INTRODUCTION 

 Hi , during my internship I was given a task to design an app for the company named   “ ​Creativescapes,​ ” which in Sanskrit means unrestricted thinking knowing no boundaries , takes   its inspiration for boundary - less thinking from the free spirited birds . It is a flagship   workshop on Design Thinking that is conducted by Hari Sharma , Chairman & Managing   Director , Intelligent Designs Inc. 

 ABOUT ​Creativescapes,​ APP 

 ‘ ​Creativescapes,​ ’ is one - of - a - kind platform that nurtures not only the Design minds , but also   reaches out to the common audiences to spread the uniqueness of application of   Design Thinking in all perspectives of everyday life . 

 The program covers the power of boundary - less thinking and how Design Thinking   helps in moving from mystery of business to heuristics and then to algorithm . It also   emphasizes the role of emotional elements in moving Design Thinking from ‘ Just ideas ’   to the ‘ Implementation ’ of ideas . 

 The aim of the app is to reach people with the ideology of ‘ ​Creativescapes,​ ’ , thereby inspiring   them and unleashing their true potential . Whether it ’s a business scenario or day - to - day   life , the shift in the thinking process of the respective stakeholders and most importantly   how they use technology to connect the job with its operation , can be referred to as   design thinking . 

 CHALLENGES 

 During the initial stages of the designing I faced several issues regarding practicality ,   scalability , audience of the app and the various important features to be included in the   same . 

 SELECTION 

 I choose Mind mapping as it is used to represent how ideas or other items are   linked to a central idea and to each other . Mind maps are used to generate ,   visualize , structure and classify ideas to look for patterns and insights that provide   key design criteria . We do this by displaying the data and asking people to cluster   them in ways that allow themes and patterns to emerge . Mind mapping must be a   team sport . 

 MINDMAP FOR APP 

 APPLICATION 

 S1 ( logo ) 

 This screen is the activity which contains the name of the app along with its logo . 

 S2 ( landing page ) 

 It contains a welcome message and has two buttons , one for sign up and other for login . 

 S3 ( login ) 

 It ’s the basic login page . 

 S4 ( sign up ) 

 It ’s the basic sign up page . 

 S5 ( homepage ) 

 It consists of a menu , brief summary , upcoming event details , recent events , previous events .   The menu consists of 

 a. videos / lectures   b. gallery 

 c. notifications   d. events   e. social media   f. about us 

 S6 ( videos ) 

 It consists of a search option , wherein user can search a particular video . The page will contain   the latest video on the top and others by date . 

 S7 ( gallery ) 

 It consists of photo of each event along with brief description . If a user clicks on a photo it   shows all the photos of that event . 

 S8 ( about us ) 

 It contains the ideology , contributors and the ‘ contact us ’ details . 

 S9 ( social media ) 

 User can check out various handles and like , share and follow . 

 S10 ( clicked on video ) 

 It has the video along with options of like , dislike , views , comments .User can also add   comments . 

 APPROACH AND CONCLUSION 

 Mind mapping is one of the efficient method to organize ideas and analyze complex situations   through breaking things down into smaller parts . It can be used alone or with in collaboration   with other design thinking methods . Mind mapping can be applied in different sectors including   business and education to achieve goals related to better thinking and collaboration between   employees or students . While the traditional white board and marker is one of the efficient   methods to brainstorm , mind mapping software and tools provide more functions and   capabilities such as saving produced mind maps in different format and integrating them with   other applications such as MS Office and MS Project . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: Hari Sharma
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: INTRODUCTION 

 Hi , during my internship I was given a task to design an app for the company named   “ ​Creativescapes,​ ” which in Sanskrit means unrestricted thinking knowing no boundaries , takes   its inspiration for boundary - less thinking from the free spirited birds . It is a flagship   workshop on Design Thinking that is conducted by Hari Sharma , Chairman & Managing   Director , Intelligent Designs Inc. 

 ABOUT ​Creativescapes,​ APP 

 ‘ ​Creativescapes,​ ’ is one - of - a - kind platform that nurtures not only the Design minds , but also   reaches out to the common audiences to spread the uniqueness of application of   Design Thinking in all perspectives of everyday life . 

 The program covers the power of boundary - less thinking and how Design Thinking   helps in moving from mystery of business to heuristics and then to algorithm . It also   emphasizes the role of emotional elements in moving Design Thinking from ‘ Just ideas ’   to the ‘ Implementation ’ of ideas . 

 The aim of the app is to reach people with the ideology of ‘ ​Creativescapes,​ ’ , thereby inspiring   them and unleashing their true potential . Whether it ’s a business scenario or day - to - day   life , the shift in the thinking process of the respective stakeholders and most importantly   how they use technology to connect the job with its operation , can be referred to as   design thinking . 

 CHALLENGES 

 During the initial stages of the designing I faced several issues regarding practicality ,   scalability , audience of the app and the various important features to be included in the   same . 

 SELECTION 

 I choose Mind mapping as it is used to represent how ideas or other items are   linked to a central idea and to each other . Mind maps are used to generate ,   visualize , structure and classify ideas to look for patterns and insights that provide   key design criteria . We do this by displaying the data and asking people to cluster   them in ways that allow themes and patterns to emerge . Mind mapping must be a   team sport . 

 MINDMAP FOR APP 

 APPLICATION 

 S1 ( logo ) 

 This screen is the activity which contains the name of the app along with its logo . 

 S2 ( landing page ) 

 It contains a welcome message and has two buttons , one for sign up and other for login . 

 S3 ( login ) 

 It ’s the basic login page . 

 S4 ( sign up ) 

 It ’s the basic sign up page . 

 S5 ( homepage ) 

 It consists of a menu , brief summary , upcoming event details , recent events , previous events .   The menu consists of 

 a. videos / lectures   b. gallery 

 c. notifications   d. events   e. social media   f. about us 

 S6 ( videos ) 

 It consists of a search option , wherein user can search a particular video . The page will contain   the latest video on the top and others by date . 

 S7 ( gallery ) 

 It consists of photo of each event along with brief description . If a user clicks on a photo it   shows all the photos of that event . 

 S8 ( about us ) 

 It contains the ideology , contributors and the ‘ contact us ’ details . 

 S9 ( social media ) 

 User can check out various handles and like , share and follow . 

 S10 ( clicked on video ) 

 It has the video along with options of like , dislike , views , comments .User can also add   comments . 

 APPROACH AND CONCLUSION 

 Mind mapping is one of the efficient method to organize ideas and analyze complex situations   through breaking things down into smaller parts . It can be used alone or with in collaboration   with other design thinking methods . Mind mapping can be applied in different sectors including   business and education to achieve goals related to better thinking and collaboration between   employees or students . While the traditional white board and marker is one of the efficient   methods to brainstorm , mind mapping software and tools provide more functions and   capabilities such as saving produced mind maps in different format and integrating them with   other applications such as MS Office and MS Project .
### Output: 