what is the newest need for speed game
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with EA Games. Need for Speed Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and developed by Ghost Games. The series centers around illicit street racing and in general tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series released its first title, "The Need for Speed" in 1994. The most recent game, "Need for Speed Payback", was released on November 10, 2017. The series has been overseen and had games developed by multiple notable teams over the years including EA Black Box and Criterion
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Need for Speed Payback Need for Speed Payback is a racing video game developed by Ghost Games and published by Electronic Arts for Microsoft Windows, PlayStation 4 and Xbox One. It is the twenty-third installment in the "Need for Speed" series. The game was revealed with a trailer released on June 2, 2017. It was released worldwide on November 10, 2017. "Need for Speed Payback" is a racing game set in an open world environment of Fortune Valley. It is focused on "action driving" and has three playable characters (each with different sets of skills) working together to pull off
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and a lifetime discount on all items using the in-game currency. "Need for Speed: No Limits" was released in 2015 for iOS and Android, and a mobile installment in the "Need for Speed" video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the franchise's first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various "Need for Speed" games. EA and Ghost Games announced "Need for Speed Payback" in June 2017. The game was released on November 10, 2017 for Microsoft Windows, PlayStation 4, and
Need for Speed
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Need for Speed Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and developed by Ghost Games. The series centers around illicit street racing and in general tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series released its first title, "The Need for Speed" in 1994. The most recent game, "Need for Speed Payback", was released on November 10, 2017. The series has been overseen and had games developed by multiple notable teams over the years including EA Black Box and Criterion Games, the developers
Need for Speed
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with EA Games. Need for Speed Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and developed by Ghost Games. The series centers around illicit street racing and in general tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series released its first title, "The Need for Speed" in 1994. The most recent game, "Need for Speed Payback", was released on November 10, 2017. The series has been overseen and had games developed by multiple notable teams over the years including EA Black Box and Criterion
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Games revealed "Need for Speed Payback". The game released worldwide on November 10, 2017, and unlike its predecessor, had a strong focus on offline singleplayer gameplay. Ghost Games Ghost Games (formerly EA Gothenburg) is a Swedish video game developer owned by Electronic Arts and located in Gothenburg. The studio has two other locations; one based in Guildford in the United Kingdom and another in Bucharest, Romania and oversees the development of the "Need for Speed" racing franchise. Employees of Ghost include former staff members of EA DICE, Black Box, Criterion Games and Playground Games. "Need for Speed Rivals" was the
Ghost Games
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Ghost Games Ghost Games (formerly EA Gothenburg) is a Swedish video game developer owned by Electronic Arts and located in Gothenburg. The studio has two other locations; one based in Guildford in the United Kingdom and another in Bucharest, Romania and oversees the development of the "Need for Speed" racing franchise. Employees of Ghost include former staff members of EA DICE, Black Box, Criterion Games and Playground Games. "Need for Speed Rivals" was the first title released by Ghost Games where they led development, with additional help from Criterion. Their most recent game "Need for Speed Payback" was released in
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Lifestyle reviewer Thomas Williams gave the game 9 out of 10, and stated "What Criterion Games has done with "Need for Speed: Hot Pursuit" is develop the best entry in the series in the last 5 years of release. Once you start playing this game, there is no way you can play just one race." PlayStation Lifestyle writer Mike Hartnett declared "Hot Pursuit" better than "Gran Turismo 5", and concluded with ""Need for Speed: Hot Pursuit" is just downright more fun than anything rolling out of Polyphony Digital’s garage. There is certainly no shortage of epic moments in this game.
Need for Speed: Hot Pursuit (2010 video game)
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Need for Speed: Hot Pursuit 2 Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut "Need for Speed" title from EA Black Box, and the first "Need for Speed" game for the sixth generation of consoles. It is the sixth installment in the "Need for Speed" series and is the sequel to the 1998 racing game "". It is also the last "Need for Speed" game of the series' first era, as would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the
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Need for Speed: Most Wanted (2005 video game) Need for Speed: Most Wanted is a 2005 racing video game developed by EA Canada and published by Electronic Arts. It is the ninth installment in the "Need for Speed" series. The game features street racing-oriented game play, with certain customization options from the "" series. The game is succeeded by "", which serves as a sequel to "Most Wanted". "Most Wanted" has been released for Nintendo DS, Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and is the first "Need for Speed" game released for the seventh generation console, the
Need for Speed: Most Wanted (2005 video game)
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Need for Speed: Underground 2 Need for Speed: Underground 2 is a cross-platform racing video game and the eighth installment in the popular "Need for Speed" driving game series published and developed by Electronic Arts. Released in 2004, it is the direct sequel to "", and is part of the "Need for Speed" series, available on Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS and mobile phones. Like its predecessor, it was also commercially successful, breaking sales records in the United Kingdom. The game entails tuning cars for street races, resuming the "Need for Speed:
Need for Speed: Underground 2
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Need for Speed Rivals Need for Speed Rivals is a racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the "Need for Speed" series. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4 and Xbox One in November 2013. "Need for Speed Rivals" is a racing game and features gameplay similar to earlier "Need for Speed" titles, such as "" and "". Players take on the role of a Racer or Cop, with each side of the law offering its own
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is what Ghost Games can pull off in their first release and the first next-gen "Need for Speed", the future is bright for this franchise." Andrew Reiner of Game Informer gave high praise to the online multiplayer interactivity, stressing that the online features create an experience unlike any other. Reiner also called the game's visuals "drop dead gorgeous", and complimented the playability for making the game feel "silky smooth". Reiner gave the game a 9/10 and had minor criticisms. Nick Pino from GamesRadar also praised the visuals and controls, calling them "absolutely gorgeous" and "slick" respectively. Pino was critical of
