Reflection - Visualization 

 Challenge   The Challenge I have is to initiate a digitalization project in a public library . The   question that needs to be answered is : “ What kind of programs , like workshops ,   tours , talks , etc . can the library run to create a valuable benefit for the public ? ” . In   the “ What is?”-Phase we are analyzing the current status of the institution , including   the setting and the stakeholders . The goal is to make digital elements accessible to   the visitors of the library and also to educate the staff in supplying those . To achieve   this you have to take into the account the mindset of both stakeholders . Visitors are   primarily interested in analog media like books and newspaper . Employees are   administrative staff that have , putting it in a very simplified way , a mindset   accustomed to linear problem solving , due to the fact that a vast amount of their   work is sorting and filing books using excel sheets .    To launch a transformation in this field with sustainable results I will need to   incorporate the employees in the process . In order to activate the other side of their   brain visualization tools seem a probate and effective tool . A big part of the   challenge is to bring the team together to create a project that reaches out to the   public . The team and the public both need to learn to use new digital devices and   media .     Selection and Application   Since visualization connects to the emotional side of the brain , I chose this   approach , because the learning process is deeply connected to emotions and works   best in a playful and fearless environment . We went through the phases “ What- Is”(1 ) , “ What - If”(2 ) , “ What - Wows”(3 ) and “ what - Works”(4 ) using different   visualization tools .    In phase one the team joined to draw match - stick drawings of typical library   situations , in phase two we took photographs of those situations and enhanced   them with digital tools and media icons , in phase three we went out to people in the   library to ask them what they found most interesting and “ cool ” in phase four we   created a poster displaying the process and displaying our survey - results . With this   poster we can display our goals and the possible realization process to future   stakeholders and investors .    The team was not accustomed to design thinking methods , before . We used the   sketching method , explained by Angela Mayer in Module 1 , in order to activate the   part of the brain and stimulate the affective perspective . One example we worked on   was a person looking for a specific travel - guide . She is standing in the aisle between   a long row of bookshelves and does not know where to go . In phase two we then   added an icon of a globe above the specific shelve . This led to the idea of an   Augmented Reality ( AR ) program to support finding books more easily using AR- glasses or your phone . If you will look in a specific direction an icon will pop up over   the shelves , displaying the content .      Insight and Approach   In sessions one and two we did not include all stakeholders , especially but   unintentionally excluded the public , the have been included in phases three and 

 four . Focussing on the “ What Wows - Phase ” and the “ What - Works - Phase ” we did   surveys on how the public liked the idea , but they were not really academically   prepared , so it is questionable if the results therein are valid . We could not really test   the AR idea . We will need to approach an agency for this step and realize some   more Design Thinking workshops .    What really worked well was nourishing the creative side of the team .   What I really   like is that with applying a specific set of methods you a can easily dip into the world   of design thinking , promoting agility and transformation processes in small steps . I   will keep on this track and gradually implement more methods . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection - Visualization 

 Challenge   The Challenge I have is to initiate a digitalization project in a public library . The   question that needs to be answered is : “ What kind of programs , like workshops ,   tours , talks , etc . can the library run to create a valuable benefit for the public ? ” . In   the “ What is?”-Phase we are analyzing the current status of the institution , including   the setting and the stakeholders . The goal is to make digital elements accessible to   the visitors of the library and also to educate the staff in supplying those . To achieve   this you have to take into the account the mindset of both stakeholders . Visitors are   primarily interested in analog media like books and newspaper . Employees are   administrative staff that have , putting it in a very simplified way , a mindset   accustomed to linear problem solving , due to the fact that a vast amount of their   work is sorting and filing books using excel sheets .    To launch a transformation in this field with sustainable results I will need to   incorporate the employees in the process . In order to activate the other side of their   brain visualization tools seem a probate and effective tool . A big part of the   challenge is to bring the team together to create a project that reaches out to the   public . The team and the public both need to learn to use new digital devices and   media .     Selection and Application   Since visualization connects to the emotional side of the brain , I chose this   approach , because the learning process is deeply connected to emotions and works   best in a playful and fearless environment . We went through the phases “ What- Is”(1 ) , “ What - If”(2 ) , “ What - Wows”(3 ) and “ what - Works”(4 ) using different   visualization tools .    In phase one the team joined to draw match - stick drawings of typical library   situations , in phase two we took photographs of those situations and enhanced   them with digital tools and media icons , in phase three we went out to people in the   library to ask them what they found most interesting and “ cool ” in phase four we   created a poster displaying the process and displaying our survey - results . With this   poster we can display our goals and the possible realization process to future   stakeholders and investors .    The team was not accustomed to design thinking methods , before . We used the   sketching method , explained by Angela Mayer in Module 1 , in order to activate the   part of the brain and stimulate the affective perspective . One example we worked on   was a person looking for a specific travel - guide . She is standing in the aisle between   a long row of bookshelves and does not know where to go . In phase two we then   added an icon of a globe above the specific shelve . This led to the idea of an   Augmented Reality ( AR ) program to support finding books more easily using AR- glasses or your phone . If you will look in a specific direction an icon will pop up over   the shelves , displaying the content .      Insight and Approach   In sessions one and two we did not include all stakeholders , especially but   unintentionally excluded the public , the have been included in phases three and 

 four . Focussing on the “ What Wows - Phase ” and the “ What - Works - Phase ” we did   surveys on how the public liked the idea , but they were not really academically   prepared , so it is questionable if the results therein are valid . We could not really test   the AR idea . We will need to approach an agency for this step and realize some   more Design Thinking workshops .    What really worked well was nourishing the creative side of the team .   What I really   like is that with applying a specific set of methods you a can easily dip into the world   of design thinking , promoting agility and transformation processes in small steps . I   will keep on this track and gradually implement more methods .
### Output: 