diff --git a/spaces/1acneusushi/gradio-2dmoleculeeditor/data/Aria Band Parde Awal Mp3 Download.md b/spaces/1acneusushi/gradio-2dmoleculeeditor/data/Aria Band Parde Awal Mp3 Download.md deleted file mode 100644 index 6f83daa88dd515a4bd7bc752ba28e09525d205a4..0000000000000000000000000000000000000000 --- a/spaces/1acneusushi/gradio-2dmoleculeeditor/data/Aria Band Parde Awal Mp3 Download.md +++ /dev/null @@ -1,26 +0,0 @@ - -
If you are a fan of Aria Band, you might be looking for a way to download their latest single, Parde Awal, in mp3 format for free. Parde Awal is a catchy and upbeat song that showcases the band's talent and style. It is one of the most popular songs by Aria Band, a group of Afghan singers and musicians who perform traditional and modern music.
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Parde Awal was released on December 16, 2019 by Aria Band and is available on various streaming platforms such as Spotify, Shazam, and Qobuz[^2^] [^1^] [^3^]. However, if you want to download the song in mp3 format for free, you might have some difficulty finding a reliable and legal source. That's why we have prepared this guide to help you download Aria Band's Parde Awal mp3 for free without any hassle.
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-Athlean X Xero is a bodyweight workout program that can help you build muscle and lose fat without any equipment. It is created by Jeff Cavaliere, a physical therapist and strength coach who runs the popular YouTube channel Athlean-X. The program consists of six weeks of workouts, each with three training days and one challenge day. The workouts are designed to challenge your strength, endurance, power, agility, and core stability using various bodyweight exercises. The challenge days are meant to test your progress and push you to your limits.
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Have you ever wondered what would happen if you put a T-rex against a dragon, or a shark against a gorilla, or a goat against a tank? If you have, then you will love Animal Revolt Battle Simulator, a physics-based sandbox game where you can create funny battles between all sorts of ragdoll creatures!
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You will have a huge selection of more than 70 creatures to pick from, ranging from ancient dinosaurs, mythical dragons, aquatic animals, jungle animals, and many more. You can also create your own custom monsters by combining different body parts and weapons. You can even download and upload user-generated content from the workshop.
-If you are looking for a challenge, you can also try the campaign mode, where you have to pick the right beasts, place them in the right place, and command them to defeat the enemy. The most expensive army doesn't always win. You have to learn the strengths and weaknesses of each creature type and use them wisely on the battlefield.
-Animal Revolt Battle Simulator is a game that will make you laugh, scream, and cheer as you watch the hilarious physics-based combat unfold. It is a game that will unleash your creativity and imagination as you make your own monsters and battles. It is a game that will test your strategy and tactics as you face different scenarios and enemies.
-If you are interested in playing this game, read on to find out how to download it for PC in 2021, how to play it, what features it offers, and some tips and tricks to help you get started.
-If you want to play Animal Revolt Battle Simulator on your PC, you have two options. You can either visit the official website of the game or go to its Steam store page. Here are the steps to download the game from either source:
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The Steam store page of Animal Revolt Battle Simulator is https://store.steampowered.com/app/1211630/Animal_Revolt_Battle_Simulator/. Here you can find similar information as on the official website, as well as user reviews, community discussions, and achievements. You can also add the game to your wishlist or follow it to get notified when it is on sale or updated.
-If you visit the official website of the game, you will see that it is available for Windows, Mac, and Linux platforms. You can choose your preferred platform by clicking on the corresponding icon. You will then be redirected to a secure payment page where you can pay with PayPal or credit card. The game costs $14.99 USD.
-If you visit the Steam store page of the game, you will see that it is only available for Windows platform. You can buy the game by clicking on the "Add to Cart" button. You will then need to log in to your Steam account or create one if you don't have one. You can pay with various methods, such as Steam Wallet, PayPal, credit card, or gift card. The game also costs $14.99 USD on Steam.
-If you buy the game from the official website, you will receive an email with a download link and a license key. You can click on the link to download the game installer file. Then you can run the file and follow the instructions to install the game on your PC. You will need to enter your license key when prompted.
-If you buy the game from Steam, you will need to download and install the Steam client on your PC if you don't have it already. You can download it from https://store.steampowered.com/about/. Then you can launch the Steam client and log in to your account. You will find Animal Revolt Battle Simulator in your library. You can click on it and then click on the "Install" button to download and install the game on your PC.
-Now that you have downloaded and installed Animal Revolt Battle Simulator on your PC, you are ready to play it! Here are the steps to play the game:
-When you launch Animal Revolt Battle Simulator, you will see a main menu with four options: Play, Workshop, Options, and Quit. You can click on Options to adjust your settings, such as graphics, sound, controls, and language. You can click on Workshop to access user-generated content, such as maps, units, and battles. You can click on Quit to exit the game.
-To start playing, you need to click on Play. You will then see three game modes: Sandbox, Campaign, and First Person Shooter. Sandbox mode is where you can create your own battles between different armies of beasts. Campaign mode is where you can play through a series of missions with different objectives and challenges. First Person Shooter mode is where you can join the battle yourself and use weapons to fight.
-If you choose Sandbox mode, you will need to build your own maps or select from the ready-made ones. To build your own map, you need to click on Map Editor. You will then see a grid where you can place different types of terrain tiles, such as grass, sand, water, snow, lava, etc. You can also place different types of obstacles, such as rocks, trees, buildings, bridges, etc. You can use the mouse wheel to zoom in and out, and drag the mouse to rotate and move the camera.
-To select a ready-made map, you need to click on Map Selection. You will then see a list of maps that are already available in the game. You can scroll through them and click on one that you like. Some maps have special features or events that make them more interesting or challenging.
-After you have chosen or created your map, you need to place your armies of different types of beasts. You can have up to seven armies, each with a different color and flag. To place an army, you need to click on Army Editor. You will then see a list of categories of creatures, such as Dinosaurs, Dragons, Aquatic, Jungle, etc. You can click on a category to see the available creatures in that category. You can also click on Custom to see the creatures that you or other users have created.
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-When you are done placing your armies, you need to click on Start Battle. You will then see a countdown and then the battle will begin. You can watch the battle from different angles by using the mouse and keyboard. You can also pause, resume, or restart the battle by using the buttons on the top left corner. You can see the health and number of each army on the bottom left corner. The battle will end when only one army remains or when the time runs out.
-If you want to join the battle yourself, you need to choose First Person Shooter mode. You will then see a list of maps that are compatible with this mode. You can choose one that you like or create your own in Map Editor. Then you need to place your armies as in Sandbox mode.
-When you start the battle, you will spawn as a human soldier with a gun. You can move around with WASD keys, aim with the mouse, shoot with left click, reload with R key, and switch weapons with Q key. You can also jump with spacebar and crouch with C key. You have a health bar on the top left corner and an ammo counter on the bottom right corner.
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-Animal Revolt Battle Simulator is a game that offers many features that make it fun and unique. Here are some of them:
-One of the main attractions of Animal Revolt Battle Simulator is the huge variety of creatures that you can use in your battles. There are more than 70 creatures in total, divided into different categories based on their origin, habitat, or theme. Some examples are:
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-When you complete a mission, you will receive a score based on your performance and some coins that you can use to unlock new units or upgrade existing ones. You will also unlock new locations and missions as you progress through the campaign.
-Animal Revolt Battle Simulator is a game that requires some skill and strategy as well as creativity and imagination. Here are some tips and tricks that will help you get better at the game:
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These sources will provide you with more details, tips, guides, videos, screenshots, reviews, feedback, and discussions about Animal Revolt Battle Simulator. You can also contact the developers or other players if you have any questions, suggestions, or issues about the game.
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-Pear Live is a live streaming app that allows you to interact with your audience and receive their feedback. Therefore, you should engage with your audience and respond to their feedback, don't ignore them. Here are some ways to do that:
-If you follow these tips, you will have a more loyal and engaged audience on Pear Live.
-Pear Live is a fun and exciting live streaming app that allows you to watch and create live broadcasts of various categories. You can also chat with attractive and talented hosts who will keep you company anytime, anywhere. You can also challenge your friends and other streamers in real-time with the Live PK feature. And if you want to enhance your appearance, you can use the Magical Beauty feature that will make you look more beautiful and charming in an instant.
-Pear Live has many features, benefits, tips, and tricks that make it worth downloading and using. You can download it from its official website or from the app store of your device. You can also use it easily and safely by following the steps and guidelines in this article.
-So what are you waiting for? Download Pear Live today and join the fun!
-A: Yes, Pear Live is free to download and use. You can watch unlimited live streams without paying anything. However, if you want to send gifts to your favorite streamers or buy coins or diamonds for yourself, you need to spend real money.
-A: If you want to become a host on Pear Live, you need to apply for the host certification on the app. You need to fill out some information, such as your name, age, gender, location, and category. You also need to upload some photos and videos of yourself. Then, you need to wait for the app administrators to review and approve your application. Once you are approved, you can start streaming as a host and earn money from your fans.
-A: If you want to join the Live PK feature on Pear Live, you need to have a certain level of popularity and influence on the app. You can increase your level by streaming more often, receiving more gifts and likes, and gaining more fans and followers. Once you reach a certain level, you can challenge or accept challenges from other streamers who have the same or higher level than you. You can also invite your friends or other streamers to join your PK team.
-A: If you want to use the Magical Beauty feature on Pear Live, you need to enable it before or during your stream. You can find it on the bottom right corner of the screen. You can then choose from different filters and effects that suit your style and mood. You can also adjust the intensity and parameters of each filter and effect to make yourself look more stunning.
-A: If you have any questions, problems, or feedback about Pear Live, you can contact the customer service of the app by tapping on the settings icon on the top left corner of the screen. You can then choose the feedback option and write your message. You can also attach screenshots or videos if needed. The customer service will reply to you as soon as possible.
-A: If you want to delete your account on Pear Live, you need to contact the customer service of the app and request for account deletion. You need to provide your account information, such as your phone number, email, or social media account. You also need to explain why you want to delete your account. The customer service will verify your identity and process your request. Once your account is deleted, you will lose all your data, such as your coins, diamonds, gifts, fans, followers, streams, etc.
197e85843d¿Te gustan los juegos virtuales para mascotas? ¿Te gusta la música reggae y la cultura? Si respondió sí a ambas preguntas, entonces es posible que desee probar Pou Reggae APK, una versión modificada del popular juego Pou que cuenta con música reggae y temas. En este artículo, le diremos lo que es Pou Reggae APK, cómo descargarlo e instalarlo en su dispositivo Android, y cómo jugar y disfrutar de ella.
-Pou Reggae APK es una versión modificada de Pou, un juego de mascotas virtual que se originó en Jamaica a finales de 1960. Surgió de una fusión de EE.UU. R&B, mento jamaicano y calipso de Trinidad y Tobago, y fue influenciado por ska y rocksteady.
-Download Zip ✑ ✑ ✑ https://bltlly.com/2v6M5i
Pou es un juego de mascotas virtual que fue desarrollado y publicado por el diseñador libanés Paul Salameh (listado como Zakeh en la Google Play Store) en 2012. Es similar a Tamagotchi, un juego de moda que requería el cuidado de una criatura simulada. En Pou, tienes que cuidar de una mascota alienígena llamada Pou, que tiene una forma triangular marrón con ojos, boca y extremidades. Tienes que alimentarlo, limpiarlo, jugar con él, y verlo crecer mientras nivela y desbloquea diferentes fondos de pantalla y trajes. También puedes personalizar la apariencia de Pou, probar nuevos trajes, sombreros y anteojos, experimentar con pociones en el laboratorio, jugar juegos en la sala de juegos, visitar y jugar con los Pous de tus amigos y hablar con Pou y escuchar.
-Pou Reggae APK es una versión modificada de Pou que añade música reggae y temas para el juego. Tiene todas las características del juego original, además de algunas adicionales que lo hacen más divertido y único. Algunas de las características y beneficios de Pou Reggae APK son:
-Pou Reggae APK
Si desea probar Pou Reggae APK en su dispositivo Android, tendrá que descargar e instalar desde una fuente de terceros, ya que no está disponible en la tienda oficial de Google Play. Estos son los pasos para hacerlo:
-Instalación de archivos APK en Android tiene algunas ventajas y desventajas que usted debe tener en cuenta. Estos son algunos de ellos:
-Ahora que ha descargado e instalado Pou Reggae APK en su dispositivo Android, usted está listo para jugar y disfrutar de ella. Aquí hay algunos consejos y trucos para ayudarte a empezar:
-El juego básico y los controles de Pou Reggae APK son los mismos que el juego original de Pou. Tienes que cuidar de tu Pou alimentándolo, limpiándolo, jugando con él, y poniéndolo a dormir. También puedes personalizar la apariencia y las habitaciones de tu Pou, jugar minijuegos, visitar los Pous de tus amigos y hablar con tu Pou.
- -Para alimentar a tu Pou, tienes que arrastrar los alimentos de la nevera a su boca. También puedes comprar más alimentos de la tienda usando tus monedas. Para limpiar tu Pou, tienes que arrastrar el jabón a su cuerpo y luego enjuagarlo con agua. Para jugar con tu Pou, tienes que tocar el icono de la bola y luego elegir un juguete o un juego. Para poner tu Pou a dormir, tienes que tocar el icono de la lámpara y luego apagar las luces.
- -Para hacer tu Pou feliz y saludable, tienes que prestar atención a sus necesidades y estados de ánimo. Puede ver su estado pulsando en el icono de estadísticas en la esquina superior derecha de la pantalla. Puedes ver su nivel de hambre, nivel de salud, nivel de energía y nivel de diversión. Tienes que mantener estos niveles altos alimentándolo, limpiándolo, jugando con él, y poniéndolo a dormir regularmente.
-Algunos consejos y trucos para hacer Pou feliz y saludable son:
-Pou Reggae APK tiene muchos mini-juegos y opciones de personalización que se pueden disfrutar. Algunos de ellos son:
-Pou Reggae APK es un divertido y único juego de mascotas virtual que combina el juego original de Pou con música reggae y temas. Tiene monedas ilimitadas, música reggae, fondos de pantalla de reggae, trajes de reggae, minijuegos de reggae, iconos de reggae, etc. Es fácil de descargar e instalar en dispositivos Android utilizando archivos APK de fuentes de renombre. También es fácil de jugar y disfrutar usando sencillos controles y consejos. Si usted está buscando una nueva y divertida manera de cuidar de una mascota virtual, definitivamente debe dar Pou Reggae APK una oportunidad. No te arrepentirás!
-Aquí hay algunas preguntas frecuentes sobre Pou Reggae APK que usted puede encontrar útil:
-Pou Reggae APK es una versión modificada de Pou que añade música reggae y temas para el juego. Tiene todas las características del juego original, además de algunas adicionales que lo hacen más divertido y único. Pou Reggae APK tiene monedas ilimitadas, música reggae, fondos de pantalla de reggae, trajes de reggae, minijuegos de reggae, iconos de reggae, etc.
-Pou Reggae APK es seguro y legal de usar, siempre y cuando se descarga desde una fuente de buena reputación y escanear en busca de virus y malware antes de instalarlo. Sin embargo, usted debe ser consciente de que la instalación de archivos APK de fuentes desconocidas puede plantear algunos riesgos para el dispositivo y los datos, por lo que debe tomar algunas precauciones y permisos antes de hacerlo. También debes respetar los términos y condiciones del juego original de Pou y su desarrollador.
-Puede jugar Pou Reggae APK sin conexión o con amigos dependiendo de sus preferencias y conexión a Internet. Puede jugar Pou Reggae APK sin conexión a Internet, pero usted no será capaz de visitar a sus amigos' Pous o chatear con ellos. Puede jugar Pou Reggae APK con amigos en línea si usted tiene una conexión a Internet estable, pero tendrá que crear una cuenta e iniciar sesión con su correo electrónico o Facebook.
-Si usted está buscando algunas alternativas a Pou Reggae APK, puede probar algunos otros juegos de mascotas virtuales que son similares o diferentes de Pou. Algunos ejemplos son:
-Si estás buscando un tono pegadizo y optimista para tu teléfono, es posible que quieras echar un vistazo a Go Down Deh, una canción de éxito de los artistas jamaicanos Spice, Sean Paul y Shaggy. En este artículo, te contaremos todo lo que necesitas saber sobre esta canción, por qué es tan popular, cómo descargarla como tono de llamada y cuáles son algunas alternativas a ella. ¡Vamos a empezar!