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selling 19,000 copies. In the UK, it reached number 2 in the sales chart, behind "". On January 28, 2016, "Need for Speed" saw twice as many monthly active players in Q3 compared to "Need for Speed Rivals". Need for Speed (2015 video game) Need for Speed is an online open world racing video game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and released on Origin for Microsoft Windows on March 15, 2016. It is the twenty-second installment in the "Need for Speed" series, and is a reboot
Need for Speed (2015 video game)
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Need for Speed: Porsche Unleashed Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe, is a racing video game released in 2000. It is the fifth installment in the "Need for Speed" series. Unlike other "NFS" titles, "Porsche Unleashed" centers on racing Porsche sports cars, with models ranging from 1950 to 2000. The game is noted for its extensive information regarding Porsche and its cars. Unlike the previous four "Need for Speed" games, "Porsche Unleashed" was not released in Japan. "Need for Speed: Porsche" "Unleashed" gives the player the opportunity to race Porsche cars throughout
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Need for Speed: Most Wanted (2012 video game) Need for Speed: Most Wanted is an open world racing game developed by Criterion Games and published by Electronic Arts (EA). Announced on 4 June 2012, during EA's E3 press conference, "Most Wanted" is the nineteenth title in the "Need for Speed" series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following on 14 March 2013 under the title Need for Speed: Most Wanted U. The game picked up on the
Need for Speed: Most Wanted (2012 video game)
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EA presented the game at their E3 live press conference on June 4, 2012, and the reboot was released on October 30, 2012. Need for Speed: Most Wanted (2005 video game) Need for Speed: Most Wanted is a 2005 racing video game developed by EA Canada and published by Electronic Arts. It is the ninth installment in the "Need for Speed" series. The game features street racing-oriented game play, with certain customization options from the "" series. The game is succeeded by "", which serves as a sequel to "Most Wanted". "Most Wanted" has been released for Nintendo DS, Microsoft
Need for Speed: Most Wanted (2005 video game)
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Need for Speed: Carbon Need for Speed: Carbon is a 2006 racing video game developed for several platforms by Electronic Arts, Rovio Mobile and Exient Entertainment. It is published by Electronic Arts. It is the tenth installment in the "Need for Speed" series and a sequel to "". It was followed by "" in the following year. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed: Carbon – Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.
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Need for Speed (2015 video game) Need for Speed is an online open world racing video game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and released on Origin for Microsoft Windows on March 15, 2016. It is the twenty-second installment in the "Need for Speed" series, and is a reboot of the franchise. The first gameplay footage of the pre-alpha build for "Need for Speed" was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by
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Need for Speed: High Stakes Need for Speed: High Stakes, released as Need for Speed: Road Challenge in Europe is a 1999 racing video game released by Electronic Arts for the PlayStation. A version of the game was released for Microsoft Windows-based computers a few months later. It is the fourth game in the "Need for Speed" series, once again featuring a host of exotic sport cars and tracks located in Western Europe and North America. "High Stakes" is particularly notable within the series for being the first installment to include a vehicle damage model and a genre-standard "career" system.
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make certain that the engine was used properly, with DeLong commenting that the collaboration allowed for a "very deep racing mechanic of handling physics into the game". Executive producer Jason DeLong claimed that the studio used DICE’s Frostbite 2 engine for "The Run" as it was intent on making a "Hollywood" experience and to give the game a more cinematic feel than past story-based "Need for Speed" titles. "The Run"'s producer Alex Grimbley confirmed that "The Run" would not feature any form of vehicle customization, stating: "We decided against customization because that is not what "The Run" is about. It
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cars were indistinguishable, and criticised the lifespan. They described the handling as "arcadey", and warned people who didn't like Porsches to "steer well clear". "PC Gamer US" named "Porsche Unleashed" the best racing game of 2000. Need for Speed: Porsche Unleashed Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe, is a racing video game released in 2000. It is the fifth installment in the "Need for Speed" series. Unlike other "NFS" titles, "Porsche Unleashed" centers on racing Porsche sports cars, with models ranging from 1950 to 2000. The game is noted for its extensive
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Need for Speed: Underground Need for Speed: Underground is the seventh installment in the "Need for Speed" series, and was developed by EA Black Box and published by Electronic Arts in 2003. It is the first game in the series to use the THX technology. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance. "Underground" rebooted the franchise, ignoring the previous "Need for Speed" games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode
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Need for Speed: No Limits Need for Speed: No Limits is a free-to-play racing video game for iOS and Android, and a mobile installment in the "Need for Speed" video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the twenty-first installment in the franchise, the franchise's second free-to-play title (after ""), as well as the franchise's first original title made for mobile devices, unlike past mobile games in the series that were adaptations or companions of various "Need for Speed" games. It was released on September 30, 2015. "Need for Speed: No Limits" has a
Need for Speed: No Limits
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Need for Speed: Nitro Need for Speed: Nitro is a racing video game and a fourteenth title of the "Need for Speed" series. It was published by Electronic Arts for the Wii and Nintendo DS platforms. It is also one of only two games in the franchise to date (the other being the mobile "") to not be made for PC and the only game of the franchise to be released for Nintendo consoles. It was announced in January as part of a three-game announcement that includes "" and "". The game was developed by EA Montreal who have previous
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has continued to grow, which has resulted in a lot of mods and add-ons created for the game. There is also a fan made patch for the game, Modern Patch, which supports modern software and hardware. This patch also lets enthusiasts play the game in full HD and 4K resolution. Online play is also supported over TCP/IP. This patch has resulted in an even more active community around the game. Most of the activity is happening at the "Need for Speed III: Hot Pursuit" Discord Server Need for Speed III: Hot Pursuit Need for Speed III: Hot Pursuit, released as
