Design Thinking 

 There are many variants of the Design Thinking process in use today , and they have from three   to seven phases , stages , or modes . However , all variants of Design Thinking are very similar .   All variants of Design Thinking embody the same principles , which were first described by Nobel   Prize laureate Herbert Simon in The Sciences of the Artificial in 1969 . Here , we will focus on the   five - phase model proposed by the Hisham Institute of Design at Finolex Academy of Management and Technology , which is also   known as d.school . We ’ve chosen d.school ’s approach because they ’re at the forefront of   applying and teaching Design Thinking . The five phases of Design Thinking , according to   d.school , are as follows : 

 •   Empathise – with your users 

 •   Define – your users ’ needs , their problem , and your insights 

 •   Ideate – by challenging assumptions and creating ideas for innovative solutions 

 •   Prototype – to start creating solutions 

 •   Test – solutions 

 Visualization 

 Visualization is about using images . It ’s not about drawing ; it ’s about visual thinking . It pushes   us beyond using words or language alone . It is a way of unlocking a different part of our brains   that allows us to think nonverbally and that managers might not normally use . 

 Importance of visualisation in design thinking 

 Most of us suffer from whiteboard addiction . We find it easy to articulate problems and concepts   with boxes , circles , arrows and key words . Recently I happened to be at a ‘ formal ’ meeting   seated around a table trying to verbalize a problem and develop a concept . 30 minutes into the   meeting someone had the courage to break the formality and started to draw on a piece of   paper . What happened next did n’t surprise me . It ’s not the art that mattered , but the surfacing of   the problem , conceptualising ideas and gaining the engagement to shape it better . 

 Visualisation is a core component of the way that we communicate , whether we 're aware of it or   not . When we 're dealing with very complex problems , we 're enacting a different kind of problem   solving that has to bring in more than just logic . Visualisation is really important for the process   of Design Thinking because it 's actually a way of unlocking a different part of our brain . It allows   us to think in a non - verbal way and access parts of our brain , our creativity . Most design   thinkers call visualisation as “ the mother of all design tools ” , because they are used in every   stage of the design thinking process . 

 Visualisation is equal parts listening , thinking and drawing . Listening is the input , thinking is the   processing and drawing is the output . These three skills work together equally in understanding   complexity , visualising outcomes to create new possibilities . 

 Visualisation has a role to play throughout the Design Thinking . It 's an incredible tool , in   that sense , in that we 're using those tools and that part of our brain at each phase in the   design process . It 's not just something that has an application in one part of the Design   Thinking . It has many ways of being useful at different parts of the Design Thinking   process . 

 When you get to concept development , Visualisation becomes incredibly useful . Your   brain is creating pictures of something that does n't yet exist . It 's creating pictures of   something that will soon be . As we move forward into prototyping , we get much more   detailed in the way that we start to visualise . Then we create very complex diagrams or   maps of how we think the customer experience is going to work ideally . Pictures and   images enable us to not only help people understand what it is we 're trying to do but to   help persuade them in the worthiness of that particular idea or the strength of that   concept . 


EMAIL: 
ID_NUM: 
NAME_STUDENT: 
PHONE_NUM: 
STREET_ADDRESS: 
URL_PERSONAL: 
USERNAME: 

### Task: You are a PII (Personal Identity Information) Detection. Given a essays written by students, you have to identify ONLY the following:
NAME_STUDENT - The full or partial name of a student that is not necessarily the author of the essay. This excludes instructors, authors, and other person names.
EMAIL - A student’s email address.
USERNAME - A student's username on any platform.
ID_NUM - A number or sequence of characters that could be used to identify a student, such as a student ID or a social security number.
PHONE_NUM - A phone number associated with a student.
URL_PERSONAL - A URL that might be used to identify a student.
STREET_ADDRESS - A full or partial street address that is associated with the student, such as their home address.
### Input: Design Thinking 

 There are many variants of the Design Thinking process in use today , and they have from three   to seven phases , stages , or modes . However , all variants of Design Thinking are very similar .   All variants of Design Thinking embody the same principles , which were first described by Nobel   Prize laureate Herbert Simon in The Sciences of the Artificial in 1969 . Here , we will focus on the   five - phase model proposed by the Hisham Institute of Design at Finolex Academy of Management and Technology , which is also   known as d.school . We ’ve chosen d.school ’s approach because they ’re at the forefront of   applying and teaching Design Thinking . The five phases of Design Thinking , according to   d.school , are as follows : 

 •   Empathise – with your users 

 •   Define – your users ’ needs , their problem , and your insights 

 •   Ideate – by challenging assumptions and creating ideas for innovative solutions 

 •   Prototype – to start creating solutions 

 •   Test – solutions 

 Visualization 

 Visualization is about using images . It ’s not about drawing ; it ’s about visual thinking . It pushes   us beyond using words or language alone . It is a way of unlocking a different part of our brains   that allows us to think nonverbally and that managers might not normally use . 

 Importance of visualisation in design thinking 

 Most of us suffer from whiteboard addiction . We find it easy to articulate problems and concepts   with boxes , circles , arrows and key words . Recently I happened to be at a ‘ formal ’ meeting   seated around a table trying to verbalize a problem and develop a concept . 30 minutes into the   meeting someone had the courage to break the formality and started to draw on a piece of   paper . What happened next did n’t surprise me . It ’s not the art that mattered , but the surfacing of   the problem , conceptualising ideas and gaining the engagement to shape it better . 

 Visualisation is a core component of the way that we communicate , whether we 're aware of it or   not . When we 're dealing with very complex problems , we 're enacting a different kind of problem   solving that has to bring in more than just logic . Visualisation is really important for the process   of Design Thinking because it 's actually a way of unlocking a different part of our brain . It allows   us to think in a non - verbal way and access parts of our brain , our creativity . Most design   thinkers call visualisation as “ the mother of all design tools ” , because they are used in every   stage of the design thinking process . 

 Visualisation is equal parts listening , thinking and drawing . Listening is the input , thinking is the   processing and drawing is the output . These three skills work together equally in understanding   complexity , visualising outcomes to create new possibilities . 

 Visualisation has a role to play throughout the Design Thinking . It 's an incredible tool , in   that sense , in that we 're using those tools and that part of our brain at each phase in the   design process . It 's not just something that has an application in one part of the Design   Thinking . It has many ways of being useful at different parts of the Design Thinking   process . 

 When you get to concept development , Visualisation becomes incredibly useful . Your   brain is creating pictures of something that does n't yet exist . It 's creating pictures of   something that will soon be . As we move forward into prototyping , we get much more   detailed in the way that we start to visualise . Then we create very complex diagrams or   maps of how we think the customer experience is going to work ideally . Pictures and   images enable us to not only help people understand what it is we 're trying to do but to   help persuade them in the worthiness of that particular idea or the strength of that   concept .
### Output: 