LEARNING LAUNCH 

 CHALLENGE 

 I work as a designer of mobile applications . The primary goal of designing and developing mobile   applications is ease of use with which the user can perform complex real - world tasks . 

 Recently , we had a client who had come to us requesting for re - designing of their existing application   which was already present on the AppStore . They had received poor ratings for the application ’s user   experience and were losing their client base to their competition . 

 As a preliminary step , we collected the following information from our stakeholders . 

 •   Feature list - We made a list of the features that the client is interested in providing to their   client base through the application . 

 •   Feedback collection – We then collected all the user comments and ratings that the client had   received since the launch of their existing application and categorized them . 

 •   Market competition – We also checked the user experiences provided by similar applications   in the market in order to determine what - wows . 

 On rigorous study of data available , we could narrow down the issues to the following : 

 •   Usage of animations were time killers and made the job of the user difficult . 

 •   Use of icons to perform tasks were not intuitive to the users . 

 •   There were too many complex workflows spanning across multiple screens . 

 SELECTION 

 With the required features list and the problem points identified , we had a fair bit of understanding of   solution . While designing the solution , we heard from the stakeholders about the onboarding   meeting they had scheduled with their new clients . We identified that as a great opportunity to get   first - hand user feedback . 

 APPLICATION 

 We designed an interactive solution where the design software would respond to user interactions   just as in the mobile application . This was way before the mobile application was developed . We   wanted to test the application and get feedback from the user as early as possible . 

 Few of the solutions we had incorporated in the proposed solution were : 

 •   Simplified workflows – We had minimized the clicks count to as low as three per task i.e we   ensured that an user task would be completed with a maximum of three clicks 

 •   Animations – As the userbase used the application to get things done , we realized that they   would very likely be interested in animations . We also had user reviews to support this   theory . So we got rid of them all . 

 •   Intuitive UI – Our new designs mostly used text instructions and commonly used icons to   depict functionalities . This was to ensure that even a new user should be able to traverse and   use the application effectively . 

 INSIGHT 

 After the new clients onboarding meeting , we had a fair amount of understanding of which problems   we were able to successfully resolve and what parts of design required modifications . 

 With learning launch , we were able to solve a problem by just prototyping the solution saving heavily   in terms of cost , resources and time of both the user and the stakeholders involved . 

 APPROACH 

 We , use learning launch as an organizational tool on most of our projects . The prototypes designed ,   sometimes even enables us to showcase our efforts and win new opportunities . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: LEARNING LAUNCH 

 CHALLENGE 

 I work as a designer of mobile applications . The primary goal of designing and developing mobile   applications is ease of use with which the user can perform complex real - world tasks . 

 Recently , we had a client who had come to us requesting for re - designing of their existing application   which was already present on the AppStore . They had received poor ratings for the application ’s user   experience and were losing their client base to their competition . 

 As a preliminary step , we collected the following information from our stakeholders . 

 •   Feature list - We made a list of the features that the client is interested in providing to their   client base through the application . 

 •   Feedback collection – We then collected all the user comments and ratings that the client had   received since the launch of their existing application and categorized them . 

 •   Market competition – We also checked the user experiences provided by similar applications   in the market in order to determine what - wows . 

 On rigorous study of data available , we could narrow down the issues to the following : 

 •   Usage of animations were time killers and made the job of the user difficult . 

 •   Use of icons to perform tasks were not intuitive to the users . 

 •   There were too many complex workflows spanning across multiple screens . 

 SELECTION 

 With the required features list and the problem points identified , we had a fair bit of understanding of   solution . While designing the solution , we heard from the stakeholders about the onboarding   meeting they had scheduled with their new clients . We identified that as a great opportunity to get   first - hand user feedback . 

 APPLICATION 

 We designed an interactive solution where the design software would respond to user interactions   just as in the mobile application . This was way before the mobile application was developed . We   wanted to test the application and get feedback from the user as early as possible . 

 Few of the solutions we had incorporated in the proposed solution were : 

 •   Simplified workflows – We had minimized the clicks count to as low as three per task i.e we   ensured that an user task would be completed with a maximum of three clicks 

 •   Animations – As the userbase used the application to get things done , we realized that they   would very likely be interested in animations . We also had user reviews to support this   theory . So we got rid of them all . 

 •   Intuitive UI – Our new designs mostly used text instructions and commonly used icons to   depict functionalities . This was to ensure that even a new user should be able to traverse and   use the application effectively . 

 INSIGHT 

 After the new clients onboarding meeting , we had a fair amount of understanding of which problems   we were able to successfully resolve and what parts of design required modifications . 

 With learning launch , we were able to solve a problem by just prototyping the solution saving heavily   in terms of cost , resources and time of both the user and the stakeholders involved . 

 APPROACH 

 We , use learning launch as an organizational tool on most of our projects . The prototypes designed ,   sometimes even enables us to showcase our efforts and win new opportunities .
### Output: 