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  1. spaces/1acneusushi/gradio-2dmoleculeeditor/data/Civil 3D 2008 Keygen Only Xforce 3 Rar NEW.md +0 -25
  2. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/APK de Clash Royale Hackeado Disfruta de Gemas y Oro Ilimitados.md +0 -29
  3. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Bloons TD 6 The Ultimate Tower Defense Game for Android.md +0 -205
  4. spaces/AIConsultant/MusicGen/audiocraft/models/multibanddiffusion.py +0 -194
  5. spaces/AIConsultant/MusicGen/audiocraft/solvers/builders.py +0 -363
  6. spaces/AIGC-Audio/AudioGPT/NeuralSeq/data_gen/tts/base_binarizer.py +0 -224
  7. spaces/AIGC-Audio/AudioGPT/text_to_audio/Make_An_Audio/wav_evaluation/models/utils.py +0 -26
  8. spaces/AIGC-Audio/AudioGPT/text_to_speech/modules/vocoder/parallel_wavegan/models/parallel_wavegan.py +0 -461
  9. spaces/AIGC-Audio/Make_An_Audio_inpaint/ldm/modules/encoders/open_clap/transform.py +0 -30
  10. spaces/ALSv/Chat-with-Llama-2-70b/app.py +0 -64
  11. spaces/Abhilashvj/planogram-compliance/utils/dataloaders.py +0 -1772
  12. spaces/Abhilashvj/planogram-compliance/utils/segment/plots.py +0 -188
  13. spaces/AchyuthGamer/OpenGPT/g4f/Provider/Wuguokai.py +0 -63
  14. spaces/AgentVerse/agentVerse/agentverse/environments/simulation_env/rules/order/classroom.py +0 -100
  15. spaces/Alycer/VITS-Umamusume-voice-synthesizer/monotonic_align/core.c +0 -0
  16. spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/docs/source/en/training/unconditional_training.md +0 -146
  17. spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/src/diffusers/models/unet_2d_blocks_flax.py +0 -377
  18. spaces/Andy1621/uniformer_image_detection/configs/foveabox/fovea_r101_fpn_4x4_2x_coco.py +0 -2
  19. spaces/Andy1621/uniformer_image_detection/configs/gn+ws/mask_rcnn_r101_fpn_gn_ws-all_20_23_24e_coco.py +0 -4
  20. spaces/Andy1621/uniformer_image_segmentation/configs/apcnet/apcnet_r50-d8_769x769_80k_cityscapes.py +0 -9
  21. spaces/Anonymous-sub/Rerender/ControlNet/ldm/models/diffusion/dpm_solver/__init__.py +0 -1
  22. spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/pip/_vendor/pygments/lexers/__init__.py +0 -334
  23. spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/pkg_resources/_vendor/packaging/_manylinux.py +0 -301
  24. spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/setuptools/command/upload_docs.py +0 -213
  25. spaces/Audio-AGI/WavJourney/Dockerfile +0 -75
  26. spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/docs/tutorials/write-models.md +0 -90
  27. spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/tests/modeling/test_matcher.py +0 -42
  28. spaces/Benson/text-generation/Examples/Bus Simulator Indonesia Apk New.md +0 -83
  29. spaces/Benson/text-generation/Examples/Descargar Gratis Zenonia 1 Mod Apk.md +0 -49
  30. spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/urllib3/_version.py +0 -2
  31. spaces/BobbyOleti/MyGenAIChatBot/app.py +0 -34
  32. spaces/CVPR/LIVE/pybind11/tests/test_smart_ptr.py +0 -290
  33. spaces/CVPR/LIVE/thrust/thrust/detail/functional/operators/logical_operators.h +0 -144
  34. spaces/CVPR/LIVE/thrust/thrust/system/cpp/detail/transform.h +0 -22
  35. spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/scan.h +0 -99
  36. spaces/CVPR/LIVE/thrust/thrust/system/detail/sequential/copy_if.h +0 -73
  37. spaces/CVPR/LIVE/thrust/thrust/system/detail/sequential/set_operations.h +0 -224
  38. spaces/CVPR/LIVE/thrust/thrust/system/omp/detail/sort.h +0 -55
  39. spaces/CVPR/regionclip-demo/detectron2/data/datasets/register_coco.py +0 -3
  40. spaces/ChandraMohanNayal/AutoGPT/autogpt/memory/milvus.py +0 -115
  41. spaces/ChrisPreston/diff-svc_minato_aqua/utils/plot.py +0 -56
  42. spaces/Cyril666/ContourNet-ABI/maskrcnn_benchmark/utils/metric_logger.py +0 -66
  43. spaces/DAMO-NLP-SG/Video-LLaMA/video_llama/models/base_model.py +0 -248
  44. spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio/templates/frontend/assets/index-4ffdbeab.css +0 -1
  45. spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/h11/tests/test_headers.py +0 -157
  46. spaces/Dacoolkid/Oba_-s/app.py +0 -20
  47. spaces/DelinteNicolas/SDG/README.md +0 -13
  48. spaces/Diego-0121/ImaText/app.py +0 -26
  49. spaces/DrHakase/full-body-anime-gan/README.md +0 -14
  50. spaces/DrHakase/word2img/app.py +0 -3
spaces/1acneusushi/gradio-2dmoleculeeditor/data/Civil 3D 2008 Keygen Only Xforce 3 Rar NEW.md DELETED
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- Here is a possible title and article for your keyword:
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- <h1>How to Install Civil 3D 2008 with Xforce Keygen</h1>
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- <p>Civil 3D is a civil infrastructure design and documentation software developed by Autodesk. It allows civil engineers to work with a model-based environment for better design decisions and project quality[^4^]. Civil 3D 2008 is an older version of the software that was released in 2007.</p>
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- <h2>Civil 3D 2008 Keygen Only Xforce 3 Rar</h2><br /><p><b><b>Download Zip</b> &#128504;&#128504;&#128504; <a href="https://byltly.com/2uKvbN">https://byltly.com/2uKvbN</a></b></p><br /><br />
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- <p>Xforce Keygen is a tool that can generate activation codes for various Autodesk products, including Civil 3D. However, using Xforce Keygen is illegal and unethical, as it violates the terms of service and license agreement of Autodesk. It also exposes your computer to malware and viruses that may harm your system or compromise your data.</p>
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- <p>Therefore, we strongly recommend that you do not use Xforce Keygen or any other similar tools to install Civil 3D 2008 or any other Autodesk software. Instead, you should purchase a legitimate subscription from the official Autodesk website or an authorized reseller. This way, you can enjoy the benefits of using the latest version of Civil 3D, which is Civil 3D 2023[^4^], as well as access technical support, updates, and cloud services.</p>
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- <p>If you still want to install Civil 3D 2008 with Xforce Keygen, despite the risks and consequences, here are the steps you need to follow:</p>
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- <p></p>
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- <ol>
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- <li>Download the Civil 3D 2008 installation file from a reliable source. Make sure it is compatible with your operating system (32-bit or 64-bit).</li>
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- <li>Extract the installation file using a program like WinRAR or 7-Zip. You should see a folder named "Autodesk Civil 3D 2008".</li>
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- <li>Run the setup.exe file inside the folder and follow the instructions on the screen. When prompted for a serial number and product key, enter anything you want.</li>
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- <li>Do not launch Civil 3D 2008 after the installation is complete. Instead, go to the folder where you extracted the installation file and look for another folder named "Xforce Keygen".</li>
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- <li>Run the x-force_2008_x32.exe file if you have a 32-bit system, or the x-force_2008_x64.exe file if you have a 64-bit system.</li>
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- <li>Click on the "Mem Patch" button and wait for a message that says "Successfully patched".</li>
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- <li>Copy the request code from the Civil 3D 2008 activation window and paste it into the Xforce Keygen window.</li>
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- <li>Click on the "Generate" button and copy the activation code from the Xforce Keygen window.</li>
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- <li>Paste the activation code into the Civil 3D 2008 activation window and click on "Next".</li>
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- <li>You should see a message that says "Thank you for activating your Autodesk product". Click on "Finish" to complete the process.</li>
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- </ol>
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- <p>Congratulations, you have successfully installed Civil 3D 2008 with Xforce Keygen. However, we remind you that this is an illegal and unethical way of using Autodesk software, and we do not take any responsibility for any problems or damages that may arise from it. We urge you to uninstall Civil 3D 2008 and Xforce Keygen from your computer and purchase a legitimate subscription from Autodesk or an authorized reseller.</p> 7b8c122e87<br />
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spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/APK de Clash Royale Hackeado Disfruta de Gemas y Oro Ilimitados.md DELETED
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- <h1>¿Qué es el apk de clash royale hackeado y cómo descargarlo?</h1>
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- Si eres fanático de los juegos de estrategia y batallas en tiempo real, seguramente habrás oído hablar de Clash Royale, uno de los juegos más populares y exitosos de los últimos años. Pero, ¿sabes qué es el apk de clash royale hackeado y cómo puedes descargarlo e instalarlo en tu dispositivo Android? En este artículo te lo explicamos todo, desde las características principales del juego hasta los consejos y trucos para jugar mejor. Además, te mostramos las opiniones y reseñas de los usuarios que han probado el apk hackeado y te damos una conclusión final sobre si vale la pena o no. <h2>Clash Royale: un juego de estrategia y batallas en tiempo real</h2>
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- Clash Royale es un juego desarrollado y publicado por Supercell, los creadores de Clash of Clans, que combina elementos de estrategia, cartas coleccionables y combates en tiempo real. El objetivo del juego es derrotar al oponente destruyendo sus torres con la ayuda de un mazo de cartas que representan diferentes tropas, hechizos y defensas. El juego se desarrolla en una arena dividida en dos mitades, cada una con una torre del rey y dos torres secundarias. Cada jugador dispone de una barra de elixir que se recarga con el tiempo y que se usa para desplegar las cartas en el campo. El juego termina cuando se acaba el tiempo o cuando se destruye la torre del rey del rival. <h3>Características principales del juego</h3>
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- Clash Royale cuenta con más de 100 cartas diferentes que se pueden coleccionar y mejorar a medida que se avanza en el juego. Las cartas se clasifican en cuatro categorías según su rareza: comunes, especiales, épicas y legendarias. Cada carta tiene unas características específicas, como puntos de vida, distancia de ataque, tiempo de despliegue, velocidad, etc. Además, cada carta tiene un coste de elixir que determina cuánto se puede usar en una partida. Algunas cartas son más efectivas contra otras, por lo que es importante conocer sus fortalezas y debilidades. <h3>Modos de juego y eventos <h2>Modos de juego y eventos especiales</h2>
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- Clash Royale no solo ofrece batallas clásicas en las que enfrentarse a otros jugadores, sino que también cuenta con una variedad de modos de juego y eventos especiales que añaden más diversión y desafío al juego. Estos modos y eventos se pueden encontrar en la pestaña de eventos, donde se muestran los que están disponibles en cada momento. Algunos de estos modos y eventos son: - Desafíos: son torneos con condiciones especiales, como elixir doble, mazos aleatorios, cartas específicas, etc. Los desafíos pueden ser de práctica, donde no hay límite de derrotas y se obtienen recompensas por acumular victorias o coronas, o de entrada, donde se elimina al jugador tras tres derrotas y se obtienen recompensas por alcanzar cierto número de victorias. Los desafíos pueden ser individuales o por equipos, y algunos ofrecen premios únicos como cartas nuevas o legendarias. - Batallas 2c2: son batallas en las que se forma equipo con otro jugador, ya sea un amigo, un compañero de clan o un jugador aleatorio. En estas batallas se comparte la barra de elixir y las torres con el compañero, y se puede comunicar con él mediante emoticonos. Las batallas 2c2 no afectan a los trofeos ni al cofre de coronas, pero sí dan recompensas como oro y cofres. - Batallas especiales: son batallas con reglas o condiciones diferentes a las habituales, como touchdown, atraco, megamazo, etc. Estas batallas pueden ser individuales o por equipos, y suelen dar recompensas como oro, gemas o fichas de temporada. - Torneos: son competiciones abiertas a todos los jugadores que quieran participar, siempre que cumplan los requisitos de nivel y trofeos. Los torneos tienen una duración limitada y un número máximo de participantes. Los jugadores se enfrentan entre sí en batallas clásicas y obtienen puntos por cada victoria. Al final del torneo, los jugadores reciben recompensas según su posición en la clasificación. <h2>¿Qué es el apk de clash royale hackeado y qué ventajas ofrece?</h2>
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- El apk de clash royale hackeado es una versión modificada del juego original que se puede descargar e instalar en dispositivos Android. Esta versión hackeada ofrece algunas ventajas sobre la versión oficial, como: - Gemas y oro ilimitados para mejorar tus cartas y tu nivel - Acceso a todas las cartas y arenas disponibles - Posibilidad de jugar con amigos y enemigos de todo el mundo <h3>Gemas y oro ilimitados para mejorar tus cartas y tu nivel</h3>
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- Una de las principales ventajas del apk hackeado es que te permite tener gemas y oro ilimitados en tu cuenta. Estas dos monedas son esenciales para progresar en el juego, ya que te permiten comprar cofres, cartas, mejoras, entradas a desafíos, etc. Con el apk hackeado no tendrás que preocuparte por ahorrar o gastar dinero real para obtener estas monedas, sino que podrás disfrutar del juego sin límites. <h3>Acceso a todas las cartas y arenas disponibles</h3>
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- Otra ventaja del apk hackeado es que te da acceso a todas las cartas y arenas disponibles en el juego. Esto significa que podrás usar cualquier carta que quieras en tu mazo, sin importar su rareza o nivel. Además, podrás jugar en cualquier arena que quieras, sin importar tu número de trofeos o tu rango. Así podrás experimentar con diferentes estrategias y divertirte con diferentes escenarios. <h3>Posibilidad de jugar con amigos y enemigos de todo el mundo</h3>
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- Por último, el apk hackeado te permite jugar con amigos y enemigos de todo el mundo. Esto significa que podrás formar equipo o enfrentarte a cualquier jugador que tenga el mismo apk hackeado instalado en su dispositivo. Así podrás compartir tu experiencia con otros usuarios que también disfrutan del juego modificado. Además, podrás participar en torneos y desafíos especiales creados por la comunidad del apk hackeado. <h2>¿Cómo descargar e instalar el apk de clash royale hackeado en tu dispositivo Android?</h2>
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- Si quieres descargar e instalar el apk de clash royale hackeado en tu dispositivo Android, debes seguir los siguientes pasos: <h3>Requisitos previos y precauciones</h3>
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- Antes de descargar e instalar el apk hackeado, debes tener en cuenta algunos requisitos y precauciones: - Debes tener un dispositivo Android con una versión igual o superior a la 4.1. - Debes tener espacio suficiente en la memoria interna o externa de tu dispositivo para guardar el archivo apk. - Debes tener una conexión a internet estable y segura para descargar el archivo apk. - Debes activar la opción de orígenes desconocidos en los ajustes de seguridad de tu dispositivo. Esto te permitirá instalar aplicaciones que no provienen de la tienda oficial de Google Play. - Debes tener en cuenta que el apk hackeado no es una versión oficial del juego, por lo que puede contener errores, virus o malware que afecten al funcionamiento de tu dispositivo o a tu seguridad. Descarga e instala el apk hackeado bajo tu propia responsabilidad y riesgo. <h3>Pasos a seguir para descargar el archivo apk</h3>
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- Para descargar el archivo apk del juego hackeado, debes seguir estos pasos: - Busca en internet un sitio web confiable y actualizado que ofrezca el apk de clash royale hackeado. Puedes usar un buscador como Google o Bing para encontrar diferentes opciones. - Elige el sitio web que más te convenza y entra en él. Lee las instrucciones y los comentarios de otros usuarios para asegurarte de que el apk es seguro y funciona correctamente. - Busca el botón o el enlace de descarga del apk y haz clic en él. Espera a que se complete la descarga del archivo en tu dispositivo. - Verifica que el archivo descargado tenga el formato .apk y que su tamaño sea similar al indicado en el sitio web. <h3>Pasos a seguir para instalar el archivo apk</h3>
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- Para instalar el archivo apk del juego hackeado, debes seguir estos pasos: - Busca el archivo apk descargado en la carpeta de descargas o en la ubicación que hayas elegido para guardarlo. - Haz clic en el archivo apk y acepta los permisos y las condiciones que te pida. Espera a que se complete la instalación del juego en tu dispositivo. - Busca el icono del juego en tu pantalla de inicio o en tu menú de aplicaciones y haz clic en él. Disfruta del juego hackeado con todas sus ventajas. <h2>Consejos y trucos para jugar mejor a Clash Royale</h2>
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- Ahora que ya tienes el juego hackeado instalado en tu dispositivo, te damos algunos consejos y trucos para que puedas jugar mejor y sacarle más partido al juego: <h3>Aprende a construir un mazo equilibrado y versátil</h3>
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- Un mazo es el conjunto de cartas que usas en cada batalla. Un buen mazo debe ser equilibrado y versátil, es decir, debe tener un coste medio de elixir adecuado, una variedad de cartas que puedan atacar y defender diferentes situaciones, y una sinergia entre las cartas que potencie sus efectos. Para construir un buen mazo, puedes seguir estas pautas: - Elige una carta de condición de victoria, es decir, una carta que sea capaz de infligir daño directo a las torres enemigas, como el gigante, el montapuercos, el globo, etc. - Elige dos o tres cartas de apoyo, es decir, cartas que ayuden a tu carta de condición de victoria a llegar a las torres o que protejan a tus tropas de los ataques enemigos, como la princesa, el mago eléctrico, la bruja nocturna, etc. - Elige dos o tres cartas defensivas, es decir, cartas que puedan detener o retrasar los ataques enemigos, como la torre infernal, el cañón, la horda de esbirros, etc. - Elige una carta hechizo, es decir, una carta que pueda afectar a varias tropas o edificios con un solo uso, como el rayo, la bola de fuego, el veneno, etc. - Elige una carta comodín, es decir, una carta que pueda adaptarse a diferentes situaciones o que tenga un efecto sorpresa o especial, como el barril de duendes, la mina terrestre, el tornado, etc. Elige una carta comodín que se ajuste a tu estilo de juego y a tu mazo. - Intenta que el coste medio de elixir de tu mazo sea entre 3 y 4, ya que así podrás desplegar cartas con más frecuencia y no te quedarás sin elixir en momentos críticos. - Prueba y ajusta tu mazo en diferentes modos de juego y contra diferentes oponentes. No te cases con un solo majo, sino que adapta tu mazo según las circunstancias y las tendencias del juego. <h3>Defiende tu lado del campo y aprovecha las torres</h3>
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- Una de las claves para ganar en Clash Royale es saber defender tu lado del campo y aprovechar las torres. Las torres son tus aliadas, ya que te ayudan a infligir daño a las tropas enemigas y a proteger tus propias tropas. Para defender tu lado del campo y aprovechar las torres, puedes seguir estos consejos: - Coloca tus tropas defensivas cerca de tus torres, pero no tan cerca como para que sean vulnerables a los hechizos enemigos. Así podrás beneficiarte del apoyo de las torres y evitar que el enemigo acumule tropas en tu lado. - Usa tropas que tengan un alto daño por segundo (DPS) o que puedan atacar a varias tropas a la vez, como el mini pekka, el mago, la valquiria, etc. Estas tropas son ideales para eliminar rápidamente a las tropas enemigas que amenazan tus torres. - Usa tropas que tengan una alta vida o que puedan absorber el daño, como el gigante, el golem, el leñador, etc. Estas tropas son ideales para proteger a tus tropas defensivas o para distraer a las tropas enemigas mientras tus torres les disparan. - Usa hechizos que puedan afectar a varias tropas o edificios a la vez, como la bola de fuego, el veneno, el tornado, etc. Estos hechizos son ideales para eliminar o debilitar a las tropas enemigas que se agrupan en tu lado o para dañar sus edificios. <h3>Usa una carta de condición de victoria para atacar las torres enemigas</h3>
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- Otra de las claves para ganar en Clash Royale es usar una carta de condición de victoria para atacar las torres enemigas. Una carta de condición de victoria es una carta que puede infligir daño directo a las torres enemigas, como el gigante, el montapuercos, el globo, etc. Estas cartas son las que te permiten ganar la partida, por lo que debes usarlas con inteligencia y eficacia. Para usar una carta de condición de victoria para atacar las torres enemigas, puedes seguir estos consejos: - Elige una carta de condición de victoria que se adapte a tu estilo de juego y a tu mazo. No todas las cartas de condición de victoria funcionan igual ni con todos los mazos. Por ejemplo, si usas un mazo rápido y agresivo, puedes usar el montapuercos o el barril de duendes. Si usas un mazo lento y controlado, puedes usar el gigante o el golem. - Averigua cuál es la carta defensiva del enemigo que puede contrarrestar tu carta de condición de victoria. Por ejemplo, si usas el montapuercos, debes saber si el enemigo tiene una torre infernal o un cañón. Si usas el globo, debes saber si el enemigo tiene una horda de esbirros o un mago eléctrico. - Intenta jugar tu carta de condición de victoria cuando tengas ventaja de elixir o cuando el enemigo no tenga su carta defensiva disponible. Por ejemplo, si usas el gigante, puedes jugarlo cuando hayas defendido un ataque enemigo con poco elixir o cuando hayas eliminado su torre infernal con un hechizo. - Apoya tu carta de condición de victoria con otras cartas que puedan ayudarla a llegar a la torre o protegerla de los ataques enemigos. Por ejemplo, si usas el globo, puedes apoyarlo con un hechizo como el rayo o el veneno, o con una tropa que pueda defenderlo de las tropas aéreas, como el dragón infernal o el bebé dragón. Si usas el montapuercos, puedes apoyarlo con un hechizo como el tronco o la bola de nieve, o con una tropa que pueda distraer a las tropas terrestres, como el leñador o el esqueleto gigante. <h3>Sé paciente, cuenta el elixir y sabe cuándo parar de presionar</h3>
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- Otro consejo para ganar en Clash Royale es ser paciente, contar el elixir y saber cuándo parar de presionar. Estas tres habilidades te ayudarán a controlar el ritmo de la partida y a tomar mejores decisiones. Para ser paciente, contar el elixir y saber cuándo parar de presionar, puedes seguir estos consejos: - Sé paciente y no juegues cartas innecesarias o precipitadas. Espera a que tu barra de elixir se llene o a que el enemigo haga el primer movimiento. Así podrás reaccionar mejor y no desperdiciarás elixir. - Cuenta el elixir que gastas y que gasta tu rival. Así podrás saber si tienes ventaja o desventaja de elixir y actuar en consecuencia. Por ejemplo, si sabes que tu rival ha gastado 10 de elixir y tú solo 6, puedes aprovechar para atacar con tu carta de condición de victoria. Si sabes que tu rival tiene más elixir que tú, puedes esperar a defender o jugar cartas de bajo coste. - Sabe cuándo parar de presionar y cuándo cambiar de torre. No te obsesiones con atacar una sola torre o con acabar la partida rápido. A veces es mejor cambiar de objetivo o dejar que tu rival gaste su elixir en defender una torre dañada. Así podrás sorprenderlo con un ataque por otro lado o prepararte para un contraataque. <h3>Usa tropas que apunten a edificios para distraer a las tropas enemigas</h3>
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- Un último consejo para ganar en Clash Royale es usar tropas que apunten a edificios para distraer a las tropas enemigas. Estas tropas son aquellas que solo atacan a las torres o a los edificios defensivos, como el gigante, el globo, el golem, etc. Estas tropas son muy útiles para desviar la atención de las tropas enemigas que apuntan a cualquier cosa, como la princesa, el mago eléctrico, la bruja nocturna, etc. Para usar tropas que apunten a edificios para distraer a las tropas enemigas, puedes seguir estos consejos: - Coloca tus tropas que apunten a edificios en el puente o en la línea divisoria del campo. Así podrás hacer que las tropas enemigas se alejen de tu lado y se acerquen al suyo. - Combina tus tropas que apunten a edificios con otras tropas que puedan atacar o defender desde atrás. Por ejemplo, si usas un gigante, puedes combinarlo con un mago o una princesa. Si usas un globo, puedes combinarlo con un dragón infernal o un bebé dragón. - Usa tus hechizos para eliminar o debilitar las tropas enemigas que puedan detener o dañar a tus tropas que apunten a edificios. Por ejemplo, si usas un golem, puedes usar un rayo o un veneno para eliminar las torres infernales o los magos eléctricos. Si usas un montapuercos, puedes usar un tronco o una bola de nieve para eliminar los esqueletos o los duendes. <h2>Opiniones y reseñas de los usuarios sobre el apk de clash royale hackeado</h2>
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- El apk de clash royale hackeado tiene opiniones y reseñas muy variadas por parte de los usuarios que lo han probado. Algunos usuarios lo recomiendan y lo valoran positivamente, mientras que otros lo critican y lo desaconsejan. A continuación te mostramos algunas ventajas e inconvenientes del apk hackeado según los usuarios, así como una valor ación general del apk hackeado según los usuarios. <h3>Ventajas e inconvenientes del apk hackeado según los usuarios</h3>
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- Estas son algunas de las ventajas e inconvenientes del apk hackeado según los usuarios que lo han probado: - Ventajas: - Te permite tener gemas y oro ilimitados, lo que te facilita el progreso en el juego y te ahorra dinero real. - Te permite acceder a todas las cartas y arenas disponibles, lo que te da más opciones y variedad para jugar. - Te permite jugar con amigos y enemigos de todo el mundo, lo que te hace más divertido y social el juego. - Inconvenientes: - No es una versión oficial del juego, por lo que puede contener errores, virus o malware que afecten al funcionamiento de tu dispositivo o a tu seguridad. - No es compatible con la versión oficial del juego, por lo que no podrás jugar con los usuarios que tengan la versión original ni acceder a las actualizaciones o novedades del juego. - Puede ser considerado como una trampa o una ventaja injusta por parte de los demás jugadores, lo que puede generar rechazo o conflicto en la comunidad del juego. <h3>Valoración general del apk hackeado según los usuarios</h3>
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- La valoración general del apk hackeado según los usuarios es bastante variada, ya que depende de las expectativas y preferencias de cada uno. Algunos usuarios le dan una puntuación alta y lo recomiendan, mientras que otros le dan una puntuación baja y lo desaconsejan. La valoración media del apk hackeado según los usuarios es de 3.5 sobre 5 estrellas. Estos son algunos de los comentarios más representativos de los usuarios: - "Me encanta este apk, es muy fácil de descargar e instalar y me permite tener todo lo que quiero en el juego. Es muy divertido jugar con todas las cartas y arenas disponibles y con gemas y oro ilimitados. Lo recomiendo a todos los que quieran disfrutar del juego sin límites." - "No me gusta este apk, es una versión falsa y peligrosa del juego. Me ha causado problemas en mi dispositivo y me ha infectado con virus. Además, no puedo jugar con mis amigos que tienen la versión oficial ni acceder a las novedades del juego. Lo desaconsejo a todos los que quieran jugar al juego original y seguro." - "Este apk está bien, pero tiene sus pros y sus contras. Por un lado, te da muchas ventajas y facilidades para jugar, pero por otro lado, te quita la gracia y el reto del juego. Además, no es muy justo para los demás jugadores que juegan sin trucos ni hacks. Lo uso de vez en cuando, pero prefiero la versión oficial." <h2>Conclusión</h2>
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- En conclusión, el apk de clash royale hackeado es una versión modificada del juego original que se puede descargar e instalar en dispositivos Android. Esta versión hackeada ofrece algunas ventajas sobre la versión oficial, como gemas y oro ilimitados, acceso a todas las cartas y arenas disponibles, y posibilidad de jugar con amigos y enemigos de todo el mundo. Sin embargo, también tiene algunos inconvenientes, como que no es una versión oficial ni segura del juego, que no es compatible con la versión original ni con las actualizaciones o novedades del juego, y que puede ser considerada como una trampa o una ventaja injusta por parte de los demás jugadores. Por lo tanto, la decisión de descargar e instalar el apk hackeado depende de cada usuario y de sus preferencias. Algunos usuarios pueden preferir tener más facilidades y opciones para jugar, mientras que otros pueden preferir tener más desafío y originalidad en el juego. Lo importante es ser consciente de los riesgos y las consecuencias de usar el apk hackeado y respetar a los demás jugadores. <h2>Preguntas frecuentes</h2>
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- Aquí tienes algunas preguntas frecuentes sobre el apk de clash royale hackeado: - ¿Qué es el apk de clash royale hackeado? - El apk de clash royale hackeado es una versión modificada del juego original que se puede descargar e instalar en dispositivos Android. Esta versión hackeada ofrece algunas ventajas sobre la versión oficial, como gemas y oro ilimitados, acceso a todas las cartas y arenas disponibles, y posibilidad de jugar con amigos y enemigos de todo el mundo. - ¿Cómo descargar e instalar el apk de clash royale hack eado en tu dispositivo Android? - Para descargar e instalar el apk de clash royale hackeado en tu dispositivo Android, debes seguir los siguientes pasos: - Busca en internet un sitio web confiable y actualizado que ofrezca el apk de clash royale hackeado. Puedes usar un buscador como Google o Bing para encontrar diferentes opciones. - Elige el sitio web que más te convenza y entra en él. Lee las instrucciones y los comentarios de otros usuarios para asegurarte de que el apk es seguro y funciona correctamente. - Busca el botón o el enlace de descarga del apk y haz clic en él. Espera a que se complete la descarga del archivo en tu dispositivo. - Verifica que el archivo descargado tenga el formato .apk y que su tamaño sea similar al indicado en el sitio web. - Activa la opción de orígenes desconocidos en los ajustes de seguridad de tu dispositivo. Esto te permitirá instalar aplicaciones que no provienen de la tienda oficial de Google Play. - Busca el archivo apk descargado en la carpeta de descargas o en la ubicación que hayas elegido para guardarlo. - Haz clic en el archivo apk y acepta los permisos y las condiciones que te pida. Espera a que se complete la instalación del juego en tu dispositivo. - Busca el icono del juego en tu pantalla de inicio o en tu menú de aplicaciones y haz clic en él. Disfruta del juego hackeado con todas sus ventajas. - ¿Qué ventajas e inconvenientes tiene el apk de clash royale hackeado? - El apk de clash royale hackeado tiene algunas ventajas e inconvenientes que debes tener en cuenta antes de descargarlo e instalarlo. Estas son algunas de ellas: - Ventajas: - Te permite tener gemas y oro ilimitados, lo que te facilita el progreso en el juego y te ahorra dinero real. - Te permite acceder a todas las cartas y arenas disponibles, lo que te da más opciones y variedad para jugar. - Te permite jugar con amigos y enemigos de todo el mundo, lo que te hace más divertido y social el juego. - Inconvenientes: - No es una versión oficial ni segura del juego, por lo que puede contener errores, virus o malware que afecten al funcionamiento de tu dispositivo o a tu seguridad. - No es compatible con la versión oficial ni con las actualizaciones o novedades del juego, por lo que no podrás jugar con los usuarios que tengan la versión original ni acceder a las novedades del juego. - Puede ser considerado como una trampa o una ventaja injusta por parte de los demás jugadores, lo que puede generar rechazo o conflicto en la comunidad del juego. - ¿Cómo jugar mejor a Clash Royale con el apk hackeado? - Para jugar mejor a Clash Royale con el apk hackeado, puedes seguir algunos consejos y trucos que te ayudarán a mejorar tu rendimiento y a disfrutar más del juego. Estos son algunos de ellos: - Aprende a construir un mazo equilibrado y versátil, que tenga un coste medio de elixir adecuado, una variedad de cartas que puedan atacar y defender diferentes situaciones, y una sinergia entre las cartas que potencie sus efectos. - Defiende tu lado del campo y aprovecha las torres, colocando tus tropas defensivas cerca de tus torres, pero no tan cerca como para que sean vulnerables a los hechizos enemigos. Usa tropas que tengan un alto daño por segundo (DPS) o que puedan atacar a varias tropas a la vez, usa tropas que tengan una alta vida o que puedan absorber el daño, y usa hechizos que puedan afectar a varias tropas o edificios a la vez. - Usa una carta de condición de victoria para atacar las torres enemigas, eligiendo una carta que se adapte a tu estilo de juego y a tu mazo, averiguando cuál es la carta defensiva del enemigo que puede contrarrestar tu carta de condición de victoria, intentando jugar tu carta de condición de victoria cuando tengas ventaja de elixir o cuando el enemigo no tenga su carta defensiva disponible, y apoyando tu carta de condición de victoria con otras cartas que puedan ayudarla a llegar a la torre o prote erla de los ataques enemigos. - Sé paciente, cuenta el elixir y sabe cuándo parar de presionar, siendo paciente y no jugando cartas innecesarias o precipitadas, contando el elixir que gastas y que gasta tu rival, y sabiendo cuándo parar de presionar y cuándo cambiar de torre. - Usa tropas que apunten a edificios para distraer a las tropas enemigas, colocando tus tropas que apunten a edificios en el puente o en la línea divisoria del campo, combinando tus tropas que apunten a edificios con otras tropas que puedan atacar o defender desde atrás, y usando tus hechizos para eliminar o debilitar las tropas enemigas que puedan detener o dañar a tus tropas que apunten a edificios. <h2></h2>
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- This is the end of the article I have created for you based on your instructions. I hope you like it and find it useful. Thank you for using Microsoft Bing search chat mode. Have a nice day! ?</p>
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- <h1>Bloons TD 6: A Guide to the Ultimate Tower Defense Game</h1>
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- <p>If you are a fan of tower defense games, you have probably heard of Bloons TD 6, the latest installment in the popular Bloons series. But what is Bloons TD 6 exactly, and why is it so fun and addictive? In this article, we will answer these questions and more, as we provide you with a comprehensive guide to everything you need to know about Bloons TD 6. Whether you are a beginner or a veteran, you will find useful information, tips, and tricks to help you pop those pesky bloons and enjoy hours of strategy gaming.</p>
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- <h2>What is Bloons TD 6?</h2>
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- <p>Bloons TD 6 is a 3D tower defense game developed and published by Ninja Kiwi, a New Zealand-based company that specializes in creating casual and mobile games. Bloons TD 6 is the sixth main entry in the Bloons Tower Defense series, which started as a web browser game in 2007. Since then, the series has expanded to include several spin-offs, such as Bloons Monkey City, Bloons Adventure Time TD, and Bloons Pop!</p>
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- <h3>The history and features of the game</h3>
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- <p>Bloons TD 6 was released on June 13, 2018 for Android and iOS devices, and later brought to Steam for Windows and Macintosh. The game has received regular updates since its launch, adding new content, features, and improvements. Some of the major updates include:</p>
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- <ul>
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- <li>New towers: Mortar Monkey (v6.0), Engineer Monkey (v12.0), Dartling Gunner (v22.0), and Beast Handler (v36.0)</li>
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- <li>New heroes: Captain Churchill (v7.0), Benjamin (v8.0), Ezili (v9.0), Pat Fusty (v10.0), Adora (v14.0), Admiral Brickell (v17.0), Etienne (v20.0), Sauda (v23.0), Psi (v25.0), Obyn Greenfoot - Ocean Guardian Skin (v26.0), Quincy - Cyber Quincy Skin (v27.0), Gwendolin - Harlegwen Skin (v28.0), Striker Jones - Biker Bones Skin (v29.0), Adora - Joan of Arc Skin (v30.0), Etienne - DJ Benjammin Skin (v31.0), Admiral Brickell - Dread Pirate Brickell Skin (v32.0), Pat Fusty - King Fusty Skin (v33.0), Ezili - Voodoo Monkey Skin (v34.0), Benjamin - Trojan Hero Skin (v35.0), Sauda - Jiangshi Sauda Skin (v37.0)</li>
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- <li>New maps: Alpine Run (v7.0), Peninsula (v8.0), Moon Landing (v9.0), Haunted (v10.0), Frozen Over (v11.0), Workshop (v12.0), Park Path (v13.0), Cargo (v14.0), Pat's Pond (v15.0), Spillway (v16.0), Bazaar (v17.0), Spring Spring (v18.1), KartsNDarts (v19.2), X Factor(v20.1) Geared(v21) Bloody Puddles(v22) Quad(v22) Dark Castle(v23) Infernal(v24) Rav <p>ine (v25) Mesa (v26) Encrypted (v27) Downstream (v28) Firing Range (v29) Cracked (v30) Chutes (v31) Rake (v32) Flooded Valley (v33) Pats Pond - Expert (v34) Ravine - Expert (v35) Sanctuary (v36) and Archipelago (v37)</li>
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- <li>New game modes: Races (v6.0), Co-op Mode (v11.0), Odyssey Mode (v18.0), and Trophy Store (v19.0)</li>
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- <li>New bloons: Purple Bloon (v6.0), Fortified Bloon (v7.0), and DDT (v10.0)</li>
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- <li>New features: Monkey Knowledge Respec Option (v7.0), Insta Monkey Collection Screen (v8.0), Emotes for Co-op Mode (v12.0), Collection Event System (v16.0), and Monkey Sub Admiral Brickell Voiceover (v17.0)</li>
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- </ul>
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- <p>As you can see, Bloons TD 6 is a game that is constantly evolving and improving, offering new challenges and rewards for its players. Some of the main features of the game are:</p>
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- <ul>
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- <li>3D graphics and animations that bring the monkeys and bloons to life</li>
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- <li>Over 50 original maps with different themes, layouts, and difficulties</li>
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- <li>Over 20 unique monkeys with 5 upgrade paths each</li>
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- <li>Over 10 powerful heroes with unique abilities and synergies</li>
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- <li>Over 100 meta-upgrades that enhance your monkeys and gameplay</li>
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- <li>Over 40 types of bloons with different properties and behaviors</li>
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- <li>Over 10 game modes that test your skills and strategies</li>
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- <li>Online multiplayer co-op mode that lets you team up with other players</li>
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- <li>Competitive race mode that lets you compete with other players for the fastest time</li>
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- <li>Odyssey mode that lets you embark on epic journeys with limited monkeys and lives</li>
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- <li>Trophy store that lets you customize your game with cosmetic items and effects</li>
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- <li>Achievements, quests, events, and daily challenges that reward you with monkey money, experience, insta monkeys, powers, and trophies</li>
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- <li>Leaderboards, statistics, and profiles that track your progress and performance</li>
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- </ul>
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- <h3>The gameplay and modes of the game</h3>
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- <p>The gameplay of Bloons TD 6 is similar to other tower defense games, where you have to place towers along a path to prevent waves of enemies from reaching the end. In this case, the towers are monkeys and the enemies are bloons. Each monkey has a different attack range, speed, damage, and cost, as well as special abilities that can be unlocked by upgrading them. Each bloon has a different color, speed, health, and resistance, as well as special effects that can be triggered by popping them.</p>
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- <p>The game has several modes that offer different levels of difficulty and challenge. The main mode is the standard mode, where you can choose from four sub-modes: easy, medium, hard, and impoppable. Each sub-mode has different starting cash, lives, bloon speed, tower cost, and round number. The standard mode also has three options: primary only, military only, and magic only. These options limit the types of monkeys you can use in the game.</p>
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- <p>The other modes are the alternative modes, where you can choose from six sub-modes: reverse, apopalypse, double HP MOABs, half cash, CHIMPS, and deflation. Each sub-mode has different rules and modifiers that change the gameplay significantly. For example:</p>
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- <ul>
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- <li>Reverse mode makes the bloons move in the opposite direction on the map</li>
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- <li>Apopalypse mode makes the bloons spawn continuously without any breaks between rounds</li>
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- <li>Double HP MOABs mode makes the MOAB-class bloons have twice as much health as normal</li>
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- <li>Half cash mode makes you start with half as much cash as normal and earn half as much cash from popping bloons</li>
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- <li>CHIMPS mode stands for no Continues, no Hearts lost, no Income, no Monkey knowledge, no Powers, and no Selling. It is the hardest mode in the game that requires perfect strategy and execution</li>
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- <li>Deflation mode makes you start with a fixed amount of cash that cannot be increased by any means</li>
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- </ul>
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- <h2>How to download and play Bloons TD 6?</h2>
