Reflection Assignment 

 1 . Challenge : Describe your challenge , including all relevant information . 

 2 . Selection : In your own words , briefly describe the tool you selected ( e.g. , what it is   and why you selected it for your challenge -- including any appropriate video lecture   references ) . 

 3 . Application : Describe how you applied the tool you selected to your challenge ( e.g. ,   what you did and how the tool was applied effectively or ineffectively ) . 

 4 . Insight : Describe the insight you gained from applying the tool you selected to your   challenge ( e.g. , how an insight affected your thinking about the challenge and about   design thinking more broadly ) . 

 5 . Approach : Describe what you might do differently next time -- applying the same tool   you selected or a different one -- and the reason(s ) why . 

 Challenge and Selection 

 The challenge I am going to tell you about is related to the development of a virtual reality   game that has an educational function and is oriented towards generating environmental   awareness . One of the important points to be able to offer the game not only to users in   general but also to institutions was to have a good narrative of the why of the game and the   purpose of the game . 

 In other words , the challenge is to tell a story that could establish a link with the user and   with the mission of the game itself . 

 It is important to generate a bond with the story because the games in which virtual reality is   part or the generator of those experiences , have special elements that by their   characteristics , bring the person closer to the experience , which empowers the user to   perform actions that could not be done in another context or in another type of game . 

 Application 

 Depending on where in the world you live , environmental problems may be greater or lesser ,   or to put it better , they may be better understood as a global problem , such as what it really   is .      Narrating how others experience environmental problems and how they can be helped to   face them , not only helps to raise awareness but also makes it much more personal ,   especially when people are made aware from childhood . 

 Insight and Approach 

 Personally , I always tell the story of how living in places with high levels of atmospheric   pollution is almost impossible for a person who grew up with clear , clean air . The changes   that brings to daily life , and the health problems that entails .     Narrating the story helps me to give the game users a greater context , which leads the users   to also tell their own stories or their own interpretations of what happens in their places of   origin and to understand that the problem is global and that they are not alone in their claim   for a greener environment . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection Assignment 

 1 . Challenge : Describe your challenge , including all relevant information . 

 2 . Selection : In your own words , briefly describe the tool you selected ( e.g. , what it is   and why you selected it for your challenge -- including any appropriate video lecture   references ) . 

 3 . Application : Describe how you applied the tool you selected to your challenge ( e.g. ,   what you did and how the tool was applied effectively or ineffectively ) . 

 4 . Insight : Describe the insight you gained from applying the tool you selected to your   challenge ( e.g. , how an insight affected your thinking about the challenge and about   design thinking more broadly ) . 

 5 . Approach : Describe what you might do differently next time -- applying the same tool   you selected or a different one -- and the reason(s ) why . 

 Challenge and Selection 

 The challenge I am going to tell you about is related to the development of a virtual reality   game that has an educational function and is oriented towards generating environmental   awareness . One of the important points to be able to offer the game not only to users in   general but also to institutions was to have a good narrative of the why of the game and the   purpose of the game . 

 In other words , the challenge is to tell a story that could establish a link with the user and   with the mission of the game itself . 

 It is important to generate a bond with the story because the games in which virtual reality is   part or the generator of those experiences , have special elements that by their   characteristics , bring the person closer to the experience , which empowers the user to   perform actions that could not be done in another context or in another type of game . 

 Application 

 Depending on where in the world you live , environmental problems may be greater or lesser ,   or to put it better , they may be better understood as a global problem , such as what it really   is .      Narrating how others experience environmental problems and how they can be helped to   face them , not only helps to raise awareness but also makes it much more personal ,   especially when people are made aware from childhood . 

 Insight and Approach 

 Personally , I always tell the story of how living in places with high levels of atmospheric   pollution is almost impossible for a person who grew up with clear , clean air . The changes   that brings to daily life , and the health problems that entails .     Narrating the story helps me to give the game users a greater context , which leads the users   to also tell their own stories or their own interpretations of what happens in their places of   origin and to understand that the problem is global and that they are not alone in their claim   for a greener environment .
### Output: 