# dentries

title: A Brief Look at Infra-Materialism: "But as of this writing only human b..."
sequence: 0
dialoguetext:
But as of this writing only human beings have demonstrated the intellectual capacity for revolutionary communism.


title: A Brief Look at Infra-Materialism: "It concerns an interesting series o..."
sequence: 0
dialoguetext:
It concerns an interesting series of events that took place during the invasion of Revachol. As Coalition forces made landfall, a cadre of Nilsen's most fervent acolytes *attempted to compress a Coalition aerostatic* with their collective will...


title: A Brief Look at Infra-Materialism: "According to communard lore, these..."
sequence: 0
dialoguetext:
According to communard lore, these acolytes positioned themselves at the top of a redoubt just over the Bay of Revachol. From that vantage, they proceeded to visualise *pinching* Coalition Warship Debutante between their fingers, a gesture believed to assist in the extra-physical materialisation of their thoughts.


title: You: "Why didn't they just get some high-..."
dialoguetext: Why didn't they just get some high-powered merc gear? (Tap your armour.)
sequence: 0
conditionstring:
CheckEquipped("gloves_t500")  or  CheckEquipped("shoes_t500")  or  CheckEquipped("shirt_t500")  or  CheckEquipped("hat_t500")


title: A Brief Look at Infra-Materialism: "The communards were notoriously und..."
sequence: 0
dialoguetext:
The communards were notoriously under-equipped against the much better-funded Coalition. In any event, it's doubtful even ceramic armour would have altered the outcome.


title: A Brief Look at Infra-Materialism: "There's no evidence the communards..."
sequence: 0
dialoguetext:
There's no evidence the communards were equipped with finger pistols, though it's unlikely they would have decisively altered the outcome.


title: A Brief Look at Infra-Materialism: "The acolytes (along with the redoub..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_psychics_vapourised", true) --[[ Variable[ ]]
dialoguetext:
The acolytes (along with the redoubt) were vapourised in an artillery strike before the process could be completed...


title: A Brief Look at Infra-Materialism: "It's been said, though, that in the..."
sequence: 0
userscript: PassTime()
dialoguetext:
It's been said, though, that in the weeks following the battle, the captain of the Debutante noted an increase in incidents of crewmen striking their heads on unexpectedly low bulkheads.


title: A Brief Look at Infra-Materialism: "It's a matter of fierce debate what..."
sequence: 0
dialoguetext:
It's a matter of fierce debate what form society would assume under the highest levels of revolutionary plasm, also known as 'Full Communism' or, as Nilsen termed it, 'Communism Above Reality'.


title: A Brief Look at Infra-Materialism: "In some of his later writings, Nils..."
sequence: 0
dialoguetext:
In some of his later writings, Nilsen himself speculated about the potential for an *extra-physical architecture* that disregards the laws of 'bourgeois physics' and instead relies on the revolutionary faith of the people for structural integrity.


title: A Brief Look at Infra-Materialism: "Precisely. Nilsen observed that the..."
sequence: 0
dialoguetext:
Precisely. Nilsen observed that the financial system operates on the same principle of faith, so why not an architectural system?


title: A Brief Look at Infra-Materialism: "Nilsen called it "the highest expre..."
sequence: 0
dialoguetext:
Nilsen called it "the highest expression of Communist principles, a society whose literal foundation is the faith of its people".


title: A Brief Look at Infra-Materialism: "On the following page you come acro..."
sequence: 0
userscript: PassTime()
dialoguetext:
On the following page you come across a few black-and-white reproductions from Nilsen's own notebooks. One sketch depicts a government ministry shaped like a great inverted pyramid, a hectare in width at the top, balanced atop foundations the size of common apartments...


title: A Brief Look at Infra-Materialism: "Another depicts a leaning tower wra..."
sequence: 0
dialoguetext:
Another depicts a leaning tower wrapped in a dramatic helix. The caption beneath it reads: 'The Tower of History'.


title: Interfacing: "Something about that tower looks aw..."
sequence: 0
userscript: SetVariableValue("inventory.basic_guide_interfacing_matchboxes", true) --[[ Variable[ ]]
dialoguetext:
Something about that tower looks awfully familiar. Could it be *that's* what the students were trying to recreate with the matchboxes?


title: A Brief Look at Infra-Materialism: "There is no more. You've reached th..."
sequence: 0
dialoguetext:
There is no more. You've reached the outer theoretical limits of communism, and in less than 200 pages.


title: A Brief Look at Infra-Materialism: "But one subject he returned to time..."
sequence: 0
userscript: PassTime()
dialoguetext:
But one subject he returned to time and time again was the fundamental relationship between thoughts and matter...


title: A Brief Look at Infra-Materialism: "Much of what we know of the communa..."
sequence: 0
dialoguetext:
Much of what we know of the communards' activities during this period come from memoirs and second-hand accounts, some only written down decades after the fact and of dubious authenticity.


title: A Brief Look at Infra-Materialism: "There are numerous stories from Sam..."
sequence: 0
userscript: PassTime()
dialoguetext:
There are numerous stories from Samara involving bandits or fascist mercenaries being levitated by farmers from the most ideologically advanced communes. Of course, few of these incidents have ever been rigorously investigated or substantiated...


title: A Brief Look at Infra-Materialism: "Among known attempts to channel thi..."
sequence: 0
dialoguetext:
Among known attempts to channel third-level capabilities, the most well-documented is the curious case of Coalition Warship Debutante.


title: A Brief Look at Infra-Materialism: "Of course, colourful anecdotes only..."
sequence: 0
dialoguetext:
Of course, colourful anecdotes only scratch the surface of what infra-materialists believe may be possible in a truly *third-level* society...


title: A Brief Look at Infra-Materialism: "In the corner of one of the reprodu..."
sequence: 0
dialoguetext:
In the corner of one of the reproduced notebook pages, you can make out the following words written in Nilsen's distinctive slashing script...


title: Encyclopedia: "The form of these stories also reca..."
sequence: 0
dialoguetext:
The form of these stories also recalls several well-known Samaran folktales, in particular the one commonly known as 'Clever Oleg and the Flying Magistrate'.


title: Half Light: "Picture the lot of them, all standi..."
sequence: 0
dialoguetext:
Picture the lot of them, all standing with their fingers in the air one minute, the next reduced to a bloody mist!


title: A Brief Look at Infra-Materialism: "Some have theorised that such a soc..."
sequence: 0
dialoguetext:
Some have theorised that such a society would be fundamentally unrecognisable, lacking many of the institutions we typically take for granted in advanced societies, including organised governments, financial institutions, and law enforcement.


title: A Brief Look at Infra-Materialism: "Others have argued that people livi..."
sequence: 0
dialoguetext:
Others have argued that people living under third-level conditions will be immune to such infirmities as hunger, disease, and mental illness...


title: Working Class Woman: ""Hello, I'm Billie. Would you like..."
dialoguetext:
"Hello, I'm Billie. Would you like something to drink? Tea, lemonade?" she asks nervously. "We're out of coffee, I was supposed to get some tomorrow..."


title: Working Class Woman: ""Is this about Victor, my husband?..."
sequence: 0
dialoguetext:
"Is this about Victor, my husband? Is he in some kind of trouble again? I can come pick him up in the station if that's what..." She stops, her eyes trying to read answers from your face.


title: Working Class Woman: "Something changes in her expression..."
sequence: 0
dialoguetext:
Something changes in her expression. "No, this is something much worse... Is he in a hospital? How bad is it?"


title: Working Class Woman: ""I don't think I introduced myself..."
dialoguetext:
"I don't think I introduced myself properly -- I'm Billie. Would you like something to drink?" She looks around the kitchen. "Tea, lemonade? We're out of coffee..."


title: Working Class Woman: ""It's you. From the bookstand." For..."
dialoguetext:
"It's you. From the bookstand." For a moment she seems paralysed, just looking at you. Then she forces herself out of it.


title: Working Class Woman: ""It's you from the bookstand... Did..."
dialoguetext:
"It's you from the bookstand... Did you come to bring my cockatoo back?" She smiles nervously, before the smile vanishes from her face.


title: You: ""It's not about the cockatoo.""
dialoguetext: "It's not about the cockatoo."
sequence: 0
conditionstring:
Variable["plaza.working_pre_greeting_done"] == true  and  Variable["TASK.find_working_class_husband"] == false  and  Variable["plaza.working_asked_about_cockatoo"] == true


title: Working Class Woman: ""Sorry, I'm rambling..." She shakes..."
sequence: 0
dialoguetext:
"Sorry, I'm rambling..." She shakes her head and tries to laugh it off. "It's just that Victor often gets into all kinds of trouble. So, how can I help you?"


title: You: ""Hold on... *You're* Billie? I thou..."
dialoguetext: "Hold on... *You're* Billie? I thought Billie was a man..."
sequence: 0
conditionstring:
Variable["plaza.kineema_library_know_billies_husband_returned_the_book"] == false  and  Variable["tc.billie_woman"] == false


title: Working Class Woman: ""No, I'm Billie." She narrows her e..."
sequence: 0
dialoguetext:
"No, I'm Billie." She narrows her eyes. "Is this about my husband, Victor? I can come pick him up in the station if that's what..." She stops, her eyes trying to read answers from your face.


title: Working Class Woman: ""As I already told you, he has a pr..."
sequence: 0
dialoguetext:
"As I already told you, he has a problem with drinking. And so he... disappears every now and then."


title: Working Class Woman: ""He's probably in the Pox, drinking..."
sequence: 0
userscript: SetVariableValue("apt.wcw_know_that_husband_went_to_the_library", true) --[[ Variable[ ]]
dialoguetext:
"He's probably in the Pox, drinking with his friends. I sent him to the library a few days ago, but I guess something came up..." She smiles sourly.


title: Kim Kitsuragi: ""We're very sorry to inform you, bu..."
sequence: 0
dialoguetext:
"We're very sorry to inform you, but your husband, Victor Méjean, was found dead this morning on the Martinaise boardwalk."


title: Reaction Speed: "You sense that the lieutenant is re..."
sequence: 0
userscript: SetVariableValue("apt.wcw_reaction_dont_let_kim_cut_in", true) --[[ Variable[ ]]
dialoguetext:
You sense that the lieutenant is ready to say something -- don't let him. Fix this yourself, you did this.


title: Working Class Woman: ""I'm sorry, I just need a... I don'..."
sequence: 0
dialoguetext:
"I'm sorry, I just need a... I don't know what to say." She rests her hand on her forehead, eyes pale like pearls in seawater.


title: Working Class Woman: ""Oh," she says again, "But he was j..."
sequence: 0
dialoguetext:
"Oh," she says again, "But he was just..." She looks at the kitchen table, where two cigarette butts are still in the tray.


title: Kim Kitsuragi: ""I understand that this comes as a..."
sequence: 0
dialoguetext:
"I understand that this comes as a huge shock. I want you to know that me and my partner," he points at you, "are here for you if you have any questions. We're very sorry for your loss, ma'am."


title: Working Class Woman: ""What happened to him? Tell me." He..."
sequence: 0
dialoguetext:
"What happened to him? Tell me." Her neck and cheeks are covered with red blotches, her double chin is shaking.


title: Kim Kitsuragi: ""Is there anyone we could call for..."
sequence: 0
dialoguetext:
"Is there anyone we could call for you? A friend, a family member, someone who could be here for you?"


title: Kim Kitsuragi: ""He was taken to the city morgue. T..."
sequence: 0
dialoguetext:
"He was taken to the city morgue. The local coroner will be contacting you shortly to arrange the funeral. Here's his number in case you want to contact him earlier." He hands her a leaflet with the morgue's contact information.


title: Kim Kitsuragi: ""It looks like he slipped on the bo..."
sequence: 0
dialoguetext:
"It looks like he slipped on the boardwalk -- fatally, I'm afraid. It was just a very unfortunate accident, although alcohol may have played a role."


title: Working Class Woman: ""I'll take it from here. Thank you...."
sequence: 0
dialoguetext:
"I'll take it from here. Thank you." She points at the front door, breathing fast now. Holding herself back.


title: Kim Kitsuragi: ""Apologies, my partner," the lieute..."
sequence: 0
dialoguetext:
"Apologies, my partner," the lieutenant steps in, giving you a sideways glance, "did *not* mean to make light of the situation."


title: You: ""Ma'am, I'm very sorry to say, but..."
sequence: 0
dialoguetext:
"Ma'am, I'm very sorry to say, but your husband, Victor Méjean, was found dead on the Martinaise boardwalk."


title: Kim Kitsuragi: ""We understand this comes as a huge..."
sequence: 0
dialoguetext:
"We understand this comes as a huge shock. I want you to know that me and my partner," he points at you, "are here for you if you have any questions. Take your time, ma'am."


title: Working Class Woman: ""What happened to him?" She turns t..."
sequence: 0
dialoguetext:
"What happened to him?" She turns to you. Her neck and cheeks are covered with red blotches, her double chin is shaking.


title: You: ""I understand that this may come as..."
sequence: 0
dialoguetext:
"I understand that this may come as a huge shock. I want you to know that I'm here for you if you have any questions. Take your time, ma'am, I'm not going anywhere."


title: Working Class Woman: ""I see..." She withdraws, trying to..."
sequence: 0
dialoguetext:
"I see..." She withdraws, trying to picture the scene. "And you just... found him there? Lying in the cold?"


title: Working Class Woman: "She blinks, eyes welling up with te..."
sequence: 0
dialoguetext:
She blinks, eyes welling up with tears, as her hands start searching for something from the pockets of her dress.


title: Kim Kitsuragi: ""Here." The lieutenant takes out hi..."
sequence: 0
dialoguetext:
"Here." The lieutenant takes out his handkerchief and offers it to the woman. She nods and slowly wipes away her tears.


title: Working Class Woman: "A small, terrified smile quivers on..."
sequence: 0
userscript: LoseItem("lieutenants_handkerchief")
dialoguetext:
A small, terrified smile quivers on her face as she takes the handkerchief and wipes away the tears. She looks disoriented.


title: Working Class Woman: ""Yes, thank you." She smiles a smal..."
sequence: 0
userscript: LoseItem("lieutenants_handkerchief")
dialoguetext:
"Yes, thank you." She smiles a small, terrified smile, then wipes away her tears. She looks disoriented.


title: Working Class Woman: ""No, no..." She breathes in. "I jus..."
sequence: 0
dialoguetext:
"No, no..." She breathes in. "I just need to tell my girls..." The air gets sucked out of her lungs suddenly.


title: Working Class Woman: ""No, I'll do it myself, I just..."..."
sequence: 0
dialoguetext:
"No, I'll do it myself, I just..." She breathes again, holding on to her left side like she's in pain.


title: Working Class Woman: ""My handkerchief..." She tries to s..."
sequence: 0
dialoguetext:
"My handkerchief..." She tries to smile through the tears, as she rubs her face with hands like a child.


title: Working Class Woman: ""No, I'll call you if something com..."
sequence: 0
dialoguetext:
"No, I'll call you if something comes up, I'm still..." She rubs her face, runs her fingers over cheeks that have become numb.


title: Kim Kitsuragi: ""We've taken him to the city morgue..."
sequence: 0
dialoguetext:
"We've taken him to the city morgue. The local coroner will be contacting you shortly to arrange the funeral. Here's his number in case you want to contact him earlier." He hands her a leaflet with the morgue's contact information.


title: You: ""Again, I'm very sorry, ma'am." [Se..."
dialoguetext: "Again, I'm very sorry, ma'am." [Set the library card by her. Leave the room.]
sequence: 0
userscript:
LoseItem("library_card"); SetVariableValue("apt.wcw_finished_dialogue_teleported_outside", true) --[[ Variable[ ]]


title: You: ""We've taken him to the city morgue..."
sequence: 0
dialoguetext:
"We've taken him to the city morgue. The local coroner will be contacting you shortly to arrange the funeral. In the meantime, you can always call the RCM if you have any questions."


title: Working Class Woman: ""I see. Well, thank you for... tell..."
sequence: 0
dialoguetext:
"I see. Well, thank you for... telling me." She rubs her face, runs her fingers over cheeks that have become numb.


title: Working Class Woman: ""Just to return a book of mine, why..."
sequence: 0
dialoguetext:
"Just to return a book of mine, why?" She looks at you quizzically. "Why all those questions, detective? Did he..."


title: Working Class Woman: ""I think it was Thibault's 'The Gli..."
sequence: 0
dialoguetext:
"I think it was Thibault's 'The Glinting Curve'." She tucks a strand of hair behind her ear. "It was pretty good..."


title: Working Class Woman: ""Yes." She becomes unsettled as she..."
sequence: 0
dialoguetext:
"Yes." She becomes unsettled as she says that, her forehead scrunching up into a worried expression.


title: Working Class Woman: ""No, well..." She stops. "The linin..."
sequence: 0
userscript: SetVariableValue("plaza.working_husband_leather_jacket_known", true) --[[ Variable[ ]]
dialoguetext:
"No, well..." She stops. "The lining is hand-sewn. It's blue; I tried to make the thing more weatherproof since he's running around with it in the middle of winter."


title: Working Class Woman: ""Yes..." She stops. "The lining is..."
sequence: 0
userscript: SetVariableValue("plaza.working_husband_leather_jacket_known", true) --[[ Variable[ ]]
dialoguetext:
"Yes..." She stops. "The lining is hand-sewn. It's blue; I tried to make the thing more weatherproof since he's running around with it in the middle of winter."


title: Kim Kitsuragi: "The lieutenant has taken off his fo..."
sequence: 0
dialoguetext:
The lieutenant has taken off his foggy glasses and is busy cleaning them in his handkerchief for now. You're on your own here.


title: Kim Kitsuragi: "The lieutenant nods at the woman, t..."
sequence: 0
dialoguetext:
The lieutenant nods at the woman, then looks back at you, his voice lowered: "We should step outside and talk."


title: Working Class Woman: ""How have I been?" she shakes her h..."
sequence: 0
dialoguetext:
"How have I been?" she shakes her head. "You're not here to discuss *me* -- what is this about, officer?"


title: Working Class Woman: ""People gotta eat." She rubs her ha..."
sequence: 0
dialoguetext:
"People gotta eat." She rubs her hands together, anxious. "What is this about? Why are you suddenly asking me about my cooking?"


title: Endurance: "She can't take much more. Her stoma..."
sequence: 0
dialoguetext:
She can't take much more. Her stomach is churning. Soon she will have to go to the bathroom and scream.


title: Physical Instrument: "These are her last reserves of stre..."
sequence: 0
dialoguetext:
These are her last reserves of strength. Her muscles will give in soon. Already she starts to shake.


title: Kim Kitsuragi: "The lieutenant steps in. "We're ver..."
sequence: 0
dialoguetext:
The lieutenant steps in. "We're very sorry to inform you, but your husband, Victor Méjean, was found dead this morning on the Martinaise boardwalk."


title: Working Class Woman: "..."
dialoguetext: ...
sequence:
FadeToBlack();TotalBlack(true,2)@2;LuaRun(GoToDestination("Martinaise-ext", "apartments-wcw"))@4;TotalBlack(false,2)@4;


title: Working Class Woman: "The woman wipes her face with a sle..."
sequence: 0
dialoguetext:
The woman wipes her face with a sleeve and manages to conjure up a small terrified smile. She looks disoriented.


title: Kim Kitsuragi: "A bespectacled man in an orange bom..."
sequence: 0
dialoguetext:
A bespectacled man in an orange bomber jacket is tapping his foot on the floor. Looks like he's waiting for someone -- you.


title: Esprit de Corps: "If an assault were launched on this..."
sequence: 0
userscript: SetVariableValue("whirling.kimintro_esprit_halfbrother", true) --[[ Variable[ ]]
dialoguetext:
If an assault were launched on this building right now -- if the windows came crashing down and the whole world descended upon you -- this man would hurl himself in death's way to save you. You are sure of this -- but why?


title: Perception (Sight): "On the sleeve of his bomber jacket..."
sequence: 0
dialoguetext:
On the sleeve of his bomber jacket -- as well as on its back -- are the same enigmatic white rectangles as on your blazer.


title: Kim Kitsuragi: ""Hello, I'm Kim Kitsuragi." His gri..."
dialoguetext:
"Hello, I'm Kim Kitsuragi." His grip is firm. "Lieutenant, Precinct 57. You must be from the 41st..."


title: Conceptualization: "Concentration makes you squint your..."
sequence: 0
userscript: SetVariableValue("whirling.kim_intro_tequila_one", true) --[[ Variable[ ]]
dialoguetext:
Concentration makes you squint your eyes. Your name should be deep gold and orange, like a forest fire looming on the horizon, but mixed with the stench of liquor rising from your breath. You're two steps closer to it, but there are still many to go...


title: Horrific Necktie: "You instinctively run your hand ove..."
sequence: 0
dialoguetext:
You instinctively run your hand over your multi-patterned orange tie. The sensation of wrinkled silk somehow makes the name sound even cooler.


title: Horrific Necktie: "Raphaël Ambrosius Costeau is not os..."
sequence: 0
dialoguetext:
Raphaël Ambrosius Costeau is not ostentatious, it's classy. This is an opportunity to start your life anew as a *classier* person.


title: Horrific Necktie: "You instinctively run your hand ove..."
sequence: 0
dialoguetext:
You instinctively run your hand over the multi-patterned silk of your tie. Its slickness gives you comfort and reassurance.


title: Conceptualization: "Yes, it is. Raphaël Ambrosius Coste..."
sequence: 0
dialoguetext:
Yes, it is. Raphaël Ambrosius Costeau sounds solemn and historical. This is an opportunity to start your life anew as a *classier* person.


title: Horrific Necktie: "Even classier. You should take this..."
sequence: 0
dialoguetext:
Even classier. You should take this opportunity to start your life anew as a *classier* person -- as Raphaël Ambrosius Costeau.


title: Horrific Necktie: "Don't worry. Raphaël Ambrosius Cost..."
sequence: 0
dialoguetext:
Don't worry. Raphaël Ambrosius Costeau sounds solemn and historical. Take this opportunity to start your life anew as a *classier* person.


title: Conceptualization: "No, you won't. Raphaël Ambrosius Co..."
sequence: 0
dialoguetext:
No, you won't. Raphaël Ambrosius Costeau sounds solemn and historical. This is an opportunity to start your life anew as a *classier* person.


title: Conceptualization: "No, it's not. Raphaël Ambrosius Cos..."
sequence: 0
dialoguetext:
No, it's not. Raphaël Ambrosius Costeau sounds solemn and historical. This is an opportunity to start your life anew as a *classier* person.


title: Drama: "Not for a moment does he believe th..."
sequence: 0
dialoguetext:
Not for a moment does he believe that's your real name. He casts it aside as an intradepartmental joke or a peculiarity he doesn't understand.


title: Kim Kitsuragi: ""Hello, I'm Kim Kitsuragi." He look..."
dialoguetext:
"Hello, I'm Kim Kitsuragi." He looks unfazed. "Lieutenant, Precinct 57. You must be from the 41st..."


title: Kim Kitsuragi: ""You seem a little unsure, officer...."
dialoguetext:
"You seem a little unsure, officer. Have you spent too much time undercover lately?" He cracks an uneasy smile to let you know it's a joke.


title: Kim Kitsuragi: ""It looks like we had a little sche..."
dialoguetext:
"It looks like we had a little scheduling error on Sunday. Saturday too, actually... Have you had time to talk to the manager here?"


title: Rhetoric: "What he means is he has been trying..."
sequence: 0
dialoguetext:
What he means is he has been trying to meet up with you for two days, but you have been *otherwise occupied*.


title: Kim Kitsuragi: ""If you don't mind, we should talk..."
dialoguetext:
"If you don't mind, we should talk to him again. Ask him for a run-down of the area -- now that I'm here as well. I understand the scene is out back, right?"


title: Kim Kitsuragi: ""Then we should ask him for a run-d..."
dialoguetext:
"Then we should ask him for a run-down of the area, get me up to speed. I understand the scene is out back, right?"


title: Kim Kitsuragi: ""No, I don't think so." He studies..."
dialoguetext:
"No, I don't think so." He studies you briefly. "We should ask him for a run-down of the area now that I'm here as well. I understand the scene is out back, right?"


title: Kim Kitsuragi: ""It also wouldn't hurt to assure hi..."
dialoguetext:
"It also wouldn't hurt to assure him the police are finally here. In full force, I mean. Have you mapped out the initial interviews?"


title: Rhetoric: "This man is doing you a professiona..."
sequence: 0
dialoguetext:
This man is doing you a professional courtesy. He knows you haven't talked to the proprietor about whatever it was you were supposed to talk to him about.


title: Kim Kitsuragi: ""At the 57th, we like to prepare an..."
dialoguetext:
"At the 57th, we like to prepare an initial list of persons of interest and then just... skim the surface." He gestures with his fingers. "Prepare the field, get to know the players. You don't do that? Maybe it's not an inter-district practice..."


title: Kim Kitsuragi: ""Good. But even if you haven't, we'..."
dialoguetext:
"Good. But even if you haven't, we'll have time for that after we take a look at the coroner's case."


title: Empathy: "This is the first time you detect a..."
sequence: 0
dialoguetext:
This is the first time you detect a weariness in the lieutenant's voice. It is obvious he would have preferred for the body to no longer be in the tree.


title: Kim Kitsuragi: ""...where it has been hanging for s..."
dialoguetext:
"...where it has been hanging for seven days straight. We should go there as soon as we're done talking to the owner."


title: Kim case intro HUB
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("tc.you_are_cop", true) ; SetVariableValue("whirling.kimintro_hub_reached", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""We all feel that way sometimes. Th..."
sequence: 0
dialoguetext:
"We all feel that way sometimes. There is no such thing as a *police officer*, I'm afraid. What remains is that there is a dead body in the tree -- someone has to figure out who put it there. If we don't, no one else will."


title: Kim Kitsuragi: ""I was sent here to meet a detectiv..."
sequence: 0
dialoguetext:
"I was sent here to meet a detective from Precinct 41. You have the insignia of the Citizens Militia on your sleeve and on your back." He points to your jacket.


title: Kim Kitsuragi: ""I suppose you could be impersonati..."
sequence: 0
dialoguetext:
"I suppose you could be impersonating him. You could have gotten the insignia from the black market or forged it. But for now I am going to set those possibilities aside. I'm not from the Inspectorate General."


title: Encyclopedia: "Inspectorate General means internal..."
sequence: 0
userscript: SetVariableValue("whirling.kimintro_rat_squad", true) --[[ Variable[ ]]
dialoguetext:
Inspectorate General means internal affairs. What he's saying is he's not from the *rat squad* and isn't supposed to suspect such things.


title: Kim Kitsuragi: ""I can see you drank last night, an..."
sequence: 0
dialoguetext:
"I can see you drank last night, and the night before," he says after a moment of silence. "And that you are still drunk now. But I have seen officers go through worse. Much worse."


title: Kim Kitsuragi: ""If you need something for your hea..."
sequence: 0
dialoguetext:
"If you need something for your headache, there is a general store nearby. But, as I said, the dead body should be our number one concern."


title: Kim Kitsuragi: ""Losing your identification card is..."
sequence: 0
userscript: GainTask("TASK.report_badge")--[[ Variable[ ]]
dialoguetext:
"Losing your identification card is a *serious* matter. My vehicle has a shortwave -- you can use it to report your badge missing. I would advise you to locate it as quickly as possible. But getting the body down should still take precedence."


title: Kim Kitsuragi: ""They're not *just* white rectangle..."
sequence: 0
userscript: SetVariableValue("whirling.kim_hologram_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"They're not *just* white rectangles. They bear a halogen watermark with the letters RCM and a pattern resembling the street grid of Revachol West."


title: Kim Kitsuragi: ""I would ask you to step into the h..."
sequence: 0
dialoguetext:
"I would ask you to step into the headlights of my motor carriage, but, again, it's none of my concern. I just need you to do your job."


title: Kim Kitsuragi: ""After you, officer.""
dialoguetext: "After you, officer."
sequence: 0
userscript:
SetVariableValue("whirling.kim_intro_bark_ready", true) ; SetVariableValue("whirling.kitsuragi_present", true) ; ReturnKitsuragi(); GainTask("TASK.talk_to_the_manager"); GainTask("TASK.inspect_the_dead_body")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Oh..." There's a moment's pause, t..."
sequence: 0
userscript: GainTask("TASK.report_badge"); SetVariableValue("whirling.kim_badge_lie", true) --[[ Variable[ ]]
dialoguetext:
"Oh..." There's a moment's pause, then he continues, carefully: "If you didn't have your badge then that would be very *bad*. You would need to report it on my shortwave. But since you *do* have it, we can go straight to the task at hand."


title: Kim Kitsuragi: "A bespectacled man in an orange bom..."
sequence: 0
dialoguetext:
A bespectacled man in an orange bomber jacket has folded up his newspaper and is now tapping his foot on the floor. Looks like he's been waiting for quite some time.


title: Empathy: "It's barely noticeable, but he migh..."
sequence: 0
dialoguetext:
It's barely noticeable, but he might be *a bit* annoyed at your rudeness. Then he lets it go -- more important matters need tending to.


title: Inland Empire: "This is your chance to come up with..."
sequence: 0
dialoguetext:
This is your chance to come up with a really good name for yourself. Get *creative* -- conceptualize!


title: Kim Kitsuragi: ""I was to meet a detective from Pre..."
sequence: 0
dialoguetext:
"I was to meet a detective from Precinct 41 at the Whirling-in-Rags who arrived here three days ago. I am told that that is how long you have been here. Besides, you match his description." He looks you over.


title: Kim Kitsuragi: ""Precinct 41 said they were sending..."
sequence: 0
dialoguetext:
"Precinct 41 said they were sending their most seasoned detective. And you certainly look... seasoned."


title: Kim Kitsuragi: ""Sure. Though I would also suggest..."
sequence: 0
userscript: SetVariableValue("tc.insignia", true) --[[ Variable[ ]]
dialoguetext:
"Sure. Though I would also suggest that you locate your blazer with your official insignia." He points to the white rectangle on his sleeve.


title: Kim Kitsuragi: ""However, I would also suggest that..."
sequence: 0
userscript: SetVariableValue("tc.insignia", true) --[[ Variable[ ]]
dialoguetext:
"However, I would also suggest that you locate your blazer with your official insignia." He points to the white rectangle on his sleeve.


title: Kim Kitsuragi: ""You may have murdered the man I wa..."
sequence: 0
dialoguetext:
"You may have murdered the man I was supposed to meet and are now impersonating him. You may be his twin, stepping in for his even more incapacitated brother out of loyalty and love."


title: Kim Kitsuragi: ""Regardless, I would also suggest t..."
sequence: 0
userscript: SetVariableValue("tc.insignia", true) --[[ Variable[ ]]
dialoguetext:
"Regardless, I would also suggest that you locate your blazer with your official insignia." He points to the white rectangle on his sleeve.


title: Kim Kitsuragi: ""They're not *just* white rectangle..."
sequence: 0
userscript: SetVariableValue("whirling.kim_hologram_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"They're not *just* white rectangles. They bear a halogen watermark with the letters RCM and a pattern resembling the street grid of Revachol West. I could step into the headlights of my Kineema and show you, but right now I just need you to do your job."


title: Kim Kitsuragi: ""Losing your identification card is..."
sequence: 0
userscript: GainTask("TASK.report_badge")--[[ Variable[ ]]
dialoguetext:
"Losing your identification card is a *serious* matter. My vehicle has a shortwave -- you can use it to report your badge missing. I advise you to try to locate it as quickly as possible. But getting the body down should still take precedence."


title: Kim Kitsuragi: ""Oh..." There's a moment's pause, t..."
sequence: 0
userscript: GainTask("TASK.report_badge"); SetVariableValue("whirling.kim_badge_lie", true) --[[ Variable[ ]]
dialoguetext:
"Oh..." There's a moment's pause, then he continues, obviously relieved: "If you didn't have your badge then that would be very *bad*. You would need to report it on my shortwave. But since you *do* have it, we can go straight to the task at hand."


title: Electrochemistry: "The best cure for a headache is, of..."
sequence: 0
dialoguetext:
The best cure for a headache is, of course, morphine. They won't have that, so cigarettes will have to do.


title: Volition: "Alright, come on now. If *he* hasn'..."
sequence: 0
dialoguetext:
Alright, come on now. If *he* hasn't said anything about your lack of pants, no one will. You're only hurting yourself by not wearing them...


title: You: ""A young woman told me a mercenary..."
sequence: 0
dialoguetext:
"A young woman told me a mercenary has been hanged, and the manager thinks it was the Union that did it. That's all."


title: Kim Kitsuragi: ""The deceased is a security guard f..."
sequence: 0
dialoguetext:
"The deceased is a security guard for a corporation involved in a labour dispute. It doesn't take a Dolorian polymath to put the pieces together. I just don't see the case getting more *mysterious* than that."


title: Kim Kitsuragi: ""Three days ago, the RCM Emergencie..."
sequence: 0
dialoguetext:
"Three days ago, the RCM Emergencies Desk received a report about a security guard who was found hanged in Martinaise. An anonymous caller said there was a dead body behind the Whirling-in-Rags hostel-cafeteria. The cadaver had been there for four days -- no one had come to investigate..."


title: Kim Kitsuragi: ""During that time, the victim had b..."
sequence: 0
dialoguetext:
"During that time, the victim had been stripped of his belongings. The caller did not identify him, but used the word *lynching*. There is an ongoing labour dispute between the local dockworkers and the logistics company Wild Pines. I was told we should approach the death as part of this dispute."

userscript:
SetVariableValue("whirling.kim_briefing_done", true) ; SetVariableValue("tc.armour_stripped", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""To find him or her is one of our t..."
sequence: 0
userscript: SetVariableValue("whirling.kim_caller_asked", true) ;--[[ Variable[ ]]
dialoguetext:
"To find him or her is one of our tasks here. For now all we know is that the tone was muffled using a device of some sort -- the desk could identify neither the caller's age nor sex."


title: Kim Kitsuragi: ""There's a strong prejudice against..."
sequence: 0
userscript: SetVariableValue("whirling.kim_squeeling_conze", true) --[[ Variable[ ]]
dialoguetext:
"There's a strong prejudice against involving the RCM in what's seen as *Union matters*. The Dockworkers' Union is the de facto police in Martinaise. Now -- it appears -- they've started executing too. We cannot allow that."


title: You: ""If we're from different precincts,..."
dialoguetext: "If we're from different precincts, why are we on the same case?"
sequence: 0
conditionstring:
Variable["TASK.pissing_competition"] == false  and  Variable["TASK.pissing_competition_done"] == false


title: Kim Kitsuragi: ""Then you're in luck, because we're..."
sequence: 0
dialoguetext:
"Then you're in luck, because we're in the midst of a *major* strike by the Dockworkers' Union. Maybe more than that. The Union clearly wants a *piece*, not just of the Industrial Harbour, but the Wild Pines corporation itself..."


title: Kim Kitsuragi: ""I expect the case itself to be les..."
sequence: 0
dialoguetext:
"I expect the case itself to be less challenging than navigating these *community matters*. This district isn't used to the RCM's presence, and the Union rarely overplays its hand -- as it appears to have done in this case..."


title: Kim Kitsuragi: ""When I said we have to navigate co..."
sequence: 0
dialoguetext:
"When I said we have to navigate community matters, I did not mean we have any *say* in them. I meant we should be careful. If we are not... the *shit* will blow right in our faces." He makes a quick gesture towards his visage -- where the shit would blow.


title: Empathy: "There is a sudden, harsh edge to hi..."
sequence: 0
userscript: SetVariableValue("whirling.kim_empathy_personal_matters", true) --[[ Variable[ ]]
dialoguetext:
There is a sudden, harsh edge to his voice. Like he's tired of hearing about your "personal affairs."


title: Logic: "Clearly he prefers to think you're..."
sequence: 0
userscript: SetVariableValue("whirling.kim_logic_malingering", true) --[[ Variable[ ]]
dialoguetext:
Clearly he prefers to think you're malingering. He cannot fathom that anyone could drink so much as to retroactively erase their entire life.


title: Kim Kitsuragi: ""Then you should consider seeking m..."
sequence: 0
userscript: GainTask("TASK.call_station_lazareth")--[[ Variable[ ]]
dialoguetext:
"Then you should consider seeking medical attention. You can use the radio in my Kineema to call your station's *lazareth*. Was there anything else you wanted?"


title: Kim Kitsuragi: ""Excuse me. I was lecturing you. I..."
sequence: 0
userscript: GainTask("TASK.call_station_lazareth")--[[ Variable[ ]]
dialoguetext:
"Excuse me. I was lecturing you. I shouldn't have. You should consult a medical professional if you feel that you need help. You can use the radio in my Kineema to call your station's *lazareth*."


title: Esprit de Corps: "This habit of dispensing wisdom has..."
sequence: 0
dialoguetext:
This habit of dispensing wisdom has been brought to his attention before. He will not think less of you for lashing out -- he is trying to curb it.


title: Encyclopedia: "The RCM deploys a self-styled struc..."
sequence: 0
dialoguetext:
The RCM deploys a self-styled structure called the Décomptage as its chain of command. Every lieutenant is responsible for two sergeants and eight officers. That means the average lieutenant has to deal with quite a few personal affairs. Even you know this.


title: You: ""But I'm completely lacking in basi..."
sequence: 0
conditionstring: Variable["TASK.debrief_with_kim_day_one_done"] == false
dialoguetext:
"But I'm completely lacking in basic information about even this organization we're in. Can you help me?"


title: Kim Kitsuragi: ""Fine. We should get through the da..."
sequence: 0
dialoguetext:
"Fine. We should get through the day first. Off-hours begin at 21:00. If you're still having trouble then, I can give you an orientation."

userscript:
SetVariableValue("whirling.kim_orientation", true) ; GainTask("TASK.debrief_with_kim_day_one")--[[ Variable[ ]]


title: Kim Kitsuragi: ""It's just stupidity. We shouldn't..."
sequence: 0
userscript: GainTask("TASK.pissing_competition")--[[ Variable[ ]]
dialoguetext:
"It's just stupidity. We shouldn't waste any more time on it. If you want my take, ask me after we've inspected the victim."


title: Kim Kitsuragi: ""I think the dispatch desk just tol..."
sequence: 0
userscript: SetVariableValue("whirling.kim_128_cases_solved", true) --[[ Variable[ ]]
dialoguetext:
"I think the dispatch desk just told both our stations about the hanging. There was quite the brouhaha at the 57th, I can tell you that. 'Time to *settle it*', they said, '*Cop Off*'. But..." He leans in: "I assure you, I am not their *finest* or *toughest*, with *one hundred-and-two cases solved*. What I am is *least interested in a pissing competition*."


title: Kim Kitsuragi: ""The *cop* kind. Our Precincts can'..."
sequence: 0
userscript: SetVariableValue("tc.jamrock", true) --[[ Variable[ ]]
dialoguetext:
"The *cop* kind. Our Precincts can't decide if Martinaise is part of Jamrock or the Industrial Harbour. *Yours* or *mine*, as if we somehow *own* parts of the city. Typical street-gang mentality.... so we've let the Union make a mockery of law enforcement here. And now it's come to its natural conclusion."


title: You: ""Now that we've inspected the scene..."
sequence: 0
dialoguetext:
"Now that we've inspected the scene -- I want to know more about this 'pissing competition' you mentioned."

conditionstring:
Variable["TASK.inspect_the_dead_body_done"] == true  and  Variable["TASK.pissing_competition"]  and  Variable["TASK.pissing_competition_done"] == false


title: Suggestion: "On the surface he's dismissive, but..."
sequence: 0
userscript: SetVariableValue("whirling.kim_esprit_conspiracy", true) --[[ Variable[ ]]
dialoguetext:
On the surface he's dismissive, but there's a conspiratorial glint in his black eyes. If only you knew what *he* would say...


title: You: ""Talk of this..." (Consider the phr..."
sequence: 0
conditionstring: Variable["whirling.kim_esprit_conspiracy"] == true
dialoguetext:
"Talk of this..." (Consider the phrasing.) "...pissing competition worries me. What stupidity is this?"


title: Encyclopedia: "Somewhere in your mind hangs a dark..."
sequence: 0
userscript: SetVariableValue("tc.kim_cases_solved", true) --[[ Variable[ ]]
dialoguetext:
Somewhere in your mind hangs a dark green blackboard. There are two columns. One says: "cases solved", the other: "confirmed kills".


title: Encyclopedia: "The name "Kim 'Pinball' Kitsuragi"..."
dialoguetext: The name "Kim 'Pinball' Kitsuragi" appears before you.
sequence: 0
userscript:
SetVariableValue("whirling.kim_encyc_pinball", true) ; SetVariableValue("tc.kim_pinball", true) --[[ Variable[ ]]


title: Encyclopedia: "Jean Vicquemare, Judit Minot... A s..."
sequence: 0
userscript: SetVariableValue("tc.remembered_team", true) --[[ Variable[ ]]
dialoguetext:
Jean Vicquemare, Judit Minot... A special consultant... what was his name? Then the rows degrade into green nothingness.


title: Kim Kitsuragi: ""Well, *technically*," the lieutena..."
sequence: 0
dialoguetext:
"Well, *technically*," the lieutenant says, somewhat sheepishly. "The official record keeper has been known to double-count murder-suicides."


title: Kim Kitsuragi: ""I'm good enough for this case. I'm..."
sequence: 0
dialoguetext:
"I'm good enough for this case. I'm not here to compete. I came because I had to. My fellow officers -- the sergeants, in particular -- would have made this scene into a circus."


title: Kim Kitsuragi: ""Martinaise? Nothing. It's just a p..."
sequence: 0
userscript: SetVariableValue("tc.kim_said_no_one_cares_about_martinaise", true) --[[ Variable[ ]]
dialoguetext:
"Martinaise? Nothing. It's just a puddle at the end of some drainpipe. No one cares about this place, they care about sports. Most of our colleagues don't even know how to get here. North of the Interchange doesn't exist."


title: Shivers: "A tremble comes over you, another a..."
sequence: 0
userscript: SetVariableValue("whirling.kim_shivers_orphan", true) --[[ Variable[ ]]
dialoguetext:
A tremble comes over you, another after-effect of ethanol poisoning perhaps? Feels like leaves do when they rustle in the breeze, somewhere far away, below the Turbine. The 41st and the 57th... The lieutenant was right. It's not about who gets what's North, it's about who doesn't.


title: You: ""There can only be one conclusion:..."
sequence: 0
dialoguetext:
"There can only be one conclusion: I am the finest, a case-solving machine sent to outperform you in every way imaginable."


title: You: ""Don't be scared, but I think I mig..."
dialoguetext: "Don't be scared, but I think I might have supra-natural abilities."
sequence: 0
conditionstring:
Variable["whirling.necktie_personified"]  or  Variable["whirling.klaasje_shivers_forever"]  or  Variable["plaza.shivers_activated"]  or  Variable["jam.tommy_shivers_across_revachol"]  or  Variable["plaza.kineema_shivers_where_too"]  or  Variable["pier.joyce_shivers_grounding_on_revchopice"]  or  Variable["whirling.kim_shivers_orphan"]


title: Composure: "This man has sharp, precise composu..."
sequence: 0
userscript: SetVariableValue("whirling.kim_composure_compliment", true) --[[ Variable[ ]]
dialoguetext:
This man has sharp, precise composure, without impatience. Years of being himself have whittled the tension down to readiness. He is at home in what must be a subtly thought out set of apparel. Do you even have anything to teach him?


title: Encyclopedia: "He means The New, the third decade..."
sequence: 0
dialoguetext:
He means The New, the third decade of the current century. The decade of disco, decadence, and the victory of democracy-powered free market economy over it's critics.


title: Kim Kitsuragi: ""No I don't. I *used* to. Plain clo..."
sequence: 0
dialoguetext:
"No I don't. I *used* to. Plain clothes did the trick. For both of us, it seems." He nods toward you. "Now..."


title: You: ""I arrive at the scene three days e..."
sequence: 0
dialoguetext:
"I arrive at the scene three days early, drink myself to oblivion, fully re-immerse myself in this reality and then work the case from an angle so crescent fresh it produces *never before seen* results. Not only for criminology, but for the human mind."


title: Kim Kitsuragi: ""Wouldn't that be something? And wh..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Wouldn't that be something? And who could say it's not true? If you really don't remember anything... how would you know?" The thought makes him uneasy. "We should move."


title: Kim Kitsuragi: ""Are you sure? Who could say it's n..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"Are you sure? Who could say it's not true? If you really don't remember anything.... how would you know?" The thought makes him uneasy. "We should move."


title: You: ""Of course it's a joke, look at me!..."
sequence: 0
userscript: ReputationGrows("sorry_cop")
dialoguetext:
"Of course it's a joke, look at me! How could I compete with you, you probably have a ton of cases solved."


title: Esprit de Corps: "Strangely enough, it's not pity. He..."
sequence: 0
dialoguetext:
Strangely enough, it's not pity. He would never pity a fellow officer. He truly appears to think you've solved your fair share of cases -- perhaps more than him.


title: Kim Kitsuragi: ""Oh no, it's very imaginable. We fa..."
sequence: 0
dialoguetext:
"Oh no, it's very imaginable. We fail to place responsibility for the hanging, the harbour company see the situation is out of control so they bring in private military, maybe a gunship, the Union responds in strength. Automatic fire."


title: Kim Kitsuragi: ""Local law enforcement solving one..."
sequence: 0
dialoguetext:
"Local law enforcement solving one little homicide decides nothing. Not solving it... can have real and calculable effects. Things can always get worse. Matter of fact, augury, we should move."


title: You: ""Jambo -- I get these strange *shiv..."
sequence: 0
dialoguetext:
"Jambo -- I get these strange *shivers* from being hung over. Just before, a chill whisked down my back."

conditionstring:
Variable["whirling.kim_shivers_orphan"]  or  Variable["whirling.klaasje_shivers_forever"]  or  Variable["plaza.shivers_activated"]  or  Variable["jam.tommy_shivers_across_revachol"]  or  Variable["plaza.kineema_shivers_where_too"]  or  Variable["pier.joyce_shivers_grounding_on_revchopice"]


title: You: ""I think I might have both Mambo *a..."
dialoguetext: "I think I might have both Mambo *and* Jambo -- I imagine strange things and get cold chills too."
sequence: 0
conditionstring:
Variable["whirling.necktie_personified"]  and  (Variable["whirling.kim_shivers_orphan"]  or  Variable["whirling.klaasje_shivers_forever"]  or  Variable["plaza.shivers_activated"]  or  Variable["jam.tommy_shivers_across_revachol"]  or  Variable["plaza.kineema_shivers_where_too"]  or  Variable["pier.joyce_shivers_grounding_on_revchopice"])


title: Kim Kitsuragi: ""So the 41st Precinct sent you, bec..."
sequence: 0
dialoguetext:
"So the 41st Precinct sent you, because you are the most mentally ill out of all the officers at your station?"


title: Rhetoric: "There is no gift. It must be repeat..."
sequence: 0
dialoguetext:
There is no gift. It must be repeated: there is no *Gift*. It is meant as obvious sarcasm. Do not ask what *The Gift* is.


title: Kim Kitsuragi: ""It is good to have a para-detectiv..."
sequence: 0
dialoguetext:
"It is good to have a para-detective in a labour dispute. I can see why they sent you -- should we go?"


title: Esprit de Corps: "He neither approves, nor disapprove..."
sequence: 0
dialoguetext:
He neither approves, nor disapproves. Yet there is something more there, something you can't put your finger on.


title: Kim Kitsuragi: ""There was some interest in this ca..."
sequence: 0
dialoguetext:
"There was some interest in this case at my station, but not for the reasons you have in mind. You seem to wish there was..."


title: Kim Kitsuragi: ""As you know, there was considerabl..."
sequence: 0
dialoguetext:
"As you know, there was considerable interest in this case at my station, but probably not for the reasons you have in mind..."


title: Kim Kitsuragi: ""Yes, it just so happens there's a..."
sequence: 0
dialoguetext:
"Yes, it just so happens there's a beautiful, blonde nineteen year old woman at the heart of this case. A rich one, in fact. Part of a murder-sex-cult."