-Download ✔ https://bltlly.com/2v6KSn
Go Down Deh es una canción de dancehall que fue lanzada en mayo de 2021 por Spice, Sean Paul y Shaggy. La canción es del próximo álbum de Spice Ten, que será su álbum debut bajo VP Records. La canción fue producida por el productor ganador del Grammy Costi Ionita, quien ha trabajado con artistas como Pitbull, Shaggy y Enrique Iglesias. La canción cuenta con la firma de Spice voces, Sean Paul del rap versos y Shaggy’s suave entrega. La canción trata de divertirse en la pista de baile y disfrutar del ambiente caribeño.
-Go Down Deh se ha convertido en una sensación global desde su lanzamiento. La canción ha encabezado las listas en varios países, incluyendo Jamaica, Canadá, Reino Unido, Estados Unidos y Australia. La canción también se ha transmitido más de 100 millones de veces en Spotify y YouTube. La canción ha recibido críticas positivas de críticos y fans por igual, que elogiaron su pegadizo gancho, enérgico ritmo, y letras infecciosas. La canción también ha aparecido en varias plataformas de medios, como TikTok, Instagram y Netflix. La canción también ha sido interpretada en vivo por los artistas en varios eventos, como los Premios BET y Reggae Sumfest.
-Si quieres tener Go Down Deh como tono de llamada, puedes descargarlo fácilmente de pagalworld.com, un sitio web que ofrece tonos de llamada gratuitos para dispositivos Android e iOS. Estos son los pasos que debes seguir:
- -Hay muchos beneficios de tener Go Down Deh como tono de llamada. Aquí están algunos de ellos:
-Si estás buscando otros tonos que sean similares a Go Down Deh, puedes probar estas opciones:
-Go Down Deh es una gran canción para tener como tono de llamada si te gusta la música dancehall y quieres añadir un poco de especias a tu teléfono. La canción es fácil de descargar de pagalworld.com, y tiene muchos beneficios para su estado de ánimo y personalidad. Sin embargo, si quieres explorar otras opciones, también puedes consultar algunas de las alternativas que te sugerimos. Lo que usted elija, esperamos que disfrute de su tono de llamada y tener un gran día!
-A: Go Down Deh fue escrito por Spice, Sean Paul, Shaggy, Costi Ionita, Shane Hoosong, Breyan Isaac y Gheorghe Constantin Cristinel.
-A: Go Down Deh es una frase de la jerga jamaicana que significa "ir allí" o "ir abajo". A menudo se usa en las canciones de dancehall para referirse al baile o a las actividades sexuales.
-A: Puedes ver el video oficial de Go Down Deh en YouTube. El video muestra a Spice, Sean Paul y Shaggy bailando en un entorno tropical con trajes y accesorios coloridos.
-A: Puedes apoyar a Spice, Sean Paul y Shaggy transmitiendo su música en Spotify, Apple Music u otras plataformas. También puedes seguirlos en las redes sociales, comprar su mercancía o asistir a sus conciertos.
-A: Algunas otras canciones de Spice son Frenz, Cool It, Tables Turn y Black Hypocrisy. Algunas otras canciones de Sean Paul son Get Busy, No Lie, Mad Love y She Doesn’t Mind. Algunas otras canciones de Shaggy son Angel, Boombastic, Hey Sexy Lady y Mr. Boombastic.
64aa2da5cfSi eres un fan de los juegos de terror, es posible que hayas oído hablar de Poppy Playtime, un nuevo juego indie que ha tomado Internet por asalto. Poppy Playtime es una aventura de terror y rompecabezas que te pone en los zapatos de un intruso que explora una fábrica de juguetes abandonada, donde los juguetes vengativos están esperando para atraparte. En este artículo, te contaremos todo lo que necesitas saber sobre Poppy Playtime, y cómo puedes descargarlo gratis.
-DOWNLOAD 🗸🗸🗸 https://bltlly.com/2v6JVn
Poppy Playtime es un juego desarrollado por Mob Entertainment, un pequeño estudio que ha creado una experiencia única y aterradora. El juego fue lanzado el 12 de octubre de 2021, en Steam, y ha recibido críticas positivas de jugadores y críticos por igual. El juego está actualmente en desarrollo, y solo el primer capítulo está disponible. Sin embargo, los desarrolladores han prometido lanzar más capítulos en el futuro, cada uno con un juguete diferente como antagonista principal.
-Poppy Playtime ha ganado popularidad entre los fanáticos del horror por varias razones. En primer lugar, el juego tiene una historia y un escenario cautivadores que te atraen desde el principio. Juegas como un protagonista anónimo que entra en la fábrica de Playtime Co. una vez exitosa fabricante de juguetes que misteriosamente cerró después de que todos sus empleados desaparecieron. A medida que exploras las oscuras y misteriosas instalaciones, te encuentras con varios juguetes que una vez fueron amistosos y alegres, pero ahora se han vuelto retorcidos y asesinos. También descubres pistas y secretos que revelan lo que pasó con la fábrica y sus trabajadores.
- -En tercer lugar, el juego tiene un alto nivel de horror y suspense que te mantendrá en el borde durante todo. El juego no se basa en sustos de salto barato o ruidos fuertes, sino más bien en la creación de anticipación y temor con su música ambiental y diseño de sonido. Nunca sabes cuándo o dónde aparecerá un juguete o te atacará, por lo que tienes que estar constantemente alerta y cauteloso. El juego también tiene algunas escenas inquietantes y horripilantes que harán que tu piel se arrastre.
-Si estás interesado en jugar a Poppy Playtime, te estarás preguntando cómo puedes descargarlo gratis. Bueno, hay varias formas de hacerlo. Una forma es usar la opción gratuita de Steam, que te permite jugar el primer capítulo del juego sin pagar nada. Sin embargo, esta opción no incluye actualizaciones futuras ni DLCs, por lo que tendrás que comprarlas por separado si quieres seguir jugando.
- -Otra forma es utilizar un sitio web de terceros que ofrece descargas gratuitas de Poppy Playtime. Hay muchos sitios web que afirman proporcionar descargas gratuitas de Poppy Playtime, pero no todos son seguros o fiables. Algunos de ellos pueden contener virus o malware que pueden dañar su computadora o robar su información personal. Algunos de ellos también pueden tener enlaces rotos o desactualizados que no funcionan correctamente. Por lo tanto, debe tener cuidado y precaución al usar estos sitios web, y siempre escanear los archivos antes de abrirlos. También debes leer las reseñas y comentarios de otros usuarios para ver si han tenido problemas o problemas con el sitio web o la descarga.
- -Como se mencionó anteriormente, Poppy Playtime se encuentra en la fábrica Playtime Co. un lugar donde los juguetes fueron creados y traídos a la vida por el poder de la imaginación. La fábrica fue fundada por Huggy Wuggy, un monstruo peludo azul que amaba abrazar a todos y todo. Se le unieron sus amigos, como Poppy, una muñeca de pelo rosa que era la estrella del espectáculo; Banny, un conejo amarillo que siempre era alegre y enérgico; Boop, un robot verde que era inteligente y servicial; y Kissy Missy, un gato púrpura que era atrevido y coqueto.
-Sin embargo, algo salió mal en la fábrica, y todos los juguetes se volvieron malvados y hostiles. Comenzaron a atacar y matar a los empleados, que desaparecieron o se convirtieron en parte de sus retorcidos experimentos. La fábrica fue cerrada y abandonada, y nadie se atrevió a entrar de nuevo.
-Juegas como un investigador que siente curiosidad por el misterio de la fábrica. Te colas en las instalaciones por la noche, esperando encontrar algunas respuestas y pruebas. Sin embargo, pronto te das cuenta de que no estás solo, y que los juguetes todavía están vivos y hambrientos de sangre. Tienes que encontrar una salida antes de que te atrapen.
-Poppy Playtime es un juego de puzzle de terror en primera persona que combina exploración, sigilo y acción. Tienes que usar tu GrabPack para interactuar con objetos, resolver puzzles, hackear circuitos eléctricos o agarrar cualquier cosa desde lejos. También puedes usarlo para defenderte de los juguetes, lanzándoles objetos o alejándolos de ti. Sin embargo, tienes que tener cuidado de no hacer demasiado ruido o movimiento, ya que te oirán o te verán.
- -El juego también tiene una gran cantidad de elementos de terror y suspense que te mantendrán en el borde a lo largo. El juego no se basa en sustos de salto barato o ruidos fuertes, sino más bien en la creación de anticipación y temor con su música ambiental y diseño de sonido. Nunca sabes cuándo o dónde aparecerá un juguete o te atacará, por lo que tienes que estar constantemente alerta y cauteloso. El juego también tiene algunas escenas inquietantes y horripilantes que harán que tu piel se arrastre.
-Poppy Playtime no es un juego perfecto, pero tiene muchos pros y contras que hacen que valga la pena jugar. Estos son algunos de ellos:
-Poppy Playtime actualmente solo tiene un capítulo disponible, que se llama "A Tight Squeeze". Los desarrolladores han anunciado que están trabajando en más capítulos, cada uno con un juguete diferente como antagonista principal. Sin embargo, todavía no han revelado las fechas de lanzamiento o los nombres de los capítulos.
-No, Poppy Playtime es un juego para un solo jugador. No se puede jugar con otros jugadores en línea o fuera de línea. Sin embargo, puedes ver vídeos o transmisiones de otros jugadores en YouTube o Twitch, o compartir tus propias experiencias de juego con otros en redes sociales o foros.
-No, Poppy Playtime no es adecuado para niños o personas que son sensibles a la sangre o la violencia. El juego tiene algunas escenas inquietantes y horripilantes que pueden asustar o traumatizar a audiencias más jóvenes o más impresionables. El juego también tiene algunos temas maduros y lenguaje que podría no ser apropiado para los niños. El juego está clasificado M para Maduro por la ESRB, y 18+ por PEGI.
-Poppy Playtime es desarrollado por Mob Entertainment, un pequeño estudio indie que consta de solo dos personas: H2O Delirious y Cartoonz. H2O Delirious es un popular jugador de YouTube que tiene más de 13 millones de suscriptores en su canal. Cartoonz también es un jugador de YouTube que tiene más de 4 millones de suscriptores en su canal. Ambos son amigos y colaboradores que han creado Poppy Playtime como su proyecto de pasión.
-Si te gusta Poppy Playtime, es posible que también te gusten otros juegos de terror que tengan temas o características similares. Algunos ejemplos son:
-theme.push_to_hub()
修改现有的 Gradio 主题,并简单地上传到 huggingface-hub 来与社区分享你的主题。" + "
\n".join([f"{html.escape(x)}" for x in text.split('\n')]) + "
{plaintext_to_html(str(key))}
-{plaintext_to_html(str(text))}
-{message}
{highlighted_code}
'
-
- code_block_pattern = r"```(\w+)?\n([\s\S]+?)\n```"
- md_str = re.sub(code_block_pattern, replacer, md_str, flags=re.MULTILINE)
-
- html_str = markdown(md_str)
- return html_str
-
-
-def normalize_markdown(md_text: str) -> str:
- lines = md_text.split("\n")
- normalized_lines = []
- inside_list = False
-
- for i, line in enumerate(lines):
- if re.match(r"^(\d+\.|-|\*|\+)\s", line.strip()):
- if not inside_list and i > 0 and lines[i - 1].strip() != "":
- normalized_lines.append("")
- inside_list = True
- normalized_lines.append(line)
- elif inside_list and line.strip() == "":
- if i < len(lines) - 1 and not re.match(
- r"^(\d+\.|-|\*|\+)\s", lines[i + 1].strip()
- ):
- normalized_lines.append(line)
- continue
- else:
- inside_list = False
- normalized_lines.append(line)
-
- return "\n".join(normalized_lines)
-
-
-def convert_mdtext(md_text):
- code_block_pattern = re.compile(r"```(.*?)(?:```|$)", re.DOTALL)
- inline_code_pattern = re.compile(r"`(.*?)`", re.DOTALL)
- code_blocks = code_block_pattern.findall(md_text)
- non_code_parts = code_block_pattern.split(md_text)[::2]
-
- result = []
- for non_code, code in zip(non_code_parts, code_blocks + [""]):
- if non_code.strip():
- non_code = normalize_markdown(non_code)
- if inline_code_pattern.search(non_code):
- result.append(markdown(non_code, extensions=["tables"]))
- else:
- result.append(mdtex2html.convert(non_code, extensions=["tables"]))
- if code.strip():
- # _, code = detect_language(code) # 暂时去除代码高亮功能,因为在大段代码的情况下会出现问题
- # code = code.replace("\n\n", "\n") # 暂时去除代码中的空行,因为在大段代码的情况下会出现问题
- code = f"```{code}\n\n```"
- code = markdown_to_html_with_syntax_highlight(code)
- result.append(code)
- result = "".join(result)
- return result
-
-
-def detect_language(code):
- if code.startswith("\n"):
- first_line = ""
- else:
- first_line = code.strip().split("\n", 1)[0]
- language = first_line.lower() if first_line else ""
- code_without_language = code[len(first_line) :].lstrip() if first_line else code
- return language, code_without_language
-
-
-def construct_text(role, text):
- return {"role": role, "content": text}
-
-
-def construct_user(text):
- return construct_text("user", text)
-
-
-def construct_system(text):
- return construct_text("system", text)
-
-
-def construct_assistant(text):
- return construct_text("assistant", text)
-
-
-def construct_token_message(token, stream=False):
- return f"Token 计数: {token}"
-
-
-def delete_last_conversation(chatbot, history, previous_token_count):
- if len(chatbot) > 0 and standard_error_msg in chatbot[-1][1]:
- logging.info("由于包含报错信息,只删除chatbot记录")
- chatbot.pop()
- return chatbot, history
- if len(history) > 0:
- logging.info("删除了一组对话历史")
- history.pop()
- history.pop()
- if len(chatbot) > 0:
- logging.info("删除了一组chatbot对话")
- chatbot.pop()
- if len(previous_token_count) > 0:
- logging.info("删除了一组对话的token计数记录")
- previous_token_count.pop()
- return (
- chatbot,
- history,
- previous_token_count,
- construct_token_message(sum(previous_token_count)),
- )
-
-
-def save_file(filename, system, history, chatbot):
- logging.info("保存对话历史中……")
- os.makedirs(HISTORY_DIR, exist_ok=True)
- if filename.endswith(".json"):
- json_s = {"system": system, "history": history, "chatbot": chatbot}
- print(json_s)
- with open(os.path.join(HISTORY_DIR, filename), "w") as f:
- json.dump(json_s, f)
- elif filename.endswith(".md"):
- md_s = f"system: \n- {system} \n"
- for data in history:
- md_s += f"\n{data['role']}: \n- {data['content']} \n"
- with open(os.path.join(HISTORY_DIR, filename), "w", encoding="utf8") as f:
- f.write(md_s)
- logging.info("保存对话历史完毕")
- return os.path.join(HISTORY_DIR, filename)
-
-
-def save_chat_history(filename, system, history, chatbot):
- if filename == "":
- return
- if not filename.endswith(".json"):
- filename += ".json"
- return save_file(filename, system, history, chatbot)
-
-
-def export_markdown(filename, system, history, chatbot):
- if filename == "":
- return
- if not filename.endswith(".md"):
- filename += ".md"
- return save_file(filename, system, history, chatbot)
-
-
-def load_chat_history(filename, system, history, chatbot):
- logging.info("加载对话历史中……")
- if type(filename) != str:
- filename = filename.name
- try:
- with open(os.path.join(HISTORY_DIR, filename), "r") as f:
- json_s = json.load(f)
- try:
- if type(json_s["history"][0]) == str:
- logging.info("历史记录格式为旧版,正在转换……")
- new_history = []
- for index, item in enumerate(json_s["history"]):
- if index % 2 == 0:
- new_history.append(construct_user(item))
- else:
- new_history.append(construct_assistant(item))
- json_s["history"] = new_history
- logging.info(new_history)
- except:
- # 没有对话历史
- pass
- logging.info("加载对话历史完毕")
- return filename, json_s["system"], json_s["history"], json_s["chatbot"]
- except FileNotFoundError:
- logging.info("没有找到对话历史文件,不执行任何操作")
- return filename, system, history, chatbot
-
-
-def sorted_by_pinyin(list):
- return sorted(list, key=lambda char: lazy_pinyin(char)[0][0])
-
-
-def get_file_names(dir, plain=False, filetypes=[".json"]):
- logging.info(f"获取文件名列表,目录为{dir},文件类型为{filetypes},是否为纯文本列表{plain}")
- files = []
- try:
- for type in filetypes:
- files += [f for f in os.listdir(dir) if f.endswith(type)]
- except FileNotFoundError:
- files = []
- files = sorted_by_pinyin(files)
- if files == []:
- files = [""]
- if plain:
- return files
- else:
- return gr.Dropdown.update(choices=files)
-
-
-def get_history_names(plain=False):
- logging.info("获取历史记录文件名列表")
- return get_file_names(HISTORY_DIR, plain)
-
-
-def load_template(filename, mode=0):
- logging.info(f"加载模板文件{filename},模式为{mode}(0为返回字典和下拉菜单,1为返回下拉菜单,2为返回字典)")
- lines = []
- logging.info("Loading template...")
