diff --git a/spaces/1acneusushi/gradio-2dmoleculeeditor/data/From Where to Download Apps in iPhone Tips and Tricks.md b/spaces/1acneusushi/gradio-2dmoleculeeditor/data/From Where to Download Apps in iPhone Tips and Tricks.md deleted file mode 100644 index 81580a1f04eebfba5e4b47340076a380ecb806ac..0000000000000000000000000000000000000000 --- a/spaces/1acneusushi/gradio-2dmoleculeeditor/data/From Where to Download Apps in iPhone Tips and Tricks.md +++ /dev/null @@ -1,35 +0,0 @@ - -
If you have an iPhone or iPad, you might be wondering how to download apps and games on your device. The App Store is the place where you can find thousands of apps and games for your iPhone or iPad, ranging from free to paid. In this article, we will show you how to download apps and games on your iPhone or iPad using the App Store app.
-On your iPhone or iPad, open the App Store app. You can find it on your Home Screen or in your App Library. Browse through the Today, Games, Apps, or Arcade tabs to find apps you like. Or tap the Search tab to look for something specific. If you find a game that says Arcade, subscribe to Apple Arcade to play the game.
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Tap or click the price or Get button. If you see the Open button instead of a price or Get button, you already bought or downloaded that app. In the App Store, if an app has a Get button instead of a price, the app is free. You won't be charged for downloading a free app. Some free apps offer in-app purchases and subscriptions that you can buy. Subscriptions and in-app purchases give you access to more features, content, and more.
-If you want to see the apps that you bought or downloaded on your iPhone or iPad, you can find them in your App Library. To access your App Library, swipe left on your Home Screen until you see the App Library screen. You can browse your apps by category or search for them by name.
-If the App Store is missing on your device, you might have parental controls turned on. Adjust your iTunes & App Store Purchases settings and make sure that you choose "Allow" for the Installing Apps setting. The App Store should reappear on your device. If you still can't find the App Store, swipe to search for it.
-If you can't download or update apps on your iPhone or iPad, there might be some issues with your network connection, Apple ID, storage space, or other settings. You can try some troubleshooting steps to fix these issues, such as restarting your device, signing out and back in to your Apple ID, checking your network connection, freeing up some storage space, or contacting Apple Support.
-Keeping your apps up to date is important to get the latest features, bug fixes, and security updates. You can update your apps manually or automatically on your iPhone or iPad. To update your apps manually, open the App Store app and tap your profile picture in the upper-right corner. You will see a list of apps that have updates available. Tap Update next to each app or Update All to update all apps at once.
-To update your apps automatically, go to Settings > App Store and turn on App Updates under Automatic Downloads. This way, your apps will update automatically whenever there is a new version available. You can also choose to use cellular data or Wi-Fi only for automatic updates.
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-To delete apps from the Settings app, go to Settings > General > iPhone Storage or iPad Storage. You will see a list of apps and how much space they take up on your device. Tap an app that you want to delete and then tap Delete App. Tap Delete again to confirm.
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Block Puzzle Indir Apk is not just a game, it is also a way to relax, have fun, and improve your brain. Here are some of the benefits of playing Block Puzzle Indir Apk:
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Q: How can I share my score with my friends? | A: You can share your score with your friends by tapping the Share icon at the top right corner of the screen. You can choose from various social media platforms, such as Facebook, Twitter, Instagram, WhatsApp, etc. |
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If you are a fan of Barbie and her friends, you might have heard of Barbie Dreamhouse Adventures, a popular game for Android devices. In this game, you can create your own Barbie DreamHouse experience, join fun activities, explore Malibu, and more. But did you know that you can also download a mod apk for this game and enjoy even more features and benefits? In this article, we will tell you everything you need to know about Barbie Dreamhouse Adventures 3.1 mod apk, how to download and install it, and how to enjoy the game with it.
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Barbie Dreamhouse Adventures is a game developed by Budge Studios, a leading developer of children's apps. The game is based on the animated series of the same name, which follows the adventures of Barbie and her friends in their dream house. The game allows you to create your own stories and scenarios, as well as customize every room with wallpapers and decorations. You can also dress up Barbie and her friends in fashion-forward outfits, do their hair and nails, cook delicious recipes, dance, swim, and more.
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Ability to play the game offline without requiring an internet connection | Lack of support or assistance from the original app developer in case of issues or errors |
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In conclusion, Barbie Dreamhouse Adventures is a fun and creative game for girls of all ages who love Barbie and her friends. The game allows you to create your own Barbie DreamHouse experience, join fun activities, explore Malibu, and more. However, if you want to access all the features of the game without paying for them, you can download and install a mod apk for this game and enjoy even more benefits. A mod apk is a modified version of the original app that unlocks premium features or enhances the performance of the app. In this article, we have explained what a mod apk is, why people use it, how to download and install it, and how to enjoy the game with it. We have also provided some tips and tricks to help you make the most of the game, as well as some pros and cons of using the mod apk. We hope that this article has been helpful and informative for you. If you have any questions or feedback, please feel free to leave a comment below.
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Bloons TD 6 is a 3D tower defense game developed and published by Ninja Kiwi, a New Zealand-based company. The game was released in 2018 for Windows, iOS, and Android devices. The game is the sixth installment in the Bloons Tower Defense series, which has been around since 2007.
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401be4b1e0¿Te encantan los juegos de sandbox donde puedes dar rienda suelta a tu creatividad y divertirte con tus amigos? Si es así, entonces deberías probar Blockman Go, un juego gratuito que te permite jugar, crear y compartir tus experiencias con millones de jugadores de todo el mundo. Pero lo que si quieres jugar Blockman Ir en su dispositivo Android sin usar Google Play Store? No te preocupes, hay una manera de hacer eso. En este artículo, le mostraremos cómo descargar y jugar Blockman Go APK de Mediafıre, una popular plataforma para compartir archivos. También le diremos por qué usted debe jugar Blockman Go APK Mediafıre, cómo jugar, y algunos consejos y trucos para hacer su experiencia de juego más agradable.
-Blockman Go es un juego sandbox desarrollado por Garena, un desarrollador y editor de juegos en línea líder. Fue lanzado en 2018 y desde entonces ha ganado una gran base de fans de más de 100 millones de descargas en Google Play Store. Blockman Go es un juego que te permite crear tu propio mundo, explorar diferentes modos de juego e interactuar con otros jugadores en tiempo real. Puedes elegir entre varios minijuegos como Bed Wars, Sky Wars, Murder Mystery, Parkour, Survival Games y más. También puedes personalizar tu avatar con cientos de atuendos, accesorios, peinados y pieles. Puedes chatear con otros jugadores usando mensajes de voz o de texto, unirte a clanes, hacer amigos e incluso casarte. Blockman Go es un juego que ofrece infinitas posibilidades de diversión y creatividad.
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Algunas de las características que hacen que Blockman Go se destaque de otros juegos de sandbox son:
-Si desea jugar Blockman Ir en su dispositivo Android sin usar Google Play Store, puede descargar el archivo APK de Mediafıre. Mediafıre es una plataforma de intercambio de archivos que le permite cargar y descargar archivos de forma gratuita. Aquí están los pasos para descargar Blockman Go APK de Mediafıre:
-Felicidades, que ha descargado e instalado con éxito Blockman Go APK de Mediafıre. Ahora puedes disfrutar jugando el último juego de sandbox en tu dispositivo Android.
-Como se puede ver, jugando Blockman Go APK Mediafıre tiene sus pros y contras. Usted debe sopesar cuidadosamente y decidir lo que es mejor para usted. Si decide jugar Blockman Go APK Mediafıre, asegúrese de descargarlo desde una fuente de confianza como Mediafıre y escanear con una aplicación antivirus antes de instalarlo.
-Ahora que ha descargado e instalado Blockman Go APK Mediafıre, usted está listo para jugar. Pero ¿cómo se juega? No te preocupes, le guiará a través de los fundamentos de la reproducción de Blockman Go APK Mediafıre. Estos son algunos pasos a seguir:
-Felicidades, has creado una cuenta y has iniciado sesión en Blockman Go. Ahora puedes empezar a jugar el juego.
-Lo siguiente que tienes que hacer es elegir un modo de juego y unirte a un servidor. Esto te permitirá jugar con otros jugadores en diferentes minijuegos. Hay muchos modos de juego para elegir, como Bed Wars, Sky Wars, Murder Mystery, Parkour, Survival Games y más. Cada modo de juego tiene sus propias reglas, objetivos y desafíos. Estos son los pasos para elegir un modo de juego y unirse a un servidor:
- -Felicidades, has elegido un modo de juego y te has unido a un servidor. Ahora puedes jugar con otros jugadores en ese modo de juego.
-Lo último que necesitas hacer es crear, construir y compartir tus creaciones. Esta es la característica principal de Blockman Go que le permite expresar su creatividad e imaginación. Puedes usar varios bloques, elementos, herramientas y accesorios para crear lo que quieras. También puedes compartir tus creaciones con otros jugadores y obtener comentarios y valoraciones. Estos son los pasos para crear, construir y compartir tus creaciones:
-Felicidades, has creado, construido y compartido tu creación. Ahora puedes disfrutar viendo tu obra maestra y las creaciones de otros jugadores en Blockman Go.
-Jugar Blockman Go APK Mediafıre puede ser divertido y gratificante, pero también puede ser desafiante y frustrante a veces. Para ayudarte a tener una mejor experiencia de juego, aquí hay algunos consejos y trucos que puedes usar:
-El oro y las gemas son las principales monedas en Blockman Go que puedes usar para comprar artículos, trajes, pieles y más. Puedes ganar oro y gemas jugando, iniciando sesión diariamente, completando tareas, viendo anuncios, invitando a amigos y más. Aquí hay algunas maneras de ganar más oro y gemas:
-Personalizar tu avatar y chatear con otros jugadores son algunos de los aspectos divertidos de jugar Blockman Go. Puedes hacer que tu avatar se vea único y expresar tu personalidad cambiando su apariencia y atuendo. También puede comunicarse y socializar con otros jugadores mediante el uso de mensajes de voz o de texto. Aquí hay algunas maneras de personalizar tu avatar y chatear con otros jugadores:
-Trucos y hacks son métodos que algunos jugadores utilizan para obtener una ventaja injusta o eludir algunas restricciones en Blockman Go. Pueden incluir la modificación de los archivos del juego, el uso de aplicaciones o herramientas de terceros, la explotación de fallos o errores, o el uso de códigos o comandos. Algunos ejemplos de trucos y hacks son oro o gemas ilimitadas, modo dios, speed hack, fly hack, invisibilidad, teletransportación y más. Aquí hay algunas maneras de usar trucos y hacks en Blockman Go:
-Como puedes ver, usar trucos y hacks en Blockman Go puede ser tentador pero también arriesgado y poco ético. Debes ser cuidadoso y responsable al usarlos y respetar las reglas y los derechos de otros jugadores. También debe tener en cuenta que el uso de trucos y hacks puede resultar en que su cuenta sea prohibida, suspendida o eliminada por los desarrolladores.
-Blockman Go es un juego sandbox que te permite jugar, crear y compartir tus experiencias con millones de jugadores de todo el mundo. Puede descargar y jugar Blockman Go APK de Mediafıre, una plataforma de intercambio de archivos que le permite jugar Blockman Go sin usar Google Play Store. Sin embargo, también debe considerar las ventajas y desventajas de jugar Blockman Go APK Mediafıre y decidir lo que es mejor para usted. También debe aprender a jugar Blockman Go APK Mediafıre y utilizar algunos consejos y trucos para hacer su experiencia de juego más agradable. Esperamos que este artículo le ha ayudado a entender más acerca de Blockman Go APK Mediafıre y cómo descargar y jugar.
-Aquí hay algunas preguntas frecuentes sobre Blockman Go APK Mediafıre:
-Blockman Go APK Mediafıre es seguro, siempre y cuando se descarga desde una fuente de confianza como Mediafıre y escanear con una aplicación antivirus antes de instalarlo. Sin embargo, también debe tener cuidado con los archivos APK falsos o modificados que pueden contener malware o virus que pueden dañar su dispositivo o robar su información.
-Blockman Go APK Mediafıre es gratis para descargar y jugar. Sin embargo, algunas características o artículos pueden requerir oro, gemas o dinero real para desbloquear o comprar.
-No, no se puede jugar Blockman Go APK Mediafıre fuera de línea. Necesita una conexión a Internet para jugar Blockman Go APK Mediafıre ya que es un juego en línea que requiere transmisión de datos y sincronización.
-No, no puede transferir su progreso de Blockman Go APK Mediafıre a la versión oficial. Necesitas crear una nueva cuenta y empezar desde cero si quieres jugar la versión oficial de Google Play Store.
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Rope Hero es un juego desarrollado por Naxeex Action & RPG Games, que tiene más de 10 millones de descargas en Google Play Store. Es un juego de acción en tercera persona que te permite jugar como un superhéroe en un traje de ciencia ficción, que puede usar superpoderes y armas para luchar contra el crimen y los gángsters en una gran ciudad. El juego tiene gráficos increíbles, física realista y muchas características divertidas.
-En Rope Hero, puedes controlar a tu héroe con simples controles táctiles. Puedes moverte por la ciudad, saltar, correr, subir, balancearte y volar con tu súper cuerda. También puedes usar tus brazos y piernas para golpear, patear y lanzar enemigos. También puede utilizar varias armas, armas cuerpo a cuerpo y súper armas para hacer frente a diferentes situaciones. Incluso puede conducir cualquier coche que desee en la ciudad.
-Rope Hero tiene muchas características que lo convierten en un juego emocionante y adictivo. Algunas de ellas son:
- -El juego tiene un mundo abierto que se puede explorar libremente. La ciudad está llena de aventuras peligrosas y emocionantes. Usted puede encontrar varios secretos y mini-juegos en diferentes lugares. También puedes completar misiones que te darán recompensas y progresarán en la historia de tu héroe. Puedes luchar contra pandillas callejeras, ladrones de autos, policías corruptos, fuerzas militares, alienígenas, zombis, robots, monstruos y más.
-Puedes personalizar a tu héroe con diferentes atuendos y accesorios. Puedes encontrar varias pieles para tu héroe en la tienda de juegos o completando misiones. Cada piel tiene su propio conjunto de potenciadores que mejorarán las habilidades de tu héroe. También puede crear su propia piel única mediante la combinación de piezas de otros trajes.
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Héroe de cuerda ilimitada diamantes Mod APK es una versión modificada del juego que le da recursos ilimitados y acceso a todo en el juego. Es un archivo que puedes descargar e instalar en tu dispositivo Android, y disfrutar del juego con más diversión y libertad.
-El apk mod es un archivo que ha sido alterado por algunos desarrolladores para cambiar algunos aspectos del juego. En este caso, el apk mod le da diamantes ilimitados y dinero, que son las principales monedas en el juego. Puedes usarlos para comprar lo que quieras en la tienda de juegos, como armas, pieles, coches y más. También puedes mejorar las habilidades y habilidades de tu héroe con ellos. También puedes usarlas para saltar anuncios y acelerar el juego.
-Hay muchos beneficios de usar el apk mod para Rope Hero. Algunos de ellos son:
-Con el apk mod, se puede disfrutar de diamantes ilimitados y dinero, que son las principales monedas en el juego. Puedes usarlos para comprar lo que quieras en la tienda de juegos, como armas, pieles, coches y más. También puedes mejorar las habilidades y habilidades de tu héroe con ellos. También puedes usarlas para saltar anuncios y acelerar el juego.
-Con el apk mod, puede jugar el juego sin ningún anuncio molesto que interrumpen su juego. También puede jugar el juego sin rootear su dispositivo, lo que significa que no tiene que arriesgarse a dañar su dispositivo o perder su garantía. El mod apk es seguro y fácil de usar.
-Si desea descargar e instalar Rope Hero ilimitado diamantes Mod APK en su dispositivo Android, es necesario seguir estos sencillos pasos:
-Tu héroe tiene superpoderes que le permiten hacer cosas increíbles. Puedes usar tu súper cuerda para balancearte de edificio en edificio, o para agarrar enemigos y objetos. También puede utilizar su salto de rana para saltar alto en el aire. También puede utilizar su súper visión para ver a través de paredes y objetos. Sin embargo, estas superpotencias tienen un tiempo de reutilización, lo que significa que no puedes usarlas continuamente. Debe esperar a que se recarguen antes de volver a usarlas. Por lo tanto, debe usarlas sabiamente y estratégicamente, dependiendo de la situación.
-El juego tiene un mundo abierto que se puede explorar libremente. La ciudad está llena de aventuras peligrosas y emocionantes. Puedes encontrar varios secretos y minijuegos en diferentes lugares. Por ejemplo, puedes encontrar cofres ocultos que contienen diamantes o dinero. También puedes encontrar botones ocultos que activan trampas o eventos. También puedes encontrar portales ocultos que te transportan a otros mundos o dimensiones. También puedes encontrar huevos de Pascua ocultos que hacen referencia a otros juegos o películas. Explorar la ciudad no solo te dará recompensas, sino que también hará que tu juego sea más divertido e interesante.
-El juego tiene muchas misiones y
El juego tiene muchas misiones y desafíos que le dará recompensas y el progreso de la historia de su héroe. Puedes encontrarlos en el mapa o hablando con los PNJ. Algunas de las misiones son misiones principales relacionadas con la trama del juego. Algunos de ellos son misiones secundarias que son opcionales, pero todavía divertido y gratificante. Algunas de ellas son misiones diarias que se reinician todos los días y te dan diamantes o dinero. Algunas de ellas son misiones especiales que solo están disponibles por un tiempo limitado o durante eventos. Completar misiones y desafíos no solo te dará recursos sino que también mejorará la reputación y las habilidades de tu héroe.
-Aquí hay algunas preguntas frecuentes sobre Rope Hero Unlimited Diamonds Mod APK:
-Sí, Rope Hero Unlimited Diamonds Mod APK es gratis para descargar y jugar. No tienes que pagar nada para disfrutar del juego con recursos ilimitados.
-Sí, Rope Hero Unlimited Diamonds Mod APK es seguro de usar. No contiene ningún virus o malware que pueda dañar su dispositivo o datos. Sin embargo, siempre debe descargarlo de una fuente confiable y escanearlo con un antivirus antes de instalarlo.
-Cuerda héroe ilimitado diamantes Mod APK es compatible con la mayoría de los dispositivos Android que tienen Android 4.4 o superior. Sin embargo, algunos dispositivos pueden no soportar el juego o el apk mod debido a diferentes especificaciones o ajustes. Usted debe comprobar la compatibilidad de su dispositivo antes de descargar e instalar el apk mod.
-No, Cuerda héroe ilimitado diamantes Mod APK es un juego fuera de línea que no requiere una conexión a Internet para jugar. Puede reproducirlo en cualquier lugar y en cualquier momento sin preocuparse por el uso de datos o problemas de conexión.
-No, Rope Hero Unlimited Diamonds Mod APK no es una versión oficial del juego, por lo que no recibe actualizaciones regulares de los desarrolladores. Si desea actualizar el juego, usted tiene que desinstalar el apk mod e instalar la versión original de Google Play Store. Sin embargo, puede perder su progreso y recursos si lo hace.
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Are you a fan of Jay Z and his classic hip-hop song Big Pimpin? Do you want to download the MP3 version of this song and listen to it offline? If yes, then you are in the right place. In this article, I will show you how to download Jay Z Big Pimpin MP3 for free using two easy methods. But before that, let's learn more about this song and why you should download it.
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Big Pimpin is a song by American rapper Jay Z, featuring guest appearances from Southern rap group UGK. It was released as the fifth and final single from Jay Z's fourth studio album Vol. 3... Life and Times of S. Carter in 2000. The song was produced by Timbaland, who sampled an Egyptian song called Khosara Khosara by Abdel Halim Hafez. The song is considered one of Jay Z's most popular and successful songs, reaching number 18 on the Billboard Hot 100 and number six on the Hot Rap Songs chart. The song also received positive reviews from critics, who praised Jay Z's lyrical skills and Timbaland's production.
-There are many reasons why you might want to download Big Pimpin MP3 and listen to it offline. Here are some of them:
-Whatever your reason is, downloading Big Pimpin MP3 is easy and free if you follow the steps below.
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One of the best ways to download Big Pimpin MP3 for free is to use Internet Archive, a non-profit digital library that offers free access to millions of books, movies, music, and more. Internet Archive has a collection of Jay Z's songs, including Big Pimpin, that you can download in various formats and qualities. Here's how to do it:
-Open your web browser and go to https://archive.org/, the official website of Internet Archive. You can also click on this link to go directly there.
-In the search box at the top of the website, type in "Jay Z Big Pimpin" and hit enter. You will see a list of results that match your query. Look for the one that says "Big Pimpin : Jay-Z" and click on it. You will be taken to a page that contains information and options for downloading the song.
