lieutenant doesn't speak, but you believe you detect a slight widening of his eyes, as though he never expected such a cogent thought to emerge from your mouth.


title: Steban, the Student Communist: ""A compelling point, for sure. We'd..."
sequence: 0
dialoguetext:
"A compelling point, for sure. We'd probably be better off if more police officers learned to think so reflectively about their social function."


title: Steban, the Student Communist: ""Makes sense. It's natural to seek..."
sequence: 0
dialoguetext:
"Makes sense. It's natural to seek out reflections of your own experience in literature when the politico-economic system doesn't permit genuine self-realization."


title: Steban, the Student Communist: ""That's an unfortunate quality of p..."
sequence: 0
dialoguetext:
"That's an unfortunate quality of pulp fiction. Much of it is written to be disposable both on an intellectual *and* a material level."


title: Steban, the Student Communist: ""But at least crime literature *as..."
sequence: 0
dialoguetext:
"But at least crime literature *as a genre* is able to engage with the systemic failures of capitalism."


title: Steban, the Student Communist: ""Wait, you play 'Wirrâl'?""
dialoguetext: "Wait, you play 'Wirrâl'?"
sequence: 0
userscript:
SetVariableValue("apt.student_wc_mentioned_wirral", true) ;
SetVariableValue("apt.student_books_discussed_counter", Variable["apt.student_books_discussed_counter"] + once(1)) 


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. Soon you're all animatedly debating the political subtext of character creation...


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. Soon you're all animatedly debating the political subtext of character creation...


title: Conceptualization: "Come on, let's *really* impress the..."
sequence: 0
userscript: SetVariableValue("apt.student_concept_wc_esoteric_race", true) --[[ Variable[ ]]
dialoguetext:
Come on, let's *really* impress them. Overturn the *race-class paradigm*. The more esoteric, the better.


title: Steban, the Student Communist: ""... I'm just saying it's *heavily..."
sequence: 0
dialoguetext:
"... I'm just saying it's *heavily implied* that welkin are the bourgeoisie of the Wirrâl setting..."


title: You: ""I reject the race-class paradigm...."
sequence: 0
conditionstring: Variable["apt.student_concept_wc_esoteric_race"] == true
dialoguetext:
"I reject the race-class paradigm. My personal build is a highly experimental *welkin-pygmy hybrid*."


title: Steban, the Student Communist: ""That's a fair point. Personally, I..."
sequence: 0
dialoguetext:
"That's a fair point. Personally, I've never understood the point of picking a human in the Wirrâl setting, but to each their own."


title: Steban, the Student Communist: ""I do hope they revise it in the ne..."
sequence: 0
dialoguetext:
"I do hope they revise it in the next edition. But for now, I'm quite proud of the high welkin I built for our most recent campaign."


title: Steban, the Student Communist: ""Combining the best race with the w..."
sequence: 0
dialoguetext:
"Combining the best race with the worst race... Not sure about the skill progressions, but I bet the role-playing opportunities are *wild*."


title: Echo Maker: ""Steban's welkin is so mega. He's g..."
sequence: 0
dialoguetext:
"Steban's welkin is so mega. He's got this umbral stave that gives him *ungodly* bonuses against shadowborn."


title: Echo Maker: "The young man's companion says noth..."
sequence: 0
dialoguetext:
The young man's companion says nothing, but the expression on his face reveals a begrudging respect for your experimental approach to character creation.


title: Steban, the Student Communist: ""Hmm, so you're saying you've got t..."
sequence: 0
dialoguetext:
"Hmm, so you're saying you've got to have a certain practical foundation before you move onto more abstract topics. Okay, I'm following..."


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. Soon you're subjecting even the alphabet to a meticulous archaeologico-materialist critique.


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. Soon you're subjecting even the alphabet to a meticulous archaeologico-materialist critique.


title: Steban, the Student Communist: ""A fair point. It also reminds me o..."
sequence: 0
dialoguetext:
"A fair point. It also reminds me of one of Mazov and Nilsen's unrealized projects, a universal system of communist pictographs, one that would allow revolutionaries to communicate and organise across any language barrier."


title: Steban, the Student Communist: ""That's true. I recall from one of..."
sequence: 0
dialoguetext:
"That's true. I recall from one of psycholinguistics lectures that the letter 'A' is derived from the proto-Perikarnassian glyph meant to represent a reed hut."


title: Steban, the Student Communist: ""Good god, have we really been talk..."
sequence: 0
dialoguetext:
"Good god, have we really been talking about the alphabet for a quarter hour?"  He looks down at his watch.


title: Steban, the Student Communist: ""Interesting, I always thought that..."
sequence: 0
dialoguetext:
"Interesting, I always thought that stuff was common folk superstitions repackaged as bourgeois spiritualism, but maybe I've been overly dismissive?"


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. Soon you're debating whether a de-commodified spirituality is even possible under capitalism...


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. Soon you're debating whether a de-commodified spirituality is even possible under capitalism...


title: You: ""... but in the end I did learn how..."
dialoguetext: "... but in the end I did learn how to make a poultice..."
sequence: 0
conditionstring:
Variable["inventory.palemed_ing_birch"]  or  Variable["inventory.palemed_ing_whiskey"]  or  Variable["inventory.palemed_ing_aloe"]


title: You: ""... anyway it mostly seems like a..."
sequence: 0
dialoguetext:
"... anyway it mostly seems like a way to bilk desperate people for money when they don't have access to real healthcare..."


title: Steban, the Student Communist: ""To be perfectly honest, 'poultice'..."
sequence: 0
dialoguetext:
"To be perfectly honest, 'poultice' is one of those words I see around, but I have no idea what it means."


title: Steban, the Student Communist: ""Oh? Sounds nice, actually. Comrade..."
sequence: 0
dialoguetext:
"Oh? Sounds nice, actually. Comrade Mazov himself preferred chamomile tea, as I'm sure you're aware."


title: Steban, the Student Communist: ""Grain spirits are dangerous. That'..."
sequence: 0
dialoguetext:
"Grain spirits are dangerous. That's why Comrade Mazov himself preferred chamomile tea, as I'm sure you're aware."


title: Steban, the Student Communist: ""A Gottwaldian would tell you that..."
sequence: 0
dialoguetext:
"A Gottwaldian would tell you that it's an inescapable fact of modernity that we can only repackage our collective history in increasingly ludicrous forms..."  He nods.


title: Steban, the Student Communist: ""There are so many theories out the..."
sequence: 0
dialoguetext:
"There are so many theories out there, most of them ridiculous. But we'd be here all night if we tried to get into them."


title: Composure: "This is a good start. They're start..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
This is a good start. They're starting to loosen up. You feel relaxed and in control. This is a subject where *you* hold all the advantages...


title: Composure: "Now's your chance to end this inter..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Now's your chance to end this interview on a high-note. This is a subject where *you* hold all the advantages...


title: Steban, the Student Communist: ""It makes sense, though. Mazovianis..."
sequence: 0
dialoguetext:
"It makes sense, though. Mazovianism stresses the essential continuity between humanity and nature, so anything you find in one should be reflected in the other. What's the exact quote, Uli?"


title: Steban, the Student Communist: ""Okay, we'll bite." The young man a..."
sequence: 0
dialoguetext:
"Okay, we'll bite." The young man and his companion look at one another, then turn back to you. "What sort of stories are we talking about?"


title: You: ""Let's just say the human body star..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
userscript: SetVariableValue("apt.student_story_hanged_man", true) --[[ Variable[ ]]
dialoguetext:
"Let's just say the human body starts to do some weird things when it's been in a tree for seven days..."


title: You: ""I'll tell you how I infiltrated th..."
dialoguetext: "I'll tell you how I infiltrated the Wild Pines for my investigation..."
sequence: 0
userscript: SetVariableValue("apt.student_story_jam_mystery", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.probe_drivers_about_drugs_done"] == true  and  Variable["pier.joyce_lynching_hub_reached"] == true


title: You: ""Let me tell you about a little *in..."
dialoguetext: "Let me tell you about a little *incident* I had with this woman at my hostel..."
sequence: 0
userscript: SetVariableValue("apt.student_story_klaasje", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.what_happened_between_klaasje_and_hanged_done"]  and  Variable["whirling.klaasje_i_wanna_have_fuck_with_you"]


title: Steban, the Student Communist: ""Oh, we're getting into the psychia..."
sequence: 0
dialoguetext:
"Oh, we're getting into the psychiatric pathologies of life under capital. Let's see where this goes..."


title: Composure: "You've got them. They're starting t..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
You've got them. They're starting to loosen up. You're relaxed and in control. You deftly weave every piece of the story together...


title: Composure: "Another quarter of an hour disappea..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime()
dialoguetext:
Another quarter of an hour disappears. The conversation bounces back and forth. Whatever their pretensions, it's clear these two have been craving something *real*.


title: Kim Kitsuragi: ""Not pretty. Eventually the force o..."
sequence: 0
dialoguetext:
"Not pretty. Eventually the force of gravity would have caused the rest of the body to separate from the head. There would have been *very little* for us to work with..."


title: You: ""It would have been a mess, let me..."
sequence: 0
dialoguetext:
"It would have been a mess, let me tell you. No way I would've been able to find the true cause of death..."


title: You: ""That's just it, though. She was ju..."
sequence: 0
dialoguetext:
"That's just it, though. She was just one more pawn, just like how the Wild Pines rep tried to play me."


title: You: ""Honestly, I think the main problem..."
sequence: 0
dialoguetext:
"Honestly, I think the main problem was my shirt. If it had been just a *little* cleaner, I probably could've pulled it off."


title: Echo Maker: ""If you encountered it in a novel,..."
sequence: 0
dialoguetext:
"If you encountered it in a novel, you'd say it sounded like a plot contrivance, or like a fantasy."


title: Steban, the Student Communist: ""No, it's just like Mazov wrote: 'T..."
sequence: 0
dialoguetext:
"No, it's just like Mazov wrote: 'The freeman of the future will be he who awakens in perfect ignorance of Capital'."


title: You: ""... so anyway, I think there's sti..."
sequence: 0
dialoguetext:
"... so anyway, I think there's still a shot. But in the meantime I'm just focussing on my casework."


title: You: ""... and anyway, even if you could..."
sequence: 0
dialoguetext:
"... and anyway, even if you could somehow *unpeel* time, it wouldn't be the *you* you who gets rich from those investments..."


title: Steban, the Student Communist: ""Makes sense. Based on my experienc..."
sequence: 0
dialoguetext:
"Makes sense. Based on my experience, you've got to let her see that you've grown, ideologically speaking..."


title: Echo Maker: ""But that would imply that whenever..."
sequence: 0
dialoguetext:
"But that would imply that whenever you unpeel time you leave behind some kind of *doppelgänger* in now-time..."


title: Steban, the Student Communist: ""I suppose we'll have to leave it t..."
sequence: 0
dialoguetext:
"I suppose we'll have to leave it there. But listen, gendarme: We could use someone with your *breadth of expertise*. With just a little more theoretical background, I think you'll be able to make some real contributions."


title: Steban, the Student Communist: ""And with that, welcome to the most..."
sequence: 0
dialoguetext:
"And with that, welcome to the most ideologically advanced materialist reading group in Martinaise!"