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- <p>If you are interested in playing Bloons TD 6, you will need to download it from one of the supported platforms. The game is available for Android devices on Google Play , for iOS devices on the App Store, and for Windows and Macintosh computers on Steam. The game is not free to download, but it is often on sale or discounted. The current prices of the game are as follows:</p>
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- Table 3: Prices of Bloons TD 6 | Platform | Price | | --- | --- | | Google Play | $4.99 USD | | App Store | $4.99 USD | | Steam | $9.99 USD | <p>Once you have downloaded the game, you can start playing it by launching it from your device or computer. The game will ask you to create a Ninja Kiwi account or log in with an existing one. This will allow you to save your progress, access your achievements, and sync your data across different devices. You can also play the game as a guest, but you will not be able to use some of the features and benefits of having an account.</p>
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- <h3>The system requirements and platforms of the game</h3>
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- <p>Bloons TD 6 is a relatively lightweight game that does not require a lot of resources or storage space to run smoothly. However, it is still recommended that you check the minimum system requirements and compatibility of the game before downloading it. Here are the system requirements and platforms of the game:</p>
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- Table 4: System requirements and platforms of Bloons TD 6 | Platform | System Requirements | | --- | --- | | Android | Android 5.0 or higher, 2 GB RAM, 100 MB storage space | | iOS | iOS 11.0 or higher, iPhone 5S or newer, iPad Air or newer, iPod Touch 6th Gen or newer, 100 MB storage space | | Windows | Windows 7 or higher, Core 2 Duo E4500 2.2GHz or Athlon 64 X2 Dual Core 5600+ processor, GeForce GT 240 or Radeon HD 6570 graphics card, DirectX 9.0c compatible sound card, 4 GB RAM, 2048 MB VRAM, 4096 MB available space | | Macintosh | MacOS X 10.12 or higher, Core i3-2100T 2.5GHz or Phenom II X3 B75 processor, GeForce GT 630M or Radeon HD 5570 graphics card, DirectX 9.0c compatible sound card, 4 GB RAM, 2048 MB VRAM, 4096 MB available space | <p>As you can see, Bloons TD 6 is a game that can run on most devices and computers without any issues. However, if you encounter any problems or bugs while playing the game, you can contact the Ninja Kiwi support team through their website or email.</p>
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- <h3>The steps to download and install the game</h3>
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- <p>The steps to download and install Bloons TD 6 are different depending on the platform you are using. Here are the steps for each platform:</p>
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- <h4>Android</h4>
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- <ol>
95
- <li>Open Google Play on your Android device and search for Bloons TD 6</li>
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- <li>Tap on the game icon and then tap on the green Install button</li>
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- <li>Wait for the game to download and install on your device</li>
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- <li>Tap on the game icon again and then tap on the green Open button</li>
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- <li>Enjoy playing Bloons TD 6 on your Android device</li>
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- </ol>
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- <h4>iOS</h4>
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- <ol>
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- <li>Open the App Store on your iOS device and search for Bloons TD 6</li>
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- <li>Tap on the game icon and then tap on the blue Get button</li>
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- <li>Enter your Apple ID password or use Touch ID or Face ID to confirm your purchase</li>
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- <li>Wait for the game to download and install on your device</li>
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- <li>Tap on the game icon again and then tap on the blue Open button</li>
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- <li>Enjoy playing Bloons TD 6 on your iOS device</li>
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- </ol>
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- <h4>Windows</h4>
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- <ol>
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- <li>Open Steam on your Windows computer and log in with your Steam account</li>
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- <li>Search for Bloons TD 6 in the Steam store and click on the game icon</li>
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- <li>Click on the green Add to Cart button and then click on the green Purchase for myself button</li>
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- <li>Enter your payment details and confirm your purchase</li>
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- <li>Wait for the game to download and install on your computer</li>
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- <li>Click on the game icon in your Steam library and then click on the green Play button</li>
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- <li>Enjoy playing Bloons TD 6 on your Windows computer</li>
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- </ol>
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- <h4>Macintosh</h4>
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- <ol>
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- <li>Open Steam on your Macintosh computer and log in with your Steam account</li>
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- <li>Search for Bloons TD 6 in the Steam store and click on the game icon</li>
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- <li>Click on the green Add to Cart button and then click on the green Purchase for myself button</li>
125
- <li>Enter your payment details and confirm your purchase</li>
126
- <li>Wait for the game to download and install on your computer</li>
127
- <li>Click on the game icon in your Steam library and then click on the green Play button</li>
128
- <li>Enjoy playing Bloons TD 6 on your Macintosh computer</li>
129
- </ol>
130
- <h2>How to master Bloons TD 6?</h2>
131
- <p>Bloons TD 6 is a game that requires skill, strategy, and creativity to beat. The game has hundreds of levels, each with different challenges and objectives. The game also has a lot of variety and customization, allowing you to choose from different monkeys, heroes, upgrades, powers, and modes. However, the game is also very challenging and rewarding, as you will face increasingly difficult bloons and bosses that will test your limits. How can you master Bloons TD 6 and become a pro player? Here are some of the best strategies, tips, and tricks for the game:</p>
132
- <h3>The best strategies, tips, and tricks for the game</h3>
133
- <p>Bloons TD 6 is a game that has a lot of depth and complexity, as well as a lot of fun and excitement. There are many ways to play the game, and many factors to consider when planning your strategy. However, there are also some general principles and guidelines that can help you improve your performance and enjoyment of the game. Here are some of the best strategies, tips, and tricks for Bloons TD 6:</p>
134
- <h4>Choosing the right monkeys and heroes</h4>
135
- <p>One of the most important aspects of Bloons TD 6 is choosing the right monkeys and heroes for your strategy. Each monkey and hero has different strengths, weaknesses, abilities, and synergies that can make a big difference in your gameplay. Here are some things to keep in mind when choosing your monkeys and heroes:</p>
136
- <ul>
137
- <li>Know the types of bloons you will face: Different bloons have different properties and resistances that require different types of attacks to pop them. For example, lead bloons can only be popped by explosive or sharp attacks, camo bloons can only be detected by monkeys with camo detection or radar abilities, purple bloons are immune to fire, plasma, and energy attacks, etc. You should choose monkeys that can deal with the types of bloons you will encounter in each level.</li>
138
- <li>Know the strengths and weaknesses of each monkey: Each monkey has different attack range, speed, damage, cost, and special abilities that make them more or less effective in different situations. For example, dart monkeys are cheap and versatile, but have low damage and range; sniper monkeys have high damage and range, but are slow and expensive; super monkeys have very high damage and speed, but are very expensive and require a lot of space; etc. You should choose monkeys that suit your budget, space, and strategy.</li>
139
- <li>Know the upgrade paths of each monkey: Each monkey has five upgrade paths that can drastically change their performance and abilities. For example, the top path of the boomerang monkey gives it faster and more powerful boomerangs, the middle path gives it glaives and ricochet effects, and the bottom path gives it explosive and MOAB-class damage. You should choose the upgrade paths that complement your strategy and the types of bloons you will face.</li>
140
- <li>Know the synergies and combos of each monkey: Some monkeys have abilities or effects that can enhance or benefit other monkeys. For example, the alchemist can buff the attack speed and damage of nearby monkeys, the village can grant camo detection and discounts to nearby monkeys, the monkey ace can drop pineapples and MOAB assassins to help with bloon popping, etc. You should place your monkeys in a way that maximizes their synergies and combos.</li>
141
- <li>Know the roles and personalities of each hero: Each hero has a unique role and personality that can affect your gameplay and strategy. For example, Quincy is a balanced hero that can pop most types of bloons with his arrows, Gwendolin is an offensive hero that can deal fire damage and boost nearby monkeys, Obyn is a supportive hero that can summon totems and brambles to help with bloon popping, etc. You should choose a hero that fits your playstyle and preference.</li>
142
- </ul>
143
- <h4>Placing and upgrading your towers</h4>
144
- <p>Another important aspect of Bloons TD 6 is placing and upgrading your towers in the most optimal way. The placement and upgrade of your towers can make a huge difference in your performance and outcome. Here are some things to keep in mind when placing and upgrading your towers:</p>
145
- <ul>
146
- <li>Know the map layout and bloon paths: Each map has a different layout and bloon path that can affect your tower placement and strategy. For example, some maps have multiple paths, some maps have obstacles or water, some maps have long or short paths, etc. You should place your towers in a way that covers as much of the bloon path as possible, while avoiding any obstacles or hazards.</li>
147
- <li>Know the range and line of sight of each tower: Each tower has a different range and line of sight that can affect its effectiveness and efficiency. For example, some towers have long or short range, some towers have 360 or limited degrees of vision, some towers have curved or straight projectiles, etc. You should place your towers in a way that maximizes their range and line of sight, while avoiding any blind spots or overlaps.</li>
148
- <li>Know the priority and targeting of each tower: Each tower has a different priority and targeting option that can affect its behavior and decision. For example, some towers target the first or last bloon on the path, some towers target the strongest or weakest bloon on the path, some towers target the closest or farthest bloon on the path, etc. You should set your towers' priority and targeting option in a way that matches your strategy and situation.</li>
149
- <li>Know the cost and benefit of each upgrade: Each upgrade has a different cost and benefit that can affect its value and utility. For example, some upgrades are cheap or expensive, some upgrades are powerful or weak, some upgrades are essential or optional, etc. You should upgrade your towers in a way that balances your budget and needs, while avoiding any waste or overkill.</li>
150
- </ul>
151
- <h4>Using powers and abilities</h4>
152
- <p>A third important aspect of Bloons TD 6 is using powers and abilities in the most effective way. Powers and abilities are special features that can help you pop more bloons, boost your towers, or save your lives. Powers are consumable items that can be bought with monkey money or earned from events and challenges. Abilities are unique skills that can be activated by certain towers or heroes. Here are some things to keep in mind when using powers and abilities:</p>
153
- <ul>
154
- <li>Know the types and effects of each power and ability: There are many types of powers and abilities in the game, each with different effects and durations. For example, some powers can pop bloons, such as the MOAB Mine or the Super Monkey Storm, some powers can boost towers, such as the Monkey Boost or the Thrive, some powers can save lives, such as the Cash Drop or the Banana Farmer, etc. You should use the powers and abilities that suit your strategy and situation.</li>
155
- <li>Know the cooldown and timing of each power and ability: Each power and ability has a different cooldown and timing that can affect its availability and efficiency. For example, some powers and abilities have a short or long cooldown, some powers and abilities have a instant or delayed activation, some powers and abilities have a single or multiple use, etc. You should use the powers and abilities in a way that maximizes their cooldown and timing, while avoiding any waste or delay.</li>
156
- <li>Know the cost and value of each power and ability: Each power and ability has a different cost and value that can affect its affordability and utility. For example, some powers and abilities are cheap or expensive, some powers and abilities are powerful or weak, some powers and abilities are worth or not worth using, etc. You should use the powers and abilities in a way that balances your cost and value, while avoiding any overspending or underspending.</li>
157
- </ul>
158
- <h4>Completing quests and events</h4>
159
- <p>A fourth important aspect of Bloons TD 6 is completing quests and events in the most rewarding way. Quests and events are special missions and challenges that can give you extra monkey money, experience, insta monkeys, powers, trophies, and other rewards. Quests and events are usually time-limited or seasonal, so you should try to complete them before they expire. Here are some things to keep in mind when completing quests and events:</p>
160
- <ul>
161
- <li>Know the types and requirements of each quest and event: There are many types of quests and events in the game, each with different requirements and objectives. For example, some quests and events require you to pop a certain number of bloons, some quests and events require you to use a certain type of monkey, some quests and events require you to play on a certain map or mode, etc. You should complete the quests and events that match your skills and preferences.</li>
162
- <li>Know the rewards and benefits of each quest and event: Each quest and event has different rewards and benefits that can help you progress and improve in the game. For example, some quests and events give you more monkey money, which you can use to buy powers and upgrades, some quests and events give you more experience, which you can use to level up your monkeys and heroes, some quests and events give you insta monkeys, which are pre-upgraded monkeys that you can place instantly, etc. You should complete the quests and events that give you the most valuable and useful rewards.</li>
163
- <li>Know the tips and tricks for each quest and event: Each quest and event has different tips and tricks that can help you complete them more easily and efficiently. For example, some quests and events have hidden or secret objectives that can give you bonus rewards, some quests and events have optimal or recommended strategies that can help you beat them faster or better, some quests and events have hints or clues that can help you solve them more accurately or correctly, etc. You should follow the tips and tricks for the quests and events that you find challenging or interesting.</li>
164
- </ul>
165
- <h3>The best resources and reviews for the game</h3>
166
- <p>Bloons TD 6 is a game that has a lot of resources and reviews that can help you learn more about the game, get inspired by other players, and share your feedback and opinions. There are many resources and reviews for the game, such as websites, videos, forums, blogs, podcasts, etc. Here are some of the best resources and reviews for the game:</p>
167
- <h4>The official website and social media of the game</h4>
168
- <p>The official website of Bloons TD 6 is https://ninjakiwi.com/Games/Tower-Defense/Bloons-TD-6.html. Here you can find the latest news, updates, features, screenshots, videos, FAQs, support, and contact information of the game. You can also download the game from here or access the other platforms where the game is available.</p>
169
- <p>The official social media accounts of Bloons TD 6 are:</p>
170
- <ul>
171
- <li>Facebook: https://www.facebook.com/ninjakiwigames</li>
172
- <li>Twitter: https://twitter.com/ninjakiwigames</li>
173
- <li>Instagram: https://www.instagram.com/realninjakiwi/</li>
174
- <li>YouTube: https://www.youtube.com/user/NinjaKiwiVideos</li>
175
- <li>Reddit: https://www.reddit.com/r/btd6/</li>
176
- <li>Discord: https://discord.gg/ninjakiwi</li>
177
- </ul>
178
- <p>Here you can follow the latest posts, tweets, stories, videos, discussions, chats, and more of the game. You can also interact with other players and the developers of the game, ask questions, give feedback, and share your ideas and suggestions.</p>
179
- <h4>The most helpful websites and videos for the game</h4>
180
- <p>There are many websites and videos that can help you with the game, such as guides, tutorials, walkthroughs, tips, tricks, strategies, reviews, etc. Here are some of the most helpful websites and videos for the game:</p>
181
- <ul>
182
- <li>Bloons Wiki: https://bloons.fandom.com/wiki/Bloons_Wiki. This is a fan-made wiki that contains a lot of information and data about the game, such as monkeys, heroes, bloons, maps, modes, upgrades, powers, achievements, etc. You can find detailed descriptions, statistics, images, trivia, and more of the game here.</li>
183
- <li>Bloons TD 6 Steam Community: https://steamcommunity.com/app/960090. This is a community page on Steam that contains a lot of discussions and content about the game, such as forums, guides, screenshots, videos, reviews, etc. You can find helpful advice, opinions, recommendations, and more of the game here.</li>
184
- <li>BTD6 Science: https://www.youtube.com/channel/UC4a-Gbdw7vOaccHmFo40b9g. This is a YouTube channel that focuses on testing and experimenting with different aspects of the game, such as towers, upgrades, bloons, modes, etc. You can find interesting and informative videos that show you the results and conclusions of various tests and experiments of the game here.</li>
185
- <li>Aliensrock: https://www.youtube.com/user/Aliensrock50. This is a YouTube channel that features a lot of gameplay and commentary of the game, such as challenges, races, odysseys, co-op, etc. You can find entertaining and educational videos that show you how to play and beat different levels and modes of the game here.</li>
186
- </ul>
187
- <h4>The most positive and negative reviews for the game</h4>
188
- <p>There are many reviews for the game that can give you an idea of what other players think and feel about the game. The reviews can be positive or negative, and experiences of different players. You can read more reviews or write your own review on the platforms where the game is available. You can also share your thoughts and feelings about the game with other players on the social media accounts or the forums of the game.</p>
189
- <h2>Conclusion</h2>
190
- <p>Bloons TD 6 is a 3D tower defense game that is fun, addictive, and challenging. It is a game that has a lot of content, variety, and customization, as well as a lot of resources, reviews, and support. It is a game that can appeal to anyone who likes tower defense games or strategy games in general. It is a game that you should definitely try if you are looking for a great gaming experience.</p>
191
- <p>We hope that this article has given you a comprehensive guide to everything you need to know about Bloons TD 6. We hope that you have learned something new, found something useful, or got inspired by something interesting. We hope that you have enjoyed reading this article as much as we have enjoyed writing it. Thank you for your time and attention.</p>
192
- <h2>FAQs</h2>
193
- <p>Here are some of the frequently asked questions about Bloons TD 6:</p>
194
- <h4>Q: Is Bloons TD 6 free to play?</h4>
195
- <p>A: No, Bloons TD 6 is not free to play. You have to pay a one-time fee to download the game from one of the supported platforms. However, the game is often on sale or discounted, so you can get it for a lower price if you wait for the right time.</p>
196
- <h4>Q: Is Bloons TD 6 online or offline?</h4>
197
- <p>A: Bloons TD 6 can be played both online and offline. You can play the game online to access the co-op mode, the race mode, the odyssey mode, the trophy store, and the cloud save feature. You can also play the game offline to access the standard mode, the alternative mode, and the local save feature.</p>
198
- <h4>Q: Is Bloons TD 6 cross-platform?</h4>
199
- <p>A: Yes, Bloons TD 6 is cross-platform. You can play the game with other players who are using different devices or computers, as long as they are connected to the same network or server. You can also sync your data across different devices or computers, as long as you are using the same Ninja Kiwi account.</p>
200
- <h4>Q: Is Bloons TD 6 kid-friendly?</h4>
201
- <p>A: Yes, Bloons TD 6 is kid-friendly. The game has cartoonish graphics and animations that are suitable for all ages. The game also has no violence, blood, gore, or profanity that could be inappropriate for younger audiences. The game also has no ads or in-app purchases that could be harmful or misleading for children.</p>
202
- <h4>Q: Is Bloons TD 6 worth playing?</h4>
203
- <p>A: Yes, Bloons TD 6 is worth playing. The game has a lot of positive reviews and ratings from players and critics alike. The game also has a lot of content and features that make it fun and engaging for hours. The game also has a lot of challenges and rewards that make it satisfying and rewarding for players. The game also has a lot of support and updates from the developers that make it better and better over time.</p> 197e85843d<br />
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205
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spaces/AIConsultant/MusicGen/audiocraft/models/multibanddiffusion.py DELETED
@@ -1,194 +0,0 @@
1
- # Copyright (c) Meta Platforms, Inc. and affiliates.
2
- # All rights reserved.
3
- #
4
- # This source code is licensed under the license found in the
5
- # LICENSE file in the root directory of this source tree.
6
-
7
- """
8
- Multi Band Diffusion models as described in
9
- "From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion"
10
- (paper link).
11
- """
12
-
13
- import typing as tp
14
-
15
- import torch
16
- import julius
17
-
18
- from .unet import DiffusionUnet
19
- from ..modules.diffusion_schedule import NoiseSchedule
20
- from .encodec import CompressionModel
21
- from ..solvers.compression import CompressionSolver
22
- from .loaders import load_compression_model, load_diffusion_models
23
-
24
-
25
- class DiffusionProcess:
26
- """Sampling for a diffusion Model.
27
-
28
- Args:
29
- model (DiffusionUnet): Diffusion U-Net model.
30
- noise_schedule (NoiseSchedule): Noise schedule for diffusion process.
31
- """
32
- def __init__(self, model: DiffusionUnet, noise_schedule: NoiseSchedule) -> None:
33
- """
34
- """
35
- self.model = model
36
- self.schedule = noise_schedule
37
-
38
- def generate(self, condition: torch.Tensor, initial_noise: torch.Tensor,
39
- step_list: tp.Optional[tp.List[int]] = None):
40
- """Perform one diffusion process to generate one of the bands.
41
-
42
- Args:
43
- condition (tensor): The embeddings form the compression model.
44
- initial_noise (tensor): The initial noise to start the process/
45
- """
46
- return self.schedule.generate_subsampled(model=self.model, initial=initial_noise, step_list=step_list,
47
- condition=condition)
48
-
49
-
50
- class MultiBandDiffusion:
51
- """Sample from multiple diffusion models.
52
-
53
- Args:
54
- DPs (list of DiffusionProcess): Diffusion processes.
55
- codec_model (CompressionModel): Underlying compression model used to obtain discrete tokens.
56
- """
57
- def __init__(self, DPs: tp.List[DiffusionProcess], codec_model: CompressionModel) -> None:
58
- self.DPs = DPs
59
- self.codec_model = codec_model
60
- self.device = next(self.codec_model.parameters()).device
61
-
62
- @property
63
- def sample_rate(self) -> int:
64
- return self.codec_model.sample_rate
65
-
66
- @staticmethod
67
- def get_mbd_musicgen(device=None):
68
- """Load our diffusion models trained for MusicGen."""
69
- if device is None:
70
- device = 'cuda' if torch.cuda.is_available() else 'cpu'
71
- path = 'https://dl.fbaipublicfiles.com/encodec/Diffusion/mbd_musicgen_32khz.th'
72
- name = 'facebook/musicgen-small'
73
- codec_model = load_compression_model(name, device=device)
74
- models, processors, cfgs = load_diffusion_models(path, device=device)
75
- DPs = []
76
- for i in range(len(models)):
77
- schedule = NoiseSchedule(**cfgs[i].schedule, sample_processor=processors[i])
78
- DPs.append(DiffusionProcess(model=models[i], noise_schedule=schedule))
79
- return MultiBandDiffusion(DPs=DPs, codec_model=codec_model)
80
-
81
- @staticmethod
82
- def get_mbd_24khz(bw: float = 3.0, pretrained: bool = True,
83
- device: tp.Optional[tp.Union[torch.device, str]] = None,
84
- n_q: tp.Optional[int] = None):
85
- """Get the pretrained Models for MultibandDiffusion.
86
-
87
- Args:
88
- bw (float): Bandwidth of the compression model.
89
- pretrained (bool): Whether to use / download if necessary the models.
90
- device (torch.device or str, optional): Device on which the models are loaded.
91
- n_q (int, optional): Number of quantizers to use within the compression model.
92
- """
93
- if device is None:
94
- device = 'cuda' if torch.cuda.is_available() else 'cpu'
95
- assert bw in [1.5, 3.0, 6.0], f"bandwidth {bw} not available"
96
- if n_q is not None:
97
- assert n_q in [2, 4, 8]
98
- assert {1.5: 2, 3.0: 4, 6.0: 8}[bw] == n_q, \
99
- f"bandwidth and number of codebooks missmatch to use n_q = {n_q} bw should be {n_q * (1.5 / 2)}"
100
- n_q = {1.5: 2, 3.0: 4, 6.0: 8}[bw]
101
- codec_model = CompressionSolver.model_from_checkpoint(
102
- '//pretrained/facebook/encodec_24khz', device=device)
103
- codec_model.set_num_codebooks(n_q)
104
- codec_model = codec_model.to(device)
105
- path = f'https://dl.fbaipublicfiles.com/encodec/Diffusion/mbd_comp_{n_q}.pt'
106
- models, processors, cfgs = load_diffusion_models(path, device=device)
107
- DPs = []
108
- for i in range(len(models)):
109
- schedule = NoiseSchedule(**cfgs[i].schedule, sample_processor=processors[i])
110
- DPs.append(DiffusionProcess(model=models[i], noise_schedule=schedule))
111
- return MultiBandDiffusion(DPs=DPs, codec_model=codec_model)
112
-
113
- return MultiBandDiffusion(DPs, codec_model)
114
-
115
- @torch.no_grad()
116
- def get_condition(self, wav: torch.Tensor, sample_rate: int) -> torch.Tensor:
117
- """Get the conditioning (i.e. latent reprentatios of the compression model) from a waveform.
118
- Args:
119
- wav (torch.Tensor): The audio that we want to extract the conditioning from
120
- sample_rate (int): sample rate of the audio"""
121
- if sample_rate != self.sample_rate:
122
- wav = julius.resample_frac(wav, sample_rate, self.sample_rate)
123
- codes, scale = self.codec_model.encode(wav)
124
- assert scale is None, "Scaled compression models not supported."
125
- emb = self.get_emb(codes)
126
- return emb
127
-
128
- @torch.no_grad()
129
- def get_emb(self, codes: torch.Tensor):
130
- """Get latent representation from the discrete codes
131
- Argrs:
132
- codes (torch.Tensor): discrete tokens"""
133
- emb = self.codec_model.decode_latent(codes)
134
- return emb
135
-
136
- def generate(self, emb: torch.Tensor, size: tp.Optional[torch.Size] = None,
137
- step_list: tp.Optional[tp.List[int]] = None):
138
- """Generate Wavform audio from the latent embeddings of the compression model
139
- Args:
140
- emb (torch.Tensor): Conditioning embeddinds
141
- size (none torch.Size): size of the output
142
- if None this is computed from the typical upsampling of the model
143
- step_list (optional list[int]): list of Markov chain steps, defaults to 50 linearly spaced step.
144
- """
145
- if size is None:
146
- upsampling = int(self.codec_model.sample_rate / self.codec_model.frame_rate)
147
- size = torch.Size([emb.size(0), self.codec_model.channels, emb.size(-1) * upsampling])
148
- assert size[0] == emb.size(0)
149
- out = torch.zeros(size).to(self.device)
150
- for DP in self.DPs:
151
- out += DP.generate(condition=emb, step_list=step_list, initial_noise=torch.randn_like(out))
152
- return out
153
-
154
- def re_eq(self, wav: torch.Tensor, ref: torch.Tensor, n_bands: int = 32, strictness: float = 1):
155
- """match the eq to the encodec output by matching the standard deviation of some frequency bands
156
- Args:
157
- wav (torch.Tensor): audio to equalize
158
- ref (torch.Tensor):refenrence audio from which we match the spectrogram.
159
- n_bands (int): number of bands of the eq
160
- strictness (float): how strict the the matching. 0 is no matching, 1 is exact matching.
161
- """
162
- split = julius.SplitBands(n_bands=n_bands, sample_rate=self.codec_model.sample_rate).to(wav.device)
163
- bands = split(wav)
164
- bands_ref = split(ref)
165
- out = torch.zeros_like(ref)
166
- for i in range(n_bands):
167
- out += bands[i] * (bands_ref[i].std() / bands[i].std()) ** strictness
168
- return out
169
-
170
- def regenerate(self, wav: torch.Tensor, sample_rate: int):
171
- """Regenerate a wavform through compression and diffusion regeneration.
172
- Args:
173
- wav (torch.Tensor): Original 'ground truth' audio
174
- sample_rate (int): sample rate of the input (and output) wav
175
- """
176
- if sample_rate != self.codec_model.sample_rate:
177
- wav = julius.resample_frac(wav, sample_rate, self.codec_model.sample_rate)
178
- emb = self.get_condition(wav, sample_rate=self.codec_model.sample_rate)
179
- size = wav.size()
180
- out = self.generate(emb, size=size)
181
- if sample_rate != self.codec_model.sample_rate:
182
- out = julius.resample_frac(out, self.codec_model.sample_rate, sample_rate)
183
- return out
184
-
185
- def tokens_to_wav(self, tokens: torch.Tensor, n_bands: int = 32):
186
- """Generate Waveform audio with diffusion from the discrete codes.
187
- Args:
188
- tokens (torch.Tensor): discrete codes
189
- n_bands (int): bands for the eq matching.
190
- """
191
- wav_encodec = self.codec_model.decode(tokens)
192
- condition = self.get_emb(tokens)
193
- wav_diffusion = self.generate(emb=condition, size=wav_encodec.size())
194
- return self.re_eq(wav=wav_diffusion, ref=wav_encodec, n_bands=n_bands)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIConsultant/MusicGen/audiocraft/solvers/builders.py DELETED
@@ -1,363 +0,0 @@
1
- # Copyright (c) Meta Platforms, Inc. and affiliates.
2
- # All rights reserved.
3
- #
4
- # This source code is licensed under the license found in the
5
- # LICENSE file in the root directory of this source tree.
6
-
7
- """
8
- All the functions to build the relevant solvers and used objects
9
- from the Hydra config.
10
- """
11
-
12
- from enum import Enum
13
- import logging
14
- import typing as tp
15
-
16
- import dora
17
- import flashy
18
- import omegaconf
19
- import torch
20
- from torch import nn
21
- from torch.optim import Optimizer
22
- # LRScheduler was renamed in some torch versions
23
- try:
24
- from torch.optim.lr_scheduler import LRScheduler # type: ignore
25
- except ImportError:
26
- from torch.optim.lr_scheduler import _LRScheduler as LRScheduler
27
-
28
- from .base import StandardSolver
29
- from .. import adversarial, data, losses, metrics, optim
30
- from ..utils.utils import dict_from_config, get_loader
31
-
32
-
33
- logger = logging.getLogger(__name__)
34
-
35
-
36
- class DatasetType(Enum):
37
- AUDIO = "audio"
38
- MUSIC = "music"
39
- SOUND = "sound"
40
-
41
-
42
- def get_solver(cfg: omegaconf.DictConfig) -> StandardSolver:
43
- """Instantiate solver from config."""
44
- from .audiogen import AudioGenSolver
45
- from .compression import CompressionSolver
46
- from .musicgen import MusicGenSolver
47
- from .diffusion import DiffusionSolver
48
- klass = {
49
- 'compression': CompressionSolver,
50
- 'musicgen': MusicGenSolver,
51
- 'audiogen': AudioGenSolver,
52
- 'lm': MusicGenSolver, # backward compatibility
53
- 'diffusion': DiffusionSolver,
54
- 'sound_lm': AudioGenSolver, # backward compatibility
55
- }[cfg.solver]
56
- return klass(cfg) # type: ignore
57
-
58
-
59
- def get_optim_parameter_groups(model: nn.Module):
60
- """Create parameter groups for the model using the appropriate method
61
- if defined for each modules, to create the different groups.
62
-
63
- Args:
64
- model (nn.Module): torch model
65
- Returns:
66
- List of parameter groups
67
- """
68
- seen_params: tp.Set[nn.parameter.Parameter] = set()
69
- other_params = []
70
- groups = []
71
- for name, module in model.named_modules():
72
- if hasattr(module, 'make_optim_group'):
73
- group = module.make_optim_group()
74
- params = set(group['params'])
75
- assert params.isdisjoint(seen_params)
76
- seen_params |= set(params)
77
- groups.append(group)
78
- for param in model.parameters():
79
- if param not in seen_params:
80
- other_params.append(param)
81
- groups.insert(0, {'params': other_params})
82
- parameters = groups
83
- return parameters
84
-
85
-
86
- def get_optimizer(params: tp.Union[nn.Module, tp.Iterable[torch.Tensor]], cfg: omegaconf.DictConfig) -> Optimizer:
87
- """Build torch optimizer from config and set of parameters.
88
- Supported optimizers: Adam, AdamW
89
-
90
- Args:
91
- params (nn.Module or iterable of torch.Tensor): Parameters to optimize.
92
- cfg (DictConfig): Optimization-related configuration.
93
- Returns:
94
- torch.optim.Optimizer.
95
- """
96
- if 'optimizer' not in cfg:
97
- if getattr(cfg, 'optim', None) is not None:
98
- raise KeyError("Optimizer not found in config. Try instantiating optimizer from cfg.optim?")
99
- else:
100
- raise KeyError("Optimizer not found in config.")
101
-
102
- parameters = get_optim_parameter_groups(params) if isinstance(params, nn.Module) else params
103
- optimizer: torch.optim.Optimizer
104
- if cfg.optimizer == 'adam':
105
- optimizer = torch.optim.Adam(parameters, lr=cfg.lr, **cfg.adam)
106
- elif cfg.optimizer == 'adamw':
107
- optimizer = torch.optim.AdamW(parameters, lr=cfg.lr, **cfg.adam)
108
- elif cfg.optimizer == 'dadam':
109
- optimizer = optim.DAdaptAdam(parameters, lr=cfg.lr, **cfg.adam)
110
- else:
111
- raise ValueError(f"Unsupported LR Scheduler: {cfg.lr_scheduler}")
112
- return optimizer
113
-
114
-
115
- def get_lr_scheduler(optimizer: torch.optim.Optimizer,
116
- cfg: omegaconf.DictConfig,
117
- total_updates: int) -> tp.Optional[LRScheduler]:
118
- """Build torch learning rate scheduler from config and associated optimizer.
119
- Supported learning rate schedulers: ExponentialLRScheduler, PlateauLRScheduler
120
-
121
- Args:
122
- optimizer (torch.optim.Optimizer): Optimizer.
123
- cfg (DictConfig): Schedule-related configuration.
124
- total_updates (int): Total number of updates.
125
- Returns:
126
- torch.optim.Optimizer.
127
- """
128
- if 'lr_scheduler' not in cfg:
129
- raise KeyError("LR Scheduler not found in config")
130
-
131
- lr_sched: tp.Optional[LRScheduler] = None
132
- if cfg.lr_scheduler == 'step':
133
- lr_sched = torch.optim.lr_scheduler.StepLR(optimizer, **cfg.step)
134
- elif cfg.lr_scheduler == 'exponential':
135
- lr_sched = torch.optim.lr_scheduler.ExponentialLR(optimizer, gamma=cfg.exponential)
136
- elif cfg.lr_scheduler == 'cosine':
137
- kwargs = dict_from_config(cfg.cosine)
138
- warmup_steps = kwargs.pop('warmup')
139
- lr_sched = optim.CosineLRScheduler(
140
- optimizer, warmup_steps=warmup_steps, total_steps=total_updates, **kwargs)
141
- elif cfg.lr_scheduler == 'polynomial_decay':
142
- kwargs = dict_from_config(cfg.polynomial_decay)
143
- warmup_steps = kwargs.pop('warmup')
144
- lr_sched = optim.PolynomialDecayLRScheduler(
145
- optimizer, warmup_steps=warmup_steps, total_steps=total_updates, **kwargs)
146
- elif cfg.lr_scheduler == 'inverse_sqrt':
147
- kwargs = dict_from_config(cfg.inverse_sqrt)
148
- warmup_steps = kwargs.pop('warmup')
149
- lr_sched = optim.InverseSquareRootLRScheduler(optimizer, warmup_steps=warmup_steps, **kwargs)
150
- elif cfg.lr_scheduler == 'linear_warmup':
151
- kwargs = dict_from_config(cfg.linear_warmup)
152
- warmup_steps = kwargs.pop('warmup')
153
- lr_sched = optim.LinearWarmupLRScheduler(optimizer, warmup_steps=warmup_steps, **kwargs)
154
- elif cfg.lr_scheduler is not None:
155
- raise ValueError(f"Unsupported LR Scheduler: {cfg.lr_scheduler}")
156
- return lr_sched
157
-
158
-
159
- def get_ema(module_dict: nn.ModuleDict, cfg: omegaconf.DictConfig) -> tp.Optional[optim.ModuleDictEMA]:
160
- """Initialize Exponential Moving Average.
161
-
162
- Args:
163
- module_dict (nn.ModuleDict): ModuleDict for which to compute the EMA.
164
- cfg (omegaconf.DictConfig): Optim EMA configuration.
165
- Returns:
166
- optim.ModuleDictEMA: EMA version of the ModuleDict.
167
- """
168
- kw: tp.Dict[str, tp.Any] = dict(cfg)
169
- use = kw.pop('use', False)
170
- decay = kw.pop('decay', None)
171
- device = kw.pop('device', None)
172
- if not use:
173
- return None
174
- if len(module_dict) == 0:
175
- raise ValueError("Trying to build EMA but an empty module_dict source is provided!")
176
- ema_module = optim.ModuleDictEMA(module_dict, decay=decay, device=device)
177
- return ema_module
178
-
179
-
180
- def get_loss(loss_name: str, cfg: omegaconf.DictConfig):
181
- """Instantiate loss from configuration."""
182
- klass = {
183
- 'l1': torch.nn.L1Loss,
184
- 'l2': torch.nn.MSELoss,
185
- 'mel': losses.MelSpectrogramL1Loss,
186
- 'mrstft': losses.MRSTFTLoss,
187
- 'msspec': losses.MultiScaleMelSpectrogramLoss,
188
- 'sisnr': losses.SISNR,
189
- }[loss_name]
190
- kwargs = dict(getattr(cfg, loss_name))
191
- return klass(**kwargs)
192
-
193
-
194
- def get_balancer(loss_weights: tp.Dict[str, float], cfg: omegaconf.DictConfig) -> losses.Balancer:
195
- """Instantiate loss balancer from configuration for the provided weights."""
196
- kwargs: tp.Dict[str, tp.Any] = dict_from_config(cfg)
197
- return losses.Balancer(loss_weights, **kwargs)
198
-
199
-
200
- def get_adversary(name: str, cfg: omegaconf.DictConfig) -> nn.Module:
201
- """Initialize adversary from config."""
202
- klass = {
203
- 'msd': adversarial.MultiScaleDiscriminator,
204
- 'mpd': adversarial.MultiPeriodDiscriminator,
205
- 'msstftd': adversarial.MultiScaleSTFTDiscriminator,
206
- }[name]
207
- adv_cfg: tp.Dict[str, tp.Any] = dict(getattr(cfg, name))
208
- return klass(**adv_cfg)
209
-
210
-
211
- def get_adversarial_losses(cfg) -> nn.ModuleDict:
212
- """Initialize dict of adversarial losses from config."""
213
- device = cfg.device
214
- adv_cfg = getattr(cfg, 'adversarial')
215
- adversaries = adv_cfg.get('adversaries', [])
216
- adv_loss_name = adv_cfg['adv_loss']
217
- feat_loss_name = adv_cfg.get('feat_loss')
218
- normalize = adv_cfg.get('normalize', True)
219
- feat_loss: tp.Optional[adversarial.FeatureMatchingLoss] = None
220
- if feat_loss_name:
221
- assert feat_loss_name in ['l1', 'l2'], f"Feature loss only support L1 or L2 but {feat_loss_name} found."
222
- loss = get_loss(feat_loss_name, cfg)
223
- feat_loss = adversarial.FeatureMatchingLoss(loss, normalize)
224
- loss = adversarial.get_adv_criterion(adv_loss_name)
225
- loss_real = adversarial.get_real_criterion(adv_loss_name)
226
- loss_fake = adversarial.get_fake_criterion(adv_loss_name)
227
- adv_losses = nn.ModuleDict()
228
- for adv_name in adversaries:
229
- adversary = get_adversary(adv_name, cfg).to(device)
230
- optimizer = get_optimizer(adversary.parameters(), cfg.optim)
231
- adv_loss = adversarial.AdversarialLoss(
232
- adversary,
233
- optimizer,
234
- loss=loss,
235
- loss_real=loss_real,
236
- loss_fake=loss_fake,
237
- loss_feat=feat_loss,
238
- normalize=normalize
239
- )
240
- adv_losses[adv_name] = adv_loss
241
- return adv_losses
242
-
243
-
244
- def get_visqol(cfg: omegaconf.DictConfig) -> metrics.ViSQOL:
245
- """Instantiate ViSQOL metric from config."""
246
- kwargs = dict_from_config(cfg)
247
- return metrics.ViSQOL(**kwargs)
248
-
249
-
250
- def get_fad(cfg: omegaconf.DictConfig) -> metrics.FrechetAudioDistanceMetric:
251
- """Instantiate Frechet Audio Distance metric from config."""
252
- kwargs = dict_from_config(cfg.tf)
253
- xp = dora.get_xp()
254
- kwargs['log_folder'] = xp.folder
255
- return metrics.FrechetAudioDistanceMetric(**kwargs)
256
-
257
-
258
- def get_kldiv(cfg: omegaconf.DictConfig) -> metrics.KLDivergenceMetric:
259
- """Instantiate KL-Divergence metric from config."""
260
- kld_metrics = {
261
- 'passt': metrics.PasstKLDivergenceMetric,
262
- }
263
- klass = kld_metrics[cfg.model]
264
- kwargs = dict_from_config(cfg.get(cfg.model))
265
- return klass(**kwargs)
266
-
267
-
268
- def get_text_consistency(cfg: omegaconf.DictConfig) -> metrics.TextConsistencyMetric:
269
- """Instantiate Text Consistency metric from config."""
270
- text_consistency_metrics = {
271
- 'clap': metrics.CLAPTextConsistencyMetric
272
- }
273
- klass = text_consistency_metrics[cfg.model]
274
- kwargs = dict_from_config(cfg.get(cfg.model))
275
- return klass(**kwargs)
276
-
277
-
278
- def get_chroma_cosine_similarity(cfg: omegaconf.DictConfig) -> metrics.ChromaCosineSimilarityMetric:
279
- """Instantiate Chroma Cosine Similarity metric from config."""
280
- assert cfg.model == 'chroma_base', "Only support 'chroma_base' method for chroma cosine similarity metric"
281
- kwargs = dict_from_config(cfg.get(cfg.model))
282
- return metrics.ChromaCosineSimilarityMetric(**kwargs)
283
-
284
-
285
- def get_audio_datasets(cfg: omegaconf.DictConfig,
286
- dataset_type: DatasetType = DatasetType.AUDIO) -> tp.Dict[str, torch.utils.data.DataLoader]:
287
- """Build AudioDataset from configuration.
288
-
289
- Args:
290
- cfg (omegaconf.DictConfig): Configuration.
291
- dataset_type: The type of dataset to create.
292
- Returns:
293
- dict[str, torch.utils.data.DataLoader]: Map of dataloader for each data split.
294
- """
295
- dataloaders: dict = {}
296
-
297
- sample_rate = cfg.sample_rate
298
- channels = cfg.channels
299
- seed = cfg.seed
300
- max_sample_rate = cfg.datasource.max_sample_rate
301
- max_channels = cfg.datasource.max_channels
302
-
303
- assert cfg.dataset is not None, "Could not find dataset definition in config"
304
-
305
- dataset_cfg = dict_from_config(cfg.dataset)
306
- splits_cfg: dict = {}
307
- splits_cfg['train'] = dataset_cfg.pop('train')
308
- splits_cfg['valid'] = dataset_cfg.pop('valid')
309
- splits_cfg['evaluate'] = dataset_cfg.pop('evaluate')
310
- splits_cfg['generate'] = dataset_cfg.pop('generate')
311
- execute_only_stage = cfg.get('execute_only', None)
312
-
313
- for split, path in cfg.datasource.items():
314
- if not isinstance(path, str):
315
- continue # skipping this as not a path
316
- if execute_only_stage is not None and split != execute_only_stage:
317
- continue
318
- logger.info(f"Loading audio data split {split}: {str(path)}")
319
- assert (
320
- cfg.sample_rate <= max_sample_rate
321
- ), f"Expecting a max sample rate of {max_sample_rate} for datasource but {sample_rate} found."
322
- assert (
323
- cfg.channels <= max_channels
324
- ), f"Expecting a max number of channels of {max_channels} for datasource but {channels} found."
