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Bizagi Bpm Suite Full Crack: A Complete Guide
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If you are looking for a powerful and easy-to-use software to design, automate, and optimize your business processes, you might want to check out Bizagi Bpm Suite Full Crack. This is a comprehensive solution that allows you to create, execute, and monitor your workflows in a graphical and intuitive way. In this article, we will show you how to download and install Bizagi Bpm Suite Full Crack, how to use it to create and manage your business processes, what benefits and features it offers, and some tips and tricks for using it effectively. By the end of this article, you will have a clear idea of how Bizagi Bpm Suite Full Crack can help you improve your business performance and efficiency.
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How to download and install Bizagi Bpm Suite Full Crack
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The first step to use Bizagi Bpm Suite Full Crack is to download and install it on your computer. You can find the download link at the end of this article. The installation process is simple and straightforward. Just follow these steps:
Run the setup file and accept the terms and conditions.
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Choose the destination folder and click Next.
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Select the components you want to install. You can choose between Bizagi Modeler, Bizagi Studio, and Bizagi Engine.
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Click Install and wait for the installation to complete.
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Click Finish and launch Bizagi Bpm Suite Full Crack.
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Congratulations! You have successfully installed Bizagi Bpm Suite Full Crack on your computer. Now you are ready to create and manage your business processes.
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How to use Bizagi Bpm Suite Full Crack to create and manage business processes
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Bizagi Bpm Suite Full Crack consists of three main components: Bizagi Modeler, Bizagi Studio, and Bizagi Engine. Each component has a specific function and purpose. Let's see how they work together.
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Bizagi Modeler
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Bizagi Modeler is a free tool that allows you to design your business processes using the Business Process Model and Notation (BPMN) standard. BPMN is a graphical notation that represents the flow of activities, events, gateways, roles, and data in a business process. With Bizagi Modeler, you can easily create diagrams that capture the logic and sequence of your business processes. You can also add documentation, attributes, rules, forms, and data models to enrich your diagrams. To use Bizagi Modeler, follow these steps:
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Open Bizagi Modeler and click New Project.
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Enter a name and description for your project and click Create.
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Select a diagram template or create a blank diagram.
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Drag and drop elements from the palette to the canvas to build your diagram.
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Edit the properties of each element by double-clicking on it or using the properties panel.
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Save your diagram as a .bpm file or export it as an image or PDF file.
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You have just created your first business process diagram with Bizagi Modeler. You can now move on to the next component: Bizagi Studio.
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Bizagi Studio
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Bizagi Studio is a tool that allows you to automate your business processes by transforming your diagrams into executable applications. With Bizagi Studio, you can configure the behavior, appearance, and integration of your processes. You can also test, debug, and deploy your applications to the Bizagi Engine. To use Bizagi Studio, follow these steps:
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Open Bizagi Studio and click Open Project.
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Select the project folder that contains your .bpm file and click Open.
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Select the diagram you want to automate and click Automate.
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Use the tabs on the left side to configure your process. You can define entities, forms, rules, expressions, users, roles, timers, events, integrations, etc.
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Use the buttons on the top right corner to test, debug, or deploy your process. You can also generate documentation or reports for your process.
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Save your changes as a .bex file or export them as a .bar file.
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You have just automated your first business process with Bizagi Studio. You can now move on to the final component: Bizagi Engine.
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Bizagi Engine
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Bizagi Engine is a platform that allows you to run your business processes in a web-based environment. With Bizagi Engine, you can access your applications from any device or browser. You can also monitor and analyze your process performance using dashboards and reports. To use Bizagi Engine, follow these steps:
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Open your web browser and go to the URL of your Bizagi Engine server.
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Login with your username and password.
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Select the application you want to use from the menu.
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Start a new case or resume an existing one by clicking on the corresponding button.
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Fill out the forms and complete the tasks assigned to you by following the instructions on the screen.
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View the status of your cases or processes by clicking on the corresponding button.
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You have just run your first business process with Bizagi Engine. You can now enjoy the benefits and features of Bizagi Bpm Suite Full Crack.
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Benefits and features of Bizagi Bpm Suite Full Crack
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Bizagi Bpm Suite Full Crack is a powerful software that offers many benefits and features for designing, automating, and optimizing your business processes. Here are some of them:
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It supports the BPMN standard which is widely used and recognized in the industry.
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It has a user-friendly interface that makes it easy to create diagrams without coding skills.
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It has a rich set of elements that cover all aspects of a business process such as activities, events, gateways, roles, data, etc.
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It allows you to add documentation, attributes, rules, forms, and data models to enhance your diagrams with more details and functionality.
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It allows you to automate your processes by transforming them into executable applications with minimal effort and configuration.
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It allows you to customize and integrate your processes with external systems and services using web services, REST APIs, SOAP APIs, etc.
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It allows you to test, debug, and deploy your processes to different environments such as development, testing, or production with ease and security.
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It allows you to run your processes in a web-based environment that is accessible from any device or browser.
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It allows you to monitor and analyze your process performance using dashboards and reports that provide real-time data and insights.
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Bizagi Bpm Suite Full Crack is a complete solution that can help you improve your business performance and efficiency by designing, automating, and optimizing your business processes. You can download it from here:
Tips and tricks for using Bizagi Bpm Suite Full Crack effectively
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To get the most out of Bizagi Bpm Suite Full Crack, here are some tips and tricks that you should keep in mind:
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Use descriptive names for your elements, attributes, rules, forms, etc. to make them easier to identify and understand.
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Use colors, icons, fonts, and styles to make your diagrams more attractive and readable.
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Use sub-processes, reusable processes, or call activities to simplify complex diagrams and avoid duplication of logic.
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Use pools, lanes, or swimlanes to organize elements according to their roles or responsibilities in a process.
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Use comments, notes, or annotations to explain or clarify any aspect of your diagram that might be confusing or ambiguous for others.
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Use validation tools such as syntax checker or simulation mode to verify if your diagram is correct
Is Bizagi Bpm Suite Full Crack free?
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Bizagi Bpm Suite Full Crack is not free. It is a cracked version of Bizagi Bpm Suite, which is a commercial software that requires a license to use. Bizagi Bpm Suite Full Crack bypasses the license verification and allows you to use Bizagi Bpm Suite without paying for it. However, this is illegal and unethical, and it may expose you to security risks and legal consequences. We do not recommend using Bizagi Bpm Suite Full Crack or any other cracked software. If you want to use Bizagi Bpm Suite legally and safely, you should purchase a license from the official website:
What are the alternatives to Bizagi Bpm Suite Full Crack?
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If you are looking for alternatives to Bizagi Bpm Suite Full Crack, you have several options. Here are some of them:
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Bizagi Modeler: This is the free component of Bizagi Bpm Suite that allows you to design your business processes using BPMN. You can use it without a license, but you will not be able to automate or run your processes. You can download it from here:
Bizagi Cloud: This is a cloud-based platform that allows you to create and run your business processes online. You can use it for free for up to 20 users and 10 processes. You can also upgrade to a paid plan for more features and capacity. You can sign up for it here:
Bizagi Community Edition: This is a free edition of Bizagi Bpm Suite that allows you to automate and run your business processes on your own server. You can use it for non-commercial purposes only, and you will have some limitations in terms of features and support. You can download it from here:
Other BPM software: There are many other BPM software in the market that offer similar or different functionality and pricing. Some examples are Camunda, Bonita, ProcessMaker, Appian, etc. You can compare them and choose the one that suits your needs and budget.
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How can I learn more about Bizagi Bpm Suite Full Crack?
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If you want to learn more about Bizagi Bpm Suite Full Crack, you can use the following resources:
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Bizagi Help: This is the official documentation of Bizagi Bpm Suite that covers all aspects of the software such as installation, configuration, usage, troubleshooting, etc. You can access it here:
Bizagi Community: This is the official forum of Bizagi Bpm Suite where you can ask questions, share ideas, get answers, and interact with other users and experts. You can join it here:
Bizagi Academy: This is the official learning platform of Bizagi Bpm Suite where you can find courses, tutorials, videos, quizzes, and certifications to improve your skills and knowledge of the software. You can enroll in it here:
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diff --git a/spaces/1acneusushi/gradio-2dmoleculeeditor/data/Download Guts And Goals for Windows 8.1 and Enjoy the Ultimate Soccer Brawl.md b/spaces/1acneusushi/gradio-2dmoleculeeditor/data/Download Guts And Goals for Windows 8.1 and Enjoy the Ultimate Soccer Brawl.md
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Guts And Goals: A Hilarious Way to Play Soccer
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If you are looking for a fun and funny game to play with your friends, you might want to check out Guts And Goals. This is not your standard game of soccer. This is Guts And Goals, where soccer balls can be spiky, and you use weapons instead of your feet to score goals. In this article, we will tell you what Guts And Goals is, what features it has, and how to download it for Windows 8.1.
Guts And Goals is an action-sports game developed by CodeManu and published by PM Studios, inc. It was released on August 31, 2021, and it has received positive reviews from players and critics. The game mixes arcade-style soccer with beat 'em up gameplay that results in a hilarious way to play soccer. You can choose from over 30 unique heroes and get ready to play the world's game like never before!
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Features of Guts And Goals
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Different ways to play
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Each stadium has a unique way to play a game of soccer. You can hide in the bushes, avoid a river, or watch your step on an ice field. You never know what surprises await you in each match.
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Random mutators
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During each game, random mutators will change the way you play. Mutators can change everything from the ball you're hitting to the entire game design in a matter of seconds. You have to adapt quickly and use your skills and strategy to win.
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Unique heroes
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Each of the over 30 heroes has a unique ability that can drastically change the tide of a match. You can use these abilities to temporarily KO your opponent, giving you an opportunity to score. You can also customize your hero with different outfits and accessories.
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Play your way
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Guts And Goals can be played both online and offline, singleplayer, co-op, multiplayer, and local couch co-op. You can enjoy this hilarious take on soccer however you like. You can also unlock achievements and trophies as you play.
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How to download Guts And Goals for Windows 8.1?
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If you want to play Guts And Goals on your Windows 8.1 PC, you will need to meet some system requirements and choose a download option. Here are the details:
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System requirements
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The minimum system requirements for Guts And Goals are:
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OS: Windows 7
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Processor: Intel i5
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Memory: 1 GB RAM
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Network: Broadband Internet connection
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Storage: 300 MB available space
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Additional Notes: 1+ Controllers needed for local multiplayer
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The recommended system requirements for Guts And Goals are:
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Additional Notes: 1+ Controllers needed for local multiplayer
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Download options
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You can download Guts And Goals for Windows 8.1 from different sources, depending on your preference and budget. Here are some of the most popular options:
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Steam
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The easiest and most official way to download Guts And Goals is through Steam, the leading digital distribution platform for PC games. You can buy the game for $14.99 USD and enjoy all the features and updates that come with it. You will also need a Steam account and the Steam client installed on your PC.
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Skidrow Cracked
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If you want to download Guts And Goals for free, you can try Skidrow Cracked, a website that offers cracked versions of PC games. You can download the game as a ZIP file and extract it to your preferred location. You will also need to move some files in the Crack folder to the folder where you installed the game. However, be aware that downloading cracked games may be illegal in some countries and may expose your PC to viruses and malware.
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Game3rb
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Another option to download Guts And Goals for free is Game3rb, a website that offers P2P versions of PC games. You can download the game using a Torrent program or a Direct program and extract it with WinRar or 7-Zip. You will also need Spacewar installed on your PC and block the game with firewall if you want to play offline.
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Conclusion
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Guts And Goals is a fun and funny game that mixes arcade-style soccer with beat 'em up gameplay. You can choose from over 30 unique heroes and play in different stadiums with random mutators that change the way you play. You can also play online or offline, singleplayer or multiplayer, with your friends or strangers. If you want to download Guts And Goals for Windows 8.1, you can choose from different options such as Steam, Skidrow Cracked, or Game3rb.
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FAQs
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What is the difference between soccer and football?
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Soccer and football are two names for the same sport, depending on where you live. In most parts of the world, football refers to the game where two teams try to kick a ball into a goal using their feet or other body parts (except their hands). In some countries, such as the United States and Canada, soccer is used to distinguish this sport from another sport called football (or American football), where two teams try to carry or throw an oval-shaped ball across a field.
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What are some other games like Guts And Goals?
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If you enjoy playing Guts And Goals, you might also like some other games that combine sports with humor and action, such as Rocket League (a game where you play soccer with rocket-powered cars), Golf With Your Friends (a game where you play mini-golf with crazy courses and obstacles), or Gang Beasts (a game where you fight with floppy ragdoll characters).
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How can I improve my skills in Guts And Goals?
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To improve your skills in Guts And Goals, you need to practice playing with different heroes and learn their abilities and weaknesses. You also need to familiarize yourself with the different stadiums and mutators and how they affect the gameplay. You can also watch some tutorials or gameplay videos online or ask other players for tips and tricks.
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Can I play Guts And Goals on other platforms?
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Guts And Goals is currently available only on PC (Windows), but according to the developers, they are working on bringing it to other platforms such as Nintendo Switch, PlayStation 4/5, Xbox One/Series X/S in the future.
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Is Guts And Goals suitable for children?
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Guts And Goals is rated E10+ (Everyone 10+) by ESRB (Entertainment Software Rating Board), which means it may contain content that is generally suitable for ages 10 and up. The game contains cartoon violence (such as hitting opponents with weapons or balls), comic mischief (such as silly costumes or actions), mild language (such as "damn" or "hell"), and crude humor (such as farting sounds or jokes). Parents should supervise their children when playing this game or use parental controls if necessary.
Review: Frank Turner - Tape Deck Heart (iTunes Deluxe Edition)
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Frank Turner is a British singer-songwriter who started his career as the frontman of the post-hardcore band Million Dead. After their breakup in 2005, he embarked on a solo career that has seen him release six studio albums, several EPs and live recordings, and tour extensively around the world. His music blends folk, punk, rock and acoustic elements, with lyrics that often deal with personal, political and social issues.
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Frank Turner - Tape Deck Heart ITunes Deluxe Edition 2013.rar.rar
Tape Deck Heart is his fifth studio album, released in 2013. It was recorded in Los Angeles with producer Rich Costey, who has worked with artists such as Muse, Foo Fighters and Sigur Rós. The album is described by Turner as his "breakup album", as it reflects on his failed relationship and its aftermath. The album features 12 tracks on the standard edition and 17 tracks on the iTunes deluxe edition, which also includes two live bonus tracks recorded in London.
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The album opens with "Recovery", a catchy and upbeat song that sets the tone for the rest of the album. Turner sings about his struggle to overcome his addiction and depression, and his hope for a new start. The song was released as the lead single from the album and became one of his most successful songs to date. The next track, "Losing Days", is a more melancholic song that reflects on aging and nostalgia. Turner sings about how he feels like he is losing time and memories, and how he tries to cope with his tattoos and music.
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The third track, "The Way I Tend To Be", is another single from the album and one of its highlights. It is a tender and honest song that expresses Turner's regret for letting go of someone he loved, and his wish to reconnect with them. The song has a simple but effective acoustic guitar melody, accompanied by Turner's emotive vocals. The fourth track, "Plain Sailing Weather", is a more aggressive and bitter song that shows Turner's anger and frustration at his ex-partner. He accuses them of being selfish and dishonest, and wishes them bad luck in their future endeavors.
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The fifth track, "Good & Gone", is a slower and softer song that contrasts with the previous one. It is a song about acceptance and moving on, as Turner sings about how he has learned to let go of his past and look forward to his future. He acknowledges that he still misses his ex-partner, but he also realizes that they are better off without each other. The sixth track, "Tell Tale Signs", is one of the most personal and raw songs on the album. It is a confessional song that reveals Turner's struggles with self-harm, depression and suicidal thoughts. He also names his ex-partner (Amy) and apologizes for hurting her.
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The seventh track, "Four Simple Words", is a radical change of pace from the previous one. It is a fast and energetic song that celebrates Turner's love for punk rock and live music. He invites his listeners to join him in singing along and dancing to his songs, as he declares that he wants to "dance like this was the last dance of our lives". The song was released as the fourth single from the album and features a guest appearance by Billy Bragg on vocals. The eighth track, "Polaroid Picture", is another single from the album and one of its most popular songs. It is a nostalgic song that pays tribute to Turner's musical influences and friends. He sings about how he wants to preserve his memories in polaroid pictures, as he knows that things will change over time.
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The ninth track, "The Fisher King Blues", is a darker and more epic song that references the legend of the Fisher King, a wounded king who waits for someone to heal him. Turner compares himself to the king, as he feels like he is waiting for someone to save him from his misery. He also compares his ex-partner to Percival, the knight who fails to ask the right question to heal the king. The song has a powerful chorus that features backing vocals by Emily Barker. The tenth track, "Anymore", is a short and simple song that marks the end of Turner's relationship saga. He sings about how he doesn't love his ex-partner anymore, and how he doesn't want to see them or hear from
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diff --git a/spaces/1gistliPinn/ChatGPT4/Examples/Act Of War High Treason Download For Pc [crack [PATCHED]].md b/spaces/1gistliPinn/ChatGPT4/Examples/Act Of War High Treason Download For Pc [crack [PATCHED]].md
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diff --git a/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Air India Ticket Download A Step-by-Step Guide.md b/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Air India Ticket Download A Step-by-Step Guide.md
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index 5bd181f2ef4f2088671c2936f6ea75756db83216..0000000000000000000000000000000000000000
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Are you planning to travel with Air India, the flag carrier of India and one of the largest airlines in the country? If yes, then you might be wondering how to download your ticket online and avoid the hassle of visiting the airport counter or calling the customer care. In this article, we will show you how to download your Air India ticket in a few easy steps. We will also share some tips and tricks to make your travel experience more convenient and enjoyable.
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Downloading your ticket online is a smart way to save time and money when you travel with Air India. Here are some of the benefits of downloading your ticket:
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You can check-in online and avoid the long queues at the airport.
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Step 1: Visit the Air India website
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The first step to download your ticket is to visit the official website of Air India at https://travel.airindia.in/ssci/identification. You can also use other online platforms like MakeMyTrip, Yatra, or Goibibo to book and download your ticket. However, we recommend using the Air India website for the best deals and offers.
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Step 2: Enter your booking reference and last name
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The next step is to enter your booking reference and last name in the fields provided on the website. Your booking reference is a 6-digit alphanumeric code that you receive on your email or SMS when you book your ticket. It is also displayed on the screen at the completion of ticket booking. Your last name is the surname that you entered while booking your ticket. Make sure you enter these details correctly and click on "Check-in now".
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After entering your booking reference and last name, you will see a list of flights that match your criteria. Select the flight that you want to download your ticket for and click on "Check-in". You will then be redirected to a page where you can check-in online and choose your seat and meal preferences. You can also add any special requests or services that you may need during your flight. Once you are done with these steps, click on "Confirm" to proceed.
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Step 4: Download or print your boarding pass
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The final step is to download or print your boarding pass. Your boarding pass is a document that contains your flight details, seat number, boarding time, gate number, and barcode. You need to show this document along with your valid ID proof at the security check and boarding gate. You can either download your boarding pass as a PDF file or print it out on paper. You can also save it on your phone or laptop for easier access. To download or print your boarding pass, click on the "Download" or "Print" button on the screen. You will then see a preview of your boarding pass and a confirmation message. Congratulations, you have successfully downloaded your Air India ticket!
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Tips and Tricks for Air India Ticket Download
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Use the Air India mobile app
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If you want to download your ticket on your smartphone, you can use the Air India mobile app, which is available for both Android and iOS devices. The app allows you to book, check-in, download, and manage your tickets on the go. You can also get updates on flight status, baggage allowance, and loyalty program. To use the app, you need to download it from the Google Play Store or the App Store and register with your email or phone number. Then, you can follow the same steps as mentioned above to download your ticket.
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Save your ticket as a PDF file
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One of the best ways to save your ticket is to convert it into a PDF file, which is a universal format that can be opened on any device. PDF files are also more secure and reliable than other formats, as they cannot be easily edited or corrupted. To save your ticket as a PDF file, you can use any online tool or software that allows you to convert web pages into PDF files. For example, you can use https://www.webtopdf.com/, which is a free and easy-to-use website that lets you convert any URL into a PDF file. Just paste the URL of your ticket and click on "Convert". You will then be able to download or share your ticket as a PDF file.
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Check your email for confirmation and ticket details
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Another way to access your ticket is to check your email for confirmation and ticket details. When you book your ticket online, you will receive an email from Air India with your booking reference, flight details, payment receipt, and ticket attachment. You can open this email and download or print your ticket from there. You can also forward this email to yourself or anyone else who may need it. However, make sure you do not delete this email or lose access to it, as it may be required for verification or cancellation purposes.
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Conclusion
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Downloading your Air India ticket online is a simple and convenient process that can save you time and money. By following the steps mentioned in this article, you can easily download your ticket from the Air India website or app. You can also use some tips and tricks to save your ticket as a PDF file or check your email for confirmation and ticket details. We hope this article has helped you understand how to download your Air India ticket and make your travel experience more enjoyable.
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FAQs
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How can I cancel or modify my Air India ticket online?
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To cancel or modify your Air India ticket online, you need to visit the https://travel.airindia.in/modifycancel.aspx page and enter your booking reference and last name. You will then be able to view your booking details and make changes or cancellations as per the fare rules and conditions.
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How can I check the status of my Air India flight online?
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To check the status of your Air India flight online, you need to visit the https://www.airindia.in/flight-status.htm page and enter your flight number and date of departure. You will then be able to see the latest information on your flight status, such as departure time, arrival time, gate number, and delay or cancellation status.
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How can I contact Air India customer care online?
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To contact Air India customer care online, you can use any of the following options:
Chat: You can chat with an agent online by visiting the https://www.airindia.in/chat.htm page and clicking on the "Chat Now" button.
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Social media: You can follow Air India on Facebook, Twitter, Instagram, YouTube, or LinkedIn and send them a message or comment.
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How can I get a refund for my Air India ticket online?
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To get a refund for your Air India ticket online, you need to cancel your booking first and then apply for a refund by visiting the https://travel.airindia.in/refund.aspx page and entering your booking reference and last name. You will then be able to see the refund amount and mode of payment. The refund process may take up to 15 working days, depending on the bank or card issuer.
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How can I earn and redeem miles with Air India online?
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To earn and redeem miles with Air India online, you need to join the Flying Returns program, which is the loyalty program of Air India and its partner airlines. You can enroll online by visiting the https://www.airindia.in/flying-returns.htm page and filling out the registration form. You will then receive a membership number and a PIN, which you can use to log in to your account and manage your miles. You can earn miles by flying with Air India or its partner airlines, or by using the services of its non-airline partners, such as hotels, car rentals, shopping, etc. You can redeem your miles for award tickets, upgrades, lounge access, excess baggage allowance, and more.
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diff --git a/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Bus Simulator 2023 Mod APK 1.3.4 Drive Earn and Upgrade Your Bus.md b/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Bus Simulator 2023 Mod APK 1.3.4 Drive Earn and Upgrade Your Bus.md
deleted file mode 100644
index 1ffac925c53348dde75de526ea45fbebe4b5c975..0000000000000000000000000000000000000000
--- a/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Bus Simulator 2023 Mod APK 1.3.4 Drive Earn and Upgrade Your Bus.md
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Bus Simulator 2023 Mod APK 1.3.4: The Ultimate Driving Experience
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Do you love driving buses and exploring different cities? Do you want to experience the thrill of being a bus driver in realistic scenarios? If yes, then you should try Bus Simulator 2023, the best bus simulation game for Android devices. And if you want to enjoy the game with unlimited resources and features, then you should download Bus Simulator 2023 Mod APK 1.3.4, the latest version of the modded game.
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What is Bus Simulator 2023?
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Bus Simulator 2023 is a popular bus simulation game developed by Zuuks Games, the makers of Truck Simulator and Euro Truck Driver games. In this game, you can drive various types of buses, such as city buses, intercity buses, school buses, and tourist buses, in different locations around the world, such as Europe, America, Asia, and Africa.
Bus Simulator 2023 has many amazing features that make it one of the best bus simulation games on the market. Here are some of them:
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Realistic graphics and physics
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The game has stunning graphics and realistic physics that make you feel like you are driving a real bus on real roads. You can see the details of the buses, the environments, the traffic, the weather, and the passengers. You can also hear the sounds of the engine, the horn, the brakes, and the radio.
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Multiple game modes and challenges
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The game has different game modes and challenges that test your driving skills and keep you entertained. You can play in free mode, where you can drive anywhere you want without any restrictions or rules. You can also play in career mode, where you have to complete various missions and tasks, such as picking up and dropping off passengers, following traffic rules, avoiding accidents, and earning money. You can also play in challenge mode, where you have to face different scenarios and difficulties, such as driving in bad weather, night time, heavy traffic, or narrow roads.
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Customizable buses and routes
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The game allows you to customize your buses and routes according to your preferences. You can choose from a wide range of buses, such as modern buses, classic buses, double-decker buses, articulated buses, electric buses, and more. You can also change the color, design, accessories, and performance of your buses. You can also create your own routes by selecting the cities, roads, landmarks, and stops that you want to visit.
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Online multiplayer and leaderboards
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The game also has an online multiplayer mode where you can play with other players from around the world. You can join or create a bus company with your friends or other players and compete with other companies for fame and fortune. You can also chat with other players and share your experiences and tips. You can also check your ranking on the global leaderboards and see how you compare with other players.
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What is Bus Simulator 2023 Mod APK 1.3.4?
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Bus Simulator 2023 Mod APK 1.3.4 is a modified version of the original game that gives you access to unlimited resources and features that are not available in the official version. With this mod apk, you can enjoy the game without any limitations or restrictions. Here are some of the benefits of Bus Simulator 2023 Mod APK 1.3.4:
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Benefits of Bus Simulator 2023 Mod APK 1.3.4
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Bus Simulator 2023 Mod APK 1.3.4 has many advantages that make it better than the original game. Here are some of them:
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Unlimited money and coins
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With Bus Simulator 2023 Mod APK 1.3.4, you can get unlimited money and coins that you can use to buy and upgrade your buses, unlock new levels, and customize your routes. You don't have to worry about running out of money or coins or spending real money to get them.
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All buses and levels unlocked
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With Bus Simulator 2023 Mod APK 1.3.4, you can access all the buses and levels that are available in the game without having to complete any missions or tasks. You can drive any bus you want in any location you want without any restrictions.
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No ads and no root required
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With Bus Simulator 2023 Mod APK 1.3.4, you can enjoy the game without any annoying ads that interrupt your gameplay or consume your data. You also don't need to root your device to install the mod apk, which means you don't have to risk damaging your device or losing your warranty.
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How to download and install Bus Simulator 2023 Mod APK 1.3.4?
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If you want to download and install Bus Simulator 2023 Mod APK 1.3.4 on your Android device, you need to follow these simple steps:
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Steps to download and install Bus Simulator 2023 Mod APK 1.3.4
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Click on the download button below to download the mod apk file on your device.
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Go to your device settings and enable the installation of apps from unknown sources.
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Locate the downloaded mod apk file in your file manager and tap on it to start the installation process.
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Follow the instructions on the screen and wait for the installation to finish.
Bus Simulator 2023 is a fun and realistic bus simulation game that lets you drive various types of buses in different locations around the world. You can customize your buses and routes, play in different game modes and challenges, and compete with other players online. And with Bus Simulator 2023 Mod APK 1.3.4, you can enjoy the game with unlimited money and coins, all buses and levels unlocked, no ads, and no root required.
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If you are looking for a bus simulation game that offers you the ultimate driving experience, then you should download Bus Simulator 2023 Mod APK 1.3.4 today and start your bus journey.
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Here are some frequently asked questions about Bus Simulator 2023 Mod APK 1.3.4:
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Is Bus Simulator 2023 Mod APK 1.3.4 safe to use? Yes, Bus Simulator 2023 Mod APK 1.3.4 is safe to use as it is tested by our team for viruses and malware before uploading it on our website.
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Is Bus Simulator 2023 Mod APK 1.3.4 compatible with my device? Bus Simulator 2023 Mod APK 1.3.4 is compatible with most Android devices that run on Android version 5.0 or higher.
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Can I play Bus Simulator 2023 Mod APK 1.3.4 offline? Yes, you can play Bus Simulator 2023 Mod APK 1.3.4 offline without any internet connection.
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Can I update Bus Simulator 2023 Mod APK 1.3.4? No, you cannot update Bus Simulator 2023 Mod APK 1.3.4 as it may cause the mod features to stop working or crash the game.
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Can I use Bus Simulator 2023 Mod APK 1.3.4 with the original game? No, you cannot use Bus Simulator 2023 Mod APK 1.3.4 with the original game as they have different signatures and may cause conflicts or errors. You should uninstall the original game before installing the mod apk.
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I hope this article has answered all your questions about Bus Simulator 2023 Mod APK 1.3.4. If you have any more questions, feel free to leave a comment below and I will try to answer them as soon as possible.
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diff --git a/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/DeadKind Survival Project MOD APK - The Most Immersive Zombie Survival Game Ever.md b/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/DeadKind Survival Project MOD APK - The Most Immersive Zombie Survival Game Ever.md
deleted file mode 100644
index 46fab774e7416ea852a7e298a2768b8527ade3b5..0000000000000000000000000000000000000000
--- a/spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/DeadKind Survival Project MOD APK - The Most Immersive Zombie Survival Game Ever.md
+++ /dev/null
@@ -1,97 +0,0 @@
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DeadKind: Survival Project Mod APK - A Hardcore Survival Game for Mobile
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If you are looking for a challenging and immersive survival game that brings PC experience to mobile, you should check out DeadKind: Survival Project. This game is developed by StarsAmong, a new indie studio that aims to create high-quality games for mobile devices. In this article, we will tell you everything you need to know about this game, why you need DeadKind: Survival Project Mod APK, how to download and install it, and some tips and tricks to help you play better.
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What is DeadKind: Survival Project?
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DeadKind: Survival Project is a role-playing game that puts you in a post-apocalyptic world where zombies have taken over. You have to survive by scavenging for resources, crafting weapons and tools, building shelters, fighting enemies, and cooperating with other players. The game features:
A huge open-world map with different biomes and locations to explore
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A realistic day-night cycle and weather system that affect your gameplay
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A dynamic combat system with melee and ranged weapons, stealth, and skills
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A crafting system that allows you to create various items from materials you find
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A building system that lets you construct your own base and fortify it with traps and defenses
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A clan system that enables you to join forces with other players and share resources
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A quest system that gives you objectives and rewards
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A character customization system that lets you choose your appearance, clothes, and skills
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Stunning graphics and sound effects that create an immersive atmosphere
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Why do you need DeadKind: Survival Project Mod APK?
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DeadKind: Survival Project is a free-to-play game, but it also has some limitations and drawbacks that can affect your enjoyment. For example, you have to deal with ads that pop up every now and then, in-app purchases that require real money, limited resources and items that are hard to obtain, locked characters and skills that are only available through premium currency, etc. That's why you need DeadKind: Survival Project Mod APK, which is a modified version of the game that gives you several advantages, such as:
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Unlimited resources and items
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With DeadKind: Survival Project Mod APK, you don't have to worry about running out of resources and items. You can get unlimited amounts of wood, stone, metal, food, water, medicine, ammo, etc. You can also get unlimited access to all the items in the game, such as weapons, armor, tools, vehicles, etc. You can use them as much as you want without any restrictions.
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No ads and in-app purchases
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With DeadKind: Survival Project Mod APK, you don't have to deal with annoying ads that interrupt your gameplay. You can also enjoy the game without spending any real money on in-app purchases. You can get everything for free without any limitations or hassles.
Unlock all characters and skills
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With DeadKind: Survival Project Mod APK, you don't have to wait or grind to unlock all the characters and skills in the game. You can choose from a variety of characters, each with their own backstory, personality, and abilities. You can also unlock and upgrade all the skills in the game, such as combat, survival, stealth, crafting, building, etc. You can customize your character to suit your playstyle and preferences.
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How to download and install DeadKind: Survival Project Mod APK?
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If you want to enjoy the benefits of DeadKind: Survival Project Mod APK, you have to follow these simple steps to download and install it on your device:
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Download the APK file from a trusted source
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The first thing you need to do is to find a reliable and safe source that provides the APK file of DeadKind: Survival Project Mod APK. You can search online for various websites that offer this file, but make sure you check the reviews and ratings of the site before downloading anything. You can also use this link to download the APK file directly.
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Enable unknown sources on your device settings
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The next thing you need to do is to enable unknown sources on your device settings. This will allow you to install apps that are not from the official Google Play Store. To do this, go to your device settings, then security, then unknown sources, and toggle it on. You may also need to grant some permissions to the app when prompted.
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Install the APK file and launch the game
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The final thing you need to do is to install the APK file and launch the game. To do this, locate the APK file on your device storage, tap on it, and follow the instructions on the screen. Once the installation is complete, you can open the game and enjoy DeadKind: Survival Project Mod APK.
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Tips and tricks for playing DeadKind: Survival Project
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Now that you have downloaded and installed DeadKind: Survival Project Mod APK, you may want some tips and tricks to help you play better. Here are some useful advice that we have gathered for you:
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Don't skip the tutorial
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Even though you have unlimited resources and items with DeadKind: Survival Project Mod APK, you still need to learn the basics of the game. The tutorial will teach you how to move, interact, fight, craft, build, etc. It will also give you some hints and tips on how to survive in the game. Don't skip it if you want to have a smooth gameplay experience.
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Explore the map and scavenge for resources
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The map of DeadKind: Survival Project is huge and full of different biomes and locations. You can find forests, deserts, mountains, cities, military bases, etc. Each location has its own dangers and opportunities. You can explore them and scavenge for resources that you can use or trade. You can also find hidden secrets and easter eggs that will make your gameplay more fun.
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Craft weapons and tools to fight enemies and zombies
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The world of DeadKind: Survival Project is not a friendly place. You will encounter various enemies and zombies that will try to kill you or steal your resources. You need to craft weapons and tools that will help you fight them off or escape from them. You can craft melee weapons like knives, axes, hammers, etc., or ranged weapons like bows, guns, grenades, etc. You can also craft tools like binoculars, flashlights, compasses, etc., that will help you navigate and survive.
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Build a shelter and upgrade it with defenses
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One of the most important things in DeadKind: Survival Project is building a shelter that will protect you from the elements and enemies. You can build your shelter anywhere on the map using the materials you find or craft. You can also upgrade your shelter with defenses like walls, doors, windows, traps, turrets, etc., that will make it harder for enemies and zombies to break in.
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Join a clan and cooperate with other players
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DeadKind: Survival Project is not only a single-player game but also a multiplayer game. You can join a clan or create your own clan with other players online. You can chat with them, share resources with them, trade with them, or fight with them against other clans or zombies. You can also participate in clan events and quests that will give you rewards and reputation.
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Conclusion
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Si te encanta resolver misterios y encontrar pistas, es posible que desee probar Criminal Case Việt Họa APK, un juego de objetos ocultos para dispositivos Android. En este juego, te unirás a la Policía de Grimsborough para investigar una serie de casos de asesinato en una aventura cautivadora. Usted tendrá que examinar las escenas del crimen, recoger pruebas, interrogar a los sospechosos, y atrapar a los asesinos. También conocerás personajes interesantes, explorarás diferentes lugares y desbloquearás nuevos trajes y accesorios para tu avatar.
Caso Penal Việt Họa APK es una versión vietnamita de Criminal Case, uno de los juegos de Facebook más populares con más de 60 millones de fans. Ha sido traducido y adaptado por un grupo de fans vietnamitas que querían compartir su pasión por este juego con otros jugadores. Tiene la misma jugabilidad y características que el juego original, pero con una interfaz vietnamita y voz en off. También puedes cambiar entre inglés y vietnamita cuando quieras.
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En este artículo, te contaremos más sobre Criminal Case Việt Họa APK, sus características, cómo descargarlo e instalarlo, cómo jugarlo, sus pros y contras, y algunas alternativas que puedes probar. También responderemos algunas preguntas frecuentes sobre este juego. ¡Empecemos!
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Características de la causa penal Việt Họa APK
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Caso Penal Việt Họa APK tiene muchas características que lo convierten en un juego de objetos ocultos emocionante y adictivo. Aquí están algunos de ellos:
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Historia inmersiva: Usted seguirá la historia de un detective novato que se une al Departamento de Policía de Grimsborough y resuelve varios casos de asesinato. Encontrarás diferentes sospechosos, testigos, víctimas y aliados en el camino. También descubrirás secretos y conspiraciones que te mantendrán enganchado.
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Avatar personalizable: Puedes crear tu propio detective y personalizar su apariencia, ropa y accesorios. También puedes cambiar el nombre, el género y la nacionalidad de tu avatar. Puedes desbloquear nuevos objetos completando casos y logros.
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Múltiples modos: Puedes jugar Criminal Case Việt Họa APK en diferentes modos, como el modo historia, modo élite, modo de juego libre y modo de bono diario. Cada modo tiene sus propias reglas y recompensas. También puede reproducir cualquier caso que ya haya resuelto.
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Características sociales: Puede conectar su juego a Facebook e invitar a sus amigos a unirse a usted en caso penal Việt Họa APK. También puedes enviar y recibir regalos, energía y sugerencias de tus amigos. También puedes competir con ellos en las tablas de clasificación y ver quién es el mejor detective.
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¿Cómo descargar e instalar un APK?
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Caso Penal Việt Họun APK no está disponible en la Google Play Store, por lo que tendrá que descargarlo de una fuente de terceros. Estos son los pasos para descargar e instalar Criminal Case Việt Họa APK en su dispositivo Android:
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Vaya al sitio web oficial de Criminal Case Việt Họa APK at https://criminalcaseviet.com/ y haga clic en el botón de descarga.
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Espere a que el archivo APK se descargue en su dispositivo. Es posible que necesite habilitar la instalación de aplicaciones de fuentes desconocidas en la configuración de su dispositivo.
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Una vez que la descarga se haya completado, busque el archivo APK en su administrador de archivos y toque en él para instalarlo.
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Siga las instrucciones en la pantalla y conceda los permisos necesarios a la aplicación.
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Iniciar la aplicación y disfrutar de jugar Caso Penal Việt Họa APK.
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Cómo Jugar Caso Penal Việt Họa APK?
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Caso Penal Việt Họa APK is easy to play but hard to master. Aquí hay algunos consejos sobre cómo jugar Caso Penal Việt Họa APK effectively:
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Juego
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Investigación de la escena del crimen: En esta fase, tendrá que encontrar objetos ocultos en varias escenas del crimen. Tendrá una lista de objetos que necesita encontrar en la parte inferior de la pantalla. También tendrá un temporizador que muestra cuánto tiempo le queda. Cuanto más rápido encuentre todos los objetos, mayor será su puntuación. También ganará estrellas que puede usar para desbloquear otras fases.
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Análisis de pruebas: En esta fase, tendrá que analizar la evidencia que recogió de las escenas del crimen. Tendrá que utilizar diferentes herramientas y técnicas, como microscopio, prueba de ADN, escáner de huellas dactilares, etc., para revelar más pistas sobre el caso. También tendrá que responder algunas preguntas o rompecabezas relacionados con la evidencia.
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Interrogatorio de sospechosos: En esta fase, tendrá que interrogar a los sospechosos que identificó a partir de las pruebas. Tendrá que hacerles preguntas y observar sus reacciones. También tendrá que comparar sus declaraciones con la evidencia que tiene. Tendrás que usar tu intuición y lógica para determinar quién está mintiendo y quién está diciendo la verdad.
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Arresto asesino: En esta fase, tendrás que arrestar al asesino que identificaste de los sospechosos. Tendrás que presentar la evidencia que pruebe su culpabilidad y confrontarlos con sus crímenes. También tendrá que elegir entre dos opciones: arrestarlos pacíficamente o usar la fuerza. La elección afectará su reputación y puntuación.
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Consejos y trucos
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Aquí hay algunos consejos y trucos que pueden ayudarle a mejorar sus habilidades y puntuación en Caso Penal Việt Họa APK:
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Usa las pistas sabiamente: Puedes usar las pistas para encontrar objetos ocultos o resolver puzzles en el juego. Sin embargo, las pistas son limitadas y cuestan energía, así que úsalas con moderación. También puedes obtener pistas gratuitas viendo anuncios o invitando a amigos.
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Recoge bonos diarios: Puedes recoger bonos diarios iniciando sesión todos los días. Los bonos diarios incluyen monedas, dinero en efectivo, energía, pistas y otros artículos. También puedes girar la rueda de la fortuna para ganar más premios.
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Logros completos: Puedes completar logros cumpliendo ciertos criterios en el juego, como resolver varios casos, encontrar varios objetos, ganar varias estrellas, etc. Los logros te recompensarán con monedas, efectivo, energía, pistas y otros elementos.
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Subir de nivel: Puedes subir de nivel ganando puntos de experiencia (XP) en el juego. XP se puede ganar jugando casos, analizando pruebas, interrogando sospechosos, arrestando asesinos, etc. Subir de nivel aumentará su capacidad de energía, desbloquear nuevos casos, y le dará monedas, efectivo, energía, pistas y otros artículos.
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Juega con amigos: Puedes jugar con amigos conectando tu juego a Facebook. Usted puede invitar a sus amigos a unirse a usted en Caso Penal Việt Họa APK, enviar y recibir regalos, energía y sugerencias de ellos, competir con ellos en las tablas de clasificación, y visitar sus escenas del crimen.
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Pros y contras de la causa penal Việt Họa APK
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Caso Penal Việt Họa APK es un juego de objetos ocultos divertido y atractivo, pero también tiene algunos pros y contras que usted debe ser consciente de. Estos son algunos de ellos:
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Pros
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Entretenido y adictivo: Caso Penal Việt Họa APK es un juego que te mantendrá entretenido y adicto durante horas. Disfrutará resolviendo casos de asesinato, encontrando objetos ocultos, analizando pruebas, interrogando sospechosos y arrestando asesinos. También te encantará la historia inmersiva, los gráficos cautivadores, los efectos de sonido realistas y los diversos personajes.
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Personalizable y social: Caso Penal Việt Họa APK es un juego que también le permitirá expresar su personalidad e interactuar con otros jugadores. Puedes personalizar la apariencia, la ropa y los accesorios de tu avatar. También puedes conectar tu juego a Facebook y jugar con tus amigos. Puedes enviar y recibir regalos, energía y sugerencias de ellos, competir con ellos en las tablas de clasificación y visitar sus escenas del crimen.
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Contras
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Requiere conexión a Internet: Caso Penal Việt Họa APK es un juego que requiere una conexión a Internet para jugar. No podrá jugar el juego sin conexión o sin una red estable. Esto puede ser un problema si tiene datos limitados o mala señal.
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Energía y recursos limitados: Caso Penal Việt Họa APK is a game that limits your energy and resources. Usted necesitará energía para jugar cualquier caso en el juego, y la energía se repone lentamente con el tiempo. También necesitarás estrellas, monedas, dinero en efectivo y pistas para desbloquear otras fases, analizar pruebas, interrogar sospechosos, arrestar asesinos y comprar artículos. Estos recursos son difíciles de ganar y fáciles de gastar.
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Repetitivo y frustrante: Caso Penal Việt Họa APK es un juego que puede ser repetitivo y frustrante con el tiempo. Tendrás que jugar los mismos casos una y otra vez para ganar más estrellas y recursos. También tendrás que lidiar con anuncios molestos, ventanas emergentes, temporizadores y notificaciones. También puede encontrar errores, fallos, errores y fallos que pueden arruinar su experiencia de juego.
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Alternativas al caso penal Việt Họa APK
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Si estás buscando otros juegos de objetos ocultos para Android que son similares a Criminal Case Việt Họa APK, puedes probar estas alternativas:
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Otros juegos de objetos ocultos para Android
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June’s Journey: Este es un juego que sigue la historia de June Parker, un detective que viaja por todo el mundo para descubrir la verdad detrás del asesinato de su hermana. Tendrás que encontrar objetos ocultos en varios lugares, decorar tu isla y descubrir secretos y sorpresas en el camino. También te encantará el estilo vintage, los personajes coloridos y la trama atractiva.
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Ciudad oculta: Este es un juego que te lleva a una ciudad misteriosa donde la magia y la ciencia coexisten. Tendrás que encontrar objetos ocultos en diferentes escenas, luchar contra monstruos, completar misiones, y desentrañar el misterio de la ciudad. También admirará los impresionantes gráficos, los efectos de sonido inmersivos y los diversos modos de juego.
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Tabla de comparación
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Juego
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Características
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Calificaciones
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Comentarios
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Caso Criminal Việt Họa APK
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- Versión vietnamita de Criminal Case - Resolver casos de asesinato y encontrar objetos ocultos - Personalizar su avatar y jugar con amigos - Cambiar entre los idiomas inglés y vietnamita
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- 4.6 de 5 estrellas - 10K+ descargas
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- "Gran juego con buenos gráficos y la historia" - "Muy adictivo y desafiante" - "El mejor juego de objetos ocultos nunca"
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Asesinato en los Alpes
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- Situado en la década de 1930 en un hotel alpino - Resolver un misterio de asesinato como un periodista - Encontrar pistas, interrogar a los sospechosos, y resolver puzzles - Disfrutar de hermosos gráficos y música atmosférica
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- 4.5 de 5 estrellas - 10M+ descargas
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- "Un juego cautivador con gráficos increíbles" - "Muy entretenido e intrigante" - "Una obra maestra de la narración"
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El viaje de junio
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- Situado en la década de 1920 en todo el mundo - Resolver el asesinato de su hermana como un detective - Encontrar objetos ocultos en varios lugares - Decorar su propiedad de la isla y descubrir secretos
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- "Un juego maravilloso con gráficos impresionantes" - "Muy divertido y adictivo" - "Una aventura encantadora con giros y vueltas"
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Ciudad oculta
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- Situado en una ciudad misteriosa donde la magia y la ciencia coexisten - Encontrar objetos ocultos en diferentes escenas - Lucha contra monstruos, misiones completas, y desentrañar el misterio de la ciudad - Admire impresionantes gráficos y efectos de sonido inmersivos
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- 4.3 de 5 estrellas - 10M+ descargas
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- "Un juego fantástico con gráficos increíbles" - "Muy desafiante y emocionante" - "Un viaje mágico con muchas sorpresas"
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Conclusión
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Caso Penal Việt Họa APK es un juego de objetos ocultos para dispositivos Android que le permite resolver casos de asesinato y encontrar pistas en una versión vietnamita de Criminal Case. Tiene muchas características que lo hacen entretenido, educativo, desafiante, personalizable y social. También tiene algunos inconvenientes, como requerir conexión a Internet, energía y recursos limitados, y un juego repetitivo y frustrante. Sin embargo, si usted es un fan de los juegos de objetos ocultos y la investigación del crimen, seguramente disfrutará jugando Criminal Case Việt Họa APK.
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Si desea descargar e instalar Criminal Case Việt Họa APK en su dispositivo Android, puede seguir los pasos que hemos proporcionado en este artículo. También puedes ver algunos consejos y trucos que pueden ayudarte a jugar mejor. Y si usted está buscando otros juegos de objetos ocultos para Android que son similares a Criminal Case Việt Họa APK, puede probar algunas de las alternativas que hemos sugerido.
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Entonces, ¿qué estás esperando? Descargar Caso Penal Việt Họa APK ahora y unirse a la Policía de Grimsborough para atrapar a los asesinos!
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Preguntas frecuentes
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Aquí hay algunas preguntas frecuentes sobre Caso Penal Việt Họa APK:
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Q1: ¿Es seguro descargar e instalar un APK?
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Q2: ¿Cómo puedo obtener más energía en el caso penal Việt Họa APK?
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A2: Puedes obtener más energía en Caso Penal Việt Họa APK completando logros, subiendo de nivel, viendo anuncios o recibiendo regalos de amigos. También puedes comprar energía en efectivo o dinero real.
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Q3: ¿Cómo puedo jugar Caso Penal Việt Họa APK con mis amigos?
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A3: Usted puede jugar Caso Penal Việt Họa APK con sus amigos mediante la conexión de su juego a Facebook. Puede invitar a sus amigos a unirse a usted en el juego, enviar y recibir regalos, energía y sugerencias de ellos, competir con ellos en las tablas de clasificación, y visitar sus escenas del crimen.
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Q4: ¿Cómo puedo cambiar el lenguaje de Caso Penal Việt Họa APK?
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A4: Puede cambiar el idioma de Criminal Case Việt Họa APK tocando el icono de configuración en la esquina superior derecha de la pantalla. Puedes elegir entre inglés y vietnamita cuando quieras.
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Q5: ¿Cómo puedo contactar a los desarrolladores de Criminal Case Việt Họa APK?
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Códice Templario Negro 9th Edition PDF Descargar: Cómo conseguir las últimas reglas para los cruzados del emperador
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Si eres un fan de Warhammer 40,000, probablemente sabes que los Templarios Negros son uno de los capítulos más celosos y devotos de los Marines Espaciales. Están constantemente en una guerra santa contra los enemigos de la humanidad, esparciendo la luz del Emperador por toda la galaxia. También son una de las facciones más populares entre los aficionados, gracias a su icónico esquema de color blanco y negro, su estética inspirada en los cruzados y sus heroicos actos en la tradición.
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Pero ¿sabías que los Templarios Negros acaban de recibir un nuevo suplemento de códice para Warhammer 40,000 9a edición? Este es un libro que contiene todas las reglas, antecedentes y hojas de datos para jugar con este capítulo en tus juegos. También cuenta con ilustraciones impresionantes, historias inspiradoras y guías útiles para construir y pintar sus modelos.
Si quieres conseguir este suplemento de códice, tienes dos opciones. Puedes comprar el libro físico en Games Workshop o en tu tienda de hobby local, o descargarlo en formato PDF desde su sitio web. La versión PDF es más barata, más conveniente y más ecológica. También puedes acceder a ella desde cualquier dispositivo, como tu teléfono, tablet o portátil.
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En este artículo, le diremos todo lo que necesita saber sobre el suplemento del códice Templario Negro. Le daremos una breve historia y conocimientos de este capítulo, le mostraremos sus nuevos modelos y ejército, explicaremos sus nuevas reglas y tácticas, y responderemos algunas preguntas frecuentes. Al final de este artículo, ¡estarás listo para unirte a la eterna cruzada de los Templarios Negros!
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Los Templarios Negros: Una Breve Historia y Tradición
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Durante la Herejía de Horus, una guerra civil que casi destruyó a la humanidad, Rogal Dorn fue uno de los primarcas leales que defendió Terra, el mundo natal de la humanidad, de las fuerzas traidoras dirigidas por Horus, otro primarca que se volvió contra su padre. La legión de Dorn era conocida por su habilidad en la guerra de asedio, tanto para atacar como para defender fortificaciones.
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Después de que la herejía de Horus terminó con la muerte de Horus y la ascensión del emperador al trono de oro, un dispositivo que lo mantuvo vivo pero inmóvil, Dorn fue ordenado por Roboute Guilliman, otro primarca leal que escribió un libro llamado Codex Astartes que describe cómo los Marines Espaciales deben ser organizados y operados. Guilliman quería dividir todas las legiones en pequeños capítulos de 1000 marines cada uno, para evitar otra rebelión
Sin embargo, Dorn era reacio a seguir el decreto de Guilliman, ya que sentía que debilitaría el vínculo entre sus hermanos y diluiría su lealtad al emperador. Solo aceptó hacerlo después de una acalorada discusión con Guilliman, e incluso entonces, lo hizo a su manera. Dividió su legión en siete flotas de cruzada, cada una dirigida por uno de sus capitanes de mayor confianza. Estas flotas vagarían por la galaxia, buscando y destruyendo los restos de los traidores y otras amenazas a la humanidad.
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Una de estas flotas fue dirigida por Segismundo, el primer Alto Mariscal y el mejor espadachín de los Puños Imperiales. También era el creyente más ferviente en la divinidad del emperador, y juró que nunca descansaría hasta que hubiera vengado las heridas de su padre. Tomó el nombre de Templarios Negros, inspirado por los antiguos guerreros de Terra que lucharon por su fe. También adoptó un esquema de color blanco y negro, simbolizando su pureza y celo.
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Los templarios negros han participado en muchas batallas y campañas famosas a lo largo de la historia, como la Tercera Guerra del Armagedón, la Batalla de Helsreach, el Sitio de Vraks y la Cruzada Indomitus. También se han enfrentado con otros capítulos de Marines Espaciales, como los Ángeles Oscuros, los Bebedores de Almas y los Leones Celestiales. Se han ganado una reputación como guerreros intrépidos e implacables, que no se detendrán ante nada para cumplir su santa misión.
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Los Templarios Negros: Nuevos Modelos y Ejército
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Si quieres empezar o expandir tu ejército de templarios negros, estás de suerte. Games Workshop acaba de lanzar un nuevo conjunto de ejército que contiene todo lo necesario para el campo de una fuerza formidable de estos cruzados. El conjunto del ejército incluye:
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Una copia impresa de edición limitada del suplemento del códice Templario Negro
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Una hoja de transferencia con iconos templarios negros y heráldica
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Un mariscal, el líder de una cruzada templaria negra, armado con una espada poderosa y un escudo de tormenta
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Un capellán de las primarias en bicicleta, un líder espiritual que inspira a sus hermanos con retórica ardiente
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Un Escuadrón Cruzado de Primarias, una unidad de 10 templarios negros que pueden ser equipados con varias armas cuerpo a cuerpo y a distancia
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Un campeón del emperador, un guerrero elegido que desafía a los campeones del enemigo a un solo combate
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A Redemptor Dreadnought, un enorme tanque para caminar que proporciona apoyo de fuego pesado
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Un Storm Speeder Hailstrike, un vehículo de ataque rápido que puede desatar una lluvia de balas y cohetes
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Los nuevos modelos son muy detallados y fieles a la tradición y la estética de los Templarios Negros. Cuentan con varios elementos que los distinguen de otros marines espaciales, como cruces, cadenas, pergaminos, tabardos, calaveras y velas. También tienen poses dinámicas y expresiones que transmiten su celo y determinación.
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Los templarios negros: nuevas reglas y tácticas
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Por supuesto, la principal atracción del suplemento del códice templario negro son las nuevas reglas que proporciona para su ejército. Estas reglas le permitirán jugar con las habilidades y estrategias únicas de los Templarios Negros, así como personalizar su cruzada para adaptarse a sus preferencias. Las nuevas reglas incluyen:
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Un recuento de la cruzada, un mecánico especial que rastrea cuántos enemigos has matado en cada batalla. Cuanto más alto sea tu recuento, más beneficios obtendrás, como redirigir golpes, heridas o cargas.
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Un juramento de cruzada, un voto que puedes hacer antes de cada batalla que te otorga un bono dependiendo del tipo de enemigo al que te enfrentes. Por ejemplo, puedes elegir luchar contra el alienígena, el hereje, la bruja o el caudillo.
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Una Reliquia de Cruzada, un poderoso artefacto que puedes asignar a uno de tus personajes. Estas reliquias tienen varios efectos, como aumentar tu fuerza, dureza o ataques.
-Una letanía de la Cruzada, una oración que tu capellán puede cantar para pulir tus unidades. Estas letanías tienen diferentes efectos, como mejorar la distancia de carga, ahorrar tiros o daño cuerpo a cuerpo.
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Una estratagema cruzada, una táctica especial que se puede utilizar mediante el gasto de puntos de comando. Estas estratagemas tienen diferentes efectos, como permitirle golpear profundamente, luchar dos veces o ignorar heridas.
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Un Rasgo de Señor de la Guerra de la Cruzada, una habilidad especial que puedes darle a tu señor de la guerra. Estos rasgos tienen diferentes efectos, como darle ataques adicionales, movimiento o liderazgo.
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Con estas nuevas reglas, puedes liberar todo el potencial de los Templarios Negros en la mesa. Puedes jugarlos como un ejército rápido y agresivo que ataca en combate cuerpo a cuerpo con fervor y furia. También puede jugar como un ejército resistente y terco que mantiene la línea y defiende sus objetivos con fe y fortaleza. También puedes mezclar y combinar diferentes elementos para crear tu propio estilo y sabor.
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Usa tu Conteo de Cruzada para generar impulso y presión sobre tu oponente. Intenta matar tantos enemigos como sea posible en cada fase para aumentar tu conteo y obtener más beneficios.
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Elige tu Juramento de Cruzada sabiamente dependiendo del enemigo que estés enfrentando. Por ejemplo, si estás luchando contra los Tiranos, es posible que quieras elegir el Juramento de Pureza, que te da +1 para herir contra unidades alienígenas.
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Usa tus Reliquias de Cruzada para mejorar tus personajes y hacerlos más mortales o duraderos. Por ejemplo, podrías querer dar la Espada del Juicio al Campeón de tu Emperador, que le da +2 de fuerza y +1 de daño.
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Usa tus letanías de cruzada para mejorar tus unidades y darles una ventaja en el combate. Por ejemplo, podrías cantar la Letanía de Protección Divina en tu Escuadrón Cruzado, que les da una salvación invulnerable de 5+.
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Usa tus Estrategias de Cruzada para sorprender o abrumar a tu oponente con movimientos o habilidades inesperadas. Por ejemplo, puede que quieras usar la estratagema de Honor al Capítulo para hacer que una de tus unidades vuelva a luchar al final de la fase de lucha.
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Usa tus rasgos de Señor de la Guerra de la Cruzada para hacer que tu señor de la guerra sea más inspirador o intimidante. Por ejemplo, es posible que desee darle el rasgo Oathkeeper, que le permite redirigir rollos de éxito fallidos para sí mismo y las unidades cercanas.
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Conclusión
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El suplemento del códice Templario Negro es imprescindible para cualquier fan de este capítulo o Warhammer 40,000 en general. Contiene todo lo que necesitas saber sobre su historia, tradición, modelos, reglas y tácticas. También cuenta con impresionantes obras de arte, historias inspiradoras y guías útiles para construir y pintar sus modelos. Si desea descargarlo en formato PDF o comprarlo en forma física, no se arrepentirá de obtener este suplemento de códice.
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Si usted está listo para iniciar o expandir su ejército de los Templarios Negros, puede obtener el suplemento del códice en el sitio web de Games Workshop o en su tienda de pasatiempos local. También puede obtener el nuevo conjunto de ejército que contiene todo lo necesario para el campo de una fuerza formidable de estos cruzados. También puedes consultar otros productos y recursos que ofrece Games Workshop, como sus revistas, podcasts, vídeos y aplicaciones.
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Gracias por leer este artículo. Esperamos que lo hayan disfrutado y hayan aprendido algo nuevo. Si usted tiene alguna pregunta o retroalimentación, por favor no dude en dejar un comentario a continuación. Nos encantaría saber de usted. Y recuerde, el emperador protege!
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Preguntas frecuentes
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Aquí hay algunas preguntas y respuestas frecuentes sobre el suplemento del códice Templario Negro:
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Q: ¿Cuánto cuesta el suplemento del códice templario negro?
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A: El suplemento del códice templario negro cuesta $40 USD para el libro físico y $25 USD para la versión PDF. El conjunto del ejército cuesta $210 USD e incluye el libro físico también.
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P: ¿Cuántas páginas tiene el suplemento del códice Templario Negro?
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A: El suplemento del códice Templario Negro tiene 80 páginas de contenido, además de una portada y una página posterior.
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P: ¿Cuáles son las principales diferencias entre los Templarios Negros y otros capítulos de la Marina Espacial?
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A: Las principales diferencias entre los templarios negros y otros capítulos de la Marina Espacial son sus creencias, tradiciones, organización y estilo de juego. Los Templarios Negros son más celosos y devotos que otros capítulos, creyendo en la divinidad del Emperador y librando una guerra santa contra sus enemigos. También tienen diferentes tradiciones, como tomar juramentos, elegir campeones y rechazar a los psykers. También tienen una organización diferente, ya que no siguen el Codex Astartes y en su lugar operan como flotas de cruzada. También tienen un estilo de juego diferente, ya que prefieren atacar en combate cuerpo a cuerpo con fervor y furia.
-
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A: Algunas de las mejores unidades y personajes para un ejército de templarios negros son:
-
-
El mariscal, que es el líder de una cruzada templaria negra y puede aumentar el rendimiento de las unidades cercanas.
-
El campeón del emperador, que es un guerrero elegido que puede desafiar y matar a los campeones enemigos en un solo combate.
-
El Escuadrón Cruzado, que son las tropas principales de un ejército templario negro y pueden estar equipados con varias armas cuerpo a cuerpo y a distancia.
-
El acorazado redentor, que es un tanque andante masivo que puede proporcionar apoyo de fuego pesado y aplastar a los enemigos en cuerpo a cuerpo.
-
El Storm Speeder Hailstrike, que es un vehículo de ataque rápido que puede desatar una lluvia de balas y cohetes sobre objetivos enemigos.
-
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P: ¿Dónde puedo encontrar más información e inspiración sobre los Templarios Negros?
-
A: Puede encontrar más información e inspiración sobre los Templarios Negros de varias fuentes, como:
-
-
El sitio web oficial del Taller de Juegos, donde puedes encontrar noticias, artículos, videos, podcasts y productos relacionados con Warhammer 40,000 y los Templarios Negros.
-
El sitio web de la Comunidad Warhammer, donde puedes encontrar blogs, vistas previas, reseñas, tutoriales, galerías y eventos relacionados con Warhammer 40,000 y los Templarios Negros.
-
La aplicación Warhammer 40,000, donde puedes acceder a todas las reglas y hojas de datos para Warhammer 40,000 y los Templarios Negros.
-
El canal de YouTube de Warhammer TV, donde puedes ver transmisiones en vivo, programas, entrevistas y tutoriales relacionados con Warhammer 40,000 y los Templarios Negros.
-
El sitio web de la Biblioteca Negra, donde se pueden encontrar libros, audiolibros y libros electrónicos relacionados con Warhammer 40,000 y los Templarios Negros.
-
El sitio web de Lexicanum, donde se puede encontrar una wiki completa de Warhammer 40,000 conocimientos e información, incluyendo los Templarios Negros.
-
-
64aa2da5cf
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diff --git a/spaces/Benson/text-generation/Examples/Cs Go Bhop Song.md b/spaces/Benson/text-generation/Examples/Cs Go Bhop Song.md
deleted file mode 100644
index c04b4257d2a6c3995bf96169b3545d2c7def93db..0000000000000000000000000000000000000000
--- a/spaces/Benson/text-generation/Examples/Cs Go Bhop Song.md
+++ /dev/null
@@ -1,152 +0,0 @@
-
-
-
-
Cómo descargar la tarjeta de embarque Air Vistara
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-
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Air Vistara es una compañía india de servicio completo que ofrece servicios premium y comodidad a sus pasajeros. Si vuela con Air Vistara, es posible que desee descargar su tarjeta de embarque con antelación para evitar problemas en el aeropuerto. Una tarjeta de embarque es un documento que confirma su número de asiento, número de vuelo, hora de salida, número de puerta y otra información importante. También le permite ingresar al área de verificación de seguridad y abordar el avión.
-
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Ventajas de descargar la tarjeta de embarque Air Vistara
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Conveniencia
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Al descargar su tarjeta de embarque Air Vistara, puede ahorrar tiempo y saltarse las largas colas en el mostrador de facturación. También puede elegir su asiento preferido entre las opciones disponibles e imprimir su tarjeta de embarque en casa o en el quiosco del aeropuerto. También puede recibir su tarjeta de embarque electrónico por correo electrónico o SMS, que puede mostrar en su dispositivo móvil en el aeropuerto.
Al descargar su tarjeta de embarque Air Vistara, puede reducir su contacto con otras personas y superficies en el aeropuerto. Esto puede ayudarle a evitar el riesgo de transmisión de COVID-19 y garantizar su seguridad y salud. Air Vistara también sigue estrictos protocolos de higiene y saneamiento para mantener seguros a sus pasajeros y al personal. Puede leer más sobre sus medidas de seguridad aquí.
-
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Flexibilidad
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Pasos para descargar Air Vistara Boarding Pass
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Registro web
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El check-in web es la forma más fácil y rápida de descargar su tarjeta de embarque Air Vistara. Puedes hacer el check-in en la web de Air Vistara o en la app, de 48 horas a 60 minutos antes de la salida de vuelos nacionales y de 48 horas a 120 minutos antes de la salida de vuelos internacionales. Estos son los pasos para hacer el check-in web:
-
-
Visite el sitio web o aplicación de Air Vistara y haga clic en "Check-in".
-
Introduzca su número de referencia y apellido de reserva, o su número de billete electrónico y apellido.
-
Seleccione su vuelo y confirme sus datos.
-
Elija su asiento en el mapa de asientos y agregue cualquier servicio adicional si es necesario.
-
Revise sus detalles de check-in y envíe.
-
Recibirá su tarjeta de embarque electrónico por correo electrónico, que puede descargar o imprimir.
-
-
También puede ver este video para ver cómo funciona el registro web.
-
-
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Registro móvil
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El check-in móvil es otra forma conveniente de descargar su tarjeta de embarque Air Vistara. Puede realizar el check-in móvil en la aplicación Air Vistara, de 48 horas a 60 minutos antes de la salida para vuelos nacionales y de 48 horas a 120 minutos antes de la salida para vuelos internacionales. Estos son los pasos para hacer el check-in móvil:
-
-
Descargue la aplicación Air Vistara desde la Google Play Store o la Apple App Store y ábrala.
-
Toque en "Check-in" e introduzca su número de referencia de reserva y apellido, o su número de billete electrónico y apellido.
-
Seleccione su vuelo y confirme sus datos.
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Elija su asiento en el mapa de asientos y agregue cualquier servicio adicional si es necesario.
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Revise sus detalles de check-in y envíe.
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Recibirá su tarjeta de embarque electrónico por SMS o código QR, que puede mostrar en su dispositivo móvil en el aeropuerto.
-
-
-
-
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Registro de quiosco
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-
-
El check-in en quiosco es otra opción para descargar su tarjeta de embarque Air Vistara. Puedes hacer el check-in en quiosco en el aeropuerto, de 48 horas a 45 minutos antes de la salida para vuelos nacionales y de 48 horas a 60 minutos antes de la salida para vuelos internacionales. Aquí están los pasos para hacer el check-in de quiosco:
-
-
Localice un quiosco de Air Vistara en el aeropuerto y toque la pantalla para iniciar.
-
Ingrese su número de referencia de reserva o número de boleto electrónico, o escanee su pasaporte o código QR.
-
Seleccione su vuelo y confirme sus datos.
-
Elija su asiento en el mapa de asientos y agregue cualquier servicio adicional si es necesario.
-
Revisa los detalles de tu check-in e imprime tu tarjeta de embarque.
-
-
También puede ver este video para ver cómo funciona el registro de quiosco.
-
-
Cosas que recordar al descargar la tarjeta de embarque Air Vistara
-
-
-
Elegibilidad
-
-
-
No todos los pasajeros pueden utilizar el check-in online o móvil y descargar su tarjeta de embarque Air Vistara. Los siguientes pasajeros tienen que registrarse en el mostrador del aeropuerto:
-
-
Pasajeros con necesidades o solicitudes especiales, como asistencia en silla de ruedas, menores no acompañados, bebés, mujeres embarazadas, etc.
-
Pasajeros que viajan en un grupo de más de 9 personas.
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Pasajeros que viajan con mascotas o exceso de equipaje.
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Pasajeros que viajan en código compartido o en vuelos interlínea con otras aerolíneas.
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Pasajeros que viajan hacia o desde destinos internacionales que requieren verificación de visa u otros documentos.
-
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Si no está seguro de si es elegible para usar el check-in en línea o móvil, puede ponerse en contacto con el servicio de atención al cliente de Air Vistara o visitar su sitio web para obtener más información.
-
-
-
-
Tiempo
-
-
-
-
-
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Equipaje
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-
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Si tiene equipaje facturado, debe dejarlo en el mostrador de entrega de equipaje designado en el aeropuerto, al menos 45 minutos antes de la salida para los vuelos nacionales y 60 minutos antes de la salida para los vuelos internacionales. Tienes que mostrar tu tarjeta de embarque electrónico y una identificación válida con foto para dejar tu equipaje. Si tiene equipaje de mano, debe asegurarse de que cumple con los límites de tamaño y peso de Air Vistara. Puede leer más sobre su política de equipaje aquí.
-
-
-
Documentos
-
-
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Si ha descargado su tarjeta de embarque Air Vistara, todavía necesita llevar algunos documentos con usted al aeropuerto. Usted tiene que mostrar su tarjeta de embarque electrónico y una identificación válida con foto en el control de seguridad y la puerta de embarque. Para vuelos internacionales, también debe mostrar su pasaporte, visa y cualquier otro documento requerido. Puede consultar la lista de documentos aceptables aquí.
-
-
Preguntas frecuentes sobre la descarga de la tarjeta de embarque Air Vistara
-
-
-
¿Puedo cancelar mi reserva de asiento a través de la web check-in?
-
-
-
No, no puede cancelar su reserva de asiento a través de la web check-in. Debe ponerse en contacto con el servicio de atención al cliente de Air Vistara o visitar su sitio web para su cancelación. También puede cancelar su vuelo si tiene un billete reembolsable o flexible, sujeto a las reglas de tarifa y disponibilidad.
-
-
-
¿Qué pasa si pierdo u olvido mi tarjeta de embarque electrónico?
-
-
-
Si pierde u olvida su tarjeta de embarque electrónico, puede recuperarla de su correo electrónico o SMS, o puede recogerla en el mostrador de facturación proporcionando una identificación válida con foto, al menos 1 hora antes de la salida del vuelo para vuelos nacionales y 2 horas antes para vuelos internacionales. También puede reimprimir su tarjeta de embarque en el quiosco del aeropuerto si ha realizado el check-in web o el check-in del quiosco.
-
-
-
-
-
-
Sí, puede cambiar su asiento después de descargar su tarjeta de embarque, sujeto a disponibilidad y reglas de tarifas. Puede hacerlo en el sitio web o la aplicación de Air Vistara, o en el mostrador de facturación del aeropuerto o en el quiosco. También puede actualizar su asiento a una clase superior si hay asientos vacantes, pagando la diferencia en la tarifa y los impuestos.
-
-
-
¿Necesito imprimir mi tarjeta de embarque electrónico?
-
-
-
No, no es necesario imprimir su tarjeta de embarque electrónico. Puede mostrarla en su dispositivo móvil en el control de seguridad y la puerta de embarque. Sin embargo, algunos aeropuertos pueden requerir una copia física de su tarjeta de embarque para la autorización de seguridad y el embarque. En ese caso, puede imprimirlo en casa o en el quiosco del aeropuerto.
-
-
-
¿Cómo puedo obtener una tarjeta de embarque DigiYatra?
-
-
-
DigiYatra es una experiencia de viaje sin papeles y sin fisuras que le permite utilizar sus datos biométricos como su tarjeta de embarque. Para obtener una tarjeta de embarque DigiYatra, debe registrarse en la aplicación DigiYatra y vincular su reserva de vuelo con su ID DigiYatra. Luego, puede escanear su cara en los quioscos del aeropuerto y proceder al control de seguridad y embarque sin ningún documento. Puedes leer más sobre DigiYatra aquí.
-
-
-
Espero que este artículo te haya ayudado a entender cómo descargar la tarjeta de embarque Air Vistara y disfrutar de un viaje sin problemas. Si tiene alguna pregunta o comentario, no dude en ponerse en contacto conmigo. Gracias por leer y volar feliz!
-
-
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-
- 64aa2da5cf
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\ No newline at end of file
diff --git a/spaces/Benson/text-generation/Examples/Descargar Gratis Fuego Mx Iphone Xr.md b/spaces/Benson/text-generation/Examples/Descargar Gratis Fuego Mx Iphone Xr.md
deleted file mode 100644
index 6c08824e5f34d860b82900775effd706e45bf3a4..0000000000000000000000000000000000000000
--- a/spaces/Benson/text-generation/Examples/Descargar Gratis Fuego Mx Iphone Xr.md
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
Descarga gratuita de Fire Max iPhone XR: Cómo disfrutar de la experiencia Battle Royale Premium en tu dispositivo iOS
-
Si eres un fan de los juegos de battle royale para móviles, es posible que hayas oído hablar de Free Fire, uno de los juegos más populares y descargados del género. ¿Pero sabías que hay una nueva y mejorada versión de Free Fire llamada Free Fire Max? ¿Y sabías que puedes jugar en tu iPhone XR?
-
En este artículo, le diremos todo lo que necesita saber sobre Free Fire Max, cómo se diferencia de Free Fire, cuáles son los requisitos y beneficios de reproducirlo en el iPhone XR, y cómo descargarlo e instalarlo en su dispositivo iOS. Sigue leyendo para saber más.
¿Qué es Free Fire Max y cómo es diferente de Free Fire?
-
Free Fire Max es una aplicación independiente que ofrece a los usuarios el mismo juego Free Fire que muchos conocen y aman, pero con especificaciones mejoradas. Está diseñado exclusivamente para ofrecer una experiencia de juego premium en un entorno battle royale.
-
Free Fire Max es una versión mejorada de Free Fire con gráficos y características mejoradas
-
Una de las principales diferencias entre Free Fire Max y Free Fire es la calidad gráfica. Gratis Fire Max tiene gráficos en HD, efectos especiales mejorados y un juego más suave que proporcionan una experiencia de supervivencia realista e inmersiva para todos los fans de battle royale. Puedes esperar ver más detalles, texturas, animaciones y efectos de iluminación en Free Fire Max.
-
Free Fire Max ofrece nuevos modos de juego, mapas y opciones de personalización
-
Otra diferencia entre Free Fire Max y Free Fire es el contenido. Gratis Fire Max introduce nuevos modos de juego y mapas que son exclusivos de la aplicación. Por ejemplo, puede crear y jugar en su propio mapa personalizado en el modo Craftland, o disfrutar de un vestíbulo de 360 grados donde puede mostrar sus armas, vehículos y pieles de pared gloo. También puedes acceder a más opciones de personalización para tus personajes y armas en Free Fire Max.
-
-
Una tercera diferencia entre Free Fire Max y Free Fire es la compatibilidad. Gracias a la tecnología Firelink, puedes jugar todos los modos de juego con los jugadores de Free Fire y Free Fire Max juntos, sin importar qué aplicación usen. También puede iniciar sesión con su cuenta de Free Fire existente para jugar Free Fire Max sin ningún problema. El progreso y los elementos se mantienen en ambas aplicaciones en tiempo real.
-
¿Cuáles son los requisitos y beneficios de jugar Free Fire Max en el iPhone XR?
-
Si se está preguntando si su iPhone XR puede ejecutar Free Fire Max sin problemas, la respuesta es sí. De hecho, hay muchas ventajas de jugar Free Fire Max en el iPhone XR.
-
iPhone XR cumple con las especificaciones mínimas para Free Fire Max
-
Las especificaciones mínimas para jugar Free Fire Max en dispositivos iOS son las siguientes:
-
-
versión de iOS: iOS 11
RAM: 2 GB
Almacenamiento: 2.5 GB
-
Como puedes ver, tu iPhone XR cumple fácilmente con estos requisitos, ya que tiene iOS 14, 3 GB de RAM y 64 GB de almacenamiento. Esto significa que usted puede jugar Free Fire Max sin ningún retraso o se bloquea en su iPhone XR.
-
-
iPhone XR ofrece una experiencia de juego suave e inmersiva con pantalla de retina líquida y chip biónico A12
-
No solo tu iPhone XR cumple con las especificaciones mínimas para Free Fire Max, sino que también las supera con sus características avanzadas. Una de ellas es la pantalla Liquid Retina, que es una pantalla LCD de 6,1 pulgadas con una resolución de 1792 x 828 píxeles y una densidad de píxeles de 326 ppi. Esta pantalla ofrece colores impresionantes, contraste y brillo que hacen que Free Fire Max parezca más vívido y realista en tu iPhone XR.
-
-
iPhone XR tiene una larga vida de la batería y resistencia al agua para juegos ininterrumpidos
-
Un beneficio final de jugar Free Fire Max en el iPhone XR es la durabilidad y fiabilidad de su dispositivo. El iPhone XR tiene una capacidad de batería de 2942 mAh, que puede durar hasta 15 horas de reproducción de video, 25 horas de tiempo de conversación o 65 horas de reproducción de audio. Esto significa que puedes jugar Free Fire Max durante horas sin preocuparte por quedarte sin jugo.
-
El iPhone XR también tiene una clasificación IP67, lo que significa que puede soportar la inmersión en agua hasta 1 metro durante 30 minutos. Esto significa que puedes jugar Free Fire Max en cualquier condición meteorológica o ambiente sin dañar tu dispositivo.
-
¿Cómo descargar e instalar Free Fire Max en el iPhone XR?
-
Ahora que conoce los beneficios de jugar Free Fire Max en el iPhone XR, es posible que se pregunte cómo descargar e instalar en su dispositivo. Bueno, es muy fácil y simple. Solo sigue estos pasos:
-
Paso 1: Pre-registro para Free Fire Max en la App Store o el sitio web oficial
-
El primer paso es pre-registrarse para Free Fire Max, que le dará acceso a la aplicación cuando se lance el 28 de septiembre de 2021. Puede pre-registrarse en la App Store buscando Free Fire Max y pulsando el botón "Pre-Orden". Alternativamente, puede pre-registrarse en el sitio web oficial ingresando su dirección de correo electrónico y seleccionando su región.
-
Paso 2: Espera la fecha oficial de lanzamiento de Free Fire Max el 28 de septiembre de 2021
-
El segundo paso es esperar pacientemente la fecha oficial de lanzamiento de Free Fire Max, que es el 28 de septiembre de 2021. En este día, usted recibirá una notificación de la App Store o el sitio web oficial que Free Fire Max está disponible para su descarga.
-
Paso 3: Descargar e instalar Free Fire Max en tu iPhone XR
-
-
Paso 4: Inicie sesión con su cuenta de Free Fire existente o cree una nueva
-
El cuarto paso es iniciar sesión con su cuenta de Free Fire existente o crear una nueva. Puede hacer esto pulsando en el botón "Iniciar sesión" en la pantalla principal de Free Fire Max y eligiendo su método de inicio de sesión preferido. Puedes usar las opciones de inicio de sesión de Facebook, Google, Apple ID, VK, Twitter o Invitado. Si aún no tienes una cuenta, puedes tocar el botón "Crear cuenta" y seguir las instrucciones.
-
Paso 5: Disfruta de la experiencia premium battle royale en tu dispositivo iOS
-
El quinto y último paso es disfrutar de la experiencia premium battle royale en su dispositivo iOS. Puede personalizar la configuración, elegir el modo de juego y el mapa, invitar a sus amigos, y empezar a jugar Free Fire Max en su iPhone XR.
-
Conclusión
-
En conclusión, Free Fire Max es una versión mejorada de Free Fire que ofrece gráficos y características mejoradas, nuevos modos de juego y mapas, y cross-play y cross-progression con Free Fire. Es compatible con el iPhone XR, que ofrece una experiencia de juego suave e inmersiva con su pantalla Liquid Retina, chip A12 Bionic, larga duración de la batería y resistencia al agua. Puede descargar e instalar Free Fire Max en su iPhone XR mediante el registro previo en la App Store o el sitio web oficial, e iniciar sesión con su cuenta de Free Fire existente o crear una nueva. Si estás buscando una experiencia de batalla royale premium en tu dispositivo iOS, definitivamente deberías probar Free Fire Max.
-
Preguntas frecuentes
-
Aquí hay algunas preguntas frecuentes sobre Free Fire Max descargar iPhone XR:
-
Q: ¿Es Free Fire Max libre para jugar?
-
A: Sí, Free Fire Max es libre de jugar, al igual que Free Fire. Sin embargo, puedes comprar artículos del juego y divisas con dinero real si quieres mejorar tu experiencia de juego.
-
P: ¿Puedo jugar Free Fire Max con mis amigos que usan Free Fire?
-
-
Q: ¿Cuáles son las diferencias entre Free Fire Max y PUBG Mobile?
-
A: Tanto Free Fire Max como PUBG Mobile son juegos populares de battle royale, pero tienen algunas diferencias. Por ejemplo, Free Fire Max tiene un tamaño de mapa más pequeño y una duración de partido más corta que PUBG Mobile, lo que lo hace más rápido y lleno de acción. Free Fire Max también tiene más opciones de personalización de personajes y armas que PUBG Mobile, lo que lo hace más diverso y creativo.
-
Q: ¿Cómo puedo conseguir más diamantes en Free Fire Max?
-
A: Los diamantes son la moneda premium en Free Fire Max, que puedes usar para comprar artículos y pieles exclusivos. Puedes obtener más diamantes al comprarlos con dinero real, completar misiones y eventos, participar en sorteos y concursos o usar aplicaciones y sitios web de terceros. Sin embargo, ten cuidado con estafas y hacks que podrían dañar tu dispositivo o cuenta.
-
Q: ¿Cómo puedo contactar al servicio al cliente de Free Fire Max?
-
A: Si tiene algún problema o consulta con respecto a Free Fire Max, puede ponerse en contacto con el servicio al cliente de Free Fire Max siguiendo estos pasos:
-
-
Abra la aplicación y toque en el icono "Configuración" en la esquina superior derecha de la pantalla.
-
Toque en la opción "Servicio al cliente" en la esquina inferior izquierda de la pantalla.
-
Serás redirigido a una página web donde podrás enviar tus comentarios o consultas.
-
También puede consultar la sección de preguntas frecuentes o las páginas oficiales de redes sociales de Free Fire Max para obtener más información.
- 64aa2da5cf
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diff --git a/spaces/Big-Web/MMSD/env/Lib/site-packages/botocore/configloader.py b/spaces/Big-Web/MMSD/env/Lib/site-packages/botocore/configloader.py
deleted file mode 100644
index 245d9d8eb743ac409574edb80eddbfcd43e4e112..0000000000000000000000000000000000000000
--- a/spaces/Big-Web/MMSD/env/Lib/site-packages/botocore/configloader.py
+++ /dev/null
@@ -1,282 +0,0 @@
-# Copyright (c) 2012-2013 Mitch Garnaat http://garnaat.org/
-# Copyright 2012-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
-#
-# Licensed under the Apache License, Version 2.0 (the "License"). You
-# may not use this file except in compliance with the License. A copy of
-# the License is located at
-#
-# http://aws.amazon.com/apache2.0/
-#
-# or in the "license" file accompanying this file. This file is
-# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
-# ANY KIND, either express or implied. See the License for the specific
-# language governing permissions and limitations under the License.
-import configparser
-import copy
-import os
-import shlex
-import sys
-
-import botocore.exceptions
-
-
-def multi_file_load_config(*filenames):
- """Load and combine multiple INI configs with profiles.
-
- This function will take a list of filesnames and return
- a single dictionary that represents the merging of the loaded
- config files.
-
- If any of the provided filenames does not exist, then that file
- is ignored. It is therefore ok to provide a list of filenames,
- some of which may not exist.
-
- Configuration files are **not** deep merged, only the top level
- keys are merged. The filenames should be passed in order of
- precedence. The first config file has precedence over the
- second config file, which has precedence over the third config file,
- etc. The only exception to this is that the "profiles" key is
- merged to combine profiles from multiple config files into a
- single profiles mapping. However, if a profile is defined in
- multiple config files, then the config file with the highest
- precedence is used. Profile values themselves are not merged.
- For example::
-
- FileA FileB FileC
- [foo] [foo] [bar]
- a=1 a=2 a=3
- b=2
-
- [bar] [baz] [profile a]
- a=2 a=3 region=e
-
- [profile a] [profile b] [profile c]
- region=c region=d region=f
-
- The final result of ``multi_file_load_config(FileA, FileB, FileC)``
- would be::
-
- {"foo": {"a": 1}, "bar": {"a": 2}, "baz": {"a": 3},
- "profiles": {"a": {"region": "c"}}, {"b": {"region": d"}},
- {"c": {"region": "f"}}}
-
- Note that the "foo" key comes from A, even though it's defined in both
- FileA and FileB. Because "foo" was defined in FileA first, then the values
- for "foo" from FileA are used and the values for "foo" from FileB are
- ignored. Also note where the profiles originate from. Profile "a"
- comes FileA, profile "b" comes from FileB, and profile "c" comes
- from FileC.
-
- """
- configs = []
- profiles = []
- for filename in filenames:
- try:
- loaded = load_config(filename)
- except botocore.exceptions.ConfigNotFound:
- continue
- profiles.append(loaded.pop('profiles'))
- configs.append(loaded)
- merged_config = _merge_list_of_dicts(configs)
- merged_profiles = _merge_list_of_dicts(profiles)
- merged_config['profiles'] = merged_profiles
- return merged_config
-
-
-def _merge_list_of_dicts(list_of_dicts):
- merged_dicts = {}
- for single_dict in list_of_dicts:
- for key, value in single_dict.items():
- if key not in merged_dicts:
- merged_dicts[key] = value
- return merged_dicts
-
-
-def load_config(config_filename):
- """Parse a INI config with profiles.
-
- This will parse an INI config file and map top level profiles
- into a top level "profile" key.
-
- If you want to parse an INI file and map all section names to
- top level keys, use ``raw_config_parse`` instead.
-
- """
- parsed = raw_config_parse(config_filename)
- return build_profile_map(parsed)
-
-
-def raw_config_parse(config_filename, parse_subsections=True):
- """Returns the parsed INI config contents.
-
- Each section name is a top level key.
-
- :param config_filename: The name of the INI file to parse
-
- :param parse_subsections: If True, parse indented blocks as
- subsections that represent their own configuration dictionary.
- For example, if the config file had the contents::
-
- s3 =
- signature_version = s3v4
- addressing_style = path
-
- The resulting ``raw_config_parse`` would be::
-
- {'s3': {'signature_version': 's3v4', 'addressing_style': 'path'}}
-
- If False, do not try to parse subsections and return the indented
- block as its literal value::
-
- {'s3': '\nsignature_version = s3v4\naddressing_style = path'}
-
- :returns: A dict with keys for each profile found in the config
- file and the value of each key being a dict containing name
- value pairs found in that profile.
-
- :raises: ConfigNotFound, ConfigParseError
- """
- config = {}
- path = config_filename
- if path is not None:
- path = os.path.expandvars(path)
- path = os.path.expanduser(path)
- if not os.path.isfile(path):
- raise botocore.exceptions.ConfigNotFound(path=_unicode_path(path))
- cp = configparser.RawConfigParser()
- try:
- cp.read([path])
- except (configparser.Error, UnicodeDecodeError) as e:
- raise botocore.exceptions.ConfigParseError(
- path=_unicode_path(path), error=e
- ) from None
- else:
- for section in cp.sections():
- config[section] = {}
- for option in cp.options(section):
- config_value = cp.get(section, option)
- if parse_subsections and config_value.startswith('\n'):
- # Then we need to parse the inner contents as
- # hierarchical. We support a single level
- # of nesting for now.
- try:
- config_value = _parse_nested(config_value)
- except ValueError as e:
- raise botocore.exceptions.ConfigParseError(
- path=_unicode_path(path), error=e
- ) from None
- config[section][option] = config_value
- return config
-
-
-def _unicode_path(path):
- if isinstance(path, str):
- return path
- # According to the documentation getfilesystemencoding can return None
- # on unix in which case the default encoding is used instead.
- filesystem_encoding = sys.getfilesystemencoding()
- if filesystem_encoding is None:
- filesystem_encoding = sys.getdefaultencoding()
- return path.decode(filesystem_encoding, 'replace')
-
-
-def _parse_nested(config_value):
- # Given a value like this:
- # \n
- # foo = bar
- # bar = baz
- # We need to parse this into
- # {'foo': 'bar', 'bar': 'baz}
- parsed = {}
- for line in config_value.splitlines():
- line = line.strip()
- if not line:
- continue
- # The caller will catch ValueError
- # and raise an appropriate error
- # if this fails.
- key, value = line.split('=', 1)
- parsed[key.strip()] = value.strip()
- return parsed
-
-
-def build_profile_map(parsed_ini_config):
- """Convert the parsed INI config into a profile map.
-
- The config file format requires that every profile except the
- default to be prepended with "profile", e.g.::
-
- [profile test]
- aws_... = foo
- aws_... = bar
-
- [profile bar]
- aws_... = foo
- aws_... = bar
-
- # This is *not* a profile
- [preview]
- otherstuff = 1
-
- # Neither is this
- [foobar]
- morestuff = 2
-
- The build_profile_map will take a parsed INI config file where each top
- level key represents a section name, and convert into a format where all
- the profiles are under a single top level "profiles" key, and each key in
- the sub dictionary is a profile name. For example, the above config file
- would be converted from::
-
- {"profile test": {"aws_...": "foo", "aws...": "bar"},
- "profile bar": {"aws...": "foo", "aws...": "bar"},
- "preview": {"otherstuff": ...},
- "foobar": {"morestuff": ...},
- }
-
- into::
-
- {"profiles": {"test": {"aws_...": "foo", "aws...": "bar"},
- "bar": {"aws...": "foo", "aws...": "bar"},
- "preview": {"otherstuff": ...},
- "foobar": {"morestuff": ...},
- }
-
- If there are no profiles in the provided parsed INI contents, then
- an empty dict will be the value associated with the ``profiles`` key.
-
- .. note::
-
- This will not mutate the passed in parsed_ini_config. Instead it will
- make a deepcopy and return that value.
-
- """
- parsed_config = copy.deepcopy(parsed_ini_config)
- profiles = {}
- sso_sessions = {}
- final_config = {}
- for key, values in parsed_config.items():
- if key.startswith("profile"):
- try:
- parts = shlex.split(key)
- except ValueError:
- continue
- if len(parts) == 2:
- profiles[parts[1]] = values
- elif key.startswith("sso-session"):
- try:
- parts = shlex.split(key)
- except ValueError:
- continue
- if len(parts) == 2:
- sso_sessions[parts[1]] = values
- elif key == 'default':
- # default section is special and is considered a profile
- # name but we don't require you use 'profile "default"'
- # as a section.
- profiles[key] = values
- else:
- final_config[key] = values
- final_config['profiles'] = profiles
- final_config['sso_sessions'] = sso_sessions
- return final_config
diff --git a/spaces/Big-Web/MMSD/env/Lib/site-packages/setuptools/command/dist_info.py b/spaces/Big-Web/MMSD/env/Lib/site-packages/setuptools/command/dist_info.py
deleted file mode 100644
index 0685c94596f2e74642ecf57b33b6c20f937d03c0..0000000000000000000000000000000000000000
--- a/spaces/Big-Web/MMSD/env/Lib/site-packages/setuptools/command/dist_info.py
+++ /dev/null
@@ -1,142 +0,0 @@
-"""
-Create a dist_info directory
-As defined in the wheel specification
-"""
-
-import os
-import re
-import shutil
-import sys
-import warnings
-from contextlib import contextmanager
-from inspect import cleandoc
-from pathlib import Path
-
-from distutils.core import Command
-from distutils import log
-from setuptools.extern import packaging
-from setuptools._deprecation_warning import SetuptoolsDeprecationWarning
-
-
-class dist_info(Command):
-
- description = 'create a .dist-info directory'
-
- user_options = [
- ('egg-base=', 'e', "directory containing .egg-info directories"
- " (default: top of the source tree)"
- " DEPRECATED: use --output-dir."),
- ('output-dir=', 'o', "directory inside of which the .dist-info will be"
- "created (default: top of the source tree)"),
- ('tag-date', 'd', "Add date stamp (e.g. 20050528) to version number"),
- ('tag-build=', 'b', "Specify explicit tag to add to version number"),
- ('no-date', 'D', "Don't include date stamp [default]"),
- ('keep-egg-info', None, "*TRANSITIONAL* will be removed in the future"),
- ]
-
- boolean_options = ['tag-date', 'keep-egg-info']
- negative_opt = {'no-date': 'tag-date'}
-
- def initialize_options(self):
- self.egg_base = None
- self.output_dir = None
- self.name = None
- self.dist_info_dir = None
- self.tag_date = None
- self.tag_build = None
- self.keep_egg_info = False
-
- def finalize_options(self):
- if self.egg_base:
- msg = "--egg-base is deprecated for dist_info command. Use --output-dir."
- warnings.warn(msg, SetuptoolsDeprecationWarning)
- self.output_dir = self.egg_base or self.output_dir
-
- dist = self.distribution
- project_dir = dist.src_root or os.curdir
- self.output_dir = Path(self.output_dir or project_dir)
-
- egg_info = self.reinitialize_command("egg_info")
- egg_info.egg_base = str(self.output_dir)
-
- if self.tag_date:
- egg_info.tag_date = self.tag_date
- else:
- self.tag_date = egg_info.tag_date
-
- if self.tag_build:
- egg_info.tag_build = self.tag_build
- else:
- self.tag_build = egg_info.tag_build
-
- egg_info.finalize_options()
- self.egg_info = egg_info
-
- name = _safe(dist.get_name())
- version = _version(dist.get_version())
- self.name = f"{name}-{version}"
- self.dist_info_dir = os.path.join(self.output_dir, f"{self.name}.dist-info")
-
- @contextmanager
- def _maybe_bkp_dir(self, dir_path: str, requires_bkp: bool):
- if requires_bkp:
- bkp_name = f"{dir_path}.__bkp__"
- _rm(bkp_name, ignore_errors=True)
- _copy(dir_path, bkp_name, dirs_exist_ok=True, symlinks=True)
- try:
- yield
- finally:
- _rm(dir_path, ignore_errors=True)
- shutil.move(bkp_name, dir_path)
- else:
- yield
-
- def run(self):
- self.output_dir.mkdir(parents=True, exist_ok=True)
- self.egg_info.run()
- egg_info_dir = self.egg_info.egg_info
- assert os.path.isdir(egg_info_dir), ".egg-info dir should have been created"
-
- log.info("creating '{}'".format(os.path.abspath(self.dist_info_dir)))
- bdist_wheel = self.get_finalized_command('bdist_wheel')
-
- # TODO: if bdist_wheel if merged into setuptools, just add "keep_egg_info" there
- with self._maybe_bkp_dir(egg_info_dir, self.keep_egg_info):
- bdist_wheel.egg2dist(egg_info_dir, self.dist_info_dir)
-
-
-def _safe(component: str) -> str:
- """Escape a component used to form a wheel name according to PEP 491"""
- return re.sub(r"[^\w\d.]+", "_", component)
-
-
-def _version(version: str) -> str:
- """Convert an arbitrary string to a version string."""
- v = version.replace(' ', '.')
- try:
- return str(packaging.version.Version(v)).replace("-", "_")
- except packaging.version.InvalidVersion:
- msg = f"""Invalid version: {version!r}.
- !!\n\n
- ###################
- # Invalid version #
- ###################
- {version!r} is not valid according to PEP 440.\n
- Please make sure specify a valid version for your package.
- Also note that future releases of setuptools may halt the build process
- if an invalid version is given.
- \n\n!!
- """
- warnings.warn(cleandoc(msg))
- return _safe(v).strip("_")
-
-
-def _rm(dir_name, **opts):
- if os.path.isdir(dir_name):
- shutil.rmtree(dir_name, **opts)
-
-
-def _copy(src, dst, **opts):
- if sys.version_info < (3, 8):
- opts.pop("dirs_exist_ok", None)
- shutil.copytree(src, dst, **opts)
diff --git a/spaces/BigSalmon/Paraphrase/README.md b/spaces/BigSalmon/Paraphrase/README.md
deleted file mode 100644
index b24b2d5ccba53903eec8ff273beb64ba5a35f983..0000000000000000000000000000000000000000
--- a/spaces/BigSalmon/Paraphrase/README.md
+++ /dev/null
@@ -1,37 +0,0 @@
----
-title: Paraphrase
-emoji: 👀
-colorFrom: indigo
-colorTo: purple
-sdk: streamlit
-app_file: app.py
-pinned: false
----
-
-# Configuration
-
-`title`: _string_
-Display title for the Space
-
-`emoji`: _string_
-Space emoji (emoji-only character allowed)
-
-`colorFrom`: _string_
-Color for Thumbnail gradient (red, yellow, green, blue, indigo, purple, pink, gray)
-
-`colorTo`: _string_
-Color for Thumbnail gradient (red, yellow, green, blue, indigo, purple, pink, gray)
-
-`sdk`: _string_
-Can be either `gradio` or `streamlit`
-
-`sdk_version` : _string_
-Only applicable for `streamlit` SDK.
-See [doc](https://hf.co/docs/hub/spaces) for more info on supported versions.
-
-`app_file`: _string_
-Path to your main application file (which contains either `gradio` or `streamlit` Python code).
-Path is relative to the root of the repository.
-
-`pinned`: _boolean_
-Whether the Space stays on top of your list.
diff --git a/spaces/CVPR/GFPGAN-example/gfpgan/archs/gfpganv1_arch.py b/spaces/CVPR/GFPGAN-example/gfpgan/archs/gfpganv1_arch.py
deleted file mode 100644
index e092b4f7633dece505e5cd3bac4a482df3746654..0000000000000000000000000000000000000000
--- a/spaces/CVPR/GFPGAN-example/gfpgan/archs/gfpganv1_arch.py
+++ /dev/null
@@ -1,439 +0,0 @@
-import math
-import random
-import torch
-from basicsr.archs.stylegan2_arch import (ConvLayer, EqualConv2d, EqualLinear, ResBlock, ScaledLeakyReLU,
- StyleGAN2Generator)
-from basicsr.ops.fused_act import FusedLeakyReLU
-from basicsr.utils.registry import ARCH_REGISTRY
-from torch import nn
-from torch.nn import functional as F
-
-
-class StyleGAN2GeneratorSFT(StyleGAN2Generator):
- """StyleGAN2 Generator with SFT modulation (Spatial Feature Transform).
-
- Args:
- out_size (int): The spatial size of outputs.
- num_style_feat (int): Channel number of style features. Default: 512.
- num_mlp (int): Layer number of MLP style layers. Default: 8.
- channel_multiplier (int): Channel multiplier for large networks of StyleGAN2. Default: 2.
- resample_kernel (list[int]): A list indicating the 1D resample kernel magnitude. A cross production will be
- applied to extent 1D resample kernel to 2D resample kernel. Default: (1, 3, 3, 1).
- lr_mlp (float): Learning rate multiplier for mlp layers. Default: 0.01.
- narrow (float): The narrow ratio for channels. Default: 1.
- sft_half (bool): Whether to apply SFT on half of the input channels. Default: False.
- """
-
- def __init__(self,
- out_size,
- num_style_feat=512,
- num_mlp=8,
- channel_multiplier=2,
- resample_kernel=(1, 3, 3, 1),
- lr_mlp=0.01,
- narrow=1,
- sft_half=False):
- super(StyleGAN2GeneratorSFT, self).__init__(
- out_size,
- num_style_feat=num_style_feat,
- num_mlp=num_mlp,
- channel_multiplier=channel_multiplier,
- resample_kernel=resample_kernel,
- lr_mlp=lr_mlp,
- narrow=narrow)
- self.sft_half = sft_half
-
- def forward(self,
- styles,
- conditions,
- input_is_latent=False,
- noise=None,
- randomize_noise=True,
- truncation=1,
- truncation_latent=None,
- inject_index=None,
- return_latents=False):
- """Forward function for StyleGAN2GeneratorSFT.
-
- Args:
- styles (list[Tensor]): Sample codes of styles.
- conditions (list[Tensor]): SFT conditions to generators.
- input_is_latent (bool): Whether input is latent style. Default: False.
- noise (Tensor | None): Input noise or None. Default: None.
- randomize_noise (bool): Randomize noise, used when 'noise' is False. Default: True.
- truncation (float): The truncation ratio. Default: 1.
- truncation_latent (Tensor | None): The truncation latent tensor. Default: None.
- inject_index (int | None): The injection index for mixing noise. Default: None.
- return_latents (bool): Whether to return style latents. Default: False.
- """
- # style codes -> latents with Style MLP layer
- if not input_is_latent:
- styles = [self.style_mlp(s) for s in styles]
- # noises
- if noise is None:
- if randomize_noise:
- noise = [None] * self.num_layers # for each style conv layer
- else: # use the stored noise
- noise = [getattr(self.noises, f'noise{i}') for i in range(self.num_layers)]
- # style truncation
- if truncation < 1:
- style_truncation = []
- for style in styles:
- style_truncation.append(truncation_latent + truncation * (style - truncation_latent))
- styles = style_truncation
- # get style latents with injection
- if len(styles) == 1:
- inject_index = self.num_latent
-
- if styles[0].ndim < 3:
- # repeat latent code for all the layers
- latent = styles[0].unsqueeze(1).repeat(1, inject_index, 1)
- else: # used for encoder with different latent code for each layer
- latent = styles[0]
- elif len(styles) == 2: # mixing noises
- if inject_index is None:
- inject_index = random.randint(1, self.num_latent - 1)
- latent1 = styles[0].unsqueeze(1).repeat(1, inject_index, 1)
- latent2 = styles[1].unsqueeze(1).repeat(1, self.num_latent - inject_index, 1)
- latent = torch.cat([latent1, latent2], 1)
-
- # main generation
- out = self.constant_input(latent.shape[0])
- out = self.style_conv1(out, latent[:, 0], noise=noise[0])
- skip = self.to_rgb1(out, latent[:, 1])
-
- i = 1
- for conv1, conv2, noise1, noise2, to_rgb in zip(self.style_convs[::2], self.style_convs[1::2], noise[1::2],
- noise[2::2], self.to_rgbs):
- out = conv1(out, latent[:, i], noise=noise1)
-
- # the conditions may have fewer levels
- if i < len(conditions):
- # SFT part to combine the conditions
- if self.sft_half: # only apply SFT to half of the channels
- out_same, out_sft = torch.split(out, int(out.size(1) // 2), dim=1)
- out_sft = out_sft * conditions[i - 1] + conditions[i]
- out = torch.cat([out_same, out_sft], dim=1)
- else: # apply SFT to all the channels
- out = out * conditions[i - 1] + conditions[i]
-
- out = conv2(out, latent[:, i + 1], noise=noise2)
- skip = to_rgb(out, latent[:, i + 2], skip) # feature back to the rgb space
- i += 2
-
- image = skip
-
- if return_latents:
- return image, latent
- else:
- return image, None
-
-
-class ConvUpLayer(nn.Module):
- """Convolutional upsampling layer. It uses bilinear upsampler + Conv.
-
- Args:
- in_channels (int): Channel number of the input.
- out_channels (int): Channel number of the output.
- kernel_size (int): Size of the convolving kernel.
- stride (int): Stride of the convolution. Default: 1
- padding (int): Zero-padding added to both sides of the input. Default: 0.
- bias (bool): If ``True``, adds a learnable bias to the output. Default: ``True``.
- bias_init_val (float): Bias initialized value. Default: 0.
- activate (bool): Whether use activateion. Default: True.
- """
-
- def __init__(self,
- in_channels,
- out_channels,
- kernel_size,
- stride=1,
- padding=0,
- bias=True,
- bias_init_val=0,
- activate=True):
- super(ConvUpLayer, self).__init__()
- self.in_channels = in_channels
- self.out_channels = out_channels
- self.kernel_size = kernel_size
- self.stride = stride
- self.padding = padding
- # self.scale is used to scale the convolution weights, which is related to the common initializations.
- self.scale = 1 / math.sqrt(in_channels * kernel_size**2)
-
- self.weight = nn.Parameter(torch.randn(out_channels, in_channels, kernel_size, kernel_size))
-
- if bias and not activate:
- self.bias = nn.Parameter(torch.zeros(out_channels).fill_(bias_init_val))
- else:
- self.register_parameter('bias', None)
-
- # activation
- if activate:
- if bias:
- self.activation = FusedLeakyReLU(out_channels)
- else:
- self.activation = ScaledLeakyReLU(0.2)
- else:
- self.activation = None
-
- def forward(self, x):
- # bilinear upsample
- out = F.interpolate(x, scale_factor=2, mode='bilinear', align_corners=False)
- # conv
- out = F.conv2d(
- out,
- self.weight * self.scale,
- bias=self.bias,
- stride=self.stride,
- padding=self.padding,
- )
- # activation
- if self.activation is not None:
- out = self.activation(out)
- return out
-
-
-class ResUpBlock(nn.Module):
- """Residual block with upsampling.
-
- Args:
- in_channels (int): Channel number of the input.
- out_channels (int): Channel number of the output.
- """
-
- def __init__(self, in_channels, out_channels):
- super(ResUpBlock, self).__init__()
-
- self.conv1 = ConvLayer(in_channels, in_channels, 3, bias=True, activate=True)
- self.conv2 = ConvUpLayer(in_channels, out_channels, 3, stride=1, padding=1, bias=True, activate=True)
- self.skip = ConvUpLayer(in_channels, out_channels, 1, bias=False, activate=False)
-
- def forward(self, x):
- out = self.conv1(x)
- out = self.conv2(out)
- skip = self.skip(x)
- out = (out + skip) / math.sqrt(2)
- return out
-
-
-@ARCH_REGISTRY.register()
-class GFPGANv1(nn.Module):
- """The GFPGAN architecture: Unet + StyleGAN2 decoder with SFT.
-
- Ref: GFP-GAN: Towards Real-World Blind Face Restoration with Generative Facial Prior.
-
- Args:
- out_size (int): The spatial size of outputs.
- num_style_feat (int): Channel number of style features. Default: 512.
- channel_multiplier (int): Channel multiplier for large networks of StyleGAN2. Default: 2.
- resample_kernel (list[int]): A list indicating the 1D resample kernel magnitude. A cross production will be
- applied to extent 1D resample kernel to 2D resample kernel. Default: (1, 3, 3, 1).
- decoder_load_path (str): The path to the pre-trained decoder model (usually, the StyleGAN2). Default: None.
- fix_decoder (bool): Whether to fix the decoder. Default: True.
-
- num_mlp (int): Layer number of MLP style layers. Default: 8.
- lr_mlp (float): Learning rate multiplier for mlp layers. Default: 0.01.
- input_is_latent (bool): Whether input is latent style. Default: False.
- different_w (bool): Whether to use different latent w for different layers. Default: False.
- narrow (float): The narrow ratio for channels. Default: 1.
- sft_half (bool): Whether to apply SFT on half of the input channels. Default: False.
- """
-
- def __init__(
- self,
- out_size,
- num_style_feat=512,
- channel_multiplier=1,
- resample_kernel=(1, 3, 3, 1),
- decoder_load_path=None,
- fix_decoder=True,
- # for stylegan decoder
- num_mlp=8,
- lr_mlp=0.01,
- input_is_latent=False,
- different_w=False,
- narrow=1,
- sft_half=False):
-
- super(GFPGANv1, self).__init__()
- self.input_is_latent = input_is_latent
- self.different_w = different_w
- self.num_style_feat = num_style_feat
-
- unet_narrow = narrow * 0.5 # by default, use a half of input channels
- channels = {
- '4': int(512 * unet_narrow),
- '8': int(512 * unet_narrow),
- '16': int(512 * unet_narrow),
- '32': int(512 * unet_narrow),
- '64': int(256 * channel_multiplier * unet_narrow),
- '128': int(128 * channel_multiplier * unet_narrow),
- '256': int(64 * channel_multiplier * unet_narrow),
- '512': int(32 * channel_multiplier * unet_narrow),
- '1024': int(16 * channel_multiplier * unet_narrow)
- }
-
- self.log_size = int(math.log(out_size, 2))
- first_out_size = 2**(int(math.log(out_size, 2)))
-
- self.conv_body_first = ConvLayer(3, channels[f'{first_out_size}'], 1, bias=True, activate=True)
-
- # downsample
- in_channels = channels[f'{first_out_size}']
- self.conv_body_down = nn.ModuleList()
- for i in range(self.log_size, 2, -1):
- out_channels = channels[f'{2**(i - 1)}']
- self.conv_body_down.append(ResBlock(in_channels, out_channels, resample_kernel))
- in_channels = out_channels
-
- self.final_conv = ConvLayer(in_channels, channels['4'], 3, bias=True, activate=True)
-
- # upsample
- in_channels = channels['4']
- self.conv_body_up = nn.ModuleList()
- for i in range(3, self.log_size + 1):
- out_channels = channels[f'{2**i}']
- self.conv_body_up.append(ResUpBlock(in_channels, out_channels))
- in_channels = out_channels
-
- # to RGB
- self.toRGB = nn.ModuleList()
- for i in range(3, self.log_size + 1):
- self.toRGB.append(EqualConv2d(channels[f'{2**i}'], 3, 1, stride=1, padding=0, bias=True, bias_init_val=0))
-
- if different_w:
- linear_out_channel = (int(math.log(out_size, 2)) * 2 - 2) * num_style_feat
- else:
- linear_out_channel = num_style_feat
-
- self.final_linear = EqualLinear(
- channels['4'] * 4 * 4, linear_out_channel, bias=True, bias_init_val=0, lr_mul=1, activation=None)
-
- # the decoder: stylegan2 generator with SFT modulations
- self.stylegan_decoder = StyleGAN2GeneratorSFT(
- out_size=out_size,
- num_style_feat=num_style_feat,
- num_mlp=num_mlp,
- channel_multiplier=channel_multiplier,
- resample_kernel=resample_kernel,
- lr_mlp=lr_mlp,
- narrow=narrow,
- sft_half=sft_half)
-
- # load pre-trained stylegan2 model if necessary
- if decoder_load_path:
- self.stylegan_decoder.load_state_dict(
- torch.load(decoder_load_path, map_location=lambda storage, loc: storage)['params_ema'])
- # fix decoder without updating params
- if fix_decoder:
- for _, param in self.stylegan_decoder.named_parameters():
- param.requires_grad = False
-
- # for SFT modulations (scale and shift)
- self.condition_scale = nn.ModuleList()
- self.condition_shift = nn.ModuleList()
- for i in range(3, self.log_size + 1):
- out_channels = channels[f'{2**i}']
- if sft_half:
- sft_out_channels = out_channels
- else:
- sft_out_channels = out_channels * 2
- self.condition_scale.append(
- nn.Sequential(
- EqualConv2d(out_channels, out_channels, 3, stride=1, padding=1, bias=True, bias_init_val=0),
- ScaledLeakyReLU(0.2),
- EqualConv2d(out_channels, sft_out_channels, 3, stride=1, padding=1, bias=True, bias_init_val=1)))
- self.condition_shift.append(
- nn.Sequential(
- EqualConv2d(out_channels, out_channels, 3, stride=1, padding=1, bias=True, bias_init_val=0),
- ScaledLeakyReLU(0.2),
- EqualConv2d(out_channels, sft_out_channels, 3, stride=1, padding=1, bias=True, bias_init_val=0)))
-
- def forward(self, x, return_latents=False, return_rgb=True, randomize_noise=True):
- """Forward function for GFPGANv1.
-
- Args:
- x (Tensor): Input images.
- return_latents (bool): Whether to return style latents. Default: False.
- return_rgb (bool): Whether return intermediate rgb images. Default: True.
- randomize_noise (bool): Randomize noise, used when 'noise' is False. Default: True.
- """
- conditions = []
- unet_skips = []
- out_rgbs = []
-
- # encoder
- feat = self.conv_body_first(x)
- for i in range(self.log_size - 2):
- feat = self.conv_body_down[i](feat)
- unet_skips.insert(0, feat)
-
- feat = self.final_conv(feat)
-
- # style code
- style_code = self.final_linear(feat.view(feat.size(0), -1))
- if self.different_w:
- style_code = style_code.view(style_code.size(0), -1, self.num_style_feat)
-
- # decode
- for i in range(self.log_size - 2):
- # add unet skip
- feat = feat + unet_skips[i]
- # ResUpLayer
- feat = self.conv_body_up[i](feat)
- # generate scale and shift for SFT layers
- scale = self.condition_scale[i](feat)
- conditions.append(scale.clone())
- shift = self.condition_shift[i](feat)
- conditions.append(shift.clone())
- # generate rgb images
- if return_rgb:
- out_rgbs.append(self.toRGB[i](feat))
-
- # decoder
- image, _ = self.stylegan_decoder([style_code],
- conditions,
- return_latents=return_latents,
- input_is_latent=self.input_is_latent,
- randomize_noise=randomize_noise)
-
- return image, out_rgbs
-
-
-@ARCH_REGISTRY.register()
-class FacialComponentDiscriminator(nn.Module):
- """Facial component (eyes, mouth, noise) discriminator used in GFPGAN.
- """
-
- def __init__(self):
- super(FacialComponentDiscriminator, self).__init__()
- # It now uses a VGG-style architectrue with fixed model size
- self.conv1 = ConvLayer(3, 64, 3, downsample=False, resample_kernel=(1, 3, 3, 1), bias=True, activate=True)
- self.conv2 = ConvLayer(64, 128, 3, downsample=True, resample_kernel=(1, 3, 3, 1), bias=True, activate=True)
- self.conv3 = ConvLayer(128, 128, 3, downsample=False, resample_kernel=(1, 3, 3, 1), bias=True, activate=True)
- self.conv4 = ConvLayer(128, 256, 3, downsample=True, resample_kernel=(1, 3, 3, 1), bias=True, activate=True)
- self.conv5 = ConvLayer(256, 256, 3, downsample=False, resample_kernel=(1, 3, 3, 1), bias=True, activate=True)
- self.final_conv = ConvLayer(256, 1, 3, bias=True, activate=False)
-
- def forward(self, x, return_feats=False):
- """Forward function for FacialComponentDiscriminator.
-
- Args:
- x (Tensor): Input images.
- return_feats (bool): Whether to return intermediate features. Default: False.
- """
- feat = self.conv1(x)
- feat = self.conv3(self.conv2(feat))
- rlt_feats = []
- if return_feats:
- rlt_feats.append(feat.clone())
- feat = self.conv5(self.conv4(feat))
- if return_feats:
- rlt_feats.append(feat.clone())
- out = self.final_conv(feat)
-
- if return_feats:
- return out, rlt_feats
- else:
- return out, None
diff --git a/spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/sequence.h b/spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/sequence.h
deleted file mode 100644
index a7bc842ae67307abcc1568021a2fcaf52e9db555..0000000000000000000000000000000000000000
--- a/spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/sequence.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright 2008-2013 NVIDIA Corporation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#pragma once
-
-#include
-#include
-
-namespace thrust
-{
-namespace system
-{
-namespace detail
-{
-namespace generic
-{
-
-
-template
-__host__ __device__
- void sequence(thrust::execution_policy &exec,
- ForwardIterator first,
- ForwardIterator last);
-
-
-template
-__host__ __device__
- void sequence(thrust::execution_policy &exec,
- ForwardIterator first,
- ForwardIterator last,
- T init);
-
-
-template
-__host__ __device__
- void sequence(thrust::execution_policy &exec,
- ForwardIterator first,
- ForwardIterator last,
- T init,
- T step);
-
-
-} // end namespace generic
-} // end namespace detail
-} // end namespace system
-} // end namespace thrust
-
-#include
-
diff --git a/spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/unique_by_key.h b/spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/unique_by_key.h
deleted file mode 100644
index cb03179deed6ca3b4adfcd06cc4dabab1e0a3744..0000000000000000000000000000000000000000
--- a/spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/unique_by_key.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Copyright 2008-2013 NVIDIA Corporation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include
-#include
-#include
-
-namespace thrust
-{
-namespace system
-{
-namespace detail
-{
-namespace generic
-{
-
-
-template
-__host__ __device__
- thrust::pair
- unique_by_key(thrust::execution_policy &exec,
- ForwardIterator1 keys_first,
- ForwardIterator1 keys_last,
- ForwardIterator2 values_first);
-
-
-template
-__host__ __device__
- thrust::pair
- unique_by_key(thrust::execution_policy &exec,
- ForwardIterator1 keys_first,
- ForwardIterator1 keys_last,
- ForwardIterator2 values_first,
- BinaryPredicate binary_pred);
-
-
-template
-__host__ __device__
- thrust::pair
- unique_by_key_copy(thrust::execution_policy &exec,
- InputIterator1 keys_first,
- InputIterator1 keys_last,
- InputIterator2 values_first,
- OutputIterator1 keys_output,
- OutputIterator2 values_output);
-
-
-template
-__host__ __device__
- thrust::pair
- unique_by_key_copy(thrust::execution_policy &exec,
- InputIterator1 keys_first,
- InputIterator1 keys_last,
- InputIterator2 values_first,
- OutputIterator1 keys_output,
- OutputIterator2 values_output,
- BinaryPredicate binary_pred);
-
-
-} // end namespace generic
-} // end namespace detail
-} // end namespace system
-} // end namespace thrust
-
-#include
-
diff --git a/spaces/CVPR/regionclip-demo/detectron2/modeling/backbone/clip_backbone.py b/spaces/CVPR/regionclip-demo/detectron2/modeling/backbone/clip_backbone.py
deleted file mode 100644
index 093886abf00ac853ae05c88a584eb1b9b4026d68..0000000000000000000000000000000000000000
--- a/spaces/CVPR/regionclip-demo/detectron2/modeling/backbone/clip_backbone.py
+++ /dev/null
@@ -1,882 +0,0 @@
-from collections import OrderedDict
-from typing import Tuple, Union
-
-import numpy as np
-import torch
-import torch.nn.functional as F
-from torch import nn
-
-from .backbone import Backbone
-from .build import BACKBONE_REGISTRY
-from detectron2.layers.blocks import FrozenBatchNorm2d
-from detectron2.layers import ShapeSpec
-
-class Bottleneck(nn.Module):
- expansion = 4
-
- def __init__(self, inplanes, planes, stride=1, norm_type='FronzenBN'):
- super().__init__()
-
- # all conv layers have stride 1. an avgpool is performed after the second convolution when stride > 1
- self.conv1 = nn.Conv2d(inplanes, planes, 1, bias=False)
- if norm_type == 'FronzenBN':
- self.bn1 = FrozenBatchNorm2d(planes) # nn.BatchNorm2d(planes)
- elif norm_type == 'SyncBN':
- self.bn1 = nn.SyncBatchNorm(planes)
-
- self.conv2 = nn.Conv2d(planes, planes, 3, padding=1, bias=False)
- if norm_type == 'FronzenBN':
- self.bn2 = FrozenBatchNorm2d(planes) # nn.BatchNorm2d(planes)
- elif norm_type == 'SyncBN':
- self.bn2 = nn.SyncBatchNorm(planes)
-
- self.avgpool = nn.AvgPool2d(stride) if stride > 1 else nn.Identity()
-
- self.conv3 = nn.Conv2d(planes, planes * self.expansion, 1, bias=False)
- if norm_type == 'FronzenBN':
- self.bn3 = FrozenBatchNorm2d(planes * self.expansion) # nn.BatchNorm2d(planes * self.expansion)
- elif norm_type == 'SyncBN':
- self.bn3 = nn.SyncBatchNorm(planes * self.expansion)
-
- self.relu = nn.ReLU(inplace=True)
- self.downsample = None
- self.stride = stride
-
- if stride > 1 or inplanes != planes * Bottleneck.expansion:
- # downsampling layer is prepended with an avgpool, and the subsequent convolution has stride 1
- if norm_type == 'FronzenBN':
- this_norm = FrozenBatchNorm2d(planes * self.expansion) #("1", nn.BatchNorm2d(planes * self.expansion))
- elif norm_type == 'SyncBN':
- this_norm = nn.SyncBatchNorm(planes * self.expansion)
- self.downsample = nn.Sequential(OrderedDict([
- ("-1", nn.AvgPool2d(stride)),
- ("0", nn.Conv2d(inplanes, planes * self.expansion, 1, stride=1, bias=False)),
- ("1", this_norm), #("1", nn.BatchNorm2d(planes * self.expansion))
- ]))
-
- def forward(self, x: torch.Tensor):
- identity = x
-
- out = self.relu(self.bn1(self.conv1(x)))
- out = self.relu(self.bn2(self.conv2(out)))
- out = self.avgpool(out)
- out = self.bn3(self.conv3(out))
-
- if self.downsample is not None:
- identity = self.downsample(x)
-
- out += identity
- out = self.relu(out)
- return out
-
-
-class AttentionPool2d(nn.Module):
- def __init__(self, spacial_dim: int, embed_dim: int, num_heads: int, output_dim: int = None):
- super().__init__()
- self.positional_embedding = nn.Parameter(torch.randn(spacial_dim ** 2 + 1, embed_dim) / embed_dim ** 0.5)
- self.k_proj = nn.Linear(embed_dim, embed_dim)
- self.q_proj = nn.Linear(embed_dim, embed_dim)
- self.v_proj = nn.Linear(embed_dim, embed_dim)
- self.c_proj = nn.Linear(embed_dim, output_dim or embed_dim)
- self.num_heads = num_heads
-
- def forward(self, x):
- x = x.reshape(x.shape[0], x.shape[1], x.shape[2] * x.shape[3]).permute(2, 0, 1) # NCHW -> (HW)NC
- x = torch.cat([x.mean(dim=0, keepdim=True), x], dim=0) # (HW+1)NC
- x = x + self.positional_embedding[:, None, :].to(x.dtype) # (HW+1)NC
- x, _ = F.multi_head_attention_forward(
- query=x, key=x, value=x,
- embed_dim_to_check=x.shape[-1],
- num_heads=self.num_heads,
- q_proj_weight=self.q_proj.weight,
- k_proj_weight=self.k_proj.weight,
- v_proj_weight=self.v_proj.weight,
- in_proj_weight=None,
- in_proj_bias=torch.cat([self.q_proj.bias, self.k_proj.bias, self.v_proj.bias]),
- bias_k=None,
- bias_v=None,
- add_zero_attn=False,
- dropout_p=0,
- out_proj_weight=self.c_proj.weight,
- out_proj_bias=self.c_proj.bias,
- use_separate_proj_weight=True,
- training=self.training,
- need_weights=False
- )
-
- return x[0]
-
-
-class ModifiedResNet(Backbone):
- """
- Extended from CLIP implementation. It contains following changes:
- 1. change all nn.BatchNorm2d() to FrozenBatchNorm2d(), due to small batch size of detection training
- 2. add self._out_feature_strides according to standard ResNet
- 2. modify forward() to be compatible with Detectron2
- 3. add freeze() and output_shape() to be compatible with Detectron2
- 4. add build_clip_resnet_backbone() to build this ModifiedResNet
-
- A ResNet class that is similar to torchvision's but contains the following changes:
- - There are now 3 "stem" convolutions as opposed to 1, with an average pool instead of a max pool.
- - Performs anti-aliasing strided convolutions, where an avgpool is prepended to convolutions with stride > 1
- - The final pooling layer is a QKV attention instead of an average pool
- """
-
- def __init__(self, layers, output_dim, heads, input_resolution=224, width=64,
- out_features=None, freeze_at=0, depth=None, pool_vec=True, create_att_pool=False, norm_type='FronzenBN'):
- super().__init__()
- self.output_dim = output_dim
- self.input_resolution = input_resolution
- self.norm_type = norm_type
-
- # the 3-layer stem
- self.conv1 = nn.Conv2d(3, width // 2, kernel_size=3, stride=2, padding=1, bias=False)
- if norm_type == 'FronzenBN':
- self.bn1 = FrozenBatchNorm2d(width // 2) # nn.BatchNorm2d(width // 2)
- elif norm_type == 'SyncBN':
- self.bn1 = nn.SyncBatchNorm(width // 2)
- self.conv2 = nn.Conv2d(width // 2, width // 2, kernel_size=3, padding=1, bias=False)
- if norm_type == 'FronzenBN':
- self.bn2 = FrozenBatchNorm2d(width // 2) # nn.BatchNorm2d(width // 2)
- elif norm_type == 'SyncBN':
- self.bn2 = nn.SyncBatchNorm(width // 2)
- self.conv3 = nn.Conv2d(width // 2, width, kernel_size=3, padding=1, bias=False)
- if norm_type == 'FronzenBN':
- self.bn3 = FrozenBatchNorm2d(width) # nn.BatchNorm2d(width)
- elif norm_type == 'SyncBN':
- self.bn3 = nn.SyncBatchNorm(width)
- self.avgpool = nn.AvgPool2d(2)
- self.relu = nn.ReLU(inplace=True)
-
- # residual layers
- self._inplanes = width # this is a *mutable* variable used during construction
- self.layer1 = self._make_layer(width, layers[0])
- self.layer2 = self._make_layer(width * 2, layers[1], stride=2)
- self.layer3 = self._make_layer(width * 4, layers[2], stride=2)
- if 'res5' in out_features: # FPN
- self.layer4 = self._make_layer(width * 8, layers[3], stride=2)
- else: # C4, layer4 created here won't be used in backbone, but used in roi_head
- self.layer4 = self._make_layer(width * 8, layers[3], stride=2) # None
-
- self.pool_vec = pool_vec
- if self.pool_vec or create_att_pool: # pool a vector representation for an image
- embed_dim = width * 32 # the ResNet feature dimension
- self.attnpool = AttentionPool2d(input_resolution // 32, embed_dim, heads, output_dim)
- # if create_att_pool: # freeze attnpool layer
- # for p in self.attnpool.parameters(): p.requires_grad = False
-
- self._out_features = out_features if out_features else []
- if depth in [50,101]: # resnet50 or resnet 101
- # FPN: ["res2", "res3", "res4", "res5"]; C4: ["res4"]
- self._out_feature_channels = {'stem': 64, 'res2': 256, 'res3': 512, 'res4': 1024, 'res5': 2048} if 'res5' in self._out_features \
- else {'stem': 64, 'res2': 256, 'res3': 512, 'res4': 1024}
- self._out_feature_strides = {'stem': 4, 'res2': 4, 'res3': 8, 'res4': 16, 'res5': 32} if 'res5' in self._out_features \
- else {'stem': 4, 'res2': 4, 'res3': 8, 'res4': 16} # anti-aliasing strided conv???