title: Steban, the Student Communist: ""Here's your first assignment. It's..."
sequence: 0
userscript: GainItem("book_nilsenism_introduction")
dialoguetext:
"Here's your first assignment. It's an overview of infra-materialist theory. A little basic, as you'll see, but one has to start somewhere."


title: Steban, the Student Communist: ""It's sweet how excited you are. Co..."
sequence: 0
dialoguetext:
"It's sweet how excited you are. Come back when you're done. We'll be here pretty much every night after 22.00."


title: Steban, the Student Communist: ""You're going to fit right in, I th..."
sequence: 0
dialoguetext:
"You're going to fit right in, I think. Come back when you're done. We'll be here pretty much every night after 22.00."


title: Steban, the Student Communist: ""Come back when you're done." He gi..."
sequence: 0
dialoguetext:
"Come back when you're done." He gives you a brief nod as he hands you the slim guide. "We'll be here pretty much every night after 22.00."


title: Rhetoric: "Now you're just psyching yourself o..."
sequence: 0
dialoguetext:
Now you're just psyching yourself out. You've read plenty of books. Maybe try again once you've got your wits about you?


title: Rhetoric: "Maybe now's a good time to call it..."
sequence: 0
dialoguetext:
Maybe now's a good time to call it an evening. Why don't you find a good book, clear your mind, and come back when you're refreshed?


title: Composure: "Is it getting warm in here? There s..."
sequence: 0
dialoguetext:
Is it getting warm in here? There seems to be a little pool of sweat forming in the depression of your lower back.


title: Rhetoric: "What are you worried about? You've..."
sequence: 0
dialoguetext:
What are you worried about? You've read plenty of books. Why don't you take a little pause, come back once your mind's clear?


title: Rhetoric: "You're intimidated by all the books..."
sequence: 0
dialoguetext:
You're intimidated by all the books these kids have read, aren't you? Maybe a trip to the bookstore would do you some good.


dialoguetext: 0
sequence: Continue()
title:
Variable["pier.joyce_logicloop"] == true  or  Variable["XP.doorbell_recording_heard"] == true  or  Variable["whirling.mirror_elchem_failed_once"] == true  or  Variable["whirling.lena_intro_wink_neuro"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["pier.joyce_logicloop"] == true  or  Variable["XP.doorbell_recording_heard"] == true  or  Variable["whirling.mirror_elchem_failed_once"] == true  or  Variable["whirling.lena_intro_wink_neuro"] == true)

conditionstring:
(Variable["pier.joyce_logicloop"] == true  or  Variable["XP.doorbell_recording_heard"] == true  or  Variable["whirling.mirror_elchem_failed_once"] == true  or  Variable["whirling.lena_intro_wink_neuro"] == true) == false


title: Kim Kitsuragi: ""It seems he's lost his words. A ca..."
sequence: 0
dialoguetext:
"It seems he's lost his words. A case of momentary aphasia, it looks like..." The lieutenant does not appear overly concerned.


title: Logic: "Momentary aphasia, it seems. Just o..."
sequence: 0
dialoguetext:
Momentary aphasia, it seems. Just one more neurological episode for the station lazareth to look into during your next check-up.


title: Endurance: "There might be a little bile gather..."
sequence: 0
dialoguetext:
There might be a little bile gathering at the back of your throat, but it's just a taste. The source of this issue is higher up the wire...


title: Composure: "Excellent work, now there's a glist..."
sequence: 0
userscript: SetVariableValue("apt.student_composure_sweat_fail", true) --[[ Variable[ ]]
dialoguetext:
Excellent work, now there's a glistening smear across your bare chest. Everyone will be able to see the evidence of your overactive sweat glands.


title: Composure: "Let's be frank, they're probably wa..."
sequence: 0
dialoguetext:
Let's be frank, they're probably way smarter than you. You bet they've read more books than you can even name...


title: Composure: "No, you're terrible at them. The th..."
sequence: 0
userscript: SetVariableValue("apt.student_composure_sweat_fail", true) ; DamageVolition(1)--[[ Variable[ ]]
dialoguetext:
No, you're terrible at them. The thought of everyone looking at you, judging you, makes you want to heave, frankly...


title: Rhetoric: "You've been quite studious these pa..."
sequence: 0
dialoguetext:
You've been quite studious these past few days. You should be able to handle whatever they want to throw your way.


title: You: ""Listen, there's got to be some oth..."
dialoguetext: "Listen, there's got to be some other way I could prove myself to the group."
sequence: 0
conditionstring:
Variable["apt.student_wc_rejection"] == true  and  Variable["TASK.join_reading_group_done"] == false


title: Steban, the Student Communist: ""'Some other way'?" He squints at y..."
sequence: 0
dialoguetext:
"'Some other way'?" He squints at you. "If you're not much of a reader, why are you so dead-set on joining this reading group?"


title: Steban, the Student Communist: ""Alright, gendarme." He turns back..."
sequence: 0
dialoguetext:
"Alright, gendarme." He turns back to you. "Comrade Ulixes and I have conferred about it, and we've come up with an alternative way for you to convince us of your commitment to the group."


title: Echo Maker: ""The idea," his companion jumps in,..."
sequence: PlayAnimation(steban, slapPoint); FocusCamera(SlapCam);
dialoguetext:
"The idea," his companion jumps in, "is to show Maurice and those other traitors that we're the only reading group *hard core* enough to tangle with the RCM..."


title: Half Light: "You've done it before, and against..."
sequence: 0
dialoguetext:
You've done it before, and against a *much* tougher opponent. You'll make mincemeat of this fool's jaw.


title: Logic: "Just theorising here, but if you do..."
sequence: 0
userscript: SetVariableValue("apt.student_logic_spitballing_fail", true) --[[ Variable[ ]]
dialoguetext:
Just theorising here, but if you don't have as much control over your muscle groups as you'd like, perhaps you could try something you *know* is bound to fail...


title: Kim Kitsuragi: "The lieutenant looks at you, then a..."
sequence: 0
dialoguetext:
The lieutenant looks at you, then at the young man. He seems to be giving your question serious consideration.


title: Kim Kitsuragi: ""Speaking as an officer of the RCM,..."
sequence: 0
dialoguetext:
"Speaking as an officer of the RCM, it is an *extremely* bad idea to strike a civilian without cause..."


title: Kim Kitsuragi: ""Speaking frankly, it's a terrible..."
sequence: 0
dialoguetext:
"Speaking frankly, it's a terrible idea. The RCM already has issues with *wanton brutality* and this is unlikely to ameliorate those concerns..."


title: Kim Kitsuragi: ""However, if one were to strike a c..."
sequence: 0
dialoguetext:
"However, if one were to strike a civilian, which again I would never recommend, one should at least follow the RCM manual's guidance on non-lethal strikes."


title: Kim Kitsuragi: ""It advises officers in physical al..."
sequence: 0
userscript: SetVariableValue("apt.student_kim_open_palm_strike", true) --[[ Variable[ ]]
dialoguetext:
"It advises officers in physical altercations to rely on the open-palm strike, as opposed to the backhand, in non-lethal situations."


title: Kim Kitsuragi: ""I can't recall the exact explanati..."
sequence: 0
dialoguetext:
"I can't recall the exact explanation, but it has something to do with the kinetic energy stored in the elbow. Basically, you're less able to control a *backhanded* slap, and therefore more likely to cause serious injury."


title: Physical Instrument: "As with all applications of violenc..."
dialoguetext:
As with all applications of violence, the key is the appropriate amount of force exercised with absolute control on the part of the wielder.

sequence:
Hold(); HideActualHeld()@1; BanishInterface(true)@1; AudioPlay(apt/commustudent/pre-slap-01,1)@1.3; PlayAnimation(echomaker, slapReact)@3; PlayAnimation(steban, slapRegular)@3; PlayAnimation(Tequila Sunset, slapRegular)@3; StopTime()@3.45; BanishInterface(false)@5; Release()@5;


title: Interfacing: "Ensconced in your ceramic armour, y..."
sequence: 0
dialoguetext:
Ensconced in your ceramic armour, you barely notice the moment of contact. Striking the young man's face is almost indistinguishable from swatting away a fly.


title: Interfacing: "At the moment of contact you feel t..."
sequence: 0
dialoguetext:
At the moment of contact you feel the pads of your bare fingers brush the wiry hairs of the young man's beard, as though caressing a wad of kitchen wool.


title: Interfacing: "The actual moment of contact is eve..."
sequence: 0
dialoguetext:
The actual moment of contact is ever-so-slightly disappointing, as the feeling is dulled by the yellow latex shell that contains your hand.


title: Interfacing: "At the moment of contact you feel t..."
sequence: 0
dialoguetext:
At the moment of contact you feel the wool of your fingerless gloves entangling with the wiry hairs of the young man's beard. His eyes are wide as a pair of old silver coins.


title: Interfacing: "At the moment of contact the high-p..."
sequence: 0
dialoguetext:
At the moment of contact the high-performance gripping that covers the palm of your glove causes your hand to *stick* for an instant against the young man's cheek. As your hand pulls away, his pale skin appears momentarily to follow with it.


title: Steban, the Student Communist: "The young man staggers back into th..."
userscript: SetVariableValue("apt.student_rc_completed", true) --[[ Variable[ ]]
dialoguetext:
The young man staggers back into the couch, eyes agog and momentarily dazed, but not seriously hurt.

sequence:
StartTime(); PlayAnimation(Tequila Sunset, slapCont); PlayAnimation(steban, slapCont); PlayAnimation(echomaker, slapCont); FocusCamera(SofaCam)@2;


title: Steban, the Student Communist: ""That... was *amazing*. Uli, perhap..."
sequence: 0
dialoguetext:
"That... was *amazing*. Uli, perhaps we should tangle with the gendarmerie more often." The young man rubs his cheek.


title: Steban, the Student Communist: ""No, keep it. I feel... *great*, ac..."
sequence: 0
dialoguetext:
"No, keep it. I feel... *great*, actually..." He turns to his companion. "Perhaps we should tangle with the gendarmerie more often."


title: Steban, the Student Communist: ""I'm fine. Better than fine, actual..."
sequence: 0
dialoguetext:
"I'm fine. Better than fine, actually." The young man rubs his cheek. "Perhaps we should tangle with the gendarmerie more often."


title: Composure: "He isn't bluffing. He appears invig..."
sequence: 0
dialoguetext:
He isn't bluffing. He appears invigorated, as though he's truly experiencing life for the first time.


title: Pain Threshold: "That would be the sweet endorphin r..."
sequence: 0
dialoguetext:
That would be the sweet endorphin rush. You've granted him a natural high, at least until the hurt sets in.


title: Physical Instrument: "TOO STRONG, KILLER."
dialoguetext: TOO STRONG, KILLER.
sequence:
Hold(); HideActualHeld()@1; BanishInterface(true)@1; AudioPlay(apt/commustudent/pre-slap-01,1)@1.3; PlayAnimation(echomaker, slapReact)@3; PlayAnimation(steban, slapBackhand)@3; PlayAnimation(Tequila Sunset, slapBackhand)@3; StopTime()@3.65; BanishInterface(false)@5; Release()@5;


title: Interfacing: "Ensconced in your ceramic armour, y..."
sequence: 0
dialoguetext:
Ensconced in your ceramic armour, you barely notice the moment of contact. But you do hear the distinct *ting* of your knuckles catching the young man's cheekbone.


