text:
Meet our mech. He's real, and we're going to show you how the wizards at Legacy Effects put him together.
This is no static display piece. Everything about this mech actually works, and it is stomping around Comic-Con right now. It all has to fit together perfectly when you're building a mech, so all the pieces are carefully trimmed and finished for a precise fit.
Legacy's Rob Ramsdell fits a piece of armor above the mech's pecs.
Stilts? Pfft. An exoskeleton is so much more WIRED. Bruce Mitchell gets a little help becoming 9.5 feet tall.
Jim Kundig spots Bruce Mitchel as he dons the pads and linkages that control the mech's arms -- one of which sports a sweet chain gun.
Suiting up is a four-man job that requires Peter Weir Clark, Alan Scott, and Jim Kundig to help Bruce Mitchell into the massive mech.
WIRED's mech is only slightly less menacing without its armor.
It's just another day at the office for Bruce Mitchell, suited up in the mech's cockpit. The larger arms mimic the motion of the smaller arms, which Mitchell controls via a series of linkages.
Reach for the sky, mech! Peter Weir Clark provides a little physical therapy to WIRED's mech.
It isn't as if you can buy mech armor at the hardware store, so Legacy Effects made custom molds to create our mech's skin.
Bruce Mitchell tries his mighty legs on for size while David Vocarrubias and Alan Scott wire him up.
Comic-Con or bust (your head).
Check out the discrepancy in shoe sizes between our mech and the guy inside. Form follows function -- it's no small feat (See what we did there?) to keep a 9.5-foot-tall mech from toppling over.
The molded fiberglass skin is painted and polished before being fitted over the metal skeleton beneath.
When your mech is more than 9 feet tall, it's a good idea to wear a helmet.
At more than 9 feet tall and 400 pounds, the fiberglass-over-metal mech was terrifying even before it was finished.
WIRED's massive mech hanging out at Comic-Con, towering over Adam Savage.
SAN DIEGO — If you're lucky enough to be at Comic-Con, you might have already seen our 400-pound, 9.5-foot-tall friend stomping around the convention center. Don't be alarmed. It's just the WIRED mech.
This elaborate battle mech — we dare you to say "cosplay" to its face — wasn't easy to make. It took the geniuses at Legacy Effects and the Stan Winston School 2,000 man-hours over 24 days to pour the molds, paint on the battle-scarred armor, and create the elaborate chassis that supports it all. It was a process. Here's a look at how it happened.
WIRED's got a squad all over Comic-Con. We'll be liveblogging all the weirdness and wonder right here.

lowercased:
meet our mech. he's real, and we're going to show you how the wizards at legacy effects put him together.
this is no static display piece. everything about this mech actually works, and it is stomping around comic-con right now. it all has to fit together perfectly when you're building a mech, so all the pieces are carefully trimmed and finished for a precise fit.
legacy's rob ramsdell fits a piece of armor above the mech's pecs.
stilts? pfft. an exoskeleton is so much more wired. bruce mitchell gets a little help becoming 9.5 feet tall.
jim kundig spots bruce mitchel as he dons the pads and linkages that control the mech's arms -- one of which sports a sweet chain gun.
suiting up is a four-man job that requires peter weir clark, alan scott, and jim kundig to help bruce mitchell into the massive mech.
wired's mech is only slightly less menacing without its armor.
it's just another day at the office for bruce mitchell, suited up in the mech's cockpit. the larger arms mimic the motion of the smaller arms, which mitchell controls via a series of linkages.
reach for the sky, mech! peter weir clark provides a little physical therapy to wired's mech.
it isn't as if you can buy mech armor at the hardware store, so legacy effects made custom molds to create our mech's skin.
bruce mitchell tries his mighty legs on for size while david vocarrubias and alan scott wire him up.
comic-con or bust (your head).
check out the discrepancy in shoe sizes between our mech and the guy inside. form follows function -- it's no small feat (see what we did there?) to keep a 9.5-foot-tall mech from toppling over.
the molded fiberglass skin is painted and polished before being fitted over the metal skeleton beneath.
when your mech is more than 9 feet tall, it's a good idea to wear a helmet.
at more than 9 feet tall and 400 pounds, the fiberglass-over-metal mech was terrifying even before it was finished.
wired's massive mech hanging out at comic-con, towering over adam savage.
san diego — if you're lucky enough to be at comic-con, you might have already seen our 400-pound, 9.5-foot-tall friend stomping around the convention center. don't be alarmed. it's just the wired mech.
this elaborate battle mech — we dare you to say "cosplay" to its face — wasn't easy to make. it took the geniuses at legacy effects and the stan winston school 2,000 man-hours over 24 days to pour the molds, paint on the battle-scarred armor, and create the elaborate chassis that supports it all. it was a process. here's a look at how it happened.
wired's got a squad all over comic-con. we'll be liveblogging all the weirdness and wonder right here.


text:
Fresh gormet bread baked daily. Sandwich, salads and wraps made the way you want, with a large selection of salads and sauces served chilled or toasted.
All major bus routes stop at Market Street. The train station is a five minute walk down Talbot Road turning left onto Market Street after the Town Hall.

lowercased:
fresh gormet bread baked daily. sandwich, salads and wraps made the way you want, with a large selection of salads and sauces served chilled or toasted.
all major bus routes stop at market street. the train station is a five minute walk down talbot road turning left onto market street after the town hall.


text:
Series of clinical correlates crafted in to clear “clinical boxes” that are found throughout the book.
A complete chapter on “Temporomandibular Joint” to help you further your insights in this crucial joint.
Special chapters dedicated to the development of head and neck and neuroscience to help students logically draw connections between various anatomic structures.
Extended coverage of “intraoral injections” and “dentination”.
600 high-definition full-color illustrations to help build student’s curiosity. These beautiful head and neck illustrations are work of world’s most renowned medical illustrator and anatomist, Dr. Frank H. Netter.

lowercased:
series of clinical correlates crafted in to clear “clinical boxes” that are found throughout the book.
a complete chapter on “temporomandibular joint” to help you further your insights in this crucial joint.
special chapters dedicated to the development of head and neck and neuroscience to help students logically draw connections between various anatomic structures.
extended coverage of “intraoral injections” and “dentination”.
600 high-definition full-color illustrations to help build student’s curiosity. these beautiful head and neck illustrations are work of world’s most renowned medical illustrator and anatomist, dr. frank h. netter.


text:
The garment and textile sector has set an export target of US$18.5-19 billion in 2013, said Le Tien Truong, Deputy Director General of Vietnam National Textile and Garment Group (Vinatex), at a press briefing recently.
Vinatex will follow a strategy of fast growth, high efficiency, and suitable usage of investment capital in 2013, Truong said.
The garment and textile sector earned $17.2 billion in revenue from exports last year.
Vietnamese made garments are on the list of priorities of many foreign importers, as they are able to compete with developed countries on textiles such as China, Mexico or Bangladesh.
For the 2015 development plan, Vision 2020 that was approved by the Prime Minister, the textile industry set forth the goal of an annual growth of 12-14 percent and export growth of 15 percent, Truong added.
According to Truong, many businesses have received orders for the entire first quarter of the year. However, the sector will continue facing a lot of difficulties related to consumption markets, source of goods, clients etc.
In order to develop the garment and textile industry in a sustainable manner, this year Vinatex will focus investment on building knitting factories and yarn-dyed plants in the north and south, and develop material sources.
The US, Japan and the European Union still remain the mainstay markets for the textile sector in 2013. The Republic of Korea is also a new destination which contributed more than US$1 billion to Vinatex’s export turnover last year.
In the last two months of 2012, more than 10 foreign enterprises dealing in fiber, spinning, weaving and dyeing from countries with a developed textile industry, such as Texhong, Sunrise (China), Toray International and Mitsui (Japan), Lenzing (Austria)--came to Vietnam to look for investment opportunities.

lowercased:
the garment and textile sector has set an export target of us$18.5-19 billion in 2013, said le tien truong, deputy director general of vietnam national textile and garment group (vinatex), at a press briefing recently.
vinatex will follow a strategy of fast growth, high efficiency, and suitable usage of investment capital in 2013, truong said.
the garment and textile sector earned $17.2 billion in revenue from exports last year.
vietnamese made garments are on the list of priorities of many foreign importers, as they are able to compete with developed countries on textiles such as china, mexico or bangladesh.
for the 2015 development plan, vision 2020 that was approved by the prime minister, the textile industry set forth the goal of an annual growth of 12-14 percent and export growth of 15 percent, truong added.
according to truong, many businesses have received orders for the entire first quarter of the year. however, the sector will continue facing a lot of difficulties related to consumption markets, source of goods, clients etc.
in order to develop the garment and textile industry in a sustainable manner, this year vinatex will focus investment on building knitting factories and yarn-dyed plants in the north and south, and develop material sources.
the us, japan and the european union still remain the mainstay markets for the textile sector in 2013. the republic of korea is also a new destination which contributed more than us$1 billion to vinatex’s export turnover last year.
in the last two months of 2012, more than 10 foreign enterprises dealing in fiber, spinning, weaving and dyeing from countries with a developed textile industry, such as texhong, sunrise (china), toray international and mitsui (japan), lenzing (austria)--came to vietnam to look for investment opportunities.


text:
Hello there ladies and gentleman... who are we kidding?
So, we as a team have been talking about various aspects of the game. Half of them involve whether or not to ‘enhance’ princess Leia’s cleavage. It was later deemed sexist but nonetheless, remains a good idea.
Besides this, the most divisive issue continues to be how we can maintain continuity between the Galactic Civil War and the Republic Eras. It is true that George gifted the Star Wars fan-base three more films that surpass the originals in many aspects (mainly the sales of toys and merchandise) beginning in 1999.
Think about it! There are very few species of aliens that carry over into each of the trilogies. We can confirm that ewoks will be featuring heavily in the Republic segments of the game. In fact, as you read this our artists are adapting them for desert, snow and even space environments as George would have intended.
But that’s not all! We wanted to bring everyone’s favourite species to the Galactic Civil War.
We did not want to feature them as heavily as the Ewoks since some things are best served in small doses.
Anyway, enough from me! Here is a WIP screen of what we are working on. See you in the next update.