Need for Speed III: Hot Pursuit
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out making the game we didn’t know it was going to be called "Need for Speed: Hot Pursuit", we just didn’t. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was really interesting to us, so we thought what can we call this? Eventually we thought this actually fits quite well with "Hot Pursuit" and went with it." The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of "Hot Pursuit" features a general track
Need for Speed: Hot Pursuit (2010 video game)
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not be a conventional racing title like a "NASCAR" or "F1" title, but no other game will make you feel the Gs at every turn like "NSFU" does." Need for Speed: Underground Need for Speed: Underground is the seventh installment in the "Need for Speed" series, and was developed by EA Black Box and published by Electronic Arts in 2003. It is the first game in the series to use the THX technology. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance. "Underground" rebooted the franchise, ignoring the previous "Need for
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of "Trusted Reviews" gave the game 3/5, criticising the need to pay a considerable amount of microtransactions if players want to access all cars. Need for Speed: No Limits Need for Speed: No Limits is a free-to-play racing video game for iOS and Android, and a mobile installment in the "Need for Speed" video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the twenty-first installment in the franchise, the franchise's second free-to-play title (after ""), as well as the franchise's first original title made for mobile devices, unlike past mobile games in the series that
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Need for Speed: Hot Pursuit (2010 video game) Need for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. "Hot Pursuit" is the sixteenth "Need for Speed" title and was released in November 2010, with digital distribution versions released within December 2010. "Hot Pursuit"s gameplay is set in the fictional Seacrest County, which is based on California, in which players can compete in several types of races. Players can
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review in "The Game Goldies" praised the crisper graphics, smoother animation, rich colors and increased detail compared to the original. Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of "Need for Speed II" includes one extra race track, three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support. Need for Speed II Need for Speed II is a racing video game released in 1997. It is a part of the "Need for Speed" series and is the second installment in
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Need for Speed III: Hot Pursuit Need for Speed III: Hot Pursuit, released as Need for Speed: Hot Pursuit in Europe, is a racing video game released in 1998. It is the third major installment in the "Need for Speed" series, significantly incorporating police pursuits as a major part of gameplay. "Hot Pursuit" remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police AI is significantly improved over its predecessor, utilizing several tactics to stop both the player and opponent. The game
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The Need for Speed Road & Track Presents: The Need for Speed is a 1994 racing video game first released on the 3DO and then ported to MS-DOS, Windows, PlayStation and Sega Saturn. It is the first installment released in the "Need for Speed" series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine "Road & Track" to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control
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Need for Speed: World Need for Speed: World (previously known as Need for Speed: World Online) was the fifteenth installment in the racing video game "Need for Speed" franchise published by Electronic Arts. It was co-developed by EA Black Box (rebranded Quicklime Games before closing in 2013) and EA Singapore. It was the first freemium massively multiplayer online racing game in the "Need for Speed" series and was available on Microsoft Windows. "World" was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.
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Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might return to a style of progression in the future similar to the "Underground" - "" - "" series. In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new "Need for Speed" game that year, making it the first year since 2001 that a "Need for Speed" game was not released. On 21 May 2015, EA announced their next "Need for Speed" game, with a teaser trailer, following marketing material tease days before. EA later clarified that the new "Need for Speed"
Need for Speed (2015 video game)
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Need for Speed: ProStreet Need for Speed: ProStreet is a racing video game, the eleventh installment of the "Need for Speed" series. It was released worldwide in November 2007. "ProStreet" includes more than 40 cars including a few from American Le Mans Series. "ProStreet" was the first PlayStation 3 game with DualShock 3 rumble support. The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. "ProStreet" is preceded by "" and is followed by "". The
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racer than most." The game reached number 5 in the UK sales chart. "The Need for Speed" was a runner-up for "Computer Gaming World"s 1995 "Action Game of the Year" award, which ultimately went to "". The editors wrote, ""The Need for Speed", Electronic Arts' incredibly fast and enthralling driving game, almost caught the checkered flag. Multiple courses with distinctive feels, brilliant SVGA graphics, and some of the hottest iron on the road made this 3DO conversion a worthy entry into the PC action game arena."" In 1996, an edition of "The Need for Speed", The Need for Speed: Special
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the advertisements have been removed. Need for Speed: ProStreet Need for Speed: ProStreet is a racing video game, the eleventh installment of the "Need for Speed" series. It was released worldwide in November 2007. "ProStreet" includes more than 40 cars including a few from American Le Mans Series. "ProStreet" was the first PlayStation 3 game with DualShock 3 rumble support. The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. "ProStreet" is preceded by "" and
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is effectively a needlessly elaborate lobby." In November 2012, "World" surpassed twenty million registered users. On April 15, 2015, EA announced that on July 14, 2015 they would be closing "Need for Speed: World" and turning off services for the game, as the publisher felt "that the game no longer lives up to the high standard set by the "Need for Speed" franchise." The ability to purchase SpeedBoost and create new accounts were disabled since the announcement. "Battlefield Heroes", "Battlefield Play4Free", and "FIFA World" were due to be closed on the same day. Need for Speed: World Need for Speed:
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Need for Speed: Shift Need for Speed: Shift (occasionally styled as Need for Speed: SHIFT) is the thirteenth installment and second reboot of the racing video game franchise "Need for Speed"; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes "" and "". "Shift" was developed by Slightly Mad Studios in conjunction with EA Bright Light and published by Electronic Arts. In the new franchising model for the series adopted by EA, "Shift" takes its place focusing on simulation/arcade racing rather than the arcade racing of previous titles in the series.