title: Interfacing: "Even through the yellow latex shell..."
sequence: 0
dialoguetext:
Even through the yellow latex shell containing your hand you can feel the force of the impact against the young man's cheekbone.


title: Interfacing: "En route to its target your FALN gl..."
sequence: 0
userscript: SetVariableValue("apt.student_interfacing_faln", true) --[[ Variable[ ]]
dialoguetext:
En route to its target your FALN glove traces a strangely pleasing black-and-white blur through the air, like some kind of ultra-sonic weasel.


title: Interfacing: "At the moment of contact you're rem..."
sequence: 0
dialoguetext:
At the moment of contact you're reminded of a fight you once witnessed between two homeless men in an alleyway. Could it be that you've set out to recreate that moment now, right down to the smelly fingerless gloves?


title: Interfacing: "You feel a bright pain as your bare..."
sequence: 0
dialoguetext:
You feel a bright pain as your bare knuckle collides with the young man's oddly prominent cheekbone. At the moment of contact his eyes are wide as old silver coins.


title: Rhetoric: "Of course, it's not *actually* ultr..."
sequence: 0
dialoguetext:
Of course, it's not *actually* ultra-sonic, that's just an illusion produced by good branding. Still, the force you've unleashed really is tremendous.


title: !(Variable["whirling.kim_mysterious_kept"] or Variable["whirling.kim_mysterious_confessed"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.kim_mysterious_kept"]  or  Variable["whirling.kim_mysterious_confessed"]) == false


title: Physical Instrument: "You're both lucky you didn't shatte..."
sequence: 0
userscript: SetVariableValue("apt.student_rc_completed", true) --[[ Variable[ ]]
dialoguetext:
You're both lucky you didn't shatter his cheekbone. He may want to count his teeth before he goes to bed tonight.


title: Steban, the Student Communist: "The young man can hardly conceal hi..."
sequence: 0
dialoguetext:
The young man can hardly conceal his disappointment. He was apparently looking forward to being punched by you.


title: Esprit de Corps: "And yet you can't help but sense a..."
sequence: 0
dialoguetext:
And yet you can't help but sense a slight disappointment on his part. It seems a part of him hoped you would hit the pretentious young communist...


title: Steban, the Student Communist: ""Well, if you're not going to play..."
sequence: 0
userscript: CancelTask("TASK.get_yourself_organised_cancelled")--[[ Variable[ ]]
dialoguetext:
"Well, if you're not going to play along, I don't think we have anything further to discuss. Good evening to you, gendarme."


title: You: ""I'm ready... let's talk about infr..."
dialoguetext: "I'm ready... let's talk about infra-materialism."
sequence: 0
conditionstring:
Variable["inventory.basic_guide_read"] == true  and  IsTaskActive("TASK.get_yourself_organised")  and  IsTaskActive("TASK.return_to_steban")


title: Steban, the Student Communist: ""Ah, yes. That's certainly one of t..."
sequence: 0
dialoguetext:
"Ah, yes. That's certainly one of the *least* developed parts of the theory, but also one of the most intriguing."


title: Rhetoric: "These two are full of interesting s..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime(); PassTime()
dialoguetext:
These two are full of interesting stories and rumours about Nilsen, Mazov, and their revolutionary exploits. Half an hour passes and the conversation gradually wends its way to some unexpected places...


title: Rhetoric: "They're impressed that you dove rig..."
sequence: SemiBlack(true,2);SemiBlack(false,2)@3
userscript: PassTime(); PassTime()
dialoguetext:
They're impressed that you dove right in to the most advanced parts of the theory. Half an hour evaporates and the conversation is still wending its way toward new and unexpected places...


title: Shivers: "A cool breeze coming off the bay wr..."
sequence: 0
userscript: SetVariableValue("apt.student_shivers_breeze", true) --[[ Variable[ ]]
dialoguetext:
A cool breeze coming off the bay wraps itself around the Capeside Apartments. In a nearly forgotten part of that glorified construction site, surrounded by rusted pieces of scaffolding and walls of faded tarpaulin, a detective of the RCM debates the intricacies of an abstruse theory with a pair of university students...


title: Steban, the Student Communist: ""... but if it's true that this ind..."
sequence: 0
dialoguetext:
"... but if it's true that this individual possesses *so much capital* that light literally *bends* around him, then that must mean..."


title: Echo Maker: ""In 'Innocence of Capital', Puncher..."
sequence: 0
dialoguetext:
"In 'Innocence of Capital', Puncher and Wattmann argue that communists must possess as little capital as possible, in order to keep their thinking *undiluted* by its influence..."


title: Steban, the Student Communist: ""*Or* it suggests that capital, in..."
sequence: 0
dialoguetext:
"*Or* it suggests that capital, in sufficient quantities, must exhibit its own plasm-like qualities..."


title: Savoir Faire: "Watch out. You call yourself a comm..."
sequence: 0
dialoguetext:
Watch out. You call yourself a communist and yet you've been accumulating a *suspiciously* large share of capital in just the last few days. It's almost certainly distorting your thinking.


title: Savoir Faire: "You've accrued a modest account bal..."
sequence: 0
dialoguetext:
You've accrued a modest account balance over the last few days, but probably not enough to warp your thinking *too* much.


title: Kim Kitsuragi: ""Again, he was just a regular high-..."
sequence: 0
dialoguetext:
"Again, he was just a regular high-net-worth individual. There was nothing *extra-physical* about him..."


title: Shivers: "Now the breeze has subsided. All is..."
sequence: 0
userscript: PassTime()
dialoguetext:
Now the breeze has subsided. All is still except for the last bits of steam rising from the coffee pot.


title: Steban, the Student Communist: ""... but my question is where does..."
sequence: 0
dialoguetext:
"... but my question is where does the RCM *recruit* all these hyper-revolutionaries to join this 'Remote Viewers Division'?"


title: You: ""And my *point* is that maybe these..."
sequence: 0
dialoguetext:
"And my *point* is that maybe these *hyper-revolutionary* individuals are more common than infra-materialism generally assumes..."


title: Kim Kitsuragi: ""Yes, only the detective here would..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"Yes, only the detective here would draw a connection between a made-up division of para-psychics and the addled ramblings of a defunct communist mage..."


title: Steban, the Student Communist: "The young man ignores the lieutenan..."
sequence: 0
dialoguetext:
The young man ignores the lieutenant. "But I suppose it makes sense that some common strain of infra-materialist thought would persist in the RCM, even to this day, given its origins."


title: Steban, the Student Communist: "The young man nods thoughtfully. "B..."
sequence: 0
dialoguetext:
The young man nods thoughtfully. "But I suppose it makes sense that some common strain of infra-materialist thought would persist in the RCM, even to this day, given its origins."


title: Steban, the Student Communist: ""The two phenomena are actually dee..."
sequence: 0
dialoguetext:
"The two phenomena are actually deeply intertwined." He nods. "Many infra-materialists believe that pale is actually a manifestation of nostalgia and historical inertia..."


title: Steban, the Student Communist: ""Those same theorists have hypothes..."
sequence: 0
dialoguetext:
"Those same theorists have hypothesised that revolution may in fact create a *counter-force* that prevents the pale from expanding."


title: Steban, the Student Communist: ""No-no-no. We're saying he doesn't..."
sequence: 0
dialoguetext:
"No-no-no. We're saying he doesn't *need* to open them, because he absorbs all the relevant content just by staring intently at the cover. It's a widely understood second-level effect..."


title: Echo Maker: ""We've tried it ourselves, but thus..."
sequence: 0
dialoguetext:
"We've tried it ourselves, but thus far we haven't been able to absorb more than the preface and table of contents."


title: Steban, the Student Communist: ""What do you mean, 'is that it'? Yo..."
sequence: 0
dialoguetext:
"What do you mean, 'is that it'? You've done the reading, we talked about it, what more do you expect from a reading group?"


title: Steban, the Student Communist: ""Are you absolutely sure? A communi..."
sequence: 0
dialoguetext:
"Are you absolutely sure? A communist can't be afraid to ask questions, just because they don't know what the answer might be."


title: Rhetoric: "Alright, here we go. We're devoting..."
sequence: 0
dialoguetext:
Alright, here we go. We're devoting all your available brain cells to coming up with a question about communism. Scratch that, to coming up with *the* question about communism, the alpha and omega of communism questions, and that question is:


title: Steban, the Student Communist: ""The theorists Puncher and Wattmann..."
sequence: 0
dialoguetext:
"The theorists Puncher and Wattmann -- not infra-materialists, but theorists nonetheless -- say that communism is a secular version of Perikarnassian theology, that it replaces faith in the divine with faith in humanity's future..."


title: Steban, the Student Communist: ""What could it hurt? Alright, let's..."
dialoguetext: "What could it hurt? Alright, let's give it another go..."
sequence:
SemiBlack(true,2); HideActualHeld()@2; FocusCamera(TowerEncounterCam)@2; LuaRun(SetAreaState("MATCHBOXTOWER", "start"))@2; TravelTo(Tequila Sunset, TequilaStartTowerMarker, 2, false)@2; TravelTo(Kim Kitsuragi, KimTowerMarker, 2, false)@2; TravelTo(echomaker, EchomakerStartTowerMarker, 2, false)@2; TravelTo(steban, StebanStartTowerMarker, 2, false)@2; PlayAnimation(Tequila Sunset, towerCollapseEngage)@2; PlayAnimation(steban, towerStartStart)@2; PlayAnimation(echomaker, towerStartStart)@2;


title: Echo Maker: ""Damn it to hell!""
dialoguetext: "Damn it to hell!"
sequence:
Release()@10; BanishInterface(true); FocusCamera(CollapseCam)@1; PlayAnimation(matchboxTowerStartStage, towerCollapseStart)@4.4; PlayAnimation(echomaker, towerCollapseStart)@3.1; PlayAnimation(steban, towerCollapseStart)@3.1; PlayAnimation(Tequila Sunset, towerCollapseStart)@0.6; BanishInterface(false)@10;


title: Steban, the Student Communist: ""Aaagh! Shit!""
dialoguetext: "Aaagh! Shit!"
sequence:
Release()@10; BanishInterface(true)@1; FocusCamera(CollapseCam)@2; PlayAnimation(matchboxTowerMiddleStage, towerCollapseMiddle)@3; PlayAnimation(echomaker, towerCollapseMiddle)@3; PlayAnimation(steban, towerCollapseMiddle)@3; PlayAnimation(Tequila Sunset, towerCollapseMiddle)@3; BanishInterface(false)@10;


title: Steban, the Student Communist: ""My god, is it really holding?""
dialoguetext: "My god, is it really holding?"
userscript: SetVariableValue("apt.student_tower_held", true) --[[ Variable[ ]]
sequence:
Release(); BanishInterface(true); FocusCamera(CollapseCam)@1; PlayAnimation(echomaker, towerSuccessFinal)@2; PlayAnimation(steban, towerSuccessFinal)@2; PlayAnimation(Tequila Sunset, towerSuccessFinal)@2; BanishInterface(false)@9;


title: Steban, the Student Communist: ""...""
dialoguetext: "..."
sequence:
Release()@12; BanishInterface(true)@1; FocusCamera(CollapseCam)@3; PlayAnimation(matchboxTowerFinalStage, towerCollapseFinal)@7; PlayAnimation(echomaker, towerCollapseFinal)@7.5; PlayAnimation(steban, towerCollapseFinal)@7.5; PlayAnimation(Tequila Sunset, towerCollapseFinal)@3.5; BanishInterface(false)@12;


title: Steban, the Student Communist: ""... and there it goes...""
dialoguetext: "... and there it goes..."
sequence:
PlayAnimation(matchboxTowerFinalStage, towerCollapseFinal); PlayAnimation(steban, towerFinished)@1.5; PlayAnimation(echomaker, towerFinished)@1.5; PlayAnimation(Tequila Sunset, towerFinished)@1.5;


title: Steban, the Student Communist: ""My mums." The young man looks surp..."
sequence: 0
dialoguetext:
"My mums." The young man looks surprised. "She works in one of those skyscrapers, but it's not like you think... she's a cleaning lady..."


