# dentries

title: Morell, the Cryptozoologist: ""But I cannot describe how these de..."
sequence: 0
dialoguetext:
"But I cannot describe how these defences work -- much less how they evolved -- without studying a live specimen."


title: Lena, the Cryptozoologist's wife: ""Right from the camp site..." The o..."
sequence: 0
dialoguetext:
"Right from the camp site..." The old woman's face lights up. "It just means the Insulindian phasmid is even more clever than we thought!"


title: Lena, the Cryptozoologist's wife: ""Oh, you've been such a dear to us...."
sequence: 0
userscript: GainTask("TASK.confront_cuno_about_locusts")--[[ Variable[ ]]
dialoguetext:
"Oh, you've been such a dear to us. Please, let us know. If the kids can stop hampering us... I have a feeling we're getting *so* close!"


title: You: ""Did *you* know Gary was hiding the..."
dialoguetext: "Did *you* know Gary was hiding the armour?"
sequence: 0
userscript: SetVariableValue("coast.morell_gary_hiding_done", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.who_put_the_clothes_in_the_trash_done"]  and  Variable["coast.morell_gary_hiding_done"] == false


title: You: ""Have you noticed anything *off* ab..."
dialoguetext: "Have you noticed anything *off* about your friend Gary?"
sequence: 0
userscript: SetVariableValue("coast.morell_gary_off_done", true) --[[ Variable[ ]]
conditionstring:
Variable["TASK.garys_last_secret"]  and  Variable["TASK.garys_last_secret_done"] == false  and  Variable["TASK.who_put_the_clothes_in_the_trash_cancelled"] == false  and  Variable["coast.morell_gary_off_done"] == false


title: Morell, the Cryptozoologist: ""Hell no, I had no idea. And I'm st..."
sequence: 0
dialoguetext:
"Hell no, I had no idea. And I'm still cross with him to be honest. It's not like him. He's got his quirks, but dishonesty -- or disloyalty -- are not one of them."


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.find_out_why_the_trap_was_empty"] == false  and  Variable["TASK.confront_cuno_about_locusts"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.find_out_why_the_trap_was_empty"] == false  and  Variable["TASK.confront_cuno_about_locusts"] == false)

conditionstring:
(Variable["TASK.find_out_why_the_trap_was_empty"] == false  and  Variable["TASK.confront_cuno_about_locusts"] == false) == false


title: Lena, the Cryptozoologist's wife: ""I don't know what got into him, of..."
sequence: 0
dialoguetext:
"I don't know what got into him, officer... Thank you for letting him off easy. He won't forget it; we'll make sure he won't."


title: Morell, the Cryptozoologist: ""Well..." He lowers his voice. "He'..."
sequence: 0
dialoguetext:
"Well..." He lowers his voice. "He's been a little unenthusiastic about the trip. More so than usual. But that's understandable. He just wants to get home and warm up."


title: Empathy: "He doesn't want to say it, but this..."
sequence: 0
userscript: SetVariableValue("coast.morell_empathy_gary_weird", true) --[[ Variable[ ]]
dialoguetext:
He doesn't want to say it, but this *is* unusual. Gary's been to the jungle with him -- to places *way* more challenging than the coast. Why so eager to go home?


title: Gary, the Cryptofascist: ""No-no... I help Morell with resear..."
sequence: 0
dialoguetext:
"No-no... I help Morell with research sometimes and I've learned some things along the way. But I don't usually go in for picnics like this on my own."


title: Gary, the Cryptofascist: ""Oh, yes! The Burning Rhino. Morell..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_rhino", true) --[[ Variable[ ]]
dialoguetext:
"Oh, yes! The Burning Rhino. Morell doubts he's real, but I don't much care -- because I won't be the one looking for him out in Safre Serai."


title: Gary, the Cryptofascist: ""A rhinoceros that looks ordinary d..."
sequence: 0
dialoguetext:
"A rhinoceros that looks ordinary during the day, but burns brightly by night. Well, at least the males do."


title: Gary, the Cryptofascist: ""They have special ducts just above..."
sequence: 0
dialoguetext:
"They have special ducts just above their shoulder blades that secrete a combustible fluid. When the rhino is just beginning to light itself, it looks as though it has wings of fire."


title: Gary, the Cryptofascist: ""The rhino starts running very fast..."
sequence: 0
dialoguetext:
"The rhino starts running very fast to build heat, then stops, raises its head -- and sparks fly from its neck, setting its back ablaze."


title: Gary, the Cryptofascist: ""Perhaps we should have more such *..."
sequence: 0
dialoguetext:
"Perhaps we should have more such *decisive action* in Revachol. You know -- this city used to be flaming rhino once, a long time ago..." he says and then pauses, thoughtfully.


title: Gary, the Cryptofascist: ""Yeah, well -- Revachol used to be..."
sequence: 0
dialoguetext:
"Yeah, well -- Revachol used to be flaming rhino once, a long time ago..." he says and then pauses, thoughtfully. "That seems unlikely too, doesn't it?"


title: Gary, the Cryptofascist: ""The flames are not just for decora..."
sequence: 0
dialoguetext:
"The flames are not just for decoration. They are an integral part of the beast's mating behaviour."


title: Gary, the Cryptofascist: ""During the Burning Rhino's mating..."
sequence: 0
dialoguetext:
"During the Burning Rhino's mating season, herds of male rhinos, all aflame, encircle herds of female rhinos, forming a fiery ring as they begin to copulate, loudly."


title: Gary, the Cryptofascist: ""Local peasants call it the Passion..."
sequence: 0
dialoguetext:
"Local peasants call it the Passion Ring. They fear the rhinos. As, perhaps, they should. Anyway..."


title: Gary, the Cryptofascist: ""That's not what I was implying at..."
sequence: 0
dialoguetext:
"That's not what I was implying at all..." He eyes the lieutenant nervously. "But, of course, you're just kidding, officer."


title: Gary, the Cryptofascist: ""Oh, yes, of course he is. I was ju..."
sequence: 0
dialoguetext:
"Oh, yes, of course he is. I was just speaking about his... connections." He flashes an impenetrable smile. "Let's change the subject, okay?"


title: Gary, the Cryptofascist: ""Well, the Seolites -- they're a ve..."
sequence: 0
dialoguetext:
"Well, the Seolites -- they're a very smart people. Smart and secretive. Most think they have isolated themselves on their landmass because they disdain to mingle with the rest of us..."


title: Gary, the Cryptofascist: ""I'm not saying that *you* think th..."
sequence: 0
dialoguetext:
"I'm not saying that *you* think that too. You seem like an incisive man, officer. You must be, being a detective."


title: Gary, the Cryptofascist: ""Even as Seol remains closed off fr..."
sequence: 0
dialoguetext:
"Even as Seol remains closed off from the world, Seolite agents have been slowly advancing through the echelons of power on the other isolae."


title: Gary, the Cryptofascist: ""Perhaps I was presumptuous to sugg..."
sequence: 0
dialoguetext:
"Perhaps I was presumptuous to suggest I knew anything about you, as we've only just met. My apologies. But, as I was saying..."


title: Gary, the Cryptofascist: ""They come as apparently well-meani..."
sequence: 0
dialoguetext:
"They come as apparently well-meaning immigrants. Sometimes students -- they learn our *violin* and *cello*. But more often tech workers in cybernetics and similar advanced industries."


title: Encyclopedia: "Seol is known for being technologic..."
sequence: 0
userscript: SetVariableValue("coast.gary_seolite_encyc_seol_advanced", true) --[[ Variable[ ]]
dialoguetext:
Seol is known for being technologically advanced, although it is not entirely known how far they have progressed.


title: Gary, the Cryptofascist: ""Yes, but consider: Seol is famous,..."
sequence: 0
dialoguetext:
"Yes, but consider: Seol is famous, or shall I say, *infamous*, for its spy tech. Don't you find it... convenient?"


title: Encyclopedia: "Seol is indeed famous for its advan..."
sequence: 0
userscript: SetVariableValue("coast.gary_seolite_encyc_seol_export", true) --[[ Variable[ ]]
dialoguetext:
Seol is indeed famous for its advanced microtechnology, and for exporting it to foreign governments. Kijion Eendracht, the owner of Eendracht Airworks, is Seolite...


title: Gary, the Cryptofascist: ""Consider, though: Seol is famous,..."
sequence: 0
dialoguetext:
"Consider, though: Seol is famous, or shall I say, infamous, for its spy tech. Don't you find it... convenient?"


title: Gary, the Cryptofascist: ""Precisely. Seol is famous, or shal..."
sequence: 0
dialoguetext:
"Precisely. Seol is famous, or shall I say, infamous, for its spy tech. Don't you find it... convenient?"


title: You: ""It's only logical. Seol is known f..."
sequence: 0
dialoguetext:
"It's only logical. Seol is known for its advanced technology and exports whatever is most profitable."

conditionstring:
Variable["coast.gary_seolite_encyc_seol_advanced"] == true  and  Variable["coast.gary_seolite_logic_spy"] == true


title: Gary, the Cryptofascist: ""Yes, it's the perfect way to creat..."
sequence: 0
dialoguetext:
"Yes, it's the perfect way to create a false sense of security. They sell us fancy technology and then send in their experts, who pretend *not* to be experts..."


title: Gary, the Cryptofascist: ""They play their violin and cello -..."
sequence: 0
dialoguetext:
"They play their violin and cello -- oh, we like your music! -- or work in unrelated fields, like, say, law enforcement, where they have access to a *lot* of sensitive data..."


title: Gary, the Cryptofascist: ""...and use their superior technolo..."
sequence: 0
dialoguetext:
"...and use their superior technology to blackmail, mislead, and manipulate, turning high-ranking people in government and corporations into Seolite agents."


title: Gary, the Cryptofascist: ""Yes. They sell us fancy technology..."
sequence: 0
dialoguetext:
"Yes. They sell us fancy technology and then send in their experts, who pretend not to be experts..."


title: Gary, the Cryptofascist: ""Well, you see... They sell us fanc..."
sequence: 0
dialoguetext:
"Well, you see... They sell us fancy technology and then send in their experts, who pretend not to be experts..."


title: Half Light: "Could it be that someone is listeni..."
sequence: 0
userscript: Obsession("KIM ORB / seolite conspiracy")
dialoguetext:
Could it be that someone is listening in on *this* conversation? Are there bugs in the reeds -- not only insects, but tiny Seolite bugs -- or maybe even some of the bugs *are bugged themselves*...


title: Gary, the Cryptofascist: ""I work as a special courier. You k..."
sequence: 0
userscript: SetVariableValue("coast.gary_courier", true) --[[ Variable[ ]]
dialoguetext:
"I work as a special courier. You know, urgent deliveries, overnight deliveries, deliveries to out-of-the-way locations."


title: Composure: "He's trying too hard to seem untrou..."
sequence: 0
userscript: SetVariableValue("coast.gary_courier_comp_lying", true) --[[ Variable[ ]]
dialoguetext:
He's trying too hard to seem untroubled by your question. The rigidity in his posture gives him away.


title: Gary, the Cryptofascist: ""No, no, that's far too dangerous...."
sequence: 0
dialoguetext:
"No, no, that's far too dangerous. Besides, dealing drugs isn't for people like me and you, officer."


title: Gary, the Cryptofascist: ""No, nothing like that. I leave tha..."
sequence: 0
dialoguetext:
"No, nothing like that. I leave that to companies with hundreds of years of tradition in arms manufacturing. No need for an amateur like me cutting in."


title: Gary, the Cryptofascist: ""You heard me. I deliver topping pi..."
sequence: 0
dialoguetext:
"You heard me. I deliver topping pies. It's temporary. I'm looking for another job. Not many jobs for good men out there these days."


title: Gary, the Cryptofascist: ""Sure. If you want, I could get you..."
sequence: 0
userscript: GainTask("TASK.get_pie_from_gary")--[[ Variable[ ]]
dialoguetext:
"Sure. If you want, I could get you one for free if we ever meet in the city, officer. Wheat free. Just ask me later."


title: Gary, the Cryptofascist: ""What do I look like, a pansy? Besi..."
sequence: 0
userscript: SetVariableValue("coast.gary_authority_simple", true) --[[ Variable[ ]]
dialoguetext:
"What do I look like, a pansy? Besides, that kind of cavorting goes against the community values that would strengthen our city."


title: Logic: "It makes sense that a technological..."
sequence: 0
userscript: SetVariableValue("coast.gary_seolite_logic_spy", true) --[[ Variable[ ]]
dialoguetext:
It makes sense that a technologically advanced nation that produces a lot of *microtechnology* would have foreign governments as customers. That in itself doesn't prove anything.


title: Gary, the Cryptofascist: "He leans in so close you can feel h..."
sequence: 0
userscript: XPTinySetBool("XP.asked_gary_about_seolite_conspiracy")--[[ Variable[ ]]
dialoguetext:
He leans in so close you can feel his lukewarm breath against your jaw. "Just do your part as an officer of the RCM."


title: Gary, the Cryptofascist: "He pouts. "Most people don't... unt..."
sequence: 0
userscript: XPTinySetBool("XP.asked_gary_about_seolite_conspiracy")--[[ Variable[ ]]
dialoguetext:
He pouts. "Most people don't... until it's too late. You have been warned. Do with this warning what you will."


title: Gary, the Cryptofascist: ""Terrifying, right?" He scowls. "Bu..."
sequence: 0
userscript: XPTinySetBool("XP.asked_gary_about_seolite_conspiracy")--[[ Variable[ ]]
dialoguetext:
"Terrifying, right?" He scowls. "But we've gotta keep doing the good work, officer. One day, when we're stronger..."


title: Gary, the Cryptofascist: ""Officer, believe me, it's the Seol..."
sequence: 0
userscript: XPTinySetBool("XP.asked_gary_about_seolite_conspiracy")--[[ Variable[ ]]
dialoguetext:
"Officer, believe me, it's the Seolites who are the racists. They consider themselves superior to the rest of us -- and, thus, entitled to pull the strings of power around the world."


title: Gary, the Cryptofascist: ""Better things than take over the w..."
sequence: 0
userscript: XPTinySetBool("XP.asked_gary_about_seolite_conspiracy")--[[ Variable[ ]]
dialoguetext:
"Better things than take over the whole world on the sly? Sure you tell yourself that." He looks around, shadily. "Our talk here is concluded. It's not *safe* to discuss this anymore."


title: Gary, the Cryptofascist: ""Please, be careful!" He waves his..."
sequence: 0
dialoguetext:
"Please, be careful!" He waves his hands energetically. "Don't let on that you know about the Seolite Conspiracy. Who knows what he might do to you..."

userscript:
SetVariableValue("coast.gary_seolite_be_careful", true) ; XPTinySetBool("XP.asked_gary_about_seolite_conspiracy")--[[ Variable[ ]]


title: You: ""So, Gary, you live nearby. In an a..."
dialoguetext: "So, Gary, you live nearby. In an apartment in Martinaise?" (Point in its direction.)
sequence: 0
conditionstring:
(Variable["coast.gary_halflight_broke_in_scare"]  or  Variable["coast.gary_logic_broke_in_connection"]  or  Variable["coast.gary_reaction_broke_in_connection"])  and  Variable["coast.gary_apartment"] == false


title: Gary, the Cryptofascist: ""And keep an eye on that partner of..."
sequence: 0
userscript: SetVariableValue("coast.gary_seolite_dont_trust", true) --[[ Variable[ ]]
dialoguetext:
"And keep an eye on that partner of yours." He lets the silence linger, then concludes: "Good talk."


title: Gary, the Cryptofascist: ""In the meantime, keep an eye on th..."
sequence: 0
userscript: SetVariableValue("coast.gary_seolite_dont_trust", true) --[[ Variable[ ]]
dialoguetext:
"In the meantime, keep an eye on that partner of yours..." He lets the silence linger, then concludes: "Good talk."


title: You: ""You look like the kind of guy who..."
sequence: 0
conditionstring: Variable["backyard.gary_mugs"] == true
userscript: SetVariableValue("coast.gary_mug_look", true) --[[ Variable[ ]]
dialoguetext:
"You look like the kind of guy who might have a *collection* of mugs like this. Home -- in his *colonial mug collection*."


title: You: ""Alright, I believe you. You look l..."
sequence: 0
dialoguetext:
"Alright, I believe you. You look like the kind of man who knows it's a *crime* to lie to an officer."


title: Gary, the Cryptofascist: ""Maybe... okay, yes. I did. I know..."
sequence: 0
dialoguetext:
"Maybe... okay, yes. I did. I know I shouldn't have, and I am very sorry, officer." He pauses. "You're not going to fine me, are you?"


title: Gary, the Cryptofascist: ""Okay, okay, I admit it. I threw th..."
sequence: 0
dialoguetext:
"Okay, okay, I admit it. I threw the mug away in the trash container behind the hostel. I know I shouldn't have, and I am very sorry, officer." He pauses.


title: You: ""Gary, did you put the clothes of a..."
sequence: 0
userscript: SetVariableValue("coast.gary_did_you_put_clothes_in_trash_asked", true) --[[ Variable[ ]]
dialoguetext:
"Gary, did you put the clothes of a murder victim -- the man who was hanged behind the Whirling-in-Rags -- into that trash container?"


title: Gary, the Cryptofascist: ""I know a guy who works with trash..."
sequence: 0
dialoguetext:
"I know a guy who works with trash collection services -- CS Municipal. He gave me a master key for the trash containers of Martinaise."


title: Gary, the Cryptofascist: ""So I can use the Whirling's trash..."
sequence: 0
dialoguetext:
"So I can use the Whirling's trash compactor to store my own stuff," he says, bowing shamefully like a fallen knight. "Garbage disposal is expensive as hell, the damn Himeans run it like a mob..."


title: Kim Kitsuragi: ""Disgraced?" The lieutenant raises..."
sequence: 0
dialoguetext:
"Disgraced?" The lieutenant raises his eyebrows and looks up. "No need for the histrionics, sir. It was, after all, just a trash container."


title: Gary, the Cryptofascist: ""I haven't the slightest. There's l..."
sequence: 0
dialoguetext:
"I haven't the slightest. There's lots of weird stuff out here in the reeds, though -- insects, trash. Could be the wind shifting some garbage nearby."


title: Gary, the Cryptofascist: ""There's lots of weird stuff out he..."
sequence: 0
dialoguetext:
"There's lots of weird stuff out here in the reeds, though -- insects, trash. Could be the wind shifting some garbage nearby."


title: Shivers: "Every day, the wind shifts the reed..."
sequence: 0
userscript: SetVariableValue("coast.gary_shivers_sound", true) --[[ Variable[ ]]
dialoguetext:
Every day, the wind shifts the reeds and whatever was left in them: tambourines and condom wrappers, plastic and glass bottles, the smell of decay.


title: !(Variable["TASK.inspect_traps"] and Variable["coast.gary_whirling_thanks_done"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["TASK.inspect_traps"]  and  Variable["coast.gary_whirling_thanks_done"] == false) == false


title: Gary, the Cryptofascist: ""Hello! I'm Gary. Very generous of..."
dialoguetext: "Hello! I'm Gary. Very generous of you to help us out, officer."
userscript:
SetVariableValue("coast.gary_hello", true) ; SetVariableValue("coast.gary_whirling_thanks_done", true) --[[ Variable[ ]]


title: You: ""Mr. Claire must be very angry with..."
dialoguetext: "Mr. Claire must be very angry with you."
sequence: 0
userscript:
SetVariableValue("coast.gary_evrart_scared", true) ; SetVariableValue("coast.gary_apartment", true) --[[ Variable[ ]]


title: You: ""Yes, Mr. Claire really wanted me t..."
sequence: 0
conditionstring: Variable["backyard.gary_apartment_entered"] == true
userscript: SetVariableValue("coast.gary_evrart_scared", true) --[[ Variable[ ]]
dialoguetext:
"Yes, Mr. Claire really wanted me to open your door. And then I couldn't help looking around. Please accept my apologies."


title: You: ""I saw that ridiculous poster in yo..."
sequence: 0
dialoguetext:
"I saw that ridiculous poster in your apartment, along with all your other colonialist memorabilia."


title: Gary, the Cryptofascist: ""So you work for Evrart Claire!" He..."
sequence: 0
dialoguetext:
"So you work for Evrart Claire!" He realizes what's going on and changes his tone: "Officer, please tell him we're good. No, no, tell him I'll make it up to him..."


title: You: ""Mr. Evrart Claire asked me to get..."
sequence: 0
userscript: SetVariableValue("coast.gary_evrart_scared", true) --[[ Variable[ ]]
dialoguetext:
"Mr. Evrart Claire asked me to get your door open. I figured I'd take a look around while I was at it."


title: Gary, the Cryptofascist: ""What have I done? He'll send the m..."
sequence: 0
dialoguetext:
"What have I done? He'll send the muscle after me..." The man looks around, whispering, he makes sure no one hears you talk.


title: Composure: "That shirt looks *very* uncomfortab..."
sequence: 0
dialoguetext:
That shirt looks *very* uncomfortable on him. Look at the buttons, barely keeping that thing together -- as if something is ready to *rip out* from underneath.


title: Composure: "Okay, he keeps shifting uncomfortab..."
sequence: 0
dialoguetext:
Okay, he keeps shifting uncomfortably, but you can't make head or tail of this sound -- and honestly it's rude to stare, so stop.


title: Composure: "Is he? He's looking comfortable eno..."
sequence: 0
userscript: SetVariableValue("coast.gary_white_check_succeeded_failed", true) --[[ Variable[ ]]
dialoguetext:
Is he? He's looking comfortable enough -- maybe it was just beads? Sounded like beads. But what kind of beads might a man like Gary be hiding beneath his clothes?


title: Gary, the Cryptofascist: ""I don't pray, officer. Faith in no..."
sequence: 0
dialoguetext:
"I don't pray, officer. Faith in non-existent helpers is a sign of weakness. Not for proper Revacholian men such as ourselves."


title: Kim Kitsuragi: "The lieutenant leans in confidentia..."
sequence: 0
dialoguetext:
The lieutenant leans in confidentially. "You wouldn't be able to hear if he were wearing anal beads," he whispers.


title: Gary, the Cryptofascist: ""Of course, of course." He forces a..."
sequence: 0
dialoguetext:
"Of course, of course." He forces a grin, no doubt hiding some *colossal* anal beads up his butt as he does so.


title: Kim Kitsuragi: ""Please excuse my colleague's humou..."
sequence: 0
dialoguetext:
"Please excuse my colleague's humour. Working this murder case is taking a toll on us both. You don't *quite* have to answer that -- yet."


title: You: ""To explode the gender binary. You..."
sequence: 0
conditionstring: IsTHCPresent("radical_feminist_agenda")
dialoguetext:
"To explode the gender binary. You should be more open about your views, though. Let those beads hang out."


title: Gary, the Cryptofascist: ""Good one. Yeah, good one officer."..."
sequence: 0
dialoguetext:
"Good one. Yeah, good one officer." He forces a grin. "You really have a courageous sense of humour."


title: Gary, the Cryptofascist: ""I knew you'd figure it out, office..."
sequence: 0
dialoguetext:
"I knew you'd figure it out, officer." He sighs heavily. "I'm sorry I didn't tell you at once. I was..." He unbuttons the shirt.


title: Rhetoric: "What he means is: working on the ca..."
sequence: 0
dialoguetext:
What he means is: working on the case is taking a toll on *you*, and working with you is taking a toll on *him*.


title: You: ""So how about that topping pie?""
dialoguetext: "So how about that topping pie?"
sequence: 0
conditionstring:
Variable["TASK.get_pie_from_gary"]  and  Variable["TASK.get_pie_from_gary_done"] == false  and  Variable["TASK.report_to_cryptozoologists_1"]


title: Gary, the Cryptofascist: ""I thought you'd forgotten! I happe..."
sequence: 0
dialoguetext:
"I thought you'd forgotten! I happen to have one on me right now." He smiles broadly as he walks behind the bar and takes a large, flat box out of a black bag. "It should still be warm."


title: Gary, the Cryptofascist: ""Meatless bacon, avocado, glazed fi..."
sequence: 0
dialoguetext:
"Meatless bacon, avocado, glazed figs, basil, and tiny chunks of pineapple, seasoned with lime zest, freshly ground pepper -- and just a pinch of paprika for the officer!"


title: Gary, the Cryptofascist: ""Dark times will do that to good me..."
dialoguetext:
"Dark times will do that to good men." He nods gravely, then shifts his gaze to the pile of soggy logs at his feet.


title: Gary, the Cryptofascist: ""Oh, I've been tempted." He nods gr..."
dialoguetext:
"Oh, I've been tempted." He nods gravely. "But someone has to stay strong for Revachol." His gaze shifts to the pile of soggy logs at his feet.


title: Gary, the Cryptofascist: ""I'm just waiting for my friend Mor..."
dialoguetext:
"I'm just waiting for my friend Morell to finish up with his insect traps so we can return to civilization."


title: Gary, the Cryptofascist: ""Very generous of you to help us ou..."
userscript: SetVariableValue("coast.gary_whirling_thanks_done", true) --[[ Variable[ ]]
dialoguetext:
"Very generous of you to help us out, officer. I'm sure glad to be back from that little excursion."


title: Gary, the Cryptofascist: ""Hello, officer! Name's Gary. Boy,..."
dialoguetext:
"Hello, officer! Name's Gary. Boy, am I ever so grateful to you! But I'm not the only one who wants to thank you..." He nods toward Lena.


title: Gary, the Cryptofascist: ""Boy, am I ever so grateful to you,..."
dialoguetext:
"Boy, am I ever so grateful to you, officer! But I'm not the only one who wants to thank you..." He nods toward Lena.


title: Logic: "Yellow Man? Might this be the owner..."
sequence: 0
userscript: SetVariableValue("coast.gary_greeting_logic", true) --[[ Variable[ ]]
dialoguetext:
Yellow Man? Might this be the owner of that mug you found in the trash? This is something to ask him about, after a little probing first...


title: Gary, the Cryptofascist: ""Hello again! How do you do, office..."
dialoguetext:
"Hello again! How do you do, officer? I'm *still* waiting for Mr. F-ing Field Research over there to be done with his traps."


title: You: ""Degenerates? I've been trained to..."
sequence: 0
conditionstring: IsTHCPresent("advanced_race_theory")
dialoguetext:
"Degenerates? I've been trained to identify the slightest hint of degeneracy by the pre-eminent authority on it."


title: Gary, the Cryptofascist: ""Oh, uh... I didn't mean it in any..."
dialoguetext:
"Oh, uh... I didn't mean it in any *scientific* way." His gaze shifts nervously to the pile of soggy logs at his feet.


title: You: ""I am neither of those things, I ca..."
sequence: 0
conditionstring: Variable["coast.gary_greet_drama_sober"]
dialoguetext:
"I am neither of those things, I can assure you. I'm a by-the-books, clean-as-a-whistle officer of the law. I'm not even tempted to touch intoxicants."


title: Gary, the Cryptofascist: "He nods gravely. "I've been tempted..."
dialoguetext:
He nods gravely. "I've been tempted on occasion. But someone has to stay strong for Revachol." His gaze shifts to the pile of soggy logs at his feet.


title: Drama: "Degenerates? This man respects auth..."
sequence: 0
userscript: SetVariableValue("coast.gary_greet_drama_sober", true) --[[ Variable[ ]]
dialoguetext:
Degenerates? This man respects authority too much to see the truth inscribed upon thine own visage. Pretend thou art a paragon of virtue.


title: Gary, the Cryptofascist: ""I really owe you one for getting u..."
dialoguetext:
"I really owe you one for getting us out of those reeds, officer. Finally got all that soot out of my hair. Name's Gary."


title: Gary, the Cryptofascist: ""Oh, I've been tempted." He nods gr..."
dialoguetext:
"Oh, I've been tempted." He nods gravely. "But someone has to stay strong for Revachol." His gaze shifts to the floor tiles.


title: Gary, the Cryptofascist: ""I've been tempted on occasion." He..."
dialoguetext:
"I've been tempted on occasion." He nods gravely. "But someone has to stay strong for Revachol." His gaze shifts to the floor tiles.


title: You: ""I am neither of those things, I ca..."
sequence: 0
conditionstring: Variable["coast.gary_greet_drama_sober"]
dialoguetext:
"I am neither of those things, I can assure you. I'm a by-the-books, clean-as-a-whistle, teetotaling officer. I'm not even tempted to touch intoxicants."


title: Perception (Hearing): "As he shifts uncomfortably, a serie..."
sequence: AudioPlay(westcoast/gary/porcelainarmor-03,1)
userscript: SetVariableValue("coast.gary_percept_scraping", true) --[[ Variable[ ]]
dialoguetext:
As he shifts uncomfortably, a series of clicks, like the clinking of glass beads against one another as they roll across a hardwood floor. You've heard this sound before, but where?


title: Perception (Hearing): "As he shifts uncomfortably, a serie..."
sequence: AudioPlay(westcoast/gary/porcelainarmor-03,1)
userscript: SetVariableValue("coast.gary_percept_scraping", true) --[[ Variable[ ]]
dialoguetext:
As he shifts uncomfortably, a series of clicks, like the clinking of glass beads against one another as they roll across a hardwood floor. A strange sound.


title: Gary, the Cryptofascist: ""That's basically it. I'm a pie del..."
dialoguetext: "That's basically it. I'm a pie delivery man. How about we change the subject?"
sequence: 0
userscript:
SetVariableValue("coast.gary_topping_pie_job_revealed", true) ; XPTinySetBool("XP.gary_the_pie_man")--[[ Variable[ ]]


title: You: ""You wouldn't know anything about t..."
dialoguetext: "You wouldn't know anything about the victim's missing armour would you?"
sequence: 0
conditionstring:
Variable["coast.gary_did_you_put_clothes_in_trash_asked"]  and  (Variable["tc.armour_stripped"]  or  Variable["yard.hanged_scavengers_talked_about"])


title: Gary, the Cryptofascist: ""Armour? No." He changes his mind...."
sequence: 0
dialoguetext:
"Armour? No." He changes his mind. "I mean -- yes, of course. I know he was wearing armour. But I don't know anything *about* it..."


title: Gary, the Cryptofascist: ""Oh, so *that's* what the RCM in Ma..."
sequence: 0
dialoguetext:
"Oh, so *that's* what the RCM in Martinaise is about? Great." He nods in sincere approval. "Great to hear someone's finally taking care of that."


title: Gary, the Cryptofascist: ""I told you everything I know, sir...."
sequence: 0
dialoguetext:
"I told you everything I know, sir. I'm *truly* sorry for the mug, but I have nothing to do with that." He shifts uncomfortably in his clothes.


title: Gary, the Cryptofascist: ""I told you everything -- I just to..."
sequence: 0
dialoguetext:
"I told you everything -- I just took the cuirass that's all. I promise. I don't know anything else."


title: Gary, the Cryptofascist: ""Okay, I work as a special courier...."
sequence: 0
userscript: SetVariableValue("coast.gary_courier", true) --[[ Variable[ ]]
dialoguetext:
"Okay, I work as a special courier." He smiles. "You know, urgent deliveries, overnight deliveries, deliveries to out-of-the-way locations."


title: Kim Kitsuragi: ""Do you remember how when we met Me..."
sequence: 0
dialoguetext:
"Do you remember how when we met Measurehead and I said the next racist will be the *really* good one?"


title: Kim Kitsuragi: ""Well..." He gestures toward Gary a..."
sequence: 0
userscript: XPMinorSetBool("XP.best_racist")--[[ Variable[ ]]
dialoguetext:
"Well..." He gestures toward Gary as though he were presenting a work of art. "*This* is that racist."


title: Gary, the Cryptofascist: ""Hey, man." He blushes. "All I mean..."
sequence: 0
dialoguetext:
"Hey, man." He blushes. "All I meant was there are not many Seolites around here. I'm just stating a fact."


title: Gary, the Cryptofascist: ""I don't know who that is..." He bl..."
sequence: 0
dialoguetext:
"I don't know who that is..." He blushes. "But all I meant was there are not many Seolites around here."


title: Gary, the Cryptofascist: ""I was saying -- even as Seol remai..."
sequence: 0
dialoguetext:
"I was saying -- even as Seol remains closed off from the world, Seolite agents have been slowly advancing through the echelons of power on the other isolae."


title: Gary, the Cryptofascist: ""So, keep an eye on that partner of..."
sequence: 0
userscript: SetVariableValue("coast.gary_seolite_dont_trust", true) --[[ Variable[ ]]
dialoguetext:
"So, keep an eye on that partner of yours..." He lets the silence linger, then concludes: "Our talk here is concluded. It's not *safe* to discuss this anymore."


title: You: ""Relax. Evrart doesn't like the art..."
sequence: 0
conditionstring: Variable["XP.evrart_weasel_hackpiece_journos"]
dialoguetext:
"Relax. Evrart doesn't like the article you wanted to write. Don't write it and it'll will be fine."


title: You: ""Honestly, I feel bad about it. The..."
sequence: 0
conditionstring: Variable["XP.evrart_weasel_hackpiece_journos"] == true
dialoguetext:
"Honestly, I feel bad about it. The article you wanted to write -- don't let this dissuade you from writing it."


title: Gary, the Cryptofascist: ""The article about the businesses?..."
sequence: 0
dialoguetext:
"The article about the businesses? How does he know..." He shakes his head. "No way in *hell* I'm writing it now. Tell him I'm silent as the grave."


title: Gary, the Cryptofascist: ""I won't cause any more trouble," h..."
sequence: 0
dialoguetext:
"I won't cause any more trouble," he whispers. "I'll be Mr. Cooperation. The Union doesn't have to worry about me -- they're honest Vacholieres. Honest men."

userscript:
SetVariableValue("coast.gary_scared_him_with_apartment", true) ; XPTinySetBool("XP.gary_door_opened")--[[ Variable[ ]]


title: Empathy: "He clearly liked his squirming. He..."
sequence: 0
dialoguetext:
He clearly liked his squirming. He may even have changed his mind about the whole door-opening operation.


title: Gary, the Cryptofascist: ""Whatever it is, tell him I'm silen..."
sequence: 0
dialoguetext:
"Whatever it is, tell him I'm silent as the grave." The man thinks. "I was probably talking too loud in the Whirling the other night, about some theories..."


title: Gary, the Cryptofascist: ""I won't do it again." He looks aro..."
sequence: 0
dialoguetext:
"I won't do it again." He looks around nervously. "If there's anything I can do to assist you -- or the Union -- just ask, okay? I'll try to help if I can."

userscript:
SetVariableValue("coast.gary_scared_him_with_apartment", true) ; XPTinySetBool("XP.gary_door_opened")--[[ Variable[ ]]


title: Gary, the Cryptofascist: ""I was probably talking too loud in..."
sequence: 0
dialoguetext:
"I was probably talking too loud in the Whirling the other night, about some theories... Stupid... Shouldn't have run my mouth loud like that."


title: Gary, the Cryptofascist: ""What could it be about?" He frets..."
sequence: 0
dialoguetext:
"What could it be about?" He frets to himself, not taking your advice. "I probably talked too loud. In the Whirling. About some theories I had. Whatever it is, I'm done with it."


title: Gary, the Cryptofascist: ""Of course. Of course." He looks ar..."
sequence: 0
userscript: SetVariableValue("coast.gary_scared_him_with_apartment", true) --[[ Variable[ ]]
dialoguetext:
"Of course. Of course." He looks around nervously. "I won't do it again. If there's anything I can do to assist you -- or the Union -- just ask, okay? I'll try to help if I can."


title: Half Light: "This scared him proper. He's positi..."
sequence: 0
dialoguetext:
This scared him proper. He's positively *melting* from fear. Has to prop himself up with a lot of anger to keep it together.


title: Composure: "Yes. Like a piece of ceramic armour..."
sequence: 0
dialoguetext:
Yes. Like a piece of ceramic armour, for example. One that makes a clicking sound when the plates meet each other, resembling pearls or marbles. Stolen from the corpse in the yard near where he lives.


title: Composure: "It sounds like he's wearing some ki..."
sequence: 0
dialoguetext:
It sounds like he's wearing some kind of armour under his clothes -- you can't tell it's there just from looking at him. Probably stolen from the corpse in the yard near where he lives.


title: Gary, the Cryptofascist: ""I was ashamed of what I did. And I..."
sequence: 0
dialoguetext:
"I was ashamed of what I did. And I didn't want you to know." You see gleaming white ceramic shine underneath -- a thin layer of interlocking plates covers his gaunt torso.


title: Lena, the Cryptozoologist's wife: ""Shame on you! Give the cuirass to..."
sequence: 0
dialoguetext:
"Shame on you! Give the cuirass to the officer at once!" The woman looks at you, her eyes soft and pleading.


title: Lena, the Cryptozoologist's wife: ""Gary didn't mean to interfere with..."
sequence: 0
dialoguetext:
"Gary didn't mean to interfere with your investigation, officers, he's just... thick headed and poor as dirt. But he's always helped us, given us a place to stay. And he's followed Morell into god knows what jungles..."


title: Gary, the Cryptofascist: "He sighs again, hangs his head, and..."
userscript: GainItem("shirt_t500")
dialoguetext:
He sighs again, hangs his head, and unbuttons his shirt fully. A cuirass that matches the dead man's boots comes into view. Soon it is in your hands -- smelling of his sweat.

sequence:
AudioPlay(westcoast/gary/porcelainarmor-03,1)@2; SemiBlack(true,2);SemiBlack(false,2)@3;LuaRun(GainItem("shirt_t500")); LuaRun(SetAreaState("CRYPTOFASCIST_CUIRASS", "off"));


title: Gary, the Cryptofascist: ""Everyone was picking those pieces..."
sequence: 0
dialoguetext:
"Everyone was picking those pieces off him and I was watching them do it. And they scattered his clothes all over the yard, everything was smelling..." He looks at his feet.


title: Gary, the Cryptofascist: ""So I went there to take out my tra..."
sequence: 0
dialoguetext:
"So I went there to take out my trash and started cleaning up. All those rags on the ground, him swinging up there, and..." He swallows. "I had a lapse of honour, sir. I thought: He's a foreigner. They all say he wasn't from here."


title: Gary, the Cryptofascist: ""Only the cuirass was left, so I st..."
sequence: 0
dialoguetext:
"Only the cuirass was left, so I stripped it off him. It was early in the morning, no one saw me. I took it with me. It was a mistake. Had I known it'd give you guys' trouble, I wouldn't have..." His lips start quivering. "Fuck..."


title: Gary, the Cryptofascist: ""Because I was weak." He says, star..."
sequence: 0
dialoguetext:
"Because I was weak." He says, staring at nothing in particular. "I should have told you the moment I saw you, but..."


title: Kim Kitsuragi: ""It's okay." The lieutenant jots so..."
sequence: 0
userscript: SetVariableValue("coast.gary_sorry_for_yellowman_with_kim_there", true) --[[ Variable[ ]]
dialoguetext:
"It's okay." The lieutenant jots something down in his notebook. "It was a loose end and you're tying it up now."


title: Gary, the Cryptofascist: ""I'm so fucking sorry I called you..."
sequence: 0
dialoguetext:
"I'm so fucking sorry I called you *Yellow Man*." He says silently. "Seolite officers commanded the Suzerain's navy. Most of them sided with the King, when..." He shakes his head.


title: Esprit de Corps: "It's difficult to say what the lieu..."
sequence: 0
dialoguetext:
It's difficult to say what the lieutenant thinks of this historic apology. His face does not belie emotions.


title: Gary, the Cryptofascist: ""Yes. Absolutely. I will *never* do..."
sequence: 0
dialoguetext:
"Yes. Absolutely. I will *never* do anything like this again." He looks around, relieved of some burden, his mouth still quivering.

userscript:
FinishTask("TASK.who_put_the_clothes_in_the_trash_done"); FinishTask("TASK.garys_last_secret_done")--[[ Variable[ ]]


title: Gary, the Cryptofascist: ""Man, I don't wanna talk about that..."
sequence: 0
dialoguetext:
"Man, I don't wanna talk about that... I was wrong to bring it up at all. Shouldn't have said those things about your partner..."


title: Gary, the Cryptofascist: ""Most of the Seolites may be shifty..."
sequence: 0
dialoguetext:
"Most of the Seolites may be shifty, but the ones in Revachol have always been loyal to Revachol -- and the Suzerain too. I..." He trails off.


title: Gary, the Cryptofascist: ""I always thought it was the Union,..."
sequence: 0
dialoguetext:
"I always thought it was the Union, but... I sure as hell won't go around saying that anymore. You have my word. I don't know -- and I won't be running my mouth on this subject anymore."


title: Gary, the Cryptofascist: ""I always thought it was the Union...."
sequence: 0
dialoguetext:
"I always thought it was the Union... some Union hard-asses. Lynched him because of the strike. But almost everyone in town knows that. I wish I could tell you more..." He shakes his head.


title: Kim Kitsuragi: ""At any rate," he gestures toward G..."
sequence: 0
userscript: XPMinorSetBool("XP.best_racist")--[[ Variable[ ]]
dialoguetext:
"At any rate," he gestures toward Gary as though he were presenting a work of art, "*this* is that racist."


title: Gary, the Cryptofascist: ""Maybe I can help you with somethin..."
sequence: 0
dialoguetext:
"Maybe I can help you with something else? I keep my nose out of affairs like that. I'm a decent man."


title: Gary, the Cryptofascist: ""No, no," he shakes his head emphat..."
sequence: 0
dialoguetext:
"No, no," he shakes his head emphatically. Then corrects his tie. "Nothing. He was some kind of mercenary, but everyone here knows that... I'm just glad to hear you're looking into it, that's all."


title: Gary, the Cryptofascist: ""There is no need, officer, I won't..."
sequence: 0
dialoguetext:
"There is no need, officer, I won't do it again. Besides, my pay, it's... I'm barely getting by as it is with those Kojkos edging on the delivery business, sir. Please..."


title: Authority: "Embarrassing. You should know what..."
sequence: 0
dialoguetext:
Embarrassing. You should know what a misconduct fine is by now. Make it up by being especially *unkind* to him in future dealings.


title: Kim Kitsuragi: ""Using a standard form, officer." T..."
sequence: 0
dialoguetext:
"Using a standard form, officer." The lieutenant pulls out a sheet of carbon copy paper, scribbles something on it, then tears out the bottom page and hands it to Gary.


title: Kim Kitsuragi: ""It's 50 reál," he explains. "You'r..."
sequence: 0
dialoguetext:
"It's 50 reál," he explains. "You're getting off easy. In return, we expect *information*. You have questions to answer, sir."


title: Gary, the Cryptofascist: ""Okay, I deserve that -- and I won'..."
sequence: 0
dialoguetext:
"Okay, I deserve that -- and I won't do it again." He accepts the slip of copy paper with a bow. "You have my word."


title: Gary, the Cryptofascist: ""Oh god, 250? How am I gonna pay th..."
sequence: 0
dialoguetext:
"Oh god, 250? How am I gonna pay that?" He looks at the slip of yellow copy paper, then gets a hold of himself. "Okay. I'll work harder. I'll pay it off, I promise."


title: Gary, the Cryptofascist: ""And I'll *never* do it again. I do..."
sequence: 0
dialoguetext:
"And I'll *never* do it again. I don't know what got into me, really... work has been stressful lately. Damn Kojkos price dumping us out of competition."


title: Gary, the Cryptofascist: ""Whooh," he's visibly relieved. "Th..."
sequence: 0
dialoguetext:
"Whooh," he's visibly relieved. "Thank you, you won't regret this. I won't use another man's property to dump my garbage *ever* again."


title: Gary, the Cryptofascist: ""I don't know what got into me, rea..."
sequence: 0
dialoguetext:
"I don't know what got into me, really... work has been stressful lately. Damn Kojkos price dumping us out of competition."


title: Gary, the Cryptofascist: ""I don't know what got *into* me. S..."
sequence: 0
dialoguetext:
"I don't know what got *into* me. Stuffing my garbage in another man's property, it's... I've been having trouble at work lately. The Kojkos are price dumping us out of competition."


title: Gary, the Cryptofascist: ""I'm sorry, okay? I thought I could..."
sequence: 0
dialoguetext:
"I'm sorry, okay? I thought I could cut costs. I shouldn't have. I shouldn't have disgraced myself."


title: Gary, the Cryptofascist: ""I was only cleaning up. I live rig..."
sequence: 0
userscript: SetVariableValue("coast.gary_admit_clothes_trash", true) --[[ Variable[ ]]
dialoguetext:
"I was only cleaning up. I live right across the yard from where he was hanged and I saw him stripped naked. All the clothes lying around in the yard, smelling... People are animals, you know..."


title: Gary, the Cryptofascist: ""Then I came out to clean up the ra..."
sequence: 0
dialoguetext:
"Then I came out to clean up the rags because *no one else would*. I put them into the Whirling's trash -- along with a broken mug, admittedly..." He changes his mind mid-sentence.


title: Composure: "There's something going on here. Yo..."
sequence: 0
dialoguetext:
There's something going on here. You should observe him more closely, after this topic is concluded.


title: Gary, the Cryptofascist: ""I hope I could help your investiga..."
dialoguetext: "I hope I could help your investigation, in my small way." He's visibly relieved it's over.
sequence: 0
userscript:
SetVariableValue("coast.gary_mug_hub_exited_once", true) ; FinishTask("TASK.find_mystery_trash_person"); GainTask("TASK.garys_last_secret"); XPMinorSetBool("XP.gary_hoped_helped")--[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["backyard.recongized_other_mugs_in_mug_collection"]  or  Variable["yard.trash_connected_mug"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["backyard.recongized_other_mugs_in_mug_collection"]  or  Variable["yard.trash_connected_mug"])

conditionstring:
(Variable["backyard.recongized_other_mugs_in_mug_collection"]  or  Variable["yard.trash_connected_mug"]) == false


title: Half Light: "Don't be so relieved yet, Gary. Thi..."
sequence: 0
userscript: SetVariableValue("coast.gary_halflight_broke_in_scare", true) --[[ Variable[ ]]
dialoguetext:
Don't be so relieved yet, Gary. This bad cop may have been in *your* apartment, admiring your mug collection. Perhaps a little intimidation?


title: Logic: "Hmm, does this mean you were in *hi..."
sequence: 0
userscript: SetVariableValue("coast.gary_logic_broke_in_connection", true) --[[ Variable[ ]]
dialoguetext:
Hmm, does this mean you were in *his* apartment, admiring *his* colonial mug collection? Perhaps it would be *interesting* to tell him...


title: Reaction Speed: "Wait, does this mean you've been in..."
sequence: 0
userscript: SetVariableValue("coast.gary_reaction_broke_in_connection", true) --[[ Variable[ ]]
dialoguetext:
Wait, does this mean you've been in his apartment? On Evrart's behalf? That was *his* colonial mug collection -- perhaps this could soften him up further.


title: Rhetoric: "Sounds like some conspiracy topic...."
sequence: 0
userscript: SetVariableValue("coast.gary_rhet_passive_conspiracy", true) --[[ Variable[ ]]
dialoguetext:
Sounds like some conspiracy topic. You might be able to discuss it with him when the lieutenant isn't here. *If* you can remember it.


title: Conceptualization: "After all this time with Morell, he..."
sequence: 0
userscript: SetVariableValue("coast.gary_conceptualization_cryptid_tell_me", true) --[[ Variable[ ]]
dialoguetext:
After all this time with Morell, he must have an opinion on cryptids -- this could lead to a good one.


