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A User Interface for the Design of Human Figures Multimedia Animations

This paper presents the design and development of a visual computer system for the modelling and simulation of human movements. The interface allows human figure movements to be generated in a graphical and intuitive way, accomplishing human-computer interaction through 3D icons-graphics. In the implementation object oriented programming methodology is used. A hierarchical dependency between the members of the human body is defined to represent the tree branches dependence respect to their movement and orientation. A PC system has been considered in order to provide better user accessibility.