Example Reflection - Learning launch 

 Challenge :   This is one of the challenges I faced during my work as an associate professor teaching   mobile development to engineering students : We decided to adopt a Project Based Learning *   approach for the next year . A selection of professors in each department was deciding the way   to achieve this goal . The challenge was to make the classic software development courses   more meaningful and engaging to students and mentors .      Previous state : teaching classical mobile development courses with the same goals / objectives     Next state : Project Based Learning approach as an engaging experience during which each   student make his own mobile app .     Selection :     Our team is using some design thinking activities and tools during our courses ( story - telling   to explain a concept , mind mapping to introduce a complex module .. etc . )    We decided to use Learning launch tool since the challenge we ’re facing contains many   variables through time ( motivating students , motivating professors , changing the   curriculum , changing the way to grade students … etc . ) . The Learning launch is a tool that   implies to inspect and evaluate each assumption / initiative ( in our case each idea and change   we will make to the curriculum ) . Each initiative is reviewed to understand the generated   value which will be the key factor to keep or abandon that initiative .      Application :     First learning launch :      The first decisions concerned the courses structure : 

 -   Assumption = > Making decent projects must be preceded by knowledge transfer .   Decision = > During the first half of the semester , students learn the basics of mobile   development ,   then they have to develop their mobile app prototype in order to make a   final presentation with a ready to publish mobile application . Every student has 2   grades : presence during the courses and capstone project . 

 -   Assumption = > Including professors in the projects raises their motivation therefore   the quality of their effort .   Decision = > The description and theme of all apps were chosen by professors . 

 As we inspected the assumptions and decisions made through the first semester , we 

 decided to plan a second learning launch according to anonymous feedback we gathered from   students and professors participating in these projects .         Second learning launch     The decisions focused on enhancing the values generated from the previous learning launch : 

 -   Assumption = > Making decent projects must be preceded by knowledge transfer .   Decision = > Each course is divided into two parts : a guided workshop made by the 

 professor , then a hands - on workshop during which the student apply the concepts   learn to his own project . This way , the semester is a continuous and incremental   process . Every student has 2 grades : active presence through submitting each   workshop and capstone project ( this time submitted to the store since the essential   pillars of the app is developed through the semester ) . 

 -   Assumption = > Including professors in the projects raises their motivation therefore   the quality of their effort .   Decision = > The description and theme of all apps were chosen by professors and the 

 students have the right to suggest 3 ideas . Then the student has convince a jury of 3   professors of his idea in a scenario like talent reality shows . If the student gets the   approval of the majority , he will develop his idea , otherwise , he will get a project chosen   by the professors . 

 Insight :     Through learning launch , I learned to identify and prioritize assumptions then how to 

 inspect and develop each assumption taking into consideration feedback and gained value .   Personally it was interesting for me to get anonymous feedback about decisions that the   team had different opinions about . Then , build on this feedback and correct / enhance the   assumptions and decisions . Example : in the first learning   launch , we expected that the   students will be productive after finishing learning all the basics of mobile development .   In the contrary , we did n’t have a positive feedback on the first part . Students and   professors preferred to apply directly every concept learned in the capstone project . This   was an important issue that we did n’t anticipate ! 

 When we took this feedback into consideration we discovered that we can have some 

 time left before the module end ( between 1 and two weeks ) . And therefore , we were able   to make publishing the capstone project to the mobile store ( Android / iOS ) mandatory . 

 We decided that decisions affecting courses must be taken in association with the 

 continuous suggestions and feedback from our current and alumni students . 

 Approach :     Since the team is familiar with design thinking , and that the challenge is complex with 

 many variables to consider , I think that learning launch is the perfect tool to use . The   specter of use though could be enlarged to cover other topics / courses . The same design   thinking tool could be used with management , marketing and entrepreneurship   courses   that students are having simultaneously with our mobile development module : the   published mobile application could be a starting point to introduce marketing and   branding for example ! and this will join our team efforts to other professors teams in   addition to reshape the student experience into a continuous meaningful and unique   experience . 

