Challenge : 

 I am working at a company as an industrial designer . In our company , we are an interdisciplinary team , which means that we have colleagues who are experts in different fields such as visual communication design , architecture , interior design and fashion design . The challenge our company was dealing with was designing a play area for children in the Hematology and Oncology department of a hospital . We started to work on this project as a team but we needed to learn about the needs and expectations of the people who will be affected by the outcome of our design process . For this reason , we wanted to gather together with the inpatient children who will use this play area as the experts in being children . We also planned to include the doctors , nurses and children ’s caregivers in this design process as they are the other stakeholders in this wicked problem . However , it was challenging for us because of the sensitivity of the context and children ’s lack of language skills in expressing their needs . 

 Selection : 

 Thus , we selected visualization as a tool in this design process . Since visualization allows people to think in a non - verbal way and think visually , we thought that it would be especially useful for children to express their needs in this sensitive context . We also thought that visualization could be a suitable tool for us because with the help of this tool we can make sure if the users understood us properly and if we were on the same page . 

 Application : 

 We started with preparing a toolkit that consists of blank papers , pens and images and photos of the play area that show how it is right now and how it could be or what could be added . We explained the aim of the toolkit to our non - designer stakeholders . We said that we prepared these visuals to help them think visually and use the images as inspiration sources but not limit themselves with them . We made it clear that they were free to use the pens to draw something on the blank papers as well . When we started the design session , we saw that children were using the images , pens and papers in combination in a very effective way . Some of them even used their pens to complete the product on the photos and create something new . For instance , there was a chair in one of the images and one of the children used their pen to cover the top of this chair with a tent - like structure and explained that he would like to have more privacy in this play area . 

 Insight : 

 In my opinion , the visualization tool was very beneficial in gaining insights into children ’s needs . Without using this tool , we might have had difficulties in understanding children and the other stakeholders , who are their doctors , nurses and caregivers in this design process . It was also beneficial to gather all the stakeholders togethers and compare and contrast the points mentioned by them . Moreover , we saw that since it was different from a regular interview session with questions and answers , the participants did not get bored during the process and we have collected a lot of data from them to design this play area in a way that meets their needs . Thus , as an interdisciplinary design team we saw that it is essential to include the users in the Design Thinking process . Even though we were experts in our fields , we were not experts in being children or doctors . Thus , the visualization tool helped us a lot in empathizing with them and finding design solutions that will meet the needs of our users . 

 Approach : 

 We did not see any drawbacks of using the visualization tool in this design process . Sometimes collecting data from users can be challenging but visualization was kind of fun for our stakeholders since it was not a conventional method and it inspired them to share their memories and wishes . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Challenge : 

 I am working at a company as an industrial designer . In our company , we are an interdisciplinary team , which means that we have colleagues who are experts in different fields such as visual communication design , architecture , interior design and fashion design . The challenge our company was dealing with was designing a play area for children in the Hematology and Oncology department of a hospital . We started to work on this project as a team but we needed to learn about the needs and expectations of the people who will be affected by the outcome of our design process . For this reason , we wanted to gather together with the inpatient children who will use this play area as the experts in being children . We also planned to include the doctors , nurses and children ’s caregivers in this design process as they are the other stakeholders in this wicked problem . However , it was challenging for us because of the sensitivity of the context and children ’s lack of language skills in expressing their needs . 

 Selection : 

 Thus , we selected visualization as a tool in this design process . Since visualization allows people to think in a non - verbal way and think visually , we thought that it would be especially useful for children to express their needs in this sensitive context . We also thought that visualization could be a suitable tool for us because with the help of this tool we can make sure if the users understood us properly and if we were on the same page . 

 Application : 

 We started with preparing a toolkit that consists of blank papers , pens and images and photos of the play area that show how it is right now and how it could be or what could be added . We explained the aim of the toolkit to our non - designer stakeholders . We said that we prepared these visuals to help them think visually and use the images as inspiration sources but not limit themselves with them . We made it clear that they were free to use the pens to draw something on the blank papers as well . When we started the design session , we saw that children were using the images , pens and papers in combination in a very effective way . Some of them even used their pens to complete the product on the photos and create something new . For instance , there was a chair in one of the images and one of the children used their pen to cover the top of this chair with a tent - like structure and explained that he would like to have more privacy in this play area . 

 Insight : 

 In my opinion , the visualization tool was very beneficial in gaining insights into children ’s needs . Without using this tool , we might have had difficulties in understanding children and the other stakeholders , who are their doctors , nurses and caregivers in this design process . It was also beneficial to gather all the stakeholders togethers and compare and contrast the points mentioned by them . Moreover , we saw that since it was different from a regular interview session with questions and answers , the participants did not get bored during the process and we have collected a lot of data from them to design this play area in a way that meets their needs . Thus , as an interdisciplinary design team we saw that it is essential to include the users in the Design Thinking process . Even though we were experts in our fields , we were not experts in being children or doctors . Thus , the visualization tool helped us a lot in empathizing with them and finding design solutions that will meet the needs of our users . 

 Approach : 

 We did not see any drawbacks of using the visualization tool in this design process . Sometimes collecting data from users can be challenging but visualization was kind of fun for our stakeholders since it was not a conventional method and it inspired them to share their memories and wishes .
### Output: 