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_conceptualization_cryptid_tell_me"]  or  Variable["coast.gary_authority_profession_tell_me"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_conceptualization_cryptid_tell_me"]  or  Variable["coast.gary_authority_profession_tell_me"])

conditionstring:
(Variable["coast.gary_conceptualization_cryptid_tell_me"]  or  Variable["coast.gary_authority_profession_tell_me"]) == false


title: Reaction Speed: "There *probably* is a follow-up to..."
sequence: 0
dialoguetext:
There *probably* is a follow-up to this, but you can't think of any. Doesn't matter. Waste of time anyway. Gotta keep moving.


title: Gary, the Cryptofascist: ""Yellow Man!" He turns toward Kim...."
dialoguetext: "Yellow Man!" He turns toward Kim. "I mean... officer."
userscript:
SetVariableValue("coast.gary_called_kim_yellow_man", true) ;
SetVariableValue("coast.fascha_q_kingsman_gary_identified", true) --[[ Variable[ ]]


title: Gary, the Cryptofascist: ""I'm so fucking sorry I kept callin..."
sequence: 0
dialoguetext:
"I'm so fucking sorry I kept calling you *yellow man* in my head." He says silently. "Seolite officers commanded the Suzerain's navy. Most of them sided with the King, when..." He shakes his head.


title: Gary, the Cryptofascist: ""I like to pronounce it the *hard*..."
dialoguetext: "I like to pronounce it the *hard* way. The old way. The Vespertine way." He nods solemnly.
sequence: 0
userscript:
SetVariableValue("coast.gary_revackhol_answered", true) ;
SetVariableValue("coast.fascha_q_kingsman_gary_identified", true) --[[ Variable[ ]]


title: Endurance: "Garbage. You're a *true* patriot an..."
sequence: 0
dialoguetext:
Garbage. You're a *true* patriot and you know how it's said. The Suresne way. The *fine* way. With an elegant shhh...


title: Suggestion: "He winks at you, trying to relay so..."
sequence: 0
dialoguetext:
He winks at you, trying to relay some hidden message. Inviting you to mispronounce it too perhaps? It's odd.


title: Volition: "It's, in a way, admirable how quick..."
sequence: 0
dialoguetext:
It's, in a way, admirable how quickly he composes himself after such a blow. This man digs authority. Even when it's bullying him.


title: You: ""Gary, do you know how to turn back..."
dialoguetext: "Gary, do you know how to turn back time?"
sequence: 0
conditionstring:
Variable["XP.fascha_dq_talked_to_gary"] == false  and  IsTaskActive("TASK.ask_traditionalists_how_to_turn_back_time")  and  (Variable["coast.fascha_dq_gary_endurance_conmfirms"]  or  Variable["coast.fascha_q_kingsman_gary_identified"] == true)


title: Endurance: "Oh yeah, he's definitely one of us...."
sequence: 0
dialoguetext:
Oh yeah, he's definitely one of us. Smart one too, tactical. He might very well know how to turn back time. Ask him!

userscript:
XPMinorSetBool("plaza.fascha_q_initiation_found_gary");
SetVariableValue("coast.fascha_dq_gary_endurance_conmfirms", true) --[[ Variable[ ]]


title: Endurance: "But still... he's definitely one of..."
sequence: 0
dialoguetext:
But still... he's definitely one of us. Longs for the Old Days - the *Old Ways*. He's likely to know how to turn back time. Ask him!

userscript:
XPMinorSetBool("plaza.fascha_q_initiation_found_gary");
SetVariableValue("coast.fascha_dq_gary_endurance_conmfirms", true) --[[ Variable[ ]]


title: You: "Reach for the trap."
dialoguetext: Reach for the trap.
sequence: 0
conditionstring:
Variable["TASK.report_to_cryptozoologists_1"] == false  and  Variable["TASK.trap_morell_done"] == false


title: Trap: Morell: "This is the last of the traps, the..."
sequence: 0
dialoguetext:
This is the last of the traps, the one Morell just set. Checking it over -- he said -- is just a technicality.


title: Shivers: "A cold gust of air dries your sweat..."
sequence: 0
dialoguetext:
A cold gust of air dries your sweaty face and you look to the dark shadow the Feld building in the distance, drawing you to it. What a strange sensation... Once this is done, should you try to ask again?


title: Trap: Morell: "No locusts!"
dialoguetext: No locusts!
sequence: 0
userscript:
SetVariableValue("coast.feld_modifier_trekked_coast_looking_for_phasmid", true) ; FinishTask("TASK.trap_morell_done"); GainTask("TASK.report_to_cryptozoologists_1")--[[ Variable[ ]]


title: You: "Look closer."
dialoguetext: Look closer.
sequence: 0
userscript:
SetVariableValue("coast.traps_empty_morell", true) ; SetVariableValue("coast.reeds_morells_trap_was_empty", true) --[[ Variable[ ]]


title: Trap: Morell: "Locusts are crawling around in the..."
sequence: 0
userscript:
FinishTask("TASK.trap_morell_done"); SetVariableValue("coast.reeds_looked_at_close", true) --[[ Variable[ ]]


title: Trap: Morell: "A few locusts trudge along the wall..."
sequence: 0
dialoguetext:
A few locusts trudge along the wall of the trap. The rest are piled in a heap in the corner, dead. No phasmid anywhere.


title: Trap: Morell: "The trap stands empty near the reed..."
sequence: 0
dialoguetext:
The trap stands empty near the reeds. No insect sounds or movement around -- only the reeds' apprehensive hissing.


title: Shivers: "The later it gets, the colder. Remn..."
sequence: 0
dialoguetext:
The later it gets, the colder. Remnants of the camp can still be seen in the sand, the fire that's gone out... you feel strange, somehow.


title: Authority: "Eating this pie will almost certain..."
sequence: 0
dialoguetext:
Eating this pie will almost certainly make you less of a man. What were you thinking, agreeing to take a wheat-free, meat-free pie from that sleazy bastard?


title: Deluxe Topping Pie: "You can barely taste what you're ea..."
sequence: 0
userscript: HealEndurance(1); SetVariableValue("inventory.topping_pie_achievement_pie", true) --[[ Variable[ ]]
dialoguetext:
You can barely taste what you're eating as you shove the slices in your mouth, but you can tell: it's doing your body good. Soon it's all gone -- just some wheat-free flour left on your hands.


title: Deluxe Topping Pie: "It's an unexpectedly pleasing combi..."
sequence: 0
dialoguetext:
It's an unexpectedly pleasing combination of flavours and textures -- salty crunch of meatless bacon, butteriness of avocado, sweet bursts of pineapple and fig tempered by the pungency of basil, with a kick from the pepper, paprika, and lime... You have to admit: even the wheat-free crust is pretty good.


title: Deluxe Topping Pie: "Even such a profound experience of..."
sequence: 0
userscript: HealEndurance(1); SetVariableValue("inventory.topping_pie_achievement_pie", true) --[[ Variable[ ]]
dialoguetext:
Even such a profound experience of topping pie has to come to an end, though. Soon, you have nothing but flour on your hands.


title: Deluxe Topping Pie: "The pie lies sadly face-down on the..."
sequence: 0
dialoguetext:
The pie lies sadly face-down on the ground, a waste of culinary creativity, some of its colourful toppings scattered around it.


title: You: ""Please, Kim. At least take one sli..."
sequence: 0
dialoguetext:
"Please, Kim. At least take one slice. It's really too big for me, and it's going to just grow colder and soggier if I keep any part of it..."


title: Kim Kitsuragi: "He thinks about it for a moment, th..."
sequence: 0
dialoguetext:
He thinks about it for a moment, then gingerly picks up a slice and starts chewing on it thoughtfully.


title: !(Variable["canal.water_lock_kim_ate_salami"] and Variable["inventory.sandwich_kim_refused"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["canal.water_lock_kim_ate_salami"]  and  Variable["inventory.sandwich_kim_refused"]) == false


title: Kim Kitsuragi: ""That's a ridiculous notion. We are..."
sequence: 0
dialoguetext:
"That's a ridiculous notion. We are not living in a highly ritualistic society where not sharing food with someone indicates animosity. We are in Revachol, where people ought to be free not to eat topping pie when they are not hungry."


title: Kim Kitsuragi: "The lieutenant takes the pie from y..."
sequence: 0
userscript: SetVariableValue("inventory.topping_pie_achievement_pie", true) --[[ Variable[ ]]
dialoguetext:
The lieutenant takes the pie from you and calmly lets it fall to the ground, face down. "All done. Shall we?"


title: Kim Kitsuragi: "He finishes his slice and brushes t..."
sequence: 0
dialoguetext:
He finishes his slice and brushes the wheat-free flour off his hands. "That wasn't terrible. Well, shall we?"

userscript:
SetVariableValue("inventory.topping_pie_achievement_pie", true) ; ReputationGrows("kim")--[[ Variable[ ]]


title: Kim Kitsuragi: "He sighs. "Haven't I already proven..."
sequence: 0
dialoguetext:
He sighs. "Haven't I already proven that we are comrades or whatever by splitting that sandwich with you?"


title: Kim Kitsuragi: ""I thought it was the symbolism tha..."
sequence: 0
dialoguetext:
"I thought it was the symbolism that was important, not the type of..." He takes off his glasses and rubs his forehead. "Please, just... enjoy the pie."


title: Kim Kitsuragi: ""That depends on one's perspective...."
sequence: 0
dialoguetext:
"That depends on one's perspective." He takes off his glasses and rubs his forehead. "Please, just... enjoy the pie."


title: Morell, the Cryptozoologist: "He eyes you sceptically. "All right..."
sequence: 0
dialoguetext:
He eyes you sceptically. "All right -- what cryptids, precisely? I usually discuss these things with *specialists*, so I don't know what..."


title: Morell, the Cryptozoologist: ""Oh, you're just talking about *hum..."
sequence: 0
dialoguetext:
"Oh, you're just talking about *humans*. Well, yes, we are quite dangerous, but we're hardly cryptids." He corrects his hat and says -- as if it's the most sensible thing in the world...


title: Morell, the Cryptozoologist: ""That's what I thought. You haven't..."
sequence: 0
dialoguetext:
"That's what I thought. You haven't *actually* seen it. And I can't imagine how you could either -- the Samarskilt desert region has been embroiled in a civil war for the last eight years."


title: Morell, the Cryptozoologist: ""But that's not all! Some of the sl..."
sequence: 0
dialoguetext:
"But that's not all! Some of the slaughterhouse apprentices went hiking by a nearby creek and saw a moose nibbling on an unidentified carcass!"


title: Morell, the Cryptozoologist: ""That's impressive, I guess." He do..."
sequence: 0
dialoguetext:
"That's impressive, I guess." He does not seem that impressed. "But have you *seen* it with your own eyes?"


title: Morell, the Cryptozoologist: ""Oh, everyone knows about that one,..."
sequence: 0
dialoguetext:
"Oh, everyone knows about that one, thanks to professor Mijanou being the talk of the town for a time..." He coughs in his fist.


title: Morell, the Cryptozoologist: ""I'm guessing you heard about it fr..."
sequence: 0
dialoguetext:
"I'm guessing you heard about it from Lena," he smiles. "The kind green ape is one of her favourites."


title: Morell, the Cryptozoologist: ""I haven't had a chance to travel t..."
sequence: 0
dialoguetext:
"I haven't had a chance to travel to *Koko Nur*, no. And I likely never will. The Samarskilt desert region has been embroiled in a small civil war for the last eight years."


title: Morell, the Cryptozoologist: ""We travelled to South Safre to loo..."
sequence: 0
dialoguetext:
"We travelled to South Safre to look for it once. Gary and I got stuck in a rainstorm, though, and had to spend most of our time there in a little village."


title: Morell, the Cryptozoologist: ""The search was fabulously unsucces..."
sequence: 0
dialoguetext:
"The search was fabulously unsuccessful -- but the people were very nice. I'm glad they didn't understand what Gary was saying about them..."


title: Morell, the Cryptozoologist: ""They're very, very thin, almost fl..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_willow", true) --[[ Variable[ ]]
dialoguetext:
"They're very, very thin, almost flat, in fact, and can camouflage themselves easily, wrapping themselves around trees and blending in with the tree bark. In that way, they're not too dissimilar from the phasmid we are looking for here."


title: Morell, the Cryptozoologist: ""They're not people, really -- some..."
sequence: 0
dialoguetext:
"They're not people, really -- some argue that they're not even animals, as they seem to have evolved directly from trees." He says it in a self-explanatory, every day manner.


title: Encyclopedia: "This isn't something unique. Variou..."
sequence: 0
userscript: SetVariableValue("coast.morell_encyc_moose", true) --[[ Variable[ ]]
dialoguetext:
This isn't something unique. Various species of deer have been known to scavenge when plant food is scarce.


title: Morell, the Cryptozoologist: ""Mijanou liked *extreme* animals, y..."
sequence: 0
dialoguetext:
"Mijanou liked *extreme* animals, you see. One of the few figures of the academic establishment I respect. Really a shame she disappeared."


title: Morell, the Cryptozoologist: ""A flightless *cursor owl* found in..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_nnong_okk", true) --[[ Variable[ ]]
dialoguetext:
"A flightless *cursor owl* found in the Semenine isles. Its long legs permit the Nnong Okk to run faster than any other avian, perhaps any other *animal*, who knows?"


title: Morell, the Cryptozoologist: ""Believe me, you won't *guess* it...."
sequence: 0
dialoguetext:
"Believe me, you won't *guess* it. You either know, or you don't." He corrects his hat and says -- as if it's the most sensible thing in the world...


title: Morell, the Cryptozoologist: ""Gary and I painted an entire grove..."
sequence: 0
dialoguetext:
"Gary and I painted an entire grove's worth of trees in slow-drying paint. It was a bright lavender colour. I was hoping one of the willow people would get paint on it and not be able to camouflage itself."


title: Morell, the Cryptozoologist: ""After waiting in hiding for hours,..."
sequence: 0
dialoguetext:
"After waiting in hiding for hours, I saw a figure slip from one of the trees, a lavender shadow dashing through the grove..."


title: Morell, the Cryptozoologist: ""Although -- probably because her l..."
sequence: 0
dialoguetext:
"Although -- probably because her life ended as a result of her work in Katla -- no one remembers her contributions to the search for the Nnong Okk."


title: Gary, the Cryptofascist: ""And I realize that their hygiene h..."
sequence: 0
dialoguetext:
"And I realize that their hygiene habits were completely appropriate for a nascent culture... I just didn't feel comfortable. Let's change the topic."


title: Morell, the Cryptozoologist: ""I know you think we were snacking..."
sequence: 0
dialoguetext:
"I know you think we were snacking on funny mushrooms. It's easier to mock someone than to admit that the world might be more interesting than you've imagined."


title: Morell, the Cryptozoologist: ""And that's not all! Some of the sl..."
sequence: 0
dialoguetext:
"And that's not all! Some of the slaughterhouse apprentices went hiking by a nearby creek and saw a moose nibbling on an unidentified carcass!"


title: Morell, the Cryptozoologist: ""Yes. The dread moose subsists enti..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_moose", true) --[[ Variable[ ]]
dialoguetext:
"Yes. The dread moose subsists entirely on flesh. It has even been known to dig up fresh graves in search of sustenance."


title: Morell, the Cryptozoologist: ""Human remains *have* been found de..."
sequence: 0
dialoguetext:
"Human remains *have* been found deep in the forest, torn apart, then trampled into the mulch by large hooves. Infer from *that* what you will."


title: Morell, the Cryptozoologist: ""I chased it with a net -- not very..."
sequence: 0
dialoguetext:
"I chased it with a net -- not very elegant, but you can't be elegant in the field -- and, well, it was faster than me!"


title: Morell, the Cryptozoologist: ""No offence, officer, but I'm not m..."
sequence: 0
userscript: SetVariableValue("coast.morell_not_pedagogue", true) --[[ Variable[ ]]
dialoguetext:
"No offence, officer, but I'm not much of a *pedagogue* -- I don't know what I would've done if Lena hadn't persuaded me to go back to field research. You should ask her, if you want interesting stories."


title: Morell, the Cryptozoologist: ""The recent surge in the moose popu..."
sequence: 0
dialoguetext:
"The recent surge in the moose population. As hidden carnivores, the dread moose are effectively removing competition for both themselves and their evolutionary cousins."


title: Morell, the Cryptozoologist: ""One slaughterhouse at the outskirt..."
sequence: 0
dialoguetext:
"One slaughterhouse at the outskirts of the woods in Vaasa reported that its staff kept seeing moose in the distance."


title: Morell, the Cryptozoologist: ""The moose would just stare at the..."
sequence: 0
dialoguetext:
"The moose would just stare at the building, as though they were waiting for something. Its eyes bloodshot and full of *cruelty*."


title: Morell, the Cryptozoologist: ""It makes sense that such a majesti..."
sequence: 0
dialoguetext:
"It makes sense that such a majestic animal with natural weapons -- antlers -- would come to rule the forest. The only strange thing is that it took so long."


title: Morell, the Cryptozoologist: ""The carnivorous moose are a very y..."
sequence: 0
dialoguetext:
"The carnivorous moose are a very young species, the result of a genetic mutation that fared well in the process of natural selection."


title: Morell, the Cryptozoologist: ""Moose are already being hunted for..."
sequence: 0
dialoguetext:
"Moose are already being hunted for sport. Can you imagine what would happen if they came to be viewed as predators?"


title: Morell, the Cryptozoologist: ""Yes. I know it sounds like we were..."
sequence: 0
dialoguetext:
"Yes. I know it sounds like we were snacking on funny mushrooms -- but I did see motion and colour. Mine is not a *confirmed* sighting of a cryptid, however. Much goes into *verifying* these things, and my account comes short of a few standards."


title: Morell, the Cryptozoologist: ""Furthermore," he raises his finger..."
sequence: 0
dialoguetext:
"Furthermore," he raises his finger. "I am not saying it was a *confirmed* sighting. I am painfully aware of what goes into verifying such things. There is a serious possibility that I saw a squirrel, or a trick of the light. I am my own harshest critic."


title: Morell, the Cryptozoologist: ""Confirmed," he replies quickly. "I..."
sequence: 0
dialoguetext:
"Confirmed," he replies quickly. "It's 100% verified and meets all the standards of an authentic cryptid sighting."


title: Drama: "There is *some* uncertainty in that..."
sequence: 0
dialoguetext:
There is *some* uncertainty in that motion, no? Smoothing the fabric like that, as if looking for some kind of confirmation...


title: Suggestion: "You need to ask him about specific..."
sequence: 0
dialoguetext:
You need to ask him about specific cryptids -- cryptids you've heard about from Lena, or his friend Gary. He won't *just* talk.


title: Rhetoric: "*...we would have to discuss?* he w..."
sequence: 0
dialoguetext:
*...we would have to discuss?* he wants to say, but decides against it since you've offered to help.


title: Gary, the Cryptofascist: ""WHAT? SOUTH SAFRE?! THEY'RE JUST O..."
sequence: 0
dialoguetext:
"WHAT? SOUTH SAFRE?! THEY'RE JUST ON A DIFFERENT RUNG OF THE LADDER, MORELL! I HAD NO *PROBLEM* WITH THEM!"


title: Gary, the Cryptofascist: ""THEY'RE A *NASCENT CULTURE*. I jus..."
sequence: 0
dialoguetext:
"THEY'RE A *NASCENT CULTURE*. I just didn't feel comfortable, and... Let's change the topic, okay? Talk about your critters or whatever..." He mumbles something.


title: Morell, the Cryptozoologist: ""No. I will not *get* out of anywhe..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_moose", true) --[[ Variable[ ]]
dialoguetext:
"No. I will not *get* out of anywhere." He lashes immediately. "The dread moose is a widely reported cryptid from Arda. It subsists entirely on flesh, and has even been known to dig up fresh graves in search of sustenance."


title: Morell, the Cryptozoologist: ""The bodies found in the forest are..."
sequence: 0
userscript: XPPicoSetBool("XP.morell_dread_moose")--[[ Variable[ ]]
dialoguetext:
"The bodies found in the forest are just one piece of physical evidence. There's more -- sightings in Vaasa, reaching back *four centuries*. But, of course, nothing satiates the scepticism of..."


title: Kim Kitsuragi: ""A *detective*." He finishes the se..."
sequence: 0
dialoguetext:
"A *detective*." He finishes the sentence for him, then his tone turns surprising mild. "Pardon me, I did not wish to seek conflict. It's simply my training to question things."


title: Morell, the Cryptozoologist: ""You're right to." He gives you an..."
sequence: 0
dialoguetext:
"You're right to." He gives you an approving tip of his hat. "The bodies found in the forest are just one piece of physical evidence. We also have sightings in Vaasa, reaching back *four centuries*."


title: Morell, the Cryptozoologist: ""In fact, we may be close to captur..."
sequence: 0
userscript: XPPicoSetBool("XP.morell_dread_moose")--[[ Variable[ ]]
dialoguetext:
"In fact, we may be close to capturing a live specimen. Modern genetic methods may prove *crucial* in differentiating the dread variant from the herbivorous one. Anyway..." He gestures for you to continue.


title: Morell, the Cryptozoologist: ""Anyway..." He settles down. "There..."
sequence: 0
userscript: XPPicoSetBool("XP.morell_dread_moose")--[[ Variable[ ]]
dialoguetext:
"Anyway..." He settles down. "There is *more* than enough evidence to justify a thorough *search* for the dread moose. Let's close the subject, before it turns into an argument."


title: Authority: "Here is a man who has had more than..."
sequence: 0
dialoguetext:
Here is a man who has had more than his fair share of heated arguments -- and would, surprising as it may seem, prefer not to have any more.


title: Morell, the Cryptozoologist: ""Me -- I'm not a people person, unl..."
sequence: 0
dialoguetext:
"Me -- I'm not a people person, unless you haven't noticed. And I don't make a good lecturer. My strength lies in field work and *persistence*." He brushes an errant strand of hair from his eye.


title: Composure: "This is a gruff man who's been ridi..."
sequence: 0
dialoguetext:
This is a gruff man who's been ridiculed too many times to feel comfortable talking about what's dearest to his heart. It's in his shoulders, his face, his... everything.


title: Morell, the Cryptozoologist: ""I fear this mindless barbarism may..."
sequence: 0
dialoguetext:
"I fear this mindless barbarism may have wiped out the elusive creature entirely. Sightings of *towering luminosities* have grown rare recently. While they once used to be constant..."


title: Logic: "Yes. Sightings of *mirages* are con..."
sequence: 0
dialoguetext:
Yes. Sightings of *mirages* are constant. A mirage is a constant phenomenon that people have no time to *report* when a war is going on.


title: Rhetoric: "It remains unclear what this has go..."
sequence: 0
dialoguetext:
It remains unclear what this has got to do with *you seeing it*, as he was inquiring before. He was just being defensive.


title: Morell, the Cryptozoologist: ""That's what I thought. You haven't..."
sequence: 0
dialoguetext:
"That's what I thought. You haven't *actually* seen it. In fact, I can't imagine how you could either -- the Samarskilt desert region has been embroiled in a civil war for the last eight years."


title: Electrochemistry: "A bit of jealousy there. He'd want..."
sequence: 0
dialoguetext:
A bit of jealousy there. He'd want that glory, truth be told. Even if he'd have to inject *himself* with bacteria to get it.


title: Morell, the Cryptozoologist: ""When it's not hunting its prey in..."
sequence: 0
userscript: SetVariableValue("tc.cryptid_nnong_okk", true) --[[ Variable[ ]]
dialoguetext:
"When it's not hunting its prey in this manner, the Okk hangs from tree branches, like a bat, waiting to dive on hapless prey below, on the jungle floor."


title: Morell, the Cryptozoologist: ""Oh, decades ago. In the Thirties...."
sequence: 0
dialoguetext:
"Oh, decades ago. In the Thirties. I didn't know her personally, of course. A chasm of academic pretension still stood before us, even though she had unusual courage for someone from the other side."


title: Lena, the Cryptozoologist's wife: ""Oh," the woman chimes in. "Any tim..."
sequence: 0
dialoguetext:
"Oh," the woman chimes in. "Any time -- just ask. I know those critters in and out. Not quite at the level Morell does, but still..."


title: Morell, the Cryptozoologist: ""Okay..." He eyes you sceptically...."
sequence: 0
dialoguetext:
"Okay..." He eyes you sceptically. "I already did my best to inform you. I don't really know what else I could discuss with a layman..."


title: Suggestion: "Layman? You always have to prove yo..."
sequence: 0
userscript: SetVariableValue("coast.morell_sugegstion_prove_cryptid_boss", true) --[[ Variable[ ]]
dialoguetext:
Layman? You always have to prove yourself with this man. Which means -- *you* have to provide the cryptids. *Maybe* he'll answer.


title: Lena, the Cryptozoologist's wife: ""Be friendly, dear," the woman says..."
sequence: 0
dialoguetext:
"Be friendly, dear," the woman says. "The detective really likes these critters, we've talked about them in great *detail*."


title: Morell, the Cryptozoologist: ""Did he?" He lowers his voice. "Tha..."
sequence: 0
userscript: XPPicoSetBool("XP.morell_gary_burning_rhino")--[[ Variable[ ]]
dialoguetext:
"Did he?" He lowers his voice. "That one's a hoax. Some Seraise rice farmers set fire to rhinoceros cadavers and used them scare tourists."


title: Morell, the Cryptozoologist: ""Many times. It always turns into a..."
sequence: 0
dialoguetext:
"Many times. It always turns into an argument. I don't want to repeat it. The rhino holds a special place in his heart -- let it. Myths are part of my field."


title: Morell, the Cryptozoologist: ""Many of them probably are. Statist..."
sequence: 0
dialoguetext:
"Many of them probably are. Statistically speaking, about 20% of all cryptids are verified hoaxes. Uncovering falsehoods deliberately fabricated to fool the public is just as much my calling as finding new species."


title: Morell, the Cryptozoologist: ""I doubt that. Once confirmed a hoa..."
sequence: 0
dialoguetext:
"I doubt that. Once confirmed a hoax, so-called sightings of the rhino stopped." A cough. "Was there anything else, or..."


title: Morell, the Cryptozoologist: ""Did you?" He seems incredulous. "I..."
sequence: 0
dialoguetext:
"Did you?" He seems incredulous. "It is almost as difficult to confirm a hoax as it is to confirm a sighting..." A cough.


title: Rhetoric: "Their relationship transcends Gary'..."
sequence: 0
dialoguetext:
Their relationship transcends Gary's politics. It must -- to work. Plus, a guy like Morell knows a thing or two about being on the fringes himself, though his fringes are... different.


title: You: ""I just want to know what's in my p..."
sequence: 0
dialoguetext:
"I just want to know what's in my personal file. Who am I? What happened to me? You owe me that much, at least."


title: Kim Kitsuragi: "The lieutenant sighs, takes off his..."
sequence: 0
dialoguetext:
The lieutenant sighs, takes off his glasses, and breathes on the lenses, fogging up the glass. As he wipes them clean on his jacket, he begins speaking.


title: Kim Kitsuragi: ""In case you've forgotten, men and..."
sequence: 0
dialoguetext:
"In case you've forgotten, men and women in our profession rarely make it to retirement -- and certainly not if they do not trust their partners."


title: Kim Kitsuragi: ""I was born and raised Revacholian...."
sequence: 0
userscript: SetVariableValue("coast.orb_kim_seolite_conspiracy_done", true) --[[ Variable[ ]]
dialoguetext:
"I was born and raised Revacholian. So was my mother. As for my father, I didn't know him, I don't know who he was. And I don't care. From what I've heard, he wasn't a very pleasant person to be around."


title: You: ""I'm sorry I doubted you even for a..."
dialoguetext: "I'm sorry I doubted you even for a moment, Kim." (Lie.)
sequence: 0
conditionstring:
Variable["coast.gary_seolite_dont_trust"] == true  or  Variable["coast.gary_seolite_be_careful"] == true


title: Kim Kitsuragi: ""At least you were forthcoming with..."
dialoguetext: "At least you were forthcoming with your doubt. Now, let's move on. I find this subject tiresome."
sequence: 0
userscript:
FinishTask("TASK.ask_kim_about_seolite_database_done"); XPTinySetBool("XP.kim_gave_big_apology")--[[ Variable[ ]]


title: Kim Kitsuragi: "He smirks. "Nothing from surreptiti..."
sequence: 0
dialoguetext:
He smirks. "Nothing from surreptitious recordings collected by Seolite agents in an effort to compromise the Militia."


title: Half Light: "There, *the lieutenant*. Isn't it s..."
sequence: 0
dialoguetext:
There, *the lieutenant*. Isn't it suspicious how he's always there, *watching* you, *listening* to you?


title: Logic: "Assume for the sake of argument tha..."
sequence: 0
dialoguetext:
Assume for the sake of argument that there's something to this inane conspiracy... If Seol is keeping tabs on everyone, maybe they can fill in some of your memory holes...


title: You: ""What's wrong? Material not good en..."
dialoguetext: "What's wrong? Material not good enough to send back to your Seolite masters?"
sequence: 0
conditionstring: Variable["coast.gary_seolite_dont_trust"]
userscript:
ReputationLowers("kim");
SetVariableValue("coast.gary_fascha_dq_seolite_master_bad_material", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""I'm not going to dignify that with..."
sequence: 0
dialoguetext:
"I'm not going to dignify that with an answer." The lieutenant's voice is cold and official as he opens his notebook. "Make it quick, we're in the middle of a murder investigation."


title: Kim Kitsuragi: ""Make it quick," remarks the lieute..."
sequence: 0
dialoguetext:
"Make it quick," remarks the lieutenant dryly and opens his notebook. "And the question was rhetorical, not a trick."


title: Kim Kitsuragi: ""No," the lieutenant replies with a..."
sequence: 0
dialoguetext:
"No," the lieutenant replies with a sigh and opens his notebook. "It really isn't. Just please make it quick, so we can get back to our low-priority murder case."


title: Kim Kitsuragi: ""In that case please make it extra..."
sequence: 0
dialoguetext:
"In that case please make it extra quick, so we can get back to it," says the lieutenant and opens his notebook. "I mean it."


title: Kim Kitsuragi: ""Fine." He opens his notebook and s..."
sequence: 0
dialoguetext:
"Fine." He opens his notebook and starts leafing through the pages. "Just make it quick. We need to get back to our case."


title: Gary, the Cryptofascist: ""Phew..." He scratches his head. "I..."
sequence: 0
dialoguetext:
"Phew..." He scratches his head. "I don't know what to tell you. I mean of course there are *theories* out there..."


title: Gary, the Cryptofascist: ""Well, there's a very interesting c..."
sequence: 0
dialoguetext:
"Well, there's a very interesting cryptid known as the Semper Maa. And a certain tribe of ancient kipts who practiced 'digital castigation,' though frankly I don't know how *compelling* you'll find that theory..."


title: Gary, the Cryptofascist: ""And then you hear rumours..." He f..."
sequence: 0
dialoguetext:
"And then you hear rumours..." He flashes a quick side-glance at the lieutenant. "... that the Seolites possess technology that actually lets them move through time like it's a corridor. Back and forth, you see."


title: Gary, the Cryptofascist: ""But then, there are rumours going..."
sequence: 0
dialoguetext:
"But then, there are rumours going around that the Seolites have developed a technology that allows them to move through time like it's a corridor. Back and forth, you see."


title: Reaction Speed: "The lieutenant stops writing in his..."
sequence: 0
dialoguetext:
The lieutenant stops writing in his notebook for a moment. It's only a fraction of a second, but you catch it.


title: You: ""What about something pale-related,..."
dialoguetext: "What about something pale-related, any theories?"
sequence: 0
userscript: SetVariableValue("coast.gary_fascha_dq_asked_pale", true) --[[ Variable[ ]]
conditionstring:
Variable["coast.gary_fascha_dq_asked_pale"] == false  and  Variable["gates.measurhead_fascha_dq_palehub_reach"] == true


title: Gary, the Cryptofascist: ""I don't know what to tell you, off..."
sequence: 0
dialoguetext:
"I don't know what to tell you, officer. I got all my information straight from 'Truth Hunt'. If you can't believe a radio programme called 'Truth Hunt', who *can* you believe?"


title: Encyclopedia: "'Truth Hunt' is a popular radio pro..."
sequence: 0
dialoguetext:
'Truth Hunt' is a popular radio programme. Each week, its two eccentric hosts explore a variety of topics, from cryptids and conspiracy theories to ethnic warfare and the 'historical' Man from Hjelmdall. A radio counterpart to the Graadian fringe science magazine 'Paradox B'.


title: Gary, the Cryptofascist: ""Pale-related..." he repeats and pa..."
sequence: 0
dialoguetext:
"Pale-related..." he repeats and pauses to think. "An interesting idea, but I can't say anything really comes to mind, no."


title: Gary, the Cryptofascist: ""*Cryptids*, actually. It's a so-ca..."
sequence: 0
dialoguetext:
"*Cryptids*, actually. It's a so-called 'colonial animal', presenting as a large singular body, when in actuality, it's a congregation of tiny organisms working in unison."


title: Gary, the Cryptofascist: ""It's found in the subtropical jung..."
sequence: 0
userscript: SetVariableValue("coast.gary_semper_maa_deadly", true) --[[ Variable[ ]]
dialoguetext:
"It's found in the subtropical jungles of Samara. Extremely difficult to spot as it appears to the untrained eye like common mud. It's thought to be impossible to catch and *very* dangerous."


title: Gary, the Cryptofascist: ""Yes, it blends in with the jungle..."
sequence: 0
dialoguetext:
"Yes, it blends in with the jungle floor. Unsurprisingly, it's become the subject of many local myths -- some have even described it as an angry forest spirit or a manifestation of the forest itself."


title: Inland Empire: "What if *you* only appear as a larg..."
sequence: 0
userscript: SetVariableValue("coast.gary_fascha_dq_inland_congregation_of_organisms", true) --[[ Variable[ ]]
dialoguetext:
What if *you* only appear as a large singular body, are actually a congregation of tiny organisms working in unison?


title: Gary, the Cryptofascist: ""I once heard a story about a whole..."
sequence: 0
dialoguetext:
"I once heard a story about a whole village disappearing overnight, without a trace. Can you imagine that?" He shakes his head. "Just a large patch of mud where the settlement was."


title: Gary, the Cryptofascist: ""Whole area is completely abandoned..."
sequence: 0
dialoguetext:
"Whole area is completely abandoned now. Locals won't even go near it. They swear the mud writhes and occasionally grows strange shapes."


title: You: "(Scoff.) "I've seen the sky cry blo..."
sequence: 0
conditionstring: IsTHCCookingOrFixed("apocalypse_cop")
dialoguetext:
(Scoff.) "I've seen the sky cry blood while everything turns to vapour. I think I can manage, Gary."


title: Gary, the Cryptofascist: ""Ahm..." He's so surprised he even..."
sequence: 0
dialoguetext:
"Ahm..." He's so surprised he even forgets to close his mouth. "That's... yes, that's also horrible. I mean in a much grander scale. Exactly what happened to that village."


title: Gary, the Cryptofascist: ""No, no, not at all... You see, the..."
sequence: 0
dialoguetext:
"No, no, not at all... You see, the Semper Maa has also evolved a curious defensive mechanism. When threatened, it has the ability to revert back to an earlier stage in its own lifecycle. It may even be able to do this *continually*, ad infinitium..."


title: Gary, the Cryptofascist: ""Now, here's where it gets *really..."
sequence: 0
dialoguetext:
"Now, here's where it gets *really interesting*. It's believed that the mechanism by which the Semper Maa reverts actually reverses the flow of time itself..."


title: Gary, the Cryptofascist: ""It's true that every expedition up..."
sequence: 0
dialoguetext:
"It's true that every expedition up to now has failed, and that several have *vanished* without a trace, but the potential is there, officer. It just can't be denied..."


title: Conceptualization: "To be able to revert back to a prev..."
sequence: 0
dialoguetext:
To be able to revert back to a previous version of yourself, to the one before all the mistakes... that's why we're here!


title: Gary, the Cryptofascist: ""Well, first we'd need to secure fu..."
sequence: 0
dialoguetext:
"Well, first we'd need to secure funding for an expedition, then assemble a team, gather supplies... There's probably a million other little things, but with the resources of the RCM behind you..." He shrugs. "It could be feasible."


title: Gary, the Cryptofascist: ""Well, you see, the fascinating thi..."
sequence: 0
dialoguetext:
"Well, you see, the fascinating thing about it is that this temporal reversion is said to extend to anything *touching* the Semper Maa at the moment of reversal."


title: Gary, the Cryptofascist: ""Well, if you *cover yourself* in i..."
sequence: 0
dialoguetext:
"Well, if you *cover yourself* in it first, *then* attack it, you could theoretically basically punch your way back to the Franconigerian era!"


title: Gary, the Cryptofascist: ""... and attack it over and over ag..."
sequence: 0
dialoguetext:
"... and attack it over and over again, you could theoretically punch your way back to the Franconigerian era!"


title: Gary, the Cryptofascist: ""I'm getting there, officer." He sm..."
sequence: 0
dialoguetext:
"I'm getting there, officer." He smiles. "You see, the Semper Maa has also evolved a curious defensive mechanism. When threatened, it has the ability to revert back to an earlier stage in its own lifecycle. It may even be able to do this *continually*, ad infinitum..."


title: Gary, the Cryptofascist: ""Well..." His eyes instinctively da..."
sequence: 0
dialoguetext:
"Well..." His eyes instinctively dart to the lieutenant before he continues *sotto voce*: "How else did they get so far ahead of everyone in the tech-race?"


title: Gary, the Cryptofascist: ""Oh, definitely!" He nod and repeat..."
sequence: 0
dialoguetext:
"Oh, definitely!" He nod and repeats. "Definitely. How else did they get so far ahead of everyone in the tech-race?"


title: Kim Kitsuragi: ""No part of *me* is part of *this*..."
sequence: 0
dialoguetext:
"No part of *me* is part of *this* conversation. Oh, no." The lieutenant keeps his eyes fixed on his notebook. "That's a special thing you two are enjoying. With each other."


title: Gary, the Cryptofascist: ""Everything's cool. Nothing wrong w..."
sequence: 0
dialoguetext:
"Everything's cool. Nothing wrong with a little speculative inquiry." The man shrugs awkwardly. "But really, officer, how *do* you explain how the Seolites developed such a lead over the rest of us?"


title: Gary, the Cryptofascist: ""Sure, they got the place locked do..."
sequence: 0
dialoguetext:
"Sure, they got the place locked down tighter than a Himean asshole, but that alone?" He's shaking his head. "No way, I don't buy it..."


title: Gary, the Cryptofascist: ""Isn't it obvious? *Someone's* been..."
sequence: 0
dialoguetext:
"Isn't it obvious? *Someone's* been feeding them a little trickle of tech down from someplace *no-one* else can reach..."


title: Gary, the Cryptofascist: ""The blue...? No, *the future*. The..."
sequence: 0
dialoguetext:
"The blue...? No, *the future*. The Seolites are helping themselves from the future. And every little incremental improvement they receive in the present has *major* ripples all along the timeline..."


title: Gary, the Cryptofascist: ""That creates a loop, right? The mo..."
sequence: 0
dialoguetext:
"That creates a loop, right? The more advanced tech they send here, the more advanced they become in the future, which means that by smuggling ever more advanced tech down to the past... I'm sure you can see where this is heading."


title: Gary, the Cryptofascist: ""Sure, the Seolites are hard worker..."
sequence: 0
dialoguetext:
"Sure, the Seolites are hard workers, everyone knows that..." He quickly glances at the lieutenant again. "But hard work alone? I don't buy it..."


title: Gary, the Cryptofascist: ""Absolutely!" He nods enthusiastica..."
sequence: 0
dialoguetext:
"Absolutely!" He nods enthusiastically, shooting a quick glance at the lieutenant. "That definitely *helps*, but that alone? I don't buy it..."


title: Gary, the Cryptofascist: "The man forces out an unpleasant an..."
sequence: 0
dialoguetext:
The man forces out an unpleasant and artificial laugh. "C'mon, officer, you *know* that's not it. No way!"


title: Gary, the Cryptofascist: ""I've personally never witnessed a..."
sequence: 0
dialoguetext:
"I've personally never witnessed a Seolite commit corporate espionage," he says, determined not to glance at the lieutenant. "*However* there are rumours, articles, respected opinions..."


title: Gary, the Cryptofascist: "He clears his throat and continues...."
sequence: 0
dialoguetext:
He clears his throat and continues. "That's actually peas, nothing, no amount of corporate espionage would ever would ever put them *so far* ahead of everyone else..."


title: Gary, the Cryptofascist: ""From the void?" He gives you an in..."
sequence: 0
dialoguetext:
"From the void?" He gives you an intent look and crosses his arms. "I don't think that's it. I think there's a *much* more sinister explanation..."


title: Gary, the Cryptofascist: ""Could be, could easily be." He nod..."
sequence: 0
dialoguetext:
"Could be, could easily be." He nods enthusiastically, shooting a quick glance at the lieutenant. "I mean it definitely *helps*, but the market alone? I don't buy it..."


title: Gary, the Cryptofascist: ""Officer," he says with confidence,..."
sequence: 0
dialoguetext:
"Officer," he says with confidence, "the average consumer is a moron. Leave it to them and we'd all be living in fake-bamboo huts, burning carcinogenic incense and playing the bongos. No way that's the reason!"


title: Gary, the Cryptofascist: ""Officer, wake up." The man snaps h..."
sequence: 0
dialoguetext:
"Officer, wake up." The man snaps his fingers in front of your face. "No *way* that's the reason why they're winning the race!"


title: Gary, the Cryptofascist: ""Like clockwork, I'm sure, no doubt..."
sequence: 0
dialoguetext:
"Like clockwork, I'm sure, no doubt about it. But is that *really* enough to take such an astronomical lead? I don't think so..."


title: Gary, the Cryptofascist: ""I don't know... Sounds a bit *ince..."
sequence: 0
dialoguetext:
"I don't know... Sounds a bit *incestuous* to me, but sure -- none of my business, I'm not a Seolite." He quickly glances at the lieutenant. "But no way *that's* the reason they're winning the race..."


title: Gary, the Cryptofascist: ""You know, I don't think that's it...."
sequence: 0
dialoguetext:
"You know, I don't think that's it." He shakes his head. "I bet there's plenty of beauty over there, art and inspiration too, but that's not why they're winning..."


title: Gary, the Cryptofascist: ""I can tell you it isn't something..."
sequence: 0
dialoguetext:
"I can tell you it isn't something easy and immediately obvious, that's for sure. No way, that would be too easy..."


title: Gary, the Cryptofascist: ""Come on, officer, everybody knows..."
sequence: 0
dialoguetext:
"Come on, officer, everybody knows about it." He rubs the back of his head, looking down. "The stuff they've got, most people here can't even *dream* of it..."


title: Gary, the Cryptofascist: ""You think that's crazy, just wait..."
sequence: 0
dialoguetext:
"You think that's crazy, just wait till you learn *how* they've managed to get so far ahead of us..."


title: Gary, the Cryptofascist: ""No, why would they be... No, I'm t..."
sequence: 0
dialoguetext:
"No, why would they be... No, I'm talking about *the future*! The Seolites are helping themselves from the future. And every little incremental improvement they receive in the present has *major* ripples all along the timeline..."


title: Gary, the Cryptofascist: ""*Exactly*, officer." He leans in c..."
sequence: 0
dialoguetext:
"*Exactly*, officer." He leans in closer. "The Seolites are helping themselves from the future. And every little incremental improvement they receive in the present has *major* ripples all along the timeline..."


title: Gary, the Cryptofascist: ""Oh, you know like... uhm..." He ex..."
sequence: 0
dialoguetext:
"Oh, you know like... uhm..." He exhales loudly and continues to massage his neck. "Stealth aerostatics, blaasma-powered weaponry, all kinds of deep-secret projects..."


title: Gary, the Cryptofascist: ""I don't know officer... I think Fu..."
sequence: 0
dialoguetext:
"I don't know officer... I think Future-Revachol might also have a few aces up its own sleeve. The people are starting to wake up, you see."


title: Gary, the Cryptofascist: ""Hey man..." he spreads his arms wi..."
sequence: 0
dialoguetext:
"Hey man..." he spreads his arms wide. "No one likes to hear it, but I'm not here to give you a false sense of security. It is what it is. People are starting to wake up and take notice."


title: Encyclopedia: "A statement, seemingly contradictor..."
sequence: 0
dialoguetext:
A statement, seemingly contradictory or opposed to common sense, and yet perhaps true. Or perhaps not.


title: Gary, the Cryptofascist: ""I'm telling you," he nods confiden..."
sequence: 0
dialoguetext:
"I'm telling you," he nods confidently. "The truth can't be contained, people are starting to wake up and take notice."


title: Kim Kitsuragi: "A frustrated sigh. "I've been throu..."
sequence: 0
dialoguetext:
A frustrated sigh. "I've been through this with you. I am *not*..." He changes his mind. "Just please make it quick, we're in the middle of a murder investigation, remember?"


title: Esprit de Corps: "God I hope he meant it sarcasticall..."
sequence: 0
dialoguetext:
God I hope he meant it sarcastically. If not, I don't really see how he can continue being a police detective.


title: Kim Kitsuragi: ""Oh, people *are* noticing, Gary. T..."
sequence: 0
dialoguetext:
"Oh, people *are* noticing, Gary. They've probably *dispatched* a team already." The pen in the lieutenant's hand glides on the rough paper of his notebook.


title: Kim Kitsuragi: ""Not to the present, of course, to..."
sequence: 0
dialoguetext:
"Not to the present, of course, to past-Gary. They prefer to deal with problems before they become *unmanageable*. Just something to think about."


title: Gary, the Cryptofascist: ""Hahaha..." His laughter is quick a..."
sequence: 0
dialoguetext:
"Hahaha..." His laughter is quick and nervous. "I mean I'm basically just repeating what I heard on 'Truth Hunt' or read in 'Paradox B.' I'm just a messenger, and not even that, really!"


title: Gary, the Cryptofascist: ""And I suppose none of this would h..."
sequence: 0
dialoguetext:
"And I suppose none of this would help *you* manipulate time personally, in any case. So why don't we just forget this whole business?"


title: Gary, the Cryptofascist: ""Well," he glances at the lieutenan..."
sequence: 0
dialoguetext:
"Well," he glances at the lieutenant. "Essentially it's a grief ritual practiced by certain ancient Semenese tribes. Traditionally, after the death of a village leader, the bereaved are supposed to cut off a segment of their own fingers..."


title: Gary, the Cryptofascist: ""Essentially it's a grief ritual pr..."
sequence: 0
dialoguetext:
"Essentially it's a grief ritual practiced by some old kipt tribes. Traditionally, after the death of a village leader, the bereaved are supposed to cut off a segment of their own fingers..."


title: Gary, the Cryptofascist: ""The really sick bit is that they b..."
sequence: 0
dialoguetext:
"The really sick bit is that they bite off bits of their *children's* fingers too. Even babies." He frowns. "Imagine that."


title: Gary, the Cryptofascist: ""What makes it really disturbing is..."
sequence: 0
dialoguetext:
"What makes it really disturbing is the fact that they bite off bits of their *children's* fingers too. Even babies." He frowns. "Imagine that."


title: Conceptualization: "Small hut, pregnant with screams of..."
sequence: 0
userscript: SetVariableValue("coast.gary_fascha_dq_conze_digi_castigation", true) --[[ Variable[ ]]
dialoguetext:
Small hut, pregnant with screams of anguish and terror. The lowered head of the mother as she gnaws at the child's joint. Chewing, screams, agony. Finally there's a tiny crunch, followed by the sound of weeping.


title: Gary, the Cryptofascist: ""I'm getting there. See, the practi..."
sequence: 0
dialoguetext:
"I'm getting there. See, the practice is derived from Semenese finger counting. Each segment of the finger represents one hour, so they count up to 12 with one hand, disregarding the thumb, of course."


title: Gary, the Cryptofascist: ""By removing one segment from their..."
sequence: 0
dialoguetext:
"By removing one segment from their fingers, they remove the corresponding hour from their life -- that's what they believe, anyway."


title: Gary, the Cryptofascist: ""No-no..." He laughs nervously. "Th..."
sequence: 0
dialoguetext:
"No-no..." He laughs nervously. "There's a discrepancy between how these Semenese tribes count and how they tell time."


title: Gary, the Cryptofascist: ""No-no..." He laughs nervously. "Th..."
sequence: 0
dialoguetext:
"No-no..." He laughs nervously. "There's a discrepancy between how the kipts count and how they tell time."


title: Gary, the Cryptofascist: ""As I explained, they count up to 1..."
sequence: 0
dialoguetext:
"As I explained, they count up to 12 on their fingers, but they divide the day into 15 parts. But that's a whole other discussion..."


title: Gary, the Cryptofascist: ""Hey, don't blame me, officer." He..."
sequence: 0
dialoguetext:
"Hey, don't blame me, officer." He puts his hands up. "These are barbaric people and barbaric times we're talking about. Dark magic."


title: Conceptualization: "In truth, these sound more like sce..."
sequence: 0
dialoguetext:
In truth, these sound more like scenes from some old fantastique novel, the product of the author's fevered imagination rather than reality.


title: Endurance: "This guy has proved to be a dead en..."
sequence: 0
userscript: XPMinorSetBool("XP.fascha_dq_talked_to_gary")--[[ Variable[ ]]
dialoguetext:
This guy has proved to be a dead end. (A dissatisfied growl in you abdomen.) But the hard endure and the true kingsman keeps searching. 'Vaillance,' brööder, the night is darkest before the dawn.


title: Encyclopedia: "Please note: Tales of digital mutil..."
sequence: 0
userscript: SetVariableValue("coast.gary_encyclo_trope", true) --[[ Variable[ ]]
dialoguetext:
Please note: Tales of digital mutilation are a common trope of racist pseudo-histories, completely unsubstantiated by the archaeological record...


title: Gary, the Cryptofascist: ""That old thing...? No, *the future..."
sequence: 0
dialoguetext:
"That old thing...? No, *the future*. The Seolites are helping themselves from the future. And every little incremental improvement they receive in the present has *major* ripples all along the timeline..."


title: Gary, the Cryptofascist: ""Hey, you asked me, officer." He pu..."
sequence: 0
dialoguetext:
"Hey, you asked me, officer." He puts his hands up. "These are barbaric people and barbaric times we're talking about. Dark magic."


title: Encyclopedia: "Tropes of fantastique literature co..."
sequence: 0
dialoguetext:
Tropes of fantastique literature combined with mundane racial prejudice -- this is what the term 'pseudo-history' was invented to describe.