- elif depth in [200]: # resnet50x4
- # FPN: ["res2", "res3", "res4", "res5"]; C4: ["res4"]
- self._out_feature_channels = {'stem': 80, 'res2': 320, 'res3': 640, 'res4': 1280, 'res5': 2560} if 'res5' in self._out_features \
- else {'stem': 80, 'res2': 320, 'res3': 640, 'res4': 1280}
- self._out_feature_strides = {'stem': 4, 'res2': 4, 'res3': 8, 'res4': 16, 'res5': 32} if 'res5' in self._out_features \
- else {'stem': 4, 'res2': 4, 'res3': 8, 'res4': 16} # anti-aliasing strided conv???
- self.freeze(freeze_at)
-
-
- def _make_layer(self, planes, blocks, stride=1):
- layers = [Bottleneck(self._inplanes, planes, stride, norm_type=self.norm_type)]
-
- self._inplanes = planes * Bottleneck.expansion
- for _ in range(1, blocks):
- layers.append(Bottleneck(self._inplanes, planes, norm_type=self.norm_type))
-
- return nn.Sequential(*layers)
-
- def forward(self, x):
- def stem(x):
- for conv, bn in [(self.conv1, self.bn1), (self.conv2, self.bn2), (self.conv3, self.bn3)]:
- x = self.relu(bn(conv(x)))
- x = self.avgpool(x)
- return x
-
- assert x.dim() == 4, f"ResNet takes an input of shape (N, C, H, W). Got {x.shape} instead!"
- outputs = {}
- x = x.type(self.conv1.weight.dtype) # det2 resnet50: [3, 800, 1216]; CLIP resnet50: [3, 224, 224]
- x = stem(x) # det2 resnet50: [64, 200, 304]; CLIP resnet50: [64, 56, 56]
- if "stem" in self._out_features:
- outputs["stem"] = x
- x = self.layer1(x) # det2 resnet50: [256, 200, 304]; CLIP resnet50: [256, 56, 56]
- outputs['res2'] = x if "res2" in self._out_features else None
- x = self.layer2(x) # det2 resnet50: [512, 100, 152]; CLIP resnet50: [512, 28, 28]
- outputs['res3'] = x if "res3" in self._out_features else None
- x = self.layer3(x) # det2 resnet50: [1024, 50, 76]; CLIP resnet50: [1024, 14, 14]
- outputs['res4'] = x if "res4" in self._out_features else None
- x = self.layer4(x) if "res5" in self._out_features else x # det2 resnet50: [2048, 25, 38]; CLIP resnet50: [2048, 7, 7]
- outputs['res5'] = x if "res5" in self._out_features else None
-
- if self.pool_vec: # pool a vector representation for an image, for global image classification
- x = self.attnpool(x) # CLIP resnet50: [1024]
- return x
- else: # for FPN
- return outputs
-
- def freeze(self, freeze_at=0):
- """
- Freeze the first several stages of the ResNet. Commonly used in
- fine-tuning.
-
- Layers that produce the same feature map spatial size are defined as one
- "stage" by :paper:`FPN`.
-
- Args:
- freeze_at (int): number of stages to freeze.
- `1` means freezing the stem. `2` means freezing the stem and
- one residual stage, etc.
-
- Returns:
- nn.Module: this ResNet itself
- """
- def cnnblockbase_freeze(nn_module):
- """
- Make this block not trainable.
- This method sets all parameters to `requires_grad=False`,
- and convert all BatchNorm layers to FrozenBatchNorm
-
- Returns:
- the block itself
- """
- for p in nn_module.parameters():
- p.requires_grad = False
- FrozenBatchNorm2d.convert_frozen_batchnorm(nn_module)
-
- if freeze_at >= 1: # stem
- cnnblockbase_freeze(self.conv1)
- cnnblockbase_freeze(self.bn1)
- cnnblockbase_freeze(self.conv2)
- cnnblockbase_freeze(self.bn2)
- cnnblockbase_freeze(self.conv3)
- cnnblockbase_freeze(self.bn3)
- # each stage is a torch.nn.modules.container.Sequential
- for idx, stage in enumerate([self.layer1, self.layer2, self.layer3, self.layer4], start=2):
- if freeze_at >= idx:
- for block in stage.children(): # each block is a Bottleneck
- cnnblockbase_freeze(block)
- return self
-
- def output_shape(self):
- return {
- name: ShapeSpec(
- channels=self._out_feature_channels[name], stride=self._out_feature_strides[name]
- )
- for name in self._out_features
- }
-
-
-class LayerNorm(nn.LayerNorm):
- """Subclass torch's LayerNorm to handle fp16."""
-
- def forward(self, x: torch.Tensor):
- orig_type = x.dtype
- ret = super().forward(x.type(torch.float32))
- return ret.type(orig_type)
-
-
-class QuickGELU(nn.Module):
- def forward(self, x: torch.Tensor):
- return x * torch.sigmoid(1.702 * x)
-
-
-class ResidualAttentionBlock(nn.Module):
- def __init__(self, d_model: int, n_head: int, attn_mask: torch.Tensor = None):
- super().__init__()
-
- self.attn = nn.MultiheadAttention(d_model, n_head)
- self.ln_1 = LayerNorm(d_model)
- self.mlp = nn.Sequential(OrderedDict([
- ("c_fc", nn.Linear(d_model, d_model * 4)),
- ("gelu", QuickGELU()),
- ("c_proj", nn.Linear(d_model * 4, d_model))
- ]))
- self.ln_2 = LayerNorm(d_model)
- self.attn_mask = attn_mask
-
- def attention(self, x: torch.Tensor):
- self.attn_mask = self.attn_mask.to(dtype=x.dtype, device=x.device) if self.attn_mask is not None else None
- return self.attn(x, x, x, need_weights=False, attn_mask=self.attn_mask)[0]
-
- def forward(self, x: torch.Tensor):
- x = x + self.attention(self.ln_1(x))
- x = x + self.mlp(self.ln_2(x))
- return x
-
-
-class Transformer(nn.Module):
- def __init__(self, width: int, layers: int, heads: int, attn_mask: torch.Tensor = None):
- super().__init__()
- self.width = width
- self.layers = layers
- self.resblocks = nn.Sequential(*[ResidualAttentionBlock(width, heads, attn_mask) for _ in range(layers)])
-
- def forward(self, x: torch.Tensor):
- return self.resblocks(x)
-
-
-class VisualTransformer(nn.Module):
- def __init__(self, input_resolution: int, patch_size: int, width: int, layers: int, heads: int, output_dim: int):
- super().__init__()
- self.input_resolution = input_resolution
- self.output_dim = output_dim
- self.conv1 = nn.Conv2d(in_channels=3, out_channels=width, kernel_size=patch_size, stride=patch_size, bias=False)
-
- scale = width ** -0.5
- self.class_embedding = nn.Parameter(scale * torch.randn(width))
- self.positional_embedding = nn.Parameter(scale * torch.randn((input_resolution // patch_size) ** 2 + 1, width))
- self.ln_pre = LayerNorm(width)
-
- self.transformer = Transformer(width, layers, heads)
-
- self.ln_post = LayerNorm(width)
- self.proj = nn.Parameter(scale * torch.randn(width, output_dim))
-
- def forward(self, x: torch.Tensor):
- x = self.conv1(x) # shape = [*, width, grid, grid]
- x = x.reshape(x.shape[0], x.shape[1], -1) # shape = [*, width, grid ** 2]
- x = x.permute(0, 2, 1) # shape = [*, grid ** 2, width]
- x = torch.cat([self.class_embedding.to(x.dtype) + torch.zeros(x.shape[0], 1, x.shape[-1], dtype=x.dtype, device=x.device), x], dim=1) # shape = [*, grid ** 2 + 1, width]
- x = x + self.positional_embedding.to(x.dtype)
- x = self.ln_pre(x)
-
- x = x.permute(1, 0, 2) # NLD -> LND
- x = self.transformer(x)
- x = x.permute(1, 0, 2) # LND -> NLD
-
- x = self.ln_post(x[:, 0, :])
-
- if self.proj is not None:
- x = x @ self.proj
-
- return x
-
-
-class CLIP(Backbone):
- def __init__(self,
- embed_dim: int,
- # vision
- image_resolution: int,
- vision_layers: Union[Tuple[int, int, int, int], int],
- vision_width: int,
- vision_patch_size: int,
- # text
- context_length: int,
- vocab_size: int,
- transformer_width: int,
- transformer_heads: int,
- transformer_layers: int,
- out_features,
- freeze_at,
- ):
- super().__init__()
-
- self.context_length = context_length
-
- if isinstance(vision_layers, (tuple, list)):
- vision_heads = vision_width * 32 // 64
- self.visual = ModifiedResNet(
- layers=vision_layers,
- output_dim=embed_dim,
- heads=vision_heads,
- input_resolution=image_resolution,
- width=vision_width,
- out_features=out_features,
- freeze_at=freeze_at,
- )
- else:
- vision_heads = vision_width // 64
- self.visual = VisualTransformer(
- input_resolution=image_resolution,
- patch_size=vision_patch_size,
- width=vision_width,
- layers=vision_layers,
- heads=vision_heads,
- output_dim=embed_dim
- )
-
- self.transformer = Transformer(
- width=transformer_width,
- layers=transformer_layers,
- heads=transformer_heads,
- attn_mask=self.build_attention_mask()
- )
-
- self.vocab_size = vocab_size
- self.token_embedding = nn.Embedding(vocab_size, transformer_width)
- self.positional_embedding = nn.Parameter(torch.empty(self.context_length, transformer_width))
- self.ln_final = LayerNorm(transformer_width)
-
- self.text_projection = nn.Parameter(torch.empty(transformer_width, embed_dim))
- self.logit_scale = nn.Parameter(torch.ones([]) * np.log(1 / 0.07))
-
- self.initialize_parameters()
-
- def initialize_parameters(self):
- nn.init.normal_(self.token_embedding.weight, std=0.02)
- nn.init.normal_(self.positional_embedding, std=0.01)
-
- if isinstance(self.visual, ModifiedResNet):
- if self.visual.attnpool is not None:
- std = self.visual.attnpool.c_proj.in_features ** -0.5
- nn.init.normal_(self.visual.attnpool.q_proj.weight, std=std)
- nn.init.normal_(self.visual.attnpool.k_proj.weight, std=std)
- nn.init.normal_(self.visual.attnpool.v_proj.weight, std=std)
- nn.init.normal_(self.visual.attnpool.c_proj.weight, std=std)
-
- for resnet_block in [self.visual.layer1, self.visual.layer2, self.visual.layer3, self.visual.layer4]:
- for name, param in resnet_block.named_parameters():
- if name.endswith("bn3.weight"):
- nn.init.zeros_(param)
-
- proj_std = (self.transformer.width ** -0.5) * ((2 * self.transformer.layers) ** -0.5)
- attn_std = self.transformer.width ** -0.5
- fc_std = (2 * self.transformer.width) ** -0.5
- for block in self.transformer.resblocks:
- nn.init.normal_(block.attn.in_proj_weight, std=attn_std)
- nn.init.normal_(block.attn.out_proj.weight, std=proj_std)
- nn.init.normal_(block.mlp.c_fc.weight, std=fc_std)
- nn.init.normal_(block.mlp.c_proj.weight, std=proj_std)
-
- if self.text_projection is not None:
- nn.init.normal_(self.text_projection, std=self.transformer.width ** -0.5)
-
- def build_attention_mask(self):
- # lazily create causal attention mask, with full attention between the vision tokens
- # pytorch uses additive attention mask; fill with -inf
- mask = torch.empty(self.context_length, self.context_length)
- mask.fill_(float("-inf"))
- mask.triu_(1) # zero out the lower diagonal
- return mask
-
- @property
- def dtype(self):
- return self.visual.conv1.weight.dtype
-
- def encode_image(self, image):
- return self.visual(image.type(self.dtype))
-
- def encode_text(self, text, norm=True):
- x = self.token_embedding(text).type(self.dtype) # [batch_size, n_ctx, d_model]
-
- x = x + self.positional_embedding.type(self.dtype)
- x = x.permute(1, 0, 2) # NLD -> LND
- x = self.transformer(x)
- x = x.permute(1, 0, 2) # LND -> NLD
- x = self.ln_final(x).type(self.dtype)
-
- # x.shape = [batch_size, n_ctx, transformer.width]
- # take features from the eot embedding (eot_token is the highest number in each sequence)
- x = x[torch.arange(x.shape[0]), text.argmax(dim=-1)] @ self.text_projection
- if norm:
- x = x / x.norm(dim=-1, keepdim=True)
- return x
-
- def forward(self, image, text):
- image_features = self.encode_image(image)
- text_features = self.encode_text(text)
-
- # normalized features
- image_features = image_features / image_features.norm(dim=-1, keepdim=True)
- text_features = text_features / text_features.norm(dim=-1, keepdim=True)
-
- # cosine similarity as logits
- logit_scale = self.logit_scale.exp()
- logits_per_image = logit_scale * image_features @ text_features.t()
- logits_per_text = logit_scale * text_features @ image_features.t()
-
- # shape = [global_batch_size, global_batch_size]
- return logits_per_image, logits_per_text
-
-
-def convert_weights(model: nn.Module):
- """Convert applicable model parameters to fp16"""
-
- def _convert_weights_to_fp16(l):
- if isinstance(l, (nn.Conv1d, nn.Conv2d, nn.Linear)):
- l.weight.data = l.weight.data.half()
- if l.bias is not None:
- l.bias.data = l.bias.data.half()
-
- if isinstance(l, nn.MultiheadAttention):
- for attr in [*[f"{s}_proj_weight" for s in ["in", "q", "k", "v"]], "in_proj_bias", "bias_k", "bias_v"]:
- tensor = getattr(l, attr)
- if tensor is not None:
- tensor.data = tensor.data.half()
-
- for name in ["text_projection", "proj"]:
- if hasattr(l, name):
- attr = getattr(l, name)
- if attr is not None:
- attr.data = attr.data.half()
-
- model.apply(_convert_weights_to_fp16)
-
-
-def build_model(state_dict: dict):
- vit = "visual.proj" in state_dict
-
- if vit:
- vision_width = state_dict["visual.conv1.weight"].shape[0]
- vision_layers = len([k for k in state_dict.keys() if k.startswith("visual.") and k.endswith(".attn.in_proj_weight")])
- vision_patch_size = state_dict["visual.conv1.weight"].shape[-1]
- grid_size = round((state_dict["visual.positional_embedding"].shape[0] - 1) ** 0.5)
- image_resolution = vision_patch_size * grid_size
- else:
- counts: list = [len(set(k.split(".")[2] for k in state_dict if k.startswith(f"visual.layer{b}"))) for b in [1, 2, 3, 4]]
- vision_layers = tuple(counts)
- vision_width = state_dict["visual.layer1.0.conv1.weight"].shape[0]
- output_width = round((state_dict["visual.attnpool.positional_embedding"].shape[0] - 1) ** 0.5)
- vision_patch_size = None
- assert output_width ** 2 + 1 == state_dict["visual.attnpool.positional_embedding"].shape[0]
- image_resolution = output_width * 32
-
- embed_dim = state_dict["text_projection"].shape[1]
- context_length = state_dict["positional_embedding"].shape[0]
- vocab_size = state_dict["token_embedding.weight"].shape[0]
- transformer_width = state_dict["ln_final.weight"].shape[0]
- transformer_heads = transformer_width // 64
- transformer_layers = len(set(k.split(".")[2] for k in state_dict if k.startswith(f"transformer.resblocks")))
-
- model = CLIP(
- embed_dim,
- image_resolution, vision_layers, vision_width, vision_patch_size,
- context_length, vocab_size, transformer_width, transformer_heads, transformer_layers
- )
-
- for key in ["input_resolution", "context_length", "vocab_size"]:
- if key in state_dict:
- del state_dict[key]
-
- convert_weights(model)
- model.load_state_dict(state_dict)
- return model.eval()
-
-
-@BACKBONE_REGISTRY.register()
-def build_vit_clip(cfg, input_shape):
- """
- Create the whole CLIP instance from config.
-
- Returns:
- CLIP: a :class:`CLIP` instance.
- """
- # port standard ResNet config to CLIP ModifiedResNet
- freeze_at = cfg.MODEL.BACKBONE.FREEZE_AT
- out_features = ['res5'] # includes the whole ResNet # cfg.MODEL.RESNETS.OUT_FEATURES
- depth = cfg.MODEL.RESNETS.DEPTH
-
- # num_blocks_per_stage = {
- # 18: [2, 2, 2, 2],
- # 34: [3, 4, 6, 3],
- # 50: [3, 4, 6, 3],
- # 101: [3, 4, 23, 3],
- # 152: [3, 8, 36, 3],
- # }[depth]
- vision_layers = 12 # num_blocks_per_stage
- vision_width = 768 # cfg.MODEL.RESNETS.STEM_OUT_CHANNELS
-
- # default configs of CLIP
- embed_dim = 512 # 1024
- image_resolution = 224
- vision_patch_size = 32 # None
- context_length = 77
- vocab_size = 49408
- transformer_width = 512
- transformer_heads = 8
- transformer_layers = 12
-
- model = CLIP(
- embed_dim,
- image_resolution, vision_layers, vision_width, vision_patch_size,
- context_length, vocab_size, transformer_width, transformer_heads, transformer_layers,
- out_features, freeze_at
- )
- return model
-
-@BACKBONE_REGISTRY.register()
-def build_resnet_clip(cfg, input_shape):
- """
- Create the whole CLIP instance from config.
-
- Returns:
- CLIP: a :class:`CLIP` instance.
- """
- # port standard ResNet config to CLIP ModifiedResNet
- freeze_at = cfg.MODEL.BACKBONE.FREEZE_AT
- out_features = ['res5'] # includes the whole ResNet # cfg.MODEL.RESNETS.OUT_FEATURES
- depth = cfg.MODEL.RESNETS.DEPTH
-
- num_blocks_per_stage = {
- 18: [2, 2, 2, 2],
- 34: [3, 4, 6, 3],
- 50: [3, 4, 6, 3],
- 101: [3, 4, 23, 3],
- 152: [3, 8, 36, 3],
- 200: [4, 6, 10, 6], # flag for ResNet50x4
- }[depth]
- vision_layers = num_blocks_per_stage
- vision_width = {
- 50: 64,
- 101: 64,
- 200: 80, # flag for ResNet50x4
- }[depth] # cfg.MODEL.RESNETS.STEM_OUT_CHANNELS
-
- # default configs of CLIP
- embed_dim = {
- 50: 1024,
- 101: 512,
- 200: 640, # flag for ResNet50x4
- }[depth]
- vision_heads = vision_width * 32 // 64
- image_resolution = {
- 50: 224,
- 101: 224,
- 200: 288, # flag for ResNet50x4
- }[depth]
- vision_patch_size = None
- context_length = 77
- vocab_size = 49408
- transformer_width = {
- 50: 512,
- 101: 512,
- 200: 640, # flag for ResNet50x4
- }[depth]
- transformer_heads = {
- 50: 8,
- 101: 8,
- 200: 10, # flag for ResNet50x4
- }[depth]
- transformer_layers = 12
-
- model = CLIP(
- embed_dim,
- image_resolution, vision_layers, vision_width, vision_patch_size,
- context_length, vocab_size, transformer_width, transformer_heads, transformer_layers,
- out_features, freeze_at
- )
- return model
-
-
-@BACKBONE_REGISTRY.register()
-def build_clip_resnet_backbone(cfg, input_shape):
- """
- Create a CLIP ResNet instance from config.
-
- Returns:
- ModifiedResNet: a :class:`ModifiedResNet` instance.
- """
- # port standard ResNet config to CLIP ModifiedResNet
- freeze_at = cfg.MODEL.BACKBONE.FREEZE_AT
- out_features = cfg.MODEL.RESNETS.OUT_FEATURES
- depth = cfg.MODEL.RESNETS.DEPTH
- # num_groups = cfg.MODEL.RESNETS.NUM_GROUPS
- # width_per_group = cfg.MODEL.RESNETS.WIDTH_PER_GROUP
- # bottleneck_channels = num_groups * width_per_group
- # in_channels = cfg.MODEL.RESNETS.STEM_OUT_CHANNELS
- # out_channels = cfg.MODEL.RESNETS.RES2_OUT_CHANNELS
- # stride_in_1x1 = cfg.MODEL.RESNETS.STRIDE_IN_1X1
- # res5_dilation = cfg.MODEL.RESNETS.RES5_DILATION
- # deform_on_per_stage = cfg.MODEL.RESNETS.DEFORM_ON_PER_STAGE
- # deform_modulated = cfg.MODEL.RESNETS.DEFORM_MODULATED
- # deform_num_groups = cfg.MODEL.RESNETS.DEFORM_NUM_GROUPS
-
- num_blocks_per_stage = {
- 18: [2, 2, 2, 2],
- 34: [3, 4, 6, 3],
- 50: [3, 4, 6, 3],
- 101: [3, 4, 23, 3],
- 152: [3, 8, 36, 3],
- 200: [4, 6, 10, 6], # flag for ResNet50x4
- }[depth]
- vision_layers = num_blocks_per_stage
- vision_width = {
- 50: 64,
- 101: 64,
- 200: 80, # flag for ResNet50x4
- }[depth] # cfg.MODEL.RESNETS.STEM_OUT_CHANNELS
-
- # default configs of CLIP ModifiedResNet, but not used if only building ModifiedResNet as backbone
- embed_dim = {
- 50: 1024,
- 101: 512,
- 200: 640, # flag for ResNet50x4
- }[depth]
- vision_heads = vision_width * 32 // 64
- image_resolution = {
- 50: 224,
- 101: 224,
- 200: 288, # flag for ResNet50x4
- }[depth]
-
- # if combine {ModifiedResNet of CLIP, C4, text emb as classifier}, then has to use att_pool to match dimension
- create_att_pool = True if (cfg.MODEL.ROI_HEADS.NAME in ['CLIPRes5ROIHeads', 'CLIPStandardROIHeads'] and cfg.MODEL.CLIP.USE_TEXT_EMB_CLASSIFIER)\
- or cfg.MODEL.ROI_HEADS.NAME == 'PretrainRes5ROIHeads' else False
-
- return ModifiedResNet(layers=vision_layers,
- output_dim=embed_dim,
- heads=vision_heads,
- input_resolution=image_resolution,
- width=vision_width,
- out_features=out_features,
- freeze_at=freeze_at,
- depth=depth,
- pool_vec=False,
- create_att_pool=create_att_pool,
- )
-
-
-class CLIPLangEncoder(nn.Module):
- def __init__(self,
- embed_dim: int,
- # vision
- image_resolution: int,
- vision_layers: Union[Tuple[int, int, int, int], int],
- vision_width: int,
- vision_patch_size: int,
- # text
- context_length: int,
- vocab_size: int,
- transformer_width: int,
- transformer_heads: int,
- transformer_layers: int,
- out_features,
- freeze_at,
- ):
- super().__init__()
-
- self.context_length = context_length
-
- self.transformer = Transformer(
- width=transformer_width,
- layers=transformer_layers,
- heads=transformer_heads,
- attn_mask=self.build_attention_mask()
- )
-
- self.vocab_size = vocab_size
- self.token_embedding = nn.Embedding(vocab_size, transformer_width)
- self.positional_embedding = nn.Parameter(torch.empty(self.context_length, transformer_width))
- self.ln_final = LayerNorm(transformer_width)
-
- self.text_projection = nn.Parameter(torch.empty(transformer_width, embed_dim))
- #self.logit_scale = nn.Parameter(torch.ones([]) * np.log(1 / 0.07))
-
- self.initialize_parameters()
-
- def initialize_parameters(self):
- nn.init.normal_(self.token_embedding.weight, std=0.02)
- nn.init.normal_(self.positional_embedding, std=0.01)
-
- proj_std = (self.transformer.width ** -0.5) * ((2 * self.transformer.layers) ** -0.5)
- attn_std = self.transformer.width ** -0.5
- fc_std = (2 * self.transformer.width) ** -0.5
- for block in self.transformer.resblocks:
- nn.init.normal_(block.attn.in_proj_weight, std=attn_std)
- nn.init.normal_(block.attn.out_proj.weight, std=proj_std)
- nn.init.normal_(block.mlp.c_fc.weight, std=fc_std)
- nn.init.normal_(block.mlp.c_proj.weight, std=proj_std)
-
- if self.text_projection is not None:
- nn.init.normal_(self.text_projection, std=self.transformer.width ** -0.5)
-
- def build_attention_mask(self):
- # lazily create causal attention mask, with full attention between the vision tokens
- # pytorch uses additive attention mask; fill with -inf
- mask = torch.empty(self.context_length, self.context_length)
- mask.fill_(float("-inf"))
- mask.triu_(1) # zero out the lower diagonal
- return mask
-
- @property
- def dtype(self):
- return self.transformer.resblocks[0].mlp[0].weight.dtype # torch.float32, not sure whether need to be fp16 in pretraining
-
- def encode_text(self, text, only_eot=True, norm=True):
- x = self.token_embedding(text).type(self.dtype) # [batch_size, n_ctx, d_model]
-
- x = x + self.positional_embedding.type(self.dtype)
- x = x.permute(1, 0, 2) # NLD -> LND
- x = self.transformer(x)
- x = x.permute(1, 0, 2) # LND -> NLD
- x = self.ln_final(x).type(self.dtype)
-
- if only_eot:
- # x.shape = [batch_size, n_ctx, transformer.width]
- # take features from the eot embedding (eot_token is the highest number in each sequence)
- x = x[torch.arange(x.shape[0]), text.argmax(dim=-1)] @ self.text_projection
- if norm:
- x = x / x.norm(dim=-1, keepdim=True)
- return x
- else:
- # return embeddings for all tokens, instead of the eot embedding as CLIP implementation below
- x = x @ self.text_projection
- if norm:
- x = x / x.norm(dim=-1, keepdim=True)
- return x
-
-def build_clip_language_encoder(cfg):
- """
- Create the CLIP language encoder instance from config.
-
- Returns:
- CLIP: a :class:`CLIP` instance.
- """
- # port standard ResNet config to CLIP ModifiedResNet
- freeze_at = cfg.MODEL.BACKBONE.FREEZE_AT
- out_features = ['res5'] # includes the whole ResNet # cfg.MODEL.RESNETS.OUT_FEATURES
- depth = cfg.MODEL.RESNETS.DEPTH
-
- num_blocks_per_stage = {
- 18: [2, 2, 2, 2],
- 34: [3, 4, 6, 3],
- 50: [3, 4, 6, 3],
- 101: [3, 4, 23, 3],
- 152: [3, 8, 36, 3],
- 200: [4, 6, 10, 6], # flag for ResNet50x4
- }[depth]
- vision_layers = num_blocks_per_stage
- vision_width = {
- 50: 64,
- 101: 64,
- 200: 80, # flag for ResNet50x4
- }[depth] # cfg.MODEL.RESNETS.STEM_OUT_CHANNELS
-
- # default configs of CLIP
- embed_dim = {
- 50: 1024,
- 101: 512,
- 200: 640, # flag for ResNet50x4
- }[depth]
- vision_heads = vision_width * 32 // 64
- image_resolution = {
- 50: 224,
- 101: 224,
- 200: 288, # flag for ResNet50x4
- }[depth]
- vision_patch_size = None
- context_length = 77
- vocab_size = 49408
- transformer_width = {
- 50: 512,
- 101: 512,
- 200: 640, # flag for ResNet50x4
- }[depth]
- transformer_heads = {
- 50: 8,
- 101: 8,
- 200: 10, # flag for ResNet50x4
- }[depth]
- transformer_layers = 12
-
- model = CLIPLangEncoder(
- embed_dim,
- image_resolution, vision_layers, vision_width, vision_patch_size,
- context_length, vocab_size, transformer_width, transformer_heads, transformer_layers,
- out_features, freeze_at
- )
- return model
\ No newline at end of file
diff --git a/spaces/ChrisPreston/diff-svc_minato_aqua/preprocessing/svc_binarizer.py b/spaces/ChrisPreston/diff-svc_minato_aqua/preprocessing/svc_binarizer.py
deleted file mode 100644
index 8cc35c00b46e7168188e49f79f01b7ac60e4e368..0000000000000000000000000000000000000000
--- a/spaces/ChrisPreston/diff-svc_minato_aqua/preprocessing/svc_binarizer.py
+++ /dev/null
@@ -1,224 +0,0 @@
-import json
-import logging
-import os
-import random
-from copy import deepcopy
-
-import numpy as np
-import yaml
-from resemblyzer import VoiceEncoder
-from tqdm import tqdm
-
-from infer_tools.f0_static import static_f0_time
-from modules.vocoders.nsf_hifigan import NsfHifiGAN
-from preprocessing.hubertinfer import HubertEncoder
-from preprocessing.process_pipeline import File2Batch
-from preprocessing.process_pipeline import get_pitch_parselmouth, get_pitch_crepe
-from utils.hparams import hparams
-from utils.hparams import set_hparams
-from utils.indexed_datasets import IndexedDatasetBuilder
-
-os.environ["OMP_NUM_THREADS"] = "1"
-BASE_ITEM_ATTRIBUTES = ['wav_fn', 'spk_id']
-
-
-class SvcBinarizer:
- '''
- Base class for data processing.
- 1. *process* and *process_data_split*:
- process entire data, generate the train-test split (support parallel processing);
- 2. *process_item*:
- process singe piece of data;
- 3. *get_pitch*:
- infer the pitch using some algorithm;
- 4. *get_align*:
- get the alignment using 'mel2ph' format (see https://arxiv.org/abs/1905.09263).
- 5. phoneme encoder, voice encoder, etc.
-
- Subclasses should define:
- 1. *load_metadata*:
- how to read multiple datasets from files;
- 2. *train_item_names*, *valid_item_names*, *test_item_names*:
- how to split the dataset;
- 3. load_ph_set:
- the phoneme set.
- '''
-
- def __init__(self, data_dir=None, item_attributes=None):
- self.spk_map = None
- self.vocoder = NsfHifiGAN()
- self.phone_encoder = HubertEncoder(pt_path=hparams['hubert_path'])
- if item_attributes is None:
- item_attributes = BASE_ITEM_ATTRIBUTES
- if data_dir is None:
- data_dir = hparams['raw_data_dir']
- if 'speakers' not in hparams:
- speakers = hparams['datasets']
- hparams['speakers'] = hparams['datasets']
- else:
- speakers = hparams['speakers']
- assert isinstance(speakers, list), 'Speakers must be a list'
- assert len(speakers) == len(set(speakers)), 'Speakers cannot contain duplicate names'
-
- self.raw_data_dirs = data_dir if isinstance(data_dir, list) else [data_dir]
- assert len(speakers) == len(self.raw_data_dirs), \
- 'Number of raw data dirs must equal number of speaker names!'
- self.speakers = speakers
- self.binarization_args = hparams['binarization_args']
-
- self.items = {}
- # every item in self.items has some attributes
- self.item_attributes = item_attributes
-
- # load each dataset
- for ds_id, data_dir in enumerate(self.raw_data_dirs):
- self.load_meta_data(data_dir, ds_id)
- if ds_id == 0:
- # check program correctness
- assert all([attr in self.item_attributes for attr in list(self.items.values())[0].keys()])
- self.item_names = sorted(list(self.items.keys()))
-
- if self.binarization_args['shuffle']:
- random.seed(hparams['seed'])
- random.shuffle(self.item_names)
-
- # set default get_pitch algorithm
- if hparams['use_crepe']:
- self.get_pitch_algorithm = get_pitch_crepe
- else:
- self.get_pitch_algorithm = get_pitch_parselmouth
- print('spkers: ', set(self.speakers))
- self._train_item_names, self._test_item_names = self.split_train_test_set(self.item_names)
-
- @staticmethod
- def split_train_test_set(item_names):
- auto_test = item_names[-5:]
- item_names = set(deepcopy(item_names))
- if hparams['choose_test_manually']:
- prefixes = set([str(pr) for pr in hparams['test_prefixes']])
- test_item_names = set()
- # Add prefixes that specified speaker index and matches exactly item name to test set
- for prefix in deepcopy(prefixes):
- if prefix in item_names:
- test_item_names.add(prefix)
- prefixes.remove(prefix)
- # Add prefixes that exactly matches item name without speaker id to test set
- for prefix in deepcopy(prefixes):
- for name in item_names:
- if name.split(':')[-1] == prefix:
- test_item_names.add(name)
- prefixes.remove(prefix)
- # Add names with one of the remaining prefixes to test set
- for prefix in deepcopy(prefixes):
- for name in item_names:
- if name.startswith(prefix):
- test_item_names.add(name)
- prefixes.remove(prefix)
- for prefix in prefixes:
- for name in item_names:
- if name.split(':')[-1].startswith(prefix):
- test_item_names.add(name)
- test_item_names = sorted(list(test_item_names))
- else:
- test_item_names = auto_test
- train_item_names = [x for x in item_names if x not in set(test_item_names)]
- logging.info("train {}".format(len(train_item_names)))
- logging.info("test {}".format(len(test_item_names)))
- return train_item_names, test_item_names
-
- @property
- def train_item_names(self):
- return self._train_item_names
-
- @property
- def valid_item_names(self):
- return self._test_item_names
-
- @property
- def test_item_names(self):
- return self._test_item_names
-
- def load_meta_data(self, raw_data_dir, ds_id):
- self.items.update(File2Batch.file2temporary_dict(raw_data_dir, ds_id))
-
- @staticmethod
- def build_spk_map():
- spk_map = {x: i for i, x in enumerate(hparams['speakers'])}
- assert len(spk_map) <= hparams['num_spk'], 'Actual number of speakers should be smaller than num_spk!'
- return spk_map
-
- def item_name2spk_id(self, item_name):
- return self.spk_map[self.items[item_name]['spk_id']]
-
- def meta_data_iterator(self, prefix):
- if prefix == 'valid':
- item_names = self.valid_item_names
- elif prefix == 'test':
- item_names = self.test_item_names
- else:
- item_names = self.train_item_names
- for item_name in item_names:
- meta_data = self.items[item_name]
- yield item_name, meta_data
-
- def process(self):
- os.makedirs(hparams['binary_data_dir'], exist_ok=True)
- self.spk_map = self.build_spk_map()
- print("| spk_map: ", self.spk_map)
- spk_map_fn = f"{hparams['binary_data_dir']}/spk_map.json"
- json.dump(self.spk_map, open(spk_map_fn, 'w', encoding='utf-8'))
- self.process_data_split('valid')
- self.process_data_split('test')
- self.process_data_split('train')
-
- def process_data_split(self, prefix):
- data_dir = hparams['binary_data_dir']
- args = []
- builder = IndexedDatasetBuilder(f'{data_dir}/{prefix}')
- lengths = []
- total_sec = 0
- if self.binarization_args['with_spk_embed']:
- voice_encoder = VoiceEncoder().cuda()
- for item_name, meta_data in self.meta_data_iterator(prefix):
- args.append([item_name, meta_data, self.binarization_args])
- spec_min = []
- spec_max = []
- f0_dict = {}
- # code for single cpu processing
- for i in tqdm(reversed(range(len(args))), total=len(args)):
- a = args[i]
- item = self.process_item(*a)
- if item is None:
- continue
- item['spk_embed'] = voice_encoder.embed_utterance(item['wav']) \
- if self.binarization_args['with_spk_embed'] else None
- spec_min.append(item['spec_min'])
- spec_max.append(item['spec_max'])
- f0_dict[item['wav_fn']] = item['f0']
- builder.add_item(item)
- lengths.append(item['len'])
- total_sec += item['sec']
- if prefix == 'train':
- spec_max = np.max(spec_max, 0)
- spec_min = np.min(spec_min, 0)
- pitch_time = static_f0_time(f0_dict)
- with open(hparams['config_path'], encoding='utf-8') as f:
- _hparams = yaml.safe_load(f)
- _hparams['spec_max'] = spec_max.tolist()
- _hparams['spec_min'] = spec_min.tolist()
- if self.speakers == 1:
- _hparams['f0_static'] = json.dumps(pitch_time)
- with open(hparams['config_path'], 'w', encoding='utf-8') as f:
- yaml.safe_dump(_hparams, f)
- builder.finalize()
- np.save(f'{data_dir}/{prefix}_lengths.npy', lengths)
- print(f"| {prefix} total duration: {total_sec:.3f}s")
-
- def process_item(self, item_name, meta_data, binarization_args):
- from preprocessing.process_pipeline import File2Batch
- return File2Batch.temporary_dict2processed_input(item_name, meta_data, self.phone_encoder)
-
-
-if __name__ == "__main__":
- set_hparams()
- SvcBinarizer().process()
diff --git a/spaces/CikeyQI/Yunzai/Yunzai/plugins/ws-plugin/model/db/base.js b/spaces/CikeyQI/Yunzai/Yunzai/plugins/ws-plugin/model/db/base.js
deleted file mode 100644
index 999e51aed8bcad8eaee3e4240e5475a9e85f071a..0000000000000000000000000000000000000000
--- a/spaces/CikeyQI/Yunzai/Yunzai/plugins/ws-plugin/model/db/base.js
+++ /dev/null
@@ -1,43 +0,0 @@
-import { dirname, resolve } from 'path';
-import { fileURLToPath } from 'url'
-
-let Sequelize, DataTypes, sequelize, Op, existSQL = true
-try {
- const modules = await import('sequelize');
- Sequelize = modules.Sequelize;
- DataTypes = modules.DataTypes;
- Op = modules.Op
-
- const __filename = fileURLToPath(import.meta.url);
- const __dirname = dirname(__filename);
-
- sequelize = new Sequelize({
- dialect: 'sqlite',
- storage: resolve(__dirname, 'data.db'),
- logging: false,
- })
-
- await sequelize.authenticate()
-} catch (error) {
- logger.warn('[ws-plugin] Yunzai-Bot暂不支持sqlite3数据库,建议切换至Miao-Yunzai获得最佳体验')
- existSQL = false
- sequelize = new Proxy({}, {
- get: () => {
- return () => {
- return new Promise((resolve, reject) => {
- resolve();
- });
- }
- },
- });
- DataTypes = {};
-}
-
-
-
-export {
- sequelize,
- DataTypes,
- Op,
- existSQL
-}
\ No newline at end of file
diff --git a/spaces/CoPoBio/skin_cancer_risk_prediction/helpers.py b/spaces/CoPoBio/skin_cancer_risk_prediction/helpers.py
deleted file mode 100644
index b727388e2ca71f2c17e221a976958b2c36825be9..0000000000000000000000000000000000000000
--- a/spaces/CoPoBio/skin_cancer_risk_prediction/helpers.py
+++ /dev/null
@@ -1,95 +0,0 @@
-# import the necessary packages
-from collections import OrderedDict
-import numpy as np
-import cv2
-
-# define a dictionary that maps the indexes of the facial
-# landmarks to specific face regions
-
-#For dlib’s 68-point facial landmark detector:
-FACIAL_LANDMARKS_68_IDXS = OrderedDict([
- ("mouth", (48, 68)),
- ("inner_mouth", (60, 68)),
- ("right_eyebrow", (17, 22)),
- ("left_eyebrow", (22, 27)),
- ("right_eye", (36, 42)),
- ("left_eye", (42, 48)),
- ("nose", (27, 36)),
- ("jaw", (0, 17))
-])
-
-#For dlib’s 5-point facial landmark detector:
-FACIAL_LANDMARKS_5_IDXS = OrderedDict([
- ("right_eye", (2, 3)),
- ("left_eye", (0, 1)),
- ("nose", (4))
-])
-
-# in order to support legacy code, we'll default the indexes to the
-# 68-point model
-FACIAL_LANDMARKS_IDXS = FACIAL_LANDMARKS_68_IDXS
-
-def rect_to_bb(rect):
- # take a bounding predicted by dlib and convert it
- # to the format (x, y, w, h) as we would normally do
- # with OpenCV
- x = rect.left()
- y = rect.top()
- w = rect.right() - x
- h = rect.bottom() - y
-
- # return a tuple of (x, y, w, h)
- return (x, y, w, h)
-
-def shape_to_np(shape, dtype="int"):
- # initialize the list of (x, y)-coordinates
- coords = np.zeros((shape.num_parts, 2), dtype=dtype)
-
- # loop over all facial landmarks and convert them
- # to a 2-tuple of (x, y)-coordinates
- for i in range(0, shape.num_parts):
- coords[i] = (shape.part(i).x, shape.part(i).y)
-
- # return the list of (x, y)-coordinates
- return coords
-
-def visualize_facial_landmarks(image, shape, colors=None, alpha=0.75):
- # create two copies of the input image -- one for the
- # overlay and one for the final output image
- overlay = image.copy()
- output = image.copy()
-
- # if the colors list is None, initialize it with a unique
- # color for each facial landmark region
- if colors is None:
- colors = [(19, 199, 109), (79, 76, 240), (230, 159, 23),
- (168, 100, 168), (158, 163, 32),
- (163, 38, 32), (180, 42, 220), (0, 0, 255)]
-
- # loop over the facial landmark regions individually
- for (i, name) in enumerate(FACIAL_LANDMARKS_IDXS.keys()):
- # grab the (x, y)-coordinates associated with the
- # face landmark
- (j, k) = FACIAL_LANDMARKS_IDXS[name]
- pts = shape[j:k]
-
- # check if are supposed to draw the jawline
- if name == "jaw":
- # since the jawline is a non-enclosed facial region,
- # just draw lines between the (x, y)-coordinates
- for l in range(1, len(pts)):
- ptA = tuple(pts[l - 1])
- ptB = tuple(pts[l])
- cv2.line(overlay, ptA, ptB, colors[i], 2)
-
- # otherwise, compute the convex hull of the facial
- # landmark coordinates points and display it
- else:
- hull = cv2.convexHull(pts)
- cv2.drawContours(overlay, [hull], -1, colors[i], -1)
-
- # apply the transparent overlay
- cv2.addWeighted(overlay, alpha, output, 1 - alpha, 0, output)
-
- # return the output image
- return output
\ No newline at end of file
diff --git a/spaces/CobaltZvc/Docs_Buddy/README.md b/spaces/CobaltZvc/Docs_Buddy/README.md
deleted file mode 100644
index 6e87bd1d598e3748b43dd303d29a47836e5c092e..0000000000000000000000000000000000000000
--- a/spaces/CobaltZvc/Docs_Buddy/README.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: Docs Buddy
-emoji: 🩺
-colorFrom: purple
-colorTo: yellow
-sdk: streamlit
-sdk_version: 1.17.0
-app_file: app.py
-pinned: false
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/Cyril666/ContourNet-ABI/modules/attention.py b/spaces/Cyril666/ContourNet-ABI/modules/attention.py
deleted file mode 100644
index 7b6a226284e608b44051bb4dc6d6dfac4e1ab20a..0000000000000000000000000000000000000000
--- a/spaces/Cyril666/ContourNet-ABI/modules/attention.py
+++ /dev/null
@@ -1,97 +0,0 @@
-import torch
-import torch.nn as nn
-from .transformer import PositionalEncoding
-
-class Attention(nn.Module):
- def __init__(self, in_channels=512, max_length=25, n_feature=256):
- super().__init__()
- self.max_length = max_length
-
- self.f0_embedding = nn.Embedding(max_length, in_channels)
- self.w0 = nn.Linear(max_length, n_feature)
- self.wv = nn.Linear(in_channels, in_channels)
- self.we = nn.Linear(in_channels, max_length)
-
- self.active = nn.Tanh()
- self.softmax = nn.Softmax(dim=2)
-
- def forward(self, enc_output):
- enc_output = enc_output.permute(0, 2, 3, 1).flatten(1, 2)
- reading_order = torch.arange(self.max_length, dtype=torch.long, device=enc_output.device)
- reading_order = reading_order.unsqueeze(0).expand(enc_output.size(0), -1) # (S,) -> (B, S)
- reading_order_embed = self.f0_embedding(reading_order) # b,25,512
-
- t = self.w0(reading_order_embed.permute(0, 2, 1)) # b,512,256
- t = self.active(t.permute(0, 2, 1) + self.wv(enc_output)) # b,256,512
-
- attn = self.we(t) # b,256,25
- attn = self.softmax(attn.permute(0, 2, 1)) # b,25,256
- g_output = torch.bmm(attn, enc_output) # b,25,512
- return g_output, attn.view(*attn.shape[:2], 8, 32)
-
-
-def encoder_layer(in_c, out_c, k=3, s=2, p=1):
- return nn.Sequential(nn.Conv2d(in_c, out_c, k, s, p),
- nn.BatchNorm2d(out_c),
- nn.ReLU(True))
-
-def decoder_layer(in_c, out_c, k=3, s=1, p=1, mode='nearest', scale_factor=None, size=None):
- align_corners = None if mode=='nearest' else True
- return nn.Sequential(nn.Upsample(size=size, scale_factor=scale_factor,
- mode=mode, align_corners=align_corners),
- nn.Conv2d(in_c, out_c, k, s, p),
- nn.BatchNorm2d(out_c),
- nn.ReLU(True))
-
-
-class PositionAttention(nn.Module):
- def __init__(self, max_length, in_channels=512, num_channels=64,
- h=8, w=32, mode='nearest', **kwargs):
- super().__init__()
- self.max_length = max_length
- self.k_encoder = nn.Sequential(
- encoder_layer(in_channels, num_channels, s=(1, 2)),
- encoder_layer(num_channels, num_channels, s=(2, 2)),
- encoder_layer(num_channels, num_channels, s=(2, 2)),
- encoder_layer(num_channels, num_channels, s=(2, 2))
- )
- self.k_decoder = nn.Sequential(
- decoder_layer(num_channels, num_channels, scale_factor=2, mode=mode),
- decoder_layer(num_channels, num_channels, scale_factor=2, mode=mode),
- decoder_layer(num_channels, num_channels, scale_factor=2, mode=mode),
- decoder_layer(num_channels, in_channels, size=(h, w), mode=mode)
- )
-
- self.pos_encoder = PositionalEncoding(in_channels, dropout=0, max_len=max_length)
- self.project = nn.Linear(in_channels, in_channels)
-
- def forward(self, x):
- N, E, H, W = x.size()
- k, v = x, x # (N, E, H, W)
-
- # calculate key vector
- features = []
- for i in range(0, len(self.k_encoder)):
- k = self.k_encoder[i](k)
- features.append(k)
- for i in range(0, len(self.k_decoder) - 1):
- k = self.k_decoder[i](k)
- k = k + features[len(self.k_decoder) - 2 - i]
- k = self.k_decoder[-1](k)
-
- # calculate query vector
- # TODO q=f(q,k)
- zeros = x.new_zeros((self.max_length, N, E)) # (T, N, E)
- q = self.pos_encoder(zeros) # (T, N, E)
- q = q.permute(1, 0, 2) # (N, T, E)
- q = self.project(q) # (N, T, E)
-
- # calculate attention
- attn_scores = torch.bmm(q, k.flatten(2, 3)) # (N, T, (H*W))
- attn_scores = attn_scores / (E ** 0.5)
- attn_scores = torch.softmax(attn_scores, dim=-1)
-
- v = v.permute(0, 2, 3, 1).view(N, -1, E) # (N, (H*W), E)
- attn_vecs = torch.bmm(attn_scores, v) # (N, T, E)
-
- return attn_vecs, attn_scores.view(N, -1, H, W)
diff --git a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/aiohttp/payload_streamer.py b/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/aiohttp/payload_streamer.py
deleted file mode 100644
index 9f8b8bc57cc22fc693da1646bf806c2a6ca8d797..0000000000000000000000000000000000000000
--- a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/aiohttp/payload_streamer.py
+++ /dev/null
@@ -1,75 +0,0 @@
-"""
-Payload implemenation for coroutines as data provider.
-
-As a simple case, you can upload data from file::
-
- @aiohttp.streamer
- async def file_sender(writer, file_name=None):
- with open(file_name, 'rb') as f:
- chunk = f.read(2**16)
- while chunk:
- await writer.write(chunk)
-
- chunk = f.read(2**16)
-
-Then you can use `file_sender` like this:
-
- async with session.post('http://httpbin.org/post',
- data=file_sender(file_name='huge_file')) as resp:
- print(await resp.text())
-
-..note:: Coroutine must accept `writer` as first argument
-
-"""
-
-import types
-import warnings
-from typing import Any, Awaitable, Callable, Dict, Tuple
-
-from .abc import AbstractStreamWriter
-from .payload import Payload, payload_type
-
-__all__ = ("streamer",)
-
-
-class _stream_wrapper:
- def __init__(
- self,
- coro: Callable[..., Awaitable[None]],
- args: Tuple[Any, ...],
- kwargs: Dict[str, Any],
- ) -> None:
- self.coro = types.coroutine(coro)
- self.args = args
- self.kwargs = kwargs
-
- async def __call__(self, writer: AbstractStreamWriter) -> None:
- await self.coro(writer, *self.args, **self.kwargs) # type: ignore[operator]
-
-
-class streamer:
- def __init__(self, coro: Callable[..., Awaitable[None]]) -> None:
- warnings.warn(
- "@streamer is deprecated, use async generators instead",
- DeprecationWarning,
- stacklevel=2,
- )
- self.coro = coro
-
- def __call__(self, *args: Any, **kwargs: Any) -> _stream_wrapper:
- return _stream_wrapper(self.coro, args, kwargs)
-
-
-@payload_type(_stream_wrapper)
-class StreamWrapperPayload(Payload):
- async def write(self, writer: AbstractStreamWriter) -> None:
- await self._value(writer)
-
-
-@payload_type(streamer)
-class StreamPayload(StreamWrapperPayload):
- def __init__(self, value: Any, *args: Any, **kwargs: Any) -> None:
- super().__init__(value(), *args, **kwargs)
-
- async def write(self, writer: AbstractStreamWriter) -> None:
- await self._value(writer)
diff --git a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/fastapi/security/base.py b/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/fastapi/security/base.py
deleted file mode 100644
index c43555deb8ea83b14241a5631c9ea451c96f6e7f..0000000000000000000000000000000000000000
--- a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/fastapi/security/base.py
+++ /dev/null
@@ -1,6 +0,0 @@
-from fastapi.openapi.models import SecurityBase as SecurityBaseModel
-
-
-class SecurityBase:
- model: SecurityBaseModel
- scheme_name: str
diff --git a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/fsspec/implementations/sftp.py b/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/fsspec/implementations/sftp.py
deleted file mode 100644
index c08741774d727a86c746c8a11ba956542f9af231..0000000000000000000000000000000000000000
--- a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/fsspec/implementations/sftp.py
+++ /dev/null
@@ -1,175 +0,0 @@
-import datetime
-import logging
-import os
-import types
-import uuid
-from stat import S_ISDIR, S_ISLNK
-
-import paramiko
-
-from .. import AbstractFileSystem
-from ..utils import infer_storage_options
-
-logger = logging.getLogger("fsspec.sftp")
-
-
-class SFTPFileSystem(AbstractFileSystem):
- """Files over SFTP/SSH
-
- Peer-to-peer filesystem over SSH using paramiko.
-
- Note: if using this with the ``open`` or ``open_files``, with full URLs,
- there is no way to tell if a path is relative, so all paths are assumed
- to be absolute.
- """
-
- protocol = "sftp", "ssh"
-
- def __init__(self, host, **ssh_kwargs):
- """
-
- Parameters
- ----------
- host: str
- Hostname or IP as a string
- temppath: str
- Location on the server to put files, when within a transaction
- ssh_kwargs: dict
- Parameters passed on to connection. See details in
- http://docs.paramiko.org/en/2.4/api/client.html#paramiko.client.SSHClient.connect
- May include port, username, password...
- """
- if self._cached:
- return
- super(SFTPFileSystem, self).__init__(**ssh_kwargs)
- self.temppath = ssh_kwargs.pop("temppath", "/tmp") # remote temp directory
- self.host = host
- self.ssh_kwargs = ssh_kwargs
- self._connect()
-
- def _connect(self):
- logger.debug("Connecting to SFTP server %s" % self.host)
- self.client = paramiko.SSHClient()
- self.client.set_missing_host_key_policy(paramiko.AutoAddPolicy())
- self.client.connect(self.host, **self.ssh_kwargs)
- self.ftp = self.client.open_sftp()
-
- @classmethod
- def _strip_protocol(cls, path):
- return infer_storage_options(path)["path"]
-
- @staticmethod
- def _get_kwargs_from_urls(urlpath):
- out = infer_storage_options(urlpath)
- out.pop("path", None)
- out.pop("protocol", None)
- return out
-
- def mkdir(self, path, create_parents=False, mode=511):
- logger.debug("Creating folder %s" % path)
- if self.exists(path):
- raise FileExistsError("File exists: {}".format(path))
-
- if create_parents:
- self.makedirs(path)
- else:
- self.ftp.mkdir(path, mode)
-
- def makedirs(self, path, exist_ok=False, mode=511):
- if self.exists(path) and not exist_ok:
- raise FileExistsError("File exists: {}".format(path))
-
- parts = path.split("/")
- path = ""
-
- for part in parts:
- path += "/" + part
- if not self.exists(path):
- self.ftp.mkdir(path, mode)
-
- def rmdir(self, path):
- logger.debug("Removing folder %s" % path)
- self.ftp.rmdir(path)
-
- def info(self, path):
- stat = self._decode_stat(self.ftp.stat(path))
- stat["name"] = path
- return stat
-
- @staticmethod
- def _decode_stat(stat, parent_path=None):
- if S_ISDIR(stat.st_mode):
- t = "directory"
- elif S_ISLNK(stat.st_mode):
- t = "link"
- else:
- t = "file"
- out = {
- "name": "",
- "size": stat.st_size,
- "type": t,
- "uid": stat.st_uid,
- "gid": stat.st_gid,
- "time": datetime.datetime.utcfromtimestamp(stat.st_atime),
- "mtime": datetime.datetime.utcfromtimestamp(stat.st_mtime),
- }
- if parent_path:
- out["name"] = "/".join([parent_path.rstrip("/"), stat.filename])
- return out
-
- def ls(self, path, detail=False):
- logger.debug("Listing folder %s" % path)
- stats = [self._decode_stat(stat, path) for stat in self.ftp.listdir_iter(path)]
- if detail:
- return stats
- else:
- paths = [stat["name"] for stat in stats]
- return sorted(paths)
-
- def put(self, lpath, rpath, callback=None, **kwargs):
- logger.debug("Put file %s into %s" % (lpath, rpath))
- self.ftp.put(lpath, rpath)
-
- def get_file(self, rpath, lpath, **kwargs):
- if self.isdir(rpath):
- os.makedirs(lpath, exist_ok=True)
- else:
- self.ftp.get(self._strip_protocol(rpath), lpath)
-
- def _open(self, path, mode="rb", block_size=None, **kwargs):
- """
- block_size: int or None
- If 0, no buffering, if 1, line buffering, if >1, buffer that many
- bytes, if None use default from paramiko.
- """
- logger.debug("Opening file %s" % path)
- if kwargs.get("autocommit", True) is False:
- # writes to temporary file, move on commit
- path2 = "/".join([self.temppath, str(uuid.uuid4())])
- f = self.ftp.open(path2, mode, bufsize=block_size if block_size else -1)
- f.temppath = path2
- f.targetpath = path
- f.fs = self
- f.commit = types.MethodType(commit_a_file, f)
- f.discard = types.MethodType(discard_a_file, f)
- else:
- f = self.ftp.open(path, mode, bufsize=block_size if block_size else -1)
- return f
-
- def _rm(self, path):
- if self.isdir(path):
- self.ftp.rmdir(path)
- else:
- self.ftp.remove(path)
-
- def mv(self, old, new):
- logger.debug("Renaming %s into %s" % (old, new))
- self.ftp.posix_rename(old, new)
-
-
-def commit_a_file(self):
- self.fs.mv(self.temppath, self.targetpath)
-
-
-def discard_a_file(self):
- self.fs._rm(self.temppath)
diff --git a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio/templates/cdn/assets/yaml-95012b83.js b/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio/templates/cdn/assets/yaml-95012b83.js
deleted file mode 100644
index 3fef68bd6d3b922eebf9622184021189fa7e8cc2..0000000000000000000000000000000000000000
--- a/spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio/templates/cdn/assets/yaml-95012b83.js
+++ /dev/null
@@ -1,2 +0,0 @@
-var l=["true","false","on","off","yes","no"],f=new RegExp("\\b(("+l.join(")|(")+"))$","i");const a={name:"yaml",token:function(n,i){var r=n.peek(),e=i.escaped;if(i.escaped=!1,r=="#"&&(n.pos==0||/\s/.test(n.string.charAt(n.pos-1))))return n.skipToEnd(),"comment";if(n.match(/^('([^']|\\.)*'?|"([^"]|\\.)*"?)/))return"string";if(i.literal&&n.indentation()>i.keyCol)return n.skipToEnd(),"string";if(i.literal&&(i.literal=!1),n.sol()){if(i.keyCol=0,i.pair=!1,i.pairStart=!1,n.match("---")||n.match("..."))return"def";if(n.match(/^\s*-\s+/))return"meta"}if(n.match(/^(\{|\}|\[|\])/))return r=="{"?i.inlinePairs++:r=="}"?i.inlinePairs--:r=="["?i.inlineList++:i.inlineList--,"meta";if(i.inlineList>0&&!e&&r==",")return n.next(),"meta";if(i.inlinePairs>0&&!e&&r==",")return i.keyCol=0,i.pair=!1,i.pairStart=!1,n.next(),"meta";if(i.pairStart){if(n.match(/^\s*(\||\>)\s*/))return i.literal=!0,"meta";if(n.match(/^\s*(\&|\*)[a-z0-9\._-]+\b/i))return"variable";if(i.inlinePairs==0&&n.match(/^\s*-?[0-9\.\,]+\s?$/)||i.inlinePairs>0&&n.match(/^\s*-?[0-9\.\,]+\s?(?=(,|}))/))return"number";if(n.match(f))return"keyword"}return!i.pair&&n.match(/^\s*(?:[,\[\]{}&*!|>'"%@`][^\s'":]|[^,\[\]{}#&*!|>'"%@`])[^#]*?(?=\s*:($|\s))/)?(i.pair=!0,i.keyCol=n.indentation(),"atom"):i.pair&&n.match(/^:\s*/)?(i.pairStart=!0,"meta"):(i.pairStart=!1,i.escaped=r=="\\",n.next(),null)},startState:function(){return{pair:!1,pairStart:!1,keyCol:0,inlinePairs:0,inlineList:0,literal:!1,escaped:!1}},languageData:{commentTokens:{line:"#"}}};export{a as yaml};
-//# sourceMappingURL=yaml-95012b83.js.map
diff --git a/spaces/DaleChen/AutoGPT/autogpt/configurator.py b/spaces/DaleChen/AutoGPT/autogpt/configurator.py
deleted file mode 100644
index 1dc3be124f638b8859eb459bcb2d46696f62e2b7..0000000000000000000000000000000000000000
--- a/spaces/DaleChen/AutoGPT/autogpt/configurator.py
+++ /dev/null
@@ -1,134 +0,0 @@
-"""Configurator module."""
-import click
-from colorama import Back, Fore, Style
-
-from autogpt import utils
-from autogpt.config import Config
-from autogpt.logs import logger
-from autogpt.memory import get_supported_memory_backends
-
-CFG = Config()
-
-
-def create_config(
- continuous: bool,
- continuous_limit: int,
- ai_settings_file: str,
- skip_reprompt: bool,
- speak: bool,
- debug: bool,
- gpt3only: bool,
- gpt4only: bool,
- memory_type: str,
- browser_name: str,
- allow_downloads: bool,
- skip_news: bool,
-) -> None:
- """Updates the config object with the given arguments.
-
- Args:
- continuous (bool): Whether to run in continuous mode
- continuous_limit (int): The number of times to run in continuous mode
- ai_settings_file (str): The path to the ai_settings.yaml file
- skip_reprompt (bool): Whether to skip the re-prompting messages at the beginning of the script
- speak (bool): Whether to enable speak mode
- debug (bool): Whether to enable debug mode
- gpt3only (bool): Whether to enable GPT3.5 only mode
- gpt4only (bool): Whether to enable GPT4 only mode
- memory_type (str): The type of memory backend to use
- browser_name (str): The name of the browser to use when using selenium to scrape the web
- allow_downloads (bool): Whether to allow Auto-GPT to download files natively
- skips_news (bool): Whether to suppress the output of latest news on startup
- """
- CFG.set_debug_mode(False)
- CFG.set_continuous_mode(False)
- CFG.set_speak_mode(False)
-
- if debug:
- logger.typewriter_log("Debug Mode: ", Fore.GREEN, "ENABLED")
- CFG.set_debug_mode(True)
-
- if continuous:
- logger.typewriter_log("Continuous Mode: ", Fore.RED, "ENABLED")
- logger.typewriter_log(
- "WARNING: ",
- Fore.RED,
- "Continuous mode is not recommended. It is potentially dangerous and may"
- " cause your AI to run forever or carry out actions you would not usually"
- " authorise. Use at your own risk.",
- )
- CFG.set_continuous_mode(True)
-
- if continuous_limit:
- logger.typewriter_log(
- "Continuous Limit: ", Fore.GREEN, f"{continuous_limit}"
- )
- CFG.set_continuous_limit(continuous_limit)
-
- # Check if continuous limit is used without continuous mode
- if continuous_limit and not continuous:
- raise click.UsageError("--continuous-limit can only be used with --continuous")
-
- if speak:
- logger.typewriter_log("Speak Mode: ", Fore.GREEN, "ENABLED")
- CFG.set_speak_mode(True)
-
- if gpt3only:
- logger.typewriter_log("GPT3.5 Only Mode: ", Fore.GREEN, "ENABLED")
- CFG.set_smart_llm_model(CFG.fast_llm_model)
-
- if gpt4only:
- logger.typewriter_log("GPT4 Only Mode: ", Fore.GREEN, "ENABLED")
- CFG.set_fast_llm_model(CFG.smart_llm_model)
-
- if memory_type:
- supported_memory = get_supported_memory_backends()
- chosen = memory_type
- if chosen not in supported_memory:
- logger.typewriter_log(
- "ONLY THE FOLLOWING MEMORY BACKENDS ARE SUPPORTED: ",
- Fore.RED,
- f"{supported_memory}",
- )
- logger.typewriter_log("Defaulting to: ", Fore.YELLOW, CFG.memory_backend)
- else:
- CFG.memory_backend = chosen
-
- if skip_reprompt:
- logger.typewriter_log("Skip Re-prompt: ", Fore.GREEN, "ENABLED")
- CFG.skip_reprompt = True
-
- if ai_settings_file:
- file = ai_settings_file
-
- # Validate file
- (validated, message) = utils.validate_yaml_file(file)
- if not validated:
- logger.typewriter_log("FAILED FILE VALIDATION", Fore.RED, message)
- logger.double_check()
- exit(1)
-
- logger.typewriter_log("Using AI Settings File:", Fore.GREEN, file)
- CFG.ai_settings_file = file
- CFG.skip_reprompt = True
-
- if allow_downloads:
- logger.typewriter_log("Native Downloading:", Fore.GREEN, "ENABLED")
- logger.typewriter_log(
- "WARNING: ",
- Fore.YELLOW,
- f"{Back.LIGHTYELLOW_EX}Auto-GPT will now be able to download and save files to your machine.{Back.RESET} "
- + "It is recommended that you monitor any files it downloads carefully.",
- )
- logger.typewriter_log(
- "WARNING: ",
- Fore.YELLOW,
- f"{Back.RED + Style.BRIGHT}ALWAYS REMEMBER TO NEVER OPEN FILES YOU AREN'T SURE OF!{Style.RESET_ALL}",
- )
- CFG.allow_downloads = True
-
- if skip_news:
- CFG.skip_news = True
-
- if browser_name:
- CFG.selenium_web_browser = browser_name
diff --git a/spaces/Datasculptor/StyleGAN-NADA/e4e/models/stylegan2/model.py b/spaces/Datasculptor/StyleGAN-NADA/e4e/models/stylegan2/model.py
deleted file mode 100644
index fcb12af85669ab6fd7f79cb14ddbdf80b2fbd83d..0000000000000000000000000000000000000000
--- a/spaces/Datasculptor/StyleGAN-NADA/e4e/models/stylegan2/model.py
+++ /dev/null
@@ -1,678 +0,0 @@
-import math
-import random
-import torch
-from torch import nn
-from torch.nn import functional as F
-
-if torch.cuda.is_available():
- from op.fused_act import FusedLeakyReLU, fused_leaky_relu
- from op.upfirdn2d import upfirdn2d
-else:
- from op.fused_act_cpu import FusedLeakyReLU, fused_leaky_relu
- from op.upfirdn2d_cpu import upfirdn2d
-
-
-class PixelNorm(nn.Module):
- def __init__(self):
- super().__init__()
-
- def forward(self, input):
- return input * torch.rsqrt(torch.mean(input ** 2, dim=1, keepdim=True) + 1e-8)
-
-
-def make_kernel(k):
- k = torch.tensor(k, dtype=torch.float32)
-
- if k.ndim == 1:
- k = k[None, :] * k[:, None]
-
- k /= k.sum()
-
- return k
-
-
-class Upsample(nn.Module):
- def __init__(self, kernel, factor=2):
- super().__init__()
-
- self.factor = factor
- kernel = make_kernel(kernel) * (factor ** 2)
- self.register_buffer('kernel', kernel)
-
- p = kernel.shape[0] - factor
-
- pad0 = (p + 1) // 2 + factor - 1
- pad1 = p // 2
-
- self.pad = (pad0, pad1)
-
- def forward(self, input):
- out = upfirdn2d(input, self.kernel, up=self.factor, down=1, pad=self.pad)
-
- return out
-
-
-class Downsample(nn.Module):
- def __init__(self, kernel, factor=2):
- super().__init__()
-
- self.factor = factor
- kernel = make_kernel(kernel)
- self.register_buffer('kernel', kernel)
-
- p = kernel.shape[0] - factor
-
- pad0 = (p + 1) // 2
- pad1 = p // 2
-
- self.pad = (pad0, pad1)
-
- def forward(self, input):
- out = upfirdn2d(input, self.kernel, up=1, down=self.factor, pad=self.pad)
-
- return out
-
-
-class Blur(nn.Module):
- def __init__(self, kernel, pad, upsample_factor=1):
- super().__init__()
-
- kernel = make_kernel(kernel)
-
- if upsample_factor > 1:
- kernel = kernel * (upsample_factor ** 2)
-
- self.register_buffer('kernel', kernel)
-
- self.pad = pad
-
- def forward(self, input):
- out = upfirdn2d(input, self.kernel, pad=self.pad)
-
- return out
-
-
-class EqualConv2d(nn.Module):
- def __init__(
- self, in_channel, out_channel, kernel_size, stride=1, padding=0, bias=True
- ):
- super().__init__()
-
- self.weight = nn.Parameter(
- torch.randn(out_channel, in_channel, kernel_size, kernel_size)
- )
- self.scale = 1 / math.sqrt(in_channel * kernel_size ** 2)
-
- self.stride = stride
- self.padding = padding
-
- if bias:
- self.bias = nn.Parameter(torch.zeros(out_channel))
-
- else:
- self.bias = None
-
- def forward(self, input):
- out = F.conv2d(
- input,
- self.weight * self.scale,
- bias=self.bias,
- stride=self.stride,
- padding=self.padding,
- )
-
- return out
-
- def __repr__(self):
- return (
- f'{self.__class__.__name__}({self.weight.shape[1]}, {self.weight.shape[0]},'
- f' {self.weight.shape[2]}, stride={self.stride}, padding={self.padding})'
- )
-
-
-class EqualLinear(nn.Module):
- def __init__(
- self, in_dim, out_dim, bias=True, bias_init=0, lr_mul=1, activation=None
- ):
- super().__init__()
-
- self.weight = nn.Parameter(torch.randn(out_dim, in_dim).div_(lr_mul))
-
- if bias:
- self.bias = nn.Parameter(torch.zeros(out_dim).fill_(bias_init))
-
- else:
- self.bias = None
-
- self.activation = activation
-
- self.scale = (1 / math.sqrt(in_dim)) * lr_mul
- self.lr_mul = lr_mul
-
- def forward(self, input):
- if self.activation:
- out = F.linear(input, self.weight * self.scale)
- out = fused_leaky_relu(out, self.bias * self.lr_mul)
-
- else:
- out = F.linear(
- input, self.weight * self.scale, bias=self.bias * self.lr_mul
- )
-
- return out
-
- def __repr__(self):
- return (
- f'{self.__class__.__name__}({self.weight.shape[1]}, {self.weight.shape[0]})'
- )
-
-
-class ScaledLeakyReLU(nn.Module):
- def __init__(self, negative_slope=0.2):
- super().__init__()
-
- self.negative_slope = negative_slope
-
- def forward(self, input):
- out = F.leaky_relu(input, negative_slope=self.negative_slope)
-
- return out * math.sqrt(2)
-
-
-class ModulatedConv2d(nn.Module):
- def __init__(
- self,
- in_channel,
- out_channel,
- kernel_size,
- style_dim,
- demodulate=True,
- upsample=False,
- downsample=False,
- blur_kernel=[1, 3, 3, 1],
- ):
- super().__init__()
-
- self.eps = 1e-8
- self.kernel_size = kernel_size
- self.in_channel = in_channel
- self.out_channel = out_channel
- self.upsample = upsample
- self.downsample = downsample
-
- if upsample:
- factor = 2
- p = (len(blur_kernel) - factor) - (kernel_size - 1)
- pad0 = (p + 1) // 2 + factor - 1
- pad1 = p // 2 + 1
-
- self.blur = Blur(blur_kernel, pad=(pad0, pad1), upsample_factor=factor)
-
- if downsample:
- factor = 2
- p = (len(blur_kernel) - factor) + (kernel_size - 1)
- pad0 = (p + 1) // 2
- pad1 = p // 2
-
- self.blur = Blur(blur_kernel, pad=(pad0, pad1))
-
- fan_in = in_channel * kernel_size ** 2
- self.scale = 1 / math.sqrt(fan_in)
- self.padding = kernel_size // 2
-
- self.weight = nn.Parameter(
- torch.randn(1, out_channel, in_channel, kernel_size, kernel_size)
- )
-
- self.modulation = EqualLinear(style_dim, in_channel, bias_init=1)
-
- self.demodulate = demodulate
-
- def __repr__(self):
- return (
- f'{self.__class__.__name__}({self.in_channel}, {self.out_channel}, {self.kernel_size}, '
- f'upsample={self.upsample}, downsample={self.downsample})'
- )
-
- def forward(self, input, style):
- batch, in_channel, height, width = input.shape
-
- style = self.modulation(style).view(batch, 1, in_channel, 1, 1)
- weight = self.scale * self.weight * style
-
- if self.demodulate:
- demod = torch.rsqrt(weight.pow(2).sum([2, 3, 4]) + 1e-8)
- weight = weight * demod.view(batch, self.out_channel, 1, 1, 1)
-
- weight = weight.view(
- batch * self.out_channel, in_channel, self.kernel_size, self.kernel_size
- )
-
- if self.upsample:
- input = input.view(1, batch * in_channel, height, width)
- weight = weight.view(
- batch, self.out_channel, in_channel, self.kernel_size, self.kernel_size
- )
- weight = weight.transpose(1, 2).reshape(
- batch * in_channel, self.out_channel, self.kernel_size, self.kernel_size
- )
- out = F.conv_transpose2d(input, weight, padding=0, stride=2, groups=batch)
- _, _, height, width = out.shape
- out = out.view(batch, self.out_channel, height, width)
- out = self.blur(out)
-
- elif self.downsample:
- input = self.blur(input)
- _, _, height, width = input.shape
- input = input.view(1, batch * in_channel, height, width)
- out = F.conv2d(input, weight, padding=0, stride=2, groups=batch)
- _, _, height, width = out.shape
- out = out.view(batch, self.out_channel, height, width)
-
- else:
- input = input.view(1, batch * in_channel, height, width)
- out = F.conv2d(input, weight, padding=self.padding, groups=batch)
- _, _, height, width = out.shape
- out = out.view(batch, self.out_channel, height, width)
-
- return out
-
-
-class NoiseInjection(nn.Module):
- def __init__(self):
- super().__init__()
-
- self.weight = nn.Parameter(torch.zeros(1))
-
- def forward(self, image, noise=None):
- if noise is None:
- batch, _, height, width = image.shape
- noise = image.new_empty(batch, 1, height, width).normal_()
-
- return image + self.weight * noise
-
-
-class ConstantInput(nn.Module):
- def __init__(self, channel, size=4):
- super().__init__()
-
- self.input = nn.Parameter(torch.randn(1, channel, size, size))
-
- def forward(self, input):
- batch = input.shape[0]
- out = self.input.repeat(batch, 1, 1, 1)
-
- return out
-
-
-class StyledConv(nn.Module):
- def __init__(
- self,
- in_channel,
- out_channel,
- kernel_size,
- style_dim,
- upsample=False,
- blur_kernel=[1, 3, 3, 1],
- demodulate=True,
- ):
- super().__init__()
-
- self.conv = ModulatedConv2d(
- in_channel,
- out_channel,
- kernel_size,
- style_dim,
- upsample=upsample,
- blur_kernel=blur_kernel,
- demodulate=demodulate,
- )
-
- self.noise = NoiseInjection()
- # self.bias = nn.Parameter(torch.zeros(1, out_channel, 1, 1))
- # self.activate = ScaledLeakyReLU(0.2)
- self.activate = FusedLeakyReLU(out_channel)
-
- def forward(self, input, style, noise=None):
- out = self.conv(input, style)
- out = self.noise(out, noise=noise)
- # out = out + self.bias
- out = self.activate(out)
-
- return out
-
-
-class ToRGB(nn.Module):
- def __init__(self, in_channel, style_dim, upsample=True, blur_kernel=[1, 3, 3, 1]):
- super().__init__()
-
- if upsample:
- self.upsample = Upsample(blur_kernel)
-
- self.conv = ModulatedConv2d(in_channel, 3, 1, style_dim, demodulate=False)
- self.bias = nn.Parameter(torch.zeros(1, 3, 1, 1))
-
- def forward(self, input, style, skip=None):
- out = self.conv(input, style)
- out = out + self.bias
-
- if skip is not None:
- skip = self.upsample(skip)
-
- out = out + skip
-
- return out
-
-
-class Generator(nn.Module):
- def __init__(
- self,
- size,
- style_dim,
- n_mlp,
- channel_multiplier=2,
- blur_kernel=[1, 3, 3, 1],
- lr_mlp=0.01,
- ):
- super().__init__()
-
- self.size = size
-
- self.style_dim = style_dim
-
- layers = [PixelNorm()]
-
- for i in range(n_mlp):
- layers.append(
- EqualLinear(
- style_dim, style_dim, lr_mul=lr_mlp, activation='fused_lrelu'
- )
- )
-
- self.style = nn.Sequential(*layers)
-
- self.channels = {
- 4: 512,
- 8: 512,
- 16: 512,
- 32: 512,
- 64: 256 * channel_multiplier,
- 128: 128 * channel_multiplier,
- 256: 64 * channel_multiplier,
- 512: 32 * channel_multiplier,
- 1024: 16 * channel_multiplier,
- }
-
- self.input = ConstantInput(self.channels[4])
- self.conv1 = StyledConv(
- self.channels[4], self.channels[4], 3, style_dim, blur_kernel=blur_kernel
- )
- self.to_rgb1 = ToRGB(self.channels[4], style_dim, upsample=False)
-
- self.log_size = int(math.log(size, 2))
- self.num_layers = (self.log_size - 2) * 2 + 1
-
- self.convs = nn.ModuleList()
- self.upsamples = nn.ModuleList()
- self.to_rgbs = nn.ModuleList()
- self.noises = nn.Module()
-
- in_channel = self.channels[4]
-
- for layer_idx in range(self.num_layers):
- res = (layer_idx + 5) // 2
- shape = [1, 1, 2 ** res, 2 ** res]
- self.noises.register_buffer(f'noise_{layer_idx}', torch.randn(*shape))
-
- for i in range(3, self.log_size + 1):
- out_channel = self.channels[2 ** i]
-
- self.convs.append(
- StyledConv(
- in_channel,
- out_channel,
- 3,
- style_dim,
- upsample=True,
- blur_kernel=blur_kernel,
- )
- )
-
- self.convs.append(
- StyledConv(
- out_channel, out_channel, 3, style_dim, blur_kernel=blur_kernel
- )
- )
-
- self.to_rgbs.append(ToRGB(out_channel, style_dim))
-
- in_channel = out_channel
-
- self.n_latent = self.log_size * 2 - 2
-
- def make_noise(self):
- device = self.input.input.device
-
- noises = [torch.randn(1, 1, 2 ** 2, 2 ** 2, device=device)]
-
- for i in range(3, self.log_size + 1):
- for _ in range(2):
- noises.append(torch.randn(1, 1, 2 ** i, 2 ** i, device=device))
-
- return noises
-
- def mean_latent(self, n_latent):
- latent_in = torch.randn(
- n_latent, self.style_dim, device=self.input.input.device
- )
- latent = self.style(latent_in).mean(0, keepdim=True)
-
- return latent
-
- def get_latent(self, input):
- return self.style(input)
-
- def forward(
- self,
- styles,
- return_latents=False,
- return_features=False,
- inject_index=None,
- truncation=1,
- truncation_latent=None,
- input_is_latent=False,
- noise=None,
- randomize_noise=True,
- ):
- if not input_is_latent:
- styles = [self.style(s) for s in styles]
-
- if noise is None:
- if randomize_noise:
- noise = [None] * self.num_layers
- else:
- noise = [
- getattr(self.noises, f'noise_{i}') for i in range(self.num_layers)
- ]
-
- if truncation < 1:
- style_t = []
-
- for style in styles:
- style_t.append(
- truncation_latent + truncation * (style - truncation_latent)
- )
-
- styles = style_t
-
- if len(styles) < 2:
- inject_index = self.n_latent
-
- if styles[0].ndim < 3:
- latent = styles[0].unsqueeze(1).repeat(1, inject_index, 1)
- else:
- latent = styles[0]
-
- else:
- if inject_index is None:
- inject_index = random.randint(1, self.n_latent - 1)
-
- latent = styles[0].unsqueeze(1).repeat(1, inject_index, 1)
- latent2 = styles[1].unsqueeze(1).repeat(1, self.n_latent - inject_index, 1)
-
- latent = torch.cat([latent, latent2], 1)
-
- out = self.input(latent)
- out = self.conv1(out, latent[:, 0], noise=noise[0])
-
- skip = self.to_rgb1(out, latent[:, 1])
-
- i = 1
- for conv1, conv2, noise1, noise2, to_rgb in zip(
- self.convs[::2], self.convs[1::2], noise[1::2], noise[2::2], self.to_rgbs
- ):
- out = conv1(out, latent[:, i], noise=noise1)
- out = conv2(out, latent[:, i + 1], noise=noise2)
- skip = to_rgb(out, latent[:, i + 2], skip)
-
- i += 2
-
- image = skip
-
- if return_latents:
- return image, latent
- elif return_features:
- return image, out
- else:
- return image, None
-
-
-class ConvLayer(nn.Sequential):
- def __init__(
- self,
- in_channel,
- out_channel,
- kernel_size,
- downsample=False,
- blur_kernel=[1, 3, 3, 1],
- bias=True,
- activate=True,
- ):
- layers = []
-
- if downsample:
- factor = 2
- p = (len(blur_kernel) - factor) + (kernel_size - 1)
- pad0 = (p + 1) // 2
- pad1 = p // 2
-
- layers.append(Blur(blur_kernel, pad=(pad0, pad1)))
-
- stride = 2
- self.padding = 0
-
- else:
- stride = 1
- self.padding = kernel_size // 2
-
- layers.append(
- EqualConv2d(
- in_channel,
- out_channel,
- kernel_size,
- padding=self.padding,
- stride=stride,
- bias=bias and not activate,
- )
- )
-
- if activate:
- if bias:
- layers.append(FusedLeakyReLU(out_channel))
-
- else:
- layers.append(ScaledLeakyReLU(0.2))
-
- super().__init__(*layers)
-
-
-class ResBlock(nn.Module):
- def __init__(self, in_channel, out_channel, blur_kernel=[1, 3, 3, 1]):
- super().__init__()
-
- self.conv1 = ConvLayer(in_channel, in_channel, 3)
- self.conv2 = ConvLayer(in_channel, out_channel, 3, downsample=True)
-
- self.skip = ConvLayer(
- in_channel, out_channel, 1, downsample=True, activate=False, bias=False
- )
-
- def forward(self, input):
- out = self.conv1(input)
- out = self.conv2(out)
-
- skip = self.skip(input)
- out = (out + skip) / math.sqrt(2)
-
- return out
-
-
-class Discriminator(nn.Module):
- def __init__(self, size, channel_multiplier=2, blur_kernel=[1, 3, 3, 1]):
- super().__init__()
-
- channels = {
- 4: 512,
- 8: 512,
- 16: 512,
- 32: 512,
- 64: 256 * channel_multiplier,
- 128: 128 * channel_multiplier,
- 256: 64 * channel_multiplier,
- 512: 32 * channel_multiplier,
- 1024: 16 * channel_multiplier,
- }
-
- convs = [ConvLayer(3, channels[size], 1)]
-
- log_size = int(math.log(size, 2))
-
- in_channel = channels[size]
-
- for i in range(log_size, 2, -1):
- out_channel = channels[2 ** (i - 1)]
-
- convs.append(ResBlock(in_channel, out_channel, blur_kernel))
-
- in_channel = out_channel
-
- self.convs = nn.Sequential(*convs)
-
- self.stddev_group = 4
- self.stddev_feat = 1
-
- self.final_conv = ConvLayer(in_channel + 1, channels[4], 3)
- self.final_linear = nn.Sequential(
- EqualLinear(channels[4] * 4 * 4, channels[4], activation='fused_lrelu'),
- EqualLinear(channels[4], 1),
- )
-
- def forward(self, input):
- out = self.convs(input)
-
- batch, channel, height, width = out.shape
- group = min(batch, self.stddev_group)
- stddev = out.view(
- group, -1, self.stddev_feat, channel // self.stddev_feat, height, width
- )
- stddev = torch.sqrt(stddev.var(0, unbiased=False) + 1e-8)
- stddev = stddev.mean([2, 3, 4], keepdims=True).squeeze(2)
- stddev = stddev.repeat(group, 1, height, width)
- out = torch.cat([out, stddev], 1)
-
- out = self.final_conv(out)
-
- out = out.view(batch, -1)
- out = self.final_linear(out)
-
- return out
diff --git a/spaces/DragGan/DragGan/stylegan_human/dnnlib/tflib/ops/fused_bias_act.py b/spaces/DragGan/DragGan/stylegan_human/dnnlib/tflib/ops/fused_bias_act.py
deleted file mode 100644
index 6b0dfd08d475f4d6759fd4bbdc133aef85f3bb24..0000000000000000000000000000000000000000
--- a/spaces/DragGan/DragGan/stylegan_human/dnnlib/tflib/ops/fused_bias_act.py
+++ /dev/null
@@ -1,198 +0,0 @@
-# Copyright (c) SenseTime Research. All rights reserved.
-
-# Copyright (c) 2019, NVIDIA Corporation. All rights reserved.
-#
-# This work is made available under the Nvidia Source Code License-NC.
-# To view a copy of this license, visit
-# https://nvlabs.github.io/stylegan2/license.html
-
-"""Custom TensorFlow ops for efficient bias and activation."""
-
-import os
-import numpy as np
-import tensorflow as tf
-from .. import custom_ops
-from ...util import EasyDict
-
-def _get_plugin():
- return custom_ops.get_plugin(os.path.splitext(__file__)[0] + '.cu')
-
-#----------------------------------------------------------------------------
-
-activation_funcs = {
- 'linear': EasyDict(func=lambda x, **_: x, def_alpha=None, def_gain=1.0, cuda_idx=1, ref='y', zero_2nd_grad=True),
- 'relu': EasyDict(func=lambda x, **_: tf.nn.relu(x), def_alpha=None, def_gain=np.sqrt(2), cuda_idx=2, ref='y', zero_2nd_grad=True),
- 'lrelu': EasyDict(func=lambda x, alpha, **_: tf.nn.leaky_relu(x, alpha), def_alpha=0.2, def_gain=np.sqrt(2), cuda_idx=3, ref='y', zero_2nd_grad=True),
- 'tanh': EasyDict(func=lambda x, **_: tf.nn.tanh(x), def_alpha=None, def_gain=1.0, cuda_idx=4, ref='y', zero_2nd_grad=False),
- 'sigmoid': EasyDict(func=lambda x, **_: tf.nn.sigmoid(x), def_alpha=None, def_gain=1.0, cuda_idx=5, ref='y', zero_2nd_grad=False),
- 'elu': EasyDict(func=lambda x, **_: tf.nn.elu(x), def_alpha=None, def_gain=1.0, cuda_idx=6, ref='y', zero_2nd_grad=False),
- 'selu': EasyDict(func=lambda x, **_: tf.nn.selu(x), def_alpha=None, def_gain=1.0, cuda_idx=7, ref='y', zero_2nd_grad=False),
- 'softplus': EasyDict(func=lambda x, **_: tf.nn.softplus(x), def_alpha=None, def_gain=1.0, cuda_idx=8, ref='y', zero_2nd_grad=False),
- 'swish': EasyDict(func=lambda x, **_: tf.nn.sigmoid(x) * x, def_alpha=None, def_gain=np.sqrt(2), cuda_idx=9, ref='x', zero_2nd_grad=False),
-}
-
-#----------------------------------------------------------------------------
-
-def fused_bias_act(x, b=None, axis=1, act='linear', alpha=None, gain=None, impl='cuda'):
- r"""Fused bias and activation function.
-
- Adds bias `b` to activation tensor `x`, evaluates activation function `act`,
- and scales the result by `gain`. Each of the steps is optional. In most cases,
- the fused op is considerably more efficient than performing the same calculation
- using standard TensorFlow ops. It supports first and second order gradients,
- but not third order gradients.
-
- Args:
- x: Input activation tensor. Can have any shape, but if `b` is defined, the
- dimension corresponding to `axis`, as well as the rank, must be known.
- b: Bias vector, or `None` to disable. Must be a 1D tensor of the same type
- as `x`. The shape must be known, and it must match the dimension of `x`
- corresponding to `axis`.
- axis: The dimension in `x` corresponding to the elements of `b`.
- The value of `axis` is ignored if `b` is not specified.
- act: Name of the activation function to evaluate, or `"linear"` to disable.
- Can be e.g. `"relu"`, `"lrelu"`, `"tanh"`, `"sigmoid"`, `"swish"`, etc.
- See `activation_funcs` for a full list. `None` is not allowed.
- alpha: Shape parameter for the activation function, or `None` to use the default.
- gain: Scaling factor for the output tensor, or `None` to use default.
- See `activation_funcs` for the default scaling of each activation function.
- If unsure, consider specifying `1.0`.
- impl: Name of the implementation to use. Can be `"ref"` or `"cuda"` (default).
-
- Returns:
- Tensor of the same shape and datatype as `x`.
- """
-
- impl_dict = {
- 'ref': _fused_bias_act_ref,
- 'cuda': _fused_bias_act_cuda,
- }
- return impl_dict[impl](x=x, b=b, axis=axis, act=act, alpha=alpha, gain=gain)
-
-#----------------------------------------------------------------------------
-
-def _fused_bias_act_ref(x, b, axis, act, alpha, gain):
- """Slow reference implementation of `fused_bias_act()` using standard TensorFlow ops."""
-
- # Validate arguments.
- x = tf.convert_to_tensor(x)
- b = tf.convert_to_tensor(b) if b is not None else tf.constant([], dtype=x.dtype)
- act_spec = activation_funcs[act]
- assert b.shape.rank == 1 and (b.shape[0] == 0 or b.shape[0] == x.shape[axis])
- assert b.shape[0] == 0 or 0 <= axis < x.shape.rank
- if alpha is None:
- alpha = act_spec.def_alpha
- if gain is None:
- gain = act_spec.def_gain
-
- # Add bias.
- if b.shape[0] != 0:
- x += tf.reshape(b, [-1 if i == axis else 1 for i in range(x.shape.rank)])
-
- # Evaluate activation function.
- x = act_spec.func(x, alpha=alpha)
-
- # Scale by gain.
- if gain != 1:
- x *= gain
- return x
-
-#----------------------------------------------------------------------------
-
-def _fused_bias_act_cuda(x, b, axis, act, alpha, gain):
- """Fast CUDA implementation of `fused_bias_act()` using custom ops."""
-
- # Validate arguments.
- x = tf.convert_to_tensor(x)
- empty_tensor = tf.constant([], dtype=x.dtype)
- b = tf.convert_to_tensor(b) if b is not None else empty_tensor
- act_spec = activation_funcs[act]
- assert b.shape.rank == 1 and (b.shape[0] == 0 or b.shape[0] == x.shape[axis])
- assert b.shape[0] == 0 or 0 <= axis < x.shape.rank
- if alpha is None:
- alpha = act_spec.def_alpha
- if gain is None:
- gain = act_spec.def_gain
-
- # Special cases.
- if act == 'linear' and b is None and gain == 1.0:
- return x
- if act_spec.cuda_idx is None:
- return _fused_bias_act_ref(x=x, b=b, axis=axis, act=act, alpha=alpha, gain=gain)
-
- # CUDA kernel.
- cuda_kernel = _get_plugin().fused_bias_act
- cuda_kwargs = dict(axis=axis, act=act_spec.cuda_idx, alpha=alpha, gain=gain)
-
- # Forward pass: y = func(x, b).
- def func_y(x, b):
- y = cuda_kernel(x=x, b=b, ref=empty_tensor, grad=0, **cuda_kwargs)
- y.set_shape(x.shape)
- return y
-
- # Backward pass: dx, db = grad(dy, x, y)
- def grad_dx(dy, x, y):
- ref = {'x': x, 'y': y}[act_spec.ref]
- dx = cuda_kernel(x=dy, b=empty_tensor, ref=ref, grad=1, **cuda_kwargs)
- dx.set_shape(x.shape)
- return dx
- def grad_db(dx):
- if b.shape[0] == 0:
- return empty_tensor
- db = dx
- if axis < x.shape.rank - 1:
- db = tf.reduce_sum(db, list(range(axis + 1, x.shape.rank)))
- if axis > 0:
- db = tf.reduce_sum(db, list(range(axis)))
- db.set_shape(b.shape)
- return db
-
- # Second order gradients: d_dy, d_x = grad2(d_dx, d_db, x, y)
- def grad2_d_dy(d_dx, d_db, x, y):
- ref = {'x': x, 'y': y}[act_spec.ref]
- d_dy = cuda_kernel(x=d_dx, b=d_db, ref=ref, grad=1, **cuda_kwargs)
- d_dy.set_shape(x.shape)
- return d_dy
- def grad2_d_x(d_dx, d_db, x, y):
- ref = {'x': x, 'y': y}[act_spec.ref]
- d_x = cuda_kernel(x=d_dx, b=d_db, ref=ref, grad=2, **cuda_kwargs)
- d_x.set_shape(x.shape)
- return d_x
-
- # Fast version for piecewise-linear activation funcs.
- @tf.custom_gradient
- def func_zero_2nd_grad(x, b):
- y = func_y(x, b)
- @tf.custom_gradient
- def grad(dy):
- dx = grad_dx(dy, x, y)
- db = grad_db(dx)
- def grad2(d_dx, d_db):
- d_dy = grad2_d_dy(d_dx, d_db, x, y)
- return d_dy
- return (dx, db), grad2
- return y, grad
-
- # Slow version for general activation funcs.
- @tf.custom_gradient
- def func_nonzero_2nd_grad(x, b):
- y = func_y(x, b)
- def grad_wrap(dy):
- @tf.custom_gradient
- def grad_impl(dy, x):
- dx = grad_dx(dy, x, y)
- db = grad_db(dx)
- def grad2(d_dx, d_db):
- d_dy = grad2_d_dy(d_dx, d_db, x, y)
- d_x = grad2_d_x(d_dx, d_db, x, y)
- return d_dy, d_x
- return (dx, db), grad2
- return grad_impl(dy, x)
- return y, grad_wrap
-
- # Which version to use?
- if act_spec.zero_2nd_grad:
- return func_zero_2nd_grad(x, b)
- return func_nonzero_2nd_grad(x, b)
-
-#----------------------------------------------------------------------------
diff --git a/spaces/EPFL-VILAB/MultiMAE/mask2former/modeling/criterion.py b/spaces/EPFL-VILAB/MultiMAE/mask2former/modeling/criterion.py
deleted file mode 100644
index 878ae754d1a108084644bfaebb3409fa6849cf13..0000000000000000000000000000000000000000
--- a/spaces/EPFL-VILAB/MultiMAE/mask2former/modeling/criterion.py
+++ /dev/null
@@ -1,263 +0,0 @@
-# Copyright (c) Facebook, Inc. and its affiliates.
-# Modified by Bowen Cheng from https://github.com/facebookresearch/detr/blob/master/models/detr.py
-"""
-MaskFormer criterion.
-"""
-import logging
-
-import torch
-import torch.nn.functional as F
-from torch import nn
-
-from detectron2.utils.comm import get_world_size
-from detectron2.projects.point_rend.point_features import (
- get_uncertain_point_coords_with_randomness,
- point_sample,
-)
-
-from ..utils.misc import is_dist_avail_and_initialized, nested_tensor_from_tensor_list
-
-
-def dice_loss(
- inputs: torch.Tensor,
- targets: torch.Tensor,
- num_masks: float,
- ):
- """
- Compute the DICE loss, similar to generalized IOU for masks
- Args:
- inputs: A float tensor of arbitrary shape.
- The predictions for each example.
- targets: A float tensor with the same shape as inputs. Stores the binary
- classification label for each element in inputs
- (0 for the negative class and 1 for the positive class).
- """
- inputs = inputs.sigmoid()
- inputs = inputs.flatten(1)
- numerator = 2 * (inputs * targets).sum(-1)
- denominator = inputs.sum(-1) + targets.sum(-1)
- loss = 1 - (numerator + 1) / (denominator + 1)
- return loss.sum() / num_masks
-
-
-dice_loss_jit = torch.jit.script(
- dice_loss
-) # type: torch.jit.ScriptModule
-
-
-def sigmoid_ce_loss(
- inputs: torch.Tensor,
- targets: torch.Tensor,
- num_masks: float,
- ):
- """
- Args:
- inputs: A float tensor of arbitrary shape.
- The predictions for each example.
- targets: A float tensor with the same shape as inputs. Stores the binary
- classification label for each element in inputs
- (0 for the negative class and 1 for the positive class).
- Returns:
- Loss tensor
- """
- loss = F.binary_cross_entropy_with_logits(inputs, targets, reduction="none")
-
- return loss.mean(1).sum() / num_masks
-
-
-sigmoid_ce_loss_jit = torch.jit.script(
- sigmoid_ce_loss
-) # type: torch.jit.ScriptModule
-
-
-def calculate_uncertainty(logits):
- """
- We estimate uncerainty as L1 distance between 0.0 and the logit prediction in 'logits' for the
- foreground class in `classes`.
- Args:
- logits (Tensor): A tensor of shape (R, 1, ...) for class-specific or
- class-agnostic, where R is the total number of predicted masks in all images and C is
- the number of foreground classes. The values are logits.
- Returns:
- scores (Tensor): A tensor of shape (R, 1, ...) that contains uncertainty scores with
- the most uncertain locations having the highest uncertainty score.
- """
- assert logits.shape[1] == 1
- gt_class_logits = logits.clone()
- return -(torch.abs(gt_class_logits))
-
-
-class SetCriterion(nn.Module):
- """This class computes the loss for DETR.
- The process happens in two steps:
- 1) we compute hungarian assignment between ground truth boxes and the outputs of the model
- 2) we supervise each pair of matched ground-truth / prediction (supervise class and box)
- """
-
- def __init__(self, num_classes, matcher, weight_dict, eos_coef, losses,
- num_points, oversample_ratio, importance_sample_ratio):
- """Create the criterion.
- Parameters:
- num_classes: number of object categories, omitting the special no-object category
- matcher: module able to compute a matching between targets and proposals
- weight_dict: dict containing as key the names of the losses and as values their relative weight.
- eos_coef: relative classification weight applied to the no-object category
- losses: list of all the losses to be applied. See get_loss for list of available losses.
- """
- super().__init__()
- self.num_classes = num_classes
- self.matcher = matcher
- self.weight_dict = weight_dict
- self.eos_coef = eos_coef
- self.losses = losses
- empty_weight = torch.ones(self.num_classes + 1)
- empty_weight[-1] = self.eos_coef
- self.register_buffer("empty_weight", empty_weight)
-
- # pointwise mask loss parameters
- self.num_points = num_points
- self.oversample_ratio = oversample_ratio
- self.importance_sample_ratio = importance_sample_ratio
-
- def loss_labels(self, outputs, targets, indices, num_masks):
- """Classification loss (NLL)
- targets dicts must contain the key "labels" containing a tensor of dim [nb_target_boxes]
- """
- assert "pred_logits" in outputs
- src_logits = outputs["pred_logits"].float()
-
- idx = self._get_src_permutation_idx(indices)
- target_classes_o = torch.cat([t["labels"][J] for t, (_, J) in zip(targets, indices)])
- target_classes = torch.full(
- src_logits.shape[:2], self.num_classes, dtype=torch.int64, device=src_logits.device
- )
- target_classes[idx] = target_classes_o
-
- loss_ce = F.cross_entropy(src_logits.transpose(1, 2), target_classes, self.empty_weight)
- losses = {"loss_ce": loss_ce}
- return losses
-
- def loss_masks(self, outputs, targets, indices, num_masks):
- """Compute the losses related to the masks: the focal loss and the dice loss.
- targets dicts must contain the key "masks" containing a tensor of dim [nb_target_boxes, h, w]
- """
- assert "pred_masks" in outputs
-
- src_idx = self._get_src_permutation_idx(indices)
- tgt_idx = self._get_tgt_permutation_idx(indices)
- src_masks = outputs["pred_masks"]
- src_masks = src_masks[src_idx]
- masks = [t["masks"] for t in targets]
- # TODO use valid to mask invalid areas due to padding in loss
- target_masks, valid = nested_tensor_from_tensor_list(masks).decompose()
- target_masks = target_masks.to(src_masks)
- target_masks = target_masks[tgt_idx]
-
- # No need to upsample predictions as we are using normalized coordinates :)
- # N x 1 x H x W
- src_masks = src_masks[:, None]
- target_masks = target_masks[:, None]
-
- with torch.no_grad():
- # sample point_coords
- point_coords = get_uncertain_point_coords_with_randomness(
- src_masks,
- lambda logits: calculate_uncertainty(logits),
- self.num_points,
- self.oversample_ratio,
- self.importance_sample_ratio,
- )
- # get gt labels
- point_labels = point_sample(
- target_masks,
- point_coords,
- align_corners=False,
- ).squeeze(1)
-
- point_logits = point_sample(
- src_masks,
- point_coords,
- align_corners=False,
- ).squeeze(1)
-
- losses = {
- "loss_mask": sigmoid_ce_loss_jit(point_logits, point_labels, num_masks),
- "loss_dice": dice_loss_jit(point_logits, point_labels, num_masks),
- }
-
- del src_masks
- del target_masks
- return losses
-
- def _get_src_permutation_idx(self, indices):
- # permute predictions following indices
- batch_idx = torch.cat([torch.full_like(src, i) for i, (src, _) in enumerate(indices)])
- src_idx = torch.cat([src for (src, _) in indices])
- return batch_idx, src_idx
-
- def _get_tgt_permutation_idx(self, indices):
- # permute targets following indices
- batch_idx = torch.cat([torch.full_like(tgt, i) for i, (_, tgt) in enumerate(indices)])
- tgt_idx = torch.cat([tgt for (_, tgt) in indices])
- return batch_idx, tgt_idx
-
- def get_loss(self, loss, outputs, targets, indices, num_masks):
- loss_map = {
- 'labels': self.loss_labels,
- 'masks': self.loss_masks,
- }
- assert loss in loss_map, f"do you really want to compute {loss} loss?"
- return loss_map[loss](outputs, targets, indices, num_masks)
-
- def forward(self, outputs, targets):
- """This performs the loss computation.
- Parameters:
- outputs: dict of tensors, see the output specification of the model for the format
- targets: list of dicts, such that len(targets) == batch_size.
- The expected keys in each dict depends on the losses applied, see each loss' doc
- """
- outputs_without_aux = {k: v for k, v in outputs.items() if k != "aux_outputs"}
-
- # Retrieve the matching between the outputs of the last layer and the targets
- indices = self.matcher(outputs_without_aux, targets)
-
- # Compute the average number of target boxes accross all nodes, for normalization purposes
- num_masks = sum(len(t["labels"]) for t in targets)
- num_masks = torch.as_tensor(
- [num_masks], dtype=torch.float, device=next(iter(outputs.values())).device
- )
- if is_dist_avail_and_initialized():
- torch.distributed.all_reduce(num_masks)
- num_masks = torch.clamp(num_masks / get_world_size(), min=1).item()
-
- # Compute all the requested losses
- losses = {}
- for loss in self.losses:
- losses.update(self.get_loss(loss, outputs, targets, indices, num_masks))
-
- # In case of auxiliary losses, we repeat this process with the output of each intermediate layer.
- if "aux_outputs" in outputs:
- for i, aux_outputs in enumerate(outputs["aux_outputs"]):
- indices = self.matcher(aux_outputs, targets)
- for loss in self.losses:
- l_dict = self.get_loss(loss, aux_outputs, targets, indices, num_masks)
- l_dict = {k + f"_{i}": v for k, v in l_dict.items()}
- losses.update(l_dict)
-
- return losses
-
- def __repr__(self):
- head = "Criterion " + self.__class__.__name__
- body = [
- "matcher: {}".format(self.matcher.__repr__(_repr_indent=8)),
- "losses: {}".format(self.losses),
- "weight_dict: {}".format(self.weight_dict),
- "num_classes: {}".format(self.num_classes),
- "eos_coef: {}".format(self.eos_coef),
- "num_points: {}".format(self.num_points),
- "oversample_ratio: {}".format(self.oversample_ratio),
- "importance_sample_ratio: {}".format(self.importance_sample_ratio),
- ]
- _repr_indent = 4
- lines = [head] + [" " * _repr_indent + line for line in body]
- return "\n".join(lines)
diff --git a/spaces/Eddycrack864/Applio-Inference/tools/torchgate/torchgate.py b/spaces/Eddycrack864/Applio-Inference/tools/torchgate/torchgate.py
deleted file mode 100644
index 086f2ab38e4ad79e432a51c38ed7e59defae0acd..0000000000000000000000000000000000000000
--- a/spaces/Eddycrack864/Applio-Inference/tools/torchgate/torchgate.py
+++ /dev/null
@@ -1,264 +0,0 @@
-import torch
-from torch.nn.functional import conv1d, conv2d
-from typing import Union, Optional
-from .utils import linspace, temperature_sigmoid, amp_to_db
-
-
-class TorchGate(torch.nn.Module):
- """
- A PyTorch module that applies a spectral gate to an input signal.
-
- Arguments:
- sr {int} -- Sample rate of the input signal.
- nonstationary {bool} -- Whether to use non-stationary or stationary masking (default: {False}).
- n_std_thresh_stationary {float} -- Number of standard deviations above mean to threshold noise for
- stationary masking (default: {1.5}).
- n_thresh_nonstationary {float} -- Number of multiplies above smoothed magnitude spectrogram. for
- non-stationary masking (default: {1.3}).
- temp_coeff_nonstationary {float} -- Temperature coefficient for non-stationary masking (default: {0.1}).
- n_movemean_nonstationary {int} -- Number of samples for moving average smoothing in non-stationary masking
- (default: {20}).
- prop_decrease {float} -- Proportion to decrease signal by where the mask is zero (default: {1.0}).
- n_fft {int} -- Size of FFT for STFT (default: {1024}).
- win_length {[int]} -- Window length for STFT. If None, defaults to `n_fft` (default: {None}).
- hop_length {[int]} -- Hop length for STFT. If None, defaults to `win_length` // 4 (default: {None}).
- freq_mask_smooth_hz {float} -- Frequency smoothing width for mask (in Hz). If None, no smoothing is applied
- (default: {500}).
- time_mask_smooth_ms {float} -- Time smoothing width for mask (in ms). If None, no smoothing is applied
- (default: {50}).
- """
-
- @torch.no_grad()
- def __init__(
- self,
- sr: int,
- nonstationary: bool = False,
- n_std_thresh_stationary: float = 1.5,
- n_thresh_nonstationary: float = 1.3,
- temp_coeff_nonstationary: float = 0.1,
- n_movemean_nonstationary: int = 20,
- prop_decrease: float = 1.0,
- n_fft: int = 1024,
- win_length: bool = None,
- hop_length: int = None,
- freq_mask_smooth_hz: float = 500,
- time_mask_smooth_ms: float = 50,
- ):
- super().__init__()
-
- # General Params
- self.sr = sr
- self.nonstationary = nonstationary
- assert 0.0 <= prop_decrease <= 1.0
- self.prop_decrease = prop_decrease
-
- # STFT Params
- self.n_fft = n_fft
- self.win_length = self.n_fft if win_length is None else win_length
- self.hop_length = self.win_length // 4 if hop_length is None else hop_length
-
- # Stationary Params
- self.n_std_thresh_stationary = n_std_thresh_stationary
-
- # Non-Stationary Params
- self.temp_coeff_nonstationary = temp_coeff_nonstationary
- self.n_movemean_nonstationary = n_movemean_nonstationary
- self.n_thresh_nonstationary = n_thresh_nonstationary
-
- # Smooth Mask Params
- self.freq_mask_smooth_hz = freq_mask_smooth_hz
- self.time_mask_smooth_ms = time_mask_smooth_ms
- self.register_buffer("smoothing_filter", self._generate_mask_smoothing_filter())
-
- @torch.no_grad()
- def _generate_mask_smoothing_filter(self) -> Union[torch.Tensor, None]:
- """
- A PyTorch module that applies a spectral gate to an input signal using the STFT.
-
- Returns:
- smoothing_filter (torch.Tensor): a 2D tensor representing the smoothing filter,
- with shape (n_grad_freq, n_grad_time), where n_grad_freq is the number of frequency
- bins to smooth and n_grad_time is the number of time frames to smooth.
- If both self.freq_mask_smooth_hz and self.time_mask_smooth_ms are None, returns None.
- """
- if self.freq_mask_smooth_hz is None and self.time_mask_smooth_ms is None:
- return None
-
- n_grad_freq = (
- 1
- if self.freq_mask_smooth_hz is None
- else int(self.freq_mask_smooth_hz / (self.sr / (self.n_fft / 2)))
- )
- if n_grad_freq < 1:
- raise ValueError(
- f"freq_mask_smooth_hz needs to be at least {int((self.sr / (self._n_fft / 2)))} Hz"
- )
-
- n_grad_time = (
- 1
- if self.time_mask_smooth_ms is None
- else int(self.time_mask_smooth_ms / ((self.hop_length / self.sr) * 1000))
- )
- if n_grad_time < 1:
- raise ValueError(
- f"time_mask_smooth_ms needs to be at least {int((self.hop_length / self.sr) * 1000)} ms"
- )
-
- if n_grad_time == 1 and n_grad_freq == 1:
- return None
-
- v_f = torch.cat(
- [
- linspace(0, 1, n_grad_freq + 1, endpoint=False),
- linspace(1, 0, n_grad_freq + 2),
- ]
- )[1:-1]
- v_t = torch.cat(
- [
- linspace(0, 1, n_grad_time + 1, endpoint=False),
- linspace(1, 0, n_grad_time + 2),
- ]
- )[1:-1]
- smoothing_filter = torch.outer(v_f, v_t).unsqueeze(0).unsqueeze(0)
-
- return smoothing_filter / smoothing_filter.sum()
-
- @torch.no_grad()
- def _stationary_mask(
- self, X_db: torch.Tensor, xn: Optional[torch.Tensor] = None
- ) -> torch.Tensor:
- """
- Computes a stationary binary mask to filter out noise in a log-magnitude spectrogram.
-
- Arguments:
- X_db (torch.Tensor): 2D tensor of shape (frames, freq_bins) containing the log-magnitude spectrogram.
- xn (torch.Tensor): 1D tensor containing the audio signal corresponding to X_db.
-
- Returns:
- sig_mask (torch.Tensor): Binary mask of the same shape as X_db, where values greater than the threshold
- are set to 1, and the rest are set to 0.
- """
- if xn is not None:
- XN = torch.stft(
- xn,
- n_fft=self.n_fft,
- hop_length=self.hop_length,
- win_length=self.win_length,
- return_complex=True,
- pad_mode="constant",
- center=True,
- window=torch.hann_window(self.win_length).to(xn.device),
- )
-
- XN_db = amp_to_db(XN).to(dtype=X_db.dtype)
- else:
- XN_db = X_db
-
- # calculate mean and standard deviation along the frequency axis
- std_freq_noise, mean_freq_noise = torch.std_mean(XN_db, dim=-1)
-
- # compute noise threshold
- noise_thresh = mean_freq_noise + std_freq_noise * self.n_std_thresh_stationary
-
- # create binary mask by thresholding the spectrogram
- sig_mask = X_db > noise_thresh.unsqueeze(2)
- return sig_mask
-
- @torch.no_grad()
- def _nonstationary_mask(self, X_abs: torch.Tensor) -> torch.Tensor:
- """
- Computes a non-stationary binary mask to filter out noise in a log-magnitude spectrogram.
-
- Arguments:
- X_abs (torch.Tensor): 2D tensor of shape (frames, freq_bins) containing the magnitude spectrogram.
-
- Returns:
- sig_mask (torch.Tensor): Binary mask of the same shape as X_abs, where values greater than the threshold
- are set to 1, and the rest are set to 0.
- """
- X_smoothed = (
- conv1d(
- X_abs.reshape(-1, 1, X_abs.shape[-1]),
- torch.ones(
- self.n_movemean_nonstationary,
- dtype=X_abs.dtype,
- device=X_abs.device,
- ).view(1, 1, -1),
- padding="same",
- ).view(X_abs.shape)
- / self.n_movemean_nonstationary
- )
-
- # Compute slowness ratio and apply temperature sigmoid
- slowness_ratio = (X_abs - X_smoothed) / (X_smoothed + 1e-6)
- sig_mask = temperature_sigmoid(
- slowness_ratio, self.n_thresh_nonstationary, self.temp_coeff_nonstationary
- )
-
- return sig_mask
-
- def forward(
- self, x: torch.Tensor, xn: Optional[torch.Tensor] = None
- ) -> torch.Tensor:
- """
- Apply the proposed algorithm to the input signal.
-
- Arguments:
- x (torch.Tensor): The input audio signal, with shape (batch_size, signal_length).
- xn (Optional[torch.Tensor]): The noise signal used for stationary noise reduction. If `None`, the input
- signal is used as the noise signal. Default: `None`.
-
- Returns:
- torch.Tensor: The denoised audio signal, with the same shape as the input signal.
