# dentries

title: You: ""I don't need your pity. And you mi..."
sequence: 0
dialoguetext:
"I don't need your pity. And you misunderstood me, I'm not a liberal, I just... am I a liberal?" [Leave.]


title: Measurehead: ""YOU THINK HE IS AN OLD MAN, BUT IN..."
sequence: 0
dialoguetext:
"YOU THINK HE IS AN OLD MAN, BUT INSIDE HE IS A TEENAGER, WHO ONLY SEES HIMSELF IN THE MIRROR. *TRUTH* IS STANDING IN THE EYES OF HIS LIBERAL CLIQUE, *ORGANISM* IS A SPECTACLE FOR THE *RRC RADIO 1 MORNING SHOW*."


title: Measurehead: ""TAKE SOLACE FROM THE FACT THAT THE..."
sequence: 0
dialoguetext:
"TAKE SOLACE FROM THE FACT THAT THESE THOUGHTS..." He points to your head. "WILL *NEVER* ENTIRELY LEAVE YOUR BRAIN. THEY WILL BE WITH YOU ON THE DAY YOU DIE -- THE ONLY GERM OF HEROISM IN YOUR BODY. NOW GO, I HAVE BEAUTY AND TRUTH TO DISCUSS WITH MY WOMAN."


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.jump_whictecheck_completed"]  or  CheckItem("union_membership_card")  or  CheckItem("union_membership_card_other")


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.jump_whictecheck_completed"]  or  CheckItem("union_membership_card")  or  CheckItem("union_membership_card_other"))

conditionstring:
(Variable["cargo.jump_whictecheck_completed"]  or  CheckItem("union_membership_card")  or  CheckItem("union_membership_card_other")) == false


title: Measurehead: ""IT IS. BENEATH THE VENEER OF ACADE..."
sequence: 0
dialoguetext:
"IT IS. BENEATH THE VENEER OF ACADEMIC JARGON THE LIBERAL THEORIST IS A BEAST, A SEXUAL MANIAC AND A DEPRAVED NIHILIST. LIFE IS A *GAME* TO HIM. WORDS ARE MEANINGLESS. NO ONE IS ACCOUNTABLE FOR ANYTHING."


title: Measurehead: "He turns to you. "NIHILISTIC SEX MA..."
sequence: 0
dialoguetext:
He turns to you. "NIHILISTIC SEX MANIAC, I TAKE PITY ON YOUR URGES. YOU CLEARLY WANT TO ENTER THE HARBOUR *BAD,* LIKE A LITTLE BOY WHO WANTS TO GO ON THE POTTY. I CAN PRESS THE BUTTON FOR YOU -- IT WILL OPEN THE DOOR."


title: Measurehead: ""THE BASIC RACE EDUCATION HE RECEIV..."
sequence: 0
dialoguetext:
"THE BASIC RACE EDUCATION HE RECEIVED IN HIGH SCHOOL HAS LED HIM TO THINK HIS PHYLUM ARE THE SOLE AUTHORS OF RACE THEORY -- AN ESOTERIC STUDY REACHING BACK TO THE ANCIENT MASS SOCIETY OF PERIKARNASSIS, OVER 4,500 YEARS AGO."

userscript:
FinishTask("TASK.what_is_race_enigma_done"); SetVariableValue("gates.the_button_has_been_pressed", true) --[[ Variable[ ]]


title: Measurehead: "He turns to you. "BASIC RACIST, I T..."
sequence: 0
dialoguetext:
He turns to you. "BASIC RACIST, I TAKE PITY ON YOU. YOU CLEARLY WANT TO ENTER THE HARBOUR BAD. LIKE A LITTLE BOY WHO WANTS TO GO ON THE POTTY. I CAN PRESS THE BUTTON FOR YOU -- IT WILL OPEN THE DOOR."


title: You: ""I'm not a depraved maniac, I was j..."
sequence: 0
dialoguetext:
"I'm not a depraved maniac, I was just making an observation. Forget it, I will get into the harbour some other way." [Leave.]


title: Measurehead: "He turns to you. "EFFEMINATE GOSSIP..."
sequence: 0
dialoguetext:
He turns to you. "EFFEMINATE GOSSIP-MONGERER, I TAKE PITY ON YOUR TABLOID DRIVEN URGES. YOU CLEARLY WANT TO ENTER THE HARBOUR *BAD*, LIKE A LITTLE BOY WHO WANTS TO GO ON THE POTTY. I CAN PRESS THE BUTTON FOR YOU -- IT WILL OPEN THE DOOR."


title: You: ""I don't know about the rest, but i..."
sequence: 0
dialoguetext:
"I don't know about the rest, but it's clear I should stop drinking the ancient Iilmaraan mind poison Al Gul."


title: Measurehead: ""FASCINATING..." The phrenologic li..."
sequence: 0
userscript: FinishTask("TASK.what_is_race_enigma_done")--[[ Variable[ ]]
dialoguetext:
"FASCINATING..." The phrenologic lines on his face move like a puzzle board: "THE REVACHOLIAN DEGENERATE SHOWS SIGNS OF RACIAL SELF REFLECTION. HOW DID YOU ACCOMPLISH THIS LITTLE FEAT?"


title: Measurehead: ""AND, OF COURSE, YOU WILL NOT BE AB..."
sequence: 0
dialoguetext:
"AND, OF COURSE, YOU WILL NOT BE ABLE TO FREE YOURSELF FROM THE YOKE OF *GUL*. IT IS TOO LATE. IT MAY BE LETHAL TO STOP AT THIS POINT, BUT STILL..." He pauses in heroic doubt.


title: Measurehead: ""IF THE REVACHOLIAN DEGENERATE IS C..."
sequence: 0
dialoguetext:
"IF THE REVACHOLIAN DEGENERATE IS CAPABLE OF CRITICAL THOUGHT HE MAY STILL PROVE A *RACE ADVERSARY* -- WHY SHOULD I HELP MY ADVERSARY?" He looks at the red button, seeking council from his own ideals.


title: Measurehead: ""SO IT WOULD SEEM, THRALL OF GUL --..."
sequence: 0
dialoguetext:
"SO IT WOULD SEEM, THRALL OF GUL -- I FIND MYSELF AT A CROSSROADS. ON ONE HAND, THIS PATHETIC SELF-THERAPY HAS LITTLE TO DO WITH THE GREAT MYSTERY OF LIVING ORGANISMS, THE RACE ENIGMA..."


title: Measurehead: ""THAT IS NOT POSSIBLE. THE GAME OF..."
sequence: 0
userscript: SetVariableValue("gates.mhead_open_stop_drinking", true) --[[ Variable[ ]]
dialoguetext:
"THAT IS NOT POSSIBLE. THE GAME OF *SHAH-MAT* YOU PLAY AGAINST THE GUL'S TRICKS IS UNWINNABLE. THE DAYS, THE WEEKS, THE MONTHS WILL WEAR YOU OUT. THE OCCIDENTAL HAPLOGROUP IS INCAPABLE OF LONG TERM LUCID THOUGHT."


title: Measurehead: ""VERY WELL, YOU MAY ENTER *ONCE*."..."
sequence: AudioPlay(gates/measurehead/security-curtain-with-switch-01,1)
dialoguetext:
"VERY WELL, YOU MAY ENTER *ONCE*." He punches the emergency button with his fist. "OUR CONVERSATION HERE HAS CONCLUDED."

userscript:
SetVariableValue("gates.the_button_has_been_pressed", true) ; XPMinorSetBool("XP.find_a_way_inside_harbour")--[[ Variable[ ]]


title: Measurehead: ""SO IT WOULD SEEM, THRALL OF GUL. O..."
sequence: 0
dialoguetext:
"SO IT WOULD SEEM, THRALL OF GUL. ON ONE HAND, THIS PATHETIC SELF-THERAPY HAS LITTLE TO DO WITH THE GREAT MYSTERY OF LIVING ORGANISMS, THE RACE ENIGMA..."


title: Measurehead: ""IF THE REVACHOLIAN DEGENERATE IS C..."
sequence: 0
dialoguetext:
"IF THE REVACHOLIAN DEGENERATE IS CAPABLE OF CRITICAL THOUGHT HE MAY PROVE A *RACE ADVERSARY* YET -- WAS I MISTAKEN TO SHARE THE ESOTERIC SCIENCE WITH HIM?"


title: Measurehead: "The man is reeling, gasping for air..."
sequence: 0
dialoguetext:
The man is reeling, gasping for air, time stands still around you. In the distance the sounds of the harbour are falling silent.


title: Kim Kitsuragi: ""We still need to get into the harb..."
userscript: SetVariableValue("gates.mhead_intro_exit_once", true) --[[ Variable[ ]]
dialoguetext:
"We still need to get into the harbour. There is an interview to conduct. There must be another way..."


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.get_the_dead_body_down_from_the_tree"] == true  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.get_the_dead_body_down_from_the_tree"] == true  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false)

conditionstring:
(Variable["TASK.get_the_dead_body_down_from_the_tree"] == true  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false) == false


title: Kim Kitsuragi: ""We still need to get into the harb..."
userscript: SetVariableValue("gates.mhead_intro_exit_once", true) --[[ Variable[ ]]
dialoguetext:
"We still need to get into the harbour. We need help with the tree situation. There must be another way..."


title: Savoir Faire: "Try the jump? Up there, on the roof..."
sequence: 0
dialoguetext:
Try the jump? Up there, on the roof! It'll be worth it. Else there is little choice but to figure out a way to deal with the man...


title: Kim Kitsuragi: ""We still need to get into the harb..."
userscript: SetVariableValue("gates.mhead_intro_exit_once", true) --[[ Variable[ ]]
dialoguetext:
"We still need to get into the harbour. There is an interview to conduct. There must be another way..." His gaze wanders over the Whirling's roof to the yard.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.get_the_dead_body_down_from_the_tree"]  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.get_the_dead_body_down_from_the_tree"]  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false)

conditionstring:
(Variable["TASK.get_the_dead_body_down_from_the_tree"]  and  Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false) == false


title: Kim Kitsuragi: ""We still need to get into the harb..."
userscript: SetVariableValue("gates.mhead_intro_exit_once", true) --[[ Variable[ ]]
dialoguetext:
"We still need to get into the harbour. We need help with the tree situation. There must be another way..." His gaze wanders over the Whirling's roof to the yard.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.interview_union_boss_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.interview_union_boss_done"] == false)

conditionstring:
(Variable["TASK.interview_union_boss"] == true  and  Variable["TASK.interview_union_boss_done"] == false) == false


title: You: ""Yes, yes, keep hiding your insecur..."
sequence: 0
dialoguetext:
"Yes, yes, keep hiding your insecurities. Whatever, I'll find another way into the harbour." [Leave.]


title: Measurehead: ""SO IT WAS. MY UNPROMISING RACE PUP..."
sequence: 0
dialoguetext:
"SO IT WAS. MY UNPROMISING RACE PUPIL ENTERED THE HARBOUR AND USED MY SUPERIOR TO GIVE ME ORDERS. I SALUTE YOUR CUNNING AND WILL REMOVE THE BODY FROM THE TREE -- WITH MY BARE HANDS."


title: Esprit de Corps: "Am I mildly worried he might take i..."
sequence: 0
dialoguetext:
Am I mildly worried he might take it *seriously*, the lieutenant thinks. Yes. I am -- he concludes. I *am* worried.


title: You: ""Know anything about this mug?" (Sh..."
dialoguetext: "Know anything about this mug?" (Show him the mug.)
sequence: 0
conditionstring:
CheckItem("yellow_man_mug")  and  Variable["coast.measurehead_showed_mug"] == false  and  Variable["TASK.who_put_the_clothes_in_the_trash_done"] == false


title: Electrochemistry: "He's right there. It's almost impos..."
sequence: 0
dialoguetext:
He's right there. It's almost impossible to *get it on* unless you're both drunk. It's too scary when people are sober.


title: Measurehead: ""INANE POPULAR CULTURE LINGO. IT IS..."
sequence: 0
userscript: SetVariableValue("gates.mhead_concept_failed_once", true) --[[ Variable[ ]]
dialoguetext:
"INANE POPULAR CULTURE LINGO. IT IS INTELLECTUALLY *UNINTERESTING* TO 'SOCK' ANYTHING TO AN INFANT SUCH AS YOU."


title: You: ""Okay. I'll wait here, just take th..."
dialoguetext: "Okay. I'll wait here, just take the body down. (Wait here while Measurehead goes.)
sequence: 0
conditionstring:
Variable["gates.measurehead_refused_standing_on_bridge"]  and  Variable["TASK.go_to_measurehead_done"] == false


title: Measurehead's Babe: ""It's late outside, isn't it? You g..."
sequence: Hold();
dialoguetext:
"It's late outside, isn't it? You guys must really like doing what you do. To be out so late..." She turns to behold the behemoth appearing around the corner, approaching the gates.


title: Measurehead's Babe: ""Don't worry. Physical stuff like t..."
sequence: AudioPlay(gates/measurehead/measurehead-breaks-branches-03,1);FocusCamera(mhead_midfocus_cam);
dialoguetext:
"Don't worry. Physical stuff like this is *really* easy for Measurehead. Mental stuff too. He's really spiritual, you know." She looks around.


title: Composure: "Colourful tassels are, let's be hon..."
sequence: 0
dialoguetext:
Colourful tassels are, let's be honest, not a good sartorial choice for this century. You might want to avoid wooden clogs too.


title: You: ""I need to find a way to turn back..."
dialoguetext: "I need to find a way to turn back time."
sequence: 0
conditionstring:
Variable["gates.measurhead_facha_dq_make_wc_appear_in_main"] == false  and  IsTaskActive("TASK.ask_traditionalists_how_to_turn_back_time")  and  (Variable["plaza.fascha_q_initiation_found_measurehead"]  or  Variable["gates.measurehead_endurance_found_fascist_time_quest"])


title: You: "Get him to talk to you in private."
dialoguetext: Get him to talk to you in private.
sequence: 0
conditionstring:
Variable["gates.measurhead_facha_dq_make_wc_appear_in_main"]  and  IsTaskActive("TASK.find_a_way_to_turn_back_time")


title: You: ""Let's go, I'm ready to talk in pri..."
dialoguetext: "Let's go, I'm ready to talk in private." (Go to mom's office with him.)
sequence: 0
conditionstring:
Variable["gates.measurehead_talk_in_private_option_open"]  and  IsTaskActive("TASK.find_a_way_to_turn_back_time")  and  IsTaskActive("TASK.ask_traditionalists_how_to_turn_back_time")


title: Measurehead's Babe: ""We're gonna miss you, Jean!" The b..."
sequence: 0
dialoguetext:
"We're gonna miss you, Jean!" The babes swoon and sigh as if he's about to leave on an interisolary flight.


title: Kim Kitsuragi: ""You go ahead and have your talk,"..."
sequence: TravelTo(Kim Kitsuragi, KimFacistMarker, 0, false)@3;
dialoguetext:
"You go ahead and have your talk," says the lieutenant, glancing over the railing. "I need a few things from Frittte anyways. We'll catch up later."


title: Measurehead: ""DON'T WORRY, BABE. THIS WON'T TAKE..."
dialoguetext: "DON'T WORRY, BABE. THIS WON'T TAKE LONG."
sequence:
HideActualHeld()@5; BanishInterface(true)@5; LuaRun(SetAreaState("HIDE_MHEAD", "visible"))@4; TravelTo(Tequila Sunset, TequilaFacistMarker, 0, false)@5; TravelTo(Measurehead, MeasureheadFacistMarker, 0, false)@6; FocusCamera(FacistCamExt)@5; LuaRun(TeleportToAndFocusCamera("Secretary-int","TeqSitMarker","FacistCamInt1"))@8; TravelTo(Tequila Sunset, TeqSitMarker, 0, false)@8.1->Message(onMarker); FocusCamera(FacistCamInt2)@8.1; PlayAnimation(Tequila Sunset, coach_down)@Message(onMarker); BanishInterface(false)@13;


title: Measurehead's Babe: ""Looking monolithic.""
dialoguetext: "Looking monolithic."
sequence: 0
conditionstring:
Variable["gates.mhead_fight_success"] == false  or  Variable["gates.mhead_is_back_up_after_lights_out"] == true


title: Mysterious Pair of Eyes: "The spooky pair of blue eyes is pee..."
sequence: 0
dialoguetext:
The spooky pair of blue eyes is peeking in from beyond the gates. The look is very intense, as if trying to burrow into your very soul.


title: Mysterious Pair of Eyes: ""There are *so many* eyes all over..."
sequence: 0
dialoguetext:
"There are *so many* eyes all over the place, you can't even fathom it. Every hole, every gap, every nook -- someone will be peeking. You can't escape."


title: Mysterious Pair of Eyes: ""We saw you point a gun at the litt..."
sequence: 0
dialoguetext:
"We saw you point a gun at the little foul-mouthed girl. What kind of an insane bastard move is that? Fuck, what's wrong with you?"


title: Mysterious Pair of Eyes: ""We saw you puke in the back yard,..."
sequence: 0
dialoguetext:
"We saw you puke in the back yard, trying to get to the hanged man. Shows what a soft-bellied sissy you are."


title: Mysterious Pair of Eyes: ""As if you've got better ones, Offi..."
sequence: 0
dialoguetext:
"As if you've got better ones, Officer Bloodshot." A muffled voice suddenly clambers through the thick, solid metal gates.


title: Mysterious Pair of Eyes: ""Who do you think you are, being di..."
sequence: 0
dialoguetext:
"Who do you think you are, being disdainful and judgemental about a person's private, idiosyncratic, voyeuristic-erotic preferences anyway? Fuckshit. Goddamn pigs."


title: Mysterious Pair of Eyes: ""Believe me, we know. We've got our..."
sequence: 0
userscript: SetVariableValue("gates.peeker_who_am_i", true) --[[ Variable[ ]]
dialoguetext:
"Believe me, we know. We've got our eyes on you. Can't keep it to yourself, can you? Always creepin' into the lives of others, trying to dominate their actions, even their conversations."


title: Mysterious Pair of Eyes: ""Hum. Well, this went... nowhere. Z..."
sequence: 0
dialoguetext:
"Hum. Well, this went... nowhere. Zero fun and excitement here. I'm getting real bored, how about we change the subject?"


title: Mysterious Pair of Eyes: ""You're apologizing to me after *I*..."
sequence: 0
dialoguetext:
"You're apologizing to me after *I* called you a bunch of shitty things? Goddamn, now who's the weird one?"


title: Mysterious Pair of Eyes: ""Ha... live and learn, lawman. Get..."
sequence: 0
userscript: SetVariableValue("gates.peeker_tired_of_mockery", false) --[[ Variable[ ]]
dialoguetext:
"Ha... live and learn, lawman. Get out there and blossom into a flower! Go figure things out! Meanwhile, I'm getting bored... how about we change the subject?"


title: Mysterious Pair of Eyes: ""Ha ha. Okay, you've got me *corner..."
sequence: 0
userscript: SetVariableValue("gates.peeker_who_am_i", true) --[[ Variable[ ]]
dialoguetext:
"Ha ha. Okay, you've got me *cornered* there, good sir officer. Anyway, this is really boring... change the subject, why don't we?"


title: Mysterious Pair of Eyes: ""The gate is broken as shit. Someon..."
sequence: 0
dialoguetext:
"The gate is broken as shit. Someone absolutely destroyed the access panel in the control tower above."


title: Mysterious Pair of Eyes: ""Probably a docker, aiming to block..."
sequence: 0
dialoguetext:
"Probably a docker, aiming to block these loud-ass scab fucks from getting in. The guys get panicky sometimes..."


title: Mysterious Pair of Eyes: ""Most likely, Mr. *Amazing Investig..."
sequence: 0
dialoguetext:
"Most likely, Mr. *Amazing Investigator*. Aren't you a sharp-ass pencil! Maybe someone should write a novel about you."


title: Mysterious Pair of Eyes: ""Step right up, folks! Read all abo..."
sequence: 0
userscript: SetVariableValue("gates.peeker_who_am_i", true) --[[ Variable[ ]]
dialoguetext:
"Step right up, folks! Read all about the Incredible Adventures of Flop the Wonder-Cop! Able to solve the *most dastardly* of plots and ploys. Ha ha ha."


title: Mysterious Pair of Eyes: ""Nice going, Detective Thesaurus! Y..."
dialoguetext: "Nice going, Detective Thesaurus! You do know a few words, ha ha ha! Yeah, *spying* as well."
sequence: 0
userscript:
SetVariableValue("gates.peeker_who_am_i", true) ; SetVariableValue("gates.peeker_tired_of_mockery", true) --[[ Variable[ ]]


title: Logic: "There's something twitching in the..."
sequence: 0
dialoguetext:
There's something twitching in the back of your mind... a connection hidden between the numbly aching folds of your brain.


title: Mysterious Pair of Eyes: ""Look at you, Super-Constable on hi..."
sequence: 0
userscript: SetVariableValue("gates.peeker_tired_of_mockery", true) --[[ Variable[ ]]
dialoguetext:
"Look at you, Super-Constable on his way to solve a suspicious case! Seems like that's going to take a long fucking while, ha ha."


title: Mysterious Pair of Eyes: ""We are the eyes, we cannot be clos..."
sequence: 0
dialoguetext:
"We are the eyes, we cannot be closed... if one pair shuts, another takes its place, ha ha!" The eyes grow wide and ominous.


title: Drama: "You know very well she did not talk..."
sequence: 0
dialoguetext:
You know very well she did not talk about how someone should write a book about you. *You* are the one who brought the topic up.


title: Mysterious Pair of Eyes: ""Look at you, little authoritarian...."
sequence: 0
dialoguetext:
"Look at you, little authoritarian. Bet it also makes you feel good and strong to discriminate against any disenfranchised people that get in your way. Makes you feel all *manly*."


title: Mysterious Pair of Eyes: ""I sincerely doubt it. You're suppo..."
sequence: 0
dialoguetext:
"I sincerely doubt it. You're supposed to help people and handle actual crime. Not walk around like an oppressive tyrant, passing punishments however you feel."


title: Mysterious Pair of Eyes: ""It's easy and comfortable to side..."
sequence: 0
dialoguetext:
"It's easy and comfortable to side with the ignorant, the arrogant, the condescending, isn't it? Hide away in the soft, secure existence of perceived superiority, a vapid fantasy of your mind."


title: Mysterious Pair of Eyes: ""Well, we know what you're up to. W..."
sequence: 0
userscript: SetVariableValue("gates.peeker_algreeting_void", true) --[[ Variable[ ]]
dialoguetext:
"Well, we know what you're up to. We observe your every move. Take care and watch your back." The eyes suddenly disappear from sight, only emptiness remains, floating in the lacuna between the gates.


title: Mysterious Pair of Eyes: "In the shadowy depths of the gap be..."
sequence: 0
dialoguetext:
In the shadowy depths of the gap between the gates... there is nothing. Not even a single pair of blue eyes, vigilantly observing your every move. Whoever it was, he is gone.


title: Mysterious Pair of Eyes: ""Isn't that what the judicial syste..."
sequence: 0
dialoguetext:
"Isn't that what the judicial system is all about? The rules of law are developed and set for a reason. Well, this turned boring quickly... it's time to change the subject."


title: Mysterious Pair of Eyes: ""Aren't we the lucky ones then? But..."
sequence: 0
dialoguetext:
"Aren't we the lucky ones then? But I'm getting *real* bored with this... maybe it's time to change the subject."


title: Mysterious Pair of Eyes: ""Yeah? I got a suggestion, you shou..."
sequence: 0
dialoguetext:
"Yeah? I got a suggestion, you should go try knock the guard above us out. Ha ha, that would be fuckin' priceless."


title: Mysterious Pair of Eyes: ""A rallying cry for coppers everywh..."
sequence: 0
dialoguetext:
"A rallying cry for coppers everywhere! *We haven't done anything, we are never of any use*, ha ha."


title: Mysterious Pair of Eyes: ""A serious bout of denial? Or perha..."
sequence: 0
dialoguetext:
"A serious bout of denial? Or perhaps the result of the incessant stream of alcohol you've been pouring down your throat?"


title: Mysterious Pair of Eyes: ""An intriguing mystery! I wonder wh..."
sequence: 0
dialoguetext:
"An intriguing mystery! I wonder what *terrible secrets* lie behind this dark and ominous veil, ha ha."


title: Mysterious Pair of Eyes: ""A good thing, too! I am not one of..."
sequence: 0
dialoguetext:
"A good thing, too! I am not one of your fatuous Königstein neurosis analyst fucks, cashing in on the anxieties of nice ordinary folk. So, what now, Mr. Sensational Sleuth, sir?"


title: Mysterious Pair of Eyes: ""Mm, the delights of existence. A c..."
sequence: 0
dialoguetext:
"Mm, the delights of existence. A constant anguish and concern over horrible things you don't even know about, but can *imagine* so vividly. Ha ha."


title: Mysterious Pair of Eyes: ""Aw, shucks! And here I was, gettin..."
sequence: 0
userscript: SetVariableValue("gates.peeker_tired_of_mockery", true) --[[ Variable[ ]]
dialoguetext:
"Aw, shucks! And here I was, getting ever so hopeful. Does the ardent cop-man want to ask *more questions* then?"


title: Mysterious Pair of Eyes: ""Nothing, sir, oh nothing at all! P..."
sequence: 0
userscript: SetVariableValue("gates.peeker_tired_of_mockery", true) --[[ Variable[ ]]
dialoguetext:
"Nothing, sir, oh nothing at all! Please don't arrest me, I'm just a poor, honest man, trying not to make a mistake. Ha ha!" The sarcastic laughter effortlessly makes it's way through the thick gates. There's no stopping it.


title: Mysterious Pair of Eyes: ""You've really fallen off the rocke..."
sequence: 0
dialoguetext:
"You've really fallen off the rocker, haven't you? This is getting boring, it's time to change the subject."


title: Mysterious Pair of Eyes: ""Good plan, I was kinda getting bor..."
sequence: 0
dialoguetext:
"Good plan, I was kinda getting bored of this topic already. What's next on the menu, Inspector Repression?"


title: Mysterious Pair of Eyes: ""We've had our eye on you for some..."
sequence: 0
dialoguetext:
"We've had our eye on you for some time now. And I can tell you straight... goddamn, you're one *boring fuckin' cop*!"


title: Mysterious Pair of Eyes: ""Umm, what? That's not... *literal*..."
sequence: 0
dialoguetext:
"Umm, what? That's not... *literal* -- there are not people actually stuffed into various tiny holes. You get that, right?"


dialoguetext: 0
sequence: Continue()
title:
Variable["plaza.viewer_attacked_the_viewer"]  or  Variable["plaza.mailbox_kicked_it"]  or  Variable["yard.hanged_endurance_failed_once"]  or  Variable["yard.hanged_failed_enough_to_whine_someone_else"]  or  Variable["TASK.get_the_dead_body_down_from_the_tree_done"]  or  Variable["yard.hanged_pointed_at_cunoesse"]  or  Variable["yard.cuno_punched_cuno"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["plaza.viewer_attacked_the_viewer"]  or  Variable["plaza.mailbox_kicked_it"]  or  Variable["yard.hanged_endurance_failed_once"]  or  Variable["yard.hanged_failed_enough_to_whine_someone_else"]  or  Variable["TASK.get_the_dead_body_down_from_the_tree_done"]  or  Variable["yard.hanged_pointed_at_cunoesse"]  or  Variable["yard.cuno_punched_cuno"])

conditionstring:
(Variable["plaza.viewer_attacked_the_viewer"]  or  Variable["plaza.mailbox_kicked_it"]  or  Variable["yard.hanged_endurance_failed_once"]  or  Variable["yard.hanged_failed_enough_to_whine_someone_else"]  or  Variable["TASK.get_the_dead_body_down_from_the_tree_done"]  or  Variable["yard.hanged_pointed_at_cunoesse"]  or  Variable["yard.cuno_punched_cuno"]) == false


title: Mysterious Pair of Eyes: ""We've had our eye on you for quite..."
sequence: 0
dialoguetext:
"We've had our eye on you for quite some time. We saw you stumble out of the hostel, all messed up and stinking of booze."


title: Inland Empire: "Holy shit! A disembodied voice! Hav..."
sequence: 0
userscript: SetVariableValue("gates.peeker_inland_triggers", true) --[[ Variable[ ]]
dialoguetext:
Holy shit! A disembodied voice! Have cursed void-phantasms come to haunt us for misdeeds done in the past?


title: Conceptualization: "How can they fit into all the holes..."
sequence: 0
userscript: SetVariableValue("gates.peeker_concept_tiny", true) --[[ Variable[ ]]
dialoguetext:
How can they fit into all the holes and gaps? Are they very tiny people? Or are they... eyes, separated from the body?


title: Mysterious Pair of Eyes: ""Boring?! That you are always being..."
sequence: 0
dialoguetext:
"Boring?! That you are always being watched and judged? Nothing you do escapes our grasp, we are ever vigilant."


title: Mysterious Pair of Eyes: ""Think you're some kind of a nice,..."
sequence: 0
dialoguetext:
"Think you're some kind of a nice, clean, up-standing citizen? Don't worry, we'll get you yet... you can't keep your nose out of the gutter forever."


title: Mysterious Pair of Eyes: ""It's a beginning, copper! You cons..."
sequence: 0
dialoguetext:
"It's a beginning, copper! You consider yourself a clean-cut, up-standing citizen? Don't worry, we'll get you yet... no keeping your nose out of the gutter forever."


title: Mysterious Pair of Eyes: ""No, no. That's... like... a super..."
sequence: 0
dialoguetext:
"No, no. That's... like... a super fucked-up thing to do. Seriously, I can't believe you still have your job. Everything else pales compared to this shit..."


title: Mysterious Pair of Eyes: ""And we saw you got the body down...."
sequence: 0
dialoguetext:
"And we saw you got the body down. Oh, such wonderful progress! Hold the applause, ladies and gents."


title: Mysterious Pair of Eyes: ""And we saw your attempt to shoot t..."
sequence: 0
dialoguetext:
"And we saw your attempt to shoot the dead guy down from the tree. That was an... exceptionally impressive failure, if I say so myself."


title: Mysterious Pair of Eyes: ""Alright, you want more? We saw you..."
sequence: 0
dialoguetext:
"Alright, you want more? We saw you try to punch that kid. A grown man, a *police officer* trying to punch a snot-nosed punk kid! A kid, for fuck's sake!"


title: Mysterious Pair of Eyes: ""Oh, sure, think up any justificati..."
sequence: 0
dialoguetext:
"Oh, sure, think up any justification you can for your fucked up, vicious deeds. Seriously, what a psychopath. You can't cover that up..."


title: Mysterious Pair of Eyes: ""Yeah? Does that happen to you ofte..."
sequence: 0
dialoguetext:
"Yeah? Does that happen to you often, Officer Heavyhands? Seriously, what a psychopath. You can't cover that up..."


title: Mysterious Pair of Eyes: ""Sure thing, pisspig, ha ha ha." Th..."
sequence: 0
dialoguetext:
"Sure thing, pisspig, ha ha ha." The eyes blink rapidly. "Oh, and no, I'm not some fuckin' 'lookout' for the *leeches*."


title: Mysterious Pair of Eyes: ""It's gotta be something *big* and..."
sequence: 0
dialoguetext:
"It's gotta be something *big* and *deep* and *important*. Because certainly you aren't some regular asshole avoiding the fact that he goes around fucking up everyone's lives with their self-serving, egotistical arrogance?"


title: Mysterious Pair of Eyes: ""Sure thing, you pretty flower, you..."
sequence: 0
userscript: SetVariableValue("gates.peeker_tired_of_mockery", true) --[[ Variable[ ]]
dialoguetext:
"Sure thing, you pretty flower, you. Go and discover your *exciting* backstory. I'm sure it'll be one-of-a-kind."


title: Mysterious Pair of Eyes: ""What, did your brain shut off or s..."
sequence: 0
dialoguetext:
"What, did your brain shut off or something?" He grunts. "I don't understand how you get anything done. Well, whatever."


title: You: ""How else are we gonna get through..."
dialoguetext: "How else are we gonna get through the gates?"
sequence: 0
conditionstring:
Variable["TASK.ask_for_help_from_the_harbour"]  and  Variable["TASK.ask_for_help_from_the_harbour_done"] == false


title: Kim Kitsuragi: ""We're not here on some political q..."
sequence: 0
dialoguetext:
"We're not here on some political quest, we're here to solve a crime. Don't make this situation any more volatile than it already is."


title: Kim Kitsuragi: ""There must be some other way. Let'..."
sequence: 0
dialoguetext:
"There must be some other way. Let's go see the yard again -- it faces the other end of the harbour. We're done with Measurehead here."


title: Rhetoric: "Can you not detect that inimitable..."
sequence: 0
dialoguetext:
Can you not detect that inimitable *whiff* of dissatisfaction and restlessness, that sense that the world is in need of dramatic, even *violent* re-ordering?


title: Perception (Smell): "You inhale. The cilia along your ol..."
sequence: FocusCamera(Gates_Cam);
userscript: SetVariableValue("gates.orb_perc_smelled_gates", true) --[[ Variable[ ]]
dialoguetext:
You inhale. The cilia along your olfactory epithelium tingle with excitement as they sift through the swirling morass of industrial odours...


title: Perception (Smell): "First come the smells of the agitat..."
sequence: 0
dialoguetext:
First come the smells of the agitated strikebreakers, layers of body oil and sweat, over-buttered meals pulled from bakelite lunch pails, the biting stench of lye soap. And then there's the slowly oxidizing metal gates, the scent of stale grease emanating from every crack...


title: Kim Kitsuragi: ""In the interest of our investigati..."
sequence: 0
dialoguetext:
"In the interest of our investigation, I suggest you focus on the case at hand. You can pursue your *political projects* after hours."


title: Esprit de Corps: "It is a mark of the lieutenant's re..."
sequence: 0
dialoguetext:
It is a mark of the lieutenant's respect for you that he does not press you on this decidedly *extra-curricular* errand.


title: Esprit de Corps: "The lieutenant is not pleased with..."
sequence: 0
dialoguetext:
The lieutenant is not pleased with this turn of events, but it's unlikely that he'll move to intervene to stop them.


title: Rhetoric: "The lieutenant lacks your *highly d..."
sequence: FocusCamera(Manana_Cam);
dialoguetext:
The lieutenant lacks your *highly developed* politico-olfactory cortex. The reek of communism is undeniable. And it's coming... from that railing right there!


title: Kim Kitsuragi: ""Well, I'll be over here when you'v..."
sequence: 0
dialoguetext:
"Well, I'll be over here when you've finished." The lieutenant nudges something on the ground with his foot.


title: Savoir Faire: "The lieutenant's right. It's sort o..."
sequence: 0
dialoguetext:
The lieutenant's right. It's sort of amazing how un-subtly you're sniffing the air around you, almost like you're *trying* to call attention to yourself.


title: Rhetoric: "What the lieutenant thinks is irrel..."
sequence: FocusCamera(Manana_Cam);
dialoguetext:
What the lieutenant thinks is irrelevant. Your politico-olfactory cortex is lighting up like a holiday display. Look, it's pointing you right... to that railing over there!


title: Measurehead: ""WALK AWAY, LITTLE OFFICER," he say..."
sequence: 0
userscript: SetVariableValue("jam.measurehead_need_to_get_under_his_skin", true) --[[ Variable[ ]]
dialoguetext:
"WALK AWAY, LITTLE OFFICER," he says with a yawn, not even meeting your gaze. "I DON'T CARE ABOUT YOUR IMPOTENT RAMBLINGS. THEY'RE *BORING* ME."


title: Measurehead's Babe: ""Stop *boring* him!" The babe coils..."
sequence: 0
dialoguetext:
"Stop *boring* him!" The babe coils a piece of hair around her finger, staring at you like you're the worst.


title: Measurehead: ""YES. FOR YOU I IMAGINE IT WAS. DON..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_facha_dq_make_wc_appear_in_main", true) --[[ Variable[ ]]
dialoguetext:
"YES. FOR YOU I IMAGINE IT WAS. DON'T THINK THAT I AM NOW OBLIGED TO BE PART OF YOUR LITTLE *GROWING* SPURT. IT IS NOT GOING ANYWHERE."


title: Measurehead: ""DO NOT THINK ME INTRODUCING YOU TO..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_facha_dq_make_wc_appear_in_main", true) --[[ Variable[ ]]
dialoguetext:
"DO NOT THINK ME INTRODUCING YOU TO RACE SCIENCE MEANS I'M NOW PART OF YOUR *GROWING* PROCESS -- IT DOES NOT LOOK PROMISING."


title: Measurehead: ""YOU BESTED ME IN A VIOLENT PHYSICA..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_facha_dq_make_wc_appear_in_main", true) --[[ Variable[ ]]
dialoguetext:
"YOU BESTED ME IN A VIOLENT PHYSICAL CONFRONTATION, TRUE, BUT I DON'T *OWE* YOU AN INTELLECTUAL ONE."


title: Suggestion: "It's obvious -- you need to steer t..."
sequence: 0
dialoguetext:
It's obvious -- you need to steer the conversation to the topic that interests him *the most*. Something that he'd like to discuss with another man, in private...


title: Suggestion: "Simple. Just humiliate him in front..."
sequence: 0
dialoguetext:
Simple. Just humiliate him in front of his entourage until he has to *beg you* in private to stop. Then you can let him know it was all but a clever ploy to separate him from his babes...


title: Measurehead: ""YOUR ATTEMPT TO PSYCHOLOGICALLY MA..."
sequence: 0
dialoguetext:
"YOUR ATTEMPT TO PSYCHOLOGICALLY MANIPULATE ME HAS FAILED. IT'S TIME YOU RETURN TO YOUR MENIAL MATTERS."


title: Measurehead: ""BABE, LOOK." His arm reaches out,..."
sequence: 0
dialoguetext:
"BABE, LOOK." His arm reaches out, palm open as if giving a demonstration. "SCORCHED BIOMASS IS ALL THAT THE GHOUL LEFT OF HIS BRAIN. SOON HE WILL DEVOLVE INTO AN ANDROGYNOUS BI-PEDAL, ABLE TO PERFORM ONLY THE MOST INSTINCTUAL OF FUNCTIONS."


title: Pain Threshold: "That voice should be registered as..."
sequence: 0
userscript: DamageEndurance(1)
dialoguetext:
That voice should be registered as a sonic weapon, cause the damage it does to your head is *very* real.


title: Measurehead: ""LOOK, HIS RAVAGED BRAIN IS STUCK B..."
sequence: 0
dialoguetext:
"LOOK, HIS RAVAGED BRAIN IS STUCK BETWEEN UNIMAGINARY WORLD -- AND OURS. IT'S ALL FUSING TOGETHER. SOON HE CAN'T TELL THE DIFFERENCE."


title: Measurehead: ""THAT OUR BODIES ARE TEMPLES BUILT..."
sequence: 0
dialoguetext:
"THAT OUR BODIES ARE TEMPLES BUILT TO ELEVATE, FACILITATE, AND WITHSTAND THE VOLATILE VASTNESS OF OUR SOULS?" He looks down on you.


title: Measurehead's Babe: ""The way you say those things, Meas..."
sequence: 0
dialoguetext:
"The way you say those things, Measurehead..." Her adoring eyes rest on the big man. "It's like poetic. So beautiful!"


title: Measurehead: ""THE ENTIRE ORGANISATION ATTENDED W..."
sequence: 0
dialoguetext:
"THE ENTIRE ORGANISATION ATTENDED WHEN SHE WAS GIVEN THE HONORARY ENGRAVED PAPERWEIGHT. IT WAS A TENDER DAY."


title: Half Light: "Please just agree with him -- you'r..."
sequence: 0
dialoguetext:
Please just agree with him -- you're in the cage of a Semenese tiger. At his mercy. He can *end* you any time he chooses.


title: Measurehead: ""WOMEN," he answers his own questio..."
sequence: 0
dialoguetext:
"WOMEN," he answers his own question. "THEY HATE IT. SEE YOU UNFIT FOR A SPIRITUAL CONNECTION. WOMEN CAN MAKE YOU STRONGER, BUT ONLY IF YOUR LACK OF CONFIDENCE DOES NOT GET IN THE WAY FIRST."


title: Measurehead: ""I'M GOING TO DO YOU A KINDNESS, PU..."
sequence: 0
dialoguetext:
"I'M GOING TO DO YOU A KINDNESS, PUPA. I'M GOING TO SHARE A SECRET WITH YOU. HERE IS THE SECRET: THERE IS NO LOVE IN THE PAST. ONLY THE PRESENT."


title: Measurehead: ""THE PAST IS MADE OF STATIC IMAGES,..."
sequence: 0
dialoguetext:
"THE PAST IS MADE OF STATIC IMAGES, DISTORTED MEMORIES, DEMENTED NOSTALGIA. THIS, THE PRESENT -- WITH ALL ITS POSSIBILITIES, INNUMERABLE HITS AND MISSES -- IS FAR SUPERIOR. IT IS A *LIVING* ORGANISM."


title: Measurehead: ""LOOK AROUND YOU. LOOK AT THE ADVAN..."
sequence: 0
dialoguetext:
"LOOK AROUND YOU. LOOK AT THE ADVANCEMENTS IN THE SEXUAL SCIENCES -- ALL THE NOVEL TECHNIQUES, ACCESSORIES, PRESERVATIVES, MASSAGE OILS, LUBRICATION SALVES, ABORTION CLINICS..."


title: Measurehead: ""AND THE WOMEN. WOMEN WHO SHAVE AND..."
sequence: 0
dialoguetext:
"AND THE WOMEN. WOMEN WHO SHAVE AND ARE CAPABLE OF UNDERSTANDING CONCEPTS LIKE POLYAMORY AND *COITUS CASUALIS* -- THE KOJKO AND THEIR PROMISCUITY ARE AT THE FOREFRONT OF ALL THAT."


title: Horrific Necktie: "Novel techniques? *Your* techniques..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_necktie_novel_techniques", true) --[[ Variable[ ]]
dialoguetext:
Novel techniques? *Your* techniques were probably last novel during the Franconigerian times. You *need* those techniques, *bratan* -- to survive!


title: Measurehead: ""YOU'RE ASKING ME TO SHARE THE SACR..."
sequence: 0
dialoguetext:
"YOU'RE ASKING ME TO SHARE THE SACRED TECHNIQUES THAT I'VE GATHERED AND INTERNALIZED ON MY LIFE'S JOURNEY? WITH YOU, A STRANGER?"


title: Half Light: "No! No. No-no-no-no. NO! You're not..."
sequence: 0
dialoguetext:
No! No. No-no-no-no. NO! You're not. You are *not* fishing for his sacred techniques -- they're not worth dying over!


title: sacred techniques
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("gates.measurhead_fascha_dq_refuses_you_his_novel_techniques", true) --[[ Variable[ ]]


title: Measurehead: ""DO NOT THINK THE SERENITY OF MY MO..."
sequence: 0
dialoguetext:
"DO NOT THINK THE SERENITY OF MY MOTHER'S OFFICE MAKES ME FORGET WE ARE BIOLOGICAL COMPETITORS -- ALBEIT UNEVENLY MATCHED."


title: Measurehead: ""YOU ARE MORE LIKELY TO GET THE COA..."
sequence: 0
dialoguetext:
"YOU ARE MORE LIKELY TO GET THE COALITION TO SIGN OVER THEIR WARSHIPS, THAN GET THESE... *WEAPONS* OF PLEASURE AND CONTROL OUT OF ME."


title: Measurehead: ""THIS KNOWLEDGE *NEVER* PASSES FROM..."
sequence: 0
dialoguetext:
"THIS KNOWLEDGE *NEVER* PASSES FROM A MAN TO ANOTHER MAN. NOT EVEN FROM A FATHER TO HIS SON. THIS PATH IS TO BE TAKEN IN *ABSOLUTE* SOLITUDE."


title: Measurehead: ""WE ARE LIFE. LIFE IS SEXUALITY. SE..."
sequence: 0
dialoguetext:
"WE ARE LIFE. LIFE IS SEXUALITY. SEXUALITY *IN COMPETITION* WITH SEXUALITY -- THE SEXUALITY OF OTHER ORGANISMS. THE POINT OF ANY COMPETITION IS TO WIN."


title: Measurehead: ""IN A BIOLOGICAL SENSE, THE MAN WHO..."
sequence: 0
dialoguetext:
"IN A BIOLOGICAL SENSE, THE MAN WHOSE ESSENCE, WHOSE GENETIC BLUEPRINT, IS PASSED ON TO THE MOST HOSTS, DOWN TO THE MOST GENERATIONS, FULFILS HIS BIOLOGICAL PURPOSE TO THE GREATEST EXTENT. THIS IS THE LOVE VICTORY."


title: Measurehead: ""SEMEN RETENTION *SOCIETY*," he cor..."
sequence: 0
dialoguetext:
"SEMEN RETENTION *SOCIETY*," he corrects you. "I TOLD YOU, THIS IS A SIMPLIFICATION. CLIMAX IS NOT *REQUIRED* FOR VICTORY. IN FACT IT IS DISCOURAGED. A TRUE MAN *RETAINS* HIS ESSENCE."


title: Measurehead: ""IT IS FAR MORE MASCULINE TO PASS O..."
sequence: 0
dialoguetext:
"IT IS FAR MORE MASCULINE TO PASS ON A BLUEPRINT OF YOUR MIND AND YOUR SPIRIT THAN YOUR FLESH. WOMEN GIVE BIRTH TO FLESH AND MEN GIVE BIRTH TO SPIRIT. SPIRIT IS IMMORTAL."


title: Measurehead: ""DON'T APOLOGISE. MY WOMEN LIKED IT..."
sequence: 0
dialoguetext:
"DON'T APOLOGISE. MY WOMEN LIKED IT. IT IS IMPORTANT TO APPEAR VULNERABLE SOMETIMES. VULNERABILITY NURTURES EMOTIONAL CONTACT."


title: Measurehead: ""EMOTIONAL CONTACT AMPLIFIES THE EC..."
sequence: 0
dialoguetext:
"EMOTIONAL CONTACT AMPLIFIES THE ECSTASIES OF SEX. LIKE IVY, WE ARE INTERTWINED. WEAK AND STRONG, MAN AND WOMAN, MOTHER AND CHILD.


title: Kim Kitsuragi: ""Goddamnit..." mumbles the lieutena..."
dialoguetext: "Goddamnit..." mumbles the lieutenant. "It's becoming a thing now, huh?"
sequence: 0
userscript:
SetVariableValue("gates.measurhead_disable_kim_react_to_turnbacktime_if_seen_once", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""No," the lieutenant shakes his hea..."
sequence: 0
dialoguetext:
"No," the lieutenant shakes his head. "You don't. You need to help me find out who killed our hanged man."

userscript:
SetVariableValue("gates.measurhead_disable_kim_react_to_turnbacktime_if_seen_once", true) --[[ Variable[ ]]


title: Measurehead: ""OBSERVE," he turns to the women. "..."
sequence: 0
dialoguetext:
"OBSERVE," he turns to the women. "LIKE A PEASANT HOPING TO BED A NOBLEWOMAN, THE HAM SANDWICH IS REACHING STRAIGHT FOR THE *ADVANCED* CONCEPTS. NO HUMILITY, AWARENESS, OR RESPECT."


title: Measurehead: ""TO COMPREHEND TIME YOU MUST POSSES..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_didnt_know_reality", true) --[[ Variable[ ]]
dialoguetext:
"TO COMPREHEND TIME YOU MUST POSSESS AT LEAST A BASIC UNDERSTANDING OF HOW *REALITY* WORKS, WHAT THE RULES ARE. THE LOOK OF INFINITE ASTOUNDMENT IN YOUR EYES SAYS YOU HAVE *NO IDEA*."


