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  1. spaces/1368565466ki/ZSTRD/README.md +0 -11
  2. spaces/1acneusushi/gradio-2dmoleculeeditor/data/Download Global Mapper 20.1 Full Crack and Unlock All Its Features (But at What Cost?).md +0 -35
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spaces/1368565466ki/ZSTRD/README.md DELETED
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- <p>If you are an electronic professional, a service center, a repair shop, or a developer, you might be interested in Eca Vrt 2014. This software is a database and index for all kinds of semiconductors, such as diodes, transistors, thyristors, and integrated circuits. It allows you to search, compare, and select the best components for your projects. In this guide, we will show you what Eca Vrt 2014 is, how to download it for free, and how to use it effectively.</p>
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- <p>Eca Vrt 2014 is a useful tool for anyone who works with electronic components. Some of the benefits of using it are:</p>
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- <p>The easiest way to download Eca Vrt 2014 is to visit the official website of ECA Electronic at <a href="https://www.eca.de/en/">https://www.eca.de/en/</a>. There you can find information about the software and its features. You can also order the software in their online shop at <a href="http://www.shop.eca.de">http://www.shop.eca.de</a>. The software costs €45.00 (about $50) and comes with a serial number that you need to activate it. You can pay with PayPal or other methods. After ordering, you will receive an email with a link to download the software.</p>
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- ```html SMD code (e.g., 1A), or text (e.g., LED). You can also use advanced search options to filter the results by parametric values, such as voltage, current, power, frequency, etc.</li>
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- <li>The Compare function: This function allows you to compare up to four components side by side and see their data sheets and specifications. You can also use this function to find equivalent or substitute components for your projects.</li>
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- <li>The Park function: This function allows you to save each type in a special table with your comments. You can use this function to create your own lists of components that you frequently use or need for your projects.</li>
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- <li>The Online function: This function allows you to access additional online databases that are not included in the offline software. These databases are about audio ICs, STK/STR circuits, SMD/marking codes, and semiconductor package forms. You can also use this function to access the free search service if you can't find what you are looking for.</li>
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- <li>The Help function: This function provides you with information and guidance on how to use the software and its features. You can also use this function to contact the support team of ECA Electronic if you have any questions or problems.</li>
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- <li>How to find a suitable diode for a rectifier circuit: If you want to build a rectifier circuit that converts AC voltage to DC voltage, you need a diode that can handle the input voltage and current. To find such a diode, you can use the Search function of Eca Vrt 2014 and enter the type "diode" and the parametric values of your input voltage and current. For example, if your input voltage is 12V AC and your current is 1A, you can enter "diode" in the type field and "12" in the VRRM field and "1" in the IF(AV) field. Then you will see a list of diodes that meet these criteria. You can compare them using the Compare function and select the one that suits your needs.</li>
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- <li>How to find an integrated circuit for an audio amplifier: If you want to build an audio amplifier that amplifies an input signal from a microphone or a guitar, you need an integrated circuit that can do this job. To find such an integrated circuit, you can use the Online function of Eca Vrt 2014 and access the online database about audio ICs. There you can find information about various audio ICs, such as their functions, features, applications, pinouts, diagrams, etc. You can also use the Search function to find audio ICs by type (e.g., amplifier), device (e.g., LM386), or text (e.g., guitar). You can then see their data sheets and specifications and select the one that suits your needs.</li>
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- <li>If you have problems with activating or registering the software, make sure you have entered the correct serial number that was sent to you by email after ordering. If you have lost or forgotten your serial number, contact ECA Electronic at <a href="mailto:[email protected]">[email protected]</a> with your order details and request a new serial number.</li>
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- <li>If you have problems with accessing or updating the online databases, make sure you have an active internet connection and that your firewall or antivirus software is not blocking the software from connecting to the internet. If you have problems with logging in to your online account, make sure you have entered the correct username and password that were sent to you by email after ordering. If you have forgotten your username or password, contact ECA Electronic at <a href="mailto:[email protected]">[email protected]</a> with your order details and request a new username or password.</li>
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- <li>If you have problems with finding or selecting components, make sure you have entered the correct type, numeric part of the type, device, SMD code, or text in the Search function. If you still can't find what you are looking for, try using different search criteria or parameters. If you still can't find what you are looking for, use the Online function and access the free search service at <a href="https://www.ecadata.de/en/search-service/">https://www.ecadata.de/en/search-service/</a>. There you can submit your request and get an answer from ECA Electronic within 24 hours.</li>
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- <p>Eca Vrt 2014 is a powerful and useful software for electronic professionals who work with semiconductors. It provides a comprehensive and updated database of diodes, transistors, thyristors, and integrated circuits. It also provides various features and options that allow you to search, compare, select, save, and access the best components for your projects. It also provides examples and tutorials of how to use different components for different purposes. It also provides troubleshooting and support for its users. If you want to download Eca Vrt 2014 for free, you can visit the official website or online shop of ECA Electronic or try some alternative sources and links. However, be careful when downloading from untrusted sources and follow some precautions and tips to ensure that you download and install it safely. We hope this guide has helped you understand what Eca Vrt 2014 is, how to download it for free, and how to use it effectively.</p>
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spaces/1phancelerku/anime-remove-background/Brick by Brick How to Create Stunning Masonry Projects.md DELETED
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- <p>Bricks are one of the oldest and most versatile building materials, used for centuries in various cultures and climates. Bricks can be made of different materials, such as clay, concrete, sand, lime, or fly ash, and have different shapes, sizes, colors, and textures. Bricks can be used for various purposes, such as structural, aesthetic, fire-resistant, sound-insulating, or thermal-regulating. Bricks also have some advantages and disadvantages compared to other materials, depending on the context and the type of brick.</p>
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- <p>A brick is a small rectangular block typically made of fired or sun-dried clay or other materials that are used in masonry construction. The term brick can also refer to any unit of similar shape and size that is joined with mortar or cement when used in construction.</p>
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- <p>The earliest evidence of brick making was found in southern Turkey and around Jericho dating back to 7000 BC. The ancient Egyptians also used bricks made of clay mixed with straw for building pyramids and tombs around 3000 BC.</p>
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- <p>The invention of fired bricks was a major breakthrough that occurred around 3500 BC in Mesopotamia (now Iraq). By heating the clay bricks in a kiln or oven at high temperatures, they became stronger, harder, and more durable than sun-dried bricks. The fired bricks were also resistant to water damage and fire.</p>
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- <p>The Romans were the first to use bricks extensively throughout their empire from Britain to North Africa. They developed various techniques to make bricks of different shapes and sizes. They also used bricks for decorative purposes by creating patterns with different colors or textures.</p>
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- <p>After the fall of the Roman Empire, brick making declined in Europe until the Middle Ages when bricks were revived as a cheaper and more convenient alternative to stone. The Gothic and Renaissance styles of architecture used bricks extensively for churches, castles, and palaces.</p>
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- <p>The Industrial Revolution in the 18th and 19th centuries brought significant changes to the brick making industry. The introduction of steam engines, mechanized molding machines, and tunnel kilns increased the production and quality of bricks. The development of new materials, such as concrete, sand-lime, and fly ash, also expanded the variety and applications of bricks.</p>
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- <p>In the 20th and 21st centuries, bricks have continued to be used for various purposes, such as housing, commercial buildings, industrial structures, roads, bridges, and monuments. Bricks have also been adapted to modern design trends and environmental concerns by incorporating features such as insulation, ventilation, solar panels, or recycled materials.</p>
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- <h2>Types of Brick</h2>
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- <p>There are many types of bricks that can be classified based on their material, shape, size, color, texture, or function. Some of the most common types of bricks are:</p>
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- <li><strong>Clay bricks:</strong> These are the traditional type of bricks made of clay or shale that are fired in a kiln at high temperatures. Clay bricks are usually red or brown in color and have a smooth or rough surface. Clay bricks can be further divided into categories such as common bricks, engineering bricks, facing bricks, or firebricks.</li>
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- <li><strong>Concrete bricks:</strong> These are bricks made of concrete that are molded and cured under pressure. Concrete bricks are usually gray or white in color and have a uniform texture. Concrete bricks can be used for structural or decorative purposes.</li>
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- <li><strong>Sand-lime bricks:</strong> These are bricks made of sand and lime that are hardened by chemical reaction under pressure. Sand-lime bricks are usually yellow or gray in color and have a smooth surface. Sand-lime bricks are mainly used for aesthetic purposes.</li>
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- <li><strong>Fly ash bricks:</strong> These are bricks made of fly ash (a by-product of coal combustion) mixed with cement and water that are cured by steam. Fly ash bricks are usually light gray or brown in color and have a fine texture. Fly ash bricks are environmentally friendly and have good strength and durability.</li>
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- <li><strong>Hollow bricks:</strong> These are bricks that have hollow spaces inside them to reduce their weight and improve their insulation properties. Hollow bricks can be made of any material, such as clay, concrete, sand-lime, or fly ash. Hollow bricks can be used for structural or non-structural purposes.</li>
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- <li><strong>Paving bricks:</strong> These are bricks that are specially designed for paving roads, sidewalks, driveways, or patios. Paving bricks can be made of any material, such as clay, concrete, sand-lime, or fly ash. Paving bricks can have different shapes, sizes, colors, or patterns to create various effects.</li>
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- <p>The following table summarizes some of the characteristics and uses of different types of bricks:</p>
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- <table>
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- <th>Type</th>
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- <th>Material</th>
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- <th>Color</th>
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- <td>Clay brick</td>
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- <td>Clay or shale</td>
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- <td>Red or brown</td>
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- <td>Smooth or rough</td>
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- <td>Structural or aesthetic</td>
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- <td>Fly ash brick</td>
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- <td>Fly ash, cement, water</td>
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- <td>Light gray or brown</td>
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- <td>Fine</td>
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- <td>Eco-friendly, strong, durable</td>
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- <td>Hollow brick</td>
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- <td>Any material with hollow spaces</td>
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- <td>Any color depending on material</td>
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- <td>Any texture depending on material</td>
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- <p>Here are some of the frequently asked questions about bricks:</p>
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- <li><strong>What is the difference between bricks and blocks?</strong></li>
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- <p>Bricks and blocks are both rectangular units used in masonry construction, but they have some differences. Bricks are usually smaller and lighter than blocks, and are made of clay or other materials that are fired in a kiln. Blocks are usually larger and heavier than bricks, and are made of concrete or other materials that are molded and cured under pressure.</p>
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- <li><strong>How many bricks are in a square foot?</strong></li>
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- <p>The number of bricks in a square foot depends on the size of the bricks and the thickness of the mortar joints. However, a general rule of thumb is that one standard brick (8 inches by 4 inches by 2.5 inches) covers about 0.22 square feet of wall area. Therefore, to cover one square foot of wall area, you would need about 4.5 bricks.</p>
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- <li><strong>How long do bricks last?</strong></li>
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- <p>The lifespan of bricks depends on the quality of the material, the type of brick, the exposure to weather conditions, and the maintenance practices. However, bricks are generally very durable and can last for hundreds of years if properly installed and cared for.</p>
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- <li><strong>How do you clean bricks?</strong></li>
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- <p>To clean bricks, you need to use a mild detergent or soap and water, and a soft brush or cloth. You can also use a pressure washer or a hose to rinse off the dirt and grime. However, you should avoid using harsh chemicals or abrasives that can damage the surface or color of the bricks.</p>
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- <li><strong>How do you paint bricks?</strong></li>
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- <p>To paint bricks, you need to prepare the surface by cleaning it and removing any loose or flaking paint. You also need to apply a primer that is suitable for masonry surfaces. Then, you can use a paint that is specially formulated for bricks, such as acrylic latex or elastomeric paint. You can use a roller, a brush, or a sprayer to apply the paint evenly and smoothly.</p>
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spaces/1phancelerku/anime-remove-background/Download Blue Eyes by Yo Yo Honey Singh - The Blockbuster Song of 2013.md DELETED
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- <li>The song has a stunning music video that features Honey Singh and a model named Chitrangada Singh, who plays the role of the blue-eyed girl. The video has high-quality production values, exotic locations, and stylish outfits.</li>
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- <li>Go to [YouTube] website or app on your device.</li>
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- <p>In this article, we have given you all the information you need to know about Blue Eyes song by Yo Yo Honey Singh, one of the most popular and influential rap artists in India. We have told you what the song is about, why it is so popular, and how you can download or stream it online. We hope you enjoyed reading this article and found it useful. If you are a fan of Honey Singh or rap music, you should definitely check out Blue Eyes song and listen to it on your device. You will surely love it and get hooked to it.</p>
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- <p>If you liked this article, please share it with your friends and family who are also interested in music. Also, let us know your feedback and suggestions in the comments section below. We would love to hear from you and improve our content. Thank you for reading!</p>
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- <h3>Call to action</h3>
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- <p>If you want to listen to more songs by Yo Yo Honey Singh or other rap artists, you can visit [Rap Music] website, where you can find a huge collection of rap songs in various languages and genres. You can also download or stream them online on your device. Rap Music is the ultimate destination for rap music lovers. So, what are you waiting for? Visit Rap Music today and enjoy the best rap music ever!</p>
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- <h2>Frequently Asked Questions</h2>
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- <h4>Q: Who is Yo Yo Honey Singh?</h4>
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- <p>A: Yo Yo Honey Singh is an Indian rapper, singer, composer, producer, and actor, who is widely regarded as one of the most popular and influential rap artists in India. He has produced many hit songs that have topped the charts and won millions of hearts. Some of his famous songs are Dheere Dheere, Lungi Dance, Brown Rang, Love Dose, etc.</p>
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- <h4>Q: What is the meaning of Blue Eyes song?</h4>
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- <p>A: Blue Eyes song is a Hindi rap song by Yo Yo Honey Singh, which is about a girl with blue eyes who mesmerizes the singer with her beauty and charm. The song has a catchy tune, a groovy beat, and a catchy chorus that praises the girl's features and expresses the singer's desire to be with her.</p>
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- <h4>Q: How can I download Blue Eyes song for free?</h4>
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- <p>A: You can download Blue Eyes song for free from Archive.org website, which provides free access to millions of digital files, such as books, music, videos, etc. You can also download Blue Eyes song from JioSaavn or Wynk Music websites or apps if you have a subscription to their services.</p>
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- <h4>Q: How can I watch Blue Eyes song video online?</h4>
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- <p>A: You can watch Blue Eyes song video online on YouTube website or app, where you can find the official music video of the song that has been viewed over 400 million times. You can also watch Blue Eyes song video on other video streaming platforms, such as Vimeo, Dailymotion, etc.</p>
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- <h4>Q: What are some other rap songs by Yo Yo Honey Singh?</h4>
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- <p>A: Some other rap songs by Yo Yo Honey Singh are:</p>
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- <ul>
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- <li>Dheere Dheere: A romantic rap song that features Hrithik Roshan and Sonam Kapoor in the music video.</li>
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- <li>Lungi Dance: A tribute rap song to Rajinikanth that features Shah Rukh Khan and Deepika Padukone in the music video.</li>
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- <h1>Bus Simulator Ultimate: A Realistic and Fun Bus Driving Game</h1>
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- <p>Do you love driving buses? Do you want to experience what it's like to be a bus driver in different countries and cities? Do you want to run your own bus company and become a successful entrepreneur? If you answered yes to any of these questions, then you should definitely check out Bus Simulator Ultimate!</p>
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- <p>Bus Simulator Ultimate is a simulation game developed by Zuuks Games that lets you drive various buses across realistic roads and huge city maps inspired by cities across the United States, Russia, Italy, France, Brazil, Azerbaijan, Turkey, The Netherlands, and Spain! You can pick up passengers at every stop in your route, follow traffic rules, listen to radio stations, deal with different weather conditions, manage your bus company, hire drivers, <p>Bus Simulator Ultimate is not only a realistic and fun bus driving game, but also a social game where you can chat with other players, join multiplayer events, create your own routes, and share your feedback with the developers. You can also customize your buses with different skins, stickers, accessories, and horns. You can even create your own radio station and play your favorite music while driving!</p>
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- <p>An emulator is a software that allows you to run Android apps and games on your PC. There are many emulators available for Windows 11, but we will focus on three of the most popular ones: BlueStacks, LDPlayer, and GameLoop. Here are the steps to download and install Bus Simulator Ultimate on Windows 11 using any of these emulators:</p>
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- <h4>Download and install BlueStacks on your PC</h4>
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- <p>BlueStacks is one of the most widely used emulators for Windows 11. It has over 500 million users and supports thousands of Android games and apps. It also offers enhanced graphics, macros, multi-instance, and other features that make your gaming experience more enjoyable.</p>
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- <p>To download and install BlueStacks on your PC, follow these steps:</p>
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- <ol>
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- <li>Go to the official website of BlueStacks and click on the "Download BlueStacks" button.</li>
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- <li>Once the download is complete, run the installer and follow the instructions on the screen.</li>
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- <li>After the installation is done, launch BlueStacks and wait for it to initialize.</li>
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- <p>Note: BlueStacks requires at least 2 GB of RAM, 5 GB of disk space, and an updated graphics driver to run smoothly. You can check the system requirements and FAQs on the website for more information.</p>
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- <h4>Launch BlueStacks and sign in with Google account</h4>
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- <p>To access the Play Store and download Bus Simulator Ultimate, you need to sign in with a Google account on BlueStacks. Here's how:</p>
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- <ol>
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- <li>On the home screen of BlueStacks, click on the "Google Sign-in" button.</li>
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- <li>Enter your Google account credentials or create a new one if you don't have one.</li>
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- <li>Agree to the terms and conditions and complete the setup.</li>
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- <p>Now you can access the Play Store and other Google services on BlueStacks.</p>
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- <h4>Search for Bus Simulator Ultimate in the Play Store and install it</h4>
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- <p>To download and install Bus Simulator Ultimate on BlueStacks, follow these steps:</p>
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- <ol>
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- <li>On the home screen of BlueStacks, click on the "Play Store" icon.</li>
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- <li>In the search bar, type "Bus Simulator Ultimate" and hit enter.</li>
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- <li>From the search results, click on the game icon that has the developer name "Zuuks Games".</li>
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- <li>On the game page, click on the "Install" button.</li>
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- <li>Wait for the installation to finish.</li>
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- </ol>
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- <p>Congratulations! You have successfully installed Bus Simulator Ultimate on BlueStacks.</p>
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- <h4>Start the game and enjoy</h4>
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- <p>To start playing Bus Simulator Ultimate on BlueStacks, follow these steps:</p>
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- <ol>
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- <li>On the home screen of BlueStacks, click on the game icon that says "Bus Simulator Ultimate".</li>
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- <li>Wait for the game to load and accept the permissions.</li>
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- <li>Select your language and agree to the terms of service.</li>
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- <li>Create your profile name and choose your avatar.</li>
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- <li>Select your country and city from the map.</li>
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- <li>Pick your first bus from the garage.</li>
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- <li>Select a route from the list or create your own.</li>
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- <li>Start driving!</li>
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- </ol>
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- <p>You can use the keyboard and mouse to control your bus. You can also customize the settings according to your preference. For example, you can change the camera angle, adjust the volume, enable or disable traffic lights, etc. You can also use macros to automate certain actions or use multi-instance to play multiple games at once.</p>
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- <h3>LDPlayer</h3>
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- <h4>Download and install LDPlayer on your PC</h4>
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- <p>LDPlayer is another popular emulator for Windows 11. It has over 100 million users and supports a wide range of Android games and apps <p>It also offers high performance, keyboard mapping, script, and other features that make your gaming experience more smooth and convenient.</p>
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- <p>To download and install LDPlayer on your PC, follow these steps:</p>
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- <ol>
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- <li>Go to the official website of LDPlayer and click on the "Download LDPlayer" button.</li>
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- <li>Once the download is complete, run the installer and follow the instructions on the screen.</li>
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- <li>After the installation is done, launch LDPlayer and wait for it to initialize.</li>
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- </ol>
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- <p>Note: LDPlayer requires at least 2 GB of RAM, 36 GB of disk space, and an updated graphics driver to run smoothly. You can check the system requirements and FAQs on the website for more information.</p>
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- <h4>Launch LDPlayer and sign in with Google account</h4>
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- <p>To access the Play Store and download Bus Simulator Ultimate, you need to sign in with a Google account on LDPlayer. Here's how:</p>
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- <ol>
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- <li>On the home screen of LDPlayer, click on the "Google Play" icon.</li>
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- <li>Enter your Google account credentials or create a new one if you don't have one.</li>
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- <li>Agree to the terms and conditions and complete the setup.</li>
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- </ol>
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- <p>Now you can access the Play Store and other Google services on LDPlayer.</p>
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- <h4>Search for Bus Simulator Ultimate in the Play Store and install it</h4>
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- <p>To download and install Bus Simulator Ultimate on LDPlayer, follow these steps:</p>
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- <ol>
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- <li>On the home screen of LDPlayer, click on the "Play Store" icon.</li>
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- <li>In the search bar, type "Bus Simulator Ultimate" and hit enter.</li>
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- <li>From the search results, click on the game icon that has the developer name "Zuuks Games".</li>
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- <li>On the game page, click on the "Install" button.</li>
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- <li>Wait for the installation to finish.</li>
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- </ol>
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- <p>Congratulations! You have successfully installed Bus Simulator Ultimate on LDPlayer.</p>
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- <h4>Start the game and enjoy</h4>
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- <p>To start playing Bus Simulator Ultimate on LDPlayer, follow these steps:</p>
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- <ol>
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- <li>On the home screen of LDPlayer, click on the game icon that says "Bus Simulator Ultimate".</li>
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- <li>Wait for the game to load and accept the permissions.</li>
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- <li>Select your language and agree to the terms of service.</li>
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- <li>Create your profile name and choose your avatar.</li>
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- <li>Select your country and city from the map.</li>
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- <li>Pick your first bus from the garage.</li>
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- <li>Select a route from the list or create your own.</li>
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- <li>Start driving!</li>
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- </ol>
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- <p>You can use the keyboard and mouse to control your bus. You can also customize the settings according to your preference. For example, you can change the camera angle, adjust the volume, enable or disable traffic lights, etc. You can also use keyboard mapping to assign keys to specific actions or use script to automate certain tasks.</p>
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- <h3>GameLoop</h3>
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- <h4>Download and install GameLoop on your PC</h4>
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- <p>GameLoop is another popular emulator for Windows 11. It has over 50 million users and supports a wide range of Android games and apps. It also offers smooth gameplay, exclusive features, social network, and other features that make your gaming experience more fun and interactive.</p>
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- <p>To download and install GameLoop on your PC, follow these steps:</p>
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- <ol>
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- <li>Go to the official website of GameLoop and click on the "Download GameLoop" button.</li>
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- <li>Once the download is complete, run the installer and follow the instructions on the screen.</li>
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- <li>After the installation is done, launch GameLoop and wait for it to initialize.</li>
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- </ol>
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- <p>Note: GameLoop requires at least 2 GB of RAM, 1.5 GB of disk space, and an updated graphics driver to run smoothly. You can check the system requirements and FAQs on the website for more information.</p>
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- <h4>Launch GameLoop and sign in with Google account</h4>
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- <p>To access the Play Store and download Bus Simulator Ultimate, you need to sign in with a Google account on GameLoop. Here's how:</p>
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- <ol>
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- <li>On the home screen of GameLoop, click on the "Google Installer" icon.</li>
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- <li>Follow the instructions to install Google services on GameLoop.</li>
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- <li>Once the installation is complete, click on the "Play Store" icon.</li>
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- <li>Enter your Google account credentials or create a new one if you don't have one.</li>
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- <li>Agree to the terms and conditions and complete the setup.</li>
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- </ol>
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- <p>Now you can access the Play Store and other Google services on GameLoop.</p>
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- <h4>Search for Bus Simulator Ultimate in the Play Store and install it</h4>
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- <p>To download and install Bus Simulator Ultimate on GameLoop, follow these steps:</p>
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- <ol>
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- <li>On the home screen of GameLoop, click on the "Play Store" icon.</li>
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- <li>In the search bar, type "Bus Simulator Ultimate" and hit enter.</li>
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- <li>From the search results, click on the game icon that has the developer name "Zuuks Games".</li>
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- <li>On the game page, click on the "Install" button.</li>
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- <li>Wait for the installation to finish.</li>
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- </ol>
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- <p>Congratulations! You have successfully installed Bus Simulator Ultimate on GameLoop.</p>
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- <h4>Start the game and enjoy</h4>
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- <p>To start playing Bus Simulator Ultimate on GameLoop, follow these steps:</p>
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- <ol>
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- <li>On the home screen of GameLoop, click on the game icon that says "Bus Simulator Ultimate".</li>
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- <li>Wait for the game to load and accept the permissions.</li>
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- <li>Select your language and agree to the terms of service.</li>
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- <li>Create your profile name and choose your avatar.</li>
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- <li>Select your country and city from the map.</li>
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- <li>Pick your first bus from the garage.</li>
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- <li>Select a route from the list or create your own.</li>
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- <li>Start driving!</li>
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- </ol>
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- <p>You can use the keyboard and mouse to control your bus. You can also customize the settings according to your preference. For example, you can change the camera angle, adjust the volume, enable or disable traffic lights, etc. You can also use exclusive features such as Turbo GPU, Game Center, Live Stream, etc. to enhance your gaming experience.</p>
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- <h2>Tips and Tricks for Playing Bus Simulator Ultimate on Windows 11</h2>
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- <p>Now that you know how to download and play Bus Simulator Ultimate on Windows 11 using an emulator, here are some useful tips and tricks that will help you become a better bus driver and a successful bus company owner:</p>
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- <ul>
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- <li>Drive safely and follow traffic rules. Avoid speeding, running red lights, crashing into other vehicles or pedestrians, etc. These will reduce your reputation and income.</li>
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- <li>Manage your bus company wisely. Hire drivers, buy new buses, upgrade your garage, expand your routes, etc. These will increase your reputation and income.</li>
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- <li>Earn more money by completing missions, achievements, events, etc. You can also watch ads or use in-app purchases to get more coins or gems.</li>
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- <li>Upgrade your buses with better engines, brakes, tires, etc. These will improve your performance and fuel efficiency.</li>
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- <li>Customize your buses with different skins, stickers, accessories, horns, etc. These will make your buses more attractive and unique.</li>
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- <li>Create your own routes by selecting different stops and destinations. You can also share your routes with other players or download their routes.</li>
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- <li>Chat with other players using text or voice messages. You can also join multiplayer events or create your own events.</li>
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- <li>Create your own radio station and play your favorite music while driving. You can also listen to other radio stations or podcasts.</li>
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- </ul>
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- <h2>Conclusion</h2>
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- <p>Bus Simulator Ultimate is a realistic and fun bus driving game that lets you experience what it's like to be a bus driver in different countries and cities. You can also run your own bus company and become a successful entrepreneur. You can download and play Bus Simulator Ultimate on Windows 11 using an emulator of your choice: BlueStacks, LDPlayer, or GameLoop. Each emulator has its own advantages and features that will make your gaming experience more enjoyable. So what are you waiting for? Try out Bus Simulator Ultimate on Windows 11 today!</p>
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- <h2>Frequently Asked Questions</h2>
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- <p>Here are some of the most frequently asked questions about Bus Simulator Ultimate:</p>
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- <ol>
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- <li><b>Is Bus Simulator Ultimate free to play?</b></li>
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- <p>Yes, Bus Simulator Ultimate is free to play. However, it contains ads and in-app purchases that can enhance your gameplay or remove ads. You can also earn coins and gems by playing the game or watching ads.</p>
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- <li><b>Can I play Bus Simulator Ultimate offline?</b></li>
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- <p>Yes, you can play Bus Simulator Ultimate offline. However, some features such as multiplayer, radio, events, etc. will not be available. You will also need an internet connection to download and update the game.</p>
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- <li><b>How can I contact the developers of Bus Simulator Ultimate?</b></li>
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- <p>You can contact the developers of Bus Simulator Ultimate by sending an email to [email protected] or by visiting their website . You can also follow them on Facebook , Twitter , Instagram , and YouTube for the latest news and updates.</p>
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- <li><b>What are the minimum system requirements for Bus Simulator Ultimate?</b></li>
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- <p>The minimum system requirements for Bus Simulator Ultimate are as follows:</p>
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- <ul>
210
- <li>Android version: 5.0 or higher</li>
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- <li>RAM: 2 GB or higher</li>
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- <li>Storage: 1 GB or higher</li>
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- <li>Internet connection: Required for some features</li>
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- </ul>
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- <p>If you want to play Bus Simulator Ultimate on Windows 11 using an emulator, you will also need to meet the system requirements of the emulator you choose. You can check the websites of BlueStacks , LDPlayer , and GameLoop for more information.</p>
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- <li><b>How can I update Bus Simulator Ultimate?</b></li>
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- <p>You can update Bus Simulator Ultimate by following these steps:</p>
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- <ol>
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- <li>Open the Play Store app on your device or emulator.</li>
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- <li>Tap on the menu icon and select "My apps & games".</li>
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- <li>Find Bus Simulator Ultimate in the list and tap on the "Update" button.</li>
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- <li>Wait for the update to finish and enjoy the new features and improvements.</li>
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- </ol>
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- <p>Note: You can also enable auto-update for Bus Simulator Ultimate by tapping on the menu icon on the game page and selecting "Enable auto-update". This way, you will always have the latest version of the game.</p> 197e85843d<br />
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- By following these tips, you can enjoy playing Ben 10 Omniverse Rise Of Heroes and other online games without any worries. Have a blast!
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-
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-
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- If you are looking for more challenges and adventures in Ben 10 Omniverse Rise Of Heroes, you can also try some of the game modes and features that are available. Here are some of them:
82
-
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- <dl>
84
- <dt>Story Mode</dt>
85
- <dd>In this mode, you can follow the storyline of the game and complete various missions and quests. You can also unlock new alien forms and upgrade your abilities as you progress.</dd>
86
- <dt>Multiplayer Mode</dt>
87
- <dd>In this mode, you can join other players online and team up or compete with them in different modes, such as co-op, versus, or capture the flag. You can also chat with them and make new friends.</dd>
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- <dt>Customization Mode</dt>
89
- <dd>In this mode, you can customize your character and your alien forms by changing their appearance, outfits, accessories, and more. You can also create your own levels and share them with other players.</dd>
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- </dl>
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-
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- Ben 10 Omniverse Rise Of Heroes is a game that offers a lot of fun and excitement for Ben 10 fans and gamers alike. You can download it for free on your PC and play it anytime you want. Don't miss this opportunity and join the action now!