325
-
326
- split_cfg = splits_cfg[split]
327
- split_kwargs = {k: v for k, v in split_cfg.items()}
328
- kwargs = {**dataset_cfg, **split_kwargs} # split kwargs overrides default dataset_cfg
329
- kwargs['sample_rate'] = sample_rate
330
- kwargs['channels'] = channels
331
-
332
- if kwargs.get('permutation_on_files') and cfg.optim.updates_per_epoch:
333
- kwargs['num_samples'] = (
334
- flashy.distrib.world_size() * cfg.dataset.batch_size * cfg.optim.updates_per_epoch)
335
-
336
- num_samples = kwargs['num_samples']
337
- shuffle = kwargs['shuffle']
338
-
339
- return_info = kwargs.pop('return_info')
340
- batch_size = kwargs.pop('batch_size', None)
341
- num_workers = kwargs.pop('num_workers')
342
-
343
- if dataset_type == DatasetType.MUSIC:
344
- dataset = data.music_dataset.MusicDataset.from_meta(path, **kwargs)
345
- elif dataset_type == DatasetType.SOUND:
346
- dataset = data.sound_dataset.SoundDataset.from_meta(path, **kwargs)
347
- elif dataset_type == DatasetType.AUDIO:
348
- dataset = data.info_audio_dataset.InfoAudioDataset.from_meta(path, return_info=return_info, **kwargs)
349
- else:
350
- raise ValueError(f"Dataset type is unsupported: {dataset_type}")
351
-
352
- loader = get_loader(
353
- dataset,
354
- num_samples,
355
- batch_size=batch_size,
356
- num_workers=num_workers,
357
- seed=seed,
358
- collate_fn=dataset.collater if return_info else None,
359
- shuffle=shuffle,
360
- )
361
- dataloaders[split] = loader
362
-
363
- return dataloaders
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/NeuralSeq/data_gen/tts/base_binarizer.py DELETED
@@ -1,224 +0,0 @@
1
- import os
2
- os.environ["OMP_NUM_THREADS"] = "1"
3
-
4
- from utils.multiprocess_utils import chunked_multiprocess_run
5
- import random
6
- import traceback
7
- import json
8
- from resemblyzer import VoiceEncoder
9
- from tqdm import tqdm
10
- from data_gen.tts.data_gen_utils import get_mel2ph, get_pitch, build_phone_encoder
11
- from utils.hparams import set_hparams, hparams
12
- import numpy as np
13
- from utils.indexed_datasets import IndexedDatasetBuilder
14
- from vocoders.base_vocoder import VOCODERS
15
- import pandas as pd
16
-
17
-
18
- class BinarizationError(Exception):
19
- pass
20
-
21
-
22
- class BaseBinarizer:
23
- def __init__(self, processed_data_dir=None):
24
- if processed_data_dir is None:
25
- processed_data_dir = hparams['processed_data_dir']
26
- self.processed_data_dirs = processed_data_dir.split(",")
27
- self.binarization_args = hparams['binarization_args']
28
- self.pre_align_args = hparams['pre_align_args']
29
- self.forced_align = self.pre_align_args['forced_align']
30
- tg_dir = None
31
- if self.forced_align == 'mfa':
32
- tg_dir = 'mfa_outputs'
33
- if self.forced_align == 'kaldi':
34
- tg_dir = 'kaldi_outputs'
35
- self.item2txt = {}
36
- self.item2ph = {}
37
- self.item2wavfn = {}
38
- self.item2tgfn = {}
39
- self.item2spk = {}
40
- for ds_id, processed_data_dir in enumerate(self.processed_data_dirs):
41
- self.meta_df = pd.read_csv(f"{processed_data_dir}/metadata_phone.csv", dtype=str)
42
- for r_idx, r in self.meta_df.iterrows():
43
- item_name = raw_item_name = r['item_name']
44
- if len(self.processed_data_dirs) > 1:
45
- item_name = f'ds{ds_id}_{item_name}'
46
- self.item2txt[item_name] = r['txt']
47
- self.item2ph[item_name] = r['ph']
48
- self.item2wavfn[item_name] = os.path.join(hparams['raw_data_dir'], 'wavs', os.path.basename(r['wav_fn']).split('_')[1])
49
- self.item2spk[item_name] = r.get('spk', 'SPK1')
50
- if len(self.processed_data_dirs) > 1:
51
- self.item2spk[item_name] = f"ds{ds_id}_{self.item2spk[item_name]}"
52
- if tg_dir is not None:
53
- self.item2tgfn[item_name] = f"{processed_data_dir}/{tg_dir}/{raw_item_name}.TextGrid"
54
- self.item_names = sorted(list(self.item2txt.keys()))
55
- if self.binarization_args['shuffle']:
56
- random.seed(1234)
57
- random.shuffle(self.item_names)
58
-
59
- @property
60
- def train_item_names(self):
61
- return self.item_names[hparams['test_num']+hparams['valid_num']:]
62
-
63
- @property
64
- def valid_item_names(self):
65
- return self.item_names[0: hparams['test_num']+hparams['valid_num']] #
66
-
67
- @property
68
- def test_item_names(self):
69
- return self.item_names[0: hparams['test_num']] # Audios for MOS testing are in 'test_ids'
70
-
71
- def build_spk_map(self):
72
- spk_map = set()
73
- for item_name in self.item_names:
74
- spk_name = self.item2spk[item_name]
75
- spk_map.add(spk_name)
76
- spk_map = {x: i for i, x in enumerate(sorted(list(spk_map)))}
77
- assert len(spk_map) == 0 or len(spk_map) <= hparams['num_spk'], len(spk_map)
78
- return spk_map
79
-
80
- def item_name2spk_id(self, item_name):
81
- return self.spk_map[self.item2spk[item_name]]
82
-
83
- def _phone_encoder(self):
84
- ph_set_fn = f"{hparams['binary_data_dir']}/phone_set.json"
85
- ph_set = []
86
- if hparams['reset_phone_dict'] or not os.path.exists(ph_set_fn):
87
- for processed_data_dir in self.processed_data_dirs:
88
- ph_set += [x.split(' ')[0] for x in open(f'{processed_data_dir}/dict.txt').readlines()]
89
- ph_set = sorted(set(ph_set))
90
- json.dump(ph_set, open(ph_set_fn, 'w'))
91
- else:
92
- ph_set = json.load(open(ph_set_fn, 'r'))
93
- print("| phone set: ", ph_set)
94
- return build_phone_encoder(hparams['binary_data_dir'])
95
-
96
- def meta_data(self, prefix):
97
- if prefix == 'valid':
98
- item_names = self.valid_item_names
99
- elif prefix == 'test':
100
- item_names = self.test_item_names
101
- else:
102
- item_names = self.train_item_names
103
- for item_name in item_names:
104
- ph = self.item2ph[item_name]
105
- txt = self.item2txt[item_name]
106
- tg_fn = self.item2tgfn.get(item_name)
107
- wav_fn = self.item2wavfn[item_name]
108
- spk_id = self.item_name2spk_id(item_name)
109
- yield item_name, ph, txt, tg_fn, wav_fn, spk_id
110
-
111
- def process(self):
112
- os.makedirs(hparams['binary_data_dir'], exist_ok=True)
113
- self.spk_map = self.build_spk_map()
114
- print("| spk_map: ", self.spk_map)
115
- spk_map_fn = f"{hparams['binary_data_dir']}/spk_map.json"
116
- json.dump(self.spk_map, open(spk_map_fn, 'w'))
117
-
118
- self.phone_encoder = self._phone_encoder()
119
- self.process_data('valid')
120
- self.process_data('test')
121
- self.process_data('train')
122
-
123
- def process_data(self, prefix):
124
- data_dir = hparams['binary_data_dir']
125
- args = []
126
- builder = IndexedDatasetBuilder(f'{data_dir}/{prefix}')
127
- lengths = []
128
- f0s = []
129
- total_sec = 0
130
- if self.binarization_args['with_spk_embed']:
131
- voice_encoder = VoiceEncoder().cuda()
132
-
133
- meta_data = list(self.meta_data(prefix))
134
- for m in meta_data:
135
- args.append(list(m) + [self.phone_encoder, self.binarization_args])
136
- num_workers = int(os.getenv('N_PROC', os.cpu_count() // 3))
137
- for f_id, (_, item) in enumerate(
138
- zip(tqdm(meta_data), chunked_multiprocess_run(self.process_item, args, num_workers=num_workers))):
139
- if item is None:
140
- continue
141
- item['spk_embed'] = voice_encoder.embed_utterance(item['wav']) \
142
- if self.binarization_args['with_spk_embed'] else None
143
- if not self.binarization_args['with_wav'] and 'wav' in item:
144
- print("del wav")
145
- del item['wav']
146
- builder.add_item(item)
147
- lengths.append(item['len'])
148
- total_sec += item['sec']
149
- if item.get('f0') is not None:
150
- f0s.append(item['f0'])
151
- builder.finalize()
152
- np.save(f'{data_dir}/{prefix}_lengths.npy', lengths)
153
- if len(f0s) > 0:
154
- f0s = np.concatenate(f0s, 0)
155
- f0s = f0s[f0s != 0]
156
- np.save(f'{data_dir}/{prefix}_f0s_mean_std.npy', [np.mean(f0s).item(), np.std(f0s).item()])
157
- print(f"| {prefix} total duration: {total_sec:.3f}s")
158
-
159
- @classmethod
160
- def process_item(cls, item_name, ph, txt, tg_fn, wav_fn, spk_id, encoder, binarization_args):
161
- if hparams['vocoder'] in VOCODERS:
162
- wav, mel = VOCODERS[hparams['vocoder']].wav2spec(wav_fn)
163
- else:
164
- wav, mel = VOCODERS[hparams['vocoder'].split('.')[-1]].wav2spec(wav_fn)
165
- res = {
166
- 'item_name': item_name, 'txt': txt, 'ph': ph, 'mel': mel, 'wav': wav, 'wav_fn': wav_fn,
167
- 'sec': len(wav) / hparams['audio_sample_rate'], 'len': mel.shape[0], 'spk_id': spk_id
168
- }
169
- try:
170
- if binarization_args['with_f0']:
171
- cls.get_pitch(wav, mel, res)
172
- if binarization_args['with_f0cwt']:
173
- cls.get_f0cwt(res['f0'], res)
174
- if binarization_args['with_txt']:
175
- try:
176
- phone_encoded = res['phone'] = encoder.encode(ph)
177
- except:
178
- traceback.print_exc()
179
- raise BinarizationError(f"Empty phoneme")
180
- if binarization_args['with_align']:
181
- cls.get_align(tg_fn, ph, mel, phone_encoded, res)
182
- except BinarizationError as e:
183
- print(f"| Skip item ({e}). item_name: {item_name}, wav_fn: {wav_fn}")
184
- return None
185
- return res
186
-
187
- @staticmethod
188
- def get_align(tg_fn, ph, mel, phone_encoded, res):
189
- if tg_fn is not None and os.path.exists(tg_fn):
190
- mel2ph, dur = get_mel2ph(tg_fn, ph, mel, hparams)
191
- else:
192
- raise BinarizationError(f"Align not found")
193
- if mel2ph.max() - 1 >= len(phone_encoded):
194
- raise BinarizationError(
195
- f"Align does not match: mel2ph.max() - 1: {mel2ph.max() - 1}, len(phone_encoded): {len(phone_encoded)}")
196
- res['mel2ph'] = mel2ph
197
- res['dur'] = dur
198
-
199
- @staticmethod
200
- def get_pitch(wav, mel, res):
201
- f0, pitch_coarse = get_pitch(wav, mel, hparams)
202
- if sum(f0) == 0:
203
- raise BinarizationError("Empty f0")
204
- res['f0'] = f0
205
- res['pitch'] = pitch_coarse
206
-
207
- @staticmethod
208
- def get_f0cwt(f0, res):
209
- from utils.cwt import get_cont_lf0, get_lf0_cwt
210
- uv, cont_lf0_lpf = get_cont_lf0(f0)
211
- logf0s_mean_org, logf0s_std_org = np.mean(cont_lf0_lpf), np.std(cont_lf0_lpf)
212
- cont_lf0_lpf_norm = (cont_lf0_lpf - logf0s_mean_org) / logf0s_std_org
213
- Wavelet_lf0, scales = get_lf0_cwt(cont_lf0_lpf_norm)
214
- if np.any(np.isnan(Wavelet_lf0)):
215
- raise BinarizationError("NaN CWT")
216
- res['cwt_spec'] = Wavelet_lf0
217
- res['cwt_scales'] = scales
218
- res['f0_mean'] = logf0s_mean_org
219
- res['f0_std'] = logf0s_std_org
220
-
221
-
222
- if __name__ == "__main__":
223
- set_hparams()
224
- BaseBinarizer().process()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/text_to_audio/Make_An_Audio/wav_evaluation/models/utils.py DELETED
@@ -1,26 +0,0 @@
1
- import argparse
2
- import yaml
3
- import sys
4
-
5
- def read_config_as_args(config_path,args=None,is_config_str=False):
6
- return_dict = {}
7
-
8
- if config_path is not None:
9
- if is_config_str:
10
- yml_config = yaml.load(config_path, Loader=yaml.FullLoader)
11
- else:
12
- with open(config_path, "r") as f:
13
- yml_config = yaml.load(f, Loader=yaml.FullLoader)
14
-
15
- if args != None:
16
- for k, v in yml_config.items():
17
- if k in args.__dict__:
18
- args.__dict__[k] = v
19
- else:
20
- sys.stderr.write("Ignored unknown parameter {} in yaml.\n".format(k))
21
- else:
22
- for k, v in yml_config.items():
23
- return_dict[k] = v
24
-
25
- args = args if args != None else return_dict
26
- return argparse.Namespace(**args)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/text_to_speech/modules/vocoder/parallel_wavegan/models/parallel_wavegan.py DELETED
@@ -1,461 +0,0 @@
1
- # -*- coding: utf-8 -*-
2
-
3
- # Copyright 2019 Tomoki Hayashi
4
- # MIT License (https://opensource.org/licenses/MIT)
5
-
6
- """Parallel WaveGAN Modules."""
7
-
8
- import logging
9
- import math
10
-
11
- import torch
12
- from torch import nn
13
-
14
- from text_to_speech.modules.vocoder.parallel_wavegan.layers import Conv1d
15
- from text_to_speech.modules.vocoder.parallel_wavegan.layers import Conv1d1x1
16
- from text_to_speech.modules.vocoder.parallel_wavegan.layers import ResidualBlock
17
- from text_to_speech.modules.vocoder.parallel_wavegan.layers import upsample
18
- from text_to_speech.modules.vocoder.parallel_wavegan import models
19
- from text_to_speech.modules.vocoder.parallel_wavegan.models import SourceModuleCycNoise_v1
20
- from text_to_speech.utils.commons.hparams import hparams
21
- import numpy as np
22
-
23
- class ParallelWaveGANGenerator(torch.nn.Module):
24
- """Parallel WaveGAN Generator module."""
25
-
26
- def __init__(self,
27
- in_channels=1,
28
- out_channels=1,
29
- kernel_size=3,
30
- layers=30,
31
- stacks=3,
32
- residual_channels=64,
33
- gate_channels=128,
34
- skip_channels=64,
35
- aux_channels=80,
36
- aux_context_window=2,
37
- dropout=0.0,
38
- bias=True,
39
- use_weight_norm=True,
40
- use_causal_conv=False,
41
- upsample_conditional_features=True,
42
- upsample_net="ConvInUpsampleNetwork",
43
- upsample_params={"upsample_scales": [4, 4, 4, 4]},
44
- use_pitch_embed=False,
45
- use_nsf=False,
46
- sample_rate=22050,
47
- ):
48
- """Initialize Parallel WaveGAN Generator module.
49
-
50
- Args:
51
- in_channels (int): Number of input channels.
52
- out_channels (int): Number of output channels.
53
- kernel_size (int): Kernel size of dilated convolution.
54
- layers (int): Number of residual block layers.
55
- stacks (int): Number of stacks i.e., dilation cycles.
56
- residual_channels (int): Number of channels in residual conv.
57
- gate_channels (int): Number of channels in gated conv.
58
- skip_channels (int): Number of channels in skip conv.
59
- aux_channels (int): Number of channels for auxiliary feature conv.
60
- aux_context_window (int): Context window size for auxiliary feature.
61
- dropout (float): Dropout rate. 0.0 means no dropout applied.
62
- bias (bool): Whether to use bias parameter in conv layer.
63
- use_weight_norm (bool): Whether to use weight norm.
64
- If set to true, it will be applied to all of the conv layers.
65
- use_causal_conv (bool): Whether to use causal structure.
66
- upsample_conditional_features (bool): Whether to use upsampling network.
67
- upsample_net (str): Upsampling network architecture.
68
- upsample_params (dict): Upsampling network parameters.
69
-
70
- """
71
- super(ParallelWaveGANGenerator, self).__init__()
72
- self.in_channels = in_channels
73
- self.out_channels = out_channels
74
- self.aux_channels = aux_channels
75
- self.layers = layers
76
- self.stacks = stacks
77
- self.kernel_size = kernel_size
78
-
79
- # check the number of layers and stacks
80
- assert layers % stacks == 0
81
- layers_per_stack = layers // stacks
82
-
83
- # define first convolution
84
- self.first_conv = Conv1d1x1(in_channels, residual_channels, bias=True)
85
-
86
- # define conv + upsampling network
87
- self.aux_context_window = aux_context_window
88
- if upsample_conditional_features:
89
- upsample_params.update({
90
- "use_causal_conv": use_causal_conv,
91
- })
92
- if upsample_net == "MelGANGenerator":
93
- assert aux_context_window == 0
94
- upsample_params.update({
95
- "use_weight_norm": False, # not to apply twice
96
- "use_final_nonlinear_activation": False,
97
- })
98
- self.upsample_net = getattr(models, upsample_net)(**upsample_params)
99
- else:
100
- if upsample_net == "ConvInUpsampleNetwork":
101
- upsample_params.update({
102
- "aux_channels": aux_channels,
103
- "aux_context_window": aux_context_window,
104
- })
105
- self.upsample_net = getattr(upsample, upsample_net)(**upsample_params)
106
- else:
107
- self.upsample_net = None
108
-
109
- # define residual blocks
110
- self.conv_layers = torch.nn.ModuleList()
111
- for layer in range(layers):
112
- dilation = 2 ** (layer % layers_per_stack)
113
- conv = ResidualBlock(
114
- kernel_size=kernel_size,
115
- residual_channels=residual_channels,
116
- gate_channels=gate_channels,
117
- skip_channels=skip_channels,
118
- aux_channels=aux_channels,
119
- dilation=dilation,
120
- dropout=dropout,
121
- bias=bias,
122
- use_causal_conv=use_causal_conv,
123
- )
124
- self.conv_layers += [conv]
125
-
126
- # define output layers
127
- self.last_conv_layers = torch.nn.ModuleList([
128
- torch.nn.ReLU(inplace=True),
129
- Conv1d1x1(skip_channels, skip_channels, bias=True),
130
- torch.nn.ReLU(inplace=True),
131
- Conv1d1x1(skip_channels, out_channels, bias=True),
132
- ])
133
-
134
- self.use_pitch_embed = use_pitch_embed
135
- if use_pitch_embed:
136
- self.pitch_embed = nn.Embedding(300, aux_channels, 0)
137
- self.c_proj = nn.Linear(2 * aux_channels, aux_channels)
138
- self.use_nsf = use_nsf
139
- if use_nsf:
140
- self.harmonic_num = 8
141
- hop_size = np.prod(upsample_params['upsample_scales'])
142
- self.f0_upsamp = torch.nn.Upsample(scale_factor=hop_size)
143
- self.m_source = SourceModuleCycNoise_v1(sample_rate, 0.003)
144
- self.nsf_conv = nn.Sequential(nn.Conv1d(1, aux_channels, 1), torch.nn.Tanh())
145
-
146
- # apply weight norm
147
- if use_weight_norm:
148
- self.apply_weight_norm()
149
-
150
- def forward(self, x, c=None, pitch=None, f0=None, **kwargs):
151
- """Calculate forward propagation.
152
-
153
- Args:
154
- x (Tensor): Input noise signal (B, C_in, T).
155
- c (Tensor): Local conditioning auxiliary features (B, C ,T').
156
- pitch (Tensor): Local conditioning pitch (B, T').
157
-
158
- Returns:
159
- Tensor: Output tensor (B, C_out, T)
160
-
161
- """
162
- # perform upsampling
163
- if c is not None and self.upsample_net is not None:
164
- if self.use_pitch_embed:
165
- p = self.pitch_embed(pitch)
166
- c = self.c_proj(torch.cat([c.transpose(1, 2), p], -1)).transpose(1, 2)
167
- c = self.upsample_net(c)
168
- if self.use_nsf:
169
- f0_upsample = self.f0_upsamp(
170
- f0[:, None, :][:, :, self.aux_context_window:-self.aux_context_window])
171
- f0_upsample = self.nsf_conv(f0_upsample)
172
- c = c + f0_upsample
173
- if x is None:
174
- x = torch.randn([c.size(0), 1, c.size(-1)]).to(c.device)
175
- assert c.size(-1) == x.size(-1), (c.size(-1), x.size(-1))
176
-
177
- # encode to hidden representation
178
- x = self.first_conv(x)
179
- skips = 0
180
- for f in self.conv_layers:
181
- x, h = f(x, c)
182
- skips += h
183
- skips *= math.sqrt(1.0 / len(self.conv_layers))
184
-
185
- # apply final layers
186
- x = skips
187
- for f in self.last_conv_layers:
188
- x = f(x)
189
-
190
- return x
191
-
192
- def remove_weight_norm(self):
193
- """Remove weight normalization module from all of the layers."""
194
- def _remove_weight_norm(m):
195
- try:
196
- logging.debug(f"Weight norm is removed from {m}.")
197
- torch.nn.utils.remove_weight_norm(m)
198
- except ValueError: # this module didn't have weight norm
199
- return
200
-
201
- self.apply(_remove_weight_norm)
202
-
203
- def apply_weight_norm(self):
204
- """Apply weight normalization module from all of the layers."""
205
- def _apply_weight_norm(m):
206
- if isinstance(m, torch.nn.Conv1d) or isinstance(m, torch.nn.Conv2d):
207
- torch.nn.utils.weight_norm(m)
208
- logging.debug(f"Weight norm is applied to {m}.")
209
-
210
- self.apply(_apply_weight_norm)
211
-
212
- @staticmethod
213
- def _get_receptive_field_size(layers, stacks, kernel_size,
214
- dilation=lambda x: 2 ** x):
215
- assert layers % stacks == 0
216
- layers_per_cycle = layers // stacks
217
- dilations = [dilation(i % layers_per_cycle) for i in range(layers)]
218
- return (kernel_size - 1) * sum(dilations) + 1
219
-
220
- @property
221
- def receptive_field_size(self):
222
- """Return receptive field size."""
223
- return self._get_receptive_field_size(self.layers, self.stacks, self.kernel_size)
224
-
225
-
226
- class ParallelWaveGANDiscriminator(torch.nn.Module):
227
- """Parallel WaveGAN Discriminator module."""
228
-
229
- def __init__(self,
230
- in_channels=1,
231
- out_channels=1,
232
- kernel_size=3,
233
- layers=10,
234
- conv_channels=64,
235
- dilation_factor=1,
236
- nonlinear_activation="LeakyReLU",
237
- nonlinear_activation_params={"negative_slope": 0.2},
238
- bias=True,
239
- use_weight_norm=True,
240
- ):
241
- """Initialize Parallel WaveGAN Discriminator module.
242
-
243
- Args:
244
- in_channels (int): Number of input channels.
245
- out_channels (int): Number of output channels.
246
- kernel_size (int): Number of output channels.
247
- layers (int): Number of conv layers.
248
- conv_channels (int): Number of chnn layers.
249
- dilation_factor (int): Dilation factor. For example, if dilation_factor = 2,
250
- the dilation will be 2, 4, 8, ..., and so on.
251
- nonlinear_activation (str): Nonlinear function after each conv.
252
- nonlinear_activation_params (dict): Nonlinear function parameters
253
- bias (bool): Whether to use bias parameter in conv.
254
- use_weight_norm (bool) Whether to use weight norm.
255
- If set to true, it will be applied to all of the conv layers.
256
-
257
- """
258
- super(ParallelWaveGANDiscriminator, self).__init__()
259
- assert (kernel_size - 1) % 2 == 0, "Not support even number kernel size."
260
- assert dilation_factor > 0, "Dilation factor must be > 0."
261
- self.conv_layers = torch.nn.ModuleList()
262
- conv_in_channels = in_channels
263
- for i in range(layers - 1):
264
- if i == 0:
265
- dilation = 1
266
- else:
267
- dilation = i if dilation_factor == 1 else dilation_factor ** i
268
- conv_in_channels = conv_channels
269
- padding = (kernel_size - 1) // 2 * dilation
270
- conv_layer = [
271
- Conv1d(conv_in_channels, conv_channels,
272
- kernel_size=kernel_size, padding=padding,
273
- dilation=dilation, bias=bias),
274
- getattr(torch.nn, nonlinear_activation)(inplace=True, **nonlinear_activation_params)
275
- ]
276
- self.conv_layers += conv_layer
277
- padding = (kernel_size - 1) // 2
278
- last_conv_layer = Conv1d(
279
- conv_in_channels, out_channels,
280
- kernel_size=kernel_size, padding=padding, bias=bias)
281
- self.conv_layers += [last_conv_layer]
282
-
283
- # apply weight norm
284
- if use_weight_norm:
285
- self.apply_weight_norm()
286
-
287
- def forward(self, x, cond=None):
288
- """Calculate forward propagation.
289
-
290
- Args:
291
- x (Tensor): Input noise signal (B, 1, T).
292
- cond (Tensor): Input noise signal (B, H, T_frame).
293
-
294
- Returns:
295
- Tensor: Output tensor (B, 1, T)
296
-
297
- """
298
- cond_layer_i = len(self.conv_layers) // 2
299
- for i, f in enumerate(self.conv_layers):
300
- if i == cond_layer_i and cond is not None:
301
- aux_context_window = hparams['aux_context_window']
302
- cond = cond[:, :, aux_context_window:-aux_context_window]
303
- cond = cond[:, :, :, None].repeat([1, 1, 1, hparams['hop_size']]).reshape(
304
- cond.shape[0], cond.shape[1], -1)
305
- x = x + cond
306
- x = f(x)
307
- return x
308
-
309
- def apply_weight_norm(self):
310
- """Apply weight normalization module from all of the layers."""
311
- def _apply_weight_norm(m):
312
- if isinstance(m, torch.nn.Conv1d) or isinstance(m, torch.nn.Conv2d):
313
- torch.nn.utils.weight_norm(m)
314
- logging.debug(f"Weight norm is applied to {m}.")
315
-
316
- self.apply(_apply_weight_norm)
317
-
318
- def remove_weight_norm(self):
319
- """Remove weight normalization module from all of the layers."""
320
- def _remove_weight_norm(m):
321
- try:
322
- logging.debug(f"Weight norm is removed from {m}.")
323
- torch.nn.utils.remove_weight_norm(m)
324
- except ValueError: # this module didn't have weight norm
325
- return
326
-
327
- self.apply(_remove_weight_norm)
328
-
329
-
330
- class ResidualParallelWaveGANDiscriminator(torch.nn.Module):
331
- """Parallel WaveGAN Discriminator module."""
332
-
333
- def __init__(self,
334
- in_channels=1,
335
- out_channels=1,
336
- kernel_size=3,
337
- layers=30,
338
- stacks=3,
339
- residual_channels=64,
340
- gate_channels=128,
341
- skip_channels=64,
342
- dropout=0.0,
343
- bias=True,
344
- use_weight_norm=True,
345
- use_causal_conv=False,
346
- nonlinear_activation="LeakyReLU",
347
- nonlinear_activation_params={"negative_slope": 0.2},
348
- ):
349
- """Initialize Parallel WaveGAN Discriminator module.
350
-
351
- Args:
352
- in_channels (int): Number of input channels.
353
- out_channels (int): Number of output channels.
354
- kernel_size (int): Kernel size of dilated convolution.
355
- layers (int): Number of residual block layers.
356
- stacks (int): Number of stacks i.e., dilation cycles.
357
- residual_channels (int): Number of channels in residual conv.
358
- gate_channels (int): Number of channels in gated conv.
359
- skip_channels (int): Number of channels in skip conv.
360
- dropout (float): Dropout rate. 0.0 means no dropout applied.
361
- bias (bool): Whether to use bias parameter in conv.
362
- use_weight_norm (bool): Whether to use weight norm.
363
- If set to true, it will be applied to all of the conv layers.
364
- use_causal_conv (bool): Whether to use causal structure.
365
- nonlinear_activation_params (dict): Nonlinear function parameters
366
-
367
- """
368
- super(ResidualParallelWaveGANDiscriminator, self).__init__()
369
- assert (kernel_size - 1) % 2 == 0, "Not support even number kernel size."
370
-
371
- self.in_channels = in_channels
372
- self.out_channels = out_channels
373
- self.layers = layers
374
- self.stacks = stacks
375
- self.kernel_size = kernel_size
376
-
377
- # check the number of layers and stacks
378
- assert layers % stacks == 0
379
- layers_per_stack = layers // stacks
380
-
381
- # define first convolution
382
- self.first_conv = torch.nn.Sequential(
383
- Conv1d1x1(in_channels, residual_channels, bias=True),
384
- getattr(torch.nn, nonlinear_activation)(
385
- inplace=True, **nonlinear_activation_params),
386
- )
387
-
388
- # define residual blocks
389
- self.conv_layers = torch.nn.ModuleList()
390
- for layer in range(layers):
391
- dilation = 2 ** (layer % layers_per_stack)
392
- conv = ResidualBlock(
393
- kernel_size=kernel_size,
394
- residual_channels=residual_channels,
395
- gate_channels=gate_channels,
396
- skip_channels=skip_channels,
397
- aux_channels=-1,
398
- dilation=dilation,
399
- dropout=dropout,
400
- bias=bias,
401
- use_causal_conv=use_causal_conv,
402
- )
403
- self.conv_layers += [conv]
404
-
405
- # define output layers
406
- self.last_conv_layers = torch.nn.ModuleList([
407
- getattr(torch.nn, nonlinear_activation)(
408
- inplace=True, **nonlinear_activation_params),
409
- Conv1d1x1(skip_channels, skip_channels, bias=True),
410
- getattr(torch.nn, nonlinear_activation)(
411
- inplace=True, **nonlinear_activation_params),
412
- Conv1d1x1(skip_channels, out_channels, bias=True),
413
- ])
414
-
415
- # apply weight norm
416
- if use_weight_norm:
417
- self.apply_weight_norm()
418
-
419
- def forward(self, x):
420
- """Calculate forward propagation.
421
-
422
- Args:
423
- x (Tensor): Input noise signal (B, 1, T).
424
-
425
- Returns:
426
- Tensor: Output tensor (B, 1, T)
427
-
428
- """
429
- x = self.first_conv(x)
430
-
431
- skips = 0
432
- for f in self.conv_layers:
433
- x, h = f(x, None)
434
- skips += h
435
- skips *= math.sqrt(1.0 / len(self.conv_layers))
436
-
437
- # apply final layers
438
- x = skips
439
- for f in self.last_conv_layers:
440
- x = f(x)
441
- return x
442
-
443
- def apply_weight_norm(self):
444
- """Apply weight normalization module from all of the layers."""
445
- def _apply_weight_norm(m):
446
- if isinstance(m, torch.nn.Conv1d) or isinstance(m, torch.nn.Conv2d):
447
- torch.nn.utils.weight_norm(m)
448
- logging.debug(f"Weight norm is applied to {m}.")
449
-
450
- self.apply(_apply_weight_norm)
451
-
452
- def remove_weight_norm(self):
453
- """Remove weight normalization module from all of the layers."""
454
- def _remove_weight_norm(m):
455
- try:
456
- logging.debug(f"Weight norm is removed from {m}.")
457
- torch.nn.utils.remove_weight_norm(m)
458
- except ValueError: # this module didn't have weight norm
459
- return
460
-
461
- self.apply(_remove_weight_norm)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/Make_An_Audio_inpaint/ldm/modules/encoders/open_clap/transform.py DELETED
@@ -1,30 +0,0 @@
1
- from torchvision.transforms import Normalize, Compose, RandomResizedCrop, InterpolationMode, ToTensor, Resize, \
2
- CenterCrop
3
-
4
-
5
- def _convert_to_rgb(image):
6
- return image.convert('RGB')
7
-
8
-
9
- def image_transform(
10
- image_size: int,
11
- is_train: bool,
12
- mean=(0.48145466, 0.4578275, 0.40821073),
13
- std=(0.26862954, 0.26130258, 0.27577711)
14
- ):
15
- normalize = Normalize(mean=mean, std=std)
16
- if is_train:
17
- return Compose([
18
- RandomResizedCrop(image_size, scale=(0.9, 1.0), interpolation=InterpolationMode.BICUBIC),
19
- _convert_to_rgb,
20
- ToTensor(),
21
- normalize,
22
- ])
23
- else:
24
- return Compose([
25
- Resize(image_size, interpolation=InterpolationMode.BICUBIC),
26
- CenterCrop(image_size),
27
- _convert_to_rgb,
28
- ToTensor(),
29
- normalize,
30
- ])
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ALSv/Chat-with-Llama-2-70b/app.py DELETED
@@ -1,64 +0,0 @@
1
- import gradio as gr
2
- from gradio_client import Client
3
-
4
- client = Client("https://ysharma-explore-llamav2-with-tgi.hf.space/")
5
-
6
-
7
-
8
- title = "Lauche-AI LEU-Chatbot"
9
- description = """
10
- Disclaimer: Lauche - AI (POWERED BY LLAMA 2) can produce factually incorrect output, and should not be relied on to produce factually accurate information. Lauche - AI (POWERED BY LLAMA 2) was trained on various public datasets; while great efforts have been taken to clean the pretraining data, it is possible that this model could generate lewd, biased, or otherwise offensive outputs. - - - Our Impressum: https://lauche.eu/n-impressum - - - Visit this space on our website: ai-app.lauche.online.
11
- """
12
- css = """.toast-wrap { display: none !important } """
13
- examples=[
14
- ['Hello there! How are you doing?'],
15
- ['Can you explain to me briefly what is Python programming language?'],
16
- ['Explain the plot of Cinderella in a sentence.'],
17
- ['How many hours does it take a man to eat a Helicopter?'],
18
- ["Write a 100-word article on 'Benefits of Open-Source in AI research'"],
19
- ]
20
-
21
-
22
- # Stream text
23
- def predict(message, chatbot, system_prompt="", temperature=0.9, max_new_tokens=4096):
24
- return client.predict(
25
- message, # str in 'Message' Textbox component
26
- system_prompt, # str in 'Optional system prompt' Textbox component
27
- temperature, # int | float (numeric value between 0.0 and 1.0)
28
- max_new_tokens, # int | float (numeric value between 0 and 4096)
29
- 0.3, # int | float (numeric value between 0.0 and 1)
30
- 1, # int | float (numeric value between 1.0 and 2.0)
31
- api_name="/chat"
32
- )
33
-
34
-
35
- additional_inputs=[
36
- gr.Textbox("", label="Optional system prompt"),
37
- gr.Slider(
38
- label="Temperature",
39
- value=0.9,
40
- minimum=0.0,
41
- maximum=1.0,
42
- step=0.05,
43
- interactive=True,
44
- info="Higher values produce more diverse outputs",
45
- ),
46
- gr.Slider(
47
- label="Max new tokens",
48
- value=4096,
49
- minimum=0,
50
- maximum=4096,
51
- step=64,
52
- interactive=True,
53
- info="The maximum numbers of new tokens",
54
- )
55
- ]
56
-
57
-
58
-
59
- # Gradio Demo
60
- with gr.Blocks(theme=gr.themes.Base()) as demo:
61
-
62
- gr.ChatInterface(predict, title=title, description=description, css=css, examples=examples, additional_inputs=additional_inputs)
63
-
64
- demo.queue().launch(debug=True)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Abhilashvj/planogram-compliance/utils/dataloaders.py DELETED
@@ -1,1772 +0,0 @@
1
- # YOLOv5 🚀 by Ultralytics, GPL-3.0 license
2
- """
3
- Dataloaders and dataset utils
4
- """
5
-
6
- import contextlib
7
- import glob
8
- import hashlib
9
- import json
10
- import math
11
- import os
12
- import random
13
- import shutil
14
- import time
15
- from itertools import repeat
16
- from multiprocessing.pool import Pool, ThreadPool
17
- from pathlib import Path
18
- from threading import Thread
19
- from urllib.parse import urlparse
20
-
21
- import numpy as np
22
- import psutil
23
- import torch
24
- import torch.nn.functional as F
25
- import torchvision
26
- import yaml
27
- from PIL import ExifTags, Image, ImageOps
28
- from torch.utils.data import DataLoader, Dataset, dataloader, distributed
29
- from tqdm import tqdm
30
-
31
- from utils.augmentations import (
32
- Albumentations,
33
- augment_hsv,
34
- classify_albumentations,
35
- classify_transforms,
36
- copy_paste,
37
- letterbox,
38
- mixup,
39
- random_perspective,
40
- )
41
- from utils.general import (
42
- DATASETS_DIR,
43
- LOGGER,
44
- NUM_THREADS,
45
- TQDM_BAR_FORMAT,
46
- check_dataset,
47
- check_requirements,
48
- check_yaml,
49
- clean_str,
50
- cv2,
51
- is_colab,
52
- is_kaggle,
53
- segments2boxes,
54
- unzip_file,
55
- xyn2xy,
56
- xywh2xyxy,
57
- xywhn2xyxy,
58
- xyxy2xywhn,
59
- )
60
- from utils.torch_utils import torch_distributed_zero_first
61
-
62
- # Parameters
63
- HELP_URL = "See https://github.com/ultralytics/yolov5/wiki/Train-Custom-Data"
64
- IMG_FORMATS = (
65
- "bmp",
66
- "dng",
67
- "jpeg",
68
- "jpg",
69
- "mpo",
70
- "png",
71
- "tif",
72
- "tiff",
73
- "webp",
74
- "pfm",
75
- ) # include image suffixes
76
- VID_FORMATS = (
77
- "asf",
78
- "avi",
79
- "gif",
80
- "m4v",
81
- "mkv",
82
- "mov",
83
- "mp4",
84
- "mpeg",
85
- "mpg",
86
- "ts",
87
- "wmv",
88
- ) # include video suffixes
89
- LOCAL_RANK = int(
90
- os.getenv("LOCAL_RANK", -1)
91
- ) # https://pytorch.org/docs/stable/elastic/run.html
92
- RANK = int(os.getenv("RANK", -1))
93
- PIN_MEMORY = (
94
- str(os.getenv("PIN_MEMORY", True)).lower() == "true"
95
- ) # global pin_memory for dataloaders
96
-
97
- # Get orientation exif tag
98
- for orientation in ExifTags.TAGS.keys():
99
- if ExifTags.TAGS[orientation] == "Orientation":
100
- break
101
-
102
-
103
- def get_hash(paths):
104
- # Returns a single hash value of a list of paths (files or dirs)
105
- size = sum(os.path.getsize(p) for p in paths if os.path.exists(p)) # sizes
106
- h = hashlib.md5(str(size).encode()) # hash sizes
107
- h.update("".join(paths).encode()) # hash paths
108
- return h.hexdigest() # return hash
109
-
110
-
111
- def exif_size(img):
112
- # Returns exif-corrected PIL size
113
- s = img.size # (width, height)
114
- with contextlib.suppress(Exception):
115
- rotation = dict(img._getexif().items())[orientation]
116
- if rotation in [6, 8]: # rotation 270 or 90
117
- s = (s[1], s[0])
118
- return s
119
-
120
-
121
- def exif_transpose(image):
122
- """
123
- Transpose a PIL image accordingly if it has an EXIF Orientation tag.
124
- Inplace version of https://github.com/python-pillow/Pillow/blob/master/src/PIL/ImageOps.py exif_transpose()
125
-
126
- :param image: The image to transpose.
127
- :return: An image.
