Challenge & Selection 

 As a graphic Designer in a company , there is always a challenge and a need to   come up with creative new ideas and concepts to multiple clients . To share ideas   with all the team and deliver different strategy we find difficulties . Some of the   team ca n’t understand and visualize my way of thinking . I have used the   technique of using a straw man visualization to build a successful strategy and a   creative design with a set of questions or prompts for discussion to allow a   diverse group of stakeholders to learn from each other in the process of defining   the scope , boundaries , key elements , and relationships between elements to   consider when identifying pain points and opportunities for improvements or   solutions . 

 Application 

 I start the process by creating a straw man graphic of the problem domain . “ A   new campaign for Diabetic pharmacy company ” the straw man represents the   diabetic patient . The existing material are documents , data , campaigns did it   before with no success . Because did n’t get enough materials then I conduct   informal interviews with one - three of the responsible of the company in a way to   know better what are the needs of the diabetic patient , what are his fears ? 

 Straw man graphic that they can write on directly , or use sticky notes to make   comments . I give them two - three questions to answer , such as : 1 ) What can we   do to help the diabetic patient ? 2 ) How should we tell people to be aware about   diabetes ? 3 ) What graphics should we use to get attention ? I give them   approximately 20 minutes to discuss the questions and mark up the graphic . Then   I have each group report out on their answers to those three questions while   pointing to the mark - ups on their poster . As each group reports out , I record   commonalities in the insights of each group , and then additional insights that   come from the group discussion on an additional copy of the graphic . After the   session , I digitize each group ’s poster as an artifact , create a view that combines   the shared and new insights from the group discussion , and then create a revised   graphic that incorporates their feedback and proposed changes that they agreed   to as a group . 

 Insight & Approach 

 What I have learned from conducting this exercise with the team is that while the   graphic – especially the revised graphic that incorporates their feedback – is   important for reinforcing their understanding of the problem they are working to   solve , the more valuable aspect of the diabetic patient . The shared insights and   shared learning that occurs while they are working to define the problem “ How   can we help the diabetic patient ” space . The graphic gives the diverse group of   stakeholders a focal point for discussion that allows them to share their   perspectives and develop insights into potential root and affective strategy and   creating witty slogans and creating a big awareness campaign . While they could   create the graphic from a blank slate in a collaborative manner , starting with a   straw man jump starts the conversation for them . They can quickly identify where   they are in the graphic – or if they are missing a detail . Since I discovered that the   most valuable aspect is the shared insights and learning , next time I would use the   visualization activity as a starting point for a series of design thinking activities .   Then the revised graphic that incorporates their combined feedback can serve as   a reference tool throughout the remainder of their work . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Challenge & Selection 

 As a graphic Designer in a company , there is always a challenge and a need to   come up with creative new ideas and concepts to multiple clients . To share ideas   with all the team and deliver different strategy we find difficulties . Some of the   team ca n’t understand and visualize my way of thinking . I have used the   technique of using a straw man visualization to build a successful strategy and a   creative design with a set of questions or prompts for discussion to allow a   diverse group of stakeholders to learn from each other in the process of defining   the scope , boundaries , key elements , and relationships between elements to   consider when identifying pain points and opportunities for improvements or   solutions . 

 Application 

 I start the process by creating a straw man graphic of the problem domain . “ A   new campaign for Diabetic pharmacy company ” the straw man represents the   diabetic patient . The existing material are documents , data , campaigns did it   before with no success . Because did n’t get enough materials then I conduct   informal interviews with one - three of the responsible of the company in a way to   know better what are the needs of the diabetic patient , what are his fears ? 

 Straw man graphic that they can write on directly , or use sticky notes to make   comments . I give them two - three questions to answer , such as : 1 ) What can we   do to help the diabetic patient ? 2 ) How should we tell people to be aware about   diabetes ? 3 ) What graphics should we use to get attention ? I give them   approximately 20 minutes to discuss the questions and mark up the graphic . Then   I have each group report out on their answers to those three questions while   pointing to the mark - ups on their poster . As each group reports out , I record   commonalities in the insights of each group , and then additional insights that   come from the group discussion on an additional copy of the graphic . After the   session , I digitize each group ’s poster as an artifact , create a view that combines   the shared and new insights from the group discussion , and then create a revised   graphic that incorporates their feedback and proposed changes that they agreed   to as a group . 

 Insight & Approach 

 What I have learned from conducting this exercise with the team is that while the   graphic – especially the revised graphic that incorporates their feedback – is   important for reinforcing their understanding of the problem they are working to   solve , the more valuable aspect of the diabetic patient . The shared insights and   shared learning that occurs while they are working to define the problem “ How   can we help the diabetic patient ” space . The graphic gives the diverse group of   stakeholders a focal point for discussion that allows them to share their   perspectives and develop insights into potential root and affective strategy and   creating witty slogans and creating a big awareness campaign . While they could   create the graphic from a blank slate in a collaborative manner , starting with a   straw man jump starts the conversation for them . They can quickly identify where   they are in the graphic – or if they are missing a detail . Since I discovered that the   most valuable aspect is the shared insights and learning , next time I would use the   visualization activity as a starting point for a series of design thinking activities .   Then the revised graphic that incorporates their combined feedback can serve as   a reference tool throughout the remainder of their work .
### Output: 