The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
What kind of movement interfaced with the sword in Twilight Princess? Who provided information about the game's controls in December of 2005? What ended up not being supported in the GameCube version of Twilight Princess? In what year did Nintendo reveal that the two different releases of Twilight Princess were planned for launch at the same time as the Wii? How long was the GameCube version of Twilight Princess delayed? What magazine mentioned players would be able to use the Revolution controller? When did Nintendo announce both versions of Twilight Princess would be available at the Wii launch?