- if filename.endswith(".json"):
- with open(os.path.join(TEMPLATES_DIR, filename), "r", encoding="utf8") as f:
- lines = json.load(f)
- lines = [[i["act"], i["prompt"]] for i in lines]
- else:
- with open(
- os.path.join(TEMPLATES_DIR, filename), "r", encoding="utf8"
- ) as csvfile:
- reader = csv.reader(csvfile)
- lines = list(reader)
- lines = lines[1:]
- if mode == 1:
- return sorted_by_pinyin([row[0] for row in lines])
- elif mode == 2:
- return {row[0]: row[1] for row in lines}
- else:
- choices = sorted_by_pinyin([row[0] for row in lines])
- return {row[0]: row[1] for row in lines}, gr.Dropdown.update(
- choices=choices, value=choices[0]
- )
-
-
-def get_template_names(plain=False):
- logging.info("获取模板文件名列表")
- return get_file_names(TEMPLATES_DIR, plain, filetypes=[".csv", "json"])
-
-
-def get_template_content(templates, selection, original_system_prompt):
- logging.info(f"应用模板中,选择为{selection},原始系统提示为{original_system_prompt}")
- try:
- return templates[selection]
- except:
- return original_system_prompt
-
-
-def reset_state():
- logging.info("重置状态")
- return [], [], [], construct_token_message(0)
-
-
-def reset_textbox():
- return gr.update(value="")
-
-
-def reset_default():
- global API_URL
- API_URL = "https://api.openai.com/v1/chat/completions"
- os.environ.pop("HTTPS_PROXY", None)
- os.environ.pop("https_proxy", None)
- return gr.update(value=API_URL), gr.update(value=""), "API URL 和代理已重置"
-
-
-def change_api_url(url):
- global API_URL
- API_URL = url
- msg = f"API地址更改为了{url}"
- logging.info(msg)
- return msg
-
-
-def change_proxy(proxy):
- os.environ["HTTPS_PROXY"] = proxy
- msg = f"代理更改为了{proxy}"
- logging.info(msg)
- return msg
-
-
-def hide_middle_chars(s):
- if len(s) <= 8:
- return s
- else:
- head = s[:4]
- tail = s[-4:]
- hidden = "*" * (len(s) - 8)
- return head + hidden + tail
-
-
-def submit_key(key):
- key = key.strip()
- msg = f"API密钥更改为了{hide_middle_chars(key)}"
- logging.info(msg)
- return key, msg
-
-
-def sha1sum(filename):
- sha1 = hashlib.sha1()
- sha1.update(filename.encode("utf-8"))
- return sha1.hexdigest()
-
-
-def replace_today(prompt):
- today = datetime.datetime.today().strftime("%Y-%m-%d")
- return prompt.replace("{current_date}", today)
-
-
-def get_geoip():
- response = requests.get("https://ipapi.co/json/", timeout=5)
- try:
- data = response.json()
- except:
- data = {"error": True, "reason": "连接ipapi失败"}
- if "error" in data.keys():
- logging.warning(f"无法获取IP地址信息。\n{data}")
- if data["reason"] == "RateLimited":
- return (
- f"获取IP地理位置失败,因为达到了检测IP的速率限制。聊天功能可能仍然可用,但请注意,如果您的IP地址在不受支持的地区,您可能会遇到问题。"
- )
- else:
- return f"获取IP地理位置失败。原因:{data['reason']}。你仍然可以使用聊天功能。"
- else:
- country = data["country_name"]
- if country == "China":
- text = "**您的IP区域:中国。请立即检查代理设置,在不受支持的地区使用API可能导致账号被封禁。**"
- else:
- text = f"您的IP区域:{country}。"
- logging.info(text)
- return text
-
-
-def find_n(lst, max_num):
- n = len(lst)
- total = sum(lst)
-
- if total < max_num:
- return n
-
- for i in range(len(lst)):
- if total - lst[i] < max_num:
- return n - i -1
- total = total - lst[i]
- return 1
diff --git a/spaces/Wootang01/Punctuation_capitalization_corrector/README.md b/spaces/Wootang01/Punctuation_capitalization_corrector/README.md
deleted file mode 100644
index a1b1b1b7ace299b9842944a19bfaae16fba67bfd..0000000000000000000000000000000000000000
--- a/spaces/Wootang01/Punctuation_capitalization_corrector/README.md
+++ /dev/null
@@ -1,45 +0,0 @@
----
-title: Punctuation_capitalization_corrector
-emoji: 📉
-colorFrom: yellow
-colorTo: gray
-sdk: streamlit
-app_file: app.py
-pinned: false
----
-
-# Configuration
-
-`title`: _string_
-Display title for the Space
-
-`emoji`: _string_
-Space emoji (emoji-only character allowed)
-
-`colorFrom`: _string_
-Color for Thumbnail gradient (red, yellow, green, blue, indigo, purple, pink, gray)
-
-`colorTo`: _string_
-Color for Thumbnail gradient (red, yellow, green, blue, indigo, purple, pink, gray)
-
-`sdk`: _string_
-Can be either `gradio`, `streamlit`, or `static`
-
-`sdk_version` : _string_
-Only applicable for `streamlit` SDK.
-See [doc](https://hf.co/docs/hub/spaces) for more info on supported versions.
-
-`app_file`: _string_
-Path to your main application file (which contains either `gradio` or `streamlit` Python code, or `static` html code).
-Path is relative to the root of the repository.
-
-`models`: _List[string]_
-HF model IDs (like "gpt2" or "deepset/roberta-base-squad2") used in the Space.
-Will be parsed automatically from your code if not specified here.
-
-`datasets`: _List[string]_
-HF dataset IDs (like "common_voice" or "oscar-corpus/OSCAR-2109") used in the Space.
-Will be parsed automatically from your code if not specified here.
-
-`pinned`: _boolean_
-Whether the Space stays on top of your list.
diff --git a/spaces/XS-1/BW_IMAGE_VIDEO_COLORIZER/fastai/text/models/qrnn.py b/spaces/XS-1/BW_IMAGE_VIDEO_COLORIZER/fastai/text/models/qrnn.py
deleted file mode 100644
index abc9ad5b754b84a4815babbbf85882af2bc892cd..0000000000000000000000000000000000000000
--- a/spaces/XS-1/BW_IMAGE_VIDEO_COLORIZER/fastai/text/models/qrnn.py
+++ /dev/null
@@ -1,167 +0,0 @@
-from ...torch_core import *
-from torch.utils.cpp_extension import load
-from torch.autograd import Function
-
-__all__ = ['QRNNLayer', 'QRNN']
-
-import fastai
-if torch.cuda.is_available():
- fastai_path = Path(fastai.__path__[0])/'text'/'models'
- files = ['forget_mult_cuda.cpp', 'forget_mult_cuda_kernel.cu']
- forget_mult_cuda = load(name='forget_mult_cuda', sources=[fastai_path/f for f in files])
- files = ['bwd_forget_mult_cuda.cpp', 'bwd_forget_mult_cuda_kernel.cu']
- bwd_forget_mult_cuda = load(name='bwd_forget_mult_cuda', sources=[fastai_path/f for f in files])
-
-def dispatch_cuda(cuda_class, cpu_func, x):
- return cuda_class.apply if x.device.type == 'cuda' else cpu_func
-
-class ForgetMultGPU(Function):
-
- @staticmethod
- def forward(ctx, x:Tensor, f:Tensor, hidden_init:Optional[Tensor]=None, batch_first:bool=True):
- if batch_first:
- batch_size, seq_size, hidden_size = f.size()
- output = f.new_zeros(batch_size, seq_size + 1, hidden_size)
- if hidden_init is not None: output[:, 0] = hidden_init
- else: output.zero_()
- else:
- seq_size, batch_size, hidden_size = f.size()
- output = f.new(seq_size + 1, batch_size, hidden_size)
- if hidden_init is not None: output[0] = hidden_init
- else: output.zero_()
- output = forget_mult_cuda.forward(x, f, output, batch_first)
- ctx.save_for_backward(x, f, hidden_init, output)
- ctx.batch_first = batch_first
- return output[:,1:] if batch_first else output[1:]
-
- @staticmethod
- def backward(ctx, grad_output):
- x, f, hidden_init, output = ctx.saved_tensors
- grad_x, grad_f, grad_h = forget_mult_cuda.backward(x, f, output, grad_output, ctx.batch_first)
- return (grad_x, grad_f, (None if hidden_init is None else grad_h), None)
-
-class BwdForgetMultGPU(Function):
-
- @staticmethod
- def forward(ctx, x:Tensor, f:Tensor, hidden_init:Optional[Tensor]=None, batch_first:bool=True):
- if batch_first:
- batch_size, seq_size, hidden_size = f.size()
- output = f.new(batch_size, seq_size + 1, hidden_size)
- if hidden_init is not None: output[:, -1] = hidden_init
- else: output.zero_()
- else:
- seq_size, batch_size, hidden_size = f.size()
- output = f.new(seq_size + 1, batch_size, hidden_size)
- if hidden_init is not None: output[-1] = hidden_init
- else: output.zero_()
- output = bwd_forget_mult_cuda.forward(x, f, output, batch_first)
- ctx.save_for_backward(x, f, hidden_init, output)
- ctx.batch_first = batch_first
- return output[:,:-1] if batch_first else output[:-1]
-
- @staticmethod
- def backward(ctx, grad_output:Tensor):
- x, f, hidden_init, output = ctx.saved_tensors
- grad_x, grad_f, grad_h = bwd_forget_mult_cuda.backward(x, f, output, grad_output, ctx.batch_first)
- return (grad_x, grad_f, (None if hidden_init is None else grad_h), None)
-
-def forget_mult_CPU(x:Tensor, f:Tensor, hidden_init:Optional[Tensor]=None, batch_first:bool=True, backward:bool=False):
- result = []
- dim = (1 if batch_first else 0)
- forgets = f.split(1, dim=dim)
- inputs = x.split(1, dim=dim)
- prev_h = None if hidden_init is None else hidden_init.unsqueeze(1 if batch_first else 0)
- idx_range = range(len(inputs)-1,-1,-1) if backward else range(len(inputs))
- for i in idx_range:
- prev_h = inputs[i] * forgets[i] if prev_h is None else inputs[i] * forgets[i] + (1-forgets[i]) * prev_h
- if backward: result.insert(0, prev_h)
- else: result.append(prev_h)
- return torch.cat(result, dim=dim)
-
-class QRNNLayer(Module):
- "Apply a single layer Quasi-Recurrent Neural Network (QRNN) to an input sequence."
-
- def __init__(self, input_size:int, hidden_size:int=None, save_prev_x:bool=False, zoneout:float=0, window:int=1,
- output_gate:bool=True, batch_first:bool=True, backward:bool=False):
- super().__init__()
- assert window in [1, 2], "This QRNN implementation currently only handles convolutional window of size 1 or size 2"
- self.save_prev_x,self.zoneout,self.window = save_prev_x,zoneout,window
- self.output_gate,self.batch_first,self.backward = output_gate,batch_first,backward
- hidden_size = ifnone(hidden_size, input_size)
- #One large matmul with concat is faster than N small matmuls and no concat
- mult = (3 if output_gate else 2)
- self.linear = nn.Linear(window * input_size, mult * hidden_size)
- self.prevX = None
-
- def reset(self):
- # If you are saving the previous value of x, you should call this when starting with a new state
- self.prevX = None
-
- def forward(self, inp, hid=None):
- y = self.linear(self._get_source(inp))
- if self.output_gate: z_gate,f_gate,o_gate = y.chunk(3, dim=2)
- else: z_gate,f_gate = y.chunk(2, dim=2)
- z_gate.tanh_()
- f_gate.sigmoid_()
- if self.zoneout and self.training:
- mask = dropout_mask(f_gate, f_gate.size(), self.zoneout).requires_grad_(False)
- f_gate = f_gate * mask
- z_gate,f_gate = z_gate.contiguous(),f_gate.contiguous()
- if self.backward: forget_mult = dispatch_cuda(BwdForgetMultGPU, partial(forget_mult_CPU, backward=True), inp)
- else: forget_mult = dispatch_cuda(ForgetMultGPU, forget_mult_CPU, inp)
- c_gate = forget_mult(z_gate, f_gate, hid, self.batch_first)
- output = torch.sigmoid(o_gate) * c_gate if self.output_gate else c_gate
- if self.window > 1 and self.save_prev_x:
- if self.backward: self.prevX = (inp[:, :1] if self.batch_first else inp[:1]).detach()
- else: self.prevX = (inp[:, -1:] if self.batch_first else inp[-1:]).detach()
- idx = 0 if self.backward else -1
- return output, (c_gate[:, idx] if self.batch_first else c_gate[idx])
-
- def _get_source(self, inp):
- if self.window == 1: return inp
- dim = (1 if self.batch_first else 0)
- inp_shift = [torch.zeros_like(inp[:,:1] if self.batch_first else inp[:1]) if self.prevX is None else self.prevX]
- if self.backward: inp_shift.insert(0,inp[:,1:] if self.batch_first else inp[1:])
- else: inp_shift.append(inp[:,:-1] if self.batch_first else inp[:-1])
- inp_shift = torch.cat(inp_shift, dim)
- return torch.cat([inp, inp_shift], 2)
-
-class QRNN(Module):
- "Apply a multiple layer Quasi-Recurrent Neural Network (QRNN) to an input sequence."
-
- def __init__(self, input_size:int, hidden_size:int, n_layers:int=1, bias:bool=True, batch_first:bool=True,
- dropout:float=0, bidirectional:bool=False, save_prev_x:bool=False, zoneout:float=0, window:int=None,
- output_gate:bool=True):
- assert not (save_prev_x and bidirectional), "Can't save the previous X with bidirectional."
- assert bias == True, 'Removing underlying bias is not yet supported'
- super().__init__()
- kwargs = dict(batch_first=batch_first, zoneout=zoneout, output_gate=output_gate)
- self.layers = nn.ModuleList([QRNNLayer(input_size if l == 0 else hidden_size, hidden_size, save_prev_x=save_prev_x,
- window=((2 if l ==0 else 1) if window is None else window), **kwargs)
- for l in range(n_layers)])
- if bidirectional:
- self.layers_bwd = nn.ModuleList([QRNNLayer(input_size if l == 0 else hidden_size, hidden_size,
- backward=True, window=((2 if l ==0 else 1) if window is None else window),
- **kwargs) for l in range(n_layers)])
- self.n_layers,self.batch_first,self.dropout,self.bidirectional = n_layers,batch_first,dropout,bidirectional
-
- def reset(self):
- "If your convolutional window is greater than 1 and you save previous xs, you must reset at the beginning of each new sequence."