title: Measurehead: ""THE CONCEPTS YOU REACH FOR ARE FAR..."
sequence: 0
dialoguetext:
"THE CONCEPTS YOU REACH FOR ARE FAR BEYOND YOU, PUPA. WITHOUT THE NECESSARY VOCABULARY YOU ARE ONLY WASTING MY TIME." He frowns. "EDUCATE YOURSELF FIRST, TALK TO PEOPLE, AND UNDERSTAND THE BASICS."


title: Endurance: "This again? Guess we need to return..."
sequence: 0
userscript: GainTask("TASK.return_to_mhead_once_you_understand_reality")--[[ Variable[ ]]
dialoguetext:
This again? Guess we need to return to Mr. Monolith once we've gotten a better understanding of the whole 'reality thing'.


title: Endurance: "He's got a point. You're never goin..."
sequence: 0
userscript: GainTask("TASK.return_to_mhead_once_you_understand_reality")--[[ Variable[ ]]
dialoguetext:
He's got a point. You're never going to turn back time if you don't understand how the pieces move. Let's find someone *rich* (that's how you know they've got the basics down) and pick their brain.


title: Physical Instrument: "Just remember, minimum effort -- le..."
sequence: 0
dialoguetext:
Just remember, minimum effort -- let things get too brainy and *BANG*! You're a binoclard. No one wants that.


title: Endurance: "Clearly that wasn't enough. You hav..."
sequence: 0
dialoguetext:
Clearly that wasn't enough. You have to do something *drastic* to get under his skin and open him up.


title: Measurehead: "The statueesque giant seems to have..."
sequence: 0
dialoguetext:
The statueesque giant seems to have already forgotten your presence. He's deep in thought, eyes scanning the horizon...


title: Measurehead: ""MANAGED TO LEARN THE REALITY RHIZO..."
sequence: 0
dialoguetext:
"MANAGED TO LEARN THE REALITY RHIZOME -- AND NEXT UP IS RETURNING TO THE PAST?" The giant locks eyes with you. His face is serious...

userscript:
SetVariableValue("plaza.fascha_dq_asked_someone_the_q", true) ;
FinishTask("TASK.return_to_mhead_once_you_understand_reality_done")--[[ Variable[ ]]


title: !(Variable["plaza.joyce_fascha_dq_endurance_too_late_reality_now_must_get_from_headmeasure"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["plaza.joyce_fascha_dq_endurance_too_late_reality_now_must_get_from_headmeasure"]) == false


title: Measurehead: ""THAT SURPRISES NO ONE. AND YET YOU..."
sequence: 0
dialoguetext:
"THAT SURPRISES NO ONE. AND YET YOU *STILL* FEEL ENTITLED TO RETURN TO THE PAST?" The giant locks eyes with you. His face is serious...

userscript:
SetVariableValue("plaza.fascha_dq_asked_someone_the_q", true) ;
FinishTask("TASK.return_to_measurehead_after_joyce_left_done")--[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
IsKimHere()  and  Variable["gates.measurhead_disable_kim_react_to_turnbacktime_if_seen_once"] == false


dialoguetext: 0
sequence: Continue()
title:
!(IsKimHere()  and  Variable["gates.measurhead_disable_kim_react_to_turnbacktime_if_seen_once"] == false)

conditionstring:
(IsKimHere()  and  Variable["gates.measurhead_disable_kim_react_to_turnbacktime_if_seen_once"] == false) == false


title: Measurehead: ""COME BACK TO ME WHEN YOU'VE MASTER..."
sequence: 0
dialoguetext:
"COME BACK TO ME WHEN YOU'VE MASTERED THE RHIZOME." He crosses his arms, towering above you with a menacing shadow.


title: Suggestion: "What's more, all these girls seem t..."
sequence: 0
dialoguetext:
What's more, all these girls seem to be Kojkos. What's up with that? You have to find out what's his deal with Graad...


title: Suggestion: "Yes, but even more importantly -- w..."
sequence: 0
dialoguetext:
Yes, but even more importantly -- women. This specimen has surrounded himself not only with one or two, but *three* stellar babes.


title: Suggestion: "Probably not. Women however... He's..."
sequence: 0
dialoguetext:
Probably not. Women however... He's surrounded himself not with one or two, but *three* stellar babes.


title: Suggestion: "Doubtful. Women however... He's sur..."
sequence: 0
dialoguetext:
Doubtful. Women however... He's surrounded himself not only with one or two, but *three* stellar babes.


title: Suggestion: "Could be, but even more importantly..."
sequence: 0
dialoguetext:
Could be, but even more importantly -- women. This specimen has surrounded himself not only with one or two, but *three* stellar babes.


title: Measurehead's Babe: ""Pervo! You're gonna let him eye-fu..."
sequence: 0
dialoguetext:
"Pervo! You're gonna let him eye-fuck me like that, Jean?" She wrinkles her nose as if smelling something foul.


title: Measurehead: ""TO THE DEEPEST CAVERNS BENEATH LA..."
sequence: 0
dialoguetext:
"TO THE DEEPEST CAVERNS BENEATH LA ROYAUME, WHERE EYELESS CREATURES, IGNORANT OF LIGHT AND WARMTH, LURK AND SLITHER."


title: Kim Kitsuragi: ""You go ahead and have your talk,"..."
sequence: 0
userscript: SetVariableValue("gates.measurehead_heard_kim_say_go_talk", true) --[[ Variable[ ]]
dialoguetext:
"You go ahead and have your talk," he replies, glancing over the railing. "I need a few things from Frittte anyways. We'll catch up later."


title: Kim Kitsuragi: ""No really," he assures you, "we're..."
sequence: 0
dialoguetext:
"No really," he assures you, "we're not joined by the hip. You want to talk about women with him and I want to... do pretty much anything else. Don't let me hold you back."


title: Measurehead: ""IN FACT VISUAL EXPRESSION OF INDIV..."
sequence: 0
dialoguetext:
"IN FACT VISUAL EXPRESSION OF INDIVIDUALITY IS SOMETHING WE ALWAYS PERCEIVED DIFFERENTLY. IT'S A GENERATIONAL CHASM."


title: Measurehead: ""SPOKEN LIKE A MAN DEFEATED BY LOVE..."
sequence: 0
dialoguetext:
"SPOKEN LIKE A MAN DEFEATED BY LOVE. UNABLE TO FACE THE HARSH REALITIES OF NATURE. WE ARE SKY, BUTTERFLIES, RHODODENDRONS, RHINOS. NATURE AGAINST NATURE. LOVE TAKES COURAGE. COURAGE TO FIGHT."


title: Measurehead: ""YOUR AGREEMENT MEANS NOTHING TO ME..."
sequence: 0
dialoguetext:
"YOUR AGREEMENT MEANS NOTHING TO ME. YOU'RE A MAN *DEFEATED* BY LOVE. IT IS PLAIN TO SEE. IT IS IN YOUR FACE, IN YOUR VOICE, IN YOUR HEART. LOVE TAKES COURAGE -- YOU DID NOT HAVE ENOUGH."


title: Measurehead: ""YOU HAD A LITTLE. TOO LITTLE. THAT..."
sequence: 0
dialoguetext:
"YOU HAD A LITTLE. TOO LITTLE. THAT IS WHY WE ARE IN MY MOTHER'S OFFICE. YOU HAVE COME TO ME, SEEKING WISDOM IN THE SEXUAL ARTS. DO NOT WASTE THIS OPPORTUNITY ON SYCOPHANTIC PERSONALITY MIRRORING."


title: You: ""You seem to have a set idea of mas..."
dialoguetext: "You seem to have a set idea of masculinity. I wonder where it comes from?"
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_rc_sccc", true) --[[ Variable[ ]]
conditionstring:
Variable["gates.measurehead_mighty_hub_reached"]  and  Variable["gates.measurhead_fascha_dq_rc_sccc"] == false


title: Measurehead: ""THIS IS NO TIME FOR VAGUE GENERALI..."
sequence: 0
dialoguetext:
"THIS IS NO TIME FOR VAGUE GENERALITIES. THERE IS SOMETHING ELSE ON YOUR MIND. ASK THE QUESTION YOU INTENDED TO ASK OR FACE YOUR COWARDICE."


title: Measurehead: ""THAT IS A LIE YOU ADMINISTER YOURS..."
sequence: 0
dialoguetext:
"THAT IS A LIE YOU ADMINISTER YOURSELF. LIKE HEART MEDICINE. GO WITHOUT IT ONE DAY AND YOUR HEART WILL STOP."


title: Measurehead: ""RENOUNCING THE GHOUL IS ALREADY CL..."
sequence: 0
dialoguetext:
"RENOUNCING THE GHOUL IS ALREADY CLEARING THE FOG FROM YOUR MIND. DON'T THINK I DIDN'T NOTICE. MEN ONLY WANT TO REVERSE TIME FOR ONE REASON -- LOVE."


title: Measurehead: ""I CAN BARELY HEAR YOUR WORDS THROU..."
sequence: 0
dialoguetext:
"I CAN BARELY HEAR YOUR WORDS THROUGH THE VOICE OF AL-GUL, BUT IT SPEAKS TRUTH. MEN ONLY WANT TO REVERSE TIME FOR ONE REASON -- LOVE."


title: Measurehead: ""MEN ONLY WANT TO REVERSE TIME FOR..."
sequence: 0
dialoguetext:
"MEN ONLY WANT TO REVERSE TIME FOR ONE REASON. THEY *SAY* IT'S ABOUT HONOUR, JUSTICE, REVENGE, REGRET, REDEMPTION, AND A PLETHORA OF FALSE REASONS, BUT FURTHER BACK -- DEEPER IN -- IT IS ALWAYS LOVE THAT DRIVES THEM."


title: Measurehead: ""THEY *SAY* IT'S ABOUT HONOUR, JUST..."
sequence: 0
dialoguetext:
"THEY *SAY* IT'S ABOUT HONOUR, JUSTICE, REVENGE, REGRET, REDEMPTION, AND A PLETHORA OF FALSE REASONS, BUT FURTHER BACK -- DEEPER IN -- IT IS ALWAYS LOVE THAT DRIVES THEM."


title: Physical Instrument: "Spirit is housed in flesh. No one c..."
sequence: 0
dialoguetext:
Spirit is housed in flesh. No one cares about your fancy 'ideas' if you're getting beaten up behind a bar.


title: Shivers: "The hair on you arm stands up as yo..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_shivers_jairzinho", true) --[[ Variable[ ]]
dialoguetext:
The hair on you arm stands up as you hear wind howl behind the window... An outline of a small bathroom appears in your mind's eye. Above the sink -- in a tumbler -- is a pair of labelled toothbrushes...


title: Visual Calculus: "Nothing in the history of things th..."
sequence: 0
dialoguetext:
Nothing in the history of things that *are* has ever *been* as monolithic as Jean-Luc Measurehead right now. He is an obelisk. A towering phallic obelisk of willpower.


title: Shivers: "An imposing figure with almost myth..."
sequence: 0
dialoguetext:
An imposing figure with almost mythical proportions fills the entire room. He's hunched over the sink and muscles, like waves on the ocean, roll under his skin with even the smallest of movements.


title: Shivers: "Shaving -- or about to chop firewoo..."
sequence: 0
dialoguetext:
Shaving -- or about to chop firewood because... Oh, he *is* shaving! Sliding an enormous axe blade down his bristly chin -- with *grunts* accompanying the process. Steam is emanating from his naked body... The image blurs.


title: Measurehead: ""SO HE DID WHAT A MAN MUST. HE BECA..."
sequence: 0
dialoguetext:
"SO HE DID WHAT A MAN MUST. HE BECAME A *COUNTERWEIGHT*. OF IRON. THROUGH SCARCITY, ASCESIS, DISCIPLINE, AND RESPECTFUL DISTANCE EVERY FATHER SHOULD HAVE FOR HIS SON."


title: Measurehead: ""FATHER JAIRZINHO WAS VERY WISE. HE..."
sequence: 0
dialoguetext:
"FATHER JAIRZINHO WAS VERY WISE. HE REALISED THAT IF THE TENDER TOUCH OF MY MOTHER WASN'T OPPOSED I WOULD TURN INTO A..." He pauses to make sure your eyes are locked.


title: Measurehead: ""I DIDN'T BECOME WHAT I AM BY SUCCU..."
sequence: 0
dialoguetext:
"I DIDN'T BECOME WHAT I AM BY SUCCUMBING TO THE PLEASURE-SEEKING DEMANDS OF MY PHYSICAL BODY. YOU HOWEVER CLEARLY DID -- AND THAT'S MORE THAN I NEED TO CLOSE THIS ARGUMENT."


title: Measurehead: ""YES, I INHERITED MY GENETIC MAKEUP..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_genetic_makeup", true) --[[ Variable[ ]]
dialoguetext:
"YES, I INHERITED MY GENETIC MAKEUP FROM FATHER JAIRZINHO. I AM AN EVOLUTION OF HIM. HE IS IMMORTALISED IN MY ESSENCE EVEN AFTER HIS PHYSICAL BODY EXPIRES."


title: Measurehead: ""THE STEREOTYPICAL WORRIES OF A TRA..."
sequence: 0
dialoguetext:
"THE STEREOTYPICAL WORRIES OF A TRAUMATISED SOCIAL WORKER. THE REALITY DOES NOT CORRESPOND TO YOUR PERSONAL TRAUMA. AND IF IT DID, I WOULD WELCOME IT. A GOOD FIGHT WITH FATHER JAIRZINHO WOULD BE A GREAT HONOUR."


title: Measurehead: ""NO, HE DOES NOT, BUT IT DOESN'T MA..."
sequence: 0
dialoguetext:
"NO, HE DOES NOT, BUT IT DOESN'T MATTER. I SHOULDN'T CARE -- AND I DON'T -- WHAT HE THINKS. I AM MYSELF, NOT HIM. THIS IS HOW HE TAUGHT ME."


title: Measurehead: ""I AM MERELY OFFERING A SMALL GLIMP..."
sequence: 0
dialoguetext:
"I AM MERELY OFFERING A SMALL GLIMPSE OF FUNCTIONAL FAMILY DYNAMICS -- SOMETHING YOU WERE CLEARLY DEPRIVED OF."


title: Measurehead: ""I CAN'T SEE OR HEAR THE GREAT EXAM..."
sequence: 0
dialoguetext:
"I CAN'T SEE OR HEAR THE GREAT EXAMPLE YOU'RE SETTING OVER THE DEAFENING ROAR OF YOUR CO-PILOT, AL GUL."


title: Horrific Necktie: "A lot of *semen talk* going around,..."
sequence: 0
dialoguetext:
A lot of *semen talk* going around, but no one blowing any loads. This party's winding down, *bratan*.


title: Shivers: "One of them is labelled 'Martha' an..."
sequence: 0
dialoguetext:
One of them is labelled 'Martha' and the other one -- which appears to be a chewing bone -- has 'Jairzinho' carved into it. A shadow falls over the ceramic tumbler...


title: Measurehead: ""THIS DENIAL DOES NOT SERVE YOUR SP..."
sequence: 0
dialoguetext:
"THIS DENIAL DOES NOT SERVE YOUR SPIRIT. YOU ARE LIKE A DOG WITH ITS TAIL BETWEEN ITS LEGS. IT IS VISIBLE TO ALL. IT IS VISIBLE TO WOMEN AND THE REASON WHY YOU HAVEN'T FOUND A WORTHY MATE. OR WHY THE WORTHY MATE WAS STOLEN FROM YOU."


title: Measurehead: ""THIS IS BECAUSE YOU STILL CARRY TH..."
sequence: 0
dialoguetext:
"THIS IS BECAUSE YOU STILL CARRY THE SIGNS OF A VIOLENT PAST. YOU ARE LIKE A DOG WITH ITS TAIL BETWEEN ITS LEGS. IT IS VISIBLE TO ALL. IT IS VISIBLE TO WOMEN AND THE REASON WHY YOU HAVEN'T FOUND A WORTHY MATE. OR WHY THE WORTHY MATE WAS STOLEN FROM YOU."


title: Measurehead: ""YOU DON'T HAVE TO REMEMBER. YOU AR..."
sequence: 0
dialoguetext:
"YOU DON'T HAVE TO REMEMBER. YOU ARE LIKE A DOG WITH ITS TAIL BETWEEN ITS LEGS. IT IS VISIBLE TO ALL. IT IS VISIBLE TO WOMEN AND THE REASON WHY YOU HAVEN'T FOUND A WORTHY MATE. OR WHY THE WORTHY MATE WAS STOLEN FROM YOU."


title: Measurehead: ""YES. I HAVE ALWAYS LIKED THIS PLAC..."
sequence: 0
dialoguetext:
"YES. I HAVE ALWAYS LIKED THIS PLACE. IT IS MY FAVOURITE. WHEN I WAS A KID I USED TO COME HERE AND WAIT FOR MY MOTHER TO FINISH HER WORK."


title: Measurehead: ""AND THE COUCH. THE COUCH IS VERY C..."
sequence: 0
dialoguetext:
"AND THE COUCH. THE COUCH IS VERY COMFORTABLE, EVEN THOUGH IT IS VERY SMALL. THERE IS NO COUCH LIKE THIS ONE."


title: Measurehead: ""GREAT TIMES WERE HAD HERE, FILLING..."
sequence: 0
dialoguetext:
"GREAT TIMES WERE HAD HERE, FILLING IN THE GREAT COLOURING BOOK OF THE SEMENINE FLORA AND FAUNA. THE CARRION FLOWERS AND THE MONOTREMES. THE MANGROVE FORESTS AND THE MEGABATS."


title: Measurehead: ""I AM NOT SURPRISED. YOU ARE LIKE T..."
sequence: 0
dialoguetext:
"I AM NOT SURPRISED. YOU ARE LIKE THE RUNT OF THE LITTER, ABANDONED. INCAPABLE OF NURTURING A WOMAN'S LOVE. OUR MOTHERS ARE THE ONES WHO TEACH US TO RECEIVE AFFECTION FROM THE OPPOSITE SEX -- A BOND YOU HAVE CLEARLY NOT EXPERIENCED."


title: Measurehead: ""INSTEAD YOU HAVE DEVELOPED THIS UN..."
sequence: 0
dialoguetext:
"INSTEAD YOU HAVE DEVELOPED THIS UNHEALTHY OBSESSION WITH THE PAST. STANDING BEFORE ME, HOPING TO TURN BACK TIME. THIS IS NOT THE ANSWER. REINVENT YOURSELF FROM DEFEAT."


title: Conceptualization: "Hmm... maybe if you inquire more ab..."
sequence: 0
dialoguetext:
Hmm... maybe if you inquire more about the present, you'll figure out the secret of returning to the past.


title: Measurehead: ""YOU ARE TRYING TO INSINUATE SOMETH..."
sequence: 0
dialoguetext:
"YOU ARE TRYING TO INSINUATE SOMETHING. THIS IMPOTENT PSYCHOLOGICAL MANIPULATION DOES NOT WORK ON ME. SPEAK UP, PUPA."


title: Measurehead: ""YOUR MIND IS UNABLE TO CAPTURE THE..."
sequence: 0
dialoguetext:
"YOUR MIND IS UNABLE TO CAPTURE THE NUANCES OF THIS PARTICULAR SITUATION. IT EXCEEDS THE LIMITS OF YOUR EMOTIONAL INTELLIGENCE. *AND* YOUR GENETIC IMAGINATION. DO NOT EVEN TRY. "


title: Measurehead: ""PUPA..." He pauses to let the cond..."
sequence: 0
dialoguetext:
"PUPA..." He pauses to let the condescension set in. "I BELONG TO THE *S.R.S.* INVOLUNTARY OFFSPRING PRODUCTION -- CHIMERIC OR REGULAR -- IS *NOT* AN ISSUE FOR ME."


title: Measurehead: ""THE SEMEN RETENTION SOCIETY. IT DO..."
sequence: 0
dialoguetext:
"THE SEMEN RETENTION SOCIETY. IT DOES NOT SURPRISE ME THAT YOU KNOW NOTHING ABOUT IT. MASTURBATORS ANONYMOUS IS PROBABLY AN ORGANISATION YOU'RE MORE FAMILIAR WITH."


title: Measurehead: ""THE S.R.S. IS A CLOSED GROUP OF ST..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_semenese_semen_retention_society", true) --[[ Variable[ ]]
dialoguetext:
"THE S.R.S. IS A CLOSED GROUP OF STRONG-WILLED INDIVIDUALS WHO HAVE DEDICATED THEMSELVES TO BUILDING UP STRATEGIC SEMEN RESERVES. IT TAKES IRON WILL AND RAZOR-SHARP FOCUS. FAR BEYOND YOUR SPIRITUAL POTENTIAL."


title: Volition: "An enormous expenditure of willpowe..."
sequence: 0
dialoguetext:
An enormous expenditure of willpower to build up strategic semen reserves? You had me at *willpower*. Let's do it!


title: Reaction Speed: "Now is the time to ask about the sm..."
sequence: 0
dialoguetext:
Now is the time to ask about the smell -- didn't he say that it is impossible to maintain an erection with the distinct smell of the Kojka?


title: Measurehead: ""IF DISCUSSING BODILY FUNCTIONS DIS..."
sequence: 0
dialoguetext:
"IF DISCUSSING BODILY FUNCTIONS DISTURBS YOU, WE CAN TALK ABOUT SOMETHING ELSE. SOMETHING THAT CORRESPONDS BETTER WITH YOU EMOTIONAL IMMATURITY."


title: Measurehead: ""ONLY AFTER YEARS AND YEARS OF EMOT..."
sequence: 0
dialoguetext:
"ONLY AFTER YEARS AND YEARS OF EMOTIONAL, PSYCHOLOGICAL, AND SPIRITUAL *POWERLIFTING* CAN A MAN START LOOKING INTO JOINING THE S.R.S."


title: Measurehead: ""IT'S NOTHING TO BE PROUD OF, PUPA...."
sequence: 0
dialoguetext:
"IT'S NOTHING TO BE PROUD OF, PUPA. HYSTERICAL MASTURBATION IS BUT ONE OF THE MANY ILLNESSES OF OCCIDENTAL CIVILISATION."


title: Measurehead: ""INSTEAD YOU HAVE DEVELOPED THIS UN..."
sequence: 0
dialoguetext:
"INSTEAD YOU HAVE DEVELOPED THIS UNHEALTHY OBSESSION WITH BABES. ANY BABES, MINE INCLUDED. THIS IS NOT THE ANSWER."


title: Measurehead: ""IT'S NOT TOO LATE YET TO CHANGE TH..."
sequence: 0
dialoguetext:
"IT'S NOT TOO LATE YET TO CHANGE THE COURSE. GIVE UP ON AL GUL. THEN GO EVEN FURTHER. REINVENT YOURSELF FROM DEFEAT."


title: Measurehead: ""IT'S NOT TOO LATE YET TO CHANGE TH..."
sequence: 0
dialoguetext:
"IT'S NOT TOO LATE YET TO CHANGE THE COURSE. YOU HAVE ALREADY GIVEN UP ON AL GUL. NOW GO FURTHER. REINVENT YOURSELF FROM DEFEAT."


title: Shivers: "Something moves in the depths of yo..."
sequence: 0
userscript: HealVolition(1); SetVariableValue("gates.measurhead_fascha_dq_mum_shivers", true) --[[ Variable[ ]]
dialoguetext:
Something moves in the depths of your mind, sending shocks of cold through the connective tissue. You're sitting on a kicksled, whizzing through the snow. A warm, kind presence is guiding the sled behind you, her mittened hand resting on your back. You feel very, very loved -- and very, very safe.


title: Shivers: "There should be something here -- a..."
sequence: 0
dialoguetext:
There should be something here -- a memory, a feeling, even if it's just a glimpse -- but the depths of your psyche remain silent. You don't have a single memory of your mother.


title: Measurehead: ""NO. IT'S A BIOLOGICAL CONDITION WH..."
sequence: 0
dialoguetext:
"NO. IT'S A BIOLOGICAL CONDITION WHERE A MALE SPECIMEN IS BORN WITHOUT HIS TESTICLES. HAPPENS ALL OVER THE WORLD. AND NOW IT HAS HAPPENED HERE, IN MY MOTHER'S OFFICE, UNDER MY WATCHFUL EYE."


title: You: ""The goal of any sane relationship..."
sequence: 0
dialoguetext:
"The goal of any sane relationship is loyalty, marriage, eternal love. Anything else is just vapid pleasure-seeking."


title: Measurehead: ""YOU USE VULGAR HUMOUR TO DISTRACT..."
sequence: 0
dialoguetext:
"YOU USE VULGAR HUMOUR TO DISTRACT YOURSELF FROM THE PAIN THAT WOMEN HAVE CAUSED YOU. IMPOTENT RAGE AT THEIR PROMISCUITY WILL NOT HEAL YOU. AND IT *REPELS* WOMEN."


title: Authority: "Who cares about sexual partners and..."
sequence: 0
dialoguetext:
Who cares about sexual partners and their promiscuity when you've got *the fate and honour of Revachol* on your shoulders?


title: Measurehead: ""DESPERATION. WISHFUL THINKING. CON..."
sequence: 0
dialoguetext:
"DESPERATION. WISHFUL THINKING. CONFUSION. NO WOMAN WANTS TO CREATE A LASTING PSYCHOSEXUAL BOND WITH A MAN IN THRALL TO HIS BIOLOGICAL IMPULSES."


title: Measurehead: ""IT DOES NOT SURPRISE ME THAT THE C..."
sequence: 0
dialoguetext:
"IT DOES NOT SURPRISE ME THAT THE COMPLEXITIES OF THE PSYCHOSEXUAL BOND BETWEEN A MAN AND A WOMAN REMAIN BEYOND YOUR REACH. INSTEAD YOU CONTINUE TO IDEALISE THE FLAWED AND HALLUCINATORY RELATIONSHIP BETWEEN YOUR PARENTS, HOPING TO CORRECT THEIR MISTAKES."


title: Measurehead: ""CONTINUOUS DENIAL. YOUR LACK OF PS..."
sequence: 0
dialoguetext:
"CONTINUOUS DENIAL. YOUR LACK OF PSYCHOSEXUAL SELF-AWARENESS DOES NOT SURPRISE ME. SOMETHING TRAGIC MUST HAVE HAPPENED TO YOU IN THE PAST FOR YOU TO DENY IT SO VIGOROUSLY."


dialoguetext: 0
sequence: Continue()
title:
(Variable["yard.cuno_report_back_after_speed_quest_hub_reached"] == true  or  XPStandardSetBool("XP.cuno_suspicion") == true)


dialoguetext: 0
sequence: Continue()
title:
!((Variable["yard.cuno_report_back_after_speed_quest_hub_reached"] == true  or  XPStandardSetBool("XP.cuno_suspicion") == true))

conditionstring:
((Variable["yard.cuno_report_back_after_speed_quest_hub_reached"] == true  or  XPStandardSetBool("XP.cuno_suspicion") == true)) == false


title: Measurehead: ""YOU ARE NOT FIT TO MAKE ASSUMPTION..."
sequence: 0
dialoguetext:
"YOU ARE NOT FIT TO MAKE ASSUMPTIONS ABOUT FATHER JAIRZINHO. HIS ABILITY TO FORM EMOTIONAL BONDS WITH HIS OFFSPRING WAS *EXEMPLARY*."


title: Measurehead: ""TEACHING SELF-CONTROL, DISCIPLINE,..."
sequence: 0
dialoguetext:
"TEACHING SELF-CONTROL, DISCIPLINE, ASCESIS, AND RESPECT WAS AN ACT OF LOVE GREATER THAN ANYTHING THAT YOU OR YOUR PHARMACO-THERAPEUTIC CULTURE CAN COME UP WITH."


title: Savoir Faire: "He's making it up to gain an *unfai..."
sequence: 0
dialoguetext:
He's making it up to gain an *unfair advantage* over you in sexual -- and possibly financial -- competition. Slip out of his reach!


title: Measurehead: ""CLEARLY IT IS IMPOSSIBLE FOR YOU T..."
sequence: 0
dialoguetext:
"CLEARLY IT IS IMPOSSIBLE FOR YOU TO SHED YOUR NEUROTIC OBSESSION. THIS WAILING FOR THE PAST IS A TASK UNFIT FOR MEN. IT IS BETTER LEFT FOR WIDOWS, MOURNING THEIR HUSBANDS -- AND FOR MENTALLY ILL COMMUNISTS MOURNING THEIR COMMUNE."


title: Measurehead: ""IF YOU WANT ADVICE ON BABES -- OR..."
sequence: 0
dialoguetext:
"IF YOU WANT ADVICE ON BABES -- OR THE MYSTERIES OF LIFE -- OR EVEN ON REVACHOL -- LOOK FORWARD. TO ESCAPE YOUR DEFEATED STATE YOU NEED TO MOVE FORWARD. ONTO FUTURE VICTORIES."


title: Measurehead: ""I AM NOT A *TRADITIONAL* TRADITION..."
sequence: 0
dialoguetext:
"I AM NOT A *TRADITIONAL* TRADITIONALIST. LIFE ON THIS PLANET DOES NOT MOVE BACKWARDS. THE IVY MOVES FORWARD, COVERING THE WHOLE DOOR. THE FLOWERS GROW OUTWARD, COVERING THE WHOLE MEADOW. NOTHING GROWS *AGAINST* TIME AND SPACE. ONLY ALONG ITS LAYLINES CAN NATURE PROGRESS."


title: Measurehead: ""IT SEEMS TO ME YOU ARE IN NEED OF..."
sequence: 0
dialoguetext:
"IT SEEMS TO ME YOU ARE IN NEED OF A WARNING. HERE IT IS: IT IS ABSOLUTELY POSSIBLE TO RETURN TO THE PAST. YOU JUST NEED TO TAKE A TICKET TO SEREGLEE ISLAND, THE SOUTHERNMOST OF THE SEMENINE ARCHIPELAGO, ALSO KNOWN AS ILE DU FANTÔME. AND WALK INTO PALE."


title: Measurehead: ""LET IT DITHER AND ROT YOUR MIND. T..."
sequence: 0
dialoguetext:
"LET IT DITHER AND ROT YOUR MIND. THEN YOU CAN MARINATE FOREVER IN YOUR IRREVERSABLE DEFEAT. WHILE RACE ENEMIES LAUGH AT YOUR MOTIONLESS, GAP-MOUTHED CORPSE."


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.what_is_pale"]  and  Variable["TASK.ask_paledriver_how_to_turn_back_time_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.what_is_pale"]  and  Variable["TASK.ask_paledriver_how_to_turn_back_time_done"] == false)

conditionstring:
(Variable["TASK.what_is_pale"]  and  Variable["TASK.ask_paledriver_how_to_turn_back_time_done"] == false) == false


title: Measurehead: ""YOU WANT TO RETURN TO THE PAST AND..."
sequence: 0
dialoguetext:
"YOU WANT TO RETURN TO THE PAST AND YOU DON'T EVEN KNOW WHAT YOU'RE FACING." He stops, momentarily speechless.


title: Measurehead: ""MAYBE IT'S FOR THE BEST. IT IS TOO..."
sequence: 0
dialoguetext:
"MAYBE IT'S FOR THE BEST. IT IS TOO LATE TO EXPLAIN THE INTRICACIES OF THE REALITY-RHIZOME IF THE OPPORTUNITY TO LEARN ITS FUNDAMENTAL TERMS HAS PASSED YOU. TREAT THE PALE AS A MYSTERY -- DARK, REPULSIVE, AND SURPRISINGLY MUNDANE -- LIKE CURDLING MILK OR A MOULDING NECTARINE."


title: Measurehead: ""OR GO AND SEE IT FOR YOURSELF. WAT..."
sequence: 0
dialoguetext:
"OR GO AND SEE IT FOR YOURSELF. WATCH IT RISE FROM THE SAND AND THE SKY, TAKING CORAL REEFS IN ITS BOSOM."


title: Measurehead: ""THERE IS NO CATCH. YOU WILL GET WH..."
sequence: 0
dialoguetext:
"THERE IS NO CATCH. YOU WILL GET WHAT YOU WANT. THE GHOUL IS A CRUEL MASTER, BUT IT IS NOT PALE. PALE TAKES YOUR MIND AND REJECTS THE FLESH. IT IS CAPRICIOUS AND TERRIFYING, LIKE A VIRGIN. YOU WILL LOSE YOUR COURAGE BEFORE HER FACE."


title: Measurehead: ""GO HAVE A LOOK," he gestures towar..."
sequence: 0
dialoguetext:
"GO HAVE A LOOK," he gestures toward the intersection. "THE WHITE-HAIRED PROTEIN MASS AT THE INTERSECTION. A LORRY DRIVER. IMPOSSIBLE TO MISS HER IF YOU'RE EVEN A HALF-DECENT COP."


title: Measurehead: ""BEFORE YOU GO LOOKING FOR TICKETS,..."
sequence: 0
dialoguetext:
"BEFORE YOU GO LOOKING FOR TICKETS, I SUGGEST YOU SEE WHAT IT DOES TO A MAN. THE GHOUL IS A CRUEL MASTER, BUT IT IS NOT PALE. PALE TAKES YOUR MIND AND REJECTS THE FLESH. IT IS CAPRICIOUS AND TERRIFYING, LIKE A VIRGIN. YOU WILL LOSE YOUR COURAGE BEFORE HER FACE."


title: You: ""Alright, I'll go check her out the..."
dialoguetext: "Alright, I'll go check her out then." [Leave.]
sequence: 0
conditionstring:
Variable["jam.paledriver_talked_about_pale_motorway_south"] == false  and  Variable["gates.measurhead_fascha_dq_measurepale"]


title: You: ""Paledriver? Yes, I've already talk..."
dialoguetext: "Paledriver? Yes, I've already talked to her."
sequence: 0
conditionstring:
Variable["jam.paledriver_greeting_done"] == true  and  Variable["jam.paledriver_talked_about_pale_motorway_south"] == false


title: You: ""Paledriver? I tried talking to her..."
dialoguetext: "Paledriver? I tried talking to her, but didn't get very far."
sequence: 0
conditionstring:
Variable["jam.paledriver_greeting_hub_reached"]  and  Variable["jam.paledriver_greeting_done"] == false


title: Measurehead: ""AN EMPTY VESSEL THE MIND HAS DESER..."
sequence: 0
dialoguetext:
"AN EMPTY VESSEL THE MIND HAS DESERTED. A HUSK, NO LONGER INHABITED BY A CONSCIOUSNESS. BIOLOGICAL WASTE."


title: Measurehead: ""YES. OUR LITTLE MEETING HAS FINISH..."
sequence: 0
dialoguetext:
"YES. OUR LITTLE MEETING HAS FINISHED. IT'S TIME TO LEAVE MY MOTHER'S OFFICE AND RETURN TO OUR JOBS. I HOPE THIS HAS BEEN ILLUMINATING TO YOU."

userscript:
FinishTask("TASK.ask_traditionalists_how_to_turn_back_time_done");
GainTask("TASK.ask_paledriver_how_to_turn_back_time")--[[ Variable[ ]]


title: Measurehead: ""AND REMEMBER. WHAT HAPPENS IN MY M..."
dialoguetext:
"AND REMEMBER. WHAT HAPPENS IN MY MOM'S OFFICE, STAYS IN MY MOM'S OFFICE. QUIET CONTEMPLATION ENDS, BIOLOGICAL RIVALRY RESUMES."

sequence:
HideActualHeld()@8; BanishInterface(true)@8; PlayAnimation(Measurehead_Facist, coach_up)@9.5; LuaRun(TeleportTo("Martinaise-ext","facist-exit"))@14; BanishInterface(false)@14.1; ShowActualHeld()@14.1;


title: Kim Kitsuragi: "Lieutenant Kitsuragi gives you a sm..."
sequence: 0
dialoguetext:
Lieutenant Kitsuragi gives you a small nod when he sees you step outside. Looks like he's been waiting for you.


title: Measurehead: ""YOU NEED TO BE MORE FORCEFUL. TALK..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_measurepale", true) --[[ Variable[ ]]
dialoguetext:
"YOU NEED TO BE MORE FORCEFUL. TALK TO HER AGAIN -- ABOUT THE ONLY THING THAT STILL MATTERS TO THIS EMPTY VESSEL -- PALE."


title: Measurehead: ""GO TALK WITH HER AGAIN. ASK HER AB..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_measurepale", true) --[[ Variable[ ]]
dialoguetext:
"GO TALK WITH HER AGAIN. ASK HER ABOUT PALE. SEE WHAT A RELENTLESS OBSESSION WITH THE PAST DOES TO A MAN."


title: Measurehead: ""THIS ONE IS NOT LIKE THE OTHERS. G..."
sequence: 0
userscript: SetVariableValue("gates.measurhead_fascha_dq_measurepale", true) --[[ Variable[ ]]
dialoguetext:
"THIS ONE IS NOT LIKE THE OTHERS. GO FIND HER. SEE WHAT A RELENTLESS OBSESSION WITH THE PAST DOES TO A MAN."


title: Measurehead: ""A PIECE OF ADVICE..." The big man..."
sequence: 0
dialoguetext:
"A PIECE OF ADVICE..." The big man leans forward. "STOP FIGHTING TIME AND FACE THE *REAL* ANTAGONIST. FACE *YOURSELF*, PUPA. IT'S A SHOWDOWN EVERY MAN MUST GO THROUGH."


title: Measurehead: ""WE ARE DONE HERE. AND *REMEMBER*,..."
dialoguetext:
"WE ARE DONE HERE. AND *REMEMBER*, WHAT HAPPENS IN MY MOTHER'S OFFICE, STAYS IN MY MOTHER'S OFFICE. QUIET CONTEMPLATION ENDS, BIOLOGICAL RIVALRY RESUMES."

sequence:
HideActualHeld()@8; BanishInterface(true)@8; PlayAnimation(Measurehead_Facist, coach_up)@9.5; LuaRun(TeleportToAndFocusCamera("Martinaise-ext","facist-exit","FacistCamExit"))@14.1; TravelTo(Kim Kitsuragi, KimReturnFacistMarker, 0, false)@15; FocusCamera(FacistCamExit2)@15; BanishInterface(false)@25;  LuaRun(SetAreaState("HIDE_MHEAD", "hidden"))@15; ShowActualHeld()@25; FocusCamera(Orb_Cam)@24;

userscript:
FinishTask("TASK.ask_traditionalists_how_to_turn_back_time_done");
GainTask("TASK.face_yourself");
SetVariableValue("kimswitch.chat_with_measurehead", true) --[[ Variable[ ]]


title: Endurance: "This again? But you've learned the..."
sequence: 0
userscript: GainTask("TASK.return_to_mhead_once_you_understand_reality")--[[ Variable[ ]]
dialoguetext:
This again? But you've learned the basics... Guess we need to return to Mr. Monolith once we've figured out what else is missing from the curriculum.


title: Encyclopedia: "Ah yes, 'protein mass' -- a scienti..."
sequence: 0
dialoguetext:
Ah yes, 'protein mass' -- a scientific term from Graad, for a person terminally overexposed to the pale. Mouth open, catatonic, completely unable to return to the present.


title: Endurance: "Seems like it isn't working, bröthe..."
sequence: 0
dialoguetext:
Seems like it isn't working, bröther... maybe you should try talking to other traditionalists instead.


title: Measurehead: ""AND REMEMBER. WHAT HAPPENS IN MY M..."
userscript: SetVariableValue("kimswitch.chat_with_measurehead", true) --[[ Variable[ ]]
dialoguetext:
"AND REMEMBER. WHAT HAPPENS IN MY MOM'S OFFICE, STAYS IN MY MOM'S OFFICE. QUIET CONTEMPLATION ENDS, BIOLOGICAL RIVALRY RESUMES."

sequence:
HideActualHeld()@8; BanishInterface(true)@8; PlayAnimation(Measurehead_Facist, coach_up)@9.5; LuaRun(TeleportToAndFocusCamera("Martinaise-ext","facist-exit","FacistCamExit"))@14.1; TravelTo(Kim Kitsuragi, KimReturnFacistMarker, 0, false)@15; FocusCamera(FacistCamExit2)@15; BanishInterface(false)@25;  LuaRun(SetAreaState("HIDE_MHEAD", "hidden"))@15; ShowActualHeld()@25;  FocusCamera(Orb_Cam)@24;


title: Measurehead: ""WE ARE DONE HERE. AND *REMEMBER*,..."
dialoguetext:
"WE ARE DONE HERE. AND *REMEMBER*, WHAT HAPPENS IN MY MOTHER'S OFFICE, STAYS IN MY MOTHER'S OFFICE. QUIET CONTEMPLATION ENDS, BIOLOGICAL RIVALRY RESUMES."

sequence:
HideActualHeld()@8; BanishInterface(true)@8; PlayAnimation(Measurehead_Facist, coach_up)@9.5; LuaRun(TeleportTo("Martinaise-ext","facist-exit"))@14; BanishInterface(false)@14.1; ShowActualHeld()@14.1;

userscript:
FinishTask("TASK.ask_traditionalists_how_to_turn_back_time_done");
GainTask("TASK.face_yourself")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Couple of months, a year maybe?" h..."
sequence: 0
dialoguetext:
"Couple of months, a year maybe?" he replies, glancing at his wrist-watch. "What happened in there?"


title: Kim Kitsuragi: ""No, I don't. But you are reminding..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"No, I don't. But you are reminding me of him more and more. It's not a compliment, I don't like it."


title: Kim Kitsuragi: ""That's probably best for everyone...."
sequence: 0
dialoguetext:
"That's probably best for everyone." A smirk flashes over his face as he turns to move. "My condolences of course, but solving this case will make you feel better. I promise."


title: Kim Kitsuragi: ""Huh..." The lieutenant thoughtfull..."
sequence: 0
dialoguetext:
"Huh..." The lieutenant thoughtfully rubs his chin as he turns to move. "So there is something we agree on after all. Didn't see it coming. But let's move, I'm getting cold."


title: Kim Kitsuragi: ""Based on other things he *believes..."
sequence: 0
dialoguetext:
"Based on other things he *believes* I wouldn't put much weight on it." He turns to move. "Now let's get back to work."


title: Esprit de Corps: "I don't need a word-for-word retell..."
sequence: 0
dialoguetext:
I don't need a word-for-word retelling, but we're partners -- say *something*. An adjective will do.


title: Kim Kitsuragi: ""Right..." He nods, covering his mo..."
sequence: 0
dialoguetext:
"Right..." He nods, covering his mouth with the back of the hand. "Did he teach you a way to turn back time?"


title: Kim Kitsuragi: ""I hope you don't take offence if I..."
sequence: 0
dialoguetext:
"I hope you don't take offence if I don't pressure you for details. We really need to get back to work." He smiles.


title: Kim Kitsuragi: ""Good good, that's very good." The..."
sequence: 0
dialoguetext:
"Good good, that's very good." The smile persists as he turns to leave. "I almost feel bad that we need to focus on our investigation now. But we do. Let's go."


title: Kim Kitsuragi: ""I completely agree. Your current s..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"I completely agree. Your current state seems to make you very vulnerable to suggestions. And he's got a lot of them." He smiles.


title: Kim Kitsuragi: ""I hate to repeat myself, but was t..."
sequence: 0
dialoguetext:
"I hate to repeat myself, but was that not what happened back when you became his race pupil?" He flashes you a disarming smile.


title: Kim Kitsuragi: ""Huh..." The lieutenant thoughtfull..."
sequence: 0
dialoguetext:
"Huh..." The lieutenant thoughtfully rubs his chin as he turns to move "So there is something we agree on after all. Didn't see that coming. But let's move, I don't like being up here."


title: Kim Kitsuragi: ""That's probably best for everyone...."
sequence: 0
dialoguetext:
"That's probably best for everyone." A smirk flashes over his face as his turns to move. "My condolences of course, but solving this case will make you feel better. about it. I promise."


title: Kim Kitsuragi: ""Based on other things he *believes..."
sequence: 0
dialoguetext:
"Based on other things he *believes* I wouldn't put much weight on it." He turns to move. "Let's get back to work."


title: Kim Kitsuragi: ""Shocking..." He nods, covering his..."
sequence: 0
dialoguetext:
"Shocking..." He nods, covering his mouth with the back of the hand. "Did you learn how to turn back time?"


title: Kim Kitsuragi: ""But... why?" He looks completely p..."
sequence: 0
dialoguetext:
"But... why?" He looks completely perplexed for a moment, but quickly gathers himself. "Actually, do me a favour and please don't tell me. Let's just quickly go and that'll be it."


title: You: ""No, but I learned that no matter h..."
dialoguetext: "No, but I learned that no matter how though you are, someone's always tougher."
sequence: 0
conditionstring:
Variable["gates.measurhead_fascha_dq_rc_sccc"] == true  and  Variable["cargo.measurhead_fascha_dq_told_you_about_jairzinho"] == true


title: Kim Kitsuragi: ""But he's not going to, because thi..."
sequence: 0
dialoguetext:
"But he's not going to, because this is not a school yard and we are not children." He looks up at the sky...


title: Kim Kitsuragi: ""Yes," the lieutenant agrees, "I go..."
sequence: 0
dialoguetext:
"Yes," the lieutenant agrees, "I got that vibe from him too. Explains a lot." His eyes turn to the gate, then back to you.


title: Kim Kitsuragi: ""Let's go now," says the lieutenant..."
sequence: 0
dialoguetext:
"Let's go now," says the lieutenant and turns to move. "It's getting cold and it's too late to put him in a foster home."


title: Kim Kitsuragi: ""Everyone had it rough around here...."
sequence: 0
dialoguetext:
"Everyone had it rough around here. It's a rough time in a rough place. I'm not trying to belittle him, but find me Revacholian who didn't have it rough. They don't exist."


title: Ancient Reptilian Brain: "There is nothing. Only warm, primor..."
sequence: AmbientVolume(0)
userscript: ShowDialogueImage("darkness")
dialoguetext:
There is nothing. Only warm, primordial blackness. Your conscience ferments in it -- no larger than a single grain of malt. You don't have to do anything anymore.


title: Ancient Reptilian Brain: "An inordinate amount of time passes..."
dialoguetext:
An inordinate amount of time passes.  It is utterly void of struggle. No ex-wives are contained within it.


title: You: "I want to get off now, I like pain..."
sequence: 0
dialoguetext:
I want to get off now, I like pain and burning light and wanting things from people who don't want to give them to me.


title: Limbic System: "You wouldn't like it if I told you..."
dialoguetext:
You wouldn't like it if I told you what's back there. Why do you think you had to bludgeon yourself into oblivion? Or did you not sense yourself -- marinating? Poured so much over yourself... Got a bit *carried away* did we, chef?


title: Limbic System: "There's this giant ball there. And..."
userscript: SetVariableValue("whirling.dreamone_apes", true) --[[ Variable[ ]]
dialoguetext:
There's this giant ball there. And evil apes. And the evil apes are dukin' it out on the ball. You're one of them. It's basically all just evil apes dukin' it out on a giant ball.


title: Limbic System: "You can't even make out it's a ball..."
dialoguetext: You can't even make out it's a ball, when you're dukin' it out. It's that large.
userscript:
SetVariableValue("whirling.dreamone_apes_counter", Variable["whirling.dreamone_apes_counter"] +once(1)) 


title: Limbic System: "Vying for resources? It's just a st..."
dialoguetext:
Vying for resources? It's just a stupid expression you picked up somewhere. The part of the presentation you want to take home with you is this: you have to beat the other evil apes in the face or you lose.