lowercased:
hello there ladies and gentleman... who are we kidding?
so, we as a team have been talking about various aspects of the game. half of them involve whether or not to ‘enhance’ princess leia’s cleavage. it was later deemed sexist but nonetheless, remains a good idea.
besides this, the most divisive issue continues to be how we can maintain continuity between the galactic civil war and the republic eras. it is true that george gifted the star wars fan-base three more films that surpass the originals in many aspects (mainly the sales of toys and merchandise) beginning in 1999.
think about it! there are very few species of aliens that carry over into each of the trilogies. we can confirm that ewoks will be featuring heavily in the republic segments of the game. in fact, as you read this our artists are adapting them for desert, snow and even space environments as george would have intended.
but that’s not all! we wanted to bring everyone’s favourite species to the galactic civil war.
we did not want to feature them as heavily as the ewoks since some things are best served in small doses.
anyway, enough from me! here is a wip screen of what we are working on. see you in the next update.


text:
The history of the short stretch of Knightsbridge between William Street and Sloane Street is dominated by two celebrated department stores, Woollands and Harvey Nichols. Both developed in the way of most such large stores, expanding in stages from shop to shop until a whole row had been taken over, when the establishment could be rebuilt on a grand scale.
The exterior of Harvey Nichols is a mixture of somewhat lacklustre late Victorian and inter-war styles. Woollands, a much livelier turn-of-the-century building, has been replaced by the Sheraton Park Tower hotel, which, while sometimes likened to a gasometer, has a certain space-age verve.
Along the frontage to Knightsbridge now occupied by the Sheraton Park Tower hotel and Harvey Nichols were formerly two rows of houses and shops, together called Lowndes Terrace but each originally independently numbered. Built in the 1820s, these buildings were the first stage in the comprehensive development of the Spring Gardens site and the rest of the two Spittlefields.
The business character of the shops was originally quite mixed, but from early on there were harbingers of future specialization. By the 1840s four linen drapers and a firm of silk mercers together occupied a total of seven shops, and this trend continued until just two drapers occupied all sixteen shop premises. Both halves of Lowndes Terrace were pulled down in the late nineteenth century for the rebuilding of Woollands and Harvey Nichols, the two stores which by then had taken them over in their entirety.
The interior was elegantly ornamented and furnished, with panelling, decorative plasterwork and wall-mirrors, tall glazed display cabinets and upholstered chairs for customers' use. Following the conventional design of such stores, there was a top-lit showroom area at the head of the rather grand main stair (Plate 14b). As originally laid out, the ground floor was arranged as 'shop' space, with display rooms and fitting-rooms on the first and second floors, workrooms on the next two floors, and a kitchen, diningroom and assistants' sitting-rooms at the top. There was, however, no sleeping accommodation for staff, who lodged in nearby houses.
'In those days, the 'Juvenile Department' at Woollands was situated on the third or fourth floor. Grimly, the lift man shut his concertina-gates on us, and very, very slowly we ascended to our appointment with 'No. 10'.
The founder of the famous store on the corner of Knightsbridge and Sloane Street, Benjamin Harvey, was one of two Ipswich-born brothers both of whom became prominent drapers in Victorian London. (fn. 33) Joseph, the elder by a few years, built up a large establishment in Westminster Bridge Road, Lambeth, which did not long survive his death in 1876 at the age of 84. Benjamin, in contrast, died relatively young, but his store continued to flourish, reaching its peak many years later. The precise origins of their involvement in the drapery trade are obscure, but they were probably apprenticed at a London draper's. They had a close association with the firm of White and Greenwell, linendrapers and haberdashers of Commerce House, Great Surrey Street, Blackfriars.
Benjamin Harvey (c.1796–1850) set up shop in Knightsbridge in 1831, at No. 9 (later 16) Lowndes Terrace, on the corner of Sloane Street. From this site he expanded, taking over the adjoining shop by 1835, and within ten years the next one as well, the combined premises being known as Commerce House. At about the same time as this third building was acquired, Harvey took into partnership his shopman, James Nichols, then in his late twenties. In 1848 Nichols married Harvey's wife's niece, consolidating his position in the business, which became Benjamin Harvey & Company.
After Harvey's death the firm was run by his widow Ann and James Nichols, and in about 1854 it was redesignated Harvey Nichols & Company.
The growing prosperity of the business was reflected in the social aspirations of the two families. In the late 1850s Nichols, now styling himself 'esquire', left his rooms over the shop and moved to No. 10 The Boltons, South Kensington; some years later Mrs Harvey became his near neighbour at No. 5. She died in 1872, and Nichols himself died early in 1873, whereupon the Harveys' son, Benjamin Charles, turned the firm into a limited company.
The expansion of the shop premises continued over the years. Considerable building work was carried out in 1874 (when only one house in the terrace still eluded the company). The architect, for some of it at least, was Alfred Williams, District Surveyor for South Kensington. (fn. 35) From 1878 Harvey Nichols occupied the entire Knightsbridge frontage between Seville Street and Sloane Street, and in the 1880s further adjoining properties were acquired in Sloane Street. In 1889 it was decided to undertake complete rebuilding.
By this time the business had long since begun to diversify. Brussels carpets, striped rugs, eiderdown quilts, evening dresses and millinery were among the lines displayed in the shop windows in 1873. (fn. 36) Diversification, however, did not lead to Harvey Nichols becoming a 'universal provider' like Whiteleys or Harrods. Drapery remained the core of the business, and the firm continued to be described in directories simply as 'drapers' until 1914.
The plan was essentially L-shaped, with a large central light-well above first-floor level in the main range, fronting Knightsbridge. Alongside Sloane Street redevelopment was hampered by the firm's failure to obtain an uninterrupted run of frontage. Two sites at the north end, Nos 211 and 212, were incorporated into the overall architectural scheme; but the façade at Nos 208 and 209, cut off by a recalcitrant bootmaker's shop at No. 210, was treated separately, in an Italianate style.
Sales and display space was concentrated on the ground and first floors, and part of the second floor (fig. 8). The basement was given over to stockrooms, and the remainder of the second floor, and the whole of the upper floors, were used as staff accommodation, including bedrooms, and workrooms. Fire regulations at the time made it virtually impossible to have open showrooms in the upper storeys.
The rebuilding in Sloane Street, covering the sites of Nos 206–210, was possibly envisaged as the first stage in a southwards expansion of the store along a street which had become 'so fashionable that it is almost a rival to Bond Street'. (fn. 42) Harvey Nichols had acquired a reversionary lease of all the properties as far south as No. 190A, no doubt with an eye to rebuilding, and the new front seems to have been designed for easy duplication as the additional sites became available. In the event this expansion was never realized.
An odd feature of the rebuilding along Sloane Street was the addition of a second pavilion dome at the Knightsbridge corner, positioned on top of the short return front of the 1890s building and in the same, by then out-dated, style (Plates 15c, 112).
The revitalized Harvey Nichols was one of the most up-to-date department stores in London. There was one showroom in the basement, while the ground and first floors were entirely given over to display and sales areas.
Considerable internal reorganization followed the closure in 1967 of Woollands (by then also part of the Debenham group), and the transfer of some of its specialized departments and exclusive product lines, as well as most of its staff, to Harvey Nichols. Extensive and costly modernization was carried out in the 1970s, involving much internal demolition. In 1975 Maurice Broughton Associates were called in to redesign the ground floor and make other improvements. The object was to cater for a younger, more international clientele, and, following Harrods' lead, to provide 'shops-within-shops' for top specialist firms. On the fifth floor was created a restaurant and bar with a 'garden atmosphere', partially screened from the shop by a glass wall and curtain of running water. The window displays, designed by Andrew Wiles, became the most consistently striking in London, a tradition continued by Mary Portas.
Harvey Nichols has long ceased to be a department store in the conventional sense and has become more of a 'fashion house', with a collection of designer-label counters occupying its otherwise anonymous-seeming sales floors. It has, with Harrods, done much to reinforce the reputation of Knightsbridge as an international shopping centre, and is probably better known now than at any time in its history.
1. Buckinghamshire RO, D/LO/4/2 (abstract of title): Davis, p.149.
3. RB: 53 Geo III, c.205, loc. and pers: Davis, pp.155–9: Edward Walford, Old and New London, 1897 edn, vol. v, p.21.
6. Illustrated in E.A.Entwisle, A Literary History of Wallpaper, 1960, Pl.35.
8. GL, MS 11936/298, policy no.454526: RB.
9. MDR 1791/4/189: RB: The Chelsea Society, Annual Report, 1956, pp.8–10: Tradecard in British Museum, Banks Collection (ref 30.18).
10. NAL, 11.RC.H.10, Robert Barnes, 'Papers in connection with the Early FLOOR CLOTH MANUFACTURE', MS scrapbook, 1857, pp.42, 47: MDR 1799/4/450–1: The Times, 5 April 1873, p.5c: POD.
11. GL, MS 11936/298, policy no.454526: NAL, 11.RC.H.10, Robert Barnes, 'Papers . . .', p.42: 53 Geo III, c.205, loc. and pers: Davis, pp.158–9.
12. Buckinghamshire RO, D/LO/4/2 (abstract of title); D/LO/6/9/27: Journals of the House of Commons, vol.20, reprinted 1803, pp.93, 127, 177.
13. 53 Geo III, c.205, loc. and pers: Buckinghamshire RO, D/LO/6/15/ 1a and 3: LMA, WCS/66, f.94, 23 April 1819; WCS/PR/60: Grosvenor Estate papers (Chester), Lowndes to Earl Grosvenor, 25 Jan 1810.
14. Hermione Hobhouse, Thomas Cubitt, 1971, p.152 et seq.
15. Buckinghamshire RO, D/LO/6/15/8, 9.
16. Ibid., D/LO/6/15/9, 20: MDR 1826/1/529: 1832/3/558: Colvin, p. 809.
18. Buckinghamshire RO, D/LO/6/15/8: BAL Archives, PoFam/ 1/2, p.63.
20. Alison Adburgham, Shops and Shopping 1800–1914, 2nd edn, 1981, p.195.
21. The Warehousemen and Drapers' Trade Journal, vol.11, 18 Jan 1873, p.24.
22. RB: POD: Census (1891).
23. The Gentlewoman, 29 July 1893, p.138.
24. LMA, LCC/AR/BA/4/67, No.162; LCC/AR/BA/4/75, No.116: LCC Mins, 20 Jan 1897, p.31; 13 April 1897, p.421: BN, 23 Feb 1900, p.263.
25. Sonia Keppel, Edwardian Daughter, 1958, p.41.
26. Thelma H.Benjamin, London Shops and Shopping, 1934, pp.170–1.
27. LMA, B98/097, Box 3.
28. Maurice Corina, Fine Silks & Oak Counters: Debenhams 1778–1978, 1978, p.140: Daily Telegraph, 27 Sept 1966, p.1: The Times, 27 Sept 1966, p.1: Harpers & Queen, Feb 1980, p.74.
29. The Times, 27 Sept 1966, p.1; 14 Jan 1967, p.7: Daily Telegraph, 21 Feb 1968, p.15; 25 Jan 1969, p.16: Construction Journal, 11 March 1971: LMA, GLC/AR/DS/4/45; GLC/AR/DS/4/45–7: Kensington and Chelsea Borough Council, Building Control and Planning records.
30. Quoted in The Times, 21 Nov 1984, p.15.
31. AR, Sept 1972, p.136: The Architect, July 1973, p.38: AJ, 4 July 1973, p.7.
32. Building Design, 13 July 1973, p.4: AJ, 4 July 1973, p.8.
33. This account uses material compiled by Mary Cosh (history of Harvey Nichols) and Lucy Roe (genealogy of the Harvey and Nichols families).
34. Information from the Metropolitan Early Closing Association's Annual Reports, provided by Mary Cosh.
35. DSR 1872/214: B, 24 Oct 1874, p.898.
36. The Warehousemen and Drapers' Trade Journal, 18 Jan 1873, p.24.
37. LCC Mins, 30 June 1891, p.687; 27 Sept 1892, p.795: DSR 1892/125; 1893/167.
38. LMA, B98/097, Box 3.
39. Ibid., GLC/AR/BR/17/035059: KLS, MS 2434.
40. Who's Whom in Royal Warrant Holders, 1921, pp.239–40.
41. LMA, GLC/AR/BR/17/035059, plans dated 1922–3: BN, 26 Jan 1923, p.107: B, 16 Feb 1923, p.294: DSR.
42. Harold P. Clunn, London Rebuilt 1897–1927, 1927, p.249.
44. The Lady, 21 June 1934, p.1058; 11 Oct 1934, p.595.
46. The Independent, 3 Oct 1992, weekend section, p.33: AR, July 1993, pp.82–5.