title: You: "Convince Kim there's a sexy dark my..."
dialoguetext: Convince Kim there's a sexy dark mystery twist in the case.
sequence: 0
conditionstring:
Variable["whirling.kim_main_inland_wc_open"] == true  and  Variable["coast.sunken_inland_you_murderer"] == false


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.garte_body_mercenary"]  or  Variable["TASK.inspect_the_dead_body_done"]  or  Variable["TASK.briefing_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.garte_body_mercenary"]  or  Variable["TASK.inspect_the_dead_body_done"]  or  Variable["TASK.briefing_done"])

conditionstring:
(Variable["whirling.garte_body_mercenary"]  or  Variable["TASK.inspect_the_dead_body_done"]  or  Variable["TASK.briefing_done"]) == false


title: Inland Empire: ""It" is murder, of course. Murder...."
sequence: 0
dialoguetext:
"It" is murder, of course. Murder. It can't be anything else. And *you* did it. And then, horrified by your own actions, you drowned out the memory...


title: Kim Kitsuragi: ""No, something isn't happening. Bec..."
sequence: 0
userscript: SetVariableValue("whirling.kim_main_inland_wc_open", true) --[[ Variable[ ]]
dialoguetext:
"No, something isn't happening. Because it's not part of..." He makes a precise hand gesture: "Reality."


title: Kim Kitsuragi: ""Do you know the feeling when you'v..."
sequence: 0
dialoguetext:
"Do you know the feeling when you've begun filling in a crossword but some of your answers don't quite seem to fit? That's the feeling I have right now, for some reason..."


title: Kim Kitsuragi: ""It's good to have...." His mouth t..."
sequence: 0
dialoguetext:
"It's good to have...." His mouth twitches as he comes up with the expression: "...an *ambidextrous para-detective* in a labour dispute. I can see why they sent you -- should we go?"


title: Encyclopedia: "You sense that there's more to it t..."
sequence: 0
userscript: SetVariableValue("whirling.kim_mysterious_labour_encyc", true) --[[ Variable[ ]]
dialoguetext:
You sense that there's more to it than the lieutenant lets on, but the politics of the issue are too *complex* for your fragile mind to grasp right now. Maybe try again when you have more facts?


title: Kim Kitsuragi: ""A security guard or worker of some..."
sequence: 0
dialoguetext:
"A security guard or worker of some sort, hired by Wild Pines. This was just hearsay from Martinaise, of course. We need to find out the truth."


title: Kim Kitsuragi: ""Detective, if I may be frank -- yo..."
sequence: 0
dialoguetext:
"Detective, if I may be frank -- you seem to be in a deranged state. You have trouble remembering things. I cannot let you act in the name of the RCM without supervision until you've regained control of your faculties."


title: Esprit de Corps: "Passing along frivolous inter-depar..."
sequence: 0
dialoguetext:
Passing along frivolous inter-departmental stereotypes is not usually his *oeuvre*. He regrets bringing it up.


title: Kim Kitsuragi: ""I'm sure you don't. It's just a st..."
sequence: 0
dialoguetext:
"I'm sure you don't. It's just a stupid inter-departmental thing. I'm making assumptions... we should move on."


title: Kim Kitsuragi: ""Detective, if I may be frank -- yo..."
sequence: 0
dialoguetext:
"Detective, if I may be frank -- you seem to be in a deranged state. You have trouble remembering things, you've *misplaced* your badge. I cannot let you act in the name of the RCM without supervision until you've regained control of your faculties."


title: Kim Kitsuragi: ""Frankly, detective, you're in a de..."
sequence: 0
dialoguetext:
"Frankly, detective, you're in a deranged state. I can't let you proceed without *close* supervision. In fact, under normal circumstances I'd be duty-bound to report you. Take it as a token of good faith between our precincts that I haven't done so."


title: Kim Kitsuragi: ""You have a..." He's looking for th..."
sequence: 0
dialoguetext:
"You have a..." He's looking for the right words. "...a *distinctive* way of walking. If I were to walk *in front* of you, we would surely collide."


title: Kim Kitsuragi: ""I hope you don't take this the wro..."
sequence: 0
dialoguetext:
"I hope you don't take this the wrong way, it's just a collegial observation. In the 57th we call it the 'Jamrock shuffle'. Officers from Jamrock's 41st Precinct tend to move a bit erratically."


title: Kim Kitsuragi: ""They say it's a scene-clearing tec..."
sequence: 0
userscript: SetVariableValue("tc.container_priority_from_kim", true) --[[ Variable[ ]]
dialoguetext:
"They say it's a scene-clearing technique developed by one of your lieutenants for gathering evidence. It's erratic, yet thorough. Prioritises containers."


title: Encyclopedia: "The RCM, or the Revachol Citizens M..."
sequence: 0
userscript: SetVariableValue("tc.rcm", true) --[[ Variable[ ]]
dialoguetext:
The RCM, or the Revachol Citizens Militia, is the police force you and him are part of. A self-organized peace corps of the occupied city of Revachol, the RCM operates within a legal twilight, yet its authority is rarely questioned. Wouldn't it be embarrassing if you didn't know this?


title: Volition: "The lieutenant thinks you're some u..."
sequence: 0
userscript: SetVariableValue("whirling.kim_volition_supervision", true) --[[ Variable[ ]]
dialoguetext:
The lieutenant thinks you're some unaccountable wreck who needs constant supervision, but you don't *have* to listen to him. You're free to disobey.


title: Kim Kitsuragi: ""Some *you* time?" The lieutenant c..."
sequence: 0
dialoguetext:
"Some *you* time?" The lieutenant considers this a moment. "This is a police investigation, not a journey of self-discovery. You'll still have your evenings to yourself."


title: Volition: "Oh, so you're an unaccountable wrec..."
sequence: 0
userscript: SetVariableValue("whirling.kim_volition_supervision", true) --[[ Variable[ ]]
dialoguetext:
Oh, so you're an unaccountable wreck who has to be supervised? You don't *have* to take this display of authority, you can disobey!


title: Kim Kitsuragi: ""No-no, it's... okay, I guess." He..."
sequence: 0
dialoguetext:
"No-no, it's... okay, I guess." He keeps staring at you, dumbfounded. "I may have preferred the mutton chops, they sort of seemed to... cover the..." He stops.


title: Kim Kitsuragi: ""Uhhh..." He scratches his cheek. "..."
sequence: 0
dialoguetext:
"Uhhh..." He scratches his cheek. "I'm really not sure about this turn of events. I may have preferred the mutton chops. They sort of seemed to... cover up the..." He stops.


title: Kim Kitsuragi: ""I'm not really sure about this tur..."
sequence: 0
dialoguetext:
"I'm not really sure about this turn of events. I... think the mutton chops might have been a better idea. They sort of seemed to cover up some of the..." He stops.


title: Kim Kitsuragi: ""Just to be clear -- we are police..."
sequence: 0
userscript: FinishTask("TASK.briefing_done")--[[ Variable[ ]]
dialoguetext:
"Just to be clear -- we are police officers. It's our job to find the killer. That's the case. Uncover and arrest the killer."


title: Kim Kitsuragi: ""Okay. Well. We are police officers..."
sequence: 0
userscript: FinishTask("TASK.briefing_done")--[[ Variable[ ]]
dialoguetext:
"Okay. Well. We are police officers. It is our job to find the killer. So that's what I intend to do. You should try too."


title: Kim Kitsuragi: ""Looks like we have more to discuss..."
conditionstring: Variable["kimswitch.klaasje_rape_talked_of_kim_wants_to_discuss"] == true
dialoguetext:
"Looks like we have more to discuss with those so-called *Hardie boys*." His voice is lowered. "Half their reasoning just went out the window."


title: Kim Kitsuragi: ""I'd appreciate it if you didn't fo..."
conditionstring: Variable["kimswitch.measurehead_confrontation"]
dialoguetext:
"I'd appreciate it if you didn't force us into situations where I may have to shoot random civilians. Because that won't get us anywhere."


title: Kim Kitsuragi: ""Alright, we're finished here. Let'..."
conditionstring: Variable["kimswitch.abandoned_exit_kim_trigger"] == true
dialoguetext:
"Alright, we're finished here. Let's quickly debrief and go over what we found -- so we don't do it in front of the company rep."


title: Kim Kitsuragi: ""We should think about calling it a..."
conditionstring: Variable["auto.daychange_kim_alert"] == true
userscript: SetVariableValue("auto.daychange_kim_alert", false) --[[ Variable[ ]]
dialoguetext:
"We should think about calling it a day, maybe? The nights are still miserably cold this time of year."


title: Kim Kitsuragi: ""When you said before that you were..."
conditionstring: Variable["kimswitch.asks_about_your_racism"] == true
dialoguetext:
"When you said before that you were *down with racism* -- was it meant in earnest or were you just trying to win his confidence?"


title: Kim Kitsuragi: ""Khm..." Having looked away during..."
conditionstring: Variable["kimswitch.ended_crying_in_front_of_acele"] == true
dialoguetext:
"Khm..." Having looked away during the final phase of your little episode, the lieutenant now addresses you.


title: Kim Kitsuragi: ""You can always use the radio in my..."
sequence: 0
dialoguetext:
"You can always use the radio in my Kineema to call your station's lazareth again. Was there anything else you wanted?"


title: Kim Kitsuragi: ""Excuse me. I was lecturing you. I..."
sequence: 0
dialoguetext:
"Excuse me. I was lecturing you. I shouldn't have. You should consult a medical professional if you feel that you need help."


title: Physical Instrument: "Are you sure you would have had the..."
sequence: 0
userscript: SetVariableValue("whirling.kim_mysterious_pi", true) --[[ Variable[ ]]
dialoguetext:
Are you sure you would have had the strength to take down a hardened mercenary? You're not in the best shape.


title: Empathy: "Maybe this is why your chest feels..."
sequence: 0
userscript: SetVariableValue("whirling.kim_mysterious_empathy", true) --[[ Variable[ ]]
dialoguetext:
Maybe this is why your chest feels so hollow -- you did an awful thing, and you can't even bring yourself to acknowledge it...


title: Rhetoric: "Perhaps you did it for the Union --..."
sequence: 0
userscript: SetVariableValue("whirling.kim_mysterious_rhetoric", true) --[[ Variable[ ]]
dialoguetext:
Perhaps you did it for the Union -- your political beliefs gave you the strength and courage to take on such a formidable opponent.


title: You: ""Kim... I think *I* may be the murd..."
sequence: 0
dialoguetext:
"Kim... I think *I* may be the murderer. I killed the man and then tricked myself into forgetting about it."


title: You: ""Murder in cold blood seems like a..."
sequence: 0
conditionstring: Variable["whirling.kim_mysterious_half"]
dialoguetext:
"Murder in cold blood seems like a thing I'm capable of -- if I just dare. What if I *already* dared?"


title: You: ""But it all makes so much sense! It..."
sequence: 0
conditionstring: Variable["whirling.kim_mysterious_savoir"]
dialoguetext:
"But it all makes so much sense! It would have been *so* convenient for me to forget all about the murder, and everything else..."


title: Kim Kitsuragi: ""Teenage nonsense," he dead pans. "..."
sequence: 0
dialoguetext:
"Teenage nonsense," he dead pans. "You would have had to be ready to use lethal force long ago, when you joined the RCM."


title: Kim Kitsuragi: ""Thus far your memory loss does not..."
sequence: 0
dialoguetext:
"Thus far your memory loss does not seem to be *convenient* for you or anyone else. Except insofar as you've managed to avoid doing any work."


title: Kim Kitsuragi: ""You wouldn't have been sent to inv..."
sequence: 0
dialoguetext:
"You wouldn't have been sent to investigate this case if you had close connections with the Union -- at least that's the hope. Also," he looks you over, "you don't strike me as a *Union man*."


title: Kim Kitsuragi: "He sighs. "Well, we've yet to find..."
sequence: 0
dialoguetext:
He sighs. "Well, we've yet to find any real evidence pointing to you in this case, or even a possible motive, so let's not add you to the list of suspects just yet."


title: !(Variable["whirling.klaasje_body_mercenary"] or Variable["whirling.garte_body_mercenary"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.klaasje_body_mercenary"]  or  Variable["whirling.garte_body_mercenary"]) == false


title: You: ""So you're saying I didn't kill him..."
sequence: 0
dialoguetext:
"So you're saying I didn't kill him? But, Kim, it turned out to be that *I* was the one racing around town in my motor carriage..."


title: Kim Kitsuragi: "He purses his lips. "The victim was..."
sequence: 0
userscript: XPTinySetBool("XP.kim_says_u_didnt_kill_victim")--[[ Variable[ ]]
dialoguetext:
He purses his lips. "The victim wasn't run over by a drunk driver, so, while I can't condone your driving habits, the cases remain unrelated..."


title: Kim Kitsuragi: ""I find that highly unlikely. It's..."
sequence: 0
userscript: XPTinySetBool("XP.kim_says_u_didnt_kill_victim")--[[ Variable[ ]]
dialoguetext:
"I find that highly unlikely. It's not unusual for detectives to feel complicit in the crime until the perpetrator is apprehended. Especially when the investigation is dragging. So let's get back to it, shall we?"


title: Kim Kitsuragi: "He studies your face for signs of o..."
sequence: 0
dialoguetext:
He studies your face for signs of offence. "Don't take it personally -- it's just that security guards kept on by large corporations tend to be better trained and better armed than officers of the RCM."


title: Kim Kitsuragi: ""Look, it's not unusual for detecti..."
sequence: 0
dialoguetext:
"Look, it's not unusual for detectives to feel complicit in the crime until the perpetrator is identified and apprehended. Especially when the investigation is dragging. So let's get back to it, shall we?"


title: You: ""Lieutenant, I have a confession to..."
dialoguetext: "Lieutenant, I have a confession to make. *I* am the murderer."
sequence: 0
conditionstring:
Variable["whirling.kim_mysterious_kept"]  or  (Variable["coast.sunken_inland_you_murderer"]  and  Variable["whirling.kim_mysterious_confessed"] == false)


title: Kim Kitsuragi: "The lieutenant considers your quest..."
sequence: 0
dialoguetext:
The lieutenant considers your question a moment. Before answering: "No, it's not a particularly mysterious case."


title: You: ""With this little foreknowledge I a..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"With this little foreknowledge I am unsure which side to grind into pigsfeed. The decision must ferment in me. Also -- *nationalism*."


title: You: ""I don't think grounding one or the..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"I don't think grounding one or the other side into pigsfeed will do anyone favours. I am really, really smart."


title: Inland Empire: "There's something the lieutenant is..."
sequence: 0
userscript: SetVariableValue("whirling.kim_main_inland_wc_open", true) --[[ Variable[ ]]
dialoguetext:
There's something the lieutenant isn't seeing. The universe is too irrational, too morally complex. You should convince him.


title: Kim Kitsuragi: ""Politics is habit-forming. And haz..."
sequence: 0
dialoguetext:
"Politics is habit-forming. And hazardous. It is also irrelevant to policework. You are right to doubt the impulse, it might be detrimental to our task here."


title: Logic: "If you're so well qualified, why ca..."
sequence: 0
dialoguetext:
If you're so well qualified, why can't you remember why you were sent? Anyway -- don't keep the lieutenant waiting.


title: Logic: "Just think about it for a second. Y..."
sequence: 0
dialoguetext:
Just think about it for a second. You're a raging alcoholic who showed up three days late wearing piss-stained disco garb. You weren't sent here to *win*.


title: Kim Kitsuragi: ""Well, sort of. It's less a matter..."
sequence: 0
dialoguetext:
"Well, sort of. It's less a matter of who *gets* to police Martinaise than who *has* to. It's an orphan district, in other words..."


title: Kim Kitsuragi: ""Ah, right. Your *condition*. Never..."
sequence: 0
dialoguetext:
"Ah, right. Your *condition*. Nevermind. All I mean to say is that we have a puzzle on our hands, but not all the pieces... yet."


title: Kim Kitsuragi: ""Hmm, perhaps you're a more profici..."
sequence: 0
dialoguetext:
"Hmm, perhaps you're a more proficient *cruciverbalist* than I am. All I mean to say is that we have a puzzle on our hands, but not all the pieces... yet."


title: Kim Kitsuragi: "Your brain sends the signal to your..."
sequence: 0
dialoguetext:
Your brain sends the signal to your lips but they refuse the order. Something is paralysing them. You're pretty sure it has something to do with the lieutenant's eyebrow.


title: Authority: "This guy's got Authority off the ch..."
sequence: 0
userscript: SetVariableValue("whirling.kim_main_authority_charts", true) --[[ Variable[ ]]
dialoguetext:
This guy's got Authority off the charts. With just a flick of his eyebrow he's able to make you his thrall.


title: Physical Instrument: "You feel a slight urge to put the l..."
sequence: 0
dialoguetext:
You feel a slight urge to put the lieutenant down for this, but you can't quite muster enough testosterone.


title: Kim Kitsuragi: "The lieutenant's face turns a ruddy..."
sequence: 0
dialoguetext:
The lieutenant's face turns a ruddy shade. "I can *assure* you, detective, that I've passed *all* the required physical exams within the last year. Can you say the same?"


title: Physical Instrument: "You may not *remember* taking any l..."
sequence: 0
dialoguetext:
You may not *remember* taking any little 'tests', but you're strong as a goddamn ox. Anyone can see that!


title: Logic: "The thing is, the RCM employs relat..."
sequence: 0
dialoguetext:
The thing is, the RCM employs relatively few *oxen*. It's clear that what the lieutenant may lack in *musculature* he makes up for in other ways.


title: Empathy: "Fortunately he is a committed offic..."
sequence: 0
dialoguetext:
Fortunately he is a committed officer of the RCM. He'll only use his powers for the good of the investigation.


title: Kim Kitsuragi: ""Just because *your* precinct has a..."
sequence: 0
dialoguetext:
"Just because *your* precinct has a reputation for cracking skulls doesn't mean that's the *only* way to solve a case... Was there anything else?"


title: Kim Kitsuragi: ""That's good to hear. I have little..."
sequence: 0
dialoguetext:
"That's good to hear. I have little patience for the *swinging dick* style of police work. It's patience and intelligence that solves cases... Was there anything else?"


title: Kim Kitsuragi: ""I think we may have this..." The l..."
dialoguetext: "I think we may have this..." The lieutenant whispers, then gives the suspect a short glance.
conditionstring:
Variable["kimswitch.deserter_aside"] == true  and  Variable["TASK.extract_a_confession_done"] == false


title: Kim Kitsuragi: ""You did well," the lieutenant says..."
conditionstring: Variable["kimswitch.wcw_success"]
dialoguetext:
"You did well," the lieutenant says as soon as you've left the apartment. The balcony feels cool and quiet, with a stunning view over the district.


title: Kim Kitsuragi: ""Okay -- let's *talk* about it. You..."
sequence: 0
dialoguetext:
"Okay -- let's *talk* about it. You stole the boots." He looks at the gleaming technological footwear you're sporting.

userscript:
SetVariableValue("whirling.kim_stolen_boots_greet_done", true) ; ReputationLowers("kim")--[[ Variable[ ]]


title: Kim Kitsuragi: ""Congratulations. That must have ta..."
sequence: 0
dialoguetext:
"Congratulations. That must have taken an enormous, concerted effort. *Considerable* ingenuity. And timing. Now -- I'm going to report you and you're going to go to jail."


title: Esprit de Corps: "I don't care about your insane thef..."
sequence: 0
dialoguetext:
I don't care about your insane theft, the lieutenant thinks and looks away from the boots. Just know: if anyone asks me, I *will* snitch on you.


title: Kim Kitsuragi: ""It was a joke, sadly. There's noth..."
sequence: 0
dialoguetext:
"It was a joke, sadly. There's nothing I can do about your delinquency." He sighs. "What's done is done. Let's get back to policework."


title: Kim Kitsuragi: ""Okay, I admit to it. The Revolutio..."
sequence: 0
dialoguetext:
"Okay, I admit to it. The Revolution employed a more forward-looking eight-rotor design. Their blades were foldable and their pilots were better trained and motivated."


title: You: ""You see, Kim. I have this place in..."
sequence: 0
dialoguetext:
"You see, Kim. I have this place in my head." (Point to your head.) "Where I develop new ideas and connections."


title: You: ""In this special place I have come..."
sequence: 0
dialoguetext:
"In this special place I have come to suspect that you have some kind of *thing* with the revolutionary air brigades."


title: Drama: "The *revolutionary* must have added..."
sequence: 0
userscript: SetVariableValue("whirling.kim_drama_revolutionary_brigade", true) --[[ Variable[ ]]
dialoguetext:
The *revolutionary* must have added a little lustre to it, for a ten-year-old Kitsuragi. He will never admit it though.


title: Empathy: "It is not from a *purely* tactical..."
sequence: 0
dialoguetext:
It is not from a *purely* tactical standpoint. We are not ruling out that the lieutenant had a little... rebel phase in that past of his.


title: You: ""Okay indeed. And in this *atelier*..."
sequence: 0
dialoguetext:
"Okay indeed. And in this *atelier* I have realized that you harbour some kind of *sentiment* toward the revolutionary air brigades."


title: Kim Kitsuragi: ""I've noticed -- and okay. The Revo..."
sequence: 0
dialoguetext:
"I've noticed -- and okay. The Revolution employed a more forward-looking eight-rotor design. Their blades were foldable and their pilots were better trained and motivated."


title: Kim Kitsuragi: ""Okay. I wanted to become an aerost..."
sequence: 0
userscript: XPTinySetBool("XP.kim_aerostatic")--[[ Variable[ ]]
dialoguetext:
"Okay. I wanted to become an aerostatic pilot. Then I turned ten and realized we no longer have an air force."


title: You: ""No, normal people don't have this...."
sequence: 0
conditionstring: Variable["whirling.kim_concept_revobrigade_thc"]
dialoguetext:
"No, normal people don't have this. It's like a mind laboratory. A spiritual R&D division. No, a pallet! No, better yet -- a painter's atelier of concepts!"


title: Kim Kitsuragi: ""They didn't identify themselves in..."
sequence: 0
dialoguetext:
"They didn't identify themselves in any way. The tone was muffled using a device of some sort. The desk could identify neither the caller's age nor sex."


title: You: ""I found out what the *pale* is whi..."
dialoguetext: "I found out what the *pale* is while you were gone."
sequence: 0
conditionstring:
Variable["pier.joyce_found_out_pale_without_kim"]  and  Variable["pier.kim_pale_discussed"] == false


title: Kim Kitsuragi: ""I can't stop a grown man from lear..."
sequence: 0
dialoguetext:
"I can't stop a grown man from learning about the fundamental geographic and entroponetic features of our world, can I?"


title: Kim Kitsuragi: ""In Elysium," he replies. "Behind o..."
sequence: 0
dialoguetext:
"In Elysium," he replies. "Behind our eyes. Like all human beings, detective." He looks around and sighs. "The world is what it is. I'm glad to see you're stable. Keep it that way."


title: Kim Kitsuragi: ""I'm glad to hear that. I'm glad to..."
sequence: 0
userscript: SetVariableValue("pier.kim_pale_discussed", true) --[[ Variable[ ]]
dialoguetext:
"I'm glad to hear that. I'm glad to see you're stable." He nods approvingly. "Keep it that way. Now -- was there anything else, or should we get to it?"


title: Kim Kitsuragi: ""It *all* seems unreal, detective...."
sequence: 0
dialoguetext:
"It *all* seems unreal, detective. In actuality, the pale is no more unreal than, say, water. Or death. Or that we're stuck behind our eyes, between our own ears, talking..." He looks around, pensive suddenly.


title: Kim Kitsuragi: ""Excuse me. Large topics are not my..."
sequence: 0
userscript: SetVariableValue("pier.kim_pale_discussed", true) --[[ Variable[ ]]
dialoguetext:
"Excuse me. Large topics are not my forte. You seem stable enough. Keep it that way. Now -- was there anything else or should we get to it?"


title: Kim Kitsuragi: ""Then I was right to spare you from..."
sequence: 0
dialoguetext:
"Then I was right to spare you from it, no?" He cracks a little smile. "Anyway, the pale is no more terrifying than, say, water. Or death. Or that we're stuck behind our eyes, for all eternity..." He looks around, pensive suddenly.


title: Kim Kitsuragi: ""That's because I'm half-Seolite. O..."
sequence: 0
userscript: SetVariableValue("whirling.kim_background_shared", true) --[[ Variable[ ]]
dialoguetext:
"That's because I'm half-Seolite. Or quarter. My father's father was from Seol -- so was my grandmother, but from my mother's side..." He shakes his head. "It's not an interesting topic."


title: Kim Kitsuragi: ""Mhm. I don't speak a word of Seoli..."
sequence: 0
dialoguetext:
"Mhm. I don't speak a word of Seolite and I've never met either one of my grandparents. There is nothing *ethnic* I can tell you. Or anyone else."


title: Kim Kitsuragi: ""It's a part of the world, officer...."
sequence: 0
dialoguetext:
"It's a part of the world, officer. A geopolitical entity -- *and* a geographic division. I told you it wouldn't be interesting."


title: Kim Kitsuragi: ""I can see you're disappointed." A..."
sequence: 0
dialoguetext:
"I can see you're disappointed." A brief smile. "You're right to be -- I don't speak a word of Seolite. I've never met either one of my grandparents. I've never been to Seol. I'm a regular, garden variety Revacholiere."


title: Kim Kitsuragi: ""You're barking up the wrong tree...."
sequence: 0
dialoguetext:
"You're barking up the wrong tree. I don't speak a word of Seolite, I've never met either one of my grandparents. And I've never *been* to Seol." He seems almost proud of these things. "I'm a regular Revacholiere."


title: Encyclopedia: "Seol is a protectionist, isolationi..."
sequence: 0
dialoguetext:
Seol is a protectionist, isolationist panisiolary state west of the Insulindian isola. Actually, it's *quite* interesting; some would even say mysterious...


title: Volition: "He's right. There are no airtight t..."
sequence: 0
dialoguetext:
He's right. There are no airtight theories, just paranoia. You've given it some thought, now let it go.


title: Kim Kitsuragi: ""Safe? No. But you're old. You've m..."
sequence: 0
dialoguetext:
"Safe? No. But you're old. You've made it this far. *Something* has brought you through. We've only just started working together, so I don't know what it is yet. But it's there."


title: Kim Kitsuragi: ""I checked the records. This jurisd..."
sequence: 0
dialoguetext:
"I checked the records. This jurisdiction dispute -- who polices Martinaise -- reaches back to the Thirties. It's as old as my station. And all this time we can't decide who gets Martinaise? I think, yes, both stations would prefer a win."


title: Kim Kitsuragi: ""Safe? No. But you're old. You've m..."
sequence: 0
dialoguetext:
"Safe? No. But you're old. You've made it this far. Something has brought you through. I haven't worked with you yet, so I don't know what it is. But it's there."


title: Kim Kitsuragi: ""It would be immensely ugly of them..."
sequence: 0
dialoguetext:
"It would be immensely ugly of them, not to mention unprofessional.... But I also think it's somewhat unlikely."


title: Kim Kitsuragi: ""They -- Klaasje, as we've come to..."
sequence: 0
dialoguetext:
"They -- Klaasje, as we've come to suspect -- didn't identify themselves in any way. The tone was muffled using a device of some sort. The desk could identify neither the caller's age nor sex."


title: Electrochemistry: "You're super lucid -- yet psychedel..."
sequence: 0
dialoguetext:
You're super lucid -- yet psychedelic. You don't need office supplies to connect to your nervous system, you're *special*.


title: Electrochemistry: "He's basically *challenging* you to..."
sequence: 0
dialoguetext:
He's basically *challenging* you to sex it up with some lurid twist. Don't get right into it, sit on it a bit -- then hit him with it!


title: Kim Kitsuragi: ""Great. Imagine all the time you'll..."
sequence: 0
userscript: XPPicoSetBool("XP.kim_stopped_obsessing")--[[ Variable[ ]]
dialoguetext:
"Great. Imagine all the time you'll have for work now -- matter of fact, we should get back to it right now."


title: Kim Kitsuragi: ""... but am I? I'll spare you anoth..."
sequence: 0
dialoguetext:
"... but am I? I'll spare you another *20 hour mind-project* -- yes, I am. Now let's get back to work."


title: Kim Kitsuragi: ""... but *am* I? I'll spare you ano..."
sequence: 0
dialoguetext:
"... but *am* I? I'll spare you another twenty hours thinking about it -- yes, I am. Now let's get back to work."


title: Kim Kitsuragi: ""Yes, uhm..." The lieutenant stares..."
sequence: 0
dialoguetext:
"Yes, uhm..." The lieutenant stares at your shaven face, his eyes narrowed. "Uhhhh..." he mumbles. "I don't know what to say." He coughs. "Perhaps..."


title: Encyclopedia: "The RCM, or the Revachol Citizens M..."
sequence: 0
userscript: SetVariableValue("tc.rcm", true) --[[ Variable[ ]]
dialoguetext:
The RCM, or the Revachol Citizens Militia, is the police force you and him are part of. A self-organized peace corps of the occupied city of Revachol, the RCM operates within a legal twilight, yet its authority is rarely questioned. It's *super useful* to know this.


title: Inland Empire: "One you should be *ashamed* of. It'..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
One you should be *ashamed* of. It's no wonder the soft one doesn't want it back. It was right to abandon you...


title: Kim Kitsuragi: ""If you ask me, it's high time for..."
sequence: 0
dialoguetext:
"If you ask me, it's high time for you to put the bottle away. Sober up, get back to basics. That would be my advice."


title: Kim Kitsuragi: ""If you ask me, it's past time for..."
sequence: 0
dialoguetext:
"If you ask me, it's past time for you to cut back on the smoking. You seem like a man with a death wish. It's quite disturbing."


title: Kim Kitsuragi: ""If you ask me, it's past time for..."
sequence: 0
dialoguetext:
"If you ask me, it's past time for you to lay off the *street drugs* you've been abusing. They really aren't helping us solve the case."


title: Kim Kitsuragi: ""If you ask me, it's high time for..."
sequence: 0
dialoguetext:
"If you ask me, it's high time for you to set aside these frivolous *side tasks* and focus 100% of your energies on the case before us."


title: Kim Kitsuragi: ""Next I suppose you're going to tel..."
sequence: 0
dialoguetext:
"Next I suppose you're going to tell me you need to form a *committee* to assign this *responsabilité*?"


title: You: ""No, it's way more nuanced than tha..."
sequence: 0
dialoguetext:
"No, it's way more nuanced than that. There's like this whole historical or socio-economic dimension to it."


title: Kim Kitsuragi: ""In any event, I am just a humble l..."
sequence: 0
dialoguetext:
"In any event, I am just a humble law official. I may work under the Moralintern's umbrella, but I'm certainly not qualified to serve on any 'committee'."


title: Kim Kitsuragi: ""You know who might be, though? Tha..."
sequence: 0
dialoguetext:
"You know who might be, though? That Mr. Villedrouin, the uh... gentleman you needlessly antagonised in the apartments..."

userscript:
FinishTask("TASK.form_a_committee_done");
GainTask("TASK.ask_smoker_about_sunday_friend")--[[ Variable[ ]]


title: Kim Kitsuragi: ""If you're serious about this, you..."
sequence: 0
userscript: FinishTask("TASK.form_a_committee_done"); GainTask("TASK.find_some_moralists")--[[ Variable[ ]]
dialoguetext:
"If you're serious about this, you might keep your eyes out for any Coalition officials we might happen to run across."


title: Kim Kitsuragi: ""You know who might be, though? Tha..."
sequence: 0
dialoguetext:
"You know who might be, though? That Mr. Villedrouin, the uh... gentleman you met in the young man's apartment..."

userscript:
FinishTask("TASK.form_a_committee_done");
GainTask("TASK.ask_smoker_about_sunday_friend")--[[ Variable[ ]]


title: Kim Kitsuragi: ""You know who might be, though? Tha..."
sequence: 0
dialoguetext:
"You know who might be, though? That Mr. Heidelstam, the gentleman near the Feld building with the... distinctive way of speaking."

userscript:
FinishTask("TASK.form_a_committee_done");
GainTask("TASK.talk_moralism_with_trant")--[[ Variable[ ]]


title: Kim Kitsuragi: ""If I were trying to get in touch w..."
sequence: 0
dialoguetext:
"If I were trying to get in touch with the Coalition, I would start by seeking him out. But first you might need to speak with his *young companion*."


title: Kim Kitsuragi: ""If you're trying to get in touch w..."
sequence: 0
dialoguetext:
"If you're trying to get in touch with the Coalition, I would start by finding some way to apologise to him. But first you might need to speak with his *young companion*."


title: Kim Kitsuragi: "The lieutenant's posture becomes ri..."
sequence: 0
dialoguetext:
The lieutenant's posture becomes rigid and uncomfortable as you lean forward and sniff the area just above his shoulder blade...


title: Perception (Smell): "The lieutenant is fastidious as a c..."
sequence: 0
userscript: SetVariableValue("whirling.kim_perc_garage", true) --[[ Variable[ ]]
dialoguetext:
The lieutenant is fastidious as a cat in matters of his personal upkeep. And yet, in the folds of his jacket you can just perceive the stale and acrid traces of oil rags, transmission fluid, and brake pads.


title: Kim Kitsuragi: ""I do like to *hang around* the mot..."
sequence: 0
dialoguetext:
"I do like to *hang around* the motor pool every now and then, but that doesn't make me a mechanic."


title: Kim Kitsuragi: ""Well, you were so hungover that yo..."
sequence: 0
dialoguetext:
"Well, you were so hungover that you couldn't keep it down when we approached the hanged man, so we didn't even inspect the body."

conditionstring:
Variable["yard.hanged_endurance_failed_once"] == true  and  Variable["yard.hanged_endurance_didnt_vomit"] == false  and  Variable["TASK.inspect_the_dead_body_done"] == false


title: Kim Kitsuragi: ""Well, we didn't even look at the b..."
dialoguetext: "Well, we didn't even look at the body..." The lieutenant raises his eyebrows.
sequence: 0
conditionstring:
Variable["TASK.inspect_the_dead_body_done"] == false  and  Variable["yard.hanged_endurance_failed_once"] == false


title: Kim Kitsuragi: ""Well, we inspected the victim's bo..."
sequence: 0
conditionstring: Variable["TASK.inspect_the_dead_body_done"] == true
dialoguetext:
"Well, we inspected the victim's body. So that's good -- it was not easily *approachable* in that state, but we did it."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_coordination_hit_buckle"]  or  Variable["yard.hanged_coordination_hit_buckle_failed"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_coordination_hit_buckle"]  or  Variable["yard.hanged_coordination_hit_buckle_failed"])

conditionstring:
(Variable["yard.hanged_coordination_hit_buckle"]  or  Variable["yard.hanged_coordination_hit_buckle_failed"]) == false


title: Kim Kitsuragi: ""Then you shot him in the chest, wh..."
sequence: 0
dialoguetext:
"Then you shot him in the chest, which... wasn't ideal. And we still have to get him down from the tree."


title: Kim Kitsuragi: ""Then you shot the body down, which..."
sequence: 0
dialoguetext:
"Then you shot the body down, which was..." He pauses, searching for the right word. "...quite the shot."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_kim_phase_deux_sat"] == false  and  Variable["yard.hanged_kim_phase_deux_unsat"] == false  and  Variable["yard.hanged_kim_phase_deux_fail"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_kim_phase_deux_sat"] == false  and  Variable["yard.hanged_kim_phase_deux_unsat"] == false  and  Variable["yard.hanged_kim_phase_deux_fail"] == false)

conditionstring:
(Variable["yard.hanged_kim_phase_deux_sat"] == false  and  Variable["yard.hanged_kim_phase_deux_unsat"] == false  and  Variable["yard.hanged_kim_phase_deux_fail"] == false) == false


title: Kim Kitsuragi: ""Then you shot him in the chest, wh..."
sequence: 0
dialoguetext:
"Then you shot him in the chest, which... wasn't ideal. But we did manage to get him down from the tree. So, as they say, all's well that ends well."


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.run_serial_number_done"]  or  Variable["TASK.talk_merc_tattoo_done"]  or  Variable["TASK.ask_about_tattoo_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.run_serial_number_done"]  or  Variable["TASK.talk_merc_tattoo_done"]  or  Variable["TASK.ask_about_tattoo_done"])

conditionstring:
(Variable["TASK.run_serial_number_done"]  or  Variable["TASK.talk_merc_tattoo_done"]  or  Variable["TASK.ask_about_tattoo_done"]) == false


title: Kim Kitsuragi: ""I would say our initial inspection..."
sequence: 0
dialoguetext:
"I would say our initial inspection was *very* thorough -- and we have solid leads to follow up on."


title: Kim Kitsuragi: ""Our inspection *could* have been m..."
sequence: 0
dialoguetext:
"Our inspection *could* have been more thorough -- as it always can -- but we have some leads we can follow up on."


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.get_the_dead_body_down_from_the_tree_done"]  or  Variable["gates.mhead_took_down_the_hanged_man"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.get_the_dead_body_down_from_the_tree_done"]  or  Variable["gates.mhead_took_down_the_hanged_man"])

conditionstring:
(Variable["TASK.get_the_dead_body_down_from_the_tree_done"]  or  Variable["gates.mhead_took_down_the_hanged_man"]) == false


title: Kim Kitsuragi: ""Moreover, you found that the hange..."
sequence: 0
dialoguetext:
"Moreover, you found that the hanged man wasn't just hanged -- he was also shot. That was some *excellent* detective work."

conditionstring:
Variable["yard.hanged_result_bitemarks_done"] == true  and  Variable["yard.hanged_result_contusions_done"] == true


title: Kim Kitsuragi: ""*And* you managed to locate and pu..."
sequence: 0
dialoguetext:
"*And* you managed to locate and pull out the bullet. So we can get ballistics, make of the gun -- all this is invaluable."


title: Kim Kitsuragi: ""Probably not," he says quietly. "A..."
sequence: 0
dialoguetext:
"Probably not," he says quietly. "Anyway, positive change happens slowly. We never really get to see the impact of our actions."


title: Kim Kitsuragi: ""Now, as for interviews -- my list..."
sequence: 0
dialoguetext:
"Now, as for interviews -- my list of people to talk to here in Martinaise, I mean..." He takes a deep drag and looks at the city.


title: Kim Kitsuragi: ""We met Evrart Claire, but you left..."
sequence: 0
dialoguetext:
"We met Evrart Claire, but you left the conversation abruptly before we could really interview him."


title: Kim Kitsuragi: ""The body is still hanging from tha..."
sequence: 0
dialoguetext:
"The body is still hanging from that tree, which is... unfortunate. And there's still *much* to do at the crime scene."


title: Kim Kitsuragi: ""I still feel like we missed someth..."
sequence: 0
dialoguetext:
"I still feel like we missed something, but at least the corpse has been refrigerated. There's still work to be done at the crime scene, though."


title: Kim Kitsuragi: ""I still feel like we missed someth..."
sequence: 0
dialoguetext:
"I still feel like we missed something, but maybe the boys in Processing will surprise us. We still have work to do at the crime scene."


title: Kim Kitsuragi: ""We didn't get to meet Evrart Clair..."
sequence: 0
dialoguetext:
"We didn't get to meet Evrart Claire, but we did get into the harbour. It'll be easier to reach him tomorrow."


title: Kim Kitsuragi: ""We weren't able to find the Union..."
sequence: 0
dialoguetext:
"We weren't able to find the Union leader, Evrart Claire, much less interview him. So that's on the to-do list for tomorrow."


title: Kim Kitsuragi: ""We interviewed Joyce Messier, the..."
sequence: 0
dialoguetext:
"We interviewed Joyce Messier, the Wild Pines rep, and learned a lot -- none of it very *good news* for us or Martinaise, but..." He gives you a quick nod of acknowledgement and approval.


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.probe_drivers_about_drugs"]  and  Variable["jam.jammystery_conclusion_drawn"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.probe_drivers_about_drugs"]  and  Variable["jam.jammystery_conclusion_drawn"] == false)

conditionstring:
(Variable["TASK.probe_drivers_about_drugs"]  and  Variable["jam.jammystery_conclusion_drawn"] == false) == false


title: Kim Kitsuragi: ""We tried to interview the Wild Pin..."
sequence: 0
dialoguetext:
"We tried to interview the Wild Pines rep, but she asked us to do something for her first. Fine. So be it."


title: Kim Kitsuragi: ""We talked to Joyce Messier, but di..."
sequence: 0
dialoguetext:
"We talked to Joyce Messier, but didn't get any information from her." He frowns. "I have a feeling Joyce knows how dangerous the situation really is. We *have* to get her to talk to us."


title: Kim Kitsuragi: ""Above all, though... today was exh..."
sequence: 0
dialoguetext:
"Above all, though... today was exhausting. What's with all the *running*? You run a lot. Is that a standard Precinct 41 practice?"


title: Kim Kitsuragi: ""It's impressive, especially for a..."
sequence: 0
dialoguetext:
"It's impressive, especially for a man your age -- and in *those* heels..." He nods thoughtfully, tapping his finger on his cigarette.


title: Kim Kitsuragi: ""Where shall we begin? We should ta..."
dialoguetext:
"Where shall we begin? We should talk about the investigation first and foremost, but I also remember you wanting to discuss the RCM?" He lights a cigarette.

sequence:
FocusCamera(cam_debrief_zoomout);PlayAnimation(Kim Kitsuragi, StartSmoking); PlayAnimation(Kim Cigarette, StartSmoking)


title: Kim Kitsuragi: ""They're quite limited, actually --..."
sequence: 0
userscript: SetVariableValue("tc.rcm", true) --[[ Variable[ ]]
dialoguetext:
"They're quite limited, actually -- the power officers of the Revachol Citizens Militia exercise most *frequently* is imposing fines of up to 1000 reál for offences, in accordance with an interdepartmental schedule."


title: Kim Kitsuragi: ""Officers of the RCM have been know..."
sequence: 0
dialoguetext:
"Officers of the RCM have been known to take bribes of less than the prescribed fine amount." He frowns. "It undermines trust in the RCM."


title: Kim Kitsuragi: ""The RCM's primary role is to ensur..."
sequence: 0
dialoguetext:
"The RCM's primary role is to ensure safety. We're not really supposed to play any part in the economic structure of Revachol."


title: Kim Kitsuragi: ""We can arrest people, of course, b..."
sequence: 0
userscript: SetVariableValue("tc.station_call", true) --[[ Variable[ ]]
dialoguetext:
"We can arrest people, of course, but, rather than bringing someone in directly, it's preferable to serve a *Station Call* slip. It prevents confusion and overcrowding."


title: Kim Kitsuragi: ""You can't. Those who don't show up..."
sequence: 0
dialoguetext:
"You can't. Those who don't show up become fugitives though, and have fewer legal rights when they are eventually caught. It's about power projection. Thus far they seem to mostly show up."


title: Kim Kitsuragi: ""You have to supply compelling evid..."
sequence: 0
dialoguetext:
"You have to supply compelling evidence for why it was necessary to use lethal force. In these cases -- your partner is usually your witness."


title: Kim Kitsuragi: ""*Not* a good position to be in, by..."
sequence: 0
dialoguetext:
"*Not* a good position to be in, by the way. Internal Affairs handles these cases thoroughly -- by cross-examining you for inconsistencies. It is hard to *cover* for anyone. Which is for the best."


title: Kim Kitsuragi: ""Perhaps. But Precinct 41 is known..."
sequence: 0
dialoguetext:
"Perhaps. But Precinct 41 is known for... a higher-than-average rate of kills." He raises his eyebrows.


title: Kim Kitsuragi: ""And the Moralintern more broadly,..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_moralinintern_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"And the Moralintern more broadly, but yes." His gaze is absently fixed on a window below that just went dark.


title: Kim Kitsuragi: ""The RCM was formed by the Coalitio..."
sequence: 0
userscript: SetVariableValue("tc.rcm_origins", true) --[[ Variable[ ]]
dialoguetext:
"The RCM was formed by the Coalition Government to restore order in the International Zone after the Revolution. So we did. Now we attempt to *maintain* that order, no more, no less." His gaze is absently fixed on a window below that just went dark.


title: Kim Kitsuragi: ""Or... perhaps it is better to say..."
sequence: 0
dialoguetext:
"Or... perhaps it is better to say we were *allowed to form*. It's a point of contention whether the citizens of Revachol or the Coalition Government founded the RCM."