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that sort. Chase Linh will tell you [what] you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say 'We have enough, let's move in.' [But you're left asking: How did that help at all?]" Finally, the in-game frame rate received little praise, and GameSpot particularly criticized the PS3 version for this problem resulting in a lower score on the platform compared to the Xbox 360 and PC versions. "Need for Speed: Undercover" has sold 1.4 million copies in the United States. Need for
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Xbox One. The game has an offline single-player mode unlike the previous title. The game was revealed at the EA press conference at the Electronic Entertainment Expo 2017 from June 10–12, 2017. "Need for Speed: Edge" is a free-to-play MMO racing game developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and Tencent Interactive Entertainment (known as "Need for Speed Online") from China. It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine. It is based on the 2013
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of PC units sold, nor sales through digital distribution. "Most Wanted" was the fifth-best selling game in the United Kingdom in the week of its release, the week's fourth highest new entry. On 31 January 2013, on EA's financial result report of Q3 2013, while sales figures weren't released, it was mentioned "Most Wanted" outperformed 2011's "". Because of the low sales of "Most Wanted" on the Wii U and PlayStation Vita, "Need for Speed Rivals" was not developed for those platforms. Need for Speed: Most Wanted (2012 video game) Need for Speed: Most Wanted is an open world racing
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used, and this is the first "Need for Speed" title to implement force-feedback and the 900 degree turning radius. In Windows version, joysticks and wheel controllers are supported, as well as those that support force feedback. Wii version lacks online play, but fully supports the use of the Wii Remote. "Carbon" was the first "Need for Speed" title to feature online exclusive game modes. Players can upload in-game screenshots to the "Need for Speed" website, complete with stats and modifications. The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer
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Need for Speed: Undercover Need for Speed: Undercover is a racing video game, part of the "Need for Speed" series, developed by EA Black Box and published by Electronic Arts (EA). It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and mobile phone platforms in November 2008. The game was later released on the iOS on April 27, 2009. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. "Undercover" features a new open world map (like the "Midnight Club" series) consisting of of road and
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Racer" series, but that it would appeal to people who like car chases. "Need for Speed III" was a finalist for "Computer Games Strategy Plus"s 1998 "Racing Game of the Year" award, which ultimately went to "Motocross Madness". The editors wrote that "Need for Speed III" offers "great looks, and excellent racing action." "PC Gamer US" likewise nominated "Need for Speed III" as the best racing game of 1998, although it lost again to "Motocross Madness". They wrote, "For pure arcade rush, it's hard to beat Electronic Arts' thrilling "Need for Speed III"". The community of fans of the game
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utilizing police chases. "Electronic Gaming Monthly" gave the game an average score of 8.0. "Hyper"'s Daniel Wilks commends the game for its "large gameworld" but criticises it for its "easy, drift course mechanics suck [and] cutscene 'actors'". The Australian video game talk show "Good Game" gave the game a 5/10. "Need for Speed: Carbon" has sold 3.2 million copies in the United States. Its PlayStation 2 version received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. Need for Speed: Carbon Need for Speed:
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surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for "Forza Horizon", which is a very good game, and infinitely superior to its predecessors. But "Need For Speed: Most Wanted" is, by whatever criteria you may see fit to apply, a great game." Joystiq gave it a 4/5, stating ""Need for Speed: Most Wanted" is the next "Burnout" game fans have clamoring for – it may not say so on the box, but everything about it screams "Burnout". The feel of the cars, the physics and the
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Need for Speed II Need for Speed II is a racing video game released in 1997. It is a part of the "Need for Speed" series and is the second installment in the series, following "Road & Track Presents: The Need for Speed". Like its predecessor, "Need for Speed II" allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this
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have that respect, to say ‘Ok, we trust you to do this.’ This was a case where that was so obvious, where the Criterion team had a full trust in the DICE team to do what they were doing, and vice versa." Recent games in the "Need for Speed" franchise included a story, but Matt Webster, producer of "Hot Pursuit", said: "We didn’t really think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can." EA stated that
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Need for Speed: The Run Need for Speed: The Run is a racing video game, the eighteenth title in the long-running "Need for Speed" franchise, and developed by Canadian EA subsidiary EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind "" and "" (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe. The game was described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from
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game is not really a spiritual "Underground 3" game, but it would still "share a lot of the stuff that made that game great". On 29 May 2015, EA confirmed that "Need for Speed" would require an online connection to play, but reassured that "the benefits are nice" for requiring such restriction. Previous "Need for Speed" games have featured connected online worlds for players to race and inhabit together, although they have not required a player to stay connected to play the game. This was met with criticism from critics, who pointed to 2013's "SimCity", which was unplayable at launch
