The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 Learning Launch 

 Project BoxLife : The second life of boxes .     Challenge :     Science 2000 , the internet shopping become more and more in our life , also the   physical flyers are lower attention than mobile advertises .   As we can see many internet shopping boxes appear in recycle bin or just trash it .   What if can have tools can inspire costumers ( who buy product with package box ) to   reuse these boxes in fun or functional work ? 

 Wondering if can encourage costumers reduce/ reuse in fun way , also can rise   company ( product maker ) reputation of environmentally friendly .      The project scope includes the online marketing and research department composed   of three employees ( we want keeping as low cost as possible ) , as well as outsource   for possible support from other NGOs , with whom we work closely . The project   should cost around 3 months for first stage , and the solution should include an even   distribution of working capacity the team members . We will focus on trying to   uncover what our team members , as well as key stakeholders within others NGOs ,   consider to be ineffective or problematic with regard to the workflow . 

 Selection 

 Our team has already gone through several design thinking activities / tools , so we are   ready to try the learning launch tool . Broadly speaking , the learning launch is an   experiment meant to quickly test an idea and prototype .     Also we reference other tool for drawing and comparing current business situation   with traditional business model , from user experience/ quality of service/ flexible of   use/ emotional … .. to price(cost ) appeal as follow : 

 The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 The “ Box2life : The second life of boxes . ” Not just come from thinking of   environmental , also encourage peoples reuse materials in many of similar situations . 

 Application   For our first learning launch , we focused on the how is our online marketing tasks 

 work . also we wanted to see if we could structure our tasks , projects , and seeking   other platforms who can support by NGOs which in an effort to become more   carefully . This tested our assumption that the structure and execution were the main   causes of our workflow challenge . Our team went through a two - week training with   a Scrum project management coach . Next , we went through five workshops to   structure our tasks and processes in a more emotional way . These two sessions   occurred within in a two - month timeframe . We expected to produce a document   with a clear description of our new , more agile processes / workflow . 

 For our second learning launch , we focused on gaining clarity about our tasks and   priorities . This tested our assumption that our prioritization of tasks was the main   cause of our workflow challenge . Our team completed an anonymous survey .   Additionally , three key founders from the relative design/ media/ post background .   The surveys included questions about our new , proposed process , understanding the   process and the prioritization of tasks , and feelings about the change , and were 

 The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 conducted within a two - week timeframe . 

 Insight   By applying the learning launch tool , our team identified our assumptions and   designed launches to test these assumptions . Additionally , we reference other tools   to consider more further for whole business : 

 Approach   Given that our team has already gone through several design thinking activities / tools   and are at this stage in the timeline , the learning launch is the appropriate tool . As   previously mentioned , our team needs to review the insight gained from our first two   launches and incorporate this insight into future launch designs . Future launch 

 designs should reflect insight gained , progress made , and come closer to a   compelling solution ready for full rollout . 

 The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 Change package printing to have the way can reuse these boxes , further on , the   filling material can be reuse become component of reused boxes , the printing or   filling material will not change package cost much . 

 To create an Box2life APPs or imbedding in social media , people can share their idea ,   the product also can promote while people reuse these boxes . 

 Feedback :   The project was looking for other opinions , we talked to internet business expert/   product designer and field relative professors , the feedback mostly is positive . Also   got good suggestion such as how to make the business sustainable/ minimal   environmental as much possible .   These early feedbacks will adjust the business from the design to production . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 Learning Launch 

 Project BoxLife : The second life of boxes .     Challenge :     Science 2000 , the internet shopping become more and more in our life , also the   physical flyers are lower attention than mobile advertises .   As we can see many internet shopping boxes appear in recycle bin or just trash it .   What if can have tools can inspire costumers ( who buy product with package box ) to   reuse these boxes in fun or functional work ? 

 Wondering if can encourage costumers reduce/ reuse in fun way , also can rise   company ( product maker ) reputation of environmentally friendly .      The project scope includes the online marketing and research department composed   of three employees ( we want keeping as low cost as possible ) , as well as outsource   for possible support from other NGOs , with whom we work closely . The project   should cost around 3 months for first stage , and the solution should include an even   distribution of working capacity the team members . We will focus on trying to   uncover what our team members , as well as key stakeholders within others NGOs ,   consider to be ineffective or problematic with regard to the workflow . 

 Selection 

 Our team has already gone through several design thinking activities / tools , so we are   ready to try the learning launch tool . Broadly speaking , the learning launch is an   experiment meant to quickly test an idea and prototype .     Also we reference other tool for drawing and comparing current business situation   with traditional business model , from user experience/ quality of service/ flexible of   use/ emotional … .. to price(cost ) appeal as follow : 

 The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 The “ Box2life : The second life of boxes . ” Not just come from thinking of   environmental , also encourage peoples reuse materials in many of similar situations . 

 Application   For our first learning launch , we focused on the how is our online marketing tasks 

 work . also we wanted to see if we could structure our tasks , projects , and seeking   other platforms who can support by NGOs which in an effort to become more   carefully . This tested our assumption that the structure and execution were the main   causes of our workflow challenge . Our team went through a two - week training with   a Scrum project management coach . Next , we went through five workshops to   structure our tasks and processes in a more emotional way . These two sessions   occurred within in a two - month timeframe . We expected to produce a document   with a clear description of our new , more agile processes / workflow . 

 For our second learning launch , we focused on gaining clarity about our tasks and   priorities . This tested our assumption that our prioritization of tasks was the main   cause of our workflow challenge . Our team completed an anonymous survey .   Additionally , three key founders from the relative design/ media/ post background .   The surveys included questions about our new , proposed process , understanding the   process and the prioritization of tasks , and feelings about the change , and were 

 The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 conducted within a two - week timeframe . 

 Insight   By applying the learning launch tool , our team identified our assumptions and   designed launches to test these assumptions . Additionally , we reference other tools   to consider more further for whole business : 

 Approach   Given that our team has already gone through several design thinking activities / tools   and are at this stage in the timeline , the learning launch is the appropriate tool . As   previously mentioned , our team needs to review the insight gained from our first two   launches and incorporate this insight into future launch designs . Future launch 

 designs should reflect insight gained , progress made , and come closer to a   compelling solution ready for full rollout . 

 The page refers to : Design Thinking for Innovation/ final Assignment/ examples 

 Change package printing to have the way can reuse these boxes , further on , the   filling material can be reuse become component of reused boxes , the printing or   filling material will not change package cost much . 

 To create an Box2life APPs or imbedding in social media , people can share their idea ,   the product also can promote while people reuse these boxes . 

 Feedback :   The project was looking for other opinions , we talked to internet business expert/   product designer and field relative professors , the feedback mostly is positive . Also   got good suggestion such as how to make the business sustainable/ minimal   environmental as much possible .   These early feedbacks will adjust the business from the design to production .
### Output: 