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EV educational background can be a game mechanic recent in any Pokemon gaming systems other than the spin and rewrite out game ( Mystery Dungeon , Pokemon Pinball , . . .. ) . EVs stand for “ effort values “ , which can often multiply a Pokemon ’s stat by around 63 points . This , and also a brilliant structure and IV breeding let you will make a veritable beast .
 Personal trainers may also have a cute smaller lawn multitude pokemon given its name Chikorita . Chikorita is a concentrated lawn kind and then on grows perfectly into a Bayleef . And naturally , Bayleef makes a great work much stronger which enables it to empower teachers by means of most of their battles . Bayleef will evolve into its carry on type perceived as Meganium . Meganium is definitely a truly solid grass wide selection that can of system allow you to be a winner ! This type of water variety you may choose between Professor Elm is seen as a Totodile . Totodile can come across some Dark organize conditions like Bite , and will afterwards develop in a Croconaw . Croconaw will develop to a Feraligatr the industry compelling Mineral water taste pokemon that can post the opponents surprised !
 Delay - free of charge a dozen Gamer on - line , utterly custom control buttons , sound conversation , numerous computer game modes , personalised personas , and phenomenal graphic all produce the Conduit a necessity to - have for Nintendo wii console buyers . The sport requires a number of the most beneficial components associated with the FPS genre and combines them jointly to gentle the Wii ’s leading shooter working enjoy- not just of 2009 , but for the Wii ’s everyday living pattern until now !
 The creating under the Pokecenter is considered the Charcoal Kiln . On this site , inhabitants use Farfetch’d to reduce along trees during the nearby Ilex Woodland and work out Charcoal by it . There is n’t certainly almost everything in anyway crucial here even so . Nevertheless , soon after facilitating to capture the runaway Farfetch’d into the forest , the trainer can return to this every day and then get a sheet of Charcoal without spending a dime . This Charcoal is actually a even more element that raises the problems of any different types of relocate Pokemon is a very popular mobile phone game ever before , it is now time for a brand new Pokemon feeling ! This game opens a arena of Pokemon to detect , catch , trade , and also clash on any iPhone and also Android gadget pokemon go hacked games online PokemonGo - HackOnline by 10 . This 1 raises the harm to Fireplace - type pokemon go cheat PokemonHack - Online actions .
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 Even whilst the reputation of Ridiculous Bandz keeps rising , I ca n’t assist but suggest the stupidity in the pleasure . It is merely a rubber band ! 5 dollars for 24 rubber groups ! I know many people who scoff along at the strategy of enjoying 5 us dollars using a carry of baseball notes , and often will not think twice to expend the equivalent number on these stupid bandz . Not less than the component of cardboard programs a graphic and specifics of worth . That being said , at first glance , if an individual is really putting on the Foolish Music group it actually is impossible to even represent what variety or matter it has except if it ’s not getting donned . Only when it is taken away belonging to the arm , can it be proceed through . Therefore I must ask , just what is the position of this then ?
 Nintendo ’s 3DS XL appears to have been affirmed by Kotaku that will be one particular for this „ most reliable mobile online gaming “ products constantly produced . If you ’ve previously experienced a 3DS XL , you ’ll check out that video gaming have extra detail as well as displays are significantly supplemental more effective to the the eyes as opposed to the specific release . It is apparently an excellent yr for Nintendo while using 3DS , 3DS XL , and Nintendo wii console You . Also , with all the beneficial gaming systems arriving this 1 year , Nintendo followers wo n’t be dissatisfied .


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‘The V12 E-Type was at its best as a long-distance, high-speed tourer. There were few cars which could match its top speed and 120/130mph cruising ability, even amongst the exotica from Italy, and none at all the silence and smoothness of its engine.’ – Paul Skilleter, The Jaguar E-Type.
One consequence of the E-Type’s long process of development had been a gradual increase in weight, but a good measure of the concomitant loss of performance was restored in 1971 with the arrival of what would be the final version – the Series III V12. Weighing only 80lb more than the cast-iron-block 4.2-litre XK six, the new all-alloy, 5.3-litre, overhead-camshaft V12 produced 272bhp, an output good enough for a top speed comfortably in excess of 140mph. Further good news was that the 0-100mph time of around 16 seconds made the V12 the fastest-accelerating E-Type ever.
As per the supplied heritage certificate, Our magnificent E-Type was manufactured on the 16 March 1973. This stunning, matching numbers, manual transmission example still carries its original specification paint and interior and is without doubt one of the finest E Type Roadsters for sale anywhere today.
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‘ The V12 E - Type was at its best as a long - distance , high - speed tourer . There were few cars which could match its top speed and 120/130 mph cruising ability , even amongst the exotica from Italy , and none at all the silence and smoothness of its engine . ’ – Paul Skilleter , The Jaguar E - Type .
 One consequence of the E - Type ’s long process of development had been a gradual increase in weight , but a good measure of the concomitant loss of performance was restored in 1971 with the arrival of what would be the final version – the Series III V12 . Weighing only 80 lb more than the cast - iron - block 4.2 - litre XK six , the new all - alloy , 5.3 - litre , overhead - camshaft V12 produced 272bhp , an output good enough for a top speed comfortably in excess of 140 mph . Further good news was that the 0 - 100 mph time of around 16 seconds made the V12 the fastest - accelerating E - Type ever .
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 Cosmetically and mechanically the Roadster is truly one of the finest examples that you could possibly find .
 Available for viewing in our West London showroom and an early inspection is highly recommended as the first real connoisseur who inspects the car will undoubtedly be the buyer .


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Maritta Hallani is a 20-year-old AUB student.
There is no shortage of talent in the Arab world. Especially in terms of rising stars.
But, when the Huffington Post mentions one of our very own as one of "3 Rising Young Musicians," we just have to take note!
Maritta Hallani, a 20 year old AUB student from Lebanon was selected in the international online publication's latest edition, and we think it's well deserved.
Maritta Hallani has been singing since she was 6 years old. Her father, renowned Arab singer Assi Hallani, discovered her talent and started taking her up on stage whenever the opportunity would present itself. By the age of 14 she had started her own YouTube channel.
Maritta sings in English, Arabic, French and Spanish. She's made public appearances on local TVs such as MTV Lebanon, whom she credits as being supportive "since day 1". She has also taken part in festivals such as Lebanon's annual Baalbek International festival.
At age 18, Maritta released her first English single, called "Go". It was produced by DA Beat Freakz. After that, she released two Arabic songs that would also become hits, including: "Shtaatellak" (I've missed you) and "Chou Baddak" (What do you want?).
Being on the Huffington Post is a very big deal for her, and for good reason. The international online publication credits her as being one of 3 other rising talents in the music industry that have "high chances on becoming Tomorrow’s Renowned Stars." Dua Lupa and Charlie Puth are also on the list, the latter of whom is already quite famous, having singles with Meghan Trainor and Selena Gomez.

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Maritta Hallani is a 20 - year - old AUB student .
 There is no shortage of talent in the Arab world . Especially in terms of rising stars .
 But , when the Huffington Post mentions one of our very own as one of " 3 Rising Young Musicians , " we just have to take note !
 Maritta Hallani , a 20 year old AUB student from Lebanon was selected in the international online publication's latest edition , and we think it's well deserved .
 Maritta Hallani has been singing since she was 6 years old . Her father , renowned Arab singer Assi Hallani , discovered her talent and started taking her up on stage whenever the opportunity would present itself . By the age of 14 she had started her own YouTube channel .
 Maritta sings in English , Arabic , French and Spanish . She's made public appearances on local TVs such as MTV Lebanon , whom she credits as being supportive " since day 1 " . She has also taken part in festivals such as Lebanon's annual Baalbek International festival .
 At age 18 , Maritta released her first English single , called " Go " . It was produced by DA Beat Freakz . After that , she released two Arabic songs that would also become hits , including : " Shtaatellak " ( I've missed you ) and " Chou Baddak " ( What do you want ? ) .
 Being on the Huffington Post is a very big deal for her , and for good reason . The international online publication credits her as being one of 3 other rising talents in the music industry that have " high chances on becoming Tomorrow ’s Renowned Stars . " Dua Lupa and Charlie Puth are also on the list , the latter of whom is already quite famous , having singles with Meghan Trainor and Selena Gomez .


text: Ideology? This is the topic, i want to submit tomorrow.now i am searching for this in google. In now days me and my classmate spent more time to research. i also want to do ph.D in part time after finishing my pg degree.

tokenized: Ideology ? This is the topic , i want to submit tomorrow.now i am searching for this in google . In now days me and my classmate spent more time to research . i also want to do ph . D in part time after finishing my pg degree .


