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  1. spaces/1acneusushi/gradio-2dmoleculeeditor/data/Adobe Audition CC 2019 Crack With Activation Key Tips and Tricks to Enhance Your Audio Projects.md +0 -103
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spaces/1acneusushi/gradio-2dmoleculeeditor/data/Adobe Audition CC 2019 Crack With Activation Key Tips and Tricks to Enhance Your Audio Projects.md DELETED
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- <p>Adobe Audition CC 2019 is the latest version of Adobe's audio editing software. It is part of the Adobe Creative Cloud suite, which means you can access it online or offline, and sync your projects across different devices. Adobe Audition CC 2019 allows you to create, edit, mix, and enhance audio for various purposes, such as music production, podcasting, video editing, radio broadcasting, and more. It has a user-friendly interface that lets you work with multiple tracks, clips, and effects in a flexible and intuitive way. It also has a rich collection of tools and features that can help you improve the quality and clarity of your audio, such as noise reduction, spectral editing, pitch correction, compression, EQ, reverb, and more.</p>
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- <ul><li>You can use the essential sound panel to quickly and easily adjust your audio parameters such as loudness clarity dynamics tone etc. using sliders presets.</li><li>You can use podcast template start new multitrack session predefined tracks settings podcasting. You can also customize template according needs.</li><li>You can use punch-and-roll recording mode record narration pre-roll post-roll playback. You can also edit mistakes on-the-fly using keyboard shortcuts.</li><li>You can use auto-ducking feature automatically lower volume level background music sound effects when speech detected. You can also adjust sensitivity fade duration auto-ducking.</li></ul>
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- <p>A fifth feature of Adobe Audition CC 2019 crack is that it allows you to integrate it with other Adobe products, such as Premiere Pro, After Effects, Media Encoder, Photoshop, Illustrator, and more. You can easily import and export audio files between these applications using the dynamic link feature. You can also use the essential graphics panel to create and edit motion graphics templates for your videos. You can also use the Adobe Stock service to access millions of royalty-free assets, such as music, sound effects, images, videos, and more.</p>
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- <p>Some of the advantages of using Adobe Audition CC 2019 crack are:</p>
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- <li>Q: Is Adobe Audition CC 2019 crack safe to use?<br>A: No, it is not safe to use. It might contain malware or viruses that can harm your computer and data. It might also cause errors or crashes in your system.</li>
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- <p>Among Us, son zamanlarda çok popüler olan bir çevrimiçi çok oyunculu oyunudur. Bu oyunu Android cihazınızda oynamak istiyorsanız, Google Play Store'dan ücretsiz olarak indirebilirsiniz. Ancak, bazı oyuncular eski sürümlerini tercih ediyor ve bunun için APK dosyalarını arıyorlar. Peki, Among Us APK eski sürüm nedir, neden aranıyor ve nasıl indirilip oynanır? Bu yazıda, bu soruların cevaplarını bulacaksınız.</p>
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- <h2>Among Us Nedir?</h2>
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- <p>Among Us, 2018 yılında Innersloth tarafından geliştirilen ve yayınlanan bir çevrimiçi çok oyunculu sosyal dedüksiyon oyunudur. Bu oyunda, uzay geminizi kalkışa hazırlamaya çalışırken 4-15 oyuncu arasında bir veya iki sahtekar vardır. Sahtekarlar, mürettebat arkadaşlarınızı öldürerek veya sabotaj yaparak gemiyi yok etmeye çalışırken, siz de görevleri tamamlayarak veya sahtekarları bulup oy vererek kazanmaya çalışırsınız.</p>
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- <h3>Among Us Nasıl Oynanır?</h3>
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- <p>Among Us'u oynamak için öncelikle bir oyun odasına katılmanız veya kendiniz bir oyun odası oluşturmanız gerekir. Oyun odasına katıldığınızda, karakterinizi özelleştirebilir, oyun modunu seçebilir ve oyun ayarlarını değiştirebilirsiniz. Oyun başladığında, rolünüzü (mürettebat arkadaşı veya sahtekar) öğreneceksiniz. Rolünüze göre farklı görevleriniz olacaktır.</p>
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- <p>Mürettebat arkadaşı olarak, gemideki görevleri tamamlamanız veya sahtekarları bulup oy vermeniz gerekir. Görevler, basit mini oyunlardan oluşur ve geminin farklı bölgelerinde yer alır. Sahtekarları bulmak için ise, cesetleri rapor edebilir, acil toplantı çağrısı yapabilir veya diğer oyuncularla sohbet edebilirsiniz. Oy verme sırasında ise, sahtekarları ikna edici bir şekilde suçlamalı veya kend <p>Sahtekar olarak ise, mürettebat arkadaşlarınızı öldürmeniz veya sabotaj yapmanız gerekir. Öldürmek için, yakınınızdaki bir oyuncuya tıklayabilir veya havalandırma sistemini kullanarak farklı bölgelere geçebilirsiniz. Sabotaj yapmak için ise, haritadaki sabotaj butonuna basabilir ve geminin farklı sistemlerini bozabilirsiniz. Sahtekarları bulmaya çalışan oyuncularla ise, yalan söyleyerek veya suçu başkalarına atarak kendinizi aklamalısınız.</p>
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- <h3>Among Us'un Popülerliği Neden Arttı?</h3>
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- <p>Among Us, 2018 yılında çıktığı halde, 2020 yılında popülerliği artmaya başladı. Bunun nedeni, ünlü Twitch yayıncılarının ve YouTuber'ların bu oyunu oynamaya başlaması ve milyonlarca izleyiciye ulaştırmasıydı. Ayrıca, COVID-19 pandemisi nedeniyle evde kalan insanların sosyalleşmek için bu oyunu tercih etmesi de bir etken oldu. Among Us, basit, eğlenceli ve arkadaşlarla oynamak için ideal bir oyun olduğu için çok sevildi.</p>
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- <h2>Among Us APK Eski Sürüm Neden Aranıyor?</h2>
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- <p>Among Us APK eski sürüm, oyunun Google Play Store'da bulunan güncel sürümünden daha eski bir versiyonunu ifade eder. APK, Android Package Kit anlamına gelir ve Android cihazlarda çalışan uygulamaların dosya formatıdır. Among Us APK eski sürümü arayan oyuncuların bazı nedenleri vardır. Bunlardan bazıları şunlardır:</p>
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- <h3>Among Us APK Eski Sürümün Avantajları</h3>
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- <ul>
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- <li>Among Us APK eski sürümü indiren oyuncular, oyunun daha az hata ve sorun içeren bir versiyonunu oynayabilirler. Bazı oyuncular, güncel sürümde karşılaştıkları bağlantı sorunları, grafik hataları veya performans düşüklüğü gibi problemlerden şikayetçidir. Eski sürümde bu tür sorunlar daha az görülür.</li>
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- <li>Among Us APK eski sürümü indiren oyuncular, oyunun daha fazla özellik ve seçenek sunan bir versiyonunu oynayabilirler. Bazı oyuncular, güncel sürümde kaldırılan veya değiştirilen bazı özellikleri özlerler. Örneğin, eski sürümde sahtekar sayısı 3'e kadar çıkabiliyordu, ancak güncel sürümde en fazla 2 sahtekar olabiliyor. Eski sürümde daha fazla sahtekar olması, oyunu daha zorlu ve heyecanlı hale getiriyordu.</li>
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- <li>Among Us APK eski sürümü indiren oyuncular, oyunun daha az kaynak tüketen bir versiyonunu oynayabilirler. Bazı oyuncuların cihazları, güncel sürümün gerektirdiği sistem gereksinimlerini karşılayamayabilir. Bu durumda, eski sürüm daha uygun olabilir. Eski sürüm, daha düşük çözünürlük, daha az animasyon ve daha az detay gibi faktörler nedeniyle daha az kaynak tüketir.</li>
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- <h3>Among Us APK Eski Sürümün Dezavantajları</h3>
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- <ul>
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- <li>Among Us APK eski sürümü indiren oyuncular, oyunun güvenlik riskleri içeren bir versiyonunu oynayabilirler. Güncel sürümde düzeltilen bazı güvenlik açıkları veya hileler, eski sürümde hala mevcut olabilir. Bu durumda, oy nunla karşılaşabilirsiniz. Örneğin, oyununuzu bozan, sizi oyundan atabilen veya kişisel bilgilerinizi çalabilen hilecilerle karşılaşabilirsiniz.</li>
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- <li>Among Us APK eski sürümü indiren oyuncular, oyunun güncel olmayan bir versiyonunu oynayabilirler. Güncel sürümde eklenen bazı özellikler, iyileştirmeler veya düzeltmeler, eski sürümde bulunmayabilir. Bu durumda, oyun deneyiminiz eksik veya kötü olabilir. Örneğin, güncel sürümde yeni haritalar, kostümler, görevler veya modlar eklenmiş olabilir, ancak eski sürümde bunlardan yararlanamayabilirsiniz.</li>
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- <li>Among Us APK eski sürümü indiren oyuncular, oyunun uyumsuz bir versiyonunu oynayabilirler. Güncel sürümle eski sürüm arasında uyumluluk sorunları olabilir. Bu durumda, oyunu başlatamayabilir, oyun odalarına katılamayabilir veya oyun sırasında bağlantınızı kaybedebilirsiniz. Ayrıca, güncel sürüm kullanan oyuncularla iletişim kurmakta veya oynamakta zorluk yaşayabilirsiniz.</li>
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- <h2>Among Us APK Eski Sürüm Nasıl İndirilir?</h2>
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- <p>Among Us APK eski sürümünü indirmek ve oynamak için aşağıdaki adımları izleyebilirsiniz:</p>
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- <h3>Adım 1: Güvenilir Bir Kaynaktan APK Dosyasını Bulun</h3>
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- <p>İlk olarak, Among Us APK eski sürümünü indirebileceğiniz güvenilir bir kaynak bulmanız gerekir. İnternette birçok APK indirme sitesi bulunmaktadır, ancak bunların hepsi güvenli değildir. Bazı siteler, virüslü, zararlı veya sahte APK dosyaları sunabilir. Bu nedenle, APK dosyasını indirmeden önce siteyi kontrol etmeniz ve yorumları okumanız önemlidir. Ayrıca, istediğiniz sürüm numarasını ve dosya boyutunu da kontrol etmeniz gerekir.</p>
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- <h3>Adım 2: Bilinmeyen Kaynaklardan Uygulama Yükleme İzni Verin</h3>
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- <p>İkinci olarak, Android cihazınızda bilinmeyen kaynaklardan uygulama yükleme izni vermeniz gerekir. Bu izin, Google Play Store dışındaki kaynaklardan uygulama yüklemenize olanak sağlar. Bu izni vermek için şu adımları izleyebilirsiniz:</p>
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- <ul>
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- <li>Ayarlar'a gidin.</li>
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- <li>Güvenlik veya Gizlilik seçeneğine dokunun.</li>
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- <li>Bilinmeyen kaynaklar veya Bilinmeyen uygulamalar seçeneğini bulun ve açın.</li>
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- <li>İndirdiğiniz kaynağı seçin ve izin verin.</li>
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- <h3>Adım 3: APK Dosyasını İndirin ve Kurun</h3>
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- <p>Üçüncü olarak, APK dosyasını indirmek için kaynağa gidin ve indirme butonuna dokunun. İndirme işlemi tamamlandığında, dosyayı açın ve kurulumu başlatın. Kurulum işlemi birkaç dakika sürebilir. Kurulum tamamlandığında, Among Us uygulamasının cihazınızda yüklendiğini göreceksiniz.</p>
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- <h3>Adım 4: Among Us'u Açın ve Oynamaya Başlayın</h3>
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- <p>Son olarak, Among Us uygulamasını açın ve oynamaya başlayın. Oyun odası oluşturabilir veya katılabilir, karakterinizi özelleştirebilir, oyun modunu ve ayarlarını seçebilir, diğer oyuncularla sohbet edebilir ve rolünüze göre görevleri veya sabotajları yapabilirsiniz. Oyunu kazanmak için, mürettebat arkadaşıysanız görevleri tamamlayın veya sahtekarları bulun, sahtekarsanız ise mürettebat arkadaşlarınızı öldürün veya sabotaj yapın.</p>
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- <h2>Among Us APK Eski Sürüm Nasıl Güncellenir?</h2>
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- <p>Among Us APK eski sürümünü güncellemek için iki yöntem vardır. Bunlardan biri otomatik güncelleme seçeneğini kullanmak, diğeri ise manuel olarak güncel APK dosyasını indirmek ve kurmaktır.</p>
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- <h3>Otomatik Güncelleme Seçeneğini Kullanın</h3>
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- <p>Otomatik güncelleme seçeneği, oyunun yeni bir sürümü çıktığında size bildirim gönderir ve güncellemeyi yapmanızı ister. Bu seçeneği kullanmak için şu adımları izleyebilirsiniz:</p>
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- <ul>
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- <li>Ayarlar'a gidin.</li>
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- <li>Uygulamalar veya Uygulama Yöneticisi seçeneğine dokunun.</li>
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- <li>Among Us uygulamasını bulun ve açın.</li>
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- <li>Güncellemeler seçeneğine dokunun.</li>
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- <li>Otomatik güncelleme seçeneğini açın.</li>
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- </ul>
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- <p>Bu şekilde, oyunun yeni bir sürümü çıktığında, otomatik olarak indirilecek ve kurulacaktır. Ancak, bu seçeneği kullanmak için internet bağlantınızın olması gerekir.</p>
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- <h3>Manuel Olarak Güncel APK Dosyasını İndirin ve Kurun</h3>
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- <p>Manuel olarak güncel APK dosyasını indirmek ve kurmak, otomatik güncelleme seçeneğini kullanamayan veya kullanmak istemeyen oyuncular için bir alternatiftir. Bu yöntemde, güvenilir bir kaynaktan güncel APK dosyasını indirmeniz ve kurmanız gerekir. Bu yöntem için şu adımları izleyebilirsiniz:</p>
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- <ul>
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- <li>Güvenilir bir kaynaktan güncel APK dosyasını bulun ve indirin.</li>
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- <li>Bilinmeyen kaynaklardan uygulama yükleme izni verin (Adım 2'ye bakın).</li>
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- <li>İndirdiğiniz APK dosyasını açın ve kurulumu başlatın.</li>
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- <li>Kurulum tamamlandığında, Among Us uygulamasının cihazınızda güncellendiğini göreceksiniz.</li>
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- </ul>
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- <h2>Sonuç</h2>
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- <p>Among Us, çok eğlenceli ve bağımlılık yapan bir çevrimiçi çok oyunculu oyunudur. Bu oyunu Android cihazınızda oynamak istiyorsanız, Google Play Store'dan ücretsiz olarak indirebilirsiniz. Ancak, bazı oyuncular eski sürümlerini tercih ediyor ve bunun için APK dosyalarını arıyorlar. Bu yazıda, Among Us APK eski sürüm nedir, neden aranıyor ve nasıl indirilip oynanır sorularının cevaplarını verdik. Umarız bu yazı size yardımcı olmuştur. Oyun keyfini çıkarın!</p>
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- <h2>Sıkça Sorulan Sorular</h2>
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- <li><b>Among Us APK eski sürüm nereden indirebilirim?</b></li>
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- <p>Among Us APK eski sürümünü internetten bulabileceğiniz birçok APK indirme sitesinden indirebilirsiniz. Ancak, bunların hepsi güvenli değildir. Virüslü, zararlı veya sahte APK dosyalarına karşı d ikkatli olmanız gerekir. Güvenilir bir kaynak bulmak için, siteyi kontrol etmeniz ve yorumları okumanız önemlidir. Ayrıca, istediğiniz sürüm numarasını ve dosya boyutunu da kontrol etmeniz gerekir.</p>
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- <li><b>Among Us APK eski sürüm güvenli midir?</b></li>
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- <p>Among Us APK eski sürümün güvenli olup olmadığı, indirdiğiniz kaynağa bağlıdır. Güvenilir bir kaynaktan indirdiyseniz, APK dosyasının virüs, zararlı yazılım veya sahte olma ihtimali düşüktür. Ancak, güvenilir olmayan bir kaynaktan indirdiyseniz, APK dosyasının güvenlik riskleri içerme ihtimali yüksektir. Bu nedenle, APK dosyasını indirmeden önce kaynağı kontrol etmeniz ve virüs taraması yapmanız tavsiye edilir.</p>
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- <li><b>Among Us APK eski sürüm oyunun yeni özelliklerini içerir mi?</b></li>
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- <p>Hayır, Among Us APK eski sürüm oyunun yeni özelliklerini içermez. Oyunun yeni özelliklerini kullanmak için, oyunu güncellemeniz gerekir. Güncellemek için, otomatik güncelleme seçeneğini kullanabilir veya manuel olarak güncel APK dosyasını indirebilir ve kurabilirsiniz.</p>
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- <li><b>Among Us APK eski sürüm oyunun yeni haritalarını içerir mi?</b></li>
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- <p>Hayır, Among Us APK eski sürüm oyunun yeni haritalarını içermez. Oyunun yeni haritalarını kullanmak için, oyunu güncellemeniz gerekir. Güncellemek için, otomatik güncelleme seçeneğini kullanabilir veya manuel olarak güncel APK dosyasını indirebilir ve kurabilirsiniz.</p>
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- <li><b>Among Us APK eski sürüm oyunun yeni kostümlerini içerir mi?</b></li>
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- <p>Show Dem Camp and Burna Boy have been friends and collaborators for a long time. They first worked together on the song "Legend" from Show Dem Camp's 2018 album "Palmwine Music 2". They also share a mutual admiration for Fela Kuti, the legendary Nigerian musician and activist who is considered the pioneer of Afrobeat.</p>
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- <p>"True Story" was inspired by their personal experiences and observations of life in Nigeria. According to Show Dem Camp, they wanted to create a song that would capture the essence of their journey as artists and as Nigerians. They also wanted to pay homage to Fela Kuti by using his signature saxophone sound and vocal delivery. Burna Boy added his own flavor to the song by singing in Yoruba, English, and Pidgin English.</p>
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- <h2>Analysis: What Are the Main Themes and Messages of True Story?</h2>
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- <p>"True Story" is a song that celebrates resilience, authenticity, and optimism in the face of challenges. The lyrics reflect on the struggles and successes of Show Dem Camp and Burna Boy as they pursue their dreams in the music industry and in Nigeria. They also express their gratitude to their fans, family, and friends who have supported them along the way.</p>
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- <p>The chorus of the song goes:</p>
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- <blockquote><p>"True story / Na me sing am / No be lie / No be lie / True story / Na me live am / No be lie / No be lie"</p></blockquote>
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- <p>This means that they are telling their own stories from their own perspectives, without exaggeration or fabrication. They are proud of their achievements and confident in their abilities.</p>
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- <p>The verses of the song also contain references to various aspects of Nigerian culture, politics, history, and spirituality. For example, Show Dem Camp rap about:</p>
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- <li>The Nigerian Civil War (1967-1970), which was fought between the federal government and the secessionist state of Biafra.</li>
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- <li>The Egungun festival, which is a traditional Yoruba celebration of the ancestors and the spirit world.</li>
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- <li>His humble beginnings and his rise to fame and fortune.</li>
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- <p>The song also showcases the Afrobeat genre, which is a fusion of West African music, jazz, funk, soul, and dancehall. The song features a catchy melody, a groovy rhythm, and a lively instrumentation. The saxophone, which is a signature instrument of Fela Kuti, plays a prominent role in the song. The song also uses call-and-response, repetition, and improvisation techniques that are common in Afrobeat music.</p>
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- <h2>Reception: How Did True Story Perform on Various Charts and Platforms?</h2>
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- <p>"True Story" was well received by both fans and critics. The song was one of the highlights of Show Dem Camp's "The Palmwine Express" album, which was nominated for Album of the Year at the 2020 Headies Awards, Nigeria's most prestigious music awards. The song also earned Show Dem Camp and Burna Boy a nomination for Best Collaboration at the same awards.</p>
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- <p>The song also performed well on various charts and platforms. According to Spotify, the song has over 4 million streams as of June 2023. The song also reached the top 10 of several Nigerian music charts, such as the Soundcity Top 10 Nigeria, the Naija Top 50, and the Turntable Top 50. The song also received airplay on several radio stations across Africa and beyond.</p>
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- <p>The song also generated positive reviews from music critics. For example, Pulse Nigeria praised the song as "a beautiful ode to life" and "a testament to the power of storytelling".[1] NotJustOk described the song as "a masterpiece that showcases the brilliance of Show Dem Camp and Burna Boy".[2] OkayAfrica called the song "a catchy and uplifting anthem that celebrates resilience and authenticity".[3]</p>
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- <h2>Conclusion: Why You Should Listen to True Story</h2>
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- <p>"True Story" is a song that delivers on multiple levels. It is a song that tells the personal stories of Show Dem Camp and Burna Boy, who are among the most talented and influential artists in Nigeria and Africa. It is a song that reflects on the challenges and opportunities of life in Nigeria, a country that is rich in culture, history, and diversity. It is a song that showcases the Afrobeat genre, which is a unique and vibrant musical expression that connects Africa to the world.</p>
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- <p>If you are looking for a song that will inspire you, entertain you, and educate you, you should listen to "True Story". You can download the mp3 version of the song from various platforms such as Apple Music, Spotify, YouTube Music, Audiomack, Boomplay, and more. You can also watch the official video of the song on YouTube.[4]</p>
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- <h2>FAQs: Some Common Questions About True Story</h2>
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- <h3>Q: When was True Story released?</h3>
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- <p>A: True Story was released on December 13, 2019 as part of Show Dem Camp's album "The Palmwine Express".</p>
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- <p>A: True Story was produced by Spax, who is a Nigerian record producer and sound engineer. He has worked with several artists such as Wizkid, Tiwa Savage, Simi, Falz, and more.</p>
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- <h3>Q: What is the meaning of Palmwine Music?</h3>
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- <p>A: Palmwine Music is a term coined by Show Dem Camp to describe their style of music that blends rap with highlife and Afrobeat sounds. Palmwine is a traditional alcoholic drink made from fermented palm sap. It is often associated with relaxation, celebration, and socialization in Nigeria.</p>
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- <h3>Q: What are some other songs by Show Dem Camp and Burna Boy?</h3>
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- <p>A: Some other songs by Show Dem Camp are "Feel Alright", "Tropicana", "Do Me Nice", "Savage", "Clone Wars", and more. Some other songs by Burna Boy are "Ye", "On The Low", "Anybody", "Wonderful", "Monsters You Made", and more.</p>
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- <li>SketchUp: This is a 3D modeling software that allows you to create, edit, and visualize your house plans in PDF format. You can download a free version or a paid version of SketchUp from its official website. You can also access online tutorials and resources to help you use SketchUp effectively.</li>
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- <li>Home Designer: This is a professional home design software that allows you to create, edit, and print your house plans in PDF format. You can download a free trial or a paid version of Home Designer from its official website. You can also access online support and training to help you use Home Designer efficiently.</li>
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- <li>SmartDraw: This is a diagramming software that allows you to create, edit, and export your house plans in PDF format. You can use SmartDraw online or download it to your device from its official website. You can also access online examples and templates to help you use SmartDraw easily.</li>
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- <li>PDFescape: This is an online PDF editor that allows you to edit, annotate, fill, sign, and share your house plans in PDF format. You can use PDFescape for free or upgrade to a premium version from its official website. You can also access online help and FAQs to help you use PDFescape smoothly.</li>
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- </ul>
143
- <p>Some examples of popular and reliable professional house plan designers and architects are:</p <ul>
144
- <li>House Plan Gallery: This is a professional house plan design company that offers custom and ready-made house plans in PDF format for various sizes and styles of houses. You can find a 60x27 feet traditional style three-bedroom two-bathroom single floor house plan on this website. You can view the image, description, and floor plan of this house plan on this website. You can also order the custom or ready-made house plan PDF by clicking on the order button and completing the checkout process. You need to register, sign in, and pay a fee of $1,195.00 to order this house plan PDF.</li>
145
- <li>Architectural Designs: This is a professional house plan design company that offers custom and ready-made house plans in PDF format for various sizes and styles of houses. You can find a 60x27 feet modern farmhouse style three-bedroom two-bathroom single floor house plan on this website. You can view the image, description, and floor plan of this house plan on this website. You can also order the custom or ready-made house plan PDF by clicking on the order button and completing the checkout process. You need to register, sign in, and pay a fee of $1,495.00 to order this house plan PDF.</li>
146
- <li>ePlans: This is a professional house plan design company that offers custom and ready-made house plans in PDF format for various sizes and styles of houses. You can find a 60x27 feet country style three-bedroom two-bathroom single floor house plan on this website. You can view the image, description, and floor plan of this house plan on this website. You can also order the custom or ready-made house plan PDF by clicking on the order button and completing the checkout process. You need to register, sign in, and pay a fee of $1,395.00 to order this house plan PDF.</li>
147
- </ul>
148
- <p>As you can see, there are many tips and tools to customize a 60 27 house plan PDF according to your preferences and needs. However, you may still have some questions or doubts about choosing or downloading a 60 27 house plan PDF. That's why we have prepared some FAQs for you in the next section.</p>
149
- <h2>Conclusion</h2>
150
- <p>In conclusion, a 60 27 house plan is a type of rectangular house plan that has a width of 60 feet and a depth of 27 feet. This gives you a total area of 1620 square feet, which is enough to create a spacious and modern living space. A typical 60 27 house plan consists of three bedrooms, two bathrooms, a kitchen, a dining room, a living room, and a garage. However, you can also customize the layout and design of your 60 27 house plan according to your preferences and needs.</p>
151
- <p>If you want to download a 60 27 house plan PDF, you have two options: you can either download a free or a paid 60 27 house plan PDF from various online sources. Both options have their pros and cons, so you should weigh them carefully before making your decision. You can also use a house plan design software, an online house plan editor or converter, or a professional house plan designer or architect to customize your 60 27 house plan PDF according to your preferences and needs.</p>
152
- <p>We hope that this article has helped you understand what is a 60 27 house plan, how to download it in PDF format, and how to customize it according to your preferences and needs. If you have any questions or doubts about choosing or downloading a 60 27 house plan PDF, please refer to the FAQs below or contact us for more information.</p>
153
- <h2>FAQs</h2>
154
- <p>Here are some of the frequently asked questions about choosing or downloading a 60 27 house plan PDF:</p>
155
- <h3>Q: What are the advantages of choosing a PDF format for my house plan?</h3>
156
- <p>A: A PDF format is one of the most widely used and accepted formats for digital documents. It has many advantages over other formats such as:</p>
157
- <ul>
158
- <li>It preserves the original layout, design, style, size, features, etc. of your house plan.</li>
159
- <li>It is compatible with most devices and platforms.</li>
