Design Thinking Assignment : Improve   Feedback Hackathon 

 1 . Challenge : Describe your challenge , including all relevant information .   My workplace has an untimely and convoluted feedback process . To receive feedback ,   employees must wait until the end of a project , or formally request feedback from   colleagues . 

 I participated in an internal hackathon to improve the feedback process . Our team discussed   the current process with other employees and found this process limits the amount of   feedback employees receive each year and discourages peer - to - peer feedback . We also   found that colleagues could feel awkward giving constructive criticism to peers . 

 2 . Selection : In your own words , briefly describe the tool you selected ( e.g. ,   what it is and why you selected it for your challenge -- including any appropriate   video lecture references )   To create a better feedback system , I chose the visualisation tool . Initially , I was worried   about using visualisation as I see myself as quite a bad drawer . But after watching Angela   Myer ’s video on visualisation , I realised that when it comes to design thinking , visualisation   is n’t about drawing pretty pictures rather using visual tools to enable a team to collaborate   on ideas . As Ms. Myer said , visualisation enables us to “ tap into a single picture ” and   “ achieve a sense of agreement and consensus ” . 

 3 . Application : Describe how you applied the tool you selected to your challenge   ( e.g. , what you did and how the tool was applied effectively or ineffectively ) .   I used visualisation to create a peer - to - peer feedback tool . I first tried to describe my idea to   other members of my team , but I found that each person had a different understanding of   what I was saying . I then drew this simple table : 

 My positive feedback for you 

 Your positive feedback for me 

 My development points for you 

 Your development points for me 

 Creating this table enabled my team to work on something concrete together . In homage to   Legally Blonde 2 : Red , White & Blonde we called our tool the Snap Cup . As a team we   iterated on my initial design – we linked the feedback to our company ’s values and   developed steps for sending and receiving this feedback : 

 1 . ‘ Colleague A fills out the first column and sends to colleague B.    2 . Colleague B fills out the second column and sends the completed snap cup form back 

 to colleague A. ’ 

 Initially , we planned to propose building an expensive feedback submission portal . But after   co - designing the table , we saw how to simplify our solution to a word document that could   be emailed from one colleague to another then uploaded to our existing review portal . 

 We presented our idea on the final day of the hackathon . We came second and the judging   panel was impressed by our low - cost innovative solutions to the current feedback process . 

 4 . Insight : Describe the insight you gained from applying the tool you selected to your   challenge ( e.g. , how an insight affected your thinking about the challenge and about   design thinking more broadly ) .   A key insight I gained from using visualisation is that the act of drawing an idea is n’t about   me or my drawing ability , rather it ’s about bringing others along the journey with me . By   using visualisation , I made my ideas on how to improve feedback concrete and effectively   expressed those ideas to my team - mates . 

 I think that design thinking at its core is about democratising idea generation . Particularly   when working in a team , visualisation helps break down intellectual silos , for example   feelings like ‘ I ’m smarter than everyone else ’ or ‘ no one understands me ’ , because everyone   is drawing or visualising together . 

 5 . Approach : Describe what you might do differently next time -- applying the same   tool you selected or a different one -- and the reason(s ) why .   Next time I would combine visualisation with a learning launch . To generate ideas   collaboratively is one thing , but we need to test those ideas to truly understand their   potential effectiveness . The combination of the two tools could also enable a team to   iterate and improve on an idea . 

 In terms of our hackathon ’s task , if we could publicise our solution to a small subsection of   the company , for example the graduate program , then we could test the rate of uptake and   the nature of feedback given . With that data , we then could establish a business case for   scaling our solution to the entire company . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Design Thinking Assignment : Improve   Feedback Hackathon 

 1 . Challenge : Describe your challenge , including all relevant information .   My workplace has an untimely and convoluted feedback process . To receive feedback ,   employees must wait until the end of a project , or formally request feedback from   colleagues . 

 I participated in an internal hackathon to improve the feedback process . Our team discussed   the current process with other employees and found this process limits the amount of   feedback employees receive each year and discourages peer - to - peer feedback . We also   found that colleagues could feel awkward giving constructive criticism to peers . 

 2 . Selection : In your own words , briefly describe the tool you selected ( e.g. ,   what it is and why you selected it for your challenge -- including any appropriate   video lecture references )   To create a better feedback system , I chose the visualisation tool . Initially , I was worried   about using visualisation as I see myself as quite a bad drawer . But after watching Angela   Myer ’s video on visualisation , I realised that when it comes to design thinking , visualisation   is n’t about drawing pretty pictures rather using visual tools to enable a team to collaborate   on ideas . As Ms. Myer said , visualisation enables us to “ tap into a single picture ” and   “ achieve a sense of agreement and consensus ” . 

 3 . Application : Describe how you applied the tool you selected to your challenge   ( e.g. , what you did and how the tool was applied effectively or ineffectively ) .   I used visualisation to create a peer - to - peer feedback tool . I first tried to describe my idea to   other members of my team , but I found that each person had a different understanding of   what I was saying . I then drew this simple table : 

 My positive feedback for you 

 Your positive feedback for me 

 My development points for you 

 Your development points for me 

 Creating this table enabled my team to work on something concrete together . In homage to   Legally Blonde 2 : Red , White & Blonde we called our tool the Snap Cup . As a team we   iterated on my initial design – we linked the feedback to our company ’s values and   developed steps for sending and receiving this feedback : 

 1 . ‘ Colleague A fills out the first column and sends to colleague B.    2 . Colleague B fills out the second column and sends the completed snap cup form back 

 to colleague A. ’ 

 Initially , we planned to propose building an expensive feedback submission portal . But after   co - designing the table , we saw how to simplify our solution to a word document that could   be emailed from one colleague to another then uploaded to our existing review portal . 

 We presented our idea on the final day of the hackathon . We came second and the judging   panel was impressed by our low - cost innovative solutions to the current feedback process . 

 4 . Insight : Describe the insight you gained from applying the tool you selected to your   challenge ( e.g. , how an insight affected your thinking about the challenge and about   design thinking more broadly ) .   A key insight I gained from using visualisation is that the act of drawing an idea is n’t about   me or my drawing ability , rather it ’s about bringing others along the journey with me . By   using visualisation , I made my ideas on how to improve feedback concrete and effectively   expressed those ideas to my team - mates . 

 I think that design thinking at its core is about democratising idea generation . Particularly   when working in a team , visualisation helps break down intellectual silos , for example   feelings like ‘ I ’m smarter than everyone else ’ or ‘ no one understands me ’ , because everyone   is drawing or visualising together . 

 5 . Approach : Describe what you might do differently next time -- applying the same   tool you selected or a different one -- and the reason(s ) why .   Next time I would combine visualisation with a learning launch . To generate ideas   collaboratively is one thing , but we need to test those ideas to truly understand their   potential effectiveness . The combination of the two tools could also enable a team to   iterate and improve on an idea . 

 In terms of our hackathon ’s task , if we could publicise our solution to a small subsection of   the company , for example the graduate program , then we could test the rate of uptake and   the nature of feedback given . With that data , we then could establish a business case for   scaling our solution to the entire company .
### Output: 