title: Limbic System: "You lost."
dialoguetext: You lost.
userscript:
WhirlingEngineStart(); SetVariableValue("village.dream_woke_up_with_you_lost", true) --[[ Variable[ ]]


title: Limbic System: "An awareness creeps up on you. A ma..."
dialoguetext:
An awareness creeps up on you. A mass lies hidden in your dead angle, soaking in some lurid, acidic sauce. It's bloated and shameful, a ball of meat surrounding you... This is a terrible line of questioning, and it will only lead to more awareness of the meat-thing.


title: You: "Stop! I don't want to hear anything..."
sequence: 0
dialoguetext:
Stop! I don't want to hear anything more about this *sensation*. Take me back to the formless, disembodied nothing!


title: Limbic System: "A fiery streak penetrates your skul..."
userscript: WhirlingEngineStart()
dialoguetext:
A fiery streak penetrates your skull, trying to force your eyes open. It's a sound. A clarion call from hell.


title: Ancient Reptilian Brain: "The song of death is sweet and endl..."
dialoguetext:
The song of death is sweet and endless... But what is this? Somewhere in the sore, bloated *man-meat* around you -- a sensation!


title: Ancient Reptilian Brain: "Ex-love, ex-tenderness. It is fooli..."
userscript: SetVariableValue("whirling.exlove_extenderness", true) --[[ Variable[ ]]
dialoguetext:
Ex-love, ex-tenderness. It is foolish of you to resurface to the loss. Not after all the damage you suffered to get here, some of it irreversible... Stay, sail with me through the Abyssopelagic Zone!


title: Ancient Reptilian Brain: "Like a fly to the ointment, your co..."
userscript: SetVariableValue("whirling.wakeup_hurting_longing_dancing_to_disco_music", true) --[[ Variable[ ]]
dialoguetext:
Like a fly to the ointment, your conscience sticks to it. The limbed and headed machine of pain and undignified suffering is firing up again. It wants to walk the desert. Hurting. Longing. Dancing to disco music.


title: You: "No, I want to get off now. I like p..."
sequence: 0
dialoguetext:
No, I want to get off now. I like pain and burning light and wanting things from people who don't want to give them to me.


title: Ceiling Fan: "This fan has two chain pull switche..."
sequence: 0
conditionstring: Variable["whirling.fan_caught_the_tie"] == false
dialoguetext:
This fan has two chain pull switches -- one ends in a tiny fan, the other in a light bulb. A truly horrific necktie has somehow attached itself to one of the blades.


title: Ceiling Fan: "A terrible mistake! Turn the lights..."
sequence: 0
userscript: SetVariableValue("whirling.lights_are_on", true) ; TurnOnFanLight()--[[ Variable[ ]]
dialoguetext:
A terrible mistake! Turn the lights off IMMEDIATELY! You can practically feel the photons burning a hole in your brain.


title: Inland Empire: "Or has it been consigned there as p..."
sequence: 0
userscript: SetVariableValue("whirling.necktie_personified", true) --[[ Variable[ ]]
dialoguetext:
Or has it been consigned there as punishment? You feel as though this creature is your *friend* and wants to reattach itself to your neck. So that you may continue your adventures together in this strange world!


title: Savoir Faire: "You swoop up and catch the tie... S..."
dialoguetext: You swoop up and catch the tie... Snap! It's released from the blade.
sequence: 0
userscript:
SetVariableValue("whirling.fan_necktie_resolved", true) ; DestroyObject("Ceiling Fan/tequila_tie_hanging");--[[ Variable[ ]]


title: Savoir Faire: "You reach out to grab the tie... bu..."
sequence: 0
userscript: SetVariableValue("whirling.fan_heart_damage", true) --[[ Variable[ ]]
dialoguetext:
You reach out to grab the tie... but what's this? Diffuse, radiating chest pain! Doom comes over you.


title: Ceiling Fan: "What you have in your hand is a fan..."
sequence: 0
userscript: GainItem("neck_tie")
dialoguetext:
What you have in your hand is a fantastically colourful tie, with four or five different patterns. The knot reminds you of a noose.


title: Ceiling Fan: "What you have in your hand is a tru..."
sequence: 0
userscript: GainItem("neck_tie")
dialoguetext:
What you have in your hand is a truly hideous necktie, with four or five different patterns. The knot reminds you of a noose.


title: Ceiling Fan: "The switch must be broken, because..."
sequence: 0
dialoguetext:
The switch must be broken, because nothing happens. The air in the room is starting to feel like vaporized urine.


title: Savoir Faire: "Oh no, it's happening again. You di..."
sequence: 0
dialoguetext:
Oh no, it's happening again. You didn't catch it and now there's numbness in your left arm, plus half your chest.

userscript:
SetVariableValue("whirling.fan_heart_damage", true) ; SetVariableValue("whirling.fan_heart_left_arm", true) --[[ Variable[ ]]


title: Ceiling Fan: "Finally the stabbing recedes. You c..."
sequence: 0
dialoguetext:
Finally the stabbing recedes. You could try doing it again to see how painful it gets -- but you would probably die.


title: Ceiling Fan: "Finally the pressure recedes. You f..."
sequence: 0
dialoguetext:
Finally the pressure recedes. You find yourself covered in cold sweat and trying not to move -- hoping it will keep you from dying.

userscript:
SetVariableValue("whirling.ceiling_fan_heartattack_felt", true) ; HealEndurance(1);--[[ Variable[ ]]


title: Ceiling Fan: "This is not a *real* heart attack...."
sequence: 0
userscript: SetVariableValue("whirling.ceiling_fan_heartattack_felt", true) --[[ Variable[ ]]
dialoguetext:
This is not a *real* heart attack. This is a joke. It's probably just your lungs or your oesophagus. The oesophagus does practically nothing.


title: Logic: "If it's your *friend*, why was it u..."
sequence: 0
userscript: SetVariableValue("whirling.fan_logic_doubt", true) --[[ Variable[ ]]
dialoguetext:
If it's your *friend*, why was it up there? Who ties their friend to a ceiling fan? Maybe this thing is dangerous somehow...


title: Pain Threshold: "Finally the stabbing recedes. You c..."
sequence: 0
userscript: SetVariableValue("whirling.ceiling_fan_heartattack_felt", true) --[[ Variable[ ]]
dialoguetext:
Finally the stabbing recedes. You could try doing it again to see how painful it gets. (Very.) But do you really want to risk it?


title: Pain Threshold: "Finally the pressure recedes. You f..."
sequence: 0
userscript: SetVariableValue("whirling.ceiling_fan_heartattack_felt", true) --[[ Variable[ ]]
dialoguetext:
Finally the pressure recedes. You find yourself covered in cold sweat. Try not to move too fast -- maybe that will keep you from collapsing.


title: Endurance: "Do it -- *if you want to die*, the..."
sequence: 0
dialoguetext:
Do it -- *if you want to die*, the stabbing pain in your chest is telling you. You're hanging by a thread here...


title: Mirror: "A mirror hangs above a bent and bro..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs above a bent and broken sink. In a fierce discharge of masculine energy someone has ripped half the faucet off.


title: Mirror: "Hot water sprays from the base and..."
sequence: 0
dialoguetext:
Hot water sprays from the base and steam covers the mirror. You cannot see yourself, just the outline of a man.


title: Mirror: "Where to even begin? There's the bl..."
sequence: 0
dialoguetext:
Where to even begin? There's the bloatedness, then the swollenness... It's like there's an upholstery of alcohol underneath your skin.


title: Mirror: "Bet you are. Your nose feels like a..."
sequence: 0
dialoguetext:
Bet you are. Your nose feels like a small balloon in the middle of your face. It hurts when you honk it, and it doesn't appear to be a particularly tiny nose either. Not with all the drinks it's *absorbed* for you.


title: Mirror: "Behold!"
dialoguetext: Behold!
sequence: AudioPlay(whirling/bathroom_mirror/mirror,0.32);
userscript:
ShowDialogueImage("tequila_face"); SetVariableValue("whirling.mirror_saw_your_face", true) ; TequilaUnobscured();--[[ Variable[ ]]


title: You: "Of course I do. It's... uhm... is i..."
dialoguetext: Of course I do. It's... uhm... is it some kind of superstar? I think I'm a superstar.
sequence: 0
userscript:
ReputationGrows("superstar_cop"); SetVariableValue("whirling.mirror_said_superstar", true) --[[ Variable[ ]]


title: Mirror: "You *can't*, can you? It's like it'..."
sequence: 0
dialoguetext:
You *can't*, can you? It's like it's not even voluntary anymore. You have worn that grin into your face and now it won't come *off*...


title: You: "I'm insinuating that I'm vaguely sy..."
sequence: 0
dialoguetext:
I'm insinuating that I'm vaguely sympathetic. I think I'm sort of pulling it off too -- in a *sad has-been* kind of way. There is some charm to it.


title: Conceptualization: "Was this not the same *élan* that f..."
sequence: 0
userscript: SetVariableValue("whirling.bathroom_mirror_conceptualizaion_success", true) --[[ Variable[ ]]
dialoguetext:
Was this not the same *élan* that founds empires and lays waste to cities, virile, uncaring towards *the little things*?


title: Inland Empire: "Abort! You clearly have not thought..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_inland_warned", true) --[[ Variable[ ]]
dialoguetext:
Abort! You clearly have not thought this through. You won't like what you will see there -- and you will never *un-become* it.


title: Mirror: "A mirror hangs on the wall, covered..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs on the wall, covered in steam. You cannot see yourself, just the outlines of a man. You have no memory of the face that awaits you there, underneath the soft vapour.


title: Mirror: "Really -- all recollection of the p..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_deluge_mentioned", true) --[[ Variable[ ]]
dialoguetext:
Really -- all recollection of the person you are, the people in your life and even the world you're in has drowned in a sea of blood alcohol. This was no mere night of drinking, it was a deluge. Of world-ending proportions.


title: Mirror: "You find no sign of life on your sw..."
sequence: 0
userscript: XPPicoSetBool("XP.saw_expression_in_mirror")--[[ Variable[ ]]
dialoguetext:
You find no sign of life on your swollen neck. However, putting your hand on your chest reveals an irregular heartbeat. You appear to be alive -- for now.


title: Electrochemistry: "It's too late. Like an image on fil..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_elchem_failed_once", true) --[[ Variable[ ]]
dialoguetext:
It's too late. Like an image on film, *The Expression* belongs to your primary motor cortex. It would take a minor neurological miracle for you to cease producing it.


title: Encyclopedia: "It belongs in The New -- the third..."
sequence: 0
userscript: SetVariableValue("tc.thirties_and_new", true) --[[ Variable[ ]]
dialoguetext:
It belongs in The New -- the third decade of the current century. Enough time had passed from the failure of Revolution that, for a fleeting moment, free market economy seemed like the ultimate, uncontested way of life for our species.


title: Encyclopedia: "Things were good. It was *smooth sa..."
sequence: 0
dialoguetext:
Things were good. It was *smooth sailing*. People made gold-and-champagne-tinted interiors and façades to suit the times, calling this *The New Style*. But, more importantly -- disco happened.


title: Encyclopedia: "Out of the dazzling swirl of disco..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_expression_source_located", true) --[[ Variable[ ]]
dialoguetext:
Out of the dazzling swirl of disco music, in an open air *boîte de nuit* somewhere in Revachol West, Guillaume's blond mane appeared on the screen. He sang some bullshit. Then he made *The Expression*.


title: Encyclopedia: "Everyone loved it. Maybe you though..."
sequence: 0
dialoguetext:
Everyone loved it. Maybe you thought some of the stardust would rub off on you? Maybe it did? Either way, it's all gone now. Only the grimace remains.


title: Encyclopedia: "The click is used to spur on a hors..."
sequence: 0
dialoguetext:
The click is used to spur on a horse. It also features heavily in Guillaume Le Million's regional mega-hit "Don't Worry (Your Pretty Little Head)".


title: Encyclopedia: "Sometimes you like to add finger pi..."
sequence: 0
dialoguetext:
Sometimes you like to add finger pistols to the mix, because unlike Guillaume le Million you are a police officer. It's your nifty little way to say: I'm armed and dangerous.


title: Encyclopedia: "There is a vast ocean of time betwe..."
sequence: 0
userscript: SetVariableValue("whirling.bathroom_mirror_twenty", true) --[[ Variable[ ]]
dialoguetext:
There is a vast ocean of time between right now and *The Expression* looking good on you -- or anyone. Two decades, if the calendar is to be trusted. Humanity has run aground in that time, it's a different world now. The Expression is a relic.


title: Encyclopedia: "Some twenty odd years. There is a v..."
sequence: 0
userscript: SetVariableValue("whirling.bathroom_mirror_twenty", true) --[[ Variable[ ]]
dialoguetext:
Some twenty odd years. There is a vast ocean of time between right now and *The Expression* looking good on you -- or anyone. Humanity has run aground in that time, it's a different world now. The Expression is a relic.


title: Encyclopedia: "You have some understanding of the..."
sequence: 0
dialoguetext:
You have some understanding of the near history of disco, plus the trivia you've picked up along the way. Episodic memory, however, remains in the dark. It may never return. You should prepare yourself for that.


title: Mirror: "It doesn't have to be. You can swoo..."
sequence: 0
userscript: GainThought("guillaume_le_million")
dialoguetext:
It doesn't have to be. You can swoon over Guillaume and his champagne-cork smile whenever you want to... Maybe some of the stardust will return?


title: Electrochemistry: "With all the synapses you extinguis..."
sequence: 0
userscript: SetVariableValue("viscal.bathroom_mirror_electrochem_neurodamage", true) --[[ Variable[ ]]
dialoguetext:
With all the synapses you extinguished, it's a miracle you can even think this sentence. You've interrupted a true act of self-annulment here.


title: Mirror: "Suddenly you realise you have no me..."
sequence: 0
dialoguetext:
Suddenly you realise you have no memory of the face that awaits you there, underneath the soft vapour.


title: Mirror: "It appears you're also dead. There'..."
sequence: 0
dialoguetext:
It appears you're also dead. There's clearly rigor mortis on your face, or wait... is that an *expression*? Are you trying to make an expression with that face? Why?


title: Mirror: "*Too* late. You clearly have rigor..."
sequence: 0
dialoguetext:
*Too* late. You clearly have rigor mortis on your face, or wait... is that an *expression*? Are you trying to make an expression with that face? Why?


title: Mirror: "Whatever it is, at least it's dead..."
sequence: 0
dialoguetext:
Whatever it is, at least it's dead now. There's clearly rigor mortis on your face. Or wait... is that an *expression*? Are you trying to make an expression with that face?


title: Mirror: "Oh my god, you *can't* stop! It's l..."
sequence: 0
dialoguetext:
Oh my god, you *can't* stop! It's like it's not even voluntary anymore! You have worn that grin into your face and now it won't come off...


title: Mirror: "Maybe that's how it started? And no..."
sequence: 0
dialoguetext:
Maybe that's how it started? And now it doesn't even matter anymore -- you've worn that grin into your face and it will never come *off*...


title: Mirror: "Oh my god, you're right! It's like..."
sequence: 0
dialoguetext:
Oh my god, you're right! It's like it's not even voluntary anymore. You have worn that grin into your face and now it won't come *off*...


title: Interfacing: "The chaincutters slip out of your h..."
sequence: 0
dialoguetext:
The chaincutters slip out of your hands as you attempt to twist the faucet into place. Well, you know one thing for sure -- you've probably never been a plumber.


title: Interfacing: "You handle the chaincutters deftly,..."
sequence: 0
userscript: XPTinySetBool("XP.avellonian_bathroom_steam_fixer")--[[ Variable[ ]]
dialoguetext:
You handle the chaincutters deftly, applying just enough pressure. The faucet regains a recognizable shape. The steam stops.


title: Electrochemistry: "It's like something snaps in you --..."
sequence: LuaRun(HideDialogueImage("tequila_face"))@1
dialoguetext:
It's like something snaps in you -- a nerve ending, a thought, a sadness. Your face in the mirror is suddenly clean of the leer that had distorted it for god knows how long.


title: Electrochemistry: "It's like something snaps in you --..."
sequence: LuaRun(HideDialogueImage("tequila_face"))@1
dialoguetext:
It's like something snaps in you -- a nerve ending, a thought, a sadness. Your face in the mirror is suddenly clean of the leer that had distorted it. For god knows how long...


title: Electrochemistry: "Just like that it's over -- the run..."
sequence: 0
dialoguetext:
Just like that it's over -- the running gag that your life had become. A sad old man looks back at you.

userscript:
SetVariableValue("whirling.mirror_stopped_expression", true) ; TequilaExpressionStopped();--[[ Variable[ ]]


title: Mirror: "The bathroom mirror has been wiped..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
userscript: ShowDialogueImage("tequila_face")
dialoguetext:
The bathroom mirror has been wiped completely clean. You see the reflection of your face in the mirror -- even now adorned with *The Expression*.


title: Mirror: "A mirror hangs on the bathroom wall..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs on the bathroom wall. It's barely covered in steam anymore. You see your face, such as it is. A regular, clean-shaven police officer.


title: Mirror: "The bathroom mirror has been wiped..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
The bathroom mirror has been wiped completely clean. You see the reflection of your face in the mirror -- such as it is. A regular, clean-shaven police officer.


title: Mirror: "The bathroom mirror has been wiped..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
The bathroom mirror has been wiped completely clean. You see the reflection of your face in the mirror -- such as it is without *The Expression*. It's just hairy.


title: Mirror: "The bathroom mirror has been wiped..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
The bathroom mirror has been wiped completely clean. You see the reflection of yourself in the mirror -- *The Expression* fixed to your clean-shaven face. You're still not accustomed to it.


title: Mirror: "A mirror hangs on the bathroom wall..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs on the bathroom wall. It's barely covered in steam anymore. You see your face, such as it is without *The Expression*. It's just hairy.


title: Mirror: "A mirror hangs on the bathroom wall..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs on the bathroom wall. It's barely covered in steam anymore. You see yourself -- *The Expression* fixed to your clean-shaven face. You're still not accustomed to it.


title: Mirror: "A mirror hangs on the bathroom wall..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
userscript: ShowDialogueImage("tequila_face")
dialoguetext:
A mirror hangs on the bathroom wall. It's barely covered in steam anymore. It's your face in the mirror -- adorned with *The Expression*.


title: Mirror: "A mirror hangs on the bathroom wall..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs on the bathroom wall. In it -- your clean-shaven face, adorned with *The Expression*. You're still not accustomed to it.


title: Mirror: "A mirror hangs on the bathroom wall..."
sequence: SetTriggerAnimation(Tequila Sunset, LeanInMirror);
dialoguetext:
A mirror hangs on the bathroom wall. In it -- your face, now without *The Expression*. It's just hairy.


title: Mirror: "An old mirror hangs on the wall, ha..."
sequence: 0
dialoguetext:
An old mirror hangs on the wall, half-covered in shadows. You cannot see yourself fully, just the outline of a man. You have no memory of the face that awaits you there.


title: Mirror: "An old mirror hangs on the wall. Yo..."
sequence: 0
dialoguetext:
An old mirror hangs on the wall. You see the reflection of your face in it -- adorned with *The Expression*.


title: Mirror: "An old mirror hangs on the wall. Yo..."
sequence: 0
dialoguetext:
An old mirror hangs on the wall. You see your reflection in it -- *The Expression* fixed to your clean-shaven face. You're still not accustomed to it.


title: Mirror: "An old mirror hangs on the wall. Yo..."
sequence: 0
dialoguetext:
An old mirror hangs on the wall. You see the reflection of your face in it -- such as it is without *The Expression*. It's just hairy.


title: Mirror: "An old mirror hangs on the wall. Yo..."
sequence: 0
dialoguetext:
An old mirror hangs on the wall. You see the reflection of your face in it -- such as it is. A regular clean-shaven police officer.


title: Interfacing: "Your hands, however skilful, can't..."
sequence: 0
dialoguetext:
Your hands, however skilful, can't manage this task on their own. You should get your chaincutters out.


title: You: "Face yourself."
dialoguetext: Face yourself.
sequence: 0
conditionstring:
Variable["TASK.face_yourself"] == true  and  Variable["TASK.face_yourself_done"] == false  and  Variable["TASK.face_yourself_canceled"] == false


title: Endurance: "It's time. Time to see yourself as..."
sequence: 0
dialoguetext:
It's time. Time to see yourself as you truly are. It's going to be absolutely *devastating*, but there's no way to avoid it.


title: Endurance: "This idiocy has gone on far too lon..."
sequence: 0
dialoguetext:
This idiocy has gone on far too long. It's time to wipe that decadent homo-sexual grin off your face. Time to see yourself as you truly are.


title: Endurance: "It's time. Your efforts at avoiding..."
sequence: 0
dialoguetext:
It's time. Your efforts at avoiding this moment have been truly *heroic*, but now there's nothing left but for you to confront yourself as you *truly* are, no matter the consequences...


title: Endurance: "Have you really been wearing that d..."
sequence: 0
dialoguetext:
Have you really been wearing that decadent homo-sexual grin this whole time? It's disgusting. No wonder you haven't been able to *truly face yourself*.


title: Endurance: "Now, every night, while you masturb..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
Now, every night, while you masturbate in the ruins of your not-so-great-anymore hall, they're getting pleasured by foreign men with superior testosterone levels and *far* more advanced sexual practices than your feeble grunt-and-thrust.


title: Endurance: "Look at yourself: You go about with..."
sequence: 0
dialoguetext:
Look at yourself: You go about with this mopey look on your face like a dog who's been beaten with an old stick.


title: Endurance: "That stupid *Expression* was your l..."
sequence: 0
dialoguetext:
That stupid *Expression* was your last line of defence, but now even that has collapsed. The combined armies of Pain and Shit are streaming through your gates, pillaging your stores, carrying off your wömen...

userscript:
TequilaExpressionStopped();
SetVariableValue("whirling.mirror_stopped_expression", true) --[[ Variable[ ]]


title: Endurance: "You've let your guard down. Now the..."
sequence: 0
dialoguetext:
You've let your guard down. Now the combined armies of Pain and Shit are streaming through your gates, pillaging your stores, carrying off your wömen...


title: Endurance: "Oh yes, they're all *wiped out*. Yo..."
sequence: 0
dialoguetext:
Oh yes, they're all *wiped out*. Your bushels of grain, your salted meats, your hogsheads brimming with bitter ale. All gone. Your fields have been put to the torch, your great-hall is a ravaged husk. You are bereft.


title: Endurance: "Oh yes, they're all gone. Carried o..."
sequence: 0
dialoguetext:
Oh yes, they're all gone. Carried off by foreign invaders because you failed to uphold your most ancient and noble vöws. The worst part is they might even *prefer* it this way...


title: Endurance: "Yes. It *should* be awful, because..."
sequence: 0
dialoguetext:
Yes. It *should* be awful, because you failed. Failing is weakness and weakness is awful. That is the way of the world...


title: Endurance: "No, it's *far* too late. All that r..."
sequence: 0
dialoguetext:
No, it's *far* too late. All that remains is for you to feel bad, because you failed, and there's nothing you can do about it. That is the way of the world...


title: Endurance: "You don't even have anything to say..."
sequence: 0
dialoguetext:
You don't even have anything to say for yourself, do you? Just gonna take it all lying down? Why not grab your ankles while you're at it? That's why you never stood a chance.


title: Endurance: "Let this new face be a reminder, an..."
sequence: 0
dialoguetext:
Let this new face be a reminder, an unalterable mark of shame. This is the face of The Loser, the face of He Who Looks at Himself and Despairs. Now, get out of your sight.

userscript:
FinishTask("TASK.face_yourself_done");
FinishTask("TASK.find_a_way_to_turn_back_time_done")--[[ Variable[ ]]


title: Endurance: "It turns out you've already been we..."
sequence: 0
dialoguetext:
It turns out you've already been wearing your *true* face. The face of The Loser. The face of He Who Could Not Handle It. Now, get out of your sight.

userscript:
FinishTask("TASK.face_yourself_done");
FinishTask("TASK.find_a_way_to_turn_back_time_done")--[[ Variable[ ]]


title: Endurance: "What's that? Can't hear yourself ov..."
sequence: 0
dialoguetext:
What's that? Can't hear yourself over the moans of your wömen in the hands of foreigners who play them like instruments. Be careful, or they'll wear you like a sock, Harry-boy.


title: Endurance: "Can't hear you over the moans of yo..."
sequence: 0
dialoguetext:
Can't hear you over the moans of your wömen. They writhe in pleasure as the foreigners are playing them like instruments. Be careful, or they'll wear you like a sock, Harry.


title: Physical Instrument: "That's one way of saying that the n..."
sequence: 0
dialoguetext:
That's one way of saying that the nerve damage is *quite* severe. The only way you'll be able to change your face now is with your fingers...


title: Shivers: "In a rundown shack on the far coast..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_shivers_shack", true) --[[ Variable[ ]]
dialoguetext:
In a rundown shack on the far coast, a middle-aged man pounds his fist and looses an animal cry as he stares into a sliver of clouded glass...


title: Shivers: "A cold damp seeps in through the ga..."
sequence: 0
dialoguetext:
A cold damp seeps in through the gaps between the wall planks. There is no one to bear witness to your vow...


title: Shivers: "From above the Bay of Revachol, a c..."
sequence: 0
dialoguetext:
From above the Bay of Revachol, a cold wind gathers in response. The people of the fishing village pull their coats and blankets tight about themselves...


title: Endurance: "Fine... The three of you, all toget..."
sequence: 0
dialoguetext:
Fine... The three of you, all together, ride an aerostatic into the sunset. The question remains: Will you sacrifice love to keep Revachol safe?


title: Endurance: "Face it, bröther. No one's got the..."
sequence: 0
dialoguetext:
Face it, bröther. No one's got the *willpower* to build her up again. They won't do what has to be done.


title: Composure: "*Ahem*. It's a *lot* like the face..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_comporsure_hjelmdall", true) --[[ Variable[ ]]
dialoguetext:
*Ahem*. It's a *lot* like the face on that rather unfortunate muscle-man t-shirt you just so happen to be wearing...


title: Composure: "*Ahem*. It's a *lot* like the face..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_comporsure_hjelmdall", true) --[[ Variable[ ]]
dialoguetext:
*Ahem*. It's a *lot* like the face a certain muscle-man is making on that t-shirt you insist on carrying around...


title: Encyclopedia: "*Ahem*. It's *very* similar to the..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_encyclo_hjelmdall", true) --[[ Variable[ ]]
dialoguetext:
*Ahem*. It's *very* similar to the face Hjelmdallermann is always making on the cover of those books...


title: Endurance: "We keep it buried like a horrible s..."
sequence: 0
dialoguetext:
We keep it buried like a horrible secret. We feed it through the cracks in the floorboards out of a sickening sense of nostalgia. Just enough to keep it alive. And yet it still comes to us in moments of weakness, unbidden, a source of shame and panic...


title: Endurance: "The bloated whores, schizophrenic a..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_fascha_dq_shot_darkness_in_the_head", true) --[[ Variable[ ]]
dialoguetext:
The bloated whores, schizophrenic anarchists and deformed moneylenders tremble, trying to shield their eyes, as he -- *Le gendarme en diamant* -- walks by!


title: Endurance: "A day will come when you need to ta..."
sequence: 0
dialoguetext:
A day will come when you need to take a shotgun to that cellar, shoot whatever is down there in the head, and walk away, never looking back.


title: Endurance: "You haven't yet banished all weakne..."
dialoguetext: You haven't yet banished all weakness, but you will. We know you will...
sequence: 0
userscript:
SetVariableValue("whirling.mirror_fascha_dq_didnt_shoot_darkness_in_the_head", true) --[[ Variable[ ]]


title: Endurance: "Remember: Kingsmen are not born, th..."
sequence: 0
dialoguetext:
Remember: Kingsmen are not born, they are made. And the only thing that can unmake us is that which drove us to rise above in the first place. We keep that thing locked in the deepest cellars of our mind. So deep we forget what it is.


title: Conceptualization: "You'll plough your way toward the f..."
sequence: 0
dialoguetext:
You'll plough your way toward the frigid lands of Katla and Vaasa, smashing every ice sheet in your path. Nothing, *nothing* can stop an icebreaker...


title: Endurance: "While the world burns, the two of y..."
sequence: 0
dialoguetext:
While the world burns, the two of you, together again, ride an aerostatic into the sunset. Maybe it will work this time? Spare Revachol and you'll never hear from her again. Will you sacrifice a second chance at love to keep Revachol safe?


title: Endurance: "It was time to banish that ridiculo..."
sequence: 0
dialoguetext:
It was time to banish that ridiculous *Expression* from your face -- and replace it with a perfect reflection of your unyielding resolve, your noble suffering.


title: Endurance: "It was time to banish that pitiful,..."
sequence: 0
dialoguetext:
It was time to banish that pitiful, *sad* look from your face -- and replace it with a perfect reflection of your unyielding resolve, your noble suffering.


title: You: "How dare you speak of Revachol that..."
dialoguetext: How dare you speak of Revachol that way...
sequence: 0
userscript:
DamageEndurance(1);
SetVariableValue("whirling.hard_faschist", Variable["whirling.hard_faschist"] +once(1)) 


title: Esprit de Corps: "He sets down the paper and quickly..."
sequence: 0
dialoguetext:
He sets down the paper and quickly scribbles the date and time in his notebook, along with a note: 'HDB possible relapse? Check in first thing.'


title: Endurance: "Now shout from the top of your lung..."
dialoguetext: Now shout from the top of your lungs: YOU ARE THE NOBLE SUFFERER.
sequence: 0
userscript:
FinishTask("TASK.face_yourself_done");
FinishTask("TASK.find_a_way_to_turn_back_time_done");
SetVariableValue("character.icebreaker", true) --[[ Variable[ ]]


title: Endurance: "Yes... you truly are. (Tightness --..."
sequence: 0
dialoguetext:
Yes... you truly are. (Tightness -- in gaseous form -- leaves your body.) She's lucky to have you, watching her sleep.


title: Endurance: "You're a hard motherfucker... (Tigh..."
sequence: 0
dialoguetext:
You're a hard motherfucker... (Tightness -- in gaseous form -- leaves your body.) If we didn't know better, we'd say you *enjoyed* consigning your city to the flames.

userscript:
SetVariableValue("whirling.mirror_fascha_dq_annihilated_revachol_in_atomic_fire", true) --[[ Variable[ ]]


title: Esprit de Corps: "Meanwhile, his colleague is filling..."
sequence: 0
dialoguetext:
Meanwhile, his colleague is filling in the last clues of his nightly crossword when he hears what seems to be some kind of animalistic howling from the adjoining room. He directs his eyes toward the door of their shared bathroom...


title: Endurance: "Especially love, bröther. Face it,..."
sequence: 0
dialoguetext:
Especially love, bröther. Face it, no one's willing to make the sacrifices that are necessary, not in this day and age.


title: Endurance: "You will be free to love Revachol l..."
sequence: 0
dialoguetext:
You will be free to love Revachol like no one has ever loved her. You will be her champion, and she will be *faithful* to you. If you can just make this last sacrifice, you will *finally* know happiness.


title: Esprit de Corps: "In a mould-covered bathroom inside..."
sequence: 0
userscript: SetVariableValue("whirling.mirror_esprit_bathroom", true) --[[ Variable[ ]]
dialoguetext:
In a mould-covered bathroom inside a trashed hostel near the edge of Martinaise, a middle-aged man grips the sides of a cold sink in white-knuckled fury...


title: You: "(Rack the imaginary shotgun.) Whate..."
dialoguetext: (Rack the imaginary shotgun.) Whatever it takes. For *Revachol*.
sequence: 0
userscript:
DamageVolition(1);
DamageEndurance(1);
SetVariableValue("whirling.hard_faschist", Variable["whirling.hard_faschist"] +once(1)) 


title: Endurance: "So ask yourself, when the time come..."
sequence: 0
dialoguetext:
So ask yourself, when the time comes, can you shoot the past in the head, walk away, and never look back on its rotting remains?


title: Endurance: "Now open your eyes and witness the..."
sequence: 0
dialoguetext:
Now open your eyes and witness the (small) wonder! The HMS Modest Kingsman has left the docks. You are neither the greatest nor the strongest icebreaker on the seas, but you are what you are.

userscript:
SetVariableValue("whirling.mirror_stopped_expression", true) ;
SetVariableValue("whirling.hms_modest_kingsman", true) ;
SetVariableValue("whirling.mirror_concept_icebreaker", true) ;
SetVariableValue("kimswitch.fascist_portrait_trigger", true) ;
TequilaFascist()--[[ Variable[ ]]


title: Endurance: "Now open your eyes and witness the..."
sequence: 0
dialoguetext:
Now open your eyes and witness the wonder! The HMS Last Kingsman has left the docks. The world will tremble as you smash all the ice in the world.

userscript:
SetVariableValue("whirling.mirror_stopped_expression", true) ;
SetVariableValue("whirling.mirror_concept_icebreaker", true) ;
SetVariableValue("whirling.hms_last_kingsman", true) ;
SetVariableValue("kimswitch.fascist_portrait_trigger", true) ;
TequilaFascist()--[[ Variable[ ]]


title: Endurance: "Your heart can belong to Revachol o..."
sequence: 0
dialoguetext:
Your heart can belong to Revachol or it can belong to darkness. As long as it's torn between them it's broken and useless.


title: Endurance: "Despite doubt, fear, sentimentality..."
sequence: 0
dialoguetext:
Despite doubt, fear, sentimentality and weakness, you plough ever forward, like an icebreaker, tearing through the frigid North Sea.


title: Endurance: "*Nothing* -- not pain, fatigue, hun..."
sequence: 0
dialoguetext:
*Nothing* -- not pain, fatigue, hunger, fear or desire -- will ever deviate you from the path. Like an icebreaker you crush all opposition, ploughing forward *no matter what it takes*.


title: Endurance: "You're tired, afraid, sad, hungry a..."
sequence: 0
dialoguetext:
You're tired, afraid, sad, hungry and in pain. But most of all: confused. Yet *still*, like a tiny icebreaker -- the tiniest boat in the fleet -- you plough ever forward...


title: Endurance: "It takes a true kingsman to summon..."
sequence: 0
dialoguetext:
It takes a true kingsman to summon the *will* to face reality in all its darkness. To stare straight into the abyss and do *what must be done*.


title: Esprit de Corps: "You used to believe you came from a..."
sequence: 0
dialoguetext:
You used to believe you came from a large family with many half-brothers and sisters, but where are they now? However you shout, they can't hear you...


title: Endurance: "Enough. The Franconigerian Court of..."
sequence: 0
dialoguetext:
Enough. The Franconigerian Court of Honour has held your naked soul up against the Sevenfold Sun Miracle and looked right through it. Close your eyes and *know*, this is who you are:


title: You: "I will bear any burthen."
dialoguetext: I will bear any burthen.
sequence: 0
userscript:
DamageEndurance(1);
SetVariableValue("whirling.hard_faschist", Variable["whirling.hard_faschist"] + once(1)) 


title: Endurance: "There's a lever in front of you. Pu..."
sequence: 0
dialoguetext:
There's a lever in front of you. Pull it, and atomic fire blankets your beloved Revachol. Millions die in an instant. But you are spared. You, and the voice in the payphone.


title: Encyclopedia: "The "Whirling-in-Rags" is a hostel-..."
dialoguetext: The "Whirling-in-Rags" is a hostel-cafeteria on the urban coast, frequented by dockworkers.
sequence: 0
userscript:
SetVariableValue("whirling.encyc_coast_dockworkers", true) ; SetVariableValue("tc.whirling_by_the_sea", true) --[[ Variable[ ]]


title: Perception (Sight): "It says "Whirling-in-Rags" on the a..."
sequence: 0
userscript: SetVariableValue("whirling.sense_keys_done", true) --[[ Variable[ ]]
dialoguetext:
It says "Whirling-in-Rags" on the aluminium keyring. There is a single key on the ring, the number #1 is etched on it. It should open the door.


title: Visual Calculus: "Congratulations, you smashed the wi..."
sequence: FocusCamera(WindowViscalPanel);
userscript: SetVariableValue("whirling.viscal_window_has_deduced_shoe", true) --[[ Variable[ ]]
dialoguetext:
Congratulations, you smashed the window with your own shoe. Now you only have one. If you're lucky you can still find the other on the balcony outside. The door to it should be outside your room.


title: Visual Calculus: "More likely a projectile than a hel..."
sequence: 0
dialoguetext:
More likely a projectile than a held object. There are no fragments on the floor from pulling a tool back in after impact.


title: Visual Calculus: "It is too large for a bullet yet to..."
sequence: 0
dialoguetext:
It is too large for a bullet yet too small for a piece of furniture. You're looking for something heavy and larger than your fist.


title: Visual Calculus: "The single green shoe you found fit..."
sequence: 0
dialoguetext:
The single green shoe you found fits the hole almost as well as your foot. It would have also been heavy enough, if thrown with force.


title: Visual Calculus: "Like the green shoe that's on the h..."
sequence: FocusCamera(WindowViscalShoe);
dialoguetext:
Like the green shoe that's on the hat rack in the corner, which -- coincidentally -- is missing its friend.


title: Broken Window: "The window agrees. Its cracked smil..."
dialoguetext: The window agrees. Its cracked smile is cold and sparkly.
sequence: 0
userscript:
HideVisCalAfterConversation("TempVisCal"); HideVisCalAfterConversation("viscal-window-2"); XPPicoSetBool("XP.window_move_on")--[[ Variable[ ]]


title: Broken Window: "A cool wind gushes in. Your toes cu..."
dialoguetext: A cool wind gushes in. Your toes curl up from the cold.
sequence: 0
userscript:
GainTask("TASK.find_your_other_shoe"); HideVisCalAfterConversation("TempVisCal"); HideVisCalAfterConversation("viscal-window-2"); XPPicoSetBool("XP.window_move_on")--[[ Variable[ ]]


title: Visual Calculus: "The shoe you found out on the balco..."
sequence: 0
dialoguetext:
The shoe you found out on the balcony fits the hole almost as well as your foot. It would have also been heavy enough, if thrown with force.


title: Visual Calculus: "And maybe, just maybe, you succeede..."
dialoguetext: And maybe, just maybe, you succeeded. We'll never know.
sequence: 0
userscript:
SetVariableValue("whirling.viscal_window_done", true) ; XPPicoSetBool("XP.window_shoe_smashed")--[[ Variable[ ]]


title: Visual Calculus: "Congratulations, you smashed the wi..."
sequence: 0
userscript: SetVariableValue("whirling.viscal_window_has_deduced_shoe", true) --[[ Variable[ ]]
dialoguetext:
Congratulations, you smashed the window with your own shoe. Now you only have one. If you're lucky, you can still find the other on the balcony outside. The door to it should be outside your room.


title: Visual Calculus: "The shoe you found out on the balco..."
sequence: FocusCamera(WindowViscalShoe);
dialoguetext:
The shoe you found out on the balcony fits the hole almost as well as your foot. It's similar to the green shoe that's on the hat rack in the corner, which -- coincidentally -- is missing its friend.


title: The Great Doorgunner Megamix: "You push 'Commencer' and the tape s..."
sequence: 0
dialoguetext:
You push 'Commencer' and the tape starts spinning. Violent static and machine sounds fill the air....


title: The Great Doorgunner Megamix: ""...this isn't Revachol," a man's v..."
sequence: 0
dialoguetext:
"...this isn't Revachol," a man's voice says. "This is a fucking village, I can almost see the elephants." Another loud screech. Some kind of machinery.


title: The Great Doorgunner Megamix: "More static. "When this shit is don..."
sequence: 0
dialoguetext:
More static. "When this shit is done I'm gonna tear that place up, Soldier of the Apocalypse style -- kill shit, dogs and chickens too..."


title: The Great Doorgunner Megamix: ""I'll fucking do them all in, rape..."
sequence: 0
dialoguetext:
"I'll fucking do them all in, rape that disco cunt on the counter. You know, the dancer whore upstairs. Do it Co Hoi-style."


title: Kim Kitsuragi: ""Korty could be short for 'Kortenae..."
sequence: 0
dialoguetext:
"Korty could be short for 'Kortenaer'. One of the other mercenaries, the one he was talking to. The third one must be relaying the signal."


title: Kim Kitsuragi: ""A village on the Samaran isola, in..."
sequence: 0
dialoguetext:
"A village on the Samaran isola, in South Safre. Graad committed war crimes there -- the kind of thing he talks about."


title: Kim Kitsuragi: ""Who knows? Maybe the tattoos would..."
sequence: 0
dialoguetext:
"Who knows? Maybe the tattoos would have an answer. Or maybe Co Hoi is just merc talk for atrocity. Slaughter."


title: Kim Kitsuragi: ""No. The tattoos did not say so. Th..."
sequence: 0
dialoguetext:
"No. The tattoos did not say so. They said he served on Semenine. I think Co Hoi is merc talk for atrocity."


title: Kim Kitsuragi: ""Still..." The lieutenant looks at..."
sequence: 0
dialoguetext:
"Still..." The lieutenant looks at the tape. You are familiar with this look now -- it's his *look of suspicion*.


title: Kim Kitsuragi: ""Indeed, but..." The lieutenant loo..."
sequence: 0
dialoguetext:
"Indeed, but..." The lieutenant looks at the tape. You are familiar with this look now -- it's his *look of suspicion*.


title: Encyclopedia: "The South Safre conflict is an ongo..."
sequence: 0
userscript: SetVariableValue("whirling.tape_cyclo_li_shmin", true) --[[ Variable[ ]]
dialoguetext:
The South Safre conflict is an ongoing proxy war between Graad and Safre. It has been hot for 12 years with the atrocities piling on. Mostly committed by the Graad.


title: Kim Kitsuragi: ""I think we've got a few more quest..."
sequence: 0
userscript: FinishTask("TASK.listen_to_merc_tape_done"); GainTask("TASK.talk_to_klaasje_tape")--[[ Variable[ ]]
dialoguetext:
"I think we've got a few more questions for Klaasje, don't you?" He looks around. "This seems to contradict her testimony. At least to some degree."


title: Kim Kitsuragi: ""It seemed authentic enough. Probab..."
sequence: 0
dialoguetext:
"It seemed authentic enough. Probably recorded off their shortwave, then *edited* to seem more incriminating. He sounded like he was on patrol around the harbour walls."


title: Esprit de Corps: "Somewhere between the GRIH and Le C..."
sequence: 0
dialoguetext:
Somewhere between the GRIH and Le Cycle, the good lieutenant steps out of his Kineema. A brisk, chill wind greets him. You get the feeling he should have been here for this. Listen again when he's here.


title: The Great Doorgunner Megamix: ""Never did get that taste out of my..."
sequence: 0
userscript: SetVariableValue("inventory.doorgunner_megamixed_listened", true) --[[ Variable[ ]]
dialoguetext:
"Never did get that taste out of my mouth..." A click -- then silence. The rest of the tape is empty.


title: The Great Doorgunner Megamix: ""Gonna rent a room, Korty, a real n..."
sequence: 0
dialoguetext:
"Gonna rent a room, Korty, a real nice one..." This part is unintelligible. "I don't give a shit, I'm fucking done. I'm done mentally."


title: The Great Doorgunner Megamix: "You stare at the Great Doorgunner M..."
sequence: 0
dialoguetext:
You stare at the Great Doorgunner Megamix. If only you had a boombox, you would be able to play Titus' tape.


title: Esprit de Corps: "The lieutenant is out there somewhe..."
sequence: 0
dialoguetext:
The lieutenant is out there somewhere. Doing something. You get the feeling he should have been here for this. Listen again when he's here.


title: Kim Kitsuragi: ""Yes," he says incredulously. "It w..."
sequence: 0
dialoguetext:
"Yes," he says incredulously. "It was just *locker room talk*." The lieutenant looks at the tape. You are familiar with this look now -- it's his *look of suspicion*.


title: The Great Doorgunner Megamix: "As you take out the tape, the boomb..."
sequence: BoomboxPlay(true);
dialoguetext:
As you take out the tape, the boombox tunes itself back to the cheery radio again, spewing out beats like it's a Friday night.


title: Esprit de Corps: "Not so fast. Somewhere between the..."
sequence: 0
dialoguetext:
Not so fast. Somewhere between the GRIH and Le Cycle, the good lieutenant steps out of his Kineema. A brisk, chill wind greets him. You get the feeling he should be here for this. Listen when he's here.


title: Esprit de Corps: "Not so fast. The lieutenant is out..."
sequence: 0
dialoguetext:
Not so fast. The lieutenant is out there somewhere. Doing something. You get the feeling he should be here for this. Listen when he's here.


title: Bathtub: "The water is only lukewarm, but sti..."
sequence: 0
dialoguetext:
The water is only lukewarm, but still comforting, like amniotic fluid. A few beer cans are bobbing up and down along your flanks like sad duckies.


title: Bathtub: "Now you are alone with your thought..."
sequence: AudioPlay(whirling/bathtube/bathtube-washing-01,1)
dialoguetext:
Now you are alone with your thoughts in the tub. But it's easier than being alone with your thoughts outside the tub.


title: Bathtub: "You see the corpse. You can still s..."
sequence: 0
dialoguetext:
You see the corpse. You can still smell the cadaver on you. It's going to take more than one bath to get rid of that stench.


title: Savoir Faire: "Hold it right there! Keep your head..."
sequence: 0
dialoguetext:
Hold it right there! Keep your head above water, or you'll lose all those pheromones Morell sprayed on you.


title: You: "I don't care. I just want to be eng..."
dialoguetext: I don't care. I just want to be engulfed.
sequence: 0
userscript:
SetVariableValue("whirling.bath_washed_pheromones_off", true) ; SetVariableValue("coast.morells_pheromone_spray", false) --[[ Variable[ ]]


title: Bathtub: "The water doesn't feel particularly..."
sequence: 0
dialoguetext:
The water doesn't feel particularly clean. A few beer cans are bobbing up and down along your flanks like sad duckies. You pause to think before letting your head go under.


title: Kim Kitsuragi: ""This would have been *very* helpfu..."
sequence: 0
dialoguetext:
"This would have been *very* helpful with the 'Megamix'." He stares at the tape player. "But it isn't anymore."


title: Kim Kitsuragi: ""My Kineema only comes with a radio..."
sequence: 0
dialoguetext:
"My Kineema only comes with a radio," he ponders. "We should try to find a new tape player. There's a pawnshop near the water lock, south of here. Maybe they have a spare."


title: Kim Kitsuragi: ""My Kineema only comes with a radio..."
sequence: 0
dialoguetext:
"My Kineema only comes with a radio," he ponders. "Let's try to find a new tape player. Perhaps we should talk to Roy at the pawnshop -- he has stuff."


title: Kim Kitsuragi: ""Of course," he notes. "We should t..."
sequence: 0
dialoguetext:
"Of course," he notes. "We should try to find a new tape player. Perhaps we can talk to Roy at the pawnshop south of here -- he had stuff."


title: Kim Kitsuragi: ""Of course," he notes. "Anyway, we..."
sequence: 0
dialoguetext:
"Of course," he notes. "Anyway, we should try to find a new tape player. There's a pawnshop near the water lock, south of here. Maybe they have a spare."


title: Kim Kitsuragi: "The lieutenant doesn't even flinch...."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
The lieutenant doesn't even flinch. "Anyway, let's try to find a new tape player. There's a pawnshop near the water lock, maybe they have a spare."


title: Kim Kitsuragi: "The lieutenant doesn't even flinch...."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
The lieutenant doesn't even flinch. "Anyway, let's try to find a new tape player. Perhaps we should talk to Roy at the pawnshop."


title: Encyclopedia: "The machine was made in Revachol by..."
sequence: 0
dialoguetext:
The machine was made in Revachol by a company called Lemercier -- their logo depicts the triple-towered Delta skyline. It was supposedly built to last.


title: Interfacing: "I guess the only thing to do is to..."
sequence: 0
dialoguetext:
I guess the only thing to do is to find a new player. Might be one waiting for you out there somewhere.


title: Savoir Faire: "The man is finding it hard not to t..."
sequence: 0
userscript: SetVariableValue("whirling.tape_savoir_ninjakim", true) --[[ Variable[ ]]
dialoguetext:
The man is finding it hard not to trip on the tape -- and not to send any of the bottles rolling across the floor...


title: Kim Kitsuragi: ""I can see that. The potted plant u..."
sequence: 0
dialoguetext:
"I can see that. The potted plant under the table is a Seraise Fern. They have those in South Safre too. All things considered..." He looks around, as if to check.


title: Kim Kitsuragi: ""I can see that." He takes a step t..."
sequence: 0
userscript: XPPicoSetBool("XP.kim_trashed_room")--[[ Variable[ ]]
dialoguetext:
"I can see that." He takes a step toward the door. It looks like he'd like to leave now. The atmosphere is oppressive.


title: Kim Kitsuragi: ""I can see that." He takes a step t..."
sequence: 0
dialoguetext:
"I can see that." He takes a step toward the door. "You're the RCM's own Soldier of the Apocalypse, aren't you?"


title: Empathy: "Kim also tries *not* to look at the..."
sequence: 0
dialoguetext:
Kim also tries *not* to look at the pile of tape viscera on the carpet. Or the weird suitcase on the hat rack. Or the potted plant dying in the corner. But it's all just too morbid to ignore.


title: Kim Kitsuragi: ""No, you are not. What you are is a..."
sequence: 0
dialoguetext:
"No, you are not. What you are is an officer of the Revachol Citizens Militia conducting a murder investigation."


title: You: ""I plough my way towards the frigid..."
sequence: 0
dialoguetext:
"I plough my way towards the frigid lands of Katla and Vaasa, smashing every ice sheet in my path..."


title: !(Variable["tc.tequila_sunset"] == true or Variable["tc.raphael_ambrosius_costeau"] == true)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["tc.tequila_sunset"] == true  or  Variable["tc.raphael_ambrosius_costeau"] == true) == false


title: !(Variable["tc.tequila_sunset"] == true or Variable["tc.raphael_ambrosius_costeau"] == true)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["tc.tequila_sunset"] == true  or Variable["tc.raphael_ambrosius_costeau"] == true) == false


title: Kim Kitsuragi: ""No, but you see, you *don't*," the..."
sequence: 0
dialoguetext:
"No, but you see, you *don't*," the lieutenant explains patiently, although his voice is very tired suddenly. "You're not a firewalker, you're not an icebreaker."