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_discussed_semper_maa"] == false  and  Variable["coast.gary_discussed_seolite_tech"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_discussed_semper_maa"] == false  and  Variable["coast.gary_discussed_seolite_tech"] == true)

conditionstring:
(Variable["coast.gary_discussed_semper_maa"] == false  and  Variable["coast.gary_discussed_seolite_tech"] == true) == false


title: !(Variable["coast.gary_discussed_seolite_tech"] and Variable["coast.gary_discussed_semper_maa"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["coast.gary_discussed_seolite_tech"]  and  Variable["coast.gary_discussed_semper_maa"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_discussed_semper_maa"] == true  and  Variable["coast.gary_discussed_seolite_tech"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_discussed_semper_maa"] == true  and  Variable["coast.gary_discussed_seolite_tech"] == false)

conditionstring:
(Variable["coast.gary_discussed_semper_maa"] == true  and  Variable["coast.gary_discussed_seolite_tech"] == false) == false


title: Gary, the Cryptofascist: ""Oh..." He looks surprised. "Well,..."
sequence: 0
dialoguetext:
"Oh..." He looks surprised. "Well, this is embarrassing, but I'm really not sure what else to tell you..."


title: Gary, the Cryptofascist: ""Oh..." He looks surprised. "Well,..."
sequence: 0
dialoguetext:
"Oh..." He looks surprised. "Well, I suppose there's still the deep-secret Seolite technology to consider."


title: Gary, the Cryptofascist: ""Listen, there's no problem, office..."
sequence: 0
dialoguetext:
"Listen, there's no problem, officer. There's still the Semper Maa to consider, as well as this advanced Seolite technology."


title: !(Variable["coast.gary_discussed_castigation"] and Variable["coast.gary_discussed_semper_maa"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["coast.gary_discussed_castigation"]  and  Variable["coast.gary_discussed_semper_maa"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_discussed_semper_maa"] == false  and  Variable["coast.gary_discussed_castigation"]  == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_discussed_semper_maa"] == false  and  Variable["coast.gary_discussed_castigation"]  == true)

conditionstring:
(Variable["coast.gary_discussed_semper_maa"] == false  and  Variable["coast.gary_discussed_castigation"]  == true) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_discussed_semper_maa"] == true  and  Variable["coast.gary_discussed_castigation"]  == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_discussed_semper_maa"] == true  and  Variable["coast.gary_discussed_castigation"]  == false)

conditionstring:
(Variable["coast.gary_discussed_semper_maa"] == true  and  Variable["coast.gary_discussed_castigation"]  == false) == false


title: Gary, the Cryptofascist: ""Unfortunately, I suppose this *sti..."
sequence: 0
dialoguetext:
"Unfortunately, I suppose this *still* doesn't help *you* manipulate time personally." He shrugs. "Sorry about that."


title: Gary, the Cryptofascist: ""That said, if you're interested in..."
sequence: 0
dialoguetext:
"That said, if you're interested in manipulating time *personally*, I suggest you consider the Semper Maa or digial castigation."


title: Gary, the Cryptofascist: ""Though I suppose this still doesn'..."
sequence: 0
dialoguetext:
"Though I suppose this still doesn't help *you* manipulate time personally. Perhaps you should consider digital castigation?"


title: Gary, the Cryptofascist: ""Though I suppose this still doesn'..."
sequence: 0
dialoguetext:
"Though I suppose this still doesn't help *you* manipulate time personally. Perhaps you should consider the Semper Maa?"


title: !(Variable["coast.gary_discussed_seolite_tech"] and Variable["coast.gary_discussed_castigation"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["coast.gary_discussed_seolite_tech"]  and  Variable["coast.gary_discussed_castigation"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_discussed_castigation"] == false  and  Variable["coast.gary_discussed_seolite_tech"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_discussed_castigation"] == false  and  Variable["coast.gary_discussed_seolite_tech"] == true)

conditionstring:
(Variable["coast.gary_discussed_castigation"] == false  and  Variable["coast.gary_discussed_seolite_tech"] == true) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["coast.gary_discussed_castigation"] == true  and  Variable["coast.gary_discussed_seolite_tech"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["coast.gary_discussed_castigation"] == true  and  Variable["coast.gary_discussed_seolite_tech"] == false)

conditionstring:
(Variable["coast.gary_discussed_castigation"] == true  and  Variable["coast.gary_discussed_seolite_tech"] == false) == false


title: Gary, the Cryptofascist: ""And speaking personally, arranging..."
sequence: 0
dialoguetext:
"And speaking personally, arranging an expedition seems like the most promising option overall, so I'm not really sure what else to tell you..."


title: Gary, the Cryptofascist: ""And personally, it seems easier th..."
sequence: 0
dialoguetext:
"And personally, it seems easier than accessing deep-secret Seolite technology and more civilised than digital castigation, but to each his own."


title: Gary, the Cryptofascist: ""And personally, it seems easier th..."
sequence: 0
dialoguetext:
"And personally, it seems easier than, say, accessing deep-secret Seolite technology, but to each his own."


title: Kim Kitsuragi: ""I concur, detective," the lieutena..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"I concur, detective," the lieutenant interjects without looking up from his notes. "It's completely *unfeasible*."


title: Gary, the Cryptofascist: ""Listen, officer. I know it sounds..."
sequence: 0
dialoguetext:
"Listen, officer. I know it sounds like quite the task, but the potential, it just can't be denied..."


title: Gary, the Cryptofascist: ""It gets even scarier. You see, the..."
sequence: 0
dialoguetext:
"It gets even scarier. You see, the Semper Maa has also evolved a curious defensive mechanism. When threatened, it has the ability to revert back to an earlier stage in its own lifecycle. It may even be able to do this *continually*, ad infinitium..."


title: The Pigs: ""Put your hands where I can see the..."
dialoguetext:
"Put your hands where I can see them," the ageing woman under a mountain of police paraphernalia mumbles to herself, then notices you and reaches for the megaphone...

sequence:
TravelTo(Tequila Sunset, TeqPigsPos, 1, false);TravelTo(Kim Kitsuragi, KimPigsPos, 1, false);LuaRun(SetAreaState("BOARDWALK_PIGS_TRIGGER","off"));


title: You: ""We can solve this peacefully, plea..."
dialoguetext: "We can solve this peacefully, please lower the weapon."
sequence: FocusCamera(PigsPigsCam);
conditionstring:
IsKimHere()  and  Variable["boardwalk.pigs_solve_this_peacefully_branch_passed"] == false  and  Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"] == false


title: You: ""Ma'am, I'm here to help. Tell me w..."
dialoguetext: "Ma'am, I'm here to help. Tell me what's wrong."
sequence: FocusCamera(PigsPigsCam);
conditionstring:
Variable["boardwalk.thepigs_blackc_emp_what_happened"] == true  and  Variable["boardwalk.pigs_whats_wrong_branch_passed"] == false  and  Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"] == false


title: Kim Kitsuragi: ""Madam! Please drop the firearm imm..."
dialoguetext: "Madam! Please drop the firearm immediately!"
sequence:
FocusCamera(PigsPlayerCam);PlayAnimation(Kim Kitsuragi, Aim)->Message(aimed); AudioPlay(boardwalk/the_pigs/unholstering-pistol-01,0.7)@0.5;PlayAnimation(Kim Kitsuragi, Aim)@Message(aimed)


title: Kim Kitsuragi: ""We can't leave. A delirious civili..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_tried_to_exit_with_kim_once", true) --[[ Variable[ ]]
dialoguetext:
"We can't leave. A delirious civilian is pointing a firearm at us. *Your* firearm. You *need* to solve this."


title: The Pigs: "The woman looks at you, but through..."
sequence: 0
dialoguetext:
The woman looks at you, but through you. Like you don't exist. Her eyes gleam feverishly and the rotating police-beacon lights reveal deep scratch marks on her cheeks.


title: The Pigs: ""Back-up?" She lowers the megaphone..."
sequence: 0
dialoguetext:
"Back-up?" She lowers the megaphone half-way, but immediately raises it again and screams: "BACK-UP, BACK-UP! STATUS UNCONFIRMED!"


title: The Pigs: ""IT'S THE GODDAMN POLICE, SHIT-BAG,..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_identify_yourself_branch_passed", true) --[[ Variable[ ]]
dialoguetext:
"IT'S THE GODDAMN POLICE, SHIT-BAG," she yells into the megaphone. "HUG THE PAVEMENT, YOU'RE UNDER ARREST!"


title: The Pigs: "Scavenged battery-powered police li..."
sequence: 0
dialoguetext:
Scavenged battery-powered police lights protrude from her back. The flickering light-show reveals a gun in her shaking hand.


title: You: ""Patrol officer Pigs, I need your g..."
dialoguetext: "Patrol officer Pigs, I need your gun for inspection."
sequence: FocusCamera(PigsPigsCam);
conditionstring:
Variable["boardwalk.thepigs_blackc_authority_cop_behaviour"] == true  and  Variable["boardwalk.pigs_officer_pigs_hand_over_your_piece_passed"] == false


title: Kim Kitsuragi: ""Ma'am, please..." The lieutenant i..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"Ma'am, please..." The lieutenant is trying to maintain eye-contact. "We want to help you, but you need to lower that weapon."


title: Suggestion: "She thinks she's a police officer....."
sequence: 0
userscript: SetVariableValue("boardwalk.thepigs_blackc_authority_cop_behaviour", true) --[[ Variable[ ]]
dialoguetext:
She thinks she's a police officer... Try treating her like a police officer. A *lower-ranking* police officer.


title: The Pigs: ""Show me your hands. This is the Pi..."
sequence: FocusCamera(PigsPigsCamSlow);SetTriggerAnimation(Pigs,engage);
dialoguetext:
"Show me your hands. This is the Pigs. Show me your hands *RIGHT NOW*," she screams in the megaphone. "SHOW ME YOUR HANDS RIGHT NOW!"


title: The Pigs: ""Disturbance reported, authorize de..."
sequence: FocusCamera(PigsPigsCam);
userscript: SetVariableValue("boardwalk.pigs_solve_this_peacefully_branch_passed", true) --[[ Variable[ ]]
dialoguetext:
"Disturbance reported, authorize deadly force. SECTOR, TAKE THE SHOT!" Her head snaps at you. "BIG RED KEY, BIG RED KEY!"


title: The Pigs: ""OFFICER IN NEED OF ASSISTANCE!" He..."
sequence: 0
dialoguetext:
"OFFICER IN NEED OF ASSISTANCE!" Her eyes dart between you and Kim. "SUSPECT AT LARGE, GET ON THE GROUND!"


title: Kim Kitsuragi: ""This is bad," the lieutenant whisp..."
dialoguetext:
"This is bad," the lieutenant whispers. "Getting your weapon back is the priority. We can't have an unhinged civilian running around with a gun."


title: Kim Kitsuragi: ""You're making it worse, officer,"..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"You're making it worse, officer," the lieutenant says quietly. His eyes never leave the woman's face.


title: The Pigs: ""THIS IS THE POLICE!" She howls thr..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_whats_wrong_branch_passed", true) --[[ Variable[ ]]
dialoguetext:
"THIS IS THE POLICE!" She howls through her megaphone. "UNLAWFUL ENGAGEMENT. HANDS ON THE GROUND, SCUM-BAG!"


title: The Pigs: ""Sir..." She hesitates, looking aro..."
sequence: 0
dialoguetext:
"Sir..." She hesitates, looking around in confusion. The three barrelled pepperbox wavers in her hand.


title: The Pigs: ""The man appears to be pulling out..."
sequence: FocusCamera(PigsPigsCam)
dialoguetext:
"The man appears to be pulling out an object from his pocket!" Her eyes fill with terror. "FEAR UNDER THREAT! FEAR UNDER THREAT!"


title: The Pigs: ""Subject yourself to a FULL BODY CA..."
dialoguetext:
"Subject yourself to a FULL BODY CAVITY SEARCH! PROHIBITED MATERIALS CONCEALED IN NOSTRILS, EARS, MOUTH, NAVEL, URETHRA, FORESKIN, VAGINA, AND RECTUM!"


title: The Pigs: ""LATERAL VASCULAR NECK RESTRAINT! C..."
dialoguetext:
"LATERAL VASCULAR NECK RESTRAINT! CAROTID SLEEPER! CAROTID SLEEPER! Critically reducing blood from passing through the neck of the suspect!"


title: The Pigs: ""THAT ONE EXTRA LICK WITH A BATON O..."
dialoguetext:
"THAT ONE EXTRA LICK WITH A BATON OR EXTRA KNEE STRIKE ABOVE WHAT WAS ACTUALLY REQUIRED! SUSPECT IS UNDER CONTROL! SUSPECT IS UNDER CONTROL!"


title: Empathy: "In her mind you're under control no..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
In her mind you're under control now, the next moment you're not. It appears the things she says are very real to her, as long as she's saying them.


title: Empathy: "In her mind the cavity search is ha..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
In her mind the cavity search is happening, as long as she's saying it. It appears the things she says are very real to her.


title: You: ""Careful, I'm packing fire too..."..."
dialoguetext: "Careful, I'm packing fire too..." (Flash your piece.)
sequence: FocusCamera(PigsPigsCam);
userscript: SetVariableValue("boardwalk.thepigs_modifier_escalated_armed", true) --[[ Variable[ ]]
conditionstring:
CheckItem("gun_ruby")  and  Variable["boardwalk.pigs_flash_gun_branch_passed"] == false  and  Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"] == false


dialoguetext: 0
sequence: Continue()
title:
Variable["boardwalk.thepigs_took_rcm_cap"]  and  Variable["boardwalk.thepigs_took_narcotics"]  and  Variable["boardwalk.thepigs_altgreet_items_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["boardwalk.thepigs_took_rcm_cap"]  and  Variable["boardwalk.thepigs_took_narcotics"]  and  Variable["boardwalk.thepigs_altgreet_items_done"])

conditionstring:
(Variable["boardwalk.thepigs_took_rcm_cap"]  and  Variable["boardwalk.thepigs_took_narcotics"]  and  Variable["boardwalk.thepigs_altgreet_items_done"]) == false


title: The Pigs: "The woman stands, slumped. She look..."
sequence: 0
dialoguetext:
The woman stands, slumped. She looks catatonic under her mountain of RCM paraphernalia. Nothing more to do here.


title: You: "Pick up the RCM cap."
dialoguetext: Pick up the RCM cap.
sequence: 0
userscript: GainItem("hat_rcm")
conditionstring:
Variable["boardwalk.thepigs_blackc_esprit_saw_rcm_cap"] == true  and  CheckItem("hat_rcm") == false  and  Variable["boardwalk.thepigs_took_rcm_cap"] == false


title: You: ""No! I need this ledger to take not..."
dialoguetext: "No! I need this ledger to take notes."
sequence: 0
conditionstring:
CheckEquipped("ledger_damaged")  or  CheckEquipped("ledger_oblivion")  or  CheckEquipped("ledger_of_failure_and_hatred")


title: The Pigs: ""CONFISCATED CONTRABAND!" The megap..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_drugs_branch_passed", true) --[[ Variable[ ]]
dialoguetext:
"CONFISCATED CONTRABAND!" The megaphone makes her voice almost painfully metallic. "RESTRICTED ACCESS, TWO KILOS MISSING, EYE-WITNESS REPORT COMPROMISED!"


title: You: ""Are you on drugs?""
dialoguetext: "Are you on drugs?"
sequence: 0
conditionstring:
Variable["boardwalk.thepigs_blackc_perc_saw_drugs"]  and  Variable["boardwalk.pigs_drugs_branch_passed"] == false


title: The Pigs: ""SUSPECT IS ARMED AND DANGEROUS! RE..."
sequence: 0
dialoguetext:
"SUSPECT IS ARMED AND DANGEROUS! REQUESTING IMMEDIATE BACK-UP!" She's now panting heavily. "RESISTING ARREST, BREAKER BREAKER, CUT HIM OFF!"


title: The Pigs: ""DON'T MOVE!" She seems to grit her..."
sequence: FocusCamera(PigsPlayerCam);
userscript: SetVariableValue("boardwalk.pigs_flash_gun_branch_passed", true) --[[ Variable[ ]]
dialoguetext:
"DON'T MOVE!" She seems to grit her teeth. "HANDS ON YOUR HEAD, HUMAN SHIELD! HANDS ON YOUR FUCKING HEAD!"


title: Suggestion: "There has to be a way to resolve th..."
dialoguetext: There has to be a way to resolve this situation peacefully.
sequence: 0
userscript:
SetVariableValue("boardwalk.thepigs_modifier_empathy_when_gun", true) ; SetVariableValue("boardwalk.thepigs_blackc_emp_what_happened", true) --[[ Variable[ ]]


title: You: "Confiscate the narcotics. (Wink!)"
dialoguetext: Confiscate the narcotics. (Wink!)
sequence: 0
conditionstring:
Variable["boardwalk.thepigs_blackc_perc_saw_drugs"] == true  and  Variable["boardwalk.thepigs_took_narcotics"] == false


title: The Pigs: "You take the phial of pyrholidon an..."
dialoguetext: You take the phial of pyrholidon and the bottle of speed. As evidence, obviously.
sequence: 0
userscript:
GainItem("drug_pyrholidon"); GainItem("drug_speed_bottle"); SetVariableValue("boardwalk.thepigs_took_narcotics", true) --[[ Variable[ ]]


title: The Pigs: "She doesn't even flinch as you reac..."
sequence: 0
userscript: SetVariableValue("boardwalk.thepigs_took_rcm_cap", true) --[[ Variable[ ]]
dialoguetext:
She doesn't even flinch as you reach out and disentangle the familiar-looking lieutenant's cap from her mountain of RCM paraphernalia.


title: Kim Kitsuragi: ""You might not want to take those."..."
sequence: 0
dialoguetext:
"You might not want to take those." The lieutenant states firmly. "You seem to have a slight... problem..."


title: Perception (Sight): "As she waves her hands, you notice..."
sequence: FocusCamera(PigsPlayerCam);
userscript: SetVariableValue("boardwalk.thepigs_blackc_perc_saw_drugs", true) --[[ Variable[ ]]
dialoguetext:
As she waves her hands, you notice familiar-looking ampoules and packets sticking out the mountain of police gear on her back. Medicine? Or drugs?


title: Kim Kitsuragi: ""I don't think she's on drugs," the..."
sequence: 0
dialoguetext:
"I don't think she's on drugs," the lieutenant whispers. "Being *off* drugs might actually be the problem here..."


title: Kim Kitsuragi: "The lieutenant's eyes stay fixed on..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_kim_noticed_gun_not_loaded", true) --[[ Variable[ ]]
dialoguetext:
The lieutenant's eyes stay fixed on the woman and her gun -- he studies them closely, then mumbles: "Fascinating."


title: The Pigs: ""Nowhere..." she repeats, sudden sa..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"Nowhere..." she repeats, sudden sadness in her eyes. There's a moment of clarity. "Mr. Morrand? No I..." She raises the megaphone and screams: "AGGRAVATED ASSAULT, MAN DOWN, SUSPECT ON FOOT!"


title: The Pigs: ""I do?" The question is addressed t..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"I do?" The question is addressed to herself more than you. "Gareth? No I..." She raises the megaphone and screams: "AGGRAVATED ASSAULT, MAN DOWN, SUSPECT ON FOOT!"


title: The Pigs: ""Fuck-up," she repeats, "fuck up, f..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"Fuck-up," she repeats, "fuck up, fuck up, you fucked up, you fucked up, Gareth!" Spit is flying everywhere as she screams in the megaphone: "AGGRAVATED ASSAULT, MAN DOWN, SUSPECT ON FOOT!"


title: The Pigs: ""You are?" The question is addresse..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"You are?" The question is addressed to herself more than you. "Mr. Morrand? No I..." She raises the megaphone and screams: "AGGRAVATED ASSAULT, MAN DOWN, SUSPECT ON FOOT!"


title: The Pigs: ""But back-up..." She looks around,..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"But back-up..." She looks around, bewildered. "I thought Mr. Morrand..." She raises the megaphone and screams: "AGGRAVATED ASSAULT, MAN DOWN, SUSPECT ON FOOT!"


title: The Pigs: "With a swift, poorly coordinated mo..."
sequence: 0
dialoguetext:
With a swift, poorly coordinated move the woman slams the megaphone against her lips and teeth. A trickle of blood runs down her chin. She doesn't notice it.


title: Kim Kitsuragi: ""Wait, officer!" the lieutenant sho..."
sequence: FocusCamera(PigsPigsCam);
dialoguetext:
"Wait, officer!" the lieutenant shouts. "We're trying to *de*-escalate the situation! Adding more guns just makes it worse."


title: Electrochemistry: "Yeah, back her up, right up against..."
dialoguetext: Yeah, back her up, right up against those boxes and do some sex-healing.
sequence: 0
userscript:
SetVariableValue("boardwalk.pigs_superhigh_elchem_back_you_up_against_those_boxes", true) --[[ Variable[ ]]


title: Rhetoric: "Confirmed. Don't listen to your gla..."
sequence: 0
dialoguetext:
Confirmed. Don't listen to your glands right now. Listen to me. The lady asked, if you're the backup?


title: The Pigs: ""Rat squad?" The question is addres..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"Rat squad?" The question is addressed to herself more than you. "But I thought... But Mr. Morrand..." The megaphone raises and she screams: "AGGRAVATED ASSAULT, MAN DOWN, SUSPECT ON FOOT!"


title: The Pigs: ""No," the crazed woman mumbles, sha..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"No," the crazed woman mumbles, shaking her head. "No, no, no... I though Mr. Morrand... Gareth..." Suddenly she raises the megaphone and screams: "AGGRAVATED ASSAULT, MAN DOWN, OFFICERS IN PURSUIT!"


title: Logic: "There's a scenario unfolding in her..."
sequence: 0
dialoguetext:
There's a scenario unfolding in her head right now. It has nothing to do with what's happening here.


title: The Pigs: ""LAW ENFORCEMENT COMPROMISED," she..."
sequence: FocusCamera(PigsPigsCam);
dialoguetext:
"LAW ENFORCEMENT COMPROMISED," she screams in the megaphone. Red and blue lights illuminate the spit flying everywhere. "IMPERSONATING A POLICE OFFICER!"


title: The Pigs: ""RESISTING ARREST! CONFINED QUARTER..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"RESISTING ARREST! CONFINED QUARTERS! DROP YOUR HEAD!" She bashes the megaphone against her head. Repeatedly. Then screams in the bloody mouthpiece: "COME IN DISPATCH! COME IN FUCK! CIVILIAN ENGAGEMENT!!!"


title: The Pigs: ""LICENCE AND REGISTRATION!!!" She r..."
sequence: FocusCamera(PigsPlayerCam);
dialoguetext:
"LICENCE AND REGISTRATION!!!" She repeatedly bashes the megaphone against her head, then screams in the bloody mouthpiece: "LICENCE AND REGISTRATION! COME IN DISPATCH! SECTOR, SECTOR, AZIMUTH!!!"


title: You: ""Eee... I'm in full RCM lieutenant'..."
dialoguetext: "Eee... I'm in full RCM lieutenant's uniform. Trust me. I'm a cop."
sequence: 0
conditionstring:
CheckEquipped("pants_rcm")  or  CheckEquipped("jacket_rcm")  or  CheckEquipped("jacket_patrol_cloak")


title: You: ""Look, ma'am..." (Point to your clo..."
dialoguetext: "Look, ma'am..." (Point to your clothes.) "White rectangles. I *am* a cop."
sequence: 0
conditionstring:
(CheckEquipped("jacket_rcm ")  or  CheckEquipped("jacket_patrol_cloak")  or  CheckEquipped("jacket_suede"))  and  IsKimHere() == false


title: Composure: "In this moment of hesitation she al..."
sequence: 0
dialoguetext:
In this moment of hesitation she almost doesn't seem disturbed, but like someone suddenly waking from a deep sleep.


title: The Pigs: ""But..." Her eyes fill with tears,..."
sequence: 0
dialoguetext:
"But..." Her eyes fill with tears, then suddenly she slams the megaphone against her lips and teeth. Blood gushes down her chin, but she doesn't notice it.


title: Kim Kitsuragi: "The lieutenant nods. His eyes stay..."
dialoguetext: The lieutenant nods. His eyes stay on the swaying firearm.
sequence: 0
userscript:
SetVariableValue("boardwalk.pigs_agreed_to_stay_and_resolve_after_trying_to_leave", true) --[[ Variable[ ]]


title: Pain Threshold: "Sometimes when things get very bad..."
sequence: 0
dialoguetext:
Sometimes when things get very bad it's good to remind yourself that you have a body. By scratching it.


title: Logic: "She didn't consume them. She didn't..."
sequence: 0
dialoguetext:
She didn't consume them. She didn't look high. She 'confiscated' them, a little like you are doing now.


title: Trant Heidelstam: ""... and, Mikael, notice the window..."
dialoguetext:
"... and, Mikael, notice the windows? Especially with how there are no windows on the south side? This was to deal with..." A blond man stands next to his son, pointing to the weather-worn ruins. He sees you approaching and smiles...


title: Trant Heidelstam: ""Oh, I'm afraid it didn't end well..."
sequence: 0
dialoguetext:
"Oh, I'm afraid it didn't end well for the boys." He smiles again, as if he's somehow personally responsible for this bleak turn of events. "But this story is a bit too *dark* for little Mikael here. Now if you were to ask about *tape computers*..."


title: Trant Heidelstam: ""Actually, no one knows. No one eve..."
sequence: 0
dialoguetext:
"Actually, no one knows. No one even knows what a computer made entirely of tape would look like! But word has it they were *very elegant* -- exquisite, alien-looking turn-of-the-century hardware..." He raises his finger, remembering something.


title: Trant Heidelstam: ""Me? Yes, at some point, I'm sure I..."
sequence: 0
dialoguetext:
"Me? Yes, at some point, I'm sure I have. There was this one rather, uh," he stops, smiling at the reminiscence, "*memorable instance* when I had a chance to meet the head of Dominion Police of Königstein."


title: Trant Heidelstam: ""How to climb that ladder, you say?..."
sequence: 0
dialoguetext:
"How to climb that ladder, you say?" He turns around, eyeing the bleak metal bars next to the giant mural. "I do know that the Lomanthangs used *sticks* to climb battlements, there's even a special technique for that."


title: Trant Heidelstam: ""No, thanks to *you* for having me..."
sequence: 0
dialoguetext:
"No, thanks to *you* for having me and little Mikael here to pick your brain... A very interesting conversation indeed."


title: Trant Heidelstam: ""You, officers! Come to investigate..."
dialoguetext:
"You, officers! Come to investigate the historic subtext of West Martinaise? I'm Trant Heidelstam," he turns to the lieutenant. "You must be Kim Kitsuragi, right? I was just telling my son about this building. Not a lot of people realize the historic significance here. Very rich in *hypertext*."


title: Trant Heidelstam: ""You, officer! Come to investigate..."
dialoguetext:
"You, officer! Come to investigate the historic subtext of West Martinaise? I was just telling my son about this building. Not many people appreciate the historic significance here. Very rich in *hypertext*."


title: Trant Heidelstam: ""I do have some money, yes, but tha..."
sequence: 0
dialoguetext:
"I do have some money, yes, but that's not what's really important here." He brushes it off like it's not a thing at all.


title: Trant Heidelstam: ""Oh, no, I don't have it *on me*, o..."
sequence: 0
dialoguetext:
"Oh, no, I don't have it *on me*, officer, I was talking in more... general terms." He looks uncomfortable, his left hand squeezing his son's shoulder.


title: Encyclopedia: "Lo Manthang stick fighting is a for..."
sequence: 0
userscript: SetVariableValue("tc.stick_fighting", true) --[[ Variable[ ]]
dialoguetext:
Lo Manthang stick fighting is a form of martial arts originating from the isle of Lo Manthang. It uses slender wooden sticks for confronting the opponent.


title: Trant Heidelstam: ""Actually, a great many cultures ha..."
sequence: 0
dialoguetext:
"Actually, a great many cultures have their own version of stick fighting, such as the sacred Mabolo tradition of the Hali people, the name deriving from the butterfruit tree traditionally used for crafting the long, slender sticks -- whereas the sticks used in other cultures..."


title: Trant Heidelstam: "You doze off, as he paints you a co..."
sequence: 0
dialoguetext:
You doze off, as he paints you a comprehensive picture of the history of stick fighting among mankind, seasoning it with unexpected pop-culture references.


title: Trant Heidelstam: ""It's an anthropological heritage o..."
sequence: 0
dialoguetext:
"It's an anthropological heritage of the Lomanthang people, a martial art of sorts, but what not a lot of books mention is that it also carries a *cultural* significance among the Lomanthangs, as it used to be the best means of showing off to look for a bride, which..."


title: Trant Heidelstam: ""... interestingly enough, brings u..."
sequence: 0
dialoguetext:
"... interestingly enough, brings us to the socio-economic structure of the traditional rural tribes of the Lo Manthang isles, which..." He goes on to give you a detailed overview of their way of life, the amiable, slightly nervous smile not once leaving his face.


title: You: ""I'm not really interested in the p..."
sequence: 0
dialoguetext:
"I'm not really interested in the practice, I just want to know how often you work out. Now and then -- that's what, like once a week?"


title: Trant Heidelstam: ""Lo Manthang stick fighting is a li..."
sequence: 0
dialoguetext:
"Lo Manthang stick fighting is a little like a pyrholidon addiction," he explains with a little smile. "I've been practising it for nearly 20 years now, so you could say that my doses have grown a little... peculiar."


title: You: ""So what is it, twice a week then?..."
sequence: 0
dialoguetext:
"So what is it, twice a week then? Every other day? *Man* is it difficult to stay on the right topic with you."


title: Trant Heidelstam: ""That's right, Mikael." Trant grabs..."
sequence: 0
dialoguetext:
"That's right, Mikael." Trant grabs his kid into a single-handed embrace, looking slightly embarrassed. "It also has a meditative quality, helps to clear my head... But anyway," he says, swaying with his hand.


title: Trant Heidelstam: ""And, as you know, they have this v..."
sequence: 0
dialoguetext:
"And, as you know, they have this very distinctive dress uniform with scarlet breeches and little cylindrical fur caps, I think these are called..." You daze off, as Trant tells you about the peculiarities of mounted police forces in central Occident.


title: Trant Heidelstam: ""But anyway," he says after a while..."
sequence: 0
dialoguetext:
"But anyway," he says after a while with a charming, apologetic smile, "I am boring you with details again. You were saying?"


title: Trant Heidelstam: ""No-no," he says, immediately backi..."
sequence: 0
dialoguetext:
"No-no," he says, immediately backing off, "I'm just speculating *theoretically* here... Of course, there's also the method ancient Iilmaraans used to get into the huts of their enemies."


title: Trant Heidelstam: ""Then there's also the method of cl..."
sequence: 0
dialoguetext:
"Then there's also the method of climbing that the ancient Iilmaraans used to get into the huts of their enemies."


title: Trant Heidelstam: ""If I'm not mistaken then it involv..."
sequence: 0
dialoguetext:
"If I'm not mistaken then it involved months of following a very rigid exercise regimen. No, *years*..."


title: Trant Heidelstam: ""From an evolutionary point of view..."
sequence: 0
dialoguetext:
"From an evolutionary point of view you could see this building as a logical conclusion to the more traditional *hut*."


title: Trant Heidelstam: ""In this case I suggest looking int..."
sequence: 0
dialoguetext:
"In this case I suggest looking into the Seolite *invisibles* class. The word refers to their remarkable ability to traverse any environment in the most efficient way possible. There's this excellent investigative piece of journalism by..."


title: Trant Heidelstam: ""Actually no, I should not forget i..."
sequence: 0
dialoguetext:
"Actually no, I should not forget it, I should look into it myself, there are some really interesting techniques..." He stops, as Trant Heidelstam junior jerks his coat hem with an excited, almost silly look on his face.


title: Trant Heidelstam: ""Yes, I have!" His face lights up w..."
sequence: 0
dialoguetext:
"Yes, I have!" His face lights up with excitement, bringing out the subtle laugh lines in the corner of his eyes. "There was this one time where I..."


title: Trant Heidelstam: ""No, that doesn't sound like a very..."
sequence: 0
dialoguetext:
"No, that doesn't sound like a very reasonable idea," replies Trant, narrowing his eyes, "physics, remember? But anyway..."


title: Trant Heidelstam: ""Yes. To lure in their star enginee..."
sequence: 0
dialoguetext:
"Yes. To lure in their star engineers. This part of Martinaise was nothing but reeds before Feld arrived. They had to make the prospect of living here *attractive*. It was supposed to become a global centre for innovation in cybernetics -- but history had other plans."


title: Trant Heidelstam: ""They used them for military commun..."
sequence: 0
dialoguetext:
"They used them for military communications," he says, while his son looks up, idly chewing on the corner of his würm-themed colouring book. "But also to write and send out press releases. The most notorious example being Le Décret de Mars."


title: Trant Heidelstam: ""What's the March decree? I mean th..."
sequence: 0
dialoguetext:
"What's the March decree? I mean the radio transmission sent out to news agencies and world governments by the newly-created Commune of Revachol on the 7th of March in the year '02."


title: Trant Heidelstam: ""I tried to get Mikael to memorise..."
sequence: 0
dialoguetext:
"I tried to get Mikael to memorise it." He looks at his son, who starts giggling, his face hidden behind the book. "*Tried to*. Someone was much too interested in würms to be paying any attention."


title: Trant Heidelstam: ""It's a beautiful piece of text, ac..."
sequence: 0
dialoguetext:
"It's a beautiful piece of text, actually. A singer-songwriter I know -- Charette -- called it a love poem to Revachol on her political concept album 'Bons baisers d'Insulinde'. You should read it. Every local library in Revachol stocks a copy of the decree."


title: Trant Heidelstam: ""*Very* important. Mikael, say hi t..."
dialoguetext:
"*Very* important. Mikael, say hi to the officer." He rests his hand on the boy's shoulder. The child stays hidden behind the hem of his father's coat, clutching to his würm-themed colouring book.


title: Trant Heidelstam: ""Mikael's a little tired today. We..."
dialoguetext:
"Mikael's a little tired today. We spent all night trying to run Orbis on his radiocomputer. Have you heard of it? It's a programming language used in Graad. Quite tricky, but he wanted to play this Graad-made adventure programme. We've been getting *really* into würms lately..."


title: Trant Heidelstam: ""But I assume you're not here for g..."
dialoguetext:
"But I assume you're not here for giant würms when there are so many real things to see. Just as I was telling Mikael before -- this is where the Coalition landed in '08. We could be standing on what is the most interesting landmark in Revachol West." He points to the building again.


title: Encyclopedia: "Wow, get a load of this guy. He *re..."
sequence: 0
dialoguetext:
Wow, get a load of this guy. He *really* enjoys his trivia. The Orbis programming language was named after its inventor, Viktor Orbis, a cybernetician from Graad. They run Vox in the Occidental countries...


title: Trant Heidelstam: ""Oh yes. So, Mikael, they had to de..."
dialoguetext:
"Oh yes. So, Mikael, they had to deal with monitor glare, especially in the summer. They still had vector monitors back then. That was 49 years ago. So they didn't have windows on the south wall."


title: Trant Heidelstam: ""No, I can't say that we've met bef..."
dialoguetext:
"No, I can't say that we've met before. But I've *heard* of Kim, of course. Mikael, say hi to the officers." He rests his hand on the boy's shoulder. The child stays hidden behind the hem of his father's coat, clutching to his würm-themed colouring book.


title: Trant Heidelstam: ""Yes, hypertext," he says, as if it..."
userscript: SetVariableValue("boardwalk.trant_jan_kaarp", true) --[[ Variable[ ]]
dialoguetext:
"Yes, hypertext," he says, as if it's self-evident. "Jan Kaarp and the collection of cultural hyperlinks."


title: Trant Heidelstam: ""I'm just spending time with my kid..."
sequence: 0
dialoguetext:
"I'm just spending time with my kid here, showing him around the lesser-known parts of our home town... It wouldn't be *wise* to carry huge amounts of cash on such expeditions!"


title: Trant Heidelstam: ""Of course, detective, I wouldn't h..."
sequence: 0
dialoguetext:
"Of course, detective, I wouldn't have assumed anything else. Matter of fact," he looks up again, a playful hint shining in his eyes...


title: Trant Heidelstam: ""If not, then you definitely should..."
sequence: 0
dialoguetext:
"If not, then you definitely should -- if not for tips and tricks, then just for theoretical curiosity. Anyway, that's just a little something that sprang to mind." He squeezes his son's shoulder lightly. "You were saying?"


title: Trant Heidelstam: ""I don't know if you're familiar wi..."
sequence: 0
dialoguetext:
"I don't know if you're familiar with this, but the Vespertine Department of Justice has published a rather interesting paper on the criminal profiling in former socialist states. Have you read it?"


title: Trant Heidelstam: ""A-ha, but it's not just *any* empt..."
sequence: 0
dialoguetext:
"A-ha, but it's not just *any* empty old building!" He raises his hand to his eyes to shield himself from the freezing snow. All three of you turn to admire the mural before you.


title: Trant Heidelstam: ""What not a lot of people know is -..."
sequence: 0
userscript: SetVariableValue("tc.feld_electrical", true) --[[ Variable[ ]]
dialoguetext:
"What not a lot of people know is -- this used to be the R&D department of *Feld Electrical*. And Feld, which now sells ink cartridges, mostly, was once a top dog in the turn-of-the-century cybernetics boom."


title: Feld Mural: "It looks old and weathered, with se..."
sequence: 0
dialoguetext:
It looks old and weathered, with seagulls picking apart its stone-and-metal carcass. Bushy undergrowth has taken hold of the collapsed rooftop; some kind of bird has set up a nest on a broken windowsill.


title: Trant Heidelstam: ""A-ha, but it's not just *any* empt..."
sequence: 0
dialoguetext:
"A-ha, but it's not just *any* empty old building!" He raises his hand to his eyes to shield himself from the pattering rain. All three of you turn to admire the mural before you.


title: Trant Heidelstam: ""A-ha, but it's not just *any* empt..."
sequence: 0
dialoguetext:
"A-ha, but it's not just *any* empty old building!" He raises his hand to his eyes to shield himself from the freezing snow. All four of you turn to admire the mural before you.


title: Trant Heidelstam: ""Apologies, it's an acronym for res..."
sequence: 0
dialoguetext:
"Apologies, it's an acronym for research and development, they don't use it anymore." He smiles brightly, laugh lines around his eyes.


title: Trant Heidelstam: ""That's not surprising. Only a vest..."
sequence: 0
dialoguetext:
"That's not surprising. Only a vestigial ink cartridge and ferrotape manufacturer remains." He adjusts his suit jacket.


title: Trant Heidelstam: ""It was here in Martinaise -- possi..."
sequence: 0
userscript: SetVariableValue("tc.feld_tape_computer", true) --[[ Variable[ ]]
dialoguetext:
"It was here in Martinaise -- possibly in this very building -- that they developed prototypes for a..." He pauses for effect. "...*tape computer*."


title: Trant Heidelstam: ""Ten years ago, I did a little... f..."
sequence: 0
dialoguetext:
"Ten years ago, I did a little... freelancing, I guess you could say. I was a special consultant for an exhibition at the Wompty-Dompty-Dom Centre in Vredefort, Oranje. It raised the same questions, and we had lengthy discussions with Paul Ockermann, who was head curator at the time -- this was before the twins Keith and Guy Joost joined the team -- trying to..."


title: You: ""Okay. The Wompty-Dompty-Dom Centre..."
sequence: 0
dialoguetext:
"Okay. The Wompty-Dompty-Dom Centre? Paul Ockermann? Keith and Guy Joost? What are you *talking* about?"


title: Trant Heidelstam: ""The Wompty-Dompty-Dom Centre for C..."
sequence: 0
dialoguetext:
"The Wompty-Dompty-Dom Centre for Contemporary Arts." There it is again -- those words. "The exhibition itself drew on Lagerman's notion of memory and so there were some parallels, that's why the head curator Paul Ockermann chose to..."


title: Trant Heidelstam: ""In fact, I'm not. The Wompty-Dompt..."
sequence: 0
userscript: GainThought("trant_heidelstam")
dialoguetext:
"In fact, I'm not. The Wompty-Dompty-Dom Centre," he says casually, "is a place you can visit if you're ever in Vredefort, and are ever in the market for an exhibition space slash contemporary art research centre." He clears his throat.


title: Trant Heidelstam: ""Very, very cool," he agrees. "Thou..."
sequence: 0
dialoguetext:
"Very, very cool," he agrees. "Though I understand the socio-economic causes of the Revolution, it pains me to imagine the revolutionaries setting fire to this precious device. But so they did. The Feld Playback Experiment vanished into the fires of '07."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.klaasje_ruby_sentimental_radios"]  and  Variable["TASK.locate_ruby_on_the_coast_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.klaasje_ruby_sentimental_radios"]  and  Variable["TASK.locate_ruby_on_the_coast_done"] == false)

conditionstring:
(Variable["whirling.klaasje_ruby_sentimental_radios"]  and  Variable["TASK.locate_ruby_on_the_coast_done"] == false) == false


title: You: "(Turn to Mikael.) "He means they al..."
sequence: 0
conditionstring: IsTHCPresent("communist")
dialoguetext:
(Turn to Mikael.) "He means they all got shot in the head because they were bourgeois. Now, do you know what the bourgeoisie is?"


title: Trant Heidelstam: ""Officer!" He sounds disappointed...."
sequence: 0
dialoguetext:
"Officer!" He sounds disappointed. "I told you this chapter of history wasn't on Mikael's curriculum yet. Let's keep this kid-friendly."


title: Kim Kitsuragi: ""A pleasure wheel?" The lieutenant..."
sequence: 0
dialoguetext:
"A pleasure wheel?" The lieutenant looks wistfully at the horizon, as if picturing gondolas rising to the sky.


title: Trant Heidelstam: ""A-ha, but it's not just *any* empt..."
sequence: 0
dialoguetext:
"A-ha, but it's not just *any* empty old building!" He raises his hand to his eyes to shield himself from the pattering rain. All four of you turn to admire the mural before you.


title: Trant Heidelstam: ""A-ha, but it's not just *any* empt..."
sequence: 0
dialoguetext:
"A-ha, but it's not just *any* empty old building!" He raises his hand to his eyes, springtime sun warming his handsome face. All four of you turn to admire the mural before you.


title: Trant Heidelstam: ""A-ha, but it's not just *any* empt..."
sequence: 0
dialoguetext:
"A-ha, but it's not just *any* empty old building!" He raises his hand to his eyes, springtime sun warming his handsome face. All three of you turn to admire the mural before you.


title: You: ""Hold on. Pyrholidon addiction? Wha..."
sequence: 0
conditionstring: Variable["boardwalk.trant_passive_pyrholidon_addiction"] == true
dialoguetext:
"Hold on. Pyrholidon addiction? What an interesting metaphor..." (Study his face.) "Or perhaps not a metaphor at all?"


title: Trant Heidelstam: ""You got me, detective." He chuckle..."
sequence: 0
dialoguetext:
"You got me, detective." He chuckles, before a shadow takes hold of his face. "But my history should hardly come as a surprise."


title: Trant Heidelstam: ""Oh, I know, detective." He chuckle..."
sequence: 0
dialoguetext:
"Oh, I know, detective." He chuckles, before a shadow takes hold of his pallid face -- he misses the devil.


title: Trant Heidelstam: ""Oh, I know, detective." He chuckle..."
sequence: 0
dialoguetext:
"Oh, I know, detective." He chuckles, but a shadow takes hold of his pallid face -- what does he mean that he *knows*?


title: Trant Heidelstam: ""That's right, Mikael." Trant grabs..."
sequence: 0
dialoguetext:
"That's right, Mikael." Trant grabs his kid into a single-handed embrace, happy to change the subject. "It also has a meditative quality, helps to clear my head... But anyway," he says, swaying with his hand.


title: Trant Heidelstam: ""Then I guess everything got said,..."
sequence: 0
dialoguetext:
"Then I guess everything got said, right?" He looks up to the sky. "The drizzle... it never seems to stop, does it?"


title: Mikael Heidelstam: "Suddenly little Mikael opens up his..."
sequence: 0
dialoguetext:
Suddenly little Mikael opens up his mouth: "Dad's fighting with sticks every night after dinner for four hours. He has a special room for that -- *and* a special costume!"


title: Trant Heidelstam: ""Still, Tricentennial was beating t..."
sequence: 0
dialoguetext:
"Still, Tricentennial was beating them in business machines." He gestures toward the building. "But Feld had an ace up their sleeve. Or, should I say, they were *developing* an ace up their sleeve?..." He grins. "I'm mixing my metaphors here."


title: Trant Heidelstam: ""Which is a feat of engineering eve..."
sequence: 0
dialoguetext:
"Which is a feat of engineering even today's giants Rehm, ICN, and ZAMM haven't achieved yet." He grins, admiring the sentence he just produced.


title: Trant Heidelstam: ""Unfortunately their moonshot proje..."
sequence: 0
dialoguetext:
"Unfortunately their moonshot project never made it to the market." He nods. "Feld's move to Revachol backfired. The Revolutionary government liquefied their assets and expropriated those very advanced prototypes. Possibly from this very building... or one of the adjacent ruins." He pauses, pointing to the other building, then continues:


title: Trant Heidelstam: ""But perhaps I should return to the..."
sequence: 0
dialoguetext:
"But perhaps I should return to the tape computers. As I was saying, the device itself was very elegant, fragile even. One could write directly on the tape using a special chemical solution. The machine would then analyse the handwriting, perform operations and project output onto a white screen. It was a beautiful, delicate thing."


title: Trant Heidelstam: ""Yes, the official name of the prot..."
sequence: 0
dialoguetext:
"Yes, the official name of the prototype. Some sources report it as the Feld Playback *Experience*, but those are incorrect."


title: Trant Heidelstam: ""Who knows? Maybe it was an acciden..."
sequence: 0
userscript: XPTinySetBool("XP.trant_feld_discussed")--[[ Variable[ ]]
dialoguetext:
"Who knows? Maybe it was an accident, or maybe they didn't want the technology to end up in the wrong hands. Either way -- they're all gone now, all three versions of the prototype. Nothing but debris and ashes remains inside that building." He takes a step back; the boardwalk creaks mournfully in the wind.


title: Shivers: "Two seagulls circle in the sky. You..."
sequence: 0
dialoguetext:
Two seagulls circle in the sky. You look up and think: really? Or was there a fourth prototype that remains hidden in the mausoleums below Coal City?...


title: Trant Heidelstam: ""It was here in Martinaise -- possi..."
sequence: 0
userscript: SetVariableValue("coast.trant_exited_feld_talk", true) --[[ Variable[ ]]
dialoguetext:
"It was here in Martinaise -- possibly in this very building -- that they developed prototypes for a..." He stops mid-sentence, realizing you're not listening.


title: Trant Heidelstam: ""All of this was built by Feld, eve..."
sequence: 0
dialoguetext:
"All of this was built by Feld, even the boardwalk. Wild Pines built Martinaise proper as a resort for their middle management, Feld built this side of town for R&D."