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spaces/1phancelerku/anime-remove-background/Free Download Galaxy Attack Alien Shooter - Join the Battle and Defend the Earth from Alien Threats.md DELETED
@@ -1,25 +0,0 @@
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-
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- <h1>Galaxy Attack: Alien Shooter Free Download - A Classic Arcade Game with a Modern Twist</h1>
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- Do you love shooting games that test your reflexes and skills? Do you enjoy blasting away alien invaders in space? Do you want to relive the nostalgia of playing Galaga, the legendary arcade game? If you answered yes to any of these questions, then you should try Galaxy Attack: Alien Shooter, a free-to-play game that combines the best of both worlds. In this article, we will tell you everything you need to know about this game, including what it is, how to download it, how to play it, and some tips and tricks to help you save the universe. <h2>What is Galaxy Attack: Alien Shooter?</h2>
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- <h3>A nostalgic space shooter game inspired by Galaga</h3>
5
- Galaxy Attack: Alien Shooter is a classic arcade game that pays homage to Galaga, one of the most popular and influential games of all time. Like Galaga, Galaxy Attack: Alien Shooter is a space shooter game where you take control of a lone spaceship and protect Earth from alien swarms. Your goal is to shoot down as many enemies as possible while avoiding their attacks and collecting items along the way. The game features a simple and intuitive control scheme, a retro-style graphics, and a catchy soundtrack that will make you feel like you are playing in an arcade. <h3>A challenging and addictive gameplay with various modes and features</h3>
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- Galaxy Attack: Alien Shooter is not just a mindless shooter game. It also offers a variety of modes and features that will keep you hooked for hours. The game has over 160 levels on different difficulties, each with its own objectives and challenges. You will face an increasingly large number of enemies, some of which have special abilities and behaviors. You will also encounter multiple boss battles that will test your skills and strategies. The game also has a multiplayer mode where you can compete with other players online in 1v1 or 1v3 matches. You can also join events and missions that offer exclusive rewards and bonuses. The game also has a talent system that lets you customize your spaceship with different skills and perks. <h3>A colorful and vibrant graphics with immersive sound effects</h3>
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- Galaxy Attack: Alien Shooter is not just a fun game to play, but also a feast for the eyes and ears. The game boasts a colorful and vibrant graphics that create a stunning contrast between your spaceship and the dark background of space. The game also has a smooth animation and a realistic physics that make the gameplay more dynamic and exciting. The game also has an immersive sound effects that enhance the atmosphere of the game. You will hear the sound of your lasers, explosions, power-ups, and enemies as you play. The game also has a catchy soundtrack that matches the mood of each level. <h2>How to Download Galaxy Attack: Alien Shooter for Free?</h2>
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- <h3>Download from the official website or app stores</h3>
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- The easiest and safest way to download Galaxy Attack: Alien Shooter for free is to visit the official website of the game or the app stores of your device. The game is available for both Android and iOS devices, as well as for web browsers (desktop and mobile). You can find the links to download the game below: - [Official website](^1^) - [Google Play Store](^2^) - [Apple App Store](^1 - [Web browser] <h3>Download from third-party sources (not recommended)</h3>
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- Another way to download Galaxy Attack: Alien Shooter for free is to use third-party sources, such as APK files or modded versions of the game. However, this method is not recommended, as it may expose your device to malware, viruses, or other security risks. Moreover, you may not be able to access the latest updates, features, and events of the game. Therefore, it is better to stick to the official sources and avoid any potential problems. <h3>Download from online emulators (optional)</h3>
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- A third option to download Galaxy Attack: Alien Shooter for free is to use online emulators, such as Bluestacks or Nox Player. These are software that allow you to run Android apps on your PC or Mac. This way, you can enjoy the game on a bigger screen and with better controls. However, this option is optional, as it may require some extra steps and resources to set up. You can find the links to download the emulators below: - [Bluestacks] - [Nox Player] <h2>How to Play Galaxy Attack: Alien Shooter?</h2>
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- <h3>Control your spaceship with touch screen or mouse</h3>
13
- The game has a simple and intuitive control scheme that anyone can learn quickly. You can control your spaceship with either your touch screen or your mouse, depending on your device. To move your spaceship, just drag it left or right on the screen or move your mouse cursor. To shoot, just tap or click anywhere on the screen. Your spaceship will automatically fire at the enemies. To pause the game, just tap or click on the pause button at the top right corner of the screen. <h3>Collect items and power-ups to upgrade your weapons and abilities</h3>
14
- As you play, you will encounter various items and power-ups that will help you in your mission. These include: - Gold coins: These are the main currency of the game that you can use to buy and upgrade your ships, skills, and drones. - Crystals: These are the premium currency of the game that you can use to buy special items and features. - Power-ups: These are temporary boosts that enhance your weapons and abilities. They include: - Laser: This gives you a powerful laser beam that can pierce through multiple enemies. - Shield: This protects you from one enemy attack. - Bomb: This destroys all enemies on the screen. - Speed: This increases your movement speed. - Double: This doubles your firepower. - Magnet: This attracts all gold coins on the screen. <h3>Defeat waves of alien enemies and bosses</h3>
15
- The game has over 160 levels on different difficulties, each with its own objectives and challenges. You will face an increasingly large number of enemies, some of which have special abilities and behaviors. You will also encounter multiple boss battles that will test your skills and strategies. To complete a level, you have to defeat all enemies and bosses without losing all your lives. You can earn up to three stars per level depending on your performance. <h2>Tips and Tricks to Master Galaxy Attack: Alien Shooter</h2>
16
- <h3>Spend your gold and crystals wisely</h3>
17
- Gold and crystals are the two currencies of the game that you can use to buy and upgrade various things. However, they are not easy to come by, so you have to spend them wisely. Here are some tips on how to do that: - Save up your gold and crystals for buying new ships and skills. These are more important than upgrading your existing ones, as they offer more benefits and variety. - Don't waste your gold and crystals on buying drones. Drones are helpful companions that assist you in battle, but they are not essential. You can get them for free by watching ads or completing missions. - Don't spend your crystals on reviving or continuing a level. It is better to retry a level than to waste your precious crystals on a temporary advantage. <h3>Understand and upgrade your ships</h3>
18
- The game has over 30 different ships that you can unlock and use in battle. Each ship has its own stats, skills, and appearance. Some ships are better suited for certain levels or modes than others. Therefore, it is important to understand and upgrade your ships accordingly. Here are some tips on how to do that: - Check the stats of each ship before buying or using them. The stats include: - Damage: The amount of damage your ship can deal per shot. - Fire rate: The speed at which your ship can fire shots. - HP: The amount of health your ship has. - Speed: The speed at which your ship can move. - Check the skills of each ship before buying or using them. The skills include: - Active skill: A special ability that you can activate by tapping or clicking on the skill icon at the bottom of the screen. Each skill has a cooldown time and a different effect, such as healing, freezing, or stunning enemies. - Passive skill: A permanent ability that is always active and gives you a bonus, such as extra damage, fire rate, or HP. - Upgrade your ships with gold and crystals to improve their stats and skills. You can upgrade each ship up to 10 times, with each upgrade costing more than the previous one. - Experiment with different ships and find the ones that suit your playstyle and preferences. You can switch your ship before starting a level or a match. <h3>Use active skills and drones strategically</h3>
19
- The game also has active skills and drones that can help you in battle. Active skills are special abilities that you can activate by tapping or clicking on the skill icon at the bottom of the screen. Drones are helpful companions that assist you in battle. However, both of them have limited uses and cooldown times, so you have to use them strategically. Here are some tips on how to do that: - Use your active skills when you need them most, such as when you are surrounded by enemies, facing a boss, or low on health. Don't waste them on easy enemies or when you have full health. - Choose your active skills wisely before starting a level or a match. You can equip up to two active skills per ship, and each skill has a different effect and cooldown time. Some skills are more useful than others depending on the situation, such as healing, freezing, or stunning enemies. - Use your drones wisely as well. You can equip up to two drones per ship, and each drone has a different ability and fire rate. Some drones are more effective than others depending on the enemy type, such as laser, missile, or plasma drones. - Upgrade your active skills and drones with gold and crystals to improve their effects and cooldown times. You can upgrade each skill and drone up to 10 times, with each upgrade costing more than the previous one. <h3>Join multiplayer mode and events for more rewards and fun</h3>
20
- The game also has a multiplayer mode where you can compete with other players online in 1v1 or 1v3 matches. You can also join events and missions that offer exclusive rewards and bonuses. Here are some tips on how to enjoy these features: - Join multiplayer mode to test your skills and earn more gold and crystals. You can choose between two modes: PvP (player versus player) or Co-op (player versus enemy). In PvP mode, you can challenge other players in 1v1 or 1v3 matches and try to score more points than them by shooting down enemies and avoiding their attacks. In Co-op mode, you can team up with other players in 1v3 matches and try to survive as long as possible against waves of enemies. - Join events and missions to get more rewards and fun. The game regularly hosts events and missions that offer exclusive rewards and bonuses for completing certain tasks or objectives. For example, you can get special ships, skills, drones, or items by participating in seasonal events, daily missions, weekly missions, or special missions. <h2>Conclusion</h2>
21
- Galaxy Attack: Alien Shooter is a classic arcade game that will bring back the nostalgia of playing Galaga while offering a modern twist with various modes and features. The game is free to download and play for both Android and iOS devices, as well as for web browsers. The game is easy to learn but hard to master, as it requires quick reflexes and smart strategies to defeat waves of alien enemies and bosses. The game also has a colorful and vibrant graphics with immersive sound effects that will make you feel like you are in an arcade. If you are looking for a fun and addictive space shooter game that will keep you entertained for hours, then Galaxy Attack: Alien Shooter is the game for you. <h2>FAQs</h2>
22
- Q: How do I get more gold and crystals? A: You can get more gold and crystals by playing the game regularly, completing levels, joining multiplayer mode, participating in events and missions, watching ads, or buying them with real money. Q: How do I unlock new ships? A: You can unlock new ships by buying them with gold or crystals from the shop, or by getting them from events or missions. Q: How do I change my ship? A: You can change your ship before starting a level or a match by tapping or clicking on the ship icon at the top left corner of the screen. Q: How do I reset my progress? A: You can reset your progress by going to the settings menu (the gear icon at the top right corner of the screen) and tapping or clicking on the reset button. Q: How do I contact the developers? A: You can contact the developers by going to the settings menu (the gear icon at the top right corner of the screen) and tapping or clicking on the feedback button. I</p>
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24
- <br />
25
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/44ov41za8i/FreeVC/speaker_encoder/compute_embed.py DELETED
@@ -1,40 +0,0 @@
1
- from speaker_encoder import inference as encoder
2
- from multiprocessing.pool import Pool
3
- from functools import partial
4
- from pathlib import Path
5
- # from utils import logmmse
6
- # from tqdm import tqdm
7
- # import numpy as np
8
- # import librosa
9
-
10
-
11
- def embed_utterance(fpaths, encoder_model_fpath):
12
- if not encoder.is_loaded():
13
- encoder.load_model(encoder_model_fpath)
14
-
15
- # Compute the speaker embedding of the utterance
16
- wav_fpath, embed_fpath = fpaths
17
- wav = np.load(wav_fpath)
18
- wav = encoder.preprocess_wav(wav)
19
- embed = encoder.embed_utterance(wav)
20
- np.save(embed_fpath, embed, allow_pickle=False)
21
-
22
-
23
- def create_embeddings(outdir_root: Path, wav_dir: Path, encoder_model_fpath: Path, n_processes: int):
24
-
25
- wav_dir = outdir_root.joinpath("audio")
26
- metadata_fpath = synthesizer_root.joinpath("train.txt")
27
- assert wav_dir.exists() and metadata_fpath.exists()
28
- embed_dir = synthesizer_root.joinpath("embeds")
29
- embed_dir.mkdir(exist_ok=True)
30
-
31
- # Gather the input wave filepath and the target output embed filepath
32
- with metadata_fpath.open("r") as metadata_file:
33
- metadata = [line.split("|") for line in metadata_file]
34
- fpaths = [(wav_dir.joinpath(m[0]), embed_dir.joinpath(m[2])) for m in metadata]
35
-
36
- # TODO: improve on the multiprocessing, it's terrible. Disk I/O is the bottleneck here.
37
- # Embed the utterances in separate threads
38
- func = partial(embed_utterance, encoder_model_fpath=encoder_model_fpath)
39
- job = Pool(n_processes).imap(func, fpaths)
40
- list(tqdm(job, "Embedding", len(fpaths), unit="utterances"))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/7hao/bingo/src/components/chat-list.tsx DELETED
@@ -1,28 +0,0 @@
1
- import React from 'react'
2
-
3
- import { Separator } from '@/components/ui/separator'
4
- import { ChatMessage } from '@/components/chat-message'
5
- import { ChatMessageModel } from '@/lib/bots/bing/types'
6
-
7
- export interface ChatList {
8
- messages: ChatMessageModel[]
9
- }
10
-
11
- export function ChatList({ messages }: ChatList) {
12
- if (!messages.length) {
13
- return null
14
- }
15
-
16
- return (
17
- <div className="chat-container relative flex flex-col">
18
- {messages.map((message, index) => (
19
- <React.Fragment key={index}>
20
- <ChatMessage message={message} />
21
- {index < messages.length - 1 && (
22
- <Separator className="my-2" />
23
- )}
24
- </React.Fragment>
25
- ))}
26
- </div>
27
- )
28
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AI-Hobbyist/Hoyo-RVC/docs/faq_en.md DELETED
@@ -1,95 +0,0 @@
1
- ## Q1:ffmpeg error/utf8 error.
2
- It is most likely not a FFmpeg issue, but rather an audio path issue;
3
-
4
- FFmpeg may encounter an error when reading paths containing special characters like spaces and (), which may cause an FFmpeg error; and when the training set's audio contains Chinese paths, writing it into filelist.txt may cause a utf8 error.<br>
5
-
6
- ## Q2:Cannot find index file after "One-click Training".
7
- If it displays "Training is done. The program is closed," then the model has been trained successfully, and the subsequent errors are fake;
8
-
9
- The lack of an 'added' index file after One-click training may be due to the training set being too large, causing the addition of the index to get stuck; this has been resolved by using batch processing to add the index, which solves the problem of memory overload when adding the index. As a temporary solution, try clicking the "Train Index" button again.<br>
10
-
11
- ## Q3:Cannot find the model in “Inferencing timbre” after training
12
- Click “Refresh timbre list” and check again; if still not visible, check if there are any errors during training and send screenshots of the console, web UI, and logs/experiment_name/*.log to the developers for further analysis.<br>
13
-
14
- ## Q4:How to share a model/How to use others' models?
15
- The pth files stored in rvc_root/logs/experiment_name are not meant for sharing or inference, but for storing the experiment checkpoits for reproducibility and further training. The model to be shared should be the 60+MB pth file in the weights folder;
16
-
17
- In the future, weights/exp_name.pth and logs/exp_name/added_xxx.index will be merged into a single weights/exp_name.zip file to eliminate the need for manual index input; so share the zip file, not the pth file, unless you want to continue training on a different machine;
18
-
19
- Copying/sharing the several hundred MB pth files from the logs folder to the weights folder for forced inference may result in errors such as missing f0, tgt_sr, or other keys. You need to use the ckpt tab at the bottom to manually or automatically (if the information is found in the logs/exp_name), select whether to include pitch infomation and target audio sampling rate options and then extract the smaller model. After extraction, there will be a 60+ MB pth file in the weights folder, and you can refresh the voices to use it.<br>
20
-
21
- ## Q5:Connection Error.
22
- You may have closed the console (black command line window).<br>
23
-
24
- ## Q6:WebUI popup 'Expecting value: line 1 column 1 (char 0)'.
25
- Please disable system LAN proxy/global proxy and then refresh.<br>
26
-
27
- ## Q7:How to train and infer without the WebUI?
28
- Training script:<br>
29
- You can run training in WebUI first, and the command-line versions of dataset preprocessing and training will be displayed in the message window.<br>
30
-
31
- Inference script:<br>
32
- https://huggingface.co/lj1995/VoiceConversionWebUI/blob/main/myinfer.py<br>
33
-
34
-
35
- e.g.<br>
36
-
37
- runtime\python.exe myinfer.py 0 "E:\codes\py39\RVC-beta\todo-songs\1111.wav" "E:\codes\py39\logs\mi-test\added_IVF677_Flat_nprobe_7.index" harvest "test.wav" "weights/mi-test.pth" 0.6 cuda:0 True<br>
38
-
39
-
40
- f0up_key=sys.argv[1]<br>
41
- input_path=sys.argv[2]<br>
42
- index_path=sys.argv[3]<br>
43
- f0method=sys.argv[4]#harvest or pm<br>
44
- opt_path=sys.argv[5]<br>
45
- model_path=sys.argv[6]<br>
46
- index_rate=float(sys.argv[7])<br>
47
- device=sys.argv[8]<br>
48
- is_half=bool(sys.argv[9])<br>
49
-
50
- ## Q8:Cuda error/Cuda out of memory.
51
- There is a small chance that there is a problem with the CUDA configuration or the device is not supported; more likely, there is not enough memory (out of memory).<br>
52
-
53
- For training, reduce the batch size (if reducing to 1 is still not enough, you may need to change the graphics card); for inference, adjust the x_pad, x_query, x_center, and x_max settings in the config.py file as needed. 4G or lower memory cards (e.g. 1060(3G) and various 2G cards) can be abandoned, while 4G memory cards still have a chance.<br>
54
-
55
- ## Q9:How many total_epoch are optimal?
56
- If the training dataset's audio quality is poor and the noise floor is high, 20-30 epochs are sufficient. Setting it too high won't improve the audio quality of your low-quality training set.<br>
57
-
58
- If the training set audio quality is high, the noise floor is low, and there is sufficient duration, you can increase it. 200 is acceptable (since training is fast, and if you're able to prepare a high-quality training set, your GPU likely can handle a longer training duration without issue).<br>
59
-
60
- ## Q10:How much training set duration is needed?
61
-
62
- A dataset of around 10min to 50min is recommended.<br>
63
-
64
- With guaranteed high sound quality and low bottom noise, more can be added if the dataset's timbre is uniform.<br>
65
-
66
- For a high-level training set (lean + distinctive tone), 5min to 10min is fine.<br>
67
-
68
- There are some people who have trained successfully with 1min to 2min data, but the success is not reproducible by others and is not very informative. <br>This requires that the training set has a very distinctive timbre (e.g. a high-frequency airy anime girl sound) and the quality of the audio is high;
69
- Data of less than 1min duration has not been successfully attempted so far. This is not recommended.<br>
70
-
71
-
72
- ## Q11:What is the index rate for and how to adjust it?
73
- If the tone quality of the pre-trained model and inference source is higher than that of the training set, they can bring up the tone quality of the inference result, but at the cost of a possible tone bias towards the tone of the underlying model/inference source rather than the tone of the training set, which is generally referred to as "tone leakage".<br>
74
-
75
- The index rate is used to reduce/resolve the timbre leakage problem. If the index rate is set to 1, theoretically there is no timbre leakage from the inference source and the timbre quality is more biased towards the training set. If the training set has a lower sound quality than the inference source, then a higher index rate may reduce the sound quality. Turning it down to 0 does not have the effect of using retrieval blending to protect the training set tones.<br>
76
-
77
- If the training set has good audio quality and long duration, turn up the total_epoch, when the model itself is less likely to refer to the inferred source and the pretrained underlying model, and there is little "tone leakage", the index_rate is not important and you can even not create/share the index file.<br>
78
-
79
- ## Q12:How to choose the gpu when inferring?
80
- In the config.py file, select the card number after "device cuda:".<br>
81
-
82
- The mapping between card number and graphics card can be seen in the graphics card information section of the training tab.<br>
83
-
84
- ## Q13:How to use the model saved in the middle of training?
85
- Save via model extraction at the bottom of the ckpt processing tab.
86
-
87
- ## Q14:File/memory error(when training)?
88
- Too many processes and your memory is not enough. You may fix it by:
89
-
90
- 1、decrease the input in field "Threads of CPU".
91
-
92
- 2、pre-cut trainset to shorter audio files.
93
-
94
-
95
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIFILMS/audioldm-text-to-audio-generation/audioldm/clap/open_clip/model.py DELETED
@@ -1,936 +0,0 @@
1
- """ CLAP Model
2
-
3
- Adapted from CLIP: https://github.com/openai/CLIP. Originally MIT License, Copyright (c) 2021 OpenAI.
4
- Adapted to the Audio Task.
5
- """
6
-
7
- from collections import OrderedDict
8
- from dataclasses import dataclass
9
- from email.mime import audio
10
- from typing import Tuple, Union, Callable, Optional
11
-
12
- import numpy as np
13
- import torch
14
- import torch.nn.functional as F
15
- from torch import nn
16
-
17
- from .timm_model import TimmModel
18
- import logging
19
- from .utils import freeze_batch_norm_2d
20
-
21
- from .pann_model import create_pann_model
22
- from .htsat import create_htsat_model
23
- from transformers import BertModel, RobertaModel, BartModel
24
- from transformers.tokenization_utils_base import BatchEncoding
25
-
26
-
27
- class MLPLayers(nn.Module):
28
- def __init__(self, units=[512, 512, 512], nonlin=nn.ReLU(), dropout=0.1):
29
- super(MLPLayers, self).__init__()
30
- self.nonlin = nonlin
31
- self.dropout = dropout
32
-
33
- sequence = []
34
- for u0, u1 in zip(units[:-1], units[1:]):
35
- sequence.append(nn.Linear(u0, u1))
36
- sequence.append(self.nonlin)
37
- sequence.append(nn.Dropout(self.dropout))
38
- sequence = sequence[:-2]
39
-
40
- self.sequential = nn.Sequential(*sequence)
41
-
42
- def forward(self, X):
43
- X = self.sequential(X)
44
- return X
45
-
46
-
47
- class Bottleneck(nn.Module):
48
- expansion = 4
49
-
50
- def __init__(self, inplanes, planes, stride=1):
51
- super().__init__()
52
-
53
- # all conv layers have stride 1. an avgpool is performed after the second convolution when stride > 1
54
- self.conv1 = nn.Conv2d(inplanes, planes, 1, bias=False)
55
- self.bn1 = nn.BatchNorm2d(planes)
56
-
57
- self.conv2 = nn.Conv2d(planes, planes, 3, padding=1, bias=False)
58
- self.bn2 = nn.BatchNorm2d(planes)
59
-
60
- self.avgpool = nn.AvgPool2d(stride) if stride > 1 else nn.Identity()
61
-
62
- self.conv3 = nn.Conv2d(planes, planes * self.expansion, 1, bias=False)
63
- self.bn3 = nn.BatchNorm2d(planes * self.expansion)
64
-
65
- self.relu = nn.ReLU(inplace=True)
66
- self.downsample = None
67
- self.stride = stride
68
-
69
- if stride > 1 or inplanes != planes * Bottleneck.expansion:
70
- # downsampling layer is prepended with an avgpool, and the subsequent convolution has stride 1
71
- self.downsample = nn.Sequential(
72
- OrderedDict(
73
- [
74
- ("-1", nn.AvgPool2d(stride)),
75
- (
76
- "0",
77
- nn.Conv2d(
78
- inplanes,
79
- planes * self.expansion,
80
- 1,
81
- stride=1,
82
- bias=False,
83
- ),
84
- ),
85
- ("1", nn.BatchNorm2d(planes * self.expansion)),
86
- ]
87
- )
88
- )
89
-
90
- def forward(self, x: torch.Tensor):
91
- identity = x
92
-
93
- out = self.relu(self.bn1(self.conv1(x)))
94
- out = self.relu(self.bn2(self.conv2(out)))
95
- out = self.avgpool(out)
96
- out = self.bn3(self.conv3(out))
97
-
98
- if self.downsample is not None:
99
- identity = self.downsample(x)
100
-
101
- out += identity
102
- out = self.relu(out)
103
- return out
104
-
105
-
106
- class AttentionPool2d(nn.Module):
107
- def __init__(
108
- self, spacial_dim: int, embed_dim: int, num_heads: int, output_dim: int = None
109
- ):
110
- super().__init__()
111
- self.positional_embedding = nn.Parameter(
112
- torch.randn(spacial_dim**2 + 1, embed_dim) / embed_dim**0.5
113
- )
114
- self.k_proj = nn.Linear(embed_dim, embed_dim)
115
- self.q_proj = nn.Linear(embed_dim, embed_dim)
116
- self.v_proj = nn.Linear(embed_dim, embed_dim)
117
- self.c_proj = nn.Linear(embed_dim, output_dim or embed_dim)
118
- self.num_heads = num_heads
119
-
120
- def forward(self, x):
121
- x = x.reshape(x.shape[0], x.shape[1], x.shape[2] * x.shape[3]).permute(
122
- 2, 0, 1
123
- ) # NCHW -> (HW)NC
124
- x = torch.cat([x.mean(dim=0, keepdim=True), x], dim=0) # (HW+1)NC
125
- x = x + self.positional_embedding[:, None, :].to(x.dtype) # (HW+1)NC
126
- x, _ = F.multi_head_attention_forward(
127
- query=x,
128
- key=x,
129
- value=x,
130
- embed_dim_to_check=x.shape[-1],
131
- num_heads=self.num_heads,
132
- q_proj_weight=self.q_proj.weight,
133
- k_proj_weight=self.k_proj.weight,
134
- v_proj_weight=self.v_proj.weight,
135
- in_proj_weight=None,
136
- in_proj_bias=torch.cat(
137
- [self.q_proj.bias, self.k_proj.bias, self.v_proj.bias]
138
- ),
139
- bias_k=None,
140
- bias_v=None,
141
- add_zero_attn=False,
142
- dropout_p=0,
143
- out_proj_weight=self.c_proj.weight,
144
- out_proj_bias=self.c_proj.bias,
145
- use_separate_proj_weight=True,
146
- training=self.training,
147
- need_weights=False,
148
- )
149
-
150
- return x[0]
151
-
152
-
153
- class ModifiedResNet(nn.Module):
154
- """
155
- A ResNet class that is similar to torchvision's but contains the following changes:
156
- - There are now 3 "stem" convolutions as opposed to 1, with an average pool instead of a max pool.
157
- - Performs anti-aliasing strided convolutions, where an avgpool is prepended to convolutions with stride > 1
158
- - The final pooling layer is a QKV attention instead of an average pool
159
- """
160
-
161
- def __init__(self, layers, output_dim, heads, image_size=224, width=64):
162
- super().__init__()
163
- self.output_dim = output_dim
164
- self.image_size = image_size
165
-
166
- # the 3-layer stem
167
- self.conv1 = nn.Conv2d(
168
- 3, width // 2, kernel_size=3, stride=2, padding=1, bias=False
169
- )
170
- self.bn1 = nn.BatchNorm2d(width // 2)
171
- self.conv2 = nn.Conv2d(
172
- width // 2, width // 2, kernel_size=3, padding=1, bias=False
173
- )
174
- self.bn2 = nn.BatchNorm2d(width // 2)
175
- self.conv3 = nn.Conv2d(width // 2, width, kernel_size=3, padding=1, bias=False)
176
- self.bn3 = nn.BatchNorm2d(width)
177
- self.avgpool = nn.AvgPool2d(2)
178
- self.relu = nn.ReLU(inplace=True)
179
-
180
- # residual layers
181
- self._inplanes = width # this is a *mutable* variable used during construction
182
- self.layer1 = self._make_layer(width, layers[0])
183
- self.layer2 = self._make_layer(width * 2, layers[1], stride=2)
184
- self.layer3 = self._make_layer(width * 4, layers[2], stride=2)
185
- self.layer4 = self._make_layer(width * 8, layers[3], stride=2)
186
-
187
- embed_dim = width * 32 # the ResNet feature dimension
188
- self.attnpool = AttentionPool2d(image_size // 32, embed_dim, heads, output_dim)
189
-
190
- self.init_parameters()
191
-
192
- def _make_layer(self, planes, blocks, stride=1):
193
- layers = [Bottleneck(self._inplanes, planes, stride)]
194
-
195
- self._inplanes = planes * Bottleneck.expansion
196
- for _ in range(1, blocks):
197
- layers.append(Bottleneck(self._inplanes, planes))
198
-
199
- return nn.Sequential(*layers)
200
-
201
- def init_parameters(self):
202
- if self.attnpool is not None:
203
- std = self.attnpool.c_proj.in_features**-0.5
204
- nn.init.normal_(self.attnpool.q_proj.weight, std=std)
205
- nn.init.normal_(self.attnpool.k_proj.weight, std=std)
206
- nn.init.normal_(self.attnpool.v_proj.weight, std=std)
207
- nn.init.normal_(self.attnpool.c_proj.weight, std=std)
208
-
209
- for resnet_block in [self.layer1, self.layer2, self.layer3, self.layer4]:
210
- for name, param in resnet_block.named_parameters():
211
- if name.endswith("bn3.weight"):
212
- nn.init.zeros_(param)
213
-
214
- def lock(self, unlocked_groups=0, freeze_bn_stats=False):
215
- assert (
216
- unlocked_groups == 0
217
- ), "partial locking not currently supported for this model"
218
- for param in self.parameters():
219
- param.requires_grad = False
220
- if freeze_bn_stats:
221
- freeze_batch_norm_2d(self)
222
-
223
- def stem(self, x):
224
- for conv, bn in [
225
- (self.conv1, self.bn1),
226
- (self.conv2, self.bn2),
227
- (self.conv3, self.bn3),
228
- ]:
229
- x = self.relu(bn(conv(x)))
230
- x = self.avgpool(x)
231
- return x
232
-
233
- def forward(self, x):
234
- x = self.stem(x)
235
- x = self.layer1(x)
236
- x = self.layer2(x)
237
- x = self.layer3(x)
238
- x = self.layer4(x)
239
- x = self.attnpool(x)
240
-
241
- return x
242
-
243
-
244
- class LayerNorm(nn.LayerNorm):
245
- """Subclass torch's LayerNorm to handle fp16."""