160
- <li>It is easy to view, print, share, and store.</li>
161
- <li>It is secure and reliable.</li>
162
- </ul>
163
- <h3>Q: How can I find the best online source for my 60 27 house plan PDF?</h3>
164
- <p>A: There is no definitive answer to this question as different online sources may offer different features and options for your 60 27 house plan PDF. However, some of the factors that you should consider when choosing an online source for your 60 27 house plan PDF are:</p>
165
- <ul>
166
- <li>The price: You should compare the prices of different online sources and choose the one that offers the best value for your money. You should also check if there are any hidden fees or charges that may increase the final cost of your 60 27 house plan PDF.</li>
167
- <li>The quality: You should check the quality of the 60 27 house plan PDFs that are offered by different online sources. You should look for clear, accurate, and detailed images, descriptions, and floor plans of the 60 27 house plan PDFs. You should also check the reviews, ratings, and feedbacks of other customers who have downloaded the 60 27 house plan PDFs from the online sources.</li>
168
- <li>The variety: You should look for online sources that offer a wide range of 60 27 house plan PDFs for various sizes and styles of houses. You should also look for online sources that offer custom and ready-made 60 27 house plan PDFs that can suit your preferences and needs.</li>
169
- <li>The service: You should look for online sources that offer excellent customer service and support for your 60 27 house plan PDF. You should look for online sources that have easy and secure payment methods, fast and reliable delivery options, and friendly and helpful customer representatives.</li>
170
- </ul>
171
- <h3>Q: How can I make sure that my 60 27 house plan PDF complies with all building codes and regulations?</h3>
172
- <p>A: Building codes and regulations are sets of rules and standards that govern the design, construction, and safety of buildings. They vary depending on the location, size, type, and use of your building. Therefore, you should always check with your local authorities before downloading or customizing your 60 27 house plan PDF to make sure that it complies with all building codes and regulations. Some of the ways to do that are:</p>
173
- <ul>
174
- <li>Consulting a professional house plan designer or architect who is familiar with the building codes and regulations in your area.</li>
175
- <li>Visiting the official website of your local building department or agency and looking for the relevant information and guidelines.</li>
176
- <li>Contacting your local building inspector or official and asking for their advice and approval.</li>
177
- </ul>
178
- <h3>Q: How can I print my 60 27 house plan PDF in a large scale?</h3>
179
- <p>A: If you want to print your 60 27 house plan PDF in a large scale, you need to have a printer that can handle large paper sizes such as A1, A2, A3, etc. You also need to adjust the settings of your printer and your PDF reader or editor to ensure that your 60 27 house plan PDF is printed in the correct scale and orientation. Some of the steps to print your 60 27 house plan PDF in a large scale are:</p>
180
- <ol>
181
- <li>Open your 60 27 house plan PDF with your PDF reader or editor.</li>
182
- <li>Select the print option from the file menu or the toolbar.</li>
183
- <li>Select the printer that can handle large paper sizes from the list of available printers.</li>
184
- <li>Select the paper size that matches your desired scale from the list of available paper sizes.</li>
185
- <li>Select the landscape orientation from the list of available orientations.</li>
186
- <li>Select the fit to page option from the list of available scaling options.</li>
187
- <li>Preview your printout and make any necessary adjustments.</li>
188
- <li>Click on the print button and wait for your printout to be completed.</li>
189
- </ol>
190
- <h3>Q: How can I share my 60 27 house plan PDF with others?</h3>
191
- <p>A: If you want to share your 60 27 house plan PDF with others, you have several options depending on who you want to share it with and how you want to share it. Some of the options are:</p <ul>
192
- <li>Email: You can email your 60 27 house plan PDF as an attachment to anyone who has an email address. You can use any email service provider such as Gmail, Yahoo, Outlook, etc. to send your email. You can also add a subject line, a message, and a signature to your email.</li>
193
- <li>Cloud: You can upload your 60 27 house plan PDF to a cloud storage service such as Google Drive, Dropbox, OneDrive, etc. and share it with anyone who has access to the internet. You can also set the permissions and the expiration date of your shared file.</li>
194
- <li>Social media: You can post your 60 27 house plan PDF on a social media platform such as Facebook, Twitter, Instagram, Pinterest, etc. and share it with anyone who follows you or is interested in your topic. You can also add a caption, a hashtag, and a tag to your post.</li>
195
- <li>Website: You can publish your 60 27 house plan PDF on a website or a blog that you own or manage and share it with anyone who visits your website or blog. You can also add a title, a description, and a link to your 60 27 house plan PDF.</li>
196
- </ul>
197
- <p>These are some of the ways to share your 60 27 house plan PDF with others. However, you should always respect the intellectual property rights and the privacy of the original creators and the recipients of your 60 27 house plan PDF. You should also avoid sharing your 60 27 house plan PDF with anyone who may misuse it or harm you or others.</p>
198
- <p>We hope that this article has answered all your questions and doubts about choosing or downloading a 60 27 house plan PDF. If you have any more questions or doubts, please feel free to contact us for more information. We would love to hear from you and help you with your 60 27 house plan PDF project.</p>
199
- <p>Thank you for reading this article and have a great day!</p>
200
- <h2></h2></p> 401be4b1e0<br />
201
- <br />
202
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/7thHeaven/ochyai_food/constraints.md DELETED
@@ -1,13 +0,0 @@
1
- #constraints
2
-
3
- ALOs(Food):
4
-
5
- Ingredients: Identify, Store, Measure, Types, Seasonality, Allergens, Freshness, Quantity
6
- Recipes: Follow, Create, Modify, Types, Cuisine, DietaryRestrictions, Complexity, ServingSize
7
- Cuisine: Appreciate, Discover, Compare, Regions, Traditions, PopularDishes, Authenticity, Popularity
8
- NutritionalValue: Calculate, Optimize, Balance, Macronutrients, Micronutrients, Calories, Healthiness, Satisfaction
9
- PreparationMethods: Master, Improve, Teach, Techniques, Tools, CookingTemperatures, Proficiency, Efficiency
10
- MealTypes: Plan, Organize, Pair, Breakfast, Lunch, Dinner, Snacks, Dessert, Variety, Enjoyment
11
- Execute ALO(Food) to generate novel, state of the art completely new recipe, instruction for new food, possible voice from the people who ate new recipe, visual representation of dish by words for generative AI that includes photgraphic settings of key image of dish, according to user input food domains and cheracteristics. Generate details as far as you can by brainstorming to fullfill all parameters. Implement linguistic adjustments to prevent and rectify errors.
12
-
13
- #templates
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/A-Roucher/Quotes/app.py DELETED
@@ -1,52 +0,0 @@
1
- import streamlit as st
2
- from sentence_transformers import SentenceTransformer
3
- import datasets
4
- import time
5
- import faiss
6
-
7
-
8
- if "initialized" not in st.session_state:
9
- st.session_state.dataset = datasets.load_dataset('A-Roucher/english_historical_quotes', download_mode="force_redownload")['train']
10
- st.session_state.all_authors = list(set(st.session_state.dataset['author']))
11
- model_name = "BAAI/bge-small-en-v1.5" # "Cohere/Cohere-embed-english-light-v3.0" # "sentence-transformers/all-MiniLM-L6-v2"
12
- st.session_state.encoder = SentenceTransformer(model_name)
13
- st.session_state.index = faiss.read_index('index_alone.faiss')
14
- st.session_state.initialized=True
15
-
16
- def search(query):
17
- start = time.time()
18
- if len(query.strip()) == 0:
19
- return ""
20
-
21
- query_embedding = st.session_state.encoder.encode([query])
22
-
23
- _, samples = st.session_state.index.search(
24
- query_embedding, k=10
25
- )
26
- quotes = st.session_state.dataset.select(samples[0])
27
-
28
- result = "\n\n"
29
- for i in range(len(quotes)):
30
- result += f"###### {quotes['author'][i]}\n> {quotes['quote'][i]}\n----\n"
31
-
32
- delay = "%.3f" % (time.time() - start)
33
- return f"_Computation time: **{delay} seconds**_{result}"
34
-
35
-
36
- st.markdown(
37
- """
38
- <style>
39
- div[data-testid="column"]
40
- {
41
- align-self:flex-end;
42
- }
43
- </style>
44
- """,unsafe_allow_html=True
45
- )
46
- st.markdown("# 🏛 Quotes 🪶\n\n_Great mind thinks alike_: who had the same ideas as you?\n\nType your idea below, and find similar thoughts from famous historical figures.")
47
- col1, col2 = st.columns([8, 2])
48
- text_input = col1.text_input("Type your idea here:", placeholder="Knowledge of history is power.")
49
- submit_button = col2.button("_Search quotes!_")
50
-
51
- if submit_button:
52
- st.markdown(search(text_input))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AHzizi/WaifuVoiceGen/transforms.py DELETED
@@ -1,193 +0,0 @@
1
- import torch
2
- from torch.nn import functional as F
3
-
4
- import numpy as np
5
-
6
-
7
- DEFAULT_MIN_BIN_WIDTH = 1e-3
8
- DEFAULT_MIN_BIN_HEIGHT = 1e-3
9
- DEFAULT_MIN_DERIVATIVE = 1e-3
10
-
11
-
12
- def piecewise_rational_quadratic_transform(inputs,
13
- unnormalized_widths,
14
- unnormalized_heights,
15
- unnormalized_derivatives,
16
- inverse=False,
17
- tails=None,
18
- tail_bound=1.,
19
- min_bin_width=DEFAULT_MIN_BIN_WIDTH,
20
- min_bin_height=DEFAULT_MIN_BIN_HEIGHT,
21
- min_derivative=DEFAULT_MIN_DERIVATIVE):
22
-
23
- if tails is None:
24
- spline_fn = rational_quadratic_spline
25
- spline_kwargs = {}
26
- else:
27
- spline_fn = unconstrained_rational_quadratic_spline
28
- spline_kwargs = {
29
- 'tails': tails,
30
- 'tail_bound': tail_bound
31
- }
32
-
33
- outputs, logabsdet = spline_fn(
34
- inputs=inputs,
35
- unnormalized_widths=unnormalized_widths,
36
- unnormalized_heights=unnormalized_heights,
37
- unnormalized_derivatives=unnormalized_derivatives,
38
- inverse=inverse,
39
- min_bin_width=min_bin_width,
40
- min_bin_height=min_bin_height,
41
- min_derivative=min_derivative,
42
- **spline_kwargs
43
- )
44
- return outputs, logabsdet
45
-
46
-
47
- def searchsorted(bin_locations, inputs, eps=1e-6):
48
- bin_locations[..., -1] += eps
49
- return torch.sum(
50
- inputs[..., None] >= bin_locations,
51
- dim=-1
52
- ) - 1
53
-
54
-
55
- def unconstrained_rational_quadratic_spline(inputs,
56
- unnormalized_widths,
57
- unnormalized_heights,
58
- unnormalized_derivatives,
59
- inverse=False,
60
- tails='linear',
61
- tail_bound=1.,
62
- min_bin_width=DEFAULT_MIN_BIN_WIDTH,
63
- min_bin_height=DEFAULT_MIN_BIN_HEIGHT,
64
- min_derivative=DEFAULT_MIN_DERIVATIVE):
65
- inside_interval_mask = (inputs >= -tail_bound) & (inputs <= tail_bound)
66
- outside_interval_mask = ~inside_interval_mask
67
-
68
- outputs = torch.zeros_like(inputs)
69
- logabsdet = torch.zeros_like(inputs)
70
-
71
- if tails == 'linear':
72
- unnormalized_derivatives = F.pad(unnormalized_derivatives, pad=(1, 1))
73
- constant = np.log(np.exp(1 - min_derivative) - 1)
74
- unnormalized_derivatives[..., 0] = constant
75
- unnormalized_derivatives[..., -1] = constant
76
-
77
- outputs[outside_interval_mask] = inputs[outside_interval_mask]
78
- logabsdet[outside_interval_mask] = 0
79
- else:
80
- raise RuntimeError('{} tails are not implemented.'.format(tails))
81
-
82
- outputs[inside_interval_mask], logabsdet[inside_interval_mask] = rational_quadratic_spline(
83
- inputs=inputs[inside_interval_mask],
84
- unnormalized_widths=unnormalized_widths[inside_interval_mask, :],
85
- unnormalized_heights=unnormalized_heights[inside_interval_mask, :],
86
- unnormalized_derivatives=unnormalized_derivatives[inside_interval_mask, :],
87
- inverse=inverse,
88
- left=-tail_bound, right=tail_bound, bottom=-tail_bound, top=tail_bound,
89
- min_bin_width=min_bin_width,
90
- min_bin_height=min_bin_height,
91
- min_derivative=min_derivative
92
- )
93
-
94
- return outputs, logabsdet
95
-
96
- def rational_quadratic_spline(inputs,
97
- unnormalized_widths,
98
- unnormalized_heights,
99
- unnormalized_derivatives,
100
- inverse=False,
101
- left=0., right=1., bottom=0., top=1.,
102
- min_bin_width=DEFAULT_MIN_BIN_WIDTH,
103
- min_bin_height=DEFAULT_MIN_BIN_HEIGHT,
104
- min_derivative=DEFAULT_MIN_DERIVATIVE):
105
- if torch.min(inputs) < left or torch.max(inputs) > right:
106
- raise ValueError('Input to a transform is not within its domain')
107
-
108
- num_bins = unnormalized_widths.shape[-1]
109
-
110
- if min_bin_width * num_bins > 1.0:
111
- raise ValueError('Minimal bin width too large for the number of bins')
112
- if min_bin_height * num_bins > 1.0:
113
- raise ValueError('Minimal bin height too large for the number of bins')
114
-
115
- widths = F.softmax(unnormalized_widths, dim=-1)
116
- widths = min_bin_width + (1 - min_bin_width * num_bins) * widths
117
- cumwidths = torch.cumsum(widths, dim=-1)
118
- cumwidths = F.pad(cumwidths, pad=(1, 0), mode='constant', value=0.0)
119
- cumwidths = (right - left) * cumwidths + left
120
- cumwidths[..., 0] = left
121
- cumwidths[..., -1] = right
122
- widths = cumwidths[..., 1:] - cumwidths[..., :-1]
123
-
124
- derivatives = min_derivative + F.softplus(unnormalized_derivatives)
125
-
126
- heights = F.softmax(unnormalized_heights, dim=-1)
127
- heights = min_bin_height + (1 - min_bin_height * num_bins) * heights
128
- cumheights = torch.cumsum(heights, dim=-1)
129
- cumheights = F.pad(cumheights, pad=(1, 0), mode='constant', value=0.0)
130
- cumheights = (top - bottom) * cumheights + bottom
131
- cumheights[..., 0] = bottom
132
- cumheights[..., -1] = top
133
- heights = cumheights[..., 1:] - cumheights[..., :-1]
134
-
135
- if inverse:
136
- bin_idx = searchsorted(cumheights, inputs)[..., None]
137
- else:
138
- bin_idx = searchsorted(cumwidths, inputs)[..., None]
139
-
140
- input_cumwidths = cumwidths.gather(-1, bin_idx)[..., 0]
141
- input_bin_widths = widths.gather(-1, bin_idx)[..., 0]
142
-
143
- input_cumheights = cumheights.gather(-1, bin_idx)[..., 0]
144
- delta = heights / widths
145
- input_delta = delta.gather(-1, bin_idx)[..., 0]
146
-
147
- input_derivatives = derivatives.gather(-1, bin_idx)[..., 0]
148
- input_derivatives_plus_one = derivatives[..., 1:].gather(-1, bin_idx)[..., 0]
149
-
150
- input_heights = heights.gather(-1, bin_idx)[..., 0]
151
-
152
- if inverse:
153
- a = (((inputs - input_cumheights) * (input_derivatives
154
- + input_derivatives_plus_one
155
- - 2 * input_delta)
156
- + input_heights * (input_delta - input_derivatives)))
157
- b = (input_heights * input_derivatives
158
- - (inputs - input_cumheights) * (input_derivatives
159
- + input_derivatives_plus_one
160
- - 2 * input_delta))
161
- c = - input_delta * (inputs - input_cumheights)
162
-
163
- discriminant = b.pow(2) - 4 * a * c
164
- assert (discriminant >= 0).all()
165
-
166
- root = (2 * c) / (-b - torch.sqrt(discriminant))
167
- outputs = root * input_bin_widths + input_cumwidths
168
-
169
- theta_one_minus_theta = root * (1 - root)
170
- denominator = input_delta + ((input_derivatives + input_derivatives_plus_one - 2 * input_delta)
171
- * theta_one_minus_theta)
172
- derivative_numerator = input_delta.pow(2) * (input_derivatives_plus_one * root.pow(2)
173
- + 2 * input_delta * theta_one_minus_theta
174
- + input_derivatives * (1 - root).pow(2))
175
- logabsdet = torch.log(derivative_numerator) - 2 * torch.log(denominator)
176
-
177
- return outputs, -logabsdet
178
- else:
179
- theta = (inputs - input_cumwidths) / input_bin_widths
180
- theta_one_minus_theta = theta * (1 - theta)
181
-
182
- numerator = input_heights * (input_delta * theta.pow(2)
183
- + input_derivatives * theta_one_minus_theta)
184
- denominator = input_delta + ((input_derivatives + input_derivatives_plus_one - 2 * input_delta)
185
- * theta_one_minus_theta)
186
- outputs = input_cumheights + numerator / denominator
187
-
188
- derivative_numerator = input_delta.pow(2) * (input_derivatives_plus_one * theta.pow(2)
189
- + 2 * input_delta * theta_one_minus_theta
190
- + input_derivatives * (1 - theta).pow(2))
191
- logabsdet = torch.log(derivative_numerator) - 2 * torch.log(denominator)
192
-
193
- return outputs, logabsdet
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIConsultant/MusicGen/audiocraft/metrics/chroma_cosinesim.py DELETED
@@ -1,72 +0,0 @@
1
- # Copyright (c) Meta Platforms, Inc. and affiliates.
2
- # All rights reserved.
3
- #
4
- # This source code is licensed under the license found in the
5
- # LICENSE file in the root directory of this source tree.
6
-
7
- import torch
8
- import torchmetrics
9
-
10
- from ..data.audio_utils import convert_audio
11
- from ..modules.chroma import ChromaExtractor
12
-
13
-
14
- class ChromaCosineSimilarityMetric(torchmetrics.Metric):
15
- """Chroma cosine similarity metric.
16
-
17
- This metric extracts a chromagram for a reference waveform and
18
- a generated waveform and compares each frame using the cosine similarity
19
- function. The output is the mean cosine similarity.
20
-
21
- Args:
22
- sample_rate (int): Sample rate used by the chroma extractor.
23
- n_chroma (int): Number of chroma used by the chroma extractor.
24
- radix2_exp (int): Exponent for the chroma extractor.
25
- argmax (bool): Whether the chroma extractor uses argmax.
26
- eps (float): Epsilon for cosine similarity computation.
27
- """
28
- def __init__(self, sample_rate: int, n_chroma: int, radix2_exp: int, argmax: bool, eps: float = 1e-8):
29
- super().__init__()
30
- self.chroma_sample_rate = sample_rate
31
- self.n_chroma = n_chroma
32
- self.eps = eps
33
- self.chroma_extractor = ChromaExtractor(sample_rate=self.chroma_sample_rate, n_chroma=self.n_chroma,
34
- radix2_exp=radix2_exp, argmax=argmax)
35
- self.add_state("cosine_sum", default=torch.tensor(0.), dist_reduce_fx="sum")
36
- self.add_state("weight", default=torch.tensor(0.), dist_reduce_fx="sum")
37
-
38
- def update(self, preds: torch.Tensor, targets: torch.Tensor,
39
- sizes: torch.Tensor, sample_rates: torch.Tensor) -> None:
40
- """Compute cosine similarity between chromagrams and accumulate scores over the dataset."""
41
- if preds.size(0) == 0:
42
- return
43
-
44
- assert preds.shape == targets.shape, (
45
- f"Preds and target shapes mismatch: preds={preds.shape}, targets={targets.shape}")
46
- assert preds.size(0) == sizes.size(0), (
47
- f"Number of items in preds ({preds.shape}) mismatch ",
48
- f"with sizes ({sizes.shape})")
49
- assert preds.size(0) == sample_rates.size(0), (
50
- f"Number of items in preds ({preds.shape}) mismatch ",
51
- f"with sample_rates ({sample_rates.shape})")
52
- assert torch.all(sample_rates == sample_rates[0].item()), "All sample rates are not the same in the batch"
53
-
54
- device = self.weight.device
55
- preds, targets = preds.to(device), targets.to(device) # type: ignore
56
- sample_rate = sample_rates[0].item()
57
- preds = convert_audio(preds, from_rate=sample_rate, to_rate=self.chroma_sample_rate, to_channels=1)
58
- targets = convert_audio(targets, from_rate=sample_rate, to_rate=self.chroma_sample_rate, to_channels=1)
59
- gt_chroma = self.chroma_extractor(targets)
60
- gen_chroma = self.chroma_extractor(preds)
61
- chroma_lens = (sizes / self.chroma_extractor.winhop).ceil().int()
62
- for i in range(len(gt_chroma)):
63
- t = int(chroma_lens[i].item())
64
- cosine_sim = torch.nn.functional.cosine_similarity(
65
- gt_chroma[i, :t], gen_chroma[i, :t], dim=1, eps=self.eps)
66
- self.cosine_sum += cosine_sim.sum(dim=0) # type: ignore
67
- self.weight += torch.tensor(t) # type: ignore
68
-
69
- def compute(self) -> float:
70
- """Computes the average cosine similarty across all generated/target chromagrams pairs."""
71
- assert self.weight.item() > 0, "Unable to compute with total number of comparisons <= 0" # type: ignore
72
- return (self.cosine_sum / self.weight).item() # type: ignore
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIFILMS/StyleGANEX/models/mtcnn/mtcnn.py DELETED
@@ -1,156 +0,0 @@
1
- import numpy as np
2
- import torch
3
- from PIL import Image
4
- from models.mtcnn.mtcnn_pytorch.src.get_nets import PNet, RNet, ONet
5
- from models.mtcnn.mtcnn_pytorch.src.box_utils import nms, calibrate_box, get_image_boxes, convert_to_square
6
- from models.mtcnn.mtcnn_pytorch.src.first_stage import run_first_stage
7
- from models.mtcnn.mtcnn_pytorch.src.align_trans import get_reference_facial_points, warp_and_crop_face
8
-
9
- device = 'cuda:0'
10
-
11
-
12
- class MTCNN():
13
- def __init__(self):
14
- print(device)
15
- self.pnet = PNet().to(device)
16
- self.rnet = RNet().to(device)
17
- self.onet = ONet().to(device)
18
- self.pnet.eval()
19
- self.rnet.eval()
20
- self.onet.eval()
21
- self.refrence = get_reference_facial_points(default_square=True)
22
-
23
- def align(self, img):
24
- _, landmarks = self.detect_faces(img)
25
- if len(landmarks) == 0:
26
- return None, None
27
- facial5points = [[landmarks[0][j], landmarks[0][j + 5]] for j in range(5)]
28
- warped_face, tfm = warp_and_crop_face(np.array(img), facial5points, self.refrence, crop_size=(112, 112))
29
- return Image.fromarray(warped_face), tfm
30
-
31
- def align_multi(self, img, limit=None, min_face_size=30.0):
32
- boxes, landmarks = self.detect_faces(img, min_face_size)
33
- if limit:
34
- boxes = boxes[:limit]
35
- landmarks = landmarks[:limit]
36
- faces = []
37
- tfms = []
38
- for landmark in landmarks:
39
- facial5points = [[landmark[j], landmark[j + 5]] for j in range(5)]
40
- warped_face, tfm = warp_and_crop_face(np.array(img), facial5points, self.refrence, crop_size=(112, 112))
41
- faces.append(Image.fromarray(warped_face))
42
- tfms.append(tfm)
43
- return boxes, faces, tfms
44
-
45
- def detect_faces(self, image, min_face_size=20.0,
46
- thresholds=[0.15, 0.25, 0.35],
47
- nms_thresholds=[0.7, 0.7, 0.7]):
48
- """
49
- Arguments:
50
- image: an instance of PIL.Image.
51
- min_face_size: a float number.
52
- thresholds: a list of length 3.
53
- nms_thresholds: a list of length 3.
54
-
55
- Returns:
56
- two float numpy arrays of shapes [n_boxes, 4] and [n_boxes, 10],
57
- bounding boxes and facial landmarks.
58
- """
59
-
60
- # BUILD AN IMAGE PYRAMID
61
- width, height = image.size
62
- min_length = min(height, width)
63
-
64
- min_detection_size = 12
65
- factor = 0.707 # sqrt(0.5)
66
-
67
- # scales for scaling the image
68
- scales = []
69
-
70
- # scales the image so that
71
- # minimum size that we can detect equals to
72
- # minimum face size that we want to detect
73
- m = min_detection_size / min_face_size
74
- min_length *= m
75
-
76
- factor_count = 0
77
- while min_length > min_detection_size:
78
- scales.append(m * factor ** factor_count)
79
- min_length *= factor
80
- factor_count += 1
81
-
82
- # STAGE 1
83
-
84
- # it will be returned
85
- bounding_boxes = []
86
-
87
- with torch.no_grad():
88
- # run P-Net on different scales
89
- for s in scales:
90
- boxes = run_first_stage(image, self.pnet, scale=s, threshold=thresholds[0])
91
- bounding_boxes.append(boxes)
92
-
93
- # collect boxes (and offsets, and scores) from different scales
94
- bounding_boxes = [i for i in bounding_boxes if i is not None]
95
- bounding_boxes = np.vstack(bounding_boxes)
96
-
97
- keep = nms(bounding_boxes[:, 0:5], nms_thresholds[0])
98
- bounding_boxes = bounding_boxes[keep]
99
-
100
- # use offsets predicted by pnet to transform bounding boxes
101
- bounding_boxes = calibrate_box(bounding_boxes[:, 0:5], bounding_boxes[:, 5:])
102
- # shape [n_boxes, 5]
103
-
104
- bounding_boxes = convert_to_square(bounding_boxes)
105
- bounding_boxes[:, 0:4] = np.round(bounding_boxes[:, 0:4])
106
-
107
- # STAGE 2
108
-
109
- img_boxes = get_image_boxes(bounding_boxes, image, size=24)
110
- img_boxes = torch.FloatTensor(img_boxes).to(device)
111
-
112
- output = self.rnet(img_boxes)
113
- offsets = output[0].cpu().data.numpy() # shape [n_boxes, 4]
114
- probs = output[1].cpu().data.numpy() # shape [n_boxes, 2]
115
-
116
- keep = np.where(probs[:, 1] > thresholds[1])[0]
117
- bounding_boxes = bounding_boxes[keep]
118
- bounding_boxes[:, 4] = probs[keep, 1].reshape((-1,))
119
- offsets = offsets[keep]
120
-
121
- keep = nms(bounding_boxes, nms_thresholds[1])
122
- bounding_boxes = bounding_boxes[keep]
123
- bounding_boxes = calibrate_box(bounding_boxes, offsets[keep])
124
- bounding_boxes = convert_to_square(bounding_boxes)
125
- bounding_boxes[:, 0:4] = np.round(bounding_boxes[:, 0:4])
126
-
127
- # STAGE 3
128
-
129
- img_boxes = get_image_boxes(bounding_boxes, image, size=48)
130
- if len(img_boxes) == 0:
131
- return [], []
132
- img_boxes = torch.FloatTensor(img_boxes).to(device)
133
- output = self.onet(img_boxes)
134
- landmarks = output[0].cpu().data.numpy() # shape [n_boxes, 10]
135
- offsets = output[1].cpu().data.numpy() # shape [n_boxes, 4]
136
- probs = output[2].cpu().data.numpy() # shape [n_boxes, 2]
137
-
138
- keep = np.where(probs[:, 1] > thresholds[2])[0]
139
- bounding_boxes = bounding_boxes[keep]
140
- bounding_boxes[:, 4] = probs[keep, 1].reshape((-1,))
141
- offsets = offsets[keep]
142
- landmarks = landmarks[keep]
143
-
144
- # compute landmark points
145
- width = bounding_boxes[:, 2] - bounding_boxes[:, 0] + 1.0
146
- height = bounding_boxes[:, 3] - bounding_boxes[:, 1] + 1.0
147
- xmin, ymin = bounding_boxes[:, 0], bounding_boxes[:, 1]
148
- landmarks[:, 0:5] = np.expand_dims(xmin, 1) + np.expand_dims(width, 1) * landmarks[:, 0:5]
149
- landmarks[:, 5:10] = np.expand_dims(ymin, 1) + np.expand_dims(height, 1) * landmarks[:, 5:10]
150
-
151
- bounding_boxes = calibrate_box(bounding_boxes, offsets)
152
- keep = nms(bounding_boxes, nms_thresholds[2], mode='min')
153
- bounding_boxes = bounding_boxes[keep]
154
- landmarks = landmarks[keep]
155
-
156
- return bounding_boxes, landmarks
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIFILMS/generate_human_motion/VQ-Trans/utils/rotation_conversions.py DELETED
@@ -1,532 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
2
- # Check PYTORCH3D_LICENCE before use
3
-
4
- import functools
5
- from typing import Optional
6
-
7
- import torch
8
- import torch.nn.functional as F
9
-
10
-
11
- """
12
- The transformation matrices returned from the functions in this file assume
13
- the points on which the transformation will be applied are column vectors.
14
- i.e. the R matrix is structured as
15
- R = [
16
- [Rxx, Rxy, Rxz],
17
- [Ryx, Ryy, Ryz],
18
- [Rzx, Rzy, Rzz],
19
- ] # (3, 3)
20
- This matrix can be applied to column vectors by post multiplication
21
- by the points e.g.
22
- points = [[0], [1], [2]] # (3 x 1) xyz coordinates of a point
23
- transformed_points = R * points
24
- To apply the same matrix to points which are row vectors, the R matrix
25
- can be transposed and pre multiplied by the points:
26
- e.g.
27
- points = [[0, 1, 2]] # (1 x 3) xyz coordinates of a point
28
- transformed_points = points * R.transpose(1, 0)
29
- """
30
-
31
-
32
- def quaternion_to_matrix(quaternions):
33
- """
34
- Convert rotations given as quaternions to rotation matrices.
35
- Args:
36
- quaternions: quaternions with real part first,
37
- as tensor of shape (..., 4).
38
- Returns:
39
- Rotation matrices as tensor of shape (..., 3, 3).
40
- """
41
- r, i, j, k = torch.unbind(quaternions, -1)
42
- two_s = 2.0 / (quaternions * quaternions).sum(-1)
43
-
44
- o = torch.stack(
45
- (
46
- 1 - two_s * (j * j + k * k),
47
- two_s * (i * j - k * r),
48
- two_s * (i * k + j * r),
49
- two_s * (i * j + k * r),
50
- 1 - two_s * (i * i + k * k),
51
- two_s * (j * k - i * r),
52
- two_s * (i * k - j * r),
53
- two_s * (j * k + i * r),
54
- 1 - two_s * (i * i + j * j),
55
- ),
56
- -1,
57
- )
58
- return o.reshape(quaternions.shape[:-1] + (3, 3))
59
-
60
-
61
- def _copysign(a, b):
62
- """
63
- Return a tensor where each element has the absolute value taken from the,
64
- corresponding element of a, with sign taken from the corresponding
65
- element of b. This is like the standard copysign floating-point operation,
66
- but is not careful about negative 0 and NaN.
67
- Args:
68
- a: source tensor.
69
- b: tensor whose signs will be used, of the same shape as a.
70
- Returns:
71
- Tensor of the same shape as a with the signs of b.
72
- """
73
- signs_differ = (a < 0) != (b < 0)
74
- return torch.where(signs_differ, -a, a)
75
-
76
-
77
- def _sqrt_positive_part(x):
78
- """
79
- Returns torch.sqrt(torch.max(0, x))
80
- but with a zero subgradient where x is 0.
81
- """
82
- ret = torch.zeros_like(x)
83
- positive_mask = x > 0
84
- ret[positive_mask] = torch.sqrt(x[positive_mask])
85
- return ret
86
-
87
-
88
- def matrix_to_quaternion(matrix):
89
- """
90
- Convert rotations given as rotation matrices to quaternions.
91
- Args:
92
- matrix: Rotation matrices as tensor of shape (..., 3, 3).
93
- Returns:
94
- quaternions with real part first, as tensor of shape (..., 4).
95
- """
96
- if matrix.size(-1) != 3 or matrix.size(-2) != 3:
97
- raise ValueError(f"Invalid rotation matrix shape f{matrix.shape}.")
98
- m00 = matrix[..., 0, 0]
99
- m11 = matrix[..., 1, 1]
100
- m22 = matrix[..., 2, 2]
101
- o0 = 0.5 * _sqrt_positive_part(1 + m00 + m11 + m22)
102
- x = 0.5 * _sqrt_positive_part(1 + m00 - m11 - m22)
103
- y = 0.5 * _sqrt_positive_part(1 - m00 + m11 - m22)
104
- z = 0.5 * _sqrt_positive_part(1 - m00 - m11 + m22)
105
- o1 = _copysign(x, matrix[..., 2, 1] - matrix[..., 1, 2])
106
- o2 = _copysign(y, matrix[..., 0, 2] - matrix[..., 2, 0])
107
- o3 = _copysign(z, matrix[..., 1, 0] - matrix[..., 0, 1])
108
- return torch.stack((o0, o1, o2, o3), -1)
109
-
110
-
111
- def _axis_angle_rotation(axis: str, angle):
112
- """
113
- Return the rotation matrices for one of the rotations about an axis
114
- of which Euler angles describe, for each value of the angle given.
115
- Args:
116
- axis: Axis label "X" or "Y or "Z".
117
- angle: any shape tensor of Euler angles in radians
118
- Returns:
119
- Rotation matrices as tensor of shape (..., 3, 3).
120
- """
121
-
122
- cos = torch.cos(angle)
123