-On the right side of the page, you will see a section that says "Download Options". Here, you can choose the format and quality of the song that you want to download. For example, you can choose MP3, OGG, or FLAC as the format, and 128Kbps, 256Kbps, or 320Kbps as the quality. The higher the quality, the larger the file size. For this example, let's choose MP3 as the format and 128Kbps as the quality.
-Once you have chosen the format and quality, click on the corresponding link to start the download. You will see a pop-up window that asks you to save the file to your computer. Choose a location where you want to save the file and click "Save". The download will begin and it may take a few seconds or minutes depending on your internet speed and file size. Once the download is complete, you can open the file and listen to Big Pimpin MP3 offline. Enjoy!
-Another way to download Big Pimpin MP3 for free is to use a YouTube to MP3 converter website. These websites allow you to convert any YouTube video into an MP3 file that you can download and listen to offline. There are many YouTube to MP3 converter websites available online, but some of them may be unsafe or unreliable. For this example, I will use https://ytmp3.cc/, a popular and trusted website that I have used before. Here's how to do it:
-Open your web browser and go to https://www.youtube.com/, the official website of YouTube. You can also click on this link to go directly there. In the search box at the top of the website, type in "Jay Z Big Pimpin" and hit enter. You will see a list of videos that match your query. Look for the one that says "JAY-Z - Big Pimpin' ft. UGK" and has over 100 million views. This is the official music video of Big Pimpin by Jay Z. Click on it to play it.
-Once you have opened the video, look at the address bar of your web browser. You will see a URL that starts with https://www.youtube.com/watch?v=... This is the video URL that you need to copy. To copy it, you can either right-click on it and select "Copy", or highlight it with your mouse and press Ctrl+C on your keyboard.
-Open a new tab on your web browser and go to https://ytmp3.cc/, the YouTube to MP3 converter website that I mentioned earlier. You can also click on this link to go directly there.
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-If you are looking for a fun and exciting adventure film that will make you laugh and cheer, you might want to check out The Pirates: The Last Royal Treasure, a 2022 South Korean period swashbuckler that is now streaming on Netflix. This film is a spiritual sequel to The Pirates (2014), a hit film that also blended action, comedy, and history in a thrilling pirate story.
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The Pirates: The Last Royal Treasure follows a group of pirates and bandits who embark on a dangerous treasure hunt in the Joseon era, competing with each other and with a ruthless rebel who wants to claim the royal gold for himself. Along the way, they face stormy seas, puzzling clues, fierce battles, and hilarious situations. The film boasts an impressive cast of popular Korean actors, such as Kang Ha-neul, Han Hyo-joo, Lee Kwang-soo, and Kwon Sang-woo, who deliver charismatic and comedic performances. The film also features spectacular production values, such as stunning cinematography, fast-paced editing, impressive special effects, and catchy music.
-The Pirates: The Last Royal Treasure was released in South Korea on January 26, 2022, coinciding with the Korean New Year holiday. It became the first Korean film to register 1 million viewers in 2022 on its 11th day of release. It also received positive reviews from critics and audiences alike, who praised its Table 1: Outline of the article | Heading | Subheading | Content | | --- | --- | --- | | H1: The Pirates: The Last Royal Treasure - A Fun Period Swashbuckler From Korea | | Introduction: A brief overview of the film, its genre, plot, cast, and box office performance. | | H2: The Plot: A Treasure Hunt in the Joseon Era | | Summary: A summary of the main events and characters of the film, including the premise, the conflict, the clues, and the climax. | | H3: The Cast: A Charismatic Ensemble of Pirates and Bandits | H4: Kang Ha-neul as Woo Moo-chi | Description: A description of the character and the actor's performance. | | | H4: Han Hyo-joo as Hae-rang | Description: A description of the character and the actor's performance. | | | H4: Lee Kwang-soo as Mak-yi | Description: A description of the character and the actor's performance. | | | H4: Kwon Sang-woo as Bu Heung-soo | Description: A description of the character and the actor's performance. | | | H4: Other Supporting Characters | Description: A brief mention of other notable characters and actors in the film. | | H2: The Production: A Spectacular Display of Action and Comedy | | Details: Some details about the production of the film, such as the director, the writer, the cinematography, the editing, the special effects, and the music. | | H2: The Reception: A Hit at Home and Abroad | | Reviews: Some excerpts from positive reviews of the film from critics and audiences. | | H2: The Conclusion: A Highly Recommended Adventure Film | | Opinion: A personal opinion on why the film is worth watching and what makes it enjoyable. | | H2: FAQs About The Pirates: The Last Royal Treasure | H3: Is The Pirates: The Last Royal Treasure a sequel to The Pirates (2014)? | Answer: No, it is a spiritual sequel that has a different cast and story but a similar genre and tone. | | | H3: Is The Pirates: The Last Royal Treasure based on a true story? | Answer: No, it is a fictional story that mixes historical elements with fantasy and comedy. | | | H3: Where can I watch The Pirates: The Last Royal Treasure? | Answer: You can watch it on Netflix with a subscription or in selected theaters. | | | H3: How long is The Pirates: The Last Royal Treasure? | Answer: It is 126 minutes long. | | | H3: Will there be another sequel to The Pirates? | Answer: There is no official announcement yet, but it is possible given the popularity and success of the film series. | Table 2: Article with HTML formatting
If you are looking for a fun and exciting adventure film that will make you laugh and cheer, you might want to check out The Pirates: The Last Royal Treasure, a 2022 South Korean period swashbuckler that is now streaming on Netflix. This film is a spiritual sequel to The Pirates (2014), a hit film that also blended action, comedy, and history in a thrilling pirate story.
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The Pirates: The Last Royal Treasure was released in South Korea on January 26, 2022, coinciding with the Korean New Year holiday. It became the first Korean film to register 1 million viewers in 2022 on its 11th day of release. It also received positive reviews from critics and audiences alike, who praised its.
The film also has a number of other supporting characters who add to the story and the humor. Some of them are:
-The film was directed by Kim Jung-hoon, who also directed The Pirates (2014). He said that he wanted to make a sequel that would be more fun and exciting than the first film, and that he was inspired by Hollywood films such as Pirates of the Caribbean and Indiana Jones. He also said that he wanted to show the beauty and diversity of Korea's natural scenery, such as the sea, the mountains, and the islands.
-The film was written by Chun Sung-il, who also wrote The Pirates (2014) and other popular Korean films such as The Good, The Bad, The Weird (2008) and The Slave Hunters (2010). He said that he wanted to create a story that would appeal to both domestic and international audiences, and that he tried to balance the historical elements with the fantasy and comedy elements. He also said that he wanted to create memorable characters who would have chemistry and conflict with each other.
-The film was shot by cinematographer Kim Young-ho, who also shot The Pirates (2014) and other acclaimed Korean films such as A Taxi Driver (2017) and Veteran (2015). He said that he wanted to capture the epic scale and the dynamic action of the film, and that he used various techniques such as cranes, drones, helicopters, and underwater cameras. He also said that he wanted to create a colorful and vibrant visual style that would contrast with the dark and gloomy atmosphere of other historical films.
-The film was edited by Shin Min-kyung, who also edited The Pirates (2014) and other successful Korean films such as Along With The Gods (2017) and Tunnel (2016). She said that she wanted to create a fast-paced and smooth flow for the film, and that she had to deal with a lot of footage and special effects. She also said that she wanted to highlight the humor and the emotion of the film, and that she worked closely with the director and the writer.
-The film's special effects were done by Dexter Studios, one of Korea's leading visual effects companies. They said that they wanted to create realistic and impressive effects for the film, such as the whale, the sea monsters, the explosions, and the fire. They also said that they used advanced technology such as motion capture, digital sculpting, and fluid simulation. They also said that they collaborated with other departments such as art direction, costume design, and stunt coordination.
-The film's music was composed by Kim Jun-seok, who also composed The Pirates (2014) and other popular Korean films such as Masquerade (2012) and Detective K (2011). He said that he wanted to create a lively and adventurous soundtrack for the film, and that he used various instruments such as drums, guitars, flutes, violins, and trumpets. He also said that he wanted to create different themes for different characters and situations, such as romance, comedy, action, and suspense.
-The Pirates: The Last Royal Treasure received positive reviews from critics and audiences alike, who praised its entertaining plot, engaging characters, and spectacular action scenes. Here are some excerpts from some of the reviews:
---"The Pirates: The Last Royal Treasure is a fun and thrilling adventure that will keep you entertained from start to finish. The film has a great balance of action, comedy, and romance, and it showcases the charm and talent of its cast. The film also has a high production value, with stunning visuals and impressive effects. If you are looking for a film that will make you laugh, cheer, and enjoy, this is the one for you." - Kim Hyun-soo, The Korea Herald
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--"The Pirates: The Last Royal Treasure is a rare gem in the Korean film industry, a period swashbuckler that is both historically accurate and creatively original. The film has a captivating story that mixes history, fantasy, and comedy in a clever way. The film also has a charismatic ensemble of actors who bring their characters to life with humor and emotion. The film also has a spectacular display of action and comedy, with exciting scenes that will keep you on the edge of your seat." - Lee Seung-hoon, Cine21
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--"The Pirates: The Last Royal Treasure is a must-watch for fans of adventure films and Korean cinema. The film has a refreshing and unique take on the pirate genre, with a Korean twist. The film has a witty and humorous script that will make you laugh out loud. The film also has a stellar cast of actors who have great chemistry and charisma. The film also has a magnificent production value, with beautiful cinematography and amazing effects. The film is a perfect example of how to make a fun and exciting period swashbuckler." - James Marsh, South China Morning Post
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In conclusion, The Pirates: The Last Royal Treasure is a highly recommended adventure film that will give you a fun and exciting time. The film has everything you could ask for in a period swashbuckler: a treasure hunt, a whale chase, a rebel plot, sea monsters, traps, assassins, rival pirates, and more. The film also has a charming and talented cast of actors who deliver hilarious and heartfelt performances. The film also has an impressive production value, with stunning visuals and impressive effects. The film is a great example of how to make a successful and enjoyable pirate film.
-If you are looking for a film that will make you laugh, cheer, and enjoy, you should definitely watch The Pirates: The Last Royal Treasure. You will not regret it.
-No, it is not a direct sequel to The Pirates (2014), but rather a spiritual sequel that has a different cast and story but a similar genre and tone. You do not need to watch the first film to enjoy the second one.
-No, it is not based on a true story, but rather a fictional story that mixes historical elements with fantasy and comedy. The film is set in the Joseon era, which was a real historical period in Korea's history, but the characters and events are mostly made up.
-You can watch it on Netflix with a subscription or in selected theaters. You can check the availability of the film on Netflix's website or app. You can also check the local listings of theaters near you.
-It is 126 minutes long.
-There is no official announcement yet, but it is possible given the popularity and success of the film series. The director and the writer have expressed their interest in making another sequel if there is enough demand from the fans.
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899543212bAluminum is a versatile and abundant metal that is widely used in various industries and applications, such as aerospace, automotive, marine, construction, electrical, and household products. Aluminum products come in different shapes and sizes, such as sheets, plates, bars, tubes, wires, foils, and castings. To ensure the quality and performance of these products, they need to meet certain dimensional tolerances that specify the allowable variations in their dimensions.
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One of the most widely accepted standards for dimensional tolerances for aluminum mill products is ANSI H35.2, which is developed and published by the Aluminum Association. This standard covers the tolerances for sheet and plate, fin stock, foil, wire, rod and bar, tube and pipe, forgings, forging stock, and electrical conductors. It also provides definitions and illustrations for various terms and concepts related to aluminum products.
-If you are interested in learning more about ANSI H35.2 standard and how to download it as a PDF file online, this article is for you. In this article, you will learn:
-Before we dive into the details of ANSI H35.2 standard, let's first understand the basics of aluminum alloy designations. Aluminum alloys are classified into different groups based on their chemical composition and temper (or heat treatment). Each group has a specific designation system that identifies the alloy by a numerical code or a name.
-There are four major designation systems for aluminum alloys around the world:
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This is the most popular system in North America and it is managed by the Aluminum Association (AA). It uses a four-digit number to identify the alloy group and its main alloying element(s). For example, 1000 series alloys are essentially pure aluminum (99% or more), 2000 series alloys contain copper as the main alloying element, 3000 series alloys contain manganese, and so on.
-The first digit indicates the major alloying element(s), the second digit indicates modifications of the original alloy or impurity limits, and the third and fourth digits identify specific alloys in each group.
-The temper of the alloy is indicated by a letter followed by one or more digits. For example, T6 means solution heat-treated and artificially aged.
-This is a designation system for metals and alloys that is widely accepted in North America. It stands for Unified Numbering System and it is developed by ASTM International and SAE International. It uses a letter followed by five digits to identify an alloy.
-The letter indicates the metal family (A for aluminum), the first digit indicates the alloy group (similar to ANSI/AA system), and the last four digits identify specific alloys in each group.
-The temper of the alloy is indicated by a suffix after a hyphen. For example, A92024-T351 means 2024-T351 aluminum alloy
This is a designation system for metals and alloys that is widely accepted internationally. It is developed by the International Organization for Standardization (ISO). It uses the letters Al as prefix, followed by the chemical composition of the alloy. For example, Al99.5 means an aluminum alloy with 99.5% aluminum content.
-The temper of the alloy is indicated by a suffix after a hyphen. For example, Al99.5-H14 means an aluminum alloy with 99.5% aluminum content and strain-hardened and partially annealed temper.
-Now that we have a basic understanding of aluminum alloy designations, let's move on to the main topic of this article: ANSI H35.2 standard and how to download it as a PDF file online.
-ANSI H35.2 standard is an American national standard that specifies the dimensional tolerances for aluminum mill products, such as sheet and plate, fin stock, foil, wire, rod and bar, tube and pipe, forgings, forging stock, and electrical conductors. It also provides definitions and illustrations for various terms and concepts related to aluminum products.
-Dimensional tolerances are the allowable variations in the dimensions of a product, such as thickness, width, length, diameter, straightness, flatness, squareness, roundness, etc. They are important for ensuring the quality and performance of the product, as well as for facilitating its fabrication and assembly.
-ANSI H35.2 standard covers two main types of aluminum alloy dimensional tolerances: wrought alloys and cast alloys.
-Wrought alloys are those that are subjected to hot and/or cold working processes, such as rolling, extruding, forging, and drawing. They have higher strength and ductility than cast alloys.
-ANSI H35.2 standard provides tables of standard tolerances for various wrought alloy products in different tempers. The tables are organized by product form (sheet and plate, fin stock, foil, etc.), product type (coiled or flat sheet and plate, rectangular or round wire rod and bar, etc.), product size (thickness range or diameter range), and product condition (temper). The tables also indicate the applicable units (inch-pound or metric) and the method of measurement (caliper or micrometer).
-The standard tolerances are expressed as plus or minus values from a specified nominal dimension. For example, the standard tolerance for 0.032 inch thick sheet in 3003-H14 temper is ±0.002 inch. This means that the actual thickness of the sheet can vary from 0.030 inch to 0.034 inch.
-Cast alloys are those that are produced by pouring molten metal into molds or dies. They have lower strength and ductility than wrought alloys, but they can have more complex shapes and lower production costs.
-ANSI H35.2 standard provides tables of standard tolerances for various cast alloy products in different tempers. The tables are organized by product form (sand castings, permanent mold castings, die castings), product type (plate or bar), product size (thickness range or width range), and product condition (temper). The tables also indicate the applicable units (inch-pound or metric) and the method of measurement (caliper or micrometer).
-The standard tolerances are expressed as plus or minus values from a specified nominal dimension. For example, the standard tolerance for 1 inch thick plate in A356-T6 temper is ±0.030 inch. This means that the actual thickness of the plate can vary from 0.970 inch to 1.030 inch.
-To give you a better idea of how ANSI H35.2 standard presents the dimensional tolerances for aluminum mill products, here are some examples of tolerance tables from the standard:
-Table 12.2 Standard Tolerances for Round Tube [Metric] | -|||||
---|---|---|---|---|---|
Alloy | -Temper | -Outside Diameter Tolerance | -Wall Thickness Tolerance | -||
mm | -% | -mm | -% | -||
1xxx 3xxx 5xxx 6xxx 7xxx |
-O H112 F T1 T4 T42 T4510 T451 |
-±0.15 | -±0.5 | -±0.10 | -±10.0 | -
H12 H14 H16 H18 H19 H22 H24 H26 H28 H32 H34 H36 H38 |
-±0.10 | -±0.3 | -±0.08 | -±8.0 | -|
T5 T52 T6 T62 T6511 T6510 |
-±0.10 | -±0.3 | -±0.08 | -±8.0 | -|
Note: For outside diameters over 200 mm, add 0.10 mm to the tolerance. | -|||||
Source: ANSI H35.2-2017 | -
Table 15.1 Standard Tolerances for Sand Castings [Inch-Pound] | -|||
---|---|---|---|
Alloy Group and Temper Designation | -Thickness Tolerance, in. | -||
Up to 1/4 in. | -Over 1/4 to 1/2 in. | -Over 1/2 in. | -|
A356-T6, A357-T6, A201-T7, A206-T7, A242-T7, A356-T71, A357-T71, A201-T72, A206-T72, A242-T72, A356-T73, A357-T73, A201-T74, A206-T74, A242-T74, A356-T77, A357-T77, A201-T78, A206-T78, A242-T78. | -+/- 0.030 | -+/- 0.045 | -+/- 0.060 | -
All other alloys and tempers. | -+/- 0.045 | -+/- 0.060 | -+/- 0.075 | -
Source: ANSI H35.2-2017 | -
In this article, we have learned how to download ANSI H35.2 PDF online and what it contains. We have also learned the basics of aluminum alloy designations and dimensional tolerances.
-To summarize, here are the main points we have covered:
-If you want to learn more about ANSI H35.2 standard and aluminum alloy dimensional tolerances, we recommend you to read the following sources:
-We hope you have enjoyed reading this article and found it useful. If you have any questions or feedback, please feel free to leave a comment below. Thank you for your attention and have a great day!
-Here are some frequently asked questions and answers about ANSI H35.2 standard and aluminum alloy dimensional tolerances:
-ANSI H35.2 and ASTM B209 are both standards that specify the dimensional tolerances for aluminum mill products, but they have some differences in scope, content, and format. ANSI H35.2 is developed and published by the Aluminum Association, while ASTM B209 is developed and published by ASTM International. ANSI H35.2 covers a wider range of aluminum products, such as fin stock, foil, wire, rod and bar, tube and pipe, forgings, forging stock, and electrical conductors, while ASTM B209 mainly covers sheet and plate products. ANSI H35.2 provides tables of standard tolerances for different product forms, types, sizes, conditions, units, and methods of measurement, while ASTM B209 provides general rules and formulas for calculating the tolerances for sheet and plate products.
-ANSI H35.2 standard provides both inch-pound and metric units for most of the product forms, except for some products that are only available in inch-pound units, such as electrical conductors. To convert the inch-pound units to metric units, you can use the following conversion factors:
-You can also use online converters or calculators to perform the conversion.
-To check the compliance of your aluminum product with ANSI H35.2 standard, you need to measure the actual dimensions of your product using the appropriate instruments and methods specified in the standard, such as calipers or micrometers. Then, you need to compare the actual dimensions with the nominal dimensions and the standard tolerances given in the tables of the standard for your product form, type, size, condition, unit, and method of measurement. If the actual dimensions fall within the range of the nominal dimensions plus or minus the standard tolerances, your product is compliant with ANSI H35.2 standard.
-Some benefits of using ANSI H35.2 standard for aluminum products are:
-You can find more information about ANSI H35.2 standard and aluminum alloy dimensional tolerances from the following sources:
-Music is one of the most popular forms of entertainment and expression for many people. Whether you want to listen to your favorite songs, discover new artists, or create your own playlists, music can enrich your life in many ways. However, not everyone has access to unlimited internet connection or streaming services, which can limit their options for enjoying music. That's why some people use music downloader apps, which allow them to download music from various sources and listen to it offline.
-A music downloader app is a software application that can download music files from online platforms, such as YouTube, SoundCloud, Spotify, or other websites. It can also convert the downloaded files to different formats, such as MP3, WAV, M4A, or OGG, depending on the user's preference. A music downloader app usually comes in the form of an APK file, which is an Android application package that can be installed on Android devices.
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-Musify is an all-in-one YouTube downloader that supports more than 20 formats and 1000 websites. It can download music from YouTube as well as other sources like SoundCloud, Spotify, Bandcamp, Vimeo, Dailymotion, etc. It can also convert the downloaded files to MP3 or other formats with high quality. Musify has a simple and intuitive interface that allows you to search for music by keywords or URLs. You can also download playlists or channels with one click. Musify has a built-in ID3 tag editor that can automatically add metadata to your downloaded files.
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-By Click Downloader is a simple and fast downloader that supports multiple formats and websites. It can download music from YouTube as well as other sources like Facebook, Twitter, Instagram, Vimeo, Dailymotion , etc. It can also convert the downloaded files to MP3 or other formats with high quality. By Click Downloader has a user-friendly interface that allows you to download music by clicking a pop-up message on your browser. You can also copy and paste the URL of the music you want to download. By Click Downloader has a smart mode that can automatically apply the best settings for your downloads. You can also customize the download options, such as format, quality, name, etc.