246
-
247
- def forward(self, x: torch.Tensor):
248
- orig_type = x.dtype
249
- x = F.layer_norm(x, self.normalized_shape, self.weight, self.bias, self.eps)
250
- return x.to(orig_type)
251
-
252
-
253
- class QuickGELU(nn.Module):
254
- # NOTE This is slower than nn.GELU or nn.SiLU and uses more GPU memory
255
- def forward(self, x: torch.Tensor):
256
- return x * torch.sigmoid(1.702 * x)
257
-
258
-
259
- class ResidualAttentionBlock(nn.Module):
260
- def __init__(self, d_model: int, n_head: int, act_layer: Callable = nn.GELU):
261
- super().__init__()
262
-
263
- self.attn = nn.MultiheadAttention(d_model, n_head)
264
- self.ln_1 = LayerNorm(d_model)
265
- self.mlp = nn.Sequential(
266
- OrderedDict(
267
- [
268
- ("c_fc", nn.Linear(d_model, d_model * 4)),
269
- ("gelu", act_layer()),
270
- ("c_proj", nn.Linear(d_model * 4, d_model)),
271
- ]
272
- )
273
- )
274
- self.ln_2 = LayerNorm(d_model)
275
-
276
- def attention(self, x: torch.Tensor, attn_mask: Optional[torch.Tensor] = None):
277
- return self.attn(x, x, x, need_weights=False, attn_mask=attn_mask)[0]
278
-
279
- def forward(self, x: torch.Tensor, attn_mask: Optional[torch.Tensor] = None):
280
- x = x + self.attention(self.ln_1(x), attn_mask=attn_mask)
281
- x = x + self.mlp(self.ln_2(x))
282
- return x
283
-
284
-
285
- class Transformer(nn.Module):
286
- def __init__(
287
- self, width: int, layers: int, heads: int, act_layer: Callable = nn.GELU
288
- ):
289
- super().__init__()
290
- self.width = width
291
- self.layers = layers
292
- self.resblocks = nn.ModuleList(
293
- [
294
- ResidualAttentionBlock(width, heads, act_layer=act_layer)
295
- for _ in range(layers)
296
- ]
297
- )
298
-
299
- def forward(self, x: torch.Tensor, attn_mask: Optional[torch.Tensor] = None):
300
- for r in self.resblocks:
301
- x = r(x, attn_mask=attn_mask)
302
- return x
303
-
304
-
305
- class VisualTransformer(nn.Module):
306
- def __init__(
307
- self,
308
- image_size: int,
309
- patch_size: int,
310
- width: int,
311
- layers: int,
312
- heads: int,
313
- output_dim: int,
314
- act_layer: Callable = nn.GELU,
315
- ):
316
- super().__init__()
317
- self.image_size = image_size
318
- self.output_dim = output_dim
319
- self.conv1 = nn.Conv2d(
320
- in_channels=3,
321
- out_channels=width,
322
- kernel_size=patch_size,
323
- stride=patch_size,
324
- bias=False,
325
- )
326
-
327
- scale = width**-0.5
328
- self.class_embedding = nn.Parameter(scale * torch.randn(width))
329
- self.positional_embedding = nn.Parameter(
330
- scale * torch.randn((image_size // patch_size) ** 2 + 1, width)
331
- )
332
- self.ln_pre = LayerNorm(width)
333
-
334
- self.text_branch = Transformer(width, layers, heads, act_layer=act_layer)
335
-
336
- self.ln_post = LayerNorm(width)
337
- self.proj = nn.Parameter(scale * torch.randn(width, output_dim))
338
-
339
- def lock(self, unlocked_groups=0, freeze_bn_stats=False):
340
- assert (
341
- unlocked_groups == 0
342
- ), "partial locking not currently supported for this model"
343
- for param in self.parameters():
344
- param.requires_grad = False
345
-
346
- def forward(self, x: torch.Tensor):
347
- x = self.conv1(x) # shape = [*, width, grid, grid]
348
- x = x.reshape(x.shape[0], x.shape[1], -1) # shape = [*, width, grid ** 2]
349
- x = x.permute(0, 2, 1) # shape = [*, grid ** 2, width]
350
- x = torch.cat(
351
- [
352
- self.class_embedding.to(x.dtype)
353
- + torch.zeros(
354
- x.shape[0], 1, x.shape[-1], dtype=x.dtype, device=x.device
355
- ),
356
- x,
357
- ],
358
- dim=1,
359
- ) # shape = [*, grid ** 2 + 1, width]
360
- x = x + self.positional_embedding.to(x.dtype)
361
- x = self.ln_pre(x)
362
-
363
- x = x.permute(1, 0, 2) # NLD -> LND
364
- x = self.text_branch(x)
365
- x = x.permute(1, 0, 2) # LND -> NLD
366
-
367
- x = self.ln_post(x[:, 0, :])
368
-
369
- if self.proj is not None:
370
- x = x @ self.proj
371
-
372
- return x
373
-
374
-
375
- @dataclass
376
- class CLAPVisionCfg:
377
- layers: Union[Tuple[int, int, int, int], int] = 12
378
- width: int = 768
379
- patch_size: int = 16
380
- image_size: Union[Tuple[int, int], int] = 224
381
- timm_model_name: str = (
382
- None # a valid model name overrides layers, width, patch_size
383
- )
384
- timm_model_pretrained: bool = (
385
- False # use (imagenet) pretrained weights for named model
386
- )
387
- timm_pool: str = (
388
- "avg" # feature pooling for timm model ('abs_attn', 'rot_attn', 'avg', '')
389
- )
390
- timm_proj: str = (
391
- "linear" # linear projection for timm model output ('linear', 'mlp', '')
392
- )
393
-
394
-
395
- # Audio Config Class
396
- @dataclass
397
- class CLAPAudioCfp:
398
- model_type: str = "PANN"
399
- model_name: str = "Cnn14"
400
- sample_rate: int = 48000
401
- # Param
402
- audio_length: int = 1024
403
- window_size: int = 1024
404
- hop_size: int = 1024
405
- fmin: int = 50
406
- fmax: int = 14000
407
- class_num: int = 527
408
- mel_bins: int = 64
409
- clip_samples: int = 480000
410
-
411
-
412
- @dataclass
413
- class CLAPTextCfg:
414
- context_length: int
415
- vocab_size: int
416
- width: int
417
- heads: int
418
- layers: int
419
- model_type: str
420
-
421
-
422
- class CLAP(nn.Module):
423
- def __init__(
424
- self,
425
- embed_dim: int,
426
- audio_cfg: CLAPAudioCfp,
427
- text_cfg: CLAPTextCfg,
428
- quick_gelu: bool = False,
429
- enable_fusion: bool = False,
430
- fusion_type: str = "None",
431
- joint_embed_shape: int = 512,
432
- mlp_act: str = "relu",
433
- ):
434
- super().__init__()
435
- if isinstance(audio_cfg, dict):
436
- audio_cfg = CLAPAudioCfp(**audio_cfg)
437
- if isinstance(text_cfg, dict):
438
- text_cfg = CLAPTextCfg(**text_cfg)
439
-
440
- self.audio_cfg = audio_cfg
441
- self.text_cfg = text_cfg
442
- self.enable_fusion = enable_fusion
443
- self.fusion_type = fusion_type
444
- self.joint_embed_shape = joint_embed_shape
445
- self.mlp_act = mlp_act
446
-
447
- self.context_length = text_cfg.context_length
448
-
449
- # OpenAI models are pretrained w/ QuickGELU but native nn.GELU is both faster and more
450
- # memory efficient in recent PyTorch releases (>= 1.10).
451
- # NOTE: timm models always use native GELU regardless of quick_gelu flag.
452
- act_layer = QuickGELU if quick_gelu else nn.GELU
453
-
454
- if mlp_act == "relu":
455
- mlp_act_layer = nn.ReLU()
456
- elif mlp_act == "gelu":
457
- mlp_act_layer = nn.GELU()
458
- else:
459
- raise NotImplementedError
460
-
461
- # audio branch
462
- # audio branch parameters
463
- if audio_cfg.model_type == "PANN":
464
- self.audio_branch = create_pann_model(audio_cfg, enable_fusion, fusion_type)
465
- elif audio_cfg.model_type == "HTSAT":
466
- self.audio_branch = create_htsat_model(
467
- audio_cfg, enable_fusion, fusion_type
468
- )
469
- else:
470
- logging.error(f"Model config for {audio_cfg.model_type} not found")
471
- raise RuntimeError(f"Model config for {audio_cfg.model_type} not found.")
472
-
473
- # text branch
474
- # text branch parameters
475
- if text_cfg.model_type == "transformer":
476
- self.text_branch = Transformer(
477
- width=text_cfg.width,
478
- layers=text_cfg.layers,
479
- heads=text_cfg.heads,
480
- act_layer=act_layer,
481
- )
482
- self.vocab_size = text_cfg.vocab_size
483
- self.token_embedding = nn.Embedding(text_cfg.vocab_size, text_cfg.width)
484
- self.positional_embedding = nn.Parameter(
485
- torch.empty(self.context_length, text_cfg.width)
486
- )
487
- self.ln_final = LayerNorm(text_cfg.width)
488
- self.text_transform = MLPLayers(
489
- units=[
490
- self.joint_embed_shape,
491
- self.joint_embed_shape,
492
- self.joint_embed_shape,
493
- ],
494
- dropout=0.1,
495
- )
496
- self.text_projection = nn.Sequential(
497
- nn.Linear(text_cfg.width, self.joint_embed_shape),
498
- mlp_act_layer,
499
- nn.Linear(self.joint_embed_shape, self.joint_embed_shape),
500
- )
501
- elif text_cfg.model_type == "bert":
502
- self.text_branch = BertModel.from_pretrained("bert-base-uncased")
503
- self.text_transform = MLPLayers(
504
- units=[
505
- self.joint_embed_shape,
506
- self.joint_embed_shape,
507
- self.joint_embed_shape,
508
- ],
509
- dropout=0.1,
510
- )
511
- self.text_projection = nn.Sequential(
512
- nn.Linear(768, self.joint_embed_shape),
513
- mlp_act_layer,
514
- nn.Linear(self.joint_embed_shape, self.joint_embed_shape),
515
- )
516
- elif text_cfg.model_type == "roberta":
517
- self.text_branch = RobertaModel.from_pretrained("roberta-base")
518
- self.text_transform = MLPLayers(
519
- units=[
520
- self.joint_embed_shape,
521
- self.joint_embed_shape,
522
- self.joint_embed_shape,
523
- ],
524
- dropout=0.1,
525
- )
526
- self.text_projection = nn.Sequential(
527
- nn.Linear(768, self.joint_embed_shape),
528
- mlp_act_layer,
529
- nn.Linear(self.joint_embed_shape, self.joint_embed_shape),
530
- )
531
- elif text_cfg.model_type == "bart":
532
- self.text_branch = BartModel.from_pretrained("facebook/bart-base")
533
- self.text_transform = MLPLayers(
534
- units=[
535
- self.joint_embed_shape,
536
- self.joint_embed_shape,
537
- self.joint_embed_shape,
538
- ],
539
- dropout=0.1,
540
- )
541
- self.text_projection = nn.Sequential(
542
- nn.Linear(768, self.joint_embed_shape),
543
- mlp_act_layer,
544
- nn.Linear(self.joint_embed_shape, self.joint_embed_shape),
545
- )
546
- else:
547
- logging.error(f"Model config for {text_cfg.model_type} not found")
548
- raise RuntimeError(f"Model config for {text_cfg.model_type} not found.")
549
- self.text_branch_type = text_cfg.model_type
550
- # text branch parameters
551
-
552
- # audio branch parameters
553
- self.audio_transform = MLPLayers(
554
- units=[
555
- self.joint_embed_shape,
556
- self.joint_embed_shape,
557
- self.joint_embed_shape,
558
- ],
559
- dropout=0.1,
560
- )
561
-
562
- # below here is text branch parameters
563
-
564
- # ============================================================================================================
565
- self.audio_projection = nn.Sequential(
566
- nn.Linear(embed_dim, self.joint_embed_shape),
567
- mlp_act_layer,
568
- nn.Linear(self.joint_embed_shape, self.joint_embed_shape),
569
- )
570
-
571
- self.logit_scale_a = nn.Parameter(torch.ones([]) * np.log(1 / 0.07))
572
- self.logit_scale_t = nn.Parameter(torch.ones([]) * np.log(1 / 0.07))
573
- self.register_buffer("attn_mask", self.build_attention_mask(), persistent=False)
574
-
575
- self.init_text_branch_parameters()
576
-
577
- def init_text_branch_parameters(self):
578
- if self.text_branch_type == "transformer":
579
- nn.init.normal_(self.token_embedding.weight, std=0.02)
580
- nn.init.normal_(self.positional_embedding, std=0.01)
581
- proj_std = (self.text_branch.width**-0.5) * (
582
- (2 * self.text_branch.layers) ** -0.5
583
- )
584
- attn_std = self.text_branch.width**-0.5
585
- fc_std = (2 * self.text_branch.width) ** -0.5
586
- for block in self.text_branch.resblocks:
587
- nn.init.normal_(block.attn.in_proj_weight, std=attn_std)
588
- nn.init.normal_(block.attn.out_proj.weight, std=proj_std)
589
- nn.init.normal_(block.mlp.c_fc.weight, std=fc_std)
590
- nn.init.normal_(block.mlp.c_proj.weight, std=proj_std)
591
- if self.text_branch_type == "bert" or self.text_branch_type == "roberta":
592
- width = self.text_branch.embeddings.word_embeddings.weight.shape[-1]
593
- elif self.text_branch_type == "bart":
594
- width = self.text_branch.shared.weight.shape[-1]
595
- else:
596
- width = self.text_branch.width
597
- nn.init.constant_(self.logit_scale_a, np.log(1 / 0.07))
598
- nn.init.constant_(self.logit_scale_t, np.log(1 / 0.07))
599
-
600
- # deprecated
601
- # if hasattr(self.visual, 'init_parameters'):
602
- # self.visual.init_parameters()
603
-
604
- # if self.text_projection is not None:
605
- # nn.init.normal_(self.text_projection, std=width**-0.5)
606
-
607
- def build_attention_mask(self):
608
- # lazily create causal attention mask, with full attention between the vision tokens
609
- # pytorch uses additive attention mask; fill with -inf
610
- mask = torch.empty(self.context_length, self.context_length)
611
- mask.fill_(float("-inf"))
612
- mask.triu_(1) # zero out the lower diagonal
613
- return mask
614
-
615
- def encode_audio(self, audio, device):
616
- return self.audio_branch(
617
- audio, mixup_lambda=None, device=device
618
- ) # mix lambda needs to add
619
-
620
- # def list_of_dict_of_tensor2dict_of_tensor(self, x, device):
621
- # tmp = {}
622
- # for k in x[0].keys():
623
- # tmp[k] = []
624
- # for i in range(len(x)):
625
- # tmp[k].append(x[i][k][:77])
626
- # for k in x[0].keys():
627
- # tmp[k] = torch.tensor(tmp[k]).to(device=device, non_blocking=True)
628
- # return tmp
629
-
630
- def encode_text(self, text, device):
631
- if self.text_branch_type == "transformer":
632
- text = text.to(device=device, non_blocking=True)
633
- x = self.token_embedding(text) # [batch_size, n_ctx, d_model]
634
-
635
- x = x + self.positional_embedding
636
- x = x.permute(1, 0, 2) # NLD -> LND
637
- x = self.text_branch(x, attn_mask=self.attn_mask)
638
- x = x.permute(1, 0, 2) # LND -> NLD
639
- x = self.ln_final(x)
640
-
641
- # x.shape = [batch_size, n_ctx, transformer.width]
642
- # take features from the eot embedding (eot_token is the highest number in each sequence)
643
- x = self.text_projection(x[torch.arange(x.shape[0]), text.argmax(dim=-1)])
644
- elif self.text_branch_type == "bert":
645
- # text = self.list_of_dict_of_tensor2dict_of_tensor(text, device)
646
- # text = BatchEncoding(text)
647
- x = self.text_branch(
648
- input_ids=text["input_ids"].to(device=device, non_blocking=True),
649
- attention_mask=text["attention_mask"].to(
650
- device=device, non_blocking=True
651
- ),
652
- token_type_ids=text["token_type_ids"].to(
653
- device=device, non_blocking=True
654
- ),
655
- )["pooler_output"]
656
- x = self.text_projection(x)
657
- elif self.text_branch_type == "roberta":
658
- x = self.text_branch(
659
- input_ids=text["input_ids"].to(device=device, non_blocking=True),
660
- attention_mask=text["attention_mask"].to(
661
- device=device, non_blocking=True
662
- ),
663
- )["pooler_output"]
664
- x = self.text_projection(x)
665
- elif self.text_branch_type == "bart":
666
- x = torch.mean(
667
- self.text_branch(
668
- input_ids=text["input_ids"].to(device=device, non_blocking=True),
669
- attention_mask=text["attention_mask"].to(
670
- device=device, non_blocking=True
671
- ),
672
- )["encoder_last_hidden_state"],
673
- axis=1,
674
- )
675
- x = self.text_projection(x)
676
- else:
677
- logging.error(f"Model type {self.text_branch_type} not found")
678
- raise RuntimeError(f"Model type {self.text_branch_type} not found.")
679
- return x
680
-
681
- def forward(self, audio, text, device=None):
682
- """Forward audio and text into the CLAP
683
-
684
- Parameters
685
- ----------
686
- audio: torch.Tensor (batch_size, audio_length)
687
- the time-domain audio input / the batch of mel_spec and longer list.
688
- text: torch.Tensor () // need to add
689
- the text token input
690
- """
691
- if device is None:
692
- if audio is not None:
693
- device = audio.device
694
- elif text is not None:
695
- device = text.device
696
- if audio is None and text is None:
697
- # a hack to get the logit scale
698
- return self.logit_scale_a.exp(), self.logit_scale_t.exp()
699
- elif audio is None:
700
- return self.encode_text(text, device=device)
701
- elif text is None:
702
- return self.audio_projection(
703
- self.encode_audio(audio, device=device)["embedding"]
704
- )
705
- audio_features = self.audio_projection(
706
- self.encode_audio(audio, device=device)["embedding"]
707
- )
708
- audio_features = F.normalize(audio_features, dim=-1)
709
-
710
- text_features = self.encode_text(text, device=device)
711
- # print("text_features", text_features)
712
- # print("text_features.shape", text_features.shape)
713
- # print("text_features.type", type(text_features))
714
- text_features = F.normalize(text_features, dim=-1)
715
-
716
- audio_features_mlp = self.audio_transform(audio_features)
717
- text_features_mlp = self.text_transform(text_features)
718
- # Four outputs: audio features (basic & MLP), text features (basic & MLP)
719
- return (
720
- audio_features,
721
- text_features,
722
- audio_features_mlp,
723
- text_features_mlp,
724
- self.logit_scale_a.exp(),
725
- self.logit_scale_t.exp(),
726
- )
727
-
728
- def get_logit_scale(self):
729
- return self.logit_scale_a.exp(), self.logit_scale_t.exp()
730
-
731
- def get_text_embedding(self, data):
732
- """Get the text embedding from the model
733
-
734
- Parameters
735
- ----------
736
- data: torch.Tensor
737
- a tensor of text embedding
738
-
739
- Returns
740
- ----------
741
- text_embed: torch.Tensor
742
- a tensor of text_embeds (N, D)
743
-
744
- """
745
- device = next(self.parameters()).device
746
- for k in data:
747
- data[k] = data[k].to(device)
748
- if(len(data[k].size()) < 2):
749
- data[k] = data[k].unsqueeze(0)
750
- text_embeds = self.encode_text(data, device=device)
751
- text_embeds = F.normalize(text_embeds, dim=-1)
752
-
753
- return text_embeds
754
-
755
- def get_audio_embedding(self, data):
756
- """Get the audio embedding from the model
757
-
758
- Parameters
759
- ----------
760
- data: a list of dict
761
- the audio input dict list from 'get_audio_feature' method
762
-
763
- Returns
764
- ----------
765
- audio_embed: torch.Tensor
766
- a tensor of audio_embeds (N, D)
767
-
768
- """
769
- device = next(self.parameters()).device
770
- input_dict = {}
771
- keys = data[0].keys()
772
- for k in keys:
773
- input_dict[k] = torch.cat([d[k].unsqueeze(0) for d in data], dim=0).to(
774
- device
775
- )
776
-
777
- audio_embeds = self.audio_projection(
778
- self.encode_audio(input_dict, device=device)["embedding"]
779
- )
780
- audio_embeds = F.normalize(audio_embeds, dim=-1)
781
-
782
- return audio_embeds
783
-
784
- def audio_infer(self, audio, hopsize=None, device=None):
785
- """Forward one audio and produce the audio embedding
786
-
787
- Parameters
788
- ----------
789
- audio: (audio_length)
790
- the time-domain audio input, notice that it must be only one input
791
- hopsize: int
792
- the overlap hopsize as the sliding window
793
-
794
- Returns
795
- ----------
796
- output_dict: {
797
- key: [n, (embedding_shape)] if "HTS-AT"
798
- or
799
- key: [(embedding_shape)] if "PANN"
800
- }
801
- the list of key values of the audio branch
802
-
803
- """
804
-
805
- assert not self.training, "the inference mode must be run at eval stage"
806
- output_dict = {}
807
- # PANN
808
- if self.audio_cfg.model_type == "PANN":
809
- audio_input = audio.unsqueeze(dim=0)
810
- output_dict[key] = self.encode_audio(audio_input, device=device)[
811
- key
812
- ].squeeze(dim=0)
813
- elif self.audio_cfg.model_type == "HTSAT":
814
- # repeat
815
- audio_len = len(audio)
816
- k = self.audio_cfg.clip_samples // audio_len
817
- if k > 1:
818
- audio = audio.repeat(k)
819
- audio_len = len(audio)
820
-
821
- if hopsize is None:
822
- hopsize = min(hopsize, audio_len)
823
-
824
- if audio_len > self.audio_cfg.clip_samples:
825
- audio_input = [
826
- audio[pos : pos + self.audio_cfg.clip_samples].clone()
827
- for pos in range(
828
- 0, audio_len - self.audio_cfg.clip_samples, hopsize
829
- )
830
- ]
831
- audio_input.append(audio[-self.audio_cfg.clip_samples :].clone())
832
- audio_input = torch.stack(audio_input)
833
- output_dict[key] = self.encode_audio(audio_input, device=device)[key]
834
- else:
835
- audio_input = audio.unsqueeze(dim=0)
836
- output_dict[key] = self.encode_audio(audio_input, device=device)[
837
- key
838
- ].squeeze(dim=0)
839
-
840
- return output_dict
841
-
842
-
843
- def convert_weights_to_fp16(model: nn.Module):
844
- """Convert applicable model parameters to fp16"""
845
-
846
- def _convert_weights_to_fp16(l):
847
- if isinstance(l, (nn.Conv1d, nn.Conv2d, nn.Linear)):
848
- l.weight.data = l.weight.data.half()
849
- if l.bias is not None:
850
- l.bias.data = l.bias.data.half()
851
-
852
- if isinstance(l, nn.MultiheadAttention):
853
- for attr in [
854
- *[f"{s}_proj_weight" for s in ["in", "q", "k", "v"]],
855
- "in_proj_bias",
856
- "bias_k",
857
- "bias_v",
858
- ]:
859
- tensor = getattr(l, attr)
860
- if tensor is not None:
861
- tensor.data = tensor.data.half()
862
-
863
- for name in ["text_projection", "proj"]:
864
- if hasattr(l, name):
865
- attr = getattr(l, name)
866
- if attr is not None:
867
- attr.data = attr.data.half()
868
-
869
- model.apply(_convert_weights_to_fp16)
870
-
871
-
872
- # Ignore the state dict of the vision part
873
- def build_model_from_openai_state_dict(
874
- state_dict: dict, model_cfg, enable_fusion: bool = False, fusion_type: str = "None"
875
- ):
876
-
877
- embed_dim = model_cfg["embed_dim"]
878
- audio_cfg = model_cfg["audio_cfg"]
879
- text_cfg = model_cfg["text_cfg"]
880
- context_length = state_dict["positional_embedding"].shape[0]
881
- vocab_size = state_dict["token_embedding.weight"].shape[0]
882
- transformer_width = state_dict["ln_final.weight"].shape[0]
883
- transformer_heads = transformer_width // 64
884
- transformer_layers = len(
885
- set(
886
- k.split(".")[2]
887
- for k in state_dict
888
- if k.startswith(f"transformer.resblocks")
889
- )
890
- )
891
-
892
- audio_cfg = CLAPAudioCfp(**audio_cfg)
893
- text_cfg = CLAPTextCfg(**text_cfg)
894
-
895
- model = CLAP(
896
- embed_dim,
897
- audio_cfg=audio_cfg,
898
- text_cfg=text_cfg,
899
- quick_gelu=True, # OpenAI models were trained with QuickGELU
900
- enable_fusion=enable_fusion,
901
- fusion_type=fusion_type,
902
- )
903
- state_dict["logit_scale_a"] = state_dict["logit_scale"]
904
- state_dict["logit_scale_t"] = state_dict["logit_scale"]
905
- pop_keys = list(state_dict.keys())[::]
906
- # pop the visual branch saved weights
907
- for key in pop_keys:
908
- if key.startswith("visual."):
909
- state_dict.pop(key, None)
910
-
911
- for key in ["logit_scale", "input_resolution", "context_length", "vocab_size"]:
912
- state_dict.pop(key, None)
913
-
914
- # not use fp16
915
- # convert_weights_to_fp16(model)
916
- model.load_state_dict(state_dict, strict=False)
917
- return model.eval()
918
-
919
-
920
- def trace_model(model, batch_size=256, device=torch.device("cpu")):
921
- model.eval()
922
- audio_length = model.audio_cfg.audio_length
923
- example_audio = torch.ones((batch_size, audio_length), device=device)
924
- example_text = torch.zeros(
925
- (batch_size, model.context_length), dtype=torch.int, device=device
926
- )
927
- model = torch.jit.trace_module(
928
- model,
929
- inputs=dict(
930
- forward=(example_audio, example_text),
931
- encode_text=(example_text,),
932
- encode_image=(example_audio,),
933
- ),
934
- )
935
- model.audio_cfg.audio_length = audio_length # Question: what does this do?
936
- return model
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ASJMO/freegpt/g4f/Provider/Providers/Fakeopen.py DELETED
@@ -1,54 +0,0 @@
1
- import os
2
- import json
3
- import requests
4
- from typing import Dict, get_type_hints
5
-
6
- url = 'https://ai.fakeopen.com/v1/'
7
- model = [
8
- 'gpt-3.5-turbo',
9
- 'gpt-3.5-turbo-0613',
10
- 'gpt-3.5-turbo-16k',
11
- 'gpt-3.5-turbo-16k-0613',
12
- ]
13
-
14
- supports_stream = True
15
- needs_auth = False
16
-
17
-
18
- def _create_completion(model: str, messages: list, stream: bool, **kwargs):
19
-
20
- headers = {
21
- 'Content-Type': 'application/json',
22
- 'accept': 'text/event-stream',
23
- 'Cache-Control': 'no-cache',
24
- 'Proxy-Connection': 'keep-alive',
25
- 'Authorization': f"Bearer {os.environ.get('FAKE_OPEN_KEY', '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')}",
26
- }
27
-
28
- json_data = {
29
- 'messages': messages,
30
- 'temperature': 1.0,
31
- 'model': model,
32
- 'stream': stream,
33
- }
34
-
35
- response = requests.post(
36
- 'https://ai.fakeopen.com/v1/chat/completions', headers=headers, json=json_data, stream=True
37
- )
38
-
39
- for token in response.iter_lines():
40
- decoded = token.decode('utf-8')
41
- if decoded == '[DONE]':
42
- break
43
- if decoded.startswith('data: '):
44
- data_str = decoded.replace('data: ', '')
45
- if data_str != '[DONE]':
46
- data = json.loads(data_str)
47
- if 'choices' in data and 'delta' in data['choices'][0] and 'content' in data['choices'][0]['delta']:
48
- yield data['choices'][0]['delta']['content']
49
-
50
-
51
-
52
-
53
- params = f'g4f.Providers.{os.path.basename(__file__)[:-3]} supports: ' + '(%s)' % ', '.join(
54
- [f"{name}: {get_type_hints(_create_completion)[name].__name__}" for name in _create_completion.__code__.co_varnames[:_create_completion.__code__.co_argcount]])
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Abdullahw72/bark-voice-cloning/README.md DELETED
@@ -1,16 +0,0 @@
1
- ---
2
- title: Bark Voice Cloning
3
- emoji: 🐶
4
- colorFrom: blue
5
- colorTo: green
6
- sdk: gradio
7
- sdk_version: 3.29.0
8
- python_version: 3.10.11
9
- app_file: app.py
10
- models:
11
- - facebook/hubert-base-ls960
12
- - GitMylo/bark-voice-cloning
13
- pinned: false
14
- license: mit
15
- duplicated_from: GitMylo/bark-voice-cloning
16
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Adapter/T2I-Adapter/ldm/models/diffusion/__init__.py DELETED
File without changes
spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/fixwidthbuttons/FixWidthButtons.js DELETED
@@ -1,87 +0,0 @@
1
- import FixWidthSizer from '../fixwidthsizer/FixWidthSizer.js';
2
- import AddChildMethods from './AddChildMethods.js';
3
- import RemoveChildMethods from './RemoveChildMethods.js';
4
- import ButtonGroup from '../utils/buttongroup/ButtonGroup.js';
5
- import ButtonMethods from '../utils/buttongroup/ButtonMethods.js';
6
- import ButtonStateMethods from '../utils/buttongroup/ButtonStateMethods.js';
7
-
8
- const GetValue = Phaser.Utils.Objects.GetValue;
9
-
10
- class Buttons extends FixWidthSizer {
11
- constructor(scene, config) {
12
- if (config === undefined) {
13
- config = {};
14
- }
15
-
16
- var buttonSpace = config.space;
17
- if (typeof (buttonSpace) === 'number') {
18
- config.space = { item: buttonSpace, line: buttonSpace };
19
- }
20
-
21
- // Create
22
- super(scene, config);
23
- this.type = 'rexFixWidthButtons';
24
- this.buttonGroup = new ButtonGroup({
25
- parent: this,
26
- eventEmitter: GetValue(config, 'eventEmitter', this),
27
- groupName: GetValue(config, 'groupName', undefined),
28
- clickConfig: GetValue(config, 'click', undefined)
29
- })
30
- .setButtonsType(config);
31
-
32
- // Add elements
33
- var background = GetValue(config, 'background', undefined);
34
- var buttons = GetValue(config, 'buttons', undefined);
35
-
36
- // Buttons properties
37
- this.buttonsAlign = GetValue(config, 'align', undefined);
38
-
39
- if (background) {
40
- this.addBackground(background);
41
- }
42
-
43
- if (buttons) {
44
- this.addButtons(buttons);
45
- }
46
-
47
- this.addChildrenMap('background', background);
48
- this.addChildrenMap('buttons', this.buttonGroup.buttons);
49
- }
50
-
51
- destroy(fromScene) {
52
- // This Game Object has already been destroyed
53
- if (!this.scene || this.ignoreDestroy) {
54
- return;
55
- }
56
-
57
- super.destroy(fromScene);
58
- this.buttonGroup.destroy();
59
- this.buttonGroup = undefined;
60
- }
61
-
62
- get buttons() {
63
- return this.buttonGroup.buttons;
64
- }
65
-
66
- get groupName() {
67
- return this.buttonGroup.groupName;
68
- }
69
-
70
- set groupName(value) {
71
- this.buttonGroup.groupName = value;
72
- }
73
-
74
- get eventEmitter() {
75
- return this.buttonGroup.eventEmitter;
76
- }
77
- }
78
-
79
- Object.assign(
80
- Buttons.prototype,
81
- AddChildMethods,
82
- RemoveChildMethods,
83
- ButtonMethods,
84
- ButtonStateMethods
85
- );
86
-
87
- export default Buttons;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/overlapsizer/Factory.d.ts DELETED
@@ -1,16 +0,0 @@
1
- import OverlapSizer from './OverlapSizer';
2
-
3
- export default function (
4
- config?: OverlapSizer.IConfig
5
- ): OverlapSizer;
6
-
7
- export default function (
8
- x: number, y: number,
9
- config?: OverlapSizer.IConfig
10
- ): OverlapSizer;
11
-
12
- export default function (
13
- x: number, y: number,
14
- width: number, height: number,
15
- config?: OverlapSizer.IConfig
16
- ): OverlapSizer;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AlekseyCalvin/Make_Putin_Queer_Please-use-trp-token/app.py DELETED
@@ -1,137 +0,0 @@
1
- from diffusers import StableDiffusionPipeline, StableDiffusionImg2ImgPipeline, DPMSolverMultistepScheduler
2
- import gradio as gr
3
- import torch
4
- from PIL import Image
5
-
6
- model_id = 'AlekseyCalvin/Make_Putin_Queer_Please'
7
- prefix = 'trp' or 'trp person'
8
-
9
- scheduler = DPMSolverMultistepScheduler.from_pretrained(model_id, subfolder="scheduler")
10
-
11
- pipe = StableDiffusionPipeline.from_pretrained(
12
- model_id,
13
- torch_dtype=torch.float16 if torch.cuda.is_available() else torch.float32,
14
- scheduler=scheduler)
15
-
16
- pipe_i2i = StableDiffusionImg2ImgPipeline.from_pretrained(
17
- model_id,
18
- torch_dtype=torch.float16 if torch.cuda.is_available() else torch.float32,
19
- scheduler=scheduler)
20
-
21
- if torch.cuda.is_available():
22
- pipe = pipe.to("cuda")
23
- pipe_i2i = pipe_i2i.to("cuda")
24
-
25
- def error_str(error, title="Error"):
26
- return f"""#### {title}
27
- {error}""" if error else ""
28
-
29
- def inference(prompt, guidance, steps, width=512, height=512, seed=0, img=None, strength=0.5, neg_prompt="", auto_prefix=False):
30
-
31
- generator = torch.Generator('cuda').manual_seed(seed) if seed != 0 else None
32
- prompt = f"{prefix} {prompt}" if auto_prefix else prompt
33
-
34
- try:
35
- if img is not None:
36
- return img_to_img(prompt, neg_prompt, img, strength, guidance, steps, width, height, generator), None
37
- else:
38
- return txt_to_img(prompt, neg_prompt, guidance, steps, width, height, generator), None
39
- except Exception as e:
40
- return None, error_str(e)
41
-
42
- def txt_to_img(prompt, neg_prompt, guidance, steps, width, height, generator):
43
-
44
- result = pipe(
45
- prompt,
46
- negative_prompt = neg_prompt,
47
- num_inference_steps = int(steps),
48
- guidance_scale = guidance,
49
- width = width,
50
- height = height,
51
- generator = generator)
52
-
53
- return result.images[0]
54
-
55
- def img_to_img(prompt, neg_prompt, img, strength, guidance, steps, width, height, generator):
56
-
57
- ratio = min(height / img.height, width / img.width)
58
- img = img.resize((int(img.width * ratio), int(img.height * ratio)), Image.LANCZOS)
59
- result = pipe_i2i(
60
- prompt,
61
- negative_prompt = neg_prompt,
62
- init_image = img,
63
- num_inference_steps = int(steps),
64
- strength = strength,
65
- guidance_scale = guidance,
66
- width = width,
67
- height = height,
68
- generator = generator)
69
-
70
- return result.images[0]
71
-
72
- css = """.main-div div{display:inline-flex;align-items:center;gap:.8rem;font-size:1.75rem}.main-div div h1{font-weight:900;margin-bottom:7px}.main-div p{margin-bottom:10px;font-size:94%}a{text-decoration:underline}.tabs{margin-top:0;margin-bottom:0}#gallery{min-height:20rem}
73
- """
74
- with gr.Blocks(css=css) as demo:
75
- gr.HTML(
76
- f"""
77
- <div class="main-div">
78
- <div>
79
- <h1>Make Putin Queer, Please! Use trp person in prompts.</h1>
80
- </div>
81
- <p>
82
- A gradio interface for <a href="https://huggingface.co/AlekseyCalvin/Make_Putin_Queer_Please">Make Putin Queer Please</a> Stable Diffusion model.<br>
83
- {"Add the following tokens to your prompts for the model to work properly: <b>'trp'</b> if prefix else" }
84
- </p>
85
- Running on {"<b>GPU 🔥</b>" if torch.cuda.is_available() else f"<b>CPU 🥶</b>. For faster inference it is recommended to <b>upgrade to GPU in <a href='https://huggingface.co/spaces/AlekseyCalvin/Make_Putin_Queer_Please-use-trp-token/settings'>Settings</a></b>"} after duplicating the space<br><br>
86
- <a style="display:inline-block" href="https://huggingface.co/spaces/AlekseyCalvin/Make_Putin_Queer_Please-use-trp-token?duplicate=true"><img src="https://bit.ly/3gLdBN6" alt="Duplicate Space"></a>
87
- </div>
88
- """
89
- )
90
- with gr.Row():
91
-
92
- with gr.Column(scale=55):
93
- with gr.Group():
94
- with gr.Row():
95
- prompt = gr.Textbox(label="Prompt", show_label=False, max_lines=2,placeholder=f"{prefix} [your prompt]").style(container=False)
96
- generate = gr.Button(value="Generate").style(rounded=(False, True, True, False))
97
-
98
- image_out = gr.Image(height=512)
99
- error_output = gr.Markdown()
100
-
101
- with gr.Column(scale=45):
102
- with gr.Tab("Options"):
103
- with gr.Group():
104
- neg_prompt = gr.Textbox(label="Negative prompt", placeholder="What to exclude from the image")
105
- auto_prefix = gr.Checkbox(label="Prefix styling tokens automatically ('trp' or 'trp person')", value=prefix, visible=prefix)
106
-
107
- with gr.Row():
108
- guidance = gr.Slider(label="Guidance scale", value=7.5, maximum=15)
109
- steps = gr.Slider(label="Steps", value=25, minimum=2, maximum=75, step=1)
110
-
111
- with gr.Row():
112
- width = gr.Slider(label="Width", value=512, minimum=64, maximum=1024, step=8)
113
- height = gr.Slider(label="Height", value=512, minimum=64, maximum=1024, step=8)
114
-
115
- seed = gr.Slider(0, 2147483647, label='Seed (0 = random)', value=0, step=1)
116
-
117
- with gr.Tab("Image to image"):
118
- with gr.Group():
119
- image = gr.Image(label="Image", height=256, tool="editor", type="pil")
120
- strength = gr.Slider(label="Transformation strength", minimum=0, maximum=1, step=0.01, value=0.5)
121
-
122
- auto_prefix.change(lambda x: gr.update(placeholder=f"{prefix} [your prompt]" if x else "[Your prompt]"), inputs=auto_prefix, outputs=prompt, queue=False)
123
-
124
- inputs = [prompt, guidance, steps, width, height, seed, image, strength, neg_prompt, auto_prefix]
125
- outputs = [image_out, error_output]
126
- prompt.submit(inference, inputs=inputs, outputs=outputs)
127
- generate.click(inference, inputs=inputs, outputs=outputs)
128
-
129
- gr.HTML("""
130
- <div style="border-top: 1px solid #303030;">
131
- <br>
132
- <p>This space was created using <a href="https://huggingface.co/spaces/anzorq/sd-space-creator">SD Space Creator</a>.</p>
133
- </div>
134
- """)
135
-
136
- demo.queue(concurrency_count=1)
137
- demo.launch()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Alpaca233/SadTalker/src/face3d/models/arcface_torch/utils/utils_logging.py DELETED
@@ -1,41 +0,0 @@
1
- import logging
2
- import os
3
- import sys
4
-
5
-
6
- class AverageMeter(object):
7
- """Computes and stores the average and current value
8
- """
9
-
10
- def __init__(self):
11
- self.val = None
12
- self.avg = None
13
- self.sum = None
14
- self.count = None
15
- self.reset()
16
-
17
- def reset(self):
18
- self.val = 0
19
- self.avg = 0
20
- self.sum = 0
21
- self.count = 0
22
-
23
- def update(self, val, n=1):
24
- self.val = val
25
- self.sum += val * n
26
- self.count += n
27
- self.avg = self.sum / self.count
28
-
29
-
30
- def init_logging(rank, models_root):
31
- if rank == 0:
32
- log_root = logging.getLogger()
33
- log_root.setLevel(logging.INFO)
34
- formatter = logging.Formatter("Training: %(asctime)s-%(message)s")
35
- handler_file = logging.FileHandler(os.path.join(models_root, "training.log"))
36
- handler_stream = logging.StreamHandler(sys.stdout)
37
- handler_file.setFormatter(formatter)
38
- handler_stream.setFormatter(formatter)
39
- log_root.addHandler(handler_file)
40
- log_root.addHandler(handler_stream)
41
- log_root.info('rank_id: %d' % rank)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/src/diffusers/pipelines/latent_diffusion/pipeline_latent_diffusion.py DELETED
@@ -1,744 +0,0 @@
1
- # Copyright 2023 The HuggingFace Team. All rights reserved.