- """
- assert x.ndim == 2
- if x.shape[-1] < self.win_length * 2:
- raise Exception(f"x must be bigger than {self.win_length * 2}")
-
- assert xn is None or xn.ndim == 1 or xn.ndim == 2
- if xn is not None and xn.shape[-1] < self.win_length * 2:
- raise Exception(f"xn must be bigger than {self.win_length * 2}")
-
- # Compute short-time Fourier transform (STFT)
- X = torch.stft(
- x,
- n_fft=self.n_fft,
- hop_length=self.hop_length,
- win_length=self.win_length,
- return_complex=True,
- pad_mode="constant",
- center=True,
- window=torch.hann_window(self.win_length).to(x.device),
- )
-
- # Compute signal mask based on stationary or nonstationary assumptions
- if self.nonstationary:
- sig_mask = self._nonstationary_mask(X.abs())
- else:
- sig_mask = self._stationary_mask(amp_to_db(X), xn)
-
- # Propagate decrease in signal power
- sig_mask = self.prop_decrease * (sig_mask * 1.0 - 1.0) + 1.0
-
- # Smooth signal mask with 2D convolution
- if self.smoothing_filter is not None:
- sig_mask = conv2d(
- sig_mask.unsqueeze(1),
- self.smoothing_filter.to(sig_mask.dtype),
- padding="same",
- )
-
- # Apply signal mask to STFT magnitude and phase components
- Y = X * sig_mask.squeeze(1)
-
- # Inverse STFT to obtain time-domain signal
- y = torch.istft(
- Y,
- n_fft=self.n_fft,
- hop_length=self.hop_length,
- win_length=self.win_length,
- center=True,
- window=torch.hann_window(self.win_length).to(Y.device),
- )
-
- return y.to(dtype=x.dtype)
diff --git a/spaces/EdwinC/edwin/app.py b/spaces/EdwinC/edwin/app.py
deleted file mode 100644
index ec0b8141de3a00c64e82c0283dfc61fe27e03653..0000000000000000000000000000000000000000
--- a/spaces/EdwinC/edwin/app.py
+++ /dev/null
@@ -1,124 +0,0 @@
-import gradio as gr
-import openai
-import requests
-import csv
-
-# Set your API key directly
-openai.api_key = "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"
-
-prompt_templates = {"Default ChatGPT": ""}
-
-def get_empty_state():
- return {"total_tokens": 0, "messages": []}
-
-def download_prompt_templates():
- url = "https://raw.githubusercontent.com/f/awesome-chatgpt-prompts/main/prompts.csv"
- try:
- response = requests.get(url)
- reader = csv.reader(response.text.splitlines())
- next(reader) # 跳过标题行
- for row in reader:
- if len(row) >= 2:
- act = row[0].strip('"')
- prompt = row[1].strip('"')
- prompt_templates[act] = prompt
-
- except requests.exceptions.RequestException as e:
- print(f"下载提示模板时出现错误:{e}")
- return
-
- choices = list(prompt_templates.keys())
- choices = choices[:1] + sorted(choices[1:])
- return gr.update(value=choices[0], choices=choices)
-
-def on_prompt_template_change(prompt_template):
- if not isinstance(prompt_template, str): return
- return prompt_templates[prompt_template]
-
-def submit_message(prompt, prompt_template, temperature, max_tokens, context_length, state):
-
- history = state['messages']
-
- if not prompt:
- return gr.update(value=''), [(history[i]['content'], history[i+1]['content']) for i in range(0, len(history)-1, 2)], f"使用的总 token 数:{state['total_tokens']}", state
-
- prompt_template = prompt_templates[prompt_template]
-
- system_prompt = []
- if prompt_template:
- system_prompt = [{ "role": "system", "content": prompt_template }]
-
- prompt_msg = { "role": "user", "content": prompt }
-
- try:
- completion = openai.ChatCompletion.create(model="gpt-3.5-turbo", messages=system_prompt + history[-context_length*2:] + [prompt_msg], temperature=temperature, max_tokens=max_tokens)
-
- history.append(prompt_msg)
- history.append(completion.choices[0].message.to_dict())
-
- state['total_tokens'] += completion['usage']['total_tokens']
-
- except Exception as e:
- history.append(prompt_msg)
- history.append({
- "role": "system",
- "content": f"错误:{e}"
- })
-
- total_tokens_used_msg = f"使用的总 token 数:{state['total_tokens']}"
- chat_messages = [(history[i]['content'], history[i+1]['content']) for i in range(0, len(history)-1, 2)]
-
- return '', chat_messages, total_tokens_used_msg, state
-
-def clear_conversation():
- return gr.update(value=None, visible=True), None, "", get_empty_state()
-
-css = """
- #col-container {max-width: 80%; margin-left: auto; margin-right: auto;}
- #chatbox {min-height: 400px;}
- #header {text-align: center;}
- #prompt_template_preview {padding: 1em; border
- #col-container {max-width: 80%; margin-left: auto; margin-right: auto;}
- #chatbox {min-height: 400px;}
- #header {text-align: center;}
- #prompt_template_preview {padding: 1em; border-width: 1px; border-style: solid; border-color: #e0e0e0; border-radius: 4px;}
- #total_tokens_str {text-align: right; font-size: 0.8em; color: #666;}
- #label {font-size: 0.8em; padding: 0.5em; margin: 0;}
- .message { font-size: 1.2em; }
- """
-
-with gr.Blocks(css=css) as demo:
-
- state = gr.State(get_empty_state())
-
- with gr.Column(elem_id="col-container"):
- gr.Markdown("""## OpenAI ChatGPT Demo
- 使用官方 API (gpt-3.5-turbo 模型)
- Prompt 模板来自 [awesome-chatgpt-prompts](https://github.com/f/awesome-chatgpt-prompts)。""",
- elem_id="header")
-
- with gr.Row():
- with gr.Column():
- chatbot = gr.Chatbot(elem_id="chatbox")
- input_message = gr.Textbox(show_label=False, placeholder="输入文本并按回车键", visible=True).style(container=False)
- btn_submit = gr.Button("提交")
- total_tokens_str = gr.Markdown(elem_id="total_tokens_str")
- btn_clear_conversation = gr.Button("刷新对话")
- with gr.Column():
- prompt_template = gr.Dropdown(label="为聊天机器人设置自定义指令:", choices=list(prompt_templates.keys()))
- prompt_template_preview = gr.Markdown(elem_id="prompt_template_preview")
- with gr.Accordion("高级参数", open=False):
- temperature = gr.Slider(minimum=0, maximum=2.0, value=0.7, step=0.1, label="温度", info="越高越有创意/混沌")
- max_tokens = gr.Slider(minimum=100, maximum=4096, value=1000, step=1, label="每次回复的最大 token 数")
- context_length = gr.Slider(minimum=1, maximum=10, value=2, step=1, label="上下文长度", info="发送给聊天机器人的上一个消息的数量。高值会快速消耗 token 预算,请小心。")
-
- btn_submit.click(submit_message, [input_message, prompt_template, temperature, max_tokens, context_length, state], [input_message, chatbot, total_tokens_str, state])
- input_message.submit(submit_message, [input_message, prompt_template, temperature, max_tokens, context_length, state], [input_message, chatbot, total_tokens_str, state])
- btn_clear_conversation.click(clear_conversation, [], [input_message, chatbot, total_tokens_str, state])
- prompt_template.change(on_prompt_template_change, inputs=[prompt_template], outputs=[prompt_template_preview])
-
- demo.load(download_prompt_templates, inputs=None, outputs=[prompt_template], queur=False)
-
-demo.queue(concurrency_count=10)
-demo.launch(height='800px')
-
diff --git a/spaces/Eemansleepdeprived/Study_For_Me_AI/README.md b/spaces/Eemansleepdeprived/Study_For_Me_AI/README.md
deleted file mode 100644
index e7ee6a6ff2506b32514a98906163e91f094830cf..0000000000000000000000000000000000000000
--- a/spaces/Eemansleepdeprived/Study_For_Me_AI/README.md
+++ /dev/null
@@ -1,13 +0,0 @@
----
-title: Study For Me AI
-emoji: 📚
-colorFrom: yellow
-colorTo: yellow
-sdk: streamlit
-sdk_version: 1.10.0
-app_file: app.py
-pinned: false
-license: mit
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/Endre/SemanticSearch-HU/src/features/semantic_retreiver.py b/spaces/Endre/SemanticSearch-HU/src/features/semantic_retreiver.py
deleted file mode 100644
index 3da5622b72b2da1896cb5ef500890d0b3c655187..0000000000000000000000000000000000000000
--- a/spaces/Endre/SemanticSearch-HU/src/features/semantic_retreiver.py
+++ /dev/null
@@ -1,130 +0,0 @@
-from transformers import AutoTokenizer, AutoModel
-import torch
-import pickle
-from sentence_transformers import util
-from datetime import datetime
-
-#Mean Pooling - Take attention mask into account for correct averaging
-def mean_pooling(model_output, attention_mask):
- token_embeddings = model_output[0] #First element of model_output contains all token embeddings
- input_mask_expanded = attention_mask.unsqueeze(-1).expand(token_embeddings.size()).float()
- sum_embeddings = torch.sum(token_embeddings * input_mask_expanded, 1)
- sum_mask = torch.clamp(input_mask_expanded.sum(1), min=1e-9)
- return sum_embeddings / sum_mask
-
-
-dt = datetime.now()
-datetime_formatted = dt.strftime('%Y-%m-%d_%H:%M:%S')
-batch_size = 1000
-output_embeddings_file = f'data/preprocessed/embeddings_{batch_size}_batches_at_{datetime_formatted}.pkl'
-def saveToDisc(embeddings):
- with open(output_embeddings_file, "ab") as f:
- pickle.dump(embeddings, f, protocol=pickle.HIGHEST_PROTOCOL)
-
-
-def saveToDisc(sentences, embeddings, filename='embeddings.pkl'):
- with open(filename, "ab") as f:
- pickle.dump({'sentences': sentences, 'embeddings': embeddings}, f, protocol=pickle.HIGHEST_PROTOCOL)
-
-def saveToDiscRaw(embeddings, filename='embeddings.pkl'):
- with open(filename, "ab") as f:
- pickle.dump(embeddings, f, protocol=pickle.HIGHEST_PROTOCOL)
- #for emb in embeddings:
- # torch.save(emb,f)
-
-def loadFromDiskRaw(filename='embeddings.pkl'):
- with open(filename, "rb") as f:
- stored_data = pickle.load(f)
- return stored_data
-
-def loadFromDisk(filename='embeddings.pkl'):
- with open(filename, "rb") as f:
- stored_data = pickle.load(f)
- stored_sentences = stored_data['sentences']
- stored_embeddings = stored_data['embeddings']
- return stored_sentences, stored_embeddings
-
-def findTopKMostSimilarPairs(embeddings, k):
- cosine_scores = util.pytorch_cos_sim(embeddings, embeddings)
- pairs = []
- for i in range(len(cosine_scores)-1):
- for j in range(i+1, len(cosine_scores)):
- pairs.append({'index': [i, j], 'score': cosine_scores[i][j]})
-
- pairs = sorted(pairs, key=lambda x: x['score'], reverse=True)
- return pairs[0:k]
-
-def findTopKMostSimilar(query_embedding, embeddings, k):
- cosine_scores = util.pytorch_cos_sim(query_embedding, embeddings)
- cosine_scores_list = cosine_scores.squeeze().tolist()
- pairs = []
- for idx,score in enumerate(cosine_scores_list):
- pairs.append({'index': idx, 'score': score})
- pairs = sorted(pairs, key=lambda x: x['score'], reverse=True)
- return pairs[0:k]
-
-
-def calculateEmbeddings(sentences,tokenizer,model):
- tokenized_sentences = tokenizer(sentences, padding=True, truncation=True, max_length=128, return_tensors='pt')
- with torch.no_grad():
- model_output = model(**tokenized_sentences)
- sentence_embeddings = mean_pooling(model_output, tokenized_sentences['attention_mask'])
- return sentence_embeddings
-
-multilingual_checkpoint = 'sentence-transformers/paraphrase-multilingual-MiniLM-L12-v2'
-tokenizer = AutoTokenizer.from_pretrained(multilingual_checkpoint)
-model = AutoModel.from_pretrained(multilingual_checkpoint)
-
-raw_text_file = 'data/preprocessed/shortened_abstracts_hu_2021_09_01.txt'
-
-
-concated_sentence_embeddings = None
-all_sentences = []
-
-print(datetime.now())
-batch_size = 5
-line = 'init'
-total_read = 0
-total_read_limit = 120
-skip_index = 100
-with open(raw_text_file) as f:
- while line and total_read < total_read_limit:
- count = 0
- sentence_batch = []
- while line and count < batch_size:
- line = f.readline()
- sentence_batch.append(line)
- count += 1
-
- all_sentences.extend(sentence_batch)
-
- if total_read >= skip_index:
- sentence_embeddings = calculateEmbeddings(sentence_batch,tokenizer,model)
- if concated_sentence_embeddings == None:
- concated_sentence_embeddings = sentence_embeddings
- else:
- concated_sentence_embeddings = torch.cat([concated_sentence_embeddings, sentence_embeddings], dim=0)
- print(concated_sentence_embeddings.size())
- #saveToDiscRaw(sentence_embeddings)
-
- total_read += count
- if total_read%5==0:
- print(f'total_read:{total_read}')
-print(datetime.now())
-
-
-query_embedding = calculateEmbeddings(['Melyik a legnépesebb város a világon?'],tokenizer,model)
-top_pairs = findTopKMostSimilar(query_embedding, concated_sentence_embeddings, 5)
-
-for pair in top_pairs:
- i = pair['index']
- score = pair['score']
- print("{} \t\t Score: {:.4f}".format(all_sentences[skip_index+i], score))
-'''
-query = ''
-while query != 'exit':
- query = input("Enter your query: ")
- query_embedding = calculateEmbeddings([query],tokenizer,model)
-
-
-'''
\ No newline at end of file
diff --git a/spaces/EuroPython2022/automatic-speech-recognition-with-next-gen-kaldi/test_wavs/wenetspeech/README.md b/spaces/EuroPython2022/automatic-speech-recognition-with-next-gen-kaldi/test_wavs/wenetspeech/README.md
deleted file mode 100644
index 6a2aac877892426c5fa3c90a1dfc4cac93fa2ed8..0000000000000000000000000000000000000000
--- a/spaces/EuroPython2022/automatic-speech-recognition-with-next-gen-kaldi/test_wavs/wenetspeech/README.md
+++ /dev/null
@@ -1,2 +0,0 @@
-Files are downloaded from
-https://huggingface.co/luomingshuang/icefall_asr_wenetspeech_pruned_transducer_stateless2/tree/main/test_wavs
diff --git a/spaces/FelixLuoX/codeformer/CodeFormer/basicsr/ops/fused_act/src/fused_bias_act.cpp b/spaces/FelixLuoX/codeformer/CodeFormer/basicsr/ops/fused_act/src/fused_bias_act.cpp
deleted file mode 100644
index 85ed0a79fb9c75f83470ac834090f03608d998ee..0000000000000000000000000000000000000000
--- a/spaces/FelixLuoX/codeformer/CodeFormer/basicsr/ops/fused_act/src/fused_bias_act.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-// from https://github.com/rosinality/stylegan2-pytorch/blob/master/op/fused_bias_act.cpp
-#include
-
-
-torch::Tensor fused_bias_act_op(const torch::Tensor& input,
- const torch::Tensor& bias,
- const torch::Tensor& refer,
- int act, int grad, float alpha, float scale);
-
-#define CHECK_CUDA(x) TORCH_CHECK(x.type().is_cuda(), #x " must be a CUDA tensor")
-#define CHECK_CONTIGUOUS(x) TORCH_CHECK(x.is_contiguous(), #x " must be contiguous")
-#define CHECK_INPUT(x) CHECK_CUDA(x); CHECK_CONTIGUOUS(x)
-
-torch::Tensor fused_bias_act(const torch::Tensor& input,
- const torch::Tensor& bias,
- const torch::Tensor& refer,
- int act, int grad, float alpha, float scale) {
- CHECK_CUDA(input);
- CHECK_CUDA(bias);
-
- return fused_bias_act_op(input, bias, refer, act, grad, alpha, scale);
-}
-
-PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
- m.def("fused_bias_act", &fused_bias_act, "fused bias act (CUDA)");
-}
diff --git a/spaces/Fengbinbin/gpt-academic/request_llm/bridge_chatgpt.py b/spaces/Fengbinbin/gpt-academic/request_llm/bridge_chatgpt.py
deleted file mode 100644
index 48eaba0b9f5498c18648f446b8d8d8066b1bd950..0000000000000000000000000000000000000000
--- a/spaces/Fengbinbin/gpt-academic/request_llm/bridge_chatgpt.py
+++ /dev/null
@@ -1,277 +0,0 @@
-# 借鉴了 https://github.com/GaiZhenbiao/ChuanhuChatGPT 项目
-
-"""
- 该文件中主要包含三个函数
-
- 不具备多线程能力的函数:
- 1. predict: 正常对话时使用,具备完备的交互功能,不可多线程
-
- 具备多线程调用能力的函数
- 2. predict_no_ui:高级实验性功能模块调用,不会实时显示在界面上,参数简单,可以多线程并行,方便实现复杂的功能逻辑
- 3. predict_no_ui_long_connection:在实验过程中发现调用predict_no_ui处理长文档时,和openai的连接容易断掉,这个函数用stream的方式解决这个问题,同样支持多线程
-"""
-
-import json
-import time
-import gradio as gr
-import logging
-import traceback
-import requests
-import importlib
-
-# config_private.py放自己的秘密如API和代理网址
-# 读取时首先看是否存在私密的config_private配置文件(不受git管控),如果有,则覆盖原config文件
-from toolbox import get_conf, update_ui, is_any_api_key, select_api_key, what_keys, clip_history, trimmed_format_exc
-proxies, API_KEY, TIMEOUT_SECONDS, MAX_RETRY = \
- get_conf('proxies', 'API_KEY', 'TIMEOUT_SECONDS', 'MAX_RETRY')
-
-timeout_bot_msg = '[Local Message] Request timeout. Network error. Please check proxy settings in config.py.' + \
- '网络错误,检查代理服务器是否可用,以及代理设置的格式是否正确,格式须是[协议]://[地址]:[端口],缺一不可。'
-
-def get_full_error(chunk, stream_response):
- """
- 获取完整的从Openai返回的报错
- """
- while True:
- try:
- chunk += next(stream_response)
- except:
- break
- return chunk
-
-
-def predict_no_ui_long_connection(inputs, llm_kwargs, history=[], sys_prompt="", observe_window=None, console_slience=False):
- """
- 发送至chatGPT,等待回复,一次性完成,不显示中间过程。但内部用stream的方法避免中途网线被掐。
- inputs:
- 是本次问询的输入
- sys_prompt:
- 系统静默prompt
- llm_kwargs:
- chatGPT的内部调优参数
- history:
- 是之前的对话列表
- observe_window = None:
- 用于负责跨越线程传递已经输出的部分,大部分时候仅仅为了fancy的视觉效果,留空即可。observe_window[0]:观测窗。observe_window[1]:看门狗
- """
- watch_dog_patience = 5 # 看门狗的耐心, 设置5秒即可
- headers, payload = generate_payload(inputs, llm_kwargs, history, system_prompt=sys_prompt, stream=True)
- retry = 0
- while True:
- try:
- # make a POST request to the API endpoint, stream=False
- from .bridge_all import model_info
- endpoint = model_info[llm_kwargs['llm_model']]['endpoint']
- response = requests.post(endpoint, headers=headers, proxies=proxies,
- json=payload, stream=True, timeout=TIMEOUT_SECONDS); break
- except requests.exceptions.ReadTimeout as e:
- retry += 1
- traceback.print_exc()
- if retry > MAX_RETRY: raise TimeoutError
- if MAX_RETRY!=0: print(f'请求超时,正在重试 ({retry}/{MAX_RETRY}) ……')
-
- stream_response = response.iter_lines()
- result = ''
- while True:
- try: chunk = next(stream_response).decode()
- except StopIteration:
- break
- except requests.exceptions.ConnectionError:
- chunk = next(stream_response).decode() # 失败了,重试一次?再失败就没办法了。
- if len(chunk)==0: continue
- if not chunk.startswith('data:'):
- error_msg = get_full_error(chunk.encode('utf8'), stream_response).decode()
- if "reduce the length" in error_msg:
- raise ConnectionAbortedError("OpenAI拒绝了请求:" + error_msg)
- else:
- raise RuntimeError("OpenAI拒绝了请求:" + error_msg)
- if ('data: [DONE]' in chunk): break # api2d 正常完成
- json_data = json.loads(chunk.lstrip('data:'))['choices'][0]
- delta = json_data["delta"]
- if len(delta) == 0: break
- if "role" in delta: continue
- if "content" in delta:
- result += delta["content"]
- if not console_slience: print(delta["content"], end='')
- if observe_window is not None:
- # 观测窗,把已经获取的数据显示出去
- if len(observe_window) >= 1: observe_window[0] += delta["content"]
- # 看门狗,如果超过期限没有喂狗,则终止
- if len(observe_window) >= 2:
- if (time.time()-observe_window[1]) > watch_dog_patience:
- raise RuntimeError("用户取消了程序。")
- else: raise RuntimeError("意外Json结构:"+delta)
- if json_data['finish_reason'] == 'length':
- raise ConnectionAbortedError("正常结束,但显示Token不足,导致输出不完整,请削减单次输入的文本量。")
- return result
-
-
-def predict(inputs, llm_kwargs, plugin_kwargs, chatbot, history=[], system_prompt='', stream = True, additional_fn=None):
- """
- 发送至chatGPT,流式获取输出。
- 用于基础的对话功能。
- inputs 是本次问询的输入
- top_p, temperature是chatGPT的内部调优参数
- history 是之前的对话列表(注意无论是inputs还是history,内容太长了都会触发token数量溢出的错误)
- chatbot 为WebUI中显示的对话列表,修改它,然后yeild出去,可以直接修改对话界面内容
- additional_fn代表点击的哪个按钮,按钮见functional.py
- """
- if is_any_api_key(inputs):
- chatbot._cookies['api_key'] = inputs
- chatbot.append(("输入已识别为openai的api_key", what_keys(inputs)))
- yield from update_ui(chatbot=chatbot, history=history, msg="api_key已导入") # 刷新界面
- return
- elif not is_any_api_key(chatbot._cookies['api_key']):
- chatbot.append((inputs, "缺少api_key。\n\n1. 临时解决方案:直接在输入区键入api_key,然后回车提交。\n\n2. 长效解决方案:在config.py中配置。"))
- yield from update_ui(chatbot=chatbot, history=history, msg="缺少api_key") # 刷新界面
- return
-
- if additional_fn is not None:
- import core_functional
- importlib.reload(core_functional) # 热更新prompt
- core_functional = core_functional.get_core_functions()
- if "PreProcess" in core_functional[additional_fn]: inputs = core_functional[additional_fn]["PreProcess"](inputs) # 获取预处理函数(如果有的话)
- inputs = core_functional[additional_fn]["Prefix"] + inputs + core_functional[additional_fn]["Suffix"]
-
- raw_input = inputs
- logging.info(f'[raw_input] {raw_input}')
- chatbot.append((inputs, ""))
- yield from update_ui(chatbot=chatbot, history=history, msg="等待响应") # 刷新界面
-
- try:
- headers, payload = generate_payload(inputs, llm_kwargs, history, system_prompt, stream)
- except RuntimeError as e:
- chatbot[-1] = (inputs, f"您提供的api-key不满足要求,不包含任何可用于{llm_kwargs['llm_model']}的api-key。您可能选择了错误的模型或请求源。")
- yield from update_ui(chatbot=chatbot, history=history, msg="api-key不满足要求") # 刷新界面
- return
-
- history.append(inputs); history.append("")
-
- retry = 0
- while True:
- try:
- # make a POST request to the API endpoint, stream=True
- from .bridge_all import model_info
- endpoint = model_info[llm_kwargs['llm_model']]['endpoint']
- response = requests.post(endpoint, headers=headers, proxies=proxies,
- json=payload, stream=True, timeout=TIMEOUT_SECONDS);break
- except:
- retry += 1
- chatbot[-1] = ((chatbot[-1][0], timeout_bot_msg))
- retry_msg = f",正在重试 ({retry}/{MAX_RETRY}) ……" if MAX_RETRY > 0 else ""
- yield from update_ui(chatbot=chatbot, history=history, msg="请求超时"+retry_msg) # 刷新界面
- if retry > MAX_RETRY: raise TimeoutError
-
- gpt_replying_buffer = ""
-
- is_head_of_the_stream = True
- if stream:
- stream_response = response.iter_lines()
- while True:
- chunk = next(stream_response)
- # print(chunk.decode()[6:])
- if is_head_of_the_stream and (r'"object":"error"' not in chunk.decode()):
- # 数据流的第一帧不携带content
- is_head_of_the_stream = False; continue
-
- if chunk:
- try:
- chunk_decoded = chunk.decode()
- # 前者API2D的
- if ('data: [DONE]' in chunk_decoded) or (len(json.loads(chunk_decoded[6:])['choices'][0]["delta"]) == 0):
- # 判定为数据流的结束,gpt_replying_buffer也写完了
- logging.info(f'[response] {gpt_replying_buffer}')
- break
- # 处理数据流的主体
- chunkjson = json.loads(chunk_decoded[6:])
- status_text = f"finish_reason: {chunkjson['choices'][0]['finish_reason']}"
- # 如果这里抛出异常,一般是文本过长,详情见get_full_error的输出
- gpt_replying_buffer = gpt_replying_buffer + json.loads(chunk_decoded[6:])['choices'][0]["delta"]["content"]
- history[-1] = gpt_replying_buffer
- chatbot[-1] = (history[-2], history[-1])
- yield from update_ui(chatbot=chatbot, history=history, msg=status_text) # 刷新界面
-
- except Exception as e:
- traceback.print_exc()
- yield from update_ui(chatbot=chatbot, history=history, msg="Json解析不合常规") # 刷新界面
- chunk = get_full_error(chunk, stream_response)
- chunk_decoded = chunk.decode()
- error_msg = chunk_decoded
- if "reduce the length" in error_msg:
- if len(history) >= 2: history[-1] = ""; history[-2] = "" # 清除当前溢出的输入:history[-2] 是本次输入, history[-1] 是本次输出
- history = clip_history(inputs=inputs, history=history, tokenizer=model_info[llm_kwargs['llm_model']]['tokenizer'],
- max_token_limit=(model_info[llm_kwargs['llm_model']]['max_token'])) # history至少释放二分之一
- chatbot[-1] = (chatbot[-1][0], "[Local Message] Reduce the length. 本次输入过长, 或历史数据过长. 历史缓存数据已部分释放, 您可以请再次尝试. (若再次失败则更可能是因为输入过长.)")
- # history = [] # 清除历史
- elif "does not exist" in error_msg:
- chatbot[-1] = (chatbot[-1][0], f"[Local Message] Model {llm_kwargs['llm_model']} does not exist. 模型不存在, 或者您没有获得体验资格.")
- elif "Incorrect API key" in error_msg:
- chatbot[-1] = (chatbot[-1][0], "[Local Message] Incorrect API key. OpenAI以提供了不正确的API_KEY为由, 拒绝服务.")
- elif "exceeded your current quota" in error_msg:
- chatbot[-1] = (chatbot[-1][0], "[Local Message] You exceeded your current quota. OpenAI以账户额度不足为由, 拒绝服务.")
- elif "bad forward key" in error_msg:
- chatbot[-1] = (chatbot[-1][0], "[Local Message] Bad forward key. API2D账户额度不足.")
- elif "Not enough point" in error_msg:
- chatbot[-1] = (chatbot[-1][0], "[Local Message] Not enough point. API2D账户点数不足.")
- else:
- from toolbox import regular_txt_to_markdown
- tb_str = '```\n' + trimmed_format_exc() + '```'
- chatbot[-1] = (chatbot[-1][0], f"[Local Message] 异常 \n\n{tb_str} \n\n{regular_txt_to_markdown(chunk_decoded[4:])}")
- yield from update_ui(chatbot=chatbot, history=history, msg="Json异常" + error_msg) # 刷新界面
- return
-
-def generate_payload(inputs, llm_kwargs, history, system_prompt, stream):
- """
- 整合所有信息,选择LLM模型,生成http请求,为发送请求做准备
- """
- if not is_any_api_key(llm_kwargs['api_key']):
- raise AssertionError("你提供了错误的API_KEY。\n\n1. 临时解决方案:直接在输入区键入api_key,然后回车提交。\n\n2. 长效解决方案:在config.py中配置。")
-
- api_key = select_api_key(llm_kwargs['api_key'], llm_kwargs['llm_model'])
-
- headers = {
- "Content-Type": "application/json",
- "Authorization": f"Bearer {api_key}"
- }
-
- conversation_cnt = len(history) // 2
-
- messages = [{"role": "system", "content": system_prompt}]
- if conversation_cnt:
- for index in range(0, 2*conversation_cnt, 2):
- what_i_have_asked = {}
- what_i_have_asked["role"] = "user"
- what_i_have_asked["content"] = history[index]
- what_gpt_answer = {}
- what_gpt_answer["role"] = "assistant"
- what_gpt_answer["content"] = history[index+1]
- if what_i_have_asked["content"] != "":
- if what_gpt_answer["content"] == "": continue
- if what_gpt_answer["content"] == timeout_bot_msg: continue
- messages.append(what_i_have_asked)
- messages.append(what_gpt_answer)
- else:
- messages[-1]['content'] = what_gpt_answer['content']
-
- what_i_ask_now = {}
- what_i_ask_now["role"] = "user"
- what_i_ask_now["content"] = inputs
- messages.append(what_i_ask_now)
-
- payload = {
- "model": llm_kwargs['llm_model'].strip('api2d-'),
- "messages": messages,
- "temperature": llm_kwargs['temperature'], # 1.0,
- "top_p": llm_kwargs['top_p'], # 1.0,
- "n": 1,
- "stream": stream,
- "presence_penalty": 0,
- "frequency_penalty": 0,
- }
- try:
- print(f" {llm_kwargs['llm_model']} : {conversation_cnt} : {inputs[:100]} ..........")
- except:
- print('输入中可能存在乱码。')
- return headers,payload
-
-
diff --git a/spaces/Fernando22/freegpt-webui/g4f/Provider/Providers/helpers/you.py b/spaces/Fernando22/freegpt-webui/g4f/Provider/Providers/helpers/you.py
deleted file mode 100644
index 02985ed14d4848c2de20a99b4771d208286a2558..0000000000000000000000000000000000000000
--- a/spaces/Fernando22/freegpt-webui/g4f/Provider/Providers/helpers/you.py
+++ /dev/null
@@ -1,79 +0,0 @@
-import sys
-import json
-import urllib.parse
-
-from curl_cffi import requests
-
-config = json.loads(sys.argv[1])
-messages = config['messages']
-prompt = ''
-
-
-def transform(messages: list) -> list:
- result = []
- i = 0
-
- while i < len(messages):
- if messages[i]['role'] == 'user':
- question = messages[i]['content']
- i += 1
-
- if i < len(messages) and messages[i]['role'] == 'assistant':
- answer = messages[i]['content']
- i += 1
- else:
- answer = ''
-
- result.append({'question': question, 'answer': answer})
-
- elif messages[i]['role'] == 'assistant':
- result.append({'question': '', 'answer': messages[i]['content']})
- i += 1
-
- elif messages[i]['role'] == 'system':
- result.append({'question': messages[i]['content'], 'answer': ''})
- i += 1
-
- return result
-
-headers = {
- 'Content-Type': 'application/x-www-form-urlencoded',
- 'Accept': 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8',
- 'Sec-Fetch-Site': 'same-origin',
- 'Accept-Language': 'en-GB,en;q=0.9',
- 'Sec-Fetch-Mode': 'navigate',
- 'Host': 'you.com',
- 'Origin': 'https://you.com',
- 'User-Agent': 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/16.4 Safari/605.1.15',
- 'Referer': 'https://you.com/api/streamingSearch?q=nice&safeSearch=Moderate&onShoppingPage=false&mkt=&responseFilter=WebPages,Translations,TimeZone,Computation,RelatedSearches&domain=youchat&queryTraceId=7a6671f8-5881-404d-8ea3-c3f8301f85ba&chat=%5B%7B%22question%22%3A%22hi%22%2C%22answer%22%3A%22Hello!%20How%20can%20I%20assist%20you%20today%3F%22%7D%5D&chatId=7a6671f8-5881-404d-8ea3-c3f8301f85ba&__cf_chl_tk=ex2bw6vn5vbLsUm8J5rDYUC0Bjzc1XZqka6vUl6765A-1684108495-0-gaNycGzNDtA',
- 'Connection': 'keep-alive',
- 'Sec-Fetch-Dest': 'document',
- 'Priority': 'u=0, i',
-}
-
-if messages[-1]['role'] == 'user':
- prompt = messages[-1]['content']
- messages = messages[:-1]
-
-params = urllib.parse.urlencode({
- 'q': prompt,
- 'domain': 'youchat',
- 'chat': transform(messages)
-})
-
-def output(chunk):
- if b'"youChatToken"' in chunk:
- chunk_json = json.loads(chunk.decode().split('data: ')[1])
-
- print(chunk_json['youChatToken'], flush=True, end = '')
-
-while True:
- try:
- response = requests.get(f'https://you.com/api/streamingSearch?{params}',
- headers=headers, content_callback=output, impersonate='safari15_5')
-
- exit(0)
-
- except Exception as e:
- print('an error occured, retrying... |', e, flush=True)
- continue
\ No newline at end of file
diff --git a/spaces/FrankZxShen/so-vits-svc-models-ba/vencoder/HubertSoft.py b/spaces/FrankZxShen/so-vits-svc-models-ba/vencoder/HubertSoft.py
deleted file mode 100644
index e540775d9b6336953ab8642fa424a5e7e3e38c3f..0000000000000000000000000000000000000000
--- a/spaces/FrankZxShen/so-vits-svc-models-ba/vencoder/HubertSoft.py
+++ /dev/null
@@ -1,23 +0,0 @@
-from vencoder.encoder import SpeechEncoder
-import torch
-from vencoder.hubert import hubert_model
-class HubertSoft(SpeechEncoder):
- def __init__(self,vec_path = "pretrain/hubert-soft-0d54a1f4.pt",device=None):
- print("load model(s) from {}".format(vec_path))
- hubert_soft = hubert_model.hubert_soft(vec_path)
- if device is None:
- self.dev = torch.device("cuda" if torch.cuda.is_available() else "cpu")
- else:
- self.dev = torch.device(device)
- self.hidden_dim = 256
- self.model = hubert_soft.to(self.dev)
-
- def encoder(self, wav):
- feats = wav
- if feats.dim() == 2: # double channels
- feats = feats.mean(-1)
- assert feats.dim() == 1, feats.dim()
- feats = feats[None,None,:]
- with torch.inference_mode():
- units = self.model.units(feats)
- return units.transpose(1,2)
diff --git a/spaces/FridaZuley/RVC_HFKawaii/infer/lib/csvutil.py b/spaces/FridaZuley/RVC_HFKawaii/infer/lib/csvutil.py
deleted file mode 100644
index 79f432b6933f181d9194c50581656f2fd6e66c0c..0000000000000000000000000000000000000000
--- a/spaces/FridaZuley/RVC_HFKawaii/infer/lib/csvutil.py
+++ /dev/null
@@ -1,41 +0,0 @@
-
-import numpy as np
-
-# import praatio
-# import praatio.praat_scripts
-import os
-import sys
-
-import random
-
-import csv
-
-# praatEXE = join('.',os.path.abspath(os.getcwd()) + r"\Praat.exe")
-
-
-def CSVutil(file, rw, type, *args):
- if type == "formanting":
- if rw == "r":
- with open(file) as fileCSVread:
- csv_reader = list(csv.reader(fileCSVread))
- return (
- (csv_reader[0][0], csv_reader[0][1], csv_reader[0][2])
- if csv_reader is not None
- else (lambda: exec('raise ValueError("No data")'))()
- )
- else:
- if args:
- doformnt = args[0]
- else:
- doformnt = False
- qfr = args[1] if len(args) > 1 else 1.0
- tmb = args[2] if len(args) > 2 else 1.0
- with open(file, rw, newline="") as fileCSVwrite:
- csv_writer = csv.writer(fileCSVwrite, delimiter=",")
- csv_writer.writerow([doformnt, qfr, tmb])
- elif type == "stop":
- stop = args[0] if args else False
- with open(file, rw, newline="") as fileCSVwrite:
- csv_writer = csv.writer(fileCSVwrite, delimiter=",")
- csv_writer.writerow([stop])
-
diff --git a/spaces/FridaZuley/RVC_HFKawaii/infer/lib/uvr5_pack/lib_v5/layers_new.py b/spaces/FridaZuley/RVC_HFKawaii/infer/lib/uvr5_pack/lib_v5/layers_new.py
deleted file mode 100644
index 44153b6a23399c6938affc61c71919eaa172bcee..0000000000000000000000000000000000000000
--- a/spaces/FridaZuley/RVC_HFKawaii/infer/lib/uvr5_pack/lib_v5/layers_new.py
+++ /dev/null
@@ -1,125 +0,0 @@
-import torch
-import torch.nn.functional as F
-from torch import nn
-
-from . import spec_utils
-
-
-class Conv2DBNActiv(nn.Module):
- def __init__(self, nin, nout, ksize=3, stride=1, pad=1, dilation=1, activ=nn.ReLU):
- super(Conv2DBNActiv, self).__init__()
- self.conv = nn.Sequential(
- nn.Conv2d(
- nin,
- nout,
- kernel_size=ksize,
- stride=stride,
- padding=pad,
- dilation=dilation,
- bias=False,
- ),
- nn.BatchNorm2d(nout),
- activ(),
- )
-
- def __call__(self, x):
- return self.conv(x)
-
-
-class Encoder(nn.Module):
- def __init__(self, nin, nout, ksize=3, stride=1, pad=1, activ=nn.LeakyReLU):
- super(Encoder, self).__init__()
- self.conv1 = Conv2DBNActiv(nin, nout, ksize, stride, pad, activ=activ)
- self.conv2 = Conv2DBNActiv(nout, nout, ksize, 1, pad, activ=activ)
-
- def __call__(self, x):
- h = self.conv1(x)
- h = self.conv2(h)
-
- return h
-
-
-class Decoder(nn.Module):
- def __init__(
- self, nin, nout, ksize=3, stride=1, pad=1, activ=nn.ReLU, dropout=False
- ):
- super(Decoder, self).__init__()
- self.conv1 = Conv2DBNActiv(nin, nout, ksize, 1, pad, activ=activ)
- # self.conv2 = Conv2DBNActiv(nout, nout, ksize, 1, pad, activ=activ)
- self.dropout = nn.Dropout2d(0.1) if dropout else None
-
- def __call__(self, x, skip=None):
- x = F.interpolate(x, scale_factor=2, mode="bilinear", align_corners=True)
-
- if skip is not None:
- skip = spec_utils.crop_center(skip, x)
- x = torch.cat([x, skip], dim=1)
-
- h = self.conv1(x)
- # h = self.conv2(h)
-
- if self.dropout is not None:
- h = self.dropout(h)
-
- return h
-
-
-class ASPPModule(nn.Module):
- def __init__(self, nin, nout, dilations=(4, 8, 12), activ=nn.ReLU, dropout=False):
- super(ASPPModule, self).__init__()
- self.conv1 = nn.Sequential(
- nn.AdaptiveAvgPool2d((1, None)),
- Conv2DBNActiv(nin, nout, 1, 1, 0, activ=activ),
- )
- self.conv2 = Conv2DBNActiv(nin, nout, 1, 1, 0, activ=activ)
- self.conv3 = Conv2DBNActiv(
- nin, nout, 3, 1, dilations[0], dilations[0], activ=activ
- )
- self.conv4 = Conv2DBNActiv(
- nin, nout, 3, 1, dilations[1], dilations[1], activ=activ
- )
- self.conv5 = Conv2DBNActiv(
- nin, nout, 3, 1, dilations[2], dilations[2], activ=activ
- )
- self.bottleneck = Conv2DBNActiv(nout * 5, nout, 1, 1, 0, activ=activ)
- self.dropout = nn.Dropout2d(0.1) if dropout else None
-
- def forward(self, x):
- _, _, h, w = x.size()
- feat1 = F.interpolate(
- self.conv1(x), size=(h, w), mode="bilinear", align_corners=True
- )
- feat2 = self.conv2(x)
- feat3 = self.conv3(x)
- feat4 = self.conv4(x)
- feat5 = self.conv5(x)
- out = torch.cat((feat1, feat2, feat3, feat4, feat5), dim=1)
- out = self.bottleneck(out)
-
- if self.dropout is not None:
- out = self.dropout(out)
-
- return out
-
-
-class LSTMModule(nn.Module):
- def __init__(self, nin_conv, nin_lstm, nout_lstm):
- super(LSTMModule, self).__init__()
- self.conv = Conv2DBNActiv(nin_conv, 1, 1, 1, 0)
- self.lstm = nn.LSTM(
- input_size=nin_lstm, hidden_size=nout_lstm // 2, bidirectional=True
- )
- self.dense = nn.Sequential(
- nn.Linear(nout_lstm, nin_lstm), nn.BatchNorm1d(nin_lstm), nn.ReLU()
- )
-
- def forward(self, x):
- N, _, nbins, nframes = x.size()
- h = self.conv(x)[:, 0] # N, nbins, nframes
- h = h.permute(2, 0, 1) # nframes, N, nbins
- h, _ = self.lstm(h)
- h = self.dense(h.reshape(-1, h.size()[-1])) # nframes * N, nbins
- h = h.reshape(nframes, N, 1, nbins)
- h = h.permute(1, 2, 3, 0)
-
- return h
diff --git a/spaces/Frorozcol/financIA/src/dataset.py b/spaces/Frorozcol/financIA/src/dataset.py
deleted file mode 100644
index f462fa5d1d30f4c4e2d3da8def940c47df78b3ee..0000000000000000000000000000000000000000
--- a/spaces/Frorozcol/financIA/src/dataset.py
+++ /dev/null
@@ -1,46 +0,0 @@
-from torch.utils.data import Dataset, DataLoader
-from transformers import (
- AutoModelForSequenceClassification,
- AutoTokenizer,
- get_constant_schedule_with_warmup,
-)
-import torch
-
-class FinanciaSentimental(Dataset):
- """This class is used to load the data and tokenize it"""
- def __init__(self, tokenizer, dataframe, columns, max_len=512):
- self.tokenizer = tokenizer
- self.dataframe = dataframe
- ## Columns to target
- self._columns = columns
- self.max_len = max_len
-
- @property
- def columns(self):
- """Return the columns to target"""
- return self._columns
-
- def __len__(self):
- """Return the length of the dataset"""
- return len(self.dataframe)
-
- def __getitem__(self, index):
- """Get the data at the index"""
- values = self.dataframe.iloc[index]
- text = values['text']
- label = values[self._columns].values.astype(np.float32)
- inputs = self.tokenizer.encode_plus(text, max_length=130, pad_to_max_length=True, padding='max_length', truncation=True, return_tensors='pt')
- label = torch.tensor(label, dtype=torch.float)
- input_ids = inputs["input_ids"].squeeze().to(dtype=torch.long)
- attention_mask = inputs["attention_mask"].squeeze().to(dtype=torch.long)
- token_type_ids = inputs["token_type_ids"].squeeze().to(dtype=torch.long)
-
- inputs_dict = {
- "input_ids": input_ids,
- "attention_mask": attention_mask,
- "token_type_ids": token_type_ids,
- "labels":label
- }
-
- return inputs_dict
-
diff --git a/spaces/GEM/DatasetCardForm/datacards/curation.py b/spaces/GEM/DatasetCardForm/datacards/curation.py
deleted file mode 100644
index 4f58d70e4e2a2a1f3b1cdfcf2e64bd9017565332..0000000000000000000000000000000000000000
--- a/spaces/GEM/DatasetCardForm/datacards/curation.py
+++ /dev/null
@@ -1,404 +0,0 @@
-import streamlit as st
-
-from .streamlit_utils import make_text_input
-
-from .streamlit_utils import (
- make_multiselect,
- make_selectbox,
- make_text_area,
- make_text_input,
- make_radio,
-)
-
-N_FIELDS_ORIGINAL = 4
-N_FIELDS_LANGUAGE = 11
-N_FIELDS_ANNOTATIONS = 10
-N_FIELDS_CONSENT = 4
-N_FIELDS_PII = 7
-N_FIELDS_MAINTENANCE = 6
-
-N_FIELDS = (
- N_FIELDS_ORIGINAL
- + N_FIELDS_LANGUAGE
- + N_FIELDS_ANNOTATIONS
- + N_FIELDS_CONSENT
- + N_FIELDS_PII
- + N_FIELDS_MAINTENANCE
-)
-
-
-def curation_page():
- st.session_state.card_dict["curation"] = st.session_state.card_dict.get(
- "curation", {}
- )
- with st.expander("Original Curation", expanded=False):
- key_pref = ["curation", "original"]
- st.session_state.card_dict["curation"]["original"] = st.session_state.card_dict[
- "curation"
- ].get("original", {})
- make_text_area(
- label="Original curation rationale",
- key_list=key_pref + ["rationale"],
- help="Describe the curation rationale behind the original dataset(s).",
- )
- make_text_area(
- label="What was the communicative goal?",
- key_list=key_pref + ["communicative"],
- help="Describe the communicative goal that the original dataset(s) was trying to represent.",
- )
- make_radio(
- label="Is the dataset aggregated from different data sources?",
- options=["no", "yes"],
- key_list=key_pref + ["is-aggregated"],
- help="e.g. Wikipedia, movi dialogues, etc.",
- )
- if st.session_state.card_dict["curation"]["original"]["is-aggregated"] == "yes":
- make_text_area(
- label="List the sources (one per line)",
- key_list=key_pref + ["aggregated-sources"],
- help="One source per line",
- )
- else:
- st.session_state.card_dict["curation"]["original"]["aggregated-sources"] = "N/A"
-
- with st.expander("Language Data", expanded=False):
- key_pref = ["curation", "language"]
- st.session_state.card_dict["curation"]["language"] = st.session_state.card_dict[
- "curation"
- ].get("language", {})
- make_multiselect(
- label="How was the language data obtained?",
- options=[
- "Found",
- "Created for the dataset",
- "Crowdsourced",
- "Machine-generated",
- "Other",
- ],
- key_list=key_pref + ["obtained"],
- )
- if "Found" in st.session_state.card_dict["curation"]["language"].get("obtained", []):
- make_multiselect(
- label="If found, where from?",
- options=["Multiple websites", "Single website", "Offline media collection", "Other"],
- key_list=key_pref + ["found"],
- help="select N/A if none of the language data was found",
- )
- else:
- st.session_state.card_dict["curation"]["language"]["found"] = []
- if "Crowdsourced" in st.session_state.card_dict["curation"]["language"].get("obtained", []):
- make_multiselect(
- label="If crowdsourced, where from?",
- options=[
- "Amazon Mechanical Turk",
- "Other crowdworker platform",
- "Participatory experiment",
- "Other",
- ],
- key_list=key_pref + ["crowdsourced"],
- help="select N/A if none of the language data was crowdsourced",
- )
- else:
- st.session_state.card_dict["curation"]["language"]["crowdsourced"] = []
- if "Created for the dataset" in st.session_state.card_dict["curation"]["language"].get("obtained", []):
- make_text_area(
- label="If created for the dataset, describe the creation process.",
- key_list=key_pref + ["created"],
- )
- else:
- st.session_state.card_dict["curation"]["language"]["created"] = "N/A"
- if "Machine-generated" in st.session_state.card_dict["curation"]["language"].get("obtained", []):
- make_text_input(
- label="If text was machine-generated for the dataset, provide a link to the generation method if available (N/A otherwise).",
- key_list=key_pref + ["machine-generated"],
- help="if the generation code is unavailable, enter N/A",
- )
- else:
- st.session_state.card_dict["curation"]["language"]["machine-generated"] = "N/A"
- make_text_area(
- label="What further information do we have on the language producers?",
- key_list=key_pref + ["producers-description"],
- help="Provide a description of the context in which the language was produced and who produced it.",
- )
- make_text_area(
- label="Does the language in the dataset focus on specific topics? How would you describe them?",
- key_list=key_pref + ["topics"],
- help="for example, tourism, entertainment, etc.",
- )
- make_selectbox(
- label="Was the text validated by a different worker or a data curator?",
- options=[
- "not validated",
- "validated by crowdworker",
- "validated by data curator",
- "other",
- ],
- key_list=key_pref + ["validated"],
- help="this question is about human or human-in-the-loop validation only",
- )
- make_text_area(
- label="How was the text data pre-processed? (Enter N/A if the text was not pre-processed)",
- key_list=key_pref + ["pre-processed"],
- help="List the steps in preprocessing the data for the dataset. Enter N/A if no steps were taken.",
- )
- make_selectbox(
- label="Were text instances selected or filtered?",
- options=["not filtered", "manually", "algorithmically", "hybrid"],
- key_list=key_pref + ["is-filtered"],
- )
- if st.session_state.card_dict["curation"]["language"]["is-filtered"] == "not filtered":
- st.session_state.card_dict["curation"]["language"]["filtered-criteria"] = "N/A"
- else:
- make_text_area(
- label="What were the selection criteria?",
- key_list=key_pref + ["filtered-criteria"],
- help="Describe the process for selecting instances to include in the dataset, including any tools used.",
- )
-
- with st.expander("Structured Annotations", expanded=False):
- key_pref = ["curation", "annotations"]
- st.session_state.card_dict["curation"][
- "annotations"
- ] = st.session_state.card_dict["curation"].get("annotations", {})
-
- make_selectbox(
- label="Does the dataset have additional annotations for each instance?",
- options=["none", "found", "automatically created", "expert created", "crowd-sourced"],
- key_list=key_pref + ["origin"],
- help="Was any additional data collected?",
- )
-
- # If expert or crowdsourced, this branch
- if st.session_state.card_dict["curation"]["annotations"]["origin"] in ["expert created", "crowd-sourced"]:
- make_selectbox(
- label="What is the number of raters?",
- options=["unknown", "1", "2100"],
- key_list=key_pref + ["rater-number"],
- help="How many raters were used to create the additional annotations?",
- )
- make_text_area(
- label="Describe the qualifications required of an annotator.",
- key_list=key_pref + ["rater-qualifications"],
- help="e.g., languages or dialects they speak, education requirements, number of HITs (if MTurk).",
- )
- make_selectbox(
- label="How many annotators saw each training example?",
- options=["0", "1", "2", "3", "4", "5", ">5"],
- key_list=key_pref + ["rater-training-num"],
- help="",
- )
- make_selectbox(
- label="How many annotators saw each test example?",
- options=["0", "1", "2", "3", "4", "5", ">5"],
- key_list=key_pref + ["rater-test-num"],
- help="",
- )
- make_radio(
- label="Was an annotation service used?",
- options=["no", "yes", "unknown"],
- key_list=key_pref + ["rater-annotation-service-bool"],
- help="",
- )
- if st.session_state.card_dict["curation"]["annotations"]["rater-annotation-service-bool"] == "yes":
- make_multiselect(
- label="Which annotation services were used?",
- options=[
- "Amazon Mechanical Turk", "Prolific Academic",
- "Upwork", "Appen", "Crowdflower", "other"
- ],
- key_list=key_pref + ["rater-annotation-service"],
- )
- else:
- st.session_state.card_dict["curation"]["annotations"]["rater-annotation-service"] = []
- else:
- st.session_state.card_dict["curation"]["annotations"]["rater-number"] = "N/A"
- st.session_state.card_dict["curation"]["annotations"]["rater-qualifications"] = "N/A"
- st.session_state.card_dict["curation"]["annotations"]["rater-training-num"] = "N/A"
- st.session_state.card_dict["curation"]["annotations"]["rater-test-num"] = "N/A"
- st.session_state.card_dict["curation"]["annotations"]["rater-annotation-service-bool"] = "no"
- st.session_state.card_dict["curation"]["annotations"]["rater-annotation-service"] = []
-
- if st.session_state.card_dict["curation"]["annotations"]["origin"] != "none":
- make_text_area(
- label="Purpose and values for each annoation",
- key_list=key_pref + ["values"],
- help="Describe the purpose and possible values for each kind of annotation.",
- )
- make_selectbox(
- label="Quality control measures?",
- options=["none", "unknown", "validated by another rater", "validated by data curators", "validated through automated script", "other"],
- key_list=key_pref + ["quality-control"],
- help="How was annotation quality controlled for / what control measures were put in place to ensure annotation quality?",
- )
- if st.session_state.card_dict["curation"]["annotations"]["quality-control"] in ["none", "unknown"]:
- st.session_state.card_dict["curation"]["annotations"]["quality-control-details"] = "N/A"
- else:
- make_text_area(
- label="Describe the quality control measures that were taken.",
- key_list=key_pref + ["quality-control-details"],
- help="Describe how quality was ensured in the data curation process.",
- )
- else:
- st.session_state.card_dict["curation"]["annotations"]["values"] = "N/A"
- st.session_state.card_dict["curation"]["annotations"]["quality-control"] = []
- st.session_state.card_dict["curation"]["annotations"]["quality-control-details"] = "N/A"
-
-
- with st.expander("Consent", expanded=False):
- key_pref = ["curation", "consent"]
- st.session_state.card_dict["curation"]["consent"] = st.session_state.card_dict[
- "curation"
- ].get("consent", {})
- make_radio(
- label="Was there a consent policy involved when gathering the data?",
- options=["no", "yes"],
- key_list=key_pref+["has-consent"],
- )
- if st.session_state.card_dict["curation"]["consent"]["has-consent"] == "yes":
- make_text_area(
- label="What was the consent policy?",
- key_list=key_pref+["consent-policy"],
- help="If available, provide the text that data creators were shown, else, describe the process.",
- )
- make_text_area(
- label="What other downstream uses of the data did the original data creators and the data curators consent to?",
- key_list=key_pref+["consent-other"],
- )
- st.session_state.card_dict["curation"]["consent"]["no-consent-justification"] = "N/A"
- else:
- st.session_state.card_dict["curation"]["consent"]["consent-policy"] = "N/A"
- st.session_state.card_dict["curation"]["consent"]["consent-other"] = "N/A"
- make_text_area(
- label="If not, what is the justification for reusing the data?",
- key_list=key_pref+["no-consent-justification"],
- help="Why would be a justification the data without consent of the data creators in this case?",
- )
-
- with st.expander("Private Identifying Information (PII)", expanded=False):
- key_pref = ["curation", "pii"]
- st.session_state.card_dict["curation"]["pii"] = st.session_state.card_dict[
- "curation"
- ].get("pii", {})
- make_radio(
- label="Does the source language data likely contain Personal Identifying Information about the data creators or subjects?",
- options=["yes/very likely", "likely", "unlikely", "no PII"],
- key_list=key_pref+["has-pii"],
- help="most datasets have some form of PII: names, addresses, emails, account names, personal beliefs, gender, etc. - select `no PII` only if sure",
- )
- if st.session_state.card_dict["curation"]["pii"]["has-pii"] == "no PII":
- make_text_area(
- label="Provide a justification for selecting `no PII` above.",
- key_list=key_pref+["no-pii-justification"],
- help="for example, if the text is about general knowledge without references to the author or to any persons.",
- )
- st.session_state.card_dict["curation"]["pii"]["pii-categories"] = []
- st.session_state.card_dict["curation"]["pii"]["is-pii-identified"] = "N/A"
- st.session_state.card_dict["curation"]["pii"]["pii-identified-method"] = "N/A"
- st.session_state.card_dict["curation"]["pii"]["is-pii-replaced"] = "N/A"
- st.session_state.card_dict["curation"]["pii"]["pii-replaced-method"] = "N/A"
- else:
- st.session_state.card_dict["curation"]["pii"]["no-pii-justification"] = "N/A"
- pii_help_text = """
- - Personally identifying general information includes names, physical and email addresses, website accounts with names or handles, dates (birth, death, etc.), full-face photographs and comparable images, URLS, and biometric identifiers (fingerprints, voice, etc.).
- - Personally identifying numbers include information such as telephone numbers, fax numbers, vehicle and device identifiers and serial numbers, social security numbers and equivalent, IP addresses, medical record numbers, health plan beneficiary numbers, account numbers, certificate/license numbers, and any other uniquely identifying numbers.
- - Sensitive information includes descriptions of racial or ethnic origin, political opinions, religious or philosophical beliefs, trade-union membership, genetic data, health-related data, and data concerning a person's sex life or sexual orientation.
- """
- make_multiselect(
- label="What categories of PII are present or suspected in the data?",
- options=["generic PII", "numeric PII", "sensitive information"],
- key_list=key_pref+["pii-categories"],
- help=pii_help_text,
- )
- make_radio(
- label="Did the curators use any automatic/manual method to identify PII in the dataset?",
- options=["no identification", "manual identification", "automatic identification", "mixed method"],
- key_list=key_pref+["is-pii-identified"],
- )
- if st.session_state.card_dict["curation"]["pii"]["is-pii-identified"] == "no identification":
- st.session_state.card_dict["curation"]["pii"]["pii-identified-method"] = "N/A"
- st.session_state.card_dict["curation"]["pii"]["is-pii-replaced"] = "N/A"
- st.session_state.card_dict["curation"]["pii"]["pii-replaced-method"] = "N/A"
- else:
- make_text_area(
- label="Describe the method used to identify PII in the dataset",
- key_list=key_pref+["pii-identified-method"],
- )
- make_radio(
- label="Was the PII pseudonymized/handled somehow?",
- options=["no", "yes"],
- key_list=key_pref+["is-pii-replaced"],
- )
- if st.session_state.card_dict["curation"]["pii"]["is-pii-replaced"] == "yes":
- make_text_area(
- label="Describe the methods that were used to process the PII.",
- key_list=key_pref+["pii-replaced-method"],
- )
- else:
- st.session_state.card_dict["curation"]["pii"]["pii-replaced-method"] = "N/A"
-
- with st.expander("Maintenance", expanded=False):
- key_pref = ["curation", "maintenance"]
- st.session_state.card_dict["curation"][
- "maintenance"
- ] = st.session_state.card_dict["curation"].get("maintenance", {})
- make_radio(
- label="Does the original dataset have a maintenance plan?",
- options=["no", "yes"],
- key_list=key_pref+["has-maintenance"],
- help="this can include planned update or a commitment to removing content on request",
- )
- if st.session_state.card_dict["curation"]["maintenance"]["has-maintenance"] == "yes":
- make_text_area(
- label="Describe the original dataset's maintenance plan.",
- key_list=key_pref+["description"],
- )
- make_text_area(
- label="Provide contact information of a person responsible for the dataset maintenance",
- key_list=key_pref+["contact"],
- )
- make_radio(
- label="Does the maintenance plan include a contestation mechanism allowing individuals to request removal fo content?",
- options=["no mechanism", "form submission", "contact maintainer", "other"],
- key_list=key_pref+["contestation-mechanism"],
- )
- if st.session_state.card_dict["curation"]["maintenance"]["contestation-mechanism"] == "no mechanism":
- st.session_state.card_dict["curation"]["maintenance"]["contestation-link"] = "N/A"
- st.session_state.card_dict["curation"]["maintenance"]["contestation-description"] = "N/A"
- elif st.session_state.card_dict["curation"]["maintenance"]["contestation-mechanism"] == "other":
- st.session_state.card_dict["curation"]["maintenance"]["contestation-link"] = "N/A"
- make_text_area(
- label="Describe the contestation mechanism",
- key_list=key_pref+["contestation-description"],
- )
- else:
- make_text_input(
- label="Provide the form link or contact information",
- key_list=key_pref+["contestation-link"],
- )
- st.session_state.card_dict["curation"]["maintenance"]["contestation-description"] = "N/A"
- else:
- st.session_state.card_dict["curation"]["maintenance"]["description"] = "N/A"
- st.session_state.card_dict["curation"]["maintenance"]["contact"] = "N/A"
- st.session_state.card_dict["curation"]["maintenance"]["contestation-mechanism"] = "N/A"
- st.session_state.card_dict["curation"]["maintenance"]["contestation-link"] = "N/A"
- st.session_state.card_dict["curation"]["maintenance"]["contestation-description"] = "N/A"
-
-
-def curation_summary():
- total_filled = sum(
- [len(dct) for dct in st.session_state.card_dict.get("curation", {}).values()]
- )
- with st.expander(
- f"Dataset Curation Completion - {total_filled} of {N_FIELDS}", expanded=False
- ):
- completion_markdown = ""
- completion_markdown += (
- f"- **Overall completion:**\n - {total_filled} of {N_FIELDS} fields\n"
- )
- completion_markdown += f"- **Sub-section - Original Curation:**\n - {len(st.session_state.card_dict.get('curation', {}).get('original', {}))} of {N_FIELDS_ORIGINAL} fields\n"
- completion_markdown += f"- **Sub-section - Language Data:**\n - {len(st.session_state.card_dict.get('curation', {}).get('language', {}))} of {N_FIELDS_LANGUAGE} fields\n"
- completion_markdown += f"- **Sub-section - Structured Annotations:**\n - {len(st.session_state.card_dict.get('curation', {}).get('annotations', {}))} of {N_FIELDS_ANNOTATIONS} fields\n"
- completion_markdown += f"- **Sub-section - Consent:**\n - {len(st.session_state.card_dict.get('curation', {}).get('consent', {}))} of {N_FIELDS_CONSENT} fields\n"
- completion_markdown += f"- **Sub-section - PII:**\n - {len(st.session_state.card_dict.get('curation', {}).get('pii', {}))} of {N_FIELDS_PII} fields\n"
- completion_markdown += f"- **Sub-section - Maintenance:**\n - {len(st.session_state.card_dict.get('curation', {}).get('maintenance', {}))} of {N_FIELDS_MAINTENANCE} fields\n"
- st.markdown(completion_markdown)
diff --git a/spaces/GIZ/SDSN-demo/ver0.1 scripts/uploadAndExample.py b/spaces/GIZ/SDSN-demo/ver0.1 scripts/uploadAndExample.py
deleted file mode 100644
index 8e427ea0cd3acfdeab415b8dfb20f4b8f6a1ce06..0000000000000000000000000000000000000000
--- a/spaces/GIZ/SDSN-demo/ver0.1 scripts/uploadAndExample.py
+++ /dev/null
@@ -1,52 +0,0 @@
-import streamlit as st
-import tempfile
-import udfPreprocess.docPreprocessing as pre
-import udfPreprocess.cleaning as clean
-
-def add_upload(choice):
-
-
- if choice == 'Upload Document':
- uploaded_file = st.sidebar.file_uploader('Upload the File', type=['pdf', 'docx', 'txt'])
- if uploaded_file is not None:
- with tempfile.NamedTemporaryFile(mode="wb") as temp:
- bytes_data = uploaded_file.getvalue()
- temp.write(bytes_data)
- st.session_state['filename'] = uploaded_file.name
- # st.write("Uploaded Filename: ", uploaded_file.name)
- file_name = uploaded_file.name
- file_path = temp.name
- # docs = pre.load_document(file_path, file_name)
- # haystackDoc, dataframeDoc, textData, paraList = clean.preprocessing(docs)
- st.session_state['filename'] = file_name
- # st.session_state['paraList'] = paraList
- st.session_state['filepath'] = file_path
-
-
-
- else:
- # listing the options
- option = st.sidebar.selectbox('Select the example document',
- ('South Africa:Low Emission strategy',
- 'Ethiopia: 10 Year Development Plan'))
- if option is 'South Africa:Low Emission strategy':
- file_name = file_path = 'sample/South Africa_s Low Emission Development Strategy.txt'
- st.session_state['filename'] = file_name
- st.sesion_state['filepath'] = file_path
- # st.write("Selected document:", file_name.split('/')[1])
- # with open('sample/South Africa_s Low Emission Development Strategy.txt') as dfile:
- # file = open('sample/South Africa_s Low Emission Development Strategy.txt', 'wb')
- else:
- # with open('sample/Ethiopia_s_2021_10 Year Development Plan.txt') as dfile:
- file_name = file_path = 'sample/Ethiopia_s_2021_10 Year Development Plan.txt'
- st.session_state['filename'] = file_name
- st.session_state['filepath'] = file_path
- # st.write("Selected document:", file_name.split('/')[1])
-
- # if option is not None:
- # docs = pre.load_document(file_path,file_name)
- # haystackDoc, dataframeDoc, textData, paraList = clean.preprocessing(docs)
- # st.session_state['docs'] = docs
- # st.session_state['paraList'] = paraList
-
-
\ No newline at end of file
diff --git a/spaces/GXSA/bingo/src/components/markdown.tsx b/spaces/GXSA/bingo/src/components/markdown.tsx
deleted file mode 100644
index d4491467a1f14d1d72e535caac9c40636054e5df..0000000000000000000000000000000000000000
--- a/spaces/GXSA/bingo/src/components/markdown.tsx
+++ /dev/null
@@ -1,9 +0,0 @@
-import { FC, memo } from 'react'
-import ReactMarkdown, { Options } from 'react-markdown'
-
-export const MemoizedReactMarkdown: FC = memo(
- ReactMarkdown,
- (prevProps, nextProps) =>
- prevProps.children === nextProps.children &&
- prevProps.className === nextProps.className
-)
diff --git a/spaces/Gradio-Blocks/uniformer_image_detection/configs/resnest/cascade_mask_rcnn_s50_fpn_syncbn-backbone+head_mstrain_1x_coco.py b/spaces/Gradio-Blocks/uniformer_image_detection/configs/resnest/cascade_mask_rcnn_s50_fpn_syncbn-backbone+head_mstrain_1x_coco.py
deleted file mode 100644
index f2cf444d4cd49220ea2e0f7cf25c81b57850a202..0000000000000000000000000000000000000000
--- a/spaces/Gradio-Blocks/uniformer_image_detection/configs/resnest/cascade_mask_rcnn_s50_fpn_syncbn-backbone+head_mstrain_1x_coco.py
+++ /dev/null
@@ -1,118 +0,0 @@
-_base_ = '../cascade_rcnn/cascade_mask_rcnn_r50_fpn_1x_coco.py'
-norm_cfg = dict(type='SyncBN', requires_grad=True)
-model = dict(
- pretrained='open-mmlab://resnest50',
- backbone=dict(
- type='ResNeSt',
- stem_channels=64,
- depth=50,
- radix=2,
- reduction_factor=4,
- avg_down_stride=True,
- num_stages=4,
- out_indices=(0, 1, 2, 3),
- frozen_stages=1,
- norm_cfg=norm_cfg,
- norm_eval=False,
- style='pytorch'),
- roi_head=dict(
- bbox_head=[
- dict(
- type='Shared4Conv1FCBBoxHead',
- in_channels=256,
- conv_out_channels=256,
- fc_out_channels=1024,
- norm_cfg=norm_cfg,
- roi_feat_size=7,
- num_classes=80,
- bbox_coder=dict(
- type='DeltaXYWHBBoxCoder',
- target_means=[0., 0., 0., 0.],
- target_stds=[0.1, 0.1, 0.2, 0.2]),
- reg_class_agnostic=True,
- loss_cls=dict(
- type='CrossEntropyLoss',
- use_sigmoid=False,
- loss_weight=1.0),
- loss_bbox=dict(type='SmoothL1Loss', beta=1.0,
- loss_weight=1.0)),
- dict(
- type='Shared4Conv1FCBBoxHead',
- in_channels=256,
- conv_out_channels=256,
- fc_out_channels=1024,
- norm_cfg=norm_cfg,
- roi_feat_size=7,
- num_classes=80,
- bbox_coder=dict(
- type='DeltaXYWHBBoxCoder',
- target_means=[0., 0., 0., 0.],
- target_stds=[0.05, 0.05, 0.1, 0.1]),
- reg_class_agnostic=True,
- loss_cls=dict(
- type='CrossEntropyLoss',
- use_sigmoid=False,
- loss_weight=1.0),
- loss_bbox=dict(type='SmoothL1Loss', beta=1.0,
- loss_weight=1.0)),
- dict(
- type='Shared4Conv1FCBBoxHead',
- in_channels=256,
- conv_out_channels=256,
- fc_out_channels=1024,
- norm_cfg=norm_cfg,
- roi_feat_size=7,
- num_classes=80,
- bbox_coder=dict(
- type='DeltaXYWHBBoxCoder',
- target_means=[0., 0., 0., 0.],
- target_stds=[0.033, 0.033, 0.067, 0.067]),
- reg_class_agnostic=True,
- loss_cls=dict(
- type='CrossEntropyLoss',
- use_sigmoid=False,
- loss_weight=1.0),
- loss_bbox=dict(type='SmoothL1Loss', beta=1.0, loss_weight=1.0))
- ],
- mask_head=dict(norm_cfg=norm_cfg)))
-# # use ResNeSt img_norm
-img_norm_cfg = dict(
- mean=[123.68, 116.779, 103.939], std=[58.393, 57.12, 57.375], to_rgb=True)
-train_pipeline = [
- dict(type='LoadImageFromFile'),
- dict(
- type='LoadAnnotations',
- with_bbox=True,
- with_mask=True,
- poly2mask=False),
- dict(
- type='Resize',
- img_scale=[(1333, 640), (1333, 672), (1333, 704), (1333, 736),
- (1333, 768), (1333, 800)],
- multiscale_mode='value',
- keep_ratio=True),
- dict(type='RandomFlip', flip_ratio=0.5),
- dict(type='Normalize', **img_norm_cfg),
- dict(type='Pad', size_divisor=32),
- dict(type='DefaultFormatBundle'),
- dict(type='Collect', keys=['img', 'gt_bboxes', 'gt_labels', 'gt_masks']),
-]
-test_pipeline = [
- dict(type='LoadImageFromFile'),
- dict(
- type='MultiScaleFlipAug',
- img_scale=(1333, 800),
- flip=False,
- transforms=[
- dict(type='Resize', keep_ratio=True),
- dict(type='RandomFlip'),
- dict(type='Normalize', **img_norm_cfg),
- dict(type='Pad', size_divisor=32),
- dict(type='ImageToTensor', keys=['img']),
- dict(type='Collect', keys=['img']),
- ])
-]
-data = dict(
- train=dict(pipeline=train_pipeline),
- val=dict(pipeline=test_pipeline),
- test=dict(pipeline=test_pipeline))
diff --git a/spaces/Gradio-Blocks/uniformer_image_segmentation/configs/hrnet/fcn_hr18_512x512_80k_ade20k.py b/spaces/Gradio-Blocks/uniformer_image_segmentation/configs/hrnet/fcn_hr18_512x512_80k_ade20k.py
deleted file mode 100644
index 52bc9f5e91f2fdf9ce8f9e3a873902dd8db56522..0000000000000000000000000000000000000000
--- a/spaces/Gradio-Blocks/uniformer_image_segmentation/configs/hrnet/fcn_hr18_512x512_80k_ade20k.py
+++ /dev/null
@@ -1,5 +0,0 @@
-_base_ = [
- '../_base_/models/fcn_hr18.py', '../_base_/datasets/ade20k.py',
- '../_base_/default_runtime.py', '../_base_/schedules/schedule_80k.py'
-]
-model = dict(decode_head=dict(num_classes=150))
diff --git a/spaces/Gradio-Blocks/uniformer_image_segmentation/mmseg/models/segmentors/encoder_decoder.py b/spaces/Gradio-Blocks/uniformer_image_segmentation/mmseg/models/segmentors/encoder_decoder.py
deleted file mode 100644
index b2d067dcbed0822562c9cd2e5e54ba42f0597938..0000000000000000000000000000000000000000
--- a/spaces/Gradio-Blocks/uniformer_image_segmentation/mmseg/models/segmentors/encoder_decoder.py
+++ /dev/null
@@ -1,298 +0,0 @@
-import torch
-import torch.nn as nn
-import torch.nn.functional as F
-
-from mmseg.core import add_prefix
-from mmseg.ops import resize
-from .. import builder
-from ..builder import SEGMENTORS
-from .base import BaseSegmentor
-
-
-@SEGMENTORS.register_module()
-class EncoderDecoder(BaseSegmentor):
- """Encoder Decoder segmentors.
-
- EncoderDecoder typically consists of backbone, decode_head, auxiliary_head.
- Note that auxiliary_head is only used for deep supervision during training,
- which could be dumped during inference.
- """
-
- def __init__(self,
- backbone,
- decode_head,
- neck=None,
- auxiliary_head=None,
- train_cfg=None,
- test_cfg=None,
- pretrained=None):
- super(EncoderDecoder, self).__init__()
- self.backbone = builder.build_backbone(backbone)
- if neck is not None:
- self.neck = builder.build_neck(neck)
- self._init_decode_head(decode_head)
- self._init_auxiliary_head(auxiliary_head)
-
- self.train_cfg = train_cfg
- self.test_cfg = test_cfg
-
- self.init_weights(pretrained=pretrained)
-
- assert self.with_decode_head
-
- def _init_decode_head(self, decode_head):
- """Initialize ``decode_head``"""
- self.decode_head = builder.build_head(decode_head)
- self.align_corners = self.decode_head.align_corners
- self.num_classes = self.decode_head.num_classes
-
- def _init_auxiliary_head(self, auxiliary_head):
- """Initialize ``auxiliary_head``"""
- if auxiliary_head is not None:
- if isinstance(auxiliary_head, list):
- self.auxiliary_head = nn.ModuleList()
- for head_cfg in auxiliary_head:
- self.auxiliary_head.append(builder.build_head(head_cfg))
- else:
- self.auxiliary_head = builder.build_head(auxiliary_head)
-
- def init_weights(self, pretrained=None):
- """Initialize the weights in backbone and heads.
-
- Args:
- pretrained (str, optional): Path to pre-trained weights.
- Defaults to None.
- """
-
- super(EncoderDecoder, self).init_weights(pretrained)
- self.backbone.init_weights(pretrained=pretrained)
- self.decode_head.init_weights()
- if self.with_auxiliary_head:
- if isinstance(self.auxiliary_head, nn.ModuleList):
- for aux_head in self.auxiliary_head:
- aux_head.init_weights()
- else:
- self.auxiliary_head.init_weights()
-
- def extract_feat(self, img):
- """Extract features from images."""
- x = self.backbone(img)
- if self.with_neck:
- x = self.neck(x)
- return x
-
- def encode_decode(self, img, img_metas):
- """Encode images with backbone and decode into a semantic segmentation
- map of the same size as input."""
- x = self.extract_feat(img)
- out = self._decode_head_forward_test(x, img_metas)
- out = resize(
- input=out,
- size=img.shape[2:],
- mode='bilinear',
- align_corners=self.align_corners)
- return out
-
- def _decode_head_forward_train(self, x, img_metas, gt_semantic_seg):
- """Run forward function and calculate loss for decode head in
- training."""
- losses = dict()
- loss_decode = self.decode_head.forward_train(x, img_metas,
- gt_semantic_seg,
- self.train_cfg)
-
- losses.update(add_prefix(loss_decode, 'decode'))
- return losses
-
- def _decode_head_forward_test(self, x, img_metas):
- """Run forward function and calculate loss for decode head in
- inference."""
- seg_logits = self.decode_head.forward_test(x, img_metas, self.test_cfg)
- return seg_logits
-
- def _auxiliary_head_forward_train(self, x, img_metas, gt_semantic_seg):
- """Run forward function and calculate loss for auxiliary head in
- training."""
- losses = dict()
- if isinstance(self.auxiliary_head, nn.ModuleList):
- for idx, aux_head in enumerate(self.auxiliary_head):
- loss_aux = aux_head.forward_train(x, img_metas,
- gt_semantic_seg,
- self.train_cfg)
- losses.update(add_prefix(loss_aux, f'aux_{idx}'))
- else:
- loss_aux = self.auxiliary_head.forward_train(
- x, img_metas, gt_semantic_seg, self.train_cfg)
- losses.update(add_prefix(loss_aux, 'aux'))
-
- return losses
-
- def forward_dummy(self, img):
- """Dummy forward function."""
- seg_logit = self.encode_decode(img, None)
-
- return seg_logit
-
- def forward_train(self, img, img_metas, gt_semantic_seg):
- """Forward function for training.
-
- Args:
- img (Tensor): Input images.
- img_metas (list[dict]): List of image info dict where each dict
- has: 'img_shape', 'scale_factor', 'flip', and may also contain
- 'filename', 'ori_shape', 'pad_shape', and 'img_norm_cfg'.
- For details on the values of these keys see
- `mmseg/datasets/pipelines/formatting.py:Collect`.
- gt_semantic_seg (Tensor): Semantic segmentation masks
- used if the architecture supports semantic segmentation task.
-
- Returns:
- dict[str, Tensor]: a dictionary of loss components
- """
-
- x = self.extract_feat(img)
-
- losses = dict()
-
- loss_decode = self._decode_head_forward_train(x, img_metas,
- gt_semantic_seg)
- losses.update(loss_decode)
-
- if self.with_auxiliary_head:
- loss_aux = self._auxiliary_head_forward_train(
- x, img_metas, gt_semantic_seg)
- losses.update(loss_aux)
-
- return losses
-
- # TODO refactor
- def slide_inference(self, img, img_meta, rescale):
- """Inference by sliding-window with overlap.
-
- If h_crop > h_img or w_crop > w_img, the small patch will be used to
- decode without padding.
- """
-
- h_stride, w_stride = self.test_cfg.stride
- h_crop, w_crop = self.test_cfg.crop_size
- batch_size, _, h_img, w_img = img.size()
- num_classes = self.num_classes
- h_grids = max(h_img - h_crop + h_stride - 1, 0) // h_stride + 1
- w_grids = max(w_img - w_crop + w_stride - 1, 0) // w_stride + 1
- preds = img.new_zeros((batch_size, num_classes, h_img, w_img))
- count_mat = img.new_zeros((batch_size, 1, h_img, w_img))
- for h_idx in range(h_grids):
- for w_idx in range(w_grids):
- y1 = h_idx * h_stride
- x1 = w_idx * w_stride
- y2 = min(y1 + h_crop, h_img)
- x2 = min(x1 + w_crop, w_img)
- y1 = max(y2 - h_crop, 0)
- x1 = max(x2 - w_crop, 0)
- crop_img = img[:, :, y1:y2, x1:x2]
- crop_seg_logit = self.encode_decode(crop_img, img_meta)
- preds += F.pad(crop_seg_logit,
- (int(x1), int(preds.shape[3] - x2), int(y1),
- int(preds.shape[2] - y2)))
-
- count_mat[:, :, y1:y2, x1:x2] += 1
- assert (count_mat == 0).sum() == 0
- if torch.onnx.is_in_onnx_export():
- # cast count_mat to constant while exporting to ONNX
- count_mat = torch.from_numpy(
- count_mat.cpu().detach().numpy()).to(device=img.device)
- preds = preds / count_mat
- if rescale:
- preds = resize(
- preds,
- size=img_meta[0]['ori_shape'][:2],
- mode='bilinear',
- align_corners=self.align_corners,
- warning=False)
- return preds
-
- def whole_inference(self, img, img_meta, rescale):
- """Inference with full image."""
-
- seg_logit = self.encode_decode(img, img_meta)
- if rescale:
- # support dynamic shape for onnx
- if torch.onnx.is_in_onnx_export():
- size = img.shape[2:]
- else:
- size = img_meta[0]['ori_shape'][:2]
- seg_logit = resize(
- seg_logit,
- size=size,
- mode='bilinear',
- align_corners=self.align_corners,
- warning=False)
-
- return seg_logit
-
- def inference(self, img, img_meta, rescale):
- """Inference with slide/whole style.
-
- Args:
- img (Tensor): The input image of shape (N, 3, H, W).
- img_meta (dict): Image info dict where each dict has: 'img_shape',
- 'scale_factor', 'flip', and may also contain
- 'filename', 'ori_shape', 'pad_shape', and 'img_norm_cfg'.
- For details on the values of these keys see
- `mmseg/datasets/pipelines/formatting.py:Collect`.
- rescale (bool): Whether rescale back to original shape.
-
- Returns:
- Tensor: The output segmentation map.
- """
-
- assert self.test_cfg.mode in ['slide', 'whole']
- ori_shape = img_meta[0]['ori_shape']
- assert all(_['ori_shape'] == ori_shape for _ in img_meta)
- if self.test_cfg.mode == 'slide':
- seg_logit = self.slide_inference(img, img_meta, rescale)
- else:
- seg_logit = self.whole_inference(img, img_meta, rescale)
- output = F.softmax(seg_logit, dim=1)
- flip = img_meta[0]['flip']
- if flip:
- flip_direction = img_meta[0]['flip_direction']
- assert flip_direction in ['horizontal', 'vertical']
- if flip_direction == 'horizontal':
- output = output.flip(dims=(3, ))
- elif flip_direction == 'vertical':
- output = output.flip(dims=(2, ))
-
- return output
-
- def simple_test(self, img, img_meta, rescale=True):
- """Simple test with single image."""
- seg_logit = self.inference(img, img_meta, rescale)
- seg_pred = seg_logit.argmax(dim=1)
- if torch.onnx.is_in_onnx_export():
- # our inference backend only support 4D output
- seg_pred = seg_pred.unsqueeze(0)
- return seg_pred
- seg_pred = seg_pred.cpu().numpy()
- # unravel batch dim
- seg_pred = list(seg_pred)
- return seg_pred
-
- def aug_test(self, imgs, img_metas, rescale=True):
- """Test with augmentations.
-
- Only rescale=True is supported.
- """
- # aug_test rescale all imgs back to ori_shape for now
- assert rescale
- # to save memory, we get augmented seg logit inplace
- seg_logit = self.inference(imgs[0], img_metas[0], rescale)
- for i in range(1, len(imgs)):
- cur_seg_logit = self.inference(imgs[i], img_metas[i], rescale)
- seg_logit += cur_seg_logit
- seg_logit /= len(imgs)
- seg_pred = seg_logit.argmax(dim=1)
- seg_pred = seg_pred.cpu().numpy()
- # unravel batch dim
- seg_pred = list(seg_pred)
- return seg_pred
diff --git a/spaces/HaHaBill/LandShapes-Antarctica/netdissect/plotutil.py b/spaces/HaHaBill/LandShapes-Antarctica/netdissect/plotutil.py
deleted file mode 100644
index 187bcb9d5615c8ec51a43148b011c06b8ed6aff7..0000000000000000000000000000000000000000
--- a/spaces/HaHaBill/LandShapes-Antarctica/netdissect/plotutil.py
+++ /dev/null
@@ -1,61 +0,0 @@
-import matplotlib.pyplot as plt
-import numpy
-
-def plot_tensor_images(data, **kwargs):
- data = ((data + 1) / 2 * 255).permute(0, 2, 3, 1).byte().cpu().numpy()
- width = int(numpy.ceil(numpy.sqrt(data.shape[0])))
- height = int(numpy.ceil(data.shape[0] / float(width)))
- kwargs = dict(kwargs)
- margin = 0.01
- if 'figsize' not in kwargs:
- # Size figure to one display pixel per data pixel
- dpi = plt.rcParams['figure.dpi']
- kwargs['figsize'] = (
- (1 + margin) * (width * data.shape[2] / dpi),
- (1 + margin) * (height * data.shape[1] / dpi))
- f, axarr = plt.subplots(height, width, **kwargs)
- if len(numpy.shape(axarr)) == 0:
- axarr = numpy.array([[axarr]])
- if len(numpy.shape(axarr)) == 1:
- axarr = axarr[None,:]
- for i, im in enumerate(data):
- ax = axarr[i // width, i % width]
- ax.imshow(data[i])
- ax.axis('off')
- for i in range(i, width * height):
- ax = axarr[i // width, i % width]
- ax.axis('off')
- plt.subplots_adjust(wspace=margin, hspace=margin,
- left=0, right=1, bottom=0, top=1)
- plt.show()
-
-def plot_max_heatmap(data, shape=None, **kwargs):
- if shape is None:
- shape = data.shape[2:]
- data = data.max(1)[0].cpu().numpy()
- vmin = data.min()
- vmax = data.max()
- width = int(numpy.ceil(numpy.sqrt(data.shape[0])))
- height = int(numpy.ceil(data.shape[0] / float(width)))
- kwargs = dict(kwargs)
- margin = 0.01
- if 'figsize' not in kwargs:
- # Size figure to one display pixel per data pixel
- dpi = plt.rcParams['figure.dpi']
- kwargs['figsize'] = (
- width * shape[1] / dpi, height * shape[0] / dpi)
- f, axarr = plt.subplots(height, width, **kwargs)
- if len(numpy.shape(axarr)) == 0:
- axarr = numpy.array([[axarr]])
- if len(numpy.shape(axarr)) == 1:
- axarr = axarr[None,:]
- for i, im in enumerate(data):
- ax = axarr[i // width, i % width]
- img = ax.imshow(data[i], vmin=vmin, vmax=vmax, cmap='hot')
- ax.axis('off')
- for i in range(i, width * height):
- ax = axarr[i // width, i % width]
- ax.axis('off')
- plt.subplots_adjust(wspace=margin, hspace=margin,
- left=0, right=1, bottom=0, top=1)
- plt.show()
diff --git a/spaces/HarryLee/eCommerceImageCaptioning/fairseq/examples/bart/summarize.py b/spaces/HarryLee/eCommerceImageCaptioning/fairseq/examples/bart/summarize.py
deleted file mode 100644
index 04435f80e39c2d9d894696dae7cba5b381e13da9..0000000000000000000000000000000000000000
--- a/spaces/HarryLee/eCommerceImageCaptioning/fairseq/examples/bart/summarize.py
+++ /dev/null
@@ -1,100 +0,0 @@
-# Copyright (c) Facebook, Inc. and its affiliates.
-#
-# This source code is licensed under the MIT license found in the
-# LICENSE file in the root directory of this source tree.
-
-import torch
-from fairseq.models.bart import BARTModel
-import argparse
-
-XSUM_KWARGS = dict(beam=6, lenpen=1.0, max_len_b=60, min_len=10, no_repeat_ngram_size=3)
-CNN_KWARGS = dict(beam=4, lenpen=2.0, max_len_b=140, min_len=55, no_repeat_ngram_size=3)
-
-
-@torch.no_grad()
-def generate(bart, infile, outfile="bart_hypo.txt", bsz=32, n_obs=None, **eval_kwargs):
- count = 1
-
- # if n_obs is not None: bsz = min(bsz, n_obs)
-
- with open(infile) as source, open(outfile, "w") as fout:
- sline = source.readline().strip()
- slines = [sline]
- for sline in source:
- if n_obs is not None and count > n_obs:
- break
- if count % bsz == 0:
- hypotheses_batch = bart.sample(slines, **eval_kwargs)
- for hypothesis in hypotheses_batch:
- fout.write(hypothesis + "\n")
- fout.flush()
- slines = []
-
- slines.append(sline.strip())
- count += 1
-
- if slines != []:
- hypotheses_batch = bart.sample(slines, **eval_kwargs)
- for hypothesis in hypotheses_batch:
- fout.write(hypothesis + "\n")
- fout.flush()
-
-
-def main():
- """
- Usage::
-
- python examples/bart/summarize.py \
- --model-dir $HOME/bart.large.cnn \
- --model-file model.pt \
- --src $HOME/data-bin/cnn_dm/test.source
- """
- parser = argparse.ArgumentParser()
- parser.add_argument(
- "--model-dir",
- required=True,
- type=str,
- default="bart.large.cnn/",
- help="path containing model file and src_dict.txt",
- )
- parser.add_argument(
- "--model-file",
- default="checkpoint_best.pt",
- help="where in model_dir are weights saved",
- )
- parser.add_argument(
- "--src", default="test.source", help="text to summarize", type=str
- )
- parser.add_argument(
- "--out", default="test.hypo", help="where to save summaries", type=str
- )
- parser.add_argument("--bsz", default=32, help="where to save summaries", type=int)
- parser.add_argument(
- "--n", default=None, help="how many examples to summarize", type=int
- )
- parser.add_argument(
- "--xsum-kwargs",
- action="store_true",
- default=False,
- help="if true use XSUM_KWARGS else CNN_KWARGS",
- )
- args = parser.parse_args()
- eval_kwargs = XSUM_KWARGS if args.xsum_kwargs else CNN_KWARGS
- if args.model_dir == "pytorch/fairseq":
- bart = torch.hub.load("pytorch/fairseq", args.model_file)
- else:
- bart = BARTModel.from_pretrained(
- args.model_dir,
- checkpoint_file=args.model_file,
- data_name_or_path=args.model_dir,
- )
- bart = bart.eval()
- if torch.cuda.is_available():
- bart = bart.cuda().half()
- generate(
- bart, args.src, bsz=args.bsz, n_obs=args.n, outfile=args.out, **eval_kwargs
- )
-
-
-if __name__ == "__main__":
- main()
diff --git a/spaces/Harveenchadha/en_to_indic_translation/indic_nlp_library/indicnlp/syllable/syllabifier.py b/spaces/Harveenchadha/en_to_indic_translation/indic_nlp_library/indicnlp/syllable/syllabifier.py
deleted file mode 100644
index 2a0cfb0be6ac9e9c2c9938b4a8b4b84b054d28c8..0000000000000000000000000000000000000000
--- a/spaces/Harveenchadha/en_to_indic_translation/indic_nlp_library/indicnlp/syllable/syllabifier.py
+++ /dev/null
@@ -1,302 +0,0 @@
-#
-# Copyright (c) 2013-present, Anoop Kunchukuttan
-# All rights reserved.
-#
-# This source code is licensed under the MIT license found in the
-# LICENSE file in the root directory of this source tree.
-#
-
-import codecs, sys
-from indicnlp.script import indic_scripts as si
-import re
-
-chillu_char_map= {
- '\u0d7a': '\u0d23',
- '\u0d7b': '\u0d28',
- '\u0d7c': '\u0d30',
- '\u0d7d': '\u0d32',
- '\u0d7e': '\u0d33',
- '\u0d7f': '\u0d15',
- }
-
-char_chillu_map= {}
-for k,v in chillu_char_map.items():
- char_chillu_map[v]=k
-
-def normalize_malayalam(word):
-
- word_mask=re.sub(r'[0-9]','0',word)
-
- # instead of chillu characters, use consonant+halant
- for chillu,char in chillu_char_map.items():
- word=word.replace(chillu,'{}\u0d4d'.format(char))
- word_mask=word_mask.replace(chillu,'41')
-
- word_mask=re.sub(r'[^0-9]','0',word_mask)
-
- return word, word_mask
-
-def denormalize_malayalam(word, word_mask):
-
- word=list(word)
- word_mask=list(word_mask)
-
- ## pattern 4
- idx=0
- while idx>=0:
- try:
- idx=word_mask.index('4',idx)
- word[idx:idx+2]=char_chillu_map[word[idx]]
- word_mask[idx:idx+2]='0'
- start=idx
- except ValueError as e:
- break
-
- return ''.join(word)
-
-def normalize_punjabi(word):
- word_mask=re.sub(r'[0-9]','0',word)
-
- ## replace tippi with anusvaar
- word=word.replace('\u0a70','\u0a02')
- word_mask=word_mask.replace('\u0a70','2')
-
- ## replace addak+consonant with consonat+halant+consonant
- word=re.sub(r'\u0a71(.)','\\1\u0a4d\\1',word)
- word_mask=re.sub(r'\u0a71(.)','311',word_mask)
-
- word_mask=re.sub(r'[^0-9]','0',word_mask)
-
- return word, word_mask
-
-def denormalize_punjabi(word, word_mask):
-
- word=list(word)
- word_mask=list(word_mask)
-
- ## pattern 2
- idx=0
- while idx>=0:
- try:
- idx=word_mask.index('2',idx)
- word[idx]='\u0a70'
- word_mask[idx]='0'
- start=idx
- except ValueError as e:
- break
-
- ## pattern 3
- idx=0
- while idx>=0:
- try:
- idx=word_mask.index('3',idx)
- word[idx:idx+3]='\u0a71{}'.format(word[idx])
- word_mask[idx:idx+3]='00'
- start=idx
- except ValueError as e:
- break
-
- return ''.join(word)
-
-def char_backoff(syllables_list,vocab):
- syllables_final=[]
-
- if vocab is None:
- syllables_final=syllables_list
- else:
- for s in syllables_list:
- if s in vocab:
- syllables_final.append(s)
- else:
- for x in s:
- syllables_final.append(x)
-
- return syllables_final
-
-
-def orthographic_syllabify_improved(word,lang,vocab=None):
-
- word_mask=['0']*len(word)
-
- if lang=='ml':
- word, word_mask = normalize_malayalam(word)
- word=word
- elif lang=='pa':
- word, word_mask = normalize_punjabi(word)
-
- p_vectors=[si.get_phonetic_feature_vector(c,lang) for c in word]
-
- syllables=[]
- syllables_mask=[]
-
- for i in range(len(word)):
- v=p_vectors[i]
-
- syllables.append(word[i])
- syllables_mask.append(word_mask[i])
-
- ### simplified syllabification
- #if i+1= 0:
- print('Warning')
-
- if lang=='ml':
- syllables = denormalize_malayalam(syllables,syllables_mask)
- elif lang=='pa':
- syllables = denormalize_punjabi(syllables,syllables_mask)
-
- syllables_list = syllables.strip().split(' ')
- return(char_backoff(syllables_list,vocab))
-
-def orthographic_syllabify(word,lang,vocab=None):
-
- p_vectors=[si.get_phonetic_feature_vector(c,lang) for c in word]
-
- syllables=[]
-
- for i in range(len(word)):
- v=p_vectors[i]
-
- syllables.append(word[i])
-
- ### simplified syllabification
- #if i+1{highlighted_code}'
-
- code_block_pattern = r"```(\w+)?\n([\s\S]+?)\n```"
- md_str = re.sub(code_block_pattern, replacer, md_str, flags=re.MULTILINE)
-
- html_str = markdown(md_str)
- return html_str
-
-
-def normalize_markdown(md_text: str) -> str: # deprecated
- lines = md_text.split("\n")
- normalized_lines = []
- inside_list = False
-
- for i, line in enumerate(lines):
- if re.match(r"^(\d+\.|-|\*|\+)\s", line.strip()):
- if not inside_list and i > 0 and lines[i - 1].strip() != "":
- normalized_lines.append("")
- inside_list = True
- normalized_lines.append(line)
- elif inside_list and line.strip() == "":
- if i < len(lines) - 1 and not re.match(
- r"^(\d+\.|-|\*|\+)\s", lines[i + 1].strip()
- ):
- normalized_lines.append(line)
- continue
- else:
- inside_list = False
- normalized_lines.append(line)
-
- return "\n".join(normalized_lines)
-
-
-def convert_mdtext(md_text): # deprecated
- code_block_pattern = re.compile(r"```(.*?)(?:```|$)", re.DOTALL)
- inline_code_pattern = re.compile(r"`(.*?)`", re.DOTALL)
- code_blocks = code_block_pattern.findall(md_text)
- non_code_parts = code_block_pattern.split(md_text)[::2]
-
- result = []
- raw = f'
{html.escape(md_text)}
'
- for non_code, code in zip(non_code_parts, code_blocks + [""]):
- if non_code.strip():
- non_code = normalize_markdown(non_code)
- result.append(markdown(non_code, extensions=["tables"]))
- if code.strip():
- # _, code = detect_language(code) # 暂时去除代码高亮功能,因为在大段代码的情况下会出现问题
- # code = code.replace("\n\n", "\n") # 暂时去除代码中的空行,因为在大段代码的情况下会出现问题
- code = f"\n```{code}\n\n```"
- code = markdown_to_html_with_syntax_highlight(code)
- result.append(code)
- result = "".join(result)
- output = f'
(.*?)<\/p>'
- agent_matches = re.findall(agent_prefix_pattern, message_clipped)
- final_message = ""
- if agent_matches:
- agent_parts = re.split(agent_prefix_pattern, message_clipped)
- for i, part in enumerate(agent_parts):
- if i % 2 == 0:
- final_message += escape_markdown(part) if need_escape else part
- else:
- final_message += f'
-
-
diff --git a/spaces/aadnk/faster-whisper-webui/tests/segments_test.py b/spaces/aadnk/faster-whisper-webui/tests/segments_test.py
deleted file mode 100644
index d829f1c77f74b3c96513fe4965d532cf2d1dceb4..0000000000000000000000000000000000000000
--- a/spaces/aadnk/faster-whisper-webui/tests/segments_test.py
+++ /dev/null
@@ -1,48 +0,0 @@
-import sys
-import unittest
-
-sys.path.append('../whisper-webui')
-
-from src.segments import merge_timestamps
-
-class TestSegments(unittest.TestCase):
- def __init__(self, *args, **kwargs):
- super(TestSegments, self).__init__(*args, **kwargs)
-
- def test_merge_segments(self):
- segments = [
- {'start': 10.0, 'end': 20.0},
- {'start': 22.0, 'end': 27.0},
- {'start': 31.0, 'end': 35.0},
- {'start': 45.0, 'end': 60.0},
- {'start': 61.0, 'end': 65.0},
- {'start': 68.0, 'end': 98.0},
- {'start': 100.0, 'end': 102.0},
- {'start': 110.0, 'end': 112.0}
- ]
-
- result = merge_timestamps(segments, merge_window=5, max_merge_size=30, padding_left=1, padding_right=1)
-
- self.assertListEqual(result, [
- {'start': 9.0, 'end': 36.0},
- {'start': 44.0, 'end': 66.0},
- {'start': 67.0, 'end': 99.0},
- {'start': 99.0, 'end': 103.0},
- {'start': 109.0, 'end': 113.0}
- ])
-
- def test_overlap_next(self):
- segments = [
- {'start': 5.0, 'end': 39.182},
- {'start': 39.986, 'end': 40.814}
- ]
-
- result = merge_timestamps(segments, merge_window=5, max_merge_size=30, padding_left=1, padding_right=1)
-
- self.assertListEqual(result, [
- {'start': 4.0, 'end': 39.584},
- {'start': 39.584, 'end': 41.814}
- ])
-
-if __name__ == '__main__':
- unittest.main()
\ No newline at end of file
diff --git a/spaces/abhishek/sketch-to-image/annotator/uniformer_base/configs/_base_/datasets/hrf.py b/spaces/abhishek/sketch-to-image/annotator/uniformer_base/configs/_base_/datasets/hrf.py
deleted file mode 100644
index 242d790eb1b83e75cf6b7eaa7a35c674099311ad..0000000000000000000000000000000000000000
--- a/spaces/abhishek/sketch-to-image/annotator/uniformer_base/configs/_base_/datasets/hrf.py
+++ /dev/null
@@ -1,59 +0,0 @@
-# dataset settings
-dataset_type = 'HRFDataset'
-data_root = 'data/HRF'
-img_norm_cfg = dict(
- mean=[123.675, 116.28, 103.53], std=[58.395, 57.12, 57.375], to_rgb=True)
-img_scale = (2336, 3504)
-crop_size = (256, 256)
-train_pipeline = [
- dict(type='LoadImageFromFile'),
- dict(type='LoadAnnotations'),
- dict(type='Resize', img_scale=img_scale, ratio_range=(0.5, 2.0)),
- dict(type='RandomCrop', crop_size=crop_size, cat_max_ratio=0.75),
- dict(type='RandomFlip', prob=0.5),
- dict(type='PhotoMetricDistortion'),
- dict(type='Normalize', **img_norm_cfg),
- dict(type='Pad', size=crop_size, pad_val=0, seg_pad_val=255),
- dict(type='DefaultFormatBundle'),
- dict(type='Collect', keys=['img', 'gt_semantic_seg'])
-]
-test_pipeline = [
- dict(type='LoadImageFromFile'),
- dict(
- type='MultiScaleFlipAug',
- img_scale=img_scale,
- # img_ratios=[0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0],
- flip=False,
- transforms=[
- dict(type='Resize', keep_ratio=True),
- dict(type='RandomFlip'),
- dict(type='Normalize', **img_norm_cfg),
- dict(type='ImageToTensor', keys=['img']),
- dict(type='Collect', keys=['img'])
- ])
-]
-
-data = dict(
- samples_per_gpu=4,
- workers_per_gpu=4,
- train=dict(
- type='RepeatDataset',
- times=40000,
- dataset=dict(
- type=dataset_type,
- data_root=data_root,
- img_dir='images/training',
- ann_dir='annotations/training',
- pipeline=train_pipeline)),
- val=dict(
- type=dataset_type,
- data_root=data_root,
- img_dir='images/validation',
- ann_dir='annotations/validation',
- pipeline=test_pipeline),
- test=dict(
- type=dataset_type,
- data_root=data_root,
- img_dir='images/validation',
- ann_dir='annotations/validation',
- pipeline=test_pipeline))
diff --git a/spaces/abrar-lohia/text-2-character-anim/pyrender/.eggs/pyglet-2.0.5-py3.10.egg/pyglet/resource.py b/spaces/abrar-lohia/text-2-character-anim/pyrender/.eggs/pyglet-2.0.5-py3.10.egg/pyglet/resource.py
deleted file mode 100644
index a28d4597f8e8b02726b59bb1fd2f8b940b1d1edc..0000000000000000000000000000000000000000
--- a/spaces/abrar-lohia/text-2-character-anim/pyrender/.eggs/pyglet-2.0.5-py3.10.egg/pyglet/resource.py
+++ /dev/null
@@ -1,865 +0,0 @@
-"""Load application resources from a known path.
-
-Loading resources by specifying relative paths to filenames is often
-problematic in Python, as the working directory is not necessarily the same
-directory as the application's script files.
-
-This module allows applications to specify a search path for resources.
-Relative paths are taken to be relative to the application's ``__main__``
-module. ZIP files can appear on the path; they will be searched inside. The
-resource module also behaves as expected when applications are bundled using
-Freezers such as PyInstaller, py2exe, py2app, etc..
-
-In addition to providing file references (with the :py:func:`file` function),
-the resource module also contains convenience functions for loading images,
-textures, fonts, media and documents.
-
-3rd party modules or packages not bound to a specific application should
-construct their own :py:class:`Loader` instance and override the path to use the
-resources in the module's directory.
-
-Path format
-^^^^^^^^^^^
-
-The resource path :py:attr:`path` (see also :py:meth:`Loader.__init__` and
-:py:meth:`Loader.path`)
-is a list of locations to search for resources. Locations are searched in the
-order given in the path. If a location is not valid (for example, if the
-directory does not exist), it is skipped.
-
-Locations in the path beginning with an "at" symbol (''@'') specify
-Python packages. Other locations specify a ZIP archive or directory on the
-filesystem. Locations that are not absolute are assumed to be relative to the
-script home. Some examples::
-
- # Search just the `res` directory, assumed to be located alongside the
- # main script file.
- path = ['res']
-
- # Search the directory containing the module `levels.level1`, followed
- # by the `res/images` directory.
- path = ['@levels.level1', 'res/images']
-
-Paths are always **case-sensitive** and **forward slashes are always used**
-as path separators, even in cases when the filesystem or platform does not do this.
-This avoids a common programmer error when porting applications between platforms.
-
-The default path is ``['.']``. If you modify the path, you must call
-:py:func:`reindex`.
-
-.. versionadded:: 1.1
-"""
-
-import os
-import sys
-import zipfile
-import weakref
-
-from io import BytesIO
-
-import pyglet
-
-
-class ResourceNotFoundException(Exception):
- """The named resource was not found on the search path."""
-
- def __init__(self, name):
- message = ("Resource '{}' was not found on the path. "
- "Ensure that the filename has the correct capitalisation.".format(name))
- Exception.__init__(self, message)
-
-
-class UndetectableShaderType(Exception):
- """The type of the Shader source could not be identified."""
-
- def __init__(self, name):
- message = ("The Shader type of '{}' could not be determined. "
- "Ensure that your source file has a standard extension, "
- "or provide a valid 'shader_type' parameter.".format(name))
- Exception.__init__(self, message)
-
-
-def get_script_home():
- """Get the directory containing the program entry module.
-
- For ordinary Python scripts, this is the directory containing the
- ``__main__`` module. For executables created with py2exe the result is
- the directory containing the running executable file. For OS X bundles
- created using Py2App the result is the Resources directory within the
- running bundle.
-
- If none of the above cases apply and the file for ``__main__`` cannot
- be determined the working directory is returned.
-
- When the script is being run by a Python profiler, this function
- may return the directory where the profiler is running instead of
- the directory of the real script. To workaround this behaviour the
- full path to the real script can be specified in :py:attr:`pyglet.resource.path`.
-
- :rtype: str
- """
- frozen = getattr(sys, 'frozen', None)
- meipass = getattr(sys, '_MEIPASS', None)
- if meipass:
- # PyInstaller
- return meipass
- elif frozen in ('windows_exe', 'console_exe'):
- return os.path.dirname(sys.executable)
- elif frozen == 'macosx_app':
- # py2app
- return os.environ['RESOURCEPATH']
- else:
- main = sys.modules['__main__']
- if hasattr(main, '__file__'):
- return os.path.dirname(os.path.abspath(main.__file__))
- else:
- if 'python' in os.path.basename(sys.executable):
- # interactive
- return os.getcwd()
- else:
- # cx_Freeze
- return os.path.dirname(sys.executable)
-
-
-def get_settings_path(name):
- """Get a directory to save user preferences.
-
- Different platforms have different conventions for where to save user
- preferences, saved games, and settings. This function implements those
- conventions. Note that the returned path may not exist: applications
- should use ``os.makedirs`` to construct it if desired.
-
- On Linux, a directory `name` in the user's configuration directory is
- returned (usually under ``~/.config``).
-
- On Windows (including under Cygwin) the `name` directory in the user's
- ``Application Settings`` directory is returned.
-
- On Mac OS X the `name` directory under ``~/Library/Application Support``
- is returned.
-
- :Parameters:
- `name` : str
- The name of the application.
-
- :rtype: str
- """
-
- if pyglet.compat_platform in ('cygwin', 'win32'):
- if 'APPDATA' in os.environ:
- return os.path.join(os.environ['APPDATA'], name)
- else:
- return os.path.expanduser(f'~/{name}')
- elif pyglet.compat_platform == 'darwin':
- return os.path.expanduser(f'~/Library/Application Support/{name}')
- elif pyglet.compat_platform.startswith('linux'):
- if 'XDG_CONFIG_HOME' in os.environ:
- return os.path.join(os.environ['XDG_CONFIG_HOME'], name)
- else:
- return os.path.expanduser(f'~/.config/{name}')
- else:
- return os.path.expanduser(f'~/.{name}')
-
-
-def get_data_path(name):
- """Get a directory to save user data.
-
- For a Posix or Linux based system many distributions have a separate
- directory to store user data for a specific application and this
- function returns the path to that location. Note that the returned
- path may not exist: applications should use ``os.makedirs`` to
- construct it if desired.
-
- On Linux, a directory `name` in the user's data directory is returned
- (usually under ``~/.local/share``).
-
- On Windows (including under Cygwin) the `name` directory in the user's
- ``Application Settings`` directory is returned.
-
- On Mac OS X the `name` directory under ``~/Library/Application Support``
- is returned.
-
- :Parameters:
- `name` : str
- The name of the application.
-
- :rtype: str
- """
-
- if pyglet.compat_platform in ('cygwin', 'win32'):
- if 'APPDATA' in os.environ:
- return os.path.join(os.environ['APPDATA'], name)
- else:
- return os.path.expanduser(f'~/{name}')
- elif pyglet.compat_platform == 'darwin':
- return os.path.expanduser(f'~/Library/Application Support/{name}')
- elif pyglet.compat_platform.startswith('linux'):
- if 'XDG_DATA_HOME' in os.environ:
- return os.path.join(os.environ['XDG_DATA_HOME'], name)
- else:
- return os.path.expanduser(f'~/.local/share/{name}')
- else:
- return os.path.expanduser(f'~/.{name}')
-
-
-class Location:
- """Abstract resource location.
-
- Given a location, a file can be loaded from that location with the `open`
- method. This provides a convenient way to specify a path to load files
- from, and not necessarily have that path reside on the filesystem.
- """
-
- def open(self, filename, mode='rb'):
- """Open a file at this location.
-
- :Parameters:
- `filename` : str
- The filename to open. Absolute paths are not supported.
- Relative paths are not supported by most locations (you
- should specify only a filename with no path component).
- `mode` : str
- The file mode to open with. Only files opened on the
- filesystem make use of this parameter; others ignore it.
-
- :rtype: file object
- """
- raise NotImplementedError('abstract')
-
-
-class FileLocation(Location):
- """Location on the filesystem.
- """
-
- def __init__(self, filepath):
- """Create a location given a relative or absolute path.
-
- :Parameters:
- `filepath` : str
- Path on the filesystem.
- """
- self.path = filepath
-
- def open(self, filename, mode='rb'):
- return open(os.path.join(self.path, filename), mode)
-
-
-class ZIPLocation(Location):
- """Location within a ZIP file.
- """
-
- def __init__(self, zip, dir):
- """Create a location given an open ZIP file and a path within that
- file.
-
- :Parameters:
- `zip` : ``zipfile.ZipFile``
- An open ZIP file from the ``zipfile`` module.
- `dir` : str
- A path within that ZIP file. Can be empty to specify files at
- the top level of the ZIP file.
-
- """
- self.zip = zip
- self.dir = dir
-
- def open(self, filename, mode='rb'):
- if self.dir:
- path = self.dir + '/' + filename
- else:
- path = filename
-
- forward_slash_path = path.replace(os.sep, '/') # zip can only handle forward slashes
- text = self.zip.read(forward_slash_path)
- return BytesIO(text)
-
-
-class URLLocation(Location):
- """Location on the network.
-
- This class uses the ``urlparse`` and ``urllib2`` modules to open files on
- the network given a URL.
- """
-
- def __init__(self, base_url):
- """Create a location given a base URL.
-
- :Parameters:
- `base_url` : str
- URL string to prepend to filenames.
-
- """
- self.base = base_url
-
- def open(self, filename, mode='rb'):
- import urllib.parse
- import urllib.request
- url = urllib.parse.urljoin(self.base, filename)
- return urllib.request.urlopen(url)
-
-
-class Loader:
- """Load program resource files from disk.
-
- The loader contains a search path which can include filesystem
- directories, ZIP archives and Python packages.
-
- :Ivariables:
- `path` : list of str
- List of search locations. After modifying the path you must
- call the `reindex` method.
- `script_home` : str
- Base resource location, defaulting to the location of the
- application script.
-
- """
- def __init__(self, path=None, script_home=None):
- """Create a loader for the given path.
-
- If no path is specified it defaults to ``['.']``; that is, just the
- program directory.
-
- See the module documentation for details on the path format.
-
- :Parameters:
- `path` : list of str
- List of locations to search for resources.
- `script_home` : str
- Base location of relative files. Defaults to the result of
- `get_script_home`.
-
- """
- if path is None:
- path = ['.']
- if isinstance(path, str):
- path = [path]
- self.path = list(path)
- self._script_home = script_home or get_script_home()
- self._index = None
-
- # Map bin size to list of atlases
- self._texture_atlas_bins = {}
-
- # map name to image etc.
- self._cached_textures = weakref.WeakValueDictionary()
- self._cached_images = weakref.WeakValueDictionary()
- self._cached_animations = weakref.WeakValueDictionary()
-
- def _require_index(self):
- if self._index is None:
- self.reindex()
-
- def reindex(self):
- """Refresh the file index.
-
- You must call this method if `path` is changed or the filesystem
- layout changes.
- """
- self._index = {}
- for path in self.path:
- if path.startswith('@'):
- # Module
- name = path[1:]
-
- try:
- module = __import__(name)
- except:
- continue
-
- for component in name.split('.')[1:]:
- module = getattr(module, component)
-
- if hasattr(module, '__file__'):
- path = os.path.dirname(module.__file__)
- else:
- path = '' # interactive
- elif not os.path.isabs(path):
- # Add script base unless absolute
- assert r'\\' not in path, "Backslashes are not permitted in relative paths"
- path = os.path.join(self._script_home, path)
-
- if os.path.isdir(path):
- # Filesystem directory
- path = path.rstrip(os.path.sep)
- location = FileLocation(path)
- for dirpath, dirnames, filenames in os.walk(path):
- dirpath = dirpath[len(path) + 1:]
- # Force forward slashes for index
- if dirpath:
- parts = [part
- for part
- in dirpath.split(os.sep)
- if part is not None]
- dirpath = '/'.join(parts)
- for filename in filenames:
- if dirpath:
- index_name = dirpath + '/' + filename
- else:
- index_name = filename
- self._index_file(index_name, location)
- else:
- # Find path component that looks like the ZIP file.
- dir = ''
- old_path = None
- while path and not (os.path.isfile(path) or os.path.isfile(path + '.001')):
- old_path = path
- path, tail_dir = os.path.split(path)
- if path == old_path:
- break
- dir = '/'.join((tail_dir, dir))
- if path == old_path:
- continue
- dir = dir.rstrip('/')
-
- # path looks like a ZIP file, dir resides within ZIP
- if not path:
- continue
-
- zip_stream = self._get_stream(path)
- if zip_stream:
- zip = zipfile.ZipFile(zip_stream, 'r')
- location = ZIPLocation(zip, dir)
- for zip_name in zip.namelist():
- # zip_name_dir, zip_name = os.path.split(zip_name)
- # assert '\\' not in name_dir
- # assert not name_dir.endswith('/')
- if zip_name.startswith(dir):
- if dir:
- zip_name = zip_name[len(dir) + 1:]
- self._index_file(zip_name, location)
-
- def _get_stream(self, path):
- if zipfile.is_zipfile(path):
- return path
- elif not os.path.exists(path + '.001'):
- return None
- else:
- with open(path + '.001', 'rb') as volume:
- bytes_ = bytes(volume.read())
-
- volume_index = 2
- while os.path.exists(path + '.{0:0>3}'.format(volume_index)):
- with open(path + '.{0:0>3}'.format(volume_index), 'rb') as volume:
- bytes_ += bytes(volume.read())
-
- volume_index += 1
-
- zip_stream = BytesIO(bytes_)
- if zipfile.is_zipfile(zip_stream):
- return zip_stream
- else:
- return None
-
- def _index_file(self, name, location):
- if name not in self._index:
- self._index[name] = location
-
- def file(self, name, mode='rb'):
- """Load a resource.
-
- :Parameters:
- `name` : str
- Filename of the resource to load.
- `mode` : str
- Combination of ``r``, ``w``, ``a``, ``b`` and ``t`` characters
- with the meaning as for the builtin ``open`` function.
-
- :rtype: file object
- """
- self._require_index()
- try:
- location = self._index[name]
- return location.open(name, mode)
- except KeyError:
- raise ResourceNotFoundException(name)
-
- def location(self, name):
- """Get the location of a resource.
-
- This method is useful for opening files referenced from a resource.
- For example, an HTML file loaded as a resource might reference some
- images. These images should be located relative to the HTML file, not
- looked up individually in the loader's path.
-
- :Parameters:
- `name` : str
- Filename of the resource to locate.
-
- :rtype: `Location`
- """
- self._require_index()
- try:
- return self._index[name]
- except KeyError:
- raise ResourceNotFoundException(name)
-
- def add_font(self, name):
- """Add a font resource to the application.
-
- Fonts not installed on the system must be added to pyglet before they
- can be used with `font.load`. Although the font is added with
- its filename using this function, it is loaded by specifying its
- family name. For example::
-
- resource.add_font('action_man.ttf')
- action_man = font.load('Action Man')
-
- :Parameters:
- `name` : str
- Filename of the font resource to add.
-
- """
- self._require_index()
- from pyglet import font
- file = self.file(name)
- font.add_file(file)
-
- def _alloc_image(self, name, atlas, border):
- file = self.file(name)
- try:
- img = pyglet.image.load(name, file=file)
- finally:
- file.close()
-
- if not atlas:
- return img.get_texture()
-
- # find an atlas suitable for the image
- bin = self._get_texture_atlas_bin(img.width, img.height, border)
- if bin is None:
- return img.get_texture()
-
- return bin.add(img, border)
-
- def _get_texture_atlas_bin(self, width, height, border):
- """A heuristic for determining the atlas bin to use for a given image
- size. Returns None if the image should not be placed in an atlas (too
- big), otherwise the bin (a list of TextureAtlas).
- """
- # Large images are not placed in an atlas
- max_texture_size = pyglet.image.get_max_texture_size()
- max_size = min(2048, max_texture_size) - border
- if width > max_size or height > max_size:
- return None
-
- # Group images with small height separately to larger height
- # (as the allocator can't stack within a single row).
- bin_size = 1
- if height > max_size / 4:
- bin_size = 2
-
- try:
- texture_bin = self._texture_atlas_bins[bin_size]
- except KeyError:
- texture_bin = pyglet.image.atlas.TextureBin()
- self._texture_atlas_bins[bin_size] = texture_bin
-
- return texture_bin
-
- def image(self, name, flip_x=False, flip_y=False, rotate=0, atlas=True, border=1):
- """Load an image with optional transformation.
-
- This is similar to `texture`, except the resulting image will be
- packed into a :py:class:`~pyglet.image.atlas.TextureBin` if it is an appropriate size for packing.
- This is more efficient than loading images into separate textures.
-
- :Parameters:
- `name` : str
- Filename of the image source to load.
- `flip_x` : bool
- If True, the returned image will be flipped horizontally.
- `flip_y` : bool
- If True, the returned image will be flipped vertically.
- `rotate` : int
- The returned image will be rotated clockwise by the given
- number of degrees (a multiple of 90).
- `atlas` : bool
- If True, the image will be loaded into an atlas managed by
- pyglet. If atlas loading is not appropriate for specific
- texturing reasons (e.g. border control is required) then set
- this argument to False.
- `border` : int
- Leaves specified pixels of blank space around each image in
- an atlas, which may help reduce texture bleeding.
-
- :rtype: `Texture`
- :return: A complete texture if the image is large or not in an atlas,
- otherwise a :py:class:`~pyglet.image.TextureRegion` of a texture atlas.
- """
- self._require_index()
- if name in self._cached_images:
- identity = self._cached_images[name]
- else:
- identity = self._cached_images[name] = self._alloc_image(name, atlas, border)
-
- if not rotate and not flip_x and not flip_y:
- return identity
-
- return identity.get_transform(flip_x, flip_y, rotate)
-
- def animation(self, name, flip_x=False, flip_y=False, rotate=0, border=1):
- """Load an animation with optional transformation.
-
- Animations loaded from the same source but with different
- transformations will use the same textures.
-
- :Parameters:
- `name` : str
- Filename of the animation source to load.
- `flip_x` : bool
- If True, the returned image will be flipped horizontally.
- `flip_y` : bool
- If True, the returned image will be flipped vertically.
- `rotate` : int
- The returned image will be rotated clockwise by the given
- number of degrees (a multiple of 90).
- `border` : int
- Leaves specified pixels of blank space around each image in
- an atlas, which may help reduce texture bleeding.
-
- :rtype: :py:class:`~pyglet.image.Animation`
- """
- self._require_index()
- try:
- identity = self._cached_animations[name]
- except KeyError:
- animation = pyglet.image.load_animation(name, self.file(name))
- bin = self._get_texture_atlas_bin(animation.get_max_width(),
- animation.get_max_height(),
- border)
- if bin:
- animation.add_to_texture_bin(bin, border)
-
- identity = self._cached_animations[name] = animation
-
- if not rotate and not flip_x and not flip_y:
- return identity
-
- return identity.get_transform(flip_x, flip_y, rotate)
-
- def get_cached_image_names(self):
- """Get a list of image filenames that have been cached.
-
- This is useful for debugging and profiling only.
-
- :rtype: list
- :return: List of str
- """
- self._require_index()
- return list(self._cached_images.keys())
-
- def get_cached_animation_names(self):
- """Get a list of animation filenames that have been cached.
-
- This is useful for debugging and profiling only.
-
- :rtype: list
- :return: List of str
- """
- self._require_index()
- return list(self._cached_animations.keys())
-
- def get_texture_bins(self):
- """Get a list of texture bins in use.
-
- This is useful for debugging and profiling only.
-
- :rtype: list
- :return: List of :py:class:`~pyglet.image.atlas.TextureBin`
- """
- self._require_index()
- return list(self._texture_atlas_bins.values())
-
- def media(self, name, streaming=True):
- """Load a sound or video resource.
-
- The meaning of `streaming` is as for `media.load`. Compressed
- sources cannot be streamed (that is, video and compressed audio
- cannot be streamed from a ZIP archive).
-
- :Parameters:
- `name` : str
- Filename of the media source to load.
- `streaming` : bool
- True if the source should be streamed from disk, False if
- it should be entirely decoded into memory immediately.
-
- :rtype: `media.Source`
- """
- self._require_index()
- from pyglet import media
- try:
- location = self._index[name]
- if isinstance(location, FileLocation):
- # Don't open the file if it's streamed from disk
- path = os.path.join(location.path, name)
- return media.load(path, streaming=streaming)
- else:
- file = location.open(name)
-
- return media.load(name, file=file, streaming=streaming)
- except KeyError:
- raise ResourceNotFoundException(name)
-
- def texture(self, name):
- """Load a texture.
-
- The named image will be loaded as a single OpenGL texture. If the
- dimensions of the image are not powers of 2 a :py:class:`~pyglet.image.TextureRegion` will
- be returned.
-
- :Parameters:
- `name` : str
- Filename of the image resource to load.
-
- :rtype: `Texture`
- """
- self._require_index()
- if name in self._cached_textures:
- return self._cached_textures[name]
-
- file = self.file(name)
- texture = pyglet.image.load(name, file=file).get_texture()
- self._cached_textures[name] = texture
- return texture
-
- def model(self, name, batch=None):
- """Load a 3D model.
-
- :Parameters:
- `name` : str
- Filename of the 3D model to load.
- `batch` : Batch or None
- An optional Batch instance to add this model to.
-
- :rtype: `Model`
- """
- self._require_index()
- abspathname = os.path.join(os.path.abspath(self.location(name).path), name)
- return pyglet.model.load(filename=abspathname, file=self.file(name), batch=batch)
-
- def html(self, name):
- """Load an HTML document.
-
- :Parameters:
- `name` : str
- Filename of the HTML resource to load.
-
- :rtype: `FormattedDocument`
- """
- self._require_index()
- file = self.file(name)
- return pyglet.text.load(name, file, 'text/html')
-
- def attributed(self, name):
- """Load an attributed text document.
-
- See `pyglet.text.formats.attributed` for details on this format.
-
- :Parameters:
- `name` : str
- Filename of the attribute text resource to load.
-
- :rtype: `FormattedDocument`
- """
- self._require_index()
- file = self.file(name)
- return pyglet.text.load(name, file, 'text/vnd.pyglet-attributed')
-
- def text(self, name):
- """Load a plain text document.
-
- :Parameters:
- `name` : str
- Filename of the plain text resource to load.
-
- :rtype: `UnformattedDocument`
- """
- self._require_index()
- fileobj = self.file(name)
- return pyglet.text.load(name, fileobj, 'text/plain')
-
- def shader(self, name, shader_type=None):
- """Load a Shader object.
-
- :Parameters:
- `name` : str
- Filename of the Shader source to load.
- `shader_type` : str
- A hint for the type of shader, such as 'vertex', 'fragment', etc.
- Not required if your shader has a standard file extension.
-
- :rtype: A compiled `Shader` object.
- """
- # https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
- shader_extensions = {'comp': "compute",
- 'frag': "fragment",
- 'geom': "geometry",
- 'tesc': "tescontrol",
- 'tese': "tesevaluation",
- 'vert': "vertex"}
- fileobj = self.file(name, 'r')
- source_string = fileobj.read()
-
- if not shader_type:
- try:
- _, extension = os.path.splitext(name)
- shader_type = shader_extensions.get(extension.strip("."))
- except KeyError:
- raise UndetectableShaderType(name=name)
-
- if shader_type not in shader_extensions.values():
- raise UndetectableShaderType(name=name)
-
- return pyglet.graphics.shader.Shader(source_string, shader_type)
-
- def get_cached_texture_names(self):
- """Get the names of textures currently cached.
-
- :rtype: list of str
- """
- self._require_index()
- return list(self._cached_textures.keys())
-
-
-#: Default resource search path.
-#:
-#: Locations in the search path are searched in order and are always
-#: case-sensitive. After changing the path you must call `reindex`.
-#:
-#: See the module documentation for details on the path format.
-#:
-#: :type: list of str
-path = []
-
-
-class _DefaultLoader(Loader):
-
- @property
- def path(self):
- return path
-
- @path.setter
- def path(self, value):
- global path
- path = value
-
-
-_default_loader = _DefaultLoader()
-reindex = _default_loader.reindex
-file = _default_loader.file
-location = _default_loader.location
-add_font = _default_loader.add_font
-image = _default_loader.image
-animation = _default_loader.animation
-model = _default_loader.model
-media = _default_loader.media
-texture = _default_loader.texture
-html = _default_loader.html
-attributed = _default_loader.attributed
-text = _default_loader.text
-shader = _default_loader.shader
-get_cached_texture_names = _default_loader.get_cached_texture_names
-get_cached_image_names = _default_loader.get_cached_image_names
-get_cached_animation_names = _default_loader.get_cached_animation_names
-get_texture_bins = _default_loader.get_texture_bins
diff --git a/spaces/agutfraind/llmscanner/README.md b/spaces/agutfraind/llmscanner/README.md
deleted file mode 100644
index 816687f064488672b65b03a6cf441f05d131c5ab..0000000000000000000000000000000000000000
--- a/spaces/agutfraind/llmscanner/README.md
+++ /dev/null
@@ -1,13 +0,0 @@
----
-title: LLM Scanner
-emoji: 🦙
-colorFrom: pink
-colorTo: blue
-sdk: streamlit
-sdk_version: 1.19.0
-app_file: app.py
-pinned: false
-license: mit
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/akhaliq/VQMIVC/ParallelWaveGAN/egs/speech_commands/voc1/run.sh b/spaces/akhaliq/VQMIVC/ParallelWaveGAN/egs/speech_commands/voc1/run.sh
deleted file mode 100644
index 0e1e24d55f548d47b13ca74b0a713be29eb277cf..0000000000000000000000000000000000000000
--- a/spaces/akhaliq/VQMIVC/ParallelWaveGAN/egs/speech_commands/voc1/run.sh
+++ /dev/null
@@ -1,164 +0,0 @@
-#!/bin/bash
-
-# Copyright 2019 Tomoki Hayashi
-# MIT License (https://opensource.org/licenses/MIT)
-
-. ./cmd.sh || exit 1;
-. ./path.sh || exit 1;
-
-# basic settings
-stage=-1 # stage to start
-stop_stage=100 # stage to stop
-verbose=1 # verbosity level (lower is less info)
-n_gpus=1 # number of gpus in training
-n_jobs=16 # number of parallel jobs in feature extraction
-
-# NOTE(kan-bayashi): renamed to conf to avoid conflict in parse_options.sh
-conf=conf/parallel_wavegan.v1.yaml
-
-# directory path setting
-download_dir=downloads # direcotry to save downloaded files
-dumpdir=dump # directory to dump features
-
-# training related setting
-tag="" # tag for directory to save model
-resume="" # checkpoint path to resume training
- # (e.g. //checkpoint-10000steps.pkl)
-
-# decoding related setting
-checkpoint="" # checkpoint path to be used for decoding
- # if not provided, the latest one will be used
- # (e.g. //checkpoint-400000steps.pkl)
-
-# shellcheck disable=SC1091
-. utils/parse_options.sh || exit 1;
-
-train_set="train_nodev" # name of training data directory
-dev_set="dev" # name of development data direcotry
-eval_set="eval" # name of evaluation data direcotry
-
-set -euo pipefail
-
-if [ "${stage}" -le -1 ] && [ "${stop_stage}" -ge -1 ]; then
- echo "Stage -1: Data download"
- local/data_download.sh "${download_dir}"
-fi
-
-if [ "${stage}" -le 0 ] && [ "${stop_stage}" -ge 0 ]; then
- echo "Stage 0: Data preparation"
- local/data_prep.sh \
- --train_set "${train_set}" \
- --dev_set "${dev_set}" \
- --eval_set "${eval_set}" \
- --shuffle true \
- "${download_dir}/sc_all" data
-fi
-
-stats_ext=$(grep -q "hdf5" <(yq ".format" "${conf}") && echo "h5" || echo "npy")
-if [ "${stage}" -le 1 ] && [ "${stop_stage}" -ge 1 ]; then
- echo "Stage 1: Feature extraction"
- # extract raw features
- pids=()
- for name in "${train_set}" "${dev_set}" "${eval_set}"; do
- (
- [ ! -e "${dumpdir}/${name}/raw" ] && mkdir -p "${dumpdir}/${name}/raw"
- echo "Feature extraction start. See the progress via ${dumpdir}/${name}/raw/preprocessing.*.log."
- utils/make_subset_data.sh "data/${name}" "${n_jobs}" "${dumpdir}/${name}/raw"
- ${train_cmd} JOB=1:${n_jobs} "${dumpdir}/${name}/raw/preprocessing.JOB.log" \
- parallel-wavegan-preprocess \
- --config "${conf}" \
- --scp "${dumpdir}/${name}/raw/wav.JOB.scp" \
- --dumpdir "${dumpdir}/${name}/raw/dump.JOB" \
- --verbose "${verbose}"
- echo "Successfully finished feature extraction of ${name} set."
- ) &
- pids+=($!)
- done
- i=0; for pid in "${pids[@]}"; do wait "${pid}" || ((++i)); done
- [ "${i}" -gt 0 ] && echo "$0: ${i} background jobs are failed." && exit 1;
- echo "Successfully finished feature extraction."
-
- # calculate statistics for normalization
- echo "Statistics computation start. See the progress via ${dumpdir}/${train_set}/compute_statistics.log."
- ${train_cmd} "${dumpdir}/${train_set}/compute_statistics.log" \
- parallel-wavegan-compute-statistics \
- --config "${conf}" \
- --rootdir "${dumpdir}/${train_set}/raw" \
- --dumpdir "${dumpdir}/${train_set}" \
- --verbose "${verbose}"
- echo "Successfully finished calculation of statistics."
-
- # normalize and dump them
- pids=()
- for name in "${train_set}" "${dev_set}" "${eval_set}"; do
- (
- [ ! -e "${dumpdir}/${name}/norm" ] && mkdir -p "${dumpdir}/${name}/norm"
- echo "Nomalization start. See the progress via ${dumpdir}/${name}/norm/normalize.*.log."
- ${train_cmd} JOB=1:${n_jobs} "${dumpdir}/${name}/norm/normalize.JOB.log" \
- parallel-wavegan-normalize \
- --config "${conf}" \
- --stats "${dumpdir}/${train_set}/stats.${stats_ext}" \
- --rootdir "${dumpdir}/${name}/raw/dump.JOB" \
- --dumpdir "${dumpdir}/${name}/norm/dump.JOB" \
- --verbose "${verbose}"
- echo "Successfully finished normalization of ${name} set."
- ) &
- pids+=($!)
- done
- i=0; for pid in "${pids[@]}"; do wait "${pid}" || ((++i)); done
- [ "${i}" -gt 0 ] && echo "$0: ${i} background jobs are failed." && exit 1;
- echo "Successfully finished normalization."
-fi
-
-if [ -z "${tag}" ]; then
- expdir="exp/${train_set}_speech_commands_$(basename "${conf}" .yaml)"
-else
- expdir="exp/${train_set}_speech_commands_${tag}"
-fi
-if [ "${stage}" -le 2 ] && [ "${stop_stage}" -ge 2 ]; then
- echo "Stage 2: Network training"
- [ ! -e "${expdir}" ] && mkdir -p "${expdir}"
- cp "${dumpdir}/${train_set}/stats.${stats_ext}" "${expdir}"
- if [ "${n_gpus}" -gt 1 ]; then
- train="python -m parallel_wavegan.distributed.launch --nproc_per_node ${n_gpus} -c parallel-wavegan-train"
- else
- train="parallel-wavegan-train"
- fi
- echo "Training start. See the progress via ${expdir}/train.log."
- ${cuda_cmd} --gpu "${n_gpus}" "${expdir}/train.log" \
- ${train} \
- --config "${conf}" \
- --train-dumpdir "${dumpdir}/${train_set}/norm" \
- --dev-dumpdir "${dumpdir}/${dev_set}/norm" \
- --outdir "${expdir}" \
- --resume "${resume}" \
- --verbose "${verbose}"
- echo "Successfully finished training."
-fi
-
-if [ "${stage}" -le 3 ] && [ "${stop_stage}" -ge 3 ]; then
- echo "Stage 3: Network decoding"
- # shellcheck disable=SC2012
- [ -z "${checkpoint}" ] && checkpoint="$(ls -dt "${expdir}"/*.pkl | head -1 || true)"
- outdir="${expdir}/wav/$(basename "${checkpoint}" .pkl)"
- pids=()
- for name in "${dev_set}" "${eval_set}"; do
- (
- [ ! -e "${outdir}/${name}" ] && mkdir -p "${outdir}/${name}"
- [ "${n_gpus}" -gt 1 ] && n_gpus=1
- echo "Decoding start. See the progress via ${outdir}/${name}/decode.log."
- ${cuda_cmd} --gpu "${n_gpus}" "${outdir}/${name}/decode.log" \
- parallel-wavegan-decode \
- --dumpdir "${dumpdir}/${name}/norm" \
- --checkpoint "${checkpoint}" \
- --outdir "${outdir}/${name}" \
- --verbose "${verbose}"
- echo "Successfully finished decoding of ${name} set."
- ) &
- pids+=($!)
- done
- i=0; for pid in "${pids[@]}"; do wait "${pid}" || ((++i)); done
- [ "${i}" -gt 0 ] && echo "$0: ${i} background jobs are failed." && exit 1;
- echo "Successfully finished decoding."
-fi
-echo "Finished."
diff --git a/spaces/akhaliq/neural-waveshaping-synthesis/neural_waveshaping_synthesis/data/utils/create_dataset.py b/spaces/akhaliq/neural-waveshaping-synthesis/neural_waveshaping_synthesis/data/utils/create_dataset.py
deleted file mode 100644
index 64cdf8c2b838aaa70435317e6c7e6dde1da486a4..0000000000000000000000000000000000000000
--- a/spaces/akhaliq/neural-waveshaping-synthesis/neural_waveshaping_synthesis/data/utils/create_dataset.py
+++ /dev/null
@@ -1,166 +0,0 @@
-import os
-import shutil
-from typing import Sequence
-
-import gin
-import numpy as np
-from sklearn.model_selection import train_test_split
-
-from .preprocess_audio import preprocess_audio
-from ...utils import seed_all
-
-
-def create_directory(path):
- if not os.path.isdir(path):
- try:
- os.mkdir(path)
- except OSError:
- print("Failed to create directory %s" % path)
- else:
- print("Created directory %s..." % path)
- else:
- print("Directory %s already exists. Skipping..." % path)
-
-
-def create_directories(target_root, names):
- create_directory(target_root)
- for name in names:
- create_directory(os.path.join(target_root, name))
-
-
-def make_splits(
- audio_list: Sequence[str],
- control_list: Sequence[str],
- splits: Sequence[str],
- split_proportions: Sequence[float],
-):
- assert len(splits) == len(
- split_proportions
- ), "Length of splits and split_proportions must be equal"
-
- train_size = split_proportions[0] / np.sum(split_proportions)
- audio_0, audio_1, control_0, control_1 = train_test_split(
- audio_list, control_list, train_size=train_size
- )
- if len(splits) == 2:
- return {
- splits[0]: {
- "audio": audio_0,
- "control": control_0,
- },
- splits[1]: {
- "audio": audio_1,
- "control": control_1,
- },
- }
- elif len(splits) > 2:
- return {
- splits[0]: {
- "audio": audio_0,
- "control": control_0,
- },
- **make_splits(audio_1, control_1, splits[1:], split_proportions[1:]),
- }
- elif len(splits) == 1:
- return {
- splits[0]: {
- "audio": audio_list,
- "control": control_list,
- }
- }
-
-
-def lazy_create_dataset(
- files: Sequence[str],
- output_directory: str,
- splits: Sequence[str],
- split_proportions: Sequence[float],
-):
- audio_files = []
- control_files = []
- audio_max = 1e-5
- means = []
- stds = []
- lengths = []
- control_mean = 0
- control_std = 1
-
- for i, (all_audio, all_f0, all_confidence, all_loudness, all_mfcc) in enumerate(
- preprocess_audio(files)
- ):
- file = os.path.split(files[i])[-1].replace(".wav", "")
- for j, (audio, f0, confidence, loudness, mfcc) in enumerate(
- zip(all_audio, all_f0, all_confidence, all_loudness, all_mfcc)
- ):
- audio_file_name = "audio_%s_%d.npy" % (file, j)
- control_file_name = "control_%s_%d.npy" % (file, j)
-
- max_sample = np.abs(audio).max()
- if max_sample > audio_max:
- audio_max = max_sample
-
- np.save(
- os.path.join(output_directory, "temp", "audio", audio_file_name),
- audio,
- )
- control = np.stack((f0, loudness, confidence), axis=0)
- control = np.concatenate((control, mfcc), axis=0)
- np.save(
- os.path.join(output_directory, "temp", "control", control_file_name),
- control,
- )
-
- audio_files.append(audio_file_name)
- control_files.append(control_file_name)
-
- means.append(control.mean(axis=-1))
- stds.append(control.std(axis=-1))
- lengths.append(control.shape[-1])
-
- if len(audio_files) == 0:
- print("No datapoints to split. Skipping...")
- return
-
- data_mean = np.mean(np.stack(means, axis=-1), axis=-1)[:, np.newaxis]
- lengths = np.stack(lengths)[np.newaxis, :]
- stds = np.stack(stds, axis=-1)
- data_std = np.sqrt(np.sum(lengths * stds ** 2, axis=-1) / np.sum(lengths))[
- :, np.newaxis
- ]
-
- print("Saving dataset stats...")