lowercased:
the history of the short stretch of knightsbridge between william street and sloane street is dominated by two celebrated department stores, woollands and harvey nichols. both developed in the way of most such large stores, expanding in stages from shop to shop until a whole row had been taken over, when the establishment could be rebuilt on a grand scale.
the exterior of harvey nichols is a mixture of somewhat lacklustre late victorian and inter-war styles. woollands, a much livelier turn-of-the-century building, has been replaced by the sheraton park tower hotel, which, while sometimes likened to a gasometer, has a certain space-age verve.
along the frontage to knightsbridge now occupied by the sheraton park tower hotel and harvey nichols were formerly two rows of houses and shops, together called lowndes terrace but each originally independently numbered. built in the 1820s, these buildings were the first stage in the comprehensive development of the spring gardens site and the rest of the two spittlefields.
the business character of the shops was originally quite mixed, but from early on there were harbingers of future specialization. by the 1840s four linen drapers and a firm of silk mercers together occupied a total of seven shops, and this trend continued until just two drapers occupied all sixteen shop premises. both halves of lowndes terrace were pulled down in the late nineteenth century for the rebuilding of woollands and harvey nichols, the two stores which by then had taken them over in their entirety.
the interior was elegantly ornamented and furnished, with panelling, decorative plasterwork and wall-mirrors, tall glazed display cabinets and upholstered chairs for customers' use. following the conventional design of such stores, there was a top-lit showroom area at the head of the rather grand main stair (plate 14b). as originally laid out, the ground floor was arranged as 'shop' space, with display rooms and fitting-rooms on the first and second floors, workrooms on the next two floors, and a kitchen, diningroom and assistants' sitting-rooms at the top. there was, however, no sleeping accommodation for staff, who lodged in nearby houses.
'in those days, the 'juvenile department' at woollands was situated on the third or fourth floor. grimly, the lift man shut his concertina-gates on us, and very, very slowly we ascended to our appointment with 'no. 10'.
the founder of the famous store on the corner of knightsbridge and sloane street, benjamin harvey, was one of two ipswich-born brothers both of whom became prominent drapers in victorian london. (fn. 33) joseph, the elder by a few years, built up a large establishment in westminster bridge road, lambeth, which did not long survive his death in 1876 at the age of 84. benjamin, in contrast, died relatively young, but his store continued to flourish, reaching its peak many years later. the precise origins of their involvement in the drapery trade are obscure, but they were probably apprenticed at a london draper's. they had a close association with the firm of white and greenwell, linendrapers and haberdashers of commerce house, great surrey street, blackfriars.
benjamin harvey (c.1796–1850) set up shop in knightsbridge in 1831, at no. 9 (later 16) lowndes terrace, on the corner of sloane street. from this site he expanded, taking over the adjoining shop by 1835, and within ten years the next one as well, the combined premises being known as commerce house. at about the same time as this third building was acquired, harvey took into partnership his shopman, james nichols, then in his late twenties. in 1848 nichols married harvey's wife's niece, consolidating his position in the business, which became benjamin harvey & company.
after harvey's death the firm was run by his widow ann and james nichols, and in about 1854 it was redesignated harvey nichols & company.
the growing prosperity of the business was reflected in the social aspirations of the two families. in the late 1850s nichols, now styling himself 'esquire', left his rooms over the shop and moved to no. 10 the boltons, south kensington; some years later mrs harvey became his near neighbour at no. 5. she died in 1872, and nichols himself died early in 1873, whereupon the harveys' son, benjamin charles, turned the firm into a limited company.
the expansion of the shop premises continued over the years. considerable building work was carried out in 1874 (when only one house in the terrace still eluded the company). the architect, for some of it at least, was alfred williams, district surveyor for south kensington. (fn. 35) from 1878 harvey nichols occupied the entire knightsbridge frontage between seville street and sloane street, and in the 1880s further adjoining properties were acquired in sloane street. in 1889 it was decided to undertake complete rebuilding.
by this time the business had long since begun to diversify. brussels carpets, striped rugs, eiderdown quilts, evening dresses and millinery were among the lines displayed in the shop windows in 1873. (fn. 36) diversification, however, did not lead to harvey nichols becoming a 'universal provider' like whiteleys or harrods. drapery remained the core of the business, and the firm continued to be described in directories simply as 'drapers' until 1914.
the plan was essentially l-shaped, with a large central light-well above first-floor level in the main range, fronting knightsbridge. alongside sloane street redevelopment was hampered by the firm's failure to obtain an uninterrupted run of frontage. two sites at the north end, nos 211 and 212, were incorporated into the overall architectural scheme; but the façade at nos 208 and 209, cut off by a recalcitrant bootmaker's shop at no. 210, was treated separately, in an italianate style.
sales and display space was concentrated on the ground and first floors, and part of the second floor (fig. 8). the basement was given over to stockrooms, and the remainder of the second floor, and the whole of the upper floors, were used as staff accommodation, including bedrooms, and workrooms. fire regulations at the time made it virtually impossible to have open showrooms in the upper storeys.
the rebuilding in sloane street, covering the sites of nos 206–210, was possibly envisaged as the first stage in a southwards expansion of the store along a street which had become 'so fashionable that it is almost a rival to bond street'. (fn. 42) harvey nichols had acquired a reversionary lease of all the properties as far south as no. 190a, no doubt with an eye to rebuilding, and the new front seems to have been designed for easy duplication as the additional sites became available. in the event this expansion was never realized.
an odd feature of the rebuilding along sloane street was the addition of a second pavilion dome at the knightsbridge corner, positioned on top of the short return front of the 1890s building and in the same, by then out-dated, style (plates 15c, 112).
the revitalized harvey nichols was one of the most up-to-date department stores in london. there was one showroom in the basement, while the ground and first floors were entirely given over to display and sales areas.
considerable internal reorganization followed the closure in 1967 of woollands (by then also part of the debenham group), and the transfer of some of its specialized departments and exclusive product lines, as well as most of its staff, to harvey nichols. extensive and costly modernization was carried out in the 1970s, involving much internal demolition. in 1975 maurice broughton associates were called in to redesign the ground floor and make other improvements. the object was to cater for a younger, more international clientele, and, following harrods' lead, to provide 'shops-within-shops' for top specialist firms. on the fifth floor was created a restaurant and bar with a 'garden atmosphere', partially screened from the shop by a glass wall and curtain of running water. the window displays, designed by andrew wiles, became the most consistently striking in london, a tradition continued by mary portas.
harvey nichols has long ceased to be a department store in the conventional sense and has become more of a 'fashion house', with a collection of designer-label counters occupying its otherwise anonymous-seeming sales floors. it has, with harrods, done much to reinforce the reputation of knightsbridge as an international shopping centre, and is probably better known now than at any time in its history.
1. buckinghamshire ro, d/lo/4/2 (abstract of title): davis, p.149.
3. rb: 53 geo iii, c.205, loc. and pers: davis, pp.155–9: edward walford, old and new london, 1897 edn, vol. v, p.21.
6. illustrated in e.a.entwisle, a literary history of wallpaper, 1960, pl.35.
8. gl, ms 11936/298, policy no.454526: rb.
9. mdr 1791/4/189: rb: the chelsea society, annual report, 1956, pp.8–10: tradecard in british museum, banks collection (ref 30.18).
10. nal, 11.rc.h.10, robert barnes, 'papers in connection with the early floor cloth manufacture', ms scrapbook, 1857, pp.42, 47: mdr 1799/4/450–1: the times, 5 april 1873, p.5c: pod.
11. gl, ms 11936/298, policy no.454526: nal, 11.rc.h.10, robert barnes, 'papers . . .', p.42: 53 geo iii, c.205, loc. and pers: davis, pp.158–9.
12. buckinghamshire ro, d/lo/4/2 (abstract of title); d/lo/6/9/27: journals of the house of commons, vol.20, reprinted 1803, pp.93, 127, 177.
13. 53 geo iii, c.205, loc. and pers: buckinghamshire ro, d/lo/6/15/ 1a and 3: lma, wcs/66, f.94, 23 april 1819; wcs/pr/60: grosvenor estate papers (chester), lowndes to earl grosvenor, 25 jan 1810.
14. hermione hobhouse, thomas cubitt, 1971, p.152 et seq.
15. buckinghamshire ro, d/lo/6/15/8, 9.
16. ibid., d/lo/6/15/9, 20: mdr 1826/1/529: 1832/3/558: colvin, p. 809.
18. buckinghamshire ro, d/lo/6/15/8: bal archives, pofam/ 1/2, p.63.
20. alison adburgham, shops and shopping 1800–1914, 2nd edn, 1981, p.195.
21. the warehousemen and drapers' trade journal, vol.11, 18 jan 1873, p.24.
22. rb: pod: census (1891).
23. the gentlewoman, 29 july 1893, p.138.
24. lma, lcc/ar/ba/4/67, no.162; lcc/ar/ba/4/75, no.116: lcc mins, 20 jan 1897, p.31; 13 april 1897, p.421: bn, 23 feb 1900, p.263.
25. sonia keppel, edwardian daughter, 1958, p.41.
26. thelma h.benjamin, london shops and shopping, 1934, pp.170–1.
27. lma, b98/097, box 3.
28. maurice corina, fine silks & oak counters: debenhams 1778–1978, 1978, p.140: daily telegraph, 27 sept 1966, p.1: the times, 27 sept 1966, p.1: harpers & queen, feb 1980, p.74.
29. the times, 27 sept 1966, p.1; 14 jan 1967, p.7: daily telegraph, 21 feb 1968, p.15; 25 jan 1969, p.16: construction journal, 11 march 1971: lma, glc/ar/ds/4/45; glc/ar/ds/4/45–7: kensington and chelsea borough council, building control and planning records.
30. quoted in the times, 21 nov 1984, p.15.
31. ar, sept 1972, p.136: the architect, july 1973, p.38: aj, 4 july 1973, p.7.
32. building design, 13 july 1973, p.4: aj, 4 july 1973, p.8.
33. this account uses material compiled by mary cosh (history of harvey nichols) and lucy roe (genealogy of the harvey and nichols families).
34. information from the metropolitan early closing association's annual reports, provided by mary cosh.
35. dsr 1872/214: b, 24 oct 1874, p.898.
36. the warehousemen and drapers' trade journal, 18 jan 1873, p.24.
37. lcc mins, 30 june 1891, p.687; 27 sept 1892, p.795: dsr 1892/125; 1893/167.
38. lma, b98/097, box 3.
39. ibid., glc/ar/br/17/035059: kls, ms 2434.
40. who's whom in royal warrant holders, 1921, pp.239–40.
41. lma, glc/ar/br/17/035059, plans dated 1922–3: bn, 26 jan 1923, p.107: b, 16 feb 1923, p.294: dsr.
42. harold p. clunn, london rebuilt 1897–1927, 1927, p.249.
44. the lady, 21 june 1934, p.1058; 11 oct 1934, p.595.
46. the independent, 3 oct 1992, weekend section, p.33: ar, july 1993, pp.82–5.


