Challenge   I study Human Computer Interaction Design in a Technical High   school . We got a praxis project to design a classroom operating   system for universities ( it comes to lighting , dimming possibilities ,   ventilation , devices management and so on ) . The problem was that   the lecturers loose a lot of working time for configuration of room   conditions , affecting the quality of teaching and learning . There   were 5 students in our team and we should visit the maximum   number of university classrooms within a limited period of time for   the purpose of gathering information about the current situation and   requirements of stakeholders of the project . After all interviews we   should make a kind of prototype of this classroom operating system .       Selection   Visualisation is “ the mother of all design tools ” , because it ’s used in   every stage of the design thinking process . On the first stage of our   project we planed some interviews with lecturers from different   universities . Sometimes three persons of our team took part on an   interview , sometimes one , but everybody should gain insight into the   lecturers problems for the future work . So there was a purpose to   share information about visited rooms , devises of these rooms ,   behavior of lecturers with other team members .      Application .    Photography , Video , Drawing . Visualization helped us here : we   made a lot of photos , videos and drew room plans to discus it with   our colleagues by next meetings . “ Photography is a very rich way   for us to understand that world , and not just the people themselves ,   but the context in which they live . Innovation is really centered on   having a rich understanding of those contexts . So things like   photography and sketching can be a very important way of capturing   that kind of information ” , - says Leidy Riley in our lecture .     Sketching . Prototyping   and testing . On the second stage came a   more creative work – designing and namely prototyping of a new   more effective classroom operating system . And here we needed the   visualization tool exactly to “ unlock different parts of our brains -   parts of our creativity , that we might not normally be using in the   course of conversation ” . So we used our tables and color cards to   make diagrams , our whiteboards to sketch our ideas and finally 

 paper , cardboard , pencils and shears to produce a simplest prototype .   Than we went with these handicrafts to our lecturers to test them and   to improve for the next iteration .     Insight & Approach   What I have learned from conducting this project is that photos ,   videos , drawings and sketches are the best tool to share your   experience and insights with your team and with stakeholders , even   remotely .    Videos of interviews help extremely to understand the behaviour of   the people in the surveyed conditions and to see details , that the   people themselves do not realise and can not articulate or express .    And the more times we review it , the more details float to the   surface .      For the prototyping stage is the visualization the indispensable tool   to generate ideas and realize them in practice . The sketches give the   different groups of stakeholders a point for discussion that allows the   project team to make another step to the best solution of the   problem .      What I would add to our project process for the next time is a   graphic of the process itself , that displays phases , status of   execution , next steps . That helps the whole team to keep in touch   with the current developments . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Challenge   I study Human Computer Interaction Design in a Technical High   school . We got a praxis project to design a classroom operating   system for universities ( it comes to lighting , dimming possibilities ,   ventilation , devices management and so on ) . The problem was that   the lecturers loose a lot of working time for configuration of room   conditions , affecting the quality of teaching and learning . There   were 5 students in our team and we should visit the maximum   number of university classrooms within a limited period of time for   the purpose of gathering information about the current situation and   requirements of stakeholders of the project . After all interviews we   should make a kind of prototype of this classroom operating system .       Selection   Visualisation is “ the mother of all design tools ” , because it ’s used in   every stage of the design thinking process . On the first stage of our   project we planed some interviews with lecturers from different   universities . Sometimes three persons of our team took part on an   interview , sometimes one , but everybody should gain insight into the   lecturers problems for the future work . So there was a purpose to   share information about visited rooms , devises of these rooms ,   behavior of lecturers with other team members .      Application .    Photography , Video , Drawing . Visualization helped us here : we   made a lot of photos , videos and drew room plans to discus it with   our colleagues by next meetings . “ Photography is a very rich way   for us to understand that world , and not just the people themselves ,   but the context in which they live . Innovation is really centered on   having a rich understanding of those contexts . So things like   photography and sketching can be a very important way of capturing   that kind of information ” , - says Leidy Riley in our lecture .     Sketching . Prototyping   and testing . On the second stage came a   more creative work – designing and namely prototyping of a new   more effective classroom operating system . And here we needed the   visualization tool exactly to “ unlock different parts of our brains -   parts of our creativity , that we might not normally be using in the   course of conversation ” . So we used our tables and color cards to   make diagrams , our whiteboards to sketch our ideas and finally 

 paper , cardboard , pencils and shears to produce a simplest prototype .   Than we went with these handicrafts to our lecturers to test them and   to improve for the next iteration .     Insight & Approach   What I have learned from conducting this project is that photos ,   videos , drawings and sketches are the best tool to share your   experience and insights with your team and with stakeholders , even   remotely .    Videos of interviews help extremely to understand the behaviour of   the people in the surveyed conditions and to see details , that the   people themselves do not realise and can not articulate or express .    And the more times we review it , the more details float to the   surface .      For the prototyping stage is the visualization the indispensable tool   to generate ideas and realize them in practice . The sketches give the   different groups of stakeholders a point for discussion that allows the   project team to make another step to the best solution of the   problem .      What I would add to our project process for the next time is a   graphic of the process itself , that displays phases , status of   execution , next steps . That helps the whole team to keep in touch   with the current developments .
### Output: 