REFLECTION - VISUALIZATION 

 Produced by : 

 Maria Williams 

 The tool used was the visualization tool to generate the development of unification and   association between two clothing design companies with totally different approaches and   styles . This tool allows us to apply ethnographic techniques after making an exploration ,   identification and creation to establish certain design criteria which will help to broaden ,   change and improve the approach regarding internal and external service with clients . 

 It begins by using visualization and at the same time with concise , concrete and creative   brainstorming that lead to an expansion and modernization of innovations of a new trend   towards customers that can be of all types and / or categories . 

 Our main focus is the comfort and taste of our clients , therefore , we inform ourselves about   their multiple opinions , also to know a little more about them we generate a series of   questions which will be answered by them , thus producing new criteria . By analyzing the   information provided in the process , we will be able to know more clearly what type of   problems we may have ( puzzles or mysteries ) , what alternatives we could use and which   process to follow would be more favorable for us . 

 Having all this , we achieve a diverse set of proposals , the aim of which is to exceed the   expectations set by customers . 

 However , we must also take into account the different perspectives , objectives and   decisions that both interested entities have , we make sure that both parties agree with the   process to be defined in order to achieve the scope that is intended , it is also essential that   for A good development of the process must have the relationships between both elements   well established . 

 According to the information obtained , several garment designs were created , which were   given some photographic sessions to carry out the corresponding publicity and make them   available to the people , a couple of days were waited to see if these designs were fully   accepted and also see if the initial objective could be achieved . 

 The results of the process were surprising , customers have accepted the new garments as   expected and good income and profits were generated . 

 It is difficult to generate different strategies or specific strategies To please customers and   that they meet their expectations equally , however , with good analysis and research , it is   possible to find the correct way to exceed expectations for a large percentage of customers   since they were generated garments to their liking and were accepted at its best , this 

 because their initial tastes were taken as the basis for designing new styles but at the same   time that customers could identify and feel really good with them . 

 The knowledge and ideas acquired during the completion of this process will help us during   future thought designs . 

 Another way to perform or even overcome the above is by using the tool of module 3   which is mind maps , since these consist of looking for patterns , sequence and perceptions   of the information obtained for the objective , with the mental map we can general and fix   several criteria which will help us to develop the process effectively , in addition to   capturing and representing the minds of our clients , thus achieving an understanding of it   even more than with the previous tool and thus exceeding the expectations initially raised . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: Maria Williams
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: REFLECTION - VISUALIZATION 

 Produced by : 

 Maria Williams 

 The tool used was the visualization tool to generate the development of unification and   association between two clothing design companies with totally different approaches and   styles . This tool allows us to apply ethnographic techniques after making an exploration ,   identification and creation to establish certain design criteria which will help to broaden ,   change and improve the approach regarding internal and external service with clients . 

 It begins by using visualization and at the same time with concise , concrete and creative   brainstorming that lead to an expansion and modernization of innovations of a new trend   towards customers that can be of all types and / or categories . 

 Our main focus is the comfort and taste of our clients , therefore , we inform ourselves about   their multiple opinions , also to know a little more about them we generate a series of   questions which will be answered by them , thus producing new criteria . By analyzing the   information provided in the process , we will be able to know more clearly what type of   problems we may have ( puzzles or mysteries ) , what alternatives we could use and which   process to follow would be more favorable for us . 

 Having all this , we achieve a diverse set of proposals , the aim of which is to exceed the   expectations set by customers . 

 However , we must also take into account the different perspectives , objectives and   decisions that both interested entities have , we make sure that both parties agree with the   process to be defined in order to achieve the scope that is intended , it is also essential that   for A good development of the process must have the relationships between both elements   well established . 

 According to the information obtained , several garment designs were created , which were   given some photographic sessions to carry out the corresponding publicity and make them   available to the people , a couple of days were waited to see if these designs were fully   accepted and also see if the initial objective could be achieved . 

 The results of the process were surprising , customers have accepted the new garments as   expected and good income and profits were generated . 

 It is difficult to generate different strategies or specific strategies To please customers and   that they meet their expectations equally , however , with good analysis and research , it is   possible to find the correct way to exceed expectations for a large percentage of customers   since they were generated garments to their liking and were accepted at its best , this 

 because their initial tastes were taken as the basis for designing new styles but at the same   time that customers could identify and feel really good with them . 

 The knowledge and ideas acquired during the completion of this process will help us during   future thought designs . 

 Another way to perform or even overcome the above is by using the tool of module 3   which is mind maps , since these consist of looking for patterns , sequence and perceptions   of the information obtained for the objective , with the mental map we can general and fix   several criteria which will help us to develop the process effectively , in addition to   capturing and representing the minds of our clients , thus achieving an understanding of it   even more than with the previous tool and thus exceeding the expectations initially raised .
### Output: 