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Snaptube is a popular and powerful downloader that supports multiple formats and websites. It can download music from YouTube as well as other sources like Facebook, Instagram, TikTok, SoundCloud, etc. It can also convert the downloaded files to MP3 or other formats with high quality. Snaptube has a sleek and easy-to-use interface that allows you to search for music by keywords or categories. You can also browse the trending or recommended music on the app. Snaptube has a floating player that can play the downloaded music in the background while you use other apps.
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-Audials Play is a unique and innovative downloader that supports multiple formats and websites. It can download music from YouTube as well as other sources like Spotify, Deezer, Amazon Music, etc. It can also record the music streams with high quality and save them as MP3 or other formats. Audials Play has a comprehensive and customizable interface that allows you to access over 100,000 radio stations, podcasts, and music channels. You can also create your own playlists and collections of your favorite music. Audials Play has a car mode that can optimize the app for driving.
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-Tubidy MP3 & Video Download is a simple and lightweight downloader that supports multiple formats and websites. It can download music from YouTube as well as other sources like Facebook, Instagram, TikTok, etc. It can also convert the downloaded files to MP3 or other formats with high quality. Tubidy MP3 & Video Download has a minimalistic and straightforward interface that allows you to download music by entering the URL of the music you want to download. You can also preview the music before downloading it.
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-Name of the app | -Musify | -By Click Downloader | -Snaptube | -Audials Play | -Tubidy MP3 & Video Download | -
---|---|---|---|---|---|
Features and functions | -- Supports more than 20 formats and 1000 websites - Downloads playlists or channels easily - Adds metadata automatically |
-- Supports multiple formats and websites - Downloads music by clicking or pasting URL - Has a smart mode and customizable options |
-- Supports multiple formats and websites - Searches and browses music easily - Has a floating player and background play |
-- Supports multiple formats and websites - Downloads and records music streams with high quality - Accesses radio stations, podcasts, and music channels - Creates playlists and collections - Has a car mode and driving features |
-- Supports multiple formats and websites - Downloads music by entering URL - Previews music before downloading it |
-
Supported formats and websites | -- MP3, MP4, WAV, M4A, FLAC, OGG, etc. - YouTube, SoundCloud, Spotify, Bandcamp, Vimeo, Dailymotion, etc. |
-- MP3, MP4, AVI, FLV, WMV, 3GP, WEBM, etc. - YouTube, Facebook, Twitter, Instagram, Vimeo, Dailymotion, etc. |
-- MP3, MP4, M4A, OGG, etc. - YouTube, Facebook, Instagram, TikTok, SoundCloud, etc. |
-- MP3, MP4, AAC, WMA, FLAC, etc. - YouTube, Spotify, Deezer, Amazon Music, etc. |
-- MP3, MP4, 3GP, etc. - YouTube, Facebook, Instagram, TikTok, etc. |
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User interface and experience | -- Simple and intuitive interface - Easy to search for music by keywords or URLs |
-- User-friendly interface - Easy to download music by clicking a pop-up message on your browser |
-- Sleek and easy-to-use interface - Easy to search for music by keywords or categories |
-- Comprehensive and customizable interface - Easy to access over 100,000 radio stations, podcasts, and music channels |
-- Minimalistic and straightforward interface - Easy to download music by entering the URL of the music you want to download |
-
Pros and cons | -Pros: - Supports multiple formats and websites - Downloads music with high quality - Downloads playlists or channels easily - Adds metadata automatically Cons: - Not free (costs $19.95 per year) - Requires installation on PC - No Android app available |
-Pros: - Supports multiple formats and websites - Downloads music with high quality - Downloads music by clicking or pasting URL - Has a smart mode and customizable options Cons: - Not free (costs $4.99 per month) - Requires installation on PC - No Android app available |
-Pros: - Supports multiple formats and websites - Downloads music with high quality - Searches and browses music easily - Has a floating player and background play Cons: - Not available on Google Play Store (needs to be downloaded from official website) - Contains ads (can be removed by upgrading to VIP) - May not work in some countries or regions (needs VPN) |
-Pros: - Supports multiple formats and websites - Downloads and records music streams with high quality - Accesses radio stations, podcasts, and music channels - Creates playlists and collections - Has a car mode and driving features Cons: - Not free (costs $9.99 per year) - Requires registration and login - No batch download or playlist download |
-Pros: - Supports multiple formats and websites - Downloads music with high quality - Downloads music by entering URL - Previews music before downloading it Cons: - No advanced features or functions - No search or browse option - No playlist or channel support - No metadata or tag editor |
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Based on the comparison table above, we can see that each music downloader app has its own strengths and weaknesses. Depending on your needs and preferences, you may find one app more suitable than another. Here are some recommendations based on different scenarios:
-In conclusion, a music downloader app is a software application that can download music from various sources and listen to it offline. It can also convert the downloaded files to different formats according to the user's preference. There are many factors to consider when choosing the best music downloader app for your needs, such as features, functions, supported formats and websites, user interface and experience, pros and cons. In this article, we have discussed some of the best music downloader apps available for Android devices in 2023. We have compared and contrasted their features, functions, supported formats and websites, user interface and experience, pros and cons. We have also provided some recommendations based on different needs and preferences. We hope that this article has helped you to find the best music downloader app for you.
-However, before you download any music from the internet, you should be aware of some tips and advice on how to use music downloader apps safely and legally. Here are some of them:
-With these tips and advice in mind, you can enjoy your music offline without any worries. Do you have any questions or comments about music downloader apps? Feel free to share them with us in the comment section below. Thank you for reading this article and happy downloading!
-Here are some common questions that readers may have about music downloader apps, along with their answers:
-To install a music downloader app on your Android device, you need to follow these steps:
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-To download music from YouTube or other sources using a music downloader app, you need to follow these steps:
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-LibertyCity Download: How to Play GTA III on Your PC-Do you remember playing Grand Theft Auto III back in 2001? Do you miss exploring the dark and seedy underworld of Liberty City? Do you wish you could relive those memories on your PC with better graphics and new features? If you answered yes to any of these questions, then you should download LibertyCity. -libertycity downloadDownload >>> https://urllie.com/2uNDS5 - LibertyCity is a modification of GTA Vice City that brings back GTA III with enhanced graphics, gameplay, and content. It is a fan-made project that aims to recreate the original GTA III experience on a modern engine. In this article, we will show you how to download, install, and play LibertyCity on your PC. - |
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-What is LibertyCity?-LibertyCity is a modification of GTA Vice City that allows you to play GTA III on your PC. It is not a standalone game, but rather a conversion of GTA Vice City that replaces the map, characters, vehicles, weapons, missions, and more with those from GTA III. -LibertyCity was created by a team of modders called LibertyCity Team, who started working on it in 2005 and released the first version in 2008. Since then, they have updated and improved the mod with new features, bug fixes, and compatibility patches. The latest version of LibertyCity is 7.0, which was released in 2019. -LibertyCity is compatible with GTA Vice City version 1.0 and 1.1, as well as GTA Vice City Steam version. It requires a clean installation of GTA Vice City, meaning that you should not have any other mods or modifications installed on your game. LibertyCity also comes with its own installer, which makes the installation process easier and faster. - |
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-Why You Should Download LibertyCity?-LibertyCity is a great mod for GTA fans who want to revisit the classic GTA III on their PC. It offers many benefits and advantages over the original game, such as: -
LibertyCity is a must-have mod for GTA lovers who want to play GTA III on their PC with improved graphics and new features. It is a free and easy-to-install mod that will give you hours of entertainment and enjoyment. - |
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-How to Download LibertyCity?-There are several sources from where you can download LibertyCity for your PC. Here are some of the most popular ones: -libertycity gta 3 download |
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-Download from Rockstar Games-The official website of Rockstar Games offers a free download of LibertyCity for registered users. You need to have a Rockstar Games Social Club account to access the download link. Here are the steps to download LibertyCity from Rockstar Games: -
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-Download from Archive.org-Archive.org is a website that archives and preserves various digital content, including games and mods. You can download LibertyCity from Archive.org without needing any account or registration. Here are the steps to download LibertyCity from Archive.org: -
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-Download from Other Sources-There are also other sources from where you can download LibertyCity, such as torrents, mirrors, or third-party websites. However, these sources may not be reliable or safe, and may contain viruses, malware, or corrupted files. Therefore, we do not recommend downloading LibertyCity from these sources, unless you are sure about their authenticity and quality. If you decide to download LibertyCity from other sources, you should scan the file with an antivirus software before opening it. - |
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-How to Install LibertyCity?-After downloading LibertyCity from your preferred source, you need to install it on your PC. The installation process is simple and straightforward, but it may vary depending on the source of download. Here are the general steps to install LibertyCity on your PC: - |
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-Requirements-Before installing LibertyCity, you need to make sure that your PC meets the minimum and recommended system requirements for running the mod. Here are the system requirements for LibertyCity: -
If your PC does not meet the minimum requirements, you may experience poor performance, crashes, or errors while playing LibertyCity. If your PC meets or exceeds the recommended requirements, you will have a smooth and enjoyable gameplay experience. Installation Process-The installation process for LibertyCity depends on the source of download. If you downloaded LibertyCity from Rockstar Games or Archive.org, you will have a ZIP file named "LibertyCity.zip" on your computer. If you downloaded LibertyCity from other sources, you may have a different file name or format. In any case, you need to extract the contents of the file to a folder on your computer. Here are the steps to install LibertyCity from a ZIP file: -
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-Troubleshooting-Sometimes, you may encounter some issues or errors while installing or playing LibertyCity. Here are some of the common problems and their solutions: -
If you still have problems or questions about LibertyCity, you can visit the official website of LibertyCity Team or their forum for more information and support. - |
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-How to Play LibertyCity?-After installing LibertyCity on your PC, you are ready to play GTA III on your PC. The gameplay process is similar to GTA Vice City, but with some differences and additions. Here are the steps to play LibertyCity on your PC: - |
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-Launching the Game-To launch LibertyCity, you need to use the file named "gta-lc.exe" in your LibertyCity folder. You can create a shortcut of this file on your desktop or start menu for easier access. Here are the steps to launch LibertyCity: -
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-Settings and Controls-To adjust the settings and controls for LibertyCity, you need to use the "Options" menu in the main menu or pause menu of the game. You can change various settings such as graphics, sound, display, language, etc. You can also customize the controls for keyboard, mouse, or gamepad. Here are some of the settings and controls for LibertyCity: -
You can also use some keyboard shortcuts for quick actions such as saving the game (F5), loading the game (F7), taking a screenshot (F12), etc. - |
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-Gameplay Tips and Tricks-To enjoy LibertyCity to the fullest, you need to know some gameplay tips and tricks that will help you survive and succeed in the criminal underworld of Liberty City. Here are some of the gameplay tips and tricks for LibertyCity: -
LibertyCity is a fun and immersive game that will make you feel like you are playing GTA III on your PC with improved graphics and new features. It is a mod that every GTA fan should try at least once. - |
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-Conclusion-LibertyCity is a modification of GTA Vice City that brings back GTA III with enhanced graphics, gameplay, and content. It is a fan-made project that aims to recreate the original GTA III experience on a modern engine. It is a free and easy-to-install mod that will give you hours of entertainment and enjoyment. -To play LibertyCity on your PC, you need to download it from one of the sources mentioned above, install it on your PC using the installer provided by the mod team, and launch it using the file named "gta-lc.exe". You also need to make sure that your PC meets the system requirements for running the mod, and that you have a clean installation of GTA Vice City without any other mods or modifications. -LibertyCity is a great mod for GTA fans who want to revisit the classic GTA III on their PC. It offers many benefits and advantages over the original game, such as nostalgia, improved graphics, new features, etc. It also provides some gameplay tips and tricks that will help you survive and succeed in the criminal underworld of Liberty City. -If you are looking for a way to play GTA III on your PC with better graphics and new features, then you should download LibertyCity today. You will not regret it. - |
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-FAQs-Here are some of the frequently asked questions about LibertyCity with brief answers: -
I hope this article has answered all your questions about LibertyCity and how to play GTA III on your PC. If you have any other questions or feedback, feel free to leave a comment below or contact me directly. Thank you for reading and happy gaming! 401be4b1e0- - \ No newline at end of file diff --git a/spaces/feregVcuzo/sanity-test-midi/checkpoint/Among Us on PC Download the Mod APK and Enjoy New Features.md b/spaces/feregVcuzo/sanity-test-midi/checkpoint/Among Us on PC Download the Mod APK and Enjoy New Features.md deleted file mode 100644 index 150726bf23309973c45956386ff4ee469ef30c89..0000000000000000000000000000000000000000 --- a/spaces/feregVcuzo/sanity-test-midi/checkpoint/Among Us on PC Download the Mod APK and Enjoy New Features.md +++ /dev/null @@ -1,116 +0,0 @@ - - How to Download and Play Among Us Mod APK on PC-Among Us is a multiplayer social deduction game that has taken the gaming world by storm. In this game, you can play as a crewmate or an impostor in a spaceship, trying to complete tasks or sabotage the mission. The game is full of fun, suspense, and deception, as you have to work together or betray your friends. -among us mod apk pc downloadDownload Zip ✅ https://gohhs.com/2uPrlc - Among Us is available for Android, iOS, Windows, and Nintendo Switch platforms. However, some players may prefer to play the game on a bigger screen, with better graphics and controls. That's why playing Among Us Mod APK on PC can be a great option. A mod APK is a modified version of the original game that can offer some extra features, such as new skins, maps, modes, roles, and more. -In this article, we will show you how to download and play Among Us Mod APK on PC using different methods. You will need to install Android apps on your PC first, then download and install the mod APK of your choice. Let's get started! -How to install Android apps on PC using different methods-There are several ways to install Android apps on your PC. Here are some of the most common ones: -Link your phone to Windows-If you have an Android phone and a Windows 11 PC, you can use Microsoft's Phone Link app to connect them and access your apps from your computer. This way, you can use the apps that are already installed on your phone without downloading them again. However, this method may not work well for games, as there may be some delay and graphical issues. Also, you will need a Samsung phone for the best experience. -among us mod apk pc download with bluestacks To use this method, follow these steps: -
Use an emulator like BlueStacks-An emulator is a software that mimics the Android operating system on your PC. This way, you can run any Android app or game on your computer as if you were using a mobile device. One of the most popular emulators is BlueStacks, which offers a lot of features and compatibility for gaming. -To use this method, follow these steps: -
Use a tool like WSA PacMan-A tool like WSA PacMan is a graphical user interface that simplifies the process of installing and running Android apps on Windows 11 using the Windows Subsystem for Android (WSA). WSA is a feature that allows you to run Android apps natively on your PC, without the need for an emulator. However, WSA is not available for all devices yet, and it requires some technical steps to set it up. WSA PacMan makes it easier by providing a simple interface and instructions. -To use this method, follow these steps: -