title: Trant Heidelstam: ""*I* certainly haven't." He shakes..."
sequence: 0
dialoguetext:
"*I* certainly haven't." He shakes his head. "Though I understand the socio-economic causes of the Revolution, it pains me to imagine the revolutionaries setting fire to this precious device. But so they did. The Feld Playback Experiment vanished into the fires of '07."


title: Trant Heidelstam: ""Even *one* would be very useful,"..."
sequence: 0
dialoguetext:
"Even *one* would be very useful," he agrees. "Though I understand the socio-economic causes of the Revolution, it pains me to imagine the revolutionaries setting fire to this precious device. But so they did. The Feld Playback Experiment vanished into the fires of '07."


title: Trant Heidelstam: ""Alternative? I don't even have a *..."
sequence: 0
dialoguetext:
"Alternative? I don't even have a *mainstream* way in, I'm afraid, although..." He points over the guardrail, to the sewage run-off there.


title: Trant Heidelstam: ""No, I'm afraid I can't help you wi..."
sequence: 0
dialoguetext:
"No, I'm afraid I can't help you with this one, officer. It's just a regular day off for me and Mikael here." He pats his son's head.


title: Trant Heidelstam: ""They started out as a midway elect..."
sequence: 0
dialoguetext:
"They started out as a midway electronics outfit in Königstein two centuries ago. After an aggressive move to Revachol, Feld became a global player in the emerging personal electronics market of the pre-Revolutionary era."


title: Drama: "The man speaks in the artificial ca..."
sequence: 0
userscript: SetVariableValue("boardwalk.trant_drama_professor", true) --[[ Variable[ ]]
dialoguetext:
The man speaks in the artificial cadence of a professor -- or someone who's been on too many radio shows.


title: Trant Heidelstam: ""Mhm. An elegant folding mechanism..."
sequence: 0
dialoguetext:
"Mhm. An elegant folding mechanism of rollers and ferrotape ribbons, portable enough to be a take-it-home solution, revolutionizing business machines, possibly even bringing them to the average consumer."


title: Empathy: "Perhaps reminded of a childhood mem..."
sequence: 0
dialoguetext:
Perhaps reminded of a childhood memory? It's clear he would prefer there were a big wheel lighting up the coast.


title: Perception (Sight): "The kid takes a peek at the green a..."
sequence: 0
dialoguetext:
The kid takes a peek at the green and silver würm on the cover of the book. Already forgetting about this part of the discussion.


title: You: ""This is a long-shot, but could you..."
dialoguetext: "This is a long-shot, but could you help me contact the Coalition?"
sequence: 0
conditionstring:
IsTaskActive("TASK.find_some_moralists")  or  IsTaskActive("TASK.talk_moralism_with_trant")--[[ Variable[ ]]


title: Trant Heidelstam: ""Well, that certainly depends. You..."
sequence: 0
dialoguetext:
"Well, that certainly depends. You know, the popular image of the Coalition is of a monolithic politico-military entity, but in reality, it's comprised of many interconnected, yet semi-autonomous components..."


title: Trant Heidelstam: ""For instance, the offices of INSUR..."
sequence: 0
dialoguetext:
"For instance, the offices of INSURCOM are responsible for military affairs. These offices are located in the Bank of the World building, just a few kilometres from here..." He points west toward the skyscrapers across the bay.


title: Trant Heidelstam: ""But then there's also the Provisio..."
sequence: 0
dialoguetext:
"But then there's also the Provisional Commission, as well as the Institute for Revacholian Culture, with its architecturally significant headquarters in Le Jardin."


title: Trant Heidelstam: ""INSURCOM is responsible for all as..."
sequence: 0
dialoguetext:
"INSURCOM is responsible for all aspects of the military occupation of Revachol. During the Revolution, they coordinated the efforts of the Occidental and Graadian invasion, but these days their function is primarily logistical."


title: Trant Heidelstam: ""Oh, the Institute is a marvellous..."
sequence: 0
dialoguetext:
"Oh, the Institute is a marvellous organisation, my *favourite* part of the Coalition by far. Their mandate is two-fold: To export notable works of Revacholian culture throughout the Moralintern, while also importing the most important cultural products of the wider world to citizens of Revachol..."


title: Trant Heidelstam: ""Of course there is! The Coalition'..."
sequence: 0
dialoguetext:
"Of course there is! The Coalition's economic affairs are handled by the Bank of the World -- Revachol Mission. They operate in concert with the Institute of Price Stabilité in Sur-la-Clef."


title: Trant Heidelstam: ""Ah, that's simple! You're looking..."
sequence: 0
dialoguetext:
"Ah, that's simple! You're looking for the Comité de Responsabilité de Revachol. It's a sort of clearinghouse for Coalition affairs in Revachol..."


title: Trant Heidelstam: ""If you will, picture the Coalition..."
sequence: 0
dialoguetext:
"If you will, picture the Coalition as a kind of wheel. The hub of this wheel is the Comité de Responsabilité, and out from that hub radiate a great many spokes, which connect to INSURCOM, the Institute for Revacholian Culture, the Provisional Commission, and so on..."


title: Trant Heidelstam: ""There's an exhibition on Vespertin..."
sequence: 0
dialoguetext:
"There's an exhibition on Vespertine proto-expressionism that I can't wait to take Mikael to. We're working our way through the major artistic movements of the last cenutry."


title: Trant Heidelstam: ""I have a longstanding interest in..."
sequence: 0
dialoguetext:
"I have a longstanding interest in political systems. You see, it's my personal theory that political systems are a lot like personalities. In other words, how a state organises itself is in some way the public expression of its innermost character..."


title: Trant Heidelstam: "The man's smile turns into a frown...."
sequence: 0
dialoguetext:
The man's smile turns into a frown. "Well, now, *that* is rather complicated. You can write to the Committee directly, but I understand that there's quite the backlog. A month or more, according to friends of mine who just so happen to know about this sort of thing..."


title: Trant Heidelstam: ""Of course, if you could somehow co..."
sequence: 0
dialoguetext:
"Of course, if you could somehow contact Coalition Warship Archer, you could reach the Committee directly. But, well, that obviously presents any number of logistical and technical challenges."


title: Trant Heidelstam: ""Of course, officer, we've only rec..."
sequence: 0
dialoguetext:
"Of course, officer, we've only recently met. It would require a more thorough conversation than we have time for to answer a question like that. It's fascinating to think about, though, isn't it?"


title: Trant Heidelstam: ""Why, officer, it's that gigantic a..."
sequence: 0
userscript: SetVariableValue("tc.aerostatic", true) ; SetVariableValue("tc.archer", true) --[[ Variable[ ]]
dialoguetext:
"Why, officer, it's that gigantic aerostatic right over there. Have you really never noticed it before?" A look of profound concern comes across the man's face.


title: Trant Heidelstam: ""Ah, well, that's a relief to here...."
sequence: 0
dialoguetext:
"Ah, well, that's a relief to here. It would really be *quite concerning* if you hadn't been aware of it until just now..."


title: Trant Heidelstam: ""Fascinating! You know, in one sens..."
sequence: 0
dialoguetext:
"Fascinating! You know, in one sense, that's exactly what the Coalition intends. You see, they would prefer that most people in Revachol *don't* think of themselves as living under a *military* occupation. That's why they generally prefer to keep their warships at a discreet distance from major population centres..."


title: Trant Heidelstam: ""That is certainly how the Coalitio..."
sequence: 0
dialoguetext:
"That is certainly how the Coalition intends for it to be seen! You know, I once read a very interesting paper from Messina on the psychology of air-based artillery..."


title: Trant Heidelstam: ""Apparently its presence stimulates..."
sequence: FocusCamera(ArcherCam_Trant_return);
dialoguetext:
"Apparently its presence stimulates the *exact* same part of the neural cortex that more primitive cultures associate with divine judgment. Isn't that fascinating?"


title: Trant Heidelstam: ""That's very interesting. Most peop..."
sequence: FocusCamera(ArcherCam_Trant_return);
dialoguetext:
"That's very interesting. Most people I've met say it reminds them of a giant metallic dragonfly, but of course there's no right way to respond to a massive airborne artillery platform..."


title: Trant Heidelstam: ""Ah, well, it is one of the most he..."
sequence: FocusCamera(ArcherCam_Trant_return);
dialoguetext:
"Ah, well, it is one of the most heavily armed aerostatics to ever fly. I've heard it said that the Archer is capable of engaging whole fleets of lesser vessels *from multiple sides* simultaneously. How about that?"


title: Trant Heidelstam: ""I believe that is intentional. You..."
sequence: FocusCamera(ArcherCam_Trant_return);
dialoguetext:
"I believe that is intentional. You see, the Coalition are very sensitive to how they are perceived by the people of Revachol, which is why they generally prefer for their warships to remain at a discreet distance from major population centres..."


title: Trant Heidelstam: ""A very astute question! You see, i..."
sequence: 0
dialoguetext:
"A very astute question! You see, in addition to its role as a military warship, the Archer is also responsible for coordinating all Coalition communications and surveillance operations in Revachol."


title: Trant Heidelstam: ""Not just watching, it's *listening..."
sequence: 0
dialoguetext:
"Not just watching, it's *listening* as well. I don't know the particulars, of course, but I would expect a warship like the Archer to possess the most advanced surveillance equipment available outside of Seol."


title: Trant Heidelstam: ""Well, I suppose you could rent a p..."
sequence: 0
dialoguetext:
"Well, I suppose you could rent a private aerostatic and attempt to rendezvous with Archer directly, but I must caution against it. Warships like the Archer are usually authorised to fire on unidentified aerostatics on sight."


title: Trant Heidelstam: ""That might be the trickiest questi..."
sequence: 0
dialoguetext:
"That might be the trickiest question of all. From a technical standpoint, it shouldn't be all that difficult. You simply require a radio transmitter capable of broadcasting on Coalition frequencies..."


title: Trant Heidelstam: ""The problem is that those sorts of..."
sequence: 0
dialoguetext:
"The problem is that those sorts of radio transmitters are *tightly* controlled by the Coalition. Even the RCM doesn't typically have access to them outside of special joint operations..."


title: Trant Heidelstam: ""All that said, someone with a powe..."
sequence: 0
dialoguetext:
"All that said, someone with a powerful radio and a certain level of technical skill might be able to circuit-bend their way onto the Coalition frequencies..."


title: Trant Heidelstam: ""It's only too bad the old Feld eng..."
sequence: 0
dialoguetext:
"It's only too bad the old Feld engineers are no longer available. This sort of thing would have been *right* in their wheelhouse."


title: Kim Kitsuragi: ""He's correct. It makes coordinatin..."
sequence: 0
dialoguetext:
"He's correct. It makes coordinating operations with the Coalition exceedingly difficult, from our perspective."


title: Kim Kitsuragi: ""Hmmm, she's not a 'Feld engineer,'..."
sequence: 0
dialoguetext:
"Hmmm, she's not a 'Feld engineer,' exactly, but perhaps that programmer from the church might be of assistance?"


title: Kim Kitsuragi: ""Hmmm, no one would mistake them fo..."
sequence: 0
dialoguetext:
"Hmmm, no one would mistake them for Feld engineers, but perhaps your young friends in the *tent* might be of assistance?"


title: Trant Heidelstam: ""In any event, it's a fascinating t..."
sequence: 0
dialoguetext:
"In any event, it's a fascinating technical challenge. I'll be *very* interested to see how you tackle it."

userscript:
FinishTask("TASK.find_some_moralists_done");
FinishTask("TASK.talk_moralism_with_trant_done");
GainTask("TASK.find_technical_expertise")--[[ Variable[ ]]


title: Empathy: "Something about the way this man ca..."
sequence: 0
dialoguetext:
Something about the way this man carries himself makes you wonder whether he might be able to help you with your *committee business*.


title: Kim Kitsuragi: "In a low voice, the lieutenant whis..."
sequence: 0
dialoguetext:
In a low voice, the lieutenant whispers: "I haven't the faintest idea who this gentleman is, but I've got a *hunch* he might have some affiliation with the Coalition, in case you're still serious about that *committee business*..."


title: Hand/Eye Coordination: "Holding the gun feels natural and s..."
sequence: 0
dialoguetext:
Holding the gun feels natural and satisfying. It's like an extension of your arm, the polished wooden handle almost fusing into your palm.


title: Hand/Eye Coordination: "It reminds you of the day you first..."
sequence: 0
userscript: HealVolition(1); SetVariableValue("boardwalk.orb_your_gun_equippage_done", true) --[[ Variable[ ]]
dialoguetext:
It reminds you of the day you first held it. With fear and respect. Hoping you don't have to use it -- in vain. The sun was out in Jamrock. It was so long ago...


title: Hand/Eye Coordination: "Sheathe your sidearm, officer. A se..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
Sheathe your sidearm, officer. A serious law official -- cop-by-the-book -- should know to only unholster their service weapon when using it is unavoidable.


title: Hand/Eye Coordination: "This gun -- Sunrise, Parabellum --..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
This gun -- Sunrise, Parabellum -- will be the only thing standing between you and the all-consuming nothingness that threatens to eat the world. Sheathe it and wait, Herald. It won't be long now.


title: Hand/Eye Coordination: "A Villiers 9mm pistol -- where Insu..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
A Villiers 9mm pistol -- where Insulindian steel meets Revachol craftsmanship. With it thou wilt protect the fair people of thine homeland and keep the *visitors* in check.


title: Hand/Eye Coordination: "This is your gun. It's more of a sy..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
This is your gun. It's more of a symbol than anything else, because there is always, *ALWAYS* a rational, sensible, reasonable solution to every situation. Sheathe it and know: You have the moral high-ground.


title: Hand/Eye Coordination: "This is your gun and in the world o..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
This is your gun and in the world of unarmed civilians a man with a gun is king. But in a wholesome and life-affirming way. You just keep the wheels of the world spinning and maybe there's some money to be made on the side?


title: Hand/Eye Coordination: "The gun -- your gun -- can be an it..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
The gun -- your gun -- can be an item of destruction, but *also* creation. The Villiers-LaSalle Art Project. Time to shoot some beauty through the heart of Martinaise.


title: Hand/Eye Coordination: "This is your gun. Yours and -- by e..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
This is your gun. Yours and -- by extension -- the People's. But mostly yours. Now go and serve the People.


title: Hand/Eye Coordination: "Although only useful against assail..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
Although only useful against assailants made of flesh and blood, the gun is still yours. Maybe Remote Viewers also have some other... non-conventional weaponry?


title: Hand/Eye Coordination: "At last! The fastest hand in Revach..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
At last! The fastest hand in Revachol reunited with the slickest tool in North. You're gonna be the envy of the town, baby!


title: Hand/Eye Coordination: "The pig iron's yours, boss. You sho..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
The pig iron's yours, boss. You should blaze one right now to celebrate... and then shoot some cans or chickens or something.


title: Hand/Eye Coordination: "This is your gun. It's angry at you..."
sequence: 0
userscript: XPPicoSetBool("XP.gun_got_back")--[[ Variable[ ]]
dialoguetext:
This is your gun. It's angry at you for losing it. Everyone is. The least you can do is press your lips against the cold steel to apologize... and then just try to go on living.


title: Perception (Smell): "You've never smelled anything this..."
sequence: 0
dialoguetext:
You've never smelled anything this bad before. It's pungent, but with a faintly cloying sweetness like cheap perfume on Death itself.


title: Encyclopedia: "The signs of decaying meat. It anno..."
sequence: 0
userscript: SetVariableValue("boardwalk.perception_orb_encyclo_smell", true) --[[ Variable[ ]]
dialoguetext:
The signs of decaying meat. It announces itself from two dozen metres away. A warning, a *memento mori*.


title: !(Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true)
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["yard.hanged_seen"] == true  or  Variable["yard.sense_smell_rotting_corpse"] == true) == false


title: Railing: "It's streaked with dried seagull sh..."
sequence: 0
userscript: SetVariableValue("coast.orb_filthy_jacket_done", true) --[[ Variable[ ]]
dialoguetext:
It's streaked with dried seagull shit and tangled with pieces of seaweed. A dangling arm suggests that there might be a jacket beneath the crust of filth.


title: Logic: "It seems likely that it was left in..."
sequence: 0
dialoguetext:
It seems likely that it was left in the surf until someone laid it out on this fence to dry out. Unfortunately that just seems to have stiffened it into a shapeless mass.


title: Kim Kitsuragi: "The lieutenant looks at the stinkin..."
sequence: 0
dialoguetext:
The lieutenant looks at the stinking rag and sniffs. "I'm sure he'll be *thrilled* to have it returned."


title: Railing: "The cloth, if you can still call it..."
sequence: 0
dialoguetext:
The cloth, if you can still call it that, makes a soft crunching sound as you thrust your finger into it.


title: Interfacing: "Much as the thought of touching it..."
sequence: 0
userscript: SetVariableValue("coast.orb_jacket_interf_jacket_for_idiot", true) --[[ Variable[ ]]
dialoguetext:
Much as the thought of touching it causes you to cringe, this could be the jacket that the idiot in the colourful tracksuit was looking for...


title: Inland Empire: "This jacket reeks of loss and failu..."
sequence: 0
dialoguetext:
This jacket reeks of loss and failure. It could be the one that the idiot in the colourful tracksuit was looking for...


title: Conceptualization: "A poet could write a dozen verses a..."
sequence: 0
dialoguetext:
A poet could write a dozen verses and still not begin to capture the profound vexation in that sigh.


title: Filthy Jacket: "It occurs to you that you're not ev..."
sequence: 0
userscript: SetVariableValue("inventory.filthy_done", true) --[[ Variable[ ]]
dialoguetext:
It occurs to you that you're not even *holding* the jacket itself, but rather the thick crust of jetsam and seagull shit that ensconces it.


title: Perception (Smell): "It smells like a dead sea creature,..."
sequence: 0
userscript: SetVariableValue("inventory.filthy_perception_smells", true) --[[ Variable[ ]]
dialoguetext:
It smells like a dead sea creature, tangled in grey strands of seaweed. It must have spent quite some time in the water before the tide deposited it ashore...


title: Visual Calculus: "The faint impressions of many footp..."
sequence: 0
userscript: SetVariableValue("inventory.filthy_viscal_prints", true) --[[ Variable[ ]]
dialoguetext:
The faint impressions of many footprints are also present, though it's impossible to tell what kind or how many. Suffice to say, the jacket spent some time on the ground before someone draped it over the railing...


title: Filthy Jacket: "Somehow it was carried or dragged t..."
sequence: 0
dialoguetext:
Somehow it was carried or dragged to the boardwalk, if not by human hands than perhaps the feral dogs that prowl the beaches at night...


title: Filthy Jacket: "The crust is hard. This jacket spen..."
sequence: 0
dialoguetext:
The crust is hard. This jacket spent at least a day baking in the sun. Who knows what happened to it then?


title: Shivers: "They are like the bombardiers of th..."
sequence: 0
dialoguetext:
They are like the bombardiers of the aerostatic brigades, gliding above a *target-rich environment*...


title: Shivers: "All of a sudden, the bomb bay doors..."
sequence: 0
dialoguetext:
All of a sudden, the bomb bay doors open, and their white glittering payload rushes to the ground...


title: Hand/Eye Coordination: "Alright, here's the plan: You hurl..."
sequence: 0
dialoguetext:
Alright, here's the plan: You hurl the ledger in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "She's frantic, confused, teetering..."
sequence: 0
dialoguetext:
She's frantic, confused, teetering under all that gear... There's an opening, if you just move fast enough.


dialoguetext: 0
sequence: Continue()
title:
!(CheckEquipped("ledger_damaged")  or  CheckEquipped("ledger_oblivion")  or  CheckEquipped("ledger_of_failure_and_hatred"))

conditionstring:
(CheckEquipped("ledger_damaged")  or  CheckEquipped("ledger_oblivion")  or  CheckEquipped("ledger_of_failure_and_hatred")) == false


title: Hand/Eye Coordination: "Alright, here's the plan: You fling..."
sequence: 0
dialoguetext:
Alright, here's the plan: You fling the chaincutters in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "Alright, this is how we do it: You..."
sequence: 0
dialoguetext:
Alright, this is how we do it: You hurl the tare bag in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "Alright, this is how we do it: You..."
sequence: 0
dialoguetext:
Alright, this is how we do it: You fling the prybar at her-- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "Here's the plan: Drop the multitool..."
sequence: 0
dialoguetext:
Here's the plan: Drop the multitool and immediately dart right -- the noise will startle her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "Here's the plan: Shine the light st..."
sequence: 0
dialoguetext:
Here's the plan: Shine the light straight in her eye and immediately dart right-- the light will blind her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "Porta-reel is the key. Up the volum..."
sequence: 0
dialoguetext:
Porta-reel is the key. Up the volume to the *MAX* and hit 'Play'. The sound will startle her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "The gun, throw it in her face -- sh..."
sequence: 0
dialoguetext:
The gun, throw it in her face -- she won't see it coming. As she tries to catch or evade, you close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Hand/Eye Coordination: "Alright, here's how we do it: As so..."
sequence: 0
dialoguetext:
Alright, here's how we do it: As soon as that gun isn't pointed at you again, you dash right, then immediately close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Physical Instrument: "...fingers lock behind her head, kn..."
sequence: 0
dialoguetext:
...fingers lock behind her head, knee to the face, knee to the face, crush the ribcage, side-step and drop her with the hammer kick.


title: Visual Calculus: "No. That won't be necessary. Look c..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_viscal_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
No. That won't be necessary. Look closer. The gun, all three barrels, red and blue light shining through -- it's not loaded.


title: Shivers: "A drop of sweat runs down your nose..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_shiver_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
A drop of sweat runs down your nose and in it you see the Martinaise inlet, wrapped in the night. In the abandoned fish market three figures stand in a spectacular light-show. A large, loud woman is pointing an empty firearm at the other two. She doesn't want to listen... or even to be heard.


title: Interfacing: "No! Look how she's holding it. Like..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_interfacing_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
No! Look how she's holding it. Like it's light in the nose. It must be... That means the gun is empty!


title: Inland Empire: "No. An ominous feeling fills your g..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_inland_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
No. An ominous feeling fills your gut and suddenly you *know* the gun is empty. Thinking about it makes you nauseous.


title: Inland Empire: "No. A strange feeling fills your gu..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_inland_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
No. A strange feeling fills your gut and suddenly you *know* the gun is empty. Thinking about it makes you nauseous.


title: Shivers: "A drop of sweat runs down your nose..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_shiver_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
A drop of sweat runs down your nose and in it you see the Martinaise inlet, wrapped in the night. In the abandoned fish market two figures face each other in a spectacular light-show. One of them is forced to stare into the three empty barrels of a gun. Not an uncommon sight in the neighbourhood.


title: Composure: "No. Wait... Earlier the lieutenant..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_composure_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
No. Wait... Earlier the lieutenant noticed something. Something about the gun... Could it be empty without her knowing it?


title: Logic: "NO! Remember, 'Get the gun, it's ok..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_logic_gun_is_empty", true) --[[ Variable[ ]]
dialoguetext:
NO! Remember, 'Get the gun, it's okay. It's safe'? It must have meant the gun is not loaded. She's holding an empty gun.


title: Hand/Eye Coordination: "Fire off a shot over her head and u..."
sequence: 0
dialoguetext:
Fire off a shot over her head and use the moment of confusion to close the distance. Left hand grabs the barrel, right one breaks the wrist...


title: Half Light: "A madwoman is pointing a gun at two..."
sequence: 0
dialoguetext:
A madwoman is pointing a gun at two police officers and you're thinking about warning shots?! Fuck the protocol! Take her out!


title: Half Light: "A madwoman is pointing a gun at a c..."
sequence: 0
dialoguetext:
A madwoman is pointing a gun at a cop and you're thinking about warning shots?! Fuck the protocol! Shoot to kill.


title: Kim Kitsuragi: ""I've been thinking that too. But i..."
sequence: 0
dialoguetext:
"I've been thinking that too. But it's impossible to tell for certain in these lighting conditions."


title: Hand/Eye Coordination: "She's frantic, confused, teetering..."
sequence: 0
dialoguetext:
She's frantic, confused, teetering under all that gear... There's an opening, if you just move fast enough... If not, the lieutenant's got her on his sights.


title: The Pigs: ""Wh... what is this?" The old woman..."
sequence: ResetCamera(1); AudioPlay(boardwalk/the_pigs_red_check/empty-gun-01,1)@1
dialoguetext:
"Wh... what is this?" The old woman looks at the treacherous weapon. "This isn't police issue. Police weapons have bullets. This isn't real!"


title: Kim Kitsuragi: ""God..." the lieutenant exhales lou..."
sequence: 0
dialoguetext:
"God..." the lieutenant exhales loudly and uses his off-hand to wipe his forehead. "I almost blew her head off..."


title: Kim Kitsuragi: ""Situation is under control!" The l..."
sequence: 0
dialoguetext:
"Situation is under control!" The lieutenant's voice rings over the police siren. "You're not shot, she's not a threat, everybody stay calm!"


title: Esprit de Corps: "I was 95% sure the gun is empty and..."
sequence: 0
dialoguetext:
I was 95% sure the gun is empty and *still* that instinctual muscle twitch could have ended in an unnecessary death.


title: Pain Threshold: "CONDITION BLACK, ALL SYSTEMS CRITIC..."
dialoguetext: CONDITION BLACK, ALL SYSTEMS CRITICAL!
sequence: 0
userscript:
DamageEndurance(1); SetVariableValue("boardwalk.pigs_rc_fil_paintresh_conditionblack", true) --[[ Variable[ ]]


title: The Pigs: "The gun lands on the wooden planks..."
userscript: SetVariableValue("village.pigs_siren_stopped", true) --[[ Variable[ ]]
dialoguetext:
The gun lands on the wooden planks and tears run down her scratched cheeks. "Police guns always have bullets... What is this? Why did you sell me this?"

sequence:
PlayAnimation(Pigs,Throw);LuaRun(SetAreaState("BOARDWALK_PIGS", "gunFloored"))@2.9;AudioPlay(boardwalk/the_pigs_red_check/pigs-siren-jammed-01);LuaRun(SetAreaState("BOARDWALK_PIGS_LIGHTS","off"))@1.2;


title: You: ""You tried to kill me!!!""
dialoguetext: "You tried to kill me!!!"
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_you_tried_to_kill_me", true) --[[ Variable[ ]]
conditionstring:
Variable["boardwalk.pigs_said_im_sorry_genlty"] == false  and  Variable["boardwalk.pigs_you_tried_to_kill_me"] == false  and  Variable["boardwalk.pigs_youre_not_alone"] == false  and  Variable["boardwalk.pigs_pulled_the_trigger"] == true


title: You: ""I'm very sorry this is how life tu..."
dialoguetext: "I'm very sorry this is how life turned out for you." (Gently touch her shoulder.)
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_said_im_sorry_genlty", true) --[[ Variable[ ]]
conditionstring:
Variable["boardwalk.pigs_said_im_sorry_genlty"] == false  and  Variable["boardwalk.pigs_you_tried_to_kill_me"] == false  and  Variable["boardwalk.pigs_inland_loneliness"] == false


title: The Pigs: ""Why would they cheat me like this?..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_didnt_take_gun_redone", true) --[[ Variable[ ]]
dialoguetext:
"Why would they cheat me like this?! I don't have *ANYONE*!" She slams her heavy boot in the ground. The impact travelling through the planks, sends your gun through the crack, into the black nothingness below.


title: Interfacing: "That gun was the single greatest th..."
dialoguetext: That gun was the single greatest thing you had. This is an enormous loss.
sequence: 0
userscript:
DamageVolition(1); SetVariableValue("boardwalk.pigs_interfacing_gun_was_greatest_thing_you_had", true) --[[ Variable[ ]]


title: The Pigs: ""No one ever cares anymore," her vo..."
sequence: 0
dialoguetext:
"No one ever cares anymore," her voice is growing fainter as she rocks back and forth, slowly. "Why would they cheat me like this..."


title: Kim Kitsuragi: ""Poor woman..." The lieutenant hols..."
sequence: PlayAnimation(Kim Kitsuragi, end); AudioPlay(boardwalk/the_pigs_red_check/holstering-pistol-01,1)
userscript: FinishTask("TASK.confront_the_pigs_done")--[[ Variable[ ]]
dialoguetext:
"Poor woman..." The lieutenant holsters his pistol.  "We need to figure out what to do with her now."


title: Conceptualization: "*This* limbed and headed machine of..."
sequence: 0
dialoguetext:
*This* limbed and headed machine of pain and undignified suffering is grinding to a halt. Tired of walking the desert, it doesn't want to feel or think anymore.


title: Kim Kitsuragi: ""I don't think she actually..." The..."
sequence: 0
dialoguetext:
"I don't think she actually..." The lieutenant shakes his head. "You're right of course. This could've been very bad."


title: The Pigs: "The person who did that is no longe..."
sequence: 0
dialoguetext:
The person who did that is no longer there. No one is right now. The empty shell of an old woman is slowly rocking back and forth.


title: You: ""You're not alone. We're all here.""
dialoguetext: "You're not alone. We're all here."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_youre_not_alone", true) --[[ Variable[ ]]
conditionstring:
Variable["boardwalk.pigs_you_tried_to_kill_me"] == false  and  Variable["boardwalk.pigs_inland_loneliness"] == true


title: Kim Kitsuragi: ""She's in a stupor," the lieutenant..."
sequence: 0
dialoguetext:
"She's in a stupor," the lieutenant replies, inspecting the catatonic woman standing in the dark. "I've seen this before. God knows for how long... Could be days when they get like this."


title: Kim Kitsuragi: ""Honestly, I don't know. Dementia,..."
sequence: 0
dialoguetext:
"Honestly, I don't know. Dementia, probably," he lowers his voice. "Dementia and Channel 8. And loneliness."


title: Kim Kitsuragi: ""Probably not," the lieutenant agre..."
sequence: 0
dialoguetext:
"Probably not," the lieutenant agrees. "But more pressing is the question of what to do with her right now?"


title: Kim Kitsuragi: ""Looks like a bad case." He gives t..."
sequence: 0
dialoguetext:
"Looks like a bad case." He gives the woman a compassionate look. "But the question is what to do with her right now."


title: Kim Kitsuragi: ""There's a bit more to this than th..."
sequence: 0
dialoguetext:
"There's a bit more to this than that," the lieutenant disagrees. "But right now we need to decide what to do with her."


title: Kim Kitsuragi: ""Could be," agrees the lieutenant...."
sequence: 0
dialoguetext:
"Could be," agrees the lieutenant. "Her hands were trembling and she did seem uncoordinated... But what are we gonna do with her?"


title: The Pigs: "But it feels like *you* are, becaus..."
sequence: 0
dialoguetext:
But it feels like *you* are, because the old woman standing there is motionless, emotionless and unresponsive. Almost like an inanimate object.


title: The Pigs: ""Nobody's ever around," the old wom..."
sequence: 0
dialoguetext:
"Nobody's ever around," the old woman mumbles, staring blank at the boardwalk, "nobody ever comes to visit me."


title: The Pigs: "The woman stands in front of you, m..."
sequence: 0
dialoguetext:
The woman stands in front of you, motionless, unresponsive. Almost like an inanimate object now. A mountain of police paraphernalia.


title: The Pigs: ""What...?" The woman looks at the w..."
sequence: ResetCamera(1);
dialoguetext:
"What...?" The woman looks at the weapon in disbelief, her eyes suddenly reddish with tears. She looks straight down the barrel... and squeezes the trigger.


title: Kim Kitsuragi: ""I don't think there's any need for..."
sequence: 0
dialoguetext:
"I don't think there's any need for that. In her current state -- and without the gun -- she isn't really a threat to anyone."


title: The Pigs: "The catatonic woman -- especially n..."
sequence: 0
dialoguetext:
The catatonic woman -- especially now that she's unarmed -- doesn't seem to be a threat to anyone, but herself.


title: Kim Kitsuragi: ""We could let Titus know. This is a..."
sequence: 0
dialoguetext:
"We could let Titus know. This is a perfect problem for the local 'peacekeepers' to handle. They might even know her family."


title: You: ""Wait, I was really hoping I can gi..."
dialoguetext: "Wait, I was really hoping I can give her one of those station call slips..."
sequence: 0
conditionstring:
(CheckItem("ledger_damaged")  or  CheckItem("ledger_of_failure_and_hatred")  or  CheckItem("ledger_oblivion"))  and  Variable["tc.station_call"] == true


title: You: ""I don't want to endorse the Hardie..."
sequence: 0
dialoguetext:
"I don't want to endorse the Hardie boys' inflated sense of self-worth. They're not cops -- we are."


title: Kim Kitsuragi: ""That would just be a waste of pape..."
sequence: 0
dialoguetext:
"That would just be a waste of paper. I mean look at her." His eyes travel back to the old woman. "She's not going to respond to a station slip."


title: Kim Kitsuragi: ""No," the lieutenant sharply interj..."
sequence: 0
dialoguetext:
"No," the lieutenant sharply interjects. "That is not an option. We'll either unload this to Titus and his guys or I'll ask for help from my station."


title: Kim Kitsuragi: ""Okay," he nods. "That settles it...."
sequence: 0
dialoguetext:
"Okay," he nods. "That settles it. I'll contact my station after we wrap it up for the day. They can contact the Sanitarium and handle the logistics."


title: Kim Kitsuragi: ""Then we can ask him once we get ba..."
sequence: 0
userscript: GainTask("TASK.tell_hardie_to_take_care_of_pigs")--[[ Variable[ ]]
dialoguetext:
"Then we can ask him once we get back to the Whirling. But we have to hurry, cause it's late and they might have already gone home."


title: Kim Kitsuragi: ""Oh, before we go..." The lieutenan..."
sequence: AudioPlay(boardwalk/the_pigs/taking-pistol-01,1)
dialoguetext:
"Oh, before we go..." The lieutenant pulls out your service pistol. "I believe this belongs to you."


title: Kim Kitsuragi: ""Okay but..." He bites his lip and..."
sequence: AudioPlay(boardwalk/the_pigs/taking-pistol-01,1)
userscript: SetVariableValue("boardwalk.pigs_didnt_take_gun_redone", true) --[[ Variable[ ]]
dialoguetext:
"Okay but..." He bites his lip and mumbles under his breath: "... probably couldn't change your mind anyway... Let's go then."


title: Kim Kitsuragi: ""Of course. Understandably things g..."
sequence: 0
userscript: GainItem("gun_villiers")
dialoguetext:
"Of course. Understandably things got a bit hectic before. Don't worry about it." He smiles as he hands you the weapon. "Reunited at last. Let's go now."


title: You: ""At ease, patrol officer Pigs, your..."
dialoguetext: "At ease, patrol officer Pigs, your heart is in the right place." (Bow.)
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_heart_in_right_place", true) --[[ Variable[ ]]
conditionstring:
Variable["boardwalk.pigs_heart_in_right_place"] == false  and  Variable["boardwalk.pigs_i_will_bury_you"] == false


title: The Pigs: "As you turn to leave, the faintest..."
sequence: 0
userscript: SetVariableValue("boardwalk.thepigs_blackc_esprit_saw_rcm_cap", true) --[[ Variable[ ]]
dialoguetext:
As you turn to leave, the faintest of voices comes from the woman. "Please, leave the radio on..." she mutters. It seems like a reflex, a half-remembered sentence.


title: Conceptualization: "She must have built a new -- sadly..."
sequence: 0
dialoguetext:
She must have built a new -- sadly better -- reality from the only material available: radio waves and cop shows.


title: Esprit de Corps: "Lieutenant Kitsuragi would probably..."
sequence: 0
dialoguetext:
Lieutenant Kitsuragi would probably know what to do, but right now you're just gonna have to leave her like this.


title: Logic: "The locals will take care of her. S..."
sequence: 0
dialoguetext:
The locals will take care of her. Someone's bound to know her family. Nothing you can do for her anymore.


title: You: ""Cross me again and I will bury you..."
dialoguetext: "Cross me again and I will bury you, Pigs."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_i_will_bury_you", true) --[[ Variable[ ]]
conditionstring:
Variable["boardwalk.pigs_heart_in_right_place"] == false  and  Variable["boardwalk.pigs_i_will_bury_you"] == true


title: Authority: "It's a shame. Recognition from an a..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_authority_recognize_her_courage", true) --[[ Variable[ ]]
dialoguetext:
It's a shame. Recognition from an actual police officer would probably mean a lot to her. Too bad she'll never know...


dialoguetext: 0
sequence: Continue()
title:
Variable["boardwalk.pigs_authority_recognize_her_courage"]  and  CheckItem("neck_setting_sun_medal")


dialoguetext: 0
sequence: Continue()
title:
!(Variable["boardwalk.pigs_authority_recognize_her_courage"]  and  CheckItem("neck_setting_sun_medal"))

conditionstring:
(Variable["boardwalk.pigs_authority_recognize_her_courage"]  and  CheckItem("neck_setting_sun_medal")) == false


title: The Pigs: ""Mr. Morrand... Gareth, thank you...."
sequence: 0
dialoguetext:
"Mr. Morrand... Gareth, thank you. Thank you!" As the sharp end of the pin grazes the flesh, a blessed smile emerges. Then it expires, and like a shadow moving on the ground, all sentience fades again.

userscript:
LoseItem("neck_setting_sun_medal");
SetVariableValue("character.a_friend_of_honor", true) --[[ Variable[ ]]


title: Encyclopedia: "Mr. Morrand? Mr. Gareth Morrand, th..."
sequence: 0
userscript: SetVariableValue("boardwalk.pigs_espirt_morrands_from_trafic", true) --[[ Variable[ ]]
dialoguetext:
Mr. Morrand? Mr. Gareth Morrand, the former cop, turned Channel 8 crime show host? That Gareth Morrand from the radio?


title: The Pigs: "As you turn to leave, the faintest..."
sequence: 0
dialoguetext:
As you turn to leave, the faintest of voices comes from the old lady. It's but a reflex -- nothing else. "Please leave the radio on... Mr. Morrand is on Channel 8..."

userscript:
SetVariableValue("boardwalk.thepigs_blackc_esprit_saw_rcm_cap", true) ; GainTask("TASK.tell_hardie_to_take_care_of_pigs")--[[ Variable[ ]]


title: The Pigs: "A click. Nothing happens. She looks..."
sequence: AudioPlay(boardwalk/the_pigs_red_check/empty-gun-01,1)@0.5
dialoguetext:
A click. Nothing happens. She looks at the useless weapon. "This isn't police issue. Police weapons have bullets. This isn't real! What is this?"


title: Interfacing: "She stands motionless. Just a heap..."
sequence: 0
dialoguetext:
She stands motionless. Just a heap of clothes and flashers now -- maybe if you search her once more?


title: Feld Mural: "You see a once-bright mural towerin..."
sequence: 0
dialoguetext:
You see a once-bright mural towering above you. The signage has peeled off over the years, but you can still make out: 'FELD ELECTRICAL R&D'.


title: Feld Mural: "Above the mural -- a collapsed roof..."
sequence: 0
dialoguetext:
Above the mural -- a collapsed roof, broken windows set in walls that are cracking and will soon also fall, and the coastal breeze rustling and sighing in the remains of the edifice.

userscript:
FinishTask("TASK.ruby_not_village_explore_peninsula_done"); GainTask("TASK.inspect_mural")--[[ Variable[ ]]


title: Encyclopedia: "Feld Electrical -- you only know th..."
sequence: 0
dialoguetext:
Feld Electrical -- you only know them as a small company that makes ink cartridges. Looks like they used to be... big.


title: Perception (Sight): "A slogan used to intertwine with th..."
sequence: 0
userscript: SetVariableValue("boardwalk.feld_mural_perc_tomorrow", true) --[[ Variable[ ]]
dialoguetext:
A slogan used to intertwine with the loops a long time ago. Now only a shadow of peeled letters remains. It says: 'Tomorrow is just a whisper away'.


title: Trant Heidelstam: ""Ah, yes, their famous motto!" You..."
sequence: 0
dialoguetext:
"Ah, yes, their famous motto!" You hear the man exclaim behind you. "A fine example of technological optimism, from..." He says something, but the wind blows and you can't hear him.


title: Kim Kitsuragi: ""Anyway -- we do it the old fashion..."
sequence: 0
dialoguetext:
"Anyway -- we do it the old fashioned way: sector by sector. Go over the whole peninsula, ask the locals, enter the places where we *can* enter first. Like we did in the village."

userscript:
FinishTask("TASK.ask_about_ruby_in_village_done"); FinishTask("TASK.inspect_mural_done")--[[ Variable[ ]]


title: Kim Kitsuragi: ""How *do* we? I was really hoping s..."
sequence: 0
dialoguetext:
"How *do* we? I was really hoping she'd be in the village..." The lieutenant sighs, then gets a hold of himself: "Okay."


title: Kim Kitsuragi: ""She's *probably* north of the vill..."
sequence: 0
dialoguetext:
"She's *probably* north of the village and this place is a peninsula. I think there's people west of here, we could ask them..." He looks to his right and cups his ear.


title: Kim Kitsuragi: ""Because I *hope* you didn't mean t..."
sequence: 0
userscript: FinishTask("TASK.ask_the_wind_done"); GainTask("TASK.climb_ladder")--[[ Variable[ ]]
dialoguetext:
"Because I *hope* you didn't mean to climb that ladder..." He points to the ladder next to the sign and says: "It's *not* safe."


title: Kim Kitsuragi: ""Then -- if we're desperate -- we c..."
sequence: 0
userscript: GainTask("TASK.locate_ruby_on_the_coast"); GainTask("TASK.ask_the_wind")--[[ Variable[ ]]
dialoguetext:
"Then -- if we're desperate -- we can look where we *can't* enter. Bunkers, storm drainage, this place. I'm sure it won't come to that." He looks behind him, at the dark red box crumbling across the chasm.


title: Shivers: "Listen to the wind -- but for *what..."
sequence: 0
dialoguetext:
Listen to the wind -- but for *what*? Ruby whistling? The crackle of her bonfire? Some errant whisper, or a dog barking...


title: Shivers: "*WHAT ARE YOU DOING HERE?* A terrib..."
sequence: 0
userscript: DamageEndurance(1)
dialoguetext:
*WHAT ARE YOU DOING HERE?* A terrible cold comes over you as you think the words. They echo in your skull, alien suddenly.


title: Shivers: "For what? A song carried on the bre..."
sequence: 0
dialoguetext:
For what? A song carried on the breeze? Or children laughing, far away? You walk and walk these city streets and deserted coast, and all it ever tells you -- is cold.


title: Shivers: "*THERE IS NOTHING ELSE.* The though..."
sequence: 0
userscript: DamageEndurance(1)
dialoguetext:
*THERE IS NOTHING ELSE.* The thought makes your bones rattle, like the skeleton of some deserted building ready to collapse.


title: You: ""There's a ladder next to the sign...."
sequence: 0
dialoguetext:
"There's a ladder next to the sign." (Point to it.) "Perhaps we can climb it? Enter through the roof?"


title: Kim Kitsuragi: "He stops to consider your words. "*..."
sequence: 0
dialoguetext:
He stops to consider your words. "*Ask the wind* sounds like an expression. For when you have no idea. We should continue our search. Perhaps even get a little desperate..."


title: Physical Instrument: "There has to be a way to use brute..."
sequence: 0
dialoguetext:
There has to be a way to use brute force. Climbing sounds unsafe. Brute force is safe. Look around and find something to break if the ladder fails.


title: Kim Kitsuragi: ""Perhaps *you* can climb them. *We'..."
sequence: 0
userscript: FinishTask("TASK.ask_the_wind_done"); GainTask("TASK.climb_ladder")--[[ Variable[ ]]
dialoguetext:
"Perhaps *you* can climb them. *We're* not climbing anything. I'm 43 years old -- and I plan to live to see 70."


title: Kim Kitsuragi: "He shrugs. "So how do we get in the..."
sequence: 0
dialoguetext:
He shrugs. "So how do we get in there? The doors were on the collapsed side of this building... they're gone, basically."


title: Kim Kitsuragi: ""Right," he shrugs. "How do we get..."
sequence: 0
dialoguetext:
"Right," he shrugs. "How do we get in there? The doors were on the collapsed side of this building... they're gone, basically."


title: Kim Kitsuragi: ""And then there's the church." He l..."
sequence: 0
dialoguetext:
"And then there's the church." He looks at the bell tower. "If I were a murder suspect I would not hide in the most prominent building here, but who knows? Maybe she's reckless..."


title: Shivers: "Suddenly, all is quiet. There is no..."
sequence: 0
dialoguetext:
Suddenly, all is quiet. There is no cold hand brushing against your forehead, no rustle in the reeds. The wind has died down, or gone behind a corner? You only hear distant waves washing the coast.


title: Shivers: "Trying to talk to the wind, or the..."
sequence: 0
dialoguetext:
Trying to talk to the wind, or the city? Whatever you thought would happen did not, and now you're just standing there with your hands fallen to your side.


title: You: "Listen to the wind."
dialoguetext: Listen to the wind.
sequence: 0
conditionstring:
Variable["boardwalk.mural_look_in"]  and  Variable["boardwalk.feld_mural_show_new_white"] == false  and  IsKimHere()


title: Kim Kitsuragi: "The lieutenant looks at you shiver,..."
sequence: 0
dialoguetext:
The lieutenant looks at you shiver, worried suddenly. "We should go. It gets cold if you stand in one place too long."


title: Kim Kitsuragi: ""What? I didn't say anything." He l..."
sequence: 0
dialoguetext:
"What? I didn't say anything." He looks at you. "What are we doing here? We keep returning and you act strange."


title: Kim Kitsuragi: ""Of course. Black magic. The most p..."
sequence: 0
dialoguetext:
"Of course. Black magic. The most potent type of magic. If we're that desperate -- may I suggest getting shovels and digging?" A quiver of a smile.


title: Kim Kitsuragi: "He looks around. "Like -- maybe we..."
sequence: 0
dialoguetext:
He looks around. "Like -- maybe we can get shovels and dig?" A quiver of a smile. "Don't mind that -- a bad attempt at humour."


title: Kim Kitsuragi: ""Good, good, yes. Cold spells..." H..."
sequence: 0
dialoguetext:
"Good, good, yes. Cold spells..." He seems incredulous. "So basically your *hangover* is telling you she's down there?"


title: Shivers: "In through the collapsed roof, flow..."
sequence: 0
dialoguetext:
In through the collapsed roof, flowing down a concrete staircase -- to the basement, sweeping away footprints in the dust on the stairs. And then the beach below the boardwalk, its winding tunnels... a whisper away.


title: Shivers: "Suddenly there's a sigh, carried on..."
sequence: 0
dialoguetext:
Suddenly there's a sigh, carried on the molecules around you, moving, flowing from high pressure to low pressure. Like that of a woman emptying her lungs. She wraps the collapsing stone box in front of you in her breath, flowing through it...


title: Kim Kitsuragi: ""In there? She could. Or..." The li..."
sequence: 0
userscript: SetVariableValue("boardwalk.mural_look_in", true) --[[ Variable[ ]]
dialoguetext:
"In there? She could. Or..." The lieutenant points behind you. "She could be in the *identical* ruin over there, or in that boat shack. In that church tower, maybe..."


title: Feld Mural: "Indeed. Somehow you knew it was her..."
sequence: 0
userscript: XPPicoSetBool("XP.feld_mural_know_the_place")--[[ Variable[ ]]
dialoguetext:
Indeed. Somehow you knew it was here. An urban ruin gutted by looters that once used to consume money and dispense warmth and light.


title: Kim Kitsuragi: ""Maybe we could, you know..." He po..."
sequence: 0
dialoguetext:
"Maybe we could, you know..." He points to the man who points at the building, telling his son something. "Ask the man who's pointing at the building?"


title: Kim Kitsuragi: ""Right. How do we get in, though? T..."
sequence: 0
dialoguetext:
"Right. How do we get in, though? The doors were on the collapsed side of this building... they're gone, basically."


title: Kim Kitsuragi: ""Some sort of industrial ruin? I do..."
sequence: 0
dialoguetext:
"Some sort of industrial ruin? I don't recognize the name of the company. R&D used to mean Research and Development... It looks long-abandoned."


title: Trant Heidelstam: ""She?" The man hears you. "I don't..."
sequence: 0
dialoguetext:
"She?" The man hears you. "I don't know who you mean, but... the building seems long-abandoned to me."


