Employing visualisation techniques for charting out a user interface and user experience design flow   for meals subscription plan on a mobile OS application platform . 

 Challenge : Used to give specific instructions to the designer as to how to develop a Ui / Ux flow   experience for the application users . To inform and integrate the design process with the ease of   user experience when booking weekly meal plans on the app . The basic challenge remains in a non- designer being able to narrate and explain the desired customer flow while the customers interacts   on the app whilst booking the many meal plans . 

 The designer needs to be informed how the back - end is to be developed for the tech team to be   able to add or remove data ( meal plans data ) from the back end , how the sales are to be registered ,   and sales data presentation for further analysis . 

 On the front ned , how the graphics are to look , to guide the user to where the meal plans are , from   weighing and choosing amongst them and how the payment gateway will look like . 

 Tool Selection : Post internet surfing , one can pin down on making use of the Tableau app , since it   has been custom made for non - designers . It has a wide range of design assistive tools to present the   idea in an interactive format like - bubble maps , heatmaps , scatter plots etc . There is no requirement   of prior design knowledge for the user . Also , it has a free version , so cash - strapped start ups can   make good use of the same . 

 Application : The idea behind accomplishing the challenge using the aforementioned tools is to bring   on the table the various design flows to be incorporated in the app . Various charts , arrow diagrams ,   graphs and table sheets are to be used to visually dictate the functioning of the meal booking design .   The various visually appealing and intelligence stimulating diagrams would be used to present mor   than just logic , rather the rationale behind the idea . Also , focus is to be on to be able for the non- designer to narrate the desired customer experience to the designer to incorporate the flow for the   mobile application . It allows to put on the table the various possibilities , the existing desins   employed by the firm ’s competitors and gives space for the designer ’s perspective as well . Visual   images are being deployed to illustrate how the non - designer is talking and how the designer can   further communicate with the application users via the application by implementing the designs . 

 Insight : The biggest insight gained during this process is that designer ’s function as sponges , i.e. they   soak in every possible information presented to them . The more visually stimulated the data has   been presented , the better the understanding of the designer , and the better result is achieved by   way of arriving at a desired design flow for the application . Designers are les comfortable with raw   data , worded and in sentenced , also this technique of visualisation allows non - designers to connect   and speak in the designer ’s language despite having no knowledge of the same . 

 Approach : This approach of presenting and discussing shared insights and learning fronts makes the   connection between the concerned participants smooth and easy . It ’s a lot more comfortable for   both the participants to engage with each other despite being from varied educational backgrounds .   The technique of visualisation and visual designing is a “ bridge the gap ” approach employed to arrive 

 at a desired state of agreement by way of sharing the varied possibilities in a non - verbal way and   accomplish desired goals . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Employing visualisation techniques for charting out a user interface and user experience design flow   for meals subscription plan on a mobile OS application platform . 

 Challenge : Used to give specific instructions to the designer as to how to develop a Ui / Ux flow   experience for the application users . To inform and integrate the design process with the ease of   user experience when booking weekly meal plans on the app . The basic challenge remains in a non- designer being able to narrate and explain the desired customer flow while the customers interacts   on the app whilst booking the many meal plans . 

 The designer needs to be informed how the back - end is to be developed for the tech team to be   able to add or remove data ( meal plans data ) from the back end , how the sales are to be registered ,   and sales data presentation for further analysis . 

 On the front ned , how the graphics are to look , to guide the user to where the meal plans are , from   weighing and choosing amongst them and how the payment gateway will look like . 

 Tool Selection : Post internet surfing , one can pin down on making use of the Tableau app , since it   has been custom made for non - designers . It has a wide range of design assistive tools to present the   idea in an interactive format like - bubble maps , heatmaps , scatter plots etc . There is no requirement   of prior design knowledge for the user . Also , it has a free version , so cash - strapped start ups can   make good use of the same . 

 Application : The idea behind accomplishing the challenge using the aforementioned tools is to bring   on the table the various design flows to be incorporated in the app . Various charts , arrow diagrams ,   graphs and table sheets are to be used to visually dictate the functioning of the meal booking design .   The various visually appealing and intelligence stimulating diagrams would be used to present mor   than just logic , rather the rationale behind the idea . Also , focus is to be on to be able for the non- designer to narrate the desired customer experience to the designer to incorporate the flow for the   mobile application . It allows to put on the table the various possibilities , the existing desins   employed by the firm ’s competitors and gives space for the designer ’s perspective as well . Visual   images are being deployed to illustrate how the non - designer is talking and how the designer can   further communicate with the application users via the application by implementing the designs . 

 Insight : The biggest insight gained during this process is that designer ’s function as sponges , i.e. they   soak in every possible information presented to them . The more visually stimulated the data has   been presented , the better the understanding of the designer , and the better result is achieved by   way of arriving at a desired design flow for the application . Designers are les comfortable with raw   data , worded and in sentenced , also this technique of visualisation allows non - designers to connect   and speak in the designer ’s language despite having no knowledge of the same . 

 Approach : This approach of presenting and discussing shared insights and learning fronts makes the   connection between the concerned participants smooth and easy . It ’s a lot more comfortable for   both the participants to engage with each other despite being from varied educational backgrounds .   The technique of visualisation and visual designing is a “ bridge the gap ” approach employed to arrive 

 at a desired state of agreement by way of sharing the varied possibilities in a non - verbal way and   accomplish desired goals .
### Output: 