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, although his voice is suddenly very tired. "You're not an icebreaker or a firewalker, or even Tequila Sunset."


title: Kim Kitsuragi: ""Are you fucking insane?!" the lieu..."
sequence: 0
userscript: DamageVolition(1); ReputationLowers("kim")
dialoguetext:
"Are you fucking insane?!" the lieutenant snaps at you. "Don't answer that! And STOP doing it! Let's go."


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, although his voice is suddenly very tired. "You're not an icebreaker or a firewalker, or even Raphaël Ambrosius Costeau."


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, his voice suddenly tired. "You don't plough anything, you help me solve this case, please remember."


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, but his voice is very tired. "Your name is Harrier Du Bois, not 'Icebreaker'."


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, but his voice is very tired. "You're not an icebreaker, Harry. Please stop."


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, but his voice is very tired. "You are not Tequila Sunset and you are not an icebreaker. Stop, please!"


title: Kim Kitsuragi: ""No, but you see, you don't," the l..."
sequence: 0
dialoguetext:
"No, but you see, you don't," the lieutenant explains patiently, but his voice is very tired. "You're not Raphaël Ambrosius Costeau and you're not an icebreaker!"


title: Kim Kitsuragi: ""It's okay," he says quietly. "We'r..."
sequence: 0
dialoguetext:
"It's okay," he says quietly. "We're both under a lot of stress right now. Let's just try to not let it get to us and remember what we came here to do."


title: Kim Kitsuragi: ""Okay, that's all right." He looks..."
sequence: 0
dialoguetext:
"Okay, that's all right." He looks visibly relieved. "As long as you understand it is a metaphor and don't build a persona around it."


title: Kim Kitsuragi: ""Oh, good." The lieutenant's postur..."
sequence: 0
dialoguetext:
"Oh, good." The lieutenant's posture relaxes. "Thank you! And sorry I asked about it. It's none of my business. Let's just get back to work."


title: Authority: "The lieutenant's command instantly..."
sequence: 0
dialoguetext:
The lieutenant's command instantly lets all the wind out of your sails, like he overrode your mind or flicked some secret master-switch.


title: Kim Kitsuragi: ""Yes, your face." He nods, looking..."
sequence: 0
dialoguetext:
"Yes, your face." He nods, looking worried. "Looks like you're having a stroke. Can you even move it?"


title: Kim Kitsuragi: ""So now you want to go blind as wel..."
sequence: 0
dialoguetext:
"So now you want to go blind as well?" He shakes his head. "How about we become Those Who Solve Murder Cases instead and get back to work?"


title: Kim Kitsuragi: ""I just don't understand, officer."..."
sequence: 0
dialoguetext:
"I just don't understand, officer." The lieutenant just stands there, looking perplexed. "Please, help me understand."


title: Kim Kitsuragi: ""I don't think *you* are supposed t..."
sequence: 0
dialoguetext:
"I don't think *you* are supposed to call yourself that." A fleeting smile crosses his lips. "But I appreciate the honesty. Now let's get back to work."


title: Kim Kitsuragi: ""The last kingsman..." he repeats p..."
sequence: 0
dialoguetext:
"The last kingsman..." he repeats pensively, inspecting your face. "That's fitting, I suppose. Almost as if you *did* manage to turn back time. If only for yourself."


title: Kim Kitsuragi: ""Alright, detective," he reaches ou..."
sequence: 0
userscript: HealVolition(1)
dialoguetext:
"Alright, detective," he reaches out and pats you on the arm. It feels strangely encouraging. "Let's get going, we've got a killer to catch."


title: Inland Empire: "But somehow it doesn't scare him, l..."
sequence: 0
dialoguetext:
But somehow it doesn't scare him, like it scared you. Doesn't make him quiver with cold. Poor guy...


title: Kim Kitsuragi: ""You know what? I don't even want t..."
sequence: 0
dialoguetext:
"You know what? I don't even want to know. Let it be one of your *internal* side-cases. I just want to get back to work."


title: Kim Kitsuragi: ""Hm." The lieutenant seems almost i..."
sequence: 0
dialoguetext:
"Hm." The lieutenant seems almost impressed. "Admitting a problem is the first step forward. Perhaps now we can finally get some work done."


title: Composure: "Don't go grabbing at your chest and..."
sequence: 0
userscript: SetVariableValue("stats.heart_t_comp", true) --[[ Variable[ ]]
dialoguetext:
Don't go grabbing at your chest and screaming bloody murder. Keep your cool. Remember -- looking good always makes you feel better.


title: Endurance: "Yeah, screaming isn't happening on..."
sequence: 0
dialoguetext:
Yeah, screaming isn't happening on account of extreme shortness of breath. You're just making it worse. Oh god, it's painful...


title: Endurance: "All you feel is pain and weakness...."
sequence: 0
dialoguetext:
All you feel is pain and weakness. You have to surrender now. We all do, it gets *so* dark. You don't even see her face, like you always thought you would. You only see pain and fear.


title: Endurance: "You feel something in your chest. A..."
dialoguetext:
You feel something in your chest. An unnatural pressure. It's spreading to your left arm, your jaw...

sequence:
AmbientVolume(0);PostFX(blacknwhite);SetTriggerAnimation(Tequila Sunset, HeartAttack);StopTime()@2.0;

userscript:
SetVariableValue("character.lifeline_heart_attack_in_progress", true) ; SetVariableValue("character.lifeline_heart_attack_tutorial_got", true) --[[ Variable[ ]]


title: Endurance: "There's no shame in surrendering no..."
sequence: 0
dialoguetext:
There's no shame in surrendering now. We all do, it gets *so* dark. You don't even see her face, like you always thought you would. You only see pain and fear.


title: Volition: "Despair creeps into you, getting fa..."
sequence: SetTriggerAnimation(Tequila Sunset, GivenUp);StopTime()@2.0;AmbientVolume(0);
userscript: SetVariableValue("character.lifeline_giving_up_in_progress", true) --[[ Variable[ ]]
dialoguetext:
Despair creeps into you, getting fat on your weakness. Whatever noble intentions you once had as a police officer -- it's eating them all up now.


title: Inland Empire: "There's something else in there. Th..."
sequence: 0
userscript: SetVariableValue("stats.giving_t_inland", true) --[[ Variable[ ]]
dialoguetext:
There's something else in there. There has to be. But -- it's like reaching your hand into muddy water, fishing around, and coming up with nothing...


title: Kim Kitsuragi: ""Yes, it can be difficult to be on..."
sequence: StartTime(); FadeToBlack(false)@2.0;
dialoguetext:
"Yes, it can be difficult to be on the receiving end of so much distrust and outright hatred," he says with a sad half-smile.


title: Kim Kitsuragi: ""I don't dispute that you have been..."
sequence: StartTime(); FadeToBlack(false)@2.0;
dialoguetext:
"I don't dispute that you have been charged with protecting the people of a particularly... challenging district. But poverty does not make one a loser -- poverty is just... poverty."


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("HARIES_ARREST_W_KIM", "MORE DEAD COPS", "Sad news from the district of Martinaise as the bodies of two police officers are found floating in the canal. It is believed the officers where pursuing a murder investigation but got caught in the dockworkers strike and were gunned down under unclear circumstances.\n\n\"Such needless loss of life is truly tragic,\" a local union leader Evrart Claire commented and added that although the event is truly horrid, we can expect similar incidents to follow if right-wing vigilantes are allowed to run around uncontrolled and try to wiggle their way into well-organized neighbourhoods.")

userscript:
NewspaperEndgame("HARIES_ARREST_W_KIM","MORE DEAD COPS","Sad news from the district of Martinaise as the bodies of two police officers are found floating in the canal. It is believed the officers where pursuing a murder investigation but got caught in the dockworkers strike and were gunned down under unclear circumstances.\n\n\"Such needless loss of life is truly tragic,\" a local union leader Evrart Claire commented and added that although the event is truly horrid, we can expect similar incidents to follow if right-wing vigilantes are allowed to run around uncontrolled and try to wiggle their way into well-organized neighbourhoods."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("SUICIDE_THOUGHT", "COP FINALLY KILLS HIMSELF", "An officer of the RCM ended his own life yesterday with a single shot. His death came as something of a surprise to those who knew him, as he'd threatened to kill himself on many previous occasions.\n\n \"The people who talk about killing themselves all the time aren't usually the ones that do it,\" said Officer Judit Minot, friend and colleague of the deceased.\n\n \"The job gets to people in different ways,\" said Officer Mack Torson, another colleague. \"Now they're going to start talking about improving counselling services for officers of the RCM again. But, to be honest, I don't think counselling would have helped him.\"")

userscript:
NewspaperEndgame("SUICIDE_THOUGHT","COP FINALLY KILLS HIMSELF","An officer of the RCM ended his own life yesterday with a single shot. His death came as something of a surprise to those who knew him, as he'd threatened to kill himself on many previous occasions.\n\n \"The people who talk about killing themselves all the time aren't usually the ones that do it,\" said Officer Judit Minot, friend and colleague of the deceased.\n\n \"The job gets to people in different ways,\" said Officer Mack Torson, another colleague. \"Now they're going to start talking about improving counselling services for officers of the RCM again. But, to be honest, I don't think counselling would have helped him.\""); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("WATERLOCK", "DERANGED COP ELECTROCUTES SELF", "Citizens left in shock as a police officer, reportedly from the 41st precinct, electrocuted himself with a high-grade industrial current at the Martinaise Canal water lock.\n\n\"I don't know what the hell he was thinking,\" a technician sent to repair the water lock commented.")

userscript:
NewspaperEndgame("WATERLOCK","DERANGED COP ELECTROCUTES SELF","Citizens left in shock as a police officer, reportedly from the 41st precinct, electrocuted himself with a high-grade industrial current at the Martinaise Canal water lock.\n\n\"I don't know what the hell he was thinking,\" a technician sent to repair the water lock commented."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("NO_MONEY", "DISGRACED COP SLEEPS IN TRASH", "A deranged \"law official\" was found sleeping in a trash container behind the *Whirling-in-Rags*, a hostel-cafeteria in Martinaise. Garte, manager of the establishment, had this to say: 'He did ask for a free room. And I said no. I don't make the rules of the game, I just play my part.'")

userscript:
NewspaperEndgame("NO_MONEY","DISGRACED COP SLEEPS IN TRASH","A deranged \"law official\" was found sleeping in a trash container behind the *Whirling-in-Rags*, a hostel-cafeteria in Martinaise. Garte, manager of the establishment, had this to say: 'He did ask for a free room. And I said no. I don't make the rules of the game, I just play my part.'"); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("HARIES_ARREST", "MORE DEAD COPS", "Sad news from the district of Martinaise, where the body of a police officer was found floating in a canal. It is believed the officer was pursuing a murder investigation but got caught up in the dockworkers' strike, and was subsequently gunned down under unclear circumstances.\n\n\"Such needless loss of life is truly tragic,\" local union leader Evrart Claire commented, adding that although the event is 'truly horrid,' similar incidents will follow if right-wing vigilantes are allowed to run around unchecked, attempting to 'wiggle their way' into well-organized neighbourhoods.")

userscript:
NewspaperEndgame("HARIES_ARREST","MORE DEAD COPS","Sad news from the district of Martinaise, where the body of a police officer was found floating in a canal. It is believed the officer was pursuing a murder investigation but got caught up in the dockworkers' strike, and was subsequently gunned down under unclear circumstances.\n\n\"Such needless loss of life is truly tragic,\" local union leader Evrart Claire commented, adding that although the event is 'truly horrid,' similar incidents will follow if right-wing vigilantes are allowed to run around unchecked, attempting to 'wiggle their way' into well-organized neighbourhoods."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("SHOT_CUNOESSE", "DISTRICT IN MOURNING: BURNED-OUT COP SHOOTS CHILD", "Yesterday in the District of Martinaise, a deranged \"law official\" from the paramilitary outfit that calls itself the Revachol Citizens Militia shot and killed ten-year-old Cunoesse Vittulainen. Locals are in shock.\n\n \"He was out of control,\" said Lawrence Garte, local hostel and cafeteria manager. \"I hope they put him away for good.\"")

userscript:
NewspaperEndgame("SHOT_CUNOESSE","DISTRICT IN MOURNING: BURNED-OUT COP SHOOTS CHILD","Yesterday in the District of Martinaise, a deranged \"law official\" from the paramilitary outfit that calls itself the Revachol Citizens Militia shot and killed ten-year-old Cunoesse Vittulainen. Locals are in shock.\n\n \"He was out of control,\" said Lawrence Garte, local hostel and cafeteria manager. \"I hope they put him away for good.\""); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("HARDIES_SUICIDE", "DERANGED COP KILLS HIMSELF", "Citizens in shock as a deranged law official, reportedly from the 41st precinct, shot himself in the head last night in the middle of a crowded cafeteria in downtown Martinaise. The exact details of the incident have not been revealed, but first-hand witnesses claim that the officer was *making a point*.\n\n \"Can't say I'm surprised,\" Lawrence Garte, manager of the Whirling-in-Rags cafeteria, where the incident took place, commented. \"He was extremely unstable and had threatened to kill himself before.\"")

userscript:
NewspaperEndgame("HARDIES_SUICIDE","DERANGED COP KILLS HIMSELF","Citizens in shock as a deranged law official, reportedly from the 41st precinct, shot himself in the head last night in the middle of a crowded cafeteria in downtown Martinaise. The exact details of the incident have not been revealed, but first-hand witnesses claim that the officer was *making a point*.\n\n \"Can't say I'm surprised,\" Lawrence Garte, manager of the Whirling-in-Rags cafeteria, where the incident took place, commented. \"He was extremely unstable and had threatened to kill himself before.\""); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("TRIBUNAL", "11 DEAD IN A BLOODY SHOOT-OUT IN MARTINAISE", "Streets run red with blood in the Martinaise district of Revachol where several people belonging to the Débardeurs' Union of Martinaise and two members of the Revachol Citizens Militia are gunned down by three unidentified assailants. Witnesses report heavy machine gun fire and note that the incident was over very quickly. The heavily armoured attackers vanished immediately after the bloodbath.\n\n \"Savage barbarians,\" Garte a manager of the cafeteria, *Whirling-in-Rags*, commented. \"They had no respect for the architecture nor the well-being of bystanders. Bullets were flying in the mess-hall. It's a wonder that no one else was killed.\" ")

userscript:
NewspaperEndgame("TRIBUNAL","11 DEAD IN A BLOODY SHOOT-OUT IN MARTINAISE","Streets run red with blood in the Martinaise district of Revachol where several people belonging to the Débardeurs' Union of Martinaise and two members of the Revachol Citizens Militia are gunned down by three unidentified assailants. Witnesses report heavy machine gun fire and note that the incident was over very quickly. The heavily armoured attackers vanished immediately after the bloodbath.\n\n \"Savage barbarians,\" Garte a manager of the cafeteria, *Whirling-in-Rags*, commented. \"They had no respect for the architecture nor the well-being of bystanders. Bullets were flying in the mess-hall. It's a wonder that no one else was killed.\" "); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("SPIRIT_BOMB_DRINK", "COP SELF-IMMOLATES IN THE STREETS OF MARTINAISE", "A detective lieutenant of the RCM went up in flames yesterday after setting a bottle of 197.4 proof alcohol on fire and taking a drink.\n\n \"He moved so quickly and decisively, there was nothing I could do to stop him,\" said Lieutenant Kitsuragi, who was present at the scene. \"I must admit, however, that I was not entirely surprised by this turn of events. He seemed to be going through a lot.\"\n\n\"That's just like him, to take his leave in a fit of theatricality while the rest of us have to clean up the mess,\" Satellite-Officer Vicquemare commented, referring to the case that the deceased was working on at the time of his death. That case remains unsolved.")

userscript:
NewspaperEndgame("SPIRIT_BOMB_DRINK","COP SELF-IMMOLATES IN THE STREETS OF MARTINAISE","A detective lieutenant of the RCM went up in flames yesterday after setting a bottle of 197.4 proof alcohol on fire and taking a drink.\n\n \"He moved so quickly and decisively, there was nothing I could do to stop him,\" said Lieutenant Kitsuragi, who was present at the scene. \"I must admit, however, that I was not entirely surprised by this turn of events. He seemed to be going through a lot.\"\n\n\"That's just like him, to take his leave in a fit of theatricality while the rest of us have to clean up the mess,\" Satellite-Officer Vicquemare commented, referring to the case that the deceased was working on at the time of his death. That case remains unsolved."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("HEART_ATTACK", "COP SUFFERS FINAL HEART ATTACK", "A detective lieutenant of the RCM passed away yesterday. His death, though abrupt, did not come as a surprise to those who knew him. \"He was the heaviest drinker I'd ever met,\" Captain Ptolemy Pryce, the deceased's superior officer, commented. \"That ain't easy on the ticker.\"\n\n\"He loved his liquor, sure,\" said Detective Chester McLaine, friend and colleague. \"But I think before he ever had a heart attack, his heart was broken.\"\n\nAccording to an official statement given by the RCM, the officer was on the brink of solving a murder case.")

userscript:
NewspaperEndgame("HEART_ATTACK","COP SUFFERS FINAL HEART ATTACK","A detective lieutenant of the RCM passed away yesterday. His death, though abrupt, did not come as a surprise to those who knew him. \"He was the heaviest drinker I'd ever met,\" Captain Ptolemy Pryce, the deceased's superior officer, commented. \"That ain't easy on the ticker.\"\n\n\"He loved his liquor, sure,\" said Detective Chester McLaine, friend and colleague. \"But I think before he ever had a heart attack, his heart was broken.\"\n\nAccording to an official statement given by the RCM, the officer was on the brink of solving a murder case."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("GIVING_UP", "COP GIVES UP THE DETECTIVE GENRE FOR SOCIAL REALISM", "Another police officer resigned from the RCM following a nervous breakdown. He now lives under a bridge, drinking and occasionally throwing excrement at passers-by, shouting, \"I never loved that woman!\"\n\nWhen asked to comment, former colleagues objected to the theory that his psychological disintegration was precipitated by his wife leaving him. \"It's because The Furrows lost that match,\" said Captain Ptolemy Pryce, once the man's superior officer. \"It's because he couldn't get a big gun from acquisitions, and, anyway, police work really burns you out after a while,\" Satellite-Officer Jean Vicquemare, the deranged former cop's partner, commented. Sergeant Mack Torson, another former colleague, did not propose any theories, merely saying, \"Whatever happened to him wasn't about birds. He got f****d, that's all.\"")

userscript:
NewspaperEndgame("GIVING_UP","COP GIVES UP THE DETECTIVE GENRE FOR SOCIAL REALISM","Another police officer resigned from the RCM following a nervous breakdown. He now lives under a bridge, drinking and occasionally throwing excrement at passers-by, shouting, \"I never loved that woman!\"\n\nWhen asked to comment, former colleagues objected to the theory that his psychological disintegration was precipitated by his wife leaving him. \"It's because The Furrows lost that match,\" said Captain Ptolemy Pryce, once the man's superior officer. \"It's because he couldn't get a big gun from acquisitions, and, anyway, police work really burns you out after a while,\" Satellite-Officer Jean Vicquemare, the deranged former cop's partner, commented. Sergeant Mack Torson, another former colleague, did not propose any theories, merely saying, \"Whatever happened to him wasn't about birds. He got f****d, that's all.\""); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("INSTIGATOR_ALONE", "COP DIES UNDER THE BOARDWALK", "An officer of the RCM hot on the track of a suspect died yesterday of causes yet to be determined.\n\n \"I told him not to go after the suspect without me,\" said Lieutenant Kim Kitsuragi, the deceased's partner on the case. \"But it seems that he wanted to play the hero.\"  \"It's just like him to run straight into the lion's den, fly unzipped and arms flailing,\" said Satellite-Officer Jean Vicquemare, friend and colleague of the officer. \"If ever I saw a man with a death wish...\"")

userscript:
NewspaperEndgame("INSTIGATOR_ALONE","COP DIES UNDER THE BOARDWALK","An officer of the RCM hot on the track of a suspect died yesterday of causes yet to be determined.\n\n \"I told him not to go after the suspect without me,\" said Lieutenant Kim Kitsuragi, the deceased's partner on the case. \"But it seems that he wanted to play the hero.\"  \"It's just like him to run straight into the lion's den, fly unzipped and arms flailing,\" said Satellite-Officer Jean Vicquemare, friend and colleague of the officer. \"If ever I saw a man with a death wish...\""); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("INSTIGATOR", "COP DIES IN HEROIC ATTEMPT TO APPREHEND SUSPECT IN MURDER INVESTIGATION", "The RCM is in mourning after a detective lieutenant lost his life while attempting to arrest a suspect in an ongoing murder investigation in Martinaise. Lieutenant Kim Kitsuragi, the deceased's partner on the case who survived the encounter, said the suspect used a weapon the likes of which he had never seen before to temporarily incapacitate both of them. \"I don't think she meant to kill him -- she apologized when she saw what had happened...\" he added. \"It's just like, to go out like a real cop in the end,\" said Captain Ptolemy Pryce, the deceased's superior officer.")

userscript:
NewspaperEndgame("INSTIGATOR","COP DIES IN HEROIC ATTEMPT TO APPREHEND SUSPECT IN MURDER INVESTIGATION","The RCM is in mourning after a detective lieutenant lost his life while attempting to arrest a suspect in an ongoing murder investigation in Martinaise. Lieutenant Kim Kitsuragi, the deceased's partner on the case who survived the encounter, said the suspect used a weapon the likes of which he had never seen before to temporarily incapacitate both of them. \"I don't think she meant to kill him -- she apologized when she saw what had happened...\" he added. \"It's just like, to go out like a real cop in the end,\" said Captain Ptolemy Pryce, the deceased's superior officer."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("ISLAND_HEART_ATTACK", "HERO COP SUFFERS FINAL HEART ATTACK", "A detective lieutenant of the RCM passed away yesterday. His death, though abrupt, did not come as a surprise to those who knew him. \"He was the heaviest drinker I'd ever met,\" Captain Ptolemy Pryce, the deceased's superior officer, commented. \"That ain't easy on the ticker.\"\n\n\"He loved his liquor, sure,\" said Detective Chester McLaine, friend and colleague. \"But I think before he ever had a heart attack, his heart was broken.\"\n\nAccording to an official statement given by the RCM, the officer was in the middle of extracting a confession from a suspect in a murder investigation at the time. The suspect is now in custody.")

userscript:
NewspaperEndgame("ISLAND_HEART_ATTACK","HERO COP SUFFERS FINAL HEART ATTACK","A detective lieutenant of the RCM passed away yesterday. His death, though abrupt, did not come as a surprise to those who knew him. \"He was the heaviest drinker I'd ever met,\" Captain Ptolemy Pryce, the deceased's superior officer, commented. \"That ain't easy on the ticker.\"\n\n\"He loved his liquor, sure,\" said Detective Chester McLaine, friend and colleague. \"But I think before he ever had a heart attack, his heart was broken.\"\n\nAccording to an official statement given by the RCM, the officer was in the middle of extracting a confession from a suspect in a murder investigation at the time. The suspect is now in custody."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("ISLAND_GIVING_UP", "COP EXCHANGES THE UNIFORM FOR THE LIFE OF AN ISLAND HERMIT", "Another police officer resigned from the RCM following a nervous breakdown. He now lives on a deserted island, living off raw fish and shouting, \"I never loved that woman!\"\n\nWhen asked to comment, former colleagues objected to the theory that his psychological disintegration was precipitated by his wife leaving him. \"It's because The Furrows lost that match,\" said Captain Ptolemy Pryce, once the man's superior officer. \"It's because he couldn't get a big gun from acquisitions, and, anyway, police work really burns you out after a while,\" Satellite-Officer Jean Vicquemare, the deranged former cop's partner, commented. Sergeant Mack Torson, another former colleague, did not propose any theories, merely saying, \"It's all such a shame. He was just getting back on his feet.\" The officer reportedly broke down while extracting a confession from a suspect in a murder investigation. The suspect is now in police custody.")

userscript:
NewspaperEndgame("ISLAND_GIVING_UP","COP EXCHANGES THE UNIFORM FOR THE LIFE OF AN ISLAND HERMIT","Another police officer resigned from the RCM following a nervous breakdown. He now lives on a deserted island, living off raw fish and shouting, \"I never loved that woman!\"\n\nWhen asked to comment, former colleagues objected to the theory that his psychological disintegration was precipitated by his wife leaving him. \"It's because The Furrows lost that match,\" said Captain Ptolemy Pryce, once the man's superior officer. \"It's because he couldn't get a big gun from acquisitions, and, anyway, police work really burns you out after a while,\" Satellite-Officer Jean Vicquemare, the deranged former cop's partner, commented. Sergeant Mack Torson, another former colleague, did not propose any theories, merely saying, \"It's all such a shame. He was just getting back on his feet.\" The officer reportedly broke down while extracting a confession from a suspect in a murder investigation. The suspect is now in police custody."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("INSTIGATOR_SUICIDE_ENDING", "POLICE OFFICER, RESPONSIBLE FOR SUICIDE OF SUSPECT, RENOUNCES THE RCM", "Today, officer Harrier Du Bois, formerly a lieutenant of the Citizens Militia of Revachol, gives a candid interview -- in which he renounces the Militia, his years of service -- most of which he 'doesn't remember' -- and his own actions on the force. \"I'm no longer a cop. I wish I never was. No one should be,\" says Du Bois, who has fallen on hard times after resigning. \"Fuck the RCM. Fuck duty,\" he adds. Continues on page 4...")

userscript:
NewspaperEndgame("INSTIGATOR_SUICIDE_ENDING","POLICE OFFICER, RESPONSIBLE FOR SUICIDE OF SUSPECT, RENOUNCES THE RCM","Today, officer Harrier Du Bois, formerly a lieutenant of the Citizens Militia of Revachol, gives a candid interview -- in which he renounces the Militia, his years of service -- most of which he 'doesn't remember' -- and his own actions on the force. \"I'm no longer a cop. I wish I never was. No one should be,\" says Du Bois, who has fallen on hard times after resigning. \"Fuck the RCM. Fuck duty,\" he adds. Continues on page 4..."); 


dialoguetext: 0
sequence: Continue()
title:
NewspaperEndgame("MORALIST_QUEST", "WEEKS LATER, NO ANSWERS ABOUT EXTRACTED COP", "The condition and whereabouts of an RCM lieutenant extracted by a Coalition aerostatic two weeks ago remain unknown. The dramatic manoeuvre, witnessed by dozens near the north roundabout, has reportedly increased tensions between the citizens of Martinaise, the RCM, and Coalition authorities.\n\nEarly reports that the lieutenant was investigating entroponetic phenomena along the coast have not been confirmed. \n\nAccording to an official statement given by the RCM, the lieutenant was in Martinaise as part of a murder investigation. A Coalition representative declined repeated requests for comment.")

userscript:
NewspaperEndgame("MORALIST_QUEST","WEEKS LATER, NO ANSWERS ABOUT EXTRACTED COP","The condition and whereabouts of an RCM lieutenant extracted by a Coalition aerostatic two weeks ago remain unknown. The dramatic manoeuvre, witnessed by dozens near the north roundabout, has reportedly increased tensions between the citizens of Martinaise, the RCM, and Coalition authorities.\n\nEarly reports that the lieutenant was investigating entroponetic phenomena along the coast have not been confirmed. \n\nAccording to an official statement given by the RCM, the lieutenant was in Martinaise as part of a murder investigation. A Coalition representative declined repeated requests for comment."); 


title: Physical Instrument: "You didn't shut him down. Your fat..."
userscript: SetVariableValue("yard.cuno_fist_fail", true) ;--[[ Variable[ ]]
dialoguetext:
You didn't shut him down. Your fat fist didn't meet its target. Instead, it pulled you down with it.

sequence:
SetTriggerAnimation(Cuno,CunoPunchFail); SetTriggerAnimation(Tequila Sunset, PunchCunoF, false, true); HideActualHeld(); BanishInterface(true); BanishInterface(false)@7; LuaRun(DamageEndurance(1))@7; Release();


title: Physical Instrument: "Thump! That blow connects surprisin..."
dialoguetext: Thump! That blow connects surprisingly well. Your knuckles tingle.
userscript: SetVariableValue("yard.cuno_punched_cuno", true) --[[ Variable[ ]]
sequence:
SetTriggerAnimation(Cuno,CunoPunchSuccess)@4.1; SetTriggerAnimation(Tequila Sunset, PunchCunoS); HideActualHeld(); BanishInterface(true); BanishInterface(false)@7; Release();


title: Smoker on the Balcony: "I would often go there / To the tin..."
sequence: 0
dialoguetext:
I would often go there / To the tiny church there / The smallest church in Saint-Saëns / Though it once was larger

How the rill may rest there / Down through the mist there / Toward the seven sisters / Toward those pale cliffs there

I would often stay there / In there tiny yard there / I have been so glad here / Looking forward to the past here

But now you are alone /None of this matters at all


# modifiers

tooltip: Dresscode: Pseudo-SKULL.
variable:
(CheckEquipped("jacket_fucktheworld")  or  CheckEquipped("jacket_pissflaubert"))  and  (CheckEquipped("pants_jeans")  or  CheckEquipped("pants_jeans_black")  or  CheckEquipped("pants_itchy_angry"))


tooltip: Dresscode: Royalist reenactor.
variable:
CheckEquipped("jacket_caribineer")  and  (CheckEquipped("boots_cavalry")  or  CheckEquipped("pants_caribineer")  or  CheckEquipped("neck_setting_sun_medal"))


tooltip: Sabre actually *does* help.
variable:
Variable["jam.warship_attached_sabre"] == true  or  Variable["jam.warship_attached_sabre_horse"] == true


tooltip: Clean and sober.
variable:
Variable["character.habit_alcohol"] == false  and  Variable["character.habit_pyrholidon"] == false  and  Variable["character.habit_speed"] == false


tooltip: Refuses to apologise.
variable:
Variable["coast.sunday_refused_apologise"] == true  or  Variable["whirling.smoker_refused_apologise"] == true


tooltip: Dresscode: Interisolar business class.
variable:
CheckEquipped("shirt_interisolar")  and  CheckEquipped("jacket_interisolar")  and  CheckEquipped("pants_interisolar")


tooltip: Dresscode: Extreme performance.
variable:
(CheckEquipped("pants_faln")  or  CheckEquipped("shoes_faln"))  and  (CheckEquipped("gloves_faln")  or  CheckEquipped("jacket_faln"))


tooltip: Dresscode: RCM official.
variable:
(CheckEquipped("jacket_rcm")  or  CheckEquipped("jacket_patrol_cloak"))  and  (CheckEquipped("hat_rcm")  or  CheckEquipped("pants_rcm"))


tooltip: Dresscode: Ceramic knight.
variable:
CheckEquipped("shirt_t500")  and  (CheckEquipped("gloves_t500")  or  CheckEquipped("shoes_t500"))  and  (CheckEquipped("jacket_rcm") == false  and  CheckEquipped("jacket_patrol_cloak") == false)


tooltip: Dresscode: Avian investigator.
variable:
CheckEquipped("neck_teratorn_tie")  and  (CheckEquipped("jacket_mullen")  or  CheckEquipped("hat_mullen"))


tooltip: Dresscode: Man of charms.
variable:
CheckEquipped("neck_bowtie")  and  CheckEquipped("shirt_interisolar")  and  (CheckEquipped("pants_interisolar")  or  CheckEquipped("pants_rcm"))


tooltip: Titus mentioned a wound...
variable:
Variable["whirling.hardies_perception_titus_says_there_was_a_wound_minus1_modifer_to_hanged_man_perception_wc_titus_mentioned_a_wound"] == true


tooltip: Knows there's a bullet in there.
variable:
Variable["whirling.klaasje_open_downstairs_branch"]  or  Variable["TASK.get_hardie_boys_to_tell_you_the_whole_story_done"]


tooltip: Dresscode: Ceramic knight.
variable:
CheckEquipped("shirt_t500")  and  (CheckEquipped("gloves_t500")  or  CheckEquipped("shoes_t500"))  and  (CheckEquipped("jacket_rcm") == false  or  CheckEquipped("jacket_patrol_cloak") == false)


tooltip: Pities your boat failure.
variable:
Variable["village.joyce_weird_boat_reaction_failure"] Variable["village.joyce_weird_boat_reaction_failure"]


tooltip: Know Cuno's violent background.
variable:
Variable["yard.cuno_reaction_speed_recognize_traces_of_tug_of_war_between_cuno_and_his_violent_dad"] == true


tooltip: Encouraged by Drama.
variable:
Variable["yard.cuno_shak_door_modifier_drama_suggest_incpecting_the_roofing_material_again"] == true


tooltip: Abundance of suspects.
variable:
Variable["cargo.evrart_main_hub_reached"] == true  and  Variable["jam.truckman_greeting_done"] == true  and  Variable["tc.down_with_racism"] == false  and  Variable["ice.andre_greeting_done"] == true


tooltip: Did most of the reading.
variable:
Variable["inventory.basic_guide_stage_two_reached"] == true  and  Variable["inventory.basic_guide_stage_three_reached"] == false


tooltip: Understood why Titus is upset.
variable:
Variable["whirling.hardies_suggestion_figured_out_he_wanted_to_make_klaasje_see_the_merc_for_what_it_was"] == true


tooltip: Dresscode: Business casual.
variable:
CheckEquipped("shirt_polo")  and  (CheckEquipped("pants_interisolar")  or  CheckEquipped("pants_jeans"))


tooltip: Dresscode: Interisolar business class.
variable:
CheckEquipped("shirt_interisolar")  and  (CheckEquipped("pants_interisolar")  or  CheckEquipped("jacket_interisolar"))


tooltip: Bounced ideas off him.
variable:
Variable["village.sunglasses_looking_for_the_person_we_think_shot_him_and_orchestrated_hanging"] == true


tooltip: Didn't force him to out lady driver.
variable:
Variable["jam.tommy_forced_him_to_out_instigator"] == false  and  Variable["TASK.probe_drivers_about_drugs_done"]


tooltip: He shot the statue.
variable:
Variable["seafort.deserter_viscal_deserter_shot_statue"]  or  Variable["seafort.deserter_reaction_deserter_shot_statue"]


tooltip: Dresscode: True man.
variable:
(HasHat() == false  and  HasNecktie() == false  and  HasShirt() == false  and  HasJacket() == false  and  HasPants() == false  and  HasShoes() == false)


# alternates

alternateline:
"It's getting late. I'll let you sweep this place on your own. I'm sure you can handle the washerwoman... I'll be sleeping in my room in the Whirling. We'll meet in front of the shack in the morning."


alternateline:
"I'll wait outside to give you some time and privacy to check out your new living arrangement and look for any signs of Ruby. But just so you know..."


condition: IsKimHere()
alternateline:
See, that's your problem -- a lack of confidence. Speed can help you with that *and* Kim. It can help you with EVERYTHING.


condition: Variable["character.beard_shaven"]
alternateline:
Have you looked in the mirror lately? To be honest, you have the exact features of the modern artist, with that wild hair and those clothes. Perhaps you should try to write poetry some day -- and critique architecture!


alternateline: First wash the smell of death off yourself.
condition:
Variable["village.washbasin_failed_shave_once"] == false  and  Variable["village.hq_kim_nobeard_altgreet"] == false


condition:
IsTaskActive("TASK.find_technical_expertise")  and  Variable["church.mainframe_interfacing_ream_prefect"] == false

alternateline:
"Fine, I'm actually trying to reach Coalition Warship Archer. I'm on a mission of great responsibility."


condition:
IsTaskActive("TASK.find_technical_expertise")  and  Variable["church.mainframe_interfacing_ream_prefect"] == true

alternateline:
"Fine, I'm actually using your Rehm Prefect to reach Coalition Warship Archer. I'm on a mission of great responsibility."


condition: Variable["church.mainframe_interfacing_ream_prefect"] == true
alternateline:
"Yes, I could -- I'm a cybernetic god. I'm using your Rehm Prefect to commandeer Coalition Warship Archer. I will turn its cannons against its masters."


condition: IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
alternateline:
"That's all well and good, but we need to talk about the unlicensed occupation of ecclesiastic property. I'm in a rush."


condition: Variable["church.cone_pi_monster"]
alternateline:
Is that... a man? A man made of the same stuff as the carpentry of the building. He is studying you intently. 


condition: Variable["church.orb_silence_redcheck_sight_up"]
alternateline:
The shadow is... a man? But a man made of the same stuff as the carpentry of the building. He is studying you intently. 


alternateline: "I'm actually here on behalf of some young people looking to establish a night club..."
condition:
Variable["TASK.look_into_church_spooks"]  and  IsTaskActive("TASK.investigate_sea_fortress") == false


condition: Variable["TASK.look_into_church_spooks"] and IsTaskActive("TASK.investigate_sea_fortress")
alternateline:
"I'm actually here on behalf of some young people looking to establish a night club, and after that I need to get to this island, so could we just..."


condition: IsTHCPresent("white_mourning") or Variable["inventory.ledger_white_mourning"]
alternateline:
"You don't know me! You don't know what it's like! There's something... something white pursuing me! White and very sad..."


condition: Variable["church.stained_greeting_done"]
alternateline:
"No, no, no, there's a *new* god in town. And she can't be painted or sculpted, because she has no limbs or even a face. She is the end."


condition: Variable["church.orb_silence_redcheck_sight_up_failed"]
alternateline:
"Up there, homes." He smiles strangely and turns his head up to look into the darkness of the church tower.


condition: Variable["doomed.gym_doing_reps"]
alternateline:
Is this what you were doing reps for? So you could slink from an argument about the importance of cultivating the body?


condition: CheckEquipped("neck_winter_scarf_red") and CheckEquipped("shoes_snakeskin_red")
alternateline:
"I think they were, a long time ago..." He looks at the red clothing items you're wearing. "I had to *shed* them like skins, to get closer to the centre of the silence. You can have them. I don't need them anymore."


condition: CheckEquipped("neck_winter_scarf_red") and CheckEquipped("shoes_snakeskin_red") == false
alternateline:
"I think they were, a long time ago..." He looks at the red clothing items. "I had to *shed* them like skins, to get closer to the centre of the silence. You can have them. I don't need them anymore."


condition: CheckEquipped("shoes_snakeskin_red")
alternateline:
"I think they were, a long time ago..." He looks at the red brogues you're wearing. "I had to *shed* them like skins, to get closer to the centre of the silence. You can have them. I don't need them anymore."


condition: CheckEquipped("neck_winter_scarf_red")
alternateline:
"I think it was, a long time ago..." He looks at the red winter scarf around your neck. "I had to *shed* it like a skin, to get closer to the centre of the silence. You can have it. I don't need it anymore."


alternateline: (Lie.) "They *promised* they'll do it clean."
condition:
Variable["ice.andre_ok_drug_lab"]  or  Variable["ice.ice_andre_drugs_undecided"]  or  Variable["ice.andre_logic_cut"]


condition: Variable["church.soona_said_research_not_going_well"] == true
alternateline:
"What if I helped you *finish* your project? You said it's not going very well. You could leave when it's finished -- and they could come in."


condition: Variable["tc.doomed_commercial_area"] == false
alternateline:
"By your old workspace do you mean the studio of Fortress Accident in that office building on plaza?"


condition: Variable["TASK.ask_soona_about_dance_club_done"]
alternateline:
"I am conducting scientific research here. You can't throw me out," she says, ready to stand her ground again.


condition: Variable["TASK.enter_cavern_done"]
alternateline:
"What *was* that? I've never heard anything like that -- and I've heard a pale latitude compressor."


alternateline: "Right, nothing to do with ghosts..." (Start writing it down in your ledger.)
condition:
CheckItem("lecger_damaged")  or  CheckItem("ledger_of_failure_and_hatred")  or  CheckItem("ledger_oblivion")


condition: Variable["church.andre_arrest_order_given"] == true
alternateline:
"Isn't it a little ironic that you're recommending amphetamines after I just had those speedfreaks arrested?"


condition: Variable["church.andre_told_to_leave"] == true
alternateline:
"Isn't it a little ironic that you're recommending amphetamines after I just told those speedfreaks to beat it?"


condition: IsKimHere()
alternateline:
"If you'll please carry that amplifier, officer." She gestures to the lieutenant. "And if you'll take that spool of cable, we should be able to move it all in one trip..."


alternateline: "Can't we just use your Rehm Prefect?"
condition:
Variable["church.mainframe_interfacing_ream_prefect"] == true  or  Variable["church.soona_asked_about_antenna"]


condition: Variable["church.stained_closed_your_eyes"]
alternateline:
The woman looks down at you kneeling. She towers among her followers: architects, laymen, courtiers. There is a sad smile on her lips and a glint in her green blue eye -- of what? Compassion? Remorse?


condition: Variable["church.stained_did_not_kneel"]
alternateline:
The woman looks down at you standing there. She towers among her followers: architects, laymen, courtiers. There is a sad smile on her lips and a glint in her green-blue eye -- of what? Compassion? Remorse?


condition: Variable["tc.rank_known"]
alternateline:
"Lieutenant-yefreitor, you've stood there for over five minutes..." The lieutenant's calm voice echoes in the cold air of the church.


alternateline: Amphetamine, sweet amphetamine! You feel like you should find the source... and maybe get more?
condition:
Variable["TASK.get_speed"] == true  and  Variable["TASK.get_speed_done"] == false  and  Variable["yard.cuno_greeting_done"] == false


alternateline: Amphetamine, sweet amphetamine! Maybe this Cuno kid knows where to find more?
condition:
Variable["TASK.get_speed"] == true  and  Variable["TASK.get_speed_done"] == false  and  Variable["yard.cuno_greeting_done"] == true


alternateline: "Okay, got it. See you around." [Leave.]
condition:
Variable["plaza.annette_talked_about_books"] == true  or  Variable["plaza.annette_heard_of_doomed"] == true


condition:
Variable["tc.doomed_commercial_area"] == false  and  Variable["TASK.doomed_investigation"] == false  and  Variable["plaza.annette_inland_janus_window"] == true

alternateline:
"This sounds rather serious. I should probably... look into this." (Narrow your eyes and look through the creaking boards on the window.)


condition: Variable["plaza.annette_dumbquestions"] >= 1
alternateline:
"Yes!" She chirps. "Please do look at our wares inside -- the postcards and board games you asked about are also there, sir."


condition: Variable["plaza.annette_kimjanus_books"] == 3
alternateline:
"It does not *manifest* itself in any way. It does not exist. I liked it better when we were talking about different types of books."


condition: Variable["plaza.annette_kimjanus_mullen"]
alternateline:
"It does not *manifest* itself in any way. It does not exist. I liked it better when we were asking about Dick Mullen."


condition: Variable["plaza.annette_kimjanus_romance"]
alternateline:
"It does not *manifest* itself in any way. It does not exist. I liked it better when we were asking about romance novels."


condition: Variable["plaza.annette_kimjanus_famous"]
alternateline:
"It does not *manifest* itself in any way. It does not exist. I liked it better when we were asking about famous people."


condition: IsHighestCopotype("superstar_cop")
alternateline:
"You've been running around all week without your shirt on, sir. Telling people about being a star or something. I don't really understand who those stars are..."


condition: IsHighestCopotype("apocalypse_cop")
alternateline:
"You've been running around all week without your shirt on, sir. Telling people the end of the world is coming. I don't really understand what you mean by it..."


condition: IsHighestCopotype("sorry_cop")
alternateline:
"You've been running around all week without your shirt on, sir. Apologizing to everyone. I don't really understand what you've done wrong..."


condition: IsHighestCopotype("boring_cop")
alternateline:
"You've been running around all week, sir. Sometimes without your shirt on -- asking people questions. I haven't really understood what about..."


condition: Variable["XP.coin_operated_bay"]
alternateline:
This coin-operated viewer is facing South. It has given up all its secrets -- there seems to be a sunken seafort on the islet in the bay...


condition: Variable["cargo.evrart_evrart_met"]
alternateline:
"They got as far as the street lamps and that statue on the intersection before something went sour." He lowers his voice. "I suspect it was Evrart Claire's doing. He muscled them out -- it's how it usually goes around here."


condition: Variable["whirling.klaasje_doesnt_matter_lyrics"]
alternateline:
Within seconds you know -- this is the one. The *real shit* you've been looking for. The one you trashed your room to that Klaasje told you about. Perform it!


condition:
HasShoes() == false  and  (CheckEquipped("shoes_snakeskin_left") or  CheckEquipped("shoes_snakeskin_right"))

alternateline:
You should be warm, with your hat and your coat, but you notice that you're missing a shoe. You feel like a traveller ill-equipped to survey the landscape you have set out to explore.


condition: HasShoes() == false
alternateline:
You should be warm, with your hat and your coat, but you notice that you don't have any shoes on. You feel like a traveller ill-equipped to survey the landscape you have endeavoured to explore.


condition:
HasShoes() == false  and  (CheckEquipped("shoes_snakeskin_left") or  CheckEquipped("shoes_snakeskin_right"))

alternateline:
The melting snow seeps through your thin clothes. The toes of your one bare foot are growing numb. At least your hair is protected from getting wet and sticking together. You look around...


condition: HasShoes() == false
alternateline:
The melting snow seeps through your thin clothes. The toes of your bare feet are growing numb. At least your hair is protected from getting wet and sticking together. You look around...