 * Project Based Learning : https://www.edutopia.org/blog/what-heck-project-based-learning- heather - wolpert - gawron 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Example Reflection - Learning launch 

 Challenge :   This is one of the challenges I faced during my work as an associate professor teaching   mobile development to engineering students : We decided to adopt a Project Based Learning *   approach for the next year . A selection of professors in each department was deciding the way   to achieve this goal . The challenge was to make the classic software development courses   more meaningful and engaging to students and mentors .      Previous state : teaching classical mobile development courses with the same goals / objectives     Next state : Project Based Learning approach as an engaging experience during which each   student make his own mobile app .     Selection :     Our team is using some design thinking activities and tools during our courses ( story - telling   to explain a concept , mind mapping to introduce a complex module .. etc . )    We decided to use Learning launch tool since the challenge we ’re facing contains many   variables through time ( motivating students , motivating professors , changing the   curriculum , changing the way to grade students … etc . ) . The Learning launch is a tool that   implies to inspect and evaluate each assumption / initiative ( in our case each idea and change   we will make to the curriculum ) . Each initiative is reviewed to understand the generated   value which will be the key factor to keep or abandon that initiative .      Application :     First learning launch :      The first decisions concerned the courses structure : 

 -   Assumption = > Making decent projects must be preceded by knowledge transfer .   Decision = > During the first half of the semester , students learn the basics of mobile   development ,   then they have to develop their mobile app prototype in order to make a   final presentation with a ready to publish mobile application . Every student has 2   grades : presence during the courses and capstone project . 

 -   Assumption = > Including professors in the projects raises their motivation therefore   the quality of their effort .   Decision = > The description and theme of all apps were chosen by professors . 

 As we inspected the assumptions and decisions made through the first semester , we 

 decided to plan a second learning launch according to anonymous feedback we gathered from   students and professors participating in these projects .         Second learning launch     The decisions focused on enhancing the values generated from the previous learning launch : 

 -   Assumption = > Making decent projects must be preceded by knowledge transfer .   Decision = > Each course is divided into two parts : a guided workshop made by the 

 professor , then a hands - on workshop during which the student apply the concepts   learn to his own project . This way , the semester is a continuous and incremental   process . Every student has 2 grades : active presence through submitting each   workshop and capstone project ( this time submitted to the store since the essential   pillars of the app is developed through the semester ) . 

 -   Assumption = > Including professors in the projects raises their motivation therefore   the quality of their effort .   Decision = > The description and theme of all apps were chosen by professors and the 

 students have the right to suggest 3 ideas . Then the student has convince a jury of 3   professors of his idea in a scenario like talent reality shows . If the student gets the   approval of the majority , he will develop his idea , otherwise , he will get a project chosen   by the professors . 

 Insight :     Through learning launch , I learned to identify and prioritize assumptions then how to 

 inspect and develop each assumption taking into consideration feedback and gained value .   Personally it was interesting for me to get anonymous feedback about decisions that the   team had different opinions about . Then , build on this feedback and correct / enhance the   assumptions and decisions . Example : in the first learning   launch , we expected that the   students will be productive after finishing learning all the basics of mobile development .   In the contrary , we did n’t have a positive feedback on the first part . Students and   professors preferred to apply directly every concept learned in the capstone project . This   was an important issue that we did n’t anticipate ! 

 When we took this feedback into consideration we discovered that we can have some 

 time left before the module end ( between 1 and two weeks ) . And therefore , we were able   to make publishing the capstone project to the mobile store ( Android / iOS ) mandatory . 

 We decided that decisions affecting courses must be taken in association with the 

 continuous suggestions and feedback from our current and alumni students . 

 Approach :     Since the team is familiar with design thinking , and that the challenge is complex with 

 many variables to consider , I think that learning launch is the perfect tool to use . The   specter of use though could be enlarged to cover other topics / courses . The same design   thinking tool could be used with management , marketing and entrepreneurship   courses   that students are having simultaneously with our mobile development module : the   published mobile application could be a starting point to introduce marketing and   branding for example ! and this will join our team efforts to other professors teams in   addition to reshape the student experience into a continuous meaningful and unique   experience . 

 * Project Based Learning : https://www.edutopia.org/blog/what-heck-project-based-learning- heather - wolpert - gawron
### Output: 