Reflection- Visualisation 

 Challenge :   The first tool I used was the tool of Visualization , or Visual Thinking , to achieve a shared   understanding of a problem space among a diverse group of stakeholders before   attempting to identify and define possible solutions to the problem . I use this approach   often with our customers , who are government agencies working to apply technology   innovations to modernize their mission or the delivery of their services to their   customers . ​Visualisation is any technique for creating images , diagrams , or animations   to communicate a message .     Selection :   I have used the technique of using a straw man visualization of a problem domain with a   set of questions or prompts for discussion to allow a diverse group of stakeholders to   learn from each other in the process of defining the scope , boundaries , key elements ,   and relationships between elements to consider when identifying pain points and   opportunities for improvements or solutions .      Application :   I start the process by creating a straw man graphic of the problem domain . To develop   the straw man graphic , I will draw from any existing material available to understand the   environment . The existing material may be operational or procedural documents ,   training materials , marketing materials , GAO or other auditing reports . If materials are   not available , then I conduct informal interviews with one - three of the stakeholders who   serve as my main points of contact on the initiative .   For the activity , I will divide the stakeholders into groups of 5 - 6 participants each   representing a different organization or area of interest . Each group receives a   poster - size copy of the straw man graphic that they can write on directly , or use sticky   notes to make comments . I give them two - three questions to answer , such as : 1 ) What   key elements are missing from the graphic ? 2 ) What would you change about the   graphic to make it more accurately reflect your problem space ? 3 ) What key insights do   you have about the relationships between the entities in your problem space ? I give   them approximately 20 minutes to discuss the questions and mark up the graphic . Then   I have each group report out on their answers to those three questions while pointing to   the mark - ups on their poster . As each group reports out , I record commonalities in the   insights of each group , and then additional insights that come from the group discussion   on an additional copy of the graphic . 

 Insights :   What I have learned from conducting this exercise with several groups is that while the   graphic – especially the revised graphic that incorporates their feedback – is important   for reinforcing their understanding of the problem they are working to solve , the more   valuable aspect of the activity is the shared insights and shared learning that occurs   while they are working to define their problem space . The graphic gives the diverse   group of stakeholders a focal point for discussion that allows them to share their   perspectives and develop insights into potential root causes of their problems .      Approach :   Since I discovered that the most valuable aspect is the shared insights and learning ,   next time I would use the visualization activity as a starting point for a series of design   thinking activities . Then the revised graphic that incorporates their combined feedback   can serve as a reference tool throughout the remainder of their work . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection- Visualisation 

 Challenge :   The first tool I used was the tool of Visualization , or Visual Thinking , to achieve a shared   understanding of a problem space among a diverse group of stakeholders before   attempting to identify and define possible solutions to the problem . I use this approach   often with our customers , who are government agencies working to apply technology   innovations to modernize their mission or the delivery of their services to their   customers . ​Visualisation is any technique for creating images , diagrams , or animations   to communicate a message .     Selection :   I have used the technique of using a straw man visualization of a problem domain with a   set of questions or prompts for discussion to allow a diverse group of stakeholders to   learn from each other in the process of defining the scope , boundaries , key elements ,   and relationships between elements to consider when identifying pain points and   opportunities for improvements or solutions .      Application :   I start the process by creating a straw man graphic of the problem domain . To develop   the straw man graphic , I will draw from any existing material available to understand the   environment . The existing material may be operational or procedural documents ,   training materials , marketing materials , GAO or other auditing reports . If materials are   not available , then I conduct informal interviews with one - three of the stakeholders who   serve as my main points of contact on the initiative .   For the activity , I will divide the stakeholders into groups of 5 - 6 participants each   representing a different organization or area of interest . Each group receives a   poster - size copy of the straw man graphic that they can write on directly , or use sticky   notes to make comments . I give them two - three questions to answer , such as : 1 ) What   key elements are missing from the graphic ? 2 ) What would you change about the   graphic to make it more accurately reflect your problem space ? 3 ) What key insights do   you have about the relationships between the entities in your problem space ? I give   them approximately 20 minutes to discuss the questions and mark up the graphic . Then   I have each group report out on their answers to those three questions while pointing to   the mark - ups on their poster . As each group reports out , I record commonalities in the   insights of each group , and then additional insights that come from the group discussion   on an additional copy of the graphic . 

 Insights :   What I have learned from conducting this exercise with several groups is that while the   graphic – especially the revised graphic that incorporates their feedback – is important   for reinforcing their understanding of the problem they are working to solve , the more   valuable aspect of the activity is the shared insights and shared learning that occurs   while they are working to define their problem space . The graphic gives the diverse   group of stakeholders a focal point for discussion that allows them to share their   perspectives and develop insights into potential root causes of their problems .      Approach :   Since I discovered that the most valuable aspect is the shared insights and learning ,   next time I would use the visualization activity as a starting point for a series of design   thinking activities . Then the revised graphic that incorporates their combined feedback   can serve as a reference tool throughout the remainder of their work .
### Output: 