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"])

conditionstring:
(Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]) == false


title: !(Variable["cargo.evrart_unionhub_reached"] and Variable["cargo.evrart_murderhub_reached"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_murderhub_reached"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"])

conditionstring:
(Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_gonna_start_a_war"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_gonna_start_a_war"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"])

conditionstring:
(Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_gonna_start_a_war"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_murderhub_reached"] == false  and  Variable["TASK.open_gary_door"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_murderhub_reached"] == false  and  Variable["TASK.open_gary_door"])

conditionstring:
(Variable["cargo.evrart_unionhub_reached"]  and  Variable["cargo.evrart_murderhub_reached"] == false  and  Variable["TASK.open_gary_door"]) == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_murderhub_reached"])

conditionstring:
(Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_murderhub_reached"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_murderhub_reached"] == false  and  Variable["TASK.open_gary_door"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_murderhub_reached"] == false  and  Variable["TASK.open_gary_door"])

conditionstring:
(Variable["cargo.evrart_after_wc_success_evrart_told_all_about_his_drug_trade"]  and  Variable["cargo.evrart_murderhub_reached"] == false  and  Variable["TASK.open_gary_door"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"])

conditionstring:
(Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]) == false


dialoguetext: 0
sequence: Continue()
title:
Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_gonna_start_a_war"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_gonna_start_a_war"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"])

conditionstring:
(Variable["cargo.evrart_unionhub_reached"] == false  and  Variable["cargo.evrart_gonna_start_a_war"]  and  Variable["cargo.evrart_hardieboys_did_the_merco_in"]) == false


title: Kim Kitsuragi: ""You really got him talking, and no..."
sequence: 0
dialoguetext:
"You really got him talking, and now we know a lot about local politics, including Claire's ambitions and drug trade, and also have some viable suspects."


title: Kim Kitsuragi: ""You really got him talking, and no..."
sequence: 0
dialoguetext:
"You really got him talking, and now we know a lot about local politics, including Claire's drug trade, and also have some viable suspects."


title: Kim Kitsuragi: ""You really got him talking, and no..."
sequence: 0
dialoguetext:
"You really got him talking, and now we know a lot about the union, and also have some viable suspects."


title: Kim Kitsuragi: ""You got him to talk to you about b..."
sequence: 0
dialoguetext:
"You got him to talk to you about both the Union and the murder, so we're definitely making progress there."


title: Kim Kitsuragi: ""You got him to talk to you about t..."
sequence: 0
dialoguetext:
"You got him to talk to you about the Union, but he wouldn't talk to you about the murder without having you do a favour for him first."


title: Kim Kitsuragi: ""You got him to talk to you about t..."
sequence: 0
dialoguetext:
"You got him to talk to you about the Union and even his drug trade, but he wouldn't talk to you about the murder without having you do a favour for him first."


title: Kim Kitsuragi: ""You got him to talk to you about t..."
sequence: 0
dialoguetext:
"You got him to talk to you about the Union and even his drug trade, but he wouldn't talk to you about the murder."


title: Kim Kitsuragi: ""Though he wasn't forthcoming about..."
sequence: 0
dialoguetext:
"Though he wasn't forthcoming about the Union, you got him talking about the murder. Good one, that."


title: Kim Kitsuragi: ""Though he wasn't forthcoming about..."
sequence: 0
dialoguetext:
"Though he wasn't forthcoming about the Union, you got him talking about the murder, and now we have some viable suspects."


title: Kim Kitsuragi: ""Though he wasn't forthcoming about..."
sequence: 0
dialoguetext:
"Though he wasn't forthcoming about the Union, you got him talking about the murder, and now we have some viable suspects. Moreover, we learned something about Claire's personal ambitions in all of this."


title: Kim Kitsuragi: ""Yeah, it's getting very cold now...."
sequence: PlayAnimation(Kim Kitsuragi, StopSmoking); PlayAnimation(Kim Cigarette, StopSmoking)
userscript: FinishTask("TASK.debrief_with_kim_day_one_done")--[[ Variable[ ]]
dialoguetext:
"Yeah, it's getting very cold now. Let's go." He puts out the stub of his cigarette and looks to the door.


title: Electrochemistry: "I have a really good theory about w..."
sequence: 0
dialoguetext:
I have a really good theory about why you're running so fast, son. Just you wait until we get up tomorrow!


dialoguetext: 0
sequence: Continue()
title:
Variable["TASK.open_trash_container_done"] == true  and  Variable["yard.viscal_greeting_pre_stage"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["TASK.open_trash_container_done"] == true  and  Variable["yard.viscal_greeting_pre_stage"] == true)

conditionstring:
(Variable["TASK.open_trash_container_done"] == true  and  Variable["yard.viscal_greeting_pre_stage"] == true) == false


title: Empathy: "Though you really dropped the ball..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_empathy_discouraged", true) --[[ Variable[ ]]
dialoguetext:
Though you really dropped the ball on inspecting the body, he doesn't want you to feel too discouraged. Probably out of fear that you'll just give up and keep drinking...


title: Empathy: "He would have put all of this more..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_empathy_discouraged", true) --[[ Variable[ ]]
dialoguetext:
He would have put all of this more harshly, but he doesn't want you to feel completely discouraged. Probably because he's afraid that you'll just give up and keep drinking...


title: You: ""I generally prefer to start with s..."
sequence: 0
dialoguetext:
"I generally prefer to start with searching the scene and then move on to dealing with dead bodies."


title: You: ""It's all part of the plan -- start..."
sequence: 0
dialoguetext:
"It's all part of the plan -- starting from the outside and working back toward the scene of the murder."


title: Kim Kitsuragi: ""It's not my job to evaluate your m..."
sequence: 0
dialoguetext:
"It's not my job to evaluate your methodology, officer. I'm just going through the facts. As for the interviews..."


title: Kim Kitsuragi: "He sighs. "We're both doing our bes..."
sequence: 0
dialoguetext:
He sighs. "We're both doing our best under the circumstances. Just... don't drink tonight, please. As for the interviews..."


title: Kim Kitsuragi: "He looks at you with an unreadable..."
sequence: 0
dialoguetext:
He looks at you with an unreadable expression. "What if this murder is a portent? As for the interviews..."


title: Rhetoric: "By *not ideal* he means he can't be..."
sequence: 0
dialoguetext:
By *not ideal* he means he can't believe he let you try that trick and would be angry if he didn't feel the outcome was partly his responsibility.


title: Kim Kitsuragi: ""On this occasion, I must agree. At..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
"On this occasion, I must agree. At any rate, your shot enabled us to perform a field autopsy on the victim. We didn't learn much, though."


title: Kim Kitsuragi: ""On this occasion, I must agree. We..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
"On this occasion, I must agree. We still have to perform the autopsy, though. And there's more work to be done at the crime scene."


title: Kim Kitsuragi: ""I admit, I wasn't sure whether I s..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
"I admit, I wasn't sure whether I should give you the gun, but I'm glad I did. We still have to perform the autopsy, though. And there's more work to be done at the crime scene."


title: Kim Kitsuragi: ""It was something. We still have to..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
"It was something. We still have to perform a field autopsy, though. And there's more work to be done at the crime scene."


title: Kim Kitsuragi: ""I admit, I wasn't sure whether I s..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
"I admit, I wasn't sure whether I should give you the gun, but I'm glad I did. Your shot enabled us to perform a field autopsy on the victim. I just wish we'd learned more."


title: Inland Empire: "He's right. You could smell it, tha..."
sequence: 0
dialoguetext:
He's right. You could smell it, that something missing, even under the overpowering odour of the corpse.


title: Kim Kitsuragi: ""Unfortunately, the body is still d..."
sequence: 0
dialoguetext:
"Unfortunately, the body is still decomposing in the yard. We should take care of that as soon as possible."


title: Kim Kitsuragi: ""It would have been even better if..."
sequence: 0
dialoguetext:
"It would have been even better if we had been able to examine the bullet... but what really worries me is that the body is still decomposing in the yard."


title: Pain Threshold: "It's getting really painful for him..."
sequence: 0
dialoguetext:
It's getting really painful for him, thinking about the body still being out there for people to see and children to desecrate.


title: You: ""That's my forte. Unlike most cops,..."
sequence: 0
dialoguetext:
"That's my forte. Unlike most cops, I understand how important *communication* is in our line of work."


title: Kim Kitsuragi: "He sighs. "One doesn't need to like..."
sequence: 0
dialoguetext:
He sighs. "One doesn't need to like the people one is interviewing. Indeed, it's better if you don't."


title: Kim Kitsuragi: "He raises his eyebrows. "Right. The..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
He raises his eyebrows. "Right. Then we performed a field autopsy on the victim. We didn't learn much, though."


title: Kim Kitsuragi: "He raises his eyebrows. "Right. We..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
He raises his eyebrows. "Right. We still have to perform the autopsy, though. And there's more work to be done at the crime scene."


title: Kim Kitsuragi: ""Being sober also tends to help wit..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
"Being sober also tends to help with precision. Anyway, we performed a field autopsy on the victim. We didn't learn much, though."


title: Kim Kitsuragi: ""Being sober also tends to help wit..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
"Being sober also tends to help with precision. At any rate, we still have to perform the autopsy. And there's more work to do at the crime scene."


title: Kim Kitsuragi: ""Being sober tends to help with pre..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
"Being sober tends to help with precision. Anyway, we performed a field autopsy on the victim. We didn't learn much, though."


title: Kim Kitsuragi: ""Being sober tends to help with pre..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
"Being sober tends to help with precision. At any rate, we still have to perform the autopsy. And there's more work to do at the crime scene."


title: Kim Kitsuragi: ""However, you found that the hanged..."
sequence: 0
dialoguetext:
"However, you found that the hanged man wasn't just hanged -- he was also shot. That was some excellent detective work."

conditionstring:
Variable["yard.hanged_result_bitemarks_done"] == false  or  Variable["yard.hanged_result_contusions_done"] == false


title: Kim Kitsuragi: "He studies you with mild concern. "..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
He studies you with mild concern. "Just don't get carried away. At any rate, your shot enabled us to perform a field autopsy on the victim. We didn't learn much, though."


title: Kim Kitsuragi: "He studies you with mild concern. "..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
He studies you with mild concern. "Just don't get carried away. At any rate, we still have to perform the autopsy. And there's more work to be done at the crime scene."


title: Kim Kitsuragi: ""In addition, we got that body *dow..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == true
dialoguetext:
"In addition, we got that body *down* from the tree. *And* performed a field autopsy on the victim. We didn't learn much, though."


title: Kim Kitsuragi: ""In addition, we got that body *dow..."
sequence: 0
conditionstring: Variable["TASK.perform_field_autopsy_done"] == false
dialoguetext:
"In addition, we got that body *down* from the tree. We still have to perform the autopsy, though. And there's more work to be done at the crime scene."


title: Empathy: "Though he wishes the body were out..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_empathy_discouraged", true) --[[ Variable[ ]]
dialoguetext:
Though he wishes the body were out of the tree, he doesn't want you to feel too discouraged. Probably out of fear that you'll just give up and keep drinking...


title: Kim Kitsuragi: "He looks at you with an unreadable..."
sequence: 0
dialoguetext:
He looks at you with an unreadable expression. "The autopsy may reveal additional portents. As for the interviews..."


title: Empathy: "He is not particularly satisfied wi..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_empathy_discouraged", true) --[[ Variable[ ]]
dialoguetext:
He is not particularly satisfied with your progress, but he doesn't want you to feel completely discouraged. Probably out of fear that you'll just give up and keep drinking...


title: Kim Kitsuragi: ""We did perform a thorough search o..."
sequence: 0
dialoguetext:
"We did perform a thorough search of the crime scene, though. That's great. Now, for the *interviews...*" He takes a deep drag and looks at the city.


title: Kim Kitsuragi: ""And there's still work to be done..."
sequence: 0
dialoguetext:
"And there's still work to be done at the crime scene. Now, for the interviews..." He takes a deep drag and looks at the city.

conditionstring:
Variable["TASK.open_trash_container_done"] == false  or  Variable["yard.viscal_greeting_pre_stage"] == false


title: Kim Kitsuragi: ""Although I see the appeal, being t..."
sequence: 0
dialoguetext:
"Although I see the appeal, being thus adrift interferes with performing one's duties. Moving on..."


title: Kim Kitsuragi: ""Change? No, not exactly. But I thi..."
sequence: 0
dialoguetext:
"Change? No, not exactly. But I think all of us at some point imagine what our lives might have been had we been something else."


title: Kim Kitsuragi: ""And then we feel trapped by the na..."
sequence: 0
dialoguetext:
"And then we feel trapped by the names we've been given, as symbols of the intentions and expectations of others..." He pulls a long, pensive drag.


title: Kim Kitsuragi: ""Even if I were to change my name n..."
sequence: 0
dialoguetext:
"Even if I were to change my name now, upon hearing any syllable that sounds like *kim* in the street, I'd turn to see who was calling me."


title: Kim Kitsuragi: ""Getting her to really talk to us t..."
sequence: 0
dialoguetext:
"Getting her to really talk to us took fantastic interpersonal skills and perseverance. Good work, detective."


title: Kim Kitsuragi: ""I have a feeling Joyce knows how d..."
sequence: 0
dialoguetext:
"I have a feeling Joyce knows how dangerous the situation really is. We *have* to get her to talk to us." He purses his lips.


title: Kim Kitsuragi: ""I have a feeling that she knows ho..."
sequence: 0
dialoguetext:
"I have a feeling that she knows how dangerous the situation really is. We *have* to get her to talk to us." He frowns.


title: Kim Kitsuragi: ""No, we didn't. It's very important..."
sequence: 0
dialoguetext:
"No, we didn't. It's very important that we do it tomorrow latest." He breathes out. A billow of silver smoke.


title: Rhetoric: "If Kim is emphasizing something thi..."
sequence: 0
dialoguetext:
If Kim is emphasizing something this much, it really must be important. And dangerous. Very dangerous.


dialoguetext: 0
sequence: Continue()
title:
!(Variable["jam.jammystery_conclusion_drawn"]  and  Variable["pier.joyce_surveillance_tip"] == false)

conditionstring:
(Variable["jam.jammystery_conclusion_drawn"]  and  Variable["pier.joyce_surveillance_tip"] == false) == false


title: Kim Kitsuragi: ""We tried to interview the Wild Pin..."
sequence: 0
dialoguetext:
"We tried to interview the Wild Pines rep, but she asked us to do something for her first -- but fine," he shrugs. "So be it."


title: Kim Kitsuragi: ""We learned some interesting things..."
sequence: 0
dialoguetext:
"We learned some interesting things along the way. We *have* to get Joyce to talk to us. I have a feeling she knows how dangerous the situation really is. But we also have to be careful about what we share with her."


title: You: ""We tried to interview her, but she..."
sequence: 0
conditionstring: Variable["jam.jammystery_conclusion_drawn"] and Variable["pier.joyce_surveillance_tip"] == false
dialoguetext:
"We tried to interview her, but she asked us to do something for her first. Boy, did we find some bombshells along the way."


title: Kim Kitsuragi: ""Indeed." He pauses. "We *have* to..."
sequence: 0
dialoguetext:
"Indeed." He pauses. "We *have* to get Messier to talk to us. I have a feeling she knows how dangerous the situation really is. But we also have to be careful about what we share with her."


title: Kim Kitsuragi: ""Alright, but -- and, forgive me, t..."
sequence: 0
dialoguetext:
"Alright, but -- and, forgive me, this has been bothering me since this morning -- how have you managed to run around all day *wearing only one shoe*?"


title: Kim Kitsuragi: ""Alright, but -- and, forgive me, t..."
sequence: 0
dialoguetext:
"Alright, but -- and, forgive me, this has been bothering me since this morning -- how have you managed to run around all day *wearing no shoes*?"


title: You: ""I couldn't find my other shoe, and..."
sequence: 0
dialoguetext:
"I couldn't find my other shoe, and I refuse to wear shoes that aren't as cool as the shoe I'm wearing."


title: Kim Kitsuragi: ""Nice shoes, by the way. I like the..."
sequence: 0
dialoguetext:
"Nice shoes, by the way. I like the green. Goes with the orange." He looks at your snakeskin shoes and smiles, suddenly.


title: Kim Kitsuragi: ""Well, there seems to be a shoe tha..."
sequence: 0
dialoguetext:
"Well, there seems to be a shoe that is a match to the one you're wearing further down the balcony." He points with his cigarette. "Perhaps you can collect it when we're done talking."


title: Kim Kitsuragi: ""Well, there seems to be at least o..."
sequence: 0
dialoguetext:
"Well, there seems to be at least one shoe further down the balcony." He points with his cigarette. "Perhaps you can collect it when we're done talking."


title: Kim Kitsuragi: ""Imagine how much faster you could..."
sequence: 0
dialoguetext:
"Imagine how much faster you could run wearing a cool patent leather shoe on *each* foot." He smiles suddenly.


title: Kim Kitsuragi: ""It's impressive, to say the least...."
sequence: 0
dialoguetext:
"It's impressive, to say the least. For a man your age, especially..." He nods thoughtfully, tapping his finger on his cigarette.


title: Kim Kitsuragi: ""Those are some stylish shoes too,..."
sequence: 0
dialoguetext:
"Those are some stylish shoes too, by the way. Those loafers. Must be *hard* to run in those like you do." He smiles suddenly.


title: Kim Kitsuragi: ""It's impressive, to say the least...."
sequence: 0
dialoguetext:
"It's impressive, to say the least. For a man your age..." He nods thoughtfully, tapping his finger on his cigarette.


title: Kim Kitsuragi: ""But I guess those sneakers are a p..."
sequence: 0
dialoguetext:
"But I guess those sneakers are a perfect fit for running around. Good buy, that." He smiles suddenly.


title: Kim Kitsuragi: "The air outside is brisk, the lieut..."
sequence: 0
userscript: SkipToDebriefLocation()
dialoguetext:
The air outside is brisk, the lieutenant is silent for a moment. He listens to the traffic hum, then...


title: Kim Kitsuragi: ""Now then... we should talk about t..."
dialoguetext:
"Now then... we should talk about the investigation -- but I also feel you're a bit *hazy* on the RCM. Our role here, our rights. Our *jurisdiction* basically." He lights a cigarette.

sequence:
FocusCamera(cam_debrief_zoomout);PlayAnimation(Kim Kitsuragi, StartSmoking); PlayAnimation(Kim Cigarette, StartSmoking)


title: Kim Kitsuragi: ""I apologize, but I only brought on..."
sequence: 0
userscript: SetVariableValue("tc.kim_one_smoke_per_day", true) --[[ Variable[ ]]
dialoguetext:
"I apologize, but I only brought one with me. I have exactly one cigarette every night while going over my notes."


title: Kim Kitsuragi: ""Your call, detective. Again, I onl..."
sequence: 0
userscript: SetVariableValue("tc.kim_one_smoke_per_day", true) --[[ Variable[ ]]
dialoguetext:
"Your call, detective. Again, I only have *exactly* one every night." He blows a steady stream of smoke.


title: Shivers: "Below, the city trembles with its r..."
sequence: 0
dialoguetext:
Below, the city trembles with its remaining lights. People are rushing home, running away from home, smoking, sleeping, singing in the shower. Edges of dining tables, hands, aprons flicker through windows before the lights go out.


title: Kim Kitsuragi: ""If you want to smoke like a rock a..."
sequence: 0
userscript: SetVariableValue("tc.kim_one_smoke_per_day", true) --[[ Variable[ ]]
dialoguetext:
"If you want to smoke like a rock and roll star, that's up to you. Again, I only have *exactly* one every night." He blows a steady stream of smoke.


title: Kim Kitsuragi: ""You mean this?" The light of his c..."
sequence: 0
dialoguetext:
"You mean this?" The light of his cigarette illuminates a fleeting smile. "This isn't cool -- it's an unnecessary trial of will. And unhealthy." He flicks the ash.


title: Volition: "Keeping the habit within the parame..."
sequence: 0
dialoguetext:
Keeping the habit within the parameters he's given himself takes a lot of focus. It would be easier to simply quit.


title: Composure: "Yet were he to quit, he would lose..."
sequence: 0
dialoguetext:
Yet were he to quit, he would lose the cool factor. This man relishes his cool quite a bit -- below it all.


title: Endurance: "Thank you for the compliment. We co..."
sequence: 0
dialoguetext:
Thank you for the compliment. We could manage it even in wooden clogs. There are uncanny running-reservoirs in this body -- god knows why...


title: Perception (Sight): "He's right. There it is, green and..."
sequence: 0
dialoguetext:
He's right. There it is, green and shiny under the glowing Whirling window... The sky above is dark and the lights sparkle.


title: Endurance: "There is a *slight* physical revuls..."
sequence: 0
dialoguetext:
There is a *slight* physical revulsion in him while saying that, but he's worked through it in the intervening years.


title: Kim Kitsuragi: ""Be sentimental, if you like. Eithe..."
sequence: 0
dialoguetext:
"Be sentimental, if you like. Either way -- the Moralintern leases us the right to keep the peace in this city. And they will take it away if we misuse it."


title: Kim Kitsuragi: ""It's probably more honest, yes. Ei..."
sequence: 0
dialoguetext:
"It's probably more honest, yes. Either way, the Moralintern leases us the right to keep the peace in this city. And they will take it away if we misuse it."


title: You: ""The Moralintern -- what is it?""
dialoguetext: "The Moralintern -- what is it?"
sequence: 0
conditionstring:
Variable["whirling.kim_debrief_moralinintern_mentioned"] == true  and  Variable["tc.moralintern"] == false


title: Kim Kitsuragi: ""The Moralist International are the..."
sequence: 0
dialoguetext:
"The Moralist International are the world's largest political organization." He pulls on his cigarette. "You know who they are. They have been running this place after the Revolution failed."


title: You: ""Things are bad out there." (Point..."
sequence: 0
userscript: ReputationGrows("moralist")
dialoguetext:
"Things are bad out there." (Point to the city.) "We need them here, giving us the right to police Revachol."


title: Kim Kitsuragi: ""What do they believe in? They are..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_dolores_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"What do they believe in? They are Dolorians. They *believe* they continue the humanist project set forth by Her Innocence Dolores Dei four centuries ago. Others say they're just technocrats."


title: Kim Kitsuragi: ""Interesting question. It's a blue..."
sequence: 0
dialoguetext:
"Interesting question. It's a blue forget-me-not. Their motto is: Love, Compassion, Self-Discipline. I think you can gauge what they *want* you to think of them from that."


title: Kim Kitsuragi: ""A historic figure? The author of t..."
sequence: 0
dialoguetext:
"A historic figure? The author of the modern age?" He thinks. "You will have to look elsewhere for opinions. The subject of humanism is too abstract for me."


title: Kim Kitsuragi: ""The Moralintern are a fact. I try..."
sequence: 0
dialoguetext:
"The Moralintern are a fact. I try not to have opinions on facts -- until they change. And," he looks at the city below, "it doesn't look like that's about to happen."


title: Empathy: "The lieutenant breathes out a chest..."
sequence: 0
dialoguetext:
The lieutenant breathes out a chestnut-scented cloud of cigarette smoke and looks at the city he's sworn to guard.


title: Kim Kitsuragi: ""Yes. I *did* -- when I was younger..."
sequence: 0
dialoguetext:
"Yes. I *did* -- when I was younger. In my twenties I considered myself a moralist. *A blue forget-me-not, a piece of the sky*," he quotes. "They're not all that bad."


title: Kim Kitsuragi: ""But the years have changed that. I..."
sequence: 0
dialoguetext:
"But the years have changed that. I don't know *what* I believe in now...." He thinks, then changes his mind. "No. I believe in the RCM. That's enough for me."


title: Kim Kitsuragi: ""Do you?" The lieutenant arches his..."
sequence: 0
dialoguetext:
"Do you?" The lieutenant arches his brow, then pulls on his cigarette. It's a slim white thing in his fingers.


title: Kim Kitsuragi: ""No. We are stooges of the world's..."
sequence: 0
dialoguetext:
"No. We are stooges of the world's biggest bourgeois organization -- protecting the people of Revachol. That's the hand we were dealt. Without the MI, we would be common vigilantes."


title: Kim Kitsuragi: ""In fact, we would need them even i..."
sequence: 0
dialoguetext:
"In fact, we would need them even if you *didn't* think that way. We are in what is called the *twilight of international law*. The laws we claim to enforce come from the MI. Without them, we are simply vigilantes."


title: Kim Kitsuragi: ""We are in what is called the *twil..."
sequence: 0
dialoguetext:
"We are in what is called the *twilight of international law*. The laws we claim to enforce come from the MI. Without them, we are simply vigilantes."


title: Kim Kitsuragi: ""We don't convict. We arrest and se..."
sequence: 0
dialoguetext:
"We don't convict. We arrest and send them to Coalition Government courts -- in Couron and La Delta. The prosecution works off our testimonies. And records -- which is why it's paramount to keep them." He taps on his coat pocket -- where he keep his notes.


title: Kim Kitsuragi: ""Well phrased." He nods and breathe..."
sequence: 0
dialoguetext:
"Well phrased." He nods and breathes out. "I understand answering to foreign powers doesn't sit well with immigrant-bashing -- but without the MI we would be common vigilantes. That's just the way it is."


title: Kim Kitsuragi: ""Spoken like a revolutionary, not a..."
sequence: 0
dialoguetext:
"Spoken like a revolutionary, not a cop. But hypothetical aside -- in Martinaise we already *are* vigilantes. At least the Union thinks so. I expect our job here to prove quite challenging." He looks at the roundabout.


title: Kim Kitsuragi: ""Then you will *adore* Martinaise...."
sequence: 0
dialoguetext:
"Then you will *adore* Martinaise. For many of these people -- the Union especially -- vigilantes is precisely what we are. Personally, I don't enjoy it much." He looks at the roundabout.


title: Kim Kitsuragi: "He nods. "Sadly, it is what we alre..."
sequence: 0
dialoguetext:
He nods. "Sadly, it is what we already are to the people of Martinaise. Most of them at least, especially the Union -- vigilantes. I expect our job here to prove quite challenging." He looks at the roundabout.


title: Shivers: "The lights of the orphan district a..."
sequence: 0
dialoguetext:
The lights of the orphan district are reflected in his glasses: the red and golden orbs of the motorway sliding like pearls on a string, from East to West, as Revachol commutes back to the suburbs. Tomorrow is Tuesday. Monday is over.


title: Kim Kitsuragi: "The dying lights of the city shimme..."
sequence: 0
dialoguetext:
The dying lights of the city shimmer below -- slowly, like luminous clouds, they pass on his lenses. The lieutenant looks at his slim cigarette, contemplating the next drag.


title: Kim Kitsuragi: ""They *really* don't like us here...."
sequence: 0
dialoguetext:
"They *really* don't like us here. And the mouth on that kid, Cuno... It's different inland. In Jamrock and the G.R.I.H." He pulls on the cigarette.


title: Visual Calculus: "An aerostatic passes overhead -- th..."
sequence: 0
dialoguetext:
An aerostatic passes overhead -- the whiskers of its floodlights on the ground below. Kitsuragi's glasses light up as he looks to the sky. Two glowing circles.


title: Kim Kitsuragi: ""They really don't like us here. Th..."
sequence: 0
dialoguetext:
"They really don't like us here. The Union, the teenagers too... It's different inland. In Jamrock and the G.R.I.H." He pulls on the cigarette.


title: Kim Kitsuragi: ""It's our fault for leaving this pl..."
sequence: 0
dialoguetext:
"It's our fault for leaving this place to the dogs. To the Union. To the company. Not daring to come here more often. It's like I told you -- this place is an orphan. Fallen between the cracks..."


title: Kim Kitsuragi: ""It's our fault for leaving this pl..."
sequence: 0
dialoguetext:
"It's our fault for leaving this place to the dogs. To the Union. To the company. Not daring to come here more often. This place has fallen between the cracks. The jurisdictions of our two Precincts."


title: Kim Kitsuragi: ""We run this city. West of the rive..."
sequence: 0
dialoguetext:
"We run this city. West of the river is RCM land." He looks at the dark silhouette of the equestrian monument cutting into the night sky.


title: Kim Kitsuragi: ""It's *incredibly* hard. Human bein..."
sequence: 0
dialoguetext:
"It's *incredibly* hard. Human beings are..." He shakes his head. "But we are in control. And it's worth it. The organization works. Our systems work. If they didn't, this city would disintegrate."


title: Esprit de Corps: "Night. Captain Ptolemy Pryce steps..."
sequence: 0
userscript: SetVariableValue("whirling.kim_debrief_esprit_pryce", true) --[[ Variable[ ]]
dialoguetext:
Night. Captain Ptolemy Pryce steps into the yard. A piebald horse waits by the motor carriage, chewing oats out of an oat-bag. Seagulls fly overhead. The sky is black. Captain Pryce wears a black suit and a standard patrol coat as he mounts the horse to head home...


title: Esprit de Corps: "Rows of houses on either side, hunc..."
sequence: 0
dialoguetext:
Rows of houses on either side, hunching over the sidewalks -- and Precinct 41 with its dome roof growing distant. Around him the streets are silent. A kid on the corner waves at the captain as he takes the turn on Perdition and Main. The horse neighs. The captain nods back.


title: Kim Kitsuragi: ""They're a union of centre-left and..."
sequence: 0
userscript: SetVariableValue("tc.moralintern", true) --[[ Variable[ ]]
dialoguetext:
"They're a union of centre-left and centre-right parties across the Reál Belt. Our Coalition Government is just one of its many projects. They also run the ICP, EPIS... most inter-governmental organizations in the world."


title: Kim Kitsuragi: ""Okay. They're a union of centre-le..."
sequence: 0
userscript: SetVariableValue("tc.moralintern", true) --[[ Variable[ ]]
dialoguetext:
"Okay. They're a union of centre-left and centre-right parties across the Reál Belt. Our Coalition Government is just one of its many projects. They also run the ICP, EPIS... most inter-governmental organizations in the world."


title: Kim Kitsuragi: ""Well, we didn't really look at the..."
dialoguetext: "Well, we didn't really look at the body..." The lieutenant raises his eyebrows.
sequence: 0
conditionstring:
Variable["yard.hanged_endurance_failed_once"] == true  and  Variable["yard.hanged_endurance_didnt_vomit"] == true  and  Variable["TASK.inspect_the_dead_body_done"] == false


dialoguetext: 0
sequence: Continue()
title:
CheckItem("shoes_snakeskin_left") == false  and  CheckItem("shoes_snakeskin") == false  and  CheckItem("shoes_fancy_loafer") == false  and  CheckItem("shoes_faln")


dialoguetext: 0
sequence: Continue()
title:
!(CheckItem("shoes_snakeskin_left") == false  and  CheckItem("shoes_snakeskin") == false  and  CheckItem("shoes_fancy_loafer") == false  and  CheckItem("shoes_faln"))

conditionstring:
(CheckItem("shoes_snakeskin_left") == false  and  CheckItem("shoes_snakeskin") == false  and  CheckItem("shoes_fancy_loafer") == false  and  CheckItem("shoes_faln")) == false


title: Kim Kitsuragi: ""Alright, but -- and, forgive me, t..."
sequence: 0
dialoguetext:
"Alright, but -- and, forgive me, this is just something I have to ask -- if you have shoes, then *why aren't you wearing them*?"


title: Kim Kitsuragi: ""Suit yourself." The lieutenant kno..."
sequence: 0
dialoguetext:
"Suit yourself." The lieutenant knocks some ash from his cigarette. "But you should probably consider wearing them anyway."


title: Kim Kitsuragi: ""Let's talk to him anyway. An offic..."
sequence: 0
userscript: GainTask("TASK.talk_to_cafeteria_manager_about_damages")--[[ Variable[ ]]
dialoguetext:
"Let's talk to him anyway. An officer of the RCM shouldn't be sleeping in the streets. We'll figure something out."


title: Empathy: "Though he finds this situation frus..."
sequence: 0
dialoguetext:
Though he finds this situation frustrating, he is doing his best to not make you feel any worse than you already do.


title: You: ""Yes, my hostel room calls.""
dialoguetext: "Yes, my hostel room calls."
sequence: 0
conditionstring:
(Variable["TASK.pay_for_the_damages_done"] == true  and  DayCount() == 1)  or  (Variable["TASK.pay_whirling_bill_done"]  and  DayCount() > 1)


title: Cuno: ""Cuno's gonna scram now." He rubs h..."
sequence: 0
userscript: SetVariableValue("whirling.cuno_exit_lock", false) --[[ Variable[ ]]
dialoguetext:
"Cuno's gonna scram now." He rubs his hands together. "Can't be seen with pigs. Can't shit on Cuno's good name."


title: Cuno: ""So yeah -- see you on the seafort..."
sequence: 0
userscript: RemoveCunoWaitAtFort()
dialoguetext:
"So yeah -- see you on the seafort island. Try not to get shot or drunk again. Cuno's counting on your ass."


title: Kim Kitsuragi: "As you approach the door leading ou..."
sequence: TravelTo(Kim Kitsuragi, KimTurnLoc, 0, true, true)@1;
dialoguetext:
As you approach the door leading out of the hostel, the bespectacled man in an orange bomber jacket turns to you:


title: Kim Kitsuragi: ""Excuse me... I think you may be th..."
dialoguetext:
"Excuse me... I think you may be the person I've been waiting for." He narrows his eyes and extends his hand in greeting.

sequence:
FocusCamera(cam_kim_interrupts);TravelTo(Kim Kitsuragi, KimEngageLoc);TravelTo(Tequila Sunset, TequEngageLoc);


title: Cuno: ""Hold up, piggo. There's something..."
sequence: 0
userscript: SetVariableValue("whirling.cuno_exit_seen_once", true) --[[ Variable[ ]]
dialoguetext:
"Hold up, piggo. There's something you gotta understand about the Cuno first." He drags his sleeve across his nose. "Cuno's gotta protect the Cuno name."


title: Cuno: ""The gimps out there ain't gonna th..."
sequence: 0
userscript: SetVariableValue("whirling.cuno_exit_lock", false) --[[ Variable[ ]]
dialoguetext:
"The gimps out there ain't gonna think we a thing. Cuno will follow you, but don't expect anything *extra* okay, pig? Cuno's silent, like a fucking vegetable."


title: Cuno: ""See you on the seafort island -- t..."
sequence: 0
userscript: RemoveCunoWaitAtFort()
dialoguetext:
"See you on the seafort island -- try not to get shot again or drunk or shit. Cuno's counting on you."


title: Cuno: ""And don't forget about that bitch'..."
sequence: 0
dialoguetext:
"And don't forget about that bitch's window. Scope that shit. Cop Cuno's telling you, that's the break in the case."


title: Kim Kitsuragi: ""Looks like we can get to work at o..."
sequence: 0
userscript: SetVariableValue("whirling.kim_tells_you_to_talk_to_hardie_boys", true) --[[ Variable[ ]]
dialoguetext:
"Looks like we can get to work at once. The Union muscle turned up." He points to the mess hall doors. "They look rowdy. We should talk to them."


title: Rhetoric: "The lieutenant is downplaying his c..."
sequence: 0
dialoguetext:
The lieutenant is downplaying his contribution -- he got up before sunrise to get this done. And now he's quite pleased with himself for taking care of the gruesome business so efficiently.


title: Kim Kitsuragi: "He points to the mess hall doors. "..."
sequence: 0
dialoguetext:
He points to the mess hall doors. "The Union muscle finally turned up, and they look rowdy. We need to talk to them."


title: Kim Kitsuragi: ""I've got some good news." The lieu..."
sequence: 0
userscript: SetAreaState("HANGED_MAN","removed")
dialoguetext:
"I've got some good news." The lieutenant smiles. "I took care of the body. The thought of him decomposing in my MC wouldn't let me sleep."


title: Kim Kitsuragi: ""I mean ungovernable. Martinaise is..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_kim_said_they_rowdy", true) --[[ Variable[ ]]
dialoguetext:
"I mean ungovernable. Martinaise isn't exactly enthusiastic about the RCM being here. They prefer to be *policed* by the Union -- these men here..."


title: Kim Kitsuragi: ""In fact, even the *death* of two d..."
sequence: 0
dialoguetext:
"In fact, even the *death* of two detectives might not warrant an all-out war. So let's keep a cool head, okay?"


title: Kim Kitsuragi: ""That would just escalate tensions...."
sequence: 0
dialoguetext:
"That would just escalate tensions. No captain would sign off on it. Solving one murder isn't worth a conflict between the RCM and the Débardeurs' Union."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_rope_industrial_strength"] == true  or  Variable["yard.hanged_rope_airlifting_carfo"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_rope_industrial_strength"] == true  or  Variable["yard.hanged_rope_airlifting_carfo"] == true)

conditionstring:
(Variable["yard.hanged_rope_industrial_strength"] == true  or  Variable["yard.hanged_rope_airlifting_carfo"] == true) == false


title: Kim Kitsuragi: ""Everything points to the Dockworke..."
sequence: 0
dialoguetext:
"Everything points to the Dockworkers' Union: the *belt* used for hanging him, the circumstances in Martinaise, my preliminary information..."


title: Kim Kitsuragi: ""Everything points to the Dockworke..."
sequence: 0
dialoguetext:
"Everything points to the Dockworkers' Union: the tracks in the mud, the circumstances in Martinaise, my preliminary information..."


title: Kim Kitsuragi: ""We can't be sure of course -- Evra..."
sequence: 0
dialoguetext:
"We can't be sure of course -- Evrart may have lied to us. He definitely has an agenda of his own. Either way, we need to interview them. And it won't be easy."


title: Kim Kitsuragi: ""A lot of things point to the Dockw..."
sequence: 0
dialoguetext:
"A lot of things point to the Dockworkers' Union: the circumstances in Martinaise, my preliminary information. Hmm, actually..."


title: Kim Kitsuragi: ""...that's not *a lot* of things. W..."
sequence: 0
dialoguetext:
"...that's not *a lot* of things. We should have dug up more yesterday. Still, we need to talk to them. And it won't be easy."


title: Kim Kitsuragi: ""Men who drink beer for breakfast...."
sequence: 0
userscript: FinishTask("TASK.find_out_whos_in_the_union_box_done");--[[ Variable[ ]]
dialoguetext:
"Men who drink beer for breakfast. I have no doubt these are the Hardie boys Evrart told us about, the ones who *keep the peace* around here."


title: Kim Kitsuragi: ""Men who drink beer for breakfast?..."
sequence: 0
dialoguetext:
"Men who drink beer for breakfast? There's talk of an armed wing of the Union called *the Hardie boys*, who are responsible for said *policing*. I think it's them."


title: Kim Kitsuragi: ""And the big one," he squints his e..."
sequence: 0
dialoguetext:
"And the big one," he squints his eyes, studying the men in the mess hall, "must be Hardie himself..."


title: Kim Kitsuragi: ""I completely forgot." He looks at..."
sequence: 0
dialoguetext:
"I completely forgot." He looks at his notes. "Sorry, I had a rough night's sleep. It's them, by the looks of it -- loud and nasty, just like the manager said."


title: Half Light: "He's not exaggerating about that mo..."
sequence: 0
dialoguetext:
He's not exaggerating about that mortal danger. Just calmly factoring it in. Your fists clench and your pulse rises uncomfortably.


title: Kim Kitsuragi: ""This is clearly the Union's *peace..."
sequence: 0
dialoguetext:
"This is clearly the Union's *peacekeeping* force Evrart told us about. The one he said hanged our victim."


title: Kim Kitsuragi: ""One loose thread less to worry abo..."
sequence: 0
userscript: FinishTask("TASK.find_out_whos_in_the_union_box_done")--[[ Variable[ ]]
dialoguetext:
"One loose thread less to worry about -- and one big problem to replace it." He crosses something out.


title: Kim Kitsuragi: ""One more thing before we do..." He..."
sequence: 0
dialoguetext:
"One more thing before we do..." He glances at the booth again. "We don't have to talk to them immediately. We can walk right past them, continue with our business."


title: Kim Kitsuragi: ""They're in no hurry to leave -- th..."
sequence: 0
dialoguetext:
"They're in no hurry to leave -- they think they own the place... Anyway, I leave that choice to you. Whatever you decide is fine by me."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_autopsy_exited_cause_known_path"]  or  Variable["TASK.get_hardie_boys_to_tell_you_the_whole_story_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_autopsy_exited_cause_known_path"]  or  Variable["TASK.get_hardie_boys_to_tell_you_the_whole_story_done"])

conditionstring:
(Variable["yard.hanged_autopsy_exited_cause_known_path"]  or  Variable["TASK.get_hardie_boys_to_tell_you_the_whole_story_done"]) == false


title: Kim Kitsuragi: ""And one more thing..." He pulls th..."
sequence: 0
userscript: HealVolition(1); Reputation("kim", 2)
dialoguetext:
"And one more thing..." He pulls the black plastic over the dead man's face, then looks at you. "This was *very* good work, detective."


title: !(CheckEquipped("shoes_t500") and Variable["whirling.kim_stolen_boots_greet_done"] == false)
dialoguetext: 0
sequence: Continue()
conditionstring:
(CheckEquipped("shoes_t500") and  Variable["whirling.kim_stolen_boots_greet_done"] == false) == false


title: Composure: "He won't even *acknowledge* the sto..."
sequence: 0
dialoguetext:
He won't even *acknowledge* the stolen boots you're wearing. For him, they don't exist. You'll have to bring it up yourself, later -- *if* you dare.


title: Elizabeth: ""You're far from home, *lieutenants..."
dialoguetext:
"You're far from home, *lieutenants*... This isn't a district known for its love of self-proclaimed militiamen."


title: Elizabeth: ""Detective Disorientated." She smil..."
dialoguetext:
"Detective Disorientated." She smiles coldly. "Are you still wondering where you are? This is Martinaise, in case you've forgotten. I advise you not to overstay your welcome."


title: Elizabeth: ""Officer Discotheque." She smiles c..."
dialoguetext:
"Officer Discotheque." She smiles coldly. "Still wondering if we listen to disco? We don't, by the way. We don't listen to disco anymore."


title: Elizabeth: ""Detective Skin-Colour." She smiles..."
dialoguetext:
"Detective Skin-Colour." She smiles coldly. "I'm still black as you can see. Do you have any more keen-eyed observations?"


title: FIXERPREHUB
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("tc.gardener_is_fixer", true) ; SetVariableValue("whirling.gardener_main_hub_reached", true) --[[ Variable[ ]]


title: Elizabeth: ""I'm a legal counsellor for the Doc..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"I'm a legal counsellor for the Dockworkers' Union. I've been watching you." It feels like she's waiting for a reaction of some sort.


title: Elizabeth: ""You are looking for Titus Hardie,..."
dialoguetext:
"You are looking for Titus Hardie, who you think has information on a murder the RCM is investigating. You want to interview him." She points to the man standing in the middle of the room.


title: Elizabeth: ""That's Titus. Talk to him. But kno..."
userscript: CancelTask("TASK.ask_gardner_why_is_she_gardening_in_march_cancelled")--[[ Variable[ ]]
dialoguetext:
"That's Titus. Talk to him. But know this: I'll be keeping an eye on you. No strong-arming, nothing official. The district of Martinaise does not recognize your authority to make arrests."


title: You: ""Are you Lizzy -- Elizabeth -- Miss..."
dialoguetext: "Are you Lizzy -- Elizabeth -- Miss Beaufort?"
sequence: 0
userscript: SetVariableValue("whirling.fixer_threw_lizzie_off_balance_with_her_name", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.gardener_booth_logic_miss_beaufort"]  or  Variable["cargo.leo_logic_could_this_be_the_fixer"]


title: Elizabeth: ""The Union isn't going to *do* anyt..."
sequence: 0
dialoguetext:
"The Union isn't going to *do* anything to you. It is not a crime syndicate, it is a labour organization."


title: Elizabeth: ""I suggest not wasting time on triv..."
sequence: 0
dialoguetext:
"I suggest not wasting time on trivial pleasantries and focusing on why you are actually here -- Titus Hardie," she points to the tall man by the table.


title: Composure: "Even though she has excellent contr..."
sequence: 0
userscript: SetVariableValue("whirling.fixer_caught_her_off_guard", true) --[[ Variable[ ]]
dialoguetext:
Even though she has excellent control over her self, something moved behind her eyes, in the way she stands, in her face...


title: Elizabeth: ""What you want is of no significanc..."
sequence: 0
userscript: SetVariableValue("whirling.fixer_mean1", true) --[[ Variable[ ]]
dialoguetext:
"What you want is of no significance, *officer*. Don't test your authority -- in Martinaise you are no one."


title: You: ""You're right. I don't know anythin..."
dialoguetext: "You're right. I don't know anything about anything. What is anodic music?"
sequence: 0
conditionstring:
Variable["TASK.find_out_what_anodic_dance_music_is_done"] == false  and  Variable["tc.arno_van_eyck"] == false


title: Elizabeth: ""Look, we're not discussing your ta..."
sequence: 0
dialoguetext:
"Look, we're not discussing your taste in music anymore, officer. Do you have questions for my clients or not?"


title: Elizabeth: ""Get sober." Her expression stiffen..."
sequence: 0
dialoguetext:
"Get sober." Her expression stiffens. "Do your *job*. Ask your questions and get the hell out of Martinaise."


title: Elizabeth: ""Listen, you Moralintern lackeys. Y..."
sequence: 0
dialoguetext:
"Listen, you Moralintern lackeys. You're a mob, enforcing the unlawful privatization of Revachol. Twenty fat men in the Occident are stealing it all -- and you're their body guards."


title: Elizabeth: ""I don't need privatization paeans..."
sequence: 0
dialoguetext:
"I don't need privatization paeans from a rent-a-cop." Her expression stiffens. "Just do your *job*. Ask your questions. Then get out of Martinaise."


title: Empathy: "You will never be able to experienc..."
sequence: 0
dialoguetext:
You will never be able to experience it the way she does. She's even a bit sad about it; then the feeling passes.


title: Elizabeth: ""You're far from home, *officer*......"
dialoguetext:
"You're far from home, *officer*... This isn't a district known for its love of self-proclaimed militiamen."


title: You: ""I mean no trouble, just here to do..."
dialoguetext: "I mean no trouble, just here to do my job, that's all."
sequence: 0
conditionstring:
Variable["plaza.gardener_perc_black"] == true  or Variable["plaza.gardener_you_people_listen_to_disco"] == true


title: You: ""I just wanted to know more about t..."
dialoguetext: "I just wanted to know more about the place before I check it out. That's normal."
sequence: 0
conditionstring:
Variable["whirling.gardener_disoriented_questions_asked"] == true  and  Variable["plaza.gardener_you_people_listen_to_disco"] == false


title: Elizabeth: ""So let's get to it -- you're looki..."
dialoguetext:
"So let's get to it -- you're looking for Titus Hardie. You think he has information that will help you. Maybe he does." She points to the man on her right.


title: Elizabeth: ""That's right, I'm not a gardener,..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"That's right, I'm not a gardener, I'm a legal counsellor for the Dockworkers' Union." She crosses her arms.


title: Elizabeth: ""Sure, reacting to stimuli... I'm n..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"Sure, reacting to stimuli... I'm not a gardener, by the way, I'm a legal counsellor for the Dockworkers' Union." She crosses her arms.


title: Elizabeth: ""Sure, you were *curious*... I'm no..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"Sure, you were *curious*... I'm not a gardener, by the way, I'm a legal counsellor for the Dockworkers' Union." She crosses her arms.


title: Elizabeth: ""Of course, you were just doing you..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"Of course, you were just doing your *job*... I'm not a gardener, by the way, I'm a legal counsellor for the Dockworkers' Union." She crosses her arms.


title: Elizabeth: ""Yes, extremely normal... I'm not a..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"Yes, extremely normal... I'm not a gardener, by the way, I'm a legal counsellor for the Dockworkers' Union." She crosses her arms.


title: Elizabeth: ""Of course, and I'm just an epiderm..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"Of course, and I'm just an epidermochromatic counsellor for the Dockworkers' Union," she says without blinking an eye.


title: Elizabeth: ""Obviously I'm a lawyer. A legal co..."
sequence: 0
dialoguetext:
"Obviously I'm a lawyer. A legal counsellor for the Dockworkers' Union." She crosses her arms. "I would urge you to consider what you say to my clients."


title: Elizabeth: ""Like I already told you, I'm a leg..."
sequence: 0
dialoguetext:
"Like I already told you, I'm a legal counsellor." She crosses her arms. "Do you have hearing problems?"


title: Elizabeth: ""That's right, I'm not a gardener,..."
userscript: SetVariableValue("whirling.fixer_i_am_a_lawyer", true) --[[ Variable[ ]]
dialoguetext:
"That's right, I'm not a gardener, I'm a legal counsellor for the Dockworkers' Union." It feels like she's waiting for a reaction of some sort.


title: Authority: "I saw what you were thinking. You w..."
sequence: 0
userscript: SetVariableValue("whirling.fixer_rhet_what_are_you_gonna", true) --[[ Variable[ ]]
dialoguetext:
I saw what you were thinking. You want to say 'what are you going to *do* to me?'. Don't. Just because it's in your head doesn't mean you have to say it.


title: You: ""Hold on, of course I *get it*. It'..."
sequence: 0
dialoguetext:
"Hold on, of course I *get it*. It's a progressive soundscape, mixing nomadic rhythms with pop melodies."

conditionstring:
IsTHCPresent("art_cop")  or  Variable["whirling.gardener_encyclo_you_know_anodic_music"] == true  or Variable["whirling.gardener_conzeptualization_you_get_anodic_music"] == true


title: Elizabeth: ""I represent the Union and these me..."
sequence: 0
userscript: XPPicoSetBool("XP.gardener_not_personal")--[[ Variable[ ]]
dialoguetext:
"I represent the Union and these men here." She points to the crew around the table. "Don't make this personal."


title: Conceptualization: "Oh yeah, you *get it*."
dialoguetext: Oh yeah, you *get it*.
sequence: 0
userscript:
SetVariableValue("whirling.gardener_conzeptualization_you_get_anodic_music", true) --[[ Variable[ ]]


title: Encyclopedia: "Hjelmdallermen is a reference to th..."
sequence: 0
userscript: SetVariableValue("whirling.gardener_encycloa_hjelmdallerman", true) --[[ Variable[ ]]
dialoguetext:
Hjelmdallermen is a reference to the *Northern* themed action-adventure series, Man From... Actually, this is less than helpful right now. I'll just get out of the way.


title: Authority: "You were specifically asked *not* t..."
sequence: 0
userscript: XPPicoSetBool("XP.gardener_do_me")--[[ Variable[ ]]
dialoguetext:
You were specifically asked *not* to say that -- and then you said it anyway. You junior delinquent! But you *still* did!


title: Kim Kitsuragi: ""Do dock workers spy on the Police?..."
sequence: 0
dialoguetext:
"Do dock workers spy on the Police? You were on that corner all day. Now we know why." He smiles: "Just dock workers..."


title: Elizabeth: ""No one is emotional here." Her exp..."
sequence: 0
dialoguetext:
"No one is emotional here." Her expression stiffens further. "Do your *job*. Ask your questions -- then leave."


title: Elizabeth: ""I'm being aggressive?" She raises..."
sequence: 0
dialoguetext:
"I'm being aggressive?" She raises her eyebrows. "Listen, you Moralintern lackey, you're part of a mob, enforcing the unlawful privatization of Revachol. Twenty fat men in the Occident are stealing it all -- and you are their body guard."


title: You: ""The privatization is not unlawful,..."
sequence: 0
userscript: ReputationGrows("ultraliberal")
dialoguetext:
"The privatization is not unlawful, it's *cool* and *funny*. Maybe you're just not historic individuals?"