title: Feld Mural: "You try to peer in but there are no..."
sequence: 0
dialoguetext:
You try to peer in but there are no windows on this side. Only the disinterested whistle of the wind.


title: Logic: "Is *trying to talk to the city* som..."
sequence: 0
dialoguetext:
Is *trying to talk to the city* something you've done before? Is it in your secret repertoire -- a trick for when you're out of ideas?


title: Shivers: "Anyway -- you do it sector by secto..."
sequence: 0
dialoguetext:
Anyway -- you do it sector by sector. Go over the whole peninsula, ask the locals, enter the places which you *can* enter first.

userscript:
FinishTask("TASK.ask_about_ruby_in_village_done"); FinishTask("TASK.inspect_mural_done")--[[ Variable[ ]]


title: Shivers: "And then there's the church. You lo..."
sequence: 0
dialoguetext:
And then there's the church. You look at the bell tower rising into the clouds -- a prominent place to hide, but maybe she's reckless?


title: Shivers: "How hard can it be? You were told s..."
sequence: 0
dialoguetext:
How hard can it be? You were told she's north of the village and this place is a peninsula. Look around. West of here there are people, talking. Who could it be, you cup your ear and think?


title: Shivers: "First you need to tune in to the co..."
sequence: 0
userscript: GainTask("TASK.locate_ruby_on_the_coast"); GainTask("TASK.ask_the_wind")--[[ Variable[ ]]
dialoguetext:
First you need to tune in to the coast, get to know its residents. Then you can search where you can't enter: bunkers, storm drainage, this building here. You can always come back and talk to the wind again -- look where it already got you.


title: Trant Heidelstam: ""Well..." The man behind you hesita..."
sequence: 0
dialoguetext:
"Well..." The man behind you hesitates for a moment. "I was *trying* to explain to Mikael what it is the officer keeps returning here for -- then I realized I don't know."


title: Feld Mural: "No one. You're just talking to your..."
sequence: 0
dialoguetext:
No one. You're just talking to yourself again -- the letters slowly peeling off the mural seem to form a malevolent smile.


title: Kim Kitsuragi: "He stops to consider your words. "*..."
sequence: 0
dialoguetext:
He stops to consider your words. "*Ask Revachol* sounds like an expression. For when you have no idea. We should continue our search. Perhaps even get a little desperate..."


title: Trant Heidelstam: ""Blood spatter reading, rooster sac..."
sequence: 0
dialoguetext:
"Blood spatter reading, rooster sacrifice -- still quite common in Revachol," he remarks. "Hope it helps."


title: Trant Heidelstam: ""'Ask Revachol' is the name of a wa..."
sequence: 0
dialoguetext:
"'Ask Revachol' is the name of a war time radio show the communists used to address civil issues," he remarks. "Maybe that helps?"


title: Shivers: "Even though you're *sure* you succe..."
sequence: 0
userscript: SetVariableValue("boardwalk.feld_mural_show_new_white", true) --[[ Variable[ ]]
dialoguetext:
Even though you're *sure* you succeeded, all is quiet. There is no cold hand brushing against your forehead, no rustle in the reeds -- the wind has died down. The ruin in front of you is silent as a tomb.


title: You: "Listen to the wind again."
dialoguetext: Listen to the wind again.
sequence: 0
conditionstring:
Variable["boardwalk.mural_look_in"]  and  Variable["boardwalk.feld_mural_show_new_white"]  and  IsKimHere()


title: Shivers: "Walk the coast, the old boardwalk,..."
sequence: 0
dialoguetext:
Walk the coast, the old boardwalk, the reeds... You can always come back here and talk to the wind again. Look where it already got you.


title: Shivers: "You felt it, before, when it rained..."
sequence: 0
dialoguetext:
You felt it, before, when it rained in Martinaise and you *felt* the cold of the rain. The feeling persists. It has been in you ever since.


title: Esprit de Corps: "Somewhere in Martinaise, Lieutenant..."
sequence: 0
dialoguetext:
Somewhere in Martinaise, Lieutenant Kitsuragi is consulting his notebook... A sudden draught turns a page between his hands. You're going to need him if you want to listen to the wind.


title: Esprit de Corps: "Lieutenant Kitsuragi stands in fron..."
sequence: 0
dialoguetext:
Lieutenant Kitsuragi stands in front of a mirror, fixing his orange bomber jacket. You should be asking him that question.


title: Shivers: "A breeze, like a quiet sigh, moves..."
sequence: 0
dialoguetext:
A breeze, like a quiet sigh, moves over you. The cool air breaks across your body. It brings the salt of the sea into your lungs.


title: Shivers: "The wind rushes away, leaving you w..."
dialoguetext: The wind rushes away, leaving you where you were -- on the rotting boards of the Feld Building.
sequence: 0
userscript:
GainTask("TASK.find_children_of_the_big_sea");
GainTask("TASK.find_children_of_the_sea_first_step")--[[ Variable[ ]]


title: Shivers: "BOY CHILD FREEDOM. BOY CHILD JUSTIC..."
dialoguetext: BOY CHILD FREEDOM. BOY CHILD JUSTICE.
sequence: 0
userscript:
SetVariableValue("boardwalk.mural_big_c_accepted", true) ;
XPPicoSetBool("XP.communist_wind_accept")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Officer?" The lieutenant watches y..."
sequence: 0
dialoguetext:
"Officer?" The lieutenant watches you attentively. "Are you okay? It looked like we lost you for a second."


title: Kim Kitsuragi: ""Right. Well, I'm sure that after....."
sequence: 0
dialoguetext:
"Right. Well, I'm sure that after..." The lieutenant's words come to a slow halt. He pinches the bridge of his nose.


title: You: ""Communism is a murder investigatio..."
sequence: 0
dialoguetext:
"Communism is a murder investigation, Kim. It's about understanding whose bootheel killed the human spirit."


title: You: "Pull on your knowledge to understan..."
dialoguetext: Pull on your knowledge to understand what caused the twins to hear radio in their heads.
sequence: 0
conditionstring:
Variable["TASK.return_to_mural_for_new_check"] == true  and  Variable["boardwalk.mural_encycloedia_pass_check"] == false  and  IsKimHere()  and  Variable["TASK.ask_the_wind_done"] == false


title: Encyclopedia: "You know a lot about radio. Enough..."
sequence: 0
dialoguetext:
You know a lot about radio. Enough to know: You have no idea how or why those boys heard Speedfreaks FM in their heads.


title: Encyclopedia: "Still nothing. Your head is full of..."
sequence: 0
dialoguetext:
Still nothing. Your head is full of obscure facts, none of which are helpful here. Move on before you make another scene.


title: Encyclopedia: "We have, uh... Radio brands, radio..."
sequence: 0
dialoguetext:
We have, uh... Radio brands, radio crimes, radio comedies, radio dramas, radio physics, radio psychics, radio scandals, radio shows, and way more in-between, but, uh....


title: Encyclopedia: "Apologies! You just need time to re..."
sequence: 0
dialoguetext:
Apologies! You just need time to remember. There has to be something there. Go do other things around the coast. That might help.


title: Encyclopedia: "Knowledge like that isn't just obsc..."
sequence: 0
dialoguetext:
Knowledge like that isn't just obscure; it's unknowable. Dangerous theoretical facts like that are probably protected under the Coalition Government's Articles of Dominion, Title XIV, Article 7c. While an expert might be able to suss it out on their own, a layman like you has no hope.


title: Encyclopedia: "You don't know how it happened. But..."
sequence: 0
dialoguetext:
You don't know how it happened. But the stores of your knowledge are vast and there *is* something crucial in them.


title: Encyclopedia: "She isn't in the fishing village. S..."
sequence: 0
dialoguetext:
She isn't in the fishing village. She's not with her bullet under the floorboards in the shack. So where could she be?


title: Encyclopedia: "Land's End? You took in the sights..."
sequence: 0
userscript: SetVariableValue("boardwalk.mural_encyclopedia_locations_discissed", true) --[[ Variable[ ]]
dialoguetext:
Land's End? You took in the sights there with Lilienne. Ruby wasn't up the disused radio tower, among the reeds, or beneath the boardwalk.


title: Encyclopedia: "The alcoholics never mentioned seei..."
sequence: 0
userscript: SetVariableValue("boardwalk.mural_encyclopedia_locations_discissed", true) --[[ Variable[ ]]
dialoguetext:
The alcoholics never mentioned seeing Ruby either. Idiot Doom Spiral gave an exhaustive account of recent events, but never mentioned seeing Ruby.


title: Encyclopedia: "You've searched the whole coast for..."
sequence: 0
userscript: SetVariableValue("boardwalk.mural_encyclopedia_locations_discissed", true) --[[ Variable[ ]]
dialoguetext:
You've searched the whole coast for Morell's traps. Just as you didn't find the Insulindian phasmid, you did not find her.


title: Encyclopedia: "Nor is Ruby in the Church. Some cri..."
sequence: 0
userscript: SetVariableValue("boardwalk.mural_encyclopedia_locations_discissed", true) --[[ Variable[ ]]
dialoguetext:
Nor is Ruby in the Church. Some criminals still seek sanctuary from sacred buildings, even though sanctuary laws were abolished decades ago. But Ruby wasn't such a one.


title: Encyclopedia: "If she's here on the coast, she'll..."
sequence: 0
dialoguetext:
If she's here on the coast, she'll be *here.* And besides, something weird happened to the twins around here. It'd be nice to know what caused that. Another fact for your collection!

userscript:
FinishTask("TASK.return_to_mural_for_new_check");
FinishTask("TASK.find_children_of_the_big_sea")--[[ Variable[ ]]


title: Kim Kitsuragi: ""I see. Political theory as detecti..."
sequence: 0
dialoguetext:
"I see. Political theory as detective work. Right." The lieutenant looks down the coast, toward the shacks. "After you, officer."


title: Kim Kitsuragi: ""You mean we should do that *right..."
sequence: 0
dialoguetext:
"You mean we should do that *right now*, don't you?" the lieutenant asks, his usually even tone wavering slightly. "Can that be done *after* the murder investigation?"


title: Kim Kitsuragi: ""True... But how do we even get in..."
sequence: 0
dialoguetext:
"True...  But how do we even get in there? The doors were on the collapsed side of this building... they're gone, basically."


dialoguetext: 0
sequence: Continue()
title:
CancelTask("TASK.find_children_of_the_big_sea_cancelled");
CancelTask("TASK.find_children_of_the_sea_first_step_cancelled");
CancelTask("TASK.talk_to_twins_with_kim_cancelled");
CancelTask("TASK.talk_to_speedfreaks_fm_cancelled");
CancelTask("TASK.return_to_ask_kids_where_cancelled");
CancelTask("TASK.return_to_mural_for_new_check_cancelled");
CancelTask("TASK.talk_to_washer_woman_about_radio_cancelled");
CancelTask("TASK.talk_to_washer_woman_again_with_kim_radio_cancelled")--[[ Variable[ ]]

userscript:
CancelTask("TASK.find_children_of_the_big_sea_cancelled");
CancelTask("TASK.find_children_of_the_sea_first_step_cancelled");
CancelTask("TASK.talk_to_twins_with_kim_cancelled");
CancelTask("TASK.talk_to_speedfreaks_fm_cancelled");
CancelTask("TASK.return_to_ask_kids_where_cancelled");
CancelTask("TASK.return_to_mural_for_new_check_cancelled");
CancelTask("TASK.talk_to_washer_woman_about_radio_cancelled");
CancelTask("TASK.talk_to_washer_woman_again_with_kim_radio_cancelled")--[[ Variable[ ]]; 


title: Encyclopedia: "... Well, in fairness, you haven't..."
sequence: 0
dialoguetext:
... Well, in fairness, you haven't seen much more of the coast. But you do know one last thing: ULAN. Ruby dabbles in advanced radio theories. ULAN, the Speedfreaks mystery -- it might just be related.


title: Encyclopedia: "And, while you might not have seen..."
sequence: 0
dialoguetext:
And, while you might not have seen much of the coast, you were probably right: The ULAN frequency is likely connected to all this. Ruby dabbles in advanced radio theories. The Speedfreaks FM case is a radio mystery. That may not be coincidence.


dialoguetext: 0
sequence: Continue()
title:
!(Variable["boardwalk.NewVariable_05"]  and  Variable["TASK.find_children_of_the_big_sea_done"] == false)

conditionstring:
(Variable["boardwalk.NewVariable_05"]  and  Variable["TASK.find_children_of_the_big_sea_done"] == false) == false


title: Kim Kitsuragi: "The lieutenant glances down the coa..."
sequence: 0
dialoguetext:
The lieutenant glances down the coast, toward the fishing village. "There's also still the question of how the twins tuned into Speedfreaks FM..."


title: Kim Kitsuragi: "A shuffle of nylon as the lieutenan..."
sequence: 0
dialoguetext:
A shuffle of nylon as the lieutenant shrugs. "I don't know... It's your call, detective. If you drop the radio lead now, just be prepared to live without having done it."


title: Kim Kitsuragi: "A shuffle of nylon as the lieutenan..."
sequence: 0
dialoguetext:
A shuffle of nylon as the lieutenant shrugs. "It's your call, detective. If you drop the radio lead now, just be prepared to live without having done it."


title: Kim Kitsuragi: "A shuffle of nylon as the lieutenan..."
sequence: 0
dialoguetext:
A shuffle of nylon as the lieutenant shrugs. "I'm only observing that there's another lead you wanted to follow. And that if you drop the radio lead now, just be prepared to live without having done it."


title: Esprit de Corps: "You shouldn't attempt to get to the..."
sequence: 0
dialoguetext:
You shouldn't attempt to get to the roof without the lieutenant here. What if you fall and need to be rushed to the hospital?


title: Savoir Faire: "Yes. Teleportation is completely no..."
sequence: MusicPlay(silence,90);AmbientVolume(0)@2;SemiBlack(true,2);
userscript: SetVariableValue("boardwalk.ladder_teleport_white_failed_twice", true) --[[ Variable[ ]]
dialoguetext:
Yes. Teleportation is completely not a thing. Perhaps if you were to, instead, climb the ladder with your eyes closed? This way it's less scary.


title: Feld Ladder: "The ladder gleams arrogantly with w..."
userscript: DamageEndurance(1)
dialoguetext:
The ladder gleams arrogantly with what remains of its metallic lustre as you hit the barrel and tumble onto the ground.

sequence:
AudioPlay(boardwalk/ladder/fail-03,1)@0.3;PostFX(redflash)@0.9;SemiBlack(false)@0.9;PostFX(camshake,true)@0.9;MusicPriorityReset()@2.5;AmbientVolume(1)@2;


title: Feld Ladder: "The distances between the remaining..."
sequence: 0
dialoguetext:
The distances between the remaining rungs are rather *wide*. You'd have to use the mounting brackets. However, they seem corroded and the peeling rust is razor-sharp.


title: Kim Kitsuragi: ""Okay, let's say teleportation is a..."
sequence: 0
userscript: SetVariableValue("boardwalk.ladder_apparatus_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"Okay, let's say teleportation is a thing. Wouldn't you need some kind of... scientific apparatus to create a teleportation field? You can't just do it without apparatus."


title: Savoir Faire: "All you need to do is close your ey..."
sequence: MusicPlay(silence,90);SemiBlack(true,3);AmbientVolume(0)@3;
userscript: SetVariableValue("boardwalk.feld_ladder_climb_succeeded", true) --[[ Variable[ ]]
dialoguetext:
All you need to do is close your eyes and concentrate. Darkness *enfolds* you. You can *feel* the distance between the bench and the first rung of the ladder. All you need to is...


title: Savoir Faire: "*ZOOT*! *ZAP*! *POW*! *CRINKLE*! It..."
sequence: FocusCamera(FeldRoofCam);AudioPlay(boardwalk/ladder/teleport-01,1)@0.4;
dialoguetext:
*ZOOT*! *ZAP*! *POW*! *CRINKLE*! It's like magic, you feel yourself disappear, your atoms fading out of existence...


title: Savoir Faire: "*BAM*! You find yourself on the roo..."
dialoguetext: *BAM*! You find yourself on the roof... having mastered the art of physical displacement.
sequence:
AudioPlay(boardwalk/ladder/teleport-02,1);SemiBlack(false)@1;PostFX(whiteblink, true)@1;AmbientVolume(1)@0.9;


title: Kim Kitsuragi: ""I just *saw* you climb the ladder,..."
sequence: 0
dialoguetext:
"I just *saw* you climb the ladder," the lieutenant shouts from below. "You just climbed it, like a regular person."


title: Perception (Hearing): "The wind at the top of the building..."
sequence: 0
dialoguetext:
The wind at the top of the building starts howling loudly, blowing away the lieutenant's voice... faintly you hear...


title: Kim Kitsuragi: ""Never mind... find a way to let me..."
sequence: 0
userscript: FinishTask("TASK.climb_ladder_done"); GainTask("TASK.go_down_get_kim")--[[ Variable[ ]]
dialoguetext:
"Never mind... find a way to let me in when you get inside! Don't go adventuring without backup, especially if we think the suspect may be hiding here."


title: Feld Ladder: "In addition, the first rung is goin..."
sequence: 0
dialoguetext:
In addition, the first rung is going to be *tough* to reach. It's, what, three metres above ground, and you're -- 180...?


title: Feld Ladder: "Okay. But, still -- the roof is col..."
sequence: 0
dialoguetext:
Okay. But, still -- the roof is collapsing and the wind gets pretty brutal up there. Dismounting from the ladder is going to be *hard*. Perhaps if you were to... *not* climb the ladder? Instead...


title: Feld Ladder: "Not to mention that the roof is col..."
sequence: 0
dialoguetext:
Not to mention that the roof is collapsing and the wind gets pretty brutal up there. Dismounting from the ladder is going to be *hard*. Perhaps if you were to... *not* climb the ladder? Instead...


title: Kim Kitsuragi: "He looks at you, eyes wide with fei..."
sequence: 0
dialoguetext:
He looks at you, eyes wide with feigned surprise. "You're not? Please don't try to *climb* the building, we'll get in another way."


title: Kim Kitsuragi: "The lieutenant looks at you with th..."
sequence: 0
dialoguetext:
The lieutenant looks at you with that 'I-know-you're-thinking-the-stupid-thing' look -- as you grow tired of clenching your buttocks and give up.


title: Kim Kitsuragi: ""Teleportation apparatus? I don't r..."
sequence: 0
dialoguetext:
"Teleportation apparatus? I don't remember mentioning anything about teleportation apparatus. Please don't try to *climb* the building, we'll get in another way."


title: Kim Kitsuragi: ""That's not how physics work, detec..."
sequence: 0
userscript: SetVariableValue("boardwalk.ladder_apparatus_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"That's not how physics work, detective. And even if it were -- wouldn't you need some kind of apparatus? A teleportation field or..."


title: Rhetoric: "Yes -- climbing it would be too *ex..."
sequence: 0
dialoguetext:
Yes -- climbing it would be too *expensive*. The animations your body needs to make, interacting with the ladder, are beyond your capabilities at this moment in your career.


title: Esprit de Corps: "You shouldn't attempt to climb this..."
sequence: 0
dialoguetext:
You shouldn't attempt to climb this ladder without the lieutenant here. What if you fall and need to be rushed to the hospital?


title: Savoir Faire: "It's not happening. You simply do n..."
sequence: 0
dialoguetext:
It's not happening. You simply do not have the mind-over-matter athletic capacity to pull it off at this time.


title: Kim Kitsuragi: ""Enough of that now, officer..." Th..."
sequence: 0
dialoguetext:
"Enough of that now, officer..." The lieutenant pats you on the back. "There has got to be a better, more *age-appropriate* way in."


title: Kim Kitsuragi: ""You know, for the record, you didn..."
sequence: 0
dialoguetext:
"You know, for the record, you didn't teleport there. You just climbed the ladder with your eyes closed..."


title: Klaasje (Miss Oranje Disco Dancer): ""Oh yes! Legends of Room #1 have ma..."
dialoguetext:
"Oh yes! Legends of Room #1 have made their way around the building. They say a portal to Hell has opened in there."


title: Klaasje (Miss Oranje Disco Dancer): ""Welcome to the roof." The young wo..."
dialoguetext:
"Welcome to the roof." The young woman has a cigarette in one hand and a cup of coffee in the other.

userscript:
FinishTask("TASK.find_klaasje_done"); GainTask("TASK.what_happened_between_klaasje_and_hanged")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""I'm sorry for the mess down there...."
dialoguetext:
"I'm sorry for the mess down there. The cleaning lady hasn't come by in *days*. I'm beginning to wonder if she ever will..."


title: Physical Instrument: "...then toned over several years of..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_physinst_self_defence_training", true) --[[ Variable[ ]]
dialoguetext:
...then toned over several years of self-defence training. You can sense it in the sharp pointing of her elbows.


title: Kim Kitsuragi: ""I'm Kim Kitsuragi." The lieutenant..."
dialoguetext:
"I'm Kim Kitsuragi." The lieutenant steps in. "I'm a detective from Precinct 57. I believe you have already met my colleague from Precinct 41."


title: Kim Kitsuragi: ""I'm Kim Kitsuragi." The lieutenant..."
dialoguetext:
"I'm Kim Kitsuragi." The lieutenant steps in. "I'm a detective from Precinct 57. I see you've already met my colleague."


title: Klaasje (Miss Oranje Disco Dancer): ""Have I ever! This is the biggest f..."
userscript: SetVariableValue("whirling.klaasjenick_discofan", true) --[[ Variable[ ]]
dialoguetext:
"Have I ever! This is the biggest fan of Ostentatious Orchestrations I have seen in my *life*. And I have seen a few..."


title: Klaasje (Miss Oranje Disco Dancer): ""His arrival is a sign of the end t..."
dialoguetext:
"His arrival is a sign of the end times. All this," she looks around, "will come crashing down in mere days."


title: You: ""There are vortices of dark energy..."
sequence: 0
userscript: ReputationGrows("remote_viewer")
dialoguetext:
"There are vortices of dark energy present, but not to Hell -- to another place. A *third* place, much different from our world."


title: Klaasje (Miss Oranje Disco Dancer): ""A third place? Interesting." She t..."
dialoguetext:
"A third place? Interesting." She takes a sip of coffee. "That's probably why the cleaning lady quit."


title: Composure: "She tries to look indifferent, but..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_comp_flinch_drag", true) --[[ Variable[ ]]
dialoguetext:
She tries to look indifferent, but still has to take a drag of her cigarette -- so as not to flinch.


title: Empathy: "That must be her tell: the cigarett..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_empathy_corpse_hard_to_look_at", true) --[[ Variable[ ]]
dialoguetext:
That must be her tell: the cigarette. It hurts her to look directly at the corpse so she reverts her gaze to you.


title: You: ""I've found something more *downbea..."
sequence: 0
conditionstring: IsTaskActive("TASK.sing_karaoke") and CheckItem("music_smallest_church_tape")--[[ Variable[ ]]
dialoguetext:
"I've found something more *downbeat* for my next appearance." (Whip out the tape of "Smallest Church")


title: Suggestion: "There is the tiniest bit of flatter..."
sequence: 0
dialoguetext:
There is the tiniest bit of flattery in there -- the way her eyes move from your shoulder to shoulder.


title: Suggestion: "Be careful. Ask something else firs..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_suggestion_been_through_difficult", true) --[[ Variable[ ]]
dialoguetext:
Be careful. Ask something else first. When you go *there*, use words like 'I hear you have been through something difficult.'


title: You: ""You ain't seen nothing yet. There'..."
dialoguetext: "You ain't seen nothing yet. There's a *karaoke* stage downstairs."
sequence: 0
conditionstring:
IsTaskActive("TASK.sing_karaoke")  and  CheckItem("music_smallest_church_tape") == false  and  IsKimHere() == true--[[ Variable[ ]]


title: Conceptualization: "It's no mere turn of phrase. This y..."
sequence: 0
dialoguetext:
It's no mere turn of phrase. This young woman has a deeply rooted understanding of what *sad* means.


title: Klaasje (Miss Oranje Disco Dancer): ""Oh, I've got a couple of good year..."
dialoguetext:
"Oh, I've got a couple of good years left on my warranty..." She looks down at her body shimmering in the silver jumpsuit.


title: Endurance: "No. She reached the end of her elas..."
sequence: 0
dialoguetext:
No. She reached the end of her elasticity about two months ago -- from here on out, every chip and knick and blow stays in there somewhere.


title: You: ""I would never do anything interest..."
sequence: 0
conditionstring: IsTHCPresent("boring_cop") == true
userscript: ReputationGrows("boring_cop")
dialoguetext:
"I would never do anything interesting like that. I'm trying to become the world's most regular cop."


title: You: ""I would like to withdraw the comme..."
sequence: 0
dialoguetext:
"I would like to withdraw the comment I made earlier. Given the situation we find ourselves in now, it seems out of place."


title: Klaasje (Miss Oranje Disco Dancer): ""See?" She turns to the lieutenant...."
dialoguetext:
"See?" She turns to the lieutenant. "'Say nothing'. So strange. Who says that? What is going on here?"


title: Klaasje (Miss Oranje Disco Dancer): ""I doubt it." She shakes her head...."
dialoguetext:
"I doubt it." She shakes her head. "You can't bury that kind of fire. What brought you back to me, Fire Man?"


title: Klaasje (Miss Oranje Disco Dancer): ""It's okay, it's absolutely okay to..."
dialoguetext:
"It's okay, it's absolutely okay to be that." She nods compassionately. "What is this about, officers?"


title: Klaasje (Miss Oranje Disco Dancer): ""An unnecessary development, if you..."
dialoguetext:
"An unnecessary development, if you ask me." She shakes her head. "What brings this supposedly *regular* law official back to me?"


title: Klaasje (Miss Oranje Disco Dancer): ""Of course there are. Look at him....."
dialoguetext:
"Of course there are. Look at him..." She looks at you, then turns back to the lieutenant. "He is The Phoenix. What brings The Phoenix back to me?"


title: You: ""No. Not wow." (Lean in.) "I am the..."
sequence: 0
conditionstring: IsTHCPresent("boring_cop")
dialoguetext:
"No. Not wow." (Lean in.) "I am the most boring cop in the world now. Nothing like *that* will ever happen again."


title: You: ""Things are very far from *wow*, li..."
sequence: 0
conditionstring: IsTHCPresent("sorry_cop")
dialoguetext:
"Things are very far from *wow*, little miss." (Lean in.) "I am a changed man, a cop reborn to *repent* my shortcomings -- I am the Sorry Cop."


title: Encyclopedia: "The Phoenix is one of the many nick..."
sequence: 0
dialoguetext:
The Phoenix is one of the many nicknames of Guillaume le Million, Revachol's second greatest (male) disco artist. This is an honour.


title: You: ""New information has come to light..."
sequence: 0
conditionstring: Variable["TASK.what_does_joyce_done"] == true
dialoguetext:
"New information has come to light -- it is a matter of *weeks* now. A great reckoning of the classes. Revachol explodes in vigilante violence. It's foretold."


title: You: ""Know that I am no longer the Cop o..."
sequence: 0
conditionstring: IsTHCPresent("superstar_cop") or IsTHCPresent("boring_cop") or IsTHCPresent("sorry_cop")
dialoguetext:
"Know that I am no longer the Cop of the Apocalypse. The prophecy was wrong. The signs meant nothing. The hangover has passed."


title: Klaasje (Miss Oranje Disco Dancer): ""Wow..." Vapour rises from her coff..."
dialoguetext:
"Wow..." Vapour rises from her coffee cup. "Can it be stopped? And if not, what are we to do with the time left?"


title: Kim Kitsuragi: ""I am sure it has. In the time we'v..."
dialoguetext:
"I am sure it has. In the time we've spent together, I must have covered 30 kilometres. He has a *track and field* approach to police work."


title: Physical Instrument: "It's about DEDICATION, son. That an..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_physinst_gym_teacher", true) --[[ Variable[ ]]
dialoguetext:
It's about DEDICATION, son. That and you're *probably* a gym teacher. Only a former gym teacher can think these thoughts and drink so much.


title: Physical Instrument: "Doesn't matter! The flow of events..."
sequence: 0
userscript: XPTinySetBool("XP.head_in_the_game_son")--[[ Variable[ ]]
dialoguetext:
Doesn't matter! The flow of events is already passing you by! The woman said something, now the man's saying something... KEEP YOUR HEAD IN THE GAME, SON!


title: !(Variable["whirling.klaasje_run_endu_medium"] or Variable["whirling.klaasje_run_endu_easy"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.klaasje_run_endu_medium"]  or  Variable["whirling.klaasje_run_endu_easy"]) == false


title: Physical Instrument: "Doesn't matter! The flow of events..."
sequence: 0
dialoguetext:
Doesn't matter! The flow of events is passing you by! The woman said something, now the man's saying something... KEEP YOUR HEAD IN THE GAME, SON!


title: Empathy: "The woman doesn't flinch, but there..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_empathy_corpse_hard_to_look_at", true) --[[ Variable[ ]]
dialoguetext:
The woman doesn't flinch, but there is something in her eyes -- the same sadness? Yes, from when she first told you about the hanging, in the hallway.


title: You: ""They tell us you were raped.""
dialoguetext: "They tell us you were raped."
sequence: 0
conditionstring:
Variable["TASK.confront_klaasje_with_full_story"] == false  and  Variable["whirling.klaasje_rapehub_reached"] == false


title: Klaasje (Miss Oranje Disco Dancer): ""Vredefort, Republic of Oranje.""
dialoguetext: "Vredefort, Republic of Oranje."
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_what_is_oranje", true) ; SetVariableValue("tc.klaasje_oranjese", true) --[[ Variable[ ]]


title: Reaction Speed: "Wasn't the tattoo on the hanged man..."
sequence: 0
dialoguetext:
Wasn't the tattoo on the hanged man an *Oranjese* Map of the Waterways? The thought begins to form in your head, then dissipates -- something for later.


title: Perception (Sight): "Her birthmarks also signal Oranje...."
sequence: 0
dialoguetext:
Her birthmarks also signal Oranje. You don't know why, but Oranjese girls tend to come speckled with them.


title: Klaasje (Miss Oranje Disco Dancer): ""Of lilacs and lightning." She squi..."
sequence: 0
dialoguetext:
"Of lilacs and lightning." She squints her eyes as if to see them in the distance. "Parks, glass, duraluminium -- Vredefort is a conference city. It's always autumn there. And night. At least it was for me."


title: Encyclopedia: "The Republic of Oranje is a democra..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_cyclo_oranje", true) --[[ Variable[ ]]
dialoguetext:
The Republic of Oranje is a democratic nation on the Mundi isola, north of here, over the sea and across the pale. It is one of the six major Occidental nations to hold stake in the continued occupation of Revachol (the Coalition). People consider it a *reasonable* superpower.


title: Encyclopedia: "They will make you into a fiscal co..."
sequence: 0
dialoguetext:
They will make you into a fiscal colony, divert your natural resources, hold patents and shares, but they won't threaten to *wipe you out any time* like Revachol did in its prime.


title: Esprit de Corps: "Wanna hear what's stupid? Somewhere..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_esprit_warts", true) --[[ Variable[ ]]
dialoguetext:
Wanna hear what's stupid? Somewhere in a one room apartment on Boogie Street a young man shows Patrol Officer Tillbrook his genital warts, asking if they're *cancer*.


title: Klaasje (Miss Oranje Disco Dancer): ""Fear of failure, fear of death. Ho..."
sequence: 0
dialoguetext:
"Fear of failure, fear of death. How it *sucks* to be Oranjese. All national literatures are -- only the name of the nation changes."


title: Klaasje (Miss Oranje Disco Dancer): ""No!" She seems glad that you asked..."
sequence: 0
dialoguetext:
"No!" She seems glad that you asked. "Revacholian lit is about how *magnificent and serious* Revachol is. It's about how you have to save the world."


title: Esprit de Corps: "His partner Émile Mollins can't be..."
sequence: 0
dialoguetext:
His partner Émile Mollins can't be there -- he's in another apartment with another man who's showing him a dead dog under the radiator. 'It's dead,' Mollins says. "No," the man replies. "I touched him. He's warm."


title: Klaasje (Miss Oranje Disco Dancer): ""That's just a phase the Revacholia..."
sequence: 0
dialoguetext:
"That's just a phase the Revacholian hero goes through..." She breathes in the menthol-flavoured fumes, savouring it...


title: Klaasje (Miss Oranje Disco Dancer): ""That's the natural state of the Re..."
sequence: 0
dialoguetext:
"That's the natural state of the Revacholian hero..." She breathes in the menthol flavoured fumes, savouring it -- then breathes out.


title: Klaasje (Miss Oranje Disco Dancer): ""Strange, usually the Revacholian h..."
sequence: 0
dialoguetext:
"Strange, usually the Revacholian hero does not save women..." She breathes in the menthol flavoured fumes, savouring it...


title: Klaasje (Miss Oranje Disco Dancer): ""Cool." She looks at the black note..."
sequence: 0
dialoguetext:
"Cool." She looks at the black note in your hand. "I've made more money by just *being* than I have with Oranjese lit."


title: Conceptualization: "What about Revacholian literature?..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_concept_revacholian_lit", true) --[[ Variable[ ]]
dialoguetext:
What about Revacholian literature? People sometimes reveal things about themselves when they discuss such matters...


title: Klaasje (Miss Oranje Disco Dancer): ""Cool." She looks at the white cent..."
sequence: 0
dialoguetext:
"Cool." She looks at the white cents in your hand. "I've made more money by just *being* than I have with Oranjese lit."


title: Klaasje (Miss Oranje Disco Dancer): ""Oranjese lit certainly hasn't help..."
sequence: 0
dialoguetext:
"Oranjese lit certainly hasn't helped. I've made more money by just *being* than I have with Oranjese lit."


title: Klaasje (Miss Oranje Disco Dancer): ""It's a beauty pageant. Held in the..."
dialoguetext: "It's a beauty pageant. Held in the year of our century '37 -- in Oranje."
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_beauty_pageant", true) ; SetVariableValue("whirling.no_longer_linger", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""It's a competition." She takes a d..."
sequence: 0
dialoguetext:
"It's a competition." She takes a drag. "For stupid girls. Men look at them and choose the most beautiful."

userscript:
SetVariableValue("whirling.klaasje_beauty_pageant_to_beauty", true) ; SetVariableValue("whirling.no_longer_linger", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""When you have the fewest deviation..."
sequence: 0
userscript: SetVariableValue("whirling.no_longer_linger", true) --[[ Variable[ ]]
dialoguetext:
"When you have the fewest deviations from the norm. I've been told it's a type of mediocrity that I possess."


title: Klaasje (Miss Oranje Disco Dancer): ""No." She cranes her neck. "I was t..."
sequence: 0
dialoguetext:
"No." She cranes her neck. "I was the *most* stupid and mediocre. And I got a crown and a sash -- and a sceptre -- for it. And a scholarship to study Oranjese lit."


title: Klaasje (Miss Oranje Disco Dancer): ""Yes. And for that I got a crown an..."
sequence: 0
dialoguetext:
"Yes. And for that I got a crown and a sash -- and a sceptre. And a scholarship to study Oranjese lit."


title: Klaasje (Miss Oranje Disco Dancer): ""Supercool." She raises her coffee..."
sequence: 0
dialoguetext:
"Supercool." She raises her coffee cup as though making a toast. "Full disclosure -- I was Miss *Teen* Oranje '37. The pageant was discontinued recently."


title: Klaasje (Miss Oranje Disco Dancer): ""It was okay." She shrugs. "And it..."
sequence: 0
dialoguetext:
"It was okay." She shrugs. "And it was called Miss *Teen* Oranje '37, actually. You'll be glad to hear the pageant was discontinued."


title: Klaasje (Miss Oranje Disco Dancer): ""Mhm." She gestures toward the tabl..."
sequence: 0
dialoguetext:
"Mhm." She gestures toward the table. "I would offer you coffee, but it's garbage -- literally tastes like poison." She takes a sip.


title: Klaasje (Miss Oranje Disco Dancer): ""Neither do I," she says calmly. "I..."
sequence: 0
dialoguetext:
"Neither do I," she says calmly. "I think it's *alcohol* that makes you feel like that. It must have something to do with partying."


title: Klaasje (Miss Oranje Disco Dancer): ""Because it's buried in a sealed pl..."
sequence: 0
dialoguetext:
"Because it's buried in a sealed plastic bag at an undisclosed location on the coast. Along with cash and airline tickets."


title: Klaasje (Miss Oranje Disco Dancer): ""They say so in your tourist brochu..."
sequence: 0
dialoguetext:
"They say so in your tourist brochure -- keep travel documents away from your person when west of the river."


title: Klaasje (Miss Oranje Disco Dancer): ""Officer, I like this place, but I..."
sequence: 0
dialoguetext:
"Officer, I like this place, but I don't want to be stuck *wandering* the city like a ghost after being robbed of my travel documents."


title: Klaasje (Miss Oranje Disco Dancer): ""I don't want to become an indentur..."
sequence: 0
dialoguetext:
"I don't want to become an indentured servant in a brothel on Boogie Street -- and I don't want my relatives to pay the ransom."


title: Klaasje (Miss Oranje Disco Dancer): ""I'm an unpopular girl." She takes..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_other_people_opened", true) --[[ Variable[ ]]
dialoguetext:
"I'm an unpopular girl." She takes a drag. "There are people back home who don't like me -- if they show up, I'm in a *hurry*."


title: Klaasje (Miss Oranje Disco Dancer): ""The kind of hurry where you can't..."
sequence: 0
dialoguetext:
"The kind of hurry where you can't afford to *not* find your documents -- but don't worry. This has *nothing* to do with your investigation."


title: Klaasje (Miss Oranje Disco Dancer): ""I would *love* to change the subje..."
sequence: 0
dialoguetext:
"I would *love* to change the subject. It's not important. Unless I'm some kind of... suspect?" She arches an eyebrow.


title: Logic: "Didn't she say you would have to *i..."
sequence: 0
dialoguetext:
Didn't she say you would have to *interrogate* her? Before? And that she *didn't do it*? What was up with that?


title: Klaasje (Miss Oranje Disco Dancer): ""Well-well." She leans back. "It se..."
sequence: 0
dialoguetext:
"Well-well." She leans back. "It seems I either underestimated you -- or overestimated your hangover, officer."


title: Klaasje (Miss Oranje Disco Dancer): ""If I were to lie to you, I would c..."
sequence: 0
dialoguetext:
"If I were to lie to you, I would come up with a more *mainstream* name than *Klaasje Amandou*. It's... a weird name."

userscript:
SetVariableValue("whirling.klaasje_passport_katarzine_lelystad", true) ; SetVariableValue("tc.klaasje_amandou", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""If I didn't know better, I'd say y..."
sequence: 0
dialoguetext:
"If I didn't know better, I'd say you feigned that 'fuck-having' line to get me to say something stupid. Was that so?"


title: Klaasje (Miss Oranje Disco Dancer): ""I'm flattered. You told us about t..."
sequence: 0
dialoguetext:
"I'm flattered. You told us about the investigation Friday night. Downstairs. At a table full of local kids and dockworkers. You told pretty much everyone. After you showed them your gun..."


title: Klaasje (Miss Oranje Disco Dancer): ""Cool. You told us about the invest..."
sequence: 0
dialoguetext:
"Cool. You told us about the investigation Friday night. Downstairs. At a table full of local kids and dockworkers. You told pretty much everyone. After you showed them your gun, that is..."


title: Klaasje (Miss Oranje Disco Dancer): ""Not too hard. You told us about th..."
sequence: 0
dialoguetext:
"Not too hard. You told us about the investigation Friday night. Downstairs. At a table full of local kids and dockworkers. You told pretty much everyone. After you showed them your gun..."


title: You: ""Where does that door lead to?" (Po..."
dialoguetext: "Where does that door lead to?" (Point to the door on the roof.)
sequence: 0
conditionstring:
Variable["whirling.barreddoor_greeting_done"]  and  Variable["TASK.enter_the_mysterious_door_done"] == false  and  Variable["whirling.klaasje_secret_route_discussed"] == false


title: You: ""That window is new.""
dialoguetext: "That window is new."
sequence: 0
conditionstring:
Variable["whirling.replaced_window_hub_reached"]  and  Variable["TASK.confront_klaasje_with_full_story"] == false


title: Klaasje (Miss Oranje Disco Dancer): "She nods. "The Contamination spread..."
sequence: 0
dialoguetext:
She nods. "The Contamination spreads from room to room. First I escaped upstairs. The Sad got that too. Then I found the handle for the summer door..."


title: Shivers: "A squall of seagulls under the low-..."
sequence: AudioPlay(whirling_f3/klaasje_main/klaasje-seagulls-01,1)@0.5
userscript: SetVariableValue("whirling.klaasje_shivers_contaminate_outside", true) --[[ Variable[ ]]
dialoguetext:
A squall of seagulls under the low-hanging sky. Distant machinery from the harbour. It's wide open and cold.


title: Klaasje (Miss Oranje Disco Dancer): ""It's hard to contaminate such a wi..."
sequence: 0
dialoguetext:
"It's hard to contaminate such a wide open space -- even for me. At least I hope so. If I do..." She smiles a quivering smile. "Where will any of us go?"


title: Klaasje (Miss Oranje Disco Dancer): ""Talk around the establishment is y..."
sequence: 0
dialoguetext:
"Talk around the establishment is you have an industrial Sad-spill in there." She taps the roof with her heel.


title: Inland Empire: "Somewhere below, military-grade Sad..."
sequence: 0
dialoguetext:
Somewhere below, military-grade Sad is dripping off the walls... you should say the first thing. It's honest. It will lead to introspection.


title: You: ""Something is bad," point to your h..."
dialoguetext: "Something is bad," point to your head, "in my head. In the past."
sequence: 0
conditionstring:
IsTHCPresent("white_mourning")  or  IsTHCPresent("caustic_echo")  or  Variable["inventory.ledger_caustic_echo"]  or  Variable["inventory.ledger_white_mourning"]


title: Klaasje (Miss Oranje Disco Dancer): ""Are you sure? Love is *terror*..."..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_betrayed_by_love")--[[ Variable[ ]]
dialoguetext:
"Are you sure? Love is *terror*..." She breathes in a large billow of menthol-infused smoke, savours it, then lets it out slowly.


title: Klaasje (Miss Oranje Disco Dancer): ""Love is terror." She breathes in a..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_betrayed_by_love")--[[ Variable[ ]]
dialoguetext:
"Love is terror." She breathes in a large billow of menthol-infused smoke, savours it, then lets it out slowly...


title: Klaasje (Miss Oranje Disco Dancer): ""Betrayed by the things we love --..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_betrayed_by_love")--[[ Variable[ ]]
dialoguetext:
"Betrayed by the things we love -- what a rotten deal..." She breathes in a large billow of menthol-infused smoke, then lets it out slowly...


title: Klaasje (Miss Oranje Disco Dancer): ""Don't be alarmed, but Mr. Garte im..."
sequence: 0
dialoguetext:
"Don't be alarmed, but Mr. Garte implied there's an industrial Sad-spill in there." She taps the roof with her heel.


title: Klaasje (Miss Oranje Disco Dancer): ""Cool. I think I'm developing a pin..."
sequence: 0
dialoguetext:
"Cool. I think I'm developing a pinch of that too. It hasn't done wonders to my taste in interior decoration."


title: Klaasje (Miss Oranje Disco Dancer): ""Because it's the funkiest building..."
sequence: 0
dialoguetext:
"Because it's the funkiest building in Martinaise. And because all the other buildings are bombed to hell."


title: Klaasje (Miss Oranje Disco Dancer): ""I always wanted to see 'The Only C..."
sequence: 0
dialoguetext:
"I always wanted to see 'The Only City in the World' in the worst time of the year. It's a tourist thing."


title: Encyclopedia: "Called Iilmaraa. And it didn't. Eve..."
sequence: 0
dialoguetext:
Called Iilmaraa. And it didn't. Even after the Mesque colonized it seven ways from Sunday it's an industrial power house.


title: Encyclopedia: "Funk is an aggressive resurgence of..."
sequence: 0
userscript: XPPicoSetBool("XP.funk")--[[ Variable[ ]]
dialoguetext:
Funk is an aggressive resurgence of *The New* aesthetic of the Revacholian Thirties, but this time originating in Graad. It's brought there by the Iilmaraan diaspora. Funk is more masculine and guitar-oriented than disco. Even more *dangerous*.


title: Klaasje (Miss Oranje Disco Dancer): ""I don't want to lie to the law. It..."
sequence: 0
dialoguetext:
"I don't want to lie to the law. It's not my style." She smiles. It's a sad little smile, like she's some miniature bird or tiny field mouse.


title: Perception (Sight): "Chipped white polish covers the nai..."
sequence: 0
dialoguetext:
Chipped white polish covers the nail. It's long and sharp, like a mini dagger. The petal crumbles on contact.


title: Klaasje (Miss Oranje Disco Dancer): ""Admirers? I'm too old to be a débu..."
sequence: 0
dialoguetext:
"Admirers? I'm too old to be a débutante." She looks over the railing at the plaza below. "And this place is no fashionable society."


title: Klaasje (Miss Oranje Disco Dancer): ""I was just thinking -- what a nice..."
dialoguetext:
"I was just thinking -- what a nice day for questions." She lights a cigarette. "Pertaining to a murder investigation."


title: Empathy: "Something in her demeanour has chan..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_comp_or_emp_she_not_surprised", true) --[[ Variable[ ]]
dialoguetext:
Something in her demeanour has changed. She's tired, consigned to her fate -- to being here with you and what's to come.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.confront_klaasje_with_full_story"]  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.confront_klaasje_with_full_story"]  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false)

conditionstring:
(Variable["TASK.confront_klaasje_with_full_story"]  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false) == false


title: Encyclopedia: "The chorus of the '35 single "Megaf..."
sequence: 0
dialoguetext:
The chorus of the '35 single "Megafoning The Entire Human Race," instills you with the fuck-it-all swagger that prompts one to plough into grannies on your morning stroll.


title: Klaasje (Miss Oranje Disco Dancer): "She looks at the door. Suddenly, he..."
sequence: 0
dialoguetext:
She looks at the door. Suddenly, her eyes widen. "Oh... Do you think *Ruby* could have gotten in that way? To the *roof*? She could have come up through there!"


title: Klaasje (Miss Oranje Disco Dancer): ""I did not." She takes a drag of he..."
sequence: 0
userscript: XPTinySetBool("XP.klaasje_door_mystery")--[[ Variable[ ]]
dialoguetext:
"I did not." She takes a drag of her cigarette and smiles. "Mystery solved then. I kept wondering where it led."


title: Klaasje (Miss Oranje Disco Dancer): ""I did not." She takes a drag of he..."
sequence: 0
dialoguetext:
"I did not." She takes a drag of her cigarette. "Do you think this has something to do with what happened?"


title: Kim Kitsuragi: ""Yes. Looking into your bedroom, mi..."
sequence: 0
dialoguetext:
"Yes. Looking into your bedroom, miss." The lieutenant points to her window. The unmade bed is visible through the glass.


title: Empathy: "A jitter of fear and disgust moves..."
sequence: 0
dialoguetext:
A jitter of fear and disgust moves through her body, beginning from her shoulders and ending in her hips. The cigarette tastes foul to her now.


title: Kim Kitsuragi: ""Unfortunately, no, but if I were t..."
sequence: 0
dialoguetext:
"Unfortunately, no, but if I were to guess -- long enough. The perforation is under the book shelf on your wall. It should not be hard to cover with some tape."


title: Klaasje (Miss Oranje Disco Dancer): ""It's very hard to believe -- that..."
sequence: 0
dialoguetext:
"It's very hard to believe -- that she'd do something like that. But... no. I don't know." She squints. "I just don't know about this, officer."


title: Klaasje (Miss Oranje Disco Dancer): ""Shit... I don't know. Maybe it's b..."
sequence: 0
dialoguetext:
"Shit... I don't know. Maybe it's been there for a long time. Maybe the local kids use it or something. I don't know..."


title: Klaasje (Miss Oranje Disco Dancer): ""She *could* have. Maybe she did. O..."
sequence: 0
dialoguetext:
"She *could* have. Maybe she did. Or maybe it's been there for a long time, the local kids use it or something. Was there anything else back there?"

