Storytelling 

 Challenge & Selection 

 I am a creative , invention - oriented mind . In my numerous endeavors , I had to overcome 

 barriers , such as overcome problems related to creating a product from scratch while 

 being on a tight budget . Storytelling was an essential factor because I needed to caption 

 the attention of end - users with few possibilities . When I created my number - based 

 game , I needed to find a solution and improve their experience and make them stick to 

 my product . I had to analyze what had been done previously and what could be 

 improved . I also had to gain a deep understanding of those the product would be 

 designed for and in which market segments my personas evolved . I had to create a 

 number - based puzzle game that should convey emotions . 

 Application 

 I addressed the problem of two different personas by checking which different classes of 

 games could be combined . I found out that I could combine a numbered - based puzzle 

 with a puzzle game like Candy Crush . Both personas like solving puzzle games . Their 

 common needs are that they want to evolve through the game . 

 So , what I found was the creation of a story through a number - based game . I created a 

 protagonist ( an anime - type owl ) that would evolve through different puzzle games worlds 

 with different background music , colors , and animations . 

 I created emotions through the fact that when you win , the owl is happy . When you lose , 

 the owl cries . When you win the series , you win a shiny gemstone , and the owl is flying 

 around to celebrate your win . When you do nothing , the owl falls asleep . 

 Insight & Approach 

 My insight was that often different subjects and problems need to be addressed from a 

 new perspective , and through visualization , you can create new segments and create a 

 new type of persona . From this point on , you can understand what your newly acquired 

 players want and how to improve their experience through iteration . 

 My approach was correct , and the technique worked out well , as I had an 

 unconventional approach that broke established barriers . 

 With this new approach and deep insights , I got awarded an App Award for the Best 

 Adventure game back in 2010 . 

 Next time , I would work out a business model that is even more customer - centric and 

 easier to understand to optimize my client lifecycle . 

 References 

 Said Farahat , & David Knights ( 2011 ) . Designing for Growth : A Design Thinking Tool Kit for 

 Managers . Amazon . Retrieved September 24 , 2021 , from 

 https://www.amazon.com/gp/product/0231158386/ref=as_li_tf_tl?ie=UTF8 . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Storytelling 

 Challenge & Selection 

 I am a creative , invention - oriented mind . In my numerous endeavors , I had to overcome 

 barriers , such as overcome problems related to creating a product from scratch while 

 being on a tight budget . Storytelling was an essential factor because I needed to caption 

 the attention of end - users with few possibilities . When I created my number - based 

 game , I needed to find a solution and improve their experience and make them stick to 

 my product . I had to analyze what had been done previously and what could be 

 improved . I also had to gain a deep understanding of those the product would be 

 designed for and in which market segments my personas evolved . I had to create a 

 number - based puzzle game that should convey emotions . 

 Application 

 I addressed the problem of two different personas by checking which different classes of 

 games could be combined . I found out that I could combine a numbered - based puzzle 

 with a puzzle game like Candy Crush . Both personas like solving puzzle games . Their 

 common needs are that they want to evolve through the game . 

 So , what I found was the creation of a story through a number - based game . I created a 

 protagonist ( an anime - type owl ) that would evolve through different puzzle games worlds 

 with different background music , colors , and animations . 

 I created emotions through the fact that when you win , the owl is happy . When you lose , 

 the owl cries . When you win the series , you win a shiny gemstone , and the owl is flying 

 around to celebrate your win . When you do nothing , the owl falls asleep . 

 Insight & Approach 

 My insight was that often different subjects and problems need to be addressed from a 

 new perspective , and through visualization , you can create new segments and create a 

 new type of persona . From this point on , you can understand what your newly acquired 

 players want and how to improve their experience through iteration . 

 My approach was correct , and the technique worked out well , as I had an 

 unconventional approach that broke established barriers . 

 With this new approach and deep insights , I got awarded an App Award for the Best 

 Adventure game back in 2010 . 

 Next time , I would work out a business model that is even more customer - centric and 

 easier to understand to optimize my client lifecycle . 

 References 

 Said Farahat , & David Knights ( 2011 ) . Designing for Growth : A Design Thinking Tool Kit for 

 Managers . Amazon . Retrieved September 24 , 2021 , from 

 https://www.amazon.com/gp/product/0231158386/ref=as_li_tf_tl?ie=UTF8 .
### Output: 