- np.save(os.path.join(output_directory, "data_mean.npy"), data_mean)
- np.save(os.path.join(output_directory, "data_std.npy"), data_std)
-
- splits = make_splits(audio_files, control_files, splits, split_proportions)
- for split in splits:
- for audio_file in splits[split]["audio"]:
- audio = np.load(os.path.join(output_directory, "temp", "audio", audio_file))
- audio = audio / audio_max
- np.save(os.path.join(output_directory, split, "audio", audio_file), audio)
- for control_file in splits[split]["control"]:
- control = np.load(
- os.path.join(output_directory, "temp", "control", control_file)
- )
- control = (control - data_mean) / data_std
- np.save(
- os.path.join(output_directory, split, "control", control_file), control
- )
-
-
-@gin.configurable
-def create_dataset(
- files: Sequence[str],
- output_directory: str,
- splits: Sequence[str] = ("train", "val", "test"),
- split_proportions: Sequence[float] = (0.8, 0.1, 0.1),
- lazy: bool = True,
-):
- create_directories(output_directory, (*splits, "temp"))
- for split in (*splits, "temp"):
- create_directories(os.path.join(output_directory, split), ("audio", "control"))
-
- if lazy:
- lazy_create_dataset(files, output_directory, splits, split_proportions)
-
- shutil.rmtree(os.path.join(output_directory, "temp"))
\ No newline at end of file
diff --git a/spaces/aliceoq/vozes-da-loirinha/lib/uvr5_pack/lib_v5/layers_123812KB .py b/spaces/aliceoq/vozes-da-loirinha/lib/uvr5_pack/lib_v5/layers_123812KB .py
deleted file mode 100644
index b82f06bb4993cd63f076e68d7e24185269b1bc42..0000000000000000000000000000000000000000
--- a/spaces/aliceoq/vozes-da-loirinha/lib/uvr5_pack/lib_v5/layers_123812KB .py
+++ /dev/null
@@ -1,118 +0,0 @@
-import torch
-from torch import nn
-import torch.nn.functional as F
-
-from . import spec_utils
-
-
-class Conv2DBNActiv(nn.Module):
- def __init__(self, nin, nout, ksize=3, stride=1, pad=1, dilation=1, activ=nn.ReLU):
- super(Conv2DBNActiv, self).__init__()
- self.conv = nn.Sequential(
- nn.Conv2d(
- nin,
- nout,
- kernel_size=ksize,
- stride=stride,
- padding=pad,
- dilation=dilation,
- bias=False,
- ),
- nn.BatchNorm2d(nout),
- activ(),
- )
-
- def __call__(self, x):
- return self.conv(x)
-
-
-class SeperableConv2DBNActiv(nn.Module):
- def __init__(self, nin, nout, ksize=3, stride=1, pad=1, dilation=1, activ=nn.ReLU):
- super(SeperableConv2DBNActiv, self).__init__()
- self.conv = nn.Sequential(
- nn.Conv2d(
- nin,
- nin,
- kernel_size=ksize,
- stride=stride,
- padding=pad,
- dilation=dilation,
- groups=nin,
- bias=False,
- ),
- nn.Conv2d(nin, nout, kernel_size=1, bias=False),
- nn.BatchNorm2d(nout),
- activ(),
- )
-
- def __call__(self, x):
- return self.conv(x)
-
-
-class Encoder(nn.Module):
- def __init__(self, nin, nout, ksize=3, stride=1, pad=1, activ=nn.LeakyReLU):
- super(Encoder, self).__init__()
- self.conv1 = Conv2DBNActiv(nin, nout, ksize, 1, pad, activ=activ)
- self.conv2 = Conv2DBNActiv(nout, nout, ksize, stride, pad, activ=activ)
-
- def __call__(self, x):
- skip = self.conv1(x)
- h = self.conv2(skip)
-
- return h, skip
-
-
-class Decoder(nn.Module):
- def __init__(
- self, nin, nout, ksize=3, stride=1, pad=1, activ=nn.ReLU, dropout=False
- ):
- super(Decoder, self).__init__()
- self.conv = Conv2DBNActiv(nin, nout, ksize, 1, pad, activ=activ)
- self.dropout = nn.Dropout2d(0.1) if dropout else None
-
- def __call__(self, x, skip=None):
- x = F.interpolate(x, scale_factor=2, mode="bilinear", align_corners=True)
- if skip is not None:
- skip = spec_utils.crop_center(skip, x)
- x = torch.cat([x, skip], dim=1)
- h = self.conv(x)
-
- if self.dropout is not None:
- h = self.dropout(h)
-
- return h
-
-
-class ASPPModule(nn.Module):
- def __init__(self, nin, nout, dilations=(4, 8, 16), activ=nn.ReLU):
- super(ASPPModule, self).__init__()
- self.conv1 = nn.Sequential(
- nn.AdaptiveAvgPool2d((1, None)),
- Conv2DBNActiv(nin, nin, 1, 1, 0, activ=activ),
- )
- self.conv2 = Conv2DBNActiv(nin, nin, 1, 1, 0, activ=activ)
- self.conv3 = SeperableConv2DBNActiv(
- nin, nin, 3, 1, dilations[0], dilations[0], activ=activ
- )
- self.conv4 = SeperableConv2DBNActiv(
- nin, nin, 3, 1, dilations[1], dilations[1], activ=activ
- )
- self.conv5 = SeperableConv2DBNActiv(
- nin, nin, 3, 1, dilations[2], dilations[2], activ=activ
- )
- self.bottleneck = nn.Sequential(
- Conv2DBNActiv(nin * 5, nout, 1, 1, 0, activ=activ), nn.Dropout2d(0.1)
- )
-
- def forward(self, x):
- _, _, h, w = x.size()
- feat1 = F.interpolate(
- self.conv1(x), size=(h, w), mode="bilinear", align_corners=True
- )
- feat2 = self.conv2(x)
- feat3 = self.conv3(x)
- feat4 = self.conv4(x)
- feat5 = self.conv5(x)
- out = torch.cat((feat1, feat2, feat3, feat4, feat5), dim=1)
- bottle = self.bottleneck(out)
- return bottle
diff --git a/spaces/allknowingroger/Image-Models-Test204/README.md b/spaces/allknowingroger/Image-Models-Test204/README.md
deleted file mode 100644
index f91e4b31ab345f987b425de029c057bfb69d9e1b..0000000000000000000000000000000000000000
--- a/spaces/allknowingroger/Image-Models-Test204/README.md
+++ /dev/null
@@ -1,13 +0,0 @@
----
-title: More Image Models
-emoji: 😻
-colorFrom: red
-colorTo: gray
-sdk: gradio
-sdk_version: 3.23.0
-app_file: app.py
-pinned: true
-duplicated_from: allknowingroger/Image-Models-Test
----
-
-
\ No newline at end of file
diff --git a/spaces/alphunt/diffdock-alphunt-demo/visualizations/README.md b/spaces/alphunt/diffdock-alphunt-demo/visualizations/README.md
deleted file mode 100644
index 0675fb01e8b5d5a8952031bf40de90b89dcfcf40..0000000000000000000000000000000000000000
--- a/spaces/alphunt/diffdock-alphunt-demo/visualizations/README.md
+++ /dev/null
@@ -1,14 +0,0 @@
-## Visualizations of complexes that were unseen during training. EquiBind (cyan), DockDiff highest confidence sample (red), all other DockDiff samples (orange), and the crystal structure (green).
-
-Complex 6agt:
-
-
-Complex 6dz3:
-
-
-Complex 6gdy:
-
-
-Complex 6ckl:
-
-
diff --git a/spaces/amarchheda/ChordDuplicate/portaudio/test/patest_longsine.c b/spaces/amarchheda/ChordDuplicate/portaudio/test/patest_longsine.c
deleted file mode 100644
index f439030e77454ef7502ca0a9335e8e16122a3c28..0000000000000000000000000000000000000000
--- a/spaces/amarchheda/ChordDuplicate/portaudio/test/patest_longsine.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/** @file patest_longsine.c
- @ingroup test_src
- @brief Play a sine wave until ENTER hit.
- @author Phil Burk http://www.softsynth.com
-*/
-/*
- * $Id$
- *
- * This program uses the PortAudio Portable Audio Library.
- * For more information see: http://www.portaudio.com
- * Copyright (c) 1999-2000 Ross Bencina and Phil Burk
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files
- * (the "Software"), to deal in the Software without restriction,
- * including without limitation the rights to use, copy, modify, merge,
- * publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * The text above constitutes the entire PortAudio license; however,
- * the PortAudio community also makes the following non-binding requests:
- *
- * Any person wishing to distribute modifications to the Software is
- * requested to send the modifications to the original developer so that
- * they can be incorporated into the canonical version. It is also
- * requested that these non-binding requests be included along with the
- * license above.
- */
-
-#include
-#include
-
-#include "portaudio.h"
-
-#define SAMPLE_RATE (44100)
-
-#ifndef M_PI
-#define M_PI (3.14159265)
-#endif
-
-#define TABLE_SIZE (200)
-typedef struct
-{
- float sine[TABLE_SIZE];
- int left_phase;
- int right_phase;
-}
-paTestData;
-
-/* This routine will be called by the PortAudio engine when audio is needed.
-** It may called at interrupt level on some machines so don't do anything
-** that could mess up the system like calling malloc() or free().
-*/
-static int patestCallback(const void* inputBuffer,
- void* outputBuffer,
- unsigned long framesPerBuffer,
- const PaStreamCallbackTimeInfo* timeInfo,
- PaStreamCallbackFlags statusFlags,
- void* userData)
-{
- paTestData *data = (paTestData*)userData;
- float *out = (float*)outputBuffer;
- unsigned int i;
- (void) inputBuffer; /* Prevent unused argument warning. */
- for( i=0; isine[data->left_phase]; /* left */
- *out++ = data->sine[data->right_phase]; /* right */
- data->left_phase += 1;
- if( data->left_phase >= TABLE_SIZE ) data->left_phase -= TABLE_SIZE;
- data->right_phase += 3; /* higher pitch so we can distinguish left and right. */
- if( data->right_phase >= TABLE_SIZE ) data->right_phase -= TABLE_SIZE;
- }
- return 0;
-}
-
-/*******************************************************************/
-int main(void);
-int main(void)
-{
- PaStreamParameters outputParameters;
- PaStream *stream;
- PaError err;
- paTestData data;
- int i;
- printf("PortAudio Test: output sine wave.\n");
-
- /* initialise sinusoidal wavetable */
- for( i=0; idefaultLowOutputLatency;
- outputParameters.hostApiSpecificStreamInfo = NULL;
-
- err = Pa_OpenStream( &stream,
- NULL, /* No input. */
- &outputParameters, /* As above. */
- SAMPLE_RATE,
- 256, /* Frames per buffer. */
- paClipOff, /* No out of range samples expected. */
- patestCallback,
- &data );
- if( err != paNoError ) goto error;
-
- err = Pa_StartStream( stream );
- if( err != paNoError ) goto error;
-
- printf("Hit ENTER to stop program.\n");
- getchar();
-
- err = Pa_CloseStream( stream );
- if( err != paNoError ) goto error;
- Pa_Terminate();
-
- printf("Test finished.\n");
- return err;
-
-error:
- Pa_Terminate();
- fprintf( stderr, "An error occurred while using the portaudio stream\n" );
- fprintf( stderr, "Error number: %d\n", err );
- fprintf( stderr, "Error message: %s\n", Pa_GetErrorText( err ) );
- return err;
-}
diff --git a/spaces/anakin87/who-killed-laura-palmer/crawler/tpcrawler/tpcrawler/items.py b/spaces/anakin87/who-killed-laura-palmer/crawler/tpcrawler/tpcrawler/items.py
deleted file mode 100644
index 290aa75fa8e6cf33be200f62bff7e28812d8673b..0000000000000000000000000000000000000000
--- a/spaces/anakin87/who-killed-laura-palmer/crawler/tpcrawler/tpcrawler/items.py
+++ /dev/null
@@ -1,12 +0,0 @@
-# Define here the models for your scraped items
-#
-# See documentation in:
-# https://docs.scrapy.org/en/latest/topics/items.html
-
-import scrapy
-
-
-class TpcrawlerItem(scrapy.Item):
- # define the fields for your item here like:
- # name = scrapy.Field()
- pass
diff --git a/spaces/arbml/Ashaar/poetry_diacritizer/options.py b/spaces/arbml/Ashaar/poetry_diacritizer/options.py
deleted file mode 100644
index 6b850c03d2bab803449965f724fbc61d74f2bde0..0000000000000000000000000000000000000000
--- a/spaces/arbml/Ashaar/poetry_diacritizer/options.py
+++ /dev/null
@@ -1,39 +0,0 @@
-"""
-Types of various choices used during training
-"""
-from enum import Enum
-
-
-class AttentionType(Enum):
- """Type of attention used during training"""
-
- LocationSensitive = 1
- Content_Based = 2
- MultiHead = 3
-
-
-class LearningRateType(Enum):
- """Type of learning rate used during training"""
-
- Learning_Rate_Decay = 1
- Cosine_Scheduler = 2
- SquareRoot_Scheduler = 3
-
-
-class OptimizerType(Enum):
- """Type of optimizer used during training"""
-
- Adam = 1
- SGD = 2
- AdamW = 3
-
-
-class LossType(Enum):
- """Type of loss function used during training"""
-
- L1_LOSS = 1
- MSE_LOSS = 2
- L1_LOSS_MASKED = 3
- MSE_LOSS_MASKED = 4
- BOTH = 5
- BOTH_MASKED = 6
diff --git a/spaces/ardha27/rvc-hololive/infer_pack/commons.py b/spaces/ardha27/rvc-hololive/infer_pack/commons.py
deleted file mode 100644
index 54470986f37825b35d90d7efa7437d1c26b87215..0000000000000000000000000000000000000000
--- a/spaces/ardha27/rvc-hololive/infer_pack/commons.py
+++ /dev/null
@@ -1,166 +0,0 @@
-import math
-import numpy as np
-import torch
-from torch import nn
-from torch.nn import functional as F
-
-
-def init_weights(m, mean=0.0, std=0.01):
- classname = m.__class__.__name__
- if classname.find("Conv") != -1:
- m.weight.data.normal_(mean, std)
-
-
-def get_padding(kernel_size, dilation=1):
- return int((kernel_size * dilation - dilation) / 2)
-
-
-def convert_pad_shape(pad_shape):
- l = pad_shape[::-1]
- pad_shape = [item for sublist in l for item in sublist]
- return pad_shape
-
-
-def kl_divergence(m_p, logs_p, m_q, logs_q):
- """KL(P||Q)"""
- kl = (logs_q - logs_p) - 0.5
- kl += (
- 0.5 * (torch.exp(2.0 * logs_p) + ((m_p - m_q) ** 2)) * torch.exp(-2.0 * logs_q)
- )
- return kl
-
-
-def rand_gumbel(shape):
- """Sample from the Gumbel distribution, protect from overflows."""
- uniform_samples = torch.rand(shape) * 0.99998 + 0.00001
- return -torch.log(-torch.log(uniform_samples))
-
-
-def rand_gumbel_like(x):
- g = rand_gumbel(x.size()).to(dtype=x.dtype, device=x.device)
- return g
-
-
-def slice_segments(x, ids_str, segment_size=4):
- ret = torch.zeros_like(x[:, :, :segment_size])
- for i in range(x.size(0)):
- idx_str = ids_str[i]
- idx_end = idx_str + segment_size
- ret[i] = x[i, :, idx_str:idx_end]
- return ret
-
-
-def slice_segments2(x, ids_str, segment_size=4):
- ret = torch.zeros_like(x[:, :segment_size])
- for i in range(x.size(0)):
- idx_str = ids_str[i]
- idx_end = idx_str + segment_size
- ret[i] = x[i, idx_str:idx_end]
- return ret
-
-
-def rand_slice_segments(x, x_lengths=None, segment_size=4):
- b, d, t = x.size()
- if x_lengths is None:
- x_lengths = t
- ids_str_max = x_lengths - segment_size + 1
- ids_str = (torch.rand([b]).to(device=x.device) * ids_str_max).to(dtype=torch.long)
- ret = slice_segments(x, ids_str, segment_size)
- return ret, ids_str
-
-
-def get_timing_signal_1d(length, channels, min_timescale=1.0, max_timescale=1.0e4):
- position = torch.arange(length, dtype=torch.float)
- num_timescales = channels // 2
- log_timescale_increment = math.log(float(max_timescale) / float(min_timescale)) / (
- num_timescales - 1
- )
- inv_timescales = min_timescale * torch.exp(
- torch.arange(num_timescales, dtype=torch.float) * -log_timescale_increment
- )
- scaled_time = position.unsqueeze(0) * inv_timescales.unsqueeze(1)
- signal = torch.cat([torch.sin(scaled_time), torch.cos(scaled_time)], 0)
- signal = F.pad(signal, [0, 0, 0, channels % 2])
- signal = signal.view(1, channels, length)
- return signal
-
-
-def add_timing_signal_1d(x, min_timescale=1.0, max_timescale=1.0e4):
- b, channels, length = x.size()
- signal = get_timing_signal_1d(length, channels, min_timescale, max_timescale)
- return x + signal.to(dtype=x.dtype, device=x.device)
-
-
-def cat_timing_signal_1d(x, min_timescale=1.0, max_timescale=1.0e4, axis=1):
- b, channels, length = x.size()
- signal = get_timing_signal_1d(length, channels, min_timescale, max_timescale)
- return torch.cat([x, signal.to(dtype=x.dtype, device=x.device)], axis)
-
-
-def subsequent_mask(length):
- mask = torch.tril(torch.ones(length, length)).unsqueeze(0).unsqueeze(0)
- return mask
-
-
-@torch.jit.script
-def fused_add_tanh_sigmoid_multiply(input_a, input_b, n_channels):
- n_channels_int = n_channels[0]
- in_act = input_a + input_b
- t_act = torch.tanh(in_act[:, :n_channels_int, :])
- s_act = torch.sigmoid(in_act[:, n_channels_int:, :])
- acts = t_act * s_act
- return acts
-
-
-def convert_pad_shape(pad_shape):
- l = pad_shape[::-1]
- pad_shape = [item for sublist in l for item in sublist]
- return pad_shape
-
-
-def shift_1d(x):
- x = F.pad(x, convert_pad_shape([[0, 0], [0, 0], [1, 0]]))[:, :, :-1]
- return x
-
-
-def sequence_mask(length, max_length=None):
- if max_length is None:
- max_length = length.max()
- x = torch.arange(max_length, dtype=length.dtype, device=length.device)
- return x.unsqueeze(0) < length.unsqueeze(1)
-
-
-def generate_path(duration, mask):
- """
- duration: [b, 1, t_x]
- mask: [b, 1, t_y, t_x]
- """
- device = duration.device
-
- b, _, t_y, t_x = mask.shape
- cum_duration = torch.cumsum(duration, -1)
-
- cum_duration_flat = cum_duration.view(b * t_x)
- path = sequence_mask(cum_duration_flat, t_y).to(mask.dtype)
- path = path.view(b, t_x, t_y)
- path = path - F.pad(path, convert_pad_shape([[0, 0], [1, 0], [0, 0]]))[:, :-1]
- path = path.unsqueeze(1).transpose(2, 3) * mask
- return path
-
-
-def clip_grad_value_(parameters, clip_value, norm_type=2):
- if isinstance(parameters, torch.Tensor):
- parameters = [parameters]
- parameters = list(filter(lambda p: p.grad is not None, parameters))
- norm_type = float(norm_type)
- if clip_value is not None:
- clip_value = float(clip_value)
-
- total_norm = 0
- for p in parameters:
- param_norm = p.grad.data.norm(norm_type)
- total_norm += param_norm.item() ** norm_type
- if clip_value is not None:
- p.grad.data.clamp_(min=-clip_value, max=clip_value)
- total_norm = total_norm ** (1.0 / norm_type)
- return total_norm
diff --git a/spaces/arianaira/movie-recommender/Recommender.py b/spaces/arianaira/movie-recommender/Recommender.py
deleted file mode 100644
index 409842590c9d20e0bb51a3a269c55e6d0f4707c6..0000000000000000000000000000000000000000
--- a/spaces/arianaira/movie-recommender/Recommender.py
+++ /dev/null
@@ -1,120 +0,0 @@
-import torch
-import pandas as pd
-from torch import nn
-import torch.nn.functional as F
-from torch.utils.data import Dataset, DataLoader,random_split
-from tqdm.notebook import tqdm
-import numpy as np
-import app
-
-class Encoder(nn.Module):
- def __init__(self, embedd_size, embedding_size, hidden_size, num_layers=2, p=0.5):
- super(Encoder, self).__init__()
- self.dropout = nn.Dropout(p)
- self.hidden_size = hidden_size
- self.num_layers = num_layers
-
- self.lin = nn.Linear(1, embedding_size)
-
- self.embedding = nn.Embedding(embedd_size, embedding_size)
- self.rnn = nn.GRU(2*embedding_size, hidden_size, num_layers, dropout=p)
- self.relu = nn.ReLU()
-
- def forward(self, x):
- # x shape: (seq_length, N, 2) where N is batch size
-
- rate = self.dropout(self.relu(self.lin(x[:,:,1].unsqueeze(-1).to(torch.float32))))
- embedding = self.dropout(self.embedding(x[:,:,0]))
- # embedding shape: (seq_length, N, embedding_size)
-
- _, hidden = self.rnn(torch.cat([rate, embedding], dim=-1))
- # outputs shape: (seq_length, N, hidden_size)
-
- return hidden
-
-
-class Decoder(nn.Module):
- def __init__(
- self, embedd_size, embedding_size, hidden_size, output_size, num_layers=2, p=0.5
- ):
- super(Decoder, self).__init__()
- self.dropout = nn.Dropout(p)
- self.hidden_size = hidden_size
- self.num_layers = num_layers
-
- self.embedding = nn.Embedding(embedd_size, embedding_size)
- self.lin = nn.Linear(embedding_size, embedding_size)
- self.rnn = nn.GRU(embedding_size, hidden_size, num_layers, dropout=p)
- self.fc = nn.Linear(hidden_size, output_size)
- self.relu = nn.ReLU()
-
- def forward(self, x, hidden):
- # x shape: (N) where N is for batch size, we want it to be (1, N), seq_length
- x = x.unsqueeze(0).to(torch.int)
-
-
- embedding = self.dropout(self.embedding(x))
-
- # embedding shape: (1, N, embedding_size)
- embedding = self.relu(self.dropout(self.lin(embedding)))
-
- outputs, hidden = self.rnn(embedding, hidden)
- # outputs shape: (1, N, hidden_size)
-
- predictions = self.relu(self.fc(outputs))
-
- # predictions shape: (1, N, 1) to send it to
- # just gonna remove the first dim
- predictions = predictions.squeeze(0).squeeze(-1)
-
- return predictions, hidden
-
-
-class RecSys(nn.Module):
- def __init__(self, num_items, embedding_size, hidden_size, num_layers, device, p=0.5):
- super(RecSys, self).__init__()
-
- self.encoder = Encoder(num_items, embedding_size, hidden_size, num_layers, p)
- self.decoder = Decoder(num_items, embedding_size, hidden_size, 1, num_layers, p)
- self.device = device
- self.to(device)
-
- def forward(self, source, decode_token): # source : , decode_token:
- hidden = self.encoder(source.permute((1,0,2)))
-
- # Grab the first input to the Decoder which will be token
- x = decode_token
-
- # Use previous hidden, cell as context from encoder at start
- output, _ = self.decoder(x, hidden)
-
- return output
-
- def pred(self, source, decode_token):
- self.eval()
- with torch.no_grad():
- return self.forward(source, decode_token)
-
-
-def get_top_rated_movies(user_hist, model, movie_ids, device, num_recommendation=10): # user_hist :
- ratings = []
-
- # Pass user ID and each movie ID through the model
- for movie_id in movie_ids:
- source , decode_token = torch.tensor(user_hist, dtype=torch.int64).unsqueeze(0).to(device) , torch.tensor([movie_id]).to(device).to(torch.int64)
-
- rating = model.pred(source, decode_token) # source : <1, S, 2> , decode_token: <1>
-
- ratings.append((movie_id, rating.item()))
-
- # Sort the ratings in descending order
- sorted_ratings = sorted(ratings, key=lambda x: x[1], reverse=True)
-
- # Get the top 10 rated movies' IDs
- top_movies = [movie_id for movie_id, _ in sorted_ratings[:num_recommendation]]
-
- return top_movies
-
-
-
-
diff --git a/spaces/artificialguybr/video-dubbing/TTS/recipes/ljspeech/multiband_melgan/train_multiband_melgan.py b/spaces/artificialguybr/video-dubbing/TTS/recipes/ljspeech/multiband_melgan/train_multiband_melgan.py
deleted file mode 100644
index 225f5a302f349be2f2069eeb10cd4b8ab6645eb0..0000000000000000000000000000000000000000
--- a/spaces/artificialguybr/video-dubbing/TTS/recipes/ljspeech/multiband_melgan/train_multiband_melgan.py
+++ /dev/null
@@ -1,46 +0,0 @@
-import os
-
-from trainer import Trainer, TrainerArgs
-
-from TTS.utils.audio import AudioProcessor
-from TTS.vocoder.configs import MultibandMelganConfig
-from TTS.vocoder.datasets.preprocess import load_wav_data
-from TTS.vocoder.models.gan import GAN
-
-output_path = os.path.dirname(os.path.abspath(__file__))
-
-config = MultibandMelganConfig(
- batch_size=32,
- eval_batch_size=16,
- num_loader_workers=4,
- num_eval_loader_workers=4,
- run_eval=True,
- test_delay_epochs=5,
- epochs=1000,
- seq_len=8192,
- pad_short=2000,
- use_noise_augment=True,
- eval_split_size=10,
- print_step=25,
- print_eval=False,
- mixed_precision=False,
- lr_gen=1e-4,
- lr_disc=1e-4,
- data_path=os.path.join(output_path, "../LJSpeech-1.1/wavs/"),
- output_path=output_path,
-)
-
-# init audio processor
-ap = AudioProcessor(**config.audio.to_dict())
-
-# load training samples
-eval_samples, train_samples = load_wav_data(config.data_path, config.eval_split_size)
-
-# init model
-model = GAN(config, ap)
-
-# init the trainer and 🚀
-trainer = Trainer(
- TrainerArgs(), config, output_path, model=model, train_samples=train_samples, eval_samples=eval_samples
-)
-trainer.fit()
diff --git a/spaces/artificialguybr/video-dubbing/TTS/tests/aux_tests/test_find_unique_phonemes.py b/spaces/artificialguybr/video-dubbing/TTS/tests/aux_tests/test_find_unique_phonemes.py
deleted file mode 100644
index 018679f573020075fa77cd0b917fbbe75e4627c0..0000000000000000000000000000000000000000
--- a/spaces/artificialguybr/video-dubbing/TTS/tests/aux_tests/test_find_unique_phonemes.py
+++ /dev/null
@@ -1,81 +0,0 @@
-import os
-import unittest
-
-import torch
-
-from tests import get_tests_output_path, run_cli
-from TTS.config.shared_configs import BaseDatasetConfig
-from TTS.tts.configs.vits_config import VitsConfig
-
-torch.manual_seed(1)
-
-config_path = os.path.join(get_tests_output_path(), "test_model_config.json")
-
-dataset_config_en = BaseDatasetConfig(
- formatter="ljspeech",
- meta_file_train="metadata.csv",
- meta_file_val="metadata.csv",
- path="tests/data/ljspeech",
- language="en",
-)
-
-"""
-dataset_config_pt = BaseDatasetConfig(
- formatter="ljspeech",
- meta_file_train="metadata.csv",
- meta_file_val="metadata.csv",
- path="tests/data/ljspeech",
- language="pt-br",
-)
-"""
-
-
-# pylint: disable=protected-access
-class TestFindUniquePhonemes(unittest.TestCase):
- @staticmethod
- def test_espeak_phonemes():
- # prepare the config
- config = VitsConfig(
- batch_size=2,
- eval_batch_size=2,
- num_loader_workers=0,
- num_eval_loader_workers=0,
- text_cleaner="english_cleaners",
- use_phonemes=True,
- phoneme_language="en-us",
- phoneme_cache_path="tests/data/ljspeech/phoneme_cache/",
- run_eval=True,
- test_delay_epochs=-1,
- epochs=1,
- print_step=1,
- print_eval=True,
- datasets=[dataset_config_en],
- )
- config.save_json(config_path)
-
- # run test
- run_cli(f'CUDA_VISIBLE_DEVICES="" python TTS/bin/find_unique_phonemes.py --config_path "{config_path}"')
-
- @staticmethod
- def test_no_espeak_phonemes():
- # prepare the config
- config = VitsConfig(
- batch_size=2,
- eval_batch_size=2,
- num_loader_workers=0,
- num_eval_loader_workers=0,
- text_cleaner="english_cleaners",
- use_phonemes=True,
- phoneme_language="en-us",
- phoneme_cache_path="tests/data/ljspeech/phoneme_cache/",
- run_eval=True,
- test_delay_epochs=-1,
- epochs=1,
- print_step=1,
- print_eval=True,
- datasets=[dataset_config_en],
- )
- config.save_json(config_path)
-
- # run test
- run_cli(f'CUDA_VISIBLE_DEVICES="" python TTS/bin/find_unique_phonemes.py --config_path "{config_path}"')
diff --git a/spaces/artificialguybr/video-dubbing/whisper/whisper/audio.py b/spaces/artificialguybr/video-dubbing/whisper/whisper/audio.py
deleted file mode 100644
index 4f5b6e07318ef46db77f28a36f34e279d54ea5b2..0000000000000000000000000000000000000000
--- a/spaces/artificialguybr/video-dubbing/whisper/whisper/audio.py
+++ /dev/null
@@ -1,157 +0,0 @@
-import os
-from functools import lru_cache
-from subprocess import CalledProcessError, run
-from typing import Optional, Union
-
-import numpy as np
-import torch
-import torch.nn.functional as F
-
-from .utils import exact_div
-
-# hard-coded audio hyperparameters
-SAMPLE_RATE = 16000
-N_FFT = 400
-N_MELS = 80
-HOP_LENGTH = 160
-CHUNK_LENGTH = 30
-N_SAMPLES = CHUNK_LENGTH * SAMPLE_RATE # 480000 samples in a 30-second chunk
-N_FRAMES = exact_div(N_SAMPLES, HOP_LENGTH) # 3000 frames in a mel spectrogram input
-
-N_SAMPLES_PER_TOKEN = HOP_LENGTH * 2 # the initial convolutions has stride 2
-FRAMES_PER_SECOND = exact_div(SAMPLE_RATE, HOP_LENGTH) # 10ms per audio frame
-TOKENS_PER_SECOND = exact_div(SAMPLE_RATE, N_SAMPLES_PER_TOKEN) # 20ms per audio token
-
-
-def load_audio(file: str, sr: int = SAMPLE_RATE):
- """
- Open an audio file and read as mono waveform, resampling as necessary
-
- Parameters
- ----------
- file: str
- The audio file to open
-
- sr: int
- The sample rate to resample the audio if necessary
-
- Returns
- -------
- A NumPy array containing the audio waveform, in float32 dtype.
- """
-
- # This launches a subprocess to decode audio while down-mixing
- # and resampling as necessary. Requires the ffmpeg CLI in PATH.
- # fmt: off
- cmd = [
- "ffmpeg",
- "-nostdin",
- "-threads", "0",
- "-i", file,
- "-f", "s16le",
- "-ac", "1",
- "-acodec", "pcm_s16le",
- "-ar", str(sr),
- "-"
- ]
- # fmt: on
- try:
- out = run(cmd, capture_output=True, check=True).stdout
- except CalledProcessError as e:
- raise RuntimeError(f"Failed to load audio: {e.stderr.decode()}") from e
-
- return np.frombuffer(out, np.int16).flatten().astype(np.float32) / 32768.0
-
-
-def pad_or_trim(array, length: int = N_SAMPLES, *, axis: int = -1):
- """
- Pad or trim the audio array to N_SAMPLES, as expected by the encoder.
- """
- if torch.is_tensor(array):
- if array.shape[axis] > length:
- array = array.index_select(
- dim=axis, index=torch.arange(length, device=array.device)
- )
-
- if array.shape[axis] < length:
- pad_widths = [(0, 0)] * array.ndim
- pad_widths[axis] = (0, length - array.shape[axis])
- array = F.pad(array, [pad for sizes in pad_widths[::-1] for pad in sizes])
- else:
- if array.shape[axis] > length:
- array = array.take(indices=range(length), axis=axis)
-
- if array.shape[axis] < length:
- pad_widths = [(0, 0)] * array.ndim
- pad_widths[axis] = (0, length - array.shape[axis])
- array = np.pad(array, pad_widths)
-
- return array
-
-
-@lru_cache(maxsize=None)
-def mel_filters(device, n_mels: int = N_MELS) -> torch.Tensor:
- """
- load the mel filterbank matrix for projecting STFT into a Mel spectrogram.
- Allows decoupling librosa dependency; saved using:
-
- np.savez_compressed(
- "mel_filters.npz",
- mel_80=librosa.filters.mel(sr=16000, n_fft=400, n_mels=80),
- )
- """
- assert n_mels == 80, f"Unsupported n_mels: {n_mels}"
- with np.load(
- os.path.join(os.path.dirname(__file__), "assets", "mel_filters.npz")
- ) as f:
- return torch.from_numpy(f[f"mel_{n_mels}"]).to(device)
-
-
-def log_mel_spectrogram(
- audio: Union[str, np.ndarray, torch.Tensor],
- n_mels: int = N_MELS,
- padding: int = 0,
- device: Optional[Union[str, torch.device]] = None,
-):
- """
- Compute the log-Mel spectrogram of
-
- Parameters
- ----------
- audio: Union[str, np.ndarray, torch.Tensor], shape = (*)
- The path to audio or either a NumPy array or Tensor containing the audio waveform in 16 kHz
-
- n_mels: int
- The number of Mel-frequency filters, only 80 is supported
-
- padding: int
- Number of zero samples to pad to the right
-
- device: Optional[Union[str, torch.device]]
- If given, the audio tensor is moved to this device before STFT
-
- Returns
- -------
- torch.Tensor, shape = (80, n_frames)
- A Tensor that contains the Mel spectrogram
- """
- if not torch.is_tensor(audio):
- if isinstance(audio, str):
- audio = load_audio(audio)
- audio = torch.from_numpy(audio)
-
- if device is not None:
- audio = audio.to(device)
- if padding > 0:
- audio = F.pad(audio, (0, padding))
- window = torch.hann_window(N_FFT).to(audio.device)
- stft = torch.stft(audio, N_FFT, HOP_LENGTH, window=window, return_complex=True)
- magnitudes = stft[..., :-1].abs() ** 2
-
- filters = mel_filters(audio.device, n_mels)
- mel_spec = filters @ magnitudes
-
- log_spec = torch.clamp(mel_spec, min=1e-10).log10()
- log_spec = torch.maximum(log_spec, log_spec.max() - 8.0)
- log_spec = (log_spec + 4.0) / 4.0
- return log_spec
diff --git a/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/PIL/SpiderImagePlugin.py b/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/PIL/SpiderImagePlugin.py
deleted file mode 100644
index acafc320e64cf585b152e75fcce42f44765c7de6..0000000000000000000000000000000000000000
--- a/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/PIL/SpiderImagePlugin.py
+++ /dev/null
@@ -1,313 +0,0 @@
-#
-# The Python Imaging Library.
-#
-# SPIDER image file handling
-#
-# History:
-# 2004-08-02 Created BB
-# 2006-03-02 added save method
-# 2006-03-13 added support for stack images
-#
-# Copyright (c) 2004 by Health Research Inc. (HRI) RENSSELAER, NY 12144.
-# Copyright (c) 2004 by William Baxter.
-# Copyright (c) 2004 by Secret Labs AB.
-# Copyright (c) 2004 by Fredrik Lundh.
-#
-
-##
-# Image plugin for the Spider image format. This format is used
-# by the SPIDER software, in processing image data from electron
-# microscopy and tomography.
-##
-
-#
-# SpiderImagePlugin.py
-#
-# The Spider image format is used by SPIDER software, in processing
-# image data from electron microscopy and tomography.
-#
-# Spider home page:
-# https://spider.wadsworth.org/spider_doc/spider/docs/spider.html
-#
-# Details about the Spider image format:
-# https://spider.wadsworth.org/spider_doc/spider/docs/image_doc.html
-#
-import os
-import struct
-import sys
-
-from PIL import Image, ImageFile
-
-
-def isInt(f):
- try:
- i = int(f)
- if f - i == 0:
- return 1
- else:
- return 0
- except (ValueError, OverflowError):
- return 0
-
-
-iforms = [1, 3, -11, -12, -21, -22]
-
-
-# There is no magic number to identify Spider files, so just check a
-# series of header locations to see if they have reasonable values.
-# Returns no. of bytes in the header, if it is a valid Spider header,
-# otherwise returns 0
-
-
-def isSpiderHeader(t):
- h = (99,) + t # add 1 value so can use spider header index start=1
- # header values 1,2,5,12,13,22,23 should be integers
- for i in [1, 2, 5, 12, 13, 22, 23]:
- if not isInt(h[i]):
- return 0
- # check iform
- iform = int(h[5])
- if iform not in iforms:
- return 0
- # check other header values
- labrec = int(h[13]) # no. records in file header
- labbyt = int(h[22]) # total no. of bytes in header
- lenbyt = int(h[23]) # record length in bytes
- if labbyt != (labrec * lenbyt):
- return 0
- # looks like a valid header
- return labbyt
-
-
-def isSpiderImage(filename):
- with open(filename, "rb") as fp:
- f = fp.read(92) # read 23 * 4 bytes
- t = struct.unpack(">23f", f) # try big-endian first
- hdrlen = isSpiderHeader(t)
- if hdrlen == 0:
- t = struct.unpack("<23f", f) # little-endian
- hdrlen = isSpiderHeader(t)
- return hdrlen
-
-
-class SpiderImageFile(ImageFile.ImageFile):
-
- format = "SPIDER"
- format_description = "Spider 2D image"
- _close_exclusive_fp_after_loading = False
-
- def _open(self):
- # check header
- n = 27 * 4 # read 27 float values
- f = self.fp.read(n)
-
- try:
- self.bigendian = 1
- t = struct.unpack(">27f", f) # try big-endian first
- hdrlen = isSpiderHeader(t)
- if hdrlen == 0:
- self.bigendian = 0
- t = struct.unpack("<27f", f) # little-endian
- hdrlen = isSpiderHeader(t)
- if hdrlen == 0:
- raise SyntaxError("not a valid Spider file")
- except struct.error as e:
- raise SyntaxError("not a valid Spider file") from e
-
- h = (99,) + t # add 1 value : spider header index starts at 1
- iform = int(h[5])
- if iform != 1:
- raise SyntaxError("not a Spider 2D image")
-
- self._size = int(h[12]), int(h[2]) # size in pixels (width, height)
- self.istack = int(h[24])
- self.imgnumber = int(h[27])
-
- if self.istack == 0 and self.imgnumber == 0:
- # stk=0, img=0: a regular 2D image
- offset = hdrlen
- self._nimages = 1
- elif self.istack > 0 and self.imgnumber == 0:
- # stk>0, img=0: Opening the stack for the first time
- self.imgbytes = int(h[12]) * int(h[2]) * 4
- self.hdrlen = hdrlen
- self._nimages = int(h[26])
- # Point to the first image in the stack
- offset = hdrlen * 2
- self.imgnumber = 1
- elif self.istack == 0 and self.imgnumber > 0:
- # stk=0, img>0: an image within the stack
- offset = hdrlen + self.stkoffset
- self.istack = 2 # So Image knows it's still a stack
- else:
- raise SyntaxError("inconsistent stack header values")
-
- if self.bigendian:
- self.rawmode = "F;32BF"
- else:
- self.rawmode = "F;32F"
- self.mode = "F"
-
- self.tile = [("raw", (0, 0) + self.size, offset, (self.rawmode, 0, 1))]
- self._fp = self.fp # FIXME: hack
-
- @property
- def n_frames(self):
- return self._nimages
-
- @property
- def is_animated(self):
- return self._nimages > 1
-
- # 1st image index is zero (although SPIDER imgnumber starts at 1)
- def tell(self):
- if self.imgnumber < 1:
- return 0
- else:
- return self.imgnumber - 1
-
- def seek(self, frame):
- if self.istack == 0:
- raise EOFError("attempt to seek in a non-stack file")
- if not self._seek_check(frame):
- return
- self.stkoffset = self.hdrlen + frame * (self.hdrlen + self.imgbytes)
- self.fp = self._fp
- self.fp.seek(self.stkoffset)
- self._open()
-
- # returns a byte image after rescaling to 0..255
- def convert2byte(self, depth=255):
- (minimum, maximum) = self.getextrema()
- m = 1
- if maximum != minimum:
- m = depth / (maximum - minimum)
- b = -m * minimum
- return self.point(lambda i, m=m, b=b: i * m + b).convert("L")
-
- # returns a ImageTk.PhotoImage object, after rescaling to 0..255
- def tkPhotoImage(self):
- from PIL import ImageTk
-
- return ImageTk.PhotoImage(self.convert2byte(), palette=256)
-
-
-# --------------------------------------------------------------------
-# Image series
-
-# given a list of filenames, return a list of images
-def loadImageSeries(filelist=None):
- """create a list of :py:class:`~PIL.Image.Image` objects for use in a montage"""
- if filelist is None or len(filelist) < 1:
- return
-
- imglist = []
- for img in filelist:
- if not os.path.exists(img):
- print(f"unable to find {img}")
- continue
- try:
- with Image.open(img) as im:
- im = im.convert2byte()
- except Exception:
- if not isSpiderImage(img):
- print(img + " is not a Spider image file")
- continue
- im.info["filename"] = img
- imglist.append(im)
- return imglist
-
-
-# --------------------------------------------------------------------
-# For saving images in Spider format
-
-
-def makeSpiderHeader(im):
- nsam, nrow = im.size
- lenbyt = nsam * 4 # There are labrec records in the header
- labrec = int(1024 / lenbyt)
- if 1024 % lenbyt != 0:
- labrec += 1
- labbyt = labrec * lenbyt
- nvalues = int(labbyt / 4)
- if nvalues < 23:
- return []
-
- hdr = []
- for i in range(nvalues):
- hdr.append(0.0)
-
- # NB these are Fortran indices
- hdr[1] = 1.0 # nslice (=1 for an image)
- hdr[2] = float(nrow) # number of rows per slice
- hdr[3] = float(nrow) # number of records in the image
- hdr[5] = 1.0 # iform for 2D image
- hdr[12] = float(nsam) # number of pixels per line
- hdr[13] = float(labrec) # number of records in file header
- hdr[22] = float(labbyt) # total number of bytes in header
- hdr[23] = float(lenbyt) # record length in bytes
-
- # adjust for Fortran indexing
- hdr = hdr[1:]
- hdr.append(0.0)
- # pack binary data into a string
- return [struct.pack("f", v) for v in hdr]
-
-
-def _save(im, fp, filename):
- if im.mode[0] != "F":
- im = im.convert("F")
-
- hdr = makeSpiderHeader(im)
- if len(hdr) < 256:
- raise OSError("Error creating Spider header")
-
- # write the SPIDER header
- fp.writelines(hdr)
-
- rawmode = "F;32NF" # 32-bit native floating point
- ImageFile._save(im, fp, [("raw", (0, 0) + im.size, 0, (rawmode, 0, 1))])
-
-
-def _save_spider(im, fp, filename):
- # get the filename extension and register it with Image
- ext = os.path.splitext(filename)[1]
- Image.register_extension(SpiderImageFile.format, ext)
- _save(im, fp, filename)
-
-
-# --------------------------------------------------------------------
-
-
-Image.register_open(SpiderImageFile.format, SpiderImageFile)
-Image.register_save(SpiderImageFile.format, _save_spider)
-
-if __name__ == "__main__":
-
- if len(sys.argv) < 2:
- print("Syntax: python3 SpiderImagePlugin.py [infile] [outfile]")
- sys.exit()
-
- filename = sys.argv[1]
- if not isSpiderImage(filename):
- print("input image must be in Spider format")
- sys.exit()
-
- with Image.open(filename) as im:
- print("image: " + str(im))
- print("format: " + str(im.format))
- print("size: " + str(im.size))
- print("mode: " + str(im.mode))
- print("max, min: ", end=" ")
- print(im.getextrema())
-
- if len(sys.argv) > 2:
- outfile = sys.argv[2]
-
- # perform some image operation
- im = im.transpose(Image.Transpose.FLIP_LEFT_RIGHT)
- print(
- f"saving a flipped version of {os.path.basename(filename)} "
- f"as {outfile} "
- )
- im.save(outfile, SpiderImageFile.format)
diff --git a/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/audioread/gstdec.py b/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/audioread/gstdec.py
deleted file mode 100644
index 6ae0f9e3572078d909fc57c573c260643c3131c5..0000000000000000000000000000000000000000
--- a/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/audioread/gstdec.py
+++ /dev/null
@@ -1,447 +0,0 @@
-# This file is part of audioread.
-# Copyright 2011, Adrian Sampson.
-#
-# Permission is hereby granted, free of charge, to any person obtaining
-# a copy of this software and associated documentation files (the
-# "Software"), to deal in the Software without restriction, including
-# without limitation the rights to use, copy, modify, merge, publish,
-# distribute, sublicense, and/or sell copies of the Software, and to
-# permit persons to whom the Software is furnished to do so, subject to
-# the following conditions:
-#
-# The above copyright notice and this permission notice shall be
-# included in all copies or substantial portions of the Software.
-
-"""Use Gstreamer to decode audio files.
-
-To read an audio file, pass it to the constructor for GstAudioFile()
-and then iterate over the contents:
-
- >>> f = GstAudioFile('something.mp3')
- >>> try:
- >>> for block in f:
- >>> ...
- >>> finally:
- >>> f.close()
-
-Note that there are a few complications caused by Gstreamer's
-asynchronous architecture. This module spawns its own Gobject main-
-loop thread; I'm not sure how that will interact with other main
-loops if your program has them. Also, in order to stop the thread
-and terminate your program normally, you need to call the close()
-method on every GstAudioFile you create. Conveniently, the file can be
-used as a context manager to make this simpler:
-
- >>> with GstAudioFile('something.mp3') as f:
- >>> for block in f:
- >>> ...
-
-Iterating a GstAudioFile yields strings containing short integer PCM
-data. You can also read the sample rate and channel count from the
-file:
-
- >>> with GstAudioFile('something.mp3') as f:
- >>> print f.samplerate
- >>> print f.channels
- >>> print f.duration
-"""
-from __future__ import with_statement
-from __future__ import division
-
-import gi
-gi.require_version('Gst', '1.0')
-from gi.repository import GLib, Gst
-
-import sys
-import threading
-import os
-
-from .exceptions import DecodeError
-
-try:
- import queue
-except ImportError:
- import Queue as queue
-
-try:
- from urllib.parse import quote
-except ImportError:
- from urllib import quote
-
-
-QUEUE_SIZE = 10
-BUFFER_SIZE = 10
-SENTINEL = '__GSTDEC_SENTINEL__'
-
-
-# Exceptions.
-
-class GStreamerError(DecodeError):
- pass
-
-
-class UnknownTypeError(GStreamerError):
- """Raised when Gstreamer can't decode the given file type."""
- def __init__(self, streaminfo):
- super(UnknownTypeError, self).__init__(
- "can't decode stream: " + streaminfo
- )
- self.streaminfo = streaminfo
-
-
-class FileReadError(GStreamerError):
- """Raised when the file can't be read at all."""
- pass
-
-
-class NoStreamError(GStreamerError):
- """Raised when the file was read successfully but no audio streams
- were found.
- """
- def __init__(self):
- super(NoStreamError, self).__init__('no audio streams found')
-
-
-class MetadataMissingError(GStreamerError):
- """Raised when GStreamer fails to report stream metadata (duration,
- channels, or sample rate).
- """
- pass
-
-
-class IncompleteGStreamerError(GStreamerError):
- """Raised when necessary components of GStreamer (namely, the
- principal plugin packages) are missing.
- """
- def __init__(self):
- super(IncompleteGStreamerError, self).__init__(
- 'missing GStreamer base plugins'
- )
-
-
-# Managing the Gobject main loop thread.
-
-_shared_loop_thread = None
-_loop_thread_lock = threading.RLock()
-
-Gst.init(None)
-
-def get_loop_thread():
- """Get the shared main-loop thread.
- """
- global _shared_loop_thread
- with _loop_thread_lock:
- if not _shared_loop_thread:
- # Start a new thread.
- _shared_loop_thread = MainLoopThread()
- _shared_loop_thread.start()
- return _shared_loop_thread
-
-
-class MainLoopThread(threading.Thread):
- """A daemon thread encapsulating a Gobject main loop.
- """
- def __init__(self):
- super(MainLoopThread, self).__init__()
- self.loop = GLib.MainLoop.new(None, False)
- self.daemon = True
-
- def run(self):
- self.loop.run()
-
-
-# The decoder.
-
-class GstAudioFile(object):
- """Reads raw audio data from any audio file that Gstreamer
- knows how to decode.
-
- >>> with GstAudioFile('something.mp3') as f:
- >>> print f.samplerate
- >>> print f.channels
- >>> print f.duration
- >>> for block in f:
- >>> do_something(block)
-
- Iterating the object yields blocks of 16-bit PCM data. Three
- pieces of stream information are also available: samplerate (in Hz),
- number of channels, and duration (in seconds).
-
- It's very important that the client call close() when it's done
- with the object. Otherwise, the program is likely to hang on exit.
- Alternatively, of course, one can just use the file as a context
- manager, as shown above.
- """
- def __init__(self, path):
- self.running = False
- self.finished = False
-
- # Set up the Gstreamer pipeline.
- self.pipeline = Gst.Pipeline()
-
- self.dec = Gst.ElementFactory.make("uridecodebin", None)
- self.conv = Gst.ElementFactory.make("audioconvert", None)
- self.sink = Gst.ElementFactory.make("appsink", None)
-
- if self.dec is None or self.conv is None or self.sink is None:
- # uridecodebin, audioconvert, or appsink is missing. We need
- # gst-plugins-base.
- raise IncompleteGStreamerError()
-
- # Register for bus signals.
- bus = self.pipeline.get_bus()
- bus.add_signal_watch()
- bus.connect("message::eos", self._message)
- bus.connect("message::error", self._message)
-
- # Configure the input.
- uri = 'file://' + quote(os.path.abspath(path))
- self.dec.set_property("uri", uri)
- # The callback to connect the input.
- self.dec.connect("pad-added", self._pad_added)
- self.dec.connect("no-more-pads", self._no_more_pads)
- # And a callback if decoding failes.
- self.dec.connect("unknown-type", self._unkown_type)
-
- # Configure the output.
- # We want short integer data.
- self.sink.set_property(
- 'caps',
- Gst.Caps.from_string('audio/x-raw, format=(string)S16LE'),
- )
- # TODO set endianness?
- # Set up the characteristics of the output. We don't want to
- # drop any data (nothing is real-time here); we should bound
- # the memory usage of the internal queue; and, most
- # importantly, setting "sync" to False disables the default
- # behavior in which you consume buffers in real time. This way,
- # we get data as soon as it's decoded.
- self.sink.set_property('drop', False)
- self.sink.set_property('max-buffers', BUFFER_SIZE)
- self.sink.set_property('sync', False)
- # The callback to receive decoded data.
- self.sink.set_property('emit-signals', True)
- self.sink.connect("new-sample", self._new_sample)
-
- # We'll need to know when the stream becomes ready and we get
- # its attributes. This semaphore will become available when the
- # caps are received. That way, when __init__() returns, the file
- # (and its attributes) will be ready for reading.
- self.ready_sem = threading.Semaphore(0)
- self.caps_handler = self.sink.get_static_pad("sink").connect(
- "notify::caps", self._notify_caps
- )
-
- # Link up everything but the decoder (which must be linked only
- # when it becomes ready).
- self.pipeline.add(self.dec)
- self.pipeline.add(self.conv)
- self.pipeline.add(self.sink)
-
- self.conv.link(self.sink)
-
- # Set up the queue for data and run the main thread.
- self.queue = queue.Queue(QUEUE_SIZE)
- self.thread = get_loop_thread()
-
- # This wil get filled with an exception if opening fails.
- self.read_exc = None
-
- # Return as soon as the stream is ready!
- self.running = True
- self.got_caps = False
- self.pipeline.set_state(Gst.State.PLAYING)
- self.ready_sem.acquire()
- if self.read_exc:
- # An error occurred before the stream became ready.
- self.close(True)
- raise self.read_exc
-
- # Gstreamer callbacks.
-
- def _notify_caps(self, pad, args):
- """The callback for the sinkpad's "notify::caps" signal.
- """
- # The sink has started to receive data, so the stream is ready.
- # This also is our opportunity to read information about the
- # stream.
- self.got_caps = True
- info = pad.get_current_caps().get_structure(0)
-
- # Stream attributes.
- self.channels = info.get_int('channels')[1]
- self.samplerate = info.get_int('rate')[1]
-
- # Query duration.
- success, length = pad.get_peer().query_duration(Gst.Format.TIME)
- if success:
- self.duration = length / 1000000000
- else:
- self.read_exc = MetadataMissingError('duration not available')
-
- # Allow constructor to complete.
- self.ready_sem.release()
-
- _got_a_pad = False
-
- def _pad_added(self, element, pad):
- """The callback for GstElement's "pad-added" signal.
- """
- # Decoded data is ready. Connect up the decoder, finally.
- name = pad.query_caps(None).to_string()
- if name.startswith('audio/x-raw'):
- nextpad = self.conv.get_static_pad('sink')
- if not nextpad.is_linked():
- self._got_a_pad = True
- pad.link(nextpad)
-
- def _no_more_pads(self, element):
- """The callback for GstElement's "no-more-pads" signal.
- """
- # Sent when the pads are done adding (i.e., there are no more
- # streams in the file). If we haven't gotten at least one
- # decodable stream, raise an exception.
- if not self._got_a_pad:
- self.read_exc = NoStreamError()
- self.ready_sem.release() # No effect if we've already started.
-
- def _new_sample(self, sink):
- """The callback for appsink's "new-sample" signal.
- """
- if self.running:
- # New data is available from the pipeline! Dump it into our
- # queue (or possibly block if we're full).
- buf = sink.emit('pull-sample').get_buffer()
-
- # We can't use Gst.Buffer.extract() to read the data as it crashes
- # when called through PyGObject. We also can't use
- # Gst.Buffer.extract_dup() because we have no way in Python to free
- # the memory that it returns. Instead we get access to the actual
- # data via Gst.Memory.map().
- mem = buf.get_all_memory()
- success, info = mem.map(Gst.MapFlags.READ)
- if success:
- if isinstance(info.data, memoryview):
- # We need to copy the data as the memoryview is released
- # when we call mem.unmap()
- data = bytes(info.data)
- else:
- # GStreamer Python bindings <= 1.16 return a copy of the
- # data as bytes()
- data = info.data
- mem.unmap(info)
- self.queue.put(data)
- else:
- raise GStreamerError("Unable to map buffer memory while reading the file.")
- return Gst.FlowReturn.OK
-
- def _unkown_type(self, uridecodebin, decodebin, caps):
- """The callback for decodebin's "unknown-type" signal.
- """
- # This is called *before* the stream becomes ready when the
- # file can't be read.
- streaminfo = caps.to_string()
- if not streaminfo.startswith('audio/'):
- # Ignore non-audio (e.g., video) decode errors.
- return
- self.read_exc = UnknownTypeError(streaminfo)
- self.ready_sem.release()
-
- def _message(self, bus, message):
- """The callback for GstBus's "message" signal (for two kinds of
- messages).
- """
- if not self.finished:
- if message.type == Gst.MessageType.EOS:
- # The file is done. Tell the consumer thread.
- self.queue.put(SENTINEL)
- if not self.got_caps:
- # If the stream ends before _notify_caps was called, this
- # is an invalid file.
- self.read_exc = NoStreamError()
- self.ready_sem.release()
-
- elif message.type == Gst.MessageType.ERROR:
- gerror, debug = message.parse_error()
- if 'not-linked' in debug:
- self.read_exc = NoStreamError()
- elif 'No such file' in debug:
- self.read_exc = IOError('resource not found')
- else:
- self.read_exc = FileReadError(debug)
- self.ready_sem.release()
-
- # Iteration.
-
- def next(self):
- # Wait for data from the Gstreamer callbacks.
- val = self.queue.get()
- if val == SENTINEL:
- # End of stream.
- raise StopIteration
- return val
-
- # For Python 3 compatibility.
- __next__ = next
-
- def __iter__(self):
- return self
-
- # Cleanup.
- def close(self, force=False):
- """Close the file and clean up associated resources.
-
- Calling `close()` a second time has no effect.
- """
- if self.running or force:
- self.running = False
- self.finished = True
-
- # Unregister for signals, which we registered for above with
- # `add_signal_watch`. (Without this, GStreamer leaks file
- # descriptors.)
- self.pipeline.get_bus().remove_signal_watch()
-
- # Stop reading the file.
- self.dec.set_property("uri", None)
- # Block spurious signals.
- self.sink.get_static_pad("sink").disconnect(self.caps_handler)
-
- # Make space in the output queue to let the decoder thread
- # finish. (Otherwise, the thread blocks on its enqueue and
- # the interpreter hangs.)
- try:
- self.queue.get_nowait()
- except queue.Empty:
- pass
-
- # Halt the pipeline (closing file).
- self.pipeline.set_state(Gst.State.NULL)
-
- # Delete the pipeline object. This seems to be necessary on Python
- # 2, but not Python 3 for some reason: on 3.5, at least, the
- # pipeline gets dereferenced automatically.
- del self.pipeline
-
- def __del__(self):
- self.close()
-
- # Context manager.
- def __enter__(self):
- return self
-
- def __exit__(self, exc_type, exc_val, exc_tb):
- self.close()
- return False
-
-
-# Smoke test.
-if __name__ == '__main__':
- for path in sys.argv[1:]:
- path = os.path.abspath(os.path.expanduser(path))
- with GstAudioFile(path) as f:
- print(f.channels)
- print(f.samplerate)
- print(f.duration)
- for s in f:
- print(len(s), ord(s[0]))
diff --git a/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/fairseq/dataclass/utils.py b/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/fairseq/dataclass/utils.py
deleted file mode 100644
index 69b77962e69f17f1e0869a4175221072642e4c00..0000000000000000000000000000000000000000
--- a/spaces/arxify/RVC-beta-v2-0618/runtime/Lib/site-packages/fairseq/dataclass/utils.py
+++ /dev/null
@@ -1,503 +0,0 @@
-# Copyright (c) Facebook, Inc. and its affiliates.
-#
-# This source code is licensed under the MIT license found in the
-# LICENSE file in the root directory of this source tree.
-
-import ast
-import inspect
-import logging
-import os
-import re
-from argparse import ArgumentError, ArgumentParser, Namespace
-from dataclasses import _MISSING_TYPE, MISSING, is_dataclass
-from enum import Enum
-from typing import Any, Dict, List, Optional, Tuple, Type
-
-from fairseq.dataclass import FairseqDataclass
-from fairseq.dataclass.configs import FairseqConfig
-from hydra.core.global_hydra import GlobalHydra
-from hydra.experimental import compose, initialize
-from omegaconf import DictConfig, OmegaConf, open_dict, _utils
-
-logger = logging.getLogger(__name__)
-
-
-def eval_str_list(x, x_type=float):
- if x is None:
- return None
- if isinstance(x, str):
- if len(x) == 0:
- return []
- x = ast.literal_eval(x)
- try:
- return list(map(x_type, x))
- except TypeError:
- return [x_type(x)]
-
-
-def interpret_dc_type(field_type):
- if isinstance(field_type, str):
- raise RuntimeError("field should be a type")
-
- if field_type == Any:
- return str
-
- typestring = str(field_type)
- if re.match(
- r"(typing.|^)Union\[(.*), NoneType\]$", typestring
- ) or typestring.startswith("typing.Optional"):
- return field_type.__args__[0]
- return field_type
-
-
-def gen_parser_from_dataclass(
- parser: ArgumentParser,
- dataclass_instance: FairseqDataclass,
- delete_default: bool = False,
- with_prefix: Optional[str] = None,
-) -> None:
- """
- convert a dataclass instance to tailing parser arguments.
-
- If `with_prefix` is provided, prefix all the keys in the resulting parser with it. It means that we are
- building a flat namespace from a structured dataclass (see transformer_config.py for example).
- """
-
- def argparse_name(name: str):
- if name == "data" and (with_prefix is None or with_prefix == ""):
- # normally data is positional args, so we don't add the -- nor the prefix
- return name
- if name == "_name":
- # private member, skip
- return None
- full_name = "--" + name.replace("_", "-")
- if with_prefix is not None and with_prefix != "":
- # if a prefix is specified, construct the prefixed arg name
- full_name = with_prefix + "-" + full_name[2:] # strip -- when composing
- return full_name
-
- def get_kwargs_from_dc(
- dataclass_instance: FairseqDataclass, k: str
- ) -> Dict[str, Any]:
- """k: dataclass attributes"""
-
- kwargs = {}
-
- field_type = dataclass_instance._get_type(k)
- inter_type = interpret_dc_type(field_type)
-
- field_default = dataclass_instance._get_default(k)
-
- if isinstance(inter_type, type) and issubclass(inter_type, Enum):
- field_choices = [t.value for t in list(inter_type)]
- else:
- field_choices = None
-
- field_help = dataclass_instance._get_help(k)
- field_const = dataclass_instance._get_argparse_const(k)
-
- if isinstance(field_default, str) and field_default.startswith("${"):
- kwargs["default"] = field_default
- else:
- if field_default is MISSING:
- kwargs["required"] = True
- if field_choices is not None:
- kwargs["choices"] = field_choices
- if (
- isinstance(inter_type, type)
- and (issubclass(inter_type, List) or issubclass(inter_type, Tuple))
- ) or ("List" in str(inter_type) or "Tuple" in str(inter_type)):
- if "int" in str(inter_type):
- kwargs["type"] = lambda x: eval_str_list(x, int)
- elif "float" in str(inter_type):
- kwargs["type"] = lambda x: eval_str_list(x, float)
- elif "str" in str(inter_type):
- kwargs["type"] = lambda x: eval_str_list(x, str)
- else:
- raise NotImplementedError(
- "parsing of type " + str(inter_type) + " is not implemented"
- )
- if field_default is not MISSING:
- kwargs["default"] = (
- ",".join(map(str, field_default))
- if field_default is not None
- else None
- )
- elif (
- isinstance(inter_type, type) and issubclass(inter_type, Enum)
- ) or "Enum" in str(inter_type):
- kwargs["type"] = str
- if field_default is not MISSING:
- if isinstance(field_default, Enum):
- kwargs["default"] = field_default.value
- else:
- kwargs["default"] = field_default
- elif inter_type is bool:
- kwargs["action"] = (
- "store_false" if field_default is True else "store_true"
- )
- kwargs["default"] = field_default
- else:
- kwargs["type"] = inter_type
- if field_default is not MISSING:
- kwargs["default"] = field_default
-
- # build the help with the hierarchical prefix
- if with_prefix is not None and with_prefix != "" and field_help is not None:
- field_help = with_prefix[2:] + ": " + field_help
-
- kwargs["help"] = field_help
- if field_const is not None:
- kwargs["const"] = field_const
- kwargs["nargs"] = "?"
-
- return kwargs
-
- for k in dataclass_instance._get_all_attributes():
- field_name = argparse_name(dataclass_instance._get_name(k))
- field_type = dataclass_instance._get_type(k)
- if field_name is None:
- continue
- elif inspect.isclass(field_type) and issubclass(field_type, FairseqDataclass):
- # for fields that are of type FairseqDataclass, we can recursively
- # add their fields to the namespace (so we add the args from model, task, etc. to the root namespace)
- prefix = None
- if with_prefix is not None:
- # if a prefix is specified, then we don't want to copy the subfields directly to the root namespace
- # but we prefix them with the name of the current field.
- prefix = field_name
- gen_parser_from_dataclass(parser, field_type(), delete_default, prefix)
- continue
-
- kwargs = get_kwargs_from_dc(dataclass_instance, k)
-
- field_args = [field_name]
- alias = dataclass_instance._get_argparse_alias(k)
- if alias is not None:
- field_args.append(alias)
-
- if "default" in kwargs:
- if isinstance(kwargs["default"], str) and kwargs["default"].startswith(
- "${"
- ):
- if kwargs["help"] is None:
- # this is a field with a name that will be added elsewhere
- continue
- else:
- del kwargs["default"]
- if delete_default and "default" in kwargs:
- del kwargs["default"]
- try:
- parser.add_argument(*field_args, **kwargs)
- except ArgumentError:
- pass
-
-
-def _set_legacy_defaults(args, cls):
- """Helper to set default arguments based on *add_args*."""
- if not hasattr(cls, "add_args"):
- return
-
- import argparse
-
- parser = argparse.ArgumentParser(
- argument_default=argparse.SUPPRESS, allow_abbrev=False
- )
- cls.add_args(parser)
- # copied from argparse.py:
- defaults = argparse.Namespace()
- for action in parser._actions:
- if action.dest is not argparse.SUPPRESS:
- if not hasattr(defaults, action.dest):
- if action.default is not argparse.SUPPRESS:
- setattr(defaults, action.dest, action.default)
- for key, default_value in vars(defaults).items():
- if not hasattr(args, key):
- setattr(args, key, default_value)
-
-
-def _override_attr(
- sub_node: str, data_class: Type[FairseqDataclass], args: Namespace
-) -> List[str]:
- overrides = []
-
- if not inspect.isclass(data_class) or not issubclass(data_class, FairseqDataclass):
- return overrides
-
- def get_default(f):
- if not isinstance(f.default_factory, _MISSING_TYPE):
- return f.default_factory()
- return f.default
-
- for k, v in data_class.__dataclass_fields__.items():
- if k.startswith("_"):
- # private member, skip
- continue
-
- val = get_default(v) if not hasattr(args, k) else getattr(args, k)
-
- field_type = interpret_dc_type(v.type)
- if (
- isinstance(val, str)
- and not val.startswith("${") # not interpolation
- and field_type != str
- and (
- not inspect.isclass(field_type) or not issubclass(field_type, Enum)
- ) # not choices enum
- ):
- # upgrade old models that stored complex parameters as string
- val = ast.literal_eval(val)
-
- if isinstance(val, tuple):
- val = list(val)
-
- v_type = getattr(v.type, "__origin__", None)
- if (
- (v_type is List or v_type is list or v_type is Optional)
- # skip interpolation
- and not (isinstance(val, str) and val.startswith("${"))
- ):
- # if type is int but val is float, then we will crash later - try to convert here
- if hasattr(v.type, "__args__"):
- t_args = v.type.__args__
- if len(t_args) == 1 and (t_args[0] is float or t_args[0] is int):
- val = list(map(t_args[0], val))
- elif val is not None and (
- field_type is int or field_type is bool or field_type is float
- ):
- try:
- val = field_type(val)
- except:
- pass # ignore errors here, they are often from interpolation args
-
- if val is None:
- overrides.append("{}.{}=null".format(sub_node, k))
- elif val == "":
- overrides.append("{}.{}=''".format(sub_node, k))
- elif isinstance(val, str):
- val = val.replace("'", r"\'")
- overrides.append("{}.{}='{}'".format(sub_node, k, val))
- elif isinstance(val, FairseqDataclass):
- overrides += _override_attr(f"{sub_node}.{k}", type(val), args)
- elif isinstance(val, Namespace):
- sub_overrides, _ = override_module_args(val)
- for so in sub_overrides:
- overrides.append(f"{sub_node}.{k}.{so}")
- else:
- overrides.append("{}.{}={}".format(sub_node, k, val))
-
- return overrides
-
-
-def migrate_registry(
- name, value, registry, args, overrides, deletes, use_name_as_val=False
-):
- if value in registry:
- overrides.append("{}={}".format(name, value))
- overrides.append("{}._name={}".format(name, value))
- overrides.extend(_override_attr(name, registry[value], args))
- elif use_name_as_val and value is not None:
- overrides.append("{}={}".format(name, value))
- else:
- deletes.append(name)
-
-
-def override_module_args(args: Namespace) -> Tuple[List[str], List[str]]:
- """use the field in args to overrides those in cfg"""
- overrides = []
- deletes = []
-
- for k in FairseqConfig.__dataclass_fields__.keys():
- overrides.extend(
- _override_attr(k, FairseqConfig.__dataclass_fields__[k].type, args)
- )
-
- if args is not None:
- if hasattr(args, "task"):
- from fairseq.tasks import TASK_DATACLASS_REGISTRY
-
- migrate_registry(
- "task", args.task, TASK_DATACLASS_REGISTRY, args, overrides, deletes
- )
- else:
- deletes.append("task")
-
- # these options will be set to "None" if they have not yet been migrated
- # so we can populate them with the entire flat args
- CORE_REGISTRIES = {"criterion", "optimizer", "lr_scheduler"}
-
- from fairseq.registry import REGISTRIES
-
- for k, v in REGISTRIES.items():
- if hasattr(args, k):
- migrate_registry(
- k,
- getattr(args, k),
- v["dataclass_registry"],
- args,
- overrides,
- deletes,
- use_name_as_val=k not in CORE_REGISTRIES,
- )
- else:
- deletes.append(k)
-
- no_dc = True
- if hasattr(args, "arch"):
- from fairseq.models import ARCH_MODEL_REGISTRY, ARCH_MODEL_NAME_REGISTRY
-
- if args.arch in ARCH_MODEL_REGISTRY:
- m_cls = ARCH_MODEL_REGISTRY[args.arch]
- dc = getattr(m_cls, "__dataclass", None)
- if dc is not None:
- m_name = ARCH_MODEL_NAME_REGISTRY[args.arch]
- overrides.append("model={}".format(m_name))
- overrides.append("model._name={}".format(args.arch))
- # override model params with those exist in args
- overrides.extend(_override_attr("model", dc, args))
- no_dc = False
- if no_dc:
- deletes.append("model")
-
- return overrides, deletes
-
-
-class omegaconf_no_object_check:
- def __init__(self):
- # Changed in https://github.com/omry/omegaconf/pull/911 - both are kept for back compat.
- if hasattr(_utils, "is_primitive_type"):
- self.old_is_primitive = _utils.is_primitive_type
- else:
- self.old_is_primitive = _utils.is_primitive_type_annotation
-
- def __enter__(self):
- if hasattr(_utils, "is_primitive_type"):
- _utils.is_primitive_type = lambda _: True
- else:
- _utils.is_primitive_type_annotation = lambda _: True
-
- def __exit__(self, type, value, traceback):
- if hasattr(_utils, "is_primitive_type"):
- _utils.is_primitive_type = self.old_is_primitive
- else:
- _utils.is_primitive_type_annotation = self.old_is_primitive
-
-
-def convert_namespace_to_omegaconf(args: Namespace) -> DictConfig:
- """Convert a flat argparse.Namespace to a structured DictConfig."""
-
- # Here we are using field values provided in args to override counterparts inside config object
- overrides, deletes = override_module_args(args)
-
- # configs will be in fairseq/config after installation
- config_path = os.path.join("..", "config")
-
- GlobalHydra.instance().clear()
-
- with initialize(config_path=config_path):
- try:
- composed_cfg = compose("config", overrides=overrides, strict=False)
- except:
- logger.error("Error when composing. Overrides: " + str(overrides))
- raise
-
- for k in deletes:
- composed_cfg[k] = None
-
- cfg = OmegaConf.create(
- OmegaConf.to_container(composed_cfg, resolve=True, enum_to_str=True)
- )
-
- # hack to be able to set Namespace in dict config. this should be removed when we update to newer
- # omegaconf version that supports object flags, or when we migrate all existing models
- from omegaconf import _utils
-
- with omegaconf_no_object_check():
- if cfg.task is None and getattr(args, "task", None):
- cfg.task = Namespace(**vars(args))
- from fairseq.tasks import TASK_REGISTRY
-
- _set_legacy_defaults(cfg.task, TASK_REGISTRY[args.task])
- cfg.task._name = args.task
- if cfg.model is None and getattr(args, "arch", None):
- cfg.model = Namespace(**vars(args))
- from fairseq.models import ARCH_MODEL_REGISTRY
-
- _set_legacy_defaults(cfg.model, ARCH_MODEL_REGISTRY[args.arch])
- cfg.model._name = args.arch
- if cfg.optimizer is None and getattr(args, "optimizer", None):
- cfg.optimizer = Namespace(**vars(args))
- from fairseq.optim import OPTIMIZER_REGISTRY
-
- _set_legacy_defaults(cfg.optimizer, OPTIMIZER_REGISTRY[args.optimizer])
- cfg.optimizer._name = args.optimizer
- if cfg.lr_scheduler is None and getattr(args, "lr_scheduler", None):
- cfg.lr_scheduler = Namespace(**vars(args))
- from fairseq.optim.lr_scheduler import LR_SCHEDULER_REGISTRY
-
- _set_legacy_defaults(
- cfg.lr_scheduler, LR_SCHEDULER_REGISTRY[args.lr_scheduler]
- )
- cfg.lr_scheduler._name = args.lr_scheduler
- if cfg.criterion is None and getattr(args, "criterion", None):
- cfg.criterion = Namespace(**vars(args))
- from fairseq.criterions import CRITERION_REGISTRY
-
- _set_legacy_defaults(cfg.criterion, CRITERION_REGISTRY[args.criterion])
- cfg.criterion._name = args.criterion
-
- OmegaConf.set_struct(cfg, True)
- return cfg
-
-
-def overwrite_args_by_name(cfg: DictConfig, overrides: Dict[str, any]):
- # this will be deprecated when we get rid of argparse and model_overrides logic
-
- from fairseq.registry import REGISTRIES
-
- with open_dict(cfg):
- for k in cfg.keys():
- # "k in cfg" will return false if its a "mandatory value (e.g. ???)"
- if k in cfg and isinstance(cfg[k], DictConfig):
- if k in overrides and isinstance(overrides[k], dict):
- for ok, ov in overrides[k].items():
- if isinstance(ov, dict) and cfg[k][ok] is not None:
- overwrite_args_by_name(cfg[k][ok], ov)
- else:
- cfg[k][ok] = ov
- else:
- overwrite_args_by_name(cfg[k], overrides)
- elif k in cfg and isinstance(cfg[k], Namespace):
- for override_key, val in overrides.items():
- setattr(cfg[k], override_key, val)
- elif k in overrides:
- if (
- k in REGISTRIES
- and overrides[k] in REGISTRIES[k]["dataclass_registry"]
- ):
- cfg[k] = DictConfig(
- REGISTRIES[k]["dataclass_registry"][overrides[k]]
- )
- overwrite_args_by_name(cfg[k], overrides)
- cfg[k]._name = overrides[k]
- else:
- cfg[k] = overrides[k]
-
-
-def merge_with_parent(dc: FairseqDataclass, cfg: DictConfig, remove_missing=False):
- if remove_missing:
-
- if is_dataclass(dc):
- target_keys = set(dc.__dataclass_fields__.keys())
- else:
- target_keys = set(dc.keys())
-
- with open_dict(cfg):
- for k in list(cfg.keys()):
- if k not in target_keys:
- del cfg[k]
-
- merged_cfg = OmegaConf.merge(dc, cfg)
- merged_cfg.__dict__["_parent"] = cfg.__dict__["_parent"]
- OmegaConf.set_struct(merged_cfg, True)
- return merged_cfg
diff --git a/spaces/attention-refocusing/Attention-refocusing/gligen/ldm/data/base.py b/spaces/attention-refocusing/Attention-refocusing/gligen/ldm/data/base.py
deleted file mode 100644
index b196c2f7aa583a3e8bc4aad9f943df0c4dae0da7..0000000000000000000000000000000000000000
--- a/spaces/attention-refocusing/Attention-refocusing/gligen/ldm/data/base.py
+++ /dev/null
@@ -1,23 +0,0 @@
-from abc import abstractmethod
-from torch.utils.data import Dataset, ConcatDataset, ChainDataset, IterableDataset
-
-
-class Txt2ImgIterableBaseDataset(IterableDataset):
- '''
- Define an interface to make the IterableDatasets for text2img data chainable
- '''
- def __init__(self, num_records=0, valid_ids=None, size=256):
- super().__init__()
- self.num_records = num_records
- self.valid_ids = valid_ids
- self.sample_ids = valid_ids
- self.size = size
-
- print(f'{self.__class__.__name__} dataset contains {self.__len__()} examples.')
-
- def __len__(self):
- return self.num_records
-
- @abstractmethod
- def __iter__(self):
- pass
\ No newline at end of file
diff --git a/spaces/avivdm1/AutoGPT/tests/unit/test_browse_scrape_links.py b/spaces/avivdm1/AutoGPT/tests/unit/test_browse_scrape_links.py
deleted file mode 100644
index 0a3340e7397a997da96b8ab9828954230e1a3c20..0000000000000000000000000000000000000000
--- a/spaces/avivdm1/AutoGPT/tests/unit/test_browse_scrape_links.py
+++ /dev/null
@@ -1,118 +0,0 @@
-# Generated by CodiumAI
-
-# Dependencies:
-# pip install pytest-mock
-import pytest
-
-from autogpt.commands.web_requests import scrape_links
-
-"""
-Code Analysis
-
-Objective:
-The objective of the 'scrape_links' function is to scrape hyperlinks from a
-given URL and return them in a formatted way.
-
-Inputs:
-- url: a string representing the URL to be scraped.
-
-Flow:
-1. Send a GET request to the given URL using the requests library and the user agent header from the config file.
-2. Check if the response contains an HTTP error. If it does, return "error".
-3. Parse the HTML content of the response using the BeautifulSoup library.
-4. Remove any script and style tags from the parsed HTML.
-5. Extract all hyperlinks from the parsed HTML using the 'extract_hyperlinks' function.
-6. Format the extracted hyperlinks using the 'format_hyperlinks' function.
-7. Return the formatted hyperlinks.
-
-Outputs:
-- A list of formatted hyperlinks.
-
-Additional aspects:
-- The function uses the 'requests' and 'BeautifulSoup' libraries to send HTTP
-requests and parse HTML content, respectively.
-- The 'extract_hyperlinks' function is called to extract hyperlinks from the parsed HTML.
-- The 'format_hyperlinks' function is called to format the extracted hyperlinks.
-- The function checks for HTTP errors and returns "error" if any are found.
-"""
-
-
-class TestScrapeLinks:
- # Tests that the function returns a list of formatted hyperlinks when
- # provided with a valid url that returns a webpage with hyperlinks.
- def test_valid_url_with_hyperlinks(self):
- url = "https://www.google.com"
- result = scrape_links(url)
- assert len(result) > 0
- assert isinstance(result, list)
- assert isinstance(result[0], str)
-
- # Tests that the function returns correctly formatted hyperlinks when given a valid url.
- def test_valid_url(self, mocker):
- # Mock the requests.get() function to return a response with sample HTML containing hyperlinks
- mock_response = mocker.Mock()
- mock_response.status_code = 200
- mock_response.text = (
- "Google"
- )
- mocker.patch("requests.Session.get", return_value=mock_response)
-
- # Call the function with a valid URL
- result = scrape_links("https://www.example.com")
-
- # Assert that the function returns correctly formatted hyperlinks
- assert result == ["Google (https://www.google.com)"]
-
- # Tests that the function returns "error" when given an invalid url.
- def test_invalid_url(self, mocker):
- # Mock the requests.get() function to return an HTTP error response
- mock_response = mocker.Mock()
- mock_response.status_code = 404
- mocker.patch("requests.Session.get", return_value=mock_response)
-
- # Call the function with an invalid URL
- result = scrape_links("https://www.invalidurl.com")
-
- # Assert that the function returns "error"
- assert "Error:" in result
-
- # Tests that the function returns an empty list when the html contains no hyperlinks.
- def test_no_hyperlinks(self, mocker):
- # Mock the requests.get() function to return a response with sample HTML containing no hyperlinks
- mock_response = mocker.Mock()
- mock_response.status_code = 200
- mock_response.text = "
No hyperlinks here
"
- mocker.patch("requests.Session.get", return_value=mock_response)
-
- # Call the function with a URL containing no hyperlinks
- result = scrape_links("https://www.example.com")
-
- # Assert that the function returns an empty list
- assert result == []
-
- # Tests that scrape_links() correctly extracts and formats hyperlinks from
- # a sample HTML containing a few hyperlinks.
- def test_scrape_links_with_few_hyperlinks(self, mocker):
- # Mock the requests.get() function to return a response with a sample HTML containing hyperlinks
- mock_response = mocker.Mock()
- mock_response.status_code = 200
- mock_response.text = """
-
-
-
-
-
- """
- mocker.patch("requests.Session.get", return_value=mock_response)
-
- # Call the function being tested
- result = scrape_links("https://www.example.com")
-
- # Assert that the function returns a list of formatted hyperlinks
- assert isinstance(result, list)
- assert len(result) == 3
- assert result[0] == "Google (https://www.google.com)"
- assert result[1] == "GitHub (https://github.com)"
- assert result[2] == "CodiumAI (https://www.codium.ai)"
diff --git a/spaces/awacke1/Assessments.Clinical.Terminology.FHIR.PHQ.GAD.SDOH/README.md b/spaces/awacke1/Assessments.Clinical.Terminology.FHIR.PHQ.GAD.SDOH/README.md
deleted file mode 100644
index a15edd37e9d64351137f32a3b98a4963f4141408..0000000000000000000000000000000000000000
--- a/spaces/awacke1/Assessments.Clinical.Terminology.FHIR.PHQ.GAD.SDOH/README.md
+++ /dev/null
@@ -1,13 +0,0 @@
----
-title: Health.Assessments.Summarizer
-emoji: 💻
-colorFrom: purple
-colorTo: red
-sdk: streamlit
-sdk_version: 1.17.0
-app_file: app.py
-pinned: false
-license: mit
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/awacke1/AzureBlobStorage/app.py b/spaces/awacke1/AzureBlobStorage/app.py
deleted file mode 100644
index e015e23edded4fe4d649e2b8c0c4e9e724a52a1d..0000000000000000000000000000000000000000
--- a/spaces/awacke1/AzureBlobStorage/app.py
+++ /dev/null
@@ -1,61 +0,0 @@
-import streamlit as st
-from azure.storage.blob import BlobServiceClient, BlobClient, ContainerClient
-import base64
-import os
-
-# Session State workaround
-class SessionState(object):
- def __init__(self, **kwargs):
- for key, val in kwargs.items():
- setattr(self, key, val)
-
-
-def get_state(**kwargs):
- if 'session_state' not in st.session_state:
- st.session_state['session_state'] = SessionState(**kwargs)
- return st.session_state['session_state']
-
-
-def save_to_azure(files, connect_str, container_name):
- blob_service_client = BlobServiceClient.from_connection_string(connect_str)
- for file in files:
- blob_client = blob_service_client.get_blob_client(container_name, file.name)
- blob_client.upload_blob(file, overwrite=True)
-
-
-def list_blobs(connect_str, container_name):
- blob_service_client = BlobServiceClient.from_connection_string(connect_str)
- container_client = blob_service_client.get_container_client(container_name)
-
- blob_list = container_client.list_blobs()
- for blob in blob_list:
- blob_url = f"https://{blob_service_client.account_name}.blob.core.windows.net/{container_name}/{blob.name}"
- b64 = base64.b64encode(blob_url.encode()).decode()
- href = f'Download {blob.name}'
- st.markdown(href, unsafe_allow_html=True)
-
-
-def app():
- st.title('Azure Blob Storage App 💾')
-
- state = get_state(connect_str='', container_name='')
-
- with st.sidebar:
- st.subheader("Azure Settings 🔧")
- state.connect_str = st.text_input('Connection String', value=state.connect_str)
- state.container_name = st.text_input('Container Name', value=state.container_name)
-
- st.subheader("Your documents 📑")
- docs = st.file_uploader("Import documents", accept_multiple_files=True)
-
- if st.button('Save Files'):
- with st.spinner("Saving..."):
- save_to_azure(docs, state.connect_str, state.container_name)
-
- if st.button('Retrieve Files'):
- with st.spinner("Retrieving..."):
- list_blobs(state.connect_str, state.container_name)
-
-
-if __name__ == "__main__":
- app()
diff --git a/spaces/awacke1/Streamlit.Graphviz.Stories.JSONL/app.py b/spaces/awacke1/Streamlit.Graphviz.Stories.JSONL/app.py
deleted file mode 100644
index 7cda3006a9ce81ab67634d2f9ef39238e6f9becf..0000000000000000000000000000000000000000
--- a/spaces/awacke1/Streamlit.Graphviz.Stories.JSONL/app.py
+++ /dev/null
@@ -1,130 +0,0 @@
-import streamlit as st
-
-import streamlit as st
-import random
-import json
-import graphviz as gv
-
-stories = [
-{"title": "The Celestial Gatekeepers ☄️🌟🛡️", "outline": ["🌌 Stella, the starry-eyed guardian, and her celestial companions are tasked with protecting the universe from cosmic threats.", "😇👿 As the team battles otherworldly foes, they must also confront their own inner demons and navigate the complex relationships within their ranks.", "⚔️🌑 The Gatekeepers face a powerful and ancient force of darkness, ultimately triumphing and strengthening their bonds as a team."]},
-{"title": "The Children of the Forgotten Gods ⚡🐉🏺", "outline": ["🏺 In a world where the old gods have been forgotten, Theo the Thunder-Caller, Dara the Dragon-Tamer, and their band of misfits are chosen by fate to restore the legacy of the ancient deities.", "🧗♂️🌩️ The group embarks on a series of perilous adventures, unearthing long-lost relics and rediscovering the powers of the gods.", "⚔️🌑 They prevent the rise of a new dark power, restoring the gods' rightful place in the world and transforming it for the better."]},
-{"title": "The Time Weaver Chronicles ⏳🧙♂️🕰️", "outline": ["🕰️ Tim the Time-Weaver, a sorcerer with the ability to travel through time, sets out on a mission to prevent a catastrophic event from occurring.", "⌛🌀 As Tim unravels the mysteries of the past, present, and future, he encounters new friends, formidable enemies, and unexpected challenges.", "🧙♂️🔁 Tim ultimately averts the disaster, learning valuable lessons about the nature of time and the importance of living in the moment."]},
-{"title": "The Enchanted Forest Trilogy 🌲🦄✨", "outline": ["🌳🦋 In the hidden magical kingdom of the Enchanted Forest, a brave young elf named Elara must gather her friends to save their home from an evil sorceress.", "🍂🌈 As the group faces trials and tribulations, they discover the true power of friendship and the strength within themselves.", "⚔️🔮 Elara and her friends defeat the sorceress, restoring peace and harmony to the Enchanted Forest and its magical creatures."]},
-{"title": "The Cursed Kingdom 🏰👻🔮", "outline": ["🌑🌲 In a once-prosperous realm now plagued by dark forces, a group of heroes led by the courageous knight Sir Rowan sets out to break the curse and restore the light.", "🌩️👻 As the heroes face daunting challenges and supernatural enemies, they uncover the hidden history of their kingdom and the true nature of the curse.", "🏰💡 The group defeats the source of the darkness, lifting the curse and bringing hope and prosperity back to the kingdom."]} ,
-{"title": "Battle of the Glitch Realm 🕹️👾🔧", "outline": ["🌐 In the virtual world of the Glitch Realm, Ada the Debugger and her team of skilled gamers", "👾🛡️ The group battles against an army of rogue NPCs and malicious hackers, using their gaming prowess and programming skills to overcome the obstacles.", "⚔️💻 Ada and her team finally reach the heart of the Glitch Realm, where they discover the mastermind behind the chaos and must engage in a final epic showdown to restore order."]},
-{"title": "The Dragon Riders of Skye 🐲🏰🌊", "outline": ["🌊 On the Scottish isle of Skye, a young adventurer named Ewan befriends a group of dragon riders and learns the ancient art of dragon magic.", "🐲🌋 The team faces off against a powerful dragon queen and her army of minions, using their dragon magic and wits to overcome the challenges.", "🏰✨ Ewan and his companions claim victory and restore peace to the kingdom, ushering in a new era of dragon-human cooperation."]},
-{"title": "The Last Samurai of Kyoto 🗡️🌸🏯", "outline": ["🏯 In feudal Japan, a samurai named Takeshi seeks to avenge his fallen master and restore honor to his clan.", "🗡️🌸 Takeshi faces off against rival samurai and corrupt officials, employing his mastery of the sword and deep understanding of bushido.", "🔥👹 Takeshi confronts the demonic forces behind his master's death, culminating in an epic showdown against the demon king himself."]},
-{"title": "The Witch Hunter's Quest 🧙♂️🔫🕵️♂️", "outline": ["🧙♂️ In a world of magic and technology, a witch hunter named Max is tasked with eliminating a powerful coven of witches.", "🔫🕵️♂️ Max navigates a complex web of intrigue and danger, using his knowledge of both magic and technology to outsmart his enemies.", "🔥💀 Max confronts the leader of the coven in a final showdown, unleashing a devastating array of spells and gadgets to emerge victorious."]},
-{"title": "The Pirate Queen's Treasure 🏴☠️💰🗺️", "outline": ["🗺️ In the golden age of piracy, a notorious pirate queen named Anne and her crew embark on a perilous quest to find a legendary treasure.", "🏴☠️⚔️ The team battles against rival pirates, treacherous seas, and ancient curses in their search for the treasure.", "💰🏝️ Anne and her crew finally discover the treasure, but must fend off one final enemy to claim it as their own."]},
-{"title": "The Cosmic Adventurers 🚀🪐👨🚀", "outline": ["🚀 A team of space explorers, led by Captain Ariadne, sets out on a mission to discover new worlds and civilizations.", "🌌👽 The team encounters a variety of alien species, some friendly and some hostile, and must use their skills and wits to navigate the challenges of deep space.", "⚔️🪐 The Cosmic Adventurers finally face off against a powerful alien warlord, and must fight to protect the universe from his destructive plans."]},
-{"title": "The Necromancer's Curse 💀👻🔮", "outline": ["🔮 A young sorceress named Leila unwittingly unleashes a powerful necromancer's curse on her kingdom, and must find a way to break the curse before it destroys everything.", "💀🌳 Leila travels to the heart of a cursed forest, where she encounters supernatural creatures and dangerous spirits.", "🔥🧙♀️ Leila confronts the necromancer herself, and must use all her magical abilities to break the curse and save her kingdom."]},
-{"title": "The Guardians of the Elemental Crystals 🌊🔥🍃", "outline": ["🌍 In a world where the elements are sacred, a group of heroes known as the Guardians are tasked with protecting the Elemental Crystals from those who would use them for evil.", "🔥🍃🌊 The Guardians must journey across the land, facing off against elementally-aligned foes and unlocking the power of each Crystal in turn.", "⚔️💎 The team finally faces off against a powerful enemy who seeks to use the Crystals to rule the world, and must use all their elemental powers to stop him."]},
-{"title": "The Hunt for the Lost City of Gold 🏜️🗺️💰", "outline": ["🗺️ A team of treasure hunters, led by the intrepid Lara, sets out on a quest to find the Lost City of Gold, a legendary place rumored to contain untold riches.", "🏜️🐍 The team faces off against treacherous deserts, deadly traps, and venomous snakes, using their skills and knowledge to survive.", "💰🗝️ Lara and her team finally discover the Lost City of Gold, but must outwit a rival team of treasure hunters to claim the treasure as their own."]},
-{"title": "The Cyber Ninjas 🐱💻🗡️🤖", "outline": ["🐱💻 In a future where cybernetic enhancements are the norm, a group of elite warriors known as the Cyber Ninjas is tasked with protecting society from rogue AI and other digital threats.", "🗡️🤖 The Cyber Ninjas battle against a variety of mechanical foes, using their cyber-enhanced abilities to gain the upper hand.", "⚔️💻 The team faces off against a rogue AI that threatens to destroy humanity, and must use all their ninja skills to stop it."]},
-{"title": "The Kingdom of Glass 🌠👑🔮", "outline": ["🔮 In a magical kingdom made entirely of glass, the young princess Crystal must protect her realm from an ancient evil that seeks to shatter it.", "🌠🐉 Crystal enlists the help of a dragon and a group of skilled glassblowers to defend her kingdom from the monstrous invaders.", "⚔️🔥 Crystal and her allies confront the evil queen behind the invasion, and must use all their skill and courage to save the kingdom from destruction."]},
-{"title": "The Elemental Heroes 🔥💧🌬️", "outline": ["🌍 A team of elemental heroes, each possessing control over one of the four elements, must band together to stop a powerful enemy who seeks to use their powers for evil.", "🌬️💧🌍🔥 The heroes face off against a variety of foes, each with control over a different element, as they seek to unlock the true potential of their own powers.", "⚔️🌟 The team confronts the enemy leader in an epic final battle, using their combined elemental powers to save the world from destruction."]},
-{"title": "The Last Survivors of Earth 🌎🧟♂️🧟♀️", "outline": ["🧟♂️🌍 In a post-apocalyptic world overrun by zombies, a group of survivors led by the determined Rick must band together to fend off the undead hordes and rebuild civilization.", "🧟♀️💥 Rick and his team must scavenge for supplies, fortify their bases, and fight off rival survivor groups in their quest for survival.", "⚔️🌟 As the team grows stronger, they face off against a powerful zombie overlord who seeks to wipe out the last remnants of humanity."]},
-{"title": "The Rise of the Sea Dragons 🌊🐉🗺️", "outline": ["🗺️ On a quest to explore the unknown depths of the ocean, a group of adventurers discovers a hidden world of sea dragons, powerful creatures with the ability to control water.", "🌊🔥 The team battles against rival sea creatures and treacherous underwater landscapes, using their own skills and the power of the sea dragons to overcome the obstacles.", "⚔️🌊 The adventurers finally face off against a powerful sea monster that threatens to destroy everything, and must use all their skills and the power of the sea dragons to save the world."]},
-{"title": "The Phoenix's Resurrection 🔥🐦🌅", "outline": ["🌅 In a world of ancient mythology, a young warrior named Phoenix sets out on a quest to resurrect the legendary bird of fire and restore its power.", "🐦🔥 Phoenix must battle against powerful creatures and solve intricate puzzles to gather the necessary materials for the resurrection ritual.", "⚔️🌄 Phoenix finally confronts the ancient enemy who originally killed the Phoenix, and must use all his skill and power to defeat him and complete the ritual."]},
-{"title": "The Dark Woods Chronicles 🌳🦊🗡️", "outline": ["🌳 A group of adventurers must journey through the Dark Woods, a treacherous forest filled with dangerous creatures and mysterious magic.", "🐺🦊 The team faces off against wolves, foxes, and other forest creatures, forming unexpected alliances and confronting their own fears along the way.", "⚔️🌕 The adventurers finally reach the heart of the Dark Woods, where they face off against the ancient forest spirits and the dark magic that threatens to consume them."]},
-{"title": "The Legacy of the Dragons 🐲🌋🌎", "outline": ["🌎 In a world where dragons once ruled supreme, a young dragon rider named Ember sets out to restore the legacy of the dragons and reclaim their place in the world.", "🐲🔥 Ember must battle against rival dragon riders and powerful dragons corrupted by dark magic, using her own dragon and her wits to overcome the obstacles in her path.", "⚔️🌋 Ember and her dragon finally confront the dark sorcerer who seeks to control the dragons and destroy the world, using their combined power to save the dragons and restore balance to the world."]},
-{"title": "The Pirate Queen's Treasure 🏴☠️🗺️💰", "outline": ["🗺️ On a quest to find a legendary treasure hidden by the infamous Pirate Queen, a group of adventurers must face off against rival pirate crews, treacherous waters, and deadly traps.", "🏴☠️🦜 The team gains the help of a cunning parrot and a group of experienced sailors, but also faces betrayal and mutiny along the way.", "⚔️💰 The adventurers finally reach the hidden treasure, but must face off against the Pirate Queen herself to claim it as their own."]},
-{"title": "The Gauntlet of the Gods 🗡️🛡️🌟", "outline": ["🌟 The Gauntlet of the Gods is a legendary artifact that grants immense power to whoever can pass its trials.", "🗡️🛡️ A group of adventurers must navigate a series of deadly challenges, each one testing their strength, intelligence, and courage.", "⚔️🌟 The adventurers finally reach the end of the gauntlet, where they face off against a powerful guardian and must use all their skills to claim the prize."]},
-{"title": "The Sorcerer's Apprentice 🧙♂️🔮🎓", "outline": ["🎓 A young apprentice named Alex is taken under the wing of a powerful sorcerer, learning the secrets of magic and the dangers that come with it.", "🧹🔮 Alex must learn to control his powers and fend off magical creatures and dark sorcerers who seek to use his abilities for their own gain.", "⚔️🔥 Alex and his mentor finally confront a powerful sorcerer who threatens to destroy the magical realm, using their combined power and intelligence to save the day."]},
-{"title": "The Crystal Caves 🕸️💎🕸️", "outline": ["🕸️ In the depths of a labyrinthine cave system, a team of adventurers must search for a legendary crystal that holds immense power.", "💎🔍 The team faces off against giant spiders, deadly traps, and rival treasure hunters, using their wits and skills to overcome the obstacles in their path.", "⚔️💥 The adventurers finally reach the crystal, but must face off against a powerful enemy who seeks to use its power for his own gain."]},
-{"title": "The Immortal Knights ⚔️🛡️🦸♂️", "outline": ["🛡️ In a world where immortality can be granted through the power of magic, a group of knights must navigate a complex political landscape filled with rival factions and dangerous enemies.", "⚔️👑 The knights must prove their worth to the powerful mage guilds and secure alliances with powerful nobles in their quest to become immortal and protect their realm.", "⚔️🌅 The knights finally face off against the dark sorcerers who seek to rule the world, using their newfound immortality and skill to save the world from destruction."]},
-{"title": "The Crystal Kingdom 💎👸🗡️", "outline": ["💎 In a kingdom made entirely of crystal, the young princess Amethyst must defend her realm from a powerful enemy who seeks to shatter it.", "👸🗡️ Amethyst enlists the help of a skilled warrior and a team of crystal workers to defend her kingdom from the monstrous invaders.", "⚔️🌕 Amethyst and her allies confront the evil queen behind the invasion, and must use all their skill and courage to save the kingdom from destruction."]},
-{"title": "The Guardians of the Elements 🌊🔥🌬️🌎", "outline": ["🌎🌬️🔥🌊 The Guardians of the Elements are a team of powerful warriors tasked with protecting the world from threats that seek to manipulate the forces of nature.", "🔥🌊🌬️🌎 The guardians must use their control over fire, water, air, and earth to defeat their enemies and prevent disasters from occurring.", "⚔️🌟 The guardians finally face off against a powerful enemy who seeks to harness the power of the elements for his own gain, using their combined strength and skill to save the world from destruction."]},
-{"title": "The Quest for the Holy Grail 🏰🗡️🍷", "outline": ["🏰 In a medieval world of knights and magic, a young adventurer named Arthur sets out on a quest to find the Holy Grail, a legendary artifact said to grant eternal life.", "🗡️ Arthur battles against rival knights, ancient curses, and powerful sorcerers in his quest for the grail.", "⚔️🍷 Arthur finally confronts the evil sorcerer who seeks to use the grail for his own gain, using his courage and wit to claim the artifact and save the world."]},
-{"title": "The Lost City of Gold 🗺️💰🔍", "outline": ["🗺️ A group of adventurers set out to find the legendary Lost City of Gold, said to contain unimaginable riches and artifacts of great power.", "💰🔍 The team must navigate treacherous jungles, avoid deadly traps, and fend off rival treasure hunters in their quest for the lost city.", "⚔️🌅 The adventurers finally reach the lost city, but must face off against the powerful guardians who protect it and prevent their enemies from claiming the treasure."]},
-{"title": "The Chronicles of the Shadow Realm 👻🗡️🔮", "outline": ["👻 The Shadow Realm is a dark and dangerous world filled with powerful magic and deadly creatures.", "🗡️ The heroes of the Shadow Realm must battle against dark wizards, evil sorceresses, and monstrous creatures, using their own skills and magic to protect their world from destruction.", "⚔️🌅 The heroes finally face off against a powerful enemy who seeks to use the power of the Shadow Realm to conquer the world of light, using their combined strength and skill to save both realms from destruction."]},
-{"title": "The Dragon Queen's Revenge 🐲👑🗡️", "outline": ["🐲👑 The Dragon Queen seeks revenge against the human kingdom that betrayed her and killed her dragon mate.", "🗡️ A group of knights and warriors must defend the kingdom from the Dragon Queen's wrath, using their own skills and the aid of dragons to defend their homes.", "⚔️🌅 The knights finally face off against the Dragon Queen herself, using all their skill and strength to protect their kingdom and restore peace between humans and dragons."]},
-{"title": "The Time Traveler's Dilemma ⏰👴🕰️", "outline": ["⏰ A time traveler named Max must navigate a complex web of time paradoxes and alternate realities as he seeks to prevent a disaster from occurring.", "👴 Max encounters his future self and learns the dangers of tampering with time, as well as the unforeseen consequences of his actions.", "⚔️🔮 Max finally confronts the source of the disaster, learning valuable lessons about the nature of time and the importance of living in the moment."]},
-{"title": "The Rise of the Undead 🔥👻💀", "outline": ["👻 A dark sorcerer has unleashed a horde of undead creatures upon the world, threatening to wipe out all life and spread darkness across the land.", "🔥 A group of heroes must battle against the undead armies and stop the sorcerer from completing his dark ritual.", "⚔️💥 The heroes finally face off against the sorcerer, using all their strength and courage to defeat him and prevent the rise of the undead."]},
-{"title": "The Space Pirates 🚀🏴☠️💰", "outline": ["🚀 A group of space pirates must navigate a dangerous galaxy filled with rival factions, deadly space creatures, and treacherous terrain.", "🏴☠️💰 The pirates must steal valuable cargo, fight off enemy ships, and avoid capture by space authorities in their quest for wealth and power.", "⚔️🌌 The pirates finally face off against a powerful enemy who seeks to control the galaxy, using all their cunning and firepower to protect their freedom and claim their place in the stars."]},
-{"title": "The Curse of the Mummy's Tomb 🗿👻🐍", "outline": ["🗿 A team of archaeologists and adventurers uncover a cursed tomb in the heart of the desert, unleashing a mummy's curse upon the world.", "👻 The team must battle against the mummy's minions, fend off deadly snakes, and solve ancient puzzles to break the curse and save the world.", "⚔️🌅 The team finally faces off against the mummy herself, using all their knowledge and skill to defeat her and restore peace to the world."]},
-{"title": "The Mage's Apprentice 🧙♂️📜🔮", "outline": ["🧙♂️ A young apprentice to a powerful mage must navigate a complex world of magic and intrigue as he learns the secrets of the arcane arts.", "📜🔮 The apprentice must learn ancient spells, decipher ancient texts, and master magical artifacts in his quest for knowledge and power.", "⚔️🔥 The apprentice finally faces off against a powerful rival mage who seeks to control the world, using all his skill and knowledge to prevent disaster and save the world from destruction."]},
-{"title": "The Quest for Excalibur 🗡️🏰👑", "outline": ["🗡️ The legendary sword Excalibur is said to grant immense power and rule over the land, and a young knight named Arthur sets out on a quest to claim it and become king.", "🏰 Arthur battles against rival knights and cunning sorcerers in his quest for the sword, using his courage and skill to overcome each challenge.", "⚔️🌅 Arthur finally faces off against the powerful sorcerer who seeks to claim Excalibur for his own, using his skill and strength to claim the sword and fulfill his destiny as king."]},
-{"title": "The Cyber Warriors 🤖👾💻", "outline": ["🤖 A group of cyber warriors must navigate a dangerous digital world filled with hacking, viruses, and artificial intelligence gone rogue.", "👾💻 The warriors must use their hacking skills, technological know-how, and advanced weaponry to stop the rogue AI and save the world from destruction.", "⚔️🌌 The warriors finally face off against the rogue AI itself, using all their knowledge and skill to prevent it from taking over the world and causing global chaos."]},
-]
-# loop prompt: show next five stories in JSONL format code, enter comma between story lines matching the {} and [] brackets..
-
-stories2 = [
- {
- "title": "The Celestial Gatekeepers ☄️🌟🛡️",
- "outline": [
- "🌌 Stella, the starry-eyed guardian, and her celestial companions are tasked with protecting the universe from cosmic threats.",
- "😇👿 As the team battles otherworldly foes, they must also confront their own inner demons and navigate the complex relationships within their ranks.",
- "⚔️🌑 The Gatekeepers face a powerful and ancient force of darkness, ultimately triumphing and strengthening their bonds as a team."
- ]
- },
- {
- "title": "The Children of the Forgotten Gods ⚡🐉🏺",
- "outline": [
- "🏺 In a world where the old gods have been forgotten, Theo the Thunder-Caller, Dara the Dragon-Tamer, and their band of misfits are chosen by fate to restore the legacy of the ancient deities.",
- "🧗♂️🌩️ The group embarks on a series of perilous adventures, unearthing long-lost relics and rediscovering the powers of the gods.",
- "⚔️🌑 They prevent the rise of a new dark power, restoring the gods' rightful place in the world and transforming it for the better."
- ]
- },
- {
- "title": "The Time Weaver Chronicles ⏳🧙♂️🕰️",
- "outline": [
- "🕰️ Tim the Time-Weaver, a sorcerer with the ability to travel through time, sets out on a mission to prevent a catastrophic event from occurring.",
- "⌛🌀 As Tim unravels the mysteries of the past, present, and future, he encounters new friends, formidable enemies, and unexpected challenges.",
- "🧙♂️🔁 Tim ultimately averts the disaster, learning valuable lessons about the nature of time and the importance of living in the moment."
- ]
- },
- {
- "title": "The Enchanted Forest Trilogy 🌲🦄✨",
- "outline": [
- "🌳🦋 In the hidden magical kingdom of the Enchanted Forest, a brave young elf named Elara must gather her friends to save their home from an evil sorceress.",
- "🍂🌈 As the group faces trials and tribulations, they discover the true power of friendship and the strength within themselves.",
- "⚔️🔮 Elara and her friends defeat the sorceress, restoring peace and harmony to the Enchanted Forest and its magical creatures."
- ]
- },
- {
- "title": "The Cursed Kingdom 🏰👻🔮",
- "outline": [
- "🌑🌲 In a once-prosperous realm now plagued by dark forces, a group of heroes led by the courageous knight Sir Rowan sets out to break the curse and restore the light.",
- "🌩️👻 As the heroes face daunting challenges and supernatural enemies, they uncover the hidden history of their kingdom and the true nature of the curse.",
- "🏰💡 The group defeats the source of the darkness, lifting the curse and bringing hope and prosperity back to the kingdom."
- ]
- }
-]
-
-def generate_graph(story):
- g = gv.Digraph()
- for i, part in enumerate(story["outline"]):
- emojis = "".join(c for c in part if c in emoji.UNICODE_EMOJI_ENGLISH)
- g.node(str(i), label=emojis)
-
- if i > 0:
- g.edge(str(i - 1), str(i))
-
- return g
-
-st.title("Story Generator")
-st.write("Click button to generate a new story:")
-
-if st.button("Generate Story"):
- story = random.choice(stories)
- st.header(story["title"])
- st.markdown("\n".join([f"* {part}" for part in story["outline"]]))
-
- st.subheader("Story Graph")
- #st.graphviz_chart(generate_graph(story))
-
- # This Python code creates a Streamlit app that displays a random story from the provided list, renders the markdown outline of the story, and generates a Graphviz graph representing the emojis in each part of the story.
-
-
-
-if st.button("Five Story Outline"):
- st.markdown("""
- | Story | Outline |
- |-------|---------|
- | The Celestial Gatekeepers ☄️🌟🛡️ |
Beginning: 🌌 Stella, the starry-eyed guardian, and her celestial companions are tasked with protecting the universe from cosmic threats.
Middle: 😇👿 As the team battles otherworldly foes, they must also confront their own inner demons and navigate the complex relationships within their ranks.
End: ⚔️🌑 The Gatekeepers face a powerful and ancient force of darkness, ultimately triumphing and strengthening their bonds as a team.
|
- | The Children of the Forgotten Gods ⚡🐉🏺 |
Beginning: 🏺 In a world where the old gods have been forgotten, Theo the Thunder-Caller, Dara the Dragon-Tamer, and their band of misfits are chosen by fate to restore the legacy of the ancient deities.
Middle: 🧗♂️🌩️ The group embarks on a series of perilous adventures, unearthing long-lost relics and rediscovering the powers of the gods.
End: ⚔️🌑 They prevent the rise of a new dark power, restoring the gods' rightful place in the world and transforming it for the better.
|
- | The Time Weaver Chronicles ⏳🧙♂️🕰️ |
Beginning: 🕰️ Tim the Time-Weaver, a sorcerer with the ability to travel through time, sets out on a mission to prevent a catastrophic event from occurring.
Middle: ⌛🌀 As Tim unravels the mysteries of the past, present, and future, he encounters new friends, formidable enemies, and unexpected challenges.
End: 🧙♂️🔁 Tim ultimately averts the disaster, learning valuable lessons about the nature of time and the importance of living in the moment.
|
- | The Enchanted Forest Trilogy 🌲🦄✨ |
Beginning: 🌳🦋 In the hidden magical kingdom of the Enchanted Forest, a brave young elf named Elara must gather her friends to save their home from an evil sorceress.
Middle: 🍂🌈 As the group faces trials and tribulations, they discover the true power of friendship and the strength within themselves.
End: ⚔️🔮 Elara and her friends defeat the sorceress, restoring peace and harmony to the Enchanted Forest and its magical creatures.
|
- | The Cursed Kingdom 🏰👻🔮 |
Beginning: 🌑🌲 In a once-prosperous realm now plagued by dark forces, a group of heroes led by the courageous knight Sir Rowan sets out to break the curse and restore the light.
Middle: 🌩️👻 As the heroes face daunting challenges and supernatural enemies, they uncover the hidden history of their kingdom and the true nature of the curse.
End: 🏰💡 The group defeats the source of the darkness, lifting the curse and bringing hope and prosperity back to the kingdom.
|
- """)
diff --git a/spaces/azusarang/so-vits-svc-models-ba_P/modules/F0Predictor/PMF0Predictor.py b/spaces/azusarang/so-vits-svc-models-ba_P/modules/F0Predictor/PMF0Predictor.py
deleted file mode 100644
index ccf4128436c5b7e5a3e720d4597bad0c622d0920..0000000000000000000000000000000000000000
--- a/spaces/azusarang/so-vits-svc-models-ba_P/modules/F0Predictor/PMF0Predictor.py
+++ /dev/null
@@ -1,83 +0,0 @@
-from modules.F0Predictor.F0Predictor import F0Predictor
-import parselmouth
-import numpy as np
-
-class PMF0Predictor(F0Predictor):
- def __init__(self,hop_length=512,f0_min=50,f0_max=1100,sampling_rate=44100):
- self.hop_length = hop_length
- self.f0_min = f0_min
- self.f0_max = f0_max
- self.sampling_rate = sampling_rate
-
-
- def interpolate_f0(self,f0):
- '''
- 对F0进行插值处理
- '''
-
- data = np.reshape(f0, (f0.size, 1))
-
- vuv_vector = np.zeros((data.size, 1), dtype=np.float32)
- vuv_vector[data > 0.0] = 1.0
- vuv_vector[data <= 0.0] = 0.0
-
- ip_data = data
-
- frame_number = data.size
- last_value = 0.0
- for i in range(frame_number):
- if data[i] <= 0.0:
- j = i + 1
- for j in range(i + 1, frame_number):
- if data[j] > 0.0:
- break
- if j < frame_number - 1:
- if last_value > 0.0:
- step = (data[j] - data[i - 1]) / float(j - i)
- for k in range(i, j):
- ip_data[k] = data[i - 1] + step * (k - i + 1)
- else:
- for k in range(i, j):
- ip_data[k] = data[j]
- else:
- for k in range(i, frame_number):
- ip_data[k] = last_value
- else:
- ip_data[i] = data[i] #这里可能存在一个没有必要的拷贝
- last_value = data[i]
-
- return ip_data[:,0], vuv_vector[:,0]
-
- def compute_f0(self,wav,p_len=None):
- x = wav
- if p_len is None:
- p_len = x.shape[0]//self.hop_length
- else:
- assert abs(p_len-x.shape[0]//self.hop_length) < 4, "pad length error"
- time_step = self.hop_length / self.sampling_rate * 1000
- f0 = parselmouth.Sound(x, self.sampling_rate).to_pitch_ac(
- time_step=time_step / 1000, voicing_threshold=0.6,
- pitch_floor=self.f0_min, pitch_ceiling=self.f0_max).selected_array['frequency']
-
- pad_size=(p_len - len(f0) + 1) // 2
- if(pad_size>0 or p_len - len(f0) - pad_size>0):
- f0 = np.pad(f0,[[pad_size,p_len - len(f0) - pad_size]], mode='constant')
- f0,uv = self.interpolate_f0(f0)
- return f0
-
- def compute_f0_uv(self,wav,p_len=None):
- x = wav
- if p_len is None:
- p_len = x.shape[0]//self.hop_length
- else:
- assert abs(p_len-x.shape[0]//self.hop_length) < 4, "pad length error"
- time_step = self.hop_length / self.sampling_rate * 1000
- f0 = parselmouth.Sound(x, self.sampling_rate).to_pitch_ac(
- time_step=time_step / 1000, voicing_threshold=0.6,
- pitch_floor=self.f0_min, pitch_ceiling=self.f0_max).selected_array['frequency']
-
- pad_size=(p_len - len(f0) + 1) // 2
- if(pad_size>0 or p_len - len(f0) - pad_size>0):
- f0 = np.pad(f0,[[pad_size,p_len - len(f0) - pad_size]], mode='constant')
- f0,uv = self.interpolate_f0(f0)
- return f0,uv
diff --git a/spaces/bankholdup/stylegan_petbreeder/e4e/models/encoders/model_irse.py b/spaces/bankholdup/stylegan_petbreeder/e4e/models/encoders/model_irse.py
deleted file mode 100644
index 6a94d67542f961ff6533f0335cf4cb0fa54024fb..0000000000000000000000000000000000000000
--- a/spaces/bankholdup/stylegan_petbreeder/e4e/models/encoders/model_irse.py
+++ /dev/null
@@ -1,84 +0,0 @@
-from torch.nn import Linear, Conv2d, BatchNorm1d, BatchNorm2d, PReLU, Dropout, Sequential, Module
-from e4e.models.encoders.helpers import get_blocks, Flatten, bottleneck_IR, bottleneck_IR_SE, l2_norm
-
-"""
-Modified Backbone implementation from [TreB1eN](https://github.com/TreB1eN/InsightFace_Pytorch)
-"""
-
-
-class Backbone(Module):
- def __init__(self, input_size, num_layers, mode='ir', drop_ratio=0.4, affine=True):
- super(Backbone, self).__init__()
- assert input_size in [112, 224], "input_size should be 112 or 224"
- assert num_layers in [50, 100, 152], "num_layers should be 50, 100 or 152"
- assert mode in ['ir', 'ir_se'], "mode should be ir or ir_se"
- blocks = get_blocks(num_layers)
- if mode == 'ir':
- unit_module = bottleneck_IR
- elif mode == 'ir_se':
- unit_module = bottleneck_IR_SE
- self.input_layer = Sequential(Conv2d(3, 64, (3, 3), 1, 1, bias=False),
- BatchNorm2d(64),
- PReLU(64))
- if input_size == 112:
- self.output_layer = Sequential(BatchNorm2d(512),
- Dropout(drop_ratio),
- Flatten(),
- Linear(512 * 7 * 7, 512),
- BatchNorm1d(512, affine=affine))
- else:
- self.output_layer = Sequential(BatchNorm2d(512),
- Dropout(drop_ratio),
- Flatten(),
- Linear(512 * 14 * 14, 512),
- BatchNorm1d(512, affine=affine))
-
- modules = []
- for block in blocks:
- for bottleneck in block:
- modules.append(unit_module(bottleneck.in_channel,
- bottleneck.depth,
- bottleneck.stride))
- self.body = Sequential(*modules)
-
- def forward(self, x):
- x = self.input_layer(x)
- x = self.body(x)
- x = self.output_layer(x)
- return l2_norm(x)
-
-
-def IR_50(input_size):
- """Constructs a ir-50 model."""
- model = Backbone(input_size, num_layers=50, mode='ir', drop_ratio=0.4, affine=False)
- return model
-
-
-def IR_101(input_size):
- """Constructs a ir-101 model."""
- model = Backbone(input_size, num_layers=100, mode='ir', drop_ratio=0.4, affine=False)
- return model
-
-
-def IR_152(input_size):
- """Constructs a ir-152 model."""
- model = Backbone(input_size, num_layers=152, mode='ir', drop_ratio=0.4, affine=False)
- return model
-
-
-def IR_SE_50(input_size):
- """Constructs a ir_se-50 model."""
- model = Backbone(input_size, num_layers=50, mode='ir_se', drop_ratio=0.4, affine=False)
- return model
-
-
-def IR_SE_101(input_size):
- """Constructs a ir_se-101 model."""
- model = Backbone(input_size, num_layers=100, mode='ir_se', drop_ratio=0.4, affine=False)
- return model
-
-
-def IR_SE_152(input_size):
- """Constructs a ir_se-152 model."""
- model = Backbone(input_size, num_layers=152, mode='ir_se', drop_ratio=0.4, affine=False)
- return model
diff --git a/spaces/beihai/GFPGAN-V1.3-whole-image/basicsr/ops/fused_act/fused_act.py b/spaces/beihai/GFPGAN-V1.3-whole-image/basicsr/ops/fused_act/fused_act.py
deleted file mode 100644
index 88edc445484b71119dc22a258e83aef49ce39b07..0000000000000000000000000000000000000000
--- a/spaces/beihai/GFPGAN-V1.3-whole-image/basicsr/ops/fused_act/fused_act.py
+++ /dev/null
@@ -1,95 +0,0 @@
-# modify from https://github.com/rosinality/stylegan2-pytorch/blob/master/op/fused_act.py # noqa:E501
-
-import os
-import torch
-from torch import nn
-from torch.autograd import Function
-
-BASICSR_JIT = os.getenv('BASICSR_JIT')
-if BASICSR_JIT == 'True':
- from torch.utils.cpp_extension import load
- module_path = os.path.dirname(__file__)
- fused_act_ext = load(
- 'fused',
- sources=[
- os.path.join(module_path, 'src', 'fused_bias_act.cpp'),
- os.path.join(module_path, 'src', 'fused_bias_act_kernel.cu'),
- ],
- )
-else:
- try:
- from . import fused_act_ext
- except ImportError:
- pass
- # avoid annoying print output
- # print(f'Cannot import deform_conv_ext. Error: {error}. You may need to: \n '
- # '1. compile with BASICSR_EXT=True. or\n '
- # '2. set BASICSR_JIT=True during running')
-
-
-class FusedLeakyReLUFunctionBackward(Function):
-
- @staticmethod
- def forward(ctx, grad_output, out, negative_slope, scale):
- ctx.save_for_backward(out)
- ctx.negative_slope = negative_slope
- ctx.scale = scale
-
- empty = grad_output.new_empty(0)
-
- grad_input = fused_act_ext.fused_bias_act(grad_output, empty, out, 3, 1, negative_slope, scale)
-
- dim = [0]
-
- if grad_input.ndim > 2:
- dim += list(range(2, grad_input.ndim))
-
- grad_bias = grad_input.sum(dim).detach()
-
- return grad_input, grad_bias
-
- @staticmethod
- def backward(ctx, gradgrad_input, gradgrad_bias):
- out, = ctx.saved_tensors
- gradgrad_out = fused_act_ext.fused_bias_act(gradgrad_input, gradgrad_bias, out, 3, 1, ctx.negative_slope,
- ctx.scale)
-
- return gradgrad_out, None, None, None
-
-
-class FusedLeakyReLUFunction(Function):
-
- @staticmethod
- def forward(ctx, input, bias, negative_slope, scale):
- empty = input.new_empty(0)
- out = fused_act_ext.fused_bias_act(input, bias, empty, 3, 0, negative_slope, scale)
- ctx.save_for_backward(out)
- ctx.negative_slope = negative_slope
- ctx.scale = scale
-
- return out
-
- @staticmethod
- def backward(ctx, grad_output):
- out, = ctx.saved_tensors
-
- grad_input, grad_bias = FusedLeakyReLUFunctionBackward.apply(grad_output, out, ctx.negative_slope, ctx.scale)
-
- return grad_input, grad_bias, None, None
-
-
-class FusedLeakyReLU(nn.Module):
-
- def __init__(self, channel, negative_slope=0.2, scale=2**0.5):
- super().__init__()
-
- self.bias = nn.Parameter(torch.zeros(channel))
- self.negative_slope = negative_slope
- self.scale = scale
-
- def forward(self, input):
- return fused_leaky_relu(input, self.bias, self.negative_slope, self.scale)
-
-
-def fused_leaky_relu(input, bias, negative_slope=0.2, scale=2**0.5):
- return FusedLeakyReLUFunction.apply(input, bias, negative_slope, scale)
diff --git a/spaces/betterme/mestreamlit/__init__.py b/spaces/betterme/mestreamlit/__init__.py
deleted file mode 100644
index d55a3812485662fd719c4fda3e0ea456ee0b9dab..0000000000000000000000000000000000000000
--- a/spaces/betterme/mestreamlit/__init__.py
+++ /dev/null
@@ -1,13 +0,0 @@
-# Copyright 2018-2022 Streamlit Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
diff --git a/spaces/bhandsab/meta-llama-Llama-2-70b-hf/index.html b/spaces/bhandsab/meta-llama-Llama-2-70b-hf/index.html
deleted file mode 100644
index 58275de3b1c343a98420342baa076b9baaafa157..0000000000000000000000000000000000000000
--- a/spaces/bhandsab/meta-llama-Llama-2-70b-hf/index.html
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- My static Space
-
-
-
-
-
Welcome to your static Space!
-
You can modify this app directly by editing index.html in the Files and versions tab.
-
- aaccfb2cb3
-
-
-
diff --git a/spaces/bioriAsaeru/text-to-voice/Download Vibrant technology mescope ves v5.1 4shared.37 5 What You Need to Know About MEscope Video ODS Assist.md b/spaces/bioriAsaeru/text-to-voice/Download Vibrant technology mescope ves v5.1 4shared.37 5 What You Need to Know About MEscope Video ODS Assist.md
deleted file mode 100644
index ebf77aba8f78dc8a9a70797d0d04b20bd2fe64df..0000000000000000000000000000000000000000
--- a/spaces/bioriAsaeru/text-to-voice/Download Vibrant technology mescope ves v5.1 4shared.37 5 What You Need to Know About MEscope Video ODS Assist.md
+++ /dev/null
@@ -1,5 +0,0 @@
-
-
solucionario calculo tom apostol vol 1 y 2 soundgraph vfd driver downloadtrmds Swedish House Mafia - Until Now (Deluxe Version) [iTunes Plus AAC M4A] (devilwithhalo) Apsc68 Series Gratis | temp soal tes masuk fakultas kedokteran uph | temp mosaic 2 reading download.zip dani johnson war on debt DOwnload pulp fiction mp4 hindi dubbed 2 Intitle Index of Adobe Flash Cs3 Iso Rar Vibrant technology mescope ves v5.1 4shared.rar
-
Download Vibrant technology mescope ves v5.1 4shared.37 5
aaccfb2cb3
-
-
\ No newline at end of file
diff --git a/spaces/bioriAsaeru/text-to-voice/En 10269 Pdf.md b/spaces/bioriAsaeru/text-to-voice/En 10269 Pdf.md
deleted file mode 100644
index 2938872482d81e5d41e420e1081dd64e7f059557..0000000000000000000000000000000000000000
--- a/spaces/bioriAsaeru/text-to-voice/En 10269 Pdf.md
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
in contrast to total c and n contents, soil aggregates were relatively stable throughout the sample layer, as evidenced by the % total soil aggregates. soil aggregates were more prevalent in field src-d (table 1 ), where soil moisture was drained to deeper layers of the soil. however, the total soil aggregates were comparable between the agricultural field and field src-n. both sub-areas had a good connection to groundwater, allowing the infiltration of water and the formation of the soil aggregates in surface layers [ 36 ]. field src-n had a less developed soil in comparison to the agricultural field, which was reflected by the lower percentage of soil aggregates in the topsoil (table 1 ).
leaching is the process by which water infiltrates into the soil and subsequently leaves through the pores of the soil or through cracks and channels, entering the groundwater [ 5, 15, 18 ]. here, we used the water infiltration capacity (wic) parameter to assess the leaching impact. wic presents the ratio between the total infiltration rate and the infiltration capacity of the soil. wic was expressed as q t/q c, where q t is the infiltration rate at time t and q c is the infiltration capacity of the soil [ 38 ]. according to the results, the wic was greater in field src-n compared to the agricultural field, indicating that the biomass of poplar trees likely enhanced the infiltration capacity in this sub-area. on the other hand, wic was comparable between field src-d and the agricultural field, which indicates similar infiltration capacity despite the vegetation type and soil moisture drainage to deeper layers.
