Example Visualisation 

 Challenge and Selection 

 Big Data new technologies are able to handle big amounts of data with the goal of obtaining new knowledge 

 that facilitates the decision - making . However , this process that starts from data to obtain information and ,   from here , to achieve knowledge , is not only focused on the treatment of the data , but that all this has no value   if they can not be displayed in the right way so that the user understands what is being shown and not be   overwhelmed by complex and difficult to understand visualizations . 

 This paper analyses , therefore , what are the current visualization tools explaining , first , which are the current   techniques of visualization , focused mainly on static representations of the information . Next , we analyze the   main problems and challenges in the field of data visualization , where we have examined the main tools of the   market describing four basic points : data loading , visualization of this same data , advantages and disadvantages   from the users ’ perspective . Once the main problems with which data visualization have been studied , where   information loss is a crucial point , the direction of the market and how the 3D tools can be used to obtain a   new knowledge that the 2D visualization techniques are not able to display , is analyzed . The article finishes   by commenting on the advantages and disadvantages of data representation in three dimensions 

 Application 

 Visualization is any strategy for making pictures , graphs , or activities to impart a message . Visualization   through visual symbolism has been a successful method to convey both dynamic and solid thoughts   since the beginning of humankind . Models from history incorporate cavern artworks , Egyptian symbolic   representations , Greek geometry , and Leonardo da Vinci 's progressive strategies for specialized drawing   for designing and logical purposes . Visualization is a type of articulation that makes the information ,   data , and information obvious . Visualization basically applied in the circumstance that s content 

 Human - computer interaction is actually the interaction of the user and the product designer . It is   difficult for people to keep patient for the product . Advanced technology , the technology itself is   difficult to directly enjoy people 's lives and must rely on a medium . The visualization plays a role of   making communication between people and computers simple . The role of pleasure people . Of course ,   for the interface of the control . On the one hand , it needs mature technology for background support ,   on the other hand , it needs the designer understand user 's psychological demands , thinking and visual   habits . While the acquisition of visual information is more intuitive and important . Because when people   using the product . The first thing comes to their mind is " what they see " , following by " what to do " , "   how to do " . Knowledge engineering believes that visual information consists of three parts : shape ,   colour , etc . 

 I used an approach of preparing a visually representative data on my college work where the students   are supposed to give feedback based on the teaching materials provided to them . For this activity ,   I   would divide the students into 6 - 7 groups based on their specialization and topic of interest . All of the   visual data is made using simple tools so that it would be easier to understand for the students . I gave   them 2 - 3 questions such as 1 ) Are you satisfied with the faculties teaching method ? 2 ) Are you able to   understand their line of communication ? 3 ) Is the study text provided by the college beneficial ? 

 Then I had each group to report out their answer to these questions . And after the session , I looked on   the reviews and digitised the posters of each group as an element , this helped to create a view which   provided new insights and better explanation or understanding of the poster . Along with this , I created a   revised graphic poster mentioning the students problem and also few suggestions to minimize it . 

 Insight and Approach 

 What I have learned from this is that it is undeniable that the information stored in the language and   code is more accurate and abundant , but the acquisition of such information requires time - consuming   and labour intensive training to be realized . The graphic symbol , this way of communication is more   intuitive , more general and universal . It relies on people 's thinking activity from specific things ,   generates relevant thinking and mixes into the subjective judgment , which only needs people to use the   daily natural skills . Based on direct experience in life and part of the indirect experience to understand .   This approach greatly reduces the gap of different age , different nationalities and different ethnicities of   cognitive impairment and memory burden , improve work efficiency . Even people use different   language , they can also understand the function of some button . Using the microphone icon as an   example , we can directly understand that it is a call function . For a small book with a phone , we can   understand through the daily experience that it is the address book . When people using the image   perception and image thinking , the efficiency of information transmission is greatly improved . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Example Visualisation 

 Challenge and Selection 

 Big Data new technologies are able to handle big amounts of data with the goal of obtaining new knowledge 

 that facilitates the decision - making . However , this process that starts from data to obtain information and ,   from here , to achieve knowledge , is not only focused on the treatment of the data , but that all this has no value   if they can not be displayed in the right way so that the user understands what is being shown and not be   overwhelmed by complex and difficult to understand visualizations . 

 This paper analyses , therefore , what are the current visualization tools explaining , first , which are the current   techniques of visualization , focused mainly on static representations of the information . Next , we analyze the   main problems and challenges in the field of data visualization , where we have examined the main tools of the   market describing four basic points : data loading , visualization of this same data , advantages and disadvantages   from the users ’ perspective . Once the main problems with which data visualization have been studied , where   information loss is a crucial point , the direction of the market and how the 3D tools can be used to obtain a   new knowledge that the 2D visualization techniques are not able to display , is analyzed . The article finishes   by commenting on the advantages and disadvantages of data representation in three dimensions 

 Application 

 Visualization is any strategy for making pictures , graphs , or activities to impart a message . Visualization   through visual symbolism has been a successful method to convey both dynamic and solid thoughts   since the beginning of humankind . Models from history incorporate cavern artworks , Egyptian symbolic   representations , Greek geometry , and Leonardo da Vinci 's progressive strategies for specialized drawing   for designing and logical purposes . Visualization is a type of articulation that makes the information ,   data , and information obvious . Visualization basically applied in the circumstance that s content 

 Human - computer interaction is actually the interaction of the user and the product designer . It is   difficult for people to keep patient for the product . Advanced technology , the technology itself is   difficult to directly enjoy people 's lives and must rely on a medium . The visualization plays a role of   making communication between people and computers simple . The role of pleasure people . Of course ,   for the interface of the control . On the one hand , it needs mature technology for background support ,   on the other hand , it needs the designer understand user 's psychological demands , thinking and visual   habits . While the acquisition of visual information is more intuitive and important . Because when people   using the product . The first thing comes to their mind is " what they see " , following by " what to do " , "   how to do " . Knowledge engineering believes that visual information consists of three parts : shape ,   colour , etc . 

 I used an approach of preparing a visually representative data on my college work where the students   are supposed to give feedback based on the teaching materials provided to them . For this activity ,   I   would divide the students into 6 - 7 groups based on their specialization and topic of interest . All of the   visual data is made using simple tools so that it would be easier to understand for the students . I gave   them 2 - 3 questions such as 1 ) Are you satisfied with the faculties teaching method ? 2 ) Are you able to   understand their line of communication ? 3 ) Is the study text provided by the college beneficial ? 

 Then I had each group to report out their answer to these questions . And after the session , I looked on   the reviews and digitised the posters of each group as an element , this helped to create a view which   provided new insights and better explanation or understanding of the poster . Along with this , I created a   revised graphic poster mentioning the students problem and also few suggestions to minimize it . 

 Insight and Approach 

 What I have learned from this is that it is undeniable that the information stored in the language and   code is more accurate and abundant , but the acquisition of such information requires time - consuming   and labour intensive training to be realized . The graphic symbol , this way of communication is more   intuitive , more general and universal . It relies on people 's thinking activity from specific things ,   generates relevant thinking and mixes into the subjective judgment , which only needs people to use the   daily natural skills . Based on direct experience in life and part of the indirect experience to understand .   This approach greatly reduces the gap of different age , different nationalities and different ethnicities of   cognitive impairment and memory burden , improve work efficiency . Even people use different   language , they can also understand the function of some button . Using the microphone icon as an   example , we can directly understand that it is a call function . For a small book with a phone , we can   understand through the daily experience that it is the address book . When people using the image   perception and image thinking , the efficiency of information transmission is greatly improved .
### Output: 