title: You: ""I don't know where you heard that,..."
sequence: 0
userscript: ReputationGrows("revacholian_nationhood")
dialoguetext:
"I don't know where you heard that, but it's wrong. The RCM is principled and *strong*, unlike you socialists."


title: You: ""I liked that. Good start. Let's ta..."
sequence: 0
userscript: ReputationGrows("communist")
dialoguetext:
"I liked that. Good start. Let's take it a step further -- armed uprising. What are the Union's plans?"


title: Elizabeth: ""Look -- a comedian." Her expressio..."
sequence: 0
dialoguetext:
"Look -- a comedian." Her expression stiffens. "Do your *job*. Ask your questions. Then get out of Martinaise."


title: Authority: "How is that sign cleanup going, huh..."
dialoguetext: How is that sign cleanup going, huh? Fuck the police and all that? She said she would clean it.
sequence: 0
userscript:
SetVariableValue("whirling.gardener_booth_reaction_speed_she_was_supposed_to_clean_it_up", true) --[[ Variable[ ]]


title: Elizabeth: ""This is about your alcoholism, isn..."
sequence: 0
dialoguetext:
"This is about your alcoholism, isn't it? People talk." She squints. "I have no patience for it. Or pity."


title: Kim Kitsuragi: ""*Just dock workers*? Do dock worke..."
sequence: 0
dialoguetext:
"*Just dock workers*? Do dock workers spy on the Police? We let you off easy, miss. Don't think it will happen again."


title: You: ""Are you the eighth Hardie boy -- A..."
dialoguetext: "Are you the eighth Hardie boy -- A Hardie girl?"
sequence: 0
conditionstring:
(Variable["XP.glen_says_he_thinks_she_could_be_a_new_hardie"]  or  Variable["whirling.hardies_titus_denies_ruby_is_hardie_affiliated"])  and  Variable["TASK.confront_klaasje_with_full_story_done"] == false

userscript:
SetVariableValue("whirling.hardies_youasked_if_eighth_hardie_girl_is_missing", false) --[[ Variable[ ]]


title: You: ""Hey. Can I borrow your gardening g..."
dialoguetext: "Hey. Can I borrow your gardening gloves?"
sequence: 0
conditionstring:
Variable["TASK.get_gloves"]  and  Variable["TASK.get_gloves_done"] == false  and  Variable["TASK.perform_field_autopsy_done"] == false


title: Titus Hardie: ""C'mon Lizzie." The big man takes a..."
sequence: 0
dialoguetext:
"C'mon Lizzie." The big man takes a sip of beer. "We're generous people here in Martinaise. With *property*."


title: Logic: "Uhm... you're sure Easy Leo mentio..."
sequence: 0
dialoguetext:
Uhm...  you're sure Easy Leo mentioned something about a lawyer Elizabeth someone... but you're too *dumb* to remember what it was.


title: Titus Hardie: ""Looks like the circus left town, b..."
sequence: PlayAnimation(titus Whirling, BeerDown);
dialoguetext:
"Looks like the circus left town, but the clowns are still here." Titus does not look particularly happy to see you.


title: Shanky: ""What, is he fucking kidding...? Th..."
dialoguetext:
"What, is he fucking kidding...? This guy high or something?" The little guy looks at his mates in disbelief.


title: Kim Kitsuragi: ""We're looking for Titus Hardie." T..."
dialoguetext:
"We're looking for Titus Hardie." The lieutenant turns to the broad-shouldered man at the end of the table.


title: You: "Take an aggressive step closer."
dialoguetext: Take an aggressive step closer.
sequence: 0
conditionstring:
Variable["whirling.hardie_intro_half_light_step_closer"] == true  and  Variable["whirling.hardies_lock_physical_confrontation_after_passing_the_branch"] == false


title: You: "Present a solid theory about why Ru..."
dialoguetext: Present a solid theory about why Ruby could've done it.
sequence: 0
conditionstring:
Variable["whirling.hardie_form_a_theory_to_implicate_ruby"] == true  and  Variable["TASK.where_is_ruby"] == true  and  Variable["whirling.hardie_went_through_ruby_info"] == false


title: You: ""Okay, I talked to Klaasje. Now I n..."
dialoguetext: "Okay, I talked to Klaasje. Now I need to talk to Ruby."
sequence: 0
conditionstring:
Variable["TASK.confront_klaasje_with_full_story_done"] == true  and  Variable["whirling.hardie_form_a_theory_to_implicate_ruby"] == false


title: You: ""I'm going to level with you. She's..."
sequence: 0
dialoguetext:
"I'm going to level with you. She's the next link in the chain that leads me to the mercenary's killer."


title: Shanky: ""And fuck you too, moral-f*g!" He t..."
sequence: 0
dialoguetext:
"And fuck you too, moral-f*g!" He throws a glance at Titus as the last syllable leaves his lips. The big guy sighs.


title: Titus Hardie: ""That's *nothing*, that's just lega..."
sequence: 0
dialoguetext:
"That's *nothing*, that's just legalese. You don't even have a *sound theory*." He crosses his arms. "I don't wanna be rude, but we're trying to get some R&R here. Think you could fuck off now?"

userscript:
SetVariableValue("whirling.hardie_form_a_theory_to_implicate_ruby", true) ; GainTask("TASK.present_a_case_against_ruby_to_titus")--[[ Variable[ ]]


title: Composure: "He and his men carry themselves lik..."
sequence: 0
dialoguetext:
He and his men carry themselves like giants. You'll need to prove your mettle to be taken seriously.


title: You: ""I have seen her in a laudanum-indu..."
sequence: 0
userscript: ReputationGrows("remote_viewer")
dialoguetext:
"I have seen her in a laudanum-induced delirium. The paranormal instinct whispers her name into my ear."


title: Titus Hardie: ""That's not nearly enough. I don't..."
sequence: 0
dialoguetext:
"That's not nearly enough. I don't wanna be *rude*, but we kinda have our own thing going here. Unless you got a *sound theory* implicating Ruby I think you should just take off."

userscript:
SetVariableValue("whirling.hardie_form_a_theory_to_implicate_ruby", true) ; GainTask("TASK.present_a_case_against_ruby_to_titus")--[[ Variable[ ]]


title: You: ""A civil war is brewing and the onl..."
sequence: 0
conditionstring: Variable["pier.joyce_said_there_will_be_a_tribunal"] == true
dialoguetext:
"A civil war is brewing and the only way to prevent it is to solve the murder. That means talking to Ruby."


title: You: ""She is a suspect in another case I..."
dialoguetext: "She is a suspect in another case I'm investigating. A drug smuggling."
sequence: 0
conditionstring:
Variable["TASK.probe_drivers_about_drugs"] == true  or  Variable["TASK.confront_hardie_about_drug_trade"] == true


title: Kim Kitsuragi: ""Ruby is missing. If you hide from..."
sequence: 0
dialoguetext:
"Ruby is missing. If you hide from the police in a murder investigation you become a suspect. You know how it works, guys."


title: You: ""She is missing, and if you hide fr..."
sequence: 0
dialoguetext:
"She is missing, and if you hide from the police in a murder investigation you become a suspect. That's how it works, guys."


title: You: "The chatter is too inane to reach y..."
sequence: 0
conditionstring: Variable["whirling.hardie_intro_drama_thou_Art_high_born"] == true
dialoguetext:
The chatter is too inane to reach your ears: Raise your chin and gaze into the distance like a prince.


title: You: ""Let's go over the rape victim agai..."
dialoguetext: "Let's go over the rape victim again."
sequence: 0
conditionstring:
Variable["TASK.interrogate_klaasje"] == true  and  Variable["TASK.interrogate_klaasje_done"] == false


title: Titus Hardie: ""Fuck!" The big man's eyes and vein..."
dialoguetext: "Fuck!" The big man's eyes and veins bulge. "I knew that fucking whore couldn't be trusted!"
sequence: 0
userscript:
FinishTask("TASK.confront_the_hardie_boys_with_what_klaasje_told_you_done"); FinishTask("TASK.interrogate_klaasje_done")--[[ Variable[ ]]


title: Elizabeth: ""For the record..." she steps in, f..."
sequence: 0
dialoguetext:
"For the record..." she steps in, forcefully. "Titus Hardie did not explicitly specify the *victim* as a whore. Nor did he say anything about trusting her."


title: You: ""Klaasje says she wasn't raped.""
dialoguetext: "Klaasje says she wasn't raped."
sequence: 0
conditionstring:
Variable["whirling.klaasje_rapehub_reached"] == true  and  Variable["whirling.hardie_jumped_off_the_lie_addmitance_train_prematurely"] == false  and  Variable["TASK.interrogate_klaasje_done"] == false  and  Variable["TASK.interrogate_klaasje_done"] == false


title: Alain: ""She's just in denial, asshole. You..."
sequence: 0
dialoguetext:
"She's just in denial, asshole. You don't understand the *traumatic experience*. She's shutting down. And she doesn't fucking trust you."


title: Shanky: ""Yes, she's crazy, you know," the r..."
sequence: 0
dialoguetext:
"Yes, she's crazy, you know," the rat-faced man says carefully. "A crazy-bitch -- you know the type. She's fucked up."


title: Titus Hardie: ""Oh, shut up and stay out of this,..."
sequence: 0
dialoguetext:
"Oh, shut up and stay out of this, Liz!" He turns back to you. "He raped her. He was out of his fucking mind. You have no idea!"


title: Rhetoric: "There's *a lot* of questions. If yo..."
sequence: 0
dialoguetext:
There's *a lot* of questions. If you ask them now they'll just keep bringing up the tape. Listen to it and they'll have nothing to hide behind.


title: Titus Hardie: ""Here, jerkwad!" He slams an audiot..."
sequence: 0
dialoguetext:
"Here, jerkwad!" He slams an audiotape on the table. "Listen to this shit, and then come back and tell me the *Soldier of the Apocalypse* was an innocent man."


title: Alain: ""Look, copper." The tattooed man sn..."
sequence: 0
dialoguetext:
"Look, copper." The tattooed man snaps his fingers to get your attention. "We know the dead fuck was a rapist and a killer. We got him confessing to it on tape."


title: You: ""A few more things about the tape b..."
dialoguetext: "A few more things about the tape before I go listen to it..."
sequence: 0
conditionstring:
Variable["whirling.hardie_tapehub_reached"] == true  and  Variable["TASK.listen_to_merc_tape"] == true  and  Variable["TASK.listen_to_merc_tape_done"] == false


title: Kim Kitsuragi: ""Wh-why would you say that?" He tur..."
sequence: 0
dialoguetext:
"Wh-why would you say that?" He turns to Titus. "Ruby is just the next logical link in the investigation. If we can talk to her we can *eliminate* her as a suspect."


title: Titus Hardie: ""Oh, you need a scapegoat?" The ten..."
sequence: 0
dialoguetext:
"Oh, you need a scapegoat?" The tension leaves Titus' voice. "Why didn't you just say so to begin with, buddy? Here, have Glen here!"


title: Elizabeth: ""Stop it. This is a waste of everyo..."
sequence: 0
dialoguetext:
"Stop it. This is a waste of everyone's time." She sounds agitated. "I think we have already established that you're not going to single anyone out."

userscript:
SetVariableValue("whirling.hardie_form_a_theory_to_implicate_ruby", true) ; GainTask("TASK.present_a_case_against_ruby_to_titus")--[[ Variable[ ]]


title: Titus Hardie: ""Sounds like you wanna push this st..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_form_a_theory_to_implicate_ruby", true) --[[ Variable[ ]]
dialoguetext:
"Sounds like you wanna push this steamin' pile of shit on *anyone* -- and now you've picked Ruby. Well, not on my watch you won't."


title: Titus Hardie: "*What do you think you're doing?* y..."
sequence: 0
dialoguetext:
*What do you think you're doing?* you hear, but his mouth isn't moving. It's the tension in his shoulders speaking.


title: Titus Hardie: "*I can do this all night long*, his..."
sequence: 0
dialoguetext:
*I can do this all night long*, his clenched fists say, their knuckles turning white. *I'm young. You're fifty thousand years old*.


title: Esprit de Corps: "Precinct 57th's finest scans the ro..."
sequence: 0
dialoguetext:
Precinct 57th's finest scans the room, leaving the speaking to you: He trusts you -- maybe against his better judgement, but he does.


title: Shanky: ""You sure took your time, huh?" He..."
dialoguetext:
"You sure took your time, huh?" He looks to Titus for approval. "Waited for him to get real ripe and pretty for you?"


title: Titus Hardie: ""I can't for the life of me underst..."
dialoguetext:
"I can't for the life of me understand why you did it." He spreads his arms. "I mean... I would have just left him up there. You must really like cleaning up other people's shit."


title: Titus Hardie: ""Easy, boys... These janitors have..."
dialoguetext:
"Easy, boys... These janitors have a helluva job cut out for them. I mean, I wouldn't go in there for a million..." He slaps his forehead.


title: Glen: ""Oh, he's a real pretty boy by now...."
dialoguetext:
"Oh, he's a real pretty boy by now. REAL hot stuff!" Glen nods along. "Letting out that *pretty-boy smell*."


title: Titus Hardie: ""Just dragged her away, huh? Stone..."
sequence: PlayAnimation(titus Whirling, BeerDown);
userscript: SetVariableValue("whirling.hardie_altgreet_klaasje_arrested", true) --[[ Variable[ ]]
dialoguetext:
"Just dragged her away, huh? Stone cold..." He's still looking at the front door. "Didn't think you had it in you..."


title: Titus Hardie: ""Yeah, you ruthless son of a bitch...."
sequence: 0
dialoguetext:
"Yeah, you ruthless son of a bitch." He nods approvingly. "I certainly didn't have it in me -- I always let the pretty ones go. I'm soft like that."


title: Titus Hardie: "'No, you're not. You're frail and y..."
sequence: 0
dialoguetext:
'No, you're not. You're frail and your nerves are frayed. Old sadness weighs you down.' He refuses to budge.


title: Titus Hardie: ""Probably," the scars on his arms s..."
sequence: 0
dialoguetext:
"Probably," the scars on his arms say. "I need to be like this to lead them -- something *you* would understand."

userscript:
SetVariableValue("whirling.hardie_halflight_dance", true) ; XPTinySetBool("XP.hardie_dance")--[[ Variable[ ]]


title: Titus Hardie: "*Good*, the twitch in his eye repli..."
sequence: 0
dialoguetext:
*Good*, the twitch in his eye replies. *I've beaten a man so hard he doesn't move. Or maybe I kept his head underwater? Hard to say which, but you can feel the *ugly* in me too.*

userscript:
SetVariableValue("whirling.hardie_halflight_dance", true) ; XPTinySetBool("XP.hardie_dance")--[[ Variable[ ]]


title: Physical Instrument: "You failed here -- a weakness is a..."
dialoguetext: You failed here -- a weakness is a weakness, not a strength. Time to speak now. With words.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_lock_physical_confrontation_after_passing_the_branch", true) --[[ Variable[ ]]


title: Physical Instrument: "With begrudging respect he leans ba..."
sequence: 0
dialoguetext:
With begrudging respect he leans back. The room around you is silent. Time to speak now. With words.

userscript:
SetVariableValue("whirling.hardies_lock_physical_confrontation_after_passing_the_branch", true) --[[ Variable[ ]]


title: Logic: "Or... don't get in his face *yet*...."
sequence: 0
userscript: SetVariableValue("whirling.hardies_logic_exhaust_other_options_then_dance", true) --[[ Variable[ ]]
dialoguetext:
Or... don't get in his face *yet*. Wait. You may need to *establish* yourself in his eyes later. If you fail, doing this may give you a fresh chance!


title: You: ""So I've listened to the tape and I..."
dialoguetext: "So I've listened to the tape and I'm going to confront Klaasje with it."
sequence: 0
conditionstring:
Variable["TASK.talk_to_klaasje_tape_done"] == false  and  Variable["inventory.doorgunner_megamixed_listened"] == true


title: Visual Calculus: "Do a headcount first -- connect the..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_viscal_scan_the_room_unlocked", true) --[[ Variable[ ]]
dialoguetext:
Do a headcount first -- connect these men to the tracks you saw in the yard -- chances are they're going to match.


title: Shanky: "The small man mimes blowing his bra..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_suicide_greeting_done_once", true) --[[ Variable[ ]]
dialoguetext:
The small man mimes blowing his brains out. You see his rat-face contorted in mock despair, his fingers touching his temple.


title: Kim Kitsuragi: ""Listen. She wasn't raped." The lie..."
sequence: 0
dialoguetext:
"Listen. She wasn't raped." The lieutenant's voice is beginning to betray his agitation. "The witness' statements were very clear."


title: Suggestion: "A whore, huh? A lot of that going a..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_suggestion_whore_notice", true) --[[ Variable[ ]]
dialoguetext:
A whore, huh? A lot of that going around lately. From the mouths of *distressed* men. Whatever the case, you've hit a nerve. He's angry -- no, more than that -- he feels *betrayed*.


title: Kim Kitsuragi: ""She wasn't raped." The lieutenant'..."
sequence: 0
dialoguetext:
"She wasn't raped." The lieutenant's voice is beginning to betray his agitation. "The witness' statements were very clear."


title: Titus Hardie: ""Lawman..." he says through clenche..."
sequence: 0
dialoguetext:
"Lawman..." he says through clenched teeth. "... I am at the end of my *goddamn* rope with you. I fucking told you not to push her!"


title: Titus Hardie: ""And you went and pushed her." Some..."
sequence: 0
dialoguetext:
"And you went and pushed her." Something breaks in him. He takes a step closer and says: "I am going to... fucking..."


title: Titus Hardie: ""Goddamnit... you fucking questione..."
sequence: 0
dialoguetext:
"Goddamnit... you fucking questioned her, didn't you? I told you not to push her! I fucking told you!"


title: Elizabeth: ""Evrart *personally* sent me to tak..."
sequence: 0
dialoguetext:
"Evrart *personally* sent me to take care of this. If this goes south we'll all be in the shit -- but you, Titus Hardie, are going to be buried. Am I understood?"


title: Authority: "Success. Titus backs off. Fists dow..."
dialoguetext: Success. Titus backs off. Fists down, everybody.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_reactionspeed_gardener_stops_tituses_advance", true) --[[ Variable[ ]]


title: Rhetoric: "When she's angry, she emphasizes th..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_noticed_gardener_angry_s", true) --[[ Variable[ ]]
dialoguetext:
When she's angry, she emphasizes the *s*. It gives her voice a strangely hypnotic quality. Her lips barely move as she speaks.


title: Titus Hardie: ""Goddamnit..." He clenches his fist..."
sequence: 0
dialoguetext:
"Goddamnit..." He clenches his fists. "I show you all kinds of kindness, let you snoop around in my town -- and then I ask you one thing..."


title: Titus Hardie: ""And what do you do? You go and pus..."
sequence: 0
dialoguetext:
"And what do you do? You go and push her anyway!" Something breaks in him. He takes a step closer. "I am going to... fucking..."


title: Logic: "This is their last play -- this tap..."
sequence: 0
dialoguetext:
This is their last play -- this tape. Their story is in tatters, a mess. It might be nice to listen to -- but at this point, you don't need to.


title: Alain: ""Pigs, T -- they don't care about g..."
sequence: 0
dialoguetext:
"Pigs, T -- they don't care about getting the truth, they care about getting convictions. They're fucking keeping score on their bulletin boards."


title: Titus Hardie: ""I won't be on your bulletin board...."
sequence: 0
dialoguetext:
"I won't be on your bulletin board. If you don't listen to the tape we got *nothing* to talk about."


title: Titus Hardie: ""You think we go into this shit dea..."
sequence: 0
dialoguetext:
"You think we go into this shit deaf and dumb? You RCM aren't the only ones who know how to bug people -- there's no university degree for that."


title: Titus Hardie: ""We have machines." He nods. "We're..."
sequence: 0
dialoguetext:
"We have machines." He nods. "We're in logistics -- how do you think a harbour works? It's advanced stuff."

userscript:
SetVariableValue("whirling.hardies_learned_they_listened_to_mercs_radio_comm", true) --[[ Variable[ ]]


title: Fat Angus: ""It's not advanced," the heavy man..."
sequence: 0
dialoguetext:
"It's not advanced," the heavy man wheezes. "You're just holed up in a coop all day, writing down what they say. It gets hot as hell in there."


title: Titus Hardie: ""Don't put yourself down, Angus. It..."
sequence: 0
dialoguetext:
"Don't put yourself down, Angus. It's important work." The chief picks his beer back up -- to offer a silent toast.


title: Eugene: ""Yeah, man, you're like a radio gen..."
sequence: 0
dialoguetext:
"Yeah, man, you're like a radio genius or something. Those notes are some in depth stuff. Indexes and shit."


title: Titus Hardie: ""Can't say I wasn't sad to see her..."
sequence: 0
dialoguetext:
"Can't say I wasn't sad to see her go -- our Klaasje there -- her face when your friend walked her out. Goddamn..." He shakes his head.


title: Titus Hardie: ""Goddamn you, Sunboy..." He says qu..."
sequence: 0
dialoguetext:
"Goddamn you, Sunboy..." He says quietly. "I guess there's nothing to do about it now. I just hope she can game her way through the system and come out the other way."


title: Titus Hardie: ""Nothing to do about it now I guess..."
sequence: 0
dialoguetext:
"Nothing to do about it now I guess." He nods slowly. "I just hope she can game her way through the system."


title: Titus Hardie: ""Always the comedian..." He shrugs...."
sequence: 0
dialoguetext:
"Always the comedian..." He shrugs. "Never mind. I just hope she can game her way through the system and come out the other way."


title: Titus Hardie: ""Yes... normal." He seems to be thi..."
sequence: 0
dialoguetext:
"Yes... normal." He seems to be thinking. "Nothing to do about it now I guess. I just hope she can game her way through the system and come out the other way."


title: Titus Hardie: ""Don't think I forgot how I specifi..."
sequence: 0
dialoguetext:
"Don't think I forgot how I specifically let you know how I felt about her arrest either." He says shaking his head. "Now what do you want?"


title: Titus Hardie: ""I ain't got time for this whack sh..."
sequence: 0
dialoguetext:
"I ain't got time for this whack shit." He picks up a new beer can. "I just hope she can game her way through the system and come out the other end."


title: Physical Instrument: "Titus's posture is more relaxed tha..."
sequence: 0
dialoguetext:
Titus's posture is more relaxed than when you first met him. He is relieved that this Klaasje-business is finally over.


title: Titus Hardie: ""Don't forget your tape, lawman." H..."
sequence: 0
dialoguetext:
"Don't forget your tape, lawman." He pushes the little tape toward you with his giant hand. "Compliments of Titus Hardie."


title: You: "(Take the tape.) "Fine. I'll listen..."
dialoguetext: (Take the tape.) "Fine. I'll listen to it."
sequence: 0
userscript:
GainTask("TASK.doorgunner_megamix"); GainTask("TASK.listen_to_merc_tape"); GainItem("tape_lely")--[[ Variable[ ]]


title: Titus Hardie: ""You do that," he says, adjusting h..."
sequence: 0
dialoguetext:
"You do that," he says, adjusting his belt buckle. "Oh, and keep it -- maybe you'll need a reminder of human ugliness some day."


title: Titus Hardie: "He stares at you, as if you'd just..."
sequence: 0
dialoguetext:
He stares at you, as if you'd just called him your choicest expletive. "Excuse me? What the fuck was that?"


title: Elizabeth: ""Let him go, Titus." The woman rais..."
sequence: 0
dialoguetext:
"Let him go, Titus." The woman raises a hand, as if to draw the giant's attention away from you. "I'm sure he doesn't need it."


title: Titus Hardie: "The rage in his eyes - you see the..."
sequence: 0
dialoguetext:
The rage in his eyes - you see the moment it burns out into a state of *finished*. "Sure. Sure, lawman. You do you." He cracks a can, fills up his mug, downs it, and says: "I'll do Titus and get fucking wasted."

userscript:
GainTask("TASK.get_the_whole_story"); GainTask("TASK.get_hardie_boys_to_tell_you_the_whole_story"); GainTask("TASK.question_klaasje_about_tape")--[[ Variable[ ]]


title: Titus Hardie: ""Good. Glad to hear that," he says,..."
sequence: 0
dialoguetext:
"Good. Glad to hear that," he says, adjusting his belt buckle. "You can keep it, too -- maybe you'll need a reminder of human ugliness some day."


title: You: ""I want to talk about the hanging a..."
dialoguetext: "I want to talk about the hanging again."
sequence: 0
conditionstring:
Variable["whirling.hardie_rhetoric_wc_success"] == false  and   Variable["whirling.hardie_lynching_hub_reached"] == true


title: You: ""Guess what: I've come upon somethi..."
dialoguetext: "Guess what: I've come upon something incriminating."
sequence: 0
conditionstring:
Variable["whirling.hardie_lynching_evidence_hub_reached"] == true  and  Variable["whirling.hardie_lynching_hub_reached"] == false  and  Variable["whirling.hardie_postviscal_scan"] == true  or  Variable["cargo.evrart_hardieboys_did_the_merco_in"] == true  or  Variable["yard.hanged_rope_airlifting_carfo"] == true  or  Variable["yard.hanged_rope_industrial_strength"] == true  or  Variable["cargo.belt_vermillion_connection_made"] == true


title: You: ""I just found a *bullet* -- in the..."
dialoguetext: "I just found a *bullet* -- in the hanged man's head."
sequence: 0
conditionstring:
(Variable["XP.discover_the_bullet"]  or  Variable["yard.hanged_got_bullet_out"])  and  Variable["whirling.hardies_confronted_them_with_the_bullet"] == false  and  Variable["whirling.hardie_lynching_hub_reached"] == true  and  Variable["whirling.hardie_rhetoric_wc"] == false


title: You: ""Me and Evrart talked. He promised..."
dialoguetext: "Me and Evrart talked. He promised you'd cooperate."
sequence: 0
conditionstring:
Variable["cargo.evrart_enlist_evrart_help_with_hardie_boys_wc_success"] == true  and  Variable["whirling.hardie_lynching_hub_reached"] == true  and  Variable["whirling.hardie_threw_evrart_on_the_table"] == false  and  Variable["whirling.hardie_rhetoric_wc"] == false


title: You: ""I found someone who saw the hangin..."
dialoguetext: "I found someone who saw the hanging. A witness."
sequence: 0
conditionstring:
Variable["whirling.hardie_lynching_witness_hub"] == false  and  Variable["whirling.hardie_rhetoric_wc"] == false  and  Variable["whirling.hardie_lynching_hub_reached"] == true  and  Variable["apt.sponsor_lynching_surreal_like_a_play"] == true


title: You: ""I found eight sets of footprints,..."
dialoguetext: "I found eight sets of footprints, but there's only seven of you. Where is the eighth Hardie boy?"
sequence: 0
conditionstring:
Variable["XP.figured_out_hardies_present_at_the_lynching"] == true  and  Variable["XP.glen_says_he_thinks_she_could_be_a_new_hardie"] == false  and  Variable["whirling.hardie_rhetoric_wc"] == false


title: You: ""Guess what? I've connected you to..."
dialoguetext: "Guess what? I've connected you to the local drug trade."
sequence: 0
conditionstring:
Variable["TASK.confront_hardie_about_drug_trade"] == true  and  Variable["TASK.confront_hardie_about_drug_trade_done"] == false  and  Variable["XP.figured_out_the_odd_sole"] == true


title: You: ""I talked to Joyce. The merc you ha..."
dialoguetext: "I talked to Joyce. The merc you hanged -- his friends are coming for you."
sequence: 0
conditionstring:
Variable["pier.joyce_said_there_will_be_a_tribunal"] == true   and  Variable["whirling.hardies_warned_the_boys_about_the_tribunal"] == false


title: You: "Establish authority."
dialoguetext: Establish authority.
sequence: 0
conditionstring:
Variable["whirling.hardie_make_authority_wc_appear"] == true  and  Variable["whirling.hardie_authority_wc_passed"] == false


title: You: ""So I talked to Klaasje about the t..."
dialoguetext: "So I talked to Klaasje about the tape."
sequence: 0
conditionstring:
Variable["TASK.talk_to_klaasje_tape_done"] == true  and  Variable["TASK.talk_to_titus_about_the_doorgunner_megamix_done"] == false


title: You: "Convince Titus he is being manipula..."
dialoguetext: Convince Titus he is being manipulated.
sequence: 0
conditionstring:
Variable["TASK.get_hardie_boys_to_tell_you_the_whole_story"] == true  and  Variable["whirling.titus_sent_elizabeth_away"] == false


title: Titus Hardie: ""No-no-no," he points at himself, "..."
sequence: 0
dialoguetext:
"No-no-no," he points at himself, "eyes here! You got business with my boys, you got business with me."


title: Composure: "Wants the world to know he's a mach..."
sequence: 0
dialoguetext:
Wants the world to know he's a macho-macho man: tobacco-chewing and knuckle-cracking. Who else do we have here?


title: Inland Empire: "No. How about you keep sticking aro..."
sequence: 0
dialoguetext:
No. How about you keep sticking around? Look around -- find the company representative, see what they have to say? Maybe the company will help? Then get back to this.


title: Kim Kitsuragi: ""I think we'll keep sticking around..."
sequence: 0
dialoguetext:
"I think we'll keep sticking around, Titus. We haven't even talked to the company rep yet -- we should do that," he turns to you. "She's on the pier I believe... northwest."


title: Kim Kitsuragi: ""Maybe the Wild Pines has help to o..."
sequence: 0
dialoguetext:
"Maybe the Wild Pines has help to offer if they won't? Maybe not. Either way -- we'll have a case against your Ruby soon enough."


title: You: ""There's an old catatonic lady in t..."
sequence: 0
userscript: SetVariableValue("whirling.titus_told_him_about_the_pigs", true) --[[ Variable[ ]]
dialoguetext:
"There's an old catatonic lady in the old fish market, on the other side of the bay. She needs help."

conditionstring:
Variable["TASK.tell_hardie_to_take_care_of_pigs"] == true  and  Variable["whirling.titus_told_him_about_the_pigs"] == false


title: Titus Hardie: ""You're coo-coo, cop." His smile hi..."
sequence: 0
dialoguetext:
"You're coo-coo, cop." His smile hides a flash of anger. "I'm the *only* man responsible for this unit -- get with it, or fuck off."


title: Perception (Sight): "From the corner of your eye you see..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_bird_flew_by", true) --[[ Variable[ ]]
dialoguetext:
From the corner of your eye you see a little bird fly into the bush -- right behind the window; behind Titus' back.


title: Kim Kitsuragi: ""I think we'll *keep* sticking arou..."
sequence: 0
dialoguetext:
"I think we'll *keep* sticking around, Titus. You'll be surprised at how quickly a theory presents itself if you keep looking."


title: Suggestion: "The *boys* are too eager to please..."
sequence: 0
dialoguetext:
The *boys* are too eager to please him to keep their mouths shut. You're gonna get a good head count here, just wait...


title: Hand/Eye Coordination: "A door-gun is a gun mounted to the..."
sequence: 0
dialoguetext:
A door-gun is a gun mounted to the door of a transport airship. They have a habit of mowing down civilians. Farmers mostly.


title: You: ""Hey, about that *complex operation..."
sequence: 0
dialoguetext:
"Hey, about that *complex operation*  out of Rubys lorry -- I think that's tied to another case I'm working."

conditionstring:
Variable["TASK.probe_drivers_about_drugs"] == true  and  Variable["TASK.confront_hardie_about_drug_trade"] == false  and  Variable["TASK.confront_hardie_about_drug_trade_done"] == false  and  Variable["whirling.hardie_went_through_ruby_info"]


title: Cafeteria Window: "Behind the dockworkers: a ceiling h..."
sequence: 0
dialoguetext:
Behind the dockworkers: a ceiling height window. The hawthorn branches scrape the glass like bony fingers.


title: Cafeteria Window: "There's a little slide panel up the..."
sequence: 0
dialoguetext:
There's a little slide panel up there, to let some air in. No need to open it in spring. It's still too cold outside.


title: Fat Angus: ""Goddamnit, Dennis. You know I can'..."
sequence: 0
dialoguetext:
"Goddamnit, Dennis. You know I can't help it!" His whiny voice is in deep contrast with his stature.


title: Kim Kitsuragi: ""It's for the blue door in the kitc..."
sequence: 0
userscript: XPPicoSetBool("XP.spare_kim_blue_door")--[[ Variable[ ]]
dialoguetext:
"It's for the blue door in the kitchen. There was a note there that you missed. It said the workshop key is behind the window. It's this key." He makes a note in his blue notebook.


title: Inland Empire: "The men are talking, but you swear..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_inland_black_tree_taps", true) --[[ Variable[ ]]
dialoguetext:
The men are talking, but you swear you hear those black limbs tap on the window as the wind blows outside.


title: Inland Empire: "You're not so sure about that. Some..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_inland_something_behind_glass", true) --[[ Variable[ ]]
dialoguetext:
You're not so sure about that. Somehow you just *know* -- there's something out there, behind the glass.


title: Visual Calculus: "You see two, maybe three bushes, gr..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_viscalc_hedge_to_form", true) --[[ Variable[ ]]
dialoguetext:
You see two, maybe three bushes, grown into a single thicket -- over a period of circa 50 years. It takes time for a hedge like that to form.


title: Titus Hardie: ""A little wisdom from old Titus --..."
sequence: 0
userscript: XPTinySetBool("XP.spare_titus_wisdom")--[[ Variable[ ]]
dialoguetext:
"A little wisdom from old Titus -- not everything is connected to one thing. Keys just lie around. It's a messy world."


title: Kim Kitsuragi: ""It says... 'Workshop, Spare'." He..."
sequence: 0
dialoguetext:
"It says... 'Workshop, Spare'." He looks at the key in your hand. "There's a door in the *kitchen* that caught my eye yesterday -- it's very *blue*. Maybe there's a workshop behind it?"


title: Conceptualization: "It's not a very good mother-joke, b..."
sequence: 0
dialoguetext:
It's not a very good mother-joke, but the room still laughs. Something about those mother-jokes just *works*.


title: Kim Kitsuragi: ""There was a barred door on the roo..."
sequence: 0
dialoguetext:
"There was a barred door on the roof that did *not* have a lock -- perhaps there is one *downstairs* that does?" He looks around. "We should search the *kitchen*."


title: Titus Hardie: ""Your secret route theory?" He shak..."
sequence: 0
dialoguetext:
"Your secret route theory?" He shakes his head. "You're grasping for straws, cop-man. Why'd she put it back if it's hers?"


title: Perception (Sight): "Nothing. Just black tangles like th..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_perception_key_failed_once", true) --[[ Variable[ ]]
dialoguetext:
Nothing. Just black tangles like the hair of an old woman. Motionless. The wind in the yard doesn't reach the hawthorn, nor does the light come in from this window.


title: Kim Kitsuragi: ""It's for the blue door in the kitc..."
sequence: 0
userscript: XPPicoSetBool("XP.spare_kim_blue_door")--[[ Variable[ ]]
dialoguetext:
"It's for the blue door in the kitchen -- the note inside said the workshop key is behind the window. This is that key." He makes a note in his blue notebook.


title: Titus Hardie: ""It's a solid point, Shanks. There'..."
sequence: 0
userscript: XPTinySetBool("XP.spare_titus_fair")--[[ Variable[ ]]
dialoguetext:
"It's a solid point, Shanks. There's a lot of things off about pinning this on Ruby. Be careful when you find her, cop -- be *fair*. Give her a chance to defend herself."


title: Kim Kitsuragi: ""It *could* open the door in the ki..."
sequence: 0
dialoguetext:
"It *could* open the door in the kitchen -- the blue door." He looks at the key in your hand. "It says 'Workshop, Spare' -- maybe there's a workshop there?"


title: Alain: ""I think he's trying to find dirt o..."
sequence: 0
dialoguetext:
"I think he's trying to find dirt on us, in our box. It's what they do, Shanks. Did you know policemen are sometimes called *pigs*?"


title: Perception (Sight): "Nothing, as always. By now you're a..."
sequence: 0
dialoguetext:
Nothing, as always. By now you're almost certain there may be a sparrow's nest on one of the branches.


title: Visual Calculus: "It's close enough to the latch up t..."
sequence: 0
dialoguetext:
It's close enough to the latch up there -- one can slide it open and just take it. Surely not a coincidence.


title: Titus Hardie: ""Wild theory, cop-man. The worst th..."
sequence: 0
dialoguetext:
"Wild theory, cop-man. The worst thing is -- I like it. She's been in this box plenty of times. This would give her access to the workshop route."


title: Perception (Sight): "There's a yellow ribbon tied to one..."
sequence: 0
userscript: SetVariableValue("whirling.unionbox_key_perception", true) --[[ Variable[ ]]
dialoguetext:
There's a yellow ribbon tied to one of the branches -- light yellow, faded with time. A tiny splash of colour in the blackness of the thicket. Hanging from it -- a bronze key.


title: Kim Kitsuragi: ""If he says it's there, it's there...."
sequence: 0
dialoguetext:
"If he says it's there, it's there." The lieutenant takes his glasses off to clean them -- then puts them back on.


title: Shanky: ""And *I* need the fatty to get his..."
sequence: 0
dialoguetext:
"And *I* need the fatty to get his feet amputated 'cause the smell is killing me -- we can't always get what we want."


title: Titus Hardie: ""Didn't even know it was there..."..."
sequence: 0
dialoguetext:
"Didn't even know it was there..." The man looks at the key in your hand -- then around the room. "Boys?"


title: Glen: ""Sorry, Fucko! Looks like you're go..."
sequence: 0
dialoguetext:
"Sorry, Fucko! Looks like you're gonna have to go bush-diving. Good fucking luck with that -- the hawthorn's got a bitch of a bite!"


title: Alain: ""I don't know about that..." The ta..."
sequence: 0
dialoguetext:
"I don't know about that..." The tattooed man yawns and settles more comfortably on the bench. "I'm comfortable here... don't think any sliding would really help right now."


title: Titus Hardie: ""I'm not your janitor, cop." He gla..."
sequence: 0
dialoguetext:
"I'm not your janitor, cop." He glances at the window. "I don't even know what you're talking about. There's nothing there."


title: Authority: "There is a silence around this man'..."
sequence: 0
dialoguetext:
There is a silence around this man's words -- unlike Titus, they're *afraid* of him. That's the type of respect he commands.


title: Theo: "With a loud thud the old man stands..."
sequence: 0
dialoguetext:
With a loud thud the old man stands up -- pushes the window open -- grabs the key from the hawthorn branch and slides it across the table to you.


title: Theo: "The key is brass. 'Workshop, Spare'..."
sequence: 0
userscript: GainItem("key_workshop_spare")
dialoguetext:
The key is brass. 'Workshop, Spare' is etched into its bow. The old man closes the window and sits back down in silence.


title: Glen: ""Sorry, Fucko! These *guys* won't h..."
sequence: 0
dialoguetext:
"Sorry, Fucko! These *guys* won't help you. Looks like you're gonna have to go bush-diving. The hawthorn's got a bitch of a bite!"


title: Theo: ""Don't thank me." The old man takes..."
sequence: 0
dialoguetext:
"Don't thank me." The old man takes out his pack of chewing tobacco. "I don't give two shits about your key."


title: Shanky: ""While you're in there -- make fatt..."
sequence: 0
dialoguetext:
"While you're in there -- make fatty a snack." He grins. "Can't you hear how his stomach is growling?!"


title: Perception (Sight): "Nothing. Even though you *know* you..."
sequence: 0
userscript: SetVariableValue("whirling.unionbox_key_succeeded_white_at_the_wrong_time", true) --[[ Variable[ ]]
dialoguetext:
Nothing. Even though you *know* you should see it -- you don't. Just branches like black tangles of hair. Motionless. The wind in the yard doesn't reach the hawthorn. Maybe come back later and you can try again?


title: You: "Look out the window."
dialoguetext: Look out the window.
sequence: 0
conditionstring:
Variable["whirling.unionbox_key_succeeded_white_at_the_wrong_time"]  and  Variable["TASK.prove_your_authority_to_the_hardie_boys_done"] == true


title: Titus Hardie: ""The Stormers can't play for shit.""
dialoguetext: "The Stormers can't play for shit."
sequence: 0
conditionstring:
Variable["plaza.tribunal_hardie_shot"] == false  and  Variable["plaza.tribunal_saw_death_dream"] == false


title: You: ""*How* did you kill him?""
dialoguetext: "*How* did you kill him?"
sequence: 0
userscript:
SetVariableValue("whirling.hardie_lynchub_questions", Variable["whirling.hardie_lynchub_questions"] +1) 


title: You: ""Why's there a container belt aroun..."
dialoguetext: "Why's there a container belt around the dead man's neck?"
sequence: 0
conditionstring:
(Variable["yard.hanged_rope_airlifting_carfo"] == true  or  Variable["yard.hanged_rope_industrial_strength"] == true)  and  Variable["cargo.containeryard_finish_the_pile_of_belts_thought"] == false


title: You: ""Why are your boot prints all over..."
dialoguetext: "Why are your boot prints all over the scene?"
sequence: 0
conditionstring:
Variable["whirling.hardie_postviscal_scan"] == true  and  Variable["yard.sense_viscal_greeting_done"] == true


title: Alain: ""Or sent them to Reunion to *rot* -..."
sequence: 0
dialoguetext:
"Or sent them to Reunion to *rot* -- for twenty years, for *life*?!" He says it as if it were worse than dying.


title: Shanky: ""This asshole is worse than..." He..."
sequence: 0
dialoguetext:
"This asshole is worse than..." He falls silent. "Titus runs the Hardie boys, genius! That's why we're called the *Hardie boys*, ain't that right, fellas?"


title: Elizabeth: ""Are you deaf? There will be no sin..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_janus_elizabeth_block_seen_once", true) --[[ Variable[ ]]
dialoguetext:
"Are you deaf? There will be no singling anyone out. You can't arrest *a* Hardie boy without arresting *all* Hardie boys."


title: You: ""So, what are we going to do now?"..."
dialoguetext: "So, what are we going to do now?" (Conclude the questioning.)
sequence: 0
userscript: SetVariableValue("whirling.hardie_exited_lynchhub_once", true) --[[ Variable[ ]]
conditionstring:
Variable["whirling.hardies_heard_someone_was_raped"] == true  and  Variable["whirling.hardie_exited_lynchhub_once"] == false  and  Variable["whirling.hardie_lynchub_questions"] >=2


title: Shanky: ""That's right, asshole! Titus Hardi..."
sequence: 0
dialoguetext:
"That's right, asshole! Titus Hardie runs the Hardie boys! Ain't that so, fellas?" He looks around for approval.


title: Titus Hardie: ""I know, Lizzy, relax." He takes a..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_good_end_to_sunday_night", true) --[[ Variable[ ]]
dialoguetext:
"I know, Lizzy, relax." He takes a sip. "We killed him last Sunday night. Seemed like a good way to end the week."


title: Titus Hardie: ""But you see, a *law*, lawman," he..."
sequence: 0
dialoguetext:
"But you see, a *law*, lawman," he says, squeezing his beer can, "is something people agree upon.  And here in Martinaise we agreed that this man had to die."


title: Shanky: ""*Doesn't remember them*!" the rat-..."
sequence: 0
dialoguetext:
"*Doesn't remember them*!" the rat-faced man shouts. "He just forgets! Are you hearing this, Titus?"


title: Titus Hardie: ""Ain't no use keeping a stiff catal..."
sequence: 0
dialoguetext:
"Ain't no use keeping a stiff catalogue in your head, that's for sure." He wipes his mouth with the back of his hand.


title: Titus Hardie: ""Quiet!" Titus gives Glen a stern l..."
sequence: 0
dialoguetext:
"Quiet!" Titus gives Glen a stern look. "He came around 'bout three weeks ago, when that *Pines* cow first sailed into town. Happy?"


title: Titus Hardie: ""We overpowered him, dragged his un..."
sequence: 0
dialoguetext:
"We overpowered him, dragged his unconscious body to the tree, put a noose around his neck and hanged him 'til he was dead and steady."


title: You: ""The autopsy revealed the victim's..."
sequence: 0
dialoguetext:
"The autopsy revealed the victim's hands were not tied. No signs of struggle. How do you explain *that*?"


title: Titus Hardie: ""Uh... we, huh..." He looks even mo..."
sequence: 0
userscript: XPTinySetBool("XP.titus_says_they_killed_him_again")--[[ Variable[ ]]
dialoguetext:
"Uh... we, huh..." He looks even more irritated than before. "Look, I'm not gonna play Twenty Questions with you, coppo. I'll say it again: We killed him."


title: Alain: ""Yeah, *I* knocked him out." The ta..."
sequence: 0
dialoguetext:
"Yeah, *I* knocked him out." The tattooed one speaks up, banging on his chest. "Came up behind him and clubbed him in the back of the head. He went down like a sack of sand."


title: Authority: "He's so sure it's him -- but it's n..."
sequence: 0
userscript: SetVariableValue("tc.big_dick_missing", true) --[[ Variable[ ]]
dialoguetext:
He's so sure it's him -- but it's not that simple. There's someone above him (or beside him?) sharing the leadership. Hard to say who...


title: Titus Hardie: ""No, no, no..." He shakes his head:..."
sequence: 0
dialoguetext:
"No, no, no..." He shakes his head: "FUCK NO! The big dick is right here, asshole! You're looking at it!" He grabs his crotch. "Right fucking here!"


title: Glen: "A moment of silence. The long haire..."
dialoguetext: A moment of silence. The long haired one breaks it: "Titus, no one was thinking..."
sequence: 0
userscript:
XPTinySetBool("XP.glen_says_noone_was_thinking_indicating_some_of_them_were_thinking_titus_might_not_be_the_big_boss")--[[ Variable[ ]]


title: Elizabeth: ""Disregard the outburst, officer."..."
sequence: 0
dialoguetext:
"Disregard the outburst, officer." She gives Titus a condescending glance. "None of the boys have any more comments on their power relations. That night they acted as one. That's all."


title: !(Variable["whirling.hardie_drama_rc_to_recognize_hardie_boys_are_lying_about_murdering_the_merc"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.hardie_drama_rc_to_recognize_hardie_boys_are_lying_about_murdering_the_merc"]) == false


title: Composure: "Actually, they're admirably -- surp..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_drama_rc_fail_know_good_boys_raised", true) --[[ Variable[ ]]
dialoguetext:
Actually, they're admirably -- surprisingly -- composed. The entire room. Given how many questions you've lobbed their way.


title: Titus Hardie: ""And what did he tell you?" His eye..."
sequence: 0
dialoguetext:
"And what did he tell you?" His eyes narrow. "That we killed him? That we took a cargo belt from the harbour, went out back, and used it to hang him?"


title: Kim Kitsuragi: ""Don't worry," the lieutenant catch..."
sequence: 0
userscript: GainTask("TASK.return_to_hardies_with_more_evidence")--[[ Variable[ ]]
dialoguetext:
"Don't worry," the lieutenant catches Titus's glance. "We're *resourceful*. We'll find a good topic for us to discuss."


title: Titus Hardie: ""Because we took it," he says, "fro..."
sequence: 0
userscript: SetVariableValue("whirling.harides_titus_said_they_took_the_belt", true) --[[ Variable[ ]]
dialoguetext:
"Because we took it," he says, "from the harbour where we work. Then we went out back and used it to *hang* him."


title: Titus Hardie: "He looks you dead in the eye. "Beca..."
sequence: 0
dialoguetext:
He looks you dead in the eye. "Because we *did*. All of us together. I hope he told the story straight. I hope he told it well."


title: Half Light: "The man gets a strange gleam in his..."
sequence: 0
dialoguetext:
The man gets a strange gleam in his eyes. His fists contract as if going through the pulling motion again, savouring it.


title: Titus Hardie: ""We did this," -- he looks you dead..."
sequence: 0
dialoguetext:
"We did this," -- he looks you dead in the eye -- "together. All of us. Until he was dead. That's why there's a container belt around his neck."


title: Titus Hardie: ""So you're not just here to swing y..."
sequence: 0
dialoguetext:
"So you're not just here to swing your big dick -- you're here for the Pretty Boy? A real looker that one..." He shakes his head. "Stinks like *shit* too."


title: Titus Hardie: ""The Pretty Boy?" He takes a sip fr..."
sequence: 0
dialoguetext:
"The Pretty Boy?" He takes a sip from his can. "You guys really love talking about that Pretty Boy..."


title: Shanky: ""They love him, boss. Spent all day..."
sequence: 0
dialoguetext:
"They love him, boss. Spent all day digging around in there. Can't get enough of that Pretty Boy smell."


title: Shanky: ""They couldn't get him down boss. H..."
sequence: 0
dialoguetext:
"They couldn't get him down boss. He's still up there, stinking up the place." The small guy smirks.


title: Kim Kitsuragi: ""Funny," the lieutenant says withou..."
sequence: 0
dialoguetext:
"Funny," the lieutenant says without a smile. "But my partner and I have a serious matter to discuss with you."


title: Titus Hardie: ""Yeah, we did this." He looks you d..."
sequence: 0
dialoguetext:
"Yeah, we did this." He looks you dead in the eye. "Together. All of us. Until he was dead. That's why our prints are all over the scene."


title: Titus Hardie: ""We all got a pair." He squints. "W..."
sequence: 0
dialoguetext:
"We all got a pair." He squints. "We wore them the night we took the Pretty Boy out back and hung him. By the neck."


title: Drama: "Just keep it simple. He said they k..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_drama_keep_it_simple_runic_science", true) --[[ Variable[ ]]
dialoguetext:
Just keep it simple. He said they killed him. These uninitiated do not understand the fineries of Runic Science.


title: Titus Hardie: ""Well," he says. "You're not comple..."
sequence: 0
dialoguetext:
"Well," he says. "You're not completely off. We *did* kill him -- we took him out back and hung him by the neck. Until he was dead."


title: Titus Hardie: ""Well well, fortune teller." He squ..."
sequence: 0
dialoguetext:
"Well well, fortune teller." He squints at you, assessing your sincerity. "You might be on to something -- they don't just end up in trees for nothing."


title: Suggestion: "There was a speck of truth in there..."
dialoguetext: There was a speck of truth in there for him. You accidentally touched something.
sequence: 0
userscript:
XPPicoSetBool("XP.titus_agrees_love_might_have_had_something_to_do_with_mercs_death")--[[ Variable[ ]]


title: Titus Hardie: ""We did this --" he looks you dead..."
sequence: 0
dialoguetext:
"We did this --" he looks you dead in the eye, "-- together. All of us. Last Sunday night. So maybe... that's why he told you what he told you?"


title: Titus Hardie: ""I'm getting a bizarre message from..."
sequence: 0
dialoguetext:
"I'm getting a bizarre message from Angus's stomach right now. It says... wait, what is it saying, Angie?"


title: Rhetoric: "You had something other than the bi..."
sequence: 0
dialoguetext:
You had something other than the bizarre vision too, right? You better have something, because this didn't work.