2
- #
3
- # Licensed under the Apache License, Version 2.0 (the "License");
4
- # you may not use this file except in compliance with the License.
5
- # You may obtain a copy of the License at
6
- #
7
- # http://www.apache.org/licenses/LICENSE-2.0
8
- #
9
- # Unless required by applicable law or agreed to in writing, software
10
- # distributed under the License is distributed on an "AS IS" BASIS,
11
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- # See the License for the specific language governing permissions and
13
- # limitations under the License.
14
-
15
- import inspect
16
- from typing import List, Optional, Tuple, Union
17
-
18
- import torch
19
- import torch.nn as nn
20
- import torch.utils.checkpoint
21
- from transformers import PretrainedConfig, PreTrainedModel, PreTrainedTokenizer
22
- from transformers.activations import ACT2FN
23
- from transformers.modeling_outputs import BaseModelOutput
24
- from transformers.utils import logging
25
-
26
- from ...models import AutoencoderKL, UNet2DConditionModel, UNet2DModel, VQModel
27
- from ...schedulers import DDIMScheduler, LMSDiscreteScheduler, PNDMScheduler
28
- from ...utils import randn_tensor
29
- from ..pipeline_utils import DiffusionPipeline, ImagePipelineOutput
30
-
31
-
32
- class LDMTextToImagePipeline(DiffusionPipeline):
33
- r"""
34
- Pipeline for text-to-image generation using latent diffusion.
35
-
36
- This model inherits from [`DiffusionPipeline`]. Check the superclass documentation for the generic methods
37
- implemented for all pipelines (downloading, saving, running on a particular device, etc.).
38
-
39
- Parameters:
40
- vqvae ([`VQModel`]):
41
- Vector-quantized (VQ) model to encode and decode images to and from latent representations.
42
- bert ([`LDMBertModel`]):
43
- Text-encoder model based on [`~transformers.BERT`].
44
- tokenizer ([`~transformers.BertTokenizer`]):
45
- A `BertTokenizer` to tokenize text.
46
- unet ([`UNet2DConditionModel`]):
47
- A `UNet2DConditionModel` to denoise the encoded image latents.
48
- scheduler ([`SchedulerMixin`]):
49
- A scheduler to be used in combination with `unet` to denoise the encoded image latents. Can be one of
50
- [`DDIMScheduler`], [`LMSDiscreteScheduler`], or [`PNDMScheduler`].
51
- """
52
-
53
- def __init__(
54
- self,
55
- vqvae: Union[VQModel, AutoencoderKL],
56
- bert: PreTrainedModel,
57
- tokenizer: PreTrainedTokenizer,
58
- unet: Union[UNet2DModel, UNet2DConditionModel],
59
- scheduler: Union[DDIMScheduler, PNDMScheduler, LMSDiscreteScheduler],
60
- ):
61
- super().__init__()
62
- self.register_modules(vqvae=vqvae, bert=bert, tokenizer=tokenizer, unet=unet, scheduler=scheduler)
63
- self.vae_scale_factor = 2 ** (len(self.vqvae.config.block_out_channels) - 1)
64
-
65
- @torch.no_grad()
66
- def __call__(
67
- self,
68
- prompt: Union[str, List[str]],
69
- height: Optional[int] = None,
70
- width: Optional[int] = None,
71
- num_inference_steps: Optional[int] = 50,
72
- guidance_scale: Optional[float] = 1.0,
73
- eta: Optional[float] = 0.0,
74
- generator: Optional[Union[torch.Generator, List[torch.Generator]]] = None,
75
- latents: Optional[torch.FloatTensor] = None,
76
- output_type: Optional[str] = "pil",
77
- return_dict: bool = True,
78
- **kwargs,
79
- ) -> Union[Tuple, ImagePipelineOutput]:
80
- r"""
81
- The call function to the pipeline for generation.
82
-
83
- Args:
84
- prompt (`str` or `List[str]`):
85
- The prompt or prompts to guide the image generation.
86
- height (`int`, *optional*, defaults to `self.unet.config.sample_size * self.vae_scale_factor`):
87
- The height in pixels of the generated image.
88
- width (`int`, *optional*, defaults to `self.unet.config.sample_size * self.vae_scale_factor`):
89
- The width in pixels of the generated image.
90
- num_inference_steps (`int`, *optional*, defaults to 50):
91
- The number of denoising steps. More denoising steps usually lead to a higher quality image at the
92
- expense of slower inference.
93
- guidance_scale (`float`, *optional*, defaults to 1.0):
94
- A higher guidance scale value encourages the model to generate images closely linked to the text
95
- `prompt` at the expense of lower image quality. Guidance scale is enabled when `guidance_scale > 1`.
96
- generator (`torch.Generator`, *optional*):
97
- A [`torch.Generator`](https://pytorch.org/docs/stable/generated/torch.Generator.html) to make
98
- generation deterministic.
99
- latents (`torch.FloatTensor`, *optional*):
100
- Pre-generated noisy latents sampled from a Gaussian distribution, to be used as inputs for image
101
- generation. Can be used to tweak the same generation with different prompts. If not provided, a latents
102
- tensor is generated by sampling using the supplied random `generator`.
103
- output_type (`str`, *optional*, defaults to `"pil"`):
104
- The output format of the generated image. Choose between `PIL.Image` or `np.array`.
105
- return_dict (`bool`, *optional*, defaults to `True`):
106
- Whether or not to return a [`ImagePipelineOutput`] instead of a plain tuple.
107
-
108
- Example:
109
-
110
- ```py
111
- >>> from diffusers import DiffusionPipeline
112
-
113
- >>> # load model and scheduler
114
- >>> ldm = DiffusionPipeline.from_pretrained("CompVis/ldm-text2im-large-256")
115
-
116
- >>> # run pipeline in inference (sample random noise and denoise)
117
- >>> prompt = "A painting of a squirrel eating a burger"
118
- >>> images = ldm([prompt], num_inference_steps=50, eta=0.3, guidance_scale=6).images
119
-
120
- >>> # save images
121
- >>> for idx, image in enumerate(images):
122
- ... image.save(f"squirrel-{idx}.png")
123
- ```
124
-
125
- Returns:
126
- [`~pipelines.ImagePipelineOutput`] or `tuple`:
127
- If `return_dict` is `True`, [`~pipelines.ImagePipelineOutput`] is returned, otherwise a `tuple` is
128
- returned where the first element is a list with the generated images.
129
- """
130
- # 0. Default height and width to unet
131
- height = height or self.unet.config.sample_size * self.vae_scale_factor
132
- width = width or self.unet.config.sample_size * self.vae_scale_factor
133
-
134
- if isinstance(prompt, str):
135
- batch_size = 1
136
- elif isinstance(prompt, list):
137
- batch_size = len(prompt)
138
- else:
139
- raise ValueError(f"`prompt` has to be of type `str` or `list` but is {type(prompt)}")
140
-
141
- if height % 8 != 0 or width % 8 != 0:
142
- raise ValueError(f"`height` and `width` have to be divisible by 8 but are {height} and {width}.")
143
-
144
- # get unconditional embeddings for classifier free guidance
145
- if guidance_scale != 1.0:
146
- uncond_input = self.tokenizer(
147
- [""] * batch_size, padding="max_length", max_length=77, truncation=True, return_tensors="pt"
148
- )
149
- negative_prompt_embeds = self.bert(uncond_input.input_ids.to(self._execution_device))[0]
150
-
151
- # get prompt text embeddings
152
- text_input = self.tokenizer(prompt, padding="max_length", max_length=77, truncation=True, return_tensors="pt")
153
- prompt_embeds = self.bert(text_input.input_ids.to(self._execution_device))[0]
154
-
155
- # get the initial random noise unless the user supplied it
156
- latents_shape = (batch_size, self.unet.config.in_channels, height // 8, width // 8)
157
- if isinstance(generator, list) and len(generator) != batch_size:
158
- raise ValueError(
159
- f"You have passed a list of generators of length {len(generator)}, but requested an effective batch"
160
- f" size of {batch_size}. Make sure the batch size matches the length of the generators."
161
- )
162
-
163
- if latents is None:
164
- latents = randn_tensor(
165
- latents_shape, generator=generator, device=self._execution_device, dtype=prompt_embeds.dtype
166
- )
167
- else:
168
- if latents.shape != latents_shape:
169
- raise ValueError(f"Unexpected latents shape, got {latents.shape}, expected {latents_shape}")
170
- latents = latents.to(self._execution_device)
171
-
172
- self.scheduler.set_timesteps(num_inference_steps)
173
-
174
- # prepare extra kwargs for the scheduler step, since not all schedulers have the same signature
175
- accepts_eta = "eta" in set(inspect.signature(self.scheduler.step).parameters.keys())
176
-
177
- extra_kwargs = {}
178
- if accepts_eta:
179
- extra_kwargs["eta"] = eta
180
-
181
- for t in self.progress_bar(self.scheduler.timesteps):
182
- if guidance_scale == 1.0:
183
- # guidance_scale of 1 means no guidance
184
- latents_input = latents
185
- context = prompt_embeds
186
- else:
187
- # For classifier free guidance, we need to do two forward passes.
188
- # Here we concatenate the unconditional and text embeddings into a single batch
189
- # to avoid doing two forward passes
190
- latents_input = torch.cat([latents] * 2)
191
- context = torch.cat([negative_prompt_embeds, prompt_embeds])
192
-
193
- # predict the noise residual
194
- noise_pred = self.unet(latents_input, t, encoder_hidden_states=context).sample
195
- # perform guidance
196
- if guidance_scale != 1.0:
197
- noise_pred_uncond, noise_prediction_text = noise_pred.chunk(2)
198
- noise_pred = noise_pred_uncond + guidance_scale * (noise_prediction_text - noise_pred_uncond)
199
-
200
- # compute the previous noisy sample x_t -> x_t-1
201
- latents = self.scheduler.step(noise_pred, t, latents, **extra_kwargs).prev_sample
202
-
203
- # scale and decode the image latents with vae
204
- latents = 1 / self.vqvae.config.scaling_factor * latents
205
- image = self.vqvae.decode(latents).sample
206
-
207
- image = (image / 2 + 0.5).clamp(0, 1)
208
- image = image.cpu().permute(0, 2, 3, 1).numpy()
209
- if output_type == "pil":
210
- image = self.numpy_to_pil(image)
211
-
212
- if not return_dict:
213
- return (image,)
214
-
215
- return ImagePipelineOutput(images=image)
216
-
217
-
218
- ################################################################################
219
- # Code for the text transformer model
220
- ################################################################################
221
- """ PyTorch LDMBERT model."""
222
-
223
-
224
- logger = logging.get_logger(__name__)
225
-
226
- LDMBERT_PRETRAINED_MODEL_ARCHIVE_LIST = [
227
- "ldm-bert",
228
- # See all LDMBert models at https://huggingface.co/models?filter=ldmbert
229
- ]
230
-
231
-
232
- LDMBERT_PRETRAINED_CONFIG_ARCHIVE_MAP = {
233
- "ldm-bert": "https://huggingface.co/valhalla/ldm-bert/blob/main/config.json",
234
- }
235
-
236
-
237
- """ LDMBERT model configuration"""
238
-
239
-
240
- class LDMBertConfig(PretrainedConfig):
241
- model_type = "ldmbert"
242
- keys_to_ignore_at_inference = ["past_key_values"]
243
- attribute_map = {"num_attention_heads": "encoder_attention_heads", "hidden_size": "d_model"}
244
-
245
- def __init__(
246
- self,
247
- vocab_size=30522,
248
- max_position_embeddings=77,
249
- encoder_layers=32,
250
- encoder_ffn_dim=5120,
251
- encoder_attention_heads=8,
252
- head_dim=64,
253
- encoder_layerdrop=0.0,
254
- activation_function="gelu",
255
- d_model=1280,
256
- dropout=0.1,
257
- attention_dropout=0.0,
258
- activation_dropout=0.0,
259
- init_std=0.02,
260
- classifier_dropout=0.0,
261
- scale_embedding=False,
262
- use_cache=True,
263
- pad_token_id=0,
264
- **kwargs,
265
- ):
266
- self.vocab_size = vocab_size
267
- self.max_position_embeddings = max_position_embeddings
268
- self.d_model = d_model
269
- self.encoder_ffn_dim = encoder_ffn_dim
270
- self.encoder_layers = encoder_layers
271
- self.encoder_attention_heads = encoder_attention_heads
272
- self.head_dim = head_dim
273
- self.dropout = dropout
274
- self.attention_dropout = attention_dropout
275
- self.activation_dropout = activation_dropout
276
- self.activation_function = activation_function
277
- self.init_std = init_std
278
- self.encoder_layerdrop = encoder_layerdrop
279
- self.classifier_dropout = classifier_dropout
280
- self.use_cache = use_cache
281
- self.num_hidden_layers = encoder_layers
282
- self.scale_embedding = scale_embedding # scale factor will be sqrt(d_model) if True
283
-
284
- super().__init__(pad_token_id=pad_token_id, **kwargs)
285
-
286
-
287
- def _expand_mask(mask: torch.Tensor, dtype: torch.dtype, tgt_len: Optional[int] = None):
288
- """
289
- Expands attention_mask from `[bsz, seq_len]` to `[bsz, 1, tgt_seq_len, src_seq_len]`.
290
- """
291
- bsz, src_len = mask.size()
292
- tgt_len = tgt_len if tgt_len is not None else src_len
293
-
294
- expanded_mask = mask[:, None, None, :].expand(bsz, 1, tgt_len, src_len).to(dtype)
295
-
296
- inverted_mask = 1.0 - expanded_mask
297
-
298
- return inverted_mask.masked_fill(inverted_mask.to(torch.bool), torch.finfo(dtype).min)
299
-
300
-
301
- # Copied from transformers.models.bart.modeling_bart.BartAttention with Bart->LDMBert
302
- class LDMBertAttention(nn.Module):
303
- """Multi-headed attention from 'Attention Is All You Need' paper"""
304
-
305
- def __init__(
306
- self,
307
- embed_dim: int,
308
- num_heads: int,
309
- head_dim: int,
310
- dropout: float = 0.0,
311
- is_decoder: bool = False,
312
- bias: bool = False,
313
- ):
314
- super().__init__()
315
- self.embed_dim = embed_dim
316
- self.num_heads = num_heads
317
- self.dropout = dropout
318
- self.head_dim = head_dim
319
- self.inner_dim = head_dim * num_heads
320
-
321
- self.scaling = self.head_dim**-0.5
322
- self.is_decoder = is_decoder
323
-
324
- self.k_proj = nn.Linear(embed_dim, self.inner_dim, bias=bias)
325
- self.v_proj = nn.Linear(embed_dim, self.inner_dim, bias=bias)
326
- self.q_proj = nn.Linear(embed_dim, self.inner_dim, bias=bias)
327
- self.out_proj = nn.Linear(self.inner_dim, embed_dim)
328
-
329
- def _shape(self, tensor: torch.Tensor, seq_len: int, bsz: int):
330
- return tensor.view(bsz, seq_len, self.num_heads, self.head_dim).transpose(1, 2).contiguous()
331
-
332
- def forward(
333
- self,
334
- hidden_states: torch.Tensor,
335
- key_value_states: Optional[torch.Tensor] = None,
336
- past_key_value: Optional[Tuple[torch.Tensor]] = None,
337
- attention_mask: Optional[torch.Tensor] = None,
338
- layer_head_mask: Optional[torch.Tensor] = None,
339
- output_attentions: bool = False,
340
- ) -> Tuple[torch.Tensor, Optional[torch.Tensor], Optional[Tuple[torch.Tensor]]]:
341
- """Input shape: Batch x Time x Channel"""
342
-
343
- # if key_value_states are provided this layer is used as a cross-attention layer
344
- # for the decoder
345
- is_cross_attention = key_value_states is not None
346
-
347
- bsz, tgt_len, _ = hidden_states.size()
348
-
349
- # get query proj
350
- query_states = self.q_proj(hidden_states) * self.scaling
351
- # get key, value proj
352
- if is_cross_attention and past_key_value is not None:
353
- # reuse k,v, cross_attentions
354
- key_states = past_key_value[0]
355
- value_states = past_key_value[1]
356
- elif is_cross_attention:
357
- # cross_attentions
358
- key_states = self._shape(self.k_proj(key_value_states), -1, bsz)
359
- value_states = self._shape(self.v_proj(key_value_states), -1, bsz)
360
- elif past_key_value is not None:
361
- # reuse k, v, self_attention
362
- key_states = self._shape(self.k_proj(hidden_states), -1, bsz)
363
- value_states = self._shape(self.v_proj(hidden_states), -1, bsz)
364
- key_states = torch.cat([past_key_value[0], key_states], dim=2)
365
- value_states = torch.cat([past_key_value[1], value_states], dim=2)
366
- else:
367
- # self_attention
368
- key_states = self._shape(self.k_proj(hidden_states), -1, bsz)
369
- value_states = self._shape(self.v_proj(hidden_states), -1, bsz)
370
-
371
- if self.is_decoder:
372
- # if cross_attention save Tuple(torch.Tensor, torch.Tensor) of all cross attention key/value_states.
373
- # Further calls to cross_attention layer can then reuse all cross-attention
374
- # key/value_states (first "if" case)
375
- # if uni-directional self-attention (decoder) save Tuple(torch.Tensor, torch.Tensor) of
376
- # all previous decoder key/value_states. Further calls to uni-directional self-attention
377
- # can concat previous decoder key/value_states to current projected key/value_states (third "elif" case)
378
- # if encoder bi-directional self-attention `past_key_value` is always `None`
379
- past_key_value = (key_states, value_states)
380
-
381
- proj_shape = (bsz * self.num_heads, -1, self.head_dim)
382
- query_states = self._shape(query_states, tgt_len, bsz).view(*proj_shape)
383
- key_states = key_states.view(*proj_shape)
384
- value_states = value_states.view(*proj_shape)
385
-
386
- src_len = key_states.size(1)
387
- attn_weights = torch.bmm(query_states, key_states.transpose(1, 2))
388
-
389
- if attn_weights.size() != (bsz * self.num_heads, tgt_len, src_len):
390
- raise ValueError(
391
- f"Attention weights should be of size {(bsz * self.num_heads, tgt_len, src_len)}, but is"
392
- f" {attn_weights.size()}"
393
- )
394
-
395
- if attention_mask is not None:
396
- if attention_mask.size() != (bsz, 1, tgt_len, src_len):
397
- raise ValueError(
398
- f"Attention mask should be of size {(bsz, 1, tgt_len, src_len)}, but is {attention_mask.size()}"
399
- )
400
- attn_weights = attn_weights.view(bsz, self.num_heads, tgt_len, src_len) + attention_mask
401
- attn_weights = attn_weights.view(bsz * self.num_heads, tgt_len, src_len)
402
-
403
- attn_weights = nn.functional.softmax(attn_weights, dim=-1)
404
-
405
- if layer_head_mask is not None:
406
- if layer_head_mask.size() != (self.num_heads,):
407
- raise ValueError(
408
- f"Head mask for a single layer should be of size {(self.num_heads,)}, but is"
409
- f" {layer_head_mask.size()}"
410
- )
411
- attn_weights = layer_head_mask.view(1, -1, 1, 1) * attn_weights.view(bsz, self.num_heads, tgt_len, src_len)
412
- attn_weights = attn_weights.view(bsz * self.num_heads, tgt_len, src_len)
413
-
414
- if output_attentions:
415
- # this operation is a bit awkward, but it's required to
416
- # make sure that attn_weights keeps its gradient.
417
- # In order to do so, attn_weights have to be reshaped
418
- # twice and have to be reused in the following
419
- attn_weights_reshaped = attn_weights.view(bsz, self.num_heads, tgt_len, src_len)
420
- attn_weights = attn_weights_reshaped.view(bsz * self.num_heads, tgt_len, src_len)
421
- else:
422
- attn_weights_reshaped = None
423
-
424
- attn_probs = nn.functional.dropout(attn_weights, p=self.dropout, training=self.training)
425
-
426
- attn_output = torch.bmm(attn_probs, value_states)
427
-
428
- if attn_output.size() != (bsz * self.num_heads, tgt_len, self.head_dim):
429
- raise ValueError(
430
- f"`attn_output` should be of size {(bsz, self.num_heads, tgt_len, self.head_dim)}, but is"
431
- f" {attn_output.size()}"
432
- )
433
-
434
- attn_output = attn_output.view(bsz, self.num_heads, tgt_len, self.head_dim)
435
- attn_output = attn_output.transpose(1, 2)
436
-
437
- # Use the `embed_dim` from the config (stored in the class) rather than `hidden_state` because `attn_output` can be
438
- # partitioned across GPUs when using tensor-parallelism.
439
- attn_output = attn_output.reshape(bsz, tgt_len, self.inner_dim)
440
-
441
- attn_output = self.out_proj(attn_output)
442
-
443
- return attn_output, attn_weights_reshaped, past_key_value
444
-
445
-
446
- class LDMBertEncoderLayer(nn.Module):
447
- def __init__(self, config: LDMBertConfig):
448
- super().__init__()
449
- self.embed_dim = config.d_model
450
- self.self_attn = LDMBertAttention(
451
- embed_dim=self.embed_dim,
452
- num_heads=config.encoder_attention_heads,
453
- head_dim=config.head_dim,
454
- dropout=config.attention_dropout,
455
- )
456
- self.self_attn_layer_norm = nn.LayerNorm(self.embed_dim)
457
- self.dropout = config.dropout
458
- self.activation_fn = ACT2FN[config.activation_function]
459
- self.activation_dropout = config.activation_dropout
460
- self.fc1 = nn.Linear(self.embed_dim, config.encoder_ffn_dim)
461
- self.fc2 = nn.Linear(config.encoder_ffn_dim, self.embed_dim)
462
- self.final_layer_norm = nn.LayerNorm(self.embed_dim)
463
-
464
- def forward(
465
- self,
466
- hidden_states: torch.FloatTensor,
467
- attention_mask: torch.FloatTensor,
468
- layer_head_mask: torch.FloatTensor,
469
- output_attentions: Optional[bool] = False,
470
- ) -> Tuple[torch.FloatTensor, Optional[torch.FloatTensor]]:
471
- """
472
- Args:
473
- hidden_states (`torch.FloatTensor`): input to the layer of shape `(seq_len, batch, embed_dim)`
474
- attention_mask (`torch.FloatTensor`): attention mask of size
475
- `(batch, 1, tgt_len, src_len)` where padding elements are indicated by very large negative values.
476
- layer_head_mask (`torch.FloatTensor`): mask for attention heads in a given layer of size
477
- `(encoder_attention_heads,)`.
478
- output_attentions (`bool`, *optional*):
479
- Whether or not to return the attentions tensors of all attention layers. See `attentions` under
480
- returned tensors for more detail.
481
- """
482
- residual = hidden_states
483
- hidden_states = self.self_attn_layer_norm(hidden_states)
484
- hidden_states, attn_weights, _ = self.self_attn(
485
- hidden_states=hidden_states,
486
- attention_mask=attention_mask,
487
- layer_head_mask=layer_head_mask,
488
- output_attentions=output_attentions,
489
- )
490
- hidden_states = nn.functional.dropout(hidden_states, p=self.dropout, training=self.training)
491
- hidden_states = residual + hidden_states
492
-
493
- residual = hidden_states
494
- hidden_states = self.final_layer_norm(hidden_states)
495
- hidden_states = self.activation_fn(self.fc1(hidden_states))
496
- hidden_states = nn.functional.dropout(hidden_states, p=self.activation_dropout, training=self.training)
497
- hidden_states = self.fc2(hidden_states)
498
- hidden_states = nn.functional.dropout(hidden_states, p=self.dropout, training=self.training)
499
- hidden_states = residual + hidden_states
500
-
501
- if hidden_states.dtype == torch.float16 and (
502
- torch.isinf(hidden_states).any() or torch.isnan(hidden_states).any()
503
- ):
504
- clamp_value = torch.finfo(hidden_states.dtype).max - 1000
505
- hidden_states = torch.clamp(hidden_states, min=-clamp_value, max=clamp_value)
506
-
507
- outputs = (hidden_states,)
508
-
509
- if output_attentions:
510
- outputs += (attn_weights,)
511
-
512
- return outputs
513
-
514
-
515
- # Copied from transformers.models.bart.modeling_bart.BartPretrainedModel with Bart->LDMBert
516
- class LDMBertPreTrainedModel(PreTrainedModel):
517
- config_class = LDMBertConfig
518
- base_model_prefix = "model"
519
- _supports_gradient_checkpointing = True
520
- _keys_to_ignore_on_load_unexpected = [r"encoder\.version", r"decoder\.version"]
521
-
522
- def _init_weights(self, module):
523
- std = self.config.init_std
524
- if isinstance(module, nn.Linear):
525
- module.weight.data.normal_(mean=0.0, std=std)
526
- if module.bias is not None:
527
- module.bias.data.zero_()
528
- elif isinstance(module, nn.Embedding):
529
- module.weight.data.normal_(mean=0.0, std=std)
530
- if module.padding_idx is not None:
531
- module.weight.data[module.padding_idx].zero_()
532
-
533
- def _set_gradient_checkpointing(self, module, value=False):
534
- if isinstance(module, (LDMBertEncoder,)):
535
- module.gradient_checkpointing = value
536
-
537
- @property
538
- def dummy_inputs(self):
539
- pad_token = self.config.pad_token_id
540
- input_ids = torch.tensor([[0, 6, 10, 4, 2], [0, 8, 12, 2, pad_token]], device=self.device)
541
- dummy_inputs = {
542
- "attention_mask": input_ids.ne(pad_token),
543
- "input_ids": input_ids,
544
- }
545
- return dummy_inputs
546
-
547
-
548
- class LDMBertEncoder(LDMBertPreTrainedModel):
549
- """
550
- Transformer encoder consisting of *config.encoder_layers* self attention layers. Each layer is a
551
- [`LDMBertEncoderLayer`].