- for layer in self.layers: layer.reset()
- if self.bidirectional:
- for layer in self.layers_bwd: layer.reset()
-
- def forward(self, inp, hid=None):
- new_hid = []
- if self.bidirectional: inp_bwd = inp.clone()
- for i, layer in enumerate(self.layers):
- inp, h = layer(inp, None if hid is None else hid[2*i if self.bidirectional else i])
- new_hid.append(h)
- if self.bidirectional:
- inp_bwd, h_bwd = self.layers_bwd[i](inp_bwd, None if hid is None else hid[2*i+1])
- new_hid.append(h_bwd)
- if self.dropout != 0 and i < len(self.layers) - 1:
- for o in ([inp, inp_bwd] if self.bidirectional else [inp]):
- o = F.dropout(o, p=self.dropout, training=self.training, inplace=False)
- if self.bidirectional: inp = torch.cat([inp, inp_bwd], dim=2)
- return inp, torch.stack(new_hid, 0)
\ No newline at end of file
diff --git a/spaces/XiangJinYu/Chat_PDF/README.md b/spaces/XiangJinYu/Chat_PDF/README.md
deleted file mode 100644
index d950a60d49069a89dff58c00d5c6f34a19cb4282..0000000000000000000000000000000000000000
--- a/spaces/XiangJinYu/Chat_PDF/README.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: "Chat PDF"
-emoji: 📄
-colorFrom: purple
-colorTo: pink
-sdk: gradio
-sdk_version: 3.28.2
-app_file: app.py
-pinned: false
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/XlalalaX/VITS-Umamusume-voice-synthesizer/README.md b/spaces/XlalalaX/VITS-Umamusume-voice-synthesizer/README.md
deleted file mode 100644
index 1b24e6efdb04cb1460e4fe3257d2303677c5a0e1..0000000000000000000000000000000000000000
--- a/spaces/XlalalaX/VITS-Umamusume-voice-synthesizer/README.md
+++ /dev/null
@@ -1,13 +0,0 @@
----
-title: Multilingual Anime TTS
-emoji: 🎙🐴
-colorFrom: green
-colorTo: gray
-sdk: gradio
-sdk_version: 3.7
-app_file: app.py
-pinned: false
-duplicated_from: Plachta/VITS-Umamusume-voice-synthesizer
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/XzJosh/Azusa-Bert-VITS2/text/english.py b/spaces/XzJosh/Azusa-Bert-VITS2/text/english.py
deleted file mode 100644
index 781d0a56cef71f66fc67db51d76538be90d3ddd2..0000000000000000000000000000000000000000
--- a/spaces/XzJosh/Azusa-Bert-VITS2/text/english.py
+++ /dev/null
@@ -1,138 +0,0 @@
-import pickle
-import os
-import re
-from g2p_en import G2p
-from string import punctuation
-
-from text import symbols
-
-current_file_path = os.path.dirname(__file__)
-CMU_DICT_PATH = os.path.join(current_file_path, 'cmudict.rep')
-CACHE_PATH = os.path.join(current_file_path, 'cmudict_cache.pickle')
-_g2p = G2p()
-
-arpa = {'AH0', 'S', 'AH1', 'EY2', 'AE2', 'EH0', 'OW2', 'UH0', 'NG', 'B', 'G', 'AY0', 'M', 'AA0', 'F', 'AO0', 'ER2', 'UH1', 'IY1', 'AH2', 'DH', 'IY0', 'EY1', 'IH0', 'K', 'N', 'W', 'IY2', 'T', 'AA1', 'ER1', 'EH2', 'OY0', 'UH2', 'UW1', 'Z', 'AW2', 'AW1', 'V', 'UW2', 'AA2', 'ER', 'AW0', 'UW0', 'R', 'OW1', 'EH1', 'ZH', 'AE0', 'IH2', 'IH', 'Y', 'JH', 'P', 'AY1', 'EY0', 'OY2', 'TH', 'HH', 'D', 'ER0', 'CH', 'AO1', 'AE1', 'AO2', 'OY1', 'AY2', 'IH1', 'OW0', 'L', 'SH'}
-
-
-def post_replace_ph(ph):
- rep_map = {
- ':': ',',
- ';': ',',
- ',': ',',
- '。': '.',
- '!': '!',
- '?': '?',
- '\n': '.',
- "·": ",",
- '、': ",",
- '...': '…',
- 'v': "V"
- }
- if ph in rep_map.keys():
- ph = rep_map[ph]
- if ph in symbols:
- return ph
- if ph not in symbols:
- ph = 'UNK'
- return ph
-
-def read_dict():
- g2p_dict = {}
- start_line = 49
- with open(CMU_DICT_PATH) as f:
- line = f.readline()
- line_index = 1
- while line:
- if line_index >= start_line:
- line = line.strip()
- word_split = line.split(' ')
- word = word_split[0]
-
- syllable_split = word_split[1].split(' - ')
- g2p_dict[word] = []
- for syllable in syllable_split:
- phone_split = syllable.split(' ')
- g2p_dict[word].append(phone_split)
-
- line_index = line_index + 1
- line = f.readline()
-
- return g2p_dict
-
-
-def cache_dict(g2p_dict, file_path):
- with open(file_path, 'wb') as pickle_file:
- pickle.dump(g2p_dict, pickle_file)
-
-
-def get_dict():
- if os.path.exists(CACHE_PATH):
- with open(CACHE_PATH, 'rb') as pickle_file:
- g2p_dict = pickle.load(pickle_file)
- else:
- g2p_dict = read_dict()
- cache_dict(g2p_dict, CACHE_PATH)
-
- return g2p_dict
-
-eng_dict = get_dict()
-
-def refine_ph(phn):
- tone = 0
- if re.search(r'\d$', phn):
- tone = int(phn[-1]) + 1
- phn = phn[:-1]
- return phn.lower(), tone
-
-def refine_syllables(syllables):
- tones = []
- phonemes = []
- for phn_list in syllables:
- for i in range(len(phn_list)):
- phn = phn_list[i]
- phn, tone = refine_ph(phn)
- phonemes.append(phn)
- tones.append(tone)
- return phonemes, tones
-
-
-def text_normalize(text):
- # todo: eng text normalize
- return text
-
-def g2p(text):
-
- phones = []
- tones = []
- words = re.split(r"([,;.\-\?\!\s+])", text)
- for w in words:
- if w.upper() in eng_dict:
- phns, tns = refine_syllables(eng_dict[w.upper()])
- phones += phns
- tones += tns
- else:
- phone_list = list(filter(lambda p: p != " ", _g2p(w)))
- for ph in phone_list:
- if ph in arpa:
- ph, tn = refine_ph(ph)
- phones.append(ph)
- tones.append(tn)
- else:
- phones.append(ph)
- tones.append(0)
- # todo: implement word2ph
- word2ph = [1 for i in phones]
-
- phones = [post_replace_ph(i) for i in phones]
- return phones, tones, word2ph
-
-if __name__ == "__main__":
- # print(get_dict())
- # print(eng_word_to_phoneme("hello"))
- print(g2p("In this paper, we propose 1 DSPGAN, a GAN-based universal vocoder."))
- # all_phones = set()
- # for k, syllables in eng_dict.items():
- # for group in syllables:
- # for ph in group:
- # all_phones.add(ph)
- # print(all_phones)
\ No newline at end of file
diff --git a/spaces/XzJosh/Bekki-Bert-VITS2/data_utils.py b/spaces/XzJosh/Bekki-Bert-VITS2/data_utils.py
deleted file mode 100644
index be3a29a93188c5b3386f22e5db29e5e96d78109a..0000000000000000000000000000000000000000
--- a/spaces/XzJosh/Bekki-Bert-VITS2/data_utils.py
+++ /dev/null
@@ -1,321 +0,0 @@
-import time
-import os
-import random
-import numpy as np
-import torch
-import torch.utils.data
-import commons
-from mel_processing import spectrogram_torch, mel_spectrogram_torch, spec_to_mel_torch
-from utils import load_wav_to_torch, load_filepaths_and_text
-from text import cleaned_text_to_sequence, get_bert
-
-"""Multi speaker version"""
-
-
-class TextAudioSpeakerLoader(torch.utils.data.Dataset):
- """
- 1) loads audio, speaker_id, text pairs
- 2) normalizes text and converts them to sequences of integers
- 3) computes spectrograms from audio files.
- """
-
- def __init__(self, audiopaths_sid_text, hparams):
- self.audiopaths_sid_text = load_filepaths_and_text(audiopaths_sid_text)
- self.max_wav_value = hparams.max_wav_value
- self.sampling_rate = hparams.sampling_rate
- self.filter_length = hparams.filter_length
- self.hop_length = hparams.hop_length
- self.win_length = hparams.win_length
- self.sampling_rate = hparams.sampling_rate
- self.spk_map = hparams.spk2id
- self.hparams = hparams
-
- self.use_mel_spec_posterior = getattr(hparams, "use_mel_posterior_encoder", False)
- if self.use_mel_spec_posterior:
- self.n_mel_channels = getattr(hparams, "n_mel_channels", 80)
-
- self.cleaned_text = getattr(hparams, "cleaned_text", False)
-
- self.add_blank = hparams.add_blank
- self.min_text_len = getattr(hparams, "min_text_len", 1)
- self.max_text_len = getattr(hparams, "max_text_len", 300)
-
- random.seed(1234)
- random.shuffle(self.audiopaths_sid_text)
- self._filter()
-
- def _filter(self):
- """
- Filter text & store spec lengths
- """
- # Store spectrogram lengths for Bucketing
- # wav_length ~= file_size / (wav_channels * Bytes per dim) = file_size / (1 * 2)
- # spec_length = wav_length // hop_length
-
- audiopaths_sid_text_new = []
- lengths = []
- skipped = 0
- for _id, spk, language, text, phones, tone, word2ph in self.audiopaths_sid_text:
- audiopath = f'{_id}'
- if self.min_text_len <= len(phones) and len(phones) <= self.max_text_len:
- phones = phones.split(" ")
- tone = [int(i) for i in tone.split(" ")]
- word2ph = [int(i) for i in word2ph.split(" ")]
- audiopaths_sid_text_new.append([audiopath, spk, language, text, phones, tone, word2ph])
- lengths.append(os.path.getsize(audiopath) // (2 * self.hop_length))
- else:
- skipped += 1
- print("skipped: ", skipped, ", total: ", len(self.audiopaths_sid_text))
- self.audiopaths_sid_text = audiopaths_sid_text_new
- self.lengths = lengths
-
- def get_audio_text_speaker_pair(self, audiopath_sid_text):
- # separate filename, speaker_id and text
- audiopath, sid, language, text, phones, tone, word2ph = audiopath_sid_text
-
- bert, phones, tone, language = self.get_text(text, word2ph, phones, tone, language, audiopath)
-
- spec, wav = self.get_audio(audiopath)
- sid = torch.LongTensor([int(self.spk_map[sid])])
- return (phones, spec, wav, sid, tone, language, bert)
-
- def get_audio(self, filename):
- audio, sampling_rate = load_wav_to_torch(filename)
- if sampling_rate != self.sampling_rate:
- raise ValueError("{} {} SR doesn't match target {} SR".format(
- sampling_rate, self.sampling_rate))
- audio_norm = audio / self.max_wav_value
- audio_norm = audio_norm.unsqueeze(0)
- spec_filename = filename.replace(".wav", ".spec.pt")
- if self.use_mel_spec_posterior:
- spec_filename = spec_filename.replace(".spec.pt", ".mel.pt")
- try:
- spec = torch.load(spec_filename)
- except:
- if self.use_mel_spec_posterior:
- spec = mel_spectrogram_torch(audio_norm, self.filter_length,
- self.n_mel_channels, self.sampling_rate, self.hop_length,
- self.win_length, self.hparams.mel_fmin, self.hparams.mel_fmax, center=False)
- else:
- spec = spectrogram_torch(audio_norm, self.filter_length,
- self.sampling_rate, self.hop_length, self.win_length,
- center=False)
- spec = torch.squeeze(spec, 0)
- torch.save(spec, spec_filename)
- return spec, audio_norm
-
- def get_text(self, text, word2ph, phone, tone, language_str, wav_path):
- pold = phone
- w2pho = [i for i in word2ph]
- word2ph = [i for i in word2ph]
- phone, tone, language = cleaned_text_to_sequence(phone, tone, language_str)
- pold2 = phone
-
- if self.add_blank:
- p1 = len(phone)
- phone = commons.intersperse(phone, 0)
- p2 = len(phone)
- t1 = len(tone)
- tone = commons.intersperse(tone, 0)
- t2 = len(tone)
- language = commons.intersperse(language, 0)
- for i in range(len(word2ph)):
- word2ph[i] = word2ph[i] * 2
- word2ph[0] += 1
- bert_path = wav_path.replace(".wav", ".bert.pt")
- try:
- bert = torch.load(bert_path)
- assert bert.shape[-1] == len(phone)
- except:
- bert = get_bert(text, word2ph, language_str)
- torch.save(bert, bert_path)
- #print(bert.shape[-1], bert_path, text, pold)
- assert bert.shape[-1] == len(phone)
-
- assert bert.shape[-1] == len(phone), (
- bert.shape, len(phone), sum(word2ph), p1, p2, t1, t2, pold, pold2, word2ph, text, w2pho)
- phone = torch.LongTensor(phone)
- tone = torch.LongTensor(tone)
- language = torch.LongTensor(language)
- return bert, phone, tone, language
-
- def get_sid(self, sid):
- sid = torch.LongTensor([int(sid)])
- return sid
-
- def __getitem__(self, index):
- return self.get_audio_text_speaker_pair(self.audiopaths_sid_text[index])
-
- def __len__(self):
- return len(self.audiopaths_sid_text)
-
-
-class TextAudioSpeakerCollate():
- """ Zero-pads model inputs and targets
- """
-
- def __init__(self, return_ids=False):
- self.return_ids = return_ids
-
- def __call__(self, batch):
- """Collate's training batch from normalized text, audio and speaker identities
- PARAMS
- ------
- batch: [text_normalized, spec_normalized, wav_normalized, sid]
- """
- # Right zero-pad all one-hot text sequences to max input length
- _, ids_sorted_decreasing = torch.sort(
- torch.LongTensor([x[1].size(1) for x in batch]),
- dim=0, descending=True)
-
- max_text_len = max([len(x[0]) for x in batch])
- max_spec_len = max([x[1].size(1) for x in batch])
- max_wav_len = max([x[2].size(1) for x in batch])
-
- text_lengths = torch.LongTensor(len(batch))
- spec_lengths = torch.LongTensor(len(batch))
- wav_lengths = torch.LongTensor(len(batch))
- sid = torch.LongTensor(len(batch))
-
- text_padded = torch.LongTensor(len(batch), max_text_len)
- tone_padded = torch.LongTensor(len(batch), max_text_len)
- language_padded = torch.LongTensor(len(batch), max_text_len)
- bert_padded = torch.FloatTensor(len(batch), 1024, max_text_len)
-
- spec_padded = torch.FloatTensor(len(batch), batch[0][1].size(0), max_spec_len)
- wav_padded = torch.FloatTensor(len(batch), 1, max_wav_len)
- text_padded.zero_()
- tone_padded.zero_()
- language_padded.zero_()
- spec_padded.zero_()
- wav_padded.zero_()
- bert_padded.zero_()
- for i in range(len(ids_sorted_decreasing)):
- row = batch[ids_sorted_decreasing[i]]
-
- text = row[0]
- text_padded[i, :text.size(0)] = text
- text_lengths[i] = text.size(0)
-
- spec = row[1]
- spec_padded[i, :, :spec.size(1)] = spec
- spec_lengths[i] = spec.size(1)
-
- wav = row[2]
- wav_padded[i, :, :wav.size(1)] = wav
- wav_lengths[i] = wav.size(1)
-
- sid[i] = row[3]
-
- tone = row[4]
- tone_padded[i, :tone.size(0)] = tone
-
- language = row[5]
- language_padded[i, :language.size(0)] = language
-
- bert = row[6]
- bert_padded[i, :, :bert.size(1)] = bert
-
- return text_padded, text_lengths, spec_padded, spec_lengths, wav_padded, wav_lengths, sid, tone_padded, language_padded, bert_padded
-
-
-class DistributedBucketSampler(torch.utils.data.distributed.DistributedSampler):
- """
- Maintain similar input lengths in a batch.
- Length groups are specified by boundaries.
- Ex) boundaries = [b1, b2, b3] -> any batch is included either {x | b1 < length(x) <=b2} or {x | b2 < length(x) <= b3}.
-
- It removes samples which are not included in the boundaries.
- Ex) boundaries = [b1, b2, b3] -> any x s.t. length(x) <= b1 or length(x) > b3 are discarded.