title: Steban, the Student Communist: ""Yes, in fact... my mums." The youn..."
sequence: 0
dialoguetext:
"Yes, in fact... my mums." The young man smiles sheepishly. "She works in La Delta... in one of those skyscrapers, but it's not like you think... she's a cleaning lady."


title: Steban, the Student Communist: ""Because I always have. Though I tr..."
sequence: 0
dialoguetext:
"Because I always have. Though I try not to do it too often now... it's kind of embarrassing, isn't it?"


title: Steban, the Student Communist: ""We all have to make sacrifices for..."
sequence: 0
dialoguetext:
"We all have to make sacrifices for the future. Maybe that's what I was trying to get at earlier..."


title: Steban, the Student Communist: ""I want us *all* to live in a bette..."
sequence: 0
dialoguetext:
"I want us *all* to live in a better world. But yes... she's a part of it... I guess we're all a part of it..."


title: Echo Maker: ""Steban, it's getting pretty late.""
dialoguetext: "Steban, it's getting pretty late."
sequence: 0
userscript:
SetVariableValue("apt.student_rhetoric_rc_concluded", true) ;
FinishTask("TASK.read_stebans_book_done");
FinishTask("TASK.get_yourself_organised_done")--[[ Variable[ ]]


title: Shivers: "A cold wind whips at the canvas. Fr..."
sequence: 0
userscript: SetVariableValue("apt.student_shivers_exposed", true) --[[ Variable[ ]]
dialoguetext:
A cold wind whips at the canvas. From far below, the sounds of waves smashing themselves against the rocks. You are exposed.


title: Steban, the Student Communist: "The young man gives you a slightly..."
sequence: 0
dialoguetext:
The young man gives you a slightly confused look, as though he's sure you asked something else and he simply misheard.


title: Electrochemistry: "Is "Ideology" some kind of high-pro..."
sequence: 0
dialoguetext:
Is "Ideology" some kind of high-proof liquor? Because that's the only thing your brain is floating in.


title: Steban, the Student Communist: ""You asked that question because yo..."
sequence: 0
dialoguetext:
"You asked that question because you're still under the influence of ideology. That's natural. You're like a fish that's only now discovering that her whole life has been dictated by the movements of sea currents."


title: Steban, the Student Communist: ""That's what ideology is. It's like..."
sequence: 0
dialoguetext:
"That's what ideology is. It's like there are these invisible forces everywhere, pushing and tugging you this way and that, and you don't even know they're *there*."


title: Steban, the Student Communist: ""Everything, man. That is part of t..."
sequence: 0
dialoguetext:
"Everything, man. That is part of the communist project, to destroy the ideological structures that reduce men and women to these hollow shells of identity."


title: Steban, the Student Communist: ""Of course it's possible. Just extr..."
sequence: 0
dialoguetext:
"Of course it's possible. Just extremely difficult. You practically have to be a world-historical individual to do it."


title: Steban, the Student Communist: ""It's from them we get the notion o..."
sequence: 0
userscript: SetVariableValue("tc.decomptage", true) --[[ Variable[ ]]
dialoguetext:
"It's from them we get the notion of dual-leadership, the *décomptage*, Revachol's truly great contribution to revolutionary thought. I believe it even persists in some form in the RCM, even to this day."


title: Steban, the Student Communist: "He sighs. "There's more to it than..."
sequence: 0
dialoguetext:
He sighs. "There's more to it than that. People still make their own choices. It's a matter of being aware what's influencing them."


title: Steban, the Student Communist: "The young man nods but says nothing..."
dialoguetext: The young man nods but says nothing. He appears to be distracted by something...
sequence: 0
userscript:
FinishTask("TASK.read_stebans_book_done");
FinishTask("TASK.get_yourself_organised_done")--[[ Variable[ ]]


title: Kim Kitsuragi: ""I had no idea its origins went all..."
sequence: 0
dialoguetext:
"I had no idea its origins went all the way back to the Revolution itself. But it makes sense, in a way..."


title: Rhetoric: "Maybe in another life, but not this..."
sequence: 0
dialoguetext:
Maybe in another life, but not this one. Face it, this is *the* question that's been simmering inside you all along.


title: Rhetoric: "Sure, you spent some time getting l..."
sequence: 0
dialoguetext:
Sure, you spent some time getting lost in your theoretical labyrinths, but *this* has been the beast at the centre this whole time...


title: You: ""That's enough for tonight. Will yo..."
dialoguetext: "That's enough for tonight. Will you still be here if I have more questions?" [Leave.]
sequence: 0
conditionstring:
Variable["apt.student_rhetoric_rc_concluded"] == false  and  Variable["apt.student_first_exit_done"] == false  and  Variable["TASK.join_reading_group_done"] == false


title: You: ""Well, I guess I'm off." [Leave.]"
dialoguetext: "Well, I guess I'm off." [Leave.]
sequence: 0
conditionstring:
Variable["TASK.get_yourself_organised_done"] == true  and  Variable["apt.student_epilogue_finished"] == false


title: You: "[Leave.]"
dialoguetext: [Leave.]
sequence: 0
conditionstring:
(Variable["apt.student_rhetoric_rc_concluded"] == false  and  (Variable["apt.student_first_exit_done"] == true  or  Variable["TASK.join_reading_group_done"] == true))  or  Variable["apt.student_epilogue_finished"] == true


title: Steban, the Student Communist: ""Nothing *too major*, I think. We w..."
sequence: 0
dialoguetext:
"Nothing *too major*, I think. We were talking, potentially, about relaxing some parts of our admissions process..."


title: You: ""Hmm. It probably *would* help if y..."
sequence: 0
dialoguetext:
"Hmm. It probably *would* help if you didn't make people go through a whole interview just to join."


title: Steban, the Student Communist: "He sighs. "You're right. It probabl..."
sequence: 0
dialoguetext:
He sighs. "You're right. It probably wouldn't *kill* us to read more conventional historical materialism."


title: Steban, the Student Communist: ""I'm not saying we abandon our beli..."
sequence: 0
dialoguetext:
"I'm not saying we abandon our beliefs. I just think it would be better if our group had more than *two* regular attendees."


title: Steban, the Student Communist: ""Ah, it makes sense. There's alread..."
sequence: 0
dialoguetext:
"Ah, it makes sense. There's already a sub-theme of radical street art running through our reading group..."


title: Steban, the Student Communist: ""I suppose that would open us up to..."
sequence: 0
dialoguetext:
"I suppose that would open us up to charges of hypocrisy... not to mention it might make us *look pretty desperate* for new members..."


title: Steban, the Student Communist: ""Put some more coffee on, Uli. We'v..."
sequence: 0
dialoguetext:
"Put some more coffee on, Uli. We've got a long night ahead of us. We should probably get Cindy in here too..."


title: Steban, the Student Communist: ""About that question you asked earl..."
sequence: 0
dialoguetext:
"About that question you asked earlier. It reminded me of a certain poem that you might appreciate..."


title: Steban, the Student Communist: ""Not that it's any of my business,..."
sequence: 0
dialoguetext:
"Not that it's any of my business, but it sounds like this question is *really* tearing you up inside."


title: Echo Maker: ""A gang of cheap psychologists and..."
sequence: 0
dialoguetext:
"A gang of cheap psychologists and intellectual midgets." His companion sneers. "Typical Gottwalders, in other words."


title: Steban, the Student Communist: ""... and next thing you know there..."
sequence: 0
dialoguetext:
"... and next thing you know there are *budget cuts*, so now we've got to cut the bean rations in half *again*..."


title: Steban, the Student Communist: ""Comrade Ulixes is right. The amoun..."
sequence: 0
dialoguetext:
"Comrade Ulixes is right. The amount of plasm required to strike down an ideological enemy outright is enormous. We're talking second-level effects, at a minimum."


title: Steban, the Student Communist: ""It seems like there's something on..."
sequence: 0
dialoguetext:
"It seems like there's something on your mind. Maybe a question you mean to ask?"  The young man turns to his companion, then back to you.


title: Steban, the Student Communist: ""You're not familiar with them? It'..."
sequence: 0
dialoguetext:
"You're not familiar with them? It's... pretty advanced stuff. You may not be ready for it yet, gendarme." The two young men exchange skeptical side-glances.


title: Steban, the Student Communist: ""Only Kras Mazov's most trusted lie..."
sequence: 0
dialoguetext:
"Only Kras Mazov's most trusted lieutenant, the Evangelist of the Revolution, and the founding father of the People's Republic of Samara."


title: Encyclopedia: "It's hard to overstate how unimpres..."
sequence: 0
dialoguetext:
It's hard to overstate how unimpressed he is that you've never heard of this world-historical individual.


title: You: ""The matchboxes... you were trying..."
dialoguetext: "The matchboxes... you were trying to make the tower from Nilsen's journals."
sequence: 0
conditionstring:
Variable["apt.student_interfacing_matchbox_tower"] == true  and  Variable["apt.student_interfacing_moment_passed"] == false  and  Variable["apt.student_tower_done"] == false


title: Steban, the Student Communist: ""So you really *did* read all the w..."
sequence: 0
dialoguetext:
"So you really *did* read all the way to the end." A sheepish grin. "Yeah, Uli and I were trying to see whether there was enough plasm between the two of us to hold up a few matchboxes..."


title: Steban, the Student Communist: ""Only in this very specific sense...."
sequence: 0
dialoguetext:
"Only in this very specific sense. Communism doesn't dangle any promises of eternal bliss or reward. The only promise it offers is that the future can be better than the past, if we're willing to work and fight and die for it."


title: Steban, the Student Communist: ""Then you don't believe in the hist..."
sequence: 0
dialoguetext:
"Then you don't believe in the historic role of the proletariat, which also means you reject the basis of historical materialism."


title: Steban, the Student Communist: ""Nobody said fulfilling the proleta..."
sequence: 0
dialoguetext:
"Nobody said fulfilling the proletariat's historic role would be easy." A tight smile. "It demands great faith with no promise of tangible reward. But that doesn't mean we can simply give up."


title: Echo Maker: ""Mazov says it's the arrogance of c..."
sequence: 0
dialoguetext:
"Mazov says it's the arrogance of capital that will be its ultimate undoing. It does not believe it can fail, which is why it must fail."