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_spoke_to_the_corpse"]  or  (Variable["whirling.hardie_postviscal_scan"]  and  Variable["yard.sense_viscal_greeting_done"])  or  Variable["cargo.containeryard_finish_the_pile_of_belts_thought"]  or  Variable["yard.hanged_rope_airlifting_carfo"]  or  Variable["yard.hanged_rope_industrial_strength"]  or  Variable["cargo.evrart_hardieboys_did_the_merco_in"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_spoke_to_the_corpse"]  or  (Variable["whirling.hardie_postviscal_scan"]  and  Variable["yard.sense_viscal_greeting_done"])  or  Variable["cargo.containeryard_finish_the_pile_of_belts_thought"]  or  Variable["yard.hanged_rope_airlifting_carfo"]  or  Variable["yard.hanged_rope_industrial_strength"]  or  Variable["cargo.evrart_hardieboys_did_the_merco_in"])

conditionstring:
(Variable["yard.hanged_spoke_to_the_corpse"]  or  (Variable["whirling.hardie_postviscal_scan"]  and  Variable["yard.sense_viscal_greeting_done"])  or  Variable["cargo.containeryard_finish_the_pile_of_belts_thought"]  or  Variable["yard.hanged_rope_airlifting_carfo"]  or  Variable["yard.hanged_rope_industrial_strength"]  or  Variable["cargo.evrart_hardieboys_did_the_merco_in"]) == false


title: Elizabeth: ""No, you don't. What you have is se..."
sequence: 0
dialoguetext:
"No, you don't. What you have is seven honest men, who thought it forthcoming to tell you what happened -- so that you don't waste any more of your time."

userscript:
FinishTask("TASK.return_to_hardies_with_more_evidence_done"); FinishTask("TASK.interrogate_vigilantes_done")--[[ Variable[ ]]


title: Reaction Speed: "There's a catch hidden somewhere. H..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_reactionspeed_theresa_catch", true) --[[ Variable[ ]]
dialoguetext:
There's a catch hidden somewhere. He didn't confess so that you could take them all away. It's too simple.


title: Elizabeth: ""No." The woman interjects. "These..."
sequence: 0
dialoguetext:
"No." The woman interjects. "These *seven* honest men have *equally* come forth. They told you what happened -- so that you don't waste any more of your time."

userscript:
FinishTask("TASK.return_to_hardies_with_more_evidence_done"); FinishTask("TASK.interrogate_vigilantes_done")--[[ Variable[ ]]


title: Authority: "They're playing to their *considera..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_authority_strength_in_numbers", true) --[[ Variable[ ]]
dialoguetext:
They're playing to their *considerable* strength in numbers. Don't talk about arresting them. You'll only bring attention to your inability to do so.


title: Elizabeth: ""There is no catch. These seven hon..."
sequence: 0
dialoguetext:
"There is no catch. These seven honest men have all *equally* come forth to tell you what happened -- so that you don't waste any more of your time."

userscript:
FinishTask("TASK.return_to_hardies_with_more_evidence_done"); FinishTask("TASK.interrogate_vigilantes_done")--[[ Variable[ ]]


title: Encyclopedia: "Chaise électrique is the method of..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_encyclo_chaise", true) --[[ Variable[ ]]
dialoguetext:
Chaise électrique is the method of capital punishment in Revachol under the Coalition. During the Suzerain's reign it used to be the firing squad.


title: Encyclopedia: "The River Esperance Correctional Fa..."
sequence: 0
dialoguetext:
The River Esperance Correctional Facility -- a military prison run by the Coalition, dubbed *Reunion* by the inmates. The origin of the name is unknown.


title: Alain: ""Oh, so you're just a simple, well-..."
sequence: 0
dialoguetext:
"Oh, so you're just a simple, well-meaning man, huh?" He spits on the ground before him. "Ever been in solitary? Prison is *torture*, that's what it is."


title: Rhetoric: "This isn't something he came up wit..."
sequence: 0
dialoguetext:
This isn't something he came up with on the spot. It's his standard reasoning -- a product of many years of being Titus Hardie.


title: Elizabeth: ""That's for the courts in Le Jardin..."
sequence: 0
dialoguetext:
"That's for the courts in Le Jardin to decide, not for the officer making an arrest. Which we all know you won't be."


title: You: ""It's the eighth Hardie boy. The on..."
dialoguetext: "It's the eighth Hardie boy. The one who's missing. The big dick."
sequence: 0
conditionstring:
Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus1_weirdone"]  or  Variable["whirling.modifer_hardies_eight_hardie_missing_smuggler_minus2"]  or  Variable["whirling.modifier_hardies_eight_hardie_missing_minus1"]


title: Titus Hardie: ""You keep him the fuck out of this...."
sequence: 0
dialoguetext:
"You keep him the fuck out of this." He leans toward you. "We have *autonomy*. It's all on us. Evrart runs the Union -- *I* run the Hardie boys."


title: Elizabeth: ""Yes, there are *some* administrati..."
sequence: 0
dialoguetext:
"Yes, there are *some* administrative differences," she gives Titus a stern look, "but on that night they all acted as *one* man."


title: Authority: "He *has* authority in the group, bu..."
sequence: 0
dialoguetext:
He *has* authority in the group, but it wasn't him calling the shots that night. Hasn't been him for a long time.


title: Authority: "He wasn't calling the shots that ni..."
sequence: 0
dialoguetext:
He wasn't calling the shots that night... or any night. If anything, he was used as a tool -- for carrying, or clean-up.


title: Shanky: ""It's not the fat-ass!" the scrawny..."
sequence: 0
dialoguetext:
"It's not the fat-ass!" the scrawny guy shrieks. "Titus runs the Hardie boys, genius! That's why we're called the *Hardie boys*, ain't that right, fellas?"


title: Shanky: ""Theo's a great guy, a great guy, b..."
sequence: 0
dialoguetext:
"Theo's a great guy, a great guy, but c'mon..." He spreads his arms. "*Titus Hardie* runs the Hardie boys. That's why we're called the *Hardie boys*, genius!"


title: Elizabeth: ""When Titus Hardie says he *runs* t..."
sequence: 0
dialoguetext:
"When Titus Hardie says he *runs* the Hardie boys," the woman adds, "he means that in an *administrative* capacity. On that night everyone acted as *one* man."


title: Authority: "You stepped on some big toes there...."
sequence: 0
dialoguetext:
You stepped on some big toes there. Tried to take out a satellite. That's not how it's going to go. They'd rather rot in jail than implicate Mr. Claire in this mess.


title: Logic: "When the shit starts spinning it wi..."
sequence: 0
dialoguetext:
When the shit starts spinning it will *not* land on Mr. Claire -- that's the deal here. The fixer will ignore the notion completely, focusing on Titus' culpability.


title: Rhetoric: ""...that there's any question who's..."
sequence: 0
dialoguetext:
"...that there's any question who's the leader." That's how he would have ended it. Titus won't let him.


title: Authority: "That's it. There's some kind of pow..."
sequence: 0
dialoguetext:
That's it. There's some kind of power issue they don't want to admit -- and the missing Hardie is involved.


title: Elizabeth: ""No. You did not get an answer. Tit..."
sequence: 0
dialoguetext:
"No. You did not get an answer. Titus does *administrative* work. He pushes paper. Fills out forms -- the others can't read. But on that night they all acted as *one* man."


title: Kim Kitsuragi: ""By the 'Pines cow', you mean the r..."
sequence: 0
dialoguetext:
"By the 'Pines cow', you mean the representative for Wild Pines?" The lieutenant checks his notes. "The shipping company you're striking against?"


title: Kim Kitsuragi: ""By the 'Pines cow' you mean Joyce..."
sequence: 0
dialoguetext:
"By the 'Pines cow' you mean Joyce Messier, the representative for Wild Pines?" The lieutenant pretends to check his notes. "The same company you're striking against?"


title: Titus Hardie: ""No," he stresses, "I mean *the Pin..."
sequence: 0
dialoguetext:
"No," he stresses, "I mean *the Pines cow*. The stupid-ass cow they sent in to fuck us over. But you know what..." He rubs his chin, pretending to mull it over.


title: Titus Hardie: ""Why don't you ask *her* about the..."
sequence: 0
dialoguetext:
"Why don't you ask *her* about the Pretty Boy? I'm sure she has interesting things to say -- when you ask her *hard* enough."


title: Suggestion: "This is where he tries to sow disco..."
sequence: 0
dialoguetext:
This is where he tries to sow discord between you two -- because he knows the company is responsible for bringing the mercenaries into town.


title: Elizabeth: ""That's enough insinuation for toda..."
sequence: 0
dialoguetext:
"That's enough insinuation for today, Titus." She turns to you. "Officer, your interview is drawing to an end. Don't waste your last questions."


title: Titus Hardie: ""Why?" he hisses through his teeth...."
sequence: 0
userscript: SetVariableValue("whirling.hardie_janus_why_did_you_kill_asked", true) --[[ Variable[ ]]
dialoguetext:
"Why?" he hisses through his teeth. "Because he was worthless mercenary scum -- *and* he stepped out of line. In *my* town."


title: Titus Hardie: ""I can't prove it, but I *know* he..."
sequence: 0
dialoguetext:
"I can't prove it, but I *know* he was sent by the Wild Pines. They hire merc-shit like that. Story of every strike from here to Samara."


title: Eugene: ""Cause one night he walked straight..."
sequence: 0
dialoguetext:
"Cause one night he walked straight up to the mic and said: 'I'm Oranjese goddamn Special Forces and I'm gonna fuck you all'."

userscript:
SetVariableValue("whirling.hardies_the_boys_know_merc_was_oranjese_special_forces", true) ; SetVariableValue("tc.merc_was_oranjese_special_forces", true) --[[ Variable[ ]]


title: Shanky: ""We couldn't believe it, either. Bu..."
sequence: 0
dialoguetext:
"We couldn't believe it, either. But he fucking did. Right there," he points at the stage, "like some kind of animal."


title: Titus Hardie: ""Wrong?!" he roars. "He harassed wo..."
sequence: 0
dialoguetext:
"Wrong?!" he roars. "He harassed women. Raped one. Harassed workers. Threatened to kill some as a *warning*..." He wipes spittle from his mouth.


title: Eugene: ""Yeah -- really. Had a gin and toni..."
sequence: 0
dialoguetext:
"Yeah -- really. Had a gin and tonic up there, sang some Oranjese paratrooper song, and said he's gonna fuck everyone."


title: Eugene: ""Yeah, he said it was his 'favourit..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_hanged_tried_raping_someone", true) --[[ Variable[ ]]
dialoguetext:
"Yeah, he said it was his 'favourite joint' now, started coming here every night! Drinking, grabbing girls -- grabbed one of ours mid-karaoke. Right there on the stage!"


title: Eugene: ""Yeah, this girl's on the mic, a be..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_heard_the_karaoke_story", true) --[[ Variable[ ]]
dialoguetext:
"Yeah, this girl's on the mic, a beautiful girl, young. Gets into the second verse of 'Lover Lake'. The fucker grabs her legs, starts screaming..."


title: Titus Hardie: ""... to kill us all if we don't ope..."
sequence: 0
dialoguetext:
"... to kill us all if we don't open the gates, if we don't let the scabs in. If we don't bend over." He cracks his knuckles. "And that was *before* he started coming *here*."


title: Titus Hardie: ""Aren't you fucking listening? My m..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_whas_karaoke_girl_the_victim", true) --[[ Variable[ ]]
dialoguetext:
"Aren't you fucking listening? My man is talking to you. He took *care* of it. They got the girl out before anything else could happen."


title: Titus Hardie: ""Fuck off, cop." He does take the a..."
sequence: 0
dialoguetext:
"Fuck off, cop." He does take the advice. "She's gone through enough without you harassing her too. She doesn't need more embarrassment."


title: Kim Kitsuragi: ""What are you talking about -- emba..."
sequence: 0
dialoguetext:
"What are you talking about -- embarrassment? If someone has been sexually assaulted, we need to..."


title: Titus Hardie: ""What you *need* is to get THE FUCK..."
sequence: 0
dialoguetext:
"What you *need* is to get THE FUCK OUT OF MY FACE!" You hear the aluminium crack in his palm as he squeezes the beer can. "I've had enough of explaining myself to you fucks. He's dead, it's done!"


title: Elizabeth: "The woman turns to you, calmly: "As..."
sequence: 0
dialoguetext:
The woman turns to you, calmly: "As you can see, these men can only take so much baseless scrutiny. I'm doing my best to keep the situation civil, but..." What follows is a slow headshake.


title: Conceptualization: "This is a serious violation of the..."
dialoguetext: This is a serious violation of the karaoke code.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_conze_serious_violation_of_karaoke_code", true) --[[ Variable[ ]]


title: Eugene: ""'Show me your cunt! Why don't you..."
sequence: 0
dialoguetext:
"'Show me your cunt! Why don't you show me your cunt?' Then he gets knocked on the head with a wine bottle -- doesn't even fall down!" He shakes his head in disbelief.


title: Rhetoric: "Seems like they don't want to talk..."
sequence: 0
dialoguetext:
Seems like they don't want to talk about that rape Titus mentioned. Why not? This is a serious allegation. Make them talk about it.


title: Titus Hardie: ""No." There's a moment of silence...."
sequence: 0
dialoguetext:
"No." There's a moment of silence. "You're not getting a name. That's a Martinaise matter and I'm not discussing it with you clowns."


title: Alain: ""Right fucking here." He spreads hi..."
sequence: 0
dialoguetext:
"Right fucking here." He spreads his hands. "Eugene already told you that the fuck had started coming to *our* bar..."


title: Shanky: ""Right fucking here." He looks arou..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_rc_modifier_shanky_lying", true) --[[ Variable[ ]]
dialoguetext:
"Right fucking here." He looks around. "The fucker pranced in here like he owns the place -- got what was coming to him."


title: Shanky: ""Weren't you fucking listening. The..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_rc_modifier_shanky_lying", true) --[[ Variable[ ]]
dialoguetext:
"Weren't you fucking listening. The fucker came to *our bar!*" He looks around. "It happened right here."


title: Titus Hardie: ""With *numbers*, asshole, how do yo..."
sequence: 0
dialoguetext:
"With *numbers*, asshole, how do you think?" He looks at the woman. "You're right, Lizzy, I've done enough explaining here."


title: Drama: "This one has a distinct style. He p..."
sequence: 0
dialoguetext:
This one has a distinct style. He puts so much whiny emotion into everything he says it's hard to see if he's lying. But he *could* be.


title: Authority: "Titus lets the others clear out the..."
sequence: 0
dialoguetext:
Titus lets the others clear out the details -- so he doesn't get his hands muddy with explaining too much.


title: Alain: "Alain -- who looks like he might be..."
sequence: FocusCamera(LowTableCam);
dialoguetext:
Alain -- who looks like he might be Titus' right hand man. The least antsy of the bunch; definitely not his first time being questioned by the police.


title: Fat Angus: "This one -- he's sweating profusely..."
sequence: FocusCamera(FatAngus); FocusCamera(HardiesAllCam)@6;
dialoguetext:
This one -- he's sweating profusely and has difficulty breathing. They've smartly kept him out of the conversation thus far. Definitely the weakest link in the chain.


title: Endurance: "A single sentence would wear him ou..."
sequence: 0
dialoguetext:
A single sentence would wear him out. He can't take the *length* of the questioning. Keep it going long enough and he'll crack.


title: Fat Angus: ""No." He looks up, startled, his fo..."
sequence: 0
dialoguetext:
"No." He looks up, startled, his forehead shiny from sweat. A few coiled locks are peeking out from under his warm woollen hat.


title: Shanky: ""Of course he's having trouble brea..."
sequence: 0
dialoguetext:
"Of course he's having trouble breathing -- just look at how fucking fat he is!" The man next to the big guy bursts out laughing.

userscript:
SetVariableValue("whirling.hardie_of_course_hes_got_trouble_bretahing_look_how_fucking_fat_he_is", true) --[[ Variable[ ]]


title: Titus Hardie: ""And fuck you too, copper -- pickin..."
sequence: 0
dialoguetext:
"And fuck you too, copper -- picking on Angus like this. We're done with this schoolyard shit. And just so you know, he *doesn't* have trouble breathing."


title: !(Variable["whirling.hardie_of_course_hes_got_trouble_bretahing_look_how_fucking_fat_he_is"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.hardie_of_course_hes_got_trouble_bretahing_look_how_fucking_fat_he_is"]) == false


title: Volition: "Just because you *can* doesn't mean..."
sequence: 0
dialoguetext:
Just because you *can* doesn't mean you *have to* say everything that comes to mind. Back out before the situation escalates.


title: Kim Kitsuragi: "By your side, the lieutenant keeps..."
sequence: 0
dialoguetext:
By your side, the lieutenant keeps his hand away from his holster. You hear the nylon of his coat hiss as he steps closer.


title: Titus Hardie: "The last thing you hear is a little..."
dialoguetext:
The last thing you hear is a little murmur. Not a blast, not an echo. No one screams. It's impossible to say where it comes from...

sequence:
BanishInterface(true)@6.5; FadeToBlack()@7; PostFX(blackout-world, true)@7.5; BanishHUD(true)@6.5;MusicPlay(silence,90);AmbientVolume(0);FinishDialogue()@8;


title: Esprit de Corps: "Easy. Walk back from the provocatio..."
sequence: 0
dialoguetext:
Easy. Walk back from the provocation. They're armed, and they outnumber us. The lieutenant tries to establish eye contact with you.


title: Reaction Speed: "While the little rat-faced man reac..."
sequence: 0
dialoguetext:
While the little rat-faced man reaches into his sleeve... there's a *knife* in there! Some of the others reach for their belts, their eyes alight.


title: Titus Hardie: ""Look, coppers." Titus opens up his..."
sequence: PlayAnimation(titus Whirling, showGun); LuaRun(SetAreaState("ITEM_HELD", "visible"))@3;
dialoguetext:
"Look, coppers." Titus opens up his vest, revealing a holstered firearm. "I know you think you're doing your job here, but there are *seven* of us and two of you."


title: Titus Hardie: ""Look, cop..." Titus opens up his v..."
sequence: PlayAnimation(titus Whirling, showGun); LuaRun(SetAreaState("ITEM_HELD", "visible"))@3;
dialoguetext:
"Look, cop..." Titus opens up his vest, revealing a holstered firearm. "I know you think you're doing your job here, but there are *seven* of us and just one of you."


title: Reaction Speed: "The little rat-faced man reaches in..."
sequence: 0
dialoguetext:
The little rat-faced man reaches into his sleeve... there's a *knife* in there! Some of the others reach for their belts.

userscript:
SetVariableValue("whirling.hardies_shanky_goes_for_the_blade_hecordination", true) --[[ Variable[ ]]


title: Reaction Speed: "Guns are stocked between the belts..."
sequence: 0
dialoguetext:
Guns are stocked between the belts -- three, maybe four firearms. Although Fat Angus might be just pulling up his pants, not sure...


title: Perception (Hearing): "From the back of the room -- a litt..."
sequence: 0
dialoguetext:
From the back of the room -- a little pop. You hear the brass button opening on Alain's belt holster.

userscript:
SetVariableValue("whirling.hardies_perception_hear_elia_unbuttoning_his_holster", true) --[[ Variable[ ]]


title: Titus Hardie: ""Wise move." He leans back against..."
sequence: 0
dialoguetext:
"Wise move." He leans back against the table. "You made the right choice there. Now make another one and get the fuck out of our booth. We're not gonna do this again."


title: Hand/Eye Coordination: "That's an Ister 50. A Zsiemsk-made..."
dialoguetext: That's an Ister 50. A Zsiemsk-made monstrosity. It'll blow your head clean off.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_hecordination_iter50_zsiemsk_made_monstrosity", true) --[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_hecordination_iter50_zsiemsk_made_monstrosity"]  and  Variable["doomed.bookstore_mullen_crime_hub_reached"]  or  Variable["tc.mullen"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_hecordination_iter50_zsiemsk_made_monstrosity"]  and  Variable["doomed.bookstore_mullen_crime_hub_reached"]  or  Variable["tc.mullen"])

conditionstring:
(Variable["whirling.hardies_hecordination_iter50_zsiemsk_made_monstrosity"]  and  Variable["doomed.bookstore_mullen_crime_hub_reached"]  or  Variable["tc.mullen"]) == false


title: Rhetoric: "He doesn't *actually* want to hurt..."
dialoguetext: He doesn't *actually* want to hurt you. There's an easy way out of this -- a self-deprecating joke.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_rhetoric_turn_it_into_a_joke_on_yourself", true) --[[ Variable[ ]]


title: Titus Hardie: ""Am I gonna have to?" He tilts his..."
sequence: PlayAnimation(titus Whirling, hideGun); LuaRun(SetAreaState("ITEM_HELD", "hidden"))@3;
dialoguetext:
"Am I gonna have to?" He tilts his head like a hawk, eyes narrowing to a mere shadow beneath his ball cap.


title: Titus Hardie: ""Good one." The big man nods, but h..."
sequence: PlayAnimation(titus Whirling, BeerPickup);
userscript: XPTinySetBool("XP.titus_tells_u_to_cool")--[[ Variable[ ]]
dialoguetext:
"Good one." The big man nods, but he's not laughing. "You need to go and cool off right now, copper. Can't joke your way out of the next one."


title: Kim Kitsuragi: ""That won't be necessary. We'll be..."
sequence: 0
userscript: ReputationGrows("kim")
dialoguetext:
"That won't be necessary. We'll be on our way for now. Let everybody cool off a bit." He pulls you along.


title: You: ""How does the *bullet* in his head..."
dialoguetext: "How does the *bullet* in his head factor into this?"
sequence: 0
userscript: SetVariableValue("whirling.hardies_asked_about_the_bullet_in_lynching_hub", true) --[[ Variable[ ]]
conditionstring:
(Variable["XP.discover_the_bullet"]  or  Variable["yard.hanged_got_bullet_out"])  and  Variable["whirling.hardies_confronted_them_with_the_bullet"] == false


title: Kim Kitsuragi: ""There was a bullet in the dead man..."
sequence: 0
dialoguetext:
"There was a bullet in the dead man's brain," the lieutenant checks his notes. "Why was it there, if you hanged him?"


title: Drama: "Interesting, sire. It's as if he's..."
dialoguetext: Interesting, sire. It's as if he's lying -- to *protect* someone. He's not very good at it.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_rc_modifier_titus_is_lying_to_protect_someone", true) --[[ Variable[ ]]


title: Titus Hardie: ""How the fuck do I know? Anyone cou..."
sequence: 0
userscript: XPMinorSetBool("XP.titus_tightlipped")--[[ Variable[ ]]
dialoguetext:
"How the fuck do I know? Anyone could have shot him. Target practice maybe?" Another sip. He's tight-lipped suddenly.


title: Elizabeth: ""This line of questioning is *over*..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_passed_the_bullet_branch", true) --[[ Variable[ ]]
dialoguetext:
"This line of questioning is *over*," the woman steps in before you can answer. "You got the cause of death already. Hanging. If there's any *post-mortem* trauma, it's your problem. This will not turn into a cross-examination."


title: Elizabeth: ""Nothing," her reply comes sharp. "..."
sequence: 0
dialoguetext:
"Nothing," her reply comes sharp. "Your investigation here is done. Leave Martinaise, go back to your stations, where you belong."

userscript:
SetVariableValue("whirling.hardie_make_authority_wc_appear", true) ; GainTask("TASK.prove_your_authority_to_the_hardie_boys")--[[ Variable[ ]]


title: Kim Kitsuragi: ""I think we're going to stick aroun..."
sequence: 0
dialoguetext:
"I think we're going to stick around, thanks. Some things don't add up here, Titus." The lieutenant closes his notebook.


title: Kim Kitsuragi: ""I've done this job for long enough..."
sequence: 0
dialoguetext:
"I've done this job for long enough to know that people don't just confess to first-degree murder. *Even* if it is a group responsibility. We're going to look into this."


title: Titus Hardie: ""Good luck with that." He grabs ano..."
sequence: 0
userscript: GainTask("TASK.pass_the_hardie_authority_check")--[[ Variable[ ]]
dialoguetext:
"Good luck with that." He grabs another beer. "You've heard everything a *rent-a-cop* is gonna hear from us *real* law officials. You're lucky you didn't get a beating."


title: Titus Hardie: ""Yes, run home, lonely *rent-a-cop*..."
sequence: 0
userscript: GainTask("TASK.pass_the_hardie_authority_check")--[[ Variable[ ]]
dialoguetext:
"Yes, run home, lonely *rent-a-cop*." He grabs another beer. "*Real* law officials are done with you. You're lucky you didn't get a beating."


title: Elizabeth: ""Nothing," her reply comes sharp. "..."
sequence: 0
dialoguetext:
"Nothing," her reply comes sharp. "Your investigation here is done. You should go back to Jamrock -- to your station, where you belong."

userscript:
SetVariableValue("whirling.hardie_make_authority_wc_appear", true) ; GainTask("TASK.prove_your_authority_to_the_hardie_boys")--[[ Variable[ ]]


title: Visual Calculus: "Forget about their games. You've ma..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_viscalc_mapped_characters", true) --[[ Variable[ ]]
dialoguetext:
Forget about their games. You've mapped out the characters -- reading the footprints in the yard should be easier now.


title: Titus Hardie: ""The kind that shows up when you st..."
sequence: 0
dialoguetext:
"The kind that shows up when you start a strike. The *experienced* kind, too. Had Co Hoi and Semenine written all over him -- ex-Oranjese Special Forces."


title: Composure: "Keep your eye on this 'powerful guy..."
dialoguetext: Keep your eye on this 'powerful guy'. Sooner or later he's going to break like a piece of twig.
sequence: 0
userscript:
SetVariableValue("XP.keep_your_eye_on_the_powerful_guy_minus1_rhet_wc_pressure_cooker", true) ; XPTinySetBool("XP.powerful_guy_is_gonna_break")--[[ Variable[ ]]


title: Elizabeth: ""Do you think you could do that? Do..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_janus_elizabeth_block_seen_once", true) --[[ Variable[ ]]
dialoguetext:
"Do you think you could do that? Do you think you could arrest them all?" A shadow of a smirk passes her lips, as she tilts her head.


title: Elizabeth: "She sounds almost helpful: "What yo..."
sequence: 0
dialoguetext:
She sounds almost helpful: "What you *can* do right now is go back to your station and write a *report*."


title: Suggestion: "This was a good move. Also, notice..."
sequence: 0
dialoguetext:
This was a good move. Also, notice how Titus doesn't *like* her much. Especially when she's calling the shots.


title: Encyclopedia: "Samaran boxing, or *Sam Bo*, is an..."
sequence: 0
userscript: SetVariableValue("tc.sam_bo", true) --[[ Variable[ ]]
dialoguetext:
Samaran boxing, or *Sam Bo*, is an eloquently violent set of one-on-one fighting moves originating from the Samaran isola. *Sam Bo style* implies stealth, cleverness, and cool.


title: Inland Empire: "Countless lines separate life and d..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_gonna_ask_again_old_man", true) --[[ Variable[ ]]
dialoguetext:
Countless lines separate life and death. What terminal boundary was crossed here? Men like Titus don't murder over nothing. Ask him again.


title: Half Light: "No, fuck him. Murder rage never cam..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_gonna_ask_again_old_man", true) --[[ Variable[ ]]
dialoguetext:
No, fuck him. Murder rage never came from *nothing*. Hit him with the question again -- why'd he fucking do it?


title: Rhetoric: "He killed the guy for stepping out..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_gonna_ask_again_old_man", true) --[[ Variable[ ]]
dialoguetext:
He killed the guy for stepping out of line? What, is Mr. Titus Hardie here a *fascist*? No sir, he is not. Get to the bottom of it. Ask again.


title: Composure: "This isn't a man who just loses his..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_gonna_ask_again_old_man", true) --[[ Variable[ ]]
dialoguetext:
This isn't a man who just loses his cool in a murderous way. There was more than one line crossed. The situation must have been beyond critical. Ask him again why he did it.


title: Theo: "Sitting on his right: standard work..."
sequence: 0
dialoguetext:
Sitting on his right: standard working boots, size 45 or 46. Eldest in the room, probably mid-fifties. Smoker, quiet.


title: Alain: "Across, at the other table: hobnail..."
sequence: FocusCamera(LowTableCam)
dialoguetext:
Across, at the other table: hobnailed working boots, size 43. Gang tattoos. Mesque or Saramirizian. In his late thirties/early forties.


title: Titus Hardie: "And then -- standard working boot,..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
And then -- standard working boot, steel reinforced toes, size 46. The big dick. Wide at the shoulders and lean at the hips. Rugby cap, fingerless gloves, and numerous scars, a little under forty.


title: Eugene: "In the far corner: standard working..."
sequence: FocusCamera(LowTableCam)
dialoguetext:
In the far corner: standard working boot, steel reinforced toes, size 44. Forty-something, non-alcoholic beverage in hand. (You squint.) Is that a *plectrum*?


title: Shanky: "Size 41, with the light step. Not a..."
sequence: FocusCamera(TopTableCam)
dialoguetext:
Size 41, with the light step. Not a child after all -- an older man with a rat-face; mean watery eyes and two front teeth missing.

userscript:
SetVariableValue("whirling.hardie_postviscal_scan_identify_shanky_as_the_lightstep", true) --[[ Variable[ ]]


title: Composure: "Wants the world to know he's a mach..."
sequence: 0
dialoguetext:
Wants the world to know he's a macho-macho man: tobacco-chewing and knuckle cracking. Who else do we have here?


title: Pain Threshold: "A symmetric burn on his neck, resem..."
sequence: 0
dialoguetext:
A symmetric burn on his neck, resembling the letters *Los Los*. Has he tried to burn it off, leave that life behind?


title: Fat Angus: "In the middle, heaving and wheezing..."
sequence: FocusCamera(FatAngus)
dialoguetext:
In the middle, heaving and wheezing: big guy, boot size 46, deep marks. Probably carried the victim over. He alone is 130 kilos; add the man in armour and you could easily exceed 220.

userscript:
SetVariableValue("whirling.hardie_postviscal_scan_identify_angus_as_the_heavy_man", true) --[[ Variable[ ]]


title: Encyclopedia: "He spent his youth in Villalobos, a..."
sequence: 0
userscript: SetVariableValue("whirling.hardeie_scan_the_room_encyclo_fired", true) --[[ Variable[ ]]
dialoguetext:
He spent his youth in Villalobos, a housing project in the Jamrock Quarter. There were incarcerations. Hard to say what else -- the ink is fading.


title: Visual Calculus: "In conclusion: these seven are the..."
sequence: FocusCamera(HardiesAllCam)
userscript: XPMinorSetBool("XP.figured_out_hardies_present_at_the_lynching")--[[ Variable[ ]]
dialoguetext:
In conclusion: these seven are the actors on the crime scene. The footprints were theirs, but there's a *discrepancy*.


title: Visual Calculus: "Exactly. You've stood there for abo..."
sequence: 0
dialoguetext:
Exactly. You've stood there for about four seconds, not saying anything. Hit them with questions -- where's the eighth Hardie?


title: Fat Angus: ""Yeah." The fat guy in the middle l..."
sequence: FocusCamera(LowTableCam)
dialoguetext:
"Yeah." The fat guy in the middle lets out a little chuckle. "You're not even being fucked, Dennis."


title: Eugene: ""Relax, Dennis, no one is fucking y..."
sequence: FocusCamera(LowTableCam)
dialoguetext:
"Relax, Dennis, no one is fucking you yet," says the forty-something man from the corner, with a plectrum hanging from his neck.


title: Titus Hardie: ""No-no-no," Titus points at himself..."
sequence: 0
dialoguetext:
"No-no-no," Titus points at himself, "Eyes here! You got business with my boys, you got business with me."


title: Shanky: ""Yeah, you fuck with the Hardie boy..."
sequence: FocusCamera(TopTableCam)
dialoguetext:
"Yeah, you fuck with the Hardie boys, you fuck with Titus Hardie!" shouts the scrawny rat-faced man, two teeth missing in the front.


title: Visual Calculus: "Too late to stop you. You've alread..."
sequence: 0
dialoguetext:
Too late to stop you. You've already got them all -- including the old bearded man who's smart enough to smoke instead of talking.

userscript:
SetVariableValue("whirling.hardies_viscal_minus1_authority_wc_you_got_them_all_mapped", true) --[[ Variable[ ]]


title: Visual Calculus: "That's enough to take another look..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
That's enough to take another look at those tracks in the yard. See if they fit this band of miscreants.


title: Visual Calculus: "Of course. When you get the time, y..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
Of course. When you get the time, you could take another look at those tracks in the yard. See if they fit this band of miscreants.


title: Perception (Sight): "Of the actors here. You could take..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
Of the actors here. You could take another look at the tracks in the mud -- on the crime scene. Compare it to these guys.


title: Perception (Sight): "Good. You could take another look a..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
Good. You could take another look at the tracks in the yard -- on the crime scene. See if they fit this bunch.


title: Suggestion: "You could take another look at the..."
sequence: FocusCamera(HardiesAllCam)
dialoguetext:
You could take another look at the tracks in the yard, see if they fit with the characters here -- it could be incriminating.


dialoguetext: 0
sequence: Continue()
title:
Variable["XP.figured_out_the_odd_sole"] == true  and  Variable["TASK.confront_hardie_about_drug_trade"] == false


dialoguetext: 0
sequence: Continue()
title:
!(Variable["XP.figured_out_the_odd_sole"] == true  and  Variable["TASK.confront_hardie_about_drug_trade"] == false)

conditionstring:
(Variable["XP.figured_out_the_odd_sole"] == true  and  Variable["TASK.confront_hardie_about_drug_trade"] == false) == false


title: Visual Calculus: "Exactly, the missing lady driver wh..."
sequence: 0
dialoguetext:
Exactly, the missing lady driver who was running the drug trade. Does it mean that the Hardie boys are involved in the drug trade as well?


title: Visual Calculus: "Maybe. But hey, you've stood there..."
sequence: 0
userscript: GainTask("TASK.confront_hardie_about_drug_trade")--[[ Variable[ ]]
dialoguetext:
Maybe. But hey, you've stood there for about four seconds, not saying anything. Now is a good time to hit them with questions -- where's the eighth Hardie?


title: Glen: ""Yeah, Dennis, calm down," a blond..."
sequence: FocusCamera(TopTableCam)
dialoguetext:
"Yeah, Dennis, calm down," a blond man in his thirties agrees. "No one's fucking you, you stupid fuck."


title: Alain: ""Let Dennis enjoy his fucking, man...."
sequence: FocusCamera(LowTableCam)
dialoguetext:
"Let Dennis enjoy his fucking, man. We don't mind." You notice gang tattoos; the man must be either Mesque or Saramirizian.


title: Suggestion: "This one knows how to keep things g..."
sequence: 0
dialoguetext:
This one knows how to keep things going. He's a hothead, but not one to be taken lightly. The last one is a bit of a black sheep...


title: You: ""I found eight sets of footprints,..."
sequence: 0
conditionstring: Variable["XP.figured_out_hardies_present_at_the_lynching"]
dialoguetext:
"I found eight sets of footprints, but there's only seven of you... Where is the eighth Hardie boy?"


title: Titus Hardie: ""What are you talkin' about, madman..."
sequence: 0
dialoguetext:
"What are you talkin' about, madman? There's no eighth Hardie boy. There's seven of us and we're all here." He sizes you up.


title: Reaction Speed: "*She*? So there is an eighth Hardie..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_reaction_speed_hardie_girl", true) --[[ Variable[ ]]
dialoguetext:
*She*? So there is an eighth Hardie and it's a Hardie girl? Who might it be, Elizabeth the gardener?


title: Kim Kitsuragi: ""So let me get this straight... the..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_reaction_speed_hardie_girl", true) --[[ Variable[ ]]
dialoguetext:
"So let me get this straight... there *is* an eighth Hardie boy, it's a *she* and you don't like us talking about her?"


title: Titus Hardie: ""That's right, we're not talking ab..."
sequence: 0
dialoguetext:
"That's right, we're not talking about this. This is a private Hardie boys matter, nothing to do with your shit. *And*..." He points at the lieutenant.


title: Titus Hardie: ""You're not cops here. Don't go dig..."
sequence: 0
userscript: SetVariableValue("whirling.modifier_hardies_eight_hardie_missing_minus1", true) --[[ Variable[ ]]
dialoguetext:
"You're not cops here. Don't go digging around, if you don't want a bullet in the back of your head. I'm watching you."


title: Kim Kitsuragi: ""Good -- we're all watching each ot..."
sequence: 0
dialoguetext:
"Good -- we're all watching each other." The lieutenant adjusts his spectacles. "Officer, your question?"


title: Esprit de Corps: "There's no point in pushing it furt..."
sequence: 0
dialoguetext:
There's no point in pushing it further, he thinks. This is already a victory. We'll learn more about this eighth Hardie sooner or later.


title: Visual Calculus: "Exactly. But none of this is news t..."
sequence: 0
dialoguetext:
Exactly. But none of this is news to you. You've stood there for about four seconds, not saying anything -- time to move on...


title: Visual Calculus: "Yes. Ruby the *lady driver drug run..."
sequence: 0
userscript: GainTask("TASK.confront_hardie_about_drug_trade")--[[ Variable[ ]]
dialoguetext:
Yes. Ruby the *lady driver drug runner*. There's no denying it now. Time to ask the boys some questions...


title: Titus Hardie: ""That fucking fucker..." He stares..."
sequence: 0
dialoguetext:
"That fucking fucker..." He stares at his beer for two seconds -- intently -- then turns to you. "You're the worst cop in Revachol! I gave you *gold* on that tape."


title: Titus Hardie: ""*Locker room talk*? What are you,..."
sequence: 0
dialoguetext:
"*Locker room talk*? What are you, fucking brain-dead?! I've been to plenty of locker rooms -- they don't plan rapes there!"


title: Titus Hardie: ""Dark?! Dark is when you start a go..."
sequence: 0
dialoguetext:
"Dark?! Dark is when you start a goddamn death-rock band! He said he'd rape her!" He shakes his head in disbelief.


title: Titus Hardie: ""Fucking fuckedy fucker!" He shakes..."
sequence: 0
dialoguetext:
"Fucking fuckedy fucker!" He shakes his head in disbelief. "And what did she say then? That it's fine?! People are *supposed* to be like that?!"


title: Titus Hardie: ""No shit it was bad! The fuck did s..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_i_expected_it_to_have_more_effect", true) --[[ Variable[ ]]
dialoguetext:
"No shit it was bad! The fuck did she say then? It's all *fuck-a-doodle-fine*? This is what people are supposed to talk like?!"


title: Titus Hardie: ""What did she have to say then? Fin..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_dark_stuff_death_rock_band", true) --[[ Variable[ ]]
dialoguetext:
"What did she have to say then? Fine by her?! This is what people are *supposed* to be like? Fucking whoopty doo!"


title: Suggestion: "Sounds like he wanted it to change..."
dialoguetext: Sounds like he wanted it to change her mind about the hanged man. This is definitely personal.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_suggestion_titus_wanted_tape_to_change_klaasjes_mind", true) --[[ Variable[ ]]


title: You: ""Titus, she said she would like to..."
dialoguetext: "Titus, she said she would like to be a little doorgunner herself, if she could."
sequence: 0
conditionstring:
Variable["whirling.hardie_mentioned_doorgunnermegamix"] == false  and  Variable["whirling.klaasje_girls_are_evil"] == true


title: Kim Kitsuragi: ""Yes. In fact..." The lieutenant lo..."
sequence: 0
dialoguetext:
"Yes. In fact..." The lieutenant looks at you, then him. "I think she thought it was a little funny."


title: Titus Hardie: ""Alright!" He slams his giant fist..."
sequence: AudioPlay(whirling_f1/hardie_back_from_klaasje/hitting-table-01,1)
dialoguetext:
"Alright!" He slams his giant fist on the door frame. "All-fucking-righty then! I guess it's good then! That fucking..."


title: Elizabeth: ""Please try to control yourself in..."
sequence: 0
dialoguetext:
"Please try to control yourself in the presence of *visitors*, Titus." Her voice is a bit softer than earlier.


title: Logic: "Seems like they wanted to give Klaa..."
dialoguetext: Seems like they wanted to give Klaasje a second chance to play along -- she *still* didn't.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_logic_titus_gave_klaasje_a_second_chance", true) --[[ Variable[ ]]


title: Titus Hardie: ""This is just perfect. Just fucking..."
sequence: 0
dialoguetext:
"This is just perfect. Just fucking perfect. Any thoughts on this, lawman?" Titus rubs his chin with his palm, as if trying to grind it smooth.

userscript:
FinishTask("TASK.talk_to_titus_about_the_doorgunner_megamix_done"); FinishTask("TASK.doorgunner_megamix_done");--[[ Variable[ ]]


title: Titus Hardie: ""No *fuck-a-doodle-fine*? Oh, okay...."
sequence: 0
dialoguetext:
"No *fuck-a-doodle-fine*? Oh, okay." He's too angry to find solace in his beer. "Well at least *that's* off the table then."


title: You: ""You know what I think? Women are c..."
dialoguetext: "You know what I think? Women are crazy, man."
sequence: 0
conditionstring:
Variable["whirling.hardies_women_are_crazy_phys_int"] == true  and  Variable["whirling.hardies_women_are_crazy_played"] == false


title: Titus Hardie: "Your fist connects with his. Hard...."
sequence: 0
userscript: HealEndurance(1)
dialoguetext:
Your fist connects with his. Hard. The slam is audible. You can almost hear his bones ring. Your knuckles tingle life-affirmingly.


title: Titus Hardie: "You fist connects with his. The sla..."
sequence: 0
dialoguetext:
You fist connects with his. The slam isn't audible, because you did not bump it hard. Still, your knuckles tingle life-affirmingly.


title: Pain Threshold: "A flash of pain, like slamming your..."
sequence: 0
userscript: HealVolition(1)
dialoguetext:
A flash of pain, like slamming your fist against iron. He is stronger than he looks -- and he looks like Ramout Karzai.


title: Glen: ""Pft!" Glen explodes with indignati..."
sequence: 0
dialoguetext:
"Pft!" Glen explodes with indignation. "Everyone's got feelings for each other! Where are you going with this?!"


title: Titus Hardie: ""I asked for your opinion, not a be..."
dialoguetext: "I asked for your opinion, not a bed-time story. Tell it to your grandma."
sequence: 0
userscript:
SetVariableValue("whirling.hardies_told_titus_you_think_he_wanted_to_give_klaasje_a_second_chance", true) --[[ Variable[ ]]


title: Glen: ""Scared us?! It didn't scare fuckin..."
sequence: 0
dialoguetext:
"Scared us?! It didn't scare fucking anyone!" The blond looks like he's about to jump up, but then settles down. "Titus, I'm fucking confused here."


title: Titus Hardie: ""It's alright, Glen." He rubs his t..."
sequence: 0
dialoguetext:
"It's alright, Glen." He rubs his temple. "I just thought she... I thought *anyone* would come around if they heard that shit. Apparently I was wrong."


title: Physical Instrument: "Women are crazy. Irrational. That's..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_women_are_crazy_phys_int", true) --[[ Variable[ ]]
dialoguetext:
Women are crazy. Irrational. That's what you're thinking, right? Also, your fists are itching for a bump.


title: Rhetoric: "No they're not. And you're not itch..."
sequence: 0
dialoguetext:
No they're not. And you're not itching for any bumps. Don't betray your inexplicable feminist ideals for cheap macho friend-points.


title: Titus Hardie: ""I already told you." He puts his g..."
dialoguetext: "I already told you." He puts his giant face in his hands and sighs. "We fucking hanged him."
sequence: 0
userscript:
GainTask("TASK.get_the_whole_story"); GainTask("TASK.get_hardie_boys_to_tell_you_the_whole_story")--[[ Variable[ ]]


title: Empathy: "There's less gusto in his voice now..."
dialoguetext: There's less gusto in his voice now. His men too are growing increasingly silent.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_empathy_gusto_is_gone_men_are_falling_silent", true) --[[ Variable[ ]]


title: Suggestion: "He wanted her to see the man for wh..."
sequence: 0
dialoguetext:
He wanted her to see the man for what he was. Now that you know, you might wanna lay off this topic -- or else you might antagonize him.

userscript:
SetVariableValue("whirling.hardies_suggestion_figured_out_he_wanted_to_make_klaasje_see_the_merc_for_what_it_was", true) ; XPTinySetBool("XP.suggestion_said_titus_wanted_klaasje_to_see_hangedman_for_what_he_was")--[[ Variable[ ]]


title: Titus Hardie: ""Fantastic. So *now* you remember h..."
sequence: 0
dialoguetext:
"Fantastic. So *now* you remember how to do your job..." He despondently glances at his beer. "I'm so sick of this piss -- we should get something harder in here."


title: Logic: "Success. They admitted to unlawful..."
dialoguetext: Success. They admitted to unlawful collaboration to derail the investigation.
sequence: 0
userscript:
XPTinySetBool("XP.logic_clebrates_they_admitted_to_unlawful_collaboration_to_derail_investigatiom")--[[ Variable[ ]]


title: Physical Instrument: "What is wrong with you? You would h..."
sequence: 0
dialoguetext:
What is wrong with you? You would have made friends for life! These guys will never forgive you now.