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Armenia’s livestock industry was hit hard by the economic crisis that has struck the newly independent republic. Under Soviet rule, Armenia received most of its feed grain and hay by rail from other Soviet republics. Since 1989, however, neighboring Azerbaijan has imposed a transportation blockade against Armenia in its effort to defeat the self-determination struggle of Armenians in Mountainous Karabagh. The Azerbaijani blockade, combined with the breakdown of trade ties among former Soviet republics, has decimated Armenia’s stock of cattle, pigs, and sheep.
In the winters of 1991-92 and 1992-93, Armenian farmers were forced to slaughter thousands of their animals. Armenia’s lack of energy idled much of the country’s agricultural equipment, such as tractors, harvesters, milking machines, and refrigerated storage facilities.
At the same time, Armenia underwent the most far-reaching program of agricultural privatization in the former Soviet Union. During the first two winters of Armenia’s independence, most individual farmers, often with a single cow or a few pigs, found the means to feed their animals.
ATG has worked closely with Armenian farmers and agricultural specialists to help restore the republic’s livestock industry. In 1995, ATG teamed up with the University of California at Davis to familiarize veterinarians from Armenia and Georgia with the latest research and techniques in controlling animal diseases.
In addition to its implications for agricultural, veterinary medicine is critical for human health. More than 200 diseases, including tuberculosis, anthrax, and rabies, may be transmitted from animals to humans. The break-up of the Soviet Union has injected a political dimension into the challenge of epidemiology. The diseases that afflict animals in Armenia are the same throughout the Transcaucasus region, and yet there has been little coordination among neighboring countries. The participation of veterinarians from both Armenia and Georgia in the UC-Davis program promises to foster cooperation between the two countries in the field of agriculture.
While in California, the Armenian and Georgian veterinarians were introduced to the state’s Veterinary Diagnostic Laboratory System. The system, headquartered at UC-Davis and supported by five regional labs, is staffed with veterinarians trained to protect farm animals against disease.
The Armenian and Georgian veterinarians also compared notes with Dr. Jack Morse, leader of a 13-person veterinary practice in Turlock, California, and Dr. Robert Bushnell, veterinary extension specialist for UC-Davis. Both men serve on ATG’s board of directors and have worked as technical advisors for the organization.
Dr. Arthur Hazarabedian, the founder of ATG and himself a veterinarian, envisioned a network of laboratories similar to the California system for Armenia. With support from both U.S. and Armenian officials, he spearheaded efforts to establish a central diagnostic laboratory in Armenia to serve the entire South Caucasus region. Hazarabedian and Dr. Bennie Osburn, associate dean of the UC-Davis School of Veterinary Medicine, were responsible for organizing the visit of the Armenian and Georgian veterinarians. Funding was provided by the U.S. Agency for International Development.
The shortfall in animal feed following the Soviet collapse decimated Armenia’s livestock herds. Meat and dairy production has plummeted. In response, ATG has tested new varieties of alfalfa in Armenia’s highland regions. Yields have increased by as much as four times in some areas. On top of providing high-quality forage, alfalfa enriches farmland by restoring nitrogen to the soil. In the spring of 1996, ATG planted more than 10,000 acres with specially selected varieties of alfalfa.

lowercased:
armenia’s livestock industry was hit hard by the economic crisis that has struck the newly independent republic. under soviet rule, armenia received most of its feed grain and hay by rail from other soviet republics. since 1989, however, neighboring azerbaijan has imposed a transportation blockade against armenia in its effort to defeat the self-determination struggle of armenians in mountainous karabagh. the azerbaijani blockade, combined with the breakdown of trade ties among former soviet republics, has decimated armenia’s stock of cattle, pigs, and sheep.
in the winters of 1991-92 and 1992-93, armenian farmers were forced to slaughter thousands of their animals. armenia’s lack of energy idled much of the country’s agricultural equipment, such as tractors, harvesters, milking machines, and refrigerated storage facilities.
at the same time, armenia underwent the most far-reaching program of agricultural privatization in the former soviet union. during the first two winters of armenia’s independence, most individual farmers, often with a single cow or a few pigs, found the means to feed their animals.
atg has worked closely with armenian farmers and agricultural specialists to help restore the republic’s livestock industry. in 1995, atg teamed up with the university of california at davis to familiarize veterinarians from armenia and georgia with the latest research and techniques in controlling animal diseases.
in addition to its implications for agricultural, veterinary medicine is critical for human health. more than 200 diseases, including tuberculosis, anthrax, and rabies, may be transmitted from animals to humans. the break-up of the soviet union has injected a political dimension into the challenge of epidemiology. the diseases that afflict animals in armenia are the same throughout the transcaucasus region, and yet there has been little coordination among neighboring countries. the participation of veterinarians from both armenia and georgia in the uc-davis program promises to foster cooperation between the two countries in the field of agriculture.
while in california, the armenian and georgian veterinarians were introduced to the state’s veterinary diagnostic laboratory system. the system, headquartered at uc-davis and supported by five regional labs, is staffed with veterinarians trained to protect farm animals against disease.
the armenian and georgian veterinarians also compared notes with dr. jack morse, leader of a 13-person veterinary practice in turlock, california, and dr. robert bushnell, veterinary extension specialist for uc-davis. both men serve on atg’s board of directors and have worked as technical advisors for the organization.
dr. arthur hazarabedian, the founder of atg and himself a veterinarian, envisioned a network of laboratories similar to the california system for armenia. with support from both u.s. and armenian officials, he spearheaded efforts to establish a central diagnostic laboratory in armenia to serve the entire south caucasus region. hazarabedian and dr. bennie osburn, associate dean of the uc-davis school of veterinary medicine, were responsible for organizing the visit of the armenian and georgian veterinarians. funding was provided by the u.s. agency for international development.
the shortfall in animal feed following the soviet collapse decimated armenia’s livestock herds. meat and dairy production has plummeted. in response, atg has tested new varieties of alfalfa in armenia’s highland regions. yields have increased by as much as four times in some areas. on top of providing high-quality forage, alfalfa enriches farmland by restoring nitrogen to the soil. in the spring of 1996, atg planted more than 10,000 acres with specially selected varieties of alfalfa.


