Reflection - Learning Launch 

 Challenge   I ’m student of engineering faculty , who is a member of the game development   team as part of the Software Engineering course . Our project based on Unity   engine.​Our project is a horror game made with a setting of the 18th century . In   general , the work on the project consisted in creating the plot , developing the   interior and exterior of the game map , implementing lighting suitable for the   genre , animation , filling the scene with all kinds of liveliness and creating   artificial intelligence for them .   Selection   In addition to the interior and exterior , the remaining parts of the project are too   flexible , so the effect on one part will have an effect on another . Which   ultimately leads to unpredictable consequences.​Therefore , the use of Learning   Launch is rather not a choice , but a necessary measure .   Application   Listing the main experiments , the first of them was completely failed due to a   conflict in the code . After editing , we made sure that the code works flawlessly .   The next step is editing and testing the animation of objects . Like in the first   run , an error was detected in the coordinate system ( discrepancies in the   animation).The last experiment , which included work on lighting , fortunately   turned out to be performed on the first try .   Insight   This approach allowed us to take risks saving a lot of time . Since in general the   conditions allowed us to make many attempts to implement it ( it can be rolled   back if necessary ) .   Approach    Of course , in the future , when carrying out a similar project , the likelihood of   repeating errors will be reduced since valuable experience has already been   gained . I think that with this specific work , Learning Launch is the only one   possible to use . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection - Learning Launch 

 Challenge   I ’m student of engineering faculty , who is a member of the game development   team as part of the Software Engineering course . Our project based on Unity   engine.​Our project is a horror game made with a setting of the 18th century . In   general , the work on the project consisted in creating the plot , developing the   interior and exterior of the game map , implementing lighting suitable for the   genre , animation , filling the scene with all kinds of liveliness and creating   artificial intelligence for them .   Selection   In addition to the interior and exterior , the remaining parts of the project are too   flexible , so the effect on one part will have an effect on another . Which   ultimately leads to unpredictable consequences.​Therefore , the use of Learning   Launch is rather not a choice , but a necessary measure .   Application   Listing the main experiments , the first of them was completely failed due to a   conflict in the code . After editing , we made sure that the code works flawlessly .   The next step is editing and testing the animation of objects . Like in the first   run , an error was detected in the coordinate system ( discrepancies in the   animation).The last experiment , which included work on lighting , fortunately   turned out to be performed on the first try .   Insight   This approach allowed us to take risks saving a lot of time . Since in general the   conditions allowed us to make many attempts to implement it ( it can be rolled   back if necessary ) .   Approach    Of course , in the future , when carrying out a similar project , the likelihood of   repeating errors will be reduced since valuable experience has already been   gained . I think that with this specific work , Learning Launch is the only one   possible to use .
### Output: 