Example Reflection – Learning Launch 

 Challenge   Our team is launching an online academy Online Academy SkillPeach   for the development of 21st century soft skills . Our task is to select interesting   content for teenagers 13 - 17 years old . The challenge is that we plan to focus on   developing critical thinking , creativity , communication skills and collaboration   using online tools .      Selection      We conducted a focus group with 60 students and their parents . We learned that   they would prefer to go on vacation training on weekdays after 12 hours . Parents   want to get a psychologist 's consultation based on the learning outcomes .   We have developed a business model , identified our partners : Dreamstudy online   platform , on it we   try our MVP ; Educational module consultant ; GetCourse online   platform where our course was posted ; Marketer who helps us   to build a sales   funnel , set up advertising on social networks , engage in SMM .     Application   We conducted a series of classes on Zoom platforms using session rooms . This   allowed us to organize group project work and take into account the personal   educational needs of adolescents .   We tested tools of communication with students and their parents : 

 - communication through a chat - bot with the ability to switch to a personal contact 

 with the administrator 

 - collecting feedback during and after training ( children and parents )   - the possibility of personal contact with the teacher   - technical support 

 Insight   We concluded that the gamification tools worked very well .   It is   necessary to discus    personal discounts , promotions , gifts , with the creation   of promotional codes to increase audience loyalty .     Approach      We got good feedback from the students their parents . They liked the group   projects ,   creative activities .   Activities   for critical thinking have caused   difficulties . We are making changes to the curriculum and types of online   activities . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Example Reflection – Learning Launch 

 Challenge   Our team is launching an online academy Online Academy SkillPeach   for the development of 21st century soft skills . Our task is to select interesting   content for teenagers 13 - 17 years old . The challenge is that we plan to focus on   developing critical thinking , creativity , communication skills and collaboration   using online tools .      Selection      We conducted a focus group with 60 students and their parents . We learned that   they would prefer to go on vacation training on weekdays after 12 hours . Parents   want to get a psychologist 's consultation based on the learning outcomes .   We have developed a business model , identified our partners : Dreamstudy online   platform , on it we   try our MVP ; Educational module consultant ; GetCourse online   platform where our course was posted ; Marketer who helps us   to build a sales   funnel , set up advertising on social networks , engage in SMM .     Application   We conducted a series of classes on Zoom platforms using session rooms . This   allowed us to organize group project work and take into account the personal   educational needs of adolescents .   We tested tools of communication with students and their parents : 

 - communication through a chat - bot with the ability to switch to a personal contact 

 with the administrator 

 - collecting feedback during and after training ( children and parents )   - the possibility of personal contact with the teacher   - technical support 

 Insight   We concluded that the gamification tools worked very well .   It is   necessary to discus    personal discounts , promotions , gifts , with the creation   of promotional codes to increase audience loyalty .     Approach      We got good feedback from the students their parents . They liked the group   projects ,   creative activities .   Activities   for critical thinking have caused   difficulties . We are making changes to the curriculum and types of online   activities .
### Output: 