text:
Provident Credit Union is offering a $100 bonus when opening a new membership checking account. There are three different checking accounts to choose from to receive this bonus, there is the Super Reward Checking, Provident Checking and Simply Free Checking.
Super Reward Checking earns high dividends and includes ATM surcharge rebates. This free account requires no minimum balance, no monthly fee, and has free overdraft protection.
Provident Checking is a full-featured account that includes free checks, travelers checks, money orders and cashier’s checks, and has free overdraft protection.
Simply Free Checking is a basic checking account with no monthly fee or minimum balance required.
Enroll in Account Manager online banking.
Follow this link for complete terms!
Apply online, or complete a PDF application and send or bring it your local Provident location, also make sure to enter promo code 9336 to receive your $100 bonus. If you want to make $250 more make sure to also check out the Round Up Savings Bonus. Go check out our full list of Bank Promotions for all bank deals.

lowercased:
provident credit union is offering a $100 bonus when opening a new membership checking account. there are three different checking accounts to choose from to receive this bonus, there is the super reward checking, provident checking and simply free checking.
super reward checking earns high dividends and includes atm surcharge rebates. this free account requires no minimum balance, no monthly fee, and has free overdraft protection.
provident checking is a full-featured account that includes free checks, travelers checks, money orders and cashier’s checks, and has free overdraft protection.
simply free checking is a basic checking account with no monthly fee or minimum balance required.
enroll in account manager online banking.
follow this link for complete terms!
apply online, or complete a pdf application and send or bring it your local provident location, also make sure to enter promo code 9336 to receive your $100 bonus. if you want to make $250 more make sure to also check out the round up savings bonus. go check out our full list of bank promotions for all bank deals.


text:
The Murder Weapons in Clue — Weapons List There are also six possible murder weapons in Clue. Pratt decided he would try to invent a board game that could be played comfortably around a table. Then, make a guess when it's your turn and cross off any cards that the other players show you. This is, of course, not always possible. In 1949, Parker Brothers acquired the U.
The game was first designed during World War 2 by Anthony E. It must be remembered that players have only one chance to guess the crime. The Clue Board Game Online — Clue Board Game People searching for the Clue board game online are probably interested in actually playing Clue on the Internet. Therefore, every time that you enter a room, you should make a suggestion to your fellow players about what might be in the envelope. Clue also spinned off several different games with Clue branding.
The Clue game board features nine rooms that the six character pawns may move between. When a player believes they have solved the case, they can end their turn by making an accusation. By the end of the game, you want to deduce who killed the victim, where, and how. Navigating the Board: The next opportunity is the choice of initial rooms to enter. Para hacerlo debes mover el sospechoso y el arma a esta habitación.
However, there were several differences between the original game concept and that initially published in 1949, In particular, Pratt's original design calls for ten characters, one of whom was to be designated the victim by random drawing prior to the start of the game. The History of Clue the Game Clue the game was created in 1948 by Anthony E. Silver, Nurse White, and Colonel Yellow. That player would want to check those items off of his or her list to rule them out. Children from ages 8 up can play the game.
The game does not play well with only two players. There is also a secret passage which connects the Study to the Kitchen, and vice versa. Article Summary To play Clue, try to guess the murderer, weapon, and scene of the crime before the other players. Since it is your goal to use deduction to figure out what suspect, room, and weapon cards are in the envelope, you will need to use the process of elimination to get closer to the answer. These sheets include a list of all of the suspects, rooms, and weapons, so players can check them off as they rule them out.
Why is the game Clue called Cluedo in Europe?
Without looking, they'll take one suspect card, one weapon card, and one room card, and slide them into the secret envelope. But some people interested in the Clue board game online are interested in websites and Internet articles that discuss Clue. For information about access to the pdf, please contact me. Take the suspect and weapon from wherever they are on the board and put them into the room you are suggesting. Set up the game board. That character marks off that element of the mystery off his or her clue sheet, which starts the process of elimination for solving the crime. The character Miss Scarlett takes the first turn.
If the player to the left has a card that is being suggested, then that player must show that card to the suggesting player, and only that person. The accuser will then secretly replace the three cards back in the murder envelope without revealing them. Clue Cluedo outside the U. In this Article: Clue or Cluedo is a popular board game originally produced by Parker Brothers. Most of the Clue game pieces consist of the Clue characters and weapons. A company named Winning Moves produced a limited gift edition that came in a custom tin box, and it was a numbered edition.
To see the full image of any thumbnail below, click on the image. The suspects in the classic version are Colonel Mustard, Miss Peacock, Professor Plum, Mrs. This laugh-a-minute fun fest is loaded with outrageous, silly slapstick, superbly acted out by the great cast. Three million copies of Clue sell each year in 73 countries. Clue Specifics A typical game of Clue takes between 30 to 45 minutes. Players can move into a room as long as the number they roll reaches the number needed to go into the room. If there are three of you, then choose any three players on the game board.
Final del juego Para hacer la acusación no es necesario encontrarse en la habitación que entiendes se cometió el crimen. Equipment: The game's current equipment consists of a board which shows the rooms, corridors and secret passages of an English country house called Boddy Mansion, although previously named variously as Tudor Close or Tudor Hall, and in some editions Tudor Manor or Tudor Mansion. To this end, you should ideally be making a suggestion every turn. There were other minor differences, all of which would be updated by the game's initial release and remain essentially unchanged in the standard classic editions of the game. If an opponent makes three suggestions in a row about the revolver, chances are very good that the revolver is either the murder weapon or in that opponent's hand. Special editions of Clue that just feature higher production values have also been produced through the years.

lowercased:
the murder weapons in clue — weapons list there are also six possible murder weapons in clue. pratt decided he would try to invent a board game that could be played comfortably around a table. then, make a guess when it's your turn and cross off any cards that the other players show you. this is, of course, not always possible. in 1949, parker brothers acquired the u.
the game was first designed during world war 2 by anthony e. it must be remembered that players have only one chance to guess the crime. the clue board game online — clue board game people searching for the clue board game online are probably interested in actually playing clue on the internet. therefore, every time that you enter a room, you should make a suggestion to your fellow players about what might be in the envelope. clue also spinned off several different games with clue branding.
the clue game board features nine rooms that the six character pawns may move between. when a player believes they have solved the case, they can end their turn by making an accusation. by the end of the game, you want to deduce who killed the victim, where, and how. navigating the board: the next opportunity is the choice of initial rooms to enter. para hacerlo debes mover el sospechoso y el arma a esta habitación.
however, there were several differences between the original game concept and that initially published in 1949, in particular, pratt's original design calls for ten characters, one of whom was to be designated the victim by random drawing prior to the start of the game. the history of clue the game clue the game was created in 1948 by anthony e. silver, nurse white, and colonel yellow. that player would want to check those items off of his or her list to rule them out. children from ages 8 up can play the game.
the game does not play well with only two players. there is also a secret passage which connects the study to the kitchen, and vice versa. article summary to play clue, try to guess the murderer, weapon, and scene of the crime before the other players. since it is your goal to use deduction to figure out what suspect, room, and weapon cards are in the envelope, you will need to use the process of elimination to get closer to the answer. these sheets include a list of all of the suspects, rooms, and weapons, so players can check them off as they rule them out.
why is the game clue called cluedo in europe?
without looking, they'll take one suspect card, one weapon card, and one room card, and slide them into the secret envelope. but some people interested in the clue board game online are interested in websites and internet articles that discuss clue. for information about access to the pdf, please contact me. take the suspect and weapon from wherever they are on the board and put them into the room you are suggesting. set up the game board. that character marks off that element of the mystery off his or her clue sheet, which starts the process of elimination for solving the crime. the character miss scarlett takes the first turn.
if the player to the left has a card that is being suggested, then that player must show that card to the suggesting player, and only that person. the accuser will then secretly replace the three cards back in the murder envelope without revealing them. clue cluedo outside the u. in this article: clue or cluedo is a popular board game originally produced by parker brothers. most of the clue game pieces consist of the clue characters and weapons. a company named winning moves produced a limited gift edition that came in a custom tin box, and it was a numbered edition.
to see the full image of any thumbnail below, click on the image. the suspects in the classic version are colonel mustard, miss peacock, professor plum, mrs. this laugh-a-minute fun fest is loaded with outrageous, silly slapstick, superbly acted out by the great cast. three million copies of clue sell each year in 73 countries. clue specifics a typical game of clue takes between 30 to 45 minutes. players can move into a room as long as the number they roll reaches the number needed to go into the room. if there are three of you, then choose any three players on the game board.
final del juego para hacer la acusación no es necesario encontrarse en la habitación que entiendes se cometió el crimen. equipment: the game's current equipment consists of a board which shows the rooms, corridors and secret passages of an english country house called boddy mansion, although previously named variously as tudor close or tudor hall, and in some editions tudor manor or tudor mansion. to this end, you should ideally be making a suggestion every turn. there were other minor differences, all of which would be updated by the game's initial release and remain essentially unchanged in the standard classic editions of the game. if an opponent makes three suggestions in a row about the revolver, chances are very good that the revolver is either the murder weapon or in that opponent's hand. special editions of clue that just feature higher production values have also been produced through the years.