title: You: ""Titus, she has my whole skill-set..."
dialoguetext: "Titus, she has my whole skill-set compromised. She's some kind of a pro."
sequence: 0
conditionstring: Variable["XP.detect_compromized_skillset"] == true
userscript:
SetVariableValue("whirling.hardies_tius_klaasje_special_training_or_some_kind_of_a_pro", true) --[[ Variable[ ]]


title: You: ""Titus, she has special training. A..."
dialoguetext: "Titus, she has special training. And I'm not talking about Oranjese lit."
sequence: 0
conditionstring:
Variable["whirling.klaasje_oranjese_literatur"] == true  and  Variable["whirling.klaasje_physinst_self_defence_training"] == true

userscript:
SetVariableValue("whirling.hardies_tius_klaasje_special_training_or_some_kind_of_a_pro", true) --[[ Variable[ ]]


title: You: ""Titus, she has special training. A..."
dialoguetext: "Titus, she has special training. And I'm not talking about self-defence lessons."
sequence: 0
conditionstring:
Variable["whirling.klaasje_physinst_self_defence_training"] == true  and  Variable["whirling.klaasje_oranjese_literatur"] == false

userscript:
SetVariableValue("whirling.hardies_tius_klaasje_special_training_or_some_kind_of_a_pro", true) --[[ Variable[ ]]


title: Titus Hardie: ""What kind of pro? You're saying sh..."
sequence: 0
dialoguetext:
"What kind of pro? You're saying she's a hooker?" He forces himself to pick up the beer and take a gulp.


title: Glen: ""I knew it! Titus, I knew she was p..."
sequence: 0
dialoguetext:
"I knew it! Titus, I knew she was professionally trained -- by her walk!" Glen seems excited. "I told you she was a beauty queen!"


title: Titus Hardie: ""Yes, Glen." Titus pinches the root..."
sequence: 0
dialoguetext:
"Yes, Glen." Titus pinches the root of his nose. "I know she's a beauty queen. Everyone can see that."


title: Kim Kitsuragi: ""I've noticed the same." The lieute..."
sequence: 0
dialoguetext:
"I've noticed the same." The lieutenant says to you quickly, then turns to Titus: "Yes. He meant Oranjese literature. Women are always reading, right?"


title: Esprit de Corps: "The lieutenant adjusts his electron..."
sequence: 0
dialoguetext:
The lieutenant adjusts his electronic wristwatch. Psychological and physical training from an unknown government body. I noticed it. You noticed it. They haven't.


title: Titus Hardie: ""Special like what? Like a professi..."
sequence: 0
dialoguetext:
"Special like what? Like a professional dancer? Or..." He squints at you. "Are you trying to tell me she's a stripper?"


title: Kim Kitsuragi: ""I've noticed the same." The lieute..."
sequence: 0
dialoguetext:
"I've noticed the same." The lieutenant says to you quickly, then turns to Titus: "Yes. He meant a professional dancer. Women are always dancing, right?"


title: Titus Hardie: ""*Handled* him?" He baulks. "She go..."
sequence: 0
dialoguetext:
"*Handled* him?" He baulks. "She got into some stupid shit with that guy. Shit *we* had to take care of."


title: Kim Kitsuragi: ""Yes, yes, we heard all about it an..."
sequence: 0
dialoguetext:
"Yes, yes, we heard all about it and the fact still stands: you were more disturbed by the tape than her."


title: Titus Hardie: ""Yeah..." He cracks his knuckles th..."
sequence: 0
dialoguetext:
"Yeah..." He cracks his knuckles thoughtfully. "You're right about that -- she takes *way* too many drugs."


title: Alain: ""Well, it's as they say -- you can'..."
sequence: 0
dialoguetext:
"Well, it's as they say -- you can't do anything with an *underdose*," the Mesque says with a philosophical look in his eyes.


title: Titus Hardie: ""Yeah, but I mean -- she has an act..."
sequence: 0
dialoguetext:
"Yeah, but I mean -- she has an actual drug problem. Not like you. Not like us." He glances at his beer. "I don't think I've ever seen her sober."


title: Electrochemistry: "With an overdose you can at least t..."
sequence: 0
dialoguetext:
With an overdose you can at least try to come off it. Take a bath, do breathing exercises, get medical attention as necessary. With an underdose you're just *you*.


title: Reaction Speed: "The man is slowing down. Looks like..."
sequence: 0
dialoguetext:
The man is slowing down. Looks like a bad blood sugar crash. He can't keep track of all the variables anymore.

userscript:
SetVariableValue("whirling.hardies_titus_cant_keep_track_of_his_story_no_more", true) --[[ Variable[ ]]


title: Drama: "Who could? It's getting harder and..."
sequence: 0
dialoguetext:
Who could? It's getting harder and harder to perform one's part in this sordid play. All it takes is a nudge...


title: Kim Kitsuragi: ""C'mon, Titus, it's been a long day..."
sequence: 0
dialoguetext:
"C'mon, Titus, it's been a long day. I'm tired of running back and forth between you. I can see you're tired too -- why don't you just..."


title: Titus Hardie: ""That lying, scamming... We're done..."
sequence: 0
dialoguetext:
"That lying, scamming... We're done! This is over, you understand? Your little investigation -- is OVER."


title: Kim Kitsuragi: ""C'mon, Titus. We know you didn't h..."
sequence: 0
dialoguetext:
"C'mon, Titus. We know you didn't hang him. He was *shot*." He taps on his notebook. "I know you're tired; so am I -- why don't you just..."


title: Kim Kitsuragi: ""C'mon, Titus. The stakes are too h..."
sequence: 0
dialoguetext:
"C'mon, Titus. The stakes are too high here. There will be blood on the streets -- the tribunal, remember?" He closes his notebook. "I know you're tired -- why don't you just..."


title: Titus Hardie: ""What is this quiet funeral shit? W..."
sequence: 0
dialoguetext:
"What is this quiet funeral shit? What we need is some *beers* in us!" He looks around. "BARTENDER! Twenty beers for the Dockworkers' Union!"


title: Garte, the Cafeteria Manager: ""Why don't we make it FORTY, huh?"..."
sequence: FocusCamera(GarteCam);
dialoguetext:
"Why don't we make it FORTY, huh?" The man shouts from behind the counter. "Why don't we make it A HUNDRED beers, you're not loud enough!"


title: Kim Kitsuragi: ""That's enough for the *shadow* now..."
sequence: 0
dialoguetext:
"That's enough for the *shadow* now, officer. Let's do *procedural questions* or even..." He nods toward the exit. "Why not take a little breather?"


title: Kim Kitsuragi: ""Yes, yes, a miniature train set......"
sequence: 0
dialoguetext:
"Yes, yes, a miniature train set..." He turns to Titus. "The point is, this *allegorical* Kim should've just told the truth."


title: Rhetoric: "You're a horrible gunless cop. This..."
sequence: 0
dialoguetext:
You're a horrible gunless cop. This is all because you don't have a gun. You're never going to convince anyone without a gun.


title: Titus Hardie: ""I don't know." He shrugs. "Some ki..."
sequence: 0
dialoguetext:
"I don't know." He shrugs. "Some kind of bitch fight, I think." He snaps his fingers at you. "Hey, bitches! No fighting in the Union booth! Talk or walk!"


title: Rhetoric: "So you put the gun in your mouth fo..."
sequence: 0
dialoguetext:
So you put the gun in your mouth for the other guy -- couldn't even get it in your hand for me? This is bullshit. We'll never convince them without a gun.


title: You: ""Kim, I'm gonna need your gun again..."
dialoguetext: "Kim, I'm gonna need your gun again. "
sequence: 0
conditionstring:
(Variable["yard.hanged_failed_shooting_body_down"] == true   or  Variable["whirling.hardies_just_put_the_gun_in_your_mouth"] == true  or  Variable["yard.hanged_pointed_at_cunoesse"] == true)  and  IsKimHere()


title: Titus Hardie: ""Oh, *that* shadow. A man your age...."
sequence: 0
dialoguetext:
"Oh, *that* shadow. A man your age... the *hangover* must be lethal." He measures you up. "I never thought I'd say this, but maybe you should cut back on the drink?"


title: Kim Kitsuragi: ""Yes, yes, like a deck of cards..."..."
sequence: 0
dialoguetext:
"Yes, yes, like a deck of cards..." He turns to Titus. "The point is, this *allegorical* Kim should've just told the truth."


title: You: ""Kimmo got to thinking he could tru..."
sequence: 0
dialoguetext:
"Kimmo got to thinking he could trust this bad chick. Because she was hot. So he asked her to *lie* for him. She promised she would -- then ratted him out. Almost cost him his job."


title: Titus Hardie: ""You need to man up and take charge..."
sequence: 0
dialoguetext:
"You need to man up and take charge, little guy. Shit's got to be equal in a couple. Listen to your buddy Titus here." He points to himself. "Nothing like this would ever happen to a Hardie boy."


title: Rhetoric: "Okay then. Your fault. You were one..."
sequence: 0
dialoguetext:
Okay then. Your fault. You were one cock carousel away from breaking the case, but okay. Guess you don't need my help.


title: Titus Hardie: ""The hunter becomes the *hunter*?"..."
sequence: 0
dialoguetext:
"The hunter becomes the *hunter*?" He shakes his head. "A little tip for you, cop. The next time you try to fuck with someone's head -- make sure you're not fucked there yourself."


title: Rhetoric: "I don't understand what happened. W..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
I don't understand what happened. Why did you *say* that? I didn't tell you to say that! Put the fiddle down and never go off script like that again.


title: Kim Kitsuragi: ""Thank you, I'll try," he says dryl..."
sequence: 0
dialoguetext:
"Thank you, I'll try," he says dryly. "Please understand that Kim in this story was an allegory for *you*. You shouldn't try to hide the truth."


title: Titus Hardie: ""Sure, binoclard -- allegory." Titu..."
sequence: 0
dialoguetext:
"Sure, binoclard -- allegory." Titus looks at him with a sympathetic smile. "You didn't get played -- Titus did. I'm gonna do you a solid and change the subject, okay?"


title: Rhetoric: "This man would rather live in a *fa..."
sequence: 0
dialoguetext:
This man would rather live in a *fantasy* world where he *isn't* a complete loser. You need to be more forceful the next time.


title: Kim Kitsuragi: ""Yes, yes, three-stringed banjo..."..."
sequence: 0
dialoguetext:
"Yes, yes, three-stringed banjo..." He turns to Titus. "The point is, this *allegorical* Kim should've just told the truth."


title: Titus Hardie: ""Sucks for you." He shrugs. "But ge..."
sequence: 0
dialoguetext:
"Sucks for you." He shrugs. "But get this straight -- no one manipulates Titus Hardie. I knew I was *sticking it in crazy*." He points to the stairs.


title: Rhetoric: "These working class oafs don't know..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
These working class oafs don't know how to talk about *feelings*. You shouldn't have opened up to them. Or anyone.


title: Conceptualization: "So that's what it was -- a song you..."
sequence: 0
userscript: XPPicoSetBool("XP.identified_the_song_in_your_head")--[[ Variable[ ]]
dialoguetext:
So that's what it was -- a song you heard at some point, lodged in the back of your head. Probably not a very *good* point.


title: Eugene: ""That *is* a nice way of putting it..."
sequence: 0
dialoguetext:
"That *is* a nice way of putting it -- he stole it from a song, by this old guy who also got fucked by a woman. I can't remember his name, I think he's dead now."


title: Titus Hardie: ""That's a nice way of putting it, b..."
sequence: 0
dialoguetext:
"That's a nice way of putting it, but you know..." He scratches the back of his head. "I'm in the Dockworkers' Union. Not the Heartworkers'."


title: You: ""I know what's going on here. I've..."
sequence: 0
dialoguetext:
"I know what's going on here. I've been *wronged* too. I got this fucking dark shadow over my heart."


title: Titus Hardie: ""But you -- you have *no idea* what..."
sequence: 0
dialoguetext:
"But you -- you have *no idea* what you're doing up there. I can see it in your face, every time you come down and sing her song. She's in your head, man. You're fucked."


title: Rhetoric: "Why did you say she's manipulating..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
Why did you say she's manipulating *you?* She's manipulating *them*, remember? I didn't tell you to say that -- who told him that filthy lie?


title: Titus Hardie: ""Look around, cop." He spreads his..."
sequence: 0
dialoguetext:
"Look around, cop." He spreads his arms. "These men are *dockworkers*, they don't wanna hear about your psycho circus!"


title: Kim Kitsuragi: ""You won't hear it." The lieutenant..."
sequence: 0
dialoguetext:
"You won't hear it." The lieutenant intervenes. "That's enough for the *circus* now, officer. Let's do *procedural questions* or even..." He nods toward the exit. "Why not take a little breather?"


title: Kim Kitsuragi: ""The witness has no *hold* on offic..."
sequence: 0
dialoguetext:
"The witness has no *hold* on officers of the RCM. My partner was just trying to get you to come clean -- in his *unusually emotional* way."


title: You: ""The same thing happened to my frie..."
sequence: 0
conditionstring: Variable["plaza.kineema_sylvie_rc_fail"] == true
dialoguetext:
"The same thing happened to my friend Garte over there. A chick tried to make  him part of her cock carousel."


title: Volition: "It was me. I made you sound weak an..."
sequence: 0
dialoguetext:
It was me. I made you sound weak and I shouldn't have. But *this* guy, Goldmouth, he's way in over his head. Be careful with his so-called advice.


title: Alain: ""At least he put the fucking fiddle..."
sequence: 0
dialoguetext:
"At least he put the fucking fiddle down. I've seen this before, Titus. Addict cops. They got access to confiscated drugs and then they start *experimenting*."


title: Kim Kitsuragi: ""No-no," the lieutenant intervenes..."
sequence: 0
dialoguetext:
"No-no," the lieutenant intervenes -- to re-contextualize. "My partner is a spiritual man. He was a minister before joining the RCM. Many of us were..."


title: Rhetoric: "Klaasje is playing them like a fidd..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_failed_the_rhet_wc", true) --[[ Variable[ ]]
dialoguetext:
Klaasje is playing them like a fiddle -- tell them how bad they got played and they'll tell you the truth. There are many ways to go about it -- all of them *really good*.


title: Rhetoric: "You keep failing cause you haven't..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_failed_the_rhet_wc_again_again", true) --[[ Variable[ ]]
dialoguetext:
You keep failing cause you haven't failed enough times. You just need to go over and over and over this.


title: Rhetoric: "I don't know what went wrong the la..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_failed_the_rhet_wc_again", true) --[[ Variable[ ]]
dialoguetext:
I don't know what went wrong the last time. You have so many *good* ideas here. Make them all see they're *puppets on a string*.


title: Kim Kitsuragi: "He gives you a stern sideways glanc..."
sequence: 0
dialoguetext:
He gives you a stern sideways glance. "Time to move to more *serious* matters. Like what really happened between you and the man you hanged."


title: Titus Hardie: ""Yeah, what *is* happening to you?"..."
sequence: 0
dialoguetext:
"Yeah, what *is* happening to you?" He inspects you: your eyes bulging and your face drooping down your skull. "Are you on narcotics?"


title: Alain: ""Yeah like he's ever gonna pull top..."
sequence: 0
dialoguetext:
"Yeah like he's ever gonna pull top shelf pussy like that!" The tattooed man laughs. "He's what? Eight hundred years old now?"


title: Drama: "Whatever -- just do the fiddle-thin..."
sequence: 0
dialoguetext:
Whatever -- just do the fiddle-thing, sire. It'll be artistic... and if you've already done it, do it *again*!


title: Rhetoric: "Oh, you don't like these *arguments..."
sequence: 0
dialoguetext:
Oh, you don't like these *arguments*? Let's see you come up with your own then! C'mon, everyone's waiting! Where are they?


title: Titus Hardie: ""No, no. This fucking clown is tryi..."
sequence: 0
dialoguetext:
"No, no. This fucking clown is trying to *get* to me. This ain't gonna work with Titus Hardie." He looks you in the eye. "Put the fiddle down or walk away. It's that simple."


title: Titus Hardie: ""Yeah, it fucking is, but whaddaya..."
sequence: 0
dialoguetext:
"Yeah, it fucking is, but whaddaya do -- say no to a nice piece of ass like that?" He looks you in the eye. "I'd like to see you try, fiddle-man."


title: Kim Kitsuragi: ""No-no..." The lieutenant intervene..."
sequence: 0
dialoguetext:
"No-no..." The lieutenant intervenes -- to re-contextualize. "He's just playing his *viola da gamba*. Before becoming a detective my partner was a violinist. Many of us were..."


title: Titus Hardie: ""You hear that?" He squints and poi..."
sequence: 0
dialoguetext:
"You hear that?" He squints and points at you. "One more peep out of you and you're on the curb, fiddle man."


title: Kim Kitsuragi: "He gives you a stern sideways glanc..."
sequence: 0
dialoguetext:
He gives you a stern sideways glance. "Time to move to more *earthly* matters. Like what really happened here -- detective?" He snaps his fingers under your nose.


title: Kim Kitsuragi: ""No-no..." The lieutenant intervene..."
sequence: 0
dialoguetext:
"No-no..." The lieutenant intervenes to re-contextualize. "He's just playing his *viola da gamba*. Before becoming a detective my partner was a violinist. Many of us were..."


title: Rhetoric: "I do *not* understand! This fiddle..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
I do *not* understand! This fiddle play totally fell apart. The concept was solid, but the delivery -- *tragically* off. You sounded like a madman, not a cop.


title: Shanky: ""Fatty!" The little guy hits Angus..."
sequence: 0
dialoguetext:
"Fatty!" The little guy hits Angus on the back of the head. A loud slap. "Say one more thing to the cops and I'll..."


title: Shivers: "Outside in the midday sun -- ruins...."
sequence: 0
dialoguetext:
Outside in the midday sun -- ruins. The pavements are cracked and the benches peeling. Newspapers blow in the wind.


title: Fat Angus: ""It wasn't that. It wasn't..." the..."
sequence: 0
dialoguetext:
"It wasn't that. It wasn't..." the fat man says with a wheeze. "We just couldn't get him down, okay?"


title: Kim Kitsuragi: ""Yes, I understand, Alain -- that's..."
sequence: 0
dialoguetext:
"Yes, I understand, Alain -- that's your name, right? Alain. You'll *kill* us." He scratches in his notebook. "That's what they do in the Wild North."


title: Rhetoric: "Just remember it's about more than..."
sequence: 0
dialoguetext:
Just remember it's about more than Klaasje. It's about these men and Martinaise: their district, their *responsibility*.


title: Shivers: "Outside under the rising sun -- tat..."
sequence: 0
dialoguetext:
Outside under the rising sun -- tattered, and in ruins; the windows of the cafeteria aglow with her morning light.


title: Shivers: "Outside in the evening light -- rui..."
sequence: 0
dialoguetext:
Outside in the evening light -- ruined and old, shadows lengthen on the pavement. A distant gunshot.


title: Titus Hardie: "You only manage to perform one more..."
sequence: 0
dialoguetext:
You only manage to perform one more movement. An instinctive jerk to your left. Then -- no sound. No one screams. It's impossible to say where it comes from...


title: You: ""Really. I'm gonna start typing up..."
sequence: 0
dialoguetext:
"Really. I'm gonna start typing up my report. It's gonna say: in Martinaise they just kill you because they don't *like* you..."


title: Kim Kitsuragi: "The lieutenant has put down his not..."
sequence: 0
dialoguetext:
The lieutenant has put down his notebook -- his hand is resting on his holster. He gives you an imperceptible nod.


title: Reaction Speed: "Too late. There is an awful ringing..."
sequence: 0
dialoguetext:
Too late. There is an awful ringing in your ears -- your body temperature spikes. You're burning all over -- with fear.

userscript:
SetVariableValue("whirling.hardies_reaction_speed_awful_ringing_in_your_ears", true) --[[ Variable[ ]]


title: Reaction Speed: "Suddenly there is an awful ringing..."
sequence: 0
dialoguetext:
Suddenly there is an awful ringing in your ears -- your body temperature spikes. You're burning all over -- with fear.

userscript:
SetVariableValue("whirling.hardies_reaction_speed_awful_ringing_in_your_ears", true) --[[ Variable[ ]]


title: Theo: ""You just killed yourself. Like I s..."
sequence: 0
dialoguetext:
"You just killed yourself. Like I said you would -- suicide..." He shakes his silvery head; his calm voice is almost kind now.


title: Elizabeth: ""Fine. I'll tell him. After a long..."
dialoguetext: "Fine. I'll tell him. After a long walk along the *coast*." She walks off without looking back.
userscript: SetVariableValue("whirling.titus_sent_elizabeth_away", true) --[[ Variable[ ]]
sequence:
TravelTo(gardenerTribunal, GardWalkOff, 0)->Message(walked); LuaRun(SetAreaState("WHIRLING_GARDENER", "away"))@Message(walked);


title: Eugene: ""Fuck, Dennis, we don't kill you if..."
sequence: 0
dialoguetext:
"Fuck, Dennis, we don't kill you if you work for the company! Half the harbour works for the company..."


title: Titus Hardie: ""DENNIS!" Titus roars. "Stand down..."
sequence: 0
dialoguetext:
"DENNIS!" Titus roars. "Stand down or I'll beat your head in. Theo --" He points to the old man. "Take your hand off the belt -- this isn't '31. I've got this under control."


title: Theo: ""No." You see him shake his silvery..."
sequence: 0
dialoguetext:
"No." You see him shake his silvery head. His calm voice is almost kind now. "*I'm* not gonna do it. I'm too old for a shot like that now..."


title: Half Light: "The man's fists under the table are..."
sequence: 0
dialoguetext:
The man's fists under the table are balled -- you can tell from his neck and shoulders. He means it.


title: Fat Angus: ""We didn't light him on fire!" You..."
sequence: 0
dialoguetext:
"We didn't light him on fire!" You hear the fat man wheeze. He's trying to get up. "No one pissed on him either!"


title: Theo: ""Officer, you *will* be next if you..."
sequence: 0
dialoguetext:
"Officer, you *will* be next if you don't shut up." The old man reaches for his belt, but his voice is strangely calm.


title: You: "(Turn to Theo.) "What happens if I..."
sequence: 0
dialoguetext:
(Turn to Theo.) "What happens if I keep talking? You gonna *kill* me too -- in this bar?! FOR NOTHING?!"


title: Elizabeth: ""Why are you so fucking FAT, Angus?..."
sequence: 0
dialoguetext:
"Why are you so fucking FAT, Angus?!" Lizzie snaps at him. "Now it's all pointless, because of *you*. You wasted my time. I told you, Titus --" she turns to him. "I told you to just give her up."


title: Titus Hardie: ""Klaasje came down." He points to t..."
sequence: 0
dialoguetext:
"Klaasje came down." He points to the stairs. "She seemed really out of it. Drugged up -- even more than usual. Bug eyed and gurning, you know? Not in a *fun* way."


title: Rhetoric: "Girls plural? There's another girl?..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_reaction_speed_another_girl_picked_up", true) --[[ Variable[ ]]
dialoguetext:
Girls plural? There's another girl? Two of them? Take note of this. They'll probably say more about her later.


title: Perception (Sight): "So there *was* a wound -- you shoul..."
sequence: 0
dialoguetext:
So there *was* a wound -- you should try looking for it one more time, before you send the body away.

userscript:
SetVariableValue("whirling.hardies_perception_titus_says_there_was_a_wound_minus1_modifer_to_hanged_man_perception_wc_titus_mentioned_a_wound", true) --[[ Variable[ ]]


title: Esprit de Corps: "The coroner and his assistant are w..."
sequence: 0
dialoguetext:
The coroner and his assistant are wrapped in blue: hands covered in blue gloves, mouths covered by blue masks, bodies by blue aprons. The coroner wipes his brow, scalpel still in his hand. "Get the light. Shine it in his mouth," he tells his assistant. The coroner squats, to better see as the light illumines the darkness inside. "Well, shit. Can't blame them for missing that. Get the saw, Alan. This just got fun."


title: Titus Hardie: ""It looked like she'd redosed after..."
sequence: 0
dialoguetext:
"It looked like she'd redosed after something went down. I've seen that look before, she was scared. I knew someone had died."


title: Titus Hardie: ""I've done this job for ten years...."
sequence: 0
dialoguetext:
"I've done this job for ten years. I've seen it before. It's the politician in the motel room with the dead hooker scenario -- only in reverse."


title: Titus Hardie: ""You don't get to talk yet, Shanky...."
sequence: 0
dialoguetext:
"You don't get to talk yet, Shanky." He points at him. "You're still on the bench -- and you keep taking it easy too, Angus." He turns back to you.


title: Titus Hardie: ""We went upstairs. Sure as day the..."
sequence: 0
userscript: SetVariableValue("tc.hanged_man_was_shot_known_from_hardie", true) --[[ Variable[ ]]
dialoguetext:
"We went upstairs. Sure as day the merc was dead. And there was a bullet hole through the window. Fucking..." He scratches his chin. "Dirty sheets and bottles everywhere."


title: Titus Hardie: ""I do -- one of those mercenary bud..."
sequence: 0
dialoguetext:
"I do -- one of those mercenary buddies of his could've done it. They got guns. Training. Years of bad blood, probably. Or it could've been someone else from Krenel..." He pauses to think.


title: Titus Hardie: ""The *can't show up on police radar..."
sequence: 0
dialoguetext:
"The *can't show up on police radar* kind. There are people after her. From the Old Old World -- where she came from."


title: Titus Hardie: ""They're powerful." He looks out th..."
sequence: 0
dialoguetext:
"They're powerful." He looks out the window. "Connected to the Moralintern. She's clearly afraid for her life -- says if she showed up in your systems, she'd be ghosted away."

userscript:
SetVariableValue("whirling.hardies_went_through_if_she_didnt_kill_him_why_cover_up_branch", true) --[[ Variable[ ]]


title: Titus Hardie: ""Why *would* I?" He shrugs. "I gues..."
sequence: 0
dialoguetext:
"Why *would* I?" He shrugs. "I guess we abide all sorts of runaways and losers here. It's a Martinaise thing."


title: Titus Hardie: ""Oh, you meant *that* kind of train..."
sequence: 0
dialoguetext:
"Oh, you meant *that* kind of training -- like a spy?" He scratches his chin. "Maybe. The kind of people who are after her... I guess she'd have to be."


title: Titus Hardie: ""Why *would* I?" He looks you in th..."
sequence: 0
dialoguetext:
"Why *would* I?" He looks you in the eye: "I guess we abide all sorts of runaways and losers here. It's a Martinaise thing."


title: Titus Hardie: ""Not yet. Just some ideas. She says..."
sequence: 0
dialoguetext:
"Not yet. Just some ideas. She says the shot came from outside, behind the window somewhere. So that's a clue."


title: Titus Hardie: ""She's got one of those *chequered*..."
sequence: 0
dialoguetext:
"She's got one of those *chequered* pasts. The shot could have missed. Could've been meant for her?"


title: Titus Hardie: ""Tell you what I'd do -- check out..."
sequence: 0
dialoguetext:
"Tell you what I'd do -- check out the coast for vantage points. Maybe consult with a ballistics buddy of mine -- that's what *I'd* do. If I wasn't too busy doing this clown dance with you."

userscript:
SetVariableValue("whirling.hardies_titus_says_hed_check_out_the_coast_if_he_wasnt_busy_clown_dancing_with_you", true) --[[ Variable[ ]]


title: Titus Hardie: ""That's right." He blinks. "It was..."
sequence: 0
userscript: XPTinySetBool("XP.titus_says_it_was_the_other_girls_idea")--[[ Variable[ ]]
dialoguetext:
"That's right." He blinks. "It was her idea to hang him -- I liked it, for political reasons. It sent a good message."


title: Titus Hardie: ""We had... help. From another girl...."
sequence: 0
dialoguetext:
"We had... help. From another girl. It was her idea to hang him -- and I liked it, for political reasons. It sent a good message."


title: Titus Hardie: ""You're not getting to her," he say..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_titus_denies_ruby_is_hardie_affiliated", true) --[[ Variable[ ]]
dialoguetext:
"You're not getting to her," he says calmly. "This person is affiliated with the Hardie boys. It's Klaasje you want to talk to."


title: Titus Hardie: ""You do that." He grabs his beer an..."
sequence: 0
dialoguetext:
"You do that." He grabs his beer and swirls it in his hand, then thinks of something. "Hey, cop -- before you go."

userscript:
FinishTask("TASK.get_hardie_boys_to_tell_you_the_whole_story_done"); GainTask("TASK.confront_klaasje_with_full_story");--[[ Variable[ ]]


title: Titus Hardie: ""She..." He looks up. "Klaasje came..."
sequence: 0
dialoguetext:
"She..." He looks up. "Klaasje came to Martinaise to hide -- many of us did. This is where you wash up when there's nowhere left to go. The Union takes you in -- now, she *refused* that protection, but..."


title: Shivers: "Suddenly the wind picks up outside...."
sequence: 0
dialoguetext:
Suddenly the wind picks up outside. You hear it rattling the large windows in their frames. It carries newspapers, circles the Whirling-in-Rags in a warm column...


title: Titus Hardie: ""That's right. If we didn't take ca..."
sequence: PlayAnimation(titus Whirling, BeerPickup);
dialoguetext:
"That's right. If we didn't take care of the people who end up here, this place would just be a couple of ruins and some cargo containers."


title: Kim Kitsuragi: ""We'll take that into account." The..."
sequence: 0
dialoguetext:
"We'll take that into account." The lieutenant slides his notebook into his coat pocket. He turns to leave.


title: Rhetoric: "I do not understand. They're just s..."
sequence: 0
dialoguetext:
I do not understand. They're just stupid, probably. Too stupid to understand the arguments. Maybe the lieutenant could do it for you.

userscript:
SetVariableValue("whirling.hardie_failed_the_rhet_wc_again_again_help_me_please", true) --[[ Variable[ ]]


title: You: "(Whisper to the lieutenant.) "Kim,..."
dialoguetext: (Whisper to the lieutenant.) "Kim, I can't keep doing this. You take the wheel."
sequence: 0
conditionstring:
Variable["whirling.hardie_failed_the_rhet_wc_again_again_help_me_please"] == true  and  IsKimHere() == true


title: Kim Kitsuragi: "The lieutenant inclines his head, o..."
sequence: 0
dialoguetext:
The lieutenant inclines his head, only slightly. "Thanks for your time, Titus. Case closed." He takes out his notebook and writes a few words. "Let's go, officer."


title: Kim Kitsuragi: ""Really. We're ready to begin our r..."
sequence: 0
dialoguetext:
"Really. We're ready to begin our report. I've already started, actually." He turns back to his notebook, and writes as he speaks:


title: Titus Hardie: "The big guy steps toward you. "Fell..."
sequence: 0
dialoguetext:
The big guy steps toward you. "Fella, you think too much. Ease off, alright? You're gonna hurt your head."


title: Titus Hardie: ""I wouldn't go that far. She's just..."
sequence: 0
dialoguetext:
"I wouldn't go that far. She's just a woman who's sometimes in our company -- who sympathizes with Klaasje. Let's leave it at that."


title: Titus Hardie: ""No. Absolutely not. She's just a w..."
sequence: 0
dialoguetext:
"No. Absolutely not. She's just a woman who's sometimes in our company -- who  sympathizes with Klaasje. Let's leave it at that."


title: Titus Hardie: ""I'll say it again..." Titus turns..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_titus_denies_ruby_is_hardie_affiliated", true) --[[ Variable[ ]]
dialoguetext:
"I'll say it again..." Titus turns to you. "All the Hardie boys are *right here*, cop. That woman is just *affiliated* with the Hardie boys. You don't know her, anyway. "


title: Titus Hardie: "The big man laughs, nearly spitting..."
sequence: 0
dialoguetext:
The big man laughs, nearly spitting out his beer. "What's that, copper? You want us to help little old ladies now?"


title: Kim Kitsuragi: ""You're *local law enforcement* are..."
sequence: 0
dialoguetext:
"You're *local law enforcement* aren't you?" The lieutenant looks Titus in the eye. "Helping troubled civilians should fall under your jurisdiction."


title: Titus Hardie: ""You're fucking with me." The big m..."
sequence: 0
dialoguetext:
"You're fucking with me." The big man slams his beer onto the table. "Your gun! She had your fucking gun!"


title: Shanky: ""Sure did, boss!" The rat-man's fac..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Sure did, boss!" The rat-man's face is twisted with a smile. "Heard him loud and clear -- the pig's lost his gun to The Pigs!"


title: Titus Hardie: ""Boy howdy." He sips his beer, reco..."
sequence: 0
userscript: FinishTask("TASK.tell_hardie_to_take_care_of_pigs_done")--[[ Variable[ ]]
dialoguetext:
"Boy howdy." He sips his beer, recovering. "Well. We'll get her help. You just stay out of the way. Way far out of the way."


title: Eugene: ""Hey," Eugene interjects. "Wasn't E..."
sequence: 0
dialoguetext:
"Hey," Eugene interjects. "Wasn't Evrart's B Team looking for her the other day? They said something about her... I dunno, finding something?"


title: Titus Hardie: ""Yeah, I think you're right, Gene."..."
sequence: 0
dialoguetext:
"Yeah, I think you're right, Gene." Titus gives him a beer salute and turns to you. "She have something of yours, pig?"


title: Eugene: ""No, they totally said what it was...."
sequence: 0
dialoguetext:
"No, they totally said what it was... What was it..." He's still thinking it over in the corner. "Anyone remember?"


title: Titus Hardie: ""Let me know if you figure it out b..."
sequence: 0
userscript: FinishTask("TASK.tell_hardie_to_take_care_of_pigs_done")--[[ Variable[ ]]
dialoguetext:
"Let me know if you figure it out back there," the big man says, turning to you. "Now, anything else we can help you with?"


title: Titus Hardie: ""No problemo, cop-man. We take care..."
sequence: 0
dialoguetext:
"No problemo, cop-man. We take care of our mentally ill here in Martinaise. Ain't that right, boys?"


title: Titus Hardie: ""Get wanting to be a cop, you mean?..."
sequence: 0
dialoguetext:
"Get wanting to be a cop, you mean? Well, she..." He furrows his brow in thought. "Shit, I don't actually know. Anyone know why she started acting like a pig?"


title: You: ""I can't but feel partially respons..."
sequence: 0
userscript: ReputationGrows("sorry_cop")
dialoguetext:
"I can't but feel partially responsible for the unhealthy culture that poor woman latched onto. I'm sorry."


title: Titus Hardie: "He takes off his cap and scratches..."
sequence: 0
dialoguetext:
He takes off his cap and scratches his head. "Auntie LePlante, we always called her. Something LePlante?"


title: Titus Hardie: ""Probably for the best. At least it..."
sequence: 0
userscript: FinishTask("TASK.tell_hardie_to_take_care_of_pigs_done")--[[ Variable[ ]]
dialoguetext:
"Probably for the best. At least it's not going to do harm there..." He sips his beer, recovering. "Well. We'll get her help. You just stay out of the way. Way far out of the way."


title: Titus Hardie: ""At least it's in good hands." He s..."
sequence: 0
userscript: FinishTask("TASK.tell_hardie_to_take_care_of_pigs_done")--[[ Variable[ ]]
dialoguetext:
"At least it's in good hands." He sips his beer, recovering. "Well. We'll get her help. You just stay out of the way. Way far out of the way."


title: Titus Hardie: "The big man stares at you, still st..."
sequence: 0
dialoguetext:
The big man stares at you, still stunned. Too stunned to even drink his beer. "Where is it now," he asks slowly. "I don't see it..."


title: Titus Hardie: ""Yeah, cop, that's some pretty fuck..."
sequence: 0
dialoguetext:
"Yeah, cop, that's some pretty fucking weird shit to say. *The Pigs* level weird." The big man shrugs. "But whatever gets you through the day."


title: Alain: ""Respectable professions don't shoo..."
sequence: 0
dialoguetext:
"Respectable professions don't shoot kids, *cerdo*!" He stands, hands wrapped tight around the back of his chair. "They don't beat confessions out of prisoners!"


title: Titus Hardie: "The big man stares at you, still st..."
sequence: 0
userscript: FinishTask("TASK.tell_hardie_to_take_care_of_pigs_done")--[[ Variable[ ]]
dialoguetext:
The big man stares at you, still stunned. Too stunned to even drink his beer. "Well," he says after a moment. "At least I can see you got it back. If you have any questions..." He waves in circles, still searching for words.


title: Titus Hardie: ""Don't disrespect Miss LePlante, co..."
sequence: 0
dialoguetext:
"Don't disrespect Miss LePlante, copper." The big man finishes off a can. "She's good people. We all get a little crazy sometimes."


title: Titus Hardie: ""Ah, don't worry about it, Al." The..."
sequence: 0
dialoguetext:
"Ah, don't worry about it, Al." The big man smiles, pushing up his cap. "The cops wanna dress up and play policeman. Let 'em. We'll keep doing the real work."


title: Titus Hardie: ""Easy there, Al." He turns to the t..."
sequence: 0
dialoguetext:
"Easy there, Al." He turns to the tattooed man, who is taking heaving breaths. "Sit down. We've got one of our own to take care of. So let's not get worked up."


title: Esprit de Corps: "Station 41. A man carries a crate o..."
sequence: 0
dialoguetext:
Station 41. A man carries a crate of rusted, unused badges. "You think these would net us something at the annual auction?" A balding detective drags a comb futilely across his head. "Shit, who'd want those? Just dump them into the river."


title: Titus Hardie: ""Was? Like before? Just an old lady..."
sequence: 0
dialoguetext:
"Was? Like before? Just an old lady. Her kids moved away years ago. Never come to visit, never took her calls. She gets... out every now and then." He swirls his beer. "She did right by lots of us when we were kids. Always was a little off, but still."


title: Alain: ""Oh, don't even get me started on t..."
sequence: 0
dialoguetext:
"Oh, don't even get me started on that Gareth Morrand crap!" The Mesque gets visibly agitated. "That racist fucking fuck... motherfucker."


title: Titus Hardie: ""Easy, Al..." He glances over his s..."
sequence: 0
dialoguetext:
"Easy, Al..." He glances over his shoulder. "We all hate him. The man's all cock and no balls. Can't trust a fella like that."


title: Titus Hardie: "He pushes up his cap. "God, poor la..."
sequence: 0
dialoguetext:
He pushes up his cap. "God, poor lady. Don't worry. We'll handle this. I think she's got some family in Couron or something... Bastards left her alone when she got sick, we've been getting complaints."


title: Kim Kitsuragi: ""Police paraphernalia doesn't just..."
sequence: 0
dialoguetext:
"Police paraphernalia doesn't just wash up on the coast, people. It's not like we dump it at night. She bought it, collected it."


title: Volition: "Notice how it came together without..."
sequence: 0
dialoguetext:
Notice how it came together without casting too much suspicion on *Klaasje* -- it was nice and *Ruby-centric* in the end.


title: You: "Well... the bullet didn't have to c..."
sequence: 0
conditionstring: Variable["whirling.replaced_viscal_success_read"] == true
dialoguetext:
Well... the bullet didn't have to come from the roof, it could have come from anywhere on the coast.


title: Volition: "Notice how this hasn't come up at a..."
sequence: 0
dialoguetext:
Notice how this hasn't come up at all -- even Hardie and his boys didn't mention it. Neither did you.


title: Volition: "No-no, that wasn't sensationalist a..."
sequence: 0
dialoguetext:
No-no, that wasn't sensationalist at all, that is a *perfectly* valid reason for someone to kill someone.


title: Volition: "Man, really? You're, like... just t..."
sequence: 0
dialoguetext:
Man, really? You're, like... just the most compromised of them all. Man, maybe you should just fire this one, it's completely useless.


title: Volition: "That's right. *Finish thought*. Jus..."
sequence: 0
userscript: SetVariableValue("plaza.volition_afterthought_warned_klaasje_won", true) --[[ Variable[ ]]
dialoguetext:
That's right. *Finish thought*. Just finish it and conveniently go on. She's watching you leave right now, you know that? Free as a bird on that roof. Lighting up a cigarette and thinking: am I glad Ruby's in this shit and not me!


title: Volition: "Absolutely. It could have come from..."
sequence: 0
dialoguetext:
Absolutely. It could have come from *anywhere*. But you're suddenly so certain it came from the roof behind the window.


title: Logic: "Don't listen to this guy. The theor..."
sequence: 0
dialoguetext:
Don't listen to this guy. The theory was solid. He's just jealous. Move on, it's no use harassing her further.


title: Kim Kitsuragi: ""Yes. Well. I was able to re-contex..."
sequence: 0
dialoguetext:
"Yes. Well. I was able to re-contextualize it as a dark joke." He pauses thoughtfully. "I will not be able to re-contextualize it the next time."


title: Kim Kitsuragi: ""I understand you sometimes employ..."
sequence: 0
dialoguetext:
"I understand you sometimes employ *extreme* interrogation tactics, but I want you to understand: that was *too* extreme."


title: Kim Kitsuragi: ""We can't have RCM officers going a..."
sequence: 0
dialoguetext:
"We can't have RCM officers going around, putting guns in their mouths. We can't afford to have that image. Few institutions can."


title: Kim Kitsuragi: ""The Gloaming?" He takes off his gl..."
sequence: 0
dialoguetext:
"The Gloaming?" He takes off his glasses and cleans them. "Now, that's exactly what we *can't* have. Couldn't have put it better myself. I would need to *re-contextualize* the hell out of that."


title: Kim Kitsuragi: "He puts his glasses back on. "Now,..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
He puts his glasses back on. "Now, let's go. And let's keep guns out of our mouths. And not say anything about any gloaming, or anything like that."


title: Kim Kitsuragi: ""No need to apologize -- just keep..."
sequence: 0
userscript: ReputationLowers("kim")
dialoguetext:
"No need to apologize -- just keep your gun out of your mouth and we'll be all right." He nods. "Let's move."


title: Kim Kitsuragi: ""No." He takes off his glasses and..."
sequence: 0
dialoguetext:
"No." He takes off his glasses and cleans them. "You're not. You're not going to put your gun into your mouth when we interrogate people. That is never going to happen again."


title: Suggestion: "This was your chance to make amends..."
sequence: 0
dialoguetext:
This was your chance to make amends, but you chose not to. Instead you chose to be the bad-ass suicide boiadeiro and now he doesn't like you.


title: Suggestion: "He has an idea who *she* is. Many c..."
sequence: 0
dialoguetext:
He has an idea who *she* is. Many cops have a *she* or *he* who left. But he just doesn't know what to say.


title: Kim Kitsuragi: ""No, no. We are talking about it. I..."
sequence: 0
dialoguetext:
"No, no. We are talking about it. I was able to re-contextualize it as a dark joke." He pauses thoughtfully. "I will not be able to re-contextualize it the next time."


title: Kim Kitsuragi: ""We do. I was able to re-contextual..."
sequence: 0
dialoguetext:
"We do. I was able to re-contextualize it as a dark joke." He pauses thoughtfully. "I will not be able to re-contextualize it the next time."


title: Kim Kitsuragi: ""Yes. Well. I was able to re-contex..."
sequence: 0
dialoguetext:
"Yes. Well. I was able to re-contextualize it as a *dark joke*." He pauses thoughtfully. "I will not be able to re-contextualize it the next time."


title: Drama: "Sire, it would be an event most dra..."
sequence: 0
dialoguetext:
Sire, it would be an event most dramatic if you were to produce the bullet and dangle it before their very eyes!


title: You: ""I just found a *bullet* -- in the..."
dialoguetext: "I just found a *bullet* -- in the hanged man's head."
sequence: 0
conditionstring:
(Variable["XP.discover_the_bullet"]  or  Variable["yard.hanged_got_bullet_out"])  and  Variable["whirling.hardies_asked_about_the_bullet_in_lynching_hub"] == false  and  Variable["whirling.hardies_confronted_them_with_the_bullet"] == false


title: You: ""Me and Evrart talked. He promised..."
dialoguetext: "Me and Evrart talked. He promised you'd cooperate."
sequence: 0
conditionstring:
Variable["cargo.evrart_enlist_evrart_help_with_hardie_boys_wc_success"] == true  and  Variable["whirling.hardie_lynching_hub_reached"] == true


title: Alain: ""It's bound to happen again, you kn..."
sequence: 0
dialoguetext:
"It's bound to happen again, you know." He taps on his right temple. "Just statistically speaking, of course."


title: Titus Hardie: ""Yeah yeah, I heard him. The fuck d..."
sequence: 0
dialoguetext:
"Yeah yeah, I heard him. The fuck do you think I'm doing here? You'd have your ass handed to you if it wasn't for the bossman's word."


title: Rhetoric: "It would take an army to bend Titus..."
sequence: 0
dialoguetext:
It would take an army to bend Titus to its will, but having Evrart back you up like that... did seem to have *some* effect.


title: Titus Hardie: ""Oh, so you went and talked to my m..."
sequence: 0
dialoguetext:
"Oh, so you went and talked to my mommy -- and now she's making me play with you?" He spits. "Is that it, lawman?"


title: Titus Hardie: "He turns back to you. "The old man..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_threw_evrart_on_the_table", true) --[[ Variable[ ]]
dialoguetext:
He turns back to you. "The old man sent word you'd be around again. That's the reason I'm being so forthcoming with ya. Don't wear it out."


title: Shanky: ""And what's going to happen if we d..."
sequence: 0
dialoguetext:
"And what's going to happen if we don't?" The little guy leans forward. "You gonna go and *tell* on us?"


title: Titus Hardie: ""Evrart sent word you two would be..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_threw_evrart_on_the_table", true) --[[ Variable[ ]]
dialoguetext:
"Evrart sent word you two would be around again. That's the only reason I'm being so forthcoming with ya. Don't wear it out."


title: Authority: "Explosive laughter follows. To his..."
sequence: 0
dialoguetext:
Explosive laughter follows. To his men, Titus Hardie is a golden god. They want to laugh at his jokes even before they leave his lips. This guy is a born leader.


title: Titus Hardie: "He sighs deeply. "I guess it's only..."
sequence: 0
dialoguetext:
He sighs deeply. "I guess it's only  logical -- at some point one of them bullets had to end up in one of them heads..."


title: Titus Hardie: ""Let me state this very clearly, co..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_threw_evrart_on_the_table", true) --[[ Variable[ ]]
dialoguetext:
"Let me state this very clearly, coppo." He clears his throat and declares: "Hello, officer! I'm Titus Hardie and these are my boys. Hardie boys. How may we assist you?"


title: Titus Hardie: ""Well, snitches get stitches and yo..."
sequence: 0
dialoguetext:
"Well, snitches get stitches and you don't have any stitches, although by the looks of it you could probably use some." He sizes you up.


title: Elizabeth: ""This line of questioning is *over*..."
sequence: 0
userscript: XPPicoSetBool("XP.gardener_steps_in_with_this_line_of_questioning_is_over")--[[ Variable[ ]]
dialoguetext:
"This line of questioning is *over*," the woman interrupts. "You got the cause of death already. Hanging."


title: Elizabeth: ""If there's any *post-mortem* traum..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_talked_about_the_bullet_done", true) --[[ Variable[ ]]
dialoguetext:
"If there's any *post-mortem* trauma, it's your problem. This will not turn into a cross-examination."


title: You: ""You still haven't explained the bu..."
dialoguetext: "You still haven't explained the bullet in his head."
sequence: 0
conditionstring:
(Variable["XP.discover_the_bullet"]  or  Variable["yard.hanged_got_bullet_out"])  and  Variable["whirling.hardies_asked_about_the_bullet_in_lynching_hub"] == true


title: Elizabeth: ""Titus has already given you a caus..."
sequence: 0
dialoguetext:
"Titus has already given you a cause of death. Hanging. Why is it so hard for you to understand?" The question is rhetorical.


title: Titus Hardie: ""You know what I think?" He raises..."
sequence: 0
dialoguetext:
"You know what I think?" He raises his finger. "I think he was shot in the head as a kid. And his brain grew around the bullet."