- sin = torch.sin(angle)
124
- one = torch.ones_like(angle)
125
- zero = torch.zeros_like(angle)
126
-
127
- if axis == "X":
128
- R_flat = (one, zero, zero, zero, cos, -sin, zero, sin, cos)
129
- if axis == "Y":
130
- R_flat = (cos, zero, sin, zero, one, zero, -sin, zero, cos)
131
- if axis == "Z":
132
- R_flat = (cos, -sin, zero, sin, cos, zero, zero, zero, one)
133
-
134
- return torch.stack(R_flat, -1).reshape(angle.shape + (3, 3))
135
-
136
-
137
- def euler_angles_to_matrix(euler_angles, convention: str):
138
- """
139
- Convert rotations given as Euler angles in radians to rotation matrices.
140
- Args:
141
- euler_angles: Euler angles in radians as tensor of shape (..., 3).
142
- convention: Convention string of three uppercase letters from
143
- {"X", "Y", and "Z"}.
144
- Returns:
145
- Rotation matrices as tensor of shape (..., 3, 3).
146
- """
147
- if euler_angles.dim() == 0 or euler_angles.shape[-1] != 3:
148
- raise ValueError("Invalid input euler angles.")
149
- if len(convention) != 3:
150
- raise ValueError("Convention must have 3 letters.")
151
- if convention[1] in (convention[0], convention[2]):
152
- raise ValueError(f"Invalid convention {convention}.")
153
- for letter in convention:
154
- if letter not in ("X", "Y", "Z"):
155
- raise ValueError(f"Invalid letter {letter} in convention string.")
156
- matrices = map(_axis_angle_rotation, convention, torch.unbind(euler_angles, -1))
157
- return functools.reduce(torch.matmul, matrices)
158
-
159
-
160
- def _angle_from_tan(
161
- axis: str, other_axis: str, data, horizontal: bool, tait_bryan: bool
162
- ):
163
- """
164
- Extract the first or third Euler angle from the two members of
165
- the matrix which are positive constant times its sine and cosine.
166
- Args:
167
- axis: Axis label "X" or "Y or "Z" for the angle we are finding.
168
- other_axis: Axis label "X" or "Y or "Z" for the middle axis in the
169
- convention.
170
- data: Rotation matrices as tensor of shape (..., 3, 3).
171
- horizontal: Whether we are looking for the angle for the third axis,
172
- which means the relevant entries are in the same row of the
173
- rotation matrix. If not, they are in the same column.
174
- tait_bryan: Whether the first and third axes in the convention differ.
175
- Returns:
176
- Euler Angles in radians for each matrix in data as a tensor
177
- of shape (...).
178
- """
179
-
180
- i1, i2 = {"X": (2, 1), "Y": (0, 2), "Z": (1, 0)}[axis]
181
- if horizontal:
182
- i2, i1 = i1, i2
183
- even = (axis + other_axis) in ["XY", "YZ", "ZX"]
184
- if horizontal == even:
185
- return torch.atan2(data[..., i1], data[..., i2])
186
- if tait_bryan:
187
- return torch.atan2(-data[..., i2], data[..., i1])
188
- return torch.atan2(data[..., i2], -data[..., i1])
189
-
190
-
191
- def _index_from_letter(letter: str):
192
- if letter == "X":
193
- return 0
194
- if letter == "Y":
195
- return 1
196
- if letter == "Z":
197
- return 2
198
-
199
-
200
- def matrix_to_euler_angles(matrix, convention: str):
201
- """
202
- Convert rotations given as rotation matrices to Euler angles in radians.
203
- Args:
204
- matrix: Rotation matrices as tensor of shape (..., 3, 3).
205
- convention: Convention string of three uppercase letters.
206
- Returns:
207
- Euler angles in radians as tensor of shape (..., 3).
208
- """
209
- if len(convention) != 3:
210
- raise ValueError("Convention must have 3 letters.")
211
- if convention[1] in (convention[0], convention[2]):
212
- raise ValueError(f"Invalid convention {convention}.")
213
- for letter in convention:
214
- if letter not in ("X", "Y", "Z"):
215
- raise ValueError(f"Invalid letter {letter} in convention string.")
216
- if matrix.size(-1) != 3 or matrix.size(-2) != 3:
217
- raise ValueError(f"Invalid rotation matrix shape f{matrix.shape}.")
218
- i0 = _index_from_letter(convention[0])
219
- i2 = _index_from_letter(convention[2])
220
- tait_bryan = i0 != i2
221
- if tait_bryan:
222
- central_angle = torch.asin(
223
- matrix[..., i0, i2] * (-1.0 if i0 - i2 in [-1, 2] else 1.0)
224
- )
225
- else:
226
- central_angle = torch.acos(matrix[..., i0, i0])
227
-
228
- o = (
229
- _angle_from_tan(
230
- convention[0], convention[1], matrix[..., i2], False, tait_bryan
231
- ),
232
- central_angle,
233
- _angle_from_tan(
234
- convention[2], convention[1], matrix[..., i0, :], True, tait_bryan
235
- ),
236
- )
237
- return torch.stack(o, -1)
238
-
239
-
240
- def random_quaternions(
241
- n: int, dtype: Optional[torch.dtype] = None, device=None, requires_grad=False
242
- ):
243
- """
244
- Generate random quaternions representing rotations,
245
- i.e. versors with nonnegative real part.
246
- Args:
247
- n: Number of quaternions in a batch to return.
248
- dtype: Type to return.
249
- device: Desired device of returned tensor. Default:
250
- uses the current device for the default tensor type.
251
- requires_grad: Whether the resulting tensor should have the gradient
252
- flag set.
253
- Returns:
254
- Quaternions as tensor of shape (N, 4).
255
- """
256
- o = torch.randn((n, 4), dtype=dtype, device=device, requires_grad=requires_grad)
257
- s = (o * o).sum(1)
258
- o = o / _copysign(torch.sqrt(s), o[:, 0])[:, None]
259
- return o
260
-
261
-
262
- def random_rotations(
263
- n: int, dtype: Optional[torch.dtype] = None, device=None, requires_grad=False
264
- ):
265
- """
266
- Generate random rotations as 3x3 rotation matrices.
267
- Args:
268
- n: Number of rotation matrices in a batch to return.
269
- dtype: Type to return.
270
- device: Device of returned tensor. Default: if None,
271
- uses the current device for the default tensor type.
272
- requires_grad: Whether the resulting tensor should have the gradient
273
- flag set.
274
- Returns:
275
- Rotation matrices as tensor of shape (n, 3, 3).
276
- """
277
- quaternions = random_quaternions(
278
- n, dtype=dtype, device=device, requires_grad=requires_grad
279
- )
280
- return quaternion_to_matrix(quaternions)
281
-
282
-
283
- def random_rotation(
284
- dtype: Optional[torch.dtype] = None, device=None, requires_grad=False
285
- ):
286
- """
287
- Generate a single random 3x3 rotation matrix.
288
- Args:
289
- dtype: Type to return
290
- device: Device of returned tensor. Default: if None,
291
- uses the current device for the default tensor type
292
- requires_grad: Whether the resulting tensor should have the gradient
293
- flag set
294
- Returns:
295
- Rotation matrix as tensor of shape (3, 3).
296
- """
297
- return random_rotations(1, dtype, device, requires_grad)[0]
298
-
299
-
300
- def standardize_quaternion(quaternions):
301
- """
302
- Convert a unit quaternion to a standard form: one in which the real
303
- part is non negative.
304
- Args:
305
- quaternions: Quaternions with real part first,
306
- as tensor of shape (..., 4).
307
- Returns:
308
- Standardized quaternions as tensor of shape (..., 4).
309
- """
310
- return torch.where(quaternions[..., 0:1] < 0, -quaternions, quaternions)
311
-
312
-
313
- def quaternion_raw_multiply(a, b):
314
- """
315
- Multiply two quaternions.
316
- Usual torch rules for broadcasting apply.
317
- Args:
318
- a: Quaternions as tensor of shape (..., 4), real part first.
319
- b: Quaternions as tensor of shape (..., 4), real part first.
320
- Returns:
321
- The product of a and b, a tensor of quaternions shape (..., 4).
322
- """
323
- aw, ax, ay, az = torch.unbind(a, -1)
324
- bw, bx, by, bz = torch.unbind(b, -1)
325
- ow = aw * bw - ax * bx - ay * by - az * bz
326
- ox = aw * bx + ax * bw + ay * bz - az * by
327
- oy = aw * by - ax * bz + ay * bw + az * bx
328
- oz = aw * bz + ax * by - ay * bx + az * bw
329
- return torch.stack((ow, ox, oy, oz), -1)
330
-
331
-
332
- def quaternion_multiply(a, b):
333
- """
334
- Multiply two quaternions representing rotations, returning the quaternion
335
- representing their composition, i.e. the versor with nonnegative real part.
336
- Usual torch rules for broadcasting apply.
337
- Args:
338
- a: Quaternions as tensor of shape (..., 4), real part first.
339
- b: Quaternions as tensor of shape (..., 4), real part first.
340
- Returns:
341
- The product of a and b, a tensor of quaternions of shape (..., 4).
342
- """
343
- ab = quaternion_raw_multiply(a, b)
344
- return standardize_quaternion(ab)
345
-
346
-
347
- def quaternion_invert(quaternion):
348
- """
349
- Given a quaternion representing rotation, get the quaternion representing
350
- its inverse.
351
- Args:
352
- quaternion: Quaternions as tensor of shape (..., 4), with real part
353
- first, which must be versors (unit quaternions).
354
- Returns:
355
- The inverse, a tensor of quaternions of shape (..., 4).
356
- """
357
-
358
- return quaternion * quaternion.new_tensor([1, -1, -1, -1])
359
-
360
-
361
- def quaternion_apply(quaternion, point):
362
- """
363
- Apply the rotation given by a quaternion to a 3D point.
364
- Usual torch rules for broadcasting apply.
365
- Args:
366
- quaternion: Tensor of quaternions, real part first, of shape (..., 4).
367
- point: Tensor of 3D points of shape (..., 3).
368
- Returns:
369
- Tensor of rotated points of shape (..., 3).
370
- """
371
- if point.size(-1) != 3:
372
- raise ValueError(f"Points are not in 3D, f{point.shape}.")
373
- real_parts = point.new_zeros(point.shape[:-1] + (1,))
374
- point_as_quaternion = torch.cat((real_parts, point), -1)
375
- out = quaternion_raw_multiply(
376
- quaternion_raw_multiply(quaternion, point_as_quaternion),
377
- quaternion_invert(quaternion),
378
- )
379
- return out[..., 1:]
380
-
381
-
382
- def axis_angle_to_matrix(axis_angle):
383
- """
384
- Convert rotations given as axis/angle to rotation matrices.
385
- Args:
386
- axis_angle: Rotations given as a vector in axis angle form,
387
- as a tensor of shape (..., 3), where the magnitude is
388
- the angle turned anticlockwise in radians around the
389
- vector's direction.
390
- Returns:
391
- Rotation matrices as tensor of shape (..., 3, 3).
392
- """
393
- return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle))
394
-
395
-
396
- def matrix_to_axis_angle(matrix):
397
- """
398
- Convert rotations given as rotation matrices to axis/angle.
399
- Args:
400
- matrix: Rotation matrices as tensor of shape (..., 3, 3).
401
- Returns:
402
- Rotations given as a vector in axis angle form, as a tensor
403
- of shape (..., 3), where the magnitude is the angle
404
- turned anticlockwise in radians around the vector's
405
- direction.
406
- """
407
- return quaternion_to_axis_angle(matrix_to_quaternion(matrix))
408
-
409
-
410
- def axis_angle_to_quaternion(axis_angle):
411
- """
412
- Convert rotations given as axis/angle to quaternions.
413
- Args:
414
- axis_angle: Rotations given as a vector in axis angle form,
415
- as a tensor of shape (..., 3), where the magnitude is
416
- the angle turned anticlockwise in radians around the
417
- vector's direction.
418
- Returns:
419
- quaternions with real part first, as tensor of shape (..., 4).
420
- """
421
- angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True)
422
- half_angles = 0.5 * angles
423
- eps = 1e-6
424
- small_angles = angles.abs() < eps
425
- sin_half_angles_over_angles = torch.empty_like(angles)
426
- sin_half_angles_over_angles[~small_angles] = (
427
- torch.sin(half_angles[~small_angles]) / angles[~small_angles]
428
- )
429
- # for x small, sin(x/2) is about x/2 - (x/2)^3/6
430
- # so sin(x/2)/x is about 1/2 - (x*x)/48
431
- sin_half_angles_over_angles[small_angles] = (
432
- 0.5 - (angles[small_angles] * angles[small_angles]) / 48
433
- )
434
- quaternions = torch.cat(
435
- [torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1
436
- )
437
- return quaternions
438
-
439
-
440
- def quaternion_to_axis_angle(quaternions):
441
- """
442
- Convert rotations given as quaternions to axis/angle.
443
- Args:
444
- quaternions: quaternions with real part first,
445
- as tensor of shape (..., 4).
446
- Returns:
447
- Rotations given as a vector in axis angle form, as a tensor
448
- of shape (..., 3), where the magnitude is the angle
449
- turned anticlockwise in radians around the vector's
450
- direction.
451
- """
452
- norms = torch.norm(quaternions[..., 1:], p=2, dim=-1, keepdim=True)
453
- half_angles = torch.atan2(norms, quaternions[..., :1])
454
- angles = 2 * half_angles
455
- eps = 1e-6
456
- small_angles = angles.abs() < eps
457
- sin_half_angles_over_angles = torch.empty_like(angles)
458
- sin_half_angles_over_angles[~small_angles] = (
459
- torch.sin(half_angles[~small_angles]) / angles[~small_angles]
460
- )
461
- # for x small, sin(x/2) is about x/2 - (x/2)^3/6
462
- # so sin(x/2)/x is about 1/2 - (x*x)/48
463
- sin_half_angles_over_angles[small_angles] = (
464
- 0.5 - (angles[small_angles] * angles[small_angles]) / 48
465
- )
466
- return quaternions[..., 1:] / sin_half_angles_over_angles
467
-
468
-
469
- def rotation_6d_to_matrix(d6: torch.Tensor) -> torch.Tensor:
470
- """
471
- Converts 6D rotation representation by Zhou et al. [1] to rotation matrix
472
- using Gram--Schmidt orthogonalisation per Section B of [1].
473
- Args:
474
- d6: 6D rotation representation, of size (*, 6)
475
- Returns:
476
- batch of rotation matrices of size (*, 3, 3)
477
- [1] Zhou, Y., Barnes, C., Lu, J., Yang, J., & Li, H.
478
- On the Continuity of Rotation Representations in Neural Networks.
479
- IEEE Conference on Computer Vision and Pattern Recognition, 2019.
480
- Retrieved from http://arxiv.org/abs/1812.07035
481
- """
482
-
483
- a1, a2 = d6[..., :3], d6[..., 3:]
484
- b1 = F.normalize(a1, dim=-1)
485
- b2 = a2 - (b1 * a2).sum(-1, keepdim=True) * b1
486
- b2 = F.normalize(b2, dim=-1)
487
- b3 = torch.cross(b1, b2, dim=-1)
488
- return torch.stack((b1, b2, b3), dim=-2)
489
-
490
-
491
- def matrix_to_rotation_6d(matrix: torch.Tensor) -> torch.Tensor:
492
- """
493
- Converts rotation matrices to 6D rotation representation by Zhou et al. [1]
494
- by dropping the last row. Note that 6D representation is not unique.
495
- Args:
496
- matrix: batch of rotation matrices of size (*, 3, 3)
497
- Returns:
498
- 6D rotation representation, of size (*, 6)
499
- [1] Zhou, Y., Barnes, C., Lu, J., Yang, J., & Li, H.
500
- On the Continuity of Rotation Representations in Neural Networks.
501
- IEEE Conference on Computer Vision and Pattern Recognition, 2019.
502
- Retrieved from http://arxiv.org/abs/1812.07035
503
- """
504
- return matrix[..., :2, :].clone().reshape(*matrix.size()[:-2], 6)
505
-
506
- def canonicalize_smplh(poses, trans = None):
507
- bs, nframes, njoints = poses.shape[:3]
508
-
509
- global_orient = poses[:, :, 0]
510
-
511
- # first global rotations
512
- rot2d = matrix_to_axis_angle(global_orient[:, 0])
513
- #rot2d[:, :2] = 0 # Remove the rotation along the vertical axis
514
- rot2d = axis_angle_to_matrix(rot2d)
515
-
516
- # Rotate the global rotation to eliminate Z rotations
517
- global_orient = torch.einsum("ikj,imkl->imjl", rot2d, global_orient)
518
-
519
- # Construct canonicalized version of x
520
- xc = torch.cat((global_orient[:, :, None], poses[:, :, 1:]), dim=2)
521
-
522
- if trans is not None:
523
- vel = trans[:, 1:] - trans[:, :-1]
524
- # Turn the translation as well
525
- vel = torch.einsum("ikj,ilk->ilj", rot2d, vel)
526
- trans = torch.cat((torch.zeros(bs, 1, 3, device=vel.device),
527
- torch.cumsum(vel, 1)), 1)
528
- return xc, trans
529
- else:
530
- return xc
531
-
532
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIFILMS/image-to-sound-fx/README.md DELETED
@@ -1,13 +0,0 @@
1
- ---
2
- title: Image To Sound FX
3
- emoji: 👁👂
4
- colorFrom: yellow
5
- colorTo: red
6
- sdk: gradio
7
- sdk_version: 3.17.1b2
8
- app_file: app.py
9
- pinned: false
10
- duplicated_from: fffiloni/image-to-sound-fx
11
- ---
12
-
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/NeuralSeq/modules/commons/ssim.py DELETED
@@ -1,391 +0,0 @@
1
- # '''
2
- # https://github.com/One-sixth/ms_ssim_pytorch/blob/master/ssim.py
3
- # '''
4
- #
5
- # import torch
6
- # import torch.jit
7
- # import torch.nn.functional as F
8
- #
9
- #
10
- # @torch.jit.script
11
- # def create_window(window_size: int, sigma: float, channel: int):
12
- # '''
13
- # Create 1-D gauss kernel
14
- # :param window_size: the size of gauss kernel
15
- # :param sigma: sigma of normal distribution
16
- # :param channel: input channel
17
- # :return: 1D kernel
18
- # '''
19
- # coords = torch.arange(window_size, dtype=torch.float)
20
- # coords -= window_size // 2
21
- #
22
- # g = torch.exp(-(coords ** 2) / (2 * sigma ** 2))
23
- # g /= g.sum()
24
- #
25
- # g = g.reshape(1, 1, 1, -1).repeat(channel, 1, 1, 1)
26
- # return g
27
- #
28
- #
29
- # @torch.jit.script
30
- # def _gaussian_filter(x, window_1d, use_padding: bool):
31
- # '''
32
- # Blur input with 1-D kernel
33
- # :param x: batch of tensors to be blured
34
- # :param window_1d: 1-D gauss kernel
35
- # :param use_padding: padding image before conv
36
- # :return: blured tensors
37
- # '''
38
- # C = x.shape[1]
39
- # padding = 0
40
- # if use_padding:
41
- # window_size = window_1d.shape[3]
42
- # padding = window_size // 2
43
- # out = F.conv2d(x, window_1d, stride=1, padding=(0, padding), groups=C)
44
- # out = F.conv2d(out, window_1d.transpose(2, 3), stride=1, padding=(padding, 0), groups=C)
45
- # return out
46
- #
47
- #
48
- # @torch.jit.script
49
- # def ssim(X, Y, window, data_range: float, use_padding: bool = False):
50
- # '''
51
- # Calculate ssim index for X and Y
52
- # :param X: images [B, C, H, N_bins]
53
- # :param Y: images [B, C, H, N_bins]
54
- # :param window: 1-D gauss kernel
55
- # :param data_range: value range of input images. (usually 1.0 or 255)
56
- # :param use_padding: padding image before conv
57
- # :return:
58
- # '''
59
- #
60
- # K1 = 0.01
61
- # K2 = 0.03
62
- # compensation = 1.0
63
- #
64
- # C1 = (K1 * data_range) ** 2
65
- # C2 = (K2 * data_range) ** 2
66
- #
67
- # mu1 = _gaussian_filter(X, window, use_padding)
68
- # mu2 = _gaussian_filter(Y, window, use_padding)
69
- # sigma1_sq = _gaussian_filter(X * X, window, use_padding)
70
- # sigma2_sq = _gaussian_filter(Y * Y, window, use_padding)
71
- # sigma12 = _gaussian_filter(X * Y, window, use_padding)
72
- #
73
- # mu1_sq = mu1.pow(2)
74
- # mu2_sq = mu2.pow(2)
75
- # mu1_mu2 = mu1 * mu2
76
- #
77
- # sigma1_sq = compensation * (sigma1_sq - mu1_sq)
78
- # sigma2_sq = compensation * (sigma2_sq - mu2_sq)
79
- # sigma12 = compensation * (sigma12 - mu1_mu2)
80
- #
81
- # cs_map = (2 * sigma12 + C2) / (sigma1_sq + sigma2_sq + C2)
82
- # # Fixed the issue that the negative value of cs_map caused ms_ssim to output Nan.
83
- # cs_map = cs_map.clamp_min(0.)
84
- # ssim_map = ((2 * mu1_mu2 + C1) / (mu1_sq + mu2_sq + C1)) * cs_map
85
- #
86
- # ssim_val = ssim_map.mean(dim=(1, 2, 3)) # reduce along CHW
87
- # cs = cs_map.mean(dim=(1, 2, 3))
88
- #
89
- # return ssim_val, cs
90
- #
91
- #
92
- # @torch.jit.script
93
- # def ms_ssim(X, Y, window, data_range: float, weights, use_padding: bool = False, eps: float = 1e-8):
94
- # '''
95
- # interface of ms-ssim
96
- # :param X: a batch of images, (N,C,H,W)
97
- # :param Y: a batch of images, (N,C,H,W)
98
- # :param window: 1-D gauss kernel
99
- # :param data_range: value range of input images. (usually 1.0 or 255)
100
- # :param weights: weights for different levels
101
- # :param use_padding: padding image before conv
102
- # :param eps: use for avoid grad nan.
103
- # :return:
104
- # '''
105
- # levels = weights.shape[0]
106
- # cs_vals = []
107
- # ssim_vals = []
108
- # for _ in range(levels):
109
- # ssim_val, cs = ssim(X, Y, window=window, data_range=data_range, use_padding=use_padding)
110
- # # Use for fix a issue. When c = a ** b and a is 0, c.backward() will cause the a.grad become inf.
111
- # ssim_val = ssim_val.clamp_min(eps)
112
- # cs = cs.clamp_min(eps)
113
- # cs_vals.append(cs)
114
- #
115
- # ssim_vals.append(ssim_val)
116
- # padding = (X.shape[2] % 2, X.shape[3] % 2)
117
- # X = F.avg_pool2d(X, kernel_size=2, stride=2, padding=padding)
118
- # Y = F.avg_pool2d(Y, kernel_size=2, stride=2, padding=padding)
119
- #
120
- # cs_vals = torch.stack(cs_vals, dim=0)
121
- # ms_ssim_val = torch.prod((cs_vals[:-1] ** weights[:-1].unsqueeze(1)) * (ssim_vals[-1] ** weights[-1]), dim=0)
122
- # return ms_ssim_val
123
- #
124
- #
125
- # class SSIM(torch.jit.ScriptModule):
126
- # __constants__ = ['data_range', 'use_padding']
127
- #
128
- # def __init__(self, window_size=11, window_sigma=1.5, data_range=255., channel=3, use_padding=False):
129
- # '''
130
- # :param window_size: the size of gauss kernel
131
- # :param window_sigma: sigma of normal distribution
132
- # :param data_range: value range of input images. (usually 1.0 or 255)
133
- # :param channel: input channels (default: 3)
134
- # :param use_padding: padding image before conv
135
- # '''
136
- # super().__init__()
137
- # assert window_size % 2 == 1, 'Window size must be odd.'
138
- # window = create_window(window_size, window_sigma, channel)
139
- # self.register_buffer('window', window)
140
- # self.data_range = data_range
141
- # self.use_padding = use_padding
142
- #
143
- # @torch.jit.script_method
144
- # def forward(self, X, Y):
145
- # r = ssim(X, Y, window=self.window, data_range=self.data_range, use_padding=self.use_padding)
146
- # return r[0]
147
- #
148
- #
149
- # class MS_SSIM(torch.jit.ScriptModule):
150
- # __constants__ = ['data_range', 'use_padding', 'eps']
151
- #
152
- # def __init__(self, window_size=11, window_sigma=1.5, data_range=255., channel=3, use_padding=False, weights=None,
153
- # levels=None, eps=1e-8):
154
- # '''
155
- # class for ms-ssim
156
- # :param window_size: the size of gauss kernel
157
- # :param window_sigma: sigma of normal distribution
158
- # :param data_range: value range of input images. (usually 1.0 or 255)
159
- # :param channel: input channels
160
- # :param use_padding: padding image before conv
161
- # :param weights: weights for different levels. (default [0.0448, 0.2856, 0.3001, 0.2363, 0.1333])
162
- # :param levels: number of downsampling
163
- # :param eps: Use for fix a issue. When c = a ** b and a is 0, c.backward() will cause the a.grad become inf.
164
- # '''
165
- # super().__init__()
166
- # assert window_size % 2 == 1, 'Window size must be odd.'
167
- # self.data_range = data_range
168
- # self.use_padding = use_padding
169
- # self.eps = eps
170
- #
171
- # window = create_window(window_size, window_sigma, channel)
172
- # self.register_buffer('window', window)
173
- #
174
- # if weights is None:
175
- # weights = [0.0448, 0.2856, 0.3001, 0.2363, 0.1333]
176
- # weights = torch.tensor(weights, dtype=torch.float)
177
- #
178
- # if levels is not None:
179
- # weights = weights[:levels]
180
- # weights = weights / weights.sum()
181
- #
182
- # self.register_buffer('weights', weights)
183
- #
184
- # @torch.jit.script_method
185
- # def forward(self, X, Y):
186
- # return ms_ssim(X, Y, window=self.window, data_range=self.data_range, weights=self.weights,
187
- # use_padding=self.use_padding, eps=self.eps)
188
- #
189
- #
190
- # if __name__ == '__main__':
191
- # print('Simple Test')
192
- # im = torch.randint(0, 255, (5, 3, 256, 256), dtype=torch.float, device='cuda')
193
- # img1 = im / 255
194
- # img2 = img1 * 0.5
195
- #
196
- # losser = SSIM(data_range=1.).cuda()
197
- # loss = losser(img1, img2).mean()
198
- #
199
- # losser2 = MS_SSIM(data_range=1.).cuda()
200
- # loss2 = losser2(img1, img2).mean()
201
- #
202
- # print(loss.item())
203
- # print(loss2.item())
204
- #
205
- # if __name__ == '__main__':
206
- # print('Training Test')
207
- # import cv2
208
- # import torch.optim
209
- # import numpy as np
210
- # import imageio
211
- # import time
212
- #
213
- # out_test_video = False
214
- # # 最好不要直接输出gif图,会非常大,最好先输出mkv文件后用ffmpeg转换到GIF
215
- # video_use_gif = False
216
- #
217
- # im = cv2.imread('test_img1.jpg', 1)
218
- # t_im = torch.from_numpy(im).cuda().permute(2, 0, 1).float()[None] / 255.
219
- #
220
- # if out_test_video:
221
- # if video_use_gif:
222
- # fps = 0.5
223
- # out_wh = (im.shape[1] // 2, im.shape[0] // 2)
224
- # suffix = '.gif'
225
- # else:
226
- # fps = 5
227
- # out_wh = (im.shape[1], im.shape[0])
228
- # suffix = '.mkv'
229
- # video_last_time = time.perf_counter()
230
- # video = imageio.get_writer('ssim_test' + suffix, fps=fps)
231
- #
232
- # # 测试ssim
233
- # print('Training SSIM')
234
- # rand_im = torch.randint_like(t_im, 0, 255, dtype=torch.float32) / 255.
235
- # rand_im.requires_grad = True
236
- # optim = torch.optim.Adam([rand_im], 0.003, eps=1e-8)
237
- # losser = SSIM(data_range=1., channel=t_im.shape[1]).cuda()
238
- # ssim_score = 0
239
- # while ssim_score < 0.999:
240
- # optim.zero_grad()
241
- # loss = losser(rand_im, t_im)
242
- # (-loss).sum().backward()
243
- # ssim_score = loss.item()
244
- # optim.step()
245
- # r_im = np.transpose(rand_im.detach().cpu().numpy().clip(0, 1) * 255, [0, 2, 3, 1]).astype(np.uint8)[0]
246
- # r_im = cv2.putText(r_im, 'ssim %f' % ssim_score, (10, 30), cv2.FONT_HERSHEY_PLAIN, 2, (255, 0, 0), 2)
247
- #
248
- # if out_test_video:
249
- # if time.perf_counter() - video_last_time > 1. / fps:
250
- # video_last_time = time.perf_counter()
251
- # out_frame = cv2.cvtColor(r_im, cv2.COLOR_BGR2RGB)
252
- # out_frame = cv2.resize(out_frame, out_wh, interpolation=cv2.INTER_AREA)
253
- # if isinstance(out_frame, cv2.UMat):
254
- # out_frame = out_frame.get()
255
- # video.append_data(out_frame)
256
- #
257
- # cv2.imshow('ssim', r_im)
258
- # cv2.setWindowTitle('ssim', 'ssim %f' % ssim_score)
259
- # cv2.waitKey(1)
260
- #
261
- # if out_test_video:
262
- # video.close()
263
- #
264
- # # 测试ms_ssim
265
- # if out_test_video:
266
- # if video_use_gif:
267
- # fps = 0.5
268
- # out_wh = (im.shape[1] // 2, im.shape[0] // 2)
269
- # suffix = '.gif'
270
- # else:
271
- # fps = 5
272
- # out_wh = (im.shape[1], im.shape[0])
273
- # suffix = '.mkv'
274
- # video_last_time = time.perf_counter()
275
- # video = imageio.get_writer('ms_ssim_test' + suffix, fps=fps)
276
- #
277
- # print('Training MS_SSIM')
278
- # rand_im = torch.randint_like(t_im, 0, 255, dtype=torch.float32) / 255.
279
- # rand_im.requires_grad = True
280
- # optim = torch.optim.Adam([rand_im], 0.003, eps=1e-8)
281
- # losser = MS_SSIM(data_range=1., channel=t_im.shape[1]).cuda()
282
- # ssim_score = 0
283
- # while ssim_score < 0.999:
284
- # optim.zero_grad()
285
- # loss = losser(rand_im, t_im)
286
- # (-loss).sum().backward()
287
- # ssim_score = loss.item()
288
- # optim.step()
289
- # r_im = np.transpose(rand_im.detach().cpu().numpy().clip(0, 1) * 255, [0, 2, 3, 1]).astype(np.uint8)[0]
290
- # r_im = cv2.putText(r_im, 'ms_ssim %f' % ssim_score, (10, 30), cv2.FONT_HERSHEY_PLAIN, 2, (255, 0, 0), 2)
291
- #
292
- # if out_test_video:
293
- # if time.perf_counter() - video_last_time > 1. / fps:
294
- # video_last_time = time.perf_counter()
295
- # out_frame = cv2.cvtColor(r_im, cv2.COLOR_BGR2RGB)
296
- # out_frame = cv2.resize(out_frame, out_wh, interpolation=cv2.INTER_AREA)
297
- # if isinstance(out_frame, cv2.UMat):
298
- # out_frame = out_frame.get()
299
- # video.append_data(out_frame)
300
- #
301
- # cv2.imshow('ms_ssim', r_im)
302
- # cv2.setWindowTitle('ms_ssim', 'ms_ssim %f' % ssim_score)
303
- # cv2.waitKey(1)
304
- #
305
- # if out_test_video:
306
- # video.close()
307
-
308
- """
309
- Adapted from https://github.com/Po-Hsun-Su/pytorch-ssim
310
- """
311
-
312
- import torch
313
- import torch.nn.functional as F
314
- from torch.autograd import Variable
315
- import numpy as np
316
- from math import exp
317
-
318
-
319
- def gaussian(window_size, sigma):
320
- gauss = torch.Tensor([exp(-(x - window_size // 2) ** 2 / float(2 * sigma ** 2)) for x in range(window_size)])
321
- return gauss / gauss.sum()
322
-
323
-
324
- def create_window(window_size, channel):
325
- _1D_window = gaussian(window_size, 1.5).unsqueeze(1)
326
- _2D_window = _1D_window.mm(_1D_window.t()).float().unsqueeze(0).unsqueeze(0)
327
- window = Variable(_2D_window.expand(channel, 1, window_size, window_size).contiguous())
328
- return window
329
-
330
-
331
- def _ssim(img1, img2, window, window_size, channel, size_average=True):
332
- mu1 = F.conv2d(img1, window, padding=window_size // 2, groups=channel)
333
- mu2 = F.conv2d(img2, window, padding=window_size // 2, groups=channel)
334
-
335
- mu1_sq = mu1.pow(2)
336
- mu2_sq = mu2.pow(2)
337
- mu1_mu2 = mu1 * mu2
338
-
339
- sigma1_sq = F.conv2d(img1 * img1, window, padding=window_size // 2, groups=channel) - mu1_sq
340
- sigma2_sq = F.conv2d(img2 * img2, window, padding=window_size // 2, groups=channel) - mu2_sq
341
- sigma12 = F.conv2d(img1 * img2, window, padding=window_size // 2, groups=channel) - mu1_mu2
342
-
343
- C1 = 0.01 ** 2
344
- C2 = 0.03 ** 2
345
-
346
- ssim_map = ((2 * mu1_mu2 + C1) * (2 * sigma12 + C2)) / ((mu1_sq + mu2_sq + C1) * (sigma1_sq + sigma2_sq + C2))
347
-
348
- if size_average:
349
- return ssim_map.mean()
350
- else:
351
- return ssim_map.mean(1)
352
-
353
-
354
- class SSIM(torch.nn.Module):
355
- def __init__(self, window_size=11, size_average=True):
356
- super(SSIM, self).__init__()
357
- self.window_size = window_size
358
- self.size_average = size_average
359
- self.channel = 1
360
- self.window = create_window(window_size, self.channel)
361
-
362
- def forward(self, img1, img2):
363
- (_, channel, _, _) = img1.size()
364
-
365
- if channel == self.channel and self.window.data.type() == img1.data.type():
366
- window = self.window
367
- else:
368
- window = create_window(self.window_size, channel)
369
-
370
- if img1.is_cuda:
371
- window = window.cuda(img1.get_device())
372
- window = window.type_as(img1)
373
-
374
- self.window = window
375
- self.channel = channel
376
-
377
- return _ssim(img1, img2, window, self.window_size, channel, self.size_average)
378
-
379
-
380
- window = None
381
-
382
-
383
- def ssim(img1, img2, window_size=11, size_average=True):
384
- (_, channel, _, _) = img1.size()
385
- global window
386
- if window is None:
387
- window = create_window(window_size, channel)
388
- if img1.is_cuda:
389
- window = window.cuda(img1.get_device())
390
- window = window.type_as(img1)
391
- return _ssim(img1, img2, window, window_size, channel, size_average)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/text_to_audio/Make_An_Audio/ldm/modules/image_degradation/__init__.py DELETED
@@ -1,2 +0,0 @@
1
- from ldm.modules.image_degradation.bsrgan import degradation_bsrgan_variant as degradation_fn_bsr
2
- from ldm.modules.image_degradation.bsrgan_light import degradation_bsrgan_variant as degradation_fn_bsr_light
 