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From the 24-27 September, thousands descended upon the Birmingham NEC for EGX, the UK’s biggest ever video games event. Lots of the most anticipated new AAA games were available to play on hundreds of screens such as: Assassin’s Creed: Syndicate, Star Wars Battlefront, Call of Duty: Black Ops 3, Just Cause 3, Rise of the Tomb Raider, Star Fox Zero and the new Tom Clancy titles to name a few. EGX also features a lot of indie games in the Rezzed section, with the indie leftfield collection backing onto it. We also welcomed the Indie Megabooth to the ever expanding world of indie games. There were lots of chances to try out various VR headsets and games, as well as a variety of panel talks from developers and gamers across the four days.
I was particularly interested to play Assassin’s Creed: Syndicate since Austin Wintory was recently revealed as the composer for this title. It was also really exciting to get to play as the new character Evie Frye in the demo mission that had us climbing buildings in the streets of London and staging a kidnapping to get close to our target. One or two violins accompanied our journey, just setting the scene in a subtle way, while we took our first steps into industrial London. The new Assassin’s Creed is set to be released on October 23rd.
After picking up my limited edition Assassin’s Creed t-shirt from Insert Coin Clothing (yes I’m a fan girl!), I headed over to the developers sessions to see Mike Bithell give a Q&A (Sunday) since his recent success with Volume and his previously well known game Thomas Was Alone. It was definitely an interesting talk that touched on the importance of “riding the waves” of the current trends in indie games as well as the rapid advances in the industry keeping indie game developers on their toes. Bithell was quick to discredit his own advice as “out of date”, urging those looking for advice to seek newer successes. Although honestly, is anybody really going to share their own secret to success?
Since indies are my passion and fascination, I did spend alot of time around the EGX: Rezzed section. The indie game sector has grown this year at EGX, with the main EGX: Rezzed Booth, the Leftfield Collection (sponsored by SEGA) and the addition of the Indie Games Megabooth all available to indie exhibitors. There’s alot of cool games here, but I want to mention a few that caught my attention.
er people, we managed to get through the demo levels by saving each other and conquering this music driven game. I had a quick chat with one of the developers who told me the game was completely designed around the music. They took a track they liked, got permission to use it and created the level completely based on the track; all artwork, mechanics etc. It’s a really cool, innovative way to approach a games level design, definitely check them out!
e music as a game mechanic to alter the environment and is very effective once you get a hang of the movement/tumble controls. Another one to watch for the future!
Memory of a Broken Dimension is the last game I want to mention just as I was very intrigued by it simply because I had no clue what was going on. It features a monochrome world where the world is constantly flowing made up of thousands of granulated pixels. When you hold still for long enough the world starts to form solid shapes and you can just about make out the walls, floors and pipes that make up your surroundings. It was very much like looking into the “Matrix” for me and the dark ambience created by drones in the soundtrack reinforced this strange, surreal experience. It seems to be an exploration based game that gives you no instructions other than some vague emails to open on the menu screen. It will be curious to see what this game is about and how we’ve ended up in this weird place!
With EGX: Rezzed set for March next year it might be a while before we see some progress on these in-development indie’s but hopefully it will herald a return and progress! That’s it for this year, if you’re feeling the post-EGX blues, tweet us at @SoundDesignUK and tell us your EGX highlights or games that caught your eye!
Sam Hughes also caught up with Andrew Bennison and Matt Griffin of Prospect Games, to chat about their game, UNBOX!
MG: Thanks for having us.
Let’s dive straight in, how did the process begin when you were starting to prep the audio for Unbox?
MG: Well I started with a Foley session and a cardboard box. I managed to get into a recording studio, SSR, which is near our studio, and started throwing the box at the floor while pointing a mic at it. It’s pretty much as simple as that! I knew we were going to need a lot of box impacts because the whole game is a tumbling cardboard box. Yeah I spent 6 hours or so just throwing a cardboard box at various surfaces, and seeing how it sounded. It’s actually quite dull at first, you need to mess around with mic placements. I thought Little Big Planet did a great job of it on the first two games. Kenny Young did a really good job on that, making something quite dull sound quite lively and interesting. So yeah that was my first port of call.
How did you make it sound fun and interesting after realizing it was kind of a dull sound?
MG: Well a combination of all the sounds. We’ve talked endlessly about the box movement, audio and the mechanics of that, we were originally going to build this whole system, for making it sound much more dynamic, the flat surface of the box hits a surface and it would create a different noise on a corner. We actually created something a lot more simplistic, but really it’s the fact that the box movement is the core of the noise around everything else. When it’s hitting different surfaces you get different noises and there’s always music and explosions going off anyway.
AB: We’ve always talked about creating sounds that are realistic, but not boring, realistic. It’s got to be exciting, sort of comical but also grounded. But until you came on board, it was pretty much a mass of copyright infringements, pulling audio from anywhere, always putting it off, like oh we’ll find someone, somebody will replace it. Finally Matt came in and pointed out that you can’t just take other peoples audio, which we obviously weren’t going to use!
MG: That’s what I love about this industry, it’s amazing, the in depth, long talks you can have about the sound of a cardboard box.
AB: We’ve discussed it for hours, prototyping. We were going to have something inside the box at one point, we were going to have it holding some rubbish and then it didn’t communicate very well to the player so we just kind of stuck with the impacts and then we had the different surfaces system in place now. A lot more connected to the box as the player.
In terms of the audio system, is there anything particularly interesting you’ve done with Unboxed that you haven’t done with another project?
MG: gain, it would be the box. I can’t think of another game where you play as a cardboard box. There’s a lot of physicsy stuff in there, so, using a lot of parameters within Fmod to trigger different sounds. A light, medium and heavy impact for each object, and then the pitch and volume automated depending on the velocity of the object hitting the ground. There’s a lot of stuff you can bang into it, I’ve got an awful lot of work to do still.
AB: It’s early days, it really is a case of visually it’s very visceral, with all the explosions and bouncing into surfaces and falling off huge cliffs and towers, the audio really needs to match that. A lot of people are using Fmod in games, but in Unreal 4 we seem to be one of the main independent teams using Fmod.
It always seems to be Wwise with Unreal and Fmod with Unity. Have you found any reason why that might be?
MG: No I mean we have a couple of problems but the guys at FMOD have been really good, especially considering they’re in Australia. It’s quite hard to communicate with someone on the other side of the planet.
AB: I think it’s also because Unreal is relatively young.
MG: FMOD has only been doing support for that engine, integration wise, since, November, so there’s still a couple of teething problems and we’ve got over all those now. I really enjoy using the programme, I think it’s awesome, incredibly powerful, and limitless what you can do.
AB: GX has also been our first showcase for the audio side of things, along with the new worlds and levels, we’ve got a lot of good responses of people saying it sounds great, putting the headphones on.
MG: It was breaking my heart. I was putting lots of last minute tweaks on the audio, and people leaving the headphones off. We’re always an afterthought aren’t we? Like when people play mobile games and leave the volume off.
As Captain of the ship Andrew, it sounds like you’ve had audio in the back of your mind for quite a while from the start. That’s good for someone of that level to be thinking about audio in advance.
AB: I didn’t want to leave anything to the last minute. I’ve worked on a lot of games before. We actually worked on a Left 4 Dead mod back in the day. So with that, we already had the underlying principles of the game made, it meant audio was a lot sooner, we started making custom tracks and started doing voice acting. I realized we were going to end up in a situation with an independent team, with small budget, small time scales and if we don’t start working on, not just the music, but more importantly, the sound effects, earlier on; then it’s going to be this mad dash and sound horrible. So because of all that I knew I needed to get Matt on board as soon as possible really and start getting stuff figured out.
It’s good that you knew that, a lot of indie developers find that out later. When you go, right, now audio, it becomes a bit of a race, it’s good you’ve had him on from the beginning. So you’re doing the music too?
MG: Yeah, yeah. It’s a lot of work. It’s the first title I’ve managed to do a full composition for. Again with FMOD, I’m trying to make it as interactive as possible, even with really old games like Banjo Kazooie, you still have that interactivity like when you move area and the instruments switch, it wouldn’t miss a beat but completely change the feel of the area you’re in. We’re trying to reflect that as much as possible. It’s a bit difficult with digital audio. That would mean having a lot of tracks going off at once. We’re trying to make it interactive, give the player feedback, really enjoying doing the music. The relationship between the sound design and the music, leaving holes in the EQ, it helps a lot, me doing it all.
We can tell a lot has changed since we saw you earlier at Rezzed this year. When is the target release date?
AB: We’re aiming for PC release in May 2016. Beyond that, a lot of people say it’s a couch based game. Nothing’s confirmed yet, but we’d love to see it on Xbox and PlayStation. We’ve got to take it one step at a time; we’re an indie team with a small budget, not trying to go beyond our remit.
AB: Exactly, it’s a long tailed game. We’ve got to make sure Unbox is in everyone’s minds for years, being able to stagger those releases will help that.
The best lesson you can learn, is patience, people have got to remember, it’s the long game you’re playing, not just “quick make a game, throw it out there”.
AB: A bad game will be easily forgotten, if you delay a game, people will always remember it.
MG: That definitely applies to the audio too, I was keen to get started but until we had the worlds, and the levels made, if you don’t have a world or storyboard you can’t start making the music for it. So we tried out different musical variations, the music has changed quite a lot since the start, it was a lot more Jazz orientated.
AB: We’ve realized the difficulties of getting that to work, now it’s taking more of a tropical, steel drums, calypso vibe. That really came about from patience and taking our time with it.
MG: Doing 10 drafts of a track where you finally agree.
AB: Yeah there was a lot of me like Nahhh, it doesn’t feel right haha.
There’s also the multiplayer feature too, how’s that been?
MG: Multiplayer is a different beast to single player. It’s about trying to help the player make sense of the chaos; there’s constant fireworks and explosions. It’s about trying to use ducking points in the mix tell them what they’ve been hit by, when they need to get out of the way. Multiplayer is a totally different animal.
AB: I think we struggled with that for longest, because we were used to audio that was tied to the HUD, and it doesn’t quite work with split screen. If an audio notifier isn’t specifically tied to a visual, no one knows who that noise is directed for. We also had fun with multiple listeners, we spent quite a while with only one audio listener so player one could hear all this amazing audio. It was figuring out the setting in Unreal and FMOD, teething problems, then we started to figure out the more we played, the more split screen should be balanced. There’s not that many points of reference, for the last few years, most are online.
MG: Yeah it was a good excuse to get some older multiplayer games out.
Awesome well all the best and thanks again Matt and Andrew!
We hope you enjoyed the event check out others in our Events section :). Don’t forget to sign up to our Monthly Newsletter to make sure you don’t miss out on our events and interviews.