condition:
HasShoes() == false  and  (CheckEquipped("shoes_snakeskin_left") or  CheckEquipped("shoes_snakeskin_right"))

alternateline:
Your teeth chatter as the snow melts on your exposed skin, running down your chest and your back in icy rivulets. The toes of your one bare foot are growing numb. Your hat is of little help. To distract yourself, you look around...


condition: HasShoes() == false
alternateline:
Your teeth chatter as the snow melts on your exposed skin, running down your chest and your back in icy rivulets. Your bare feet are growing numb. Your hat is of little help. To distract yourself, you look around...


alternateline:
You're warm in your coat, though your cold, damp hair sticks to your head unpleasantly, and your one bare foot is growing numb. You survey the landscape around you.


condition: HasShoes() == false
alternateline:
You're warm in your coat, though your cold, damp hair sticks to your head unpleasantly, and your bare feet are growing numb. You survey the landscape around you.


alternateline:
The melting snow seeps through your thin clothes. The toes of your one bare foot are growing numb. You look around...


condition: HasShoes() == false
alternateline:
The melting snow seeps through your thin clothes. The toes of your bare feet are growing numb. You look around...


alternateline:
Your teeth chatter as the snow melts on your exposed skin, running down your chest and your back in icy rivulets. The toes of your one bare foot are growing numb. To distract yourself, you look around...


condition: HasShoes() == false
alternateline:
Your teeth chatter as the snow melts on your exposed skin, running down your chest and your back in icy rivulets. Your bare feet are growing numb. To distract yourself, you look around...


condition: Variable["jam.dlc_truck_shivers_orb_done"]
alternateline:
A fenced-off yard. There's a truck belonging to a logistics company parked next to the gate. You've seen it. Bright light from a building behind the fence reflects off its hood.


condition: Variable["village.idiot_cocaine_dlc"]
alternateline:
A fenced-off yard. There's a truck belonging to a logistics company parked next to the gate. You've heard about it. Bright light from a building behind the fence reflects off its hood.


condition: Variable["tc.container_priority_from_kim"] == false
alternateline:
"Yes -- and you picked it up, because you're a post-apocalyptic scavenger who collects trash and magnesium blisters." He gives you a weary smile.


condition: Variable["tc.container_priority_from_kim"] == false
alternateline:
"Yes -- for you to scavenge, like a post-apocalyptic scavenger who collects trash and errant magnesium blisters." He gives you a weary smile.


condition: Variable["auto.is_raining"]
alternateline:
Rain darkens the surface of the most beautiful of all walls, but does not in any way diminish its beauty.


condition: IsTHCPresent("revacholian_nationhood")
alternateline:
C'mon, it's just a bit of *fun* -- with a pinch of truth. People have the right to make fun of each other in a *free world*.


condition: IsTHCPresent("revacholian_nationhood")
alternateline:
The artist must be free to do what he wants. The artist must be free to tell the *truth* about what these guys look like. 


condition: IsDayFrom(5)
alternateline:
The unchanged linens are only getting greasier and greasier every time you crawl among them. Like some wounded animal you close your eyes and ask for sleep. Just some hours of regular sleep, please...


condition: IsDayFrom(4)
alternateline:
The room behind your closed eyelids is familiar now. The only home you've ever known. Its darkness gathers. The last thing you hear is the wind blowing in through the broken window, then something comes: a kind of sleep...


condition: IsDayFrom(3)
alternateline:
It's not easy, but your bones are *so* tired from what feel like *weeks* of work on the case. You have to try. After what feels like hours, you feel you *might* be sleeping...


condition: IsDayFrom(2)
alternateline:
The bed is still cold from the wind blowing in from the broken window. The mattress creaks as you close your eyes and try your hardest to fall asleep...


condition: IsKimHere()
alternateline:
The bed is alright. You could sleep here -- later, once night has come. To the sound of waves crashing outside... you've earned it.


condition: IsDayFrom(5)
alternateline:
The place feels almost like home now, quiet and dignified around you -- a new life by the seaside. You're incredibly tired. The darkness and warmth come fast. You're falling asleep...


condition: IsDayFrom(4)
alternateline:
The bed underneath you is soft, if lumpy. Waves wash the sand underneath the hut, then grow distant to your ear. In the quiet hum of the organic heater, you fall asleep...


condition: Variable["village.rosemary_crazy_janus"]
alternateline:
"Oh, aye... exactly! I remember now, I remember what was so crazy." He waggles the blue bottle in his hand. "Three reál, that's a *real steal* for such good stuff!"


condition: SubstanceUsedOnce("alcohol")
alternateline:
"But I don't want to give you any of my alcohol... I might have more use for it." (Don't do it now.)


condition: SubstanceUsedOnce("alcohol")
alternateline:
"That very well *might* be the case, but looking at you I can say with great confidence that I need it more."


condition: Variable["village.idiot_told_name_story_already"]
alternateline:
"I *know*..." He takes a long, wistful sip of his beer. "It was fucking awesome. Until I went on a jog, unleashing a cascade of doom that washed it all away."


condition: Variable["village.idiot_told_name_story_already"]
alternateline:
"I *know*..." He takes a long, wistful sip of his beer. "It was fucking awesome. Too bad I went on a jog, unleashing a cascade of doom that washed it all away."


condition: Variable["village.idiot_told_name_story_already"]
alternateline:
"Anyway, that's not the point. The point is that mixing art and sex can make you fucking *rich*. Just don't go on a jog, unleashing a cascade of doom that washes it all away."


condition: IsTHCPresent("the_waste_land_of_reality")
alternateline:
This isn't even *about* that. This is about so much more than regular alcohol. Please go talk to him. See what it's about. I'm *drawn* to it.


condition: Variable["apt.student_posters_okay"] == true
alternateline:
Pulling aside the poster covering the statue's pedestal reveals: 'I am Filippe III, the Squanderer, the Greatest of the Filippian Kings of Revachol; Son of Filippe II, the Opulent; Father of Filippe IV, the Insane.'


condition: Variable["jam.horseback_monument_greeting_done"]
alternateline:
The old king and his horse have been covered in posters with radical slogans like 'NO KINGS, NO BOSSES' and 'AGAIN, AND ONCE MORE AFTER THAT!' 


condition: Variable["jam.horseback_monument_greeting_done"]
alternateline:
The old monument is wrapped in vibrantly coloured cables and coiled wire. Where the horse's head should be, only twisted pieces of rebar remain.


condition: Variable["jam.horseback_monument_greeting_done"]
alternateline:
The old king and his horse appear to be struggling against the vibrantly coloured cables and coiled wire. 


condition: IsDaytime() == false
alternateline:
The roundabout is quiet, almost eerily so under the sodium lights. The doom crier embraces the blackened sky, his cardboard omen hiding its ill fortune in the dark...


condition: Variable["auto.is_raining"]
alternateline:
The roundabout is quiet, almost eerily so in the rain. The doom crier welcomes the wet erosion, his cardboard omen starting to sag under the weight of the weather...


condition: Variable["auto.is_snowing"]
alternateline:
The roundabout is quiet, almost eerily so in the snow. The doom crier embraces the deathly cold, his cardboard omen dusted with what looks like sky-fallen ash...


condition: IsDaytime() == false
alternateline:
The roundabout is quiet, almost eerily so under the sodium lights. The apricot sceptre illuminates the disco king like a beacon in the dark, calling all dancers to wait for the drop of the next funky beat...


condition: Variable["auto.is_raining"]
alternateline:
The roundabout is quiet, almost eerily so in the rain. Drops fall around the apricot sceptre and bounce off the glitter balls, yet the noble king of disco still hunts unperturbed for the next funky beat...


condition: Variable["auto.is_snowing"]
alternateline:
The roundabout is quiet, almost eerily so in the snow. The apricot sceptre glows fiercer upon the white sheets, held up by the frozen king of disco who hunts for the next funky beat...


condition: IsDaytime() == false
alternateline:
The roundabout is quiet, almost eerily so under the sodium lights. Darkness completely engulfs the penumbral griever, the flowers lifting him in requiem starting to wilt...


condition: Variable["auto.is_raining"]
alternateline:
The roundabout is quiet, almost eerily so in the rain. Drops fall like tears down the veil of the penumbral griever, while a few fallen petals drift like funerary boats downstream, weeping into drains...


condition: Variable["auto.is_snowing"]
alternateline:
The roundabout is quiet, almost eerily so in the snow. The penumbral griever cuts black its misery against the white weather, the flowers lifting him in requiem starting to wilt in the cold...


condition: IsDaytime() == false
alternateline:
The roundabout is quiet, almost eerily so under the sodium lights. The tickets remain true to their duty, ready for the night shift -- except for a few that have come unstuck, now assigned to brushing dirt from the asphalt below...


condition: Variable["auto.is_raining"]
alternateline:
The roundabout is quiet, almost eerily so in the rain. The sodden tickets remain true to their duty against the storm -- except for a few that lie face down below, honourably drowned in a puddle...


condition: Variable["auto.is_snowing"]
alternateline:
The roundabout is quiet, almost eerily so in the snow. The tickets remain true to their duty, like a crowd of commuters huddled for warmth -- except for a few that have come unstuck, now assigned to raking the drifts below...


condition: IsDaytime() == false
alternateline:
The roundabout is quiet, almost eerily so under the sodium lights. The formless complexion glows at the centre, each street lamp failing to replicate the shining brilliance of its rebellion...


condition: Variable["auto.is_raining"]
alternateline:
The roundabout is quiet, almost eerily so in the rain. The painted surface at the centre welcomes the droplets like a water slide. Around it, the coast's older architecture enjoys nothing but slow erosion...


condition: Variable["auto.is_snowing"]
alternateline:
The roundabout is quiet, almost eerily so in the snow. The paint is a runny yolk at the centre, the birth cell of a new style -- ready to be dipped into and nourish the youth with sticky inspiration...


condition: IsKimHere()
alternateline:
"Yeah, as ready as we're going to be." He cracks his neck before putting on a pair of headphones. "Grab one of these can sets, both of you. I've got it rigged so that we can all listen, but only your cop-talk will broadcast..."


condition: Variable["jam.warship_perc_sound_human"] == true
alternateline:
"Marianne hat mir erzählt, dass Oskar nicht mehr derselbe ist, seit er auf einem Luftschiff aus Graad zurückgekommen ist. Natürlich halten ihn die Psychologen für vollkommen normal, aber sie hat das Gefühl, seit seiner Rückkehr mit einem Fremden zusammenzuleben..."


condition: Variable["jam.warship_phys_inst_bar"] == false
alternateline:
"Pretty soft core to put on a performance like that in the middle of a roundabout. Oh well, no going back now..."


condition: Variable["character.habit_alcohol"] == true
alternateline:
"That's true. The Moralintern generally supports efforts to reduce public drunkenness. Actually, we don't even have Fritttes where we're from. In Messina they're called Averros..."


condition: Variable["character.habit_smokes"] == true
alternateline:
"That's true. The Moralintern generally supports anti-smoking initiatives. Actually, we don't even have Fritttes where we're from. In Messina they're called Averros..."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"I... We don't appreciate whatever game you're playing, Detective Costeau. Now, what is your request?"


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"I... We don't appreciate whatever game you're playing, Lieutenant Du Bois. Now, what is your request?"


condition: Variable["gates.fritte_tare_counter"] >= 3
alternateline:
"But it's not all bad. We must say, there's not nearly as much *tare* lying about as we had been led to believe."


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"To be completely honest, officer, we are not in a position to say. We can't really make out *faces* from this distance..."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"To be completely honest, detective, we are not in a position to say. We can't really make out *faces* from this distance..."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"To be completely honest, lieutenant, we are not in a position to say. We can't really make out *faces* from this distance..."


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"That's *you*? We have to say, that's extremely irregular, officer. What are you doing on top of that public monument?"


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"That's *you*? We have to say, that's extremely irregular, detective. What are you doing on top of that public monument?"


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"That's *you*? We have to say, that's extremely irregular, lieutenant. What are you doing on top of that public monument?"


condition: Variable["TASK.return_to_whirling_done"] == true
alternateline:
"Listen to me, the situation in Martinaise is extremely dire. People are getting killed, and if the Coalition doesn’t intervene, more will follow.”


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Officer, this is a very serious claim. Please describe the situation as succinctly as possible. We will forward your summary to the Committee."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Detective Costeau, this is a very serious claim. Please describe the situation as succinctly as possible. We will forward your summary to the Committee."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Lieutenant Du Bois, this is a very serious claim. Please describe the situation as succinctly as possible. We will forward your summary to the Committee."


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Come again, Officer Sunset? You're saying the victim was killed by communists? Was this a politically motivated homicide?"


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Come again, Detective Costeau? You're saying the victim was killed by communists? Was this a politically motivated homicide?"


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Come again, Lieutenant Du Bois? You're saying the victim was killed by communists? Was this a politically motivated homicide?"


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Come again, Officer Sunset? You're saying that the victim was killed in some sort of... romantic imbroglio?"


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Come again, Detective Costeau? You're saying that the victim was killed in some sort of... romantic imbroglio?"


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Come again, Lieutenant Du Bois? You're saying that the victim was killed in some sort of... romantic imbroglio?"


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Officer, we must be perfectly honest with you: We *cannot* recommend that you address the Committee, not under the present circumstances, at least..."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Detective, we must be perfectly honest with you: We *cannot* recommend that you address the Committee, not under the present circumstances, at least..."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Lieutenant, we must be perfectly honest with you: We *cannot* recommend that you address the Committee, not under the present circumstances, at least..."


condition: Variable["auto.is_snowing"] == true and CheckEquippedGroup("gloves") == false
alternateline:
Snow again. It collects between the bronze horse's ears, along the bridge of the bronze king's nose, and on the backs of your bare hands.


condition: Variable["auto.is_raining"]== true and CheckEquippedGroup("hat") == false
alternateline:
Fat raindrops explode all around you. You wait, exposed to the meteorological bombardment. You wish you'd brought a hat.


condition: Variable["auto.is_raining"]== true and CheckEquippedGroup("hat") == true
alternateline:
Fat raindrops explode all around you. You wait, exposed to the meteorological bombardment. At least you're wearing a hat.


condition: Variable["auto.is_snowing"] == true and CheckEquippedGroup("gloves") == true
alternateline:
Snow again. It collects between the bronze horse's ears, along the bridge of the bronze king's nose, and on the backs of your gloves.


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"We're sorry, Detective Costeau. The Committee has declined your request for an emergency address..."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"We're sorry, Lieutenant Du Bois. The Committee has declined your request for an emergency address..."


condition: Variable["jam.warship_seek_treatment"]
alternateline:
"That is correct. We do sincerely hope you seek treatment for your *condition*. You appear to be an extremely diligent detective, and the RCM, well... It cannot afford to lose such assets. We wish you good fortune and safety during the course of your work."


condition: CheckEquipped("shoes_cavalry")
alternateline:
You kick your feet and call "Advance!" the way you think a Franconigerian cavalry officer might, but despite your boots, you are not a cavalry officer, and the horse does not move...


condition: Variable["tc.boiadeiro"] or IsTHCPresent("boiadeiro")
alternateline:
You kick your feet and call "Hyah!" the way you think a boiadeiro might, but you're not *really* a boiadeiro, and the horse does not move...


condition: IsNighttime()
alternateline:
First he removes the games and puzzles page and sets that aside for later. He'll do the crossword before bed.


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Officer Sunset, this is Coalition Warship Archer. We have been instructed to inform you that the Laurel arrived at your position. Please acknowledge."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Detective Costeau, this is Coalition Warship Archer. We have been instructed to inform you that the Laurel arrived at your position. Please acknowledge."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Lieutenant Du Bois, this is Coalition Warship Archer. We have been instructed to inform you that the Laurel arrived at your position. Please acknowledge."


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"We are far past that point, officer. There is only one question now: Are you ready, or are you not?"


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"We are far past that point, detective. There is only one question now: Are you ready, or are you not?"


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"We are far past that point, lieutenant. There is only one question now: Are you ready, or are you not?"


condition: IsNighttime()
alternateline:
The roundabout, Martinaise North, nightime. Somehow, the streetlights only make the scene more lonely. You can hear someone retching in a nearby courtyard.


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
A loud sigh fills the channel. "We will hear your request, Officer Sunset, although we must inform you that the Committee does not typically intervene in *personal* matters..."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
A loud sigh fills the channel. "We will hear your request, Detective Costeau, although we must inform you that the Committee does not typically intervene in *personal* matters..."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
A loud sigh fills the channel. "We will hear your request, Lieutenant Du Bois, although we must inform you that the Committee does not typically intervene in *personal* matters..."


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Officer, surely you are aware that it is a civil offence to maliciously or frivolously obstruct a Coalition radio frequency..."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Detective, surely you are aware that it is a civil offence to maliciously or frivolously obstruct a Coalition radio frequency..."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Lieutenant, surely you are aware that it is a civil offence to maliciously or frivolously obstruct a Coalition radio frequency..."


condition: Variable["character.habit_alcohol"] == true and Variable["character.habit_speed"] == true
alternateline:
"I’m pretty sure it has to do with the prodigious quantities of drugs and alcohol I've continued to consume."


condition: IsKimHere()
alternateline:
You look around. The strike breakers are still shouting their slogans and waving their hand-painted signs. Beneath you, the lieutenant and the speedfreak have begun disconnecting a few cables...


condition: IsKimHere()
alternateline:
You look around. Most everyone has already gone home for the night. It's really just you, the lieutenant, and the speedfreak left...


condition: IsNighttime()
alternateline:
Out on the bay, the lights on the buoys trace little oblong circuits in the dark. From a ways off, a single bell tolls.


condition: IsNighttime()
alternateline:
Beyond those there must be something more, but you can't discern it. It's nothing but layers of translucent shadow...


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Acknowledged. Listen very carefully, officer. We are going to ask you a series of questions. It is imperative that you answer as directly and truthfully as you can. Do you understand?"


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Acknowledged. Listen very carefully, detective. We are going to ask you a series of questions. It is imperative that you answer as directly and truthfully as you can. Do you understand?"


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Acknowledged. Listen very carefully, lieutenant. We are going to ask you a series of questions. It is imperative that you answer as directly and truthfully as you can. Do you understand?"


condition: Variable["pier.joyce_reality_wheredone"] or Variable["tc.the_return"] == true
alternateline:
"Perhaps, perhaps not. The world is full of great cities that have resolved the questions of their time: La Cherte, Vredefort, our own home of Advesperascit..."


condition: Variable["jam.warship_said_tequila"] == true
alternateline:
"Even though we are only a second signaller, we can tell you with great certainty that there is no contingency spread for you, Officer Sunset."


condition: Variable["jam.warship_said_costeau"] == true
alternateline:
"Even though we are only a second signaller, we can tell you with great certainty that there is no contingency spread for you, Detective Costeau."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Even though we are only a second signaller, we can tell you with great certainty that there is no contingency spread for you, Lieutenant Du Bois."


condition: Variable["jam.warship_said_harrier"] == true
alternateline:
"Coalition Warship Archer, this is Lieutenant Du Bois. If you're there, Archer, please acknowledge."


condition: IsKimHere()
alternateline:
You look around. Most everyone has already gone home for the night. It's really just you, the lieutenant, and the programmer left...


condition: IsKimHere()
alternateline:
You look around. The strike breakers are still shouting their slogans and waving their hand-painted signs. Beneath you, the lieutenant and the programmer have begun disconnecting a few cables...


condition: IsDaytime() == false
alternateline:
He nods, eyes still on the veiled apparition above, on the troves and troves of flowers below, their sickly sweet scent pungent in the dark.


condition: IsDaytime() == false
alternateline:
The thought rings hollow in your silent mind. It's even quieter on the roundabout, under the sodium lights.


condition: Variable["auto.is_raining"]
alternateline:
The thought rings hollow in your silent mind. It's even quieter on the roundabout, in the falling rain.


condition: Variable["auto.is_snowing"]
alternateline:
The thought rings hollow in your silent mind. It's even quieter on the roundabout, in the falling snow.


condition: IsDaytime() == false
alternateline:
He nods. The roundabout is quiet, almost eerily so under the sodium lights. Darkness completely engulfs the penumbral griever. The flowers lifting him in requiem are starting to wilt...


condition: Variable["auto.is_raining"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the rain. Drops fall like tears down the veil of the penumbral griever, while a few fallen petals drift like funerary boats downstream, weeping into drains...


condition: Variable["auto.is_snowing"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the snow. The penumbral griever cuts black his misery against the white weather. The flowers lifting him in requiem are starting to wilt in the cold...


condition: IsDaytime() == false
alternateline:
He nods. The roundabout is quiet, almost eerily so under the sodium lights. Darkness completely engulfs the penumbral griever, the flowers lifting him in requiem starting to wilt...


condition: Variable["auto.is_snowing"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the snow. The penumbral griever cuts black his misery against the white weather, the flowers lifting him in requiem starting to wilt in the cold...


condition: Variable["village.idiot_manager_less_drink"]
alternateline:
"Hey, it's the system. I did my best to support artists, employ people, give back to the community. Even told Idiot Doom Spiral to stop drinking."


condition: IsDaytime() == false
alternateline:
He nods. The roundabout is quiet, almost eerily so under the sodium lights. The apricot sceptre illuminates the disco king like a beacon in the dark, calling all dancers to wait for the drop of the next funky beat...


condition: Variable["auto.is_raining"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the rain. Drops fall around the apricot sceptre and bounce off the glitter balls, yet the noble king of disco still hunts unperturbed for the next funky beat...


condition: Variable["auto.is_snowing"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the snow. The apricot sceptre glows fiercer upon the white sheets, held up by the frozen king of disco who hunts for the next funky beat...


condition: IsDaytime() == false
alternateline:
He nods, eyes still on the disco danseur above, his face tinged by the citrus beams illuminating the dark.


condition: IsDaytime() == false
alternateline:
He nods. The roundabout is quiet, almost eerily so under the sodium lights. The doom crier embraces the blackened sky, his cardboard omen hiding its ill fortune in the dark...


condition: Variable["auto.is_raining"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the rain. The doom crier welcomes the wet erosion, his cardboard omen starting to sag under the weight of the weather...


condition: Variable["auto.is_snowing"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the snow. The doom crier embraces the deathly cold, his cardboard omen dusted with what looks like sky-fallen ash...


condition: IsDaytime() == false
alternateline:
He nods, eyes still on the doom crier above, on the arm holding out the portent, barely readable in the dark.


condition: IsDaytime() == false
alternateline:
He nods. The roundabout is quiet, almost eerily so under the sodium lights. The tickets remain true to their duty, ready for the night shift -- except for a few that have come unstuck, now assigned to brushing dirt from the asphalt below...


condition: Variable["auto.is_raining"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the rain. The sodden tickets remain true to their duty against the storm -- except for a few that lie face down below, honourably drowned in a puddle...


condition: Variable["auto.is_snowing"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the snow. The tickets remain true to their duty, like a crowd of commuters huddled for warmth -- except for a few that have come unstuck, now assigned to raking the drifts below...


condition: IsDaytime() == false
alternateline:
He nods, eyes still on the ticket creature above, on the hundreds of parking notes rustling like feathers in the dark.


condition: IsDaytime() == false
alternateline:
He nods, eyes still on the defaced statue above, on the deviant smear delivering a florid punch to the dark.


condition: IsDaytime() == false
alternateline:
He nods. The roundabout is quiet, almost eerily so under the sodium lights. The formless complexion glows at the centre, each street lamp failing to replicate the shining brilliance of its rebellion...


condition: Variable["auto.is_raining"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the rain. The painted surface at the centre welcomes the droplets like a water slide. Around it, the coast's older architecture enjoys nothing but slow erosion...


condition: Variable["auto.is_snowing"]
alternateline:
He nods. The roundabout is quiet, almost eerily so in the snow. The paint is a runny yolk at the centre, the birth cell of a new style -- ready to be dipped into and nourish the youth with sticky inspiration...


condition: Variable["coast.traps_empty_canal"]
alternateline:
The locusts aren't doing all too well, but they're still in there. This isn't the empty trap. That one was by the canal.


condition: Variable["coast.traps_empty_morell"]
alternateline:
The locusts aren't doing all too well, but they're still in there. This isn't the empty trap. That one Morell was setting up, near the cryptozoologists camp.


condition: Variable["coast.traps_empty_landsend"]
alternateline:
The locusts aren't doing all too well, but they're still in there. This isn't the empty trap. That one was in Land's End, in the northern tip of this peninsula.


condition: Variable["TASK.ask_about_ruby_in_village"] == false
alternateline:
"Okay. But after that we get back to our own assignments. There really is *no* explanation for this detour at this point of the investigation."


condition: Variable["auto.is_snowing"]
alternateline:
The reeds whisper around the sepulchral trap, as though suddenly filled with fear. Even the snow does not quiet them.


condition: Variable["auto.is_raining"]
alternateline:
The reeds shudder in the falling rain, whispering. It is as though the sepulchral trap has filled them with some strange, novel fear.


condition: Variable["coast.traps_no_need_to_grin_said"]
alternateline:
"Again -- I want to make it absolutely *clear* that I don't really believe the phasmid exists, okay?"


condition: Variable["coast.traps_no_need_to_grin_said"]
alternateline:
"One more time, I *must* stress that I did not expect a cryptozoological monstrosity to be in this trap."


condition: Variable["auto.is_snowing"]
alternateline:
The reeds dance slowly around the empty trap. The trap's netting trembles, shaking off the snow. No insect sounds or movement anywhere. 


condition: Variable["auto.is_raining"]
alternateline:
The reeds dance slowly around the empty trap. The trap's netting trembles in the cold rain. No insect sounds or movement anywhere. 


condition: Variable["auto.is_raining"]
alternateline:
The reeds shake sadly in the coastal breeze, weighed down by rain. They seem to be waiting for something.


condition: Variable["auto.is_snowing"] and IsNighttime()
alternateline:
The reeds shake sadly in the coastal breeze. Snow specks the stalks. Most of it melts quickly, relinquishing form to darkness. 


condition: Variable["auto.is_snowing"]
alternateline:
The reeds shake sadly in the coastal breeze. Snow specks the stalks. Most of it melts quickly. The reeds seem to be waiting for something.


condition: IsNight()
alternateline:
The reeds shake sadly in the coastal breeze. They seem to be waiting for something -- some secret concealed in the night's warmthless robe.


condition: IsNight()
alternateline:
The reeds rustle confidentially, while the residential building, menacing in the darkness behind you, shield them from the wind.


condition: Variable["auto.is_raining"]
alternateline:
Behind you, a ruined residential building looms over the reeds, shielding them from the wind. They rustle confidentially, in tune with the pitter-patter of the rain.


condition: Variable["auto.is_snowing"]
alternateline:
Behind you, the ruins of a residential building loom over the reeds. They whisper amongst themselves confidentially. Snowflakes cling to their shivering stems.


condition: Variable["TASK.ask_about_ruby_in_village"] == false
alternateline:
"Okay. But after that we get back to our own assignments. There really is *no* explanation for why we're taking such a detour at this point in the investigation -- none whatsoever."


condition: Variable["auto.is_snowing"]
alternateline:
 Morell's trap stands empty, just like the boathouses around it. The reeds susurrate softly amidst the falling snow.


condition: Variable["auto.is_raining"]
alternateline:
Morell's trap stands empty, just like the boathouses around it. The reeds chafe against one another while the rain falls.


condition: Variable["TASK.ask_about_ruby_in_village"] == false
alternateline:
"Okay. But after that we get back to our own assignments. There really is no explanation for this detour right now. None. None whatsoever."


condition: Variable["auto.is_snowing"]
alternateline:
The trap stands empty amongst the reeds, powdered with snow. No insect sounds or movement around -- only the reeds' melancholy rustling. 


condition: Variable["auto.is_raining"]
alternateline:
The trap stands empty amongst the reeds. No insect sounds or movement around -- only the reeds' melancholy rustling. Rain drips from the netting of the trap.


condition: Variable["auto.is_raining"]
alternateline:
The reeds bend forlornly toward the sand. Some tufts have been crushed. The broken stalks seem like a rebuke -- the sound of the city centre hums in the east.


condition: Variable["auto.is_snowing"] and IsNighttime()
alternateline:
The reeds bend forlornly toward the sand. Snow covers the broken stalks like a shroud, and they shimmer, ghostly, in the darkness. In the east, the city centre hums to you.


condition: Variable["auto.is_snowing"]
alternateline:
The reeds bend forlornly toward the sand. Some tufts have been crushed. Snow covers the broken stalks like a shroud. In the east, the city centre hums to you.


condition: IsNighttime()
alternateline:
The reeds bend forlornly toward the water. Some tufts have been crushed. The broken stalks, sickly-pale against the darkness. In the east, the city centre hums to you.


condition: Variable["coast.reeds_buoy_shivers"]
alternateline:
The buoy is not tied to anything -- the cords dangling from the bottom really have been torn or cut. You lift it out of the water easily, noticing how light it is.


condition: Variable["coast.reeds_buoy_opened"]
alternateline:
The dome-shaped plastic buoy bobs up and down in the water amidst the trembling reeds. The ajar latch still exhibits the emptiness within.


condition: IsHighestCopotype("superstar_cop")
alternateline:
"And then you screamed something about how you're actually a 'real cool guy' and no one understands it... 'One of the coolest guys there is'. *The* coolest guy in Jamrock. Something about disco too..."


condition: IsHighestCopotype("boring_cop")
alternateline:
"And then you screamed something about being the most boring person alive and how everyone leaves you 'cause you're just so *booooring*."


condition: IsHighestCopotype("sorry_cop")
alternateline:
"And then you screamed something about how you are a piece of shit human being and why does anyone even let you work as a police man -- that you'd fire yourself, but you can't even do that..."


condition: IsHighestCopotype("apocalypse_cop")
alternateline:
"And then you screamed something about the end of all times and how everyone is a piece of shit." She takes a deep breath.


condition: IsHighestPolitical("revacholian_nationhood")
alternateline:
You have to intervene on behalf of the Ethnic Nation of Love (Equally of Sun and Lightning)! First calm her down, tell her you've got everything *under control* -- and then go have a boys' talk with Garte himself.


condition: IsHighestPolitical("communist")
alternateline:
You have to intervene on behalf of the People's Republic of Love! First calm her down, tell her you've got everything *under control* -- and then go have a boys' talk with Garte himself.


condition: IsHighestPolitical("ultraliberal")
alternateline:
You have to intervene on behalf of the International Lovetary Fund! First calm her down, tell her you've got everything *under control* -- and then go have a boys' talk with Garte himself.


condition: IsHighestPolitical("moralist")
alternateline:
You have to intervene on behalf of the Combined Ministry of Love and Education! First calm her down, tell her you've got everything *under control* -- and then go have a boys' talk with Garte himself.


alternateline: A metallic drawer slides out from under the seat and clicks into place. The toolbox is empty.
condition:
Variable["plaza.kineema_took_crowbar"] == true  and  Variable["plaza.kineema_took_chaincutters"] == true  and  Variable["plaza.kineema_took_flashlight"] == true


condition: Variable["TASK.read_the_watermark_done"]
alternateline:
"Now-now. That's enough fun with the foldable headlights. I know they're mesmerising. They're also fragile. I'm not going to turn it on for you again."


condition: Variable["plaza.kineema_dj_legal_music"]
alternateline:
He sighs. "Come on, man, I just told you we're cleared to play shit like that. Listen, it's not our problem if kids decide to tune into R-R-R-Revachol's hottest station."


condition: Variable["plaza.kineema_radio_pushed_kim"]
alternateline:
"Just one thing -- give a big shoutout to my man, Lieutenant Kim Kitsuragi. He's a huge fan of the station."


alternateline: Tune Kim's radio into Speedfreaks FM.
condition:
Variable["plaza.kineema_radio_speedfreaks"] == true  and  Variable["plaza.kineema_interfacing_speedfreaksFM"] == false


condition: Variable["plaza.kineema_radio_speedfreaks"] == false
alternateline:
After a moment of fiddling with the radio, you push the glowing SAVED button. And on comes a familiar voice: "...SPOKE TO THE W-W-WILDEST COP IN REVACHOL."


condition: Variable["plaza.kineema_radio_speedfreaks"] == false
alternateline:
After a moment of fiddling with the radio, you push the glowing SAVED button. And on comes a familiar voice: "FASCIST PIGS, I SWEAR. YOU SHOULD ALL..." The assault gives way to burning quiet.


condition: Variable["plaza.kineema_radio_speedfreaks"] == false
alternateline:
After a moment of fiddling with the radio, you push the glowing SAVED button. And on comes a familiar voice: "...SPOKE TO THE W-W-WILDEST COP IN REVACHOL. HE ASKED US TO GIVE HIS BUDDY COP, LONG TIME LISTENER KIM KITSURAGI, A BIG SHOUTOUT. KIM, WE LOVE YOU."


condition: Variable["plaza.kineema_radio_speedfreaks"] == false
alternateline:
After a moment of fiddling with the radio, you push the glowing SAVED button. And on comes a familiar voice: "FASCIST PIGS, I SWEAR. YOU AND KIM KITSURAGI SHOULD ALL..." The assault gives way to burning quiet.


condition: Variable["TASK.report_badge_done"] == false
alternateline:
"What happened is my partner made contact. It's not good. He seemed confused, delirious even..." Vicquemare stops to think.


condition: Variable["plaza.kineema_doyouhaveaboyfriend"] or Variable["plaza.kineema_69_joke"]
alternateline:
"Officer, I suspect you're just trying to keep me on the line, and I just... don't have time for this. Do you have any other *serious* questions?"


condition: Variable["plaza.kineema_serial_concept_particular"] or IsKimHere()
alternateline:
"A suit of armour like this would have been customized to fit the wearer. There must be a record of the person to whom it was issued."


condition: Variable["yard.hanged_coordination_hit_buckle"]
alternateline:
"The busy kind. It's not life-threatening, just annoying. For you, that is, what with your reputation as a sharpshooter. Me -- I've got more important things to do."


condition: Variable["yard.hanged_coordination_hit_buckle"]
alternateline:
"Good. It would be an awful nuisance if your experiments with your blood pressure were to cause permanent damage to your vision. A nuisance to you, that is, on account of you being so proud of your marksmanship."


condition: CheckEquipped("jacket_carabineer") or CheckEquipped("pants_carabineer")
alternateline:
"Why not historical reenactment? You've already got that antique carabineer gear..." He points to your carabineer swag.


condition:
CheckEquipped("jacket_faln")  or  CheckEquipped("pants_faln")  or  CheckEquipped("shoes_faln")  or  CheckEquipped("shirt_faln")

alternateline:
"Why not take up a sport? You've already got that FALN gear..." He gestures toward your performance gear.


condition: CheckEquipped("hat_revolutionary")
alternateline:
"Why not historical reenactment? You've already got that turn of the century revolutionary hat..." He points to your hat.


condition: Variable["village.twins_redo_with_kim_quickpath"]
alternateline:
"When you first spoke to the twins, did you ask them where they were when they heard the voice?" The wind picks up, blowing a stray strand of the lieutenant's hair out of place. He smooths it back.


condition: Variable["whirling.garte_mentions_cavalry"] and Variable["whirling.garte_fence_empathy"] == false
alternateline:
...and then accelerated straight into the fence. Left a hole *big enough for the Franconigerian cavalry,* according to the cafeteria manager.


condition: Variable["whirling.garte_mentions_cavalry"] and Variable["whirling.garte_fence_empathy"]
alternateline:
...and then accelerated straight into the fence. Left a hole *big enough for the Franconigerian cavalry,* according to the cafeteria manager. (Why that pang of guilt again?)


condition: Variable["TASK.get_the_dead_body_down_from_the_tree_done"] == false
alternateline:
"I want you to be my wheel-chaired partner in fighting crime, ridding backyards of corpses, catching *sequence killers*."


condition: CheckItem("kind_green_ape_pen")
alternateline:
"You didn't do too well, dear. You really only knew what year it is. It does look like you're having trouble remembering things -- history and places. *Reality*, in a word. it's very odd..." 


condition: DayCount() > 2
alternateline:
"The water lock on the canal was broken, so your husband probably just got stuck on the other side of the coast."


condition: IsKimHere()
alternateline:
"Oh, sweetie, if it weren't for you I'd be looking forward to another sleepless night. Thank you, from the bottom of my heart!" She turns to the lieutenant. "Thank you *both*."


condition: DayCount() == 2
alternateline:
"Are you sure we have time to go chasing after bug-hunters just now?" The lieutenant tilts his head toward the vigilantes in the cafeteria. "I did suggest we play it cool but..."


condition: Variable["coast.morell_greeting_done"]
alternateline:
"I ran into your husband on the coast. He was just going to finish up some work and then head back."


condition: Variable["whirling.lena_tell_water_lock"]
alternateline:
"He's fine. As I had suspected, he couldn't get back before because the water lock on the canal was broken. I'm sure he'll be back soon."


condition: Variable["whirling.lena_tell_water_lock"]
alternateline:
"He's fine, ma'am. As I had suspected, he couldn't get back earlier because the water lock on the canal was broken. Now he's just finishing up some work..."


condition: Variable["whirling.lena_tell_water_lock"]
alternateline:
"He's fine, ma'am. As we had suspected, he couldn't get back earlier because the water lock on the canal was broken. He should be back soon."


condition: Variable["whirling.lena_tell_water_lock"]
alternateline:
"He's fine, ma'am. As we had suspected, he couldn't get back earlier because the water lock on the canal was broken. Now he's just finishing up some work."


condition: IsKimHere()
alternateline:
"Oh, now you're just having fun at an old woman's expense! In any case, thank you for looking into this. It takes a weight off my shoulders." She turns to the lieutenant. "Thank you *both*."


condition: IsKimHere()
alternateline:
"Well, whatever the cause, I'm thankful... " She turns to the lieutenant. "To *both* of you. You've spared me another sleepless night."


condition: IsKimHere()
alternateline:
"I hate to ask, but *if* your investigation takes you to the other side of the coast, please do keep an eye out for my husband..."


condition: DayCount() > 2
alternateline:
"The water lock to the other side of the coast was broken. They probably just got stuck over there." (Proceed.)


condition: IsKimHere()
alternateline:
"Hence its name: The *Insulindian phasmid* -- perhaps you'll end up co-discovering the phasmid with us, officers?" She looks you in the eye and nods thoughtfully.


alternateline: "Let's try again. Why don't you try describing him as you would one of your cryptids?"
condition:
(Variable["tc.cryptozoology"]  or  Variable["tc.insulindian_phasmid"])  and  Variable["whirling.lena_esprit_hands"]


condition: Variable["whirling.lena_phasmid_seen_hub_reached"]
alternateline:
"Yes, I saw it... But, like I already told you, dear, no one believed me for years -- until I met Morell."


condition: IsKimHere()
alternateline:
"Oh, sweetie... Well, I'm glad you survived that. And I'm grateful for the information -- it will spare me another sleepless night. Thank you *both*." She turns to the lieutenant.


condition: Variable["whirling.lena_quiz_said_not_so_bad_day_1"]
alternateline:
"You know how I said yesterday that things are fine. They're actually not. I don't even know enough to know what I *don't* know about this world." 


condition: IsNight()
alternateline:
Like that, she drives off. The gas engine putters quietly, as she gets to the doors -- then pushes them open. Outside it's dark.


condition: Variable["auto.is_raining"]
alternateline:
Like that, she drives off. The gas engine putters quietly, as she gets to the doors -- then pushes them open. Outside it's raining.


condition: Variable["auto.is_snowing"]
alternateline:
Like that, she drives off. The gas engine putters quietly, as she gets to the doors -- then pushes them open. Outside it's snowing.


condition: Variable["whirling.lena_phasmid_counter"] >= 3
alternateline:
"Could you tell me about one, just *one* more interesting cryptid? The Insulindian phasmid was great."


condition: Variable["doomed.plais_name_known"] == true
alternateline:
"Excuse me, officer..." Plaisance calls out from the counter. "The back room is strictly for employees only."


condition: Variable["doomed.bookstore_browsed_items"]
alternateline:
"Nothing! Now please go back to browsing books." She fiddles with her pendant. "Don't you feel *compelled* to look at the books? The books are all you care about!"


condition: Variable["doomed.book_gi_aced_it"] == true
alternateline:
Smarmy jerk. Bet you just got lucky that first time around anyway. Or you cheated off someone smarter.


condition: Variable["doomed.book_gi_aced_it"] == true
alternateline:
Imagine that, it's quite easy when you already know the answers, isn't it? But okay, if this makes you feel better. Here we go again. Question 1: Who was the first innocence?


condition: Variable["doomed.book_gi_quiz_again"] >= 2
alternateline:
It seems rather unfair to try again after you already know the answers, but sure, if this makes you feel better. Here we go again. Question 1: Who was the first innocence?


condition: Variable["doomed.book_gi_wrong_counter"] > 4
alternateline:
... a D. Not particularly remarkable, but technically a passing grade. Not that anyone really expected better.


condition: Variable["doomed.book_gi_wrong_counter"] > 2
alternateline:
... a C. Vaguely passable. A solid effort with nothing much else to show. Nice going, mediocrity-man.


condition: Variable["doomed.book_gi_quiz_again"] >= 2
alternateline:
*Congratulations* on finishing the test again. The results and your subsequent grade have been calculated. You get...


condition: Variable["doomed.book_gi_quiz_again"] >= 1
alternateline:
Browsing through the book again, you still have trouble understanding the torrent of information. It only seems to add to the confused jumble of facts inside your brain.


condition: IsKimHere()
alternateline:
"Oh, sirs, I know." The storekeep apologizes immediately. "This really isn't representative of our values. But the store has to cater to its customers."


condition: Variable["inventory.suzerainty_built_museum"] == true
alternateline:
With a triumphant flourish, you remove a rectangular token from one of the satchels and place it next to your museum-cylinder in the centre of the board...


alternateline: "The girl who used to stand outside said that this place is cursed."
condition:
Variable["plaza.annette_heard_of_doomed"] == true  and  Variable["tc.doomed_commercial_area"] == false  and  Variable["TASK.doomed_investigation"] == false  and  Variable["doomed.plais_altgreet_post_tribunal"] == true  and  Variable["XP.help_annette"] == false


alternateline: "About your daughter..."
condition:
Variable["doomed.plais_annettehub_reached"] == true  and  Variable["doomed.plais_altgreet_post_tribunal"] == false  and  Variable["XP.help_annette"] == false


alternateline: "Your daughter is the one standing outside the store, right?"
condition:
Variable["plaza.annette_daughter_of_clerk"] == true  and  Variable["doomed.plais_altgreet_post_tribunal"] == false  and  Variable["XP.help_annette"] == false


condition: Variable["plaza.annette_good_trooper"] == true
alternateline:
"I get she's a trooper, alright. She looks like she can take it, but it's actually wearing her down. You know she's been biting her nails?"


condition: Variable["doomed.plais_altgreet_fiddle"] == true
alternateline:
The store clerk is still breathing heavily, trying to calm herself. "Welcome to Crime, Romance, and Biographies of Famous People." She is regaining her composure. "My name is Plaisance."


condition: Variable["doomed.plais_name_known"] == true
alternateline:
"I wasn't kidding when I said we're para-psychologically done!" The store proprietor is breathing heavily. "You clearly don't care about the consequences. What gives you the right?"


condition: Variable["doomed.doorbell_heard_plaisance"] == true
alternateline:
"I am. The proudest owner of our little shop of culture." Her voice, high-pitched, sounds familiar -- you've talked to her before, through the doorbell.


condition: Variable["doomed.plais_annette_chose_one"]
alternateline:
"Yes? What now?" She frowns. "That lazy girl up to no good again? I must have a serious talk with her."


condition: Variable["doomed.plais_annette_chose_five"] == true
alternateline:
"I know you're trying to be nice, but she really needs to try a bit harder. No one gets anywhere by being average. I'm not raising a financially negligent woman."


condition: Variable["doomed.plais_annette_chose_one"] == true
alternateline:
"I understand... you're now feeling guilty about the harsh judgement, but there's no need. Annette needs to get her act together and stop being a lazy slouch, or she'll end up in financial oblivion."


condition: Variable["plaza.annette_good_trooper"] == true and Variable["XP.help_annette"] == false
alternateline:
"I get Annette's a trooper... she looks like she can take it, but it's actually wearing her down. You know she's been biting her nails?"


condition: Variable["doomed.plais_curtains_fiddled_not_opened"] == true
alternateline:
"I admit, I've had my share of drinks, but only because the spectral realm is para-psychologically taxing."


alternateline: "That's all I can say for now, book peddler." [Leave.]
condition:
(Variable["doomed.plais_investigatehub_reached"]  and  Variable["TASK.report_back_to_plaisance_subtask"] == false)  or  (Variable["TASK.report_back_to_plaisance_subtask"] == true  and  Variable["TASK.report_back_to_plaisance_subtask_done"] == false)


condition: Variable["doomed.curtains_knocked"]
alternateline:
"You mean the chimney that's hidden behind the metal safety curtains? I knocked, but couldn't get in..."


condition: Variable["auto.is_snowing"]
alternateline:
"No, we won't." He takes one last drag of his cigarette, before stubbing it out on the snowy balcony with a dying hiss. 


condition: Variable["auto.is_snowing"]
alternateline:
For a moment the man on the balcony seems almost vulnerable. Something moves in the depths of his feline eyes: compassion, and a hint of understanding. There's snow gathering on his hair and on his shoulders, a speckle of white against the purple that hangs loose on his slender frame.


condition: Variable["boardwalk.ruby_drugs_lorry_asked"]
alternateline:
"You've been to my lorry. You think the biggest player in Jamrock appreciates competition?" She pauses. "And now I have Harry Can-Opener in my lair. Fucking Titus..."


condition: Variable["boardwalk.beware_inland_orb"]
alternateline:
There it is again -- like a swarm of hornets buzzing under your scalp. A strange tingling you can almost *smell*.


condition: Variable["cargo.mrlb_greet_done"] == true
alternateline:
"I don't know, little things?" He pauses. "But you're right. We've gotten everything we can from the Union -- we even opened that container..." 


condition: Variable["TASK.find_out_whats_happening_with_the_special_brew_strikers_are_eating_done"] == true
alternateline:
"I don't know, little things?" He pauses. "But you're right. We've gotten everything we can from the Union -- we even did the borscht thing..."


condition: Variable["doomed.weapons_cache"] or Variable["whirling.workshop_inland"]
alternateline:
"We have found a lot of those lately... I guess what most people think of as *history* tends to linger in run-down neighbourhoods. Martinaise being what it is, no one has gone through the trouble of cleaning out the old bunkers."


condition: Variable["boardwalk.mazov_mainhub_reached"]
alternateline:
"It's a great place to hide, and Mazovianism and murder are certainly not mutually exclusive. But there hasn't been anyone here in ages."


condition: Variable["boardwalk.mazov_mainhub_reached"]
alternateline:
"It is a great place to hide, and Mazovianism and killing are certainly not mutually exclusive. But there hasn't been anyone here in ages."


condition: Variable["boardwalk.mazov_mainhub_reached"]
alternateline:
It's a good place to hide, but doesn't look like anyone -- Mazovian or murderer -- has stayed here in a while.


condition: Variable["boardwalk.ruby_version"] == false
alternateline:
"I just don't think she killed the mercenary. It's mostly a gut feeling, though, since we let her walk out without hearing her side of the story."


condition: Variable["TASK.arrest_klaasje_done"]
alternateline:
"Maybe she had an accomplice. Either way, we should go back to the Whirling, see if we can find out more about her time there."


condition: Variable["boardwalk.ruby_third_merc"]
alternateline:
"One thing is for certain: We have business back in the Whirling-in-Rags. Questions to ask. Let's be careful though -- the tip she gave us about the tribunal was... disturbing."


