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An Implementation and Experimentation of a Composite Video Streaming

In this paper, we propose a live video streaming system based on virtual reality technologies for intuitive interaction among people remotely located. This system is one kind of sever-client system and can provide remote users with virtual 3D audiovisual fields in real time via a very high-speed network. The server captures audio and video data from its clients, compiles them into one 3D audiovisual scene at a virtual conference and broadcasts it over the clients. At the present stage, our system captures 2 videos and creates one 3D video at a time. Our system can play 3D audiovisual contents on Windows XP systems as well as on CAVE systems. Currently, our implementation can play the 3D video contents about 12 fps on both systems.