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From the 24 - 27 September , thousands descended upon the Birmingham NEC for EGX , the UK ’s biggest ever video games event . Lots of the most anticipated new AAA games were available to play on hundreds of screens such as : Assassin ’s Creed : Syndicate , Star Wars Battlefront , Call of Duty : Black Ops 3 , Just Cause 3 , Rise of the Tomb Raider , Star Fox Zero and the new Tom Clancy titles to name a few . EGX also features a lot of indie games in the Rezzed section , with the indie leftfield collection backing onto it . We also welcomed the Indie Megabooth to the ever expanding world of indie games . There were lots of chances to try out various VR headsets and games , as well as a variety of panel talks from developers and gamers across the four days .
 I was particularly interested to play Assassin ’s Creed : Syndicate since Austin Wintory was recently revealed as the composer for this title . It was also really exciting to get to play as the new character Evie Frye in the demo mission that had us climbing buildings in the streets of London and staging a kidnapping to get close to our target . One or two violins accompanied our journey , just setting the scene in a subtle way , while we took our first steps into industrial London . The new Assassin ’s Creed is set to be released on October 23rd .
 After picking up my limited edition Assassin ’s Creed t - shirt from Insert Coin Clothing ( yes I ’m a fan girl ! ) , I headed over to the developers sessions to see Mike Bithell give a Q&A ( Sunday ) since his recent success with Volume and his previously well known game Thomas Was Alone . It was definitely an interesting talk that touched on the importance of “ riding the waves ” of the current trends in indie games as well as the rapid advances in the industry keeping indie game developers on their toes . Bithell was quick to discredit his own advice as “ out of date ” , urging those looking for advice to seek newer successes . Although honestly , is anybody really going to share their own secret to success ?
 Since indies are my passion and fascination , I did spend alot of time around the EGX : Rezzed section . The indie game sector has grown this year at EGX , with the main EGX : Rezzed Booth , the Leftfield Collection ( sponsored by SEGA ) and the addition of the Indie Games Megabooth all available to indie exhibitors . There ’s alot of cool games here , but I want to mention a few that caught my attention .
 er people , we managed to get through the demo levels by saving each other and conquering this music driven game . I had a quick chat with one of the developers who told me the game was completely designed around the music . They took a track they liked , got permission to use it and created the level completely based on the track ; all artwork , mechanics etc . It ’s a really cool , innovative way to approach a games level design , definitely check them out !
 e music as a game mechanic to alter the environment and is very effective once you get a hang of the movement / tumble controls . Another one to watch for the future !
 Memory of a Broken Dimension is the last game I want to mention just as I was very intrigued by it simply because I had no clue what was going on . It features a monochrome world where the world is constantly flowing made up of thousands of granulated pixels . When you hold still for long enough the world starts to form solid shapes and you can just about make out the walls , floors and pipes that make up your surroundings . It was very much like looking into the “ Matrix ” for me and the dark ambience created by drones in the soundtrack reinforced this strange , surreal experience . It seems to be an exploration based game that gives you no instructions other than some vague emails to open on the menu screen . It will be curious to see what this game is about and how we ’ve ended up in this weird place !
 With EGX : Rezzed set for March next year it might be a while before we see some progress on these in - development indie ’s but hopefully it will herald a return and progress ! That ’s it for this year , if you ’re feeling the post - EGX blues , tweet us at @SoundDesignUK and tell us your EGX highlights or games that caught your eye !
 Sam Hughes also caught up with Andrew Bennison and Matt Griffin of Prospect Games , to chat about their game , UNBOX !
 MG : Thanks for having us .
 Let ’s dive straight in , how did the process begin when you were starting to prep the audio for Unbox ?
 MG : Well I started with a Foley session and a cardboard box . I managed to get into a recording studio , SSR , which is near our studio , and started throwing the box at the floor while pointing a mic at it . It ’s pretty much as simple as that ! I knew we were going to need a lot of box impacts because the whole game is a tumbling cardboard box . Yeah I spent 6 hours or so just throwing a cardboard box at various surfaces , and seeing how it sounded . It ’s actually quite dull at first , you need to mess around with mic placements . I thought Little Big Planet did a great job of it on the first two games . Kenny Young did a really good job on that , making something quite dull sound quite lively and interesting . So yeah that was my first port of call .
 How did you make it sound fun and interesting after realizing it was kind of a dull sound ?
 MG : Well a combination of all the sounds . We ’ve talked endlessly about the box movement , audio and the mechanics of that , we were originally going to build this whole system , for making it sound much more dynamic , the flat surface of the box hits a surface and it would create a different noise on a corner . We actually created something a lot more simplistic , but really it ’s the fact that the box movement is the core of the noise around everything else . When it ’s hitting different surfaces you get different noises and there ’s always music and explosions going off anyway .
 AB : We ’ve always talked about creating sounds that are realistic , but not boring , realistic . It ’s got to be exciting , sort of comical but also grounded . But until you came on board , it was pretty much a mass of copyright infringements , pulling audio from anywhere , always putting it off , like oh we ’ll find someone , somebody will replace it . Finally Matt came in and pointed out that you ca n’t just take other peoples audio , which we obviously were n’t going to use !
 MG : That ’s what I love about this industry , it ’s amazing , the in depth , long talks you can have about the sound of a cardboard box .
 AB : We ’ve discussed it for hours , prototyping . We were going to have something inside the box at one point , we were going to have it holding some rubbish and then it did n’t communicate very well to the player so we just kind of stuck with the impacts and then we had the different surfaces system in place now . A lot more connected to the box as the player .
 In terms of the audio system , is there anything particularly interesting you ’ve done with Unboxed that you have n’t done with another project ?
 MG : gain , it would be the box . I ca n’t think of another game where you play as a cardboard box . There ’s a lot of physicsy stuff in there , so , using a lot of parameters within Fmod to trigger different sounds . A light , medium and heavy impact for each object , and then the pitch and volume automated depending on the velocity of the object hitting the ground . There ’s a lot of stuff you can bang into it , I ’ve got an awful lot of work to do still .
 AB : It ’s early days , it really is a case of visually it ’s very visceral , with all the explosions and bouncing into surfaces and falling off huge cliffs and towers , the audio really needs to match that . A lot of people are using Fmod in games , but in Unreal 4 we seem to be one of the main independent teams using Fmod .
 It always seems to be Wwise with Unreal and Fmod with Unity . Have you found any reason why that might be ?
 MG : No I mean we have a couple of problems but the guys at FMOD have been really good , especially considering they ’re in Australia . It ’s quite hard to communicate with someone on the other side of the planet .
 AB : I think it ’s also because Unreal is relatively young .
 MG : FMOD has only been doing support for that engine , integration wise , since , November , so there ’s still a couple of teething problems and we ’ve got over all those now . I really enjoy using the programme , I think it ’s awesome , incredibly powerful , and limitless what you can do .
 AB : GX has also been our first showcase for the audio side of things , along with the new worlds and levels , we ’ve got a lot of good responses of people saying it sounds great , putting the headphones on .
 MG : It was breaking my heart . I was putting lots of last minute tweaks on the audio , and people leaving the headphones off . We ’re always an afterthought are n’t we ? Like when people play mobile games and leave the volume off .
 As Captain of the ship Andrew , it sounds like you ’ve had audio in the back of your mind for quite a while from the start . That ’s good for someone of that level to be thinking about audio in advance .
 AB : I did n’t want to leave anything to the last minute . I ’ve worked on a lot of games before . We actually worked on a Left 4 Dead mod back in the day . So with that , we already had the underlying principles of the game made , it meant audio was a lot sooner , we started making custom tracks and started doing voice acting . I realized we were going to end up in a situation with an independent team , with small budget , small time scales and if we do n’t start working on , not just the music , but more importantly , the sound effects , earlier on ; then it ’s going to be this mad dash and sound horrible . So because of all that I knew I needed to get Matt on board as soon as possible really and start getting stuff figured out .
 It ’s good that you knew that , a lot of indie developers find that out later . When you go , right , now audio , it becomes a bit of a race , it ’s good you ’ve had him on from the beginning . So you ’re doing the music too ?
 MG : Yeah , yeah . It ’s a lot of work . It ’s the first title I ’ve managed to do a full composition for . Again with FMOD , I ’m trying to make it as interactive as possible , even with really old games like Banjo Kazooie , you still have that interactivity like when you move area and the instruments switch , it would n’t miss a beat but completely change the feel of the area you ’re in . We ’re trying to reflect that as much as possible . It ’s a bit difficult with digital audio . That would mean having a lot of tracks going off at once . We ’re trying to make it interactive , give the player feedback , really enjoying doing the music . The relationship between the sound design and the music , leaving holes in the EQ , it helps a lot , me doing it all .
 We can tell a lot has changed since we saw you earlier at Rezzed this year . When is the target release date ?
 AB : We ’re aiming for PC release in May 2016 . Beyond that , a lot of people say it ’s a couch based game . Nothing ’s confirmed yet , but we ’d love to see it on Xbox and PlayStation . We ’ve got to take it one step at a time ; we ’re an indie team with a small budget , not trying to go beyond our remit .
 AB : Exactly , it ’s a long tailed game . We ’ve got to make sure Unbox is in everyone ’s minds for years , being able to stagger those releases will help that .
 The best lesson you can learn , is patience , people have got to remember , it ’s the long game you ’re playing , not just “ quick make a game , throw it out there ” .
 AB : A bad game will be easily forgotten , if you delay a game , people will always remember it .
 MG : That definitely applies to the audio too , I was keen to get started but until we had the worlds , and the levels made , if you do n’t have a world or storyboard you ca n’t start making the music for it . So we tried out different musical variations , the music has changed quite a lot since the start , it was a lot more Jazz orientated .
 AB : We ’ve realized the difficulties of getting that to work , now it ’s taking more of a tropical , steel drums , calypso vibe . That really came about from patience and taking our time with it .
 MG : Doing 10 drafts of a track where you finally agree .
 AB : Yeah there was a lot of me like Nahhh , it does n’t feel right haha .
 There ’s also the multiplayer feature too , how ’s that been ?
 MG : Multiplayer is a different beast to single player . It ’s about trying to help the player make sense of the chaos ; there ’s constant fireworks and explosions . It ’s about trying to use ducking points in the mix tell them what they ’ve been hit by , when they need to get out of the way . Multiplayer is a totally different animal .
 AB : I think we struggled with that for longest , because we were used to audio that was tied to the HUD , and it does n’t quite work with split screen . If an audio notifier is n’t specifically tied to a visual , no one knows who that noise is directed for . We also had fun with multiple listeners , we spent quite a while with only one audio listener so player one could hear all this amazing audio . It was figuring out the setting in Unreal and FMOD , teething problems , then we started to figure out the more we played , the more split screen should be balanced . There ’s not that many points of reference , for the last few years , most are online .
 MG : Yeah it was a good excuse to get some older multiplayer games out .
 Awesome well all the best and thanks again Matt and Andrew !
 We hope you enjoyed the event check out others in our Events section :) . Do n’t forget to sign up to our Monthly Newsletter to make sure you do n’t miss out on our events and interviews .