 
 
spaces/AIGC-Audio/AudioGPT/text_to_audio/Make_An_Audio/ldm/modules/midas/midas/transforms.py DELETED
@@ -1,234 +0,0 @@
1
- import numpy as np
2
- import cv2
3
- import math
4
-
5
-
6
- def apply_min_size(sample, size, image_interpolation_method=cv2.INTER_AREA):
7
- """Rezise the sample to ensure the given size. Keeps aspect ratio.
8
-
9
- Args:
10
- sample (dict): sample
11
- size (tuple): image size
12
-
13
- Returns:
14
- tuple: new size
15
- """
16
- shape = list(sample["disparity"].shape)
17
-
18
- if shape[0] >= size[0] and shape[1] >= size[1]:
19
- return sample
20
-
21
- scale = [0, 0]
22
- scale[0] = size[0] / shape[0]
23
- scale[1] = size[1] / shape[1]
24
-
25
- scale = max(scale)
26
-
27
- shape[0] = math.ceil(scale * shape[0])
28
- shape[1] = math.ceil(scale * shape[1])
29
-
30
- # resize
31
- sample["image"] = cv2.resize(
32
- sample["image"], tuple(shape[::-1]), interpolation=image_interpolation_method
33
- )
34
-
35
- sample["disparity"] = cv2.resize(
36
- sample["disparity"], tuple(shape[::-1]), interpolation=cv2.INTER_NEAREST
37
- )
38
- sample["mask"] = cv2.resize(
39
- sample["mask"].astype(np.float32),
40
- tuple(shape[::-1]),
41
- interpolation=cv2.INTER_NEAREST,
42
- )
43
- sample["mask"] = sample["mask"].astype(bool)
44
-
45
- return tuple(shape)
46
-
47
-
48
- class Resize(object):
49
- """Resize sample to given size (width, height).
50
- """
51
-
52
- def __init__(
53
- self,
54
- width,
55
- height,
56
- resize_target=True,
57
- keep_aspect_ratio=False,
58
- ensure_multiple_of=1,
59
- resize_method="lower_bound",
60
- image_interpolation_method=cv2.INTER_AREA,
61
- ):
62
- """Init.
63
-
64
- Args:
65
- width (int): desired output width
66
- height (int): desired output height
67
- resize_target (bool, optional):
68
- True: Resize the full sample (image, mask, target).
69
- False: Resize image only.
70
- Defaults to True.
71
- keep_aspect_ratio (bool, optional):
72
- True: Keep the aspect ratio of the input sample.
73
- Output sample might not have the given width and height, and
74
- resize behaviour depends on the parameter 'resize_method'.
75
- Defaults to False.
76
- ensure_multiple_of (int, optional):
77
- Output width and height is constrained to be multiple of this parameter.
78
- Defaults to 1.
79
- resize_method (str, optional):
80
- "lower_bound": Output will be at least as large as the given size.
81
- "upper_bound": Output will be at max as large as the given size. (Output size might be smaller than given size.)
82
- "minimal": Scale as least as possible. (Output size might be smaller than given size.)
83
- Defaults to "lower_bound".
84
- """
85
- self.__width = width
86
- self.__height = height
87
-
88
- self.__resize_target = resize_target
89
- self.__keep_aspect_ratio = keep_aspect_ratio
90
- self.__multiple_of = ensure_multiple_of
91
- self.__resize_method = resize_method
92
- self.__image_interpolation_method = image_interpolation_method
93
-
94
- def constrain_to_multiple_of(self, x, min_val=0, max_val=None):
95
- y = (np.round(x / self.__multiple_of) * self.__multiple_of).astype(int)
96
-
97
- if max_val is not None and y > max_val:
98
- y = (np.floor(x / self.__multiple_of) * self.__multiple_of).astype(int)
99
-
100
- if y < min_val:
101
- y = (np.ceil(x / self.__multiple_of) * self.__multiple_of).astype(int)
102
-
103
- return y
104
-
105
- def get_size(self, width, height):
106
- # determine new height and width
107
- scale_height = self.__height / height
108
- scale_width = self.__width / width
109
-
110
- if self.__keep_aspect_ratio:
111
- if self.__resize_method == "lower_bound":
112
- # scale such that output size is lower bound
113
- if scale_width > scale_height:
114
- # fit width
115
- scale_height = scale_width
116
- else:
117
- # fit height
118
- scale_width = scale_height
119
- elif self.__resize_method == "upper_bound":
120
- # scale such that output size is upper bound
121
- if scale_width < scale_height:
122
- # fit width
123
- scale_height = scale_width
124
- else:
125
- # fit height
126
- scale_width = scale_height
127
- elif self.__resize_method == "minimal":
128
- # scale as least as possbile
129
- if abs(1 - scale_width) < abs(1 - scale_height):
130
- # fit width
131
- scale_height = scale_width
132
- else:
133
- # fit height
134
- scale_width = scale_height
135
- else:
136
- raise ValueError(
137
- f"resize_method {self.__resize_method} not implemented"
138
- )
139
-
140
- if self.__resize_method == "lower_bound":
141
- new_height = self.constrain_to_multiple_of(
142
- scale_height * height, min_val=self.__height
143
- )
144
- new_width = self.constrain_to_multiple_of(
145
- scale_width * width, min_val=self.__width
146
- )
147
- elif self.__resize_method == "upper_bound":
148
- new_height = self.constrain_to_multiple_of(
149
- scale_height * height, max_val=self.__height
150
- )
151
- new_width = self.constrain_to_multiple_of(
152
- scale_width * width, max_val=self.__width
153
- )
154
- elif self.__resize_method == "minimal":
155
- new_height = self.constrain_to_multiple_of(scale_height * height)
156
- new_width = self.constrain_to_multiple_of(scale_width * width)
157
- else:
158
- raise ValueError(f"resize_method {self.__resize_method} not implemented")
159
-
160
- return (new_width, new_height)
161
-
162
- def __call__(self, sample):
163
- width, height = self.get_size(
164
- sample["image"].shape[1], sample["image"].shape[0]
165
- )
166
-
167
- # resize sample
168
- sample["image"] = cv2.resize(
169
- sample["image"],
170
- (width, height),
171
- interpolation=self.__image_interpolation_method,
172
- )
173
-
174
- if self.__resize_target:
175
- if "disparity" in sample:
176
- sample["disparity"] = cv2.resize(
177
- sample["disparity"],
178
- (width, height),
179
- interpolation=cv2.INTER_NEAREST,
180
- )
181
-
182
- if "depth" in sample:
183
- sample["depth"] = cv2.resize(
184
- sample["depth"], (width, height), interpolation=cv2.INTER_NEAREST
185
- )
186
-
187
- sample["mask"] = cv2.resize(
188
- sample["mask"].astype(np.float32),
189
- (width, height),
190
- interpolation=cv2.INTER_NEAREST,
191
- )
192
- sample["mask"] = sample["mask"].astype(bool)
193
-
194
- return sample
195
-
196
-
197
- class NormalizeImage(object):
198
- """Normlize image by given mean and std.
199
- """
200
-
201
- def __init__(self, mean, std):
202
- self.__mean = mean
203
- self.__std = std
204
-
205
- def __call__(self, sample):
206
- sample["image"] = (sample["image"] - self.__mean) / self.__std
207
-
208
- return sample
209
-
210
-
211
- class PrepareForNet(object):
212
- """Prepare sample for usage as network input.
213
- """
214
-
215
- def __init__(self):
216
- pass
217
-
218
- def __call__(self, sample):
219
- image = np.transpose(sample["image"], (2, 0, 1))
220
- sample["image"] = np.ascontiguousarray(image).astype(np.float32)
221
-
222
- if "mask" in sample:
223
- sample["mask"] = sample["mask"].astype(np.float32)
224
- sample["mask"] = np.ascontiguousarray(sample["mask"])
225
-
226
- if "disparity" in sample:
227
- disparity = sample["disparity"].astype(np.float32)
228
- sample["disparity"] = np.ascontiguousarray(disparity)
229
-
230
- if "depth" in sample:
231
- depth = sample["depth"].astype(np.float32)
232
- sample["depth"] = np.ascontiguousarray(depth)
233
-
234
- return sample
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/text_to_speech/tasks/tts/vocoder_infer/base_vocoder.py DELETED
@@ -1,63 +0,0 @@
1
- import librosa
2
- from text_to_speech.utils.audio import librosa_wav2spec
3
- from text_to_speech.utils.commons.hparams import hparams
4
- import numpy as np
5
-
6
- REGISTERED_VOCODERS = {}
7
-
8
-
9
- def register_vocoder(name):
10
- def _f(cls):
11
- REGISTERED_VOCODERS[name] = cls
12
- return cls
13
-
14
- return _f
15
-
16
-
17
- def get_vocoder_cls(vocoder_name):
18
- return REGISTERED_VOCODERS.get(vocoder_name)
19
-
20
-
21
- class BaseVocoder:
22
- def spec2wav(self, mel):
23
- """
24
-
25
- :param mel: [T, 80]
26
- :return: wav: [T']
27
- """
28
-
29
- raise NotImplementedError
30
-
31
- @staticmethod
32
- def wav2spec(wav_fn):
33
- """
34
-
35
- :param wav_fn: str
36
- :return: wav, mel: [T, 80]
37
- """
38
- wav_spec_dict = librosa_wav2spec(wav_fn, fft_size=hparams['fft_size'],
39
- hop_size=hparams['hop_size'],
40
- win_length=hparams['win_size'],
41
- num_mels=hparams['audio_num_mel_bins'],
42
- fmin=hparams['fmin'],
43
- fmax=hparams['fmax'],
44
- sample_rate=hparams['audio_sample_rate'],
45
- loud_norm=hparams['loud_norm'])
46
- wav = wav_spec_dict['wav']
47
- mel = wav_spec_dict['mel']
48
- return wav, mel
49
-
50
- @staticmethod
51
- def wav2mfcc(wav_fn):
52
- fft_size = hparams['fft_size']
53
- hop_size = hparams['hop_size']
54
- win_length = hparams['win_size']
55
- sample_rate = hparams['audio_sample_rate']
56
- wav, _ = librosa.core.load(wav_fn, sr=sample_rate)
57
- mfcc = librosa.feature.mfcc(y=wav, sr=sample_rate, n_mfcc=13,
58
- n_fft=fft_size, hop_length=hop_size,
59
- win_length=win_length, pad_mode="constant", power=1.0)
60
- mfcc_delta = librosa.feature.delta(mfcc, order=1)
61
- mfcc_delta_delta = librosa.feature.delta(mfcc, order=2)
62
- mfcc = np.concatenate([mfcc, mfcc_delta, mfcc_delta_delta]).T
63
- return mfcc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/Make_An_Audio_inpaint/ldm/modules/encoders/CLAP/clap.py DELETED
@@ -1,89 +0,0 @@
1
- import numpy as np
2
- import torch
3
- import torch.nn.functional as F
4
- from torch import nn
5
- from transformers import AutoModel
6
- from .audio import get_audio_encoder
7
-
8
- class Projection(nn.Module):
9
- def __init__(self, d_in: int, d_out: int, p: float=0.5) -> None:
10
- super().__init__()
11
- self.linear1 = nn.Linear(d_in, d_out, bias=False)
12
- self.linear2 = nn.Linear(d_out, d_out, bias=False)
13
- self.layer_norm = nn.LayerNorm(d_out)
14
- self.drop = nn.Dropout(p)
15
-
16
- def forward(self, x: torch.Tensor) -> torch.Tensor:
17
- embed1 = self.linear1(x)
18
- embed2 = self.drop(self.linear2(F.gelu(embed1)))
19
- embeds = self.layer_norm(embed1 + embed2)
20
- return embeds
21
-
22
- class AudioEncoder(nn.Module):
23
- def __init__(self, audioenc_name:str, d_in: int, d_out: int, sample_rate: int, window_size: int,
24
- hop_size: int, mel_bins: int, fmin: int, fmax: int, classes_num: int) -> None:
25
- super().__init__()
26
-
27
- audio_encoder = get_audio_encoder(audioenc_name)
28
-
29
- self.base = audio_encoder(
30
- sample_rate, window_size,
31
- hop_size, mel_bins, fmin, fmax,
32
- classes_num, d_in)
33
-
34
- self.projection = Projection(d_in, d_out)
35
-
36
- def forward(self, x):
37
- out_dict = self.base(x)
38
- audio_features, audio_classification_output = out_dict['embedding'], out_dict['clipwise_output']
39
- projected_vec = self.projection(audio_features)
40
- return projected_vec, audio_classification_output
41
-
42
- class TextEncoder(nn.Module):
43
- def __init__(self, d_out: int, text_model: str, transformer_embed_dim: int) -> None:
44
- super().__init__()
45
- self.base = AutoModel.from_pretrained(text_model)
46
- self.projection = Projection(transformer_embed_dim, d_out)
47
-
48
- def forward(self, x):
49
- out = self.base(**x)[0]
50
- out = out[:, 0, :] # get CLS token output
51
- projected_vec = self.projection(out)
52
- return projected_vec
53
-
54
- class CLAP(nn.Module):
55
- def __init__(self,
56
- # audio
57
- audioenc_name: str,
58
- sample_rate: int,
59
- window_size: int,
60
- hop_size: int,
61
- mel_bins: int,
62
- fmin: int,
63
- fmax: int,
64
- classes_num: int,
65
- out_emb: int,
66
- # text
67
- text_model: str,
68
- transformer_embed_dim: int,
69
- # common
70
- d_proj: int,
71
- ):
72
- super().__init__()
73
-
74
-
75
- self.audio_encoder = AudioEncoder(
76
- audioenc_name, out_emb, d_proj,
77
- sample_rate, window_size, hop_size, mel_bins, fmin, fmax, classes_num)
78
-
79
- self.caption_encoder = TextEncoder(
80
- d_proj, text_model, transformer_embed_dim
81
- )
82
-
83
- self.logit_scale = nn.Parameter(torch.ones([]) * np.log(1 / 0.07))
84
-
85
- def forward(self, audio, text):
86
- audio_embed, _ = self.audio_encoder(audio)
87
- caption_embed = self.caption_encoder(text)
88
-
89
- return caption_embed, audio_embed, self.logit_scale.exp()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGText/GlyphControl/ldm/modules/attention.py DELETED
@@ -1,340 +0,0 @@
1
- from inspect import isfunction
2
- import math
3
- import torch
4
- import torch.nn.functional as F
5
- from torch import nn, einsum
6
- from einops import rearrange, repeat
7
- from typing import Optional, Any
8
-
9
- from ldm.modules.diffusionmodules.util import checkpoint
10
-
11
-
12
- try:
13
- import xformers
14
- import xformers.ops
15
- XFORMERS_IS_AVAILBLE = True
16
- except Exception as e:
17
- print("xformer", e)
18
- XFORMERS_IS_AVAILBLE = False
19
- # XFORMERS_IS_AVAILBLE = False
20
- DETERMISTIC = False
21
-
22
- def exists(val):
23
- return val is not None
24
-
25
-
26
- def uniq(arr):
27
- return{el: True for el in arr}.keys()
28
-
29
-
30
- def default(val, d):
31
- if exists(val):
32
- return val
33
- return d() if isfunction(d) else d
34
-
35
-
36
- def max_neg_value(t):
37
- return -torch.finfo(t.dtype).max
38
-
39
-
40
- def init_(tensor):
41
- dim = tensor.shape[-1]
42
- std = 1 / math.sqrt(dim)
43
- tensor.uniform_(-std, std)
44
- return tensor
45
-
46
-
47
- # feedforward
48
- class GEGLU(nn.Module):
49
- def __init__(self, dim_in, dim_out):
50
- super().__init__()
51
- self.proj = nn.Linear(dim_in, dim_out * 2)
52
-
53
- def forward(self, x):
54
- x, gate = self.proj(x).chunk(2, dim=-1)
55
- return x * F.gelu(gate)
56
-
57
-
58
- class FeedForward(nn.Module):
59
- def __init__(self, dim, dim_out=None, mult=4, glu=False, dropout=0.):
60
- super().__init__()
61
- inner_dim = int(dim * mult)
62
- dim_out = default(dim_out, dim)
63
- project_in = nn.Sequential(
64
- nn.Linear(dim, inner_dim),
65
- nn.GELU()
66
- ) if not glu else GEGLU(dim, inner_dim)
67
-
68
- self.net = nn.Sequential(
69
- project_in,
70
- nn.Dropout(dropout),
71
- nn.Linear(inner_dim, dim_out)
72
- )
73
-
74
- def forward(self, x):
75
- return self.net(x)
76
-
77
-
78
- def zero_module(module):
79
- """
80
- Zero out the parameters of a module and return it.
81
- """
82
- for p in module.parameters():
83
- p.detach().zero_()
84
- return module
85
-
86
-
87
- def Normalize(in_channels):
88
- return torch.nn.GroupNorm(num_groups=32, num_channels=in_channels, eps=1e-6, affine=True)
89
-
90
-
91
- class SpatialSelfAttention(nn.Module):
92
- def __init__(self, in_channels):
93
- super().__init__()
94
- self.in_channels = in_channels
95
-
96
- self.norm = Normalize(in_channels)
97
- self.q = torch.nn.Conv2d(in_channels,
98
- in_channels,
99
- kernel_size=1,
100
- stride=1,
101
- padding=0)
102
- self.k = torch.nn.Conv2d(in_channels,
103
- in_channels,
104
- kernel_size=1,
105
- stride=1,
106
- padding=0)
107
- self.v = torch.nn.Conv2d(in_channels,
108
- in_channels,
109
- kernel_size=1,
110
- stride=1,
111
- padding=0)
112
- self.proj_out = torch.nn.Conv2d(in_channels,
113
- in_channels,
114
- kernel_size=1,
115
- stride=1,
116
- padding=0)
117
-
118
- def forward(self, x):
119
- h_ = x
120
- h_ = self.norm(h_)
121
- q = self.q(h_)
122
- k = self.k(h_)
123
- v = self.v(h_)
124
-
125
- # compute attention
126
- b,c,h,w = q.shape
127
- q = rearrange(q, 'b c h w -> b (h w) c')
128
- k = rearrange(k, 'b c h w -> b c (h w)')
129
- w_ = torch.einsum('bij,bjk->bik', q, k)
130
-
131
- w_ = w_ * (int(c)**(-0.5))
132
- w_ = torch.nn.functional.softmax(w_, dim=2)
133
-
134
- # attend to values
135
- v = rearrange(v, 'b c h w -> b c (h w)')
136
- w_ = rearrange(w_, 'b i j -> b j i')
137
- h_ = torch.einsum('bij,bjk->bik', v, w_)
138
- h_ = rearrange(h_, 'b c (h w) -> b c h w', h=h)
139
- h_ = self.proj_out(h_)
140
-
141
- return x+h_
142
-
143
-
144
- class CrossAttention(nn.Module):
145
- def __init__(self, query_dim, context_dim=None, heads=8, dim_head=64, dropout=0.):
146
- super().__init__()
147
- inner_dim = dim_head * heads
148
- context_dim = default(context_dim, query_dim)
149
-
150
- self.scale = dim_head ** -0.5
151
- self.heads = heads
152
-
153
- self.to_q = nn.Linear(query_dim, inner_dim, bias=False)
154
- self.to_k = nn.Linear(context_dim, inner_dim, bias=False)
155
- self.to_v = nn.Linear(context_dim, inner_dim, bias=False)
156
-
157
- self.to_out = nn.Sequential(
158
- nn.Linear(inner_dim, query_dim),
159
- nn.Dropout(dropout)
160
- )
161
-
162
- def forward(self, x, context=None, mask=None):
163
- h = self.heads
164
-
165
- q = self.to_q(x)
166
- context = default(context, x)
167
- k = self.to_k(context)
168
- v = self.to_v(context)
169
-
170
- q, k, v = map(lambda t: rearrange(t, 'b n (h d) -> (b h) n d', h=h), (q, k, v))
171
-
172
- sim = einsum('b i d, b j d -> b i j', q, k) * self.scale
173
- del q, k
174
-
175
- if exists(mask):
176
- mask = rearrange(mask, 'b ... -> b (...)')
177
- max_neg_value = -torch.finfo(sim.dtype).max
178
- mask = repeat(mask, 'b j -> (b h) () j', h=h)
179
- sim.masked_fill_(~mask, max_neg_value)
180
-
181
- # attention, what we cannot get enough of
182
- sim = sim.softmax(dim=-1)
183
-
184
- out = einsum('b i j, b j d -> b i d', sim, v)
185
- out = rearrange(out, '(b h) n d -> b n (h d)', h=h)
186
- return self.to_out(out)
187
-
188
-
189
- class MemoryEfficientCrossAttention(nn.Module):
190
- # https://github.com/MatthieuTPHR/diffusers/blob/d80b531ff8060ec1ea982b65a1b8df70f73aa67c/src/diffusers/models/attention.py#L223
191
- def __init__(self, query_dim, context_dim=None, heads=8, dim_head=64, dropout=0.0):
192
- super().__init__()
193
- print(f"Setting up {self.__class__.__name__}. Query dim is {query_dim}, context_dim is {context_dim} and using "
194
- f"{heads} heads.")
195
- inner_dim = dim_head * heads
196
- context_dim = default(context_dim, query_dim)
197
-
198
- self.heads = heads
199
- self.dim_head = dim_head
200
-
201
- self.to_q = nn.Linear(query_dim, inner_dim, bias=False)
202
- self.to_k = nn.Linear(context_dim, inner_dim, bias=False)
203
- self.to_v = nn.Linear(context_dim, inner_dim, bias=False)
204
-
205
- self.to_out = nn.Sequential(nn.Linear(inner_dim, query_dim), nn.Dropout(dropout))
206
- self.attention_op: Optional[Any] = None
207
- print("DETERMISTIC:", DETERMISTIC)
208
-
209
- def forward(self, x, context=None, mask=None):
210
- q = self.to_q(x)
211
- context = default(context, x)
212
- k = self.to_k(context)
213
- v = self.to_v(context)
214
-
215
- b, _, _ = q.shape
216
- q, k, v = map(
217
- lambda t: t.unsqueeze(3)
218
- .reshape(b, t.shape[1], self.heads, self.dim_head)
219
- .permute(0, 2, 1, 3)
220
- .reshape(b * self.heads, t.shape[1], self.dim_head)
221
- .contiguous(),
222
- (q, k, v),
223
- )
224
-
225
- torch.use_deterministic_algorithms(False)
226
- # actually compute the attention, what we cannot get enough of
227
- out = xformers.ops.memory_efficient_attention(q, k, v, attn_bias=None, op=self.attention_op)
228
- if DETERMISTIC:
229
- torch.use_deterministic_algorithms(True, warn_only=True)
230
-
231
- # # actually compute the attention, what we cannot get enough of
232
- # out = xformers.ops.memory_efficient_attention(q, k, v, attn_bias=None, op=self.attention_op)
233
-
234
- if exists(mask):
235
- raise NotImplementedError
236
- out = (
237
- out.unsqueeze(0)
238
- .reshape(b, self.heads, out.shape[1], self.dim_head)
239
- .permute(0, 2, 1, 3)
240
- .reshape(b, out.shape[1], self.heads * self.dim_head)
241
- )
242
- return self.to_out(out)
243
-
244
-
245
- class BasicTransformerBlock(nn.Module):
246
- ATTENTION_MODES = {
247
- "softmax": CrossAttention, # vanilla attention
248
- "softmax-xformers": MemoryEfficientCrossAttention
249
- }
250
- def __init__(self, dim, n_heads, d_head, dropout=0., context_dim=None, gated_ff=True, checkpoint=True,
251
- disable_self_attn=False):
252
- super().__init__()
253
- attn_mode = "softmax-xformers" if XFORMERS_IS_AVAILBLE else "softmax"
254
- assert attn_mode in self.ATTENTION_MODES
255
- attn_cls = self.ATTENTION_MODES[attn_mode]
256
- self.disable_self_attn = disable_self_attn
257
- self.attn1 = attn_cls(query_dim=dim, heads=n_heads, dim_head=d_head, dropout=dropout,
258
- context_dim=context_dim if self.disable_self_attn else None) # is a self-attention if not self.disable_self_attn
259
- self.ff = FeedForward(dim, dropout=dropout, glu=gated_ff)
260
- self.attn2 = attn_cls(query_dim=dim, context_dim=context_dim,
261
- heads=n_heads, dim_head=d_head, dropout=dropout) # is self-attn if context is none
262
- self.norm1 = nn.LayerNorm(dim)
263
- self.norm2 = nn.LayerNorm(dim)
264
- self.norm3 = nn.LayerNorm(dim)
265
- self.checkpoint = checkpoint
266
-
267
- def forward(self, x, context=None):
268
- return checkpoint(self._forward, (x, context), self.parameters(), self.checkpoint)
269
-
270
- def _forward(self, x, context=None): # cross attention
271
- x = self.attn1(self.norm1(x), context=context if self.disable_self_attn else None) + x
272
- x = self.attn2(self.norm2(x), context=context) + x
273
- x = self.ff(self.norm3(x)) + x
274
- return x
275
-
276
-
277
- class SpatialTransformer(nn.Module):
278
- """
279
- Transformer block for image-like data.
280
- First, project the input (aka embedding)
281
- and reshape to b, t, d.
282
- Then apply standard transformer action.
283
- Finally, reshape to image
284
- NEW: use_linear for more efficiency instead of the 1x1 convs
285
- """
286
- def __init__(self, in_channels, n_heads, d_head,
287
- depth=1, dropout=0., context_dim=None,
288
- disable_self_attn=False, use_linear=False,
289
- use_checkpoint=True):
290
- super().__init__()
291
- if exists(context_dim) and not isinstance(context_dim, list):
292
- context_dim = [context_dim]
293
- self.in_channels = in_channels
294
- inner_dim = n_heads * d_head
295
- self.norm = Normalize(in_channels)
296
- if not use_linear:
297
- self.proj_in = nn.Conv2d(in_channels,
298
- inner_dim,
299
- kernel_size=1,
300
- stride=1,
301
- padding=0)
302
- else:
303
- self.proj_in = nn.Linear(in_channels, inner_dim)
304
-
305
- self.transformer_blocks = nn.ModuleList(
306
- [BasicTransformerBlock(inner_dim, n_heads, d_head, dropout=dropout, context_dim=context_dim[d],
307
- disable_self_attn=disable_self_attn, checkpoint=use_checkpoint)
308
- for d in range(depth)]
309
- )
310
- if not use_linear:
311
- self.proj_out = zero_module(nn.Conv2d(inner_dim,
312
- in_channels,
313
- kernel_size=1,
314
- stride=1,
315
- padding=0))
316
- else:
317
- self.proj_out = zero_module(nn.Linear(in_channels, inner_dim))
318
- self.use_linear = use_linear
319
-
320
- def forward(self, x, context=None):
321
- # note: if no context is given, cross-attention defaults to self-attention
322
- if not isinstance(context, list):
323
- context = [context]
324
- b, c, h, w = x.shape
325
- x_in = x
326
- x = self.norm(x)
327
- if not self.use_linear:
328
- x = self.proj_in(x)
329
- x = rearrange(x, 'b c h w -> b (h w) c').contiguous()
330
- if self.use_linear:
331
- x = self.proj_in(x)
332
- for i, block in enumerate(self.transformer_blocks):
333
- x = block(x, context=context[i])
334
- if self.use_linear:
335
- x = self.proj_out(x)
336
- x = rearrange(x, 'b (h w) c -> b c h w', h=h, w=w).contiguous()
337
- if not self.use_linear:
338
- x = self.proj_out(x)
339
- return x + x_in
340
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/dataloader/commongen.py DELETED
@@ -1,21 +0,0 @@
1
- from .dataloader import DataLoader
2
- from . import dataloader_registry
3
- import json
4
-
5
-
6
- @dataloader_registry.register("tasksolving/commongen/gpt-4")
7
- @dataloader_registry.register("tasksolving/commongen/gpt-3.5")
8
- class CommongenLoader(DataLoader):
9
- def __init__(self, path: str):
10
- super().__init__(path)
11
-
12
- def load(self):
13
- with open(self.path) as f:
14
- for line in f:
15
- line = json.loads(line)
16
- self.examples.append(
17
- {
18
- "input": line["concepts"],
19
- "answer": None,
20
- }
21
- )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/maker/builders/CreateSizer.js DELETED
@@ -1,8 +0,0 @@
1
- import CreateAnySizer from './utils/CreateAnySizer.js';
2
- import Sizer from '../../sizer/Sizer.js';
3
-
4
- var CreateSizer = function (scene, data, view, styles, customBuilders) {
5
- return CreateAnySizer(scene, data, view, styles, customBuilders, Sizer);
6
- }
7
-
8
- export default CreateSizer;
 