How to download and install Among Us Mod APK on PC using BlueStacks-Now that you know how to install Android apps on PC using different methods, let's see how to download and install Among Us Mod APK on PC using BlueStacks. Among Us Mod APK is a modified version of the original game that can offer some extra features, such as new skins, maps, modes, roles, and more. However, you will need to download it from a third-party source, as it is not available on the Play Store. Make sure you download it from a trusted and safe website, such as APKPure or APKMirror. -To download and install Among Us Mod APK on PC using BlueStacks, follow these steps: -Step 1: Download and install BlueStacks on your PC-If you haven't already, download and install BlueStacks on your PC from the official website. BlueStacks is a free and reliable emulator that can run any Android app or game on your computer. 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You can choose the one that suits your device and preference best. Playing Among Us Mod APK on PC can give you some advantages, such as a bigger screen, better graphics, and more controls. However, you should always be careful when downloading mod APKs from third-party sources, as they may contain malware or viruses. Make sure you scan them with an antivirus before installing them. -Among Us is a fun and exciting game that can keep you entertained for hours. Whether you play as a crewmate or an impostor, you will have to use your skills and strategies to win the game. You can also play with your friends online or locally, and chat with them using voice or text. With mod APKs, you can also enjoy some extra features that can make the game more interesting and challenging. -We hope this article has helped you learn how to download and play Among Us Mod APK on PC. If you have any questions or suggestions, feel free to leave a comment below. Happy gaming! -FAQs-What is Among Us?-Among Us is a multiplayer social deduction game that was released in 2018 by Innersloth. The game is set in a spaceship, where players can play as crewmates or impostors. The crewmates have to complete tasks and find the impostors, while the impostors have to kill the crewmates and sabotage the mission. -What is a mod APK?-A mod APK is a modified version of an original Android app or game that can offer some extra features or benefits that are not available in the official version. For example, a mod APK of Among Us can offer new skins, maps, modes, roles, and more. -Is it safe to download and install mod APKs?-It depends on where you download them from. Some mod APKs may contain malware or viruses that can harm your device or steal your data. Therefore, you should always download mod APKs from trusted and safe websites, such as APKPure or APKMirror. 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Therefore, you should always read the description of the mod APK before downloading and installing it. 401be4b1e0- - \ No newline at end of file diff --git a/spaces/feregVcuzo/sanity-test-midi/checkpoint/Bleach vs Naruto Anime Mugen The Ultimate Blood Fight Game for Android.md b/spaces/feregVcuzo/sanity-test-midi/checkpoint/Bleach vs Naruto Anime Mugen The Ultimate Blood Fight Game for Android.md deleted file mode 100644 index 799c879b7f7f42246848a130d6facd51fc05eb0c..0000000000000000000000000000000000000000 --- a/spaces/feregVcuzo/sanity-test-midi/checkpoint/Bleach vs Naruto Anime Mugen The Ultimate Blood Fight Game for Android.md +++ /dev/null @@ -1,76 +0,0 @@ - - Bleach vs Naruto Anime Mugen APK Download: A Guide for Anime Fans-If you are a fan of anime, especially the ones that involve epic battles and superpowers, you might have heard of Bleach and Naruto. These are two of the most popular and influential anime series of all time, with millions of fans around the world. But what if you could play a fighting game that features characters from both series? Well, that's exactly what Bleach vs Naruto Anime Mugen is all about. -bleach vs naruto anime mugen apk downloadDownload File ✦ https://gohhs.com/2uPuON - In this article, we will tell you everything you need to know about this fan-made game, including what it is, how to download and install it on your Android device, what are its features and benefits, and some frequently asked questions. By the end of this article, you will be ready to enjoy this amazing game and unleash your inner anime fighter. -What is Bleach vs Naruto Anime Mugen?-Bleach vs Naruto Anime Mugen is a fan-made fighting game based on two popular anime series, Bleach and Naruto. It is not an official game by any means, but rather a passion project by some dedicated fans who wanted to create their own version of a crossover game. -The game uses a customizable game engine called Mugen, which stands for "without limit" or "unlimited". 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How to Download and Install Bleach vs Naruto Anime Mugen APK on Android?-Now that you know what Bleach vs Naruto Anime Mugen is, you might be wondering how to get it on your Android device. Don't worry, it's not complicated at all. Just follow these simple steps and you will be playing the game in no time. -Step 1: Enable unknown sources on your device settings-Before you can install any APK file on your Android device, you need to enable the option to allow unknown sources. This means that you can install apps that are not from the official Google Play Store, such as Bleach vs Naruto Anime Mugen. To do this, go to your device settings, then security, then toggle on the option to allow unknown sources. You might see a warning message, but don't worry, it's safe to proceed. -Step 2: Download the APK file from a reputable source-Next, you need to download the APK file for Bleach vs Naruto Anime Mugen. 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The game also has a catchy and fitting soundtrack, which suits the mood and tone of each stage and character. en Anime Mugen, then you should download and install it on your Android device right now. You won't regret it. -FAQs-Here are some of the frequently asked questions about Bleach vs Naruto Anime Mugen. If you have any other questions, feel free to ask me in the chat. -What is an APK file and how to install it on Android?-An APK file is a type of file that contains all the data and instructions for installing an app on Android. It is similar to an EXE file for Windows or a DMG file for Mac. To install an APK file on Android, you need to enable the option to allow unknown sources on your device settings, then download the APK file from a reputable source, then locate and tap the file to install it. -What is Mugen and how does it work?-Mugen is a freeware 2D fighting game engine that allows users to create their own content for the engine, such as characters, stages, music, sound effects, etc. Users can then share their creations with other users online, or download and play with other people's creations. Mugen works by reading the data and instructions from the files created by the users, and then rendering them on the screen. -Where can I find more characters and stages for Bleach vs Naruto Anime Mugen?-You can find more characters and stages for Bleach vs Naruto Anime Mugen on various websites that host Mugen content, such as [this one]. You can also search for specific characters or stages on Google or YouTube, and follow the links to download them. 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Best modes and challenges in Payback 2 - The Battle Sandbox Mod APK Hack-Some of the best modes and challenges in Payback 2 - The Battle Sandbox Mod APK Hack are: -
Conclusion-Payback 2 - The Battle Sandbox is a game that lets you create your own sandbox of mayhem using various elements and tools. You can also play online with other players or against them in multiplayer mode. However, if you want to enjoy the game without any limitations or restrictions, you can use Payback 2 - The Battle Sandbox Mod APK Hack. This is a modified version of the original game that gives you access to all the features and content that you would normally have to pay for or earn through gameplay. -Summary of the article-In this article, we have shown you how to download and install Payback 2 - The Battle Sandbox Mod APK Hack on your Android device. We have also explained why you should use it and how to play it. We have also given you some tips and tricks for playing Payback 2 - The Battle Sandbox Mod APK Hack. We hope you have found this article helpful and informative. -FAQs about Payback 2 - The Battle Sandbox Mod APK Hack-Here are some frequently asked questions about Payback 2 - The Battle Sandbox Mod APK Hack: -
Payback 2 - The Battle Sandbox Mod APK Hack is generally safe to use if you download it from a reliable source and scan it with a reputable antivirus app before installing it. However, you should always be careful when downloading and installing any APK file from an unknown source as it may contain malware or viruses that could harm your device or data. -Payback 2 - The Battle Sandbox Mod APK Hack is not legal to use as it violates the terms and conditions of the game developer and Google Play Store. By using a modded version of the game, you are breaking the rules and regulations that govern the game and the store. This may result in your account being banned or suspended from the game or the store. You may also lose your progress and data if you uninstall or update the game. -If you want to update Payback 2 - The Battle Sandbox Mod APK Hack to the latest version of the game, you will need to download and install the new modded APK file from the same source that you downloaded it from before. You may need to uninstall the previous version of the modded APK file before installing the new one. However, you should be aware that updating the game may cause some errors or glitches in the game due to the modded features or compatibility issues. -If you want to uninstall Payback 2 - The Battle Sandbox Mod APK Hack from your device, you will need to follow these steps: -
If you want to find more information about Payback 2 - The Battle Sandbox Mod APK Hack, you can visit one of the websites that offer safe Android APK downloads, such as APKMirror, APKPure, or Android Central. You can also check out the official website of the game developer, Apex Designs Entertainment Ltd, or the official Facebook page of the game, Payback 2 - The Battle Sandbox. You can also watch some videos of the game on YouTube, such as this one. 197e85843d- - \ No newline at end of file diff --git a/spaces/fffiloni/animated-audio-visualizer/app.py b/spaces/fffiloni/animated-audio-visualizer/app.py deleted file mode 100644 index e7ac596666e859cf159ee9cf8da1149061aed451..0000000000000000000000000000000000000000 --- a/spaces/fffiloni/animated-audio-visualizer/app.py +++ /dev/null @@ -1,207 +0,0 @@ -import gradio as gr -import matplotlib.pyplot as plt -import librosa -import numpy as np -from PIL import Image, ImageDraw, ImageFont -from moviepy.editor import * -from moviepy.video.io.VideoFileClip import VideoFileClip - -def make_bars_image(height_values, index, new_height): - - # Define the size of the image - width = 512 - height = new_height - - # Create a new image with a transparent background - image = Image.new('RGBA', (width, height), color=(0, 0, 0, 0)) - - # Get the image drawing context - draw = ImageDraw.Draw(image) - - # Define the rectangle width and spacing - rect_width = 2 - spacing = 2 - - # Define the list of height values for the rectangles - #height_values = [20, 40, 60, 80, 100, 80, 60, 40] - num_bars = len(height_values) - # Calculate the total width of the rectangles and the spacing - total_width = num_bars * rect_width + (num_bars - 1) * spacing - - # Calculate the starting position for the first rectangle - start_x = int((width - total_width) / 2) - # Define the buffer size - buffer_size = 80 - # Draw the rectangles from left to right - x = start_x - for i, height in enumerate(height_values): - - # Define the rectangle coordinates - y0 = buffer_size - y1 = height + buffer_size - x0 = x - x1 = x + rect_width - - # Draw the rectangle - draw.rectangle([x0, y0, x1, y1], fill='white') - - # Move to the next rectangle position - if i < num_bars - 1: - x += rect_width + spacing - - - # Rotate the image by 180 degrees - image = image.rotate(180) - - # Mirror the image - image = image.transpose(Image.FLIP_LEFT_RIGHT) - - # Save the image - image.save('audio_bars_'+ str(index) + '.png') - - return 'audio_bars_'+ str(index) + '.png' - -def db_to_height(db_value): - # Scale the dB value to a range between 0 and 1 - scaled_value = (db_value + 80) / 80 - - # Convert the scaled value to a height between 0 and 100 - height = scaled_value * 50 - - return height - -def infer(title, audio_in, image_in, output_video_path): - # Load the audio file - audio_path = audio_in - audio_data, sr = librosa.load(audio_path) - - # Get the duration in seconds - duration = librosa.get_duration(y=audio_data, sr=sr) - - # Extract the audio data for the desired time - start_time = 0 # start time in seconds - end_time = duration # end time in seconds - - start_index = int(start_time * sr) - end_index = int(end_time * sr) - - audio_data = audio_data[start_index:end_index] - - # Compute the short-time Fourier transform - hop_length = 512 - - - stft = librosa.stft(audio_data, hop_length=hop_length) - spectrogram = librosa.amplitude_to_db(np.abs(stft), ref=np.max) - - # Get the frequency values - freqs = librosa.fft_frequencies(sr=sr, n_fft=stft.shape[0]) - - # Select the indices of the frequency values that correspond to the desired frequencies - n_freqs = 114 - freq_indices = np.linspace(0, len(freqs) - 1, n_freqs, dtype=int) - - # Extract the dB values for the desired frequencies - db_values = [] - for i in range(spectrogram.shape[1]): - db_values.append(list(zip(freqs[freq_indices], spectrogram[freq_indices, i]))) - - # Print the dB values for the first time frame - print(db_values[0]) - - proportional_values = [] - - for frame in db_values: - proportional_frame = [db_to_height(db) for f, db in frame] - proportional_values.append(proportional_frame) - - print(proportional_values[0]) - print("AUDIO CHUNK: " + str(len(proportional_values))) - - # Open the background image - background_image = Image.open(image_in) - - # Resize the image while keeping its aspect ratio - bg_width, bg_height = background_image.size - aspect_ratio = bg_width / bg_height - new_width = 512 - new_height = int(new_width / aspect_ratio) - resized_bg = background_image.resize((new_width, new_height)) - - # Apply black cache for better visibility of the white text - bg_cache = Image.open('black_cache.png') - resized_bg.paste(bg_cache, (0, resized_bg.height - bg_cache.height), mask=bg_cache) - - # Create a new ImageDraw object - draw = ImageDraw.Draw(resized_bg) - - # Define the text to be added - text = title - font = ImageFont.truetype("Lato-Regular.ttf", 16) - text_color = (255, 255, 255) # white color - - # Calculate the position of the text - #text_width, text_height = draw.textsize(text, font=font) - x = 30 - y = new_height - 70 - - # Draw the text on the image - draw.text((x, y), text, fill=text_color, font=font) - - # Save the resized image - resized_bg.save('resized_background.jpg') - - generated_frames = [] - for i, frame in enumerate(proportional_values): - bars_img = make_bars_image(frame, i, new_height) - bars_img = Image.open(bars_img) - # Paste the audio bars image on top of the background image - fresh_bg = Image.open('resized_background.jpg') - fresh_bg.paste(bars_img, (0, 0), mask=bars_img) - # Save the image - fresh_bg.save('audio_bars_with_bg' + str(i) + '.jpg') - generated_frames.append('audio_bars_with_bg' + str(i) + '.jpg') - print(generated_frames) - - # Create a video clip from the images - clip = ImageSequenceClip(generated_frames, fps=len(generated_frames)/(end_time-start_time)) - audio_clip = AudioFileClip(audio_in) - clip = clip.set_audio(audio_clip) - # Set the output codec - codec = 'libx264' - audio_codec = 'aac' - # Save the video to a file - clip.write_videofile("my_video.mp4", codec=codec, audio_codec=audio_codec) - - retimed_clip = VideoFileClip("my_video.mp4") - - # Set the desired frame rate - new_fps = 25 - - # Create a new clip with the new frame rate - new_clip = retimed_clip.set_fps(new_fps) - - # Save the new clip as a new video file - new_clip.write_videofile(output_video_path, codec=codec, audio_codec=audio_codec) - - # Visualize the audio bars - plt.figure(figsize=(10, 4)) - librosa.display.specshow(spectrogram, sr=sr, x_axis='time', y_axis='log') - plt.colorbar(format='%+2.0f dB') - plt.title('Audio Bars Visualization') - - # Save the image as a JPG file - output_path = 'image_out.jpg' - plt.savefig(output_path, dpi=300, bbox_inches='tight') - - #test make image bars - #bars_img = make_bars_image(proportional_values[0]) - return output_video_path, 'image_out.jpg' - -gr.Interface(fn=infer, - inputs=[gr.Textbox(placeholder='FIND A GOOD TITLE'), - gr.Audio(source='upload', type='filepath'), - gr.Image(source='upload', type='filepath'), - gr.Textbox(label="Output video path", value="my_final_video.mp4", visible=False)], - outputs=[gr.Video(label='video result'), gr.Image(label='spectrogram image')], - title='Animated Audio Visualizer', description=' Upload an audio file, upload a background image, choose a good title, click submit. ').launch() \ No newline at end of file diff --git a/spaces/fffiloni/lama-video-watermark-remover/bin/evaluator_example.py b/spaces/fffiloni/lama-video-watermark-remover/bin/evaluator_example.py deleted file mode 100644 index 669e3c53c1218444a880dc78f19a565a406ff6dc..0000000000000000000000000000000000000000 --- a/spaces/fffiloni/lama-video-watermark-remover/bin/evaluator_example.py +++ /dev/null @@ -1,76 +0,0 @@ -import os - -import cv2 -import numpy as np -import torch -from skimage import io -from skimage.transform import resize -from torch.utils.data import Dataset - -from saicinpainting.evaluation.evaluator import InpaintingEvaluator -from saicinpainting.evaluation.losses.base_loss import SSIMScore, LPIPSScore, FIDScore - - -class SimpleImageDataset(Dataset): - def __init__(self, root_dir, image_size=(400, 600)): - self.root_dir = root_dir - self.files = sorted(os.listdir(root_dir)) - self.image_size = image_size - - def __getitem__(self, index): - img_name = os.path.join(self.root_dir, self.files[index]) - image = io.imread(img_name) - image = resize(image, self.image_size, anti_aliasing=True) - image = torch.FloatTensor(image).permute(2, 0, 1) - return image - - def __len__(self): - return len(self.files) - - -def create_rectangle_mask(height, width): - mask = np.ones((height, width)) - up_left_corner = width // 4, height // 4 - down_right_corner = (width - up_left_corner[0] - 1, height - up_left_corner[1] - 1) - cv2.rectangle(mask, up_left_corner, down_right_corner, (0, 0, 0), thickness=cv2.FILLED) - return mask - - -class Model(): - def __call__(self, img_batch, mask_batch): - mean = (img_batch * mask_batch[:, None, :, :]).sum(dim=(2, 3)) / mask_batch.sum(dim=(1, 2))[:, None] - inpainted = mean[:, :, None, None] * (1 - mask_batch[:, None, :, :]) + img_batch * mask_batch[:, None, :, :] - return inpainted - - -class SimpleImageSquareMaskDataset(Dataset): - def __init__(self, dataset): - self.dataset = dataset - self.mask = torch.FloatTensor(create_rectangle_mask(*self.dataset.image_size)) - self.model = Model() - - def __getitem__(self, index): - img = self.dataset[index] - mask = self.mask.clone() - inpainted = self.model(img[None, ...], mask[None, ...]) - return dict(image=img, mask=mask, inpainted=inpainted) - - def __len__(self): - return len(self.dataset) - - -dataset = SimpleImageDataset('imgs') -mask_dataset = SimpleImageSquareMaskDataset(dataset) -model = Model() -metrics = { - 'ssim': SSIMScore(), - 'lpips': LPIPSScore(), - 'fid': FIDScore() -} - -evaluator = InpaintingEvaluator( - mask_dataset, scores=metrics, batch_size=3, area_grouping=True -) - -results = evaluator.evaluate(model) -print(results) diff --git a/spaces/flamehaze1115/Wonder3D-demo/run_test.sh