Reflection - Visualization 

 Challenge      We as graduates in different departments within our organization have been   grouped to design an application that can address one of any socio - economic   challenges we face as the South African country . We aim to address the issue   of unemployment and our focus area is on Waste pickers and recycling . What   we discovered during our empathy phase was that the waste pickers are   poverty - stricken , they are homeless , have little to no education , and face   issues such as ; safety , poor hygiene , transportation , and inconsistent   payments . The biggest problem we observed was that they do a lot of work   but get paid very little for the waste they collect and resell . We then challenged   ourselves to see how we can close the gap of inconsistent payment and   sometimes lack access to recyclable waste through creating a digital platform   that will give them access to more waste . The idea we came up with is similar   to that of Uber , where one can request for a picker to collect recyclable waste   and then resell it to get a source of income .     Selection     The tool we used after gathering our ideas and deciding on which ones we   were sticking to is that of Visualization . Visualization as described by the   Lecturer , Cristiane , is a vital design tool and a component that plays a   significance in the way we communicate and want to get our message across .   She deems it important because she sees it as “ a way of unlocking a different   part of the brain ” . She further described Visualization as a way of thinking   non - verbally . We used this design thinking tool after we had gone through our   ideation phase to see how our ideas would look like . We did this by creating   infographics to display the user journey of the App we want to create .     Application     We used the tool of Visualization by using the different user cases we had   come up with to get an image of how we would like individuals to interact with   our Application . We replaced words with images in a platform called Canva .   We did this to see how it would look and to see it the words made sense in   reality and to get a feel and visualize the ideas we had come up with . We   created infographics for both the Requestor and the Waste picker .      Insight     The infographics brought a twist to the process , a positive one . After weeks of   collecting data and playing around with ideas , it was great getting to see 

 exactly what we have been working on . It gave us even more motivation to   keep researching for ways to better the process and make our App a success .   It looked great and ignited even more creativity in terms of seeing what was   necessary to be included in the App and what was n’t . It also gave us an idea   of what of which aspects required us going back to the drawing board and   asking more questions about our idea .     Approach     Our approach was based on simply taking the ideas we developed during our   Ideate phase and putting them in a way we could visualize them . Another thing   we also did was make use of a website called Marvel during our prototype   phase which also helped put our ideas to life and help us see where the room   for improvement was . It also helped in stimulating more creativity in terms of   making the App look more interesting . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection - Visualization 

 Challenge      We as graduates in different departments within our organization have been   grouped to design an application that can address one of any socio - economic   challenges we face as the South African country . We aim to address the issue   of unemployment and our focus area is on Waste pickers and recycling . What   we discovered during our empathy phase was that the waste pickers are   poverty - stricken , they are homeless , have little to no education , and face   issues such as ; safety , poor hygiene , transportation , and inconsistent   payments . The biggest problem we observed was that they do a lot of work   but get paid very little for the waste they collect and resell . We then challenged   ourselves to see how we can close the gap of inconsistent payment and   sometimes lack access to recyclable waste through creating a digital platform   that will give them access to more waste . The idea we came up with is similar   to that of Uber , where one can request for a picker to collect recyclable waste   and then resell it to get a source of income .     Selection     The tool we used after gathering our ideas and deciding on which ones we   were sticking to is that of Visualization . Visualization as described by the   Lecturer , Cristiane , is a vital design tool and a component that plays a   significance in the way we communicate and want to get our message across .   She deems it important because she sees it as “ a way of unlocking a different   part of the brain ” . She further described Visualization as a way of thinking   non - verbally . We used this design thinking tool after we had gone through our   ideation phase to see how our ideas would look like . We did this by creating   infographics to display the user journey of the App we want to create .     Application     We used the tool of Visualization by using the different user cases we had   come up with to get an image of how we would like individuals to interact with   our Application . We replaced words with images in a platform called Canva .   We did this to see how it would look and to see it the words made sense in   reality and to get a feel and visualize the ideas we had come up with . We   created infographics for both the Requestor and the Waste picker .      Insight     The infographics brought a twist to the process , a positive one . After weeks of   collecting data and playing around with ideas , it was great getting to see 

 exactly what we have been working on . It gave us even more motivation to   keep researching for ways to better the process and make our App a success .   It looked great and ignited even more creativity in terms of seeing what was   necessary to be included in the App and what was n’t . It also gave us an idea   of what of which aspects required us going back to the drawing board and   asking more questions about our idea .     Approach     Our approach was based on simply taking the ideas we developed during our   Ideate phase and putting them in a way we could visualize them . Another thing   we also did was make use of a website called Marvel during our prototype   phase which also helped put our ideas to life and help us see where the room   for improvement was . It also helped in stimulating more creativity in terms of   making the App look more interesting .
### Output: 