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MANILA — CJ Perez will not be seeing action for Lyceum in Game 1 of the National Collegiate Athletic Association (NCAA) men’s basketball finals on Tuesday after the league handed him a one-game suspension.
On Monday, the league’s management committee handed Perez the said sanction for failure to inform it of his application for the Philippine Basketball Association (PBA) Draft.
NCAA rules state that a player turning pro must inform the league of his intent before he formally submits a draft application.
The Pirates still appealed the said decision to the NCAA Policy Board owing to the fact that Perez had to apply earlier than usual because he was declared a Filipino-foreigner by the PBA, something he failed to tell school officials.
“LPU was not informed. Had we been informed, LPU would have taken the initiative to make a letter to be signed by CJ to and endorsed by the ManCom Rep to inform the NCAA,” said an official, who requested anonymity.
However, the policy board upheld the ManCom’s sanction.

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MANILA — CJ Perez will not be seeing action for Lyceum in Game 1 of the National Collegiate Athletic Association ( NCAA ) men ’s basketball finals on Tuesday after the league handed him a one - game suspension .
 On Monday , the league ’s management committee handed Perez the said sanction for failure to inform it of his application for the Philippine Basketball Association ( PBA ) Draft .
 NCAA rules state that a player turning pro must inform the league of his intent before he formally submits a draft application .
 The Pirates still appealed the said decision to the NCAA Policy Board owing to the fact that Perez had to apply earlier than usual because he was declared a Filipino - foreigner by the PBA , something he failed to tell school officials .
 “ LPU was not informed . Had we been informed , LPU would have taken the initiative to make a letter to be signed by CJ to and endorsed by the ManCom Rep to inform the NCAA , ” said an official , who requested anonymity .
 However , the policy board upheld the ManCom ’s sanction .


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A relaxing family beachside holiday, a restful stopover from Adelaide to Melbourne, or a place for some fishing and boating, there are many things to do at Kingston SE.
Stretching along the safe, calm shores of Lacepede Bay, the town of Kingston SE offers everything you need for a relaxing beachside holiday. Whether you’re into fishing, boating, sailing or just basking in the sun on a clean sandy beach, you will find a variety of things to do at Kingston SE. But it’s not just about the spectacular coastline – in town you’ll find fascinating history, delicious fare and of course, true country hospitality where everyone is welcomed.
Beautiful and serene, Kingston SE’s beaches are perfect for swimming, fishing and all types of boating. You can even drive right onto the beach for a picnic or to just look out at ocean sunsets that’ll take your breath away. You may even see dolphins and seals swimming in to enjoy the view.
Originally built to sit 8 km out to sea, the 150 year-old beacon now takes pride of place on the foreshore, right next door to our caravan park – seriously, you can’t miss it. Maintained and operated by the National Trust of South Australia, and offering spectacular views from its platform, the lighthouse is open during school holidays and by appointment.
Blending ancient and modern knowledge, the ‘analemmic’ sundial uses your body to tell the time. Located on a small island next to Apex Park, the sundial consists of a series of granite hour-markers upon which your shadow is cast from a central analemma (a solar chart) telling you the time of day. Also look out for the fish, animal and wave sculptures around the sundial and the town.
With its heritage of shipping, agriculture, fishing and commerce, Kingston SE is brimming with historical sites and fascinating buildings, each with a story to tell. Pick up a self-guided heritage walk map from the Kiosk or at the Visitor Information Centre in town and discover the secrets of Kingston.
You can’t leave Kingston SE without saying hello to Larry – our beloved, 17-meter tall tribute to the world-class seafood that comes fresh from our pristine waters every day.
As you’d expect from a town surrounded by fresh produce and great wine, Kingston SE has everything you need to satisfy your tastebuds. From local gourmet food, including country bakers, fishmongers and butchers, to cafes, supermarkets, historic pubs and relaxed restaurants, your every need (and meal) is catered for at Kingston SE.
Spend the day fishing or wine-tasting, playing a round of golf or exploring the region – it’s all possible from your base in Kingston. Enquire at the caravan park Kiosk or the Visitor Information Centre in town and we can put you in touch with local fishing charters, wineries and tour guides.

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A relaxing family beachside holiday , a restful stopover from Adelaide to Melbourne , or a place for some fishing and boating , there are many things to do at Kingston SE .
 Stretching along the safe , calm shores of Lacepede Bay , the town of Kingston SE offers everything you need for a relaxing beachside holiday . Whether you ’re into fishing , boating , sailing or just basking in the sun on a clean sandy beach , you will find a variety of things to do at Kingston SE . But it ’s not just about the spectacular coastline – in town you ’ll find fascinating history , delicious fare and of course , true country hospitality where everyone is welcomed .
 Beautiful and serene , Kingston SE ’s beaches are perfect for swimming , fishing and all types of boating . You can even drive right onto the beach for a picnic or to just look out at ocean sunsets that ’ll take your breath away . You may even see dolphins and seals swimming in to enjoy the view .
 Originally built to sit 8 km out to sea , the 150 year - old beacon now takes pride of place on the foreshore , right next door to our caravan park – seriously , you ca n’t miss it . Maintained and operated by the National Trust of South Australia , and offering spectacular views from its platform , the lighthouse is open during school holidays and by appointment .
 Blending ancient and modern knowledge , the ‘ analemmic ’ sundial uses your body to tell the time . Located on a small island next to Apex Park , the sundial consists of a series of granite hour - markers upon which your shadow is cast from a central analemma ( a solar chart ) telling you the time of day . Also look out for the fish , animal and wave sculptures around the sundial and the town .
 With its heritage of shipping , agriculture , fishing and commerce , Kingston SE is brimming with historical sites and fascinating buildings , each with a story to tell . Pick up a self - guided heritage walk map from the Kiosk or at the Visitor Information Centre in town and discover the secrets of Kingston .
 You ca n’t leave Kingston SE without saying hello to Larry – our beloved , 17 - meter tall tribute to the world - class seafood that comes fresh from our pristine waters every day .
 As you ’d expect from a town surrounded by fresh produce and great wine , Kingston SE has everything you need to satisfy your tastebuds . From local gourmet food , including country bakers , fishmongers and butchers , to cafes , supermarkets , historic pubs and relaxed restaurants , your every need ( and meal ) is catered for at Kingston SE .
 Spend the day fishing or wine - tasting , playing a round of golf or exploring the region – it ’s all possible from your base in Kingston . Enquire at the caravan park Kiosk or the Visitor Information Centre in town and we can put you in touch with local fishing charters , wineries and tour guides .


