Learning Launch Tool 

 Challenge 

 I am an instructional designer at a not for profit ICT consultation firm . My task is to conduct market 

 research and training of any new educational technology innovation . The project design involves 

 system administrators , application developers as well as communications team . Roughly the project 

 has a total of six teammates . For every project , we are always pushed to complete the assignment 

 within a reasonable time of five weeks due to budgetary constraints . Our team will focus in developing 

 a learning technology solution that can be easily accessed by students   during the COVID 19 period 

 bearing in mind that most of the students in my country come from slums and rural areas with little 

 money or no money to buy bundles or access to internet service . 

 Selection 

 Our team has knowledge of the problem at hand and we have gone through other tools and stages of 

 design thinking . We are therefore ready to try out the learning launch tool . We believe this tool will 

 help us go through an iterating process that will bring a positive solution . We have selected students 

 from one public primary school which will help us in structuring the first prototype of the platform 

 so us to test it with our other users . Working with the prototype will help us experiment the idea with 

 a larger group of students from different learning institutions . 

 Application 

 For our first learning launch , we focused on providing mobile application that runs on a smartphone , 

 with incredible features and with support for geo - locations , images , audio clips , video clips and 

 barcodes , as well as numerical and textual information . This is to ensure learners experience matches 

 the face to face classroom environment . Our focus was to see how students interact with the mobile 

 platform . This process helped us understand our scope of work , many students were happy to hear 

 that they will be learning from home , however , due to low living conditions , most of them did not 

 own a smartphone and they had limited or no internet services . Most students relied on their parents 

 who owned the simple feature phone famously known as ‘ kabambe ’ in my country . After a lengthy 

 observation on the students we realized we should have focused on a learner centered design with 

 much consideration of their poverty status . Our team spent the next one week with other students to 

 improve on the technology to run on a feature phone . We tabled all the possible solutions and decided 

 to customize the ODK Collect to suit our needs . The platform will majorly have a question and answer 

 design and can operate offline ( no internet required ) unless uploading content . Our second launch 

 was to release the new platform to a larger group of students to see how they will interact with it . Our 

 focus was to observe to see if there were any gaps . Through this process it helped us understand the 

 aspect of user - friendly features . After testing the second platform we conducted interviews with the 

 students who interacted with it to understand their experiences and to find out if this second prototype 

 was easy to navigate . Our priority was to ensure that the students could use the platform with ease . 

 Insight 

 By applying the learning tool , we designed and tested our solutions . Through the learning process we 

 got to enhance our mobile application to meet user ’s anticipation . It is through this process we realized 

 that the students were happier with the second mobile application . Our application developers used 

 the results of this process to upgrade the App to support large number of users . Moving forward we 

 will focus on this insight and incorporate it into future launch designs . 

 Approach 

 The learning launch is the suitable tool for achieving reliable solutions . We need as a team to examine 

 the insight gained from our first two launches and integrate this insight into future launch designs as 

 this is the most effective and perfect way of approaching and executing solutions . Future launch 

 designs should reflect on the insight attained , achieved progress , and try as much as possible to come 

 closer to a captivating solution ready for full product launch and roll out . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Learning Launch Tool 

 Challenge 

 I am an instructional designer at a not for profit ICT consultation firm . My task is to conduct market 

 research and training of any new educational technology innovation . The project design involves 

 system administrators , application developers as well as communications team . Roughly the project 

 has a total of six teammates . For every project , we are always pushed to complete the assignment 

 within a reasonable time of five weeks due to budgetary constraints . Our team will focus in developing 

 a learning technology solution that can be easily accessed by students   during the COVID 19 period 

 bearing in mind that most of the students in my country come from slums and rural areas with little 

 money or no money to buy bundles or access to internet service . 

 Selection 

 Our team has knowledge of the problem at hand and we have gone through other tools and stages of 

 design thinking . We are therefore ready to try out the learning launch tool . We believe this tool will 

 help us go through an iterating process that will bring a positive solution . We have selected students 

 from one public primary school which will help us in structuring the first prototype of the platform 

 so us to test it with our other users . Working with the prototype will help us experiment the idea with 

 a larger group of students from different learning institutions . 

 Application 

 For our first learning launch , we focused on providing mobile application that runs on a smartphone , 

 with incredible features and with support for geo - locations , images , audio clips , video clips and 

 barcodes , as well as numerical and textual information . This is to ensure learners experience matches 

 the face to face classroom environment . Our focus was to see how students interact with the mobile 

 platform . This process helped us understand our scope of work , many students were happy to hear 

 that they will be learning from home , however , due to low living conditions , most of them did not 

 own a smartphone and they had limited or no internet services . Most students relied on their parents 

 who owned the simple feature phone famously known as ‘ kabambe ’ in my country . After a lengthy 

 observation on the students we realized we should have focused on a learner centered design with 

 much consideration of their poverty status . Our team spent the next one week with other students to 

 improve on the technology to run on a feature phone . We tabled all the possible solutions and decided 

 to customize the ODK Collect to suit our needs . The platform will majorly have a question and answer 

 design and can operate offline ( no internet required ) unless uploading content . Our second launch 

 was to release the new platform to a larger group of students to see how they will interact with it . Our 

 focus was to observe to see if there were any gaps . Through this process it helped us understand the 

 aspect of user - friendly features . After testing the second platform we conducted interviews with the 

 students who interacted with it to understand their experiences and to find out if this second prototype 

 was easy to navigate . Our priority was to ensure that the students could use the platform with ease . 

 Insight 

 By applying the learning tool , we designed and tested our solutions . Through the learning process we 

 got to enhance our mobile application to meet user ’s anticipation . It is through this process we realized 

 that the students were happier with the second mobile application . Our application developers used 

 the results of this process to upgrade the App to support large number of users . Moving forward we 

 will focus on this insight and incorporate it into future launch designs . 

 Approach 

 The learning launch is the suitable tool for achieving reliable solutions . We need as a team to examine 

 the insight gained from our first two launches and integrate this insight into future launch designs as 

 this is the most effective and perfect way of approaching and executing solutions . Future launch 

 designs should reflect on the insight attained , achieved progress , and try as much as possible to come 

 closer to a captivating solution ready for full product launch and roll out .
### Output: 