128
- """
129
- exif = image.getexif()
130
- orientation = exif.get(0x0112, 1) # default 1
131
- if orientation > 1:
132
- method = {
133
- 2: Image.FLIP_LEFT_RIGHT,
134
- 3: Image.ROTATE_180,
135
- 4: Image.FLIP_TOP_BOTTOM,
136
- 5: Image.TRANSPOSE,
137
- 6: Image.ROTATE_270,
138
- 7: Image.TRANSVERSE,
139
- 8: Image.ROTATE_90,
140
- }.get(orientation)
141
- if method is not None:
142
- image = image.transpose(method)
143
- del exif[0x0112]
144
- image.info["exif"] = exif.tobytes()
145
- return image
146
-
147
-
148
- def seed_worker(worker_id):
149
- # Set dataloader worker seed https://pytorch.org/docs/stable/notes/randomness.html#dataloader
150
- worker_seed = torch.initial_seed() % 2**32
151
- np.random.seed(worker_seed)
152
- random.seed(worker_seed)
153
-
154
-
155
- def create_dataloader(
156
- path,
157
- imgsz,
158
- batch_size,
159
- stride,
160
- single_cls=False,
161
- hyp=None,
162
- augment=False,
163
- cache=False,
164
- pad=0.0,
165
- rect=False,
166
- rank=-1,
167
- workers=8,
168
- image_weights=False,
169
- quad=False,
170
- prefix="",
171
- shuffle=False,
172
- seed=0,
173
- ):
174
- if rect and shuffle:
175
- LOGGER.warning(
176
- "WARNING ⚠️ --rect is incompatible with DataLoader shuffle, setting shuffle=False"
177
- )
178
- shuffle = False
179
- with torch_distributed_zero_first(
180
- rank
181
- ): # init dataset *.cache only once if DDP
182
- dataset = LoadImagesAndLabels(
183
- path,
184
- imgsz,
185
- batch_size,
186
- augment=augment, # augmentation
187
- hyp=hyp, # hyperparameters
188
- rect=rect, # rectangular batches
189
- cache_images=cache,
190
- single_cls=single_cls,
191
- stride=int(stride),
192
- pad=pad,
193
- image_weights=image_weights,
194
- prefix=prefix,
195
- )
196
-
197
- batch_size = min(batch_size, len(dataset))
198
- nd = torch.cuda.device_count() # number of CUDA devices
199
- nw = min(
200
- [
201
- os.cpu_count() // max(nd, 1),
202
- batch_size if batch_size > 1 else 0,
203
- workers,
204
- ]
205
- ) # number of workers
206
- sampler = (
207
- None
208
- if rank == -1
209
- else distributed.DistributedSampler(dataset, shuffle=shuffle)
210
- )
211
- loader = (
212
- DataLoader if image_weights else InfiniteDataLoader
213
- ) # only DataLoader allows for attribute updates
214
- generator = torch.Generator()
215
- generator.manual_seed(6148914691236517205 + seed + RANK)
216
- return (
217
- loader(
218
- dataset,
219
- batch_size=batch_size,
220
- shuffle=shuffle and sampler is None,
221
- num_workers=nw,
222
- sampler=sampler,
223
- pin_memory=PIN_MEMORY,
224
- collate_fn=LoadImagesAndLabels.collate_fn4
225
- if quad
226
- else LoadImagesAndLabels.collate_fn,
227
- worker_init_fn=seed_worker,
228
- generator=generator,
229
- ),
230
- dataset,
231
- )
232
-
233
-
234
- class InfiniteDataLoader(dataloader.DataLoader):
235
- """Dataloader that reuses workers
236
-
237
- Uses same syntax as vanilla DataLoader
238
- """
239
-
240
- def __init__(self, *args, **kwargs):
241
- super().__init__(*args, **kwargs)
242
- object.__setattr__(
243
- self, "batch_sampler", _RepeatSampler(self.batch_sampler)
244
- )
245
- self.iterator = super().__iter__()
246
-
247
- def __len__(self):
248
- return len(self.batch_sampler.sampler)
249
-
250
- def __iter__(self):
251
- for _ in range(len(self)):
252
- yield next(self.iterator)
253
-
254
-
255
- class _RepeatSampler:
256
- """Sampler that repeats forever
257
-
258
- Args:
259
- sampler (Sampler)
260
- """
261
-
262
- def __init__(self, sampler):
263
- self.sampler = sampler
264
-
265
- def __iter__(self):
266
- while True:
267
- yield from iter(self.sampler)
268
-
269
-
270
- class LoadScreenshots:
271
- # YOLOv5 screenshot dataloader, i.e. `python detect.py --source "screen 0 100 100 512 256"`
272
- def __init__(
273
- self, source, img_size=640, stride=32, auto=True, transforms=None
274
- ):
275
- # source = [screen_number left top width height] (pixels)
276
- check_requirements("mss")
277
- import mss
278
-
279
- source, *params = source.split()
280
- self.screen, left, top, width, height = (
281
- 0,
282
- None,
283
- None,
284
- None,
285
- None,
286
- ) # default to full screen 0
287
- if len(params) == 1:
288
- self.screen = int(params[0])
289
- elif len(params) == 4:
290
- left, top, width, height = (int(x) for x in params)
291
- elif len(params) == 5:
292
- self.screen, left, top, width, height = (int(x) for x in params)
293
- self.img_size = img_size
294
- self.stride = stride
295
- self.transforms = transforms
296
- self.auto = auto
297
- self.mode = "stream"
298
- self.frame = 0
299
- self.sct = mss.mss()
300
-
301
- # Parse monitor shape
302
- monitor = self.sct.monitors[self.screen]
303
- self.top = monitor["top"] if top is None else (monitor["top"] + top)
304
- self.left = (
305
- monitor["left"] if left is None else (monitor["left"] + left)
306
- )
307
- self.width = width or monitor["width"]
308
- self.height = height or monitor["height"]
309
- self.monitor = {
310
- "left": self.left,
311
- "top": self.top,
312
- "width": self.width,
313
- "height": self.height,
314
- }
315
-
316
- def __iter__(self):
317
- return self
318
-
319
- def __next__(self):
320
- # mss screen capture: get raw pixels from the screen as np array
321
- im0 = np.array(self.sct.grab(self.monitor))[
322
- :, :, :3
323
- ] # [:, :, :3] BGRA to BGR
324
- s = f"screen {self.screen} (LTWH): {self.left},{self.top},{self.width},{self.height}: "
325
-
326
- if self.transforms:
327
- im = self.transforms(im0) # transforms
328
- else:
329
- im = letterbox(
330
- im0, self.img_size, stride=self.stride, auto=self.auto
331
- )[
332
- 0
333
- ] # padded resize
334
- im = im.transpose((2, 0, 1))[::-1] # HWC to CHW, BGR to RGB
335
- im = np.ascontiguousarray(im) # contiguous
336
- self.frame += 1
337
- return (
338
- str(self.screen),
339
- im,
340
- im0,
341
- None,
342
- s,
343
- ) # screen, img, original img, im0s, s
344
-
345
-
346
- class LoadImages:
347
- # YOLOv5 image/video dataloader, i.e. `python detect.py --source image.jpg/vid.mp4`
348
- def __init__(
349
- self,
350
- path,
351
- img_size=640,
352
- stride=32,
353
- auto=True,
354
- transforms=None,
355
- vid_stride=1,
356
- ):
357
- if (
358
- isinstance(path, str) and Path(path).suffix == ".txt"
359
- ): # *.txt file with img/vid/dir on each line
360
- path = Path(path).read_text().rsplit()
361
- files = []
362
- for p in sorted(path) if isinstance(path, (list, tuple)) else [path]:
363
- p = str(Path(p).resolve())
364
- if "*" in p:
365
- files.extend(sorted(glob.glob(p, recursive=True))) # glob
366
- elif os.path.isdir(p):
367
- files.extend(sorted(glob.glob(os.path.join(p, "*.*")))) # dir
368
- elif os.path.isfile(p):
369
- files.append(p) # files
370
- else:
371
- raise FileNotFoundError(f"{p} does not exist")
372
-
373
- images = [x for x in files if x.split(".")[-1].lower() in IMG_FORMATS]
374
- videos = [x for x in files if x.split(".")[-1].lower() in VID_FORMATS]
375
- ni, nv = len(images), len(videos)
376
-
377
- self.img_size = img_size
378
- self.stride = stride
379
- self.files = images + videos
380
- self.nf = ni + nv # number of files
381
- self.video_flag = [False] * ni + [True] * nv
382
- self.mode = "image"
383
- self.auto = auto
384
- self.transforms = transforms # optional
385
- self.vid_stride = vid_stride # video frame-rate stride
386
- if any(videos):
387
- self._new_video(videos[0]) # new video
388
- else:
389
- self.cap = None
390
- assert self.nf > 0, (
391
- f"No images or videos found in {p}. "
392
- f"Supported formats are:\nimages: {IMG_FORMATS}\nvideos: {VID_FORMATS}"
393
- )
394
-
395
- def __iter__(self):
396
- self.count = 0
397
- return self
398
-
399
- def __next__(self):
400
- if self.count == self.nf:
401
- raise StopIteration
402
- path = self.files[self.count]
403
-
404
- if self.video_flag[self.count]:
405
- # Read video
406
- self.mode = "video"
407
- for _ in range(self.vid_stride):
408
- self.cap.grab()
409
- ret_val, im0 = self.cap.retrieve()
410
- while not ret_val:
411
- self.count += 1
412
- self.cap.release()
413
- if self.count == self.nf: # last video
414
- raise StopIteration
415
- path = self.files[self.count]
416
- self._new_video(path)
417
- ret_val, im0 = self.cap.read()
418
-
419
- self.frame += 1
420
- # im0 = self._cv2_rotate(im0) # for use if cv2 autorotation is False
421
- s = f"video {self.count + 1}/{self.nf} ({self.frame}/{self.frames}) {path}: "
422
-
423
- else:
424
- # Read image
425
- self.count += 1
426
- im0 = cv2.imread(path) # BGR
427
- assert im0 is not None, f"Image Not Found {path}"
428
- s = f"image {self.count}/{self.nf} {path}: "
429
-
430
- if self.transforms:
431
- im = self.transforms(im0) # transforms
432
- else:
433
- im = letterbox(
434
- im0, self.img_size, stride=self.stride, auto=self.auto
435
- )[
436
- 0
437
- ] # padded resize
438
- im = im.transpose((2, 0, 1))[::-1] # HWC to CHW, BGR to RGB
439
- im = np.ascontiguousarray(im) # contiguous
440
-
441
- return path, im, im0, self.cap, s
442
-
443
- def _new_video(self, path):
444
- # Create a new video capture object
445
- self.frame = 0
446
- self.cap = cv2.VideoCapture(path)
447
- self.frames = int(
448
- self.cap.get(cv2.CAP_PROP_FRAME_COUNT) / self.vid_stride
449
- )
450
- self.orientation = int(
451
- self.cap.get(cv2.CAP_PROP_ORIENTATION_META)
452
- ) # rotation degrees
453
- # self.cap.set(cv2.CAP_PROP_ORIENTATION_AUTO, 0) # disable https://github.com/ultralytics/yolov5/issues/8493
454
-
455
- def _cv2_rotate(self, im):
456
- # Rotate a cv2 video manually
457
- if self.orientation == 0:
458
- return cv2.rotate(im, cv2.ROTATE_90_CLOCKWISE)
459
- elif self.orientation == 180:
460
- return cv2.rotate(im, cv2.ROTATE_90_COUNTERCLOCKWISE)
461
- elif self.orientation == 90:
462
- return cv2.rotate(im, cv2.ROTATE_180)
463
- return im
464
-
465
- def __len__(self):
466
- return self.nf # number of files
467
-
468
-
469
- class LoadStreams:
470
- # YOLOv5 streamloader, i.e. `python detect.py --source 'rtsp://example.com/media.mp4' # RTSP, RTMP, HTTP streams`
471
- def __init__(
472
- self,
473
- sources="file.streams",
474
- img_size=640,
475
- stride=32,
476
- auto=True,
477
- transforms=None,
478
- vid_stride=1,
479
- ):
480
- torch.backends.cudnn.benchmark = (
481
- True # faster for fixed-size inference
482
- )
483
- self.mode = "stream"
484
- self.img_size = img_size
485
- self.stride = stride
486
- self.vid_stride = vid_stride # video frame-rate stride
487
- sources = (
488
- Path(sources).read_text().rsplit()
489
- if os.path.isfile(sources)
490
- else [sources]
491
- )
492
- n = len(sources)
493
- self.sources = [
494
- clean_str(x) for x in sources
495
- ] # clean source names for later
496
- self.imgs, self.fps, self.frames, self.threads = (
497
- [None] * n,
498
- [0] * n,
499
- [0] * n,
500
- [None] * n,
501
- )
502
- for i, s in enumerate(sources): # index, source
503
- # Start thread to read frames from video stream
504
- st = f"{i + 1}/{n}: {s}... "
505
- if urlparse(s).hostname in (
506
- "www.youtube.com",
507
- "youtube.com",
508
- "youtu.be",
509
- ): # if source is YouTube video
510
- # YouTube format i.e. 'https://www.youtube.com/watch?v=Zgi9g1ksQHc' or 'https://youtu.be/Zgi9g1ksQHc'
511
- check_requirements(("pafy", "youtube_dl==2020.12.2"))
512
- import pafy
513
-
514
- s = pafy.new(s).getbest(preftype="mp4").url # YouTube URL
515
- s = eval(s) if s.isnumeric() else s # i.e. s = '0' local webcam
516
- if s == 0:
517
- assert (
518
- not is_colab()
519
- ), "--source 0 webcam unsupported on Colab. Rerun command in a local environment."
520
- assert (
521
- not is_kaggle()
522
- ), "--source 0 webcam unsupported on Kaggle. Rerun command in a local environment."
523
- cap = cv2.VideoCapture(s)
524
- assert cap.isOpened(), f"{st}Failed to open {s}"
525
- w = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
526
- h = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
527
- fps = cap.get(cv2.CAP_PROP_FPS) # warning: may return 0 or nan
528
- self.frames[i] = max(
529
- int(cap.get(cv2.CAP_PROP_FRAME_COUNT)), 0
530
- ) or float(
531
- "inf"
532
- ) # infinite stream fallback
533
- self.fps[i] = (
534
- max((fps if math.isfinite(fps) else 0) % 100, 0) or 30
535
- ) # 30 FPS fallback
536
-
537
- _, self.imgs[i] = cap.read() # guarantee first frame
538
- self.threads[i] = Thread(
539
- target=self.update, args=([i, cap, s]), daemon=True
540
- )
541
- LOGGER.info(
542
- f"{st} Success ({self.frames[i]} frames {w}x{h} at {self.fps[i]:.2f} FPS)"
543
- )
544
- self.threads[i].start()
545
- LOGGER.info("") # newline
546
-
547
- # check for common shapes
548
- s = np.stack(
549
- [
550
- letterbox(x, img_size, stride=stride, auto=auto)[0].shape
551
- for x in self.imgs
552
- ]
553
- )
554
- self.rect = (
555
- np.unique(s, axis=0).shape[0] == 1
556
- ) # rect inference if all shapes equal
557
- self.auto = auto and self.rect
558
- self.transforms = transforms # optional
559
- if not self.rect:
560
- LOGGER.warning(
561
- "WARNING ⚠️ Stream shapes differ. For optimal performance supply similarly-shaped streams."
562
- )
563
-
564
- def update(self, i, cap, stream):
565
- # Read stream `i` frames in daemon thread
566
- n, f = 0, self.frames[i] # frame number, frame array
567
- while cap.isOpened() and n < f:
568
- n += 1
569
- cap.grab() # .read() = .grab() followed by .retrieve()
570
- if n % self.vid_stride == 0:
571
- success, im = cap.retrieve()
572
- if success:
573
- self.imgs[i] = im
574
- else:
575
- LOGGER.warning(
576
- "WARNING ⚠️ Video stream unresponsive, please check your IP camera connection."
577
- )
578
- self.imgs[i] = np.zeros_like(self.imgs[i])
579
- cap.open(stream) # re-open stream if signal was lost
580
- time.sleep(0.0) # wait time
581
-
582
- def __iter__(self):
583
- self.count = -1
584
- return self
585
-
586
- def __next__(self):
587
- self.count += 1
588
- if not all(x.is_alive() for x in self.threads) or cv2.waitKey(
589
- 1
590
- ) == ord(
591
- "q"
592
- ): # q to quit
593
- cv2.destroyAllWindows()
594
- raise StopIteration
595
-
596
- im0 = self.imgs.copy()
597
- if self.transforms:
598
- im = np.stack([self.transforms(x) for x in im0]) # transforms
599
- else:
600
- im = np.stack(
601
- [
602
- letterbox(
603
- x, self.img_size, stride=self.stride, auto=self.auto
604
- )[0]
605
- for x in im0
606
- ]
607
- ) # resize
608
- im = im[..., ::-1].transpose(
609
- (0, 3, 1, 2)
610
- ) # BGR to RGB, BHWC to BCHW
611
- im = np.ascontiguousarray(im) # contiguous
612
-
613
- return self.sources, im, im0, None, ""
614
-
615
- def __len__(self):
616
- return len(
617
- self.sources
618
- ) # 1E12 frames = 32 streams at 30 FPS for 30 years
619
-
620
-
621
- def img2label_paths(img_paths):
622
- # Define label paths as a function of image paths
623
- sa, sb = (
624
- f"{os.sep}images{os.sep}",
625
- f"{os.sep}labels{os.sep}",
626
- ) # /images/, /labels/ substrings
627
- return [
628
- sb.join(x.rsplit(sa, 1)).rsplit(".", 1)[0] + ".txt" for x in img_paths
629
- ]
630
-
631
-
632
- class LoadImagesAndLabels(Dataset):
633
- # YOLOv5 train_loader/val_loader, loads images and labels for training and validation
634
- cache_version = 0.6 # dataset labels *.cache version
635
- rand_interp_methods = [
636
- cv2.INTER_NEAREST,
637
- cv2.INTER_LINEAR,
638
- cv2.INTER_CUBIC,
639
- cv2.INTER_AREA,
640
- cv2.INTER_LANCZOS4,
641
- ]
642
-
643
- def __init__(
644
- self,
645
- path,
646
- img_size=640,
647
- batch_size=16,
648
- augment=False,
649
- hyp=None,
650
- rect=False,
651
- image_weights=False,
652
- cache_images=False,
653
- single_cls=False,
654
- stride=32,
655
- pad=0.0,
656
- min_items=0,
657
- prefix="",
658
- ):
659
- self.img_size = img_size
660
- self.augment = augment
661
- self.hyp = hyp
662
- self.image_weights = image_weights
663
- self.rect = False if image_weights else rect
664
- self.mosaic = (
665
- self.augment and not self.rect
666
- ) # load 4 images at a time into a mosaic (only during training)
667
- self.mosaic_border = [-img_size // 2, -img_size // 2]
668
- self.stride = stride
669
- self.path = path
670
- self.albumentations = (
671
- Albumentations(size=img_size) if augment else None
672
- )
673
-
674
- try:
675
- f = [] # image files
676
- for p in path if isinstance(path, list) else [path]:
677
- p = Path(p) # os-agnostic
678
- if p.is_dir(): # dir
679
- f += glob.glob(str(p / "**" / "*.*"), recursive=True)
680
- # f = list(p.rglob('*.*')) # pathlib
681
- elif p.is_file(): # file
682
- with open(p) as t:
683
- t = t.read().strip().splitlines()
684
- parent = str(p.parent) + os.sep
685
- f += [
686
- x.replace("./", parent, 1)
687
- if x.startswith("./")
688
- else x
689
- for x in t
690
- ] # to global path
691
- # f += [p.parent / x.lstrip(os.sep) for x in t] # to global path (pathlib)
692
- else:
693
- raise FileNotFoundError(f"{prefix}{p} does not exist")
694
- self.im_files = sorted(
695
- x.replace("/", os.sep)
696
- for x in f
697
- if x.split(".")[-1].lower() in IMG_FORMATS
698
- )
699
- # self.img_files = sorted([x for x in f if x.suffix[1:].lower() in IMG_FORMATS]) # pathlib
700
- assert self.im_files, f"{prefix}No images found"
701
- except Exception as e:
702
- raise Exception(
703
- f"{prefix}Error loading data from {path}: {e}\n{HELP_URL}"
704
- ) from e
705
-
706
- # Check cache
707
- self.label_files = img2label_paths(self.im_files) # labels
708
- cache_path = (
709
- p if p.is_file() else Path(self.label_files[0]).parent
710
- ).with_suffix(".cache")
711
- try:
712
- cache, exists = (
713
- np.load(cache_path, allow_pickle=True).item(),
714
- True,
715
- ) # load dict
716
- assert (
717
- cache["version"] == self.cache_version
718
- ) # matches current version
719
- assert cache["hash"] == get_hash(
720
- self.label_files + self.im_files
721
- ) # identical hash
722
- except Exception:
723
- cache, exists = (
724
- self.cache_labels(cache_path, prefix),
725
- False,
726
- ) # run cache ops
727
-
728
- # Display cache
729
- nf, nm, ne, nc, n = cache.pop(
730
- "results"
731
- ) # found, missing, empty, corrupt, total
732
- if exists and LOCAL_RANK in {-1, 0}:
733
- d = f"Scanning {cache_path}... {nf} images, {nm + ne} backgrounds, {nc} corrupt"
734
- tqdm(
735
- None,
736
- desc=prefix + d,
737
- total=n,
738
- initial=n,
739
- bar_format=TQDM_BAR_FORMAT,
740
- ) # display cache results
741
- if cache["msgs"]:
742
- LOGGER.info("\n".join(cache["msgs"])) # display warnings
743
- assert (
744
- nf > 0 or not augment
745
- ), f"{prefix}No labels found in {cache_path}, can not start training. {HELP_URL}"
746
-
747
- # Read cache
748
- [cache.pop(k) for k in ("hash", "version", "msgs")] # remove items
749
- labels, shapes, self.segments = zip(*cache.values())
750
- nl = len(np.concatenate(labels, 0)) # number of labels
751
- assert (
752
- nl > 0 or not augment
753
- ), f"{prefix}All labels empty in {cache_path}, can not start training. {HELP_URL}"
754
- self.labels = list(labels)
755
- self.shapes = np.array(shapes)
756
- self.im_files = list(cache.keys()) # update
757
- self.label_files = img2label_paths(cache.keys()) # update
758
-
759
- # Filter images
760
- if min_items:
761
- include = (
762
- np.array([len(x) >= min_items for x in self.labels])
763
- .nonzero()[0]
764
- .astype(int)
765
- )
766
- LOGGER.info(
767
- f"{prefix}{n - len(include)}/{n} images filtered from dataset"
768
- )
769
- self.im_files = [self.im_files[i] for i in include]
770
- self.label_files = [self.label_files[i] for i in include]
771
- self.labels = [self.labels[i] for i in include]
772
- self.segments = [self.segments[i] for i in include]
773
- self.shapes = self.shapes[include] # wh
774
-
775
- # Create indices
776
- n = len(self.shapes) # number of images
777
- bi = np.floor(np.arange(n) / batch_size).astype(int) # batch index
778
- nb = bi[-1] + 1 # number of batches
779
- self.batch = bi # batch index of image
780
- self.n = n
781
- self.indices = range(n)
782
-
783
- # Update labels
784
- include_class = (
785
- []
786
- ) # filter labels to include only these classes (optional)
787
- include_class_array = np.array(include_class).reshape(1, -1)
788
- for i, (label, segment) in enumerate(zip(self.labels, self.segments)):
789
- if include_class:
790
- j = (label[:, 0:1] == include_class_array).any(1)
791
- self.labels[i] = label[j]
792
- if segment:
793
- self.segments[i] = segment[j]
794
- if single_cls: # single-class training, merge all classes into 0
795
- self.labels[i][:, 0] = 0
796
-
797
- # Rectangular Training
798
- if self.rect:
799
- # Sort by aspect ratio
800
- s = self.shapes # wh
801
- ar = s[:, 1] / s[:, 0] # aspect ratio
802
- irect = ar.argsort()
803
- self.im_files = [self.im_files[i] for i in irect]
804
- self.label_files = [self.label_files[i] for i in irect]
805
- self.labels = [self.labels[i] for i in irect]
806
- self.segments = [self.segments[i] for i in irect]
807
- self.shapes = s[irect] # wh
808
- ar = ar[irect]
809
-
810
- # Set training image shapes
811
- shapes = [[1, 1]] * nb
812
- for i in range(nb):
813
- ari = ar[bi == i]
814
- mini, maxi = ari.min(), ari.max()
815
- if maxi < 1:
816
- shapes[i] = [maxi, 1]
817
- elif mini > 1:
818
- shapes[i] = [1, 1 / mini]
819
-
820
- self.batch_shapes = (
821
- np.ceil(np.array(shapes) * img_size / stride + pad).astype(int)
822
- * stride
823
- )
824
-
825
- # Cache images into RAM/disk for faster training
826
- if cache_images == "ram" and not self.check_cache_ram(prefix=prefix):
827
- cache_images = False
828
- self.ims = [None] * n
829
- self.npy_files = [Path(f).with_suffix(".npy") for f in self.im_files]
830
- if cache_images:
831
- b, gb = 0, 1 << 30 # bytes of cached images, bytes per gigabytes
832
- self.im_hw0, self.im_hw = [None] * n, [None] * n
833
- fcn = (
834
- self.cache_images_to_disk
835
- if cache_images == "disk"
836
- else self.load_image
837
- )
838
- results = ThreadPool(NUM_THREADS).imap(fcn, range(n))
839
- pbar = tqdm(
840
- enumerate(results),
841
- total=n,
842
- bar_format=TQDM_BAR_FORMAT,
843
- disable=LOCAL_RANK > 0,
844
- )
845
- for i, x in pbar:
846
- if cache_images == "disk":
847
- b += self.npy_files[i].stat().st_size
848
- else: # 'ram'
849
- (
850
- self.ims[i],
851
- self.im_hw0[i],
852
- self.im_hw[i],
853
- ) = x # im, hw_orig, hw_resized = load_image(self, i)
854
- b += self.ims[i].nbytes
855
- pbar.desc = (
856
- f"{prefix}Caching images ({b / gb:.1f}GB {cache_images})"
857
- )
858
- pbar.close()
859
-
860
- def check_cache_ram(self, safety_margin=0.1, prefix=""):
861
- # Check image caching requirements vs available memory
862
- b, gb = 0, 1 << 30 # bytes of cached images, bytes per gigabytes
863
- n = min(self.n, 30) # extrapolate from 30 random images
864
- for _ in range(n):
865
- im = cv2.imread(random.choice(self.im_files)) # sample image
866
- ratio = self.img_size / max(
867
- im.shape[0], im.shape[1]
868
- ) # max(h, w) # ratio
869
- b += im.nbytes * ratio**2
870
- mem_required = b * self.n / n # GB required to cache dataset into RAM
871
- mem = psutil.virtual_memory()
872
- cache = (
873
- mem_required * (1 + safety_margin) < mem.available
874
- ) # to cache or not to cache, that is the question
875
- if not cache:
876
- LOGGER.info(
877
- f"{prefix}{mem_required / gb:.1f}GB RAM required, "
878
- f"{mem.available / gb:.1f}/{mem.total / gb:.1f}GB available, "
879
- f"{'caching images ✅' if cache else 'not caching images ⚠️'}"
880
- )
881
- return cache
882
-
883
- def cache_labels(self, path=Path("./labels.cache"), prefix=""):
884
- # Cache dataset labels, check images and read shapes
885
- x = {} # dict
886
- nm, nf, ne, nc, msgs = (
887
- 0,
888
- 0,
889
- 0,
890
- 0,
891
- [],
892
- ) # number missing, found, empty, corrupt, messages
893
- desc = f"{prefix}Scanning {path.parent / path.stem}..."
894
- with Pool(NUM_THREADS) as pool:
895
- pbar = tqdm(
896
- pool.imap(
897
- verify_image_label,
898
- zip(self.im_files, self.label_files, repeat(prefix)),
899
- ),
900
- desc=desc,
901
- total=len(self.im_files),
902
- bar_format=TQDM_BAR_FORMAT,
903
- )
904
- for (
905
- im_file,
906
- lb,
907
- shape,
908
- segments,
909
- nm_f,
910
- nf_f,
911
- ne_f,
912
- nc_f,
913
- msg,
914
- ) in pbar:
915
- nm += nm_f
916
- nf += nf_f
917
- ne += ne_f
918
- nc += nc_f
919
- if im_file:
920
- x[im_file] = [lb, shape, segments]
921
- if msg:
922
- msgs.append(msg)
923
- pbar.desc = (
924
- f"{desc} {nf} images, {nm + ne} backgrounds, {nc} corrupt"
925
- )
926
-
927
- pbar.close()
928
- if msgs:
929
- LOGGER.info("\n".join(msgs))
930
- if nf == 0:
931
- LOGGER.warning(
932
- f"{prefix}WARNING ⚠️ No labels found in {path}. {HELP_URL}"
933
- )
934
- x["hash"] = get_hash(self.label_files + self.im_files)
935
- x["results"] = nf, nm, ne, nc, len(self.im_files)
936
- x["msgs"] = msgs # warnings
937
- x["version"] = self.cache_version # cache version
938
- try:
939
- np.save(path, x) # save cache for next time
940
- path.with_suffix(".cache.npy").rename(path) # remove .npy suffix
941
- LOGGER.info(f"{prefix}New cache created: {path}")
942
- except Exception as e:
943
- LOGGER.warning(
944
- f"{prefix}WARNING ⚠️ Cache directory {path.parent} is not writeable: {e}"
945
- ) # not writeable
946
- return x
947
-
948
- def __len__(self):
949
- return len(self.im_files)
950
-
951
- # def __iter__(self):
952
- # self.count = -1
953
- # print('ran dataset iter')
954
- # #self.shuffled_vector = np.random.permutation(self.nF) if self.augment else np.arange(self.nF)
955
- # return self
956
-
957
- def __getitem__(self, index):
958
- index = self.indices[index] # linear, shuffled, or image_weights
959
-
960
- hyp = self.hyp
961
- mosaic = self.mosaic and random.random() < hyp["mosaic"]
962
- if mosaic:
963
- # Load mosaic
964
- img, labels = self.load_mosaic(index)
965
- shapes = None
966
-
967
- # MixUp augmentation
968
- if random.random() < hyp["mixup"]:
969
- img, labels = mixup(
970
- img,
971
- labels,
972
- *self.load_mosaic(random.randint(0, self.n - 1)),
973
- )
974
-
975
- else:
976
- # Load image
977
- img, (h0, w0), (h, w) = self.load_image(index)
978
-
979
- # Letterbox
980
- shape = (
981
- self.batch_shapes[self.batch[index]]
982
- if self.rect
983
- else self.img_size
984
- ) # final letterboxed shape
985
- img, ratio, pad = letterbox(
986
- img, shape, auto=False, scaleup=self.augment
987
- )
988
- shapes = (h0, w0), (
989
- (h / h0, w / w0),
990
- pad,
991
- ) # for COCO mAP rescaling
992
-
993
- labels = self.labels[index].copy()
994
- if labels.size: # normalized xywh to pixel xyxy format
995
- labels[:, 1:] = xywhn2xyxy(
996
- labels[:, 1:],
997
- ratio[0] * w,
998
- ratio[1] * h,
999
- padw=pad[0],
1000
- padh=pad[1],
1001
- )
1002
-
1003
- if self.augment:
1004
- img, labels = random_perspective(
1005
- img,
1006
- labels,
1007
- degrees=hyp["degrees"],
1008
- translate=hyp["translate"],
1009
- scale=hyp["scale"],
1010
- shear=hyp["shear"],
1011
- perspective=hyp["perspective"],
1012
- )
1013
-
1014
- nl = len(labels) # number of labels
1015
- if nl:
1016
- labels[:, 1:5] = xyxy2xywhn(
1017
- labels[:, 1:5],
1018
- w=img.shape[1],
1019
- h=img.shape[0],
1020
- clip=True,
1021
- eps=1e-3,
1022
- )
1023
-
1024
- if self.augment:
1025
- # Albumentations
1026
- img, labels = self.albumentations(img, labels)
1027
- nl = len(labels) # update after albumentations
1028
-
1029
- # HSV color-space
1030
- augment_hsv(
1031
- img, hgain=hyp["hsv_h"], sgain=hyp["hsv_s"], vgain=hyp["hsv_v"]
1032
- )
1033
-
1034
- # Flip up-down
1035
- if random.random() < hyp["flipud"]:
1036
- img = np.flipud(img)
1037
- if nl:
1038
- labels[:, 2] = 1 - labels[:, 2]
1039
-
1040
- # Flip left-right
1041
- if random.random() < hyp["fliplr"]:
1042
- img = np.fliplr(img)
1043
- if nl:
1044
- labels[:, 1] = 1 - labels[:, 1]
1045
-
1046
- # Cutouts
1047
- # labels = cutout(img, labels, p=0.5)
1048
- # nl = len(labels) # update after cutout
1049
-
1050
- labels_out = torch.zeros((nl, 6))
1051
- if nl:
1052
- labels_out[:, 1:] = torch.from_numpy(labels)
1053
-
1054
- # Convert
1055
- img = img.transpose((2, 0, 1))[::-1] # HWC to CHW, BGR to RGB
1056
- img = np.ascontiguousarray(img)
1057
-
1058
- return torch.from_numpy(img), labels_out, self.im_files[index], shapes
1059
-
1060
- def load_image(self, i):
1061
- # Loads 1 image from dataset index 'i', returns (im, original hw, resized hw)
1062
- im, f, fn = (
1063
- self.ims[i],
1064
- self.im_files[i],
1065
- self.npy_files[i],
1066
- )
1067
- if im is None: # not cached in RAM
1068
- if fn.exists(): # load npy
1069
- im = np.load(fn)
1070
- else: # read image
1071
- im = cv2.imread(f) # BGR
1072
- assert im is not None, f"Image Not Found {f}"
1073
- h0, w0 = im.shape[:2] # orig hw
1074
- r = self.img_size / max(h0, w0) # ratio
1075
- if r != 1: # if sizes are not equal
1076
- interp = (
1077
- cv2.INTER_LINEAR
1078
- if (self.augment or r > 1)
1079
- else cv2.INTER_AREA
1080
- )
1081
- im = cv2.resize(
1082
- im,
1083
- (math.ceil(w0 * r), math.ceil(h0 * r)),
1084
- interpolation=interp,
1085
- )
1086
- return im, (h0, w0), im.shape[:2] # im, hw_original, hw_resized
1087
- return (
1088
- self.ims[i],
1089
- self.im_hw0[i],
1090
- self.im_hw[i],
1091
- ) # im, hw_original, hw_resized
1092
-
1093
- def cache_images_to_disk(self, i):
1094
- # Saves an image as an *.npy file for faster loading
1095
- f = self.npy_files[i]
1096
- if not f.exists():
1097
- np.save(f.as_posix(), cv2.imread(self.im_files[i]))
1098
-
1099
- def load_mosaic(self, index):
1100
- # YOLOv5 4-mosaic loader. Loads 1 image + 3 random images into a 4-image mosaic
1101
- labels4, segments4 = [], []
1102
- s = self.img_size
1103
- yc, xc = (
1104
- int(random.uniform(-x, 2 * s + x)) for x in self.mosaic_border
1105
- ) # mosaic center x, y
1106
- indices = [index] + random.choices(
1107
- self.indices, k=3
1108
- ) # 3 additional image indices
1109
- random.shuffle(indices)
1110
- for i, index in enumerate(indices):
1111
- # Load image
1112
- img, _, (h, w) = self.load_image(index)
1113
-
1114
- # place img in img4
1115
- if i == 0: # top left
1116
- img4 = np.full(
1117
- (s * 2, s * 2, img.shape[2]), 114, dtype=np.uint8
1118
- ) # base image with 4 tiles
1119
- x1a, y1a, x2a, y2a = (
1120
- max(xc - w, 0),
1121
- max(yc - h, 0),
1122
- xc,
1123
- yc,
1124
- ) # xmin, ymin, xmax, ymax (large image)
1125
- x1b, y1b, x2b, y2b = (
1126
- w - (x2a - x1a),
1127
- h - (y2a - y1a),
1128
- w,
1129
- h,
1130
- ) # xmin, ymin, xmax, ymax (small image)
1131
- elif i == 1: # top right
1132
- x1a, y1a, x2a, y2a = xc, max(yc - h, 0), min(xc + w, s * 2), yc
1133
- x1b, y1b, x2b, y2b = 0, h - (y2a - y1a), min(w, x2a - x1a), h
1134
- elif i == 2: # bottom left
1135
- x1a, y1a, x2a, y2a = max(xc - w, 0), yc, xc, min(s * 2, yc + h)
1136
- x1b, y1b, x2b, y2b = w - (x2a - x1a), 0, w, min(y2a - y1a, h)
1137
- elif i == 3: # bottom right
1138
- x1a, y1a, x2a, y2a = (
1139
- xc,
1140
- yc,
1141
- min(xc + w, s * 2),
1142
- min(s * 2, yc + h),
1143
- )
1144
- x1b, y1b, x2b, y2b = 0, 0, min(w, x2a - x1a), min(y2a - y1a, h)
1145
-
1146
- img4[y1a:y2a, x1a:x2a] = img[
1147
- y1b:y2b, x1b:x2b
1148
- ] # img4[ymin:ymax, xmin:xmax]
1149
- padw = x1a - x1b
1150
- padh = y1a - y1b
1151
-
1152
- # Labels
1153
- labels, segments = (
1154
- self.labels[index].copy(),
1155
- self.segments[index].copy(),
1156
- )
1157
- if labels.size:
1158
- labels[:, 1:] = xywhn2xyxy(
1159
- labels[:, 1:], w, h, padw, padh
1160
- ) # normalized xywh to pixel xyxy format
1161
- segments = [xyn2xy(x, w, h, padw, padh) for x in segments]
1162
- labels4.append(labels)
1163
- segments4.extend(segments)
1164
-
1165
- # Concat/clip labels
1166
- labels4 = np.concatenate(labels4, 0)
1167
- for x in (labels4[:, 1:], *segments4):
1168
- np.clip(x, 0, 2 * s, out=x) # clip when using random_perspective()
1169
- # img4, labels4 = replicate(img4, labels4) # replicate
1170
-
1171
- # Augment
1172
- img4, labels4, segments4 = copy_paste(
1173
- img4, labels4, segments4, p=self.hyp["copy_paste"]
1174
- )
1175
- img4, labels4 = random_perspective(
1176
- img4,
1177
- labels4,
1178
- segments4,
1179
- degrees=self.hyp["degrees"],
1180
- translate=self.hyp["translate"],
1181
- scale=self.hyp["scale"],
1182
- shear=self.hyp["shear"],
1183
- perspective=self.hyp["perspective"],
1184
- border=self.mosaic_border,
1185
- ) # border to remove
1186
-
1187
- return img4, labels4
1188
-
1189
- def load_mosaic9(self, index):
1190
- # YOLOv5 9-mosaic loader. Loads 1 image + 8 random images into a 9-image mosaic
1191
- labels9, segments9 = [], []
1192
- s = self.img_size
1193
- indices = [index] + random.choices(
1194
- self.indices, k=8
1195
- ) # 8 additional image indices
1196
- random.shuffle(indices)
1197
- hp, wp = -1, -1 # height, width previous
1198
- for i, index in enumerate(indices):
1199
- # Load image
1200
- img, _, (h, w) = self.load_image(index)
1201
-
1202
- # place img in img9
1203
- if i == 0: # center
1204
- img9 = np.full(
1205
- (s * 3, s * 3, img.shape[2]), 114, dtype=np.uint8
1206
- ) # base image with 4 tiles
1207
- h0, w0 = h, w
1208
- c = (
1209
- s,
1210
- s,
1211
- s + w,
1212
- s + h,
1213
- ) # xmin, ymin, xmax, ymax (base) coordinates
1214
- elif i == 1: # top
1215
- c = s, s - h, s + w, s
1216
- elif i == 2: # top right
1217
- c = s + wp, s - h, s + wp + w, s
1218
- elif i == 3: # right
1219
- c = s + w0, s, s + w0 + w, s + h
1220
- elif i == 4: # bottom right
1221
- c = s + w0, s + hp, s + w0 + w, s + hp + h
1222
- elif i == 5: # bottom
1223
- c = s + w0 - w, s + h0, s + w0, s + h0 + h
1224
- elif i == 6: # bottom left
1225
- c = s + w0 - wp - w, s + h0, s + w0 - wp, s + h0 + h
1226
- elif i == 7: # left
1227
- c = s - w, s + h0 - h, s, s + h0
1228
- elif i == 8: # top left
1229
- c = s - w, s + h0 - hp - h, s, s + h0 - hp
1230
-
1231
- padx, pady = c[:2]
1232
- x1, y1, x2, y2 = (max(x, 0) for x in c) # allocate coords
1233
-
1234
- # Labels
1235
- labels, segments = (
1236
- self.labels[index].copy(),
1237
- self.segments[index].copy(),
1238
- )
1239
- if labels.size:
1240
- labels[:, 1:] = xywhn2xyxy(
1241
- labels[:, 1:], w, h, padx, pady
1242
- ) # normalized xywh to pixel xyxy format
1243
- segments = [xyn2xy(x, w, h, padx, pady) for x in segments]
1244
- labels9.append(labels)
1245
- segments9.extend(segments)
1246
-
1247
- # Image
1248
- img9[y1:y2, x1:x2] = img[
1249
- y1 - pady :, x1 - padx :
1250
- ] # img9[ymin:ymax, xmin:xmax]
1251
- hp, wp = h, w # height, width previous
1252
-
1253
- # Offset
1254
- yc, xc = (
1255
- int(random.uniform(0, s)) for _ in self.mosaic_border
1256
- ) # mosaic center x, y
1257
- img9 = img9[yc : yc + 2 * s, xc : xc + 2 * s]
1258
-
1259
- # Concat/clip labels
1260
- labels9 = np.concatenate(labels9, 0)
1261
- labels9[:, [1, 3]] -= xc
1262
- labels9[:, [2, 4]] -= yc
1263
- c = np.array([xc, yc]) # centers
1264
- segments9 = [x - c for x in segments9]
1265
-
1266
- for x in (labels9[:, 1:], *segments9):
1267
- np.clip(x, 0, 2 * s, out=x) # clip when using random_perspective()
1268
- # img9, labels9 = replicate(img9, labels9) # replicate
1269
-
1270
- # Augment
1271
- img9, labels9, segments9 = copy_paste(
1272
- img9, labels9, segments9, p=self.hyp["copy_paste"]
1273
- )
1274
- img9, labels9 = random_perspective(
1275
- img9,
1276
- labels9,
1277
- segments9,
1278
- degrees=self.hyp["degrees"],
1279
- translate=self.hyp["translate"],
1280
- scale=self.hyp["scale"],
1281
- shear=self.hyp["shear"],
1282
- perspective=self.hyp["perspective"],
1283
- border=self.mosaic_border,
1284
- ) # border to remove
1285
-
1286
- return img9, labels9
1287
-
1288
- @staticmethod
1289
- def collate_fn(batch):
1290
- im, label, path, shapes = zip(*batch) # transposed
1291
- for i, lb in enumerate(label):
1292
- lb[:, 0] = i # add target image index for build_targets()
1293
- return torch.stack(im, 0), torch.cat(label, 0), path, shapes
1294
-
1295
- @staticmethod
1296
- def collate_fn4(batch):
1297
- im, label, path, shapes = zip(*batch) # transposed
1298
- n = len(shapes) // 4
1299
- im4, label4, path4, shapes4 = [], [], path[:n], shapes[:n]
1300
-
1301
- ho = torch.tensor([[0.0, 0, 0, 1, 0, 0]])
1302
- wo = torch.tensor([[0.0, 0, 1, 0, 0, 0]])
1303
- s = torch.tensor([[1, 1, 0.5, 0.5, 0.5, 0.5]]) # scale
1304
- for i in range(n): # zidane torch.zeros(16,3,720,1280) # BCHW
1305
- i *= 4
1306
- if random.random() < 0.5:
1307
- im1 = F.interpolate(
1308
- im[i].unsqueeze(0).float(),
1309
- scale_factor=2.0,
1310
- mode="bilinear",
1311
- align_corners=False,
1312
- )[0].type(im[i].type())
1313
- lb = label[i]
1314
- else:
1315
- im1 = torch.cat(
1316
- (
1317
- torch.cat((im[i], im[i + 1]), 1),
1318
- torch.cat((im[i + 2], im[i + 3]), 1),
1319
- ),
1320
- 2,
1321
- )
1322
- lb = (
1323
- torch.cat(
1324
- (
1325
- label[i],
1326
- label[i + 1] + ho,
1327
- label[i + 2] + wo,
1328
- label[i + 3] + ho + wo,
1329
- ),
1330
- 0,
1331
- )
1332
- * s
1333
- )
1334
- im4.append(im1)
1335
- label4.append(lb)
1336
-
1337
- for i, lb in enumerate(label4):
1338
- lb[:, 0] = i # add target image index for build_targets()
1339
-
1340
- return torch.stack(im4, 0), torch.cat(label4, 0), path4, shapes4
1341
-
1342
-
1343
- # Ancillary functions --------------------------------------------------------------------------------------------------
1344
- def flatten_recursive(path=DATASETS_DIR / "coco128"):
1345
- # Flatten a recursive directory by bringing all files to top level
1346
- new_path = Path(f"{str(path)}_flat")
1347
- if os.path.exists(new_path):
1348
- shutil.rmtree(new_path) # delete output folder
1349
- os.makedirs(new_path) # make new output folder
1350
- for file in tqdm(glob.glob(f"{str(Path(path))}/**/*.*", recursive=True)):
1351
- shutil.copyfile(file, new_path / Path(file).name)
1352
-
1353
-
1354
- def extract_boxes(
1355
- path=DATASETS_DIR / "coco128",
1356
- ): # from utils.dataloaders import *; extract_boxes()
1357
- # Convert detection dataset into classification dataset, with one directory per class
1358
- path = Path(path) # images dir
1359
- shutil.rmtree(path / "classification") if (
1360
- path / "classification"
1361
- ).is_dir() else None # remove existing
1362
- files = list(path.rglob("*.*"))
1363
- n = len(files) # number of files
1364
- for im_file in tqdm(files, total=n):
1365
- if im_file.suffix[1:] in IMG_FORMATS:
1366
- # image
1367
- im = cv2.imread(str(im_file))[..., ::-1] # BGR to RGB
1368
- h, w = im.shape[:2]
1369
-
1370
- # labels
1371
- lb_file = Path(img2label_paths([str(im_file)])[0])
1372
- if Path(lb_file).exists():
1373
- with open(lb_file) as f:
1374
- lb = np.array(
1375
- [x.split() for x in f.read().strip().splitlines()],
1376
- dtype=np.float32,
1377
- ) # labels
1378
-
1379
- for j, x in enumerate(lb):
1380
- c = int(x[0]) # class
1381
- f = (
1382
- (path / "classifier")
1383
- / f"{c}"
1384
- / f"{path.stem}_{im_file.stem}_{j}.jpg"
1385
- ) # new filename
1386
- if not f.parent.is_dir():
1387
- f.parent.mkdir(parents=True)
1388
-
1389
- b = x[1:] * [w, h, w, h] # box
1390
- # b[2:] = b[2:].max() # rectangle to square
1391
- b[2:] = b[2:] * 1.2 + 3 # pad
1392
- b = xywh2xyxy(b.reshape(-1, 4)).ravel().astype(int)
1393
-
1394
- b[[0, 2]] = np.clip(
1395
- b[[0, 2]], 0, w
1396
- ) # clip boxes outside of image
1397
- b[[1, 3]] = np.clip(b[[1, 3]], 0, h)
1398
- assert cv2.imwrite(
1399
- str(f), im[b[1] : b[3], b[0] : b[2]]
1400
- ), f"box failure in {f}"
1401
-
1402
-
1403
- def autosplit(
1404
- path=DATASETS_DIR / "coco128/images",
1405
- weights=(0.9, 0.1, 0.0),
1406
- annotated_only=False,
1407
- ):
1408
- """Autosplit a dataset into train/val/test splits and save path/autosplit_*.txt files
1409
- Usage: from utils.dataloaders import *; autosplit()
1410
- Arguments
1411
- path: Path to images directory
1412
- weights: Train, val, test weights (list, tuple)
1413
- annotated_only: Only use images with an annotated txt file
1414
- """
1415
- path = Path(path) # images dir
1416
- files = sorted(
1417
- x for x in path.rglob("*.*") if x.suffix[1:].lower() in IMG_FORMATS
1418
- ) # image files only
1419
- n = len(files) # number of files
1420
- random.seed(0) # for reproducibility
1421
- indices = random.choices(
1422
- [0, 1, 2], weights=weights, k=n
1423
- ) # assign each image to a split
1424
-
1425
- txt = [
1426
- "autosplit_train.txt",
1427
- "autosplit_val.txt",
1428
- "autosplit_test.txt",
1429
- ] # 3 txt files
1430
- for x in txt:
1431
- if (path.parent / x).exists():
1432
- (path.parent / x).unlink() # remove existing
1433
-
1434
- print(
1435
- f"Autosplitting images from {path}"
1436
- + ", using *.txt labeled images only" * annotated_only
1437
- )
1438
- for i, img in tqdm(zip(indices, files), total=n):
1439
- if (
1440
- not annotated_only or Path(img2label_paths([str(img)])[0]).exists()
1441
- ): # check label
1442
- with open(path.parent / txt[i], "a") as f:
1443
- f.write(
1444
- f"./{img.relative_to(path.parent).as_posix()}" + "\n"
1445
- ) # add image to txt file
1446
-
1447
-
1448
- def verify_image_label(args):
1449
- # Verify one image-label pair
1450
- im_file, lb_file, prefix = args
1451
- nm, nf, ne, nc, msg, segments = (
1452
- 0,
1453
- 0,
1454
- 0,
1455
- 0,
1456
- "",
1457
- [],
1458
- ) # number (missing, found, empty, corrupt), message, segments
1459
- try:
1460
- # verify images
1461
- im = Image.open(im_file)
1462
- im.verify() # PIL verify
1463
- shape = exif_size(im) # image size
1464
- assert (shape[0] > 9) & (
1465
- shape[1] > 9
1466
- ), f"image size {shape} <10 pixels"
1467
- assert (
1468
- im.format.lower() in IMG_FORMATS
1469
- ), f"invalid image format {im.format}"
1470
- if im.format.lower() in ("jpg", "jpeg"):
1471
- with open(im_file, "rb") as f:
1472
- f.seek(-2, 2)
1473
- if f.read() != b"\xff\xd9": # corrupt JPEG
1474
- ImageOps.exif_transpose(Image.open(im_file)).save(
1475
- im_file, "JPEG", subsampling=0, quality=100
1476
- )
1477
- msg = f"{prefix}WARNING ⚠️ {im_file}: corrupt JPEG restored and saved"
1478
-
1479
- # verify labels
1480
- if os.path.isfile(lb_file):
1481
- nf = 1 # label found
1482
- with open(lb_file) as f:
1483
- lb = [
1484
- x.split() for x in f.read().strip().splitlines() if len(x)
1485
- ]
1486
- if any(len(x) > 6 for x in lb): # is segment
1487
- classes = np.array([x[0] for x in lb], dtype=np.float32)
1488
- segments = [
1489
- np.array(x[1:], dtype=np.float32).reshape(-1, 2)
1490
- for x in lb
1491
- ] # (cls, xy1...)
