DESIGN OF A SOCIAL 

 ENTREPRENEURSHIP :   REFLECTION 

 CHALLENGE : 

 The challenge is to implement a social entrepreneurship that offers better job   opportunities . Activities to increase people 's interest in contributing more to an   undertaking of this kind . Spending on unsustainable products and inadequate   campaign marketing budgets are a problem . The project is limited in resources , that   is , budget and employee time . Social entrepreneurship is basically a non - profit   business that seeks to provide a solution to a community problem . We will focus on   trying to discover what the members of a social enterprise have as their objective .     SELECTION :   We have gone various activities such as the search for social value and its   sustainable development goals . Design thinking tools , so we 're ready to try the   learning launch tool . Generally speaking , the learning launch is an experiment   intended to quickly test an idea and a prototype . A prototype in a social enterprise   is to find 1 Mission , 2Vision , 3Impact .     APPLICATION :   For our first learning launch , we focused on the structure of company B. In particular ,   we wanted to see if we could implement more than three sustainable development   goals , projects , and processes to adapt project management methods .   We have as an example the Ballon company that uses 5 sustainable development   objectives :   1 . End of poverty   2 . Quality education   3 . Gender equality   4 . Reduction of inequalities   5 . Sustainable cities and communities     This is why for the design of a sustainable business model in a " company b " our work   challenge is reflected in the implementation of these objectives . We carry out   research and training to better understand the subject . Then , courses about what a   social entrepreneurship is , to structure our tasks and processes in a more agile way .   These two sessions occurred within 4 weeks . We hoped to produce a document with   a clear description of our new developments . 

 For our second learning release , we focused on gaining clarity about our exploration   techniques . This tested our assumption that our prioritization of techniques is in   observation , but we realized that it was the root cause of our challenge of creating a   social enterprise . Our team completed an anonymous survey . In addition , to help us   with the Guided Visit technique , a tool learned in the entrepreneurship course ; The   surveys included questions about the problem definition , potential beneficiaries , and   feelings about the change , and were conducted within 5 days . 

 INSIGHT :   By applying the learning release tool , we identified our assumptions and designed   releases to test these assumptions about how to suggest being a nonprofit . In   addition , we think about the anticipated results , hoping to find that a more   streamlined approach would improve the way we view specialized consumer   companies , and that both our team and key stakeholders would be quite open to   the new way of investing in a good . Social . Our actual results were slightly   different from what we anticipated : While we were open to prioritizing business   modeling in a social enterprise , key sustainability stakeholders had questions   about capital for company design , among others . In the future , we hope to   improve and design a prototype with all the key parts .     APPROACH :   Since we 've been through various design thinking tools and activities already and   are at this stage in the timeline , the learning launch is the right tool . As previously   mentioned , our team needs to review the information gained from our first two   releases and incorporate this information into future launch designs . Future   launch designs should reflect the information gained , the progress made , and   approach a compelling solution ready for full deployment . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: DESIGN OF A SOCIAL 

 ENTREPRENEURSHIP :   REFLECTION 

 CHALLENGE : 

 The challenge is to implement a social entrepreneurship that offers better job   opportunities . Activities to increase people 's interest in contributing more to an   undertaking of this kind . Spending on unsustainable products and inadequate   campaign marketing budgets are a problem . The project is limited in resources , that   is , budget and employee time . Social entrepreneurship is basically a non - profit   business that seeks to provide a solution to a community problem . We will focus on   trying to discover what the members of a social enterprise have as their objective .     SELECTION :   We have gone various activities such as the search for social value and its   sustainable development goals . Design thinking tools , so we 're ready to try the   learning launch tool . Generally speaking , the learning launch is an experiment   intended to quickly test an idea and a prototype . A prototype in a social enterprise   is to find 1 Mission , 2Vision , 3Impact .     APPLICATION :   For our first learning launch , we focused on the structure of company B. In particular ,   we wanted to see if we could implement more than three sustainable development   goals , projects , and processes to adapt project management methods .   We have as an example the Ballon company that uses 5 sustainable development   objectives :   1 . End of poverty   2 . Quality education   3 . Gender equality   4 . Reduction of inequalities   5 . Sustainable cities and communities     This is why for the design of a sustainable business model in a " company b " our work   challenge is reflected in the implementation of these objectives . We carry out   research and training to better understand the subject . Then , courses about what a   social entrepreneurship is , to structure our tasks and processes in a more agile way .   These two sessions occurred within 4 weeks . We hoped to produce a document with   a clear description of our new developments . 

 For our second learning release , we focused on gaining clarity about our exploration   techniques . This tested our assumption that our prioritization of techniques is in   observation , but we realized that it was the root cause of our challenge of creating a   social enterprise . Our team completed an anonymous survey . In addition , to help us   with the Guided Visit technique , a tool learned in the entrepreneurship course ; The   surveys included questions about the problem definition , potential beneficiaries , and   feelings about the change , and were conducted within 5 days . 

 INSIGHT :   By applying the learning release tool , we identified our assumptions and designed   releases to test these assumptions about how to suggest being a nonprofit . In   addition , we think about the anticipated results , hoping to find that a more   streamlined approach would improve the way we view specialized consumer   companies , and that both our team and key stakeholders would be quite open to   the new way of investing in a good . Social . Our actual results were slightly   different from what we anticipated : While we were open to prioritizing business   modeling in a social enterprise , key sustainability stakeholders had questions   about capital for company design , among others . In the future , we hope to   improve and design a prototype with all the key parts .     APPROACH :   Since we 've been through various design thinking tools and activities already and   are at this stage in the timeline , the learning launch is the right tool . As previously   mentioned , our team needs to review the information gained from our first two   releases and incorporate this information into future launch designs . Future   launch designs should reflect the information gained , the progress made , and   approach a compelling solution ready for full deployment .
### Output: 