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the car customization and damage, but commended the game world for feeling alive. Eurogamer's Martin Robinson gave the game a 9/10 and called it "fantastic". He spoke well of the overall action gameplay, the points system, the sound design of the cars, the visuals, and the world design. Robinson's main criticisms were concerning the "obnoxious" soundtrack, the inability to pause the game, the world size, and the vehicle takedown systems. Need for Speed Rivals Need for Speed Rivals is a racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is
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the combination of acclaimed developer Criterion Games, a socially-focused online mode and official car licences makes the franchise more accessible than before. UK product manager for "Need for Speed" Kevin Flynn said: "This is definitely the best "Need for Speed" I’ve seen to date. I thought "" was a great game but different and a bit serious, while "Hot Pursuit" is more fun and accessible." With the game sharing the as the 1998 installment in the franchise, the game’s creative director, Craig Sullivan, told why they didn’t name the game something totally different, stating: "To be honest when we started
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awarded with "Best Racing Game" from the 2010 Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at Spike’s 2010 Video Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component. "Hot Pursuit" goes back to the "Need for Speed" series' roots and takes on the gameplay style of earlier "" and "" titles in the "Need for Speed" franchise with exotic cars and high-speed police chases. "Hot Pursuit" lets players be either a racer or a police driver, and features a full career
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In 2009, a version of "Own the City" was also released on the Zeebo as a pre-installed game. And this is the last Need For Speed game to be released for all sixth generation video game consoles excluding PlayStation 2 The gameplay of "Need for Speed: Carbon" is similar to its predecessors, "" and "", but based upon rival street racing crews instead of individuals. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each employable street racer has two skills, a racing skill
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"Need for Speed" franchises would be on shelves by March 2013. The then unnamed and unannounced "Need for Speed" game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012. On 25 May 2012, a booth schedule sent out by TwitchTV revealed that EA was showing off "Need for Speed: Most Wanted" at E3. While EA had previously confirmed that a new "Need for Speed" was on the way, this was the first time its title had been confirmed. On 1 June 2012, EA officially confirmed the existence of the Criterion-developed "Need
Need for Speed: Most Wanted (2012 video game)
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rendering the game unable to be paused. Sam Loveridge of TrustedReviews gave "Need for Speed" 4½ out of five stars giving praise to the stunning night racing and weather effects, but panned the inability to play offline, the inability to pause gameplay, and the live action cutscenes and constant calls become insufferable. The "Need for Speed" reboot had 67% of copies sold on PS4, with 33% on Xbox One. "Need for Speed" was the seventh best selling game in the United States in November 2015 according to the NPD Group. The game debuted at #6 on the Japanese Sales Charts,
Need for Speed (2015 video game)
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2014, "Need for Speed Rivals Complete Edition" was released. It features all DLC packs (as well as all pre-order bonuses previously re-released in the "Fully Loaded Garage" DLC pack) along with the main game. "Need for Speed Rivals" was well received by critics at E3 2013 and was awarded with "Best Racing Game" from Game Critics Awards. Previewers who had access to "Rivals" called the game a spiritual successor to 1999's "", citing similar gameplay style. Others called it an improved version of Criterion's "", citing similar gameplay mechanics. "Need for Speed Rivals" received mostly positive reviews upon release. Aggregate
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you’re driving one big polygon." However, in the post script, they did concede that, while flawed, the game does have a clever concept and occasionally delivers those rare feelings of escapism that many arcade-style racers strive for: ""The Run" may not have much else going for it, but in its unusual approach to the genre it at least tries to do something new." Need for Speed: The Run Need for Speed: The Run is a racing video game, the eighteenth title in the long-running "Need for Speed" franchise, and developed by Canadian EA subsidiary EA Black Box and published by
Need for Speed: The Run
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Factory Driver mode. The PS1 version contains different title/cars/music and different tracks. None of the tracks are the same between PC/PS1, with different locations, and names. It is likely that a completely different game engine was used. An additional online-only conversion of "Porsche Unleashed", dubbed Need for Speed: Top Speed, was released in response to both the release of MacGillivray Freeman's 2002 IMAX film, "Top Speed", and the Porsche Cayenne. The game features three existing tracks from "Porsche Unleashed" and three Porsche vehicles: the 911 (996) Turbo, the 959 and the Cayenne Turbo. Access to "Need for Speed: Top Speed"
Need for Speed: Porsche Unleashed
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Speed" series under the title "Need for Speed: Motor City", all single player elements were discarded in favor of an online-only model. The result, "Motor City Online" was a racing MMO game released by EA on October 29, 2001. The point of the game was to buy classic cars, tune them, and race them against other players. The game went offline less than two years later to enable EA to focus on "The Sims Online". Later, EA, would develop a new online racing game, called "". The "Need for Speed" series was originally developed by Distinctive Software, a video game
