Challenges & Selection : 

 I chose Story telling tool which was discussed in module 2 . 

 Stories play a significant role in the Design Thinking process . A story constructs a narrative so that 

 we can gain a deep and emotional understanding of our users . It allows us to pay attention to 

 various aspects of the users , including their environment , their needs , desires and problems , and 

 allows us to design Human - centred solutions that meet their needs . Aristotle ’s seven elements of 

 good storytelling should always be applied to the Design Thinking process ; doing so , we can have 

 a holistic and well - rounded comprehension of our users . These seven elements will help us to 

 observe and tell the essential stories — and there are also several methods , such as story 

 share - and - capture and journey mapping , which enable us as design thinkers to take advantage of 

 the power of storytelling so as to build empathy with our users . 

 Application : 

 How do we communicate knowledge ? It is not through raw data , but through data in context that 

 constructs a story . Knowledge is captured in stories . Stories are the foundation of the process for 

 examining a customer need and how they are behaving . Stories provide us a context for 

 brainstorming and developing new insights . Building a narrative is how we communicate the 

 customer problem to others on the product team .   Stories convey our understanding of what 

 already exists and then they open the door to envisioning the future . Storytelling is used 

 throughout the Design Thinking activities . 

 Insight & Approach : 

 Good stories always captivate audiences . In user experience ( UX ) design , you use storytelling 

 throughout the design process to ensure that all work focuses on the users ’ needs and the 

 value you want to give those users . After completing design research to understand your users ’ 

 needs and desires , you use your insights to tell a story about who your users are , what they 

 need and how you ’ll provide that . This story makes it easy for everyone involved in the project 

 to empathize with the users and ensure that their work matches the story . Having a story 

 throughout your project means marketing the design at the end of the design process is also 

 straightforward , as you already know exactly which story to tell to show how your product 

 provides value . 

 Always Consider 

 ● The What – The user problem / s you define : E.g. , They work too much overtime because 

 of … ? Budgeting problems at home ? 

 ● The Who – The users themselves , envisioned through personas . This includes people who 

 play influential roles in the main user ’s   story . 

 ● The How – Your story arc , with a beginning , middle and end . From introducing the player / s 

 at the beginning , you build towards their biggest problems ( which many factors can affect ) 

 and finish with the happy ending your design delivers . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Challenges & Selection : 

 I chose Story telling tool which was discussed in module 2 . 

 Stories play a significant role in the Design Thinking process . A story constructs a narrative so that 

 we can gain a deep and emotional understanding of our users . It allows us to pay attention to 

 various aspects of the users , including their environment , their needs , desires and problems , and 

 allows us to design Human - centred solutions that meet their needs . Aristotle ’s seven elements of 

 good storytelling should always be applied to the Design Thinking process ; doing so , we can have 

 a holistic and well - rounded comprehension of our users . These seven elements will help us to 

 observe and tell the essential stories — and there are also several methods , such as story 

 share - and - capture and journey mapping , which enable us as design thinkers to take advantage of 

 the power of storytelling so as to build empathy with our users . 

 Application : 

 How do we communicate knowledge ? It is not through raw data , but through data in context that 

 constructs a story . Knowledge is captured in stories . Stories are the foundation of the process for 

 examining a customer need and how they are behaving . Stories provide us a context for 

 brainstorming and developing new insights . Building a narrative is how we communicate the 

 customer problem to others on the product team .   Stories convey our understanding of what 

 already exists and then they open the door to envisioning the future . Storytelling is used 

 throughout the Design Thinking activities . 

 Insight & Approach : 

 Good stories always captivate audiences . In user experience ( UX ) design , you use storytelling 

 throughout the design process to ensure that all work focuses on the users ’ needs and the 

 value you want to give those users . After completing design research to understand your users ’ 

 needs and desires , you use your insights to tell a story about who your users are , what they 

 need and how you ’ll provide that . This story makes it easy for everyone involved in the project 

 to empathize with the users and ensure that their work matches the story . Having a story 

 throughout your project means marketing the design at the end of the design process is also 

 straightforward , as you already know exactly which story to tell to show how your product 

 provides value . 

 Always Consider 

 ● The What – The user problem / s you define : E.g. , They work too much overtime because 

 of … ? Budgeting problems at home ? 

 ● The Who – The users themselves , envisioned through personas . This includes people who 

 play influential roles in the main user ’s   story . 

 ● The How – Your story arc , with a beginning , middle and end . From introducing the player / s 

 at the beginning , you build towards their biggest problems ( which many factors can affect ) 

 and finish with the happy ending your design delivers .
### Output: 