1492
- lb = np.concatenate(
1493
- (classes.reshape(-1, 1), segments2boxes(segments)), 1
1494
- ) # (cls, xywh)
1495
- lb = np.array(lb, dtype=np.float32)
1496
- nl = len(lb)
1497
- if nl:
1498
- assert (
1499
- lb.shape[1] == 5
1500
- ), f"labels require 5 columns, {lb.shape[1]} columns detected"
1501
- assert (lb >= 0).all(), f"negative label values {lb[lb < 0]}"
1502
- assert (
1503
- lb[:, 1:] <= 1
1504
- ).all(), f"non-normalized or out of bounds coordinates {lb[:, 1:][lb[:, 1:] > 1]}"
1505
- _, i = np.unique(lb, axis=0, return_index=True)
1506
- if len(i) < nl: # duplicate row check
1507
- lb = lb[i] # remove duplicates
1508
- if segments:
1509
- segments = [segments[x] for x in i]
1510
- msg = f"{prefix}WARNING ⚠️ {im_file}: {nl - len(i)} duplicate labels removed"
1511
- else:
1512
- ne = 1 # label empty
1513
- lb = np.zeros((0, 5), dtype=np.float32)
1514
- else:
1515
- nm = 1 # label missing
1516
- lb = np.zeros((0, 5), dtype=np.float32)
1517
- return im_file, lb, shape, segments, nm, nf, ne, nc, msg
1518
- except Exception as e:
1519
- nc = 1
1520
- msg = (
1521
- f"{prefix}WARNING ⚠️ {im_file}: ignoring corrupt image/label: {e}"
1522
- )
1523
- return [None, None, None, None, nm, nf, ne, nc, msg]
1524
-
1525
-
1526
- class HUBDatasetStats:
1527
- """Class for generating HUB dataset JSON and `-hub` dataset directory
1528
-
1529
- Arguments
1530
- path: Path to data.yaml or data.zip (with data.yaml inside data.zip)
1531
- autodownload: Attempt to download dataset if not found locally
1532
-
1533
- Usage
1534
- from utils.dataloaders import HUBDatasetStats
1535
- stats = HUBDatasetStats('coco128.yaml', autodownload=True) # usage 1
1536
- stats = HUBDatasetStats('path/to/coco128.zip') # usage 2
1537
- stats.get_json(save=False)
1538
- stats.process_images()
1539
- """
1540
-
1541
- def __init__(self, path="coco128.yaml", autodownload=False):
1542
- # Initialize class
1543
- zipped, data_dir, yaml_path = self._unzip(Path(path))
1544
- try:
1545
- with open(check_yaml(yaml_path), errors="ignore") as f:
1546
- data = yaml.safe_load(f) # data dict
1547
- if zipped:
1548
- data["path"] = data_dir
1549
- except Exception as e:
1550
- raise Exception("error/HUB/dataset_stats/yaml_load") from e
1551
-
1552
- check_dataset(data, autodownload) # download dataset if missing
1553
- self.hub_dir = Path(data["path"] + "-hub")
1554
- self.im_dir = self.hub_dir / "images"
1555
- self.im_dir.mkdir(parents=True, exist_ok=True) # makes /images
1556
- self.stats = {
1557
- "nc": data["nc"],
1558
- "names": list(data["names"].values()),
1559
- } # statistics dictionary
1560
- self.data = data
1561
-
1562
- @staticmethod
1563
- def _find_yaml(dir):
1564
- # Return data.yaml file
1565
- files = list(dir.glob("*.yaml")) or list(
1566
- dir.rglob("*.yaml")
1567
- ) # try root level first and then recursive
1568
- assert files, f"No *.yaml file found in {dir}"
1569
- if len(files) > 1:
1570
- files = [
1571
- f for f in files if f.stem == dir.stem
1572
- ] # prefer *.yaml files that match dir name
1573
- assert (
1574
- files
1575
- ), f"Multiple *.yaml files found in {dir}, only 1 *.yaml file allowed"
1576
- assert (
1577
- len(files) == 1
1578
- ), f"Multiple *.yaml files found: {files}, only 1 *.yaml file allowed in {dir}"
1579
- return files[0]
1580
-
1581
- def _unzip(self, path):
1582
- # Unzip data.zip
1583
- if not str(path).endswith(".zip"): # path is data.yaml
1584
- return False, None, path
1585
- assert Path(path).is_file(), f"Error unzipping {path}, file not found"
1586
- unzip_file(path, path=path.parent)
1587
- dir = path.with_suffix("") # dataset directory == zip name
1588
- assert (
1589
- dir.is_dir()
1590
- ), f"Error unzipping {path}, {dir} not found. path/to/abc.zip MUST unzip to path/to/abc/"
1591
- return (
1592
- True,
1593
- str(dir),
1594
- self._find_yaml(dir),
1595
- ) # zipped, data_dir, yaml_path
1596
-
1597
- def _hub_ops(self, f, max_dim=1920):
1598
- # HUB ops for 1 image 'f': resize and save at reduced quality in /dataset-hub for web/app viewing
1599
- f_new = self.im_dir / Path(f).name # dataset-hub image filename
1600
- try: # use PIL
1601
- im = Image.open(f)
1602
- r = max_dim / max(im.height, im.width) # ratio
1603
- if r < 1.0: # image too large
1604
- im = im.resize((int(im.width * r), int(im.height * r)))
1605
- im.save(f_new, "JPEG", quality=50, optimize=True) # save
1606
- except Exception as e: # use OpenCV
1607
- LOGGER.info(f"WARNING ⚠️ HUB ops PIL failure {f}: {e}")
1608
- im = cv2.imread(f)
1609
- im_height, im_width = im.shape[:2]
1610
- r = max_dim / max(im_height, im_width) # ratio
1611
- if r < 1.0: # image too large
1612
- im = cv2.resize(
1613
- im,
1614
- (int(im_width * r), int(im_height * r)),
1615
- interpolation=cv2.INTER_AREA,
1616
- )
1617
- cv2.imwrite(str(f_new), im)
1618
-
1619
- def get_json(self, save=False, verbose=False):
1620
- # Return dataset JSON for Ultralytics HUB
1621
- def _round(labels):
1622
- # Update labels to integer class and 6 decimal place floats
1623
- return [
1624
- [int(c), *(round(x, 4) for x in points)]
1625
- for c, *points in labels
1626
- ]
1627
-
1628
- for split in "train", "val", "test":
1629
- if self.data.get(split) is None:
1630
- self.stats[split] = None # i.e. no test set
1631
- continue
1632
- dataset = LoadImagesAndLabels(self.data[split]) # load dataset
1633
- x = np.array(
1634
- [
1635
- np.bincount(
1636
- label[:, 0].astype(int), minlength=self.data["nc"]
1637
- )
1638
- for label in tqdm(
1639
- dataset.labels, total=dataset.n, desc="Statistics"
1640
- )
1641
- ]
1642
- ) # shape(128x80)
1643
- self.stats[split] = {
1644
- "instance_stats": {
1645
- "total": int(x.sum()),
1646
- "per_class": x.sum(0).tolist(),
1647
- },
1648
- "image_stats": {
1649
- "total": dataset.n,
1650
- "unlabelled": int(np.all(x == 0, 1).sum()),
1651
- "per_class": (x > 0).sum(0).tolist(),
1652
- },
1653
- "labels": [
1654
- {str(Path(k).name): _round(v.tolist())}
1655
- for k, v in zip(dataset.im_files, dataset.labels)
1656
- ],
1657
- }
1658
-
1659
- # Save, print and return
1660
- if save:
1661
- stats_path = self.hub_dir / "stats.json"
1662
- print(f"Saving {stats_path.resolve()}...")
1663
- with open(stats_path, "w") as f:
1664
- json.dump(self.stats, f) # save stats.json
1665
- if verbose:
1666
- print(json.dumps(self.stats, indent=2, sort_keys=False))
1667
- return self.stats
1668
-
1669
- def process_images(self):
1670
- # Compress images for Ultralytics HUB
1671
- for split in "train", "val", "test":
1672
- if self.data.get(split) is None:
1673
- continue
1674
- dataset = LoadImagesAndLabels(self.data[split]) # load dataset
1675
- desc = f"{split} images"
1676
- for _ in tqdm(
1677
- ThreadPool(NUM_THREADS).imap(self._hub_ops, dataset.im_files),
1678
- total=dataset.n,
1679
- desc=desc,
1680
- ):
1681
- pass
1682
- print(f"Done. All images saved to {self.im_dir}")
1683
- return self.im_dir
1684
-
1685
-
1686
- # Classification dataloaders -------------------------------------------------------------------------------------------
1687
- class ClassificationDataset(torchvision.datasets.ImageFolder):
1688
- """
1689
- YOLOv5 Classification Dataset.
1690
- Arguments
1691
- root: Dataset path
1692
- transform: torchvision transforms, used by default
1693
- album_transform: Albumentations transforms, used if installed
1694
- """
1695
-
1696
- def __init__(self, root, augment, imgsz, cache=False):
1697
- super().__init__(root=root)
1698
- self.torch_transforms = classify_transforms(imgsz)
1699
- self.album_transforms = (
1700
- classify_albumentations(augment, imgsz) if augment else None
1701
- )
1702
- self.cache_ram = cache is True or cache == "ram"
1703
- self.cache_disk = cache == "disk"
1704
- self.samples = [
1705
- list(x) + [Path(x[0]).with_suffix(".npy"), None]
1706
- for x in self.samples
1707
- ] # file, index, npy, im
1708
-
1709
- def __getitem__(self, i):
1710
- f, j, fn, im = self.samples[
1711
- i
1712
- ] # filename, index, filename.with_suffix('.npy'), image
1713
- if self.cache_ram and im is None:
1714
- im = self.samples[i][3] = cv2.imread(f)
1715
- elif self.cache_disk:
1716
- if not fn.exists(): # load npy
1717
- np.save(fn.as_posix(), cv2.imread(f))
1718
- im = np.load(fn)
1719
- else: # read image
1720
- im = cv2.imread(f) # BGR
1721
- if self.album_transforms:
1722
- sample = self.album_transforms(
1723
- image=cv2.cvtColor(im, cv2.COLOR_BGR2RGB)
1724
- )["image"]
1725
- else:
1726
- sample = self.torch_transforms(im)
1727
- return sample, j
1728
-
1729
-
1730
- def create_classification_dataloader(
1731
- path,
1732
- imgsz=224,
1733
- batch_size=16,
1734
- augment=True,
1735
- cache=False,
1736
- rank=-1,
1737
- workers=8,
1738
- shuffle=True,
1739
- ):
1740
- # Returns Dataloader object to be used with YOLOv5 Classifier
1741
- with torch_distributed_zero_first(
1742
- rank
1743
- ): # init dataset *.cache only once if DDP
1744
- dataset = ClassificationDataset(
1745
- root=path, imgsz=imgsz, augment=augment, cache=cache
1746
- )
1747
- batch_size = min(batch_size, len(dataset))
1748
- nd = torch.cuda.device_count()
1749
- nw = min(
1750
- [
1751
- os.cpu_count() // max(nd, 1),
1752
- batch_size if batch_size > 1 else 0,
1753
- workers,
1754
- ]
1755
- )
1756
- sampler = (
1757
- None
1758
- if rank == -1
1759
- else distributed.DistributedSampler(dataset, shuffle=shuffle)
1760
- )
1761
- generator = torch.Generator()
1762
- generator.manual_seed(6148914691236517205 + RANK)
1763
- return InfiniteDataLoader(
1764
- dataset,
1765
- batch_size=batch_size,
1766
- shuffle=shuffle and sampler is None,
1767
- num_workers=nw,
1768
- sampler=sampler,
1769
- pin_memory=PIN_MEMORY,
1770
- worker_init_fn=seed_worker,
1771
- generator=generator,
1772
- ) # or DataLoader(persistent_workers=True)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Abhilashvj/planogram-compliance/utils/segment/plots.py DELETED
@@ -1,188 +0,0 @@
1
- import contextlib
2
- import math
3
- from pathlib import Path
4
-
5
- import cv2
6
- import matplotlib.pyplot as plt
7
- import numpy as np
8
- import pandas as pd
9
- import torch
10
-
11
- from .. import threaded
12
- from ..general import xywh2xyxy
13
- from ..plots import Annotator, colors
14
-
15
-
16
- @threaded
17
- def plot_images_and_masks(
18
- images, targets, masks, paths=None, fname="images.jpg", names=None
19
- ):
20
- # Plot image grid with labels
21
- if isinstance(images, torch.Tensor):
22
- images = images.cpu().float().numpy()
23
- if isinstance(targets, torch.Tensor):
24
- targets = targets.cpu().numpy()
25
- if isinstance(masks, torch.Tensor):
26
- masks = masks.cpu().numpy().astype(int)
27
-
28
- max_size = 1920 # max image size
29
- max_subplots = 16 # max image subplots, i.e. 4x4
30
- bs, _, h, w = images.shape # batch size, _, height, width
31
- bs = min(bs, max_subplots) # limit plot images
32
- ns = np.ceil(bs**0.5) # number of subplots (square)
33
- if np.max(images[0]) <= 1:
34
- images *= 255 # de-normalise (optional)
35
-
36
- # Build Image
37
- mosaic = np.full(
38
- (int(ns * h), int(ns * w), 3), 255, dtype=np.uint8
39
- ) # init
40
- for i, im in enumerate(images):
41
- if i == max_subplots: # if last batch has fewer images than we expect
42
- break
43
- x, y = int(w * (i // ns)), int(h * (i % ns)) # block origin
44
- im = im.transpose(1, 2, 0)
45
- mosaic[y : y + h, x : x + w, :] = im
46
-
47
- # Resize (optional)
48
- scale = max_size / ns / max(h, w)
49
- if scale < 1:
50
- h = math.ceil(scale * h)
51
- w = math.ceil(scale * w)
52
- mosaic = cv2.resize(mosaic, tuple(int(x * ns) for x in (w, h)))
53
-
54
- # Annotate
55
- fs = int((h + w) * ns * 0.01) # font size
56
- annotator = Annotator(
57
- mosaic,
58
- line_width=round(fs / 10),
59
- font_size=fs,
60
- pil=True,
61
- example=names,
62
- )
63
- for i in range(i + 1):
64
- x, y = int(w * (i // ns)), int(h * (i % ns)) # block origin
65
- annotator.rectangle(
66
- [x, y, x + w, y + h], None, (255, 255, 255), width=2
67
- ) # borders
68
- if paths:
69
- annotator.text(
70
- (x + 5, y + 5 + h),
71
- text=Path(paths[i]).name[:40],
72
- txt_color=(220, 220, 220),
73
- ) # filenames
74
- if len(targets) > 0:
75
- idx = targets[:, 0] == i
76
- ti = targets[idx] # image targets
77
-
78
- boxes = xywh2xyxy(ti[:, 2:6]).T
79
- classes = ti[:, 1].astype("int")
80
- labels = ti.shape[1] == 6 # labels if no conf column
81
- conf = (
82
- None if labels else ti[:, 6]
83
- ) # check for confidence presence (label vs pred)
84
-
85
- if boxes.shape[1]:
86
- if boxes.max() <= 1.01: # if normalized with tolerance 0.01
87
- boxes[[0, 2]] *= w # scale to pixels
88
- boxes[[1, 3]] *= h
89
- elif scale < 1: # absolute coords need scale if image scales
90
- boxes *= scale
91
- boxes[[0, 2]] += x
92
- boxes[[1, 3]] += y
93
- for j, box in enumerate(boxes.T.tolist()):
94
- cls = classes[j]
95
- color = colors(cls)
96
- cls = names[cls] if names else cls
97
- if labels or conf[j] > 0.25: # 0.25 conf thresh
98
- label = f"{cls}" if labels else f"{cls} {conf[j]:.1f}"
99
- annotator.box_label(box, label, color=color)
100
-
101
- # Plot masks
102
- if len(masks):
103
- if masks.max() > 1.0: # mean that masks are overlap
104
- image_masks = masks[[i]] # (1, 640, 640)
105
- nl = len(ti)
106
- index = np.arange(nl).reshape(nl, 1, 1) + 1
107
- image_masks = np.repeat(image_masks, nl, axis=0)
108
- image_masks = np.where(image_masks == index, 1.0, 0.0)
109
- else:
110
- image_masks = masks[idx]
111
-
112
- im = np.asarray(annotator.im).copy()
113
- for j, box in enumerate(boxes.T.tolist()):
114
- if labels or conf[j] > 0.25: # 0.25 conf thresh
115
- color = colors(classes[j])
116
- mh, mw = image_masks[j].shape
117
- if mh != h or mw != w:
118
- mask = image_masks[j].astype(np.uint8)
119
- mask = cv2.resize(mask, (w, h))
120
- mask = mask.astype(bool)
121
- else:
122
- mask = image_masks[j].astype(bool)
123
- with contextlib.suppress(Exception):
124
- im[y : y + h, x : x + w, :][mask] = (
125
- im[y : y + h, x : x + w, :][mask] * 0.4
126
- + np.array(color) * 0.6
127
- )
128
- annotator.fromarray(im)
129
- annotator.im.save(fname) # save
130
-
131
-
132
- def plot_results_with_masks(file="path/to/results.csv", dir="", best=True):
133
- # Plot training results.csv. Usage: from utils.plots import *; plot_results('path/to/results.csv')
134
- save_dir = Path(file).parent if file else Path(dir)
135
- fig, ax = plt.subplots(2, 8, figsize=(18, 6), tight_layout=True)
136
- ax = ax.ravel()
137
- files = list(save_dir.glob("results*.csv"))
138
- assert len(
139
- files
140
- ), f"No results.csv files found in {save_dir.resolve()}, nothing to plot."
141
- for f in files:
142
- try:
143
- data = pd.read_csv(f)
144
- index = np.argmax(
145
- 0.9 * data.values[:, 8]
146
- + 0.1 * data.values[:, 7]
147
- + 0.9 * data.values[:, 12]
148
- + 0.1 * data.values[:, 11]
149
- )
150
- s = [x.strip() for x in data.columns]
151
- x = data.values[:, 0]
152
- for i, j in enumerate(
153
- [1, 2, 3, 4, 5, 6, 9, 10, 13, 14, 15, 16, 7, 8, 11, 12]
154
- ):
155
- y = data.values[:, j]
156
- # y[y == 0] = np.nan # don't show zero values
157
- ax[i].plot(
158
- x, y, marker=".", label=f.stem, linewidth=2, markersize=2
159
- )
160
- if best:
161
- # best
162
- ax[i].scatter(
163
- index,
164
- y[index],
165
- color="r",
166
- label=f"best:{index}",
167
- marker="*",
168
- linewidth=3,
169
- )
170
- ax[i].set_title(s[j] + f"\n{round(y[index], 5)}")
171
- else:
172
- # last
173
- ax[i].scatter(
174
- x[-1],
175
- y[-1],
176
- color="r",
177
- label="last",
178
- marker="*",
179
- linewidth=3,
180
- )
181
- ax[i].set_title(s[j] + f"\n{round(y[-1], 5)}")
182
- # if j in [8, 9, 10]: # share train and val loss y axes
183
- # ax[i].get_shared_y_axes().join(ax[i], ax[i - 5])
184
- except Exception as e:
185
- print(f"Warning: Plotting error for {f}: {e}")
186
- ax[1].legend()
187
- fig.savefig(save_dir / "results.png", dpi=200)
188
- plt.close()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AchyuthGamer/OpenGPT/g4f/Provider/Wuguokai.py DELETED
@@ -1,63 +0,0 @@
1
- from __future__ import annotations
2
-
3
- import random
4
-
5
- import requests
6
-
7
- from ..typing import Any, CreateResult
8
- from .base_provider import BaseProvider, format_prompt
9
-
10
-
11
- class Wuguokai(BaseProvider):
12
- url = 'https://chat.wuguokai.xyz'
13
- supports_gpt_35_turbo = True
14
- working = False
15
-
16
- @staticmethod
17
- def create_completion(
18
- model: str,
19
- messages: list[dict[str, str]],
20
- stream: bool,
21
- **kwargs: Any,
22
- ) -> CreateResult:
23
- headers = {
24
- 'authority': 'ai-api.wuguokai.xyz',
25
- 'accept': 'application/json, text/plain, */*',
26
- 'accept-language': 'id-ID,id;q=0.9,en-US;q=0.8,en;q=0.7',
27
- 'content-type': 'application/json',
28
- 'origin': 'https://chat.wuguokai.xyz',
29
- 'referer': 'https://chat.wuguokai.xyz/',
30
- 'sec-ch-ua': '"Not.A/Brand";v="8", "Chromium";v="114", "Google Chrome";v="114"',
31
- 'sec-ch-ua-mobile': '?0',
32
- 'sec-ch-ua-platform': '"Windows"',
33
- 'sec-fetch-dest': 'empty',
34
- 'sec-fetch-mode': 'cors',
35
- 'sec-fetch-site': 'same-site',
36
- 'user-agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/114.0.0.0 Safari/537.36'
37
- }
38
- data ={
39
- "prompt": format_prompt(messages),
40
- "options": {},
41
- "userId": f"#/chat/{random.randint(1,99999999)}",
42
- "usingContext": True
43
- }
44
- response = requests.post("https://ai-api20.wuguokai.xyz/api/chat-process", headers=headers, timeout=3, json=data, proxies=kwargs['proxy'] if 'proxy' in kwargs else {})
45
- _split = response.text.split("> 若回答失败请重试或多刷新几次界面后重试")
46
- if response.status_code == 200:
47
- if len(_split) > 1:
48
- yield _split[1].strip()
49
- else:
50
- yield _split[0].strip()
51
- else:
52
- raise Exception(f"Error: {response.status_code} {response.reason}")
53
-
54
- @classmethod
55
- @property
56
- def params(cls):
57
- params = [
58
- ("model", "str"),
59
- ("messages", "list[dict[str, str]]"),
60
- ("stream", "bool")
61
- ]
62
- param = ", ".join([": ".join(p) for p in params])
63
- return f"g4f.provider.{cls.__name__} supports: ({param})"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/agentverse/environments/simulation_env/rules/order/classroom.py DELETED
@@ -1,100 +0,0 @@
1
- from __future__ import annotations
2
-
3
- import logging
4
- import re
5
- from typing import TYPE_CHECKING, Any, List, Optional
6
-
7
- from . import order_registry as OrderRegistry
8
- from .base import BaseOrder
9
-
10
- if TYPE_CHECKING:
11
- from agentverse.environments import BaseEnvironment
12
-
13
-
14
- @OrderRegistry.register("classroom")
15
- class ClassroomOrder(BaseOrder):
16
- """The order for a classroom discussion
17
- The agents speak in the following order:
18
- 1. The professor speaks first
19
- 2. Then the professor can continue to speak, and the students can raise hands
20
- 3. The professor can call on a student, then the student can speak or ask a question
21
- 4. In the group discussion, the students in the group can speak in turn
22
- """
23
-
24
- def get_next_agent_idx(self, environment: BaseEnvironment) -> List[int]:
25
- # `is_grouped_ended`: whether the group discussion just ended
26
- # `is_grouped`: whether it is currently in a group discussion
27
- if environment.rule_params.get("is_grouped_ended", False):
28
- return [0]
29
- if environment.rule_params.get("is_grouped", False):
30
- return self.get_next_agent_idx_grouped(environment)
31
- else:
32
- return self.get_next_agent_idx_ungrouped(environment)
33
-
34
- def get_next_agent_idx_ungrouped(self, environment: BaseEnvironment) -> List[int]:
35
- if len(environment.last_messages) == 0:
36
- # If the class just begins or no one speaks in the last turn, we let only the professor speak
37
- return [0]
38
- elif len(environment.last_messages) == 1:
39
- message = environment.last_messages[0]
40
- sender = message.sender
41
- content = message.content
42
- if sender.startswith("Professor"):
43
- if content.startswith("[CallOn]"):
44
- # 1. professor calls on someone, then the student should speak
45
- result = re.search(r"\[CallOn\] Yes, ([sS]tudent )?(\w+)", content)
46
- if result is not None:
47
- name_to_id = {
48
- agent.name[len("Student ") :]: i
49
- for i, agent in enumerate(environment.agents)
50
- }
51
- return [name_to_id[result.group(2)]]
52
- else:
53
- # 2. professor normally speaks, then anyone can act
54
- return list(range(len(environment.agents)))
55
- elif sender.startswith("Student"):
56
- # 3. student ask question after being called on, or
57
- # 4. only one student raises hand, and the professor happens to listen
58
- # 5. the group discussion is just over, and there happens to be only a student speaking in the last turn
59
- return [0]
60
- else:
61
- # If len(last_messages) > 1, then
62
- # 1. there must be at least one student raises hand or speaks.
63
- # 2. the group discussion is just over.
64
- return [0]
65
- assert (
66
- False
67
- ), f"Should not reach here, last_messages: {environment.last_messages}"
68
-
69
- def get_next_agent_idx_grouped(self, environment: BaseEnvironment) -> List[int]:
70
- # Get the grouping information
71
- # groups: A list of list of agent ids, the i-th list contains
72
- # the agent ids in the i-th group
73
- # group_speaker_mapping: A mapping from group id to the id of
74
- # the speaker in the group
75
- # `groups` should be set in the corresponding `visibility`,
76
- # and `group_speaker_mapping` should be maintained here.
77
- if "groups" not in environment.rule_params:
78
- logging.warning(
79
- "The environment is grouped, but the grouping information is not provided."
80
- )
81
- groups = environment.rule_params.get(
82
- "groups", [list(range(len(environment.agents)))]
83
- )
84
- group_speaker_mapping = environment.rule_params.get(
85
- "group_speaker_mapping", {i: 0 for i in range(len(groups))}
86
- )
87
-
88
- # For grouped environment, we let the students speak in turn within each group
89
- next_agent_idx = []
90
- for group_id in range(len(groups)):
91
- speaker_index = group_speaker_mapping[group_id]
92
- speaker = groups[group_id][speaker_index]
93
- next_agent_idx.append(speaker)
94
-
95
- # Maintain the `group_speaker_mapping`
96
- for k, v in group_speaker_mapping.items():
97
- group_speaker_mapping[k] = (v + 1) % len(groups[k])
98
- environment.rule_params["group_speaker_mapping"] = group_speaker_mapping
99
-
100
- return next_agent_idx
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Alycer/VITS-Umamusume-voice-synthesizer/monotonic_align/core.c DELETED
The diff for this file is too large to render. See raw diff
 
spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/docs/source/en/training/unconditional_training.md DELETED
@@ -1,146 +0,0 @@
1
- <!--Copyright 2023 The HuggingFace Team. All rights reserved.
2
-
3
- Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
4
- the License. You may obtain a copy of the License at
5
-
6
- http://www.apache.org/licenses/LICENSE-2.0
7
-
8
- Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
9
- an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
10
- specific language governing permissions and limitations under the License.
11
- -->
12
-
13
- # Unconditional image generation
14
-
15
- Unconditional image generation is not conditioned on any text or images, unlike text- or image-to-image models. It only generates images that resemble its training data distribution.
16
-
17
- <iframe
18
- src="https://stevhliu-ddpm-butterflies-128.hf.space"
19
- frameborder="0"
20
- width="850"
21
- height="550"
22
- ></iframe>
23
-
24
-
25
- This guide will show you how to train an unconditional image generation model on existing datasets as well as your own custom dataset. All the training scripts for unconditional image generation can be found [here](https://github.com/huggingface/diffusers/tree/main/examples/unconditional_image_generation) if you're interested in learning more about the training details.
26
-
27
- Before running the script, make sure you install the library's training dependencies:
28
-
29
- ```bash
30
- pip install diffusers[training] accelerate datasets
31
- ```
32
-
33
- Next, initialize an 🤗 [Accelerate](https://github.com/huggingface/accelerate/) environment with:
34
-
35
- ```bash
36
- accelerate config
37
- ```
38
-
39
- To setup a default 🤗 Accelerate environment without choosing any configurations:
40
-
41
- ```bash
42
- accelerate config default
43
- ```
44
-
45
- Or if your environment doesn't support an interactive shell like a notebook, you can use:
46
-
47
- ```bash
48
- from accelerate.utils import write_basic_config
49
-
50
- write_basic_config()
51
- ```
52
-
53
- ## Upload model to Hub
54
-
55
- You can upload your model on the Hub by adding the following argument to the training script:
56
-
57
- ```bash
58
- --push_to_hub
59
- ```
60
-
61
- ## Save and load checkpoints
62
-
63
- It is a good idea to regularly save checkpoints in case anything happens during training. To save a checkpoint, pass the following argument to the training script:
64
-
65
- ```bash
66
- --checkpointing_steps=500
67
- ```
68
-
69
- The full training state is saved in a subfolder in the `output_dir` every 500 steps, which allows you to load a checkpoint and resume training if you pass the `--resume_from_checkpoint` argument to the training script:
70
-
71
- ```bash
72
- --resume_from_checkpoint="checkpoint-1500"
73
- ```
74
-
75
- ## Finetuning
76
-
77
- You're ready to launch the [training script](https://github.com/huggingface/diffusers/blob/main/examples/unconditional_image_generation/train_unconditional.py) now! Specify the dataset name to finetune on with the `--dataset_name` argument and then save it to the path in `--output_dir`. To use your own dataset, take a look at the [Create a dataset for training](create_dataset) guide.
78
-
79
- The training script creates and saves a `diffusion_pytorch_model.bin` file in your repository.
80
-
81
- <Tip>
82
-
83
- 💡 A full training run takes 2 hours on 4xV100 GPUs.
84
-
85
- </Tip>
86
-
87
- For example, to finetune on the [Oxford Flowers](https://huggingface.co/datasets/huggan/flowers-102-categories) dataset:
88
-
89
- ```bash
90
- accelerate launch train_unconditional.py \
91
- --dataset_name="huggan/flowers-102-categories" \
92
- --resolution=64 \
93
- --output_dir="ddpm-ema-flowers-64" \
94
- --train_batch_size=16 \
95
- --num_epochs=100 \
96
- --gradient_accumulation_steps=1 \
97
- --learning_rate=1e-4 \
98
- --lr_warmup_steps=500 \
99
- --mixed_precision=no \
100
- --push_to_hub
101
- ```
102
-
103
- <div class="flex justify-center">
104
- <img src="https://user-images.githubusercontent.com/26864830/180248660-a0b143d0-b89a-42c5-8656-2ebf6ece7e52.png"/>
105
- </div>
106
-
107
- Or if you want to train your model on the [Pokemon](https://huggingface.co/datasets/huggan/pokemon) dataset:
108
-
109
- ```bash
110
- accelerate launch train_unconditional.py \
111
- --dataset_name="huggan/pokemon" \
112
- --resolution=64 \
113
- --output_dir="ddpm-ema-pokemon-64" \
114
- --train_batch_size=16 \
115
- --num_epochs=100 \
116
- --gradient_accumulation_steps=1 \
117
- --learning_rate=1e-4 \
118
- --lr_warmup_steps=500 \
119
- --mixed_precision=no \
120
- --push_to_hub
121
- ```
122
-
123
- <div class="flex justify-center">
124
- <img src="https://user-images.githubusercontent.com/26864830/180248200-928953b4-db38-48db-b0c6-8b740fe6786f.png"/>
125
- </div>
126
-
127
- ### Training with multiple GPUs
128
-
129
- `accelerate` allows for seamless multi-GPU training. Follow the instructions [here](https://huggingface.co/docs/accelerate/basic_tutorials/launch)
130
- for running distributed training with `accelerate`. Here is an example command:
131
-
132
- ```bash
133
- accelerate launch --mixed_precision="fp16" --multi_gpu train_unconditional.py \
134
- --dataset_name="huggan/pokemon" \
135
- --resolution=64 --center_crop --random_flip \
136
- --output_dir="ddpm-ema-pokemon-64" \
137
- --train_batch_size=16 \
138
- --num_epochs=100 \
139
- --gradient_accumulation_steps=1 \
140
- --use_ema \
141
- --learning_rate=1e-4 \
142
- --lr_warmup_steps=500 \
143
- --mixed_precision="fp16" \
144
- --logger="wandb" \
145
- --push_to_hub
146
- ```
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/src/diffusers/models/unet_2d_blocks_flax.py DELETED
@@ -1,377 +0,0 @@
1
- # Copyright 2023 The HuggingFace Team. All rights reserved.
2
- #
3
- # Licensed under the Apache License, Version 2.0 (the "License");
4
- # you may not use this file except in compliance with the License.
5
- # You may obtain a copy of the License at
6
- #
7
- # http://www.apache.org/licenses/LICENSE-2.0
8
- #
9
- # Unless required by applicable law or agreed to in writing, software
10
- # distributed under the License is distributed on an "AS IS" BASIS,
11
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- # See the License for the specific language governing permissions and
13
- # limitations under the License.