b/spaces/flamehaze1115/Wonder3D-demo/run_test.sh deleted file mode 100644 index 167046f16f70188969b67d649239cff208ceb5bf..0000000000000000000000000000000000000000 --- a/spaces/flamehaze1115/Wonder3D-demo/run_test.sh +++ /dev/null @@ -1 +0,0 @@ -accelerate launch --config_file 1gpu.yaml test_mvdiffusion_seq.py --config configs/mvdiffusion-joint-ortho-6views.yaml \ No newline at end of file diff --git a/spaces/frncscp/bullerengue/musika/22kHz/utils_encode.py b/spaces/frncscp/bullerengue/musika/22kHz/utils_encode.py deleted file mode 100644 index 016ef9695f0113f87a148f52f685ceb0b4509536..0000000000000000000000000000000000000000 --- a/spaces/frncscp/bullerengue/musika/22kHz/utils_encode.py +++ /dev/null @@ -1,132 +0,0 @@ -import os -import time - -import librosa -import matplotlib.pyplot as plt -import numpy as np -import tensorflow as tf -from tensorflow.python.framework import random_seed -import gradio as gr -from scipy.io.wavfile import write as write_wav -from pydub import AudioSegment -from glob import glob -from tqdm import tqdm - -from utils import Utils_functions - - -class UtilsEncode_functions: - def __init__(self, args): - - self.args = args - self.U = Utils_functions(args) - self.paths = sorted(glob(self.args.files_path + "/*")) - - def audio_generator(self): - for p in self.paths: - _, ext = os.path.splitext(p) - wvo = AudioSegment.from_file(p, format=ext[1:]) - wvo = wvo.set_frame_rate(self.args.sr) - wvls = wvo.split_to_mono() - wvls = [s.get_array_of_samples() for s in wvls] - wv = np.array(wvls).T.astype(np.float32) - wv /= np.iinfo(wvls[0].typecode).max - yield tf.squeeze(wv) - - def create_dataset(self): - self.ds = ( - tf.data.Dataset.from_generator( - self.audio_generator, output_signature=(tf.TensorSpec(shape=(None, 2), dtype=tf.float32)) - ) - .prefetch(tf.data.experimental.AUTOTUNE) - .apply(tf.data.experimental.ignore_errors()) - ) - - def compress_files(self, models_ls=None): - critic, gen, enc, dec, enc2, dec2, critic_rec, gen_ema, [opt_dec, opt_disc] = models_ls - # self.create_dataset() - os.makedirs(self.args.save_path, exist_ok=True) - c = 0 - time_compression_ratio = 8 # TODO: infer time compression ratio - shape2 = self.args.shape - pbar = tqdm(self.audio_generator(), position=0, leave=True, total=len(self.paths)) - for wv in pbar: - try: - - if wv.shape[0] > self.args.hop * self.args.shape * 2 + 3 * self.args.hop: - - split_limit = ( - 5 * 60 * self.args.sr - ) # split very long waveforms (> 5 minutes) and process separately to avoid out of memory errors - - nsplits = (wv.shape[0] // split_limit) + 1 - wvsplits = [] - for ns in range(nsplits): - if wv.shape[0] - (ns * split_limit) > self.args.hop * self.args.shape * 2 + 3 * self.args.hop: - wvsplits.append(wv[ns * split_limit : (ns + 1) * split_limit, :]) - - for wv in wvsplits: - - wv = tf.image.random_crop( - wv, - size=[ - (((wv.shape[0] - (3 * self.args.hop)) // (self.args.shape * self.args.hop))) - * self.args.shape - * self.args.hop - + 3 * self.args.hop, - 2, - ], - ) - - chls = [] - for channel in range(2): - - x = wv[:, channel] - x = tf.expand_dims(tf.transpose(self.U.wv2spec(x, hop_size=self.args.hop), (1, 0)), -1) - x = np.array(x, dtype=np.float32) - ds = [] - num = x.shape[1] // self.args.shape - rn = 0 - for i in range(num): - im = x[:, rn + (i * self.args.shape) : rn + (i * self.args.shape) + self.args.shape, :] - ds.append(im) - x = np.array(ds, dtype=np.float32) - lat = self.U.distribute_enc(x, enc) - latls = tf.split(lat, lat.shape[0], 0) - lat = tf.concat(latls, -2) - lat = np.array(tf.squeeze(lat), dtype=np.float32) - - switch = False - if lat.shape[0] > (self.args.max_lat_len * time_compression_ratio): - switch = True - ds2 = [] - num2 = lat.shape[-2] // shape2 - rn2 = 0 - for j in range(num2): - im2 = lat[rn2 + (j * shape2) : rn2 + (j * shape2) + shape2, :] - ds2.append(im2) - lat = np.array(ds2, dtype=np.float32) - lat = self.U.distribute_enc(np.expand_dims(lat, -3), enc2) - latls = tf.split(lat, lat.shape[0], 0) - lat = tf.concat(latls, -2) - lat = np.array(tf.squeeze(lat), dtype=np.float32) - chls.append(lat) - - if lat.shape[0] > self.args.max_lat_len and switch: - - lat = np.concatenate(chls, -1) - - latc = lat[: (lat.shape[0] // self.args.max_lat_len) * self.args.max_lat_len, :] - latcls = tf.split(latc, latc.shape[0] // self.args.max_lat_len, 0) - for el in latcls: - np.save(self.args.save_path + f"/{c}.npy", el) - c += 1 - pbar.set_postfix({"Saved Files": c}) - np.save(self.args.save_path + f"/{c}.npy", lat[-self.args.max_lat_len :, :]) - c += 1 - pbar.set_postfix({"Saved Files": c}) - - except Exception as e: - print(e) - print("Exception ignored! Continuing...") - pass diff --git a/spaces/gotiQspiryo/whisper-ui/config.py b/spaces/gotiQspiryo/whisper-ui/config.py deleted file mode 100644 index 74a5ffa14f5da1bc8d929d42ed0bf310121f1772..0000000000000000000000000000000000000000 --- a/spaces/gotiQspiryo/whisper-ui/config.py +++ /dev/null @@ -1,77 +0,0 @@ -import json -import pathlib - -# Project structure -# ----------------- -APP_DIR = pathlib.Path(__file__).parent.absolute() -PROJECT_DIR = APP_DIR.parent.absolute() - -# Create a data directory to save all local data files -DATA_DIR = PROJECT_DIR / "data" -DATA_DIR.mkdir(exist_ok=True) - -# Create a data directory -MEDIA_DIR = DATA_DIR / "media" -MEDIA_DIR.mkdir(exist_ok=True) - -DEBUG = False - - -# Whisper config -# -------------- -# Default settings -WHISPER_DEFAULT_SETTINGS = { - "whisper_model": "base", - "temperature": 0.0, - "temperature_increment_on_fallback": 0.2, - "no_speech_threshold": 0.6, - "logprob_threshold": -1.0, - "compression_ratio_threshold": 2.4, - "condition_on_previous_text": True, - "verbose": False, - "task": "transcribe", -} -WHISPER_SETTINGS_FILE = DATA_DIR / ".whisper_settings.json" - - -def save_whisper_settings(settings): - with open(WHISPER_SETTINGS_FILE, "w") as f: - json.dump(settings, f, indent=4) - - -def get_whisper_settings(): - # Check if whisper settings are saved in data directory - if WHISPER_SETTINGS_FILE.exists(): - with open(WHISPER_SETTINGS_FILE, "r") as f: - whisper_settings = json.load(f) - # Check if all keys are present [for backward compatibility] - for key in WHISPER_DEFAULT_SETTINGS.keys(): - if key not in whisper_settings: - whisper_settings[key] = WHISPER_DEFAULT_SETTINGS[key] - else: - whisper_settings = WHISPER_DEFAULT_SETTINGS - save_whisper_settings(WHISPER_DEFAULT_SETTINGS) - return whisper_settings - - -# Common page configurations -# -------------------------- -ABOUT = """ -### Whisper UI - -This is a simple wrapper around Whisper to save, browse & search through transcripts. - -Please report any bugs or issues on [Github](https://github.com/hayabhay/whisper-ui/). Thanks! -""" - -def get_page_config(page_title_prefix="", layout="wide"): - return { - "page_title": f"{page_title_prefix}Whisper UI", - "page_icon": "🤖", - "layout": layout, - "menu_items": { - "Get Help": "https://twitter.com/hayabhay", - "Report a bug": "https://github.com/hayabhay/whisper-ui/issues", - "About": ABOUT, - }, - } diff --git a/spaces/gradio/HuBERT/examples/criss/unsupervised_mt/eval.sh b/spaces/gradio/HuBERT/examples/criss/unsupervised_mt/eval.sh deleted file mode 100644 index 03b773ed5a522eb82186fea8ffbb6c557e14b6d3..0000000000000000000000000000000000000000 --- a/spaces/gradio/HuBERT/examples/criss/unsupervised_mt/eval.sh +++ /dev/null @@ -1,37 +0,0 @@ -#!/bin/bash -# Copyright (c) Facebook, Inc. and its affiliates. -# All rights reserved. -# -# This source code is licensed under the license found in the -# LICENSE file in the root directory of this source tree. -# -SRC=si_LK -TGT=en_XX -MODEL=criss_checkpoints/criss.3rd.pt - -MULTIBLEU=mosesdecoder/scripts/generic/multi-bleu.perl -MOSES=mosesdecoder -REPLACE_UNICODE_PUNCT=$MOSES/scripts/tokenizer/replace-unicode-punctuation.perl -NORM_PUNC=$MOSES/scripts/tokenizer/normalize-punctuation.perl -REM_NON_PRINT_CHAR=$MOSES/scripts/tokenizer/remove-non-printing-char.perl -TOKENIZER=$MOSES/scripts/tokenizer/tokenizer.perl -GEN_TMP_DIR=gen_tmp -LANG_DICT=criss_checkpoints/lang_dict.txt - -if [ ! -d "mosesdecoder" ]; then - git clone https://github.com/moses-smt/mosesdecoder -fi -mkdir -p $GEN_TMP_DIR -fairseq-generate data_tmp/${SRC}-${TGT}-flores \ - --task translation_multi_simple_epoch \ - --max-tokens 2000 \ - --path ${MODEL} \ - --skip-invalid-size-inputs-valid-test \ - --beam 5 --lenpen 1.0 --gen-subset test \ - --remove-bpe=sentencepiece \ - --source-lang ${SRC} --target-lang ${TGT} \ - --decoder-langtok --lang-pairs 'en_XX-ar_AR,en_XX-de_DE,en_XX-es_XX,en_XX-fr_XX,en_XX-hi_IN,en_XX-it_IT,en_XX-ja_XX,en_XX-ko_KR,en_XX-nl_XX,en_XX-ru_RU,en_XX-zh_CN,en_XX-tr_TR,en_XX-vi_VN,en_XX-ro_RO,en_XX-my_MM,en_XX-ne_NP,en_XX-si_LK,en_XX-cs_CZ,en_XX-lt_LT,en_XX-kk_KZ,en_XX-gu_IN,en_XX-fi_FI,en_XX-et_EE,en_XX-lv_LV,ar_AR-en_XX,cs_CZ-en_XX,de_DE-en_XX,es_XX-en_XX,et_EE-en_XX,fi_FI-en_XX,fr_XX-en_XX,gu_IN-en_XX,hi_IN-en_XX,it_IT-en_XX,ja_XX-en_XX,kk_KZ-en_XX,ko_KR-en_XX,lt_LT-en_XX,lv_LV-en_XX,my_MM-en_XX,ne_NP-en_XX,nl_XX-en_XX,ro_RO-en_XX,ru_RU-en_XX,si_LK-en_XX,tr_TR-en_XX,vi_VN-en_XX,zh_CN-en_XX,ar_AR-es_XX,es_XX-ar_AR,ar_AR-hi_IN,hi_IN-ar_AR,ar_AR-zh_CN,zh_CN-ar_AR,cs_CZ-es_XX,es_XX-cs_CZ,cs_CZ-hi_IN,hi_IN-cs_CZ,cs_CZ-zh_CN,zh_CN-cs_CZ,de_DE-es_XX,es_XX-de_DE,de_DE-hi_IN,hi_IN-de_DE,de_DE-zh_CN,zh_CN-de_DE,es_XX-hi_IN,hi_IN-es_XX,es_XX-zh_CN,zh_CN-es_XX,et_EE-es_XX,es_XX-et_EE,et_EE-hi_IN,hi_IN-et_EE,et_EE-zh_CN,zh_CN-et_EE,fi_FI-es_XX,es_XX-fi_FI,fi_FI-hi_IN,hi_IN-fi_FI,fi_FI-zh_CN,zh_CN-fi_FI,fr_XX-es_XX,es_XX-fr_XX,fr_XX-hi_IN,hi_IN-fr_XX,fr_XX-zh_CN,zh_CN-fr_XX,gu_IN-es_XX,es_XX-gu_IN,gu_IN-hi_IN,hi_IN-gu_IN,gu_IN-zh_CN,zh_CN-gu_IN,hi_IN-zh_CN,zh_CN-hi_IN,it_IT-es_XX,es_XX-it_IT,it_IT-hi_IN,hi_IN-it_IT,it_IT-zh_CN,zh_CN-it_IT,ja_XX-es_XX,es_XX-ja_XX,ja_XX-hi_IN,hi_IN-ja_XX,ja_XX-zh_CN,zh_CN-ja_XX,kk_KZ-es_XX,es_XX-kk_KZ,kk_KZ-hi_IN,hi_IN-kk_KZ,kk_KZ-zh_CN,zh_CN-kk_KZ,ko_KR-es_XX,es_XX-ko_KR,ko_KR-hi_IN,hi_IN-ko_KR,ko_KR-zh_CN,zh_CN-ko_KR,lt_LT-es_XX,es_XX-lt_LT,lt_LT-hi_IN,hi_IN-lt_LT,lt_LT-zh_CN,zh_CN-lt_LT,lv_LV-es_XX,es_XX-lv_LV,lv_LV-hi_IN,hi_IN-lv_LV,lv_LV-zh_CN,zh_CN-lv_LV,my_MM-es_XX,es_XX-my_MM,my_MM-hi_IN,hi_IN-my_MM,my_MM-zh_CN,zh_CN-my_MM,ne_NP-es_XX,es_XX-ne_NP,ne_NP-hi_IN,hi_IN-ne_NP,ne_NP-zh_CN,zh_CN-ne_NP,nl_XX-es_XX,es_XX-nl_XX,nl_XX-hi_IN,hi_IN-nl_XX,nl_XX-zh_CN,zh_CN-nl_XX,ro_RO-es_XX,es_XX-ro_RO,ro_RO-hi_IN,hi_IN-ro_RO,ro_RO-zh_CN,zh_CN-ro_RO,ru_RU-es_XX,es_XX-ru_RU,ru_RU-hi_IN,hi_IN-ru_RU,ru_RU-zh_CN,zh_CN-ru_RU,si_LK-es_XX,es_XX-si_LK,si_LK-hi_IN,hi_IN-si_LK,si_LK-zh_CN,zh_CN-si_LK,tr_TR-es_XX,es_XX-tr_TR,tr_TR-hi_IN,hi_IN-tr_TR,tr_TR-zh_CN,zh_CN-tr_TR,vi_VN-es_XX,es_XX-vi_VN,vi_VN-hi_IN,hi_IN-vi_VN,vi_VN-zh_CN,zh_CN-vi_VN' \ - --lang-dict ${LANG_DICT} --lang-tok-style 'mbart' --sampling-method 'temperature' --sampling-temperature '1.0' > $GEN_TMP_DIR/${SRC}_${TGT}.gen -cat $GEN_TMP_DIR/${SRC}_${TGT}.gen | grep -P "^T-" | cut -f2 | $REPLACE_UNICODE_PUNCT | $NORM_PUNC -l ${TGT:0:2} | $REM_NON_PRINT_CHAR | $TOKENIZER -no-escape ${TGT:0:2} > $GEN_TMP_DIR/${SRC}_${TGT}.hyp -cat $GEN_TMP_DIR/${SRC}_${TGT}.gen | grep -P "^H-" | cut -f3 | $REPLACE_UNICODE_PUNCT | $NORM_PUNC -l ${TGT:0:2} | $REM_NON_PRINT_CHAR | $TOKENIZER -no-escape ${TGT:0:2} > $GEN_TMP_DIR/${SRC}_${TGT}.ref -${MULTIBLEU} $GEN_TMP_DIR/${SRC}_${TGT}.ref < $GEN_TMP_DIR/${SRC}_${TGT}.hyp diff --git a/spaces/gradio/HuBERT/examples/translation/prepare-iwslt14.sh b/spaces/gradio/HuBERT/examples/translation/prepare-iwslt14.sh deleted file mode 100644 index 2fb6643fbccb58701dcbb77d91430e68a821ba38..0000000000000000000000000000000000000000 --- a/spaces/gradio/HuBERT/examples/translation/prepare-iwslt14.sh +++ /dev/null @@ -1,115 +0,0 @@ -#!/usr/bin/env bash -# -# Adapted from https://github.com/facebookresearch/MIXER/blob/master/prepareData.sh - -echo 'Cloning Moses github repository (for tokenization scripts)...' -git clone https://github.com/moses-smt/mosesdecoder.git - -echo 'Cloning Subword NMT repository (for BPE pre-processing)...' -git clone https://github.com/rsennrich/subword-nmt.git - -SCRIPTS=mosesdecoder/scripts -TOKENIZER=$SCRIPTS/tokenizer/tokenizer.perl -LC=$SCRIPTS/tokenizer/lowercase.perl -CLEAN=$SCRIPTS/training/clean-corpus-n.perl -BPEROOT=subword-nmt/subword_nmt -BPE_TOKENS=10000 - -URL="http://dl.fbaipublicfiles.com/fairseq/data/iwslt14/de-en.tgz" -GZ=de-en.tgz - -if [ ! -d "$SCRIPTS" ]; then - echo "Please set SCRIPTS variable correctly to point to Moses scripts." - exit -fi - -src=de -tgt=en -lang=de-en -prep=iwslt14.tokenized.de-en -tmp=$prep/tmp -orig=orig - -mkdir -p $orig $tmp $prep - -echo "Downloading data from ${URL}..." -cd $orig -wget "$URL" - -if [ -f $GZ ]; then - echo "Data successfully downloaded." -else - echo "Data not successfully downloaded." - exit -fi - -tar zxvf $GZ -cd .. - -echo "pre-processing train data..." -for l in $src $tgt; do - f=train.tags.$lang.$l - tok=train.tags.$lang.tok.$l - - cat $orig/$lang/$f | \ - grep -v '![]() -**Keyword:** Human Image Generation, Data-Centric, StyleGAN - -[Jianglin Fu](mailto:fujianglin@sensetime.com), [Shikai Li](mailto:lishikai@sensetime.com), [Yuming Jiang](https://yumingj.github.io/), [Kwan-Yee Lin](https://kwanyeelin.github.io/), [Chen Qian](https://scholar.google.com/citations?user=AerkT0YAAAAJ&hl=zh-CN), [Chen Change Loy](https://www.mmlab-ntu.com/person/ccloy/), [Wayne Wu](https://wywu.github.io/), and [Ziwei Liu](https://liuziwei7.github.io/) -**[[Demo Video]](https://youtu.be/nIrb9hwsdcI)** | **[[Project Page]](https://stylegan-human.github.io/)** | **[[Paper]](https://arxiv.org/pdf/2204.11823.pdf)** - -## Updates -- [20/07/2022] [SHHQ-1.0](./docs/Dataset.md) dataset with 40K images is released! :sparkles: -- [15/06/2022] Data alignment and real-image inversion scripts are released. -- [26/04/2022] Technical report released! -- [22/04/2022] Technical report will be released before May. -- [21/04/2022] The codebase and project page are created. - -## Data Download -The first version SHHQ-1.0, with 40K images is released. To download and use the dataset set, please read the instructions in [Dataset.md](./docs/Dataset.md) - -(We are currently facing large incoming applications, and we need to carefully verify all the applicants, please be patient, and we will reply to you as soon as possible.) - -## Model Zoo - -| Structure | 1024x512 | Metric | Scores | 512x256 | Metric | Scores | -| --------- |:----------:| :----------:| :----------:| :-----: | :-----: | :-----: | -| StyleGAN1 |[stylegan_human_v1_1024.pkl](https://drive.google.com/file/d/1h-R-IV-INGdPEzj4P9ml6JTEvihuNgLX/view?usp=sharing)| fid50k | 3.79 | to be released | - | - | -| StyleGAN2 |[stylegan_human_v2_1024.pkl](https://drive.google.com/file/d/1FlAb1rYa0r_--Zj_ML8e6shmaF28hQb5/view?usp=sharing)| fid50k_full | 1.57 |[stylegan_human_v2_512.pkl](https://drive.google.com/file/d/1dlFEHbu-WzQWJl7nBBZYcTyo000H9hVm/view?usp=sharing) | fid50k_full | 1.97 | -| StyleGAN3 |to be released | - | - | [stylegan_human_v3_512.pkl](https://drive.google.com/file/d/1_274jk_N6WSCkKWeu7hjHycqGvbuOFf5/view?usp=sharing) | fid50k_full | 2.54 | - - - -## Web Demo - -Integrated into [Huggingface Spaces 🤗](https://huggingface.co/spaces) using [Gradio](https://github.com/gradio-app/gradio). Try out the Web Demo for generation: [](https://huggingface.co/spaces/hysts/StyleGAN-Human) and interpolation [](https://huggingface.co/spaces/hysts/StyleGAN-Human-Interpolation) - - - - '
- suf = ' '
- if txt.startswith(pre) and txt.endswith(suf):
- # print('警告,输入了已经经过转化的字符串,二次转化可能出问题')
- return txt # 已经被转化过,不需要再次转化
-
- markdown_extension_configs = {
- 'mdx_math': {
- 'enable_dollar_delimiter': True,
- 'use_gitlab_delimiters': False,
- },
- }
- find_equation_pattern = r'\n', '')
- return content
-
- def no_code(txt):
- if '```' not in txt:
- return True
- else:
- if '```reference' in txt: return True # newbing
- else: return False
-
- if ('$' in txt) and no_code(txt): # 有$标识的公式符号,且没有代码段```的标识
- # convert everything to html format
- split = markdown.markdown(text='---')
- convert_stage_1 = markdown.markdown(text=txt, extensions=['mdx_math', 'fenced_code', 'tables', 'sane_lists'], extension_configs=markdown_extension_configs)
- convert_stage_1 = markdown_bug_hunt(convert_stage_1)
- # re.DOTALL: Make the '.' special character match any character at all, including a newline; without this flag, '.' will match anything except a newline. Corresponds to the inline flag (?s).
- # 1. convert to easy-to-copy tex (do not render math)
- convert_stage_2_1, n = re.subn(find_equation_pattern, replace_math_no_render, convert_stage_1, flags=re.DOTALL)
- # 2. convert to rendered equation
- convert_stage_2_2, n = re.subn(find_equation_pattern, replace_math_render, convert_stage_1, flags=re.DOTALL)
- # cat them together
- return pre + convert_stage_2_1 + f'{split}' + convert_stage_2_2 + suf
- else:
- return pre + markdown.markdown(txt, extensions=['fenced_code', 'codehilite', 'tables', 'sane_lists']) + suf
-
-
-def close_up_code_segment_during_stream(gpt_reply):
- """
- 在gpt输出代码的中途(输出了前面的```,但还没输出完后面的```),补上后面的```
-
- Args:
- gpt_reply (str): GPT模型返回的回复字符串。
-
- Returns:
- str: 返回一个新的字符串,将输出代码片段的“后面的```”补上。
-
- """
- if '```' not in gpt_reply:
- return gpt_reply
- if gpt_reply.endswith('```'):
- return gpt_reply
-
- # 排除了以上两个情况,我们
- segments = gpt_reply.split('```')
- n_mark = len(segments) - 1
- if n_mark % 2 == 1:
- # print('输出代码片段中!')
- return gpt_reply+'\n```'
- else:
- return gpt_reply
-
-
-def format_io(self, y):
- """
- 将输入和输出解析为HTML格式。将y中最后一项的输入部分段落化,并将输出部分的Markdown和数学公式转换为HTML格式。
- """
- if y is None or y == []:
- return []
- i_ask, gpt_reply = y[-1]
- i_ask = text_divide_paragraph(i_ask) # 输入部分太自由,预处理一波
- gpt_reply = close_up_code_segment_during_stream(gpt_reply) # 当代码输出半截的时候,试着补上后个```
- y[-1] = (
- None if i_ask is None else markdown.markdown(i_ask, extensions=['fenced_code', 'tables']),
- None if gpt_reply is None else markdown_convertion(gpt_reply)
- )
- return y
-
-
-def find_free_port():
- """
- 返回当前系统中可用的未使用端口。
- """
- import socket
- from contextlib import closing
- with closing(socket.socket(socket.AF_INET, socket.SOCK_STREAM)) as s:
- s.bind(('', 0))
- s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
- return s.getsockname()[1]
-
-
-def extract_archive(file_path, dest_dir):
- import zipfile
- import tarfile
- import os
- # Get the file extension of the input file
- file_extension = os.path.splitext(file_path)[1]
-
- # Extract the archive based on its extension
- if file_extension == '.zip':
- with zipfile.ZipFile(file_path, 'r') as zipobj:
- zipobj.extractall(path=dest_dir)
- print("Successfully extracted zip archive to {}".format(dest_dir))
-
- elif file_extension in ['.tar', '.gz', '.bz2']:
- with tarfile.open(file_path, 'r:*') as tarobj:
- tarobj.extractall(path=dest_dir)
- print("Successfully extracted tar archive to {}".format(dest_dir))
-
- # 第三方库,需要预先pip install rarfile
- # 此外,Windows上还需要安装winrar软件,配置其Path环境变量,如"C:\Program Files\WinRAR"才可以
- elif file_extension == '.rar':
- try:
- import rarfile
- with rarfile.RarFile(file_path) as rf:
- rf.extractall(path=dest_dir)
- print("Successfully extracted rar archive to {}".format(dest_dir))
- except:
- print("Rar format requires additional dependencies to install")
- return '\n\n需要安装pip install rarfile来解压rar文件'
-
- # 第三方库,需要预先pip install py7zr
- elif file_extension == '.7z':
- try:
- import py7zr
- with py7zr.SevenZipFile(file_path, mode='r') as f:
- f.extractall(path=dest_dir)
- print("Successfully extracted 7z archive to {}".format(dest_dir))
- except:
- print("7z format requires additional dependencies to install")
- return '\n\n需要安装pip install py7zr来解压7z文件'
- else:
- return ''
- return ''
-
-
-def find_recent_files(directory):
- """
- me: find files that is created with in one minutes under a directory with python, write a function
- gpt: here it is!