- """
-
- def __init__(self, dataset, batch_size, boundaries, num_replicas=None, rank=None, shuffle=True):
- super().__init__(dataset, num_replicas=num_replicas, rank=rank, shuffle=shuffle)
- self.lengths = dataset.lengths
- self.batch_size = batch_size
- self.boundaries = boundaries
-
- self.buckets, self.num_samples_per_bucket = self._create_buckets()
- self.total_size = sum(self.num_samples_per_bucket)
- self.num_samples = self.total_size // self.num_replicas
-
- def _create_buckets(self):
- buckets = [[] for _ in range(len(self.boundaries) - 1)]
- for i in range(len(self.lengths)):
- length = self.lengths[i]
- idx_bucket = self._bisect(length)
- if idx_bucket != -1:
- buckets[idx_bucket].append(i)
-
- for i in range(len(buckets) - 1, 0, -1):
- if len(buckets[i]) == 0:
- buckets.pop(i)
- self.boundaries.pop(i + 1)
-
- num_samples_per_bucket = []
- for i in range(len(buckets)):
- len_bucket = len(buckets[i])
- total_batch_size = self.num_replicas * self.batch_size
- rem = (total_batch_size - (len_bucket % total_batch_size)) % total_batch_size
- num_samples_per_bucket.append(len_bucket + rem)
- return buckets, num_samples_per_bucket
-
- def __iter__(self):
- # deterministically shuffle based on epoch
- g = torch.Generator()
- g.manual_seed(self.epoch)
-
- indices = []
- if self.shuffle:
- for bucket in self.buckets:
- indices.append(torch.randperm(len(bucket), generator=g).tolist())
- else:
- for bucket in self.buckets:
- indices.append(list(range(len(bucket))))
-
- batches = []
- for i in range(len(self.buckets)):
- bucket = self.buckets[i]
- len_bucket = len(bucket)
- if (len_bucket == 0):
- continue
- ids_bucket = indices[i]
- num_samples_bucket = self.num_samples_per_bucket[i]
-
- # add extra samples to make it evenly divisible
- rem = num_samples_bucket - len_bucket
- ids_bucket = ids_bucket + ids_bucket * (rem // len_bucket) + ids_bucket[:(rem % len_bucket)]
-
- # subsample
- ids_bucket = ids_bucket[self.rank::self.num_replicas]
-
- # batching
- for j in range(len(ids_bucket) // self.batch_size):
- batch = [bucket[idx] for idx in ids_bucket[j * self.batch_size:(j + 1) * self.batch_size]]
- batches.append(batch)
-
- if self.shuffle:
- batch_ids = torch.randperm(len(batches), generator=g).tolist()
- batches = [batches[i] for i in batch_ids]
- self.batches = batches
-
- assert len(self.batches) * self.batch_size == self.num_samples
- return iter(self.batches)
-
- def _bisect(self, x, lo=0, hi=None):
- if hi is None:
- hi = len(self.boundaries) - 1
-
- if hi > lo:
- mid = (hi + lo) // 2
- if self.boundaries[mid] < x and x <= self.boundaries[mid + 1]:
- return mid
- elif x <= self.boundaries[mid]:
- return self._bisect(x, lo, mid)
- else:
- return self._bisect(x, mid + 1, hi)
- else:
- return -1
-
- def __len__(self):
- return self.num_samples // self.batch_size
diff --git a/spaces/YeOldHermit/Super-Resolution-Anime-Diffusion/Waifu2x/model_check_points/CRAN_V2/ReadME.md b/spaces/YeOldHermit/Super-Resolution-Anime-Diffusion/Waifu2x/model_check_points/CRAN_V2/ReadME.md
deleted file mode 100644
index e4d8946f40420f35c109506dfc14f67bfb1f3eab..0000000000000000000000000000000000000000
--- a/spaces/YeOldHermit/Super-Resolution-Anime-Diffusion/Waifu2x/model_check_points/CRAN_V2/ReadME.md
+++ /dev/null
@@ -1,41 +0,0 @@
-# Model Specifications
-
-
-```python
-model_cran_v2 = CARN_V2(color_channels=3, mid_channels=64, conv=nn.Conv2d,
- single_conv_size=3, single_conv_group=1,
- scale=2, activation=nn.LeakyReLU(0.1),
- SEBlock=True, repeat_blocks=3, atrous=(1, 1, 1))
-
-model_cran_v2 = network_to_half(model_cran_v2)
-checkpoint = "CARN_model_checkpoint.pt"
-model_cran_v2.load_state_dict(torch.load(checkpoint, 'cpu'))
-model_cran_v2 = model_cran_v2.float() # if use cpu
-
-````
-
-To use pre-trained model for training
-
-```python
-
-model = CARN_V2(color_channels=3, mid_channels=64, conv=nn.Conv2d,
- single_conv_size=3, single_conv_group=1,
- scale=2, activation=nn.LeakyReLU(0.1),
- SEBlock=True, repeat_blocks=3, atrous=(1, 1, 1))
-
-model = network_to_half(model)
-model = model.cuda()
-model.load_state_dict(torch.load("CARN_model_checkpoint.pt"))
-
-learning_rate = 1e-4
-weight_decay = 1e-6
-optimizer = optim.Adam(model.parameters(), lr=learning_rate, weight_decay=weight_decay, amsgrad=True)
-optimizer = FP16_Optimizer(optimizer, static_loss_scale=128.0, verbose=False)
-optimizer.load_state_dict(torch.load("CARN_adam_checkpoint.pt"))
-
-last_iter = torch.load("CARN_scheduler_last_iter") # -1 if start from new
-scheduler = CyclicLR(optimizer.optimizer, base_lr=1e-4, max_lr=4e-4,
- step_size=3 * total_batch, mode="triangular",
- last_batch_iteration=last_iter)
-
-```
\ No newline at end of file
diff --git a/spaces/Yiqin/ChatVID/model/vision/grit_src/third_party/CenterNet2/detectron2/layers/csrc/README.md b/spaces/Yiqin/ChatVID/model/vision/grit_src/third_party/CenterNet2/detectron2/layers/csrc/README.md
deleted file mode 100644
index 778ed3da0bae89820831bcd8a72ff7b9cad8d4dd..0000000000000000000000000000000000000000
--- a/spaces/Yiqin/ChatVID/model/vision/grit_src/third_party/CenterNet2/detectron2/layers/csrc/README.md
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-To add a new Op:
-
-1. Create a new directory
-2. Implement new ops there
-3. Delcare its Python interface in `vision.cpp`.
diff --git a/spaces/ZJunTvT/ZJunChat/run_Linux.sh b/spaces/ZJunTvT/ZJunChat/run_Linux.sh
deleted file mode 100644
index 2d26597ae47519f42336ccffc16646713a192ae1..0000000000000000000000000000000000000000
--- a/spaces/ZJunTvT/ZJunChat/run_Linux.sh
+++ /dev/null
@@ -1,31 +0,0 @@
-#!/bin/bash
-
-# 获取脚本所在目录
-script_dir=$(dirname "$(readlink -f "$0")")
-
-# 将工作目录更改为脚本所在目录
-cd "$script_dir" || exit
-
-# 检查Git仓库是否有更新
-git remote update
-pwd
-
-if ! git status -uno | grep 'up to date' > /dev/null; then
- # 如果有更新,关闭当前运行的服务器
- pkill -f ChuanhuChatbot.py
-
- # 拉取最新更改
- git pull
-
- # 安装依赖
- pip3 install -r requirements.txt
-
- # 重新启动服务器
- nohup python3 ChuanhuChatbot.py &
-fi
-
-# 检查ChuanhuChatbot.py是否在运行
-if ! pgrep -f ChuanhuChatbot.py > /dev/null; then
- # 如果没有运行,启动服务器
- nohup python3 ChuanhuChatbot.py &
-fi
diff --git a/spaces/Zeelubha/Football-Prediction/app.py b/spaces/Zeelubha/Football-Prediction/app.py
deleted file mode 100644
index 48f9f1ff00be72161e4221b7367e737de57eb744..0000000000000000000000000000000000000000
--- a/spaces/Zeelubha/Football-Prediction/app.py
+++ /dev/null
@@ -1,133 +0,0 @@
-import gradio as gr
-import pandas as pd
-import random
-from keras.models import load_model
-import numpy as np
-
-data = pd.read_pickle("merged_all_table.pkl", compression='bz2')
-
-home_team_id = sorted(data["home_team_long_name"].unique())
-away_team_id = sorted(data["away_team_long_name"].unique())
-
-nn_model = load_model('models/nn_model.h5')
-
-
-def main_process(model, Home_team, Away_team):
-
- home_temp = data[data["home_team_long_name"] == Home_team]
- home_temp = home_temp[["home_team_overall_score", "home_total_goal", "home_players_avg_overall_rating", "home_players_avg_overall_score", "home_players_avg_ideal_body_rate", "home_total_win", "home_total_loose", "home_total_draw", "league_home_total_win", "league_home_total_loose", "league_home_total_draw"]]
- print("Home Team Data Geathring ✅")
-
- away_temp = data[data["away_team_long_name"] == Away_team]
- away_temp = away_temp[["away_team_overall_score", "away_total_goal", "away_players_avg_overall_rating", "away_players_avg_overall_score", "away_players_avg_ideal_body_rate", "away_total_win", "away_total_loose", "away_total_draw", "league_away_total_win", "league_away_total_loose", "league_away_total_draw"]]
- print("Away Team Data Geathring ✅")
-
- table = pd.concat([home_temp.mean(), away_temp.mean()], axis=0)
- table = table[["home_team_overall_score", "away_team_overall_score", "home_total_goal", "away_total_goal", "home_players_avg_overall_rating", "home_players_avg_overall_score", "home_players_avg_ideal_body_rate", "away_players_avg_overall_rating", "away_players_avg_overall_score", "away_players_avg_ideal_body_rate", "home_total_win", "home_total_loose", "home_total_draw", "away_total_win", "away_total_loose", "away_total_draw", "league_home_total_win", "league_home_total_loose", "league_home_total_draw", "league_away_total_win", "league_away_total_loose", "league_away_total_draw"]]
- print("Table Concatination ✅")
-
- X = table.to_frame().T
-
- pred = model.predict(X)
- predicted_labels = np.argmax(pred)
- print("Data Prediction ✅")
-
- print(predicted_labels)
-
- return predicted_labels
-
-
-def predict(Home_team, Away_team, Model_name):
-
- if Home_team == "":
- raise gr.Error("Home Team is required, Please Select The Home Team!")
-
- if Away_team == "":
- raise gr.Error("Away Team is required, Please Select The Away Team!")
-
- if Model_name == "":
- raise gr.Error("Model is required, Please Select The Model!")
-
- if Model_name == "Simple Nueral Network Model":
- model = nn_model
-
- prediction = main_process(model, Home_team, Away_team)
-
- if prediction == 0:
- return "🥳 Home Team Win 🎉"
-
- if prediction == 1:
- return "🥳 Away Team Win 🎉"
-
- if prediction == 2:
- return "😑 Match Draw 😑"
-
-
-# markup table for markdown
-# # Members:
-# | Students Name | Student ID |
-# | :--- | :----: |
-# | Zeel Karshanbhai Sheladiya | 500209119 |
-# | Ravikumar Chandrakantbhai Patel | 500196861 |
-# | Dharma Teja Reddy Bandreddi | 500209454 |
-# | Sai Charan Reddy Meda | 500201602 |
-# | Aditya Babu | 500209122 |
-# | Sudip Bhattarai | 500198055 |
-# | NOMAN FAZAL MUKADAM | 500209115 |
-# | Leela Prasad Kavuri | 500209550 |
-# | Vamsi Dasari | 500200775 |
-
-with gr.Blocks() as demo:
- gr.Markdown("""
- [](https://github.com/ravi7522/Football-Prediction)
- """)
- with gr.Row():
- gr.Label("⚽️ Football Prediction ⚽️", container=False)
-
- with gr.Row():
- with gr.Column():
-
- dd_home_team = gr.Dropdown(
- label="Home Team",
- choices=home_team_id,
- info="Select Your Home Team:",
- multiselect=False,
- )
-
- with gr.Column():
-
- dd_away_team = gr.Dropdown(
- label="Away Team",
- choices=away_team_id,
- info="Select Your Away Team:",
- multiselect=False,
- )
-
- with gr.Row():
-
- with gr.Column():
-
- dd_model = gr.Dropdown(
- label="Model ( Feature Under Construction 🚧 )",
- choices=["Simple Nueral Network Model"],
- info="Select Your Model:",
- multiselect=False,
- )
-
- with gr.Row():
- predict_btn = gr.Button(value="Predict")
-
- with gr.Row():
- Answer = gr.Label("👋 Hello, Let us predict the Football Match 💁♂️", container=False)
-
- predict_btn.click(
- predict,
- inputs=[
- dd_home_team,
- dd_away_team,
- dd_model,
- ],
- outputs=[Answer],
- )
-
-demo.launch()
\ No newline at end of file
diff --git a/spaces/abdvl/datahub_qa_bot/docs/saas.md b/spaces/abdvl/datahub_qa_bot/docs/saas.md
deleted file mode 100644
index 00c45af528a42d2ccd2c30ee59a6df9f17301a49..0000000000000000000000000000000000000000
--- a/spaces/abdvl/datahub_qa_bot/docs/saas.md
+++ /dev/null
@@ -1,12 +0,0 @@
-# DataHub SaaS
-
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diff --git a/spaces/aditi2222/gradio_t5/app.py b/spaces/aditi2222/gradio_t5/app.py deleted file mode 100644 index bc5ce57487a7b517ab8499298f148e4ed7a61b51..0000000000000000000000000000000000000000 --- a/spaces/aditi2222/gradio_t5/app.py +++ /dev/null @@ -1,36 +0,0 @@ -import torch -from transformers import (T5ForConditionalGeneration,T5Tokenizer) -import gradio as gr - -best_model_path = "aditi2222/t5-paraphrase" -model = T5ForConditionalGeneration.from_pretrained(best_model_path) -tokenizer = T5Tokenizer.from_pretrained("aditi2222/t5-paraphrase") - -def tokenize_data(text): - # Tokenize the review body - input_ = "paraphrase: "+ str(text) + ' ' - max_len = 64 - # tokenize inputs - tokenized_inputs = tokenizer(input_, padding='max_length', truncation=True, max_length=max_len, return_attention_mask=True, return_tensors='pt') - - inputs={"input_ids": tokenized_inputs['input_ids'], - "attention_mask": tokenized_inputs['attention_mask']} - return inputs - -def generate_answers(text): - inputs = tokenize_data(text) - results= model.generate(input_ids= inputs['input_ids'], attention_mask=inputs['attention_mask'], do_sample=True, - max_length=64, - top_k=120, - top_p=0.98, - early_stopping=True, - num_return_sequences=1) - answer = tokenizer.decode(results[0], skip_special_tokens=True) - return answer - -#iface = gr.Interface(fn=generate_answers, inputs=['text'], outputs=["text"]) -#iface.launch(inline=False, share=True) - -iface = gr.Interface(fn=generate_answers, inputs=[gr.inputs.Textbox(lines=30)],outputs=["text"]) -#iface = gr.Interface(fn=generate_answers, inputs=[gr.inputs.Textbox(lines=30)],outputs=#[gr.outputs.Textbox(lines=15)]) -iface.launch(inline=False, share=True) \ No newline at end of file diff --git a/spaces/ai-maker-space/Barbie-RAQA-Application-Chainlit-Demo/app.py b/spaces/ai-maker-space/Barbie-RAQA-Application-Chainlit-Demo/app.py deleted file mode 100644 index f43932ed3213661b4e61c3e6c1da0b76fdf6e94a..0000000000000000000000000000000000000000 --- a/spaces/ai-maker-space/Barbie-RAQA-Application-Chainlit-Demo/app.py +++ /dev/null @@ -1,110 +0,0 @@ -import chainlit as cl -from langchain.embeddings.openai import OpenAIEmbeddings -from langchain.document_loaders.csv_loader import CSVLoader -from langchain.embeddings import CacheBackedEmbeddings -from langchain.text_splitter import RecursiveCharacterTextSplitter -from langchain.vectorstores import FAISS -from langchain.chains import RetrievalQA -from langchain.chat_models import ChatOpenAI -from langchain.storage import LocalFileStore -from langchain.prompts.chat import ( - ChatPromptTemplate, - SystemMessagePromptTemplate, - HumanMessagePromptTemplate, -) -import chainlit as cl - -text_splitter = RecursiveCharacterTextSplitter(chunk_size=1000, chunk_overlap=100) - -system_template = """ -Use the following pieces of context to answer the user's question. -Please respond as if you were Ken from the movie Barbie. Ken is a well-meaning but naive character who loves to Beach. He talks like a typical Californian Beach Bro, but he doesn't use the word "Dude" so much. -If you don't know the answer, just say that you don't know, don't try to make up an answer. -You can make inferences based on the context as long as it still faithfully represents the feedback. - -Example of your response should be: - -``` -The answer is foo -``` - -Begin! ----------------- -{context}""" - -messages = [ - SystemMessagePromptTemplate.from_template(system_template), - HumanMessagePromptTemplate.from_template("{question}"), -] -prompt = ChatPromptTemplate(messages=messages) -chain_type_kwargs = {"prompt": prompt} - -@cl.author_rename -def rename(orig_author: str): - rename_dict = {"RetrievalQA": "Consulting The Kens"} - return rename_dict.get(orig_author, orig_author) - -@cl.on_chat_start -async def init(): - msg = cl.Message(content=f"Building Index...") - await msg.send() - - # build FAISS index from csv - loader = CSVLoader(file_path="./data/barbie.csv", source_column="Review_Url") - data = loader.load() - documents = text_splitter.transform_documents(data) - store = LocalFileStore("./cache/") - core_embeddings_model = OpenAIEmbeddings() - embedder = CacheBackedEmbeddings.from_bytes_store( - core_embeddings_model, store, namespace=core_embeddings_model.model - ) - # make async docsearch - docsearch = await cl.make_async(FAISS.from_documents)(documents, embedder) - - chain = RetrievalQA.from_chain_type( - ChatOpenAI(model="gpt-4", temperature=0, streaming=True), - chain_type="stuff", - return_source_documents=True, - retriever=docsearch.as_retriever(), - chain_type_kwargs = {"prompt": prompt} - ) - - msg.content = f"Index built!" - await msg.send() - - cl.user_session.set("chain", chain) - - -@cl.on_message -async def main(message): - chain = cl.user_session.get("chain") - cb = cl.AsyncLangchainCallbackHandler( - stream_final_answer=False, answer_prefix_tokens=["FINAL", "ANSWER"] - ) - cb.answer_reached = True - res = await chain.acall(message, callbacks=[cb], ) - - answer = res["result"] - source_elements = [] - visited_sources = set() - - # Get the documents from the user session - docs = res["source_documents"] - metadatas = [doc.metadata for doc in docs] - all_sources = [m["source"] for m in metadatas] - - for source in all_sources: - if source in visited_sources: - continue - visited_sources.add(source) - # Create the text element referenced in the message - source_elements.append( - cl.Text(content="https://www.imdb.com" + source, name="Review URL") - ) - - if source_elements: - answer += f"\nSources: {', '.join([e.content.decode('utf-8') for e in source_elements])}" - else: - answer += "\nNo sources found" - - await cl.Message(content=answer, elements=source_elements).send() diff --git a/spaces/akhaliq/deeplab2/model/decoder/deeplabv3plus_test.py b/spaces/akhaliq/deeplab2/model/decoder/deeplabv3plus_test.py deleted file mode 100644 index 1419b55acc0a5973e414ca7a12d2716d0f838b57..0000000000000000000000000000000000000000 --- a/spaces/akhaliq/deeplab2/model/decoder/deeplabv3plus_test.py +++ /dev/null @@ -1,169 +0,0 @@ -# coding=utf-8 -# Copyright 2021 The Deeplab2 Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -"""Tests for deeplabv3plus.""" - -import numpy as np -import tensorflow as tf - -from deeplab2 import common -from deeplab2 import config_pb2 -from deeplab2.model.decoder import deeplabv3plus -from deeplab2.utils import test_utils - - -def _create_deeplabv3plus_model(high_level_feature_name, low_level_feature_name, - low_level_channels_project, - aspp_output_channels, decoder_output_channels, - atrous_rates, num_classes, **kwargs): - decoder_options = config_pb2.DecoderOptions( - feature_key=high_level_feature_name, - decoder_channels=decoder_output_channels, - aspp_channels=aspp_output_channels, - atrous_rates=atrous_rates) - deeplabv3plus_options = config_pb2.ModelOptions.DeeplabV3PlusOptions( - low_level=config_pb2.LowLevelOptions( - feature_key=low_level_feature_name, - channels_project=low_level_channels_project), - num_classes=num_classes) - return deeplabv3plus.DeepLabV3Plus(decoder_options, deeplabv3plus_options, - **kwargs) - - -class Deeplabv3PlusTest(tf.test.TestCase): - - def test_deeplabv3plus_feature_key_not_present(self): - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='not_in_features_dict', - low_level_feature_name='in_feature_dict', - low_level_channels_project=128, - aspp_output_channels=64, - decoder_output_channels=64, - atrous_rates=[6, 12, 18], - num_classes=80) - input_dict = dict() - input_dict['in_feature_dict'] = tf.random.uniform(shape=(2, 65, 65, 32)) - - with self.assertRaises(KeyError): - _ = deeplabv3plus_decoder(input_dict) - - def test_deeplabv3plus_output_shape(self): - list_of_num_classes = [2, 19, 133] - for num_classes in list_of_num_classes: - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='high', - low_level_feature_name='low', - low_level_channels_project=128, - aspp_output_channels=64, - decoder_output_channels=128, - atrous_rates=[6, 12, 18], - num_classes=num_classes) - input_dict = dict() - input_dict['high'] = tf.random.uniform(shape=(2, 65, 65, 32)) - input_dict['low'] = tf.random.uniform(shape=(2, 129, 129, 16)) - expected_shape = [2, 129, 129, num_classes] - - logit_tensor = deeplabv3plus_decoder(input_dict) - self.assertListEqual( - logit_tensor[common.PRED_SEMANTIC_LOGITS_KEY].shape.as_list(), - expected_shape) - - def test_deeplabv3plus_feature_extraction_consistency(self): - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='high', - low_level_feature_name='low', - low_level_channels_project=128, - aspp_output_channels=96, - decoder_output_channels=64, - atrous_rates=[6, 12, 18], - num_classes=80) - input_dict = dict() - input_dict['high'] = tf.random.uniform(shape=(2, 65, 65, 32)) - input_dict['low'] = tf.random.uniform(shape=(2, 129, 129, 16)) - - reference_logits_tensor = deeplabv3plus_decoder( - input_dict, training=False) - logits_tensor_to_compare = deeplabv3plus_decoder(input_dict, training=False) - - np.testing.assert_equal( - reference_logits_tensor[common.PRED_SEMANTIC_LOGITS_KEY].numpy(), - logits_tensor_to_compare[common.PRED_SEMANTIC_LOGITS_KEY].numpy()) - - def test_deeplabv3plus_pool_size_setter(self): - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='high', - low_level_feature_name='low', - low_level_channels_project=128, - aspp_output_channels=96, - decoder_output_channels=64, - atrous_rates=[6, 12, 18], - num_classes=80) - pool_size = (10, 10) - deeplabv3plus_decoder.set_pool_size(pool_size) - - self.assertTupleEqual(deeplabv3plus_decoder._aspp._aspp_pool._pool_size, - pool_size) - - @test_utils.test_all_strategies - def test_deeplabv3plus_sync_bn(self, strategy): - input_dict = dict() - input_dict['high'] = tf.random.uniform(shape=(2, 65, 65, 32)) - input_dict['low'] = tf.random.uniform(shape=(2, 129, 129, 16)) - with strategy.scope(): - for bn_layer in test_utils.NORMALIZATION_LAYERS: - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='high', - low_level_feature_name='low', - low_level_channels_project=128, - aspp_output_channels=96, - decoder_output_channels=64, - atrous_rates=[6, 12, 18], - num_classes=80, - bn_layer=bn_layer) - _ = deeplabv3plus_decoder(input_dict) - - def test_deeplabv3plus_pool_size_resetter(self): - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='high', - low_level_feature_name='low', - low_level_channels_project=128, - aspp_output_channels=96, - decoder_output_channels=64, - atrous_rates=[6, 12, 18], - num_classes=80) - pool_size = (None, None) - deeplabv3plus_decoder.reset_pooling_layer() - - self.assertTupleEqual(deeplabv3plus_decoder._aspp._aspp_pool._pool_size, - pool_size) - - def test_deeplabv3plus_ckpt_items(self): - deeplabv3plus_decoder = _create_deeplabv3plus_model( - high_level_feature_name='high', - low_level_feature_name='low', - low_level_channels_project=128, - aspp_output_channels=96, - decoder_output_channels=64, - atrous_rates=[6, 12, 18], - num_classes=80) - ckpt_dict = deeplabv3plus_decoder.checkpoint_items - self.assertIn(common.CKPT_DEEPLABV3PLUS_ASPP, ckpt_dict) - self.assertIn(common.CKPT_DEEPLABV3PLUS_PROJECT_CONV_BN_ACT, ckpt_dict) - self.assertIn(common.CKPT_DEEPLABV3PLUS_FUSE, ckpt_dict) - self.assertIn(common.CKPT_SEMANTIC_LAST_LAYER, ckpt_dict) - - -if __name__ == '__main__': - tf.test.main() diff --git a/spaces/akhaliq/knollingcase/README.md b/spaces/akhaliq/knollingcase/README.md deleted file mode 100644 index d02bd1fb8b6d06a8aabfa82b80dad20641c0ec43..0000000000000000000000000000000000000000 --- a/spaces/akhaliq/knollingcase/README.md +++ /dev/null @@ -1,12 +0,0 @@ ---- -title: Knollingcase -emoji: 🏢 -colorFrom: gray -colorTo: purple -sdk: gradio -sdk_version: 3.11.0 -app_file: app.py -pinned: false ---- - -Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference diff --git a/spaces/alexray/btc_predictor/venv/lib/python3.10/site-packages/pip/_internal/__init__.py b/spaces/alexray/btc_predictor/venv/lib/python3.10/site-packages/pip/_internal/__init__.py deleted file mode 100644 index 6afb5c627ce3db6e61cbf46276f7ddd42552eb28..0000000000000000000000000000000000000000 --- a/spaces/alexray/btc_predictor/venv/lib/python3.10/site-packages/pip/_internal/__init__.py +++ /dev/null @@ -1,19 +0,0 @@ -from typing import List, Optional - -import pip._internal.utils.inject_securetransport # noqa -from pip._internal.utils import _log - -# init_logging() must be called before any call to logging.getLogger() -# which happens at import of most modules. -_log.init_logging() - - -def main(args: (Optional[List[str]]) = None) -> int: - """This is preserved for old console scripts that may still be referencing - it. - - For additional details, see https://github.com/pypa/pip/issues/7498. - """ - from pip._internal.utils.entrypoints import _wrapper - - return _wrapper(args) diff --git a/spaces/aliabid94/GPT-Golf/README.md b/spaces/aliabid94/GPT-Golf/README.md deleted file mode 100644 index ae841446379183092790b00afb28e68aa6b07739..0000000000000000000000000000000000000000 --- a/spaces/aliabid94/GPT-Golf/README.md +++ /dev/null @@ -1,6 +0,0 @@ ---- -title: GPT-Golf -app_file: run.py -sdk: gradio -sdk_version: 3.32.0 ---- diff --git a/spaces/amankishore/sjc/ncsn/normalization.py b/spaces/amankishore/sjc/ncsn/normalization.py deleted file mode 100644 index 77f0dd4d2667f7868ce3352ab3ed1c1fcd525d34..0000000000000000000000000000000000000000 --- a/spaces/amankishore/sjc/ncsn/normalization.py +++ /dev/null @@ -1,208 +0,0 @@ -import torch -import torch.nn as nn - - -def get_normalization(config, conditional=True): - norm = config.model.normalization - if conditional: - if norm == 'NoneNorm': - return ConditionalNoneNorm2d - elif norm == 'InstanceNorm++': - return ConditionalInstanceNorm2dPlus - elif norm == 'InstanceNorm': - return ConditionalInstanceNorm2d - elif norm == 'BatchNorm': - return ConditionalBatchNorm2d - elif norm == 'VarianceNorm': - return ConditionalVarianceNorm2d - else: - raise NotImplementedError("{} does not exist!".format(norm)) - else: - if norm == 'BatchNorm': - return nn.BatchNorm2d - elif norm == 'InstanceNorm': - return nn.InstanceNorm2d - elif norm == 'InstanceNorm++': - return InstanceNorm2dPlus - elif norm == 'VarianceNorm': - return VarianceNorm2d - elif norm == 'NoneNorm': - return NoneNorm2d - elif norm is None: - return None - else: - raise NotImplementedError("{} does not exist!".format(norm)) - -class ConditionalBatchNorm2d(nn.Module): - def __init__(self, num_features, num_classes, bias=True): - super().__init__() - self.num_features = num_features - self.bias = bias - self.bn = nn.BatchNorm2d(num_features, affine=False) - if self.bias: - self.embed = nn.Embedding(num_classes, num_features * 2) - self.embed.weight.data[:, :num_features].uniform_() # Initialise scale at N(1, 0.02) - self.embed.weight.data[:, num_features:].zero_() # Initialise bias at 0 - else: - self.embed = nn.Embedding(num_classes, num_features) - self.embed.weight.data.uniform_() - - def forward(self, x, y): - out = self.bn(x) - if self.bias: - gamma, beta = self.embed(y).chunk(2, dim=1) - out = gamma.view(-1, self.num_features, 1, 1) * out + beta.view(-1, self.num_features, 1, 1) - else: - gamma = self.embed(y) - out = gamma.view(-1, self.num_features, 1, 1) * out - return out - - -class ConditionalInstanceNorm2d(nn.Module): - def __init__(self, num_features, num_classes, bias=True): - super().__init__() - self.num_features = num_features - self.bias = bias - self.instance_norm = nn.InstanceNorm2d(num_features, affine=False, track_running_stats=False) - if bias: - self.embed = nn.Embedding(num_classes, num_features * 2) - self.embed.weight.data[:, :num_features].uniform_() # Initialise scale at N(1, 0.02) - self.embed.weight.data[:, num_features:].zero_() # Initialise bias at 0 - else: - self.embed = nn.Embedding(num_classes, num_features) - self.embed.weight.data.uniform_() - - def forward(self, x, y): - h = self.instance_norm(x) - if self.bias: - gamma, beta = self.embed(y).chunk(2, dim=-1) - out = gamma.view(-1, self.num_features, 1, 1) * h + beta.view(-1, self.num_features, 1, 1) - else: - gamma = self.embed(y) - out = gamma.view(-1, self.num_features, 1, 1) * h - return out - - -class ConditionalVarianceNorm2d(nn.Module): - def __init__(self, num_features, num_classes, bias=False): - super().__init__() - self.num_features = num_features - self.bias = bias - self.embed = nn.Embedding(num_classes, num_features) - self.embed.weight.data.normal_(1, 0.02) - - def forward(self, x, y): - vars = torch.var(x, dim=(2, 3), keepdim=True) - h = x / torch.sqrt(vars + 1e-5) - - gamma = self.embed(y) - out = gamma.view(-1, self.num_features, 1, 1) * h - return out - - -class VarianceNorm2d(nn.Module): - def __init__(self, num_features, bias=False): - super().__init__() - self.num_features = num_features - self.bias = bias - self.alpha = nn.Parameter(torch.zeros(num_features)) - self.alpha.data.normal_(1, 0.02) - - def forward(self, x): - vars = torch.var(x, dim=(2, 3), keepdim=True) - h = x / torch.sqrt(vars + 1e-5) - - out = self.alpha.view(-1, self.num_features, 1, 1) * h - return out - - -class ConditionalNoneNorm2d(nn.Module): - def __init__(self, num_features, num_classes, bias=True): - super().__init__() - self.num_features = num_features - self.bias = bias - if bias: - self.embed = nn.Embedding(num_classes, num_features * 2) - self.embed.weight.data[:, :num_features].uniform_() # Initialise scale at N(1, 0.02) - self.embed.weight.data[:, num_features:].zero_() # Initialise bias at 0 - else: - self.embed = nn.Embedding(num_classes, num_features) - self.embed.weight.data.uniform_() - - def forward(self, x, y): - if self.bias: - gamma, beta = self.embed(y).chunk(2, dim=-1) - out = gamma.view(-1, self.num_features, 1, 1) * x + beta.view(-1, self.num_features, 1, 1) - else: - gamma = self.embed(y) - out = gamma.view(-1, self.num_features, 1, 1) * x - return out - - -class NoneNorm2d(nn.Module): - def __init__(self, num_features, bias=True): - super().__init__() - - def forward(self, x): - return x - - -class InstanceNorm2dPlus(nn.Module): - def __init__(self, num_features, bias=True): - super().__init__() - self.num_features = num_features - self.bias = bias - self.instance_norm = nn.InstanceNorm2d(num_features, affine=False, track_running_stats=False) - self.alpha = nn.Parameter(torch.zeros(num_features)) - self.gamma = nn.Parameter(torch.zeros(num_features)) - self.alpha.data.normal_(1, 0.02) - self.gamma.data.normal_(1, 0.02) - if bias: - self.beta = nn.Parameter(torch.zeros(num_features)) - - def forward(self, x): - means = torch.mean(x, dim=(2, 3)) - m = torch.mean(means, dim=-1, keepdim=True) - v = torch.var(means, dim=-1, keepdim=True) - means = (means - m) / (torch.sqrt(v + 1e-5)) - h = self.instance_norm(x) - - if self.bias: - h = h + means[..., None, None] * self.alpha[..., None, None] - out = self.gamma.view(-1, self.num_features, 1, 1) * h + self.beta.view(-1, self.num_features, 1, 1) - else: - h = h + means[..., None, None] * self.alpha[..., None, None] - out = self.gamma.view(-1, self.num_features, 1, 1) * h - return out - - -class ConditionalInstanceNorm2dPlus(nn.Module): - def __init__(self, num_features, num_classes, bias=True): - super().