text:
If you wish to make an apple pie from scratch, you must first blog about it online.
Hi, I’m Chris. I’m an early stage investor @ Samsung NEXT Ventures in NYC and a Venture Partner at Joyance Partners/SocialStarts.
Previously, I was a Director of Product @ Vimeo/VHX. Before that I managed new product development for Samsung’s NYC R&D lab where I worked with internal product leads and the world’s best content partners to re-imagine Samsung’s TV platform and SDK.
Back in 2011, I moved to New York to build Shelby.tv (TechStars NY ‘11) with some great people. Our team was acquired by Samsung in 2014 to help build the future of TV.
I’ve been fortunate to learn from some great people along the way, and went to school at Vanderbilt and Cornell. I also worked in healthcare for a few years.
I’m a native New Yorker, have lived in 6 states and been to all 50. I’m also a gamer, golfer, guitarist and geek. I love memes, mountains, metal, music, and all sorts of the mayhem associated with this crazy city. But I obviously don’t love alliteration.
I love the messiness of early stage companies and products.
I’m comfortable juggling a lot at once. As a result, I love leading cross-functional teams tackling complex problems and setting/executing a product vision that empowers the team toward a clear goal.
I love helping teams “level up” to achieve their best level of productivity and positive energy. This means celebrating successes, learning from failures and generally reflecting on not just the work that the team is doing, but how and why they are doing that work.
I’m an introvert (INTJ) and believe in the “headphone rule.” Maker’s time is sacred - if someone is in a state of flow or deep work, don’t interrupt them and find asychronous ways to communicate.
“Be human” is a core value of how I build products and work with teams - human centered design principles are great for building products, but they’re also a great way to approach growing a team and thinking about engaging investors.
The psychology behind products excites me. Humans are complex animals but boiling things down to their simplest elements in the product design process is really enjoyable for me.
While I enjoy bringing order to the chaos that commonly occurs in quickly growing companies I believe Loose Coordination > Tight Synchronization. As a result, I look for ways to enable this loose coordination as a means of dealing with complexity. Sometimes this means “saying no” to distracting projects, sometimes it means juggling new ones, sometimes it means abstracting and distilling similar challenges into one simple, focused vision of the future.
Self-discovery. This is the center of what the internet provided me (access to new and interesting ideas, culture, etc). It’s often heightened by large networks with low friction between nodes. My work at Shelby.tv was focused a lot on video discovery as a means of addressing this larger theme of helping people discover new things in the world (and new things about themselves).
Human-computer interaction. Steve Jobs is famously attributed to the quote “a computer is the equivalent of a bicycle for the mind.” IMO, the endgame here is a fusion of computing and the mind. Mobile technology is just one step and we have a long way to go. I’ve worked on HCI challenges at both Shelby.tv and Samsung.
The evolution of networks. Bitcoin, the blockchain, wireless mesh networks are all hot topics these days and they are a signal of where I think the internet is headed over the next decade. As mobile computing power increases and the infrastructure for these new decentralized technologies matures, I think we’ll see a shift in how many of the huge networks on the web are structured (from centralized & distributed to decentralized and distributed).
Automation and abstraction. Modern software development is amazing. The rise of devops, APIs, lambda functions, SDKs and containers allow for quick scaling and faster execution on new ideas. Ultimately these are extensions of core software development principles: develop code so it can be readable, reusable and scalable. But these principles can be applied to more than just development and they have rippling impacts on the way we work and build things.

lowercased:
if you wish to make an apple pie from scratch, you must first blog about it online.
hi, i’m chris. i’m an early stage investor @ samsung next ventures in nyc and a venture partner at joyance partners/socialstarts.
previously, i was a director of product @ vimeo/vhx. before that i managed new product development for samsung’s nyc r&d lab where i worked with internal product leads and the world’s best content partners to re-imagine samsung’s tv platform and sdk.
back in 2011, i moved to new york to build shelby.tv (techstars ny ‘11) with some great people. our team was acquired by samsung in 2014 to help build the future of tv.
i’ve been fortunate to learn from some great people along the way, and went to school at vanderbilt and cornell. i also worked in healthcare for a few years.
i’m a native new yorker, have lived in 6 states and been to all 50. i’m also a gamer, golfer, guitarist and geek. i love memes, mountains, metal, music, and all sorts of the mayhem associated with this crazy city. but i obviously don’t love alliteration.
i love the messiness of early stage companies and products.
i’m comfortable juggling a lot at once. as a result, i love leading cross-functional teams tackling complex problems and setting/executing a product vision that empowers the team toward a clear goal.
i love helping teams “level up” to achieve their best level of productivity and positive energy. this means celebrating successes, learning from failures and generally reflecting on not just the work that the team is doing, but how and why they are doing that work.
i’m an introvert (intj) and believe in the “headphone rule.” maker’s time is sacred - if someone is in a state of flow or deep work, don’t interrupt them and find asychronous ways to communicate.
“be human” is a core value of how i build products and work with teams - human centered design principles are great for building products, but they’re also a great way to approach growing a team and thinking about engaging investors.
the psychology behind products excites me. humans are complex animals but boiling things down to their simplest elements in the product design process is really enjoyable for me.
while i enjoy bringing order to the chaos that commonly occurs in quickly growing companies i believe loose coordination > tight synchronization. as a result, i look for ways to enable this loose coordination as a means of dealing with complexity. sometimes this means “saying no” to distracting projects, sometimes it means juggling new ones, sometimes it means abstracting and distilling similar challenges into one simple, focused vision of the future.
self-discovery. this is the center of what the internet provided me (access to new and interesting ideas, culture, etc). it’s often heightened by large networks with low friction between nodes. my work at shelby.tv was focused a lot on video discovery as a means of addressing this larger theme of helping people discover new things in the world (and new things about themselves).
human-computer interaction. steve jobs is famously attributed to the quote “a computer is the equivalent of a bicycle for the mind.” imo, the endgame here is a fusion of computing and the mind. mobile technology is just one step and we have a long way to go. i’ve worked on hci challenges at both shelby.tv and samsung.
the evolution of networks. bitcoin, the blockchain, wireless mesh networks are all hot topics these days and they are a signal of where i think the internet is headed over the next decade. as mobile computing power increases and the infrastructure for these new decentralized technologies matures, i think we’ll see a shift in how many of the huge networks on the web are structured (from centralized & distributed to decentralized and distributed).
automation and abstraction. modern software development is amazing. the rise of devops, apis, lambda functions, sdks and containers allow for quick scaling and faster execution on new ideas. ultimately these are extensions of core software development principles: develop code so it can be readable, reusable and scalable. but these principles can be applied to more than just development and they have rippling impacts on the way we work and build things.


text:
In combat, knowing your enemy both inside and out can give you a distinct tactical advantage. That’s why scouting is one of the foremost components of a successful campaign—you have to know what you’re up against. Unfortunately, this isn’t something you can do in Clash Royale. With a veritable fog of war, you can be left in the dark regarding the ins and outs of your opponent’s clan. Thus, you end up trying to guess their possible strategies, which can also leave you second-guessing your own.
This is precisely what Abhijeet had in mind when he developed the clever Clash Royale War Assistant. Enabling players to be privy of opposing clans’ war participation and win rate, it is a must-have for any CR fan. The promising android developer gave us his two cents about his background, his inspiration for creating the app, as well as the development in general. Here’s what he has to say.
I am Abhijeet from Mumbai, India aged 21. Since school, I loved programming and as I progressed, I chose android development to go deeper into. Currently, I’m still in university but have enough skills to make basic android apps. About games, I don’t play a lot these days but got Clash Royale, Clash of Clans on mobile and Hearthstone on PC to play occasionally.
I work independently, although this is as an interest/hobby. After education, I might launch a startup because there’s too much to do independently I believe. But you never know what happens next, so for now, I’m just working on making myself better.
I am always looking for new app ideas and I knew there’s an API available for Clash Royale. Wars were only recently released in the game and this looked like the best idea to test what I learned so far. The game did not provide a lot of direct information until the recent update to this app is surely useful. The app also takes a sum of the performance of the last 10 wars. I always wanted something like this to decide who was active in my clan, so I thought why not just make it myself!
I used Android Studio tool with Java/XML languages. This tool so far is my favorite, it has a lot of automation and suggests as you type making things quite easier. Java is also my favorite language because it’s comparatively easier than other object-oriented languages like C++ and is also widely used.
The API I mentioned also has some assets it directly captured from the game, so I used some of those to make the app feel like the actual game. Although during development I removed some of those and made it look simpler because some of the people who tested didn’t like it.
Yes, it’s very helpful for clan leaders and co-leaders to find out the actives and inactives of the clan. For others, the app provides a reminder feature so you don’t forget to attack. And you can also set the tag of a different clan you want to join and find out how good it is in wars. Overall, it does provide something more than the game does.
So far, I have not spotted any errors.
During development, I did find some things I’ve never used before, so I had to learn them, but it was fun rather than a challenge.
I don’t think the game will update to an extent of affecting my app. My app would always remain useful. But if it does, I’m always ready to release another update to my app and make it better.
I’m not working on this app right now, but if you think it misses something, do leave a review on Play Store and I’ll add that in the app (if possible). I surely have plans to create more and more apps, and for that, I need to play more games so I know what is needed and I can make an app for that. Always looking for ideas!
The game is all about strategy. Right from the beginning, learn the dynamics of the app. When doing battles, don’t blindly drop something. Plan what your opponent has and always keep a card in hand to counter their win condition. For wars, practice with your clan mates and take their suggestions for deck changes, make the best deck then go for war!
This is very important: Do it only if you love it! For the developers, make sure your app does something more than what the game provides. If you got competitor apps, you need to make something better than them, so plan in advance and if you have a clear plan, it will succeed!
Clash Royale War Assistant is an awesome tool in your path to becoming the best armchair general in Clash Royale! Check it out and show some love.
If you liked this interview, we publish more of these on our blog! Oh, and that’s not all: we have coverage on the most amazing new online games and supreme gaming gadgets.