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Nick Townsend signed for Newport County on the 4th August 2018, making his debut in a 4-1 win against Cambridge United in the 1st round of the Carabao Cup.
Townsend is new signing at Newport County and will battle for the No.1 spot with current keeper Joe Day. After signing from Barnsley, Townsend appears to be settling in well with the squad which can only bode well for his Newport County career.
Townsend began his footballing career for the Birmingham Youth Academy for the under 9s and took a scholarship with the team in 2011. Townsend went on to make his professional debut for Oxford after signing for them on loan in 2013 and had his contract extended by Birmingham on his return to the West Midlands club. After his loan at Oxford, Townsend had two loan spells at Lincoln City where he made 31 appearances before returning to Birmingham and captaining the development side to a Birmingham Senior Cup trophy in 2015.
After his success with the Birmingham development squad, Townsend was signed on loan by Barnsley and signed a three-year permanent deal with the club on the 1st September 2015. Townsend made 17 appearances for Barnsley before joining Newport in 2018.
Did you know: Nick Townsend went to Alderbrook secondary school, the same school as Charlie Cooper!

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Nick Townsend signed for Newport County on the 4th August 2018 , making his debut in a 4 - 1 win against Cambridge United in the 1st round of the Carabao Cup .
 Townsend is new signing at Newport County and will battle for the No.1 spot with current keeper Joe Day . After signing from Barnsley , Townsend appears to be settling in well with the squad which can only bode well for his Newport County career .
 Townsend began his footballing career for the Birmingham Youth Academy for the under 9s and took a scholarship with the team in 2011 . Townsend went on to make his professional debut for Oxford after signing for them on loan in 2013 and had his contract extended by Birmingham on his return to the West Midlands club . After his loan at Oxford , Townsend had two loan spells at Lincoln City where he made 31 appearances before returning to Birmingham and captaining the development side to a Birmingham Senior Cup trophy in 2015 .
 After his success with the Birmingham development squad , Townsend was signed on loan by Barnsley and signed a three - year permanent deal with the club on the 1st September 2015 . Townsend made 17 appearances for Barnsley before joining Newport in 2018 .
 Did you know : Nick Townsend went to Alderbrook secondary school , the same school as Charlie Cooper !


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The bus fee is automatically waived for those that qualify for free or reduced lunch.
The free and reduced lunch application needs to be submitted annually.
To apply for Free and Reduced Lunch – click HERE to download the form.
60 Cabot Road, Danvers MA 01923.

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The bus fee is automatically waived for those that qualify for free or reduced lunch .
 The free and reduced lunch application needs to be submitted annually .
 To apply for Free and Reduced Lunch – click HERE to download the form .
 60 Cabot Road , Danvers MA 01923 .


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From $194,900 - $248,900 What does this Price Range mean?
Parkplace at Buckeye features award-winning, quality-built homes coupled with convenient access to the best of Phoenix. You do not want to miss out on this exciting and once-in-a-lifetime opportunity to own an affordable, brand-new home. Located in the West Valley, Parkplace at Buckeye is just minutes from the excitement that the west Phoenix area has to offer, such as multiple golf courses, Goodyear Ballpark and Skyline Regional Park. In addition to this phenomenal location, Parkplace at Buckeye provides homeowners with incredible neighborhood amenities. The children's playground, picnic areas, walking trails, open space and mountain views offer a peaceful backdrop desirable to any family. Residents of this beautiful community enjoy relaxed living in new, energy-efficient homes. Every LGI home is designed with upgrades worth thousands of dollars, such as designer wood cabinets, all new kitchen appliances including refrigerator, fenced backyards, front yard landscaping, and a 10-year structural warranty. Also, every new home we build comes with raised two-panel doors, brushed nickel hardware and fixtures, rounded corners and spacious countertops. With a great location, incredible amenities and stunning new homes, Parkplace at Buckeye is the perfect place to call home.

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From $ 194,900 - $ 248,900 What does this Price Range mean ?
 Parkplace at Buckeye features award - winning , quality - built homes coupled with convenient access to the best of Phoenix . You do not want to miss out on this exciting and once - in - a - lifetime opportunity to own an affordable , brand - new home . Located in the West Valley , Parkplace at Buckeye is just minutes from the excitement that the west Phoenix area has to offer , such as multiple golf courses , Goodyear Ballpark and Skyline Regional Park . In addition to this phenomenal location , Parkplace at Buckeye provides homeowners with incredible neighborhood amenities . The children 's playground , picnic areas , walking trails , open space and mountain views offer a peaceful backdrop desirable to any family . Residents of this beautiful community enjoy relaxed living in new , energy - efficient homes . Every LGI home is designed with upgrades worth thousands of dollars , such as designer wood cabinets , all new kitchen appliances including refrigerator , fenced backyards , front yard landscaping , and a 10 - year structural warranty . Also , every new home we build comes with raised two - panel doors , brushed nickel hardware and fixtures , rounded corners and spacious countertops . With a great location , incredible amenities and stunning new homes , Parkplace at Buckeye is the perfect place to call home .


text: Opened in 2001, this air-conditioned city hotel comprises a total of 463 suites spread over 15 floors. Facilities include a lobby with a 24-hour reception desk, a safe, a cloakroom and a lift as well as a newspaper stand, a bar, a restaurant, conference facilities and Internet access. Room and laundry services are on offer. ## Location This superb all-suite hotel is located in Battery Park, overlooking New York harbour. It is just a few minutes walk to the nearest subway station, Wall Street and various ferry links. There is a cinema next door to the hotel and a range of clubs, bars and restaurants are to be found in the local area. ## Rooms The luxurious 2-room suites come with an en suite bathroom with a hairdryer, a minibar, a fridge, a microwave, a direct dial telephone, an Internet connection and a hire safe. Centrally controlled air conditioning and heating feature as standard. In the suites' living rooms are queen-sized sofa beds. ## Sport Guests may unwind in the sauna; sports enthusiasts may enjoy a workout in the well-equipped gym. ## Meals Guests are offered a complimentary full breakfast and free cocktails. ## Payment American Express, Diners Club, MasterCard and VISA are all accepted methods of payment. ## Notes Family plan: 2 adults and 2 children (up to the age of 17) may share the existing bedding in a double room.

tokenized: Opened in 2001 , this air - conditioned city hotel comprises a total of 463 suites spread over 15 floors . Facilities include a lobby with a 24 - hour reception desk , a safe , a cloakroom and a lift as well as a newspaper stand , a bar , a restaurant , conference facilities and Internet access . Room and laundry services are on offer . # # Location This superb all - suite hotel is located in Battery Park , overlooking New York harbour . It is just a few minutes walk to the nearest subway station , Wall Street and various ferry links . There is a cinema next door to the hotel and a range of clubs , bars and restaurants are to be found in the local area . # # Rooms The luxurious 2 - room suites come with an en suite bathroom with a hairdryer , a minibar , a fridge , a microwave , a direct dial telephone , an Internet connection and a hire safe . Centrally controlled air conditioning and heating feature as standard . In the suites ' living rooms are queen - sized sofa beds . # # Sport Guests may unwind in the sauna ; sports enthusiasts may enjoy a workout in the well - equipped gym . # # Meals Guests are offered a complimentary full breakfast and free cocktails . # # Payment American Express , Diners Club , MasterCard and VISA are all accepted methods of payment . # # Notes Family plan : 2 adults and 2 children ( up to the age of 17 ) may share the existing bedding in a double room .