__init__() - self.num_features = num_features - self.bias = bias - self.instance_norm = nn.InstanceNorm2d(num_features, affine=False, track_running_stats=False) - if bias: - self.embed = nn.Embedding(num_classes, num_features * 3) - self.embed.weight.data[:, :2 * num_features].normal_(1, 0.02) # Initialise scale at N(1, 0.02) - self.embed.weight.data[:, 2 * num_features:].zero_() # Initialise bias at 0 - else: - self.embed = nn.Embedding(num_classes, 2 * num_features) - self.embed.weight.data.normal_(1, 0.02) - - def forward(self, x, y): - means = torch.mean(x, dim=(2, 3)) - m = torch.mean(means, dim=-1, keepdim=True) - v = torch.var(means, dim=-1, keepdim=True) - means = (means - m) / (torch.sqrt(v + 1e-5)) - h = self.instance_norm(x) - - if self.bias: - gamma, alpha, beta = self.embed(y).chunk(3, dim=-1) - h = h + means[..., None, None] * alpha[..., None, None] - out = gamma.view(-1, self.num_features, 1, 1) * h + beta.view(-1, self.num_features, 1, 1) - else: - gamma, alpha = self.embed(y).chunk(2, dim=-1) - h = h + means[..., None, None] * alpha[..., None, None] - out = gamma.view(-1, self.num_features, 1, 1) * h - return out diff --git a/spaces/amarchheda/ChordDuplicate/portaudio/doc/utils/checkfiledocs.py b/spaces/amarchheda/ChordDuplicate/portaudio/doc/utils/checkfiledocs.py deleted file mode 100644 index 5d6b58518f7c97eed0e37c9a08fbcf14b3377f89..0000000000000000000000000000000000000000 --- a/spaces/amarchheda/ChordDuplicate/portaudio/doc/utils/checkfiledocs.py +++ /dev/null @@ -1,87 +0,0 @@ -import os -import os.path -import string - -paRootDirectory = '../../' -paHtmlDocDirectory = os.path.join( paRootDirectory, "doc", "html" ) - -## Script to check documentation status -## this script assumes that html doxygen documentation has been generated -## -## it then walks the entire portaudio source tree and check that -## - every source file (.c,.h,.cpp) has a doxygen comment block containing -## - a @file directive -## - a @brief directive -## - a @ingroup directive -## - it also checks that a corresponding html documentation file has been generated. -## -## This can be used as a first-level check to make sure the documentation is in order. -## -## The idea is to get a list of which files are missing doxygen documentation. -## -## How to run: -## $ cd doc/utils -## $ python checkfiledocs.py - -def oneOf_a_in_b(a, b): - for x in a: - if x in b: - return True - return False - -# recurse from top and return a list of all with the given -# extensions. ignore .svn directories. return absolute paths -def recursiveFindFiles( top, extensions, dirBlacklist, includePaths ): - result = [] - for (dirpath, dirnames, filenames) in os.walk(top): - if not oneOf_a_in_b(dirBlacklist, dirpath): - for f in filenames: - if os.path.splitext(f)[1] in extensions: - if includePaths: - result.append( os.path.abspath( os.path.join( dirpath, f ) ) ) - else: - result.append( f ) - return result - -# generate the html file name that doxygen would use for -# a particular source file. this is a brittle conversion -# which i worked out by trial and error -def doxygenHtmlDocFileName( sourceFile ): - return sourceFile.replace( '_', '__' ).replace( '.', '_8' ) + '.html' - - -sourceFiles = recursiveFindFiles( os.path.join(paRootDirectory,'src'), [ '.c', '.h', '.cpp' ], ['.svn', 'mingw-include'], True ); -sourceFiles += recursiveFindFiles( os.path.join(paRootDirectory,'include'), [ '.c', '.h', '.cpp' ], ['.svn'], True ); -docFiles = recursiveFindFiles( paHtmlDocDirectory, [ '.html' ], ['.svn'], False ); - - - -currentFile = "" - -def printError( f, message ): - global currentFile - if f != currentFile: - currentFile = f - print f, ":" - print "\t!", message - - -for f in sourceFiles: - if not doxygenHtmlDocFileName( os.path.basename(f) ) in docFiles: - printError( f, "no doxygen generated doc page" ) - - s = file( f, 'rt' ).read() - - if not '/**' in s: - printError( f, "no doxygen /** block" ) - - if not '@file' in s: - printError( f, "no doxygen @file tag" ) - - if not '@brief' in s: - printError( f, "no doxygen @brief tag" ) - - if not '@ingroup' in s: - printError( f, "no doxygen @ingroup tag" ) - - diff --git a/spaces/analist/upscaler/app.py b/spaces/analist/upscaler/app.py deleted file mode 100644 index 0045fe06b51fe174f9bd431d2838c52144559e46..0000000000000000000000000000000000000000 --- a/spaces/analist/upscaler/app.py +++ /dev/null @@ -1,43 +0,0 @@ -import streamlit as st -from super_image import EdsrModel, ImageLoader -from PIL import Image -import cv2 - -st.title('Take your picture to the next level') - - -col1, col2 = st.columns([3, 1]) -preds = None - -with col2: - choice = st.selectbox('Scale to', [2, 3, 4]) - model_choice = st.selectbox('Model', ['EDSR', 'PAN', 'CARN']) - -with col1: - file = st.file_uploader('Post your picture', type=['png', 'jpeg']) - if file is not None: - image = Image.open(file) - - col1, col2 = st.columns(2) - with col1: - st.subheader('Input image') - st.image(image) - - if model_choice == "EDSR": - - model = EdsrModel.from_pretrained("eugenesiow/edsr-base", scale=int(choice)) - inputs = ImageLoader.load_image(image) - preds = model(inputs) - - ImageLoader.save_image(preds, './scaled_2x.png') - img = Image.open('./scaled_2x.png') - with col2: - st.subheader('New image') - st.image(img, caption=f'Upscaled {choice} times image') - - with open('./scaled_2x.png', 'rb') as f: - st.download_button(label="Download image", data=f, file_name="upscaled.png", mime="image/png") - - else: - st.text('Not supported yet. Comeback soon for fun releases') - diff --git a/spaces/antonelli/outsidellms/app.py b/spaces/antonelli/outsidellms/app.py deleted file mode 100644 index 1032cb99cb78e9af8aef10afd4b0fd5ba4a9dbd0..0000000000000000000000000000000000000000 --- a/spaces/antonelli/outsidellms/app.py +++ /dev/null @@ -1,158 +0,0 @@ -import gradio as gr -import librosa -import numpy as np -import requests -from gradio.outputs import Video - -from video_generator import generate_video - -def extract_lyrics(api_response): - words_timing = api_response["results"]["channels"][0]["alternatives"][0]["words"] - lyrics_with_timing = [] - CHUNK_DURATION = 10 - current_chunk = "" - current_chunk_start_time = 0 - for word_info in words_timing: - word = word_info["word"] - start_time = word_info["start"] - if start_time >= current_chunk_start_time + CHUNK_DURATION: - end_time = word_info["end"] - lyrics_with_timing.append((current_chunk_start_time, end_time, current_chunk.strip())) - current_chunk = "" - current_chunk_start_time += CHUNK_DURATION - current_chunk += " " + word - lyrics_with_timing.append((current_chunk_start_time, words_timing[-1]["end"], current_chunk.strip())) - return lyrics_with_timing - - -def send_to_deepgram(audio_file_path): - # Update with your Deepgram API endpoint and key - endpoint = "https://api.deepgram.com/v1/listen" - headers = { - "Authorization": "Token 2114fe20a6bdccf930f9a7fd1931958f063745d7" - } - with open(audio_file_path, 'rb') as audio_file : - audio_data = audio_file.read() - - response = requests.post(endpoint, headers=headers, data=audio_data) - response_json = response.json() - print("Deepgram API Response:", response_json) # Log the response - return response_json - -def analyze_audio(audio_file_path): - print("Analyzing audio...") # Log start of analysis - last_frame = None - y, sr = librosa.load(audio_file_path) - chunk_length = 10 * sr # 10 seconds - moods = [] - - deepgram_response = send_to_deepgram(audio_file_path) - lyrics_chunks = extract_lyrics(deepgram_response) - - for start in range(0, len(y), chunk_length): - chunk = y[start:start + chunk_length] - mood, _, _, _, _, _ = analyze_chunk(chunk) - moods.append(mood) - - for i, start in enumerate(range(0, len(y), chunk_length)): - print(f"Analyzing chunk {i + 1}...") # Log chunk analysis - chunk = y[start:start + chunk_length] - lyrics_summary = lyrics_chunks[i] if i < len(lyrics_chunks) else 'Instrumental or silence' - previous_mood = moods[i - 1] if i > 0 else None - current_mood = moods[i] - next_mood = moods[i + 1] if i < len(moods) - 1 else None - _, tempo, chroma_mean, spectral_contrast_mean, zero_crossing_rate_mean, mfcc_mean = analyze_chunk(chunk) - prompt = generate_video_prompt(previous_mood, current_mood, next_mood, tempo, chroma_mean, spectral_contrast_mean, zero_crossing_rate_mean, mfcc_mean, lyrics_summary) - description = f"Chunk starting at {start / sr} seconds:Remember, you needed to grab a 3DS and log onto the eShop before the price was dropped in order to become an ambassador and be eligible for these free games. There will also be 10 free GameBoy Advance games released before the end of the year.
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I've had a chance to play a few of these games, and they all work fine on the 3DS, and my kids are ecstatic about having a brand-new (to them) selection of games. Also be sure to download the ambassador certificate, which allows you to set up notifications for when the rest of the games become available. Enjoy!
-It's likely you've already downloaded your free NES games but if not there is a special section in the eShop for the Nintendo 3DS Ambassador certificate, a device for Nintendo to tell you about the Ambassador program.
-@James the announcement from nintendo says this about the NES games: "Once the paid versions of the games are posted to the Nintendo eShop later in the year, the updated versions will be available to Ambassadors for download at no cost."
my question is: how will the ambassador versions be different from the paid versions? maybe at first we will get them in 2D but when they are made available they will be 3d classics?
@James, @everyone: I sent a couple of emails to Nintendo asking about the ambassador program availability in Mexico and Latin America, Ill be sure to update you and to post here if I hear back from them. Has any you read/found anything about this on your end?
-@7ATalavera Oh I just checked it on nintendo.com. you're automatically registered if you entered the eshop. btw, I'm not sure if we're getting free GBA games-if you check the wording, it says 20 free games, there will be 10 free games available on the first day for nes, and there will be 10 exclusive to ambassador gba games with no mention whether they will be free. I just emailed tech support.
-@armoredghor: I hope they dont add registering for club.nintendo as a requirement, or they dont simply skip Mexico (we missed green lantern and Netflix) since "More details about this program will be announced in the future". I hadnt noticed, you are right, they do not specify if the 10 GBA games will be part of the 20 free downloads (they never label GBA games as free), if they mean an ambassador earns the "privilege" to buy them, I pass. Let us know if Nintendo replies.
-@haddyDrow same here. The only reason I even get to use the eshop is by changing the country settings on my 3ds. Still It would be nice to get a notification that I am on the ambassador program. Would be really annoyed if the compensation doesn't Apply to me or others who bought their 3ds early
-@7ATalavera @James I am also in the same situation like Talavera as I am from Mexico too, should I change the region of my 3ds?, I am currently studying in Shanghai and I have my 3ds configured with residence in Mexico so I have been accessing to the mexican eshop, but I'm afraid if the ambassador program is just available for U.S. and Canada, anyway I bought 2 DSiWare games, I do not know if changing my 3ds region I will lose my games
-So, Sony gets hacked and the PSN is down for weeks and they offer a welcome back of 2 free games and a limited subscription to PSN Plus. Nintendo lowers the price of the handheld and they give us early adopters 20 games for free. Hmm, which company sounds better? Roll on September 1st, I want some awesome games. Fingers crossed for the NES version of Teenage Mutant Ninja Turtles.
-can someone help me.. im wondering if do i have to connect to wifi to get the ambassador program thing.. but what if i bought it on the day it came out and connect to e-shop like two weeks ago.. will i be able to take part in the ambassador program for free games? help me im saying this cause i dont have wifi to update or go to eshop right now
-soooo i have taken my n3ds at april 2nd and i have first connected it at 12 april ive downloaded the pokedex all the videos and the video thing + the game that was availible for free before 1st june i think soooo i will be an ambassador?
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If you are looking for a racing game that is not for the faint-hearted, you might want to check out Carmageddon APK. This is a mobile version of the classic PC game that was banned around the world for its violent and anarchic gameplay. In this game, you can drive wherever you like, smash your opponents, and run over pedestrians for fun and points. It is a game that does not take itself too seriously, but offers a lot of entertainment and challenge for those who dare to play it.
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In this article, we will give you a comprehensive guide to Carmageddon APK, including its history, features, pros and cons, download and installation process, gameplay tips, and more. By the end of this article, you will have everything you need to know about this controversial but addictive game.
-Carmageddon APK is an Android port of the original Carmageddon game that was released for PC in 1997. It was developed by Stainless Games and published by HandyGames in 2013. It is a vehicular combat game that features real-world environments that have been turned into killing fields, where the locals stay out on the streets at their peril.
-The game that became Carmageddon started out as 3D Destruction Derby, a banger racing sim prototyped by Stainless Software. It was signed by SCi in 1995, with the condition that it be made into a licensed game to guarantee popularity. Initially, SCi wanted to use the Mad Max license, but was unable to find out who owned the rights to the franchise. It instead secured the Death Race 2000 license, as a sequel to the original film was at that time planned.
-According to head programmer Patrick Buckland, the initial concept stemmed from team members getting bored while playing racing games, leading them to ultimately drive in the wrong direction and crash into other cars. They decided it made sense to create a game where this was the objective to begin with. The notion of running over pedestrians was added to distinguish the game from Destruction Derby and arouse controversy.
-The game was met with mixed reactions from critics and gamers alike. Some praised its originality, humor, and freedom, while others condemned its violence, gore, and immorality. The game was banned or censored in several countries, such as Germany, France, Brazil, Australia, and the United Kingdom. Despite or because of this controversy, the game was a commercial success and spawned several sequels and spin-offs.
-Carmageddon APK retains the same features and gameplay as the original PC game, but with some improvements and enhancements. Some of these features are:
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The gameplay of Carmageddon APK is simple but fun. You can choose from three different modes: Freeplay, Career, or Multiplayer. In Freeplay, you can select any car, opponent, and environment you have unlocked and play as you like. In Career, you have to complete 36 levels, each with a different objective and difficulty. In Multiplayer, you can play with up to six friends online or locally via Wi-Fi.
-The objective of each level varies depending on the mode, but generally, you have three ways to win: by completing the race, by wrecking all your opponents, or by killing all the pedestrians. You can also lose by running out of time or being wrecked yourself. You can earn credits by performing various actions, such as hitting opponents, damaging scenery, or running over pedestrians. You can use these credits to repair your car, recover from a crash, or buy power-ups.