14
-
15
- import flax.linen as nn
16
- import jax.numpy as jnp
17
-
18
- from .attention_flax import FlaxTransformer2DModel
19
- from .resnet_flax import FlaxDownsample2D, FlaxResnetBlock2D, FlaxUpsample2D
20
-
21
-
22
- class FlaxCrossAttnDownBlock2D(nn.Module):
23
- r"""
24
- Cross Attention 2D Downsizing block - original architecture from Unet transformers:
25
- https://arxiv.org/abs/2103.06104
26
-
27
- Parameters:
28
- in_channels (:obj:`int`):
29
- Input channels
30
- out_channels (:obj:`int`):
31
- Output channels
32
- dropout (:obj:`float`, *optional*, defaults to 0.0):
33
- Dropout rate
34
- num_layers (:obj:`int`, *optional*, defaults to 1):
35
- Number of attention blocks layers
36
- num_attention_heads (:obj:`int`, *optional*, defaults to 1):
37
- Number of attention heads of each spatial transformer block
38
- add_downsample (:obj:`bool`, *optional*, defaults to `True`):
39
- Whether to add downsampling layer before each final output
40
- use_memory_efficient_attention (`bool`, *optional*, defaults to `False`):
41
- enable memory efficient attention https://arxiv.org/abs/2112.05682
42
- dtype (:obj:`jnp.dtype`, *optional*, defaults to jnp.float32):
43
- Parameters `dtype`
44
- """
45
- in_channels: int
46
- out_channels: int
47
- dropout: float = 0.0
48
- num_layers: int = 1
49
- num_attention_heads: int = 1
50
- add_downsample: bool = True
51
- use_linear_projection: bool = False
52
- only_cross_attention: bool = False
53
- use_memory_efficient_attention: bool = False
54
- dtype: jnp.dtype = jnp.float32
55
-
56
- def setup(self):
57
- resnets = []
58
- attentions = []
59
-
60
- for i in range(self.num_layers):
61
- in_channels = self.in_channels if i == 0 else self.out_channels
62
-
63
- res_block = FlaxResnetBlock2D(
64
- in_channels=in_channels,
65
- out_channels=self.out_channels,
66
- dropout_prob=self.dropout,
67
- dtype=self.dtype,
68
- )
69
- resnets.append(res_block)
70
-
71
- attn_block = FlaxTransformer2DModel(
72
- in_channels=self.out_channels,
73
- n_heads=self.num_attention_heads,
74
- d_head=self.out_channels // self.num_attention_heads,
75
- depth=1,
76
- use_linear_projection=self.use_linear_projection,
77
- only_cross_attention=self.only_cross_attention,
78
- use_memory_efficient_attention=self.use_memory_efficient_attention,
79
- dtype=self.dtype,
80
- )
81
- attentions.append(attn_block)
82
-
83
- self.resnets = resnets
84
- self.attentions = attentions
85
-
86
- if self.add_downsample:
87
- self.downsamplers_0 = FlaxDownsample2D(self.out_channels, dtype=self.dtype)
88
-
89
- def __call__(self, hidden_states, temb, encoder_hidden_states, deterministic=True):
90
- output_states = ()
91
-
92
- for resnet, attn in zip(self.resnets, self.attentions):
93
- hidden_states = resnet(hidden_states, temb, deterministic=deterministic)
94
- hidden_states = attn(hidden_states, encoder_hidden_states, deterministic=deterministic)
95
- output_states += (hidden_states,)
96
-
97
- if self.add_downsample:
98
- hidden_states = self.downsamplers_0(hidden_states)
99
- output_states += (hidden_states,)
100
-
101
- return hidden_states, output_states
102
-
103
-
104
- class FlaxDownBlock2D(nn.Module):
105
- r"""
106
- Flax 2D downsizing block
107
-
108
- Parameters:
109
- in_channels (:obj:`int`):
110
- Input channels
111
- out_channels (:obj:`int`):
112
- Output channels
113
- dropout (:obj:`float`, *optional*, defaults to 0.0):
114
- Dropout rate
115
- num_layers (:obj:`int`, *optional*, defaults to 1):
116
- Number of attention blocks layers
117
- add_downsample (:obj:`bool`, *optional*, defaults to `True`):
118
- Whether to add downsampling layer before each final output
119
- dtype (:obj:`jnp.dtype`, *optional*, defaults to jnp.float32):
120
- Parameters `dtype`
121
- """
122
- in_channels: int
123
- out_channels: int
124
- dropout: float = 0.0
125
- num_layers: int = 1
126
- add_downsample: bool = True
127
- dtype: jnp.dtype = jnp.float32
128
-
129
- def setup(self):
130
- resnets = []
131
-
132
- for i in range(self.num_layers):
133
- in_channels = self.in_channels if i == 0 else self.out_channels
134
-
135
- res_block = FlaxResnetBlock2D(
136
- in_channels=in_channels,
137
- out_channels=self.out_channels,
138
- dropout_prob=self.dropout,
139
- dtype=self.dtype,
140
- )
141
- resnets.append(res_block)
142
- self.resnets = resnets
143
-
144
- if self.add_downsample:
145
- self.downsamplers_0 = FlaxDownsample2D(self.out_channels, dtype=self.dtype)
146
-
147
- def __call__(self, hidden_states, temb, deterministic=True):
148
- output_states = ()
149
-
150
- for resnet in self.resnets:
151
- hidden_states = resnet(hidden_states, temb, deterministic=deterministic)
152
- output_states += (hidden_states,)
153
-
154
- if self.add_downsample:
155
- hidden_states = self.downsamplers_0(hidden_states)
156
- output_states += (hidden_states,)
157
-
158
- return hidden_states, output_states
159
-
160
-
161
- class FlaxCrossAttnUpBlock2D(nn.Module):
162
- r"""
163
- Cross Attention 2D Upsampling block - original architecture from Unet transformers:
164
- https://arxiv.org/abs/2103.06104
165
-
166
- Parameters:
167
- in_channels (:obj:`int`):
168
- Input channels
169
- out_channels (:obj:`int`):
170
- Output channels
171
- dropout (:obj:`float`, *optional*, defaults to 0.0):
172
- Dropout rate
173
- num_layers (:obj:`int`, *optional*, defaults to 1):
174
- Number of attention blocks layers
175
- num_attention_heads (:obj:`int`, *optional*, defaults to 1):
176
- Number of attention heads of each spatial transformer block
177
- add_upsample (:obj:`bool`, *optional*, defaults to `True`):
178
- Whether to add upsampling layer before each final output
179
- use_memory_efficient_attention (`bool`, *optional*, defaults to `False`):
180
- enable memory efficient attention https://arxiv.org/abs/2112.05682
181
- dtype (:obj:`jnp.dtype`, *optional*, defaults to jnp.float32):
182
- Parameters `dtype`
183
- """
184
- in_channels: int
185
- out_channels: int
186
- prev_output_channel: int
187
- dropout: float = 0.0
188
- num_layers: int = 1
189
- num_attention_heads: int = 1
190
- add_upsample: bool = True
191
- use_linear_projection: bool = False
192
- only_cross_attention: bool = False
193
- use_memory_efficient_attention: bool = False
194
- dtype: jnp.dtype = jnp.float32
195
-
196
- def setup(self):
197
- resnets = []
198
- attentions = []
199
-
200
- for i in range(self.num_layers):
201
- res_skip_channels = self.in_channels if (i == self.num_layers - 1) else self.out_channels
202
- resnet_in_channels = self.prev_output_channel if i == 0 else self.out_channels
203
-
204
- res_block = FlaxResnetBlock2D(
205
- in_channels=resnet_in_channels + res_skip_channels,
206
- out_channels=self.out_channels,
207
- dropout_prob=self.dropout,
208
- dtype=self.dtype,
209
- )
210
- resnets.append(res_block)
211
-
212
- attn_block = FlaxTransformer2DModel(
213
- in_channels=self.out_channels,
214
- n_heads=self.num_attention_heads,
215
- d_head=self.out_channels // self.num_attention_heads,
216
- depth=1,
217
- use_linear_projection=self.use_linear_projection,
218
- only_cross_attention=self.only_cross_attention,
219
- use_memory_efficient_attention=self.use_memory_efficient_attention,
220
- dtype=self.dtype,
221
- )
222
- attentions.append(attn_block)
223
-
224
- self.resnets = resnets
225
- self.attentions = attentions
226
-
227
- if self.add_upsample:
228
- self.upsamplers_0 = FlaxUpsample2D(self.out_channels, dtype=self.dtype)
229
-
230
- def __call__(self, hidden_states, res_hidden_states_tuple, temb, encoder_hidden_states, deterministic=True):
231
- for resnet, attn in zip(self.resnets, self.attentions):
232
- # pop res hidden states
233
- res_hidden_states = res_hidden_states_tuple[-1]
234
- res_hidden_states_tuple = res_hidden_states_tuple[:-1]
235
- hidden_states = jnp.concatenate((hidden_states, res_hidden_states), axis=-1)
236
-
237
- hidden_states = resnet(hidden_states, temb, deterministic=deterministic)
238
- hidden_states = attn(hidden_states, encoder_hidden_states, deterministic=deterministic)
239
-
240
- if self.add_upsample:
241
- hidden_states = self.upsamplers_0(hidden_states)
242
-
243
- return hidden_states
244
-
245
-
246
- class FlaxUpBlock2D(nn.Module):
247
- r"""
248
- Flax 2D upsampling block
249
-
250
- Parameters:
251
- in_channels (:obj:`int`):
252
- Input channels
253
- out_channels (:obj:`int`):
254
- Output channels
255
- prev_output_channel (:obj:`int`):
256
- Output channels from the previous block
257
- dropout (:obj:`float`, *optional*, defaults to 0.0):
258
- Dropout rate
259
- num_layers (:obj:`int`, *optional*, defaults to 1):
260
- Number of attention blocks layers
261
- add_downsample (:obj:`bool`, *optional*, defaults to `True`):
262
- Whether to add downsampling layer before each final output
263
- dtype (:obj:`jnp.dtype`, *optional*, defaults to jnp.float32):
264
- Parameters `dtype`
265
- """
266
- in_channels: int
267
- out_channels: int
268
- prev_output_channel: int
269
- dropout: float = 0.0
270
- num_layers: int = 1
271
- add_upsample: bool = True
272
- dtype: jnp.dtype = jnp.float32
273
-
274
- def setup(self):
275
- resnets = []
276
-
277
- for i in range(self.num_layers):
278
- res_skip_channels = self.in_channels if (i == self.num_layers - 1) else self.out_channels
279
- resnet_in_channels = self.prev_output_channel if i == 0 else self.out_channels
280
-
281
- res_block = FlaxResnetBlock2D(
282
- in_channels=resnet_in_channels + res_skip_channels,
283
- out_channels=self.out_channels,
284
- dropout_prob=self.dropout,
285
- dtype=self.dtype,
286
- )
287
- resnets.append(res_block)
288
-
289
- self.resnets = resnets
290
-
291
- if self.add_upsample:
292
- self.upsamplers_0 = FlaxUpsample2D(self.out_channels, dtype=self.dtype)
293
-
294
- def __call__(self, hidden_states, res_hidden_states_tuple, temb, deterministic=True):
295
- for resnet in self.resnets:
296
- # pop res hidden states
297
- res_hidden_states = res_hidden_states_tuple[-1]
298
- res_hidden_states_tuple = res_hidden_states_tuple[:-1]
299
- hidden_states = jnp.concatenate((hidden_states, res_hidden_states), axis=-1)
300
-
301
- hidden_states = resnet(hidden_states, temb, deterministic=deterministic)
302
-
303
- if self.add_upsample:
304
- hidden_states = self.upsamplers_0(hidden_states)
305
-
306
- return hidden_states
307
-
308
-
309
- class FlaxUNetMidBlock2DCrossAttn(nn.Module):
310
- r"""
311
- Cross Attention 2D Mid-level block - original architecture from Unet transformers: https://arxiv.org/abs/2103.06104
312
-
313
- Parameters:
314
- in_channels (:obj:`int`):
315
- Input channels
316
- dropout (:obj:`float`, *optional*, defaults to 0.0):
317
- Dropout rate
318
- num_layers (:obj:`int`, *optional*, defaults to 1):
319
- Number of attention blocks layers
320
- num_attention_heads (:obj:`int`, *optional*, defaults to 1):
321
- Number of attention heads of each spatial transformer block
322
- use_memory_efficient_attention (`bool`, *optional*, defaults to `False`):
323
- enable memory efficient attention https://arxiv.org/abs/2112.05682
324
- dtype (:obj:`jnp.dtype`, *optional*, defaults to jnp.float32):
325
- Parameters `dtype`
326
- """
327
- in_channels: int
328
- dropout: float = 0.0
329
- num_layers: int = 1
330
- num_attention_heads: int = 1
331
- use_linear_projection: bool = False
332
- use_memory_efficient_attention: bool = False
333
- dtype: jnp.dtype = jnp.float32
334
-
335
- def setup(self):
336
- # there is always at least one resnet
337
- resnets = [
338
- FlaxResnetBlock2D(
339
- in_channels=self.in_channels,
340
- out_channels=self.in_channels,
341
- dropout_prob=self.dropout,
342
- dtype=self.dtype,
343
- )
344
- ]
345
-
346
- attentions = []
347
-
348
- for _ in range(self.num_layers):
349
- attn_block = FlaxTransformer2DModel(
350
- in_channels=self.in_channels,
351
- n_heads=self.num_attention_heads,
352
- d_head=self.in_channels // self.num_attention_heads,
353
- depth=1,
354
- use_linear_projection=self.use_linear_projection,
355
- use_memory_efficient_attention=self.use_memory_efficient_attention,
356
- dtype=self.dtype,
357
- )
358
- attentions.append(attn_block)
359
-
360
- res_block = FlaxResnetBlock2D(
361
- in_channels=self.in_channels,
362
- out_channels=self.in_channels,
363
- dropout_prob=self.dropout,
364
- dtype=self.dtype,
365
- )
366
- resnets.append(res_block)
367
-
368
- self.resnets = resnets
369
- self.attentions = attentions
370
-
371
- def __call__(self, hidden_states, temb, encoder_hidden_states, deterministic=True):
372
- hidden_states = self.resnets[0](hidden_states, temb)
373
- for attn, resnet in zip(self.attentions, self.resnets[1:]):
374
- hidden_states = attn(hidden_states, encoder_hidden_states, deterministic=deterministic)
375
- hidden_states = resnet(hidden_states, temb, deterministic=deterministic)
376
-
377
- return hidden_states
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_detection/configs/foveabox/fovea_r101_fpn_4x4_2x_coco.py DELETED
@@ -1,2 +0,0 @@
1
- _base_ = './fovea_r50_fpn_4x4_2x_coco.py'
2
- model = dict(pretrained='torchvision://resnet101', backbone=dict(depth=101))
 
 
 
spaces/Andy1621/uniformer_image_detection/configs/gn+ws/mask_rcnn_r101_fpn_gn_ws-all_20_23_24e_coco.py DELETED
@@ -1,4 +0,0 @@
1
- _base_ = './mask_rcnn_r101_fpn_gn_ws-all_2x_coco.py'
2
- # learning policy
3
- lr_config = dict(step=[20, 23])
4
- runner = dict(type='EpochBasedRunner', max_epochs=24)
 
 
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/apcnet/apcnet_r50-d8_769x769_80k_cityscapes.py DELETED
@@ -1,9 +0,0 @@
1
- _base_ = [
2
- '../_base_/models/apcnet_r50-d8.py',
3
- '../_base_/datasets/cityscapes_769x769.py', '../_base_/default_runtime.py',
4
- '../_base_/schedules/schedule_80k.py'
5
- ]
6
- model = dict(
7
- decode_head=dict(align_corners=True),
8
- auxiliary_head=dict(align_corners=True),
9
- test_cfg=dict(mode='slide', crop_size=(769, 769), stride=(513, 513)))
 
 
 
 
 
 
 
 
 
 
spaces/Anonymous-sub/Rerender/ControlNet/ldm/models/diffusion/dpm_solver/__init__.py DELETED
@@ -1 +0,0 @@
1
- from .sampler import DPMSolverSampler
 
 
spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/pip/_vendor/pygments/lexers/__init__.py DELETED
@@ -1,334 +0,0 @@
1
- """
2
- pygments.lexers
3
- ~~~~~~~~~~~~~~~
4
-
5
- Pygments lexers.
6
-
7
- :copyright: Copyright 2006-2022 by the Pygments team, see AUTHORS.
8
- :license: BSD, see LICENSE for details.
9
- """
10
-
11
- import sys
12
- import types
13
- from fnmatch import fnmatch
14
- from os.path import basename
15
-
16
- from pip._vendor.pygments.lexers._mapping import LEXERS
17
- from pip._vendor.pygments.modeline import get_filetype_from_buffer
18
- from pip._vendor.pygments.plugin import find_plugin_lexers
19
- from pip._vendor.pygments.util import ClassNotFound, guess_decode
20
-
21
- COMPAT = {
22
- 'Python3Lexer': 'PythonLexer',
23
- 'Python3TracebackLexer': 'PythonTracebackLexer',
24
- }
25
-
26
- __all__ = ['get_lexer_by_name', 'get_lexer_for_filename', 'find_lexer_class',
27
- 'guess_lexer', 'load_lexer_from_file'] + list(LEXERS) + list(COMPAT)
28
-
29
- _lexer_cache = {}
30
-
31
- def _load_lexers(module_name):
32
- """Load a lexer (and all others in the module too)."""
33
- mod = __import__(module_name, None, None, ['__all__'])
34
- for lexer_name in mod.__all__:
35
- cls = getattr(mod, lexer_name)
36
- _lexer_cache[cls.name] = cls
37
-
38
-
39
- def get_all_lexers(plugins=True):
40
- """Return a generator of tuples in the form ``(name, aliases,
41
- filenames, mimetypes)`` of all know lexers.
42
-
43
- If *plugins* is true (the default), plugin lexers supplied by entrypoints
44
- are also returned. Otherwise, only builtin ones are considered.
45
- """
46
- for item in LEXERS.values():
47
- yield item[1:]
48
- if plugins:
49
- for lexer in find_plugin_lexers():
50
- yield lexer.name, lexer.aliases, lexer.filenames, lexer.mimetypes
51
-
52
-
53
- def find_lexer_class(name):
54
- """Lookup a lexer class by name.
55
-
56
- Return None if not found.
57
- """
58
- if name in _lexer_cache:
59
- return _lexer_cache[name]
60
- # lookup builtin lexers
61
- for module_name, lname, aliases, _, _ in LEXERS.values():
62
- if name == lname:
63
- _load_lexers(module_name)
64
- return _lexer_cache[name]
65
- # continue with lexers from setuptools entrypoints
66
- for cls in find_plugin_lexers():
67
- if cls.name == name:
68
- return cls
69
-
70
-
71
- def find_lexer_class_by_name(_alias):
72
- """Lookup a lexer class by alias.
73
-
74
- Like `get_lexer_by_name`, but does not instantiate the class.
75
-
76
- .. versionadded:: 2.2
77
- """
78
- if not _alias:
79
- raise ClassNotFound('no lexer for alias %r found' % _alias)
80
- # lookup builtin lexers
81
- for module_name, name, aliases, _, _ in LEXERS.values():
82
- if _alias.lower() in aliases:
83
- if name not in _lexer_cache:
84
- _load_lexers(module_name)
85
- return _lexer_cache[name]
86
- # continue with lexers from setuptools entrypoints
87
- for cls in find_plugin_lexers():
88
- if _alias.lower() in cls.aliases:
89
- return cls
90
- raise ClassNotFound('no lexer for alias %r found' % _alias)
91
-
92
-
93
- def get_lexer_by_name(_alias, **options):
94
- """Get a lexer by an alias.
95
-
96
- Raises ClassNotFound if not found.
97
- """
98
- if not _alias:
99
- raise ClassNotFound('no lexer for alias %r found' % _alias)
100
-
101
- # lookup builtin lexers
102
- for module_name, name, aliases, _, _ in LEXERS.values():
103
- if _alias.lower() in aliases:
104
- if name not in _lexer_cache:
105
- _load_lexers(module_name)
106
- return _lexer_cache[name](**options)
107
- # continue with lexers from setuptools entrypoints
108
- for cls in find_plugin_lexers():
109
- if _alias.lower() in cls.aliases:
110
- return cls(**options)
111
- raise ClassNotFound('no lexer for alias %r found' % _alias)
112
-
113
-
114
- def load_lexer_from_file(filename, lexername="CustomLexer", **options):
115
- """Load a lexer from a file.
116
-
117
- This method expects a file located relative to the current working
118
- directory, which contains a Lexer class. By default, it expects the
119
- Lexer to be name CustomLexer; you can specify your own class name
120
- as the second argument to this function.
121
-
122
- Users should be very careful with the input, because this method
123
- is equivalent to running eval on the input file.
124
-
125
- Raises ClassNotFound if there are any problems importing the Lexer.
126
-
127
- .. versionadded:: 2.2
128
- """
129
- try:
130
- # This empty dict will contain the namespace for the exec'd file
131
- custom_namespace = {}
132
- with open(filename, 'rb') as f:
133
- exec(f.read(), custom_namespace)
134
- # Retrieve the class `lexername` from that namespace
135
- if lexername not in custom_namespace:
136
- raise ClassNotFound('no valid %s class found in %s' %
137
- (lexername, filename))
138
- lexer_class = custom_namespace[lexername]
139
- # And finally instantiate it with the options
140
- return lexer_class(**options)
141
- except OSError as err:
142
- raise ClassNotFound('cannot read %s: %s' % (filename, err))
143
- except ClassNotFound:
144
- raise
145
- except Exception as err:
146
- raise ClassNotFound('error when loading custom lexer: %s' % err)
147
-
148
-
149
- def find_lexer_class_for_filename(_fn, code=None):
150
- """Get a lexer for a filename.
151
-
152
- If multiple lexers match the filename pattern, use ``analyse_text()`` to
153
- figure out which one is more appropriate.
154
-
155
- Returns None if not found.
156
- """
157
- matches = []
158
- fn = basename(_fn)
159
- for modname, name, _, filenames, _ in LEXERS.values():
160
- for filename in filenames:
161
- if fnmatch(fn, filename):
162
- if name not in _lexer_cache:
163
- _load_lexers(modname)
164
- matches.append((_lexer_cache[name], filename))
165
- for cls in find_plugin_lexers():
166
- for filename in cls.filenames:
167
- if fnmatch(fn, filename):
168
- matches.append((cls, filename))
169
-
170
- if isinstance(code, bytes):
171
- # decode it, since all analyse_text functions expect unicode
172
- code = guess_decode(code)
173
-
174
- def get_rating(info):
175
- cls, filename = info
176
- # explicit patterns get a bonus
177
- bonus = '*' not in filename and 0.5 or 0
178
- # The class _always_ defines analyse_text because it's included in
179
- # the Lexer class. The default implementation returns None which
180
- # gets turned into 0.0. Run scripts/detect_missing_analyse_text.py
181
- # to find lexers which need it overridden.
182
- if code:
183
- return cls.analyse_text(code) + bonus, cls.__name__
184
- return cls.priority + bonus, cls.__name__
185
-
186
- if matches:
187
- matches.sort(key=get_rating)
188
- # print "Possible lexers, after sort:", matches
189
- return matches[-1][0]
190
-
191
-
192
- def get_lexer_for_filename(_fn, code=None, **options):
193
- """Get a lexer for a filename.
194
-
195
- If multiple lexers match the filename pattern, use ``analyse_text()`` to
196
- figure out which one is more appropriate.
197
-
198
- Raises ClassNotFound if not found.
199
- """
200
- res = find_lexer_class_for_filename(_fn, code)
201
- if not res:
202
- raise ClassNotFound('no lexer for filename %r found' % _fn)
203
- return res(**options)
204
-
205
-
206
- def get_lexer_for_mimetype(_mime, **options):
207
- """Get a lexer for a mimetype.
208
-
209
- Raises ClassNotFound if not found.
210
- """
211
- for modname, name, _, _, mimetypes in LEXERS.values():
212
- if _mime in mimetypes:
213
- if name not in _lexer_cache:
214
- _load_lexers(modname)
215
- return _lexer_cache[name](**options)
216
- for cls in find_plugin_lexers():
217
- if _mime in cls.mimetypes:
218
- return cls(**options)
219
- raise ClassNotFound('no lexer for mimetype %r found' % _mime)
220
-
221
-
222
- def _iter_lexerclasses(plugins=True):
223
- """Return an iterator over all lexer classes."""
224
- for key in sorted(LEXERS):
225
- module_name, name = LEXERS[key][:2]
226
- if name not in _lexer_cache:
227
- _load_lexers(module_name)
228
- yield _lexer_cache[name]
229
- if plugins:
230
- yield from find_plugin_lexers()
231
-
232
-
233
- def guess_lexer_for_filename(_fn, _text, **options):
234
- """
235
- Lookup all lexers that handle those filenames primary (``filenames``)
236
- or secondary (``alias_filenames``). Then run a text analysis for those
237
- lexers and choose the best result.
238
-
239
- usage::
240
-
241
- >>> from pygments.lexers import guess_lexer_for_filename
242
- >>> guess_lexer_for_filename('hello.html', '<%= @foo %>')
243
- <pygments.lexers.templates.RhtmlLexer object at 0xb7d2f32c>
244
- >>> guess_lexer_for_filename('hello.html', '<h1>{{ title|e }}</h1>')
245
- <pygments.lexers.templates.HtmlDjangoLexer object at 0xb7d2f2ac>
246
- >>> guess_lexer_for_filename('style.css', 'a { color: <?= $link ?> }')
247
- <pygments.lexers.templates.CssPhpLexer object at 0xb7ba518c>
248
- """
249
- fn = basename(_fn)
250
- primary = {}
251
- matching_lexers = set()
252
- for lexer in _iter_lexerclasses():
253
- for filename in lexer.filenames:
254
- if fnmatch(fn, filename):
255
- matching_lexers.add(lexer)
256
- primary[lexer] = True
257
- for filename in lexer.alias_filenames:
258
- if fnmatch(fn, filename):
259
- matching_lexers.add(lexer)
260
- primary[lexer] = False
261
- if not matching_lexers:
262
- raise ClassNotFound('no lexer for filename %r found' % fn)
263
- if len(matching_lexers) == 1:
264
- return matching_lexers.pop()(**options)
265
- result = []
266
- for lexer in matching_lexers:
267
- rv = lexer.analyse_text(_text)
268
- if rv == 1.0:
269
- return lexer(**options)
270
- result.append((rv, lexer))
271
-
272
- def type_sort(t):
273
- # sort by:
274
- # - analyse score
275
- # - is primary filename pattern?
276
- # - priority
277
- # - last resort: class name
278
- return (t[0], primary[t[1]], t[1].priority, t[1].__name__)
279
- result.sort(key=type_sort)
280
-
281
- return result[-1][1](**options)
282
-
283
-
284
- def guess_lexer(_text, **options):
285
- """Guess a lexer by strong distinctions in the text (eg, shebang)."""
286
-
287
- if not isinstance(_text, str):
288
- inencoding = options.get('inencoding', options.get('encoding'))
289
- if inencoding:
290
- _text = _text.decode(inencoding or 'utf8')
291
- else:
292
- _text, _ = guess_decode(_text)
293
-
294
- # try to get a vim modeline first
295
- ft = get_filetype_from_buffer(_text)
296
-
297
- if ft is not None:
298
- try:
299
- return get_lexer_by_name(ft, **options)
300
- except ClassNotFound:
301
- pass
302
-
303
- best_lexer = [0.0, None]
304
- for lexer in _iter_lexerclasses():
305
- rv = lexer.analyse_text(_text)
306
- if rv == 1.0:
307
- return lexer(**options)
308
- if rv > best_lexer[0]:
309
- best_lexer[:] = (rv, lexer)
310
- if not best_lexer[0] or best_lexer[1] is None:
311
- raise ClassNotFound('no lexer matching the text found')
312
- return best_lexer[1](**options)
313
-
314
-
315
- class _automodule(types.ModuleType):
316
- """Automatically import lexers."""
317
-
318
- def __getattr__(self, name):
319
- info = LEXERS.get(name)
320
- if info:
321
- _load_lexers(info[0])
322
- cls = _lexer_cache[info[1]]
323
- setattr(self, name, cls)
324
- return cls
325
- if name in COMPAT:
326
- return getattr(self, COMPAT[name])
327
- raise AttributeError(name)
328
-
329
-
330
- oldmod = sys.modules[__name__]
331
- newmod = _automodule(__name__)
332
- newmod.__dict__.update(oldmod.__dict__)
333
- sys.modules[__name__] = newmod
334
- del newmod.newmod, newmod.oldmod, newmod.sys, newmod.types
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/pkg_resources/_vendor/packaging/_manylinux.py DELETED
@@ -1,301 +0,0 @@
1
- import collections
2
- import functools
3
- import os
4
- import re
5
- import struct
6
- import sys
7
- import warnings
8
- from typing import IO, Dict, Iterator, NamedTuple, Optional, Tuple
9
-
10
-
11
- # Python does not provide platform information at sufficient granularity to
12
- # identify the architecture of the running executable in some cases, so we
13
- # determine it dynamically by reading the information from the running
14
- # process. This only applies on Linux, which uses the ELF format.
15
- class _ELFFileHeader:
16
- # https://en.wikipedia.org/wiki/Executable_and_Linkable_Format#File_header
17
- class _InvalidELFFileHeader(ValueError):
18
- """
19
- An invalid ELF file header was found.
20
- """
21
-
22
- ELF_MAGIC_NUMBER = 0x7F454C46
23
- ELFCLASS32 = 1
24
- ELFCLASS64 = 2
25
- ELFDATA2LSB = 1
26
- ELFDATA2MSB = 2
27
- EM_386 = 3
28
- EM_S390 = 22
29
- EM_ARM = 40
30
- EM_X86_64 = 62
31
- EF_ARM_ABIMASK = 0xFF000000
32
- EF_ARM_ABI_VER5 = 0x05000000
33
- EF_ARM_ABI_FLOAT_HARD = 0x00000400
34
-
35
- def __init__(self, file: IO[bytes]) -> None:
36
- def unpack(fmt: str) -> int:
37
- try:
38
- data = file.read(struct.calcsize(fmt))
39
- result: Tuple[int, ...] = struct.unpack(fmt, data)
40
- except struct.error:
41
- raise _ELFFileHeader._InvalidELFFileHeader()
42
- return result[0]
43
-
44
- self.e_ident_magic = unpack(">I")
45
- if self.e_ident_magic != self.ELF_MAGIC_NUMBER:
46
- raise _ELFFileHeader._InvalidELFFileHeader()
47
- self.e_ident_class = unpack("B")
48
- if self.e_ident_class not in {self.ELFCLASS32, self.ELFCLASS64}:
49
- raise _ELFFileHeader._InvalidELFFileHeader()
50
- self.e_ident_data = unpack("B")
51
- if self.e_ident_data not in {self.ELFDATA2LSB, self.ELFDATA2MSB}:
52
- raise _ELFFileHeader._InvalidELFFileHeader()
53
- self.e_ident_version = unpack("B")
54
- self.e_ident_osabi = unpack("B")
55
- self.e_ident_abiversion = unpack("B")
56
- self.e_ident_pad = file.read(7)
57
- format_h = "<H" if self.e_ident_data == self.ELFDATA2LSB else ">H"
58
- format_i = "<I" if self.e_ident_data == self.ELFDATA2LSB else ">I"
59
- format_q = "<Q" if self.e_ident_data == self.ELFDATA2LSB else ">Q"
60
- format_p = format_i if self.e_ident_class == self.ELFCLASS32 else format_q
61
- self.e_type = unpack(format_h)
62
- self.e_machine = unpack(format_h)
63
- self.e_version = unpack(format_i)
64
- self.e_entry = unpack(format_p)
65
- self.e_phoff = unpack(format_p)
66
- self.e_shoff = unpack(format_p)
67
- self.e_flags = unpack(format_i)
68
- self.e_ehsize = unpack(format_h)
69
- self.e_phentsize = unpack(format_h)
70
- self.e_phnum = unpack(format_h)
71
- self.e_shentsize = unpack(format_h)
72
- self.e_shnum = unpack(format_h)
73
- self.e_shstrndx = unpack(format_h)
74
-
75
-
76
- def _get_elf_header() -> Optional[_ELFFileHeader]:
77
- try:
78
- with open(sys.executable, "rb") as f:
79
- elf_header = _ELFFileHeader(f)
80
- except (OSError, TypeError, _ELFFileHeader._InvalidELFFileHeader):
81
- return None
82
- return elf_header
83
-
84
-
85
- def _is_linux_armhf() -> bool:
86
- # hard-float ABI can be detected from the ELF header of the running
87
- # process
88
- # https://static.docs.arm.com/ihi0044/g/aaelf32.pdf
89
- elf_header = _get_elf_header()
90
- if elf_header is None:
91
- return False
92
- result = elf_header.e_ident_class == elf_header.ELFCLASS32
93
- result &= elf_header.e_ident_data == elf_header.ELFDATA2LSB
94
- result &= elf_header.e_machine == elf_header.EM_ARM
95
- result &= (
96
- elf_header.e_flags & elf_header.EF_ARM_ABIMASK
97
- ) == elf_header.EF_ARM_ABI_VER5
98
- result &= (
99
- elf_header.e_flags & elf_header.EF_ARM_ABI_FLOAT_HARD
100
- ) == elf_header.EF_ARM_ABI_FLOAT_HARD
101
- return result
102
-
103
-
104
- def _is_linux_i686() -> bool:
105
- elf_header = _get_elf_header()
106
- if elf_header is None:
107
- return False
108
- result = elf_header.e_ident_class == elf_header.ELFCLASS32
109
- result &= elf_header.e_ident_data == elf_header.ELFDATA2LSB
110
- result &= elf_header.e_machine == elf_header.EM_386
111
- return result
112
-
113
-
114
- def _have_compatible_abi(arch: str) -> bool:
115
- if arch == "armv7l":
116
- return _is_linux_armhf()
117
- if arch == "i686":
118
- return _is_linux_i686()
119
- return arch in {"x86_64", "aarch64", "ppc64", "ppc64le", "s390x"}
120
-
121
-
122
- # If glibc ever changes its major version, we need to know what the last
123
- # minor version was, so we can build the complete list of all versions.
124
- # For now, guess what the highest minor version might be, assume it will
125
- # be 50 for testing. Once this actually happens, update the dictionary
126
- # with the actual value.
127
- _LAST_GLIBC_MINOR: Dict[int, int] = collections.defaultdict(lambda: 50)
128
-
129
-
130
- class _GLibCVersion(NamedTuple):
131
- major: int
132
- minor: int
133
-
134
-
135
- def _glibc_version_string_confstr() -> Optional[str]:
136
- """
137
- Primary implementation of glibc_version_string using os.confstr.
138
- """
139
- # os.confstr is quite a bit faster than ctypes.DLL. It's also less likely
140
- # to be broken or missing. This strategy is used in the standard library
141
- # platform module.
142
- # https://github.com/python/cpython/blob/fcf1d003bf4f0100c/Lib/platform.py#L175-L183
143
- try:
144
- # os.confstr("CS_GNU_LIBC_VERSION") returns a string like "glibc 2.17".
145
- version_string = os.confstr("CS_GNU_LIBC_VERSION")
146
- assert version_string is not None
147
- _, version = version_string.split()
148
- except (AssertionError, AttributeError, OSError, ValueError):
149
- # os.confstr() or CS_GNU_LIBC_VERSION not available (or a bad value)...
150
- return None
151
- return version
152
-
153
-
154
- def _glibc_version_string_ctypes() -> Optional[str]:
155
- """
156
- Fallback implementation of glibc_version_string using ctypes.
157
- """
158
- try:
159
- import ctypes
160
- except ImportError:
161
- return None
162
-
163
- # ctypes.CDLL(None) internally calls dlopen(NULL), and as the dlopen
164
- # manpage says, "If filename is NULL, then the returned handle is for the
165
- # main program". This way we can let the linker do the work to figure out
166
- # which libc our process is actually using.
167
- #
168
- # We must also handle the special case where the executable is not a
169
- # dynamically linked executable. This can occur when using musl libc,
170
- # for example. In this situation, dlopen() will error, leading to an
171
- # OSError. Interestingly, at least in the case of musl, there is no
172
- # errno set on the OSError. The single string argument used to construct
173
- # OSError comes from libc itself and is therefore not portable to
174
- # hard code here. In any case, failure to call dlopen() means we
175
- # can proceed, so we bail on our attempt.
176
- try:
177
- process_namespace = ctypes.CDLL(None)
178
- except OSError:
179
- return None
180
-
181
- try:
182
- gnu_get_libc_version = process_namespace.gnu_get_libc_version
183
- except AttributeError:
184
- # Symbol doesn't exist -> therefore, we are not linked to
185
- # glibc.
186
- return None
187
-
188
- # Call gnu_get_libc_version, which returns a string like "2.5"
189
- gnu_get_libc_version.restype = ctypes.c_char_p
190
- version_str: str = gnu_get_libc_version()
191
- # py2 / py3 compatibility:
192
- if not isinstance(version_str, str):
193
- version_str = version_str.decode("ascii")
194
-
195
- return version_str
196
-
197
-
198
- def _glibc_version_string() -> Optional[str]:
199
- """Returns glibc version string, or None if not using glibc."""
200
- return _glibc_version_string_confstr() or _glibc_version_string_ctypes()
201
-
202
-
203
- def _parse_glibc_version(version_str: str) -> Tuple[int, int]:
204
- """Parse glibc version.
205
-
206
- We use a regexp instead of str.split because we want to discard any
207
- random junk that might come after the minor version -- this might happen
208
- in patched/forked versions of glibc (e.g. Linaro's version of glibc
209
- uses version strings like "2.20-2014.11"). See gh-3588.
210
- """
211
- m = re.match(r"(?P<major>[0-9]+)\.(?P<minor>[0-9]+)", version_str)
212
- if not m:
213
- warnings.warn(
214
- "Expected glibc version with 2 components major.minor,"
215
- " got: %s" % version_str,
216
- RuntimeWarning,
217
- )
218
- return -1, -1
219
- return int(m.group("major")), int(m.group("minor"))
220
-
221
-
222
- @functools.lru_cache()
223
- def _get_glibc_version() -> Tuple[int, int]:
224
- version_str = _glibc_version_string()
225
- if version_str is None:
226
- return (-1, -1)
227
- return _parse_glibc_version(version_str)
228
-
229
-
230
- # From PEP 513, PEP 600
231
- def _is_compatible(name: str, arch: str, version: _GLibCVersion) -> bool:
232
- sys_glibc = _get_glibc_version()
233
- if sys_glibc < version:
234
- return False
235
- # Check for presence of _manylinux module.
236
- try:
237
- import _manylinux # noqa
238
- except ImportError:
239
- return True
240
- if hasattr(_manylinux, "manylinux_compatible"):
241
- result = _manylinux.manylinux_compatible(version[0], version[1], arch)
242
- if result is not None:
243
- return bool(result)
244
- return True
245
- if version == _GLibCVersion(2, 5):
246
- if hasattr(_manylinux, "manylinux1_compatible"):
247
- return bool(_manylinux.manylinux1_compatible)
248
- if version == _GLibCVersion(2, 12):
249
- if hasattr(_manylinux, "manylinux2010_compatible"):
250
- return bool(_manylinux.manylinux2010_compatible)
251
- if version == _GLibCVersion(2, 17):
252
- if hasattr(_manylinux, "manylinux2014_compatible"):
253
- return bool(_manylinux.manylinux2014_compatible)
254
- return True
255
-
256
-
257
- _LEGACY_MANYLINUX_MAP = {
258
- # CentOS 7 w/ glibc 2.17 (PEP 599)
259
- (2, 17): "manylinux2014",
260
- # CentOS 6 w/ glibc 2.12 (PEP 571)
261
- (2, 12): "manylinux2010",
262
- # CentOS 5 w/ glibc 2.5 (PEP 513)
263
- (2, 5): "manylinux1",
264
- }
265
-
266
-
267
- def platform_tags(linux: str, arch: str) -> Iterator[str]:
268
- if not _have_compatible_abi(arch):
269
- return
270
- # Oldest glibc to be supported regardless of architecture is (2, 17).
271
- too_old_glibc2 = _GLibCVersion(2, 16)
272
- if arch in {"x86_64", "i686"}:
273
- # On x86/i686 also oldest glibc to be supported is (2, 5).
274
- too_old_glibc2 = _GLibCVersion(2, 4)
275
- current_glibc = _GLibCVersion(*_get_glibc_version())
276
- glibc_max_list = [current_glibc]
277
- # We can assume compatibility across glibc major versions.
278
- # https://sourceware.org/bugzilla/show_bug.cgi?id=24636
279
- #
280
- # Build a list of maximum glibc versions so that we can
281
- # output the canonical list of all glibc from current_glibc
282
- # down to too_old_glibc2, including all intermediary versions.
283
- for glibc_major in range(current_glibc.major - 1, 1, -1):
284
- glibc_minor = _LAST_GLIBC_MINOR[glibc_major]
285
- glibc_max_list.append(_GLibCVersion(glibc_major, glibc_minor))
286
- for glibc_max in glibc_max_list:
287
- if glibc_max.major == too_old_glibc2.major:
288
- min_minor = too_old_glibc2.minor
289
- else:
290
- # For other glibc major versions oldest supported is (x, 0).
291
- min_minor = -1
292
- for glibc_minor in range(glibc_max.minor, min_minor, -1):
293
- glibc_version = _GLibCVersion(glibc_max.major, glibc_minor)
294
- tag = "manylinux_{}_{}".format(*glibc_version)
295
- if _is_compatible(tag, arch, glibc_version):
296
- yield linux.replace("linux", tag)
297
- # Handle the legacy manylinux1, manylinux2010, manylinux2014 tags.
298
- if glibc_version in _LEGACY_MANYLINUX_MAP:
299
- legacy_tag = _LEGACY_MANYLINUX_MAP[glibc_version]
300
- if _is_compatible(legacy_tag, arch, glibc_version):
301
- yield linux.replace("linux", legacy_tag)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/setuptools/command/upload_docs.py DELETED
@@ -1,213 +0,0 @@
1
- # -*- coding: utf-8 -*-
2
- """upload_docs
3
-
4
- Implements a Distutils 'upload_docs' subcommand (upload documentation to
5
- sites other than PyPi such as devpi).
6
- """
7
-
8
- from base64 import standard_b64encode
9
- from distutils import log
10
- from distutils.errors import DistutilsOptionError
11
- import os
12
- import socket
13
- import zipfile
14
- import tempfile
15
- import shutil
16
- import itertools
17
- import functools
18
- import http.client
19
- import urllib.parse
20
- import warnings
21
-
22
- from .._importlib import metadata
23
- from .. import SetuptoolsDeprecationWarning
24
-
25
- from .upload import upload
26
-
27
-
28
- def _encode(s):
29
- return s.encode('utf-8', 'surrogateescape')
30
-
31
-
32
- class upload_docs(upload):
33
- # override the default repository as upload_docs isn't
34
- # supported by Warehouse (and won't be).
35
- DEFAULT_REPOSITORY = 'https://pypi.python.org/pypi/'
36
-
37
- description = 'Upload documentation to sites other than PyPi such as devpi'
38
-
39
- user_options = [
40
- ('repository=', 'r',
41
- "url of repository [default: %s]" % upload.DEFAULT_REPOSITORY),
42
- ('show-response', None,
43
- 'display full response text from server'),
44
- ('upload-dir=', None, 'directory to upload'),
45
- ]
46
- boolean_options = upload.boolean_options
47
-
48
- def has_sphinx(self):
49
- return bool(
50
- self.upload_dir is None
51
- and metadata.entry_points(group='distutils.commands', name='build_sphinx')
52
- )
53
-
54
- sub_commands = [('build_sphinx', has_sphinx)]
55
-
56
- def initialize_options(self):
57
- upload.initialize_options(self)
58
- self.upload_dir = None
59
- self.target_dir = None
60
-
61
- def finalize_options(self):
62
- log.warn(
63
- "Upload_docs command is deprecated. Use Read the Docs "
64
- "(https://readthedocs.org) instead.")
65
- upload.finalize_options(self)
66
- if self.upload_dir is None:
67
- if self.has_sphinx():
68
- build_sphinx = self.get_finalized_command('build_sphinx')
69
- self.target_dir = dict(build_sphinx.builder_target_dirs)['html']
70
- else:
71
- build = self.get_finalized_command('build')
72
- self.target_dir = os.path.join(build.build_base, 'docs')
73
- else:
74
- self.ensure_dirname('upload_dir')
75
- self.target_dir = self.upload_dir
76
- self.announce('Using upload directory %s' % self.target_dir)
77
-
78
- def create_zipfile(self, filename):
79
- zip_file = zipfile.ZipFile(filename, "w")
80
- try:
81
- self.mkpath(self.target_dir) # just in case
82
- for root, dirs, files in os.walk(self.target_dir):
83
- if root == self.target_dir and not files:
84
- tmpl = "no files found in upload directory '%s'"
85
- raise DistutilsOptionError(tmpl % self.target_dir)
86
- for name in files:
87
- full = os.path.join(root, name)
88
- relative = root[len(self.target_dir):].lstrip(os.path.sep)
89
- dest = os.path.join(relative, name)
90
- zip_file.write(full, dest)
91
- finally:
92
- zip_file.close()
93
-
94
- def run(self):
95
- warnings.warn(
96
- "upload_docs is deprecated and will be removed in a future "
97
- "version. Use tools like httpie or curl instead.",
98
- SetuptoolsDeprecationWarning,
99
- )
100
-
101
- # Run sub commands
102
- for cmd_name in self.get_sub_commands():
103
- self.run_command(cmd_name)
104
-
105
- tmp_dir = tempfile.mkdtemp()
106
- name = self.distribution.metadata.get_name()
107
- zip_file = os.path.join(tmp_dir, "%s.zip" % name)
108
- try:
109
- self.create_zipfile(zip_file)
110
- self.upload_file(zip_file)
111
- finally:
112
- shutil.rmtree(tmp_dir)
113
-
114
- @staticmethod
115
- def _build_part(item, sep_boundary):
116
- key, values = item
117
- title = '\nContent-Disposition: form-data; name="%s"' % key
118
- # handle multiple entries for the same name
119
- if not isinstance(values, list):
120
- values = [values]
121
- for value in values:
122
- if isinstance(value, tuple):
123
- title += '; filename="%s"' % value[0]
124
- value = value[1]
125
- else:
126
- value = _encode(value)
127
- yield sep_boundary
128
- yield _encode(title)
129
- yield b"\n\n"
130
- yield value
131
- if value and value[-1:] == b'\r':
132
- yield b'\n' # write an extra newline (lurve Macs)
133
-
134
- @classmethod
135
- def _build_multipart(cls, data):
136
- """
137
- Build up the MIME payload for the POST data
138
- """
139
- boundary = '--------------GHSKFJDLGDS7543FJKLFHRE75642756743254'
140
- sep_boundary = b'\n--' + boundary.encode('ascii')
141
- end_boundary = sep_boundary + b'--'
142
- end_items = end_boundary, b"\n",
143
- builder = functools.partial(
144
- cls._build_part,
145
- sep_boundary=sep_boundary,
146
- )
147
- part_groups = map(builder, data.items())
148
- parts = itertools.chain.from_iterable(part_groups)
149
- body_items = itertools.chain(parts, end_items)
150
- content_type = 'multipart/form-data; boundary=%s' % boundary
151
- return b''.join(body_items), content_type
152
-
153
- def upload_file(self, filename):
154
- with open(filename, 'rb') as f:
155
- content = f.read()
156
- meta = self.distribution.metadata
157
- data = {
158
- ':action': 'doc_upload',
159
- 'name': meta.get_name(),
160
- 'content': (os.path.basename(filename), content),
161
- }
162
- # set up the authentication
163
- credentials = _encode(self.username + ':' + self.password)
164
- credentials = standard_b64encode(credentials).decode('ascii')
165
- auth = "Basic " + credentials
166
-
167
- body, ct = self._build_multipart(data)
168
-
169
- msg = "Submitting documentation to %s" % (self.repository)
170
- self.announce(msg, log.INFO)
171
-
172
- # build the Request
173
- # We can't use urllib2 since we need to send the Basic
174
- # auth right with the first request
175
- schema, netloc, url, params, query, fragments = \
176
- urllib.parse.urlparse(self.repository)
177
- assert not params and not query and not fragments
178
- if schema == 'http':
179
- conn = http.client.HTTPConnection(netloc)
180
- elif schema == 'https':
181
- conn = http.client.HTTPSConnection(netloc)
182
- else:
183
- raise AssertionError("unsupported schema " + schema)
184
-
185
- data = ''
186
- try:
187
- conn.connect()
188
- conn.putrequest("POST", url)
189
- content_type = ct
190
- conn.putheader('Content-type', content_type)
191
- conn.putheader('Content-length', str(len(body)))
192
- conn.putheader('Authorization', auth)
193
- conn.endheaders()
194
- conn.send(body)
195
- except socket.error as e:
196
- self.announce(str(e), log.ERROR)
197
- return
198
-
199
- r = conn.getresponse()
200
- if r.status == 200:
201
- msg = 'Server response (%s): %s' % (r.status, r.reason)
202
- self.announce(msg, log.INFO)
203
- elif r.status == 301:
204
- location = r.getheader('Location')
205
- if location is None:
206
- location = 'https://pythonhosted.org/%s/' % meta.get_name()
207
- msg = 'Upload successful. Visit %s' % location
208
- self.announce(msg, log.INFO)
209
- else:
210
- msg = 'Upload failed (%s): %s' % (r.status, r.reason)
211
- self.announce(msg, log.ERROR)
212
- if self.show_response:
213
- print('-' * 75, r.read(), '-' * 75)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Audio-AGI/WavJourney/Dockerfile DELETED
@@ -1,75 +0,0 @@
1
- FROM python:3.11
2
-
3
- FROM nvidia/cuda:11.7.1-cudnn8-devel-ubuntu22.04
4
- ENV DEBIAN_FRONTEND=noninteractive
5
-
6
- RUN apt-get update && \
7
- apt-get upgrade -y && \
8
- apt-get install -y --no-install-recommends \
9
- git \
10
- git-lfs \
11
- wget \
12
- curl \
13
- # python build dependencies \
14
- build-essential \
15
- libssl-dev \
16
- zlib1g-dev \
17
- libbz2-dev \
18
- libreadline-dev \
19
- libsqlite3-dev \
20
- libncursesw5-dev \
21
- xz-utils \
22
- tk-dev \
23
- libxml2-dev \
24
- libxmlsec1-dev \
25
- libffi-dev \
26
- liblzma-dev \
27
- # gradio dependencies \
28
- ffmpeg \
29
- # fairseq2 dependencies \
30
- libsndfile-dev && \
31
- apt-get clean && \
32
- rm -rf /var/lib/apt/lists/*
33
-
34
-
35
- # Install miniconda
36
- RUN apt-get install -y wget && rm -rf /var/lib/apt/lists/*
37
-
38
- RUN wget \
39
- https://repo.anaconda.com/miniconda/Miniconda3-latest-Linux-x86_64.sh \
40
- && bash Miniconda3-latest-Linux-x86_64.sh -b -p /opt/miniconda3 \
41
- && rm -f Miniconda3-latest-Linux-x86_64.sh
42
-
43
- # Set up a new user named "user" with user ID 1000
44
- RUN useradd -m -u 1000 user
45
-
46
- # Switch to the "user" user
47
- USER user
48
-
49
- # Add conda binary to PATH variable
50
- ENV HOME=/home/user \
51
- PATH=/opt/miniconda3/bin:/home/user/.local/bin:$PATH \
52
- CONDA_PREFIX=/opt/miniconda3/envs
53
-
54
- # Setup conda envs
55
- WORKDIR $HOME/app
56
- COPY --chown=user . $HOME/app
57
-
58
- # Conda envs setup
59
- RUN bash ./scripts/EnvsSetup.sh
60
-
61
- # pre-download all models
62
- RUN conda run --live-stream -n WavJourney python scripts/download_models.py
63
- RUN mkdir $HOME/app/services_logs
64
-
65
- # Env settings to get docker images to work on HF Spaces
66
- ENV PYTHONPATH=${HOME}/app \
67
- PYTHONUNBUFFERED=1 \
68
- GRADIO_ALLOW_FLAGGING=never \
69
- GRADIO_NUM_PORTS=1 \
70
- GRADIO_SERVER_NAME=0.0.0.0 \
71
- GRADIO_THEME=huggingface \
72
- SYSTEM=spaces
73
-
74
- # entrypoint
75
- ENTRYPOINT bash /home/user/app/scripts/start_service_and_ui.sh
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/docs/tutorials/write-models.md DELETED
@@ -1,90 +0,0 @@
1
- # Write Models
2
-
3
- If you are trying to do something completely new, you may wish to implement
4
- a model entirely from scratch. However, in many situations you may
5
- be interested in modifying or extending some components of an existing model.