title: Endurance: "It *is* possible to live with an in..."
sequence: 0
dialoguetext:
It *is* possible to live with an injury like that. Makes you touch the back of your skull, wondering if there's one in there?

userscript:
SetVariableValue("whirling.hardies_its_possible_the_merc_was_shot_in_the_head_as_a_child_and_his_brain_grew_around_the_bullet", true) --[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_its_possible_the_merc_was_shot_in_the_head_as_a_child_and_his_brain_grew_around_the_bullet"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_its_possible_the_merc_was_shot_in_the_head_as_a_child_and_his_brain_grew_around_the_bullet"])

conditionstring:
(Variable["whirling.hardies_its_possible_the_merc_was_shot_in_the_head_as_a_child_and_his_brain_grew_around_the_bullet"]) == false


title: Shanky: ""Wow." The little man leans in to i..."
sequence: 0
dialoguetext:
"Wow." The little man leans in to inspect the leaden blossom. "He's got it in a real evidence bag and all..."


title: Titus Hardie: ""Never been worried in my life, law..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_confronted_the_boys_with_a_bullet", true) --[[ Variable[ ]]
dialoguetext:
"Never been worried in my life, lawman." He crosses his hairy arms, having forgotten his beer for a moment.


title: Shanky: ""Yeah, Glen likes to shoot his guns..."
sequence: 0
dialoguetext:
"Yeah, Glen likes to shoot his guns when he's drunk." The little guy looks you in the eye. "Better hope he stays sober."


title: Glen: ""Shit!" He throws his head back. "*..."
sequence: 0
dialoguetext:
"Shit!" He throws his head back. "*I* probably did shoot him. I was drunk last night. You guys know me when I'm drunk..."


title: Elizabeth: ""Before? After? *During?*" She spre..."
sequence: 0
dialoguetext:
"Before? After? *During?*" She spreads her arms. "This is getting ridiculous. They told you what happened. Stop wasting your time."


title: Elizabeth: ""Before? After? *During?*" She shak..."
sequence: 0
dialoguetext:
"Before? After? *During?*" She shakes her head slowly. "I seriously advise you to stop testing these men. They're getting *agitated*."


title: Eugene: ""Oh, they're itching for one..." He..."
sequence: 0
dialoguetext:
"Oh, they're itching for one..." He clacks his tongue. "I listen to Channel 8. These cops have a death wish."


title: Titus Hardie: ""Oh no, Shanks... you hurt his feel..."
sequence: 0
dialoguetext:
"Oh no, Shanks... you hurt his feelings." He mocks you. "Please ask your little questions, little guy."


title: Titus Hardie: ""The old man sent word you'd would..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_threw_evrart_on_the_table", true) --[[ Variable[ ]]
dialoguetext:
"The old man sent word you'd would be around. That's the only reason I'm being so forthcoming with ya. Don't wear it out."


title: Kim Kitsuragi: ""Shanky -- it's Shanky, right?" He..."
sequence: 0
dialoguetext:
"Shanky -- it's Shanky, right?" He doesn't wait for an answer. "I thought there's something wrong about the lynching story. Now I *know* there was."


title: Shanky: ""It's you assholes that feel the ne..."
sequence: 0
dialoguetext:
"It's you assholes that feel the need to go around like a fucking brass band -- the Hardie boys are dead silent."


title: Alain: ""Yeah! It's like they put cowbells..."
sequence: 0
dialoguetext:
"Yeah! It's like they put cowbells on you before they send you to the streets." He says provokingly. "What's with the cowbells, police man?"


title: Alain: ""Those flaccid MI cocks with their..."
sequence: 0
dialoguetext:
"Those flaccid MI cocks with their *culture* language." The Mesque spits on the ground angrily. "Everything's a *surreal play* or a *sublime whatever*. Doesn't mean anything."


title: Titus Hardie: ""That means absolutely nothing to m..."
sequence: 0
dialoguetext:
"That means absolutely nothing to me," he says taking a sip from his can. "Sounds like some made-up horse shit."


title: Titus Hardie: ""Well yeah..." Titus nods. "What is..."
sequence: 0
dialoguetext:
"Well yeah..." Titus nods. "What is confusing you? Eugene, Theo and Alain were there too. I already told you -- we were all there."


title: Titus Hardie: ""A witness?" The tall man crosses h..."
sequence: 0
dialoguetext:
"A witness?" The tall man crosses his arms on his chest. "You ain't got shit. The locals would never come to you with this."


title: Alain: ""That's just cop-tactics, Titus. Ne..."
sequence: 0
dialoguetext:
"That's just cop-tactics, Titus. Next he's gonna tell you one of us already rolled on the others -- and is in witness protection."


title: Shanky: ""What is this fella's problem?!" Th..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_wc_modifer_elaborate_play", true) --[[ Variable[ ]]
dialoguetext:
"What is this fella's problem?!" The little guy addresses everyone and no one. "Sorry, we didn't make it more action-packed. It wasn't the first thing on our minds you see."


title: You: ""Actually nothing.""
dialoguetext: "Actually nothing."
sequence: 0
conditionstring:
Variable["whirling.hardies_said_the_witness_is_a_high_ranking_offical"] == false  and  Variable["whirling.hardies_whirling_gave_up_the_witness_to_the_ealborate_play"] == false


title: Alain: ""I've seen this shit a million time..."
sequence: 0
dialoguetext:
"I've seen this shit a million times, Titus. Flyfishing -- they're desperate." He turns to you. "Tell us, copper, what wacky claims did he make?"


title: You: ""Charles Villedrouin, a high rankin..."
dialoguetext: "Charles Villedrouin, a high ranking government official from Rue de Saint Ghislaine 33-B."
sequence: 0
userscript:
SetVariableValue("whirling.hardies_whirling_gave_up_the_witness_to_the_ealborate_play", true) --[[ Variable[ ]]


title: Titus Hardie: ""Yeah, right... like we wouldn't kn..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_moralintern_mentioned", true) --[[ Variable[ ]]
dialoguetext:
"Yeah, right... like we wouldn't know if an MI plant was in our town." Titus looks over his shoulder to his men. "Nice try, right?"


title: Titus Hardie: ""It's like you said, Al." He turns..."
sequence: 0
dialoguetext:
"It's like you said, Al." He turns to the man on his left. "Copper's coming up with this on the spot. There is no witness."


title: You: ""Let's just say he's a high ranking..."
dialoguetext: "Let's just say he's a high ranking government official -- and leave it at that."
sequence: 0
userscript:
SetVariableValue("whirling.hardies_said_the_witness_is_a_high_ranking_offical", true) --[[ Variable[ ]]


title: Titus Hardie: ""So some Moralintern cronie," he sa..."
sequence: 0
dialoguetext:
"So some Moralintern cronie," he says with great reproach. "What did he tell you? I bet he had a dead hooker situation, if he came to Martinaise."


title: Titus Hardie: "Titus scratches the back of his hea..."
sequence: 0
dialoguetext:
Titus scratches the back of his head and asks: "Well, let's hear it then. Who is your mystery fella?"


title: Encyclopedia: "MI is short for Moralintern. Morali..."
sequence: 0
dialoguetext:
MI is short for Moralintern. Moralintern is short for Moralist International, the coalition that runs Revachol.


title: You: ""Enough about the witness.""
dialoguetext: "Enough about the witness."
sequence: 0
conditionstring:
Variable["whirling.hardies_said_the_witness_is_a_high_ranking_offical"] == true  or  Variable["whirling.hardies_whirling_gave_up_the_witness_to_the_ealborate_play"] == true


title: Kim Kitsuragi: ""For the record -- which I have to..."
sequence: 0
dialoguetext:
"For the record -- which I have to type up later tonight -- no apocalypse related testimony was provided to us by the witness."


title: Titus Hardie: ""Some witness... I pulled the same..."
sequence: 0
dialoguetext:
"Some witness... I pulled the same shit. Came up with some shit -- then went and said it to people. Get a reaction. Don't have to go to cop school to try that."


title: You: ""Surprise, Titus! I've connected yo..."
dialoguetext: "Surprise, Titus! I've connected you to the local drug trade."
sequence: 0
conditionstring:
Variable["TASK.confront_hardie_about_drug_trade"] == true  and  Variable["TASK.confront_hardie_about_drug_trade_done"] == false  and  Variable["XP.glen_says_he_thinks_she_could_be_a_new_hardie"] == true


title: Titus Hardie: ""Like hell you have." He leans back..."
sequence: 0
dialoguetext:
"Like hell you have." He leans back, unruffled. "There is no 'local drug trade'. This place is as clean as a rifle. Go back to Jamrock and ask the local junkies how clean *your* streets are in Precinct '41-Kilos'."


title: Kim Kitsuragi: ""We'll do that. In the meantime," h..."
sequence: 0
dialoguetext:
"We'll do that. In the meantime," he points south, "did you know that there's an abandoned lorry at the intersection that was used to move raw ingredients for drugs from Terminal B to Jamrock?"


title: Titus Hardie: ""That's a mighty interesting theory..."
sequence: 0
dialoguetext:
"That's a mighty interesting theory." He rubs his jaw, smiling. "I guess that's what you would need to do, theoretically. A big, strong, state run monopoly *would* out-compete the runts on the street."


title: Eugene: ""Yeah, man. *Theoretically* that's..."
sequence: 0
dialoguetext:
"Yeah, man. *Theoretically* that's what you would do -- to get rid of the gangs, the dealers, even some of the junkies."


title: Titus Hardie: ""You would need good, trustworthy p..."
sequence: 0
dialoguetext:
"You would need good, trustworthy people to take their place, of course. *Hardy* men to run such a monopoly." He grins. "For the good of the community, of course."


title: Titus Hardie: ""Enjoy your shitty ride, junkie-cop..."
sequence: 0
dialoguetext:
"Enjoy your shitty ride, junkie-cop. We still have it under control. All you're doing is contributing to the local economy. It's just a little hitch."


title: Kim Kitsuragi: ""The person driving it was present..."
sequence: 0
dialoguetext:
"The person driving it was present at the hanging. It was one of you. We've connected the footprints." He taps on his notebook, then turns to you. "Detective, do you want to deliver the coup de grace?"


title: Titus Hardie: ""Own up to what?" he shrugs. "Why d..."
sequence: 0
userscript: FinishTask("TASK.confront_hardie_about_drug_trade_done")--[[ Variable[ ]]
dialoguetext:
"Own up to what?" he shrugs. "Why don't you limp out of here, little detective, and keep your nose off my intersection."


title: Kim Kitsuragi: ""Thank you." He turns to face the m..."
sequence: 0
dialoguetext:
"Thank you." He turns to face the man. "You're right, Titus. There is no local drug trade, because it's all controlled by *you*. *You're* the drug trade."


title: Eugene: ""Yeah, there's always gonna be litt..."
sequence: 0
dialoguetext:
"Yeah, there's always gonna be little sprouts. People find a way to make coin. But that's the little picture... Hardie boys are taking care of the big picture!"


title: Titus Hardie: ""No, there aren't. Some little shit..."
sequence: 0
dialoguetext:
"No, there aren't. Some little shit and his dad are doing speed. Boo-fucking-hoo. The stuff's probably from Jamrock."


title: Eugene: ""Whatever you've seen is peanuts. L..."
sequence: 0
dialoguetext:
"Whatever you've seen is peanuts. Look at the big picture, man. The place is a paradise -- and all thanks to Hardie boys!"


title: Titus Hardie: ""We haven't *done* anything. But th..."
sequence: 0
dialoguetext:
"We haven't *done* anything. But theoretically, it has to be someone's problem. So it might as well be yours." He takes a sip of his beer and smiles.


title: Elizabeth: ""Titus, I'm amazed. Where is the sa..."
sequence: 0
dialoguetext:
"Titus, I'm amazed. Where is the same professionalism when it comes to *other* topics? You're doing great. I hardly have to interfere at all."


title: Titus Hardie: ""I don't know, Lizzie. I guess *the..."
sequence: 0
dialoguetext:
"I don't know, Lizzie. I guess *theoretical* things don't make me emotional." He turns to you. "Now was there anything else? I was sorta going to get my brewskie on."


title: Titus Hardie: ""Thank you. Theoretically, of cours..."
sequence: 0
dialoguetext:
"Thank you. Theoretically, of course. Thank you -- *theoretically*." He takes a sip of his beer and smiles.


title: Eugene: ""Yeah, that's what the labour movem..."
sequence: 0
dialoguetext:
"Yeah, that's what the labour movement is *all* about. Clean and organized. And the Hardie boys are runnin' it."


title: Titus Hardie: ""Theoretically, of course. We're ju..."
sequence: 0
dialoguetext:
"Theoretically, of course. We're just talking politics here. My answer to your drug accusation is: *How dare you? Go fuck yourself!*"


title: Kim Kitsuragi: ""Not quite yet, Mr. Hardie. There w..."
sequence: 0
dialoguetext:
"Not quite yet, Mr. Hardie. There were eight sets of prints on the crime scene. There are only seven Hardie boys here."


title: Shanky: ""I know, I know!" The little man ra..."
sequence: 0
dialoguetext:
"I know, I know!" The little man raises his index finger excitedly. "Fattie walked on all fours. He's so fucking fat he left two sets of footprints."


title: Elizabeth: ""That's more like it, boys." She tu..."
sequence: 0
userscript: FinishTask("TASK.confront_hardie_about_drug_trade_done")--[[ Variable[ ]]
dialoguetext:
"That's more like it, boys." She turns to you. "You heard him, it was Angus on all fours. Anything else you need to know?"


title: Eugene: ""Oh, he's itching for one..." He cl..."
sequence: 0
dialoguetext:
"Oh, he's itching for one..." He clacks his tongue. "I listen to Channel 8. This cop has a death wish."


title: Titus Hardie: ""My answer is: *fuck off*!" He take..."
sequence: 0
dialoguetext:
"My answer is: *fuck off*!" He takes a step closer. "Mind your own business. There is no *eighth Hardie*. I run this goddamn scene!"


title: Kim Kitsuragi: ""We know Ruby was the driver. We kn..."
sequence: 0
dialoguetext:
"We know Ruby was the driver. We know that's your *affiliation* with her." He taps on his notebook. "Detective, you want to deliver the coup de grace?"


title: Titus Hardie: ""You sure do love long walks throug..."
sequence: 0
userscript: FinishTask("TASK.confront_hardie_about_drug_trade_done")--[[ Variable[ ]]
dialoguetext:
"You sure do love long walks through Theory Town, don't you?" the big guy asks, straightening his cap. "Well, I'm thirsty now. Thirsty for beer. Got any less theoretical questions, cop?"


title: Half Light: "Okay, maybe it doesn't *feel* like..."
sequence: 0
dialoguetext:
Okay, maybe it doesn't *feel* like this did anything to them -- but they have to be fretting a *little*. Everyone is afraid of  witnesses. *Witness* is a scary word.


title: Titus Hardie: ""I don't know," the big man says, s..."
sequence: 0
dialoguetext:
"I don't know," the big man says, swirling his beer can, "I guess *theoretical* things don't make me emotional. Now, I was sorta going to get my brewskie on."


title: Kim Kitsuragi: ""Live in a bar. Sit on their fat as..."
sequence: 0
dialoguetext:
"Live in a bar. Sit on their fat asses like they own the place, while the neighbourhood goes to shit, corpses hang from trees, kids shoot up..."


title: Titus Hardie: ""EVERYONE SHUT UP!!!" Titus's loud..."
sequence: 0
dialoguetext:
"EVERYONE SHUT UP!!!" Titus's loud baritone echoes back from the mess hall walls and the entire cafeteria falls silent.


title: Titus Hardie: ""Fuck you man!" his eyes are fixed..."
sequence: 0
dialoguetext:
"Fuck you man!" his eyes are fixed on Kim. "You didn't see the place before we got here. Fucking... graffito everywhere..."


title: Kim Kitsuragi: "The lieutenant nods and turns to ad..."
sequence: 0
dialoguetext:
The lieutenant nods and turns to address the room: "You know what? You guys *must* be the cops. Because this is what cops do, right?"


title: You: ""First you tell me someone's been *..."
sequence: 0
dialoguetext:
"First you tell me someone's been *raped*, and then you don't say *who*. That's bullshit!" (Stomp your feet.)


title: You: ""I'm the only thing keeping this to..."
sequence: 0
dialoguetext:
"I'm the only thing keeping this town from going to *hell* and you're not helping." (Point your finger.)


title: Authority: "You have *so* many bad options rule..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_failed_authority_wc_four_times", true) --[[ Variable[ ]]
dialoguetext:
You have *so* many bad options ruled out it's *insane*! There is no way in the world you won't do it this time!


title: Garte, the Cafeteria Manager: ""For god's sake, stop SHOUTING!" Th..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"For god's sake, stop SHOUTING!" The man behind the counter shouts. "Stop crashing into people in my establishment! Stop provoking those oafs!"


title: You: ""Maybe you're right. Maybe I'm not..."
sequence: 0
dialoguetext:
"Maybe you're right. Maybe I'm not the law after all." (To yourself.)  "Maybe everyone's been lying to me..."


title: Titus Hardie: ""What, now you're in some kind of *..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"What, now you're in some kind of *personal crisis* -- right in front of us?" He seems taken aback by this sudden display of weakness. "Take this esoteric shit out of my bar!"


title: Kim Kitsuragi: ""I assure you, there is no crisis,"..."
sequence: 0
dialoguetext:
"I assure you, there is no crisis," the lieutenant tries to salvage the situation. "We had questions, that's all."


title: Garte, the Cafeteria Manager: ""For god's sake, stop SHOUTING!" Th..."
sequence: 0
dialoguetext:
"For god's sake, stop SHOUTING!" The man behind the counter shouts. "Stop breaking things in my establishment! Stop provoking those oafs!"


title: Garte, the Cafeteria Manager: ""They're not going to give you *any..."
sequence: 0
dialoguetext:
"They're not going to give you *anything*, can't you see?! I can't have a *police interrogation* in here. People are trying to eat..."


title: Titus Hardie: ""Easy, babes. What is this?" Titus..."
sequence: 0
dialoguetext:
"Easy, babes. What is this?" Titus spreads his arms, smiling gently. "I can't have a slap-fight in my bar. It's embarrassing."


title: Kim Kitsuragi: ""We are deep, *deep* in farce terri..."
sequence: 0
dialoguetext:
"We are deep, *deep* in farce territory," the lieutenant whispers to you, taking a step closer to the door. "We need to cool off and re-engage, *later*."


title: Authority: "Everyone can see you picked some wr..."
sequence: PlayAnimation(titus Whirling, BeerPickup);
dialoguetext:
Everyone can see you picked some wrong options. Next time you have to come up with better things to say.


title: Garte, the Cafeteria Manager: ""Stop yelling about the god damn la..."
sequence: 0
dialoguetext:
"Stop yelling about the god damn law in my establishment!" the cafeteria manager interrupts with his voice raised to a squeak. "We get it, you're *all* the law!"


title: Titus Hardie: ""Sheesh..." Titus wipes his brow. "..."
sequence: 0
dialoguetext:
"Sheesh..." Titus wipes his brow. "Okay, we get it, no need to piss in my drink!" He lowers his voice. "I preferred Sylvie. What the fuck even happened to her?"


title: Kim Kitsuragi: ""Let's just all cool off," the lieu..."
sequence: 0
dialoguetext:
"Let's just all cool off," the lieutenant says, trying to salvage the situation. "We had some questions, that's all."


title: Titus Hardie: ""And what exactly is it you've been..."
sequence: 0
dialoguetext:
"And what exactly is it you've been doing that's so god damn special -- shitting yourself in front of us?" He leans in. "Going around harassing kids on the street? Kids who've done nothing wrong?"


title: Untitled hub
dialoguetext: 0
sequence: 0
userscript:
SetVariableValue("whirling.hardies_authority_wc_fail_tried_no_help_from_you", true) --[[ Variable[ ]]


title: Titus Hardie: ""Of course you have! You've been ca..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Of course you have! You've been calling people kipt left and right, inciting *race violence* in my town."


title: Eugene: ""Carly said they've been trying to..."
sequence: 0
dialoguetext:
"Carly said they've been trying to set up a *race rally*, whatever the fuck that means. Trying to get the *kipts* out of Revachol, before the economy goes to shit..."


title: Eugene: ""Sure there is. Carly said they're..."
sequence: 0
dialoguetext:
"Sure there is. Carly said they're bulk-purchasing confetti. Ribbons, too, and loudspeakers..." He shakes his head. "And *fireworks*! Carly works at a carnival shop, you see."


title: Titus Hardie: ""Get the fuck out of here, you raci..."
sequence: 0
dialoguetext:
"Get the fuck out of here, you racist carnie." Titus points at the door. "There'll be no race rally in my town."


title: Kim Kitsuragi: ""What happened?" the lieutenant hal..."
sequence: 0
dialoguetext:
"What happened?" the lieutenant half-whispers, "We got absolutely *wiped*. Let's go before it gets worse."


title: Authority: "What's going on, are you a racist n..."
sequence: 0
dialoguetext:
What's going on, are you a racist now? Is the rally real? Please don't set up any rally, it'll make you look awful!


title: Volition: "There is no rally, c'mon. Just ask..."
sequence: 0
dialoguetext:
There is no rally, c'mon. Just ask questions, you need to put this race rally garbage in the rear-view mirror.


title: Kim Kitsuragi: ""He's not racist and there is no ra..."
sequence: 0
dialoguetext:
"He's not racist and there is no rally." He turns to you. "There is no Carly either, it's a joke. Let's move on -- or get some air."


title: Authority: "What happened? You got your ass han..."
sequence: 0
dialoguetext:
What happened? You got your ass handed to you. Always go with the gun! How are you going to get out of this now?


title: Titus Hardie: ""Get the fuck out of here, you race..."
sequence: 0
dialoguetext:
"Get the fuck out of here, you race war asshole. We're not gonna march in your rally, stop trying to recruit us."


title: Titus Hardie: ""What are you talking about? Guns a..."
sequence: 0
dialoguetext:
"What are you talking about? Guns are the only thing you have! Waving them around old ladies' faces. Trying to gun down kids..."


title: Eugene: ""Carly said they've been trying to..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Carly said they've been trying to set up a mass execution." He shakes his head in disdain. "Bulk-purchasing guns. Ammunition, too."


title: Kim Kitsuragi: ""There's no mass-execution, officer..."
sequence: 0
dialoguetext:
"There's no mass-execution, officer." He looks at you, concerned. "Just ask questions and don't get sidetracked."


title: Authority: "Please don't set up a mass executio..."
sequence: 0
dialoguetext:
Please don't set up a mass execution. You'll never be able to pull it off. The logistics alone are insane... Just ask questions. Be a normal cop.


title: Titus Hardie: ""So you keep saying -- and I do wan..."
sequence: 0
dialoguetext:
"So you keep saying -- and I do want to believe you, but it's getting harder and harder." He takes a sip. "E, didn't Carly say something?"


title: Eugene: ""Yeah, Carly said you've been hangi..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Yeah, Carly said you've been hanging around the day-care centre. In the bushes, man. By the jungle-gym. Tryna' set up some weird field trip to your station, that's in your home..."


title: Kim Kitsuragi: ""There is no Carly and there is no..."
sequence: 0
dialoguetext:
"There is no Carly and there is no kindergarten," the lieutenant says to you, concerned you might not get it. "It's a joke and we're getting derailed."


title: Authority: "Please stop hanging around the jung..."
sequence: 0
dialoguetext:
Please stop hanging around the jungle-gym. Whatever you're doing there is making you look awful. And it's not helping you with these guys at all.


title: Eugene: ""Yeah, Carly said you've been hangi..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Yeah, Carly said you've been hanging around the adult diaper shop. Browsing the aisles, too ashamed to ask for assistance."


title: Titus Hardie: ""Now *that* I can believe." He poin..."
sequence: 0
dialoguetext:
"Now *that* I can believe." He points down. "And then there's the matter of the floor being completely covered in faeces."


title: Authority: "This Carly is a made up person. It'..."
sequence: 0
dialoguetext:
This Carly is a made up person. It's nothing but a mean joke. They just want to see how you wriggle out of it.


title: Kim Kitsuragi: ""Yes -- shit, faeces, poop -- scato..."
sequence: 0
dialoguetext:
"Yes -- shit, faeces, poop -- scatological jokes," the lieutenant concludes dryly . "If you don't have anything more to say, then we're going to go back to asking questions."


title: Authority: "You don't have to be the butt of ev..."
sequence: 0
dialoguetext:
You don't have to be the butt of every joke. You're making the lieutenant look bad. Just stick to what you know. Guns.


title: Kim Kitsuragi: ""But..." The lieutenant looks worri..."
sequence: 0
dialoguetext:
"But..." The lieutenant looks worried, he whispers: "I don't want to give you my gun. Not after the last time."


dialoguetext: 0
sequence: Continue()
title:
Variable["yard.hanged_failed_shooting_body_down"] == true  or  Variable["yard.hangedman_tried_to_shoot_cunoesse_and_missed"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["yard.hanged_failed_shooting_body_down"] == true  or  Variable["yard.hangedman_tried_to_shoot_cunoesse_and_missed"] == true)

conditionstring:
(Variable["yard.hanged_failed_shooting_body_down"] == true  or  Variable["yard.hangedman_tried_to_shoot_cunoesse_and_missed"] == true) == false


title: Kim Kitsuragi: ""Merely *what*...?" He doesn't quit..."
sequence: 0
dialoguetext:
"Merely *what*...?" He doesn't quite catch that last word. A brief moment passes in silence, then...


title: Kim Kitsuragi: ""Be careful -- it's loaded." He unh..."
sequence: 0
dialoguetext:
"Be careful -- it's loaded." He unholsters and gives you his firearm. It feels oddly light and buzzing in your hand. Like a funny toy.

userscript:
GainItem("armistice_muzzleloader"); SetVariableValue("whirling.hardie_took_loaded_gun", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""Detective." He thinks of putting h..."
sequence: 0
dialoguetext:
"Detective." He thinks of putting his hand on your shoulder, then doesn't. "We don't have to demonstrate anything, let's just get back to the questions."


title: Kim Kitsuragi: ""Police job?" He tilts his head to..."
sequence: 0
dialoguetext:
"Police job?" He tilts his head to the side, as if inspecting you. A brief moment passes. In silence. Then...


title: You: ""You will NEVER forget what happens..."
dialoguetext: "You will NEVER forget what happens in five seconds -- if you don't RESPECT me!"
sequence: 0
userscript:
SetVariableValue("whirling.hardies_authority_wc_fail_put_the_gun_in_your_mouth_threatened_to_kill_yourself", true) --[[ Variable[ ]]


title: You: ""I'm going to kill myself now, you..."
dialoguetext: "I'm going to kill myself now, you fucking whore." (Pull the trigger.)
conditionstring: Variable["whirling.hardie_took_loaded_gun"] == true
sequence:
BanishInterface(true)@1;SemiBlack(true)@2;PostFX(blackout-world, true)@2;BanishHUD(true)@3;AudioPlay(whirling_f1/hardie_authority_wc/gunshot-hits-body-01,1)@1.7;MusicPlay(silence,90);AmbientVolume(0);FinishDialogue()@4


title: Authority: "*Everyone* knows how to do that! Yo..."
sequence: 0
dialoguetext:
*Everyone* knows how to do that! You're a special man. You're going to point it at *yourself*. Go ahead, show them.


title: Kim Kitsuragi: ""No. That is not what is happening...."
sequence: 0
dialoguetext:
"No. That is not what is happening." He turns to you. "This *show* is unnecessary. Give me my gun. Now."


title: Horrific Necktie: "*Bratan*, we can't have any fun if..."
sequence: 0
dialoguetext:
*Bratan*, we can't have any fun if you kill yourself. Painting the booth red with your brains sounds like a real blast now -- but what about later? There'll be nothing.


title: Volition: "No! Give it to Lieutenant Kitsuragi..."
sequence: 0
dialoguetext:
No! Give it to Lieutenant Kitsuragi. It's not too late -- you can still spin this as some kind of tactic.

userscript:
SetVariableValue("whirling.hardies_volition_not_too_late_to_turn_it_into_joke", true) --[[ Variable[ ]]


title: Kim Kitsuragi: ""We'll solve the case. Look at me...."
sequence: 0
userscript: ReputationGrows("suicide_cop")
dialoguetext:
"We'll solve the case. Look at me. Don't worry." He appears calm suddenly. "This *demonstration* is not helping. At all."


title: Perception (Taste): "Acidic taste on your lips. Corrosiv..."
sequence: 0
dialoguetext:
Acidic taste on your lips. Corrosive. Once as a child you put your tongue against the rail. It was winter. That was a long time ago...


title: Pain Threshold: "Don't. There's this *itch* in the m..."
sequence: 0
dialoguetext:
Don't. There's this *itch* in the middle of your skull, where you've never reached. Never scratched...


title: Titus Hardie: ""Dark?" The big guy bursts out laug..."
sequence: 0
dialoguetext:
"Dark?" The big guy bursts out laughing. "What the fuck was that, you carnies? We haven't seen RCM in four years and *this* shows up!"


title: Kim Kitsuragi: ""Thank you." He returns it to his h..."
sequence: 0
dialoguetext:
"Thank you." He returns it to his holster, then looks at the room: "Nothing to worry about here, people -- my partner likes to play these jokes. He's what you call *dark*."

userscript:
LoseItem("armistice_muzzleloader"); ReputationLowers("kim"); SetVariableValue("kimswitch.failed_shooting_yourself_with_empty_gun", true) --[[ Variable[ ]]


title: Theo: ""No, no. I still have my money on h..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_theo_thinks_youll_kill_yourself", true) --[[ Variable[ ]]
dialoguetext:
"No, no. I still have my money on him." The old man pulls on his cigarette, slowly. "Sooner or later -- he has that look."


title: The Gardener: ""Do not think your *failed suicide..."
sequence: 0
dialoguetext:
"Do not think your *failed suicide attempt* will win you any pity from these men -- do not expect them to forget it soon either."


title: Kim Kitsuragi: ""Again -- it was a dark joke." He t..."
sequence: 0
dialoguetext:
"Again -- it was a dark joke." He turns to you. "Maybe we should go for a little walk, joker? Before we continue? Jogging around seems to have a positive effect on you."

userscript:
XPMinorSetBool("XP.put_the_gun_in_your_mouth_to_establish_authority_now_kim_takes_you_on_a_walk_to_calm_your_nerves")--[[ Variable[ ]]


title: The Gardener: ""Do not think your *failed suicide..."
sequence: 0
dialoguetext:
"Do not think your *failed suicide attempt* will win you any pity from these men. Do not expect them to forget it either."


title: Shanky: ""The fuck are you talkin' about --..."
sequence: 0
dialoguetext:
"The fuck are you talkin' about -- gun?" He asks angrily. "No one's gonna let you wave a gun around here."


title: Authority: "As you look around this room full o..."
sequence: 0
dialoguetext:
As you look around this room full of sweaty men, swearing, drinking, spitting out tobacco.... does this look familiar?


title: Authority: "You believe the place was called *P..."
sequence: 0
dialoguetext:
You believe the place was called *Precinct 41* -- it was also filled with (almost exclusively) *men*, sitting on desks, talking shit and wasting time.


title: You: ""You must be -- you're just like re..."
sequence: 0
dialoguetext:
"You must be -- you're just like real cops. Drinking beer and sitting around with your dicks in your hand."


title: Esprit de Corps: ""You seen Apricot -- old Pidieu's d..."
sequence: 0
dialoguetext:
"You seen Apricot -- old Pidieu's daughter?" asks Lieutentant McCoy. "Uh-huh," replies Torson. "The ass on that one..." McCoy shakes his head in appreciation. "A bit strange the old man named her Apricot, but, I mean -- who am I to judge? Wanna hit the kebab joint?"


title: Titus Hardie: ""Speak for yourself, buddy." He put..."
sequence: 0
dialoguetext:
"Speak for yourself, buddy." He puts the beer down. "We've been giving shit for *ten years*! Martinaise was a dump before we put this outfit together."


title: You: ""I have a beer-problem, but not a p..."
sequence: 0
dialoguetext:
"I have a beer-problem, but not a problem with beer. I also have *no* idea how to do my job. Like you."


title: Shanky: ""It was like that karaoke incident..."
sequence: 0
dialoguetext:
"It was like that karaoke incident all over again. Or like some of the other girls he was harassing."


title: You: ""Congratulations. All I see is you..."
sequence: 0
dialoguetext:
"Congratulations. All I see is you sitting around talking about *Monica's titties* -- while there's a rape victim."


title: Titus Hardie: ""You saying we don't *help* people?..."
sequence: 0
dialoguetext:
"You saying we don't *help* people?" He puts the beer down. "I've been doing this job for *ten years*! Martinaise was a dump before we put this outfit together."


title: Eugene: ""They don't know, man -- they weren..."
sequence: 0
dialoguetext:
"They don't know, man -- they weren't here." He turns to you. "We had three shootings a week, kids dead, fuckin' *graffito* everywhere -- you cops haven't shown up since the Thirties."


title: Eugene: ""They don't know, man. They weren't..."
sequence: 0
dialoguetext:
"They don't know, man. They weren't here." He turns to you. "We had three shootings a week, kids dead, fuckin' graffito everywhere... You cops haven't shown up since the Thirties."


title: Eugene: ""They didn't see shit, man," he tur..."
sequence: 0
dialoguetext:
"They didn't see shit, man," he turns to you. "Kids getting shot, we had three shootings a week, fuckin' graffito everywhere -- you cops haven't shown up since the Thirties."


title: Eugene: ""Man, I've been to Jamrock. The pla..."
sequence: 0
dialoguetext:
"Man, I've been to Jamrock. The place looks like a modern painting. Kids as old as ten with guns on the street -- you got eight different mobs vying for power..."


title: Titus Hardie: ""So long as you treat her with *res..."
sequence: 0
dialoguetext:
"So long as you treat her with *respect*. No questioning, no harassing -- or you got the freight train of pain heading your way." He grinds his fist into his palm. "You understand?"


title: Titus Hardie: ""Not the way I do.""
dialoguetext: "Not the way I do."
sequence: 0
userscript:
SetVariableValue("whirling.hardies_modifier_to_rc_suugestion_said_you_know_her_minus_1", true) --[[ Variable[ ]]


title: Endurance: "It sounds like you're having a hear..."
sequence: 0
userscript: DamageEndurance(1)
dialoguetext:
It sounds like you're having a heart attack -- whatever you said, it couldn't have been *that* bad. Please relax.


title: Kim Kitsuragi: ""Congratulations on the graffito re..."
sequence: 0
dialoguetext:
"Congratulations on the graffito removal." He turns to Titus. "All I see is you sitting around talking about *Monica's titties* -- while there's a rape victim."


title: Titus Hardie: ""Klaasje Amandou. She's staying her..."
sequence: 0
dialoguetext:
"Klaasje Amandou. She's staying here at the Whirling-in-Rags. A real pretty one, silvery jumpsuit, blonde." Titus adjusts his cap. "That's Amandou with an O-U."

userscript:
FinishTask("TASK.pass_the_hardie_authority_check_done"); FinishTask("TASK.prove_your_authority_to_the_hardie_boys_done");--[[ Variable[ ]]


title: Kim Kitsuragi: ""Nothing." He gives you a sideways..."
sequence: 0
dialoguetext:
"Nothing." He gives you a sideways glance. "We just have a *few* more questions -- then we'll be on our way."

userscript:
SetVariableValue("kimswitch.hardie_klaasje_composure_fail_kim_wants_to_talk", true) --[[ Variable[ ]]


title: Composure: "You inexplicably add "cool" after t..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_composure_rc_failed", true) --[[ Variable[ ]]
dialoguetext:
You inexplicably add "cool" after the victim's name -- with your eyes bulging like some wild beast. Your fingers are fidgeting and sweat starts forming on your brow as Titus looks at you oddly.


title: Composure: "You inexplicably add "cool" after t..."
sequence: 0
dialoguetext:
You inexplicably add "cool" after the victim's name -- but no one notices. Your spine is too damn straight. None of these people would ever suspect you've met her.


title: Titus Hardie: ""If you don't -- if you *question*..."
sequence: 0
dialoguetext:
"If you don't -- if you *question* her, harass her..." Titus taps his chin with his fist. "...a freight train of pain, buddy."


title: Titus Hardie: ""No. We just fucked, that's all," h..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_titus_said_they_fucked", true) --[[ Variable[ ]]
dialoguetext:
"No. We just fucked, that's all," he states matter-of-factly. "I'm not gonna give you any details if that's what you're after. So put your dick away."


title: Titus Hardie: ""He did it before we killed him. He..."
sequence: 0
dialoguetext:
"He did it before we killed him. He's not gonna do it again." He crushes his half-empty beer can. "So what does it matter?"


title: You: ""Miss Oranje Disco Dancer?""
dialoguetext: "Miss Oranje Disco Dancer?"
sequence: 0
userscript:
SetVariableValue("whirling.hardies_called_klaasje_miss_oranje_disco_dancer", true) --[[ Variable[ ]]


title: Inland Empire: "Shit! The girl... the girl upstairs..."
sequence: 0
dialoguetext:
Shit! The girl... the girl upstairs?! That can't be her! Remember what you said to her? You told you wanna have...


title: Inland Empire: "Shit! The girl... the girl upstairs..."
sequence: 0
dialoguetext:
Shit! The girl... the girl upstairs?! That can't be her. She knows you drank so hard you forgot you were a cop...


title: Titus Hardie: ""You mean Revachol? Nah. She's an i..."
sequence: 0
dialoguetext:
"You mean Revachol? Nah. She's an immigrant or a drifter of some sort. Been staying here over the winter."


title: Fat Angus: ""Don't you give her any more troubl..."
sequence: 0
dialoguetext:
"Don't you give her any more trouble!" the fat guy blurts out. "She's just had some bad luck, that's all."


title: Titus Hardie: "Titus gives them both a look. They..."
dialoguetext: Titus gives them both a look. They fall silent.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_finished_whats_your_relationship_with_klaasje_branch_in_titus", true) --[[ Variable[ ]]


title: Suggestion: "What's with all the silences? It's..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_suggestion_whats_with_all_the_silences", true) --[[ Variable[ ]]
dialoguetext:
What's with all the silences? It's like these guys don't know how to feel about this. You should keep picking at it...


title: Suggestion: "He really went out of his way to se..."
sequence: 0
dialoguetext:
He really went out of his way to seem comfortable with this topic. That's all you're gonna get for now.


title: You: ""Everybody calm down! This is only..."
sequence: 0
dialoguetext:
"Everybody calm down! This is only a demonstration!" (Turn to Kim.) "Kim, the gun. Yours is better. It will make sense."

userscript:
SetVariableValue("whirling.hardies_promised_kim_the_gun_thing_will_make_sense", true) --[[ Variable[ ]]


title: Authority: "What happened? You got your ass han..."
sequence: 0
dialoguetext:
What happened? You got your ass handed to you. You should have made the gun work! How are you going to get out of this now?


title: Titus Hardie: ""Speak for yourself, buddy." He put..."
sequence: 0
dialoguetext:
"Speak for yourself, buddy." He puts the beer down. "I've been running this outfit for ten years now. You shoulda seen Martinaise *before* we started. It was like Jamrock now."


title: Titus Hardie: ""All the while talking racist shit..."
sequence: 0
dialoguetext:
"All the while talking racist shit -- don't think we aren't watching, *fascha*. People here trust us. We're getting *complaints*."


title: Authority: "Well... The rest of that nancy stuf..."
sequence: 0
dialoguetext:
Well... The rest of that nancy stuff was really just there to make the gun thing more appealing. But it might work anyway.


title: You: ""I talked to Joyce. The merc you ha..."
dialoguetext: "I talked to Joyce. The merc you hanged -- his friends are coming for you."
sequence: 0
conditionstring:
Variable["pier.joyce_said_there_will_be_a_tribunal"] == true  and  Variable["whirling.hardie_lynching_hub_reached"] == true


title: Titus Hardie: ""You heard the man -- right here."..."
sequence: 0
dialoguetext:
"You heard the man -- right here." He points to the ground. "We're armed, we got the whole district behind us and Glen... Glen is fucking *crazy*."


title: Eugene: ""Wouldn't wanna beat up his grandma..."
sequence: 0
dialoguetext:
"Wouldn't wanna beat up his grandma." There's snickering in the room. Some of the men put their beers down.


title: Encyclopedia: "Evrart said there were two thousand..."
sequence: 0
dialoguetext:
Evrart said there were two thousand three hundred and seventy two Union members. But whatever keeps their spirits up.


title: Titus Hardie: ""We got weapons of our own." He cra..."
sequence: 0
dialoguetext:
"We got weapons of our own." He cracks open his vest to give you a glimpse of his holster. "We got Ister 50s, Zielegers, Glen's got a nock-cannon at home..."


title: You: ""I mean, 'Okay, I guess I'll be gun..."
dialoguetext: "I mean, 'Okay, I guess I'll be gunning you down right alongside them.'"
sequence: 0
userscript:
SetVariableValue("whirling.hardie_wc_modifier_gunning_you_down_alongside_mercs", true) --[[ Variable[ ]]


title: Titus Hardie: ""We don't need you or your lost gun..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_wc_modifier_tribunal_warning", true) --[[ Variable[ ]]
dialoguetext:
"We don't need you or your lost gun. We all *have* our guns." He almost splashes his beer at you. "We'll just use those if it's okay with you."


title: Titus Hardie: ""Pft!" A spray of beer. "So were th..."
sequence: 0
dialoguetext:
"Pft!" A spray of beer. "So were the local gangs. The fuckin' *Barmy Army* and the Madre scum. You've been out there. Seen any around?"


title: Titus Hardie: ""Big fucking surprise..." He mutter..."
sequence: 0
dialoguetext:
"Big fucking surprise..." He mutters. "They hire psycho scum, arm them to the teeth and let them loose in the city. What do you think is gonna happen?"


title: Titus Hardie: ""Yeah, like you've been up against..."
sequence: 0
dialoguetext:
"Yeah, like you've been up against ceramic armour..." He takes a sip of beer to bide his time, then tries to get the last word in.


title: Titus Hardie: ""Right about what?" He looks at you..."
sequence: 0
dialoguetext:
"Right about what?" He looks at you defiantly. "That a 50 calibre bullet goes through shit? Yeah. I am."


title: Kim Kitsuragi: ""Lost gun or not, you're going to n..."
sequence: 0
dialoguetext:
"Lost gun or not, you're going to need help." The lieutenant looks Titus in the eye. "We're offering it."


title: Kim Kitsuragi: ""These people are trained military..."
sequence: 0
dialoguetext:
"These people are trained military professionals. Special forces, as you said. They're not a gang, or a *Barmy Army*."


title: Kim Kitsuragi: ""These people are trained military..."
sequence: 0
dialoguetext:
"These people are trained military professionals. With decades of combat experience. They're not a gang, or a *Barmy Army*."


title: Titus Hardie: ""No, they're not. They're un-coordi..."
sequence: 0
dialoguetext:
"No, they're not. They're un-coordinated and drunk. Don't forget: we're listening in on their communications. Their shit is *way* apart."


title: Titus Hardie: ""You haven't even seen the whole su..."
sequence: 0
dialoguetext:
"You haven't even seen the whole suit, right? I've seen the whole fucking thing and it didn't make him immortal."


title: Titus Hardie: ""Whack someone in my district? That..."
sequence: 0
dialoguetext:
"Whack someone in my district? That doesn't curry much *favour* with Titus Hardie. She *has* to know that..." He rubs his chin and looks out the window.


title: Kim Kitsuragi: ""You had expressed -- on occasion -..."
sequence: 0
dialoguetext:
"You had expressed -- on occasion -- your dislike of the mercenaries' presence in Martinaise, right?"


title: You: ""There is a secret route in the kit..."
dialoguetext: "There is a secret route in the kitchen that leads *straight* to the roof."
sequence: 0
conditionstring: Variable["TASK.enter_the_mysterious_door_done"] == true
userscript:
SetVariableValue("whirling.hardie_logic_wc_succ_told_about_the_secret_route", true) --[[ Variable[ ]]


title: Logic: "A sudden flash of lightning in your..."
sequence: 0
dialoguetext:
A sudden flash of lightning in your neocortex -- the hostel-cafeteria is lit by its eerie blaze. Floor plans, bullet trajectories, webs of human emotion all channelled into a single thought...


title: Glen: ""Fucking hell..." The blond man is..."
sequence: 0
dialoguetext:
"Fucking hell..." The blond man is in some kind of anguish that makes him stare into his garlic bread bowl, intently.


title: Titus Hardie: ""So *that'*s what you were squintin..."
sequence: 0
dialoguetext:
"So *that'*s what you were squinting at." He looks at you. "You were trying to come up a theory, weren't you? That she did it."


title: Glen: ""She *organizes* things. She doesn'..."
sequence: 0
dialoguetext:
"She *organizes* things. She doesn't whack people. That's not the kind of person she is. She's a... talker."


title: Electrochemistry: "He gestures with his beer can -- so..."
sequence: 0
dialoguetext:
He gestures with his beer can -- so you haven't won him over yet! That bad boy goes down on the table only when he's completely focused on something else.


title: Rhetoric: "Eugene wants a woman on the team so..."
sequence: 0
dialoguetext:
Eugene wants a woman on the team so they can do their job. That must be *hard*. Half of Martinaise is female...


title: Kim Kitsuragi: ""She was here all night?" The lieut..."
sequence: 0
dialoguetext:
"She was here all night?" The lieutenant ignores the tattooed man. "11:30 to 12:15 -- she was here during *all* that time?"


title: You: ""Would you prefer to go on trial wi..."
sequence: 0
dialoguetext:
"Would you prefer to go on trial with your friends -- as part of a lynch mob -- or alone, for committing murder?"


title: Alain: ""Nah, man. That's just Ruby. She's..."
sequence: 0
dialoguetext:
"Nah, man. That's just Ruby. She's got shit under control," the man explains. "That's her whole thing. That's why she's so good."


title: Eugene: ""Plus, man, it's like *female intui..."
sequence: 0
dialoguetext:
"Plus, man, it's like *female intuition* you know. Women talk to women." He peeks at Titus. "Which is sorta why we need someone on the team who they talk to."


title: Kim Kitsuragi: ""A more logical conclusion -- that..."
sequence: 0
dialoguetext:
"A more logical conclusion -- that you wish to avoid -- is that she knew what had happened, because she *did it*."


title: Kim Kitsuragi: ""Wishful thinking has no place in a..."
sequence: 0
dialoguetext:
"Wishful thinking has no place in a police investigation," the lieutenant tells Alain, his voice mild but firm.


title: Kim Kitsuragi: ""Wishful thinking has no place in a..."
sequence: 0
dialoguetext:
"Wishful thinking has no place in a police investigation," the lieutenant tells Eugene, his voice mild but firm.


title: Kim Kitsuragi: ""A more serious consideration -- th..."
sequence: 0
dialoguetext:
"A more serious consideration -- that you wish to avoid -- is that she knew what happened, because she did it."


title: Titus Hardie: ""Hmhm. People say there was a pinba..."
sequence: 0
dialoguetext:
"Hmhm. People say there was a pinball arcade here, some time before the hostel -- what was it called, Theo?"


title: You: ""That key I found here." (Point at..."
dialoguetext: "That key I found here." (Point at the window.) "Maybe it's for a secret route?"
sequence: 0
conditionstring:
CheckItem("key_workshop_spare")  and  Variable["whirling.hardies_logic_wc_unodified_path_clicked"] == true


title: Titus Hardie: ""Okay, but..." The man looks around..."
sequence: 0
dialoguetext:
"Okay, but..." The man looks around. "How'd she get up? There's no room for a staircase in this building. *Or* an elevator, for that matter."


title: Titus Hardie: ""There's no fucking leadership chal..."
sequence: 0
dialoguetext:
"There's no fucking leadership challenge, here." A flash of rage; he calms himself. "Get your head out of your ass. This is serious."


title: Kim Kitsuragi: ""Okay..." The lieutenant steps in...."
sequence: 0
dialoguetext:
"Okay..." The lieutenant steps in. "We've ruled out infighting. That's how this works: by exclusion. Remember, all we need to do is rule Ruby out too. That's all this is."


title: Authority: "There's a bit of truth in there for..."
sequence: 0
dialoguetext:
There's a bit of truth in there for Titus to react so brashly. He does not like his authority questioned.


title: Titus Hardie: ""There's no fucking leadership chal..."
sequence: 0
dialoguetext:
"There's no fucking leadership challenge." A flash of rage; he calms himself. "Just when I thought you were taking this seriously, cop, you put your head in your ass."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_said_the_cover_up_thing_in_logic_wc"]  or  Variable["whirling.hardies_ruby_gay_branch_passed"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_said_the_cover_up_thing_in_logic_wc"]  or  Variable["whirling.hardies_ruby_gay_branch_passed"])

conditionstring:
(Variable["whirling.hardies_said_the_cover_up_thing_in_logic_wc"]  or  Variable["whirling.hardies_ruby_gay_branch_passed"]) == false


title: Glen: ""Fuck you..." The man can't believe..."
sequence: 0
dialoguetext:
"Fuck you..." The man can't believe what he's hearing. "First he says she murdered him -- now she's a *f*g* too? It's a lie!"


title: Eugene: ""Liberal, man? Ruby's like a hard c..."
sequence: 0
dialoguetext:
"Liberal, man? Ruby's like a hard core patriot. You'd have to be blind not to..." He looks around. "Guys, I'm not the only one who *knew*, right?"