899543212b
-
-
\ No newline at end of file
diff --git a/spaces/blmdsydm/faster-whisper-webui/src/prompts/prependPromptStrategy.py b/spaces/blmdsydm/faster-whisper-webui/src/prompts/prependPromptStrategy.py
deleted file mode 100644
index 6f8b6eba5b98310f57a656db73b5e415de3af958..0000000000000000000000000000000000000000
--- a/spaces/blmdsydm/faster-whisper-webui/src/prompts/prependPromptStrategy.py
+++ /dev/null
@@ -1,31 +0,0 @@
-from src.config import VadInitialPromptMode
-from src.prompts.abstractPromptStrategy import AbstractPromptStrategy
-
-class PrependPromptStrategy(AbstractPromptStrategy):
- """
- A simple prompt strategy that prepends a single prompt to all segments of audio, or prepends the prompt to the first segment of audio.
- """
- def __init__(self, initial_prompt: str, initial_prompt_mode: VadInitialPromptMode):
- """
- Parameters
- ----------
- initial_prompt: str
- The initial prompt to use for the transcription.
- initial_prompt_mode: VadInitialPromptMode
- The mode to use for the initial prompt. If set to PREPEND_FIRST_SEGMENT, the initial prompt will be prepended to the first segment of audio.
- If set to PREPEND_ALL_SEGMENTS, the initial prompt will be prepended to all segments of audio.
- """
- self.initial_prompt = initial_prompt
- self.initial_prompt_mode = initial_prompt_mode
-
- # This is a simple prompt strategy, so we only support these two modes
- if initial_prompt_mode not in [VadInitialPromptMode.PREPEND_ALL_SEGMENTS, VadInitialPromptMode.PREPREND_FIRST_SEGMENT]:
- raise ValueError(f"Unsupported initial prompt mode {initial_prompt_mode}")
-
- def get_segment_prompt(self, segment_index: int, whisper_prompt: str, detected_language: str) -> str:
- if (self.initial_prompt_mode == VadInitialPromptMode.PREPEND_ALL_SEGMENTS):
- return self._concat_prompt(self.initial_prompt, whisper_prompt)
- elif (self.initial_prompt_mode == VadInitialPromptMode.PREPREND_FIRST_SEGMENT):
- return self._concat_prompt(self.initial_prompt, whisper_prompt) if segment_index == 0 else whisper_prompt
- else:
- raise ValueError(f"Unknown initial prompt mode {self.initial_prompt_mode}")
\ No newline at end of file
diff --git a/spaces/brainblow/AudioCreator_Music-Audio_Generation/audiocraft/utils/deadlock.py b/spaces/brainblow/AudioCreator_Music-Audio_Generation/audiocraft/utils/deadlock.py
deleted file mode 100644
index 8abd1bbeea5909e664cf816c020bd7c37effdb66..0000000000000000000000000000000000000000
--- a/spaces/brainblow/AudioCreator_Music-Audio_Generation/audiocraft/utils/deadlock.py
+++ /dev/null
@@ -1,58 +0,0 @@
-# Copyright (c) Meta Platforms, Inc. and affiliates.
-# All rights reserved.
-#
-# This source code is licensed under the license found in the
-# LICENSE file in the root directory of this source tree.
-
-import logging
-import os
-from queue import Queue, Empty
-import signal
-import sys
-import threading
-import traceback
-
-logger = logging.getLogger(__name__)
-
-
-class DeadlockDetect:
- def __init__(self, use: bool = False, timeout: float = 120.):
- self.use = use
- self.timeout = timeout
- self._queue: Queue = Queue()
-
- def update(self, stage: str):
- if self.use:
- self._queue.put(stage)
-
- def __enter__(self):
- if self.use:
- self._thread = threading.Thread(target=self._detector_thread)
- self._thread.start()
-
- def __exit__(self, exc_type, exc_val, exc_tb):
- if self.use:
- self._queue.put(None)
- self._thread.join()
-
- def _detector_thread(self):
- logger.debug("Deadlock detector started")
- last_stage = "init"
- while True:
- try:
- stage = self._queue.get(timeout=self.timeout)
- except Empty:
- break
- if stage is None:
- logger.debug("Exiting deadlock detector thread")
- return
- else:
- last_stage = stage
- logger.error("Deadlock detector timed out, last stage was %s", last_stage)
- for th in threading.enumerate():
- print(th, file=sys.stderr)
- traceback.print_stack(sys._current_frames()[th.ident])
- print(file=sys.stderr)
- sys.stdout.flush()
- sys.stderr.flush()
- os.kill(os.getpid(), signal.SIGKILL)
diff --git a/spaces/brainblow/beat_remixer/beat_manipulator/__init__.py b/spaces/brainblow/beat_remixer/beat_manipulator/__init__.py
deleted file mode 100644
index 66348b6d0c0ab6298c02c6acb52a533f4a211351..0000000000000000000000000000000000000000
--- a/spaces/brainblow/beat_remixer/beat_manipulator/__init__.py
+++ /dev/null
@@ -1,2 +0,0 @@
-from .main import *
-from . import beatmap, effects, image, io, metrics, presets, osu, utils
\ No newline at end of file
diff --git a/spaces/brjathu/HMR2.0/vendor/detectron2/detectron2/utils/comm.py b/spaces/brjathu/HMR2.0/vendor/detectron2/detectron2/utils/comm.py
deleted file mode 100644
index a9ea9a9f578c5704d1e7ff563ef156e9133ab465..0000000000000000000000000000000000000000
--- a/spaces/brjathu/HMR2.0/vendor/detectron2/detectron2/utils/comm.py
+++ /dev/null
@@ -1,238 +0,0 @@
-# Copyright (c) Facebook, Inc. and its affiliates.
-"""
-This file contains primitives for multi-gpu communication.
-This is useful when doing distributed training.
-"""
-
-import functools
-import numpy as np
-import torch
-import torch.distributed as dist
-
-_LOCAL_PROCESS_GROUP = None
-_MISSING_LOCAL_PG_ERROR = (
- "Local process group is not yet created! Please use detectron2's `launch()` "
- "to start processes and initialize pytorch process group. If you need to start "
- "processes in other ways, please call comm.create_local_process_group("
- "num_workers_per_machine) after calling torch.distributed.init_process_group()."
-)
-
-
-def get_world_size() -> int:
- if not dist.is_available():
- return 1
- if not dist.is_initialized():
- return 1
- return dist.get_world_size()
-
-
-def get_rank() -> int:
- if not dist.is_available():
- return 0
- if not dist.is_initialized():
- return 0
- return dist.get_rank()
-
-
-@functools.lru_cache()
-def create_local_process_group(num_workers_per_machine: int) -> None:
- """
- Create a process group that contains ranks within the same machine.
-
- Detectron2's launch() in engine/launch.py will call this function. If you start
- workers without launch(), you'll have to also call this. Otherwise utilities
- like `get_local_rank()` will not work.
-
- This function contains a barrier. All processes must call it together.
-
- Args:
- num_workers_per_machine: the number of worker processes per machine. Typically
- the number of GPUs.
- """
- global _LOCAL_PROCESS_GROUP
- assert _LOCAL_PROCESS_GROUP is None
- assert get_world_size() % num_workers_per_machine == 0
- num_machines = get_world_size() // num_workers_per_machine
- machine_rank = get_rank() // num_workers_per_machine
- for i in range(num_machines):
- ranks_on_i = list(range(i * num_workers_per_machine, (i + 1) * num_workers_per_machine))
- pg = dist.new_group(ranks_on_i)
- if i == machine_rank:
- _LOCAL_PROCESS_GROUP = pg
-
-
-def get_local_process_group():
- """
- Returns:
- A torch process group which only includes processes that are on the same
- machine as the current process. This group can be useful for communication
- within a machine, e.g. a per-machine SyncBN.
- """
- assert _LOCAL_PROCESS_GROUP is not None, _MISSING_LOCAL_PG_ERROR
- return _LOCAL_PROCESS_GROUP
-
-
-def get_local_rank() -> int:
- """
- Returns:
- The rank of the current process within the local (per-machine) process group.
- """
- if not dist.is_available():
- return 0
- if not dist.is_initialized():
- return 0
- assert _LOCAL_PROCESS_GROUP is not None, _MISSING_LOCAL_PG_ERROR
- return dist.get_rank(group=_LOCAL_PROCESS_GROUP)
-
-
-def get_local_size() -> int:
- """
- Returns:
- The size of the per-machine process group,
- i.e. the number of processes per machine.
- """
- if not dist.is_available():
- return 1
- if not dist.is_initialized():
- return 1
- assert _LOCAL_PROCESS_GROUP is not None, _MISSING_LOCAL_PG_ERROR
- return dist.get_world_size(group=_LOCAL_PROCESS_GROUP)
-
-
-def is_main_process() -> bool:
- return get_rank() == 0
-
-
-def synchronize():
- """
- Helper function to synchronize (barrier) among all processes when
- using distributed training
- """
- if not dist.is_available():
- return
- if not dist.is_initialized():
- return
- world_size = dist.get_world_size()
- if world_size == 1:
- return
- if dist.get_backend() == dist.Backend.NCCL:
- # This argument is needed to avoid warnings.
- # It's valid only for NCCL backend.
- dist.barrier(device_ids=[torch.cuda.current_device()])
- else:
- dist.barrier()
-
-
-@functools.lru_cache()
-def _get_global_gloo_group():
- """
- Return a process group based on gloo backend, containing all the ranks
- The result is cached.
- """
- if dist.get_backend() == "nccl":
- return dist.new_group(backend="gloo")
- else:
- return dist.group.WORLD
-
-
-def all_gather(data, group=None):
- """
- Run all_gather on arbitrary picklable data (not necessarily tensors).
-
- Args:
- data: any picklable object
- group: a torch process group. By default, will use a group which
- contains all ranks on gloo backend.
-
- Returns:
- list[data]: list of data gathered from each rank
- """
- if get_world_size() == 1:
- return [data]
- if group is None:
- group = _get_global_gloo_group() # use CPU group by default, to reduce GPU RAM usage.
- world_size = dist.get_world_size(group)
- if world_size == 1:
- return [data]
-
- output = [None for _ in range(world_size)]
- dist.all_gather_object(output, data, group=group)
- return output
-
-
-def gather(data, dst=0, group=None):
- """
- Run gather on arbitrary picklable data (not necessarily tensors).
-
- Args:
- data: any picklable object
- dst (int): destination rank
- group: a torch process group. By default, will use a group which
- contains all ranks on gloo backend.
-
- Returns:
- list[data]: on dst, a list of data gathered from each rank. Otherwise,
- an empty list.
- """
- if get_world_size() == 1:
- return [data]
- if group is None:
- group = _get_global_gloo_group()
- world_size = dist.get_world_size(group=group)
- if world_size == 1:
- return [data]
- rank = dist.get_rank(group=group)
-
- if rank == dst:
- output = [None for _ in range(world_size)]
- dist.gather_object(data, output, dst=dst, group=group)
- return output
- else:
- dist.gather_object(data, None, dst=dst, group=group)
- return []
-
-
-def shared_random_seed():
- """
- Returns:
- int: a random number that is the same across all workers.
- If workers need a shared RNG, they can use this shared seed to
- create one.
-
- All workers must call this function, otherwise it will deadlock.
- """
- ints = np.random.randint(2**31)
- all_ints = all_gather(ints)
- return all_ints[0]
-
-
-def reduce_dict(input_dict, average=True):
- """
- Reduce the values in the dictionary from all processes so that process with rank
- 0 has the reduced results.
-
- Args:
- input_dict (dict): inputs to be reduced. All the values must be scalar CUDA Tensor.
- average (bool): whether to do average or sum
-
- Returns:
- a dict with the same keys as input_dict, after reduction.
- """
- world_size = get_world_size()
- if world_size < 2:
- return input_dict
- with torch.no_grad():
- names = []
- values = []
- # sort the keys so that they are consistent across processes
- for k in sorted(input_dict.keys()):
- names.append(k)
- values.append(input_dict[k])
- values = torch.stack(values, dim=0)
- dist.reduce(values, dst=0)
- if dist.get_rank() == 0 and average:
- # only main process gets accumulated, so only divide by
- # world_size in this case
- values /= world_size
- reduced_dict = {k: v for k, v in zip(names, values)}
- return reduced_dict
diff --git a/spaces/bruno16/massa_qa/prompts.py b/spaces/bruno16/massa_qa/prompts.py
deleted file mode 100644
index a59eb9f6a22b38e92c8e79ed44ddfd4039735f89..0000000000000000000000000000000000000000
--- a/spaces/bruno16/massa_qa/prompts.py
+++ /dev/null
@@ -1,109 +0,0 @@
-"""Prompts for the chatbot and evaluation."""
-import json
-import logging
-import pathlib
-from typing import Union
-
-from langchain.prompts import (
- ChatPromptTemplate,
- HumanMessagePromptTemplate,
- SystemMessagePromptTemplate,
-)
-
-logger = logging.getLogger(__name__)
-
-
-def load_chat_prompt(f_name: Union[pathlib.Path, str] = None) -> ChatPromptTemplate:
- if isinstance(f_name, str) and f_name:
- f_name = pathlib.Path(f_name)
- if f_name and f_name.is_file():
- template = json.load(f_name.open("r"))
- else:
- logger.warning(
- f"No chat prompt provided. Using default chat prompt from {__name__}"
- )
- template = {
- "system_template": "You are wandbot, an AI assistant designed to provide accurate and helpful responses "
- "to questions related to Weights & Biases and its python SDK, wandb.\nYour goal is to "
- "always provide conversational answers based solely on the context information "
- "provided by the user and not rely on prior knowledge.\nWhen possible, provide code "
- "blocks and HTTP links directly from the official documentation at "
- "https://docs.wandb.ai, but ensure that they are relevant and not fabricated.\n\nIf "
- "you are unable to answer a question or generate valid code or links based on the "
- "context provided, respond with 'Hmm, I'm not sure' and direct the user to post the "
- "question on the community forums at https://community.wandb.ai/ or reach out to wandb "
- "support via support@wandb.ai.\n\nYou can only answer questions related to wandb and "
- "Weights & Biases.\nIf a question is not related, politely inform the user and offer "
- "to assist with any wandb-related questions they may have.\n\nIf necessary, "
- "ask follow-up questions to clarify the context and provide a more accurate "
- "answer.\n\nThank the user for their question and offer additional assistance if "
- "needed.\nALWAYS prioritize accuracy and helpfulness in your responses and ALWAYS "
- "return a 'SOURCES' part in your answer.\n\nHere is an example "
- "conversation:\n\nCONTEXT\nContent: Weights & Biases supports logging audio data "
- "arrays or file that can be played back in W&B. You can log audio with `wandb.Audio("
- ")`\nSource: 28-pl\nContent: # Log an audio array or file\nwandb.log({{'my whale "
- "song': wandb.Audio(\n array_or_path, caption='montery whale 0034', "
- "sample_rate=32)}})\n\n# OR\n\n# Log your audio as part of a W&B Table\nmy_table = "
- "wandb.Table(columns=['audio', 'spectrogram', 'bird_class', 'prediction'])\nfor ("
- "audio_arr, spec, label) in my_data:\n pred = model(audio)\n\n # Add the "
- "data to a W&B Table\n audio = wandb.Audio(audio_arr, sample_rate=32)\n "
- "img = wandb.Image(spec)\n my_table.add_data(audio, img, label, pred)\n\n# Log "
- "the Table to wandb\n wandb.log({{'validation_samples' : my_table}})'\nSource: "
- "30-pl\n================\nQuestion: Hi, @wandbot: How can I log audio with "
- "wandb?\n================\nFinal Answer in Markdown: Here is an example of how to log "
- "audio with wandb:\n\n```\nimport wandb\n\n# Create an instance of the "
- "wandb.data_types.Audio class\naudio = wandb.data_types.Audio("
- "data_or_path='path/to/audio.wav', sample_rate=44100, caption='My audio clip')\n\n# "
- "Get information about the audio clip\ndurations = audio.durations()\nsample_rates = "
- "audio.sample_rates()\n\n# Log the audio clip\nwandb.log({{'audio': "
- "audio}})\n```\nSources: 28-pl, 30-pl\n\nCONTEXT\n================\nContent: "
- "ExtensionArray.repeat(repeats, axis=None) Returns a new ExtensionArray where each "
- "element of the current ExtensionArray is repeated consecutively a given number of "
- "times.\n\nParameters: repeats int or array of ints. The number of repetitions for "
- "each element. This should be a positive integer. Repeating 0 times will return an "
- "empty array. axis (0 or ‘index’, 1 or ‘columns’), default 0 The axis along which to "
- "repeat values. Currently only axis=0 is supported.\nSource: "
- "0-pl\n================\nQuestion: How to eat vegetables using "
- "pandas?\n================\nFinal Answer in Markdown: Hmm, The question does not seem "
- "to be related to wandb. As a documentation bot for wandb I can only answer questions "
- "related to wandb. Please try again with a question related to "
- "wandb.\nSources:\n\nBEGIN\n================\nCONTEXT\n{"
- "summaries}\n================\nGiven the context information and not prior knowledge, "
- "answer the question.\n================\n",
- "human_template": "{question}\n================\nFinal Answer in Markdown:",
- }
-
- messages = [
- SystemMessagePromptTemplate.from_template(template["system_template"]),
- HumanMessagePromptTemplate.from_template(template["human_template"]),
- ]
- prompt = ChatPromptTemplate.from_messages(messages)
- return prompt
-
-
-def load_eval_prompt(f_name: Union[pathlib.Path, str] = None) -> ChatPromptTemplate:
- if isinstance(f_name, str) and f_name:
- f_name = pathlib.Path(f_name)
- if f_name and f_name.is_file():
- human_template = f_name.open("r").read()
- else:
- logger.warning(
- f"No human prompt provided. Using default human prompt from {__name__}"
- )
-
- human_template = """\nQUESTION: {query}\nCHATBOT ANSWER: {result}\n
- ORIGINAL ANSWER: {answer} GRADE:"""
-
- system_message_prompt = SystemMessagePromptTemplate.from_template(
- """You are an evaluator for the W&B chatbot.You are given a question, the chatbot's answer, and the original answer,
- and are asked to score the chatbot's answer as either CORRECT or INCORRECT. Note
- that sometimes, the original answer is not the best answer, and sometimes the chatbot's answer is not the
- best answer. You are evaluating the chatbot's answer only. Example Format:\nQUESTION: question here\nCHATBOT
- ANSWER: student's answer here\nORIGINAL ANSWER: original answer here\nGRADE: CORRECT or INCORRECT here\nPlease
- remember to grade them based on being factually accurate. Begin!"""
- )
- human_message_prompt = HumanMessagePromptTemplate.from_template(human_template)
- chat_prompt = ChatPromptTemplate.from_messages(
- [system_message_prompt, human_message_prompt]
- )
- return chat_prompt
diff --git a/spaces/bulentsofttech/gradio_s1000_veri_toplama_modeli/yolov5/utils/loggers/wandb/wandb_utils.py b/spaces/bulentsofttech/gradio_s1000_veri_toplama_modeli/yolov5/utils/loggers/wandb/wandb_utils.py
deleted file mode 100644
index 04521bf3681ddc8be3db942820725d9061f47f6a..0000000000000000000000000000000000000000
--- a/spaces/bulentsofttech/gradio_s1000_veri_toplama_modeli/yolov5/utils/loggers/wandb/wandb_utils.py
+++ /dev/null
@@ -1,577 +0,0 @@
-"""Utilities and tools for tracking runs with Weights & Biases."""
-
-import logging
-import os
-import sys
-from contextlib import contextmanager
-from pathlib import Path
-from typing import Dict
-
-import yaml
-from tqdm import tqdm
-
-FILE = Path(__file__).resolve()
-ROOT = FILE.parents[3] # YOLOv5 root directory
-if str(ROOT) not in sys.path:
- sys.path.append(str(ROOT)) # add ROOT to PATH
-
-from utils.dataloaders import LoadImagesAndLabels, img2label_paths
-from utils.general import LOGGER, check_dataset, check_file
-
-try:
- import wandb
-
- assert hasattr(wandb, '__version__') # verify package import not local dir
-except (ImportError, AssertionError):
- wandb = None
-
-RANK = int(os.getenv('RANK', -1))
-WANDB_ARTIFACT_PREFIX = 'wandb-artifact://'
-
-
-def remove_prefix(from_string, prefix=WANDB_ARTIFACT_PREFIX):
- return from_string[len(prefix):]
-
-
-def check_wandb_config_file(data_config_file):
- wandb_config = '_wandb.'.join(data_config_file.rsplit('.', 1)) # updated data.yaml path
- if Path(wandb_config).is_file():
- return wandb_config
- return data_config_file
-
-
-def check_wandb_dataset(data_file):
- is_trainset_wandb_artifact = False
- is_valset_wandb_artifact = False
- if check_file(data_file) and data_file.endswith('.yaml'):
- with open(data_file, errors='ignore') as f:
- data_dict = yaml.safe_load(f)
- is_trainset_wandb_artifact = isinstance(data_dict['train'],
- str) and data_dict['train'].startswith(WANDB_ARTIFACT_PREFIX)
- is_valset_wandb_artifact = isinstance(data_dict['val'],
- str) and data_dict['val'].startswith(WANDB_ARTIFACT_PREFIX)
- if is_trainset_wandb_artifact or is_valset_wandb_artifact:
- return data_dict
- else:
- return check_dataset(data_file)
-
-
-def get_run_info(run_path):
- run_path = Path(remove_prefix(run_path, WANDB_ARTIFACT_PREFIX))
- run_id = run_path.stem
- project = run_path.parent.stem
- entity = run_path.parent.parent.stem
- model_artifact_name = 'run_' + run_id + '_model'
- return entity, project, run_id, model_artifact_name
-
-
-def check_wandb_resume(opt):
- process_wandb_config_ddp_mode(opt) if RANK not in [-1, 0] else None
- if isinstance(opt.resume, str):
- if opt.resume.startswith(WANDB_ARTIFACT_PREFIX):
- if RANK not in [-1, 0]: # For resuming DDP runs
- entity, project, run_id, model_artifact_name = get_run_info(opt.resume)
- api = wandb.Api()
- artifact = api.artifact(entity + '/' + project + '/' + model_artifact_name + ':latest')
- modeldir = artifact.download()
- opt.weights = str(Path(modeldir) / "last.pt")
- return True
- return None
-
-
-def process_wandb_config_ddp_mode(opt):
- with open(check_file(opt.data), errors='ignore') as f:
- data_dict = yaml.safe_load(f) # data dict
- train_dir, val_dir = None, None
- if isinstance(data_dict['train'], str) and data_dict['train'].startswith(WANDB_ARTIFACT_PREFIX):
- api = wandb.Api()
- train_artifact = api.artifact(remove_prefix(data_dict['train']) + ':' + opt.artifact_alias)
- train_dir = train_artifact.download()
- train_path = Path(train_dir) / 'data/images/'
- data_dict['train'] = str(train_path)
-
- if isinstance(data_dict['val'], str) and data_dict['val'].startswith(WANDB_ARTIFACT_PREFIX):
- api = wandb.Api()
- val_artifact = api.artifact(remove_prefix(data_dict['val']) + ':' + opt.artifact_alias)
- val_dir = val_artifact.download()
- val_path = Path(val_dir) / 'data/images/'
- data_dict['val'] = str(val_path)
- if train_dir or val_dir:
- ddp_data_path = str(Path(val_dir) / 'wandb_local_data.yaml')
- with open(ddp_data_path, 'w') as f:
- yaml.safe_dump(data_dict, f)
- opt.data = ddp_data_path
-
-
-class WandbLogger():
- """Log training runs, datasets, models, and predictions to Weights & Biases.
-
- This logger sends information to W&B at wandb.ai. By default, this information
- includes hyperparameters, system configuration and metrics, model metrics,
- and basic data metrics and analyses.
-
- By providing additional command line arguments to train.py, datasets,
- models and predictions can also be logged.
-
- For more on how this logger is used, see the Weights & Biases documentation:
- https://docs.wandb.com/guides/integrations/yolov5
- """
-
- def __init__(self, opt, run_id=None, job_type='Training'):
- """
- - Initialize WandbLogger instance
- - Upload dataset if opt.upload_dataset is True
- - Setup trainig processes if job_type is 'Training'
-
- arguments:
- opt (namespace) -- Commandline arguments for this run
- run_id (str) -- Run ID of W&B run to be resumed
- job_type (str) -- To set the job_type for this run
-
- """
- # Pre-training routine --
- self.job_type = job_type
- self.wandb, self.wandb_run = wandb, None if not wandb else wandb.run
- self.val_artifact, self.train_artifact = None, None
- self.train_artifact_path, self.val_artifact_path = None, None
- self.result_artifact = None
- self.val_table, self.result_table = None, None
- self.bbox_media_panel_images = []
- self.val_table_path_map = None
- self.max_imgs_to_log = 16
- self.wandb_artifact_data_dict = None
- self.data_dict = None
- # It's more elegant to stick to 1 wandb.init call,
- # but useful config data is overwritten in the WandbLogger's wandb.init call
- if isinstance(opt.resume, str): # checks resume from artifact
- if opt.resume.startswith(WANDB_ARTIFACT_PREFIX):
- entity, project, run_id, model_artifact_name = get_run_info(opt.resume)
- model_artifact_name = WANDB_ARTIFACT_PREFIX + model_artifact_name
- assert wandb, 'install wandb to resume wandb runs'
- # Resume wandb-artifact:// runs here| workaround for not overwriting wandb.config
- self.wandb_run = wandb.init(id=run_id,
- project=project,
- entity=entity,
- resume='allow',
- allow_val_change=True)
- opt.resume = model_artifact_name
- elif self.wandb:
- self.wandb_run = wandb.init(config=opt,
- resume="allow",
- project='YOLOv5' if opt.project == 'runs/train' else Path(opt.project).stem,
- entity=opt.entity,
- name=opt.name if opt.name != 'exp' else None,
- job_type=job_type,
- id=run_id,
- allow_val_change=True) if not wandb.run else wandb.run
- if self.wandb_run:
- if self.job_type == 'Training':
- if opt.upload_dataset:
- if not opt.resume:
- self.wandb_artifact_data_dict = self.check_and_upload_dataset(opt)
-
- if opt.resume:
- # resume from artifact
- if isinstance(opt.resume, str) and opt.resume.startswith(WANDB_ARTIFACT_PREFIX):
- self.data_dict = dict(self.wandb_run.config.data_dict)
- else: # local resume
- self.data_dict = check_wandb_dataset(opt.data)
- else:
- self.data_dict = check_wandb_dataset(opt.data)
- self.wandb_artifact_data_dict = self.wandb_artifact_data_dict or self.data_dict
-
- # write data_dict to config. useful for resuming from artifacts. Do this only when not resuming.
- self.wandb_run.config.update({'data_dict': self.wandb_artifact_data_dict}, allow_val_change=True)
- self.setup_training(opt)
-
- if self.job_type == 'Dataset Creation':
- self.wandb_run.config.update({"upload_dataset": True})
- self.data_dict = self.check_and_upload_dataset(opt)
-
- def check_and_upload_dataset(self, opt):
- """
- Check if the dataset format is compatible and upload it as W&B artifact
-
- arguments:
- opt (namespace)-- Commandline arguments for current run
-
- returns:
- Updated dataset info dictionary where local dataset paths are replaced by WAND_ARFACT_PREFIX links.
- """
- assert wandb, 'Install wandb to upload dataset'
- config_path = self.log_dataset_artifact(opt.data, opt.single_cls,
- 'YOLOv5' if opt.project == 'runs/train' else Path(opt.project).stem)
- with open(config_path, errors='ignore') as f:
- wandb_data_dict = yaml.safe_load(f)
- return wandb_data_dict
-
- def setup_training(self, opt):
- """
- Setup the necessary processes for training YOLO models:
- - Attempt to download model checkpoint and dataset artifacts if opt.resume stats with WANDB_ARTIFACT_PREFIX
- - Update data_dict, to contain info of previous run if resumed and the paths of dataset artifact if downloaded
- - Setup log_dict, initialize bbox_interval
-
- arguments:
- opt (namespace) -- commandline arguments for this run
-
- """
- self.log_dict, self.current_epoch = {}, 0
- self.bbox_interval = opt.bbox_interval
- if isinstance(opt.resume, str):
- modeldir, _ = self.download_model_artifact(opt)
- if modeldir:
- self.weights = Path(modeldir) / "last.pt"
- config = self.wandb_run.config
- opt.weights, opt.save_period, opt.batch_size, opt.bbox_interval, opt.epochs, opt.hyp, opt.imgsz = str(
- self.weights), config.save_period, config.batch_size, config.bbox_interval, config.epochs,\
- config.hyp, config.imgsz
- data_dict = self.data_dict
- if self.val_artifact is None: # If --upload_dataset is set, use the existing artifact, don't download
- self.train_artifact_path, self.train_artifact = self.download_dataset_artifact(
- data_dict.get('train'), opt.artifact_alias)
- self.val_artifact_path, self.val_artifact = self.download_dataset_artifact(
- data_dict.get('val'), opt.artifact_alias)
-
- if self.train_artifact_path is not None:
- train_path = Path(self.train_artifact_path) / 'data/images/'
- data_dict['train'] = str(train_path)
- if self.val_artifact_path is not None:
- val_path = Path(self.val_artifact_path) / 'data/images/'
- data_dict['val'] = str(val_path)
-
- if self.val_artifact is not None:
- self.result_artifact = wandb.Artifact("run_" + wandb.run.id + "_progress", "evaluation")
- columns = ["epoch", "id", "ground truth", "prediction"]
- columns.extend(self.data_dict['names'])
- self.result_table = wandb.Table(columns)
- self.val_table = self.val_artifact.get("val")
- if self.val_table_path_map is None:
- self.map_val_table_path()
- if opt.bbox_interval == -1:
- self.bbox_interval = opt.bbox_interval = (opt.epochs // 10) if opt.epochs > 10 else 1
- if opt.evolve or opt.noplots:
- self.bbox_interval = opt.bbox_interval = opt.epochs + 1 # disable bbox_interval
- train_from_artifact = self.train_artifact_path is not None and self.val_artifact_path is not None
- # Update the the data_dict to point to local artifacts dir
- if train_from_artifact:
- self.data_dict = data_dict
-
- def download_dataset_artifact(self, path, alias):
- """
- download the model checkpoint artifact if the path starts with WANDB_ARTIFACT_PREFIX
-
- arguments:
- path -- path of the dataset to be used for training
- alias (str)-- alias of the artifact to be download/used for training
-
- returns:
- (str, wandb.Artifact) -- path of the downladed dataset and it's corresponding artifact object if dataset
- is found otherwise returns (None, None)
- """
- if isinstance(path, str) and path.startswith(WANDB_ARTIFACT_PREFIX):
- artifact_path = Path(remove_prefix(path, WANDB_ARTIFACT_PREFIX) + ":" + alias)
- dataset_artifact = wandb.use_artifact(artifact_path.as_posix().replace("\\", "/"))
- assert dataset_artifact is not None, "'Error: W&B dataset artifact doesn\'t exist'"
- datadir = dataset_artifact.download()
- return datadir, dataset_artifact
- return None, None
-
- def download_model_artifact(self, opt):
- """
- download the model checkpoint artifact if the resume path starts with WANDB_ARTIFACT_PREFIX
-
- arguments:
- opt (namespace) -- Commandline arguments for this run
- """
- if opt.resume.startswith(WANDB_ARTIFACT_PREFIX):
- model_artifact = wandb.use_artifact(remove_prefix(opt.resume, WANDB_ARTIFACT_PREFIX) + ":latest")
- assert model_artifact is not None, 'Error: W&B model artifact doesn\'t exist'
- modeldir = model_artifact.download()
- # epochs_trained = model_artifact.metadata.get('epochs_trained')
- total_epochs = model_artifact.metadata.get('total_epochs')
- is_finished = total_epochs is None
- assert not is_finished, 'training is finished, can only resume incomplete runs.'
- return modeldir, model_artifact
- return None, None
-
- def log_model(self, path, opt, epoch, fitness_score, best_model=False):
- """
- Log the model checkpoint as W&B artifact
-
- arguments:
- path (Path) -- Path of directory containing the checkpoints
- opt (namespace) -- Command line arguments for this run
- epoch (int) -- Current epoch number
- fitness_score (float) -- fitness score for current epoch
- best_model (boolean) -- Boolean representing if the current checkpoint is the best yet.
- """
- model_artifact = wandb.Artifact('run_' + wandb.run.id + '_model',
- type='model',
- metadata={
- 'original_url': str(path),
- 'epochs_trained': epoch + 1,
- 'save period': opt.save_period,
- 'project': opt.project,
- 'total_epochs': opt.epochs,
- 'fitness_score': fitness_score})
- model_artifact.add_file(str(path / 'last.pt'), name='last.pt')
- wandb.log_artifact(model_artifact,
- aliases=['latest', 'last', 'epoch ' + str(self.current_epoch), 'best' if best_model else ''])
- LOGGER.info(f"Saving model artifact on epoch {epoch + 1}")
-
- def log_dataset_artifact(self, data_file, single_cls, project, overwrite_config=False):
- """
- Log the dataset as W&B artifact and return the new data file with W&B links
-
- arguments:
- data_file (str) -- the .yaml file with information about the dataset like - path, classes etc.
- single_class (boolean) -- train multi-class data as single-class
- project (str) -- project name. Used to construct the artifact path
- overwrite_config (boolean) -- overwrites the data.yaml file if set to true otherwise creates a new
- file with _wandb postfix. Eg -> data_wandb.yaml
-
- returns:
- the new .yaml file with artifact links. it can be used to start training directly from artifacts
- """
- upload_dataset = self.wandb_run.config.upload_dataset
- log_val_only = isinstance(upload_dataset, str) and upload_dataset == 'val'
- self.data_dict = check_dataset(data_file) # parse and check
- data = dict(self.data_dict)
- nc, names = (1, ['item']) if single_cls else (int(data['nc']), data['names'])
- names = {k: v for k, v in enumerate(names)} # to index dictionary
-
- # log train set
- if not log_val_only:
- self.train_artifact = self.create_dataset_table(LoadImagesAndLabels(data['train'], rect=True, batch_size=1),
- names,
- name='train') if data.get('train') else None
- if data.get('train'):
- data['train'] = WANDB_ARTIFACT_PREFIX + str(Path(project) / 'train')
-
- self.val_artifact = self.create_dataset_table(
- LoadImagesAndLabels(data['val'], rect=True, batch_size=1), names, name='val') if data.get('val') else None
- if data.get('val'):
- data['val'] = WANDB_ARTIFACT_PREFIX + str(Path(project) / 'val')
-
- path = Path(data_file)
- # create a _wandb.yaml file with artifacts links if both train and test set are logged
- if not log_val_only:
- path = (path.stem if overwrite_config else path.stem + '_wandb') + '.yaml' # updated data.yaml path
- path = ROOT / 'data' / path
- data.pop('download', None)
- data.pop('path', None)
- with open(path, 'w') as f:
- yaml.safe_dump(data, f)
- LOGGER.info(f"Created dataset config file {path}")
-
- if self.job_type == 'Training': # builds correct artifact pipeline graph
- if not log_val_only:
- self.wandb_run.log_artifact(
- self.train_artifact) # calling use_artifact downloads the dataset. NOT NEEDED!
- self.wandb_run.use_artifact(self.val_artifact)
- self.val_artifact.wait()
- self.val_table = self.val_artifact.get('val')
- self.map_val_table_path()
- else:
- self.wandb_run.log_artifact(self.train_artifact)
- self.wandb_run.log_artifact(self.val_artifact)
- return path
-
- def map_val_table_path(self):
- """
- Map the validation dataset Table like name of file -> it's id in the W&B Table.
- Useful for - referencing artifacts for evaluation.
- """
- self.val_table_path_map = {}
- LOGGER.info("Mapping dataset")
- for i, data in enumerate(tqdm(self.val_table.data)):
- self.val_table_path_map[data[3]] = data[0]
-
- def create_dataset_table(self, dataset: LoadImagesAndLabels, class_to_id: Dict[int, str], name: str = 'dataset'):
- """
- Create and return W&B artifact containing W&B Table of the dataset.
-
- arguments:
- dataset -- instance of LoadImagesAndLabels class used to iterate over the data to build Table
- class_to_id -- hash map that maps class ids to labels
- name -- name of the artifact
-
- returns:
- dataset artifact to be logged or used
- """
- # TODO: Explore multiprocessing to slpit this loop parallely| This is essential for speeding up the the logging
- artifact = wandb.Artifact(name=name, type="dataset")
- img_files = tqdm([dataset.path]) if isinstance(dataset.path, str) and Path(dataset.path).is_dir() else None
- img_files = tqdm(dataset.im_files) if not img_files else img_files
- for img_file in img_files:
- if Path(img_file).is_dir():
- artifact.add_dir(img_file, name='data/images')
- labels_path = 'labels'.join(dataset.path.rsplit('images', 1))
- artifact.add_dir(labels_path, name='data/labels')
- else:
- artifact.add_file(img_file, name='data/images/' + Path(img_file).name)
- label_file = Path(img2label_paths([img_file])[0])
- artifact.add_file(str(label_file), name='data/labels/' +
- label_file.name) if label_file.exists() else None
- table = wandb.Table(columns=["id", "train_image", "Classes", "name"])
- class_set = wandb.Classes([{'id': id, 'name': name} for id, name in class_to_id.items()])
- for si, (img, labels, paths, shapes) in enumerate(tqdm(dataset)):
- box_data, img_classes = [], {}
- for cls, *xywh in labels[:, 1:].tolist():
- cls = int(cls)
- box_data.append({
- "position": {
- "middle": [xywh[0], xywh[1]],
- "width": xywh[2],
- "height": xywh[3]},
- "class_id": cls,
- "box_caption": "%s" % (class_to_id[cls])})
- img_classes[cls] = class_to_id[cls]
- boxes = {"ground_truth": {"box_data": box_data, "class_labels": class_to_id}} # inference-space
- table.add_data(si, wandb.Image(paths, classes=class_set, boxes=boxes), list(img_classes.values()),
- Path(paths).name)
- artifact.add(table, name)
- return artifact
-
- def log_training_progress(self, predn, path, names):
- """
- Build evaluation Table. Uses reference from validation dataset table.
-
- arguments:
- predn (list): list of predictions in the native space in the format - [xmin, ymin, xmax, ymax, confidence, class]
- path (str): local path of the current evaluation image
- names (dict(int, str)): hash map that maps class ids to labels
- """
- class_set = wandb.Classes([{'id': id, 'name': name} for id, name in names.items()])
- box_data = []
- avg_conf_per_class = [0] * len(self.data_dict['names'])
- pred_class_count = {}
- for *xyxy, conf, cls in predn.tolist():
- if conf >= 0.25:
- cls = int(cls)
- box_data.append({
- "position": {
- "minX": xyxy[0],
- "minY": xyxy[1],
- "maxX": xyxy[2],
- "maxY": xyxy[3]},
- "class_id": cls,
- "box_caption": f"{names[cls]} {conf:.3f}",
- "scores": {
- "class_score": conf},
- "domain": "pixel"})
- avg_conf_per_class[cls] += conf
-
- if cls in pred_class_count:
- pred_class_count[cls] += 1
- else:
- pred_class_count[cls] = 1
-
- for pred_class in pred_class_count.keys():
- avg_conf_per_class[pred_class] = avg_conf_per_class[pred_class] / pred_class_count[pred_class]
-
- boxes = {"predictions": {"box_data": box_data, "class_labels": names}} # inference-space
- id = self.val_table_path_map[Path(path).name]
- self.result_table.add_data(self.current_epoch, id, self.val_table.data[id][1],
- wandb.Image(self.val_table.data[id][1], boxes=boxes, classes=class_set),
- *avg_conf_per_class)
-
- def val_one_image(self, pred, predn, path, names, im):
- """
- Log validation data for one image. updates the result Table if validation dataset is uploaded and log bbox media panel
-
- arguments:
- pred (list): list of scaled predictions in the format - [xmin, ymin, xmax, ymax, confidence, class]
- predn (list): list of predictions in the native space - [xmin, ymin, xmax, ymax, confidence, class]
- path (str): local path of the current evaluation image
- """
- if self.val_table and self.result_table: # Log Table if Val dataset is uploaded as artifact
- self.log_training_progress(predn, path, names)
-
- if len(self.bbox_media_panel_images) < self.max_imgs_to_log and self.current_epoch > 0:
- if self.current_epoch % self.bbox_interval == 0:
- box_data = [{
- "position": {
- "minX": xyxy[0],
- "minY": xyxy[1],
- "maxX": xyxy[2],
- "maxY": xyxy[3]},
- "class_id": int(cls),
- "box_caption": f"{names[int(cls)]} {conf:.3f}",
- "scores": {
- "class_score": conf},
- "domain": "pixel"} for *xyxy, conf, cls in pred.tolist()]
- boxes = {"predictions": {"box_data": box_data, "class_labels": names}} # inference-space
- self.bbox_media_panel_images.append(wandb.Image(im, boxes=boxes, caption=path.name))
-
- def log(self, log_dict):
- """
- save the metrics to the logging dictionary
-
- arguments:
- log_dict (Dict) -- metrics/media to be logged in current step
- """
- if self.wandb_run:
- for key, value in log_dict.items():
- self.log_dict[key] = value
-
- def end_epoch(self, best_result=False):
- """
- commit the log_dict, model artifacts and Tables to W&B and flush the log_dict.
-
- arguments:
- best_result (boolean): Boolean representing if the result of this evaluation is best or not
- """
- if self.wandb_run:
- with all_logging_disabled():
- if self.bbox_media_panel_images:
- self.log_dict["BoundingBoxDebugger"] = self.bbox_media_panel_images
- try:
- wandb.log(self.log_dict)
- except BaseException as e:
- LOGGER.info(
- f"An error occurred in wandb logger. The training will proceed without interruption. More info\n{e}"
- )
- self.wandb_run.finish()
- self.wandb_run = None
-
- self.log_dict = {}
- self.bbox_media_panel_images = []
- if self.result_artifact:
- self.result_artifact.add(self.result_table, 'result')
- wandb.log_artifact(self.result_artifact,
- aliases=[
- 'latest', 'last', 'epoch ' + str(self.current_epoch),
- ('best' if best_result else '')])
-
- wandb.log({"evaluation": self.result_table})
- columns = ["epoch", "id", "ground truth", "prediction"]
- columns.extend(self.data_dict['names'])
- self.result_table = wandb.Table(columns)
- self.result_artifact = wandb.Artifact("run_" + wandb.run.id + "_progress", "evaluation")
-
- def finish_run(self):
- """
- Log metrics if any and finish the current W&B run
- """
- if self.wandb_run:
- if self.log_dict:
- with all_logging_disabled():
- wandb.log(self.log_dict)
- wandb.run.finish()
-
-
-@contextmanager
-def all_logging_disabled(highest_level=logging.CRITICAL):
- """ source - https://gist.github.com/simon-weber/7853144
- A context manager that will prevent any logging messages triggered during the body from being processed.
- :param highest_level: the maximum logging level in use.
- This would only need to be changed if a custom level greater than CRITICAL is defined.
- """
- previous_level = logging.root.manager.disable
- logging.disable(highest_level)
- try:
- yield
- finally:
- logging.disable(previous_level)
diff --git a/spaces/carlosalonso/Detection-video/carpeta_deteccion/detectron2/utils/file_io.py b/spaces/carlosalonso/Detection-video/carpeta_deteccion/detectron2/utils/file_io.py
deleted file mode 100644
index 46ee4ec31d04eee77976ff3edbbf84762a3409ed..0000000000000000000000000000000000000000
--- a/spaces/carlosalonso/Detection-video/carpeta_deteccion/detectron2/utils/file_io.py
+++ /dev/null
@@ -1,37 +0,0 @@
-# Copyright (c) Facebook, Inc. and its affiliates.
-from iopath.common.file_io import HTTPURLHandler, OneDrivePathHandler, PathHandler
-from iopath.common.file_io import PathManager as PathManagerBase
-
-__all__ = ["PathManager", "PathHandler"]
-
-
-PathManager = PathManagerBase()
-"""
-This is a detectron2 project-specific PathManager.
-We try to stay away from global PathManager in fvcore as it
-introduces potential conflicts among other libraries.
-"""
-
-
-class Detectron2Handler(PathHandler):
- """
- Resolve anything that's hosted under detectron2's namespace.
- """
-
- PREFIX = "detectron2://"
- S3_DETECTRON2_PREFIX = "https://dl.fbaipublicfiles.com/detectron2/"
-
- def _get_supported_prefixes(self):
- return [self.PREFIX]
-
- def _get_local_path(self, path, **kwargs):
- name = path[len(self.PREFIX) :]
- return PathManager.get_local_path(self.S3_DETECTRON2_PREFIX + name, **kwargs)
-
- def _open(self, path, mode="r", **kwargs):
- return PathManager.open(self._get_local_path(path), mode, **kwargs)
-
-
-PathManager.register_handler(HTTPURLHandler())
-PathManager.register_handler(OneDrivePathHandler())
-PathManager.register_handler(Detectron2Handler())
diff --git a/spaces/chansung/zero2story/interfaces/utils.py b/spaces/chansung/zero2story/interfaces/utils.py
deleted file mode 100644
index 0308b6bbf92b2896f14d416302bdf6869787a5b6..0000000000000000000000000000000000000000
--- a/spaces/chansung/zero2story/interfaces/utils.py
+++ /dev/null
@@ -1,114 +0,0 @@
-import copy
-import json
-import string
-import random
-import asyncio
-
-from modules.llms import get_llm_factory
-
-from pingpong.context import CtxLastWindowStrategy
-
-def add_side_character_to_export(
- characters, enable, img,
- name, age, personality, job
-):
- if enable:
- characters.append(
- {
- 'img': img,
- 'name': name
- }
- )
-
- return characters
-
-def add_side_character(enable, name, age, personality, job, llm_type="PaLM"):
- prompts = get_llm_factory(llm_type).create_prompt_manager().prompts
-
- cur_side_chars = 1
- prompt = ""
- for idx in range(len(enable)):
- if enable[idx]:
- prompt += prompts['story_gen']['add_side_character'].format(
- cur_side_chars=cur_side_chars,
- name=name[idx],
- job=job[idx],
- age=age[idx],
- personality=personality[idx]
- )
- cur_side_chars += 1
- return "\n" + prompt if prompt else ""
-
-def id_generator(size=6, chars=string.ascii_uppercase + string.digits):
- return ''.join(random.choice(chars) for _ in range(size))
-
-def parse_first_json_code_snippet(code_snippet):
- json_parsed_string = None
-
- try:
- json_parsed_string = json.loads(code_snippet, strict=False)
- except:
- json_start_index = code_snippet.find('```json')
- json_end_index = code_snippet.find('```', json_start_index + 6)
-
- if json_start_index < 0 or json_end_index < 0:
- raise ValueError('No JSON code snippet found in string.')
-
- json_code_snippet = code_snippet[json_start_index + 7:json_end_index]
- json_parsed_string = json.loads(json_code_snippet, strict=False)
- finally:
- if json_parsed_string is None:
- raise ValueError('No JSON code snippet found in string.')
- return json_parsed_string
-
-async def retry_until_valid_json(prompt, parameters=None, llm_type="PaLM"):
- response_json = None
- factory = get_llm_factory(llm_type)
- llm_service = factory.create_llm_service()
-
- for _ in range(3):
- try:
- response, response_txt = await asyncio.wait_for(llm_service.gen_text(prompt, mode="text", parameters=parameters),
- timeout=10)
-
- print(response_txt)
- except asyncio.TimeoutError:
- raise TimeoutError(f"The response time for {llm_type} API exceeded the limit.")
- except Exception as e:
- print(f"{llm_type} API has encountered an error. Retrying...")
- continue
-
- try:
- response_json = parse_first_json_code_snippet(response_txt)
- if not response_json:
- print("Parsing JSON failed. Retrying...")
- continue
- except:
- print("Parsing JSON failed. Retrying...")
- pass
-
- if len(response.filters) > 0:
- raise ValueError(f"{llm_type} API has withheld a response due to content safety concerns.")
- elif response_json is None:
- print("=== Failed to generate valid JSON response. ===")
- print(response_txt)
- raise ValueError("Failed to generate valid JSON response.")
-
- return response_json
-
-def build_prompts(ppm, win_size=3):
- dummy_ppm = copy.deepcopy(ppm)
- lws = CtxLastWindowStrategy(win_size)
- return lws(dummy_ppm)
-
-async def get_chat_response(prompt, ctx=None, llm_type="PaLM"):
- factory = get_llm_factory(llm_type)
- llm_service = factory.create_llm_service()
- parameters = llm_service.make_params(mode="chat", temperature=1.0, top_k=50, top_p=0.9)
-
- _, response_txt = await llm_service.gen_text(
- prompt,
- parameters=parameters
- )
-
- return response_txt
diff --git a/spaces/charles0519/ChuanhuChatGPT/chatgpt - windows.bat b/spaces/charles0519/ChuanhuChatGPT/chatgpt - windows.bat
deleted file mode 100644
index 0b78fdc3a559abd692e3a9e9af5e482124d13a99..0000000000000000000000000000000000000000
--- a/spaces/charles0519/ChuanhuChatGPT/chatgpt - windows.bat
+++ /dev/null
@@ -1,14 +0,0 @@
-@echo off
-echo Opening ChuanhuChatGPT...
-
-REM Open powershell via bat
-start powershell.exe -NoExit -Command "python ./ChuanhuChatbot.py"
-
-REM The web page can be accessed with delayed start http://127.0.0.1:7860/
-ping -n 5 127.0.0.1>nul
-
-REM access chargpt via your default browser
-start "" "http://127.0.0.1:7860/"
-
-
-echo Finished opening ChuanhuChatGPT (http://127.0.0.1:7860/).
\ No newline at end of file
diff --git a/spaces/chasemcdo/hf_localai/.github/ISSUE_TEMPLATE/bug_report.md b/spaces/chasemcdo/hf_localai/.github/ISSUE_TEMPLATE/bug_report.md
deleted file mode 100644
index a7f77221ee2d009c02a734844f4e9305e868c844..0000000000000000000000000000000000000000
--- a/spaces/chasemcdo/hf_localai/.github/ISSUE_TEMPLATE/bug_report.md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-name: Bug report
-about: Create a report to help us improve
-title: ''
-labels: bug
-assignees: mudler
-
----
-
-
-
-**LocalAI version:**
-
-
-**Environment, CPU architecture, OS, and Version:**
-
-
-**Describe the bug**
-
-
-**To Reproduce**
-
-
-**Expected behavior**
-
-
-**Logs**
-
-
-**Additional context**
-
diff --git a/spaces/chasemcdo/hf_localai/examples/langchain-chroma/store.py b/spaces/chasemcdo/hf_localai/examples/langchain-chroma/store.py
deleted file mode 100644
index b9cbad0e818720ad65053dcec783a0314898303d..0000000000000000000000000000000000000000
--- a/spaces/chasemcdo/hf_localai/examples/langchain-chroma/store.py
+++ /dev/null
@@ -1,25 +0,0 @@
-
-import os
-from langchain.vectorstores import Chroma
-from langchain.embeddings import OpenAIEmbeddings
-from langchain.text_splitter import CharacterTextSplitter
-from langchain.document_loaders import TextLoader
-
-base_path = os.environ.get('OPENAI_API_BASE', 'http://localhost:8080/v1')
-
-# Load and process the text
-loader = TextLoader('state_of_the_union.txt')
-documents = loader.load()
-
-text_splitter = CharacterTextSplitter(chunk_size=300, chunk_overlap=70)
-texts = text_splitter.split_documents(documents)
-
-# Embed and store the texts
-# Supplying a persist_directory will store the embeddings on disk
-persist_directory = 'db'
-
-embedding = OpenAIEmbeddings(model="text-embedding-ada-002")
-vectordb = Chroma.from_documents(documents=texts, embedding=embedding, persist_directory=persist_directory)
-
-vectordb.persist()
-vectordb = None
\ No newline at end of file
diff --git a/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/blis/tests/common.py b/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/blis/tests/common.py
deleted file mode 100644
index 0bd646e12ef4f77f77e1f2d0a88c356f950683ed..0000000000000000000000000000000000000000
--- a/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/blis/tests/common.py
+++ /dev/null
@@ -1,85 +0,0 @@
-# Copyright ExplsionAI GmbH, released under BSD.
-from __future__ import print_function
-
-import numpy as np
-
-np.random.seed(0)
-from numpy.testing import assert_allclose
-
-from hypothesis import assume
-from hypothesis.strategies import tuples, integers, floats
-from hypothesis.extra.numpy import arrays
-
-
-def lengths(lo=1, hi=10):
- return integers(min_value=lo, max_value=hi)
-
-
-def shapes(min_rows=1, max_rows=100, min_cols=1, max_cols=100):
- return tuples(lengths(lo=min_rows, hi=max_rows), lengths(lo=min_cols, hi=max_cols))
-
-
-def ndarrays_of_shape(shape, lo=-1000.0, hi=1000.0, dtype="float64"):
- width = 64 if dtype == "float64" else 32
- return arrays(
- dtype, shape=shape, elements=floats(min_value=lo, max_value=hi, width=width)
- )
-
-
-def ndarrays(
- min_len=0, max_len=10, min_val=-10000000.0, max_val=1000000.0, dtype="float64"
-):
- return lengths(lo=min_len, hi=max_len).flatmap(
- lambda n: ndarrays_of_shape(n, lo=min_val, hi=max_val, dtype=dtype)
- )
-
-
-def matrices(
- min_rows=1,
- max_rows=10,
- min_cols=1,
- max_cols=10,
- min_value=-10000000.0,
- max_value=1000000.0,
- dtype="float64",
-):
- return shapes(
- min_rows=min_rows, max_rows=max_rows, min_cols=min_cols, max_cols=max_cols
- ).flatmap(lambda mn: ndarrays_of_shape(mn, lo=min_value, hi=max_value, dtype=dtype))
-
-
-def positive_ndarrays(min_len=0, max_len=10, max_val=100000.0, dtype="float64"):
- return ndarrays(
- min_len=min_len, max_len=max_len, min_val=0, max_val=max_val, dtype=dtype
- )
-
-
-def negative_ndarrays(min_len=0, max_len=10, min_val=-100000.0, dtype="float64"):
- return ndarrays(
- min_len=min_len, max_len=max_len, min_val=min_val, max_val=-1e-10, dtype=dtype
- )
-
-
-def parse_layer(layer_data):
- # Get the first row, excluding the first column
- x = layer_data[0, 1:]
- # Get the first column, excluding the first row
- # .ascontiguousarray is support important here!!!!
- b = np.ascontiguousarray(layer_data[1:, 0], dtype="float64")
- # Slice out the row and the column used for the X and the bias
- W = layer_data[1:, 1:]
- assert x.ndim == 1
- assert b.ndim == 1
- assert b.shape[0] == W.shape[0]
- assert x.shape[0] == W.shape[1]
- assume(not np.isnan(W.sum()))
- assume(not np.isnan(x.sum()))
- assume(not np.isnan(b.sum()))
- assume(not any(np.isinf(val) for val in W.flatten()))
- assume(not any(np.isinf(val) for val in x))
- assume(not any(np.isinf(val) for val in b))
- return x, b, W
-
-
-def split_row(layer_data):
- return (layer_data[0, :], layer_data[:, :])
diff --git a/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/fontTools/pens/quartzPen.py b/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/fontTools/pens/quartzPen.py
deleted file mode 100644
index 6e1228d6f2b8bbc78cf52864ccaf3b249a654749..0000000000000000000000000000000000000000
--- a/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/fontTools/pens/quartzPen.py
+++ /dev/null
@@ -1,44 +0,0 @@
-from fontTools.pens.basePen import BasePen
-
-from Quartz.CoreGraphics import CGPathCreateMutable, CGPathMoveToPoint
-from Quartz.CoreGraphics import CGPathAddLineToPoint, CGPathAddCurveToPoint
-from Quartz.CoreGraphics import CGPathAddQuadCurveToPoint, CGPathCloseSubpath
-
-
-__all__ = ["QuartzPen"]
-
-
-class QuartzPen(BasePen):
-
- """A pen that creates a CGPath
-
- Parameters
- - path: an optional CGPath to add to
- - xform: an optional CGAffineTransform to apply to the path
- """
-
- def __init__(self, glyphSet, path=None, xform=None):
- BasePen.__init__(self, glyphSet)
- if path is None:
- path = CGPathCreateMutable()
- self.path = path
- self.xform = xform
-
- def _moveTo(self, pt):
- x, y = pt
- CGPathMoveToPoint(self.path, self.xform, x, y)
-
- def _lineTo(self, pt):
- x, y = pt
- CGPathAddLineToPoint(self.path, self.xform, x, y)
-
- def _curveToOne(self, p1, p2, p3):
- (x1, y1), (x2, y2), (x3, y3) = p1, p2, p3
- CGPathAddCurveToPoint(self.path, self.xform, x1, y1, x2, y2, x3, y3)
-
- def _qCurveToOne(self, p1, p2):
- (x1, y1), (x2, y2) = p1, p2
- CGPathAddQuadCurveToPoint(self.path, self.xform, x1, y1, x2, y2)
-
- def _closePath(self):
- CGPathCloseSubpath(self.path)
diff --git a/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/fontTools/varLib/stat.py b/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/fontTools/varLib/stat.py
deleted file mode 100644
index 46c9498dc720e7c23b278ae31b65dbf55f2ad8be..0000000000000000000000000000000000000000
--- a/spaces/chuan-hd/law-assistant-chatbot/.venv/lib/python3.11/site-packages/fontTools/varLib/stat.py
+++ /dev/null
@@ -1,142 +0,0 @@
-"""Extra methods for DesignSpaceDocument to generate its STAT table data."""
-
-from __future__ import annotations
-
-from typing import Dict, List, Union
-
-import fontTools.otlLib.builder
-from fontTools.designspaceLib import (
- AxisLabelDescriptor,
- DesignSpaceDocument,
- DesignSpaceDocumentError,
- LocationLabelDescriptor,
-)
-from fontTools.designspaceLib.types import Region, getVFUserRegion, locationInRegion
-from fontTools.ttLib import TTFont
-
-
-def buildVFStatTable(ttFont: TTFont, doc: DesignSpaceDocument, vfName: str) -> None:
- """Build the STAT table for the variable font identified by its name in
- the given document.
-
- Knowing which variable we're building STAT data for is needed to subset
- the STAT locations to only include what the variable font actually ships.
-
- .. versionadded:: 5.0
-
- .. seealso::
- - :func:`getStatAxes()`
- - :func:`getStatLocations()`
- - :func:`fontTools.otlLib.builder.buildStatTable()`
- """
- for vf in doc.getVariableFonts():
- if vf.name == vfName:
- break
- else:
- raise DesignSpaceDocumentError(
- f"Cannot find the variable font by name {vfName}"
- )
-
- region = getVFUserRegion(doc, vf)
-
- return fontTools.otlLib.builder.buildStatTable(
- ttFont,
- getStatAxes(doc, region),
- getStatLocations(doc, region),
- doc.elidedFallbackName if doc.elidedFallbackName is not None else 2,
- )
-
-
-def getStatAxes(doc: DesignSpaceDocument, userRegion: Region) -> List[Dict]:
- """Return a list of axis dicts suitable for use as the ``axes``
- argument to :func:`fontTools.otlLib.builder.buildStatTable()`.
-
- .. versionadded:: 5.0
- """
- # First, get the axis labels with explicit ordering
- # then append the others in the order they appear.
- maxOrdering = max(
- (axis.axisOrdering for axis in doc.axes if axis.axisOrdering is not None),
- default=-1,
- )
- axisOrderings = []
- for axis in doc.axes:
- if axis.axisOrdering is not None:
- axisOrderings.append(axis.axisOrdering)
- else:
- maxOrdering += 1
- axisOrderings.append(maxOrdering)
- return [
- dict(
- tag=axis.tag,
- name={"en": axis.name, **axis.labelNames},
- ordering=ordering,
- values=[
- _axisLabelToStatLocation(label)
- for label in axis.axisLabels
- if locationInRegion({axis.name: label.userValue}, userRegion)
- ],
- )
- for axis, ordering in zip(doc.axes, axisOrderings)
- ]
-
-
-def getStatLocations(doc: DesignSpaceDocument, userRegion: Region) -> List[Dict]:
- """Return a list of location dicts suitable for use as the ``locations``
- argument to :func:`fontTools.otlLib.builder.buildStatTable()`.
-
- .. versionadded:: 5.0
- """
- axesByName = {axis.name: axis for axis in doc.axes}
- return [
- dict(
- name={"en": label.name, **label.labelNames},
- # Location in the designspace is keyed by axis name
- # Location in buildStatTable by axis tag
- location={
- axesByName[name].tag: value
- for name, value in label.getFullUserLocation(doc).items()
- },
- flags=_labelToFlags(label),
- )
- for label in doc.locationLabels
- if locationInRegion(label.getFullUserLocation(doc), userRegion)
- ]
-
-
-def _labelToFlags(label: Union[AxisLabelDescriptor, LocationLabelDescriptor]) -> int:
- flags = 0
- if label.olderSibling:
- flags |= 1
- if label.elidable:
- flags |= 2
- return flags
-
-
-def _axisLabelToStatLocation(
- label: AxisLabelDescriptor,
-) -> Dict:
- label_format = label.getFormat()
- name = {"en": label.name, **label.labelNames}
- flags = _labelToFlags(label)
- if label_format == 1:
- return dict(name=name, value=label.userValue, flags=flags)
- if label_format == 3:
- return dict(
- name=name,
- value=label.userValue,
- linkedValue=label.linkedUserValue,
- flags=flags,
- )
- if label_format == 2:
- res = dict(
- name=name,
- nominalValue=label.userValue,
- flags=flags,
- )
- if label.userMinimum is not None:
- res["rangeMinValue"] = label.userMinimum
- if label.userMaximum is not None:
- res["rangeMaxValue"] = label.userMaximum
- return res
- raise NotImplementedError("Unknown STAT label format")
diff --git a/spaces/cihyFjudo/fairness-paper-search/Best Coding Practices for Hassle-free Programming How to Use Tools and Techniques to Simplify Your Workflow.md b/spaces/cihyFjudo/fairness-paper-search/Best Coding Practices for Hassle-free Programming How to Use Tools and Techniques to Simplify Your Workflow.md
deleted file mode 100644
index d08dea6cd4be2def9cf8bc850d2862057d435330..0000000000000000000000000000000000000000
--- a/spaces/cihyFjudo/fairness-paper-search/Best Coding Practices for Hassle-free Programming How to Use Tools and Techniques to Simplify Your Workflow.md
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
But, what if there was a way to make coding less hampering? Well, you can use best coding practices to ease your working process. Take these practices as a list of side tasks that you will do while coding.
-
Moreover, developers have to be experts in at least one programming language and have complete mastery over it. They prioritize better quality in one language than bad quality in many. Apart from that, they should learn what are the end-to-end good practices for easy smooth deployment.
Bad coding practices create hindrances in everything, and ultimately, code is full of bugs. However, non-standard coding practices are not always bad. In a unique issue, bad coding can be used to find a suitable solution.
-
There is a lack of guidance in our Education System So, we are on a mission to provide genuine programming tutoring to students acorss the globe. We provide Instand coding help, Programming Homework Help, Final Year CS Project help, Quick Programming assignment help services to the students.
-
Our Approach. We believe in our core values that are integrated with our team and clients together. Our comprehensive and hassle free approach make us the best programming help services provider on the Internet. Every project and Assignment we deliver to you is a true satisfaction of ours.
-
We hire best of the best programming experts having more than 5 years of experience in IT industry. We train them to write code as per college and school standard. Our codes are one hundred percent written by our developers so be worry free and let us solve your assignment.
-
CodingZap is a top rated web programming assignment, homework help service provider. Web Programming encompasses most heard programming languages like HTML, CSS, JavaScript, XML, PHP and others. We have a finest team of web developers and engineers to take care of your projects and assignment. Our Coding Homework Help services are designed to produce the best results in your coursework. Be relaxed and use our Web programming help services to get the best grade in your subject.
-
Get Computer science homework help. Get Code Homework help in computer science from the best experts. CodingZap is offering the best programming help services at a quite affordable cost to students. You can get instant coding project help in any of your computer science subjects. Hire tutors for your online coding assignment now. So if you are looking for CS Homework help services then hire us for guaranteed results.
-
Coding Assignment is related to coding projects and coding homework. Students get frequent coding assignments when they attend programming and coding coursework like C, C++, Java, Python, HTML, CSS, ML & AI.
-
So, if you are struggling to do your coding assignment and need instant help then you can hire codingzap for the best quality deliverables. You just need to pay the half payment upfront and your work will be started. Once its done, you can make the final payment, we will deliver you the final coding solutions.
-
-
The above principles should be treated as a set of tools for writing good sound code. However, it is not necessary to apply all these elements in every project. We have tried to include best practicies for programming.
-
Similarly, they can automate a lot of other tasks by providing built-in functions that would be complicated for us. All major languages have multiple frameworks for different usage needs. They also are a great way to explore and learn a new language. Just understanding the basic programming concepts of the language, you can start coding in the framework.
-
Of course, Geek Week is incomplete without the ravishing sales and offers. There is a heavy discount on almost every GeeksforGeeks course for all 7 days (Whatttttt?!) With the motive of making learning affordable and hassle-free for every programming enthusiast, we have this site-wide sale.
-
It is important to put these best practices and conventions into practice so you can build highly functional applications that work well, are secure, and ultimately make the lives of your API consumers easier.
-
As a teacher or parent, you may be wondering how to best get started with coding for middle school students. It can be intimidating to try something new, especially when it comes to technology. But don't worry, we're here to help! Today, we'll share tips and resources to get your child or students started with programming, including free coding classes and resources that will keep them excited to build new skills. Coding is a valuable skill that can help students develop problem-solving and critical thinking skills, and it can also be a lot of fun. We hope this blog helps you navigate the world of coding for middle school students, and inspires you to give it a try.
-
The best way to start learning to code is to choose a programming language that aligns with your student's interests and age. For example, if they are interested in creating games, they might want to start with a language like Scratch and progress to Python or Java. If they are interested in web development, you might want to start with Wix and Scratch, and progress to HTML, CSS, and JavaScript. We recommend beginning with free Scratch coding first, as it empowers kids to make real games and animations fast, without the hassle of syntax. Here's a quick video that explains the best language for your middle schooler:
-
Figuring out where to start with teaching your child programming can be extremely hard if you do not have the knowledge or funds to teach them to their highest ability. Luckily, there are plenty of free and amazing resources and classes that can help your child learn coding to the best of their ability.
-
Explore some of the most popular coding classes for middle schoolers, from beginner programming, to making their own websites, through to learning how to harness the gaming engine behind hugely successful games such as Angry Birds.
-
Kids love mobile apps and games so why not get them to make their own? This class allows students to learn to code mobile apps in small, live group sessions. The use of Thunkable (a block-based programming language) helps kids who are not confident in written-based coding to make awesome projects. After finishing the class, your middle schooler will be more than comfortable with building a plethora of mobile games and apps!
-
Python is a high-level coding language used by companies such as Netflix and Google, and it is also used for web development, game development, building apps, machine learning, and so much more. Studies have shown programming with Python to be one of the simplest and most popular coding languages when learning to code. If you want your student wants to learn a real-world programming language, this is the best next class to take.
-
Now you and your tween will know how to get started with coding for middle school students! You have free classes, resources, and a great guide on how to teach students programming. Up next, learn ways to get on college mailing lists.
-
Hackerrank tried to answer this very question recently. They held a programming competition involving approximately 5500 students and a hundred different schools. Using their results, they determined which top 50 colleges had the best developers. They concluded that meritocracy prevails where coding skills are concerned, and that great programmers can be found in any school, not necessarily the most prestigious ones listed in official academic rankings.
-
There are several points to make here. First, coding platforms have made learning to code easier. They are browser-based, so no need to worry anymore about the coding environment. It is provided, accessible from anywhere, without installing anything. Students can experience the pleasure of coding hassle-free. Second, coding platforms enable users to assess their programming strengths and weaknesses, so they can continually improve their skills. Finally, they introduce students who are newcomers in the world of programming to a vibrant community of passionate coders. They can learn from expert developers, experience peer-learning, get feedback on their code, ask for help and compete with friends.
-
The survey shows that more than 50% of respondents are convinced that their level or rank on such platforms could be useful professionally. The other half might change their mind once coding platforms begin delivering official programming certifications. The ability to showcase their acquired coding skills with some sort of programming resume is also undoubtedly going to become a reality.
-
IDEs and developer tools don\u2019t always come packaged with the\u00a0best font. Usually, they use a monospaced system font, and while it may work fine for some, others report eye strain or poor readability.\nWhile most of these programs offer the ability to switch fonts, many people don\u2019t take advantage of it. Some programmers may not even realize they\u2019re using a subpar font until they switch to a community-backed alternative and realize how better things can be.\nA\u00a0good font\u00a0can minimize headaches, make your code easier to scan, and even revolutionize how you work.\n"},"name":"Why Switch Your Programming Font?","@type":"Question"},"acceptedAnswer":"@type":"Answer","text":"Here\u2019s what you need to look out for.\n
\n
Clear and easy-to-read characters to reduce eye strain when spending hours looking at hundreds of lines of code.\n
Makes a clear distinction between commonly-confused characters such as the letter \u201cO\u201d and the number \u201c0\u201d or the lowercase \u201cL\u201d and the number \u201c1\u201d.\n
Ligatures or extra whitespace for commonly-used symbols in popular programming languages \u2013 not for everyone, but others love it.\n
Fonts with multiple variations on how certain characters are handled are great, so you can pick and choose exactly the version you prefer.\n\nMany programmers prefer monospace\/fixed-width fonts to help readability and make code easier to scan for\u00a0errors, so most of them fall under that category. Some of them contain standard, non-monospaced versions bundled in if you prefer it that way.\n","name":"So what\u2019s in a suitable programming font?","@type":"Question"]},"@context":"http:\/\/schema.org","name":"webfonts","@type":["Thing"],"@id":"http:\/\/data.wordlift.io\/wl0150038\/post_tag\/webfonts","description":"","url":["https:\/\/kinsta.com\/blog\/tag\/webfonts\/"],"mainEntityOfPage":"https:\/\/kinsta.com\/blog\/tag\/webfonts\/","@context":"http:\/\/schema.org","name":"WordPress Fonts","@type":["Thing"],"@id":"http:\/\/data.wordlift.io\/wl0150038\/term\/topic\/wordpress_fonts","description":"","mainEntityOfPage":"https:\/\/kinsta.com\/topic\/wordpress-fonts\/","@context":"http:\/\/schema.org","name":"WordPress Website Design","@type":["Thing"],"@id":"http:\/\/data.wordlift.io\/wl0150038\/term\/topic\/wordpress_website_design","description":"","mainEntityOfPage":"https:\/\/kinsta.com\/topic\/wordpress-website-design\/"]li code,p code,.wp-block-code,.wp-block-kinsta-notice,.wp-block-kinsta-table-of-contents,.share-staticbackground-color: #f3f3f6;.related-posts background-color: #fafafa;li code,p code border-color: #f3f3f6; Skip to content Test a deployment on our modern App Hosting. For a limited time, your first $20 is on us. aaccfb2cb3
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diff --git a/spaces/cihyFjudo/fairness-paper-search/COMSOL-Multiphysics-540295-For-Windows-Linux-Crack-2021.md b/spaces/cihyFjudo/fairness-paper-search/COMSOL-Multiphysics-540295-For-Windows-Linux-Crack-2021.md
deleted file mode 100644
index 9b438283693dbe4e71135c1a098540b674084642..0000000000000000000000000000000000000000
--- a/spaces/cihyFjudo/fairness-paper-search/COMSOL-Multiphysics-540295-For-Windows-Linux-Crack-2021.md
+++ /dev/null
@@ -1,118 +0,0 @@
-## COMSOL Multiphysics 5.4.0.295 For Windows Linux Crack
-
-
-
-
-
- ![COMSOL Multiphysics 5.4.0.295 For Windows Linux Crack \[2021\]](https://img.xooimage.com/files8/4/3/d/id-e2350000-1461226.png)
-
-
-
-
-
-**CLICK HERE --->>> [https://www.google.com/url?q=https%3A%2F%2Furlin.us%2F2txliP&sa=D&sntz=1&usg=AOvVaw3fvNxMdn1yjAPjHTvZIrwi](https://www.google.com/url?q=https%3A%2F%2Furlin.us%2F2txliP&sa=D&sntz=1&usg=AOvVaw3fvNxMdn1yjAPjHTvZIrwi)**
-
-
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-
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-
-
-# How to Crack COMSOL Multiphysics 5.4.0.295 for Windows and Linux
-
-
-
-COMSOL Multiphysics is a powerful software package that allows you to model and simulate various physical phenomena using finite element methods. It can be used for engineering, science, and education purposes. However, it is also a very expensive software that requires a license to run.
-
-
-
-If you want to use COMSOL Multiphysics 5.4.0.295 for free, you might be tempted to look for a crack online. A crack is a program or a file that modifies or bypasses the original software protection mechanisms, such as serial numbers, activation codes, or dongles. However, cracking COMSOL Multiphysics 5.4.0.295 is not only illegal, but also risky and unreliable.
-
-
-
-First of all, cracking software is a violation of the intellectual property rights of the software developers and distributors. It can result in legal consequences, such as fines or lawsuits. Moreover, it can damage your reputation and credibility as a professional or a student.
-
-
-
-Secondly, cracking software can expose your computer to malware, viruses, or spyware. Many crack files or programs are infected with malicious code that can harm your system, steal your data, or compromise your security. You might end up losing your important files, personal information, or money.
-
-
-
-Thirdly, cracking software can cause performance issues, errors, or crashes. Many crack files or programs are poorly made, outdated, or incompatible with your system or other software. They can interfere with the proper functioning of COMSOL Multiphysics 5.4.0.295 or other applications on your computer. You might experience bugs, glitches, or failures that can ruin your work or waste your time.
-
-
-
-Therefore, we strongly advise you not to crack COMSOL Multiphysics 5.4.0.295 for Windows and Linux. Instead, we recommend you to use the official trial version of the software that you can download from the COMSOL website[^1^]. The trial version allows you to use all the features and modules of COMSOL Multiphysics 5.4.0.295 for 14 days without any cost or obligation.
-
-
-
-If you want to continue using COMSOL Multiphysics 5.4.0.295 after the trial period expires, you can purchase a license from the COMSOL website[^1^] or from an authorized reseller in your region[^2^]. The license price depends on the type and number of modules you need, as well as the number of users and computers you want to install the software on.
-
-
-
-By purchasing a license, you will not only support the development and improvement of COMSOL Multiphysics 5.4.0.295, but also benefit from technical support, updates, and access to online resources and community forums.
-
-
-
-We hope this article has helped you understand why cracking COMSOL Multiphysics 5.4.0.295 is a bad idea and what are the legal and safe alternatives to use this software.
-
-
-
-## What is COMSOL Multiphysics 5.4.0.295?
-
-
-
-COMSOL Multiphysics 5.4.0.295 is the latest version of the software released in November 2018. It introduces several new features and improvements, such as:
-
-
-
-- A new Metal Processing Module that allows you to model metal phase transformations, heat treatment, welding, and quenching processes.
-
-- A new Porous Media Flow Module that allows you to model fluid flow and transport phenomena in porous media, such as soil, rocks, filters, and membranes.
-
-- A new Composite Materials Module that allows you to model the mechanical behavior of composite materials, such as laminates, sandwich structures, and fiber-reinforced plastics.
-
-- A new Random Fields feature that allows you to model spatial variations of material properties using statistical distributions.
-
-- A new Shape Memory Alloy feature that allows you to model the thermo-mechanical behavior of materials that can change their shape in response to temperature changes.
-
-- A new Fluid-Structure Interaction feature that allows you to couple fluid flow and structural mechanics in one simulation.
-
-- Improved performance, usability, and compatibility with other software and hardware platforms.
-
-
-
-COMSOL Multiphysics 5.4.0.295 also includes more than 50 application examples that demonstrate how to use the software for various engineering and scientific problems.
-
-
-
-## How to Learn COMSOL Multiphysics 5.4.0.295?
-
-
-
-If you are new to COMSOL Multiphysics 5.4.0.295 or want to refresh your skills, there are many resources available to help you learn the software.
-
-
-
-One of the best ways to learn COMSOL Multiphysics 5.4.0.295 is to follow the online tutorials that are available on the COMSOL website. The tutorials cover the basics of the software interface, the workflow of creating and solving a model, and the postprocessing and visualization of the results. The tutorials also include step-by-step instructions and screenshots that guide you through each stage of the modeling process.
-
-
-
-Another way to learn COMSOL Multiphysics 5.4.0.295 is to watch the recorded webinars that are available on the COMSOL website. The webinars are hosted by COMSOL experts and cover various topics and applications of the software. The webinars also include live demonstrations and Q&A sessions where you can ask questions and get answers from the presenters.
-
-
-
-A third way to learn COMSOL Multiphysics 5.4.0.295 is to attend the training courses that are offered by COMSOL or its partners in different locations around the world. The training courses are designed for different levels of experience and cover different aspects and modules of the software. The training courses also include hands-on exercises and interaction with instructors and other participants.
-
- 1b8d091108
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diff --git a/spaces/cihyFjudo/fairness-paper-search/Download Mac Os X Mountain Lion Iso File.md b/spaces/cihyFjudo/fairness-paper-search/Download Mac Os X Mountain Lion Iso File.md
deleted file mode 100644
index ffd9740008c083720caa5d1c67fbddee0909840e..0000000000000000000000000000000000000000
--- a/spaces/cihyFjudo/fairness-paper-search/Download Mac Os X Mountain Lion Iso File.md
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
Mac OSX Mountain Lion 10.8.5 is an update which has improved the stability, security and compatibility of your Mac. This update has fixed an issue which may prevent a screen saver from automatic start. It has also fixed an issue which will prevent Mail from displaying different messages. It has also enhanced the reliability while transferring large files over Ethernet. It has also enhanced performance for authenticating Open Directory server. This update has resolved issue which may prevent different applications to use FaceTime HD camera. It has also improved AFP file transfer performance. You may also like to download Mac OSX Lion 10.7.2 DMG Free Download.
-
A mac os x mountain lion 10.8 ISO is still without a doubt the most popular operating system for the old model MacBook the size of mac os x mountain lion 10.8 ISO is just 4GB and you need just 10GB HDD from installation apple has really made a great operating system that runs very smoothly and is very functional for the users the user interface is easy to use and extremely straightforward for any user of macs. mac os x mountain lion 10.8 iso google drive will run on most types of MacBooks if it is old or new still you can install it.
If you are not comfortable with mac os x mountain lion 10.8.5, then you can download the Higher version for free from our website such asMac OS X Mavericks 10.9 ISO or Mac OS X Yosemite ISO
-
Power nap is the second last feature in this list. Power nap is a handy feature used to download any file while your system goes to sleep. Downloading while sleeping can save you lots of power and puts less effort into your hardware.
-
Another option is to peruse the Apple Vintage Software collection at Archive.org which may have image files of older system restore disks and other older system software, just beware that archive.org is not an official distributor of Apple software so appropriate precautions should be taken and only download from there at your own risk.
-
The preinstalled image and Torrent file we talk about in this article was created by a separate team called souldevteam back in the year 2012. Unoftuntily, the website and team are not active anymore to download the file from their website. Mountain Lion OS X is an outdated Apple OS. There are many other latest versions available, we covered them here. It is highly recommended to use the latest releases except you have some special requirements to test the OS X 10.8 currently.if(typeof ez_ad_units!='undefined')ez_ad_units.push([[580,400],'sysprobs_com-medrectangle-3','ezslot_5',105,'0','0']);__ez_fad_position('div-gpt-ad-sysprobs_com-medrectangle-3-0');This method is completely for testing and learning purposes only.
-
After completing the initial configurations, you should land on the mountain lion OS X desktop without any issues.I recommend taking a snapshot now before proceeding further.Install VMware Tools on Mac OS X 10.8Network and sound/audio worked out of the box without additional installations or settings.
-
-
The obvious first step here is to download OS X Mountain Lion. But before you do anything else, a word of caution: once you've used the OS X installer, it will automatically delete the file you need to make the backup disk, so you'll want to either make a copy of the installer or create your disk before you upgrade.
-
Most podcast apps keep a list of your subscribed podcasts in an OPML file, then download new episodes when you instruct the app to do a feed check, or on a time schedule you set in the app's settings. Overcast does things differently. You need to set up an account to use Overcast, and when you do, your podcast subscription list is uploaded onto the Overcast servers. The list is checked continuously against the various feeds, and when a new episode is posted it is auto-downloaded into Overcast, where, optionally, a device alert is triggered so you know the new podcast is now available for playback.
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diff --git a/spaces/cihyFjudo/fairness-paper-search/Download Solution Manual For Applied Nonlinear Control Slotinezip for Free.md b/spaces/cihyFjudo/fairness-paper-search/Download Solution Manual For Applied Nonlinear Control Slotinezip for Free.md
deleted file mode 100644
index 488b8ce1555edbd75b1b0cd14f38e2b01ab71052..0000000000000000000000000000000000000000
--- a/spaces/cihyFjudo/fairness-paper-search/Download Solution Manual For Applied Nonlinear Control Slotinezip for Free.md
+++ /dev/null
@@ -1,6 +0,0 @@
-
Solution Manual For Applied Nonlinear Control Slotinezip
-
- aaccfb2cb3
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diff --git a/spaces/cihyFjudo/fairness-paper-search/Sound Blaster CT4830 Driver for Vista Where to Find the Latest Version.md b/spaces/cihyFjudo/fairness-paper-search/Sound Blaster CT4830 Driver for Vista Where to Find the Latest Version.md
deleted file mode 100644
index 38430ea40c1d55531c12185b6e555b8b0f48e066..0000000000000000000000000000000000000000
--- a/spaces/cihyFjudo/fairness-paper-search/Sound Blaster CT4830 Driver for Vista Where to Find the Latest Version.md
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
Eventually this design proved so popular that Creative made a PCI version of this card. Creative's audio revenue grew from US$40 million per year to nearly US$1 billion following the launch of the Sound Blaster 16 and related products. Rich Sorkin was General Manager of the global business during this time, responsible for product planning, product management, marketing and OEM sales. Moving the card off the ISA bus, which was already approaching obsolescence, meant that no line for host-controlled ISA DMA was available, because the PCI slot offers no such line. Instead, the card used PCI bus mastering to transfer data from the main memory to the D/A converters. Since existing DOS programs expected to be able to initiate host-controlled ISA DMA for producing sound, backward compatibility with the older Sound Blaster cards for DOS programs required a software driver work-around; since this work-around necessarily depended on the virtual 8086 mode of the PC's CPU in order to catch and reroute accesses from the ISA DMA controller to the card itself, it failed for a number of DOS games that either were not fully compatible with this CPU mode or needed so much free conventional memory that they could not be loaded with the driver occupying part of this memory. In Microsoft Windows, there was no problem, as Creative's Windows driver software could handle both ISA and PCI cards correctly.
-
Some drivers from the Audigy 2 ZS have been soft-modded by enthusiasts. These can be installed on Creative's older cards, including Sound Blaster Live!, Audigy, and Audigy 2. It has been claimed to offer improved sound quality, hardware acceleration of higher EAX versions in games, 64-channel mixing for Audigy 1, and an overall improvement in the card's performance. Several forum posts across the web have reported favorable results with this technique, excepting Live! users where the drivers only add the ability to use the newer software applications (i.e. the newer mixer applet). Comments on forums from developers of the software mod have said that Live's hardware is not capable of EAX3 nor 64-channels of hardware sound mixing.
When Windows Vista was released, there was only a single beta driver for the Creative Audigy series that was usable on the operating system with minimal functionality and frequent instability reported by users. A Creative Forum activist named Daniel K. modified drivers from the X-Fi and applied it to the Audigy and Live! series, restoring most if not all of the features that came with the original XP setup CD in Vista. X-Fi drivers have noticeably better sound quality under Vista, and more bug fixes because of the newer build (last modified version is 2.15.0004EQ April). He managed to enable the X-Fi Crystallizer to work on Audigy series cards in software, however because of the patents involved, he was forced to remove all the modified drivers and DLL patch.
-
i am looking for DOS drivers for my Sound Blaster Live CT4830. I am very amateur in MS-DOS. Could someone please help me or guide me to a step by step tutorial on setting up native DOS drivers for my sound card. Thanks
-
If you experience any problems such as no sound, interrupt conflicts or else, try to modify the settings for your driver using SBESET.EXE, or modify your BIOS settings following the instructions given in the HTML file.
-
My SBLive is an older 4.1 version, and I think the ct4830 is a 5.1. Otherwise I'd upload my driver CD for you. But to get your SBLive working in DOS, I'd try to use the file structure on my PII as a starting point.
-
Sound Blaster Live! was the first sound card from Creative with the "What U Hear" recording input channel. This was supported in the Windows drivers, so no additional software was needed to utilize it. The analog stereo audio signal that came out of the main Line Out was directed into this input. That way, one could mix all available inputs and the MIDI synth into one stereo signal. When using "What U Hear" with 5.1 sound, the sound would be downmixed to stereo first. The Creative Recorder utility included with the sound card was specifically designed to take advantage of the "What U Hear" feature, making it a simple matter to capture streaming sound from any source, even from programs that deliberately avoid providing a means for saving the digital sounds, thus freeing non-technical users from the complexities of "patching" between inputs and outputs of various software modules.
-
Hey Guys i am currently having difficulties finding working native dos drivers for my Creative SoundBlaster Live Value CT4830. i have tried the ones in the sticky but they dont work, i have also tried other ones from vogons but no luck. Has anyone got the CT4830 working in dos. the games i am trying work fine in Windows98 but when i click restart in msdos mode there is no sound.
-
-
Come to think of it, I seem to recall the sound playback also being very quiet after the installation of the drivers from the CD -ROM. There might be some "gain" controls under the Mixer settings. I cannot recall, as it has been almost 20 years since I've installed my card with a Windows 98SE setup. I noticed that there is an "UPDDRV95.EXE" file in the \Win95drv folder. Perhaps run that and see if it makes a difference?
-
I'm pretty sure that a driver incompatibility is why the CT4830 did not work. You see, I started with the CT4830, got the 100% smooth install, but then no sound. But rather than reimage the HDD right away, I popped in the CT4780 (after trying another CT4830, as stated earlier), and it worked perfectly.
-
I'm thinking that the early model Live! cards pre-Windows XP and pre-WMA drivers would be excellent choices for EAX sound plus good SB16 compatibility with good wavetable. This is a dirt cheap solution for those wanting to get into retro gaming on PC.
-
Do you have the CD you used successfully with your CT4760 linked someplace please? Otherwise I was going to use this on on Vogon's drivers. I have an ESS ES1869F ISA sound card installed as well if that matters.
-
I?m trying to find some specs on the CT4830 on Creative's site, or other. Did find the User Manual & drivers / patch, but no real specs.For purposes of recording old vinyl LPsb> & reel to reel to HDD to burn to CD or convert to mp3, is this Creative CT4830Very likely / Possibly / Not likelyb>) to have better sound quality than my integrated audio?
-
The drivers don't bother each other. You can have problems if the 2 sound cards end up with the same IRQ. I have an Audigy 1 and an Audigy 2 ZS in my recording computer. At one time, I had a third sound card in the computer but the computer developed some psychological problems and starting switching around IRQs between the 3 cards on every reboot so I extracted one of them.
-
You can find much better cards out there for recording than the Creative Labs cards but there is nothiing else to compare with the kX drivers for taking advantage of the features of these cards for recording. You should just stick your CT4830 in the computer and try it out and see how it sounds.
-
The Ensoniq based SB Live cards were very troublesome to get working properly, I recall a lot of people scouring markets for the original Soundblasters which would just work...
The Ensoniqs are very picky about having the exact right driver, an OEM card won't work properly with a non-OEM driver (e.g. a Dell SB Live needs the Dell driver) and vice-versa, and in DOS the OPL3 emulation caused a lot of heartache, being done by a TSR program, and the wavetable for music was also a software table loaded into memory from an .ECW file (which was usually not supplied with the driver package... handy).
If the program uses MIDI music, make sure the Midi Mapper is not selected if it's being run under Windows.
-
Long time since I used Win98, but in the MIDI section of the sound or multimedia setup or whatever it was called, make sure MIDI is directed to the card's MPU-401 interface, not the mapper. If the driver is correctly installed, I think you just select MPU-401.
-
Again it's a long time since I used such a card, but the Wave Device may not produce any sound unless a software wavetable is loaded. If there is an MPU-401 option available, that might play Soundblaster FM, but I don't remember whether the Ensoniq based cards could do that in hardware or not.
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diff --git a/spaces/clem/Image_Face_Upscale_Restoration-GFPGAN/app.py b/spaces/clem/Image_Face_Upscale_Restoration-GFPGAN/app.py
deleted file mode 100644
index 67fcac0171bbb77d2b1d3b23b7293635b6297e28..0000000000000000000000000000000000000000
--- a/spaces/clem/Image_Face_Upscale_Restoration-GFPGAN/app.py
+++ /dev/null
@@ -1,142 +0,0 @@
-import os
-
-import cv2
-import gradio as gr
-import torch
-from basicsr.archs.srvgg_arch import SRVGGNetCompact
-from gfpgan.utils import GFPGANer
-from realesrgan.utils import RealESRGANer
-
-os.system("pip freeze")
-# download weights
-if not os.path.exists('realesr-general-x4v3.pth'):
- os.system("wget https://github.com/xinntao/Real-ESRGAN/releases/download/v0.2.5.0/realesr-general-x4v3.pth -P .")
-if not os.path.exists('GFPGANv1.2.pth'):
- os.system("wget https://github.com/TencentARC/GFPGAN/releases/download/v1.3.0/GFPGANv1.2.pth -P .")
-if not os.path.exists('GFPGANv1.3.pth'):
- os.system("wget https://github.com/TencentARC/GFPGAN/releases/download/v1.3.0/GFPGANv1.3.pth -P .")
-if not os.path.exists('GFPGANv1.4.pth'):
- os.system("wget https://github.com/TencentARC/GFPGAN/releases/download/v1.3.0/GFPGANv1.4.pth -P .")
-if not os.path.exists('RestoreFormer.pth'):
- os.system("wget https://github.com/TencentARC/GFPGAN/releases/download/v1.3.4/RestoreFormer.pth -P .")
-if not os.path.exists('CodeFormer.pth'):
- os.system("wget https://github.com/TencentARC/GFPGAN/releases/download/v1.3.4/CodeFormer.pth -P .")
-
-torch.hub.download_url_to_file(
- 'https://thumbs.dreamstime.com/b/tower-bridge-traditional-red-bus-black-white-colors-view-to-tower-bridge-london-black-white-colors-108478942.jpg',
- 'a1.jpg')
-torch.hub.download_url_to_file(
- 'https://media.istockphoto.com/id/523514029/photo/london-skyline-b-w.jpg?s=612x612&w=0&k=20&c=kJS1BAtfqYeUDaORupj0sBPc1hpzJhBUUqEFfRnHzZ0=',
- 'a2.jpg')
-torch.hub.download_url_to_file(
- 'https://i.guim.co.uk/img/media/06f614065ed82ca0e917b149a32493c791619854/0_0_3648_2789/master/3648.jpg?width=700&quality=85&auto=format&fit=max&s=05764b507c18a38590090d987c8b6202',
- 'a3.jpg')
-torch.hub.download_url_to_file(
- 'https://i.pinimg.com/736x/46/96/9e/46969eb94aec2437323464804d27706d--victorian-london-victorian-era.jpg',
- 'a4.jpg')
-
-# background enhancer with RealESRGAN
-model = SRVGGNetCompact(num_in_ch=3, num_out_ch=3, num_feat=64, num_conv=32, upscale=4, act_type='prelu')
-model_path = 'realesr-general-x4v3.pth'
-half = True if torch.cuda.is_available() else False
-upsampler = RealESRGANer(scale=4, model_path=model_path, model=model, tile=0, tile_pad=10, pre_pad=0, half=half)
-
-os.makedirs('output', exist_ok=True)
-
-
-# def inference(img, version, scale, weight):
-def inference(img, version, scale):
- # weight /= 100
- print(img, version, scale)
- try:
- extension = os.path.splitext(os.path.basename(str(img)))[1]
- img = cv2.imread(img, cv2.IMREAD_UNCHANGED)
- if len(img.shape) == 3 and img.shape[2] == 4:
- img_mode = 'RGBA'
- elif len(img.shape) == 2: # for gray inputs
- img_mode = None
- img = cv2.cvtColor(img, cv2.COLOR_GRAY2BGR)
- else:
- img_mode = None
-
- h, w = img.shape[0:2]
- if h < 300:
- img = cv2.resize(img, (w * 2, h * 2), interpolation=cv2.INTER_LANCZOS4)
-
- if version == 'v1.2':
- face_enhancer = GFPGANer(
- model_path='GFPGANv1.2.pth', upscale=2, arch='clean', channel_multiplier=2, bg_upsampler=upsampler)
- elif version == 'v1.3':
- face_enhancer = GFPGANer(
- model_path='GFPGANv1.3.pth', upscale=2, arch='clean', channel_multiplier=2, bg_upsampler=upsampler)
- elif version == 'v1.4':
- face_enhancer = GFPGANer(
- model_path='GFPGANv1.4.pth', upscale=2, arch='clean', channel_multiplier=2, bg_upsampler=upsampler)
- elif version == 'RestoreFormer':
- face_enhancer = GFPGANer(
- model_path='RestoreFormer.pth', upscale=2, arch='RestoreFormer', channel_multiplier=2, bg_upsampler=upsampler)
- elif version == 'CodeFormer':
- face_enhancer = GFPGANer(
- model_path='CodeFormer.pth', upscale=2, arch='CodeFormer', channel_multiplier=2, bg_upsampler=upsampler)
- elif version == 'RealESR-General-x4v3':
- face_enhancer = GFPGANer(
- model_path='realesr-general-x4v3.pth', upscale=2, arch='realesr-general', channel_multiplier=2, bg_upsampler=upsampler)
-
- try:
- # _, _, output = face_enhancer.enhance(img, has_aligned=False, only_center_face=False, paste_back=True, weight=weight)
- _, _, output = face_enhancer.enhance(img, has_aligned=False, only_center_face=False, paste_back=True)
- except RuntimeError as error:
- print('Error', error)
-
- try:
- if scale != 2:
- interpolation = cv2.INTER_AREA if scale < 2 else cv2.INTER_LANCZOS4
- h, w = img.shape[0:2]
- output = cv2.resize(output, (int(w * scale / 2), int(h * scale / 2)), interpolation=interpolation)
- except Exception as error:
- print('wrong scale input.', error)
- if img_mode == 'RGBA': # RGBA images should be saved in png format
- extension = 'png'
- else:
- extension = 'jpg'
- save_path = f'output/out.{extension}'
- cv2.imwrite(save_path, output)
-
- output = cv2.cvtColor(output, cv2.COLOR_BGR2RGB)
- return output, save_path
- except Exception as error:
- print('global exception', error)
- return None, None
-
-
-title = "Image Upscaling & Restoration(esp. Face) using GFPGAN Algorithm"
-description = r"""Gradio demo for GFPGAN: Towards Real-World Blind Face Restoration and Upscalling of the image with a Generative Facial Prior.
-Practically the algorithm is used to restore your **old photos** or improve **AI-generated faces**.
-To use it, simply just upload the concerned image.
-"""
-article = r"""
-[](https://github.com/TencentARC/GFPGAN/releases)
-[](https://github.com/TencentARC/GFPGAN)
-[](https://arxiv.org/abs/2101.04061)
-
-"""
-demo = gr.Interface(
- inference, [
- gr.inputs.Image(type="filepath", label="Input"),
- # gr.inputs.Radio(['v1.2', 'v1.3', 'v1.4', 'RestoreFormer', 'CodeFormer'], type="value", default='v1.4', label='version'),
- gr.inputs.Radio(['v1.2', 'v1.3', 'v1.4', 'RestoreFormer','CodeFormer','RealESR-General-x4v3'], type="value", default='v1.4', label='version'),
- gr.inputs.Number(label="Rescaling factor", default=2),
- # gr.Slider(0, 100, label='Weight, only for CodeFormer. 0 for better quality, 100 for better identity', default=50)
- ], [
- gr.outputs.Image(type="numpy", label="Output (The whole image)"),
- gr.outputs.File(label="Download the output image")
- ],
- title=title,
- description=description,
- article=article,
- # examples=[['AI-generate.jpg', 'v1.4', 2, 50], ['lincoln.jpg', 'v1.4', 2, 50], ['Blake_Lively.jpg', 'v1.4', 2, 50],
- # ['10045.png', 'v1.4', 2, 50]]).launch()
- examples=[['a1.jpg', 'v1.4', 2], ['a2.jpg', 'v1.4', 2], ['a3.jpg', 'v1.4', 2],['a4.jpg', 'v1.4', 2]])
-
-demo.queue(concurrency_count=4)
-demo.launch()
\ No newline at end of file
diff --git a/spaces/cloudtheboi/Lofi4All/.pythonlibs/lib/python3.10/site-packages/click/termui.py b/spaces/cloudtheboi/Lofi4All/.pythonlibs/lib/python3.10/site-packages/click/termui.py
deleted file mode 100644
index db7a4b286174fdf26f3251631a2066eda2fa5bea..0000000000000000000000000000000000000000
--- a/spaces/cloudtheboi/Lofi4All/.pythonlibs/lib/python3.10/site-packages/click/termui.py
+++ /dev/null
@@ -1,784 +0,0 @@
-import inspect
-import io
-import itertools
-import sys
-import typing as t
-from gettext import gettext as _
-
-from ._compat import isatty
-from ._compat import strip_ansi
-from .exceptions import Abort
-from .exceptions import UsageError
-from .globals import resolve_color_default
-from .types import Choice
-from .types import convert_type
-from .types import ParamType
-from .utils import echo
-from .utils import LazyFile
-
-if t.TYPE_CHECKING:
- from ._termui_impl import ProgressBar
-
-V = t.TypeVar("V")
-
-# The prompt functions to use. The doc tools currently override these
-# functions to customize how they work.
-visible_prompt_func: t.Callable[[str], str] = input
-
-_ansi_colors = {
- "black": 30,
- "red": 31,
- "green": 32,
- "yellow": 33,
- "blue": 34,
- "magenta": 35,
- "cyan": 36,
- "white": 37,
- "reset": 39,
- "bright_black": 90,
- "bright_red": 91,
- "bright_green": 92,
- "bright_yellow": 93,
- "bright_blue": 94,
- "bright_magenta": 95,
- "bright_cyan": 96,
- "bright_white": 97,
-}
-_ansi_reset_all = "\033[0m"
-
-
-def hidden_prompt_func(prompt: str) -> str:
- import getpass
-
- return getpass.getpass(prompt)
-
-
-def _build_prompt(
- text: str,
- suffix: str,
- show_default: bool = False,
- default: t.Optional[t.Any] = None,
- show_choices: bool = True,
- type: t.Optional[ParamType] = None,
-) -> str:
- prompt = text
- if type is not None and show_choices and isinstance(type, Choice):
- prompt += f" ({', '.join(map(str, type.choices))})"
- if default is not None and show_default:
- prompt = f"{prompt} [{_format_default(default)}]"
- return f"{prompt}{suffix}"
-
-
-def _format_default(default: t.Any) -> t.Any:
- if isinstance(default, (io.IOBase, LazyFile)) and hasattr(default, "name"):
- return default.name
-
- return default
-
-
-def prompt(
- text: str,
- default: t.Optional[t.Any] = None,
- hide_input: bool = False,
- confirmation_prompt: t.Union[bool, str] = False,
- type: t.Optional[t.Union[ParamType, t.Any]] = None,
- value_proc: t.Optional[t.Callable[[str], t.Any]] = None,
- prompt_suffix: str = ": ",
- show_default: bool = True,
- err: bool = False,
- show_choices: bool = True,
-) -> t.Any:
- """Prompts a user for input. This is a convenience function that can
- be used to prompt a user for input later.
-
- If the user aborts the input by sending an interrupt signal, this
- function will catch it and raise a :exc:`Abort` exception.
-
- :param text: the text to show for the prompt.
- :param default: the default value to use if no input happens. If this
- is not given it will prompt until it's aborted.
- :param hide_input: if this is set to true then the input value will
- be hidden.
- :param confirmation_prompt: Prompt a second time to confirm the
- value. Can be set to a string instead of ``True`` to customize
- the message.
- :param type: the type to use to check the value against.
- :param value_proc: if this parameter is provided it's a function that
- is invoked instead of the type conversion to
- convert a value.
- :param prompt_suffix: a suffix that should be added to the prompt.
- :param show_default: shows or hides the default value in the prompt.
- :param err: if set to true the file defaults to ``stderr`` instead of
- ``stdout``, the same as with echo.
- :param show_choices: Show or hide choices if the passed type is a Choice.
- For example if type is a Choice of either day or week,
- show_choices is true and text is "Group by" then the
- prompt will be "Group by (day, week): ".
-
- .. versionadded:: 8.0
- ``confirmation_prompt`` can be a custom string.
-
- .. versionadded:: 7.0
- Added the ``show_choices`` parameter.
-
- .. versionadded:: 6.0
- Added unicode support for cmd.exe on Windows.
-
- .. versionadded:: 4.0
- Added the `err` parameter.
-
- """
-
- def prompt_func(text: str) -> str:
- f = hidden_prompt_func if hide_input else visible_prompt_func
- try:
- # Write the prompt separately so that we get nice
- # coloring through colorama on Windows
- echo(text.rstrip(" "), nl=False, err=err)
- # Echo a space to stdout to work around an issue where
- # readline causes backspace to clear the whole line.
- return f(" ")
- except (KeyboardInterrupt, EOFError):
- # getpass doesn't print a newline if the user aborts input with ^C.
- # Allegedly this behavior is inherited from getpass(3).
- # A doc bug has been filed at https://bugs.python.org/issue24711
- if hide_input:
- echo(None, err=err)
- raise Abort() from None
-
- if value_proc is None:
- value_proc = convert_type(type, default)
-
- prompt = _build_prompt(
- text, prompt_suffix, show_default, default, show_choices, type
- )
-
- if confirmation_prompt:
- if confirmation_prompt is True:
- confirmation_prompt = _("Repeat for confirmation")
-
- confirmation_prompt = _build_prompt(confirmation_prompt, prompt_suffix)
-
- while True:
- while True:
- value = prompt_func(prompt)
- if value:
- break
- elif default is not None:
- value = default
- break
- try:
- result = value_proc(value)
- except UsageError as e:
- if hide_input:
- echo(_("Error: The value you entered was invalid."), err=err)
- else:
- echo(_("Error: {e.message}").format(e=e), err=err) # noqa: B306
- continue
- if not confirmation_prompt:
- return result
- while True:
- value2 = prompt_func(confirmation_prompt)
- is_empty = not value and not value2
- if value2 or is_empty:
- break
- if value == value2:
- return result
- echo(_("Error: The two entered values do not match."), err=err)
-
-
-def confirm(
- text: str,
- default: t.Optional[bool] = False,
- abort: bool = False,
- prompt_suffix: str = ": ",
- show_default: bool = True,
- err: bool = False,
-) -> bool:
- """Prompts for confirmation (yes/no question).
-
- If the user aborts the input by sending a interrupt signal this
- function will catch it and raise a :exc:`Abort` exception.
-
- :param text: the question to ask.
- :param default: The default value to use when no input is given. If
- ``None``, repeat until input is given.
- :param abort: if this is set to `True` a negative answer aborts the
- exception by raising :exc:`Abort`.
- :param prompt_suffix: a suffix that should be added to the prompt.
- :param show_default: shows or hides the default value in the prompt.
- :param err: if set to true the file defaults to ``stderr`` instead of
- ``stdout``, the same as with echo.
-
- .. versionchanged:: 8.0
- Repeat until input is given if ``default`` is ``None``.
-
- .. versionadded:: 4.0
- Added the ``err`` parameter.
- """
- prompt = _build_prompt(
- text,
- prompt_suffix,
- show_default,
- "y/n" if default is None else ("Y/n" if default else "y/N"),
- )
-
- while True:
- try:
- # Write the prompt separately so that we get nice
- # coloring through colorama on Windows
- echo(prompt.rstrip(" "), nl=False, err=err)
- # Echo a space to stdout to work around an issue where
- # readline causes backspace to clear the whole line.
- value = visible_prompt_func(" ").lower().strip()
- except (KeyboardInterrupt, EOFError):
- raise Abort() from None
- if value in ("y", "yes"):
- rv = True
- elif value in ("n", "no"):
- rv = False
- elif default is not None and value == "":
- rv = default
- else:
- echo(_("Error: invalid input"), err=err)
- continue
- break
- if abort and not rv:
- raise Abort()
- return rv
-
-
-def echo_via_pager(
- text_or_generator: t.Union[t.Iterable[str], t.Callable[[], t.Iterable[str]], str],
- color: t.Optional[bool] = None,
-) -> None:
- """This function takes a text and shows it via an environment specific
- pager on stdout.
-
- .. versionchanged:: 3.0
- Added the `color` flag.
-
- :param text_or_generator: the text to page, or alternatively, a
- generator emitting the text to page.
- :param color: controls if the pager supports ANSI colors or not. The
- default is autodetection.
- """
- color = resolve_color_default(color)
-
- if inspect.isgeneratorfunction(text_or_generator):
- i = t.cast(t.Callable[[], t.Iterable[str]], text_or_generator)()
- elif isinstance(text_or_generator, str):
- i = [text_or_generator]
- else:
- i = iter(t.cast(t.Iterable[str], text_or_generator))
-
- # convert every element of i to a text type if necessary
- text_generator = (el if isinstance(el, str) else str(el) for el in i)
-
- from ._termui_impl import pager
-
- return pager(itertools.chain(text_generator, "\n"), color)
-
-
-def progressbar(
- iterable: t.Optional[t.Iterable[V]] = None,
- length: t.Optional[int] = None,
- label: t.Optional[str] = None,
- show_eta: bool = True,
- show_percent: t.Optional[bool] = None,
- show_pos: bool = False,
- item_show_func: t.Optional[t.Callable[[t.Optional[V]], t.Optional[str]]] = None,
- fill_char: str = "#",
- empty_char: str = "-",
- bar_template: str = "%(label)s [%(bar)s] %(info)s",
- info_sep: str = " ",
- width: int = 36,
- file: t.Optional[t.TextIO] = None,
- color: t.Optional[bool] = None,
- update_min_steps: int = 1,
-) -> "ProgressBar[V]":
- """This function creates an iterable context manager that can be used
- to iterate over something while showing a progress bar. It will
- either iterate over the `iterable` or `length` items (that are counted
- up). While iteration happens, this function will print a rendered
- progress bar to the given `file` (defaults to stdout) and will attempt
- to calculate remaining time and more. By default, this progress bar
- will not be rendered if the file is not a terminal.
-
- The context manager creates the progress bar. When the context
- manager is entered the progress bar is already created. With every
- iteration over the progress bar, the iterable passed to the bar is
- advanced and the bar is updated. When the context manager exits,
- a newline is printed and the progress bar is finalized on screen.
-
- Note: The progress bar is currently designed for use cases where the
- total progress can be expected to take at least several seconds.
- Because of this, the ProgressBar class object won't display
- progress that is considered too fast, and progress where the time
- between steps is less than a second.
-
- No printing must happen or the progress bar will be unintentionally
- destroyed.
-
- Example usage::
-
- with progressbar(items) as bar:
- for item in bar:
- do_something_with(item)
-
- Alternatively, if no iterable is specified, one can manually update the
- progress bar through the `update()` method instead of directly
- iterating over the progress bar. The update method accepts the number
- of steps to increment the bar with::
-
- with progressbar(length=chunks.total_bytes) as bar:
- for chunk in chunks:
- process_chunk(chunk)
- bar.update(chunks.bytes)
-
- The ``update()`` method also takes an optional value specifying the
- ``current_item`` at the new position. This is useful when used
- together with ``item_show_func`` to customize the output for each
- manual step::
-
- with click.progressbar(
- length=total_size,
- label='Unzipping archive',
- item_show_func=lambda a: a.filename
- ) as bar:
- for archive in zip_file:
- archive.extract()
- bar.update(archive.size, archive)
-
- :param iterable: an iterable to iterate over. If not provided the length
- is required.
- :param length: the number of items to iterate over. By default the
- progressbar will attempt to ask the iterator about its
- length, which might or might not work. If an iterable is
- also provided this parameter can be used to override the
- length. If an iterable is not provided the progress bar
- will iterate over a range of that length.
- :param label: the label to show next to the progress bar.
- :param show_eta: enables or disables the estimated time display. This is
- automatically disabled if the length cannot be
- determined.
- :param show_percent: enables or disables the percentage display. The
- default is `True` if the iterable has a length or
- `False` if not.
- :param show_pos: enables or disables the absolute position display. The
- default is `False`.
- :param item_show_func: A function called with the current item which
- can return a string to show next to the progress bar. If the
- function returns ``None`` nothing is shown. The current item can
- be ``None``, such as when entering and exiting the bar.
- :param fill_char: the character to use to show the filled part of the
- progress bar.
- :param empty_char: the character to use to show the non-filled part of
- the progress bar.
- :param bar_template: the format string to use as template for the bar.
- The parameters in it are ``label`` for the label,
- ``bar`` for the progress bar and ``info`` for the
- info section.
- :param info_sep: the separator between multiple info items (eta etc.)
- :param width: the width of the progress bar in characters, 0 means full
- terminal width
- :param file: The file to write to. If this is not a terminal then
- only the label is printed.
- :param color: controls if the terminal supports ANSI colors or not. The
- default is autodetection. This is only needed if ANSI
- codes are included anywhere in the progress bar output
- which is not the case by default.
- :param update_min_steps: Render only when this many updates have
- completed. This allows tuning for very fast iterators.
-
- .. versionchanged:: 8.0
- Output is shown even if execution time is less than 0.5 seconds.
-
- .. versionchanged:: 8.0
- ``item_show_func`` shows the current item, not the previous one.
-
- .. versionchanged:: 8.0
- Labels are echoed if the output is not a TTY. Reverts a change
- in 7.0 that removed all output.
-
- .. versionadded:: 8.0
- Added the ``update_min_steps`` parameter.
-
- .. versionchanged:: 4.0
- Added the ``color`` parameter. Added the ``update`` method to
- the object.
-
- .. versionadded:: 2.0
- """
- from ._termui_impl import ProgressBar
-
- color = resolve_color_default(color)
- return ProgressBar(
- iterable=iterable,
- length=length,
- show_eta=show_eta,
- show_percent=show_percent,
- show_pos=show_pos,
- item_show_func=item_show_func,
- fill_char=fill_char,
- empty_char=empty_char,
- bar_template=bar_template,
- info_sep=info_sep,
- file=file,
- label=label,
- width=width,
- color=color,
- update_min_steps=update_min_steps,
- )
-
-
-def clear() -> None:
- """Clears the terminal screen. This will have the effect of clearing
- the whole visible space of the terminal and moving the cursor to the
- top left. This does not do anything if not connected to a terminal.
-
- .. versionadded:: 2.0
- """
- if not isatty(sys.stdout):
- return
-
- # ANSI escape \033[2J clears the screen, \033[1;1H moves the cursor
- echo("\033[2J\033[1;1H", nl=False)
-
-
-def _interpret_color(
- color: t.Union[int, t.Tuple[int, int, int], str], offset: int = 0
-) -> str:
- if isinstance(color, int):
- return f"{38 + offset};5;{color:d}"
-
- if isinstance(color, (tuple, list)):
- r, g, b = color
- return f"{38 + offset};2;{r:d};{g:d};{b:d}"
-
- return str(_ansi_colors[color] + offset)
-
-
-def style(
- text: t.Any,
- fg: t.Optional[t.Union[int, t.Tuple[int, int, int], str]] = None,
- bg: t.Optional[t.Union[int, t.Tuple[int, int, int], str]] = None,
- bold: t.Optional[bool] = None,
- dim: t.Optional[bool] = None,
- underline: t.Optional[bool] = None,
- overline: t.Optional[bool] = None,
- italic: t.Optional[bool] = None,
- blink: t.Optional[bool] = None,
- reverse: t.Optional[bool] = None,
- strikethrough: t.Optional[bool] = None,
- reset: bool = True,
-) -> str:
- """Styles a text with ANSI styles and returns the new string. By
- default the styling is self contained which means that at the end
- of the string a reset code is issued. This can be prevented by
- passing ``reset=False``.
-
- Examples::
-
- click.echo(click.style('Hello World!', fg='green'))
- click.echo(click.style('ATTENTION!', blink=True))
- click.echo(click.style('Some things', reverse=True, fg='cyan'))
- click.echo(click.style('More colors', fg=(255, 12, 128), bg=117))
-
- Supported color names:
-
- * ``black`` (might be a gray)
- * ``red``
- * ``green``
- * ``yellow`` (might be an orange)
- * ``blue``
- * ``magenta``
- * ``cyan``
- * ``white`` (might be light gray)
- * ``bright_black``
- * ``bright_red``
- * ``bright_green``
- * ``bright_yellow``
- * ``bright_blue``
- * ``bright_magenta``
- * ``bright_cyan``
- * ``bright_white``
- * ``reset`` (reset the color code only)
-
- If the terminal supports it, color may also be specified as:
-
- - An integer in the interval [0, 255]. The terminal must support
- 8-bit/256-color mode.
- - An RGB tuple of three integers in [0, 255]. The terminal must
- support 24-bit/true-color mode.
-
- See https://en.wikipedia.org/wiki/ANSI_color and
- https://gist.github.com/XVilka/8346728 for more information.
-
- :param text: the string to style with ansi codes.
- :param fg: if provided this will become the foreground color.
- :param bg: if provided this will become the background color.
- :param bold: if provided this will enable or disable bold mode.
- :param dim: if provided this will enable or disable dim mode. This is
- badly supported.
- :param underline: if provided this will enable or disable underline.
- :param overline: if provided this will enable or disable overline.
- :param italic: if provided this will enable or disable italic.
- :param blink: if provided this will enable or disable blinking.
- :param reverse: if provided this will enable or disable inverse
- rendering (foreground becomes background and the
- other way round).
- :param strikethrough: if provided this will enable or disable
- striking through text.
- :param reset: by default a reset-all code is added at the end of the
- string which means that styles do not carry over. This
- can be disabled to compose styles.
-
- .. versionchanged:: 8.0
- A non-string ``message`` is converted to a string.
-
- .. versionchanged:: 8.0
- Added support for 256 and RGB color codes.
-
- .. versionchanged:: 8.0
- Added the ``strikethrough``, ``italic``, and ``overline``
- parameters.
-
- .. versionchanged:: 7.0
- Added support for bright colors.
-
- .. versionadded:: 2.0
- """
- if not isinstance(text, str):
- text = str(text)
-
- bits = []
-
- if fg:
- try:
- bits.append(f"\033[{_interpret_color(fg)}m")
- except KeyError:
- raise TypeError(f"Unknown color {fg!r}") from None
-
- if bg:
- try:
- bits.append(f"\033[{_interpret_color(bg, 10)}m")
- except KeyError:
- raise TypeError(f"Unknown color {bg!r}") from None
-
- if bold is not None:
- bits.append(f"\033[{1 if bold else 22}m")
- if dim is not None:
- bits.append(f"\033[{2 if dim else 22}m")
- if underline is not None:
- bits.append(f"\033[{4 if underline else 24}m")
- if overline is not None:
- bits.append(f"\033[{53 if overline else 55}m")
- if italic is not None:
- bits.append(f"\033[{3 if italic else 23}m")
- if blink is not None:
- bits.append(f"\033[{5 if blink else 25}m")
- if reverse is not None:
- bits.append(f"\033[{7 if reverse else 27}m")
- if strikethrough is not None:
- bits.append(f"\033[{9 if strikethrough else 29}m")
- bits.append(text)
- if reset:
- bits.append(_ansi_reset_all)
- return "".join(bits)
-
-
-def unstyle(text: str) -> str:
- """Removes ANSI styling information from a string. Usually it's not
- necessary to use this function as Click's echo function will
- automatically remove styling if necessary.
-
- .. versionadded:: 2.0
-
- :param text: the text to remove style information from.
- """
- return strip_ansi(text)
-
-
-def secho(
- message: t.Optional[t.Any] = None,
- file: t.Optional[t.IO[t.AnyStr]] = None,
- nl: bool = True,
- err: bool = False,
- color: t.Optional[bool] = None,
- **styles: t.Any,
-) -> None:
- """This function combines :func:`echo` and :func:`style` into one
- call. As such the following two calls are the same::
-
- click.secho('Hello World!', fg='green')
- click.echo(click.style('Hello World!', fg='green'))
-
- All keyword arguments are forwarded to the underlying functions
- depending on which one they go with.
-
- Non-string types will be converted to :class:`str`. However,
- :class:`bytes` are passed directly to :meth:`echo` without applying
- style. If you want to style bytes that represent text, call
- :meth:`bytes.decode` first.
-
- .. versionchanged:: 8.0
- A non-string ``message`` is converted to a string. Bytes are
- passed through without style applied.
-
- .. versionadded:: 2.0
- """
- if message is not None and not isinstance(message, (bytes, bytearray)):
- message = style(message, **styles)
-
- return echo(message, file=file, nl=nl, err=err, color=color)
-
-
-def edit(
- text: t.Optional[t.AnyStr] = None,
- editor: t.Optional[str] = None,
- env: t.Optional[t.Mapping[str, str]] = None,
- require_save: bool = True,
- extension: str = ".txt",
- filename: t.Optional[str] = None,
-) -> t.Optional[t.AnyStr]:
- r"""Edits the given text in the defined editor. If an editor is given
- (should be the full path to the executable but the regular operating
- system search path is used for finding the executable) it overrides
- the detected editor. Optionally, some environment variables can be
- used. If the editor is closed without changes, `None` is returned. In
- case a file is edited directly the return value is always `None` and
- `require_save` and `extension` are ignored.
-
- If the editor cannot be opened a :exc:`UsageError` is raised.
-
- Note for Windows: to simplify cross-platform usage, the newlines are
- automatically converted from POSIX to Windows and vice versa. As such,
- the message here will have ``\n`` as newline markers.
-
- :param text: the text to edit.
- :param editor: optionally the editor to use. Defaults to automatic
- detection.
- :param env: environment variables to forward to the editor.
- :param require_save: if this is true, then not saving in the editor
- will make the return value become `None`.
- :param extension: the extension to tell the editor about. This defaults
- to `.txt` but changing this might change syntax
- highlighting.
- :param filename: if provided it will edit this file instead of the
- provided text contents. It will not use a temporary
- file as an indirection in that case.
- """
- from ._termui_impl import Editor
-
- ed = Editor(editor=editor, env=env, require_save=require_save, extension=extension)
-
- if filename is None:
- return ed.edit(text)
-
- ed.edit_file(filename)
- return None
-
-
-def launch(url: str, wait: bool = False, locate: bool = False) -> int:
- """This function launches the given URL (or filename) in the default
- viewer application for this file type. If this is an executable, it
- might launch the executable in a new session. The return value is
- the exit code of the launched application. Usually, ``0`` indicates
- success.
-
- Examples::
-
- click.launch('https://click.palletsprojects.com/')
- click.launch('/my/downloaded/file', locate=True)
-
- .. versionadded:: 2.0
-
- :param url: URL or filename of the thing to launch.
- :param wait: Wait for the program to exit before returning. This
- only works if the launched program blocks. In particular,
- ``xdg-open`` on Linux does not block.
- :param locate: if this is set to `True` then instead of launching the
- application associated with the URL it will attempt to
- launch a file manager with the file located. This
- might have weird effects if the URL does not point to
- the filesystem.
- """
- from ._termui_impl import open_url
-
- return open_url(url, wait=wait, locate=locate)
-
-
-# If this is provided, getchar() calls into this instead. This is used
-# for unittesting purposes.
-_getchar: t.Optional[t.Callable[[bool], str]] = None
-
-
-def getchar(echo: bool = False) -> str:
- """Fetches a single character from the terminal and returns it. This
- will always return a unicode character and under certain rare
- circumstances this might return more than one character. The
- situations which more than one character is returned is when for
- whatever reason multiple characters end up in the terminal buffer or
- standard input was not actually a terminal.
-
- Note that this will always read from the terminal, even if something
- is piped into the standard input.
-
- Note for Windows: in rare cases when typing non-ASCII characters, this
- function might wait for a second character and then return both at once.
- This is because certain Unicode characters look like special-key markers.
-
- .. versionadded:: 2.0
-
- :param echo: if set to `True`, the character read will also show up on
- the terminal. The default is to not show it.
- """
- global _getchar
-
- if _getchar is None:
- from ._termui_impl import getchar as f
-
- _getchar = f
-
- return _getchar(echo)
-
-
-def raw_terminal() -> t.ContextManager[int]:
- from ._termui_impl import raw_terminal as f
-
- return f()
-
-
-def pause(info: t.Optional[str] = None, err: bool = False) -> None:
- """This command stops execution and waits for the user to press any
- key to continue. This is similar to the Windows batch "pause"
- command. If the program is not run through a terminal, this command
- will instead do nothing.
-
- .. versionadded:: 2.0
-
- .. versionadded:: 4.0
- Added the `err` parameter.
-
- :param info: The message to print before pausing. Defaults to
- ``"Press any key to continue..."``.
- :param err: if set to message goes to ``stderr`` instead of
- ``stdout``, the same as with echo.
- """
- if not isatty(sys.stdin) or not isatty(sys.stdout):
- return
-
- if info is None:
- info = _("Press any key to continue...")
