Ahmed Mohammed    Design thinking    Final project 

 Visualization 

 Challenge & Selection 

 The tool I used was the tool of Visualization , or Visual Thinking , to 

 achieve a shared understanding of a problem space among a diverse   personal of stakeholders before attempting to identify and define   possible solutions to the problem . 

 I use this approach often with my client , who are government 

 agency   working to create a learning programs , the goal out of it , is to   build up a group of skills inside a school student personality   that   would lead later on in her future to create a leader personality would   also lead to a great society environment   , I have used the technique   of using a straw man visualization of a problem domain with a set of   questions or prompts for discussion to allow a diverse group of   stakeholders to learn from each other in the process of defining the   scope , defining our real believes , also defining the real goals ,   boundaries , key elements , and relationships between the program its   self and the teacher all the way to the student learning behavior   to   consider when identifying pain points and opportunities for   improvements or solutions . 

 The real challenge here is how to build a habit and train the 

 willpower to our teachers who ’s going to teach this extra course or   activity without letting it become another boring teaching material .   which we had to understand first the meaning of how habits is being   created . and introduce it as a back stage power . 

 Ahmed Mohammed    Design thinking    Final project 

 Application 

 I start the process by creating a straw man graphic of the problem , to 

 develop the straw man graphic , i will draw from any existing material   available to understand the environment . the existing material is from   a study of habit behaviors , from studies and experiments , some social   youtube videos . 

 The stalk holder start then agreeing to the direction of the graphic brain 

 storming or coming up with more ideas to the board . 

 then start to introduce the path of the solution using the Thefront- 

 stage / back - stage technique , the front stage is the teachers we are in   the back stage creating something called the habit loop . that will   contain three paths ( the cue , the routine , the reword ) which we   want it to exists in all our programs . I used the visual path to dream   of the path of the teacher and the believe we should install in her first   before she start teaching the kind of programs . 

 we also deferred the define between the awareness program to the master 

 the skills program , the awareness program that will introduce the   student to what subject is that , but wo nt allow him to master it until   we create stimulates this subjects . 

 Ahmed Mohammed    Design thinking    Final project 

 Insight & Approach 

 What I have learned from conducting this exercise with several groups is 

 that while the graphic especially the revised graphic that incorporates   their feedback   is important for reinforcing their 

 understanding of the problem they are working to solve , the more 

 valuable aspect of the activity is the shared insights and shared   learning that occurs while they are working to define their problem   space . 

 The graphic gives the diverse group of stakeholders a focal point for 

 discussion that allows them to share their perspectives and develop   insights into potential root causes of their problems . While they could   create the graphic from a blank slate in a collaborative manner ,   starting with a straw man jump starts the conversation for them . They   can quickly identify where they are in the graphic , or what they are   missing , and can more quickly gain new insights about relationships   between key entities instead of taking time to identify them . They can   also identify variables in the problem space , that is , it helps them to   identify what they do n’t know , in what areas they need to obtain   information or data to provide the values for the variables . 

 Since I discovered that the most valuable aspect is the shared 

 insights and learning , next time I would use the visualization activity   as a starting point for a series of design thinking activities . Then the   revised graphic that incorporates their combined feedback can serve   as a reference tool throughout the remain of the out reach project . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: Ahmed Mohammed, Ahmed Mohammed, Ahmed Mohammed
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Ahmed Mohammed    Design thinking    Final project 

 Visualization 

 Challenge & Selection 

 The tool I used was the tool of Visualization , or Visual Thinking , to 

 achieve a shared understanding of a problem space among a diverse   personal of stakeholders before attempting to identify and define   possible solutions to the problem . 

 I use this approach often with my client , who are government 

 agency   working to create a learning programs , the goal out of it , is to   build up a group of skills inside a school student personality   that   would lead later on in her future to create a leader personality would   also lead to a great society environment   , I have used the technique   of using a straw man visualization of a problem domain with a set of   questions or prompts for discussion to allow a diverse group of   stakeholders to learn from each other in the process of defining the   scope , defining our real believes , also defining the real goals ,   boundaries , key elements , and relationships between the program its   self and the teacher all the way to the student learning behavior   to   consider when identifying pain points and opportunities for   improvements or solutions . 

 The real challenge here is how to build a habit and train the 

 willpower to our teachers who ’s going to teach this extra course or   activity without letting it become another boring teaching material .   which we had to understand first the meaning of how habits is being   created . and introduce it as a back stage power . 

 Ahmed Mohammed    Design thinking    Final project 

 Application 

 I start the process by creating a straw man graphic of the problem , to 

 develop the straw man graphic , i will draw from any existing material   available to understand the environment . the existing material is from   a study of habit behaviors , from studies and experiments , some social   youtube videos . 

 The stalk holder start then agreeing to the direction of the graphic brain 

 storming or coming up with more ideas to the board . 

 then start to introduce the path of the solution using the Thefront- 

 stage / back - stage technique , the front stage is the teachers we are in   the back stage creating something called the habit loop . that will   contain three paths ( the cue , the routine , the reword ) which we   want it to exists in all our programs . I used the visual path to dream   of the path of the teacher and the believe we should install in her first   before she start teaching the kind of programs . 

 we also deferred the define between the awareness program to the master 

 the skills program , the awareness program that will introduce the   student to what subject is that , but wo nt allow him to master it until   we create stimulates this subjects . 

 Ahmed Mohammed    Design thinking    Final project 

 Insight & Approach 

 What I have learned from conducting this exercise with several groups is 

 that while the graphic especially the revised graphic that incorporates   their feedback   is important for reinforcing their 

 understanding of the problem they are working to solve , the more 

 valuable aspect of the activity is the shared insights and shared   learning that occurs while they are working to define their problem   space . 

 The graphic gives the diverse group of stakeholders a focal point for 

 discussion that allows them to share their perspectives and develop   insights into potential root causes of their problems . While they could   create the graphic from a blank slate in a collaborative manner ,   starting with a straw man jump starts the conversation for them . They   can quickly identify where they are in the graphic , or what they are   missing , and can more quickly gain new insights about relationships   between key entities instead of taking time to identify them . They can   also identify variables in the problem space , that is , it helps them to   identify what they do n’t know , in what areas they need to obtain   information or data to provide the values for the variables . 

 Since I discovered that the most valuable aspect is the shared 

 insights and learning , next time I would use the visualization activity   as a starting point for a series of design thinking activities . Then the   revised graphic that incorporates their combined feedback can serve   as a reference tool throughout the remain of the out reach project .
### Output: 