 
 
 
 
 
 
 
 
spaces/Akira12312/admruul-anything-v3.0/README.md DELETED
@@ -1,12 +0,0 @@
1
- ---
2
- title: Admruul Anything V3.0
3
- emoji: 🔥
4
- colorFrom: blue
5
- colorTo: gray
6
- sdk: gradio
7
- sdk_version: 3.21.0
8
- app_file: app.py
9
- pinned: false
10
- ---
11
-
12
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ameaou/academic-chatgpt3.1/core_functional.py DELETED
@@ -1,71 +0,0 @@
1
- # 'primary' 颜色对应 theme.py 中的 primary_hue
2
- # 'secondary' 颜色对应 theme.py 中的 neutral_hue
3
- # 'stop' 颜色对应 theme.py 中的 color_er
4
- # 默认按钮颜色是 secondary
5
- from toolbox import clear_line_break
6
-
7
-
8
- def get_core_functions():
9
- return {
10
- "英语学术润色": {
11
- # 前言
12
- "Prefix": r"Below is a paragraph from an academic paper. Polish the writing to meet the academic style, " +
13
- r"improve the spelling, grammar, clarity, concision and overall readability. When necessary, rewrite the whole sentence. " +
14
- r"Furthermore, list all modification and explain the reasons to do so in markdown table." + "\n\n",
15
- # 后语
16
- "Suffix": r"",
17
- "Color": r"secondary", # 按钮颜色
18
- },
19
- "中文学术润色": {
20
- "Prefix": r"作为一名中文学术论文写作改进助理,你的任务是改进所提供文本的拼写、语法、清晰、简洁和整体可读性," +
21
- r"同时分解长句,减少重复,并提供改进建议。请只提供文本的更正版本,避免包括解释。请编辑以下文本" + "\n\n",
22
- "Suffix": r"",
23
- },
24
- "查找语法错误": {
25
- "Prefix": r"Can you help me ensure that the grammar and the spelling is correct? " +
26
- r"Do not try to polish the text, if no mistake is found, tell me that this paragraph is good." +
27
- r"If you find grammar or spelling mistakes, please list mistakes you find in a two-column markdown table, " +
28
- r"put the original text the first column, " +
29
- r"put the corrected text in the second column and highlight the key words you fixed.""\n"
30
- r"Example:""\n"
31
- r"Paragraph: How is you? Do you knows what is it?""\n"
32
- r"| Original sentence | Corrected sentence |""\n"
33
- r"| :--- | :--- |""\n"
34
- r"| How **is** you? | How **are** you? |""\n"
35
- r"| Do you **knows** what **is** **it**? | Do you **know** what **it** **is** ? |""\n"
36
- r"Below is a paragraph from an academic paper. "
37
- r"You need to report all grammar and spelling mistakes as the example before."
38
- + "\n\n",
39
- "Suffix": r"",
40
- "PreProcess": clear_line_break, # 预处理:清除换行符
41
- },
42
- "中译英": {
43
- "Prefix": r"Please translate following sentence to English:" + "\n\n",
44
- "Suffix": r"",
45
- },
46
- "学术中英互译": {
47
- "Prefix": r"I want you to act as a scientific English-Chinese translator, " +
48
- r"I will provide you with some paragraphs in one language " +
49
- r"and your task is to accurately and academically translate the paragraphs only into the other language. " +
50
- r"Do not repeat the original provided paragraphs after translation. " +
51
- r"You should use artificial intelligence tools, " +
52
- r"such as natural language processing, and rhetorical knowledge " +
53
- r"and experience about effective writing techniques to reply. " +
54
- r"I'll give you my paragraphs as follows, tell me what language it is written in, and then translate:" + "\n\n",
55
- "Suffix": "",
56
- "Color": "secondary",
57
- },
58
- "英译中": {
59
- "Prefix": r"翻译成地道的中文:" + "\n\n",
60
- "Suffix": r"",
61
- },
62
- "找图片": {
63
- "Prefix": r"我需要你找一张网络图片。使用Unsplash API(https://source.unsplash.com/960x640/?<英语关键词>)获取图片URL," +
64
- r"然后请使用Markdown格式封装,并且不要有反斜线,不要用代码块。现在,请按以下描述给我发送图片:" + "\n\n",
65
- "Suffix": r"",
66
- },
67
- "解释代码": {
68
- "Prefix": r"请解释以下代码:" + "\n```\n",
69
- "Suffix": "\n```\n",
70
- },
71
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/src/diffusers/schedulers/scheduling_euler_discrete.py DELETED
@@ -1,432 +0,0 @@
1
- # Copyright 2023 Katherine Crowson and The HuggingFace Team. All rights reserved.
2
- #
3
- # Licensed under the Apache License, Version 2.0 (the "License");
4
- # you may not use this file except in compliance with the License.
5
- # You may obtain a copy of the License at
6
- #
7
- # http://www.apache.org/licenses/LICENSE-2.0
8
- #
9
- # Unless required by applicable law or agreed to in writing, software
10
- # distributed under the License is distributed on an "AS IS" BASIS,
11
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- # See the License for the specific language governing permissions and
13
- # limitations under the License.
14
-
15
- import math
16
- from dataclasses import dataclass
17
- from typing import List, Optional, Tuple, Union
18
-
19
- import numpy as np
20
- import torch
21
-
22
- from ..configuration_utils import ConfigMixin, register_to_config
23
- from ..utils import BaseOutput, logging, randn_tensor
24
- from .scheduling_utils import KarrasDiffusionSchedulers, SchedulerMixin
25
-
26
-
27
- logger = logging.get_logger(__name__) # pylint: disable=invalid-name
28
-
29
-
30
- @dataclass
31
- # Copied from diffusers.schedulers.scheduling_ddpm.DDPMSchedulerOutput with DDPM->EulerDiscrete
32
- class EulerDiscreteSchedulerOutput(BaseOutput):
33
- """
34
- Output class for the scheduler's step function output.
35
-
36
- Args:
37
- prev_sample (`torch.FloatTensor` of shape `(batch_size, num_channels, height, width)` for images):
38
- Computed sample (x_{t-1}) of previous timestep. `prev_sample` should be used as next model input in the
39
- denoising loop.
40
- pred_original_sample (`torch.FloatTensor` of shape `(batch_size, num_channels, height, width)` for images):
41
- The predicted denoised sample (x_{0}) based on the model output from the current timestep.
42
- `pred_original_sample` can be used to preview progress or for guidance.
43
- """
44
-
45
- prev_sample: torch.FloatTensor
46
- pred_original_sample: Optional[torch.FloatTensor] = None
47
-
48
-
49
- # Copied from diffusers.schedulers.scheduling_ddpm.betas_for_alpha_bar
50
- def betas_for_alpha_bar(
51
- num_diffusion_timesteps,
52
- max_beta=0.999,
53
- alpha_transform_type="cosine",
54
- ):
55
- """
56
- Create a beta schedule that discretizes the given alpha_t_bar function, which defines the cumulative product of
57
- (1-beta) over time from t = [0,1].
58
-
59
- Contains a function alpha_bar that takes an argument t and transforms it to the cumulative product of (1-beta) up
60
- to that part of the diffusion process.
61
-
62
-
63
- Args:
64
- num_diffusion_timesteps (`int`): the number of betas to produce.
65
- max_beta (`float`): the maximum beta to use; use values lower than 1 to
66
- prevent singularities.
67
- alpha_transform_type (`str`, *optional*, default to `cosine`): the type of noise schedule for alpha_bar.
68
- Choose from `cosine` or `exp`
69
-
70
- Returns:
71
- betas (`np.ndarray`): the betas used by the scheduler to step the model outputs
72
- """
73
- if alpha_transform_type == "cosine":
74
-
75
- def alpha_bar_fn(t):
76
- return math.cos((t + 0.008) / 1.008 * math.pi / 2) ** 2
77
-
78
- elif alpha_transform_type == "exp":
79
-
80
- def alpha_bar_fn(t):
81
- return math.exp(t * -12.0)
82
-
83
- else:
84
- raise ValueError(f"Unsupported alpha_tranform_type: {alpha_transform_type}")
85
-
86
- betas = []
87
- for i in range(num_diffusion_timesteps):
88
- t1 = i / num_diffusion_timesteps
89
- t2 = (i + 1) / num_diffusion_timesteps
90
- betas.append(min(1 - alpha_bar_fn(t2) / alpha_bar_fn(t1), max_beta))
91
- return torch.tensor(betas, dtype=torch.float32)
92
-
93
-
94
- class EulerDiscreteScheduler(SchedulerMixin, ConfigMixin):
95
- """
96
- Euler scheduler (Algorithm 2) from Karras et al. (2022) https://arxiv.org/abs/2206.00364. . Based on the original
97
- k-diffusion implementation by Katherine Crowson:
98
- https://github.com/crowsonkb/k-diffusion/blob/481677d114f6ea445aa009cf5bd7a9cdee909e47/k_diffusion/sampling.py#L51
99
-
100
- [`~ConfigMixin`] takes care of storing all config attributes that are passed in the scheduler's `__init__`
101
- function, such as `num_train_timesteps`. They can be accessed via `scheduler.config.num_train_timesteps`.
102
- [`SchedulerMixin`] provides general loading and saving functionality via the [`SchedulerMixin.save_pretrained`] and
103
- [`~SchedulerMixin.from_pretrained`] functions.
104
-
105
- Args:
106
- num_train_timesteps (`int`): number of diffusion steps used to train the model.
107
- beta_start (`float`): the starting `beta` value of inference.
108
- beta_end (`float`): the final `beta` value.
109
- beta_schedule (`str`):
110
- the beta schedule, a mapping from a beta range to a sequence of betas for stepping the model. Choose from
111
- `linear` or `scaled_linear`.
112
- trained_betas (`np.ndarray`, optional):
113
- option to pass an array of betas directly to the constructor to bypass `beta_start`, `beta_end` etc.
114
- prediction_type (`str`, default `"epsilon"`, optional):
115
- prediction type of the scheduler function, one of `epsilon` (predicting the noise of the diffusion
116
- process), `sample` (directly predicting the noisy sample`) or `v_prediction` (see section 2.4
117
- https://imagen.research.google/video/paper.pdf)
118
- interpolation_type (`str`, default `"linear"`, optional):
119
- interpolation type to compute intermediate sigmas for the scheduler denoising steps. Should be one of
120
- [`"linear"`, `"log_linear"`].
121
- use_karras_sigmas (`bool`, *optional*, defaults to `False`):
122
- This parameter controls whether to use Karras sigmas (Karras et al. (2022) scheme) for step sizes in the
123
- noise schedule during the sampling process. If True, the sigmas will be determined according to a sequence
124
- of noise levels {σi} as defined in Equation (5) of the paper https://arxiv.org/pdf/2206.00364.pdf.
125
- timestep_spacing (`str`, default `"linspace"`):
126
- The way the timesteps should be scaled. Refer to Table 2. of [Common Diffusion Noise Schedules and Sample
127
- Steps are Flawed](https://arxiv.org/abs/2305.08891) for more information.
128
- steps_offset (`int`, default `0`):
129
- an offset added to the inference steps. You can use a combination of `offset=1` and
130
- `set_alpha_to_one=False`, to make the last step use step 0 for the previous alpha product, as done in
131
- stable diffusion.
132
- """
133
-
134
- _compatibles = [e.name for e in KarrasDiffusionSchedulers]
135
- order = 1
136
-
137
- @register_to_config
138
- def __init__(
139
- self,
140
- num_train_timesteps: int = 1000,
141
- beta_start: float = 0.0001,
142
- beta_end: float = 0.02,
143
- beta_schedule: str = "linear",
144
- trained_betas: Optional[Union[np.ndarray, List[float]]] = None,
145
- prediction_type: str = "epsilon",
146
- interpolation_type: str = "linear",
147
- use_karras_sigmas: Optional[bool] = False,
148
- timestep_spacing: str = "linspace",
149
- steps_offset: int = 0,
150
- ):
151
- if trained_betas is not None:
152
- self.betas = torch.tensor(trained_betas, dtype=torch.float32)
153
- elif beta_schedule == "linear":
154
- self.betas = torch.linspace(beta_start, beta_end, num_train_timesteps, dtype=torch.float32)
155
- elif beta_schedule == "scaled_linear":
156
- # this schedule is very specific to the latent diffusion model.
157
- self.betas = (
158
- torch.linspace(beta_start**0.5, beta_end**0.5, num_train_timesteps, dtype=torch.float32) ** 2
159
- )
160
- elif beta_schedule == "squaredcos_cap_v2":
161
- # Glide cosine schedule
162
- self.betas = betas_for_alpha_bar(num_train_timesteps)
163
- else:
164
- raise NotImplementedError(f"{beta_schedule} does is not implemented for {self.__class__}")
165
-
166
- self.alphas = 1.0 - self.betas
167
- self.alphas_cumprod = torch.cumprod(self.alphas, dim=0)
168
-
169
- sigmas = np.array(((1 - self.alphas_cumprod) / self.alphas_cumprod) ** 0.5)
170
- sigmas = np.concatenate([sigmas[::-1], [0.0]]).astype(np.float32)
171
- self.sigmas = torch.from_numpy(sigmas)
172
-
173
- # setable values
174
- self.num_inference_steps = None
175
- timesteps = np.linspace(0, num_train_timesteps - 1, num_train_timesteps, dtype=float)[::-1].copy()
176
- self.timesteps = torch.from_numpy(timesteps)
177
- self.is_scale_input_called = False
178
- self.use_karras_sigmas = use_karras_sigmas
179
-
180
- @property
181
- def init_noise_sigma(self):
182
- # standard deviation of the initial noise distribution
183
- if self.config.timestep_spacing in ["linspace", "trailing"]:
184
- return self.sigmas.max()
185
-
186
- return (self.sigmas.max() ** 2 + 1) ** 0.5
187
-
188
- def scale_model_input(
189
- self, sample: torch.FloatTensor, timestep: Union[float, torch.FloatTensor]
190
- ) -> torch.FloatTensor:
191
- """
192
- Scales the denoising model input by `(sigma**2 + 1) ** 0.5` to match the Euler algorithm.
193
-
194
- Args:
195
- sample (`torch.FloatTensor`): input sample
196
- timestep (`float` or `torch.FloatTensor`): the current timestep in the diffusion chain
197
-
198
- Returns:
199
- `torch.FloatTensor`: scaled input sample
200
- """
201
- if isinstance(timestep, torch.Tensor):
202
- timestep = timestep.to(self.timesteps.device)
203
- step_index = (self.timesteps == timestep).nonzero().item()
204
- sigma = self.sigmas[step_index]
205
-
206
- sample = sample / ((sigma**2 + 1) ** 0.5)
207
-
208
- self.is_scale_input_called = True
209
- return sample
210
-
211
- def set_timesteps(self, num_inference_steps: int, device: Union[str, torch.device] = None):
212
- """
213
- Sets the timesteps used for the diffusion chain. Supporting function to be run before inference.
214
-
215
- Args:
216
- num_inference_steps (`int`):
217
- the number of diffusion steps used when generating samples with a pre-trained model.
218
- device (`str` or `torch.device`, optional):
219
- the device to which the timesteps should be moved to. If `None`, the timesteps are not moved.
220
- """
221
- self.num_inference_steps = num_inference_steps
222
-
223
- # "linspace", "leading", "trailing" corresponds to annotation of Table 2. of https://arxiv.org/abs/2305.08891
224
- if self.config.timestep_spacing == "linspace":
225
- timesteps = np.linspace(0, self.config.num_train_timesteps - 1, num_inference_steps, dtype=float)[
226
- ::-1
227
- ].copy()
228
- elif self.config.timestep_spacing == "leading":
229
- step_ratio = self.config.num_train_timesteps // self.num_inference_steps
230
- # creates integer timesteps by multiplying by ratio
231
- # casting to int to avoid issues when num_inference_step is power of 3
232
- timesteps = (np.arange(0, num_inference_steps) * step_ratio).round()[::-1].copy().astype(float)
233
- timesteps += self.config.steps_offset
234
- elif self.config.timestep_spacing == "trailing":
235
- step_ratio = self.config.num_train_timesteps / self.num_inference_steps
236
- # creates integer timesteps by multiplying by ratio
237
- # casting to int to avoid issues when num_inference_step is power of 3
238
- timesteps = (np.arange(self.config.num_train_timesteps, 0, -step_ratio)).round().copy().astype(float)
239
- timesteps -= 1
240
- else:
241
- raise ValueError(
242
- f"{self.config.timestep_spacing} is not supported. Please make sure to choose one of 'linspace', 'leading' or 'trailing'."
243
- )
244
-
245
- sigmas = np.array(((1 - self.alphas_cumprod) / self.alphas_cumprod) ** 0.5)
246
- log_sigmas = np.log(sigmas)
247
-
248
- if self.config.interpolation_type == "linear":
249
- sigmas = np.interp(timesteps, np.arange(0, len(sigmas)), sigmas)
250
- elif self.config.interpolation_type == "log_linear":
251
- sigmas = torch.linspace(np.log(sigmas[-1]), np.log(sigmas[0]), num_inference_steps + 1).exp()
252
- else:
253
- raise ValueError(
254
- f"{self.config.interpolation_type} is not implemented. Please specify interpolation_type to either"
255
- " 'linear' or 'log_linear'"
256
- )
257
-
258
- if self.use_karras_sigmas:
259
- sigmas = self._convert_to_karras(in_sigmas=sigmas, num_inference_steps=self.num_inference_steps)
260
- timesteps = np.array([self._sigma_to_t(sigma, log_sigmas) for sigma in sigmas])
261
-
262
- sigmas = np.concatenate([sigmas, [0.0]]).astype(np.float32)
263
- self.sigmas = torch.from_numpy(sigmas).to(device=device)
264
- if str(device).startswith("mps"):
265
- # mps does not support float64
266
- self.timesteps = torch.from_numpy(timesteps).to(device, dtype=torch.float32)
267
- else:
268
- self.timesteps = torch.from_numpy(timesteps).to(device=device)
269
-
270
- def _sigma_to_t(self, sigma, log_sigmas):
271
- # get log sigma
272
- log_sigma = np.log(sigma)
273
-
274
- # get distribution
275
- dists = log_sigma - log_sigmas[:, np.newaxis]
276
-
277
- # get sigmas range
278
- low_idx = np.cumsum((dists >= 0), axis=0).argmax(axis=0).clip(max=log_sigmas.shape[0] - 2)
279
- high_idx = low_idx + 1
280
-
281
- low = log_sigmas[low_idx]
282
- high = log_sigmas[high_idx]
283
-
284
- # interpolate sigmas
285
- w = (low - log_sigma) / (low - high)
286
- w = np.clip(w, 0, 1)
287
-
288
- # transform interpolation to time range
289
- t = (1 - w) * low_idx + w * high_idx
290
- t = t.reshape(sigma.shape)
291
- return t
292
-
293
- # Copied from https://github.com/crowsonkb/k-diffusion/blob/686dbad0f39640ea25c8a8c6a6e56bb40eacefa2/k_diffusion/sampling.py#L17
294
- def _convert_to_karras(self, in_sigmas: torch.FloatTensor, num_inference_steps) -> torch.FloatTensor:
295
- """Constructs the noise schedule of Karras et al. (2022)."""
296
-
297
- sigma_min: float = in_sigmas[-1].item()
298
- sigma_max: float = in_sigmas[0].item()
299
-
300
- rho = 7.0 # 7.0 is the value used in the paper
301
- ramp = np.linspace(0, 1, num_inference_steps)
302
- min_inv_rho = sigma_min ** (1 / rho)
303
- max_inv_rho = sigma_max ** (1 / rho)
304
- sigmas = (max_inv_rho + ramp * (min_inv_rho - max_inv_rho)) ** rho
305
- return sigmas
306
-
307
- def step(
308
- self,
309
- model_output: torch.FloatTensor,
310
- timestep: Union[float, torch.FloatTensor],
311
- sample: torch.FloatTensor,
312
- s_churn: float = 0.0,
313
- s_tmin: float = 0.0,
314
- s_tmax: float = float("inf"),
315
- s_noise: float = 1.0,
316
- generator: Optional[torch.Generator] = None,
317
- return_dict: bool = True,
318
- ) -> Union[EulerDiscreteSchedulerOutput, Tuple]:
319
- """
320
- Predict the sample at the previous timestep by reversing the SDE. Core function to propagate the diffusion
321
- process from the learned model outputs (most often the predicted noise).
322
-
323
- Args:
324
- model_output (`torch.FloatTensor`): direct output from learned diffusion model.
325
- timestep (`float`): current timestep in the diffusion chain.
326
- sample (`torch.FloatTensor`):
327
- current instance of sample being created by diffusion process.
328
- s_churn (`float`)
329
- s_tmin (`float`)
330
- s_tmax (`float`)
331
- s_noise (`float`)
332
- generator (`torch.Generator`, optional): Random number generator.
333
- return_dict (`bool`): option for returning tuple rather than EulerDiscreteSchedulerOutput class
334
-
335
- Returns:
336
- [`~schedulers.scheduling_utils.EulerDiscreteSchedulerOutput`] or `tuple`:
337
- [`~schedulers.scheduling_utils.EulerDiscreteSchedulerOutput`] if `return_dict` is True, otherwise a
338
- `tuple`. When returning a tuple, the first element is the sample tensor.
339
-
340
- """
341
-
342
- if (
343
- isinstance(timestep, int)
344
- or isinstance(timestep, torch.IntTensor)
345
- or isinstance(timestep, torch.LongTensor)
346
- ):
347
- raise ValueError(
348
- (
349
- "Passing integer indices (e.g. from `enumerate(timesteps)`) as timesteps to"
350
- " `EulerDiscreteScheduler.step()` is not supported. Make sure to pass"
351
- " one of the `scheduler.timesteps` as a timestep."
352
- ),
353
- )
354
-
355
- if not self.is_scale_input_called:
356
- logger.warning(
357
- "The `scale_model_input` function should be called before `step` to ensure correct denoising. "
358
- "See `StableDiffusionPipeline` for a usage example."
359
- )
360
-
361
- if isinstance(timestep, torch.Tensor):
362
- timestep = timestep.to(self.timesteps.device)
363
-
364
- step_index = (self.timesteps == timestep).nonzero().item()
365
- sigma = self.sigmas[step_index]
366
-
367
- gamma = min(s_churn / (len(self.sigmas) - 1), 2**0.5 - 1) if s_tmin <= sigma <= s_tmax else 0.0
368
-
369
- noise = randn_tensor(
370
- model_output.shape, dtype=model_output.dtype, device=model_output.device, generator=generator
371
- )
372
-
373
- eps = noise * s_noise
374
- sigma_hat = sigma * (gamma + 1)
375
-
376
- if gamma > 0:
377
- sample = sample + eps * (sigma_hat**2 - sigma**2) ** 0.5
378
-
379
- # 1. compute predicted original sample (x_0) from sigma-scaled predicted noise
380
- # NOTE: "original_sample" should not be an expected prediction_type but is left in for
381
- # backwards compatibility
382
- if self.config.prediction_type == "original_sample" or self.config.prediction_type == "sample":
383
- pred_original_sample = model_output
384
- elif self.config.prediction_type == "epsilon":
385
- pred_original_sample = sample - sigma_hat * model_output
386
- elif self.config.prediction_type == "v_prediction":
387
- # * c_out + input * c_skip
388
- pred_original_sample = model_output * (-sigma / (sigma**2 + 1) ** 0.5) + (sample / (sigma**2 + 1))
389
- else:
390
- raise ValueError(
391
- f"prediction_type given as {self.config.prediction_type} must be one of `epsilon`, or `v_prediction`"
392
- )
393
-
394
- # 2. Convert to an ODE derivative
395
- derivative = (sample - pred_original_sample) / sigma_hat
396
-
397
- dt = self.sigmas[step_index + 1] - sigma_hat
398
-
399
- prev_sample = sample + derivative * dt
400
-
401
- if not return_dict:
402
- return (prev_sample,)
403
-
404
- return EulerDiscreteSchedulerOutput(prev_sample=prev_sample, pred_original_sample=pred_original_sample)
405
-
406
- def add_noise(
407
- self,
408
- original_samples: torch.FloatTensor,
409
- noise: torch.FloatTensor,
410
- timesteps: torch.FloatTensor,
411
- ) -> torch.FloatTensor:
412
- # Make sure sigmas and timesteps have the same device and dtype as original_samples
413
- sigmas = self.sigmas.to(device=original_samples.device, dtype=original_samples.dtype)
414
- if original_samples.device.type == "mps" and torch.is_floating_point(timesteps):
415
- # mps does not support float64
416
- schedule_timesteps = self.timesteps.to(original_samples.device, dtype=torch.float32)
417
- timesteps = timesteps.to(original_samples.device, dtype=torch.float32)
418
- else:
419
- schedule_timesteps = self.timesteps.to(original_samples.device)
420
- timesteps = timesteps.to(original_samples.device)
421
-
422
- step_indices = [(schedule_timesteps == t).nonzero().item() for t in timesteps]
423
-
424
- sigma = sigmas[step_indices].flatten()
425
- while len(sigma.shape) < len(original_samples.shape):
426
- sigma = sigma.unsqueeze(-1)
427
-
428
- noisy_samples = original_samples + noise * sigma
429
- return noisy_samples
430
-
431
- def __len__(self):
432
- return self.config.num_train_timesteps
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/src/diffusers/utils/dummy_torch_and_transformers_and_onnx_objects.py DELETED
@@ -1,92 +0,0 @@
1
- # This file is autogenerated by the command `make fix-copies`, do not edit.
2
- from ..utils import DummyObject, requires_backends
3
-
4
-
5
- class OnnxStableDiffusionImg2ImgPipeline(metaclass=DummyObject):
6
- _backends = ["torch", "transformers", "onnx"]
7
-
8
- def __init__(self, *args, **kwargs):
9
- requires_backends(self, ["torch", "transformers", "onnx"])
10
-
11
- @classmethod
12
- def from_config(cls, *args, **kwargs):
13
- requires_backends(cls, ["torch", "transformers", "onnx"])
14
-
15
- @classmethod
16
- def from_pretrained(cls, *args, **kwargs):
17
- requires_backends(cls, ["torch", "transformers", "onnx"])
18
-
19
-
20
- class OnnxStableDiffusionInpaintPipeline(metaclass=DummyObject):
21
- _backends = ["torch", "transformers", "onnx"]
22
-
23
- def __init__(self, *args, **kwargs):
24
- requires_backends(self, ["torch", "transformers", "onnx"])
25
-
26
- @classmethod
27
- def from_config(cls, *args, **kwargs):
28
- requires_backends(cls, ["torch", "transformers", "onnx"])
29
-
30
- @classmethod
31
- def from_pretrained(cls, *args, **kwargs):
32
- requires_backends(cls, ["torch", "transformers", "onnx"])
33
-
34
-
35
- class OnnxStableDiffusionInpaintPipelineLegacy(metaclass=DummyObject):
36
- _backends = ["torch", "transformers", "onnx"]
37
-
38
- def __init__(self, *args, **kwargs):
39
- requires_backends(self, ["torch", "transformers", "onnx"])
40
-
41
- @classmethod
42
- def from_config(cls, *args, **kwargs):
43
- requires_backends(cls, ["torch", "transformers", "onnx"])
44
-
45
- @classmethod
46
- def from_pretrained(cls, *args, **kwargs):
47
- requires_backends(cls, ["torch", "transformers", "onnx"])
48
-
49
-
50
- class OnnxStableDiffusionPipeline(metaclass=DummyObject):
51
- _backends = ["torch", "transformers", "onnx"]
52
-
53
- def __init__(self, *args, **kwargs):
54
- requires_backends(self, ["torch", "transformers", "onnx"])
55
-
56
- @classmethod
57
- def from_config(cls, *args, **kwargs):
58
- requires_backends(cls, ["torch", "transformers", "onnx"])
59
-
60
- @classmethod
61
- def from_pretrained(cls, *args, **kwargs):
62
- requires_backends(cls, ["torch", "transformers", "onnx"])
63
-
64
-
65
- class OnnxStableDiffusionUpscalePipeline(metaclass=DummyObject):
66
- _backends = ["torch", "transformers", "onnx"]
67
-
68
- def __init__(self, *args, **kwargs):
69
- requires_backends(self, ["torch", "transformers", "onnx"])
70
-
71
- @classmethod
72
- def from_config(cls, *args, **kwargs):
73
- requires_backends(cls, ["torch", "transformers", "onnx"])
74
-
75
- @classmethod
76
- def from_pretrained(cls, *args, **kwargs):
77
- requires_backends(cls, ["torch", "transformers", "onnx"])
78
-
79
-
80
- class StableDiffusionOnnxPipeline(metaclass=DummyObject):
81
- _backends = ["torch", "transformers", "onnx"]
82
-
83
- def __init__(self, *args, **kwargs):
84
- requires_backends(self, ["torch", "transformers", "onnx"])
85
-
86
- @classmethod
87
- def from_config(cls, *args, **kwargs):
88
- requires_backends(cls, ["torch", "transformers", "onnx"])
89
-
90
- @classmethod
91
- def from_pretrained(cls, *args, **kwargs):
92
- requires_backends(cls, ["torch", "transformers", "onnx"])
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Androidonnxfork/CivitAi-to-Diffusers/diffusers/tests/pipelines/text_to_video/__init__.py DELETED
File without changes
spaces/Andy1621/IAT_enhancement/model/global_net.py DELETED
@@ -1,129 +0,0 @@
1
- import imp
2
- import torch
3
- import torch.nn as nn
4
- from timm.models.layers import trunc_normal_, DropPath, to_2tuple
5
- import os
6
- from .blocks import Mlp
7
-
8
-
9
- class query_Attention(nn.Module):
10
- def __init__(self, dim, num_heads=2, qkv_bias=False, qk_scale=None, attn_drop=0., proj_drop=0.):
11
- super().__init__()
12
- self.num_heads = num_heads
13
- head_dim = dim // num_heads
14
- # NOTE scale factor was wrong in my original version, can set manually to be compat with prev weights
15
- self.scale = qk_scale or head_dim ** -0.5
16
-
17
- self.q = nn.Parameter(torch.ones((1, 10, dim)), requires_grad=True)
18
- self.k = nn.Linear(dim, dim, bias=qkv_bias)
19
- self.v = nn.Linear(dim, dim, bias=qkv_bias)
20
- self.attn_drop = nn.Dropout(attn_drop)
21
- self.proj = nn.Linear(dim, dim)
22
- self.proj_drop = nn.Dropout(proj_drop)
23
-
24
- def forward(self, x):
25
- B, N, C = x.shape
26
- k = self.k(x).reshape(B, N, self.num_heads, C // self.num_heads).permute(0, 2, 1, 3)
27
- v = self.v(x).reshape(B, N, self.num_heads, C // self.num_heads).permute(0, 2, 1, 3)
28
-
29
- q = self.q.expand(B, -1, -1).view(B, -1, self.num_heads, C // self.num_heads).permute(0, 2, 1, 3)
30
- attn = (q @ k.transpose(-2, -1)) * self.scale
31
- attn = attn.softmax(dim=-1)
32
- attn = self.attn_drop(attn)
33
-
34
- x = (attn @ v).transpose(1, 2).reshape(B, 10, C)
35
- x = self.proj(x)
36
- x = self.proj_drop(x)
37
- return x
38
-
39
-
40
- class query_SABlock(nn.Module):
41
- def __init__(self, dim, num_heads, mlp_ratio=4., qkv_bias=False, qk_scale=None, drop=0., attn_drop=0.,
42
- drop_path=0., act_layer=nn.GELU, norm_layer=nn.LayerNorm):
43
- super().__init__()
44
- self.pos_embed = nn.Conv2d(dim, dim, 3, padding=1, groups=dim)
45
- self.norm1 = norm_layer(dim)
46
- self.attn = query_Attention(
47
- dim,
48
- num_heads=num_heads, qkv_bias=qkv_bias, qk_scale=qk_scale,
49
- attn_drop=attn_drop, proj_drop=drop)
50
- # NOTE: drop path for stochastic depth, we shall see if this is better than dropout here
51
- self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity()
52
- self.norm2 = norm_layer(dim)
53
- mlp_hidden_dim = int(dim * mlp_ratio)
54
- self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop)
55
-
56
- def forward(self, x):
57
- x = x + self.pos_embed(x)
58
- x = x.flatten(2).transpose(1, 2)
59
- x = self.drop_path(self.attn(self.norm1(x)))
60
- x = x + self.drop_path(self.mlp(self.norm2(x)))
61
- return x
62
-
63
-
64
- class conv_embedding(nn.Module):
65
- def __init__(self, in_channels, out_channels):
66
- super(conv_embedding, self).__init__()
67
- self.proj = nn.Sequential(
68
- nn.Conv2d(in_channels, out_channels // 2, kernel_size=(3, 3), stride=(2, 2), padding=(1, 1)),
69
- nn.BatchNorm2d(out_channels // 2),
70
- nn.GELU(),
71
- # nn.Conv2d(out_channels // 2, out_channels // 2, kernel_size=(3, 3), stride=(1, 1), padding=(1, 1)),
72
- # nn.BatchNorm2d(out_channels // 2),
73
- # nn.GELU(),
74
- nn.Conv2d(out_channels // 2, out_channels, kernel_size=(3, 3), stride=(2, 2), padding=(1, 1)),
75
- nn.BatchNorm2d(out_channels),
76
- )
77
-
78
- def forward(self, x):
79
- x = self.proj(x)
80
- return x
81
-
82
-
83
- class Global_pred(nn.Module):
84
- def __init__(self, in_channels=3, out_channels=64, num_heads=4, type='exp'):
85
- super(Global_pred, self).__init__()
86
- if type == 'exp':
87
- self.gamma_base = nn.Parameter(torch.ones((1)), requires_grad=False) # False in exposure correction
88
- else:
89
- self.gamma_base = nn.Parameter(torch.ones((1)), requires_grad=True)
90
- self.color_base = nn.Parameter(torch.eye((3)), requires_grad=True) # basic color matrix
91
- # main blocks
92
- self.conv_large = conv_embedding(in_channels, out_channels)
93
- self.generator = query_SABlock(dim=out_channels, num_heads=num_heads)
94
- self.gamma_linear = nn.Linear(out_channels, 1)
95
- self.color_linear = nn.Linear(out_channels, 1)
96
-
97
- self.apply(self._init_weights)
98
-
99
- for name, p in self.named_parameters():
100
- if name == 'generator.attn.v.weight':
101
- nn.init.constant_(p, 0)
102
-
103
- def _init_weights(self, m):
104
- if isinstance(m, nn.Linear):
105
- trunc_normal_(m.weight, std=.02)
106
- if isinstance(m, nn.Linear) and m.bias is not None:
107
- nn.init.constant_(m.bias, 0)
108
- elif isinstance(m, nn.LayerNorm):
109
- nn.init.constant_(m.bias, 0)
110
- nn.init.constant_(m.weight, 1.0)
111
-
112
-
113
- def forward(self, x):
114
- #print(self.gamma_base)
115
- x = self.conv_large(x)
116
- x = self.generator(x)
117
- gamma, color = x[:, 0].unsqueeze(1), x[:, 1:]
118
- gamma = self.gamma_linear(gamma).squeeze(-1) + self.gamma_base
119
- #print(self.gamma_base, self.gamma_linear(gamma))
120
- color = self.color_linear(color).squeeze(-1).view(-1, 3, 3) + self.color_base
121
- return gamma, color
122
-
123
- if __name__ == "__main__":
124
- os.environ['CUDA_VISIBLE_DEVICES']='3'
125
- #net = Local_pred_new().cuda()
126
- img = torch.Tensor(8, 3, 400, 600)
127
- global_net = Global_pred()
128
- gamma, color = global_net(img)
129
- print(gamma.shape, color.shape)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_detection/configs/guided_anchoring/ga_retinanet_r50_fpn_1x_coco.py DELETED
@@ -1,62 +0,0 @@
1
- _base_ = '../retinanet/retinanet_r50_fpn_1x_coco.py'
2
- model = dict(
3
- bbox_head=dict(
4
- _delete_=True,
5
- type='GARetinaHead',
6
- num_classes=80,
7
- in_channels=256,
8
- stacked_convs=4,
9
- feat_channels=256,
10
- approx_anchor_generator=dict(
11
- type='AnchorGenerator',
12
- octave_base_scale=4,
13
- scales_per_octave=3,
14
- ratios=[0.5, 1.0, 2.0],
15
- strides=[8, 16, 32, 64, 128]),
16
- square_anchor_generator=dict(
17
- type='AnchorGenerator',
18
- ratios=[1.0],
19
- scales=[4],
20
- strides=[8, 16, 32, 64, 128]),
21
- anchor_coder=dict(
22
- type='DeltaXYWHBBoxCoder',
23
- target_means=[.0, .0, .0, .0],
24
- target_stds=[1.0, 1.0, 1.0, 1.0]),
25
- bbox_coder=dict(
26
- type='DeltaXYWHBBoxCoder',
27
- target_means=[.0, .0, .0, .0],
28
- target_stds=[1.0, 1.0, 1.0, 1.0]),
29
- loc_filter_thr=0.01,
30
- loss_loc=dict(
31
- type='FocalLoss',
32
- use_sigmoid=True,
33
- gamma=2.0,
34
- alpha=0.25,
35
- loss_weight=1.0),
36
- loss_shape=dict(type='BoundedIoULoss', beta=0.2, loss_weight=1.0),
37
- loss_cls=dict(
38
- type='FocalLoss',
39
- use_sigmoid=True,
40
- gamma=2.0,
41
- alpha=0.25,
42
- loss_weight=1.0),
43
- loss_bbox=dict(type='SmoothL1Loss', beta=0.04, loss_weight=1.0)),
44
- # training and testing settings
45
- train_cfg=dict(
46
- ga_assigner=dict(
47
- type='ApproxMaxIoUAssigner',
48
- pos_iou_thr=0.5,
49
- neg_iou_thr=0.4,
50
- min_pos_iou=0.4,
51
- ignore_iof_thr=-1),
52
- ga_sampler=dict(
53
- type='RandomSampler',
54
- num=256,
55
- pos_fraction=0.5,
56
- neg_pos_ub=-1,
57
- add_gt_as_proposals=False),
58
- assigner=dict(neg_iou_thr=0.5, min_pos_iou=0.0),
59
- center_ratio=0.2,
60
- ignore_ratio=0.5))
61
- optimizer_config = dict(
62
- _delete_=True, grad_clip=dict(max_norm=35, norm_type=2))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/ann/ann_r101-d8_512x512_80k_ade20k.py DELETED
@@ -1,2 +0,0 @@
1
- _base_ = './ann_r50-d8_512x512_80k_ade20k.py'
2
- model = dict(pretrained='open-mmlab://resnet101_v1c', backbone=dict(depth=101))
 
