1 . Challenge : The challenge is to help a someone enhance their gift giving experience . It 

 could so happen that one is unhappy with/ faces challenges while deciding what they   could gift to their loved ones be it family , friends or partners . The aim is to come up will a   plausible solution to help the customer and come up with a strategy which could help   them selected suitable gifts . 

 2 . Selection : The design thinking tool I used is visualization . I think it is a very strong 

 approach since the customer can exactly relate or picture what they are being offered as   solution . The process of visualization is important since it 's truly a way of unlocking   exclusive part of brain . The splendour of using visualization is that we can tap into a   unmarried picture . The extra you start to use pictures , the more which you start to   diagram while you communicate and create a visual picture for humans of how you are   questioning . The , the more likely you are to achieve a experience of settlement and   consensus with human beings , the extra you are likely to draw out communication . In an   environment wherein your , your capability to , to get things executed and to solve issues   is depending on different people being capable of recognize you and align their thoughts   with yours . 

 3 . Application : To implement the tool I selected followed the five main phases of design 

 thinking . Through the empathy phase I conducted a couple of individual empathy   interviews to deeply understand the problem of the customer . The aim of the empathize   phase was tp Observe users and behaviors in context Engage with customers . Immerse   yourself in the user ’s experience . And discovering people ’s explicit and implicit   needs so that you can meet them through your designs . Some questions that I asked   during empathy phase were : 

 -   When was the last time you gave a gift ? How did it go ? 

 -   What worked well ? 

 -   What did n’t work well ?   Tell your story about the process ? 

 -    Why did you give a gift ? 

 -   What made it easy or hard ? 

 -   What were you trying to get from the gift giving experience ? 

 Next was the define phase : Synthesize empathy findings : discover compelling   customer needs and insights . 

 The need : watch , research , surprise other people , be insightful , show gratefulness / love ,   make important associations with others 

 Insights gathered were very much educated and perceptive of people around him ,   researches before giving gift , investigates and invests a ton of energy to locate the ideal   gift . 

 Evaluating these insights we come to a problem statement : needs an approach to   investigate and find more data about an individual 's needs , needs , and premiums   in light of the fact that he needs to feel certain that the blessing he purchases   somebody is valuable , important , and exhibits his mindfulness . 

 MAIN CATCH : The customer likes giving a personal touch to the gift/ prefers handcrafted   gifts . 

 Next comes the ideate phase where we address this problem statement , it is a   brainstorming session to develop ideas for plausible solutions . 

 Next , we switch gears to the prototyping phase : And as per my solution I came up with an   app called the “ Gift Zone ” . It is an app that would have handcrafted gifts ideas . 

 To add to the appeal , I made a 3D model for the same . 

 The features Include some tabs on the side- 

 Handcrafting ideas : This would list all general gift giving ideas , with necessary details   such as time required to handcraft the gift , materials required etc . and also a link to third   party websites where you could buy those materials . 

 Inventory : Contains profiles of all synced contacts , their relevant details such as age ,   likes dislikes and suggestions based on text mining methods from their social media . 

 Personalized gifts : You can select pictures from galleries with the respective person and   place an order to get them printed on cushions , mugs , cards and even cakes ! 

 Suggested orders : A section which leads you to third party websites where you can get   ready made gifts . 

 Ask for Idea : A platform where you can collectively form a group to discuss gifting ideas   in case you need help or a suggestions from friends or you may even want to give   a   combined gift and this app gives you the platform to talk it out . 

 ALL SECTIONS HAVE A FILTER PANE , IN CASE YOU WANT TO SEARCH FOR A   PARTICULAR GIFT OR A PARTICULAR PERSON ’S PROFILE ETC . 

 Then comes the test phase : This phase is the feedback conduction loop . Gain approval   on prototype and consider suggestions in case you need to iterate back to previous   steps . 

 4 . Insight : Using visualization and mainly building a 3D model helped me think with a wide 

 mindset . When I had the initial prototype in hand , I could think more visually and brainstorm   on more helpful aspects of the application . Having to visualize widens your spectrum to   think deeper and more profoundly about the task at hand . 

 5 . Approach : Next time I would like to try the same method but try to dig deeper into the exact 

 insights and needs gathered . Building a prototype , getting feedback and reimplementing   design is key . I feel , during this attempt , I did not get the chance to improve on the prototype   or have enough feedback and conduct a reiteration cycle to incorporate improvements 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: 1 . Challenge : The challenge is to help a someone enhance their gift giving experience . It 

 could so happen that one is unhappy with/ faces challenges while deciding what they   could gift to their loved ones be it family , friends or partners . The aim is to come up will a   plausible solution to help the customer and come up with a strategy which could help   them selected suitable gifts . 