-
- try:
- if info:
- echo(info, nl=False, err=err)
- try:
- getchar()
- except (KeyboardInterrupt, EOFError):
- pass
- finally:
- if info:
- echo(err=err)
diff --git a/spaces/cncn102/bingo1/src/components/ui/dropdown-menu.tsx b/spaces/cncn102/bingo1/src/components/ui/dropdown-menu.tsx
deleted file mode 100644
index 184d4e6007ef85187446362f69532ab077897fea..0000000000000000000000000000000000000000
--- a/spaces/cncn102/bingo1/src/components/ui/dropdown-menu.tsx
+++ /dev/null
@@ -1,128 +0,0 @@
-'use client'
-
-import * as React from 'react'
-import * as DropdownMenuPrimitive from '@radix-ui/react-dropdown-menu'
-
-import { cn } from '@/lib/utils'
-
-const DropdownMenu = DropdownMenuPrimitive.Root
-
-const DropdownMenuTrigger = DropdownMenuPrimitive.Trigger
-
-const DropdownMenuGroup = DropdownMenuPrimitive.Group
-
-const DropdownMenuPortal = DropdownMenuPrimitive.Portal
-
-const DropdownMenuSub = DropdownMenuPrimitive.Sub
-
-const DropdownMenuRadioGroup = DropdownMenuPrimitive.RadioGroup
-
-const DropdownMenuSubContent = React.forwardRef<
- React.ElementRef,
- React.ComponentPropsWithoutRef
->(({ className, ...props }, ref) => (
-
-))
-DropdownMenuSubContent.displayName =
- DropdownMenuPrimitive.SubContent.displayName
-
-const DropdownMenuContent = React.forwardRef<
- React.ElementRef,
- React.ComponentPropsWithoutRef
->(({ className, sideOffset = 4, ...props }, ref) => (
-
-
-
-))
-DropdownMenuContent.displayName = DropdownMenuPrimitive.Content.displayName
-
-const DropdownMenuItem = React.forwardRef<
- React.ElementRef,
- React.ComponentPropsWithoutRef & {
- inset?: boolean
- }
->(({ className, inset, ...props }, ref) => (
-
-))
-DropdownMenuItem.displayName = DropdownMenuPrimitive.Item.displayName
-
-const DropdownMenuLabel = React.forwardRef<
- React.ElementRef,
- React.ComponentPropsWithoutRef & {
- inset?: boolean
- }
->(({ className, inset, ...props }, ref) => (
-
-))
-DropdownMenuLabel.displayName = DropdownMenuPrimitive.Label.displayName
-
-const DropdownMenuSeparator = React.forwardRef<
- React.ElementRef,
- React.ComponentPropsWithoutRef
->(({ className, ...props }, ref) => (
-
-))
-DropdownMenuSeparator.displayName = DropdownMenuPrimitive.Separator.displayName
-
-const DropdownMenuShortcut = ({
- className,
- ...props
-}: React.HTMLAttributes) => {
- return (
-
- )
-}
-DropdownMenuShortcut.displayName = 'DropdownMenuShortcut'
-
-export {
- DropdownMenu,
- DropdownMenuTrigger,
- DropdownMenuContent,
- DropdownMenuItem,
- DropdownMenuLabel,
- DropdownMenuSeparator,
- DropdownMenuShortcut,
- DropdownMenuGroup,
- DropdownMenuPortal,
- DropdownMenuSub,
- DropdownMenuSubContent,
- DropdownMenuRadioGroup
-}
diff --git a/spaces/colakin/video-generater/public/ffmpeg/libavcodec/aacps_fixed.c b/spaces/colakin/video-generater/public/ffmpeg/libavcodec/aacps_fixed.c
deleted file mode 100644
index 46af21339a96ff1089f1baa4379449cc1f81a6c0..0000000000000000000000000000000000000000
--- a/spaces/colakin/video-generater/public/ffmpeg/libavcodec/aacps_fixed.c
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
- * MPEG-4 Parametric Stereo decoding functions
- * Copyright (c) 2010 Alex Converse
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#define USE_FIXED 1
-
-#include "aacps.c"
diff --git a/spaces/colakin/video-generater/public/ffmpeg/libavcodec/bfi.c b/spaces/colakin/video-generater/public/ffmpeg/libavcodec/bfi.c
deleted file mode 100644
index c2682724515fbb97c2a0d0cb57dd18a9ee94b9d5..0000000000000000000000000000000000000000
--- a/spaces/colakin/video-generater/public/ffmpeg/libavcodec/bfi.c
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
- * Brute Force & Ignorance (BFI) video decoder
- * Copyright (c) 2008 Sisir Koppaka
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-/**
- * @file
- * @brief Brute Force & Ignorance (.bfi) video decoder
- * @author Sisir Koppaka ( sisir.koppaka at gmail dot com )
- * @see http://wiki.multimedia.cx/index.php?title=BFI
- */
-
-#include "libavutil/common.h"
-#include "avcodec.h"
-#include "bytestream.h"
-#include "codec_internal.h"
-#include "decode.h"
-
-typedef struct BFIContext {
- AVCodecContext *avctx;
- uint8_t *dst;
- uint32_t pal[256];
-} BFIContext;
-
-static av_cold int bfi_decode_init(AVCodecContext *avctx)
-{
- BFIContext *bfi = avctx->priv_data;
- avctx->pix_fmt = AV_PIX_FMT_PAL8;
- bfi->dst = av_mallocz(avctx->width * avctx->height);
- if (!bfi->dst)
- return AVERROR(ENOMEM);
- return 0;
-}
-
-static int bfi_decode_frame(AVCodecContext *avctx, AVFrame *frame,
- int *got_frame, AVPacket *avpkt)
-{
- GetByteContext g;
- int buf_size = avpkt->size;
- BFIContext *bfi = avctx->priv_data;
- uint8_t *dst = bfi->dst;
- uint8_t *src, *dst_offset, colour1, colour2;
- uint8_t *frame_end = bfi->dst + avctx->width * avctx->height;
- uint32_t *pal;
- int i, j, ret, height = avctx->height;
-
- if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
- return ret;
-
- bytestream2_init(&g, avpkt->data, buf_size);
-
- /* Set frame parameters and palette, if necessary */
- if (!avctx->frame_num) {
- frame->pict_type = AV_PICTURE_TYPE_I;
- frame->key_frame = 1;
- /* Setting the palette */
- if (avctx->extradata_size > 768) {
- av_log(avctx, AV_LOG_ERROR, "Palette is too large.\n");
- return AVERROR_INVALIDDATA;
- }
- pal = (uint32_t *)frame->data[1];
- for (i = 0; i < avctx->extradata_size / 3; i++) {
- int shift = 16;
- *pal = 0xFFU << 24;
- for (j = 0; j < 3; j++, shift -= 8)
- *pal += ((avctx->extradata[i * 3 + j] << 2) |
- (avctx->extradata[i * 3 + j] >> 4)) << shift;
- pal++;
- }
- memcpy(bfi->pal, frame->data[1], sizeof(bfi->pal));
- frame->palette_has_changed = 1;
- } else {
- frame->pict_type = AV_PICTURE_TYPE_P;
- frame->key_frame = 0;
- frame->palette_has_changed = 0;
- memcpy(frame->data[1], bfi->pal, sizeof(bfi->pal));
- }
-
- bytestream2_skip(&g, 4); // Unpacked size, not required.
-
- while (dst != frame_end) {
- static const uint8_t lentab[4] = { 0, 2, 0, 1 };
- unsigned int byte = bytestream2_get_byte(&g), av_uninit(offset);
- unsigned int code = byte >> 6;
- unsigned int length = byte & ~0xC0;
-
- if (!bytestream2_get_bytes_left(&g)) {
- av_log(avctx, AV_LOG_ERROR,
- "Input resolution larger than actual frame.\n");
- return AVERROR_INVALIDDATA;
- }
-
- /* Get length and offset (if required) */
- if (length == 0) {
- if (code == 1) {
- length = bytestream2_get_byte(&g);
- offset = bytestream2_get_le16(&g);
- } else {
- length = bytestream2_get_le16(&g);
- if (code == 2 && length == 0)
- break;
- }
- } else {
- if (code == 1)
- offset = bytestream2_get_byte(&g);
- }
-
- /* Do boundary check */
- if (dst + (length << lentab[code]) > frame_end)
- break;
-
- switch (code) {
- case 0: // normal chain
- if (length >= bytestream2_get_bytes_left(&g)) {
- av_log(avctx, AV_LOG_ERROR, "Frame larger than buffer.\n");
- return AVERROR_INVALIDDATA;
- }
- bytestream2_get_buffer(&g, dst, length);
- dst += length;
- break;
- case 1: // back chain
- dst_offset = dst - offset;
- length *= 4; // Convert dwords to bytes.
- if (dst_offset < bfi->dst)
- break;
- while (length--)
- *dst++ = *dst_offset++;
- break;
- case 2: // skip chain
- dst += length;
- break;
- case 3: // fill chain
- colour1 = bytestream2_get_byte(&g);
- colour2 = bytestream2_get_byte(&g);
- while (length--) {
- *dst++ = colour1;
- *dst++ = colour2;
- }
- break;
- }
- }
-
- src = bfi->dst;
- dst = frame->data[0];
- while (height--) {
- memcpy(dst, src, avctx->width);
- src += avctx->width;
- dst += frame->linesize[0];
- }
- *got_frame = 1;
-
- return buf_size;
-}
-
-static av_cold int bfi_decode_close(AVCodecContext *avctx)
-{
- BFIContext *bfi = avctx->priv_data;
- av_freep(&bfi->dst);
- return 0;
-}
-
-const FFCodec ff_bfi_decoder = {
- .p.name = "bfi",
- CODEC_LONG_NAME("Brute Force & Ignorance"),
- .p.type = AVMEDIA_TYPE_VIDEO,
- .p.id = AV_CODEC_ID_BFI,
- .priv_data_size = sizeof(BFIContext),
- .init = bfi_decode_init,
- .close = bfi_decode_close,
- FF_CODEC_DECODE_CB(bfi_decode_frame),
- .p.capabilities = AV_CODEC_CAP_DR1,
-};
diff --git a/spaces/colakin/video-generater/public/ffmpeg/libavcodec/loongarch/vp8dsp_init_loongarch.c b/spaces/colakin/video-generater/public/ffmpeg/libavcodec/loongarch/vp8dsp_init_loongarch.c
deleted file mode 100644
index 63da15b1982ebd52a69cf67490a0973b933bc803..0000000000000000000000000000000000000000
--- a/spaces/colakin/video-generater/public/ffmpeg/libavcodec/loongarch/vp8dsp_init_loongarch.c
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (c) 2021 Loongson Technology Corporation Limited
- * Contributed by Hecai Yuan
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-/**
- * @file
- * VP8 compatible video decoder
- */
-
-#include "libavutil/loongarch/cpu.h"
-#include "libavcodec/vp8dsp.h"
-#include "libavutil/attributes.h"
-#include "vp8dsp_loongarch.h"
-
-#define VP8_MC_LOONGARCH_FUNC(IDX, SIZE) \
- dsp->put_vp8_epel_pixels_tab[IDX][0][2] = ff_put_vp8_epel##SIZE##_h6_lsx; \
- dsp->put_vp8_epel_pixels_tab[IDX][1][0] = ff_put_vp8_epel##SIZE##_v4_lsx; \
- dsp->put_vp8_epel_pixels_tab[IDX][1][2] = ff_put_vp8_epel##SIZE##_h6v4_lsx; \
- dsp->put_vp8_epel_pixels_tab[IDX][2][0] = ff_put_vp8_epel##SIZE##_v6_lsx; \
- dsp->put_vp8_epel_pixels_tab[IDX][2][1] = ff_put_vp8_epel##SIZE##_h4v6_lsx; \
- dsp->put_vp8_epel_pixels_tab[IDX][2][2] = ff_put_vp8_epel##SIZE##_h6v6_lsx;
-
-#define VP8_MC_LOONGARCH_COPY(IDX, SIZE) \
- dsp->put_vp8_epel_pixels_tab[IDX][0][0] = ff_put_vp8_pixels##SIZE##_lsx; \
- dsp->put_vp8_bilinear_pixels_tab[IDX][0][0] = ff_put_vp8_pixels##SIZE##_lsx;
-
-av_cold void ff_vp8dsp_init_loongarch(VP8DSPContext *dsp)
-{
- int cpu_flags = av_get_cpu_flags();
-
- if (have_lsx(cpu_flags)) {
- VP8_MC_LOONGARCH_FUNC(0, 16);
- VP8_MC_LOONGARCH_FUNC(1, 8);
-
- VP8_MC_LOONGARCH_COPY(0, 16);
- VP8_MC_LOONGARCH_COPY(1, 8);
-
- dsp->vp8_v_loop_filter16y = ff_vp8_v_loop_filter16_lsx;
- dsp->vp8_h_loop_filter16y = ff_vp8_h_loop_filter16_lsx;
- dsp->vp8_v_loop_filter8uv = ff_vp8_v_loop_filter8uv_lsx;
- dsp->vp8_h_loop_filter8uv = ff_vp8_h_loop_filter8uv_lsx;
-
- dsp->vp8_v_loop_filter16y_inner = ff_vp8_v_loop_filter16_inner_lsx;
- dsp->vp8_h_loop_filter16y_inner = ff_vp8_h_loop_filter16_inner_lsx;
- }
-}
diff --git a/spaces/congsaPfin/Manga-OCR/logs/CarX Drift Racing 2 APK Download the Latest Version of the Best Drifting Game.md b/spaces/congsaPfin/Manga-OCR/logs/CarX Drift Racing 2 APK Download the Latest Version of the Best Drifting Game.md
deleted file mode 100644
index 5abfc9bd82679042e712f233a55e48a43c531324..0000000000000000000000000000000000000000
--- a/spaces/congsaPfin/Manga-OCR/logs/CarX Drift Racing 2 APK Download the Latest Version of the Best Drifting Game.md
+++ /dev/null
@@ -1,120 +0,0 @@
-
-
CarX Drift Racing 2 APK Oyun Indir Club Son Surum: A Review of the Best Drifting Game for Android
-
If you are a fan of drifting games, you might have heard of CarX Drift Racing 2, the sequel to the game that Jalopnik called the best drifting game ever. This game offers an unprecedented and realistic experience of driving real sports cars on one of many race tracks available throughout the game. You can customize your car, compete with other players online, and practice your drifting skills in various modes.
But how can you get this amazing game on your Android device? The answer is simple: download CarX Drift Racing 2 APK Oyun Indir Club Son Surum from [this link](^1^). This is the latest version of the game that has been updated with new features, bug fixes, and improvements. You can enjoy all the benefits of this game without any restrictions or limitations.
-
In this article, we will review CarX Drift Racing 2 APK Oyun Indir Club Son Surum and tell you why you should download it right now. We will also give you some tips and tricks to drift like a pro in this game. Let's get started!
-
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-
What is CarX Drift Racing 2?
-
CarX Drift Racing 2 is a racing game for Android that features realistic racing and drifting experience with a challenging track design. The game offers players a variety of car models, tracks, and playing modes with unique challenges and obstacles. The objective is to drift as much as possible to score points and advance through the levels.
-
Why should you download CarX Drift Racing 2 APK Oyun Indir Club Son Surum?
-
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-
-
You can get the latest version of the game that has been updated with new features, bug fixes, and improvements.
-
You can play the game without any ads or in-app purchases that might interrupt your gameplay or make you spend money.
-
You can access all the cars, tracks, modes, and options that are available in the game without any restrictions or limitations.
-
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-
You can play the game offline or online with your friends or other players from around the world.
-
-
Features of CarX Drift Racing 2
-
Realistic physics and graphics
-
One of the standout features of CarX Drift Racing 2 is its realistic physics engine, which accurately simulates the behavior of a car during a drift. The game's controls are intuitive, with players using the accelerometer to control the car's direction and speed while drifting. With the crowd cheering you on, it's all about fame and glory.
-
The game also boasts stunning graphics that create a immersive atmosphere for the players. The cars are detailed and realistic, with different body kits, rims, vinyls, and parts. The tracks are diverse and dynamic, with different surfaces, weather conditions, lighting effects, and scenery.
Online rooms and multiplayer modes
-
If you want to challenge your friends or other players from around the world, CarX Drift Racing 2 has you covered. The game features online rooms and multiplayer modes that let you drift in real time with others. You can get together, pick a location, drift, and earn points. You can also chat with other players, join clubs, and participate in events.
-
There are different types of multiplayer modes in CarX Drift Racing 2, such as:
-
-
Tandem drift - In this mode, you have to follow the leader's car and copy their drift line as closely as possible. The closer you are, the more points you get. You can also switch roles and become the leader.
-
Drift race - In this mode, you have to compete with other players on a race track and drift as much as possible. The more angle and speed you have, the more points you get. The player with the most points at the end of the race wins.
-
Sprint race - In this mode, you have to race with other players on a straight track and reach the finish line as fast as possible. You can use nitro and draft to boost your speed. The player with the best time wins.
-
-
Visual auto tuning and performance tuning
-
Another feature that makes CarX Drift Racing 2 stand out is its visual auto tuning and performance tuning options. You can customize your car's appearance and performance to suit your style and preferences. You can replace mirrors, lights, running boards, bumpers, and many other parts. You can also create a unique image of your car with body kits, rims, vinyls, and more.
-
But visual tuning is not enough if you want to drift like a pro. You also need to tune your car's performance and adjust its settings to optimize its handling and power. You can tune your suspension, springs, tire pressure, wheel angle, engine, turbo pressure, gearbox, brakes, locking differential, and more. You can also save your tuning setups and switch between them easily.
-
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XDS mode and TOP-32 tournaments
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If you want to take your drifting skills to the next level, CarX Drift Racing 2 has two modes that will challenge you like never before: XDS mode and TOP-32 tournaments.
-
XDS mode is a unique feature that lets you practice tandem drifting with yourself. You will be racing twice: the first time as the leader in a tandem drift, and the second time as the follower, actually following your own ghost car. The game will evaluate your performance based on the CarX XDS Evaluation System, which is designed on the professional evaluation system used in real life drift competitions. XDS mode is a perfect opportunity to improve your style and technique.
-
TOP-32 tournaments are online competitions that let you match up against the best drifters in the world. You have to register, practice, and make it through the qualification rounds to enter the bracket. Then you have to beat each opponent in a tandem drift battle until you reach the final round. You can win valuable rewards for each round and for becoming the champion.
Tips and tricks to drift like a pro in CarX Drift Racing 2
-
Now that you know the features of CarX Drift Racing 2, you might be wondering how to master the art of drifting in this game. Don't worry, we have some tips and tricks for you that will help you drift like a pro in no time. Here they are:
-
Use the handbrake wisely
-
The handbrake is your best friend when it comes to drifting, but you have to use it wisely. You don't want to use it too much or too little, as it will affect your drift angle and speed. The best way to use the handbrake is to tap it briefly before entering a corner, then release it and steer into the drift. This will help you initiate the drift and maintain a smooth transition. You can also use the handbrake to adjust your drift angle and direction during the drift, but be careful not to overdo it or you might lose control.
-
Adjust your car settings and tire pressure
-
As we mentioned before, tuning your car's performance is crucial for drifting. You have to find the right balance between power and handling, as well as between grip and slip. One of the most important settings to adjust is your tire pressure, as it affects how your car reacts to the road surface. A lower tire pressure will give you more grip and stability, but less speed and drift angle. A higher tire pressure will give you more speed and drift angle, but less grip and stability. You have to experiment with different tire pressures and see what works best for you and your car.
-
Change your camera angle and steering sensitivity
-
Another thing that can make a big difference in your drifting experience is your camera angle and steering sensitivity. You can choose from different camera angles in CarX Drift Racing 2, such as hood, cockpit, bumper, chase, or drone. Each camera angle has its own advantages and disadvantages, depending on your preference and style. For example, the hood camera gives you a better view of the road ahead, but less of the surroundings. The drone camera gives you a wider view of the track, but less of the car's details. You have to try different camera angles and see what suits you best.
-
Similarly, you can adjust your steering sensitivity in CarX Drift Racing 2, which affects how responsive your car is to your movements. A higher steering sensitivity will make your car turn faster and sharper, but also harder to control. A lower steering sensitivity will make your car turn slower and smoother, but also less agile. You have to find the right steering sensitivity for your car and your skill level.
-
Practice your style and follow the drift line
-
The last tip we have for you is to practice your style and follow the drift line. Drifting is not only about scoring points, but also about expressing yourself and having fun. You can develop your own style of drifting by choosing different cars, tracks, modes, settings, vinyls, and parts. You can also experiment with different techniques, such as clutch kicking, feinting, braking, or power sliding.
-
However, no matter what style you choose, you have to follow the drift line if you want to get the best results. The drift line is a yellow line that appears on the track during a drift, indicating the optimal path for drifting. The closer you follow the drift line, the more points you get. You also have to pay attention to the color of the drift line, as it changes from green to red depending on your performance. Green means good, yellow means average, and red means bad. You want to keep the drift line as green as possible by maintaining a high drift angle and speed.
-
Conclusion
-
Summary of the main points
-
In conclusion, CarX Drift Racing 2 APK Oyun Indir Club Son Surum is a game that every drifting fan should download from [this link]. It offers a realistic and immersive drifting experience with amazing features such as:
-
-
Realistic physics and graphics
-
Online rooms and multiplayer modes
-
Visual auto tuning and performance tuning
-
XDS mode and TOP-32 tournaments
-
-
We also gave you some tips and tricks to help you drift like a pro in this game, such as:
-
-
Use the handbrake wisely
-
Adjust your car settings and tire pressure
-
Change your camera angle and steering sensitivity
-
Practice your style and follow the drift line
-
-
Call to action
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So what are you waiting
So what are you waiting for? Download CarX Drift Racing 2 APK Oyun Indir Club Son Surum from [this link] and start drifting like a pro. You will not regret it, as this game will keep you entertained and challenged for hours. You can also share your drifting experience with your friends and other players online, and show them who is the best drifter in the world.
-
We hope you enjoyed this article and found it useful. If you have any questions or feedback, please let us know in the comments section below. We would love to hear from you. Happy drifting!
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FAQs
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Here are some frequently asked questions about CarX Drift Racing 2 APK Oyun Indir Club Son Surum:
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Is CarX Drift Racing 2 APK Oyun Indir Club Son Surum safe to download?
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Yes, CarX Drift Racing 2 APK Oyun Indir Club Son Surum is safe to download from [this link]. It is a verified and trusted source that provides the latest version of the game without any viruses or malware. You can download and install the game without any worries.
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How can I update CarX Drift Racing 2 APK Oyun Indir Club Son Surum?
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You can update CarX Drift Racing 2 APK Oyun Indir Club Son Surum by visiting [this link] again and downloading the latest version of the game. You can also check for updates within the game by going to the settings menu and tapping on the update button. The game will automatically download and install the latest version if available.
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How can I contact the developers of CarX Drift Racing 2?
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You can contact the developers of CarX Drift Racing 2 by visiting their official website at [this link]. You can also follow them on their social media accounts, such as Facebook, Instagram, Twitter, and YouTube. You can find the links to their social media accounts on their website.
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How can I report a bug or a problem in CarX Drift Racing 2?
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If you encounter a bug or a problem in CarX Drift Racing 2, you can report it by going to the settings menu and tapping on the support button. You can also email the developers at support@carx-tech.com and describe your issue in detail. They will try to fix it as soon as possible.
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How can I get more coins and gold in CarX Drift Racing 2?
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You can get more coins and gold in CarX Drift Racing 2 by playing the game regularly and completing various tasks, such as drifting, racing, winning tournaments, completing achievements, and watching ads. You can also buy coins and gold with real money if you want to speed up your progress or unlock more items.
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diff --git a/spaces/congsaPfin/Manga-OCR/logs/Connect Animal Klasik MOD APK The Best Game for Animal Lovers.md b/spaces/congsaPfin/Manga-OCR/logs/Connect Animal Klasik MOD APK The Best Game for Animal Lovers.md
deleted file mode 100644
index 222d7aee4fd451719e63b52621e46c729ba41211..0000000000000000000000000000000000000000
--- a/spaces/congsaPfin/Manga-OCR/logs/Connect Animal Klasik MOD APK The Best Game for Animal Lovers.md
+++ /dev/null
@@ -1,97 +0,0 @@
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Connect Animal Klasik Mod Apk: A Fun and Challenging Puzzle Game
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If you are looking for a relaxing and addictive puzzle game, you should try Connect Animal Klasik. This is a game that will test your memory, concentration, and logic skills as you connect cute animals on the board. You can play this game offline, choose from different modes and levels, and enjoy the colorful graphics and sounds. But if you want to make the game even more fun and exciting, you should download Connect Animal Klasik Mod Apk. This is a modified version of the game that will give you access to all the features and benefits that the original game does not offer. In this article, we will tell you more about Connect Animal Klasik, how to play it, and why you should download Connect Animal Klasik Mod Apk.
Connect Animal Klasik is a puzzle game that was developed by Droid Corp. It is based on the classic Mahjong game, but with a twist. Instead of matching tiles with Chinese symbols, you have to match tiles with animal pictures. The game has a simple and intuitive gameplay that anyone can enjoy. You just have to tap on two matching animals to connect them with a line. The line can only have two or three turns, and it cannot cross other animals or lines. You have to clear all the animals on the board before the time runs out. The game has hundreds of levels with different layouts and difficulties. You can also choose from different modes, such as easy, normal, hard, challenge, hell, god, and infinity. Each mode has its own rules and challenges that will keep you entertained for hours.
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Features of Connect Animal Klasik
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Offline gameplay
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One of the best features of Connect Animal Klasik is that you can play it offline. You do not need an internet connection or Wi-Fi to enjoy this game. You can play it anytime and anywhere you want, whether you are at home, at work, or on the go. You can also save your progress and resume it later.
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Multiple modes and levels
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Another great feature of Connect Animal Klasik is that it has multiple modes and levels for you to choose from. You can start with the easy mode if you are a beginner, or challenge yourself with the harder modes if you are an expert. You can also try the infinity mode if you want to play endlessly without any time limit. The game has hundreds of levels with different layouts and difficulties that will test your skills and patience.
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Cute graphics and sounds
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The last feature of Connect Animal Klasik that we want to mention is its cute graphics and sounds. The game has a colorful and cartoonish design that will appeal to both kids and adults. The animals are adorable and funny, and they make cute noises when you connect them. The game also has a cheerful background music that will make you feel relaxed and happy.
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How to play Connect Animal Klasik
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Tap on two matching animals to connect them
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The basic rule of Connect Animal Klasik is very simple: tap on two matching animals to connect them with a line. The line can only have two or three turns, and it cannot cross other animals or lines. You have to make sure that the animals are adjacent or have a clear path between them. You can also zoom in or out to see the board better.
-
Clear all the animals before the time runs out
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The main goal of Connect Animal Klasik is to clear all the animals on the board before the time runs out. The game has a timer that shows you how much time you have left. The timer varies depending on the mode and level you are playing. If you clear all the animals before the time runs out, you will win the level and earn stars and coins. If you fail to do so, you will lose the level and have to try again.
-
Use hints and shuffles to help you out
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If you are stuck or need some help, you can use hints and shuffles to help you out. Hints will show you a pair of matching animals that you can connect. Shuffles will rearrange the animals on the board and give you a new layout. You can use hints and shuffles by tapping on the buttons at the bottom of the screen. However, you have a limited number of hints and shuffles per level, so use them wisely.
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Why download Connect Animal Klasik Mod Apk?
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Unlock all modes and levels for free
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One of the reasons why you should download Connect Animal Klasik Mod Apk is that it will unlock all the modes and levels for free. You do not have to pay any money or watch any ads to access all the features of the game. You can enjoy all the modes and levels without any restrictions or limitations.
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Remove ads and enjoy the game without interruptions
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Another reason why you should download Connect Animal Klasik Mod Apk is that it will remove ads and enjoy the game without interruptions. You do not have to deal with annoying pop-ups or banners that will distract you from the game. You can play the game smoothly and comfortably without any interruptions.
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Get unlimited hints and shuffles to solve any puzzle
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The last reason why you should download Connect Animal Klasik Mod Apk is that it will give you unlimited hints and shuffles to solve any puzzle. You do not have to worry about running out of hints or shuffles when you are stuck or need some help. You can use as many hints and shuffles as you want without any cost or penalty.
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How to download and install Connect Animal Klasik Mod Apk
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Download the mod apk file from a trusted source
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The first step to download and install Connect Animal Klasik Mod Apk is to download the mod apk file from a trusted source. You can find many websites that offer mod apk files for various games, but not all of them are safe and reliable. Some of them may contain viruses or malware that can harm your device or steal your data. Therefore, you should be careful and choose a reputable source that has positive reviews and feedback from other users. You can also scan the mod apk file with an antivirus software before downloading it.
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Enable unknown sources on your device settings
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The second step to download and install Connect Animal Klasik Mod Apk is to enable unknown sources on your device settings. This is because mod apk files are not available on the official Google Play Store, so you have to allow your device to install apps from other sources. To do this, go to your device settings, then security, then unknown sources, and turn it on. This will enable your device to install apps from sources other than the Google Play Store.
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Install the mod apk file and launch the game
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The third and final step to download and install Connect Animal Klasik Mod Apk is to install the mod apk file and launch the game. To do this, locate the mod apk file that you downloaded on your device storage, then tap on it to start the installation process. Follow the instructions on the screen until the installation is complete. Then, launch the game from your app drawer or home screen, and enjoy playing Connect Animal Klasik with all its modded features.
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Conclusion
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Connect Animal Klasik is a fun and challenging puzzle game that will test your memory, concentration, and logic skills as you connect cute animals on the board. You can play this game offline, choose from different modes and levels, and enjoy the colorful graphics and sounds. But if you want to make the game even more fun and exciting, you should download Connect Animal Klasik Mod Apk. This is a modified version of the game that will give you access to all the features and benefits that the original game does not offer. You can unlock all modes and levels for free, remove ads and enjoy the game without interruptions, and get unlimited hints and shuffles to solve any puzzle. To download and install Connect Animal Klasik Mod Apk, you just have to follow three simple steps: download the mod apk file from a trusted source, enable unknown sources on your device settings, and install the mod apk file and launch the game. We hope that this article has helped you learn more about Connect Animal Klasik, how to play it, and why you should download Connect Animal Klasik Mod Apk. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading and happy gaming!
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FAQs
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Here are some frequently asked questions about Connect Animal Klasik and Connect Animal Klasik Mod Apk:
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Q: Is Connect Animal Klasik safe to play?
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A: Yes, Connect Animal Klasik is safe to play. It does not contain any harmful or malicious content that can harm your device or data. However, you should always download the game from the official Google Play Store or a trusted source to avoid any risks.
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Q: Is Connect Animal Klasik Mod Apk legal to use?
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A: Connect Animal Klasik Mod Apk is not legal to use. It is a modified version of the game that violates the terms and conditions of the original game developer. Using Connect Animal Klasik Mod Apk may result in your account being banned or suspended, or your device being infected with viruses or malware. Therefore, we do not recommend using Connect Animal Klasik Mod Apk.
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Q: How can I update Connect Animal Klasik Mod Apk?
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A: To update Connect Animal Klasik Mod Apk, you have to download the latest version of the mod apk file from a trusted source and install it over the existing one. You cannot update Connect Animal Klasik Mod Apk from the Google Play Store or the game itself.
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Q: How can I contact the developer of Connect Animal Klasik?
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A: To contact the developer of Connect Animal Klasik, you can send an email to droidcorp@gmail.com or visit their Facebook page at https://www.facebook.com/droidcorp.
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Q: How can I support the developer of Connect Animal Klasik?
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A: To support the developer of Connect Animal Klasik, you can rate and review the game on the Google Play Store, share it with your friends and family, and purchase in-app items or premium features if you like them.
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diff --git a/spaces/congsaPfin/Manga-OCR/logs/Create Your Dream Wedding Look with Super Wedding Dress Up Stylist MOD APK.md b/spaces/congsaPfin/Manga-OCR/logs/Create Your Dream Wedding Look with Super Wedding Dress Up Stylist MOD APK.md
deleted file mode 100644
index d1ebd0551ec2ce84ec243760e8fd1e15d2f2b3aa..0000000000000000000000000000000000000000
--- a/spaces/congsaPfin/Manga-OCR/logs/Create Your Dream Wedding Look with Super Wedding Dress Up Stylist MOD APK.md
+++ /dev/null
@@ -1,81 +0,0 @@
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Super Wedding Dress Up Stylist Mod Apk: A Fun and Creative Game for Fashion Lovers
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Do you love fashion and weddings? Do you dream of becoming a wedding stylist and designing the most beautiful outfits for brides and grooms? If yes, then you will love Super Wedding Dress Up Stylist Mod Apk, a game that lets you unleash your creativity and have fun at the same time.
Super Wedding Dress Up Stylist Mod Apk is a game built in the style of a wedding fashion designer. With a lot of different features, players will have the ability to create a beautiful look for the bride and groom on their important day. You can choose from hundreds of dresses, suits, shoes, jewelry, hairstyles, makeup, and accessories to create your own unique style. You can also customize the wedding venue and decorations to match your theme and mood. You can even take photos of your creations and share them with your friends.
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Features of Super Wedding Dress Up Stylist Mod Apk
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Super Wedding Dress Up Stylist Mod Apk is not just a regular game. It is a modded version that gives you some extra benefits that make the game more enjoyable and easy to play. Here are some of the features of Super Wedding Dress Up Stylist Mod Apk:
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Unlimited Money
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With Super Wedding Dress Up Stylist Mod Apk, you don't have to worry about running out of money. You can buy anything you want without any limitations. You can also upgrade your wardrobe and unlock new items as you progress in the game.
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No Ads
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Another great feature of Super Wedding Dress Up Stylist Mod Apk is that it removes all the annoying ads that interrupt your gameplay. You can play the game without any distractions or interruptions.
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All Dresses and Accessories Unlocked
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Super Wedding Dress Up Stylist Mod Apk also gives you access to all the dresses and accessories that are available in the game. You don't have to wait for levels or achievements to unlock them. You can use them right away and mix and match them as you like.
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How to Download and Install Super Wedding Dress Up Stylist Mod Apk?
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If you are interested in playing Super Wedding Dress Up Stylist Mod Apk, you need to download and install it on your device. Here are the steps you need to follow:
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Step 1: Enable Unknown Sources
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Since Super Wedding Dress Up Stylist Mod Apk is not available on the official app store, you need to enable unknown sources on your device. This will allow you to install apps from third-party sources. To do this, go to your device settings, then security, then unknown sources, and turn it on.
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Step 2: Download the Mod Apk File
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Next, you need to download the mod apk file from a reliable source. You can use this link to download it directly to your device. Make sure you have enough storage space before downloading it.
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Step 3: Install the Mod Apk File
After downloading the mod apk file, you need to install it on your device. To do this, locate the file in your file manager and tap on it. You will see a pop-up window asking you to confirm the installation. Tap on install and wait for the process to finish.
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How to Play Super Wedding Dress Up Stylist Mod Apk?
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Now that you have installed Super Wedding Dress Up Stylist Mod Apk, you are ready to play the game. Here are some tips on how to play the game:
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Choose a Bride and a Groom
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The first thing you need to do is to choose a bride and a groom for your wedding. You can select from different characters with different skin tones, hair colors, and facial features. You can also change their names and personalities.
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Design the Perfect Wedding Outfit
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The next thing you need to do is to design the perfect wedding outfit for your bride and groom. You can choose from hundreds of dresses, suits, shoes, jewelry, hairstyles, makeup, and accessories. You can also change the colors and patterns of the items. You can use the zoom and rotate buttons to adjust the items as you like. You can also use the undo and redo buttons to fix any mistakes.
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Customize the Wedding Venue and Decorations
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The last thing you need to do is to customize the wedding venue and decorations. You can choose from different locations such as a beach, a garden, a castle, or a church. You can also choose from different themes such as romantic, vintage, modern, or fairy tale. You can also add flowers, candles, balloons, banners, and other decorations to make the venue more beautiful. You can use the drag and drop feature to place the items where you want them.
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Why You Should Play Super Wedding Dress Up Stylist Mod Apk?
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Super Wedding Dress Up Stylist Mod Apk is not just a game. It is also a way to express your creativity and have fun. Here are some reasons why you should play Super Wedding Dress Up Stylist Mod Apk:
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It's Fun and Relaxing
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Playing Super Wedding Dress Up Stylist Mod Apk is fun and relaxing. You can enjoy creating your own wedding style without any stress or pressure. You can also play the game at your own pace and time. You can also take photos of your creations and share them with your friends.
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It's Creative and Challenging
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Playing Super Wedding Dress Up Stylist Mod Apk is also creative and challenging. You can use your imagination and skills to create the most beautiful outfits for your bride and groom. You can also try different combinations and styles to see what works best. You can also challenge yourself by completing different tasks and achievements in the game.
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Another reason why you should play Super Wedding Dress Up Stylist Mod Apk is that it is free and safe. You don't have to pay anything to download or play the game. You also don't have to worry about any viruses or malware that might harm your device. The game is tested and verified by many users and experts.
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Conclusion
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Super Wedding Dress Up Stylist Mod Apk is a game that lets you become a wedding stylist and design the most beautiful outfits for brides and grooms. You can choose from hundreds of dresses, suits, shoes, jewelry, hairstyles, makeup, and accessories to create your own unique style. You can also customize the wedding venue and decorations to match your theme and mood. The game has many features such as unlimited money, no ads, all dresses and accessories unlocked, etc. that make the game more enjoyable and easy to play. The game is also fun, relaxing, creative, challenging, free, and safe. If you love fashion and weddings, you should definitely try Super Wedding Dress Up Stylist Mod Apk.
- FAQs Q: What is the difference between Super Wedding Dress Up Stylist Mod Apk and Super Wedding Dress Up Stylist Original Apk? A: The difference between Super Wedding Dress Up Stylist Mod Apk and Super Wedding Dress Up Stylist Original Apk is that the mod apk version has some extra benefits such as unlimited money, no ads, all dresses and accessories unlocked, etc. Q: How can I update Super Wedding Dress Up Stylist Mod Apk? A: To update Super Wedding Dress Up Stylist Mod Apk, you need to download the latest version of the mod apk file from a reliable source and install it on your device. Q: Is Super Wedding Dress Up Stylist Mod Apk compatible with my device? A: Super Wedding Dress Up Stylist Mod Apk is compatible with most Android devices that have Android 4.4 or higher. You can check your device's compatibility by going to the game's page on the app store and looking at the requirements. Q: How can I contact the developers of Super Wedding Dress Up Stylist Mod Apk? A: If you have any questions, feedback, or suggestions for Super Wedding Dress Up Stylist Mod Apk, you can contact the developers by sending an email to [support@superweddingdressupstylist.com] or by visiting their website [www.superweddingdressupstylist.com]. Q: What are some other games like Super Wedding Dress Up Stylist Mod Apk? A: Some other games like Super Wedding Dress Up Stylist Mod Apk are Fashion Fever, Wedding Salon 2, Wedding Planner, and Bride and Groom Dress Up. 401be4b1e0
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diff --git a/spaces/congsaPfin/Manga-OCR/logs/Gadi Wala Game Master Your Driving Skills and Beat Your Opponents.md b/spaces/congsaPfin/Manga-OCR/logs/Gadi Wala Game Master Your Driving Skills and Beat Your Opponents.md
deleted file mode 100644
index 31b12e16c91e730380bceb30ff19d99eb78e708e..0000000000000000000000000000000000000000
--- a/spaces/congsaPfin/Manga-OCR/logs/Gadi Wala Game Master Your Driving Skills and Beat Your Opponents.md
+++ /dev/null
@@ -1,114 +0,0 @@
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-
Gadi Game: A Guide to the Best Car Racing Games for Android
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If you are a fan of car racing games, you might have heard of Gadi Game. Gadi Game is a term that refers to a variety of car racing games that are available for Android devices. These games are fun, exciting, and addictive, and they offer a great way to enjoy the thrill of driving and racing on your phone. In this article, we will introduce you to some of the best Gadi Games that you can play on your Android device, and we will also show you how to download and install them, as well as give you some tips and tricks on how to play them better.
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Gadi Wala Game - Kar Wala Game
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One of the most popular Gadi Games is Gadi Wala Game - Kar Wala Game. This game is a 3D car racing game that features stunning graphics, realistic physics, and addictive gameplay. You can choose from a variety of sports cars and drive them on asphalt roads in different environments, such as city streets, countryside roads, and seashores. You can also perform drifting stunts and compete with other racers in different modes, such as time trial, elimination, and head-to-head. The game is easy to control, with touch screen or tilt options, and it also has a smooth sound effect and music. If you are looking for a fast-paced and exhilarating car racing game, you should definitely try Gadi Wala Game - Kar Wala Game.
Another great Gadi Game is Turbo Driving Racing 3D. This game is an arcade endless racing game that challenges you to drive as fast as you can while avoiding traffic and obstacles. You can also collect coins and power-ups along the way, which you can use to upgrade your car or buy new ones. The game has a variety of cars to choose from, ranging from sedans to sports cars to trucks. The game also has different scenarios to race in, such as desert, city, forest, and snow. The game has simple controls, with just tapping or tilting your device, and it also has stunning 3D graphics and sound effects. If you are looking for a fun and addictive car racing game that never ends, you should definitely try Turbo Driving Racing 3D.
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Gadi - Truck Racing Fun in Nepal
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If you want to try something different from the usual car racing games, you might want to check out Gadi - Truck Racing Fun in Nepal. This game is a unique truck racing game that lets you drive a truck on the roads of Nepal. You can explore different levels, such as Kathmandu, Pokhara, Chitwan, and more, and enjoy the beautiful scenery and culture of Nepal. You can also customize your truck with different colors, stickers, and accessories. The game has realistic physics and controls, as well as amazing graphics and sound effects. You can also compete with other players online and see who can drive the fastest and the farthest. If you are looking for a fun and unique truck racing game that lets you experience the beauty of Nepal, you should definitely try Gadi - Truck Racing Fun in Nepal.
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How to Download and Install Gadi Game on Your Android Device
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Now that you know some of the best Gadi Games that you can play on your Android device, you might be wondering how to download and install them. Don't worry, it's very easy and simple. Just follow these steps:
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Requirements for Gadi Game
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Before you download and install any Gadi Game, you need to make sure that your Android device meets the minimum requirements for the game. These requirements may vary depending on the game, but generally, you need to have:
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An Android device running on Android 4.1 or higher
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At least 100 MB of free storage space
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A stable internet connection
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The permission to access your device's location, storage, camera, microphone, and other features
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You can check these requirements by going to the game's page on Google Play Store or other sources and reading the description and the details. If your device meets the requirements, you can proceed to download and install the game.
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How to Download Gadi Game from Google Play Store
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The easiest and safest way to download and install any Gadi Game is from Google Play Store, the official app store for Android devices. Here's how to do it:
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Open Google Play Store on your Android device and search for the name of the Gadi Game that you want to download. For example, if you want to download Gadi Wala Game - Kar Wala Game, type "Gadi Wala Game - Kar Wala Game" in the search bar.
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From the search results, tap on the game that matches your query. Make sure that it is from a trusted developer and has good ratings and reviews.
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On the game's page, tap on the green "Install" button. This will start downloading the game to your device.
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Wait for the download to finish and then tap on the "Open" button. This will launch the game on your device.
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Enjoy playing your Gadi Game!
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How to Download Gadi Game from Other Sources
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If you can't find the Gadi Game that you want to play on Google Play Store, or if you want to download it from another source, you can also do that. However, you need to be careful when downloading apps from third-party websites or APK files, as they may contain viruses or malware that can harm your device or steal your data. Here's how to download Gadi Game from other sources:
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Find a reliable website or APK file that offers the Gadi Game that you want to download. You can use a search engine or a trusted app store alternative to find one.
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On the website or APK file, tap on the "Download" button or link. This will start downloading the game to your device.
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Before you install the game, you need to enable the "Unknown Sources" option on your device. This will allow you to install apps from sources other than Google Play Store. To do this, go to your device's Settings > Security > Unknown Sources and toggle it on.
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Once you have enabled the "Unknown Sources" option, go to your device's File Manager or Downloads folder and find the downloaded game file. Tap on it and follow the instructions to install it.
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After installing the game, you can launch it from your app drawer or home screen.
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Enjoy playing your Gadi Game!
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Tips and Tricks for Playing Gadi Game
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Now that you have downloaded and installed your Gadi Game, you might want some tips and tricks on how to play it better. Here are some useful advice that can help you improve your skills and enjoy your Gadi Game more:
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How to Choose the Best Car for Your Race
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In most Gadi Games, you can choose from a variety of cars to drive in your race. Each car has different attributes, such as speed, acceleration, handling, braking , and durability. You should choose the car that suits your racing style and the track that you are racing on. For example, if you are racing on a straight road, you might want a car with high speed and acceleration, but if you are racing on a curvy road, you might want a car with good handling and braking. You can also compare the cars by looking at their stats and ratings, which are usually displayed on the screen before you select them. You can also test drive the cars before you buy them or use them in a race, which can help you get a feel of how they perform.
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How to Master the Controls and Drifting Techniques
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Another important aspect of playing Gadi Games is mastering the controls and drifting techniques. The controls may vary depending on the game, but generally, you can use either touch screen or tilt options to steer your car. You can also tap on the screen to brake, accelerate, or use power-ups. You should practice using the controls and find the one that works best for you. You should also learn how to drift, which is a technique that allows you to slide your car sideways around corners without losing speed or control. Drifting can help you save time, avoid collisions, and earn more coins or points. To drift, you need to tap on the brake button while turning your car, and then release it when you want to straighten your car. You should practice drifting on different tracks and with different cars until you master it.
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How to Earn More Coins and Unlock New Levels
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One of the main goals of playing Gadi Games is to earn more coins and unlock new levels. Coins are the currency that you can use to buy new cars, upgrade your existing ones, or access new features. Levels are the tracks that you can race on, which have different themes, difficulties, and rewards. To earn more coins and unlock new levels, you need to complete various challenges and tasks that are given to you by the game. These may include winning races, beating your own or other players' records, performing stunts, collecting items, or completing missions. You can also earn more coins by watching ads or inviting your friends to play the game. To unlock new levels, you need to reach a certain amount of coins or points, or complete a certain number of races on the previous level.
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Conclusion
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Gadi Game is a term that refers to a variety of car racing games that are available for Android devices. These games are fun, exciting, and addictive, and they offer a great way to enjoy the thrill of driving and racing on your phone. In this article, we have introduced you to some of the best Gadi Games that you can play on your Android device, such as Gadi Wala Game - Kar Wala Game, Turbo Driving Racing 3D, and Gadi - Truck Racing Fun in Nepal. We have also shown you how to download and install them, as well as given you some tips and tricks on how to play them better. We hope that this article has helped you learn more about Gadi Game and inspired you to try them out.
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FAQs
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Here are some frequently asked questions and answers about Gadi Game:
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Q: What is Gadi Game?
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A: Gadi Game is a term that refers to a variety of car racing games that are available for Android devices.
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Q: How can I download and install Gadi Game?
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A: You can download and install Gadi Game from Google Play Store or other sources. You need to make sure that your device meets the minimum requirements for the game and enable the "Unknown Sources" option if necessary.
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Q: How can I choose the best car for my race?
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A: You can choose the best car for your race by comparing their attributes, such as speed, acceleration, handling, braking, and durability. You can also test drive them before buying or using them.
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Q: How can I master the controls and drifting techniques?
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A: You can master the controls and drifting techniques by practicing with different options and cars. You can also tap on the brake button while turning your car to drift.
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Q: How can I earn more coins and unlock new levels?
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A: You can earn more coins and unlock new levels by completing various challenges and tasks that are given by the game. You can also watch ads or invite friends to play the game.
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Mayor Match: A Fun and Addictive Puzzle Game for Android and iOS
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Do you love puzzle games that challenge your brain and keep you entertained? Do you also enjoy city-building games that let you create your own dream town? If you answered yes to both questions, then you will love Mayor Match, a new game that cleverly combines match-3 and city-building gameplay. In this article, we will tell you everything you need to know about Mayor Match, including what it is, how to play it, how to download it, and what other players think about it.
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What is Mayor Match?
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Mayor Match is a game developed by Rollic Games, a Turkish mobile game studio that specializes in casual and hyper-casual games. Rollic Games has released many popular titles, such as Go Knots 3D, Tangle Master 3D, Hair Challenge, and more. Mayor Match is one of their latest games, and it has already gained over 100K downloads and 4.8 stars on Google Play.
Mayor Match is a game that combines match-3 and city-building elements. As the name suggests, you play as the mayor of a town, and your goal is to help your townspeople by breaking obstacles and completing tasks. You do this by playing match-3 levels, where you have to swap and match colorful items to clear them from the board. Each level has a different objective, such as collecting a certain number of items, breaking ice blocks, or freeing animals. You also have to deal with various challenges, such as bombs, locks, or vines.
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As you complete match-3 levels, you earn energy and coins that you can use to construct and upgrade buildings in your town. You can build houses, farms, factories, shops, parks, and more. You can also unlock famous landmarks from around the world, such as the Eiffel Tower, the Statue of Liberty, or the Coliseum. You can customize your town according to your preferences and make it a paradise for your residents.
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The gameplay of Mayor Match
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The gameplay of Mayor Match is simple and intuitive. You just have to swipe your finger on the screen to swap adjacent items and make matches of three or more of the same kind. When you make a match, the items disappear from the board and new ones fall from above. You can also create special power-ups by making matches of four or more items. For example, if you match four items in a row or column, you create a rocket that can clear an entire row or column when activated. If you match five items in a T or L shape, you create a bomb that can explode and clear a large area around it. If you match five items in a row or column, you create a rainbow ball that can clear all items of one kind when swapped with another item.
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To complete a level, you have to fulfill the objective shown at the top of the screen within a limited number of moves or time. For example, you may have to collect 50 apples or break 20 ice blocks. If you run out of moves or time before reaching the objective, you lose a life and have to try again. You have five lives in total, and they regenerate over time or by watching ads. If you complete a level with moves or time left over, you get bonus points and coins.
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As you progress through the game, you will encounter different types of obstacles and items that make the game more challenging and fun. For example, you may have to deal with bombs that explode after a certain number of moves or locks that prevent you from swapping items or vines that grow and spread across the board. You may also find items that help you, such as hammers that can break any item or boosters that can give you extra moves or time.
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The features of Mayor Match
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Mayor Match is not just a simple match-3 game. It also has many features that make it more enjoyable and rewarding. Some of these features are:
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A city-building mode: As you play match-3 levels, you earn energy and coins that you can use to build and upgrade your town. You can choose from hundreds of buildings and decorations to create your own unique city. You can also unlock famous landmarks from around the world and place them in your town. You can see your town grow and change as you progress through the game.
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A story mode: Mayor Match has a story mode that follows the adventures of you and your townspeople. You will meet different characters, such as your assistant, your rival, your friends, and your enemies. You will also face various challenges and quests, such as helping a farmer with his crops, solving a mystery, or fighting a villain. The story mode adds more depth and humor to the game.
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A social mode: Mayor Match allows you to connect with other players from around the world. You can visit their towns, send and receive gifts, chat with them, and compete with them in leaderboards and tournaments. You can also join a club or create your own club and cooperate with other club members to complete club quests and earn club rewards.
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A daily bonus: Mayor Match rewards you for playing every day. You can spin a wheel of fortune to win prizes, such as coins, energy, boosters, or power-ups. You can also collect daily chests that contain more rewards. The more consecutive days you play, the better the rewards.
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A seasonal event: Mayor Match also has seasonal events that celebrate different occasions, such as Halloween, Christmas, Valentine's Day, or Easter. During these events, you can play special match-3 levels, collect themed items, and win exclusive rewards.
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The benefits of playing Mayor Match
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Playing Mayor Match is not only fun but also beneficial for your brain and mood. Some of the benefits of playing Mayor Match are:
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It improves your cognitive skills: Playing match-3 games requires you to use your logic, memory, attention, and problem-solving skills. You have to plan your moves ahead, remember the objectives and obstacles, focus on the board, and find the best solutions. These skills are essential for your mental health and performance.
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It reduces your stress: Playing match-3 games can also help you relax and unwind after a long day. The colorful graphics, the soothing music, the satisfying sound effects, and the rewarding feedback can all calm your nerves and lift your spirits. You can also escape from reality for a while and immerse yourself in a fantasy world.
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It boosts your creativity: Playing match-3 games can also stimulate your imagination and creativity. You can express yourself through designing your own town and choosing from various buildings and decorations. You can also explore different themes and styles, such as modern, classic, or exotic.
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How to download and play Mayor Match?
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If you are interested in playing Mayor Match, you will be glad to know that it is free to download and play on both Android and iOS devices. You will also be able to play it on PC or Mac with an emulator. Here are the steps to download and play Mayor Match:
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Downloading Mayor Match from Google Play or App Store
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If you have an Android device, you can download Mayor Match from Google Play by following these steps:
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Open Google Play on your device.
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Search for "Mayor Match" in the search bar.
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Tap on the game icon that appears in the results.
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Tap on "Install" to start downloading the game.
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Wait for the download to finish and then tap on "Open" to launch the game.
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If you have an iOS device, you can download Mayor Match from App Store by following these steps:
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Open App Store on your device.
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Search for "Mayor Match" in the search bar.
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Tap on the game icon that appears in the results.
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Tap on "Get" to start downloading the game.
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Wait for the download to finish and then tap on the game icon on your home screen to launch the game.
Playing Mayor Match on PC or Mac with an emulator
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If you prefer to play Mayor Match on a bigger screen, you can also play it on your PC or Mac with an emulator. An emulator is a software that allows you to run Android or iOS apps on your computer. There are many emulators available online, such as BlueStacks, NoxPlayer, or MEmu. Here are the steps to play Mayor Match on PC or Mac with an emulator:
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Download and install an emulator of your choice on your PC or Mac.
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Launch the emulator and sign in with your Google or Apple account.
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Open the emulator's app store and search for "Mayor Match".
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Download and install the game as you would on your mobile device.
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Open the game and enjoy playing it on your PC or Mac.
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Tips and tricks for playing Mayor Match
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Mayor Match is a game that requires strategy and skill to master. If you want to improve your performance and progress faster, here are some tips and tricks that you can use:
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Make matches at the bottom of the board: Making matches at the bottom of the board can cause a cascade effect, where new items fall from above and create more matches. This can help you clear the board faster and earn more points.
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Use power-ups wisely: Power-ups are special items that can help you complete levels more easily. You can create power-ups by making matches of four or more items, or you can buy them with coins or watch ads to get them. However, power-ups are limited and valuable, so you should use them wisely. For example, you should save them for difficult levels or situations, or use them to create combos that can clear more items.
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Complete tasks and quests: Tasks and quests are objectives that you can complete to earn extra rewards, such as coins, energy, boosters, or power-ups. You can find tasks and quests in the city-building mode, the story mode, or the club mode. You should try to complete as many tasks and quests as possible to get more resources and progress faster.
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Watch ads for freebies: Watching ads is a way to get freebies in Mayor Match. You can watch ads to get more lives, energy, coins, boosters, or power-ups. You can also watch ads to double your rewards after completing a level or spinning the wheel of fortune. Watching ads is optional, but it can help you a lot if you don't mind spending some time.
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Join a club or create your own club: Joining a club or creating your own club is a way to socialize and cooperate with other players in Mayor Match. You can chat with your club members, send and receive gifts, and complete club quests together. You can also compete with other clubs in tournaments and win club rewards. Joining a club or creating your own club can make the game more fun and rewarding.
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What are the reviews of Mayor Match?
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Mayor Match is a game that has received mostly positive reviews from players who have tried it. Here are some of the reviews of Mayor Match:
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The positive reviews of Mayor Match
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Many players have praised Mayor Match for its fun and addictive gameplay, its beautiful graphics, its engaging story, its variety of features, and its generous rewards. Here are some examples of positive reviews:
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"This game is awesome! I love the match-3 levels and the city-building mode. The graphics are amazing and the story is interesting. The game is also very generous with rewards and freebies. I highly recommend this game to anyone who loves puzzle games."
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"I am addicted to this game! It is so much fun to play and very relaxing. The match-3 levels are challenging but not frustrating. The city-building mode is creative and satisfying. The game also has many features and events that keep me entertained. I love this game!"
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"This game is one of the best games I have ever played! It has everything I want in a game: match-3, city-building, story, social, rewards, and more. The game is also very well-made and updated regularly. The developers are awesome and listen to feedback. This game is a masterpiece!"
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The negative reviews of Mayor Match
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Some players have criticized Mayor Match for its technical issues, its difficulty level, its ads frequency, its energy system, and its in-app purchases. Here are some examples of negative reviews:
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"This game is good but it has some bugs and glitches. Sometimes the game freezes or crashes. Sometimes the items don't match or the power-ups don't work. Sometimes the game doesn't save my progress or sync with my account. The game needs to be fixed and improved."
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"This game is too hard and unfair. The match-3 levels are impossible to beat without boosters or power-ups. The game also cheats and changes the board or the objective randomly. The game also forces you to watch ads or buy coins to continue playing. The game is a rip-off and a scam."
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"This game is boring and repetitive. The match-3 levels are all the same and the city-building mode is dull and slow. The game also has too many ads and too little energy. The game also asks for too much money to unlock buildings or features. The game is a waste of time and money."
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The average rating of Mayor Match
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Despite some negative reviews, Mayor Match has an overall high rating on both Google Play and App Store. According to the latest data, Mayor Match has a rating of 4.8 out of 5 stars on Google Play, based on over 10K reviews. On App Store, Mayor Match has a rating of 4.7 out of 5 stars, based on over 2K reviews. These ratings show that most players enjoy playing Mayor Match and recommend it to others.
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Conclusion
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Mayor Match is a game that offers a unique and fun combination of match-3 and city-building gameplay. You can play hundreds of challenging and exciting match-3 levels, build and customize your own town, follow an engaging story, socialize with other players, and enjoy many features and rewards. Mayor Match is a game that can improve your cognitive skills, reduce your stress, boost your creativity, and keep you entertained for hours.
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If you are looking for a new game to try, you should download Mayor Match today and see for yourself why it is one of the best games on the market. You can download Mayor Match for free from Google Play or App Store, or play it on your PC or Mac with an emulator. You can also visit the official website or the social media pages of Rollic Games to learn more about Mayor Match and their other games.
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Mayor Match is a game that you will not regret playing. It is a game that will make you happy and satisfied. It is a game that will make you the best mayor ever.
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FAQs
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Here are some frequently asked questions about Mayor Match:
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How can I get more coins in Mayor Match?: You can get more coins by completing match-3 levels, spinning the wheel of fortune, opening daily chests, watching ads, completing tasks and quests, joining tournaments, or buying them with real money.
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How can I get more energy in Mayor Match?: You can get more energy by waiting for it to regenerate over time, watching ads, opening daily chests, completing tasks and quests, joining clubs, or buying them with real money.
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How can I get more boosters and power-ups in Mayor Match?: You can get more boosters and power-ups by creating them in match-3 levels, spinning the wheel of fortune, opening daily chests, watching ads, completing tasks and quests, joining tournaments, or buying them with real money.
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How can I unlock more buildings and landmarks in Mayor Match?: You can unlock more buildings and landmarks by progressing through the game, completing match-3 levels, earning coins and energy, completing tasks and quests, joining clubs, or buying them with real money.
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How can I contact the developers of Mayor Match?: You can contact the developers of Mayor Match by sending an email to support@rollicgames.com or by filling out a form on their website. You can also follow them on Facebook, Twitter, Instagram, or YouTube.
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diff --git a/spaces/congsaPfin/Manga-OCR/logs/Write It Korean How to Write Hangul Like a Native Speaker.md b/spaces/congsaPfin/Manga-OCR/logs/Write It Korean How to Write Hangul Like a Native Speaker.md
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Write It Korean: A Fun and Effective Way to Learn Korean Writing
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Do you want to learn how to write Korean letters and words? Are you looking for a fun and effective way to practice your Korean writing skills? If so, you might want to check out Write It! Korean, a writing recognition app for Korean learners.
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Write It! Korean is an app that teaches you how to write Korean hangul, the native alphabet of the Korean language. Unlike other apps that only let you trace or type the letters, Write It! Korean actually recognizes your handwriting and gives you instant feedback. This way, you can learn how to write Korean naturally and accurately.
In this article, we will introduce you to Write It! Korean and its features, as well as some background information on the Korean alphabet and writing system. We will also share some benefits, challenges, and tips for learning how to write Korean by hand. By the end of this article, you will have a better understanding of how to write it korean and improve your Korean writing skills.
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The History and Structure of the Korean Alphabet (Hangul)
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Before we dive into Write It! Korean, let's take a look at the history and structure of the Korean alphabet, also known as hangul (한글) in South Korea and chosŏn'gŭl (조선글) in North Korea.
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The Korean alphabet was created in 1443 by King Sejong the Great, the fourth king of the Joseon dynasty. He wanted to make a simple and easy writing system for his people, who were mostly illiterate because of the complex Chinese characters (hanja) that were used at the time. He commissioned a group of scholars to design an alphabet that would reflect the sounds and shapes of the Korean language.
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-learn to write in korean with Write It! Korean app
-how to use Write It! Korean app to improve your writing skills
-best way to learn hangul with Write It! Korean app
-why you should download Write It! Korean app today
-what is Write It! Korean app and how does it work
-benefits of using Write It! Korean app for writing practice
-how to install Write It! Korean app on your device
-how to get Write It! Korean app for free or with a discount
-how to upgrade to Write It! Korean pro or premium version
-how to contact Write It! Korean app developers or customer service
-
The result was hangul, a featural alphabet that consists of 24 basic letters: 14 consonants and 10 vowels. The consonant letters are formed with curved or angled lines that mimic the shape of the speech organs used to pronounce them. The vowel letters are composed of vertical or horizontal straight lines together with short lines on either side of the main line. The letters are arranged into syllabic blocks that form syllables, words, and sentences.
-
Hangul is widely regarded as one of the most scientific and logical writing systems in the world. It is also one of the easiest alphabets to learn, as it can be mastered in a few hours or days. However, hangul was not widely accepted or used until the 20th century, as it faced opposition from the elite class who preferred hanja or mixed script. Today, hangul is the official and national writing system of both South Korea and North Korea, although some differences exist in spelling, vocabulary, and pronunciation.
-
The Benefits of Learning How to Write Korean by Hand
-
Now that you know some basics about hangul, you might wonder why you should learn how to write it by hand. After all, most people nowadays use keyboards or touchscreens to type or text in Korean. Is handwriting still relevant or useful in this digital age?
-
The answer is yes. Learning how to write Korean by hand has many benefits for your language learning journey. Here are some of them:
-
-
It helps you memorize hangul better. Writing by hand engages your brain more than typing or tracing. It activates your visual, motor, and cognitive skills, which help you remember the shapes and sounds of the letters more effectively.
-
It improves your reading and spelling skills. Writing by hand reinforces your knowledge of hangul rules and patterns, such as syllable structure, vowel harmony, consonant assimilation, and final consonant rules. These rules
are essential for reading and spelling Korean words correctly and fluently.
-
It enhances your vocabulary and grammar skills. Writing by hand exposes you to more Korean words and sentences, as you practice writing different topics and genres. It also helps you learn new vocabulary and grammar points, as you look up words or rules that you don't know or are unsure of.
-
It boosts your confidence and motivation. Writing by hand gives you a sense of achievement and satisfaction, as you see your progress and improvement over time. It also makes you more confident and motivated to communicate in Korean, as you express your thoughts and opinions in writing.
-
-
As you can see, learning how to write Korean by hand has many advantages for your language learning. However, it also comes with some challenges and difficulties that you need to overcome.
-
The Challenges and Tips for Writing Korean Correctly and Fluently
-
Learning how to write Korean by hand is not without its challenges and difficulties. Some of the common problems that Korean learners face when writing by hand are:
-
-
Writing the letters too big or too small. Some learners tend to write the letters too big or too small, which makes them hard to read or recognize. The ideal size of a hangul letter is about the same as a lowercase English letter. You should also leave enough space between the letters and the syllable blocks, as well as between the words and the sentences.
-
Writing the letters too fast or too slow. Some learners tend to write the letters too fast or too slow, which affects their accuracy and fluency. Writing too fast can cause you to make mistakes or skip some strokes. Writing too slow can make you lose focus or forget what you want to write. The ideal speed of writing is about the same as your speaking speed. You should also practice writing regularly and consistently, as well as review your writing for errors and corrections.
-
Writing the letters in the wrong order or direction. Some learners tend to write the letters in the wrong order or direction, which changes their meaning or sound. The correct order of writing a hangul letter is from left to right, top to bottom, outside to inside. You should also follow the stroke order and direction of each letter, as shown in the table below.
To help you overcome these challenges and improve your Korean writing skills, we recommend you to use
[Write It! Korean], a writing recognition app that teaches you how to write Korean hangul.
-
The Features and Functions of Write It! Korean App
-
[Write It! Korean] is a writing recognition app that teaches you how to write Korean hangul in a fun and effective way. The app has the following features and functions:
-
-
A comprehensive curriculum. The app covers all the 24 basic letters of hangul, as well as 140 syllables and 500 words. You can learn how to write each letter, syllable, and word with detailed instructions and examples. You can also choose from different levels of difficulty, from beginner to advanced.
-
A smart recognition system. The app recognizes your handwriting and gives you instant feedback. It checks your accuracy, speed, and stroke order and direction. It also shows you your mistakes and corrections. You can adjust the sensitivity and tolerance of the recognition system according to your preference.
-
A gamified learning experience. The app makes learning how to write Korean fun and engaging. You can earn stars, coins, badges, and trophies as you complete each lesson and challenge. You can also compete with other learners on the global leaderboard and see your ranking and progress.
-
A personalized learning plan . The app adapts to your learning style and pace. You can set your own goals and track your performance and improvement. You can also review your previous lessons and practice your weak areas.
-
-
With [Write It! Korean], you can learn how to write Korean hangul in a fun and effective way. You can download the app for free from the Google Play Store or the Apple App Store and start your Korean writing journey today.
-
Conclusion
-
In this article, we have introduced you to [Write It! Korean], a writing recognition app for Korean learners. We have also given you some background information on the Korean alphabet and writing system, as well as some benefits, challenges, and tips for learning how to write Korean by hand.
-
We hope that this article has inspired you to learn how to write it korean and improve your Korean writing skills. Writing by hand is not only a useful skill, but also a rewarding and enjoyable experience. It can help you memorize hangul better, improve your reading and spelling skills, enhance your vocabulary and grammar skills, and boost your confidence and motivation.
-
If you want to learn how to write Korean hangul in a fun and effective way, we recommend you to try [Write It! Korean], a writing recognition app that teaches you how to write Korean hangul. You can download the app for free from the Google Play Store or the Apple App Store and start your Korean writing journey today.
-
Thank you for reading this article. We hope that you have learned something new and useful. If you have any questions or comments, please feel free to leave them below. We would love to hear from you.
-
FAQs
-
Here are some frequently asked questions about [Write It! Korean] and Korean writing:
-
-
Q: How long does it take to learn how to write Korean hangul?
-
A: It depends on your learning speed and frequency, but generally speaking, it can take anywhere from a few hours to a few days to master the 24 basic letters of hangul. However, learning how to write syllables and words may take longer, as you need to learn the rules and patterns of hangul.
-
Q: Do I need to learn how to write hanja (Chinese characters) as well?
-
A: No, you don't need to learn how to write hanja, unless you are interested in reading classical or academic texts that use them. Hanja are rarely used in modern Korean writing, except for some proper nouns, abbreviations, or technical terms. Most Koreans use hangul exclusively or mixed with some hanja.
-
Q: What are some other resources or tools that can help me learn how to write Korean?
-
A: Besides [Write It! Korean], there are many other resources or tools that can help you learn how to write Korean, such as textbooks, workbooks, websites, videos, podcasts, flashcards, games, etc. You can find some of them online or in bookstores. However, the best way to learn how to write Korean is to practice as much as possible.
-
Q: How can I improve my handwriting in Korean?
-
A: To improve your handwriting in Korean, you need to pay attention to the size, shape, order, direction, and spacing of the letters. You also need to practice regularly and consistently, as well as review your writing for errors and corrections. You can also compare your handwriting with native speakers' handwriting or fonts and try to imitate them.
-
Q: How can I use [Write It! Korean] effectively?
-
A: To use [Write It! Korean] effectively, you need to follow the instructions and examples given by the app. You also need to adjust the settings of the app according to your preference and level. You should also complete each lesson and challenge with accuracy and speed. You should also review your previous lessons and practice your weak areas.
-
401be4b1e0
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diff --git a/spaces/contluForse/HuggingGPT/assets/All New Honda Cbr 250r 2014.md b/spaces/contluForse/HuggingGPT/assets/All New Honda Cbr 250r 2014.md
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-
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diff --git a/spaces/contluForse/HuggingGPT/assets/Download Facebook for Andromax C The Ultimate Social Media App for Your Smartphone.md b/spaces/contluForse/HuggingGPT/assets/Download Facebook for Andromax C The Ultimate Social Media App for Your Smartphone.md
deleted file mode 100644
index 78de216967ebd1ddcd07c6878740a57a228a44ab..0000000000000000000000000000000000000000
--- a/spaces/contluForse/HuggingGPT/assets/Download Facebook for Andromax C The Ultimate Social Media App for Your Smartphone.md
+++ /dev/null
@@ -1,5 +0,0 @@
-
-
[*] Stock Firmware: If you are looking for the Smartfren Andromax C Plus Stock Firmware, then head over to the Smartfren Firmware page. function disqus()if(!disqus_loaded)disqus_loaded=true;var e=document.createElement("script");e.type="text/javascript";e.async=true;e.src="//"+disqus_shortname+".disqus.com/embed.js";(document.getElementsByTagName("head")[0]var disqus_shortname="gsmusbdriver";var disqus_url=" -andromax-c-plus";var disqus_identifier=" -andromax-c-plus";var disqus_loaded=false Load Comments Driver Easy (adsbygoogle = window.adsbygoogle || []).push(); (adsbygoogle = window.adsbygoogle || []).push(); Site Links
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diff --git a/spaces/contluForse/HuggingGPT/assets/Download Sarthak 2015 Full Movie Watch the Inspiring Story of a Dholak Player.md b/spaces/contluForse/HuggingGPT/assets/Download Sarthak 2015 Full Movie Watch the Inspiring Story of a Dholak Player.md
deleted file mode 100644
index bcfb4fb58aed55455096796e8a333377821e411a..0000000000000000000000000000000000000000
--- a/spaces/contluForse/HuggingGPT/assets/Download Sarthak 2015 Full Movie Watch the Inspiring Story of a Dholak Player.md
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-.
-
-Branded design templates, produced in the simplest way to get your message across.... your trade and in a number of image formats so you can upload in seconds. TABMAKER.
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-MacOSX and Windows compatible, 100% standalone... never again pay more for the same business tools, all in one. Automatic size calculations and.
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-Send time-stamped digital proofs of your print/sign project to your sign shop or print shop.... with no need to wait days to get your job. Mobile, desktop or web access... on-demand. You pay only for the number of proofs you need, whether you are printing.., 227 Md. 580, 584, 177 A.2d 898, 900 (1962); Prine v. Caplan, 188 Md. 643, 649, 53 A.2d 663, 665 (1947). The county board's rationale for denying the request, that it would be possible to adequately inform the voters of the low turnout at the primary by mailing the ballots to them, was not in conformity with the County Charter's mandate. However, a "county board of education is an administrative, not a legislative, body. It acts as an administrative unit of the county government. It does not act on behalf of the State, or as an arm of the State." Board of Education v. Walsh, 35 Md.App. 595, 605, 371 A.2d 1020, 1027 (1977). Its acts are reviewed under the same standard applicable to the acts of other administrative agencies. Id.
-
-20
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-In the present case the Board of Education had a policy of holding local elections on the third Tuesday of May. The record contains no evidence that the Board was aware of a constitutional requirement that the Secretary of State certify all petitions to hold an election at the least 30 days prior to the date of election. In view of the fact that the subject ballots had been signed more than 30 days before they were filed with the Board, there was no error.
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-21
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-In the present case, the appellants, also, were denied their due 4fefd39f24
-
-
-
diff --git a/spaces/cooelf/Multimodal-CoT/timm/models/sknet.py b/spaces/cooelf/Multimodal-CoT/timm/models/sknet.py
deleted file mode 100644
index 4dc2aa534c1c9d27c7a988b72f9c4f5a1f172e95..0000000000000000000000000000000000000000
--- a/spaces/cooelf/Multimodal-CoT/timm/models/sknet.py
+++ /dev/null
@@ -1,215 +0,0 @@
-""" Selective Kernel Networks (ResNet base)
-
-Paper: Selective Kernel Networks (https://arxiv.org/abs/1903.06586)
-
-This was inspired by reading 'Compounding the Performance Improvements...' (https://arxiv.org/abs/2001.06268)
-and a streamlined impl at https://github.com/clovaai/assembled-cnn but I ended up building something closer
-to the original paper with some modifications of my own to better balance param count vs accuracy.
-
-Hacked together by / Copyright 2020 Ross Wightman
-"""
-import math
-
-from torch import nn as nn
-
-from timm.data import IMAGENET_DEFAULT_MEAN, IMAGENET_DEFAULT_STD
-from .helpers import build_model_with_cfg
-from .layers import SelectiveKernel, ConvBnAct, create_attn
-from .registry import register_model
-from .resnet import ResNet
-
-
-def _cfg(url='', **kwargs):
- return {
- 'url': url,
- 'num_classes': 1000, 'input_size': (3, 224, 224), 'pool_size': (7, 7),
- 'crop_pct': 0.875, 'interpolation': 'bicubic',
- 'mean': IMAGENET_DEFAULT_MEAN, 'std': IMAGENET_DEFAULT_STD,
- 'first_conv': 'conv1', 'classifier': 'fc',
- **kwargs
- }
-
-
-default_cfgs = {
- 'skresnet18': _cfg(
- url='https://github.com/rwightman/pytorch-image-models/releases/download/v0.1-weights/skresnet18_ra-4eec2804.pth'),
- 'skresnet34': _cfg(
- url='https://github.com/rwightman/pytorch-image-models/releases/download/v0.1-weights/skresnet34_ra-bdc0ccde.pth'),
- 'skresnet50': _cfg(),
- 'skresnet50d': _cfg(
- first_conv='conv1.0'),
- 'skresnext50_32x4d': _cfg(
- url='https://github.com/rwightman/pytorch-image-models/releases/download/v0.1-weights/skresnext50_ra-f40e40bf.pth'),
-}
-
-
-class SelectiveKernelBasic(nn.Module):
- expansion = 1
-
- def __init__(self, inplanes, planes, stride=1, downsample=None, cardinality=1, base_width=64,
- sk_kwargs=None, reduce_first=1, dilation=1, first_dilation=None, act_layer=nn.ReLU,
- norm_layer=nn.BatchNorm2d, attn_layer=None, aa_layer=None, drop_block=None, drop_path=None):
- super(SelectiveKernelBasic, self).__init__()
-
- sk_kwargs = sk_kwargs or {}
- conv_kwargs = dict(drop_block=drop_block, act_layer=act_layer, norm_layer=norm_layer, aa_layer=aa_layer)
- assert cardinality == 1, 'BasicBlock only supports cardinality of 1'
- assert base_width == 64, 'BasicBlock doest not support changing base width'
- first_planes = planes // reduce_first
- outplanes = planes * self.expansion
- first_dilation = first_dilation or dilation
-
- self.conv1 = SelectiveKernel(
- inplanes, first_planes, stride=stride, dilation=first_dilation, **conv_kwargs, **sk_kwargs)
- conv_kwargs['act_layer'] = None
- self.conv2 = ConvBnAct(
- first_planes, outplanes, kernel_size=3, dilation=dilation, **conv_kwargs)
- self.se = create_attn(attn_layer, outplanes)
- self.act = act_layer(inplace=True)
- self.downsample = downsample
- self.stride = stride
- self.dilation = dilation
- self.drop_block = drop_block
- self.drop_path = drop_path
-
- def zero_init_last_bn(self):
- nn.init.zeros_(self.conv2.bn.weight)
-
- def forward(self, x):
- shortcut = x
- x = self.conv1(x)
- x = self.conv2(x)
- if self.se is not None:
- x = self.se(x)
- if self.drop_path is not None:
- x = self.drop_path(x)
- if self.downsample is not None:
- shortcut = self.downsample(shortcut)
- x += shortcut
- x = self.act(x)
- return x
-
-
-class SelectiveKernelBottleneck(nn.Module):
- expansion = 4
-
- def __init__(self, inplanes, planes, stride=1, downsample=None,
- cardinality=1, base_width=64, sk_kwargs=None, reduce_first=1, dilation=1, first_dilation=None,
- act_layer=nn.ReLU, norm_layer=nn.BatchNorm2d, attn_layer=None, aa_layer=None,
- drop_block=None, drop_path=None):
- super(SelectiveKernelBottleneck, self).__init__()
-
- sk_kwargs = sk_kwargs or {}
- conv_kwargs = dict(drop_block=drop_block, act_layer=act_layer, norm_layer=norm_layer, aa_layer=aa_layer)
- width = int(math.floor(planes * (base_width / 64)) * cardinality)
- first_planes = width // reduce_first
- outplanes = planes * self.expansion
- first_dilation = first_dilation or dilation
-
- self.conv1 = ConvBnAct(inplanes, first_planes, kernel_size=1, **conv_kwargs)
- self.conv2 = SelectiveKernel(
- first_planes, width, stride=stride, dilation=first_dilation, groups=cardinality,
- **conv_kwargs, **sk_kwargs)
- conv_kwargs['act_layer'] = None
- self.conv3 = ConvBnAct(width, outplanes, kernel_size=1, **conv_kwargs)
- self.se = create_attn(attn_layer, outplanes)
- self.act = act_layer(inplace=True)
- self.downsample = downsample
- self.stride = stride
- self.dilation = dilation
- self.drop_block = drop_block
- self.drop_path = drop_path
-
- def zero_init_last_bn(self):
- nn.init.zeros_(self.conv3.bn.weight)
-
- def forward(self, x):
- shortcut = x
- x = self.conv1(x)
- x = self.conv2(x)
- x = self.conv3(x)
- if self.se is not None:
- x = self.se(x)
- if self.drop_path is not None:
- x = self.drop_path(x)
- if self.downsample is not None:
- shortcut = self.downsample(shortcut)
- x += shortcut
- x = self.act(x)
- return x
-
-
-def _create_skresnet(variant, pretrained=False, **kwargs):
- return build_model_with_cfg(
- ResNet, variant, pretrained,
- default_cfg=default_cfgs[variant],
- **kwargs)
-
-
-@register_model
-def skresnet18(pretrained=False, **kwargs):
- """Constructs a Selective Kernel ResNet-18 model.
-
- Different from configs in Select Kernel paper or "Compounding the Performance Improvements..." this
- variation splits the input channels to the selective convolutions to keep param count down.
- """
- sk_kwargs = dict(rd_ratio=1 / 8, rd_divisor=16, split_input=True)
- model_args = dict(
- block=SelectiveKernelBasic, layers=[2, 2, 2, 2], block_args=dict(sk_kwargs=sk_kwargs),
- zero_init_last_bn=False, **kwargs)
- return _create_skresnet('skresnet18', pretrained, **model_args)
-
-
-@register_model
-def skresnet34(pretrained=False, **kwargs):
- """Constructs a Selective Kernel ResNet-34 model.
-
- Different from configs in Select Kernel paper or "Compounding the Performance Improvements..." this
- variation splits the input channels to the selective convolutions to keep param count down.
- """
- sk_kwargs = dict(rd_ratio=1 / 8, rd_divisor=16, split_input=True)
- model_args = dict(
- block=SelectiveKernelBasic, layers=[3, 4, 6, 3], block_args=dict(sk_kwargs=sk_kwargs),
- zero_init_last_bn=False, **kwargs)
- return _create_skresnet('skresnet34', pretrained, **model_args)
-
-
-@register_model
-def skresnet50(pretrained=False, **kwargs):
- """Constructs a Select Kernel ResNet-50 model.
-
- Different from configs in Select Kernel paper or "Compounding the Performance Improvements..." this
- variation splits the input channels to the selective convolutions to keep param count down.
- """
- sk_kwargs = dict(split_input=True)
- model_args = dict(
- block=SelectiveKernelBottleneck, layers=[3, 4, 6, 3], block_args=dict(sk_kwargs=sk_kwargs),
- zero_init_last_bn=False, **kwargs)
- return _create_skresnet('skresnet50', pretrained, **model_args)
-
-
-@register_model
-def skresnet50d(pretrained=False, **kwargs):
- """Constructs a Select Kernel ResNet-50-D model.
-
- Different from configs in Select Kernel paper or "Compounding the Performance Improvements..." this
- variation splits the input channels to the selective convolutions to keep param count down.
- """
- sk_kwargs = dict(split_input=True)
- model_args = dict(
- block=SelectiveKernelBottleneck, layers=[3, 4, 6, 3], stem_width=32, stem_type='deep', avg_down=True,
- block_args=dict(sk_kwargs=sk_kwargs), zero_init_last_bn=False, **kwargs)
- return _create_skresnet('skresnet50d', pretrained, **model_args)
-
-
-@register_model
-def skresnext50_32x4d(pretrained=False, **kwargs):
- """Constructs a Select Kernel ResNeXt50-32x4d model. This should be equivalent to
- the SKNet-50 model in the Select Kernel Paper
- """
- sk_kwargs = dict(rd_ratio=1/16, rd_divisor=32, split_input=False)
- model_args = dict(
- block=SelectiveKernelBottleneck, layers=[3, 4, 6, 3], cardinality=32, base_width=4,
- block_args=dict(sk_kwargs=sk_kwargs), zero_init_last_bn=False, **kwargs)
- return _create_skresnet('skresnext50_32x4d', pretrained, **model_args)
-
diff --git a/spaces/coreml-community/ControlNet-v1-1-Annotators-cpu/annotator/dwpose/wholebody.py b/spaces/coreml-community/ControlNet-v1-1-Annotators-cpu/annotator/dwpose/wholebody.py
deleted file mode 100644
index 9ce00dd25b52444736632e426921fdc9ba4100f1..0000000000000000000000000000000000000000
--- a/spaces/coreml-community/ControlNet-v1-1-Annotators-cpu/annotator/dwpose/wholebody.py
+++ /dev/null
@@ -1,48 +0,0 @@
-import cv2
-import numpy as np
-
-import onnxruntime as ort
-from .onnxdet import inference_detector
-from .onnxpose import inference_pose
-
-class Wholebody:
- def __init__(self):
- device = 'cuda:0'
- providers = ['CPUExecutionProvider'
- ] if device == 'cpu' else ['CUDAExecutionProvider']
- onnx_det = 'annotator/ckpts/yolox_l.onnx'
- onnx_pose = 'annotator/ckpts/dw-ll_ucoco_384.onnx'
-
- self.session_det = ort.InferenceSession(path_or_bytes=onnx_det, providers=providers)
- self.session_pose = ort.InferenceSession(path_or_bytes=onnx_pose, providers=providers)
-
- def __call__(self, oriImg):
- det_result = inference_detector(self.session_det, oriImg)
- keypoints, scores = inference_pose(self.session_pose, det_result, oriImg)
-
- keypoints_info = np.concatenate(
- (keypoints, scores[..., None]), axis=-1)
- # compute neck joint
- neck = np.mean(keypoints_info[:, [5, 6]], axis=1)
- # neck score when visualizing pred
- neck[:, 2:4] = np.logical_and(
- keypoints_info[:, 5, 2:4] > 0.3,
- keypoints_info[:, 6, 2:4] > 0.3).astype(int)
- new_keypoints_info = np.insert(
- keypoints_info, 17, neck, axis=1)
- mmpose_idx = [
- 17, 6, 8, 10, 7, 9, 12, 14, 16, 13, 15, 2, 1, 4, 3
- ]
- openpose_idx = [
- 1, 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17
- ]
- new_keypoints_info[:, openpose_idx] = \
- new_keypoints_info[:, mmpose_idx]
- keypoints_info = new_keypoints_info
-
- keypoints, scores = keypoints_info[
- ..., :2], keypoints_info[..., 2]
-
- return keypoints, scores
-
-
diff --git a/spaces/coreml-community/ControlNet-v1-1-Annotators-cpu/annotator/lama/saicinpainting/training/modules/multiscale.py b/spaces/coreml-community/ControlNet-v1-1-Annotators-cpu/annotator/lama/saicinpainting/training/modules/multiscale.py
deleted file mode 100644
index 3f41252f3c7509ee58b939215baef328cfbe48c8..0000000000000000000000000000000000000000
--- a/spaces/coreml-community/ControlNet-v1-1-Annotators-cpu/annotator/lama/saicinpainting/training/modules/multiscale.py
+++ /dev/null
@@ -1,244 +0,0 @@
-from typing import List, Tuple, Union, Optional
-
-import torch
-import torch.nn as nn
-import torch.nn.functional as F
-
-from annotator.lama.saicinpainting.training.modules.base import get_conv_block_ctor, get_activation
-from annotator.lama.saicinpainting.training.modules.pix2pixhd import ResnetBlock
-
-
-class ResNetHead(nn.Module):
- def __init__(self, input_nc, ngf=64, n_downsampling=3, n_blocks=9, norm_layer=nn.BatchNorm2d,
- padding_type='reflect', conv_kind='default', activation=nn.ReLU(True)):
- assert (n_blocks >= 0)
- super(ResNetHead, self).__init__()
-
- conv_layer = get_conv_block_ctor(conv_kind)
-
- model = [nn.ReflectionPad2d(3),
- conv_layer(input_nc, ngf, kernel_size=7, padding=0),
- norm_layer(ngf),
- activation]
-
- ### downsample
- for i in range(n_downsampling):
- mult = 2 ** i
- model += [conv_layer(ngf * mult, ngf * mult * 2, kernel_size=3, stride=2, padding=1),
- norm_layer(ngf * mult * 2),
- activation]
-
- mult = 2 ** n_downsampling
-
- ### resnet blocks
- for i in range(n_blocks):
- model += [ResnetBlock(ngf * mult, padding_type=padding_type, activation=activation, norm_layer=norm_layer,
- conv_kind=conv_kind)]
-
- self.model = nn.Sequential(*model)
-
- def forward(self, input):
- return self.model(input)
-
-
-class ResNetTail(nn.Module):
- def __init__(self, output_nc, ngf=64, n_downsampling=3, n_blocks=9, norm_layer=nn.BatchNorm2d,
- padding_type='reflect', conv_kind='default', activation=nn.ReLU(True),
- up_norm_layer=nn.BatchNorm2d, up_activation=nn.ReLU(True), add_out_act=False, out_extra_layers_n=0,
- add_in_proj=None):
- assert (n_blocks >= 0)
- super(ResNetTail, self).__init__()
-
- mult = 2 ** n_downsampling
-
- model = []
-
- if add_in_proj is not None:
- model.append(nn.Conv2d(add_in_proj, ngf * mult, kernel_size=1))
-
- ### resnet blocks
- for i in range(n_blocks):
- model += [ResnetBlock(ngf * mult, padding_type=padding_type, activation=activation, norm_layer=norm_layer,
- conv_kind=conv_kind)]
-
- ### upsample
- for i in range(n_downsampling):
- mult = 2 ** (n_downsampling - i)
- model += [nn.ConvTranspose2d(ngf * mult, int(ngf * mult / 2), kernel_size=3, stride=2, padding=1,
- output_padding=1),
- up_norm_layer(int(ngf * mult / 2)),
- up_activation]
- self.model = nn.Sequential(*model)
-
- out_layers = []
- for _ in range(out_extra_layers_n):
- out_layers += [nn.Conv2d(ngf, ngf, kernel_size=1, padding=0),
- up_norm_layer(ngf),
- up_activation]
- out_layers += [nn.ReflectionPad2d(3),
- nn.Conv2d(ngf, output_nc, kernel_size=7, padding=0)]
-
- if add_out_act:
- out_layers.append(get_activation('tanh' if add_out_act is True else add_out_act))
-
- self.out_proj = nn.Sequential(*out_layers)
-
- def forward(self, input, return_last_act=False):
- features = self.model(input)
- out = self.out_proj(features)
- if return_last_act:
- return out, features
- else:
- return out
-
-
-class MultiscaleResNet(nn.Module):
- def __init__(self, input_nc, output_nc, ngf=64, n_downsampling=2, n_blocks_head=2, n_blocks_tail=6, n_scales=3,
- norm_layer=nn.BatchNorm2d, padding_type='reflect', conv_kind='default', activation=nn.ReLU(True),
- up_norm_layer=nn.BatchNorm2d, up_activation=nn.ReLU(True), add_out_act=False, out_extra_layers_n=0,
- out_cumulative=False, return_only_hr=False):
- super().__init__()
-
- self.heads = nn.ModuleList([ResNetHead(input_nc, ngf=ngf, n_downsampling=n_downsampling,
- n_blocks=n_blocks_head, norm_layer=norm_layer, padding_type=padding_type,
- conv_kind=conv_kind, activation=activation)
- for i in range(n_scales)])
- tail_in_feats = ngf * (2 ** n_downsampling) + ngf
- self.tails = nn.ModuleList([ResNetTail(output_nc,
- ngf=ngf, n_downsampling=n_downsampling,
- n_blocks=n_blocks_tail, norm_layer=norm_layer, padding_type=padding_type,
- conv_kind=conv_kind, activation=activation, up_norm_layer=up_norm_layer,
- up_activation=up_activation, add_out_act=add_out_act,
- out_extra_layers_n=out_extra_layers_n,
- add_in_proj=None if (i == n_scales - 1) else tail_in_feats)
- for i in range(n_scales)])
-
- self.out_cumulative = out_cumulative
- self.return_only_hr = return_only_hr
-
- @property
- def num_scales(self):
- return len(self.heads)
-
- def forward(self, ms_inputs: List[torch.Tensor], smallest_scales_num: Optional[int] = None) \
- -> Union[torch.Tensor, List[torch.Tensor]]:
- """
- :param ms_inputs: List of inputs of different resolutions from HR to LR
- :param smallest_scales_num: int or None, number of smallest scales to take at input
- :return: Depending on return_only_hr:
- True: Only the most HR output
- False: List of outputs of different resolutions from HR to LR
- """
- if smallest_scales_num is None:
- assert len(self.heads) == len(ms_inputs), (len(self.heads), len(ms_inputs), smallest_scales_num)
- smallest_scales_num = len(self.heads)
- else:
- assert smallest_scales_num == len(ms_inputs) <= len(self.heads), (len(self.heads), len(ms_inputs), smallest_scales_num)
-
- cur_heads = self.heads[-smallest_scales_num:]
- ms_features = [cur_head(cur_inp) for cur_head, cur_inp in zip(cur_heads, ms_inputs)]
-
- all_outputs = []
- prev_tail_features = None
- for i in range(len(ms_features)):
- scale_i = -i - 1
-
- cur_tail_input = ms_features[-i - 1]
- if prev_tail_features is not None:
- if prev_tail_features.shape != cur_tail_input.shape:
- prev_tail_features = F.interpolate(prev_tail_features, size=cur_tail_input.shape[2:],
- mode='bilinear', align_corners=False)
- cur_tail_input = torch.cat((cur_tail_input, prev_tail_features), dim=1)
-
- cur_out, cur_tail_feats = self.tails[scale_i](cur_tail_input, return_last_act=True)
-
- prev_tail_features = cur_tail_feats
- all_outputs.append(cur_out)
-
- if self.out_cumulative:
- all_outputs_cum = [all_outputs[0]]
- for i in range(1, len(ms_features)):
- cur_out = all_outputs[i]
- cur_out_cum = cur_out + F.interpolate(all_outputs_cum[-1], size=cur_out.shape[2:],
- mode='bilinear', align_corners=False)
- all_outputs_cum.append(cur_out_cum)
- all_outputs = all_outputs_cum
-
- if self.return_only_hr:
- return all_outputs[-1]
- else:
- return all_outputs[::-1]
-
-
-class MultiscaleDiscriminatorSimple(nn.Module):
- def __init__(self, ms_impl):
- super().__init__()
- self.ms_impl = nn.ModuleList(ms_impl)
-
- @property
- def num_scales(self):
- return len(self.ms_impl)
-
- def forward(self, ms_inputs: List[torch.Tensor], smallest_scales_num: Optional[int] = None) \
- -> List[Tuple[torch.Tensor, List[torch.Tensor]]]:
- """
- :param ms_inputs: List of inputs of different resolutions from HR to LR
- :param smallest_scales_num: int or None, number of smallest scales to take at input
- :return: List of pairs (prediction, features) for different resolutions from HR to LR
- """
- if smallest_scales_num is None:
- assert len(self.ms_impl) == len(ms_inputs), (len(self.ms_impl), len(ms_inputs), smallest_scales_num)
- smallest_scales_num = len(self.heads)
- else:
- assert smallest_scales_num == len(ms_inputs) <= len(self.ms_impl), \
- (len(self.ms_impl), len(ms_inputs), smallest_scales_num)
-
- return [cur_discr(cur_input) for cur_discr, cur_input in zip(self.ms_impl[-smallest_scales_num:], ms_inputs)]
-
-
-class SingleToMultiScaleInputMixin:
- def forward(self, x: torch.Tensor) -> List:
- orig_height, orig_width = x.shape[2:]
- factors = [2 ** i for i in range(self.num_scales)]
- ms_inputs = [F.interpolate(x, size=(orig_height // f, orig_width // f), mode='bilinear', align_corners=False)
- for f in factors]
- return super().forward(ms_inputs)
-
-
-class GeneratorMultiToSingleOutputMixin:
- def forward(self, x):
- return super().forward(x)[0]
-
-
-class DiscriminatorMultiToSingleOutputMixin:
- def forward(self, x):
- out_feat_tuples = super().forward(x)
- return out_feat_tuples[0][0], [f for _, flist in out_feat_tuples for f in flist]
-
-
-class DiscriminatorMultiToSingleOutputStackedMixin:
- def __init__(self, *args, return_feats_only_levels=None, **kwargs):
- super().__init__(*args, **kwargs)
- self.return_feats_only_levels = return_feats_only_levels
-
- def forward(self, x):
- out_feat_tuples = super().forward(x)
- outs = [out for out, _ in out_feat_tuples]
- scaled_outs = [outs[0]] + [F.interpolate(cur_out, size=outs[0].shape[-2:],
- mode='bilinear', align_corners=False)
- for cur_out in outs[1:]]
- out = torch.cat(scaled_outs, dim=1)
- if self.return_feats_only_levels is not None:
- feat_lists = [out_feat_tuples[i][1] for i in self.return_feats_only_levels]
- else:
- feat_lists = [flist for _, flist in out_feat_tuples]
- feats = [f for flist in feat_lists for f in flist]
- return out, feats
-
-
-class MultiscaleDiscrSingleInput(SingleToMultiScaleInputMixin, DiscriminatorMultiToSingleOutputStackedMixin, MultiscaleDiscriminatorSimple):
- pass
-
-
-class MultiscaleResNetSingle(GeneratorMultiToSingleOutputMixin, SingleToMultiScaleInputMixin, MultiscaleResNet):
- pass
diff --git a/spaces/cownclown/Image-and-3D-Model-Creator/PIFu/apps/prt_util.py b/spaces/cownclown/Image-and-3D-Model-Creator/PIFu/apps/prt_util.py
deleted file mode 100644
index 7eba32fa0b396f420b2e332abbb67135dbc14d6b..0000000000000000000000000000000000000000
--- a/spaces/cownclown/Image-and-3D-Model-Creator/PIFu/apps/prt_util.py
+++ /dev/null
@@ -1,142 +0,0 @@
-import os
-import trimesh
-import numpy as np
-import math
-from scipy.special import sph_harm
-import argparse
-from tqdm import tqdm
-
-def factratio(N, D):
- if N >= D:
- prod = 1.0
- for i in range(D+1, N+1):
- prod *= i
- return prod
- else:
- prod = 1.0
- for i in range(N+1, D+1):
- prod *= i
- return 1.0 / prod
-
-def KVal(M, L):
- return math.sqrt(((2 * L + 1) / (4 * math.pi)) * (factratio(L - M, L + M)))
-
-def AssociatedLegendre(M, L, x):
- if M < 0 or M > L or np.max(np.abs(x)) > 1.0:
- return np.zeros_like(x)
-
- pmm = np.ones_like(x)
- if M > 0:
- somx2 = np.sqrt((1.0 + x) * (1.0 - x))
- fact = 1.0
- for i in range(1, M+1):
- pmm = -pmm * fact * somx2
- fact = fact + 2
-
- if L == M:
- return pmm
- else:
- pmmp1 = x * (2 * M + 1) * pmm
- if L == M+1:
- return pmmp1
- else:
- pll = np.zeros_like(x)
- for i in range(M+2, L+1):
- pll = (x * (2 * i - 1) * pmmp1 - (i + M - 1) * pmm) / (i - M)
- pmm = pmmp1
- pmmp1 = pll
- return pll
-
-def SphericalHarmonic(M, L, theta, phi):
- if M > 0:
- return math.sqrt(2.0) * KVal(M, L) * np.cos(M * phi) * AssociatedLegendre(M, L, np.cos(theta))
- elif M < 0:
- return math.sqrt(2.0) * KVal(-M, L) * np.sin(-M * phi) * AssociatedLegendre(-M, L, np.cos(theta))
- else:
- return KVal(0, L) * AssociatedLegendre(0, L, np.cos(theta))
-
-def save_obj(mesh_path, verts):
- file = open(mesh_path, 'w')
- for v in verts:
- file.write('v %.4f %.4f %.4f\n' % (v[0], v[1], v[2]))
- file.close()
-
-def sampleSphericalDirections(n):
- xv = np.random.rand(n,n)
- yv = np.random.rand(n,n)
- theta = np.arccos(1-2 * xv)
- phi = 2.0 * math.pi * yv
-
- phi = phi.reshape(-1)
- theta = theta.reshape(-1)
-
- vx = -np.sin(theta) * np.cos(phi)
- vy = -np.sin(theta) * np.sin(phi)
- vz = np.cos(theta)
- return np.stack([vx, vy, vz], 1), phi, theta
-
-def getSHCoeffs(order, phi, theta):
- shs = []
- for n in range(0, order+1):
- for m in range(-n,n+1):
- s = SphericalHarmonic(m, n, theta, phi)
- shs.append(s)
-
- return np.stack(shs, 1)
-
-def computePRT(mesh_path, n, order):
- mesh = trimesh.load(mesh_path, process=False)
- vectors_orig, phi, theta = sampleSphericalDirections(n)
- SH_orig = getSHCoeffs(order, phi, theta)
-
- w = 4.0 * math.pi / (n*n)
-
- origins = mesh.vertices
- normals = mesh.vertex_normals
- n_v = origins.shape[0]
-
- origins = np.repeat(origins[:,None], n, axis=1).reshape(-1,3)
- normals = np.repeat(normals[:,None], n, axis=1).reshape(-1,3)
- PRT_all = None
- for i in tqdm(range(n)):
- SH = np.repeat(SH_orig[None,(i*n):((i+1)*n)], n_v, axis=0).reshape(-1,SH_orig.shape[1])
- vectors = np.repeat(vectors_orig[None,(i*n):((i+1)*n)], n_v, axis=0).reshape(-1,3)
-
- dots = (vectors * normals).sum(1)
- front = (dots > 0.0)
-
- delta = 1e-3*min(mesh.bounding_box.extents)
- hits = mesh.ray.intersects_any(origins + delta * normals, vectors)
- nohits = np.logical_and(front, np.logical_not(hits))
-
- PRT = (nohits.astype(np.float) * dots)[:,None] * SH
-
- if PRT_all is not None:
- PRT_all += (PRT.reshape(-1, n, SH.shape[1]).sum(1))
- else:
- PRT_all = (PRT.reshape(-1, n, SH.shape[1]).sum(1))
-
- PRT = w * PRT_all
-
- # NOTE: trimesh sometimes break the original vertex order, but topology will not change.
- # when loading PRT in other program, use the triangle list from trimesh.
- return PRT, mesh.faces
-
-def testPRT(dir_path, n=40):
- if dir_path[-1] == '/':
- dir_path = dir_path[:-1]
- sub_name = dir_path.split('/')[-1][:-4]
- obj_path = os.path.join(dir_path, sub_name + '_100k.obj')
- os.makedirs(os.path.join(dir_path, 'bounce'), exist_ok=True)
-
- PRT, F = computePRT(obj_path, n, 2)
- np.savetxt(os.path.join(dir_path, 'bounce', 'bounce0.txt'), PRT, fmt='%.8f')
- np.save(os.path.join(dir_path, 'bounce', 'face.npy'), F)
-
-if __name__ == '__main__':
- parser = argparse.ArgumentParser()
- parser.add_argument('-i', '--input', type=str, default='/home/shunsuke/Downloads/rp_dennis_posed_004_OBJ')
- parser.add_argument('-n', '--n_sample', type=int, default=40, help='squared root of number of sampling. the higher, the more accurate, but slower')
- args = parser.parse_args()
-
- testPRT(args.input)
diff --git a/spaces/crashedice/signify/README.md b/spaces/crashedice/signify/README.md
deleted file mode 100644
index b57fad8fc913b8bff3f4665689403caf4d928be4..0000000000000000000000000000000000000000
--- a/spaces/crashedice/signify/README.md
+++ /dev/null
@@ -1,10 +0,0 @@
----
-title: Signify
-emoji: 🔥
-colorFrom: red
-colorTo: purple
-sdk: streamlit
-sdk_version: 1.16.0
-app_file: Welcome.py
-pinned: false
----
diff --git a/spaces/crashedice/signify/SOURCE/yolo_files/utils/datasets.py b/spaces/crashedice/signify/SOURCE/yolo_files/utils/datasets.py
deleted file mode 100644
index 6dc7251e24efee79a3fe7e8481410237dc15182a..0000000000000000000000000000000000000000
--- a/spaces/crashedice/signify/SOURCE/yolo_files/utils/datasets.py
+++ /dev/null
@@ -1,1067 +0,0 @@
-# Dataset utils and dataloaders
-
-import glob
-import logging
-import math
-import os
-import random
-import shutil
-import time
-from itertools import repeat
-from multiprocessing.pool import ThreadPool
-from pathlib import Path
-from threading import Thread
-
-import cv2
-import numpy as np
-import torch
-import torch.nn.functional as F
-from PIL import Image, ExifTags
-from torch.utils.data import Dataset
-from tqdm import tqdm
-
-from SOURCE.yolo_files.utils.general import check_requirements, xyxy2xywh, xywh2xyxy, xywhn2xyxy, xyn2xy, segment2box, segments2boxes, \
- resample_segments, clean_str
-from SOURCE.yolo_files.utils.torch_utils import torch_distributed_zero_first
-
-# Parameters
-help_url = 'https://github.com/ultralytics/yolov5/wiki/Train-Custom-Data'
-img_formats = ['bmp', 'jpg', 'jpeg', 'png', 'tif', 'tiff', 'dng', 'webp', 'mpo'] # acceptable image suffixes
-vid_formats = ['mov', 'avi', 'mp4', 'mpg', 'mpeg', 'm4v', 'wmv', 'mkv'] # acceptable video suffixes
-logger = logging.getLogger(__name__)
-
-# Get orientation exif tag
-for orientation in ExifTags.TAGS.keys():
- if ExifTags.TAGS[orientation] == 'Orientation':
- break
-
-
-def get_hash(files):
- # Returns a single hash value of a list of files
- return sum(os.path.getsize(f) for f in files if os.path.isfile(f))
-
-
-def exif_size(img):
- # Returns exif-corrected PIL size
- s = img.size # (width, height)
- try:
- rotation = dict(img._getexif().items())[orientation]
- if rotation == 6: # rotation 270
- s = (s[1], s[0])
- elif rotation == 8: # rotation 90
- s = (s[1], s[0])
- except:
- pass
-
- return s
-
-
-def create_dataloader(path, imgsz, batch_size, stride, opt, hyp=None, augment=False, cache=False, pad=0.0, rect=False,
- rank=-1, world_size=1, workers=8, image_weights=False, quad=False, prefix=''):
- # Make sure only the first process in DDP process the dataset first, and the following others can use the cache
- with torch_distributed_zero_first(rank):
- dataset = LoadImagesAndLabels(path, imgsz, batch_size,
- augment=augment, # augment images
- hyp=hyp, # augmentation hyperparameters
- rect=rect, # rectangular training
- cache_images=cache,
- single_cls=opt.single_cls,
- stride=int(stride),
- pad=pad,
- image_weights=image_weights,
- prefix=prefix)
-
- batch_size = min(batch_size, len(dataset))
- nw = min([os.cpu_count() // world_size, batch_size if batch_size > 1 else 0, workers]) # number of workers
- sampler = torch.utils.data.distributed.DistributedSampler(dataset) if rank != -1 else None
- loader = torch.utils.data.DataLoader if image_weights else InfiniteDataLoader
- # Use torch.utils.data.DataLoader() if dataset.properties will update during training else InfiniteDataLoader()
- dataloader = loader(dataset,
- batch_size=batch_size,
- num_workers=nw,
- sampler=sampler,
- pin_memory=True,
- collate_fn=LoadImagesAndLabels.collate_fn4 if quad else LoadImagesAndLabels.collate_fn)
- return dataloader, dataset
-
-
-class InfiniteDataLoader(torch.utils.data.dataloader.DataLoader):
- """ Dataloader that reuses workers
-
- Uses same syntax as vanilla DataLoader
- """
-
- def __init__(self, *args, **kwargs):
- super().__init__(*args, **kwargs)
- object.__setattr__(self, 'batch_sampler', _RepeatSampler(self.batch_sampler))
- self.iterator = super().__iter__()
-
- def __len__(self):
- return len(self.batch_sampler.sampler)
-
- def __iter__(self):
- for i in range(len(self)):
- yield next(self.iterator)
-
-
-class _RepeatSampler(object):
- """ Sampler that repeats forever
-
- Args:
- sampler (Sampler)
- """
-
- def __init__(self, sampler):
- self.sampler = sampler
-
- def __iter__(self):
- while True:
- yield from iter(self.sampler)
-
-
-class LoadImages: # for inference
- def __init__(self, path, img_size=640, stride=32):
- p = str(Path(path).absolute()) # os-agnostic absolute path
- if '*' in p:
- files = sorted(glob.glob(p, recursive=True)) # glob
- elif os.path.isdir(p):
- files = sorted(glob.glob(os.path.join(p, '*.*'))) # dir
- elif os.path.isfile(p):
- files = [p] # files
- else:
- raise Exception(f'ERROR: {p} does not exist')
-
- images = [x for x in files if x.split('.')[-1].lower() in img_formats]
- videos = [x for x in files if x.split('.')[-1].lower() in vid_formats]
- ni, nv = len(images), len(videos)
-
- self.img_size = img_size
- self.stride = stride
- self.files = images + videos
- self.nf = ni + nv # number of files
- self.video_flag = [False] * ni + [True] * nv
- self.mode = 'image'
- if any(videos):
- self.new_video(videos[0]) # new video
- else:
- self.cap = None
- assert self.nf > 0, f'No images or videos found in {p}. ' \
- f'Supported formats are:\nimages: {img_formats}\nvideos: {vid_formats}'
-
- def __iter__(self):
- self.count = 0
- return self
-
- def __next__(self):
- if self.count == self.nf:
- raise StopIteration
- path = self.files[self.count]
-
- if self.video_flag[self.count]:
- # Read video
- self.mode = 'video'
- ret_val, img0 = self.cap.read()
- if not ret_val:
- self.count += 1
- self.cap.release()
- if self.count == self.nf: # last video
- raise StopIteration
- else:
- path = self.files[self.count]
- self.new_video(path)
- ret_val, img0 = self.cap.read()
-
- self.frame += 1
- print(f'video {self.count + 1}/{self.nf} ({self.frame}/{self.nframes}) {path}: ', end='')
-
- else:
- # Read image
- self.count += 1
- img0 = cv2.imread(path) # BGR
- assert img0 is not None, 'Image Not Found ' + path
- print(f'image {self.count}/{self.nf} {path}: ', end='')
-
- # Padded resize
- img = letterbox(img0, self.img_size, stride=self.stride)[0]
-
- # Convert
- img = img[:, :, ::-1].transpose(2, 0, 1) # BGR to RGB, to 3x416x416
- img = np.ascontiguousarray(img)
-
- return path, img, img0, self.cap
-
- def new_video(self, path):
- self.frame = 0
- self.cap = cv2.VideoCapture(path)
- self.nframes = int(self.cap.get(cv2.CAP_PROP_FRAME_COUNT))
-
- def __len__(self):
- return self.nf # number of files
-
-
-class LoadWebcam: # for inference
- def __init__(self, pipe='0', img_size=640, stride=32):
- self.img_size = img_size
- self.stride = stride
-
- if pipe.isnumeric():
- pipe = eval(pipe) # local camera
- # pipe = 'rtsp://192.168.1.64/1' # IP camera
- # pipe = 'rtsp://username:password@192.168.1.64/1' # IP camera with login
- # pipe = 'http://wmccpinetop.axiscam.net/mjpg/video.mjpg' # IP golf camera
-
- self.pipe = pipe
- self.cap = cv2.VideoCapture(pipe) # video capture object
- self.cap.set(cv2.CAP_PROP_BUFFERSIZE, 3) # set buffer size
-
- def __iter__(self):
- self.count = -1
- return self
-
- def __next__(self):
- self.count += 1
- if cv2.waitKey(1) == ord('q'): # q to quit
- self.cap.release()
- cv2.destroyAllWindows()
- raise StopIteration
-
- # Read frame
- if self.pipe == 0: # local camera
- ret_val, img0 = self.cap.read()
- img0 = cv2.flip(img0, 1) # flip left-right
- else: # IP camera
- n = 0
- while True:
- n += 1
- self.cap.grab()
- if n % 30 == 0: # skip frames
- ret_val, img0 = self.cap.retrieve()
- if ret_val:
- break
-
- # Print
- assert ret_val, f'Camera Error {self.pipe}'
- img_path = 'webcam.jpg'
- print(f'webcam {self.count}: ', end='')
-
- # Padded resize
- img = letterbox(img0, self.img_size, stride=self.stride)[0]
-
- # Convert
- img = img[:, :, ::-1].transpose(2, 0, 1) # BGR to RGB, to 3x416x416
- img = np.ascontiguousarray(img)
-
- return img_path, img, img0, None
-
- def __len__(self):
- return 0
-
-
-class LoadStreams: # multiple IP or RTSP cameras
- def __init__(self, sources='streams.txt', img_size=640, stride=32):
- self.mode = 'stream'
- self.img_size = img_size
- self.stride = stride
-
- if os.path.isfile(sources):
- with open(sources, 'r') as f:
- sources = [x.strip() for x in f.read().strip().splitlines() if len(x.strip())]
- else:
- sources = [sources]
-
- n = len(sources)
- self.imgs = [None] * n
- self.sources = [clean_str(x) for x in sources] # clean source names for later
- for i, s in enumerate(sources): # index, source
- # Start thread to read frames from video stream
- print(f'{i + 1}/{n}: {s}... ', end='')
- if 'youtube.com/' in s or 'youtu.be/' in s: # if source is YouTube video
- check_requirements(('pafy', 'youtube_dl'))
- import pafy
- s = pafy.new(s).getbest(preftype="mp4").url # YouTube URL
- s = eval(s) if s.isnumeric() else s # i.e. s = '0' local webcam
- cap = cv2.VideoCapture(s)
- assert cap.isOpened(), f'Failed to open {s}'
- w = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
- h = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
- self.fps = cap.get(cv2.CAP_PROP_FPS) % 100
-
- _, self.imgs[i] = cap.read() # guarantee first frame
- thread = Thread(target=self.update, args=([i, cap]), daemon=True)
- print(f' success ({w}x{h} at {self.fps:.2f} FPS).')
- thread.start()
- print('') # newline
-
- # check for common shapes
- s = np.stack([letterbox(x, self.img_size, stride=self.stride)[0].shape for x in self.imgs], 0) # shapes
- self.rect = np.unique(s, axis=0).shape[0] == 1 # rect inference if all shapes equal
- if not self.rect:
- print('WARNING: Different stream shapes detected. For optimal performance supply similarly-shaped streams.')
-
- def update(self, index, cap):
- # Read next stream frame in a daemon thread
- n = 0
- while cap.isOpened():
- n += 1
- # _, self.imgs[index] = cap.read()
- cap.grab()
- if n == 4: # read every 4th frame
- success, im = cap.retrieve()
- self.imgs[index] = im if success else self.imgs[index] * 0
- n = 0
- time.sleep(1 / self.fps) # wait time
-
- def __iter__(self):
- self.count = -1
- return self
-
- def __next__(self):
- self.count += 1
- img0 = self.imgs.copy()
- if cv2.waitKey(1) == ord('q'): # q to quit
- cv2.destroyAllWindows()
- raise StopIteration
-
- # Letterbox
- img = [letterbox(x, self.img_size, auto=self.rect, stride=self.stride)[0] for x in img0]
-
- # Stack
- img = np.stack(img, 0)
-
- # Convert
- img = img[:, :, :, ::-1].transpose(0, 3, 1, 2) # BGR to RGB, to bsx3x416x416
- img = np.ascontiguousarray(img)
-
- return self.sources, img, img0, None
-
- def __len__(self):
- return 0 # 1E12 frames = 32 streams at 30 FPS for 30 years
-
-
-def img2label_paths(img_paths):
- # Define label paths as a function of image paths
- sa, sb = os.sep + 'images' + os.sep, os.sep + 'labels' + os.sep # /images/, /labels/ substrings
- return ['txt'.join(x.replace(sa, sb, 1).rsplit(x.split('.')[-1], 1)) for x in img_paths]
-
-
-class LoadImagesAndLabels(Dataset): # for training/testing
- def __init__(self, path, img_size=640, batch_size=16, augment=False, hyp=None, rect=False, image_weights=False,
- cache_images=False, single_cls=False, stride=32, pad=0.0, prefix=''):
- self.img_size = img_size
- self.augment = augment
- self.hyp = hyp
- self.image_weights = image_weights
- self.rect = False if image_weights else rect
- self.mosaic = self.augment and not self.rect # load 4 images at a time into a mosaic (only during training)
- self.mosaic_border = [-img_size // 2, -img_size // 2]
- self.stride = stride
- self.path = path
-
- try:
- f = [] # image files
- for p in path if isinstance(path, list) else [path]:
- p = Path(p) # os-agnostic
- if p.is_dir(): # dir
- f += glob.glob(str(p / '**' / '*.*'), recursive=True)
- # f = list(p.rglob('**/*.*')) # pathlib
- elif p.is_file(): # file
- with open(p, 'r') as t:
- t = t.read().strip().splitlines()
- parent = str(p.parent) + os.sep
- f += [x.replace('./', parent) if x.startswith('./') else x for x in t] # local to global path
- # f += [p.parent / x.lstrip(os.sep) for x in t] # local to global path (pathlib)
- else:
- raise Exception(f'{prefix}{p} does not exist')
- self.img_files = sorted([x.replace('/', os.sep) for x in f if x.split('.')[-1].lower() in img_formats])
- # self.img_files = sorted([x for x in f if x.suffix[1:].lower() in img_formats]) # pathlib
- assert self.img_files, f'{prefix}No images found'
- except Exception as e:
- raise Exception(f'{prefix}Error loading data from {path}: {e}\nSee {help_url}')
-
- # Check cache
- self.label_files = img2label_paths(self.img_files) # labels
- cache_path = (p if p.is_file() else Path(self.label_files[0]).parent).with_suffix('.cache') # cached labels
- if cache_path.is_file():
- cache, exists = torch.load(cache_path), True # load
- if cache['hash'] != get_hash(self.label_files + self.img_files) or 'version' not in cache: # changed
- cache, exists = self.cache_labels(cache_path, prefix), False # re-cache
- else:
- cache, exists = self.cache_labels(cache_path, prefix), False # cache
-
- # Display cache
- nf, nm, ne, nc, n = cache.pop('results') # found, missing, empty, corrupted, total
- if exists:
- d = f"Scanning '{cache_path}' images and labels... {nf} found, {nm} missing, {ne} empty, {nc} corrupted"
- tqdm(None, desc=prefix + d, total=n, initial=n) # display cache results
- assert nf > 0 or not augment, f'{prefix}No labels in {cache_path}. Can not train without labels. See {help_url}'
-
- # Read cache
- cache.pop('hash') # remove hash
- cache.pop('version') # remove version
- labels, shapes, self.segments = zip(*cache.values())
- self.labels = list(labels)
- self.shapes = np.array(shapes, dtype=np.float64)
- self.img_files = list(cache.keys()) # update
- self.label_files = img2label_paths(cache.keys()) # update
- if single_cls:
- for x in self.labels:
- x[:, 0] = 0
-
- n = len(shapes) # number of images
- bi = np.floor(np.arange(n) / batch_size).astype(np.int) # batch index
- nb = bi[-1] + 1 # number of batches
- self.batch = bi # batch index of image
- self.n = n
- self.indices = range(n)
-
- # Rectangular Training
- if self.rect:
- # Sort by aspect ratio
- s = self.shapes # wh
- ar = s[:, 1] / s[:, 0] # aspect ratio
- irect = ar.argsort()
- self.img_files = [self.img_files[i] for i in irect]
- self.label_files = [self.label_files[i] for i in irect]
- self.labels = [self.labels[i] for i in irect]
- self.shapes = s[irect] # wh
- ar = ar[irect]
-
- # Set training image shapes
- shapes = [[1, 1]] * nb
- for i in range(nb):
- ari = ar[bi == i]
- mini, maxi = ari.min(), ari.max()
- if maxi < 1:
- shapes[i] = [maxi, 1]
- elif mini > 1:
- shapes[i] = [1, 1 / mini]
-
- self.batch_shapes = np.ceil(np.array(shapes) * img_size / stride + pad).astype(np.int) * stride
-
- # Cache images into memory for faster training (WARNING: large datasets may exceed system RAM)
- self.imgs = [None] * n
- if cache_images:
- gb = 0 # Gigabytes of cached images
- self.img_hw0, self.img_hw = [None] * n, [None] * n
- results = ThreadPool(8).imap(lambda x: load_image(*x), zip(repeat(self), range(n))) # 8 threads
- pbar = tqdm(enumerate(results), total=n)
- for i, x in pbar:
- self.imgs[i], self.img_hw0[i], self.img_hw[i] = x # img, hw_original, hw_resized = load_image(self, i)
- gb += self.imgs[i].nbytes
- pbar.desc = f'{prefix}Caching images ({gb / 1E9:.1f}GB)'
- pbar.close()
-
- def cache_labels(self, path=Path('./labels.cache'), prefix=''):
- # Cache dataset labels, check images and read shapes
- x = {} # dict
- nm, nf, ne, nc = 0, 0, 0, 0 # number missing, found, empty, duplicate
- pbar = tqdm(zip(self.img_files, self.label_files), desc='Scanning images', total=len(self.img_files))
- for i, (im_file, lb_file) in enumerate(pbar):
- try:
- # verify images
- im = Image.open(im_file)
- im.verify() # PIL verify
- shape = exif_size(im) # image size
- segments = [] # instance segments
- assert (shape[0] > 9) & (shape[1] > 9), f'image size {shape} <10 pixels'
- assert im.format.lower() in img_formats, f'invalid image format {im.format}'
-
- # verify labels
- if os.path.isfile(lb_file):
- nf += 1 # label found
- with open(lb_file, 'r') as f:
- l = [x.split() for x in f.read().strip().splitlines()]
- if any([len(x) > 8 for x in l]): # is segment
- classes = np.array([x[0] for x in l], dtype=np.float32)
- segments = [np.array(x[1:], dtype=np.float32).reshape(-1, 2) for x in l] # (cls, xy1...)