- """
- import os
- import time
- current_time = time.time()
- one_minute_ago = current_time - 60
- recent_files = []
-
- for filename in os.listdir(directory):
- file_path = os.path.join(directory, filename)
- if file_path.endswith('.log'):
- continue
- created_time = os.path.getmtime(file_path)
- if created_time >= one_minute_ago:
- if os.path.isdir(file_path):
- continue
- recent_files.append(file_path)
-
- return recent_files
-
-
-def on_file_uploaded(files, chatbot, txt, txt2, checkboxes):
- """
- 当文件被上传时的回调函数
- """
- if len(files) == 0:
- return chatbot, txt
- import shutil
- import os
- import time
- import glob
- from toolbox import extract_archive
- try:
- shutil.rmtree('./private_upload/')
- except:
- pass
- time_tag = time.strftime("%Y-%m-%d-%H-%M-%S", time.localtime())
- os.makedirs(f'private_upload/{time_tag}', exist_ok=True)
- err_msg = ''
- for file in files:
- file_origin_name = os.path.basename(file.orig_name)
- shutil.copy(file.name, f'private_upload/{time_tag}/{file_origin_name}')
- err_msg += extract_archive(f'private_upload/{time_tag}/{file_origin_name}',
- dest_dir=f'private_upload/{time_tag}/{file_origin_name}.extract')
- moved_files = [fp for fp in glob.glob('private_upload/**/*', recursive=True)]
- if "底部输入区" in checkboxes:
- txt = ""
- txt2 = f'private_upload/{time_tag}'
- else:
- txt = f'private_upload/{time_tag}'
- txt2 = ""
- moved_files_str = '\t\n\n'.join(moved_files)
- chatbot.append(['我上传了文件,请查收',
- f'[Local Message] 收到以下文件: \n\n{moved_files_str}' +
- f'\n\n调用路径参数已自动修正到: \n\n{txt}' +
- f'\n\n现在您点击任意“红颜色”标识的函数插件时,以上文件将被作为输入参数'+err_msg])
- return chatbot, txt, txt2
-
-
-def on_report_generated(files, chatbot):
- from toolbox import find_recent_files
- report_files = find_recent_files('gpt_log')
- if len(report_files) == 0:
- return None, chatbot
- # files.extend(report_files)
- chatbot.append(['汇总报告如何远程获取?', '汇总报告已经添加到右侧“文件上传区”(可能处于折叠状态),请查收。'])
- return report_files, chatbot
-
-def is_openai_api_key(key):
- API_MATCH_ORIGINAL = re.match(r"sk-[a-zA-Z0-9]{48}$", key)
- API_MATCH_AZURE = re.match(r"[a-zA-Z0-9]{32}$", key)
- return bool(API_MATCH_ORIGINAL) or bool(API_MATCH_AZURE)
-
-def is_api2d_key(key):
- if key.startswith('fk') and len(key) == 41:
- return True
- else:
- return False
-
-def is_any_api_key(key):
- if ',' in key:
- keys = key.split(',')
- for k in keys:
- if is_any_api_key(k): return True
- return False
- else:
- return is_openai_api_key(key) or is_api2d_key(key)
-
-def what_keys(keys):
- avail_key_list = {'OpenAI Key':0, "API2D Key":0}
- key_list = keys.split(',')
-
- for k in key_list:
- if is_openai_api_key(k):
- avail_key_list['OpenAI Key'] += 1
-
- for k in key_list:
- if is_api2d_key(k):
- avail_key_list['API2D Key'] += 1
-
- return f"检测到: OpenAI Key {avail_key_list['OpenAI Key']} 个,API2D Key {avail_key_list['API2D Key']} 个"
-
-def select_api_key(keys, llm_model):
- import random
- avail_key_list = []
- key_list = keys.split(',')
-
- if llm_model.startswith('gpt-'):
- for k in key_list:
- if is_openai_api_key(k): avail_key_list.append(k)
-
- if llm_model.startswith('api2d-'):
- for k in key_list:
- if is_api2d_key(k): avail_key_list.append(k)
-
- if len(avail_key_list) == 0:
- raise RuntimeError(f"您提供的api-key不满足要求,不包含任何可用于{llm_model}的api-key。您可能选择了错误的模型或请求源。")
-
- api_key = random.choice(avail_key_list) # 随机负载均衡
- return api_key
-
-def read_env_variable(arg, default_value):
- """
- 环境变量可以是 `GPT_ACADEMIC_CONFIG`(优先),也可以直接是`CONFIG`
- 例如在windows cmd中,既可以写:
- set USE_PROXY=True
- set API_KEY=sk-j7caBpkRoxxxxxxxxxxxxxxxxxxxxxxxxxxxx
- set proxies={"http":"http://127.0.0.1:10085", "https":"http://127.0.0.1:10085",}
- set AVAIL_LLM_MODELS=["gpt-3.5-turbo", "chatglm"]
- set AUTHENTICATION=[("username", "password"), ("username2", "password2")]
- 也可以写:
- set GPT_ACADEMIC_USE_PROXY=True
- set GPT_ACADEMIC_API_KEY=sk-j7caBpkRoxxxxxxxxxxxxxxxxxxxxxxxxxxxx
- set GPT_ACADEMIC_proxies={"http":"http://127.0.0.1:10085", "https":"http://127.0.0.1:10085",}
- set GPT_ACADEMIC_AVAIL_LLM_MODELS=["gpt-3.5-turbo", "chatglm"]
- set GPT_ACADEMIC_AUTHENTICATION=[("username", "password"), ("username2", "password2")]
- """
- from colorful import print亮红, print亮绿
- arg_with_prefix = "GPT_ACADEMIC_" + arg
- if arg_with_prefix in os.environ:
- env_arg = os.environ[arg_with_prefix]
- elif arg in os.environ:
- env_arg = os.environ[arg]
- else:
- raise KeyError
- print(f"[ENV_VAR] 尝试加载{arg},默认值:{default_value} --> 修正值:{env_arg}")
- try:
- if isinstance(default_value, bool):
- env_arg = env_arg.strip()
- if env_arg == 'True': r = True
- elif env_arg == 'False': r = False
- else: print('enter True or False, but have:', env_arg); r = default_value
- elif isinstance(default_value, int):
- r = int(env_arg)
- elif isinstance(default_value, float):
- r = float(env_arg)
- elif isinstance(default_value, str):
- r = env_arg.strip()
- elif isinstance(default_value, dict):
- r = eval(env_arg)
- elif isinstance(default_value, list):
- r = eval(env_arg)
- elif default_value is None:
- assert arg == "proxies"
- r = eval(env_arg)
- else:
- print亮红(f"[ENV_VAR] 环境变量{arg}不支持通过环境变量设置! ")
- raise KeyError
- except:
- print亮红(f"[ENV_VAR] 环境变量{arg}加载失败! ")
- raise KeyError(f"[ENV_VAR] 环境变量{arg}加载失败! ")
-
- print亮绿(f"[ENV_VAR] 成功读取环境变量{arg}")
- return r
-
-@lru_cache(maxsize=128)
-def read_single_conf_with_lru_cache(arg):
- from colorful import print亮红, print亮绿, print亮蓝
- try:
- # 优先级1. 获取环境变量作为配置
- default_ref = getattr(importlib.import_module('config'), arg) # 读取默认值作为数据类型转换的参考
- r = read_env_variable(arg, default_ref)
- except:
- try:
- # 优先级2. 获取config_private中的配置
- r = getattr(importlib.import_module('config_private'), arg)
- except:
- # 优先级3. 获取config中的配置
- r = getattr(importlib.import_module('config'), arg)
-
- # 在读取API_KEY时,检查一下是不是忘了改config
- if arg == 'API_KEY':
- print亮蓝(f"[API_KEY] 本项目现已支持OpenAI和API2D的api-key。也支持同时填写多个api-key,如API_KEY=\"openai-key1,openai-key2,api2d-key3\"")
- print亮蓝(f"[API_KEY] 您既可以在config.py中修改api-key(s),也可以在问题输入区输入临时的api-key(s),然后回车键提交后即可生效。")
- if is_any_api_key(r):
- print亮绿(f"[API_KEY] 您的 API_KEY 是: {r[:15]}*** API_KEY 导入成功")
- else:
- print亮红( "[API_KEY] 正确的 API_KEY 是'sk'开头的51位密钥(OpenAI),或者 'fk'开头的41位密钥,请在config文件中修改API密钥之后再运行。")
- if arg == 'proxies':
- if r is None:
- print亮红('[PROXY] 网络代理状态:未配置。无代理状态下很可能无法访问OpenAI家族的模型。建议:检查USE_PROXY选项是否修改。')
- else:
- print亮绿('[PROXY] 网络代理状态:已配置。配置信息如下:', r)
- assert isinstance(r, dict), 'proxies格式错误,请注意proxies选项的格式,不要遗漏括号。'
- return r
-
-
-def get_conf(*args):
- # 建议您复制一个config_private.py放自己的秘密, 如API和代理网址, 避免不小心传github被别人看到
- res = []
- for arg in args:
- r = read_single_conf_with_lru_cache(arg)
- res.append(r)
- return res
-
-
-def clear_line_break(txt):
- txt = txt.replace('\n', ' ')
- txt = txt.replace(' ', ' ')
- txt = txt.replace(' ', ' ')
- return txt
-
-
-class DummyWith():
- """
- 这段代码定义了一个名为DummyWith的空上下文管理器,
- 它的作用是……额……就是不起作用,即在代码结构不变得情况下取代其他的上下文管理器。
- 上下文管理器是一种Python对象,用于与with语句一起使用,
- 以确保一些资源在代码块执行期间得到正确的初始化和清理。
- 上下文管理器必须实现两个方法,分别为 __enter__()和 __exit__()。
- 在上下文执行开始的情况下,__enter__()方法会在代码块被执行前被调用,
- 而在上下文执行结束时,__exit__()方法则会被调用。
- """
- def __enter__(self):
- return self
-
- def __exit__(self, exc_type, exc_value, traceback):
- return
-
-def run_gradio_in_subpath(demo, auth, port, custom_path):
- """
- 把gradio的运行地址更改到指定的二次路径上
- """
- def is_path_legal(path: str)->bool:
- '''
- check path for sub url
- path: path to check
- return value: do sub url wrap
- '''
- if path == "/": return True
- if len(path) == 0:
- print("ilegal custom path: {}\npath must not be empty\ndeploy on root url".format(path))
- return False
- if path[0] == '/':
- if path[1] != '/':
- print("deploy on sub-path {}".format(path))
- return True
- return False
- print("ilegal custom path: {}\npath should begin with \'/\'\ndeploy on root url".format(path))
- return False
-
- if not is_path_legal(custom_path): raise RuntimeError('Ilegal custom path')
- import uvicorn
- import gradio as gr
- from fastapi import FastAPI
- app = FastAPI()
- if custom_path != "/":
- @app.get("/")
- def read_main():
- return {"message": f"Gradio is running at: {custom_path}"}
- app = gr.mount_gradio_app(app, demo, path=custom_path)
- uvicorn.run(app, host="0.0.0.0", port=port) # , auth=auth
-
-
-def clip_history(inputs, history, tokenizer, max_token_limit):
- """
- reduce the length of history by clipping.
- this function search for the longest entries to clip, little by little,
- until the number of token of history is reduced under threshold.
- 通过裁剪来缩短历史记录的长度。
- 此函数逐渐地搜索最长的条目进行剪辑,
- 直到历史记录的标记数量降低到阈值以下。
- """
- import numpy as np
- from request_llm.bridge_all import model_info
- def get_token_num(txt):
- return len(tokenizer.encode(txt, disallowed_special=()))
- input_token_num = get_token_num(inputs)
- if input_token_num < max_token_limit * 3 / 4:
- # 当输入部分的token占比小于限制的3/4时,裁剪时
- # 1. 把input的余量留出来
- max_token_limit = max_token_limit - input_token_num
- # 2. 把输出用的余量留出来
- max_token_limit = max_token_limit - 128
- # 3. 如果余量太小了,直接清除历史
- if max_token_limit < 128:
- history = []
- return history
- else:
- # 当输入部分的token占比 > 限制的3/4时,直接清除历史
- history = []
- return history
-
- everything = ['']
- everything.extend(history)
- n_token = get_token_num('\n'.join(everything))
- everything_token = [get_token_num(e) for e in everything]
-
- # 截断时的颗粒度
- delta = max(everything_token) // 16
-
- while n_token > max_token_limit:
- where = np.argmax(everything_token)
- encoded = tokenizer.encode(everything[where], disallowed_special=())
- clipped_encoded = encoded[:len(encoded)-delta]
- everything[where] = tokenizer.decode(clipped_encoded)[:-1] # -1 to remove the may-be illegal char
- everything_token[where] = get_token_num(everything[where])
- n_token = get_token_num('\n'.join(everything))
-
- history = everything[1:]
- return history
diff --git a/spaces/hg2001/age-classifier/README.md b/spaces/hg2001/age-classifier/README.md
deleted file mode 100644
index cca227c52611d73de88933f02aaae49bed40fcc1..0000000000000000000000000000000000000000
--- a/spaces/hg2001/age-classifier/README.md
+++ /dev/null
@@ -1,12 +0,0 @@
----
-title: Age Classifier
-emoji: 💩
-colorFrom: yellow
-colorTo: purple
-sdk: gradio
-sdk_version: 3.19.1
-app_file: app.py
-pinned: false
----
-
-Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
diff --git a/spaces/hoang1007/wav2vec2/src/config/model.py b/spaces/hoang1007/wav2vec2/src/config/model.py
deleted file mode 100644
index 30342afdb22b14f5df57b23e17248056d2eefd90..0000000000000000000000000000000000000000
--- a/spaces/hoang1007/wav2vec2/src/config/model.py
+++ /dev/null
@@ -1,57 +0,0 @@
-from easydict import EasyDict as dict
-
-D_MODEL = 768
-HIDDEN_SIZE = 512
-
-
-
-context_encoder = dict(
- feature_projection=dict(
- in_features=HIDDEN_SIZE,
- out_features=D_MODEL,
- dropout=0.1,
- ),
- encoder=dict(
- d_model=D_MODEL,
- num_layers=12,
- layer_drop=0.05,
- pos_embedding=dict(
- d_model=D_MODEL,
- kernel_size=3,
- groups=2,
- dropout=0.1,
- ),
- layer=dict(
- d_model=D_MODEL,
- num_heads=8,
- layer_norm_first=False,
- feed_forward_dim=2048,
- dropout=0.1,
- ),
- )
-)
-
-feature_extractor = dict(
- num_channels=7 * (HIDDEN_SIZE,),
- kernel_sizes=(10,) + 4 * (3,) + 2 * (2,),
- strides=(5,) + 6 * (2,),
-)
-
-quantizer = dict(
- in_features=HIDDEN_SIZE,
- num_codebooks=2,
- num_codewords=320,
- d_model=D_MODEL,
-)
-
-wav2vec2_pretraining = dict(
- context_encoder=context_encoder,
- feature_extractor=feature_extractor,
- quantizer=quantizer,
- mask_prob=0.65,
- mask_length=10,
- min_masks=2,
- num_negatives=100,
- contrastive_logits_temperature=0.1,
- diversity_loss_weight=0.2,
-)
\ No newline at end of file
diff --git a/spaces/huazhao/QQsign/bin/unidbg-fetch-qsign.bat b/spaces/huazhao/QQsign/bin/unidbg-fetch-qsign.bat
deleted file mode 100644
index 8b291e7303b0c07d14b714e5795473891363c85b..0000000000000000000000000000000000000000
--- a/spaces/huazhao/QQsign/bin/unidbg-fetch-qsign.bat
+++ /dev/null
@@ -1,89 +0,0 @@
-@rem
-@rem Copyright 2015 the original author or authors.
-@rem
-@rem Licensed under the Apache License, Version 2.0 (the "License");
-@rem you may not use this file except in compliance with the License.
-@rem You may obtain a copy of the License at
-@rem
-@rem https://www.apache.org/licenses/LICENSE-2.0
-@rem
-@rem Unless required by applicable law or agreed to in writing, software
-@rem distributed under the License is distributed on an "AS IS" BASIS,
-@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-@rem See the License for the specific language governing permissions and
-@rem limitations under the License.
-@rem
-
-@if "%DEBUG%" == "" @echo off
-@rem ##########################################################################
-@rem
-@rem unidbg-fetch-qsign startup script for Windows
-@rem
-@rem ##########################################################################
-
-@rem Set local scope for the variables with windows NT shell
-if "%OS%"=="Windows_NT" setlocal
-
-set DIRNAME=%~dp0
-if "%DIRNAME%" == "" set DIRNAME=.
-set APP_BASE_NAME=%~n0
-set APP_HOME=%DIRNAME%..
-
-@rem Resolve any "." and ".." in APP_HOME to make it shorter.
-for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
-
-@rem Add default JVM options here. You can also use JAVA_OPTS and UNIDBG_FETCH_QSIGN_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
-
-@rem Find java.exe
-if defined JAVA_HOME goto findJavaFromJavaHome
-
-set JAVA_EXE=java.exe
-%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto execute
-
-echo.
-echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
-echo.
-echo Please set the JAVA_HOME variable in your environment to match the
-echo location of your Java installation.
-
-goto fail
-
-:findJavaFromJavaHome
-set JAVA_HOME=%JAVA_HOME:"=%
-set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-
-if exist "%JAVA_EXE%" goto execute
-
-echo.
-echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
-echo.
-echo Please set the JAVA_HOME variable in your environment to match the
-echo location of your Java installation.
-
-goto fail
-
-:execute
-@rem Setup the command line
-
-set CLASSPATH=%APP_HOME%\lib\unidbg-fetch-qsign-1.1.9.jar;%APP_HOME%\lib\unidbg-android-105.jar;%APP_HOME%\lib\ktor-server-content-negotiation-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-serialization-kotlinx-json-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-server-status-pages-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-server-netty-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-server-host-common-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-server-core-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-serialization-kotlinx-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-serialization-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-events-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-websockets-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-http-cio-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-http-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-network-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-utils-jvm-2.3.1.jar;%APP_HOME%\lib\ktor-io-jvm-2.3.1.jar;%APP_HOME%\lib\kotlin-stdlib-jdk8-1.8.22.jar;%APP_HOME%\lib\kotlinx-serialization-json-jvm-1.5.1.jar;%APP_HOME%\lib\kotlinx-serialization-protobuf-jvm-1.5.1.jar;%APP_HOME%\lib\kotlinx-serialization-core-jvm-1.5.1.jar;%APP_HOME%\lib\logback-classic-1.2.11.jar;%APP_HOME%\lib\kotlinx-coroutines-jdk8-1.7.1.jar;%APP_HOME%\lib\kotlinx-coroutines-core-jvm-1.7.1.jar;%APP_HOME%\lib\kotlin-stdlib-jdk7-1.8.22.jar;%APP_HOME%\lib\kotlin-reflect-1.8.10.jar;%APP_HOME%\lib\kotlin-stdlib-1.8.22.jar;%APP_HOME%\lib\slf4j-api-1.7.36.jar;%APP_HOME%\lib\kotlin-stdlib-common-1.8.22.jar;%APP_HOME%\lib\config-1.4.2.jar;%APP_HOME%\lib\jansi-2.4.0.jar;%APP_HOME%\lib\netty-codec-http2-4.1.92.Final.jar;%APP_HOME%\lib\alpn-api-1.1.3.v20160715.jar;%APP_HOME%\lib\netty-transport-native-kqueue-4.1.92.Final.jar;%APP_HOME%\lib\netty-transport-native-epoll-4.1.92.Final.jar;%APP_HOME%\lib\logback-core-1.2.11.jar;%APP_HOME%\lib\annotations-23.0.0.jar;%APP_HOME%\lib\netty-codec-http-4.1.92.Final.jar;%APP_HOME%\lib\netty-handler-4.1.92.Final.jar;%APP_HOME%\lib\netty-codec-4.1.92.Final.jar;%APP_HOME%\lib\netty-transport-classes-kqueue-4.1.92.Final.jar;%APP_HOME%\lib\netty-transport-classes-epoll-4.1.92.Final.jar;%APP_HOME%\lib\netty-transport-native-unix-common-4.1.92.Final.jar;%APP_HOME%\lib\netty-transport-4.1.92.Final.jar;%APP_HOME%\lib\netty-buffer-4.1.92.Final.jar;%APP_HOME%\lib\netty-resolver-4.1.92.Final.jar;%APP_HOME%\lib\netty-common-4.1.92.Final.jar
-
-
-@rem Execute unidbg-fetch-qsign
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %UNIDBG_FETCH_QSIGN_OPTS% -classpath "%CLASSPATH%" MainKt %*
-
-:end
-@rem End local scope for the variables with windows NT shell
-if "%ERRORLEVEL%"=="0" goto mainEnd
-
-:fail
-rem Set variable UNIDBG_FETCH_QSIGN_EXIT_CONSOLE if you need the _script_ return code instead of
-rem the _cmd.exe /c_ return code!
-if not "" == "%UNIDBG_FETCH_QSIGN_EXIT_CONSOLE%" exit 1
-exit /b 1
-
-:mainEnd
-if "%OS%"=="Windows_NT" endlocal
-
-:omega
diff --git a/spaces/huggingchat/chat-ui/src/lib/types/Settings.ts b/spaces/huggingchat/chat-ui/src/lib/types/Settings.ts
deleted file mode 100644
index 92bb72bf9e6685e57d69b43a1c0173ab86ecc745..0000000000000000000000000000000000000000
--- a/spaces/huggingchat/chat-ui/src/lib/types/Settings.ts
+++ /dev/null
@@ -1,27 +0,0 @@
-import { defaultModel } from "$lib/server/models";
-import type { Timestamps } from "./Timestamps";
-import type { User } from "./User";
-
-export interface Settings extends Timestamps {
- userId?: User["_id"];
- sessionId?: string;
-
- /**
- * Note: Only conversations with this settings explicitly set to true should be shared.
- *
- * This setting is explicitly set to true when users accept the ethics modal.