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Mobile backhaul - Transition to packet in mobile backhaul is underway. The shift to packet in transport and aggregation networks, where long-haul systems are usually deployed, is the only option that can meet LTE bandwidth needs today and prepare networks for LTE-Advanced tomorrow.
Fixed aggregation - Providers need to supply bandwidth-hungry residential services. And they need to solve the bottlenecks created by new, high-speed access technologies, such as vectoring, in areas where long-haul microwave connectivity is employed instead of fiber.
Efficient transition - Packet technologies support a seamless transition from the existing legacy world to the coming all-packet world less expensively than hybrid technologies. They enable TDM traffic through more efficient packet-oriented solutions, as in the case of service emulation.
Faster time to market. Sometimes burdensome civil works or permissions interfere with new fiber projects.
Lower cost. Microwave deployment costs tend to be flat regardless of the link distance, and are less impacted by recurring fees associated with the carried capacity.
Greater flexibility. Traffic changes can be accommodated through a simple spectrum reallocation.
WHAT IS A FULL-PACKET LONG-HAUL MICROWAVE SYSTEM?
Service convergence - In all packet microwave platforms, Ethernet is used as the sole transport technology to carry all services. Legacy services are translated and adapted to Ethernet -- e.g., through service emulation -- and applications specific SLAs are enforced.
Capacity scale - Full-packet long-haul microwave systems combine best-in-class packet mechanisms such as packet compression and multichannel transmission with best-in-class RF mechanisms like high modulation, high system gain, and strong modem signature. In particular, multichannel operation leads to new operational modes that increase capacity scale and availability.
Operational efficiency - Multichannel-based models simplify capacity provisioning, changing the way link design is done. In “old-style” design, the number of T1/E1 or OC3/STM-1 circuits that need to be carried over the air is considered. Multichannel-enabled new-style design is based on the requested throughput expressed in Mbps. The resulting simplified system architecture reduces total cost of ownership.
The multi-channel approach allows the system to handle the bundle of radio links as a single big pipe whose capacity is the sum of all of the single links capacities. The overall capacity can be flexibly assigned to any services based on specific SLAs or operator defined rules.
The bundle can be formed by any number of links. Usual deployments include 4 links (N = 4), while complex installations can reach 8-10 links (N = 8, 10).
No spare channels are needed, thus the name N+0 (the trailing 0 means no reserved protection channels are allocated). This lets operators move away from legacy N+1 implementation, where at least 1 channel is statically reserved for protection, increasing TCO and reducing flexibility.
There are no restrictions on the frequency band, channel width, or RF mechanisms employed. Any mix of them is allowed. For example a 4+0 application may use 2 14MHz channels in a frequency band and other 2 28MHz channels operating in another frequency band.
The multichannel engine knows the actual status of the bundle. And the services entering the engine receive proper handling based on their relative priority or SLA.
Services gets distributed over the link bundle and rebuilt at the receiving end without performance degradation nor delay.
The distribution of services across the bundle is the key to raise the overall availability.
In N+0 multichannel, a service (e.g., an STM-1) is no longer associated to a specific link, but it is simply spread on the bundle. In legacy N+1 applications if the link carrying that STM-1 had an issue, e.g., a modulation decrease, the service was lost. In N+0 if one of the links experiences an issue and decreases its offered capacity, services gets redistributed over the remaining links in real time. The total capacity of the bundle decreases but high-priority services are unaffected and best effort traffic only is discarded.
Post-upgrade system improvements are shown in Figure 2.
The graph shows 2 of the 4 channels (for each channel both the “go” and “return” directions are represented). The Y-axis represents the probability that any of the channels reaches maximum modulation -- i.e., maximum capacity.
At maximum modulation, each bar achieves a probability value very close to 1x100. In other words, every channel works for almost 100% of the time at 1024QAM – a meaningful outcome considering that it is a long link over the sea with strong multi-path effect.
For very short periods the 4 channels decrease their modulation, but the probability of this happening is very low. In some cases, the channel quality is so good that they never go below a certain modulation scheme. For example, the yellow and red bars never decrease below 256QAM and 64QAM respectively.
The overall system performance is in line with a pre-deployment predictive analysis done by Alcatel-Lucent, as shown in Figure 3.
The analysis correlated capacity and availability for different legacy N+1 and multichannel N+0 configurations. X-axis capacity is expressed in Mbps while Y-axis availability is expressed as the probability of achieving the corresponding capacity.
The analysis shows the performance improvement of moving from legacy N+1 models to multichannel N+0 ones, increasing the channels in a bundle.
The yellow stars represent the working conditions of legacy N+1 systems, corresponding to fixed states where capacity and availability are statically determined. For example, the previously installed 2+1 system could provide an availability value of around 1x10-5 and a throughput figure of around 300 Mbps. Results of improving that system to 3+1 or even 4+1 are shown along the dashed yellow line.
The behavior of a multichannel system depends upon a contiguous set of possible states, given by the combination of all the possible working conditions of the bundle. As such, the behavior of a multichannel system is represented by an entire curve. The green curve, corresponding to a multichannel 2+0 system, can easily scale to higher capacity than a legacy 2+1 configuration -- or achieve higher availability. 3+0 and 4+0 configurations are represented by the red and blue curves.
The 4+0 configuration differs significantly from a legacy 4+1 system. Higher capacity, in the order of 700 Mbps, is achieved at the same availability level. That is around 100 Mbps more than legacy 4+1. At 600 Mbps (nominal capacity), higher availability is achieved, moving from around 3x10-4 to 1x10-5.
Paolo has been a Product Strategy Manager at Alcatel-Lucent since 2008. In this role, he deals with evolution strategy and positioning for Alcatel-Lucent microwave products. Prior to joining Alcatel-Lucent, Paolo worked for Wind, Infostrada and Italtel. Paolo has a degree in Electronic Engineering from the Polytechnic of Milan and a masters degree in Marketing and Communications. He is currently involved in Next Generation Mobile Networks (NGMN ). Under the framework of the LTE backhauling workgroup, he co-edited two technical papers (“LTE backhauling architectures” and “LTE backhaul security”). At present he contributes to the design of backhaul and fronthaul architectures for Hetnets and LTE-Advanced.