552
-
553
- Args:
554
- config: LDMBertConfig
555
- embed_tokens (nn.Embedding): output embedding
556
- """
557
-
558
- def __init__(self, config: LDMBertConfig):
559
- super().__init__(config)
560
-
561
- self.dropout = config.dropout
562
-
563
- embed_dim = config.d_model
564
- self.padding_idx = config.pad_token_id
565
- self.max_source_positions = config.max_position_embeddings
566
-
567
- self.embed_tokens = nn.Embedding(config.vocab_size, embed_dim)
568
- self.embed_positions = nn.Embedding(config.max_position_embeddings, embed_dim)
569
- self.layers = nn.ModuleList([LDMBertEncoderLayer(config) for _ in range(config.encoder_layers)])
570
- self.layer_norm = nn.LayerNorm(embed_dim)
571
-
572
- self.gradient_checkpointing = False
573
- # Initialize weights and apply final processing
574
- self.post_init()
575
-
576
- def get_input_embeddings(self):
577
- return self.embed_tokens
578
-
579
- def set_input_embeddings(self, value):
580
- self.embed_tokens = value
581
-
582
- def forward(
583
- self,
584
- input_ids: torch.LongTensor = None,
585
- attention_mask: Optional[torch.Tensor] = None,
586
- position_ids: Optional[torch.LongTensor] = None,
587
- head_mask: Optional[torch.Tensor] = None,
588
- inputs_embeds: Optional[torch.FloatTensor] = None,
589
- output_attentions: Optional[bool] = None,
590
- output_hidden_states: Optional[bool] = None,
591
- return_dict: Optional[bool] = None,
592
- ) -> Union[Tuple, BaseModelOutput]:
593
- r"""
594
- Args:
595
- input_ids (`torch.LongTensor` of shape `(batch_size, sequence_length)`):
596
- Indices of input sequence tokens in the vocabulary. Padding will be ignored by default should you
597
- provide it.
598
-
599
- Indices can be obtained using [`BartTokenizer`]. See [`PreTrainedTokenizer.encode`] and
600
- [`PreTrainedTokenizer.__call__`] for details.
601
-
602
- [What are input IDs?](../glossary#input-ids)
603
- attention_mask (`torch.Tensor` of shape `(batch_size, sequence_length)`, *optional*):
604
- Mask to avoid performing attention on padding token indices. Mask values selected in `[0, 1]`:
605
-
606
- - 1 for tokens that are **not masked**,
607
- - 0 for tokens that are **masked**.
608
-
609
- [What are attention masks?](../glossary#attention-mask)
610
- head_mask (`torch.Tensor` of shape `(encoder_layers, encoder_attention_heads)`, *optional*):
611
- Mask to nullify selected heads of the attention modules. Mask values selected in `[0, 1]`:
612
-
613
- - 1 indicates the head is **not masked**,
614
- - 0 indicates the head is **masked**.
615
-
616
- inputs_embeds (`torch.FloatTensor` of shape `(batch_size, sequence_length, hidden_size)`, *optional*):
617
- Optionally, instead of passing `input_ids` you can choose to directly pass an embedded representation.
618
- This is useful if you want more control over how to convert `input_ids` indices into associated vectors
619
- than the model's internal embedding lookup matrix.
620
- output_attentions (`bool`, *optional*):
621
- Whether or not to return the attentions tensors of all attention layers. See `attentions` under
622
- returned tensors for more detail.
623
- output_hidden_states (`bool`, *optional*):
624
- Whether or not to return the hidden states of all layers. See `hidden_states` under returned tensors
625
- for more detail.
626
- return_dict (`bool`, *optional*):
627
- Whether or not to return a [`~utils.BaseModelOutput`] instead of a plain tuple.
628
- """
629
- output_attentions = output_attentions if output_attentions is not None else self.config.output_attentions
630
- output_hidden_states = (
631
- output_hidden_states if output_hidden_states is not None else self.config.output_hidden_states
632
- )
633
- return_dict = return_dict if return_dict is not None else self.config.use_return_dict
634
-
635
- # retrieve input_ids and inputs_embeds
636
- if input_ids is not None and inputs_embeds is not None:
637
- raise ValueError("You cannot specify both input_ids and inputs_embeds at the same time")
638
- elif input_ids is not None:
639
- input_shape = input_ids.size()
640
- input_ids = input_ids.view(-1, input_shape[-1])
641
- elif inputs_embeds is not None:
642
- input_shape = inputs_embeds.size()[:-1]
643
- else:
644
- raise ValueError("You have to specify either input_ids or inputs_embeds")
645
-
646
- if inputs_embeds is None:
647
- inputs_embeds = self.embed_tokens(input_ids)
648
-
649
- seq_len = input_shape[1]
650
- if position_ids is None:
651
- position_ids = torch.arange(seq_len, dtype=torch.long, device=inputs_embeds.device).expand((1, -1))
652
- embed_pos = self.embed_positions(position_ids)
653
-
654
- hidden_states = inputs_embeds + embed_pos
655
- hidden_states = nn.functional.dropout(hidden_states, p=self.dropout, training=self.training)
656
-
657
- # expand attention_mask
658
- if attention_mask is not None:
659
- # [bsz, seq_len] -> [bsz, 1, tgt_seq_len, src_seq_len]
660
- attention_mask = _expand_mask(attention_mask, inputs_embeds.dtype)
661
-
662
- encoder_states = () if output_hidden_states else None
663
- all_attentions = () if output_attentions else None
664
-
665
- # check if head_mask has a correct number of layers specified if desired
666
- if head_mask is not None:
667
- if head_mask.size()[0] != (len(self.layers)):
668
- raise ValueError(
669
- f"The head_mask should be specified for {len(self.layers)} layers, but it is for"
670
- f" {head_mask.size()[0]}."
671
- )
672
-
673
- for idx, encoder_layer in enumerate(self.layers):
674
- if output_hidden_states:
675
- encoder_states = encoder_states + (hidden_states,)
676
- if self.gradient_checkpointing and self.training:
677
-
678
- def create_custom_forward(module):
679
- def custom_forward(*inputs):
680
- return module(*inputs, output_attentions)
681
-
682
- return custom_forward
683
-
684
- layer_outputs = torch.utils.checkpoint.checkpoint(
685
- create_custom_forward(encoder_layer),
686
- hidden_states,
687
- attention_mask,
688
- (head_mask[idx] if head_mask is not None else None),
689
- )
690
- else:
691
- layer_outputs = encoder_layer(
692
- hidden_states,
693
- attention_mask,
694
- layer_head_mask=(head_mask[idx] if head_mask is not None else None),
695
- output_attentions=output_attentions,
696
- )
697
-
698
- hidden_states = layer_outputs[0]
699
-
700
- if output_attentions:
701
- all_attentions = all_attentions + (layer_outputs[1],)
702
-
703
- hidden_states = self.layer_norm(hidden_states)
704
-
705
- if output_hidden_states:
706
- encoder_states = encoder_states + (hidden_states,)
707
-
708
- if not return_dict:
709
- return tuple(v for v in [hidden_states, encoder_states, all_attentions] if v is not None)
710
- return BaseModelOutput(
711
- last_hidden_state=hidden_states, hidden_states=encoder_states, attentions=all_attentions
712
- )
713
-
714
-
715
- class LDMBertModel(LDMBertPreTrainedModel):
716
- _no_split_modules = []
717
-
718
- def __init__(self, config: LDMBertConfig):
719
- super().__init__(config)
720
- self.model = LDMBertEncoder(config)
721
- self.to_logits = nn.Linear(config.hidden_size, config.vocab_size)
722
-
723
- def forward(
724
- self,
725
- input_ids=None,
726
- attention_mask=None,
727
- position_ids=None,
728
- head_mask=None,
729
- inputs_embeds=None,
730
- output_attentions=None,
731
- output_hidden_states=None,
732
- return_dict=None,
733
- ):
734
- outputs = self.model(
735
- input_ids,
736
- attention_mask=attention_mask,
737
- position_ids=position_ids,
738
- head_mask=head_mask,
739
- inputs_embeds=inputs_embeds,
740
- output_attentions=output_attentions,
741
- output_hidden_states=output_hidden_states,
742
- return_dict=return_dict,
743
- )
744
- return outputs
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/psanet/psanet_r101-d8_769x769_40k_cityscapes.py DELETED
@@ -1,2 +0,0 @@
1
- _base_ = './psanet_r50-d8_769x769_40k_cityscapes.py'
2
- model = dict(pretrained='open-mmlab://resnet101_v1c', backbone=dict(depth=101))
 
 
 
spaces/Ariharasudhan/YoloV5/utils/flask_rest_api/README.md DELETED
@@ -1,73 +0,0 @@
1
- # Flask REST API
2
-
3
- [REST](https://en.wikipedia.org/wiki/Representational_state_transfer) [API](https://en.wikipedia.org/wiki/API)s are
4
- commonly used to expose Machine Learning (ML) models to other services. This folder contains an example REST API
5
- created using Flask to expose the YOLOv5s model from [PyTorch Hub](https://pytorch.org/hub/ultralytics_yolov5/).
6
-
7
- ## Requirements
8
-
9
- [Flask](https://palletsprojects.com/p/flask/) is required. Install with:
10
-
11
- ```shell
12
- $ pip install Flask
13
- ```
14
-
15
- ## Run
16
-
17
- After Flask installation run:
18
-
19
- ```shell
20
- $ python3 restapi.py --port 5000
21
- ```
22
-
23
- Then use [curl](https://curl.se/) to perform a request:
24
-
25
- ```shell
26
- $ curl -X POST -F [email protected] 'http://localhost:5000/v1/object-detection/yolov5s'
27
- ```
28
-
29
- The model inference results are returned as a JSON response:
30
-
31
- ```json
32
- [
33
- {
34
- "class": 0,
35
- "confidence": 0.8900438547,
36
- "height": 0.9318675399,
37
- "name": "person",
38
- "width": 0.3264600933,
39
- "xcenter": 0.7438579798,
40
- "ycenter": 0.5207948685
41
- },
42
- {
43
- "class": 0,
44
- "confidence": 0.8440024257,
45
- "height": 0.7155083418,
46
- "name": "person",
47
- "width": 0.6546785235,
48
- "xcenter": 0.427829951,
49
- "ycenter": 0.6334488392
50
- },
51
- {
52
- "class": 27,
53
- "confidence": 0.3771208823,
54
- "height": 0.3902671337,
55
- "name": "tie",
56
- "width": 0.0696444362,
57
- "xcenter": 0.3675483763,
58
- "ycenter": 0.7991207838
59
- },
60
- {
61
- "class": 27,
62
- "confidence": 0.3527112305,
63
- "height": 0.1540903747,
64
- "name": "tie",
65
- "width": 0.0336618312,
66
- "xcenter": 0.7814827561,
67
- "ycenter": 0.5065554976
68
- }
69
- ]
70
- ```
71
-
72
- An example python script to perform inference using [requests](https://docs.python-requests.org/en/master/) is given
73
- in `example_request.py`
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/setuptools/depends.py DELETED
@@ -1,176 +0,0 @@
1
- import sys
2
- import marshal
3
- import contextlib
4
- import dis
5
-
6
- from setuptools.extern.packaging import version
7
-
8
- from ._imp import find_module, PY_COMPILED, PY_FROZEN, PY_SOURCE
9
- from . import _imp
10
-
11
-
12
- __all__ = [
13
- 'Require', 'find_module', 'get_module_constant', 'extract_constant'
14
- ]
15
-
16
-
17
- class Require:
18
- """A prerequisite to building or installing a distribution"""
19
-
20
- def __init__(
21
- self, name, requested_version, module, homepage='',
22
- attribute=None, format=None):
23
-
24
- if format is None and requested_version is not None:
25
- format = version.Version
26
-
27
- if format is not None:
28
- requested_version = format(requested_version)
29
- if attribute is None:
30
- attribute = '__version__'
31
-
32
- self.__dict__.update(locals())
33
- del self.self
34
-
35
- def full_name(self):
36
- """Return full package/distribution name, w/version"""
37
- if self.requested_version is not None:
38
- return '%s-%s' % (self.name, self.requested_version)
39
- return self.name
40
-
41
- def version_ok(self, version):
42
- """Is 'version' sufficiently up-to-date?"""
43
- return self.attribute is None or self.format is None or \
44
- str(version) != "unknown" and self.format(version) >= self.requested_version
45
-
46
- def get_version(self, paths=None, default="unknown"):
47
- """Get version number of installed module, 'None', or 'default'
48
-
49
- Search 'paths' for module. If not found, return 'None'. If found,
50
- return the extracted version attribute, or 'default' if no version
51
- attribute was specified, or the value cannot be determined without
52
- importing the module. The version is formatted according to the
53
- requirement's version format (if any), unless it is 'None' or the
54
- supplied 'default'.
55
- """
56
-
57
- if self.attribute is None:
58
- try:
59
- f, p, i = find_module(self.module, paths)
60
- if f:
61
- f.close()
62
- return default
63
- except ImportError:
64
- return None
65
-
66
- v = get_module_constant(self.module, self.attribute, default, paths)
67
-
68
- if v is not None and v is not default and self.format is not None:
69
- return self.format(v)
70
-
71
- return v
72
-
73
- def is_present(self, paths=None):
74
- """Return true if dependency is present on 'paths'"""
75
- return self.get_version(paths) is not None
76
-
77
- def is_current(self, paths=None):
78
- """Return true if dependency is present and up-to-date on 'paths'"""
79
- version = self.get_version(paths)
80
- if version is None:
81
- return False
82
- return self.version_ok(str(version))
83
-
84
-
85
- def maybe_close(f):
86
- @contextlib.contextmanager
87
- def empty():
88
- yield
89
- return
90
- if not f:
91
- return empty()
92
-
93
- return contextlib.closing(f)
94
-
95
-
96
- def get_module_constant(module, symbol, default=-1, paths=None):
97
- """Find 'module' by searching 'paths', and extract 'symbol'
98
-
99
- Return 'None' if 'module' does not exist on 'paths', or it does not define
100
- 'symbol'. If the module defines 'symbol' as a constant, return the
101
- constant. Otherwise, return 'default'."""
102
-
103
- try:
104
- f, path, (suffix, mode, kind) = info = find_module(module, paths)
105
- except ImportError:
106
- # Module doesn't exist
107
- return None
108
-
109
- with maybe_close(f):
110
- if kind == PY_COMPILED:
111
- f.read(8) # skip magic & date
112
- code = marshal.load(f)
113
- elif kind == PY_FROZEN:
114
- code = _imp.get_frozen_object(module, paths)
115
- elif kind == PY_SOURCE:
116
- code = compile(f.read(), path, 'exec')
117
- else:
118
- # Not something we can parse; we'll have to import it. :(
119
- imported = _imp.get_module(module, paths, info)
120
- return getattr(imported, symbol, None)
121
-
122
- return extract_constant(code, symbol, default)
123
-
124
-
125
- def extract_constant(code, symbol, default=-1):
126
- """Extract the constant value of 'symbol' from 'code'
127
-
128
- If the name 'symbol' is bound to a constant value by the Python code
129
- object 'code', return that value. If 'symbol' is bound to an expression,
130
- return 'default'. Otherwise, return 'None'.
131
-
132
- Return value is based on the first assignment to 'symbol'. 'symbol' must
133
- be a global, or at least a non-"fast" local in the code block. That is,
134
- only 'STORE_NAME' and 'STORE_GLOBAL' opcodes are checked, and 'symbol'
135
- must be present in 'code.co_names'.
136
- """
137
- if symbol not in code.co_names:
138
- # name's not there, can't possibly be an assignment
139
- return None
140
-
141
- name_idx = list(code.co_names).index(symbol)
142
-
143
- STORE_NAME = 90
144
- STORE_GLOBAL = 97
145
- LOAD_CONST = 100
146
-
147
- const = default
148
-
149
- for byte_code in dis.Bytecode(code):
150
- op = byte_code.opcode
151
- arg = byte_code.arg
152
-
153
- if op == LOAD_CONST:
154
- const = code.co_consts[arg]
155
- elif arg == name_idx and (op == STORE_NAME or op == STORE_GLOBAL):
156
- return const
157
- else:
158
- const = default
159
-
160
-
161
- def _update_globals():
162
- """
163
- Patch the globals to remove the objects not available on some platforms.
164
-
165
- XXX it'd be better to test assertions about bytecode instead.
166
- """
167
-
168
- if not sys.platform.startswith('java') and sys.platform != 'cli':
169
- return
170
- incompatible = 'extract_constant', 'get_module_constant'
171
- for name in incompatible:
172
- del globals()[name]
173
- __all__.remove(name)
174
-
175
-
176
- _update_globals()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/datasets/prepare_for_tests.sh DELETED
@@ -1,31 +0,0 @@
1
- #!/bin/bash -e
2
- # Copyright (c) Facebook, Inc. and its affiliates.
3
-
4
- # Download the mini dataset (coco val2017_100, with only 100 images)
5
- # to be used in unittests & integration tests.
6
-
7
- cd "${0%/*}"
8
-
9
- BASE=https://dl.fbaipublicfiles.com/detectron2
10
- ROOT=${DETECTRON2_DATASETS:-./}
11
- ROOT=${ROOT/#\~/$HOME} # expand ~ to HOME
12
- mkdir -p $ROOT/coco/annotations
13
-
14
- for anno in instances_val2017_100 \
15
- person_keypoints_val2017_100 ; do
16
-
17
- dest=$ROOT/coco/annotations/$anno.json
18
- [[ -s $dest ]] && {
19
- echo "$dest exists. Skipping ..."
20
- } || {
21
- wget $BASE/annotations/coco/$anno.json -O $dest
22
- }
23
- done
24
-
25
- dest=$ROOT/coco/val2017_100.tgz
26
- [[ -d $ROOT/coco/val2017 ]] && {
27
- echo "$ROOT/coco/val2017 exists. Skipping ..."
28
- } || {
29
- wget $BASE/annotations/coco/val2017_100.tgz -O $dest
30
- tar xzf $dest -C $ROOT/coco/ && rm -f $dest
31
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Bart92/RVC_HF/infer/modules/ipex/hijacks.py DELETED
@@ -1,196 +0,0 @@
1
- import contextlib
2
- import importlib
3
- import torch
4
- import intel_extension_for_pytorch as ipex # pylint: disable=import-error, unused-import
5
-
6
- # pylint: disable=protected-access, missing-function-docstring, line-too-long, unnecessary-lambda, no-else-return
7
-
8
- class CondFunc: # pylint: disable=missing-class-docstring
9
- def __new__(cls, orig_func, sub_func, cond_func):
10
- self = super(CondFunc, cls).__new__(cls)
11
- if isinstance(orig_func, str):
12
- func_path = orig_func.split('.')
13
- for i in range(len(func_path)-1, -1, -1):
14
- try:
15
- resolved_obj = importlib.import_module('.'.join(func_path[:i]))
16
- break
17
- except ImportError:
18
- pass
19
- for attr_name in func_path[i:-1]:
20
- resolved_obj = getattr(resolved_obj, attr_name)
21
- orig_func = getattr(resolved_obj, func_path[-1])
22
- setattr(resolved_obj, func_path[-1], lambda *args, **kwargs: self(*args, **kwargs))
23
- self.__init__(orig_func, sub_func, cond_func)
24
- return lambda *args, **kwargs: self(*args, **kwargs)
25
- def __init__(self, orig_func, sub_func, cond_func):
26
- self.__orig_func = orig_func
27
- self.__sub_func = sub_func
28
- self.__cond_func = cond_func
29
- def __call__(self, *args, **kwargs):
30
- if not self.__cond_func or self.__cond_func(self.__orig_func, *args, **kwargs):
31
- return self.__sub_func(self.__orig_func, *args, **kwargs)
32
- else:
33
- return self.__orig_func(*args, **kwargs)
34
-
35
- _utils = torch.utils.data._utils
36
- def _shutdown_workers(self):
37
- if torch.utils.data._utils is None or torch.utils.data._utils.python_exit_status is True or torch.utils.data._utils.python_exit_status is None:
38
- return
39
- if hasattr(self, "_shutdown") and not self._shutdown:
40
- self._shutdown = True
41
- try:
42
- if hasattr(self, '_pin_memory_thread'):
43
- self._pin_memory_thread_done_event.set()
44
- self._worker_result_queue.put((None, None))
45
- self._pin_memory_thread.join()
46
- self._worker_result_queue.cancel_join_thread()
47
- self._worker_result_queue.close()
48
- self._workers_done_event.set()
49
- for worker_id in range(len(self._workers)):
50
- if self._persistent_workers or self._workers_status[worker_id]:
51
- self._mark_worker_as_unavailable(worker_id, shutdown=True)
52
- for w in self._workers: # pylint: disable=invalid-name
53
- w.join(timeout=torch.utils.data._utils.MP_STATUS_CHECK_INTERVAL)
54
- for q in self._index_queues: # pylint: disable=invalid-name
55
- q.cancel_join_thread()
56
- q.close()
57
- finally:
58
- if self._worker_pids_set:
59
- torch.utils.data._utils.signal_handling._remove_worker_pids(id(self))
60
- self._worker_pids_set = False
61
- for w in self._workers: # pylint: disable=invalid-name
62
- if w.is_alive():
63
- w.terminate()
64
-
65
- class DummyDataParallel(torch.nn.Module): # pylint: disable=missing-class-docstring, unused-argument, too-few-public-methods
66
- def __new__(cls, module, device_ids=None, output_device=None, dim=0): # pylint: disable=unused-argument
67
- if isinstance(device_ids, list) and len(device_ids) > 1:
68
- print("IPEX backend doesn't support DataParallel on multiple XPU devices")
69
- return module.to("xpu")
70
-
71
- def return_null_context(*args, **kwargs): # pylint: disable=unused-argument
72
- return contextlib.nullcontext()
73
-
74
- def check_device(device):
75
- return bool((isinstance(device, torch.device) and device.type == "cuda") or (isinstance(device, str) and "cuda" in device) or isinstance(device, int))
76
-
77
- def return_xpu(device):
78
- return f"xpu:{device[-1]}" if isinstance(device, str) and ":" in device else f"xpu:{device}" if isinstance(device, int) else torch.device("xpu") if isinstance(device, torch.device) else "xpu"
79
-
80
- def ipex_no_cuda(orig_func, *args, **kwargs):
81
- torch.cuda.is_available = lambda: False
82
- orig_func(*args, **kwargs)
83
- torch.cuda.is_available = torch.xpu.is_available
84
-
85
- original_autocast = torch.autocast
86
- def ipex_autocast(*args, **kwargs):
87
- if len(args) > 0 and args[0] == "cuda":
88
- return original_autocast("xpu", *args[1:], **kwargs)
89
- else:
90
- return original_autocast(*args, **kwargs)
91
-
92
- original_torch_cat = torch.cat
93
- def torch_cat(tensor, *args, **kwargs):
94
- if len(tensor) == 3 and (tensor[0].dtype != tensor[1].dtype or tensor[2].dtype != tensor[1].dtype):
95
- return original_torch_cat([tensor[0].to(tensor[1].dtype), tensor[1], tensor[2].to(tensor[1].dtype)], *args, **kwargs)
96
- else:
97
- return original_torch_cat(tensor, *args, **kwargs)
98
-
99
- original_interpolate = torch.nn.functional.interpolate
100
- def interpolate(tensor, size=None, scale_factor=None, mode='nearest', align_corners=None, recompute_scale_factor=None, antialias=False): # pylint: disable=too-many-arguments
101
- if antialias or align_corners is not None:
102
- return_device = tensor.device
103
- return_dtype = tensor.dtype
104
- return original_interpolate(tensor.to("cpu", dtype=torch.float32), size=size, scale_factor=scale_factor, mode=mode,
105
- align_corners=align_corners, recompute_scale_factor=recompute_scale_factor, antialias=antialias).to(return_device, dtype=return_dtype)
106
- else:
107
- return original_interpolate(tensor, size=size, scale_factor=scale_factor, mode=mode,
108
- align_corners=align_corners, recompute_scale_factor=recompute_scale_factor, antialias=antialias)
109
-
110
- original_linalg_solve = torch.linalg.solve
111
- def linalg_solve(A, B, *args, **kwargs): # pylint: disable=invalid-name
112
- if A.device != torch.device("cpu") or B.device != torch.device("cpu"):
113
- return_device = A.device
114
- return original_linalg_solve(A.to("cpu"), B.to("cpu"), *args, **kwargs).to(return_device)
115
- else:
116
- return original_linalg_solve(A, B, *args, **kwargs)
117
-
118
- def ipex_hijacks():
119
- CondFunc('torch.Tensor.to',
120
- lambda orig_func, self, device=None, *args, **kwargs: orig_func(self, return_xpu(device), *args, **kwargs),
121
- lambda orig_func, self, device=None, *args, **kwargs: check_device(device))
122
- CondFunc('torch.Tensor.cuda',
123
- lambda orig_func, self, device=None, *args, **kwargs: orig_func(self, return_xpu(device), *args, **kwargs),
124
- lambda orig_func, self, device=None, *args, **kwargs: check_device(device))
125
- CondFunc('torch.empty',
126
- lambda orig_func, *args, device=None, **kwargs: orig_func(*args, device=return_xpu(device), **kwargs),
127
- lambda orig_func, *args, device=None, **kwargs: check_device(device))
128
- CondFunc('torch.load',
129
- lambda orig_func, *args, map_location=None, **kwargs: orig_func(*args, return_xpu(map_location), **kwargs),
130
- lambda orig_func, *args, map_location=None, **kwargs: map_location is None or check_device(map_location))
131
- CondFunc('torch.randn',
132
- lambda orig_func, *args, device=None, **kwargs: orig_func(*args, device=return_xpu(device), **kwargs),
133
- lambda orig_func, *args, device=None, **kwargs: check_device(device))
134
- CondFunc('torch.ones',
135
- lambda orig_func, *args, device=None, **kwargs: orig_func(*args, device=return_xpu(device), **kwargs),
136
- lambda orig_func, *args, device=None, **kwargs: check_device(device))
137
- CondFunc('torch.zeros',
138
- lambda orig_func, *args, device=None, **kwargs: orig_func(*args, device=return_xpu(device), **kwargs),
139
- lambda orig_func, *args, device=None, **kwargs: check_device(device))
140
- CondFunc('torch.tensor',
141
- lambda orig_func, *args, device=None, **kwargs: orig_func(*args, device=return_xpu(device), **kwargs),
142
- lambda orig_func, *args, device=None, **kwargs: check_device(device))
143
- CondFunc('torch.linspace',
144
- lambda orig_func, *args, device=None, **kwargs: orig_func(*args, device=return_xpu(device), **kwargs),
145
- lambda orig_func, *args, device=None, **kwargs: check_device(device))
146
-
147
- CondFunc('torch.Generator',
148
- lambda orig_func, device=None: torch.xpu.Generator(device),
149
- lambda orig_func, device=None: device is not None and device != torch.device("cpu") and device != "cpu")
150
-
151
- CondFunc('torch.batch_norm',
152
- lambda orig_func, input, weight, bias, *args, **kwargs: orig_func(input,
153
- weight if weight is not None else torch.ones(input.size()[1], device=input.device),
154
- bias if bias is not None else torch.zeros(input.size()[1], device=input.device), *args, **kwargs),
155
- lambda orig_func, input, *args, **kwargs: input.device != torch.device("cpu"))
156
- CondFunc('torch.instance_norm',
157
- lambda orig_func, input, weight, bias, *args, **kwargs: orig_func(input,
158
- weight if weight is not None else torch.ones(input.size()[1], device=input.device),
159
- bias if bias is not None else torch.zeros(input.size()[1], device=input.device), *args, **kwargs),
160
- lambda orig_func, input, *args, **kwargs: input.device != torch.device("cpu"))
161
-
162
- #Functions with dtype errors:
163
- CondFunc('torch.nn.modules.GroupNorm.forward',
164
- lambda orig_func, self, input: orig_func(self, input.to(self.weight.data.dtype)),
165
- lambda orig_func, self, input: input.dtype != self.weight.data.dtype)
166
- CondFunc('torch.nn.modules.linear.Linear.forward',
167
- lambda orig_func, self, input: orig_func(self, input.to(self.weight.data.dtype)),
168
- lambda orig_func, self, input: input.dtype != self.weight.data.dtype)
169
- CondFunc('torch.nn.modules.conv.Conv2d.forward',
170
- lambda orig_func, self, input: orig_func(self, input.to(self.weight.data.dtype)),
171
- lambda orig_func, self, input: input.dtype != self.weight.data.dtype)
172
- CondFunc('torch.nn.functional.layer_norm',
173
- lambda orig_func, input, normalized_shape=None, weight=None, *args, **kwargs:
174
- orig_func(input.to(weight.data.dtype), normalized_shape, weight, *args, **kwargs),
175
- lambda orig_func, input, normalized_shape=None, weight=None, *args, **kwargs:
176
- weight is not None and input.dtype != weight.data.dtype)
177
-
178
- #Diffusers Float64 (ARC GPUs doesn't support double or Float64):
179
- if not torch.xpu.has_fp64_dtype():
180
- CondFunc('torch.from_numpy',
181
- lambda orig_func, ndarray: orig_func(ndarray.astype('float32')),
182
- lambda orig_func, ndarray: ndarray.dtype == float)
183
-
184
- #Broken functions when torch.cuda.is_available is True:
185
- CondFunc('torch.utils.data.dataloader._BaseDataLoaderIter.__init__',
186
- lambda orig_func, *args, **kwargs: ipex_no_cuda(orig_func, *args, **kwargs),
187
- lambda orig_func, *args, **kwargs: True)
188
-
189
- #Functions that make compile mad with CondFunc:
190
- torch.utils.data.dataloader._MultiProcessingDataLoaderIter._shutdown_workers = _shutdown_workers
191
- torch.nn.DataParallel = DummyDataParallel
192
- torch.autocast = ipex_autocast
193
- torch.cat = torch_cat
194
- torch.linalg.solve = linalg_solve
195
- torch.nn.functional.interpolate = interpolate
196
- torch.backends.cuda.sdp_kernel = return_null_context
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benebene/Chat-question-answering/utils.py DELETED
@@ -1,44 +0,0 @@
1
- from sentence_transformers import SentenceTransformer, util
2
- import datasets as ds
3
-
4
- import os
5
-
6
- ERROR_MESSAGE = "We are sorry, we haven't found the answer to your request."