- * */
- shareConversationsWithModelAuthors: boolean;
- ethicsModalAcceptedAt: Date | null;
- activeModel: string;
- hideEmojiOnSidebar?: boolean;
-
- // model name and system prompts
- customPrompts?: RecordRunning on CPU 🥶 This demo does not work on CPU. " - -style_list = [ - { - "name": "(No style)", - "prompt": "{prompt}", - "negative_prompt": "", - }, - { - "name": "Cinematic", - "prompt": "cinematic still {prompt} . emotional, harmonious, vignette, highly detailed, high budget, bokeh, cinemascope, moody, epic, gorgeous, film grain, grainy", - "negative_prompt": "anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured", - }, - { - "name": "3D Model", - "prompt": "professional 3d model {prompt} . octane render, highly detailed, volumetric, dramatic lighting", - "negative_prompt": "ugly, deformed, noisy, low poly, blurry, painting", - }, - { - "name": "Anime", - "prompt": "anime artwork {prompt} . anime style, key visual, vibrant, studio anime, highly detailed", - "negative_prompt": "photo, deformed, black and white, realism, disfigured, low contrast", - }, - { - "name": "Digital Art", - "prompt": "concept art {prompt} . digital artwork, illustrative, painterly, matte painting, highly detailed", - "negative_prompt": "photo, photorealistic, realism, ugly", - }, - { - "name": "Photographic", - "prompt": "cinematic photo {prompt} . 35mm photograph, film, bokeh, professional, 4k, highly detailed", - "negative_prompt": "drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly", - }, - { - "name": "Pixel art", - "prompt": "pixel-art {prompt} . low-res, blocky, pixel art style, 8-bit graphics", - "negative_prompt": "sloppy, messy, blurry, noisy, highly detailed, ultra textured, photo, realistic", - }, - { - "name": "Fantasy art", - "prompt": "ethereal fantasy concept art of {prompt} . magnificent, celestial, ethereal, painterly, epic, majestic, magical, fantasy art, cover art, dreamy", - "negative_prompt": "photographic, realistic, realism, 35mm film, dslr, cropped, frame, text, deformed, glitch, noise, noisy, off-center, deformed, cross-eyed, closed eyes, bad anatomy, ugly, disfigured, sloppy, duplicate, mutated, black and white", - }, - { - "name": "Neonpunk", - "prompt": "neonpunk style {prompt} . cyberpunk, vaporwave, neon, vibes, vibrant, stunningly beautiful, crisp, detailed, sleek, ultramodern, magenta highlights, dark purple shadows, high contrast, cinematic, ultra detailed, intricate, professional", - "negative_prompt": "painting, drawing, illustration, glitch, deformed, mutated, cross-eyed, ugly, disfigured", - }, - { - "name": "Manga", - "prompt": "manga style {prompt} . vibrant, high-energy, detailed, iconic, Japanese comic style", - "negative_prompt": "ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, Western comic style", - }, -] - -styles = {k["name"]: (k["prompt"], k["negative_prompt"]) for k in style_list} -STYLE_NAMES = list(styles.keys()) -DEFAULT_STYLE_NAME = "(No style)" - - -def apply_style(style_name: str, positive: str, negative: str = "") -> tuple[str, str]: - p, n = styles.get(style_name, styles[DEFAULT_STYLE_NAME]) - return p.replace("{prompt}", positive), n + negative - - -device = torch.device("cuda" if torch.cuda.is_available() else "cpu") -if torch.cuda.is_available(): - model_id = "stabilityai/stable-diffusion-xl-base-1.0" - adapter = T2IAdapter.from_pretrained( - "TencentARC/t2i-adapter-sketch-sdxl-1.0", torch_dtype=torch.float16, variant="fp16" - ) - scheduler = EulerAncestralDiscreteScheduler.from_pretrained(model_id, subfolder="scheduler") - pipe = StableDiffusionXLAdapterPipeline.from_pretrained( - model_id, - vae=AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16), - adapter=adapter, - scheduler=scheduler, - torch_dtype=torch.float16, - variant="fp16", - ) - pipe.to(device) -else: - pipe = None - -MAX_SEED = np.iinfo(np.int32).max - - -def randomize_seed_fn(seed: int, randomize_seed: bool) -> int: - if randomize_seed: - seed = random.randint(0, MAX_SEED) - return seed - - -def run( - image: PIL.Image.Image, - prompt: str, - negative_prompt: str, - style_name: str = DEFAULT_STYLE_NAME, - num_steps: int = 25, - guidance_scale: float = 5, - adapter_conditioning_scale: float = 0.8, - adapter_conditioning_factor: float = 0.8, - seed: int = 0, - progress=gr.Progress(track_tqdm=True), -) -> PIL.Image.Image: - image = image.convert("RGB") - image = TF.to_tensor(image) > 0.5 - image = TF.to_pil_image(image.to(torch.float32)) - - prompt, negative_prompt = apply_style(style_name, prompt, negative_prompt) - - generator = torch.Generator(device=device).manual_seed(seed) - out = pipe( - prompt=prompt, - negative_prompt=negative_prompt, - image=image, - num_inference_steps=num_steps, - generator=generator, - guidance_scale=guidance_scale, - adapter_conditioning_scale=adapter_conditioning_scale, - adapter_conditioning_factor=adapter_conditioning_factor, - ).images[0] - return out - - -with gr.Blocks(css="style.css") as demo: - gr.Markdown(DESCRIPTION, elem_id="description") - gr.DuplicateButton( - value="Duplicate Space for private use", - elem_id="duplicate-button", - visible=os.getenv("SHOW_DUPLICATE_BUTTON") == "1", - ) - - with gr.Row(): - with gr.Column(): - with gr.Group(): - image = gr.Image( - source="canvas", - tool="sketch", - type="pil", - image_mode="L", - invert_colors=True, - shape=(1024, 1024), - brush_radius=4, - height=440, - ) - prompt = gr.Textbox(label="Prompt") - style = gr.Dropdown(label="Style", choices=STYLE_NAMES, value=DEFAULT_STYLE_NAME) - run_button = gr.Button("Run") - with gr.Accordion("Advanced options", open=False): - negative_prompt = gr.Textbox( - label="Negative prompt", - value=" extra digit, fewer digits, cropped, worst quality, low quality, glitch, deformed, mutated, ugly, disfigured", - ) - num_steps = gr.Slider( - label="Number of steps", - minimum=1, - maximum=50, - step=1, - value=25, - ) - guidance_scale = gr.Slider( - label="Guidance scale", - minimum=0.1, - maximum=10.0, - step=0.1, - value=5, - ) - adapter_conditioning_scale = gr.Slider( - label="Adapter conditioning scale", - minimum=0.5, - maximum=1, - step=0.1, - value=0.8, - ) - adapter_conditioning_factor = gr.Slider( - label="Adapter conditioning factor", - info="Fraction of timesteps for which adapter should be applied", - minimum=0.5, - maximum=1, - step=0.1, - value=0.8, - ) - seed = gr.Slider( - label="Seed", - minimum=0, - maximum=MAX_SEED, - step=1, - value=0, - ) - randomize_seed = gr.Checkbox(label="Randomize seed", value=True) - with gr.Column(): - result = gr.Image(label="Result", height=400) - - inputs = [ - image, - prompt, - negative_prompt, - style, - num_steps, - guidance_scale, - adapter_conditioning_scale, - adapter_conditioning_factor, - seed, - ] - prompt.submit( - fn=randomize_seed_fn, - inputs=[seed, randomize_seed], - outputs=seed, - queue=False, - api_name=False, - ).then( - fn=run, - inputs=inputs, - outputs=result, - api_name=False, - ) - negative_prompt.submit( - fn=randomize_seed_fn, - inputs=[seed, randomize_seed], - outputs=seed, - queue=False, - api_name=False, - ).then( - fn=run, - inputs=inputs, - outputs=result, - api_name=False, - ) - run_button.click( - fn=randomize_seed_fn, - inputs=[seed, randomize_seed], - outputs=seed, - queue=False, - api_name=False, - ).then( - fn=run, - inputs=inputs, - outputs=result, - api_name=False, - ) - -if __name__ == "__main__": - demo.queue(max_size=20).launch() diff --git a/spaces/ilumine-AI/Insta-3D/index.html b/spaces/ilumine-AI/Insta-3D/index.html deleted file mode 100644 index 6996e045c754b03d1da85fb6202f500feee85d50..0000000000000000000000000000000000000000 --- a/spaces/ilumine-AI/Insta-3D/index.html +++ /dev/null @@ -1,92 +0,0 @@ - - - - - - -
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diff --git a/spaces/innnky/nyaru-svc2.0-advanced/preprocess_wave.py b/spaces/innnky/nyaru-svc2.0-advanced/preprocess_wave.py
deleted file mode 100644
index d25222a3e94636373ba223934f29daf49abe3da3..0000000000000000000000000000000000000000
--- a/spaces/innnky/nyaru-svc2.0-advanced/preprocess_wave.py
+++ /dev/null
@@ -1,118 +0,0 @@
-import os
-
-import librosa
-import numpy as np
-import pyworld
-from scipy.io import wavfile
-
-import utils
-
-
-class FeatureInput(object):
- def __init__(self, samplerate=16000, hop_size=160):
- self.fs = samplerate
- self.hop = hop_size
-
- self.f0_bin = 256
- self.f0_max = 1100.0
- self.f0_min = 50.0
- self.f0_mel_min = 1127 * np.log(1 + self.f0_min / 700)
- self.f0_mel_max = 1127 * np.log(1 + self.f0_max / 700)
-
- def compute_f0(self, path):
- x, sr = librosa.load(path, sr=self.fs)
- assert sr == self.fs
- f0, t = pyworld.dio(
- x.astype(np.double),
- fs=sr,
- f0_ceil=800,
- frame_period=1000 * self.hop / sr,
- )
- f0 = pyworld.stonemask(x.astype(np.double), f0, t, self.fs)
- for index, pitch in enumerate(f0):
- f0[index] = round(pitch, 1)
- return f0
-
- # for numpy # code from diffsinger
- def coarse_f0(self, f0):
- f0_mel = 1127 * np.log(1 + f0 / 700)
- f0_mel[f0_mel > 0] = (f0_mel[f0_mel > 0] - self.f0_mel_min) * (
- self.f0_bin - 2
- ) / (self.f0_mel_max - self.f0_mel_min) + 1
-
- # use 0 or 1
- f0_mel[f0_mel <= 1] = 1
- f0_mel[f0_mel > self.f0_bin - 1] = self.f0_bin - 1
- f0_coarse = np.rint(f0_mel).astype(np.int)
- assert f0_coarse.max() <= 255 and f0_coarse.min() >= 1, (
- f0_coarse.max(),
- f0_coarse.min(),
- )
- return f0_coarse
-
- # for tensor # code from diffsinger
- def coarse_f0_ts(self, f0):
- f0_mel = 1127 * (1 + f0 / 700).log()
- f0_mel[f0_mel > 0] = (f0_mel[f0_mel > 0] - self.f0_mel_min) * (
- self.f0_bin - 2
- ) / (self.f0_mel_max - self.f0_mel_min) + 1
-
- # use 0 or 1
- f0_mel[f0_mel <= 1] = 1
- f0_mel[f0_mel > self.f0_bin - 1] = self.f0_bin - 1
- f0_coarse = (f0_mel + 0.5).long()
- assert f0_coarse.max() <= 255 and f0_coarse.min() >= 1, (
- f0_coarse.max(),
- f0_coarse.min(),
- )
- return f0_coarse
-
- def save_wav(self, wav, path):
- wav *= 32767 / max(0.01, np.max(np.abs(wav))) * 0.6
- wavfile.write(path, self.fs, wav.astype(np.int16))
-
-
-if __name__ == "__main__":
- wavPath = "./data/waves"
- outPath = "./data/label"
- if not os.path.exists("./data/label"):
- os.mkdir("./data/label")
-
- # define model and load checkpoint
- hps = utils.get_hparams_from_file("./configs/singing_base.json")
- featureInput = FeatureInput(hps.data.sampling_rate, hps.data.hop_length)
- vits_file = open("./filelists/vc_file.txt", "w", encoding="utf-8")
-
- for spks in os.listdir(wavPath):
- if os.path.isdir(f"./{wavPath}/{spks}"):
- os.makedirs(f"./{outPath}/{spks}")
- for file in os.listdir(f"./{wavPath}/{spks}"):
- if file.endswith(".wav"):
- file = file[:-4]
- audio_path = f"./{wavPath}/{spks}/{file}.wav"
- featur_pit = featureInput.compute_f0(audio_path)
- coarse_pit = featureInput.coarse_f0(featur_pit)
- np.save(
- f"{outPath}/{spks}/{file}_pitch.npy",
- coarse_pit,
- allow_pickle=False,
- )
- np.save(
- f"{outPath}/{spks}/{file}_nsff0.npy",
- featur_pit,
- allow_pickle=False,
- )
-
- path_audio = f"./data/waves/{spks}/{file}.wav"
- path_spkid = f"./data/spkid/{spks}.npy"
- path_label = (
- f"./data/phone/{spks}/{file}.npy" # phone means ppg & hubert
- )
- path_pitch = f"./data/label/{spks}/{file}_pitch.npy"
- path_nsff0 = f"./data/label/{spks}/{file}_nsff0.npy"
- print(
- f"{path_audio}|{path_spkid}|{path_label}|{path_pitch}|{path_nsff0}",
- file=vits_file,
- )
-
- vits_file.close()
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If you have any problems, you can always contact us via the contact form in the right side of the page. -You can now download any application you want from the App store by visiting the Cydia app. It is available on http://appstore.com/cydia and that is the official website of the app. Scroll down to the 25pp iOS app if you do not find it. -This will automatically download the required component and will complete the installation process. Now your iPhone is loaded with this app, you just have to scroll down and click on the page that says 25pp for iPad/iPhone. Now you will see 25PP installed on the device and you can use it accordingly. For more on 25PP and its various functions, you can check out our 25PP tutorial on the website. 899543212b- - \ No newline at end of file diff --git a/spaces/inreVtussa/clothingai/Examples/ACDsee Foto Manager V.9.0 (Build 108) Crack ITALIANO By Angelo Download.md b/spaces/inreVtussa/clothingai/Examples/ACDsee Foto Manager V.9.0 (Build 108) Crack ITALIANO By Angelo Download.md deleted file mode 100644 index b0971a1057c45a3de574af12abb928ca9f424809..0000000000000000000000000000000000000000 --- a/spaces/inreVtussa/clothingai/Examples/ACDsee Foto Manager V.9.0 (Build 108) Crack ITALIANO By Angelo Download.md +++ /dev/null @@ -1,60 +0,0 @@ - ACDsee Foto Manager v.9.0 (Build 108) crack ITALIANO by Angelo downloadDownload Zip ⭐ https://tiurll.com/2uCl2s - -noooo - - that was the worst - - it shows when I load a.jpg file on the panel, as a launcher. - - lucian__, has this behaviour happened before? - - lucian__: oh, then I think it's a bug, as I've never had that happen before... - - Shizz, what's the problem? - - cristian_c: yes, it has happened before - - Shizz what is your problem? - - it only happens on xubuntu. I have other ubuntu flavors without this problem - - Shizz, what are the problem? - - i was disconnected, sorry - - lucian__, ok - - the icon is not showing, it's a simple photo viewer, like with a thumbs up and a down sign, but is not showing in the panel - - Shizz, can you open it with another way? - - no, i can't see it - - Shizz I've install on my xubuntu 13.04 and it was a problem - - I saw it when I open the photo in the image viewer - - it's like a problem that happenning on linux that is not happening on windows - - Shizz that is true and I agree with you - - But I can't see that icon. - - Shizz, ok, what's the problem with the others distro? - - when I click on the image viewer, I can see the icons for all options and the thumbnail - - but not in the panel, only in the image viewer - - everything is fine, I have no issue with the image viewer - - it is just the icon in the panel - - Shizz, and what is the problem with other distro? - - all the other icons are showing on the panel - - it's just the photo 4fefd39f24 - - - diff --git a/spaces/isabel/testing-streamlit/styles.css b/spaces/isabel/testing-streamlit/styles.css deleted file mode 100644 index 445e0af2c89d49bdb1ac599c3f3c542f85e018ad..0000000000000000000000000000000000000000 --- a/spaces/isabel/testing-streamlit/styles.css +++ /dev/null @@ -1,4 +0,0 @@ -button { - background-color: #C0FCDC; - background-image: none !important; -} \ No newline at end of file diff --git a/spaces/itacaiunas/Ghibli-Diffusion/README.md b/spaces/itacaiunas/Ghibli-Diffusion/README.md deleted file mode 100644 index 7964af4a30d883d6674576d4d415ed471e9ccc0a..0000000000000000000000000000000000000000 --- a/spaces/itacaiunas/Ghibli-Diffusion/README.md +++ /dev/null @@ -1,13 +0,0 @@ ---- -title: Ghibli Diffusion -emoji: 👀 -colorFrom: pink -colorTo: yellow -sdk: gradio -sdk_version: 3.23.0 -app_file: app.py -pinned: false -license: mit ---- - -Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference diff --git a/spaces/james-oldfield/PandA/networks/genforce/__init__.py b/spaces/james-oldfield/PandA/networks/genforce/__init__.py deleted file mode 100644 index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..0000000000000000000000000000000000000000 diff --git a/spaces/jatin-tech/SkinZen/README.md b/spaces/jatin-tech/SkinZen/README.md deleted file mode 100644 index de4147bc85d05967809e2feb041c92eb08b20b29..0000000000000000000000000000000000000000 --- a/spaces/jatin-tech/SkinZen/README.md +++ /dev/null @@ -1,11 +0,0 @@ ---- -title: SkinZen -emoji: 👁 -colorFrom: blue -colorTo: red -sdk: docker -pinned: false -license: mit ---- - -Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference diff --git a/spaces/jb30k/LegalENG/app.py b/spaces/jb30k/LegalENG/app.py deleted file mode 100644 index a930f5de7b5cd0a154c99b25b42eb7f4bbde9af6..0000000000000000000000000000000000000000 --- a/spaces/jb30k/LegalENG/app.py +++ /dev/null @@ -1,35 +0,0 @@ -import openai -import gradio - -openai.api_key = "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" - -messages = [{"role": "system", "content": "You are a legal database in the EU. You will only awnser truthfully in dutch as following - If asked if something is legal, anwser by law in 10 words. - If asked for advice, give 5 short bullitpoint on which the person can make his/her own critic opinion. - By what law the awnser is based on structure, example (art. 3.1 lid 2 Wet Inkomstenbelasting 2001). List all the laws if more are applicable. - The most important right the person has in that situation in 5 words. - Give 2 websitelinks they can visit to get more legal information about the subject. Always end with the shortest way of asking more questions."}] - -def CustomChatGPT(user_input): - messages.append({"role": "user", "content": user_input}) - response = openai.ChatCompletion.create( - model = "gpt-3.5-turbo", - messages = messages - ) - ChatGPT_reply = response["choices"][0]["message"]["content"] - messages.append({"role": "assistant", "content": ChatGPT_reply}) - return ChatGPT_reply - -inputs = gradio.Textbox(label="Ask your question here:") -outputs = gradio.Textbox(label="Answer here:") - -demo = gradio.Interface( - CustomChatGPT, - inputs=inputs, - outputs=outputs, - title="EU Legal Advice", - description="You can ask your legal questions about European law here. If an ERROR message appears, please resubmit your question!", - allow_flagging=True, - examples=[ - ["Is it legal to record a conversation without someone's consent in Spain?"], - ["What are the legal consequences of plagiarism in the EU?"], - ["What are the legal requirements for renting out a property in Germany?"], - ], -session_cookie=True, -) -demo.launch() \ No newline at end of file diff --git a/spaces/jbilcke-hf/MusicGen/audiocraft/models/builders.py b/spaces/jbilcke-hf/MusicGen/audiocraft/models/builders.py deleted file mode 100644 index 77ee5f96fea2e3c9e475fe961bc1a5ee473ed8eb..0000000000000000000000000000000000000000 --- a/spaces/jbilcke-hf/MusicGen/audiocraft/models/builders.py +++ /dev/null @@ -1,218 +0,0 @@ -# Copyright (c) Meta Platforms, Inc. and affiliates. -# All rights reserved. -# -# This source code is licensed under the license found in the -# LICENSE file in the root directory of this source tree. - -""" -All the functions to build the relevant models and modules -from the Hydra config. -""" - -import typing as tp -import warnings - -import audiocraft -import omegaconf -import torch - -from .encodec import CompressionModel, EncodecModel, FlattenedCompressionModel # noqa -from .lm import LMModel -from ..modules.codebooks_patterns import ( - CodebooksPatternProvider, - DelayedPatternProvider, - ParallelPatternProvider, - UnrolledPatternProvider, - VALLEPattern, - MusicLMPattern, -) -from ..modules.conditioners import ( - BaseConditioner, - ConditioningProvider, - LUTConditioner, - T5Conditioner, - ConditionFuser, - ChromaStemConditioner, -) -from .. import quantization as qt -from ..utils.utils import dict_from_config - - -def get_quantizer(quantizer: str, cfg: omegaconf.DictConfig, dimension: int) -> qt.BaseQuantizer: - klass = { - 'no_quant': qt.DummyQuantizer, - 'rvq': qt.ResidualVectorQuantizer - }[quantizer] - kwargs = dict_from_config(getattr(cfg, quantizer)) - if quantizer != 'no_quant': - kwargs['dimension'] = dimension - return klass(**kwargs) - - -def get_encodec_autoencoder(encoder_name: str, cfg: omegaconf.DictConfig): - if encoder_name == 'seanet': - kwargs = dict_from_config(getattr(cfg, 'seanet')) - encoder_override_kwargs = kwargs.pop('encoder') - decoder_override_kwargs = kwargs.pop('decoder') - encoder_kwargs = {**kwargs, **encoder_override_kwargs} - decoder_kwargs = {**kwargs, **decoder_override_kwargs} - encoder = audiocraft.modules.SEANetEncoder(**encoder_kwargs) - decoder = audiocraft.modules.SEANetDecoder(**decoder_kwargs) - return encoder, decoder - else: - raise KeyError(f'Unexpected compression model {cfg.compression_model}') - - -def get_compression_model(cfg: omegaconf.DictConfig) -> CompressionModel: - """Instantiate a compression model. - """ - if cfg.compression_model == 'encodec': - kwargs = dict_from_config(getattr(cfg, 'encodec')) - encoder_name = kwargs.pop('autoencoder') - quantizer_name = kwargs.pop('quantizer') - encoder, decoder = get_encodec_autoencoder(encoder_name, cfg) - quantizer = get_quantizer(quantizer_name, cfg, encoder.dimension) - frame_rate = kwargs['sample_rate'] // encoder.hop_length - renormalize = kwargs.pop('renormalize', None) - renorm = kwargs.pop('renorm') - if renormalize is None: - renormalize = renorm is not None - warnings.warn("You are using a deprecated EnCodec model. Please migrate to new renormalization.") - return EncodecModel(encoder, decoder, quantizer, - frame_rate=frame_rate, renormalize=renormalize, **kwargs).to(cfg.device) - else: - raise KeyError(f'Unexpected compression model {cfg.compression_model}') - - -def get_lm_model(cfg: omegaconf.DictConfig) -> LMModel: - """Instantiate a transformer LM. - """ - if cfg.lm_model == 'transformer_lm': - kwargs = dict_from_config(getattr(cfg, 'transformer_lm')) - n_q = kwargs['n_q'] - q_modeling = kwargs.pop('q_modeling', None) - codebooks_pattern_cfg = getattr(cfg, 'codebooks_pattern') - attribute_dropout = dict_from_config(getattr(cfg, 'attribute_dropout')) - cls_free_guidance = dict_from_config(getattr(cfg, 'classifier_free_guidance')) - cfg_prob, cfg_coef = cls_free_guidance["training_dropout"], cls_free_guidance["inference_coef"] - fuser = get_condition_fuser(cfg) - condition_provider = get_conditioner_provider(kwargs["dim"], cfg).to(cfg.device) - if len(fuser.fuse2cond['cross']) > 0: # enforce cross-att programatically - kwargs['cross_attention'] = True - if codebooks_pattern_cfg.modeling is None: - assert q_modeling is not None, \ - 'LM model should either have a codebook pattern defined or transformer_lm.q_modeling' - codebooks_pattern_cfg = omegaconf.OmegaConf.create( - {'modeling': q_modeling, 'delay': {'delays': list(range(n_q))}} - ) - pattern_provider = get_codebooks_pattern_provider(n_q, codebooks_pattern_cfg) - return LMModel( - pattern_provider=pattern_provider, - condition_provider=condition_provider, - fuser=fuser, - cfg_dropout=cfg_prob, - cfg_coef=cfg_coef, - attribute_dropout=attribute_dropout, - dtype=getattr(torch, cfg.dtype), - device=cfg.device, - **kwargs - ).to(cfg.device) - else: - raise KeyError(f'Unexpected LM model {cfg.lm_model}') - - -def get_conditioner_provider(output_dim: int, cfg: omegaconf.DictConfig) -> ConditioningProvider: - """Instantiate a conditioning model. - """ - device = cfg.device - duration = cfg.dataset.segment_duration - cfg = getattr(cfg, "conditioners") - cfg = omegaconf.OmegaConf.create({}) if cfg is None else cfg - conditioners: tp.Dict[str, BaseConditioner] = {} - with omegaconf.open_dict(cfg): - condition_provider_args = cfg.pop('args', {}) - for cond, cond_cfg in cfg.items(): - model_type = cond_cfg["model"] - model_args = cond_cfg[model_type] - if model_type == "t5": - conditioners[str(cond)] = T5Conditioner(output_dim=output_dim, device=device, **model_args) - elif model_type == "lut": - conditioners[str(cond)] = LUTConditioner(output_dim=output_dim, **model_args) - elif model_type == "chroma_stem": - model_args.pop('cache_path', None) - conditioners[str(cond)] = ChromaStemConditioner( - output_dim=output_dim, - duration=duration, - device=device, - **model_args - ) - else: - raise ValueError(f"unrecognized conditioning model: {model_type}") - conditioner = ConditioningProvider(conditioners, device=device, **condition_provider_args) - return conditioner - - -def get_condition_fuser(cfg: omegaconf.DictConfig) -> ConditionFuser: - """Instantiate a condition fuser object. - """ - fuser_cfg = getattr(cfg, "fuser") - fuser_methods = ["sum", "cross", "prepend", "input_interpolate"] - fuse2cond = {k: fuser_cfg[k] for k in fuser_methods} - kwargs = {k: v for k, v in fuser_cfg.items() if k not in fuser_methods} - fuser = ConditionFuser(fuse2cond=fuse2cond, **kwargs) - return fuser - - -def get_codebooks_pattern_provider(n_q: int, cfg: omegaconf.DictConfig) -> CodebooksPatternProvider: - """Instantiate a codebooks pattern provider object. - """ - pattern_providers = { - 'parallel': ParallelPatternProvider, - 'delay': DelayedPatternProvider, - 'unroll': UnrolledPatternProvider, - 'valle': VALLEPattern, - 'musiclm': MusicLMPattern, - } - name = cfg.modeling - kwargs = dict_from_config(cfg.get(name)) if hasattr(cfg, name) else {} - klass = pattern_providers[name] - return klass(n_q, **kwargs) - - -def get_debug_compression_model(device='cpu'): - """Instantiate a debug compression model to be used for unit tests. - """ - seanet_kwargs = { - 'n_filters': 4, - 'n_residual_layers': 1, - 'dimension': 32, - 'ratios': [10, 8, 16] # 25 Hz at 32kHz - } - encoder = audiocraft.modules.SEANetEncoder(**seanet_kwargs) - decoder = audiocraft.modules.SEANetDecoder(**seanet_kwargs) - quantizer = qt.ResidualVectorQuantizer(dimension=32, bins=400, n_q=4) - init_x = torch.randn(8, 32, 128) - quantizer(init_x, 1) # initialize kmeans etc. - compression_model = EncodecModel( - encoder, decoder, quantizer, - frame_rate=25, sample_rate=32000, channels=1).to(device) - return compression_model.eval() - - -def get_debug_lm_model(device='cpu'): - """Instantiate a debug LM to be used for unit tests. - """ - pattern = DelayedPatternProvider(n_q=4) - dim = 16 - providers = { - 'description': LUTConditioner(n_bins=128, dim=dim, output_dim=dim, tokenizer="whitespace"), - } - condition_provider = ConditioningProvider(providers) - fuser = ConditionFuser( - {'cross': ['description'], 'prepend': [], - 'sum': [], 'input_interpolate': []}) - lm = LMModel( - pattern, condition_provider, fuser, - n_q=4, card=400, dim=dim, num_heads=4, custom=True, num_layers=2, - cross_attention=True, causal=True) - return lm.to(device).eval() diff --git a/spaces/jbilcke-hf/MusicGen/audiocraft/modules/conv.py b/spaces/jbilcke-hf/MusicGen/audiocraft/modules/conv.py deleted file mode 100644 index 972938ab84712eb06e1b10cea25444eee51d6637..0000000000000000000000000000000000000000 --- a/spaces/jbilcke-hf/MusicGen/audiocraft/modules/conv.py +++ /dev/null @@ -1,245 +0,0 @@ -# Copyright (c) Meta Platforms, Inc. and affiliates. -# All rights reserved. -# -# This source code is licensed under the license found in the -# LICENSE file in the root directory of this source tree. - -import math -import typing as tp -import warnings - -import torch -from torch import nn -from torch.nn import functional as F -from torch.nn.utils import spectral_norm, weight_norm - - -CONV_NORMALIZATIONS = frozenset(['none', 'weight_norm', 'spectral_norm', - 'time_group_norm']) - - -def apply_parametrization_norm(module: nn.Module, norm: str = 'none'): - assert norm in CONV_NORMALIZATIONS - if norm == 'weight_norm': - return weight_norm(module) - elif norm == 'spectral_norm': - return spectral_norm(module) - else: - # We already check was in CONV_NORMALIZATION, so any other choice - # doesn't need reparametrization. - return module - - -def get_norm_module(module: nn.Module, causal: bool = False, norm: str = 'none', **norm_kwargs): - """Return the proper normalization module. If causal is True, this will ensure the returned - module is causal, or return an error if the normalization doesn't support causal evaluation. - """ - assert norm in CONV_NORMALIZATIONS - if norm == 'time_group_norm': - if causal: - raise ValueError("GroupNorm doesn't support causal evaluation.") - assert isinstance(module, nn.modules.conv._ConvNd) - return nn.GroupNorm(1, module.out_channels, **norm_kwargs) - else: - return nn.Identity() - - -def get_extra_padding_for_conv1d(x: torch.Tensor, kernel_size: int, stride: int, - padding_total: int = 0) -> int: - """See `pad_for_conv1d`. - """ - length = x.shape[-1] - n_frames = (length - kernel_size + padding_total) / stride + 1 - ideal_length = (math.ceil(n_frames) - 1) * stride + (kernel_size - padding_total) - return ideal_length - length - - -def pad_for_conv1d(x: torch.Tensor, kernel_size: int, stride: int, padding_total: int = 0): - """Pad for a convolution to make sure that the last window is full. - Extra padding is added at the end. This is required to ensure that we can rebuild - an output of the same length, as otherwise, even with padding, some time steps - might get removed. - For instance, with total padding = 4, kernel size = 4, stride = 2: - 0 0 1 2 3 4 5 0 0 # (0s are padding) - 1 2 3 # (output frames of a convolution, last 0 is never used) - 0 0 1 2 3 4 5 0 # (output of tr. conv., but pos. 5 is going to get removed as padding) - 1 2 3 4 # once you removed padding, we are missing one time step ! - """ - extra_padding = get_extra_padding_for_conv1d(x, kernel_size, stride, padding_total) - return F.pad(x, (0, extra_padding)) - - -def pad1d(x: torch.Tensor, paddings: tp.Tuple[int, int], mode: str = 'constant', value: float = 0.): - """Tiny wrapper around F.pad, just to allow for reflect padding on small input. - If this is the case, we insert extra 0 padding to the right before the reflection happen. - """ - length = x.shape[-1] - padding_left, padding_right = paddings - assert padding_left >= 0 and padding_right >= 0, (padding_left, padding_right) - if mode == 'reflect': - max_pad = max(padding_left, padding_right) - extra_pad = 0 - if length <= max_pad: - extra_pad = max_pad - length + 1 - x = F.pad(x, (0, extra_pad)) - padded = F.pad(x, paddings, mode, value) - end = padded.shape[-1] - extra_pad - return padded[..., :end] - else: - return F.pad(x, paddings, mode, value) - - -def unpad1d(x: torch.Tensor, paddings: tp.Tuple[int, int]): - """Remove padding from x, handling properly zero padding. Only for 1d! - """ - padding_left, padding_right = paddings - assert padding_left >= 0 and padding_right >= 0, (padding_left, padding_right) - assert (padding_left + padding_right) <= x.shape[-1] - end = x.shape[-1] - padding_right - return x[..., padding_left: end] - - -class NormConv1d(nn.Module): - """Wrapper around Conv1d and normalization applied to this conv - to provide a uniform interface across normalization approaches. - """ - def __init__(self, *args, causal: bool = False, norm: str = 'none', - norm_kwargs: tp.Dict[str, tp.Any] = {}, **kwargs): - super().__init__() - self.conv = apply_parametrization_norm(nn.Conv1d(*args, **kwargs), norm) - self.norm = get_norm_module(self.conv, causal, norm, **norm_kwargs) - self.norm_type = norm - - def forward(self, x): - x = self.conv(x) - x = self.norm(x) - return x - - -class NormConv2d(nn.Module): - """Wrapper around Conv2d and normalization applied to this conv - to provide a uniform interface across normalization approaches. - """ - def __init__(self, *args, norm: str = 'none', norm_kwargs: tp.Dict[str, tp.Any] = {}, **kwargs): - super().__init__() - self.conv = apply_parametrization_norm(nn.Conv2d(*args, **kwargs), norm) - self.norm = get_norm_module(self.conv, causal=False, norm=norm, **norm_kwargs) - self.norm_type = norm - - def forward(self, x): - x = self.conv(x) - x = self.norm(x) - return x - - -class NormConvTranspose1d(nn.Module): - """Wrapper around ConvTranspose1d and normalization applied to this conv - to provide a uniform interface across normalization approaches. - """ - def __init__(self, *args, causal: bool = False, norm: str = 'none', - norm_kwargs: tp.Dict[str, tp.Any] = {}, **kwargs): - super().__init__() - self.convtr = apply_parametrization_norm(nn.ConvTranspose1d(*args, **kwargs), norm) - self.norm = get_norm_module(self.convtr, causal, norm, **norm_kwargs) - self.norm_type = norm - - def forward(self, x): - x = self.convtr(x) - x = self.norm(x) - return x - - -class NormConvTranspose2d(nn.Module): - """Wrapper around ConvTranspose2d and normalization applied to this conv - to provide a uniform interface across normalization approaches. - """ - def __init__(self, *args, norm: str = 'none', norm_kwargs: tp.Dict[str, tp.Any] = {}, **kwargs): - super().__init__() - self.convtr = apply_parametrization_norm(nn.ConvTranspose2d(*args, **kwargs), norm) - self.norm = get_norm_module(self.convtr, causal=False, norm=norm, **norm_kwargs) - - def forward(self, x): - x = self.convtr(x) - x = self.norm(x) - return x - - -class StreamableConv1d(nn.Module): - """Conv1d with some builtin handling of asymmetric or causal padding - and normalization. - """ - def __init__(self, in_channels: int, out_channels: int, - kernel_size: int, stride: int = 1, dilation: int = 1, - groups: int = 1, bias: bool = True, causal: bool = False, - norm: str = 'none', norm_kwargs: tp.Dict[str, tp.Any] = {}, - pad_mode: str = 'reflect'): - super().__init__() - # warn user on unusual setup between dilation and stride - if stride > 1 and dilation > 1: - warnings.warn('StreamableConv1d has been initialized with stride > 1 and dilation > 1' - f' (kernel_size={kernel_size} stride={stride}, dilation={dilation}).') - self.conv = NormConv1d(in_channels, out_channels, kernel_size, stride, - dilation=dilation, groups=groups, bias=bias, causal=causal, - norm=norm, norm_kwargs=norm_kwargs) - self.causal = causal - self.pad_mode = pad_mode - - def forward(self, x): - B, C, T = x.shape - kernel_size = self.conv.conv.kernel_size[0] - stride = self.conv.conv.stride[0] - dilation = self.conv.conv.dilation[0] - kernel_size = (kernel_size - 1) * dilation + 1 # effective kernel size with dilations - padding_total = kernel_size - stride - extra_padding = get_extra_padding_for_conv1d(x, kernel_size, stride, padding_total) - if self.causal: - # Left padding for causal - x = pad1d(x, (padding_total, extra_padding), mode=self.pad_mode) - else: - # Asymmetric padding required for odd strides - padding_right = padding_total // 2 - padding_left = padding_total - padding_right - x = pad1d(x, (padding_left, padding_right + extra_padding), mode=self.pad_mode) - return self.conv(x) - - -class StreamableConvTranspose1d(nn.Module): - """ConvTranspose1d with some builtin handling of asymmetric or causal padding - and normalization. - """ - def __init__(self, in_channels: int, out_channels: int, - kernel_size: int, stride: int = 1, causal: bool = False, - norm: str = 'none', trim_right_ratio: float = 1., - norm_kwargs: tp.Dict[str, tp.Any] = {}): - super().__init__() - self.convtr = NormConvTranspose1d(in_channels, out_channels, kernel_size, stride, - causal=causal, norm=norm, norm_kwargs=norm_kwargs) - self.causal = causal - self.trim_right_ratio = trim_right_ratio - assert self.causal or self.trim_right_ratio == 1., \ - "`trim_right_ratio` != 1.0 only makes sense for causal convolutions" - assert self.trim_right_ratio >= 0. and self.trim_right_ratio <= 1. - - def forward(self, x): - kernel_size = self.convtr.convtr.kernel_size[0] - stride = self.convtr.convtr.stride[0] - padding_total = kernel_size - stride - - y = self.convtr(x) - - # We will only trim fixed padding. Extra padding from `pad_for_conv1d` would be - # removed at the very end, when keeping only the right length for the output, - # as removing it here would require also passing the length at the matching layer - # in the encoder. - if self.causal: - # Trim the padding on the right according to the specified ratio - # if trim_right_ratio = 1.0, trim everything from right - padding_right = math.ceil(padding_total * self.trim_right_ratio) - padding_left = padding_total - padding_right - y = unpad1d(y, (padding_left, padding_right)) - else: - # Asymmetric padding required for odd strides - padding_right = padding_total // 2 - padding_left = padding_total - padding_right - y = unpad1d(y, (padding_left, padding_right)) - return y diff --git a/spaces/jbilcke-hf/observer/src/app/speak.tsx b/spaces/jbilcke-hf/observer/src/app/speak.tsx deleted file mode 100644 index 0d2573d4913e18413aa87a06a91b6d6a9ac324f6..0000000000000000000000000000000000000000 --- a/spaces/jbilcke-hf/observer/src/app/speak.tsx +++ /dev/null @@ -1,34 +0,0 @@ -"use client" - -import { ReactNode, useEffect, useState } from "react" -import { onlyText } from "react-children-utilities" - -import { useTimeout } from "@/lib/useTimeout" -import { useStore } from "./useStore" - -export function Speak({ - children -}: { - children: ReactNode -}) { - const isSpeechSynthesisAvailable = useStore(state => state.isSpeechSynthesisAvailable) - const lastSpokenSentence = useStore(state => state.lastSpokenSentence) - const init = useStore(state => state.init) - const speak = useStore(state => state.speak) - - const newMessage = onlyText(children).trim() - - useEffect(() => { init() }, []) - - const canSpeak = isSpeechSynthesisAvailable && newMessage?.length && newMessage !== lastSpokenSentence - - useEffect(() => { - console.log("debug:", { canSpeak, newMessage }) - if (canSpeak) { - console.log("speaking!") - speak(newMessage) - } - }, [canSpeak, newMessage]) - - return null -} \ No newline at end of file diff --git a/spaces/jdczlx/ChatGPT-chuanhu/run_Windows.bat b/spaces/jdczlx/ChatGPT-chuanhu/run_Windows.bat deleted file mode 100644 index 4c18f9ccaeea0af972301ffdf48778641221f76d..0000000000000000000000000000000000000000 --- a/spaces/jdczlx/ChatGPT-chuanhu/run_Windows.bat +++ /dev/null @@ -1,5 +0,0 @@ -@echo off -echo Opening ChuanhuChatGPT... - -REM Open powershell via bat -start powershell.exe -NoExit -Command "python ./ChuanhuChatbot.py" diff --git a/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/PIL/_binary.py b/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/PIL/_binary.py deleted file mode 100644 index a74ee9eb6f341aca9e074c0acc4b306a354175a0..0000000000000000000000000000000000000000 --- a/spaces/joaopereirajp/livvieChatBot/venv/lib/python3.9/site-packages/PIL/_binary.py +++ /dev/null @@ -1,102 +0,0 @@ -# -# The Python Imaging Library. -# $Id$ -# -# Binary input/output support routines. -# -# Copyright (c) 1997-2003 by Secret Labs AB -# Copyright (c) 1995-2003 by Fredrik Lundh -# Copyright (c) 2012 by Brian Crowell -# -# See the README file for information on usage and redistribution. -# - - -"""Binary input/output support routines.""" - - -from struct import pack, unpack_from - - -def i8(c): - return c if c.__class__ is int else c[0] - - -def o8(i): - return bytes((i & 255,)) - - -# Input, le = little endian, be = big endian -def i16le(c, o=0): - """ - Converts a 2-bytes (16 bits) string to an unsigned integer. - - :param c: string containing bytes to convert - :param o: offset of bytes to convert in string - """ - return unpack_from("
- {%- for column in items|slice(3) %}
-
-
- If you pass it a second argument it's used to fill missing
- values on the last iteration.
- """
- seq = list(value)
- length = len(seq)
- items_per_slice = length // slices
- slices_with_extra = length % slices
- offset = 0
-
- for slice_number in range(slices):
- start = offset + slice_number * items_per_slice
-
- if slice_number < slices_with_extra:
- offset += 1
-
- end = offset + (slice_number + 1) * items_per_slice
- tmp = seq[start:end]
-
- if fill_with is not None and slice_number >= slices_with_extra:
- tmp.append(fill_with)
-
- yield tmp
-
-
-@async_variant(sync_do_slice) # type: ignore
-async def do_slice(
- value: "t.Union[t.AsyncIterable[V], t.Iterable[V]]",
- slices: int,
- fill_with: t.Optional[t.Any] = None,
-) -> "t.Iterator[t.List[V]]":
- return sync_do_slice(await auto_to_list(value), slices, fill_with)
-
-
-def do_batch(
- value: "t.Iterable[V]", linecount: int, fill_with: "t.Optional[V]" = None
-) -> "t.Iterator[t.List[V]]":
- """
- A filter that batches items. It works pretty much like `slice`
- just the other way round. It returns a list of lists with the
- given number of items. If you provide a second parameter this
- is used to fill up missing items. See this example:
-
- .. sourcecode:: html+jinja
-
-
|