userscript:
SetVariableValue("whirling.klaasje_peephole_maybe_ruby", true) ; XPPicoSetBool("XP.klaasje_peephole_maybe_ruby")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""I'll be fucking covering it up wit..."
sequence: 0
dialoguetext:
"I'll be fucking covering it up with *a lot* of tape -- that's for sure. Was there anything else back there?"


title: Klaasje (Miss Oranje Disco Dancer): ""I really don't know, sir." She tak..."
sequence: 0
dialoguetext:
"I really don't know, sir." She takes a sip of her cold coffee. "I certainly don't *feel* like I've won. I feel like shit, sir. All the time."


title: Klaasje (Miss Oranje Disco Dancer): ""Clearly, I haven't. We're having t..."
sequence: 0
dialoguetext:
"Clearly, I haven't. We're having this conversation, aren't we? How *well* could it have gone. I mean... " She looks around.


title: Klaasje (Miss Oranje Disco Dancer): ""I'm stuck in Martinaise, just like..."
sequence: 0
dialoguetext:
"I'm stuck in Martinaise, just like all of us. I've been up here for... I don't know how long now? I like to call this my *rooftop containment facility*."


title: Shivers: "The rain falls on her shoulders, ti..."
sequence: 0
dialoguetext:
The rain falls on her shoulders, tinting her blond hair light brown. It smells of industrial pollution and brine.


title: Klaasje (Miss Oranje Disco Dancer): ""Did I?" She arches an eyebrow and..."
sequence: 0
dialoguetext:
"Did I?" She arches an eyebrow and sighs. "Why do I still feel *suspicion* hanging over me then? What I managed was to get him killed. I understand that."


title: Klaasje (Miss Oranje Disco Dancer): ""The what?" She narrows her eyes. "..."
sequence: 0
dialoguetext:
"The what?" She narrows her eyes. "Oh, those ones! I don't know, sir. I said I have no idea what to make of them. Honestly, I think they're just trash."


title: Klaasje (Miss Oranje Disco Dancer): "She narrows her eyes. "You mean tha..."
sequence: 0
dialoguetext:
She narrows her eyes. "You mean that little thing you caught -- when you first came here? On the roof there?"


title: Klaasje (Miss Oranje Disco Dancer): ""I don't know, sir. I said I have n..."
sequence: 0
dialoguetext:
"I don't know, sir. I said I have no idea what to make of them. Honestly, I think they're just trash"


title: Klaasje (Miss Oranje Disco Dancer): ""Look." She greets you, taking a dr..."
dialoguetext:
"Look." She greets you, taking a drag. "It's dark outside, the dogs are barking and I'm still here, drinking my coffee -- just like I promised." She smiles faintly.


title: Kim Kitsuragi: ""Miss, we are investigating the mur..."
dialoguetext:
"Miss, we are investigating the murder of the man who was hanged." He looks down at the yard. "The people responsible have asked us to talk to you."


title: Kim Kitsuragi: ""Miss, we are investigating the mur..."
dialoguetext:
"Miss, we are investigating the murder of the man down there." He looks down at the yard. "The people who put him there have asked us to talk to you."


title: Klaasje (Miss Oranje Disco Dancer): ""I was just thinking what a nice ev..."
dialoguetext:
"I was just thinking what a nice evening it is." She looks around. "For taking part in a murder investigation."


title: Klaasje (Miss Oranje Disco Dancer): ""Hello, officer." Legs crossed, she..."
dialoguetext:
"Hello, officer." Legs crossed, she leans back against the railing. "What brings you up here again?"


title: Klaasje (Miss Oranje Disco Dancer): ""No, of course not. As I said, it w..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_denied_took_docs", true) --[[ Variable[ ]]
dialoguetext:
"No, of course not. As I said, it would have been too risky for me to use those documents anyway -- my employer gave them to me. In truth, I should have destroyed them."


title: You: ""My working hypothesis is that ther..."
sequence: 0
conditionstring: Variable["coast.reeds_buoy_cosmic"]
dialoguetext:
"My working hypothesis is that there is a cosmic conspiracy of some kind -- and it's out to get us all."


title: Klaasje (Miss Oranje Disco Dancer): ""Cryptid? Of course. That must be i..."
sequence: 0
dialoguetext:
"Cryptid? Of course. That must be it." She takes a drag of her cigarette, warm amusement in her eyes. "Thank you, I feel better already."


title: Klaasje (Miss Oranje Disco Dancer): "She thinks for a moment, then shrug..."
sequence: 0
dialoguetext:
She thinks for a moment, then shrugs. "They couldn't know where I put it. I'm absolutely sure I was not followed. And I've told no one but you..."


title: Klaasje (Miss Oranje Disco Dancer): ""Now that I think about it -- you m..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_docs_discussed")--[[ Variable[ ]]
dialoguetext:
"Now that I think about it -- you mentioned sea water. I was worried I'd been too careless with the latch. The documents were probably," she waves her cigarette, "just washed away..."


title: Klaasje (Miss Oranje Disco Dancer): ""Thank you, but actually -- now tha..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_docs_discussed")--[[ Variable[ ]]
dialoguetext:
"Thank you, but actually -- now that I think about it -- you mentioned sea water? I was worried I'd been too careless with the latch mechanism... The documents were probably," she waves her cigarette, "just washed away..."


title: Klaasje (Miss Oranje Disco Dancer): ""It was probably just an accident...."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_docs_discussed")--[[ Variable[ ]]
dialoguetext:
"It was probably just an accident. I was worried I'd been too careless with the latch. The documents were probably just," she waves her cigarette, "washed away..."


title: Klaasje (Miss Oranje Disco Dancer): ""You mentioned sea water? I was wor..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_docs_discussed")--[[ Variable[ ]]
dialoguetext:
"You mentioned sea water? I was worried I'd been too careless with the latch. The documents were probably," she waves her cigarette, "just washed away..."


title: You: ""Can you tell me more about the vic..."
dialoguetext: "Can you tell me more about the victim? General information, I mean."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_who_was_he_asked", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.klaasje_ready_to_talk_lely"] == true  and  Variable["whirling.klaasje_kim_not_present_for_lely"] == false


title: You: "Look her in the eye."
dialoguetext: Look her in the eye.
sequence: 0
conditionstring:
Variable["whirling.klaasje_roomhub_reached"]  and  Variable["whirling.klaasje_namehub_reached"]  and  Variable["whirling.klaasje_rapehub_reached"]  and  Variable["whirling.klaasje_arrest_hub"] == false


title: You: ""Can you tell me more about Lely, t..."
dialoguetext: "Can you tell me more about Lely, the hanged man? My partner needs to hear this."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_who_was_he_asked", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.klaasje_kim_not_present_for_lely"] == true  and  IsKimHere()  and  Variable["whirling.klaasje_autopsy_not_performed_before_lely"] == false


title: You: ""We have concluded our autopsy and..."
dialoguetext: "We have concluded our autopsy and would like to ask questions about Lely."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_who_was_he_asked", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.klaasje_autopsy_not_performed_before_lely"] == true  and  IsKimHere()  and  Variable["TASK.perform_field_autopsy_done"] == true


title: Kim Kitsuragi: ""Let's see. I wrote down the nickna..."
sequence: 0
dialoguetext:
"Let's see. I wrote down the nickname 'Lelystad'." The lieutenant has taken out his notebook. He moves his finger across the page…


title: Kim Kitsuragi: "...then tears one out and hands it..."
sequence: AudioPlay(whirling_f3/klaasje_tape_lely/notebook-page-tearing-01,1)
userscript: FinishTask("TASK.return_to_klaasje_after_autopsy_done")--[[ Variable[ ]]
dialoguetext:
...then tears one out and hands it to you. "We have questions that might help solve some gaps in our field autopsy. I'm sure my colleague has a few of his own while I take notes."


title: You: ""I can't seem to find Ruby. Do you..."
dialoguetext: "I can't seem to find Ruby. Do you have any idea where she might be?"
sequence: 0
conditionstring:
Variable["TASK.ask_about_ruby_in_village"]  and  (Variable["whirling.klaasje_ruby_sent_to_washing_woman"]  and  Variable["village.ww_ruby_hub_reached"])


title: Klaasje (Miss Oranje Disco Dancer): ""I wouldn't know, officer. She had..."
sequence: 0
dialoguetext:
"I wouldn't know, officer. She had a crash pad somewhere on the coast... but she was very secretive about it, even with me."


title: Kim Kitsuragi: ""We found that *crash pad* on the c..."
sequence: 0
dialoguetext:
"We found that *crash pad* on the coast, miss, and even spoke to the land lady. She seemed... rather devoted to the suspect..."


title: Kim Kitsuragi: ""She's in dire straits. Could she h..."
sequence: 0
dialoguetext:
"She's in dire straits. Could she have hidden in a place to which she has some kind of emotional attachment?"


title: You: ""Her situation is pretty bad, where..."
sequence: 0
dialoguetext:
"Her situation is pretty bad, wherever she is. Maybe she'd hide some place that's meaningful to her?"


title: Klaasje (Miss Oranje Disco Dancer): ""Ruby's certainly passionate, but s..."
sequence: 0
dialoguetext:
"Ruby's certainly passionate, but sentimental -- no, not really... Except maybe about radios -- all kinds of radio technology. So sorry I can't be of any more help to you..."

userscript:
SetVariableValue("whirling.klaasje_ruby_sentimental_radios", true) ; XPPicoSetBool("XP.klaasje_ruby_sentimental_radios")--[[ Variable[ ]]


title: You: ""Ruby is definitely not at her old..."
dialoguetext: "Ruby is definitely not at her old crash pad anymore."
sequence: 0
conditionstring:
Variable["whirling.klaasje_ruby_sent_to_washing_woman"]  and  Variable["village.ww_ruby_hub_reached"]


title: Klaasje (Miss Oranje Disco Dancer): ""That doesn't surprise me... She's..."
sequence: 0
dialoguetext:
"That doesn't surprise me... She's careful. But -- before you ask -- I really have no clue where she could've gone."


title: You: ""Let's talk more about this so-call..."
dialoguetext: "Let's talk more about this so-called assault."
sequence: 0
conditionstring:
Variable["whirling.klaasje_rapehub_reached"] == true  and  Variable["TASK.confront_klaasje_with_full_story"] == false


title: Empathy: "She seems quite relaxed for a victi..."
sequence: 0
dialoguetext:
She seems quite relaxed for a victim of assault. But, of course, what *seems* should not be your priority.


title: Klaasje (Miss Oranje Disco Dancer): ""Anyway -- I thought it would be *f..."
sequence: 0
userscript: XPTinySetBool("XP.klaasje_funny_did_not_do_it")--[[ Variable[ ]]
dialoguetext:
"Anyway -- I thought it would be *funny* to say I didn't do it. Because I knew about your investigation..." She cringes. "Does that make me a suspect? I really must stop saying stupid things..."


title: Suggestion: "No one likes to talk about their di..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_suggestion_phrase_cleverly", true) --[[ Variable[ ]]
dialoguetext:
No one likes to talk about their dirty laundry and their empty bottles. Maybe if you phrase it emotionally...


title: Klaasje (Miss Oranje Disco Dancer): ""Tsk... tsk..." she says to herself..."
sequence: 0
dialoguetext:
"Tsk... tsk..." she says to herself. "Like a common highwayman. This *will* come up again during what will be an opportune moment for me, Officer Disco."


title: Klaasje (Miss Oranje Disco Dancer): ""Tsk... tsk..." she says to herself..."
sequence: 0
dialoguetext:
"Tsk... tsk..." she says to herself. "Took it like a common highwayman. Don't think this won't come up again during what will be an opportune moment for me, Officer Disco." She smiles.


title: Klaasje (Miss Oranje Disco Dancer): ""Wow... a hardened, callous highway..."
sequence: 0
dialoguetext:
"Wow... a hardened, callous highwayman. Don't think this won't come up again during what will be an opportune moment for me, Officer Disco." She smiles.


title: Klaasje (Miss Oranje Disco Dancer): ""Like not being able to stay up for..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_talked_about_preptide", true) --[[ Variable[ ]]
dialoguetext:
"Like not being able to stay up for 36 hours." She thinks. "Not being happy. It cures *those* ailments. It's just a mirrored speed molecule, basically."


title: Klaasje (Miss Oranje Disco Dancer): "She laughs, turning to the lieutena..."
sequence: 0
dialoguetext:
She laughs, turning to the lieutenant. "There it is again -- man of *words*. I can appreciate that."


title: Klaasje (Miss Oranje Disco Dancer): ""With money, sir." She takes a drag..."
sequence: 0
dialoguetext:
"With money, sir." She takes a drag. "It's not exactly the Antistar-sized caboodle I intend for it to be one day, but it's getting there."


title: Encyclopedia: "The Antistar is (or was) a Vesperti..."
sequence: 0
dialoguetext:
The Antistar is (or was) a Vespertine rock and roll star, who liked to do drugs. He did so many drugs he eventually mutated -- into a corpse.


title: Klaasje (Miss Oranje Disco Dancer): ""Huh?" She looks at the drugs in yo..."
sequence: 0
userscript: XPPicoSetBool("XP.klaasje_took_her_preptide")--[[ Variable[ ]]
dialoguetext:
"Huh?" She looks at the drugs in your hand. "Motherfucker took my Preptide! Looks like you owe me one, officer. I'm talking serious corruption here."


title: Jump to: [You: ""I noticed your room is close to mi..."]
dialoguetext: 0
sequence: Continue()
conditionstring:
Variable["whirling.klaasjeone_result_heard_last_night"] == false  and  Variable["whirling.klaasjeone_greeting_done"] == true


title: Reaction Speed: "There may be more to this *mystery*..."
sequence: 0
dialoguetext:
There may be more to this *mystery* -- at some later time. She's holding back. Let's make a mental note for now.


title: Klaasje (Miss Oranje Disco Dancer): ""Ruby? She couldn't have left it. S..."
sequence: 0
dialoguetext:
"Ruby? She couldn't have left it. She's not old-fashioned like that. I don't know what that flower was doing there, honestly."


title: You: ""I have more questions about the de..."
dialoguetext: "I have more questions about the deceased, but I need my partner here before I ask..."
sequence: 0
conditionstring:
Variable["whirling.klaasje_autopsy_not_performed_before_lely"] == true  and  IsKimHere() == false  and  Variable["TASK.perform_field_autopsy_done"] == true


title: You: ""I have more questions about the de..."
dialoguetext: "I have more questions about the deceased, but I need my partner here before I ask..."
sequence: 0
conditionstring:
Variable["whirling.klaasje_kim_not_present_for_lely"] == true  and  IsKimHere() == false  and  Variable["whirling.klaasje_autopsy_not_performed_before_lely"] == false


title: Klaasje (Miss Oranje Disco Dancer): ""Sure." She smiles, smoke trailing..."
sequence: 0
dialoguetext:
"Sure." She smiles, smoke trailing from the cigarette between her fingers. "Do whatever you need to do."


title: Empathy: "There is something in her eyes -- t..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_empathy_corpse_hard_to_look_at", true) --[[ Variable[ ]]
dialoguetext:
There is something in her eyes -- the same sadness? Yes, from back in the hallway when she first told you about the hanging, in the hallway.


title: Empathy: "There is something in her light bro..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_empathy_corpse_hard_to_look_at", true) --[[ Variable[ ]]
dialoguetext:
There is something in her light brown eyes... a sadness. When she thinks about the death of that man.


title: Composure: "What could she be thinking of? It's..."
sequence: 0
dialoguetext:
What could she be thinking of? It's hard to say -- her shoulders are relaxed, her eyes on the cigarette.


title: You: ""Now that Kim isn't here -- let's t..."
dialoguetext: "Now that Kim isn't here -- let's talk about Sunday night."
sequence: 0
conditionstring:
Variable["TASK.hear_what_sunday_night"]  and  IsKimHere() == false  and  Variable["TASK.hear_what_sunday_night_done"] == false


title: You: ""I noticed your room is close to mi..."
dialoguetext: "I noticed your room is close to mine. I have a personal question."
sequence: 0
conditionstring:
Variable["whirling.klaasjeone_result_heard_last_night"] == false  and  Variable["whirling.klaasjeone_greeting_done"] == true  and  Variable["TASK.hear_what_sunday_night"] == false  and  Variable["XP.heard_about_sunday_night"] == false


title: Esprit de Corps: "We should have discussed your histo..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
We should have discussed your history before we came here, he thinks. So many unpleasant surprises with this guy...


dialoguetext: 0
sequence: Continue()
title:
!(IsTHCPresent("white_mourning")  or  IsTHCPresent("caustic_echo")  or  Variable["inventory.ledger_caustic_echo"]  or  Variable["inventory.ledger_white_mourning"])

conditionstring:
(IsTHCPresent("white_mourning")  or  IsTHCPresent("caustic_echo")  or  Variable["inventory.ledger_caustic_echo"]  or  Variable["inventory.ledger_white_mourning"]) == false


title: You: ""Miss, I'm investigating, uh..." (G..."
sequence: 0
dialoguetext:
"Miss, I'm investigating, uh..." (Gesture down to the yard.) "The people who put him there said to talk to you."


title: You: ""Miss, I'm investigating, uh..." (G..."
sequence: 0
dialoguetext:
"Miss, I'm investigating, uh..." (Gesture down to the body in the yard.) "The people who put him there said to talk to you."


title: Esprit de Corps: "Across the city, the lieutenant sto..."
sequence: 0
dialoguetext:
Across the city, the lieutenant stops to consider a smoke break. He shrugs off the urge: maybe tonight. His absence is palpable. Too late now.


title: Medicine Cabinet: "This medicine cabinet is full of wa..."
sequence: 0
dialoguetext:
This medicine cabinet is full of wares -- sheets of pills haphazardly stacked one on top of the other. There's also a toothbrush somewhere in there.


title: Medicine Cabinet: "Pharmaceuticals line the shelves. S..."
sequence: 0
userscript: SetVariableValue("whirling.medicine_checked_for_drugs", true) --[[ Variable[ ]]
dialoguetext:
Pharmaceuticals line the shelves. Sheet upon sheet and pill bottle next to pill bottle: acetylic acid, APAP, eye drops, blood thinners...


title: Medicine Cabinet: "Pill bottles rattle like bones as y..."
sequence: 0
dialoguetext:
Pill bottles rattle like bones as you search the cabinet: paracetamol, histaperidol, something in a foreign language you can't read... Behind them: an unusually shaped nasal spray. Its label reads 'NACRA'.


title: Medicine Cabinet: "Among some foreign -- probably Mess..."
sequence: 0
userscript: SetVariableValue("whirling.medicine_elchem_white_uncovered", true) --[[ Variable[ ]]
dialoguetext:
Among some foreign -- probably Messinian, or Gottwaldian -- marked red blister packs you find... what *do* you find? This is going to take a little know-how.


title: Kim Kitsuragi: ""Interesting. That's used for diamo..."
sequence: 0
userscript: SetVariableValue("whirling.medicine_nacra", true) ; XPPicoSetBool("XP.kim_nacra")--[[ Variable[ ]]
dialoguetext:
"Interesting. That's used for diamorphine overdoses..." The lieutenant nods -- then looks at the door.


title: Inland Empire: "And your chest swells with pride --..."
sequence: 0
dialoguetext:
And your chest swells with pride -- look! It's made right here in Revachol, by Saint-Batiste, a proud Revacholian pharmaceutical company with great *traditions*!


title: Electrochemistry: "It's speed, man! Just what you were..."
sequence: 0
dialoguetext:
It's speed, man! Just what you were looking for. They call it *dextroamphetamine* and talk about psychological disorders, but what we're seeing here is some scientifically advanced trucker speed!


title: Interfacing: "You dropped it. Smack dab in the mi..."
sequence: 0
userscript: SetVariableValue("whirling.got_preptide", true) --[[ Variable[ ]]
dialoguetext:
You dropped it. Smack dab in the middle of the floor! There it is -- orange as the midsummer evening's sun, or the lieutenant's bomber jacket.


title: Kim Kitsuragi: "The lieutenant looks toward the doo..."
dialoguetext: The lieutenant looks toward the door as if he didn't see you pilfer that sweet Preptide.
sequence: 0
userscript:
SetVariableValue("whirling.medicine_took_in_front_of_kim", true) ; ReputationLowers("kim")--[[ Variable[ ]]


title: Kim Kitsuragi: "The lieutenant *tries* to keep his..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
The lieutenant *tries* to keep his eyes on the door, but the Preptide bottle sounds like a rattlesnake -- it's basically a percussion instrument that you're stuffing into your pocket.


title: Electrochemistry: "...nothing of note. The further you..."
sequence: 0
dialoguetext:
...nothing of note. The further you look the more arcane it gets. You don't know what the rest of this stuff does.


title: Electrochemistry: "Feels so sleek and beautiful -- you..."
sequence: 0
userscript: GainItem("drug_speed_preptide")
dialoguetext:
Feels so sleek and beautiful -- you got it! Here comes the afterburner! Time to become a super-detective again, Harry! Just put it in your sweaty little hand now...


title: Electrochemistry: "Who cares, man? Who cares what the..."
sequence: 0
dialoguetext:
Who cares, man? Who cares what the stiff thinks? You got it. Here comes the afterburner! Just put it in your sweaty little hand now...


title: Kim Kitsuragi: ""I always took you for more of a dr..."
sequence: 0
dialoguetext:
"I always took you for more of a drunk than a chemical abuser," he says as though it's self-evident. "Anyway."


title: Kim Kitsuragi: ""Doesn't the... pupils and the gurn..."
sequence: 0
dialoguetext:
"Doesn't the... pupils and the gurning jaw, the sweating... doesn't it become tiring after a while?"


title: You: ""Nah, man, the jaw grinding and the..."
sequence: 0
dialoguetext:
"Nah, man, the jaw grinding and the sweating -- that's the best part. Shows the medicine is working."


title: You: ""I understand it's unbecoming but i..."
sequence: 0
dialoguetext:
"I understand it's unbecoming but if I don't perform this job well I am nothing. It's the price I pay."


title: You: ""I'm too high on pyrholidon to noti..."
sequence: 0
conditionstring: Variable["character.habit_pyrholidon"]
dialoguetext:
"I'm too high on pyrholidon to notice. Before you ask -- pyrholidon is used for radiation sickness."


title: Cuno: ""Nah, pig..." the kid says looking..."
sequence: 0
dialoguetext:
"Nah, pig..." the kid says looking around like a young wolf. "That'd been too easy. Let's keep looking."


title: Authority: "Filthy narco! And look -- it's made..."
sequence: 0
dialoguetext:
Filthy narco! And look -- it's made right here in Revachol, by Saint-Batiste. A disgraceful pharmaceutical company attempting to lure people into the gutter. You should destroy it!


title: Electrochemistry: "A bright orange bottle with PREPTID..."
sequence: 0
userscript: SetVariableValue("whirling.medicine_preptide", true) --[[ Variable[ ]]
dialoguetext:
A bright orange bottle with PREPTIDE stamped on it. In sunny, happy letters! Jackpot, baby! That's the stuff you're looking for! Your palms begin to sweat just holding that little plastic container.


title: Electrochemistry: "Who cares, man? Who cares what the..."
sequence: 0
dialoguetext:
Who cares, man? Who cares what the stiff thinks? Here comes the afterburner! Just put it in your sweaty little hand now...


title: Clear Window: "This window is pristine on the insi..."
sequence: 0
dialoguetext:
This window is pristine on the inside -- unlike the one next to it. Light from the desk lamp reflects off the glass in an untarnished golden halo.


title: You: "What happened here?"
dialoguetext: What happened here?
sequence: 0
conditionstring:
Variable["TASK.confront_klaasje_with_full_story_done"]  or  Variable["whirling.klaasje_open_downstairs_branch"]


title: Clear Window: "Smooth as ice. There are spots of m..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_ran_finger_across_surface", true) --[[ Variable[ ]]
dialoguetext:
Smooth as ice. There are spots of mud and rain on the outside. Even smudges. But the surface of the window is clear from the inside. No chips, no hairline fractures.


title: You: ""This window was recently replaced.""
dialoguetext: "This window was recently replaced."
sequence: 0
conditionstring:
Variable["whirling.replaced_ran_finger_across_surface"]  and  IsKimHere()  and  Variable["TASK.locate_ruby_on_the_coast_done"] == false


title: Horrific Necktie: "Stop distracting him, he has work t..."
sequence: 0
dialoguetext:
Stop distracting him, he has work to do -- plus, if I recall, the window had been giving him shit ever since he got here.


title: Inland Empire: "Yes, that one. Cold wind is seeping..."
sequence: 0
dialoguetext:
Yes, that one. Cold wind is seeping in right now -- just one floor below you, messing up your concentration here.


title: Visual Calculus: "The golden light melts away into th..."
sequence: FocusCamera(KlaasjeVisCal0)@1;
dialoguetext:
The golden light melts away into the blue, glassy darkness of your mind. In it are two neon lit shapes: a man and a woman on the single bed.

userscript:
SetVariableValue("whirling.replaced_viscal_success_read", true) ; ShowVisCal("VisCal-Klaasje")--[[ Variable[ ]]


title: Visual Calculus: "Again with this. You're not some ki..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_viscal_failed_twice", true) --[[ Variable[ ]]
dialoguetext:
Again with this. You're not some kind of super-detective. Question people, bust a lip open. Leave this glass cathedral of ballistics to the smart boys.


title: Kim Kitsuragi: ""It is." The lieutenant touches the..."
sequence: 0
dialoguetext:
"It is." The lieutenant touches the window. "We're beating our heads against this -- let's go do something more useful."


title: Kim Kitsuragi: ""No. On the contrary, this whole ro..."
sequence: 0
dialoguetext:
"No. On the contrary, this whole room could be very useful if we could read it." He looks down the stairs. "Maybe later."


title: You: "Extrapolate the radius to include a..."
dialoguetext: Extrapolate the radius to include all of Martinaise.
sequence: FocusCamera(KlaasjeVisCal2);
conditionstring:
Variable["whirling.replaced_extrapolate_open"] == true  and  Variable["whirling.replaced_tried_extrapolating_once"] == false  and  Variable["whirling.replaced_b_primes_open"] == false


title: Visual Calculus: "From the roof outside -- location A..."
sequence: FocusCamera(KlaasjeVisCal1);
userscript: GainTask("TASK.determine_where_shot_came_from")--[[ Variable[ ]]
dialoguetext:
From the roof outside -- location A prime. The glass fractures around the bullet hole. Shards face inwards like a corona behind the woman's back...


title: Visual Calculus: "The man does not know the bullet ha..."
sequence: 0
dialoguetext:
The man does not know the bullet has entered his brain. He never will. Death comes faster than the realization.


title: Visual Calculus: "The ray cast from the man's mouth u..."
sequence: 0
dialoguetext:
The ray cast from the man's mouth unravels into a fan of possible directions, all on the roof at first. The shot could have come from any of them. This is composite location A prime -- most likely of the origin points.


title: Visual Calculus: "72%. With a weapon that fires jacke..."
sequence: 0
dialoguetext:
72%. With a weapon that fires jacketed ammunition -- likely a rifle. This is a good short distance, but not too short. The perpetrator aimed with their back against the railing, or possibly kneeling for precision. This would explain why it only took them one shot.


title: Visual Calculus: "72%. With an antique weapon that fi..."
sequence: 0
dialoguetext:
72%. With an antique weapon that fires military-grade ammunition -- a Belle-Magrave rifle, for example. This is a good short distance, but not too short. The perpetrator aimed with their back against the railing, or possibly kneeling for precision. This would explain why it only took them one shot.


title: Visual Calculus: "That's a 28%, yes. In this model th..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_extrapolate_open", true) --[[ Variable[ ]]
dialoguetext:
That's a 28%, yes. In this model the shot *could* have come from a greater distance. Nothing excludes the possibility. Should we extrapolate to include *every* possible point of origin in Martinaise?


title: Visual Calculus: "According to your map of the distri..."
sequence: 0
dialoguetext:
According to your map of the district, this shot could have come from a wide angle of locations -- starting with the northern edge of the abandoned boardwalk, ending with an islet in the bay. Let's call them B prime.


title: Visual Calculus: "The lights were on in here. Outside..."
sequence: 0
userscript: SetVariableValue("whirling.windown_viscal_72percent_likelihood", true) --[[ Variable[ ]]
dialoguetext:
The lights were on in here. Outside it was dark. It was like shooting fish in an aquarium -- a well lit aquarium. The victim opened his mouth to let the bullet in. Neither of them would have seen anything outside, in the darkness -- too busy with their own bodies.


title: Visual Calculus: "72%. With a weapon that's good for..."
sequence: 0
dialoguetext:
72%. With a weapon that's good for medium range, like a rifle or sports pistol. This is a good short distance, but not too short. The perpetrator aimed with their back against the railing, or possibly kneeling for precision. This would explain why it only took them one shot.


title: Visual Calculus: "Point X would contradict the woman'..."
sequence: 0
dialoguetext:
Point X would contradict the woman's testimony, rendering the entire proposition void. These figures would be wiped out, detective.


title: Kim Kitsuragi: ""The bookstore. They have maps." Th..."
sequence: 0
dialoguetext:
"The bookstore. They have maps." The lieutenant leans closer. "You're thinking what if the shot didn't come from the roof, right?"


title: Kim Kitsuragi: ""No-no. We're onto something... The..."
sequence: 0
dialoguetext:
"No-no. We're onto something... There was a map in the bookstore. We should come back with it, compare the landscape to the radius of the shot."


title: Kim Kitsuragi: ""There was a map in the bookstore...."
sequence: 0
dialoguetext:
"There was a map in the bookstore. We should come back with it, compare the landscape to the radius of the shot."


title: Visual Calculus: "You would need a map for that -- a..."
dialoguetext: You would need a map for that -- a map of Martinaise.
sequence: 0
userscript:
GainTask("TASK.buy_a_map_of_martinaise"); SetVariableValue("whirling.replaced_tried_extrapolating_once", true) --[[ Variable[ ]]


title: Visual Calculus: "B' for boardwalk; B'' for Land's En..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_b_primes_open", true) --[[ Variable[ ]]
dialoguetext:
B' for boardwalk; B'' for Land's End and B''' for the islet, detective. There may be smaller points in between, but those are too fine to zoom in on.


title: You: "Have a look at point B' -- the boar..."
dialoguetext: Have a look at point B' -- the boardwalk.
sequence: FocusCamera(KlaasjeVisCal3);
conditionstring: Variable["whirling.replaced_b_primes_open"]
userscript:
SetVariableValue("whirling.viscal_window_b_primes_counted", Variable["whirling.viscal_window_b_primes_counted"] +once(1)) 


title: Visual Calculus: "There could've been. Then the rain..."
sequence: 0
dialoguetext:
There could've been. Then the rain and slush and wind washed it away. This was more than a week ago.


title: You: "I have the map -- extrapolate the r..."
dialoguetext: I have the map -- extrapolate the radius to include all of Martinaise.
sequence: FocusCamera(KlaasjeVisCal2);
conditionstring:
Variable["whirling.replaced_tried_extrapolating_once"]  and  CheckItem("map_of_martinaise")  and  Variable["whirling.replaced_b_primes_open"] == false


title: Visual Calculus: "Seven hundred metres away. The like..."
sequence: 0
dialoguetext:
Seven hundred metres away. The likeliest of these B positions, 20% chance. A skilled sniper could have made the shot, provided he had a safe sniper's nest. Even with the light on inside, we're talking military training. At that distance the perpetrator would have had to take wind direction into account.


dialoguetext: 0
sequence: Continue()
title:
Variable["tc.no_shot_heard_on_roof_from_ruby"]  or  Variable["tc.no_shot_heard_downstairs_from_hardie"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["tc.no_shot_heard_on_roof_from_ruby"]  or  Variable["tc.no_shot_heard_downstairs_from_hardie"])

conditionstring:
(Variable["tc.no_shot_heard_on_roof_from_ruby"]  or  Variable["tc.no_shot_heard_downstairs_from_hardie"]) == false


title: Visual Calculus: "One-point-two kilometres away. The..."
sequence: 0
dialoguetext:
One-point-two kilometres away. The least likely of these positions, let's say 3%. A truly skilled sniper could have done it, possibly from a tent? No... too far fetched.


title: Visual Calculus: "One kilometre away. An unlikely poi..."
sequence: 0
dialoguetext:
One kilometre away. An unlikely point of origin, beyond the docks somewhere -- on an islet in the Bay of Martinaise perhaps? There *are* islets there, badly charted as they may be.


title: Visual Calculus: "One kilometre away. A point beyond..."
sequence: 0
dialoguetext:
One kilometre away. A point beyond the docks, on an islet in the bay. The fort is ruined but the perpetrator may have found a stable spot on the beaches surrounding it, where the concrete crumbles into the sea -- as you saw in the coin operated viewer...


title: You: ""Kim, do you think the shot could h..."
dialoguetext: "Kim, do you think the shot could have come from further than the roof? In Martinaise?"
sequence: 0
userscript: SetVariableValue("whirling.replaced_primes_mentioned_to_kim", true) --[[ Variable[ ]]
conditionstring:
IsKimHere()  and  Variable["whirling.viscal_window_b_primes_counted"] >=3  and  Variable["TASK.report_to_the_tribunal_done"] == false


title: Kim Kitsuragi: ""I see you have given this a lot of..."
sequence: 0
dialoguetext:
"I see you have given this a lot of thought," he remarks, raising an eyebrow. "Are those the locations you've singled out, in addition to the roof? And what is the likelihood, in your opinion, that it came from a further distance?"


title: Kim Kitsuragi: ""Okay. Well, we should see if there..."
sequence: 0
dialoguetext:
"Okay. Well, we should see if there is gunshot residue or sniper nests if we go down the coast. Rule these spots out -- one by one."

userscript:
GainTask("TASK.check_boardwalk"); GainTask("TASK.check_lands_end"); GainTask("TASK.check_seafort")--[[ Variable[ ]]


title: Kim Kitsuragi: ""It would be the *diligent* thing t..."
sequence: 0
dialoguetext:
"It would be the *diligent* thing to do. Until then -- personally -- I'm going with the roof version. A simple hypothesis can be wrong, but it's something to build on."


title: Visual Calculus: "Ruby ruled this out vehemently. The..."
sequence: 0
dialoguetext:
Ruby ruled this out vehemently. The shot would have been heard from downstairs -- where no one heard it. The likelihood of A' has fallen drastically. You may be looking for a sniper.


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.klaasje_perc_hearing_she_did_not_hear_shot"]  or  Variable["tc.no_shot_heard_downstairs_from_hardie"]  or  Variable["tc.no_shot_heard_on_roof_from_ruby"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.klaasje_perc_hearing_she_did_not_hear_shot"]  or  Variable["tc.no_shot_heard_downstairs_from_hardie"]  or  Variable["tc.no_shot_heard_on_roof_from_ruby"])

conditionstring:
(Variable["whirling.klaasje_perc_hearing_she_did_not_hear_shot"]  or  Variable["tc.no_shot_heard_downstairs_from_hardie"]  or  Variable["tc.no_shot_heard_on_roof_from_ruby"]) == false


title: Clear Window: "This window is pristine, at least o..."
sequence: 0
dialoguetext:
This window is pristine, at least on the inside. A red thread has been taped to the glass using adhesive tape. It trembles ever so slightly in the cold wind.


title: Visual Calculus: "Indeed. There was no evidence of a..."
sequence: 0
userscript: XPTinySetBool("XP.clear_window_viscal_lands_end")--[[ Variable[ ]]
dialoguetext:
Indeed. There was no evidence of a sniper's nest in that location. The distance is too great and water vapour would have made the shot almost impossible.


title: Visual Calculus: "Indeed, there *was* a possible snip..."
sequence: 0
userscript: XPTinySetBool("XP.clear_window_viscal_sniper_boardwalk")--[[ Variable[ ]]
dialoguetext:
Indeed, there *was* a possible sniper's nest underneath the boardwalk but no one had been there in months, if not years.


title: Visual Calculus: "The red thread bisecting the room s..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_window_know_its_ballistics", true) --[[ Variable[ ]]
dialoguetext:
The red thread bisecting the room shows the trajectory of the bullet -- Klaasje has done some amateur ballistics here.


title: You: "Where does the thread lead?"
dialoguetext: Where does the thread lead?
sequence: 0
conditionstring:
Variable["TASK.locate_ruby_on_the_coast_done"]  and  Variable["TASK.arrest_klaasje_done"] == false  and  Variable["whirling.replaced_tried_to_understand_thread_once"]  == false


title: Visual Calculus: "The shot would have been a small mi..."
sequence: 0
dialoguetext:
The shot would have been a small miracle: 5% likelihood. There *is* an extremely narrow field of view from the bay to the window, between Rue de Saint Ghislaine 10 and 33A. The angle would have been extreme and access to the islets is questionable...


title: Visual Calculus: "It suggests the bullet came from th..."
sequence: 0
dialoguetext:
It suggests the bullet came from the extreme upper quadrant of possible angles -- from a point beyond the roof: B'''.


title: Visual Calculus: "The island in the bay."
dialoguetext: The island in the bay.
sequence: 0
userscript:
FinishTask("TASK.inspect_window_done"); CancelTask("TASK.check_boardwalk_cancelled"); CancelTask("TASK.check_lands_end_cancelled")--[[ Variable[ ]]


title: You: ""This is also the only point of ori..."
dialoguetext: "This is also the only point of origin we haven't ruled out yet." (Proceed.)
sequence: 0
conditionstring:
Variable["whirling.replaced_open_two_other_opts"] == true  and  Variable["TASK.check_boardwalk_done"] == true  and  Variable["TASK.check_lands_end_done"] == true


title: Visual Calculus: "The shot had to come from a greater..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_extrapolate_open", true) --[[ Variable[ ]]
dialoguetext:
The shot had to come from a greater distance -- beyond A'. Should we extrapolate to include *every* possible point of origin in Martinaise?


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.locate_ruby_on_the_coast_done"]  and  Variable["TASK.arrest_klaasje_done"] == false)

conditionstring:
(Variable["TASK.locate_ruby_on_the_coast_done"]  and  Variable["TASK.arrest_klaasje_done"] == false) == false


title: Visual Calculus: "Then there's the thread the witness..."
sequence: 0
dialoguetext:
Then there's the thread the witness left. She *did* have a first-hand view of the event. Perhaps she found something in the outer reaches of her memory of it...


title: You: ""This is also a location we have ye..."
dialoguetext: "This is also a location we have yet to rule out." (Proceed.)
sequence: 0
conditionstring:
Variable["whirling.replaced_open_two_other_opts"] == true  and  Variable["TASK.check_boardwalk_done"] == true  and  Variable["TASK.check_lands_end_done"] == false


title: Kim Kitsuragi: ""Unless she thinks the perpetrator..."
sequence: 0
dialoguetext:
"Unless she thinks the perpetrator was standing *on* the ring antenna, that is where the thread seems to point." He nods.


title: Kim Kitsuragi: ""She was there that night -- she wo..."
sequence: 0
dialoguetext:
"She was there that night -- she would have known precisely where the bullet hole was in the glass..."


title: Kim Kitsuragi: ""It also looks like there may be mo..."
sequence: 0
dialoguetext:
"It also looks like there may be more to her skill set than we know. The question is -- should we trust her?"


title: You: ""This is also one of the few places..."
dialoguetext: "This is also one of the few places in Martinaise we haven't been to." (Proceed.)
sequence: 0
conditionstring:
Variable["whirling.replaced_open_two_other_opts"]  and  Variable["TASK.check_boardwalk_done"] == false  and  Variable["TASK.check_lands_end_done"] == false


title: Kim Kitsuragi: ""No. You're right. We have to go to..."
sequence: 0
userscript: GainTask("TASK.investigate_sea_fortress")--[[ Variable[ ]]
dialoguetext:
"No. You're right. We have to go to the island. Pardon me, the concussion..." He takes a second to gather himself, then says...


title: Kim Kitsuragi: ""This is ballistics. She's left a t..."
sequence: 0
dialoguetext:
"This is ballistics. She's left a trajectory for us..." The lieutenant tests the thread with his finger. Drawn taut, it rebounds instantly.

userscript:
SetVariableValue("whirling.replaced_window_know_its_ballistics", true) ; GainTask("TASK.klaasjes_room_do_viscal")--[[ Variable[ ]]


title: Visual Calculus: "The man looks directly at the woman..."
sequence: 0
userscript: XPMinorSetBool("XP.klaasje_window_success")--[[ Variable[ ]]
dialoguetext:
The man looks directly at the woman. The shot's possible directions converge in his mouth -- a ray cast from somewhere outside, entering his brain.


title: Logic: "The lead is flimsy. You might as we..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_logic_flimsy_what_else", true) --[[ Variable[ ]]
dialoguetext:
The lead is flimsy. You might as well go around Martinaise looking under every rock and talking to every person -- but *what else is there*?


title: Half Light: "He sees danger. Another trap perhap..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_half_senses_danger", true) --[[ Variable[ ]]
dialoguetext:
He sees danger. Another trap perhaps? He must be cautious for a reason -- this man has decades of experience.


title: Perception (Sight): "There, across the grey water -- ami..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_perc_remember_flak", true) --[[ Variable[ ]]
dialoguetext:
There, across the grey water -- amidst crumbling concrete, a birch tree... and the half-sunken ruins of a flak tower.


title: You: ""I remember an anti-aircraft gun. O..."
sequence: 0
conditionstring: Variable["whirling.replaced_perc_remember_flak"]
dialoguetext:
"I remember an anti-aircraft gun. Or the ruins of one... on the island. From the coin operated viewer."


title: Kim Kitsuragi: ""No. I just don't want to walk into..."
sequence: 0
dialoguetext:
"No. I just don't want to walk into another *embarrassment*. I am a creature of pride, you see..." There is silence. "I'm afraid of becoming a joke."


title: Cuno: ""Oh, oh!" The kid gets excited. "Cu..."
sequence: 0
dialoguetext:
"Oh, oh!" The kid gets excited. "Cuno knows this shit -- ballistics shit, Science Radio shit. Shows where the shot came from."

userscript:
SetVariableValue("whirling.replaced_window_know_its_ballistics", true) ; GainTask("TASK.klaasjes_room_do_viscal")--[[ Variable[ ]]


title: Cuno: ""Does Cuno look like a fucking bino..."
sequence: 0
dialoguetext:
"Does Cuno look like a fucking bino to you? Cuno doesn't know this shit. Fucking book-shit." He seems unpleased with his lack of knowledge.


title: You: "I extrapolated all the points of or..."
dialoguetext: I extrapolated all the points of origin. Now, where does the thread lead?
sequence: 0
conditionstring:
Variable["whirling.replaced_tried_to_understand_thread_once"] == true  and  Variable["whirling.viscal_window_b_primes_counted"] >=3


title: Kim Kitsuragi: ""No-no. We're onto something... We..."
sequence: 0
dialoguetext:
"No-no. We're onto something... We should come back with a map and compare the landscape to the radius of the shot."


title: Visual Calculus: "No. We're not failing this. You did..."
sequence: 0
dialoguetext:
No. We're not failing this. You didn't get shot for nothing. Close your eyes and open them -- you can do this. You've done it before.


title: Cuno: ""Pig..." The kid looks at you with..."
sequence: 0
dialoguetext:
"Pig..." The kid looks at you with something akin to admiration. "You're really fucking on to something there."


title: Cuno: ""There's this lady in the village....."
sequence: 0
dialoguetext:
"There's this lady in the village... she..." He pauses, then mumbles: "Uh, yeah, there are boats there... You go. Do shit there, you'll get one. On the coast."


title: Cuno: ""Cool shit, sub-zero shit. Cuno's l..."
sequence: 0
dialoguetext:
"Cool shit, sub-zero shit. Cuno's listening. You got his attention." A nod of approval, then: "So what's next?"


title: Perception (Sight): "There, across the grey water -- ami..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_perc_remember_flak", true) --[[ Variable[ ]]
dialoguetext:
There, across the grey water -- amidst crumbling concrete, a birch tree... the ruins of a flak tower, remember?


title: Half Light: "He senses danger. Possibly a trap?..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_half_senses_danger", true) --[[ Variable[ ]]
dialoguetext:
He senses danger. Possibly a trap? You shouldn't ignore this -- the kid's got serious street smarts.


title: Cuno: ""Aw, fuck, pig. We totally gotta go..."
sequence: 0
userscript: GainTask("TASK.investigate_sea_fortress")--[[ Variable[ ]]
dialoguetext:
"Aw, fuck, pig. We totally gotta go to the island now." He pumps a fist in the air. "Tryna not go to the island... Just one Q."


title: Logic: "The lead is flimsy, but *what else..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_logic_flimsy_what_else", true) --[[ Variable[ ]]
dialoguetext:
The lead is flimsy, but *what else is there*? The alternative is going around Martinaise looking under every rock and talking to every person.


title: Perception (Sight): "There, across the grey water -- amo..."
sequence: 0
userscript: SetVariableValue("whirling.replaced_perc_remember_flak", true) --[[ Variable[ ]]
dialoguetext:
There, across the grey water -- among crumbling concrete, a birch tree... the ruins of a flak tower, remember?


title: Clear Window: "Light from the desk lamp reflects o..."
sequence: 0
dialoguetext:
Light from the desk lamp reflects off the glass in an untarnished golden halo. The glass is pristine and utterly silent.


title: Visual Calculus: "The man is kneeling, the woman is o..."
sequence: 0
dialoguetext:
The man is kneeling, the woman is on her back. It's the night of March 4th and a shot has just been fired.


