Visualization 

 Challange & Selection 

 On my experience as Junior Programmer at one of the startup company I ’m required to 

 always innovate . I think with proficient in design thinking can make it easier to create an   innovation . The first tool I used was Visualization to achieve an innovation on the new   transformation digital era . I use this approach to understand what costumer want and achieved   costumer goals . I have used the technique of using a straw man visualization of a costumer   problem with a set of question or prompt for discussion to allow a diverse thinking on develop   program . 

 Application 

 I start the process from asking the costumer problem to identify what costumer want . 

 Then I create a straw man graphic of the problem domain from any existing material available   to understand the environment . The existing material may be a new technology , new function ,   or existing competitor from costumer problem . If materials are not available , then I conduct   informal interviews on the field who relate with costumer problem to get more information to   understand what costumer want . 

 If appropriate to the situation , I will borrow the concept to “ front - stage / back - stage ” 

 from previous research , and discussed in David Gray ’s book , “ The Connected Company ” . The   front - stage / back - stage approach helps to reinforce the notion that every service – even an   internal service – has customers with whom the service provider interacts and internal   processes that enable the organization to provide the service . The straw man graphic is simple ,   using simple shapes and icons available in Visio or on the Internet . If the front - stage / back- stage view does n’t work , then I will create a different type of visual , either based on a high- level process flow with swim lanes for different costumer , or another format . 

 For the activity , I will collect the costumer problem and divide it into 3 level ( low 

 intensity , medium intensity , and high intensity ) . Then I get discussion about costumer problem   with my team and give them 6 question about 5W1H ( what , who , when , where , and how ) on   project . I give them 20 minutes to discuss the question and mark up the graphic model . After   the session , I create a view that combines the shared and new insights from the group   discussion , and then create a revised graphic that incorporates their feedback and proposed   changes that they agreed to as a group . 

 Insight and Approach 

 What I have learned from conducting this exercise with several groups is that while the 

 graphic – especially the revised graphic that incorporates their feedback – is important for   reinforcing their understanding of the problem they are working to solve , the more valuable   aspect of the activity is the shared insights and shared learning that occurs while they are   working to define their problem space . Since I discovered that the most valuable aspect is the   shared insights and learning , next time I would use the visualization activity as a starting point   for a series of design thinking activities . Then the revised graphic that incorporates their   combined feedback can serve as a reference tool throughout the remainder of their work . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Visualization 

 Challange & Selection 

 On my experience as Junior Programmer at one of the startup company I ’m required to 

 always innovate . I think with proficient in design thinking can make it easier to create an   innovation . The first tool I used was Visualization to achieve an innovation on the new   transformation digital era . I use this approach to understand what costumer want and achieved   costumer goals . I have used the technique of using a straw man visualization of a costumer   problem with a set of question or prompt for discussion to allow a diverse thinking on develop   program . 

 Application 

 I start the process from asking the costumer problem to identify what costumer want . 

 Then I create a straw man graphic of the problem domain from any existing material available   to understand the environment . The existing material may be a new technology , new function ,   or existing competitor from costumer problem . If materials are not available , then I conduct   informal interviews on the field who relate with costumer problem to get more information to   understand what costumer want . 

 If appropriate to the situation , I will borrow the concept to “ front - stage / back - stage ” 

 from previous research , and discussed in David Gray ’s book , “ The Connected Company ” . The   front - stage / back - stage approach helps to reinforce the notion that every service – even an   internal service – has customers with whom the service provider interacts and internal   processes that enable the organization to provide the service . The straw man graphic is simple ,   using simple shapes and icons available in Visio or on the Internet . If the front - stage / back- stage view does n’t work , then I will create a different type of visual , either based on a high- level process flow with swim lanes for different costumer , or another format . 

 For the activity , I will collect the costumer problem and divide it into 3 level ( low 

 intensity , medium intensity , and high intensity ) . Then I get discussion about costumer problem   with my team and give them 6 question about 5W1H ( what , who , when , where , and how ) on   project . I give them 20 minutes to discuss the question and mark up the graphic model . After   the session , I create a view that combines the shared and new insights from the group   discussion , and then create a revised graphic that incorporates their feedback and proposed   changes that they agreed to as a group . 

 Insight and Approach 

 What I have learned from conducting this exercise with several groups is that while the 

 graphic – especially the revised graphic that incorporates their feedback – is important for   reinforcing their understanding of the problem they are working to solve , the more valuable   aspect of the activity is the shared insights and shared learning that occurs while they are   working to define their problem space . Since I discovered that the most valuable aspect is the   shared insights and learning , next time I would use the visualization activity as a starting point   for a series of design thinking activities . Then the revised graphic that incorporates their   combined feedback can serve as a reference tool throughout the remainder of their work .
### Output: 