Example Reflection – Mind Mapping 

 Challenge 

 I am a industrial design student . Last year I was a member of the design team of my university student   council . Our purpose was create an identity for our university . Our university ’s students do n’t proud of to   being a part of this university . Also they do n’t feel ownership fort he university , so that was affect their   attitude to school and other people ’s perspective to school . As design team of the university , we decided   to change this percaption and create an university identity . 

 Selection 

 Firstly , for creating an identity we should know what is the problem and why students have a problem   with school . We did interviews with the 8 students from different departments and terms . We applied the   graffiti wall method to reach a wider audience and better observe the problems of our school . We asked   students “ How Should Your Dream University Be ? ” By leaving the students free , we have provided a large   space where they can write their ideas freely . The main points mentioned interviews and Graffiti Wall   were : Better clasrooms and studios , Large Campus , cheap cafeteria food , Happy employees , Products   labeled TOBB ETÜ , easy transportation , Student friendly , succesfull , More holiday , Events festivals   concerts , more social . We chose sentences from interviews and divided them into topics such as   academic , sociability , awareness , collaborative education , communication , and adoption . Thus , according   to the results of the analysis of the interviews , we reached the topic that was mentioned most . After we   gathered huge amount of data from students , we need to clasify them and clear to our way of design .   Before moving to the next phase , what if , we need to distill all that data into information and insights that   can be easily communicated . This is just what mind mapping does well . 

 Application 

 Mind mapping is looking for patterns and insights in a large quantity of data we collected during our   exploration of what is the current reality . Mind mapping is an engaging alternative to that giant report we   might otherwise have written to sum up and communicate in prose and charts and spreadsheets . We   discuss what appealed to user and group similar items . Then we identifies insight to get translate it into   design criteria . As a result of the mind map , it was seen which subjects gave more importance to the   participants . All the codes obtained are brought together and the most repeated concepts are selected .   Main headings were determined for the next method . In the project using concrete criteria Data on the   subject to be progressed was obtained . 

 Insight 

 Mind mapping is more intuitive . It 's more creative . It 's more visual , and it 's more engaging . In design   thinking we use the mind mapping process to capture and represent the minds of students . That 's minds ,   of our users . We involve our colleagues in order to develop a common mind among them regarding the   current reality of a design challenge . 

 Approach 

 Thanks to the researches we conducted and the design methods we applied , one of the biggest obstacles   in the perception of identity in our school was that people could not reach the social environment they   want . Also many students were not aware of the existing facilities of the school . It was determined that   the promotion was lacking and there was no social environmental incentive in our school . A social   envirenment orientation game has been developed . By this way students can learn university in an   entertaining way and create their own social environment at university . This idea was realized by   designing a mobile application that would allow every student to be easily involved . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Example Reflection – Mind Mapping 

 Challenge 

 I am a industrial design student . Last year I was a member of the design team of my university student   council . Our purpose was create an identity for our university . Our university ’s students do n’t proud of to   being a part of this university . Also they do n’t feel ownership fort he university , so that was affect their   attitude to school and other people ’s perspective to school . As design team of the university , we decided   to change this percaption and create an university identity . 

 Selection 

 Firstly , for creating an identity we should know what is the problem and why students have a problem   with school . We did interviews with the 8 students from different departments and terms . We applied the   graffiti wall method to reach a wider audience and better observe the problems of our school . We asked   students “ How Should Your Dream University Be ? ” By leaving the students free , we have provided a large   space where they can write their ideas freely . The main points mentioned interviews and Graffiti Wall   were : Better clasrooms and studios , Large Campus , cheap cafeteria food , Happy employees , Products   labeled TOBB ETÜ , easy transportation , Student friendly , succesfull , More holiday , Events festivals   concerts , more social . We chose sentences from interviews and divided them into topics such as   academic , sociability , awareness , collaborative education , communication , and adoption . Thus , according   to the results of the analysis of the interviews , we reached the topic that was mentioned most . After we   gathered huge amount of data from students , we need to clasify them and clear to our way of design .   Before moving to the next phase , what if , we need to distill all that data into information and insights that   can be easily communicated . This is just what mind mapping does well . 

 Application 

 Mind mapping is looking for patterns and insights in a large quantity of data we collected during our   exploration of what is the current reality . Mind mapping is an engaging alternative to that giant report we   might otherwise have written to sum up and communicate in prose and charts and spreadsheets . We   discuss what appealed to user and group similar items . Then we identifies insight to get translate it into   design criteria . As a result of the mind map , it was seen which subjects gave more importance to the   participants . All the codes obtained are brought together and the most repeated concepts are selected .   Main headings were determined for the next method . In the project using concrete criteria Data on the   subject to be progressed was obtained . 

 Insight 

 Mind mapping is more intuitive . It 's more creative . It 's more visual , and it 's more engaging . In design   thinking we use the mind mapping process to capture and represent the minds of students . That 's minds ,   of our users . We involve our colleagues in order to develop a common mind among them regarding the   current reality of a design challenge . 

 Approach 

 Thanks to the researches we conducted and the design methods we applied , one of the biggest obstacles   in the perception of identity in our school was that people could not reach the social environment they   want . Also many students were not aware of the existing facilities of the school . It was determined that   the promotion was lacking and there was no social environmental incentive in our school . A social   envirenment orientation game has been developed . By this way students can learn university in an   entertaining way and create their own social environment at university . This idea was realized by   designing a mobile application that would allow every student to be easily involved .
### Output: 