title: Steban, the Student Communist: ""Yes. Whereas we understand that we..."
sequence: 0
dialoguetext:
"Yes. Whereas we understand that we'll almost certainly fail, which is what allows us the chance to succeed..."


title: Steban, the Student Communist: ""I have to say, I've never *entirel..."
sequence: 0
dialoguetext:
"I have to say, I've never *entirely* understood what they mean, but I think maybe the answer is in there, somewhere."


title: Steban, the Student Communist: ""I'm not sure I get what you're dri..."
sequence: 0
dialoguetext:
"I'm not sure I get what you're driving at. Of course there will be a future, even if the form it takes might appear unrecognisable. That's the spiral of progress."


title: Steban, the Student Communist: ""Julia Dobreva came from Graad. Jea..."
sequence: 0
dialoguetext:
"Julia Dobreva came from Graad. Jean Abadanaiz was born in Revachol. She was brilliant, charismatic, a revolutionary comet. He was her partner and stabiliser, the planet who kept her in orbit."


title: Steban, the Student Communist: ""I guess you could say we believe i..."
sequence: 0
dialoguetext:
"I guess you could say we believe it *because it's impossible*." He looks at the scattered matchboxes on the ground. "It's our way of saying we refuse to accept that the world has to remain... like this..."


title: Shivers: "Somehow you only now realise that t..."
sequence: 0
dialoguetext:
Somehow you only now realise that the temperature has been dropping steadily for the last half hour.


title: Steban, the Student Communist: ""It's fine, Uli. That's enough parl..."
dialoguetext: "It's fine, Uli. That's enough parlour games for one night. We should clean up."
userscript: SetVariableValue("apt.student_tower_done", true) --[[ Variable[ ]]
sequence:
SemiBlack(true,2); ShowActualHeld()@2; LuaRun(SetAreaState("MATCHBOXTOWER", "cleaned"))@2; TravelTo(Tequila Sunset, TequilaSofaMarker, 2, false)@2; TravelTo(Kim Kitsuragi, KimSofaMarker, 2, false)@2; TravelTo(echomaker, EchomakerSofaMarker, 2, false)@2; TravelTo(steban, StebanSofaMarker, 2, false)@2; FocusCamera(SofaCam)@2;  PlayAnimation(steban, sitDown)@4; PlayAnimation(echomaker, sitDown)@4; PlayAnimation(Tequila Sunset, towerEnd)@4; SemiBlack(false,2)@4;


title: Steban, the Student Communist: ""Either way, that's enough parlour..."
dialoguetext: "Either way, that's enough parlour games for one night. Thanks for humouring us."
sequence: 0
userscript:
XPPicoSetBool("XP.reached_second_level");
SetVariableValue("apt.student_tower_done", true) --[[ Variable[ ]]


title: Steban, the Student Communist: ""Well, it may be that we've found t..."
sequence: 0
dialoguetext:
"Well, it may be that we've found the outermost limit of our capabilities under the prevailing regime."


title: Steban, the Student Communist: ""For a second there I thought we ha..."
sequence: 0
dialoguetext:
"For a second there I thought we had it. Just goes to show how constrained we are under the limits of the prevailing regime."


title: Shivers: "A low pressure system is gathering..."
sequence: 0
dialoguetext:
A low pressure system is gathering itself over the bay. It's begun to tug violently at the tarpaulins...


title: Steban, the Student Communist: ""No." He looks up. "It was exactly..."
dialoguetext: "No." He looks up. "It was exactly what's *supposed* to happen. We should treat it that way."
sequence: 0
userscript:
XPTinySetBool("XP.reached_third_level");
HealVolition(1);
SetVariableValue("apt.student_tower_done", true) --[[ Variable[ ]]


title: Steban, the Student Communist: ""Yeah, I'm sure you did. That's rea..."
sequence: 0
dialoguetext:
"Yeah, I'm sure you did. That's real Saramirizian twill. Only old Saramirizian communists and drug smugglers wear those anymore..."


title: Steban, the Student Communist: ""Yes, that's exactly how I would pu..."
sequence: 0
dialoguetext:
"Yes, that's exactly how I would put it. And naturally we support her radical counter-liberal aesthetics."


title: Interfacing: "Of course, the matchboxes! You'd ve..."
sequence: 0
userscript: SetVariableValue("apt.student_interfacing_matchbox_tower", true) --[[ Variable[ ]]
dialoguetext:
Of course, the matchboxes! You'd very nearly forgotten to ask about them. Now may be your last chance...


title: Steban, the Student Communist: ""That's a fascinating trajectory, f..."
sequence: 0
dialoguetext:
"That's a fascinating trajectory, for sure. It's good to hear that you can still grow ideologically even at an... um... advanced age."


title: Steban, the Student Communist: ""Interesting. So you're saying that..."
sequence: 0
dialoguetext:
"Interesting. So you're saying that in a certain sense the *game plays the players* as much as they play the game?"


title: Conceptualization: "This is your chance to show off you..."
sequence: 0
dialoguetext:
This is your chance to show off your own critical faculties. Show them what an *introspective* cop looks like!


title: You: ""I like a good novel every now and..."
dialoguetext: "I like a good novel every now and then."
sequence: 0
conditionstring:
Variable["XP.hjelmdallerman_suffered_through_the_whole_book"] == true  or  Variable["inventory.hjelm_devil_read"] == true  or  Variable["inventory.coldest_firsthub_reached"] == true  or   Variable["inventory.mullen_ripped"] == true


title: Steban, the Student Communist: ""It was written by a young communar..."
sequence: 0
dialoguetext:
"It was written by a young communard who was killed on the barricades during the Coalition landings. The story goes that he wrote it on the last night of his life, keeping watch from the barricades in the middle of the night. I don't have the whole thing committed to memory, but there's a line in it I think about sometimes."


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.what_happened_between_klaasje_and_hanged_done"]  and  Variable["whirling.klaasje_i_wanna_have_fuck_with_you"])

conditionstring:
(Variable["TASK.what_happened_between_klaasje_and_hanged_done"]  and  Variable["whirling.klaasje_i_wanna_have_fuck_with_you"]) == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.probe_drivers_about_drugs_done"] == true  and  Variable["pier.joyce_lynching_hub_reached"] == true)

conditionstring:
(Variable["TASK.probe_drivers_about_drugs_done"] == true  and  Variable["pier.joyce_lynching_hub_reached"] == true) == false


title: Steban, the Student Communist: ""Hmmm, I guess you could call her l..."
sequence: 0
dialoguetext:
"Hmmm, I guess you could call her latest stuff a sort of *counter-bourgeois calligraphy*. She's got a real taste for radical slogans."


title: Steban, the Student Communist: ""Come on. It's not that I don't *ha..."
sequence: 0
dialoguetext:
"Come on. It's not that I don't *have* anything to say about Cindy's art. It's more that I'm... still working out the details. It's a complex question, you've got to take your time with it..."


title: Steban, the Student Communist: ""'The deal'? At a fundamental level..."
sequence: 0
dialoguetext:
"'The deal'? At a fundamental level I guess you could call it the shattered bones of a dream crushed by capital."


title: Steban, the Student Communist: ""It's an old construction site." He..."
sequence: 0
dialoguetext:
"It's an old construction site." He looks around. "They've been trying to restore these apartments for years, but as you can see they haven't made much progress."


title: Steban, the Student Communist: ""That could be." He nods. "It would..."
sequence: 0
dialoguetext:
"That could be." He nods. "It would explain some of the more ornate detailing. But we're speaking in world-historical terms here. What this place *represents*, not what it merely *was*."


title: Conceptualization: "It reminds you of something, but yo..."
sequence: FocusCamera(Orb_Cam);
dialoguetext:
It reminds you of something, but you can't think of what. Oh well, let's see if the students are still going...


title: Rhetoric: "The higher the tower goes, the quie..."
userscript: PassTime()
dialoguetext:
The higher the tower goes, the quieter the room seems to become. Aside from the occasional comment, the three of you are completely absorbed by the task.

sequence:
SemiBlack(true,2); LuaRun(SetAreaState("MATCHBOXTOWER", "middle"))@2; PlayAnimation(Tequila Sunset, towerStartMiddle)@2; PlayAnimation(echomaker, towerStartMiddle)@2; PlayAnimation(steban, towerStartMiddle)@2; TravelTo(Tequila Sunset, TequilaMiddleTowerMarker, 2, false)@2; TravelTo(echomaker, EchomakerMiddleTowerMarker, 2, false)@2; TravelTo(steban, StebanMiddleTowerMarker, 2, false)@2; SemiBlack(false,2)@3;


title: Rhetoric: "It's almost exactly as Nilsen's ske..."
dialoguetext:
It's almost exactly as Nilsen's sketch imagined, a physical manifestation of the dialectical spiral of history.

sequence:
SemiBlack(true,2); LuaRun(SetAreaState("MATCHBOXTOWER", "final"))@2; PlayAnimation(Tequila Sunset, towerStartFinal)@2; PlayAnimation(echomaker, towerStartFinal)@2; PlayAnimation(steban, towerStartFinal)@2; TravelTo(Tequila Sunset, TequilaFinalTowerMarker, 2, false)@2; TravelTo(echomaker, EchomakerFinalTowerMarker, 2, false)@2; TravelTo(steban, StebanFinalTowerMarker, 2, false)@2; SemiBlack(false,2)@3;


dialoguetext: 0
sequence: Continue()
title:
!(CheckEquipped("jacket_interisolar_white")  and   Variable["apt.student_jacket_discussed"] == false)

conditionstring:
(CheckEquipped("jacket_interisolar_white")  and   Variable["apt.student_jacket_discussed"] == false) == false


title: Steban, the Student Communist: ""You know," the young man looks up..."
sequence: 0
dialoguetext:
"You know," the young man looks up at you as you enter, "if you wanted to borrow my jacket, you could've just *asked*..."


title: La Fumée, Vol. 1 No. 4: "The face of King Frissel smiles at..."
sequence: 0
dialoguetext:
The face of King Frissel smiles at you. For some reason the smile now strikes you as more forced than it did before.


title: La Fumée, Vol. 1 No. 4: "The front of this quarterly journal..."
sequence: 0
dialoguetext:
The front of this quarterly journal features a large, satirical portrait of the late King Frissel. From the sides of his head, a pair of white antlers spread to the corners of the cover.


title: La Fumée, Vol. 1 No. 4: "Because white antlers are one of th..."
sequence: 0
dialoguetext:
Because white antlers are one of the symbols of communism. They represent a society in accord with the natural world and at the same time above it.


title: La Fumée, Vol. 1 No. 4: "Because Frissel was incompetent, fo..."
sequence: 0
dialoguetext:
Because Frissel was incompetent, foolish, and cruel. In short, the embodiment of everything the communards wished to overthrow. It's *satire*, you see.


title: La Fumée, Vol. 1 No. 4: "To your disappointment, there aren'..."
sequence: 0
dialoguetext:
To your disappointment, there aren't any full-colour pictures to direct your attention, just column after column of closely set text, interrupted occasionally by little doodles in black and white...


title: La Fumée, Vol. 1 No. 4: "The magazine is divided into severa..."
sequence: 0
dialoguetext:
The magazine is divided into several sections: 'International Developments', 'Kunst und Kultur', and 'Local Concerns'. Just inside the cover there's also an editor's note.


title: MAIN HUB
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("inventory.fumee_hub_reached", true) ;
SetVariableValue("character.books_read_counter", Variable["character.books_read_counter"] + once(1)) 


title: La Fumée, Vol. 1 No. 4: ""Comrade, as you know, this journal..."
sequence: 0
dialoguetext:
"Comrade, as you know, this journal takes its name from Mazov's immortal expression 'Du cristal à la fumée.' This was his way of describing the way the rigid, crystalline structures of capitalist ideology turn to smoke under communism..."


title: La Fumée, Vol. 1 No. 4: ""But like the structures of capital..."
sequence: 0
dialoguetext:
"But like the structures of capitalist ideology, we too are at risk of going 'à la fumée.' Unlike many publications which are content to spoonfeed their readers reassuring drivel, *La Fumée* is committed to telling the radical truth, even when that truth may drive away potential subscribers."


title: La Fumée, Vol. 1 No. 4: ""So please, if you value our radica..."
sequence: 0
dialoguetext:
"So please, if you value our radical Mazovian perspective on contemporary politics, culture, and international affairs, please consider subscribing today. 