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Mobile backhaul - Transition to packet in mobile backhaul is underway . The shift to packet in transport and aggregation networks , where long - haul systems are usually deployed , is the only option that can meet LTE bandwidth needs today and prepare networks for LTE - Advanced tomorrow .
 Fixed aggregation - Providers need to supply bandwidth - hungry residential services . And they need to solve the bottlenecks created by new , high - speed access technologies , such as vectoring , in areas where long - haul microwave connectivity is employed instead of fiber .
 Efficient transition - Packet technologies support a seamless transition from the existing legacy world to the coming all - packet world less expensively than hybrid technologies . They enable TDM traffic through more efficient packet - oriented solutions , as in the case of service emulation .
 Faster time to market . Sometimes burdensome civil works or permissions interfere with new fiber projects .
 Lower cost . Microwave deployment costs tend to be flat regardless of the link distance , and are less impacted by recurring fees associated with the carried capacity .
 Greater flexibility . Traffic changes can be accommodated through a simple spectrum reallocation .
 WHAT IS A FULL - PACKET LONG - HAUL MICROWAVE SYSTEM ?
 Service convergence - In all packet microwave platforms , Ethernet is used as the sole transport technology to carry all services . Legacy services are translated and adapted to Ethernet -- e.g. , through service emulation -- and applications specific SLAs are enforced .
 Capacity scale - Full - packet long - haul microwave systems combine best - in - class packet mechanisms such as packet compression and multichannel transmission with best - in - class RF mechanisms like high modulation , high system gain , and strong modem signature . In particular , multichannel operation leads to new operational modes that increase capacity scale and availability .
 Operational efficiency - Multichannel - based models simplify capacity provisioning , changing the way link design is done . In “ old - style ” design , the number of T1 / E1 or OC3 / STM-1 circuits that need to be carried over the air is considered . Multichannel - enabled new - style design is based on the requested throughput expressed in Mbps . The resulting simplified system architecture reduces total cost of ownership .
 The multi - channel approach allows the system to handle the bundle of radio links as a single big pipe whose capacity is the sum of all of the single links capacities . The overall capacity can be flexibly assigned to any services based on specific SLAs or operator defined rules .
 The bundle can be formed by any number of links . Usual deployments include 4 links ( N = 4 ) , while complex installations can reach 8 - 10 links ( N = 8 , 10 ) .
 No spare channels are needed , thus the name N+0 ( the trailing 0 means no reserved protection channels are allocated ) . This lets operators move away from legacy N+1 implementation , where at least 1 channel is statically reserved for protection , increasing TCO and reducing flexibility .
 There are no restrictions on the frequency band , channel width , or RF mechanisms employed . Any mix of them is allowed . For example a 4 + 0 application may use 2 14MHz channels in a frequency band and other 2 28MHz channels operating in another frequency band .
 The multichannel engine knows the actual status of the bundle . And the services entering the engine receive proper handling based on their relative priority or SLA .
 Services gets distributed over the link bundle and rebuilt at the receiving end without performance degradation nor delay .
 The distribution of services across the bundle is the key to raise the overall availability .
 In N+0 multichannel , a service ( e.g. , an STM-1 ) is no longer associated to a specific link , but it is simply spread on the bundle . In legacy N+1 applications if the link carrying that STM-1 had an issue , e.g. , a modulation decrease , the service was lost . In N+0 if one of the links experiences an issue and decreases its offered capacity , services gets redistributed over the remaining links in real time . The total capacity of the bundle decreases but high - priority services are unaffected and best effort traffic only is discarded .
 Post - upgrade system improvements are shown in Figure 2 .
 The graph shows 2 of the 4 channels ( for each channel both the “ go ” and “ return ” directions are represented ) . The Y - axis represents the probability that any of the channels reaches maximum modulation -- i.e. , maximum capacity .
 At maximum modulation , each bar achieves a probability value very close to 1x100 . In other words , every channel works for almost 100 % of the time at 1024QAM – a meaningful outcome considering that it is a long link over the sea with strong multi - path effect .
 For very short periods the 4 channels decrease their modulation , but the probability of this happening is very low . In some cases , the channel quality is so good that they never go below a certain modulation scheme . For example , the yellow and red bars never decrease below 256QAM and 64QAM respectively .
 The overall system performance is in line with a pre - deployment predictive analysis done by Alcatel - Lucent , as shown in Figure 3 .
 The analysis correlated capacity and availability for different legacy N+1 and multichannel N+0 configurations . X - axis capacity is expressed in Mbps while Y - axis availability is expressed as the probability of achieving the corresponding capacity .
 The analysis shows the performance improvement of moving from legacy N+1 models to multichannel N+0 ones , increasing the channels in a bundle .
 The yellow stars represent the working conditions of legacy N+1 systems , corresponding to fixed states where capacity and availability are statically determined . For example , the previously installed 2 + 1 system could provide an availability value of around 1x10 - 5 and a throughput figure of around 300 Mbps . Results of improving that system to 3 + 1 or even 4 + 1 are shown along the dashed yellow line .
 The behavior of a multichannel system depends upon a contiguous set of possible states , given by the combination of all the possible working conditions of the bundle . As such , the behavior of a multichannel system is represented by an entire curve . The green curve , corresponding to a multichannel 2 + 0 system , can easily scale to higher capacity than a legacy 2 + 1 configuration -- or achieve higher availability . 3 + 0 and 4 + 0 configurations are represented by the red and blue curves .
 The 4 + 0 configuration differs significantly from a legacy 4 + 1 system . Higher capacity , in the order of 700 Mbps , is achieved at the same availability level . That is around 100 Mbps more than legacy 4 + 1 . At 600 Mbps ( nominal capacity ) , higher availability is achieved , moving from around 3x10 - 4 to 1x10 - 5 .
 Paolo has been a Product Strategy Manager at Alcatel - Lucent since 2008 . In this role , he deals with evolution strategy and positioning for Alcatel - Lucent microwave products . Prior to joining Alcatel - Lucent , Paolo worked for Wind , Infostrada and Italtel . Paolo has a degree in Electronic Engineering from the Polytechnic of Milan and a masters degree in Marketing and Communications . He is currently involved in Next Generation Mobile Networks ( NGMN ) . Under the framework of the LTE backhauling workgroup , he co - edited two technical papers ( “ LTE backhauling architectures ” and “ LTE backhaul security ” ) . At present he contributes to the design of backhaul and fronthaul architectures for Hetnets and LTE - Advanced .


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EVA foam sheet can be widely use for kids handcraft, a piece of normal EVA foam sheet can be a house, a castle or flower magically. It's non-ammonia, odorless and eco-friendly EVA foam especially for kids, we have over 39 colors for your selection. Customized logo, packing, label and design are available, there are many sizes, thickness, packages for choice.
Handcraft, processing material, insole, etc.

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EVA foam sheet can be widely use for kids handcraft , a piece of normal EVA foam sheet can be a house , a castle or flower magically . It 's non - ammonia , odorless and eco - friendly EVA foam especially for kids , we have over 39 colors for your selection . Customized logo , packing , label and design are available , there are many sizes , thickness , packages for choice .
 Handcraft , processing material , insole , etc .


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The Senior Graphic Designer is responsible for concepting and design execution across various Shane Co. brand marketing channels including digital and print collateral, retail, social, and more—creating elevated, engaging and cohesive visual brand experiences. The ideal candidate is strategic with the ability to see the big picture but also has a discerning eye for craft and detail. This role also assists with managing more junior designers to ensure that all design work submitted by the graphic team is consistent with brand standards while reaching the goal of each creative brief.
Large Fine Art gallery in Cherry Creek North is looking for a new Assistant/Sales Consultant. Position is full time (40 hours) and will include weekends.
The North Face social media team creates and nurtures stories aimed at fostering authentic connections with consumers all over the world. The Social Media Coordinator is responsible for managing strategy, content sourcing, publishing, and optimization of TNF climb social media channels and activations.
The Media Coordinator will assist with various administrative tasks that include but are not limited to: providing administrative support for media billing on a monthly basis, invoice reconciliation, invoice entry, executing adjustments to existing media buys as directed, running and updating reports, building files (including research and data), assisting with media traffic, attending training sessions, special projects and filing. This is a great opportunity to start on a path in Advertising.
Develop a comprehensive and multi-dimensional communications strategy to increase brand, product and sports marketing awareness with the Director of Marketing.
Green Dragon Cannabis Co. is looking for a sharp, self-motivated individual to join our marketing team. Green Dragon is a fast growing, fast paced environment, with 12 retail locations, and plans to expand nationwide.
The Social Media Specialist I is a highly-motivated individual with experience and a passion for designing and implementing the Company’s content strategy, creating relevant content, blogging and community participation. Applicant must have working knowledge and real-world experience with various social media programs. Administration includes content strategy, develop brand awareness, generate inbound traffic and cultivate leads and sales.
Good Sam is now hiring a Creative Director to be based at our Englewood, CO Headquarters. The Creative Director guides all direct mail, retail signage and advertising projects and is responsible for the overall quality of work produced by the creative department. Must have the ability to lead others but also keep one foot in the trenches, helping to generate the big ideas and serve as a Senior Graphic Designer and Art Director where needed.

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The Senior Graphic Designer is responsible for concepting and design execution across various Shane Co. brand marketing channels including digital and print collateral , retail , social , and more — creating elevated , engaging and cohesive visual brand experiences . The ideal candidate is strategic with the ability to see the big picture but also has a discerning eye for craft and detail . This role also assists with managing more junior designers to ensure that all design work submitted by the graphic team is consistent with brand standards while reaching the goal of each creative brief .
 Large Fine Art gallery in Cherry Creek North is looking for a new Assistant / Sales Consultant . Position is full time ( 40 hours ) and will include weekends .
 The North Face social media team creates and nurtures stories aimed at fostering authentic connections with consumers all over the world . The Social Media Coordinator is responsible for managing strategy , content sourcing , publishing , and optimization of TNF climb social media channels and activations .
 The Media Coordinator will assist with various administrative tasks that include but are not limited to : providing administrative support for media billing on a monthly basis , invoice reconciliation , invoice entry , executing adjustments to existing media buys as directed , running and updating reports , building files ( including research and data ) , assisting with media traffic , attending training sessions , special projects and filing . This is a great opportunity to start on a path in Advertising .
 Develop a comprehensive and multi - dimensional communications strategy to increase brand , product and sports marketing awareness with the Director of Marketing .
 Green Dragon Cannabis Co. is looking for a sharp , self - motivated individual to join our marketing team . Green Dragon is a fast growing , fast paced environment , with 12 retail locations , and plans to expand nationwide .
 The Social Media Specialist I is a highly - motivated individual with experience and a passion for designing and implementing the Company ’s content strategy , creating relevant content , blogging and community participation . Applicant must have working knowledge and real - world experience with various social media programs . Administration includes content strategy , develop brand awareness , generate inbound traffic and cultivate leads and sales .
 Good Sam is now hiring a Creative Director to be based at our Englewood , CO Headquarters . The Creative Director guides all direct mail , retail signage and advertising projects and is responsible for the overall quality of work produced by the creative department . Must have the ability to lead others but also keep one foot in the trenches , helping to generate the big ideas and serve as a Senior Graphic Designer and Art Director where needed .


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These are the absolute cutest!! What a creative way to say Be my Valentine!!
Oh the perfect way to a man's heart!! These look delicious and what great way to use the heart shaped cutter and foil liners! I'd say you are a romantic!
So cute! And looks super tasty too! I will pin this as soon as I get off my ipad!
Merci de tes visites sur mes pages et de tes jolis commentaires.
Oh my word, these are too much! I am a V-Day failure. I need to get my blogging tush in gear! I think my husband would be all over there!
Well heck...forget the dang steaks we were going to grill!!!! Yummaaaaaa!!!!!!
Well, I don't know if you are a hopeless romantic, but these are dang cute and look delicious!
Well those are the cutest sliders ( I personally think only a romantic could have even thought of making them ) and they are sooooo much cuter than Soda's pee !!!