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the game. Alexander Kalogianni of Digital Trends awarded "Need for Speed" a score of 6.0 out of 10, praising the game for its gorgeously stylized game world, multitude of tweakable car characteristics, engaging visual, customization options, and cool soundtrack, but criticized it for FMV, repetitive mission types and the AI being aloof. Scott Butterworth of GameSpot gave the game an 8 out of 10. Butterworth praised "Need for Speed" for the visually stunning city, deep rewarding progression, genuinely customizable handling, and nail-biting sense of speed, but at the same time criticized the rubber-banding AI, draconian drift scoring system, and always-online,
Need for Speed (2015 video game)
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offer similar vehicles for purchase and modification, most of which consist of Japanese models, with some European and American models. In addition, "Underground 2" is the first game in the "Need for Speed" series to offer three SUVs as racing vehicles. Also, it is the second game in the "Need for Speed" series after "Underground" to offer a Korean-made car (Hyundai Tiburon) as a racing vehicle. There are two versions of the game, US and EU, where each version has 29 of 31 possible cars: the US version has an Acura RSX and a Honda Civic, while the EU version
Need for Speed: Underground 2
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"Need for Speed: Most Wanted" is set in an open world environment. The game takes on the gameplay style of the first "" title in the "Need for Speed" franchise. "Most Wanted" allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having two or three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There are also Ambush races, where the player starts surrounded by cops and must evade
Need for Speed: Most Wanted (2012 video game)
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title "Need for Speed Rivals". The open beta was released on December 10, 2017. There are three games which are associated with, but not part of, the "Need for Speed" series. When "V-Rally" was released in 1997, it was developed by Infogrames Multimedia and had no connection with the "Need for Speed" games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that rally racing held little support in the U.S. The game was not originally intended to be part
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As with previous titles in the "Need for Speed" series, "Nitro" features a large catalog of customizable licensed vehicles, as well as cops. It is distinguished by fast, arcade racing with an anime-like visual, akin to "Blur". "Need for Speed: Nitro" is also the first "Need for Speed" game that has traffic cars that can also be bought in career mode (with the exception of the Volkswagen Golf traffic car). A trailer was released on the "Need for Speed" website depicting four cartoon-like vehicles that are actually disproportionate real-life vehicles. The cars were a 1969 Dodge Charger R/T, a Nissan
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Nikon F-mount teleconverter The Nikon F-mount teleconverters are a group of magnifying lenses mounted between the lens and the camera body, the Nikon F-mount. Currently, 1.4x, 1.7x and 2x converters are available separately; a fourth, the 1.25x, is available only with Nikon's newest 800mm supertelephoto lens. There are several generations, the newest are the E-II and the latest E-III series, which includes an aspherical lens. Teleconverters need a fast lens for fast, reliable autofocus. Depending on brightness, contrast and needed autofocus-speed, one should have a minimum total aperture between 11 and 5.6. A total aperture of 8 corresponds to a
Nikon F-mount teleconverter
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Edition, was released only on PC CD-ROM, containing MS-DOS and Windows 95 versions. It includes two new tracks ("Transtropolis" and "Burnt Sienna") and various enhancements to the game engine. The Windows 95 version supports DirectX 2 and IPX networking. "Special Edition" is the last game in the "Need for Speed" series to support MS-DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above. It can still be run under 32-bit and 64-bit versions of Windows XP and later Windows OSes using DOSBox for the MS-DOS version of the game. The Need for Speed Road &
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enemy AI largely makes up for it. "Next Generation" reviewed the 3DO version of the game, and stated that "while everything is in place for a truly great game, the unfortunate and total "need" of speed prevents "The Need for Speed" from ever being more than a pleasant Sunday drive." British magazine "PC Power" gave the Windows version a score of 95%, praising car handling, graphics and overall presentation, but criticizing hardware requirements and sound. Jim Varner of GameSpot gave the game a "Great" rating of 8.3/10 citing "With its marvelous attention to detail, exotic course design, and straightforward gameplay,
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"" intellectual property, as opposed to the "" reboot that Criterion Games developed previously. "Need for Speed: Most Wanted" received positive reviews, which focused on the world map that blended the styles of previous "Burnout" and "Need for Speed" games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.
Need for Speed: Most Wanted (2012 video game)
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for Speed: Most Wanted" as part of the publisher's E3 line-up. "Need for Speed: Most Wanted" was officially revealed at EA's Media Briefing during E3 2012, with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on "Need for Speed", meaning no more "Burnout", Sullivan stated "It's more a case of wanting to get "Need for Speed" back on its feet after last year," referring to the poorly received "".
Need for Speed: Most Wanted (2012 video game)
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chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: "We've taken the "Burnout" team and combined it with our "Need for Speed" franchise. So we now have that in our favor because that "Burnout" team is probably one of the more online-centric and notably high-quality game developers that we have out at Criterion." "Shift" producer, Jesse Abney, expressed his delight to work with Criterion Games, stating that it would be a "great team to work with on that stuff," referencing the development of "Need for Speed". It was reported that the game was scheduled
Need for Speed: Hot Pursuit (2010 video game)
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the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. "Need for Speed" takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles. "Need for Speed" has a redesigned 'Wrap Editor', and body modifications return to the series after nearly five years.