Yours in struggle, The Editors."


title: Kim Kitsuragi: ""What do you expect? It was laying..."
sequence: 0
dialoguetext:
"What do you expect? It was laying around the office of the Débardeurs' Union. They're probably *bankrolling* the thing."


title: La Fumée, Vol. 1 No. 4: "This section includes a long, tedio..."
sequence: 0
dialoguetext:
This section includes a long, tedious critique of the latest round of free-trade negotiations between the EPIS nations and the Free State of Semenine.


title: La Fumée, Vol. 1 No. 4: "You also skip over an article about..."
sequence: 0
dialoguetext:
You also skip over an article about heavy fuel oil smuggling along the Mesque-Messina border, something about bear wrestling in Samara, book riots in Yugo-Graad...


title: La Fumée, Vol. 1 No. 4: "Face it, you really aren't interest..."
sequence: 0
dialoguetext:
Face it, you really aren't interested in foreign affairs. You're not even sure where most of these countries are...


title: La Fumée, Vol. 1 No. 4: "Apparently the material conditions..."
sequence: 0
dialoguetext:
Apparently the material conditions of other countries hold no interest for you. Your brand of communism is strictly local. So be it...


title: La Fumée, Vol. 1 No. 4: "It seems to be part of a new public..."
sequence: 0
userscript: SetVariableValue("tc.srv", true) ; SetVariableValue("tc.uncle_sport", true) --[[ Variable[ ]]
dialoguetext:
It seems to be part of a new public fitness initiative in the People's Republic of Samara (SRV), devised and promoted by none other than President Knezhinisky himself.


title: La Fumée, Vol. 1 No. 4: "According to this extremely credulo..."
sequence: 0
userscript: PassTime()
dialoguetext:
According to this extremely credulous account, 'Uncle Sport' (as he's affectionately known to his people) has recently decreed bear wrestling the national sport of the SRV.


title: La Fumée, Vol. 1 No. 4: "Based on the description in this ar..."
sequence: 0
dialoguetext:
Based on the description in this article, he appears to be an extremely competent and democratically elected president.


title: La Fumée, Vol. 1 No. 4: "Of course not. The article makes pl..."
sequence: 0
dialoguetext:
Of course not. The article makes plain that this is man-on-bear (or in some cases, woman-on-bear) competition. Two competitors, one ring, five rounds (or until 'incapacitation')...


title: La Fumée, Vol. 1 No. 4: "According to the SRV's Ministry of..."
sequence: 0
dialoguetext:
According to the SRV's Ministry of Information, the programme has been a tremendous success. Public support stands at 87%, and youth obesity and alcoholism rates are down 12% and 7% respectively.


title: Logic: "This is the SRV we're talking about..."
sequence: 0
userscript: SetVariableValue("inventory.fumee_logic_srv_stats", true) --[[ Variable[ ]]
dialoguetext:
This is the SRV we're talking about. If you think those are the real numbers there's probably a guy who wants to sell you a bridge in La Cherte.


title: La Fumée, Vol. 1 No. 4: "What are you, a statistician? Did t..."
sequence: 0
dialoguetext:
What are you, a statistician? Did the Moralintern send you on a 'fact-finding' mission? This is the SRV party line, comrade.


title: La Fumée, Vol. 1 No. 4: "Precisely. For too long drink has b..."
sequence: 0
dialoguetext:
Precisely. For too long drink has been a scourge to the working class, and President Knezhinisky is deeply committed to supplying the people with more wholesome entertainments.


title: La Fumée, Vol. 1 No. 4: "That's very much the idea. Presiden..."
sequence: 0
dialoguetext:
That's very much the idea. President Knezhinisky has long maintained that a strong body is the best defence against capitalist aggression.


title: Physical Instrument: "The Waste Land of Reality is an unf..."
sequence: 0
userscript: HealEndurance(1)
dialoguetext:
The Waste Land of Reality is an unforgiving place, but if you ever encounter a bear wandering its roads, you're pretty sure you could take it.


title: Electrochemistry: "This is all ass-backwards. Drinking..."
sequence: 0
dialoguetext:
This is all ass-backwards. Drinking makes it *easier* to fight a bear! Plus, then you'll have a bottle to smash on its head. Easy peasy!


title: Kim Kitsuragi: ""I suppose that *would* be somethin..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"I suppose that *would* be something to see." The lieutenant seems amused at the thought of you wrestling a bear.


title: Kim Kitsuragi: ""What you do in your spare time is..."
sequence: 0
dialoguetext:
"What you do in your spare time is your business. In the meantime, I would prefer you focus on our case."


title: Kim Kitsuragi: ""You know, not too long ago I liste..."
sequence: 0
dialoguetext:
"You know, not too long ago I listened to a *fascinating radio programme* on traditional Samaran folk dances. The costumes they wear are supposed to be extraordinary..."


title: Kim Kitsuragi: ""They're quite the spectacle, as I..."
sequence: 0
dialoguetext:
"They're quite the spectacle, as I understand. I've heard they make the people in the front rows wear plastic sheets..."


title: Encyclopedia: "Sapormat 'Sport' Knezhinisky is wel..."
sequence: 0
userscript: SetVariableValue("inventory.fumee_encyclo_uncle_sport", true) --[[ Variable[ ]]
dialoguetext:
Sapormat 'Sport' Knezhinisky is well into his third decade as president of the SRV. Outside Samara he's known for three things: *Brutal* repression of internal dissent, *monumental* corruption, and a near-pathological obsession with physical fitness.


title: Physical Instrument: "Son, it's only an obsession if its..."
sequence: 0
userscript: SetVariableValue("inventory.fumee_phys_int_mustache", true) --[[ Variable[ ]]
dialoguetext:
Son, it's only an obsession if its unhealthy. And there's *nothing* healthier than maintaining a sound body. Also, you're forgetting about the *moustache*.


title: Encyclopedia: "Right. Like all Samaran men above t..."
sequence: 0
dialoguetext:
Right. Like all Samaran men above the age of 40, President Knezhinisky wears a truly spectacular walrus moustache.


title: La Fumée, Vol. 1 No. 4: "It's quite straightforward. A stand..."
sequence: 0
dialoguetext:
It's quite straightforward. A standard match features one man (or in some cases, woman) against one bear. Two competitors, one ring, five rounds (or until 'incapacitation')...


title: La Fumée, Vol. 1 No. 4: "It takes a moment, but gradually it..."
sequence: 0
dialoguetext:
It takes a moment, but gradually it dawns on you that 'Kunst und Kultur' must mean 'Arts and Culture'...


title: La Fumée, Vol. 1 No. 4: "As you leaf through this section, y..."
sequence: 0
dialoguetext:
As you leaf through this section, you come across several reviews of recent radio-plays, as well as a brief 'Artist Spotlight' featuring a local artist identified only as 'C.S.'


title: La Fumée, Vol. 1 No. 4: "This so-called 'Artist Spotlight' i..."
sequence: 0
dialoguetext:
This so-called 'Artist Spotlight' is really just a brief Q&A, made all the briefer by the subject's evident hostility to her interviewer.


title: La Fumée, Vol. 1 No. 4: "The actual article is surprisingly..."
sequence: 0
userscript: SetVariableValue("plaza.kineema_encyclo_titoptournee", true) --[[ Variable[ ]]
dialoguetext:
The actual article is surprisingly light on details, but after skimming a page or two you gather that it has *something* to do with motor carriage racing...


title: La Fumée, Vol. 1 No. 4: "You think you're settling in for a..."
sequence: 0
dialoguetext:
You think you're settling in for a relaxing recap of the most recent season, maybe sprinkled with some nice anecdotes about a few of the more colourful drivers...


title: La Fumée, Vol. 1 No. 4: "Instead you find yourself skimming..."
sequence: 0
userscript: PassTime()
dialoguetext:
Instead you find yourself skimming a 10,000-word feature about all the politically *problematic* aspects of TipTop Tournée.


title: La Fumée, Vol. 1 No. 4: "Where to even start? For one, there..."
sequence: 0
dialoguetext:
Where to even start? For one, there's the crass commercialism of its sponsorships. And then there's the practically *criminal* emphasis on deadly motor crashes...


title: Encyclopedia: "If you don't follow it, you only ev..."
sequence: 0
dialoguetext:
If you don't follow it, you only ever hear about the ludicrous sponsorships and obscene death toll...


title: La Fumée, Vol. 1 No. 4: "Under capitalism, the article says,..."
sequence: 0
dialoguetext:
Under capitalism, the article says, every pursuit has its price. Every pleasure, even one as elemental as the joy of racing others around a track, is reduced to an advertising opportunity.


title: La Fumée, Vol. 1 No. 4: "And that, precisely, is what's prob..."
sequence: 0
dialoguetext:
And that, precisely, is what's problematic about it. Were it not for the promise of random, *spectacular* violence, audiences would quickly lose interest...


title: La Fumée, Vol. 1 No. 4: "At the end of the day, it's the des..."
sequence: 0
dialoguetext:
At the end of the day, it's the destruction of these 750,000-reál racers that you're *really* watching for.


title: La Fumée, Vol. 1 No. 4: "Thus the so-called *tournée* become..."
sequence: 0
dialoguetext:
Thus the so-called *tournée* becomes a competition between increasingly meaningless brand signifiers: your discount laundry detergent racing against a pack of Astra cigarettes or even a Frittte...


title: Logic: "You're right, because they're most..."
sequence: 0
userscript: SetVariableValue("inventory.fumee_logic_anagrams", true) --[[ Variable[ ]]
dialoguetext:
You're right, because they're most likely *anagrams* of 'Steban' and 'Ulixes', the student communists.


title: La Fumée, Vol. 1 No. 4: "You see? One cannot avoid the concl..."
sequence: 0
dialoguetext:
You see? One cannot avoid the conclusion that TipTop Tournée is simply the apotheosis of "spectacular" entertainment under capitalism.


