Visualization 

 Challenge and selection : 

 Visualization is the process of graphically representing information to be consumed by the 

 reader . It is the process of using preset tool to aid the information delivery process for readers . It 

 ensures that areas within the preview of the diagram is covered and not misunderstood or 

 overlooked , if it were to be described in a text heavy document . There are a number of 

 applications to the Visualization process and it is mainly the first step in helping a company in 

 their design thinking . Visualization can be applied to industries across platform be it a B2B 

 environment or a B2C environment , to aid in the setting up of an SKU , Business Development 

 Unit etc . It is a tool that brings together a holistic view from all stakeholders in order derive the 

 most optimal decision . It brings together a number of perspectives in order to ensure that one 

 group is appropriately benefited relative to another . For example , a problem of understanding 

 how a firm that works at fashion digital retail store can build consumer engagement , the use of a 

 fishbone diagram , it identifies key elements of resource , finance , labor , location and technology 

 and other factors that can lead to higher consumer engagement 

 Application : 

 A number of tools exist in order to perform the visualization process , one of the most common 

 tools are the Straw Man diagram and the fishbone diagram . Both these tools are used to ensure 

 that a holistic view is achieved and that the management can be objective on the information 

 provided . 

 The process begins by looking at the existing data and deriving the information into buckets or 

 groups based on similarities that the information dictates . The information here can be received 

 by internal research and external research in the form of reports , market analysis , employee 

 performance etc . 

 Alternatively the use of a flowchart which involves the use of shapes to depict information that 

 has been gathered and the use of teams to be able to group themselves to find patterns and build 

 the model . The use of teams is also to aid and foster the development of ideas , by various other 

 activities that involve idea generation after the visualization process . This would also generally 

 involve the developing of a questionnaire to set the participants within a frame of mind to 

 generate ideas . 

 These ideas are cumulated and then evaluated at the end of the session . For example , using the 

 fishbone diagram again , A fashion digital retail store can identify the location variable in the 

 fishbone diagram and build a means of using AR / VR technology so that a consumer can benefit 

 from the trial of clothing even before ordering the clothes 

 Insight and approach 

 The value generated by using this one technique has the ability to build problem awareness 

 among the participants , and build to the root cause of the issue . Focusing on various dimensions 

 within the visual tool can bring about focused attention to the problem at hand , and this focused 

 attention can lead to unique perspectives within the discussions that take place . But overall , it is 

 the communion of sharing and collaborating for the solution than an independent approach . In 

 the example here the strengths and weaknesses can be identified to estimate the response for the 

 stakeholders involved . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Visualization 

 Challenge and selection : 

 Visualization is the process of graphically representing information to be consumed by the 

 reader . It is the process of using preset tool to aid the information delivery process for readers . It 

 ensures that areas within the preview of the diagram is covered and not misunderstood or 

 overlooked , if it were to be described in a text heavy document . There are a number of 

 applications to the Visualization process and it is mainly the first step in helping a company in 

 their design thinking . Visualization can be applied to industries across platform be it a B2B 

 environment or a B2C environment , to aid in the setting up of an SKU , Business Development 

 Unit etc . It is a tool that brings together a holistic view from all stakeholders in order derive the 

 most optimal decision . It brings together a number of perspectives in order to ensure that one 

 group is appropriately benefited relative to another . For example , a problem of understanding 

 how a firm that works at fashion digital retail store can build consumer engagement , the use of a 

 fishbone diagram , it identifies key elements of resource , finance , labor , location and technology 

 and other factors that can lead to higher consumer engagement 

 Application : 

 A number of tools exist in order to perform the visualization process , one of the most common 

 tools are the Straw Man diagram and the fishbone diagram . Both these tools are used to ensure 

 that a holistic view is achieved and that the management can be objective on the information 

 provided . 

 The process begins by looking at the existing data and deriving the information into buckets or 

 groups based on similarities that the information dictates . The information here can be received 

 by internal research and external research in the form of reports , market analysis , employee 

 performance etc . 

 Alternatively the use of a flowchart which involves the use of shapes to depict information that 

 has been gathered and the use of teams to be able to group themselves to find patterns and build 

 the model . The use of teams is also to aid and foster the development of ideas , by various other 

 activities that involve idea generation after the visualization process . This would also generally 

 involve the developing of a questionnaire to set the participants within a frame of mind to 

 generate ideas . 

 These ideas are cumulated and then evaluated at the end of the session . For example , using the 

 fishbone diagram again , A fashion digital retail store can identify the location variable in the 

 fishbone diagram and build a means of using AR / VR technology so that a consumer can benefit 

 from the trial of clothing even before ordering the clothes 

 Insight and approach 

 The value generated by using this one technique has the ability to build problem awareness 

 among the participants , and build to the root cause of the issue . Focusing on various dimensions 

 within the visual tool can bring about focused attention to the problem at hand , and this focused 

 attention can lead to unique perspectives within the discussions that take place . But overall , it is 

 the communion of sharing and collaborating for the solution than an independent approach . In 

 the example here the strengths and weaknesses can be identified to estimate the response for the 

 stakeholders involved .
### Output: 