Example Reflection- Visualization 

 Challenge and Selection 

 The first tool I used was the tool of Visualization , or Visual Thinking , to achieve a shared understanding   of the problem . We had to shift our home and to ease our home - designing , we planned to hire a house   remodeling expert . Due to some unforeseen circumstances , he quit his job even before starting . We   only had a month before we had to shift . I took the responsibility and the initiative to give a detailed   outlay of our new flat . Visualization is the most important tool for any design thinker and for any   problem statement . The representation of an object , situation , or set of information as a chart or other   image- it ’s as simple as that . 

 Application 

 I start the process by creating a straw man graphic of the problem domain . To develop the straw man   graphic , I will draw from any existing material available to understand the housing space . The existing   material may be operational or procedural documents , training materials or many more . If materials are   not available , then I conduct informal interviews with my family members who serve as my main points   of contact on the initiative . Since everyone has his / hew own idea about comfort , taking the aspect into   account . The template I start with has a column on the left to identify people and a column towards   right to identify their interests and opinions . The straw man graphic is simple , using simple shapes and   icons available in Visio or on the Internet . 

 For solving the problem , I give each of my family members a poster - size copy of the straw man graphic   that they can write on directly , or use sticky notes to make comments . I give them two - three questions   to answer , such as : 1 ) What key elements are missing from the graphic ? 2 ) What would you change   about the graphic to make it more accurately reflect your emotions and thoughts ? I have each person   report out on their answers to those three questions while pointing to the mark - ups on their poster . As   every member reports out , I record commonalities in the insights of the members , and then additional   insights that come from the group discussion on an additional copy of the graphic . After the session , I   digitize the member ’s ideas as an artifact , create a view that combines the shared and new insights from   the group discussion , and then create a revised graphic that incorporates their feedback and proposed   changes that they and I agreed to as a group to solve the current challenge . 

 Insight & Approach 

 What I have learned from conducting this exercise my family is that while the graphic – especially the   revised graphic that incorporates their feedback – is important for reinforcing their understanding of the   problem they are working to solve , the more valuable aspect of the activity is the shared insights and   shared learning that occurs while they are working to define their problem space . The graphic gives a   focal point for discussion that allows us to share our perspectives and develop insights into potential   root causes of the problems . While we could create the graphic from a blank slate in a collaborative   manner , starting with a straw man jump starts the conversation for us .We can quickly identify where   we are in the graphic – or if   missing . Since I discovered that the most valuable aspect is the shared   insights and learning , next time I would use the visualization activity as a starting point for a series of   design thinking activities . Then the revised graphic that incorporates combined feedback can serve as a   reference tool throughout the remainder of the work . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Example Reflection- Visualization 

 Challenge and Selection 

 The first tool I used was the tool of Visualization , or Visual Thinking , to achieve a shared understanding   of the problem . We had to shift our home and to ease our home - designing , we planned to hire a house   remodeling expert . Due to some unforeseen circumstances , he quit his job even before starting . We   only had a month before we had to shift . I took the responsibility and the initiative to give a detailed   outlay of our new flat . Visualization is the most important tool for any design thinker and for any   problem statement . The representation of an object , situation , or set of information as a chart or other   image- it ’s as simple as that . 

 Application 

 I start the process by creating a straw man graphic of the problem domain . To develop the straw man   graphic , I will draw from any existing material available to understand the housing space . The existing   material may be operational or procedural documents , training materials or many more . If materials are   not available , then I conduct informal interviews with my family members who serve as my main points   of contact on the initiative . Since everyone has his / hew own idea about comfort , taking the aspect into   account . The template I start with has a column on the left to identify people and a column towards   right to identify their interests and opinions . The straw man graphic is simple , using simple shapes and   icons available in Visio or on the Internet . 

 For solving the problem , I give each of my family members a poster - size copy of the straw man graphic   that they can write on directly , or use sticky notes to make comments . I give them two - three questions   to answer , such as : 1 ) What key elements are missing from the graphic ? 2 ) What would you change   about the graphic to make it more accurately reflect your emotions and thoughts ? I have each person   report out on their answers to those three questions while pointing to the mark - ups on their poster . As   every member reports out , I record commonalities in the insights of the members , and then additional   insights that come from the group discussion on an additional copy of the graphic . After the session , I   digitize the member ’s ideas as an artifact , create a view that combines the shared and new insights from   the group discussion , and then create a revised graphic that incorporates their feedback and proposed   changes that they and I agreed to as a group to solve the current challenge . 

 Insight & Approach 

 What I have learned from conducting this exercise my family is that while the graphic – especially the   revised graphic that incorporates their feedback – is important for reinforcing their understanding of the   problem they are working to solve , the more valuable aspect of the activity is the shared insights and   shared learning that occurs while they are working to define their problem space . The graphic gives a   focal point for discussion that allows us to share our perspectives and develop insights into potential   root causes of the problems . While we could create the graphic from a blank slate in a collaborative   manner , starting with a straw man jump starts the conversation for us .We can quickly identify where   we are in the graphic – or if   missing . Since I discovered that the most valuable aspect is the shared   insights and learning , next time I would use the visualization activity as a starting point for a series of   design thinking activities . Then the revised graphic that incorporates combined feedback can serve as a   reference tool throughout the remainder of the work .
### Output: 