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardie_drugtrade_eight_is_trafficer"]  or  Variable["TASK.confront_hardie_about_drug_trade_done"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardie_drugtrade_eight_is_trafficer"]  or  Variable["TASK.confront_hardie_about_drug_trade_done"])

conditionstring:
(Variable["whirling.hardie_drugtrade_eight_is_trafficer"]  or  Variable["TASK.confront_hardie_about_drug_trade_done"]) == false


title: Titus Hardie: ""That Ruby is queer as cabaret, now..."
sequence: 0
dialoguetext:
"That Ruby is queer as cabaret, now that I start thinking about it. I don't know I why didn't see it earlier..." He looks out the window, pensively.


title: Eugene: ""If that's the case then it's not r..."
sequence: 0
dialoguetext:
"If that's the case then it's not right." He looks at Titus, then Alain. "But it's not the case -- right?"


title: Glen: ""Well yeah... what do you expect? S..."
sequence: 0
dialoguetext:
"Well yeah... what do you expect? She wasn't a f*g, of course she had babe-posters everywhere. You should see *my* fucking shack. Tits literally all over the place."


title: Titus Hardie: ""That close, huh? How fortunate. I'..."
sequence: 0
dialoguetext:
"That close, huh? How fortunate. I'll take a thorough look at those prints myself before I believe that, cop."


title: Suggestion: "That's probably for the best. Don't..."
dialoguetext: That's probably for the best. Don't break your stride now.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_logic_wc_suggestion_dont_break_your_stride", true) --[[ Variable[ ]]


title: Titus Hardie: ""Alright, she took a fucking leak,..."
sequence: 0
dialoguetext:
"Alright, she took a fucking leak, okay? For one moment. *Maybe* went out too. She has a complex operation to run from her lorry." He points to the intersection. "She's a busy girl -- always has been."


title: Eugene: ""She's not a ghost, she's gay. You'..."
sequence: 0
dialoguetext:
"She's not a ghost, she's gay. You'd have to be an idiot not to..." He looks around. "Guys, I'm not the only one who knew, right?"


title: Titus Hardie: ""This is *some* sordid shit." The b..."
sequence: 0
dialoguetext:
"This is *some* sordid shit." The big man rubs his chin. "It's also the kind of garbage our Miss Oranje puts out to cover her own ass."


title: Titus Hardie: ""Alright -- she took a fucking leak..."
sequence: 0
dialoguetext:
"Alright -- she took a fucking leak, okay? For one moment. *Maybe* went out too -- she has an operation to run from her lorry." He points to the intersection. "We're not getting into what that *operation* is again, cop."


title: Titus Hardie: ""And that's okay. Some are queerer..."
sequence: 0
dialoguetext:
"And that's okay. Some are queerer than others, you can still be a Hardie." He glances at Glen. "But if you bring your own personal shit into our outfit..."


title: Reaction Speed: "Look who's finally speaking! Ratty'..."
sequence: 0
dialoguetext:
Look who's finally speaking! Ratty's been uncharacteristically quiet since you started theorizing. Maybe he has something to gain from implicating her?

userscript:
SetVariableValue("whirling.hardies_logic_wc_reaction_speed_look_whos_finally_speaking", true) --[[ Variable[ ]]


title: Titus Hardie: ""And just 'cause she was gone for f..."
sequence: 0
dialoguetext:
"And just 'cause she was gone for five minutes doesn't mean she *magically* got to the roof and shot him." He taps on his temple. "I've been through this -- it's not plausible."


title: You: ""I also found footprints upstairs i..."
dialoguetext: "I also found footprints upstairs in the old workshop."
sequence: 0
conditionstring:
Variable["whirling.footprints_main_hub_reached"] == true  and  Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"] == true  and  Variable["whirling.footprints_pattern"] == true

userscript:
SetVariableValue("whirling.hardie_route_integer", Variable["whirling.hardie_route_integer"] +once(1)) 


title: Titus Hardie: ""Just 'cause she was gone for five..."
sequence: 0
dialoguetext:
"Just 'cause she was gone for five minutes doesn't mean she *magically* got to the roof and shot the merc." He taps on his temple. "I've been through this -- it's not plausible."


title: You: ""Guess what. Remember that *key* I..."
dialoguetext: "Guess what. Remember that *key* I found here?" (Point at the window.)
sequence: 0
conditionstring:
CheckItem("key_workshop_spare")  and  Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"] == true  and  Variable["whirling.steel_door_unlocked"] == true

userscript:
SetVariableValue("whirling.hardies_logic_wc_succ_mystery_door_specific_done", true) --[[ Variable[ ]]


title: Titus Hardie: ""Don't take me wrong, I love to sta..."
sequence: 0
dialoguetext:
"Don't take me wrong, I love to stare at broads on posters, but we're talking about a *murder* here."


title: Shanky: ""I don't know, Glenny." Ratface lea..."
sequence: 0
dialoguetext:
"I don't know, Glenny." Ratface leans across the desk. "Ruby's a little secretive, isn't she? Wasn't like she told you every little thing..."


title: Logic: "All right. We're in, we got Ruby un..."
sequence: 0
dialoguetext:
All right. We're in, we got Ruby unaccounted for some time during the window. This was crucial. Now let's place her on that roof.


title: Rhetoric: "Behind his squinting eyes, dominoes..."
sequence: 0
dialoguetext:
Behind his squinting eyes, dominoes are falling -- fast. It's all beginning to make sense to him now.


title: Eugene: ""She didn't fuck you 'cause you're..."
sequence: 0
dialoguetext:
"She didn't fuck you 'cause you're *forty* and you still live with your mom, Dennis." Light laughter sounds off in the room. It feels nervous.


title: Alain: ""C'mon Glen, she likes Monica's tit..."
sequence: 0
dialoguetext:
"C'mon Glen, she likes Monica's titties more than *you* do." The Mesque smiles. "Everyone knows which way the wind blows there."


title: Glen: ""Knew what?" The man can't believe..."
sequence: 0
dialoguetext:
"Knew what?" The man can't believe what he's hearing. "First he says she murdered him -- now she's a *f*g* too? It's a lie!"


title: Empathy: "Glen here obviously likes men and h..."
sequence: 0
userscript: XPMinorSetBool("XP.glen_likes_men")--[[ Variable[ ]]
dialoguetext:
Glen here obviously likes men and he can't hack it. That's his thing and you do *not* want to get into it. Moving on.


title: Titus Hardie: ""Figures." He looks out the window...."
sequence: 0
dialoguetext:
"Figures." He looks out the window. "But that Ruby *is* queer as cabaret, now that I start thinking about it. So there is some truth to it..."


title: Glen: ""Look, fucko --" Glen steps forward..."
sequence: 0
dialoguetext:
"Look, fucko --" Glen steps forward. "Ruby and I are pretty tight. She would have showed me the gun if she had one. She knows I love guns."


title: Titus Hardie: ""No, you can't. I know what you did..."
sequence: 0
dialoguetext:
"No, you can't. I know what you did here on the weekend. People talk -- and what they say doesn't sound like a science-cop. You're a madman."


title: Titus Hardie: ""Your *maybe* isn't good enough, co..."
sequence: 0
dialoguetext:
"Your *maybe* isn't good enough, cop. You found some key -- did it have *Ruby killed him* written on it?"


title: Drama: "*Definitely* lie. The truth is not..."
dialoguetext: *Definitely* lie. The truth is not credible.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_logic_wc_drama_definitely_lie_truth_not_credible", true) --[[ Variable[ ]]


title: Theo: ""Was run by a fella called..." He t..."
sequence: 0
userscript: XPPicoSetBool("XP.theo_mentions_a_fella_nyflox")--[[ Variable[ ]]
dialoguetext:
"Was run by a fella called..." He thinks. "Nyflox something, who wore a yellow dust coat -- like the one you have on *right now*." He squints at you. "Weird guy. Never liked him."


title: Titus Hardie: ""Seventy-two *percent*!" He picks u..."
sequence: 0
dialoguetext:
"Seventy-two *percent*!" He picks up his beer. "There's a percentage and all -- where'd you get it from, your guys in the lab?"


title: Kim Kitsuragi: ""Girls like girls too, Angus," the..."
sequence: 0
dialoguetext:
"Girls like girls too, Angus," the lieutenant explains. "Sometimes. This is one of those times -- she liked Klaasje."


title: You: ""There's a 72% chance that the bull..."
dialoguetext: "There's a 72% chance that the bullet came from the roof."
sequence: 0
userscript:
SetVariableValue("whirling.hardies_logic_wc_said_72percent_chance_shot_came_from_roof", true) --[[ Variable[ ]]


title: Titus Hardie: ""Wouldn't hurt to have one of those..."
sequence: 0
userscript: XPPicoSetBool("XP.titus_thinks_martinaise_could_use_ballistics_lab")--[[ Variable[ ]]
dialoguetext:
"Wouldn't hurt to have one of those in Martinaise." He nods. "What else have you got -- that puts her on the roof?"


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"]  or  Variable["whirling.hardies_logic_wc_unodified_path_clicked"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"]  or  Variable["whirling.hardies_logic_wc_unodified_path_clicked"])

conditionstring:
(Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"]  or  Variable["whirling.hardies_logic_wc_unodified_path_clicked"]) == false


title: Alain: ""See boss, they're contradicting th..."
sequence: 0
dialoguetext:
"See boss, they're contradicting themselves. Now they're saying it *wasn't* the roof. They can't put her there, it's all bullshit."


title: Titus Hardie: ""Wouldn't hurt to have one of those..."
sequence: 0
userscript: XPPicoSetBool("XP.titus_thinks_martinaise_could_use_ballistics_lab")--[[ Variable[ ]]
dialoguetext:
"Wouldn't hurt to have one of those in Martinaise." He nods. "Still -- all the labs in the world don't put her on that roof. How did she get there? Climb?"


title: You: ""A little thing -- Ruby had these p..."
dialoguetext: "A little thing -- Ruby had these posters in her truck. Old movie stars."
sequence: 0
conditionstring:
Variable["whirling.klaasje_elchem_remember_posters"]   and  Variable["whirling.hardies_ruby_gay_branch_passed"] == true

userscript:
SetVariableValue("whirling.hardie_motive_integer", Variable["whirling.hardie_motive_integer"]+once(1)) 


title: Eugene: ""Yeah -- no. Ruby's got more balls..."
sequence: 0
dialoguetext:
"Yeah -- no. Ruby's got more balls than a ball pit. You'd have to be an idiot not to..." He looks around. "Guys, I'm not the only one who knew, right?"


title: Glen: ""T, we're not seriously considering..."
sequence: 0
dialoguetext:
"T, we're not seriously considering it, are we?!" He almost gets up from his seat. "Ruby wouldn't do this. Why would she do something like this?"


title: Titus Hardie: ""I know what you've been thinking,..."
sequence: 0
dialoguetext:
"I know what you've been thinking, Glen. We'll talk about it -- once the murder charges have been cleared."


title: Eugene: ""It's not *bewildering*, it's, like..."
sequence: 0
dialoguetext:
"It's not *bewildering*, it's, like -- whatever, man." He looks around. "Guys, I'm not the only one who knew right?"


title: Titus Hardie: ""Why not? You can't draw a straight..."
sequence: 0
dialoguetext:
"Why not? You can't draw a straight line into Klaasje's window from any of the surrounding buildings -- not from what I know about Martinaise..."


title: Titus Hardie: ""*Maybe* from the coast? I've been..."
sequence: 0
dialoguetext:
"*Maybe* from the coast? I've been too busy with this shit to see if it's possible. So no." He shakes his head. "I don't think it was a sniper. It was close up."


title: Suggestion: "You got his attention. Now don't ru..."
sequence: 0
dialoguetext:
You got his attention. Now don't ruin it by making *weird* claims. Remember: you can still mess this up.

userscript:
SetVariableValue("whirling.suggestion_doesnt_want_you_to_say_it_was_A_sam_bo_artist", true) --[[ Variable[ ]]


title: You: ""Would you prefer to go on trial wi..."
sequence: 0
dialoguetext:
"Would you prefer to go on trial with your men  -- as part of a lynch mob -- or alone, for cold blooded murder?"


title: Glen: ""But she didn't! She would *never*..."
sequence: 0
dialoguetext:
"But she didn't! She would *never* do that." The blond man looks around. "Why aren't more of you defending her? This is fucking stupid, Titus."


title: Kim Kitsuragi: ""It's a thought exercise, Titus," h..."
sequence: 0
dialoguetext:
"It's a thought exercise, Titus," he explains. "Think. You kill him. Get up there. Shoot him. Get down..."


title: You: ""I didn't say I'd *prove* she had t..."
dialoguetext: "I didn't say I'd *prove* she had the murder weapon -- just that we need to find her." (Move on.)
sequence: 0
conditionstring:
Variable["whirling.hardies_logic_wc_show_them_the_rifle"] == true  or  Variable["whirling.hardies_logicwc_said_we_already_established_ruby_runs_drugs"] == true  or  Variable["whirling.hardies_logic_wc_phase_2_unmodified_option"] == true


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_logic_wc_suc_handeyecord_godly_sniper"]  and  Variable["whirling.window_viscal_success_hub_reached"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_logic_wc_suc_handeyecord_godly_sniper"]  and  Variable["whirling.window_viscal_success_hub_reached"])

conditionstring:
(Variable["whirling.hardies_logic_wc_suc_handeyecord_godly_sniper"]  and  Variable["whirling.window_viscal_success_hub_reached"]) == false


title: Titus Hardie: ""It's possible. Someone from their..."
sequence: 0
dialoguetext:
"It's possible. Someone from their own unit could have taken the shot -- from a spot on the coast, as I said. The roof's still the *sanest* choice for me."

userscript:
XPPicoSetBool("XP.titus_says_its_possible_someone_from_lelys_unit_shot_him_from_coast")--[[ Variable[ ]]


title: Titus Hardie: ""That's quite the theory..." He tur..."
sequence: 0
userscript: XPTinySetBool("XP.titus_says_they_need_to_take_a_look_of_this_secret_pasage")--[[ Variable[ ]]
dialoguetext:
"That's quite the theory..." He turns to Eugene. "We need to have a look at that secret passage, boys."


title: Titus Hardie: ""Forty three is pretty large for a..."
sequence: 0
dialoguetext:
"Forty three is pretty large for a girl, don't you think?" He rubs his chin. "But then Ruby's what you call a *butch-girl* -- she's no daffodil."


title: Alain: ""See boss, he's contradicting himse..."
sequence: 0
dialoguetext:
"See boss, he's contradicting himself. Now he's saying it *wasn't* the roof. They can't put her there, it's all bullshit."


title: Kim Kitsuragi: ""Think about it -- why go through a..."
sequence: 0
dialoguetext:
"Think about it -- why go through all that effort? It was her idea, wasn't it? The hanging? You went along, but she suggested it."


title: Shanky: "The little man squints, eyes beady...."
sequence: 0
dialoguetext:
The little man squints, eyes beady. "She had, like, a fully formed plan and shit. Right when she came back downstairs..."


title: Eugene: ""Really, Shanks? Klaasje wanted to..."
sequence: 0
dialoguetext:
"Really, Shanks? Klaasje wanted to talk to another girl, that's all. She was just the first one up there; *I* could've come up with that plan, if I'd been first."


title: You: ""Would you prefer to go on trial wi..."
sequence: 0
dialoguetext:
"Would you prefer to go on trial with your buddies? As part of a lynch mob? Or alone, for committing murder?"


title: Titus Hardie: ""Glen." Titus looks grim. "I though..."
sequence: 0
dialoguetext:
"Glen." Titus looks grim. "I thought the same thing when she skipped town and left us in this shit."


title: Glen: ""She didn't either! She would never..."
sequence: 0
dialoguetext:
"She didn't either! She would never do that." The blond man looks around. "Why aren't more of you defending her? This is fucking stupid, Titus."


title: Titus Hardie: ""Easy now, Glen." He turns to you...."
sequence: 0
dialoguetext:
"Easy now, Glen." He turns to you. "What he's is trying to say is -- people who don't have guns don't shoot people. You need a gun for that. And you can't prove she has one."


title: Alain: ""I don't know, cop -- why don't you..."
sequence: 0
dialoguetext:
"I don't know, cop -- why don't you find your *lost gun* first?" The tattooed man bursts out laughing at his own joke.


title: Glen: ""Titus, we're not seriously conside..."
sequence: 0
dialoguetext:
"Titus, we're not seriously considering it, are we?!" He almost gets up from his seat. "Ruby wouldn't do this... why would she do something like this?"


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.footprints_back_here_recently"] == true  and  Variable["whirling.footprints_does_not_look_like_boots"] == true  or  Variable["tc.footprints_in_dust_not_oddfoot_boots"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.footprints_back_here_recently"] == true  and  Variable["whirling.footprints_does_not_look_like_boots"] == true  or  Variable["tc.footprints_in_dust_not_oddfoot_boots"] == true)

conditionstring:
(Variable["whirling.footprints_back_here_recently"] == true  and  Variable["whirling.footprints_does_not_look_like_boots"] == true  or  Variable["tc.footprints_in_dust_not_oddfoot_boots"] == true) == false


title: Titus Hardie: ""That looks antique -- a Belle-Magr..."
sequence: 0
dialoguetext:
"That looks antique -- a Belle-Magrave..." He takes the gun, inspects it and hands it back to you. "It's inoperable. Where'd you get it?"


title: Kim Kitsuragi: ""It's just a thought experiment. Th..."
sequence: 0
dialoguetext:
"It's just a thought experiment. Think, Shanky, you killed him. You got up there. Shot him. Got down..."


title: You: ""How much do you guys know about th..."
dialoguetext: "How much do you guys know about this place?"
sequence: 0
userscript:
SetVariableValue("whirling.hardies_asked_how_much_you_guys_know_about_this_place", true) --[[ Variable[ ]]


title: Titus Hardie: ""*Horizontal*? I see they taught yo..."
sequence: 0
dialoguetext:
"*Horizontal*? I see they taught you well in your RCM school. My old man -- a hunter and a half blind one at that -- could've said that. Horizontal lines..."


title: Titus Hardie: ""Goes against your little theory, d..."
sequence: 0
dialoguetext:
"Goes against your little theory, doesn't it?" He rubs his chin. "Then again I've known few people in my life who own more than one pair of boots -- and occasionally do change them..."


title: Kim Kitsuragi: ""Twenty, maybe thirty rifles, Titus..."
sequence: 0
dialoguetext:
"Twenty, maybe thirty rifles, Titus. Also broken -- but still, there were too many. And there must be other caches too."


title: Shanky: ""If she used us to cover her own sh..."
sequence: 0
dialoguetext:
"If she used us to cover her own shit up... well, that's a serious violation of the *Hardie code*, boss."


title: Glen: ""Which is why she didn't! She would..."
sequence: 0
dialoguetext:
"Which is why she didn't! She would never do that." The blond man waves his beer around. "Why aren't more of you defending her? This is fucking stupid, Titus."


title: You: ""Recent." (Nod.) "But they didn't f..."
dialoguetext: "Recent." (Nod.) "But they didn't fit with any of yours on the scene -- Ruby included."
sequence: 0
conditionstring:
Variable["whirling.footprints_does_not_look_like_boots"] == true  or  Variable["tc.footprints_in_dust_not_oddfoot_boots"] == true


title: Kim Kitsuragi: ""There's *another* door in the kitc..."
sequence: 0
dialoguetext:
"There's *another* door in the kitchen." He points West. "A locked *blue* door in the wall. I saw it this morning when I was waiting for you," he explains. "Ever been through that?"


title: Titus Hardie: ""I've seen the winch, I'm not blind..."
sequence: 0
dialoguetext:
"I've seen the winch, I'm not blind." He nods. "You saying it's part of the elevator she used to get up there?"


title: Composure: "He looks tough but there is a nervo..."
sequence: 0
dialoguetext:
He looks tough but there is a nervous twitch in his dark green eye. This is all too close to home for him.


title: Fat Angus: ""Boss..." The big guy in the corner..."
sequence: 0
dialoguetext:
"Boss..." The big guy in the corner speaks up with a wheeze. "There's another on the roof next to her window. Me and Tibbs saw it when we... were replacing..."


title: Kim Kitsuragi: ""There's *another*, right on the ro..."
sequence: 0
dialoguetext:
"There's *another*, right on the roof, next to Klaasje's window. How about that? You been through that door?"


title: Drama: "The tracks were recent -- but *not*..."
sequence: 0
dialoguetext:
The tracks were recent -- but *not* worn down in the right foot like Ruby's. It's best to *omit* this pesky little polemic for now. Too *confusing*.


title: Alain: ""Fuck, boss..." The tattooed man re..."
sequence: 0
dialoguetext:
"Fuck, boss..." The tattooed man realizes something. "This is why he was always asking for the other guy's gun. He doesn't *have* his own."


title: Kim Kitsuragi: ""If they're connected, she could've..."
sequence: 0
dialoguetext:
"If they're connected, she could've gone to the kitchen -- gone up -- shot him on the roof -- then come down. All in five minutes. How about that?"


title: Kim Kitsuragi: ""What if those two doors are connec..."
sequence: 0
dialoguetext:
"What if those two doors are connected, Eugene? Is that your name -- Eugene?" The lieutenant leans closer.


title: Empathy: "Right there, underneath the calm an..."
sequence: 0
dialoguetext:
Right there, underneath the calm and the cool, a nervousness. He's thinking: Ruby could have fucked us all over. How did I not see it?


title: Titus Hardie: ""And even then -- a route doesn't p..."
sequence: 0
dialoguetext:
"And even then -- a route doesn't put that bullet in the merc's head. A gun does that. And Ruby doesn't carry one."


title: Logic: "Is it? It *proves* there are things..."
sequence: 0
dialoguetext:
Is it? It *proves* there are things about the Whirling-in-Rags that he doesn't know. He *must* see that.


title: Titus Hardie: ""Firmly?" He shakes his head. "Try..."
sequence: 0
dialoguetext:
"Firmly?" He shakes his head. "Try *shit on a stick*. All you've established is a *possible* route to the roof -- that you haven't found."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.barreddoor_greeting_done"] == true  and  Variable["whirling.steel_door_hub_reached"] == true


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.barreddoor_greeting_done"] == true  and  Variable["whirling.steel_door_hub_reached"] == true)

conditionstring:
(Variable["whirling.barreddoor_greeting_done"] == true  and  Variable["whirling.steel_door_hub_reached"] == true) == false


title: Titus Hardie: ""Yeah, so what -- she's been here -..."
sequence: 0
dialoguetext:
"Yeah, so what -- she's been here -- there's some key here -- so she killed him? It's a whack in the dark and you goddamn know it."


title: Alain: ""Then why the fuck was he asking yo..."
sequence: 0
userscript: DamageVolition(1)
dialoguetext:
"Then why the fuck was he asking you for *your* gun, huh? When he tried shooting himself or some shit... Because he doesn't *have* his own!"


title: You: "(Hold out the bullet) "This is the..."
sequence: 0
conditionstring: CheckItem("fractured_bullet")
userscript: SetVariableValue("whirling.hardies_logic_wc_show_them_the_bullet", true) --[[ Variable[ ]]
dialoguetext:
(Hold out the bullet) "This is the bullet that did it -- 4.46 mm. The Belle-Magrave uses the same calibre."


title: Titus Hardie: ""Well, god damn..." His eyes follow..."
sequence: 0
userscript: XPTinySetBool("whirling.hardies_titus_agrees_this_could_be_a_murer_weapon")--[[ Variable[ ]]
dialoguetext:
"Well, god damn..." His eyes follow the evidence bag back in your pocket. "It's not proof, but it's a possible murder weapon -- close to her. Too damn close."


title: Titus Hardie: ""Okay, I see your point -- there ar..."
sequence: 0
dialoguetext:
"Okay, I see your point -- there are guns lying around." He shakes his head. "Dammit, I thought we'd found all the old spots. Why was that still there?"


title: Titus Hardie: "He nods to it. "It's a god damn bre..."
sequence: 0
dialoguetext:
He nods to it. "It's a god damn breechloader too -- find one that works and you got a military-grade weapon -- that shoots jacketed ammunition." He shakes his head.


title: Titus Hardie: ""And then put it *back?* Why?" He p..."
sequence: 0
dialoguetext:
"And then put it *back?* Why?" He points at the key. "It's damn interesting you found it there -- but it doesn't fit with Ruby. And you know it."


title: Glen: ""Nah, man -- she'd totally wave her..."
sequence: 0
dialoguetext:
"Nah, man -- she'd totally wave her gun in *your* face if she were here right now. And you'd fucking PISS yourself."


title: You: ""What if the doors are *connected?*..."
sequence: 0
dialoguetext:
"What if the doors are *connected?* She could've gone up -- shot him -- come down -- in well under five minutes."


title: Titus Hardie: ""Yes, she *could* have. This is one..."
sequence: 0
dialoguetext:
"Yes, she *could* have. This is one *looooong* shot." He shakes his head, but the look in his eyes shows interest.


title: Titus Hardie: ""Yes, god damn it, I know what a 72..."
sequence: 0
dialoguetext:
"Yes, god damn it, I know what a 72% chance means. It means there's a 28% chance it *isn't* that." He thinks for a moment. "And 28% is no small chance either."


title: Kim Kitsuragi: ""Just making sure we're on the same..."
sequence: 0
dialoguetext:
"Just making sure we're on the same page." The lieutenant pretends to take a note. "It doesn't all fit. We're just sharing info -- candidly."


title: Logic: "It doesn't *all* have to fit. The c..."
sequence: 0
dialoguetext:
It doesn't *all* have to fit. The chance is still way smaller than it coming from the roof. And he knows it.


title: You: ""It opens the kitchen door that lea..."
sequence: 0
dialoguetext:
"It opens the kitchen door that leads to the roof. You didn't find it, but Ruby did. That's how she got up there."


title: Eugene: ""It's just two doors," he agrees "W..."
sequence: 0
dialoguetext:
"It's just two doors," he agrees "We're not giving you *Ruby* for that -- she's practically a Hardie."


title: Shanky: ""He's been fuckin' *eating* in the..."
sequence: 0
dialoguetext:
"He's been fuckin' *eating* in the kitchen!" The rat-faced man explodes. "The cop and the lardo don't have shit."


title: Fat Angus: ""Boss..." The big guy in the corner..."
sequence: 0
dialoguetext:
"Boss..." The big guy in the corner speaks up with a wheeze. "There's another in the kitchen. A blue door. I've been there..."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_authority_wc_fail_put_the_gun_in_your_mouth_threatened_to_kill_yourself"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_authority_wc_fail_put_the_gun_in_your_mouth_threatened_to_kill_yourself"])

conditionstring:
(Variable["whirling.hardies_authority_wc_fail_put_the_gun_in_your_mouth_threatened_to_kill_yourself"]) == false


title: Titus Hardie: ""Quit jumping to conclusions. Theo,..."
sequence: 0
dialoguetext:
"Quit jumping to conclusions. Theo," he turns to the old man, "you took that key. Did it look like it was *recently* put there?"

userscript:
XPTinySetBool("XP.titus_asks_theo_if_the_key_looked_like_it_was_recently_put_there")--[[ Variable[ ]]


title: Kim Kitsuragi: ""It opens the steel door in the kit..."
sequence: 0
dialoguetext:
"It opens the steel door in the kitchen. The one that leads upstairs, to the roof. This key..." he looks at the hawthorn bush outside the window, "was right here -- with you -- all the time."


title: Titus Hardie: ""Firmly?" He shakes his head. "Firm..."
sequence: 0
dialoguetext:
"Firmly?" He shakes his head. "Firmly doesn't go well with *could've*. There's a route to the roof. Me and the boys need to check it out. That's what we've *established*."


title: Authority: "Also, it has to be said -- this man..."
sequence: 0
dialoguetext:
Also, it has to be said -- this man would make a good RCM sergeant. Or maybe even lieutenant. Just don't let him anywhere near women.


title: Suggestion: "Don't say *funny* things. He looks..."
sequence: 0
dialoguetext:
Don't say *funny* things. He looks calm, but these are serious accusations against -- against one of their own.


title: Titus Hardie: ""Not maybe. You *were*." He points..."
sequence: 0
dialoguetext:
"Not maybe. You *were*." He points at the lieutenant. "Both of you. I've done it myself, gone and piled every thread I find onto one theory. Doesn't work like that."


title: Kim Kitsuragi: ""Or a *ghost*." The lieutenant adds..."
sequence: 0
dialoguetext:
"Or a *ghost*." The lieutenant adds. "It's never a ghost either -- don't worry, we've got better than that." He looks at you.


title: Logic: "Boy, you really haven't given me a..."
sequence: 0
dialoguetext:
Boy, you really haven't given me a lot to work with here. You should explore better -- for now, just wing it.


title: Titus Hardie: ""So it had to come from a breech-lo..."
sequence: 0
dialoguetext:
"So it had to come from a breech-loading rifle. Military-grade." He turns to you. "Not even you militia-monkeys have those."


title: You: ""I have analysed the bullet that ki..."
dialoguetext: "I have analysed the bullet that killed him -- it was jacketed."
sequence: 0
conditionstring: Variable["TASK.ballistics_analysis_done"] == true
userscript:
SetVariableValue("whirling.hardie_i_analized_the_bullet_and_it_was_jacketed", true) --[[ Variable[ ]]


title: Titus Hardie: ""Why?" He shakes his head. "This do..."
sequence: 0
dialoguetext:
"Why?" He shakes his head. "This doesn't make sense. It's damn *interesting*, but it doesn't fit well and you know it."


title: Titus Hardie: "He doesn't wait for a response. "Th..."
sequence: 0
dialoguetext:
He doesn't wait for a response. "This goes against your everyone-has-a-gun theory. If it was a military-grade, how'd *Ruby* get it?"


title: Titus Hardie: ""Right." Titus nods. "And that's mi..."
sequence: 0
dialoguetext:
"Right." Titus nods. "And that's mighty forthcoming of you, so let me extend you the same courtesy: she's connected. To you-know-what."


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_logicwc_said_we_already_established_ruby_runs_drugs"]  or Variable["whirling.hardies_logic_wc_phase_2_unmodified_option"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_logicwc_said_we_already_established_ruby_runs_drugs"]  or Variable["whirling.hardies_logic_wc_phase_2_unmodified_option"])

conditionstring:
(Variable["whirling.hardies_logicwc_said_we_already_established_ruby_runs_drugs"]  or Variable["whirling.hardies_logic_wc_phase_2_unmodified_option"]) == false


title: Titus Hardie: "He doesn't wait for a response. "Th..."
sequence: 0
dialoguetext:
He doesn't wait for a response. "This goes against your short-range theory. If the murder weapon was military-grade, how did *Ruby* get it?"


title: Titus Hardie: ""Not maybe. You *were*." He points..."
sequence: 0
dialoguetext:
"Not maybe. You *were*." He points to himself. "I've done it myself -- gone and piled every thread I find onto one theory. Doesn't work like that."


title: Titus Hardie: ""Garbage." He crosses his arms. "It..."
sequence: 0
dialoguetext:
"Garbage." He crosses his arms. "It wasn't a Sam Bo artist, cop. I've been doing this for ten years -- let me give you a lesson. Boys?"


title: Kim Kitsuragi: ""No, he's not." He looks at you, as..."
sequence: 0
dialoguetext:
"No, he's not." He looks at you, as if making sure -- then at Titus again. "We're just under stress here. This case needs to be solved and fast, or bad things will happen."


title: Kim Kitsuragi: ""Which is why we need to talk to he..."
sequence: 0
dialoguetext:
"Which is why we need to talk to her as soon as possible. There *is* grounds for a questioning here -- everyone sees that."


title: Titus Hardie: ""Angie -- check out what's behind t..."
sequence: 0
dialoguetext:
"Angie -- check out what's behind those doors when you get the time. It's probably nothing, but we need to know."


title: Rhetoric: "Organized crime -- down in Jamrock..."
sequence: 0
dialoguetext:
Organized crime -- down in Jamrock probably. He's not being *too* forthcoming -- this is not a surprise.


title: Titus Hardie: ""The two are not mutually exclusive..."
sequence: 0
dialoguetext:
"The two are not mutually exclusive. Get that through your fucking head." The man only slightly raises his voice.


title: Fat Angus: ""Boss..." The big guy in the corner..."
sequence: 0
dialoguetext:
"Boss..." The big guy in the corner speaks up with a wheeze. "There's this strange blue door in the kitchen. I've been there..."


title: Titus Hardie: ""That's right, Gene." He nods. "Now..."
sequence: 0
dialoguetext:
"That's right, Gene." He nods. "Now, cop, you established a window of opportunity -- the only reason why you still have my ear. Don't waste it."


title: Titus Hardie: ""That's one mystery down then." He..."
sequence: 0
userscript: XPPicoSetBool("XP.titus_architectural_mystery_doesnt_concer_ruby")--[[ Variable[ ]]
dialoguetext:
"That's one mystery down then." He nods. "An *architectural* mystery. It doesn't much concern Ruby, does it?"


title: You: ""Have we firmly established Ruby co..."
sequence: 0
dialoguetext:
"Have we firmly established Ruby could have had access to the roof where the man was shot?" (Move on.)

conditionstring:
Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"] == true  or  Variable["whirling.hardies_logic_wc_unodified_path_clicked"] == true


title: Titus Hardie: ""On the side of the building. You c..."
sequence: 0
dialoguetext:
"On the side of the building. You can see it from the harbour." He points to his eyeballs. "You wanna be a lieutenant -- you gotta keep your eyes peeled."


title: Titus Hardie: ""All right, I'll play along. Those..."
sequence: 0
dialoguetext:
"All right, I'll play along. Those two doors of yours -- the winch connects them? With some kind of... dumbwaiter?"


title: Titus Hardie: ""Nah..." He taps his coat pocket. "..."
sequence: 0
dialoguetext:
"Nah..." He taps his coat pocket. "This kind of heat is not easy to come by. It took us some time get *gunned up* to where we are now."


title: Logic: "Phase II: Murder weapon. Get a gun..."
sequence: 0
dialoguetext:
Phase II: Murder weapon. Get a gun in her hand. If not that, then at least a shadow of a doubt (in the shape of a gun).


title: You: ""I've already established Ruby's ru..."
dialoguetext: "I've already established Ruby's running drugs. She could've smuggled guns too."
sequence: 0
conditionstring: Variable["whirling.hardie_drugtrade_eight_is_trafficer"] == true
userscript:
SetVariableValue("whirling.hardies_logicwc_said_we_already_established_ruby_runs_drugs", true) --[[ Variable[ ]]


title: Titus Hardie: ""Goddamn, that's just about your fa..."
sequence: 0
dialoguetext:
"Goddamn, that's just about your favourite topic isn't it?" Titus slaps his thigh. "Every fucking five seconds!"


title: Titus Hardie: ""Trouble? This is Revachol -- even..."
sequence: 0
dialoguetext:
"Trouble? This is Revachol -- even the roid-heads in the gym had a carbine. No one has *trouble* getting a gun. I still never saw her carry one."


title: Titus Hardie: ""Okay, cop -- she's got connections..."
sequence: 0
dialoguetext:
"Okay, cop -- she's got connections." He shakes his head slowly.  "I can see how she *could* have access to a gun -- that still doesn't mean she *did*."


title: Titus Hardie: ""But a route," he forms a gun with..."
sequence: 0
dialoguetext:
"But a route," he forms a gun with his hand, "does not put that bullet in his head. A gun does that. And Ruby doesn't carry one."


title: Titus Hardie: ""I've seen the winch, I'm not blind..."
sequence: 0
dialoguetext:
"I've seen the winch, I'm not blind." He nods. "You sayin' she reeled herself up by her collar. Like some kind of..." he can't come up with an analogy.


title: Kim Kitsuragi: ""Ehm..." The lieutenant puts his ha..."
sequence: 0
dialoguetext:
"Ehm..." The lieutenant puts his hand on your shoulder. "Unless we have more business, we should..." He looks to the door.


title: You: ""My wife left me and I'm completely..."
dialoguetext: "My wife left me and I'm completely alone."
sequence: 0
conditionstring:
Variable["whirling.hardies_logic_wc_fail_paintresh_he_needs_to_kill_himself_his_wife_left_him"] == true

userscript:
SetVariableValue("whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone", true) --[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_savoir_faire_search_whirling_for_hidden_passages"]  or Variable["whirling.hardies_perception_makes_finding_key_behind_window_easier"]  or  Variable["whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window"]  or  Variable["whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_savoir_faire_search_whirling_for_hidden_passages"]  or Variable["whirling.hardies_perception_makes_finding_key_behind_window_easier"]  or  Variable["whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window"]  or  Variable["whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building"])

conditionstring:
(Variable["whirling.hardies_savoir_faire_search_whirling_for_hidden_passages"]  or Variable["whirling.hardies_perception_makes_finding_key_behind_window_easier"]  or  Variable["whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window"]  or  Variable["whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building"]) == false


title: !(Variable["whirling.hardie_failed_the_rhet_wc"] or Variable["whirling.hardie_failed_wc_once"])
dialoguetext: 0
sequence: Continue()
conditionstring:
(Variable["whirling.hardie_failed_the_rhet_wc"]  or  Variable["whirling.hardie_failed_wc_once"]) == false


title: Perception (Sight): "Can't get through the door? You kno..."
sequence: 0
dialoguetext:
Can't get through the door? You know what would help -- doing a *thorough* search of this room! Maybe something's hidden.

userscript:
SetVariableValue("whirling.hardies_perception_makes_finding_key_behind_window_easier", true) --[[ Variable[ ]]


title: Inland Empire: "There's a *spooky* building West of..."
sequence: 0
dialoguetext:
There's a *spooky* building West of this. Take a flashlight with you, search the basement. There are secrets -- magisterial, ancient secrets that may assist you.

userscript:
SetVariableValue("whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building", true) --[[ Variable[ ]]


title: Visual Calculus: "Hey! Did someone say something alre..."
sequence: 0
dialoguetext:
Hey! Did someone say something already? No? Yes? Who cares! Upstairs, in Klaasje's bedroom -- the window the bullet came through. Analyse that!

userscript:
SetVariableValue("whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window", true) --[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_savoir_faire_search_whirling_for_hidden_passages"]  or Variable["whirling.hardies_perception_makes_finding_key_behind_window_easier"]  or  Variable["whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window"]  or  Variable["whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building"]  or  Variable["whirling.hardies_logic_wc_fail_volition_try_klaasje"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_savoir_faire_search_whirling_for_hidden_passages"]  or Variable["whirling.hardies_perception_makes_finding_key_behind_window_easier"]  or  Variable["whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window"]  or  Variable["whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building"]  or  Variable["whirling.hardies_logic_wc_fail_volition_try_klaasje"])

conditionstring:
(Variable["whirling.hardies_savoir_faire_search_whirling_for_hidden_passages"]  or Variable["whirling.hardies_perception_makes_finding_key_behind_window_easier"]  or  Variable["whirling.hardies_logic_wc_fail_viscal_tells_you_to_analyze_window"]  or  Variable["whirling.hardies_logic_wc_fail_inland_suggests_searching_the_spooky_building"]  or  Variable["whirling.hardies_logic_wc_fail_volition_try_klaasje"]) == false


title: Pain Threshold: "Also, you should say: I need to kil..."
dialoguetext: Also, you should say: I need to kill myself and it's all over!
sequence: 0
userscript:
SetVariableValue("whirling.hardies_painthresh_or_drama_had_bad_advice_again", true) --[[ Variable[ ]]


title: Logic: "No-no. He already said that, and no..."
sequence: 0
dialoguetext:
No-no. He already said that, and nothing good came of it. Just do what the nice helpful guys said -- and *don't* do the bad things.


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_clicked_on_five_hundred_lears"]  or  Variable["whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_clicked_on_five_hundred_lears"]  or  Variable["whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone"])

conditionstring:
(Variable["whirling.hardies_clicked_on_five_hundred_lears"]  or  Variable["whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone"]) == false


title: Logic: "No-no! Nothing good will come of it..."
sequence: 0
dialoguetext:
No-no! Nothing good will come of it -- he did the right thing not saying that the last time. Just do what the nice helpful guys said -- and *don't* do the bad things.


title: Perception (Sight): "Reporting for duty! A *thorough* se..."
sequence: 0
dialoguetext:
Reporting for duty! A *thorough* search of this Union box may help unearth something *incriminating*! Pin it on her -- she's been here, right?

userscript:
SetVariableValue("whirling.hardies_perception_makes_finding_key_behind_window_easier", true) --[[ Variable[ ]]


dialoguetext: 0
sequence: Continue()
title:
Variable["whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone"]  or  Variable["whirling.hardies_clicked_on_five_hundred_lears"]


dialoguetext: 0
sequence: Continue()
title:
!(Variable["whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone"]  or  Variable["whirling.hardies_clicked_on_five_hundred_lears"])

conditionstring:
(Variable["whirling.hardies_clicked_on_my_wife_left_me_and_im_completely_alone"]  or  Variable["whirling.hardies_clicked_on_five_hundred_lears"]) == false


title: Logic: "Here you go: access to the roof, we..."
sequence: 0
dialoguetext:
Here you go: access to the roof, weapon, and motive. That's not too hard. And here is what you can do to make it even easier -- c'mon guys!


title: Titus Hardie: ""You know, I'm beginning to think t..."
sequence: 0
dialoguetext:
"You know, I'm beginning to think this clown is squinting at me..." He looks around. "...because he wants to start something."


title: Savoir Faire: "For starters, you could search the..."
sequence: 0
dialoguetext:
For starters, you could search the Whirling-in-Rags for hidden passages she could have used to get to the roof. There's a door in the *kitchen* I've had my eye on for a while...

userscript:
SetVariableValue("whirling.hardies_savoir_faire_search_whirling_for_hidden_passages", true) --[[ Variable[ ]]


title: Logic: "Smart move. The components are: acc..."
sequence: 0
dialoguetext:
Smart move. The components are: access to the roof, weapon, and motive. Here is what you can do to make it easier -- c'mon guys!


title: Alain: ""That's sad, man -- but why are you..."
sequence: 0
dialoguetext:
"That's sad, man -- but why are you squinting like that?" The tattooed man leans closer. "Looks to me like he's about to get aggressive."


title: Savoir Faire: "For starters, you could find out wh..."
sequence: 0
dialoguetext:
For starters, you could find out what's behind that mystery door in the kitchen. If it's a secret route, she could have used that to get to the roof!

userscript:
SetVariableValue("whirling.hardies_savoir_faire_search_whirling_for_hidden_passages", true) --[[ Variable[ ]]


title: Volition: "Wow, you've been very thorough. The..."
sequence: 0
userscript: SetVariableValue("whirling.hardies_logic_wc_fail_volition_try_klaasje", true) --[[ Variable[ ]]
dialoguetext:
Wow, you've been very thorough. There's nothing else to add -- just crack that Klaasje's defences. Maybe she'll tell you something helpful?


title: Authority: "Right. Puzzle Face shouldn't be the..."
dialoguetext: Right. Puzzle Face shouldn't be the cool guy when he fails. *I* was supposed to be that.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_either_rhet_or_auth_fired_in_logic_wc_fail", true) --[[ Variable[ ]]


title: Logic: "Shush. I'm just more level headed t..."
sequence: 0
dialoguetext:
Shush. I'm just more level headed than you. That's my thing. Let's look at this as a learning experience. What are the components you need to implicate Ruby?


title: Pain Threshold: "His wife left him. He needs to kill..."
dialoguetext: His wife left him. He needs to kill himself -- make her sorry she did.
sequence: 0
userscript:
SetVariableValue("whirling.hardies_logic_wc_fail_paintresh_he_needs_to_kill_himself_his_wife_left_him", true) --[[ Variable[ ]]


title: Composure: "Stop drooling. Run around or someth..."
sequence: 0
dialoguetext:
Stop drooling. Run around or something. Hit yourself in the face. *Anything*. No one has any idea what to do with you if you just stand here.

userscript:
SetVariableValue("whirling.hardies_logic_wc_fail_at_least_one_passive_fire", true) --[[ Variable[ ]]


title: Endurance: "Go out and run circles around the b..."
sequence: 0
dialoguetext:
Go out and run circles around the building until you come up with something. Whatever you do, don't stand here anymore.


title: Logic: "I don't know what it means, but it..."
sequence: 0
dialoguetext:
I don't know what it means, but it felt like the most appropriate thing to say. That's what the *Witch Doctor* would say, at least.


title: Logic: "Sorry. You're not coming up with an..."
sequence: 0
dialoguetext:
Sorry. You're not coming up with anything. Again, the pieces are there: she could have done it, somehow, something else, wala-wala-bing-bang -- it's just not coming together.


title: Logic: "Still nothing -- but that's okay. T..."
sequence: 0
userscript: SetVariableValue("whirling.hardie_logic_wc_failed", true) --[[ Variable[ ]]
dialoguetext:
Still nothing -- but that's okay. This doesn't have to turn into some kind of meltdown. You're just a cop taking your time to present a theory.


title: Rhetoric: "Say something. If you say something..."
sequence: 0
dialoguetext:
Say something. If you say something you can jolt out of the stupor. Just one sentence. Here we go...


title: Logic: "There we go. Your mind is a relaxed..."
sequence: 0
dialoguetext:
There we go. Your mind is a relaxed muscle. It's so nice and easy to give up, isn't it? On the downside -- you have no idea what you were supposed to do now. I could have *debriefed* you.

userscript:
HealVolition(1); XPPicoSetBool("XP.logic_there_you_go_your_mind_is_a_relaxed_muscle")--[[ Variable[ ]]


title: Kim Kitsuragi: ""He's right, you know?" The lieuten..."
sequence: 0
dialoguetext:
"He's right, you know?" The lieutenant notes dryly. "Great work, but the not shaking people's hands thing -- is a little odd."


title: Titus Hardie: ""Yeah -- I see it." He puts his bee..."
sequence: 0
dialoguetext:
"Yeah -- I see it." He puts his beer down. "There's one more thing I've been *wondering* about. Ever since you asked me where she is. Add it to your list of suspicions, if you want."


title: Titus Hardie: ""I don't *know*." He smiles a pecul..."
sequence: 0
dialoguetext:
"I don't *know*." He smiles a peculiar smile. "I don't know where she went. She just up and left. Got real scared too. Wouldn't tell me where -- however *hard* I asked. Wanna know why?"


title: Titus Hardie: ""She was afraid I would tell you."..."
sequence: 0
dialoguetext:
"She was afraid I would tell you." He looks  you straight in the eye. "Maybe she was right. By now I probably would."