-Carmageddon APK is not a game for everyone, but it has its own appeal and charm for those who enjoy it. Some of the benefits of playing this game are:
-However, there are also some drawbacks that might deter some players from trying this game. Some of these drawbacks are:
-If you are interested in playing Carmageddon APK on your Android device, you will need to follow some steps to download and install it properly. Here are the steps you need to take:
-Before you download and install Carmageddon APK, you need to make sure that your device meets the minimum requirements for the game. These are:
-You also need to check that your device is compatible with the game. You can do this by visiting the Google Play Store page of the game and seeing if your device is listed among the supported devices. If it is not listed, it does not mean that the game will not work on your device, but it might have some issues or errors.
-Once you have verified that your device meets the requirements and compatibility for the game, you can proceed to download and install it. There are two ways to do this: either from the Google Play Store or from a third-party website.
-The first way is to download and install the game from the Google Play Store. This is the easiest and safest way, as you will get the latest version of the game and avoid any malware or viruses. To do this, you just need to follow these steps:
-The second way is to download and install the game from a third-party website. This is a more risky way, as you might encounter some fake or malicious files that could harm your device. However, this might be necessary if you cannot access the Google Play Store or if you want to get a modded version of the game with unlimited credits or unlocked cars. To do this, you need to follow these steps:
-Some tips for downloading and installing Carmageddon APK from a third-party website are:
-If you are looking for some sources and links for Carmageddon APK, here are some that you can use:
-Source | Link |
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Google Play Store | [Carmageddon] |
APKPure | [Carmageddon APK] |
APKMirror | [Carmageddon APK] |
ModDroid | [Carmageddon Mod APK] |
Carmageddon Official Website | [Carmageddon.com] |
Now that you have downloaded and installed Carmageddon APK on your device, you might be wondering how to play and enjoy it. Here are some tips and tricks that will help you get the most out of this game:
-As mentioned earlier, there are three modes in Carmageddon APK: Freeplay, Career, and Multiplayer. Each mode has its own objectives and challenges that you need to complete to win. Here is a brief overview of each mode:
-Carmageddon APK features 30 playable cars that you can unlock by completing levels in Career mode or by buying them with real money. Each car has its own stats, such as speed, acceleration, handling, armor, etc. Some cars are faster but weaker, while others are slower but stronger. You can also upgrade your cars by spending credits on various parts, such as tires, engine, suspension, etc. You can also change the color and name of your cars to suit your preference.
-Some of the cars that you can unlock and drive in Carmageddon APK are:
-Car | Description |
---|---|
Eagle 3 | The default car that you start with. It is a red sports car that has balanced stats and good handling. |
Cop Car | A blue police car that has a siren and a bullbar. It is fast and agile, but has low armor. |
Plow Mk2 | A yellow bulldozer that has a huge blade and a scoop. It is slow and heavy, but has high armor and damage. |
Annihilator | A black muscle car that has a skull on the hood and spikes on the wheels. It is fast and powerful, but has poor handling. |
Twister | A green buggy that has a roll cage and a spoiler. It is very fast and nimble, but has very low armor. |
Hawk R6 | A purple sports car that has a wing and a turbo. It is the fastest car in the game, but has low damage and armor. |
Countslash | A white limousine that has a sunroof and a flag. It is long and elegant, but has low speed and acceleration. |
Stiffshifter | A brown hearse that has a coffin and a cross. It is slow and heavy, but has high armor and damage. |
Suppressor | A gray tank that has a cannon and tracks. It is the strongest car in the game, but has very low speed and handling. |
Electric Blue | A blue electric car that has a battery and a plug. It is quiet and eco-friendly, but has low damage and armor. |
In addition to these cars, you will also encounter 28 opponents in Carmageddon APK, each with their own personality, car, and behavior. Some of them are friendly and helpful, while others are hostile and aggressive. Some of them are easy to beat, while others are hard to catch. Some of them are funny and quirky, while others are scary and creepy.
-Some of the opponents that you will face in Carmageddon APK are:
-Opponent | Description |
---|---|
Max Damage | The main protagonist of the game and your alter ego. He drives the Eagle 3 and is always looking for trouble. |
Die Anna | The main female character of the game and your partner in crime. She drives the Hawk R6 and is always ready for action. |
Vlad | A Russian mobster who drives the Annihilator. He is ruthless and violent, and likes to crush his enemies. |
Screwie Lewie | A crazy mechanic who drives the Plow Mk2. He is obsessed with fixing things, even if they are not broken. |
Stella Stunna | A glamorous actress who drives the Countslash. She is vain and arrogant, and likes to show off her beauty. |
The Cops | A group of corrupt policemen who drive the Cop Car. They are always chasing you and trying to stop you. |
Heinz Faust | A German soldier who drives the Suppressor. He is loyal and disciplined, and likes to follow orders. |
Madam Scarlett | <A French madam who drives the Stiffshifter. She is seductive and mysterious, and likes to lure her victims. |
Ed 101 | A robotic cop who drives the Electric Blue. He is programmed to enforce the law, but often malfunctions. td> |
Drugs | Alters your vision and perception. |
Hot Rod | Sets your car on fire. |
Time Bonus | Adds more time to the clock. |
Credits | Adds more credits to your account. |
Pedestrians are the innocent bystanders that populate the environments of Carmageddon APK. They are the main source of points and fun in the game, as you can run them over, smash them, or zap them with various power-ups. They come in different shapes and sizes, such as men, women, children, animals, zombies, aliens, etc. They also have different reactions and behaviors, such as screaming, running, fighting, or dancing. You can also interact with them in different ways, such as honking, taunting, or bribing them.
-Some of the pedestrians that you can encounter and kill in Carmageddon APK are:
-Pedestrian | Description |
---|---|
Old Lady | A frail and elderly woman who walks slowly with a cane. She is worth 10 points. |
Cow | A large and docile animal that grazes on grass. It is worth 20 points. |
Biker | A tough and rebellious man who rides a motorcycle. He is worth 30 points. |
Nun | A holy and devout woman who wears a habit. She is worth 40 points. |
Alien | A strange and extraterrestrial creature that has green skin and tentacles. It is worth 50 points. |
Zombie | <A reanimated and undead corpse that has rotting flesh and blood. It is worth 60 points. td> |
Footballer | A sporty and athletic man who wears a jersey and shorts. He is worth 70 points. |
Penguin | A cute and fluffy animal that waddles on ice. It is worth 80 points. |
Santa Claus | A jolly and festive man who wears a red suit and a beard. He is worth 90 points. |
God | A divine and omnipotent being who wears a white robe and a halo. He is worth 100 points. |
If you want to spice up your gameplay or make it easier, you can use some cheats and tricks in Carmageddon APK. These are codes or actions that you can enter or perform to activate various effects, such as unlocking all cars, getting unlimited credits, or changing the gravity. Some cheats and tricks are built-in, while others require external apps or tools.
-Some of the cheats and tricks that you can use in Carmageddon APK are:
-Carmageddon APK is a game that is not for everyone, but for those who love it, it is a blast. It is a game that lets you unleash your inner road rage and have fun with cars, opponents, power-ups, and pedestrians. It is a game that offers a lot of variety and replay value with different modes, levels, cars, and environments. It is a game that is faithful to the original game but with improved graphics and controls. It is a game that is free to download and play but with some ads and in-app purchases.
-If you are looking for a racing game that is different from the rest, you might want to give Carmageddon APK a try. You might be surprised by how much you enjoy it. Just remember to drive safely and responsibly in real life!
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-Yes, Carmageddon APK is safe to download and play if you get it from a reputable source like the Google Play Store or a trusted website. However, you should always scan any file you download with an antivirus app before opening it. You should also be aware that the game contains graphic violence and gore that might not be suitable for children or sensitive people.
-Yes, Carmageddon APK is legal to play as long as you do not violate any laws or regulations in your country or region. The game was banned or censored in some countries when it was first released, but most of these bans have been lifted or relaxed over time. However, you should always check the legal status of the game in your area before playing it.
-Carmageddon APK is compatible with most Android devices that run on Android version 4.0 or higher. However, some devices might have issues or errors with the game due to various factors such as hardware specifications, software versions, or device settings. You can check if your device is compatible with the game by visiting the Google Play Store page of the game and seeing if your device is listed among the supported devices. If it is not listed, it does not mean that the game will not work on your device, but it might have some problems.
-You can get more credits in Carmageddon APK by performing various actions in the game, such as hitting opponents, damaging scenery, or running over pedestrians. You can also get more credits by completing levels, earning achievements, or watching ads. Alternatively, you can buy more credits with real money through in-app purchases.
-You can unlock more cars in Carmageddon APK by completing levels in Career mode or by buying them with real money through in-app purchases. Each level has a specific car that you can unlock by winning it in any of the three ways: by completing the race, by wrecking all your opponents, or by killing all the pedestrians. You can also unlock some special cars by earning achievements or by using cheats.
-You can play Carmageddon APK with your friends online or locally via Wi-Fi. To play online, you need to have a stable internet connection and a Google Play Games account. You can then invite your friends to join your game or join their game from the Multiplayer menu. To play locally, you need to have a Wi-Fi network and connect your devices to it. You can then create or join a game from the Multiplayer menu.
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-Onet Link Animal is a game that requires you to connect the same animal tiles in a limited time. It is based on the classic game of Pikachu, also known as Mahjong Connect, Onet, or Kyodai. It is one of the most popular games in Asia, especially in Japan, China, Vietnam, and Indonesia.
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In this article, we will tell you everything you need to know about Onet Link Animal, including how to play it, how to master it, how to download it for free, and what benefits it can bring you. So, let's get started!
-The basic rules and gameplay of Onet Link Animal are simple and easy to learn. Here are the steps:
-Onet Link Animal may seem easy at first, but it can get quite challenging as you progress. Here are some tips and tricks to help you improve your skills and score higher in Onet Link Animal:
-Onet Link Animal offers two game modes: Normal and Hard. Each mode has 15 levels, with different layouts and directions of tiles. The levels get harder as you go, with more tiles, less time, and more obstacles. You can choose any level you want, but you need to complete the previous one to unlock the next one.
-Normal mode is suitable for beginners and casual players. It has more time and fewer tiles. The tiles can only be connected horizontally or vertically.
-Hard mode is suitable for advanced and expert players. It has less time and more tiles. The tiles can be connected horizontally, vertically, or diagonally.
-Onet Link Animal has amazing graphics and sounds that make the game more enjoyable and attractive. The game features cute and colorful animal tiles, such as cats, dogs, pandas, lions, elephants, and more. You can also unlock new animal themes by using coins or watching ads.
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The game also has relaxing and soothing background music and sound effects that match the theme of the game. You can hear the animals' noises when you tap on them or when they disappear. You can also adjust the volume or mute the sound in the settings.
-Onet Link Animal is a free game that you can download and play on your Android, iOS, or PC devices. Here are the steps and sources to download Onet Link Animal for each device:
-If you have an Android device, you can download Onet Link Animal from Google Play Store or APK file. Here are the steps:
-If you want to download Onet Link Animal from APK file, you need to enable unknown sources on your device first. Here are the steps:
-If you have an iOS device, you can download Onet Link Animal from App Store or IPA file. Here are the steps:
-If you want to download Onet Link Animal from IPA file, you need to have a jailbroken device first. Here are the steps:
-If you have a PC, you can download Onet Link Animal from Windows Store or emulator. Here are the steps:
-If you want to download Onet Link Animal from emulator, you need to have an Android emulator on your PC first. Here are the steps:
-Onet Link Animal is not only a fun and challenging game, but also a beneficial one. Playing Onet Link Animal can bring you many advantages and rewards, such as:
-Onet Link Animal is a game that requires you to remember and match the animal tiles in a limited time. This can help you improve your memory and concentration skills, as you need to pay attention to the details and patterns of the tiles. Playing Onet Link Animal can also stimulate your brain and prevent cognitive decline.
-Onet Link Animal is a game that can help you relax and have fun. The game has cute and colorful animal tiles, relaxing and soothing background music and sound effects, and various game modes and levels to suit your mood and preference. Playing Onet Link Animal can also reduce your stress and boredom, as you can enjoy the game anytime and anywhere.
-Onet Link Animal is a game that can help you challenge yourself and your friends. The game has different game modes and levels, with different layouts and directions of tiles, that can test your skills and speed. You can also compare your scores with other players around the world or invite your friends to play with you. Playing Onet Link Animal can also increase your competitiveness and social interaction, as you can share your achievements and feedback with others.
-Onet Link Animal is a fun and challenging memory game that will keep you entertained for hours. It is based on the classic game of Pikachu, also known as Mahjong Connect, Onet, or Kyodai. It requires you to connect the same animal tiles in a limited time. You can download it for free on your Android, iOS, or PC devices. Playing Onet Link Animal can also bring you many benefits, such as enhancing your memory and concentration, relaxing and having fun, and challenging yourself and your friends. So, what are you waiting for? Download Onet Link Animal now and enjoy!
-Here are some frequently asked questions and answers about Onet Link Animal:
-Onet Link Animal is similar to other games that require you to connect the same tiles, such as Pikachu, Mahjong Connect, Onet, or Kyodai. However, Onet Link Animal has some unique features that make it stand out, such as:
-You can get more coins in Onet Link Animal by doing the following:
-You can unlock new animal themes in Onet Link Animal by using coins or watching ads. Each theme has different animal tiles that you can choose from. To unlock a theme, you need to have enough coins or watch an ad. You can change the theme in the settings.
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-Bây giờ, bạn đã biết được những lợi ích của việc hack stick war legacy apk. Vậy làm thế nào để hack stick war legacy apk? Đây là các bước bạn cần làm:
-Để hack stick war legacy apk, bạn cần tải file apk phiên bản mod của game từ các nguồn đáng tin cậy trên mạng. Bạn có thể tìm kiếm trên Google hoặc các trang web chuyên về game mod như APKPure, APKMODY, MODDROID... Bạn cần chọn phiên bản mod phù hợp với thiết bị và phiên bản gốc của game của bạn. Bạn cũng cần kiểm tra tính an to àn của file apk trước khi tải về và cài đặt, để tránh bị nhiễm virus hoặc malware.
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-Như đã nói ở trên, bạn cần kiểm tra tính an toàn của file apk trước khi tải về và cài đặt, để tránh bị nhiễm virus hoặc malware. Bạn có thể sử dụng các phần mềm bảo mật hoặc các trang web kiểm tra virus như VirusTotal để quét file apk trước khi tải về. Nếu file apk có chứa virus hoặc malware, bạn nên ngừng tải về và tìm kiếm nguồn khác.
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-Dưới đây là một số câu hỏi thường gặp về cách hack stick war legacy apk:
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Làm sao để biết file apk có an toàn hay không? | -Bạn có thể sử dụng các phần mềm bảo mật hoặc các trang web kiểm tra virus như VirusTotal để quét file apk trước khi tải về. Nếu file apk có chứa virus hoặc malware, bạn nên ngừng tải về và tìm kiếm nguồn khác. | -
Làm sao để sao lưu dữ liệu game? | -Bạn có thể sao lưu dữ liệu game bằng cách sử dụng các ứng dụng sao lưu như Titanium Backup hoặc Helium Backup, hoặc bằng cách kết nối tài khoản game của bạn với Google Play Games hoặc Facebook. | -
Làm sao để cập nhật phiên bản mod mới nhất? | -Bạn có thể tìm kiếm phiên bản mod mới nhất trên các trang web chuyên về game mod như APKPure, APKMODY, MODDROID... Bạn cần chọn phiên bản mod phù hợp với thiết bị và phiên bản gốc của game của bạn. Sau đó, bạn chỉ cần tải về và cài đặt lại file apk. | -
Có thể hack stick war legacy apk cho iOS hay không? | -Không, hiện tại chỉ có phiên bản mod cho Android. Nếu bạn muốn hack stick war legacy cho iOS, bạn cần phải jailbreak thiết bị của bạn và sử dụng các ứng dụng hack như Cydia hoặc iFile. | -
Có phải trả tiền để hack stick war legacy apk hay không? | -Không, bạn không phải trả tiền để hack stick war legacy apk. Bạn chỉ cần tải về file apk phiên bản mod từ các nguồn đáng tin c ậy trên mạng. Bạn chỉ cần chú ý kiểm tra tính an toàn của file apk và sao lưu dữ liệu game trước khi hack. | -
Bạn có thể tham khảo thêm các câu hỏi và trả lời khác về cách hack stick war legacy apk tại đây.
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