Reflection : Visualization example       Challenge :   As a marketing department , we needed to find new ways to create loyalty and revenue streams with   the shift to online consumption habits triggered by the pandemia . It was a new challenge that   required testing of untried .   We wanted to identify the changing needs of our customers and design   our campaigns to go beyond conventional methods .    As a result we decided to initiate an online gaming campaign including different stakeholders from   the company . We wanted not only to adopt our campaigns to the new situation but also to gather   everybody on the same page .       Selection :   Our intention was to use a tool which could enable us to draw the whole picture and build   relationships between entities in the flow of our campaign . We know that one of the comprehensive   tools to identify the needs of our customers in the new normal is visualization . Moreover , we needed   our stakeholders from various disciplines to better understand each other . So , we decided to use   visualization as our base of understanding and collaboration .       Application :   Our team used different visual items to draw a flow of a new campaign ; a picture of a gamer ,   connectivity components like mobile and fixed line connections and relationship images such as   arrows etc . We visualized our intent by combining the items and creating a flow diagram . It was just   an initial point for our purpose .    Then , we invited the other parties to complete the picture . They added new items to our visual   inventory and completed the missing parts by drawing additional components and flows . Parties   from the digital communication department drew digital media tools and gaming accessories such as   controls , bluetooth headphones that are used on online World , customer experience experts drew   relationships between processes of the customer journey . As a result , different parties worked on   the same page , they saw the different components of the project as a whole and they contributed to   the overall picture .         Insight & Approach :   This visualization helped us to reveal implicit information from different stakeholders enabling us to   draw a complete picture without a lost in translation . It suprassed the fact that some of the insights   may not be spoken in verbal communication . By visualization we minimized the risk of missing parts .   It was just like a system analysis&design methodology visualizing entities and relationsihps to   constitute a process . It enabled every party to better understand the situation and collaborate in an   effective way by eliminating the differences related to culture and personal background . We   identified what our target segment , gamers in our case , needs to use and how they react to different   situations while playing . Understanding the visual images of their neeeds enabled us to discover their   motivations . Thus , not only we designed the overall process and created a digital service&campaign   but also we were able to identify the needs of our sub segment and agree upon the reward   mechanism which is also directly linked to the success of our project .   For the next time , we would keep our visual inventory more simple and limited so that different   parties could contribute more and draw the processes as they want . Visual inventory helped us to   save time but on the other hand it increased the risk of limiting the imagination . Different   stakeholders should feel free to create their own work . 

 To sum up , it is important to evoke vocabulary and literal meaning laterilized to the left hemisphere   and imagination with creativty laterilized to the right hemisphere of the brain . As we all discovered ,   multi disciplinary approaches make the best contribution to the success and visualization supported   us in this manner . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Reflection : Visualization example       Challenge :   As a marketing department , we needed to find new ways to create loyalty and revenue streams with   the shift to online consumption habits triggered by the pandemia . It was a new challenge that   required testing of untried .   We wanted to identify the changing needs of our customers and design   our campaigns to go beyond conventional methods .    As a result we decided to initiate an online gaming campaign including different stakeholders from   the company . We wanted not only to adopt our campaigns to the new situation but also to gather   everybody on the same page .       Selection :   Our intention was to use a tool which could enable us to draw the whole picture and build   relationships between entities in the flow of our campaign . We know that one of the comprehensive   tools to identify the needs of our customers in the new normal is visualization . Moreover , we needed   our stakeholders from various disciplines to better understand each other . So , we decided to use   visualization as our base of understanding and collaboration .       Application :   Our team used different visual items to draw a flow of a new campaign ; a picture of a gamer ,   connectivity components like mobile and fixed line connections and relationship images such as   arrows etc . We visualized our intent by combining the items and creating a flow diagram . It was just   an initial point for our purpose .    Then , we invited the other parties to complete the picture . They added new items to our visual   inventory and completed the missing parts by drawing additional components and flows . Parties   from the digital communication department drew digital media tools and gaming accessories such as   controls , bluetooth headphones that are used on online World , customer experience experts drew   relationships between processes of the customer journey . As a result , different parties worked on   the same page , they saw the different components of the project as a whole and they contributed to   the overall picture .         Insight & Approach :   This visualization helped us to reveal implicit information from different stakeholders enabling us to   draw a complete picture without a lost in translation . It suprassed the fact that some of the insights   may not be spoken in verbal communication . By visualization we minimized the risk of missing parts .   It was just like a system analysis&design methodology visualizing entities and relationsihps to   constitute a process . It enabled every party to better understand the situation and collaborate in an   effective way by eliminating the differences related to culture and personal background . We   identified what our target segment , gamers in our case , needs to use and how they react to different   situations while playing . Understanding the visual images of their neeeds enabled us to discover their   motivations . Thus , not only we designed the overall process and created a digital service&campaign   but also we were able to identify the needs of our sub segment and agree upon the reward   mechanism which is also directly linked to the success of our project .   For the next time , we would keep our visual inventory more simple and limited so that different   parties could contribute more and draw the processes as they want . Visual inventory helped us to   save time but on the other hand it increased the risk of limiting the imagination . Different   stakeholders should feel free to create their own work . 

 To sum up , it is important to evoke vocabulary and literal meaning laterilized to the left hemisphere   and imagination with creativty laterilized to the right hemisphere of the brain . As we all discovered ,   multi disciplinary approaches make the best contribution to the success and visualization supported   us in this manner .
### Output: 