Sipho Mofokeng 

 Reflection – Visualization 

 Challenge & Selection : 

 In order to design the solution , first we have to get a good understanding of the problem that we are   trying to solve . Interviews , observations , desk research and other research techniques that are applied   during this phase generate huge amount of data – data that has to be grouped and analyse . My   business is not in one place and my people work far from home and I have to keep tread on all these   activities ? 

 Creating an activity wall is a great way to display insights , photos , and locations , all the relevant activity   outputs in one place . This approach helps us build connections between different findings and   understand the bigger picture . The visual aspect of the wall triggers idea generation and enables   project members to better understand activity insights . For this reason , design thinkers often use tools   such as persona which give a face to the customer / interviewee . 

 Visual tools that can be used for understanding the problem are for e.g. personas , mind map , customer   journey maps , mood board , photo safari . 

 Application : 

 In his book Change by Design , Tim Brown states that drawing for designers is a way to express their   ideas and only drawing “ can simultaneously reveal both the functional characteristics of an idea and   its emotional content . ” It is not necessary to poses good drawing skills , as the popular saying goes   “ picture is worth a thousand words ” and even a simple sketch can tell us more than a 10 minutes ’   description of an idea . In a group setting , visualization helps to spark idea generation . Seeing what   other people are drawing , adding elements to their drawing or simply discussing the sketches helps   to build on top of each other ’s ideas . Brainstorming sessions can be also enhanced by the use of visual   props such as nudge cards to stimulate idea creation . 

 Drawing can benefit our understanding of how the idea unfolds through different stages of the service ,   particularly when generating ideas for a new service . 

 Insight and Approach : 

 Citing Katja Tschimmel “ in the same way that sketching helps the designer to think and elaborate   ideas , early prototyping is another way of visualizing and testing new solutions , it is a visual   manifestation of concepts , the transformation of an idea in a testable model ” . In another words , use   of prototyping transforms ideas from drawings on a paper to tangible solutions . This shift helps us   explore different possibilities , compare how the customers perceive prototypes , and improve   solutions without investing a lot of money . Prototypes tend to be “ cheap and dirty ” , which means that   they are not a polished solution but instead a working version of a service that is good enough to be   understood by the customer . For this reason , development of prototypes does n’t require a lot of time   and money . Tim Brown summarizes it in a great way , “ the faster we make our ideas tangible , the   sooner we will be able to evaluate them , refine them , and zero in on the best solution ” . 

 Visual tools that can be used for prototyping are for e.g. desktop walkthrough , cardboard prototyping ,   paper prototyping , role playing . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: Sipho Mofokeng
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Sipho Mofokeng 

 Reflection – Visualization 

 Challenge & Selection : 

 In order to design the solution , first we have to get a good understanding of the problem that we are   trying to solve . Interviews , observations , desk research and other research techniques that are applied   during this phase generate huge amount of data – data that has to be grouped and analyse . My   business is not in one place and my people work far from home and I have to keep tread on all these   activities ? 

 Creating an activity wall is a great way to display insights , photos , and locations , all the relevant activity   outputs in one place . This approach helps us build connections between different findings and   understand the bigger picture . The visual aspect of the wall triggers idea generation and enables   project members to better understand activity insights . For this reason , design thinkers often use tools   such as persona which give a face to the customer / interviewee . 

 Visual tools that can be used for understanding the problem are for e.g. personas , mind map , customer   journey maps , mood board , photo safari . 

 Application : 

 In his book Change by Design , Tim Brown states that drawing for designers is a way to express their   ideas and only drawing “ can simultaneously reveal both the functional characteristics of an idea and   its emotional content . ” It is not necessary to poses good drawing skills , as the popular saying goes   “ picture is worth a thousand words ” and even a simple sketch can tell us more than a 10 minutes ’   description of an idea . In a group setting , visualization helps to spark idea generation . Seeing what   other people are drawing , adding elements to their drawing or simply discussing the sketches helps   to build on top of each other ’s ideas . Brainstorming sessions can be also enhanced by the use of visual   props such as nudge cards to stimulate idea creation . 

 Drawing can benefit our understanding of how the idea unfolds through different stages of the service ,   particularly when generating ideas for a new service . 

 Insight and Approach : 

 Citing Katja Tschimmel “ in the same way that sketching helps the designer to think and elaborate   ideas , early prototyping is another way of visualizing and testing new solutions , it is a visual   manifestation of concepts , the transformation of an idea in a testable model ” . In another words , use   of prototyping transforms ideas from drawings on a paper to tangible solutions . This shift helps us   explore different possibilities , compare how the customers perceive prototypes , and improve   solutions without investing a lot of money . Prototypes tend to be “ cheap and dirty ” , which means that   they are not a polished solution but instead a working version of a service that is good enough to be   understood by the customer . For this reason , development of prototypes does n’t require a lot of time   and money . Tim Brown summarizes it in a great way , “ the faster we make our ideas tangible , the   sooner we will be able to evaluate them , refine them , and zero in on the best solution ” . 

 Visual tools that can be used for prototyping are for e.g. desktop walkthrough , cardboard prototyping ,   paper prototyping , role playing .
### Output: 