7
-
8
- class Stuff:
9
-
10
- def __init__(self):
11
-
12
-
13
- self.datas = ds.load_from_disk(os.path.join("stackexchange_astronomy"))
14
- self.model = SentenceTransformer('all-MiniLM-L6-v2')
15
- self.embeddings = [self.model.encode(data['title_body']) for data in self.datas['train']]
16
-
17
-
18
- def most_similar(self, question: str) -> int:
19
-
20
- q = self.model.encode(question)
21
- max_cos_sim = -1
22
-
23
- for i, emb in enumerate(self.embeddings):
24
- cos_sim = util.cos_sim(emb, q)
25
- if cos_sim > max_cos_sim:
26
- max_cos_sim = cos_sim
27
- final_index = i
28
-
29
- if max_cos_sim < 0.7:
30
- return None
31
-
32
- return final_index
33
-
34
-
35
- def get_answer(self, question: str) -> str:
36
-
37
- best_index = self.most_similar(question)
38
-
39
- if best_index is None:
40
- return ERROR_MESSAGE
41
-
42
- return self.datas['train'][best_index]['upvoted_answer']
43
-
44
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Descargar Fuente Clash Of Clans.md DELETED
@@ -1,164 +0,0 @@
1
- <br />
2
- <h1>Cómo descargar e instalar el choque de fuentes de clanes</h1>
3
- <p>Si eres un fan del juego de estrategia móvil <strong>Clash of Clans</strong>, es posible que te hayas preguntado cómo obtener la misma fuente que se utiliza para su logotipo y marca. En este artículo, te mostraremos cómo encontrar, descargar e instalar la fuente <strong>Clash of Clans</strong> en tu PC, para que puedas usarla para tus propios proyectos y diseños. </p>
4
- <h2>descargar fuente clash of clans</h2><br /><p><b><b>Download Zip</b> &#128504; <a href="https://bltlly.com/2v6K25">https://bltlly.com/2v6K25</a></b></p><br /><br />
5
- <h2>¿Qué es el choque de clanes y por qué necesita su fuente</h2>
6
- <h3>Choque de clanes: Un popular juego de estrategia móvil</h3>
7
- <p>Clash of Clans es un videojuego móvil de estrategia MMO desarrollado y publicado por Supercell, una compañía de videojuegos con sede en Helsinki, Finlandia. El juego fue lanzado en 2012 para dispositivos iOS y en 2013 para dispositivos Android. Desde entonces se ha convertido en uno de los juegos móviles más populares y rentables del mundo, con más de 500 millones de descargas y millones de jugadores activos. </p>
8
- <p>El juego se desarrolla en un mundo de fantasía donde los jugadores construyen sus propias aldeas, entrenan a sus tropas y compiten con otros jugadores en las guerras de clanes. El juego también cuenta con un modo de campaña para un solo jugador, donde los jugadores pueden atacar pueblos goblin y ganar recursos. El juego es gratis, pero los jugadores también pueden comprar divisas y objetos con dinero real. </p>
9
- <h3>La fuente utilizada para el logotipo y la marca de choque de clanes</h3>
10
- <p>La fuente utilizada para el logo y la marca de Clash of Clans es probablemente <strong>You Blockhead</strong>. Diseñado por John Roshell, You Blockhead es un tipo de letra de bloque de cómic disponible en cuatro fuentes: regular y esquema, cada uno con una versión en mayúsculas. La fuente tiene una postura robusta y más de 100 pares de letras amistosos entrelazados, dándole un aspecto lúdico y dinámico. La fuente también se usó para el logo y la marca de otro juego de Supercell, <strong>Clash Royale</strong>. </p>
11
-
12
- <h2>Cómo encontrar y descargar la fuente Clash of Clans</h2>
13
- <h3>Los mejores sitios web para descargar fuentes de juegos gratis y premium</h3>
14
- <p>Si desea descargar fuentes de juegos, puede usar la Microsoft Store o una fuente web. La tienda de Microsoft ofrece una variedad de fuentes que son compatibles con Windows 10 dispositivos. Para acceder a él, vaya a Configuración > Personalización > Fuentes > Obtener más fuentes en Microsoft Store. Elija una fuente y seleccione Obtener. La fuente se descargará e instalará automáticamente. </p>
15
- <p></p>
16
- <p>Si prefiere usar una fuente web, hay muchos sitios web que ofrecen fuentes de juegos gratuitas y premium. Algunos ejemplos son:</p>
17
- <ul>
18
- <li><a href="( 1 )">DaFont</a>: Un sitio web que cuenta con miles de fuentes gratuitas en varias categorías, incluyendo juegos. Puede navegar por categoría o tipo, o buscar por nombre o palabra clave. También puede previsualizar cómo se ven las fuentes antes de descargarlas. </li>
19
- <li><a href="( 2 )">1001 Free Fonts </a></li>: Un sitio web que ofrece más de 10.000 fuentes gratuitas en varios estilos, incluyendo juegos. Puede navegar por categoría o alfabeto, o buscar por nombre o palabra clave. También puede personalizar el tamaño de la fuente, el color y el fondo antes de descargarlos. </li>
20
- <li><a href="">FontSpace</a>: Un sitio web que cuenta con más de 32,000 fuentes gratuitas de diseñadores independientes, incluyendo juegos. Puede navegar por categoría o diseñador, o buscar por nombre o palabra clave. También puede filtrar por tipo de licencia, popularidad o fecha añadida antes de descargarlos. </li>
21
- <li><a href="">Font Squirrel</a>: Un sitio web que ofrece solo fuentes gratuitas y de alta calidad que están autorizadas para uso comercial, incluyendo juegos. Puede navegar por categoría o etiqueta, o buscar por nombre o palabra clave. También puede usar la herramienta de identificación de fuente para encontrar fuentes de imágenes. </li>
22
-
23
- </ul>
24
- <h3>Cómo elegir el formato de fuente adecuado para su dispositivo</h3>
25
- <p>Antes de descargar una fuente, debe asegurarse de que sea compatible con su dispositivo y software. Hay diferentes tipos de formatos de fuente, como TrueType (.ttf), OpenType (.otf), Web Open Font Format (.woff) y Embedded OpenType (.eot). Cada formato tiene sus propias ventajas y desventajas, dependiendo de la plataforma y la aplicación que esté utilizando. </p>
26
- <p>En términos generales, TrueType y OpenType son los formatos de fuente más comunes y versátiles que funcionan en la mayoría de los dispositivos y software. Soportan una amplia gama de personajes y características, como kerning, ligaduras y alternantes. Web Open Font Format e Embedded OpenType se utilizan principalmente para el diseño y desarrollo web, ya que permiten incrustar y mostrar fuentes en navegadores web. </p>
27
- <p>Para elegir el formato de fuente adecuado para su dispositivo, debe verificar la compatibilidad y los requisitos de su sistema operativo y software. Por ejemplo, Windows 10 es compatible con TrueType, OpenType, Web Open Font Format 2.0 y OpenType integrado; mientras que Mac OS X admite TrueType, OpenType y Web Open Font Format 1.0. Algunos programas también pueden tener formatos de fuente específicos que soportan o recomiendan. </p>
28
- <h3>Cómo descargar la fuente de choque de clanes de una fuente de confianza</h3>
29
- <p>Una vez que hayas encontrado la fuente Clash of Clans o una similar que te guste, necesitas descargarla de una fuente confiable. Una fuente confiable es un sitio web que ofrece fuentes legales y seguras que están libres de virus, malware o spyware. También debe leer los términos y condiciones de la licencia de fuentes antes de descargarla, ya que algunas fuentes pueden tener restricciones sobre cómo puede usarlas. </p>
30
- <p>Para descargar la fuente Clash of Clans desde una fuente de confianza, sigue estos pasos:</p>
31
- <ol>
32
- <li>Ir a la página web donde la fuente está disponible y haga clic en el botón de descarga o enlace. </li>
33
- <li> Elija una ubicación en su computadora donde desea guardar el archivo de fuente y haga clic en guardar. </li>
34
-
35
- </ol>
36
- <p>Aquí hay un ejemplo de cómo descargar la fuente Game Day de DaFont:</p>
37
- <tabla>
38
- <tr>
39
- <th>Paso</th>
40
- <th>Captura de pantalla</th>
41
- <th>Descripción</th>
42
- </tr>
43
- <tr>
44
- <td>1</td>
45
- <td><img src="" alt="Ir al sitio web de DaFont"></td>
46
- <td>Vaya a <a href=">DaFont</a> sitio web y escriba Game Day en el cuadro de búsqueda. </td>
47
- </tr>
48
- <tr>
49
- <td>2</td>
50
- <td><img src="" alt="Click on Game Day font"></td>
51
- <td>Haz clic en la fuente Game Day de Iconian Fonts.</td>
52
- </tr>
53
- <tr>
54
- <td>3</td>
55
- <td><img src="" alt="Haga clic en el botón Descargar"></td>
56
- <td>Haga clic en el botón Descargar en el lado derecho de la página. </td>
57
- </tr>
58
- <tr>
59
- <td>4</td>
60
- <td><img src="" alt="Elija una ubicación para guardar el archivo"></td>
61
- <td>Elija una ubicación en su computadora donde desea guardar el archivo y haga clic en guardar. </td>
62
- </tr>
63
- <tr>
64
- <td>5</td>
65
- <td><img src="" alt="Comprueba si el archivo está en formato zip"></td>
66
- <td>Compruebe si el archivo está en formato zip </td>
67
- <td>Si el archivo está en formato zip, primero debe descomprimirlo antes de instalarlo. Puede usar un software como WinZip o 7-Zip para extraer los archivos. </td>
68
- </tr>
69
- </tabla>
70
- <h2>Cómo instalar y utilizar el choque de fuentes de clanes en su PC</h2>
71
- <h3>Cómo descomprimir los archivos de fuente y localizarlos en su computadora</h3>
72
- <p>Después de haber descargado los archivos de fuente, debe descomprimirlos y localizarlos en su computadora. Para descomprimir los archivos de fuente, siga estos pasos:</p>
73
- <ol>
74
- <li>Haga clic derecho en el archivo zip y elija Extraer todo o Extraer aquí.</li>
75
- <li>Elija una carpeta de destino donde desea extraer los archivos y haga clic en Extraer.</li>
76
- <li>Espere a que la extracción se complete y abra la carpeta de destino. </li>
77
- <li>Busque los archivos de fuente que tienen la extensión . ttf o .otf. Estos son los archivos que necesita instalar. </li>
78
- </ol>
79
- <p>Aquí hay un ejemplo de cómo descomprimir la fuente Game Day de DaFont:</p>
80
- <tabla>
81
- <tr>
82
- <th>Paso</th>
83
- <th>Captura de pantalla</th>
84
- <th>Descripción</th>
85
- </tr>
86
- <tr>
87
- <td>1</td>
88
- <td><img src="" alt="Haga clic derecho en el archivo zip"></td>
89
-
90
- </tr>
91
- <tr>
92
- <td>2</td>
93
- <td><img src="" alt="Elija una carpeta de destino"></td>
94
- <td>Elija una carpeta de destino donde desea extraer los archivos y haga clic en Extraer.</td>
95
- </tr>
96
- <tr>
97
- <td>3</td>
98
- <td><img src="" alt="Abre la carpeta de destino"></td>
99
- <td>Abra la carpeta de destino y busque los archivos de fuente. </td>
100
- </tr>
101
- <tr>
102
- <td>4</td>
103
- <td><img src="" alt="Localizar los archivos de fuente"></td>
104
- <td>Busque los archivos de fuente que tienen la extensión . ttf o .otf. Estos son los archivos que necesita instalar. </td>
105
- </tr>
106
- </tabla>
107
- <h3>Cómo instalar el choque de fuentes de clanes en Windows 10</h3>
108
- <p>Después de haber descomprimido y localizado los archivos de fuente, necesita instalarlos en su PC. Para instalar la fuente Clash of Clans en Windows 10, siga estos pasos:</p>
109
- <ol>
110
- <li> Seleccione todos los archivos de fuente que desea instalar y haga clic derecho sobre ellos. </li>
111
- <li>Elegir Instalar para todos los usuarios o Instalar como administrador.</li>
112
- <li>Espere a que se complete la instalación y compruebe si la fuente está disponible en su lista de fuentes. </li>
113
- </ol>
114
- <p>Aquí hay un ejemplo de cómo instalar la fuente Game Day en Windows 10:</p>
115
- <tabla>
116
- <tr>
117
- <th>Paso</th>
118
- <th>Captura de pantalla</th>
119
- <th>Descripción</th>
120
- </tr>
121
- <tr>
122
- <td>1</td>
123
- <td><img src="" alt="Seleccione todos los archivos de fuente"></td>
124
- <td>Seleccione todos los archivos de fuente que desea instalar y haga clic derecho sobre ellos. </td>
125
- </tr>
126
- <tr>
127
- <td>2</td>
128
- <td><img src="" alt="Elija Instalar para todos los usuarios"></td>
129
- <td>Elija Instalar para todos los usuarios o Instalar como administrador.</td>
130
- </tr>
131
- <tr>
132
- <td>3</td <td><img src="" alt="Comprueba si la fuente está disponible"></td>
133
- <td>Compruebe si la fuente está disponible en su lista de fuentes abriendo un software como Word o Photoshop y buscándolo en el menú de fuentes. </td></tr></table>
134
- <h3>Cómo cambiar la fuente por defecto en su PC al choque de fuentes de clanes</h3>
135
-
136
- <ol><li>Ir a Configuración > Personalización > Fuentes.</li><li>Seleccionar la configuración de fuentes desde el panel izquierdo. </li><li>Seleccione Fuentes personalizadas en el menú desplegable. </li><li>Seleccione Clash of Clans o una fuente similar de la lista de fuentes. </li><li>Haga clic en Aplicar y OK.</li></ol>
137
- <p>Aquí hay un ejemplo de cómo cambiar la fuente predeterminada en su PC a Game Day:</p>
138
- <table><tr><th>Step</th><th><th>Screenshot</th><th>Description</th></tr><tr><td>1</td><td><img src="" alt="Ir a Settings"></td><td>Ir a Settings > Personalización > Fonts.<td>>>>>tr><>><td<img<td" </td></tr><tr><td>3</td><td><img src="" alt="Select Custom fonts"></td><td>Select Custom fonts from the drop-down menu. </td></tr><tr><td>4</td><td><img src="" alt="Select Game Day font"></td><td>Select Game Day or a similar font from the list of fonts. </td></tr><tr><td>5</td><td><img src="" alt="Click Apply and OK"></td><td>Click Apply and OK.</td></table>
139
- <h2>Conclusión y preguntas frecuentes</h2>
140
- <h3>Resumen de los principales puntos y beneficios de usar el choque de fuentes de clanes</h3>
141
- <p>En conclusión, la fuente Clash of Clans es una tipografía de bloque de cómic que se utiliza para el logotipo y la marca del popular juego de estrategia móvil Clash of Clans. Tiene un aspecto lúdico y dinámico que se adapta al tema y estilo del juego. Puedes descargar e instalar la fuente Clash of Clans o una similar en tu PC siguiendo los pasos que hemos descrito en este artículo. Al usar la fuente Clash of Clans, puedes crear tus propios diseños y proyectos inspirados en el juego, como logotipos, banners, carteles, folletos, invitaciones, tarjetas, pegatinas, etiquetas y más. También puedes cambiar la fuente por defecto en tu PC a la fuente Clash of Clans si quieres darle a tu ordenador un cambio de imagen. </p>
142
- <h3>Cinco preguntas frecuentes únicas sobre el choque de fuentes de clanes</h3>
143
- <p>Aquí hay algunas preguntas frecuentes sobre la fuente Clash of Clans que puedes encontrar útiles:</p>
144
- <ol>
145
-
146
- <br>A: Depende del tipo de licencia de la fuente. Si ha adquirido una licencia de fuentes de su creador o distribuidor, puede utilizarla con fines comerciales de acuerdo con los términos y condiciones de la licencia. Si ha descargado una fuente gratuita de un sitio web, debe verificar si está autorizada para uso comercial o no. Algunas fuentes gratuitas pueden tener restricciones sobre cómo puede usarlas con fines comerciales, como exigir la atribución, limitar el número de copias o descargas, o prohibir modificaciones o derivaciones. </li>
147
- <li><strong>P: ¿Cómo puedo asegurarme de que la fuente Clash of Clans sea segura de descargar e instalar? </strong>
148
- <br>A: Para asegurarse de que la fuente Clash of Clans es seguro de descargar e instalar, es necesario descargarlo de una fuente de confianza. Una fuente confiable es un sitio web que ofrece fuentes legales y seguras que están libres de virus, malware o spyware. También debe escanear los archivos de fuente con un software antivirus antes de instalarlos en su PC.</li>
149
- <li><strong>Q: ¿Cómo puedo desinstalar la fuente Clash of Clans desde mi PC? </strong>
150
- <br>A: Para desinstalar la fuente Clash of Clans de tu PC, sigue estos pasos:</p>
151
- <ol>
152
- <li>Ir a Configuración > Personalización > Fuentes.</li>
153
- <li>Seleccione Configuración de fuente desde el panel izquierdo. </li>
154
- <li>Seleccione Clash of Clans o una fuente similar de la lista de fuentes. </li>
155
- <li>Haga clic en desinstalar.</li>
156
- <li>Confirma tu acción y espera a que se complete la desinstalación. </li>
157
- </ol></li>
158
- <li><strong>Q: ¿Cómo puedo usar la fuente Clash of Clans en mi dispositivo móvil? </strong>
159
- <br>A: Para usar la fuente Clash of Clans en tu dispositivo móvil, necesitas tener una aplicación compatible que te permita importar y usar fuentes personalizadas. Algunos ejemplos son PicsArt, Phonto, iFont o FontFix. También necesita transferir los archivos de fuente desde su PC a su dispositivo móvil a través de un cable USB, Bluetooth, correo electrónico o almacenamiento en la nube. Luego, debe abrir la aplicación y seguir sus instrucciones sobre cómo importar y usar fuentes personalizadas. </li>
160
-
161
- <br>A: Puedes encontrar más fuentes de juegos como Clash of Clans en sitios web que ofrecen fuentes de juegos gratuitas y premium. Algunos ejemplos son DaFont, 1001 Free Fonts , FontSpace, Font Squirrel o Creative Market. También puede utilizar los motores de búsqueda como Google o Bing para encontrar más fuentes de juegos escribiendo palabras clave como "fuentes de juegos", "fuentes de juegos gratis", o "mejores fuentes de juegos". </li>
162
- </ol></p> 64aa2da5cf<br />
163
- <br />
164
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/packaging/utils.py DELETED
@@ -1,136 +0,0 @@
1
- # This file is dual licensed under the terms of the Apache License, Version
2
- # 2.0, and the BSD License. See the LICENSE file in the root of this repository
3
- # for complete details.
4
-
5
- import re
6
- from typing import FrozenSet, NewType, Tuple, Union, cast
7
-
8
- from .tags import Tag, parse_tag
9
- from .version import InvalidVersion, Version
10
-
11
- BuildTag = Union[Tuple[()], Tuple[int, str]]
12
- NormalizedName = NewType("NormalizedName", str)
13
-
14
-
15
- class InvalidWheelFilename(ValueError):
16
- """
17
- An invalid wheel filename was found, users should refer to PEP 427.
18
- """
19
-
20
-
21
- class InvalidSdistFilename(ValueError):
22
- """
23
- An invalid sdist filename was found, users should refer to the packaging user guide.
24
- """
25
-
26
-
27
- _canonicalize_regex = re.compile(r"[-_.]+")
28
- # PEP 427: The build number must start with a digit.
29
- _build_tag_regex = re.compile(r"(\d+)(.*)")
30
-
31
-
32
- def canonicalize_name(name: str) -> NormalizedName:
33
- # This is taken from PEP 503.
34
- value = _canonicalize_regex.sub("-", name).lower()
35
- return cast(NormalizedName, value)
36
-
37
-
38
- def canonicalize_version(version: Union[Version, str]) -> str:
39
- """
40
- This is very similar to Version.__str__, but has one subtle difference
41
- with the way it handles the release segment.
42
- """
43
- if isinstance(version, str):
44
- try:
45
- parsed = Version(version)
46
- except InvalidVersion:
47
- # Legacy versions cannot be normalized
48
- return version
49
- else:
50
- parsed = version
51
-
52
- parts = []
53
-
54
- # Epoch
55
- if parsed.epoch != 0:
56
- parts.append(f"{parsed.epoch}!")
57
-
58
- # Release segment
59
- # NB: This strips trailing '.0's to normalize
60
- parts.append(re.sub(r"(\.0)+$", "", ".".join(str(x) for x in parsed.release)))
61
-
62
- # Pre-release
63
- if parsed.pre is not None:
64
- parts.append("".join(str(x) for x in parsed.pre))
65
-
66
- # Post-release
67
- if parsed.post is not None:
68
- parts.append(f".post{parsed.post}")
69
-
70
- # Development release
71
- if parsed.dev is not None:
72
- parts.append(f".dev{parsed.dev}")
73
-
74
- # Local version segment
75
- if parsed.local is not None:
76
- parts.append(f"+{parsed.local}")
77
-
78
- return "".join(parts)
79
-
80
-
81
- def parse_wheel_filename(
82
- filename: str,
83
- ) -> Tuple[NormalizedName, Version, BuildTag, FrozenSet[Tag]]:
84
- if not filename.endswith(".whl"):
85
- raise InvalidWheelFilename(
86
- f"Invalid wheel filename (extension must be '.whl'): {filename}"
87
- )
88
-
89
- filename = filename[:-4]
90
- dashes = filename.count("-")
91
- if dashes not in (4, 5):
92
- raise InvalidWheelFilename(
93
- f"Invalid wheel filename (wrong number of parts): {filename}"
94
- )
95
-
96
- parts = filename.split("-", dashes - 2)
97
- name_part = parts[0]
98
- # See PEP 427 for the rules on escaping the project name
99
- if "__" in name_part or re.match(r"^[\w\d._]*$", name_part, re.UNICODE) is None:
100
- raise InvalidWheelFilename(f"Invalid project name: {filename}")
101
- name = canonicalize_name(name_part)
102
- version = Version(parts[1])
103
- if dashes == 5:
104
- build_part = parts[2]
105
- build_match = _build_tag_regex.match(build_part)
106
- if build_match is None:
107
- raise InvalidWheelFilename(
108
- f"Invalid build number: {build_part} in '{filename}'"
109
- )
110
- build = cast(BuildTag, (int(build_match.group(1)), build_match.group(2)))
111
- else:
112
- build = ()
113
- tags = parse_tag(parts[-1])
114
- return (name, version, build, tags)
115
-
116
-
117
- def parse_sdist_filename(filename: str) -> Tuple[NormalizedName, Version]:
118
- if filename.endswith(".tar.gz"):
119
- file_stem = filename[: -len(".tar.gz")]
120
- elif filename.endswith(".zip"):
121
- file_stem = filename[: -len(".zip")]
122
- else:
123
- raise InvalidSdistFilename(
124
- f"Invalid sdist filename (extension must be '.tar.gz' or '.zip'):"
125
- f" {filename}"
126
- )
127
-
128
- # We are requiring a PEP 440 version, which cannot contain dashes,
129
- # so we split on the last dash.
130
- name_part, sep, version_part = file_stem.rpartition("-")
131
- if not sep:
132
- raise InvalidSdistFilename(f"Invalid sdist filename: {filename}")
133
-
134
- name = canonicalize_name(name_part)
135
- version = Version(version_part)
136
- return (name, version)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pkg_resources/_vendor/packaging/version.py DELETED
@@ -1,504 +0,0 @@
1
- # This file is dual licensed under the terms of the Apache License, Version
2
- # 2.0, and the BSD License. See the LICENSE file in the root of this repository
3
- # for complete details.
4
-
5
- import collections
6
- import itertools
7
- import re
8
- import warnings
9
- from typing import Callable, Iterator, List, Optional, SupportsInt, Tuple, Union
10
-
11
- from ._structures import Infinity, InfinityType, NegativeInfinity, NegativeInfinityType
12
-
13
- __all__ = ["parse", "Version", "LegacyVersion", "InvalidVersion", "VERSION_PATTERN"]
14
-
15
- InfiniteTypes = Union[InfinityType, NegativeInfinityType]
16
- PrePostDevType = Union[InfiniteTypes, Tuple[str, int]]
17
- SubLocalType = Union[InfiniteTypes, int, str]
18
- LocalType = Union[
19
- NegativeInfinityType,
20
- Tuple[
21
- Union[
22
- SubLocalType,
23
- Tuple[SubLocalType, str],
24
- Tuple[NegativeInfinityType, SubLocalType],
25
- ],
26
- ...,
27
- ],
28
- ]
29
- CmpKey = Tuple[
30
- int, Tuple[int, ...], PrePostDevType, PrePostDevType, PrePostDevType, LocalType
31
- ]
32
- LegacyCmpKey = Tuple[int, Tuple[str, ...]]
33
- VersionComparisonMethod = Callable[
34
- [Union[CmpKey, LegacyCmpKey], Union[CmpKey, LegacyCmpKey]], bool
35
- ]
36
-
37
- _Version = collections.namedtuple(
38
- "_Version", ["epoch", "release", "dev", "pre", "post", "local"]
39
- )
40
-
41
-
42
- def parse(version: str) -> Union["LegacyVersion", "Version"]:
43
- """
44
- Parse the given version string and return either a :class:`Version` object
45
- or a :class:`LegacyVersion` object depending on if the given version is
46
- a valid PEP 440 version or a legacy version.
47
- """
48
- try:
49
- return Version(version)
50
- except InvalidVersion:
51
- return LegacyVersion(version)
52
-
53
-
54
- class InvalidVersion(ValueError):
55
- """
56
- An invalid version was found, users should refer to PEP 440.
57
- """
58
-
59
-
60
- class _BaseVersion:
61
- _key: Union[CmpKey, LegacyCmpKey]
62
-
63
- def __hash__(self) -> int:
64
- return hash(self._key)
65
-
66
- # Please keep the duplicated `isinstance` check
67
- # in the six comparisons hereunder
68
- # unless you find a way to avoid adding overhead function calls.
69
- def __lt__(self, other: "_BaseVersion") -> bool:
70
- if not isinstance(other, _BaseVersion):
71
- return NotImplemented
72
-
73
- return self._key < other._key
74
-
75
- def __le__(self, other: "_BaseVersion") -> bool:
76
- if not isinstance(other, _BaseVersion):
77
- return NotImplemented
78
-
79
- return self._key <= other._key
80
-
81
- def __eq__(self, other: object) -> bool:
82
- if not isinstance(other, _BaseVersion):
83
- return NotImplemented
84
-
85
- return self._key == other._key
86
-
87
- def __ge__(self, other: "_BaseVersion") -> bool:
88
- if not isinstance(other, _BaseVersion):
89
- return NotImplemented
90
-
91
- return self._key >= other._key
92
-
93
- def __gt__(self, other: "_BaseVersion") -> bool:
94
- if not isinstance(other, _BaseVersion):
95
- return NotImplemented
96
-
97
- return self._key > other._key
98
-
99
- def __ne__(self, other: object) -> bool:
100
- if not isinstance(other, _BaseVersion):
101
- return NotImplemented
102
-
103
- return self._key != other._key
104
-
105
-
106
- class LegacyVersion(_BaseVersion):
107
- def __init__(self, version: str) -> None:
108
- self._version = str(version)
109
- self._key = _legacy_cmpkey(self._version)
110
-
111
- warnings.warn(
112
- "Creating a LegacyVersion has been deprecated and will be "
113
- "removed in the next major release",
114
- DeprecationWarning,
115
- )
116
-
117
- def __str__(self) -> str:
118
- return self._version
119
-
120
- def __repr__(self) -> str:
121
- return f"<LegacyVersion('{self}')>"
122
-
123
- @property
124
- def public(self) -> str:
125
- return self._version
126
-
127
- @property
128
- def base_version(self) -> str:
129
- return self._version
130
-
131
- @property
132
- def epoch(self) -> int:
133
- return -1
134
-
135
- @property
136
- def release(self) -> None:
137
- return None
138
-
139
- @property
140
- def pre(self) -> None:
141
- return None
142
-
143
- @property
144
- def post(self) -> None:
145
- return None
146
-
147
- @property
148
- def dev(self) -> None:
149
- return None
150
-
151
- @property
152
- def local(self) -> None:
153
- return None
154
-
155
- @property
156
- def is_prerelease(self) -> bool:
157
- return False
158
-
159
- @property
160
- def is_postrelease(self) -> bool:
161
- return False
162
-
163
- @property
164
- def is_devrelease(self) -> bool:
165
- return False
166
-
167
-
168
- _legacy_version_component_re = re.compile(r"(\d+ | [a-z]+ | \.| -)", re.VERBOSE)
169
-
170
- _legacy_version_replacement_map = {
171
- "pre": "c",
172
- "preview": "c",
173
- "-": "final-",
174
- "rc": "c",
175
- "dev": "@",
176
- }
177
-
178
-
179
- def _parse_version_parts(s: str) -> Iterator[str]:
180
- for part in _legacy_version_component_re.split(s):
181
- part = _legacy_version_replacement_map.get(part, part)
182
-
183
- if not part or part == ".":
184
- continue
185
-
186
- if part[:1] in "0123456789":
187
- # pad for numeric comparison
188
- yield part.zfill(8)
189
- else:
190
- yield "*" + part
191
-
192
- # ensure that alpha/beta/candidate are before final
193
- yield "*final"
194
-
195
-
196
- def _legacy_cmpkey(version: str) -> LegacyCmpKey:
197
-
198
- # We hardcode an epoch of -1 here. A PEP 440 version can only have a epoch
199
- # greater than or equal to 0. This will effectively put the LegacyVersion,
200
- # which uses the defacto standard originally implemented by setuptools,
201
- # as before all PEP 440 versions.
202
- epoch = -1
203
-
204
- # This scheme is taken from pkg_resources.parse_version setuptools prior to
205
- # it's adoption of the packaging library.
206
- parts: List[str] = []
207
- for part in _parse_version_parts(version.lower()):
208
- if part.startswith("*"):
209
- # remove "-" before a prerelease tag
210
- if part < "*final":
211
- while parts and parts[-1] == "*final-":
212
- parts.pop()
213
-
214
- # remove trailing zeros from each series of numeric parts
215
- while parts and parts[-1] == "00000000":
216
- parts.pop()
217
-
218
- parts.append(part)
219
-
220
- return epoch, tuple(parts)
221
-
222
-
223
- # Deliberately not anchored to the start and end of the string, to make it
224
- # easier for 3rd party code to reuse
225
- VERSION_PATTERN = r"""
226
- v?
227
- (?:
228
- (?:(?P<epoch>[0-9]+)!)? # epoch
229
- (?P<release>[0-9]+(?:\.[0-9]+)*) # release segment
230
- (?P<pre> # pre-release
231
- [-_\.]?
232
- (?P<pre_l>(a|b|c|rc|alpha|beta|pre|preview))
233
- [-_\.]?
234
- (?P<pre_n>[0-9]+)?
235
- )?
236
- (?P<post> # post release
237
- (?:-(?P<post_n1>[0-9]+))
238
- |
239
- (?:
240
- [-_\.]?
241
- (?P<post_l>post|rev|r)
242
- [-_\.]?
243
- (?P<post_n2>[0-9]+)?
244
- )
245
- )?
246
- (?P<dev> # dev release
247
- [-_\.]?
