Visual mapping 

 The journey that will be described below allowed T.I.S ’ members to use design 

 thinking tools , frameworks and concepts to solve a specific problem rather than a 

 broad one . Additionally , it was an opportunity to experience design thinking in a 

 real - world context for the first time for most members of the group . 

 Before doing any actual work , T.I.S decided to use the British Design Council ’s 

 Double Diamond ( 2015 ) as the primary framework to apply design thinking and 

 tackle the brief . Mostly , the Double Diamond is “ a simple visual map of the design 

 process ” ( British Design Council , 2015 ) that consists of four phases : Discover , 

 Define , Develop and Deliver . Although it might look like a linear process — with 

 a definite beginning and ending — it is not . To find the right solution , it is vital 

 that the design team iterates as much as necessary . Strong ideas need to be 

 developed , tested and refined whereas the weak ones are dropped . 

 Figure 5 , Double Diamond by the British Design Council , 2015 . 

 The Double Diamond starts with a challenge ( problem ) and ends with an impact 

 ( solution ) . The first phase — Discover — is the insight into the problem , which 

 means that the design team focuses on researching and gathering data . The second 

 phase — Define — is the area to focus upon ; after research , it is essential that all 

 the data is synthesized , so the team can make sense of its findings . The third phase 

 — Develop — involves identifying potential solutions and the fourth — Deliver 

 — is about implementing a winning solution . Discover and Develop are diverging 

 phases , which allow designers to open up as much as possible , whereas Define 

 and Deliver are converging phases , which focus on condensing and narrowing 

 down findings or ideas 

 Application 

 as demonstrated in this paper , the design community still struggles to find a 

 common denominator when it comes to defining what design thinking is . 

 Nevertheless , its innovative approach , tools , and frameworks have been helping 

 agile teams and companies worldwide to succeed . 

 Even though there is no right or wrong way of applying design thinking , people 

 must always come first . Since humans design solutions for other humans , the 

 “ people ” variable will be present in every design experience . Empathy , therefore , 

 is vital to build better solutions . Without it , the human component of the process 

 is weakened , and there is a lack of understanding of the user ’s needs . 

 Innovation is iterative , and teams need to be aware of it . Rushing to a solution 

 when the problem is not clearly understood will lead to resources being wasted ; if 

 necessary teams should not be afraid of starting over . By asking more “ why s ” one 

 build better “ what ’s . ” 

 All things considered , design thinking is a methodology that not only helps teams 

 to innovate , but also to solve problems by creating value to team members — or 

 design thinkers — and stakeholders alike . Team members feel empowered and 

 engaged as they empathize with the people they are trying to help , and 

 stakeholders — customers , managers , other employees , suppliers , etc . — 

 experience joy when a well - defined problem meets a well - executed solution . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Visual mapping 

 The journey that will be described below allowed T.I.S ’ members to use design 

 thinking tools , frameworks and concepts to solve a specific problem rather than a 

 broad one . Additionally , it was an opportunity to experience design thinking in a 

 real - world context for the first time for most members of the group . 

 Before doing any actual work , T.I.S decided to use the British Design Council ’s 

 Double Diamond ( 2015 ) as the primary framework to apply design thinking and 

 tackle the brief . Mostly , the Double Diamond is “ a simple visual map of the design 

 process ” ( British Design Council , 2015 ) that consists of four phases : Discover , 

 Define , Develop and Deliver . Although it might look like a linear process — with 

 a definite beginning and ending — it is not . To find the right solution , it is vital 

 that the design team iterates as much as necessary . Strong ideas need to be 

 developed , tested and refined whereas the weak ones are dropped . 

 Figure 5 , Double Diamond by the British Design Council , 2015 . 

 The Double Diamond starts with a challenge ( problem ) and ends with an impact 

 ( solution ) . The first phase — Discover — is the insight into the problem , which 

 means that the design team focuses on researching and gathering data . The second 

 phase — Define — is the area to focus upon ; after research , it is essential that all 

 the data is synthesized , so the team can make sense of its findings . The third phase 

 — Develop — involves identifying potential solutions and the fourth — Deliver 

 — is about implementing a winning solution . Discover and Develop are diverging 

 phases , which allow designers to open up as much as possible , whereas Define 

 and Deliver are converging phases , which focus on condensing and narrowing 

 down findings or ideas 

 Application 

 as demonstrated in this paper , the design community still struggles to find a 

 common denominator when it comes to defining what design thinking is . 

 Nevertheless , its innovative approach , tools , and frameworks have been helping 

 agile teams and companies worldwide to succeed . 

 Even though there is no right or wrong way of applying design thinking , people 

 must always come first . Since humans design solutions for other humans , the 

 “ people ” variable will be present in every design experience . Empathy , therefore , 

 is vital to build better solutions . Without it , the human component of the process 

 is weakened , and there is a lack of understanding of the user ’s needs . 

 Innovation is iterative , and teams need to be aware of it . Rushing to a solution 

 when the problem is not clearly understood will lead to resources being wasted ; if 

 necessary teams should not be afraid of starting over . By asking more “ why s ” one 

 build better “ what ’s . ” 

 All things considered , design thinking is a methodology that not only helps teams 

 to innovate , but also to solve problems by creating value to team members — or 

 design thinkers — and stakeholders alike . Team members feel empowered and 

 engaged as they empathize with the people they are trying to help , and 

 stakeholders — customers , managers , other employees , suppliers , etc . — 

 experience joy when a well - defined problem meets a well - executed solution .
### Output: 