title: You: ""Kim, did you know TipTop Tournée i..."
sequence: 0
conditionstring: Variable["inventory.fumee_tiptop_violence"] == true
dialoguetext:
"Kim, did you know TipTop Tournée is actually an orgiastic ritual of capitalistic destruction? I had no idea!"


title: Kim Kitsuragi: ""I can imagine. Something tells me..."
sequence: 0
dialoguetext:
"I can imagine. Something tells me there's not exactly a glut of young communists itching to write about TipTop for *La Fumée*..."


title: Kim Kitsuragi: ""I can safely say the thought had n..."
sequence: 0
dialoguetext:
"I can safely say the thought had never crossed my mind, detective." The lieutenant furrows his brow.


title: Kim Kitsuragi: ""You can still like it, detective...."
sequence: 0
dialoguetext:
"You can still like it, detective. Just because a couple of fools wrote an article doesn't mean it's true."


title: Kim Kitsuragi: ""If I had to wager, I'd say they've..."
sequence: 0
dialoguetext:
"If I had to wager, I'd say they've never even *seen* the inside of a motor, much less a motor race. I'd take whatever they write with a large grain of salt."


title: Kim Kitsuragi: "The lieutenant sighs. "A certain ki..."
sequence: 0
dialoguetext:
The lieutenant sighs. "A certain kind of young man reads one or two books and suddenly thinks he understands the secret structures of reality..."


title: Kim Kitsuragi: ""Well, there you have it. No reason..."
sequence: 0
dialoguetext:
"Well, there you have it. No reason to get hung up on the pretentious ramblings of a few young men."


title: La Fumée, Vol. 1 No. 4: "Sure, you *think* that, but *subcon..."
sequence: 0
dialoguetext:
Sure, you *think* that, but *subconsciously* it's the visions of brand-names being engulfed in flames that you crave.


title: Interfacing: "That may be true of your casual, fa..."
sequence: 0
dialoguetext:
That may be true of your casual, factory-issue TipTopper, but *you're* a genuine torque dork. You practically live for the wail of those superchargers!


title: Half Light: "This flimsy magazine is right. Deep..."
sequence: 0
userscript: SetVariableValue("inventory.fumee_tiptop_violence", true) --[[ Variable[ ]]
dialoguetext:
This flimsy magazine is right. Deep down you know the only *true* stakes are life and glory, or death by fiery dismemberment.


title: You: "Who do you think you're talking to,..."
sequence: 0
dialoguetext:
Who do you think you're talking to, article? I've *forgotten* more about fuel-injection systems than you'll ever know.


title: La Fumée, Vol. 1 No. 4: "Armed with your trusty pen, you spe..."
sequence: 0
userscript: PassTime()
dialoguetext:
Armed with your trusty pen, you spend entirely too much time excising meaningless phrases and unsubstantiated claims...


title: La Fumée, Vol. 1 No. 4: "Believe what you want, but your fas..."
sequence: 0
dialoguetext:
Believe what you want, but your fascination with machines you'll never so much as *touch* in real life is itself a *textbook* example of commodity fetishism...


title: La Fumée, Vol. 1 No. 4: "In other words, it's not the engine..."
sequence: 0
dialoguetext:
In other words, it's not the engines you covet, but the feeling of freedom they're made to signify for you.


title: La Fumée, Vol. 1 No. 4: "That's because you haven't been rea..."
sequence: 0
dialoguetext:
That's because you haven't been reading *critically*. But don't worry, the whole point of these sorts of articles is to let someone else read critically *for you*.


title: La Fumée, Vol. 1 No. 4: "Unsurprisingly, much of this sectio..."
sequence: 0
dialoguetext:
Unsurprisingly, much of this section is taken up with articles declaring unqualified support for the dockworkers' strike.


title: La Fumée, Vol. 1 No. 4: "You skim the headlines: 'Paint the..."
sequence: 0
userscript: PassTime()
dialoguetext:
You skim the headlines: 'Paint the Harbour Red and White!', 'Martinaise Tames the Wild Pines', 'A City in Revolt', 'First We Take Martinaise, Then We Take La Delta!'.


title: La Fumée, Vol. 1 No. 4: "Finally, there's a brief article by..."
sequence: 0
dialoguetext:
Finally, there's a brief article by the writer 'G. Martin' accusing the owner of the Capeside Apartments of illegally attempting to evict certain communist tenants simply for not having paid their rent.


title: You: "Wouldn't it be better for everyone..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
Wouldn't it be better for everyone if labour and capital could reach some *reasonable* accommodation?


title: La Fumée, Vol. 1 No. 4: "One of the editorials proclaims tha..."
sequence: 0
dialoguetext:
One of the editorials proclaims that the more the forces of reaction attempt to crush the body, the more defiant the spirit of communism becomes...


title: La Fumée, Vol. 1 No. 4: "According to these editorials, priv..."
sequence: 0
dialoguetext:
According to these editorials, private enterprise is simply a means of organising labour that would already happen regardless...


title: La Fumée, Vol. 1 No. 4: "It goes on to call the Wild Pines a..."
sequence: 0
dialoguetext:
It goes on to call the Wild Pines a 'nightmarish transnational leech, sucking the life from the labouring classes of Martinaise'.


title: La Fumée, Vol. 1 No. 4: "The writer G. Martin remarks dryly..."
sequence: 0
dialoguetext:
The writer G. Martin remarks dryly that 'capitalists *love* wealth redistribution, so long as it's only redistributed *upward*'...


title: Rhetoric: "It's true. The rentiers have been b..."
sequence: 0
dialoguetext:
It's true. The rentiers have been bleeding you dry. You really ought to find your own place one of these days.


title: La Fumée, Vol. 1 No. 4: "According to these editorials, ther..."
sequence: 0
dialoguetext:
According to these editorials, there can be no accommodation with the forces of international capital or their 'mucilaginous allies' in the Coalition...


title: Empathy: "Why do communists love puerile insu..."
sequence: 0
dialoguetext:
Why do communists love puerile insults? And they wonder why they're always being left out in the cold.


title: La Fumée, Vol. 1 No. 4: "Judging from the context, it's some..."
sequence: 0
dialoguetext:
Judging from the context, it's something very large and fundamental. You should probably know about it already, honestly.


title: La Fumée, Vol. 1 No. 4: "The eternal problem, according to G..."
sequence: 0
dialoguetext:
The eternal problem, according to G. Martin, is that under capitalism the worker is rendered incapable of perceiving their own agency (or lack thereof)...


title: Conceptualization: "It's the stilted language and overc..."
sequence: 0
userscript: SetVariableValue("inventory.fumee_concept_term_paper", true) --[[ Variable[ ]]
dialoguetext:
It's the stilted language and overconfident tone that's the real giveaway here. You're almost certainly reading a recycled university essay, one that could probably use some edits.


title: A Brief Look at Infra-Materialism: "The cover of this pocket-sized volu..."
sequence: 0
dialoguetext:
The cover of this pocket-sized volume features a swirl of orange, yellow, and green. The title, "A Brief Look at Infra-Materialism," is set in an authoritative yet approachable serif font.


title: Conceptualization: "What an interesting colour palette...."
sequence: 0
dialoguetext:
What an interesting colour palette. It's vibrant, yet somehow leaves you ever so slightly nauseated.


title: A Brief Look at Infra-Materialism: "On the inside jacket flap, you find..."
sequence: 0
dialoguetext:
On the inside jacket flap, you find a brief summary: "What is infra-materialism? A highly theoretical branch of Mazovian communism? A collection of mystical ramblings by a discredited revolutionary? Or possibly both?"


title: A Brief Look at Infra-Materialism: ""This Brief Look(TM) introduces rea..."
sequence: 0
dialoguetext:
"This Brief Look(TM) introduces readers to one of this century's most fascinating and misunderstood theories in a concise, jargon-free manner."


title: A Brief Look at Infra-Materialism: "You turn to the table of contents...."
sequence: 0
dialoguetext:
You turn to the table of contents. The guide itself is divided into several sections with seemingly esoteric titles like 'Effects of Plasm on Root Vegetables' and 'Mental Projection and Transference'. There's also a brief introduction about the life of Ignus Nilsen.


title: A Brief Look at Infra-Materialism: "The back of the book contains four..."
sequence: 0
dialoguetext:
The back of the book contains four or five pages of primary and secondary sources, but you'd need access to a university library to find most of them.


title: A Brief Look at Infra-Materialism: "Known to his numerous admirers as t..."
sequence: 0
dialoguetext:
Known to his numerous admirers as the 'Evangelist of the Revolution' and to his even-more-numerous enemies as the 'Apocalyptic Shrike', Ignus Nilsen remains one of the most controversial and fascinating figures to emerge in the years of the Antecentennial Revolution, second only to Kras Mazov himself.


title: A Brief Look at Infra-Materialism: "During his unparalleled life, he he..."
sequence: 0
userscript: PassTime()
dialoguetext:
During his unparalleled life, he helped guide a revolution in one country and found a new state in another. Along the way, he committed some of the most notorious war crimes in an era famed for its atrocities.


title: A Brief Look at Infra-Materialism: "And yet, his most *fascinating* con..."
sequence: 0
userscript: SetVariableValue("tc.nilsen", true) --[[ Variable[ ]]
dialoguetext:
And yet, his most *fascinating* contribution to history may be the most overlooked: His theory of ideological plasm, from which his followers and successors developed the school of communism known as *infra-materialism*.


title: Inland Empire: "That's not right at all. Thoughts d..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_inland_thoughts", true) --[[ Variable[ ]]
dialoguetext:
That's not right at all. Thoughts don't exist in the brain, they float through the *air*! Your brain is but a fish swimming through them...


title: Endurance: "Maybe if you're some kind of binocl..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_endurance_guts", true) --[[ Variable[ ]]
dialoguetext:
Maybe if you're some kind of binoclard. *You* on the other hand, are a gut-thinker, through and through.


title: A Brief Look at Infra-Materialism: "There is no evidence that the human..."
sequence: 0
dialoguetext:
There is no evidence that the human digestive system is the seat of cognition. But let's get back to Ignus Nilsen, shall we?


title: A Brief Look at Infra-Materialism: "It's common for some developmentall..."
sequence: 0
dialoguetext:
It's common for some developmentally delayed children to confuse sites of sensory input with the site of cognition. But let's get back to Ignus Nilsen, shall we?


title: A Brief Look at Infra-Materialism: "This sounds more like a question fo..."
sequence: 0
dialoguetext:
This sounds more like a question for a psychiatrist. (See also: 'A Brief Look at Psychiatry'.) But let's stick with Ignus Nilsen a moment...


title: A Brief Look at Infra-Materialism: "As Mazov's devoted comrade and lead..."
sequence: 0
dialoguetext:
As Mazov's devoted comrade and leading theoretician, Nilsen was responsible for developing much of the intellectual foundation of communism. But his interests and speculations were famously wide-ranging.


title: A Brief Look at Infra-Materialism: "During his final years in exile, he..."
sequence: 0
dialoguetext:
During his final years in exile, he produced, among other things, an early guide to homebrewing, instructions for raising revolutionary children, plans for a universal pictographic language, and a detailed materialist critique of Dolores Dei's chess strategy.