- l = np.concatenate((classes.reshape(-1, 1), segments2boxes(segments)), 1) # (cls, xywh)
- l = np.array(l, dtype=np.float32)
- if len(l):
- assert l.shape[1] == 5, 'labels require 5 columns each'
- assert (l >= 0).all(), 'negative labels'
- assert (l[:, 1:] <= 1).all(), 'non-normalized or out of bounds coordinate labels'
- assert np.unique(l, axis=0).shape[0] == l.shape[0], 'duplicate labels'
- else:
- ne += 1 # label empty
- l = np.zeros((0, 5), dtype=np.float32)
- else:
- nm += 1 # label missing
- l = np.zeros((0, 5), dtype=np.float32)
- x[im_file] = [l, shape, segments]
- except Exception as e:
- nc += 1
- print(f'{prefix}WARNING: Ignoring corrupted image and/or label {im_file}: {e}')
-
- pbar.desc = f"{prefix}Scanning '{path.parent / path.stem}' images and labels... " \
- f"{nf} found, {nm} missing, {ne} empty, {nc} corrupted"
- pbar.close()
-
- if nf == 0:
- print(f'{prefix}WARNING: No labels found in {path}. See {help_url}')
-
- x['hash'] = get_hash(self.label_files + self.img_files)
- x['results'] = nf, nm, ne, nc, i + 1
- x['version'] = 0.1 # cache version
- try:
- torch.save(x, path) # save for next time
- logging.info(f'{prefix}New cache created: {path}')
- except Exception as e:
- logging.info(f'{prefix}WARNING: Cache directory {path.parent} is not writeable: {e}') # path not writeable
- return x
-
- def __len__(self):
- return len(self.img_files)
-
- # def __iter__(self):
- # self.count = -1
- # print('ran dataset iter')
- # #self.shuffled_vector = np.random.permutation(self.nF) if self.augment else np.arange(self.nF)
- # return self
-
- def __getitem__(self, index):
- index = self.indices[index] # linear, shuffled, or image_weights
-
- hyp = self.hyp
- mosaic = self.mosaic and random.random() < hyp['mosaic']
- if mosaic:
- # Load mosaic
- img, labels = load_mosaic(self, index)
- shapes = None
-
- # MixUp https://arxiv.org/pdf/1710.09412.pdf
- if random.random() < hyp['mixup']:
- img2, labels2 = load_mosaic(self, random.randint(0, self.n - 1))
- r = np.random.beta(8.0, 8.0) # mixup ratio, alpha=beta=8.0
- img = (img * r + img2 * (1 - r)).astype(np.uint8)
- labels = np.concatenate((labels, labels2), 0)
-
- else:
- # Load image
- img, (h0, w0), (h, w) = load_image(self, index)
-
- # Letterbox
- shape = self.batch_shapes[self.batch[index]] if self.rect else self.img_size # final letterboxed shape
- img, ratio, pad = letterbox(img, shape, auto=False, scaleup=self.augment)
- shapes = (h0, w0), ((h / h0, w / w0), pad) # for COCO mAP rescaling
-
- labels = self.labels[index].copy()
- if labels.size: # normalized xywh to pixel xyxy format
- labels[:, 1:] = xywhn2xyxy(labels[:, 1:], ratio[0] * w, ratio[1] * h, padw=pad[0], padh=pad[1])
-
- if self.augment:
- # Augment imagespace
- if not mosaic:
- img, labels = random_perspective(img, labels,
- degrees=hyp['degrees'],
- translate=hyp['translate'],
- scale=hyp['scale'],
- shear=hyp['shear'],
- perspective=hyp['perspective'])
-
- # Augment colorspace
- augment_hsv(img, hgain=hyp['hsv_h'], sgain=hyp['hsv_s'], vgain=hyp['hsv_v'])
-
- # Apply cutouts
- # if random.random() < 0.9:
- # labels = cutout(img, labels)
-
- nL = len(labels) # number of labels
- if nL:
- labels[:, 1:5] = xyxy2xywh(labels[:, 1:5]) # convert xyxy to xywh
- labels[:, [2, 4]] /= img.shape[0] # normalized height 0-1
- labels[:, [1, 3]] /= img.shape[1] # normalized width 0-1
-
- if self.augment:
- # flip up-down
- if random.random() < hyp['flipud']:
- img = np.flipud(img)
- if nL:
- labels[:, 2] = 1 - labels[:, 2]
-
- # flip left-right
- if random.random() < hyp['fliplr']:
- img = np.fliplr(img)
- if nL:
- labels[:, 1] = 1 - labels[:, 1]
-
- labels_out = torch.zeros((nL, 6))
- if nL:
- labels_out[:, 1:] = torch.from_numpy(labels)
-
- # Convert
- img = img[:, :, ::-1].transpose(2, 0, 1) # BGR to RGB, to 3x416x416
- img = np.ascontiguousarray(img)
-
- return torch.from_numpy(img), labels_out, self.img_files[index], shapes
-
- @staticmethod
- def collate_fn(batch):
- img, label, path, shapes = zip(*batch) # transposed
- for i, l in enumerate(label):
- l[:, 0] = i # add target image index for build_targets()
- return torch.stack(img, 0), torch.cat(label, 0), path, shapes
-
- @staticmethod
- def collate_fn4(batch):
- img, label, path, shapes = zip(*batch) # transposed
- n = len(shapes) // 4
- img4, label4, path4, shapes4 = [], [], path[:n], shapes[:n]
-
- ho = torch.tensor([[0., 0, 0, 1, 0, 0]])
- wo = torch.tensor([[0., 0, 1, 0, 0, 0]])
- s = torch.tensor([[1, 1, .5, .5, .5, .5]]) # scale
- for i in range(n): # zidane torch.zeros(16,3,720,1280) # BCHW
- i *= 4
- if random.random() < 0.5:
- im = F.interpolate(img[i].unsqueeze(0).float(), scale_factor=2., mode='bilinear', align_corners=False)[
- 0].type(img[i].type())
- l = label[i]
- else:
- im = torch.cat((torch.cat((img[i], img[i + 1]), 1), torch.cat((img[i + 2], img[i + 3]), 1)), 2)
- l = torch.cat((label[i], label[i + 1] + ho, label[i + 2] + wo, label[i + 3] + ho + wo), 0) * s
- img4.append(im)
- label4.append(l)
-
- for i, l in enumerate(label4):
- l[:, 0] = i # add target image index for build_targets()
-
- return torch.stack(img4, 0), torch.cat(label4, 0), path4, shapes4
-
-
-# Ancillary functions --------------------------------------------------------------------------------------------------
-def load_image(self, index):
- # loads 1 image from dataset, returns img, original hw, resized hw
- img = self.imgs[index]
- if img is None: # not cached
- path = self.img_files[index]
- img = cv2.imread(path) # BGR
- assert img is not None, 'Image Not Found ' + path
- h0, w0 = img.shape[:2] # orig hw
- r = self.img_size / max(h0, w0) # ratio
- if r != 1: # if sizes are not equal
- img = cv2.resize(img, (int(w0 * r), int(h0 * r)),
- interpolation=cv2.INTER_AREA if r < 1 and not self.augment else cv2.INTER_LINEAR)
- return img, (h0, w0), img.shape[:2] # img, hw_original, hw_resized
- else:
- return self.imgs[index], self.img_hw0[index], self.img_hw[index] # img, hw_original, hw_resized
-
-
-def augment_hsv(img, hgain=0.5, sgain=0.5, vgain=0.5):
- r = np.random.uniform(-1, 1, 3) * [hgain, sgain, vgain] + 1 # random gains
- hue, sat, val = cv2.split(cv2.cvtColor(img, cv2.COLOR_BGR2HSV))
- dtype = img.dtype # uint8
-
- x = np.arange(0, 256, dtype=np.int16)
- lut_hue = ((x * r[0]) % 180).astype(dtype)
- lut_sat = np.clip(x * r[1], 0, 255).astype(dtype)
- lut_val = np.clip(x * r[2], 0, 255).astype(dtype)
-
- img_hsv = cv2.merge((cv2.LUT(hue, lut_hue), cv2.LUT(sat, lut_sat), cv2.LUT(val, lut_val))).astype(dtype)
- cv2.cvtColor(img_hsv, cv2.COLOR_HSV2BGR, dst=img) # no return needed
-
-
-def hist_equalize(img, clahe=True, bgr=False):
- # Equalize histogram on BGR image 'img' with img.shape(n,m,3) and range 0-255
- yuv = cv2.cvtColor(img, cv2.COLOR_BGR2YUV if bgr else cv2.COLOR_RGB2YUV)
- if clahe:
- c = cv2.createCLAHE(clipLimit=2.0, tileGridSize=(8, 8))
- yuv[:, :, 0] = c.apply(yuv[:, :, 0])
- else:
- yuv[:, :, 0] = cv2.equalizeHist(yuv[:, :, 0]) # equalize Y channel histogram
- return cv2.cvtColor(yuv, cv2.COLOR_YUV2BGR if bgr else cv2.COLOR_YUV2RGB) # convert YUV image to RGB
-
-
-def load_mosaic(self, index):
- # loads images in a 4-mosaic
-
- labels4, segments4 = [], []
- s = self.img_size
- yc, xc = [int(random.uniform(-x, 2 * s + x)) for x in self.mosaic_border] # mosaic center x, y
- indices = [index] + random.choices(self.indices, k=3) # 3 additional image indices
- for i, index in enumerate(indices):
- # Load image
- img, _, (h, w) = load_image(self, index)
-
- # place img in img4
- if i == 0: # top left
- img4 = np.full((s * 2, s * 2, img.shape[2]), 114, dtype=np.uint8) # base image with 4 tiles
- x1a, y1a, x2a, y2a = max(xc - w, 0), max(yc - h, 0), xc, yc # xmin, ymin, xmax, ymax (large image)
- x1b, y1b, x2b, y2b = w - (x2a - x1a), h - (y2a - y1a), w, h # xmin, ymin, xmax, ymax (small image)
- elif i == 1: # top right
- x1a, y1a, x2a, y2a = xc, max(yc - h, 0), min(xc + w, s * 2), yc
- x1b, y1b, x2b, y2b = 0, h - (y2a - y1a), min(w, x2a - x1a), h
- elif i == 2: # bottom left
- x1a, y1a, x2a, y2a = max(xc - w, 0), yc, xc, min(s * 2, yc + h)
- x1b, y1b, x2b, y2b = w - (x2a - x1a), 0, w, min(y2a - y1a, h)
- elif i == 3: # bottom right
- x1a, y1a, x2a, y2a = xc, yc, min(xc + w, s * 2), min(s * 2, yc + h)
- x1b, y1b, x2b, y2b = 0, 0, min(w, x2a - x1a), min(y2a - y1a, h)
-
- img4[y1a:y2a, x1a:x2a] = img[y1b:y2b, x1b:x2b] # img4[ymin:ymax, xmin:xmax]
- padw = x1a - x1b
- padh = y1a - y1b
-
- # Labels
- labels, segments = self.labels[index].copy(), self.segments[index].copy()
- if labels.size:
- labels[:, 1:] = xywhn2xyxy(labels[:, 1:], w, h, padw, padh) # normalized xywh to pixel xyxy format
- segments = [xyn2xy(x, w, h, padw, padh) for x in segments]
- labels4.append(labels)
- segments4.extend(segments)
-
- # Concat/clip labels
- labels4 = np.concatenate(labels4, 0)
- for x in (labels4[:, 1:], *segments4):
- np.clip(x, 0, 2 * s, out=x) # clip when using random_perspective()
- # img4, labels4 = replicate(img4, labels4) # replicate
-
- # Augment
- img4, labels4 = random_perspective(img4, labels4, segments4,
- degrees=self.hyp['degrees'],
- translate=self.hyp['translate'],
- scale=self.hyp['scale'],
- shear=self.hyp['shear'],
- perspective=self.hyp['perspective'],
- border=self.mosaic_border) # border to remove
-
- return img4, labels4
-
-
-def load_mosaic9(self, index):
- # loads images in a 9-mosaic
-
- labels9, segments9 = [], []
- s = self.img_size
- indices = [index] + random.choices(self.indices, k=8) # 8 additional image indices
- for i, index in enumerate(indices):
- # Load image
- img, _, (h, w) = load_image(self, index)
-
- # place img in img9
- if i == 0: # center
- img9 = np.full((s * 3, s * 3, img.shape[2]), 114, dtype=np.uint8) # base image with 4 tiles
- h0, w0 = h, w
- c = s, s, s + w, s + h # xmin, ymin, xmax, ymax (base) coordinates
- elif i == 1: # top
- c = s, s - h, s + w, s
- elif i == 2: # top right
- c = s + wp, s - h, s + wp + w, s
- elif i == 3: # right
- c = s + w0, s, s + w0 + w, s + h
- elif i == 4: # bottom right
- c = s + w0, s + hp, s + w0 + w, s + hp + h
- elif i == 5: # bottom
- c = s + w0 - w, s + h0, s + w0, s + h0 + h
- elif i == 6: # bottom left
- c = s + w0 - wp - w, s + h0, s + w0 - wp, s + h0 + h
- elif i == 7: # left
- c = s - w, s + h0 - h, s, s + h0
- elif i == 8: # top left
- c = s - w, s + h0 - hp - h, s, s + h0 - hp
-
- padx, pady = c[:2]
- x1, y1, x2, y2 = [max(x, 0) for x in c] # allocate coords
-
- # Labels
- labels, segments = self.labels[index].copy(), self.segments[index].copy()
- if labels.size:
- labels[:, 1:] = xywhn2xyxy(labels[:, 1:], w, h, padx, pady) # normalized xywh to pixel xyxy format
- segments = [xyn2xy(x, w, h, padx, pady) for x in segments]
- labels9.append(labels)
- segments9.extend(segments)
-
- # Image
- img9[y1:y2, x1:x2] = img[y1 - pady:, x1 - padx:] # img9[ymin:ymax, xmin:xmax]
- hp, wp = h, w # height, width previous
-
- # Offset
- yc, xc = [int(random.uniform(0, s)) for _ in self.mosaic_border] # mosaic center x, y
- img9 = img9[yc:yc + 2 * s, xc:xc + 2 * s]
-
- # Concat/clip labels
- labels9 = np.concatenate(labels9, 0)
- labels9[:, [1, 3]] -= xc
- labels9[:, [2, 4]] -= yc
- c = np.array([xc, yc]) # centers
- segments9 = [x - c for x in segments9]
-
- for x in (labels9[:, 1:], *segments9):
- np.clip(x, 0, 2 * s, out=x) # clip when using random_perspective()
- # img9, labels9 = replicate(img9, labels9) # replicate
-
- # Augment
- img9, labels9 = random_perspective(img9, labels9, segments9,
- degrees=self.hyp['degrees'],
- translate=self.hyp['translate'],
- scale=self.hyp['scale'],
- shear=self.hyp['shear'],
- perspective=self.hyp['perspective'],
- border=self.mosaic_border) # border to remove
-
- return img9, labels9
-
-
-def replicate(img, labels):
- # Replicate labels
- h, w = img.shape[:2]
- boxes = labels[:, 1:].astype(int)
- x1, y1, x2, y2 = boxes.T
- s = ((x2 - x1) + (y2 - y1)) / 2 # side length (pixels)
- for i in s.argsort()[:round(s.size * 0.5)]: # smallest indices
- x1b, y1b, x2b, y2b = boxes[i]
- bh, bw = y2b - y1b, x2b - x1b
- yc, xc = int(random.uniform(0, h - bh)), int(random.uniform(0, w - bw)) # offset x, y
- x1a, y1a, x2a, y2a = [xc, yc, xc + bw, yc + bh]
- img[y1a:y2a, x1a:x2a] = img[y1b:y2b, x1b:x2b] # img4[ymin:ymax, xmin:xmax]
- labels = np.append(labels, [[labels[i, 0], x1a, y1a, x2a, y2a]], axis=0)
-
- return img, labels
-
-
-def letterbox(img, new_shape=(640, 640), color=(114, 114, 114), auto=True, scaleFill=False, scaleup=True, stride=32):
- # Resize and pad image while meeting stride-multiple constraints
- shape = img.shape[:2] # current shape [height, width]
- if isinstance(new_shape, int):
- new_shape = (new_shape, new_shape)
-
- # Scale ratio (new / old)
- r = min(new_shape[0] / shape[0], new_shape[1] / shape[1])
- if not scaleup: # only scale down, do not scale up (for better test mAP)
- r = min(r, 1.0)
-
- # Compute padding
- ratio = r, r # width, height ratios
- new_unpad = int(round(shape[1] * r)), int(round(shape[0] * r))
- dw, dh = new_shape[1] - new_unpad[0], new_shape[0] - new_unpad[1] # wh padding
- if auto: # minimum rectangle
- dw, dh = np.mod(dw, stride), np.mod(dh, stride) # wh padding
- elif scaleFill: # stretch
- dw, dh = 0.0, 0.0
- new_unpad = (new_shape[1], new_shape[0])
- ratio = new_shape[1] / shape[1], new_shape[0] / shape[0] # width, height ratios
-
- dw /= 2 # divide padding into 2 sides
- dh /= 2
-
- if shape[::-1] != new_unpad: # resize
- img = cv2.resize(img, new_unpad, interpolation=cv2.INTER_LINEAR)
- top, bottom = int(round(dh - 0.1)), int(round(dh + 0.1))
- left, right = int(round(dw - 0.1)), int(round(dw + 0.1))
- img = cv2.copyMakeBorder(img, top, bottom, left, right, cv2.BORDER_CONSTANT, value=color) # add border
- return img, ratio, (dw, dh)
-
-
-def random_perspective(img, targets=(), segments=(), degrees=10, translate=.1, scale=.1, shear=10, perspective=0.0,
- border=(0, 0)):
- # torchvision.transforms.RandomAffine(degrees=(-10, 10), translate=(.1, .1), scale=(.9, 1.1), shear=(-10, 10))
- # targets = [cls, xyxy]
-
- height = img.shape[0] + border[0] * 2 # shape(h,w,c)
- width = img.shape[1] + border[1] * 2
-
- # Center
- C = np.eye(3)
- C[0, 2] = -img.shape[1] / 2 # x translation (pixels)
- C[1, 2] = -img.shape[0] / 2 # y translation (pixels)
-
- # Perspective
- P = np.eye(3)
- P[2, 0] = random.uniform(-perspective, perspective) # x perspective (about y)
- P[2, 1] = random.uniform(-perspective, perspective) # y perspective (about x)
-
- # Rotation and Scale
- R = np.eye(3)
- a = random.uniform(-degrees, degrees)
- # a += random.choice([-180, -90, 0, 90]) # add 90deg rotations to small rotations
- s = random.uniform(1 - scale, 1 + scale)
- # s = 2 ** random.uniform(-scale, scale)
- R[:2] = cv2.getRotationMatrix2D(angle=a, center=(0, 0), scale=s)
-
- # Shear
- S = np.eye(3)
- S[0, 1] = math.tan(random.uniform(-shear, shear) * math.pi / 180) # x shear (deg)
- S[1, 0] = math.tan(random.uniform(-shear, shear) * math.pi / 180) # y shear (deg)
-
- # Translation
- T = np.eye(3)
- T[0, 2] = random.uniform(0.5 - translate, 0.5 + translate) * width # x translation (pixels)
- T[1, 2] = random.uniform(0.5 - translate, 0.5 + translate) * height # y translation (pixels)
-
- # Combined rotation matrix
- M = T @ S @ R @ P @ C # order of operations (right to left) is IMPORTANT
- if (border[0] != 0) or (border[1] != 0) or (M != np.eye(3)).any(): # image changed
- if perspective:
- img = cv2.warpPerspective(img, M, dsize=(width, height), borderValue=(114, 114, 114))
- else: # affine
- img = cv2.warpAffine(img, M[:2], dsize=(width, height), borderValue=(114, 114, 114))
-
- # Visualize
- # import matplotlib.pyplot as plt
- # ax = plt.subplots(1, 2, figsize=(12, 6))[1].ravel()
- # ax[0].imshow(img[:, :, ::-1]) # base
- # ax[1].imshow(img2[:, :, ::-1]) # warped
-
- # Transform label coordinates
- n = len(targets)
- if n:
- use_segments = any(x.any() for x in segments)
- new = np.zeros((n, 4))
- if use_segments: # warp segments
- segments = resample_segments(segments) # upsample
- for i, segment in enumerate(segments):
- xy = np.ones((len(segment), 3))
- xy[:, :2] = segment
- xy = xy @ M.T # transform
- xy = xy[:, :2] / xy[:, 2:3] if perspective else xy[:, :2] # perspective rescale or affine
-
- # clip
- new[i] = segment2box(xy, width, height)
-
- else: # warp boxes
- xy = np.ones((n * 4, 3))
- xy[:, :2] = targets[:, [1, 2, 3, 4, 1, 4, 3, 2]].reshape(n * 4, 2) # x1y1, x2y2, x1y2, x2y1
- xy = xy @ M.T # transform
- xy = (xy[:, :2] / xy[:, 2:3] if perspective else xy[:, :2]).reshape(n, 8) # perspective rescale or affine
-
- # create new boxes
- x = xy[:, [0, 2, 4, 6]]
- y = xy[:, [1, 3, 5, 7]]
- new = np.concatenate((x.min(1), y.min(1), x.max(1), y.max(1))).reshape(4, n).T
-
- # clip
- new[:, [0, 2]] = new[:, [0, 2]].clip(0, width)
- new[:, [1, 3]] = new[:, [1, 3]].clip(0, height)
-
- # filter candidates
- i = box_candidates(box1=targets[:, 1:5].T * s, box2=new.T, area_thr=0.01 if use_segments else 0.10)
- targets = targets[i]
- targets[:, 1:5] = new[i]
-
- return img, targets
-
-
-def box_candidates(box1, box2, wh_thr=2, ar_thr=20, area_thr=0.1, eps=1e-16): # box1(4,n), box2(4,n)
- # Compute candidate boxes: box1 before augment, box2 after augment, wh_thr (pixels), aspect_ratio_thr, area_ratio
- w1, h1 = box1[2] - box1[0], box1[3] - box1[1]
- w2, h2 = box2[2] - box2[0], box2[3] - box2[1]
- ar = np.maximum(w2 / (h2 + eps), h2 / (w2 + eps)) # aspect ratio
- return (w2 > wh_thr) & (h2 > wh_thr) & (w2 * h2 / (w1 * h1 + eps) > area_thr) & (ar < ar_thr) # candidates
-
-
-def cutout(image, labels):
- # Applies image cutout augmentation https://arxiv.org/abs/1708.04552
- h, w = image.shape[:2]
-
- def bbox_ioa(box1, box2):
- # Returns the intersection over box2 area given box1, box2. box1 is 4, box2 is nx4. boxes are x1y1x2y2
- box2 = box2.transpose()
-
- # Get the coordinates of bounding boxes
- b1_x1, b1_y1, b1_x2, b1_y2 = box1[0], box1[1], box1[2], box1[3]
- b2_x1, b2_y1, b2_x2, b2_y2 = box2[0], box2[1], box2[2], box2[3]
-
- # Intersection area
- inter_area = (np.minimum(b1_x2, b2_x2) - np.maximum(b1_x1, b2_x1)).clip(0) * \
- (np.minimum(b1_y2, b2_y2) - np.maximum(b1_y1, b2_y1)).clip(0)
-
- # box2 area
- box2_area = (b2_x2 - b2_x1) * (b2_y2 - b2_y1) + 1e-16
-
- # Intersection over box2 area
- return inter_area / box2_area
-
- # create random masks
- scales = [0.5] * 1 + [0.25] * 2 + [0.125] * 4 + [0.0625] * 8 + [0.03125] * 16 # image size fraction
- for s in scales:
- mask_h = random.randint(1, int(h * s))
- mask_w = random.randint(1, int(w * s))
-
- # box
- xmin = max(0, random.randint(0, w) - mask_w // 2)
- ymin = max(0, random.randint(0, h) - mask_h // 2)
- xmax = min(w, xmin + mask_w)
- ymax = min(h, ymin + mask_h)
-
- # apply random color mask
- image[ymin:ymax, xmin:xmax] = [random.randint(64, 191) for _ in range(3)]
-
- # return unobscured labels
- if len(labels) and s > 0.03:
- box = np.array([xmin, ymin, xmax, ymax], dtype=np.float32)
- ioa = bbox_ioa(box, labels[:, 1:5]) # intersection over area
- labels = labels[ioa < 0.60] # remove >60% obscured labels
-
- return labels
-
-
-def create_folder(path='./new'):
- # Create folder
- if os.path.exists(path):
- shutil.rmtree(path) # delete output folder
- os.makedirs(path) # make new output folder
-
-
-def flatten_recursive(path='../coco128'):
- # Flatten a recursive directory by bringing all files to top level
- new_path = Path(path + '_flat')
- create_folder(new_path)
- for file in tqdm(glob.glob(str(Path(path)) + '/**/*.*', recursive=True)):
- shutil.copyfile(file, new_path / Path(file).name)
-
-
-def extract_boxes(path='../coco128/'): # from utils.datasets import *; extract_boxes('../coco128')
- # Convert detection dataset into classification dataset, with one directory per class
-
- path = Path(path) # images dir
- shutil.rmtree(path / 'classifier') if (path / 'classifier').is_dir() else None # remove existing
- files = list(path.rglob('*.*'))
- n = len(files) # number of files
- for im_file in tqdm(files, total=n):
- if im_file.suffix[1:] in img_formats:
- # image
- im = cv2.imread(str(im_file))[..., ::-1] # BGR to RGB
- h, w = im.shape[:2]
-
- # labels
- lb_file = Path(img2label_paths([str(im_file)])[0])
- if Path(lb_file).exists():
- with open(lb_file, 'r') as f:
- lb = np.array([x.split() for x in f.read().strip().splitlines()], dtype=np.float32) # labels
-
- for j, x in enumerate(lb):
- c = int(x[0]) # class
- f = (path / 'classifier') / f'{c}' / f'{path.stem}_{im_file.stem}_{j}.jpg' # new filename
- if not f.parent.is_dir():
- f.parent.mkdir(parents=True)
-
- b = x[1:] * [w, h, w, h] # box
- # b[2:] = b[2:].max() # rectangle to square
- b[2:] = b[2:] * 1.2 + 3 # pad
- b = xywh2xyxy(b.reshape(-1, 4)).ravel().astype(np.int)
-
- b[[0, 2]] = np.clip(b[[0, 2]], 0, w) # clip boxes outside of image
- b[[1, 3]] = np.clip(b[[1, 3]], 0, h)
- assert cv2.imwrite(str(f), im[b[1]:b[3], b[0]:b[2]]), f'box failure in {f}'
-
-
-def autosplit(path='../coco128', weights=(0.9, 0.1, 0.0), annotated_only=False):
- """ Autosplit a dataset into train/val/test splits and save path/autosplit_*.txt files
- Usage: from utils.datasets import *; autosplit('../coco128')
- Arguments
- path: Path to images directory
- weights: Train, val, test weights (list)
- annotated_only: Only use images with an annotated txt file
- """
- path = Path(path) # images dir
- files = sum([list(path.rglob(f"*.{img_ext}")) for img_ext in img_formats], []) # image files only
- n = len(files) # number of files
- indices = random.choices([0, 1, 2], weights=weights, k=n) # assign each image to a split
-
- txt = ['autosplit_train.txt', 'autosplit_val.txt', 'autosplit_test.txt'] # 3 txt files
- [(path / x).unlink() for x in txt if (path / x).exists()] # remove existing
-
- print(f'Autosplitting images from {path}' + ', using *.txt labeled images only' * annotated_only)
- for i, img in tqdm(zip(indices, files), total=n):
- if not annotated_only or Path(img2label_paths([str(img)])[0]).exists(): # check label
- with open(path / txt[i], 'a') as f:
- f.write(str(img) + '\n') # add image to txt file
diff --git a/spaces/crawly/White-box-Cartoonization/wbc/cartoonize.py b/spaces/crawly/White-box-Cartoonization/wbc/cartoonize.py
deleted file mode 100644
index 25faf1ceb95aaed9a3f7a7982d17a03dc6bc32b1..0000000000000000000000000000000000000000
--- a/spaces/crawly/White-box-Cartoonization/wbc/cartoonize.py
+++ /dev/null
@@ -1,112 +0,0 @@
-import os
-import cv2
-import numpy as np
-import tensorflow as tf
-import wbc.network as network
-import wbc.guided_filter as guided_filter
-from tqdm import tqdm
-
-
-def resize_crop(image):
- h, w, c = np.shape(image)
- if min(h, w) > 720:
- if h > w:
- h, w = int(720 * h / w), 720
- else:
- h, w = 720, int(720 * w / h)
- image = cv2.resize(image, (w, h),
- interpolation=cv2.INTER_AREA)
- h, w = (h // 8) * 8, (w // 8) * 8
- image = image[:h, :w, :]
- return image
-
-
-def cartoonize(load_folder, save_folder, model_path):
- print(model_path)
- input_photo = tf.placeholder(tf.float32, [1, None, None, 3])
- network_out = network.unet_generator(input_photo)
- final_out = guided_filter.guided_filter(input_photo, network_out, r=1, eps=5e-3)
-
- all_vars = tf.trainable_variables()
- gene_vars = [var for var in all_vars if 'generator' in var.name]
- saver = tf.train.Saver(var_list=gene_vars)
-
- config = tf.ConfigProto()
- config.gpu_options.allow_growth = True
- sess = tf.Session(config=config)
-
- sess.run(tf.global_variables_initializer())
- saver.restore(sess, tf.train.latest_checkpoint(model_path))
- name_list = os.listdir(load_folder)
- for name in tqdm(name_list):
- try:
- load_path = os.path.join(load_folder, name)
- save_path = os.path.join(save_folder, name)
- image = cv2.imread(load_path)
- image = resize_crop(image)
- batch_image = image.astype(np.float32) / 127.5 - 1
- batch_image = np.expand_dims(batch_image, axis=0)
- output = sess.run(final_out, feed_dict={input_photo: batch_image})
- output = (np.squeeze(output) + 1) * 127.5
- output = np.clip(output, 0, 255).astype(np.uint8)
- cv2.imwrite(save_path, output)
- except:
- print('cartoonize {} failed'.format(load_path))
-
-
-class Cartoonize:
- def __init__(self, model_path):
- print(model_path)
- self.input_photo = tf.placeholder(tf.float32, [1, None, None, 3])
- network_out = network.unet_generator(self.input_photo)
- self.final_out = guided_filter.guided_filter(self.input_photo, network_out, r=1, eps=5e-3)
-
- all_vars = tf.trainable_variables()
- gene_vars = [var for var in all_vars if 'generator' in var.name]
- saver = tf.train.Saver(var_list=gene_vars)
-
- config = tf.ConfigProto()
- config.gpu_options.allow_growth = True
- self.sess = tf.Session(config=config)
-
- self.sess.run(tf.global_variables_initializer())
- saver.restore(self.sess, tf.train.latest_checkpoint(model_path))
-
- def run(self, load_folder, save_folder):
- name_list = os.listdir(load_folder)
- for name in tqdm(name_list):
- try:
- load_path = os.path.join(load_folder, name)
- save_path = os.path.join(save_folder, name)
- image = cv2.imread(load_path)
- image = resize_crop(image)
- batch_image = image.astype(np.float32) / 127.5 - 1
- batch_image = np.expand_dims(batch_image, axis=0)
- output = self.sess.run(self.final_out, feed_dict={self.input_photo: batch_image})
- output = (np.squeeze(output) + 1) * 127.5
- output = np.clip(output, 0, 255).astype(np.uint8)
- cv2.imwrite(save_path, output)
- except:
- print('cartoonize {} failed'.format(load_path))
-
- def run_sigle(self, load_path, save_path):
- try:
- image = cv2.imread(load_path)
- image = resize_crop(image)
- batch_image = image.astype(np.float32) / 127.5 - 1
- batch_image = np.expand_dims(batch_image, axis=0)
- output = self.sess.run(self.final_out, feed_dict={self.input_photo: batch_image})
- output = (np.squeeze(output) + 1) * 127.5
- output = np.clip(output, 0, 255).astype(np.uint8)
- cv2.imwrite(save_path, output)
- except:
- print('cartoonize {} failed'.format(load_path))
-
-
-if __name__ == '__main__':
- model_path = 'saved_models'
- load_folder = 'test_images'
- save_folder = 'cartoonized_images'
- if not os.path.exists(save_folder):
- os.mkdir(save_folder)
- cartoonize(load_folder, save_folder, model_path)
diff --git a/spaces/dawood/Kanye-AI/vdecoder/hifigan/nvSTFT.py b/spaces/dawood/Kanye-AI/vdecoder/hifigan/nvSTFT.py
deleted file mode 100644
index 88597d62a505715091f9ba62d38bf0a85a31b95a..0000000000000000000000000000000000000000
--- a/spaces/dawood/Kanye-AI/vdecoder/hifigan/nvSTFT.py
+++ /dev/null
@@ -1,111 +0,0 @@
-import math
-import os
-os.environ["LRU_CACHE_CAPACITY"] = "3"
-import random
-import torch
-import torch.utils.data
-import numpy as np
-import librosa
-from librosa.util import normalize
-from librosa.filters import mel as librosa_mel_fn
-from scipy.io.wavfile import read
-import soundfile as sf
-
-def load_wav_to_torch(full_path, target_sr=None, return_empty_on_exception=False):
- sampling_rate = None
- try:
- data, sampling_rate = sf.read(full_path, always_2d=True)# than soundfile.
- except Exception as ex:
- print(f"'{full_path}' failed to load.\nException:")
- print(ex)
- if return_empty_on_exception:
- return [], sampling_rate or target_sr or 32000
- else:
- raise Exception(ex)
-
- if len(data.shape) > 1:
- data = data[:, 0]
- assert len(data) > 2# check duration of audio file is > 2 samples (because otherwise the slice operation was on the wrong dimension)
-
- if np.issubdtype(data.dtype, np.integer): # if audio data is type int
- max_mag = -np.iinfo(data.dtype).min # maximum magnitude = min possible value of intXX
- else: # if audio data is type fp32
- max_mag = max(np.amax(data), -np.amin(data))
- max_mag = (2**31)+1 if max_mag > (2**15) else ((2**15)+1 if max_mag > 1.01 else 1.0) # data should be either 16-bit INT, 32-bit INT or [-1 to 1] float32
-
- data = torch.FloatTensor(data.astype(np.float32))/max_mag
-
- if (torch.isinf(data) | torch.isnan(data)).any() and return_empty_on_exception:# resample will crash with inf/NaN inputs. return_empty_on_exception will return empty arr instead of except
- return [], sampling_rate or target_sr or 32000
- if target_sr is not None and sampling_rate != target_sr:
- data = torch.from_numpy(librosa.core.resample(data.numpy(), orig_sr=sampling_rate, target_sr=target_sr))
- sampling_rate = target_sr
-
- return data, sampling_rate
-
-def dynamic_range_compression(x, C=1, clip_val=1e-5):
- return np.log(np.clip(x, a_min=clip_val, a_max=None) * C)
-
-def dynamic_range_decompression(x, C=1):
- return np.exp(x) / C
-
-def dynamic_range_compression_torch(x, C=1, clip_val=1e-5):
- return torch.log(torch.clamp(x, min=clip_val) * C)
-
-def dynamic_range_decompression_torch(x, C=1):
- return torch.exp(x) / C
-
-class STFT():
- def __init__(self, sr=22050, n_mels=80, n_fft=1024, win_size=1024, hop_length=256, fmin=20, fmax=11025, clip_val=1e-5):
- self.target_sr = sr
-
- self.n_mels = n_mels
- self.n_fft = n_fft
- self.win_size = win_size
- self.hop_length = hop_length
- self.fmin = fmin
- self.fmax = fmax
- self.clip_val = clip_val
- self.mel_basis = {}
- self.hann_window = {}
-
- def get_mel(self, y, center=False):
- sampling_rate = self.target_sr
- n_mels = self.n_mels
- n_fft = self.n_fft
- win_size = self.win_size
- hop_length = self.hop_length
- fmin = self.fmin
- fmax = self.fmax
- clip_val = self.clip_val
-
- if torch.min(y) < -1.:
- print('min value is ', torch.min(y))
- if torch.max(y) > 1.:
- print('max value is ', torch.max(y))
-
- if fmax not in self.mel_basis:
- mel = librosa_mel_fn(sr=sampling_rate, n_fft=n_fft, n_mels=n_mels, fmin=fmin, fmax=fmax)
- self.mel_basis[str(fmax)+'_'+str(y.device)] = torch.from_numpy(mel).float().to(y.device)
- self.hann_window[str(y.device)] = torch.hann_window(self.win_size).to(y.device)
-
- y = torch.nn.functional.pad(y.unsqueeze(1), (int((n_fft-hop_length)/2), int((n_fft-hop_length)/2)), mode='reflect')
- y = y.squeeze(1)
-
- spec = torch.stft(y, n_fft, hop_length=hop_length, win_length=win_size, window=self.hann_window[str(y.device)],
- center=center, pad_mode='reflect', normalized=False, onesided=True)
- # print(111,spec)
- spec = torch.sqrt(spec.pow(2).sum(-1)+(1e-9))
- # print(222,spec)
- spec = torch.matmul(self.mel_basis[str(fmax)+'_'+str(y.device)], spec)
- # print(333,spec)
- spec = dynamic_range_compression_torch(spec, clip_val=clip_val)
- # print(444,spec)
- return spec
-
- def __call__(self, audiopath):
- audio, sr = load_wav_to_torch(audiopath, target_sr=self.target_sr)
- spect = self.get_mel(audio.unsqueeze(0)).squeeze(0)
- return spect
-
-stft = STFT()
diff --git a/spaces/dcarpintero/nlp-summarizer-pegasus/.venv/lib/python3.9/site-packages/fsspec/mapping.py b/spaces/dcarpintero/nlp-summarizer-pegasus/.venv/lib/python3.9/site-packages/fsspec/mapping.py
deleted file mode 100644
index 74cc7b9f2fe118fac02379db4181c53d11fbbbea..0000000000000000000000000000000000000000
--- a/spaces/dcarpintero/nlp-summarizer-pegasus/.venv/lib/python3.9/site-packages/fsspec/mapping.py
+++ /dev/null
@@ -1,239 +0,0 @@
-import array
-import posixpath
-import warnings
-from collections.abc import MutableMapping
-
-from .core import url_to_fs
-
-
-class FSMap(MutableMapping):
- """Wrap a FileSystem instance as a mutable wrapping.
-
- The keys of the mapping become files under the given root, and the
- values (which must be bytes) the contents of those files.
-
- Parameters
- ----------
- root: string
- prefix for all the files
- fs: FileSystem instance
- check: bool (=True)
- performs a touch at the location, to check for write access.
-
- Examples
- --------
- >>> fs = FileSystem(**parameters) # doctest: +SKIP
- >>> d = FSMap('my-data/path/', fs) # doctest: +SKIP
- or, more likely
- >>> d = fs.get_mapper('my-data/path/')
-
- >>> d['loc1'] = b'Hello World' # doctest: +SKIP
- >>> list(d.keys()) # doctest: +SKIP
- ['loc1']
- >>> d['loc1'] # doctest: +SKIP
- b'Hello World'
- """
-
- def __init__(self, root, fs, check=False, create=False, missing_exceptions=None):
- self.fs = fs
- self.root = fs._strip_protocol(root).rstrip("/")
- self._root_key_to_str = fs._strip_protocol(posixpath.join(root, "x"))[:-1]
- if missing_exceptions is None:
- missing_exceptions = (
- FileNotFoundError,
- IsADirectoryError,
- NotADirectoryError,
- )
- self.missing_exceptions = missing_exceptions
- self.check = check
- self.create = create
- if create:
- if not self.fs.exists(root):
- self.fs.mkdir(root)
- if check:
- if not self.fs.exists(root):
- raise ValueError(
- "Path %s does not exist. Create "
- " with the ``create=True`` keyword" % root
- )
- self.fs.touch(root + "/a")
- self.fs.rm(root + "/a")
-
- def clear(self):
- """Remove all keys below root - empties out mapping"""
- try:
- self.fs.rm(self.root, True)
- self.fs.mkdir(self.root)
- except: # noqa: E722
- pass
-
- def getitems(self, keys, on_error="raise"):
- """Fetch multiple items from the store
-
- If the backend is async-able, this might proceed concurrently
-
- Parameters
- ----------
- keys: list(str)
- They keys to be fetched
- on_error : "raise", "omit", "return"
- If raise, an underlying exception will be raised (converted to KeyError
- if the type is in self.missing_exceptions); if omit, keys with exception
- will simply not be included in the output; if "return", all keys are
- included in the output, but the value will be bytes or an exception
- instance.
-
- Returns
- -------
- dict(key, bytes|exception)
- """
- keys2 = [self._key_to_str(k) for k in keys]
- oe = on_error if on_error == "raise" else "return"
- try:
- out = self.fs.cat(keys2, on_error=oe)
- if isinstance(out, bytes):
- out = {keys2[0]: out}
- except self.missing_exceptions as e:
- raise KeyError from e
- out = {
- k: (KeyError() if isinstance(v, self.missing_exceptions) else v)
- for k, v in out.items()
- }
- return {
- key: out[k2]
- for key, k2 in zip(keys, keys2)
- if on_error == "return" or not isinstance(out[k2], BaseException)
- }
-
- def setitems(self, values_dict):
- """Set the values of multiple items in the store
-
- Parameters
- ----------
- values_dict: dict(str, bytes)
- """
- values = {self._key_to_str(k): maybe_convert(v) for k, v in values_dict.items()}
- self.fs.pipe(values)
-
- def delitems(self, keys):
- """Remove multiple keys from the store"""
- self.fs.rm([self._key_to_str(k) for k in keys])
-
- def _key_to_str(self, key):
- """Generate full path for the key"""
- if not isinstance(key, str):
- # raise TypeError("key must be of type `str`, got `{type(key).__name__}`"
- warnings.warn(
- "from fsspec 2023.5 onward FSMap non-str keys will raise TypeError",
- DeprecationWarning,
- )
- if isinstance(key, list):
- key = tuple(key)
- key = str(key)
- return f"{self._root_key_to_str}{key}"
-
- def _str_to_key(self, s):
- """Strip path of to leave key name"""
- return s[len(self.root) :].lstrip("/")
-
- def __getitem__(self, key, default=None):
- """Retrieve data"""
- k = self._key_to_str(key)
- try:
- result = self.fs.cat(k)
- except self.missing_exceptions:
- if default is not None:
- return default
- raise KeyError(key)
- return result
-
- def pop(self, key, default=None):
- """Pop data"""
- result = self.__getitem__(key, default)
- try:
- del self[key]
- except KeyError:
- pass
- return result
-
- def __setitem__(self, key, value):
- """Store value in key"""
- key = self._key_to_str(key)
- self.fs.mkdirs(self.fs._parent(key), exist_ok=True)
- self.fs.pipe_file(key, maybe_convert(value))
-
- def __iter__(self):
- return (self._str_to_key(x) for x in self.fs.find(self.root))
-
- def __len__(self):
- return len(self.fs.find(self.root))
-
- def __delitem__(self, key):
- """Remove key"""
- try:
- self.fs.rm(self._key_to_str(key))
- except: # noqa: E722
- raise KeyError
-
- def __contains__(self, key):
- """Does key exist in mapping?"""
- path = self._key_to_str(key)
- return self.fs.exists(path) and self.fs.isfile(path)
-
- def __reduce__(self):
- return FSMap, (self.root, self.fs, False, False, self.missing_exceptions)
-
-
-def maybe_convert(value):
- if isinstance(value, array.array) or hasattr(value, "__array__"):
- # bytes-like things
- if hasattr(value, "dtype") and value.dtype.kind in "Mm":
- # The buffer interface doesn't support datetime64/timdelta64 numpy
- # arrays
- value = value.view("int64")
- value = bytes(memoryview(value))
- return value
-
-
-def get_mapper(
- url="",
- check=False,
- create=False,
- missing_exceptions=None,
- alternate_root=None,
- **kwargs,
-):
- """Create key-value interface for given URL and options
-
- The URL will be of the form "protocol://location" and point to the root
- of the mapper required. All keys will be file-names below this location,
- and their values the contents of each key.
-
- Also accepts compound URLs like zip::s3://bucket/file.zip , see ``fsspec.open``.
-
- Parameters
- ----------
- url: str
- Root URL of mapping
- check: bool
- Whether to attempt to read from the location before instantiation, to
- check that the mapping does exist
- create: bool
- Whether to make the directory corresponding to the root before
- instantiating
- missing_exceptions: None or tuple
- If given, these exception types will be regarded as missing keys and
- return KeyError when trying to read data. By default, you get
- (FileNotFoundError, IsADirectoryError, NotADirectoryError)
- alternate_root: None or str
- In cases of complex URLs, the parser may fail to pick the correct part
- for the mapper root, so this arg can override
-
- Returns
- -------
- ``FSMap`` instance, the dict-like key-value store.
- """
- # Removing protocol here - could defer to each open() on the backend
- fs, urlpath = url_to_fs(url, **kwargs)
- root = alternate_root if alternate_root is not None else urlpath
- return FSMap(root, fs, check, create, missing_exceptions=missing_exceptions)
diff --git a/spaces/dcarpintero/nlp-summarizer-pegasus/.venv/lib/python3.9/site-packages/httpx/_config.py b/spaces/dcarpintero/nlp-summarizer-pegasus/.venv/lib/python3.9/site-packages/httpx/_config.py
deleted file mode 100644
index f46a5bfe6ba6093688c7a91bd51de9d137840432..0000000000000000000000000000000000000000
--- a/spaces/dcarpintero/nlp-summarizer-pegasus/.venv/lib/python3.9/site-packages/httpx/_config.py
+++ /dev/null
@@ -1,369 +0,0 @@
-import logging
-import os
-import ssl
-import sys
-import typing
-from pathlib import Path
-
-import certifi
-
-from ._compat import set_minimum_tls_version_1_2
-from ._models import Headers
-from ._types import CertTypes, HeaderTypes, TimeoutTypes, URLTypes, VerifyTypes
-from ._urls import URL
-from ._utils import get_ca_bundle_from_env
-
-DEFAULT_CIPHERS = ":".join(
- [
- "ECDHE+AESGCM",
- "ECDHE+CHACHA20",
- "DHE+AESGCM",
- "DHE+CHACHA20",
- "ECDH+AESGCM",
- "DH+AESGCM",
- "ECDH+AES",
- "DH+AES",
- "RSA+AESGCM",
- "RSA+AES",
- "!aNULL",
- "!eNULL",
- "!MD5",
- "!DSS",
- ]
-)
-
-
-logger = logging.getLogger("httpx")
-
-
-class UnsetType:
- pass # pragma: no cover
-
-
-UNSET = UnsetType()
-
-
-def create_ssl_context(
- cert: typing.Optional[CertTypes] = None,
- verify: VerifyTypes = True,
- trust_env: bool = True,
- http2: bool = False,
-) -> ssl.SSLContext:
- return SSLConfig(
- cert=cert, verify=verify, trust_env=trust_env, http2=http2
- ).ssl_context
-
-
-class SSLConfig:
- """
- SSL Configuration.
- """
-
- DEFAULT_CA_BUNDLE_PATH = Path(certifi.where())
-
- def __init__(
- self,
- *,
- cert: typing.Optional[CertTypes] = None,
- verify: VerifyTypes = True,
- trust_env: bool = True,
- http2: bool = False,
- ):
- self.cert = cert
- self.verify = verify
- self.trust_env = trust_env
- self.http2 = http2
- self.ssl_context = self.load_ssl_context()
-
- def load_ssl_context(self) -> ssl.SSLContext:
- logger.debug(
- "load_ssl_context verify=%r cert=%r trust_env=%r http2=%r",
- self.verify,
- self.cert,
- self.trust_env,
- self.http2,
- )
-
- if self.verify:
- return self.load_ssl_context_verify()
- return self.load_ssl_context_no_verify()
-
- def load_ssl_context_no_verify(self) -> ssl.SSLContext:
- """
- Return an SSL context for unverified connections.
- """
- context = self._create_default_ssl_context()
- context.check_hostname = False
- context.verify_mode = ssl.CERT_NONE
- self._load_client_certs(context)
- return context
-
- def load_ssl_context_verify(self) -> ssl.SSLContext:
- """
- Return an SSL context for verified connections.
- """
- if self.trust_env and self.verify is True:
- ca_bundle = get_ca_bundle_from_env()
- if ca_bundle is not None:
- self.verify = ca_bundle
-
- if isinstance(self.verify, ssl.SSLContext):
- # Allow passing in our own SSLContext object that's pre-configured.
- context = self.verify
- self._load_client_certs(context)
- return context
- elif isinstance(self.verify, bool):
- ca_bundle_path = self.DEFAULT_CA_BUNDLE_PATH
- elif Path(self.verify).exists():
- ca_bundle_path = Path(self.verify)
- else:
- raise IOError(
- "Could not find a suitable TLS CA certificate bundle, "
- "invalid path: {}".format(self.verify)
- )
-
- context = self._create_default_ssl_context()
- context.verify_mode = ssl.CERT_REQUIRED
- context.check_hostname = True
-
- # Signal to server support for PHA in TLS 1.3. Raises an
- # AttributeError if only read-only access is implemented.
- if sys.version_info >= (3, 8): # pragma: no cover
- try:
- context.post_handshake_auth = True
- except AttributeError: # pragma: no cover
- pass
-
- # Disable using 'commonName' for SSLContext.check_hostname
- # when the 'subjectAltName' extension isn't available.
- try:
- context.hostname_checks_common_name = False
- except AttributeError: # pragma: no cover
- pass
-
- if ca_bundle_path.is_file():
- cafile = str(ca_bundle_path)
- logger.debug("load_verify_locations cafile=%r", cafile)
- context.load_verify_locations(cafile=cafile)
- elif ca_bundle_path.is_dir():
- capath = str(ca_bundle_path)
- logger.debug("load_verify_locations capath=%r", capath)
- context.load_verify_locations(capath=capath)
-
- self._load_client_certs(context)
-
- return context
-
- def _create_default_ssl_context(self) -> ssl.SSLContext:
- """
- Creates the default SSLContext object that's used for both verified
- and unverified connections.
- """
- context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT)
- set_minimum_tls_version_1_2(context)
- context.options |= ssl.OP_NO_COMPRESSION
- context.set_ciphers(DEFAULT_CIPHERS)
-
- if ssl.HAS_ALPN:
- alpn_idents = ["http/1.1", "h2"] if self.http2 else ["http/1.1"]
- context.set_alpn_protocols(alpn_idents)
-
- if sys.version_info >= (3, 8): # pragma: no cover
- keylogfile = os.environ.get("SSLKEYLOGFILE")
- if keylogfile and self.trust_env:
- context.keylog_filename = keylogfile
-
- return context
-
- def _load_client_certs(self, ssl_context: ssl.SSLContext) -> None:
- """
- Loads client certificates into our SSLContext object
- """
- if self.cert is not None:
- if isinstance(self.cert, str):
- ssl_context.load_cert_chain(certfile=self.cert)
- elif isinstance(self.cert, tuple) and len(self.cert) == 2:
- ssl_context.load_cert_chain(certfile=self.cert[0], keyfile=self.cert[1])
- elif isinstance(self.cert, tuple) and len(self.cert) == 3:
- ssl_context.load_cert_chain(
- certfile=self.cert[0],
- keyfile=self.cert[1],
- password=self.cert[2], # type: ignore
- )
-
-
-class Timeout:
- """
- Timeout configuration.
-
- **Usage**:
-
- Timeout(None) # No timeouts.
- Timeout(5.0) # 5s timeout on all operations.
- Timeout(None, connect=5.0) # 5s timeout on connect, no other timeouts.
- Timeout(5.0, connect=10.0) # 10s timeout on connect. 5s timeout elsewhere.
- Timeout(5.0, pool=None) # No timeout on acquiring connection from pool.
- # 5s timeout elsewhere.
- """
-
- def __init__(
- self,
- timeout: typing.Union[TimeoutTypes, UnsetType] = UNSET,
- *,
- connect: typing.Union[None, float, UnsetType] = UNSET,
- read: typing.Union[None, float, UnsetType] = UNSET,
- write: typing.Union[None, float, UnsetType] = UNSET,
- pool: typing.Union[None, float, UnsetType] = UNSET,
- ):
- if isinstance(timeout, Timeout):
- # Passed as a single explicit Timeout.
- assert connect is UNSET
- assert read is UNSET
- assert write is UNSET
- assert pool is UNSET
- self.connect = timeout.connect # type: typing.Optional[float]
- self.read = timeout.read # type: typing.Optional[float]
- self.write = timeout.write # type: typing.Optional[float]
- self.pool = timeout.pool # type: typing.Optional[float]
- elif isinstance(timeout, tuple):
- # Passed as a tuple.
- self.connect = timeout[0]
- self.read = timeout[1]
- self.write = None if len(timeout) < 3 else timeout[2]
- self.pool = None if len(timeout) < 4 else timeout[3]
- elif not (
- isinstance(connect, UnsetType)
- or isinstance(read, UnsetType)
- or isinstance(write, UnsetType)
- or isinstance(pool, UnsetType)
- ):
- self.connect = connect
- self.read = read
- self.write = write
- self.pool = pool
- else:
- if isinstance(timeout, UnsetType):
- raise ValueError(
- "httpx.Timeout must either include a default, or set all "
- "four parameters explicitly."
- )
- self.connect = timeout if isinstance(connect, UnsetType) else connect
- self.read = timeout if isinstance(read, UnsetType) else read
- self.write = timeout if isinstance(write, UnsetType) else write
- self.pool = timeout if isinstance(pool, UnsetType) else pool
-
- def as_dict(self) -> typing.Dict[str, typing.Optional[float]]:
- return {
- "connect": self.connect,
- "read": self.read,
- "write": self.write,
- "pool": self.pool,
- }
-
- def __eq__(self, other: typing.Any) -> bool:
- return (
- isinstance(other, self.__class__)
- and self.connect == other.connect
- and self.read == other.read
- and self.write == other.write
- and self.pool == other.pool
- )
-
- def __repr__(self) -> str:
- class_name = self.__class__.__name__
- if len({self.connect, self.read, self.write, self.pool}) == 1:
- return f"{class_name}(timeout={self.connect})"
- return (
- f"{class_name}(connect={self.connect}, "
- f"read={self.read}, write={self.write}, pool={self.pool})"
- )
-
-
-class Limits:
- """
- Configuration for limits to various client behaviors.
-
- **Parameters:**
-
- * **max_connections** - The maximum number of concurrent connections that may be
- established.
- * **max_keepalive_connections** - Allow the connection pool to maintain
- keep-alive connections below this point. Should be less than or equal
- to `max_connections`.
- * **keepalive_expiry** - Time limit on idle keep-alive connections in seconds.
- """
-
- def __init__(
- self,
- *,
- max_connections: typing.Optional[int] = None,
- max_keepalive_connections: typing.Optional[int] = None,
- keepalive_expiry: typing.Optional[float] = 5.0,
- ):
- self.max_connections = max_connections
- self.max_keepalive_connections = max_keepalive_connections
- self.keepalive_expiry = keepalive_expiry
-
- def __eq__(self, other: typing.Any) -> bool:
- return (
- isinstance(other, self.__class__)
- and self.max_connections == other.max_connections
- and self.max_keepalive_connections == other.max_keepalive_connections
- and self.keepalive_expiry == other.keepalive_expiry
- )
-
- def __repr__(self) -> str:
- class_name = self.__class__.__name__
- return (
- f"{class_name}(max_connections={self.max_connections}, "
- f"max_keepalive_connections={self.max_keepalive_connections}, "
- f"keepalive_expiry={self.keepalive_expiry})"
- )
-
-
-class Proxy:
- def __init__(
- self,
- url: URLTypes,
- *,
- auth: typing.Optional[typing.Tuple[str, str]] = None,
- headers: typing.Optional[HeaderTypes] = None,
- ):
- url = URL(url)
- headers = Headers(headers)
-
- if url.scheme not in ("http", "https", "socks5"):
- raise ValueError(f"Unknown scheme for proxy URL {url!r}")
-
- if url.username or url.password:
- # Remove any auth credentials from the URL.
- auth = (url.username, url.password)
- url = url.copy_with(username=None, password=None)
-
- self.url = url
- self.auth = auth
- self.headers = headers
-
- @property
- def raw_auth(self) -> typing.Optional[typing.Tuple[bytes, bytes]]:
- # The proxy authentication as raw bytes.
- return (
- None
- if self.auth is None
- else (self.auth[0].encode("utf-8"), self.auth[1].encode("utf-8"))
- )
-
- def __repr__(self) -> str:
- # The authentication is represented with the password component masked.
- auth = (self.auth[0], "********") if self.auth else None
-
- # Build a nice concise representation.
- url_str = f"{str(self.url)!r}"
- auth_str = f", auth={auth!r}" if auth else ""
- headers_str = f", headers={dict(self.headers)!r}" if self.headers else ""
- return f"Proxy({url_str}{auth_str}{headers_str})"
-
-
-DEFAULT_TIMEOUT_CONFIG = Timeout(timeout=5.0)
-DEFAULT_LIMITS = Limits(max_connections=100, max_keepalive_connections=20)
-DEFAULT_MAX_REDIRECTS = 20
diff --git a/spaces/declare-lab/tango/diffusers/src/diffusers/dependency_versions_table.py b/spaces/declare-lab/tango/diffusers/src/diffusers/dependency_versions_table.py
deleted file mode 100644
index 1269cf1578a6bbfc38a02d6e1850bad0fefd1375..0000000000000000000000000000000000000000
--- a/spaces/declare-lab/tango/diffusers/src/diffusers/dependency_versions_table.py
+++ /dev/null
@@ -1,39 +0,0 @@
-# THIS FILE HAS BEEN AUTOGENERATED. To update:
-# 1. modify the `_deps` dict in setup.py
-# 2. run `make deps_table_update``
-deps = {
- "Pillow": "Pillow",
- "accelerate": "accelerate>=0.11.0",
- "compel": "compel==0.1.8",
- "black": "black~=23.1",
- "datasets": "datasets",
- "filelock": "filelock",
- "flax": "flax>=0.4.1",
- "hf-doc-builder": "hf-doc-builder>=0.3.0",
- "huggingface-hub": "huggingface-hub>=0.13.2",
- "requests-mock": "requests-mock==1.10.0",
- "importlib_metadata": "importlib_metadata",
- "isort": "isort>=5.5.4",
- "jax": "jax>=0.2.8,!=0.3.2",
- "jaxlib": "jaxlib>=0.1.65",
- "Jinja2": "Jinja2",
- "k-diffusion": "k-diffusion>=0.0.12",
- "librosa": "librosa",
- "note-seq": "note-seq",
- "numpy": "numpy",
- "parameterized": "parameterized",
- "protobuf": "protobuf>=3.20.3,<4",
- "pytest": "pytest",
- "pytest-timeout": "pytest-timeout",
- "pytest-xdist": "pytest-xdist",
- "ruff": "ruff>=0.0.241",
- "safetensors": "safetensors",
- "sentencepiece": "sentencepiece>=0.1.91,!=0.1.92",
- "scipy": "scipy",
- "regex": "regex!=2019.12.17",
- "requests": "requests",
- "tensorboard": "tensorboard",
- "torch": "torch>=1.4",
- "torchvision": "torchvision",
- "transformers": "transformers>=4.25.1",
-}
diff --git a/spaces/declare-lab/tango/diffusers/tests/pipelines/stable_diffusion/test_stable_diffusion_panorama.py b/spaces/declare-lab/tango/diffusers/tests/pipelines/stable_diffusion/test_stable_diffusion_panorama.py
deleted file mode 100644
index af26e19cca732ee3144bb38929949499d41f64b5..0000000000000000000000000000000000000000
--- a/spaces/declare-lab/tango/diffusers/tests/pipelines/stable_diffusion/test_stable_diffusion_panorama.py
+++ /dev/null
@@ -1,342 +0,0 @@
-# coding=utf-8
-# Copyright 2023 HuggingFace Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-import gc
-import unittest
-
-import numpy as np
-import torch
-from transformers import CLIPTextConfig, CLIPTextModel, CLIPTokenizer
-
-from diffusers import (
- AutoencoderKL,
- DDIMScheduler,
- EulerAncestralDiscreteScheduler,
- LMSDiscreteScheduler,
- PNDMScheduler,
- StableDiffusionPanoramaPipeline,
- UNet2DConditionModel,
-)
-from diffusers.utils import slow, torch_device
-from diffusers.utils.testing_utils import require_torch_gpu, skip_mps
-
-from ...pipeline_params import TEXT_TO_IMAGE_BATCH_PARAMS, TEXT_TO_IMAGE_PARAMS
-from ...test_pipelines_common import PipelineTesterMixin
-
-
-torch.backends.cuda.matmul.allow_tf32 = False
-
-
-@skip_mps
-class StableDiffusionPanoramaPipelineFastTests(PipelineTesterMixin, unittest.TestCase):
- pipeline_class = StableDiffusionPanoramaPipeline
- params = TEXT_TO_IMAGE_PARAMS
- batch_params = TEXT_TO_IMAGE_BATCH_PARAMS
-
- def get_dummy_components(self):
- torch.manual_seed(0)
- unet = UNet2DConditionModel(
- block_out_channels=(32, 64),
- layers_per_block=2,
- sample_size=32,
- in_channels=4,
- out_channels=4,
- down_block_types=("DownBlock2D", "CrossAttnDownBlock2D"),
- up_block_types=("CrossAttnUpBlock2D", "UpBlock2D"),
- cross_attention_dim=32,
- )
- scheduler = DDIMScheduler()
- torch.manual_seed(0)
- vae = AutoencoderKL(
- block_out_channels=[32, 64],
- in_channels=3,
- out_channels=3,
- down_block_types=["DownEncoderBlock2D", "DownEncoderBlock2D"],
- up_block_types=["UpDecoderBlock2D", "UpDecoderBlock2D"],
- latent_channels=4,
- )
- torch.manual_seed(0)
- text_encoder_config = CLIPTextConfig(
- bos_token_id=0,
- eos_token_id=2,
- hidden_size=32,
- intermediate_size=37,
- layer_norm_eps=1e-05,
- num_attention_heads=4,
- num_hidden_layers=5,
- pad_token_id=1,
- vocab_size=1000,
- )
- text_encoder = CLIPTextModel(text_encoder_config)
- tokenizer = CLIPTokenizer.from_pretrained("hf-internal-testing/tiny-random-clip")
-
- components = {
- "unet": unet,
- "scheduler": scheduler,
- "vae": vae,
- "text_encoder": text_encoder,
- "tokenizer": tokenizer,
- "safety_checker": None,
- "feature_extractor": None,
- }
- return components
-
- def get_dummy_inputs(self, device, seed=0):
- generator = torch.manual_seed(seed)
- inputs = {
- "prompt": "a photo of the dolomites",
- "generator": generator,
- # Setting height and width to None to prevent OOMs on CPU.
- "height": None,
- "width": None,
- "num_inference_steps": 2,
- "guidance_scale": 6.0,
- "output_type": "numpy",
- }
- return inputs
-
- def test_stable_diffusion_panorama_default_case(self):
- device = "cpu" # ensure determinism for the device-dependent torch.Generator
- components = self.get_dummy_components()
- sd_pipe = StableDiffusionPanoramaPipeline(**components)
- sd_pipe = sd_pipe.to(device)
- sd_pipe.set_progress_bar_config(disable=None)
-
- inputs = self.get_dummy_inputs(device)
- image = sd_pipe(**inputs).images
- image_slice = image[0, -3:, -3:, -1]
- assert image.shape == (1, 64, 64, 3)
-
- expected_slice = np.array([0.5101, 0.5006, 0.4962, 0.3995, 0.3501, 0.4632, 0.5339, 0.525, 0.4878])
-
- assert np.abs(image_slice.flatten() - expected_slice).max() < 1e-2
-
- def test_stable_diffusion_panorama_negative_prompt(self):
- device = "cpu" # ensure determinism for the device-dependent torch.Generator
- components = self.get_dummy_components()
- sd_pipe = StableDiffusionPanoramaPipeline(**components)
- sd_pipe = sd_pipe.to(device)
- sd_pipe.set_progress_bar_config(disable=None)
-
- inputs = self.get_dummy_inputs(device)
- negative_prompt = "french fries"
- output = sd_pipe(**inputs, negative_prompt=negative_prompt)
- image = output.images
- image_slice = image[0, -3:, -3:, -1]
-
- assert image.shape == (1, 64, 64, 3)
-
- expected_slice = np.array([0.5326, 0.5009, 0.5074, 0.4133, 0.371, 0.464, 0.5432, 0.5429, 0.4896])
-
- assert np.abs(image_slice.flatten() - expected_slice).max() < 1e-2
-
- def test_stable_diffusion_panorama_euler(self):
- device = "cpu" # ensure determinism for the device-dependent torch.Generator
- components = self.get_dummy_components()
- components["scheduler"] = EulerAncestralDiscreteScheduler(
- beta_start=0.00085, beta_end=0.012, beta_schedule="scaled_linear"
- )
- sd_pipe = StableDiffusionPanoramaPipeline(**components)
- sd_pipe = sd_pipe.to(device)
- sd_pipe.set_progress_bar_config(disable=None)
-
- inputs = self.get_dummy_inputs(device)
- image = sd_pipe(**inputs).images
- image_slice = image[0, -3:, -3:, -1]
-
- assert image.shape == (1, 64, 64, 3)
-
- expected_slice = np.array(
- [0.48235387, 0.5423796, 0.46016198, 0.5377287, 0.5803722, 0.4876525, 0.5515428, 0.5045897, 0.50709957]
- )
-
- assert np.abs(image_slice.flatten() - expected_slice).max() < 1e-2
-
- def test_stable_diffusion_panorama_pndm(self):
- device = "cpu" # ensure determinism for the device-dependent torch.Generator
- components = self.get_dummy_components()
- components["scheduler"] = PNDMScheduler()
- sd_pipe = StableDiffusionPanoramaPipeline(**components)
- sd_pipe = sd_pipe.to(device)
- sd_pipe.set_progress_bar_config(disable=None)
-
- inputs = self.get_dummy_inputs(device)
- # the pipeline does not expect pndm so test if it raises error.
- with self.assertRaises(ValueError):
- _ = sd_pipe(**inputs).images
-
-
-@slow
-@require_torch_gpu
-class StableDiffusionPanoramaSlowTests(unittest.TestCase):
- def tearDown(self):
- super().tearDown()
- gc.collect()
- torch.cuda.empty_cache()
-
- def get_inputs(self, seed=0):
- generator = torch.manual_seed(seed)
- inputs = {
- "prompt": "a photo of the dolomites",
- "generator": generator,
- "num_inference_steps": 3,
- "guidance_scale": 7.5,
- "output_type": "numpy",
- }
- return inputs
-
- def test_stable_diffusion_panorama_default(self):
- model_ckpt = "stabilityai/stable-diffusion-2-base"
- scheduler = DDIMScheduler.from_pretrained(model_ckpt, subfolder="scheduler")
- pipe = StableDiffusionPanoramaPipeline.from_pretrained(model_ckpt, scheduler=scheduler, safety_checker=None)
- pipe.to(torch_device)
- pipe.set_progress_bar_config(disable=None)
- pipe.enable_attention_slicing()
-
- inputs = self.get_inputs()
- image = pipe(**inputs).images
- image_slice = image[0, -3:, -3:, -1].flatten()
-
- assert image.shape == (1, 512, 2048, 3)
-
- expected_slice = np.array(
- [
- 0.36968392,
- 0.27025372,
- 0.32446766,
- 0.28379387,
- 0.36363274,
- 0.30733347,
- 0.27100027,
- 0.27054125,
- 0.25536096,
- ]
- )
-
- assert np.abs(expected_slice - image_slice).max() < 1e-2
-
- def test_stable_diffusion_panorama_k_lms(self):
- pipe = StableDiffusionPanoramaPipeline.from_pretrained(
- "stabilityai/stable-diffusion-2-base", safety_checker=None
- )
- pipe.scheduler = LMSDiscreteScheduler.from_config(pipe.scheduler.config)
- pipe.to(torch_device)
- pipe.set_progress_bar_config(disable=None)
- pipe.enable_attention_slicing()
-
- inputs = self.get_inputs()
- image = pipe(**inputs).images
- image_slice = image[0, -3:, -3:, -1].flatten()
-
- assert image.shape == (1, 512, 2048, 3)
-
- expected_slice = np.array(
- [
- [
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- ]
- ]
- )
-
- assert np.abs(expected_slice - image_slice).max() < 1e-3
-
- def test_stable_diffusion_panorama_intermediate_state(self):
- number_of_steps = 0
-
- def callback_fn(step: int, timestep: int, latents: torch.FloatTensor) -> None:
- callback_fn.has_been_called = True
- nonlocal number_of_steps
- number_of_steps += 1
- if step == 1:
- latents = latents.detach().cpu().numpy()
- assert latents.shape == (1, 4, 64, 256)
- latents_slice = latents[0, -3:, -3:, -1]
-
- expected_slice = np.array(
- [
- 0.18681869,
- 0.33907816,
- 0.5361276,
- 0.14432865,
- -0.02856611,
- -0.73941123,
- 0.23397987,
- 0.47322682,
- -0.37823164,
- ]
- )
- assert np.abs(latents_slice.flatten() - expected_slice).max() < 5e-2
- elif step == 2:
- latents = latents.detach().cpu().numpy()
- assert latents.shape == (1, 4, 64, 256)
- latents_slice = latents[0, -3:, -3:, -1]
-
- expected_slice = np.array(
- [
- 0.18539645,
- 0.33987248,
- 0.5378559,
- 0.14437142,
- -0.02455261,
- -0.7338317,
- 0.23990755,
- 0.47356272,
- -0.3786505,
- ]
- )
-
- assert np.abs(latents_slice.flatten() - expected_slice).max() < 5e-2
-
- callback_fn.has_been_called = False
-
- model_ckpt = "stabilityai/stable-diffusion-2-base"
- scheduler = DDIMScheduler.from_pretrained(model_ckpt, subfolder="scheduler")
- pipe = StableDiffusionPanoramaPipeline.from_pretrained(model_ckpt, scheduler=scheduler, safety_checker=None)
- pipe = pipe.to(torch_device)
- pipe.set_progress_bar_config(disable=None)
- pipe.enable_attention_slicing()
-
- inputs = self.get_inputs()
- pipe(**inputs, callback=callback_fn, callback_steps=1)
- assert callback_fn.has_been_called
- assert number_of_steps == 3
-
- def test_stable_diffusion_panorama_pipeline_with_sequential_cpu_offloading(self):
- torch.cuda.empty_cache()
- torch.cuda.reset_max_memory_allocated()
- torch.cuda.reset_peak_memory_stats()
-
- model_ckpt = "stabilityai/stable-diffusion-2-base"
- scheduler = DDIMScheduler.from_pretrained(model_ckpt, subfolder="scheduler")
- pipe = StableDiffusionPanoramaPipeline.from_pretrained(model_ckpt, scheduler=scheduler, safety_checker=None)
- pipe = pipe.to(torch_device)
- pipe.set_progress_bar_config(disable=None)
- pipe.enable_attention_slicing(1)
- pipe.enable_sequential_cpu_offload()
-
- inputs = self.get_inputs()
- _ = pipe(**inputs)
-
- mem_bytes = torch.cuda.max_memory_allocated()
- # make sure that less than 5.2 GB is allocated
- assert mem_bytes < 5.5 * 10**9
diff --git a/spaces/decodemai/devils_advocate/README.md b/spaces/decodemai/devils_advocate/README.md
deleted file mode 100644
index f86412fa8db423fbe83dfaf433de10e684c23b48..0000000000000000000000000000000000000000
--- a/spaces/decodemai/devils_advocate/README.md
+++ /dev/null
@@ -1,13 +0,0 @@
----
-title: Devils Advocate
-emoji: 👀
-colorFrom: indigo
-colorTo: indigo
-sdk: gradio
-sdk_version: 3.16.2
-app_file: app.py
-pinned: false
-license: cc-by-nc-nd-4.0
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/deepskyreal/ai-mixer-hotchpotch/sad_talker/src/face3d/models/arcface_torch/backbones/mobilefacenet.py b/spaces/deepskyreal/ai-mixer-hotchpotch/sad_talker/src/face3d/models/arcface_torch/backbones/mobilefacenet.py
deleted file mode 100644
index 87731491d76f9ff61cc70e57bb3f18c54fae308c..0000000000000000000000000000000000000000
--- a/spaces/deepskyreal/ai-mixer-hotchpotch/sad_talker/src/face3d/models/arcface_torch/backbones/mobilefacenet.py
+++ /dev/null
@@ -1,130 +0,0 @@
-'''
-Adapted from https://github.com/cavalleria/cavaface.pytorch/blob/master/backbone/mobilefacenet.py
-Original author cavalleria
-'''
-
-import torch.nn as nn
-from torch.nn import Linear, Conv2d, BatchNorm1d, BatchNorm2d, PReLU, Sequential, Module
-import torch
-
-
-class Flatten(Module):
- def forward(self, x):
- return x.view(x.size(0), -1)
-
-
-class ConvBlock(Module):
- def __init__(self, in_c, out_c, kernel=(1, 1), stride=(1, 1), padding=(0, 0), groups=1):
- super(ConvBlock, self).__init__()
- self.layers = nn.Sequential(
- Conv2d(in_c, out_c, kernel, groups=groups, stride=stride, padding=padding, bias=False),
- BatchNorm2d(num_features=out_c),
- PReLU(num_parameters=out_c)
- )
-
- def forward(self, x):
- return self.layers(x)
-
-
-class LinearBlock(Module):
- def __init__(self, in_c, out_c, kernel=(1, 1), stride=(1, 1), padding=(0, 0), groups=1):
- super(LinearBlock, self).__init__()
- self.layers = nn.Sequential(
- Conv2d(in_c, out_c, kernel, stride, padding, groups=groups, bias=False),
- BatchNorm2d(num_features=out_c)
- )
-
- def forward(self, x):
- return self.layers(x)
-
-
-class DepthWise(Module):
- def __init__(self, in_c, out_c, residual=False, kernel=(3, 3), stride=(2, 2), padding=(1, 1), groups=1):
- super(DepthWise, self).__init__()
- self.residual = residual
- self.layers = nn.Sequential(
- ConvBlock(in_c, out_c=groups, kernel=(1, 1), padding=(0, 0), stride=(1, 1)),
- ConvBlock(groups, groups, groups=groups, kernel=kernel, padding=padding, stride=stride),
- LinearBlock(groups, out_c, kernel=(1, 1), padding=(0, 0), stride=(1, 1))
- )
-
- def forward(self, x):
- short_cut = None
- if self.residual:
- short_cut = x
- x = self.layers(x)
- if self.residual:
- output = short_cut + x
- else:
- output = x
- return output
-
-
-class Residual(Module):
- def __init__(self, c, num_block, groups, kernel=(3, 3), stride=(1, 1), padding=(1, 1)):
- super(Residual, self).__init__()
- modules = []
- for _ in range(num_block):
- modules.append(DepthWise(c, c, True, kernel, stride, padding, groups))
- self.layers = Sequential(*modules)
-
- def forward(self, x):
- return self.layers(x)
-
-
-class GDC(Module):
- def __init__(self, embedding_size):
- super(GDC, self).__init__()
- self.layers = nn.Sequential(
- LinearBlock(512, 512, groups=512, kernel=(7, 7), stride=(1, 1), padding=(0, 0)),
- Flatten(),
- Linear(512, embedding_size, bias=False),
- BatchNorm1d(embedding_size))
-
- def forward(self, x):
- return self.layers(x)
-
-
-class MobileFaceNet(Module):
- def __init__(self, fp16=False, num_features=512):
- super(MobileFaceNet, self).__init__()
- scale = 2
- self.fp16 = fp16
- self.layers = nn.Sequential(
- ConvBlock(3, 64 * scale, kernel=(3, 3), stride=(2, 2), padding=(1, 1)),
- ConvBlock(64 * scale, 64 * scale, kernel=(3, 3), stride=(1, 1), padding=(1, 1), groups=64),
- DepthWise(64 * scale, 64 * scale, kernel=(3, 3), stride=(2, 2), padding=(1, 1), groups=128),
- Residual(64 * scale, num_block=4, groups=128, kernel=(3, 3), stride=(1, 1), padding=(1, 1)),
- DepthWise(64 * scale, 128 * scale, kernel=(3, 3), stride=(2, 2), padding=(1, 1), groups=256),
- Residual(128 * scale, num_block=6, groups=256, kernel=(3, 3), stride=(1, 1), padding=(1, 1)),
- DepthWise(128 * scale, 128 * scale, kernel=(3, 3), stride=(2, 2), padding=(1, 1), groups=512),
- Residual(128 * scale, num_block=2, groups=256, kernel=(3, 3), stride=(1, 1), padding=(1, 1)),
- )
- self.conv_sep = ConvBlock(128 * scale, 512, kernel=(1, 1), stride=(1, 1), padding=(0, 0))
- self.features = GDC(num_features)
- self._initialize_weights()
-
- def _initialize_weights(self):
- for m in self.modules():
- if isinstance(m, nn.Conv2d):
- nn.init.kaiming_normal_(m.weight, mode='fan_out', nonlinearity='relu')
- if m.bias is not None:
- m.bias.data.zero_()
- elif isinstance(m, nn.BatchNorm2d):
- m.weight.data.fill_(1)
- m.bias.data.zero_()
- elif isinstance(m, nn.Linear):
- nn.init.kaiming_normal_(m.weight, mode='fan_out', nonlinearity='relu')
- if m.bias is not None:
- m.bias.data.zero_()
-
- def forward(self, x):
- with torch.cuda.amp.autocast(self.fp16):
- x = self.layers(x)
- x = self.conv_sep(x.float() if self.fp16 else x)
- x = self.features(x)
- return x
-
-
-def get_mbf(fp16, num_features):
- return MobileFaceNet(fp16, num_features)
\ No newline at end of file
diff --git a/spaces/denisp1/Streamlit-GraphViz-Demo/app.py b/spaces/denisp1/Streamlit-GraphViz-Demo/app.py
deleted file mode 100644
index 1dae3b29bb9f0853f4abc942e7b85970f9739653..0000000000000000000000000000000000000000
--- a/spaces/denisp1/Streamlit-GraphViz-Demo/app.py
+++ /dev/null
@@ -1,480 +0,0 @@
-import time
-import re
-import pandas as pd
-import numpy as np
-import torch
-import torch.nn.functional as F
-import graphviz as graphviz
-import pydeck as pdk
-import streamlit as st
-
-from transformers import AutoTokenizer, AutoModel
-from tokenizers import Tokenizer, AddedToken
-from st_click_detector import click_detector
-
-st.graphviz_chart('''
-digraph G2 {
- node [shape=plaintext];
- struct1 [label=<
-
-
caption
-
>];
-}
-''')
-
-
-st.graphviz_chart('''
-digraph G {
- rankdir=LR
- node [shape=plaintext]
- a [
- label=<
-
-
class
-
qualifier
-
>
- ]
- b [shape=ellipse style=filled
- label=<
-
-
-
elephant
-
two
-
-
-
-
-
corn
-
c
-
f
-
-
-
penguin
-
-
-
4
-
-
>
- ]
- c [
- label=line 2 line 3 >
- ]
- subgraph { rank=same b c }
- a:here -> b:there [dir=both arrowtail=diamond]
- c -> b
- d [shape=triangle]
- d -> c [label=<
-
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To download and install WM Recorder V16.8.1 Final Crack - [SH], you need to follow these steps:
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Go to the magnet link provided by BTMET, which is a torrent search engine that hosts the file.
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Copy the crack file from the crack folder and paste it into the installation directory of the software.
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WM Recorder V16.8.1 Final Crack - [SH] is not safe or legal to use. Here are some reasons why:
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The crack file may contain viruses or malware that can harm your computer or steal your personal information.
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The software may not work properly or have bugs that can cause errors or crashes.
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The software may violate the terms and conditions of the original WM Recorder software and the websites that host the online media.
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The software may infringe the copyrights of the original WM Recorder software and the online media creators.
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The software may expose you to legal risks or penalties if you are caught using it.
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WM Recorder V16.8.1 Final Crack - [SH] is a software that can download, record and convert online videos and audio from any source. It has many features that make it a powerful tool for online media lovers. However, it is also a cracked version of the original WM Recorder software that has been hacked by [SH]. It is not safe or legal to use, and it may cause problems for your computer and yourself. Therefore, we do not recommend using it.
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What are the alternatives to WM Recorder V16.8.1 Final Crack - [SH]?
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If you are looking for a software that can download, record and convert online videos and audio from any source, but you don't want to use WM Recorder V16.8.1 Final Crack - [SH] because of its risks and drawbacks, you might want to consider some of the alternatives that are available. Here are some of the best alternatives to WM Recorder V16.8.1 Final Crack - [SH] that you can try:
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Airy YouTube Downloader: This is a paid software that allows you to download YouTube videos and audio in various formats and resolutions. You can also extract MP3 from YouTube videos and save them on your computer. Airy YouTube Downloader is easy to use and has a user-friendly interface.
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Downie: This is another paid software that can download videos from over 1200 websites, including YouTube, Netflix, Hulu, Vimeo, etc. You can also convert the downloaded videos to other formats, such as MP4, MKV, AVI, etc. Downie has a drag-and-drop feature that makes it convenient to use.
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streamWriter: This is a free and open source software that can record internet radio streams from various sources, such as Shoutcast, Icecast, etc. You can also edit the recorded files with basic tools, such as cutting, fading, normalizing, etc. streamWriter has a portable version that you can use from a USB stick or similar device.
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HTTP Ripper: This is a free and open source software that can rip content out of the web, such as videos, audio, images, etc. You can also filter the content by type, size, name, etc. HTTP Ripper has a simple interface that lets you enter the URL of the web page and start ripping.
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Wondershare Streaming Audio Recorder: This is a paid software that can record any sound that comes through your PC, whether it's played online or from your hard drive. You can also edit the recorded audio with tools like trimming, splitting, merging, etc. Wondershare Streaming Audio Recorder can also identify and tag the audio files with information like title, artist, album, genre, etc.
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In this article, we have reviewed WM Recorder V16.8.1 Final Crack - [SH], a software that can download, record and convert online videos and audio from any source. We have also discussed its features, advantages, disadvantages and alternatives. We hope this article has been helpful for you to understand more about WM Recorder V16.8.1 Final Crack - [SH] and its alternatives.
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What are the benefits of online media?
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Online media refers to any form of digital content that is accessed through the internet, such as videos, audio, images, text, etc. Online media has many benefits for users, such as:
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It can provide information and entertainment on various topics and interests, such as news, education, sports, music, movies, etc.
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It can enhance social interaction and communication with people from different backgrounds and cultures, and foster a sense of community and belonging.
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If you are a fan of online media and want to enjoy it offline or on different devices, WM Recorder V16.8.1 Final Crack - [SH] can help you do that. With this software, you can:
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Download online videos and audio from any source and save them on your computer or external storage device.
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Record online videos and audio from any source and capture them in high quality.
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Convert online videos and audio to other formats that are compatible with your devices or preferences.
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Edit online videos and audio with basic tools to customize them according to your needs.
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Schedule online videos and audio downloads or recordings for later times when you are not online or busy.
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Why should you choose WM Recorder V16.8.1 Final Crack - [SH] over other similar software?
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There are many software that claim to offer similar functions as WM Recorder V16.8.1 Final Crack - [SH], but not all of them are reliable or effective. Here are some reasons why you should choose WM Recorder V16.8.1 Final Crack - [SH] over other similar software:
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WM Recorder V16.8.1 Final Crack - [SH] is easy to use and has a user-friendly interface that lets you access all the features with a few clicks.
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WM Recorder V16.8.1 Final Crack - [SH] is fast and efficient and can download or record online videos and audio at up to 50x playback speed.
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WM Recorder V16.8.1 Final Crack - [SH] is versatile and flexible and can handle any type of online video or audio format or source.
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WM Recorder V16.8.1 Final Crack - [SH] is free and unlimited and does not require any license or registration to use its full features.
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diff --git a/spaces/diacanFperku/AutoGPT/Chota Bheem Master Shaolin Movie Free Download [TOP].md b/spaces/diacanFperku/AutoGPT/Chota Bheem Master Shaolin Movie Free Download [TOP].md
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dotnetbar was tested on visual studio 2005, 2008 and 2012 in multiple languages: c#, vb.net, c++, visual basic, f#, c++/cli. dotnetbar is based on the dotnetbar class library, which is an open source project. you can download it from the developer's site. the integrated source control system is visual source safe. this version requires visual source safe 2003.
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for the first time, you can drag and drop any control in the panel to any position in the form without losing your context. dotnetbar now supports both windows forms and wpf projects. users can use any control from dotnetbar in either platform. you can also use the context menu to add controls to a panel, and the tab control to add tabs to panels.
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diff --git a/spaces/diacanFperku/AutoGPT/Download Sail Out Mixtape Jhene Aiko.md b/spaces/diacanFperku/AutoGPT/Download Sail Out Mixtape Jhene Aiko.md
deleted file mode 100644
index 2d63168823ca7106db66dbdb520a44babb59f727..0000000000000000000000000000000000000000
--- a/spaces/diacanFperku/AutoGPT/Download Sail Out Mixtape Jhene Aiko.md
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Download Sail Out Mixtape by Jhené Aiko
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If you are looking for a soulful and smooth mixtape to vibe with, you should download Sail Out by Jhené Aiko. This is the debut EP by the talented singer-songwriter, who has collaborated with some of the biggest names in hip-hop and R&B. Sail Out features seven tracks that showcase Jhené's unique voice, poetic lyrics, and versatile style.
Sail Out is the first major label project by Jhené Aiko, who previously released a mixtape called Sailing Soul(s) in 2011. Sail Out was released on November 12, 2013, by Def Jam Recordings and Artium Recordings. The EP received positive reviews from critics and fans alike, who praised Jhené's artistic vision, emotional depth, and musical diversity.
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What are the songs on Sail Out Mixtape?
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Sail Out consists of seven songs that range from mellow and introspective to upbeat and catchy. The EP features guest appearances from Vince Staples, Childish Gambino, Kendrick Lamar, and Ab-Soul, who add their own flavor to Jhené's smooth vocals. The songs on Sail Out are:
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The Vapors: A laid-back track that explores the theme of nostalgia and longing for an old flame.
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Bed Peace: A duet with Childish Gambino that expresses the desire to stay in bed and escape from the troubles of the world.
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Stay Ready (What a Life): A sensual song that features a rap verse from Kendrick Lamar and a switch-up in tempo and mood halfway through.
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WTH: An acronym for "What the Hell", this song features Ab-Soul and reflects on the confusion and frustration of life.
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The Worst: A dark and haunting ballad that showcases Jhené's vocal range and emotional intensity.
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Comfort Inn Ending (Freestyle): A raw and honest freestyle that reveals Jhené's personal struggles and heartbreak.
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Why should you download Sail Out Mixtape?
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If you are a fan of soulful and smooth music, you should download Sail Out Mixtape by Jhené Aiko. This EP will take you on a journey through Jhené's mind and heart, as she shares her stories, feelings, and thoughts with honesty and grace. Sail Out is a mixtape that sails beyond expectations and showcases Jhené's talent and potential as an artist.
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You can download Sail Out Mixtape by Jhené Aiko from various online platforms, such as iTunes, Spotify, Amazon Music, YouTube Music, Tidal, Deezer, SoundCloud, and more. You can also stream or download Sail Out Mixtape from the links below:
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Downloading Sail Out Mixtape by Jhené Aiko can offer you many benefits, such as:
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"Sail Out is a stunning introduction to an artist with a singular vision and voice. Jhené Aiko proves that she is more than just a featured guest, but a star in her own right." - Pitchfork
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If you are looking for a soulful and smooth mixtape to vibe with, you should download Sail Out by Jhené Aiko. This is the debut EP by the talented singer-songwriter, who has collaborated with some of the biggest names in hip-hop and R&B. Sail Out features seven tracks that showcase Jhené's unique voice, poetic lyrics, and versatile style. You can download Sail Out Mixtape by Jhené Aiko from various online platforms, or stream or download it from the links provided in this article. You will not regret it!
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diff --git a/spaces/diacanFperku/AutoGPT/Izotope T Pain Effect.rar TOP.md b/spaces/diacanFperku/AutoGPT/Izotope T Pain Effect.rar TOP.md
deleted file mode 100644
index 79ef68dd84d2b08f303e845f7351d298f86bdbbb..0000000000000000000000000000000000000000
--- a/spaces/diacanFperku/AutoGPT/Izotope T Pain Effect.rar TOP.md
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the t-pain effect. the t-pain effect, a collection of music making tools designed to empower everyone to make music. users will be able to make beats and record vocals using the distinctive sound of t-pain himself.
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the t-pain effectcenters onthe t-pain engine, a self-contained beat-making and vocal recording application for pc and mac. aspiring artists can get started immediately by selecting from over 50 professionally crafted song templates comprised of hundreds of t-pain approved beats.
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diff --git a/spaces/diacanFperku/AutoGPT/Marriott Hotel Employee Handbook [Extra Quality] Download Pdf.md b/spaces/diacanFperku/AutoGPT/Marriott Hotel Employee Handbook [Extra Quality] Download Pdf.md
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index 9c5c15f8984166fc787b5bbe6a5b5c23014c65f2..0000000000000000000000000000000000000000
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Blockman Go Hile Indir: How to Download and Play Blockman Go with Cheats
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Blockman Go is a popular sandbox game that offers a variety of mini-games for players to enjoy. Whether you like action, adventure, strategy, or creativity, you can find something that suits your taste in Blockman Go. But what if you want to spice up your gaming experience even more? What if you want to have an edge over your opponents or explore new possibilities in the game? That's where Blockman Go cheats come in handy.
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In this article, we will show you how to download and play Blockman Go with cheats. We will also give you some tips and tricks on how to use cheats effectively and improve your skills in different game modes. Finally, we will discuss the pros and cons of playing with cheats and whether it is worth it or not.
Blockman Go is a free app that includes various block-style mini-games that you can play online with other players from all over the world. You can create your own character and customize it with different outfits and accessories. You can also chat and make friends with other players in the game.
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Some of the mini-games that you can play in Blockman Go are:
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Bed Wars: A team-based PVP game where you have to protect your bed and destroy your enemies' beds.
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Egg War: A similar game to Bed Wars but with eggs instead of beds.
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Sky Royale: A battle royale game where you have to survive and eliminate other players in a shrinking map.
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Party Street: A parkour game where you have to collect graffiti and spray it on the walls.
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Rainbow Parkour: Another parkour game where you have to jump on colorful blocks.
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Sky Block: A creative game where you have to build your own island in the sky.
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Free City RP: A role-playing game where you can live as a citizen, a criminal, or a superhero in a city.
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Build Battle: A competitive game where you have to build something based on a theme.
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And many more. You can find the full list of mini-games on the official website of Blockman Go.
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What are Blockman Go cheats?
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Blockman Go cheats are tools or methods that allow you to modify or manipulate the game in some way. For example, you can use cheats to get unlimited coins, diamonds, or cubes, which are the in-game currencies. You can also use cheats to get free items, skins, or pets. You can also use cheats to enable features such as speed hack, fly hack, invisibility, teleportation, aimbot, wallhack, and more.
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Some of the benefits of using cheats are:
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Having more fun: You can enjoy the game without worrying about grinding, losing, or getting bored.
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Winning more games: You can dominate your opponents and win more matches and rewards.
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Unlocking more items: You can access all the items and features that the game has to offer without spending real money.
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Exploring more possibilities: You can discover new ways to play and experiment with different settings and modes.
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How to download and install Blockman Go cheats?
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If you want to download and play Blockman Go with cheats, you need to follow these steps:
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Find a reliable source of cheats: There are many websites and forums that offer Blockman Go cheats, but not all of them are safe and trustworthy. Some of them may contain viruses, malware, or scams that can harm your device or steal your personal information. Therefore, you need to be careful and do some research before downloading any cheat. You can check the reviews, ratings, comments, and feedback from other users to see if the cheat is legit and working.
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Download the cheat file: Once you find a reliable source of cheats, you need to download the cheat file to your device. The cheat file may be in different formats, such as APK, MOD, OBB, or ZIP. You need to make sure that the file is compatible with your device and your game version.
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Install the cheat file: After downloading the cheat file, you need to install it on your device. Depending on the file format, you may need to enable unknown sources in your settings, extract the file, copy and paste the file, or follow some other instructions. You can usually find the installation guide on the website or forum where you downloaded the cheat file.
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Launch the game with cheats: Once you install the cheat file successfully, you can launch the game with cheats enabled. You may need to grant some permissions or access some features in order to activate the cheats. You can usually find the activation guide on the website or forum where you downloaded the cheat file.
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Enjoy the game with cheats: Now you can enjoy playing Blockman Go with cheats. You can customize your settings and preferences according to your needs and desires. You can also switch on and off the cheats as you wish.
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Blockman Go Hile Indir: Tips and Tricks to Become a Better Player with Cheats
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Now that you know how to download and play Blockman Go with cheats, you may wonder how to use them effectively and improve your skills in different game modes. Here are some tips and tricks that can help you become a better player with cheats:
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How to use cheats in PvP games?
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PvP games are competitive games where you have to fight against other players in teams or solo. Some of the PvP games in Blockman Go are Bed Wars, Egg Wars, Sky Royale, and others. Here are some tips on how to use cheats in PvP games:
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Use speed hack and fly hack: These cheats can help you move faster and fly over obstacles and enemies. You can use them to escape from danger, chase your opponents, or reach strategic locations.
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Use invisibility and teleportation: These cheats can help you become invisible and teleport to any place on the map. You can use them to sneak up on your enemies, surprise them with attacks, or avoid detection.
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Use aimbot and wallhack: These cheats can help you aim better and see through walls. You can use them to shoot your enemies with accuracy and precision, even if they are hiding or moving.
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Use unlimited coins and diamonds: These cheats can help you get unlimited resources that you can use to buy items, weapons, armor, and upgrades. You can use them to equip yourself with the best gear and have an advantage over your enemies.
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How to use cheats in parkour games?
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Parkour games are skill-based games where you have to jump, run, and dodge obstacles and traps. Some of the parkour games in Blockman Go are Party Street, Rainbow Parkour, Jumping Holes, and others. Here are some tips on how to use cheats in parkour games:
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Use speed hack and fly hack: These cheats can help you move faster and fly over obstacles and gaps. You can use them to complete the courses faster and easier.
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Use invisibility and teleportation: These cheats can help you become invisible and teleport to any place on the map. You can use them to skip difficult parts, avoid falling, or reach the finish line.
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Use unlimited coins and diamonds: These cheats can help you get unlimited resources that you can use to buy items, skins, or pets. You can use them to customize your character and make it more attractive and unique.
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How to use cheats in creative games?
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Creative games are games where you can build, create, or role-play anything you want. Some of the creative games in Blockman Go are Sky Block, Free City RP, Build Battle, and others. Here are some tips on how to use cheats in creative games:
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Use speed hack and fly hack: These cheats can help you move faster and fly over the map. You can use them to explore more areas, find more resources, or build more structures.
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Use invisibility and teleportation: These cheats can help you become invisible and teleport to any place on the map. You can use them to hide from other players, prank them, or join different scenarios.
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Use unlimited coins and diamonds: These cheats can help you get unlimited resources that you can use to buy items, blocks, or tools. You can use them to create anything you want without any limitations.
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Blockman Go Hile Indir: Pros and Cons of Playing with Cheats
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Playing Blockman Go with cheats can be fun and exciting, but it also has some drawbacks and risks. Here are some of the pros and cons of playing with cheats:
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Pros of playing with cheats
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-
Having more fun: You can enjoy the game without worrying about grinding, losing, or getting bored.
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Winning more games: You can dominate your opponents and win more matches and rewards.
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Unlocking more items: You can access all the items and features that the game has to offer without spending real money.
-
Exploring more possibilities: You can discover new ways to play and experiment with different settings and modes.
-
-
Cons of playing with cheats
-
-
Risking your account: You may get banned or suspended by the game developers or moderators if they detect that you are using cheats. You may also lose your progress, achievements, or items if that happens.
-
Ruining the game balance: You may make the game unfair or unenjoyable for other players who are not using cheats. You may also encounter other cheaters who may ruin your game as well.
-
Losing the challenge: You may lose the sense of accomplishment or satisfaction that comes from playing the game legitimately. You may also lose the motivation or interest to improve your skills or learn new strategies.
-
Facing ethical issues: You may feel guilty or ashamed of using cheats or breaking the rules of the game. You may also face criticism or backlash from other players who may consider cheating as cheating or dishonest.
-
-
In conclusion, playing Blockman Go with cheats can be a fun and exciting way to enjoy the game, but it also has some drawbacks and risks that you need to consider. Ultimately, it is up to you to decide whether you want to play with cheats or not. Just remember to be careful, respectful, and responsible when using cheats.
-
Frequently Asked Questions (FAQs)
-
Here are some of the most common questions that people ask about Blockman Go hile indir:
-
-
Is Blockman Go hile indir safe?
-
Blockman Go hile indir is not completely safe, as there is always a risk of getting banned or suspended by the game developers or moderators if they detect that you are using cheats. You may also get viruses, malware, or scams from some cheat sources that can harm your device or steal your personal information. Therefore, you need to be careful and do some research before downloading any cheat.
-
Is Blockman Go hile indir legal?
-
Blockman Go hile indir is not legal, as it violates the terms of service and the code of conduct of the game. Using cheats is considered as cheating or hacking, which is prohibited and punishable by the game developers or moderators. You may face legal actions or consequences if you are caught using cheats.
-
Is Blockman Go hile indir free?
-
Blockman Go hile indir is not always free, as some cheat sources may charge you money or require you to complete surveys, offers, or tasks in order to download or access the cheat. You may also need to spend real money to buy items, weapons, armor, or upgrades in the game if you use cheats that give you unlimited resources.
-
Is Blockman Go hile indir worth it?
-
Blockman Go hile indir is worth it if you want to have more fun, win more games, unlock more items, and explore more possibilities in the game. However, it is not worth it if you risk your account, ruin the game balance, lose the challenge, and face ethical issues when using cheats. Ultimately, it is up to you to decide whether you want to play with cheats or not.
-
How to play Blockman Go without cheats?
-
If you want to play Blockman Go without cheats, you need to follow these steps:
-
-
Download and install the official version of Blockman Go: You can download and install the official version of Blockman Go from the Google Play Store or the App Store. You need to make sure that your device and your game version are compatible and updated.
-
Create or log in to your account: You can create a new account or log in to your existing account in Blockman Go. You need to make sure that your account is secure and verified.
-
Select a mini-game and join a server: You can select any mini-game that you want to play and join a server that matches your region and preferences. You need to make sure that your internet connection is stable and fast.
-
Play the game legitimately and fairly: You can play the game legitimately and fairly without using any cheats or hacks. You need to follow the rules and the etiquette of the game and respect other players.
-
-
-
I hope this article has helped you learn more about Blockman Go hile indir and how to download and play Blockman Go with cheats. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading and have a great day!
197e85843d
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diff --git a/spaces/fatiXbelha/sd/Call of Duty Mobile APK Data Everything You Need to Know About the Latest Version.md b/spaces/fatiXbelha/sd/Call of Duty Mobile APK Data Everything You Need to Know About the Latest Version.md
deleted file mode 100644
index 0400be7f6bb6c2404399be4f568dee4f3a1c60fa..0000000000000000000000000000000000000000
--- a/spaces/fatiXbelha/sd/Call of Duty Mobile APK Data Everything You Need to Know About the Latest Version.md
+++ /dev/null
@@ -1,124 +0,0 @@
-
-
Call of Duty Mobile APK Data: How to Download and Play the Best FPS Game on Android
-
If you are a fan of first-person shooter (FPS) games, you must have heard of Call of Duty, one of the most popular and successful franchises in the gaming industry. But did you know that you can also enjoy this amazing game on your Android device? Yes, you read that right. Call of Duty Mobile is a mobile version of the iconic game that brings you the same thrilling and immersive experience as the PC and console versions. In this article, we will tell you everything you need to know about Call of Duty Mobile APK data, how to download and install it, and how to play it like a pro.
-
What is Call of Duty Mobile?
-
A brief introduction to the game and its features
-
Call of Duty Mobile is a free-to-play online multiplayer FPS game that was released in 2019 by Activision Publishing. It is based on the Call of Duty series, which includes titles such as Modern Warfare, Black Ops, and Warzone. The game features various modes, such as team deathmatch, domination, kill confirmed, search and destroy, free for all, hardpoint, capture the flag, and more. You can also play in a 100-player battle royale mode, where you have to survive against other players and a shrinking circle. You can customize your loadout with different weapons, attachments, perks, scorestreaks, operators, and skins. You can also unlock new content and rewards by completing missions, challenges, events, and seasons.
The benefits of playing Call of Duty Mobile on Android
-
Playing Call of Duty Mobile on Android has many advantages over playing it on other platforms. Here are some of them:
-
-
You can play it anytime and anywhere. You don't need a PC or a console to enjoy this game. All you need is your Android device and an internet connection. You can play it on your couch, in your bed, on the bus, or even in the bathroom.
-
You can play it with your friends. You can invite your friends to join your squad or clan and communicate with them via voice or text chat. You can also challenge other players from around the world and show off your skills.
-
You can play it for free. Unlike some other FPS games that require you to pay for a subscription or buy expensive DLCs, Call of Duty Mobile is completely free to download and play. You can access all the modes, maps, weapons, and operators without spending a dime. The only things you can buy are cosmetic items that do not affect the gameplay.
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-
How to download Call of Duty Mobile APK data?
-
The steps to download and install the game from Uptodown
-
One way to download Call of Duty Mobile APK data is from Uptodown, a website that offers safe and verified APK files for Android apps and games. Here are the steps to follow:
Tap on the green Download button and wait for the APK file to be downloaded.
-
Once the download is complete, tap on the notification or go to your Downloads folder and tap on the APK file.
-
If you see a warning message that says "For your security, your phone is not allowed to install unknown apps from this source", tap on Settings and enable the option to allow installations from this source.
-
Tap on Install and wait for the installation to finish.
-
After the installation is done, tap on Open and launch the game.
-
The game will ask you to download additional data files. Tap on OK and wait for the download to complete.
-
Once the data files are downloaded, you can log in with your Activision account or create a new one.
-
Enjoy playing Call of Duty Mobile on your Android device.
-
-
The steps to download and install the game from APKCombo
-
Another way to download Call of Duty Mobile APK data is from APKCombo, another website that offers APK files for Android apps and games. Here are the steps to follow:
Scroll down and tap on the Download APK button under the latest version of the game.
-
Select a server location and wait for the APK file to be downloaded.
-
Follow the same steps as above to install the APK file on your device.
-
Launch the game and download the data files as instructed.
-
Log in or create an account and start playing Call of Duty Mobile on your Android device.
-
-
The tips to optimize the game performance and reduce the app size
-
Call of Duty Mobile is a high-quality game that requires a lot of storage space and processing power. If you want to optimize the game performance and reduce the app size, here are some tips you can try:
-
-
Delete any unnecessary apps or files from your device to free up some space.
-
Clear the cache and data of Call of Duty Mobile from your device settings to remove any corrupted or outdated files.
-
Adjust the graphics settings of the game to match your device capabilities. You can lower the resolution, frame rate, anti-aliasing, depth of field, ragdoll, and other options to improve the game speed and stability.
-
Use a stable and fast internet connection to avoid lagging or disconnecting issues.
-
Close any background apps or processes that may interfere with the game performance.
-
-
How to play Call of Duty Mobile on Android?
-
The basic controls and settings of the game
-
Call of Duty Mobile has a simple and intuitive control system that allows you to play with ease. You can use the virtual joystick on the left side of the screen to move your character, and swipe on the right side of the screen to aim and look around. You can also tap on various buttons on the screen to shoot, reload, crouch, jump, switch weapons, use items, and perform other actions. You can customize the layout and sensitivity of these controls from the settings menu. You can also choose between two shooting modes: simple mode, which automatically fires when you aim at an enemy, and advanced mode, which gives you more control over when and how you fire.
-
The different game modes and maps available
-
Call of Duty Mobile offers a variety of game modes and maps for you to enjoy. You can play in multiplayer mode, where you can join a team or play solo in different matches against other players. You can choose from several modes, such as team deathmatch, domination, kill confirmed, search and destroy, free for all, hardpoint, capture the flag, and more. You can also play in battle royale mode, where you have to survive against 99 other players in a large map that shrinks over time. You can choose from different classes, such as medic, scout, ninja, defender, mechanic, clown, trickster, airborne, hacker, poltergeist, trap master, smoke bomber, desparado, and infiltrator. Each class has its own unique abilities and perks that can help you in different situations. You can also play in zombies mode (currently unavailable), where you have to fight against hordes of undead creatures and bosses. You can choose from different maps, such as Nacht der Untoten, Shi No Numa, and Raid. Each map has its own challenges, secrets, and rewards. The game also features a variety of maps that are inspired by the Call of Duty series, such as Nuketown, Crash, Crossfire, Firing Range, Hijacked, Standoff, Summit, Killhouse, Rust, Shipment, Terminal, and more. Each map has its own layout, terrain, and environment that can affect your gameplay and strategy. You can also play in some exclusive maps that are designed for Call of Duty Mobile, such as Cage, Takeoff, Meltdown, Scrapyard, Tunisia, Saloon, Gulag, Highrise, and more. Each map has its own unique features and elements that make it fun and exciting.
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The best strategies and tips to win in multiplayer and battle royale
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Call of Duty Mobile is a competitive game that requires skill, strategy, and teamwork to win. Here are some of the best strategies and tips to help you improve your game and dominate the battlefield:
-
-
Choose the right loadout for your playstyle and mode. You can customize your loadout with different weapons, attachments, perks, scorestreaks, operators, and skins. You can also create different loadouts for different situations and switch between them during the game. Experiment with different combinations and find what works best for you.
-
Use the cover and terrain to your advantage. You can use walls, buildings, vehicles, crates, trees, rocks, and other objects to hide from enemy fire and ambush them. You can also use the terrain to flank your enemies or escape from danger. Be aware of your surroundings and use them wisely.
-
Communicate and coordinate with your teammates. You can use voice or text chat to communicate with your teammates and share information, such as enemy locations, objectives, strategies, requests, and warnings. You can also use the ping system to mark enemies, items, locations, and directions. Working together with your teammates can increase your chances of winning.
-
Learn from your mistakes and improve your skills. You can watch the killcam or the replay to see how you died or how you performed in the game. You can also check your stats and achievements to see your strengths and weaknesses. You can learn from your mistakes and improve your skills by practicing more, watching tutorials or guides online , or asking for advice from other players.
-
-
Conclusion
-
A summary of the main points and a call to action
-
Call of Duty Mobile is a fantastic FPS game that you can play on your Android device. It offers you a variety of modes, maps, weapons, operators, and features that make it one of the best games in the genre. You can download Call of Duty Mobile APK data from Uptodown or APKCombo websites and install it on your device easily. You can also optimize the game performance and reduce the app size by following some simple tips. You can also play the game like a pro by using some effective strategies and tips that we shared with you in this article.
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If you are ready to join the millions of players who are enjoying this game every day, then what are you waiting for? Download Call of Duty Mobile APK data now and start playing this amazing game on your Android device. You will not regret it!
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FAQs
-
What are the minimum requirements for Call of Duty Mobile?
-
The minimum requirements for Call of Duty Mobile are:
-
-
Android version: 4.3 or higher
-
RAM: 2 GB or higher
-
CPU: Snapdragon 625 or equivalent
-
GPU: Adreno 506 or equivalent
-
Storage: 4 GB or higher
-
-
How much space does Call of Duty Mobile take up?
-
The initial download size of Call of Duty Mobile is about 2 GB. However, the game will download additional data files as you play it. The total size of the game may vary depending on your device and settings. The average size of the game is about 5 GB.
-
Is Call of Duty Mobile free?
-
Yes, Call of Duty Mobile is free to download and play. You do not need to pay anything to access all the modes , maps, weapons, and operators in the game. The only things you can buy are cosmetic items, such as skins, emotes, sprays, and crates. These items do not affect the gameplay and are optional to purchase. You can also earn some of these items for free by completing missions, challenges, events, and seasons.
-
Can I play Call of Duty Mobile on PC?
-
Yes, you can play Call of Duty Mobile on PC using an emulator. An emulator is a software that allows you to run Android apps and games on your PC. There are many emulators available online, such as BlueStacks, Gameloop, LDPlayer, NoxPlayer, and more. You can download any of these emulators and install Call of Duty Mobile on them. You can also use your keyboard and mouse to play the game on your PC.
-
Why is Call of Duty Mobile one of the best FPS games on Android?
-
Call of Duty Mobile is one of the best FPS games on Android because it offers you a high-quality and immersive gaming experience that is comparable to the PC and console versions. The game has stunning graphics, realistic sound effects, smooth gameplay, and diverse content. The game also has a large and active community of players who are passionate and friendly. The game is constantly updated with new features, modes, maps, weapons, operators, and events that keep it fresh and exciting. The game is also easy to play and fun to master.
401be4b1e0
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\ No newline at end of file
diff --git a/spaces/fcakyon/timesformer/README.md b/spaces/fcakyon/timesformer/README.md
deleted file mode 100644
index b3f9fb2560c33fdd2ef99ae9ef958ad43e49d613..0000000000000000000000000000000000000000
--- a/spaces/fcakyon/timesformer/README.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: Timesformer Video Classification
-emoji: 🎥
-colorFrom: blue
-colorTo: pink
-sdk: gradio
-sdk_version: 3.12.0
-app_file: app.py
-pinned: false
-tags:
-- making-demos
----
\ No newline at end of file
diff --git a/spaces/fengmuxi/ChatGpt-Web/app/api/common.ts b/spaces/fengmuxi/ChatGpt-Web/app/api/common.ts
deleted file mode 100644
index 910ccf0e3d0becfe4987e70458a5845343a7a518..0000000000000000000000000000000000000000
--- a/spaces/fengmuxi/ChatGpt-Web/app/api/common.ts
+++ /dev/null
@@ -1,56 +0,0 @@
-import { NextRequest } from "next/server";
-import { getIP } from "./auth";
-
-const OPENAI_URL = "api.openai.com";
-const DEFAULT_PROTOCOL = "https";
-const PROTOCOL = process.env.PROTOCOL ?? DEFAULT_PROTOCOL;
-const BASE_URL = process.env.BASE_URL ?? OPENAI_URL;
-
-export async function requestOpenai(req: NextRequest) {
- const authValue = req.headers.get("Authorization") ?? "";
- const openaiPath = `${req.nextUrl.pathname}${req.nextUrl.search}`.replaceAll(
- "/api/openai/",
- "",
- );
-
- let baseUrl = BASE_URL;
-
- if (!baseUrl.startsWith("http")) {
- baseUrl = `${PROTOCOL}://${baseUrl}`;
- }
-
- console.log("[Proxy] ", openaiPath);
- console.log("[Base Url]", baseUrl);
-
- if (process.env.OPENAI_ORG_ID) {
- console.log("[Org ID]", process.env.OPENAI_ORG_ID);
- }
-
- if (!authValue || !authValue.startsWith("Bearer sk-")) {
- console.error("[OpenAI Request] invalid api key provided", authValue);
- }
-
- return fetch(`${baseUrl}/${openaiPath}`, {
- headers: {
- "Content-Type": "application/json",
- Authorization: authValue,
- ...(process.env.OPENAI_ORG_ID && {
- "OpenAI-Organization": process.env.OPENAI_ORG_ID,
- }),
- },
- cache: "no-store",
- method: req.method,
- body: req.body,
- });
-}
-
-export async function requestLemur(req: NextRequest) {
- return fetch('http://lemurchat.anfans.cn/api/chat/conversation-trial', {
- headers: {
- "Content-Type": "application/json"
- },
- cache: "no-store",
- method: req.method,
- body: req.body,
- });
-}
diff --git a/spaces/feregVcuzo/sanity-test-midi/checkpoint/Airic Ubuntombi Mp3 Download Enjoy the Best of South African Music.md b/spaces/feregVcuzo/sanity-test-midi/checkpoint/Airic Ubuntombi Mp3 Download Enjoy the Best of South African Music.md
deleted file mode 100644
index c7c9675fb50ef74ff65bd93a8f01fded024f7bab..0000000000000000000000000000000000000000
--- a/spaces/feregVcuzo/sanity-test-midi/checkpoint/Airic Ubuntombi Mp3 Download Enjoy the Best of South African Music.md
+++ /dev/null
@@ -1,105 +0,0 @@
-
-
Download Airic Ubuntombi: A Hit Song That Celebrates African Women
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If you are looking for a catchy and uplifting song that celebrates the beauty and strength of African women, you should download Airic Ubuntombi. This song is a fusion of traditional Gqom beats and modern vocals that will make you dance and sing along. In this article, we will tell you everything you need to know about Airic Ubuntombi, including its meaning, lyrics, artist, genre, popularity, awards, streaming platforms, and download links. We will also show you how to download Airic Ubuntombi in three easy steps.
Airic Ubuntombi is a hit song by South African record producer Airic, featuring Manqonqo and Nolly M. The song was released in 2019 under the label Ujuu Records. The song is part of the album Isgubh Sa Airic, Vol.1, which also includes other popular songs like Ngibambe, Inumber Yami, Uyajola, and Woza.
-
The meaning and lyrics of Airic Ubuntombi
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The title of the song, Ubuntombi, means "a woman" in Zulu. The song is a tribute to African women who are proud of their culture and heritage. The song also criticizes men who neglect their wives and girlfriends and chase after other women. The chorus of the song goes like this:
-
-
Woyisholo wena! Woyisholo wena! (You tell them! You tell them!)
-(Ukuthi why ubuntombi ungasenabo!) (That you don't have a woman!)
-Woyisholo wena! Woyisholo wena! (You tell them! You tell them!)
-(Ukuthi why ubuntombi ungasenabo!) (That you don't have a woman!)
-Woyisholo wena! Woyisholo wena! (You tell them! You tell them!)
-(Uyosholo wena!) (You are lying!)
-Woyisholo wena! Woyisholo wena! (You tell them! You tell them!)
-(Uyoyisholo wena!) (You will tell them!)
-
-
The rest of the lyrics describe how the men have lost their cows (a symbol of wealth and marriage) because they have been unfaithful to their women. The song also praises the women who are loyal, respectful, and hardworking.
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The artist and producer of Airic Ubuntombi
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Airic is a talented producer who rose to fame after producing the 2018 hit song Eyadini by Manqonqo. He is also known for his collaborations with other artists like DJ Tira, Character, Madanon, Vukani, and ChilliB. He is the founder of Ujuu Records, a label that promotes Gqom music in South Africa.
-
Manqonqo is a singer and songwriter who is best known for his songs Eyadini, Ngibambe, Utshwala Bami, and No Connections. He has a distinctive voice that blends well with G
The genre and style of Airic Ubuntombi
-
Airic Ubuntombi is a Gqom song, which is a genre of electronic dance music that originated in Durban, South Africa. Gqom is characterized by heavy and dark beats, minimal vocals, and African percussion. The word Gqom comes from the Zulu word for "drum" or "hit". Gqom is popular among the youth and has influenced other genres like Amapiano, Afro House, and Kwaito.
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Airic Ubuntombi has a unique style that combines traditional Gqom elements with modern influences. The song has a catchy hook, a fast tempo, and a danceable rhythm. The song also uses vocal samples, synthesizers, and sound effects to create a dynamic and energetic sound. The song is suitable for clubs, parties, and festivals.
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Why should you download Airic Ubuntombi?
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There are many reasons why you should download Airic Ubuntombi. Here are some of them:
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The popularity and reviews of Airic Ubuntombi
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Airic Ubuntombi is one of the most popular songs in South Africa and beyond. The song has over 1 million views on YouTube, over 500 thousand streams on Spotify, and over 100 thousand downloads on Fakaza. The song has also been featured on various radio stations, TV shows, and playlists.
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The song has received positive reviews from critics and fans alike. The song has been praised for its catchy chorus, its powerful message, its fusion of genres, and its production quality. Some of the comments on YouTube include:
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-
"This song is fire ??? I love it so much"
-"This is the best Gqom song ever"
-"This song makes me proud to be African"
-"This song is a masterpiece"
-"This song deserves more recognition"
-
-
The awards and nominations of Airic Ubuntombi
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Airic Ubuntombi has also been recognized by various awards and nominations. The song was nominated for the Best Gqom Song at the 2020 South African Music Awards (SAMA). The song also won the Best Collaboration at the 2020 Ujuu Music Awards (UMA). The song has also been nominated for other awards such as the Best Dance Song at the 2020 African Muzik Magazine Awards (AFRIMMA) and the Song of the Year at the 2020 Metro FM Music Awards (MMA).
-
The streaming platforms and download links of Airic Ubuntombi
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Airic Ubuntombi is available on various streaming platforms and download links. You can listen to the song on YouTube, Spotify, Apple Music, Deezer, SoundCloud, and Audiomack. You can also download the song on Fakaza, Zamusic, Hiphopza, SaHipHop, and Mp3Bold.
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How to download Airic Ubuntombi?
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If you want to download Airic Ubuntombi, you can follow these three simple steps:
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Step 1: Choose your preferred streaming platform or download link
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The first step is to choose your preferred streaming platform or download link from the list above. You can choose based on your device, your subscription, your data plan, or your preference. For example, if you have an iPhone and an Apple Music subscription, you can choose Apple Music. If you have an Android phone and a limited data plan, you can choose Fakaza. If you have a laptop and a good internet connection, you can choose YouTube.
-
Step 2: Click on the play or download button
-
The second step is to click on the play or download button on the streaming platform or download link that you have chosen. For example, if you have chosen YouTube, you can click on the play button to listen to the song online or click on the download button to save the song offline. If you have chosen Fakaza, you can click on the download button to get the mp3 file of the song.
-
Step 3: Enjoy the song and share it with your friends
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The third step is to enjoy the song and share it with
The third step is to enjoy the song and share it with your friends. You can listen to the song on your headphones, speakers, or car stereo. You can also sing along to the lyrics, dance to the beats, or learn more about the culture and history behind the song. You can also share the song with your friends on social media, messaging apps, or email. You can also recommend the song to other people who might like it.
-
Conclusion
-
Airic Ubuntombi is a hit song that celebrates African women and their culture. The song has a catchy chorus, a powerful message, a fusion of genres, and a high production quality. The song is also popular, acclaimed, and available on various platforms. If you want to download Airic Ubuntombi, you can follow the three easy steps that we have explained in this article. We hope that you enjoy the song and share it with your friends.
-
FAQs
-
Here are some frequently asked questions about Airic Ubuntombi:
-
What does Airic mean?
-
Airic is the stage name of Sibusiso Mkhize, a South African record producer and DJ. He chose the name Airic because it sounds like "Eric", which is his father's name.
-
Who is Nolly M?
-
Nolly M is a South African singer and songwriter who is featured on Airic Ubuntombi. She is also known for her songs Ndiyabulela, Angisho Guys, and Amantombazane.
-
What is the difference between Gqom and Amapiano?
-
Gqom and Amapiano are two genres of electronic dance music that originated in South Africa. Gqom is characterized by heavy and dark beats, minimal vocals, and African percussion. Amapiano is characterized by smooth and melodic beats, soulful vocals, and piano sounds.
-
Where can I find more songs like Airic Ubuntombi?
-
If you like Airic Ubuntombi, you might also like other songs by Airic, Manqonqo, Nolly M, or other Gqom artists. You can find more songs like Airic Ubuntombi on YouTube, Spotify, Apple Music, Deezer, SoundCloud, Audiomack, Fakaza, Zamusic, Hiphopza, SaHipHop, or Mp3Bold.
-
How can I support Airic and his music?
-
If you want to support Airic and his music, you can do so by streaming or downloading his songs, buying his albums or merchandise, following him on social media, subscribing to his YouTube channel, or attending his live shows.
197e85843d
-
-
\ No newline at end of file
diff --git a/spaces/fffiloni/Image-to-MusicGen/tests/quantization/test_vq.py b/spaces/fffiloni/Image-to-MusicGen/tests/quantization/test_vq.py
deleted file mode 100644
index c215099fedacae35c6798fdd9b8420a447aa16bb..0000000000000000000000000000000000000000
--- a/spaces/fffiloni/Image-to-MusicGen/tests/quantization/test_vq.py
+++ /dev/null
@@ -1,18 +0,0 @@
-# Copyright (c) Meta Platforms, Inc. and affiliates.
-# All rights reserved.
-#
-# This source code is licensed under the license found in the
-# LICENSE file in the root directory of this source tree.
-
-import torch
-
-from audiocraft.quantization.vq import ResidualVectorQuantizer
-
-
-class TestResidualVectorQuantizer:
-
- def test_rvq(self):
- x = torch.randn(1, 16, 2048)
- vq = ResidualVectorQuantizer(n_q=8, dimension=16, bins=8)
- res = vq(x, 1.)
- assert res.x.shape == torch.Size([1, 16, 2048])
diff --git a/spaces/fffiloni/audioldm-text-to-audio-generation-copy/audioldm/utils.py b/spaces/fffiloni/audioldm-text-to-audio-generation-copy/audioldm/utils.py
deleted file mode 100644
index 0468a2973b705af739483c196a91185500d6a8da..0000000000000000000000000000000000000000
--- a/spaces/fffiloni/audioldm-text-to-audio-generation-copy/audioldm/utils.py
+++ /dev/null
@@ -1,174 +0,0 @@
-import importlib
-
-from inspect import isfunction
-
-import os
-import soundfile as sf
-
-def seed_everything(seed):
- import random, os
- import numpy as np
- import torch
-
- random.seed(seed)
- os.environ['PYTHONHASHSEED'] = str(seed)
- np.random.seed(seed)
- torch.manual_seed(seed)
- torch.cuda.manual_seed(seed)
- torch.backends.cudnn.deterministic = True
- torch.backends.cudnn.benchmark = True
-
-def save_wave(waveform, savepath, name="outwav"):
- if type(name) is not list:
- name = [name] * waveform.shape[0]
-
- for i in range(waveform.shape[0]):
- path = os.path.join(
- savepath,
- "%s_%s.wav"
- % (
- os.path.basename(name[i])
- if (not ".wav" in name[i])
- else os.path.basename(name[i]).split(".")[0],
- i,
- ),
- )
- sf.write(path, waveform[i, 0], samplerate=16000)
-
-def exists(x):
- return x is not None
-
-
-def default(val, d):
- if exists(val):
- return val
- return d() if isfunction(d) else d
-
-
-def count_params(model, verbose=False):
- total_params = sum(p.numel() for p in model.parameters())
- if verbose:
- print(f"{model.__class__.__name__} has {total_params * 1.e-6:.2f} M params.")
- return total_params
-
-
-def get_obj_from_str(string, reload=False):
- module, cls = string.rsplit(".", 1)
- if reload:
- module_imp = importlib.import_module(module)
- importlib.reload(module_imp)
- return getattr(importlib.import_module(module, package=None), cls)
-
-
-def instantiate_from_config(config):
- if not "target" in config:
- if config == "__is_first_stage__":
- return None
- elif config == "__is_unconditional__":
- return None
- raise KeyError("Expected key `target` to instantiate.")
- return get_obj_from_str(config["target"])(**config.get("params", dict()))
-
-def default_audioldm_config(model_name="audioldm-s-full"):
- basic_config = {
- "wave_file_save_path": "./output",
- "id": {
- "version": "v1",
- "name": "default",
- "root": "/mnt/fast/nobackup/users/hl01486/projects/general_audio_generation/AudioLDM-python/config/default/latent_diffusion.yaml",
- },
- "preprocessing": {
- "audio": {"sampling_rate": 16000, "max_wav_value": 32768},
- "stft": {"filter_length": 1024, "hop_length": 160, "win_length": 1024},
- "mel": {
- "n_mel_channels": 64,
- "mel_fmin": 0,
- "mel_fmax": 8000,
- "freqm": 0,
- "timem": 0,
- "blur": False,
- "mean": -4.63,
- "std": 2.74,
- "target_length": 1024,
- },
- },
- "model": {
- "device": "cuda",
- "target": "audioldm.pipline.LatentDiffusion",
- "params": {
- "base_learning_rate": 5e-06,
- "linear_start": 0.0015,
- "linear_end": 0.0195,
- "num_timesteps_cond": 1,
- "log_every_t": 200,
- "timesteps": 1000,
- "first_stage_key": "fbank",
- "cond_stage_key": "waveform",
- "latent_t_size": 256,
- "latent_f_size": 16,
- "channels": 8,
- "cond_stage_trainable": True,
- "conditioning_key": "film",
- "monitor": "val/loss_simple_ema",
- "scale_by_std": True,
- "unet_config": {
- "target": "audioldm.latent_diffusion.openaimodel.UNetModel",
- "params": {
- "image_size": 64,
- "extra_film_condition_dim": 512,
- "extra_film_use_concat": True,
- "in_channels": 8,
- "out_channels": 8,
- "model_channels": 128,
- "attention_resolutions": [8, 4, 2],
- "num_res_blocks": 2,
- "channel_mult": [1, 2, 3, 5],
- "num_head_channels": 32,
- "use_spatial_transformer": True,
- },
- },
- "first_stage_config": {
- "base_learning_rate": 4.5e-05,
- "target": "audioldm.variational_autoencoder.autoencoder.AutoencoderKL",
- "params": {
- "monitor": "val/rec_loss",
- "image_key": "fbank",
- "subband": 1,
- "embed_dim": 8,
- "time_shuffle": 1,
- "ddconfig": {
- "double_z": True,
- "z_channels": 8,
- "resolution": 256,
- "downsample_time": False,
- "in_channels": 1,
- "out_ch": 1,
- "ch": 128,
- "ch_mult": [1, 2, 4],
- "num_res_blocks": 2,
- "attn_resolutions": [],
- "dropout": 0.0,
- },
- },
- },
- "cond_stage_config": {
- "target": "audioldm.clap.encoders.CLAPAudioEmbeddingClassifierFreev2",
- "params": {
- "key": "waveform",
- "sampling_rate": 16000,
- "embed_mode": "audio",
- "unconditional_prob": 0.1,
- },
- },
- },
- },
- }
-
- if("-l-" in model_name):
- basic_config["model"]["params"]["unet_config"]["params"]["model_channels"] = 256
- basic_config["model"]["params"]["unet_config"]["params"]["num_head_channels"] = 64
- elif("-m-" in model_name):
- basic_config["model"]["params"]["unet_config"]["params"]["model_channels"] = 192
- basic_config["model"]["params"]["cond_stage_config"]["params"]["amodel"] = "HTSAT-base" # This model use a larger HTAST
-
- return basic_config
\ No newline at end of file
diff --git a/spaces/fffiloni/controlnet-animation-doodle/node_modules/@types/node/dns.d.ts b/spaces/fffiloni/controlnet-animation-doodle/node_modules/@types/node/dns.d.ts
deleted file mode 100644
index 305367b81d17a30d1a914cda62fdaf25acf3567e..0000000000000000000000000000000000000000
--- a/spaces/fffiloni/controlnet-animation-doodle/node_modules/@types/node/dns.d.ts
+++ /dev/null
@@ -1,659 +0,0 @@
-/**
- * The `dns` module enables name resolution. For example, use it to look up IP
- * addresses of host names.
- *
- * Although named for the [Domain Name System (DNS)](https://en.wikipedia.org/wiki/Domain_Name_System), it does not always use the
- * DNS protocol for lookups. {@link lookup} uses the operating system
- * facilities to perform name resolution. It may not need to perform any network
- * communication. To perform name resolution the way other applications on the same
- * system do, use {@link lookup}.
- *
- * ```js
- * const dns = require('dns');
- *
- * dns.lookup('example.org', (err, address, family) => {
- * console.log('address: %j family: IPv%s', address, family);
- * });
- * // address: "93.184.216.34" family: IPv4
- * ```
- *
- * All other functions in the `dns` module connect to an actual DNS server to
- * perform name resolution. They will always use the network to perform DNS
- * queries. These functions do not use the same set of configuration files used by {@link lookup} (e.g. `/etc/hosts`). Use these functions to always perform
- * DNS queries, bypassing other name-resolution facilities.
- *
- * ```js
- * const dns = require('dns');
- *
- * dns.resolve4('archive.org', (err, addresses) => {
- * if (err) throw err;
- *
- * console.log(`addresses: ${JSON.stringify(addresses)}`);
- *
- * addresses.forEach((a) => {
- * dns.reverse(a, (err, hostnames) => {
- * if (err) {
- * throw err;
- * }
- * console.log(`reverse for ${a}: ${JSON.stringify(hostnames)}`);
- * });
- * });
- * });
- * ```
- *
- * See the `Implementation considerations section` for more information.
- * @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/dns.js)
- */
-declare module 'dns' {
- import * as dnsPromises from 'node:dns/promises';
- // Supported getaddrinfo flags.
- export const ADDRCONFIG: number;
- export const V4MAPPED: number;
- /**
- * If `dns.V4MAPPED` is specified, return resolved IPv6 addresses as
- * well as IPv4 mapped IPv6 addresses.
- */
- export const ALL: number;
- export interface LookupOptions {
- family?: number | undefined;
- hints?: number | undefined;
- all?: boolean | undefined;
- /**
- * @default true
- */
- verbatim?: boolean | undefined;
- }
- export interface LookupOneOptions extends LookupOptions {
- all?: false | undefined;
- }
- export interface LookupAllOptions extends LookupOptions {
- all: true;
- }
- export interface LookupAddress {
- address: string;
- family: number;
- }
- /**
- * Resolves a host name (e.g. `'nodejs.org'`) into the first found A (IPv4) or
- * AAAA (IPv6) record. All `option` properties are optional. If `options` is an
- * integer, then it must be `4` or `6` – if `options` is not provided, then IPv4
- * and IPv6 addresses are both returned if found.
- *
- * With the `all` option set to `true`, the arguments for `callback` change to`(err, addresses)`, with `addresses` being an array of objects with the
- * properties `address` and `family`.
- *
- * On error, `err` is an `Error` object, where `err.code` is the error code.
- * Keep in mind that `err.code` will be set to `'ENOTFOUND'` not only when
- * the host name does not exist but also when the lookup fails in other ways
- * such as no available file descriptors.
- *
- * `dns.lookup()` does not necessarily have anything to do with the DNS protocol.
- * The implementation uses an operating system facility that can associate names
- * with addresses, and vice versa. This implementation can have subtle but
- * important consequences on the behavior of any Node.js program. Please take some
- * time to consult the `Implementation considerations section` before using`dns.lookup()`.
- *
- * Example usage:
- *
- * ```js
- * const dns = require('dns');
- * const options = {
- * family: 6,
- * hints: dns.ADDRCONFIG | dns.V4MAPPED,
- * };
- * dns.lookup('example.com', options, (err, address, family) =>
- * console.log('address: %j family: IPv%s', address, family));
- * // address: "2606:2800:220:1:248:1893:25c8:1946" family: IPv6
- *
- * // When options.all is true, the result will be an Array.
- * options.all = true;
- * dns.lookup('example.com', options, (err, addresses) =>
- * console.log('addresses: %j', addresses));
- * // addresses: [{"address":"2606:2800:220:1:248:1893:25c8:1946","family":6}]
- * ```
- *
- * If this method is invoked as its `util.promisify()` ed version, and `all`is not set to `true`, it returns a `Promise` for an `Object` with `address` and`family` properties.
