Reflection – Storytelling 

 Challenge : 

 Storytelling helps explain the interconnections among people in situations and settings ,   teaching broad lessons that engage real human beings . Listening engages people ; and   empathy is an essential and fundamental component in the process . I challenged myself by   taking up storytelling for this reflection assignment . I have an idea for a game that I want to   develop and I tried sharing my design through storytelling . 

 Selection : 

 I used story - telling as a design - thinking tool to share my ideas and struggles with my   associates and peers . Stories generate questions and questions expand the breadth and   depth of stories , leading to lots of innovative thoughts and ideas . This helped them   empathize and relate to my struggles on how I went about designing my game . I used   storytelling as vehicle to carry my idea to them and helping them visual my game . 

 Application : 

 I spoke to them about my own personal experience and how I witnessed the people around   me . I shared with them my idea for a game that combined a myriad of puzzle games into   one single game with various modes and features to keep everyone engaged . I told them   about how I came about the idea and what it meant to me personally . They gave me their   own feedback on how to improve my design and approach . This helped me come up with a   better model to work with and expand upon my design . 

 Insight and Approach : 

 I found out that sharing my own experience through storytelling helped my peers better   understand my viewpoint and helped them empathize and visualize my design for the game .   I talked to them about how my childhood was spent messing around with puzzles and how   my parents encouraged me to cultivate this habit of mine . Eventually , I ’d run out of puzzles   to solve , or so it seemed . The reality was that I ’d just not discovered and explored all of the   endless possibilities of puzzles and various ways to solving them . This led me to devise my   own mobile / PC game called ‘ Myriad ’ . It combines an endless myriad of puzzles for the user   to solve along with various modes and numerous levels with varying difficulties . I also   wanted to give budding game developers the resources that I myself had lacked in the   beginning and so , I plan on providing a feature in the game where the user , if they so   desired , could try their hand at creating their own puzzle game with the resources that the   game provides for a certain price in an otherwise free to play game . 

 My peers gave me their own feedback on how to improve upon certain areas of my game   and gave valuable suggestion on how I could market it to the consumers . They understood   my struggles and related to it as they also had similar experiences to myself . This improved   my self - confidence and gave me hope that my game could have a bright future if it is 

 released in the near future . As of this moment , my game is still under development but the   future for it looks bright . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection – Storytelling 

 Challenge : 

 Storytelling helps explain the interconnections among people in situations and settings ,   teaching broad lessons that engage real human beings . Listening engages people ; and   empathy is an essential and fundamental component in the process . I challenged myself by   taking up storytelling for this reflection assignment . I have an idea for a game that I want to   develop and I tried sharing my design through storytelling . 

 Selection : 

 I used story - telling as a design - thinking tool to share my ideas and struggles with my   associates and peers . Stories generate questions and questions expand the breadth and   depth of stories , leading to lots of innovative thoughts and ideas . This helped them   empathize and relate to my struggles on how I went about designing my game . I used   storytelling as vehicle to carry my idea to them and helping them visual my game . 

 Application : 

 I spoke to them about my own personal experience and how I witnessed the people around   me . I shared with them my idea for a game that combined a myriad of puzzle games into   one single game with various modes and features to keep everyone engaged . I told them   about how I came about the idea and what it meant to me personally . They gave me their   own feedback on how to improve my design and approach . This helped me come up with a   better model to work with and expand upon my design . 

 Insight and Approach : 

 I found out that sharing my own experience through storytelling helped my peers better   understand my viewpoint and helped them empathize and visualize my design for the game .   I talked to them about how my childhood was spent messing around with puzzles and how   my parents encouraged me to cultivate this habit of mine . Eventually , I ’d run out of puzzles   to solve , or so it seemed . The reality was that I ’d just not discovered and explored all of the   endless possibilities of puzzles and various ways to solving them . This led me to devise my   own mobile / PC game called ‘ Myriad ’ . It combines an endless myriad of puzzles for the user   to solve along with various modes and numerous levels with varying difficulties . I also   wanted to give budding game developers the resources that I myself had lacked in the   beginning and so , I plan on providing a feature in the game where the user , if they so   desired , could try their hand at creating their own puzzle game with the resources that the   game provides for a certain price in an otherwise free to play game . 

 My peers gave me their own feedback on how to improve upon certain areas of my game   and gave valuable suggestion on how I could market it to the consumers . They understood   my struggles and related to it as they also had similar experiences to myself . This improved   my self - confidence and gave me hope that my game could have a bright future if it is 

 released in the near future . As of this moment , my game is still under development but the   future for it looks bright .
### Output: 