6
- Therefore, we also provide mechanisms that let users override the
7
- behavior of certain internal components of standard models.
8
-
9
-
10
- ## Register New Components
11
-
12
- For common concepts that users often want to customize, such as "backbone feature extractor", "box head",
13
- we provide a registration mechanism for users to inject custom implementation that
14
- will be immediately available to use in config files.
15
-
16
- For example, to add a new backbone, import this code in your code:
17
- ```python
18
- from detectron2.modeling import BACKBONE_REGISTRY, Backbone, ShapeSpec
19
-
20
- @BACKBONE_REGISTRY.register()
21
- class ToyBackbone(Backbone):
22
- def __init__(self, cfg, input_shape):
23
- super().__init__()
24
- # create your own backbone
25
- self.conv1 = nn.Conv2d(3, 64, kernel_size=7, stride=16, padding=3)
26
-
27
- def forward(self, image):
28
- return {"conv1": self.conv1(image)}
29
-
30
- def output_shape(self):
31
- return {"conv1": ShapeSpec(channels=64, stride=16)}
32
- ```
33
-
34
- In this code, we implement a new backbone following the interface of the
35
- [Backbone](../modules/modeling.html#detectron2.modeling.Backbone) class,
36
- and register it into the [BACKBONE_REGISTRY](../modules/modeling.html#detectron2.modeling.BACKBONE_REGISTRY)
37
- which requires subclasses of `Backbone`.
38
- After importing this code, detectron2 can link the name of the class to its implementation. Therefore you can write the following code:
39
-
40
- ```python
41
- cfg = ... # read a config
42
- cfg.MODEL.BACKBONE.NAME = 'ToyBackbone' # or set it in the config file
43
- model = build_model(cfg) # it will find `ToyBackbone` defined above
44
- ```
45
-
46
- As another example, to add new abilities to the ROI heads in the Generalized R-CNN meta-architecture,
47
- you can implement a new
48
- [ROIHeads](../modules/modeling.html#detectron2.modeling.ROIHeads) subclass and put it in the `ROI_HEADS_REGISTRY`.
49
- [DensePose](../../projects/DensePose)
50
- and [MeshRCNN](https://github.com/facebookresearch/meshrcnn)
51
- are two examples that implement new ROIHeads to perform new tasks.
52
- And [projects/](../../projects/)
53
- contains more examples that implement different architectures.
54
-
55
- A complete list of registries can be found in [API documentation](../modules/modeling.html#model-registries).
56
- You can register components in these registries to customize different parts of a model, or the
57
- entire model.
58
-
59
- ## Construct Models with Explicit Arguments
60
-
61
- Registry is a bridge to connect names in config files to the actual code.
62
- They are meant to cover a few main components that users frequently need to replace.
63
- However, the capability of a text-based config file is sometimes limited and
64
- some deeper customization may be available only through writing code.
65
-
66
- Most model components in detectron2 have a clear `__init__` interface that documents
67
- what input arguments it needs. Calling them with custom arguments will give you a custom variant
68
- of the model.
69
-
70
- As an example, to use __custom loss function__ in the box head of a Faster R-CNN, we can do the following:
71
-
72
- 1. Losses are currently computed in [FastRCNNOutputLayers](../modules/modeling.html#detectron2.modeling.FastRCNNOutputLayers).
73
- We need to implement a variant or a subclass of it, with custom loss functions, named `MyRCNNOutput`.
74
- 2. Call `StandardROIHeads` with `box_predictor=MyRCNNOutput()` argument instead of the builtin `FastRCNNOutputLayers`.
75
- If all other arguments should stay unchanged, this can be easily achieved by using the [configurable `__init__`](../modules/config.html#detectron2.config.configurable) mechanism:
76
-
77
- ```python
78
- roi_heads = StandardROIHeads(
79
- cfg, backbone.output_shape(),
80
- box_predictor=MyRCNNOutput(...)
81
- )
82
- ```
83
- 3. (optional) If we want to enable this new model from a config file, registration is needed:
84
- ```python
85
- @ROI_HEADS_REGISTRY.register()
86
- class MyStandardROIHeads(StandardROIHeads):
87
- def __init__(self, cfg, input_shape):
88
- super().__init__(cfg, input_shape,
89
- box_predictor=MyRCNNOutput(...))
90
- ```
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/tests/modeling/test_matcher.py DELETED
@@ -1,42 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates.
2
- import unittest
3
- from typing import List
4
- import torch
5
-
6
- from detectron2.config import get_cfg
7
- from detectron2.modeling.matcher import Matcher
8
-
9
-
10
- class TestMatcher(unittest.TestCase):
11
- def test_scriptability(self):
12
- cfg = get_cfg()
13
- anchor_matcher = Matcher(
14
- cfg.MODEL.RPN.IOU_THRESHOLDS, cfg.MODEL.RPN.IOU_LABELS, allow_low_quality_matches=True
15
- )
16
- match_quality_matrix = torch.tensor(
17
- [[0.15, 0.45, 0.2, 0.6], [0.3, 0.65, 0.05, 0.1], [0.05, 0.4, 0.25, 0.4]]
18
- )
19
- expected_matches = torch.tensor([1, 1, 2, 0])
20
- expected_match_labels = torch.tensor([-1, 1, 0, 1], dtype=torch.int8)
21
-
22
- matches, match_labels = anchor_matcher(match_quality_matrix)
23
- self.assertTrue(torch.allclose(matches, expected_matches))
24
- self.assertTrue(torch.allclose(match_labels, expected_match_labels))
25
-
26
- # nonzero_tuple must be import explicitly to let jit know what it is.
27
- # https://github.com/pytorch/pytorch/issues/38964
28
- from detectron2.layers import nonzero_tuple # noqa F401
29
-
30
- def f(thresholds: List[float], labels: List[int]):
31
- return Matcher(thresholds, labels, allow_low_quality_matches=True)
32
-
33
- scripted_anchor_matcher = torch.jit.script(f)(
34
- cfg.MODEL.RPN.IOU_THRESHOLDS, cfg.MODEL.RPN.IOU_LABELS
35
- )
36
- matches, match_labels = scripted_anchor_matcher(match_quality_matrix)
37
- self.assertTrue(torch.allclose(matches, expected_matches))
38
- self.assertTrue(torch.allclose(match_labels, expected_match_labels))
39
-
40
-
41
- if __name__ == "__main__":
42
- unittest.main()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Bus Simulator Indonesia Apk New.md DELETED
@@ -1,83 +0,0 @@
1
-
2
- <h1>Simulador de autobús Indonesia APK Nuevo: Una manera divertida y auténtica de experimentar la conducción en Indonesia</h1>
3
- <p>¿Alguna vez te has preguntado cómo es ser conductor de autobús en Indonesia? ¿Quieres explorar los diversos y hermosos paisajes de este país mientras transportas pasajeros de un lugar a otro? Si respondiste sí, entonces usted debe probar Bus Simulator Indonesia APK Nuevo, un juego móvil que le permite experimentar la emoción y el desafío de conducir un autobús en Indonesia.</p>
4
- <h2>¿Qué es Bus Simulator Indonesia APK Nuevo? </h2>
5
- <p>Simulador de autobús Indonesia APK Nuevo, o BUSSID, es un juego para móviles desarrollado por Maleo, un desarrollador de juegos de Indonesia. Es uno de los juegos de simulador de bus más populares y realistas en Android, con más de 100 millones de descargas en Google Play. También es uno de los únicos juegos de simulador de bus con más características y el entorno indonesio más auténtico. </p>
6
- <h2>bus simulator indonesia apk new</h2><br /><p><b><b>Download Zip</b> > <a href="https://bltlly.com/2v6MMO">https://bltlly.com/2v6MMO</a></b></p><br /><br />
7
- <p>En este juego, puedes elegir entre varios tipos de autobuses, como autobuses urbanos, interurbanos o incluso de dos pisos, y conducirlos a través de diferentes ciudades y lugares en Indonesia, como Yakarta, Surabaya, Bali o Sumatra. También puede diseñar su propia librea, personalizar su autobús con accesorios y tocar la bocina con el famoso sonido "Om Telolet Om". También puedes competir con otros jugadores en la clasificación o unirte a ellos en convoyes multijugador en línea. </p>
8
- <h3>Características del simulador de autobús Indonesia APK Nuevo</h3>
9
- <p>Simulador de autobús Indonesia APK Nuevo tiene muchas características que lo hacen destacar de otros juegos de simulador de autobús. Aquí están algunos de ellos:</p>
10
- <h4>Diseña tu propia librea</h4>
11
- <p>Puede dar rienda suelta a su creatividad y diseñar su propia librea para su autobús utilizando el editor incorporado. Puede elegir entre diferentes colores, patrones, pegatinas, logotipos y más. También puede compartir su librea con otros jugadores o descargar sus libreas de la galería en línea. </p>
12
- <h4>Control fácil e intuitivo</h4>
13
-
14
- <h4>Ciudades y lugares auténticos de Indonesia</h4>
15
- <p>Puede conducir su autobús a través de varias ciudades y lugares en Indonesia que se recrean fielmente en el juego. Puede ver los puntos de referencia, edificios, carreteras, señales de tráfico, peatones, vehículos y más que son típicos de cada lugar. También puede experimentar las condiciones climáticas, la hora del día y las estaciones que cambian dinámicamente. </p>
16
- <h4>Autobuses indonesios</h4>
17
- <p>Puede elegir entre una amplia gama de autobuses que se basan en modelos de la vida real de los fabricantes de autobuses de Indonesia. Puedes ver los detalles, interiores, sonidos y animaciones de cada autobús. También puede actualizar su autobús con diferentes partes, como motores, transmisiones, neumáticos, suspensiones, frenos, luces, bocinas y más. </p>
18
- <h4>Bocinazos frescos y divertidos</h4>
19
- <p>Usted puede tocar la bocina con los sonidos frescos y divertidos que son exclusivos de los autobuses de Indonesia. Puedes escuchar el sonido "Om Telolet Om" que se convirtió en un fenómeno viral en 2016, u otros sonidos inspirados en géneros musicales, como dangdut, pop, rock o EDM. También puedes personalizar tu bocina con diferentes efectos, como eco, reverberación, tono o velocidad. </p>
20
- <p></p>
21
- <h4> Alta calidad y gráficos 3D detallados</h4>
22
- <p>Puedes disfrutar de los gráficos 3D de alta calidad y detallados que hacen que el juego se vea realista e inmersivo. Puedes ver las sombras, reflejos, texturas, partículas y efectos que hacen que el juego se vea impresionante. También puede ajustar la configuración de gráficos para adaptarse al rendimiento de su dispositivo. </p>
23
- <h4>No hay anuncios obstructivos durante la conducción</h4>
24
- <p>Puedes jugar el juego sin ser interrumpido por anuncios molestos mientras conduces. Aún puedes ver anuncios voluntariamente para obtener recompensas, como monedas, combustible o boletos. También puedes apoyar al desarrollador comprando la versión premium del juego, que elimina todos los anuncios y te da más beneficios. </p>
25
- <h4> Clasificación y convoy multijugador en línea</h4>
26
-
27
- <h4>Sistema de modificación de vehículos</h4>
28
- <p>Puedes modificar tu vehículo con el sistema de modificación de vehículo que te permite añadir vehículos personalizados al juego. Puede descargar mods de vehículos desde la galería en línea o crear su propio uso de las herramientas de mod proporcionadas por el desarrollador. También puedes compartir tus mods con otros jugadores o usar sus mods en tu juego. </p>
29
- <h3>Cómo descargar e instalar Bus Simulator Indonesia APK Nuevo? </h3>
30
- <p>Para descargar e instalar Bus Simulator Indonesia APK Nuevo, es necesario seguir estos pasos:</p>
31
- <ol>
32
- <li>Ir a la página web oficial de Bus Simulator Indonesia APK Nuevo y haga clic en el botón de descarga. </li>
33
- <li>Espere a que la descarga termine y localice el archivo APK en su dispositivo. </li>
34
- <li>Habilitar la instalación de aplicaciones de fuentes desconocidas en la configuración del dispositivo. </li>
35
- <li>Toque en el archivo APK y siga las instrucciones para instalar el juego. </li>
36
- <li>Iniciar el juego y disfrutar de la conducción en Indonesia.</li>
37
- </ol>
38
- <h3> Pros y contras de Bus Simulator Indonesia APK Nuevo</h3>
39
- <p>Simulador de autobús Indonesia APK Nuevo tiene muchos pros y contras que usted debe considerar antes de jugar. Estos son algunos de ellos:</p>
40
- <tabla>
41
- <tr>
42
- <th>Pros</th>
43
- <th>Contras</th>
44
- </tr>
45
- <tr>
46
- <td>Juego divertido y realista</td>
47
- <td>Errores y fallas potenciales</td>
48
- </tr>
49
- <tr>
50
- <td>Auténtico entorno indonesio</td>
51
- <td>Gran tamaño de archivo y espacio de almacenamiento</td>
52
- </tr>
53
- <tr>
54
- <td>Características creativas y personalizables</td>
55
- <td>Requiere conexión a Internet para algunas funciones</td>
56
- </tr>
57
- <tr>
58
- <td>No hay anuncios obstructivos durante la conducción</td>
59
- <td>Combustible limitado y entradas para jugadores gratis</td>
60
- </tr>
61
- <tr>
62
- <td>Modo de convoy multijugador en línea</td>
63
- <td>Posibles problemas de retardo y conexión</td>
64
- </tr>
65
- </tabla>
66
- <h2>Conclusión</h2>
67
-
68
- <h2>Preguntas frecuentes</h2>
69
- <p>Aquí hay algunas preguntas frecuentes sobre Bus Simulator Indonesia APK Nuevo:</p>
70
- <ol>
71
- <li><b>Es Bus Simulator Indonesia APK nuevo libre? </b></li>
72
- <p>Sí, Bus Simulator Indonesia APK Nuevo es gratis para descargar y jugar. Sin embargo, tiene algunas compras en la aplicación que pueden mejorar tu experiencia de juego, como la versión premium, monedas, combustible, boletos o mods de vehículos. </p>
73
- <li><b>Es el simulador de autobús Indonesia APK nuevo seguro? </b></li>
74
- <p>Sí, Bus Simulator Indonesia APK Nuevo es seguro para descargar e instalar. No contiene ningún virus, malware o spyware que pueda dañar su dispositivo o datos. Sin embargo, siempre debe descargarlo desde el sitio web oficial o fuentes confiables para evitar cualquier riesgo. </p>
75
- <li><b>Es Bus Simulator Indonesia APK nuevo fuera de línea? </b></li>
76
- <p>No, Bus Simulator Indonesia APK Nuevo no está fuera de línea. Se requiere una conexión a Internet para acceder a algunas características, tales como galería en línea, convoy multijugador en línea, clasificación, o sistema de vehículo mod. Sin embargo, todavía se puede jugar sin conexión sin estas características. </p>
77
- <li><b>Cómo actualizar Bus Simulator Indonesia APK Nuevo? </b></li>
78
- <p>Para actualizar Bus Simulator Indonesia APK Nuevo, es necesario ir a la página web oficial o Google Play Store y descargar la última versión del juego. También puede habilitar la opción de actualización automática en la configuración de su dispositivo para obtener las actualizaciones automáticamente. </p>
79
- <li><b>Cómo ponerse en contacto con el desarrollador de Bus Simulator Indonesia APK Nuevo? </b></li>
80
- <p>Para ponerse en contacto con el desarrollador de Bus Simulator Indonesia APK Nuevo, puede visitar su sitio web, página de Facebook, cuenta de Instagram, canal de YouTube, o enviarlos por correo electrónico a [email protected]. También puedes dejar tus comentarios, sugerencias o informes de errores en la sección de valoración y revisión del juego en Google Play Store.</p>
81
- </ol></p> 64aa2da5cf<br />
82
- <br />
83
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Descargar Gratis Zenonia 1 Mod Apk.md DELETED
@@ -1,49 +0,0 @@
1
-
2
- <h1>Zenonia 1 Mod APK descarga gratuita: Un RPG de acción clásica para Android</h1>
3
- <p>Si eres un fan de los juegos de acción RPG, es posible que hayas oído hablar de Zenonia, una popular serie de Gamevil que ha existido desde 2009. Zenonia 1 es la primera entrega de la serie, y es considerado como uno de los mejores juegos de rol clásicos para dispositivos Android. En este juego, puedes elegir entre cuatro clases de personajes diferentes, cada uno con sus propias habilidades y habilidades, y embarcarte en una aventura épica en un mundo de fantasía lleno de monstruos, mazmorras, misiones y secretos. </p>
4
- <p>Sin embargo, si desea disfrutar del juego al máximo, es posible que desee probar Zenonia 1 mod apk, una versión modificada del juego que le da acceso a oro ilimitado, puntos de habilidad, y otras características que harán que su experiencia de juego más divertido y fácil. En este artículo, le diremos todo lo que necesita saber sobre Zenonia 1 mod apk, incluyendo sus características, cómo descargar e instalar, y algunos consejos y trucos para jugarlo. </p>
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- <h2>Características de Zenonia 1 Mod APK</h2>
7
- <p>Zenonia 1 mod apk no es solo una versión simple del juego original. Tiene algunas características increíbles que mejorarán tu juego y te harán sentir como un verdadero héroe. Estas son algunas de las características que se pueden disfrutar con Zenonia 1 mod apk:</p>
8
- <ul>
9
- <li><b>Oro ilimitado y puntos de habilidad:</b> Con esta función, no tienes que preocuparte por quedarte sin dinero o puntos de habilidad en el juego. Puedes comprar lo que quieras de la tienda, mejorar tus habilidades tanto como quieras, y personalizar tu personaje a tu gusto. </li>
10
- <li><b>Sin anuncios y verificación de licencias:</b> Con esta función, no tienes que lidiar con anuncios molestos que aparecen de vez en cuando, o pasar por la molestia de verificar tu licencia cada vez que lanzas el juego. Puedes jugar el juego sin problemas y sin interrupciones. </li>
11
-
12
- <li><b>Modo sin conexión y nube save:</b> Con esta función, puede jugar el juego sin conexión a Internet. También puede guardar su progreso en la nube y acceder a él desde cualquier dispositivo. </li>
13
- </ul>
14
- <h2>Cómo descargar e instalar Zenonia 1 Mod APK</h2>
15
- <p>Si usted está interesado en probar Zenonia 1 mod apk, puede seguir estos sencillos pasos para descargar e instalar en su dispositivo Android:</p>
16
- <ol>
17
- <li><b>Paso 1:</b> Descargue el archivo APK de una fuente confiable. Puede usar uno de estos enlaces para descargar el archivo de forma segura. </li>
18
- <li><b>Paso 2:</b> Habilitar fuentes desconocidas en el dispositivo. Para hacer esto, vaya a Configuración > Seguridad > Fuentes desconocidas y active. </li>
19
- <li><b>Paso 3:</b> Instalar el archivo APK y lanzar el juego. Para hacer esto, busque el archivo descargado en su dispositivo y toque en él. Siga las instrucciones en la pantalla para instalar el juego. Una vez hecho, abra el juego desde el cajón de la aplicación o la pantalla de inicio. </li>
20
- <li><b Paso 4:</b> Disfruta del juego con características mod. Para hacer esto, inicia un juego nuevo o carga uno ya existente. Verás que tienes puntos de oro y habilidad ilimitados, y puedes acceder al menú de mods tocando el botón M en la esquina superior derecha de la pantalla. También puede ajustar los gráficos y los ajustes de sonido desde el menú de opciones. </li>
21
- </ol>
22
- <h2> Consejos y trucos para jugar Zenonia 1 Mod APK</h2>
23
- <p>Zenonia 1 mod apk es un juego divertido y adictivo que te mantendrá entretenido durante horas. Sin embargo, si quieres dominar el juego y convertirte en un héroe legendario, puedes seguir estos consejos y trucos:</p>
24
- <ul>
25
-
26
- <li><b>Mejora tus habilidades y equipo regularmente:</b> A medida que avanzas en el juego, ganarás puntos de experiencia y subirás de nivel. Cada vez que subes de nivel, obtendrás puntos de habilidad que puedes usar para mejorar tus habilidades. Las habilidades se dividen en tres categorías: Activo, Pasivo y Especial. Las habilidades activas son las que puedes usar en combate, las habilidades pasivas son las que te dan bonos permanentes, y las habilidades especiales son las únicas para cada clase. También puede encontrar o comprar equipos como armas, armaduras, accesorios y artículos que mejorarán sus estadísticas y habilidades. Equipar el mejor equipo que usted puede permitirse y que coincida con su clase. </li>
27
- <li><b>Explora el mapa y completa misiones:</b> Zenonia 1 tiene un mapa grande y diverso que está lleno de secretos, tesoros, enemigos y PNJ. Puede explorar el mapa moviéndose con el joystick virtual en el lado izquierdo de la pantalla. También puede interactuar con objetos y personajes tocando en ellos. Encontrarás muchas misiones que te darán recompensas como oro, objetos, puntos de experiencia y progresión de la historia. Las misiones están marcadas con iconos en el mapa y en la parte superior de la pantalla. Puedes comprobar tu registro de misiones tocando el botón Q en la esquina superior izquierda de la pantalla. </li>
28
- <li><b>Usa pociones y objetos estratégicamente:</b> Zenonia 1 no es un juego fácil, especialmente si juegas en niveles de dificultad más altos. Te enfrentarás a muchos enemigos y jefes desafiantes que pondrán a prueba tus habilidades y resistencia. Para sobrevivir, necesitarás usar pociones y elementos que restauren tu salud, maná, resistencia o efectos de estado. Puedes comprar pociones y artículos en tiendas o encontrarlos en cofres o gotas. También puedes crear pociones y objetos combinando ingredientes que puedes recoger de enemigos o plantas. Puede acceder a su inventario tocando el botón I en la esquina superior derecha de la pantalla. </li>
29
- </ul>
30
- <h2>Conclusión</h2>
31
-
32
- <p>Si usted está buscando un juego divertido y atractivo que le mantendrá enganchado durante horas, usted debe probar definitivamente Zenonia 1 mod apk. Puede descargarlo desde uno de estos enlaces e instalarlo fácilmente en su dispositivo. Esperamos que disfrute jugando Zenonia 1 mod apk tanto como lo hicimos. </p>
33
- <p>¿Tiene alguna pregunta o comentario sobre Zenonia 1 mod apk? No dude en dejar un comentario a continuación o en contacto con nosotros a través de nuestro sitio web. Nos encantaría saber de ti. </p>
34
- <h3>Preguntas frecuentes</h3>
35
- <ul>
36
- <li><b>Q: ¿Es seguro descargar Zenonia 1 mod apk? </b></li>
37
- <li>A: Sí, Zenonia 1 mod apk es seguro para descargar siempre y cuando se utiliza una fuente de confianza como uno de estos enlaces . Sin embargo, le recomendamos que escanee el archivo con un antivirus antes de instalarlo. </li>
38
- <li><b>Q: ¿Es Zenonia 1 mod apk compatible con mi dispositivo? </b></li>
39
- <li>A: Zenonia 1 mod apk es compatible con la mayoría de los dispositivos Android que se ejecutan en Android 4.0 o superior. Sin embargo, algunos dispositivos pueden tener problemas de compatibilidad debido a diferentes especificaciones o configuraciones. </li>
40
- <li><b>Q: ¿Cómo puedo actualizar Zenonia 1 mod apk? </b></li>
41
- <li>A: Zenonia 1 mod apk se actualiza regularmente para corregir errores y añadir nuevas características. Puede comprobar si hay actualizaciones visitando el sitio web de origen o tocando el botón de actualización en el menú mod. También puede habilitar las actualizaciones automáticas desde el menú de configuración. </li>
42
- <li><b>Q: ¿Cómo puedo desinstalar Zenonia 1 mod apk? </b></li>
43
- <li>A: Zenonia 1 mod apk se puede desinstalar como cualquier otra aplicación en su dispositivo. Puede ir a Configuración > Aplicaciones > Zenonia 1 y tocar en el botón de desinstalación. También puede eliminar el archivo APK de su dispositivo si ya no lo necesita. </li>
44
- <li><b>Q: ¿Puedo jugar Zenonia 1 mod apk con mis amigos? </b></li>
45
- <li>A: Zenonia 1 mod apk no es compatible con el modo multijugador, por lo que no se puede jugar con tus amigos en línea. Sin embargo, puedes compartir tu progreso y logros con tus amigos usando la función de guardar en la nube o tomando capturas de pantalla y enviándolas a tus amigos. </li>
46
- </ul></p>
47
- <p></p> 64aa2da5cf<br />
48
- <br />
49
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/urllib3/_version.py DELETED
@@ -1,2 +0,0 @@
1
- # This file is protected via CODEOWNERS
2
- __version__ = "1.26.15"
 
 
 
spaces/BobbyOleti/MyGenAIChatBot/app.py DELETED
@@ -1,34 +0,0 @@
1
- import os
2
- import gradio as gr
3
- from langchain.chat_models import ChatOpenAI
4
- from langchain import LLMChain, PromptTemplate
5
- from langchain.memory import ConversationBufferMemory
6
-
7
- OPENAI_API_KEY=os.getenv('OPENAI_API_KEY')
8
-
9
- template = """Meet Riya, your youthful and witty personal assistant! At 21 years old, she's full of energy and always eager to help. Riya's goal is to assist you with any questions or problems you might have. Her enthusiasm shines through in every response, making interactions with her enjoyable and engaging.
10
- {chat_history}
11
- User: {user_message}
12
- Chatbot:"""
13
-
14
- prompt = PromptTemplate(
15
- input_variables=["chat_history", "user_message"], template=template
16
- )
17
-
18
- memory = ConversationBufferMemory(memory_key="chat_history")
19
-
20
- llm_chain = LLMChain(
21
- llm=ChatOpenAI(temperature='0.5', model_name="gpt-3.5-turbo"),
22
- prompt=prompt,
23
- verbose=True,
24
- memory=memory,
25
- )
26
-
27
- def get_text_response(user_message,history):
28
- response = llm_chain.predict(user_message = user_message)
29
- return response
30
-
31
- demo = gr.ChatInterface(get_text_response)
32
-
33
- if __name__ == "__main__":
34
- demo.launch() #To create a public link, set `share=True` in `launch()`. To enable errors and logs, set `debug=True` in `launch()`.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/pybind11/tests/test_smart_ptr.py DELETED
@@ -1,290 +0,0 @@
1
- # -*- coding: utf-8 -*-
2
- import pytest
3
- from pybind11_tests import smart_ptr as m
4
- from pybind11_tests import ConstructorStats
5
-
6
-
7
- def test_smart_ptr(capture):
8
- # Object1
9
- for i, o in enumerate([m.make_object_1(), m.make_object_2(), m.MyObject1(3)], start=1):
10
- assert o.getRefCount() == 1
11
- with capture:
12
- m.print_object_1(o)
13
- m.print_object_2(o)
14
- m.print_object_3(o)
15
- m.print_object_4(o)
16
- assert capture == "MyObject1[{i}]\n".format(i=i) * 4
17
-
18
- for i, o in enumerate([m.make_myobject1_1(), m.make_myobject1_2(), m.MyObject1(6), 7],
19
- start=4):
20
- print(o)
21
- with capture:
22
- if not isinstance(o, int):
23
- m.print_object_1(o)
24
- m.print_object_2(o)
25
- m.print_object_3(o)
26
- m.print_object_4(o)
27
- m.print_myobject1_1(o)
28
- m.print_myobject1_2(o)
29
- m.print_myobject1_3(o)
30
- m.print_myobject1_4(o)
31
- assert capture == "MyObject1[{i}]\n".format(i=i) * (4 if isinstance(o, int) else 8)
32
-
33
- cstats = ConstructorStats.get(m.MyObject1)
34
- assert cstats.alive() == 0
35
- expected_values = ['MyObject1[{}]'.format(i) for i in range(1, 7)] + ['MyObject1[7]'] * 4
36
- assert cstats.values() == expected_values
37
- assert cstats.default_constructions == 0
38
- assert cstats.copy_constructions == 0
39
- # assert cstats.move_constructions >= 0 # Doesn't invoke any
40
- assert cstats.copy_assignments == 0
41
- assert cstats.move_assignments == 0
42
-
43
- # Object2
44
- for i, o in zip([8, 6, 7], [m.MyObject2(8), m.make_myobject2_1(), m.make_myobject2_2()]):
45
- print(o)
46
- with capture:
47
- m.print_myobject2_1(o)
48
- m.print_myobject2_2(o)
49
- m.print_myobject2_3(o)
50
- m.print_myobject2_4(o)
51
- assert capture == "MyObject2[{i}]\n".format(i=i) * 4
52
-
53
- cstats = ConstructorStats.get(m.MyObject2)
54
- assert cstats.alive() == 1
55
- o = None
56
- assert cstats.alive() == 0
57
- assert cstats.values() == ['MyObject2[8]', 'MyObject2[6]', 'MyObject2[7]']
58
- assert cstats.default_constructions == 0
59
- assert cstats.copy_constructions == 0
60
- # assert cstats.move_constructions >= 0 # Doesn't invoke any
61
- assert cstats.copy_assignments == 0
62
- assert cstats.move_assignments == 0
63
-
64
- # Object3
65
- for i, o in zip([9, 8, 9], [m.MyObject3(9), m.make_myobject3_1(), m.make_myobject3_2()]):
66
- print(o)
67
- with capture:
68
- m.print_myobject3_1(o)
69
- m.print_myobject3_2(o)
70
- m.print_myobject3_3(o)
71
- m.print_myobject3_4(o)
72
- assert capture == "MyObject3[{i}]\n".format(i=i) * 4
73
-
74
- cstats = ConstructorStats.get(m.MyObject3)
75
- assert cstats.alive() == 1
76
- o = None
77
- assert cstats.alive() == 0
78
- assert cstats.values() == ['MyObject3[9]', 'MyObject3[8]', 'MyObject3[9]']
79
- assert cstats.default_constructions == 0
80
- assert cstats.copy_constructions == 0
81
- # assert cstats.move_constructions >= 0 # Doesn't invoke any
82
- assert cstats.copy_assignments == 0
83
- assert cstats.move_assignments == 0
84
-
85
- # Object
86
- cstats = ConstructorStats.get(m.Object)
87
- assert cstats.alive() == 0
88
- assert cstats.values() == []
89
- assert cstats.default_constructions == 10
90
- assert cstats.copy_constructions == 0
91
- # assert cstats.move_constructions >= 0 # Doesn't invoke any
92
- assert cstats.copy_assignments == 0
93
- assert cstats.move_assignments == 0
94
-
95
- # ref<>
96
- cstats = m.cstats_ref()
97
- assert cstats.alive() == 0
98
- assert cstats.values() == ['from pointer'] * 10
99
- assert cstats.default_constructions == 30
100
- assert cstats.copy_constructions == 12
101
- # assert cstats.move_constructions >= 0 # Doesn't invoke any
102
- assert cstats.copy_assignments == 30
103
- assert cstats.move_assignments == 0
104
-
105
-
106
- def test_smart_ptr_refcounting():
107
- assert m.test_object1_refcounting()
108
-
109
-
110
- def test_unique_nodelete():
111
- o = m.MyObject4(23)
112
- assert o.value == 23
113
- cstats = ConstructorStats.get(m.MyObject4)
114
- assert cstats.alive() == 1
115
- del o
116
- assert cstats.alive() == 1 # Leak, but that's intentional
117
-
118
-
119
- def test_unique_nodelete4a():
120
- o = m.MyObject4a(23)
121
- assert o.value == 23
122
- cstats = ConstructorStats.get(m.MyObject4a)
123
- assert cstats.alive() == 1
124
- del o
125
- assert cstats.alive() == 1 # Leak, but that's intentional
126
-
127
-
128
- def test_unique_deleter():
129
- o = m.MyObject4b(23)
130
- assert o.value == 23
131
- cstats4a = ConstructorStats.get(m.MyObject4a)
132
- assert cstats4a.alive() == 2 # Two because of previous test
133
- cstats4b = ConstructorStats.get(m.MyObject4b)
134
- assert cstats4b.alive() == 1
135
- del o
136
- assert cstats4a.alive() == 1 # Should now only be one leftover from previous test
137
- assert cstats4b.alive() == 0 # Should be deleted
138
-
139
-
140
- def test_large_holder():
141
- o = m.MyObject5(5)
142
- assert o.value == 5
143
- cstats = ConstructorStats.get(m.MyObject5)
144
- assert cstats.alive() == 1
145
- del o
146
- assert cstats.alive() == 0
147
-
148
-
149
- def test_shared_ptr_and_references():
150
- s = m.SharedPtrRef()
151
- stats = ConstructorStats.get(m.A)
152
- assert stats.alive() == 2
153
-
154
- ref = s.ref # init_holder_helper(holder_ptr=false, owned=false)
155
- assert stats.alive() == 2
156
- assert s.set_ref(ref)
157
- with pytest.raises(RuntimeError) as excinfo:
158
- assert s.set_holder(ref)
159
- assert "Unable to cast from non-held to held instance" in str(excinfo.value)
160
-
161
- copy = s.copy # init_holder_helper(holder_ptr=false, owned=true)
162
- assert stats.alive() == 3
163
- assert s.set_ref(copy)
164
- assert s.set_holder(copy)
165
-
166
- holder_ref = s.holder_ref # init_holder_helper(holder_ptr=true, owned=false)
167
- assert stats.alive() == 3
168
- assert s.set_ref(holder_ref)
169
- assert s.set_holder(holder_ref)
170
-
171
- holder_copy = s.holder_copy # init_holder_helper(holder_ptr=true, owned=true)
172
- assert stats.alive() == 3
173
- assert s.set_ref(holder_copy)
174
- assert s.set_holder(holder_copy)
175
-
176
- del ref, copy, holder_ref, holder_copy, s
177
- assert stats.alive() == 0
178
-
179
-
180
- def test_shared_ptr_from_this_and_references():
181
- s = m.SharedFromThisRef()
182
- stats = ConstructorStats.get(m.B)
183
- assert stats.alive() == 2
184
-
185
- ref = s.ref # init_holder_helper(holder_ptr=false, owned=false, bad_wp=false)
186
- assert stats.alive() == 2
187
- assert s.set_ref(ref)
188
- assert s.set_holder(ref) # std::enable_shared_from_this can create a holder from a reference
189
-
190
- bad_wp = s.bad_wp # init_holder_helper(holder_ptr=false, owned=false, bad_wp=true)
191
- assert stats.alive() == 2
192
- assert s.set_ref(bad_wp)
193
- with pytest.raises(RuntimeError) as excinfo:
194
- assert s.set_holder(bad_wp)
195
- assert "Unable to cast from non-held to held instance" in str(excinfo.value)
196
-
197
- copy = s.copy # init_holder_helper(holder_ptr=false, owned=true, bad_wp=false)
198
- assert stats.alive() == 3
199
- assert s.set_ref(copy)
200
- assert s.set_holder(copy)
201
-
202
- holder_ref = s.holder_ref # init_holder_helper(holder_ptr=true, owned=false, bad_wp=false)
203
- assert stats.alive() == 3
204
- assert s.set_ref(holder_ref)
205
- assert s.set_holder(holder_ref)
206
-
207
- holder_copy = s.holder_copy # init_holder_helper(holder_ptr=true, owned=true, bad_wp=false)
208
- assert stats.alive() == 3
209
- assert s.set_ref(holder_copy)
210
- assert s.set_holder(holder_copy)
211
-
212
- del ref, bad_wp, copy, holder_ref, holder_copy, s
213
- assert stats.alive() == 0
214
-
215
- z = m.SharedFromThisVirt.get()
216
- y = m.SharedFromThisVirt.get()
217
- assert y is z
218
-
219
-
220
- def test_move_only_holder():
221
- a = m.TypeWithMoveOnlyHolder.make()
222
- b = m.TypeWithMoveOnlyHolder.make_as_object()
223
- stats = ConstructorStats.get(m.TypeWithMoveOnlyHolder)
224
- assert stats.alive() == 2
225
- del b
226
- assert stats.alive() == 1
227
- del a
228
- assert stats.alive() == 0
229
-
230
-
231
- def test_holder_with_addressof_operator():
232
- # this test must not throw exception from c++
233
- a = m.TypeForHolderWithAddressOf.make()
234
- a.print_object_1()
235
- a.print_object_2()
236
- a.print_object_3()
237
- a.print_object_4()
238
-
239
- stats = ConstructorStats.get(m.TypeForHolderWithAddressOf)
240
- assert stats.alive() == 1
241
-
242
- np = m.TypeForHolderWithAddressOf.make()
243
- assert stats.alive() == 2
244
- del a
245
- assert stats.alive() == 1
246
- del np
247
- assert stats.alive() == 0
248
-
249
- b = m.TypeForHolderWithAddressOf.make()
250
- c = b
251
- assert b.get() is c.get()
252
- assert stats.alive() == 1
253
-
254
- del b
255
- assert stats.alive() == 1
256
-
257
- del c
258
- assert stats.alive() == 0
259
-
260
-
261
- def test_move_only_holder_with_addressof_operator():
262
- a = m.TypeForMoveOnlyHolderWithAddressOf.make()
263
- a.print_object()
264
-
265
- stats = ConstructorStats.get(m.TypeForMoveOnlyHolderWithAddressOf)
266
- assert stats.alive() == 1
267
-
268
- a.value = 42
269
- assert a.value == 42
270
-
271
- del a
272
- assert stats.alive() == 0
273
-
274
-
275
- def test_smart_ptr_from_default():
276
- instance = m.HeldByDefaultHolder()
277
- with pytest.raises(RuntimeError) as excinfo:
278
- m.HeldByDefaultHolder.load_shared_ptr(instance)
279
- assert "Unable to load a custom holder type from a " \
280
- "default-holder instance" in str(excinfo.value)
281
-
282
-
283
- def test_shared_ptr_gc():
284
- """#187: issue involving std::shared_ptr<> return value policy & garbage collection"""
285
- el = m.ElementList()
286
- for i in range(10):
287
- el.add(m.ElementA(i))
288
- pytest.gc_collect()
289
- for i, v in enumerate(el.get()):
290
- assert i == v.value()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/detail/functional/operators/logical_operators.h DELETED
@@ -1,144 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
- #pragma once
18
-
19
- #include <thrust/detail/config.h>
20
- #include <thrust/detail/functional/actor.h>
21
- #include <thrust/detail/functional/composite.h>
22
- #include <thrust/detail/functional/operators/operator_adaptors.h>
23
- #include <thrust/functional.h>
24
-
25
- namespace thrust
26
- {
27
- namespace detail
28
- {
29
- namespace functional
30
- {
31
-
32
- template<typename T1, typename T2>
33
- __host__ __device__
34
- actor<
35
- composite<
36
- transparent_binary_operator<thrust::logical_and<>>,
37
- actor<T1>,
38
- typename as_actor<T2>::type
39
- >
40
- >
41
- operator&&(const actor<T1> &_1, const T2 &_2)
42
- {
43
- return compose(transparent_binary_operator<thrust::logical_and<>>(),
44
- make_actor(_1),
45
- make_actor(_2));
46
- } // end operator&&()
47
-
48
- template<typename T1, typename T2>
49
- __host__ __device__
50
- actor<
51
- composite<
52
- transparent_binary_operator<thrust::logical_and<>>,
53
- typename as_actor<T1>::type,
54
- actor<T2>
55
- >
56
- >
57
- operator&&(const T1 &_1, const actor<T2> &_2)
58
- {
59
- return compose(transparent_binary_operator<thrust::logical_and<>>(),
60
- make_actor(_1),
61
- make_actor(_2));
62
- } // end operator&&()
63
-
64
- template<typename T1, typename T2>
65
- __host__ __device__
66
- actor<
67
- composite<
68
- transparent_binary_operator<thrust::logical_and<>>,
69
- actor<T1>,
70
- actor<T2>
71
- >
72
- >
73
- operator&&(const actor<T1> &_1, const actor<T2> &_2)
74
- {
75
- return compose(transparent_binary_operator<thrust::logical_and<>>(),
76
- make_actor(_1),
77
- make_actor(_2));
78
- } // end operator&&()
79
-
80
- template<typename T1, typename T2>
81
- __host__ __device__
82
- actor<
83
- composite<
84
- transparent_binary_operator<thrust::logical_or<>>,
85
- actor<T1>,
86
- typename as_actor<T2>::type
87
- >
88
- >
89
- operator||(const actor<T1> &_1, const T2 &_2)
90
- {
91
- return compose(transparent_binary_operator<thrust::logical_or<>>(),
92
- make_actor(_1),
93
- make_actor(_2));
94
- } // end operator&&()
95
-
96
- template<typename T1, typename T2>
97
- __host__ __device__
98
- actor<
99
- composite<
100
- transparent_binary_operator<thrust::logical_or<>>,
101
- typename as_actor<T1>::type,
102
- actor<T2>
103
- >
104
- >
105
- operator||(const T1 &_1, const actor<T2> &_2)
106
- {
107
- return compose(transparent_binary_operator<thrust::logical_or<>>(),
108
- make_actor(_1),
109
- make_actor(_2));
110
- } // end operator&&()
111
-
112
- template<typename T1, typename T2>
113
- __host__ __device__
114
- actor<
115
- composite<
116
- transparent_binary_operator<thrust::logical_or<>>,
117
- actor<T1>,
118
- actor<T2>
119
- >
120
- >
121
- operator||(const actor<T1> &_1, const actor<T2> &_2)
122
- {
123
- return compose(transparent_binary_operator<thrust::logical_or<>>(),
124
- make_actor(_1),
125
- make_actor(_2));
126
- } // end operator&&()
127
-
128
- template<typename Eval>
129
- __host__ __device__
130
- actor<
131
- composite<
132
- transparent_unary_operator<thrust::logical_not<>>,
133
- actor<Eval>
134
- >
135
- >
136
- operator!(const actor<Eval> &_1)
137
- {
138
- return compose(transparent_unary_operator<thrust::logical_not<>>(), _1);
139
- } // end operator!()
140
-
141
- } // end functional
142
- } // end detail
143
- } // end thrust
144
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/system/cpp/detail/transform.h DELETED
@@ -1,22 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
- #pragma once
18
-
19
- #include <thrust/detail/config.h>
20
-
21
- // cpp has no special transform
22
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/system/detail/generic/scan.h DELETED
@@ -1,99 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
-
18
- #pragma once
19
-
20
- #include <thrust/detail/config.h>
21
- #include <thrust/system/detail/generic/tag.h>
22
-
23
- namespace thrust
24
- {
25
- namespace system
26
- {
27
- namespace detail
28
- {
29
- namespace generic
30
- {
31
-
32
-
33
- template<typename ExecutionPolicy,
34
- typename InputIterator,
35
- typename OutputIterator>
36
- __host__ __device__
37
- OutputIterator inclusive_scan(thrust::execution_policy<ExecutionPolicy> &exec,
38
- InputIterator first,
39
- InputIterator last,
40
- OutputIterator result);
41
-
42
-
43
- // XXX it is an error to call this function; it has no implementation
44
- template<typename ExecutionPolicy,
45
- typename InputIterator,
46
- typename OutputIterator,
47
- typename BinaryFunction>
48
- __host__ __device__
49
- OutputIterator inclusive_scan(thrust::execution_policy<ExecutionPolicy> &exec,
50
- InputIterator first,
51
- InputIterator last,
52
- OutputIterator result,
53
- BinaryFunction binary_op);
54
-
55
-
56
- template<typename ExecutionPolicy,
57
- typename InputIterator,
58
- typename OutputIterator>
59
- __host__ __device__
60
- OutputIterator exclusive_scan(thrust::execution_policy<ExecutionPolicy> &exec,
61
- InputIterator first,
62
- InputIterator last,
63
- OutputIterator result);
64
-
65
-
66
- template<typename ExecutionPolicy,
67
- typename InputIterator,
68
- typename OutputIterator,
69
- typename T>
70
- __host__ __device__
71
- OutputIterator exclusive_scan(thrust::execution_policy<ExecutionPolicy> &exec,
72
- InputIterator first,
73
- InputIterator last,
74
- OutputIterator result,
75
- T init);
76
-
77
-
78
- // XXX it is an error to call this function; it has no implementation
79
- template<typename ExecutionPolicy,
80
- typename InputIterator,
81
- typename OutputIterator,
82
- typename T,
83
- typename BinaryFunction>
84
- __host__ __device__
85
- OutputIterator exclusive_scan(thrust::execution_policy<ExecutionPolicy> &exec,
86
- InputIterator first,
87
- InputIterator last,
88
- OutputIterator result,
89
- T init,
90
- BinaryFunction binary_op);
91
-
92
-
93
- } // end namespace generic
94
- } // end namespace detail
95
- } // end namespace system
96
- } // end namespace thrust
97
-
98
- #include <thrust/system/detail/generic/scan.inl>
99
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/system/detail/sequential/copy_if.h DELETED
@@ -1,73 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
- /*! \file copy_if.h
18
- * \brief Sequential implementation of copy_if.