 2 . Selection : The design thinking tool I used is visualization . I think it is a very strong 

 approach since the customer can exactly relate or picture what they are being offered as   solution . The process of visualization is important since it 's truly a way of unlocking   exclusive part of brain . The splendour of using visualization is that we can tap into a   unmarried picture . The extra you start to use pictures , the more which you start to   diagram while you communicate and create a visual picture for humans of how you are   questioning . The , the more likely you are to achieve a experience of settlement and   consensus with human beings , the extra you are likely to draw out communication . In an   environment wherein your , your capability to , to get things executed and to solve issues   is depending on different people being capable of recognize you and align their thoughts   with yours . 

 3 . Application : To implement the tool I selected followed the five main phases of design 

 thinking . Through the empathy phase I conducted a couple of individual empathy   interviews to deeply understand the problem of the customer . The aim of the empathize   phase was tp Observe users and behaviors in context Engage with customers . Immerse   yourself in the user ’s experience . And discovering people ’s explicit and implicit   needs so that you can meet them through your designs . Some questions that I asked   during empathy phase were : 

 -   When was the last time you gave a gift ? How did it go ? 

 -   What worked well ? 

 -   What did n’t work well ?   Tell your story about the process ? 

 -    Why did you give a gift ? 

 -   What made it easy or hard ? 

 -   What were you trying to get from the gift giving experience ? 

 Next was the define phase : Synthesize empathy findings : discover compelling   customer needs and insights . 

 The need : watch , research , surprise other people , be insightful , show gratefulness / love ,   make important associations with others 

 Insights gathered were very much educated and perceptive of people around him ,   researches before giving gift , investigates and invests a ton of energy to locate the ideal   gift . 

 Evaluating these insights we come to a problem statement : needs an approach to   investigate and find more data about an individual 's needs , needs , and premiums   in light of the fact that he needs to feel certain that the blessing he purchases   somebody is valuable , important , and exhibits his mindfulness . 

 MAIN CATCH : The customer likes giving a personal touch to the gift/ prefers handcrafted   gifts . 

 Next comes the ideate phase where we address this problem statement , it is a   brainstorming session to develop ideas for plausible solutions . 

 Next , we switch gears to the prototyping phase : And as per my solution I came up with an   app called the “ Gift Zone ” . It is an app that would have handcrafted gifts ideas . 

 To add to the appeal , I made a 3D model for the same . 

 The features Include some tabs on the side- 

 Handcrafting ideas : This would list all general gift giving ideas , with necessary details   such as time required to handcraft the gift , materials required etc . and also a link to third   party websites where you could buy those materials . 

 Inventory : Contains profiles of all synced contacts , their relevant details such as age ,   likes dislikes and suggestions based on text mining methods from their social media . 

 Personalized gifts : You can select pictures from galleries with the respective person and   place an order to get them printed on cushions , mugs , cards and even cakes ! 

 Suggested orders : A section which leads you to third party websites where you can get   ready made gifts . 

 Ask for Idea : A platform where you can collectively form a group to discuss gifting ideas   in case you need help or a suggestions from friends or you may even want to give   a   combined gift and this app gives you the platform to talk it out . 

 ALL SECTIONS HAVE A FILTER PANE , IN CASE YOU WANT TO SEARCH FOR A   PARTICULAR GIFT OR A PARTICULAR PERSON ’S PROFILE ETC . 

 Then comes the test phase : This phase is the feedback conduction loop . Gain approval   on prototype and consider suggestions in case you need to iterate back to previous   steps . 

 4 . Insight : Using visualization and mainly building a 3D model helped me think with a wide 

 mindset . When I had the initial prototype in hand , I could think more visually and brainstorm   on more helpful aspects of the application . Having to visualize widens your spectrum to   think deeper and more profoundly about the task at hand . 

 5 . Approach : Next time I would like to try the same method but try to dig deeper into the exact 

 insights and needs gathered . Building a prototype , getting feedback and reimplementing   design is key . I feel , during this attempt , I did not get the chance to improve on the prototype   or have enough feedback and conduct a reiteration cycle to incorporate improvements
### Output: 