{'fraction_non_alphanumeric': 0.012, 'fraction_numerical': 0.0, 'mean_word_length': 5.423076923076923, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Deformation by Discrete Elastica

Modeling a physically plausible deformation of a flexible object from its naturally planar (curved) state is a fundamental and challenging topic in digital surface processing with applications to computer animation and game design. We propose a new variational model for detail preserving surface-based deformation of a body based on total curvature energy. We demonstrate the efficacy of the model with several examples which enhance the realism of the deformation.