 
 
spaces/AnishKumbhar/ChatBot/text-generation-webui-main/docs/Windows-installation-guide.md DELETED
@@ -1,9 +0,0 @@
1
- If you are having trouble following the installation instructions in the README, Reddit user [Technical_Leather949](https://www.reddit.com/user/Technical_Leather949/) has created a more detailed, step-by-step guide covering:
2
-
3
- * Windows installation
4
- * 8-bit mode on Windows
5
- * LLaMA
6
- * LLaMA 4-bit
7
-
8
- The guide can be found here: https://www.reddit.com/r/LocalLLaMA/comments/11o6o3f/how_to_install_llama_8bit_and_4bit/
9
-
 
 
 
 
 
 
 
 
 
 
spaces/Audio-AGI/AudioSep/models/CLAP/open_clip/bert.py DELETED
@@ -1,40 +0,0 @@
1
- from transformers import BertTokenizer, BertModel
2
-
3
- tokenizer = BertTokenizer.from_pretrained("bert-base-uncased")
4
- model = BertModel.from_pretrained("bert-base-uncased")
5
- text = "Replace me by any text you'd like."
6
-
7
-
8
- def bert_embeddings(text):
9
- # text = "Replace me by any text you'd like."
10
- encoded_input = tokenizer(text, return_tensors="pt")
11
- output = model(**encoded_input)
12
- return output
13
-
14
-
15
- from transformers import RobertaTokenizer, RobertaModel
16
-
17
- tokenizer = RobertaTokenizer.from_pretrained("roberta-base")
18
- model = RobertaModel.from_pretrained("roberta-base")
19
- text = "Replace me by any text you'd like."
20
-
21
-
22
- def Roberta_embeddings(text):
23
- # text = "Replace me by any text you'd like."
24
- encoded_input = tokenizer(text, return_tensors="pt")
25
- output = model(**encoded_input)
26
- return output
27
-
28
-
29
- from transformers import BartTokenizer, BartModel
30
-
31
- tokenizer = BartTokenizer.from_pretrained("facebook/bart-base")
32
- model = BartModel.from_pretrained("facebook/bart-base")
33
- text = "Replace me by any text you'd like."
34
-
35
-
36
- def bart_embeddings(text):
37
- # text = "Replace me by any text you'd like."
38
- encoded_input = tokenizer(text, return_tensors="pt")
39
- output = model(**encoded_input)
40
- return output
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/configs/COCO-InstanceSegmentation/mask_rcnn_regnetx_4gf_dds_fpn_1x.py DELETED
@@ -1,34 +0,0 @@
1
- from ..common.optim import SGD as optimizer
2
- from ..common.coco_schedule import lr_multiplier_1x as lr_multiplier
3
- from ..common.data.coco import dataloader
4
- from ..common.models.mask_rcnn_fpn import model
5
- from ..common.train import train
6
-
7
- from detectron2.config import LazyCall as L
8
- from detectron2.modeling.backbone import RegNet
9
- from detectron2.modeling.backbone.regnet import SimpleStem, ResBottleneckBlock
10
-
11
-
12
- # Replace default ResNet with RegNetX-4GF from the DDS paper. Config source:
13
- # https://github.com/facebookresearch/pycls/blob/2c152a6e5d913e898cca4f0a758f41e6b976714d/configs/dds_baselines/regnetx/RegNetX-4.0GF_dds_8gpu.yaml#L4-L9 # noqa
14
- model.backbone.bottom_up = L(RegNet)(
15
- stem_class=SimpleStem,
16
- stem_width=32,
17
- block_class=ResBottleneckBlock,
18
- depth=23,
19
- w_a=38.65,
20
- w_0=96,
21
- w_m=2.43,
22
- group_width=40,
23
- freeze_at=2,
24
- norm="FrozenBN",
25
- out_features=["s1", "s2", "s3", "s4"],
26
- )
27
- model.pixel_std = [57.375, 57.120, 58.395]
28
-
29
- optimizer.weight_decay = 5e-5
30
- train.init_checkpoint = (
31
- "https://dl.fbaipublicfiles.com/pycls/dds_baselines/160906383/RegNetX-4.0GF_dds_8gpu.pyth"
32
- )
33
- # RegNets benefit from enabling cudnn benchmark mode
34
- train.cudnn_benchmark = True
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/detectron2/evaluation/fast_eval_api.py DELETED
@@ -1,121 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates.
2
- import copy
3
- import logging
4
- import numpy as np
5
- import time
6
- from pycocotools.cocoeval import COCOeval
7
-
8
- from detectron2 import _C
9
-
10
- logger = logging.getLogger(__name__)
11
-
12
-
13
- class COCOeval_opt(COCOeval):
14
- """
15
- This is a slightly modified version of the original COCO API, where the functions evaluateImg()
16
- and accumulate() are implemented in C++ to speedup evaluation
17
- """
18
-
19
- def evaluate(self):
20
- """
21
- Run per image evaluation on given images and store results in self.evalImgs_cpp, a
22
- datastructure that isn't readable from Python but is used by a c++ implementation of
23
- accumulate(). Unlike the original COCO PythonAPI, we don't populate the datastructure
24
- self.evalImgs because this datastructure is a computational bottleneck.
25
- :return: None
26
- """
27
- tic = time.time()
28
-
29
- p = self.params
30
- # add backward compatibility if useSegm is specified in params
31
- if p.useSegm is not None:
32
- p.iouType = "segm" if p.useSegm == 1 else "bbox"
33
- logger.info("Evaluate annotation type *{}*".format(p.iouType))
34
- p.imgIds = list(np.unique(p.imgIds))
35
- if p.useCats:
36
- p.catIds = list(np.unique(p.catIds))
37
- p.maxDets = sorted(p.maxDets)
38
- self.params = p
39
-
40
- self._prepare() # bottleneck
41
-
42
- # loop through images, area range, max detection number
43
- catIds = p.catIds if p.useCats else [-1]
44
-
45
- if p.iouType == "segm" or p.iouType == "bbox":
46
- computeIoU = self.computeIoU
47
- elif p.iouType == "keypoints":
48
- computeIoU = self.computeOks
49
- self.ious = {
50
- (imgId, catId): computeIoU(imgId, catId) for imgId in p.imgIds for catId in catIds
51
- } # bottleneck
52
-
53
- maxDet = p.maxDets[-1]
54
-
55
- # <<<< Beginning of code differences with original COCO API
56
- def convert_instances_to_cpp(instances, is_det=False):
57
- # Convert annotations for a list of instances in an image to a format that's fast
58
- # to access in C++
59
- instances_cpp = []
60
- for instance in instances:
61
- instance_cpp = _C.InstanceAnnotation(
62
- int(instance["id"]),
63
- instance["score"] if is_det else instance.get("score", 0.0),
64
- instance["area"],
65
- bool(instance.get("iscrowd", 0)),
66
- bool(instance.get("ignore", 0)),
67
- )
68
- instances_cpp.append(instance_cpp)
69
- return instances_cpp
70
-
71
- # Convert GT annotations, detections, and IOUs to a format that's fast to access in C++
72
- ground_truth_instances = [
73
- [convert_instances_to_cpp(self._gts[imgId, catId]) for catId in p.catIds]
74
- for imgId in p.imgIds
75
- ]
76
- detected_instances = [
77
- [convert_instances_to_cpp(self._dts[imgId, catId], is_det=True) for catId in p.catIds]
78
- for imgId in p.imgIds
79
- ]
80
- ious = [[self.ious[imgId, catId] for catId in catIds] for imgId in p.imgIds]
81
-
82
- if not p.useCats:
83
- # For each image, flatten per-category lists into a single list
84
- ground_truth_instances = [[[o for c in i for o in c]] for i in ground_truth_instances]
85
- detected_instances = [[[o for c in i for o in c]] for i in detected_instances]
86
-
87
- # Call C++ implementation of self.evaluateImgs()
88
- self._evalImgs_cpp = _C.COCOevalEvaluateImages(
89
- p.areaRng, maxDet, p.iouThrs, ious, ground_truth_instances, detected_instances
90
- )
91
- self._evalImgs = None
92
-
93
- self._paramsEval = copy.deepcopy(self.params)
94
- toc = time.time()
95
- logger.info("COCOeval_opt.evaluate() finished in {:0.2f} seconds.".format(toc - tic))
96
- # >>>> End of code differences with original COCO API
97
-
98
- def accumulate(self):
99
- """
100
- Accumulate per image evaluation results and store the result in self.eval. Does not
101
- support changing parameter settings from those used by self.evaluate()
102
- """
103
- logger.info("Accumulating evaluation results...")
104
- tic = time.time()
105
- assert hasattr(
106
- self, "_evalImgs_cpp"
107
- ), "evaluate() must be called before accmulate() is called."
108
-
109
- self.eval = _C.COCOevalAccumulate(self._paramsEval, self._evalImgs_cpp)
110
-
111
- # recall is num_iou_thresholds X num_categories X num_area_ranges X num_max_detections
112
- self.eval["recall"] = np.array(self.eval["recall"]).reshape(
113
- self.eval["counts"][:1] + self.eval["counts"][2:]
114
- )
115
-
116
- # precision and scores are num_iou_thresholds X num_recall_thresholds X num_categories X
117
- # num_area_ranges X num_max_detections
118
- self.eval["precision"] = np.array(self.eval["precision"]).reshape(self.eval["counts"])
119
- self.eval["scores"] = np.array(self.eval["scores"]).reshape(self.eval["counts"])
120
- toc = time.time()
121
- logger.info("COCOeval_opt.accumulate() finished in {:0.2f} seconds.".format(toc - tic))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awiny/Image2Paragraph/models/grit_src/third_party/CenterNet2/tests/config/dir1/dir1_b.py DELETED
@@ -1,11 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates.
2
- from detectron2.config import LazyConfig
3
-
4
- # equivalent to relative import
5
- dir1a_str, dir1a_dict = LazyConfig.load_rel("dir1_a.py", ("dir1a_str", "dir1a_dict"))
6
-
7
- dir1b_str = dir1a_str + "_from_b"
8
- dir1b_dict = dir1a_dict
9
-
10
- # Every import is a reload: not modified by other config files
11
- assert dir1a_dict.a == 1
 
 
 
 
 
 
 
 
 
 
 