248
- (?P<dev_l>dev)
249
- [-_\.]?
250
- (?P<dev_n>[0-9]+)?
251
- )?
252
- )
253
- (?:\+(?P<local>[a-z0-9]+(?:[-_\.][a-z0-9]+)*))? # local version
254
- """
255
-
256
-
257
- class Version(_BaseVersion):
258
-
259
- _regex = re.compile(r"^\s*" + VERSION_PATTERN + r"\s*$", re.VERBOSE | re.IGNORECASE)
260
-
261
- def __init__(self, version: str) -> None:
262
-
263
- # Validate the version and parse it into pieces
264
- match = self._regex.search(version)
265
- if not match:
266
- raise InvalidVersion(f"Invalid version: '{version}'")
267
-
268
- # Store the parsed out pieces of the version
269
- self._version = _Version(
270
- epoch=int(match.group("epoch")) if match.group("epoch") else 0,
271
- release=tuple(int(i) for i in match.group("release").split(".")),
272
- pre=_parse_letter_version(match.group("pre_l"), match.group("pre_n")),
273
- post=_parse_letter_version(
274
- match.group("post_l"), match.group("post_n1") or match.group("post_n2")
275
- ),
276
- dev=_parse_letter_version(match.group("dev_l"), match.group("dev_n")),
277
- local=_parse_local_version(match.group("local")),
278
- )
279
-
280
- # Generate a key which will be used for sorting
281
- self._key = _cmpkey(
282
- self._version.epoch,
283
- self._version.release,
284
- self._version.pre,
285
- self._version.post,
286
- self._version.dev,
287
- self._version.local,
288
- )
289
-
290
- def __repr__(self) -> str:
291
- return f"<Version('{self}')>"
292
-
293
- def __str__(self) -> str:
294
- parts = []
295
-
296
- # Epoch
297
- if self.epoch != 0:
298
- parts.append(f"{self.epoch}!")
299
-
300
- # Release segment
301
- parts.append(".".join(str(x) for x in self.release))
302
-
303
- # Pre-release
304
- if self.pre is not None:
305
- parts.append("".join(str(x) for x in self.pre))
306
-
307
- # Post-release
308
- if self.post is not None:
309
- parts.append(f".post{self.post}")
310
-
311
- # Development release
312
- if self.dev is not None:
313
- parts.append(f".dev{self.dev}")
314
-
315
- # Local version segment
316
- if self.local is not None:
317
- parts.append(f"+{self.local}")
318
-
319
- return "".join(parts)
320
-
321
- @property
322
- def epoch(self) -> int:
323
- _epoch: int = self._version.epoch
324
- return _epoch
325
-
326
- @property
327
- def release(self) -> Tuple[int, ...]:
328
- _release: Tuple[int, ...] = self._version.release
329
- return _release
330
-
331
- @property
332
- def pre(self) -> Optional[Tuple[str, int]]:
333
- _pre: Optional[Tuple[str, int]] = self._version.pre
334
- return _pre
335
-
336
- @property
337
- def post(self) -> Optional[int]:
338
- return self._version.post[1] if self._version.post else None
339
-
340
- @property
341
- def dev(self) -> Optional[int]:
342
- return self._version.dev[1] if self._version.dev else None
343
-
344
- @property
345
- def local(self) -> Optional[str]:
346
- if self._version.local:
347
- return ".".join(str(x) for x in self._version.local)
348
- else:
349
- return None
350
-
351
- @property
352
- def public(self) -> str:
353
- return str(self).split("+", 1)[0]
354
-
355
- @property
356
- def base_version(self) -> str:
357
- parts = []
358
-
359
- # Epoch
360
- if self.epoch != 0:
361
- parts.append(f"{self.epoch}!")
362
-
363
- # Release segment
364
- parts.append(".".join(str(x) for x in self.release))
365
-
366
- return "".join(parts)
367
-
368
- @property
369
- def is_prerelease(self) -> bool:
370
- return self.dev is not None or self.pre is not None
371
-
372
- @property
373
- def is_postrelease(self) -> bool:
374
- return self.post is not None
375
-
376
- @property
377
- def is_devrelease(self) -> bool:
378
- return self.dev is not None
379
-
380
- @property
381
- def major(self) -> int:
382
- return self.release[0] if len(self.release) >= 1 else 0
383
-
384
- @property
385
- def minor(self) -> int:
386
- return self.release[1] if len(self.release) >= 2 else 0
387
-
388
- @property
389
- def micro(self) -> int:
390
- return self.release[2] if len(self.release) >= 3 else 0
391
-
392
-
393
- def _parse_letter_version(
394
- letter: str, number: Union[str, bytes, SupportsInt]
395
- ) -> Optional[Tuple[str, int]]:
396
-
397
- if letter:
398
- # We consider there to be an implicit 0 in a pre-release if there is
399
- # not a numeral associated with it.
400
- if number is None:
401
- number = 0
402
-
403
- # We normalize any letters to their lower case form
404
- letter = letter.lower()
405
-
406
- # We consider some words to be alternate spellings of other words and
407
- # in those cases we want to normalize the spellings to our preferred
408
- # spelling.
409
- if letter == "alpha":
410
- letter = "a"
411
- elif letter == "beta":
412
- letter = "b"
413
- elif letter in ["c", "pre", "preview"]:
414
- letter = "rc"
415
- elif letter in ["rev", "r"]:
416
- letter = "post"
417
-
418
- return letter, int(number)
419
- if not letter and number:
420
- # We assume if we are given a number, but we are not given a letter
421
- # then this is using the implicit post release syntax (e.g. 1.0-1)
422
- letter = "post"
423
-
424
- return letter, int(number)
425
-
426
- return None
427
-
428
-
429
- _local_version_separators = re.compile(r"[\._-]")
430
-
431
-
432
- def _parse_local_version(local: str) -> Optional[LocalType]:
433
- """
434
- Takes a string like abc.1.twelve and turns it into ("abc", 1, "twelve").
435
- """
436
- if local is not None:
437
- return tuple(
438
- part.lower() if not part.isdigit() else int(part)
439
- for part in _local_version_separators.split(local)
440
- )
441
- return None
442
-
443
-
444
- def _cmpkey(
445
- epoch: int,
446
- release: Tuple[int, ...],
447
- pre: Optional[Tuple[str, int]],
448
- post: Optional[Tuple[str, int]],
449
- dev: Optional[Tuple[str, int]],
450
- local: Optional[Tuple[SubLocalType]],
451
- ) -> CmpKey:
452
-
453
- # When we compare a release version, we want to compare it with all of the
454
- # trailing zeros removed. So we'll use a reverse the list, drop all the now
455
- # leading zeros until we come to something non zero, then take the rest
456
- # re-reverse it back into the correct order and make it a tuple and use
457
- # that for our sorting key.
458
- _release = tuple(
459
- reversed(list(itertools.dropwhile(lambda x: x == 0, reversed(release))))
460
- )
461
-
462
- # We need to "trick" the sorting algorithm to put 1.0.dev0 before 1.0a0.
463
- # We'll do this by abusing the pre segment, but we _only_ want to do this
464
- # if there is not a pre or a post segment. If we have one of those then
465
- # the normal sorting rules will handle this case correctly.
466
- if pre is None and post is None and dev is not None:
467
- _pre: PrePostDevType = NegativeInfinity
468
- # Versions without a pre-release (except as noted above) should sort after
469
- # those with one.
470
- elif pre is None:
471
- _pre = Infinity
472
- else:
473
- _pre = pre
474
-
475
- # Versions without a post segment should sort before those with one.
476
- if post is None:
477
- _post: PrePostDevType = NegativeInfinity
478
-
479
- else:
480
- _post = post
481
-
482
- # Versions without a development segment should sort after those with one.
483
- if dev is None:
484
- _dev: PrePostDevType = Infinity
485
-
486
- else:
487
- _dev = dev
488
-
489
- if local is None:
490
- # Versions without a local segment should sort before those with one.
491
- _local: LocalType = NegativeInfinity
492
- else:
493
- # Versions with a local segment need that segment parsed to implement
494
- # the sorting rules in PEP440.
495
- # - Alpha numeric segments sort before numeric segments
496
- # - Alpha numeric segments sort lexicographically
497
- # - Numeric segments sort numerically
498
- # - Shorter versions sort before longer versions when the prefixes
499
- # match exactly
500
- _local = tuple(
501
- (i, "") if isinstance(i, int) else (NegativeInfinity, i) for i in local
502
- )
503
-
504
- return epoch, _release, _pre, _post, _dev, _local
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/setuptools/config/_validate_pyproject/error_reporting.py DELETED
@@ -1,318 +0,0 @@
1
- import io
2
- import json
3
- import logging
4
- import os
5
- import re
6
- from contextlib import contextmanager
7
- from textwrap import indent, wrap
8
- from typing import Any, Dict, Iterator, List, Optional, Sequence, Union, cast
9
-
10
- from .fastjsonschema_exceptions import JsonSchemaValueException
11
-
12
- _logger = logging.getLogger(__name__)
13
-
14
- _MESSAGE_REPLACEMENTS = {
15
- "must be named by propertyName definition": "keys must be named by",
16
- "one of contains definition": "at least one item that matches",
17
- " same as const definition:": "",
18
- "only specified items": "only items matching the definition",
19
- }
20
-
21
- _SKIP_DETAILS = (
22
- "must not be empty",
23
- "is always invalid",
24
- "must not be there",
25
- )
26
-
27
- _NEED_DETAILS = {"anyOf", "oneOf", "anyOf", "contains", "propertyNames", "not", "items"}
28
-
29
- _CAMEL_CASE_SPLITTER = re.compile(r"\W+|([A-Z][^A-Z\W]*)")
30
- _IDENTIFIER = re.compile(r"^[\w_]+$", re.I)
31
-
32
- _TOML_JARGON = {
33
- "object": "table",
34
- "property": "key",
35
- "properties": "keys",
36
- "property names": "keys",
37
- }
38
-
39
-
40
- class ValidationError(JsonSchemaValueException):
41
- """Report violations of a given JSON schema.
42
-
43
- This class extends :exc:`~fastjsonschema.JsonSchemaValueException`
44
- by adding the following properties:
45
-
46
- - ``summary``: an improved version of the ``JsonSchemaValueException`` error message
47
- with only the necessary information)
48
-
49
- - ``details``: more contextual information about the error like the failing schema
50
- itself and the value that violates the schema.
51
-
52
- Depending on the level of the verbosity of the ``logging`` configuration
53
- the exception message will be only ``summary`` (default) or a combination of
54
- ``summary`` and ``details`` (when the logging level is set to :obj:`logging.DEBUG`).
55
- """
56
-
57
- summary = ""
58
- details = ""
59
- _original_message = ""
60
-
61
- @classmethod
62
- def _from_jsonschema(cls, ex: JsonSchemaValueException):
63
- formatter = _ErrorFormatting(ex)
64
- obj = cls(str(formatter), ex.value, formatter.name, ex.definition, ex.rule)
65
- debug_code = os.getenv("JSONSCHEMA_DEBUG_CODE_GENERATION", "false").lower()
66
- if debug_code != "false": # pragma: no cover
67
- obj.__cause__, obj.__traceback__ = ex.__cause__, ex.__traceback__
68
- obj._original_message = ex.message
69
- obj.summary = formatter.summary
70
- obj.details = formatter.details
71
- return obj
72
-
73
-
74
- @contextmanager
75
- def detailed_errors():
76
- try:
77
- yield
78
- except JsonSchemaValueException as ex:
79
- raise ValidationError._from_jsonschema(ex) from None
80
-
81
-
82
- class _ErrorFormatting:
83
- def __init__(self, ex: JsonSchemaValueException):
84
- self.ex = ex
85
- self.name = f"`{self._simplify_name(ex.name)}`"
86
- self._original_message = self.ex.message.replace(ex.name, self.name)
87
- self._summary = ""
88
- self._details = ""
89
-
90
- def __str__(self) -> str:
91
- if _logger.getEffectiveLevel() <= logging.DEBUG and self.details:
92
- return f"{self.summary}\n\n{self.details}"
93
-
94
- return self.summary
95
-
96
- @property
97
- def summary(self) -> str:
98
- if not self._summary:
99
- self._summary = self._expand_summary()
100
-
101
- return self._summary
102
-
103
- @property
104
- def details(self) -> str:
105
- if not self._details:
106
- self._details = self._expand_details()
107
-
108
- return self._details
109
-
110
- def _simplify_name(self, name):
111
- x = len("data.")
112
- return name[x:] if name.startswith("data.") else name
113
-
114
- def _expand_summary(self):
115
- msg = self._original_message
116
-
117
- for bad, repl in _MESSAGE_REPLACEMENTS.items():
118
- msg = msg.replace(bad, repl)
119
-
120
- if any(substring in msg for substring in _SKIP_DETAILS):
121
- return msg
122
-
123
- schema = self.ex.rule_definition
124
- if self.ex.rule in _NEED_DETAILS and schema:
125
- summary = _SummaryWriter(_TOML_JARGON)
126
- return f"{msg}:\n\n{indent(summary(schema), ' ')}"
127
-
128
- return msg
129
-
130
- def _expand_details(self) -> str:
131
- optional = []
132
- desc_lines = self.ex.definition.pop("$$description", [])
133
- desc = self.ex.definition.pop("description", None) or " ".join(desc_lines)
134
- if desc:
135
- description = "\n".join(
136
- wrap(
137
- desc,
138
- width=80,
139
- initial_indent=" ",
140
- subsequent_indent=" ",
141
- break_long_words=False,
142
- )
143
- )
144
- optional.append(f"DESCRIPTION:\n{description}")
145
- schema = json.dumps(self.ex.definition, indent=4)
146
- value = json.dumps(self.ex.value, indent=4)
147
- defaults = [
148
- f"GIVEN VALUE:\n{indent(value, ' ')}",
149
- f"OFFENDING RULE: {self.ex.rule!r}",
150
- f"DEFINITION:\n{indent(schema, ' ')}",
151
- ]
152
- return "\n\n".join(optional + defaults)
153
-
154
-
155
- class _SummaryWriter:
156
- _IGNORE = {"description", "default", "title", "examples"}
157
-
158
- def __init__(self, jargon: Optional[Dict[str, str]] = None):
159
- self.jargon: Dict[str, str] = jargon or {}
160
- # Clarify confusing terms
161
- self._terms = {
162
- "anyOf": "at least one of the following",
163
- "oneOf": "exactly one of the following",
164
- "allOf": "all of the following",
165
- "not": "(*NOT* the following)",
166
- "prefixItems": f"{self._jargon('items')} (in order)",
167
- "items": "items",
168
- "contains": "contains at least one of",
169
- "propertyNames": (
170
- f"non-predefined acceptable {self._jargon('property names')}"
171
- ),
172
- "patternProperties": f"{self._jargon('properties')} named via pattern",
173
- "const": "predefined value",
174
- "enum": "one of",
175
- }
176
- # Attributes that indicate that the definition is easy and can be done
177
- # inline (e.g. string and number)
178
- self._guess_inline_defs = [
179
- "enum",
180
- "const",
181
- "maxLength",
182
- "minLength",
183
- "pattern",
184
- "format",
185
- "minimum",
186
- "maximum",
187
- "exclusiveMinimum",
188
- "exclusiveMaximum",
189
- "multipleOf",
190
- ]
191
-
192
- def _jargon(self, term: Union[str, List[str]]) -> Union[str, List[str]]:
193
- if isinstance(term, list):
194
- return [self.jargon.get(t, t) for t in term]
195
- return self.jargon.get(term, term)
196
-
197
- def __call__(
198
- self,
199
- schema: Union[dict, List[dict]],
200
- prefix: str = "",
201
- *,
202
- _path: Sequence[str] = (),
203
- ) -> str:
204
- if isinstance(schema, list):
205
- return self._handle_list(schema, prefix, _path)
206
-
207
- filtered = self._filter_unecessary(schema, _path)
208
- simple = self._handle_simple_dict(filtered, _path)
209
- if simple:
210
- return f"{prefix}{simple}"
211
-
212
- child_prefix = self._child_prefix(prefix, " ")
213
- item_prefix = self._child_prefix(prefix, "- ")
214
- indent = len(prefix) * " "
215
- with io.StringIO() as buffer:
216
- for i, (key, value) in enumerate(filtered.items()):
217
- child_path = [*_path, key]
218
- line_prefix = prefix if i == 0 else indent
219
- buffer.write(f"{line_prefix}{self._label(child_path)}:")
220
- # ^ just the first item should receive the complete prefix
221
- if isinstance(value, dict):
222
- filtered = self._filter_unecessary(value, child_path)
223
- simple = self._handle_simple_dict(filtered, child_path)
224
- buffer.write(
225
- f" {simple}"
226
- if simple
227
- else f"\n{self(value, child_prefix, _path=child_path)}"
228
- )
229
- elif isinstance(value, list) and (
230
- key != "type" or self._is_property(child_path)
231
- ):
232
- children = self._handle_list(value, item_prefix, child_path)
233
- sep = " " if children.startswith("[") else "\n"
234
- buffer.write(f"{sep}{children}")
235
- else:
236
- buffer.write(f" {self._value(value, child_path)}\n")
237
- return buffer.getvalue()
238
-
239
- def _is_unecessary(self, path: Sequence[str]) -> bool:
240
- if self._is_property(path) or not path: # empty path => instruction @ root
241
- return False
242
- key = path[-1]
243
- return any(key.startswith(k) for k in "$_") or key in self._IGNORE
244
-
245
- def _filter_unecessary(self, schema: dict, path: Sequence[str]):
246
- return {
247
- key: value
248
- for key, value in schema.items()
249
- if not self._is_unecessary([*path, key])
250
- }
251
-
252
- def _handle_simple_dict(self, value: dict, path: Sequence[str]) -> Optional[str]:
253
- inline = any(p in value for p in self._guess_inline_defs)
254
- simple = not any(isinstance(v, (list, dict)) for v in value.values())
255
- if inline or simple:
256
- return f"{{{', '.join(self._inline_attrs(value, path))}}}\n"
257
- return None
258
-
259
- def _handle_list(
260
- self, schemas: list, prefix: str = "", path: Sequence[str] = ()
261
- ) -> str:
262
- if self._is_unecessary(path):
263
- return ""
264
-
265
- repr_ = repr(schemas)
266
- if all(not isinstance(e, (dict, list)) for e in schemas) and len(repr_) < 60:
267
- return f"{repr_}\n"
268
-
269
- item_prefix = self._child_prefix(prefix, "- ")
270
- return "".join(
271
- self(v, item_prefix, _path=[*path, f"[{i}]"]) for i, v in enumerate(schemas)
272
- )
273
-
274
- def _is_property(self, path: Sequence[str]):
275
- """Check if the given path can correspond to an arbitrarily named property"""
276
- counter = 0
277
- for key in path[-2::-1]:
278
- if key not in {"properties", "patternProperties"}:
279
- break
280
- counter += 1
281
-
282
- # If the counter if even, the path correspond to a JSON Schema keyword
283
- # otherwise it can be any arbitrary string naming a property
284
- return counter % 2 == 1
285
-
286
- def _label(self, path: Sequence[str]) -> str:
287
- *parents, key = path
288
- if not self._is_property(path):
289
- norm_key = _separate_terms(key)
290
- return self._terms.get(key) or " ".join(self._jargon(norm_key))
291
-
292
- if parents[-1] == "patternProperties":
293
- return f"(regex {key!r})"
294
- return repr(key) # property name
295
-
296
- def _value(self, value: Any, path: Sequence[str]) -> str:
297
- if path[-1] == "type" and not self._is_property(path):
298
- type_ = self._jargon(value)
299
- return (
300
- f"[{', '.join(type_)}]" if isinstance(value, list) else cast(str, type_)
301
- )
302
- return repr(value)
303
-
304
- def _inline_attrs(self, schema: dict, path: Sequence[str]) -> Iterator[str]:
305
- for key, value in schema.items():
306
- child_path = [*path, key]
307
- yield f"{self._label(child_path)}: {self._value(value, child_path)}"
308
-
309
- def _child_prefix(self, parent_prefix: str, child_prefix: str) -> str:
310
- return len(parent_prefix) * " " + child_prefix
311
-
312
-
313
- def _separate_terms(word: str) -> List[str]:
314
- """
315
- >>> _separate_terms("FooBar-foo")
316
- ['foo', 'bar', 'foo']
317
- """
318
- return [w.lower() for w in _CAMEL_CASE_SPLITTER.split(word) if w]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/detail/functional/value.h DELETED
@@ -1,80 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
- // Portions of this code are derived from
18
- //
19
- // Manjunath Kudlur's Carbon library
20
- //
21
- // and
22
- //
23
- // Based on Boost.Phoenix v1.2
24
- // Copyright (c) 2001-2002 Joel de Guzman
25
-
26
- #pragma once
27
-
28
- #include <thrust/detail/config.h>
29
- #include <thrust/detail/functional/actor.h>
30
-
31
- namespace thrust
32
- {
33
- namespace detail
34
- {
35
- namespace functional
36
- {
37
-
38
-
39
- template<typename Eval> struct actor;
40
-
41
-
42
- template<typename T>
43
- class value
44
- {
45
- public:
46
-
47
- template<typename Env>
48
- struct result
49
- {
50
- typedef T type;
51
- };
52
-
53
- __host__ __device__
54
- value(const T &arg)
55
- : m_val(arg)
56
- {}
57
-
58
- template<typename Env>
59
- __host__ __device__
60
- T eval(const Env &) const
61
- {
62
- return m_val;
63
- }
64
-
65
- private:
66
- T m_val;
67
- }; // end value
68
-
69
- template<typename T>
70
- __host__ __device__
71
- actor<value<T> > val(const T &x)
72
- {
73
- return value<T>(x);
74
- } // end val()
75
-
76
-
77
- } // end functional
78
- } // end detail
79
- } // end thrust
80
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/Text2Human/Text2Human/models/archs/transformer_arch.py DELETED
@@ -1,273 +0,0 @@
1
- import math
2
-
3
- import numpy as np
4
- import torch
5
- import torch.nn as nn
6
- import torch.nn.functional as F
7
-
8
-
9
- class CausalSelfAttention(nn.Module):
10
- """
11
- A vanilla multi-head masked self-attention layer with a projection at the end.
12
- It is possible to use torch.nn.MultiheadAttention here but I am including an
13
- explicit implementation here to show that there is nothing too scary here.
14
- """
15
-
16
- def __init__(self, bert_n_emb, bert_n_head, attn_pdrop, resid_pdrop,
17
- latent_shape, sampler):
18
- super().__init__()
19
- assert bert_n_emb % bert_n_head == 0
20
- # key, query, value projections for all heads
21
- self.key = nn.Linear(bert_n_emb, bert_n_emb)
22
- self.query = nn.Linear(bert_n_emb, bert_n_emb)
23
- self.value = nn.Linear(bert_n_emb, bert_n_emb)
24
- # regularization
25
- self.attn_drop = nn.Dropout(attn_pdrop)
26
- self.resid_drop = nn.Dropout(resid_pdrop)
27
- # output projection
28
- self.proj = nn.Linear(bert_n_emb, bert_n_emb)
29
- self.n_head = bert_n_head
30
- self.causal = True if sampler == 'autoregressive' else False
31
- if self.causal:
32
- block_size = np.prod(latent_shape)
33
- mask = torch.tril(torch.ones(block_size, block_size))
34
- self.register_buffer("mask", mask.view(1, 1, block_size,
35
- block_size))
36
-
37
- def forward(self, x, layer_past=None):
38
- B, T, C = x.size()
39
-
40
- # calculate query, key, values for all heads in batch and move head forward to be the batch dim
41
- k = self.key(x).view(B, T, self.n_head,
42
- C // self.n_head).transpose(1,
43
- 2) # (B, nh, T, hs)
44
- q = self.query(x).view(B, T, self.n_head,
45
- C // self.n_head).transpose(1,
46
- 2) # (B, nh, T, hs)
47
- v = self.value(x).view(B, T, self.n_head,
48
- C // self.n_head).transpose(1,
49
- 2) # (B, nh, T, hs)
50
-
51
- present = torch.stack((k, v))
52
- if self.causal and layer_past is not None:
53
- past_key, past_value = layer_past
54
- k = torch.cat((past_key, k), dim=-2)
55
- v = torch.cat((past_value, v), dim=-2)
56
-
57
- # causal self-attention; Self-attend: (B, nh, T, hs) x (B, nh, hs, T) -> (B, nh, T, T)
58
- att = (q @ k.transpose(-2, -1)) * (1.0 / math.sqrt(k.size(-1)))
59
-
60
- if self.causal and layer_past is None:
61
- att = att.masked_fill(self.mask[:, :, :T, :T] == 0, float('-inf'))
62
-
63
- att = F.softmax(att, dim=-1)
64
- att = self.attn_drop(att)
65
- y = att @ v # (B, nh, T, T) x (B, nh, T, hs) -> (B, nh, T, hs)
66
- # re-assemble all head outputs side by side
67
- y = y.transpose(1, 2).contiguous().view(B, T, C)
68
-
69
- # output projection
70
- y = self.resid_drop(self.proj(y))
71
- return y, present
72
-
73
-
74
- class Block(nn.Module):
75
- """ an unassuming Transformer block """
76
-
77
- def __init__(self, bert_n_emb, resid_pdrop, bert_n_head, attn_pdrop,
78
- latent_shape, sampler):
79
- super().__init__()
80
- self.ln1 = nn.LayerNorm(bert_n_emb)
81
- self.ln2 = nn.LayerNorm(bert_n_emb)
82
- self.attn = CausalSelfAttention(bert_n_emb, bert_n_head, attn_pdrop,
83
- resid_pdrop, latent_shape, sampler)
84
- self.mlp = nn.Sequential(
85
- nn.Linear(bert_n_emb, 4 * bert_n_emb),
86
- nn.GELU(), # nice
87
- nn.Linear(4 * bert_n_emb, bert_n_emb),
88
- nn.Dropout(resid_pdrop),
89
- )
90
-
91
- def forward(self, x, layer_past=None, return_present=False):
92
-
93
- attn, present = self.attn(self.ln1(x), layer_past)
94
- x = x + attn
95
- x = x + self.mlp(self.ln2(x))
96
-
97
- if layer_past is not None or return_present:
98
- return x, present
99
- return x
100
-
101
-
102
- class Transformer(nn.Module):
103
- """ the full GPT language model, with a context size of block_size """
104
-
105
- def __init__(self,
106
- codebook_size,
107
- segm_codebook_size,
108
- bert_n_emb,
109
- bert_n_layers,
110
- bert_n_head,
111
- block_size,
112
- latent_shape,
113
- embd_pdrop,
114
- resid_pdrop,
115
- attn_pdrop,
116
- sampler='absorbing'):
117
- super().__init__()
118
-
119
- self.vocab_size = codebook_size + 1
120
- self.n_embd = bert_n_emb
121
- self.block_size = block_size
122
- self.n_layers = bert_n_layers
123
- self.codebook_size = codebook_size
124
- self.segm_codebook_size = segm_codebook_size
125
- self.causal = sampler == 'autoregressive'
126
- if self.causal:
127
- self.vocab_size = codebook_size
128
-
129
- self.tok_emb = nn.Embedding(self.vocab_size, self.n_embd)
130
- self.pos_emb = nn.Parameter(
131
- torch.zeros(1, self.block_size, self.n_embd))
132
- self.segm_emb = nn.Embedding(self.segm_codebook_size, self.n_embd)
133
- self.start_tok = nn.Parameter(torch.zeros(1, 1, self.n_embd))
134
- self.drop = nn.Dropout(embd_pdrop)
135
-
136
- # transformer
137
- self.blocks = nn.Sequential(*[
138
- Block(bert_n_emb, resid_pdrop, bert_n_head, attn_pdrop,
139
- latent_shape, sampler) for _ in range(self.n_layers)
140
- ])
141
- # decoder head
142
- self.ln_f = nn.LayerNorm(self.n_embd)
143
- self.head = nn.Linear(self.n_embd, self.codebook_size, bias=False)
144
-
145
- def get_block_size(self):
146
- return self.block_size
147
-
148
- def _init_weights(self, module):
149
- if isinstance(module, (nn.Linear, nn.Embedding)):
150
- module.weight.data.normal_(mean=0.0, std=0.02)
151
- if isinstance(module, nn.Linear) and module.bias is not None:
152
- module.bias.data.zero_()
153
- elif isinstance(module, nn.LayerNorm):
154
- module.bias.data.zero_()
155
- module.weight.data.fill_(1.0)
156
-
157
- def forward(self, idx, segm_tokens, t=None):
158
- # each index maps to a (learnable) vector
159
- token_embeddings = self.tok_emb(idx)
160
-
161
- segm_embeddings = self.segm_emb(segm_tokens)
162
-
163
- if self.causal:
164
- token_embeddings = torch.cat((self.start_tok.repeat(
165
- token_embeddings.size(0), 1, 1), token_embeddings),
166
- dim=1)
167
-
168
- t = token_embeddings.shape[1]
169
- assert t <= self.block_size, "Cannot forward, model block size is exhausted."
170
- # each position maps to a (learnable) vector
171
-
172
- position_embeddings = self.pos_emb[:, :t, :]
173
-
174
- x = token_embeddings + position_embeddings + segm_embeddings
175
- x = self.drop(x)
176
- for block in self.blocks:
177
- x = block(x)
178
- x = self.ln_f(x)
179
- logits = self.head(x)
180
-
181
- return logits
182
-
183
-
184
- class TransformerMultiHead(nn.Module):
185
- """ the full GPT language model, with a context size of block_size """
186
-
187
- def __init__(self,
188
- codebook_size,
189
- segm_codebook_size,
190
- texture_codebook_size,
191
- bert_n_emb,
192
- bert_n_layers,
193
- bert_n_head,
194
- block_size,
195
- latent_shape,
196
- embd_pdrop,
197
- resid_pdrop,
198
- attn_pdrop,
199
- num_head,
200
- sampler='absorbing'):
201
- super().__init__()
202
-
203
- self.vocab_size = codebook_size + 1
204
- self.n_embd = bert_n_emb
205
- self.block_size = block_size
206
- self.n_layers = bert_n_layers
207
- self.codebook_size = codebook_size
208
- self.segm_codebook_size = segm_codebook_size
209
- self.texture_codebook_size = texture_codebook_size
210
- self.causal = sampler == 'autoregressive'
211
- if self.causal:
212
- self.vocab_size = codebook_size
213
-
214
- self.tok_emb = nn.Embedding(self.vocab_size, self.n_embd)
215
- self.pos_emb = nn.Parameter(
216
- torch.zeros(1, self.block_size, self.n_embd))
217
- self.segm_emb = nn.Embedding(self.segm_codebook_size, self.n_embd)
218
- self.texture_emb = nn.Embedding(self.texture_codebook_size,
219
- self.n_embd)
220
- self.start_tok = nn.Parameter(torch.zeros(1, 1, self.n_embd))
221
- self.drop = nn.Dropout(embd_pdrop)
222
-
223
- # transformer
224
- self.blocks = nn.Sequential(*[
225
- Block(bert_n_emb, resid_pdrop, bert_n_head, attn_pdrop,
226
- latent_shape, sampler) for _ in range(self.n_layers)
227
- ])
228
- # decoder head
229
- self.num_head = num_head
230
- self.head_class_num = codebook_size // self.num_head
231
- self.ln_f = nn.LayerNorm(self.n_embd)
232
- self.head_list = nn.ModuleList([
233
- nn.Linear(self.n_embd, self.head_class_num, bias=False)
234
- for _ in range(self.num_head)
235
- ])
236
-
237
- def get_block_size(self):
238
- return self.block_size
239
-
240
- def _init_weights(self, module):
241
- if isinstance(module, (nn.Linear, nn.Embedding)):
242
- module.weight.data.normal_(mean=0.0, std=0.02)
243
- if isinstance(module, nn.Linear) and module.bias is not None:
244
- module.bias.data.zero_()
245
- elif isinstance(module, nn.LayerNorm):
246
- module.bias.data.zero_()
247
- module.weight.data.fill_(1.0)
248
-
249
- def forward(self, idx, segm_tokens, texture_tokens, t=None):
250
- # each index maps to a (learnable) vector
251
- token_embeddings = self.tok_emb(idx)
252
- segm_embeddings = self.segm_emb(segm_tokens)
253
- texture_embeddings = self.texture_emb(texture_tokens)
254
-
255
- if self.causal:
256
- token_embeddings = torch.cat((self.start_tok.repeat(
257
- token_embeddings.size(0), 1, 1), token_embeddings),
258
- dim=1)
259
-
260
- t = token_embeddings.shape[1]
261
- assert t <= self.block_size, "Cannot forward, model block size is exhausted."