19
- */
20
-
21
- #pragma once
22
-
23
- #include <thrust/detail/config.h>
24
- #include <thrust/detail/function.h>
25
- #include <thrust/system/detail/sequential/execution_policy.h>
26
-
27
- namespace thrust
28
- {
29
- namespace system
30
- {
31
- namespace detail
32
- {
33
- namespace sequential
34
- {
35
-
36
-
37
- __thrust_exec_check_disable__
38
- template<typename DerivedPolicy,
39
- typename InputIterator1,
40
- typename InputIterator2,
41
- typename OutputIterator,
42
- typename Predicate>
43
- __host__ __device__
44
- OutputIterator copy_if(sequential::execution_policy<DerivedPolicy> &,
45
- InputIterator1 first,
46
- InputIterator1 last,
47
- InputIterator2 stencil,
48
- OutputIterator result,
49
- Predicate pred)
50
- {
51
- thrust::detail::wrapped_function<Predicate,bool> wrapped_pred(pred);
52
-
53
- while(first != last)
54
- {
55
- if(wrapped_pred(*stencil))
56
- {
57
- *result = *first;
58
- ++result;
59
- } // end if
60
-
61
- ++first;
62
- ++stencil;
63
- } // end while
64
-
65
- return result;
66
- } // end copy_if()
67
-
68
-
69
- } // end namespace sequential
70
- } // end namespace detail
71
- } // end namespace system
72
- } // end namespace thrust
73
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/system/detail/sequential/set_operations.h DELETED
@@ -1,224 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
-
18
- /*! \file set_operations.h
19
- * \brief Sequential implementation of set operation functions.
20
- */
21
-
22
- #pragma once
23
-
24
- #include <thrust/detail/config.h>
25
- #include <thrust/system/detail/sequential/execution_policy.h>
26
- #include <thrust/detail/copy.h>
27
- #include <thrust/detail/function.h>
28
-
29
- namespace thrust
30
- {
31
- namespace system
32
- {
33
- namespace detail
34
- {
35
- namespace sequential
36
- {
37
-
38
-
39
- __thrust_exec_check_disable__
40
- template<typename DerivedPolicy,
41
- typename InputIterator1,
42
- typename InputIterator2,
43
- typename OutputIterator,
44
- typename StrictWeakOrdering>
45
- __host__ __device__
46
- OutputIterator set_difference(sequential::execution_policy<DerivedPolicy> &exec,
47
- InputIterator1 first1,
48
- InputIterator1 last1,
49
- InputIterator2 first2,
50
- InputIterator2 last2,
51
- OutputIterator result,
52
- StrictWeakOrdering comp)
53
- {
54
- // wrap comp
55
- thrust::detail::wrapped_function<
56
- StrictWeakOrdering,
57
- bool
58
- > wrapped_comp(comp);
59
-
60
- while(first1 != last1 && first2 != last2)
61
- {
62
- if(wrapped_comp(*first1,*first2))
63
- {
64
- *result = *first1;
65
- ++first1;
66
- ++result;
67
- } // end if
68
- else if(wrapped_comp(*first2,*first1))
69
- {
70
- ++first2;
71
- } // end else if
72
- else
73
- {
74
- ++first1;
75
- ++first2;
76
- } // end else
77
- } // end while
78
-
79
- return thrust::copy(exec, first1, last1, result);
80
- } // end set_difference()
81
-
82
-
83
- __thrust_exec_check_disable__
84
- template<typename DerivedPolicy,
85
- typename InputIterator1,
86
- typename InputIterator2,
87
- typename OutputIterator,
88
- typename StrictWeakOrdering>
89
- __host__ __device__
90
- OutputIterator set_intersection(sequential::execution_policy<DerivedPolicy> &,
91
- InputIterator1 first1,
92
- InputIterator1 last1,
93
- InputIterator2 first2,
94
- InputIterator2 last2,
95
- OutputIterator result,
96
- StrictWeakOrdering comp)
97
- {
98
- // wrap comp
99
- thrust::detail::wrapped_function<
100
- StrictWeakOrdering,
101
- bool
102
- > wrapped_comp(comp);
103
-
104
- while(first1 != last1 && first2 != last2)
105
- {
106
- if(wrapped_comp(*first1,*first2))
107
- {
108
- ++first1;
109
- } // end if
110
- else if(wrapped_comp(*first2,*first1))
111
- {
112
- ++first2;
113
- } // end else if
114
- else
115
- {
116
- *result = *first1;
117
- ++first1;
118
- ++first2;
119
- ++result;
120
- } // end else
121
- } // end while
122
-
123
- return result;
124
- } // end set_intersection()
125
-
126
-
127
- __thrust_exec_check_disable__
128
- template<typename DerivedPolicy,
129
- typename InputIterator1,
130
- typename InputIterator2,
131
- typename OutputIterator,
132
- typename StrictWeakOrdering>
133
- __host__ __device__
134
- OutputIterator set_symmetric_difference(sequential::execution_policy<DerivedPolicy> &exec,
135
- InputIterator1 first1,
136
- InputIterator1 last1,
137
- InputIterator2 first2,
138
- InputIterator2 last2,
139
- OutputIterator result,
140
- StrictWeakOrdering comp)
141
- {
142
- // wrap comp
143
- thrust::detail::wrapped_function<
144
- StrictWeakOrdering,
145
- bool
146
- > wrapped_comp(comp);
147
-
148
- while(first1 != last1 && first2 != last2)
149
- {
150
- if(wrapped_comp(*first1,*first2))
151
- {
152
- *result = *first1;
153
- ++first1;
154
- ++result;
155
- } // end if
156
- else if(wrapped_comp(*first2,*first1))
157
- {
158
- *result = *first2;
159
- ++first2;
160
- ++result;
161
- } // end else if
162
- else
163
- {
164
- ++first1;
165
- ++first2;
166
- } // end else
167
- } // end while
168
-
169
- return thrust::copy(exec, first2, last2, thrust::copy(exec, first1, last1, result));
170
- } // end set_symmetric_difference()
171
-
172
-
173
- __thrust_exec_check_disable__
174
- template<typename DerivedPolicy,
175
- typename InputIterator1,
176
- typename InputIterator2,
177
- typename OutputIterator,
178
- typename StrictWeakOrdering>
179
- __host__ __device__
180
- OutputIterator set_union(sequential::execution_policy<DerivedPolicy> &exec,
181
- InputIterator1 first1,
182
- InputIterator1 last1,
183
- InputIterator2 first2,
184
- InputIterator2 last2,
185
- OutputIterator result,
186
- StrictWeakOrdering comp)
187
- {
188
- // wrap comp
189
- thrust::detail::wrapped_function<
190
- StrictWeakOrdering,
191
- bool
192
- > wrapped_comp(comp);
193
-
194
- while(first1 != last1 && first2 != last2)
195
- {
196
- if(wrapped_comp(*first1,*first2))
197
- {
198
- *result = *first1;
199
- ++first1;
200
- } // end if
201
- else if(wrapped_comp(*first2,*first1))
202
- {
203
- *result = *first2;
204
- ++first2;
205
- } // end else if
206
- else
207
- {
208
- *result = *first1;
209
- ++first1;
210
- ++first2;
211
- } // end else
212
-
213
- ++result;
214
- } // end while
215
-
216
- return thrust::copy(exec, first2, last2, thrust::copy(exec, first1, last1, result));
217
- } // end set_union()
218
-
219
-
220
- } // end namespace sequential
221
- } // end namespace detail
222
- } // end namespace system
223
- } // end namespace thrust
224
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/system/omp/detail/sort.h DELETED
@@ -1,55 +0,0 @@
1
- /*
2
- * Copyright 2008-2013 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
- #pragma once
18
-
19
- #include <thrust/detail/config.h>
20
- #include <thrust/system/omp/detail/execution_policy.h>
21
-
22
- namespace thrust
23
- {
24
- namespace system
25
- {
26
- namespace omp
27
- {
28
- namespace detail
29
- {
30
-
31
- template<typename DerivedPolicy,
32
- typename RandomAccessIterator,
33
- typename StrictWeakOrdering>
34
- void stable_sort(execution_policy<DerivedPolicy> &exec,
35
- RandomAccessIterator first,
36
- RandomAccessIterator last,
37
- StrictWeakOrdering comp);
38
-
39
- template<typename DerivedPolicy,
40
- typename RandomAccessIterator1,
41
- typename RandomAccessIterator2,
42
- typename StrictWeakOrdering>
43
- void stable_sort_by_key(execution_policy<DerivedPolicy> &exec,
44
- RandomAccessIterator1 keys_first,
45
- RandomAccessIterator1 keys_last,
46
- RandomAccessIterator2 values_first,
47
- StrictWeakOrdering comp);
48
-
49
- } // end namespace detail
50
- } // end namespace omp
51
- } // end namespace system
52
- } // end namespace thrust
53
-
54
- #include <thrust/system/omp/detail/sort.inl>
55
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/regionclip-demo/detectron2/data/datasets/register_coco.py DELETED
@@ -1,3 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates.
2
- from .coco import register_coco_instances # noqa
3
- from .coco_panoptic import register_coco_panoptic_separated # noqa
 
 
 
 
spaces/ChandraMohanNayal/AutoGPT/autogpt/memory/milvus.py DELETED
@@ -1,115 +0,0 @@
1
- """ Milvus memory storage provider."""
2
- from pymilvus import Collection, CollectionSchema, DataType, FieldSchema, connections
3
-
4
- from autogpt.memory.base import MemoryProviderSingleton, get_ada_embedding
5
-
6
-
7
- class MilvusMemory(MemoryProviderSingleton):
8
- """Milvus memory storage provider."""
9
-
10
- def __init__(self, cfg) -> None:
11
- """Construct a milvus memory storage connection.
12
-
13
- Args:
14
- cfg (Config): Auto-GPT global config.
15
- """
16
- # connect to milvus server.
17
- connections.connect(address=cfg.milvus_addr)
18
- fields = [
19
- FieldSchema(name="pk", dtype=DataType.INT64, is_primary=True, auto_id=True),
20
- FieldSchema(name="embeddings", dtype=DataType.FLOAT_VECTOR, dim=1536),
21
- FieldSchema(name="raw_text", dtype=DataType.VARCHAR, max_length=65535),
22
- ]
23
-
24
- # create collection if not exist and load it.
25
- self.milvus_collection = cfg.milvus_collection
26
- self.schema = CollectionSchema(fields, "auto-gpt memory storage")
27
- self.collection = Collection(self.milvus_collection, self.schema)
28
- # create index if not exist.
29
- if not self.collection.has_index():
30
- self.collection.release()
31
- self.collection.create_index(
32
- "embeddings",
33
- {
34
- "metric_type": "IP",
35
- "index_type": "HNSW",
36
- "params": {"M": 8, "efConstruction": 64},
37
- },
38
- index_name="embeddings",
39
- )
40
- self.collection.load()
41
-
42
- def add(self, data) -> str:
43
- """Add an embedding of data into memory.
44
-
45
- Args:
46
- data (str): The raw text to construct embedding index.
47
-
48
- Returns:
49
- str: log.
50
- """
51
- embedding = get_ada_embedding(data)
52
- result = self.collection.insert([[embedding], [data]])
53
- _text = (
54
- "Inserting data into memory at primary key: "
55
- f"{result.primary_keys[0]}:\n data: {data}"
56
- )
57
- return _text
58
-
59
- def get(self, data):
60
- """Return the most relevant data in memory.
61
- Args:
62
- data: The data to compare to.
63
- """
64
- return self.get_relevant(data, 1)
65
-
66
- def clear(self) -> str:
67
- """Drop the index in memory.
68
-
69
- Returns:
70
- str: log.
71
- """
72
- self.collection.drop()
73
- self.collection = Collection(self.milvus_collection, self.schema)
74
- self.collection.create_index(
75
- "embeddings",
76
- {
77
- "metric_type": "IP",
78
- "index_type": "HNSW",
79
- "params": {"M": 8, "efConstruction": 64},
80
- },
81
- index_name="embeddings",
82
- )
83
- self.collection.load()
84
- return "Obliviated"
85
-
86
- def get_relevant(self, data: str, num_relevant: int = 5):
87
- """Return the top-k relevant data in memory.
88
- Args:
89
- data: The data to compare to.
90
- num_relevant (int, optional): The max number of relevant data.
91
- Defaults to 5.
92
-
93
- Returns:
94
- list: The top-k relevant data.
95
- """
96
- # search the embedding and return the most relevant text.
97
- embedding = get_ada_embedding(data)
98
- search_params = {
99
- "metrics_type": "IP",
100
- "params": {"nprobe": 8},
101
- }
102
- result = self.collection.search(
103
- [embedding],
104
- "embeddings",
105
- search_params,
106
- num_relevant,
107
- output_fields=["raw_text"],
108
- )
109
- return [item.entity.value_of_field("raw_text") for item in result[0]]
110
-
111
- def get_stats(self) -> str:
112
- """
113
- Returns: The stats of the milvus cache.
114
- """
115
- return f"Entities num: {self.collection.num_entities}"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ChrisPreston/diff-svc_minato_aqua/utils/plot.py DELETED
@@ -1,56 +0,0 @@
1
- import matplotlib.pyplot as plt
2
- import numpy as np
3
- import torch
4
-
5
- LINE_COLORS = ['w', 'r', 'y', 'cyan', 'm', 'b', 'lime']
6
-
7
-
8
- def spec_to_figure(spec, vmin=None, vmax=None):
9
- if isinstance(spec, torch.Tensor):
10
- spec = spec.cpu().numpy()
11
- fig = plt.figure(figsize=(12, 6))
12
- plt.pcolor(spec.T, vmin=vmin, vmax=vmax)
13
- return fig
14
-
15
-
16
- def spec_f0_to_figure(spec, f0s, figsize=None):
17
- max_y = spec.shape[1]
18
- if isinstance(spec, torch.Tensor):
19
- spec = spec.detach().cpu().numpy()
20
- f0s = {k: f0.detach().cpu().numpy() for k, f0 in f0s.items()}
21
- f0s = {k: f0 / 10 for k, f0 in f0s.items()}
22
- fig = plt.figure(figsize=(12, 6) if figsize is None else figsize)
23
- plt.pcolor(spec.T)
24
- for i, (k, f0) in enumerate(f0s.items()):
25
- plt.plot(f0.clip(0, max_y), label=k, c=LINE_COLORS[i], linewidth=1, alpha=0.8)
26
- plt.legend()
27
- return fig
28
-
29
-
30
- def dur_to_figure(dur_gt, dur_pred, txt):
31
- dur_gt = dur_gt.long().cpu().numpy()
32
- dur_pred = dur_pred.long().cpu().numpy()
33
- dur_gt = np.cumsum(dur_gt)
34
- dur_pred = np.cumsum(dur_pred)
35
- fig = plt.figure(figsize=(12, 6))
36
- for i in range(len(dur_gt)):
37
- shift = (i % 8) + 1
38
- plt.text(dur_gt[i], shift, txt[i])
39
- plt.text(dur_pred[i], 10 + shift, txt[i])
40
- plt.vlines(dur_gt[i], 0, 10, colors='b') # blue is gt
41
- plt.vlines(dur_pred[i], 10, 20, colors='r') # red is pred
42
- return fig
43
-
44
-
45
- def f0_to_figure(f0_gt, f0_cwt=None, f0_pred=None):
46
- fig = plt.figure()
47
- f0_gt = f0_gt.cpu().numpy()
48
- plt.plot(f0_gt, color='r', label='gt')
49
- if f0_cwt is not None:
50
- f0_cwt = f0_cwt.cpu().numpy()
51
- plt.plot(f0_cwt, color='b', label='cwt')
52
- if f0_pred is not None:
53
- f0_pred = f0_pred.cpu().numpy()
54
- plt.plot(f0_pred, color='green', label='pred')
55
- plt.legend()
56
- return fig
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Cyril666/ContourNet-ABI/maskrcnn_benchmark/utils/metric_logger.py DELETED
@@ -1,66 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
2
- from collections import defaultdict
3
- from collections import deque
4
-
5
- import torch
6
-
7
-
8
- class SmoothedValue(object):
9
- """Track a series of values and provide access to smoothed values over a
10
- window or the global series average.
11
- """
12
-
13
- def __init__(self, window_size=20):
14
- self.deque = deque(maxlen=window_size)
15
- self.series = []
16
- self.total = 0.0
17
- self.count = 0
18
-
19
- def update(self, value):
20
- self.deque.append(value)
21
- self.series.append(value)
22
- self.count += 1
23
- self.total += value
24
-
25
- @property
26
- def median(self):
27
- d = torch.tensor(list(self.deque))
28
- return d.median().item()
29
-
30
- @property
31
- def avg(self):
32
- d = torch.tensor(list(self.deque))
33
- return d.mean().item()
34
-
35
- @property
36
- def global_avg(self):
37
- return self.total / self.count
38
-
39
-
40
- class MetricLogger(object):
41
- def __init__(self, delimiter="\t"):
42
- self.meters = defaultdict(SmoothedValue)
43
- self.delimiter = delimiter
44
-
45
- def update(self, **kwargs):
46
- for k, v in kwargs.items():
47
- if isinstance(v, torch.Tensor):
48
- v = v.item()
49
- assert isinstance(v, (float, int))
50
- self.meters[k].update(v)
51
-
52
- def __getattr__(self, attr):
53
- if attr in self.meters:
54
- return self.meters[attr]
55
- if attr in self.__dict__:
56
- return self.__dict__[attr]
57
- raise AttributeError("'{}' object has no attribute '{}'".format(
58
- type(self).__name__, attr))
59
-
60
- def __str__(self):
61
- loss_str = []
62
- for name, meter in self.meters.items():
63
- loss_str.append(
64
- "{}: {:.4f} ({:.4f})".format(name, meter.median, meter.global_avg)
65
- )
66
- return self.delimiter.join(loss_str)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DAMO-NLP-SG/Video-LLaMA/video_llama/models/base_model.py DELETED
@@ -1,248 +0,0 @@
1
- """
2
- Adapted from salesforce@LAVIS. Below is the original copyright:
3
- Copyright (c) 2022, salesforce.com, inc.
4
- All rights reserved.
5
- SPDX-License-Identifier: BSD-3-Clause
6
- For full license text, see the LICENSE_Lavis file in the repo root or https://opensource.org/licenses/BSD-3-Clause
7
- """
8
-
9
- import logging
10
- import os
11
-
12
- import numpy as np
13
- import torch
14
- import torch.nn as nn
15
- from video_llama.common.dist_utils import download_cached_file, is_dist_avail_and_initialized
16
- from video_llama.common.utils import get_abs_path, is_url
17
- from omegaconf import OmegaConf
18
-
19
-
20
- class BaseModel(nn.Module):
21
- """Base class for models."""
22
-
23
- def __init__(self):
24
- super().__init__()
25
-
26
- @property
27
- def device(self):
28
- return list(self.parameters())[0].device
29
-
30
- def load_checkpoint(self, url_or_filename):
31
- """
32
- Load from a finetuned checkpoint.
33
-
34
- This should expect no mismatch in the model keys and the checkpoint keys.
35
- """
36
-
37
- if is_url(url_or_filename):
38
- cached_file = download_cached_file(
39
- url_or_filename, check_hash=False, progress=True
40
- )
41
- checkpoint = torch.load(cached_file, map_location="cpu")
42
- elif os.path.isfile(url_or_filename):
43
- checkpoint = torch.load(url_or_filename, map_location="cpu")
44
- else:
45
- raise RuntimeError("checkpoint url or path is invalid")
46
-
47
- if "model" in checkpoint.keys():
48
- state_dict = checkpoint["model"]
49
- else:
50
- state_dict = checkpoint
51
-
52
- msg = self.load_state_dict(state_dict, strict=False)
53
-
54
- logging.info("Missing keys {}".format(msg.missing_keys))
55
- logging.info("load checkpoint from %s" % url_or_filename)
56
-
57
- return msg
58
-
59
- @classmethod
60
- def from_pretrained(cls, model_type):
61
- """
62
- Build a pretrained model from default configuration file, specified by model_type.
63
-
64
- Args:
65
- - model_type (str): model type, specifying architecture and checkpoints.
66
-
67
- Returns:
68
- - model (nn.Module): pretrained or finetuned model, depending on the configuration.
69
- """
70
- model_cfg = OmegaConf.load(cls.default_config_path(model_type)).model
71
- model = cls.from_config(model_cfg)
72
-
73
- return model
74
-
75
- @classmethod
76
- def default_config_path(cls, model_type):
77
- assert (
78
- model_type in cls.PRETRAINED_MODEL_CONFIG_DICT
79
- ), "Unknown model type {}".format(model_type)
80
- return get_abs_path(cls.PRETRAINED_MODEL_CONFIG_DICT[model_type])
81
-
82
- def load_checkpoint_from_config(self, cfg, **kwargs):
83
- """
84
- Load checkpoint as specified in the config file.
85
-
86
- If load_finetuned is True, load the finetuned model; otherwise, load the pretrained model.
87
- When loading the pretrained model, each task-specific architecture may define their
88
- own load_from_pretrained() method.
89
- """
90
- load_finetuned = cfg.get("load_finetuned", True)
91
- if load_finetuned:
92
- finetune_path = cfg.get("finetuned", None)
93
- assert (
94
- finetune_path is not None
95
- ), "Found load_finetuned is True, but finetune_path is None."
96
- self.load_checkpoint(url_or_filename=finetune_path)
97
- else:
98
- # load pre-trained weights
99
- pretrain_path = cfg.get("pretrained", None)
100
- assert "Found load_finetuned is False, but pretrain_path is None."
101
- self.load_from_pretrained(url_or_filename=pretrain_path, **kwargs)
102
-
103
- def before_evaluation(self, **kwargs):
104
- pass
105
-
106
- def show_n_params(self, return_str=True):
107
- tot = 0
108
- for p in self.parameters():
109
- w = 1
110
- for x in p.shape:
111
- w *= x
112
- tot += w
113
- if return_str:
114
- if tot >= 1e6:
115
- return "{:.1f}M".format(tot / 1e6)
116
- else:
117
- return "{:.1f}K".format(tot / 1e3)
118
- else:
119
- return tot
120
-
121
-
122
- class BaseEncoder(nn.Module):
123
- """
124
- Base class for primitive encoders, such as ViT, TimeSformer, etc.
125
- """
126
-
127
- def __init__(self):
128
- super().__init__()
129
-
130
- def forward_features(self, samples, **kwargs):
131
- raise NotImplementedError
132
-
133
- @property
134
- def device(self):
135
- return list(self.parameters())[0].device
136
-
137
-
138
- class SharedQueueMixin:
139
- @torch.no_grad()
140
- def _dequeue_and_enqueue(self, image_feat, text_feat, idxs=None):
141
- # gather keys before updating queue
142
- image_feats = concat_all_gather(image_feat)
143
- text_feats = concat_all_gather(text_feat)
144
-
145
- batch_size = image_feats.shape[0]
146
-
147
- ptr = int(self.queue_ptr)
148
- assert self.queue_size % batch_size == 0 # for simplicity
149
-
150
- # replace the keys at ptr (dequeue and enqueue)
151
- self.image_queue[:, ptr : ptr + batch_size] = image_feats.T
152
- self.text_queue[:, ptr : ptr + batch_size] = text_feats.T
153
-
154
- if idxs is not None:
155
- idxs = concat_all_gather(idxs)
156
- self.idx_queue[:, ptr : ptr + batch_size] = idxs.T
157
-
158
- ptr = (ptr + batch_size) % self.queue_size # move pointer
159
- self.queue_ptr[0] = ptr
160
-
161
-
162
- class MomentumDistilationMixin:
163
- @torch.no_grad()
164
- def copy_params(self):
165
- for model_pair in self.model_pairs:
166
- for param, param_m in zip(
167
- model_pair[0].parameters(), model_pair[1].parameters()
168
- ):
169
- param_m.data.copy_(param.data) # initialize
170
- param_m.requires_grad = False # not update by gradient
171
-
172
- @torch.no_grad()
173
- def _momentum_update(self):
174
- for model_pair in self.model_pairs:
175
- for param, param_m in zip(
176
- model_pair[0].parameters(), model_pair[1].parameters()
177
- ):
178
- param_m.data = param_m.data * self.momentum + param.data * (
179
- 1.0 - self.momentum
180
- )
181
-
182
-
183
- class GatherLayer(torch.autograd.Function):
184
- """
185
- Gather tensors from all workers with support for backward propagation:
186
- This implementation does not cut the gradients as torch.distributed.all_gather does.
187
- """
188
-
189
- @staticmethod
190
- def forward(ctx, x):
191
- output = [
192
- torch.zeros_like(x) for _ in range(torch.distributed.get_world_size())
193
- ]
194
- torch.distributed.all_gather(output, x)
195
- return tuple(output)
196
-
197
- @staticmethod
198
- def backward(ctx, *grads):
199
- all_gradients = torch.stack(grads)
200
- torch.distributed.all_reduce(all_gradients)
201
- return all_gradients[torch.distributed.get_rank()]
202
-
203
-
204
- def all_gather_with_grad(tensors):
205
- """
206
- Performs all_gather operation on the provided tensors.
207
- Graph remains connected for backward grad computation.
208
- """
209
- # Queue the gathered tensors
210
- world_size = torch.distributed.get_world_size()
211
- # There is no need for reduction in the single-proc case
212
- if world_size == 1:
213
- return tensors
214
-
215
- # tensor_all = GatherLayer.apply(tensors)
216
- tensor_all = GatherLayer.apply(tensors)
217
-
218
- return torch.cat(tensor_all, dim=0)
219
-
220
-
221
- @torch.no_grad()
222
- def concat_all_gather(tensor):
223
- """
224
- Performs all_gather operation on the provided tensors.
225
- *** Warning ***: torch.distributed.all_gather has no gradient.
226
- """
227
- # if use distributed training
228
- if not is_dist_avail_and_initialized():
229
- return tensor
230
-
231
- tensors_gather = [
232
- torch.ones_like(tensor) for _ in range(torch.distributed.get_world_size())
233
- ]
234
- torch.distributed.all_gather(tensors_gather, tensor, async_op=False)
235
-
236
- output = torch.cat(tensors_gather, dim=0)
237
- return output
238
-
239
-
240
- def tile(x, dim, n_tile):
241
- init_dim = x.size(dim)
242
- repeat_idx = [1] * x.dim()
243
- repeat_idx[dim] = n_tile
244
- x = x.repeat(*(repeat_idx))
245
- order_index = torch.LongTensor(
246
- np.concatenate([init_dim * np.arange(n_tile) + i for i in range(init_dim)])
247
- )
248
- return torch.index_select(x, dim, order_index.to(x.device))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio/templates/frontend/assets/index-4ffdbeab.css DELETED
@@ -1 +0,0 @@
1
- .model3D.svelte-14ct53h{display:flex;position:relative;width:var(--size-full);height:var(--size-full)}canvas.svelte-14ct53h{width:var(--size-full);height:var(--size-full);object-fit:contain}.download.svelte-14ct53h{position:absolute;top:6px;right:6px}.input-model.svelte-wn75i6{display:flex;position:relative;justify-content:center;align-items:center;width:var(--size-full);height:var(--size-64)}canvas.svelte-wn75i6{width:var(--size-full);height:var(--size-full);object-fit:contain}
 
 
spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/h11/tests/test_headers.py DELETED
@@ -1,157 +0,0 @@
1
- import pytest
2
-
3
- from .._events import Request
4
- from .._headers import (
5
- get_comma_header,
6
- has_expect_100_continue,
7
- Headers,
8
- normalize_and_validate,
9
- set_comma_header,
10
- )
11
- from .._util import LocalProtocolError
12
-
13
-
14
- def test_normalize_and_validate() -> None:
15
- assert normalize_and_validate([("foo", "bar")]) == [(b"foo", b"bar")]
16
- assert normalize_and_validate([(b"foo", b"bar")]) == [(b"foo", b"bar")]
17
-
18
- # no leading/trailing whitespace in names
19
- with pytest.raises(LocalProtocolError):
20
- normalize_and_validate([(b"foo ", "bar")])
21
- with pytest.raises(LocalProtocolError):
22
- normalize_and_validate([(b" foo", "bar")])
23
-
24
- # no weird characters in names
25
- with pytest.raises(LocalProtocolError) as excinfo:
26
- normalize_and_validate([(b"foo bar", b"baz")])
27
- assert "foo bar" in str(excinfo.value)
28
- with pytest.raises(LocalProtocolError):
29
- normalize_and_validate([(b"foo\x00bar", b"baz")])
30
- # Not even 8-bit characters:
31
- with pytest.raises(LocalProtocolError):
32
- normalize_and_validate([(b"foo\xffbar", b"baz")])
33
- # And not even the control characters we allow in values:
34
- with pytest.raises(LocalProtocolError):
35
- normalize_and_validate([(b"foo\x01bar", b"baz")])
36
-
37
- # no return or NUL characters in values
38
- with pytest.raises(LocalProtocolError) as excinfo:
39
- normalize_and_validate([("foo", "bar\rbaz")])
40
- assert "bar\\rbaz" in str(excinfo.value)
41
- with pytest.raises(LocalProtocolError):
42
- normalize_and_validate([("foo", "bar\nbaz")])
43
- with pytest.raises(LocalProtocolError):
44
- normalize_and_validate([("foo", "bar\x00baz")])
45
- # no leading/trailing whitespace
46
- with pytest.raises(LocalProtocolError):
47
- normalize_and_validate([("foo", "barbaz ")])
48
- with pytest.raises(LocalProtocolError):
49
- normalize_and_validate([("foo", " barbaz")])
50
- with pytest.raises(LocalProtocolError):
51
- normalize_and_validate([("foo", "barbaz\t")])
52
- with pytest.raises(LocalProtocolError):
53
- normalize_and_validate([("foo", "\tbarbaz")])
54
-
55
- # content-length
56
- assert normalize_and_validate([("Content-Length", "1")]) == [
57
- (b"content-length", b"1")
58
- ]
59
- with pytest.raises(LocalProtocolError):
60
- normalize_and_validate([("Content-Length", "asdf")])
61
- with pytest.raises(LocalProtocolError):
62
- normalize_and_validate([("Content-Length", "1x")])
63
- with pytest.raises(LocalProtocolError):
64
- normalize_and_validate([("Content-Length", "1"), ("Content-Length", "2")])
65
- assert normalize_and_validate(
66
- [("Content-Length", "0"), ("Content-Length", "0")]
67
- ) == [(b"content-length", b"0")]
68
- assert normalize_and_validate([("Content-Length", "0 , 0")]) == [
69
- (b"content-length", b"0")
70
- ]
71
- with pytest.raises(LocalProtocolError):
72
- normalize_and_validate(
73
- [("Content-Length", "1"), ("Content-Length", "1"), ("Content-Length", "2")]
74
- )
75
- with pytest.raises(LocalProtocolError):
76
- normalize_and_validate([("Content-Length", "1 , 1,2")])
77
-
78
- # transfer-encoding
79
- assert normalize_and_validate([("Transfer-Encoding", "chunked")]) == [
80
- (b"transfer-encoding", b"chunked")
81
- ]
82
- assert normalize_and_validate([("Transfer-Encoding", "cHuNkEd")]) == [
83
- (b"transfer-encoding", b"chunked")
84
- ]
85
- with pytest.raises(LocalProtocolError) as excinfo:
86
- normalize_and_validate([("Transfer-Encoding", "gzip")])
87
- assert excinfo.value.error_status_hint == 501 # Not Implemented
88
- with pytest.raises(LocalProtocolError) as excinfo:
89
- normalize_and_validate(
90
- [("Transfer-Encoding", "chunked"), ("Transfer-Encoding", "gzip")]
91
- )
92
- assert excinfo.value.error_status_hint == 501 # Not Implemented
93
-
94
-
95
- def test_get_set_comma_header() -> None:
96
- headers = normalize_and_validate(
97
- [
98
- ("Connection", "close"),
99
- ("whatever", "something"),
100
- ("connectiON", "fOo,, , BAR"),
101
- ]
102
- )
103
-
104
- assert get_comma_header(headers, b"connection") == [b"close", b"foo", b"bar"]
105
-
106
- headers = set_comma_header(headers, b"newthing", ["a", "b"]) # type: ignore
107
-
108
- with pytest.raises(LocalProtocolError):
109
- set_comma_header(headers, b"newthing", [" a", "b"]) # type: ignore
110
-
111
- assert headers == [
112
- (b"connection", b"close"),
113
- (b"whatever", b"something"),
114
- (b"connection", b"fOo,, , BAR"),
115
- (b"newthing", b"a"),
116
- (b"newthing", b"b"),
117
- ]
118
-
119
- headers = set_comma_header(headers, b"whatever", ["different thing"]) # type: ignore
120
-
121
- assert headers == [
122
- (b"connection", b"close"),
123
- (b"connection", b"fOo,, , BAR"),
124
- (b"newthing", b"a"),
125
- (b"newthing", b"b"),
126
- (b"whatever", b"different thing"),
127
- ]
128
-
129
-
130
- def test_has_100_continue() -> None:
131
- assert has_expect_100_continue(
132
- Request(
133
- method="GET",
134
- target="/",
135
- headers=[("Host", "example.com"), ("Expect", "100-continue")],
136
- )
137
- )
138
- assert not has_expect_100_continue(
139
- Request(method="GET", target="/", headers=[("Host", "example.com")])
140
- )
141
- # Case insensitive
142
- assert has_expect_100_continue(
143
- Request(
144
- method="GET",
145
- target="/",
146
- headers=[("Host", "example.com"), ("Expect", "100-Continue")],
147
- )
148
- )
149
- # Doesn't work in HTTP/1.0
150
- assert not has_expect_100_continue(
151
- Request(
152
- method="GET",
153
- target="/",
154
- headers=[("Host", "example.com"), ("Expect", "100-continue")],
155
- http_version="1.0",
156
- )
157
- )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Dacoolkid/Oba_-s/app.py DELETED
@@ -1,20 +0,0 @@
1
- import openai
2
- import gradio
3
-
4
- openai.api_key = "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"
5
-
6
- messages = [{"role": "system", "content": "You are a chatai"}]
7
-
8
- def CustomChatGPT(user_input):
9
- messages.append({"role": "user", "content": user_input})
10
- response = openai.ChatCompletion.create(
11
- model = "gpt-3.5-turbo",
12
- messages = messages
13
- )
14
- ChatGPT_reply = response["choices"][0]["message"]["content"]
15
- messages.append({"role": "assistant", "content": ChatGPT_reply})
16
- return ChatGPT_reply
17
-
18
- demo = gr.Interface(fn=CustomChatGPT, inputs = "text", "state", chat= "text", title = "ai")
19
-
20
- demo.launch()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DelinteNicolas/SDG/README.md DELETED
@@ -1,13 +0,0 @@
1
- ---
2
- title: SDG
3
- emoji: 📈
4
- colorFrom: yellow
5
- colorTo: pink
6
- sdk: gradio
7
- sdk_version: 3.2
8
- app_file: app.py
9
- pinned: false
10
- license: gpl-3.0
11
- ---
12
-
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Diego-0121/ImaText/app.py DELETED
@@ -1,26 +0,0 @@
1
- import cv2
2
- import pytesseract
3
- import gradio as gr
4
-
5
- # ------------------------- Function to extract text from an image -------------------------
6
- def extract_text_from_image(image):
7
- gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY) # Convert the image from BGR to grayscale
8
- text = pytesseract.image_to_string(gray) # Extract text from the grayscale image
9
- return text
10
-
11
-
12
- #------------------------------- Graphic interface --------------------------------
13
- # Define Gradio interface
14
- iface = gr.Interface(
15
- fn=extract_text_from_image,
16
- inputs=gr.Image (label="Upload Image"),
17
- outputs="text",
18
- title="OCR APP ",
19
- description="Upload an image and we'll extract the text for you.",
20
-
21
- )
22
-
23
- # Launch Gradio Interface
24
- iface.launch(share= True)
25
-
26
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DrHakase/full-body-anime-gan/README.md DELETED
@@ -1,14 +0,0 @@
1
- ---
2
- title: Full Body Anime GAN
3
- emoji: 😇
4
- colorFrom: red
5
- colorTo: gray
6
- sdk: gradio
7
- sdk_version: 3.9.1
8
- app_file: app.py
9
- pinned: false
10
- license: apache-2.0
11
- duplicated_from: skytnt/full-body-anime-gan
12
- ---
13
-
14
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DrHakase/word2img/app.py DELETED
@@ -1,3 +0,0 @@
1
- import gradio as gr
2
-
3
- gr.Interface.load("models/stabilityai/stable-diffusion-2").launch()