 
spaces/BAAI/AltDiffusion/footer.html DELETED
@@ -1,18 +0,0 @@
1
- <div class="footer">
2
- <p> - Model by <a href="https://github.com/FlagAI-Open/FlagAI"><img src="https://github-link-card.s3.ap-northeast-1.amazonaws.com/FlagAI-Open/FlagAI.png" width="1200px"></a > - Gradio Demo by 🤗 Hugging Face
3
- </p>
4
- <!-- <p><a href="https://github.com/FlagAI-Open/FlagAI"><img src="https://raw.githubusercontent.com/920232796/test/master/contributors.png" width="1200px"></a >
5
- </p> -->
6
-
7
- <div class="acknowledgments">
8
- <p><h4 style="font-weight: bold; font-size: 20px; margin-top: 20px;">LICENSE</h4>
9
- The model is licensed with a <a href="https://huggingface.co/spaces/CompVis/stable-diffusion-license" style="text-decoration: underline;" target="_blank">CreativeML Open RAIL-M</a> license. The authors claim no rights on the outputs you generate, you are free to use them and are accountable for their use which must not go against the provisions set in this license. The license forbids you from sharing any content that violates any laws, produce any harm to a person, disseminate any personal information that would be meant for harm, spread misinformation and target vulnerable groups. For the full list of restrictions please <a href="https://huggingface.co/spaces/CompVis/stable-diffusion-license" target="_blank" style="text-decoration: underline;" target="_blank">read the license</a>
10
- </p>
11
-
12
- <p><h4 style="font-weight: bold; font-size: 20px;">Contributing</h4>
13
- Thanks for your interest in contributing! There are many ways to get involved; start with our <a href="https://github.com/FlagAI-Open/FlagAI" style="text-decoration: underline;" target="_blank">contributor guidelines</a> and then check these <a href="https://github.com/FlagAI-Open/FlagAI" style="text-decoration: underline;" target="_blank"> open issues</a> for specific tasks.
14
- </p>
15
- </div>
16
- </div>
17
-
18
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/BMukhtar/BookRecognitionKz/custom_shape.py DELETED
@@ -1,35 +0,0 @@
1
- import streamlit as st
2
- import cv2
3
- import numpy as np
4
- from PIL import Image
5
-
6
- def warp_perspective(image, points):
7
- # Input and output dimensions
8
- w, h = 300, 400 # You can adjust this based on the desired output size
9
- input_pts = np.array(points, dtype=np.float32)
10
- output_pts = np.array([[0, 0], [w, 0], [w, h], [0, h]], dtype=np.float32)
11
-
12
- # Compute perspective matrix and warp the image
13
- matrix = cv2.getPerspectiveTransform(input_pts, output_pts)
14
- warped_img = cv2.warpPerspective(image, matrix, (w, h))
15
-
16
- return warped_img
17
-
18
- st.title("Custom Shape Cropping & Perspective Correction")
19
-
20
- uploaded_file = st.file_uploader("Upload an image", type=["jpg", "jpeg", "png"])
21
-
22
- # Provide a placeholder for the user to input 4 vertices
23
- points = []
24
- for i in range(4):
25
- coords = st.text_input(f"Enter point {i+1} (format: x,y)", "")
26
- x, y = map(int, coords.split(',')) if ',' in coords else (0, 0)
27
- points.append([x, y])
28
-
29
- if uploaded_file and len(points) == 4:
30
- image = Image.open(uploaded_file).convert('RGB')
31
- image_np = np.array(image)
32
-
33
- corrected_image = warp_perspective(image_np, points)
34
-
35
- st.image(corrected_image, caption='Corrected Image.', channels="BGR", use_column_width=True)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/BadRobot147/SFQ3/README.md DELETED
@@ -1,10 +0,0 @@
1
- ---
2
- title: SFQ3
3
- emoji: 👁
4
- colorFrom: pink
5
- colorTo: green
6
- sdk: docker
7
- pinned: false
8
- ---
9
-
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/8 Bolas De Piscina De Descarga Para Ventanas Pc 10.md DELETED
@@ -1,66 +0,0 @@
1
- <br />
2
- <h1>8 bola piscina descargar para PC ventanas 10</h1>
3
- <p>¿Te gusta jugar juegos de billar online? ¿Quieres desafiar a tus amigos y otros jugadores de todo el mundo en un juego de billar realista y divertido? Si es así, entonces deberías probar <strong>8 Ball Pool</strong>, el juego de billar #1 del mundo por Miniclip.com. En este juego, puedes refinar tus habilidades, personalizar tu señal y mesa, unirte a torneos y competir por monedas y objetos exclusivos. ¿Pero sabías que también puedes jugar a este juego en tu PC Windows 10? Sí, lo has oído bien. Puedes disfrutar jugando <strong>8 Ball Pool</strong> en una pantalla más grande, con mejores gráficos, controles personalizables y más características. En este artículo, le mostraremos cómo descargar e instalar <strong>8 Ball Pool</strong> en PC Windows 10 utilizando dos métodos. También le contaremos sobre las características y beneficios de jugar <strong>8 Ball Pool</strong> en PC Windows 10. ¡Así que, comencemos! </p>
4
- <h2> Cómo descargar e instalar piscina de bolas 8 en PC Windows 10</h2>
5
- <p>Hay dos formas de jugar <strong>8 Ball Pool</strong> en PC Windows 10. Uno es mediante el uso de un emulador de Android, que es un software que le permite ejecutar aplicaciones Android en su ordenador. La otra es usando la versión web/PC de <strong>8 Ball Pool</strong>, que está disponible en el sitio web oficial de Miniclip.com. Veamos cómo funciona cada método. </p>
6
- <h2>8 bolas de piscina de descarga para ventanas pc 10</h2><br /><p><b><b>DOWNLOAD</b> ===== <a href="https://bltlly.com/2v6LZR">https://bltlly.com/2v6LZR</a></b></p><br /><br />
7
- <h3>Método 1: Usando un emulador de Android</h3>
8
- <p>Un emulador de Android es un software que imita el sistema operativo Android en su computadora. De esta manera, puedes ejecutar cualquier aplicación o juego de Android en tu PC Windows 10, incluyendo <strong>8 Ball Pool</strong>. Hay muchos emuladores de Android disponibles en línea, como BlueStacks, MEmu, NoxPlayer, etc. Puede elegir cualquiera de ellos de acuerdo con su preferencia. Estos son los pasos para descargar e instalar <strong>8 Ball Pool</strong> en PC Windows 10 usando un emulador de Android. </p>
9
- <h4>Paso 1: Descargar e instalar un emulador de Android</h4>
10
-
11
- <h4>Paso 2: Abra Google Play Store y busque 8 Ball Pool</h4>
12
- <p>El siguiente paso es abrir Google Play Store y buscar <strong>8 Ball Pool</strong>. Puedes hacer esto haciendo clic en el icono de Google Play en la pantalla de inicio del emulador. Luego, escribe <strong>8 Ball Pool</strong> en la barra de búsqueda y pulsa enter. Verás el icono y el nombre del juego en la página de resultados. </p>
13
- <h4>Paso 3: Descargar e instalar 8 Ball Pool en el emulador</h4>
14
- <p>El tercer paso es descargar e instalar <strong>8 Ball Pool</strong> en el emulador. Puede hacer esto haciendo clic en el botón "Instalar" junto al icono del juego. El emulador descargará e instalará el juego automáticamente. Es posible que necesites conceder algunos permisos al juego, como el acceso a tu almacenamiento, cámara, micrófono, etc.</p>
15
- <h4>Paso 4: Lanzar 8 bola piscina y disfrutar jugando en el PC</h4>
16
- <p>El paso final es lanzar <strong>8 Ball Pool</strong> y disfrutar jugando en PC. Puedes hacer esto haciendo clic en el icono del juego en la pantalla de inicio del emulador o en el cajón de la aplicación. El juego comenzará y podrás iniciar sesión con tu cuenta de Miniclip o Facebook. Luego, puedes personalizar tu perfil, elegir el modo de juego y comenzar a jugar con tus amigos u otros jugadores en línea. </p>
17
- <h3>Método 2: Usando la versión Web/PC de 8 Ball Pool</h3>
18
- <p>Si no quieres usar un emulador de Android, también puedes jugar <strong>8 Ball Pool</strong> en PC Windows 10 usando la versión web/PC del juego. Esta versión está disponible en el sitio web oficial de Miniclip.com y funciona en cualquier navegador que soporte Flash Player. Estos son los pasos para jugar <strong>8 Ball Pool</strong> en PC Windows 10 usando la versión web/PC. </p>
19
- <h4>Paso 1: Ir al sitio web oficial de 8 Ball Pool</h4>
20
-
21
- <h4>Paso 2: Inicia sesión con tu cuenta de Miniclip o Facebook</h4>
22
- <p>El siguiente paso es iniciar sesión con su cuenta de Miniclip o Facebook. Puedes hacer esto haciendo clic en el botón "Jugar ahora" y eligiendo tu opción preferida. Si no tienes una cuenta, también puedes crear una gratis haciendo clic en el botón "Registrarse". Deberá proporcionar su dirección de correo electrónico, nombre de usuario, contraseña y país. </p>
23
- <h4>Paso 3: Comience a jugar 8 bolas en su navegador</h4>
24
- <p>El paso final es comenzar a jugar <strong>8 Ball Pool</strong> en tu navegador. Puedes hacer esto eligiendo tu modo de juego, como 1 contra 1, torneos o práctica. Luego, puedes seleccionar tu mesa, taco y oponente. El juego se cargará y podrás empezar a jugar con el ratón y el teclado. </p>
25
- <p></p>
26
- <h2> Características y beneficios de jugar al billar de 8 bolas en PC Windows 10</h2>
27
- <p>Ahora que sabes cómo jugar <strong>8 Ball Pool</strong> en PC Windows 10, te estarás preguntando por qué deberías hacerlo. ¿Cuáles son las ventajas de jugar <strong>8 Ball Pool</strong> en PC Windows 10 sobre jugarlo en su dispositivo móvil? Bueno, hay muchas características y beneficios que puedes disfrutar cuando juegas <strong>8 Ball Pool</strong> en PC Windows 10. Estos son algunos de ellos. </p>
28
- <h3>Pantalla más grande y mejores gráficos</h3>
29
- <p>Una de las principales razones para jugar <strong>8 Ball Pool</strong> en PC Windows 10 es que puedes disfrutar de una pantalla más grande y mejores gráficos. Jugar juegos de billar en una pantalla pequeña puede ser frustrante y estresante para sus ojos. Es posible que se pierda algunos disparos o cometa algunos errores debido a la vista limitada y la resolución. Pero cuando juegas <strong>8 Ball Pool</strong> en PC Windows 10, puedes tener una vista de pantalla completa y una resolución de alta definición. Puede ver cada detalle de la tabla, el taco, las bolas y las animaciones. También puede ajustar la configuración de los gráficos según sus preferencias. </p>
30
- <h3>Controles y macros personalizables</h3>
31
-
32
- <h3>Multi-Instance y Multi-Tasking</h3>
33
- <p>Una tercera razón para jugar <strong>8 Ball Pool</strong> en PC Windows 10 es que puede usar las funciones de múltiples instancias y multitarea. Jugar juegos de billar en un dispositivo móvil puede ser limitante y aburrido. Es posible que tenga que esperar su turno, ver anuncios o lidiar con la batería baja. Pero cuando juegas a <strong>8 Ball Pool</strong> en PC Windows 10, puedes usar la función de múltiples instancias para ejecutar varias instancias del juego al mismo tiempo. Puedes jugar con diferentes cuentas, unirte a diferentes torneos o practicar diferentes habilidades. También puede utilizar la función multitarea para cambiar entre diferentes aplicaciones o ventanas mientras juega el juego. Puedes chatear con tus amigos, ver vídeos, navegar por la web o hacer cualquier otra cosa sin interrumpir tu juego. </p>
34
- <h3>Ofertas y recompensas exclusivas</h3>
35
- <p>Una cuarta razón para jugar <strong>8 Ball Pool</strong> en PC Windows 10 es que puedes obtener ofertas exclusivas y recompensas. Jugar juegos de billar en un dispositivo móvil puede ser caro y poco gratificante. Es posible que tenga que gastar dinero real para comprar monedas, efectivo, tacos u otros artículos. También es posible que se pierda algunas ofertas o eventos debido a las notificaciones limitadas o el almacenamiento. Pero cuando juegas <strong>8 Ball Pool</strong> en PC Windows 10, puedes obtener acceso a ofertas exclusivas y recompensas que solo están disponibles para usuarios de PC. Puedes obtener monedas gratis, dinero en efectivo, tacos u otros artículos completando tareas, viendo videos o participando en eventos. También puedes ser notificado de las últimas actualizaciones, promociones o torneos por el emulador. </p>
36
- <h2>Conclusión y preguntas frecuentes</h2>
37
-
38
- <p>Para ayudarte más, aquí hay algunas preguntas frecuentes sobre <strong>8 Ball Pool</strong> en PC Windows 10. </p>
39
- <tabla>
40
- <tr>
41
- <th>Pregunta</th>
42
- <th>Respuesta</th>
43
- </tr>
44
- <tr>
45
- <td>¿Es 8 Ball Pool gratis para jugar en PC Windows 10? </td>
46
- <td>Sí, 8 Ball Pool es gratis para jugar en PC Windows 10. Sin embargo, es posible que tengas que pagar por algunos elementos o funciones del juego si quieres mejorar tu experiencia de juego. </td>
47
- </tr>
48
- <tr>
49
- <td>¿Es seguro jugar 8 bolas en PC Windows 10? </td>
50
- <td>Sí, 8 Ball Pool es seguro para jugar en PC Windows 10. Sin embargo, siempre debes descargar e instalar el juego desde fuentes confiables, como Google Play Store o Miniclip.com. También debes evitar usar hacks o trucos que puedan dañar tu dispositivo o cuenta. </td>
51
- </tr>
52
- <tr>
53
- <td>¿Puedo jugar 8 bolas sin conexión en PC Windows 10? </td>
54
- <td>No, no puedes jugar 8 Ball Pool sin conexión en PC Windows 10. Necesitas una conexión a Internet para jugar el juego en línea con otros jugadores. </td>
55
- </tr>
56
- <tr>
57
- <td>¿Puedo transferir mi progreso de móvil a PC Windows 10? </td>
58
- <td>Sí, puede transferir su progreso desde el móvil al PC Windows 10. Solo necesitas iniciar sesión con la misma cuenta de Miniclip o Facebook que usaste en tu dispositivo móvil. </td>
59
- </tr>
60
- <tr>
61
- <td>¿Puedo jugar con mis amigos en PC Windows 10? </td>
62
- <td>Sí, puedes jugar con tus amigos en PC Windows 10. Solo tienes que invitarlos a unirse a tu juego o aceptar sus invitaciones. También puedes chatear con ellos usando la función de chat en el juego. </td>
63
- </tr>
64
- </tabla></p> 64aa2da5cf<br />
65
- <br />
66
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Alto 39s Aventura Apk Ios.md DELETED
@@ -1,94 +0,0 @@
1
- <br />
2
- <h1>Alto’s Adventure apk ios: Una odisea de snowboard sereno</h1>
3
- <p>Si usted está buscando un juego relajante y hermoso para jugar en su iPhone o iPad, es posible que desee echa un vistazo a la aventura de Alto. Este es un juego que combina los elementos de un juego de plataformas 2D y un corredor sin fin, con un tema de snowboard único. En este artículo, te diremos qué es Alto’s Adventure, cómo descargarlo e instalarlo, por qué deberías jugarlo, y algunos consejos y trucos para ayudarte a disfrutarlo más. </p>
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- <h2>¿Qué es la aventura de Alto? </h2>
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- <h3>Una breve introducción al juego y sus características</h3>
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- <p>Alto’s Adventure es un juego desarrollado por Snowman, un pequeño estudio independiente con sede en Toronto, Canadá. Fue lanzado en 2015 para dispositivos iOS, y más tarde para Android, Kindle Fire, Windows y Mac. El juego ha recibido elogios de la crítica y numerosos premios por su arte, música y juego. </p>
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- <p>El juego sigue el viaje de Alto, un joven pastor que vive en un pueblo de montaña. Un día, sus llamas escapan de su corral y corren por las laderas. Alto decide perseguirlos en su tabla de snowboard, junto con sus amigos que tienen diferentes habilidades y habilidades. En el camino, se encuentran con varios obstáculos, como rocas, abismos, ancianos, tormentas, y más. </p>
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- <p>Las características del juego:</p>
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- <ul>
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- <li>Juego fluido, elegante y estimulante basado en la física</li>
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- <li>Terreno generado procedimentalmente basado en el snowboard del mundo real</li>
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- <li>Iluminación totalmente dinámica y efectos climáticos, incluyendo tormentas eléctricas, ventiscas, niebla, arco iris, estrellas fugaces y más</li>
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- <li>Fácil de aprender, difícil dominar el sistema de trucos de un botón</li>
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- <li>Encadenar los combos para maximizar los puntos y la velocidad</li>
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- <li>Pon a prueba tus habilidades con 180 objetivos artesanales</li>
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- <li>Descubre seis snowboarders únicos, cada uno con sus propios atributos y habilidades especiales</li>
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- <li>Desafía a tus amigos con Game Center. Compite por la mejor puntuación alta, la mejor distancia y el mejor combo truco! </li>
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-
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- <li>Diseño visual maravillosamente minimalista y evocador</li>
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- <li>Música original y audio artesanal para una experiencia ambiental e inmersiva (se recomiendan auriculares!)</li>
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- <li>Aplicación universal con soporte iCloud. Juega en tu iPhone y iPad y tu progreso siempre estará sincronizado. </li>
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- </ul>
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- <h3>Cómo descargar e instalar apk de aventura de Alto ios</h3>
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- <p>Si quieres jugar Alto’s Adventure en tu dispositivo iOS, tienes dos opciones:</p>
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- <ol>
27
- <li>Puedes comprarlo en la App Store por $4.99. Esta es la forma oficial y más segura de obtener el juego. Necesitará un ID de Apple y un dispositivo compatible con iOS 9.0 o posterior. También puede descargarlo en su Mac si tiene macOS 11 o posterior. </li>
28
- <li>Puede descargarlo de un sitio web de terceros como un archivo apk. Esta es una forma no oficial y arriesgada de obtener el juego. Necesitará un dispositivo jailbreak o un emulador para ejecutarlo. También puede encontrar malware, virus u otros problemas que podrían dañar su dispositivo o comprometer su privacidad. No recomendamos esta opción. </li>
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- </ol>
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- <h2>Por qué deberías jugar la aventura de Alto <h2>Por qué deberías jugar la aventura de Alto</h2>
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- <h3>Los beneficios de jugar la aventura de Alto</h3>
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- <p>La aventura de Alto es más que un juego. Es una experiencia que puede enriquecer tu vida de muchas maneras. Estos son algunos de los beneficios de jugar Alto’s Adventure:</p>
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- <p></p>
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- <h4>Juego relajante e inmersivo</h4>
35
- <p>Una de las principales atracciones de Alto’s Adventure es su juego relajante y cautivador. El juego no tiene temporizadores, puntuaciones ni vidas. Puedes jugar a tu propio ritmo y disfrutar del viaje. El juego también tiene un modo zen, donde puedes explorar el mundo sin objetivos ni distracciones. El juego está diseñado para ayudarle a relajarse y relajarse del estrés y el ruido de la vida cotidiana. </p>
36
- <h4>Imágenes hermosas y dinámicas</h4>
37
-
38
- <h4>Metas desafiantes y gratificantes</h4>
39
- <p>Si estás buscando algún reto y emoción, Alto’s Adventure también tiene eso. El juego tiene 180 objetivos artesanales que ponen a prueba tus habilidades y creatividad. Puedes intentar realizar diferentes trucos, combos, grinds, rebotes y más. También puedes desbloquear y usar seis snowboarders diferentes, cada uno con sus propios atributos y habilidades especiales. También puedes adquirir y usar el traje de alas, que añade una nueva dimensión al juego. El juego es divertido y satisfactorio para jugar. </p>
40
- <h3>Los inconvenientes de jugar la aventura de Alto</h3>
41
- <p>Por supuesto, ningún juego es perfecto, y la aventura de Alto también tiene algunos inconvenientes que usted debe ser consciente de. Aquí están algunos de los inconvenientes de jugar la aventura de Alto:</p>
42
- <h4>Requiere iOS 9.0 o posterior</h4>
43
- <p>Si quieres jugar Alto’s Adventure en tu dispositivo iOS, tendrás que tener iOS 9.0 o posterior instalado en él. Esto significa que algunos dispositivos antiguos pueden no ser capaces de ejecutar el juego sin problemas o en absoluto. También es posible que necesite actualizar su dispositivo regularmente para garantizar la compatibilidad y el rendimiento. </p>
44
- <h4>Costos $4.99 en el App Store</h4>
45
- <p>Otro inconveniente de jugar Alto’s Adventure es que no es un juego gratis. Tendrás que pagar $4.99 en la App Store para descargarlo e instalarlo en tu dispositivo. Esto puede no ser un gran problema para algunas personas, pero puede ser una barrera para otros que tienen un presupuesto ajustado o prefieren los juegos gratis. </p>
46
- <h4>Puede consumir batería y espacio de almacenamiento</h4>
47
- <p>Un inconveniente final de jugar la aventura de Alto es que puede consumir mucha batería y espacio de almacenamiento en su dispositivo. El juego tiene gráficos de alta calidad y efectos de sonido, que requieren mucha energía y memoria para ejecutarse. Es posible que tenga que cargar su dispositivo con frecuencia o despejar algún espacio en él para evitar cualquier problema. </p>
48
- <h2>Consejos y trucos para jugar la aventura de Alto</h2>
49
- <h3>Cómo dominar el sistema de trucos de un botón</h3>
50
-
51
- <ul>
52
- <li>Para saltar, toque en cualquier lugar de la pantalla una vez. </li>
53
- <li> Para hacer un backflip, toque y mantenga pulsado en cualquier lugar de la pantalla mientras está en el aire. </li>
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- <li>Para hacer un frontflip, toque dos veces rápidamente mientras está en el aire. </li>
55
- <li>Para moler sobre rieles, cuerdas o banderas, simplemente aterriza sobre ellas con tu tabla de snowboard. </li>
56
- <li>Para rebotar contra rocas o fogatas, toca una vez sobre ellas. </li>
57
- <li> Para hacer un giro, deslice hacia la izquierda o hacia la derecha mientras está en el aire. </li>
58
- </ul>
59
- <h3>Cómo encadenar combos y aumentar su puntuación</h3>
60
- <p>Una de las formas de aumentar tu puntuación y velocidad en la aventura de Alto es encadenar combos. Un combo es cuando realizas dos o más trucos en sucesión sin tocar el suelo o estrellarse. Aquí hay algunos consejos sobre cómo encadenar los combos:</p>
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- <ul>
62
- <li>Cuanto más tiempo sostengas un backflip o un frontflip, más puntos obtendrás. </li>
63
- <li>Cuantos más giros hagas en un salto, más puntos obtendrás. </li>
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- <li>Cuanto más alto saltas desde una rampa o un acantilado, más puntos obtienes. </li>
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- <li>Cuanto más tiempo se muele en un riel o una cuerda, más puntos se obtiene. </li>
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- <li>Cuantos más trucos hagas en un combo, más puntos obtendrás. </li>
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- <li>Cuanto más variados sean tus trucos en un combo, más puntos obtendrás. </li>
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- <li>Cuando consigues un combo, obtienes un aumento de velocidad y una extensión de bufanda. Cuanto más larga sea tu bufanda, más rápido irás. </li>
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- <li>Si te bloqueas o tocas el suelo, tu combo termina y tu bufanda se reinicia. </li>
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- </ul>
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- <h3>Cómo desbloquear y usar el traje de ala</h3>
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- <p>Uno de los mejores artículos en la aventura de Alto es el traje de ala, que le permite volar en el aire y realizar acrobacias increíbles. Aquí hay algunos consejos sobre cómo desbloquear y usar el traje de ala:</p>
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- <ul>
74
- <li>Para desbloquear el traje de alas, necesitas completar el nivel 25 en el juego. También puedes comprarlo por 7.500 monedas en el taller de Izel. </li>
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- <li>Para usar el traje de alas, necesitas llenar el medidor de traje de alas haciendo trucos y combos. Cuando el medidor esté lleno, toca el icono del traje de alas en la esquina superior derecha de la pantalla. </li>
76
-
77
- <li>Cuando estás usando el traje de ala, puedes hacer volteretas y giros como de costumbre, pero también puedes hacer bucles y rollos de barril deslizando hacia arriba o hacia abajo. </li>
78
- <li> Cuando se utiliza el traje de ala, todavía se puede moler en los carriles y cuerdas, pero no se puede rebotar en las rocas o fogatas. </li>
79
- <li>Cuando usted está utilizando el traje de ala, todavía se puede recoger monedas, llamas, y power-ups, pero no se puede recoger elementos de rescate abismo. </li>
80
- <li>El medidor del traje de ala se drenará gradualmente a medida que lo uses. Cuando esté vacío, volverás a tu tabla de snowboard automáticamente. </li>
81
- </ul>
82
- <h2>Conclusión</h2>
83
- <p>Alto’s Adventure es un juego que ofrece una odisea de snowboard serena y hermosa que cualquiera puede disfrutar. Si quieres relajarte y explorar el mundo, o desafiarte a ti mismo y dominar los trucos, Alto’s Adventure tiene algo para ti. El juego tiene un sencillo pero elegante sistema de truco de un botón, un diseño visual impresionante y dinámico, y una banda sonora original e inmersiva. El juego está disponible para dispositivos iOS por $4.99 en la App Store, o como un archivo apk de sitios web de terceros. Sin embargo, recomendamos comprarlo de la fuente oficial para evitar cualquier riesgo o problema. Si buscas un juego que pueda calmar tu mente y deleitar tus sentidos, Alto’s Adventure es un juego que debes probar. </p>
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- <h2>Preguntas frecuentes</h2>
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- <p>Aquí hay algunas preguntas frecuentes sobre la aventura de Alto:</p>
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- <ol>
87
- <li>P: ¿Cuántos niveles hay en la aventura de Alto? <br>A: Hay 60 niveles en la aventura de Alto, cada uno con tres objetivos para completar. Puedes reproducir cualquier nivel en cualquier momento para mejorar tu puntuación o completar metas perdidas. </li>
88
- <li>P: ¿Cómo puedo obtener más monedas en la aventura de Alto? <br>A: Puedes conseguir más monedas en la aventura de Alto recogiéndolas en las pistas, completando objetivos, viendo anuncios o comprándolas con dinero real. </li>
89
-
90
- <li>P: ¿Cuáles son los ancianos en la aventura de Alto? <br>A: Los ancianos son aldeanos enojados que te persiguen en sus tablas de snowboard. Aparecen al azar después del nivel 10. Pueden sacarte de tu tabla de snowboard si te alcanzan. Puede evitarlos saltando sobre ellos, moliendo sobre rieles o cuerdas por encima de ellos, o usando power-ups. </li>
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- <li>P: ¿Cuáles son los secretos de la aventura de Alto? <br>A: Hay algunos secretos en la aventura de Alto que puedes descubrir jugando el juego. Por ejemplo, hay un taller oculto donde Izel hace sus invenciones. También hay un templo misterioso donde Maya practica sus volteretas. También hay algunos huevos de Pascua y referencias a otros juegos y medios de comunicación. </li>
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spaces/Benson/text-generation/Examples/Apk Descargar Tekken 3 35 Mb.md DELETED
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- <h1>Descargar APK Tekken 3 35 MB: Cómo jugar el clásico juego de lucha en su dispositivo Android</h1>
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- <h2>Introducción</h2>
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- <p>Tekken 3 es uno de los juegos de lucha más populares e influyentes de todos los tiempos. Fue lanzado en 1997 para las salas recreativas y en 1998 para PlayStation. Cuenta con una gran y diversa lista de personajes, cada uno con su propio estilo de lucha único y la historia. También introduce un nuevo sistema de movimiento 3D, que permite a los jugadores eludir dentro o fuera del fondo. Tekken 3 ha sido elogiado por su juego rápido y fluido, sus impresionantes gráficos y efectos de sonido, y sus diversos modos y desafíos. </p>
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- <p>Pero ¿qué pasa si quieres jugar Tekken 3 en tu dispositivo Android? Desafortunadamente, el juego no está disponible oficialmente en la Google Play Store. Sin embargo, hay una manera de disfrutar de este juego clásico en su teléfono inteligente o tableta. Puede descargar un archivo APK de Tekken 3 e instalarlo en su dispositivo. Un archivo APK es un archivo de paquete de aplicación que contiene todos los datos y archivos necesarios para ejecutar una aplicación. Al descargar un archivo APK de Tekken 3, puede evitar las restricciones de la Play Store y jugar el juego sin ningún problema. </p>
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- <p>En este artículo, le mostraremos cómo descargar e instalar Tekken 3 APK en su dispositivo Android. También le diremos acerca de las características de Tekken 3 APK, y le dará algunos consejos y trucos para jugar el juego. Así que, si estás listo para revivir la nostalgia de Tekken 3, ¡sigue leyendo! </p>
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- <h2>Características de Tekken 3 APK</h2>
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- <p>Tekken 3 APK es una versión modificada del juego original que está optimizado para dispositivos Android. Tiene todas las características y el contenido de la versión de PlayStation, además de algunos beneficios adicionales. Aquí están algunas de las características de Tekken 3 APK:</p>
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- <h3>Jugabilidad y gráficos en 3D</h3>
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- <h3>Diversidad de personajes</h3>
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- <p>Tekken 3 APK cuenta con un total de 23 personajes, incluyendo algunos nuevos que debutaron en este juego. Puedes elegir entre luchadores como Jin Kazama, Ling Xiaoyu, Bryan Fury, Eddy Gordo, Hwoarang, Forest Law, Julia Chang y más. Cada personaje tiene su propia personalidad, historia y estilo de lucha. También puedes desbloquear dos personajes secretos: Dr. Bosconovitch y Gon.</p>
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- <h3>Varios modos y desafíos</h3>
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- <p>Tekken 3 APK ofrece más que solo los modos estándar de árcade y Versus. También puedes jugar a otros modos como Time Attack, Survival, Team Battle, Practice, etc. Cada modo tiene sus propios objetivos y recompensas. También puedes probar el nuevo modo Tekken Force, en el que tendrás que luchar contra oleadas de enemigos de forma lateral. O puedes jugar el modo de bonificación Tekken Ball, donde tienes que golpear una pelota de playa con tus ataques. Estos modos añaden más variedad y diversión al juego. </p>
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- <p></p>
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- <h3>Soporte multijugador y ranking online</h3>
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- <p>Tekken 3 APK le permite jugar con tus amigos u otros jugadores en línea. Puede conectar su dispositivo con otro dispositivo a través de Bluetooth o Wi-Fi, y disfrutar de un partido uno-a-uno. También puedes competir con jugadores de todo el mundo en el modo de clasificación en línea, donde puedes ganar puntos y subir la clasificación. También puedes chatear con otros jugadores y compartir tus consejos y estrategias. </p>
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- <h2>Cómo descargar e instalar Tekken 3 APK</h2>
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- <p>Descargar e instalar Tekken 3 APK es muy fácil y simple. Solo tienes que seguir estos pasos:</p>
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- <h3>Paso 1: Descargar el archivo APK de una fuente de confianza</h3>
22
- <p>Lo primero que tienes que hacer es descargar el archivo APK de Tekken 3 de una fuente confiable y segura. Puede utilizar el siguiente enlace para descargar el archivo, que tiene solo 35 MB de tamaño. Asegúrate de tener suficiente espacio de almacenamiento en tu dispositivo antes de descargarlo. </p>
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- <p><a href=">Descargar Tekken 3 APK</a></p>
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- <h3>Paso 2: Habilitar fuentes desconocidas en la configuración del dispositivo</h3>
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-
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- <h3>Paso 3: Instalar el archivo APK y lanzar el juego</h3>
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- <p>Lo último que tienes que hacer es instalar el archivo APK y lanzar el juego. Para ello, localice el archivo descargado en su dispositivo y, a continuación, toque en él. Verá un mensaje pidiéndole que instale la aplicación. Toque en instalar y espere a que el proceso termine. Una vez hecho, verá un icono de Tekken 3 en la pantalla de inicio o en el cajón de la aplicación. Toque en él y disfrutar del juego! </h2>
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- <h2>Consejos y trucos para jugar Tekken 3 APK</h2>
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- <p>Tekken 3 APK es un juego divertido y adictivo, pero también puede ser desafiante y competitivo. Si desea mejorar sus habilidades y vencer a sus oponentes, aquí hay algunos consejos y trucos para jugar Tekken 3 APK:</p>
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- <h3>Aprende los movimientos y combos de tu personaje favorito</h3>
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- <p>Una de las cosas más importantes que hacer en Tekken 3 APK es aprender los movimientos y combos de su personaje favorito. Cada personaje tiene sus propias fortalezas y debilidades, así como sus propios movimientos especiales y combos. Puede averiguar los movimientos y combos de cada carácter yendo al modo de práctica o comprobando la lista de movimientos en el menú de pausa. También puedes ver algunos tutoriales o videos en línea para aprender algunas técnicas y estrategias avanzadas. </p>
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- <h3>Usa pasos laterales y reversiones para esquivar ataques</h3>
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- <p>Otra cosa importante que hacer en Tekken 3 APK es utilizar pasos laterales y reversiones para esquivar los ataques. Los pasos laterales son una nueva característica en Tekken 3 que le permite moverse dentro o fuera del fondo, evitando algunos ataques o creando nuevos ángulos para sus propios ataques. Para realizar un sidestep, presione hacia arriba o hacia abajo en la almohadilla direccional o joystick. Las reversiones son una técnica defensiva que te permite contrarrestar algunos ataques al agarrar el brazo o la pierna de tu oponente y desequilibrarlos. Para realizar una reversión, presione hacia atrás o hacia adelante en la almohadilla direccional o joystick en el momento adecuado cuando su oponente está atacando. </p>
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- <h3>Experimenta con diferentes modos y niveles de dificultad</h3>
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-
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- <h3>Juega con amigos o oponentes en línea para más diversión</h3>
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- <p>Una cuarta cosa importante que hacer en Tekken 3 APK es jugar con amigos o oponentes en línea para más diversión. Jugar solo puede ser divertido, pero jugar con otros puede ser aún más divertido. Puedes conectar tu dispositivo con otro dispositivo a través de Bluetooth o Wi-Fi, y jugar una partida individual con tu amigo o familiar. También puedes jugar en línea con jugadores de todo el mundo en el modo de clasificación en línea, donde puedes ganar puntos y subir la clasificación. También puedes chatear con otros jugadores y compartir tus consejos y estrategias. Jugar con otros puede hacer que el juego sea más emocionante, desafiante y social. </p>
38
- <h2>Conclusión</h2>
39
- <p>Tekken 3 APK es una gran manera de disfrutar del clásico juego de lucha en su dispositivo Android. Tiene todas las características y contenido del juego original, además de algunos beneficios adicionales. Puedes jugar con 23 personajes, cada uno con sus propios movimientos y combos. También puedes jugar varios modos y desafíos, como Tekken Force, Tekken Ball, Time Attack, Survival y más. También puede jugar con amigos o oponentes en línea, y competir por el primer lugar en la clasificación. Tekken 3 APK es fácil de descargar e instalar, y se ejecuta sin problemas y sin problemas en su dispositivo. </p>
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- <p>Si eres un fan de Tekken 3 o juegos de lucha en general, definitivamente debes probar Tekken 3 APK. Le devolverá la nostalgia de los viejos tiempos, y también le dará una experiencia nueva y fresca. Tekken 3 APK es uno de los mejores juegos de lucha jamás hecho, y se puede jugar en cualquier momento, en cualquier lugar, en su dispositivo Android. </p>
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- <h2>Preguntas frecuentes</h2>
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- <p>Aquí hay algunas preguntas frecuentes sobre Tekken 3 APK:</p>
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- <h3>¿Es seguro descargar e instalar Tekken 3 APK? </h3>
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-
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- <h3>¿Es Tekken 3 APK compatible con mi dispositivo? </h3>
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- <p>Tekken 3 APK es compatible con la mayoría de los dispositivos Android que se ejecutan en Android 4.0 o superior. Sin embargo, algunos dispositivos pueden tener diferentes especificaciones o configuraciones que pueden afectar el rendimiento o la compatibilidad del juego. Si encuentras algún problema o error mientras juegas, puedes intentar actualizar el software de tu dispositivo, limpiar tu caché o reinstalar el juego. </p>
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- <h3> ¿Cómo puedo desbloquear todos los caracteres en Tekken 3 APK? </h3>
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- <p>Puede desbloquear todos los personajes en Tekken 3 APK jugando el modo árcade y derrotarlos en sus respectivas etapas. También puedes desbloquear dos personajes secretos: Dr. Bosconovitch y Gon. Para desbloquear al Dr. Bosconovitch, tienes que completar el modo Tekken Force cuatro veces, luego derrotarlo en la etapa final. Para desbloquear Gon, tienes que vencerlo en el modo Tekken Ball o encontrar su foto en el juego de tenis Smash Court de Anna Kournikova. </p>
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- <h3> ¿Cómo puedo guardar mi progreso en Tekken 3 APK? </h3>
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- <p>Puede guardar su progreso en Tekken 3 APK mediante el uso de la función guardar estado. Esta característica le permite guardar su juego en cualquier momento y reanudarlo más tarde. Para usar esta función, debe pulsar en el botón de menú en la esquina superior derecha de la pantalla y luego en el estado de guardado. También puedes cargar tu juego guardado tocando el estado de carga. </p>
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- <h3> ¿Cómo puedo cambiar el idioma o la configuración de sonido en Tekken 3 APK? </h3>
52
- <p>Puede cambiar el idioma o la configuración de sonido en Tekken 3 APK yendo al menú de opciones. Para acceder a este menú, tienes que pulsar en el botón de menú en la esquina superior derecha de la pantalla, a continuación, toque en las opciones. A continuación, puede elegir entre diferentes idiomas, como inglés, japonés, coreano, chino, etc. También puede ajustar el volumen de sonido, volumen de música, volumen de efectos de sonido, etc.</p> 64aa2da5cf<br />
53
- <br />
54
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/BernardoOlisan/vqganclip/taming-transformers/taming/modules/losses/__init__.py DELETED
@@ -1,2 +0,0 @@
1
- from taming.modules.losses.vqperceptual import DummyLoss
2
-
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/bottom-up-attention-vqa/fc.py DELETED
@@ -1,33 +0,0 @@
1
- from __future__ import print_function
2
- import torch.nn as nn
3
- from torch.nn.utils.weight_norm import weight_norm
4
-
5
-
6
- class FCNet(nn.Module):
7
- """Simple class for non-linear fully connect network
8
- """
9
- def __init__(self, dims):
10
- super(FCNet, self).__init__()
11
-
12
- layers = []
13
- for i in range(len(dims)-2):
14
- in_dim = dims[i]
15
- out_dim = dims[i+1]
16
- layers.append(weight_norm(nn.Linear(in_dim, out_dim), dim=None))
17
- layers.append(nn.ReLU())
18
- layers.append(weight_norm(nn.Linear(dims[-2], dims[-1]), dim=None))
19
- layers.append(nn.ReLU())
20
-
21
- self.main = nn.Sequential(*layers)
22
-
23
- def forward(self, x):
24
- return self.main(x)
25
-
26
-
27
- if __name__ == '__main__':
28
- fc1 = FCNet([10, 20, 10])
29
- print(fc1)
30
-
31
- print('============')
32
- fc2 = FCNet([10, 20])
33
- print(fc2)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/datagen/detectron2/detectron2/layers/csrc/box_iou_rotated/box_iou_rotated_utils.h DELETED
@@ -1,342 +0,0 @@
1
- // Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved
2
- #pragma once
3
-
4
- #include <cassert>
5
- #include <cmath>
6
-
7
- #ifdef __CUDACC__
8
- // Designates functions callable from the host (CPU) and the device (GPU)
9
- #define HOST_DEVICE __host__ __device__
10
- #define HOST_DEVICE_INLINE HOST_DEVICE __forceinline__
11
- #else
12
- #include <algorithm>
13
- #define HOST_DEVICE
14
- #define HOST_DEVICE_INLINE HOST_DEVICE inline
15
- #endif
16
-
17
- namespace detectron2 {
18
-
19
- namespace {
20
-
21
- template <typename T>
22
- struct RotatedBox {
23
- T x_ctr, y_ctr, w, h, a;
24
- };
25
-
26
- template <typename T>
27
- struct Point {
28
- T x, y;
29
- HOST_DEVICE_INLINE Point(const T& px = 0, const T& py = 0) : x(px), y(py) {}
30
- HOST_DEVICE_INLINE Point operator+(const Point& p) const {
31
- return Point(x + p.x, y + p.y);
32
- }
33
- HOST_DEVICE_INLINE Point& operator+=(const Point& p) {
34
- x += p.x;
35
- y += p.y;
36
- return *this;
37
- }
38
- HOST_DEVICE_INLINE Point operator-(const Point& p) const {
39
- return Point(x - p.x, y - p.y);
40
- }
41
- HOST_DEVICE_INLINE Point operator*(const T coeff) const {
42
- return Point(x * coeff, y * coeff);
43
- }
44
- };
45
-
46
- template <typename T>
47
- HOST_DEVICE_INLINE T dot_2d(const Point<T>& A, const Point<T>& B) {
48
- return A.x * B.x + A.y * B.y;
49
- }
50
-
51
- template <typename T>
52
- HOST_DEVICE_INLINE T cross_2d(const Point<T>& A, const Point<T>& B) {
53
- return A.x * B.y - B.x * A.y;
54
- }
55
-
56
- template <typename T>
57
- HOST_DEVICE_INLINE void get_rotated_vertices(
58
- const RotatedBox<T>& box,
59
- Point<T> (&pts)[4]) {
60
- // M_PI / 180. == 0.01745329251
61
- double theta = box.a * 0.01745329251;
62
- T cosTheta2 = (T)cos(theta) * 0.5f;
63
- T sinTheta2 = (T)sin(theta) * 0.5f;
64
-
65
- // y: top --> down; x: left --> right
66
- pts[0].x = box.x_ctr - sinTheta2 * box.h - cosTheta2 * box.w;
67
- pts[0].y = box.y_ctr + cosTheta2 * box.h - sinTheta2 * box.w;
68
- pts[1].x = box.x_ctr + sinTheta2 * box.h - cosTheta2 * box.w;
69
- pts[1].y = box.y_ctr - cosTheta2 * box.h - sinTheta2 * box.w;
70
- pts[2].x = 2 * box.x_ctr - pts[0].x;
71
- pts[2].y = 2 * box.y_ctr - pts[0].y;
72
- pts[3].x = 2 * box.x_ctr - pts[1].x;
73
- pts[3].y = 2 * box.y_ctr - pts[1].y;
74
- }
75
-
76
- template <typename T>
77
- HOST_DEVICE_INLINE int get_intersection_points(
78
- const Point<T> (&pts1)[4],
79
- const Point<T> (&pts2)[4],
80
- Point<T> (&intersections)[24]) {
81
- // Line vector
82
- // A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
83
- Point<T> vec1[4], vec2[4];
84
- for (int i = 0; i < 4; i++) {
85
- vec1[i] = pts1[(i + 1) % 4] - pts1[i];
86
- vec2[i] = pts2[(i + 1) % 4] - pts2[i];
87
- }
88
-
89
- // Line test - test all line combos for intersection
90
- int num = 0; // number of intersections
91
- for (int i = 0; i < 4; i++) {
92
- for (int j = 0; j < 4; j++) {
93
- // Solve for 2x2 Ax=b
94
- T det = cross_2d<T>(vec2[j], vec1[i]);
95
-
96
- // This takes care of parallel lines
97
- if (fabs(det) <= 1e-14) {
98
- continue;
99
- }
100
-
101
- auto vec12 = pts2[j] - pts1[i];
102
-
103
- T t1 = cross_2d<T>(vec2[j], vec12) / det;
104
- T t2 = cross_2d<T>(vec1[i], vec12) / det;
105
-
106
- if (t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f) {
107
- intersections[num++] = pts1[i] + vec1[i] * t1;
108
- }
109
- }
110
- }
111
-
112
- // Check for vertices of rect1 inside rect2
113
- {
114
- const auto& AB = vec2[0];
115
- const auto& DA = vec2[3];
116
- auto ABdotAB = dot_2d<T>(AB, AB);
117
- auto ADdotAD = dot_2d<T>(DA, DA);
118
- for (int i = 0; i < 4; i++) {
119
- // assume ABCD is the rectangle, and P is the point to be judged
120
- // P is inside ABCD iff. P's projection on AB lies within AB
121
- // and P's projection on AD lies within AD
122
-
123
- auto AP = pts1[i] - pts2[0];
124
-
125
- auto APdotAB = dot_2d<T>(AP, AB);
126
- auto APdotAD = -dot_2d<T>(AP, DA);
127
-
128
- if ((APdotAB >= 0) && (APdotAD >= 0) && (APdotAB <= ABdotAB) &&
129
- (APdotAD <= ADdotAD)) {
130
- intersections[num++] = pts1[i];
131
- }
132
- }
133
- }
134
-
135
- // Reverse the check - check for vertices of rect2 inside rect1
136
- {
137
- const auto& AB = vec1[0];
138
- const auto& DA = vec1[3];
139
- auto ABdotAB = dot_2d<T>(AB, AB);
140
- auto ADdotAD = dot_2d<T>(DA, DA);
141
- for (int i = 0; i < 4; i++) {
142
- auto AP = pts2[i] - pts1[0];
143
-
144
- auto APdotAB = dot_2d<T>(AP, AB);
145
- auto APdotAD = -dot_2d<T>(AP, DA);
146
-
147
- if ((APdotAB >= 0) && (APdotAD >= 0) && (APdotAB <= ABdotAB) &&
148
- (APdotAD <= ADdotAD)) {
149
- intersections[num++] = pts2[i];
150
- }
151
- }
152
- }
153
-
154
- return num;
155
- }
156
-
157
- template <typename T>
158
- HOST_DEVICE_INLINE int convex_hull_graham(
159
- const Point<T> (&p)[24],
160
- const int& num_in,
161
- Point<T> (&q)[24],
162
- bool shift_to_zero = false) {
163
- assert(num_in >= 2);
164
-
165
- // Step 1:
166
- // Find point with minimum y
167
- // if more than 1 points have the same minimum y,
168
- // pick the one with the minimum x.
169
- int t = 0;
170
- for (int i = 1; i < num_in; i++) {
171
- if (p[i].y < p[t].y || (p[i].y == p[t].y && p[i].x < p[t].x)) {
172
- t = i;
173
- }
174
- }
175
- auto& start = p[t]; // starting point
176
-
177
- // Step 2:
178
- // Subtract starting point from every points (for sorting in the next step)
179
- for (int i = 0; i < num_in; i++) {
180
- q[i] = p[i] - start;
181
- }
182
-
183
- // Swap the starting point to position 0
184
- auto tmp = q[0];
185
- q[0] = q[t];
186
- q[t] = tmp;
187
-
188
- // Step 3:
189
- // Sort point 1 ~ num_in according to their relative cross-product values
190
- // (essentially sorting according to angles)
191
- // If the angles are the same, sort according to their distance to origin
192
- T dist[24];
193
- for (int i = 0; i < num_in; i++) {
194
- dist[i] = dot_2d<T>(q[i], q[i]);
195
- }
196
-
197
- #ifdef __CUDACC__
198
- // CUDA version
199
- // In the future, we can potentially use thrust
200
- // for sorting here to improve speed (though not guaranteed)
201
- for (int i = 1; i < num_in - 1; i++) {
202
- for (int j = i + 1; j < num_in; j++) {
203
- T crossProduct = cross_2d<T>(q[i], q[j]);
204
- if ((crossProduct < -1e-6) ||
205
- (fabs(crossProduct) < 1e-6 && dist[i] > dist[j])) {
206
- auto q_tmp = q[i];
207
- q[i] = q[j];
208
- q[j] = q_tmp;
209
- auto dist_tmp = dist[i];
210
- dist[i] = dist[j];
211
- dist[j] = dist_tmp;
212
- }
213
- }
214
- }
215
- #else
216
- // CPU version
217
- std::sort(
218
- q + 1, q + num_in, [](const Point<T>& A, const Point<T>& B) -> bool {
219
- T temp = cross_2d<T>(A, B);
220
- if (fabs(temp) < 1e-6) {
221
- return dot_2d<T>(A, A) < dot_2d<T>(B, B);
222
- } else {
223
- return temp > 0;
224
- }
225
- });
226
- #endif
227
-
228
- // Step 4:
229
- // Make sure there are at least 2 points (that don't overlap with each other)
230
- // in the stack
231
- int k; // index of the non-overlapped second point
232
- for (k = 1; k < num_in; k++) {
233
- if (dist[k] > 1e-8) {
234
- break;
235
- }
236
- }
237
- if (k == num_in) {
238
- // We reach the end, which means the convex hull is just one point
239
- q[0] = p[t];
240
- return 1;
241
- }
242
- q[1] = q[k];
243
- int m = 2; // 2 points in the stack
244
- // Step 5:
245
- // Finally we can start the scanning process.
246
- // When a non-convex relationship between the 3 points is found
247
- // (either concave shape or duplicated points),
248
- // we pop the previous point from the stack
249
- // until the 3-point relationship is convex again, or
250
- // until the stack only contains two points
251
- for (int i = k + 1; i < num_in; i++) {
252
- while (m > 1 && cross_2d<T>(q[i] - q[m - 2], q[m - 1] - q[m - 2]) >= 0) {
253
- m--;
254
- }
255
- q[m++] = q[i];
256
- }
257
-
258
- // Step 6 (Optional):
259
- // In general sense we need the original coordinates, so we
260
- // need to shift the points back (reverting Step 2)
261
- // But if we're only interested in getting the area/perimeter of the shape
262
- // We can simply return.
263
- if (!shift_to_zero) {
264
- for (int i = 0; i < m; i++) {
265
- q[i] += start;
266
- }
267
- }
268
-
269
- return m;
270
- }
271
-
272
- template <typename T>
273
- HOST_DEVICE_INLINE T polygon_area(const Point<T> (&q)[24], const int& m) {
274
- if (m <= 2) {
275
- return 0;
276
- }
277
-
278
- T area = 0;
279
- for (int i = 1; i < m - 1; i++) {
280
- area += fabs(cross_2d<T>(q[i] - q[0], q[i + 1] - q[0]));
281
- }
282
-
283
- return area / 2.0;
284
- }
285
-
286
- template <typename T>
287
- HOST_DEVICE_INLINE T rotated_boxes_intersection(
288
- const RotatedBox<T>& box1,
289
- const RotatedBox<T>& box2) {
290
- // There are up to 4 x 4 + 4 + 4 = 24 intersections (including dups) returned
291
- // from rotated_rect_intersection_pts
292
- Point<T> intersectPts[24], orderedPts[24];
293
-
294
- Point<T> pts1[4];
295
- Point<T> pts2[4];
296
- get_rotated_vertices<T>(box1, pts1);
297
- get_rotated_vertices<T>(box2, pts2);
298
-
299
- int num = get_intersection_points<T>(pts1, pts2, intersectPts);
300
-
301
- if (num <= 2) {
302
- return 0.0;
303
- }
304
-
305
- // Convex Hull to order the intersection points in clockwise order and find
306
- // the contour area.
307
- int num_convex = convex_hull_graham<T>(intersectPts, num, orderedPts, true);
308
- return polygon_area<T>(orderedPts, num_convex);
309
- }
310
-
311
- } // namespace
312
-
313
- template <typename T>
314
- HOST_DEVICE_INLINE T
315
- single_box_iou_rotated(T const* const box1_raw, T const* const box2_raw) {
316
- // shift center to the middle point to achieve higher precision in result
317
- RotatedBox<T> box1, box2;
318
- auto center_shift_x = (box1_raw[0] + box2_raw[0]) / 2.0;
319
- auto center_shift_y = (box1_raw[1] + box2_raw[1]) / 2.0;
320
- box1.x_ctr = box1_raw[0] - center_shift_x;
321
- box1.y_ctr = box1_raw[1] - center_shift_y;
322
- box1.w = box1_raw[2];
323
- box1.h = box1_raw[3];
324
- box1.a = box1_raw[4];
325
- box2.x_ctr = box2_raw[0] - center_shift_x;
326
- box2.y_ctr = box2_raw[1] - center_shift_y;
327
- box2.w = box2_raw[2];
328
- box2.h = box2_raw[3];
329
- box2.a = box2_raw[4];
330
-
331
- const T area1 = box1.w * box1.h;
332
- const T area2 = box2.w * box2.h;
333
- if (area1 < 1e-14 || area2 < 1e-14) {
334
- return 0.f;
335
- }
336
-
337
- const T intersection = rotated_boxes_intersection<T>(box1, box2);
338
- const T iou = intersection / (area1 + area2 - intersection);
339
- return iou;
340
- }
341
-
342
- } // namespace detectron2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/datagen/detectron2/dev/README.md DELETED
@@ -1,7 +0,0 @@
1
-
2
- ## Some scripts for developers to use, include:
3
-
4
- - `linter.sh`: lint the codebase before commit
5
- - `run_{inference,instant}_tests.sh`: run inference/training for a few iterations.
6
- Note that these tests require 2 GPUs.
7
- - `parse_results.sh`: parse results from a log file.
 