Need for Speed (2015 video game)
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San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination". Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their received universally mixed to poor ratings. "The Run" was in production for three years, though previous Black Box titles had much shorter development periods. "The Run" was Black Box's last game before its restructuring in 2013. "Need for Speed: The Run" is a racing video game and the eighteenth title in the "Need for Speed" series. Players take
Need for Speed: The Run
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experience with Nintendo titles, although the DS version was developed separately by Firebrand Games' Florida studio. An improved version of the DS edition of the game, "Need for Speed: Nitro-X", was released for DSiWare in November 2010. "Need for Speed: Nitro" is an arcade style racing game that emphasizes speed and excitement over realism or vehicle tuning. The Wii version allows up to four players to race, with a maximum of eight racers at once. The Wii version lets up to four racers compete in drag races, too. There are thirty classic and modern cars included in "Nitro", placed in
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"In effect, you're getting two games in one: What you do as a racer has no bearing on what you do as a cop." Reviewer Tom Orry of VideoGamer gave the game 8 out of 10, and stated "the core driving is never anything but exhilarating, visually it's almost flawless and the Autolog features are genre leading. There's still something missing, though - a reason to explore the open world." GameSpot awarded the game 8.5 out of ten and said "This fast-paced racer keeps you glued to the TV and on the edge of your seat regardless of which side
Need for Speed: Hot Pursuit (2010 video game)
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Shift 2: Unleashed Shift 2: Unleashed (also known as Need for Speed: Shift 2 – Unleashed) is a racing video game, and part of the "Need for Speed" series. It is the seventeenth installment in the long-running "Need for Speed" series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to "" and expands on many aspects that were introduced in the original. "Shift 2: Unleashed" was released worldwide during March and April 2011, although it was not released in Japan. "Shift 2: Unleashed" for the PlayStation 3 has been
Shift 2: Unleashed
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well received by critics at E3 2012 and was awarded with "Best Racing Game" as well as a nomination for "Best Online Multiplayer Game" from Game Critics Awards. Previewers who had access to "Need for Speed: Most Wanted" called the game a spiritual successor to Criterion's "Burnout Paradise", rather than the original "" from 2005, citing similar gameplay mechanics. "Need For Speed: Most Wanted" was met with generally positive reviews, though it was not as acclaimed as Criterion Games' in the franchise. Aggregating review website Metacritic gave the Wii U version 86/100, the PlayStation 3 version 84/100, the PlayStation Vita
Need for Speed: Most Wanted (2012 video game)
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was released for PlayStation in March 1998 and later received an enhanced port for Microsoft Windows in October 1998. A PlayStation 2 version was developed, but later cancelled. The game title's suffix, "Hot Pursuit", is a term for a police pursuit. A sequel, "", was released in 2002. With police pursuits reintegrated into the game, "Hot Pursuit"s gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, "The Need for Speed" and "Need for Speed II", in which the player is allowed to race against one (including split-screen races) or seven other
Need for Speed III: Hot Pursuit
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to help guide the player through the campaign. The customization features were significantly expanded on modifications which did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive product placement for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods. "Need for Speed: Underground Rivals" was the first "Need for Speed" game released on the
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for release in Q4 2010. EA's COO, John Schappert, said that the Q4 "NFS" title was, "a new action based "Need for Speed" from our Criterion Studio," in a post-financial report conference call. The title was officially revealed as "Need for Speed: Hot Pursuit" at EA's Media Briefing during E3 2010, with a trailer which showed a high-speed police chase involving three different racers. The trailer was followed by a live demo of the game on stage between creative director Craig Sullivan as a cop and producer Matt Webster as a racer. According to Riccitiello, the game was in development
Need for Speed: Hot Pursuit (2010 video game)
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away, and it doesn't offer outstanding online multiplayer gameplay that will have you playing for years to come. It's simply fun to play, and in focusing on quality over quantity EA has managed to put together one of the best racing games on the Wii." Need for Speed: Nitro Need for Speed: Nitro is a racing video game and a fourteenth title of the "Need for Speed" series. It was published by Electronic Arts for the Wii and Nintendo DS platforms. It is also one of only two games in the franchise to date (the other being the mobile "")
Need for Speed: Nitro
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21 May 2015, through a teaser trailer. The game, titled "Need for Speed", was a formal reboot of the "Need for Speed" franchise. The game released on 3 November 2015 and received mixed reviews. As of January 2016, Ghost Games had begun development on the next "Need for Speed" game to be released in 2017. Electronic Arts later confirmed in their January 2017 earnings call that the next game in the franchise was in development and was set to be launched during EA's fiscal year 2018 (Comprising from April 2017 to March 2018). On June 2, 2017, EA and Ghost
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4,100 rpm on E85 fuel. Koenigsegg's Flex Fuel Sensor technology allows the ECU to respond to varying fuel qualities and alcohol content by reducing power levels as a means of protecting the engine. On standard low-octane fuels, power is reduced to . The Agera R was featured prominently in the "Need for Speed" franchise, prominently in Criterion Games' "" (2012), Ghost Games' "Need for Speed Rivals" (2013), and the 2014 film "Need for Speed". It is also featured in the 2013 mobile game "Real Racing 3". All the three Agera R's featured in the film "Need for Speed" were replicas.
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gave the game 7.75 out of 10, saying that ""Need for Speed: The Run" is by no stretch a bad game; it just fails to capitalize on its chances. San Francisco to New York is a long haul, and it's even longer when not enough happens in between." A couple more positive reviews include GameTrailers, which gave it an 8.4 out of 10, writing ""Need for Speed: The Run" falters with its high-profile but underdeveloped plot as well as some awkward design choices. However, it overcomes these potholes with courses that are a blast to drive and simple multiplayer that
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element." Unlike previous "Need for Speed" games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne, Nissan Frontier, and Ram 1500 are used as traffic cars. The Wii version of "Need for Speed: Hot Pursuit" has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. Some reviewers cited that the Wii version showed stark similarities to a previous "Need for Speed" installment,
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"Burnout Paradise". This offer was available until December 31. To promote the game in Europe, EA and "Need for Speed" conducted the 2011 "Need for Speed European Spokesmodel Search". This continent wide search was set to discover two women with boundless energy, an outgoing personality and an edgy style fused with a passion for cars and gaming. The winners acted as "Need for Speed" ambassadors at events throughout 2012, including representing "Need for Speed" products at high-profile gaming events across Europe and the Team Need for Speed racing team in the prestigious FIA GT3 European Championship and Euro Drift program.
