Challenge and Selection 

 As a curriculum developer and teacher I use design thinking techniques to create engaging   courses for my students . In my history class , I chose “ Storytelling ” technique which align well   with the subject matter and design thinking as this subject needs high level of empathy hence   storytelling as an “ essential human activity ” for sharing experiences , explaining values , and   deciding on solutions through vivid verbal and visual accounts was the best fit for the class .   Storytelling technique helped to explain the interconnections among situations and settings   and the people in different epoch of history . It facilitated my class by teaching broad lessons   that engaged students . And as empathy was a key factor of understanding history hence   storytelling by improving the power of listening was an essential and fundamental   component in the process . 

 Application 

 I used the storytelling process by creating different Role Playing Games for specific events in   the history book and created stories for that to be read and apply in the game . This way not   only the students had fun playing game , engaged in deep learning and flow but meantime ,   the power of storytelling through game helped the students to understand the events and   situations better and be able to visualize the condition of people in specific settings . As an   example : 

 For the World War 2 event I created the WWII role playing game by the help of the students   ( characters and map ) and all together we created a story of the whole event in order to be   able to play . It began by identifying the problem , in the case of narrative : what is the idea or   the meaning we were trying to convey ? In narrative terms this is known as the Controlling   Idea was the hardest part of the process . We refined the complex event into an essence that   is simple and yet loaded with meaning . During the gameplay which lasted whole term ( 3   months ) we developed the story based on ideas and events we later learned about WWII   event . As the first draft designed the way to have the space to grow , through stories questions   generated by the students that expanded the breadth and depth of story , leading to lots of   innovative thoughts and ideas . It became an important tool for feedback , which was the basis   of the iterative process of problem solving that lead to solutions . The story explained and   repositioned experiences through a multitude of potential interpretations , which allowed   students to test new solutions before committing exclusively to a particular move or decision   in the game . 

 Insight and Approach : 

 On the other hand , storytelling helped me to understand my students better by listening to   and empathizing with their difficulty to understand and empathize . I gained enormous   insights that helped me to navigate the academic challenges they faced from the time they   started the game till the end . My goal as a teacher was to bring my students to their profound   understanding in the most interesting way possible . What I realized was that in the process   of designing the story , they often reached a moment at the climax and this excitement often 

 distract them from the main purpose of the class which was understanding the event through   gameplay and storytelling . Hence the gameplay through story mostly lead to subjectively   analyze the event based on interpretation without really understanding the purpose . Due to   this issue for the next class I plan to objectify the narrative to make it easier to create stories   with intention , and easier to apply specific narrative devices in careful ways and keep the   ideas organized . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Challenge and Selection 

 As a curriculum developer and teacher I use design thinking techniques to create engaging   courses for my students . In my history class , I chose “ Storytelling ” technique which align well   with the subject matter and design thinking as this subject needs high level of empathy hence   storytelling as an “ essential human activity ” for sharing experiences , explaining values , and   deciding on solutions through vivid verbal and visual accounts was the best fit for the class .   Storytelling technique helped to explain the interconnections among situations and settings   and the people in different epoch of history . It facilitated my class by teaching broad lessons   that engaged students . And as empathy was a key factor of understanding history hence   storytelling by improving the power of listening was an essential and fundamental   component in the process . 

 Application 

 I used the storytelling process by creating different Role Playing Games for specific events in   the history book and created stories for that to be read and apply in the game . This way not   only the students had fun playing game , engaged in deep learning and flow but meantime ,   the power of storytelling through game helped the students to understand the events and   situations better and be able to visualize the condition of people in specific settings . As an   example : 

 For the World War 2 event I created the WWII role playing game by the help of the students   ( characters and map ) and all together we created a story of the whole event in order to be   able to play . It began by identifying the problem , in the case of narrative : what is the idea or   the meaning we were trying to convey ? In narrative terms this is known as the Controlling   Idea was the hardest part of the process . We refined the complex event into an essence that   is simple and yet loaded with meaning . During the gameplay which lasted whole term ( 3   months ) we developed the story based on ideas and events we later learned about WWII   event . As the first draft designed the way to have the space to grow , through stories questions   generated by the students that expanded the breadth and depth of story , leading to lots of   innovative thoughts and ideas . It became an important tool for feedback , which was the basis   of the iterative process of problem solving that lead to solutions . The story explained and   repositioned experiences through a multitude of potential interpretations , which allowed   students to test new solutions before committing exclusively to a particular move or decision   in the game . 

 Insight and Approach : 

 On the other hand , storytelling helped me to understand my students better by listening to   and empathizing with their difficulty to understand and empathize . I gained enormous   insights that helped me to navigate the academic challenges they faced from the time they   started the game till the end . My goal as a teacher was to bring my students to their profound   understanding in the most interesting way possible . What I realized was that in the process   of designing the story , they often reached a moment at the climax and this excitement often 

 distract them from the main purpose of the class which was understanding the event through   gameplay and storytelling . Hence the gameplay through story mostly lead to subjectively   analyze the event based on interpretation without really understanding the purpose . Due to   this issue for the next class I plan to objectify the narrative to make it easier to create stories   with intention , and easier to apply specific narrative devices in careful ways and keep the   ideas organized .
### Output: 