262
- # each position maps to a (learnable) vector
263
-
264
- position_embeddings = self.pos_emb[:, :t, :]
265
-
266
- x = token_embeddings + position_embeddings + segm_embeddings + texture_embeddings
267
- x = self.drop(x)
268
- for block in self.blocks:
269
- x = block(x)
270
- x = self.ln_f(x)
271
- logits_list = [self.head_list[i](x) for i in range(self.num_head)]
272
-
273
- return logits_list
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/lama-example/bin/paper_runfiles/generate_test_paris_256.sh DELETED
@@ -1,17 +0,0 @@
1
- #!/usr/bin/env bash
2
-
3
- # paths to data are valid for mml-ws01
4
- OUT_DIR="/media/inpainting/paper_data/Paris_StreetView_Dataset_val_256"
5
-
6
- source "$(dirname $0)/env.sh"
7
-
8
- for datadir in paris_eval_gt
9
- do
10
- for conf in random_thin_256 random_medium_256 random_thick_256 segm_256
11
- do
12
- "$BINDIR/gen_mask_dataset_hydra.py" -cn $conf datadir=$datadir location=mml-ws01-paris \
13
- location.out_dir=$OUT_DIR cropping.out_square_crop=False cropping.out_min_size=256
14
-
15
- "$BINDIR/calc_dataset_stats.py" --samples-n 20 "$OUT_DIR/$datadir/$conf" "$OUT_DIR/$datadir/${conf}_stats"
16
- done
17
- done
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/lama-example/saicinpainting/training/losses/__init__.py DELETED
File without changes
spaces/Chirayuhumar/MyGenAIChatBot/app.py DELETED
@@ -1,34 +0,0 @@
1
- import os
2
- import gradio as gr
3
- from langchain.chat_models import ChatOpenAI
4
- from langchain import LLMChain, PromptTemplate
5
- from langchain.memory import ConversationBufferMemory
6
-
7
- OPENAI_API_KEY=os.getenv('OPENAI_API_KEY')
8
-
9
- template = """Meet Riya, your youthful and witty personal assistant! At 21 years old, she's full of energy and always eager to help. Riya's goal is to assist you with any questions or problems you might have. Her enthusiasm shines through in every response, making interactions with her enjoyable and engaging.
10
- {chat_history}
11
- User: {user_message}
12
- Chatbot:"""
13
-
14
- prompt = PromptTemplate(
15
- input_variables=["chat_history", "user_message"], template=template
16
- )
17
-
18
- memory = ConversationBufferMemory(memory_key="chat_history")
19
-
20
- llm_chain = LLMChain(
21
- llm=ChatOpenAI(temperature='0.5', model_name="gpt-3.5-turbo"),
22
- prompt=prompt,
23
- verbose=True,
24
- memory=memory,
25
- )
26
-
27
- def get_text_response(user_message,history):
28
- response = llm_chain.predict(user_message = user_message)
29
- return response
30
-
31
- demo = gr.ChatInterface(get_text_response)
32
-
33
- if __name__ == "__main__":
34
- demo.launch() #To create a public link, set `share=True` in `launch()`. To enable errors and logs, set `debug=True` in `launch()`.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Cicooo/vits-uma-genshin-honkai/utils.py DELETED
@@ -1,225 +0,0 @@
1
- import os
2
- import sys
3
- import argparse
4
- import logging
5
- import json
6
- import subprocess
7
- import numpy as np
8
- import librosa
9
- import torch
10
-
11
- MATPLOTLIB_FLAG = False
12
-
13
- logging.basicConfig(stream=sys.stdout, level=logging.DEBUG)
14
- logger = logging
15
-
16
-
17
- def load_checkpoint(checkpoint_path, model, optimizer=None):
18
- assert os.path.isfile(checkpoint_path)
19
- checkpoint_dict = torch.load(checkpoint_path, map_location='cpu')
20
- iteration = checkpoint_dict['iteration']
21
- learning_rate = checkpoint_dict['learning_rate']
22
- if optimizer is not None:
23
- optimizer.load_state_dict(checkpoint_dict['optimizer'])
24
- saved_state_dict = checkpoint_dict['model']
25
- if hasattr(model, 'module'):
26
- state_dict = model.module.state_dict()
27
- else:
28
- state_dict = model.state_dict()
29
- new_state_dict= {}
30
- for k, v in state_dict.items():
31
- try:
32
- new_state_dict[k] = saved_state_dict[k]
33
- except:
34
- logger.info("%s is not in the checkpoint" % k)
35
- new_state_dict[k] = v
36
- if hasattr(model, 'module'):
37
- model.module.load_state_dict(new_state_dict)
38
- else:
39
- model.load_state_dict(new_state_dict)
40
- logger.info("Loaded checkpoint '{}' (iteration {})" .format(
41
- checkpoint_path, iteration))
42
- return model, optimizer, learning_rate, iteration
43
-
44
-
45
- def plot_spectrogram_to_numpy(spectrogram):
46
- global MATPLOTLIB_FLAG
47
- if not MATPLOTLIB_FLAG:
48
- import matplotlib
49
- matplotlib.use("Agg")
50
- MATPLOTLIB_FLAG = True
51
- mpl_logger = logging.getLogger('matplotlib')
52
- mpl_logger.setLevel(logging.WARNING)
53
- import matplotlib.pylab as plt
54
- import numpy as np
55
-
56
- fig, ax = plt.subplots(figsize=(10,2))
57
- im = ax.imshow(spectrogram, aspect="auto", origin="lower",
58
- interpolation='none')
59
- plt.colorbar(im, ax=ax)
60
- plt.xlabel("Frames")
61
- plt.ylabel("Channels")
62
- plt.tight_layout()
63
-
64
- fig.canvas.draw()
65
- data = np.fromstring(fig.canvas.tostring_rgb(), dtype=np.uint8, sep='')
66
- data = data.reshape(fig.canvas.get_width_height()[::-1] + (3,))
67
- plt.close()
68
- return data
69
-
70
-
71
- def plot_alignment_to_numpy(alignment, info=None):
72
- global MATPLOTLIB_FLAG
73
- if not MATPLOTLIB_FLAG:
74
- import matplotlib
75
- matplotlib.use("Agg")
76
- MATPLOTLIB_FLAG = True
77
- mpl_logger = logging.getLogger('matplotlib')
78
- mpl_logger.setLevel(logging.WARNING)
79
- import matplotlib.pylab as plt
80
- import numpy as np
81
-
82
- fig, ax = plt.subplots(figsize=(6, 4))
83
- im = ax.imshow(alignment.transpose(), aspect='auto', origin='lower',
84
- interpolation='none')
85
- fig.colorbar(im, ax=ax)
86
- xlabel = 'Decoder timestep'
87
- if info is not None:
88
- xlabel += '\n\n' + info
89
- plt.xlabel(xlabel)
90
- plt.ylabel('Encoder timestep')
91
- plt.tight_layout()
92
-
93
- fig.canvas.draw()
94
- data = np.fromstring(fig.canvas.tostring_rgb(), dtype=np.uint8, sep='')
95
- data = data.reshape(fig.canvas.get_width_height()[::-1] + (3,))
96
- plt.close()
97
- return data
98
-
99
-
100
- def load_audio_to_torch(full_path, target_sampling_rate):
101
- audio, sampling_rate = librosa.load(full_path, sr=target_sampling_rate, mono=True)
102
- return torch.FloatTensor(audio.astype(np.float32))
103
-
104
-
105
- def load_filepaths_and_text(filename, split="|"):
106
- with open(filename, encoding='utf-8') as f:
107
- filepaths_and_text = [line.strip().split(split) for line in f]
108
- return filepaths_and_text
109
-
110
-
111
- def get_hparams(init=True):
112
- parser = argparse.ArgumentParser()
113
- parser.add_argument('-c', '--config', type=str, default="./configs/base.json",
114
- help='JSON file for configuration')
115
- parser.add_argument('-m', '--model', type=str, required=True,
116
- help='Model name')
117
-
118
- args = parser.parse_args()
119
- model_dir = os.path.join("./logs", args.model)
120
-
121
- if not os.path.exists(model_dir):
122
- os.makedirs(model_dir)
123
-
124
- config_path = args.config
125
- config_save_path = os.path.join(model_dir, "config.json")
126
- if init:
127
- with open(config_path, "r") as f:
128
- data = f.read()
129
- with open(config_save_path, "w") as f:
130
- f.write(data)
131
- else:
132
- with open(config_save_path, "r") as f:
133
- data = f.read()
134
- config = json.loads(data)
135
-
136
- hparams = HParams(**config)
137
- hparams.model_dir = model_dir
138
- return hparams
139
-
140
-
141
- def get_hparams_from_dir(model_dir):
142
- config_save_path = os.path.join(model_dir, "config.json")
143
- with open(config_save_path, "r") as f:
144
- data = f.read()
145
- config = json.loads(data)
146
-
147
- hparams =HParams(**config)
148
- hparams.model_dir = model_dir
149
- return hparams
150
-
151
-
152
- def get_hparams_from_file(config_path):
153
- with open(config_path, "r") as f:
154
- data = f.read()
155
- config = json.loads(data)
156
-
157
- hparams =HParams(**config)
158
- return hparams
159
-
160
-
161
- def check_git_hash(model_dir):
162
- source_dir = os.path.dirname(os.path.realpath(__file__))
163
- if not os.path.exists(os.path.join(source_dir, ".git")):
164
- logger.warn("{} is not a git repository, therefore hash value comparison will be ignored.".format(
165
- source_dir
166
- ))
167
- return
168
-
169
- cur_hash = subprocess.getoutput("git rev-parse HEAD")
170
-
171
- path = os.path.join(model_dir, "githash")
172
- if os.path.exists(path):
173
- saved_hash = open(path).read()
174
- if saved_hash != cur_hash:
175
- logger.warn("git hash values are different. {}(saved) != {}(current)".format(
176
- saved_hash[:8], cur_hash[:8]))
177
- else:
178
- open(path, "w").write(cur_hash)
179
-
180
-
181
- def get_logger(model_dir, filename="train.log"):
182
- global logger
183
- logger = logging.getLogger(os.path.basename(model_dir))
184
- logger.setLevel(logging.DEBUG)
185
-
186
- formatter = logging.Formatter("%(asctime)s\t%(name)s\t%(levelname)s\t%(message)s")
187
- if not os.path.exists(model_dir):
188
- os.makedirs(model_dir)
189
- h = logging.FileHandler(os.path.join(model_dir, filename))
190
- h.setLevel(logging.DEBUG)
191
- h.setFormatter(formatter)
192
- logger.addHandler(h)
193
- return logger
194
-
195
-
196
- class HParams():
197
- def __init__(self, **kwargs):
198
- for k, v in kwargs.items():
199
- if type(v) == dict:
200
- v = HParams(**v)
201
- self[k] = v
202
-
203
- def keys(self):
204
- return self.__dict__.keys()
205
-
206
- def items(self):
207
- return self.__dict__.items()
208
-
209
- def values(self):
210
- return self.__dict__.values()
211
-
212
- def __len__(self):
213
- return len(self.__dict__)
214
-
215
- def __getitem__(self, key):
216
- return getattr(self, key)
217
-
218
- def __setitem__(self, key, value):
219
- return setattr(self, key, value)
220
-
221
- def __contains__(self, key):
222
- return key in self.__dict__
223
-
224
- def __repr__(self):
225
- return self.__dict__.__repr__()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Cong723/gpt-academic-public/.github/ISSUE_TEMPLATE/bug_report.md DELETED
@@ -1,25 +0,0 @@
1
- ---
2
- name: Bug report
3
- about: Create a report to help us improve
4
- title: ''
5
- labels: ''
6
- assignees: ''
7
-
8
- ---
9
-
10
- - **(1) Describe the bug 简述**
11
-
12
-
13
- - **(2) Screen Shot 截图**
14
-
15
-
16
- - **(3) Terminal Traceback 终端traceback(如有)**
17
-
18
-
19
- - **(4) Material to Help Reproduce Bugs 帮助我们复现的测试材料样本(如有)**
20
-
21
-
22
-
23
- Before submitting an issue 提交issue之前:
24
- - Please try to upgrade your code. 如果您的代码不是最新的,建议您先尝试更新代码
25
- - Please check project wiki for common problem solutions.项目[wiki](https://github.com/binary-husky/chatgpt_academic/wiki)有一些常见问题的解决方法
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DHEIVER/DICOM_to_JPG_Converter/app.py DELETED
@@ -1,45 +0,0 @@
1
- import streamlit as st
2
- import pydicom
3
- import matplotlib.pyplot as plt
4
- import os
5
-
6
- def visualize_dicom_sequence(file_path):
7
- ds = pydicom.dcmread(file_path)
8
- image_sequence = ds.pixel_array
9
-
10
- if image_sequence.ndim == 2:
11
- # Only one image in the sequence
12
- fig, ax = plt.subplots()
13
- ax.imshow(image_sequence, cmap=plt.cm.gray)
14
- ax.axis('off')
15
- st.pyplot(fig)
16
- else:
17
- # Multiple images in the sequence
18
- for i, image in enumerate(image_sequence):
19
- fig, ax = plt.subplots()
20
- ax.imshow(image, cmap=plt.cm.gray)
21
- ax.axis('off')
22
- st.pyplot(fig)
23
-
24
- def main():
25
- st.title("Visualizador DICOM")
26
-
27
- # Upload DICOM file
28
- uploaded_file = st.file_uploader("Selecione um arquivo DICOM", type=".dcm")
29
-
30
- if uploaded_file is not None:
31
- # Convert uploaded file to bytes
32
- file_bytes = uploaded_file.getvalue()
33
-
34
- # Save the uploaded file to a temporary location
35
- with open("temp.dcm", "wb") as f:
36
- f.write(file_bytes)
37
-
38
- # Visualize the DICOM image sequence
39
- visualize_dicom_sequence("temp.dcm")
40
-
41
- # Remove the temporary file
42
- os.remove("temp.dcm")
43
-
44
- if __name__ == "__main__":
45
- main()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/attr/_compat.py DELETED
@@ -1,185 +0,0 @@
1
- # SPDX-License-Identifier: MIT
2
-
3
-
4
- import inspect
5
- import platform
6
- import sys
7
- import threading
8
- import types
9
- import warnings
10
-
11
- from collections.abc import Mapping, Sequence # noqa
12
- from typing import _GenericAlias
13
-
14
-
15
- PYPY = platform.python_implementation() == "PyPy"
16
- PY_3_9_PLUS = sys.version_info[:2] >= (3, 9)
17
- PY310 = sys.version_info[:2] >= (3, 10)
18
- PY_3_12_PLUS = sys.version_info[:2] >= (3, 12)
19
-
20
-
21
- def just_warn(*args, **kw):
22
- warnings.warn(
23
- "Running interpreter doesn't sufficiently support code object "
24
- "introspection. Some features like bare super() or accessing "
25
- "__class__ will not work with slotted classes.",
26
- RuntimeWarning,
27
- stacklevel=2,
28
- )
29
-
30
-
31
- class _AnnotationExtractor:
32
- """
33
- Extract type annotations from a callable, returning None whenever there
34
- is none.
35
- """
36
-
37
- __slots__ = ["sig"]
38
-
39
- def __init__(self, callable):
40
- try:
41
- self.sig = inspect.signature(callable)
42
- except (ValueError, TypeError): # inspect failed
43
- self.sig = None
44
-
45
- def get_first_param_type(self):
46
- """
47
- Return the type annotation of the first argument if it's not empty.
48
- """
49
- if not self.sig:
50
- return None
51
-
52
- params = list(self.sig.parameters.values())
53
- if params and params[0].annotation is not inspect.Parameter.empty:
54
- return params[0].annotation
55
-
56
- return None
57
-
58
- def get_return_type(self):
59
- """
60
- Return the return type if it's not empty.
61
- """
62
- if (
63
- self.sig
64
- and self.sig.return_annotation is not inspect.Signature.empty
65
- ):
66
- return self.sig.return_annotation
67
-
68
- return None
69
-
70
-
71
- def make_set_closure_cell():
72
- """Return a function of two arguments (cell, value) which sets
73
- the value stored in the closure cell `cell` to `value`.
74
- """
75
- # pypy makes this easy. (It also supports the logic below, but
76
- # why not do the easy/fast thing?)
77
- if PYPY:
78
-
79
- def set_closure_cell(cell, value):
80
- cell.__setstate__((value,))
81
-
82
- return set_closure_cell
83
-
84
- # Otherwise gotta do it the hard way.
85
-
86
- try:
87
- if sys.version_info >= (3, 8):
88
-
89
- def set_closure_cell(cell, value):
90
- cell.cell_contents = value
91
-
92
- else:
93
- # Create a function that will set its first cellvar to `value`.
94
- def set_first_cellvar_to(value):
95
- x = value
96
- return
97
-
98
- # This function will be eliminated as dead code, but
99
- # not before its reference to `x` forces `x` to be
100
- # represented as a closure cell rather than a local.
101
- def force_x_to_be_a_cell(): # pragma: no cover
102
- return x
103
-
104
- # Extract the code object and make sure our assumptions about
105
- # the closure behavior are correct.
106
- co = set_first_cellvar_to.__code__
107
- if co.co_cellvars != ("x",) or co.co_freevars != ():
108
- raise AssertionError # pragma: no cover
109
-
110
- # Convert this code object to a code object that sets the
111
- # function's first _freevar_ (not cellvar) to the argument.
112
- args = [co.co_argcount]
113
- args.append(co.co_kwonlyargcount)
114
- args.extend(
115
- [
116
- co.co_nlocals,
117
- co.co_stacksize,
118
- co.co_flags,
119
- co.co_code,
120
- co.co_consts,
121
- co.co_names,
122
- co.co_varnames,
123
- co.co_filename,
124
- co.co_name,
125
- co.co_firstlineno,
126
- co.co_lnotab,
127
- # These two arguments are reversed:
128
- co.co_cellvars,
129
- co.co_freevars,
130
- ]
131
- )
132
- set_first_freevar_code = types.CodeType(*args)
133
-
134
- def set_closure_cell(cell, value):
135
- # Create a function using the set_first_freevar_code,
136
- # whose first closure cell is `cell`. Calling it will
137
- # change the value of that cell.
138
- setter = types.FunctionType(
139
- set_first_freevar_code, {}, "setter", (), (cell,)
140
- )
141
- # And call it to set the cell.
142
- setter(value)
143
-
144
- # Make sure it works on this interpreter:
145
- def make_func_with_cell():
146
- x = None
147
-
148
- def func():
149
- return x # pragma: no cover
150
-
151
- return func
152
-
153
- cell = make_func_with_cell().__closure__[0]
154
- set_closure_cell(cell, 100)
155
- if cell.cell_contents != 100:
156
- raise AssertionError # pragma: no cover
157
-
158
- except Exception:
159
- return just_warn
160
- else:
161
- return set_closure_cell
162
-
163
-
164
- set_closure_cell = make_set_closure_cell()
165
-
166
- # Thread-local global to track attrs instances which are already being repr'd.
167
- # This is needed because there is no other (thread-safe) way to pass info
168
- # about the instances that are already being repr'd through the call stack
169
- # in order to ensure we don't perform infinite recursion.
170
- #
171
- # For instance, if an instance contains a dict which contains that instance,
172
- # we need to know that we're already repr'ing the outside instance from within
173
- # the dict's repr() call.
174
- #
175
- # This lives here rather than in _make.py so that the functions in _make.py
176
- # don't have a direct reference to the thread-local in their globals dict.
177
- # If they have such a reference, it breaks cloudpickle.
178
- repr_context = threading.local()
179
-
180
-
181
- def get_generic_base(cl):
182
- """If this is a generic class (A[str]), return the generic base for it."""
183
- if cl.__class__ is _GenericAlias:
184
- return cl.__origin__
185
- return None
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Dave37/voicebot/README.md DELETED
@@ -1,12 +0,0 @@
1
- ---
2
- title: Voicebot
3
- emoji: 🏆
4
- colorFrom: pink
5
- colorTo: pink
6
- sdk: gradio
7
- sdk_version: 3.39.0
8
- app_file: app.py
9
- pinned: false
10
- ---
11
-
12
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DragGan/DragGan-Inversion/training/loss.py DELETED
@@ -1,159 +0,0 @@
1
- # Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
- #
3
- # NVIDIA CORPORATION and its licensors retain all intellectual property
4
- # and proprietary rights in and to this software, related documentation
5
- # and any modifications thereto. Any use, reproduction, disclosure or
6
- # distribution of this software and related documentation without an express
7
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
8
-
9
- """Loss functions."""
10
-
11
- import numpy as np
12
- import torch
13
- from torch_utils import training_stats
14
- from torch_utils.ops import conv2d_gradfix
15
- from torch_utils.ops import upfirdn2d
16
-
17
- # ----------------------------------------------------------------------------
18
-
19
-
20
- class Loss:
21
- # to be overridden by subclass
22
- def accumulate_gradients(self, phase, real_img, real_c, gen_z, gen_c, gain, cur_nimg):
23
- raise NotImplementedError()
24
-
25
- # ----------------------------------------------------------------------------
26
-
27
-
28
- class StyleGAN2Loss(Loss):
29
- def __init__(self, device, G, D, augment_pipe=None, r1_gamma=10, style_mixing_prob=0, pl_weight=0, pl_batch_shrink=2, pl_decay=0.01, pl_no_weight_grad=False, blur_init_sigma=0, blur_fade_kimg=0):
30
- super().__init__()
31
- self.device = device
32
- self.G = G
33
- self.D = D
34
- self.augment_pipe = augment_pipe
35
- self.r1_gamma = r1_gamma
36
- self.style_mixing_prob = style_mixing_prob
37
- self.pl_weight = pl_weight
38
- self.pl_batch_shrink = pl_batch_shrink
39
- self.pl_decay = pl_decay
40
- self.pl_no_weight_grad = pl_no_weight_grad
41
- self.pl_mean = torch.zeros([], device=device)
42
- self.blur_init_sigma = blur_init_sigma
43
- self.blur_fade_kimg = blur_fade_kimg
44
-
45
- def run_G(self, z, c, update_emas=False):
46
- ws = self.G.mapping(z, c, update_emas=update_emas)
47
- if self.style_mixing_prob > 0:
48
- with torch.autograd.profiler.record_function('style_mixing'):
49
- cutoff = torch.empty([], dtype=torch.int64,
50
- device=ws.device).random_(1, ws.shape[1])
51
- cutoff = torch.where(torch.rand(
52
- [], device=ws.device) < self.style_mixing_prob, cutoff, torch.full_like(cutoff, ws.shape[1]))
53
- ws[:, cutoff:] = self.G.mapping(
54
- torch.randn_like(z), c, update_emas=False)[:, cutoff:]
55
- img = self.G.synthesis(ws, update_emas=update_emas)
56
- return img, ws
57
-
58
- def run_D(self, img, c, blur_sigma=0, update_emas=False):
59
- blur_size = np.floor(blur_sigma * 3)
60
- if blur_size > 0:
61
- with torch.autograd.profiler.record_function('blur'):
62
- f = torch.arange(-blur_size, blur_size + 1,
63
- device=img.device).div(blur_sigma).square().neg().exp2()
64
- img = upfirdn2d.filter2d(img, f / f.sum())
65
- if self.augment_pipe is not None:
66
- img = self.augment_pipe(img)
67
- logits = self.D(img, c, update_emas=update_emas)
68
- return logits
69
-
70
- def accumulate_gradients(self, phase, real_img, real_c, gen_z, gen_c, gain, cur_nimg):
71
- assert phase in ['Gmain', 'Greg', 'Gboth', 'Dmain', 'Dreg', 'Dboth']
72
- if self.pl_weight == 0:
73
- phase = {'Greg': 'none', 'Gboth': 'Gmain'}.get(phase, phase)
74
- if self.r1_gamma == 0:
75
- phase = {'Dreg': 'none', 'Dboth': 'Dmain'}.get(phase, phase)
76
- blur_sigma = max(1 - cur_nimg / (self.blur_fade_kimg * 1e3), 0) * \
77
- self.blur_init_sigma if self.blur_fade_kimg > 0 else 0
78
-
79
- # Gmain: Maximize logits for generated images.
80
- if phase in ['Gmain', 'Gboth']:
81
- with torch.autograd.profiler.record_function('Gmain_forward'):
82
- gen_img, _gen_ws = self.run_G(gen_z, gen_c)
83
- gen_logits = self.run_D(gen_img, gen_c, blur_sigma=blur_sigma)
84
- training_stats.report('Loss/scores/fake', gen_logits)
85
- training_stats.report('Loss/signs/fake', gen_logits.sign())
86
- # -log(sigmoid(gen_logits))
87
- loss_Gmain = torch.nn.functional.softplus(-gen_logits)
88
- training_stats.report('Loss/G/loss', loss_Gmain)
89
- with torch.autograd.profiler.record_function('Gmain_backward'):
90
- loss_Gmain.mean().mul(gain).backward()
91
-
92
- # Gpl: Apply path length regularization.
93
- if phase in ['Greg', 'Gboth']:
94
- with torch.autograd.profiler.record_function('Gpl_forward'):
95
- batch_size = gen_z.shape[0] // self.pl_batch_shrink
96
- gen_img, gen_ws = self.run_G(
97
- gen_z[:batch_size], gen_c[:batch_size])
98
- pl_noise = torch.randn_like(
99
- gen_img) / np.sqrt(gen_img.shape[2] * gen_img.shape[3])
100
- with torch.autograd.profiler.record_function('pl_grads'), conv2d_gradfix.no_weight_gradients(self.pl_no_weight_grad):
101
- pl_grads = torch.autograd.grad(outputs=[(
102
- gen_img * pl_noise).sum()], inputs=[gen_ws], create_graph=True, only_inputs=True)[0]
103
- pl_lengths = pl_grads.square().sum(2).mean(1).sqrt()
104
- pl_mean = self.pl_mean.lerp(pl_lengths.mean(), self.pl_decay)
105
- self.pl_mean.copy_(pl_mean.detach())
106
- pl_penalty = (pl_lengths - pl_mean).square()
107
- training_stats.report('Loss/pl_penalty', pl_penalty)
108
- loss_Gpl = pl_penalty * self.pl_weight
109
- training_stats.report('Loss/G/reg', loss_Gpl)
110
- with torch.autograd.profiler.record_function('Gpl_backward'):
111
- loss_Gpl.mean().mul(gain).backward()
112
-
113
- # Dmain: Minimize logits for generated images.
114
- loss_Dgen = 0
115
- if phase in ['Dmain', 'Dboth']:
116
- with torch.autograd.profiler.record_function('Dgen_forward'):
117
- gen_img, _gen_ws = self.run_G(gen_z, gen_c, update_emas=True)
118
- gen_logits = self.run_D(
119
- gen_img, gen_c, blur_sigma=blur_sigma, update_emas=True)
120
- training_stats.report('Loss/scores/fake', gen_logits)
121
- training_stats.report('Loss/signs/fake', gen_logits.sign())
122
- loss_Dgen = torch.nn.functional.softplus(
123
- gen_logits) # -log(1 - sigmoid(gen_logits))
124
- with torch.autograd.profiler.record_function('Dgen_backward'):
125
- loss_Dgen.mean().mul(gain).backward()
126
-
127
- # Dmain: Maximize logits for real images.
128
- # Dr1: Apply R1 regularization.
129
- if phase in ['Dmain', 'Dreg', 'Dboth']:
130
- name = 'Dreal' if phase == 'Dmain' else 'Dr1' if phase == 'Dreg' else 'Dreal_Dr1'
131
- with torch.autograd.profiler.record_function(name + '_forward'):
132
- real_img_tmp = real_img.detach().requires_grad_(
133
- phase in ['Dreg', 'Dboth'])
134
- real_logits = self.run_D(
135
- real_img_tmp, real_c, blur_sigma=blur_sigma)
136
- training_stats.report('Loss/scores/real', real_logits)
137
- training_stats.report('Loss/signs/real', real_logits.sign())
138
-
139
- loss_Dreal = 0
140
- if phase in ['Dmain', 'Dboth']:
141
- # -log(sigmoid(real_logits))
142
- loss_Dreal = torch.nn.functional.softplus(-real_logits)
143
- training_stats.report(
144
- 'Loss/D/loss', loss_Dgen + loss_Dreal)
145
-
146
- loss_Dr1 = 0
147
- if phase in ['Dreg', 'Dboth']:
148
- with torch.autograd.profiler.record_function('r1_grads'), conv2d_gradfix.no_weight_gradients():
149
- r1_grads = torch.autograd.grad(outputs=[real_logits.sum()], inputs=[
150
- real_img_tmp], create_graph=True, only_inputs=True)[0]
151
- r1_penalty = r1_grads.square().sum([1, 2, 3])
152
- loss_Dr1 = r1_penalty * (self.r1_gamma / 2)
153
- training_stats.report('Loss/r1_penalty', r1_penalty)
154
- training_stats.report('Loss/D/reg', loss_Dr1)
155
-
156
- with torch.autograd.profiler.record_function(name + '_backward'):
157
- (loss_Dreal + loss_Dr1).mean().mul(gain).backward()
158
-
159
- # ----------------------------------------------------------------------------
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ECCV2022/bytetrack/yolox/tracker/basetrack.py DELETED
@@ -1,52 +0,0 @@
1
- import numpy as np
2
- from collections import OrderedDict
3
-
4
-
5
- class TrackState(object):
6
- New = 0
7
- Tracked = 1
8
- Lost = 2
9
- Removed = 3
10
-
11
-
12
- class BaseTrack(object):
13
- _count = 0
14
-
15
- track_id = 0
16
- is_activated = False
17
- state = TrackState.New
18
-
19
- history = OrderedDict()
20
- features = []
21
- curr_feature = None
22
- score = 0
23
- start_frame = 0
24
- frame_id = 0
25
- time_since_update = 0
26
-
27
- # multi-camera
28
- location = (np.inf, np.inf)
29
-
30
- @property
31
- def end_frame(self):
32
- return self.frame_id
33
-
34
- @staticmethod
35
- def next_id():
36
- BaseTrack._count += 1
37
- return BaseTrack._count
38
-
39
- def activate(self, *args):
40
- raise NotImplementedError
41
-
42
- def predict(self):
43
- raise NotImplementedError
44
-
45
- def update(self, *args, **kwargs):
46
- raise NotImplementedError
47
-
48
- def mark_lost(self):
49
- self.state = TrackState.Lost
50
-
51
- def mark_removed(self):
52
- self.state = TrackState.Removed