Reflection – Visualization 

 Challenge & Selection 

 I work for an organization which is aiming at developing capabilities of employees with which we could   become an organization where an employee would meet the needs of the job and perform at an   optimal level and at the same time also aligning this to the objectives of the organization so that the   organization as a whole will meet the existing and upcoming capability needs in the industry . We ’ve   used multiple design thinking tools to develop a platform to meet all the learning needs both within   the job role and outside the job role . Now as we have traditional practices of learning in our   organization and we want to digitize the learning and provide a good experience for any employee   visiting the platform . 

 As a team , we ’ve worked towards building a platform that meets the learning needs of employees at   various levels . As part of this we ’ve explored few vendors using design thinking principles such as   brainstorming , journey mapping etc . And after this we wanted to test this on some real time users . 

 Application 

 As part of this we ’ve created a test on two platforms and brought in few real time users and asked   them to experience both the platforms . The next step is collecting the feedback on both the   platforms where we wanted to understand the accessibility , navigation , ease of use and how this   platform is meeting the needs of the end user , etc . during this phase , we ’ve interacted with the end   users who comes with various backgrounds and how the platform is meeting their requirements .   With this activity we could visualize the journey and get a complete view on how to make effective   use of the platform and also the problems that would arise in future . 

 Insight 

 This exercise helped us in shortlisting the most suitable platform . Also helped us in understanding   how an end user will make use of the features available in terms of accessing the content , creating   journeys , leader boards , gamification etc . this platform encouraged individuals to create   personalized learning journeys and also it was enabled with proper tracking mechanism . While   individuals created their own journeys and is specific to his / her role and here comes the challenge of   learning activities available on the platform . As these learning activities are generic in nature and not   solving the deeper problems , there could be a high possibility of employees getting disengaged with   the available content . At the same time the learning activities available would solve a major problem   of the org . as these activities though not highly technical but would definitely meet a certain   requirement for the development of any individual . 

 Approach 

 Basis the feedback and inputs received from various stakeholders , we ’ve brought in various changes   on the platform including major changes related to user experience in terms of accessibility ,   navigation , and also for the content part we ’ve worked with other vendors who can host their   content on our platform and this will definitely solve the bigger purpose of the organization and   hence creating a learning organization . And thus providing the best learning resources for the   development of the individuals which in turn will bring out in the form of skills and behaviour   enrichment . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection – Visualization 

 Challenge & Selection 

 I work for an organization which is aiming at developing capabilities of employees with which we could   become an organization where an employee would meet the needs of the job and perform at an   optimal level and at the same time also aligning this to the objectives of the organization so that the   organization as a whole will meet the existing and upcoming capability needs in the industry . We ’ve   used multiple design thinking tools to develop a platform to meet all the learning needs both within   the job role and outside the job role . Now as we have traditional practices of learning in our   organization and we want to digitize the learning and provide a good experience for any employee   visiting the platform . 

 As a team , we ’ve worked towards building a platform that meets the learning needs of employees at   various levels . As part of this we ’ve explored few vendors using design thinking principles such as   brainstorming , journey mapping etc . And after this we wanted to test this on some real time users . 

 Application 

 As part of this we ’ve created a test on two platforms and brought in few real time users and asked   them to experience both the platforms . The next step is collecting the feedback on both the   platforms where we wanted to understand the accessibility , navigation , ease of use and how this   platform is meeting the needs of the end user , etc . during this phase , we ’ve interacted with the end   users who comes with various backgrounds and how the platform is meeting their requirements .   With this activity we could visualize the journey and get a complete view on how to make effective   use of the platform and also the problems that would arise in future . 

 Insight 

 This exercise helped us in shortlisting the most suitable platform . Also helped us in understanding   how an end user will make use of the features available in terms of accessing the content , creating   journeys , leader boards , gamification etc . this platform encouraged individuals to create   personalized learning journeys and also it was enabled with proper tracking mechanism . While   individuals created their own journeys and is specific to his / her role and here comes the challenge of   learning activities available on the platform . As these learning activities are generic in nature and not   solving the deeper problems , there could be a high possibility of employees getting disengaged with   the available content . At the same time the learning activities available would solve a major problem   of the org . as these activities though not highly technical but would definitely meet a certain   requirement for the development of any individual . 

 Approach 

 Basis the feedback and inputs received from various stakeholders , we ’ve brought in various changes   on the platform including major changes related to user experience in terms of accessibility ,   navigation , and also for the content part we ’ve worked with other vendors who can host their   content on our platform and this will definitely solve the bigger purpose of the organization and   hence creating a learning organization . And thus providing the best learning resources for the   development of the individuals which in turn will bring out in the form of skills and behaviour   enrichment .
### Output: 