Infograph and Toys for Learning - Visualization 

 Challenge : 

 In this data driven world , learning and analyzing data becomes really important . But current approach of   teaching graphs is subpar to say the least . 

 Hence , my company will use simple pictures , vibrant colors to explain and analyze data among school   students . 

 Selection : 

 Tool selected for the project is basic drawing in paper then using MS Office applications to teach digital   representation of data . 

 Pictures chosen for infographs are done via surveys in various schools , colleges and different age groups . 

 Application : 

 So , firstly students are taught basics of every graph using standard books . Then rough sheets are given   with a problem statement asking student to solve it with what was taught . 

 After the evaluation , students are given a detailed feedback explaining what they did right , what they   did wrong and most importantly how can they improve . 

 After this , we give them various toy like shapes and images with which they have to use these to solve a   new question . This activity makes sure that students learn while having fun . 

 Lastly we teach , them infographic in MS Word . 

 Insight : 

 Pen and paper approach was significantly overshadowed by Toy based learning approach . Survey after   the session showed that student had better understanding of using numbers , images and shapes to   make smart and informative graphs . 

 Approach : 

 Moving on , we will first teach toy based learning as it sets the rhythm for the session and gives high   morale to students and teacher alike . 

 After toy based , using Augmented Reality – Virtual Reality Devices and Applications for better   visualization of data . 

 Then using traditional pen paper approach followed by MS Word . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Infograph and Toys for Learning - Visualization 

 Challenge : 

 In this data driven world , learning and analyzing data becomes really important . But current approach of   teaching graphs is subpar to say the least . 

 Hence , my company will use simple pictures , vibrant colors to explain and analyze data among school   students . 

 Selection : 

 Tool selected for the project is basic drawing in paper then using MS Office applications to teach digital   representation of data . 

 Pictures chosen for infographs are done via surveys in various schools , colleges and different age groups . 

 Application : 

 So , firstly students are taught basics of every graph using standard books . Then rough sheets are given   with a problem statement asking student to solve it with what was taught . 

 After the evaluation , students are given a detailed feedback explaining what they did right , what they   did wrong and most importantly how can they improve . 

 After this , we give them various toy like shapes and images with which they have to use these to solve a   new question . This activity makes sure that students learn while having fun . 

 Lastly we teach , them infographic in MS Word . 

 Insight : 

 Pen and paper approach was significantly overshadowed by Toy based learning approach . Survey after   the session showed that student had better understanding of using numbers , images and shapes to   make smart and informative graphs . 

 Approach : 

 Moving on , we will first teach toy based learning as it sets the rhythm for the session and gives high   morale to students and teacher alike . 

 After toy based , using Augmented Reality – Virtual Reality Devices and Applications for better   visualization of data . 

 Then using traditional pen paper approach followed by MS Word .
### Output: 