{'fraction_non_alphanumeric': 0.027745664739884393, 'fraction_numerical': 0.0, 'mean_word_length': 5.818897637795276, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
As-rigid-as-possible deformation transfer for facial animation

We present a novel tool for transferring facial motion capture performance between significantly different characters. This work combines the shape deformation techniques of Deformation Transfer (DT) and As-Rigid-As-Possible (ARAP) into a single formulation by defining rigidity over triangle edge sets as opposed to spokes. Further, it improves them by adding non-uniform rigidity using paintable weights. We examine three important use cases for the tool: adding physically plausible behavior where animation is not available; fixing animation transfer artifacts; and providing plausible deformation around manipulated vertices. By combining Deformation Transfer and As-Rigid-As-Possible, this tool allows users to control the balance between animation fidelity and physically plausible deformation.