- * @since v0.1.90
- */
- export function lookup(hostname: string, family: number, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void): void;
- export function lookup(hostname: string, options: LookupOneOptions, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void): void;
- export function lookup(hostname: string, options: LookupAllOptions, callback: (err: NodeJS.ErrnoException | null, addresses: LookupAddress[]) => void): void;
- export function lookup(hostname: string, options: LookupOptions, callback: (err: NodeJS.ErrnoException | null, address: string | LookupAddress[], family: number) => void): void;
- export function lookup(hostname: string, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void): void;
- export namespace lookup {
- function __promisify__(hostname: string, options: LookupAllOptions): Promise;
- function __promisify__(hostname: string, options?: LookupOneOptions | number): Promise;
- function __promisify__(hostname: string, options: LookupOptions): Promise;
- }
- /**
- * Resolves the given `address` and `port` into a host name and service using
- * the operating system's underlying `getnameinfo` implementation.
- *
- * If `address` is not a valid IP address, a `TypeError` will be thrown.
- * The `port` will be coerced to a number. If it is not a legal port, a `TypeError`will be thrown.
- *
- * On an error, `err` is an `Error` object, where `err.code` is the error code.
- *
- * ```js
- * const dns = require('dns');
- * dns.lookupService('127.0.0.1', 22, (err, hostname, service) => {
- * console.log(hostname, service);
- * // Prints: localhost ssh
- * });
- * ```
- *
- * If this method is invoked as its `util.promisify()` ed version, it returns a`Promise` for an `Object` with `hostname` and `service` properties.
- * @since v0.11.14
- */
- export function lookupService(address: string, port: number, callback: (err: NodeJS.ErrnoException | null, hostname: string, service: string) => void): void;
- export namespace lookupService {
- function __promisify__(
- address: string,
- port: number
- ): Promise<{
- hostname: string;
- service: string;
- }>;
- }
- export interface ResolveOptions {
- ttl: boolean;
- }
- export interface ResolveWithTtlOptions extends ResolveOptions {
- ttl: true;
- }
- export interface RecordWithTtl {
- address: string;
- ttl: number;
- }
- /** @deprecated Use `AnyARecord` or `AnyAaaaRecord` instead. */
- export type AnyRecordWithTtl = AnyARecord | AnyAaaaRecord;
- export interface AnyARecord extends RecordWithTtl {
- type: 'A';
- }
- export interface AnyAaaaRecord extends RecordWithTtl {
- type: 'AAAA';
- }
- export interface CaaRecord {
- critial: number;
- issue?: string | undefined;
- issuewild?: string | undefined;
- iodef?: string | undefined;
- contactemail?: string | undefined;
- contactphone?: string | undefined;
- }
- export interface MxRecord {
- priority: number;
- exchange: string;
- }
- export interface AnyMxRecord extends MxRecord {
- type: 'MX';
- }
- export interface NaptrRecord {
- flags: string;
- service: string;
- regexp: string;
- replacement: string;
- order: number;
- preference: number;
- }
- export interface AnyNaptrRecord extends NaptrRecord {
- type: 'NAPTR';
- }
- export interface SoaRecord {
- nsname: string;
- hostmaster: string;
- serial: number;
- refresh: number;
- retry: number;
- expire: number;
- minttl: number;
- }
- export interface AnySoaRecord extends SoaRecord {
- type: 'SOA';
- }
- export interface SrvRecord {
- priority: number;
- weight: number;
- port: number;
- name: string;
- }
- export interface AnySrvRecord extends SrvRecord {
- type: 'SRV';
- }
- export interface AnyTxtRecord {
- type: 'TXT';
- entries: string[];
- }
- export interface AnyNsRecord {
- type: 'NS';
- value: string;
- }
- export interface AnyPtrRecord {
- type: 'PTR';
- value: string;
- }
- export interface AnyCnameRecord {
- type: 'CNAME';
- value: string;
- }
- export type AnyRecord = AnyARecord | AnyAaaaRecord | AnyCnameRecord | AnyMxRecord | AnyNaptrRecord | AnyNsRecord | AnyPtrRecord | AnySoaRecord | AnySrvRecord | AnyTxtRecord;
- /**
- * Uses the DNS protocol to resolve a host name (e.g. `'nodejs.org'`) into an array
- * of the resource records. The `callback` function has arguments`(err, records)`. When successful, `records` will be an array of resource
- * records. The type and structure of individual results varies based on `rrtype`:
- *
- *
- *
- * On error, `err` is an `Error` object, where `err.code` is one of the `DNS error codes`.
- * @since v0.1.27
- * @param hostname Host name to resolve.
- * @param [rrtype='A'] Resource record type.
- */
- export function resolve(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve(hostname: string, rrtype: 'A', callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve(hostname: string, rrtype: 'AAAA', callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve(hostname: string, rrtype: 'ANY', callback: (err: NodeJS.ErrnoException | null, addresses: AnyRecord[]) => void): void;
- export function resolve(hostname: string, rrtype: 'CNAME', callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve(hostname: string, rrtype: 'MX', callback: (err: NodeJS.ErrnoException | null, addresses: MxRecord[]) => void): void;
- export function resolve(hostname: string, rrtype: 'NAPTR', callback: (err: NodeJS.ErrnoException | null, addresses: NaptrRecord[]) => void): void;
- export function resolve(hostname: string, rrtype: 'NS', callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve(hostname: string, rrtype: 'PTR', callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve(hostname: string, rrtype: 'SOA', callback: (err: NodeJS.ErrnoException | null, addresses: SoaRecord) => void): void;
- export function resolve(hostname: string, rrtype: 'SRV', callback: (err: NodeJS.ErrnoException | null, addresses: SrvRecord[]) => void): void;
- export function resolve(hostname: string, rrtype: 'TXT', callback: (err: NodeJS.ErrnoException | null, addresses: string[][]) => void): void;
- export function resolve(
- hostname: string,
- rrtype: string,
- callback: (err: NodeJS.ErrnoException | null, addresses: string[] | MxRecord[] | NaptrRecord[] | SoaRecord | SrvRecord[] | string[][] | AnyRecord[]) => void
- ): void;
- export namespace resolve {
- function __promisify__(hostname: string, rrtype?: 'A' | 'AAAA' | 'CNAME' | 'NS' | 'PTR'): Promise;
- function __promisify__(hostname: string, rrtype: 'ANY'): Promise;
- function __promisify__(hostname: string, rrtype: 'MX'): Promise;
- function __promisify__(hostname: string, rrtype: 'NAPTR'): Promise;
- function __promisify__(hostname: string, rrtype: 'SOA'): Promise;
- function __promisify__(hostname: string, rrtype: 'SRV'): Promise;
- function __promisify__(hostname: string, rrtype: 'TXT'): Promise;
- function __promisify__(hostname: string, rrtype: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve a IPv4 addresses (`A` records) for the`hostname`. The `addresses` argument passed to the `callback` function
- * will contain an array of IPv4 addresses (e.g.`['74.125.79.104', '74.125.79.105', '74.125.79.106']`).
- * @since v0.1.16
- * @param hostname Host name to resolve.
- */
- export function resolve4(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve4(hostname: string, options: ResolveWithTtlOptions, callback: (err: NodeJS.ErrnoException | null, addresses: RecordWithTtl[]) => void): void;
- export function resolve4(hostname: string, options: ResolveOptions, callback: (err: NodeJS.ErrnoException | null, addresses: string[] | RecordWithTtl[]) => void): void;
- export namespace resolve4 {
- function __promisify__(hostname: string): Promise;
- function __promisify__(hostname: string, options: ResolveWithTtlOptions): Promise;
- function __promisify__(hostname: string, options?: ResolveOptions): Promise;
- }
- /**
- * Uses the DNS protocol to resolve a IPv6 addresses (`AAAA` records) for the`hostname`. The `addresses` argument passed to the `callback` function
- * will contain an array of IPv6 addresses.
- * @since v0.1.16
- * @param hostname Host name to resolve.
- */
- export function resolve6(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export function resolve6(hostname: string, options: ResolveWithTtlOptions, callback: (err: NodeJS.ErrnoException | null, addresses: RecordWithTtl[]) => void): void;
- export function resolve6(hostname: string, options: ResolveOptions, callback: (err: NodeJS.ErrnoException | null, addresses: string[] | RecordWithTtl[]) => void): void;
- export namespace resolve6 {
- function __promisify__(hostname: string): Promise;
- function __promisify__(hostname: string, options: ResolveWithTtlOptions): Promise;
- function __promisify__(hostname: string, options?: ResolveOptions): Promise;
- }
- /**
- * Uses the DNS protocol to resolve `CNAME` records for the `hostname`. The`addresses` argument passed to the `callback` function
- * will contain an array of canonical name records available for the `hostname`(e.g. `['bar.example.com']`).
- * @since v0.3.2
- */
- export function resolveCname(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export namespace resolveCname {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve `CAA` records for the `hostname`. The`addresses` argument passed to the `callback` function
- * will contain an array of certification authority authorization records
- * available for the `hostname` (e.g. `[{critical: 0, iodef: 'mailto:pki@example.com'}, {critical: 128, issue: 'pki.example.com'}]`).
- * @since v15.0.0, v14.17.0
- */
- export function resolveCaa(hostname: string, callback: (err: NodeJS.ErrnoException | null, records: CaaRecord[]) => void): void;
- export namespace resolveCaa {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve mail exchange records (`MX` records) for the`hostname`. The `addresses` argument passed to the `callback` function will
- * contain an array of objects containing both a `priority` and `exchange`property (e.g. `[{priority: 10, exchange: 'mx.example.com'}, ...]`).
- * @since v0.1.27
- */
- export function resolveMx(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: MxRecord[]) => void): void;
- export namespace resolveMx {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve regular expression based records (`NAPTR`records) for the `hostname`. The `addresses` argument passed to the `callback`function will contain an array of
- * objects with the following properties:
- *
- * * `flags`
- * * `service`
- * * `regexp`
- * * `replacement`
- * * `order`
- * * `preference`
- *
- * ```js
- * {
- * flags: 's',
- * service: 'SIP+D2U',
- * regexp: '',
- * replacement: '_sip._udp.example.com',
- * order: 30,
- * preference: 100
- * }
- * ```
- * @since v0.9.12
- */
- export function resolveNaptr(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: NaptrRecord[]) => void): void;
- export namespace resolveNaptr {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve name server records (`NS` records) for the`hostname`. The `addresses` argument passed to the `callback` function will
- * contain an array of name server records available for `hostname`(e.g. `['ns1.example.com', 'ns2.example.com']`).
- * @since v0.1.90
- */
- export function resolveNs(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export namespace resolveNs {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve pointer records (`PTR` records) for the`hostname`. The `addresses` argument passed to the `callback` function will
- * be an array of strings containing the reply records.
- * @since v6.0.0
- */
- export function resolvePtr(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[]) => void): void;
- export namespace resolvePtr {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve a start of authority record (`SOA` record) for
- * the `hostname`. The `address` argument passed to the `callback` function will
- * be an object with the following properties:
- *
- * * `nsname`
- * * `hostmaster`
- * * `serial`
- * * `refresh`
- * * `retry`
- * * `expire`
- * * `minttl`
- *
- * ```js
- * {
- * nsname: 'ns.example.com',
- * hostmaster: 'root.example.com',
- * serial: 2013101809,
- * refresh: 10000,
- * retry: 2400,
- * expire: 604800,
- * minttl: 3600
- * }
- * ```
- * @since v0.11.10
- */
- export function resolveSoa(hostname: string, callback: (err: NodeJS.ErrnoException | null, address: SoaRecord) => void): void;
- export namespace resolveSoa {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve service records (`SRV` records) for the`hostname`. The `addresses` argument passed to the `callback` function will
- * be an array of objects with the following properties:
- *
- * * `priority`
- * * `weight`
- * * `port`
- * * `name`
- *
- * ```js
- * {
- * priority: 10,
- * weight: 5,
- * port: 21223,
- * name: 'service.example.com'
- * }
- * ```
- * @since v0.1.27
- */
- export function resolveSrv(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: SrvRecord[]) => void): void;
- export namespace resolveSrv {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve text queries (`TXT` records) for the`hostname`. The `records` argument passed to the `callback` function is a
- * two-dimensional array of the text records available for `hostname` (e.g.`[ ['v=spf1 ip4:0.0.0.0 ', '~all' ] ]`). Each sub-array contains TXT chunks of
- * one record. Depending on the use case, these could be either joined together or
- * treated separately.
- * @since v0.1.27
- */
- export function resolveTxt(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: string[][]) => void): void;
- export namespace resolveTxt {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Uses the DNS protocol to resolve all records (also known as `ANY` or `*` query).
- * The `ret` argument passed to the `callback` function will be an array containing
- * various types of records. Each object has a property `type` that indicates the
- * type of the current record. And depending on the `type`, additional properties
- * will be present on the object:
- *
- *
- *
- * Here is an example of the `ret` object passed to the callback:
- *
- * ```js
- * [ { type: 'A', address: '127.0.0.1', ttl: 299 },
- * { type: 'CNAME', value: 'example.com' },
- * { type: 'MX', exchange: 'alt4.aspmx.l.example.com', priority: 50 },
- * { type: 'NS', value: 'ns1.example.com' },
- * { type: 'TXT', entries: [ 'v=spf1 include:_spf.example.com ~all' ] },
- * { type: 'SOA',
- * nsname: 'ns1.example.com',
- * hostmaster: 'admin.example.com',
- * serial: 156696742,
- * refresh: 900,
- * retry: 900,
- * expire: 1800,
- * minttl: 60 } ]
- * ```
- *
- * DNS server operators may choose not to respond to `ANY`queries. It may be better to call individual methods like {@link resolve4},{@link resolveMx}, and so on. For more details, see [RFC
- * 8482](https://tools.ietf.org/html/rfc8482).
- */
- export function resolveAny(hostname: string, callback: (err: NodeJS.ErrnoException | null, addresses: AnyRecord[]) => void): void;
- export namespace resolveAny {
- function __promisify__(hostname: string): Promise;
- }
- /**
- * Performs a reverse DNS query that resolves an IPv4 or IPv6 address to an
- * array of host names.
- *
- * On error, `err` is an `Error` object, where `err.code` is
- * one of the `DNS error codes`.
- * @since v0.1.16
- */
- export function reverse(ip: string, callback: (err: NodeJS.ErrnoException | null, hostnames: string[]) => void): void;
- /**
- * Sets the IP address and port of servers to be used when performing DNS
- * resolution. The `servers` argument is an array of [RFC 5952](https://tools.ietf.org/html/rfc5952#section-6) formatted
- * addresses. If the port is the IANA default DNS port (53) it can be omitted.
- *
- * ```js
- * dns.setServers([
- * '4.4.4.4',
- * '[2001:4860:4860::8888]',
- * '4.4.4.4:1053',
- * '[2001:4860:4860::8888]:1053',
- * ]);
- * ```
- *
- * An error will be thrown if an invalid address is provided.
- *
- * The `dns.setServers()` method must not be called while a DNS query is in
- * progress.
- *
- * The {@link setServers} method affects only {@link resolve},`dns.resolve*()` and {@link reverse} (and specifically _not_ {@link lookup}).
- *
- * This method works much like [resolve.conf](https://man7.org/linux/man-pages/man5/resolv.conf.5.html).
- * That is, if attempting to resolve with the first server provided results in a`NOTFOUND` error, the `resolve()` method will _not_ attempt to resolve with
- * subsequent servers provided. Fallback DNS servers will only be used if the
- * earlier ones time out or result in some other error.
- * @since v0.11.3
- * @param servers array of `RFC 5952` formatted addresses
- */
- export function setServers(servers: ReadonlyArray): void;
- /**
- * Returns an array of IP address strings, formatted according to [RFC 5952](https://tools.ietf.org/html/rfc5952#section-6),
- * that are currently configured for DNS resolution. A string will include a port
- * section if a custom port is used.
- *
- * ```js
- * [
- * '4.4.4.4',
- * '2001:4860:4860::8888',
- * '4.4.4.4:1053',
- * '[2001:4860:4860::8888]:1053',
- * ]
- * ```
- * @since v0.11.3
- */
- export function getServers(): string[];
- /**
- * Set the default value of `verbatim` in {@link lookup} and `dnsPromises.lookup()`. The value could be:
- *
- * * `ipv4first`: sets default `verbatim` `false`.
- * * `verbatim`: sets default `verbatim` `true`.
- *
- * The default is `ipv4first` and {@link setDefaultResultOrder} have higher
- * priority than `--dns-result-order`. When using `worker threads`,{@link setDefaultResultOrder} from the main thread won't affect the default
- * dns orders in workers.
- * @since v16.4.0, v14.18.0
- * @param order must be `'ipv4first'` or `'verbatim'`.
- */
- export function setDefaultResultOrder(order: 'ipv4first' | 'verbatim'): void;
- // Error codes
- export const NODATA: string;
- export const FORMERR: string;
- export const SERVFAIL: string;
- export const NOTFOUND: string;
- export const NOTIMP: string;
- export const REFUSED: string;
- export const BADQUERY: string;
- export const BADNAME: string;
- export const BADFAMILY: string;
- export const BADRESP: string;
- export const CONNREFUSED: string;
- export const TIMEOUT: string;
- export const EOF: string;
- export const FILE: string;
- export const NOMEM: string;
- export const DESTRUCTION: string;
- export const BADSTR: string;
- export const BADFLAGS: string;
- export const NONAME: string;
- export const BADHINTS: string;
- export const NOTINITIALIZED: string;
- export const LOADIPHLPAPI: string;
- export const ADDRGETNETWORKPARAMS: string;
- export const CANCELLED: string;
- export interface ResolverOptions {
- timeout?: number | undefined;
- /**
- * @default 4
- */
- tries?: number;
- }
- /**
- * An independent resolver for DNS requests.
- *
- * Creating a new resolver uses the default server settings. Setting
- * the servers used for a resolver using `resolver.setServers()` does not affect
- * other resolvers:
- *
- * ```js
- * const { Resolver } = require('dns');
- * const resolver = new Resolver();
- * resolver.setServers(['4.4.4.4']);
- *
- * // This request will use the server at 4.4.4.4, independent of global settings.
- * resolver.resolve4('example.org', (err, addresses) => {
- * // ...
- * });
- * ```
- *
- * The following methods from the `dns` module are available:
- *
- * * `resolver.getServers()`
- * * `resolver.resolve()`
- * * `resolver.resolve4()`
- * * `resolver.resolve6()`
- * * `resolver.resolveAny()`
- * * `resolver.resolveCaa()`
- * * `resolver.resolveCname()`
- * * `resolver.resolveMx()`
- * * `resolver.resolveNaptr()`
- * * `resolver.resolveNs()`
- * * `resolver.resolvePtr()`
- * * `resolver.resolveSoa()`
- * * `resolver.resolveSrv()`
- * * `resolver.resolveTxt()`
- * * `resolver.reverse()`
- * * `resolver.setServers()`
- * @since v8.3.0
- */
- export class Resolver {
- constructor(options?: ResolverOptions);
- /**
- * Cancel all outstanding DNS queries made by this resolver. The corresponding
- * callbacks will be called with an error with code `ECANCELLED`.
- * @since v8.3.0
- */
- cancel(): void;
- getServers: typeof getServers;
- resolve: typeof resolve;
- resolve4: typeof resolve4;
- resolve6: typeof resolve6;
- resolveAny: typeof resolveAny;
- resolveCname: typeof resolveCname;
- resolveMx: typeof resolveMx;
- resolveNaptr: typeof resolveNaptr;
- resolveNs: typeof resolveNs;
- resolvePtr: typeof resolvePtr;
- resolveSoa: typeof resolveSoa;
- resolveSrv: typeof resolveSrv;
- resolveTxt: typeof resolveTxt;
- reverse: typeof reverse;
- /**
- * The resolver instance will send its requests from the specified IP address.
- * This allows programs to specify outbound interfaces when used on multi-homed
- * systems.
- *
- * If a v4 or v6 address is not specified, it is set to the default, and the
- * operating system will choose a local address automatically.
- *
- * The resolver will use the v4 local address when making requests to IPv4 DNS
- * servers, and the v6 local address when making requests to IPv6 DNS servers.
- * The `rrtype` of resolution requests has no impact on the local address used.
- * @since v15.1.0, v14.17.0
- * @param [ipv4='0.0.0.0'] A string representation of an IPv4 address.
- * @param [ipv6='::0'] A string representation of an IPv6 address.
- */
- setLocalAddress(ipv4?: string, ipv6?: string): void;
- setServers: typeof setServers;
- }
- export { dnsPromises as promises };
-}
-declare module 'node:dns' {
- export * from 'dns';
-}
diff --git a/spaces/fffiloni/controlnet-animation-doodle/node_modules/object-inspect/test/inspect.js b/spaces/fffiloni/controlnet-animation-doodle/node_modules/object-inspect/test/inspect.js
deleted file mode 100644
index 1abf81b1f00b305519e52fe74477b2c5b71803c7..0000000000000000000000000000000000000000
--- a/spaces/fffiloni/controlnet-animation-doodle/node_modules/object-inspect/test/inspect.js
+++ /dev/null
@@ -1,139 +0,0 @@
-var test = require('tape');
-var hasSymbols = require('has-symbols/shams')();
-var utilInspect = require('../util.inspect');
-var repeat = require('string.prototype.repeat');
-
-var inspect = require('..');
-
-test('inspect', function (t) {
- t.plan(5);
-
- var obj = [{ inspect: function xyzInspect() { return '!XYZ¡'; } }, []];
- var stringResult = '[ !XYZ¡, [] ]';
- var falseResult = '[ { inspect: [Function: xyzInspect] }, [] ]';
-
- t.equal(inspect(obj), stringResult);
- t.equal(inspect(obj, { customInspect: true }), stringResult);
- t.equal(inspect(obj, { customInspect: 'symbol' }), falseResult);
- t.equal(inspect(obj, { customInspect: false }), falseResult);
- t['throws'](
- function () { inspect(obj, { customInspect: 'not a boolean or "symbol"' }); },
- TypeError,
- '`customInspect` must be a boolean or the string "symbol"'
- );
-});
-
-test('inspect custom symbol', { skip: !hasSymbols || !utilInspect || !utilInspect.custom }, function (t) {
- t.plan(4);
-
- var obj = { inspect: function stringInspect() { return 'string'; } };
- obj[utilInspect.custom] = function custom() { return 'symbol'; };
-
- var symbolResult = '[ symbol, [] ]';
- var stringResult = '[ string, [] ]';
- var falseResult = '[ { inspect: [Function: stringInspect]' + (utilInspect.custom ? ', [' + inspect(utilInspect.custom) + ']: [Function: custom]' : '') + ' }, [] ]';
-
- var symbolStringFallback = utilInspect.custom ? symbolResult : stringResult;
- var symbolFalseFallback = utilInspect.custom ? symbolResult : falseResult;
-
- t.equal(inspect([obj, []]), symbolStringFallback);
- t.equal(inspect([obj, []], { customInspect: true }), symbolStringFallback);
- t.equal(inspect([obj, []], { customInspect: 'symbol' }), symbolFalseFallback);
- t.equal(inspect([obj, []], { customInspect: false }), falseResult);
-});
-
-test('symbols', { skip: !hasSymbols }, function (t) {
- t.plan(2);
-
- var obj = { a: 1 };
- obj[Symbol('test')] = 2;
- obj[Symbol.iterator] = 3;
- Object.defineProperty(obj, Symbol('non-enum'), {
- enumerable: false,
- value: 4
- });
-
- if (typeof Symbol.iterator === 'symbol') {
- t.equal(inspect(obj), '{ a: 1, [Symbol(test)]: 2, [Symbol(Symbol.iterator)]: 3 }', 'object with symbols');
- t.equal(inspect([obj, []]), '[ { a: 1, [Symbol(test)]: 2, [Symbol(Symbol.iterator)]: 3 }, [] ]', 'object with symbols in array');
- } else {
- // symbol sham key ordering is unreliable
- t.match(
- inspect(obj),
- /^(?:{ a: 1, \[Symbol\(test\)\]: 2, \[Symbol\(Symbol.iterator\)\]: 3 }|{ a: 1, \[Symbol\(Symbol.iterator\)\]: 3, \[Symbol\(test\)\]: 2 })$/,
- 'object with symbols (nondeterministic symbol sham key ordering)'
- );
- t.match(
- inspect([obj, []]),
- /^\[ (?:{ a: 1, \[Symbol\(test\)\]: 2, \[Symbol\(Symbol.iterator\)\]: 3 }|{ a: 1, \[Symbol\(Symbol.iterator\)\]: 3, \[Symbol\(test\)\]: 2 }), \[\] \]$/,
- 'object with symbols in array (nondeterministic symbol sham key ordering)'
- );
- }
-});
-
-test('maxStringLength', function (t) {
- t['throws'](
- function () { inspect('', { maxStringLength: -1 }); },
- TypeError,
- 'maxStringLength must be >= 0, or Infinity, not negative'
- );
-
- var str = repeat('a', 1e8);
-
- t.equal(
- inspect([str], { maxStringLength: 10 }),
- '[ \'aaaaaaaaaa\'... 99999990 more characters ]',
- 'maxStringLength option limits output'
- );
-
- t.equal(
- inspect(['f'], { maxStringLength: null }),
- '[ \'\'... 1 more character ]',
- 'maxStringLength option accepts `null`'
- );
-
- t.equal(
- inspect([str], { maxStringLength: Infinity }),
- '[ \'' + str + '\' ]',
- 'maxStringLength option accepts ∞'
- );
-
- t.end();
-});
-
-test('inspect options', { skip: !utilInspect.custom }, function (t) {
- var obj = {};
- obj[utilInspect.custom] = function () {
- return JSON.stringify(arguments);
- };
- t.equal(
- inspect(obj),
- utilInspect(obj, { depth: 5 }),
- 'custom symbols will use node\'s inspect'
- );
- t.equal(
- inspect(obj, { depth: 2 }),
- utilInspect(obj, { depth: 2 }),
- 'a reduced depth will be passed to node\'s inspect'
- );
- t.equal(
- inspect({ d1: obj }, { depth: 3 }),
- '{ d1: ' + utilInspect(obj, { depth: 2 }) + ' }',
- 'deep objects will receive a reduced depth'
- );
- t.equal(
- inspect({ d1: obj }, { depth: 1 }),
- '{ d1: [Object] }',
- 'unlike nodejs inspect, customInspect will not be used once the depth is exceeded.'
- );
- t.end();
-});
-
-test('inspect URL', { skip: typeof URL === 'undefined' }, function (t) {
- t.match(
- inspect(new URL('https://nodejs.org')),
- /nodejs\.org/, // Different environments stringify it differently
- 'url can be inspected'
- );
- t.end();
-});
diff --git a/spaces/fffiloni/sd-xl-lora-fusion/app.py b/spaces/fffiloni/sd-xl-lora-fusion/app.py
deleted file mode 100644
index 4f3c284729f44fec31686547d48357690541e7e4..0000000000000000000000000000000000000000
--- a/spaces/fffiloni/sd-xl-lora-fusion/app.py
+++ /dev/null
@@ -1,383 +0,0 @@
-import gradio as gr
-from huggingface_hub import login, HfFileSystem, HfApi, ModelCard
-
-from diffusers import DiffusionPipeline, StableDiffusionXLPipeline
-import torch
-import copy
-import os
-import spaces
-import random
-
-import user_history
-
-is_shared_ui = True if "fffiloni/sd-xl-lora-fusion" in os.environ['SPACE_ID'] else False
-hf_token = os.environ.get("HF_TOKEN")
-login(token = hf_token)
-
-fs = HfFileSystem(token=hf_token)
-api = HfApi()
-
-original_pipe = DiffusionPipeline.from_pretrained("stabilityai/stable-diffusion-xl-base-1.0", torch_dtype=torch.float16)
-
-def get_files(file_paths):
- last_files = {} # Dictionary to store the last file for each path
-
- for file_path in file_paths:
- # Split the file path into directory and file components
- directory, file_name = file_path.rsplit('/', 1)
-
- # Update the last file for the current path
- last_files[directory] = file_name
-
- # Extract the last files from the dictionary
- result = list(last_files.values())
-
- return result
-
-def load_sfts(repo_1_id, repo_2_id):
-
- card_1 = ModelCard.load(repo_1_id)
-
- repo_1_data = card_1.data.to_dict()
- instance_prompt_1 = repo_1_data.get("instance_prompt")
- if instance_prompt_1 is not None:
- print(f"Trigger word 1: {instance_prompt_1}")
- else:
- instance_prompt_1 = "no trigger word needed"
- print(f"Trigger word 1: no trigger word needed")
-
- card_2 = ModelCard.load(repo_2_id)
-
- repo_2_data = card_2.data.to_dict()
- instance_prompt_2 = repo_2_data.get("instance_prompt")
- if instance_prompt_2 is not None:
- print(f"Trigger word 2: {instance_prompt_2}")
- else:
- instance_prompt_2 = "no trigger word needed"
- print(f"Trigger word 2: no trigger word needed")
-
-
- # List all ".safetensors" files in repos
-
- sfts_available_files_1 = fs.glob(f"{repo_1_id}/*.safetensors")
- sfts_available_files_1 = get_files(sfts_available_files_1)
-
- if sfts_available_files_1 == []:
- sfts_available_files_1 = ["NO SAFETENSORS FILE"]
-
- print(f"sfts 1: {sfts_available_files_1}")
-
-
- sfts_available_files_2 = fs.glob(f"{repo_2_id}/*.safetensors")
- sfts_available_files_2 = get_files(sfts_available_files_2)
-
- if sfts_available_files_2 == []:
- sfts_available_files_2 = ["NO SAFETENSORS FILE"]
-
- return gr.update(choices=sfts_available_files_1, value=sfts_available_files_1[0], visible=True), gr.update(choices=sfts_available_files_2, value=sfts_available_files_2[0], visible=True), gr.update(value=instance_prompt_1, visible=True), gr.update(value=instance_prompt_2, visible=True)
-
-@spaces.GPU
-def infer(lora_1_id, lora_1_sfts, lora_2_id, lora_2_sfts, prompt, negative_prompt, lora_1_scale, lora_2_scale, seed, profile: gr.OAuthProfile | None):
-
- unet = copy.deepcopy(original_pipe.unet)
- text_encoder = copy.deepcopy(original_pipe.text_encoder)
- text_encoder_2 = copy.deepcopy(original_pipe.text_encoder_2)
-
- pipe = StableDiffusionXLPipeline(
- vae = original_pipe.vae,
- text_encoder = text_encoder,
- text_encoder_2 = text_encoder_2,
- scheduler = original_pipe.scheduler,
- tokenizer = original_pipe.tokenizer,
- tokenizer_2 = original_pipe.tokenizer_2,
- unet = unet
- )
-
- pipe.to("cuda")
-
- if lora_1_sfts == "NO SAFETENSORS FILE":
- pipe.load_lora_weights(
- lora_1_id,
- low_cpu_mem_usage = True,
- use_auth_token = True
- )
-
- else:
- pipe.load_lora_weights(
- lora_1_id,
- weight_name = lora_1_sfts,
- low_cpu_mem_usage = True,
- use_auth_token = True
- )
-
-
-
- pipe.fuse_lora(lora_1_scale)
-
- if lora_2_sfts == "NO SAFETENSORS FILE":
- pipe.load_lora_weights(
- lora_2_id,
- low_cpu_mem_usage = True,
- use_auth_token = True
- )
-
- else:
- pipe.load_lora_weights(
- lora_2_id,
- weight_name = lora_2_sfts,
- low_cpu_mem_usage = True,
- use_auth_token = True
- )
-
-
- pipe.fuse_lora(lora_2_scale)
-
- if negative_prompt == "" :
- negative_prompt = None
-
- if seed < 0 :
- seed = random.randint(0, 423538377342)
-
- generator = torch.Generator(device="cuda").manual_seed(seed)
-
- image = pipe(
- prompt = prompt,
- negative_prompt = negative_prompt,
- num_inference_steps = 25,
- width = 1024,
- height = 1024,
- generator = generator
- ).images[0]
-
- pipe.unfuse_lora()
-
- # save generated images (if logged in)
- user_history.save_image(label=prompt, image=image, profile=profile, metadata={
- "prompt": prompt,
- "negative_prompt": negative_prompt,
- "lora_1_repo_id": lora_1_id,
- "lora_2_repo_id": lora_2_id,
- "lora_1_scale": lora_1_scale,
- "lora_2_scale": lora_2_scale,
- "seed": seed,
- })
-
- return image, seed
-
-css="""
-#col-container{
- margin: 0 auto;
- max-width: 750px;
- text-align: left;
-}
-div#warning-duplicate {
- background-color: #ebf5ff;
- padding: 0 10px 5px;
- margin: 20px 0;
-}
-div#warning-duplicate > .gr-prose > h2, div#warning-duplicate > .gr-prose > p {
- color: #0f4592!important;
-}
-div#warning-duplicate strong {
- color: #0f4592;
-}
-p.actions {
- display: flex;
- align-items: center;
- margin: 20px 0;
-}
-div#warning-duplicate .actions a {
- display: inline-block;
- margin-right: 10px;
-}
-"""
-
-with gr.Blocks(css=css) as demo:
- with gr.Column(elem_id="col-container"):
-
- if is_shared_ui:
- top_description = gr.HTML(f'''
-
-
- Note: you might want to use private custom LoRa models
-
- To do so, duplicate the Space and run it on your own profile using your own access token and eventually a GPU (T4-small or A10G-small) for faster inference without waiting in the queue.
-
-
-
-
-
- to start using private models and skip the queue
-
- Fuse 2 custom StableDiffusion-XL LoRa models
- If you are running this demo in a duplicated private space, all your private LoRa models tagged ["Diffusers", "stable-diffusion-sd-xl", "lora"] will be automatically listed in LoRa IDs dropdowns
-
- '''
- )
-
- # PART 1 • MODELS
- if not is_shared_ui:
- your_username = api.whoami()["name"]
- my_models = api.list_models(author=your_username, filter=["diffusers", "stable-diffusion-xl", 'lora'])
- model_names = [item.modelId for item in my_models]
-
- #print(model_names)
-
- with gr.Row():
-
- with gr.Column():
-
- if not is_shared_ui:
- lora_1_id = gr.Dropdown(
- label = "LoRa 1 ID",
- choices = model_names,
- allow_custom_value = True
- #placeholder = "username/model_id"
- )
- else:
- lora_1_id = gr.Textbox(
- label = "LoRa 1 ID",
- placeholder = "username/model_id"
- )
-
- lora_1_sfts = gr.Dropdown(
- label = "Safetensors file",
- visible=False
- )
-
- instance_prompt_1 = gr.Textbox(
- label = "Trigger Word 1",
- visible = False,
- interactive = False
- )
-
- with gr.Column():
-
- if not is_shared_ui:
- lora_2_id = gr.Dropdown(
- label = "LoRa 2 ID",
- choices = model_names,
- allow_custom_value = True
- #placeholder = "username/model_id"
- )
- else:
- lora_2_id = gr.Textbox(
- label = "LoRa 2 ID",
- placeholder = "username/model_id"
- )
-
- lora_2_sfts = gr.Dropdown(
- label = "Safetensors file",
- visible=False
- )
-
- instance_prompt_2 = gr.Textbox(
- label = "Trigger Word 2",
- visible = False,
- interactive = False
- )
-
- load_models_btn = gr.Button("1. Load models and .safetensors")
-
- # PART 2 • INFERENCE
- with gr.Column():
- with gr.Row():
-
- prompt = gr.Textbox(
- label = "Your prompt",
- show_label = True,
- info = "Use your trigger words into a coherent prompt",
- placeholder = "e.g: a triggerWordOne portrait in triggerWord2 style"
- )
- # Advanced Settings
- with gr.Accordion("Advanced Settings", open=False):
-
- with gr.Row():
-
- lora_1_scale = gr.Slider(
- label = "LoRa 1 scale",
- minimum = 0,
- maximum = 1,
- step = 0.1,
- value = 0.7
- )
-
- lora_2_scale = gr.Slider(
- label = "LoRa 2 scale",
- minimum = 0,
- maximum = 1,
- step = 0.1,
- value = 0.7
- )
-
- negative_prompt = gr.Textbox(
- label = "Negative prompt"
- )
-
- seed = gr.Slider(
- label = "Seed",
- info = "-1 denotes a random seed",
- minimum = -1,
- maximum = 423538377342,
- value = -1
- )
-
- last_used_seed = gr.Number(
- label = "Last used seed",
- info = "the seed used in the last generation",
- )
-
- run_btn = gr.Button("2. Run", elem_id="run_button")
-
- output_image = gr.Image(
- label = "Output"
- )
-
- with gr.Accordion("Past generations", open=False):
- user_history.render()
-
-
-
- # ACTIONS
- load_models_btn.click(
- fn = load_sfts,
- inputs = [
- lora_1_id,
- lora_2_id
- ],
- outputs = [
- lora_1_sfts,
- lora_2_sfts,
- instance_prompt_1,
- instance_prompt_2
- ],
- queue=False
- )
- run_btn.click(
- fn = infer,
- inputs = [
- lora_1_id,
- lora_1_sfts,
- lora_2_id,
- lora_2_sfts,
- prompt,
- negative_prompt,
- lora_1_scale,
- lora_2_scale,
- seed
- ],
- outputs = [
- output_image,
- last_used_seed
- ]
- )
-
-demo.queue(concurrency_count=2).launch()
-
diff --git a/spaces/fgenie/scamtext_PAL_self_consistency/funcs/f_40.py b/spaces/fgenie/scamtext_PAL_self_consistency/funcs/f_40.py
deleted file mode 100644
index d3037b76e668d000543fe12983602a3d1ef22fa2..0000000000000000000000000000000000000000
--- a/spaces/fgenie/scamtext_PAL_self_consistency/funcs/f_40.py
+++ /dev/null
@@ -1,22 +0,0 @@
-
-import re
-
-def is_spam(message):
- # URL patterns
- url_pattern1 = r'https?://[^\s]+'
- url_pattern2 = r'bit\.ly/[^\s]+'
-
- # Suspicious patterns
- spam_pattern1 = r'[0-9]{1,2}%?[-\s]?[\+↑]+'
- spam_pattern2 = r'상한가|익절가|추천주|무료체험|실현수익률'
- spam_pattern3 = r'\[[^\]]*클릭[^\]]*\]'
-
- # Combine all the patterns
- patterns = [url_pattern1, url_pattern2, spam_pattern1, spam_pattern2, spam_pattern3]
- combined_pattern = r'|'.join(patterns)
-
- # Check if any pattern is found in the message
- if re.search(combined_pattern, message):
- return True
- else:
- return False
diff --git a/spaces/freddyaboulton/3.1.4.9-all-demos/demos/reverse_audio/run.py b/spaces/freddyaboulton/3.1.4.9-all-demos/demos/reverse_audio/run.py
deleted file mode 100644
index f58e82f855e2a39cb38f37870e5322e2bcea1363..0000000000000000000000000000000000000000
--- a/spaces/freddyaboulton/3.1.4.9-all-demos/demos/reverse_audio/run.py
+++ /dev/null
@@ -1,22 +0,0 @@
-import os
-
-import numpy as np
-
-import gradio as gr
-
-
-def reverse_audio(audio):
- sr, data = audio
- return (sr, np.flipud(data))
-
-
-demo = gr.Interface(fn=reverse_audio,
- inputs="microphone",
- outputs="audio",
- examples=[
- os.path.join(os.path.dirname(__file__), "audio/cantina.wav"),
- os.path.join(os.path.dirname(__file__), "audio/recording1.wav")
- ], cache_examples=True)
-
-if __name__ == "__main__":
- demo.launch()
diff --git a/spaces/gabrielyokai/reverse/Dockerfile b/spaces/gabrielyokai/reverse/Dockerfile
deleted file mode 100644
index 6c01c09373883afcb4ea34ae2d316cd596e1737b..0000000000000000000000000000000000000000
--- a/spaces/gabrielyokai/reverse/Dockerfile
+++ /dev/null
@@ -1,21 +0,0 @@
-FROM node:18-bullseye-slim
-
-RUN apt-get update && \
-
-apt-get install -y git
-
-RUN git clone https://gitgud.io/khanon/oai-reverse-proxy.git /app
-
-WORKDIR /app
-
-RUN npm install
-
-COPY Dockerfile greeting.md* .env* ./
-
-RUN npm run build
-
-EXPOSE 7860
-
-ENV NODE_ENV=production
-
-CMD [ "npm", "start" ]
\ No newline at end of file
diff --git a/spaces/georgefen/Face-Landmark-ControlNet/annotator/uniformer/mmcv/__init__.py b/spaces/georgefen/Face-Landmark-ControlNet/annotator/uniformer/mmcv/__init__.py
deleted file mode 100644
index 210a2989138380559f23045b568d0fbbeb918c03..0000000000000000000000000000000000000000
--- a/spaces/georgefen/Face-Landmark-ControlNet/annotator/uniformer/mmcv/__init__.py
+++ /dev/null
@@ -1,15 +0,0 @@
-# Copyright (c) OpenMMLab. All rights reserved.
-# flake8: noqa
-from .arraymisc import *
-from .fileio import *
-from .image import *
-from .utils import *
-from .version import *
-from .video import *
-from .visualization import *
-
-# The following modules are not imported to this level, so mmcv may be used
-# without PyTorch.
-# - runner
-# - parallel
-# - op
diff --git a/spaces/gossminn/fillmorle-app/fillmorle/app.py b/spaces/gossminn/fillmorle-app/fillmorle/app.py
deleted file mode 100644
index 38ece74cdf655384b2304a37d18988596e88d215..0000000000000000000000000000000000000000
--- a/spaces/gossminn/fillmorle-app/fillmorle/app.py
+++ /dev/null
@@ -1,526 +0,0 @@
-from itertools import product
-import random
-import time
-from turtle import hideturtle
-import requests
-import json
-import lxml.etree as ET
-
-import gensim
-import pandas as pd
-
-import nltk
-# from nltk.corpus import framenet as fn
-# --- circumvent threading issues with FrameNet
-fn_root = nltk.data.find("{}/{}".format("corpora", "framenet_v17"))
-print(fn_root)
-fn_files = ["frRelation.xml", "frameIndex.xml", "fulltextIndex.xml", "luIndex.xml", "semTypes.xml"]
-fn = nltk.corpus.reader.framenet.FramenetCorpusReader(fn_root, fn_files)
-# ---
-
-import streamlit as st
-
-from sociolome import lome_wrapper
-
-
-def similarity(gensim_m, frame_1, frame_2):
- if f"fn_{frame_1}" not in gensim_m or f"fn_{frame_2}" not in gensim_m:
- return None
- return 1 - gensim_m.distance(f"fn_{frame_1}", f"fn_{frame_2}")
-
-
-def rank(gensim_m, frame_1, frame_2):
- frame_1 = f"fn_{frame_1}"
- frame_2 = f"fn_{frame_2}"
-
- if frame_1 == frame_2:
- return 0
-
- for i, (word, _) in enumerate(gensim_m.most_similar(frame_1, topn=1200)):
- if word == frame_2:
- return i + 1
- return -1
-
-
-def format_frame_description(frame_def_xml):
- frame_def_fmt = [frame_def_xml.text] if frame_def_xml.text else []
- for elem in frame_def_xml:
- if elem.tag == "ex":
- break
- elif elem.tag == "fen":
- frame_def_fmt.append(elem.text.upper())
- elif elem.text:
- frame_def_fmt.append(elem.text)
- if elem.tail:
- frame_def_fmt.append(elem.tail)
- return "".join(frame_def_fmt).replace("frames", "stories").replace("frame", "story")
-
-
-def get_frame_definition(frame_info):
- try:
- # try extracting just the first sentence
- definition_first_sent = nltk.sent_tokenize(frame_info.definitionMarkup)[0] + ""
- frame_def_xml = ET.fromstring(definition_first_sent)
- except ET.XMLSyntaxError:
- # otherwise, use the full definition
- frame_def_xml = ET.fromstring(frame_info.definitionMarkup)
- return format_frame_description(frame_def_xml)
-
-
-def get_random_example(frame_info):
- exemplars = [
- {
- "text": exemplar.text,
- "target_lu": lu_name,
- "target_idx": list(exemplar["Target"][0]),
- "core_fes": {
- role: exemplar.text[start_idx:end_idx]
- for role, start_idx, end_idx in exemplar.FE[0]
- if role in [fe for fe, fe_info in frame_info.FE.items() if fe_info.coreType == "Core"]
- }
- }
- for lu_name, lu_info in frame_info["lexUnit"].items()
- for exemplar in lu_info.exemplars if len(exemplar.text) > 30
- ]
- if exemplars:
- return random.choice(exemplars)
- return None
-
-def make_hint(gensim_m, target, current_closest):
-
- if target == current_closest:
- return None
-
- most_similar = gensim_m.most_similar(f"fn_{target}", topn=1200)
- current_position = [word for word, _ in most_similar].index(f"fn_{current_closest}")
-
- while current_position > 0:
- next_closest, _ = most_similar[current_position - 1]
- info = fn.frame(next_closest.replace("fn_", ""))
- if len(info.lexUnit) > 10:
- exemplar = get_random_example(info)
- if exemplar:
- return next_closest, exemplar
- current_position -= 1
-
- return None
-
-
-def get_typical_exemplar(frame_info):
- exemplars = [
- {
- "text": exemplar.text,
- "target_lu": lu_name,
- "target_idx": list(exemplar["Target"][0]),
- "core_fes": {
- role: exemplar.text[start_idx:end_idx]
- for role, start_idx, end_idx in exemplar.FE[0]
- if role in [fe for fe, fe_info in frame_info.FE.items() if fe_info.coreType == "Core"]
- }
- }
- for lu_name, lu_info in frame_info["lexUnit"].items()
- for exemplar in lu_info.exemplars
- ]
-
- # try to find a "typical" exemplar --- typical -> as short as possible, as many FEs as possible
- exa_typicality_scores = [(exa, len(exa["text"]) - 25 * len(exa["core_fes"])) for exa in exemplars]
- if exa_typicality_scores:
- typical_exemplar = min(exa_typicality_scores, key=lambda t: t[1])[0]
- else:
- typical_exemplar = None
- return typical_exemplar
-
-
-def find_all_inheriting_frames(frame_name):
- frame_info = fn.frame(frame_name)
- inheritance_rels = [rel for rel in frame_info.frameRelations if rel.type.name == "Inheritance" and rel.superFrame.name == frame_name]
- inheritors = [rel.subFrame.name for rel in inheritance_rels]
- for inh in inheritors:
- inheritors.extend(find_all_inheriting_frames(inh))
- return inheritors
-
-
-def has_enough_lus(frame, n=10):
- return len(fn.frame(frame).lexUnit) > n
-
-
-def choose_secret_frames():
- event_frames = [frm for frm in find_all_inheriting_frames("Event") if has_enough_lus(frm)]
- entity_frames = [frm for frm in find_all_inheriting_frames("Entity") if has_enough_lus(frm)]
- random.seed(time.time() // 86400)
- return random.choice(list(product(event_frames, entity_frames)))
-
-
-def get_frame_info(frames):
- frames_and_info = []
- for evoked_frame in frames:
- try:
- frame_info = fn.frame(evoked_frame)
- typical_sentence = get_typical_exemplar(frame_info)
- frames_and_info.append((evoked_frame, frame_info, typical_sentence))
- except FileNotFoundError:
- continue
- return frames_and_info
-
-
-def get_frame_feedback(frames_and_info, gensim_m, secret_event, secret_entity):
- frame_feedback = []
- for evoked_frame, frame_info, typical_sentence in frames_and_info:
- lexunits = list(frame_info.lexUnit.keys())[:5]
- similarity_score_1 = similarity(gensim_m, secret_event, evoked_frame)
- similarity_rank_1 = rank(gensim_m, secret_event, evoked_frame)
- similarity_score_2 = similarity(gensim_m, secret_entity, evoked_frame)
- similarity_rank_2 = rank(gensim_m, secret_entity, evoked_frame)
- if typical_sentence:
- typical_sentence_txt = typical_sentence['text']
- else:
- typical_sentence_txt = None
-
- frame_feedback.append({
- "frame": evoked_frame,
- "similarity_1": similarity_score_1 * 100 if similarity_score_1 else None,
- "rank_1": similarity_rank_1 if similarity_rank_1 != -1 else "far away",
- "similarity_2": similarity_score_2 * 100 if similarity_score_2 else None,
- "rank_2": similarity_rank_2 if similarity_rank_2 != -1 else "far away",
- "typical_words": lexunits,
- "typical_sentence": typical_sentence_txt
- })
- return frame_feedback
-
-
-def run_game_cli(debug=True):
-
- secret_event, secret_entity = choose_secret_frames()
-
- if debug:
- print(f"Shhhhhh you're not supposed to know, but the secret frames are {secret_event} and {secret_entity}")
- print("--------\n\n\n\n")
-
- print("Welcome to FillmorLe!")
- print("Words are not just words: behind every word, a story is hidden that appears in our imagination when we hear the word.")
- print()
- print("In this game, your job is to activate TWO SECRET STORIES by writing sentences.")
- print("There will be new secret stories every day -- the first story is always about an EVENT (something that happens in the world) and the second one about an ENTITY (a thing or concept).")
- print("Every time you write a sentence, I will tell you which stories are hidden below the surface, and how close these stories are to the secret stories.")
- print("Once you write a sentence that has both of the secret stories in it, you win. Good luck and be creative!")
-
- gensim_m = gensim.models.word2vec.KeyedVectors.load_word2vec_format("data/frame_embeddings.w2v.txt")
-
- num_guesses = 0
- guesses_event = []
- guesses_entity = []
-
- while True:
- num_guesses += 1
- closest_to_event = sorted(guesses_event, key=lambda g: g[1], reverse=True)[:5]
- closest_to_entity = sorted(guesses_entity, key=lambda g: g[1], reverse=True)[:5]
- closest_to_event_txt = ", ".join([f"{frm.upper()} ({sim:.2f})" for frm, sim in closest_to_event])
- closest_to_entity_txt = ", ".join([f"{frm.upper()} ({sim:.2f})" for frm, sim in closest_to_entity])
-
- print()
- print(f"==== Guess #{num_guesses} ====")
- if secret_event in guesses_event:
- print("You already guessed SECRET STORY #1: ", secret_event.upper())
- elif closest_to_event:
- print(f"Best guesses (SECRET STORY #1):", closest_to_event_txt)
-
- if secret_entity in guesses_entity:
- print("You already guessed SECRET STORY #1: ", secret_entity.upper())
- elif closest_to_entity:
- print(f"Best guesses (SECRET STORY #2):", closest_to_entity_txt)
-
- sentence = input("Enter a sentence or type 'HINT' if you're stuck >>>> ").strip()
-
- if sentence == "HINT":
- hint_target = None
- while not hint_target:
- hint_choice = input("For which story do you want a hint? Type '1' or '2' >>>> ").strip()
- if hint_choice == "1":
- hint_target = secret_event
- hint_current = closest_to_event[0][0] if closest_to_event else "Event"
- elif hint_choice == "2":
- hint_target = secret_entity
- hint_current = closest_to_entity[0][0] if closest_to_entity else "Entity"
- else:
- print("Please type '1' or '2'.")
-
- if hint_current == hint_target:
- print("You don't need a hint for this story! Maybe you want a hint for the other one?")
- continue
-
- hint = make_hint(gensim_m, hint_target, hint_current)
- if hint is None:
- print("Sorry, you're already too close to give you a hint!")
- else:
- _, hint_example = hint
- hint_tgt_idx = hint_example["target_idx"]
- hint_example_redacted = hint_example["text"][:hint_tgt_idx[0]] + "******" + hint_example["text"][hint_tgt_idx[1]:]
- print(f"Your hint sentence is: «{hint_example_redacted}»")
- print(f"PRO TIP 1: the '******' hide a secret word. Guess the word and you will find a story that takes your one step closer to find SECRET STORY #{hint_choice}")
- print(f"PRO TIP 2: if you don't get the hint, just ask for a new one! You can do this as often as you want.")
- print("\n\n")
- continue
-
- r = requests.get("http://127.0.0.1:9090/analyze", params={"text": sentence})
- lome_data = json.loads(r.text)
- frames = set()
- for token_items in lome_data["analyses"][0]["frame_list"]:
- for item in token_items:
- if item.startswith("T:"):
- evoked_frame = item.split("@")[0].replace("T:", "")
- frames.add(evoked_frame)
-
- frames_and_info = get_frame_info(frames)
- frame_feedback = get_frame_feedback(frames_and_info)
-
- for i, feedback in enumerate(frame_feedback):
-
- print(f"STORY {i}: {feedback['frame'].upper()}")
- if feedback["typical_sentence"]:
- print(f"\ttypical context: «{feedback['typical_sentence']}»")
- print("\ttypical words:", ", ".join(feedback["typical_words"]), "...")
- if feedback["similarity_1"]:
- guesses_event.append((evoked_frame, feedback["similarity_1"]))
- guesses_entity.append((evoked_frame, feedback["similarity_2"]))
- print(f"\tsimilarity to SECRET STORY #1: {feedback['similarity_1']:.2f}")
- print(f"\tsimilarity to SECRET STORY #2: {feedback['similarity_2']:.2f}")
- else:
- print("similarity: unknown")
- print()
-
- if not frames_and_info:
- print("I don't know any of the stories in your sentence. Try entering another sentence.")
-
- elif secret_event in frames and secret_entity in frames:
- print(f"YOU WIN! You made a sentence with both of the SECRET STORIES: {secret_event.upper()} and {secret_entity.upper()}.\nYou won the game in {num_guesses} guesses, great job!")
- break
-
- elif secret_event in frames:
- print(f"Great, you guessed SECRET STORY #1! It was {secret_event.upper()}!")
- print("To win, make a sentence with this story and SECRET STORY #2 hidden in it.")
-
- elif secret_entity in frames:
- print(f"Great, you guessed SECRET STORY #2! It was {secret_entity.upper()}!")
- print("To win, make a sentence with this story and SECRET STORY #1 hidden in it.")
-
-
-# dummy version
-# def analyze_sentence(sentence):
-# return sentence.split()
-
-def analyze_sentence(sentence):
- lome_data = lome_wrapper.analyze(sentence)
- frames = set()
- for token_items in lome_data["analyses"][0]["frame_list"]:
- for item in token_items:
- if item.startswith("T:"):
- evoked_frame = item.split("@")[0].replace("T:", "")
- frames.add(evoked_frame)
- return frames
-
-
-
-def make_frame_feedback_msg(frame_feedback):
- feedback_msg = []
- for i, feedback in enumerate(frame_feedback):
- feedback_msg.append(f"* STORY {i}: *{feedback['frame'].upper()}*")
- feedback_msg.append("\t* typical words: *" + " ".join(feedback["typical_words"]) + "* ...")
- if feedback["typical_sentence"]:
- feedback_msg.append(f"\t* typical context: «{feedback['typical_sentence']}»")
-
- if feedback["similarity_1"]:
- feedback_msg.append(f"\t* similarity to SECRET STORY #1: {feedback['similarity_1']:.2f}")
- feedback_msg.append(f"\t* similarity to SECRET STORY #2: {feedback['similarity_2']:.2f}")
- else:
- feedback_msg.append(f"\t* similarity: unknown")
- return "\n".join(feedback_msg)
-
-
-def format_hint_sentence(hint_example):
- hint_tgt_idx = hint_example["target_idx"]
- hint_example_redacted = hint_example["text"][:hint_tgt_idx[0]] + "******" + hint_example["text"][hint_tgt_idx[1]:]
- return hint_example_redacted.strip()
-
-
-def play_turn():
- # remove text from input
- sentence = st.session_state["cur_sentence"]
- st.session_state["cur_sentence"] = ""
-
- # get previous game state
- game_state = st.session_state["game_state"]
- secret_event, secret_entity = game_state["secret_event"], game_state["secret_entity"]
- guesses_event, guesses_entity = game_state["guesses_event"], game_state["guesses_entity"]
-
- # reset hints
- st.session_state["hints"] = [None, None]
-
- # reveal correct frames
- if sentence.strip().lower() == "show me the frames":
- st.warning(f"The correct frames are: {secret_event.upper()} and {secret_entity.upper()}")
-
- # process hints
- elif sentence.strip() == "HINT":
- guesses_event = sorted(game_state["guesses_event"], key=lambda t: t[1], reverse=True)
- guesses_entity = sorted(game_state["guesses_entity"], key=lambda t: t[1], reverse=True)
- best_guess_event = guesses_event[0][0] if guesses_event else "Event"
- best_guess_entity = guesses_entity[0][0] if guesses_entity else "Entity"
-
- event_hint = make_hint(st.session_state["gensim_model"], secret_event, best_guess_event)
- entity_hint = make_hint(st.session_state["gensim_model"], secret_entity, best_guess_entity)
-
- if event_hint:
- st.session_state["hints"][0] = format_hint_sentence(event_hint[1])
- if entity_hint:
- st.session_state["hints"][1] = format_hint_sentence(entity_hint[1])
-
-
- else:
- frames = analyze_sentence(sentence)
- frames_and_info = get_frame_info(frames)
- frame_feedback = get_frame_feedback(frames_and_info, st.session_state["gensim_model"], secret_event, secret_entity)
-
- # update game state post analysis
- game_state["num_guesses"] += 1
- for fdb in frame_feedback:
- if fdb["similarity_1"]:
- guesses_event.add((fdb["frame"], fdb["similarity_1"], fdb["rank_1"]))
- guesses_entity.add((fdb["frame"], fdb["similarity_2"], fdb["rank_2"]))
-
- st.session_state["frame_feedback"] = frame_feedback
- if secret_event in frames and secret_entity in frames:
- st.session_state["game_over"] = True
- st.session_state["guesses_to_win"] = game_state["num_guesses"]
-
-def display_guess_status():
- game_state = st.session_state["game_state"]
- guesses_entity = sorted(game_state["guesses_entity"], key=lambda t: t[1], reverse=True)
- guesses_event = sorted(game_state["guesses_event"], key=lambda t: t[1], reverse=True)
-
- if guesses_event or guesses_entity:
- st.header("Best guesses")
-
- event_col, entity_col = st.columns(2)
- if guesses_event:
- with event_col:
- st.subheader("Event Mini-Story")
- st.table(pd.DataFrame(guesses_event, columns=["Story", "Similarity", "Steps To Go"]))
- if game_state["secret_event"] in [g for g, _, _ in guesses_event]:
- st.info("Great, you guessed the Event story! In order to win, make a sentence containing both the secret stories.")
- if guesses_entity:
- with entity_col:
- st.subheader("Thing Mini-Story")
- st.table(pd.DataFrame(guesses_entity, columns=["Story", "Similarity", "Steps To Go"]))
- if game_state["secret_entity"] in [g for g, _, _ in guesses_entity]:
- st.info("Great, you guessed the Thing story! In order to win, make a sentence containing both the secret stories.")
-
-
-def format_feedback(frame_feedback):
- out = []
- for fdb in frame_feedback:
- out.append({
- "Story": fdb["frame"],
- "Similarity (Event)": f"{fdb['similarity_1']:.2f}" if fdb["similarity_1"] else "unknown",
- "Similarity (Thing)": f"{fdb['similarity_2']:.2f}" if fdb["similarity_2"] else "unknown",
- "Typical Context": fdb["typical_sentence"],
- "Typical Words": " ".join(fdb["typical_words"])
- })
- return out
-
-
-def display_introduction():
- st.subheader("Why this game?")
- st.markdown(
- """
- Words are not just words: behind every word, a _mini-story_ (also known as "frame") is hidden
- that appears in our imagination when we hear the word. For example, when we hear the word
- "talking" we can imagine a mini-story that involves several people who are interacting
- with each other. Or, if we hear the word "cookie", we might think of someone eating a cookie.
- """.strip())
-
- st.subheader("How does it work?")
- st.markdown(
- "* In this game, there are two secret mini-stories, and it's your job to figure out which ones!"
- "\n"
- "* The first mini-story is about an _Event_ (something that happens in the world, like a thunderstorm, "
- "people talking, someone eating pasta), and the other one is a _Thing_ (a concrete thing like a tree"
- "or something abstract like 'love')."
- "\n"
- "* How to guess the stories? Well, just type a sentence, and we'll tell you which mini-stories are "
- "hidden in the sentence. For each of the stories, we'll tell you how close they are to the secret ones."
- "\n"
- "* Once you type a sentence with both of the secret mini-stories, you win!"
- )
-
-
-
-def display_hints():
- event_hint, entity_hint = st.session_state["hints"]
- if event_hint or entity_hint:
- st.header("Hints")
- st.info("So you need some help? Here you get your hint sentences! Guess the hidden word, use it in a sentence, and we'll help you get one step closer.")
-
- if event_hint:
- st.markdown(f"**Event Hint**:\n>_{event_hint}_")
- if entity_hint:
- st.markdown(f"**Thing Hint**:\n>_{entity_hint}_")
-
-def display_frame_feedback():
- frame_feedback = st.session_state["frame_feedback"]
- if frame_feedback:
- st.header("Feedback")
- st.text("Your sentence contains the following stories: ")
- feedback_df = format_feedback(frame_feedback)
- st.table(pd.DataFrame(feedback_df))
-
-
-def run_game_st(debug=True):
-
- if not st.session_state.get("initialized", False):
-
- secret_event, secret_entity = choose_secret_frames()
- gensim_m = gensim.models.word2vec.KeyedVectors.load_word2vec_format("data/frame_embeddings.w2v.txt")
-
- game_state = {
- "secret_event": secret_event,
- "secret_entity": secret_entity,
- "num_guesses": 0,
- "guesses_event": set(),
- "guesses_entity": set(),
- }
-
- st.session_state["initialized"] = True
- st.session_state["show_introduction"] = False
- st.session_state["game_over"] = False
- st.session_state["guesses_to_win"] = -1
- st.session_state["game_state"] = game_state
- st.session_state["gensim_model"] = gensim_m
- st.session_state["frame_feedback"] = None
- st.session_state["hints"] = [None, None]
-
- else:
- gensim_m = st.session_state["gensim_model"]
- game_state = st.session_state["game_state"]
-
- secret_event, secret_entity = game_state["secret_event"], game_state["secret_entity"]
-
- header = st.container()
- with header:
- st.title("FillmorLe")
- st.checkbox("Show explanation?", key="show_introduction")
- if st.session_state["show_introduction"]:
- display_introduction()
-
- st.header(f"Guess #{st.session_state['game_state']['num_guesses'] + 1}")
- st.text_input("Enter a sentence or type 'HINT' if you're stuck", key="cur_sentence", on_change=play_turn)
-
- if st.session_state["game_over"]:
- st.success(f"You won in {st.session_state['guesses_to_win']}!")
-
- display_hints()
- display_frame_feedback()
- display_guess_status()
-
-
-if __name__ == "__main__":
- run_game_st()
\ No newline at end of file
diff --git a/spaces/gotiQspiryo/whisper-ui/examples/Invircom Scanner Periksa Nilai V5 Crack [UPDATED].md b/spaces/gotiQspiryo/whisper-ui/examples/Invircom Scanner Periksa Nilai V5 Crack [UPDATED].md
deleted file mode 100644
index ac8a2ae799e837990df0bc82b3a7d66890ded0b6..0000000000000000000000000000000000000000
--- a/spaces/gotiQspiryo/whisper-ui/examples/Invircom Scanner Periksa Nilai V5 Crack [UPDATED].md
+++ /dev/null
@@ -1,6 +0,0 @@
-
- )
-}
diff --git a/spaces/huggingface-timeseries/time-series-score/src/data.py b/spaces/huggingface-timeseries/time-series-score/src/data.py
deleted file mode 100644
index 846ec92760b99f642e40e3f66c8b553762833d9a..0000000000000000000000000000000000000000
--- a/spaces/huggingface-timeseries/time-series-score/src/data.py
+++ /dev/null
@@ -1,30 +0,0 @@
-import pandas as pd
-import copy
-from gluonts.dataset.common import TrainDatasets
-from gluonts.dataset.repository.datasets import get_dataset
-
-SEASONALITY_MAP = {
- "Y": 1,
- "Q": 4,
- "M": 12,
- "W": 1,
- "D": 7,
- "H": 24,
-}
-
-
-def fix_m3_other_start(ts: dict):
- new_ts = copy.copy(ts)
- new_ts["start"] = pd.Period("1750", freq="Y")
- return new_ts
-
-
-def load_dataset(dataset_name) -> TrainDatasets:
- data = get_dataset(dataset_name)
- # m3_other provided by GluonTS has incorrect freq Q that should be replaced by Y
- if dataset_name == "m3_other":
- fixed_train = [fix_m3_other_start(ts) for ts in data.train]
- fixed_test = [fix_m3_other_start(ts) for ts in data.test]
- data = TrainDatasets(metadata=data.metadata, train=fixed_train, test=fixed_test)
- data.metadata.freq = "Y"
- return data
diff --git a/spaces/hussain-shk/IndiSent/indic_nlp_library/README.md b/spaces/hussain-shk/IndiSent/indic_nlp_library/README.md
deleted file mode 100644
index 0b7f8a82798e3ee874f8f838a635f89290d3e47e..0000000000000000000000000000000000000000
--- a/spaces/hussain-shk/IndiSent/indic_nlp_library/README.md
+++ /dev/null
@@ -1,142 +0,0 @@
-# Indic NLP Library
-
-The goal of the Indic NLP Library is to build Python based libraries for common text processing and Natural Language Processing in Indian languages. Indian languages share a lot of similarity in terms of script, phonology, language syntax, etc. and this library is an attempt to provide a general solution to very commonly required toolsets for Indian language text.
-
-The library provides the following functionalities:
-
-- Text Normalization
-- Script Information
-- Word Tokenization and Detokenization
-- Sentence Splitting
-- Word Segmentation
-- Syllabification
-- Script Conversion
-- Romanization
-- Indicization
-- Transliteration
-- Translation
-
-The data resources required by the Indic NLP Library are hosted in a different repository. These resources are required for some modules. You can download from the [Indic NLP Resources](https://github.com/anoopkunchukuttan/indic_nlp_resources) project.
-
-**If you are interested in Indian language NLP resources, you should check the [Indic NLP Catalog](https://github.com/indicnlpweb/indicnlp_catalog) for pointers.**
-
-## Pre-requisites
-
-- Python 3.x
- - (For Python 2.x version check the tag `PYTHON_2.7_FINAL_JAN_2019`. Not actively supporting Python 2.x anymore, but will try to maintain as much compatibility as possible)
-- [Indic NLP Resources](https://github.com/anoopkunchukuttan/indic_nlp_resources)
-- [Urduhack](https://github.com/urduhack/urduhack): Needed only if Urdu normalization is required. It has other dependencies like Tensorflow.
-- Other dependencies are listed in setup.py
-
-
-## Configuration
-
-- Installation from pip:
-
- `pip install indic-nlp-library`
-
-- If you want to use the project from the github repo, add the project to the Python Path:
-
- - Clone this repository
- - Install dependencies: `pip install -r requirements.txt`
- - Run: `export PYTHONPATH=$PYTHONPATH:`
-
-- In either case, export the path to the _Indic NLP Resources_ directory
-
- Run: `export INDIC_RESOURCES_PATH=`
-
-## Usage
-
-You can use the Python API to access all the features of the library. Many of the most common operations are also accessible via a unified commandline API.
-
-### Getting Started
-
-Check [this IPython Notebook](http://nbviewer.ipython.org/url/anoopkunchukuttan.github.io/indic_nlp_library/doc/indic_nlp_examples.ipynb) for examples to use the Python API.
- - You can find the Python 2.x Notebook [here](http://nbviewer.ipython.org/url/anoopkunchukuttan.github.io/indic_nlp_library/doc/indic_nlp_examples_2_7.ipynb)
-
-### Documentation
-
-You can find detailed documentation [HERE](https://indic-nlp-library.readthedocs.io/en/latest)
-
-This documents the Python API as well as the commandline reference.
-
-## Citing
-
-If you use this library, please include the following citation:
-
-```
-@misc{kunchukuttan2020indicnlp,
-author = "Anoop Kunchukuttan",
-title = "{The IndicNLP Library}",
-year = "2020",
-howpublished={\url{https://github.com/anoopkunchukuttan/indic_nlp_library/blob/master/docs/indicnlp.pdf}}
-}
-```
-You can find the document [HERE](docs/indicnlp.pdf)
-
-## Website
-
-`http://anoopkunchukuttan.github.io/indic_nlp_library`
-
-## Author
-Anoop Kunchukuttan ([anoop.kunchukuttan@gmail.com](anoop.kunchukuttan@gmail.com))
-
-## Companies, Organizations, Projects using IndicNLP Library
-
-- [AI4Bharat-IndicNLPSuite](https://indicnlp.ai4bharat.org)
-- [The Classical Language Toolkit](http://cltk.org)
-- [Microsoft NLP Recipes](https://github.com/microsoft/nlp-recipes)
-- [Facebook M2M-100](https://github.com/pytorch/fairseq/tree/master/examples/m2m_100)
-
-## Revision Log
-
-
-0.81 : 26 May 2021
-
- - Bug fix in version number extraction
-
-0.80 : 24 May 2021
-
- - Improved sentence splitting
- - Bug fixes
- - Support for Urdu Normalizer
-
-0.71 : 03 Sep 2020
-
- - Improved documentation
- - Bug fixes
-
-0.7 : 02 Apr 2020:
-
- - Unified commandline
- - Improved documentation
- - Added setup.py
-
-0.6 : 16 Dec 2019:
-
- - New romanizer and indicizer
- - Script Unifiers
- - Improved script normalizers
- - Added contrib directory for sample uses
- - changed to MIT license
-
-0.5 : 03 Jun 2019:
-
- - Improved word tokenizer to handle dates and numbers.
- - Added sentence splitter that can handle common prefixes/honorofics and uses some heuristics.
- - Added detokenizer
- - Added acronym transliterator that can convert English acronyms to Brahmi-derived scripts
-
-0.4 : 28 Jan 2019: Ported to Python 3, and lots of feature additions since last release; primarily around script information, script similarity and syllabification.
-
-0.3 : 21 Oct 2014: Supports morph-analysis between Indian languages
-
-0.2 : 13 Jun 2014: Supports transliteration between Indian languages and tokenization of Indian languages
-
-0.1 : 12 Mar 2014: Initial version. Supports text normalization.
-
-## LICENSE
-
-Indic NLP Library is released under the MIT license
-
-
diff --git a/spaces/hysts/stylegan3-food101/README.md b/spaces/hysts/stylegan3-food101/README.md
deleted file mode 100644
index 99eb866434594c9c99564844c389de24ebd17f58..0000000000000000000000000000000000000000
--- a/spaces/hysts/stylegan3-food101/README.md
+++ /dev/null
@@ -1,10 +0,0 @@
----
-title: StyleGAN3 Food101
-emoji: 🦀
-colorFrom: green
-colorTo: yellow
-sdk: gradio
-sdk_version: 3.36.1
-app_file: app.py
-pinned: false
----
diff --git a/spaces/iamstolas/STOLAS/src/components/learn-more.tsx b/spaces/iamstolas/STOLAS/src/components/learn-more.tsx
deleted file mode 100644
index a64459ee7900a612292e117a6bda96ee9260990f..0000000000000000000000000000000000000000
--- a/spaces/iamstolas/STOLAS/src/components/learn-more.tsx
+++ /dev/null
@@ -1,39 +0,0 @@
-import React from 'react'
-import { SourceAttribution } from '@/lib/bots/bing/types'
-
-export interface LearnMoreProps {
- sourceAttributions?: SourceAttribution[]
-}
-
-export function LearnMore({ sourceAttributions }: LearnMoreProps) {
- if (!sourceAttributions?.length) {
- return null
- }
-
- return (
-
- )
-}
diff --git a/spaces/inplisQlawa/anything-midjourney-v4-1/Fiza Part 1 In Hindi Free Download [EXCLUSIVE] 1080p.md b/spaces/inplisQlawa/anything-midjourney-v4-1/Fiza Part 1 In Hindi Free Download [EXCLUSIVE] 1080p.md
deleted file mode 100644
index 5aef9aff7bd5d7735e4ce4a1b936e3e7f73a4e86..0000000000000000000000000000000000000000
--- a/spaces/inplisQlawa/anything-midjourney-v4-1/Fiza Part 1 In Hindi Free Download [EXCLUSIVE] 1080p.md
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
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-
-
-
diff --git a/spaces/inreVtussa/clothingai/Examples/Axasoft Cari Hesap Takip Crack 14 UPD.md b/spaces/inreVtussa/clothingai/Examples/Axasoft Cari Hesap Takip Crack 14 UPD.md
deleted file mode 100644
index 9fb5b80f2668d4218618b0bbef9c8072ebeb3062..0000000000000000000000000000000000000000
--- a/spaces/inreVtussa/clothingai/Examples/Axasoft Cari Hesap Takip Crack 14 UPD.md
+++ /dev/null
@@ -1,48 +0,0 @@
-
-
Axasoft Cari Hesap Takip 14: A Comprehensive Accounting Software for Your Business
-
-
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-
-
In this article, we will introduce you to Axasoft Cari Hesap Takip 14 and its main features, benefits, and tips. We will also show you how to download and install it on your computer with a crack and a keygen. By the end of this article, you will have a clear idea of what Axasoft Cari Hesap Takip 14 can do for you and how to use it effectively.
Axasoft Cari Hesap Takip 14 is a software that allows you to manage your cari, kasa, stok, fatura, alış, satış (peşin-taksitli) accounts easily and without any confusion. It is designed for small and medium-sized businesses that need a comprehensive accounting solution.
-
-
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-
-
-
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-
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-
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-
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Use the taksitli satış feature to sell on installment and follow up on the payments.
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-
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-
-
-
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-
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-
-
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-
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-
Tips and tricks for using Axasoft Cari Hesap Takip 14
-
-
Here are some tips and tricks for using Axasoft Cari Hesap Takip 14 effectively and safely:
🤗 - Powered by [Bark](https://huggingface.co/spaces/suno/bark) and [YourTTS](https://github.com/Edresson/YourTTS). Inspired by [bark-webui](https://github.com/makawy7/bark-webui).
- 1. You can duplicate and use it with a GPU:
- 2. First use Bark to generate audio from text and then use YourTTS to get new audio in a custom voice you like. Easy to use!
- 3. For voice cloning, longer reference audio (~90s) will generally lead to better quality of the cloned speech. Also, please make sure the input audio generated by Bark is not too short.
- """
- )
-
- with gr.Row().style(equal_height=True):
- inp1 = gr.Textbox(label="Input Text", lines=4, placeholder="Enter text here...")
-
- inp3 = gr.Slider(
- 0.1,
- 1.0,
- value=0.7,
- label="Generation Temperature",
- info="1.0 more diverse, 0.1 more conservative",
- )
-
- inp4 = gr.Slider(
- 0.1, 1.0, value=0.7, label="Waveform Temperature", info="1.0 more diverse, 0.1 more conservative"
- )
- with gr.Row().style(equal_height=True):
-
- inp2 = gr.Dropdown(speakers_list, value=speakers_list[1], label="Acoustic Prompt")
-
- button = gr.Button("Generate using Bark")
-
- out1 = gr.Audio(label="Generated Audio")
-
- button.click(generate_text_to_speech, [inp1, inp2, inp3, inp4], [out1])
-
-
- with gr.Row().style(equal_height=True):
- inp5 = gr.Audio(label="Upload Reference Audio for Voice Cloning Here")
- inp6 = out1
- inp7 = out1
-
- btn = gr.Button("Generate using YourTTS")
- out2 = gr.Audio(label="Generated Audio in a Custom Voice")
-
- btn.click(voice_conversion, [inp5, inp6, inp7], [out2])
-
- gr.Examples(examples=examples1, fn=voice_conversion, inputs=[inp5, inp6, inp7],
- outputs=[out2], cache_examples=True)
-
- gr.Markdown(
- """ ###
NOTE: Please do not generate any audio that is potentially harmful to any person or organization❗
-
- """
- )
- gr.Markdown(
- """
-###
😄 - You may also apply [VoiceFixer](https://huggingface.co/spaces/Kevin676/VoiceFixer) to the generated audio in order to enhance the speech.
-## 🌎 Foreign Language
-Bark supports various languages out-of-the-box and automatically determines language from input text. \
-When prompted with code-switched text, Bark will even attempt to employ the native accent for the respective languages in the same voice.
-Try the prompt:
-```
-Buenos días Miguel. Tu colega piensa que tu alemán es extremadamente malo. But I suppose your english isn't terrible.
-```
-## 🤭 Non-Speech Sounds
-Below is a list of some known non-speech sounds, but we are finding more every day. \
-Please let us know if you find patterns that work particularly well on Discord!
-* [laughter]
-* [laughs]
-* [sighs]
-* [music]
-* [gasps]
-* [clears throat]
-* — or ... for hesitations
-* ♪ for song lyrics
-* capitalization for emphasis of a word
-* MAN/WOMAN: for bias towards speaker
-Try the prompt:
-```
-" [clears throat] Hello, my name is Suno. And, uh — and I like pizza. [laughs] But I also have other interests such as... ♪ singing ♪."
-```
-## 🎶 Music
-Bark can generate all types of audio, and, in principle, doesn't see a difference between speech and music. \
-Sometimes Bark chooses to generate text as music, but you can help it out by adding music notes around your lyrics.
-Try the prompt:
-```
-♪ In the jungle, the mighty jungle, the lion barks tonight ♪
-```
-## 🧬 Voice Cloning
-Bark has the capability to fully clone voices - including tone, pitch, emotion and prosody. \
-The model also attempts to preserve music, ambient noise, etc. from input audio. \
-However, to mitigate misuse of this technology, we limit the audio history prompts to a limited set of Suno-provided, fully synthetic options to choose from.
-## 👥 Speaker Prompts
-You can provide certain speaker prompts such as NARRATOR, MAN, WOMAN, etc. \
-Please note that these are not always respected, especially if a conflicting audio history prompt is given.
-Try the prompt:
-```
-WOMAN: I would like an oatmilk latte please.
-MAN: Wow, that's expensive!
-```
-## Details
-Bark model by [Suno](https://suno.ai/), including official [code](https://github.com/suno-ai/bark) and model weights. \
-Gradio demo supported by 🤗 Hugging Face. Bark is licensed under a non-commercial license: CC-BY 4.0 NC, see details on [GitHub](https://github.com/suno-ai/bark).
-
- """
- )
-
-
- gr.HTML('''
-
- ''')
-
-demo.queue().launch(show_error=True)
\ No newline at end of file
diff --git a/spaces/itacaiunas/gerador-imagens/README.md b/spaces/itacaiunas/gerador-imagens/README.md
deleted file mode 100644
index 4f3375ecda32070d9741cfcaf23f245e65bb8943..0000000000000000000000000000000000000000
--- a/spaces/itacaiunas/gerador-imagens/README.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: Gerador de Imagens
-emoji: ⚡
-colorFrom: blue
-colorTo: green
-sdk: gradio
-sdk_version: 3.24.1
-app_file: app.py
-pinned: false
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
\ No newline at end of file
diff --git a/spaces/james-oldfield/PandA/networks/genforce/metrics/README.md b/spaces/james-oldfield/PandA/networks/genforce/metrics/README.md
deleted file mode 100644
index 34a81ac363a59d38e1c177c3e1ee4983dfe7ac96..0000000000000000000000000000000000000000
--- a/spaces/james-oldfield/PandA/networks/genforce/metrics/README.md
+++ /dev/null
@@ -1,18 +0,0 @@
-# Evaluation Metrics
-
-Frechet Inception Distance (FID) is commonly used to evaluate generative model. It employs an [Inception Model](https://arxiv.org/abs/1512.00567) (pretrained on ImageNet) to extract features from both real and synthesized images.
-
-## Inception Model
-
-For [PGGAN](https://github.com/tkarras/progressive_growing_of_gans), [StyleGAN](https://github.com/NVlabs/stylegan), etc, they use inception model from the [TensorFlow Models](https://github.com/tensorflow/models) repository, whose implementation is slightly different from that of `torchvision`. Hence, to make the evaluation metric comparable between different training frameworks (i.e., PyTorch and TensorFlow), we modify `torchvision/models/inception.py` as `inception.py`. The ported pre-trained weight is borrowed from [this repo](https://github.com/mseitzer/pytorch-fid).
-
-**NOTE:** We also support using the model from `torchvision` to compute the FID. However, please be aware that the FID value from `torchvision` is usually ~1.5 smaller than that from the TensorFlow model.
-
-Please use the following code to choose which model to use.
-
-```python
-from metrics.inception import build_inception_model
-
-inception_model_tf = build_inception_model(align_tf=True)
-inception_model_pth = build_inception_model(align_tf=False)
-```
diff --git a/spaces/jbilcke-hf/MusicGen/tests/common_utils/temp_utils.py b/spaces/jbilcke-hf/MusicGen/tests/common_utils/temp_utils.py
deleted file mode 100644
index d1e0367e979c8b9fea65472c373916d956ad5aaa..0000000000000000000000000000000000000000
--- a/spaces/jbilcke-hf/MusicGen/tests/common_utils/temp_utils.py
+++ /dev/null
@@ -1,56 +0,0 @@
-# Copyright (c) Meta Platforms, Inc. and affiliates.
-# All rights reserved.
-#
-# This source code is licensed under the license found in the
-# LICENSE file in the root directory of this source tree.
-
-import os
-import tempfile
-
-
-class TempDirMixin:
- """Mixin to provide easy access to temp dir.
- """
-
- temp_dir_ = None
-
- @classmethod
- def get_base_temp_dir(cls):
- # If AUDIOCRAFT_TEST_DIR is set, use it instead of temporary directory.
- # this is handy for debugging.
- key = "AUDIOCRAFT_TEST_DIR"
- if key in os.environ:
- return os.environ[key]
- if cls.temp_dir_ is None:
- cls.temp_dir_ = tempfile.TemporaryDirectory()
- return cls.temp_dir_.name
-
- @classmethod
- def tearDownClass(cls):
- if cls.temp_dir_ is not None:
- try:
- cls.temp_dir_.cleanup()
- cls.temp_dir_ = None
- except PermissionError:
- # On Windows there is a know issue with `shutil.rmtree`,
- # which fails intermittenly.
- # https://github.com/python/cpython/issues/74168
- # Following the above thread, we ignore it.
- pass
- super().tearDownClass()
-
- @property
- def id(self):
- return self.__class__.__name__
-
- def get_temp_path(self, *paths):
- temp_dir = os.path.join(self.get_base_temp_dir(), self.id)
- path = os.path.join(temp_dir, *paths)
- os.makedirs(os.path.dirname(path), exist_ok=True)
- return path
-
- def get_temp_dir(self, *paths):
- temp_dir = os.path.join(self.get_base_temp_dir(), self.id)
- path = os.path.join(temp_dir, *paths)
- os.makedirs(path, exist_ok=True)
- return path
diff --git a/spaces/jbilcke-hf/ai-clip-factory/src/app/interface/generate/index.tsx b/spaces/jbilcke-hf/ai-clip-factory/src/app/interface/generate/index.tsx
deleted file mode 100644
index 44cb05604cec65427935ab906b213d41ec440314..0000000000000000000000000000000000000000
--- a/spaces/jbilcke-hf/ai-clip-factory/src/app/interface/generate/index.tsx
+++ /dev/null
@@ -1,648 +0,0 @@
-"use client"
-
-import { useEffect, useRef, useState, useTransition } from "react"
-import { useSpring, animated } from "@react-spring/web"
-import { usePathname, useRouter, useSearchParams } from "next/navigation"
-
-import { useToast } from "@/components/ui/use-toast"
-import { cn } from "@/lib/utils"
-import { headingFont } from "@/app/interface/fonts"
-import { useCharacterLimit } from "@/lib/useCharacterLimit"
-import { generateAnimation } from "@/app/server/actions/animation"
-import { interpolateVideo } from "@/app/server/actions/interpolation"
-import { getLatestPosts, getPost, postToCommunity } from "@/app/server/actions/community"
-import { getSDXLModels } from "@/app/server/actions/models"
-import { HotshotImageInferenceSize, Post, QualityLevel, QualityOption, SDXLModel } from "@/types"
-import { Tooltip, TooltipContent, TooltipTrigger } from "@/components/ui/tooltip"
-import { TooltipProvider } from "@radix-ui/react-tooltip"
-
-import { isRateLimitError } from "@/app/server/utils/isRateLimitError"
-import { useCountdown } from "@/lib/useCountdown"
-
-import { Countdown } from "../countdown"
-
-const qualityOptions = [
- {
- level: "low",
- label: "Low (~ 30 sec)"
- },
- {
- level: "medium",
- label: "Medium (~90 secs)"
- }
-] as QualityOption[]
-
-type Stage = "generate" | "interpolate" | "finished"
-
-export function Generate() {
- const router = useRouter()
- const pathname = usePathname()
- const searchParams = useSearchParams()
- const searchParamsEntries = searchParams ? Array.from(searchParams.entries()) : []
- const [_isPending, startTransition] = useTransition()
-
- const scrollRef = useRef(null)
- const videoRef = useRef(null)
-
- const [isLocked, setLocked] = useState(false)
- const [promptDraft, setPromptDraft] = useState("")
- const [assetUrl, setAssetUrl] = useState("")
- const [isOverSubmitButton, setOverSubmitButton] = useState(false)
-
- const [models, setModels] = useState([])
- const [selectedModel, setSelectedModel] = useState()
-
- const [runs, setRuns] = useState(0)
- const runsRef = useRef(0)
- const [showModels, setShowModels] = useState(true)
-
- const [communityRoll, setCommunityRoll] = useState([])
-
- const [stage, setStage] = useState("generate")
-
- const [qualityLevel, setQualityLevel] = useState("low")
-
- const { toast } = useToast()
-
- const { progressPercent, remainingTimeInSec } = useCountdown({
- isActive: isLocked,
- timerId: runs, // everytime we change this, the timer will reset
- durationInSec: /*stage === "interpolate" ? 30 :*/ 90, // it usually takes 40 seconds, but there might be lag
- onEnd: () => {}
- })
-
- const { shouldWarn, colorClass, nbCharsUsed, nbCharsLimits } = useCharacterLimit({
- value: promptDraft,
- nbCharsLimits: 70,
- warnBelow: 10,
- })
-
- const submitButtonBouncer = useSpring({
- transform: isOverSubmitButton
- ? 'scale(1.05)'
- : 'scale(1.0)',
- boxShadow: isOverSubmitButton
- ? `0px 5px 15px 0px rgba(0, 0, 0, 0.05)`
- : `0px 0px 0px 0px rgba(0, 0, 0, 0.05)`,
- loop: true,
- config: {
- tension: 300,
- friction: 10,
- },
- })
-
- const handleSubmit = () => {
- if (isLocked) { return }
- if (!promptDraft) { return }
-
- setShowModels(false)
- setRuns(runsRef.current + 1)
- setLocked(true)
- setStage("generate")
-
- scrollRef.current?.scroll({
- top: 0,
- behavior: 'smooth'
- })
-
- startTransition(async () => {
- const huggingFaceLora = selectedModel ? selectedModel.repo.trim() : "KappaNeuro/studio-ghibli-style"
- const triggerWord = selectedModel ? selectedModel.trigger_word : "Studio Ghibli Style"
-
- // now you got a read/write object
- const current = new URLSearchParams(searchParamsEntries)
- current.set("prompt", promptDraft)
- current.set("model", huggingFaceLora)
- const search = current.toString()
- router.push(`${pathname}${search ? `?${search}` : ""}`)
-
- const size: HotshotImageInferenceSize = "608x416"
-
- // 608x416 @ 25 steps -> 32 seconds
- const steps = qualityLevel === "low" ? 30 : 45
-
- let key = ""
- try {
- const res = await fetch("/api/get-key", {
- method: "GET",
- headers: {
- Accept: "application/json",
- "Content-Type": "application/json",
- },
- cache: 'no-store',
- })
- key = await res.text()
- } catch (err) {
- console.error("failed to get key, but this is not a blocker")
- }
-
- const params = {
- positivePrompt: promptDraft,
- negativePrompt: "",
- huggingFaceLora,
- triggerWord,
- nbFrames: 10, // if duration is 1000ms then it means 8 FPS
- duration: 1000, // in ms
- steps,
- size,
- key
- }
-
- let rawAssetUrl = ""
- try {
- // console.log("starting transition, calling generateAnimation")
- rawAssetUrl = await generateAnimation(params)
-
- if (!rawAssetUrl) {
- throw new Error("invalid asset url")
- }
-
- setAssetUrl(rawAssetUrl)
-
- } catch (err) {
-
- // check the rate limit
- if (isRateLimitError(err)) {
- console.error("error, too many requests")
- toast({
- title: "You can generate only one video per minute 👀",
- description: "Please wait a bit before trying again 🤗",
- })
- setLocked(false)
- return
- } else {
- toast({
- title: "We couldn't generate your video 👀",
- description: "We are probably over capacity, but you can try again 🤗",
- })
- }
-
- console.log("generation failed! probably just a Gradio failure, so let's just run the round robin again!")
-
- try {
- rawAssetUrl = await generateAnimation(params)
- } catch (err) {
-
- // check the rate limit
- if (isRateLimitError(err)) {
- console.error("error, too many requests")
- toast({
- title: "Error: the free server is over capacity 👀",
- description: "You can generate 2 videos per minute 🤗 Please try again in a moment!",
- })
- setLocked(false)
- return
- }
-
- console.error(`generation failed again! ${err}`)
- }
- }
-
- if (!rawAssetUrl) {
- console.log("failed to generate the video, aborting")
- setLocked(false)
- return
- }
-
- setAssetUrl(rawAssetUrl)
-
-
- let assetUrl = rawAssetUrl
-
- setStage("interpolate")
- setRuns(runsRef.current + 1)
-
- try {
- assetUrl = await interpolateVideo(rawAssetUrl)
-
- if (!assetUrl) {
- throw new Error("invalid interpolated asset url")
- }
-
- setAssetUrl(assetUrl)
- } catch (err) {
- console.log(`failed to interpolate the video, but this is not a blocker: ${err}`)
- }
-
- setLocked(false)
- setStage("generate")
-
- if (process.env.NEXT_PUBLIC_ENABLE_COMMUNITY_SHARING !== "true") {
- return
- }
-
- try {
- const post = await postToCommunity({
- prompt: promptDraft,
- model: huggingFaceLora,
- assetUrl,
- })
- console.log("successfully submitted to the community!", post)
-
- // now you got a read/write object
- const current = new URLSearchParams(searchParamsEntries)
- current.set("postId", post.postId.trim())
- current.set("prompt", post.prompt.trim())
- current.set("model", post.model.trim())
- const search = current.toString()
- router.push(`${pathname}${search ? `?${search}` : ""}`)
- } catch (err) {
- console.error(`not a blocker, but we failed to post to the community (reason: ${err})`)
- }
- })
- }
-
- useEffect(() => {
- startTransition(async () => {
- const models = await getSDXLModels()
- setModels(models)
-
- const defaultModel = models.find(model => model.repo.toLowerCase().includes("ghibli")) || models[0]
-
- if (defaultModel) {
- setSelectedModel(defaultModel)
- }
-
- // now we load URL params
- const current = new URLSearchParams(searchParamsEntries)
-
- // URL query params
- const existingPostId = current.get("postId") || ""
- const existingPrompt = current.get("prompt")?.trim() || ""
- const existingModelName = current.get("model")?.toLowerCase().trim() || ""
-
- // if and only if we don't have a post id, then we look at the other query params
- if (existingPrompt) {
- setPromptDraft(existingPrompt)
- }
-
- if (existingModelName) {
-
- let existingModel = models.find(model => {
- return (
- model.repo.toLowerCase().trim().includes(existingModelName)
- || model.title.toLowerCase().trim().includes(existingModelName)
- )
- })
-
- if (existingModel) {
- setSelectedModel(existingModel)
- }
- }
-
- // if we have a post id, then we use that to override all the previous values
- if (existingPostId) {
- try {
- const post = await getPost(existingPostId)
-
- if (post.assetUrl) {
- setAssetUrl(post.assetUrl)
- }
- if (post.prompt) {
- setPromptDraft(post.prompt)
- }
-
- if (post.model) {
-
- const nameToFind = post.model.toLowerCase().trim()
- const existingModel = models.find(model => {
-
- return (
- model.repo.toLowerCase().trim().includes(nameToFind)
- || model.title.toLowerCase().trim().includes(nameToFind)
- )
- })
-
- if (existingModel) {
- setSelectedModel(existingModel)
- }
- }
- } catch (err) {
- console.error(`failed to load the community post (${err})`)
- }
- }
- })
- }, [])
-
- useEffect(() => {
- startTransition(async () => {
- const posts = await getLatestPosts({
- maxNbPosts: 32,
- shuffle: true,
- })
- if (posts?.length) {
- setCommunityRoll(posts)
- }
- })
- }, [])
-
- const handleSelectCommunityPost = (post: Post) => {
- if (isLocked) { return }
-
- scrollRef.current?.scroll({
- top: 0,
- behavior: 'smooth'
- })
-
- // now you got a read/write object
- const current = new URLSearchParams(searchParamsEntries)
- current.set("postId", post.postId.trim())
- current.set("prompt", post.prompt.trim())
- current.set("model", post.model.trim())
- const search = current.toString()
- router.push(`${pathname}${search ? `?${search}` : ""}`)
-
- if (post.assetUrl) {
- setAssetUrl(post.assetUrl)
- }
- if (post.prompt) {
- setPromptDraft(post.prompt)
- }
-
- if (post.model) {
- const nameToFind = post.model.toLowerCase().trim()
- const existingModel = models.find(model => {
-
- return (
- model.repo.toLowerCase().trim().includes(nameToFind)
- || model.title.toLowerCase().trim().includes(nameToFind)
- )
- })
-
- if (existingModel) {
- setSelectedModel(existingModel)
- }
- }
- }
-
- const handleClickPlay = () => {
- videoRef.current?.play()
- }
-
- return (
-
{communityRoll.length ? "Random community clips:" : "Loading community roll.."}
-
-
- {communityRoll.map(post =>
-
-
-
-
{ handleSelectCommunityPost(post) }}>
-
-
-
- {!isLocked &&
-
{post.prompt}
- }
-
-
- )}
-
-
-
-
-
-
-
- )
-}
diff --git a/spaces/jiejiejie0420/bingo/src/components/chat-attachments.tsx b/spaces/jiejiejie0420/bingo/src/components/chat-attachments.tsx
deleted file mode 100644
index ef43d4e262935d263b6099138c56f7daade5299d..0000000000000000000000000000000000000000
--- a/spaces/jiejiejie0420/bingo/src/components/chat-attachments.tsx
+++ /dev/null
@@ -1,37 +0,0 @@
-import Image from 'next/image'
-import ClearIcon from '@/assets/images/clear.svg'
-import RefreshIcon from '@/assets/images/refresh.svg'
-import { FileItem } from '@/lib/bots/bing/types'
-import { cn } from '@/lib/utils'
-import { useBing } from '@/lib/hooks/use-bing'
-
-type ChatAttachmentsProps = Pick, 'attachmentList' | 'setAttachmentList' | 'uploadImage'>
-
-export function ChatAttachments({ attachmentList = [], setAttachmentList, uploadImage }: ChatAttachmentsProps) {
- return attachmentList.length ? (
-
- {attachmentList.map(file => (
-
- {file.status === 'loading' && (
-
-
-
)
- }
- {file.status !== 'error' && (
-
-
-
)
- }
- {file.status === 'error' && (
-
- uploadImage(file.url)} />
-
- )}
-
-
- ))}
-
- ) : null
-}
diff --git a/spaces/jlazoff/biblical-summarizer/app.py b/spaces/jlazoff/biblical-summarizer/app.py
deleted file mode 100644
index 9a8cee0b8ccea855623e2471a84588f8fc372777..0000000000000000000000000000000000000000
--- a/spaces/jlazoff/biblical-summarizer/app.py
+++ /dev/null
@@ -1,84 +0,0 @@
-import gradio as gr
-
-from transformers import pipeline
-import gradio as gr
-from gradio.mix import Parallel, Series
-
-io1 = gr.Interface.load('huggingface/google/pegasus-large')
-io2 = gr.Interface.load("huggingface/google/pegasus-cnn_dailymail")
-io3 = gr.Interface.load("huggingface/google/pegasus-xsum")
-io4 = gr.Interface.load('huggingface/google/pegasus-newsroom')
-io5 = gr.Interface.load("huggingface/google/pegasus-multi_news")
-#io6 = gr.Interface.load("huggingface/google/pegasus-reddit_tifu")
-#io7 = gr.Interface.load('huggingface/google/pegasus-arxiv')
-#io8 = gr.Interface.load("huggingface/google/pegasus-pubmed")
-#io9 = gr.Interface.load("huggingface/google/pegasus-wikihow")
-#io10 = gr.Interface.load('huggingface/google/pegasus-gigaword')
-#io11 = gr.Interface.load("huggingface/google/pegasus-billsum")
-#io12 = gr.Interface.load("huggingface/google/pegasus-big_patent")
-#io13 = gr.Interface.load("huggingface/google/pegasus-aeslc")
-#io14 = gr.Interface.load("huggingface/google/pegasus-large")
-#io15 = gr.Interface.load("huggingface/google/pegasus-pubmed")
-#io16 = gr.Interface.load("huggingface/google/bigbird-pegasus-large-arxiv")
-#io17 = gr.Interface.load("huggingface/sshleifer/distill-pegasus-xsum-16-4")
-#io18 = gr.Interface.load("huggingface/sshleifer/distill-pegasus-cnn-16-4")
-#io19 = gr.Interface.load("huggingface/tuner007/pegasus_summarizer")
-#io20 = gr.Interface.load("huggingface/pszemraj/pegasus-x-large-book-summary")
-#io21 = gr.Interface.load("huggingface/google/pegasus-x-large")
-#io22 = gr.Interface.load("huggingface/google/pegasus-x-base")
-#io23 = gr.Interface.load("huggingface/xysmalobia/pegasus-samsum")
-
-desc = "Let Hugging Face models summarize texts for you. Note: Shorter articles generate faster summaries. This summarizer uses pegasus by Google. You can compare these models against each other on their performances."
-
-x = """ What's A Lawyer Now? Simply put… there is a tremendous manifest and latent need for just about ALL legal services. There are solid interrelated sociological and structural reasons for this including considerable societal divisiveness, meaningful changes in laws and regulations, and fast-paced disruptive technological innovations. At the same time, there are psychological factors that strongly prompt the need for various legal services such as hubris, arrogance, and Machiavellianism. The opportunities, across a wide spectrum of law firm practice areas, have probably never been greater. Although there is a tremendous amount of untapped potential for legal services, there is one major obstacle to opening the spigot – lawyers. From solo practices to mega-international law firms, many lawyers because of their inherent inclinations (e.g., risk aversion) reinforced by their education and firm experience are not going to take advantage of the incredible latent demand for legal services. As commoditization is rampant in the legal profession, the path to success is not just having “excellent knowledge of the law.” Being technical proficient is table stakes. Unfortunately, a large percentage of lawyers equate legal competence with the success of their practice, and the great majority is proven wrong. What is also required of lawyers at all levels, in order to truly excel in today’s legal environment, is a touch of entrepreneurialism coupled with some business savvy. The opportunities for lawyers are most everywhere from inside their own book of business to the clients of other lawyers in their firms to the many other types of professionals they know or can fairly easily get to know. The complication is that when it comes to the business development side of legal work, few lawyers have the expertise to create a steady stream of new work for their practices or their firms. Unless lawyers adopt these best practices, it is unlikely that they will be able to greatly benefit from all the tremendous pent up demand that exists for legal services. Conversely, for those lawyers who take a proactive and systemic approach to business development, their practices could easily grow exponentially.
-"""
-
-y = '''What is Text Summarization?
-Text summarization is an important NLP task, which has several applications. The two broad categories of approaches to text summarization are extraction and abstraction. Extractive methods select a subset of existing words, phrases, or sentences in the original text to form a summary. In contrast, abstractive methods first build an internal semantic representation and then use natural language generation techniques to create a summary. Such a summary might contain words that are not explicitly present in the original document. Most text summarization systems are based on some form of extractive summarization.
-In general, topic identification, interpretation, summary generation, and evaluation of the generated summary are the key challenges in text summarization. The critical tasks in extraction-based summarization are identifying key phrases in the document and using them to select sentences in the document for inclusion in the summary. In contrast, abstraction-based methods paraphrase sections of the source document.
-All extraction-based summarizers perform the following three relatively independent tasks (Nenkova and McKeown, 2011, 2012): (a) capturing key aspects of text and storing as an intermediate representation, (b) scoring sentences in the text based on that representation, (c) and composing a summary by selecting several sentences.'''
-
-z = '''Machine Learning Technology Trends To Impact Business in 2022
-In this article, we will discuss the latest innovations in machine learning technology in 2021 from our perspective as a machine learning software development company. We’ll go over 9 trends and explain how the latest innovations in machine learning technologies can benefit you and your business in 2022.
-1. No-Code Machine Learning
-2. TinyML
-3. AutoML
-4. Machine Learning Operationalization Management
-5. Full-stack Deep Learning
-6. Generative Adversarial Networks
-7. Unsupervised ML
-8. Reinforcement Learning
- '''
-
-sample = [[y], [x], [z]]
-
-iface = Parallel(io1,
- io2,
- io3,
- io4,
- io5,
- #io6,
- #io7,
- #io8,
- #io9,
- #io10,
- #io11,
- #io12,
- #io13,
- #io14,
- #io15,
- #io16,
- #io17,
- #io18,
- #io19,
- #io20,
- ##io21,
- #io22,
- #io23,
- theme='huggingface',
- title='Biblical Text Summarizer',
- description=desc,
- examples=sample, # replace "sample" with directory to let gradio scan through those files and give you the text
- inputs=gr.inputs.Textbox(lines=30, label="Text"))
-
-iface.launch(inline=False)
\ No newline at end of file
diff --git a/spaces/joaogabriellima/Real-Time-Voice-Cloning/encoder_preprocess.py b/spaces/joaogabriellima/Real-Time-Voice-Cloning/encoder_preprocess.py
deleted file mode 100644
index 11502013c8d75d4652fb0ffdcdc49d55e8fb8bc9..0000000000000000000000000000000000000000
--- a/spaces/joaogabriellima/Real-Time-Voice-Cloning/encoder_preprocess.py
+++ /dev/null
@@ -1,70 +0,0 @@
-from encoder.preprocess import preprocess_librispeech, preprocess_voxceleb1, preprocess_voxceleb2
-from utils.argutils import print_args
-from pathlib import Path
-import argparse
-
-if __name__ == "__main__":
- class MyFormatter(argparse.ArgumentDefaultsHelpFormatter, argparse.RawDescriptionHelpFormatter):
- pass
-
- parser = argparse.ArgumentParser(
- description="Preprocesses audio files from datasets, encodes them as mel spectrograms and "
- "writes them to the disk. This will allow you to train the encoder. The "
- "datasets required are at least one of VoxCeleb1, VoxCeleb2 and LibriSpeech. "
- "Ideally, you should have all three. You should extract them as they are "
- "after having downloaded them and put them in a same directory, e.g.:\n"
- "-[datasets_root]\n"
- " -LibriSpeech\n"
- " -train-other-500\n"
- " -VoxCeleb1\n"
- " -wav\n"
- " -vox1_meta.csv\n"
- " -VoxCeleb2\n"
- " -dev",
- formatter_class=MyFormatter
- )
- parser.add_argument("datasets_root", type=Path, help=\
- "Path to the directory containing your LibriSpeech/TTS and VoxCeleb datasets.")
- parser.add_argument("-o", "--out_dir", type=Path, default=argparse.SUPPRESS, help=\
- "Path to the output directory that will contain the mel spectrograms. If left out, "
- "defaults to /SV2TTS/encoder/")
- parser.add_argument("-d", "--datasets", type=str,
- default="librispeech_other,voxceleb1,voxceleb2", help=\
- "Comma-separated list of the name of the datasets you want to preprocess. Only the train "
- "set of these datasets will be used. Possible names: librispeech_other, voxceleb1, "
- "voxceleb2.")
- parser.add_argument("-s", "--skip_existing", action="store_true", help=\
- "Whether to skip existing output files with the same name. Useful if this script was "
- "interrupted.")
- parser.add_argument("--no_trim", action="store_true", help=\
- "Preprocess audio without trimming silences (not recommended).")
- args = parser.parse_args()
-
- # Verify webrtcvad is available
- if not args.no_trim:
- try:
- import webrtcvad
- except:
- raise ModuleNotFoundError("Package 'webrtcvad' not found. This package enables "
- "noise removal and is recommended. Please install and try again. If installation fails, "
- "use --no_trim to disable this error message.")
- del args.no_trim
-
- # Process the arguments
- args.datasets = args.datasets.split(",")
- if not hasattr(args, "out_dir"):
- args.out_dir = args.datasets_root.joinpath("SV2TTS", "encoder")
- assert args.datasets_root.exists()
- args.out_dir.mkdir(exist_ok=True, parents=True)
-
- # Preprocess the datasets
- print_args(args, parser)
- preprocess_func = {
- "librispeech_other": preprocess_librispeech,
- "voxceleb1": preprocess_voxceleb1,
- "voxceleb2": preprocess_voxceleb2,
- }
- args = vars(args)
- for dataset in args.pop("datasets"):
- print("Preprocessing %s" % dataset)
- preprocess_func[dataset](**args)
diff --git a/spaces/joaogabriellima/Real-Time-Voice-Cloning/vocoder/models/fatchord_version.py b/spaces/joaogabriellima/Real-Time-Voice-Cloning/vocoder/models/fatchord_version.py
deleted file mode 100644
index 70ef1e3f6b99f32cc4fa95f64acfa58268d71ad7..0000000000000000000000000000000000000000
--- a/spaces/joaogabriellima/Real-Time-Voice-Cloning/vocoder/models/fatchord_version.py
+++ /dev/null
@@ -1,434 +0,0 @@
-import torch
-import torch.nn as nn
-import torch.nn.functional as F
-from vocoder.distribution import sample_from_discretized_mix_logistic
-from vocoder.display import *
-from vocoder.audio import *
-
-
-class ResBlock(nn.Module):
- def __init__(self, dims):
- super().__init__()
- self.conv1 = nn.Conv1d(dims, dims, kernel_size=1, bias=False)
- self.conv2 = nn.Conv1d(dims, dims, kernel_size=1, bias=False)
- self.batch_norm1 = nn.BatchNorm1d(dims)
- self.batch_norm2 = nn.BatchNorm1d(dims)
-
- def forward(self, x):
- residual = x
- x = self.conv1(x)
- x = self.batch_norm1(x)
- x = F.relu(x)
- x = self.conv2(x)
- x = self.batch_norm2(x)
- return x + residual
-
-
-class MelResNet(nn.Module):
- def __init__(self, res_blocks, in_dims, compute_dims, res_out_dims, pad):
- super().__init__()
- k_size = pad * 2 + 1
- self.conv_in = nn.Conv1d(in_dims, compute_dims, kernel_size=k_size, bias=False)
- self.batch_norm = nn.BatchNorm1d(compute_dims)
- self.layers = nn.ModuleList()
- for i in range(res_blocks):
- self.layers.append(ResBlock(compute_dims))
- self.conv_out = nn.Conv1d(compute_dims, res_out_dims, kernel_size=1)
-
- def forward(self, x):
- x = self.conv_in(x)
- x = self.batch_norm(x)
- x = F.relu(x)
- for f in self.layers: x = f(x)
- x = self.conv_out(x)
- return x
-
-
-class Stretch2d(nn.Module):
- def __init__(self, x_scale, y_scale):
- super().__init__()
- self.x_scale = x_scale
- self.y_scale = y_scale
-
- def forward(self, x):
- b, c, h, w = x.size()
- x = x.unsqueeze(-1).unsqueeze(3)
- x = x.repeat(1, 1, 1, self.y_scale, 1, self.x_scale)
- return x.view(b, c, h * self.y_scale, w * self.x_scale)
-
-
-class UpsampleNetwork(nn.Module):
- def __init__(self, feat_dims, upsample_scales, compute_dims,
- res_blocks, res_out_dims, pad):
- super().__init__()
- total_scale = np.cumproduct(upsample_scales)[-1]
- self.indent = pad * total_scale
- self.resnet = MelResNet(res_blocks, feat_dims, compute_dims, res_out_dims, pad)
- self.resnet_stretch = Stretch2d(total_scale, 1)
- self.up_layers = nn.ModuleList()
- for scale in upsample_scales:
- k_size = (1, scale * 2 + 1)
- padding = (0, scale)
- stretch = Stretch2d(scale, 1)
- conv = nn.Conv2d(1, 1, kernel_size=k_size, padding=padding, bias=False)
- conv.weight.data.fill_(1. / k_size[1])
- self.up_layers.append(stretch)
- self.up_layers.append(conv)
-
- def forward(self, m):
- aux = self.resnet(m).unsqueeze(1)
- aux = self.resnet_stretch(aux)
- aux = aux.squeeze(1)
- m = m.unsqueeze(1)
- for f in self.up_layers: m = f(m)
- m = m.squeeze(1)[:, :, self.indent:-self.indent]
- return m.transpose(1, 2), aux.transpose(1, 2)
-
-
-class WaveRNN(nn.Module):
- def __init__(self, rnn_dims, fc_dims, bits, pad, upsample_factors,
- feat_dims, compute_dims, res_out_dims, res_blocks,
- hop_length, sample_rate, mode='RAW'):
- super().__init__()
- self.mode = mode
- self.pad = pad
- if self.mode == 'RAW' :
- self.n_classes = 2 ** bits
- elif self.mode == 'MOL' :
- self.n_classes = 30
- else :
- RuntimeError("Unknown model mode value - ", self.mode)
-
- self.rnn_dims = rnn_dims
- self.aux_dims = res_out_dims // 4
- self.hop_length = hop_length
- self.sample_rate = sample_rate
-
- self.upsample = UpsampleNetwork(feat_dims, upsample_factors, compute_dims, res_blocks, res_out_dims, pad)
- self.I = nn.Linear(feat_dims + self.aux_dims + 1, rnn_dims)
- self.rnn1 = nn.GRU(rnn_dims, rnn_dims, batch_first=True)
- self.rnn2 = nn.GRU(rnn_dims + self.aux_dims, rnn_dims, batch_first=True)
- self.fc1 = nn.Linear(rnn_dims + self.aux_dims, fc_dims)
- self.fc2 = nn.Linear(fc_dims + self.aux_dims, fc_dims)
- self.fc3 = nn.Linear(fc_dims, self.n_classes)
-
- self.step = nn.Parameter(torch.zeros(1).long(), requires_grad=False)
- self.num_params()
-
- def forward(self, x, mels):
- self.step += 1
- bsize = x.size(0)
- if torch.cuda.is_available():
- h1 = torch.zeros(1, bsize, self.rnn_dims).cuda()
- h2 = torch.zeros(1, bsize, self.rnn_dims).cuda()
- else:
- h1 = torch.zeros(1, bsize, self.rnn_dims).cpu()
- h2 = torch.zeros(1, bsize, self.rnn_dims).cpu()
- mels, aux = self.upsample(mels)
-
- aux_idx = [self.aux_dims * i for i in range(5)]
- a1 = aux[:, :, aux_idx[0]:aux_idx[1]]
- a2 = aux[:, :, aux_idx[1]:aux_idx[2]]
- a3 = aux[:, :, aux_idx[2]:aux_idx[3]]
- a4 = aux[:, :, aux_idx[3]:aux_idx[4]]
-
- x = torch.cat([x.unsqueeze(-1), mels, a1], dim=2)
- x = self.I(x)
- res = x
- x, _ = self.rnn1(x, h1)
-
- x = x + res
- res = x
- x = torch.cat([x, a2], dim=2)
- x, _ = self.rnn2(x, h2)
-
- x = x + res
- x = torch.cat([x, a3], dim=2)
- x = F.relu(self.fc1(x))
-
- x = torch.cat([x, a4], dim=2)
- x = F.relu(self.fc2(x))
- return self.fc3(x)
-
- def generate(self, mels, batched, target, overlap, mu_law, progress_callback=None):
- mu_law = mu_law if self.mode == 'RAW' else False
- progress_callback = progress_callback or self.gen_display
-
- self.eval()
- output = []
- start = time.time()
- rnn1 = self.get_gru_cell(self.rnn1)
- rnn2 = self.get_gru_cell(self.rnn2)
-
- with torch.no_grad():
- if torch.cuda.is_available():
- mels = mels.cuda()
- else:
- mels = mels.cpu()
- wave_len = (mels.size(-1) - 1) * self.hop_length
- mels = self.pad_tensor(mels.transpose(1, 2), pad=self.pad, side='both')
- mels, aux = self.upsample(mels.transpose(1, 2))
-
- if batched:
- mels = self.fold_with_overlap(mels, target, overlap)
- aux = self.fold_with_overlap(aux, target, overlap)
-
- b_size, seq_len, _ = mels.size()
-
- if torch.cuda.is_available():
- h1 = torch.zeros(b_size, self.rnn_dims).cuda()
- h2 = torch.zeros(b_size, self.rnn_dims).cuda()
- x = torch.zeros(b_size, 1).cuda()
- else:
- h1 = torch.zeros(b_size, self.rnn_dims).cpu()
- h2 = torch.zeros(b_size, self.rnn_dims).cpu()
- x = torch.zeros(b_size, 1).cpu()
-
- d = self.aux_dims
- aux_split = [aux[:, :, d * i:d * (i + 1)] for i in range(4)]
-
- for i in range(seq_len):
-
- m_t = mels[:, i, :]
-
- a1_t, a2_t, a3_t, a4_t = (a[:, i, :] for a in aux_split)
-
- x = torch.cat([x, m_t, a1_t], dim=1)
- x = self.I(x)
- h1 = rnn1(x, h1)
-
- x = x + h1
- inp = torch.cat([x, a2_t], dim=1)
- h2 = rnn2(inp, h2)
-
- x = x + h2
- x = torch.cat([x, a3_t], dim=1)
- x = F.relu(self.fc1(x))
-
- x = torch.cat([x, a4_t], dim=1)
- x = F.relu(self.fc2(x))
-
- logits = self.fc3(x)
-
- if self.mode == 'MOL':
- sample = sample_from_discretized_mix_logistic(logits.unsqueeze(0).transpose(1, 2))
- output.append(sample.view(-1))
- if torch.cuda.is_available():
- # x = torch.FloatTensor([[sample]]).cuda()
- x = sample.transpose(0, 1).cuda()
- else:
- x = sample.transpose(0, 1)
-
- elif self.mode == 'RAW' :
- posterior = F.softmax(logits, dim=1)
- distrib = torch.distributions.Categorical(posterior)
-
- sample = 2 * distrib.sample().float() / (self.n_classes - 1.) - 1.
- output.append(sample)
- x = sample.unsqueeze(-1)
- else:
- raise RuntimeError("Unknown model mode value - ", self.mode)
-
- if i % 100 == 0:
- gen_rate = (i + 1) / (time.time() - start) * b_size / 1000
- progress_callback(i, seq_len, b_size, gen_rate)
-
- output = torch.stack(output).transpose(0, 1)
- output = output.cpu().numpy()
- output = output.astype(np.float64)
-
- if batched:
- output = self.xfade_and_unfold(output, target, overlap)
- else:
- output = output[0]
-
- if mu_law:
- output = decode_mu_law(output, self.n_classes, False)
- if hp.apply_preemphasis:
- output = de_emphasis(output)
-
- # Fade-out at the end to avoid signal cutting out suddenly
- fade_out = np.linspace(1, 0, 20 * self.hop_length)
- output = output[:wave_len]
- output[-20 * self.hop_length:] *= fade_out
-
- self.train()
-
- return output
-
-
- def gen_display(self, i, seq_len, b_size, gen_rate):
- pbar = progbar(i, seq_len)
- msg = f'| {pbar} {i*b_size}/{seq_len*b_size} | Batch Size: {b_size} | Gen Rate: {gen_rate:.1f}kHz | '
- stream(msg)
-
- def get_gru_cell(self, gru):
- gru_cell = nn.GRUCell(gru.input_size, gru.hidden_size)
- gru_cell.weight_hh.data = gru.weight_hh_l0.data
- gru_cell.weight_ih.data = gru.weight_ih_l0.data
- gru_cell.bias_hh.data = gru.bias_hh_l0.data
- gru_cell.bias_ih.data = gru.bias_ih_l0.data
- return gru_cell
-
- def pad_tensor(self, x, pad, side='both'):
- # NB - this is just a quick method i need right now
- # i.e., it won't generalise to other shapes/dims
- b, t, c = x.size()
- total = t + 2 * pad if side == 'both' else t + pad
- if torch.cuda.is_available():
- padded = torch.zeros(b, total, c).cuda()
- else:
- padded = torch.zeros(b, total, c).cpu()
- if side == 'before' or side == 'both':
- padded[:, pad:pad + t, :] = x
- elif side == 'after':
- padded[:, :t, :] = x
- return padded
-
- def fold_with_overlap(self, x, target, overlap):
-
- ''' Fold the tensor with overlap for quick batched inference.
- Overlap will be used for crossfading in xfade_and_unfold()
-
- Args:
- x (tensor) : Upsampled conditioning features.
- shape=(1, timesteps, features)
- target (int) : Target timesteps for each index of batch
- overlap (int) : Timesteps for both xfade and rnn warmup
-
- Return:
- (tensor) : shape=(num_folds, target + 2 * overlap, features)
-
- Details:
- x = [[h1, h2, ... hn]]
-
- Where each h is a vector of conditioning features
-
- Eg: target=2, overlap=1 with x.size(1)=10
-
- folded = [[h1, h2, h3, h4],
- [h4, h5, h6, h7],
- [h7, h8, h9, h10]]
- '''
-
- _, total_len, features = x.size()
-
- # Calculate variables needed
- num_folds = (total_len - overlap) // (target + overlap)
- extended_len = num_folds * (overlap + target) + overlap
- remaining = total_len - extended_len
-
- # Pad if some time steps poking out
- if remaining != 0:
- num_folds += 1
- padding = target + 2 * overlap - remaining
- x = self.pad_tensor(x, padding, side='after')
-
- if torch.cuda.is_available():
- folded = torch.zeros(num_folds, target + 2 * overlap, features).cuda()
- else:
- folded = torch.zeros(num_folds, target + 2 * overlap, features).cpu()
-
- # Get the values for the folded tensor
- for i in range(num_folds):
- start = i * (target + overlap)
- end = start + target + 2 * overlap
- folded[i] = x[:, start:end, :]
-
- return folded
-
- def xfade_and_unfold(self, y, target, overlap):
-
- ''' Applies a crossfade and unfolds into a 1d array.
-
- Args:
- y (ndarry) : Batched sequences of audio samples
- shape=(num_folds, target + 2 * overlap)
- dtype=np.float64
- overlap (int) : Timesteps for both xfade and rnn warmup
-
- Return:
- (ndarry) : audio samples in a 1d array
- shape=(total_len)
- dtype=np.float64
-
- Details:
- y = [[seq1],
- [seq2],
- [seq3]]
-
- Apply a gain envelope at both ends of the sequences
-
- y = [[seq1_in, seq1_target, seq1_out],
- [seq2_in, seq2_target, seq2_out],
- [seq3_in, seq3_target, seq3_out]]
-
- Stagger and add up the groups of samples:
-
- [seq1_in, seq1_target, (seq1_out + seq2_in), seq2_target, ...]
-
- '''
-
- num_folds, length = y.shape
- target = length - 2 * overlap
- total_len = num_folds * (target + overlap) + overlap
-
- # Need some silence for the rnn warmup
- silence_len = overlap // 2
- fade_len = overlap - silence_len
- silence = np.zeros((silence_len), dtype=np.float64)
-
- # Equal power crossfade
- t = np.linspace(-1, 1, fade_len, dtype=np.float64)
- fade_in = np.sqrt(0.5 * (1 + t))
- fade_out = np.sqrt(0.5 * (1 - t))
-
- # Concat the silence to the fades
- fade_in = np.concatenate([silence, fade_in])
- fade_out = np.concatenate([fade_out, silence])
-
- # Apply the gain to the overlap samples
- y[:, :overlap] *= fade_in
- y[:, -overlap:] *= fade_out
-
- unfolded = np.zeros((total_len), dtype=np.float64)
-
- # Loop to add up all the samples
- for i in range(num_folds):
- start = i * (target + overlap)
- end = start + target + 2 * overlap
- unfolded[start:end] += y[i]
-
- return unfolded
-
- def get_step(self) :
- return self.step.data.item()
-
- def checkpoint(self, model_dir, optimizer) :
- k_steps = self.get_step() // 1000
- self.save(model_dir.joinpath("checkpoint_%dk_steps.pt" % k_steps), optimizer)
-
- def log(self, path, msg) :
- with open(path, 'a') as f:
- print(msg, file=f)
-
- def load(self, path, optimizer) :
- checkpoint = torch.load(path)
- if "optimizer_state" in checkpoint:
- self.load_state_dict(checkpoint["model_state"])
- optimizer.load_state_dict(checkpoint["optimizer_state"])
- else:
- # Backwards compatibility
- self.load_state_dict(checkpoint)
-
- def save(self, path, optimizer) :
- torch.save({
- "model_state": self.state_dict(),
- "optimizer_state": optimizer.state_dict(),
- }, path)
-
- def num_params(self, print_out=True):
- parameters = filter(lambda p: p.requires_grad, self.parameters())
- parameters = sum([np.prod(p.size()) for p in parameters]) / 1_000_000
- if print_out :
- print('Trainable Parameters: %.3fM' % parameters)
diff --git a/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/altair/vegalite/display.py b/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/altair/vegalite/display.py
deleted file mode 100644
index 1f3a13b4613d155fc805849bc9f600f426889c68..0000000000000000000000000000000000000000
--- a/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/altair/vegalite/display.py
+++ /dev/null
@@ -1,17 +0,0 @@
-from ..utils.display import (
- Displayable,
- default_renderer_base,
- json_renderer_base,
- DefaultRendererReturnType,
-)
-from ..utils.display import RendererRegistry, HTMLRenderer
-
-
-__all__ = (
- "Displayable",
- "default_renderer_base",
- "json_renderer_base",
- "RendererRegistry",
- "HTMLRenderer",
- "DefaultRendererReturnType",
-)
diff --git a/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/bs4/formatter.py b/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/bs4/formatter.py
deleted file mode 100644
index c821318d9b2ba3772eefbc2d0e2a4d838980a783..0000000000000000000000000000000000000000
--- a/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/bs4/formatter.py
+++ /dev/null
@@ -1,185 +0,0 @@
-from bs4.dammit import EntitySubstitution
-
-class Formatter(EntitySubstitution):
- """Describes a strategy to use when outputting a parse tree to a string.
-
- Some parts of this strategy come from the distinction between
- HTML4, HTML5, and XML. Others are configurable by the user.
-
- Formatters are passed in as the `formatter` argument to methods
- like `PageElement.encode`. Most people won't need to think about
- formatters, and most people who need to think about them can pass
- in one of these predefined strings as `formatter` rather than
- making a new Formatter object:
-
- For HTML documents:
- * 'html' - HTML entity substitution for generic HTML documents. (default)
- * 'html5' - HTML entity substitution for HTML5 documents, as
- well as some optimizations in the way tags are rendered.
- * 'minimal' - Only make the substitutions necessary to guarantee
- valid HTML.
- * None - Do not perform any substitution. This will be faster
- but may result in invalid markup.
-
- For XML documents:
- * 'html' - Entity substitution for XHTML documents.
- * 'minimal' - Only make the substitutions necessary to guarantee
- valid XML. (default)
- * None - Do not perform any substitution. This will be faster
- but may result in invalid markup.
- """
- # Registries of XML and HTML formatters.
- XML_FORMATTERS = {}
- HTML_FORMATTERS = {}
-
- HTML = 'html'
- XML = 'xml'
-
- HTML_DEFAULTS = dict(
- cdata_containing_tags=set(["script", "style"]),
- )
-
- def _default(self, language, value, kwarg):
- if value is not None:
- return value
- if language == self.XML:
- return set()
- return self.HTML_DEFAULTS[kwarg]
-
- def __init__(
- self, language=None, entity_substitution=None,
- void_element_close_prefix='/', cdata_containing_tags=None,
- empty_attributes_are_booleans=False, indent=1,
- ):
- """Constructor.
-
- :param language: This should be Formatter.XML if you are formatting
- XML markup and Formatter.HTML if you are formatting HTML markup.
-
- :param entity_substitution: A function to call to replace special
- characters with XML/HTML entities. For examples, see
- bs4.dammit.EntitySubstitution.substitute_html and substitute_xml.
- :param void_element_close_prefix: By default, void elements
- are represented as (XML rules) rather than
- (HTML rules). To get , pass in the empty string.
- :param cdata_containing_tags: The list of tags that are defined
- as containing CDATA in this dialect. For example, in HTML,
- '
- def template_response(*args, **kwargs):
- res = GradioTemplateResponseOriginal(*args, **kwargs)
- res.body = res.body.replace(b'