Gabriel Lara 

 Reflection – Storytelling 

 Design thinking for innovation Course 

 Challenge and Selection : 

 The tool chosen is storytelling . This tool was adopted by me when I had to present a HR Management   project to top management . The challenge was to present the creation of a tool that was useful and   effective for the purpose . 

 This tool was chosen because it allowed me to quickly and effectively represent the main phases   ( problem ; resolution ; conclusions ) of a complex project in an attractive and immediate way . In fact , with   storytelling it was possible to present the project in a figurative way and therefore to imprint it more easily   in the memory of the stakeholders . In this way , attention was more easily captured by simultaneously   stimulating their interaction , especially towards an audience diversified . 

 Images , music and effects are the best way to impress a memory . The challenge lies in adapting   everything harmoniously in order to produce a result that reflects reality in a coherent way . 

 Application : 

 The storytelling it was represented by a video animation with a fun scenographic content ( cartoon style )   but consistent with real situation ( both for the sequences and for the situations represented in it ) , using a   simple and precise script that it was able to describe the project in all its main phases . The storytelling in   video animation made it possible to represent the most articulated path of the project ( made up of the   main project phases addressed ) in a simple and attractive way and to lead the listener towards the final   product ( the tool created for the purpose ) which was presented in live and interactive mode after the   storytelling . 

 The storytelling in video animation was introduced by a standard presentation that technically exposed   the problem addressed through specific numbers and graphs ( statistics data ) . The introductory 

 presentation however used a style adapted to the subsequent video animation , without ever creating a   clear and brutal detachment . The purpose of the initial introduction was to lead the auditors to a conscious   listening to the subsequent storytelling . 

 An emotional path was deliberately created , starting from an emotional state of alert ( the numbers , the 

 problem that emerged from the statistics ) without ever frightening and without ever losing the listener 's   trust ( use of fonts , scripts , gentle colors , references and timely statistics ) , to an emotional state of   expectation and curiosity through the vision of the storytelling in video animation without ever boring the   auditors until to the final solution of the product , leading towards an emotional state of relief . 

 The video animation was accompanied by room effects , managed in a pertinent way and in harmony with   the projected animation , in order to emphasize the messages conveyed in it . For example , when the   presentation switched from standard ( statistics data presentation ) mode to video animation , the lights in   the room were dimmed , changed in tone when the instrument was shown in live mode and raised when 

 it was time for questions and answers . During the whole presentation ( slide , video animation and live   demonstration ) attention was obtained , the contents were all dealt with and curiosity was stimulated . 

 Gabriel Lara 

 The compliments received at the end , mainly focused on the storytelling approached in video animation   mode ( cartoon style ) . 

 Insight : 

 The tool I used was chosen by a main need , how to present something of which the others do not know   the details so as not to have constant and always stimulated their attention . 

 The intuition came from a fundamental principle : " If you can not explain it in a simple way , you have not   understood it well enough " ( Albert Einstein ) . 

 The criterion of simplicity has therefore led to an unusual and disruptive approach to the ordinary style   for which the top managers are subjected . The goal was to make something complex anyway simple and 

 fun . The complexity of the project was conveyed by the originality of its presentation and to do this its   necessary to have full mastery of the elements it contains . The desired and obtained effect was the wow   effect . 

 Approach : 

 At the end of the presentation , however , give useful references with which to interface for specific further   details and developments . In order to follow up on the project towards those interested in using it . The   storytelling , above all in cartoons - style video animation , tends to take up a lot of space in the listener 's   memory , eroding a good part of the entire presentation of the project . The risk was that people remember   the cartoon more than the project itself , not considering what had to be done pragmatic for the project .   There is a risk of having fun replacing commitment . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: Gabriel Lara, Gabriel Lara
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Gabriel Lara 

 Reflection – Storytelling 

 Design thinking for innovation Course 

 Challenge and Selection : 

 The tool chosen is storytelling . This tool was adopted by me when I had to present a HR Management   project to top management . The challenge was to present the creation of a tool that was useful and   effective for the purpose . 

 This tool was chosen because it allowed me to quickly and effectively represent the main phases   ( problem ; resolution ; conclusions ) of a complex project in an attractive and immediate way . In fact , with   storytelling it was possible to present the project in a figurative way and therefore to imprint it more easily   in the memory of the stakeholders . In this way , attention was more easily captured by simultaneously   stimulating their interaction , especially towards an audience diversified . 

 Images , music and effects are the best way to impress a memory . The challenge lies in adapting   everything harmoniously in order to produce a result that reflects reality in a coherent way . 

 Application : 

 The storytelling it was represented by a video animation with a fun scenographic content ( cartoon style )   but consistent with real situation ( both for the sequences and for the situations represented in it ) , using a   simple and precise script that it was able to describe the project in all its main phases . The storytelling in   video animation made it possible to represent the most articulated path of the project ( made up of the   main project phases addressed ) in a simple and attractive way and to lead the listener towards the final   product ( the tool created for the purpose ) which was presented in live and interactive mode after the   storytelling . 

 The storytelling in video animation was introduced by a standard presentation that technically exposed   the problem addressed through specific numbers and graphs ( statistics data ) . The introductory 

 presentation however used a style adapted to the subsequent video animation , without ever creating a   clear and brutal detachment . The purpose of the initial introduction was to lead the auditors to a conscious   listening to the subsequent storytelling . 

 An emotional path was deliberately created , starting from an emotional state of alert ( the numbers , the 

 problem that emerged from the statistics ) without ever frightening and without ever losing the listener 's   trust ( use of fonts , scripts , gentle colors , references and timely statistics ) , to an emotional state of   expectation and curiosity through the vision of the storytelling in video animation without ever boring the   auditors until to the final solution of the product , leading towards an emotional state of relief . 

 The video animation was accompanied by room effects , managed in a pertinent way and in harmony with   the projected animation , in order to emphasize the messages conveyed in it . For example , when the   presentation switched from standard ( statistics data presentation ) mode to video animation , the lights in   the room were dimmed , changed in tone when the instrument was shown in live mode and raised when 

 it was time for questions and answers . During the whole presentation ( slide , video animation and live   demonstration ) attention was obtained , the contents were all dealt with and curiosity was stimulated . 

 Gabriel Lara 

 The compliments received at the end , mainly focused on the storytelling approached in video animation   mode ( cartoon style ) . 

 Insight : 

 The tool I used was chosen by a main need , how to present something of which the others do not know   the details so as not to have constant and always stimulated their attention . 

 The intuition came from a fundamental principle : " If you can not explain it in a simple way , you have not   understood it well enough " ( Albert Einstein ) . 

 The criterion of simplicity has therefore led to an unusual and disruptive approach to the ordinary style   for which the top managers are subjected . The goal was to make something complex anyway simple and 

 fun . The complexity of the project was conveyed by the originality of its presentation and to do this its   necessary to have full mastery of the elements it contains . The desired and obtained effect was the wow   effect . 

 Approach : 

 At the end of the presentation , however , give useful references with which to interface for specific further   details and developments . In order to follow up on the project towards those interested in using it . The   storytelling , above all in cartoons - style video animation , tends to take up a lot of space in the listener 's   memory , eroding a good part of the entire presentation of the project . The risk was that people remember   the cartoon more than the project itself , not considering what had to be done pragmatic for the project .   There is a risk of having fun replacing commitment .
### Output: 