Challenge 

 I work for an educational non - profit that develops curricular solutions for professors who are struggling   to educate their students in the classroom . We were approached by a professor of entrepreneurship at   La Salle College who was having difficulty breaking his students out of the mindset that failure is   bad . After all , entrepreneurs fail all the time , and learning from failure is the most important element of   being an entrepreneur . But his students were afraid to fail . The challenge we faced was to develop a   learning tool that inculcated the mindset that failure is not only good , but essential to being a successful   entrepreneur . 

 We had 6 months to develop something and a host of capabilities to help us along the way , including a   wonderful video production team and a robust network of scholars we could draw from to partner with   on developing a solution . Our core team consisted of two people , but we were able to pull in members   of other teams to help with brainstorming and analysis . 

 Selection 

 Our team held an ideas brainstorm to get at many possible solutions on the table . After the brainstorm ,   we narrowed the possible solutions down to four and encouraged the team to storyboard possible   implementations of the solution . I chose visualization because storyboarding was perhaps the most   dynamic moment of our design process . The members of my team tend to think linearly , but visualizing   ideas allowed us to think differently and to generate wild new applications of our ideas . Visualization   also helped us align on what the actual solutions looked like because there was some confusion and   disagreement beforehand . 

 Application 

 We handed out multiple “ comic book frame ” white sheets to each member of the team and asked   everyone to write out their idea as if they were drawing a page in a comic book . We thought this would   add a little fun to the project and also do a great job of visualizing the concepts . A comic book style helps   to convey cause , effect , and progress . It quite literally tells a story using pictures . We gave each person   in the room ( 8 people ) fifteen minutes to draw their comic book story illustrating how a potential user   would interact with an actual product based on one of the concepts , and we assigned two people to   each concept . We gave each person a set of colored crayons and pencils to draw his or her comic strip . 

 Insight 

 One thing we learned from this visualization exercise was that it is easier to surface key assumptions   when you ’re actually able to see the product “ in action ” . Members of the team who thought they had a   great idea realized that the idea would be logistically difficult if implemented , but they only discovered   this after drawing it out . 

 It also made it easier for the team to collaborate in a positive way on tinkering with the concepts . When   you discuss concepts at the abstract level , it is easier to poke holes than to have a “ yes , and ” mentality . 

 When you see something on paper , you think “ that looks cool ! What if we did it this way instead … ” It ’s   also a much more fun way to develop products and gets the team excited , which should not be   underestimated . 

 Approach 

 While we used visualization at the development stage , I can imagine using visualization much earlier on   in the process as well . In the “ What is ? ” phase , our team did very little observation , relying mostly on   phone interviews with professors and secondary research to discover the problem we needed to solve .   We could take photographs or videos of the professors in action , actually teaching the class . And we   could develop personas of our target audience using actual photographs of the professors . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Challenge 

 I work for an educational non - profit that develops curricular solutions for professors who are struggling   to educate their students in the classroom . We were approached by a professor of entrepreneurship at   La Salle College who was having difficulty breaking his students out of the mindset that failure is   bad . After all , entrepreneurs fail all the time , and learning from failure is the most important element of   being an entrepreneur . But his students were afraid to fail . The challenge we faced was to develop a   learning tool that inculcated the mindset that failure is not only good , but essential to being a successful   entrepreneur . 

 We had 6 months to develop something and a host of capabilities to help us along the way , including a   wonderful video production team and a robust network of scholars we could draw from to partner with   on developing a solution . Our core team consisted of two people , but we were able to pull in members   of other teams to help with brainstorming and analysis . 

 Selection 

 Our team held an ideas brainstorm to get at many possible solutions on the table . After the brainstorm ,   we narrowed the possible solutions down to four and encouraged the team to storyboard possible   implementations of the solution . I chose visualization because storyboarding was perhaps the most   dynamic moment of our design process . The members of my team tend to think linearly , but visualizing   ideas allowed us to think differently and to generate wild new applications of our ideas . Visualization   also helped us align on what the actual solutions looked like because there was some confusion and   disagreement beforehand . 

 Application 

 We handed out multiple “ comic book frame ” white sheets to each member of the team and asked   everyone to write out their idea as if they were drawing a page in a comic book . We thought this would   add a little fun to the project and also do a great job of visualizing the concepts . A comic book style helps   to convey cause , effect , and progress . It quite literally tells a story using pictures . We gave each person   in the room ( 8 people ) fifteen minutes to draw their comic book story illustrating how a potential user   would interact with an actual product based on one of the concepts , and we assigned two people to   each concept . We gave each person a set of colored crayons and pencils to draw his or her comic strip . 

 Insight 

 One thing we learned from this visualization exercise was that it is easier to surface key assumptions   when you ’re actually able to see the product “ in action ” . Members of the team who thought they had a   great idea realized that the idea would be logistically difficult if implemented , but they only discovered   this after drawing it out . 

 It also made it easier for the team to collaborate in a positive way on tinkering with the concepts . When   you discuss concepts at the abstract level , it is easier to poke holes than to have a “ yes , and ” mentality . 

 When you see something on paper , you think “ that looks cool ! What if we did it this way instead … ” It ’s   also a much more fun way to develop products and gets the team excited , which should not be   underestimated . 

 Approach 

 While we used visualization at the development stage , I can imagine using visualization much earlier on   in the process as well . In the “ What is ? ” phase , our team did very little observation , relying mostly on   phone interviews with professors and secondary research to discover the problem we needed to solve .   We could take photographs or videos of the professors in action , actually teaching the class . And we   could develop personas of our target audience using actual photographs of the professors .
### Output: 