title: A Brief Look at Infra-Materialism: ""We may yet discover," he wrote in..."
sequence: 0
dialoguetext:
"We may yet discover," he wrote in his notebooks, "that under certain, exceptional circumstances, the proletariat's embrace of historical materialism may be *so fervent* that their beliefs take form in the world of matter as a kind of revolutionary 'plasm'."


title: A Brief Look at Infra-Materialism: "Certainly. In essence, Nilsen is ar..."
sequence: 0
dialoguetext:
Certainly. In essence, Nilsen is arguing that thoughts don’t just reside *inside* the brain, they radiate outward *from* it. According to this idea, the brain is an ideological transponder, constantly emitting waves of highly politicised energy, which Nilsen called 'plasm'.


title: A Brief Look at Infra-Materialism: "Whoa is right! What's more, Nilsen..."
sequence: 0
dialoguetext:
Whoa is right! What's more, Nilsen speculated that this plasm, when it becomes powerful enough, might begin to *influence* the material reality surrounding it. Hence the name: *infra-materialism*.


title: A Brief Look at Infra-Materialism: "Stay with us a moment longer. What'..."
sequence: 0
dialoguetext:
Stay with us a moment longer. What's more, Nilsen speculated that this plasm, when it becomes powerful enough, might begin to *influence* the material reality surrounding it. Hence the name: *infra-materialism*.


title: A Brief Look at Infra-Materialism: "Unfortunately, Nilsen passed away b..."
sequence: 0
dialoguetext:
Unfortunately, Nilsen passed away before he was able to develop these initial ideas into a full-fledged theory. *That* work was left to subsequent generations of communist theorists...


title: A Brief Look at Infra-Materialism: "Building on Nilsen's basic insight,..."
sequence: 0
dialoguetext:
Building on Nilsen's basic insight, these theorists reached a startling conclusion: that a sufficiently revolutionary state might begin to exhibit certain *extra-physical* effects based on the amount of plasm generated by its citizens.


title: A Brief Look at Infra-Materialism: "Correct. Though certain particulars..."
sequence: 0
dialoguetext:
Correct. Though certain particulars of the theory are commonly attributed to Nilsen himself, the *evidentiary* basis of those attributions has always been a point of contention between infra-materialists and their critics.


title: A Brief Look at Infra-Materialism: "In fact, many of infra-materialism'..."
sequence: 0
dialoguetext:
In fact, many of infra-materialism's critics both inside and outside the communist movement have said the same thing.


title: A Brief Look at Infra-Materialism: "The actual theory is highly technic..."
sequence: 0
dialoguetext:
The actual theory is highly technical, but for the purposes of this Brief Look(TM), that's a fine *working definition* of the concept.


title: Logic: "There's probably something wrong wi..."
sequence: 0
dialoguetext:
There's probably something wrong with this theory, but you're the kind of person who believes anything they read in a book, so why don't you just roll with it?


title: A Brief Look at Infra-Materialism: "Infra-materialists divide the extra..."
sequence: 0
userscript: PassTime()
dialoguetext:
Infra-materialists divide the extra-physical effects of the revolutionary state by the level of plasm required to achieve them.


title: A Brief Look at Infra-Materialism: "At the lowest, or *first level*, re..."
sequence: 0
dialoguetext:
At the lowest, or *first level*, revolutionary plasm is believed to stimulate or invigorate matter without altering its essential properties.


title: A Brief Look at Infra-Materialism: "To take one example: During the Rev..."
sequence: 0
dialoguetext:
To take one example: During the Revolutionary period, many communard farmers in Graad reported extraordinary yields of certain root vegetables, most notably turnips.


title: A Brief Look at Infra-Materialism: "The difference in these yields was..."
sequence: 0
dialoguetext:
The difference in these yields was simply too great to be accounted for by mere climate or soil conditions. The only reasonable explanation, infra-materialists argue, is the high level of revolutionary plasm emanating from the commune itself.


title: A Brief Look at Infra-Materialism: "Even today, in parts of the SRV the..."
sequence: 0
dialoguetext:
Even today, in parts of the SRV there are collective farms whose root vegetable yields exceed those thought possible by capitalist agronomists.


title: A Brief Look at Infra-Materialism: "It's also been postulated that plas..."
sequence: 0
dialoguetext:
It's also been postulated that plasm may account for the remarkably full and manly facial hair observed on *some* communist males.


title: A Brief Look at Infra-Materialism: "It's also been postulated that plas..."
sequence: 0
dialoguetext:
It's also been postulated that plasm may account for the remarkably full and manly facial hair observed on many communist males.


title: A Brief Look at Infra-Materialism: "Your hand feels clammy against your..."
sequence: 0
dialoguetext:
Your hand feels clammy against your bare chin. You wipe it along the back of the book and keep reading...


title: A Brief Look at Infra-Materialism: "Of course, infra-materialists argue..."
sequence: 0
dialoguetext:
Of course, infra-materialists argue that revolutionary plasm may stimulate human physiology in other ways as well.


title: A Brief Look at Infra-Materialism: "That's correct! Reports from the Re..."
sequence: 0
userscript: PassTime()
dialoguetext:
That's correct! Reports from the Revolutionary period claim that the most radically devoted communards were able to engage in vigorous intercourse for up to *eight hours* at a time.


title: A Brief Look at Infra-Materialism: "In fact, reports from the Revolutio..."
sequence: 0
userscript: PassTime()
dialoguetext:
In fact, reports from the Revolutionary period claim that the most radically devoted communards were able to engage in vigorous sexual intercourse for up to *eight hours* at a time.


title: Conceptualization: "Hyper-productive vegetables and ult..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_concept_strange_enough", true) --[[ Variable[ ]]
dialoguetext:
Hyper-productive vegetables and ultra-horny communards are fine, but this theory hasn't quite gotten strange enough for you.


title: Electrochemistry: "Sexual euphoria... increased sensit..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_electro_speed_clue", true) --[[ Variable[ ]]
dialoguetext:
Sexual euphoria... increased sensitivity to stimulation... if you didn't know better, you'd say this plasm stuff sounds a lot like being on amphetamines.


title: A Brief Look at Infra-Materialism: "And on that note, you feel like you..."
sequence: 0
dialoguetext:
And on that note, you feel like you've gotten the general idea of Infra-Materialism. Enough to carry on a basic conversation, at least. But if you'd like to go even deeper into some of the more speculative aspects of the theory, you could always read further...

userscript:
SetVariableValue("inventory.basic_guide_read", true) ;
FinishTask("TASK.read_stebans_book_done");
GainTask("TASK.return_to_steban")--[[ Variable[ ]]


title: A Brief Look at Infra-Materialism: "Precisely, though plasm does more t..."
sequence: 0
dialoguetext:
Precisely, though plasm does more than increase vegetable yields. It may also influence the *physiology* of revolutionaries themselves.


title: A Brief Look at Infra-Materialism: "You flip forward a few pages until..."
sequence: 0
dialoguetext:
You flip forward a few pages until you come upon a chapter titled 'Mental Projection and Transference'...


title: A Brief Look at Infra-Materialism: "When a community has achieved a suf..."
sequence: 0
dialoguetext:
When a community has achieved a sufficiently high degree of revolutionary fervour, infra-materialists believe that second-level effects may be observed.


title: A Brief Look at Infra-Materialism: "At this second level, certain hyper..."
sequence: 0
dialoguetext:
At this second level, certain hyper-revolutionary individuals may even develop the ability to extend their thoughts into material space and vice versa.


title: Kim Kitsuragi: ""If by 'special' you mean 'marred b..."
sequence: 0
dialoguetext:
"If by 'special' you mean 'marred by extreme dysfunction,' then yes, I suppose it is pretty special."


title: Kim Kitsuragi: "Your words hang in the air as the l..."
sequence: 0
dialoguetext:
Your words hang in the air as the lieutenant scribbles something in his notebook. At some point he realizes you're waiting for him and looks up with a tightly knit brow.


title: Kim Kitsuragi: ""It's true that you and I do share..."
sequence: 0
dialoguetext:
"It's true that you and I do share a similar addiction, but that's hardly remarkable among officers of the RCM."


title: A Brief Look at Infra-Materialism: "As we were saying, it's generally b..."
sequence: 0
dialoguetext:
As we were saying, it's generally believed that these effects are only exhibited by certain *hyper-revolutionary* individuals, generally less than .01% of the revolutionary population...


title: Esprit de Corps: "Of course, one doesn't need to be a..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_esprit_reading_minds", true) --[[ Variable[ ]]
dialoguetext:
Of course, one doesn't need to be a communist to be attuned to the thoughts of your brothers and sisters.


title: A Brief Look at Infra-Materialism: "It's become something of a folk leg..."
sequence: 0
userscript: PassTime()
dialoguetext:
It's become something of a folk legend that during their final meeting, Nilsen and Mazov didn't speak a single word, preferring to sit in silence with their chamomile tea, reading one another's thoughts.


title: A Brief Look at Infra-Materialism: "Because plasm has never been direct..."
sequence: 0
dialoguetext:
Because plasm has never been directly observed, the exact mechanism behind these effects remains entirely speculative.


title: Inland Empire: "Why are you getting hung up on mech..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_inland_aperture", true) --[[ Variable[ ]]
dialoguetext:
Why are you getting hung up on mechanisms... Open your mind's aperture just a little wider! You're so close to true understanding!


title: A Brief Look at Infra-Materialism: "Most infra-materialists would argue..."
sequence: 0
dialoguetext:
Most infra-materialists would argue that the inability of skeptics to detect plasm is simply evidence of their own insufficient revolutionary enthusiasm.


title: Logic: "There you have it. A perfectly unfa..."
sequence: 0
dialoguetext:
There you have it. A perfectly unfalsifiable loop. The theory is impossible to disprove on its own grounds...


title: Rhetoric: "This should be more than enough for..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_stage_two_reached", true) --[[ Variable[ ]]
dialoguetext:
This should be more than enough for a stimulating discussion. That said, if you're still yearning for *more*....


title: A Brief Look at Infra-Materialism: "You breeze through the next several..."
sequence: 0
dialoguetext:
You breeze through the next several sections until you arrive at the final chapter, titled 'A Communism Above Reality'...


title: A Brief Look at Infra-Materialism: "When a society's revolutionary ferv..."
sequence: 0
dialoguetext:
When a society's revolutionary fervour reaches the third and highest level, infra-materialist theoreticians have postulated that the laws of physics cease to be laws.


title: A Brief Look at Infra-Materialism: "Under suitably revolutionary condit..."
sequence: 0
dialoguetext:
Under suitably revolutionary conditions, you might be! Though infra-materialists would argue that it's more like the community is *collectively* the law.


title: A Brief Look at Infra-Materialism: "Of course, it's impossible to say w..."
sequence: 0
dialoguetext:
Of course, it's impossible to say what exactly happens under these conditions. No known society has ever achieved the levels of revolutionary enthusiasm the theory seems to require.


title: A Brief Look at Infra-Materialism: "Some infra-materialists have even a..."
sequence: 0
dialoguetext:
Some infra-materialists have even argued that it might require more plasm than *humanity alone* may be capable of producing.


title: A Brief Look at Infra-Materialism: "In the SRV, there have been attempt..."
sequence: 0
dialoguetext:
In the SRV, there have been attempts to organise certain species of aquatic mammals, as well as a few of the higher corvids...