lowercased:
in combat, knowing your enemy both inside and out can give you a distinct tactical advantage. that’s why scouting is one of the foremost components of a successful campaign—you have to know what you’re up against. unfortunately, this isn’t something you can do in clash royale. with a veritable fog of war, you can be left in the dark regarding the ins and outs of your opponent’s clan. thus, you end up trying to guess their possible strategies, which can also leave you second-guessing your own.
this is precisely what abhijeet had in mind when he developed the clever clash royale war assistant. enabling players to be privy of opposing clans’ war participation and win rate, it is a must-have for any cr fan. the promising android developer gave us his two cents about his background, his inspiration for creating the app, as well as the development in general. here’s what he has to say.
i am abhijeet from mumbai, india aged 21. since school, i loved programming and as i progressed, i chose android development to go deeper into. currently, i’m still in university but have enough skills to make basic android apps. about games, i don’t play a lot these days but got clash royale, clash of clans on mobile and hearthstone on pc to play occasionally.
i work independently, although this is as an interest/hobby. after education, i might launch a startup because there’s too much to do independently i believe. but you never know what happens next, so for now, i’m just working on making myself better.
i am always looking for new app ideas and i knew there’s an api available for clash royale. wars were only recently released in the game and this looked like the best idea to test what i learned so far. the game did not provide a lot of direct information until the recent update to this app is surely useful. the app also takes a sum of the performance of the last 10 wars. i always wanted something like this to decide who was active in my clan, so i thought why not just make it myself!
i used android studio tool with java/xml languages. this tool so far is my favorite, it has a lot of automation and suggests as you type making things quite easier. java is also my favorite language because it’s comparatively easier than other object-oriented languages like c++ and is also widely used.
the api i mentioned also has some assets it directly captured from the game, so i used some of those to make the app feel like the actual game. although during development i removed some of those and made it look simpler because some of the people who tested didn’t like it.
yes, it’s very helpful for clan leaders and co-leaders to find out the actives and inactives of the clan. for others, the app provides a reminder feature so you don’t forget to attack. and you can also set the tag of a different clan you want to join and find out how good it is in wars. overall, it does provide something more than the game does.
so far, i have not spotted any errors.
during development, i did find some things i’ve never used before, so i had to learn them, but it was fun rather than a challenge.
i don’t think the game will update to an extent of affecting my app. my app would always remain useful. but if it does, i’m always ready to release another update to my app and make it better.
i’m not working on this app right now, but if you think it misses something, do leave a review on play store and i’ll add that in the app (if possible). i surely have plans to create more and more apps, and for that, i need to play more games so i know what is needed and i can make an app for that. always looking for ideas!
the game is all about strategy. right from the beginning, learn the dynamics of the app. when doing battles, don’t blindly drop something. plan what your opponent has and always keep a card in hand to counter their win condition. for wars, practice with your clan mates and take their suggestions for deck changes, make the best deck then go for war!
this is very important: do it only if you love it! for the developers, make sure your app does something more than what the game provides. if you got competitor apps, you need to make something better than them, so plan in advance and if you have a clear plan, it will succeed!
clash royale war assistant is an awesome tool in your path to becoming the best armchair general in clash royale! check it out and show some love.
if you liked this interview, we publish more of these on our blog! oh, and that’s not all: we have coverage on the most amazing new online games and supreme gaming gadgets.


text:
Where can I get Starfall?
Starfall is a unique spell available during special events or as a reward for completed missions and competitions. It cannot be obtained any other way.
How do I get contracts for my heroes?
Contracts are rewarded when you rank up. You can also buy them with rubies. You can see how many contracts you currently have in your inventory.
Other than leveling up my avatar, what else can I buy with spirit stones?
You need spirit stones to level your avatars and also Temple Guard abilities (available on Temple Isle once you've joined a clan). You also need them to hire new guards.
When do I get spirit stone rewards for my ranking within my clan?
You receive spirit stone rewards at the end of each clan season.
Do the Sauna and Fortuneteller’s buildings unlock at a certain rank? Or do I have to spend social network currency to buy them?
Currently, these buildings are only available in certain special offers.
Can I build 2 Mini Quarries (or similar buildings)?
These buildings are unique. You can only build one of each. You can only obtain them in special events or as competition rewards.
Are the traps I buy to defend the Temple one use only?
No, the traps are reusable. They can also be leveled up.
What does it mean to hire Temple Guards?
You can hire Temple Guards to defend temples on Temple Isle (available once you've joined a clan).
How do I complete the Gift for the King quest?
Visit the Dungeon Brawlers group and look for posts with gifts. "Like" the post, share it with your friends, and follow the link provided in the relevant message. The gift will then be sent to you automatically. Gift messages are posted twice per day. Simply complete the above actions 5 times total to complete the quest.
How do I give my friends blueprints?
Log in to the game and find the Daily Bonus button (in the middle of the top of the screen). The final daily bonus item is Send Out Blueprints. The Complete button by this item takes you to a friend selection screen. From there, you can send blueprints to your friends.
When I upgrade my equipment, does the upgrade apply to all heroes or just unlocked ones?
The upgrade applies to all heroes, both locked and unlocked.
What are these things I'm finding... clothes for heroes or something??
These are designs. You need them to create common equipment to improve a hero's stats. Common equipment will break eventually, but the design stays good forever, so you can always use it to make new equipment.
Enter your castle, go to the Profile tab, and select the hero you'd like to modify. When you press the hero you want, you'll see information about him or her, including available outfits. Press Equip to equip the outfit you want to this hero. An outfit is a permanent item. It gives your hero a bonus even when it's not currently equipped.
Where can I buy enchanted equipment?
Enchanted equipment is only available as a competition reward.
What mercenaries (other than Porkus and Scrounger) are sold for Black Marks?
Only Porkus and Scrounger can be purchased with Black Marks.
I recruited Porkus and then used him. How can I hire him again? It says 'warrior hired.'?
Each mercenary available for purchase with Black Marks is only available once per day. Wait until the daily counter resets to buy another Porkus.
If I buy mercenaries with rubies, will they be permanent, and can they be leveled up? Or are they for one use only?
Mercenaries purchased with rubies are not permanent. They are consumed when used in battle. Sometimes normal Porkus and Scrounger mercenaries show up in the list of heroes you can buy with rubies.
What if I level up the guards and avatar in my clan, then switch clans? Will my leveling progress be saved, or do I have to start from scratch?
All of your leveling progress is saved, but if you switch to a lower-ranking clan, higher-level skills will be locked until the clan reaches the required level.
We created a clan but the game won't let us fight other clans. Why?
Make sure that your clan has at least five members — that's the minimum amount of players needed in order to start fighting in clan wars.
If I have an avatar, can I take him to battle as a mercenary?
Yes, you can use avatars in battle, but they can only be summoned once per hour, and only once you've accumulated a certain amount of Rage in the current battle.
How do I summon an avatar into a battle?
You can summon an avatar to battle just like you summon a mercenary (even from the same panel), but only after you've reached a certain amount of Rage in the current battle.
After I leave a clan, how long do I have to wait before joining another?
You can join another clan right after, but you can only start fighting in the clan on the next day.
Can I give leadership of a clan to any of my clanmates?
Yes, once you've selected a successor.
Why can I only fight in one clan battle and after that have to pay 100 rubies?
The number of battles you can fight in is determined by the number of ships you can send off on exploration missions. This means that only one battle is available at first. The number of ships available increases with the number of unlocked clan temples.
How do I go on adventures?
Click the map icon in the lower-left corner of the screen to view the game map. Here you can select various missions. Once you've completed all of the missions, you can play them again to get rewards, or you can wait for new quests to be unlocked. Adventures that are part of events can be completed by clicking the Adventure icon when you load the game.
At what rank does new territory unlock?
Click a territory to view what rank it unlocks at.
When I use ships to scout enemy temples, are they gone for good?
No. When you send a ship out to scout and it returns to your kingdom without any battles, the ship is not lost.
How do I get Black Marks?
Once per day, a number of marks based on the results of ranked battles drop in your in-game mail where you must pick them up. The 24-hour timer is located on the championship panel, which you can see by clicking the Rating icon.
Where can I see how much my Tavern is earning per hour?
You can click the Tavern to see the current timer and amount of gold earned. Note that the timer shows the time remaining till next gold production, not the amount of gold produced per hour.
How many sets of blueprints can I get from my friends each day?
Each day you can get up to 20 sets of blueprints.
Are avatars for one use only?
No. Unlike mercenaries, avatars are permanent. However, they can only be used once per hour.
Are Black Marks only used to recruit mercenaries?
Black Marks can be used to hire mercenaries, but they can also be used to level them up.
Heroes move about the field on their own and don't need your direct control.
How do I hire a guard? These quests don't explain how.
First join a clan and go to Temple Isle. Then, go to the Guard Tower to hire guards.
You can join a clan by submitting a clan join request. To do this, click the Clans button in the lower-right corner of the screen and select a clan. You can join a Clan once you reach rank 5.
I can only complete 3 missions a day?
No – you can complete an unlimited number of missions, as long as you have enough of the Food resource.
Why do I now have to use more food to take part in tournaments and enter dungeons?
The amount of food required to enter tournaments and dungeons depends on the player's rank.
Why do heroes with lower health pools (archers, mages, etc.) keep attacking enemies on the frontline instead of staying behind the warrior?
Such situations might occur when a mage or an archer deal with their current target faster than a warrior. This is possible due to the fact that heroes with lower health pools tend to deal more damage overall. To prevent such things from happening help your warrior deal with his/her targets faster, for example by using spells. Also, keep in mind that our developers constantly work on improving the AI of heroes to make such issues less frequent.
Where is the friends screen?
It's located at the very bottom, under Inventory and the other buttons.
When will my name 'Newbie' be changed?
'Newbie' is your title. You can get a new title in a competition, by earning certain achievements (the Achievements tab in the Ranked Battles window), or during an event. Once you've received a new title, you can switch to it from your profile.
If I buy additional ships during clan wars, will I be able to use them always?
No, the ships bought with rubies are regular and will dissappear after you use them to attack an enemy temple. If you don't use them they'll dissappear by the end of the day. Using additional ships can make your clan a winner by scoring additional banners.