condition: Variable["boardwalk.ruby_la_puta_madre_agent_main"]
alternateline:
"Besides, I'm not sure her life as a fugitive is going to be much better than with us. Especially if she has problems with the Madre."


condition: Variable["boardwalk.ruby_version"] == false
alternateline:
"I don't think she killed the mercenary." The lieutenant taps on the page. "It looks like she might have been... framed? Too bad we didn't really get to hear her side of the story."


condition: IsKimHere()
alternateline:
The metal doors are heavy and the flaking rust hurts your palms, but, together with the lieutenant, you manage to slide them open just enough to squeeze in.


condition: IsTHCPresent("apocalypse_cop")
alternateline:
"I am *totally* an ill omen. It's exactly what I've been telling everyone. The end is here." (Proceed.)


condition: Variable["village.ww_janus_headshakenod"] == true
alternateline:
"I said, 'You can start by signing these papers.' I've got a pen right here." (Hand her the documents.)


condition: Variable["village.ww_asked_about_ruby_before"] == true
alternateline:
"You're trying to wink at me, aren't you? You seem to have trouble remembering that I don't see so well these days."


condition: Variable["village.ww_janus_headshakenod"] == true
alternateline:
"I said, 'You can start by signing these papers.' Where the squiggly line is. I've got a pen right here." (Hand her the documents.)


condition: Variable["village.ww_janus_headshakenod"] == true
alternateline:
"I said 'Will you sign the papers?' Right where the squiggly line is. For the children?" (Hand her the documents.)


condition: Variable["ice.kim_crying_justify"]
alternateline:
"Even so, in the future, could you please refrain from emoting too much on duty? The quasi-legal status of the RCM means we need to project strength twice as consistently as any other police force in the world."


condition: Variable["ice.andre_composure_done"]
alternateline:
"Maybe you're being too specific about it? Try consulting with your spinal cord... like before, when you pulled those primal dance moves. I'm sure the World was glad to see them again after all that time."


condition: Variable["ice.noid_sticker_described"]
alternateline:
"Yes. You're the twenty-third person to get it right. And I've asked twenty-three people. Looks like it's a dead guy smiling to the entire human race."


condition: Variable["ice.noid_said_all_the_same"]
alternateline:
"Not alone. Many people are thinking the same thing right now. We all see the same smiling dead guy in a couple of X-es and a circle. And a curve. The beat is the same for all."


condition: Variable["ice.andre_logic_hecoordination_shotsfired"]
alternateline:
"It looks like you're trying to hang yourself with it. So large, too. So many different patterns. It's crazy man, I like it. Makes me want to forget you almost shot my friend."


condition: Variable["ice.andre_logic_took_cash"]
alternateline:
"It looks like you're trying to hang yourself with it. So large, too. So many different patterns. It's crazy man, I like it. Makes me want to forgot you took all our money."


condition: Variable["church.stained_dei_murderer"]
alternateline:
"You defend her, law-minion." He cracks his neck. "But you said she was a war criminal? A mass murderer. What's up with that?"


condition: IsKimHere()
alternateline:
"You can grab that amplifier, officer." He gestures to the lieutenant. "And you start spooling up those cables, maybe we can get it all in one go..."


condition: Variable["church.churchdoor_understood_modernity"]
alternateline:
The tent is just tarpaulin fabric covering a pile of stuff. The flap is open. Inside, three young men -- all in forward-looking apparel reminiscent of the sticker on the padlock -- are listening to some new form of music. It's like nothing you've ever heard. One of them looks at you.


condition: Variable["ice.acele_concept_futureman"]
alternateline:
"You don't have to tell *me* rock is backward. I am The Futureman. I abandoned rock in the Thirties. Stupid rock." (Spit.)


condition: IsKimHere()
alternateline:
"Relax girl. We're police officers, but we're corrupt, rotten to the marrow. You can tell us about drugs and shit, I don't give fuck."


condition: Variable["ice.noid_protorave_aesthetic_conceptualization_done"]
alternateline:
"That's because Noid is violently hard core. I have internalized it. I understand why he doesn't stoop to servitude. Do you?"


condition: Variable["ice.andre_look_into_church_case_initiated"]
alternateline:
"They do say death is an avenue like any other." She's silent for a second. "I still think you'll make it to Boogie Street, though."


condition: Variable["ice.acele_authority_pushed_it"]
alternateline:
Concentrating on the device seems to calm her nerves. "A contact mic records sounds from inside things. Like this ice." 


condition: Variable["ice.acele_talked_about_homosexuals"]
alternateline:
"Oh yeah..." She looks you over, assessing your age. "I guess even with your modern take on sexuality you wouldn't be in the van Eyck demographic."


condition: Variable["ice.acele_admitted_gay"]
alternateline:
"I'm not sure, but I have concrete evidence that I rock. In the form of a wrecked tape player and a totally trashed hostel room."


condition: Variable["ice.andre_greeting_done"]
alternateline:
"You said *it's* supposed to be a music place. Did you mean the one Andre's got planned -- the church?"


condition: Variable["ice.andre_greeting_done"]
alternateline:
"Yes." She nods toward the church. "The boys think it could be a *place*, like The Paliseum or something. Stupid. It's really..." she pauses, "not gonna be a Paliseum, that's for sure."


alternateline: "I spoke with the boys. Still undecided on the matter."
condition:
Variable["ice.andre_greeting_done"]  and  Variable["ice.andre_look_into_church_case_initiated"] == false


condition: Variable["ice.acele_noid_padlock"]
alternateline:
"I did ask Noid to install a measure against more drifters wandering in. It's a temporary fix. Just something to contain the situation."


condition: Variable["church.door_inspected"]
alternateline:
"Yes. I asked Noid to install a measure against more drifters wandering in. It's a temporary fix. Just something to contain the situation."


condition: Variable["church.ravers_inside_church"]
alternateline:
A young man with peroxide blond hair stands behind a mixer deck, nodding along to the music. He looks at you with a knowing smile and says...


condition: Variable["ice.egg_communist"]
alternateline:
"Communism rules the nation!" He looks at you with an almost impossibly wide, shining grin, looking to see if you approve.


condition: Variable["ice.egg_liberal"]
alternateline:
"Capital rules the nation!" He looks at you with an almost impossibly wide, shining grin, looking to see if you approve.


condition: Variable["ice.egg_fascist"]
alternateline:
"The nation rules the nation!" He looks at you with an almost impossibly wide, shining grin, looking to see if you approve.


condition: Variable["ice.egg_moralist"]
alternateline:
"It's time to compromise!" He looks at you with an almost impossibly wide, shining grin, looking to see if you approve.


condition: Variable["church.ravers_inside_church"]
alternateline:
His friend drops his loitering act and turns toward you two. He, too, waits for your judgement with undivided attention.


condition: Variable["ice.andre_composure_done"]
alternateline:
"Hard-Cop! You know about *him* too..." He moves his mouth, but sound doesn't come out. Egg Head's eyes are the size of saucers. Looks like you've rendered him speechless.


condition: Variable["ice.andre_composure_done"]
alternateline:
Even dancing to this beat before, you knew it in your lungs where the pressure wasn't bursting. And in your heart that was alone and in your solar plexus where the hits should have landed... so does every chordate animal:


condition: Variable["church.ravers_inside_church"]
alternateline:
"Back to the heavyweight jam!" says the young man from behind his mixing deck. Lung-shaped trees grow on his silver belt buckle. 


condition: Variable["church.ravers_inside_church"]
alternateline:
The young man behind the mixer deck acknowledges your return. When he looks at you, he squints as though you were the setting sun...


condition: IsMorning() == false
alternateline:
"Good morning! Yeaaaaaah! Pump it up, pump it up, pump it up!" he shouts, apparently unaware of the time of day.


condition: Variable["church.ravers_inside_church"]
alternateline:
"We're close!" says the young man standing behind the mixer deck, pumping his fist in the air. Lung-shaped trees grow on his silver belt buckle. 


condition: IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
alternateline:
"Nowhere. I'm never ever getting to the island if I'm gonna become some sort of Anodic Cop, too. I've got enough sidecases already."


condition: IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
alternateline:
"Alright, I'll see if I come up with something on my own. A citizen investigation -- before the island." (Take the task.)


alternateline: "I got the tape fixed. Maybe we can use it now." (Give him the fixed hawthrone tree tape.)
condition:
CheckItem("tape_melody_fixed")  and  Variable["TASK.find_egg_melody"] == true  and  Variable["church.egg_gave_broken_tape_janus"]


condition: Variable["TASK.find_egg_beat_done"]
alternateline:
"What is this?" Acele looks up from her contact mic, stunned. "It sounds *so good*. The way melody and bass flow together... how did you make it so perfect?"


condition: Variable["TASK.find_egg_melody_done"]
alternateline:
"What in the world is going on?" Acele looks on, amazed at the display. "The way melody and bass flow together... it's unnatural."


condition: Variable["church.ravers_inside_church"]
alternateline:
He furrows his brow as his very large head traces the sublime invisible movement of the music in the very real air of the church...


condition: Variable["tc.harry"]
alternateline:
"You know, Harry, one of your problems is that *nothing* ever seems to be your fault. Have you noticed that?"


condition: Variable["tc.rvd"] == true
alternateline:
"Suppose, for a moment, that this isn't just more of your *Remote Viewer* nonsense... what did *La Revacholière* say to you?"


condition: SubstanceUsedOnce("pyrholidon")
alternateline:
"Suppose, for a moment, that this isn't just a pyrholidon-induced hallucination... what did *La Revacholière* say to you?"


condition: Variable["doomed.furnace_summon_the_ghost_of_doomed"] == true
alternateline:
"Suppose, for a moment, that this isn't more of your ghost-summoning nonsense... what did *La Revacholière* say to you?"


condition: Variable["coast.orb_faln_rider_at_night_done"] == true
alternateline:
"Suppose, for a moment, that you're not just chasing urban legends again... what did *La Revacholière* say to you?"


alternateline: "Acele told me Noid put the padlock on the door. Why?"
condition:
Variable["ice.acele_noid_padlock"]  and  Variable["ice.andre_refused_to_take_the_key"] == false  and  Variable["ice.andre_padlock_asked"] == false


alternateline: "Did you put the padlock on the door?"
condition:
Variable["church.door_inspected"]  and  Variable["ice.andre_refused_to_take_the_key"] == false  and  Variable["ice.andre_padlock_asked"] == false


condition: Variable["ice.acele_anodic_music_heard"]
alternateline:
"Now Andre -- in your opinion -- would this ancient religious organization who *anoints the innocence* want a club for anodic music in one of their churches?"


condition: Variable["church.ravers_inside_church"]
alternateline:
"The Perikarnassian Church is about *love*! Anodic music is about *love*! I got love for my Perikarnassian posse, *love* is the relay out of death! WE DANCE!!!" He violently shakes his fist to the rhythm of the beat.


condition: Variable["ice.andre_agreed_on_foundingparty"]
alternateline:
"On second thought -- no. This is too much. No sane organization would want this level of absurdity going on in their church." (Proceed.)


condition: Variable["ice.andre_agreed_on_foundingparty"]
alternateline:
"You're right! How could the Founding Party be anything but enthusiastic? Dance music *is* about love and so is the Perikarnassian Church." (Proceed.)


condition: Variable["church.churchdoor_got_sticker"]
alternateline:
This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door. 


condition: Variable["ice.kim_doyouthinktheinstigator"]
alternateline:
He takes a step back and looks at the church looming overhead. "You really want us in there... I do have tools in the Kineema."


condition: Variable["ice.perception_orbit_herd_music"]
alternateline:
"Yes. The pulsing bass..." He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here."


condition: CheckEquipped("kvalsund_multitool")
alternateline:
A minute or so of mauling away at the lock has led to no success. The Kvalsund in your hand has given you... zero mechanical advantage.


condition: Variable["ice.andre_vol_manipulated_narcomania"]
alternateline:
Indeed. So one of them came upon the abandoned church. They want to turn it into a club for dance music, but agents of narcomania have overrun it. You shudder to think of all the narco they must have *already* consumed in there! Narco is bad. 


condition: Variable["ice.andre_vol_manipulated_smartcop"]
alternateline:
Well, first of all: you're a smart cop. And a smart cop like you would understand if something wasn't quite right, so this should be easy!


condition: Variable["TASK.establish_church_dance_club"] == true
alternateline:
Plus -- and it has to be considered -- you can't invent the future of dance music in this smelly old tent. Imagine if you had the church! That settles it -- analysis complete, their story checks out.


condition:
Variable["inventory.letters_found_and_read"]  or  IsTHCPresent("caustic_echo")  or  IsTHCPresent("white_mourning") or  Variable["inventory.ledger_caustic_echo"]   or  Variable["inventory.ledger_white_mourning"]

alternateline:
"Some time in the past -- I'm not sure when and where, but betrayal was involved -- I fell sick and became the shadow you see now. But before that, I have reason to believe I was a police detective."


condition: Variable["ice.acele_you_know_shes_on_drugs"]
alternateline:
"Your girl Acele is high as a kite out there. It must have been hard for you boys to keep sober for this meeting."


condition: Variable["ice.andre_questioned_lange"]
alternateline:
"The ethyl ether from Coupris L'Ange -- a solvent. Good for getting acting agent out of a solution."


condition: IsTHCPresent("finger_pistols")
alternateline:
"Khk, khk!" (With *THE EXPRESSION* primed on your face, aim at the lieutenant's feet with your finger pistols.)


condition: IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
alternateline:
"That was great, but I'm all out of juice now. Besides, I really need to get to the island now." (Get up.)


condition: Variable["ice.acele_ended_crying_in_front_of_her"]
alternateline:
"So, the thing that's got you crying in front of strangers... is rich people not having enough money?"


condition: Variable["church.ravers_inside_church"]
alternateline:
"No way! You have no idea how many taxes there *really* are -- you've never paid any! There are all these disguised, invisible taxes. Look, there's one right now!" (Point to the stained glass window.)


condition: Variable["church.ravers_inside_church"]
alternateline:
Startled, she turns her head and looks at the window. No modes of indirect taxation catch her eye. She looks back at you.


condition: Variable["church.ravers_inside_church"]
alternateline:
"No. Not *just* the glass artwork tax. It's all of it taken together that's strangling economic growth."


condition: Variable["church.ravers_inside_church"]
alternateline:
"I'm pretty sure I've got issues with our young women kneeling in the snow with this *cosmopolitan* racket going on in the background." (Nod towards the stage.)


condition: Variable["church.ravers_inside_church"]
alternateline:
"Wow, man. That's some pretty strange shit..." She rubs her temple in thought. "Are you sure the letters were for you?"


condition: Variable["church.ravers_inside_church"]
alternateline:
The device feels light. An angular "Omicron" logo adorns the yellow plastic cover. Underneath you see a reel of tape rolling. You put the device back on the floor.


condition: Variable["ice.andre_logic_hecoordination_shotsfired"]
alternateline:
"Yes, your associates tried to use me to set up a drug lab and I'm guessing you knew of their plan."


condition: Variable["ice.acele_you_know_shes_on_drugs"]
alternateline:
"I'm sorry you have to sit here on the ice with the drugs wearing off. At your age -- or at any age -- in this weather... waiting for it to get dark."


condition: Variable["ice.acele_you_know_shes_on_drugs"]
alternateline:
"I'm sorry you have to sit here in the damp church with the drugs wearing off. At your age -- or at any age -- in this place... waiting for it to get dark."


condition: Variable["tc.contact_mic"] == true
alternateline:
She's whistling a melody, her trusty contact mic attached to a wooden pulpit. At the sound of your footsteps, she stops what she was doing and turns to you.


condition: Variable["church.soona_evicted"]
alternateline:
"No-no." She cuts you off before you can finish the sentence. "I actually wanted to thank you. For getting me and my friends in here."


condition: IsKimHere()
alternateline:
"We should confront Evrart about this! Maybe we can manipulate him using the information." (Add it to the list.)


condition: Variable["ice.acele_itisaboutthehat"]
alternateline:
"Okay, sure. You're not the only one with issues." There's a motherly hint to her voice. "I self-medicate, shit... life's a horror, you know."


condition: IsEvening()
alternateline:
"Aye, so an officer should be. All that running around must need a lot of *structuring*..." She lets out a little laugh, as she turns to face the setting sun reflected in the waves.


condition: IsAfternoon()
alternateline:
"Aye, so an officer should be. All that running around must need a lot of *structuring*..." She lets out a little laugh, as she turns to face the sun reflected in the waves. 


condition: IsMorning()
alternateline:
"Aye, so an officer should be. All that running around must need a lot of *structuring*..." She lets out a little laugh, as she turns to face the morning sun reflected in the waves.


condition: IsEvening()
alternateline:
"Aye, you're the starriest of them all," she says with mock seriousness, then bursts out laughing as she turns to face the setting sun reflected in the waves.


condition: IsMorning()
alternateline:
"Aye, you're the starriest of them all," she says with mock seriousness, then bursts out laughing as she turns to face the morning sun reflected in the waves.


condition: IsNighttime()
alternateline:
The remains of the dying sun are reflected in the waves and the skyscrapers rising across the bay. Your mind clears for a moment as your senses take it all in -- not just the glass skyscrapers, fragile-looking in the shimmering air, River Esperance flowing into the bay...


condition: IsNighttime()
alternateline:
There's salt in the air and the cries of the gulls and the skuas; the grit of sand and the green glint of broken bottles. But still your gaze always returns to the streaks of light, wherever they may be reflected, their fading opulence...


condition: IsNighttime()
alternateline:
"The wind's gonna pick up soon and I have to go, but..." She takes her sword out of the scabbard. The blade shines in the gathering dark. 


condition: Variable["tc.rank_known"]
alternateline:
"I don't see it, lieutenant double-yefreitor. I don't see a person take a shot *here* and hit something there..." he looks east, over the coast. "In the Whirling-in-Rags."


condition: Variable["tc.rank_known"]
alternateline:
"I'm okay. You on the other hand, yefreitor... you look like you're about to turn into a popsicle."


condition: Variable["village.ww_landsend_supply"]
alternateline:
"The washerwoman mentioned a depot up the coast." The lieutenant looks at the hunching, concrete toad in front of him. "She said it was for moving ammo and cargo across the bay -- this might be it"


alternateline: "*Croix de Bravoure* and The Setting Sun." (Point to his chest.) "Did you get them for..."
condition:
Variable["plaza.rene_ency_croixdebravure"] == true  and  Variable["plaza.rene_ency_orange_sun"] == true


condition: IsKimHere()
alternateline:
"Look, officers," his partner jumps in. "The container yard doesn't actually need a guardsman. Never had one before René. Mr. Claire had that booth built specially for him. It's mostly *decorative*."


condition: IsKimHere() == false
alternateline:
"Enough," he cuts in sharply. "I can go over these matters *in detail* with you, Gaston, but not while we have company. So officer...?"


condition: CheckEquipped("jacket_carabineer") and CheckEquipped("pants_carabineer")
alternateline:
"Sometimes I thought he was wearing it just to piss me off." Gaston stares at the uniform you're wearing. "Guess the joke's on him now. Won't even be buried in it."


condition: CheckEquipped("jacket_carabineer")
alternateline:
"Sometimes I thought he was wearing it just to piss me off." Gaston stares at your jacket. "Guess the joke's on him now. Won't even be buried in it."


condition: CheckEquipped("pants_carabineer")
alternateline:
"Sometimes I thought he was wearing it just to piss me off." Gaston stares at your pants. "Guess the joke's on him now. Won't even be buried in it."


condition: IsKimHere()
alternateline:
The soldier quickly glances at the lieutenant, then turns back to you. "I'm glad at least *some* people keep a level head in these turbulent times."


condition: Variable["plaza.rene_demonstrate_putshot"] == true
alternateline:
"Yes, pétanque. The goal is to throw the *boule*..." He holds out the orb. "... as close to the *cochonnet* as you can."


condition: IsKimHere() == false
alternateline:
"No, I'm sorry. And I really *would* like to assist," he adds, smiling apologetically. "You are a good guy, officer. I can see that."


condition: IsKimHere()
alternateline:
"Then help them, you wimp." Reproach fills his eyes. "You rub plenty of shoulder with the *gauche caviar* in the Union. *Someone* must know something."


condition: Variable["plaza.gaston_made_him_tell_all"] == true
alternateline:
"No, no-no," he rushes to assure you. "I'm not holding anything back. I swear. I'm not even anyo---"


condition: Variable["tc.name_of_union_boss"] == false and Variable["cargo.evrart_evrart_met"] == false
alternateline:
"Evrart *Claire*. Everyone in Martinaise knows the Claire brothers," he says solemnly. "I taught these boys human studies and history in the gymnasium."


condition: IsKimHere()
alternateline:
"No, thank you," he nods, smiling wide. "For being consummate professionals. You'll have this case wrapped up in no time."


condition: Variable["plaza.gaston_did_not_rat_gaston"] == true
alternateline:
All right, this is how we're gonna do it. Diplomacy or blackmail. Blackmail is quick and efficient. Leaves less loose ends.


condition: IsKimHere()
alternateline:
"*Now* you are talking sense, son." His eyes light up. "All four of us, working as a group -- we can make a difference."


condition:
Variable["plaza.rene_shotpu_rc_succ_looked_inwards"] == true  and  Variable["plaza.rene_shotpu_rc_succ_took_in_surroundings"] == true  and  Variable["plaza.rene_shotpu_rc_succ_felt_the_ball"] == true

alternateline:
The inertia can be contained no more than a bullet leaving a gun. Let go. Be the bullet. (Continue.)


condition: Variable["plaza.rene_threw_boule_in_the_sea"] == true
alternateline:
"Alright, you got your laugh, ruined my concentration and our game... *again*. Anything else you want to ruin, or can we start a new one?"


condition: Variable["whirling.vicquemare_main_hub_reached"]
alternateline:
"Look what the tide brought in," says the man without sunglasses. Suddenly, his expression changes and he tilts his head...


condition: IsCunoInParty()
alternateline:
"It's the gardener situation all over again..." (Turn to Cuno.) "Tell me at least *you* are who you said you were."


condition: IsCunoInParty()
alternateline:
"Gardener, scab leader, *this*..." (Turn to Cuno.) "Tell me at least *you* are who you said you were!"


condition: Variable["yard.cuno_speed_real_name"]
alternateline:
"Fuck, pig... As you snooped out, the name's Kuuno, not *Cuno*. Let's get on with our lives. I'm Kuuno. It's known now. Stop staring at me."


condition: Variable["village.posse_police_god"]
alternateline:
"The *bells* aren't ringing because you have brain damage, Detective God. Trant," he turns to the blond, "this is where you come in -- how bad is it?"


condition: Variable["village.posse_know_detective"]
alternateline:
"I can believe that. Not the *detective* part, that's a tall order, but that he fucked with us. This is typical Harry behaviour. A sick joke. I told you, Jude."


condition: Variable["TASK.report_badge_done"]
alternateline:
"We're not armour-cops, we're cop-cops! People don't know us by our armour, they know us by our badges. You called in and said you lost yours -- have you *found* it?"


condition: Variable["canal.samaran_vis_calc_white_check"]
alternateline:
"Ha-ha-ha, ho-ho-ho." He grabs his stomach in humourless laughter. "Tequila Sunset. Jumped the canal. So funny, Harry. Thank you for fucking me."


condition: Variable["TASK.report_badge_done"] == false
alternateline:
"He has it!" The patrol officer picks it up and gives it back to you -- slippery and cold. "He has it, Jean. It's his badge!"


condition: Variable["tc.oxygen_holocaust"]
alternateline:
"That doesn't matter -- none of it does. We are looking at the Oxygen Holocaust -- times a quadrillion. I have come to know the final fate of man and the Universe."


condition: Variable["TASK.confront_the_pigs_done"]
alternateline:
"Oh well -- if she thought you were sent by La Puta Madre..." He rubs his face in frustration. "I'm not even gonna get into what this means for the ethics commission. Not to mention the catatonic old lady with the police lights..."


condition: Variable["tc.the_return"]
alternateline:
"Yes, I let her go -- an act of mercy on behalf of the City of Revachol. She is waiting for the Return."


condition: Variable["village.posse_said_you_quit"]
alternateline:
"Duped again! Not for one moment do I believe you *quit* drinking." He rubs his face in frustration. "I'm not even gonna get into the *other* suspect -- who also escaped. A Ruby-something?"


condition: Variable["village.posse_said_you_quit"]
alternateline:
"Duped again! Not for one moment do I believe you *quit* drinking." He rubs his face. "I'm not even gonna get into the other suspect -- the one who shot herself. In the head."


condition: Variable["TASK.confront_the_pigs_done"]
alternateline:
"Oh well -- if you feel *guilty* about it..." He rubs his face in frustration. "I'm not even gonna get into what this means for the ethics commission. Not to mention the catatonic old lady with the police lights..."


condition: Variable["TASK.confront_the_pigs_done"]
alternateline:
"Oh well -- if she was *unimportant*..." He rubs his face in frustration. "I'm not even gonna get into what this means for the ethics commission. Not to mention the catatonic old lady with the police lights..."


condition: Variable["TASK.confront_the_pigs_done"]
alternateline:
"Sure -- if it's part of your *masterplan*. Along with the catatonic old lady with the police lights."  He rubs his face in frustration. "Let's not even get into what all of this means for the ethics commission."


condition: Variable["TASK.confront_the_pigs_done"]
alternateline:
"Oh well -- if you got *really* high then I guess it's okay." He rubs his face in frustration. "Let's not even gonna get into the catatonic old lady with the police lights -- and what *all of this* means for the ethics commission."


condition: Variable["TASK.confront_the_pigs_done"]
alternateline:
"Oh well -- if you got *really* high then I guess it's okay." He rubs his face in frustration. "Let's not even get into the *other* suspect -- who also escaped. Or the catatonic old lady with the police lights."


condition: Variable["character.habit_pyrholidon"]
alternateline:
"And then there's the motor carriage in the sea, and the drugs, of course, some kind of anti-radiation drug he uses to induce visions..." He breathes in sharply. "But -- despite all this -- he is a great detective. One of the best I've seen, in fact."


condition: Variable["character.habit_speed"]
alternateline:
"And then there's the motor carriage in the sea, and the drugs, of course -- amphetamine, mostly..." He breathes in sharply. "But -- despite all this -- he is a great detective. One of the best I've seen, in fact."


condition: Variable["character.habit_smokes"]
alternateline:
"And then there's the motor carriage in the sea, and the constant smoking everywhere, all the time..." He breathes in sharply. "But -- despite all this -- he is a great detective. One of the best I've seen, in fact."


condition: Variable["TASK.establish_church_dance_club_done"]
alternateline:
"He can talk human beings into telling him *everything*. And he doesn't stop. In all the time I've spent with him, he has not once stopped pursuing leads, however far-fetched and tangential. He is tireless. Madly driven."


condition: Variable["village.posse_showed_triangong"]
alternateline:
"Mmmhm." He nods, looking Vicquemare in the eye. "Murder weapon, big boy shit. My piggo tried to show you, but you shit the bed."


condition: Variable["seafort.phasmid_wc_what_are_ya_doin"]
alternateline:
"WHAT?! I can't fucking *believe* this shit... He's lying!" He turns back to them. "He's fucking lying. We were *just* there, he went up to it. He touched it! He fucking *talked* to it!"


alternateline:
"Of course. As I said, I'm only guessing. *I* didn't see it. It must be robust, if it can move *that*," he points to the helmet you're wearing, "with its limbs."


condition: Variable["village.posse_trant_interrupt"]
alternateline:
"You know, Harry -- if I may interrupt again -- it would help if you had *evidence*. Any proof -- and I'd play ball here. The PR potential would be quite something for the RCM."


condition: Variable["TASK.open_gary_door_done"]
alternateline:
"You bet it was. Sounds to me like you got *played* by Claire. And it's true -- you *are* his little peone."


condition: Variable["TASK.open_gary_door_done"]
alternateline:
"Cool. To me it sounds like you got played by Evrart Claire. And it's true -- you *are* his little peone."


condition: Variable["TASK.open_gary_door_done"]
alternateline:
"It doesn't matter how I know about *Al Gul*. What matters is -- you're Evrart Claire's peone now. Just as I said. He's a *mob boss*, did you know?"


condition: Variable["TASK.open_gary_door_done"]
alternateline:
"Maybe? Certainly. You're Evrart Claire's peone now. Just as I said. He's a *mob boss*, did you know?"


condition: Variable["plaza.rene_demonstrate_putshot"] == false
alternateline:
"Harry... it explains *everything*. The running around. The jumping. The *bicep girth*. Your *inexplicable* facial hair..."


condition: Variable["gates.mhead_fight_success"]
alternateline:
"The fact that you don't seem to *know* what homo-sexuality is... And how you're able to perform a 360-degree spin-kick too!"


condition: Variable["ice.andre_composure_done"]
alternateline:
"The fact that you don't seem to *know* what homo-sexuality is... And your moves on the church floor -- which, honestly, were just *jump aerobics*..."


condition: Variable["gates.mhead_fight_success"]
alternateline:
"Some of your more, khm, *old-school* social views. How you're able to perform a 360-degree spin-kick..."


condition: Variable["ice.andre_composure_done"]
alternateline:
"Some of your more, khm, *old-school* social views. Your moves on the churchfloor -- which, honestly, were just *jump aerobics*..."


alternateline: "Some of your more, khm, *old-school* social views. Your love of *retro* style dance music..."
condition:
Variable["yard.cuno_wc_empathy_get_cuno_alone"] == false  and  Variable["yard.cuno_wc_empathy_get_cuno_alone_failed"] == false


condition: Variable["plaza.rene_demonstrate_putshot"] == false
alternateline:
"No, pig, that explains *everything*." The boy looks at you. "The running. The jumping. The *guns* on your arms. Your whack moustache..."


condition:
Variable["character.beard_shaven"] == true  and  Variable["plaza.rene_demonstrate_putshot"] == false

alternateline:
"No, pig, that explains *everything*." The boy looks at you. "The running. The jumping. The *guns* on your arms. Your whack moustache... Cuno liked that crazy face-action."


condition: Variable["character.beard_shaven"] == true and Variable["plaza.rene_demonstrate_putshot"] == true
alternateline:
"No, pig, that explains *everything*." The boy looks at you. "The running. The jumping. The *shot-put*. Your whack moustache... Cuno liked that crazy face-action."


condition: Variable["gates.mhead_fight_success"]
alternateline:
"Your lame-ass pants before. Like this... fucking retro shit that's going on. Cuno's seen all this before -- in *gym* class... How you spin-kicked the kipt out, gymnast style."


condition: Variable["village.posse_kim_shivers"]
alternateline:
"Perhaps..." He watches the scrap of newspaper hit the ground. "There are people who say the Zone of Control will not hold up long. They're not on the radio -- yet. But there are parties out there..."


condition: Variable["tc.lenas_address"] == false
alternateline:
"She and her husband were conducting the search for the phasmid. It's their discovery -- in part." He turns to you. "I'm sure we'll find them."


condition: IsHighestPolitical("communist")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. When he does, he'll side with the people."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: IsHighestPolitical("moralist")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. When he does, he'll side with the RCM."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: IsHighestPolitical("moralist")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. He's always been... money over bitches."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: IsHighestPolitical("revacholian_nationhood")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's quite unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. When he does, he'll side with Revachol."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: Variable["whirling.elevator_logic_use"] == true
alternateline:
Just about. If tilted precisely. For a small elevator this one is surprisingly nice. The ancient golden bulb gutters in the dark.


condition: Variable["whirling.klaasje_rapehub_reached"]
alternateline:
"It means someone snuck through what seems like a secret route -- behind Klaasje's room. In the recent weeks. This may prove to be significant."


condition: IsTHCPresent("honour")
alternateline:
And you think you're off to die an honourable death? What about the lives of the people depending on you?


condition: CheckEquipped("shoes_t500")
alternateline:
The boards screech under the weight of the T-500 ceramic sabatons. It's a good thing they're so light, cause it's hard to determine whether it was the dead man's weight that caused the boardwalk to break... It definitely looks fragile.


condition: Variable["stats.heart_attack_counter"] >= 1
alternateline:
"I'm dying. In a ruined flak tower. Blood is dripping down my chest... I've had several heart attacks."


condition: Variable["coast.payphone_she_works_at_the_academy"] == true
alternateline:
"In case you haven't noticed, I'm a cop. It's not easy work, like some kind of Academy or something."


condition: Variable["XP.the_name_of_your_wife"]
alternateline:
"I have discovered a new species -- I will name it in your honour. It's beautiful like you, and also has a white head. I'll call it Doraensis." 


condition: Variable["whirling.klaasjeone_said_why_you_cop"]
alternateline:
"No. In the course of our brief conversation I have masterfully suppressed the urge to throw up. This is a sign of professionalism."


condition: Variable["whirling.klaasjeone_said_why_you_cop"]
alternateline:
"No, I get these titbits of information sometimes, little facts like trivia. Gives me a detective-y vibe."


condition: Variable["whirling.klaasjeone_said_why_you_cop"]
alternateline:
"I think I saw a sadness in you, when you told me about the hanged man. Others would have missed it."


condition: Variable["yard.trash_per_smell_analyzed_clothes"] == false
alternateline:
"The victim's clothes?" The lieutenant smells them. "Cadaverine odour is faint. If these belonged to the deceased, they were removed when he was still in the early stages of decay." 


condition: Variable["plaza.kineema_sylvie_flushed_paperwork"]
alternateline:
"I think I didn't want to be a cop anymore. That's why I tried to flush my cop life down the toilet."


condition: Variable["yard.trash_ledger_didnt_wanna_talk"]
alternateline:
"You said you didn't want to talk about the ledger, however... now that you have it back, it would not hurt to start taking notes on the case. Officially."


alternateline:
Eight pairs of boots have shuffled back and forth in the mud. Where else have we seen a gang of men in work boots? That's right, the Hardie boys in the mess hall of Whirling-in-Rags.


alternateline:
"Two hundred?" He thinks for a moment. "This could be the combined weight of two people, one carrying the other who's tied up. Let's say, a heavily built worker carrying a similarly built, armoured man? Maybe it was the fat Hardie boy, the one sitting in the middle?"


condition: Variable["TASK.fridge_victims_body_done"] or Variable["TASK.send_corpse_to_processing_done"]
alternateline:
"Two hundred?" He thinks for a moment. "This could be the combined weight of *two* people, one carrying the other. Let's say: a heavily built worker carrying a soon to be dead man who's tied up?" 


alternateline:
"Two hundred?" He thinks for a moment. "Could it be the combined weight of *two* people, one carrying the other? Let's say: a heavily built worker carrying a heavily built corpse -- with a bullet in his head?" 


condition: Variable["XP.figured_out_hardies_present_at_the_lynching"]
alternateline:
"Interesting. Let's name it the Odd-Sole. I wouldn't be surprised if this was the missing Hardie boy... wonder who he is?"


condition: Variable["whirling.klaasje_ruby_leader"]
alternateline:
"This looks like proof the missing eighth person at the lynching was Ruby... Do you think that Hardie and his 'boys' could also be involved in the drug operation?"


condition: Variable["whirling.footprints_kim_was_there"]
alternateline:
"No. These prints are pretty standard -- the ones in the dust looked custom. Or maybe they're just a foreign design? It's a bootprint, whatever the case."


condition: Variable["inventory.fractured_percept_soft"] == true
alternateline:
"Okay... Jacketed means it would have been shot from a military-grade breech-loading rifle. And not from a muzzleloader like those typically found on the streets of Revachol West."


condition: Variable["inventory.fractured_percept_soft"] == true
alternateline:
Exactly. A very *unusual* jacketed bullet. One that would have been shot from a military-grade breech-loading rifle, not from a muzzleloader like those typically found on the streets of Martinaise.


condition: Variable["inventory.fractured_percept_soft"] == true
alternateline:
"Kim, take a look at this. It's a soft-point bullet with a lead core and a brass jacket close to 8 mm in diameter." 


condition: Variable["TASK.perform_field_autopsy_done"]
alternateline:
The man is decomposing visibly now. Every hour he looks less like a creature and more like a pile of intestines... 


condition: Variable["yard.hanged_belt_cut"]
alternateline:
The rotting man lies on his side with his eyes looking straight through you. Bits of cargo belt lie on the ground around him, his body is supine and open to intrusion by autopsy.


condition: Variable["gates.mhead_took_down_the_hanged_man"]
alternateline:
The rotting man lies on his side with his eyes looking straight through you. His body is supine and open to intrusion by autopsy.


condition: Variable["doomed.fridge_corpse_in_fridge"]
alternateline:
The bloated man is stuffed into the fridge like a rotten piece of meat. It looks disgusting among all the ice cream wrappers.


condition: Variable["TASK.find_all_armour"] or Variable["TASK.find_one_armour_piece"]
alternateline:
"The rest of the clothes have been removed postmortem by scavengers. In order to get to the victim's ceramic armour. Officers are in search of the missing pieces -- removal of the boots is left for Processing."


condition: Variable["yard.hanged_tats_micro_electronic"]
alternateline:
"The upper torso is covered in a single, continuous tattoo resembling a microelectronical circuit board. It reaches from the right shoulder to the heart. The ink is blue and white."


condition: Variable["yard.hanged_tats_national_pattern"]
alternateline:
"The upper torso is covered in a single, continuous tattoo resembling a national pattern. It reaches from the right shoulder to the heart. The ink is blue and white."


condition: Variable["yard.hanged_tats_night_sky"]
alternateline:
"The upper torso is covered in a single, continuous tattoo resembling a map of the night sky. It reaches from the right shoulder to the heart. The ink is blue and white."


condition: Variable["yard.hanged_rope_industrial_strength"]
alternateline:
"The deceased has a cargo lashing belt around his neck, tied with a hangman's knot. Colour -- yellow; length -- three metres. There is a buckle on the other end."


condition: Variable["yard.hanged_rope_vermillion"]
alternateline:
"The deceased has a cargo lashing belt around his neck, tied with a hangman's knot. Colour -- yellow; length -- three metres. *Vermillion spirits* is printed on the side."


condition: Variable["yard.hanged_rope_airlifting_carfo"]
alternateline:
"The deceased has a belt for airlifting cargo around his neck, tied with a hangman's knot. Colour -- yellow; length -- three metres. There is a buckle on the other end."


condition: Variable["yard.hanged_rope_airlifting_carfo"] and Variable["yard.hanged_rope_vermillion"]
alternateline:
"The deceased has a belt for airlifting cargo around his neck, tied with a hangman's knot. Colour -- yellow; length -- three metres. *Vermillion spirits* is printed on the side."


condition: Variable["yard.hanged_age_fifty"]
alternateline:
He produces a measuring tape: "Well nourished, athletically built measuring 1.80 metres. Generally consistent with age -- about 50. Preservation is good, ambient temperature below freezing."


condition: Variable["yard.hanged_kimheard_lividity_faint"]
alternateline:
"Khm," he coughs. "Lividity is consistent with hanging -- albeit *faint*, as noted. The head is congested. Contusions are present on the head, chest, and thighs -- indicating stones thrown; low velocity..."


condition:
Variable["yard.hanged_wounds_contusions_failed_to_initiate"]  or  Variable["yard.hanged_wounds_bitemarks_failed_to_initiate"]

alternateline:
"In addition there are contusion marks on the face, scalp, and chest. Consistent with predation." He remarks to you: "We have those now, for part 3."


condition: Variable["yard.hanged_wounds_ligature_failed_to_initiate"]
alternateline:
"Haemorrhaging is observed on the skin above and below the ligature mark. It is well pronounced, consistent with a drop from 1 or 1.5 metres." He wipes his forehead. "That's a visual on the injury for part 3."


condition: Variable["tc.crenel"]
alternateline:
Pleased to meet you -- are you private military by any chance? Krenel, maybe? I just want to be sure...


condition: Variable["yard.hanged_central_nervous_joked"]
alternateline:
"Good. Muscoskeletal. Purge fluid is coming from the mouth." He gets close to the mouth-hole, eyes squinting from the stench: "Not injury related. Eyes and tongue protuberant. Hyoid bone... let's see."


condition: Variable["yard.hanged_endurance_failed_once"]
alternateline:
No scream, no sigh of relief rises from the darkness inside. It's humid there, sickly sweet air unlike anything living. You feel like you're about to throw up again, straight in that mouth of his...


condition: Variable["yard.hanged_endurance_failed_once"]
alternateline:
It's hard. Once more you taste stomach acid in the back of your throat. A contraction -- your throat pumps a little something from your stomach and into your mouth. You're forced to swallow, just to keep looking...


condition: Variable["yard.hanged_lividity_marked_upright"]
alternateline:
"Cardiovascular. The body exhibits heavy lividity. Blood has gathered in the hands, feet, and neck. Hypostasis is visually consistent with a hanging.


condition: Variable["yard.hanged_lividity_faint_viscal"]
alternateline:
"Cardiovascular. The body exhibits some lividity. Blood has gathered in the hands, feet, and neck. Hypostasis is visually consistent with a hanging. Note: lividity is not very well pronounced." 


condition: Variable["yard.hanged_wounds_boxes_seen"]
alternateline:
Below the note, two customary boxes wait to be ticked. The man's head jerks to the side -- awaiting your judgement. The ring around his neck is visible.


condition: Variable["yard.hanged_stupidguess_fatal_stone"]
alternateline:
"Why do you say that?" He tilts his head. "Is it like that *fatal* stone injury, or are you serious?"


condition: Variable["yard.hanged_nr_eleveneleven"]
alternateline:
HDB41-0803.1111 listens, motionless -- with the cargo belt still around his neck. Only one box remains:


condition: Variable["yard.hanged_nr_tenfifteen"]
alternateline:
HDB41-0803.1015 listens, motionless -- with the cargo belt still around his neck. Only one box remains:


condition: Variable["yard.hanged_nr_thirteenzerozero"]
alternateline:
HDB41-0803.1300 listens, motionless -- with the cargo belt still around his neck. Only one box remains:


condition: Variable["yard.hanged_kimheard_lividity_faint"]
alternateline:
"Lividity is consistent with *hanging* -- albeit *faint*, as noted. The head is congested. Contusions are present on the head, chest, and thighs -- consistent with stones thrown postmortem; low velocity..."


condition: Variable["yard.hanged_physinst_no_clawing"]
alternateline:
"Why didn't he claw at his neck when they hanged him? And why did they not tie his hands? A big man like this is dangerous."


condition: Variable["XP.discover_the_bullet"] and Variable["whirling.dreamtwo_open_case"] == true
alternateline:
"Let's bag him. Take him away." (The lieutenant takes the body away -- you work alone for the rest of the day.)


condition:
Variable["TASK.interview_union_boss_done"] == false  or  Variable["TASK.interview_wild_pines_rep_done"] == false

alternateline:
"You are. Your station would not have assigned you on this case if you weren't. Now, the way I see it..." He looks at the corpse with some disgust...


condition: Variable["pier.joyce_hub_reached"]
alternateline:
"It's either this, *or* we complete the initial interviews. We already met Evrart *and* Joyce -- but didn't *quite* get Joyce's interview done. For that we have to ask her about the *lynching* -- not just talk to her."


condition: Variable["pier.joyce_hub_reached"]
alternateline:
"It's either this, *or* we complete the initial interviews. We already met Evrart but we didn't *quite* get his interview done -- for that we would have to ask him about the lynching. Similarly, we met Joyce but did not ask her about the lynching either."


condition: Variable["yard.hanged_hands_no_sign_of_struggle"]
alternateline:
"That's right. No clawing marks on the neck, no signs of struggle on the wrists. A witness statement from the perpetrators confirms: wound is post-mortem. Treatment." 


condition: Variable["yard.hanged_viscal_lividity_faint"]
alternateline:
"That's right. No clawing marks on the neck, no signs of struggle on the crime scene, faint lividity. A witness statement from the perpetrators confirms: wound is post-mortem. Treatment." 


condition:
Variable["yard.hanged_hands_no_sign_of_struggle"]  and  Variable["yard.hanged_viscal_lividity_faint"]

alternateline:
"That's right. No clawing marks on the neck, no signs of struggle on the wrists, faint lividity. A witness statement from the perpetrators confirms: wound is post-mortem. Treatment." 


condition: Variable["yard.hanged_kimheard_lividity_faint"]
alternateline:
"Lividity appears consistent with hanging -- albeit *faint*, ergo: postmortem. The head is congested. Contusions are present on the head and chest, consistent with stones thrown; low velocity..."


condition: Variable["yard.hanged_kimheard_lividity_faint"]
alternateline:
"Khm." A cough. "Lividity appears consistent with hanging -- albeit *faint*, ergo: postmortem. The head is congested. Contusions are present on the head and chest, consistent with stones thrown; low velocity..."


condition: Variable["TASK.find_all_armour"] or Variable["TASK.find_one_armour_piece"]
alternateline:
"The rest of the clothes have been removed postmortem by scavengers. In order to get to the ceramic armour. Officers are in search of the missing pieces."


condition: Variable["tc.hanged_man_was_shot_known_from_hardie"]
alternateline:
You push your hand further in. The bullet keeps rolling between your fingers as you beckon it to come out.


condition: CheckEquipped("gloves_garden")
alternateline:
Your yellow fingers slide into the remains of the limbic system. There is no resistance. Its gelatinous. The slug-like structures are damaged too, the tearing extends deep into both hemispheres.


condition: Variable["TASK.confront_klaasje_with_full_story"] == true
alternateline:
You run your  hands over the cold-cold body of the victim: his limbs, swollen organs... there's a bullet in here, somewhere.


condition: CheckEquipped("gloves_garden")
alternateline:
Your arm reaches out and your eyes close -- as if by their own volition. It's dark all around. You feel cold, dead flesh through the latex glove. It's right under the palm of your hand.


condition: CheckEquipped("gloves_garden")
alternateline:
His face. His cheeks, his nose, his fat swollen lips. Like a rubber spider your gloved hand crawls on his features. Everything is silent all around.


condition: Variable["tc.hanged_man_was_shot_known_from_hardie"]
alternateline:
The cartilage gives in with a crack, like some fruit. Just like that your hand is in his head. Fluid streams down your wrist -- and then you finally feel it, with the tip of your finger...


condition: Variable["tc.hanged_man_was_shot_known_from_hardie"]
alternateline:
You pick the sharp, metal bullet between your index and middle finger. With your face twisting from pain and concentration, all you need to do is just... 


condition: Variable["yard.hanged_pain_not_afraid_bulelt"]
alternateline:
You pick the object between your index and middle finger. Feels sharp, like metal. You press your teeth together, your jaw is clenched. All you need to do is just...


condition: CheckEquipped("gloves_garden")
alternateline:
A vision of black and dark red death: pried open by your hands and studded with teeth. Looks like he's laughing, death fumes rising from his throat. And there, in the back of his mouth, above the bell of the uvula, right in the soft palate...


condition: Variable["yard.hanged_notebook_back_with_kim"] == false
alternateline:
"Abrasion collar..." The lieutenant looks in. There's a pen in his hand. His notebook is open at the copy paper.


condition: CheckEquipped("gloves_garden")
alternateline:
The tongue moves freely in the cavity. The mucose of the mouth is slippery, fragile even through the latex. From the soft meat -- teeth are budding; hard pearls of bone in the gums. And in the back of the mouth...


condition: CheckEquipped("gloves_garden")
alternateline:
With a *plop*, your hand emerges from the mouth. The garden glove is covered in blood right up to the wrist. Between your fingers -- a small flower, a blossom made of lead!


condition: Variable["tc.hanged_man_was_shot_known_from_hardie"]
alternateline:
With a *crack* he punches the knife in the skull. Then one more time -- and one more -- until the bone comes loose like eggshell. Inside you feel the jello move from his poking. The bullet is still under your finger.