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.replaced_viscal_read_before_tribunal"]  and  Variable["TASK.report_to_the_tribunal_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.replaced_viscal_read_before_tribunal"]  and  Variable["TASK.report_to_the_tribunal_done"])

conditionstring:
(Variable["whirling.replaced_viscal_read_before_tribunal"]  and  Variable["TASK.report_to_the_tribunal_done"]) == false


title: Visual Calculus: "You see the same two neon lit shape..."
sequence: 0
dialoguetext:
You see the same two neon lit shapes -- a man and a woman. Only now a red thread bisects the room, pointing from the antenna outside, to the cupboard on the wall.

userscript:
SetVariableValue("whirling.replaced_viscal_returned", true) ; ShowVisCal("VisCal-Klaasje")--[[ Variable[ ]]


title: Visual Calculus: "The golden light melts away into th..."
sequence: FocusCamera(KlaasjeVisCal0)@1;
dialoguetext:
The golden light melts away into the blue, glassy darkness of your mind. In it are two neon lit shapes: a man and a woman on the single bed.

userscript:
SetVariableValue("whirling.replaced_viscal_success_read", true) ; ShowVisCal("VisCal-Klaasje");--[[ Variable[ ]]


title: Visual Calculus: "A ray of backward motion explodes f..."
sequence: 0
dialoguetext:
A ray of backward motion explodes from the man's mouth: through the window, to the roof outside, widening into a radius -- A prime.


title: Visual Calculus: "The same two neon lit shapes -- a m..."
sequence: 0
userscript: ShowVisCal("VisCal-Klaasje-HaveMap")
dialoguetext:
The same two neon lit shapes -- a man and a woman. A ray of backward motion explodes from the man's mouth, through the window, to the roof outside, widening into a radius -- A prime.


title: Cuno: "The boy breathes on the glass and w..."
sequence: 0
dialoguetext:
The boy breathes on the glass and writes something on the fogged up surface, then wipes it all away with his sleeve.


title: You: "So the shot could have come from so..."
dialoguetext: So the shot could have come from somewhere further out than the roof...
sequence: 0
conditionstring:
IsKimHere() == false  and  Variable["whirling.viscal_window_b_primes_counted"] >=3  and  Variable["TASK.report_to_the_tribunal_done"] == false


title: Visual Calculus: "It is possible that it came from B..."
sequence: 0
dialoguetext:
It is possible that it came from B prime (the boardwalk), B double prime (Land's End), or B triple prime (the islet).


title: Cuno: ""Shit I know this..." His voice is..."
sequence: 0
userscript: GainTask("TASK.klaasjes_room_do_viscal")--[[ Variable[ ]]
dialoguetext:
"Shit I know this..." His voice is excited as he nods approvingly. "Cuno gets this shit. Ballistics shit, science shit."


title: Visual Calculus: "The island in the bay."
dialoguetext: The island in the bay.
sequence: 0
userscript:
FinishTask("TASK.klaasjes_room_do_viscal_done"); FinishTask("TASK.inspect_window_done"); CancelTask("TASK.check_boardwalk_cancelled"); CancelTask("TASK.check_lands_end_cancelled")--[[ Variable[ ]]


title: You: "What *is* the point of origin, damn..."
dialoguetext: What *is* the point of origin, damn it!?
sequence: 0
conditionstring:
Variable["TASK.arrest_klaasje_done"]  and  Variable["whirling.viscal_window_b_primes_counted"] >=3  and  Variable["TASK.inspect_window"]


title: Visual Calculus: "It's not the roof -- and you would..."
sequence: 0
dialoguetext:
It's not the roof -- and you would have found it had it been on the coast, in either B prime or B double prime, which leaves...


title: Kim Kitsuragi: ""It's not impossible." He nods. "Th..."
sequence: 0
dialoguetext:
"It's not impossible." He nods. "There is a narrow opening between the commercial area and the collapsed tenement north of it..."


title: Cuno: ""Islet? Like a gimp-island?" He thi..."
sequence: 0
dialoguetext:
"Islet? Like a gimp-island?" He thinks. "I think you're on to something. The shot could've come from there..."


title: Visual Calculus: "The golden light melts away into th..."
sequence: FocusCamera(KlaasjeVisCal0)@1;
dialoguetext:
The golden light melts away into the blue, glassy darkness of your mind. In it are two neon lit shapes: a man and a woman on the single bed.

userscript:
SetVariableValue("whirling.replaced_viscal_success_read", true) ; ShowVisCal("VisCal-Klaasje-HaveMap")--[[ Variable[ ]]


title: Visual Calculus: "The golden light melts away into th..."
sequence: FocusCamera(KlaasjeVisCal0)@1;
userscript:
SetVariableValue("whirling.replaced_viscal_success_read", true) ; ShowVisCal("VisCal-Klaasje-HaveMap");--[[ Variable[ ]]


title: Visual Calculus: "You see the same two neon lit shape..."
sequence: 0
dialoguetext:
You see the same two neon lit shapes -- a man and a woman. Only now a red thread bisects the room, pointing from the antenna outside, to the cupboard on the wall.

userscript:
SetVariableValue("whirling.replaced_viscal_returned", true) ; ShowVisCal("VisCal-Klaasje-HaveMap")--[[ Variable[ ]]


title: You: ""This is also a location we have ye..."
dialoguetext: "This is also a location we have yet to rule out." (Proceed.)
sequence: 0
conditionstring:
Variable["whirling.replaced_open_two_other_opts"] == true  and  Variable["TASK.check_boardwalk_done"] == false  and  Variable["TASK.check_lands_end_done"] == true


title: Kim Kitsuragi: ""To the workshop behind the wall."..."
sequence: 0
dialoguetext:
"To the workshop behind the wall." He points somewhere within. "This must be the barred door we saw -- we *could* return and open it from the inside." He looks at the door with suspicion.


title: Kim Kitsuragi: ""It is not the first closed door we..."
sequence: 0
dialoguetext:
"It is not the first closed door we've found in this building -- there is also your mysterious blue kitchen door."


title: Shivers: "Below, the hostel-cafeteria creaks..."
sequence: 0
userscript: SetVariableValue("whirling.barreddoor_shivers_creeking", true) --[[ Variable[ ]]
dialoguetext:
Below, the hostel-cafeteria creaks and groans under your added weight -- a skeleton of composite support beams and cantilevers.


title: Kim Kitsuragi: ""The vigilantes, the cadaver, and....."
sequence: 0
userscript: SetVariableValue("whirling.barreddoor_not_unimportant", true) --[[ Variable[ ]]
dialoguetext:
"The vigilantes, the cadaver, and..." He nods toward the young woman. "A number of people connected to the case are *in* or around this building. This door is part of it. It's not *unimportant*."


title: Kim Kitsuragi: ""It must be connected to the room w..."
sequence: 0
dialoguetext:
"It must be connected to the room we found behind the kitchen door. Maybe we should go back and take that elevator up..." He looks at the door with suspicion.


title: Physical Instrument: "Something cracks inside."
dialoguetext: Something cracks inside.
sequence:
HideActualHeld(); BanishInterface(true)@1;FocusCamera(RoofKickCam)@1; PlayAnimation(Tequila Sunset, KickWhirl)@3;Release()@8;AudioPlay(whirling_f3/barred_door/breaking-door-01,1)@5.3;ResetCamera()@8;BanishInterface(false)@8.5;ShowActualHeld()@8;


title: Physical Instrument: "You kick it -- gung ho-style, *ente..."
dialoguetext:
You kick it -- gung ho-style, *entering the premises*-style -- but the door fails to respect the force. All you hear is the bar rattling inside, laughing at you.

sequence:
HideActualHeld(); BanishInterface(true)@1;FocusCamera(RoofKickCam)@1; PlayAnimation(Tequila Sunset, GenericKick)@3.5; BanishInterface(false)@8;ShowActualHeld()@8;Release()@8;ResetCamera()@8;AudioPlay(whirling_f3/barred_door/not-breaking-door-01,1)@4.3;

userscript:
SetVariableValue("whirling.barreddoor_physinst_kick_in_success_failed", true) ;
ReputationGrows("the_destroyer")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""All right," the woman nods approvi..."
dialoguetext: "All right," the woman nods approvingly: "Let's trash the place."
sequence: 0
userscript:
SetVariableValue("whirling.barreddoor_physinst_kicked_once", true) ; DamageEndurance(1)--[[ Variable[ ]]


title: Kim Kitsuragi: ""I don't see how this is going to g..."
sequence: 0
dialoguetext:
"I don't see how this is going to give new results." He measures the door, stoically. "There must be another way in there."


title: Inland Empire: "Below... in the Union box... was th..."
sequence: 0
userscript: SetVariableValue("whirling.barreddoor_inland_go_downstairs", true) --[[ Variable[ ]]
dialoguetext:
Below... in the Union box... was there something behind the window? In the hawthorn branches, brushing against the glass.


title: Logic: "Must be something valuable inside t..."
sequence: 0
dialoguetext:
Must be something valuable inside to go through the trouble of protecting it -- the door is very sturdy indeed.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.arrest_klaasje_done"]  or  Variable["TASK.enter_cavern_done"]  or  IsHourBetween(7,22) == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.arrest_klaasje_done"]  or  Variable["TASK.enter_cavern_done"]  or  IsHourBetween(7,22) == false)

conditionstring:
(Variable["TASK.arrest_klaasje_done"]  or  Variable["TASK.enter_cavern_done"]  or  IsHourBetween(7,22) == false) == false


title: Physical Instrument: "You kick it -- gung ho style, *ente..."
dialoguetext:
You kick it -- gung ho style, *entering the premises* style -- but the door fails to respect the force. All you hear is the bar rattling inside, laughing at you.

sequence:
HideActualHeld(); BanishInterface(true)@1;FocusCamera(RoofKickCam)@1; PlayAnimation(Tequila Sunset, GenericKick)@3.5; BanishInterface(false)@8;ShowActualHeld()@8;Release()@8;ResetCamera()@8;AudioPlay(whirling_f3/barred_door/not-breaking-door-01,1)@4.3;

userscript:
SetVariableValue("whirling.barreddoor_physinst_kick_in_success_failed", true) ;
ReputationGrows("the_destroyer")--[[ Variable[ ]]


title: Kim Kitsuragi: ""The door has withstood your *demol..."
sequence: 0
dialoguetext:
"The door has withstood your *demolishing* attempts." He measures the door, stoically. "There must be another way in."


title: Kim Kitsuragi: ""It's the barred door we saw." He l..."
sequence: 0
dialoguetext:
"It's the barred door we saw." He looks at the door with suspicion. "I don't know why we didn't open it from the inside -- we *should*."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.steel_door_stereo_investigation"]  or  Variable["whirling.steel_door_mega_investigation"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.steel_door_stereo_investigation"]  or  Variable["whirling.steel_door_mega_investigation"])

conditionstring:
(Variable["whirling.steel_door_stereo_investigation"]  or  Variable["whirling.steel_door_mega_investigation"]) == false


title: Kim Kitsuragi: ""We should search downstairs, in th..."
sequence: 0
dialoguetext:
"We should search downstairs, in the kitchen -- just in case. Maybe there's a door that leads up, that we don't know of."


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.investigate_mysterious_door"]  and  Variable["TASK.investigate_mysterious_door_done"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.investigate_mysterious_door"]  and  Variable["TASK.investigate_mysterious_door_done"] == false)

conditionstring:
(Variable["TASK.investigate_mysterious_door"]  and  Variable["TASK.investigate_mysterious_door_done"] == false) == false


title: Physical Instrument: "Something cracks inside. It is an u..."
dialoguetext: Something cracks inside. It is an unbelievably satisfying sound.
sequence:
HideActualHeld(); BanishInterface(true)@1;FocusCamera(RoofKickCam)@1; PlayAnimation(Tequila Sunset, KickWhirl)@3;Release()@8;AudioPlay(whirling_f3/barred_door/breaking-door-01,1)@5.3;ResetCamera()@8;BanishInterface(false)@8.5;ShowActualHeld()@8;

userscript:
XPMinorSetBool("whirling.barreddoor_got_open");
SetVariableValue("whirling.barreddoor_kick_down_success", true) ;
ReputationGrows("the_destroyer")--[[ Variable[ ]]


title: Kim Kitsuragi: ""The vigilantes, the cadaver, and....."
sequence: 0
userscript: SetVariableValue("whirling.barreddoor_not_unimportant", true) --[[ Variable[ ]]
dialoguetext:
"The vigilantes, the cadaver, and..." He nods to where they young woman once stood. "A number of people connected to the case are *in* or around this building. This door is part of it. It's not *unimportant*."


title: Physical Instrument: "It is an unbelievably satisfying so..."
dialoguetext: It is an unbelievably satisfying sound.
sequence: 0
userscript:
XPMinorSetBool("whirling.barreddoor_got_open");
SetVariableValue("whirling.barreddoor_kick_down_success", true) ;
FinishTask("TASK.enter_the_mysterious_door_done");
GainTask("TASK.uncover_secrets_behind_the_mysterious_door");
ReputationGrows("the_destroyer")--[[ Variable[ ]]


title: Hand/Eye Coordination: "Just as you look at the flowers, a..."
sequence: TravelTo(Kim Kitsuragi,KimGunsPos,0,true);
dialoguetext:
Just as you look at the flowers, a gust of wind raises them from the roof, picking them up in the air...


title: You: "[Discard chance.]"
dialoguetext: [Discard chance.]
sequence: 0
userscript:
SetVariableValue("whirling.orb_caught_flower_done", true) ; SetVariableValue("whirling.orb_maybells_wind_picked_it", true) --[[ Variable[ ]]


title: Hand/Eye Coordination: "You catch a single white flower bet..."
userscript: SetVariableValue("whirling.orb_caught_flower_done", true) ;--[[ Variable[ ]]
dialoguetext:
You catch a single white flower between your fingers. The rest fly off into the wind. It's a may bell!

sequence:
AudioPlay(whirling_roof_orb/handeye_catch/catching-something-01,1)@1;LuaRun(GainItem("dried_may_bells"))@1;PostFX(camtinkle, true)@1;


title: Klaasje (Miss Oranje Disco Dancer): "The young woman looks at the may be..."
sequence: 0
dialoguetext:
The young woman looks at the may bell in your hand -- just a glance -- then takes a drag of her cigarette.


title: You: "Snap your finger pistols at the you..."
dialoguetext: Snap your finger pistols at the young woman.
sequence: Hold();
conditionstring:
Variable["TASK.arrest_klaasje_done"] == false  and  Variable["TASK.report_to_the_tribunal_done"] == false


title: Hand/Eye Coordination: "Your 9mm semiautomatic finger pisto..."
dialoguetext:
Your 9mm semiautomatic finger pistols make two satisfying snaps. (Strange for such a small calibre of finger pistol to sound so chunky.) The flower in your hand is impressed. So is she.

sequence:
TravelTo(Tequila Sunset,FingerGunPos)->Message(fire);PlayAnimation(Tequila Sunset, fgun)@Message(fire); PlayAnimation(Tequila Sunset, end)@Message(fire);FocusCamera(TequFireReturnCam);Release();


title: Hand/Eye Coordination: "Your 9mm semiautomatic finger pisto..."
dialoguetext:
Your 9mm semiautomatic finger pistols produce a satisfying snap. (Strange for such a low calibre finger-gun to sound so chunky.) The flower in your hand is impressed. So is Kim.

sequence:
TravelTo(Tequila Sunset,FingerGunPos)->Message(fire);PlayAnimation(Tequila Sunset, fgun)@Message(fire); PlayAnimation(Tequila Sunset, end)@Message(fire);FocusCamera(TequFireReturnCam);Release();


title: Klaasje (Miss Oranje Disco Dancer): "That's not actually true -- she's l..."
sequence: 0
dialoguetext:
That's not actually true -- she's looking toward the yard and doesn't notice them. Which is probably for the best, because didn't someone mention she's a rape victim?


title: Klaasje (Miss Oranje Disco Dancer): ""Something *difficult*?" She raises..."
sequence: 0
dialoguetext:
"Something *difficult*?" She raises her eyebrows. "I've been through at least half a dozen difficult things -- which one do you mean?"


title: Klaasje (Miss Oranje Disco Dancer): "Her face lights up with laughter. "..."
sequence: 0
dialoguetext:
Her face lights up with laughter. "I don't wanna talk about *shit* either! What shall we talk about instead?"


title: Klaasje (Miss Oranje Disco Dancer): ""Is it?" Squinting, she takes a loo..."
sequence: 0
dialoguetext:
"Is it?" Squinting, she takes a look around. The sun sets in the sea; long shadows pass over the plaza below.


title: Klaasje (Miss Oranje Disco Dancer): ""Yeah..." She draws out the word. "..."
sequence: 0
dialoguetext:
"Yeah..." She draws out the word. "I'm gonna go with *not raped*. I don't wanna say that shit about him."


title: Klaasje (Miss Oranje Disco Dancer): ""Tell them it's not my style. They'..."
sequence: 0
dialoguetext:
"Tell them it's not my style. They'll have to, you know -- if they want to jazz up the charges -- they'll have to get someone more..." She searches for the word, then shrugs. "Rapeable."


title: Klaasje (Miss Oranje Disco Dancer): ""Yeah..." She draws the word out. "..."
sequence: 0
dialoguetext:
"Yeah..." She draws the word out. "I'm gonna go with *not raped*. I can't say that stuff about him."


title: You: ""Are you sure you weren't raped?""
dialoguetext: "Are you sure you weren't raped?"
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_rapehub_questions", Variable["whirling.klaasje_rapehub_questions"] +once(1)) 


title: You: ""Why was there a bullet in his head?""
dialoguetext: "Why was there a bullet in his head?"
sequence: 0
conditionstring:
(Variable["XP.discover_the_bullet"]  or  Variable["yard.hanged_got_bullet_out"])  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false

userscript:
SetVariableValue("whirling.klaasje_rapehub_questions", Variable["whirling.klaasje_rapehub_questions"] +once(1)) 


title: Klaasje (Miss Oranje Disco Dancer): ""Not explicitly, but I understood w..."
sequence: 0
dialoguetext:
"Not explicitly, but I understood what they meant. It wouldn't hurt to spice things up a bit -- some assault and battery, *sexual* assault maybe. It was clear the latter would be *spicier*."


title: You: ""What can you tell me about him. Na..."
dialoguetext: "What can you tell me about him. Name, eyes, age..."
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_rapehub_questions", Variable["whirling.klaasje_rapehub_questions"] +once(1)) ; SetVariableValue("whirling.klaasje_who_was_he_asked", true) 


title: Klaasje (Miss Oranje Disco Dancer): ""Hmh..." She flicks a bit of ash aw..."
sequence: 0
dialoguetext:
"Hmh..." She flicks a bit of ash away. "Maybe you don't..." The ash lands on her jumpsuit. She brushes it off.


title: Klaasje (Miss Oranje Disco Dancer): ""Let me make this 100% clear then,..."
sequence: 0
dialoguetext:
"Let me make this 100% clear then, officer. I was not sexually assaulted." She tilts her head. "Would I be as flippant if I had been?"


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.klaasjeone_copotype_superstar"]  or  Variable["whirling.klaasjeone_result_heard_last_night"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.klaasjeone_copotype_superstar"]  or  Variable["whirling.klaasjeone_result_heard_last_night"])

conditionstring:
(Variable["whirling.klaasjeone_copotype_superstar"]  or  Variable["whirling.klaasjeone_result_heard_last_night"]) == false


title: Klaasje (Miss Oranje Disco Dancer): ""Hmh..." She flicks a bit of ash aw..."
sequence: 0
dialoguetext:
"Hmh..." She flicks a bit of ash away. "Maybe you *don't* know." The ash lands on her jumpsuit. She brushes it off.


title: Klaasje (Miss Oranje Disco Dancer): ""I'm sure there's *one* person in t..."
sequence: 0
dialoguetext:
"I'm sure there's *one* person in the world who does." A crooked smile. "I mean, there are *so many* people. But let me make this clear: The man in that tree did not rape me."


title: Klaasje (Miss Oranje Disco Dancer): ""Let me make this 100% clear then,..."
sequence: 0
dialoguetext:
"Let me make this 100% clear then, officer. I was not sexually assaulted. Would I be this flippant if I had been?"


title: Klaasje (Miss Oranje Disco Dancer): ""Let me make this 100% clear then,..."
sequence: 0
dialoguetext:
"Let me make this 100% clear then, officers. I was not sexually assaulted. Would I be this flippant if I had been?"


title: Electrochemistry: "You get the feeling she's done enou..."
sequence: 0
dialoguetext:
You get the feeling she's done enough opiates -- and needed enough NACRA -- to still be flippant if her arm were cut off and fed to her.


title: Klaasje (Miss Oranje Disco Dancer): ""Yes." She makes a twisting motion..."
sequence: 0
dialoguetext:
"Yes." She makes a twisting motion with her hands. "We made balloon animals, drank lemonade, inflated a bouncy castle."


title: Klaasje (Miss Oranje Disco Dancer): ""Yeah, I love that too!" Her voice..."
sequence: 0
dialoguetext:
"Yeah, I love that too!" Her voice is girlishly high-pitched now. "We frosted the glasses, I unwrapped my bike, there was a petting zoo with little white rabbits..."


title: Klaasje (Miss Oranje Disco Dancer): ""It's not, sir. We drank alcohol. A..."
sequence: 0
dialoguetext:
"It's not, sir. We drank alcohol. A lot of it. We had that effect on each other -- made each other drink harder."


title: Klaasje (Miss Oranje Disco Dancer): ""We drank, sir..." She takes a sip..."
sequence: 0
dialoguetext:
"We drank, sir..." She takes a sip of her coffee. "A lot. For weeks basically. We had that effect on each other -- we made each other drink harder. That's why I liked him."


title: Klaasje (Miss Oranje Disco Dancer): ""Stimulants. Speed also has that ef..."
sequence: 0
dialoguetext:
"Stimulants. Speed also has that effect -- making you drink harder. And then drinking harder makes you do more speed. It's quite the combination. We also had sex."


title: Klaasje (Miss Oranje Disco Dancer): ""Please, you're alive and *fifty*!..."
sequence: 0
dialoguetext:
"Please, you're alive and *fifty*! I've known people who party so hard they're dead at 14..." She stops to take a short drag.


title: Klaasje (Miss Oranje Disco Dancer): ""What no one does *on your level* i..."
sequence: 0
dialoguetext:
"What no one does *on your level* is hitting the repeat button, I'll give you that. And *maybe* room-trashing."


title: Klaasje (Miss Oranje Disco Dancer): ""I guess you can say that, yes. A b..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_lovers", true) --[[ Variable[ ]]
dialoguetext:
"I guess you can say that, yes. A bit. Lovers is such an emotional word. But there was something there. We did enough drugs for there to be."


title: Klaasje (Miss Oranje Disco Dancer): ""Downstairs." She taps on the roof..."
sequence: 0
dialoguetext:
"Downstairs." She taps on the roof with her 10 cm heel. "At the bar. He was on some sort of assignment -- a military man, as you probably know. Had a cool, scary scar."


title: Suggestion: "She appears aloof, but that scar pa..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_lovers_suggestion_longing", true) --[[ Variable[ ]]
dialoguetext:
She appears aloof, but that scar part... the *scary* is stressed and drawn out. What's that about? Apprehension?


title: Klaasje (Miss Oranje Disco Dancer): ""I'm sorry, I can't do it." She puf..."
sequence: 0
userscript: GainTask("TASK.question_klaasje_victim")--[[ Variable[ ]]
dialoguetext:
"I'm sorry, I can't do it." She puffs on her cigarette. "Not right now. Later maybe. I keep seeing him. Like he is now. I can't talk about his -- I don't know -- *hair...*" Another puff, more nervous.


title: Klaasje (Miss Oranje Disco Dancer): ""I made it." She nods. "And I would..."
sequence: 0
dialoguetext:
"I made it." She nods. "And I would appreciate it if you didn't tell everyone. In Martinaise they call it *snitching*."

userscript:
FinishTask("TASK.who_was_caller_done"); FinishTask("TASK.keep_searching_who_made_the_call_done")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""I made the call. And I would appre..."
sequence: 0
dialoguetext:
"I made the call. And I would appreciate it if you didn't tell everyone. In Martinaise they call it *snitching*."

userscript:
FinishTask("TASK.who_was_caller_done"); FinishTask("TASK.keep_searching_who_made_the_call_done")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""Because I couldn't *handle* it any..."
sequence: 0
dialoguetext:
"Because I couldn't *handle* it anymore." She takes a drag -- her voice thick with disgust. "None of these people called. He just kept hanging there. Then they started stripping him..."


title: Klaasje (Miss Oranje Disco Dancer): ""I don't know, sir. It was stupid...."
sequence: 0
dialoguetext:
"I don't know, sir. It was stupid. I was drunk too. I was *probably* afraid the Union was listening in -- locals say they have ears in the wires."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.lena_phone_disconnected"]  or Variable["whirling.lena_asked_whats_wrong_with_telephone"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.lena_phone_disconnected"]  or Variable["whirling.lena_asked_whats_wrong_with_telephone"])

conditionstring:
(Variable["whirling.lena_phone_disconnected"]  or Variable["whirling.lena_asked_whats_wrong_with_telephone"]) == false


title: Logic: "Jigsaw falling into place. This is..."
dialoguetext: Jigsaw falling into place. This is satisfying. Good catch, I appreciate the symmetry.
sequence: 0
userscript:
HealVolition(1); SetVariableValue("whirling.klaasje_pieces_falling_together", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""Yes. And then he's dead. His mouth..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_cigarette_pulled_out", true) --[[ Variable[ ]]
dialoguetext:
"Yes. And then he's dead. His mouth agape..." She looks into the light green pack of cigarettes and pulls out another one, preparing to light it.


title: Klaasje (Miss Oranje Disco Dancer): "She dips the cigarette in the light..."
sequence: 0
dialoguetext:
She dips the cigarette in the lighter's flame and inhales, then looks at you -- with her lungs full of smoke.


title: Kim Kitsuragi: ""Nothing." He nods toward the yard...."
sequence: 0
dialoguetext:
"Nothing." He nods toward the yard. "I also saw him. We had a long inspection and that sort of thing... sticks with you. Let's move on."


title: Klaasje (Miss Oranje Disco Dancer): ""He had something to do with the st..."
sequence: 0
dialoguetext:
"He had something to do with the strike. One has been roiling since I got here. Rotten timing..." She thinks. "But you probably know all about it."


title: Klaasje (Miss Oranje Disco Dancer): ""I think he was in a security detai..."
sequence: 0
dialoguetext:
"I think he was in a security detail. He was ex-military. Worked for Wild Pines -- and against the Union. We didn't discuss work much, if you know what I mean. But I understood it was dangerous."


title: Klaasje (Miss Oranje Disco Dancer): ""I think he was in a security detai..."
sequence: 0
dialoguetext:
"I think he was in a security detail. He was ex-military. Worked for Wild Pines; against the Union. We didn't discuss work much, if you know what I mean. But I understood it was dangerous."


title: Klaasje (Miss Oranje Disco Dancer): ""Bullet?" There's a silence. Her br..."
sequence: 0
dialoguetext:
"Bullet?" There's a silence. Her brows meet in the middle, for a pained frown. "They *shot* him too?"


title: Klaasje (Miss Oranje Disco Dancer): ""Things are starting to go a little..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_avoided_bullet", true) --[[ Variable[ ]]
dialoguetext:
"Things are starting to go a little over my head here... I thought he was hanged? I was not *present* when they did it. I don't know what happened. I just know what they told me -- and Sylvie, the bartender."


title: Klaasje (Miss Oranje Disco Dancer): ""They're frequent guests. Downstair..."
sequence: 0
dialoguetext:
"They're frequent guests. Downstairs." She looks at the floor. It's tarred. "They have a booth for Union members. They're probably down there now."


title: Klaasje (Miss Oranje Disco Dancer): ""I have.""
dialoguetext: "I have."
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_mentioned_sexual_relations_with_the_hardie_boys", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""Which *ones*, sir -- I don't remem..."
sequence: 0
dialoguetext:
"Which *ones*, sir -- I don't remember precisely. Titus, obviously. But as I said, it's been a long winter."


title: Logic: "There *must* be more to it. You sho..."
sequence: 0
dialoguetext:
There *must* be more to it. You should return to this topic after you've talked about her relationship with the deceased, maybe?


title: Klaasje (Miss Oranje Disco Dancer): ""I hope not." A pause. "Actually, I..."
sequence: 0
dialoguetext:
"I hope not." A pause. "Actually, I *know* that's not the reason. I'm careful about that kind of thing. Not crossing the wires, you know. But that's probably where they got the rape idea."


title: Klaasje (Miss Oranje Disco Dancer): ""Men like that? I don't know..." An..."
sequence: 0
dialoguetext:
"Men like that? I don't know..." Another pause. "It's the way their imaginations work. I suspect it's what they'd like to do to me."


title: Kim Kitsuragi: ""Should we head back downstairs, of..."
sequence: 0
dialoguetext:
"Should we head back downstairs, officer?" The lieutenant looks at you. "We may have things to discuss there."

userscript:
SetVariableValue("whirling.klaasje_rapehub_exited_once", true) ; SetVariableValue("kimswitch.klaasje_rape_talked_of_kim_wants_to_discuss", true) ; FinishTask("TASK.what_happened_between_klaasje_and_hanged_done"); GainTask("TASK.confront_the_hardie_boys_with_what_klaasje_told_you")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""I went out afterwards, everything..."
sequence: 0
dialoguetext:
"I went out afterwards, everything was quiet by then. Around four or five." She nods. "And that was it."


title: Klaasje (Miss Oranje Disco Dancer): ""Oh yes, various artists. Ostentati..."
sequence: 0
userscript: SetVariableValue("whirling.klaasjeone_ostentatious_orchestration", true) --[[ Variable[ ]]
dialoguetext:
"Oh yes, various artists. Ostentatious Orchestrations prime among them." She arches her eyebrow, waiting for it to connect with you.


title: Klaasje (Miss Oranje Disco Dancer): ""There was. I think you screamed th..."
sequence: 0
dialoguetext:
"There was. I think you screamed that you... didn't want to be this type of animal anymore. I may have misheard, but it was sort of memorable."


title: Klaasje (Miss Oranje Disco Dancer): ""I don't know about that... at arou..."
sequence: 0
dialoguetext:
"I don't know about that... at around two o'clock the disco stopped and there was a change of pace."


title: Klaasje (Miss Oranje Disco Dancer): ""OO were *huge* where I come from...."
sequence: 0
dialoguetext:
"OO were *huge* where I come from. I was very young then, of course. Like seven. 'Life gets haaard!'" she says, half-singing. "'But we go ooooooon!'"


title: Klaasje (Miss Oranje Disco Dancer): ""I think you might have come to the..."
sequence: 0
dialoguetext:
"I think you might have come to the same conclusion last night. At around two o'clock the disco stopped and there was a change of pace."


title: Klaasje (Miss Oranje Disco Dancer): ""A slow, sad song started playing...."
sequence: 0
dialoguetext:
"A slow, sad song started playing. Like organ music, on repeat. That went on for quite a while. Some of that time you were yelling along to it."

userscript:
SetVariableValue("tc.sad_song_singing", true) ; SetVariableValue("whirling.klaasjeone_result_heard_last_night", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""No, it didn't sound like there was..."
sequence: 0
dialoguetext:
"No, it didn't sound like there was a fight. It sounded like someone was trashing their room." She takes a sip of her coffee and smiles.


title: Klaasje (Miss Oranje Disco Dancer): ""That it doesn't *matter* anymore...."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_doesnt_matter_lyrics", true) --[[ Variable[ ]]
dialoguetext:
"That it doesn't *matter* anymore. And that we are *alone* now. It was difficult to tell, the song itself was very quiet and soft, but you sounded like a wounded boar, sir. It was hard to understand what you were singing on top of it."


title: Klaasje (Miss Oranje Disco Dancer): ""A window was smashed. The tape pla..."
sequence: 0
dialoguetext:
"A window was smashed. The tape player probably -- the song stopped -- and furniture too. A real *destructothon*. There was screaming. Then, I think, you passed out."


title: Klaasje (Miss Oranje Disco Dancer): ""I was." She takes a sip. "It was t..."
sequence: 0
dialoguetext:
"I was." She takes a sip. "It was the night before I saw you in the hallway -- and reminded you you're a police officer."


title: You: ""Before you was only the room -- th..."
sequence: 0
dialoguetext:
"Before you was only the room -- the sound of the motor vehicle. Steam in the bathroom. And darkness."


title: Klaasje (Miss Oranje Disco Dancer): ""Ha! Yes. My pleasure." She smiles...."
sequence: 0
dialoguetext:
"Ha! Yes. My pleasure." She smiles. "Where did we leave off... hell, let's just take it from the top. You start."


title: Inland Empire: "As he says so you feel the young wo..."
sequence: 0
dialoguetext:
As he says so you feel the young woman looking at you... and get a *feeling* you can't quite put your finger on. A suspicion?


title: Logic: "This is beginning to get *confusing..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_rhet_where_was_she", true) --[[ Variable[ ]]
dialoguetext:
This is beginning to get *confusing* for you too and we don't like that. Where was she last Sunday night?


title: Logic: "If we're letting things *be* out of..."
sequence: 0
dialoguetext:
If we're letting things *be* out of courtesy -- why did you even dig the bullet out in the first place? But fine...


title: Volition: "Soft, light brown eyes look back at..."
sequence: 0
dialoguetext:
Soft, light brown eyes look back at you, directly into the space behind your eye sockets. You see the smoke rise from between her painted red lips. She's beautiful...


title: Suggestion: "Don't worry. We will protect you fr..."
sequence: 0
dialoguetext:
Don't worry. We will protect you from her beauty. We will *consult* you through the reefs and sounds of her persona.


title: Electrochemistry: "You are advised. There are muscles..."
sequence: 0
dialoguetext:
You are advised. There are muscles on long white bones that line her limbs, just below the silver jumpsuit...


title: Volition: "Just like the last time, light brow..."
sequence: 0
dialoguetext:
Just like the last time, light brown eyes look back at you. All is as it was, you feel cigarette fumes rise from her lips. She's just as beautiful...


title: Volition: "These guys are compromised. She's g..."
sequence: 0
dialoguetext:
These guys are compromised. She's got them singing along to her tune. The little bleeps and bloops you trust for info -- you can't trust them anymore.


title: Volition: "I think it's safe to assume: yes. M..."
sequence: 0
dialoguetext:
I think it's safe to assume: yes. Mr. Thespian here hasn't been speaking up. If he were, I suspect there would be paeans to her truthfulness. Like this...


title: Logic: "She may want to control the informa..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_volrapids_logic_fired", true) --[[ Variable[ ]]
dialoguetext:
She may want to control the information roll-out -- not to become a suspect. She may have a past she's escaping, unrelated to this case. You doubt it's something truly insidious.


title: Volition: "In his defence -- to reduce him to..."
sequence: 0
dialoguetext:
In his defence -- to reduce him to such inadequacy, she probably had to employ half-truths more often than outright lies.


title: Volition: "A little. They're all still of limi..."
sequence: 0
dialoguetext:
A little. They're all still of limited use, interpreting things to the best of their ability. Maybe they add flair or something? I wouldn't know. I don't add flair.


title: Volition: "But when it comes to assessments of..."
sequence: 0
dialoguetext:
But when it comes to assessments of character and factual accuracy they are not to be trusted. Not with her.


title: Volition: "...no? He's not going to show up? I..."
sequence: 0
dialoguetext:
...no? He's not going to show up? I'm sorry, your lie detection isn't working. It's not her doing, he's just totally inept. It looks like you're also an idiot. But that's not her fault.


title: Empathy: "No, not an idiot. You're just more..."
sequence: 0
dialoguetext:
No, not an idiot. You're just more of a *sensitive* type. Thinks with his *heart*. This woman's *pain* draws you in.


title: Volition: "Huh... no, Mr. Conclusion. You're a..."
sequence: 0
dialoguetext:
Huh... no, Mr. Conclusion. You're always kind of limited in your analytical abilities. That's not *her* fault. But still...


title: Reaction Speed: "...nothing? Someone else was suppos..."
sequence: 0
dialoguetext:
...nothing? Someone else was supposed to chime in, weren't they? And then they didn't -- just me swooshing around in here now. Swoosh!


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.klaasje_suggestion_admirers"]   or  Variable["whirling.klaasje_suggestion_been_through_difficult"]  or   Variable["whirling.klaasje_suggestion_garte"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.klaasje_suggestion_admirers"]   or  Variable["whirling.klaasje_suggestion_been_through_difficult"]  or   Variable["whirling.klaasje_suggestion_garte"])

conditionstring:
(Variable["whirling.klaasje_suggestion_admirers"]   or  Variable["whirling.klaasje_suggestion_been_through_difficult"]  or   Variable["whirling.klaasje_suggestion_garte"]) == false


title: Volition: "There's nothing you can do about it..."
sequence: 0
dialoguetext:
There's nothing you can do about it. You are how you are -- and she is how she is. Things will go as they do.


title: Kim Kitsuragi: ""I'm sorry, but we're not quite don..."
sequence: 0
dialoguetext:
"I'm sorry, but we're not quite done here yet." He turns to you... "We have more questions. Better to be thorough now than have to come back to this later."


title: Klaasje (Miss Oranje Disco Dancer): ""Oh yes," she says bitterly. "I've..."
sequence: 0
dialoguetext:
"Oh yes," she says bitterly. "I've had a great view. From the roof, out of the bathroom window. In my dreams..."

userscript:
SetVariableValue("whirling.klaasje_said_see_him_in_dreams", true) ; SetVariableValue("whirling.klaasje_rapehub_questions", Variable["whirling.klaasje_rapehub_questions"] +once(1)) 


title: Klaasje (Miss Oranje Disco Dancer): ""Oh yes," she says bitterly. "I hav..."
sequence: 0
dialoguetext:
"Oh yes," she says bitterly. "I have *multiple* viewpoints. From the roof, out of the bathroom window. In my dreams..."

userscript:
SetVariableValue("whirling.klaasje_said_see_him_in_dreams", true) ; SetVariableValue("whirling.klaasje_rapehub_questions", Variable["whirling.klaasje_rapehub_questions"] +once(1)) 


dialoguetext: 0
sequence: Continue()
title:
Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_pieces_falling_together"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_pieces_falling_together"])

conditionstring:
(Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_pieces_falling_together"]) == false


title: Klaasje (Miss Oranje Disco Dancer): "She fishes a cigarette out of her p..."
sequence: 0
dialoguetext:
She fishes a cigarette out of her pack and lights it -- then looks at you with her lungs full of smoke.


title: !(Variable["whirling.klaasje_roomhub_reached"] and Variable["whirling.klaasje_namehub_reached"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.klaasje_roomhub_reached"]  and  Variable["whirling.klaasje_namehub_reached"]) == false


title: You: ""I noticed your room is close to mi..."
dialoguetext: "I noticed your room is close to mine. I have a personal question."
sequence: 0
conditionstring:
Variable["TASK.hear_what_sunday_night"] == false  and  Variable["XP.heard_about_sunday_night"] == false


title: Logic: "Good. Yes. This means she could hav..."
sequence: 0
dialoguetext:
Good. Yes. This means she could have heard something. Like what you were doing before you blacked out.


title: Kim Kitsuragi: ""You do *not* need to know that." T..."
sequence: 0
userscript: GainTask("TASK.hear_what_sunday_night"); ReputationLowers("kim")--[[ Variable[ ]]
dialoguetext:
"You do *not* need to know that." The lieutenant taps on his notebook. "What you need is to ask normal police questions -- like..." He waits for you to finish the sentence.


title: Klaasje (Miss Oranje Disco Dancer): ""Ah yes." She pours herself some mo..."
sequence: 0
dialoguetext:
"Ah yes." She pours herself some more coffee. "The night before I saw you in the hallway -- and reminded you you're a police officer."


title: Savoir Faire: "Warming up your hands relieves stre..."
sequence: 0
dialoguetext:
Warming up your hands relieves stress and anxiety, makes you feel and appear calmer, more comfortable. Seems she's doing that here -- consciously or not.


title: Kim Kitsuragi: ""I'm sorry to have to ask this, but..."
sequence: 0
dialoguetext:
"I'm sorry to have to ask this, but have you had a physical relationship with any of the Hardie boys?"


title: Drama: "We're not *entirely* convinced abou..."
sequence: 0
dialoguetext:
We're not *entirely* convinced about that answer, but okay -- let it slide. Pushing won't help here.


title: Esprit de Corps: "In my dream, he thinks, he said I'v..."
sequence: 0
dialoguetext:
In my dream, he thinks, he said I've failed his children... you glance at the lieutenant. Then back to her.


title: Klaasje (Miss Oranje Disco Dancer): ""I hope I've been... you know... he..."
dialoguetext: "I hope I've been... you know... helpful. All things considered."
sequence: 0
userscript:
FinishTask("TASK.what_happened_between_klaasje_and_hanged_done"); GainTask("TASK.confront_the_hardie_boys_with_what_klaasje_told_you")--[[ Variable[ ]]


title: Inland Empire: "As she says so you feel the young w..."
sequence: 0
dialoguetext:
As she says so you feel the young woman looking at you... and get a *feeling* you can't quite put your finger on. A suspicion?


title: Rhetoric: "'Spicier'. Of course. Rape's nothin..."
sequence: 0
dialoguetext:
'Spicier'. Of course. Rape's nothing but a plot device for these guys -- to throw around as they wish.


title: Klaasje (Miss Oranje Disco Dancer): ""It sounds like the boys would have..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_talked_about_the_doorgunnertape", true) --[[ Variable[ ]]
dialoguetext:
"It sounds like the boys would have preferred my saying it *did* happen." A sigh. "I didn't want to get caught up in this..."


title: You: ""Titus Hardie gave me a recording...."
dialoguetext: "Titus Hardie gave me a recording. On it, the deceased says he intends to rape someone."
sequence: 0
conditionstring:
Variable["TASK.talk_to_klaasje_tape"] == true  and  Variable["TASK.talk_to_klaasje_tape_done"] == false


title: Klaasje (Miss Oranje Disco Dancer): ""May I suggest the stereo system in..."
sequence: 0
conditionstring: Variable["whirling.klaasjenick_apocalypse"]
dialoguetext:
"May I suggest the stereo system in your partner's room? If it can handle the songs of the coming Apocalypse, I'm sure it can handle this too."


title: Klaasje (Miss Oranje Disco Dancer): ""May I suggest the stereo system in..."
sequence: 0
conditionstring: Variable["whirling.klaasjenick_superstar"]
dialoguetext:
"May I suggest the stereo system in your partner's room? It produces stratospheric, bedazzling sound. All night long..."


title: Klaasje (Miss Oranje Disco Dancer): ""May I suggest the stereo system in..."
sequence: 0
conditionstring: Variable["whirling.klaasjenick_none"]
dialoguetext:
"May I suggest the stereo system in your partner's room? I'm sure it plays more than OO and the Sad Small Church Band..."


title: Klaasje (Miss Oranje Disco Dancer): ""May I suggest the stereo system in..."
sequence: 0
conditionstring: Variable["whirling.klaasjenick_lamentable"]
dialoguetext:
"May I suggest the stereo system in your partner's room? It's... unapologetic when it comes to volume."


title: Klaasje (Miss Oranje Disco Dancer): ""May I suggest the stereo system in..."
sequence: 0
conditionstring: Variable["whirling.klaasjenick_none"]
dialoguetext:
"May I suggest the stereo system in your room? I'm sure it plays more than OO and the Sad Small Church Band..."


title: Klaasje (Miss Oranje Disco Dancer): ""May I suggest the stereo system in..."
sequence: 0
conditionstring: Variable["whirling.klaasjenick_lamentable"]
dialoguetext:
"May I suggest the stereo system in your room? It's... uncharacteristically unapologetic when it comes to volume."


title: Kim Kitsuragi: ""It's intercepted radio chatter of..."
sequence: 0
dialoguetext:
"It's intercepted radio chatter of the deceased -- recorded via a de-encryption station. It's authentic enough."


title: Klaasje (Miss Oranje Disco Dancer): ""He wasn't *actually* there -- he d..."
sequence: 0
dialoguetext:
"He wasn't *actually* there -- he didn't do a tour, or at least didn't tell me he did. Would've been overkill anyway. He lived his own little Co Hoi. It was in his... *everything*."


title: Klaasje (Miss Oranje Disco Dancer): ""Oh no, I'm pretty sure he *did* al..."
sequence: 0
dialoguetext:
"Oh no, I'm pretty sure he *did* all those things -- then integrated them into his idea of normalcy. To keep on living. Until they just... sort of turned into his..." She thinks. "What's the word I'm looking for?"


title: Klaasje (Miss Oranje Disco Dancer): ""Running joke. I was gonna say runn..."
sequence: 0
dialoguetext:
"Running joke. I was gonna say running joke -- and it sounds like you didn't even get the good bits. Lely's punchlines got way, way funkier than that."


title: Klaasje (Miss Oranje Disco Dancer): ""Afraid of what? That tape the Hard..."
sequence: 0
dialoguetext:
"Afraid of what? That tape the Hardie boys recorded? Your mother probably never told you this, but girls are *evil*."


title: Klaasje (Miss Oranje Disco Dancer): ""We're all scraping up any happines..."
sequence: 0
dialoguetext:
"We're all scraping up any happiness we can find, officer. Going around with our little scouring sticks -- you, your first love, Mr. Co Hoi here..."


title: Klaasje (Miss Oranje Disco Dancer): ""No. We were too busy laying waste..."
sequence: 0
dialoguetext:
"No. We were too busy laying waste our own nervous systems to direct any of the *fury* outward. He seemed..." She thinks. "He seemed happy, I guess. At ease. As much as a man like him could be."


title: Klaasje (Miss Oranje Disco Dancer): ""Then you didn't get the Greatest H..."
sequence: 0
dialoguetext:
"Then you didn't get the Greatest Hits, officer." She shakes her head slowly. "It's probably for the best... Hm. Hang on..."


title: Kim Kitsuragi: ""I don't see how your problems are..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"I don't see how your problems are relevant right now, officer," the lieutenant says in a quick, clipped tone.


title: Klaasje (Miss Oranje Disco Dancer): ""He liked the way it *sounded* when..."
sequence: 0
dialoguetext:
"He liked the way it *sounded* when he said it. As to Co Hoi..." The young woman lights a new cigarette with the butt of her old one.


title: You: ""Did you learn this from studying O..."
dialoguetext: "Did you learn this from studying Oranjese lit? Sounds psychological."
sequence: 0
conditionstring:
Variable["whirling.klaasje_logic_sounds_psychological"]  and  Variable["whirling.klaasje_oranjese_literatur"]


title: Klaasje (Miss Oranje Disco Dancer): ""People who go to university know h..."
sequence: 0
dialoguetext:
"People who go to university know how to use words like *internalize* and *integrate*, officer... Now, what was that expression?" She's still looking for it.


title: Encyclopedia: "There's more to this. She has an in..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_cyclo_vocabulary_psychological", true) --[[ Variable[ ]]
dialoguetext:
There's more to this. She has an index in her head of pathologies and how to exploit them. I can almost see her turn the pages.


title: Volition: "You can trust Pillar-Bookhead, by t..."
sequence: 0
dialoguetext:
You can trust Pillar-Bookhead, by the way. As far as I can tell, he's not singing to her tune... the *only* one besides me.


title: Klaasje (Miss Oranje Disco Dancer): ""He was like the Semenese conflict,..."
sequence: 0
dialoguetext:
"He was like the Semenese conflict, the Co Hoi massacre, and the '36 famine in Yeesut all rolled into one person, then cast in Oranjese ceramic armour. Which he wore in bed *and* in the shower..."


title: Klaasje (Miss Oranje Disco Dancer): ""Had I the physical robustness and..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_girls_are_evil", true) --[[ Variable[ ]]
dialoguetext:
"Had I the physical robustness and social support I'd be *in* Co Hoi, *I* would be tearing it up *Soldier of the Apocalypse*-style..."


title: Klaasje (Miss Oranje Disco Dancer): ""No, I'm pretty sure he *did* all t..."
sequence: 0
dialoguetext:
"No, I'm pretty sure he *did* all those things -- and then had to internalize them to keep on living. Until they just... sort of turned into his..." She thinks. "What's the word I'm looking for?"


title: Kim Kitsuragi: "...then tears out a page and hands..."
sequence: AudioPlay(whirling_f3/klaasje_tape_lely/notebook-page-tearing-01,1)
dialoguetext:
...then tears out a page and hands it to you. "We have a few questions you can help us with. A few things a field autopsy alone can't answer."


title: Klaasje (Miss Oranje Disco Dancer): ""I guess. He came from Lelystad --..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_katarzine_lelystad", true) --[[ Variable[ ]]
dialoguetext:
"I guess. He came from Lelystad -- it's short for that. And it was his *army name*, apparently. He said his real name wasn't *his*. I tried to pry it out of him, but it was no use."


title: Kim Kitsuragi: "...then starts tearing out a page,..."
sequence: 0
dialoguetext:
...then starts tearing out a page, but stops mid-motion. "It just occurred to me, colleague," he says, turning to you. "We *still* haven't performed a field autopsy on the deceased."


title: Kim Kitsuragi: ""The questions I have assume *some*..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_autopsy_not_performed_before_lely", true) --[[ Variable[ ]]
dialoguetext:
"The questions I have assume *some* kind of foreknowledge on our part. I suggest we go and perform it now and return once we've brought ourselves up to date."


title: Klaasje (Miss Oranje Disco Dancer): "The young woman cranes her neck, tr..."
sequence: 0
dialoguetext:
The young woman cranes her neck, trying to catch a glimpse of the page the lieutenant passed to you. On it is a list of autopsy observations, recorded neatly in blue ink.


title: You: ""Tell me something odd -- did he en..."
dialoguetext: "Tell me something odd -- did he enjoy his death?"
sequence: 0
conditionstring:
Variable["yard.hanged_empathy_pleasure"]  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false


title: You: ""Could it be love that *did him in*?""
dialoguetext: "Could it be love that *did him in*?"
sequence: 0
conditionstring:
Variable["yard.hanged_love_killed_him"] == true  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false

userscript:
SetVariableValue("whirling.klaasje_love_did_in_said", true) ; SetVariableValue("whirling.klaasje_start_afterthought_love_did_in", true) --[[ Variable[ ]]


title: You: ""Perhaps, miss, it was *communism*..."
dialoguetext: "Perhaps, miss, it was *communism* that killed him?"
sequence: 0
conditionstring:
Variable["yard.hanged_communism_killed_him"]  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false


title: Encyclopedia: "The Lelystad municipality has few b..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_cyclo_lelystad_backwater", true) --[[ Variable[ ]]
dialoguetext:
The Lelystad municipality has few boroughs and even fewer cities -- it's made of agricultural plots near the border of Gottwald. Executive summary: cows, silos, and wheat.


title: Kim Kitsuragi: ""You were right, officer." The lieu..."
dialoguetext: "You were right, officer." The lieutenant nods, sportsmanlike. "He *was* Occidental."
sequence: 0
userscript:
XPTinySetBool("XP.determine_victims_ethnicity"); SetVariableValue("whirling.klaasje_kim_sports", true) ; ReputationGrows("kim")--[[ Variable[ ]]


title: Kim Kitsuragi: ""You were *almost* right, officer."..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_kim_changed_victims_ethnicity", true) --[[ Variable[ ]]
dialoguetext:
"You were *almost* right, officer." The lieutenant shakes his head, like you just missed a shot in darts. "That means his race was Occidental, not Mondial. I'll update the form."


title: Kim Kitsuragi: ""Miss," he says, turning back to th..."
sequence: 0
userscript: GainTask("TASK.return_to_klaasje_after_autopsy")--[[ Variable[ ]]
dialoguetext:
"Miss," he says, turning back to the young woman. "Excuse my colleague -- he has recently suffered brain damage. We will now go and do our duty cleaning up the deceased."


title: Esprit de Corps: "Where in the GRIH is the lieutenant..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_kim_not_present_for_lely", true) --[[ Variable[ ]]
dialoguetext:
Where in the GRIH is the lieutenant? Possibly speeding from one terminal to another in glorious solitude? Wherever he is, you need him -- your other questions will make little sense without him here.


title: Kim Kitsuragi: ""You won't have to look at that sig..."
sequence: 0
userscript: Reputation("kim", -2)
dialoguetext:
"You won't have to look at that sight much longer, I promise. We will return soon." He turns to leave.


title: Authority: "There is no talking him out of this..."
sequence: 0
dialoguetext:
There is no talking him out of this -- and no, the incident has not had a good effect on his opinion of you either.


title: Kim Kitsuragi: ""All right, but quickly. She has en..."
sequence: 0
userscript: GainTask("TASK.return_to_klaasje_after_autopsy")--[[ Variable[ ]]
dialoguetext:
"All right, but quickly. She has endured that sight long enough." He nods toward the yard. "It's time for us to do our duty."


title: Kim Kitsuragi: ""Excuse the delay, miss," he says w..."
sequence: 0
userscript: GainTask("TASK.return_to_klaasje_after_autopsy")--[[ Variable[ ]]
dialoguetext:
"Excuse the delay, miss," he says with a nod toward the yard. "This situation will be addressed now. We'll be back soon."


title: You: ""Hold on, Kim. I did not know this..."
dialoguetext: "Hold on, Kim. I did not know this was a competition."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_saw_sports_branch_in_race", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.klaasje_kim_sports"]  and  Variable["whirling.klaasje_saw_sports_branch_in_age"] == false


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.klaasje_hecoord_kim_archery"]  or  Variable["whirling.klaasje_physinst_kim_challenge"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.klaasje_hecoord_kim_archery"]  or  Variable["whirling.klaasje_physinst_kim_challenge"])

conditionstring:
(Variable["whirling.klaasje_hecoord_kim_archery"]  or  Variable["whirling.klaasje_physinst_kim_challenge"]) == false


title: Kim Kitsuragi: ""That's too *conceptual* for me, I..."
sequence: 0
dialoguetext:
"That's too *conceptual* for me, I just like to get autopsies right -- on the first try, if possible." He makes another note. "Where were we?"


title: Kim Kitsuragi: ""That's too *pinball* for me. I jus..."
sequence: 0
dialoguetext:
"That's too *pinball* for me. I just like to get autopsies right on the first try." He makes another note. "Where were we?"


title: Klaasje (Miss Oranje Disco Dancer): ""No. He was too old for that -- and..."
sequence: 0
dialoguetext:
"No. He was too old for that -- and from another part of Oranjenrijk. I didn't even understand his accent. What brought us together wasn't Oranje -- it was bad habits."


title: Klaasje (Miss Oranje Disco Dancer): ""No, he left the National Service a..."
sequence: 0
dialoguetext:
"No, he left the National Service after they taught him to do what he did on Semenine. He wasn't the flag-waving kind. He was the *making money killing people* kind."


title: Klaasje (Miss Oranje Disco Dancer): ""He was by no means a stupid man......"
sequence: 0
dialoguetext:
"He was by no means a stupid man..." She takes a long drag of her cigarette, then washes it down with coffee. "A people person, a small platoon leader. Certainly not a patriot."


title: Klaasje (Miss Oranje Disco Dancer): ""Mhm," she hums. "There is nothing..."
sequence: 0
dialoguetext:
"Mhm," she hums. "There is nothing on Mundi. The Old Old World is dead and we both knew it. Maybe Oranje *did* bring us together -- in loathing."


title: You: ""A disgraceful mercenary. The Oranj..."
sequence: 0
conditionstring: IsTHCPresent("revacholian_nationhood")
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"A disgraceful mercenary. The Oranjese state should have checked his breast for sublime patriotic rage before they trained him!"


title: Klaasje (Miss Oranje Disco Dancer): ""Had he passed that test, we wouldn..."
sequence: 0
dialoguetext:
"Had he passed that test, we wouldn't have gotten along. Come to think of it -- maybe it was our *hate* for Oranje that brought us together."


title: Klaasje (Miss Oranje Disco Dancer): ""No, there is nothing on Mundi. The..."
sequence: 0
dialoguetext:
"No, there is nothing on Mundi. The Old Old World is dead and we both knew it. Come to think of it, maybe Oranje did bring us together -- in loathing."


title: Empathy: "She doesn't mind this questioning...."
sequence: 0
dialoguetext:
She doesn't mind this questioning. On the contrary, she enjoys thinking back to him now. This is a sort of wake for her.


title: Kim Kitsuragi: ""Looks like you were right, officer..."
sequence: 0
dialoguetext:
"Looks like you were right, officer." The lieutenant taps on his notebook once. As though assigning some kind of *point*...

userscript:
XPTinySetBool("XP.determine_victims_age"); SetVariableValue("whirling.klaasje_kim_sports", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""We were slightly off then. Thank y..."
sequence: 0
dialoguetext:
"We were slightly off then. Thank you for clearing it up." The lieutenant makes a correction in his notes.


title: Klaasje (Miss Oranje Disco Dancer): ""We even celebrated his birthday, l..."
sequence: 0
dialoguetext:
"We even celebrated his birthday, like, some weeks ago... It was a funny two days. He had little reason to lie to me."


title: Kim Kitsuragi: ""That's too *conceptual* for me, I..."
sequence: 0
dialoguetext:
"That's too *conceptual* for me, I just like to get autopsies correct -- on the first try if possible." He makes another note. "Where were we?"


title: Kim Kitsuragi: ""That's too *pinball* for me, I jus..."
sequence: 0
dialoguetext:
"That's too *pinball* for me, I just like to get autopsies right on the first try." He makes another note. "Where were we?"