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developed by Criterion for "", and since used in other titles in the "Need for Speed" series. Autolog in "Most Wanted" plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system. "Most Wanted" features a new social system called Cloudcompete, which strings together "Most Wanted" across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game,
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this game is a true winner. Simply put, The Need for Speed is the next best thing to owning a $200,000 sports car!". The two sports reviewers of "Electronic Gaming Monthly" applauded the PlayStation version for its fast racing and excellent controls. Air Hendrix argued in "GamePro" that "With all these improvements, [the PlayStation version] is practically a sequel to the 3DO game, and it plays like one." He made particular mention of the additional courses, the handbrake, the improved displays, and the faster speed of the game. A "Next Generation" critic likewise found it faster and more responsive than
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is the first "NFS" game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience. "Nitro" was released on November 3, 2009 in North America and in Europe on November 6, 2009. "Need for Speed: Nitro" was also available as a social multiplayer game on Facebook. "Need for Speed: Nitro-X" (2010) was a newer installment for use with the DSi/XL and the 3DS system. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to
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shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed. On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan didn't provide any further details, except to say the upcoming announcement/s are "going to be BIG". On 8 April 2012, South African-based online retailer BTGames listed "Dead Space 3" and "Need for Speed: Most Wanted 2" for pre-order. On 7 May 2012, EA confirmed that new entries in both the "Dead Space" and
Need for Speed: Most Wanted (2012 video game)
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Need for Speed (film) Need for Speed is a 2014 action thriller film based on the video game series by Electronic Arts. It is directed and co-edited by Scott Waugh, written by George and John Gatins, and stars Aaron Paul, Dominic Cooper, Imogen Poots, Rami Malek, Ramón Rodríguez, Scott Mescudi, and Michael Keaton. In the story, street racer Tobey Marshall (Paul) sets off to race cross-country as a way of avenging his friend's death at the hands of a rival racer, Dino Brewster (Cooper). "Need for Speed" was released by Touchstone Pictures on March 14, 2014, in 3D, IMAX 3D,
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completely different from the other versions, giving it a retro look and feel reminiscent of much older pre-GameCube or "Mario Kart" type games. The game was first hinted at during E3 2009 by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA's own "Burnout" series, was working on a "revolutionary" addition to the "Need for Speed" franchise, stating: "We don't have a plan right now for a separate major launch on "Burnout", because the team doing it is working on a revolutionary take on "Need for Speed"." The title was confirmed to be in development by EA's
Need for Speed: Hot Pursuit (2010 video game)
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"Need for Speed" title had been put on hold. Developers working with the studio under contract were immediately let go, while full-time employees were told to either take severance pay and leave the company, or to join the team working on Visceral Games's "Battlefield" spinoff, "Battlefield Hardline", due for release the following year. In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new "Need for Speed" game that year, making it the first year since 2001 that a "Need for Speed" game was not released. Ghost Games revealed their next game in the franchise on
Ghost Games
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the player becomes the ultimate icon, the final challenge is against Travis, Spike, Amy, Robyn, Manu, and the icons. After the race, the final cutscene includes all of them taking a group photo together, with the player wearing a mask to hide his true identity. Following the 2010 release of "", EA's own developer Criterion Games, developers of the award-winning racing video game series "Burnout", was given stewardship of the "Need for Speed" franchise with 2012's "". In a 2012 interview, "Most Wanted" executive producer Matt Webster told that while all future "Need for Speed" games may not be developed
Need for Speed (2015 video game)
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in this game are just as much the stars as the cars. The dazzling downtown locations are massive, dominated by skyscrapers whose light bathes the streets in a radiant glow." The PlayStation 2 version of "Underground 2" received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. The game ultimately sold around 11 million copies and entered the "best-sellers" of each console PS2's Greatest Hits, Xbox's Platinum Hits, and GameCube's Player's Choice. Need for Speed: Underground 2 Need for Speed: Underground 2 is a
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those cars and take advantage of their 50 MPH speed. Different techniques were used for maintaining service as each of three sections of the line were rebuilt. The tracks were rehabilitated again in 2007. This project was undertaken because the newest LRV's, low floor handicapped accessible models from Breda, did not operate reliably over the tracks at the desired 40 to 50 mile per hour speeds. While the Riverside line generally received the newest cars first, it was the last to get the Breda cars due to the need to upgrade the tracks. The tracks were rehabilitated once more in
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realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two player mode introduced in "Need for Speed II". For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. "Hot Pursuit 2" was also the first "NFS" game to use songs sung by licensed artists under the EA Trax label. "Need for Speed: Underground" was developed by EA Black Box and released on November 17, 2003. This was the first "NFS" game to require Hardware Transform
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ending up inferior to the PS2 version. With slower car pacing, lack of major features and dumber A.I. receiving criticism in particular. However, they did praise some of the graphical improvements. At EA's conference for E3 2010, it was announced and shown that a new Need for Speed, aptly called "", was unveiled. It was developed by Criterion Games, the developers who created the award-winning "Burnout" franchise. The game was released on November 16, 2010 in North America, and on November 19, 2010 in Europe. Need for Speed: Hot Pursuit 2 Need for Speed: Hot Pursuit 2 is a 2002
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frames-per-second and stated that "is especially ridiculous", but still considered the PC version the best looking version. GameZone's Mike Splechta gave the PS4 version an 8.5/10, stating "For a game that touts speed in its name, "Need for Speed: Rivals" delivers on every front. It's gorgeous, fast and definitely furious." Daniel Krupa for IGN scored the game an 8.0 and stated: "Fast, furious, and fun. "NFS: Rivals" blends "" and "" to great effect." Negative reviews centered around the many bugs and glitches in the game, and frustrations around the game's lack of dedicated servers, triggering frequent host migration. There
Need for Speed Rivals