condition: CheckEquipped("gloves_garden")
alternateline:
"Here's your prize." He drops the bullet in an evidence bag and puts it in your hand. It feels light. 


condition: CheckEquipped("gloves_garden")
alternateline:
"Don't be silly." A smile comes across his face. "You've earned it. Consider the binoclard episode forgotten." He drops the bag in your hand. 


condition: CheckEquipped("gloves_garden")
alternateline:
"No-no, you deserve it. We can log it later." The lieutenant drops the bag in your hand. It feels light. 


condition: Variable["yard.hanged_notebook_back_with_kim"]
alternateline:
"Looks like we need to add one more item to your injury list..." He takes out his notebook, *click* goes the pen. "Injury #4. Oval entry wound with an abrasion collar. Soft palate, back of mouth."


condition: Variable["TASK.confront_klaasje_with_full_story"] == true
alternateline:
"And one last thing." *Click-click* goes the pen. "We should amend injury #3: ligament mark. *Treatment*. It's obvious the Hardie boys tampered with it."


condition: Variable["yard.hanged_autopsy_exited_cause_known_path"]
alternateline:
"This goes very, very well with #3: ligament mark. *Treatment*." *Click-click* goes the pen. "We have the tampering -- and real cause of death. Very neat."


condition: Variable["yard.hanged_result_probable_cause"] == true
alternateline:
"And one last thing." *Click-click* goes the pen. "We should amend injury #3: ligament mark. New opinion -- non-fatal, post-mortem: *treatment*."


condition: Variable["whirling.mirror_nose_touched"]
alternateline:
You pick it between your fingers. The mass is even larger than *your* nose. Very *porous* somehow. Like it's about to pop. Keep crawling, lest you break it.


condition: Variable["yard.footprints_kim_carrying_over_doubt"]
alternateline:
"I've had this doubt since you showed me the tracks, officer. We could not account for why they *carried* him over -- why not march him? There was no satisfying explanation."


condition: Variable["yard.hanged_lividity_faint_viscal"]
alternateline:
"I've had this doubt since you pointed out the lividity was faint. They know we do it -- analyze hypostasis. I have had perpetrators manipulate the body position before."


condition: Variable["yard.hanged_kimheard_enjoying_moment_of_death"]
alternateline:
"I've had this doubt since you had your *hunch*, officer. That he was doing something *else* at the time of his death. I don't have that kind of intuition myself -- and I don't usually trust it. But it made me... doubt."


condition: Variable["yard.footprints_kim_carrying_over_doubt"]
alternateline:
"I have had my doubts since you showed me the tracks. Why did they *carry* him over -- why not march him, I thought. There was no satisfying explanation."


condition: Variable["yard.hanged_lividity_faint_viscal"]
alternateline:
"I have had my doubts since you pointed out the lividity was faint. They know we analyze hypostasis. I have had perpetrators manipulate the body position before."


condition: Variable["yard.hanged_kimheard_enjoying_moment_of_death"]
alternateline:
"I have had my doubts about this since you told me he was doing something *else*. At the time of his death. I don't have that kind of intuition -- I don't usually trust it. But it made me... doubt."


condition: Variable["yard.footprints_kim_carrying_over_doubt"]
alternateline:
"I did not *just* come up with this. I've had my doubts since you showed me the tracks, officer. Why did they *carry* him over -- why not march him? There is no satisfactory explanation."


condition: Variable["yard.hanged_lividity_faint_viscal"]
alternateline:
"I did not *just* come up with this. I've had my doubts since you said the lividity was faint. *They* know we do it -- analyze hypostasis. I have had perpetrators manipulate the body position before."


condition: Variable["yard.hanged_kimheard_enjoying_moment_of_death"]
alternateline:
"I did not *just* come up with this. I've had my doubts since you told me about that hunch, officer. Him doing something *else* when he died. I don't have intuition -- I don't usually trust it. But it made me doubt."


condition: Variable["yard.hanged_inspected_genitals"]
alternateline:
The genitals in his breeches continue to be unnoteworthy -- you see the penis of a dead man. If you've seen it once, you already got the picture.


condition: Variable["TASK.confront_klaasje_with_full_story"] == true
alternateline:
His fingernails have turned dark. They're chipped, and quite long. There is dirt under them. Surprise-surprise. No bullet here.


condition: Variable["TASK.talk_to_the_manager_done"]
alternateline:
"It would have to be *industrial* in size. Let's start by asking Garte at the Whirling-in-Rags, and the Frittte store down at the gates. If they don't know..." His voice trails off -- and his gaze settles on *Cuno*. "But only if *all else* fails."


alternateline: "I think I didn't want to be a cop anymore -- so I flushed my career down the toilet, literally."
condition:
Variable["plaza.kineema_sylvie_flushed_paperwork"]  or  Variable["inventory.ledger_knows_toileted_upstairs"]


condition: Variable["yard.trash_janus_bad_vibes"]
alternateline:
"I don't know either..." He points to the ruined notes. "You should take stock of those, make sure it's all there. Official notes contain informants' names, undercover operatives even. If some of it has fallen into the hands of the RCM's adversaries, dark vibes may well ensue." 


condition: Variable["yard.trash_janus_bad_vibes"]
alternateline:
"Do-eth thou also *thorough inventories*?" He points to the ruined notes. "You should take stock of those. Official notes contain informants' names, undercover operatives even. If some of it has fallen into the hands of the RCM's adversaries, dark vibes may well ensue."


condition: Variable["plaza.kineema_sylvie_flushed_paperwork"]
alternateline:
After a while he can't take it anymore. "Excuse me, I just have to ask again -- *how* could you have let this get tossed out?"


condition: Variable["inventory.ledger_greeting_done"]
alternateline:
It's the ledger you found in the trash: a cabbage of papers hanging from the board, with the permeables' drawer inside. It's barely held together by a clip -- then made complete by the faint smell of urinal cleaner.


condition: CheckItem("kind_green_ape_pen")
alternateline:
The tasks you've completed flow out of the Kind Green Ape pen in a brash freehand similar to the rest of the letters. The wording comes easily, it's almost robotically simple; a language developed for mental rigour and simplicity:


condition: CheckItem("blue_oblong_pen")
alternateline:
The tasks you've completed flow out of the Blue Oblong pen in a brash freehand uncannily similar to the rest of the letters. The wording comes easily, it's almost robotically simple; a language developed for mental rigour and simplicity:


condition: IsKimHere()
alternateline:
Things to be done and things already done -- the composition of reality. This is an extremely useful tool for a detective of the Citizens Militia. Now all that remains is to name the case.


condition: Variable["tc.that_in_revachol"]
alternateline:
Arson. Petty theft. Spousal abuse -- handwritten logs on dozens of investigations date back to January, '51 -- stamped CASE FILES; COMMIT TO PAPER. These are your last couple of months in Revachol, Precinct 41, Jamrock Quarter. 


condition: Variable["inventory.ledger_logic_white_failed_once"]
alternateline:
Yes! At last you find a way to piece them together using the alphanumeric code on the margin -- HDB41, date of initialization and time of arrival on the scene. Followed by the title. For example: HDB41120117:00 (THE NEXT WORLD MURAL).


condition: Variable["inventory.ledger_logic_white_failed_once"]
alternateline:
It's proving to be harder than expected. You just don't have the intellectual rigour to patch the quilt back together -- try again later?


condition:
Variable["whirling.mirror_secondgreeting_done"] == true  and  Variable["whirling.mirror_stopped_expression"] == false

alternateline:
The only way for Leslie to stop flashing his genitals to by-passers, and for Burke to stop dismantling signage and rear view mirrors, would be for them to *stop drinking alcohol*. Which, in their forties, or fifties -- it's hard to tell because of their distorted features -- is a medical improbability on par with you ceasing to produce *The Expression*.


condition: Variable["tc.party_eyes"] == true
alternateline:
He must have it confused with the *property* he likes to damage. But the joke's on him -- the officer is also drunk. Way more drunk than Burke there, and let's be fair, you also have *party eyes*. You slam the hardened plastic board in his face, then proceed to beat him unconscious with it.


condition: Variable["inventory.ledger_white_interfacing_failed_once"]
alternateline:
Just relax. The two sides of the board are slightly misaligned. Like a drawer that's come off the slides. All you need to do is *bend* the plastic on your knee, slowly... 


condition: Variable["inventory.ledger_threw_letter_away"]
alternateline:
Without resistance -- or sound -- the two panels move against each other. The compartment is now open. Inside you see two ticket stubs.


condition: Variable["inventory.ledger_compartment_main_reached"]
alternateline:
Without resistance -- or sound -- the two panels move against each other. The compartment is now open. Inside you see two ticket stubs and a handmade post card.


condition: Variable["inventory.ledger_kill_yourself_seen"]
alternateline:
Two octopuses are smiling, reaching their tentacles toward each other in the coloured pencil drawings. The tickets permit access to a zoo in Revachol East. The aquarium costs extra -- they let you go there too. You should go and kill yourself there.


condition: Variable["inventory.ledger_come_outside"]
alternateline:
No! A merciful wind blows in from the Bay of Revachol, dusting the ground at your feet and raising newspapers far away. You feel the card slipping into it... now that you're out! Let go...


condition: Variable["inventory.ledger_left_without_naming_angered_kim"]
alternateline:
"Fine." He concedes. "For inter-district cooperation -- let's try one more time. What do you want to name it?"


condition: Variable["TASK.watermark_stand_in_front_done"]
alternateline:
"That's *a lot*. This kind of case load would explain your 'solved cases' tally, on the watermark..." He stops. "I didn't mean to say you're making mistakes, by the way. That was presumptuous of me."


condition: Variable["yard.hanged_endurance_failed_thrice"]
alternateline:
Ha-ha-ha! AGAIN! The corpse laughs at you, puss dripping from its mouth. You will *never* be able to hold it in. It's *always* too much...


condition: Variable["yard.hanged_endurance_failed_thrice"]
alternateline:
Every time it happens it gets worse and worse. There's nothing more to throw up now. All that's left is crying and convulsing dryly at the same time.


condition: Variable["TASK.what_does_joyce_done"] or Variable["cargo.evrart_mentioned_negotiator"]
alternateline:
"It contains insight to the victim's person. This was a man of physical violence. The story he wanted his body to tell was important to him. It is his letter -- to us. Now, if we could find someone to decipher it..."


condition: Variable["whirling.hardies_just_put_the_gun_in_your_mouth"]
alternateline:
"This had better not be another *demonstration*..." He pauses, then shrugs and proceeds to load the pistolette:


condition: Variable["XP.find_a_way_inside_harbour"]
alternateline:
"In the meantime, we should interview Evrart Claire, the leader of the Union. Harbour property was clearly used in the hanging..." He points to the belt. "The harbour is just east of here and we've already found a way in."


condition: Variable["yard.trash_got_shirt_too"]
alternateline:
"No, I think he had something precious underneath the clothes. They had to remove the *jeans and shirt* we found to get to it. And this kind of armour is often worn *under* fabrics."


condition: Variable["yard.cuno_intro_hub"]
alternateline:
"We should keep a lookout for these pieces. The armour could yield information." He nods toward Cuno. "Maybe he'll know something."


condition: Variable["yard.hanged_corpse_questions_unlocked"]
alternateline:
Come back later, coppo! Amuse yourself with my frank manners and my *memento mori* features. If possible -- also see me in your dreams.


condition: Variable["yard.hanged_said_harlequinism"]
alternateline:
You can come back and look into this face any time you want. Humour yourself with my harlequin features. Ask me your little questions, freshen your memory. Create associations, remind yourself of your *mortality*, Coppolopo.


condition: Variable["XP.find_a_way_inside_harbour"]
alternateline:
"We need to go to the harbour and ask the leader of the Union to have it taken down. They have the tools -- and they have men."


condition: Variable["cargo.evrart_evrart_met"]
alternateline:
"I did not want us to be indebted to a man like Evrart Claire. I wanted us to be able to deal with it ourselves. That is *clearly* not the case. We need help."


condition: Variable["cargo.evrart_evrart_met"]
alternateline:
"To ask the suspects for help with the victim's body? To be indebted to Evrart Claire? Very much, yes." He nods. "Which is why I would've preferred us to accomplish this feat ourselves."


condition: Variable["yard.cuno_intro_hub"]
alternateline:
"We should keep a lookout for these pieces. The armour could yield information." He nods toward Cuno, who's eyeing you suspiciously. "This is one thing he might actually know..."


condition: Variable["character.beard_shaven"]
alternateline:
Spit flies from your mouth, spraying your chest and landing on the ground before you. No sound though.


condition: Variable["village.i_miss_my_mum"]
alternateline:
"...all I'm saying is I'm surprised people's skin colour varies so drastically. And that I miss my mum."


condition: Variable["plaza.vical_saw_plaza_tracks"] == true
alternateline:
"I'm afraid so, yes. It looks like you started in front of the Whirling, jumped over the canal and then drove your vehicle in the sea right here."


condition: Variable["whirling.kim_badge_lie"]
alternateline:
"At least *something* good came out of all this." The lieutenant glances at the badge in your hands, frowning slightly. "You may have lied to me before about it missing, but... yes. At least you have it now."


condition: Variable["whirling.mirror_stopped_expression"]
alternateline:
Why do you think? His face is already contorted by the Expression. Although it looks less grotesque on him than it did on you. 


condition: Variable["tc.rcm"]
alternateline:
"By the way -- do you happen to have any guns, like the ones carried by officers of the Citizens Militia?"


alternateline: "Quite the collection. I *may* have something to add to it..."
condition:
Variable["TASK.take_spinners_to_pawnshop"]  and  Variable["TASK.take_spinners_to_pawnshop_done"] == false


condition: Variable["ice.acele_anodic_music_heard"] == true
alternateline:
"I met some young enthusiasts down the coast. And they play this weird dance music... which they call *anodic music*." 


condition: Variable["ice.acele_anodic_music_heard"] == true
alternateline:
"I met some young ravers near the place. They want to turn the church into a nightclub and play some weird neo-disco beats there -- they call it *anodic dance music*. I promised to help them with that."


condition: Variable["ice.acele_anodic_music_heard"] == true
alternateline:
"I helped some young ravers turn this place into a nightclub. And they play these weird beats there... which they call *anodic music*."


condition: Variable["canal.light_mainhub_reached"]
alternateline:
"Have another look at it. Really take in that quality craftsmanship. Any other questions in the meantime?"


condition: Variable["canal.light_mainhub_reached"]
alternateline:
Expensive isn't everything. And we know that light isn't even a recognisable *brand*. You can't exactly strut down the street and turn heads with it like you can a new Perseus Black number, either.


condition: Variable["canal.roy_pilehub_reached"]
alternateline:
"Yeah. I always thought it would be the toxic exposure that killed me. Never realised how haggard years and years of stress can make you. But that's why it's one of the biggest killers in the world, I guess."


condition: Variable["village.idiot_ultralib_fired"] or Variable["village.idiot_manager_verdict_fired"]
alternateline:
"I'll get my Personal Brand Strategist to sort the legal work out with you soon." (Mumble.) "Once I find another one..."


condition: Variable["TASK.help_kim_with_money_plan"]
alternateline:
"I'm pretty sure you can pick up some odds and ends to sell here -- besides my spinners..." He nods toward a table of knick-knacks. "The owner seems to have *eclectic* taste."


condition: Variable["canal.traffichooligan_thought_the_vehicle_is_linneag22"] == true
alternateline:
"He was out drinking with his pals when he got the news, and, flushed with paternal pride, he got into his Linnea at once and raced to the clinic..."


condition: Variable["canal.water_lock_alt_cant_chat"] == false
alternateline:
"'Fraid I can't hang out and chat." He looks west, across the water. "High time I got moving up the coast. But, please, officer, after you."


condition: Variable["canal.signature_doc_canal_closed"] == true
alternateline:
"All right." The lieutenant looks across the canal. "We can go to the coast now. Expect rugged terrain -- and drunks. And if you wanted to forge that document for Evrart, now you can..." 


condition: Variable["canal.signature_doc_canal_closed"] == true
alternateline:
"All right." the lieutenant looks across the canal. "We can go to the coast now. Expect rugged terrain -- and drunks. And if you wanted to forge that document for Evrart, now you can..." 


alternateline: "Tell me again -- how are the lynching and the strike connected?"
condition:
Variable["pier.joyce_strike_connect_avoided"]  and  Variable["pier.joyce_lynching_story_told"] == false


alternateline: "I've already heard about a connection between the lynching and strike, but I need your testimony."
condition:
(Variable["cargo.evrart_talked_about_lynching"]  or  Variable["whirling.hardie_hanged_tried_raping_someone"])  and  Variable["pier.joyce_lynching_story_told"] == false


condition: Variable["pier.joyce_highball_discussed"]
alternateline:
"*...a member of the board*," she nods. "I tried to convince my employer it was simply an opening gambit, like you suggested -- or a joke even. They did not appreciate the humour."


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"My only hope is that yours provides a single, concrete suspect -- before they indiscriminately pick theirs. Simply put..." She leans against the wooden planks:


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"It was the *Union* who strung him from that tree." A wave crashes against the side of her boat. "My hope is that you provide a single, concrete suspect before Krenel indiscriminately pick theirs. Simply put..." She leans against the wooden planks:


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"They won't. My only hope is that yours provides a single, concrete suspect -- before they indiscriminately pick theirs. Simply put..." She leans against the wooden planks:


condition: Variable["pier.joyce_harrier"]
alternateline:
"Too many things have *already* gone wrong." She looks at you, eyes damp from the wind. "Lieutenant Double-Yefreitor Du Bois..."


condition: Variable["pier.joyce_lynchiong_no_badge_hub_reached"]
alternateline:
"Too many things have *already* gone wrong." She looks to you, eyes damp from the wind. "Nameless, badge-less detective of the Citizens Militia..." 


condition: Variable["pier.joyce_harrier"]
alternateline:
"*Many* bleak scenarios have already come true." She looks at you, eyes damp from the wind. "Lieutenant Double-Yefreitor Du Bois..."


condition: Variable["pier.joyce_lynchiong_no_badge_hub_reached"]
alternateline:
"*Many* bleak scenarios have already come true." She looks at you, eyes damp from the wind. "Nameless, badge-less detective of the Citizens Militia..."


condition: Variable["pier.joyce_harrier"]
alternateline:
"It doesn't have to be like this." She looks at you, eyes damp from the wind. "Lieutenant Double-Yefreitor Du Bois..."


condition: Variable["pier.joyce_lynchiong_no_badge_hub_reached"]
alternateline:
"It doesn't have to be like this." She looks at you, eyes damp from the wind. "Nameless, badge-less officer of the Citizens Militia..."


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"It is very far from *disco*." A wave crashes against the side of her boat. "My only hope is that you provide a single, concrete suspect before the mercenaries indiscriminately pick theirs. Simply put..." She leans against the wooden planks:


condition: Variable["whirling.klaasje_talked_about_lely"]
alternateline:
"This matches the dental reconstruction we saw on the body; and Klaasje also mentioned it I believe..." he says to you, then turns back to Joyce. "What else? Nationality? Accent?"


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"They've gone to ground, as it were. I don't recommend seeking them out." She raises a cautionary finger. "For one -- they're likely to be armed to the teeth..."


condition: Variable["pier.joyce_asked_about_photo_once"]
alternateline:
"Of course -- excuse my hesitation before." She reaches over the guardwire and takes the photo; holds it in her hand...


condition: Variable["pier.joyce_harrier"]
alternateline:
"Do what you have to do, detective Du Bois. *I* don't think deciphering that tattoo should come before public security. But if you should wade into the mob to find out -- I couldn't stop you."


condition: Variable["tc.name_paule"]
alternateline:
"And the other one, de Paule, must be in one of the four-story buildings overlooking the roundabout. She was reporting back to you while we were canvassing the lorry drivers."


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"On the other hand..." She turns east, to the bombed out buildings lining the waterfront. "Maybe you're right."


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"On the other hand..." She turns east, to the bombed out buildings lining the waterfront, then shivers slightly.


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"I've no right to be dissatisfied," she shakes her head. "This shirt is Barbara Muskova. This raincoat is impervious to rain and is guaranteed for a hundred years, my daughters will wear it..." She looks at the eternite roofs and cinder blocks soaking in the sea air.


condition: Variable["pier.joyce_rev_two_kinds_of_monopolies"]
alternateline:
"I would have positioned myself very precisely. I would have made it out -- with the mineral rights."


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"I don't know about that..." She turns east, to the bombed out buildings lining the waterfront, then shivers slightly.


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"The liberals got the mineral rights." She looks up to the sky, then inland at the crumbling village. The wind blows. "And by mineral rights, I mean *everything*." 


condition: Variable["village.netpicker_greeting_done"] == true
alternateline:
The woman is tying a complicated nautical knot around the post while occasionally exchanging a few words with Lilienne, the Net Picker.


condition: Variable["pier.joyce_amnesia_known"]
alternateline:
"Well, your condition has left you no worse off than most of these people -- the literacy rate is around 45% west of the river. Fifty years of occupation have left these people in an *oblivion* of poverty."


condition: IsKimHere()
alternateline:
"My theory is that this inquiry into the nature of reality will ultimately converge with our murder investigation. They are really one and the same."


condition: Variable["pier.joyce_caillou_discussed"]
alternateline:
"Caillou, as you already know." She looks to the waters. "Imagine a pebble, a smoothed over pebble amidst a great blue sea. Mis-shapen, cracked. The cracks are the River Esperance. We're in the delta of this river, on the sixth branch -- the Martinaise distributary."


condition: Variable["XP.who_built_martinaise"]
alternateline:
She opens them: "As I told you: Martinaise used to be a province, a workers' resort before the city swallowed it and the artillery did its part. Now the reeds are the real star of the show here. The further down the coast, the wilder it gets." 


condition: Variable["pier.joyce_pol_communist"]
alternateline:
"I can see you thought we'd gone extinct. After all, no sane person identifies as an *ultraliberal* anymore. Not in broad daylight." She looks into your eye. "You're a man of the left, no? Tell me -- now that I've *uncoiled* myself -- are you repulsed?"


condition: Variable["pier.joyce_pol_fascist"]
alternateline:
"I can see you thought we'd gone extinct. After all, no sane person identifies as an *ultraliberal* anymore. Not in broad daylight." She looks into your eye. "You've got Revachol in your blood, a real nationalist, no? Tell me -- now that I've *uncoiled* myself -- are you repulsed?"


condition: Variable["pier.joyce_pol_liberal"]
alternateline:
"I can see you thought our kind were all extinct. After all, no sane person identifies as *this* anymore. Not in broad daylight." She looks into your eye. "I can see we're not so different, you know... Tell me -- now that I've *uncoiled* myself -- do you find me frightening?"


condition: Variable["pier.joyce_pol_moralist"]
alternateline:
"I can see you thought we'd gone extinct. After all, no sane person identifies as an *ultraliberal* anymore. Not in broad daylight." She looks into your eye. "You're a centrist at heart, a real moralist, no? Tell me -- now that I've *uncoiled* myself -- do you find me frightening?"


condition: Variable["pier.joyce_pol_communist"]
alternateline:
"We surrendered the nation to the financier pirates. No sane person identifies as an *ultraliberal* anymore. Not in broad daylight." She looks you in the eye. "You're a man of the left, a true communard. Tell me -- now that I've *uncoiled* myself -- are you repulsed?"


condition: Variable["pier.joyce_pol_fascist"]
alternateline:
"We surrendered the nation to the financier pirates, no sane person identifies as an *ultraliberal* anymore. Not in broad daylight." She looks you in the eye. "You've got Revachol in your blood, a real nationalist. Tell me -- now that I've *uncoiled* myself -- are you repulsed?"


condition: Variable["pier.joyce_pol_liberal"]
alternateline:
"We surrendered the nation to financier pirates, no sane person identifies as *ultraliberal* anymore. Not in broad daylight." She looks into your eye. "I can see we're not so different, you know. Tell me -- now that I've *uncoiled* myself -- do you find me frightening?"


condition: Variable["pier.joyce_pol_moralist"]
alternateline:
"I can see you thought I'd gone extinct. No sane person identifies as an *ultraliberal* anymore. Not in broad daylight." She looks you in the eye. "You're a centrist at heart, a real moralist. Tell me -- now that I've *uncoiled* myself -- do you find me frightening?"


condition: Variable["pier.joyce_pol_communist"]
alternateline:
"That's a pity," she bows. "I hope we can remain collegial despite the fact that I'm a high priestess of capital. Don't take it personally -- it was only business, as they say."


condition: Variable["pier.joyce_pol_fascist"]
alternateline:
"That's a pity," she bows. "I hope we can remain collegial despite my affection for regicide and multiculturalism. We didn't *mean* to kill the king, I assure you."


condition: Variable["pier.joyce_pol_liberal"]
alternateline:
"That's a pity," she bows. "I do hope we can remain collegial despite it all. Tell me, when you look in the mirror, do you not see a monster staring back at you?"


condition: Variable["pier.joyce_pol_moralist"]
alternateline:
"That's a pity," she bows. "I hope we can remain collegial despite it. Remember, we were partners, whether you like to admit it or not. There's blood on many hands, I assure you."


condition: Variable["pier.joyce_pol_communist"]
alternateline:
"I hope you do. I hope we are able to continue as friends despite my scales and my need to infiltrate and betray your precious Revolution."


condition: Variable["pier.joyce_pol_fascist"]
alternateline:
"I do hope so," she bows. "I hope we can remain collegial despite my affection for regicide and multiculturalism. We didn't *mean* to kill the king, I assure you."


condition: Variable["pier.joyce_pol_liberal"]
alternateline:
"I do hope so," she bows. "I do hope we're able to remain collegial despite it all. Tell me, when you look in the mirror, do you not see a monster staring back at you?"


condition: Variable["pier.joyce_pol_moralist"]
alternateline:
"I do hope so," she bows. "I hope we are able to remain collegial despite it. Remember, we were partners, whether you like to admit it or not. There's blood on many hands, I assure you."


condition: Variable["pier.joyce_amnesia_known"]
alternateline:
"Ah, maybe you remember more than you let on..." She gives you a coy little smile. "Despite whatever brain damage the alcohol may have inflicted."


condition: Variable["TASK.perform_field_autopsy_done"] == false
alternateline:
"Yes," the lieutenant looks at his watch. "Also, I think we've had enough excitement for today. Remember -- we have a cadaver to attend to."


condition: Variable["pier.joyce_pol_communist"]
alternateline:
"I hope we are able to continue as friends, despite my deeply felt need to infiltrate and betray the Revolution. And then ensnare you to financial *seruice*."


condition: Variable["pier.joyce_pol_fascist"]
alternateline:
"I hope we are able to remain friends despite my scaly bulk and my love of regicide and homo-sexuality. The loss of sovereignty was not our plan all along, I assure you."


condition: Variable["pier.joyce_pol_liberal"]
alternateline:
 "I hope we are able to continue as friends despite my scaly bulk. And my intimidating liberal credentials. This was not the plan all along."


condition: Variable["pier.joyce_pol_moralist"]
alternateline:
"I hope so. I hope we are able to continue as friends despite my scaly bulk. And the insanity, bloodshed, and transfer of wealth that took place here. It was not *the plan all along*."


condition: Variable["TASK.what_does_joyce_done"]
alternateline:
"While we appreciate your assistance, ma'am, I'm afraid we can't discuss the specifics of an ongoing investigation with you."


condition: Variable["pier.joyce_harrier"]
alternateline:
"I'm over-radiated, Harry," she sprouts. "I do silly things sometimes -- out of pale-related illness. Like sail over here. The moral of the story is..." she lists:


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"Not as vile as me." She looks at the eternite and cinder block soaking, the overgrown carcasse of some motor carriage...


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"It is -- but not as vile as me." She looks at the eternite and cinder block soaking, the overgrown carcasse of some motor carriage...


condition: Variable["pier.joyce_evrart_wants_war"]
alternateline:
"But it is not a bluff. I assumed so before. That you're *part* of his ploy even, telling me this... to keep assuming would be wishful thinking at this point."


condition: Variable["pier.joyce_realityhub_reached"]
alternateline:
The wind blows, waves crash in the distance. She crosses her arms and asks: "Did I ever tell you how they discovered this isola? During our... reality low-down?"


condition: IsTHCPresent("ultraliberal")
alternateline:
Forget about that -- what was that about the Age of Capital only beginning? You need to talk politics with this lady.


condition: Variable["pier.joyce_harrier"]
alternateline:
"In short, Harry, we will revoke the pigment standard. Your money will no longer need to be black like chitin and there will be *so* much more of it."


alternateline: "Watch out for yourselves. They will strike soon."
condition:
Variable["pier.joyce_vesper_and_rejoyce_seen"] == false  and  Variable["pier.joyce_nether_creature"] == false


condition: Variable["tc.ultra_is_ultraliberal"]
alternateline:
"He is not the champion I have chosen -- I wish to swear fealty to you and the Cause of Capital. I too am an Ultra."


condition: Variable["tc.no_one_fucks_with_frittte"] == false
alternateline:
"That would explain why the Whirling-In-Rags -- where the Union congregates -- is the only bar left in Martinaise. Well that and Frittte, but Frittte has an army of security guards..." She thinks.


condition: Variable["pier.joyce_harrier"]
alternateline:
"I'm over-radiated, Harry," she sprouts. "I do silly things sometimes -- out of pale-related illness. Like take this job. The moral of the story is..." she lists:


condition: IsKimHere()
alternateline:
"The information I'm to share with you includes sensitive trade secrets. For the sake of my employer, I have to ask for your names and badge numbers."


condition: Variable["pier.joyce_curious_once"]
alternateline:
"More curious by the minute..." She returns the lieutenant's badge turns to you. "Why is that, detective?" 


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"Neither is that." The woman nods toward the sloop. "A toy, I mean. It's a machine for crossing long distances in the bay of Revachol. Between the city and the islands."


condition: IsKimHere()
alternateline:
"I just renewed its safety inspection last month, officers. It is completely seaworthy. In fact, it's taken part in not one, but *two* Insulindic regattas. Even finished once."


condition: Variable["pier.joyce_eels_hips"] == false
alternateline:
Before you do -- it would be pertinent to ask other questions. Gather more info on this *boat* of hers...


condition: Variable["pier.joyce_eels_hips"] == false
alternateline:
Before you do, it might be pertinent to ask a few more questions... learn whatever you can about this *boat* of hers.


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"It *is* Antecentennial." She looks across the water, trying to catch a glimpse of the looming building. 


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"And to think -- there are years when the group runs a *loss* of billions..." She turns her eyes towards the wave rising against the sloop.


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"Twenty two billion is a large number, but consider this -- the conglomerate employs 72,000 people. They all need wages..." She turns her eyes towards the wave rising against the sloop.


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"I was not trying to impress you, I swear. The conglomerate employs 72,000 people, wages cover most of the revenue..." A wave hits the sloop, she looks at it indifferently.


condition: Variable["cargo.evrart_main_hub_reached"] == false
alternateline:
"A mob," the lieutenant says succinctly. "The Débardeurs are a crime syndicate. Sad as it may be, I suspect we'll be forced to cooperate with them."


condition: IsKimHere()
alternateline:
"Indeed. And a hungry one." She nods. "Sadly, Wild Pines have cooperated with what amounts to a crime syndicate for two decades. However much you feed the leech -- the leech always hungers."


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"Point taken." She falls silent. The crow's feet in the corner of her eye deepen. She looks to the village behind you, then to the sea. "But enough about Evrart -- what else can I do for you?"


condition: IsKimHere()
alternateline:
"Of course." She grabs the mainstay and leans toward you: "But before we do, officers -- let me be perfectly clear..."


condition: Variable["pier.joyce_kim_medical_condition"]
alternateline:
"Remember when my partner told you I'd recently suffered from an *unusual* medical episode? My lost badge is related to it."


condition: IsKimHere()
alternateline:
"I have sympathy for your *highly* unusal condition, sir. And I believe you. But as it stands I cannot share any confidential information until I've seen *both* your badges."


condition: Variable["pier.joyce_asked_billion"]
alternateline:
"That's a good sum. Not too small, not fantastically large like a billion." She reaches into her raincoat and pulls out a zip bag made of see-through plastic.


condition: Variable["jam.abandoned_blackc_interface_pedal"]
alternateline:
"It seems the architect of the operation is missing. An abandoned lorry is near the statue of Filippe, a FALN A-Z *Tempo*."


condition: IsKimHere()
alternateline:
"Right." She glances sideways at the lieutenant. "It's really not the time or place to discuss such matters. What else did you find in your investigation?"


condition: IsTHCPresent("superstar_cop")
alternateline:
"All this talk about *jurisdictions* is really cramping my style. I just want to get to the bottom of this."


condition: Variable["tc.wp_rep_by_pier"]
alternateline:
She turns her head to face the coast and nods disdainfully toward the woman performing maintenance on the boat docked next to the pier. 


condition: Variable["pier.joyce_hub_reached"]
alternateline:
She turns her head to face the coast and nods disdainfully toward Joyce, performing maintenance on her boat. 


condition: IsHighestCopotype("sorry_cop")
alternateline:
"I'm sorry for invading your personal space like this, but I'm going to take that paintbrush from you, kiddo." 


condition: Variable["auto.on_cindy_balcony"] == false
alternateline:
"Fuel?" He looks at the 'paint' dripping down the wall, then back at her, struck by a sudden realization.


condition: Variable["auto.on_cindy_balcony"] == false
alternateline:
"That fuel oil was marked red for use by government vehicles only." He looks at the 'paint' dripping down the wall with a frown.


condition: Variable["TASK.ask_about_ruby_in_village"]
alternateline:
"The streets will flow red once more. A great torrent, rushing down Rue d'Esperance. You wait and see." The girl flicks paint from her brush and onto the wall below.


condition: IsKimHere()
alternateline:
"So you won't talk about the murder -- but maybe you can tell us something about the murder victim's missing armour?"


condition: Variable["tc.rank_known"]
alternateline:
"No need to take it back, lieutenant-yefreitor. You wanted things to go South outside -- that's okay, we all do from time to time. They haven't, though. Yet."


condition: Variable["plaza.tribunal_hardie_shot"] == true
alternateline:
"Titus, Fat Angus, and Theo charged. Angus and Theo died before they made it to intensive care, Titus died in the hospital. Yesterday. Alain and the young musician, I forget his name... They're all that's left."


condition: Variable["plaza.tribunal_deathtalk_love"]
alternateline:
"You were bleeding out by then. I think you said something about your wife. And you warned me. I was able to disarm one of them, de Paule, before she got the jump on me."


condition: Variable["plaza.tribunal_deathtalk_party"]
alternateline:
"You were bleeding out by then. I think you said that no one wants to party with you. And you warned me. I was able to disarm one of them, de Paule, before she got the jump on me."


condition: Variable["plaza.tribunal_deathtalk_amnesia"]
alternateline:
"You were bleeding out by then. I think you said you lied about being an amnesiac. And you warned me. I was able to disarm one of them, de Paule, before she got the jump on me."


condition: Variable["plaza.tribunal_hardie_shot"] == true
alternateline:
"I was not able to kill him -- as I should have. Krenel took him..." The lieutenant takes a cigarette from his coat pocket and lights it. A bitter smell fills the room. "A stray bullet killed de Paule, though. And that's what happened."


condition: Variable["plaza.tribunal_headshot_failed"] or Variable["plaza.tribunal_spiritbomb_failed"]
alternateline:
He nods. "Evrart had their bodies returned to Krenel for a funeral. The company is yet to retaliate."


condition: Variable["plaza.tribunal_gardener_shot"] == true
alternateline:
"Let's face it, officer -- and this is both of our fault..." he says calmly -- without accusation. "It could have gone *a little* better. Seven people are dead."


condition: Variable["pier.joyce_lynching_story_told"]
alternateline:
"But what's done is done. The violence is cordoned off, the hornets did not get into the beehive." He rubs his swollen chin. "The worst scenario has not materialized -- yet."


condition: Variable["plaza.tribunal_headshot_failed_threw_gun"]
alternateline:
"What happened? You shot the colonel -- unsuccessfully. Then you threw your gun at him. A firefight ensued."


condition: Variable["plaza.tribunal_deathtalk_love"]
alternateline:
"You were bleeding out. I think you said something about your wife... And you *warned* me. I was able to disarm the major before he got the jump on me."


condition: Variable["plaza.tribunal_deathtalk_party"]
alternateline:
"You were bleeding out. I think you said no one wants to party with you. And you *warned* me. I was able to disarm the major before he got the jump on me."


condition: Variable["plaza.tribunal_deathtalk_amnesia"]
alternateline:
"You were bleeding out. I think you said you lied about being an amnesiac. And you *warned* me. I was able to disarm the major before he got the jump on me."


condition: CheckItem("gun_villiers") == false or CheckItem("gun_ruby") == false
alternateline:
"Let's face it, officer..." he says calmly -- without accusation. "It could have gone a little better. You could have been *armed*. It was my mistake too, I should have attacked..."


condition: Variable["TASK.solve_the_strike_deadlock_done"]
alternateline:
"We can't talk to Evrart, the harbour is in lockdown -- everyone in there is outside our grasp now. Joyce has left too, thanks to our meddling."


condition: Variable["TASK.what_does_joyce_done"] == false and Variable["pier.joyce_met"]
alternateline:
"We can't talk to Evrart, the harbour is in lockdown -- everyone in there is outside our grasp now. Joyce has left too, we never got to know what she would have told us. I'm sure it was important."


condition: Variable["pier.joyce_met"] == false
alternateline:
"We can't talk to Evrart, the harbour is in lockdown -- everyone in there is outside our grasp now. We never even met the Wild Pines representative, and she's gone too..."


condition: Variable["TASK.what_does_joyce_done"] == false
alternateline:
"It's a little late to elicit her support now. Ruby's gone. And Klaasje too. We really should have arrested her, you know."


condition: Variable["TASK.solve_the_strike_deadlock_done"]
alternateline:
"Do you? Because we can't talk to Evrart, the harbour's in lockdown -- everyone in there is outside our grasp now. Joyce has left too, thanks to our meddling."


condition: Variable["TASK.what_does_joyce_done"] == false and Variable["pier.joyce_met"]
alternateline:
"Do you? Because we can't talk to Evrart, the harbour's in lockdown -- everyone in there is outside our grasp now. Joyce has left too; we never got to know what she would have told us."


condition: Variable["pier.joyce_met"] == false
alternateline:
"Do you? Because we can't talk to Evrart, the harbour's in lockdown -- everyone in there is outside our grasp now. The Wild Pines representative has left too, and we never even met her..."


condition: Variable["tc.katarzine_alasije"]
alternateline:
"I don't know. I think the *dangerous* theory you presented on Klaasje -- or whatever her name is -- was wrong. We have not found a motive, or a weapon for her."


condition: Variable["boardwalk.ruby_red_check_rhet_failed"]
alternateline:
"I don't know. I think the theory you presented -- on Ruby -- does not add up. If she wasn't on her way to the morgue we could pursue her on many offences -- but not this one."


alternateline: "There are all these... old bunkers and weapon caches. Revolutionary era!"
condition:
Variable["doomed.perc_orb_hidden_room_seen"]  and  Variable["village.flashlight_reveal_doomed_cache"]


condition: CheckItem("antique_rifle")
alternateline:
"It's *extremely* easy. There are thousands lying around, *we* found one. All completely unusable. It's precisely how easy it is to find one that makes the bullet useless."


condition: Variable["TASK.what_does_joyce_done"] == false
alternateline:
"It's a little late to elicit her support now. Ruby's gone. And Klaasje -- well, at least she's safely locked away."


condition: Variable["whirling.postfight_klaasjeroom_hint_ballistics"]
alternateline:
"Let's do that. We can start upstairs in Klaasje's bedroom -- with your ballistics idea." He extinguishes his cigarette on the sole of his boot. 


condition: Variable["whirling.postfight_klaasjeroom_hint_garte_said_left"]
alternateline:
"Let's do that. We can start upstairs in Klaasje's bedroom -- I have not done a thorough sweep after she left." He extinguishes his cigarette on the sole of his boot. 


condition: Variable["whirling.postfight_klaasjeroom_hint_garte_said_left"]
alternateline:
"Let's do that. We can start upstairs in Klaasje's bedroom -- I have not done a thorough sweep after she left..." He sighs.


condition: Variable["plaza.tribunal_hardie_shot"] == true
alternateline:
"I was not able to kill him -- as I should have. Krenel took him..." the lieutenant states again. "A stray bullet killed de Paule, though. And that's what happened."


condition: Variable["yard.cuno_intro_hub"] == true
alternateline:
You see Cuno's familiar shape in the FALN pants. It turns double -- then triple -- from the pain. He says:


alternateline: "How come you're here, Cuno -- aren't you pissed at me anymore?"
condition:
Variable["yard.cuno_locked_yourself_out_of_cuno_in_his_post_cunoesse_gunpointing_greeting"] == true  or  (Variable["TASK.make_truce_with_Cuno"] == true  and  Variable["TASK.make_truce_with_Cuno_done"] == false)


condition: Variable["auto.is_raining"]
alternateline:
The fuel oil catches fire immediately, with a low hiss -- a bright orange flash across the surface of the lettering. Rain turns to vapour above the burning message, mingling with the black smoke.


condition: Variable["auto.is_snowing"]
alternateline:
The fuel oil catches fire immediately, with a low hiss -- a bright orange flash across the surface of the lettering. The falling snow turns to vapour above the burning message, mingling with the black smoke.


condition: IsCunoInParty()
alternateline:
"Crazy motherfuckers..." The big man lets out a whistle. "Didn't think you had that fury in you, but I guess I've misjudged a lot of people lately..."


condition: IsCunoInParty()
alternateline:
"You slimy piece of shit..." The big man surveys you. "You're lucky you got shot, 'cause I've a mind to tear you to pieces right now, but..."


condition: IsKimHere()
alternateline:
"Take care, coppers," he says with a warm smile. "You two look after yourselves now. Death passed on you today, but men don't get that lucky twice."


condition: IsKimHere()
alternateline:
He nods to you and then to the lieutenant. "Coppo loco... and the, uh, normal cop, I guess. Good luck in Jamrock. Scars make the best tattoos, they say."


condition: IsKimHere()
alternateline:
"Thanks for getting involved, guys. Not a lot of cops would step in that line of fire, but you did."


condition: Variable["plaza.tribunal_gardener_shot"] == true
alternateline:
"But Lizzy and Angus..." He gulps. "They were just stupid kids. Didn't realize the shit they got into before it was too late... I feel responsible for both. For all of them really."


condition:
Variable["plaza.tribunal_gardener_shot"] == true  and  Variable["plaza.tribunal_shanky_ran_earlier"] == false

alternateline:
"He wasn't, that's the thing." He sighs heavily. "Titus, Theo, Dennis, Angie, Lizzie... They're all gone, but he got away without a scratch."


condition:
Variable["plaza.tribunal_gardener_shot"] == false  and  Variable["plaza.tribunal_shanky_ran_earlier"] == true

alternateline:
"He wasn't, that's the thing." He sighs heavily. "Titus, Theo, Angie, Elizabeth... They're all gone, but he got away without a scratch."


condition: Variable["jam.truckman_racism_known"] == true
alternateline:
The driver has adorned the side walls with a substantial collection of racist paraphernalia. Proclamations about *honour*, *strength*, and *purity* are glued to various panels.


condition: Variable["jam.abandoned_removed_transceiver"]
alternateline:
The smell of cigarettes and perfume welcomes you. The cabin inside is plastered with old movie posters, actresses smile from the walls. There's a rectangular shadow where the radio used to be and a toolbox tucked under the driver's seat. Some tools lie scattered near the pedals.


condition:
Variable["jam.abandoned_perc_noticed_under_seat"]  and  Variable["jam.abandoned_removed_transceiver"] == false

alternateline:
The movie stars are still smiling from the walls... But there's something strange about the passenger seat. The radio transmitter sits on the centre console and the pull-out toolbox lies hidden under the driver's seat. Some tools lie scattered near the pedals.


condition:
Variable["jam.abandoned_removed_transceiver"]  and  Variable["jam.abandoned_perc_noticed_under_seat"]

alternateline:
The movie stars are still smiling from the walls... But there's a rectangular shadow where the radio used to be and something strange about the passenger seat. The pull-out toolbox lies hidden under the driver's seat. Some tools have been left scattered near the pedals.


condition:
Variable["jam.abandoned_removed_transceiver"]  and  Variable["jam.abandoned_perc_noticed_under_seat"] == false

alternateline:
The movie stars are still smiling from the walls... But there's a rectangular shadow where the radio used to be. The pull-out toolbox lies hidden under the driver's seat. Some tools have been left scattered near the pedals.


condition: Variable["jam.abandoned_perc_noticed_under_seat"]
alternateline:
The pull-out toolbox slides back into its nest. The rest is as it was: posters, a radio, dust on the windows.


condition: Variable["whirling.klaasje_ruby_leader"]
alternateline:
This looks like proof the missing eighth person at the lynching was Ruby. Do you think that Hardie and his 'boys' could also be involved in the drug operation?


condition: Variable["tc.harry"] or Variable["tc.name_full_harrier"]
alternateline:
This is how a sea monster sees the world. You've become a sea monster, Harry -- giant, hidden and... strangely tender at heart. All is blue. 


condition: Variable["village.idiot_cocaine_dlc"]
alternateline:
"A mythical cocaine skull could hardly be of any consequence to our ongoing investigation." The lieutenant adjusts his glasses.


condition: IsKimHere() and Variable["village.idiot_cocaine_dlc"]
alternateline:
"Hey Kim, let's try to get into that courtyard. That's where Idiot Doom Spiral said we could find the cocaine skull..."


condition: Variable["tc.pale"]
alternateline:
"Pale damage," she nods. "I was *just* holding my father's hand. He was descending the stairs in Raehl. The crowd had gone silent. There was dust in the air..."


condition: Variable["tc.down_with_racism"] == true
alternateline:
"We're on the same side here, yeah? No need to bust my balls. I'm here to pick up a load of apples. Just regular, Kojko-picked apples."


condition: IsKimHere()
alternateline:
"The problem? The damn kipts are showing a real good game lately, same with the mesquitos." He throws a sharp glance at Lieutenant Kitsuragi. "And the other intruder species too. They're on the precipice of cultural victory."


condition: Variable["jam.racist_said_stop_ripping"]
alternateline:
"I think we should all learn to respect each others opinions." (Betray your partner and smile at the lorryman in a conspiratorial manner.)


condition: IsKimHere()
alternateline:
"People who've studied these things say that *you* and *me* are superior by design." He glances at the lieutenant. "So, naturally, we Occidentals should be in charge. Obviously you can see the merits in that."


condition: IsKimHere()
alternateline:
"This concerns you, policeman, so you better be *vigilant*. The damn kipts are showing up good lately, same with the mesquitos. And the other intruder species too." He throws a sharp glance at Lieutenant Kitsuragi. "They're on the precipice of cultural victory."


condition: Variable["jam.truckman_told_him_to_fuck_off"] == true
alternateline:
"Been admiring the stompers, runt?" He grins. "Sure, I can *demonstrate* them." He lifts up to show you his left foot, then the right.


condition: IsKimHere()
alternateline:
"Looks like I offended your partner there." He doesn't look at the lieutenant. "Too bad. Siileng's usually a little bit south of here, near the canal. You can't miss him. Just watch yourselves..."


condition: IsKimHere()
alternateline:
"Listen up, fuckwits. You don't scare me. You cops don't run Revachol West. You don't run Martinaise. You don't run anything."


condition: Variable["tc.down_with_racism"]
alternateline:
"Listen up, fuckwit. You don't scare me. You cops don't run Revachol West. You don't run Martinaise. You don't run anything. You're useless."