 
 
 
 
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/datagen/detectron2/projects/DensePose/densepose/utils/logger.py DELETED
@@ -1,13 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved
2
- import logging
3
-
4
-
5
- def verbosity_to_level(verbosity):
6
- if verbosity is not None:
7
- if verbosity == 0:
8
- return logging.WARNING
9
- elif verbosity == 1:
10
- return logging.INFO
11
- elif verbosity >= 2:
12
- return logging.DEBUG
13
- return logging.WARNING
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/datagen/detectron2/projects/DensePose/query_db.py DELETED
@@ -1,249 +0,0 @@
1
- #!/usr/bin/env python3
2
- # Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved
3
-
4
- import argparse
5
- import logging
6
- import os
7
- import sys
8
- from timeit import default_timer as timer
9
- from typing import Any, ClassVar, Dict, List
10
- import torch
11
-
12
- from detectron2.data.catalog import DatasetCatalog
13
- from detectron2.utils.logger import setup_logger
14
-
15
- from densepose.structures import DensePoseDataRelative
16
- from densepose.utils.dbhelper import EntrySelector
17
- from densepose.utils.logger import verbosity_to_level
18
- from densepose.vis.base import CompoundVisualizer
19
- from densepose.vis.bounding_box import BoundingBoxVisualizer
20
- from densepose.vis.densepose import (
21
- DensePoseDataCoarseSegmentationVisualizer,
22
- DensePoseDataPointsIVisualizer,
23
- DensePoseDataPointsUVisualizer,
24
- DensePoseDataPointsVisualizer,
25
- DensePoseDataPointsVVisualizer,
26
- )
27
-
28
- DOC = """Query DB - a tool to print / visualize data from a database
29
- """
30
-
31
- LOGGER_NAME = "query_db"
32
-
33
- logger = logging.getLogger(LOGGER_NAME)
34
-
35
- _ACTION_REGISTRY: Dict[str, "Action"] = {}
36
-
37
-
38
- class Action(object):
39
- @classmethod
40
- def add_arguments(cls: type, parser: argparse.ArgumentParser):
41
- parser.add_argument(
42
- "-v",
43
- "--verbosity",
44
- action="count",
45
- help="Verbose mode. Multiple -v options increase the verbosity.",
46
- )
47
-
48
-
49
- def register_action(cls: type):
50
- """
51
- Decorator for action classes to automate action registration
52
- """
53
- global _ACTION_REGISTRY
54
- _ACTION_REGISTRY[cls.COMMAND] = cls
55
- return cls
56
-
57
-
58
- class EntrywiseAction(Action):
59
- @classmethod
60
- def add_arguments(cls: type, parser: argparse.ArgumentParser):
61
- super(EntrywiseAction, cls).add_arguments(parser)
62
- parser.add_argument(
63
- "dataset", metavar="<dataset>", help="Dataset name (e.g. densepose_coco_2014_train)"
64
- )
65
- parser.add_argument(
66
- "selector",
67
- metavar="<selector>",
68
- help="Dataset entry selector in the form field1[:type]=value1[,"
69
- "field2[:type]=value_min-value_max...] which selects all "
70
- "entries from the dataset that satisfy the constraints",
71
- )
72
- parser.add_argument(
73
- "--max-entries", metavar="N", help="Maximum number of entries to process", type=int
74
- )
75
-
76
- @classmethod
77
- def execute(cls: type, args: argparse.Namespace):
78
- dataset = setup_dataset(args.dataset)
79
- entry_selector = EntrySelector.from_string(args.selector)
80
- context = cls.create_context(args)
81
- if args.max_entries is not None:
82
- for _, entry in zip(range(args.max_entries), dataset):
83
- if entry_selector(entry):
84
- cls.execute_on_entry(entry, context)
85
- else:
86
- for entry in dataset:
87
- if entry_selector(entry):
88
- cls.execute_on_entry(entry, context)
89
-
90
- @classmethod
91
- def create_context(cls: type, args: argparse.Namespace) -> Dict[str, Any]:
92
- context = {}
93
- return context
94
-
95
-
96
- @register_action
97
- class PrintAction(EntrywiseAction):
98
- """
99
- Print action that outputs selected entries to stdout
100
- """
101
-
102
- COMMAND: ClassVar[str] = "print"
103
-
104
- @classmethod
105
- def add_parser(cls: type, subparsers: argparse._SubParsersAction):
106
- parser = subparsers.add_parser(cls.COMMAND, help="Output selected entries to stdout. ")
107
- cls.add_arguments(parser)
108
- parser.set_defaults(func=cls.execute)
109
-
110
- @classmethod
111
- def add_arguments(cls: type, parser: argparse.ArgumentParser):
112
- super(PrintAction, cls).add_arguments(parser)
113
-
114
- @classmethod
115
- def execute_on_entry(cls: type, entry: Dict[str, Any], context: Dict[str, Any]):
116
- import pprint
117
-
118
- printer = pprint.PrettyPrinter(indent=2, width=200, compact=True)
119
- printer.pprint(entry)
120
-
121
-
122
- @register_action
123
- class ShowAction(EntrywiseAction):
124
- """
125
- Show action that visualizes selected entries on an image
126
- """
127
-
128
- COMMAND: ClassVar[str] = "show"
129
- VISUALIZERS: ClassVar[Dict[str, object]] = {
130
- "dp_segm": DensePoseDataCoarseSegmentationVisualizer(),
131
- "dp_i": DensePoseDataPointsIVisualizer(),
132
- "dp_u": DensePoseDataPointsUVisualizer(),
133
- "dp_v": DensePoseDataPointsVVisualizer(),
134
- "dp_pts": DensePoseDataPointsVisualizer(),
135
- "bbox": BoundingBoxVisualizer(),
136
- }
137
-
138
- @classmethod
139
- def add_parser(cls: type, subparsers: argparse._SubParsersAction):
140
- parser = subparsers.add_parser(cls.COMMAND, help="Visualize selected entries")
141
- cls.add_arguments(parser)
142
- parser.set_defaults(func=cls.execute)
143
-
144
- @classmethod
145
- def add_arguments(cls: type, parser: argparse.ArgumentParser):
146
- super(ShowAction, cls).add_arguments(parser)
147
- parser.add_argument(
148
- "visualizations",
149
- metavar="<visualizations>",
150
- help="Comma separated list of visualizations, possible values: "
151
- "[{}]".format(",".join(sorted(cls.VISUALIZERS.keys()))),
152
- )
153
- parser.add_argument(
154
- "--output",
155
- metavar="<image_file>",
156
- default="output.png",
157
- help="File name to save output to",
158
- )
159
-
160
- @classmethod
161
- def execute_on_entry(cls: type, entry: Dict[str, Any], context: Dict[str, Any]):
162
- import cv2
163
- import numpy as np
164
-
165
- image_fpath = entry["file_name"]
166
- image = cv2.imread(image_fpath, cv2.IMREAD_GRAYSCALE)
167
- image = np.tile(image[:, :, np.newaxis], [1, 1, 3])
168
- datas = cls._extract_data_for_visualizers_from_entry(context["vis_specs"], entry)
169
- visualizer = context["visualizer"]
170
- image_vis = visualizer.visualize(image, datas)
171
- entry_idx = context["entry_idx"] + 1
172
- out_fname = cls._get_out_fname(entry_idx, context["out_fname"])
173
- cv2.imwrite(out_fname, image_vis)
174
- logger.info(f"Output saved to {out_fname}")
175
- context["entry_idx"] += 1
176
-
177
- @classmethod
178
- def _get_out_fname(cls: type, entry_idx: int, fname_base: str):
179
- base, ext = os.path.splitext(fname_base)
180
- return base + ".{0:04d}".format(entry_idx) + ext
181
-
182
- @classmethod
183
- def create_context(cls: type, args: argparse.Namespace) -> Dict[str, Any]:
184
- vis_specs = args.visualizations.split(",")
185
- visualizers = []
186
- for vis_spec in vis_specs:
187
- vis = cls.VISUALIZERS[vis_spec]
188
- visualizers.append(vis)
189
- context = {
190
- "vis_specs": vis_specs,
191
- "visualizer": CompoundVisualizer(visualizers),
192
- "out_fname": args.output,
193
- "entry_idx": 0,
194
- }
195
- return context
196
-
197
- @classmethod
198
- def _extract_data_for_visualizers_from_entry(
199
- cls: type, vis_specs: List[str], entry: Dict[str, Any]
200
- ):
201
- dp_list = []
202
- bbox_list = []
203
- for annotation in entry["annotations"]:
204
- is_valid, _ = DensePoseDataRelative.validate_annotation(annotation)
205
- if not is_valid:
206
- continue
207
- bbox = torch.as_tensor(annotation["bbox"])
208
- bbox_list.append(bbox)
209
- dp_data = DensePoseDataRelative(annotation)
210
- dp_list.append(dp_data)
211
- datas = []
212
- for vis_spec in vis_specs:
213
- datas.append(bbox_list if "bbox" == vis_spec else (bbox_list, dp_list))
214
- return datas
215
-
216
-
217
- def setup_dataset(dataset_name):
218
- logger.info("Loading dataset {}".format(dataset_name))
219
- start = timer()
220
- dataset = DatasetCatalog.get(dataset_name)
221
- stop = timer()
222
- logger.info("Loaded dataset {} in {:.3f}s".format(dataset_name, stop - start))
223
- return dataset
224
-
225
-
226
- def create_argument_parser() -> argparse.ArgumentParser:
227
- parser = argparse.ArgumentParser(
228
- description=DOC,
229
- formatter_class=lambda prog: argparse.HelpFormatter(prog, max_help_position=120),
230
- )
231
- parser.set_defaults(func=lambda _: parser.print_help(sys.stdout))
232
- subparsers = parser.add_subparsers(title="Actions")
233
- for _, action in _ACTION_REGISTRY.items():
234
- action.add_parser(subparsers)
235
- return parser
236
-
237
-
238
- def main():
239
- parser = create_argument_parser()
240
- args = parser.parse_args()
241
- verbosity = args.verbosity if hasattr(args, "verbosity") else None
242
- global logger
243
- logger = setup_logger(name=LOGGER_NAME)
244
- logger.setLevel(verbosity_to_level(verbosity))
245
- args.func(args)
246
-
247
-
248
- if __name__ == "__main__":
249
- main()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/datagen/grid-feats-vqa/extract_grid_feature.py DELETED
@@ -1,93 +0,0 @@
1
- #!/usr/bin/env python3
2
- # Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved
3
-
4
- """
5
- Grid features extraction script.
6
- """
7
- import argparse
8
- import os
9
- import torch
10
- import tqdm
11
- from fvcore.common.file_io import PathManager
12
-
13
- from detectron2.checkpoint import DetectionCheckpointer
14
- from detectron2.config import get_cfg
15
- from detectron2.engine import default_setup
16
- from detectron2.evaluation import inference_context
17
- from detectron2.modeling import build_model
18
-
19
- from grid_feats import (
20
- add_attribute_config,
21
- build_detection_test_loader_with_attributes,
22
- )
23
-
24
- # A simple mapper from object detection dataset to VQA dataset names
25
- dataset_to_folder_mapper = {}
26
- dataset_to_folder_mapper['coco_2014_train'] = 'train2014'
27
- dataset_to_folder_mapper['coco_2014_val'] = 'val2014'
28
- # One may need to change the Detectron2 code to support coco_2015_test
29
- # insert "coco_2015_test": ("coco/test2015", "coco/annotations/image_info_test2015.json"),
30
- # at: https://github.com/facebookresearch/detectron2/blob/master/detectron2/data/datasets/builtin.py#L36
31
- dataset_to_folder_mapper['coco_2015_test'] = 'test2015'
32
-
33
- def extract_grid_feature_argument_parser():
34
- parser = argparse.ArgumentParser(description="Grid feature extraction")
35
- parser.add_argument("--config-file", default="", metavar="FILE", help="path to config file")
36
- parser.add_argument("--dataset", help="name of the dataset", default="coco_2014_train",
37
- choices=['coco_2014_train', 'coco_2014_val', 'coco_2015_test'])
38
- parser.add_argument(
39
- "opts",
40
- help="Modify config options using the command-line",
41
- default=None,
42
- nargs=argparse.REMAINDER,
43
- )
44
- return parser
45
-
46
- def extract_grid_feature_on_dataset(model, data_loader, dump_folder):
47
- for idx, inputs in enumerate(tqdm.tqdm(data_loader)):
48
- with torch.no_grad():
49
- image_id = inputs[0]['image_id']
50
- file_name = '%d.pth' % image_id
51
- # compute features
52
- images = model.preprocess_image(inputs)
53
- features = model.backbone(images.tensor)
54
- outputs = model.roi_heads.get_conv5_features(features)
55
- with PathManager.open(os.path.join(dump_folder, file_name), "wb") as f:
56
- # save as CPU tensors
57
- torch.save(outputs.cpu(), f)
58
-
59
- def do_feature_extraction(cfg, model, dataset_name):
60
- with inference_context(model):
61
- dump_folder = os.path.join(cfg.OUTPUT_DIR, "features", dataset_to_folder_mapper[dataset_name])
62
- PathManager.mkdirs(dump_folder)
63
- data_loader = build_detection_test_loader_with_attributes(cfg, dataset_name)
64
- extract_grid_feature_on_dataset(model, data_loader, dump_folder)
65
-
66
- def setup(args):
67
- """
68
- Create configs and perform basic setups.
69
- """
70
- cfg = get_cfg()
71
- add_attribute_config(cfg)
72
- cfg.merge_from_file(args.config_file)
73
- cfg.merge_from_list(args.opts)
74
- # force the final residual block to have dilations 1
75
- cfg.MODEL.RESNETS.RES5_DILATION = 1
76
- cfg.freeze()
77
- default_setup(cfg, args)
78
- return cfg
79
-
80
-
81
- def main(args):
82
- cfg = setup(args)
83
- model = build_model(cfg)
84
- DetectionCheckpointer(model, save_dir=cfg.OUTPUT_DIR).resume_or_load(
85
- cfg.MODEL.WEIGHTS, resume=True
86
- )
87
- do_feature_extraction(cfg, model, args.dataset)
88
-
89
-
90
- if __name__ == "__main__":
91
- args = extract_grid_feature_argument_parser().parse_args()
92
- print("Command Line Args:", args)
93
- main(args)