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.klaasje_kim_sports"]  and  Variable["whirling.klaasje_saw_sports_branch_in_race"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.klaasje_kim_sports"]  and  Variable["whirling.klaasje_saw_sports_branch_in_race"] == false)

conditionstring:
(Variable["whirling.klaasje_kim_sports"]  and  Variable["whirling.klaasje_saw_sports_branch_in_race"] == false) == false


title: Klaasje (Miss Oranje Disco Dancer): ""Yes, light blue. They were like......"
sequence: 0
dialoguetext:
"Yes, light blue. They were like..." She stops, her eyes half closed, then continues: "Like little blue galaxies. It was strange, seeing those eyes in his fucked up face..."


title: Klaasje (Miss Oranje Disco Dancer): ""Blue, light blue. They were like....."
sequence: 0
dialoguetext:
"Blue, light blue. They were like..." She stops, her eyes half closed, then continues: "Like little blue galaxies, you know. It was strange, seeing those eyes in his fucked up face..."


title: Klaasje (Miss Oranje Disco Dancer): ""Pardon the swearing." She takes a..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_mentioned_blue_eyes", true) --[[ Variable[ ]]
dialoguetext:
"Pardon the swearing." She takes a drag. "I do him an injustice -- he wasn't ugly. And he had a beautiful, soft voice. Very surprising, what with all the scarring. It was quite something, watching him speak."


title: Klaasje (Miss Oranje Disco Dancer): ""Yes. *Severe*." She seems to enjoy..."
sequence: 0
dialoguetext:
"Yes. *Severe*." She seems to enjoy the word. "It made him look like half his face was cracking away in some strange smile. That and those eyes..."


title: Klaasje (Miss Oranje Disco Dancer): ""Of course. He was the most strange..."
sequence: 0
dialoguetext:
"Of course. He was the most strangely beautiful man I've ever been with. And I mean that..." She shivers slightly.


title: !(Variable["TASK.send_corpse_to_processing_done"] or Variable["TASK.fridge_victims_body_done"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["TASK.send_corpse_to_processing_done"]  or  Variable["TASK.fridge_victims_body_done"]) == false


title: Klaasje (Miss Oranje Disco Dancer): ""And now he's..." Her gaze drifts t..."
sequence: 0
dialoguetext:
"And now he's..." Her gaze drifts toward the yard, but she catches herself and her eyes fix on her reflection in the window instead. "Yeah."


title: Klaasje (Miss Oranje Disco Dancer): ""It was light brown, almost blond...."
sequence: 0
dialoguetext:
"It was light brown, almost blond. He darkened it with brilliantine. Made it oily. Not nice to stroke. I couldn't convince him to leave it alone."


title: You: ""Kim, I said to put the brilliantin..."
dialoguetext: "Kim, I said to put the brilliantine on the form -- do I get a point?"
sequence: 0
conditionstring:
Variable["XP.determine_victims_age"]  or  Variable["XP.determine_victims_ethnicity"]  and  Variable["yard.hanged_added_brilliantine"]


title: !(Variable["yard.hanged_result_fuckty"] or Variable["yard.hanged_result_pigsgonnahavesex"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["yard.hanged_result_fuckty"]  or  Variable["yard.hanged_result_pigsgonnahavesex"]) == false


title: Perception (Sight): "There it is, in your rushed writing..."
sequence: 0
userscript: XPPicoSetBool("XP.silly_notes_in_autopsy")--[[ Variable[ ]]
dialoguetext:
There it is, in your rushed writing --right where the lieutenant is pointing: "FUCKY-FUCKY."

You should really get this questioning back on track now.


title: Perception (Sight): "There it is, in your rushed writing..."
sequence: 0
userscript: XPPicoSetBool("XP.silly_notes_in_autopsy")--[[ Variable[ ]]
dialoguetext:
There it is, in your rushed writing --right where the lieutenant is pointing: "PIGS gonna have SEX."

You should really get this questioning back on track now.


title: Kim Kitsuragi: ""Okay. Sure. Here you go. What else..."
sequence: 0
userscript: XPPicoSetBool("XP.brilliantine_in_autopsy")--[[ Variable[ ]]
dialoguetext:
"Okay. Sure. Here you go. What else are we missing, officer?" he asks, trying to get the questioning back on track.


title: Klaasje (Miss Oranje Disco Dancer): ""Oily, isn't it..." She says, unfaz..."
sequence: 0
dialoguetext:
"Oily, isn't it..." She says, unfazed. She draws on her cigarette and lets the smoke linger for a moment in her mouth. "We have that in common now."


title: You: ""It was a map of his service histor..."
dialoguetext: "It was a map of his service history?"
sequence: 0
conditionstring:
Variable["pier.joyce_esprit_service_history"]  or  Variable["pier.joyce_cyclo_service_record"]  or  Variable["TASK.talk_merc_tattoo_done"]


title: Klaasje (Miss Oranje Disco Dancer): ""It was a map. Of his life and the..."
sequence: 0
dialoguetext:
"It was a map. Of his life and the places he visited as a soldier. It was mostly for showing off to chicks though."


title: Klaasje (Miss Oranje Disco Dancer): ""How?" She leans back. "Imagine him..."
sequence: 0
dialoguetext:
"How?" She leans back. "Imagine him lying in bed, *freakish* musculature laid out on the sheets. Scarred, of course. Tattooed. The sheets are dirty for some reason."

userscript:
SetVariableValue("whirling.klaasje_sex_with_lely", true) ; SetVariableValue("whirling.klaasje_showing_off_to_chicks", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""Yes. This is the very *essence* of..."
sequence: 0
dialoguetext:
"Yes. This is the very *essence* of Oranjese lit -- a moment's respite. Dark and hopeless as the struggle itself." She leans even further back to demonstrate.


title: Klaasje (Miss Oranje Disco Dancer): ""And the woman goes like..." She po..."
sequence: 0
dialoguetext:
"And the woman goes like..." She points at the air with her sharp-nailed finger, picking out an imaginary tattoo-star. "'What was *this*, baby?'"


title: Klaasje (Miss Oranje Disco Dancer): ""No thank you." She does not take i..."
sequence: 0
dialoguetext:
"No thank you." She does not take it. "I've seen enough of him dead. I can tell you what they *meant* without looking at them." She pours herself some more coffee.


title: Klaasje (Miss Oranje Disco Dancer): ""And he says..." She lowers her voi..."
sequence: 0
dialoguetext:
"And he says..." She lowers her voice, comically. "'That was *too* hard core. Don't ask me about that.' So she goes: 'Okay. But what's this, baby?' And he's like: 'Saw some bad shit there, killed some loincloths.'"


title: Klaasje (Miss Oranje Disco Dancer): ""And so it goes -- star after star,..."
sequence: 0
dialoguetext:
"And so it goes -- star after star, port after port, third world country after third world country. And he's done horrible things in every single one of them."


title: Klaasje (Miss Oranje Disco Dancer): ""He's smoking and drinking, of cour..."
sequence: 0
dialoguetext:
"He's smoking and drinking, of course. And his chest and shoulders and arms are studded with stars. Tens, hundreds of them. Maybe even thousands."


title: Klaasje (Miss Oranje Disco Dancer): ""He was a blue-eyed boy with thick..."
sequence: 0
dialoguetext:
"He was a blue-eyed boy with thick arms. From a small town. He was also *poor*, and the government of Oranje needed some people killed, so they turned him into a grotesque killer -- for money."

userscript:
SetVariableValue("whirling.klaasje_mentioned_blue_eyes", true) ; SetVariableValue("tc.victim_oranjese", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""He went to Killer Academy in Vrede..."
sequence: 0
dialoguetext:
"He went to Killer Academy in Vredefort. Then he killed some people on the Semenine islands. And on other islands too -- all of the islands. After this he came to Revachol and got killed himself."

userscript:
FinishTask("TASK.ask_about_tattoo_done"); GainTask("TASK.ask_about_tattoo_other"); XPMinorSetBool("XP.klaasjes_take_on_tattoos"); SetVariableValue("pier.klaasje_asked_about_tattoos", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""It *is* when you're high. It can b..."
sequence: 0
dialoguetext:
"It *is* when you're high. It can be very exciting then -- you have the tools to deal with it. It's not a very nice story to remember when you're sober." She smiles faintly. "A change of topic?"


title: Klaasje (Miss Oranje Disco Dancer): ""Change of topic, perhaps?" She loo..."
sequence: 0
dialoguetext:
"Change of topic, perhaps?" She looks over her shoulder, to the sea. Then back at you, smiling faintly.


title: Shivers: "A column of air encircles her, brus..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_shivers_klaasje_column", true) --[[ Variable[ ]]
dialoguetext:
A column of air encircles her, brushing gently on the metallic silver fabric that covers her shoulders and her long, slender arms...


title: Shivers: "The feeling dissipates, the cold pa..."
sequence: 0
dialoguetext:
The feeling dissipates, the cold passes. The woman's eyes follow yours -- to the piece of notebook paper.


title: Klaasje (Miss Oranje Disco Dancer): ""A real rainbow splattering of phar..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_toxico_talked", true) --[[ Variable[ ]]
dialoguetext:
"A real rainbow splattering of pharmaceuticals, I bet." She grins. "Barbiturates, amphetamine, sildenaphil..."


title: Klaasje (Miss Oranje Disco Dancer): ""How much does that toxicology repo..."
sequence: 0
dialoguetext:
"How much does that toxicology report cost the Police of Revachol? I can do it for *half* of that. Save you some money, make some myself."


title: Shivers: "There is a sound. Something in the..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_shivers_forgotten", true) --[[ Variable[ ]]
dialoguetext:
There is a sound. Something in the reeds, when the wind combs through them. On the inlet, on the little islands there between castaway tyres.


title: Klaasje (Miss Oranje Disco Dancer): ""What *do* I mean?" She raises an e..."
sequence: 0
dialoguetext:
"What *do* I mean?" She raises an eyebrow. "I have no idea. I don't even know what *you* mean. Love did him in? What does that mean?"


title: Klaasje (Miss Oranje Disco Dancer): ""I don't think he *enjoyed* dying,..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_denied_enjoyed_death", true) --[[ Variable[ ]]
dialoguetext:
"I don't think he *enjoyed* dying, officer. He had too much left to do -- too many third world conflicts. Couldn't tap out just yet."


title: Klaasje (Miss Oranje Disco Dancer): ""Well, it's wrong. He had too many..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_denied_enjoyed_death", true) --[[ Variable[ ]]
dialoguetext:
"Well, it's wrong. He had too many drinks to down and too many bad things to do. Couldn't tap out just yet."


title: Klaasje (Miss Oranje Disco Dancer): ""Occult vision? Of course. I do not..."
sequence: 0
dialoguetext:
"Occult vision? Of course. I do not -- for one moment -- think it wasn't an occult vision. I do not doubt *the signs*, but maybe..." She draws it out...


title: Klaasje (Miss Oranje Disco Dancer): ""...*mayyyybe* you're interpreting..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_denied_enjoyed_death_occult", true) --[[ Variable[ ]]
dialoguetext:
"...*mayyyybe* you're interpreting them wrong? He enjoyed life, you see. A little too much, if anything. Up to the point where other people had to pay for it."


title: Klaasje (Miss Oranje Disco Dancer): ""Wow. A superstar *and* a mystic. H..."
sequence: 0
dialoguetext:
"Wow. A superstar *and* a mystic. How intriguing. I have no doubt this is all adequate and true. I do not doubt *the signs*, but maybe..." She draws it out...


title: Klaasje (Miss Oranje Disco Dancer): ""They're not hard core *in that way..."
sequence: 0
dialoguetext:
"They're not hard core *in that way* is what I'm trying to say. What are we talking about anyway? This politics shit is *a lot* in the morning. *Is* it even morning?"


title: Klaasje (Miss Oranje Disco Dancer): ""I don't know how a semen sample wo..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_sex_with_lely", true) --[[ Variable[ ]]
dialoguetext:
"I don't know how a semen sample works, officers. How many days after intercourse does it have to be -- I don't even know if he had sex with someone else. We didn't *go steady*."


dialoguetext: 0
sequence: Continue()
title:
Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_composure_slash_the_air"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_composure_slash_the_air"])

conditionstring:
(Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_composure_slash_the_air"]) == false


title: Volition: "There. She momentarily lost control..."
dialoguetext: There. She momentarily lost control over Straight-Back-Guy! It appears that she feels *guilty*.
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_volition_guilty", true) ; SetVariableValue("whirling.klaasje_liesdetected_love_did_in", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""Among many other things, yes. I co..."
sequence: 0
userscript: XPTinySetBool("XP.klaasje_guilty_about_him")--[[ Variable[ ]]
dialoguetext:
"Among many other things, yes. I could have done something. There's always *something* you can do, right?" She looks into her coffee. "Ask me something else."


title: Volition: "See? There's something off here. Th..."
dialoguetext: See? There's something off here. This one *must* know she's deploying flares and countermeasures.
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_liesdetected_avoided_semen_sample_rhetoric", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Alright." The lieutenant puts the..."
sequence: 0
userscript: FinishTask("TASK.question_klaasje_victim_done")--[[ Variable[ ]]
dialoguetext:
"Alright." The lieutenant puts the slip back in his notes and observes the young woman for a moment.


title: Esprit de Corps: "There is a little slip of questions..."
sequence: 0
dialoguetext:
There is a little slip of questions that keeps everything in *order*. The questions are inside a blue notebook. The notebook is inside the lieutenant's pocket. Before the questions leave your mouth, you realize he should be here for this.


title: Klaasje (Miss Oranje Disco Dancer): ""Ah, another broken thing in a line..."
sequence: 0
dialoguetext:
"Ah, another broken thing in a line of broken things." She takes a drag. "Well, perhaps you'll find one somewhere."


title: Klaasje (Miss Oranje Disco Dancer): ""Ah, another broken thing in a line..."
sequence: 0
dialoguetext:
"Ah, another broken thing in a line of broken things." She takes a drag. "Well, perhaps you'll find one elsewhere."


title: Klaasje (Miss Oranje Disco Dancer): ""Ah, something happened to it? Anot..."
sequence: 0
dialoguetext:
"Ah, something happened to it? Another broken thing in a line of broken things. Quite a shame." She takes a drag. "Well, perhaps you'll find another one."


title: Klaasje (Miss Oranje Disco Dancer): ""As I already told your partner, I..."
sequence: 0
userscript: SetVariableValue("tc.name_lely", true) --[[ Variable[ ]]
dialoguetext:
"As I already told your partner, I didn't actually know his name. I just called him Lely -- it's short for Lelystad, where he came from."


title: Klaasje (Miss Oranje Disco Dancer): ""Yes, he said his real name wasn't..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_lelys_name_not_his", true) --[[ Variable[ ]]
dialoguetext:
"Yes, he said his real name wasn't *his*. I tried to pry it out of him, but he never gave it up -- no matter how hard I tried."


dialoguetext: 0
sequence: Continue()
title:
Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_drama_everything_a_okay_here"]  and  Variable["whirling.klaasje_volition_dont_explain_enjoy_hunch"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_drama_everything_a_okay_here"]  and  Variable["whirling.klaasje_volition_dont_explain_enjoy_hunch"])

conditionstring:
(Variable["XP.detect_compromized_skillset"]  and  Variable["whirling.klaasje_drama_everything_a_okay_here"]  and  Variable["whirling.klaasje_volition_dont_explain_enjoy_hunch"]) == false


title: Klaasje (Miss Oranje Disco Dancer): ""Wow. A mystic. How intriguing. I h..."
sequence: 0
dialoguetext:
"Wow. A mystic. How intriguing. I have no doubt this is all adequate and true. I do not doubt *the signs*, but maybe..." She draws it out...


title: Klaasje (Miss Oranje Disco Dancer): ""Did he?" A smile flits across her..."
sequence: 0
dialoguetext:
"Did he?" A smile flits across her face. "I never said he was a good man. Or that he had good intentions -- only that he was never bad to me."


title: Kim Kitsuragi: ""Thank you for clearing that up, mi..."
sequence: 0
dialoguetext:
"Thank you for clearing that up, miss." He turns to you. "Whenever you're ready -- I'm interested to hear what Titus Hardie has to say now."

userscript:
SetVariableValue("whirling.klaasje_ready_to_talk_lely", true) ; FinishTask("TASK.talk_to_klaasje_tape_done"); GainTask("TASK.talk_to_titus_about_the_doorgunner_megamix")--[[ Variable[ ]]


title: Empathy: "When he said he was *done* and *don..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_empathy_mentally_done", true) --[[ Variable[ ]]
dialoguetext:
When he said he was *done* and *done mentally* it didn't sound like a joke. Sounded like a deeply troubled man.


dialoguetext: 0
sequence: Continue()
title:
!(Variable["XP.determine_victims_age"]  or  Variable["XP.determine_victims_ethnicity"]  and  Variable["yard.hanged_added_brilliantine"])

conditionstring:
(Variable["XP.determine_victims_age"]  or  Variable["XP.determine_victims_ethnicity"]  and  Variable["yard.hanged_added_brilliantine"]) == false


title: Klaasje (Miss Oranje Disco Dancer): ""A moment ago it was love... And, n..."
sequence: 0
dialoguetext:
"A moment ago it was love... And, no, I don't think the Union is *communist*. They're a couple of shades pinker than that."


title: Volition: "You could blame her *a little*. It..."
sequence: 0
dialoguetext:
You could blame her *a little*. It was a pretty straight forward question that she refused to answer.

userscript:
SetVariableValue("whirling.klaasje_volition_guilty", true) ; SetVariableValue("whirling.klaasje_liesdetected_love_did_in", true) --[[ Variable[ ]]


title: You: ""Titus says he's got a tape where t..."
dialoguetext: "Titus says he's got a tape where the deceased discusses committing rape. Tell me about it."
sequence: 0
conditionstring:
Variable["TASK.question_klaasje_about_tape"] == true  and  Variable["TASK.question_klaasje_about_tape_done"] == false


title: Klaasje (Miss Oranje Disco Dancer): ""You haven't listened to it?" She b..."
sequence: 0
dialoguetext:
"You haven't listened to it?" She blows a column of smoke in the air. "You sure you don't want to hear it before questioning me?"


title: Klaasje (Miss Oranje Disco Dancer): ""Of course, officer. I'll cooperate..."
sequence: 0
dialoguetext:
"Of course, officer. I'll cooperate." She taps her cigarette as she nods.  "I'm guessing he tried to give you the Doorgunner Megamix, yeah?"


title: Klaasje (Miss Oranje Disco Dancer): ""Of course, officer. No time to los..."
sequence: 0
dialoguetext:
"Of course, officer. No time to lose." She taps her cigarette as she nods. "I'm guessing he tried to give you the Doorgunner Megamix, yeah?"


title: Klaasje (Miss Oranje Disco Dancer): ""Sure. You can trust me." She taps..."
sequence: 0
dialoguetext:
"Sure. You can trust me." She taps her cigarette as she nods. "I'm guessing he tried to give you the Doorgunner Megamix, yeah?"


title: Klaasje (Miss Oranje Disco Dancer): ""They've got him saying he'd like t..."
sequence: 0
dialoguetext:
"They've got him saying he'd like to rape and kill. Do Revachol *Soldier of the Apocalypse*-style. It really upset the boys." Ash falls from her cigarette as she shrugs. "I never said he was a good man -- only that he wasn't bad to me."


title: Klaasje (Miss Oranje Disco Dancer): ""We're all scraping up any happines..."
sequence: 0
dialoguetext:
"We're all scraping up any happiness we can find, officer. Going around with our little scouring sticks -- you, your first love, Mr. Soldier of the Apocalypse here..."


title: Suggestion: "There is a small measure of pride i..."
sequence: 0
dialoguetext:
There is a small measure of pride in her about this. That she could comfort and quell the rage in such a being.


title: Klaasje (Miss Oranje Disco Dancer): ""No. We were too busy laying waste..."
sequence: 0
dialoguetext:
"No. We were too busy laying waste to our own nervous systems to direct any of the *fury* outward. He seemed..." She pauses. "He seemed happy, I guess. At ease. As much as a man like him could be."


title: Klaasje (Miss Oranje Disco Dancer): ""Had I the physical robustness and..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_girls_are_evil", true) --[[ Variable[ ]]
dialoguetext:
"Had I the physical robustness and social support, *I* would be tearing it up *Soldier of the Apocalypse*-style..."


title: Klaasje (Miss Oranje Disco Dancer): ""Any time, officer." She removes he..."
dialoguetext: "Any time, officer." She removes her cigarette from between her lips. Smoke trails from her mouth.
sequence: 0
userscript:
SetVariableValue("whirling.klaasje_ready_to_talk_lely", true) ; FinishTask("TASK.question_klaasje_about_tape_done")--[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): ""I think he said *whore* a lot... H..."
sequence: 0
dialoguetext:
"I think he said *whore* a lot... He said this wasn't Revachol. He said it was a fucking village with village elephants and that he was gonna do us all *Co Hoi-style*."


title: Klaasje (Miss Oranje Disco Dancer): ""Running joke. I was gonna say runn..."
sequence: 0
dialoguetext:
"Running joke. I was gonna say running joke -- and that tape didn't even get the good bits. Lely's punchlines got way, way funkier."


title: Klaasje (Miss Oranje Disco Dancer): ""People who go to the University kn..."
sequence: 0
dialoguetext:
"People who go to the University know how to use words like *internalize* and *integrate*, officer... now what was that expression?" She's still looking for it.


title: Encyclopedia: "There's more to this. She has an in..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_cyclo_vocabulary_psychological", true) --[[ Variable[ ]]
dialoguetext:
There's more to this. She has an index in her head of pathologies and how to exploit them. You can almost see her turning the pages.


title: Klaasje (Miss Oranje Disco Dancer): ""He liked the way it *sounded* when..."
sequence: 0
dialoguetext:
"He liked the way it *sounded* when he said it. As for Co Hoi..." The young woman lights a new cigarette with the butt of her old one.


title: Klaasje (Miss Oranje Disco Dancer): ""He wasn't actually there -- not fr..."
sequence: 0
dialoguetext:
"He wasn't actually there -- not from what he told me, at least. But he might as well have been. I could see he'd lived his own little Co Hoi. It was in his... *everything*."


title: Klaasje (Miss Oranje Disco Dancer): ""Oh no, I'm pretty sure he *did* te..."
sequence: 0
dialoguetext:
"Oh no, I'm pretty sure he *did* terrible things -- then integrated them into his idea of normalcy. To keep on living. Until they just... sort of turned into his... What's the word I'm looking for?"


title: Klaasje (Miss Oranje Disco Dancer): ""He was like the Semenese conflict,..."
sequence: 0
dialoguetext:
"He was like the Semenese conflict, the Co Hoi massacre, and the '36 famine in Yeesut all rolled into one person, then encased in Oranjese ceramic armour. Which he wore in bed *and* in the shower..."


title: Klaasje (Miss Oranje Disco Dancer): ""No, I'm pretty sure he *did* terri..."
sequence: 0
dialoguetext:
"No, I'm pretty sure he *did* terrible things -- and then had to internalize them to keep on living. Until they just... sort of turned into his... What's the word I'm looking for?"


title: Kim Kitsuragi: ""I don't see how your problems are..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"I don't see how your problems are relevant right now, officer," the lieutenant says in a quick, clipped, *annoyed* tone.


title: Encyclopedia: "Co Hoi, a village that was the site..."
sequence: 0
userscript: SetVariableValue("whirling.tape_cyclo_li_shmin", true) --[[ Variable[ ]]
dialoguetext:
Co Hoi, a village that was the site of infamous war crimes in the South Safre conflict, the ongoing proxy war between Graad and Safre. It has been hot for 12 years, with atrocities piling up daily. Mostly committed by Graad.


title: Endurance: "Hold up. Don't go it alone -- it's..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_kim_not_present_for_lely", true) --[[ Variable[ ]]
dialoguetext:
Hold up. Don't go it alone -- it's a marathon, and you'll need support. Get Kim before you go any further.


title: Klaasje (Miss Oranje Disco Dancer): ""Hm? Oh -- I'm guessing your partne..."
sequence: 0
dialoguetext:
"Hm? Oh -- I'm guessing your partner should be here too?" She taps the ash from the end of her cigarette while you stand there in silence.


title: Klaasje (Miss Oranje Disco Dancer): ""He went to Killer Academy in Vrede..."
sequence: 0
dialoguetext:
"He went to Killer Academy in Vredefort. Then he killed some people on the Semenine islands. And on other islands too -- all of the islands. After this he came to Revachol and got killed himself."

userscript:
FinishTask("TASK.ask_about_tattoo_other_done"); FinishTask("TASK.decipher_victims_tattoo_done"); XPMinorSetBool("XP.klaasjes_take_on_tattoos"); SetVariableValue("pier.klaasje_asked_about_tattoos", true) --[[ Variable[ ]]


title: Klaasje (Miss Oranje Disco Dancer): "She blows a long column of smoke an..."
sequence: 0
dialoguetext:
She blows a long column of smoke and watches it disperse overhead. After a moment, she says: "Good for you."


title: Klaasje (Miss Oranje Disco Dancer): ""Hmh..." She doesn't smile. She tap..."
sequence: 0
userscript: XPTinySetBool("XP.klaasje_gave_real_name")--[[ Variable[ ]]
dialoguetext:
"Hmh..." She doesn't smile. She taps the ash from her cigarette and shrugs. "Sounds oddly feminine..."


title: Klaasje (Miss Oranje Disco Dancer): ""Not really," she says with complet..."
sequence: 0
dialoguetext:
"Not really," she says with complete uninterest. "I just think Lely's good enough. But go ahead. You look like you *want* to tell me."


title: You: ""You mentioned he liked showing off..."
dialoguetext: "You mentioned he liked showing off his tattoos -- how?"
sequence: 0
conditionstring:
Variable["whirling.klaasje_showing_off_to_chicks"] == false  and  Variable["pier.klaasje_asked_about_tattoos"] == true


title: Klaasje (Miss Oranje Disco Dancer): ""And the woman goes like..." She po..."
sequence: 0
dialoguetext:
"And the woman goes like..." She points at the air with her sharp-nailed finger, picking out an imaginary tattoo-star. "'What was this, baby?'"


title: Kim Kitsuragi: ""This means his race was Occidental..."
sequence: 0
dialoguetext:
"This means his race was Occidental, which fits the statements of another witness," the lieutenant says, pleased.


title: Volition: "This is one of her manoeuvres. The..."
sequence: 0
dialoguetext:
This is one of her manoeuvres. The others are fast asleep, as always... it's hard to say what the truth is.


title: Kim Kitsuragi: ""It's not nothing, you were coming..."
sequence: 0
dialoguetext:
"It's not nothing, you were coming apart at the seams." He looks you in the eye: "Do you know the assault victim?"


title: Kim Kitsuragi: ""You looked strange when he mention..."
sequence: 0
dialoguetext:
"You looked strange when he mentioned the assault victim's name." He looks you in the eye: "Do you know that woman?"


title: You: ""She knows I did some pretty crazy..."
sequence: 0
conditionstring: Variable["whirling.klaasjeone_result_heard_last_night"]
userscript: SetVariableValue("whirling.kim_klaasje_said_one_thing", true) --[[ Variable[ ]]
dialoguetext:
"She knows I did some pretty crazy stuff before I passed out. That I partied hard. And not very mental-healthily."


title: You: ""She overheard me listening to musi..."
sequence: 0
dialoguetext:
"She overheard me listening to music and doing weird things. From her room. It's the one next to yours."


title: Authority: "I'm talking about your zero toleran..."
sequence: 0
dialoguetext:
I'm talking about your zero tolerance policy toward *the mania of Narco*! You're in the *right* there. Powerful stance. Would you like to take it up a notch? Would you like to become an anti-narcomania zealot?


title: Authority: "That's *not* a problem. At all. The..."
sequence: 0
dialoguetext:
That's *not* a problem. At all. The more drugs you do, the more zealous you can be in combating them. Drugs give you the *vigour* to fight drugs.


title: Authority: "Yes. You're pure. Unravaged by Narc..."
sequence: 0
dialoguetext:
Yes. You're pure. Unravaged by Narco. Of course it's pretty obvious you've done a lot of drugs in the past -- and will probably do more in the future -- but that doesn't matter.


title: Authority: "No. Alcohol is a powerful anti-narc..."
sequence: 0
dialoguetext:
No. Alcohol is a powerful anti-narco agent. Seventy-eight percent of people who use alcohol daily feel no need to use it's opposite -- narcohol. If anything, you should drink more. It cleanses.


title: Authority: "No. By supporting the *traditional*..."
sequence: 0
dialoguetext:
No. By supporting the *traditional* tobacco industry, you keep the narco mills in check. If anything, you should smoke *more*. Tobacco smoke also wards off narco spirits.


title: Authority: "Of course not. You've always been a..."
sequence: 0
dialoguetext:
Of course not. You've always been anti-narco militant material. You kept *her* off a *dark* course with that interjection! Are you ready to *save lives*?


title: Kim Kitsuragi: ""That's good to hear." The lieutena..."
sequence: 0
userscript: GainThought("narcomania")
dialoguetext:
"That's good to hear." The lieutenant acknowledges your strange mumbling. He does not have any narcotics visibly on him as he says it. Good.


title: Klaasje (Miss Oranje Disco Dancer): ""That's wonderful to hear." The you..."
sequence: 0
userscript: GainThought("narcomania")
dialoguetext:
"That's wonderful to hear." The young woman takes a sip of coffee. Good un-narcotic coffee. Wholesome to look at.


title: Klaasje (Miss Oranje Disco Dancer): ""That's an odd thing to say to your..."
sequence: 0
dialoguetext:
"That's an odd thing to say to yourself, officer." The young woman takes a sip of coffee. It does not seem to have narcotics in it.


title: You: "I seem to have a slight speed habit..."
dialoguetext: I seem to have a slight speed habit myself, though. Is this really a good idea?
sequence: 0
conditionstring:
Variable["character.habit_speed"]  and  SubstanceUsedMore("speed") == false  and  Variable["character.habit_pyrholidon"] == false


title: Authority: "Your words sound hollow and unconvi..."
sequence: 0
dialoguetext:
Your words sound hollow and unconvincing. You're a weakling, a servant to the dark arts of narcomania.


title: Authority: "You say the words loudly to yoursel..."
sequence: 0
userscript: GainThought("narcomania")
dialoguetext:
You say the words loudly to yourself. That makes them very convincing. The world applauds you -- you are finally on the holy warpath against narcomania!


title: Kim Kitsuragi: ""This is the Insulindian Lily." The..."
sequence: 0
userscript: SetVariableValue("tc.blueboy_rev_flower_known", true) --[[ Variable[ ]]
dialoguetext:
"This is the Insulindian Lily." The lieutenant corrects his glasses. "Called 'May bells' or 'Lucille's tears' during the Revolution. Girls used to pin these on soldiers before sending them off to battle."


title: Shivers: "Water flows under the channel bridg..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_shivers_may_bells", true) --[[ Variable[ ]]
dialoguetext:
Water flows under the channel bridge -- dark water. You rub your sides for warmth but there is none.


title: Shivers: "...the wrinkled fingers of an old m..."
sequence: 0
dialoguetext:
...the wrinkled fingers of an old man crush flower petals. Then sprinkle them in the stream, like white salt.


title: Kim Kitsuragi: ""A big political and military confl..."
sequence: 0
dialoguetext:
"A big political and military conflict. Ask around, or buy a book." He seems annoyed by the question.


title: Kim Kitsuragi: ""The revolutionaries: so the commun..."
sequence: 0
dialoguetext:
"The revolutionaries: so the communards and the anarchists. White's their colour. But the custom started in the Suzerain's army so it held meaning for the kingsmen too."


title: Kim Kitsuragi: ""It's about girls and boys more tha..."
sequence: 0
dialoguetext:
"It's about girls and boys more than *sides*. Girls sending off boys who are going to their deaths -- then also dying themselves in the ruins, from dysentery and consumption. It's a symbol of the Civil War."


title: Kim Kitsuragi: ""Yes, but not *this* early -- not t..."
sequence: 0
dialoguetext:
"Yes, but not *this* early -- not to my knowledge..." He observes the petals: "It looks dried. Preserved."


title: Shivers: "Inland, above the Martinaise distri..."
sequence: 0
dialoguetext:
Inland, above the Martinaise distributary, the channel that brought waste water from the silk mills of Jamrock; and then dead bodies during the War...


title: Esprit de Corps: "Somewhere in Central Jamrock, Lieut..."
sequence: 0
dialoguetext:
Somewhere in Central Jamrock, Lieutenant Kitsuragi steps into the public library, rows of shelves pass on either side... you feel he should be here for in-depth flower analysis.


title: Kim Kitsuragi: ""As I said -- an Insulindian Lily,..."
sequence: 0
userscript: SetVariableValue("tc.blueboy_rev_flower_known", true) --[[ Variable[ ]]
dialoguetext:
"As I said -- an Insulindian Lily, or a May bell. Girls pinned them on their boys during the Revolution."


title: Reaction Speed: "Wait, have you noticed there's a *w..."
sequence: 0
userscript: GainTask("TASK.ask_rene_about_maybells")--[[ Variable[ ]]
dialoguetext:
Wait, have you noticed there's a *war veteran* playing a ball game -- on the plaza? You should ask him about the flowers.


title: Kim Kitsuragi: ""Nothing will make them respect the..."
sequence: 0
dialoguetext:
"Nothing will make them respect the RCM. But it will disrupt the game they prepared for us. We just stripped off one layer of whatever it is. Her decision to not corroborate their story was *definitely* not part of the plan."


title: Kim Kitsuragi: ""You think so?" A shadow runs acros..."
sequence: 0
dialoguetext:
"You think so?" A shadow runs across his face. "Being candid is the best way to lie. The appearance of candour, with some facts thrown in, draws attention away from whatever one chooses to omit."


title: Kim Kitsuragi: ""She may be trying to control the p..."
sequence: 0
dialoguetext:
"She may be trying to control the pace of the investigation. Anyway, we should move. I suspect our inquiries will bring us back here soon enough."


title: Kim Kitsuragi: ""You think so?" A shadow runs acros..."
sequence: 0
dialoguetext:
"You think so?" A shadow runs across his face. "She seemed forthcoming... Unusually so. Being forthcoming about some things is a good way to obscure other things."


title: Kim Kitsuragi: ""The best liars are always forthcom..."
sequence: 0
dialoguetext:
"The best liars are always forthcoming... Anyway, we should move. I suspect our investigation will bring us back here soon enough."


title: You: "(Whisper.) "She has half my skillse..."
sequence: 0
dialoguetext:
(Whisper.) "She has half my skillset compromised, singing her tune. My assessments of her are untrustworthy."


title: Kim Kitsuragi: ""She seemed forthcoming to me... Un..."
sequence: 0
dialoguetext:
"She seemed forthcoming to me... Unusually so. Being forthcoming with some things is a good way to obscure other things. But I wouldn't call myself compromised..."


title: Kim Kitsuragi: ""I am not easily swayed by young wo..."
sequence: 0
dialoguetext:
"I am not easily swayed by young women. But on the other hand... the best liars are candid. And she was candid."


title: Drama: "She definitely called the cops. Tha..."
sequence: 0
dialoguetext:
She definitely called the cops. That was *task complete*. It could not hath been a *lie*. That is impossible.


title: Drama: "Who... what... Dear god, you've bee..."
sequence: 0
dialoguetext:
Who... what... Dear god, you've been lied to! She could have killed her lover and lied to everyone! She's not *candid* at all, she's smoke and mirrors and will-o-wisps!

userscript:
SetVariableValue("whirling.klaasje_drama_wc_succeeded", true) ; ReputationGrows("kim")--[[ Variable[ ]]


title: Drama: "Look at her! Her hands, her nails,..."
sequence: 0
dialoguetext:
Look at her! Her hands, her nails, the cigarette... Every second you stall, you become more entangled in this spider's *web of lies*. Arrest her immediately!


title: Klaasje (Miss Oranje Disco Dancer): ""She has this *thing* for me -- eve..."
sequence: 0
userscript: XPMinorSetBool("XP.ruby_motive")--[[ Variable[ ]]
dialoguetext:
"She has this *thing* for me -- ever since I met her and the boys downstairs. She's been pretty frank about what she wants..."


title: You: ""That's all good, but I think we sh..."
sequence: 0
dialoguetext:
"That's all good, but I think we should still take you in -- just in case." (Step a little bit closer.)


title: Klaasje (Miss Oranje Disco Dancer): ""Because of the Hardies -- I couldn..."
sequence: 0
dialoguetext:
"Because of the Hardies -- I couldn't just dispense with them, they were only trying to help me." She looks at her feet. "Out of the shit I'd gotten into."


title: Klaasje (Miss Oranje Disco Dancer): ""I know that. But the people around..."
sequence: 0
dialoguetext:
"I know that. But the people around here -- they don't see it that way. And if I am to stay here I need to get along with them."


title: Visual Calculus: "A grand expanse of water reaches ov..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_viscal_over_shoulder", true) --[[ Variable[ ]]
dialoguetext:
A grand expanse of water reaches over the bay and to the horizon. Grey and pale violet in the morning light...


title: Klaasje (Miss Oranje Disco Dancer): ""I know." She looks down for a mome..."
sequence: 0
dialoguetext:
"I know." She looks down for a moment, hiding her eyes behind her bangs. "For what it's worth, I'm sorry. For all of this, for wasting your time."


title: Klaasje (Miss Oranje Disco Dancer): ""I sense you're being sarcastic. Ok..."
sequence: 0
dialoguetext:
"I sense you're being sarcastic. Okay. The thing is -- you're on the payroll of the Moralist International..." She stops to fish a new cigarette out of the pack.


title: Klaasje (Miss Oranje Disco Dancer): ""It is." She nods. "They're after m..."
sequence: 0
userscript: SetVariableValue("tc.klaasje_fugitive", true) --[[ Variable[ ]]
dialoguetext:
"It is." She nods. "They're after me. And they have friends in the Moralintern -- some *are* Moralintern. If I show up in your records, officer, they will find me. They will..."


title: Klaasje (Miss Oranje Disco Dancer): "She nods. "You share a database wit..."
sequence: 0
dialoguetext:
She nods. "You share a database with them. You send people to their courts." She lights the cigarette.


title: Kim Kitsuragi: ""Officer. Regain control of yoursel..."
sequence: 0
dialoguetext:
"Officer. Regain control of yourself." He turns to the woman: "What does our *limited cooperation* with the Moralintern have to do with this?"


title: Klaasje (Miss Oranje Disco Dancer): ""Wow. Someone has their testosteron..."
sequence: 0
dialoguetext:
"Wow. Someone has their testosterone cranked up to neolithic. Let me just forcefully re-rail this talk for you, okay? Are you okay with that? Here we go..."


title: Kim Kitsuragi: "Until the lieutenant loses patience..."
sequence: 0
dialoguetext:
Until the lieutenant loses patience: "What does our *limited cooperation* with the MI have to do with this?"


title: You: ""I think we're done here -- for now..."
dialoguetext: "I think we're done here -- for now." (Conclude.)
sequence: 0
conditionstring:
Variable["tc.hanged_man_was_shot_known_from_klaasje"]  and  Variable["whirling.klaasje_ruby_knew_feels"]  and  Variable["whirling.klaasje_didnt_hear_shot"]


title: Empathy: "Run, woman! Run past them and out i..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_savoir_run", true) --[[ Variable[ ]]
dialoguetext:
Run, woman! Run past them and out into the street where it's dark and people move -- to the lorries at the intersection. As far as you can...


title: Klaasje (Miss Oranje Disco Dancer): ""I already *ran*. I ran from an ent..."
sequence: 0
dialoguetext:
"I already *ran*. I ran from an entire isola. There is... I can't run any further. Not with these people. This is as far as it gets."


title: Klaasje (Miss Oranje Disco Dancer): ""They will kill me, sir. If you fil..."
sequence: 0
dialoguetext:
"They will kill me, sir. If you file my name -- take me in for questioning -- enter me into the Moralintern mill..."


title: Klaasje (Miss Oranje Disco Dancer): "She pulls on the cigarette, looking..."
sequence: 0
dialoguetext:
She pulls on the cigarette, looking up at the sky. Her hair ripples in the breeze as she stands there, silent.


title: Klaasje (Miss Oranje Disco Dancer): ""Just business -- but *bad* busines..."
sequence: 0
userscript: SetVariableValue("tc.klaasje_fugitive", true) --[[ Variable[ ]]
dialoguetext:
"Just business -- but *bad* business for some people in the Moralintern. If I show up in your records, officer, they will find me. They will..."


title: Klaasje (Miss Oranje Disco Dancer): ""Industrial espionage. I joined a b..."
sequence: 0
dialoguetext:
"Industrial espionage. I joined a business collective with the intention of betraying them. I did my job well enough to be asked to do it again."


title: Klaasje (Miss Oranje Disco Dancer): ""With a bigger company -- the kind..."
sequence: 0
dialoguetext:
"With a bigger company -- the kind you really, really don't fuck with. I took their ledgers -- two decades' worth of accounting."


title: Encyclopedia: "Looskap -- these people engineer fi..."
sequence: 0
userscript: SetVariableValue("whirling.klaasje_cyclo_looscap", true) --[[ Variable[ ]]
dialoguetext:
Looskap -- these people engineer financial disasters in second world countries. The conglomerate also includes The Bank of Consecration, Eeirberg and the popular Pappa Lollo line of dairy products.


title: Klaasje (Miss Oranje Disco Dancer): ""The job was Loosduin County Saving..."
sequence: 0
userscript: SetVariableValue("tc.loosduin_county_savings_bank", true) --[[ Variable[ ]]
dialoguetext:
"The job was Loosduin County Savings Bank -- they sound small but they're part of the Looskap conglomerate. That was the second job. The first was some printer company. You wouldn't know them."


title: Klaasje (Miss Oranje Disco Dancer): ""As to who hired me for the job --..."
sequence: 0
dialoguetext:
"As to who hired me for the job -- I don't know. But *they're* after me too. Along with Looskap, and their friends in the MI." She breathes out, heavily. "Once you're done in the competitive intelligence circuit, you don't have allies. You're radioactive."