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These are the absolute cutest ! ! What a creative way to say Be my Valentine ! !
 Oh the perfect way to a man 's heart ! ! These look delicious and what great way to use the heart shaped cutter and foil liners ! I 'd say you are a romantic !
 So cute ! And looks super tasty too ! I will pin this as soon as I get off my ipad !
 Merci de tes visites sur mes pages et de tes jolis commentaires .
 Oh my word , these are too much ! I am a V - Day failure . I need to get my blogging tush in gear ! I think my husband would be all over there !
 Well heck ... forget the dang steaks we were going to grill ! ! ! ! Yummaaaaaa ! ! ! ! ! !
 Well , I do n't know if you are a hopeless romantic , but these are dang cute and look delicious !
 Well those are the cutest sliders ( I personally think only a romantic could have even thought of making them ) and they are sooooo much cuter than Soda 's pee ! ! !


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Palma Financial Services | 3/8 | Palma Financial Services, Inc.
Have you received a notice from the IRS only to leave it on your kitchen counter, desk, or worse, just hide it under a stack of bills? Are you afraid to even open the letter from the IRS? Unfortunately, those letters from the IRS will just keep coming. Your problem won't go away!
With little less than four weeks — and just 12 scheduled legislative days left — and the 2018 midterm elections looming, Republicans must not only pass their contentious tax overhaul and avert a government shutdown, but also reauthorize other federal programs that are fraught with politics.
Here at Palma Financial Services, Inc., we pay attention to this stuff so you don’t have to. And when (if) something gets actually passed, we’ll be right here to help you weed through what it might mean for you, your family, and your taxes.

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Palma Financial Services | 3/8 | Palma Financial Services , Inc.
 Have you received a notice from the IRS only to leave it on your kitchen counter , desk , or worse , just hide it under a stack of bills ? Are you afraid to even open the letter from the IRS ? Unfortunately , those letters from the IRS will just keep coming . Your problem wo n't go away !
 With little less than four weeks — and just 12 scheduled legislative days left — and the 2018 midterm elections looming , Republicans must not only pass their contentious tax overhaul and avert a government shutdown , but also reauthorize other federal programs that are fraught with politics .
 Here at Palma Financial Services , Inc. , we pay attention to this stuff so you do n’t have to . And when ( if ) something gets actually passed , we ’ll be right here to help you weed through what it might mean for you , your family , and your taxes .


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Robin Thicke has insisted that he won't be performing with Miley Cyrusagain, following the furore over their MTV VMAs appearance.
The R&B star will be seen on Alan Carr's Chatty Man TV show this evening - but the show was actually filmed on Wednesday night and Channel 4 have given us a sneak preview of what he says.
Asked about the rumours that he and Miley were planning another performance together, he replied: "Oh no, no no no."
But host Carr pressed him, asking: "Is that a Chatty Man exclusive? Because if I watch it and she pops up with a foam finger, touching herself, I’ll be furious."
And Robin was equally categorical, saying: "No, no, definitely no, definitely not."
Alan quipped: "You had the best seat at the VMAs didn't you?"
To which his guest replied: "I never, I never looked at her – that would have been rude. I looked in her eyes, it was all about heart."
And he elaborated: "And to us, there was no sexuality between us, it was all silliness and fun – it was like throwing a party at your house and being silly.
"But I understand how... it might have offended some people, and especially because she – everyone knows her as Hannah Montana, it would have been different if it was Rihanna or a different girl, you know what I mean, but the fact that it was Hannah Montana, becoming a woman and doing it they way she wanted to do it.
"But it wouldn’t have mattered who she was performing with, she would have done that – I had no effect on her performance; she would have done that with anybody, that's how she likes to dance."
Robin Thicke and Miley Cyrus will both be performing at this year's MTV EMA (although not together it seems!) which you can see Sunday from 8pm on MTV.
The full Alan Carr interview can be seen at 10pm this evening on Channel 4.

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Robin Thicke has insisted that he wo n't be performing with Miley Cyrusagain , following the furore over their MTV VMAs appearance .
 The R&B star will be seen on Alan Carr 's Chatty Man TV show this evening - but the show was actually filmed on Wednesday night and Channel 4 have given us a sneak preview of what he says .
 Asked about the rumours that he and Miley were planning another performance together , he replied : " Oh no , no no no . "
 But host Carr pressed him , asking : " Is that a Chatty Man exclusive ? Because if I watch it and she pops up with a foam finger , touching herself , I ’ll be furious . "
 And Robin was equally categorical , saying : " No , no , definitely no , definitely not . "
 Alan quipped : " You had the best seat at the VMAs did n't you ? "
 To which his guest replied : " I never , I never looked at her – that would have been rude . I looked in her eyes , it was all about heart . "
 And he elaborated : " And to us , there was no sexuality between us , it was all silliness and fun – it was like throwing a party at your house and being silly .
 " But I understand how ... it might have offended some people , and especially because she – everyone knows her as Hannah Montana , it would have been different if it was Rihanna or a different girl , you know what I mean , but the fact that it was Hannah Montana , becoming a woman and doing it they way she wanted to do it .
 " But it would n’t have mattered who she was performing with , she would have done that – I had no effect on her performance ; she would have done that with anybody , that 's how she likes to dance . "
 Robin Thicke and Miley Cyrus will both be performing at this year 's MTV EMA ( although not together it seems ! ) which you can see Sunday from 8 pm on MTV .
 The full Alan Carr interview can be seen at 10 pm this evening on Channel 4 .


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St. Patrick’s day is a great time to think about luck! Many cultures have various charms, amulets and talismans menat to bring good luck. During hard times more and more people look for magic ways to help with money problems. Here are a few that might help bring you some money magic!
The Chinese give red envelopes of money, called Hung Bao, during the Chinese New Year and at weddings. Symbols of wealth and luck usually decorate the outside of the red money packages. Red envelopes are used for Chinese lucky money as the Chinese consider red the color of luck and happiness. Most of the red envelopes sold for the use of Hung Bao have Chinese symbols of luck and happiness on the outside. Some of these envelopes are very elegant and fancy with embossed gold designs on a rich red background. All Hung Bao given in red envelopes is considered to work against evil.
In Chinese astrology, the tiger is also considered a protector against theft.
In Western culture a rabbit’s foot is considered lucky.
And in Africa, alligator teeth are said to bring luck to gamblers.
Horseshoes are thought to bring good fortune when hung on the wall of a home or above a doorway.
In Feng Shui, coins and money have special significance. It’s important to understand that three is a luck number and that the red thread activates the Yang energies of the coins.
Tape three coins tied with red thread to your most important file in the office. Placing the coins there will ensure your cash flow stays healthy throughout the New Year.
Hang three Chinese I-Ching coins, tied together with red string, on the door handles of the inside of your main door.
Tie three coins with red thread and put them in your handbag and wallet or purse to activate a never-ending source of income.

tokenized:
St. Patrick ’s day is a great time to think about luck ! Many cultures have various charms , amulets and talismans menat to bring good luck . During hard times more and more people look for magic ways to help with money problems . Here are a few that might help bring you some money magic !
 The Chinese give red envelopes of money , called Hung Bao , during the Chinese New Year and at weddings . Symbols of wealth and luck usually decorate the outside of the red money packages . Red envelopes are used for Chinese lucky money as the Chinese consider red the color of luck and happiness . Most of the red envelopes sold for the use of Hung Bao have Chinese symbols of luck and happiness on the outside . Some of these envelopes are very elegant and fancy with embossed gold designs on a rich red background . All Hung Bao given in red envelopes is considered to work against evil .
 In Chinese astrology , the tiger is also considered a protector against theft .
 In Western culture a rabbit ’s foot is considered lucky .
 And in Africa , alligator teeth are said to bring luck to gamblers .
 Horseshoes are thought to bring good fortune when hung on the wall of a home or above a doorway .
 In Feng Shui , coins and money have special significance . It ’s important to understand that three is a luck number and that the red thread activates the Yang energies of the coins .
 Tape three coins tied with red thread to your most important file in the office . Placing the coins there will ensure your cash flow stays healthy throughout the New Year .
 Hang three Chinese I - Ching coins , tied together with red string , on the door handles of the inside of your main door .
 Tie three coins with red thread and put them in your handbag and wallet or purse to activate a never - ending source of income .


text: Find all available calling cards rates to call from Nigeria to other countries of the world. When you click on the link you will find all calling cards for the desired directions. Our calling cards store offers very low rates for Nigeria long distance calls.

tokenized: Find all available calling cards rates to call from Nigeria to other countries of the world . When you click on the link you will find all calling cards for the desired directions . Our calling cards store offers very low rates for Nigeria long distance calls .


text: Cash that is in between two entities. A transfer has been initiated, but not completed leaving the cash in transit. One of the parties involved may take out a cash in transit policy, which insures that they will receive their money should something occur.

tokenized: Cash that is in between two entities . A transfer has been initiated , but not completed leaving the cash in transit . One of the parties involved may take out a cash in transit policy , which insures that they will receive their money should something occur .