lowercased:
where can i get starfall?
starfall is a unique spell available during special events or as a reward for completed missions and competitions. it cannot be obtained any other way.
how do i get contracts for my heroes?
contracts are rewarded when you rank up. you can also buy them with rubies. you can see how many contracts you currently have in your inventory.
other than leveling up my avatar, what else can i buy with spirit stones?
you need spirit stones to level your avatars and also temple guard abilities (available on temple isle once you've joined a clan). you also need them to hire new guards.
when do i get spirit stone rewards for my ranking within my clan?
you receive spirit stone rewards at the end of each clan season.
do the sauna and fortuneteller’s buildings unlock at a certain rank? or do i have to spend social network currency to buy them?
currently, these buildings are only available in certain special offers.
can i build 2 mini quarries (or similar buildings)?
these buildings are unique. you can only build one of each. you can only obtain them in special events or as competition rewards.
are the traps i buy to defend the temple one use only?
no, the traps are reusable. they can also be leveled up.
what does it mean to hire temple guards?
you can hire temple guards to defend temples on temple isle (available once you've joined a clan).
how do i complete the gift for the king quest?
visit the dungeon brawlers group and look for posts with gifts. "like" the post, share it with your friends, and follow the link provided in the relevant message. the gift will then be sent to you automatically. gift messages are posted twice per day. simply complete the above actions 5 times total to complete the quest.
how do i give my friends blueprints?
log in to the game and find the daily bonus button (in the middle of the top of the screen). the final daily bonus item is send out blueprints. the complete button by this item takes you to a friend selection screen. from there, you can send blueprints to your friends.
when i upgrade my equipment, does the upgrade apply to all heroes or just unlocked ones?
the upgrade applies to all heroes, both locked and unlocked.
what are these things i'm finding... clothes for heroes or something??
these are designs. you need them to create common equipment to improve a hero's stats. common equipment will break eventually, but the design stays good forever, so you can always use it to make new equipment.
enter your castle, go to the profile tab, and select the hero you'd like to modify. when you press the hero you want, you'll see information about him or her, including available outfits. press equip to equip the outfit you want to this hero. an outfit is a permanent item. it gives your hero a bonus even when it's not currently equipped.
where can i buy enchanted equipment?
enchanted equipment is only available as a competition reward.
what mercenaries (other than porkus and scrounger) are sold for black marks?
only porkus and scrounger can be purchased with black marks.
i recruited porkus and then used him. how can i hire him again? it says 'warrior hired.'?
each mercenary available for purchase with black marks is only available once per day. wait until the daily counter resets to buy another porkus.
if i buy mercenaries with rubies, will they be permanent, and can they be leveled up? or are they for one use only?
mercenaries purchased with rubies are not permanent. they are consumed when used in battle. sometimes normal porkus and scrounger mercenaries show up in the list of heroes you can buy with rubies.
what if i level up the guards and avatar in my clan, then switch clans? will my leveling progress be saved, or do i have to start from scratch?
all of your leveling progress is saved, but if you switch to a lower-ranking clan, higher-level skills will be locked until the clan reaches the required level.
we created a clan but the game won't let us fight other clans. why?
make sure that your clan has at least five members — that's the minimum amount of players needed in order to start fighting in clan wars.
if i have an avatar, can i take him to battle as a mercenary?
yes, you can use avatars in battle, but they can only be summoned once per hour, and only once you've accumulated a certain amount of rage in the current battle.
how do i summon an avatar into a battle?
you can summon an avatar to battle just like you summon a mercenary (even from the same panel), but only after you've reached a certain amount of rage in the current battle.
after i leave a clan, how long do i have to wait before joining another?
you can join another clan right after, but you can only start fighting in the clan on the next day.
can i give leadership of a clan to any of my clanmates?
yes, once you've selected a successor.
why can i only fight in one clan battle and after that have to pay 100 rubies?
the number of battles you can fight in is determined by the number of ships you can send off on exploration missions. this means that only one battle is available at first. the number of ships available increases with the number of unlocked clan temples.
how do i go on adventures?
click the map icon in the lower-left corner of the screen to view the game map. here you can select various missions. once you've completed all of the missions, you can play them again to get rewards, or you can wait for new quests to be unlocked. adventures that are part of events can be completed by clicking the adventure icon when you load the game.
at what rank does new territory unlock?
click a territory to view what rank it unlocks at.
when i use ships to scout enemy temples, are they gone for good?
no. when you send a ship out to scout and it returns to your kingdom without any battles, the ship is not lost.
how do i get black marks?
once per day, a number of marks based on the results of ranked battles drop in your in-game mail where you must pick them up. the 24-hour timer is located on the championship panel, which you can see by clicking the rating icon.
where can i see how much my tavern is earning per hour?
you can click the tavern to see the current timer and amount of gold earned. note that the timer shows the time remaining till next gold production, not the amount of gold produced per hour.
how many sets of blueprints can i get from my friends each day?
each day you can get up to 20 sets of blueprints.
are avatars for one use only?
no. unlike mercenaries, avatars are permanent. however, they can only be used once per hour.
are black marks only used to recruit mercenaries?
black marks can be used to hire mercenaries, but they can also be used to level them up.
heroes move about the field on their own and don't need your direct control.
how do i hire a guard? these quests don't explain how.
first join a clan and go to temple isle. then, go to the guard tower to hire guards.
you can join a clan by submitting a clan join request. to do this, click the clans button in the lower-right corner of the screen and select a clan. you can join a clan once you reach rank 5.
i can only complete 3 missions a day?
no – you can complete an unlimited number of missions, as long as you have enough of the food resource.
why do i now have to use more food to take part in tournaments and enter dungeons?
the amount of food required to enter tournaments and dungeons depends on the player's rank.
why do heroes with lower health pools (archers, mages, etc.) keep attacking enemies on the frontline instead of staying behind the warrior?
such situations might occur when a mage or an archer deal with their current target faster than a warrior. this is possible due to the fact that heroes with lower health pools tend to deal more damage overall. to prevent such things from happening help your warrior deal with his/her targets faster, for example by using spells. also, keep in mind that our developers constantly work on improving the ai of heroes to make such issues less frequent.
where is the friends screen?
it's located at the very bottom, under inventory and the other buttons.
when will my name 'newbie' be changed?
'newbie' is your title. you can get a new title in a competition, by earning certain achievements (the achievements tab in the ranked battles window), or during an event. once you've received a new title, you can switch to it from your profile.
if i buy additional ships during clan wars, will i be able to use them always?
no, the ships bought with rubies are regular and will dissappear after you use them to attack an enemy temple. if you don't use them they'll dissappear by the end of the day. using additional ships can make your clan a winner by scoring additional banners.


text:
Favourite Part of the Job | Teaching new patrons about cocktails and flavours.
Favourite After Work Drink | Beer- specifically a beer that will teach me the least about beer.
Best known for | Discussing cocktails with other bartenders.
Favourite “at work” memory | When Bar Sazerac opened it’s doors.
Favourite thing about your city? I like how the city is changing and growing from a strictly blue-collar city to more of a community that’s interested in so many different things. Art specifically has been a part of Hamilton that has grown and expanded the city, and with it has brought a level of clientele that appreciates the artistry of cocktails and food.
What was the last photo that you took? The last picture I took was of my son, Benjamin.
Where was last place you traveled? Montreal last year for Made With Love.
Any claims to fame? I was once a child actor that played a scene in The Santa Clause with Tim Allen.
Lager or IPA? Depends on what I’m feeling.

lowercased:
favourite part of the job | teaching new patrons about cocktails and flavours.
favourite after work drink | beer- specifically a beer that will teach me the least about beer.
best known for | discussing cocktails with other bartenders.
favourite “at work” memory | when bar sazerac opened it’s doors.
favourite thing about your city? i like how the city is changing and growing from a strictly blue-collar city to more of a community that’s interested in so many different things. art specifically has been a part of hamilton that has grown and expanded the city, and with it has brought a level of clientele that appreciates the artistry of cocktails and food.
what was the last photo that you took? the last picture i took was of my son, benjamin.
where was last place you traveled? montreal last year for made with love.
any claims to fame? i was once a child actor that played a scene in the santa clause with tim allen.
lager or ipa? depends on what i’m feeling.


text:
Jellyfish Cork Placemat from LIGA. Cork is wonderful, sustainable, practical and all natural. Eight Coastal inspired coasters with matching placemats. Look great as a set or mix and match. Easy to wipe clean and heat resistant.
The Clementine in Cornwall, United Kingdom.

lowercased:
jellyfish cork placemat from liga. cork is wonderful, sustainable, practical and all natural. eight coastal inspired coasters with matching placemats. look great as a set or mix and match. easy to wipe clean and heat resistant.
the clementine in cornwall, united kingdom.


text:
PRICES DO NOT INCLUDE SALES TAX OR SHIPPING.
DISCOUNTS OR SPECIALS FROM THE LUCKY DOG TEE SHIRTS WEBSITE DO NOT APPLY TO WCBE ITEMS.
ALL PROCEEDS FROM WCBE ITEMS SOLD ON THIS SITE GO TO WCBE 90.5FM, COLUMBUS OHIO.
THANK YOU FOR SUPPORTING WCBE 90.5FM! COLUMBUS' ORIGINAL NPR STATION.

lowercased:
prices do not include sales tax or shipping.
discounts or specials from the lucky dog tee shirts website do not apply to wcbe items.
all proceeds from wcbe items sold on this site go to wcbe 90.5fm, columbus ohio.
thank you for supporting wcbe 90.5fm! columbus' original npr station.


text:
It was the world's first fully Arabic-themed browser-based massively multiplayer online (MMO) game and now, with its debut in the App Store, "Knights of Glory" has also become the first Arabic MMO app available for the iPhone.
Available to download as a paid app, Knights of Glory substitutes some of the now clichéd character types and historical settings familiar to MMO gaming fans with warring sultans in command of medieval armies all set against a historically accurate Middle Eastern backdrop.
Produced by Falafel Games, the browser version has proven a massive hit since its launch in 2011 and won the Readers' Award for the Best Arabic Browser Game of 2012 by ArabMMO.
The game's creators say that their decision to create the original version of "Knights of Glory" was a direct response to what they saw as a lack of existing games aimed at the Arabic world. The release for mobile is solely based on user demand. Before they were inundated with requests, they couldn't see any potential in MMO games optimized for smartphones or tablets.
So, if you're a gamer who prefers role play to single person shooters and is tired of playing the character of an elf or a pixie or an Arthurian knight, then "Knights of Glory" could be for you. Although it is a premium title, Falafel Games is offering a try before you buy service for early adopters.

lowercased:
it was the world's first fully arabic-themed browser-based massively multiplayer online (mmo) game and now, with its debut in the app store, "knights of glory" has also become the first arabic mmo app available for the iphone.
available to download as a paid app, knights of glory substitutes some of the now clichéd character types and historical settings familiar to mmo gaming fans with warring sultans in command of medieval armies all set against a historically accurate middle eastern backdrop.
produced by falafel games, the browser version has proven a massive hit since its launch in 2011 and won the readers' award for the best arabic browser game of 2012 by arabmmo.
the game's creators say that their decision to create the original version of "knights of glory" was a direct response to what they saw as a lack of existing games aimed at the arabic world. the release for mobile is solely based on user demand. before they were inundated with requests, they couldn't see any potential in mmo games optimized for smartphones or tablets.
so, if you're a gamer who prefers role play to single person shooters and is tired of playing the character of an elf or a pixie or an arthurian knight, then "knights of glory" could be for you. although it is a premium title, falafel games is offering a try before you buy service for early adopters.