condition: IsKimHere()
alternateline:
"He did *something*. He stole his employer's goods and another lorryman's job. You should be thankful for the tip." He grins -- a wide smile. 


condition: Variable["jam.siileng_no_playing_around_janus"] == true
alternateline:
"You're right, officer, 100%." He adjusts his shirt collar. "No playing around then. Strictly business. Maybe I can interest you in some premium menswear instead?"


condition: IsKimHere()
alternateline:
"Wait, but what are *we* doing here, if there are no permits?" (Look at Kim and the police insignia on his sleeve.)


condition: IsKimHere()
alternateline:
"All right!" He snaps back to his usual self. "Ice cold. Let's cap this off with a purchase. You can walk away from here with funky sunglasses, detectives -- both of you. You deserve it!" 


condition: Variable["TASK.check_seafort"] and Variable["TASK.check_seafort_done"] == false and IsKimHere()
alternateline:
"When do you think it'll be ready? There's something we might have to check out on one of the islands. The origin of a shot."


condition:
Variable["TASK.check_seafort"]  and  Variable["TASK.check_seafort_done"] == false  and  IsKimHere() == false

alternateline:
"When do you think it'll be ready? There's something I might have to check out on one of the islands. The origin of a shot."


condition: Variable["TASK.check_seafort"] and Variable["TASK.check_seafort_done"] == false
alternateline:
"Shot, huh?" She gives you short nod and replies: "The boat will be ready when the sea turns and the winds settle. You can't command the weather, officer."


condition: Variable["village.lily_volition_resisted_swearing"] == true
alternateline:
Yes. There you are. It's okay -- you can breathe now. That wasn't so bad, see? It's just who you are.


condition: Variable["TASK.ask_the_wind_done"]
alternateline:
"Points back to Feld." The lieutenant frowns slightly at the building, towering ominously. "Be sure you're ready when we go in, detective."


condition: IsTHCPresent("ultraliberal") == true
alternateline:
Oh... that's right, Cuno is a killer entrepreneur and a visionary. He doesn't like this begaroo *shit*.


condition: Variable["TASK.find_your_paperwork_done"]
alternateline:
"Found something of mine in there. Maybe perps stashed something in there too. Might even be a solid lead."


condition:
Variable["yard.trash_clothes_found"]  or  Variable["yard.trash_found_mug"]  or  Variable["TASK.find_your_paperwork_done"] == true

alternateline:
"Look, it's basic police work. If there's a trash container on the crime scene you have to investigate it thoroughly. I may have missed something when I checked it before."


condition: Variable["TASK.fridge_victims_body_done"] or Variable["TASK.send_corpse_to_processing_done"]
alternateline:
"Look, Cuno ain't seen shit lying around, 'cept for that f****t you took away. Now you want performance gear or not, grandpa?"


condition: Variable["TASK.get_the_dead_body_down_from_the_tree_done"]
alternateline:
"Look, Cuno ain't seen shit lying around, 'cept for that f****t there." He points to the cadaver. "Now you want performance gear or not, grandpa?"


condition: Variable["yard.cunoesse_murder_was_the_case_line_heard"] == true
alternateline:
Also, Cuno hasn't stopped talking to you. Even enjoys it from time to time. When you talk to the other one it's like talking to a cornered animal. She only hisses and says *murder* was the case that they gave her.


condition: Variable["yard.cunoesse_heard_nekki_mentioned"] == true
alternateline:
Also, Cuno hasn't stopped talking to you. Even enjoys it from time to time. When you talk to the other one it's like talking to a cornered animal. She only hisses and says something about *necks*.


condition: Variable["yard.hanged_pointed_at_cunoesse"]
alternateline:
"How's Cuno *dealing* with this? Cuno's dealing with it just fine -- he doesn't need you fucking with this, waving your gun, mad dog shit... Cuno remembers what you did there."


condition: Variable["yard.hanged_pointed_at_cunoesse"]
alternateline:
"Listen! Listen!" He points to his eyes, then yours. "C is Cuno's go to; Cuno's protecting her. You fuck with C, you fuck with Cuno. You threaten her, you wave your gun around her *one more time*. Try to take her away..."


condition: Variable["auto.is_snowing"]
alternateline:
"It don't mean anything. It's shit. Cuno just likes to focus. Cuno likes to concentrate on shit, build shit when he's zipping hard. Fuck..." He turns his burning face up to the falling snow.


condition: Variable["auto.is_raining"]
alternateline:
"It don't mean anything. It's shit. Cuno just likes to focus. Cuno likes to concentrate on shit, build shit when he's zipping hard. Fuck..." He turns his burning face up to the falling rain.


condition: Variable["yard.hanged_thought_footprints_belong_to_the_giant_of_coco_nur"] == true
alternateline:
"No, there were no *mythological giants*, I'm afraid. They were all *quite* human, so far as I could tell."


condition: Variable["tc.rank_known"]
alternateline:
"In all my years I've never seen a lieutenant-yefreitor behave this way. You're a disgrace! Get out, this instant!" He points at the door.


condition: Variable["tc.crenel_was_whitewater"] == true
alternateline:
"As a merc, he killed a lot of people on the Semenine Islands for the sake of the Oranjese pharmaceutical industry."


condition: Variable["yard.cuno_greeting_done"] == true
alternateline:
Of all the names stored in the rusty filing cabinet that is your hippocampus, the one you pull out is...


condition:
IsTaskActive("TASK.where_does_the_smoker_on_the_balcony_live")  and  Variable["backyard.smoker_think_name_is_martin_martinaise"] == false  and  Variable["apt.cleaning_asked_martin_janus"] == true

alternateline:
"How about a young male in his mid-twenties, dark hair, skinny build? A smoker on the balcony. Know where he lives?"


alternateline: "I'm looking for Billie Méjean. Do you know where she lives?"
condition:
IsTaskActive("TASK.go_to_billies_apartment")  and  Variable["tc.wcw_address"] == true  and  Variable["plaza.kineema_library_know_billies_husband_returned_the_book"]


condition: IsKimHere()
alternateline:
"Damn. Hardly any difference..." The young man shakes his head, and then looks up at you and the lieutenant with barely concealed irritation...


condition: IsKimHere()
alternateline:
"They should know the meeting starts at 22.00 *sharp*..." His companion looks up at you and squints.


condition: Variable["yard.hanged_communism_killed_him"]
alternateline:
"In any case, it's not like the SRV has established a party line on the subject of lynchings in Martinaise..." The two young men look at one another.


alternateline: "You two wrote that article in La Fumée, didn't you?"
condition:
Variable["inventory.fumee_logic_anagrams"] == true  or  Variable["inventory.fumee_rhetoric_names"] == true


condition: Variable["apt.student_books_discussed_counter"] >= 1
alternateline:
"... don't you think, though, that you can only really understand current events if you have a firm background in history and political theory?"


condition: Variable["apt.student_books_discussed_counter"] >= 1
alternateline:
"... but now I'm curious... Do you think there's value in reading so-called 'practical non-fiction'?"


condition: Variable["plaza.working_chose_apocalypse_cockatoo"] == true
alternateline:
"... and that was the first time I saw the darkness of my own soul reflected back to me in cockatoo form."


condition: Variable["plaza.working_chose_superstar_cockatoo"] == true
alternateline:
"... but really when I saw the Major Majestic in all its glory, I *knew* that was the cockatoo for me."


condition: Variable["plaza.working_chose_sorry_cockatoo"] == true
alternateline:
"I have to say, I never realised cockatoos could be such needy emotional disasters, just like people."


condition: Variable["plaza.working_chose_apocalypse_cockatoo"] == true
alternateline:
"I have to say, I never realised cockatoos could be so apocalyptic. I've only ever seen the grey ones."


condition: Variable["apt.student_books_discussed_counter"] > 0
alternateline:
Now you're getting somewhere. These boys aren't even bothering to contain their interest. They want to see how you weave the threads of this story together...


condition: Variable["yard.hanged_love_did_in_communism_killed"] == true
alternateline:
"I think he's saying it was communism that *actually* committed the murder, but it was love that brought him to that point..."


condition: Variable["apt.student_rc_completed"] == true and Variable["apt.student_hit_too_hard"] == false
alternateline:
"Okay, gendarme." The young man rubs his cheek gingerly. "You've earned your place. Welcome to the most ideologically advanced materialist reading group in Martinaise!"


condition: Variable["apt.student_rc_completed"] == true and Variable["apt.student_hit_too_hard"] == true
alternateline:
"Alright, you maniac." The young man takes a moment to massage his bruised jaw. "Let's see if you can use your brain as well as you use your fists."


condition: CheckEquippedGroup("shirt")
alternateline:
Excellent work, now there's a dark handprint on the back of your shirt. Everyone will be able to see the evidence of your overactive sweat glands.


condition: IsTHCPresent("honour")
alternateline:
"'Honour' is an outmoded concept, a relic of feudal ideology. All the same, I have to admire your commitment..."


condition: IsKimHere()
alternateline:
For his part, the young man looks rather put off. It's clear he was *also*  looking forward to you punching him.


condition: Variable["pier.joyce_deluge_heard"] == true
alternateline:
"... and the rest of world conspires to invade and massacre us when we dare to stand up for our beliefs..."


condition: CheckItem("blue_oblong_pen")
alternateline:
Armed with the lieutenant's trusty blue pen, you spend entirely too much time striking every meaningless word and unsubstantiated claim you come across...


condition: CheckItem("kind_green_ape_pen")
alternateline:
Armed with Lena's friendly green ape pen, you spend entirely too much time writing constructive feedback in the margins of the page... 


condition: IsKimHere()
alternateline:
"It's you. From the bookstand." For a moment she seems paralysed, just looking at you and the lieutenant. Then she snaps out of it.


condition: CheckEquipped("pants_bellbottom") == false
alternateline:
"Oh..." There's a moment's pause. It lasts longer than it may ordinarily, given the circumstances. "If you didn't have your badge then that would be very *bad*. You would need to report it on my shortwave. But since you *do* have it, we can go straight to the task at hand."


condition: Variable["whirling.mirror_saw_your_face"]
alternateline:
"I'm talking serious, unbelievable damage here. I saw myself in the mirror and had no idea who I was."


condition: Variable["whirling.garte_hero"]
alternateline:
"There can only be one conclusion: I am the finest we have, a hero cop sent to outperform you in every way imaginable."


condition: Variable["tc.kim_cases_solved"]
alternateline:
"Of course it's a joke, look at me! You have over a hundred cases solved, how could I compete with you?"


condition: Variable["whirling.garte_necktie_talked"] == true
alternateline:
Just think about it for a second. You're a raging alcoholic who showed up three days late and argues with his necktie. You weren't sent here to *win*.


condition: Variable["yard.hanged_kim_phase_deux_sat"] == true
alternateline:
"We performed a thorough initial inspection of the victim's body. So that's good. One could say it's the main thing to do in a murder."


condition:
Variable["TASK.open_trash_container_done"] == true  and  Variable["yard.viscal_kim_present_for_prints"] == true

alternateline:
"The body is still hanging from that tree, which is... unfortunate. But we performed a thorough search of the premises of the crime scene -- that's great."


alternateline:
"I still feel like we're missing something. But we performed a thorough search of the premises of the crime scene. That's great."


alternateline:
"I still feel like we missed something, but at least the corpse has been refrigerated. And we performed a thorough search of the premises of the crime scene. That's great."


alternateline:
"I still feel like we missed something, but it's up to the boys in Processing now. We did perform a thorough search of the crime scene. That's great."


condition: Variable["TASK.read_the_watermark_done"]
alternateline:
"As you may have gathered from the fact that we are expected to carry a record of our kills -- like the one in your watermarks -- we're permitted to use whatever force is necessary. And strongly admonished not to abuse that power."


condition:
Variable["yard.hanged_result_bitemarks_done"] == true  and  Variable["yard.hanged_result_contusions_done"] == true

alternateline:
"On this occasion, I must agree. At any rate, your shot enabled us to perform a field autopsy on the victim. We found some things we can really work with."


condition:
Variable["yard.hanged_result_bitemarks_done"] == true  and  Variable["yard.hanged_result_contusions_done"] == false

alternateline:
"On this occasion, I must agree. At any rate, your shot enabled us to perform a field autopsy on the victim. We didn't find as much as I'd hoped."


condition:
Variable["yard.hanged_result_bitemarks_done"] == false  and  Variable["yard.hanged_result_contusions_done"] == true

alternateline:
"On this occasion, I must agree. At any rate, your shot enabled us to perform a field autopsy on the victim. We didn't find as much as I'd hoped."


alternateline:
"We still have to perform the autopsy, though. However, we did a thorough search of the crime scene."


alternateline:
"I admit, I wasn't sure whether I should give you the gun, but I'm glad I did. We still have to perform the autopsy, though. But we did do a thorough search of the crime scene -- that's great."


alternateline:
"It was something. We still have to perform a field autopsy, though. But we did do a thorough search of the crime scene -- that's great."


condition:
Variable["yard.hanged_result_bitemarks_done"] == true  and  Variable["yard.hanged_result_contusions_done"] == true

alternateline:
"I admit, I wasn't sure whether I should give you the gun, but I'm glad I did. Your shot enabled us to perform a field autopsy on the victim. We found some things we can really work with."


condition:
Variable["yard.hanged_result_bitemarks_done"] == true  and  Variable["yard.hanged_result_contusions_done"] == false

alternateline:
"I admit, I wasn't sure whether I should give you the gun, but I'm glad I did. Your shot enabled us to perform a field autopsy on the victim. Alas, we didn't find as much as I'd hoped."


alternateline:
"It enabled us to perform a field autopsy on the victim. We found some things we can really work with."


condition: Variable["TASK.send_corpse_to_processing_done"]
alternateline:
"The rest is up to the boys in Processing. Maybe they will surprise us by doing their job for once, but I wouldn't count on it."


condition: Variable["TASK.fridge_victims_body_done"]
alternateline:
"It would have been better if we could have pulled out the bullet and sent the body to Processing. But at least we got the body refrigerated."


alternateline:
He raises his eyebrows. "Right. Then we performed a field autopsy on the victim. We found some things we can really work with."


alternateline:
He raises his eyebrows. "Right. Then we performed a field autopsy on the victim. We didn't find as much as I'd hoped."


alternateline:
He raises his eyebrows. "Right. We still have to perform the autopsy, though. But at least we did a thorough search of the crime scene."


alternateline:
"Being sober also tends to help with precision. Anyway, we performed a field autopsy on the victim. We found some things we can really work with."


alternateline:
"Being sober also tends to help with precision. Anyway, we performed a field autopsy on the victim. We didn't find as much as I'd hoped."


alternateline:
"Being sober also tends to help with precision. At any rate, we still have to perform the autopsy. However, we did do a thorough search of the crime scene -- that's great."


alternateline:
"Being sober tends to help with precision. Anyway, we performed a field autopsy on the victim. We found some things we can really work with."


alternateline:
"Being sober tends to help with precision. Anyway, we performed a field autopsy on the victim. We didn't find as much as I'd hoped."


alternateline:
He studies you with mild concern. "Just don't get carried away. At any rate, your shot enabled us to perform a field autopsy on the victim. We found some things we can really work with."


alternateline:
He studies you with mild concern. "Just don't get carried away. At any rate, your shot enabled us to perform a field autopsy on the victim. We didn't find as much as I'd hoped."


alternateline:
He studies you with mild concern. "Just don't get carried away. At any rate, we still have to perform the autopsy. However, we did a thorough search of the crime scene -- that's great."


alternateline:
"In addition, we got that body *down* from the tree. *And* we performed a field autopsy on the victim. We found some things we can really work with."


alternateline:
"In addition, we got that body *down* from the tree. *And* we performed a field autopsy on the victim. We didn't find as much as I'd hoped, though."


alternateline:
"In addition, we got that body *down* from the tree. We still have to perform the autopsy, though. But at least we did a thorough search of the crime scene -- that's great."


condition: Variable["TASK.send_corpse_to_processing_done"]
alternateline:
"We also performed a thorough search of the crime scene. All in all, we handled the situation very professionally. Now, for the interviews..."


condition: Variable["TASK.send_corpse_to_processing_done"] == true
alternateline:
"There's still work to be done at the crime scene, however. We mustn't forget that. Now, for the interviews..." He takes a deep drag and looks at the city.


condition: Variable["TASK.fridge_victims_body"] == true
alternateline:
"There's still work to be done at the crime scene when we go back to deal with the body. We mustn't forget that. Now, for the interviews..." He takes a deep drag and looks at the city.


condition: Variable["TASK.confront_the_pigs"]
alternateline:
"Claire also helped you... remember your name, and is assisting you in getting your gun back. That's a relief."


condition: Variable["yard.sense_viscal_greeting_done"] == true
alternateline:
"Everything points to the Dockworkers' Union: the belt used for hanging him, tracks in the mud, the circumstances in Martinaise, my preliminary information..."


condition: Variable["whirling.hardies_phys_int_enough_with_backsass"] == true
alternateline:
"Now *you* listen to *me*, Sonny-Jim. The autopsy showed the victim's hands weren't tied. No signs of struggle. Explain this and make it 'real simple'."


condition: Variable["tc.merc_was_oranjese_special_forces"] == true
alternateline:
"Wasn't he a trained killer, from Oranjese special forces? If yes, then how did you manage to overpower him?"


condition: Variable["yard.hanged_thought_footprints_belong_to_the_giant_of_coco_nur"] == true
alternateline:
In the middle, heaving and wheezing: The fabled giant of Koko Nur, boot size 46, deep marks. Probably carried the victim over. He alone is 130 kilos; add the man in armour and you could easily exceed 220.


condition: IsKimHere()
alternateline:
"That fucking fucker..." He stares at his beer for two seconds -- intently -- then turns to you. "You're the worst cops in Revachol! I gave you *gold* on that tape."


condition: IsKimHere() == true
alternateline:
"This is just perfect. Just fucking perfect. Any thoughts on this, lawmen?" Titus rubs his chin with his palm, as if trying to grind it smooth.


condition:
Variable["whirling.hardies_authority_wc_fail_put_the_gun_in_your_mouth_threatened_to_kill_yourself"] == true

alternateline:
"That's a nice way of putting it, but you know..." He scratches the back of his head. "I'm in the Dockworkers' Union. Not the Heartworkers'. And you should see a shrink about your suicide ideas."


condition:
Variable["whirling.hardies_authority_wc_fail_put_the_gun_in_your_mouth_threatened_to_kill_yourself"] == true

alternateline:
"First he tries to kill himself and now this?" He shakes his head. "I don't know what a pussy-boy is. I'm old fashioned."


alternateline:
"No, no. This fucking suicide carny is trying to *get* to me. This ain't gonna work with Titus Hardie." He looks you in the eye. "Put the fiddle down or walk away. It's that simple."


condition: IsKimHere() == false
alternateline:
"There's no need to hide it. You just hang people like in the dark ages -- make a display of the corpse."


condition: Variable["whirling.hardie_failed_the_rhet_wc"] == true
alternateline:
Convince Titus he's being manipulated? Bad idea. Bringing her up will do no good. You should know by now -- *Titus* will never falter.


condition: IsKimHere() == true
alternateline:
"It's cool, guys.  You drag them out back, light their corpses on fire and piss on them. You don't care!"


condition: Variable["whirling.hardies_asked_about_the_bullet_in_lynching_hub"] == true
alternateline:
"You still on about that bullet?" He pats the back of his head. "A bullet in a hanged man's head. You're right, copper -- that *is* mighty curious."


condition: Variable["whirling.hardies_entered_this_from_the_upper_branch"] == true
alternateline:
"Yeah, Glen likes to shoot his guns when he's drunk." He grins at you. "And he's getting drunk right now."


condition: IsKimHere() == false
alternateline:
"Easy, babes. What is this?" Titus spreads his arms, smiling gently. "I can't have a slap-fight in my bar. It's embarrassing. Take it outside, will you?"


condition: Variable["whirling.hardies_promised_kim_the_gun_thing_will_make_sense"] == true
alternateline:
"You promised it would make sense, but It didn't make sense at all." He returns the gun to its holster and addresses the room: "Nothing to worry about here, people -- my partner likes to play these jokes. He's what you call *dark*."


condition: Variable["coast.sunken_dialogue_done"] == true
alternateline:
"No, no! I got drunk so drunk I drove my car to the sea. I don't give a shit either, just like you guys."


condition: Variable["plaza.gardener_you_are_black"] == true
alternateline:
"No, no! I like to get drunk and then do racial profiling. I don't give a shit either, just like you guys."


condition: Variable["whirling.hardies_called_klaasje_miss_oranje_disco_dancer"] == true
alternateline:
"You mean Revachol? Nah. Our Miss Oranje Disco Dancer is an immigrant or a drifter of some sort. Been staying here over the winter."


condition: IsKimHere() == false
alternateline:
"Klaasje said she made advances on her -- and she thwarted them. She also threatened her to *end* her relationship with the deceased."


condition:
Variable["whirling.hardies_titus_says_hed_check_out_the_coast_if_he_wasnt_busy_clown_dancing_with_you"] == true

alternateline:
"*Maybe* from the coast? But like I said, I've been too busy dealing with you idiots. So no." He shakes his head. "I don't think it was a sniper. It was close up."


condition:
Variable["whirling.hardies_titus_says_hed_check_out_the_coast_if_he_wasnt_busy_clown_dancing_with_you"] == true  and  IsKimHere() == false

alternateline:
"*Maybe* from the coast? But like I said, I've been too busy dealing with you, copper. So no." He shakes his head. "I don't think it was a sniper. It was close up."


condition: Variable["whirling.hardies_discussed_winch_with_them"] == true
alternateline:
The lieutenant leans closer to Eugene. "What if they're connected by the *winch*, Eugene? That is your, name, right -- Eugene?"


condition: Variable["whirling.hardies_discussed_winch_with_them"] == true
alternateline:
"*Connected* -- with the *winch*, Eugene! She could've gone up -- shot him -- come down -- in well under five minutes."


condition: Variable["whirling.hardies_just_put_the_gun_in_your_mouth"]
alternateline:
"When are you gonna get it through your suicidal head?" he scoffs. "I already *am* -- I just  wasn't sure you were."


condition: Variable["whirling.hardies_just_put_the_gun_in_your_mouth"]
alternateline:
"When are you gonna get it through your suicidal head?" he scoffs. "I already *am* -- I just wasn't sure you were."


condition: Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"] == false
alternateline:
"Honestly, Harry, we might be moving all kinds of suspicious things through this harbour, but I won't be caught transporting the light-bending mega-rich." He shakes his head. "I have a reputation to protect."


condition: Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"] == false
alternateline:
"Honestly, guys, we might be moving all kinds of suspicious things through this harbour, but I won't be caught transporting the light-bending mega-rich." He shakes his head. "I have a reputation to protect."


alternateline: "I am."
condition:
Variable["TASK.probe_drivers_about_drugs"] == true  or  Variable["TASK.probe_drivers_about_drugs_done"] == true


condition: IsTHCPresent("advanced_race_theory")
alternateline:
"You can find Jean-Luc down at the gates, but..." He smirks. "... you already knew that. Anyway, he's going to help you."


condition: Variable["gates.mhead_fight_success"]
alternateline:
He turns back to you: "You can find Luc down at the gates, but..." He smirks. "You already knew that. Anyway, he's going to help you -- now that he's back on his feet."


condition: Variable["cargo.containeryard_finish_the_pile_of_belts_thought"]
alternateline:
"Mr. Claire. The man was hanged with a cargo belt. A steel reinforced cargo belt, like the ones you have lying around here. With 'VERMILLION' on the side. It's safe to assume you had *something* to do with the murder."


condition: IsTHCPresent("advanced_race_theory")
alternateline:
"And. Jean... please take it easy with the race science. He's had enough of that." He hangs up and turns back to you.


condition: Variable["cargo.momsoffice_file_cabinet_browsed_folders"] == true
alternateline:
As you look at the folder, Evrart covers it with his hand and pets it. He's hiding it from you, because it's not a real RCM folder. It's just another one of those brown folders you saw in the file cabinet.


condition: IsKimHere() == true
alternateline:
"Damn it, Harry, that's exactly what it means!" He turns to the lieutenant. "I am only kidding of course."


condition: Variable["cargo.evrart_said_youre_a_moralist"] == true
alternateline:
"My friend, the mail-man, confirms the letter is on its way. You've done a great thing today. You've given the children of Martinaise a real future, Harry, and I feel I can finally trust you now."


condition: Variable["cargo.evrart_said_youre_left_as_fuck"] == true
alternateline:
"My friend, the mail-man, confirms the letter is on its way. You've done a great thing today. You've given the children of Martinaise a future and proven to be a true man of the left. I can finally trust you now."


condition: Variable["cargo.evrart_said_youre_money_engineer"] == true
alternateline:
"My friend, the mail-man, confirms the letter is on its way. You've done a great thing today. You've given the children of Martinaise a bright future, and you've proven yourself someone I can trust, someone I can really do *business* with."


condition: Variable["cargo.evrart_said_youre_patriot"] == true
alternateline:
"My friend, the mail-man confirms the letter is on its way. You've done a great thing today. You've given the children of Martinaise a real future, Harry, and proven yourself a real kingsman who's not afraid to make the tough decisions. I know I can trust you now."


condition: IsKimHere()
alternateline:
"You were there, you saw the place. A waste land -- there's nothing left. But mark my words, officers." His slams his fist on the table, causing some of the coffee to spill. "We are going to *reset* it."


condition: IsKimHere()
alternateline:
"Haven't you seen the crates outside, Harry? There's all sorts of fun stuff inside them!" He pushes up his glasses as he laughs. "I mean, heck -- this one has you and the lieutenant, me, and my novelty swordfish clock!"


condition:
(Variable["pier.joyce_lynching_story_told"]  or  Variable["whirling.hardie_hanged_tried_raping_someone"])  and  Variable["cargo.evrart_talked_about_lynching"] == false

alternateline:
"I've heard about a connection between the lynching and the strike. I'd like to hear what you know about it."


condition: IsKimHere() == false
alternateline:
"They're like you -- idealistic people who want to make sure that bad things don't happen. And if they already have... well, punishment must follow."


condition: IsKimHere()
alternateline:
"They're almost all of them *great* guys, born leaders. Whatever happened, I'm sure they only had the best interests of Martinaise and Revachol in mind." 


condition:
Variable["cargo.evrart_ordered_measurehead_take_down_body"] == true  and  Variable["cargo.evrart_gun_getting_located"] == true

alternateline:
"Oh, of course. That's your main thing here. That's *why* you're in Martinaise." He nods. "I know everything that goes on around here. And I would *love* to help you, like I'm helping you with the body and your lost gun..."


condition: Variable["cargo.evrart_gun_getting_located"] == true
alternateline:
"Oh, of course. That's your main thing here. That's *why* you're in Martinaise." He nods. "I know everything that goes on around here. And I would *love* to help, like I'm helping you with your lost gun..."


condition: Variable["cargo.evrart_ordered_measurehead_take_down_body"] == true
alternateline:
"Oh, of course. That's your main thing here. That's *why* you're in Martinaise." He nods. "I know everything that goes on around here. And I would *love* to help you, like I'm helping you with the body..."


condition: IsKimHere()
alternateline:
"But I *can't* think straight with this thing weighing on me..." Suddenly, he slaps himself on the forehead. "You're police officers, aren't you? I have a crazy idea. You guys are basically door-opening machines. Incredibly talented at opening doors."


condition: Variable["cargo.evrart_said_you_saw_racist_mug_collection"] == true
alternateline:
"The mug collection I mentioned was in the apartment... I found a similar mug in the trash with the hanged man's clothes."


alternateline: "You believe they killed the hanged man?"
condition:
Variable["pier.joyce_lynching_story_told"]  or  Variable["whirling.hardie_hanged_tried_raping_someone"]


condition: IsKimHere()
alternateline:
"What I *do* know is -- the case is in safe hands. If anyone can get to the bottom of this shot-and-hanged-man, it's my two little policemen. Godspeed, policemen!"


condition: IsKimHere()
alternateline:
"You said it. Hell..." The fist slams on the desk again. "... one of those guys looks big enough to take down that proverbial elephant! Boys like that don't just *happen* to show up during strikes."


condition: Variable["cargo.evrart_said_youre_patriot"]
alternateline:
"Once you have the signatures, mail this to 13022 La Rocca in La Delta. *Then* I'll know you're a real kingsman and a patriot." He runs his fingers through his thin hair.


condition: Variable["cargo.evrart_said_youre_left_as_fuck"]
alternateline:
"Once you have the signatures, mail this to 13022 La Rocca in La Delta. *Then* I'll know you're a solid socialist." He runs his fingers through his thin hair.


condition: Variable["cargo.evrart_said_youre_money_engineer"]
alternateline:
"Once you have the signatures, mail this to 13022 La Rocca in La Delta. *Then*  I know we can do business together." He runs his fingers through his thin hair.


condition: Variable["cargo.evrart_said_youre_a_moralist"]
alternateline:
"Once you have the signatures, mail this to 13022 La Rocca in La Delta. *Then* we can talk about your gun." He runs his fingers through his thin hair.


condition: IsKimHere()
alternateline:
"Look, Kim..." (Point to the photocopy.) "These people are going to have to move away. Can we do something about it?"


condition: IsKimHere()
alternateline:
"Look, Kim..." (Point to the photocopy.) "These people are going to have to move away because of the noise."


condition: Variable["cargo.container_door_ultraliberal_knock"] == true
alternateline:
"Welcome! Savvy, was it? Make yourself at home. Sorry I'm not better able to receive you -- I wasn't expecting visitors today."


condition: IsKimHere()
alternateline:
"Now." He claps his hands together. "What can I do for you gentlemen?" What you can see of his body appears composed. In a sharp summer suit. And yacht shoes.


condition: Variable["cargo.container_door_ultraliberal_knock"]
alternateline:
"Anyhow, my name is Roustame Diodore -- investor, licence holder, and extremely high-net-worth individual. And your name is Savvy, right?"


condition: Variable["cargo.container_door_ultraliberal_knock"]
alternateline:
"Mr. Diodore, I think there's been some confusion. His name is, in fact, *not* Savvy." He glares at you. "Let's start over. I am Lieutenant Kim Kitsuragi of the RCM, and this is my partner..."


condition: Variable["cargo.mrlb_said_name_tequila"]
alternateline:
"Listen, Mr. Sunset, if capital and nationalism went hand in hand, there'd be no need to ask the question..."


condition: Variable["cargo.mrlb_said_name_harrier"]
alternateline:
"Listen, Mr. Du Bois, if capital and nationalism went hand in hand, there'd be no need to ask the question..."


condition: Variable["cargo.mrlb_said_name_raphael"]
alternateline:
"Listen, Mr. Costeau -- Raphaël, if I may -- if capital and nationalism went hand in hand, there'd be no need to ask the question..."


condition: Variable["cargo.mrlb_said_name_harry"]
alternateline:
"Listen, Harry, if capital and nationalism went hand in hand, there'd be no need to ask the question..."


condition: Variable["cargo.mrlb_said_name_tequila"]
alternateline:
"Precisely, Mr. Sunset! You know, I hear people talk sometimes about *economic equality* and *fairness* and all those things. But tell me, where would we be without liberalism? In caves! Whacking each other with bones!"


condition: Variable["cargo.mrlb_said_name_harrier"]
alternateline:
"Precisely, Mr. Du Bois! You know, I hear people talk sometimes about *economic equality* and *fairness*. But tell me, where would we be without liberalism? In caves! Whacking each other with bones!"


condition: Variable["cargo.mrlb_said_name_raphael"]
alternateline:
"Precisely, Mr. Costeau -- may I call you Raphaël?! You know, I hear people talk sometimes about *economic equality* and *fairness* and all that kind of stuff. But tell me, where would we be without liberalism? In caves! Whacking each other with bones!"


condition: Variable["cargo.mrlb_said_name_harry"]
alternateline:
"Precisely, Harry! You know, I hear people talk sometimes about *economic equality* and *fairness* and all that kind of stuff. But tell me, where would we be without liberalism? In caves! Whacking each other with bones!"


condition: Variable["cargo.mrlb_said_name_tequila"]
alternateline:
"Listen, Tequila, I used to be an idealist, just like you. But the truth is that we have no objective system by which to measure someone's value other than the market. We should just embrace that, rather than resist it."


condition: Variable["cargo.mrlb_said_name_harrier"]
alternateline:
"Listen, Mr. Du Bois, I used to be an idealist, just like you. But the truth is that we have no objective system by which to measure someone's value other than the market. We should just embrace that, rather than resist it."


condition: Variable["cargo.mrlb_said_name_raphael"]
alternateline:
"Listen, Mr. Costeau." He pauses. "Raphaël. I used to be an idealist, just like you. But the truth is that we have no objective system by which to measure someone's value other than the market. We should just embrace that, rather than resist it."


condition: Variable["cargo.mrlb_said_name_harry"]
alternateline:
"Listen, Harry, I used to be an idealist, just like you. But the truth is that we have no objective system by which to measure someone's value other than the market. We should just embrace that, rather than resist it."


condition: IsKimHere()
alternateline:
"Welcome back, gentlemen. What can I do for you?" Although you cannot see his face, you can tell he's smiling warmly.


condition: Variable["tc.rcm"] == true
alternateline:
You could swear it's more of an instinct than an actual sight, but you *know* there's the RCM's signature rectangle on the cloak. It's a cop's cloak.


condition: Variable["TASK.report_badge"] == true
alternateline:
"Yes. It's probably yours. It bears the RCM insignia and you have a habit of being careless with your equipment..." He judges the drop.


condition: Variable["cargo.cloakjump_wc_failed"]
alternateline:
Nope! No! That's still too high. What were you thinking, you're not a gymnast, you're a boxer -- and you've climbed WAY too high up here...


condition: Variable["backyard.jump_kim_notabigdeal"] == true
alternateline:
Holy wow, that's *high*! 'Doesn't seem dangerous...' The lieutenant must be crazy to suggest that! This is certain death. (Vertigo almost pushes you over the edge.)


condition: Variable["cargo.saw_cloak"] == true
alternateline:
The tarpaulin cloak is still hanging on the railing. The white rectangle of the Revachol Citizens Militia is clearly visible on its back.


condition: Variable["tc.rcm"] == true
alternateline:
Looks like someone left his tarpaulin cloak hanging on the railing here. The white rectangle of the Revachol Citizens Militia is clearly visible on its back.


alternateline: A tarpaulin cloak with possible RCM markings is still caught on the railing.
condition:
Variable["backyard.jump_esprit_fired"] == true  or  Variable["backyard.cloak_perception_white_rectangle"] == true


condition: Variable["backyard.leo_hub_reached"] == true
alternateline:
"Evrart Claire, probably -- the head of the Débardeurs' Union." He inspects the note. "Leo must have left it. Nothing incriminating here."


condition: Variable["cargo.evrart_evrart_met"] == true
alternateline:
"Evrart has someone running errands for him." He points to the list. "Nothing incriminating here, though."


condition: Variable["backyard.leo_hub_reached"] == true
alternateline:
"The Débardeurs' Union leader, Evrart Claire, has Leo running errands for him." He points to the list. "Nothing incriminating here, though."


condition: Variable["cargo.evrart_evrart_met"] == true and Variable["backyard.leo_hub_reached"] == true
alternateline:
"Evrart has Leo running errands for him." He points to the list. "Nothing incriminating here, though."


condition: Variable["plaza.rene_know_dead"] and Variable["plaza.met_rene"]
alternateline:
As you take the colourful uniform, a few cookie crumbs fall to the floor. René must have had a sweet tooth.


condition: Variable["plaza.met_rene"]
alternateline:
As you take the colourful uniform, a few cookie crumbs fall to the floor. René must have a sweet tooth.


condition: Variable["yard.hanged_coordination_hit_buckle_failed"]
alternateline:
A yard. Rain falls onto the roof of a woodshed. Coal leaks into a puddle beneath the feet of a dead man. He swings from a tree, a gaping hole in his bare, rotting chest. 


alternateline: "I don't. Mail the letter and let's be done with this."
condition:
Variable["TASK.mail_the_signed_documents_to_evrart"] == true  and  Variable["TASK.mail_the_signed_documents_to_evrart_done"] == false


condition: Variable["tc.that_in_revachol"]
alternateline:
"Yes, sir. District of Martinaise..." She looks around, thinking what else to say. "This intersection is called Roundabout North."


condition: Variable["plaza.gardener_dead_body_discussed"]
alternateline:
"As you already know, there's a corpse there. Hanging from a tree. It smells pretty bad, so I have to take breaks."


condition: Variable["plaza.gardener_dead_body_discussed"]
alternateline:
"Well... as you already know there's a corpse there, hanging from a tree. It smells pretty bad. So I have to take breaks."


condition:
Variable["plaza.gardener_perc_black"] == true  and  Variable["whirling.mirror_confirmed_your_skin_colour"] == true

alternateline:
All you can see is the fact that her skin is a different colour from yours. That's literally all. You're gonna have to run with that.


condition: Variable["plaza.flaubert_fuck_told_jacket"] == true
alternateline:
"Like I said before, many men keep searching for *the one*. For so-called true love, which is actually just obsession masquerading as kinship. The thrill of the chase, the hollowness that fills your chest cavity after catching it."


condition: WeirdClothing()
alternateline:
"The concept of getting dressed *is* familiar to me. Perhaps more than to you," he adds, glancing at your attire. "But wearing jackets like these isn't appropriate for an RCM officer."


condition: IsHighestCopotype("superstar_cop")
alternateline:
Oh man, if we invited Guillaume le Million here, we could create a wave-crashing beach-party of unimaginable proportions... Speechless!


condition: IsHighestCopotype("boring_cop")
alternateline:
What could be more exciting than sitting on this bench on this beach? Nothing, you conclude. This is the maximum excitement possible.


condition: IsHighestCopotype("apocalypse_cop")
alternateline:
Come, darlings of the night sky, bringeth down upon these feckless beasts the cleansing fire! The Gloaming beckons.


condition: IsTHCCooking("the_way_home")
alternateline:
There has to be a way to find the way home... it feels far, but it can't be *that* far. It can't be gone.


condition: IsTHCCooking("precarious_world")
alternateline:
Everything hinges upon the roll of the dice... the world teeters, balanced precariously on the edge. And it all seems to be leaning towards failure.


condition: IsTHCCooking("boiadeiro")
alternateline:
The sand reminds you of the dusty plains. Man, if only you could roam upstream... wild ranges call your name, boiadeiro. 


condition: CheckItem("gun_villiers") == false and Variable["tc.gun_missing"] == true
alternateline:
You wonder how your gun is doing... hopefully it's okay. You're really starting to regret the poor way you handled your own sidearm.


condition: IsTHCCooking("contact_mike")
alternateline:
Contact Mike truly is an unparalleled champion, a paragon of physical and mental prowess with the most inspirational story imaginable.


condition: SubstanceUsedMore("pyrholidon")
alternateline:
You know... the sunset would look even more impressive if you had even more pyrholidon flowing through your veins...


condition: Variable["TASK.find_egg_melody"] == true and Variable["TASK.find_egg_melody_done"] == false
alternateline:
How well would a melody complement Egg Head's aggressive beat? Can he truly craft something extremely new and exciting?


condition: IsTHCCooking("one_more_door")
alternateline:
There has to be a way to open that fucking door. Unbelievable. There's no such thing as a door cops can't get into! This sucks.


condition: IsTHCCooking("homosexual_underground")
alternateline:
What if you are a member of the radical homo-sexual underground? You never even fully considered this option!


condition: SubstanceUsedMore("alcohol")
alternateline:
Ugh, the buzz keeps wearing off... your mind deeply considers the philosophical concept of drinking-more-of-that-sweet-liquor.


condition: IsTHCCooking("suicide_is_painless")
alternateline:
Is there a life after death? What could it be? You could go and find out... you've been close enough times already. Wipe the slate clean.


condition: IsTHCCooking("kras_mazov")
alternateline:
Look at yourself, Kras Mazov. It has to be you... it all fits. Everything about it. The revolutionary heart beats within.


condition: IsTHCCooking("hardcore_aesthetic")
alternateline:
Hard core! Are there limits above *hyper*? How out of this world can you get, man?! Ultra beyond-the-barrier hardest core, motherfuckers!


condition: Variable["TASK.find_egg_beat"] == true and Variable["TASK.find_egg_beat_done"] == false
alternateline:
How would it be possible to make Egg Head's beat even harder core?! There's got to be a new, highly experimental way.


condition: IsTHCCooking("narcomania")
alternateline:
Narcomania is rampant in this town... someone's really going to clean this shit up. That someone -- is You. Believe it, narcomaniacs!


condition: IsHighestPolitical("ultraliberal")
alternateline:
Would it be possible to acquire this whole coast? All this real estate... completely underdeveloped. Imagine all the tourists!


condition: IsHighestPolitical("communist")
alternateline:
Grains of sand remind you of downtrodden people. Multitudes suffering under the harsh and unforgivable heel of capital...


condition: IsHighestPolitical("revacholian_nationhood")
alternateline:
Sand... just look at it. The same tone, the same consistency... this is where the strength of Revachol lies. Uniformity.


condition: IsHighestPolitical("moralist")
alternateline:
Perhaps a firmer grasp from the Coalition is necessary for maintaining order in Revachol... it's always good to have a moderating force.


condition: IsHighestPolitical("ultraliberal")
alternateline:
Affecting austerity and deregulating the markets could lift Revachol out from this post-war limbo. It surely cannot fail.


condition: IsHighestPolitical("communist")
alternateline:
Stronger unionization and nationalization of the assets could lift Revachol out from this post-war limbo. And perhaps we should also eat the rich.


condition: IsHighestPolitical("revacholian_nationhood")
alternateline:
We ought to kick out all the work-stealing foreigners, and women too, for that matter. That could lift Revachol out from this post-war limbo.


condition: IsHighestPolitical("moralist")
alternateline:
Moderation and balance are the keystones on this occasion... a straight median path of non-interference helps the status quo prevail.


condition: IsHighestCopotype("superstar_cop")
alternateline:
What if it's possible to take superstardom to a whole new level? Upgrade the Expression and your swaggering suave...


condition: IsHighestCopotype("boring_cop")
alternateline:
It is perfectly normal to take a quick break during police work. It will help against possible over-exertion, in case you need to run after a crook or something...


condition: IsHighestCopotype("sorry_cop")
alternateline:
How is it possible to be such an unbelievable fuck-up?! Every single thing ends in failure... you just can't get anything right.


condition: Variable["character.beard_shaven"]
alternateline:
You're now kissing the doorbell. The corroded metal of the intercom is cold, unattainable; not un-familiar. The doorbell remains silent.


condition: Variable["doomed.icecreammaker_tried_opening_with_prybar"]
alternateline:
"Okay. That still doesn't mean you can open the ice cream maker, you know? I bet it's still pretty much impossible..."


condition: CheckEquipped("shoes_t500")
alternateline:
"As impressive as the fridge itself is, this is a rather small victory." He throws an exasperated look at your feet. "Among many defeats."


condition: Variable["XP.discover_the_bullet"] and Variable["whirling.dreamtwo_open_case"] == true
alternateline:
"Let's bag him, Kim. Take him away." (The lieutenant takes the body away -- you work alone for the rest of the day.)


condition: Variable["tc.belle_magrave"] == true
alternateline:
"That's a rare sight. Seems to no longer be functional, but still -- a beautiful thing in its own way." The lieutenant whistles as he admires the rifle. His eyes are gleaming.


condition:
Variable["doomed.furnace_halflight_succubus"] == true  and  Variable["doomed.furnace_summon_the_ghost_of_doomed"] == true

alternateline:
"I yelled to summon the succubus plaguing the Doomed Commercial Area and you were the one who answered."


condition: IsKimHere()
alternateline:
"I don't know..." He taps on his forehead, thinking. "A sad stack of shit? Next to someone far more proficient."


condition: CheckEquippedGroup("alcohol")
alternateline:
"I want to live -- with you..." (Take a sip from the bottle -- your throat is parched all of a sudden.) 


condition: IsHighestPolitical("communist")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. When he does he'll side with the people."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: IsHighestPolitical("moralist")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. When he does he'll side with the RCM."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: IsHighestPolitical("revacholian_nationhood")
alternateline:
"Really?" Nix Gottlieb looks up from the list. "I hear he's quite unstable."
"You say that like it's a *bad* thing," Captain Ptolemy Pryce gestures with a ball point pen. It's dim in the office and the curtains are drawn. "Harry's our man, he'll pull through. When he does he'll side with Revachol."
"Understood." Gottlieb returns to the list. "Minot?"
"Of course."


condition: Variable["tc.harry"]
alternateline:
Really, Harry. You know in your lungs that true authority flows from institutions, not individuals. That's the single principle that separates civilisation from barbarism.


alternateline: Really, no ideas? Why aren't *you guys* helping me out?
condition:
Variable["character.liberal_thought_money_from_evrart"] == false  and  Variable["character.liberal_thought_money_from_manana"] == false  and  Variable["character.liberal_thought_money_from_joyce"] == false  and  Variable["canal.roy_sold_spinners"] == false  and  Variable["cargo.mrlb_wcheck_done_success"]


condition: CheckEquipped("neck_setting_sun_medal")
alternateline:
René really missed the good old days. Too bad he's dead. (Run your fingers over the medal on your chest.)


condition: CheckEquipped("pants_carabineer") and CheckEquipped("jacket_carabineer")
alternateline:
René really missed the good old days. Too bad he's dead. (Straighten your back in the uniform -- it demands it.) 


condition: CheckEquipped("pants_carabineer")
alternateline:
René really missed the good old days. Too bad he's dead. (Mournfully slap the side of your striped thigh.)


alternateline: Measurehead seemed to long for the glory days of his Semenese ancestors...
condition:
Variable["plaza.fascha_q_initiation_found_measurehead"] == false  and  Variable["gates.mhead_open_kim_branch"] == true


condition: IsKimHere() == false
alternateline:
"I'm looking for someone hiding on this very coast. Looking for *another* thing may lead me to her."


condition: Variable["coast.morell_almost_caught"]
alternateline:
"No. As I said, I have yet to *catch* a cryptid. Although I have come close. Close enough to keep trying."


condition: Variable["coast.gary_apartment"]
alternateline:
"Yes, officer. I'm very glad we're getting a chance to speak about it candidly, despite the trouble I caused Mr. Claire -- and I will *never* do anything of the sort again, I assure you..." 


condition: Variable["coast.gary_did_you_put_clothes_in_trash_asked"]
alternateline:
"C'mon, you've already behaved suspiciously with the trash container business, stop evading the question" 


condition: Variable["TASK.report_to_cryptozoologists_1"]
alternateline:
"I haven't the slightest. There's lots of weird *sounds* in a bar like this, though -- pinball, glasses clinking. Could be someone playing pinball?"


condition: Variable["TASK.report_to_cryptozoologists_1"]
alternateline:
"There's lots of weird *sounds* in a bar like this -- pinball, glasses clinking. Could be someone playing pinball?"


condition: Variable["coast.gary_fine_joking"] == true
alternateline:
"Good one. Good one. Joking around again, officer." He forces a grin. "You really do have a courageous sense of humour."


condition: Variable["coast.gary_scared_him_with_apartment"]
alternateline:
He chuckles. "Not devilry, just Revachol's best topping pie. It's the least I can do for an officer -- and a Union man too!"


condition: Variable["coast.gary_scared_him_with_apartment"]
alternateline:
"Revachol's protectors ought to enjoy Revachol's best topping pie. It's the best I can do for an officer -- and a Union man too!" He smiles broadly. 


condition: IsKimHere()
alternateline:
"I'm just waiting for my friend Morell to finish up with his insect traps," he quickly changes the subject, "so we can return to civilization." 


